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                            <title><![CDATA[ Latest from GamesRadar+ AU in Games ]]></title>
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        <description><![CDATA[ All the latest games content from the GamesRadar+  AU team ]]></description>
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                                                            <title><![CDATA[ BlizzCon 2026 Opening Ceremony: How to watch, start time, and what to expect ]]></title>
                                                                                                <dc:content><![CDATA[ <p>BlizzCon 2026 is due to go live on September 12, 2026. The event returns after two years of inactivity, with Blizzard Entertainment back and ready to reveal what's going on in the worlds of Diablo, Overwatch, StarCraft, and Warcraft. BlizzCon 2026 is going to be an opportunity to receive big reveals, hear from the creators, and see what Blizzard communities and competitive players have been up to. </p><p>While BlizzCon 2026 is held in-person in Anaheim, California, between September 12 and September 13, if you aren't able to reach the event you needn't worry – the big showcase moments are hosted live online too, meaning you can watch BlizzCon 2026 from the comfort of your home.</p><p>I'm going to cover where to watch BlizzCon 2026 this weekend, what time to watch BlizzCon 2026 Opening Ceremony, and give you a sense of what to expect.</p><h2 id="where-to-watch-blizzcon-2026">Where to watch BlizzCon 2026</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/32rBXZKJVaI" allowfullscreen></iframe></div></div><p>BlizzCon 2026 is going to be livestreamed for free for everybody. You don't need a <a href="http://battle.net"><u>Battle.net</u></a> account or any specific subscription to access the BlizzCon 2026 Opening Ceremony or any of the key Diablo, Overwatch, and Warcraft panels happening across the weekend. </p><p>You can watch BlizzCon 2026 Opening Ceremony and any main stage activations on the official Blizzard <a href="https://www.youtube.com/blizzard" target="_blank"><u>YouTube</u></a> and <a href="https://www.twitch.tv/blizzard" target="_blank"><u>Twitch</u></a> channels. </p><p>You can watch the main panels across the entire weekend on the dedicated <a href="https://www.youtube.com/@Warcraft">World of Warcraft YT</a>, <a href="https://www.youtube.com/@Diablo" target="_blank">Diablo YT</a>, <a href="https://www.youtube.com/@playoverwatch">Overwatch YT</a>, <a href="https://www.youtube.com/@StarCraft" target="_blank">StarCraft YT</a>, and <a href="https://www.youtube.com/Hearthstone" target="_blank">Hearthstone YT</a> franchise-specific channels (just click those links to get where you need to go). </p><h2 id="what-time-is-blizzcon-2026-opening-ceremony">What time is BlizzCon 2026 Opening Ceremony? </h2><p>The BlizzCon 2026 Opening Ceremony is the event you don't want to miss. It's set to run for 75 minutes on September 12. Below you'll find the BlizzCon 2026 start times in your local region timezone.</p><ul><li>13:30 EDT</li><li>10:30 PDT</li><li>18:30 BST</li><li>19:30 CEST</li></ul><h2 id="what-to-expect-from-blizzcon-2026">What to expect from BlizzCon 2026? </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zi4qnoctvmvnAAtkABkhVN" name="BlizzCon2026-01" alt="BlizzCon 2026 logo and header image" src="https://cdn.mos.cms.futurecdn.net/zi4qnoctvmvnAAtkABkhVN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>"Blizzard Entertainment deciding to bring back BlizzCon for 2026 is a big deal. This is a massive (and costly) event for the publisher, encompassing in-person activations, online panels, and in-game activities. It's a rare time where all of the Blizzard universes collide, and where the biggest creators at the company show what they've been working on behind-the-scenes for the first time. </p><p>When I attended BlizzCon in 2023, Blizzard used it as an opportunity to reveal three new World of Warcraft expansions (the Worldsoul Saga), it announced that the Cataclysm Expansion was coming to World of Warcraft Classic, dazzled with the first Diablo 4 campaign expansion, showcased a new Overwatch hero, and plenty more besides. That should give you some indication of what to expect.</p><p>Moving into pure speculation territory here for BlizzCon 2026. I would expect Blizzard to take some time to detail the next major patch for World of Warcraft: Midnight (including details of how the housing system is evolving) and put the first details out there for World of Warcraft: The Last Titan. There are rumors flying that StarCraft will get a new title, one that's unlikely to be playing in the RTS space, and that there will be some sort of developments around Diablo. We'll know for sure soon enough!"</p><p><em>Join us later today where we'll be covering BlizzCon 2026 Opening Ceremony live, and bringing you updates from the convention.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/how-to-watch-blizzcon-2026-opening-ceremony/</link>
                                                                            <description>
                            <![CDATA[ BlizzCon 2026 is where you'll learn more about the future of the Diablo, Overwatch, StarCraft, and World of Warcraft franchises ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 09:25:08 +0000</pubDate>                                                                                                                                <updated>Sat, 12 Sep 2026 09:29:48 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Events & Conferences]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/r9TQrTUmNtXVtPpGpqQrdC.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading video game, entertainment, tech, music, and comics brands, including games™, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[BlizzCon 2026 logo and header image]]></media:description>                                                            <media:text><![CDATA[BlizzCon 2026 logo and header image]]></media:text>
                                <media:title type="plain"><![CDATA[BlizzCon 2026 logo and header image]]></media:title>
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                            <article>
                                <p>BlizzCon 2026 is due to go live on September 12, 2026. The event returns after two years of inactivity, with Blizzard Entertainment back and ready to reveal what's going on in the worlds of Diablo, Overwatch, StarCraft, and Warcraft. BlizzCon 2026 is going to be an opportunity to receive big reveals, hear from the creators, and see what Blizzard communities and competitive players have been up to. </p><p>While BlizzCon 2026 is held in-person in Anaheim, California, between September 12 and September 13, if you aren't able to reach the event you needn't worry – the big showcase moments are hosted live online too, meaning you can watch BlizzCon 2026 from the comfort of your home.</p><p>I'm going to cover where to watch BlizzCon 2026 this weekend, what time to watch BlizzCon 2026 Opening Ceremony, and give you a sense of what to expect.</p><h2 id="where-to-watch-blizzcon-2026">Where to watch BlizzCon 2026</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/32rBXZKJVaI" allowfullscreen></iframe></div></div><p>BlizzCon 2026 is going to be livestreamed for free for everybody. You don't need a <a href="http://battle.net"><u>Battle.net</u></a> account or any specific subscription to access the BlizzCon 2026 Opening Ceremony or any of the key Diablo, Overwatch, and Warcraft panels happening across the weekend. </p><p>You can watch BlizzCon 2026 Opening Ceremony and any main stage activations on the official Blizzard <a href="https://www.youtube.com/blizzard" target="_blank"><u>YouTube</u></a> and <a href="https://www.twitch.tv/blizzard" target="_blank"><u>Twitch</u></a> channels. </p><p>You can watch the main panels across the entire weekend on the dedicated <a href="https://www.youtube.com/@Warcraft">World of Warcraft YT</a>, <a href="https://www.youtube.com/@Diablo" target="_blank">Diablo YT</a>, <a href="https://www.youtube.com/@playoverwatch">Overwatch YT</a>, <a href="https://www.youtube.com/@StarCraft" target="_blank">StarCraft YT</a>, and <a href="https://www.youtube.com/Hearthstone" target="_blank">Hearthstone YT</a> franchise-specific channels (just click those links to get where you need to go). </p><h2 id="what-time-is-blizzcon-2026-opening-ceremony">What time is BlizzCon 2026 Opening Ceremony? </h2><p>The BlizzCon 2026 Opening Ceremony is the event you don't want to miss. It's set to run for 75 minutes on September 12. Below you'll find the BlizzCon 2026 start times in your local region timezone.</p><ul><li>13:30 EDT</li><li>10:30 PDT</li><li>18:30 BST</li><li>19:30 CEST</li></ul><h2 id="what-to-expect-from-blizzcon-2026">What to expect from BlizzCon 2026? </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zi4qnoctvmvnAAtkABkhVN" name="BlizzCon2026-01" alt="BlizzCon 2026 logo and header image" src="https://cdn.mos.cms.futurecdn.net/zi4qnoctvmvnAAtkABkhVN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>"Blizzard Entertainment deciding to bring back BlizzCon for 2026 is a big deal. This is a massive (and costly) event for the publisher, encompassing in-person activations, online panels, and in-game activities. It's a rare time where all of the Blizzard universes collide, and where the biggest creators at the company show what they've been working on behind-the-scenes for the first time. </p><p>When I attended BlizzCon in 2023, Blizzard used it as an opportunity to reveal three new World of Warcraft expansions (the Worldsoul Saga), it announced that the Cataclysm Expansion was coming to World of Warcraft Classic, dazzled with the first Diablo 4 campaign expansion, showcased a new Overwatch hero, and plenty more besides. That should give you some indication of what to expect.</p><p>Moving into pure speculation territory here for BlizzCon 2026. I would expect Blizzard to take some time to detail the next major patch for World of Warcraft: Midnight (including details of how the housing system is evolving) and put the first details out there for World of Warcraft: The Last Titan. There are rumors flying that StarCraft will get a new title, one that's unlikely to be playing in the RTS space, and that there will be some sort of developments around Diablo. We'll know for sure soon enough!"</p><p><em>Join us later today where we'll be covering BlizzCon 2026 Opening Ceremony live, and bringing you updates from the convention.</em></p>
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                                                            <title><![CDATA[ Space Marine 2 dev says its games are so profitable in part because they're made outside of the US, and the company has "no real development in North America any more" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Saber Interactive had a breakout hit in the form of <a href="https://www.gamesradar.com/games/third-person-shooter/space-marine-2-guide/">Warhammer 40,000: Space Marine 2</a>, and you can attribute at least part of its success to the fact that it was not made in North America. The company's chief creative officer, Tim Willits, says it's been dramatically scaling down its operations in the region.</p><p>In fact, Saber has "no real development in North America any more," as Willits tells <a href="https://www.gamesindustry.biz/saber-interactive-has-no-real-development-in-north-america-any-more" target="_blank">GamesIndustry.biz</a>. The company is headquartered in Florida, and a handful of its subsidiaries are based in the US, but the vast majority of its development wings are spread across Europe.</p><p>Why the move? Well, it's gosh-darned expensive to make games in North America, where industry salaries are driven up by their placement in cities like San Francisco and Los Angeles. Make a game in countries where salary expectations are substantially lower, and the cost of development goes down dramatically.</p><p>"The problem is stuff like this: big North American development studios, they run about $2 million+ in burn rate a month," Willits says. "A <em>month</em>. SnowRunner, which has made hundreds of millions of dollars, costs us $6 million to make. That's literally three months of development time in California. So just run the math on that. If it takes [a big studio] five years to make a game, that's 60 months, that's $120 million just in salaries."</p><p>Cheaper game development means that publishers are free to take more risks, too. Back in 2024, Willits lamented that there are <a href="https://www.gamesradar.com/games/third-person-shooter/space-marine-2-boss-says-games-arent-dying-some-aaa-devs-just-over-scope-them-to-death-what-business-are-we-in-where-you-fail-if-you-sell-less-than-5-million/">AAA projects that can't even break even if they don't sell five million copies</a>. Saber seems more keen on building games for (relatively) smaller niches that might actually appreciate them.</p><p>"Sometimes I play these games – I won't mention the game – and I can just see the wasted money," Willits continues in the new interview. "I can see dollars falling out of the monitor. But I can tell you that the development cost for [Warhammer 40,000] Space Marine 2 was a third of a major game that just released not too many months ago from a big North American studio. It was a third, and it sold 11 million more copies. You don't need to spend $150 million to make a billion."</p><p>Unfortunately, Saber's business bets also include a big emphasis on AI, which came to a head when the publisher finally added an <a href="https://www.gamesradar.com/games/simulation/saber-finally-adds-ai-disclosure-to-rideshare-stimulator-amid-ceos-public-feud-with-a-former-writer-who-claims-she-was-replaced-by-chatgpt/">AI disclosure to Rideshare Stimulator amid CEO Matt Karch's public feud with a former writer who claims she was replaced by ChatGPT</a>. Karch is further convinced that <a href="https://www.gamesradar.com/games/the-half-life-2-of-ai-will-change-peoples-minds-about-ai-saber-exec-says-after-ceo-claims-hed-happily-replace-a-writer-with-ai/">"Half-Life 2 of AI" will someday come along change everybody's minds about the tech</a>. Me? I'll be happy if we just get more human hands making games like SnowRunner and Space Marine 2.</p><p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-dev-is-still-predominantly-using-people-over-ai-in-development-says-ceo-but-everybody-has-to-make-those-judgments-on-their-own/"><em>The Witcher 4 dev is "still predominantly using people" over AI in development, says CEO, but "everybody has to make those judgments on their own."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/third-person-shooter/space-marine-2-dev-says-its-games-are-so-profitable-in-part-because-theyre-made-outside-of-the-us-and-the-company-has-no-real-development-in-north-america-any-more/</link>
                                                                            <description>
                            <![CDATA[ "Sometimes I play these games – I won't mention the game – and I can just see the wasted money" ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 11 Sep 2026 21:57:55 +0000</pubDate>                                                                                                                                <updated>Sat, 12 Sep 2026 09:29:48 +0000</updated>
                                                                                                                                            <category><![CDATA[Third Person Shooters]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Saber Interactive / Focus Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Space Marine 2 4K texture pack shots]]></media:description>                                                            <media:text><![CDATA[Space Marine 2 4K texture pack shots]]></media:text>
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                            <article>
                                <p>Saber Interactive had a breakout hit in the form of <a href="https://www.gamesradar.com/games/third-person-shooter/space-marine-2-guide/">Warhammer 40,000: Space Marine 2</a>, and you can attribute at least part of its success to the fact that it was not made in North America. The company's chief creative officer, Tim Willits, says it's been dramatically scaling down its operations in the region.</p><p>In fact, Saber has "no real development in North America any more," as Willits tells <a href="https://www.gamesindustry.biz/saber-interactive-has-no-real-development-in-north-america-any-more" target="_blank">GamesIndustry.biz</a>. The company is headquartered in Florida, and a handful of its subsidiaries are based in the US, but the vast majority of its development wings are spread across Europe.</p><p>Why the move? Well, it's gosh-darned expensive to make games in North America, where industry salaries are driven up by their placement in cities like San Francisco and Los Angeles. Make a game in countries where salary expectations are substantially lower, and the cost of development goes down dramatically.</p><p>"The problem is stuff like this: big North American development studios, they run about $2 million+ in burn rate a month," Willits says. "A <em>month</em>. SnowRunner, which has made hundreds of millions of dollars, costs us $6 million to make. That's literally three months of development time in California. So just run the math on that. If it takes [a big studio] five years to make a game, that's 60 months, that's $120 million just in salaries."</p><p>Cheaper game development means that publishers are free to take more risks, too. Back in 2024, Willits lamented that there are <a href="https://www.gamesradar.com/games/third-person-shooter/space-marine-2-boss-says-games-arent-dying-some-aaa-devs-just-over-scope-them-to-death-what-business-are-we-in-where-you-fail-if-you-sell-less-than-5-million/">AAA projects that can't even break even if they don't sell five million copies</a>. Saber seems more keen on building games for (relatively) smaller niches that might actually appreciate them.</p><p>"Sometimes I play these games – I won't mention the game – and I can just see the wasted money," Willits continues in the new interview. "I can see dollars falling out of the monitor. But I can tell you that the development cost for [Warhammer 40,000] Space Marine 2 was a third of a major game that just released not too many months ago from a big North American studio. It was a third, and it sold 11 million more copies. You don't need to spend $150 million to make a billion."</p><p>Unfortunately, Saber's business bets also include a big emphasis on AI, which came to a head when the publisher finally added an <a href="https://www.gamesradar.com/games/simulation/saber-finally-adds-ai-disclosure-to-rideshare-stimulator-amid-ceos-public-feud-with-a-former-writer-who-claims-she-was-replaced-by-chatgpt/">AI disclosure to Rideshare Stimulator amid CEO Matt Karch's public feud with a former writer who claims she was replaced by ChatGPT</a>. Karch is further convinced that <a href="https://www.gamesradar.com/games/the-half-life-2-of-ai-will-change-peoples-minds-about-ai-saber-exec-says-after-ceo-claims-hed-happily-replace-a-writer-with-ai/">"Half-Life 2 of AI" will someday come along change everybody's minds about the tech</a>. Me? I'll be happy if we just get more human hands making games like SnowRunner and Space Marine 2.</p><p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-dev-is-still-predominantly-using-people-over-ai-in-development-says-ceo-but-everybody-has-to-make-those-judgments-on-their-own/"><em>The Witcher 4 dev is "still predominantly using people" over AI in development, says CEO, but "everybody has to make those judgments on their own."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script>
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                                                            <title><![CDATA[ 24 years later, one of the most influential Japanese games of all time becomes one of the highest-rated Steam games of 2026 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Take a deep breath, because <a href="https://store.steampowered.com/app/4659620/Touhou_Koumakyou_New_Classic__the_Embodiment_of_Scarlet_Devil/" target="_blank"><u>Touhou Koumakyou: New Classic - the Embodiment of Scarlet Devil</u></a> came to Steam on September 9, some 24 years after its original Japanese release. In the days since, it's amassed an impressive 2,958 user reviews sitting at 98% positive, making New Classic (as I'm calling it) one of the highest-rated Steam releases of the entire year. It's also available on PS5, Nintendo Switch, and Switch 2. </p><p>The original Embodiment of Scarlet Devil was actually the sixth game in the Touhou Project series by creator ZUN, but it was the first one made for Windows after a string of PC-98 releases. It put in a lot of work turning Touhou into an icon of underground doujin games, quickly becoming the series' best-seller and cementing it as a pillar of Japanese shoot-'em-ups and bullet hell.</p><p>New Classic is exactly what it sounds like: a more polished version of the original game. Alliance Arts has worked to preserve the original as much as possible – so much so that New Classic "can only be purchased as part of a bundle" on Steam. </p><p>"The price is the same, and the Classic version is included," the studio clarifies. Classic doesn't actually have English support on Steam, but it's still a fascinating, fairly navigable trip through time. The base bundle is $17.99 for both games, and the pricier $24.63 bundle also includes the New Classic soundtrack.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/nqqYoJuALtE" allowfullscreen></iframe></div></div><p>The Steam blurb for New Classic reads: "Dodge the barrage, defeat the enemies, and brave the Scarlet Mist Incident. The Embodiment of Scarlet Devil returns with fresh music and graphics. Control the shrine maiden Reimu and the magician Marisa, weaving between bullets that fill up the screen. The soundtrack has been fully remade by ZUN."</p><p>Touhou overall is a bit tougher to explain. The layman's evaluation isn't far off: a bunch of magical girls, or anime girls who'd pass as magical girls, fend off supernatural incidents in Gensokyo, sort of a mythological mirror to the real world. </p><p>For our purposes, the important thing to know is that Touhou has spawned a bunch of kickass games, several of which are also on Steam. I especially recommend <a href="https://store.steampowered.com/app/851100/Touhou_Luna_Nights/" target="_blank"><u>Touhou Luna Nights</u></a>, a 2D bullet hell Metroidvania from the immaculate Team Ladybug and in the same vein as Rabi-Ribi. I'm less familiar with it, but I believe <a href="https://store.steampowered.com/app/1584090/Touhou_Mystias_Izakaya/" target="_blank"><u>Touhou Mystia's Izakaya</u></a>, a cute restaurant sim, is the highest-rated Touhou game on modern platforms (and is only $6 at base on Steam). </p><p>Aggregate tools like <a href="https://steam250.com/2026" target="_blank"><u>Steam250</u></a> put New Classic among the top seven best-reviewed Steam releases for the past month, and (rapidly rising) in the top 50 for all of 2026. If your company is a modern classic like Valheim (a lovely Viking survival game <a href="https://www.gamesradar.com/games/survival/2-045-days-later-valheims-1-0-launch-proves-its-scope-for-epic-journeys-is-still-unbeatable/">fresh off its 1.0 update</a>) and a surprise hit like How to Fish (<a href="https://www.gamesradar.com/games/co-op/latest-steam-lottery-winner-how-to-fish-sells-1-million-copies-in-2-days-yes-well-be-adding-more-content/"><u>a very normal game</u></a> about fishing), you're doing pretty well.</p><p><em>Here are the biggest </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games of 2026</em></a><em> and beyond. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/24-years-later-one-of-the-most-influential-japanese-games-of-all-time-becomes-one-of-the-highest-rated-steam-games-of-2026/</link>
                                                                            <description>
                            <![CDATA[ Touhou Koumakyou: New Classic's nearly 3,000 reviews are averaging 98% positive ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 21:07:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Alliance Arts]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Touhou Koumakyou: New Classic - the Embodiment of Scarlet Devil art showing Reimu in red]]></media:description>                                                            <media:text><![CDATA[Touhou Koumakyou: New Classic - the Embodiment of Scarlet Devil art showing Reimu in red]]></media:text>
                                <media:title type="plain"><![CDATA[Touhou Koumakyou: New Classic - the Embodiment of Scarlet Devil art showing Reimu in red]]></media:title>
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                                <p>Take a deep breath, because <a href="https://store.steampowered.com/app/4659620/Touhou_Koumakyou_New_Classic__the_Embodiment_of_Scarlet_Devil/" target="_blank"><u>Touhou Koumakyou: New Classic - the Embodiment of Scarlet Devil</u></a> came to Steam on September 9, some 24 years after its original Japanese release. In the days since, it's amassed an impressive 2,958 user reviews sitting at 98% positive, making New Classic (as I'm calling it) one of the highest-rated Steam releases of the entire year. It's also available on PS5, Nintendo Switch, and Switch 2. </p><p>The original Embodiment of Scarlet Devil was actually the sixth game in the Touhou Project series by creator ZUN, but it was the first one made for Windows after a string of PC-98 releases. It put in a lot of work turning Touhou into an icon of underground doujin games, quickly becoming the series' best-seller and cementing it as a pillar of Japanese shoot-'em-ups and bullet hell.</p><p>New Classic is exactly what it sounds like: a more polished version of the original game. Alliance Arts has worked to preserve the original as much as possible – so much so that New Classic "can only be purchased as part of a bundle" on Steam. </p><p>"The price is the same, and the Classic version is included," the studio clarifies. Classic doesn't actually have English support on Steam, but it's still a fascinating, fairly navigable trip through time. The base bundle is $17.99 for both games, and the pricier $24.63 bundle also includes the New Classic soundtrack.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/nqqYoJuALtE" allowfullscreen></iframe></div></div><p>The Steam blurb for New Classic reads: "Dodge the barrage, defeat the enemies, and brave the Scarlet Mist Incident. The Embodiment of Scarlet Devil returns with fresh music and graphics. Control the shrine maiden Reimu and the magician Marisa, weaving between bullets that fill up the screen. The soundtrack has been fully remade by ZUN."</p><p>Touhou overall is a bit tougher to explain. The layman's evaluation isn't far off: a bunch of magical girls, or anime girls who'd pass as magical girls, fend off supernatural incidents in Gensokyo, sort of a mythological mirror to the real world. </p><p>For our purposes, the important thing to know is that Touhou has spawned a bunch of kickass games, several of which are also on Steam. I especially recommend <a href="https://store.steampowered.com/app/851100/Touhou_Luna_Nights/" target="_blank"><u>Touhou Luna Nights</u></a>, a 2D bullet hell Metroidvania from the immaculate Team Ladybug and in the same vein as Rabi-Ribi. I'm less familiar with it, but I believe <a href="https://store.steampowered.com/app/1584090/Touhou_Mystias_Izakaya/" target="_blank"><u>Touhou Mystia's Izakaya</u></a>, a cute restaurant sim, is the highest-rated Touhou game on modern platforms (and is only $6 at base on Steam). </p><p>Aggregate tools like <a href="https://steam250.com/2026" target="_blank"><u>Steam250</u></a> put New Classic among the top seven best-reviewed Steam releases for the past month, and (rapidly rising) in the top 50 for all of 2026. If your company is a modern classic like Valheim (a lovely Viking survival game <a href="https://www.gamesradar.com/games/survival/2-045-days-later-valheims-1-0-launch-proves-its-scope-for-epic-journeys-is-still-unbeatable/">fresh off its 1.0 update</a>) and a surprise hit like How to Fish (<a href="https://www.gamesradar.com/games/co-op/latest-steam-lottery-winner-how-to-fish-sells-1-million-copies-in-2-days-yes-well-be-adding-more-content/"><u>a very normal game</u></a> about fishing), you're doing pretty well.</p><p><em>Here are the biggest </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games of 2026</em></a><em> and beyond. </em></p>
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                                                            <title><![CDATA[ Genshin Impact dev HoYoverse wins $112,000 in court after AI company stole 63 of its characters' voices ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Every day, another generative AI provider discovers that pretending something you stole was always yours to begin with is an idea that is <a href="https://www.gamesradar.com/games/echoing-palworld-dev-video-game-lawyer-says-all-her-clients-have-anti-ai-contracts-because-gamers-hate-it-and-its-a-copyright-landmine-i-think-were-going-to-see-lawsuits/"><u>fundamentally incompatible with many copyright laws</u></a>. That's too bad for those generative AI providers, but, in this case, great news for Genshin Impact developer HoYoverse, which has just been awarded approximately $112,000 in a Shanghai court. </p><p><a href="https://automaton-media.com/en/news/ai-voice-service-ordered-to-pay-mihoyo-112k-after-reproducing-the-voices-of-63-genshin-impact-character-without-permission/" target="_blank"><u>Automaton reports</u></a> an unnamed "AI service provider" likewise located in Shanghai must now cough up 750,000 Chinese Yuan after wrongfully reproducing 63 Genshin Impact characters' voices. The provider was ruled to have sold AI voice packs with "nearly identical characteristics" to those gacha game characters, and it used modified images of those anime babes and boyfriends to promote its already copyright-flouting packs. </p><p>Therefore, the Pudong New Area People's Court of Shanghai decided the AI company was not only infringing on HoYoverse's in-game content, but also on its character designs. It's unjust competition, the court ordered, even though its voice packs seemed to have a much more intimate purpose than the average Genshin session – they appear to have presented slightly changed versions of Genshin characters as chatty virtual avatars.</p><p>In any case, HoYoverse has triumphed over delinquent generative AI this time around. However, its $112,000 reward is a much smaller payday than it was hoping for. The company behind Honkai: Star Rail and other anime wonders originally sued the AI company for 5 million Chinese Yuan, which totals to about $745,000, and it wanted an immediate injunction. </p><p>HoYoverse ended up with a smaller version of that punishment, but the People's Court of Shanghai also demanded the AI company immediately stop its infringing behaviors. </p><p>Recently, the AI company withdrew its appeal on this judgement, making its $112,000 payment inevitable. Hopefully Grok can explain to it what went wrong. </p><p><a href="https://www.gamesradar.com/games/why-so-many-game-developers-dont-want-to-use-generative-ai/"><u><em>Why so many game developers don't want to use generative AI</em></u></a><em>.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/open-world/genshin-impact-dev-hoyoverse-wins-usd112-000-in-court-after-ai-company-stole-63-of-its-characters-voices/</link>
                                                                            <description>
                            <![CDATA[ "Nearly identical characteristics" ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 21:06:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Open World Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Genshin Impact]]></media:description>                                                            <media:text><![CDATA[Genshin Impact]]></media:text>
                                <media:title type="plain"><![CDATA[Genshin Impact]]></media:title>
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                                <p>Every day, another generative AI provider discovers that pretending something you stole was always yours to begin with is an idea that is <a href="https://www.gamesradar.com/games/echoing-palworld-dev-video-game-lawyer-says-all-her-clients-have-anti-ai-contracts-because-gamers-hate-it-and-its-a-copyright-landmine-i-think-were-going-to-see-lawsuits/"><u>fundamentally incompatible with many copyright laws</u></a>. That's too bad for those generative AI providers, but, in this case, great news for Genshin Impact developer HoYoverse, which has just been awarded approximately $112,000 in a Shanghai court. </p><p><a href="https://automaton-media.com/en/news/ai-voice-service-ordered-to-pay-mihoyo-112k-after-reproducing-the-voices-of-63-genshin-impact-character-without-permission/" target="_blank"><u>Automaton reports</u></a> an unnamed "AI service provider" likewise located in Shanghai must now cough up 750,000 Chinese Yuan after wrongfully reproducing 63 Genshin Impact characters' voices. The provider was ruled to have sold AI voice packs with "nearly identical characteristics" to those gacha game characters, and it used modified images of those anime babes and boyfriends to promote its already copyright-flouting packs. </p><p>Therefore, the Pudong New Area People's Court of Shanghai decided the AI company was not only infringing on HoYoverse's in-game content, but also on its character designs. It's unjust competition, the court ordered, even though its voice packs seemed to have a much more intimate purpose than the average Genshin session – they appear to have presented slightly changed versions of Genshin characters as chatty virtual avatars.</p><p>In any case, HoYoverse has triumphed over delinquent generative AI this time around. However, its $112,000 reward is a much smaller payday than it was hoping for. The company behind Honkai: Star Rail and other anime wonders originally sued the AI company for 5 million Chinese Yuan, which totals to about $745,000, and it wanted an immediate injunction. </p><p>HoYoverse ended up with a smaller version of that punishment, but the People's Court of Shanghai also demanded the AI company immediately stop its infringing behaviors. </p><p>Recently, the AI company withdrew its appeal on this judgement, making its $112,000 payment inevitable. Hopefully Grok can explain to it what went wrong. </p><p><a href="https://www.gamesradar.com/games/why-so-many-game-developers-dont-want-to-use-generative-ai/"><u><em>Why so many game developers don't want to use generative AI</em></u></a><em>.</em></p>
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                                                            <title><![CDATA[ The shockingly good Wolverine game on PS3 saw zero crunch because the terrible movie it accompanied was delayed, dev says: "We still had time to goof around" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Since you're already thinking about <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/"><u>how much Marvel's Wolverine disappointed critics</u></a>, you might as well start reminiscing about the awful X-Men Origins: Wolverine movie in 2009. From there, you'll be led to the more pleasant memory about the unprecedentedly solid PS3 game with the same name, X-Men Origins: Wolverine, which we now know is partly so great because of how relaxed its production was. </p><p>Its production was relaxed because – to satisfy our thought spiral and return to that terrible X-Men Origins movie <a href="https://www.youtube.com/watch?v=-sqio1tiPGk" target="_blank"><u>that makes Hugh Jackman kill military operatives while fully nude</u></a> – X-Men Origins: Wolverine was delayed a year. One of the tie-in game's developers, Allison Salmon, <a href="https://bsky.app/profile/codecrafty.bsky.social/post/3mvav7mibl22i" target="_blank"><u>explains on Bluesky</u></a>, "We had LOADs of time…"</p><p>"We actually never worked crunch on it cause the movie got delayed," Salmon says about the X-Men Origins: Wolverine game. Its matching movie was originally <a href="https://www.firstshowing.net/2007/wolverine-delayed-too-fox-says-no/" target="_blank"><u>pushed back in 2007</u></a> because, apparently, Baz Luhrmann's 2008 drama Australia (which also stars Hugh Jackman) was hogging all the Fox sound stages. Then, Wolverine's Mexico release got shoved back again in 2009 because <a href="https://www.reuters.com/article/uk-flu-wolverine/wolverine-mexico-release-delayed-by-swine-flu-idUKTRE53Q71Y20090427/" target="_blank"><u>too many people were getting swine flu</u></a>. Finally, the movie shone across theater screens on May 1, 2009. GamesRadar+'s original 3 out of 5 <a href="https://www.gamesradar.com/x-men-origins-wolverine-review/"><u>X-Men Origins: Wolverine review</u></a> said it "sadly substitutes the bold ethnic cleansing subplot of the first three for a hackneyed Hulkstyle story of the military wanting better weapons." So. 3 out of 5. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KvnfiDacCXTM7PhkEE2DgB" name="Marvel's Wolverine image hot claws" alt="Marvel's Wolverine - wolverine looking at his white-hot claws" src="https://cdn.mos.cms.futurecdn.net/KvnfiDacCXTM7PhkEE2DgB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The X-Men Origins: Wolverine game, however, has only earned goodwill in the years since it established that tie-in games – effectively, expensive advertisements – can also be thoroughly entertaining standalone experiences. </p><p>Even better, its developers <a href="https://www.gamesradar.com/games/mmo/sega-crunch-was-so-bad-offices-came-equipped-with-nap-rooms-and-showers-until-2012-it-was-basically-expected-that-people-would-be-sleeping-over-at-the-office/"><u>didn't have to sleep in an office cot</u></a> while proving it. Production crunch was virulent around 2009 – developers for major games <a href="https://www.gamesradar.com/games/red-dead/thats-unacceptable-red-dead-redemption-dev-says-crunch-at-rockstar-was-to-put-on-the-show-for-executives-not-to-fix-bugs/"><u>like Red Dead Redemption</u></a> <a href="https://www.gamesradar.com/games/dragon-age/dragon-age-2-director-acknowledges-really-fast-rush-behind-the-rpgs-development-as-the-team-tried-to-jump-on-the-grenade-that-was-being-placed-in-front-of-bioware/"><u>and Dragon Age 2</u></a> have illustrated that with countless horror stories of sleep deprivation and red eyes at the computer. But X-Men Origins: Wolverine devs were protected from all of that and blissful. In fact, "I was on maternity leave for the beginning," Salmon remembers about the game's production, "came back and we still had time to goof around with making the unreal engine a deferred renderer (that we didn't use!)." </p><p>As you might have suspected, it seems creativity is best suited to free and encouraging environments. But the video game industry never learns that lesson. </p><p><a href="https://www.gamesradar.com/games/action/marvels-wolverine-was-inspired-by-one-of-the-few-video-game-movie-tie-ins-that-doesnt-suck-we-had-the-same-challenges-as-those-devs/"><u><em>Marvel's Wolverine was inspired by one of the few video game movie tie-ins that doesn't suck: "We had the same challenges as those devs."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLmyW"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLmyW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/the-shockingly-good-wolverine-game-on-ps3-saw-zero-crunch-because-the-terrible-movie-it-accompanied-was-delayed-dev-says-we-still-had-time-to-goof-around/</link>
                                                                            <description>
                            <![CDATA[ X-Men Origins: Wolverine still gets two claws up ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 20:27:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                    <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine - Sabertooth holding Wolverine up with a clawed hand ready to strike and a big grin]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine - Sabertooth holding Wolverine up with a clawed hand ready to strike and a big grin]]></media:text>
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                                <p>Since you're already thinking about <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/"><u>how much Marvel's Wolverine disappointed critics</u></a>, you might as well start reminiscing about the awful X-Men Origins: Wolverine movie in 2009. From there, you'll be led to the more pleasant memory about the unprecedentedly solid PS3 game with the same name, X-Men Origins: Wolverine, which we now know is partly so great because of how relaxed its production was. </p><p>Its production was relaxed because – to satisfy our thought spiral and return to that terrible X-Men Origins movie <a href="https://www.youtube.com/watch?v=-sqio1tiPGk" target="_blank"><u>that makes Hugh Jackman kill military operatives while fully nude</u></a> – X-Men Origins: Wolverine was delayed a year. One of the tie-in game's developers, Allison Salmon, <a href="https://bsky.app/profile/codecrafty.bsky.social/post/3mvav7mibl22i" target="_blank"><u>explains on Bluesky</u></a>, "We had LOADs of time…"</p><p>"We actually never worked crunch on it cause the movie got delayed," Salmon says about the X-Men Origins: Wolverine game. Its matching movie was originally <a href="https://www.firstshowing.net/2007/wolverine-delayed-too-fox-says-no/" target="_blank"><u>pushed back in 2007</u></a> because, apparently, Baz Luhrmann's 2008 drama Australia (which also stars Hugh Jackman) was hogging all the Fox sound stages. Then, Wolverine's Mexico release got shoved back again in 2009 because <a href="https://www.reuters.com/article/uk-flu-wolverine/wolverine-mexico-release-delayed-by-swine-flu-idUKTRE53Q71Y20090427/" target="_blank"><u>too many people were getting swine flu</u></a>. Finally, the movie shone across theater screens on May 1, 2009. GamesRadar+'s original 3 out of 5 <a href="https://www.gamesradar.com/x-men-origins-wolverine-review/"><u>X-Men Origins: Wolverine review</u></a> said it "sadly substitutes the bold ethnic cleansing subplot of the first three for a hackneyed Hulkstyle story of the military wanting better weapons." So. 3 out of 5. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KvnfiDacCXTM7PhkEE2DgB" name="Marvel's Wolverine image hot claws" alt="Marvel's Wolverine - wolverine looking at his white-hot claws" src="https://cdn.mos.cms.futurecdn.net/KvnfiDacCXTM7PhkEE2DgB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The X-Men Origins: Wolverine game, however, has only earned goodwill in the years since it established that tie-in games – effectively, expensive advertisements – can also be thoroughly entertaining standalone experiences. </p><p>Even better, its developers <a href="https://www.gamesradar.com/games/mmo/sega-crunch-was-so-bad-offices-came-equipped-with-nap-rooms-and-showers-until-2012-it-was-basically-expected-that-people-would-be-sleeping-over-at-the-office/"><u>didn't have to sleep in an office cot</u></a> while proving it. Production crunch was virulent around 2009 – developers for major games <a href="https://www.gamesradar.com/games/red-dead/thats-unacceptable-red-dead-redemption-dev-says-crunch-at-rockstar-was-to-put-on-the-show-for-executives-not-to-fix-bugs/"><u>like Red Dead Redemption</u></a> <a href="https://www.gamesradar.com/games/dragon-age/dragon-age-2-director-acknowledges-really-fast-rush-behind-the-rpgs-development-as-the-team-tried-to-jump-on-the-grenade-that-was-being-placed-in-front-of-bioware/"><u>and Dragon Age 2</u></a> have illustrated that with countless horror stories of sleep deprivation and red eyes at the computer. But X-Men Origins: Wolverine devs were protected from all of that and blissful. In fact, "I was on maternity leave for the beginning," Salmon remembers about the game's production, "came back and we still had time to goof around with making the unreal engine a deferred renderer (that we didn't use!)." </p><p>As you might have suspected, it seems creativity is best suited to free and encouraging environments. But the video game industry never learns that lesson. </p><p><a href="https://www.gamesradar.com/games/action/marvels-wolverine-was-inspired-by-one-of-the-few-video-game-movie-tie-ins-that-doesnt-suck-we-had-the-same-challenges-as-those-devs/"><u><em>Marvel's Wolverine was inspired by one of the few video game movie tie-ins that doesn't suck: "We had the same challenges as those devs."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLmyW"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLmyW.js" async></script>
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                                                            <title><![CDATA[ Fed up with Sony, PlayStation fans compile a list of all the times the company said "you own" your games and archive every last receipt ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With Sony fielding a class action lawsuit claiming its store terms suggest ownership but convey the licensing of digital games, aptly named consumer rights group Consumer Rights Wiki has seen PlayStation fans assemble an incomplete but in-depth list of PlayStation verbiage indicating that users do, in fact, "own" the games they buy.</p><p>The Consumer Rights Wiki has <a href="https://consumerrights.wiki/w/Sony_PlayStation_digital_game_ownership_lawsuit#List_of_references_on_Sony_websites_to_players_%22owning%22_their_digital_games" target="_blank"><u>a freshly updated page</u></a> dedicated to the "Sony PlayStation digital game ownership lawsuit," which hinges on a California law (per <a href="https://leginfo.legislature.ca.gov/faces/billNavClient.xhtml?bill_id=202320240AB2426" target="_blank"><u>AB 2426</u></a>) requiring digital vendors to clearly tell consumers that they are purchasing licenses, not purchasing products. Steam maker Valve seemed to <a href="https://www.gamesradar.com/games/valve-reminds-steam-users-they-dont-actually-own-a-darn-thing-they-buy-gog-pounces-and-says-its-games-cannot-be-taken-away-from-you-thanks-to-offline-installers/"><u>adjust its own verbiage</u></a> after the law's passage in 2024. </p><p>In a response to the lawsuit, <a href="https://www.gamesradar.com/games/sony-lawyers-argue-that-nobody-is-stupid-enough-to-believe-they-actually-own-digital-games-because-then-only-one-person-could-buy-gta-6/"><u>Sony argued</u></a> "reasonable consumers would not be misled" by its terms. This follows a serendipitous email <a href="https://www.gamesradar.com/platforms/playstation/sony-reminds-playstation-users-they-dont-own-anything-the-software-is-licensed-to-you-not-sold/"><u>reminder telling PlayStation users</u></a> "software is licensed to you, not sold." </p><p>Sony's terms of service do clearly state this, but the PlayStation Network itself, where users actually make purchases, is filled with allusions to owning digital games. This goes for PlayStation Store product listings and myriad help pages, dozens of which have been collated by Consumer Rights Wiki contributors, with links to live versions of those pages and archived web snapshots available for each. </p><p>For example, the explainer for how to "Upgrade an eligible PS4 digital game on a PS5 console with a disc drive or PS5 Digital Edition console" specifies that you will need "an eligible digital PS4 game you already own." </p><p>On the main UK PS5 hub, now branded with a warning that PlayStation will abandon physical games in January 2028, Sony writes: "Track your PS5 journey with info on your total play time, games you own and more." This bit is tucked underneath a section showing the disc drive-equipped and all-digital PS5 consoles, but is less of an explicit reference to digital games. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dCi5Fdq7sD946GXMMsR2Mj" name="PS5-unboxing.jpg" alt="Sony PS5 unboxing" src="https://cdn.mos.cms.futurecdn.net/dCi5Fdq7sD946GXMMsR2Mj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>A common PlayStation Store DLC blurb – here, dutifully represented by a $2 costume for Dead or Alive 5: Last Round – clarifies: "This costume was previously distributed by some retailers as a gift with purchase of DOA5LR. Be careful not to purchase content you already own."</p><p>Upgrade pages tell a similar story. The blurb for the Final Fantasy 7 Remake upgrade for PS4 version owners reads: "You are eligible to receive a free PS5™ digital version of FINAL FANTASY VII REMAKE at no extra cost if you already either (i) own a PS4™ digital version of the game or (ii) own a PS4™ disc version of the game and also own a PS5™ console with a disc drive (you must insert the disc each time you wish you to download or play the PS5™ digital version of the game)." This includes a "digital application or game." </p><p>It doesn't get much more digital than cloud-streamed games, yet an explainer for "how do I use PS5 Cloud Streaming" notes that "Select games that you own can be streamed direct to your PS5 console or PlayStation Portal."</p><p>The list goes on and on. By my count, there are 34 examples of PlayStation pages mentioning, in some form, how players "own" games, many of them clearly defining digital games.</p><p>This may sound incredibly clear-cut, as AB 2426 prohibits "a seller of a digital good from advertising or offering for sale a digital good, as defined, to a purchaser with the terms 'buy,' 'purchase,' or any other term which a reasonable person would understand to confer an unrestricted ownership interest in the digital good, or alongside an option for a time-limited rental." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eEUyLjQddAFWukLgrE7DbH" name="ps5sideon.jpg" alt="PS5" src="https://cdn.mos.cms.futurecdn.net/eEUyLjQddAFWukLgrE7DbH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>However, the bill also spells out exceptions: "unless the seller receives at the time of each transaction an affirmative acknowledgment from the purchaser, or the seller provides to the consumer before executing each transaction a clear and conspicuous statement, as specified." </p><p>It's here that Sony may argue its agreed-upon terms cover any store purchases, and its claims thus far echo this point. Sony has also bizarrely argued that people can't own digital games because then only one non-fungible digital copy could exist. But really, Sony just wants to kick this into arbitration, which resolves cases outside courts and historically leans toward the side of big companies. </p><p>Yet the bill also states "each transaction" must see user affirmation of terms of licensing, restrictions, and the risk that a digital purchase may be "unilaterally revoked"; or "a clear and conspicuous statement" informing users "in plain language that 'buying' or 'purchasing' the digital good is a license" and in some way links or embeds more detailed terms and conditions. All this talk of ownership and "buy" buttons may actually give plaintiffs some ammunition, even if class action gaming lawsuits don't have the best track record in, or making it to, court.  </p><p><a href="https://docs.google.com/document/u/0/d/1J15euNw9ntnFautiJ7WGNyc-uy6ICnO77ALp2e_cqj4/edit"><u><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat</em></u></a>. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fed-up-with-sony-playstation-fans-compile-a-list-of-all-the-times-the-company-said-you-own-your-games-and-archive-every-last-receipt/</link>
                                                                            <description>
                            <![CDATA[ For no particular reason ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 20:03:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony Santa Monica]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War]]></media:description>                                                            <media:text><![CDATA[God of War]]></media:text>
                                <media:title type="plain"><![CDATA[God of War]]></media:title>
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                                <p>With Sony fielding a class action lawsuit claiming its store terms suggest ownership but convey the licensing of digital games, aptly named consumer rights group Consumer Rights Wiki has seen PlayStation fans assemble an incomplete but in-depth list of PlayStation verbiage indicating that users do, in fact, "own" the games they buy.</p><p>The Consumer Rights Wiki has <a href="https://consumerrights.wiki/w/Sony_PlayStation_digital_game_ownership_lawsuit#List_of_references_on_Sony_websites_to_players_%22owning%22_their_digital_games" target="_blank"><u>a freshly updated page</u></a> dedicated to the "Sony PlayStation digital game ownership lawsuit," which hinges on a California law (per <a href="https://leginfo.legislature.ca.gov/faces/billNavClient.xhtml?bill_id=202320240AB2426" target="_blank"><u>AB 2426</u></a>) requiring digital vendors to clearly tell consumers that they are purchasing licenses, not purchasing products. Steam maker Valve seemed to <a href="https://www.gamesradar.com/games/valve-reminds-steam-users-they-dont-actually-own-a-darn-thing-they-buy-gog-pounces-and-says-its-games-cannot-be-taken-away-from-you-thanks-to-offline-installers/"><u>adjust its own verbiage</u></a> after the law's passage in 2024. </p><p>In a response to the lawsuit, <a href="https://www.gamesradar.com/games/sony-lawyers-argue-that-nobody-is-stupid-enough-to-believe-they-actually-own-digital-games-because-then-only-one-person-could-buy-gta-6/"><u>Sony argued</u></a> "reasonable consumers would not be misled" by its terms. This follows a serendipitous email <a href="https://www.gamesradar.com/platforms/playstation/sony-reminds-playstation-users-they-dont-own-anything-the-software-is-licensed-to-you-not-sold/"><u>reminder telling PlayStation users</u></a> "software is licensed to you, not sold." </p><p>Sony's terms of service do clearly state this, but the PlayStation Network itself, where users actually make purchases, is filled with allusions to owning digital games. This goes for PlayStation Store product listings and myriad help pages, dozens of which have been collated by Consumer Rights Wiki contributors, with links to live versions of those pages and archived web snapshots available for each. </p><p>For example, the explainer for how to "Upgrade an eligible PS4 digital game on a PS5 console with a disc drive or PS5 Digital Edition console" specifies that you will need "an eligible digital PS4 game you already own." </p><p>On the main UK PS5 hub, now branded with a warning that PlayStation will abandon physical games in January 2028, Sony writes: "Track your PS5 journey with info on your total play time, games you own and more." This bit is tucked underneath a section showing the disc drive-equipped and all-digital PS5 consoles, but is less of an explicit reference to digital games. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dCi5Fdq7sD946GXMMsR2Mj" name="PS5-unboxing.jpg" alt="Sony PS5 unboxing" src="https://cdn.mos.cms.futurecdn.net/dCi5Fdq7sD946GXMMsR2Mj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>A common PlayStation Store DLC blurb – here, dutifully represented by a $2 costume for Dead or Alive 5: Last Round – clarifies: "This costume was previously distributed by some retailers as a gift with purchase of DOA5LR. Be careful not to purchase content you already own."</p><p>Upgrade pages tell a similar story. The blurb for the Final Fantasy 7 Remake upgrade for PS4 version owners reads: "You are eligible to receive a free PS5™ digital version of FINAL FANTASY VII REMAKE at no extra cost if you already either (i) own a PS4™ digital version of the game or (ii) own a PS4™ disc version of the game and also own a PS5™ console with a disc drive (you must insert the disc each time you wish you to download or play the PS5™ digital version of the game)." This includes a "digital application or game." </p><p>It doesn't get much more digital than cloud-streamed games, yet an explainer for "how do I use PS5 Cloud Streaming" notes that "Select games that you own can be streamed direct to your PS5 console or PlayStation Portal."</p><p>The list goes on and on. By my count, there are 34 examples of PlayStation pages mentioning, in some form, how players "own" games, many of them clearly defining digital games.</p><p>This may sound incredibly clear-cut, as AB 2426 prohibits "a seller of a digital good from advertising or offering for sale a digital good, as defined, to a purchaser with the terms 'buy,' 'purchase,' or any other term which a reasonable person would understand to confer an unrestricted ownership interest in the digital good, or alongside an option for a time-limited rental." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eEUyLjQddAFWukLgrE7DbH" name="ps5sideon.jpg" alt="PS5" src="https://cdn.mos.cms.futurecdn.net/eEUyLjQddAFWukLgrE7DbH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>However, the bill also spells out exceptions: "unless the seller receives at the time of each transaction an affirmative acknowledgment from the purchaser, or the seller provides to the consumer before executing each transaction a clear and conspicuous statement, as specified." </p><p>It's here that Sony may argue its agreed-upon terms cover any store purchases, and its claims thus far echo this point. Sony has also bizarrely argued that people can't own digital games because then only one non-fungible digital copy could exist. But really, Sony just wants to kick this into arbitration, which resolves cases outside courts and historically leans toward the side of big companies. </p><p>Yet the bill also states "each transaction" must see user affirmation of terms of licensing, restrictions, and the risk that a digital purchase may be "unilaterally revoked"; or "a clear and conspicuous statement" informing users "in plain language that 'buying' or 'purchasing' the digital good is a license" and in some way links or embeds more detailed terms and conditions. All this talk of ownership and "buy" buttons may actually give plaintiffs some ammunition, even if class action gaming lawsuits don't have the best track record in, or making it to, court.  </p><p><a href="https://docs.google.com/document/u/0/d/1J15euNw9ntnFautiJ7WGNyc-uy6ICnO77ALp2e_cqj4/edit"><u><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat</em></u></a>. </p>
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                                                            <title><![CDATA[ Nintendo has quietly updated the Zelda timeline, and somehow the Ocarina of Time remake has made it even more complicated ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After the reveal of the <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">Legend of Zelda: Ocarina of Time remake</a>, Nintendo has issued an update to the official Zelda timeline that makes an already head-spinning history even more complex. The update appears to confirm a fan theory that's been around since Tears of the Kingdom launched a few years ago: there are, in fact, two different Hyrules.</p><p>The official Zelda timeline splits into three different branches from the end of Ocarina of Time. All three branches eventually come to a dead end where Link and Zelda's stories fade into myth. Then comes Breath of the Wild – a unifying tale set amid Hyrule's ruins where a new story begins.</p><p>But then we got Tears of the Kingdom, where Zelda is flung back in time to witness the founding of Hyrule. But that set off a question for fans: was this the beginning of the Hyrule we'd known in the previous games, or the foundation of a new Hyrule? In other words, is the kingdom we see in Breath of the Wild and Tears of the Kingdom entirely disconnected from the one that had come before?</p><p>As noted in a new <a href="https://www.youtube.com/watch?v=kLj2YxwJvik" target="_blank">lore video</a> by Zelda specialist Zeltik, there's a revamped version of the timeline on the <a href="https://www.nintendo.com/jp/character/zelda/chronicle/index.html" target="_blank">official Japanese Nintendo website</a>. The broad strokes of the timeline are the same as ever, but there's a notable addition: an entry for the founding of Hyrule just ahead of the events of the flashbacks in Tears of the Kingdom. This is presented entirely separately from the founding of Hyrule in the earlier part of the timeline.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kLj2YxwJvik" allowfullscreen></iframe></div></div><p>That's probably as close as we're ever going to get to an official confirmation of the refounding theory. So yes, we should probably be operating under the assumption that there are two different Hyrules. But things might actually be even more complicated than that.</p><p>In the video above, Zeltik goes on to note that the Ocarina of Time remake is full of minor visual references to the Breath of the Wild era. Some of the Kokiri kids now have tattoos matching those Queen Sonia sports in the Tears of the Kingdom flashbacks. There are also now Sheikah patterns matching those in the modern Switch games.</p><p>What's that mean? Heck, man, I don't know. Maybe the Ocarina of Time remake will be subtly altered to fit into the Breath of the Wild era of the timeline. Maybe these are just small design flourishes ensuring that the remake feels in line with the visual language of the modern games. It's fun thing to consider, but I wouldn't expect any concrete answers when the remake launches in November.</p><p>Interconnecting lore rarely gets a direct reference in the actual games, and while Nintendo has apparently kept an official timeline since 2003, it was <a href="https://www.gamesradar.com/games/the-legend-of-zelda/nintendo-had-the-zelda-timeline-planned-out-in-an-enormous-document-as-far-back-as-2003-but-shigeru-miyamoto-said-its-actually-not-that-important-to-us/">never "that important" to Shigeru Miyamoto</a>. Still, ever since that timeline was made public in 2011, Nintendo has dutifully updated it for each new game, while leaving plenty of room for fans to develop their own theories. It's just as well – the theories are usually more fun than the answers, anyway.</p><p><a href="https://www.gamesradar.com/games/the-legend-of-zelda/32-year-nintendo-and-zelda-veteran-reacts-to-the-ocarina-of-time-remake-suggesting-shigeru-miyamotos-love-of-puppet-shows-influenced-the-art-style/"><em>32-year Nintendo and Zelda veteran reacts to the Ocarina of Time remake, suggesting Shigeru Miyamoto's love of puppet shows influenced the art style.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RNyX"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RNyX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-legend-of-zelda/nintendo-has-quietly-updated-the-zelda-timeline-and-somehow-the-ocarina-of-time-remake-has-made-it-even-more-complicated/</link>
                                                                            <description>
                            <![CDATA[ Refounding confirmed? ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 17:35:36 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 20:53:22 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ocarina of time remake ]]></media:description>                                                            <media:text><![CDATA[Ocarina of time remake ]]></media:text>
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                                <p>After the reveal of the <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">Legend of Zelda: Ocarina of Time remake</a>, Nintendo has issued an update to the official Zelda timeline that makes an already head-spinning history even more complex. The update appears to confirm a fan theory that's been around since Tears of the Kingdom launched a few years ago: there are, in fact, two different Hyrules.</p><p>The official Zelda timeline splits into three different branches from the end of Ocarina of Time. All three branches eventually come to a dead end where Link and Zelda's stories fade into myth. Then comes Breath of the Wild – a unifying tale set amid Hyrule's ruins where a new story begins.</p><p>But then we got Tears of the Kingdom, where Zelda is flung back in time to witness the founding of Hyrule. But that set off a question for fans: was this the beginning of the Hyrule we'd known in the previous games, or the foundation of a new Hyrule? In other words, is the kingdom we see in Breath of the Wild and Tears of the Kingdom entirely disconnected from the one that had come before?</p><p>As noted in a new <a href="https://www.youtube.com/watch?v=kLj2YxwJvik" target="_blank">lore video</a> by Zelda specialist Zeltik, there's a revamped version of the timeline on the <a href="https://www.nintendo.com/jp/character/zelda/chronicle/index.html" target="_blank">official Japanese Nintendo website</a>. The broad strokes of the timeline are the same as ever, but there's a notable addition: an entry for the founding of Hyrule just ahead of the events of the flashbacks in Tears of the Kingdom. This is presented entirely separately from the founding of Hyrule in the earlier part of the timeline.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kLj2YxwJvik" allowfullscreen></iframe></div></div><p>That's probably as close as we're ever going to get to an official confirmation of the refounding theory. So yes, we should probably be operating under the assumption that there are two different Hyrules. But things might actually be even more complicated than that.</p><p>In the video above, Zeltik goes on to note that the Ocarina of Time remake is full of minor visual references to the Breath of the Wild era. Some of the Kokiri kids now have tattoos matching those Queen Sonia sports in the Tears of the Kingdom flashbacks. There are also now Sheikah patterns matching those in the modern Switch games.</p><p>What's that mean? Heck, man, I don't know. Maybe the Ocarina of Time remake will be subtly altered to fit into the Breath of the Wild era of the timeline. Maybe these are just small design flourishes ensuring that the remake feels in line with the visual language of the modern games. It's fun thing to consider, but I wouldn't expect any concrete answers when the remake launches in November.</p><p>Interconnecting lore rarely gets a direct reference in the actual games, and while Nintendo has apparently kept an official timeline since 2003, it was <a href="https://www.gamesradar.com/games/the-legend-of-zelda/nintendo-had-the-zelda-timeline-planned-out-in-an-enormous-document-as-far-back-as-2003-but-shigeru-miyamoto-said-its-actually-not-that-important-to-us/">never "that important" to Shigeru Miyamoto</a>. Still, ever since that timeline was made public in 2011, Nintendo has dutifully updated it for each new game, while leaving plenty of room for fans to develop their own theories. It's just as well – the theories are usually more fun than the answers, anyway.</p><p><a href="https://www.gamesradar.com/games/the-legend-of-zelda/32-year-nintendo-and-zelda-veteran-reacts-to-the-ocarina-of-time-remake-suggesting-shigeru-miyamotos-love-of-puppet-shows-influenced-the-art-style/"><em>32-year Nintendo and Zelda veteran reacts to the Ocarina of Time remake, suggesting Shigeru Miyamoto's love of puppet shows influenced the art style.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RNyX"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RNyX.js" async></script>
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                                                            <title><![CDATA[ When will Wardogs come to PS5 or Xbox Series X? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PS5 and Xbox Series X versions of Wardogs are on the very far off horizon, so you'll be waiting a while. The all-out warfare shooter is already a massive hit on Steam – the only mainstream platform it's currently available on right now – so it's nice to know the developers are working on console versions, but the early access period on PC takes priority for now. Here's everything you need to know about versions of Wardogs for PS5 and Xbox, and the early access plans.</p><h2 class="article-body__section" id="section-is-wardogs-on-ps5-or-xbox"><span>Is Wardogs on PS5 or Xbox?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="abojJ7qhJ9QdQNaz8d9gDU" name="Wardogs steam image chopper gunner" alt="Wardogs player manning minigun looking out of a helicopter" src="https://cdn.mos.cms.futurecdn.net/abojJ7qhJ9QdQNaz8d9gDU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team17)</span></figcaption></figure><p><strong>No, Wardogs is currently only available on PC via Steam</strong>, having just released into early access, but there are plans to bring the game to consoles. The problem is a PS5 and Xbox Series X release isn't due until <strong>2028</strong>, so it's a long way off.</p><p>Given <a href="https://www.gamesradar.com/games/fps/new-fps-wardogs-makes-steam-explode-with-340-000-peak-players-then-explodes-on-steam-after-the-servers-break-and-negative-reviews-roll-in/">Wardogs' proven popularity</a> – it sold over one million copies in its first day of early access – perhaps there's a chance developer Bulkhead will shift resources to get console versions out sooner, but that seems highly unlikely. Especially given that it sounds like much of the game's early access development has been planned.</p><p>According to the early access notice on the Wardogs Steam <a href="https://store.steampowered.com/app/1867240/WARDOGS/" target="_blank">page</a>, this period is expected to last one to two years and is dedicated to gathering feedback and "iterating alongside the community", with players helping to shape the game's systems and balancing during development. There are also plans for expansion during early access, with new weapons, maps, and vehicles on the cards, as well as adding more depth to progression systems, rewards, and the seasonal cash meta game.</p><p>Bear in mind that Bulkhead have also stated that the full version of the game will be more expensive than the current PC early access build. That currently costs $39.99 /£36.99, so expect the console versions to be more than this. </p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fps/wardogs-ps5-xbox/</link>
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                            <![CDATA[ Wardogs isn't on consoles yet ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 16:37:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.&lt;/p&gt; ]]></dc:description>
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                                <p>PS5 and Xbox Series X versions of Wardogs are on the very far off horizon, so you'll be waiting a while. The all-out warfare shooter is already a massive hit on Steam – the only mainstream platform it's currently available on right now – so it's nice to know the developers are working on console versions, but the early access period on PC takes priority for now. Here's everything you need to know about versions of Wardogs for PS5 and Xbox, and the early access plans.</p><h2 class="article-body__section" id="section-is-wardogs-on-ps5-or-xbox"><span>Is Wardogs on PS5 or Xbox?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="abojJ7qhJ9QdQNaz8d9gDU" name="Wardogs steam image chopper gunner" alt="Wardogs player manning minigun looking out of a helicopter" src="https://cdn.mos.cms.futurecdn.net/abojJ7qhJ9QdQNaz8d9gDU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team17)</span></figcaption></figure><p><strong>No, Wardogs is currently only available on PC via Steam</strong>, having just released into early access, but there are plans to bring the game to consoles. The problem is a PS5 and Xbox Series X release isn't due until <strong>2028</strong>, so it's a long way off.</p><p>Given <a href="https://www.gamesradar.com/games/fps/new-fps-wardogs-makes-steam-explode-with-340-000-peak-players-then-explodes-on-steam-after-the-servers-break-and-negative-reviews-roll-in/">Wardogs' proven popularity</a> – it sold over one million copies in its first day of early access – perhaps there's a chance developer Bulkhead will shift resources to get console versions out sooner, but that seems highly unlikely. Especially given that it sounds like much of the game's early access development has been planned.</p><p>According to the early access notice on the Wardogs Steam <a href="https://store.steampowered.com/app/1867240/WARDOGS/" target="_blank">page</a>, this period is expected to last one to two years and is dedicated to gathering feedback and "iterating alongside the community", with players helping to shape the game's systems and balancing during development. There are also plans for expansion during early access, with new weapons, maps, and vehicles on the cards, as well as adding more depth to progression systems, rewards, and the seasonal cash meta game.</p><p>Bear in mind that Bulkhead have also stated that the full version of the game will be more expensive than the current PC early access build. That currently costs $39.99 /£36.99, so expect the console versions to be more than this. </p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ After another scalping disaster, Nintendo is restocking the Legend of Zelda Switch 2 – but seemingly only in the UK ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Legend of Zelda 40th Anniversary <a href="https://www.gamesradar.com/games/the-legend-of-zelda/leaked-zelda-switch-2-is-officially-out-in-october-with-the-game-sold-separately/">edition of the Switch 2</a> was pretty and sold out – in other words, a prime target for scalping. But don't let the scalpers win. Nintendo just confirmed it's restocking the fancy Zelda Switch 2 in the UK.</p><p>Worldwide, unscrupulous resellers have been driving up the special console's price on sites like eBay <a href="https://www.gamesradar.com/games/the-legend-of-zelda/pretend-to-be-shocked-scalpers-are-already-reselling-the-zelda-ocarina-of-time-switch-2-for-over-usd850-as-demand-immediately-outstrips-supply/">up to $850 and more</a>, which is dangerously close to double its $520 sticker at official Nintendo retailers. So the developer has added a banner (spotted by <a href="https://www.nintendo-insider.com/zelda-40th-anniversary-collection-stock-will-be-replenished/" target="_blank">Nintendo Insider</a>) to the Zelda handheld's online listing on at least <a href="https://store.nintendo.com/en-gb/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-P00211" target="_blank">Nintendo Store United Kingdom</a> <a href="https://store.nintendo.com/en-ie/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-P00211" target="_blank">and Ireland websites</a> clarifying that, "The Legend of Zelda 40th Anniversary collection is currently sold out. We will announce when stock is replenished via the Nintendo Store app."</p><p>As of writing, Nintendo doesn't include the same reassuring banner on its US site, where the Zelda console is <a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-121642" target="_blank">also sold out</a> ahead of its October 29 launch date. This doesn't necessarily mean US fans need to start preparing a nice outfit and getting their hair done before being scalped, though. The Zelda Switch 2 isn't limited edition, and, anyway, it seems Nintendo's physical stores in New York and San Francisco will have it in stock at launch, too. In fact, Nintendo's store locations in New York and San Francisco will be the <em>only</em> places you can purchase the anniversary Switch 2 Pro Controller with its matching display stand in person.</p><p>"They're treating it like they did the TOTK OLED console," one sage Reddit commenter says <a href="https://www.reddit.com/r/NintendoSwitch/comments/1wdbo32/nintendo_confirms_restock_zelda_40th_editions/" target="_blank">in a related thread</a>. <a href="https://www.gamesradar.com/the-legend-of-zelda-tears-of-the-kingdom-switch-rumored-for-reveal/">The Legend of Zelda: Tears of the Kingdom OLED console</a> was, like the Zelda anniversary console, a special edition, though plentiful stock made it so you can now purchase the sold-out handheld for under its asking price on certain resale sites – despite some scalpers' best attempts <a href="https://www.ebay.com/itm/128048228551" target="_blank">to flip the $360 machine for $600</a>.</p><p>So lock your wallet in the freezer. You won't be needing it while you wait for the special Switch 2 to inevitably come back into your life. </p><p><em>Take a look at our list of the </em><a href="https://www.gamesradar.com/best-zelda-games/"><em>best Zelda games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoknbO"></div>                            </div>                            <script src="https://kwizly.com/embed/OoknbO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-legend-of-zelda/after-another-scalping-disaster-nintendo-is-restocking-the-legend-of-zelda-switch-2-but-seemingly-only-in-the-uk/</link>
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                            <![CDATA[ Everyone else: good luck ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 16:34:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                <p>The Legend of Zelda 40th Anniversary <a href="https://www.gamesradar.com/games/the-legend-of-zelda/leaked-zelda-switch-2-is-officially-out-in-october-with-the-game-sold-separately/">edition of the Switch 2</a> was pretty and sold out – in other words, a prime target for scalping. But don't let the scalpers win. Nintendo just confirmed it's restocking the fancy Zelda Switch 2 in the UK.</p><p>Worldwide, unscrupulous resellers have been driving up the special console's price on sites like eBay <a href="https://www.gamesradar.com/games/the-legend-of-zelda/pretend-to-be-shocked-scalpers-are-already-reselling-the-zelda-ocarina-of-time-switch-2-for-over-usd850-as-demand-immediately-outstrips-supply/">up to $850 and more</a>, which is dangerously close to double its $520 sticker at official Nintendo retailers. So the developer has added a banner (spotted by <a href="https://www.nintendo-insider.com/zelda-40th-anniversary-collection-stock-will-be-replenished/" target="_blank">Nintendo Insider</a>) to the Zelda handheld's online listing on at least <a href="https://store.nintendo.com/en-gb/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-P00211" target="_blank">Nintendo Store United Kingdom</a> <a href="https://store.nintendo.com/en-ie/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-P00211" target="_blank">and Ireland websites</a> clarifying that, "The Legend of Zelda 40th Anniversary collection is currently sold out. We will announce when stock is replenished via the Nintendo Store app."</p><p>As of writing, Nintendo doesn't include the same reassuring banner on its US site, where the Zelda console is <a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-121642" target="_blank">also sold out</a> ahead of its October 29 launch date. This doesn't necessarily mean US fans need to start preparing a nice outfit and getting their hair done before being scalped, though. The Zelda Switch 2 isn't limited edition, and, anyway, it seems Nintendo's physical stores in New York and San Francisco will have it in stock at launch, too. In fact, Nintendo's store locations in New York and San Francisco will be the <em>only</em> places you can purchase the anniversary Switch 2 Pro Controller with its matching display stand in person.</p><p>"They're treating it like they did the TOTK OLED console," one sage Reddit commenter says <a href="https://www.reddit.com/r/NintendoSwitch/comments/1wdbo32/nintendo_confirms_restock_zelda_40th_editions/" target="_blank">in a related thread</a>. <a href="https://www.gamesradar.com/the-legend-of-zelda-tears-of-the-kingdom-switch-rumored-for-reveal/">The Legend of Zelda: Tears of the Kingdom OLED console</a> was, like the Zelda anniversary console, a special edition, though plentiful stock made it so you can now purchase the sold-out handheld for under its asking price on certain resale sites – despite some scalpers' best attempts <a href="https://www.ebay.com/itm/128048228551" target="_blank">to flip the $360 machine for $600</a>.</p><p>So lock your wallet in the freezer. You won't be needing it while you wait for the special Switch 2 to inevitably come back into your life. </p><p><em>Take a look at our list of the </em><a href="https://www.gamesradar.com/best-zelda-games/"><em>best Zelda games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoknbO"></div>                            </div>                            <script src="https://kwizly.com/embed/OoknbO.js" async></script>
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                                                            <title><![CDATA[ New FPS Wardogs makes Steam explode with 340,000 peak players, then explodes on Steam after the servers break and negative reviews roll in ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The new military shooter hotness is here in the form of Wardogs, from developer Bulkhead. Playing similarly to a popular Arma 3 mod, it puts an intense spin on King of the Hill, and after several successful betas, it has just entered early access. I wouldn't advise jumping in right now, though, because there's a substantial queue.</p><p>Joe Brammer, the CEO of Bulkhead, posted on <a href="https://x.com/Brammflakes/status/2098176701029036425" target="_blank">Twitter </a>yesterday that over 135,000 players had been let into the FPS thus far. "This is how many people are through the queue," he writes, with a screenshot. "We are letting people through in waves."</p><p>He admits he's "gotta take the 'L' on this one guys, we've got it but it's on me." The actual concurrent peak player count is 340,171, per <a href="https://steamdb.info/app/1867240/charts/" target="_blank">SteamCharts</a>. This is a popular game, and sadly, the backlog of people trying to get in has led to a surge in review-bombing on Steam.</p><p>Wardogs now sits at "Mostly Positive" on Valve's store, but was as low as "Mixed" due to an onslaught of fans deriding the online infrastructure and apparent "preferential treatment" given to streamers. </p><p>"It is absolutely ridiculous that streamers and other influencers are given preferential treatment by being allowed to skip the login queue," reads <a href="https://steamcommunity.com/id/sWeegen/recommended/1867240/" target="_blank">one negative review</a> with over 13 hours on record.</p><p>"If you are a regular paying customer, do not buy this game," reads <a href="https://steamcommunity.com/id/Taloji/recommended/1867240/" target="_blank">another frustrated review</a>. "I paid full price on launch day expecting to actually play the game. Instead, I bought a full-priced login queue simulator. I have been stuck waiting in queue positions for hours, watching the numbers barely crawl, only to get an authentication error and be booted to the back of the line."</p><p>That's an annoying experience, to be sure. It should be noted Bulkhead has denied giving video makers any kind of fastpass for access. "These issues are affecting players across the board," Greg Medlin, senior community manager at publisher Team 17, says in a <a href="https://www.reddit.com/r/WarDogs/comments/1wcyagn/comment/p91qfqm/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">Steam comment</a>. "Streamers aren't receiving preferential access; it's simply more visible when they're able to get into a serve because they're broadcasting it."</p><p>To be frank, this just seems par for the course for a smaller developer launching a big live-service game. There will be structural issues for some time until the servers stabilize. Give the devs a little space here, because maintaining games like this is always harder than it looks.</p><p><em>If you're wondering when </em><a href="https://www.gamesradar.com/games/fps/wardogs-ps5-xbox"><em>Wardogs on PS5 and Xbox</em></a><em> is happening, we've got bad news for you. Otherwise, here are more of the </em><a href="https://www.gamesradar.com/best-fps-games/"><em>best FPS games</em></a><em> you can play right now, if you're looking for something to do while waiting in a queue.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fps/new-fps-wardogs-makes-steam-explode-with-340-000-peak-players-then-explodes-on-steam-after-the-servers-break-and-negative-reviews-roll-in/</link>
                                                                            <description>
                            <![CDATA[ It'll all be fixed in time, we're sure ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 16:31:35 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 16:37:36 +0000</updated>
                                                                                                                                            <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[BULKHEAD]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of the upcoming PC game, wardogs]]></media:description>                                                            <media:text><![CDATA[A screenshot of the upcoming PC game, wardogs]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of the upcoming PC game, wardogs]]></media:title>
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                                <p>The new military shooter hotness is here in the form of Wardogs, from developer Bulkhead. Playing similarly to a popular Arma 3 mod, it puts an intense spin on King of the Hill, and after several successful betas, it has just entered early access. I wouldn't advise jumping in right now, though, because there's a substantial queue.</p><p>Joe Brammer, the CEO of Bulkhead, posted on <a href="https://x.com/Brammflakes/status/2098176701029036425" target="_blank">Twitter </a>yesterday that over 135,000 players had been let into the FPS thus far. "This is how many people are through the queue," he writes, with a screenshot. "We are letting people through in waves."</p><p>He admits he's "gotta take the 'L' on this one guys, we've got it but it's on me." The actual concurrent peak player count is 340,171, per <a href="https://steamdb.info/app/1867240/charts/" target="_blank">SteamCharts</a>. This is a popular game, and sadly, the backlog of people trying to get in has led to a surge in review-bombing on Steam.</p><p>Wardogs now sits at "Mostly Positive" on Valve's store, but was as low as "Mixed" due to an onslaught of fans deriding the online infrastructure and apparent "preferential treatment" given to streamers. </p><p>"It is absolutely ridiculous that streamers and other influencers are given preferential treatment by being allowed to skip the login queue," reads <a href="https://steamcommunity.com/id/sWeegen/recommended/1867240/" target="_blank">one negative review</a> with over 13 hours on record.</p><p>"If you are a regular paying customer, do not buy this game," reads <a href="https://steamcommunity.com/id/Taloji/recommended/1867240/" target="_blank">another frustrated review</a>. "I paid full price on launch day expecting to actually play the game. Instead, I bought a full-priced login queue simulator. I have been stuck waiting in queue positions for hours, watching the numbers barely crawl, only to get an authentication error and be booted to the back of the line."</p><p>That's an annoying experience, to be sure. It should be noted Bulkhead has denied giving video makers any kind of fastpass for access. "These issues are affecting players across the board," Greg Medlin, senior community manager at publisher Team 17, says in a <a href="https://www.reddit.com/r/WarDogs/comments/1wcyagn/comment/p91qfqm/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">Steam comment</a>. "Streamers aren't receiving preferential access; it's simply more visible when they're able to get into a serve because they're broadcasting it."</p><p>To be frank, this just seems par for the course for a smaller developer launching a big live-service game. There will be structural issues for some time until the servers stabilize. Give the devs a little space here, because maintaining games like this is always harder than it looks.</p><p><em>If you're wondering when </em><a href="https://www.gamesradar.com/games/fps/wardogs-ps5-xbox"><em>Wardogs on PS5 and Xbox</em></a><em> is happening, we've got bad news for you. Otherwise, here are more of the </em><a href="https://www.gamesradar.com/best-fps-games/"><em>best FPS games</em></a><em> you can play right now, if you're looking for something to do while waiting in a queue.</em></p>
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                                                            <title><![CDATA[ Nintendo wins legal battle against Mig Switch cards in the Netherlands, says the decision will benefit "many video game developers globally" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nintendo is celebrating a legal win against Switch mod devices. A Dutch court has ruled in the company's favor against an online retailer of Mig Switch Cards in the Netherlands, ordering the seller to stop offering the devices.</p><p>"The Defendant operated what is often known as a 'dropshipping' delivery system," Nintendo says in a press release, "where products ordered by consumers on websites targeting European consumers, including those in the Netherlands, are delivered directly from Asia, primarily China. The Court ruled that, by offering and selling circumvention devices marketed as 'MIG Switch Cards' and 'MIG Switch Dumpers' for Nintendo Switch on several websites (r4switch.nl, ther4card.com, and r4switch.co.uk), the Defendant acted unlawfully [and] respectively infringed Nintendo’s copyrights."</p><p>Mig products are often listed as a way for players to back up the Switch games they already own. The dumper devices create backup versions of game cartridges, while the main flash cartridge devices allow those backups to be booted on an unmodded console. Of course, Mig cartridges are far more often used as pure piracy devices, since there's nothing preventing you from just downloading game files from the internet and using those on your Switch.</p><p>"The District Court of The Hague followed the reasoning set by the highest European Court (Court of Justice of the European Union) closely and recognized that the primary purpose of these circumvention devices is to circumvent the security measures protecting Nintendo video game consoles and authentic video games, thereby enabling the use of unauthorized copies of Nintendo video games," the publisher continues in its press release.</p><p>Nintendo adds that its action against these devices is taken "not only on its own behalf, but also on behalf of the many video game developers globally that depend on legitimate sales of Nintendo video games. Nintendo promotes and fosters game development and creativity and strongly supports the game developers who legitimately create new and innovative games."</p><p>There are legitimate uses for flash cartridges, like booting homebrew software, but Nintendo's lawyers always seem to come knocking when piracy becomes their primary purpose – especially when it starts to affect a platform that's still a current commercial concern. The company won a similar legal case in the Netherlands against R4 cartridges for the DS back in 2010, and has seemingly even gone to the trouble of <a href="https://www.gamesradar.com/games/nintendo-doesnt-seem-to-like-switch-2-owners-using-cartridges-known-for-running-pirated-games-as-users-report-their-consoles-getting-banned-despite-only-using-them-with-their-backed-up-games/">bricking consoles for Mig users</a>.</p><p>But despite several legal victories against the makers and sellers of R4 devices in courts around the world, similar cartridges are trivially easy to get hold of today. They're even on Amazon at this point. Maybe the same will be true of Mig carts someday in the future, but for now, Nintendo is keen to make it as hard as possible to get ahold of them.</p><p>Unfortunately, these sorts of cartridge backup devices are also essential for future game preservation. There are thousands upon thousands of old games that have only been preserved and made accessible to modern players because of a decades-long legacy of piracy devices like the Mig cards. Here's hoping that preservationists get better ways to do their work in the decades to come, but so far <a href="https://www.gamesradar.com/games/publishers-are-absolutely-terrified-preserved-video-games-would-be-used-for-recreational-purposes-so-the-us-copyright-office-has-struck-down-a-major-effort-for-game-preservation/">the law has not been on their side</a>.</p><p><em>These are the </em><a href="https://www.gamesradar.com/upcoming-switch-2-games/"><em>upcoming Switch 2 games</em></a><em> you need to know about.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/nintendo-wins-legal-battle-against-mig-switch-cards-in-the-netherlands-says-the-decision-will-benefit-many-video-game-developers-globally/</link>
                                                                            <description>
                            <![CDATA[ "Nintendo promotes and fosters game development and creativity" ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 16:10:47 +0000</pubDate>                                                                                                                                <updated>Sat, 12 Sep 2026 09:29:48 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Photo of the OLED Tears of the Kingdom Switch and the LCD Switch together.]]></media:description>                                                            <media:text><![CDATA[Photo of the OLED Tears of the Kingdom Switch and the LCD Switch together.]]></media:text>
                                <media:title type="plain"><![CDATA[Photo of the OLED Tears of the Kingdom Switch and the LCD Switch together.]]></media:title>
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                                <p>Nintendo is celebrating a legal win against Switch mod devices. A Dutch court has ruled in the company's favor against an online retailer of Mig Switch Cards in the Netherlands, ordering the seller to stop offering the devices.</p><p>"The Defendant operated what is often known as a 'dropshipping' delivery system," Nintendo says in a press release, "where products ordered by consumers on websites targeting European consumers, including those in the Netherlands, are delivered directly from Asia, primarily China. The Court ruled that, by offering and selling circumvention devices marketed as 'MIG Switch Cards' and 'MIG Switch Dumpers' for Nintendo Switch on several websites (r4switch.nl, ther4card.com, and r4switch.co.uk), the Defendant acted unlawfully [and] respectively infringed Nintendo’s copyrights."</p><p>Mig products are often listed as a way for players to back up the Switch games they already own. The dumper devices create backup versions of game cartridges, while the main flash cartridge devices allow those backups to be booted on an unmodded console. Of course, Mig cartridges are far more often used as pure piracy devices, since there's nothing preventing you from just downloading game files from the internet and using those on your Switch.</p><p>"The District Court of The Hague followed the reasoning set by the highest European Court (Court of Justice of the European Union) closely and recognized that the primary purpose of these circumvention devices is to circumvent the security measures protecting Nintendo video game consoles and authentic video games, thereby enabling the use of unauthorized copies of Nintendo video games," the publisher continues in its press release.</p><p>Nintendo adds that its action against these devices is taken "not only on its own behalf, but also on behalf of the many video game developers globally that depend on legitimate sales of Nintendo video games. Nintendo promotes and fosters game development and creativity and strongly supports the game developers who legitimately create new and innovative games."</p><p>There are legitimate uses for flash cartridges, like booting homebrew software, but Nintendo's lawyers always seem to come knocking when piracy becomes their primary purpose – especially when it starts to affect a platform that's still a current commercial concern. The company won a similar legal case in the Netherlands against R4 cartridges for the DS back in 2010, and has seemingly even gone to the trouble of <a href="https://www.gamesradar.com/games/nintendo-doesnt-seem-to-like-switch-2-owners-using-cartridges-known-for-running-pirated-games-as-users-report-their-consoles-getting-banned-despite-only-using-them-with-their-backed-up-games/">bricking consoles for Mig users</a>.</p><p>But despite several legal victories against the makers and sellers of R4 devices in courts around the world, similar cartridges are trivially easy to get hold of today. They're even on Amazon at this point. Maybe the same will be true of Mig carts someday in the future, but for now, Nintendo is keen to make it as hard as possible to get ahold of them.</p><p>Unfortunately, these sorts of cartridge backup devices are also essential for future game preservation. There are thousands upon thousands of old games that have only been preserved and made accessible to modern players because of a decades-long legacy of piracy devices like the Mig cards. Here's hoping that preservationists get better ways to do their work in the decades to come, but so far <a href="https://www.gamesradar.com/games/publishers-are-absolutely-terrified-preserved-video-games-would-be-used-for-recreational-purposes-so-the-us-copyright-office-has-struck-down-a-major-effort-for-game-preservation/">the law has not been on their side</a>.</p><p><em>These are the </em><a href="https://www.gamesradar.com/upcoming-switch-2-games/"><em>upcoming Switch 2 games</em></a><em> you need to know about.</em></p>
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                                                            <title><![CDATA[ Game of the Week – The Blood of Dawnwalker is the ultimate vampire RPG fantasy ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li>The Blood of Dawnwalker's 30-day time limit is not as punishing as it sounds, making it the perfect weekend play for a more languid RPG experience <em>or </em>something to dip into all week.</li></ul><p>Even after learning of its high-stakes time limit, The Blood of Dawnwalker has been one of my most-wanted RPGs of 2026. Developer Rebel Wolves has more than delivered upon its promise to <a href="https://www.gamesradar.com/games/open-world/former-cdpr-lead-says-experimental-new-open-world-vampire-rpg-the-blood-of-dawnwalker-will-push-the-genre-forward-a-lot-like-the-witcher-3-the-risk-is-worth-the-reward/">"push the genre forward"</a> by making time itself a currency, and instead of letting myself get side-tracked at every turn, I've found that the extra pressure has kept me focused on main and character quests instead.</p><p>I spent all of last weekend playing the new game and managed to beat it on Day 10, so there's no reason you can't do the same! That said, don't be fooled by thinking you <em>need </em>to race through <a href="https://www.gamesradar.com/the-blood-of-dawnwalker-guide/">The Blood of Dawnwalker</a> due to the 30-day time limit: I went about things pretty languidly and spent a lot of in-game hours leveling up, yet still finished with a third of the allotted time remaining. </p><h3 id="why-play-it-today">Why play it today?</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6oBHGHM9K9K6rrzBexHEz8" name="The_Blood_of_Dawnwalker_Screenshot-(3)" alt="Blood of Dawnwalker screenshot showing Unreal Engine 5 open world" src="https://cdn.mos.cms.futurecdn.net/6oBHGHM9K9K6rrzBexHEz8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><ul><li>The Blood of Dawnwalker has some of the coolest lore and most inventive storytelling devices I've seen since The Witcher 3: Wild Hunt.</li></ul><p>I'm a (blood)sucker for a decent RPG story, and The Blood of Dawnwalker is a masterclass in narrative design. The open-world sandbox means you decide how much of Vale Sangora's lore you want to dig into, from haunted places to pixies and beyond, but I love how key characters quests unfold to teach us more about not only the world he lives in, but Coen's past itself.</p><p>From uncovering what happened to his late little brother to father Pieter's past as a roving merc-soldier, Rebel Wolves does a beautiful job of setting Coen up as a <a href="https://www.gamesradar.com/games/rpg/as-the-blood-of-dawnwalker-reveals-a-modern-day-twist-devs-confirm-our-choices-in-the-vampire-rpg-will-carry-into-a-saga-of-sequels/">saga-spanning hero</a> to rival <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a>'s Geralt by slowly peppering these tales through the open world. It's just one reason why I recommend approaching The Blood of Dawnwalker unafraid of the 30-day limit. I promise you'll have plenty of time to dig into Coen's backstory <em>and </em>rescue his parents from Brencis' clutches. This level of storytelling demands it!</p><h3 id="time-commitment">Time commitment:</h3><p>The best thing about The Blood of Dawnwalker is that it really is up to you how you approach its time restriction. You could use it as an opportunity to get laser-focused on the <strong>main story and some important NPC missions and finish it in 25-35 hours</strong>. This would have you ending the game with around 15 to ten days spare out of the 30-day timer.<br><br>You could also <strong>squeeze a bit more out of the open world's various side quests</strong> at the same time and still finish up in time to save Coen's family a day or two before the timer runs out (<strong>perhaps taking you around 28-35 hours</strong>).</p><p>You could <em>even </em>go full completionist. Bin off the timer altogether and deliberately fail to confront Brencis at all in those initial 30 days, and Coen's goal to becomes to avenge rather than rescue his family, scrapping the 30-day countdown. I don't recommend doing that, really. It might give you free rein to do as much side content as you like, but the timer its pretty forgiving and you really can get a lot more done in it than you might think.</p><h3 id="play-the-blood-of-dawnwalker-if-you-love">Play The Blood of Dawnwalker if you love...</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/vampyr-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/8dRmky8V8NtMJT32B8NttN.jpg" alt="Vampyr screenshot of vampire physician Dr Johnathan Reid drinking from a victim's neck"></p></div><div class="card__content"><h3 class="card__title">The choice, consequence, and supernaturality of Vampyr</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/the-witcher-3-blood-and-wine-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/XWrG39xxJy8X6YgMwWFnEX.jpg" alt="The Witcher 3 next-gen"></p></div><div class="card__content"><h3 class="card__title">The Witcher 3&#39;s medieval fantasy open world</h3></div></a><h3 id="skip-the-blood-of-dawnwalker-if-you-want">Skip The Blood of Dawnwalker if you want:</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/cyberpunk-2077-phantom-liberty-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/zruTYDkY3fVFrVi4faFcMM.jpg" alt="Cyberpunk 2077"></p></div><div class="card__content"><h3 class="card__title">A modern city-based RPG like Cyberpunk 2077</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/pentiment-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/LdFPvyXCTh6Zfh3XJfoWwS.jpg" alt="Pentiment screenshot"></p></div><div class="card__content"><h3 class="card__title">A combat-free experience like Pentiment</h3></div></a><h3 id="one-thing-to-know">One thing to know:</h3><p>I have run into a few crashes and performance issues while playing The Blood of Dawnwalker on my Xbox Series S, and the same has been reported by PC players. Thankfully, Rebel Wolves has already released a <a href="https://www.gamesradar.com/games/rpg/the-blood-of-dawnwalker-patch-notes-are-among-the-funniest-ive-read-axing-the-one-red-pipe-asset-we-werent-supposed-to-use-and-silencing-dead-npcs-who-could-still-talk/">second update patch</a> since the RPG's September 3 release date, this time targeting game stability and some amusing bugs (chatty corpses, giant torches... You get the gist).</p><p>Dawnwalker definitely feels much smoother to play now for many, though PC and Series S owners might need to have a little more patience. Performance seems to vary at the moment (I'm still getting a few crashes on here and there), and the latest patch has made some loading screens a bit slower over the past day for me.</p><p>So, could you stand to wait out another patch? Sure. Game crashes suck and it's frustrating if an autosave fails to kick in just beforehand. But if you have a PS5 handy, I'd say it's a perfect time to rip that bandaid off and get stuck into Coen's adventure now.</p><h3 id="a-moment-you-39-ll-remember">A moment you'll remember:</h3><p>Exploring a creepy fog-enshrouded convent with herbalist-witch Anca, who returns to her Sisters to find their plague-ridden reanimated corpses still roaming the grounds. It's a thrilling taste of terror to really knuckle down on the gloomier side of Vale Sangora's often picturesque setting (if you ignore the blood farms, distilleries, and more), and is the first longer dungeon-style mission that requires a more hefty timesink. Very worth it though, especially if your goal is to woo Anca.</p><h3 id="the-final-verdict">The final verdict:</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dokogqAs4nbvoHX2fpFdk6" name="20260903204943_1" alt="The Blood of Dawnwalker screenshot showing protagonist Coen looking up, his mouth covered in blood" src="https://cdn.mos.cms.futurecdn.net/dokogqAs4nbvoHX2fpFdk6.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p>Even with its performance issues, some repetitive enemy types, and a few teething problems (pun intended), The Blood of Dawnwalker is an incredibly worthwhile game to play this weekend. The impressive scope of it is truly astounding, especially when you factor in the lower budget the ex-CD Projekt Red devs at Rebel Wolves are working with compared to a traditional triple-A studio. With gorgeous voice acting, inventive mission design, and a super varied combat system, the result is a pacy thrill ride that's not afraid to let you do things differently. In our <a href="Hands-off exploration is mostly respected">The Blood of Dawnwalker review</a>, despite some misgivings, we did praise that "hands-off exploration is mostly respected" in its RPG open world.</p><h3 id="so-where-can-you-play-it">So, where can you play it?</h3><p>The Blood of Dawnwalker is out now on PC, Xbox Series X/S, and PS5.</p>        <div class="featured_product_block featured_block_standard" data-id="d59982bc-ac6b-11f1-b9ba-f3db10648948">            <a href="https://www.amazon.com/BLOOD-DAWNWALKER-Day-PlayStation-5/dp/B0GWGTH4LF/" data-model-name="Bandai Namco The Blood of Dawnwalker" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:115.52%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KirSadUBbNFTKm5mx9YrV3.jpg" alt="The Blood of Dawnwalker PS5 disc box"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>PS5</div>                                        <div class="featured__title">THE BLOOD OF DAWNWALKER: Day 1 Edition - PlayStation 5</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="aecfe112-ad01-11f1-b015-9d5ef8338085">            <a href="https://www.amazon.com/BLOOD-DAWNWALKER-Xbox-X/dp/B0H3XG1964/" data-model-name="Bandai Namco The Blood of Dawnwalker" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:136.35%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/LJq29R6rPcsy6R4bkno7HL.jpg" alt="The Blood of Dawnwalker Xbox Series X disc box"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Xbox Series X</div>                                        <div class="featured__title">THE BLOOD OF DAWNWALKER - Xbox Series X</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="40338ca2-ad08-11f1-9c89-33d3f5018939">            <a href="https://store.steampowered.com/app/3751260/The_Blood_of_Dawnwalker/" data-model-name="Bandai Namco The Blood of Dawnwalker" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.70%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/BeqNX7mHSxrzYq5HZRdoYA.jpg" alt="The Blood of Dawnwalker box art for PC"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>PC</div>                                        <div class="featured__title">The Blood of Dawnwalker on Steam</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><h3 id="how-to-get-started-with-the-blood-of-dawnwalker">How to get started with The Blood of Dawnwalker:</h3><p>Getting to grips with The Blood of Dawnwalker's directional parries, three combat systems, and twisty RPG framework can be confusing, so here are some handy guides to get your adventure in Vale Sangora off to a good start:</p><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/action-rpg/blood-of-dawnwalker-what-to-do-first-where-to-go/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/janha2bQaS8GW6Q5MAHysR.jpg" alt="The Blood of Dawnwalker protagonist raises a flexed fist"></p></div><div class="card__content"><h3 class="card__title">What to do first in The Blood of Dawnwalker</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/action-rpg/blood-of-dawnwalker-perks-skills-abilities/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/HDV8YtEjPu4d8VtHXGqNrU.jpg" alt="The Blood of Dawnwalker"></p></div><div class="card__content"><h3 class="card__title">Best perks and skills in The Blood of Dawnwalker</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/action-rpg/blood-of-dawnwalker-what-to-do-before-sundown-mass/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/24Nud4zqKpme5ufgyBH9MX.jpg" alt="The Blood of Dawnwalker villain Brencis, an ancient vampire"></p></div><div class="card__content"><h3 class="card__title">What to do before the Blood Mass</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/action-rpg/blood-of-dawnwalker-save-mert-miller-jail/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/wJk85nkaKmgeRyFmyi86KB.jpg" alt="The Blood of Dawnwalker"></p></div><div class="card__content"><h3 class="card__title">How to save Mert the miller</h3></div></a><p><em>If you're saying "fangs, but no fangs" to Dawnwalker, check out our </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs </em></a><em>round-up to find the right fit for your weekend</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/game-of-the-week-the-blood-of-dawnwalker-is-the-ultimate-vampire-rpg-fantasy/</link>
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                            <![CDATA[ Coen has 30 days to save his family, but I bet you can do it in a weekend ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) ]]></author>                    <dc:creator><![CDATA[ Jasmine Gould-Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rZBfbSkCwFPyDodBEj5dKD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)&lt;/p&gt;&lt;p&gt;As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you&#039;ll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she&#039;s unlikely to read, or complaining about the weather.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rebel Wolves]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Blood of Dawnwalker protagonist Coen staring down at the camera as the sun shines behind him]]></media:description>                                                            <media:text><![CDATA[The Blood of Dawnwalker protagonist Coen staring down at the camera as the sun shines behind him]]></media:text>
                                <media:title type="plain"><![CDATA[The Blood of Dawnwalker protagonist Coen staring down at the camera as the sun shines behind him]]></media:title>
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                                <ul><li>The Blood of Dawnwalker's 30-day time limit is not as punishing as it sounds, making it the perfect weekend play for a more languid RPG experience <em>or </em>something to dip into all week.</li></ul><p>Even after learning of its high-stakes time limit, The Blood of Dawnwalker has been one of my most-wanted RPGs of 2026. Developer Rebel Wolves has more than delivered upon its promise to <a href="https://www.gamesradar.com/games/open-world/former-cdpr-lead-says-experimental-new-open-world-vampire-rpg-the-blood-of-dawnwalker-will-push-the-genre-forward-a-lot-like-the-witcher-3-the-risk-is-worth-the-reward/">"push the genre forward"</a> by making time itself a currency, and instead of letting myself get side-tracked at every turn, I've found that the extra pressure has kept me focused on main and character quests instead.</p><p>I spent all of last weekend playing the new game and managed to beat it on Day 10, so there's no reason you can't do the same! That said, don't be fooled by thinking you <em>need </em>to race through <a href="https://www.gamesradar.com/the-blood-of-dawnwalker-guide/">The Blood of Dawnwalker</a> due to the 30-day time limit: I went about things pretty languidly and spent a lot of in-game hours leveling up, yet still finished with a third of the allotted time remaining. </p><h3 id="why-play-it-today">Why play it today?</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6oBHGHM9K9K6rrzBexHEz8" name="The_Blood_of_Dawnwalker_Screenshot-(3)" alt="Blood of Dawnwalker screenshot showing Unreal Engine 5 open world" src="https://cdn.mos.cms.futurecdn.net/6oBHGHM9K9K6rrzBexHEz8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><ul><li>The Blood of Dawnwalker has some of the coolest lore and most inventive storytelling devices I've seen since The Witcher 3: Wild Hunt.</li></ul><p>I'm a (blood)sucker for a decent RPG story, and The Blood of Dawnwalker is a masterclass in narrative design. The open-world sandbox means you decide how much of Vale Sangora's lore you want to dig into, from haunted places to pixies and beyond, but I love how key characters quests unfold to teach us more about not only the world he lives in, but Coen's past itself.</p><p>From uncovering what happened to his late little brother to father Pieter's past as a roving merc-soldier, Rebel Wolves does a beautiful job of setting Coen up as a <a href="https://www.gamesradar.com/games/rpg/as-the-blood-of-dawnwalker-reveals-a-modern-day-twist-devs-confirm-our-choices-in-the-vampire-rpg-will-carry-into-a-saga-of-sequels/">saga-spanning hero</a> to rival <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a>'s Geralt by slowly peppering these tales through the open world. It's just one reason why I recommend approaching The Blood of Dawnwalker unafraid of the 30-day limit. I promise you'll have plenty of time to dig into Coen's backstory <em>and </em>rescue his parents from Brencis' clutches. This level of storytelling demands it!</p><h3 id="time-commitment">Time commitment:</h3><p>The best thing about The Blood of Dawnwalker is that it really is up to you how you approach its time restriction. You could use it as an opportunity to get laser-focused on the <strong>main story and some important NPC missions and finish it in 25-35 hours</strong>. This would have you ending the game with around 15 to ten days spare out of the 30-day timer.<br><br>You could also <strong>squeeze a bit more out of the open world's various side quests</strong> at the same time and still finish up in time to save Coen's family a day or two before the timer runs out (<strong>perhaps taking you around 28-35 hours</strong>).</p><p>You could <em>even </em>go full completionist. Bin off the timer altogether and deliberately fail to confront Brencis at all in those initial 30 days, and Coen's goal to becomes to avenge rather than rescue his family, scrapping the 30-day countdown. I don't recommend doing that, really. It might give you free rein to do as much side content as you like, but the timer its pretty forgiving and you really can get a lot more done in it than you might think.</p><h3 id="play-the-blood-of-dawnwalker-if-you-love">Play The Blood of Dawnwalker if you love...</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/vampyr-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/8dRmky8V8NtMJT32B8NttN.jpg" alt="Vampyr screenshot of vampire physician Dr Johnathan Reid drinking from a victim's neck"></p></div><div class="card__content"><h3 class="card__title">The choice, consequence, and supernaturality of Vampyr</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/the-witcher-3-blood-and-wine-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/XWrG39xxJy8X6YgMwWFnEX.jpg" alt="The Witcher 3 next-gen"></p></div><div class="card__content"><h3 class="card__title">The Witcher 3&#39;s medieval fantasy open world</h3></div></a><h3 id="skip-the-blood-of-dawnwalker-if-you-want">Skip The Blood of Dawnwalker if you want:</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/cyberpunk-2077-phantom-liberty-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/zruTYDkY3fVFrVi4faFcMM.jpg" alt="Cyberpunk 2077"></p></div><div class="card__content"><h3 class="card__title">A modern city-based RPG like Cyberpunk 2077</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/pentiment-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/LdFPvyXCTh6Zfh3XJfoWwS.jpg" alt="Pentiment screenshot"></p></div><div class="card__content"><h3 class="card__title">A combat-free experience like Pentiment</h3></div></a><h3 id="one-thing-to-know">One thing to know:</h3><p>I have run into a few crashes and performance issues while playing The Blood of Dawnwalker on my Xbox Series S, and the same has been reported by PC players. Thankfully, Rebel Wolves has already released a <a href="https://www.gamesradar.com/games/rpg/the-blood-of-dawnwalker-patch-notes-are-among-the-funniest-ive-read-axing-the-one-red-pipe-asset-we-werent-supposed-to-use-and-silencing-dead-npcs-who-could-still-talk/">second update patch</a> since the RPG's September 3 release date, this time targeting game stability and some amusing bugs (chatty corpses, giant torches... You get the gist).</p><p>Dawnwalker definitely feels much smoother to play now for many, though PC and Series S owners might need to have a little more patience. Performance seems to vary at the moment (I'm still getting a few crashes on here and there), and the latest patch has made some loading screens a bit slower over the past day for me.</p><p>So, could you stand to wait out another patch? Sure. Game crashes suck and it's frustrating if an autosave fails to kick in just beforehand. But if you have a PS5 handy, I'd say it's a perfect time to rip that bandaid off and get stuck into Coen's adventure now.</p><h3 id="a-moment-you-39-ll-remember">A moment you'll remember:</h3><p>Exploring a creepy fog-enshrouded convent with herbalist-witch Anca, who returns to her Sisters to find their plague-ridden reanimated corpses still roaming the grounds. It's a thrilling taste of terror to really knuckle down on the gloomier side of Vale Sangora's often picturesque setting (if you ignore the blood farms, distilleries, and more), and is the first longer dungeon-style mission that requires a more hefty timesink. Very worth it though, especially if your goal is to woo Anca.</p><h3 id="the-final-verdict">The final verdict:</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dokogqAs4nbvoHX2fpFdk6" name="20260903204943_1" alt="The Blood of Dawnwalker screenshot showing protagonist Coen looking up, his mouth covered in blood" src="https://cdn.mos.cms.futurecdn.net/dokogqAs4nbvoHX2fpFdk6.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p>Even with its performance issues, some repetitive enemy types, and a few teething problems (pun intended), The Blood of Dawnwalker is an incredibly worthwhile game to play this weekend. The impressive scope of it is truly astounding, especially when you factor in the lower budget the ex-CD Projekt Red devs at Rebel Wolves are working with compared to a traditional triple-A studio. With gorgeous voice acting, inventive mission design, and a super varied combat system, the result is a pacy thrill ride that's not afraid to let you do things differently. In our <a href="Hands-off exploration is mostly respected">The Blood of Dawnwalker review</a>, despite some misgivings, we did praise that "hands-off exploration is mostly respected" in its RPG open world.</p><h3 id="so-where-can-you-play-it">So, where can you play it?</h3><p>The Blood of Dawnwalker is out now on PC, Xbox Series X/S, and PS5.</p>        <div class="featured_product_block featured_block_standard" data-id="d59982bc-ac6b-11f1-b9ba-f3db10648948">            <a href="https://www.amazon.com/BLOOD-DAWNWALKER-Day-PlayStation-5/dp/B0GWGTH4LF/" data-model-name="Bandai Namco The Blood of Dawnwalker" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:115.52%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KirSadUBbNFTKm5mx9YrV3.jpg" alt="The Blood of Dawnwalker PS5 disc box"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>PS5</div>                                        <div class="featured__title">THE BLOOD OF DAWNWALKER: Day 1 Edition - PlayStation 5</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="aecfe112-ad01-11f1-b015-9d5ef8338085">            <a href="https://www.amazon.com/BLOOD-DAWNWALKER-Xbox-X/dp/B0H3XG1964/" data-model-name="Bandai Namco The Blood of Dawnwalker" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:136.35%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/LJq29R6rPcsy6R4bkno7HL.jpg" alt="The Blood of Dawnwalker Xbox Series X disc box"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Xbox Series X</div>                                        <div class="featured__title">THE BLOOD OF DAWNWALKER - Xbox Series X</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="40338ca2-ad08-11f1-9c89-33d3f5018939">            <a href="https://store.steampowered.com/app/3751260/The_Blood_of_Dawnwalker/" data-model-name="Bandai Namco The Blood of Dawnwalker" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.70%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/BeqNX7mHSxrzYq5HZRdoYA.jpg" alt="The Blood of Dawnwalker box art for PC"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>PC</div>                                        <div class="featured__title">The Blood of Dawnwalker on Steam</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><h3 id="how-to-get-started-with-the-blood-of-dawnwalker">How to get started with The Blood of Dawnwalker:</h3><p>Getting to grips with The Blood of Dawnwalker's directional parries, three combat systems, and twisty RPG framework can be confusing, so here are some handy guides to get your adventure in Vale Sangora off to a good start:</p><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/action-rpg/blood-of-dawnwalker-what-to-do-first-where-to-go/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/janha2bQaS8GW6Q5MAHysR.jpg" alt="The Blood of Dawnwalker protagonist raises a flexed fist"></p></div><div class="card__content"><h3 class="card__title">What to do first in The Blood of Dawnwalker</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/action-rpg/blood-of-dawnwalker-perks-skills-abilities/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/HDV8YtEjPu4d8VtHXGqNrU.jpg" alt="The Blood of Dawnwalker"></p></div><div class="card__content"><h3 class="card__title">Best perks and skills in The Blood of Dawnwalker</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/action-rpg/blood-of-dawnwalker-what-to-do-before-sundown-mass/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/24Nud4zqKpme5ufgyBH9MX.jpg" alt="The Blood of Dawnwalker villain Brencis, an ancient vampire"></p></div><div class="card__content"><h3 class="card__title">What to do before the Blood Mass</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/action-rpg/blood-of-dawnwalker-save-mert-miller-jail/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/wJk85nkaKmgeRyFmyi86KB.jpg" alt="The Blood of Dawnwalker"></p></div><div class="card__content"><h3 class="card__title">How to save Mert the miller</h3></div></a><p><em>If you're saying "fangs, but no fangs" to Dawnwalker, check out our </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs </em></a><em>round-up to find the right fit for your weekend</em></p>
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                                                            <title><![CDATA[ Search for the Needle codes (September 2026) for Gems ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Search for the Needle codes can help you get a leg up when scouring through hay piles for a tiny needle. It's a tiresome task, and any boost that helps you clear the hay that little bit faster is a godsend, be it a useful Class skill like increased earnings or faster hay collection or some more cash to spend on better tools.<br><br>Thankfully, these Search for the Needle codes give you exactly that, usually in the form of Gems which you can exchange for Class Rerolls. Be careful, though, as you're not guaranteed a decent class, so think carefully before rerolling. Don't think before redeeming these codes, though, as they can expire at any time.<br><br><em>For other more general rewards that you can use across all of your experiences, then take a look at our list of the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> you can use.</em></p><h2 class="article-body__section" id="section-all-search-for-the-needle-codes"><span>All Search for the Needle codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="svdSNdt3fc543aiPQywhEi" name="search-for-needle-codes-redeem" alt="The Search for the Needle codes redemption box." src="https://cdn.mos.cms.futurecdn.net/svdSNdt3fc543aiPQywhEi.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Garage Games)</span></figcaption></figure><p>These are all the valid Search for the Needle codes right now:</p><ul><li><strong>ALIEN </strong>- 200x Gems, 200x Alien Coins</li></ul><p>The code above is the first and only Search for the Needle code so far, as codes have only just been introduced to the popular game. I would expect future codes to grant similar rewards, though, including more Gems and update-specific coins that you can use to open update-specific chests for update-specific items!</p><h2 class="article-body__section" id="section-how-to-redeem-search-for-the-needle-codes"><span>How to redeem Search for the Needle codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UMp8NmjZ2otZCJucNNeojH" name="search-for-needle-codes-how" alt="An orange arrow points to the codes button in Search for the Needle." src="https://cdn.mos.cms.futurecdn.net/UMp8NmjZ2otZCJucNNeojH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Garage Games)</span></figcaption></figure><p>To redeem Search for the Needle codes, simply click on the <strong>Codes</strong> button on the right of the screen, indicated by the blue bird icon. Enter the code into the box and hit <strong>Redeem</strong> to receive your rewards.</p><h3 class="article-body__section" id="section-expired-search-for-the-needle-codes"><span>Expired Search for the Needle codes</span></h3><ul><li><em>There are no expired codes.</em></li></ul><p>As the promo above is the first and only Search for the Needle code so far, you haven't yet missed out any free rewards. However, I've no doubt that this code, and future codes, will expire eventually, so redeem any promos as soon as you see them.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/simulation/search-for-the-needle-codes/</link>
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                            <![CDATA[ You'll need to redeem the latest Search for the Needle codes if you want a useful boost to your hay moving abilities ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 15:37:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[iPhone]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Garage Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A huge pile of hay in Search for the Needle on Roblox.]]></media:description>                                                            <media:text><![CDATA[A huge pile of hay in Search for the Needle on Roblox.]]></media:text>
                                <media:title type="plain"><![CDATA[A huge pile of hay in Search for the Needle on Roblox.]]></media:title>
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                                <p>Search for the Needle codes can help you get a leg up when scouring through hay piles for a tiny needle. It's a tiresome task, and any boost that helps you clear the hay that little bit faster is a godsend, be it a useful Class skill like increased earnings or faster hay collection or some more cash to spend on better tools.<br><br>Thankfully, these Search for the Needle codes give you exactly that, usually in the form of Gems which you can exchange for Class Rerolls. Be careful, though, as you're not guaranteed a decent class, so think carefully before rerolling. Don't think before redeeming these codes, though, as they can expire at any time.<br><br><em>For other more general rewards that you can use across all of your experiences, then take a look at our list of the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> you can use.</em></p><h2 class="article-body__section" id="section-all-search-for-the-needle-codes"><span>All Search for the Needle codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="svdSNdt3fc543aiPQywhEi" name="search-for-needle-codes-redeem" alt="The Search for the Needle codes redemption box." src="https://cdn.mos.cms.futurecdn.net/svdSNdt3fc543aiPQywhEi.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Garage Games)</span></figcaption></figure><p>These are all the valid Search for the Needle codes right now:</p><ul><li><strong>ALIEN </strong>- 200x Gems, 200x Alien Coins</li></ul><p>The code above is the first and only Search for the Needle code so far, as codes have only just been introduced to the popular game. I would expect future codes to grant similar rewards, though, including more Gems and update-specific coins that you can use to open update-specific chests for update-specific items!</p><h2 class="article-body__section" id="section-how-to-redeem-search-for-the-needle-codes"><span>How to redeem Search for the Needle codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UMp8NmjZ2otZCJucNNeojH" name="search-for-needle-codes-how" alt="An orange arrow points to the codes button in Search for the Needle." src="https://cdn.mos.cms.futurecdn.net/UMp8NmjZ2otZCJucNNeojH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Garage Games)</span></figcaption></figure><p>To redeem Search for the Needle codes, simply click on the <strong>Codes</strong> button on the right of the screen, indicated by the blue bird icon. Enter the code into the box and hit <strong>Redeem</strong> to receive your rewards.</p><h3 class="article-body__section" id="section-expired-search-for-the-needle-codes"><span>Expired Search for the Needle codes</span></h3><ul><li><em>There are no expired codes.</em></li></ul><p>As the promo above is the first and only Search for the Needle code so far, you haven't yet missed out any free rewards. However, I've no doubt that this code, and future codes, will expire eventually, so redeem any promos as soon as you see them.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ The Witcher 3 was meant to give Geralt a chain weapon 11 years ago, Songs of the Past just made it possible today for "various technological reasons" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Among the additions coming in the upcoming <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3: Songs of the Past DLC</a> is a new kind of weapon for Geralt, a big old chain he uses to whip and lasso enemies. It's a cool, nifty piece of equipment, and something CD Projekt Red has had in its back pocket since making the original game, over a decade ago.</p><p>Two developers, Jakub Rokosz, game director on Songs of the Past, and Despoina Anetaki, senior quest designer at CDPR, discussed the subject with <a href="https://www.youtube.com/watch?v=fsKrLr2hRIk" target="_blank">BBC News</a>. "We were talking about implementing the chain even during the original The Witcher 3," Rokosz recalls.</p><p>"It was impossible to do at the time for various technological reasons and challenges," he continues. "A few things had to click together, and we were able to address those challenges and issues during the remaster, so then we were able to implement a weapon that feels just natural and very fluid."</p><p>He says it "realizes a fantasy" you may have if you've read the Witcher books, since Geralt wields a chain regularly in the novels from Andrzej Sapkowski. Further connectivity between the source material and the games is good to see, and having more combat options makes Songs of the Past even more appealing, since this is a real late-game addition.</p><p>Anetaki explained a little more about why it made sense to include the chain now. "It fits with the narrative theming of the Songs of the Past," she says. "It fits with all the new enemies that work with the chain. We were able to do crowd control with the swarmions, that swarm you and you have to keep them away from you."</p><p>She points out it's a "cool weapon" for people "who might be sick of the crossbow by now." More versatility is always welcome, and considering there are players who'll have put in hundreds of hours over the years, it's especially so here.</p><p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-expansion-wouldnt-be-possible-without-the-rpgs-remaster-says-cd-projekt-red-the-stars-had-to-align/"><em>The Witcher 3's Songs of the Past expansion wouldn't be "possible" without the RPG's remaster, says CD Projekt Red: "The stars had to align."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egKwKe"></div>                            </div>                            <script src="https://kwizly.com/embed/egKwKe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-3-was-meant-to-give-geralt-a-chain-weapon-11-years-ago-songs-of-the-past-just-made-it-possible-today-for-various-technological-reasons/</link>
                                                                            <description>
                            <![CDATA[ Worth the wait? ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 15:36:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CDPR]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Songs of the Past expansion screenshot]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Songs of the Past expansion screenshot]]></media:text>
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                                <p>Among the additions coming in the upcoming <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3: Songs of the Past DLC</a> is a new kind of weapon for Geralt, a big old chain he uses to whip and lasso enemies. It's a cool, nifty piece of equipment, and something CD Projekt Red has had in its back pocket since making the original game, over a decade ago.</p><p>Two developers, Jakub Rokosz, game director on Songs of the Past, and Despoina Anetaki, senior quest designer at CDPR, discussed the subject with <a href="https://www.youtube.com/watch?v=fsKrLr2hRIk" target="_blank">BBC News</a>. "We were talking about implementing the chain even during the original The Witcher 3," Rokosz recalls.</p><p>"It was impossible to do at the time for various technological reasons and challenges," he continues. "A few things had to click together, and we were able to address those challenges and issues during the remaster, so then we were able to implement a weapon that feels just natural and very fluid."</p><p>He says it "realizes a fantasy" you may have if you've read the Witcher books, since Geralt wields a chain regularly in the novels from Andrzej Sapkowski. Further connectivity between the source material and the games is good to see, and having more combat options makes Songs of the Past even more appealing, since this is a real late-game addition.</p><p>Anetaki explained a little more about why it made sense to include the chain now. "It fits with the narrative theming of the Songs of the Past," she says. "It fits with all the new enemies that work with the chain. We were able to do crowd control with the swarmions, that swarm you and you have to keep them away from you."</p><p>She points out it's a "cool weapon" for people "who might be sick of the crossbow by now." More versatility is always welcome, and considering there are players who'll have put in hundreds of hours over the years, it's especially so here.</p><p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-expansion-wouldnt-be-possible-without-the-rpgs-remaster-says-cd-projekt-red-the-stars-had-to-align/"><em>The Witcher 3's Songs of the Past expansion wouldn't be "possible" without the RPG's remaster, says CD Projekt Red: "The stars had to align."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egKwKe"></div>                            </div>                            <script src="https://kwizly.com/embed/egKwKe.js" async></script>
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                                                            <title><![CDATA[ Legacy Piece codes (September 2026) for Chests, Shards, and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>These Legacy Piece codes offer you a ton of rewards, including Chests, Potions, Shards, and Boss Tickets, so you can battle bosses for even more valuable rewards. To do that, though, you'll need to increase your strength and buy weapons, and these codes can help with that, too.<br><br>In this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> RPG, you'll adventure across a series of islands, defeating foes and destroying deadly bosses, and the further you travel, the more of a challenge they'll provide. Use these Legacy Piece codes, then, to get better weapons, better passive items, and a helpful boost of Gold.<br><br><em>If you're searching for more general rewards that you can apply to all of your experiences, then we've got the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> you can claim.</em></p><h2 class="article-body__section" id="section-all-legacy-piece-codes"><span>All Legacy Piece codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A32KELeccRiQRRLYoJtmJ7" name="legacy-piece-codes-redeem" alt="The Legacy Codes codes redemption page" src="https://cdn.mos.cms.futurecdn.net/A32KELeccRiQRRLYoJtmJ7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gwynn's Shrine)</span></figcaption></figure><p><strong>These are the current Legacy Piece codes you can redeem right now:</strong></p><ul><li><strong>HELLUPDATE!!</strong> - 10x Almighty Chest, 2x Drop Potion, 1,000x Boss Tickets, 10,000x Shards <em><strong>new!</strong></em></li><li><strong>SORRYFORDELAY7!!</strong> - 1x Secret Gem Chest, 1x Drop Potion, 10,000x Shards <em><strong>new!</strong></em></li><li><strong>UPD2.0!!</strong> - 5x Almighty Chest, 50x Secret Fish Chest, 5,000x Boss Tickets, 10,000x Shards <em><strong>new!</strong></em></li></ul><p>The latest Legacy Piece codes grant loads of chests, which you can open for valuable rewards including special fish, which you can equip to grant you passive buffs. Otherwise, you'll see you can get plenty of Boss Tickets, which usually cost 10,000 Gold, so you're getting your money's worth by stocking up for future boss fights.<br><br>Legacy Piece codes are not case-sensitive, but I still suggest you copy and paste codes from my list to make sure enter them correctly, as they've all been tested as they are.</p><h2 class="article-body__section" id="section-how-to-redeem-legacy-piece-codes"><span>How to redeem Legacy Piece codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dshSDvmUNySAGzozr7tcyR" name="legacy-piece-codes-how" alt="An orange arrow points to the Settings menu where you can redeem Legacy Piece codes." src="https://cdn.mos.cms.futurecdn.net/dshSDvmUNySAGzozr7tcyR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gwynn's Shrine)</span></figcaption></figure><p>To redeem Legacy Piece codes, hit the <strong>Settings </strong>button in the menu on the left-hand side of the screen and you'll see the codes redemption box at the bottom. Enter a code as it appears above and hit <strong>Enter</strong>, or the equivalent button on your device, to claim your rewards.</p><h3 class="article-body__section" id="section-expired-legacy-piece-codes"><span>Expired Legacy Piece codes</span></h3><ul><li><del>19KLIKES!!</del> - 5x Heavenly Fish Chest, 2,500x Trait Reroll, 500x Clan Reroll, 1x Drop Potion, 10,000x Shards</li><li><del>18KLIKES!!</del> - 2,000x Boss Ticket, 5x Heavenly Fish Chest, 2,500x Trait Reroll, 500x Clan Reroll, 1x Drop Potion, 10,000x Shards</li><li><del>UPDATE1.75!!</del> - Spawns Ancient Infernal Core, 5,000x Boss Ticket, 25x Heavenly Fish Chest, 2,500x Trait Reroll, 500x Clan Reroll, 2x Drop Potion, 10,000x Shards</li><li><del>SORRYFORDELAY5!!</del> - 2x Drop Potion, 10,000x Shards</li><li><del>DONTKNOWWHATTOTYPEFORTHISCODE!!</del> - 2,000x Boss Ticket, 100x Ultimate Chest, 10,000x Shards</li><li><del>BALANCECHANGE1!!</del> - 1,000x Boss Ticket, 10,000x Shards</li><li><del>4MVISITS!!</del> - 15x Whale Blessing Chest, 10x Secret Fish Chest, 10,000x Shards</li><li><del>OCEANUPDATE!!</del> - 10x Whale Blessing Chest, 5x Secret Fish Chest, 10,000x Shards</li><li><del>THANKSFOR17KLIKES!!</del> - 10x Whale Blessing Chest, 5x Secret Fish Chest, 10,000x Shards</li><li><del>SORRYFORBUGS10!!</del> - 100x Clan Reroll, 10x Fireforce Chest, 10,000x Shards</li><li><del>SORRYFORBUGS9!!</del> - 100x Clan Reroll, 10x Fireforce Chest, 10,000x Shards</li><li><del>SORRYFORDELAY3!!</del> - 20x Whale Blessing Chest, 10x Secret Fish Chest, 100x Clan Reroll, 10,000x Shards</li><li><del>UPDATE1.5!!</del> - 20x Whale Blessing Chest, 10x Secret Fish Chest, 10,000x Shards</li><li><del>SORRYFORBUGS11!!</del> - 1x Ultimate Enhancement Gem, 50x Abyssal Chest, 1,000x Shards</li><li><del>BUGFIXFORUPDATE1.1!!</del> - 100x Clan Reroll, 50x Abyssal Chest, 10,000x Shards</li><li><del>SORRYFORDELAYYY2!!</del> - 50x Abyssal Chest, 1x Godly Ascension Stone, 10,000x Shards</li><li><del>SORRYFORDELAYYY!!</del> - 100x Clan Reroll, 50x Abyssal Chest, 10,000x Shards</li><li><del>UPDATE1.1!!</del> - 100x Clan Reroll, 50x Abyssal Chest, 10,000x Shards</li><li><del>THANKSFOR4KCCU!!</del> - 5x Aura Crate, 10x Ultimate Chest, 100x Clan Reroll, 10,000x Shards</li><li><del>FIREUPDATE!!</del> - 100x Clan Reroll, 10x Fire Force Chest, 10,000x Shards</li></ul><p>Plenty of Legacy Piece codes have expired since the game launched, as you can see above, so be sure to redeem current codes while you have the chance. When they expire, I'll move them down here so you don't waste time redeeming invalid promos.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/legacy-piece-codes/</link>
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                            <![CDATA[ Be sure to redeem these Legacy Piece codes to level up, buy more weapons, and obtain some powerful fish ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 15:27:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Gwynn&amp;#39;s Shrine]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A dark-haired boy shoots a large boss in Legacy Piece on Roblox.]]></media:description>                                                            <media:text><![CDATA[A dark-haired boy shoots a large boss in Legacy Piece on Roblox.]]></media:text>
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                                <p>These Legacy Piece codes offer you a ton of rewards, including Chests, Potions, Shards, and Boss Tickets, so you can battle bosses for even more valuable rewards. To do that, though, you'll need to increase your strength and buy weapons, and these codes can help with that, too.<br><br>In this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> RPG, you'll adventure across a series of islands, defeating foes and destroying deadly bosses, and the further you travel, the more of a challenge they'll provide. Use these Legacy Piece codes, then, to get better weapons, better passive items, and a helpful boost of Gold.<br><br><em>If you're searching for more general rewards that you can apply to all of your experiences, then we've got the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> you can claim.</em></p><h2 class="article-body__section" id="section-all-legacy-piece-codes"><span>All Legacy Piece codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A32KELeccRiQRRLYoJtmJ7" name="legacy-piece-codes-redeem" alt="The Legacy Codes codes redemption page" src="https://cdn.mos.cms.futurecdn.net/A32KELeccRiQRRLYoJtmJ7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gwynn's Shrine)</span></figcaption></figure><p><strong>These are the current Legacy Piece codes you can redeem right now:</strong></p><ul><li><strong>HELLUPDATE!!</strong> - 10x Almighty Chest, 2x Drop Potion, 1,000x Boss Tickets, 10,000x Shards <em><strong>new!</strong></em></li><li><strong>SORRYFORDELAY7!!</strong> - 1x Secret Gem Chest, 1x Drop Potion, 10,000x Shards <em><strong>new!</strong></em></li><li><strong>UPD2.0!!</strong> - 5x Almighty Chest, 50x Secret Fish Chest, 5,000x Boss Tickets, 10,000x Shards <em><strong>new!</strong></em></li></ul><p>The latest Legacy Piece codes grant loads of chests, which you can open for valuable rewards including special fish, which you can equip to grant you passive buffs. Otherwise, you'll see you can get plenty of Boss Tickets, which usually cost 10,000 Gold, so you're getting your money's worth by stocking up for future boss fights.<br><br>Legacy Piece codes are not case-sensitive, but I still suggest you copy and paste codes from my list to make sure enter them correctly, as they've all been tested as they are.</p><h2 class="article-body__section" id="section-how-to-redeem-legacy-piece-codes"><span>How to redeem Legacy Piece codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dshSDvmUNySAGzozr7tcyR" name="legacy-piece-codes-how" alt="An orange arrow points to the Settings menu where you can redeem Legacy Piece codes." src="https://cdn.mos.cms.futurecdn.net/dshSDvmUNySAGzozr7tcyR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gwynn's Shrine)</span></figcaption></figure><p>To redeem Legacy Piece codes, hit the <strong>Settings </strong>button in the menu on the left-hand side of the screen and you'll see the codes redemption box at the bottom. Enter a code as it appears above and hit <strong>Enter</strong>, or the equivalent button on your device, to claim your rewards.</p><h3 class="article-body__section" id="section-expired-legacy-piece-codes"><span>Expired Legacy Piece codes</span></h3><ul><li><del>19KLIKES!!</del> - 5x Heavenly Fish Chest, 2,500x Trait Reroll, 500x Clan Reroll, 1x Drop Potion, 10,000x Shards</li><li><del>18KLIKES!!</del> - 2,000x Boss Ticket, 5x Heavenly Fish Chest, 2,500x Trait Reroll, 500x Clan Reroll, 1x Drop Potion, 10,000x Shards</li><li><del>UPDATE1.75!!</del> - Spawns Ancient Infernal Core, 5,000x Boss Ticket, 25x Heavenly Fish Chest, 2,500x Trait Reroll, 500x Clan Reroll, 2x Drop Potion, 10,000x Shards</li><li><del>SORRYFORDELAY5!!</del> - 2x Drop Potion, 10,000x Shards</li><li><del>DONTKNOWWHATTOTYPEFORTHISCODE!!</del> - 2,000x Boss Ticket, 100x Ultimate Chest, 10,000x Shards</li><li><del>BALANCECHANGE1!!</del> - 1,000x Boss Ticket, 10,000x Shards</li><li><del>4MVISITS!!</del> - 15x Whale Blessing Chest, 10x Secret Fish Chest, 10,000x Shards</li><li><del>OCEANUPDATE!!</del> - 10x Whale Blessing Chest, 5x Secret Fish Chest, 10,000x Shards</li><li><del>THANKSFOR17KLIKES!!</del> - 10x Whale Blessing Chest, 5x Secret Fish Chest, 10,000x Shards</li><li><del>SORRYFORBUGS10!!</del> - 100x Clan Reroll, 10x Fireforce Chest, 10,000x Shards</li><li><del>SORRYFORBUGS9!!</del> - 100x Clan Reroll, 10x Fireforce Chest, 10,000x Shards</li><li><del>SORRYFORDELAY3!!</del> - 20x Whale Blessing Chest, 10x Secret Fish Chest, 100x Clan Reroll, 10,000x Shards</li><li><del>UPDATE1.5!!</del> - 20x Whale Blessing Chest, 10x Secret Fish Chest, 10,000x Shards</li><li><del>SORRYFORBUGS11!!</del> - 1x Ultimate Enhancement Gem, 50x Abyssal Chest, 1,000x Shards</li><li><del>BUGFIXFORUPDATE1.1!!</del> - 100x Clan Reroll, 50x Abyssal Chest, 10,000x Shards</li><li><del>SORRYFORDELAYYY2!!</del> - 50x Abyssal Chest, 1x Godly Ascension Stone, 10,000x Shards</li><li><del>SORRYFORDELAYYY!!</del> - 100x Clan Reroll, 50x Abyssal Chest, 10,000x Shards</li><li><del>UPDATE1.1!!</del> - 100x Clan Reroll, 50x Abyssal Chest, 10,000x Shards</li><li><del>THANKSFOR4KCCU!!</del> - 5x Aura Crate, 10x Ultimate Chest, 100x Clan Reroll, 10,000x Shards</li><li><del>FIREUPDATE!!</del> - 100x Clan Reroll, 10x Fire Force Chest, 10,000x Shards</li></ul><p>Plenty of Legacy Piece codes have expired since the game launched, as you can see above, so be sure to redeem current codes while you have the chance. When they expire, I'll move them down here so you don't waste time redeeming invalid promos.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Politicians dig up Grand Theft Auto's "hot coffee" incident and grill Rockstar for violence, but clear $3m in GTA 6 Miami Beach marketing anyway: "It's a video game, it's fake" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It seems only right that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> would go heavy on advertising in Miami, Florida, since the game's location, Leonida, is based on the city. Plans for some discreet advertising there passed the city council but just barely, <a href="https://www.gamesradar.com/games/grand-theft-auto/plan-to-market-gta-6-by-turning-miami-dade-into-vice-city-isnt-going-down-well-with-local-sheriff-we-need-to-seriously-consider-the-message-we-send/">amid concerns over the violence therein.</a></p><p>On September 10, the City of Miami Beach voted 4-3 to allow for Rockstar's proposed campaign to roll out across the area. The exact extent of what's planned is unknown, but the ensuing debate revealed a few details.</p><p>There'll be umbrellas and beach chairs from Boucher Brothers, a supplier of beach equipment, emblazoned with the VI symbol from the game's logo. Rockstar's total investment is expected to come in at $3 million across the entire advertising rollout, which will run from October 15 through to the end of 2026.</p><p>The time period certainly makes sense, since it pushes the release around the holiday period for Christmas presents and such. From the sounds of things, it seems like the idea will be to make GTA 6 fully synonymous with Miami Beach by placing logos and symbols around the city in less immediately noticeable ways.</p><p>Or at least, that's my guess from the outset. Rockstar could just as easily be planning a massive boat race. Nonetheless, there was a back-and-forth between the commissioners on the council over the appropriateness of associating with the game, which can be viewed in full on <a href="https://www.google.com/url?q=https://www.youtube.com/watch?v%3DlBsiUHouuOU%26t%3D26615s&sa=D&source=docs&ust=1789142188635734&usg=AOvVaw0rX7FyPYVrSscZgy6yAveI" target="_blank">YouTube.</a></p><p>"You can't spend years telling the world that Miami Beach has changed, imposing some of the toughest Spring Break restrictions we've ever had, to change our brand and our image," commissioner David Suarez says. "And then turn around and voluntarily promote the very image we're trying to leave behind."</p><p>He then showed a GTA 6 clip of the various violent crimes you can commit. In response, Commissioner Monica Matteo-Salinas points out that she's a fan of the series. "I played it in 1997, when it first came out; I played it in 2002 when it came out, the Vice City version, and I'm going to play it again when this one comes out," she proclaims.</p><p>"It's a video game; it's fake. We can be who we are and make a nod to this video game without endorsing it," she argues. "This won't affect our brand. This is a win for gamers, and gaming nerds, such as myself."</p><p>The adverts won't touch city property, nor will they be part of Art Basel Miami, an annual art fair that happens in the first half of December.</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-fans-track-down-real-life-nudist-resort-featured-in-leaks-just-to-write-unflattering-fake-reviews-that-are-driving-its-owner-to-madness-a-nudist-resort-denying-exposure/" target="_blank"><em>GTA 6 fans track down real-life nudist resort featured in leaks just to write unflattering fake reviews that are driving its owner to madness: "A nudist resort DENYING exposure?"</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/politicians-dig-up-grand-theft-autos-hot-coffee-incident-and-grill-rockstar-for-violence-but-clear-usd3m-in-gta-6-miami-beach-marketing-anyway-its-a-video-game-its-fake/</link>
                                                                            <description>
                            <![CDATA[ A commissioner who loves Rockstar's series says "I'm not going to play the game and then go on a crime spree" ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 15:06:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                <p>It seems only right that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> would go heavy on advertising in Miami, Florida, since the game's location, Leonida, is based on the city. Plans for some discreet advertising there passed the city council but just barely, <a href="https://www.gamesradar.com/games/grand-theft-auto/plan-to-market-gta-6-by-turning-miami-dade-into-vice-city-isnt-going-down-well-with-local-sheriff-we-need-to-seriously-consider-the-message-we-send/">amid concerns over the violence therein.</a></p><p>On September 10, the City of Miami Beach voted 4-3 to allow for Rockstar's proposed campaign to roll out across the area. The exact extent of what's planned is unknown, but the ensuing debate revealed a few details.</p><p>There'll be umbrellas and beach chairs from Boucher Brothers, a supplier of beach equipment, emblazoned with the VI symbol from the game's logo. Rockstar's total investment is expected to come in at $3 million across the entire advertising rollout, which will run from October 15 through to the end of 2026.</p><p>The time period certainly makes sense, since it pushes the release around the holiday period for Christmas presents and such. From the sounds of things, it seems like the idea will be to make GTA 6 fully synonymous with Miami Beach by placing logos and symbols around the city in less immediately noticeable ways.</p><p>Or at least, that's my guess from the outset. Rockstar could just as easily be planning a massive boat race. Nonetheless, there was a back-and-forth between the commissioners on the council over the appropriateness of associating with the game, which can be viewed in full on <a href="https://www.google.com/url?q=https://www.youtube.com/watch?v%3DlBsiUHouuOU%26t%3D26615s&sa=D&source=docs&ust=1789142188635734&usg=AOvVaw0rX7FyPYVrSscZgy6yAveI" target="_blank">YouTube.</a></p><p>"You can't spend years telling the world that Miami Beach has changed, imposing some of the toughest Spring Break restrictions we've ever had, to change our brand and our image," commissioner David Suarez says. "And then turn around and voluntarily promote the very image we're trying to leave behind."</p><p>He then showed a GTA 6 clip of the various violent crimes you can commit. In response, Commissioner Monica Matteo-Salinas points out that she's a fan of the series. "I played it in 1997, when it first came out; I played it in 2002 when it came out, the Vice City version, and I'm going to play it again when this one comes out," she proclaims.</p><p>"It's a video game; it's fake. We can be who we are and make a nod to this video game without endorsing it," she argues. "This won't affect our brand. This is a win for gamers, and gaming nerds, such as myself."</p><p>The adverts won't touch city property, nor will they be part of Art Basel Miami, an annual art fair that happens in the first half of December.</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-fans-track-down-real-life-nudist-resort-featured-in-leaks-just-to-write-unflattering-fake-reviews-that-are-driving-its-owner-to-madness-a-nudist-resort-denying-exposure/" target="_blank"><em>GTA 6 fans track down real-life nudist resort featured in leaks just to write unflattering fake reviews that are driving its owner to madness: "A nudist resort DENYING exposure?"</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script>
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                                                            <title><![CDATA[ Sony reportedly axed Physint because Hideo Kojima's Metal Gear successor is over budget, missing deadlines, and not a true exclusive ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A new report sheds more light on why Sony and PlayStation dropped Hideo Kojima's action-espionage game, Physint, in a high-profile announcement that saw the project <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/" target="_blank"><u>handed</u></a><a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><u> to Microsoft and Xbox</u></a>. </p><p><a href="https://www.bloomberg.com/news/articles/2026-09-11/hideo-kojima-s-physint-video-game-dropped-by-playstation-goes-to-xbox?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4OTEzMzY2NSwiZXhwIjoxNzg5NzM4NDY1LCJhcnRpY2xlSWQiOiJUTDdDOVdLSVVQVEIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.fyrTke3aUIkJk3LwiBfR7JiNr0phfE51dlEql1RcXZ4&leadSource=article-gifting" target="_blank"><u>Bloomberg</u></a>, citing several people familiar with the game poised to become the successor to Kojima's Metal Gear series, reports that <a href="https://www.gamesradar.com/physint-guide/"><u>Physint</u></a> had missed production deadlines and is on track to go "well over budget" as it still needs years of work. </p><p>With Sony tightening development milestone check-ins after numerous live service games fell through, left gaps in the PS5 release schedule, and even consumed entire studios, this excess has come at a time of increased fiscal stringency, the report adds.  </p><p>Further financial concerns stem from the sales and relationship PlayStation saw with Kojima's two Death Stranding games, which reportedly missed Sony's targets. With the Death Stranding games ultimately coming to PC at a time when Sony is purportedly <a href="https://www.gamesradar.com/games/playstation-reportedly-confirms-end-of-pc-support-for-major-single-player-games-as-ceo-commits-to-console-exclusivity/"><u>backing away from the platform</u></a> to double down on console exclusivity, a similar timed exclusive deal for Physint is less appealing. </p><p>Additionally, Bloomberg notes that many of the PlayStation executives and leaders who'd previously worked closely with Kojima have left the company in recent years, severing a chain of relationships that may have kept Kojima's work in Sony's good books. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4fEJGyJLjBXwaBpoANtKbi" name="physint-header" alt="A close-up of the poster for the upcoming game, Physint." src="https://cdn.mos.cms.futurecdn.net/4fEJGyJLjBXwaBpoANtKbi.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions)</span></figcaption></figure><p>One clear example would be Andrew House, who, in 2015, <a href="https://www.gamesradar.com/sony-announces-deal-kojima-its-official/"><u>first announced PlayStation's exclusivity deal</u></a> with Kojima Productions. Physint itself was revealed in 2024 during a PlayStation State of Play showcase. </p><p>House left PlayStation in 2017, not long after that deal was struck. If he and others like him were still at PlayStation, conversations and arrangements around Kojima's games may be quite different and Physint may still be greenlit, if not more heavily centered as a tentpole PlayStation game.  </p><p>As news of the split broke, Kojima said "we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project," sending him and Kojima Productions seeking a new partner to salvage the game. </p><p>It found one in Xbox, with new CEO Asha Sharma happy to pick up Physint in "a big moment for Xbox" and in the latest reversal for two platform holders which have long had a clear market winner. The PS5 remains far ahead in console sales compared to the Xbox Series X, but Sony seems hellbent on giving Microsoft every opportunity to recover. </p><p>A Microsoft spokesperson tells Bloomberg that "betting on Kojima-san is an easy call." </p><p>Microsoft was already working with Kojima on <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/"><u>OD</u></a>, which it has backed since the game's 2023 reveal during The Game Awards. Kojima said<a href="https://www.gamesradar.com/games/horror/hideo-kojima-says-his-pitch-for-od-sounded-crazy-to-every-publisher-except-xbox/"><u> the pitch for OD was "crazy" and Xbox</u></a>, then led by Phil Spencer, was basically the only receptive client. </p><p>Sharma, Spencer's replacement, has said OD is a "deeply moving game" and "represents another kind" of experience. </p><p><a href="https://www.gamesradar.com/games/sony-has-topped-a-generational-run-of-self-owns-abandoning-hideo-kojimas-next-metal-gear-right-as-marvels-wolverine-falls-flat/"><u><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat</em></u></a><em>. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/after-death-stranding-missed-expectations-sony-reportedly-axed-physint-because-hideo-kojimas-metal-gear-successor-is-over-budget-years-away-missing-deadlines-and-not-a-true-exclusive/</link>
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                            <![CDATA[ PlayStation executives close with Kojima have also departed ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 14:54:59 +0000</pubDate>                                                                                                                                <updated>Sat, 12 Sep 2026 09:29:48 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Kojima PRoductions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima]]></media:text>
                                <media:title type="plain"><![CDATA[Hideo Kojima]]></media:title>
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                                <p>A new report sheds more light on why Sony and PlayStation dropped Hideo Kojima's action-espionage game, Physint, in a high-profile announcement that saw the project <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/" target="_blank"><u>handed</u></a><a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><u> to Microsoft and Xbox</u></a>. </p><p><a href="https://www.bloomberg.com/news/articles/2026-09-11/hideo-kojima-s-physint-video-game-dropped-by-playstation-goes-to-xbox?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4OTEzMzY2NSwiZXhwIjoxNzg5NzM4NDY1LCJhcnRpY2xlSWQiOiJUTDdDOVdLSVVQVEIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.fyrTke3aUIkJk3LwiBfR7JiNr0phfE51dlEql1RcXZ4&leadSource=article-gifting" target="_blank"><u>Bloomberg</u></a>, citing several people familiar with the game poised to become the successor to Kojima's Metal Gear series, reports that <a href="https://www.gamesradar.com/physint-guide/"><u>Physint</u></a> had missed production deadlines and is on track to go "well over budget" as it still needs years of work. </p><p>With Sony tightening development milestone check-ins after numerous live service games fell through, left gaps in the PS5 release schedule, and even consumed entire studios, this excess has come at a time of increased fiscal stringency, the report adds.  </p><p>Further financial concerns stem from the sales and relationship PlayStation saw with Kojima's two Death Stranding games, which reportedly missed Sony's targets. With the Death Stranding games ultimately coming to PC at a time when Sony is purportedly <a href="https://www.gamesradar.com/games/playstation-reportedly-confirms-end-of-pc-support-for-major-single-player-games-as-ceo-commits-to-console-exclusivity/"><u>backing away from the platform</u></a> to double down on console exclusivity, a similar timed exclusive deal for Physint is less appealing. </p><p>Additionally, Bloomberg notes that many of the PlayStation executives and leaders who'd previously worked closely with Kojima have left the company in recent years, severing a chain of relationships that may have kept Kojima's work in Sony's good books. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4fEJGyJLjBXwaBpoANtKbi" name="physint-header" alt="A close-up of the poster for the upcoming game, Physint." src="https://cdn.mos.cms.futurecdn.net/4fEJGyJLjBXwaBpoANtKbi.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions)</span></figcaption></figure><p>One clear example would be Andrew House, who, in 2015, <a href="https://www.gamesradar.com/sony-announces-deal-kojima-its-official/"><u>first announced PlayStation's exclusivity deal</u></a> with Kojima Productions. Physint itself was revealed in 2024 during a PlayStation State of Play showcase. </p><p>House left PlayStation in 2017, not long after that deal was struck. If he and others like him were still at PlayStation, conversations and arrangements around Kojima's games may be quite different and Physint may still be greenlit, if not more heavily centered as a tentpole PlayStation game.  </p><p>As news of the split broke, Kojima said "we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project," sending him and Kojima Productions seeking a new partner to salvage the game. </p><p>It found one in Xbox, with new CEO Asha Sharma happy to pick up Physint in "a big moment for Xbox" and in the latest reversal for two platform holders which have long had a clear market winner. The PS5 remains far ahead in console sales compared to the Xbox Series X, but Sony seems hellbent on giving Microsoft every opportunity to recover. </p><p>A Microsoft spokesperson tells Bloomberg that "betting on Kojima-san is an easy call." </p><p>Microsoft was already working with Kojima on <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/"><u>OD</u></a>, which it has backed since the game's 2023 reveal during The Game Awards. Kojima said<a href="https://www.gamesradar.com/games/horror/hideo-kojima-says-his-pitch-for-od-sounded-crazy-to-every-publisher-except-xbox/"><u> the pitch for OD was "crazy" and Xbox</u></a>, then led by Phil Spencer, was basically the only receptive client. </p><p>Sharma, Spencer's replacement, has said OD is a "deeply moving game" and "represents another kind" of experience. </p><p><a href="https://www.gamesradar.com/games/sony-has-topped-a-generational-run-of-self-owns-abandoning-hideo-kojimas-next-metal-gear-right-as-marvels-wolverine-falls-flat/"><u><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat</em></u></a><em>. </em></p>
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                                                            <title><![CDATA[ Nintendo doesn't like to name developers early, but Metroid Ravenous fans think the Dread studio has already given the game away ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Metroid Dread developer MercurySteam has seemingly confirmed that it is the developer behind Metroid Ravenous.</p><p>Nintendo has generally been a bit peculiar compared to most major publishers for as long as it has existed. But one of the strangest things the company has done as of late is its complete reluctance to announce who is actually developing its games. You'll typically have to wait until the game releases or, at the very least, reviews release to find out what studio is behind the title; for example, <a href="https://www.gamesradar.com/games/the-legend-of-zelda/zelda-ocarina-of-time-remakes-mystery-developer-may-be-a-veteran-studio-that-a-nintendo-lead-wanted-to-see-play-a-central-role-in-the-series-moving-forward/" target="_blank"><u>Xenoblade developer Monolith Soft</u></a> may be behind the upcoming <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/" target="_blank"><u>The Legend of Zelda: Ocarina of Time remake</u></a>.</p><p>Take <a href="https://www.gamesradar.com/games/metroid/metroid-ravenous-guide/"><u>Metroid Ravenous</u></a>, clearly the best announcement from this week's <a href="https://www.gamesradar.com/news/live/nintendo-direct-september-2026-everything-announced/"><u>Nintendo Direct</u></a>. The game looks very similar in style to Metroid Dread, which was developed by MercurySteam and instantly became one of the most beloved games in the franchise, so the idea of this developer returning would clearly excite players, right? Well, the trailer came and went without a mention of MercurySteam, but we may have confirmation that the developer is returning to the series. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097992498664587599"><p lang="en" dir="ltr">🥷❤️ https://t.co/cMAp6q6nuB<a href="https://twitter.com/cantworkitout/status/2097992498664587599">September 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Over on Twitter, MercurySteam quoted a post of the trailer with two emojis: a ninja and a heart. Some have taken this as a soft confirmation that the developer is secretly attached to the project, or that it may be related to the group of assassins pursuing Samus throughout the game. </p><p>Regardless, it's nice to see MercurySteam is back on Metroid, especially after the studio's latest game, Blades of Fire, seemingly underperformed, <a href="https://nintendowire.com/news/2026/05/12/metroid-dread-developer-mercurysteam-faces-layoffs/" target="_blank"><u>resulting in layoffs at the company</u></a>. But I can't help but think signalling to players explicitly 'hey the team who made the best 2D Metroid game not named Super Metroid are back for this new entry' could've only helped further the hype for this game. </p><p><em>Check our list of the </em><a href="https://www.gamesradar.com/best-metroid-games/"><u><em>best Metroid games</em></u></a><em> of all time, and catch yourself up before Ravenous comes out.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X10zpO"></div>                            </div>                            <script src="https://kwizly.com/embed/X10zpO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metroid/nintendo-doesnt-like-to-name-developers-early-but-metroid-ravenous-fans-think-the-dread-studio-has-already-given-the-game-away/</link>
                                                                            <description>
                            <![CDATA[ MercurySteam is likely returning for the new game ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 14:39:56 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 16:40:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Metroid]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metroid Ravenous gameplay screenshot captured on Nintendo Switch 2]]></media:description>                                                            <media:text><![CDATA[Metroid Ravenous gameplay screenshot captured on Nintendo Switch 2]]></media:text>
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                                <p>Metroid Dread developer MercurySteam has seemingly confirmed that it is the developer behind Metroid Ravenous.</p><p>Nintendo has generally been a bit peculiar compared to most major publishers for as long as it has existed. But one of the strangest things the company has done as of late is its complete reluctance to announce who is actually developing its games. You'll typically have to wait until the game releases or, at the very least, reviews release to find out what studio is behind the title; for example, <a href="https://www.gamesradar.com/games/the-legend-of-zelda/zelda-ocarina-of-time-remakes-mystery-developer-may-be-a-veteran-studio-that-a-nintendo-lead-wanted-to-see-play-a-central-role-in-the-series-moving-forward/" target="_blank"><u>Xenoblade developer Monolith Soft</u></a> may be behind the upcoming <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/" target="_blank"><u>The Legend of Zelda: Ocarina of Time remake</u></a>.</p><p>Take <a href="https://www.gamesradar.com/games/metroid/metroid-ravenous-guide/"><u>Metroid Ravenous</u></a>, clearly the best announcement from this week's <a href="https://www.gamesradar.com/news/live/nintendo-direct-september-2026-everything-announced/"><u>Nintendo Direct</u></a>. The game looks very similar in style to Metroid Dread, which was developed by MercurySteam and instantly became one of the most beloved games in the franchise, so the idea of this developer returning would clearly excite players, right? Well, the trailer came and went without a mention of MercurySteam, but we may have confirmation that the developer is returning to the series. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097992498664587599"><p lang="en" dir="ltr">🥷❤️ https://t.co/cMAp6q6nuB<a href="https://twitter.com/cantworkitout/status/2097992498664587599">September 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Over on Twitter, MercurySteam quoted a post of the trailer with two emojis: a ninja and a heart. Some have taken this as a soft confirmation that the developer is secretly attached to the project, or that it may be related to the group of assassins pursuing Samus throughout the game. </p><p>Regardless, it's nice to see MercurySteam is back on Metroid, especially after the studio's latest game, Blades of Fire, seemingly underperformed, <a href="https://nintendowire.com/news/2026/05/12/metroid-dread-developer-mercurysteam-faces-layoffs/" target="_blank"><u>resulting in layoffs at the company</u></a>. But I can't help but think signalling to players explicitly 'hey the team who made the best 2D Metroid game not named Super Metroid are back for this new entry' could've only helped further the hype for this game. </p><p><em>Check our list of the </em><a href="https://www.gamesradar.com/best-metroid-games/"><u><em>best Metroid games</em></u></a><em> of all time, and catch yourself up before Ravenous comes out.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X10zpO"></div>                            </div>                            <script src="https://kwizly.com/embed/X10zpO.js" async></script>
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                                                            <title><![CDATA[ Battlefield 6 codes (September 2026) for Playercard Titles, cosmetics, and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Battlefield 6 codes have had an unlikely resurgence almost a year after the game launched, offering a fresh wave of cosmetic items to customize your game with. These include various exclusive Titles to display on your Playercard, with some tongue-in-cheek options such as "Skill Issue" and "Battledad", but the best news is that the rewards from these BF6 codes are also unlocked in the free-to-play Battlefield Redsec so anyone can use them. To get involved, here are all of the codes for Battlefield 6 and how to redeem them.</p><h2 class="article-body__section" id="section-all-battlefield-6-codes"><span>All Battlefield 6 codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ve5wF4LNKW8rgJH3ZRUtK5" name="Battlefield-6-codes-titles" alt="A selection of Playercard Titles unlocked using Battlefield 6 codes" src="https://cdn.mos.cms.futurecdn.net/ve5wF4LNKW8rgJH3ZRUtK5.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><p><strong>The following BF6 codes can be claimed for rewards:</strong></p><ul><li><strong>ACE</strong> – "Buzz the Tower" Playercard Sticker [179]</li><li><strong>PHOENIX</strong> – "Phoenix Flight" Attack Helicopter Skin [178]</li><li><strong>AVIATOR</strong> – "Top Aviator" Playercard Title [176]</li><li><strong>GHOSTRIDER</strong> – "Ghostrider" Uniform Patch [175]</li><li><strong>SKILLISSUES4</strong> – "Skill Issue" Playercard Title [172]</li><li><strong>ILOVEPORTALS4</strong> – "Built Different" Playercard Title [171]</li><li><strong>BATTLEDADS4</strong> – "Battledad" Playercard Title [170]</li><li><strong>AKAJOHNS4</strong> – "AKA John" Playercard Title [169]</li></ul><p>As you can see, there are a decent number of Battlefield 6 codes available that mainly unlock Playercard Titles, though other cosmetics including a uniform patch and a vehicle skin for the Attack Helicopter are also included. The number in brackets shown after each reward represents what is displayed when you redeem each promo through the website.</p><h2 class="article-body__section" id="section-how-to-redeem-battlefield-6-codes"><span>How to redeem Battlefield 6 codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fm3ySusXEkfF2KEi2JAjP5" name="battlefield-6-how-to-redeem-codes-asset-code-9-2026" alt="An infographic showing the process for how to redeem Battlefield 6 codes" src="https://cdn.mos.cms.futurecdn.net/fm3ySusXEkfF2KEi2JAjP5.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><p>To redeem BF6 codes, you need to visit the <a href="https://www.ea.com/games/battlefield/battlefield-6/redeem" target="_blank" rel="nofollow">official code redemption page</a> and log in with your EA account. Next, click on the <strong>REDEEM </strong>button and an "Enter your product code" pop up will appear, with a text box to type in a promo before hitting the <strong>Next </strong>button. You should then see a "Confirm code activation" pop up stating product <strong>Battlefield 6 Reward - [xxx] </strong>with the number matching the one shown next to the reward on the list above.</p><p>Use the <strong>Confirm </strong>button to finish this process and claim your reward, but note that expired codes or promos you have used before will still appear on the activation pop up, and an error message won't appear until you hit that Confirm button. Once claimed, your reward will be available next time you log into Battlefield 6 or Redsec, and confirmed by an inbox message.</p><h3 class="article-body__section" id="section-expired-battlefield-6-codes"><span>Expired Battlefield 6 codes</span></h3><ul><li><del>TAKEOFF</del> – Standard XP Booster [173]</li><li><del>WELCOMES4</del> – 60-minute Hardware XP Booster [168]</li></ul><p>There have been a couple of recently expired Battlefield 6 codes, which were both for XP Boosters and these seem to have been cut off faster than the cosmetic rewards. There's no guarantee how long the rest of the promos will remain active for, so make sure you add them to your account now even if you don't currently have access to BF6 or Redsec as they'll be there waiting for you in the future.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/battlefield/battlefield-6-codes/</link>
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                            <![CDATA[ BF6 codes can also be used in Battlefield Redsec to customize your Playercard, uniform, and vehicles ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 14:36:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Battlefield]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[EA]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Battlefield 6 screenshots from season 2 showing soldiers firing guns in a gas cloud]]></media:description>                                                            <media:text><![CDATA[Battlefield 6 screenshots from season 2 showing soldiers firing guns in a gas cloud]]></media:text>
                                <media:title type="plain"><![CDATA[Battlefield 6 screenshots from season 2 showing soldiers firing guns in a gas cloud]]></media:title>
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                                <p>Battlefield 6 codes have had an unlikely resurgence almost a year after the game launched, offering a fresh wave of cosmetic items to customize your game with. These include various exclusive Titles to display on your Playercard, with some tongue-in-cheek options such as "Skill Issue" and "Battledad", but the best news is that the rewards from these BF6 codes are also unlocked in the free-to-play Battlefield Redsec so anyone can use them. To get involved, here are all of the codes for Battlefield 6 and how to redeem them.</p><h2 class="article-body__section" id="section-all-battlefield-6-codes"><span>All Battlefield 6 codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ve5wF4LNKW8rgJH3ZRUtK5" name="Battlefield-6-codes-titles" alt="A selection of Playercard Titles unlocked using Battlefield 6 codes" src="https://cdn.mos.cms.futurecdn.net/ve5wF4LNKW8rgJH3ZRUtK5.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><p><strong>The following BF6 codes can be claimed for rewards:</strong></p><ul><li><strong>ACE</strong> – "Buzz the Tower" Playercard Sticker [179]</li><li><strong>PHOENIX</strong> – "Phoenix Flight" Attack Helicopter Skin [178]</li><li><strong>AVIATOR</strong> – "Top Aviator" Playercard Title [176]</li><li><strong>GHOSTRIDER</strong> – "Ghostrider" Uniform Patch [175]</li><li><strong>SKILLISSUES4</strong> – "Skill Issue" Playercard Title [172]</li><li><strong>ILOVEPORTALS4</strong> – "Built Different" Playercard Title [171]</li><li><strong>BATTLEDADS4</strong> – "Battledad" Playercard Title [170]</li><li><strong>AKAJOHNS4</strong> – "AKA John" Playercard Title [169]</li></ul><p>As you can see, there are a decent number of Battlefield 6 codes available that mainly unlock Playercard Titles, though other cosmetics including a uniform patch and a vehicle skin for the Attack Helicopter are also included. The number in brackets shown after each reward represents what is displayed when you redeem each promo through the website.</p><h2 class="article-body__section" id="section-how-to-redeem-battlefield-6-codes"><span>How to redeem Battlefield 6 codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fm3ySusXEkfF2KEi2JAjP5" name="battlefield-6-how-to-redeem-codes-asset-code-9-2026" alt="An infographic showing the process for how to redeem Battlefield 6 codes" src="https://cdn.mos.cms.futurecdn.net/fm3ySusXEkfF2KEi2JAjP5.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><p>To redeem BF6 codes, you need to visit the <a href="https://www.ea.com/games/battlefield/battlefield-6/redeem" target="_blank" rel="nofollow">official code redemption page</a> and log in with your EA account. Next, click on the <strong>REDEEM </strong>button and an "Enter your product code" pop up will appear, with a text box to type in a promo before hitting the <strong>Next </strong>button. You should then see a "Confirm code activation" pop up stating product <strong>Battlefield 6 Reward - [xxx] </strong>with the number matching the one shown next to the reward on the list above.</p><p>Use the <strong>Confirm </strong>button to finish this process and claim your reward, but note that expired codes or promos you have used before will still appear on the activation pop up, and an error message won't appear until you hit that Confirm button. Once claimed, your reward will be available next time you log into Battlefield 6 or Redsec, and confirmed by an inbox message.</p><h3 class="article-body__section" id="section-expired-battlefield-6-codes"><span>Expired Battlefield 6 codes</span></h3><ul><li><del>TAKEOFF</del> – Standard XP Booster [173]</li><li><del>WELCOMES4</del> – 60-minute Hardware XP Booster [168]</li></ul><p>There have been a couple of recently expired Battlefield 6 codes, which were both for XP Boosters and these seem to have been cut off faster than the cosmetic rewards. There's no guarantee how long the rest of the promos will remain active for, so make sure you add them to your account now even if you don't currently have access to BF6 or Redsec as they'll be there waiting for you in the future.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ The Blood of Dawnwalker's lack of stealth makes this Witcher 3-like feel incomplete ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I'm not done with <a href="https://www.gamesradar.com/uk/blood-of-dawnwalker/"><u>The Blood of Dawnwalker</u></a> yet, but so far, I think it's a hell of an RPG that has its own voice while still feeling a little familiar. The limitations of Rebel Wolves' first dark fantasy action RPG are obvious, but easy to accept when <a href="https://www.gamesradar.com/witcher-3-guide/"><u>The Witcher 3</u></a>'s pedigree permeates the whole thing. It's sorely missing a stealth system, though.</p><p>The <a href="https://www.gamesradar.com/best-open-world-games/"><u>best open-world games</u></a> needn't allow players to sneak around just because, but having actual stealth mechanics might be useful when you're roleplaying as a half-vampire Dawnwalker who gains all sorts of shadowy tricks at night. This makes it feel like a chunk of the game was excised during development: Walking on walls and teleporting is allowed, but it feels odd – and incomplete – to infiltrate enemy bases this way only to be thrown into a fight the moment you trigger an enemy's MMORPG-like aggression radius.</p><p>The inability to be a silent killer also creates tension between the game's (otherwise fantastic) writing, impacting the way Coen embarks upon his perilous mission to save his loved ones. While I'm counting on Rebel Wolves to smartly iterate and expand on the formula in the <a href="https://www.gamesradar.com/games/action-rpg/the-blood-of-dawnwalker-studio-is-hiring-for-a-sequel-after-selling-1-million-copies-in-3-days-were-not-resting-on-our-laurels/"><u>now-confirmed sequel</u></a>, I think The Blood of Dawnwalker's biggest weakness is playing things overly safe when it comes to dispatching enemies.</p><h2 id="claws-need-laws">Claws need laws</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SZsXPar2VVeuf2Uu9aZ3fL" name="DawnwalkerStealth_1" alt="The Blood of Dawnwalker screenshot" src="https://cdn.mos.cms.futurecdn.net/SZsXPar2VVeuf2Uu9aZ3fL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">"Defanged"</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c2HVVkkZ2MP7qZcuCandum" name="The Blood of Dawnwalker" caption="" alt="The Blood of Dawnwalker gameplay, showing Coen and his father looking at a distant tower beneath the mountains" src="https://cdn.mos.cms.futurecdn.net/c2HVVkkZ2MP7qZcuCandum.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action-rpg/the-blood-of-dawnwalker-review/"><strong>The Blood of Dawnwalker review</strong></a><strong>: "Despite clear Witcher 3 DNA, I wish this vampire RPG was messier"</strong></p></div></div><p>Some suspension of disbelief is required to accept that Coen is picking fights all over Vale Sangora without protecting his identity in order to undermine the Vrakhiri's invasion and control efforts. He makes a point early on that hitting the vampiric villains where it hurts is key to eventually saving his family. But making a ruckus too fast is problematic, as he takes a while to go from confused (albeit combat-ready) peasant to folk anti-hero. This is acknowledged right after the prologue: He's just too weak to draw more attention to himself than necessary.</p><p>Regardless, you're soon taking down entire outposts and clearing dungeons as Coen, the guy with disturbingly strange powers and foul-tasting Dawnwalker blood that even big boss Brencis couldn't stomach. There's an entire Far Cry-like zoned system in place that makes the leader's bloodthirsty captains (here called boyars) react to disruptions you create in their respective domains before triggering a confrontation with each. But while stronger warriors are sent to hunt you down and locations get more fortified – or locked off completely – as you grow stronger and grow your notoriety, the evildoers always feel too lenient.</p><p>As we've seen in other open-world games with infamy systems, there's no easy answer to the dilemma of properly reacting to players' chaotic actions in ways that both preserves the credibility of the established narrative <em>and </em>dynamically raises the challenge. Coen is a unique kind of menace, though. Whether day or at night, he's charging into conflict, sword out, ready for a proper melee. Even when he's walking around the city of Svartrau, he doesn't seem to mind being recognized until it's too late. I know he's no Agent 47 or Ezio Auditore, but this disconnect makes me wish The Blood of Dawnwalker had even more friction baked in.</p><h2 id="bat-among-the-pigeons">Bat among the pigeons</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RSaW2WxcmAr6tevcULxGpL" name="DawnwalkerStealth_2" alt="The Blood of Dawnwalker screenshot" src="https://cdn.mos.cms.futurecdn.net/RSaW2WxcmAr6tevcULxGpL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><div><blockquote><p>It feels shockingly archaic and rigid for an action RPG that's delightfully bold and playful in other respects</p></blockquote></div><p>On a purely mechanical and visceral level, not being able to slice some throats in silence or properly drain soldiers without alerting their entire garrison is just disappointing. The game allows Coen to hit first as a Vrakhiri with a teleport-bite attack, but this first game simply wasn't built with sneak attacks in mind. 90% of the time, some grunt will smack you before you've started to properly absorb their mate's blood.</p><p>Similarly, the instant-kill drop attack that can be learned later on is a nice combat starter and a tease of what a stealth system that borrows from open-world greats such as <a href="https://www.gamesradar.com/games/action/ghost-of-yotei-finds-peace-in-violence-and-is-unquestionably-ps5s-most-relaxing-revenge-story/"><u>Ghost of Yotei</u></a> could be like in this setting. But it's never expanded on. You instantly go from undetected to swarmed, and any attempt to crouch and slowly navigate a camp will also result in melees that even trap you with invisible walls at times if you try to run away. It feels shockingly archaic and rigid for an action RPG that's delightfully bold and playful in other respects, even if I actually really enjoy what the game's peculiar combat system is going for.</p><p>I get that Rebel Wolves shares a ton of DNA with CD Projekt Red still, but about half of The Blood of Dawnwalker is just screaming to behave like something other than The Witcher 3. As much as I love that game, Geralt of Rivia was a skilled monster hunter. Coen is a different breed of killer, especially when his fangs and claws come out and he's dashing and teleporting across the rooftops like Corvo in <a href="https://www.gamesradar.com/games/action-rpg/arkane-was-about-to-go-under-before-it-committed-to-dishonored-former-lead-says-we-had-4-months-of-money-left/"><u>Dishonored</u></a>. It may be too late to alter what this new fantasy RPG is and isn't, but looking at the bright future ahead, I'm hoping for a more varied and sneaky vampire simulation come the sequel.</p><p><em></em><a href="https://www.gamesradar.com/games/rpg/the-blood-of-dawnwalker-patch-notes-are-among-the-funniest-ive-read-axing-the-one-red-pipe-asset-we-werent-supposed-to-use-and-silencing-dead-npcs-who-could-still-talk/"><em>The Blood of Dawnwalker patch notes are among the funniest I've read, axing the "one red pipe asset we weren't supposed to use" and silencing dead NPCs who could still talk.</em></a><em></em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/the-blood-of-dawnwalkers-lack-of-stealth-makes-this-witcher-3-like-feel-incomplete/</link>
                                                                            <description>
                            <![CDATA[ Roleplaying as a vampire falls flat if I can't sneak around in the shadows ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 18:16:12 +0000</updated>
                                                                                                                                            <category><![CDATA[RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Fran Ruiz ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/eqC6vQRNZNdJUn9LRTh85C.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Blood of Dawnwalker screenshot]]></media:description>                                                            <media:text><![CDATA[The Blood of Dawnwalker screenshot]]></media:text>
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                                <p>I'm not done with <a href="https://www.gamesradar.com/uk/blood-of-dawnwalker/"><u>The Blood of Dawnwalker</u></a> yet, but so far, I think it's a hell of an RPG that has its own voice while still feeling a little familiar. The limitations of Rebel Wolves' first dark fantasy action RPG are obvious, but easy to accept when <a href="https://www.gamesradar.com/witcher-3-guide/"><u>The Witcher 3</u></a>'s pedigree permeates the whole thing. It's sorely missing a stealth system, though.</p><p>The <a href="https://www.gamesradar.com/best-open-world-games/"><u>best open-world games</u></a> needn't allow players to sneak around just because, but having actual stealth mechanics might be useful when you're roleplaying as a half-vampire Dawnwalker who gains all sorts of shadowy tricks at night. This makes it feel like a chunk of the game was excised during development: Walking on walls and teleporting is allowed, but it feels odd – and incomplete – to infiltrate enemy bases this way only to be thrown into a fight the moment you trigger an enemy's MMORPG-like aggression radius.</p><p>The inability to be a silent killer also creates tension between the game's (otherwise fantastic) writing, impacting the way Coen embarks upon his perilous mission to save his loved ones. While I'm counting on Rebel Wolves to smartly iterate and expand on the formula in the <a href="https://www.gamesradar.com/games/action-rpg/the-blood-of-dawnwalker-studio-is-hiring-for-a-sequel-after-selling-1-million-copies-in-3-days-were-not-resting-on-our-laurels/"><u>now-confirmed sequel</u></a>, I think The Blood of Dawnwalker's biggest weakness is playing things overly safe when it comes to dispatching enemies.</p><h2 id="claws-need-laws">Claws need laws</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SZsXPar2VVeuf2Uu9aZ3fL" name="DawnwalkerStealth_1" alt="The Blood of Dawnwalker screenshot" src="https://cdn.mos.cms.futurecdn.net/SZsXPar2VVeuf2Uu9aZ3fL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">"Defanged"</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c2HVVkkZ2MP7qZcuCandum" name="The Blood of Dawnwalker" caption="" alt="The Blood of Dawnwalker gameplay, showing Coen and his father looking at a distant tower beneath the mountains" src="https://cdn.mos.cms.futurecdn.net/c2HVVkkZ2MP7qZcuCandum.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action-rpg/the-blood-of-dawnwalker-review/"><strong>The Blood of Dawnwalker review</strong></a><strong>: "Despite clear Witcher 3 DNA, I wish this vampire RPG was messier"</strong></p></div></div><p>Some suspension of disbelief is required to accept that Coen is picking fights all over Vale Sangora without protecting his identity in order to undermine the Vrakhiri's invasion and control efforts. He makes a point early on that hitting the vampiric villains where it hurts is key to eventually saving his family. But making a ruckus too fast is problematic, as he takes a while to go from confused (albeit combat-ready) peasant to folk anti-hero. This is acknowledged right after the prologue: He's just too weak to draw more attention to himself than necessary.</p><p>Regardless, you're soon taking down entire outposts and clearing dungeons as Coen, the guy with disturbingly strange powers and foul-tasting Dawnwalker blood that even big boss Brencis couldn't stomach. There's an entire Far Cry-like zoned system in place that makes the leader's bloodthirsty captains (here called boyars) react to disruptions you create in their respective domains before triggering a confrontation with each. But while stronger warriors are sent to hunt you down and locations get more fortified – or locked off completely – as you grow stronger and grow your notoriety, the evildoers always feel too lenient.</p><p>As we've seen in other open-world games with infamy systems, there's no easy answer to the dilemma of properly reacting to players' chaotic actions in ways that both preserves the credibility of the established narrative <em>and </em>dynamically raises the challenge. Coen is a unique kind of menace, though. Whether day or at night, he's charging into conflict, sword out, ready for a proper melee. Even when he's walking around the city of Svartrau, he doesn't seem to mind being recognized until it's too late. I know he's no Agent 47 or Ezio Auditore, but this disconnect makes me wish The Blood of Dawnwalker had even more friction baked in.</p><h2 id="bat-among-the-pigeons">Bat among the pigeons</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RSaW2WxcmAr6tevcULxGpL" name="DawnwalkerStealth_2" alt="The Blood of Dawnwalker screenshot" src="https://cdn.mos.cms.futurecdn.net/RSaW2WxcmAr6tevcULxGpL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><div><blockquote><p>It feels shockingly archaic and rigid for an action RPG that's delightfully bold and playful in other respects</p></blockquote></div><p>On a purely mechanical and visceral level, not being able to slice some throats in silence or properly drain soldiers without alerting their entire garrison is just disappointing. The game allows Coen to hit first as a Vrakhiri with a teleport-bite attack, but this first game simply wasn't built with sneak attacks in mind. 90% of the time, some grunt will smack you before you've started to properly absorb their mate's blood.</p><p>Similarly, the instant-kill drop attack that can be learned later on is a nice combat starter and a tease of what a stealth system that borrows from open-world greats such as <a href="https://www.gamesradar.com/games/action/ghost-of-yotei-finds-peace-in-violence-and-is-unquestionably-ps5s-most-relaxing-revenge-story/"><u>Ghost of Yotei</u></a> could be like in this setting. But it's never expanded on. You instantly go from undetected to swarmed, and any attempt to crouch and slowly navigate a camp will also result in melees that even trap you with invisible walls at times if you try to run away. It feels shockingly archaic and rigid for an action RPG that's delightfully bold and playful in other respects, even if I actually really enjoy what the game's peculiar combat system is going for.</p><p>I get that Rebel Wolves shares a ton of DNA with CD Projekt Red still, but about half of The Blood of Dawnwalker is just screaming to behave like something other than The Witcher 3. As much as I love that game, Geralt of Rivia was a skilled monster hunter. Coen is a different breed of killer, especially when his fangs and claws come out and he's dashing and teleporting across the rooftops like Corvo in <a href="https://www.gamesradar.com/games/action-rpg/arkane-was-about-to-go-under-before-it-committed-to-dishonored-former-lead-says-we-had-4-months-of-money-left/"><u>Dishonored</u></a>. It may be too late to alter what this new fantasy RPG is and isn't, but looking at the bright future ahead, I'm hoping for a more varied and sneaky vampire simulation come the sequel.</p><p><em></em><a href="https://www.gamesradar.com/games/rpg/the-blood-of-dawnwalker-patch-notes-are-among-the-funniest-ive-read-axing-the-one-red-pipe-asset-we-werent-supposed-to-use-and-silencing-dead-npcs-who-could-still-talk/"><em>The Blood of Dawnwalker patch notes are among the funniest I've read, axing the "one red pipe asset we weren't supposed to use" and silencing dead NPCs who could still talk.</em></a><em></em></p>
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                                                            <title><![CDATA[ Have women's roles in games truly evolved since the days of damsels in distress? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Are women in games still reduced to roles like damsels in distress, femme fatales, or dead wives? That's the discussion for this week's episode of the G+RLS podcast. </p><p>Serena, Emma-Jane, Ashley, and myself set to work debating whether women's roles have truly come a long way - but the TL;DR answer is yes. We touch on games like God of War Laufey and GTA 6 that are both on the way, but also the games that have done really well representing women over the years. </p><p>And of course all the ways the games industry still has room to improve, and the ways its failed so far. It's a complicated subject as you'd expect.</p><p>You can watch the brand new episode above, and do let us know what you think in the comments!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj2vRX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj2vRX.js" async></script><p>If you're new here, G+RLS is the GamesRadar+ podcast that tells the stories of women who game and the games they play. We have a new episode every other Friday, alternating between team chats discussing the issues we've faced, and the thoughts and concerns we have about the games industry, and interviews with creators, developers, voice actors and more.</p><p>Join us for a new episode every other Friday and let us know what you'd love to hear us talking about. We're available on YouTube, <a href="https://open.spotify.com/show/033OWMrr4tJe6t0wQLbqiO" target="_blank">Spotify</a>, <a href="https://podcasts.apple.com/podcast/id6790543346" target="_blank">Apple Podcasts</a>, <a href="https://www.deezer.com/us/show/1003405772" target="_blank">Deezer</a>, and <a href="https://www.deezer.com/us/show/1003405772" target="_blank">Amazon Music</a>. </p><p>You can also watch the fifth episode below! </p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/have-womens-roles-in-games-truly-evolved-since-the-days-of-damsels-in-distress/</link>
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                            <![CDATA[ Episode 5 of the GamesRadar+ G+RLS podcast is here! ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ sam.loveridge@futurenet.com (Sam Loveridge) ]]></author>                    <dc:creator><![CDATA[ Sam Loveridge ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JKVzu4Buf8nmwkrwf2LnoF.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / EA]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The GamesRadar+ G+RLS podcast logo with the words &quot;damsels in distress&quot; underneath, accompanying by a picture of the two female lead characters from Split Fiction]]></media:description>                                                            <media:text><![CDATA[The GamesRadar+ G+RLS podcast logo with the words &quot;damsels in distress&quot; underneath, accompanying by a picture of the two female lead characters from Split Fiction]]></media:text>
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                            <article>
                                <p>Are women in games still reduced to roles like damsels in distress, femme fatales, or dead wives? That's the discussion for this week's episode of the G+RLS podcast. </p><p>Serena, Emma-Jane, Ashley, and myself set to work debating whether women's roles have truly come a long way - but the TL;DR answer is yes. We touch on games like God of War Laufey and GTA 6 that are both on the way, but also the games that have done really well representing women over the years. </p><p>And of course all the ways the games industry still has room to improve, and the ways its failed so far. It's a complicated subject as you'd expect.</p><p>You can watch the brand new episode above, and do let us know what you think in the comments!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj2vRX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj2vRX.js" async></script><p>If you're new here, G+RLS is the GamesRadar+ podcast that tells the stories of women who game and the games they play. We have a new episode every other Friday, alternating between team chats discussing the issues we've faced, and the thoughts and concerns we have about the games industry, and interviews with creators, developers, voice actors and more.</p><p>Join us for a new episode every other Friday and let us know what you'd love to hear us talking about. We're available on YouTube, <a href="https://open.spotify.com/show/033OWMrr4tJe6t0wQLbqiO" target="_blank">Spotify</a>, <a href="https://podcasts.apple.com/podcast/id6790543346" target="_blank">Apple Podcasts</a>, <a href="https://www.deezer.com/us/show/1003405772" target="_blank">Deezer</a>, and <a href="https://www.deezer.com/us/show/1003405772" target="_blank">Amazon Music</a>. </p><p>You can also watch the fifth episode below! </p>
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                                                            <title><![CDATA[ With Persona 6 still a total unknown, Atlus announces Persona 30th anniversary stream for this month ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Atlus has announced a broadcast celebrating the 30th anniversary of the Persona series, and speculation is already rampant about whether we'll see <a href="https://www.gamesradar.com/games/persona-6-guide/">Persona 6</a>.</p><p>After almost 10 years since Persona 5 first released, we finally got our first look at Persona 6 earlier this year during the 2026 <a href="https://www.gamesradar.com/uk/tag/summer-game-fest/">Summer Game Fest</a> <a href="https://www.gamesradar.com/uk/tag/xbox-showcase/">Xbox showcase</a>, and we now know… pretty much as much as we did the moment Persona 5 released (I mean we all knew it would be green by process of elimination anyway). Well, that was until <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-persona-6-and-various-unannounced-games-allegedly-see-their-achievements-go-public-as-part-of-massive-steam-leak/">Steam seemingly leaked all </a><a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-persona-6-and-various-unannounced-games-allegedly-see-their-achievements-go-public-as-part-of-massive-steam-leak/" target="_blank">the game's achievements</a>, but as for official news, we don't know much. </p><p>That being said, the game is rumored to release sometime next year, backed by confirmation of a PS5 physical copy, <a href="https://www.gamesradar.com/games/persona/persona-6-will-have-a-physical-ps5-copy-leaving-fans-convinced-atlus-is-releasing-the-jrpg-before-sony-ditches-discs-in-2028/" target="_blank">which puts</a><a href="https://www.gamesradar.com/games/persona/persona-6-will-have-a-physical-ps5-copy-leaving-fans-convinced-atlus-is-releasing-the-jrpg-before-sony-ditches-discs-in-2028/" target="_blank"> it before the January 2028 cutoff</a> Sony gave before abandoning discs. Not to <a href="https://www.gamesradar.com/games/persona/persona-6-is-rated-m-for-nudity-and-swears-and-im-now-wondering-if-the-jrpg-might-not-be-as-far-from-launch-as-we-all-feared/">mention an M rating</a>, which typically implies a game isn't too far off. </p><p><a href="https://personacentral.com/p30th-broadcast/" target="_blank">Atlus has announced</a> that it'll be hosting a Persona 30th anniversary celebration stream on September 20, 2026, featuring guest appearances by actors and musicians from the series' past, as well as Persona series producer Kazuhisa Wada, with discussions, live performances, and merch announcements confirmed. </p><p>Naturally, everyone is wondering whether Persona 6 will make an appearance, but few are hopeful. A <a href="https://www.resetera.com/threads/persona-30th-anniversary-broadcast-announced-for-sept-20-will-we-see-first-p6-footage-or-just-merch-music.1629982/" target="_blank">Resetera thread</a> about the event included a poll, in which only 20% of respondents believe we'll see Persona 6 gameplay, with the rest being somewhat realistic. One response reads "I want to vote for gameplay, but I know in my heart it won't happen," while another adds "You'll get Atlus/Persona branded soap, and you'll like it."</p><p>Elsewhere, others generally agree that Persona 6 won't be shown at all until after Persona 4: Golden releases. This would somewhat match the releases Persona 3 Reload and Metaphor ReFantazio, which released the same year in 2024, with the latter not getting much in terms of trailers until after the Persona 3 remake was released. </p><p><a href="https://www.gamesradar.com/games/persona/persona-4-revival-is-the-best-looking-persona-to-date-and-after-1-hour-playing-im-already-desperate-to-return-to-inaba/"><em>Persona 4 Revival is the best-looking Persona to date, and after 1 hour playing, I'm already desperate to return to Inaba.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex7AaX"></div>                            </div>                            <script src="https://kwizly.com/embed/ex7AaX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/persona/with-persona-6-still-a-total-unknown-atlus-announces-persona-30th-anniversary-stream-for-this-month/</link>
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                            <![CDATA[ "You'll get Atlus/Persona branded soap, and you'll like it," fans say ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 13:17:10 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 13:30:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Persona]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The green Persona 6 logo]]></media:description>                                                            <media:text><![CDATA[The green Persona 6 logo]]></media:text>
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                                <p>Atlus has announced a broadcast celebrating the 30th anniversary of the Persona series, and speculation is already rampant about whether we'll see <a href="https://www.gamesradar.com/games/persona-6-guide/">Persona 6</a>.</p><p>After almost 10 years since Persona 5 first released, we finally got our first look at Persona 6 earlier this year during the 2026 <a href="https://www.gamesradar.com/uk/tag/summer-game-fest/">Summer Game Fest</a> <a href="https://www.gamesradar.com/uk/tag/xbox-showcase/">Xbox showcase</a>, and we now know… pretty much as much as we did the moment Persona 5 released (I mean we all knew it would be green by process of elimination anyway). Well, that was until <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-persona-6-and-various-unannounced-games-allegedly-see-their-achievements-go-public-as-part-of-massive-steam-leak/">Steam seemingly leaked all </a><a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-persona-6-and-various-unannounced-games-allegedly-see-their-achievements-go-public-as-part-of-massive-steam-leak/" target="_blank">the game's achievements</a>, but as for official news, we don't know much. </p><p>That being said, the game is rumored to release sometime next year, backed by confirmation of a PS5 physical copy, <a href="https://www.gamesradar.com/games/persona/persona-6-will-have-a-physical-ps5-copy-leaving-fans-convinced-atlus-is-releasing-the-jrpg-before-sony-ditches-discs-in-2028/" target="_blank">which puts</a><a href="https://www.gamesradar.com/games/persona/persona-6-will-have-a-physical-ps5-copy-leaving-fans-convinced-atlus-is-releasing-the-jrpg-before-sony-ditches-discs-in-2028/" target="_blank"> it before the January 2028 cutoff</a> Sony gave before abandoning discs. Not to <a href="https://www.gamesradar.com/games/persona/persona-6-is-rated-m-for-nudity-and-swears-and-im-now-wondering-if-the-jrpg-might-not-be-as-far-from-launch-as-we-all-feared/">mention an M rating</a>, which typically implies a game isn't too far off. </p><p><a href="https://personacentral.com/p30th-broadcast/" target="_blank">Atlus has announced</a> that it'll be hosting a Persona 30th anniversary celebration stream on September 20, 2026, featuring guest appearances by actors and musicians from the series' past, as well as Persona series producer Kazuhisa Wada, with discussions, live performances, and merch announcements confirmed. </p><p>Naturally, everyone is wondering whether Persona 6 will make an appearance, but few are hopeful. A <a href="https://www.resetera.com/threads/persona-30th-anniversary-broadcast-announced-for-sept-20-will-we-see-first-p6-footage-or-just-merch-music.1629982/" target="_blank">Resetera thread</a> about the event included a poll, in which only 20% of respondents believe we'll see Persona 6 gameplay, with the rest being somewhat realistic. One response reads "I want to vote for gameplay, but I know in my heart it won't happen," while another adds "You'll get Atlus/Persona branded soap, and you'll like it."</p><p>Elsewhere, others generally agree that Persona 6 won't be shown at all until after Persona 4: Golden releases. This would somewhat match the releases Persona 3 Reload and Metaphor ReFantazio, which released the same year in 2024, with the latter not getting much in terms of trailers until after the Persona 3 remake was released. </p><p><a href="https://www.gamesradar.com/games/persona/persona-4-revival-is-the-best-looking-persona-to-date-and-after-1-hour-playing-im-already-desperate-to-return-to-inaba/"><em>Persona 4 Revival is the best-looking Persona to date, and after 1 hour playing, I'm already desperate to return to Inaba.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex7AaX"></div>                            </div>                            <script src="https://kwizly.com/embed/ex7AaX.js" async></script>
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                                                            <title><![CDATA[ Good Smile Company is re-releasing the Crash Bandicoot Nendoroid just in time for the iconic marsupial's 30th anniversary ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Good Smile Company is getting in on the Crash Bandicoot 30th Anniversary festivities by re-releasing his cute and chibi Nendoroid figure, and my inner '90s kid is frothing at the mouth. <br><br>The <a href="https://www.goodsmileus.com/products/nendoroid-crash-bandicoot-67448?_pos=1&_sid=bffa24bde&_ss=r" target="_blank">$53.99 (via Good Smile Company)</a> toy features Crash in all his orange-colored, jeans-wearing glory, and like the rest of the Nendoroid line-up, it includes swappable parts so you can recreate your favorite scenes and poses. You've got extra arms, and even a spare eye and tongue to play around with, but most importantly, Good Smile made sure to include Crash's iconic pal, Aku Aku.</p><p>Aku Aku does not make the iconic "ooga-booga" sound when you slap him on Crash's face, but he still looks absolutely adorable in Nendoroid form. Just beware that if you want him, and a little posable Crash to keep amongst the <a href="https://www.gamesradar.com/games/crash-bandicoot/crash-bandicoot-turns-30-this-week-heres-everything-you-need-to-party-like-its-1996/">best Crash Bandicoot merch</a> in your collection, the pre-order window closes on October 20 next month. </p>        <div class="featured_product_block featured_block_horizontal" data-id="7a523e2c-add2-11f1-a93c-a3db381b1573">            <a href="https://www.goodsmileus.com/products/nendoroid-crash-bandicoot-67448?_pos=1&_sid=bffa24bde&_ss=r" data-model-name="Crash Bandicoot™ - Nendoroid Crash Bandicoot Figure (rerelease)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:114.35%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/69VKYam4dQUgJwB6TXQwaC.png" alt="Image of the Crash Bandicoot Nendoroid with a white background."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Good Smile Company</div>                                        <div class="featured__title">Crash Bandicoot™ - Nendoroid Crash Bandicoot Figure (rerelease)</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Good Smile Company now has an official UK storefront too, where you can find Crash for <a href="https://www.goodsmile.uk/item/Good-Smile-Company/Crash-Bandicoot-4-Its-About-Time-Nendoroid-Crash-Bandicoot/EG" target="_blank">£59.95</a>, and expect him to start shipping from 14th July, 2027.</p></p>                </div>                            </div>        </div><div  class="fancy-box"><div class="fancy_box-title">Need more Nendoroids?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RsreUDKwrFFEJTseVNYQTW" name="zelda-nendo-02" caption="" alt="Photo of the Wind Waker Link nendoroid figure looking to the left." src="https://cdn.mos.cms.futurecdn.net/RsreUDKwrFFEJTseVNYQTW.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p class="fancy-box__body-text">Nendoroids come in all shapes and sizes. If you're not a Crash Bandicoot fan, check out the full range of posable chibi figures starting at <a data-analytics-id="inline-link" href="https://www.amazon.com/s?k=nendoroid&crid=2OZE5PZPKCED1&sprefix=nendoroid%2Caps%2C213&ref=nb_sb_noss_1" target="_blank">$34 on Amazon,</a> for figures based on everyone from Link to Hatsune Miku.</p></div></div><p>I don't know about you, but as someone who remembers clutching the original gray PlayStation controller in their hand and looking longingly at the screen as Crash typhooned his way through crates and skunks, I feel like I'm turning into a pile of dust acknowledging his 30th anniversary. Yet this re-release of the incredibly detailed figure is giving me reason to stay on earth and not disappear off into the wind.</p><p>Sculpter toytec D.T.C has really outdone themselves with this toy, as Crash looks like he jumped straight out of Crash Bandicoot 4: It's About Time. While I would have preferred if they took more inspiration from the original PS1 games, the details are glorious. From the 3D tufts of hair on Crash's arms to the markings on his gloves, this is probably one of the best depictions I've seen of the iconic game mascot in toy form.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2SU3PGy99z4dzkPpbNQTY9.jpg" alt="Image of the Crash Bandicoot Nendoroid with the Aku Aku mask on." /><figcaption><small role="credit">Good Smile Company/2026 Activision Publishing, Inc.</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GpgrRK9U67eKavLUM3FSX9.jpg" alt="Image of the Crash Bandicoot Nendoroid by Good Smile Company." /><figcaption><small role="credit">Good Smile Company/2026 Activision Publishing, Inc.</small></figcaption></figure></figure><p>Of course, what makes any Nendoroid special is not just how adorable these chibi-inspired toys look, but what you can do with them. As I mentioned earlier, you can attach Aku Aku to Crash's face just like in the game series. While that doesn't grant this toy a short stint of invincibility, as a neat detail, the figure includes an additional stand so you can pose the sentient mask next to Crash instead.<br><br>That detail alone is what has me hammering to pre-order this Nendoroid while I still can. Aku Aku was such a prominent part of my PlayStation-playing childhood, and I love that Good Smile thought to allow you to pose him on or alongside Crash. Again, the only thing that'd make it sweeter would be if Good Smile packaged in a polygonal version of the iconic sidekick, but maybe we'll get a PS1-looking Crash toy in the future.<br><br>If you want a little articulated Crash Bandicoot for yourself, you can pre-order him now from the US or UK Good Smile Company online stores. Just be warned that while the pre-order window closes on October 20, he won't arrive at your door until between April 1 to June 30, 2027. It's a long time to wait, but the pure, nostalgia-fueled detail on display should make it worth it.</p><ul><li><strong>View all Good Smile Company Nendoroid toys </strong><a href="https://www.amazon.com/s?k=nendoroid+figure&crid=183K3BAXSTZOL&sprefix=nendoroid+figu%2Caps%2C227&ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>For more cool collectibles, check out the </em><a href="https://www.gamesradar.com/best-lego-sets-and-kits/"><em>best Lego sets</em></a><em>.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/toys-collectibles/good-smile-company-is-re-releasing-the-crash-bandicoot-nendoroid-just-in-time-for-the-iconic-marsupials-30th-anniversary/</link>
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                            <![CDATA[ Crash Bandicoot is celebrating his 30th anniversary, and Good Smile Company is celebrating by re-releasing his adorable Nendoroid figure. ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 11:45:44 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 13:05:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Toys & Collectibles]]></category>
                                                    <category><![CDATA[Crash Bandicoot]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Good Smile Company/2026 Activision Publishing, Inc.]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Image of the Crash Bandicoot Nendoroid toy with Aku Aku to his side.]]></media:description>                                                            <media:text><![CDATA[Image of the Crash Bandicoot Nendoroid toy with Aku Aku to his side.]]></media:text>
                                <media:title type="plain"><![CDATA[Image of the Crash Bandicoot Nendoroid toy with Aku Aku to his side.]]></media:title>
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                                <p>Good Smile Company is getting in on the Crash Bandicoot 30th Anniversary festivities by re-releasing his cute and chibi Nendoroid figure, and my inner '90s kid is frothing at the mouth. <br><br>The <a href="https://www.goodsmileus.com/products/nendoroid-crash-bandicoot-67448?_pos=1&_sid=bffa24bde&_ss=r" target="_blank">$53.99 (via Good Smile Company)</a> toy features Crash in all his orange-colored, jeans-wearing glory, and like the rest of the Nendoroid line-up, it includes swappable parts so you can recreate your favorite scenes and poses. You've got extra arms, and even a spare eye and tongue to play around with, but most importantly, Good Smile made sure to include Crash's iconic pal, Aku Aku.</p><p>Aku Aku does not make the iconic "ooga-booga" sound when you slap him on Crash's face, but he still looks absolutely adorable in Nendoroid form. Just beware that if you want him, and a little posable Crash to keep amongst the <a href="https://www.gamesradar.com/games/crash-bandicoot/crash-bandicoot-turns-30-this-week-heres-everything-you-need-to-party-like-its-1996/">best Crash Bandicoot merch</a> in your collection, the pre-order window closes on October 20 next month. </p>        <div class="featured_product_block featured_block_horizontal" data-id="7a523e2c-add2-11f1-a93c-a3db381b1573">            <a href="https://www.goodsmileus.com/products/nendoroid-crash-bandicoot-67448?_pos=1&_sid=bffa24bde&_ss=r" data-model-name="Crash Bandicoot™ - Nendoroid Crash Bandicoot Figure (rerelease)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:114.35%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/69VKYam4dQUgJwB6TXQwaC.png" alt="Image of the Crash Bandicoot Nendoroid with a white background."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Good Smile Company</div>                                        <div class="featured__title">Crash Bandicoot™ - Nendoroid Crash Bandicoot Figure (rerelease)</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Good Smile Company now has an official UK storefront too, where you can find Crash for <a href="https://www.goodsmile.uk/item/Good-Smile-Company/Crash-Bandicoot-4-Its-About-Time-Nendoroid-Crash-Bandicoot/EG" target="_blank">£59.95</a>, and expect him to start shipping from 14th July, 2027.</p></p>                </div>                            </div>        </div><div  class="fancy-box"><div class="fancy_box-title">Need more Nendoroids?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RsreUDKwrFFEJTseVNYQTW" name="zelda-nendo-02" caption="" alt="Photo of the Wind Waker Link nendoroid figure looking to the left." src="https://cdn.mos.cms.futurecdn.net/RsreUDKwrFFEJTseVNYQTW.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p class="fancy-box__body-text">Nendoroids come in all shapes and sizes. If you're not a Crash Bandicoot fan, check out the full range of posable chibi figures starting at <a data-analytics-id="inline-link" href="https://www.amazon.com/s?k=nendoroid&crid=2OZE5PZPKCED1&sprefix=nendoroid%2Caps%2C213&ref=nb_sb_noss_1" target="_blank">$34 on Amazon,</a> for figures based on everyone from Link to Hatsune Miku.</p></div></div><p>I don't know about you, but as someone who remembers clutching the original gray PlayStation controller in their hand and looking longingly at the screen as Crash typhooned his way through crates and skunks, I feel like I'm turning into a pile of dust acknowledging his 30th anniversary. Yet this re-release of the incredibly detailed figure is giving me reason to stay on earth and not disappear off into the wind.</p><p>Sculpter toytec D.T.C has really outdone themselves with this toy, as Crash looks like he jumped straight out of Crash Bandicoot 4: It's About Time. While I would have preferred if they took more inspiration from the original PS1 games, the details are glorious. From the 3D tufts of hair on Crash's arms to the markings on his gloves, this is probably one of the best depictions I've seen of the iconic game mascot in toy form.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2SU3PGy99z4dzkPpbNQTY9.jpg" alt="Image of the Crash Bandicoot Nendoroid with the Aku Aku mask on." /><figcaption><small role="credit">Good Smile Company/2026 Activision Publishing, Inc.</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GpgrRK9U67eKavLUM3FSX9.jpg" alt="Image of the Crash Bandicoot Nendoroid by Good Smile Company." /><figcaption><small role="credit">Good Smile Company/2026 Activision Publishing, Inc.</small></figcaption></figure></figure><p>Of course, what makes any Nendoroid special is not just how adorable these chibi-inspired toys look, but what you can do with them. As I mentioned earlier, you can attach Aku Aku to Crash's face just like in the game series. While that doesn't grant this toy a short stint of invincibility, as a neat detail, the figure includes an additional stand so you can pose the sentient mask next to Crash instead.<br><br>That detail alone is what has me hammering to pre-order this Nendoroid while I still can. Aku Aku was such a prominent part of my PlayStation-playing childhood, and I love that Good Smile thought to allow you to pose him on or alongside Crash. Again, the only thing that'd make it sweeter would be if Good Smile packaged in a polygonal version of the iconic sidekick, but maybe we'll get a PS1-looking Crash toy in the future.<br><br>If you want a little articulated Crash Bandicoot for yourself, you can pre-order him now from the US or UK Good Smile Company online stores. Just be warned that while the pre-order window closes on October 20, he won't arrive at your door until between April 1 to June 30, 2027. It's a long time to wait, but the pure, nostalgia-fueled detail on display should make it worth it.</p><ul><li><strong>View all Good Smile Company Nendoroid toys </strong><a href="https://www.amazon.com/s?k=nendoroid+figure&crid=183K3BAXSTZOL&sprefix=nendoroid+figu%2Caps%2C227&ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>For more cool collectibles, check out the </em><a href="https://www.gamesradar.com/best-lego-sets-and-kits/"><em>best Lego sets</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Dungeon Lootr codes (September 2026) for Coins, Chests, and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Dungeon Lootr codes grant all sorts of useful rewards, including valuable chests and Reforge Stones for upgrading your gear. Since loot is what we're after in this dungeon crawling adventure, it makes sense that you'd want to get as much free gear <em>without</em> fighting through caverns as possible, and that's just what these codes do.<br><br>The more you explore, the tougher the enemies get, of course, and to stand a chance against them in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> RPG, you need the best gear, the best items, and the best class you can get. So, to help you out, I've listed the latest Dungeon Lootr codes below.<br><br><em>If you're searching for more general rewards that you can apply to all of your experiences, then we've got the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> you can claim.</em></p><h2 class="article-body__section" id="section-all-dungeon-lootr-codes"><span>All Dungeon Lootr codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XaKvquKKUzvNApBf5BT5N8" name="dungeon-lootr-codes-redeem" alt="The Dungeon Lootr codes redemption page" src="https://cdn.mos.cms.futurecdn.net/XaKvquKKUzvNApBf5BT5N8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ClickBytes)</span></figcaption></figure><p><strong>These are the valid Dungeon Lootr codes you can claim right now:</strong></p><ul><li><strong>LOVETHISGAME </strong>- 10x Aspect Gems <em><strong>new!</strong></em></li><li><strong>COURAGE </strong>- 5x Random GM Blessing</li><li><strong>RAIDTIME </strong>- 5x Forge Stone Bundles, 10x Reforge Stones</li><li><strong>WEEKENDBUFFS </strong>- 2x Luck Potion 1, 2x Luck Potion 2, 2x Luck Potion 3, 10x Reforge Stones</li><li><strong>15KCCU </strong>- 100,000x Coins, 5x Luck Potion 3</li><li><strong>UPDATE1 </strong>- 10x Event Chests, 10x Reforge Stones, 5x Exotic Ingots</li><li><strong>LOOTR </strong>- 1,000x Coins, 1x Random GM Blessing</li></ul><p>As you can see from my list, there are loads of different rewards available for redeeming these Dungeon Lootr codes, including thousands of coins to spend on reforging your gear or with the merchant, and chests for obtaining plenty of valuable loot.<br><br>We have seen some reports of different rewards for the codes above, but those listed are what I received - it could be that some codes grant random rewards.</p><h2 class="article-body__section" id="section-how-to-redeem-dungeon-lootr-codes"><span>How to redeem Dungeon Lootr codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bQpK7RE5USEdrmLCXtQxca" name="dungeon-lootr-codes-how" alt="Orange arrows and boxes highlight how to redeem Dungeon Lootr codes in-game." src="https://cdn.mos.cms.futurecdn.net/bQpK7RE5USEdrmLCXtQxca.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ClickBytes)</span></figcaption></figure><p>To redeem Dungeon Lootr codes, you must first complete or skip the tutorial. Then, click on the <strong>Menu </strong>button on the right-hand side of the screen, followed by the <strong>Extras </strong>button, indicated by three dots and three lines. Here, you'll find a <strong>Codes </strong>button, where you can open the codes window, enter a code from the list above, hit <strong>Claim</strong>, and enjoy your rewards.</p><p>You must also join the ClickBytes community if you haven't already, but the first time you try to redeem codes, you'll be prompted to do so in-game, meaning you don't have to leave the game to redeem your first code.</p><h3 class="article-body__section" id="section-expired-dungeon-lootr-codes"><span>Expired Dungeon Lootr codes</span></h3><ul><li><del>10KFAV</del></li><li><del>8KLIKE</del></li><li><del>20KPLAYERS</del></li><li><del>4KFAV</del></li><li><del>3KLIKES</del></li><li><del>FULLRELEASE</del></li><li><del>LOOTRISBACK</del></li><li><del>GIVEMEGEMSPLEASE</del></li><li><del>FORGESKIP</del></li><li><del>JACKPOT</del></li><li><del>BYEMETA</del></li><li><del>NEWASPECT</del></li><li><del>EARLYACCESSYAY</del></li></ul><p>As shown above, there are a few Dungeon Lootr codes that have already expired, and I'm confident those that are currently valid will join them soon, so be sure to redeem them as soon as possible to avoid missing out.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/dungeon-lootr-codes/</link>
                                                                            <description>
                            <![CDATA[ With these Dungeon Lootr codes you can fully equip yourself for your next dungeon crawling adventure ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 11:35:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Android]]></category>
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                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Two characters of different classes in Dungeon Lootr on Roblox.]]></media:description>                                                            <media:text><![CDATA[Two characters of different classes in Dungeon Lootr on Roblox.]]></media:text>
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                                <p>Dungeon Lootr codes grant all sorts of useful rewards, including valuable chests and Reforge Stones for upgrading your gear. Since loot is what we're after in this dungeon crawling adventure, it makes sense that you'd want to get as much free gear <em>without</em> fighting through caverns as possible, and that's just what these codes do.<br><br>The more you explore, the tougher the enemies get, of course, and to stand a chance against them in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> RPG, you need the best gear, the best items, and the best class you can get. So, to help you out, I've listed the latest Dungeon Lootr codes below.<br><br><em>If you're searching for more general rewards that you can apply to all of your experiences, then we've got the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> you can claim.</em></p><h2 class="article-body__section" id="section-all-dungeon-lootr-codes"><span>All Dungeon Lootr codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XaKvquKKUzvNApBf5BT5N8" name="dungeon-lootr-codes-redeem" alt="The Dungeon Lootr codes redemption page" src="https://cdn.mos.cms.futurecdn.net/XaKvquKKUzvNApBf5BT5N8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ClickBytes)</span></figcaption></figure><p><strong>These are the valid Dungeon Lootr codes you can claim right now:</strong></p><ul><li><strong>LOVETHISGAME </strong>- 10x Aspect Gems <em><strong>new!</strong></em></li><li><strong>COURAGE </strong>- 5x Random GM Blessing</li><li><strong>RAIDTIME </strong>- 5x Forge Stone Bundles, 10x Reforge Stones</li><li><strong>WEEKENDBUFFS </strong>- 2x Luck Potion 1, 2x Luck Potion 2, 2x Luck Potion 3, 10x Reforge Stones</li><li><strong>15KCCU </strong>- 100,000x Coins, 5x Luck Potion 3</li><li><strong>UPDATE1 </strong>- 10x Event Chests, 10x Reforge Stones, 5x Exotic Ingots</li><li><strong>LOOTR </strong>- 1,000x Coins, 1x Random GM Blessing</li></ul><p>As you can see from my list, there are loads of different rewards available for redeeming these Dungeon Lootr codes, including thousands of coins to spend on reforging your gear or with the merchant, and chests for obtaining plenty of valuable loot.<br><br>We have seen some reports of different rewards for the codes above, but those listed are what I received - it could be that some codes grant random rewards.</p><h2 class="article-body__section" id="section-how-to-redeem-dungeon-lootr-codes"><span>How to redeem Dungeon Lootr codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bQpK7RE5USEdrmLCXtQxca" name="dungeon-lootr-codes-how" alt="Orange arrows and boxes highlight how to redeem Dungeon Lootr codes in-game." src="https://cdn.mos.cms.futurecdn.net/bQpK7RE5USEdrmLCXtQxca.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ClickBytes)</span></figcaption></figure><p>To redeem Dungeon Lootr codes, you must first complete or skip the tutorial. Then, click on the <strong>Menu </strong>button on the right-hand side of the screen, followed by the <strong>Extras </strong>button, indicated by three dots and three lines. Here, you'll find a <strong>Codes </strong>button, where you can open the codes window, enter a code from the list above, hit <strong>Claim</strong>, and enjoy your rewards.</p><p>You must also join the ClickBytes community if you haven't already, but the first time you try to redeem codes, you'll be prompted to do so in-game, meaning you don't have to leave the game to redeem your first code.</p><h3 class="article-body__section" id="section-expired-dungeon-lootr-codes"><span>Expired Dungeon Lootr codes</span></h3><ul><li><del>10KFAV</del></li><li><del>8KLIKE</del></li><li><del>20KPLAYERS</del></li><li><del>4KFAV</del></li><li><del>3KLIKES</del></li><li><del>FULLRELEASE</del></li><li><del>LOOTRISBACK</del></li><li><del>GIVEMEGEMSPLEASE</del></li><li><del>FORGESKIP</del></li><li><del>JACKPOT</del></li><li><del>BYEMETA</del></li><li><del>NEWASPECT</del></li><li><del>EARLYACCESSYAY</del></li></ul><p>As shown above, there are a few Dungeon Lootr codes that have already expired, and I'm confident those that are currently valid will join them soon, so be sure to redeem them as soon as possible to avoid missing out.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Rockstar says people seeking GTA 6 updates have led to hackers blackmailing over leaks and drones being used to spy on devs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you ever want to keep a secret, Rockstar Games is a good place to go for advice. The developer managed to keep a lid on <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> for years, defending itself against some outlandish attempts to leak parts of the game.</p><p>The company is currently facing an employment tribunal over <a href="https://www.gamesradar.com/games/grand-theft-auto/dont-boycott-gta-6-fired-rockstar-devs-say-support-our-legal-battle-instead-and-win-justice-for-the-people-who-helped-make-it/">the dismissal of 34 employees late last year</a> under contentious circumstances. Rockstar argues it was for gross misconduct, whereas those impacted say it was part of a concerted effort to quell unionization and they weren't given appropriate due process.</p><p>During the proceedings, as <a href="https://www.gtavice.net/news/rockstar-tribunal-reveals-new-gta-6-development-and-security-details" target="_blank">several </a>outlets <a href="https://www.the-independent.com/news/uk/home-news/discord-union-developers-rockstar-great-britain-b3048119.html" target="_blank">report</a>, Rockstar revealed the kinds of security risks it has faced while making the new Grand Theft Auto game. Attacks are regular, according to the publisher, and they come in a variety of creative ways.</p><p>Hacker groups have attempted to blackmail the company as recently as the last few weeks, according to testimony from Rockstar. This stands to reason, since there were an unfortunate number of leaks in the run-up to the extended look on Netflix. <a href="https://www.gamesradar.com/games/grand-theft-auto/cyberleeks-gta-6-leak-flood-looks-to-have-ended-in-the-most-unsurprising-way-possible-a-usd250-000-crypto-grift/">The anomalous group Cyerleeks was responsible</a> for those clips, putting out over a dozen GTA 6 clips in motion, though it's unknown if they're the same ones who attempted to extort the studio.</p><p>Meanwhile, Rockstar had to employ specific protections on its own buildings to stop drone fly-bys. People were apparently using the hovering cameras to try to take screenshots or record in-progress builds of the upcoming crime sandbox, leading to privacy film being put over some windows.</p><p>This is the last hearing and will last five weeks, concluding in mid-October. We'll see what emerges in the coming days.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-wasnt-fully-formed-when-trailer-1-released-rockstar-boss-says-but-the-tom-petty-song-it-used-was-a-mission-statement-of-where-it-was-going/"><em>GTA 6 wasn't "fully formed" when Trailer 1 released, Rockstar boss says, but the Tom Petty song it used was a "mission statement" of where it was going.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/rockstar-says-people-seeking-gta-6-updates-have-led-to-hackers-blackmailing-over-leaks-and-drones-being-used-to-spy-on-devs/</link>
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                            <![CDATA[ Improved security measures have since been implemented ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 11:00:57 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 13:30:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p>If you ever want to keep a secret, Rockstar Games is a good place to go for advice. The developer managed to keep a lid on <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> for years, defending itself against some outlandish attempts to leak parts of the game.</p><p>The company is currently facing an employment tribunal over <a href="https://www.gamesradar.com/games/grand-theft-auto/dont-boycott-gta-6-fired-rockstar-devs-say-support-our-legal-battle-instead-and-win-justice-for-the-people-who-helped-make-it/">the dismissal of 34 employees late last year</a> under contentious circumstances. Rockstar argues it was for gross misconduct, whereas those impacted say it was part of a concerted effort to quell unionization and they weren't given appropriate due process.</p><p>During the proceedings, as <a href="https://www.gtavice.net/news/rockstar-tribunal-reveals-new-gta-6-development-and-security-details" target="_blank">several </a>outlets <a href="https://www.the-independent.com/news/uk/home-news/discord-union-developers-rockstar-great-britain-b3048119.html" target="_blank">report</a>, Rockstar revealed the kinds of security risks it has faced while making the new Grand Theft Auto game. Attacks are regular, according to the publisher, and they come in a variety of creative ways.</p><p>Hacker groups have attempted to blackmail the company as recently as the last few weeks, according to testimony from Rockstar. This stands to reason, since there were an unfortunate number of leaks in the run-up to the extended look on Netflix. <a href="https://www.gamesradar.com/games/grand-theft-auto/cyberleeks-gta-6-leak-flood-looks-to-have-ended-in-the-most-unsurprising-way-possible-a-usd250-000-crypto-grift/">The anomalous group Cyerleeks was responsible</a> for those clips, putting out over a dozen GTA 6 clips in motion, though it's unknown if they're the same ones who attempted to extort the studio.</p><p>Meanwhile, Rockstar had to employ specific protections on its own buildings to stop drone fly-bys. People were apparently using the hovering cameras to try to take screenshots or record in-progress builds of the upcoming crime sandbox, leading to privacy film being put over some windows.</p><p>This is the last hearing and will last five weeks, concluding in mid-October. We'll see what emerges in the coming days.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-wasnt-fully-formed-when-trailer-1-released-rockstar-boss-says-but-the-tom-petty-song-it-used-was-a-mission-statement-of-where-it-was-going/"><em>GTA 6 wasn't "fully formed" when Trailer 1 released, Rockstar boss says, but the Tom Petty song it used was a "mission statement" of where it was going.</em></a></p>
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                                                            <title><![CDATA[ Death Stranding games broke even "but not by much," analyst says, which may explain whySony axed Physint despite it being Hideo Kojima's Metal Gear successor ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Following Sony dropping <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a>'s next project, analysts report that the Death Stranding series just about broke even in sales.</p><p>Despite making a massive deal out of its exclusivity when it was announced – it being the finale of a State of Play presentation – <a href="https://www.gamesradar.com/uk/tag/sony/"><u>Sony</u></a> reportedly wanted to cancel Kojima Productions' Metal Gear spiritual successor, <a href="https://www.gamesradar.com/physint-guide/"><u>Physint</u></a>. Pretty soon after, <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><u>Xbox announced it's now publishing</u></a> both of the <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/"><u>upcoming Hideo Kojima games</u></a>, with <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/"><u>OD</u></a> still on the way, leaving many perplexed as to why Sony would drop one of its most anticipated titles amid a whirlwind few months of bad press for the PlayStation brand. </p><p>Some speculated that the Death Stranding games had underperformed, leading to Sony's decision; however, from the sounds of things, the series didn't flop, but it didn't do much more than its budget. <a href="https://alineaanalytics.substack.com/p/sony-divorces-kojima-while-nintendo" target="_blank"><u>Anilea Analytics</u></a> reports that the first Death Stranding did pretty well, selling 5 million copies by the end in the same time it took Death Stranding 2 to sell around 2.5 million copies. </p><p>Death Stranding has reportedly made about $243 million, with a rumored budget of around $100 million, while Death Stranding 2 has made about $129 million on a rumored budget of somewhere between $150-200 million. Anilea reports the franchise has definitely broken even with its $413 million made across both games, "but not by much," with "an estimated return on investment of 18% to 38%."</p><p>The development of Metal Gear Solid 5 reportedly going over budget is part of what caused the rift between Konami and Hideo Kojima, so the idea of Physint development being expensive isn't too surprising to hear. And with Sony releasing a string of high-profile misses as of late, with the likes of Marathon, Saros, and Marvel Tokon: Fighting Souls having pretty low-profile launches, and of course Sony sinking a ton of money into failed live service projects that end up canceled mid-dev (or after release in Concord's case), the publisher being more stingy is not entirely surprising. </p><p>However, Sony built its way back from the PS3's failures by being known for its high-quality releases. The Last of Us, the Horizon series, and so on fed into the prestige-publisher look Sony maintained until it decided to chase a live-service hit and stopped releasing games as often. And <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/">even then the Wolverine reviews</a> seem to indicate the PlayStation first-party formula may be losing its shine a bit.  </p><p>I can't think of something with more prestige than Hideo Kojima doing a new Metal Gear-like game, which not only would probably sell better than Death Stranding did on that basis alone, but even if it only broke even, it's the type of game that gets people in who will eventually pick up the next game. But hey, PlayStation's loss is Xbox's gain, unless it also decides to cancel the title.</p><p><a href="https://www.gamesradar.com/games/sony-has-topped-a-generational-run-of-self-owns-abandoning-hideo-kojimas-next-metal-gear-right-as-marvels-wolverine-falls-flat/"><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/death-stranding-games-broke-even-but-not-by-much-analyst-says-which-may-explain-why-sony-axed-physint-despite-it-being-hideo-kojimas-metal-gear-successor/</link>
                                                                            <description>
                            <![CDATA[ But let's keep funneling money into failed live services ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 10:28:57 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 13:30:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Kojima Productions]]></media:credit>
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                                <p>Following Sony dropping <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a>'s next project, analysts report that the Death Stranding series just about broke even in sales.</p><p>Despite making a massive deal out of its exclusivity when it was announced – it being the finale of a State of Play presentation – <a href="https://www.gamesradar.com/uk/tag/sony/"><u>Sony</u></a> reportedly wanted to cancel Kojima Productions' Metal Gear spiritual successor, <a href="https://www.gamesradar.com/physint-guide/"><u>Physint</u></a>. Pretty soon after, <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><u>Xbox announced it's now publishing</u></a> both of the <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/"><u>upcoming Hideo Kojima games</u></a>, with <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/"><u>OD</u></a> still on the way, leaving many perplexed as to why Sony would drop one of its most anticipated titles amid a whirlwind few months of bad press for the PlayStation brand. </p><p>Some speculated that the Death Stranding games had underperformed, leading to Sony's decision; however, from the sounds of things, the series didn't flop, but it didn't do much more than its budget. <a href="https://alineaanalytics.substack.com/p/sony-divorces-kojima-while-nintendo" target="_blank"><u>Anilea Analytics</u></a> reports that the first Death Stranding did pretty well, selling 5 million copies by the end in the same time it took Death Stranding 2 to sell around 2.5 million copies. </p><p>Death Stranding has reportedly made about $243 million, with a rumored budget of around $100 million, while Death Stranding 2 has made about $129 million on a rumored budget of somewhere between $150-200 million. Anilea reports the franchise has definitely broken even with its $413 million made across both games, "but not by much," with "an estimated return on investment of 18% to 38%."</p><p>The development of Metal Gear Solid 5 reportedly going over budget is part of what caused the rift between Konami and Hideo Kojima, so the idea of Physint development being expensive isn't too surprising to hear. And with Sony releasing a string of high-profile misses as of late, with the likes of Marathon, Saros, and Marvel Tokon: Fighting Souls having pretty low-profile launches, and of course Sony sinking a ton of money into failed live service projects that end up canceled mid-dev (or after release in Concord's case), the publisher being more stingy is not entirely surprising. </p><p>However, Sony built its way back from the PS3's failures by being known for its high-quality releases. The Last of Us, the Horizon series, and so on fed into the prestige-publisher look Sony maintained until it decided to chase a live-service hit and stopped releasing games as often. And <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/">even then the Wolverine reviews</a> seem to indicate the PlayStation first-party formula may be losing its shine a bit.  </p><p>I can't think of something with more prestige than Hideo Kojima doing a new Metal Gear-like game, which not only would probably sell better than Death Stranding did on that basis alone, but even if it only broke even, it's the type of game that gets people in who will eventually pick up the next game. But hey, PlayStation's loss is Xbox's gain, unless it also decides to cancel the title.</p><p><a href="https://www.gamesradar.com/games/sony-has-topped-a-generational-run-of-self-owns-abandoning-hideo-kojimas-next-metal-gear-right-as-marvels-wolverine-falls-flat/"><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script>
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                                                            <title><![CDATA[ Hey, Listen! The Legend of Zelda Ocarina of Time remake is already $10 off at Amazon ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Legend of Zelda Ocarina of Time only received its pre-order status earlier in the week, but Amazon is already discounting limited-edition textured foil physical versions. Today, the $69.99 MSRP of the full cart and that gorgeous cover dropped <a href="https://www.amazon.com/dp/B0HJ6F7L6T" target="_blank"><strong>to $59.88</strong></a> when added to cart; that's impressive considering this is a blockbuster Nintendo first-party release. </p><p>Those kinds of games barely see any discounts even <em>after </em>launch, so a saving this chunky this early is well worth celebrating. Remember, that textured cover is only up for grabs while initial <a href="https://www.gamesradar.com/games/legend-of-zelda-ocarina-of-time-remake-pre-orders-are-live-heres-where-to-buy-both-editions/">Legend of Zelda Ocarina of Time pre-order</a> stock lasts. <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">Ocarina of Time remake</a> launches on November 5 for Nintendo Switch 2.  </p><div class="product"><a data-dimension112="08e236e6-adc5-11f1-a51a-ef9fe20056f7" data-action="Deal Block" data-label="The Legend of Zelda Ocarina of Time Remake" data-dimension48="The Legend of Zelda Ocarina of Time Remake" data-dimension25="$59.88" href="https://www.amazon.com/dp/B0HJ6F7L6T" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="GuRyMbZuLxc6HBi3k8r3rV" name="The Legend of Zelda Ocarina of Time remake" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/GuRyMbZuLxc6HBi3k8r3rV.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>You'll need to add The Legend of Zelda Ocarina of Time remake to your cart to see the full savings but, sure enough, Amazon has the textured foil physical version for $10 off its original $69.99 listing right now. <a class="view-deal button" href="https://www.amazon.com/dp/B0HJ6F7L6T" target="_blank" rel="nofollow" data-dimension112="08e236e6-adc5-11f1-a51a-ef9fe20056f7" data-action="Deal Block" data-label="The Legend of Zelda Ocarina of Time Remake" data-dimension48="The Legend of Zelda Ocarina of Time Remake" data-dimension25="$59.88">View Deal</a></p></div><p><a href="https://www.walmart.com/ip/The-Legend-of-Zelda-Ocarina-of-Time/20910716558" target="_blank">Walmart</a> is also taking part in this $10 discount, with both stores launching the promotion seemingly out of nowhere. It's difficult to believe the saving has come from lack of interest, the title has been at the top of the news desk since we received that full gameplay walkthrough in Nintendo's 40th Anniversary Zelda Direct on Tuesday - even if <a href="https://www.gamesradar.com/games/the-legend-of-zelda/young-link-has-a-face-only-a-mother-could-love-in-zelda-ocarina-of-time-remake-and-even-the-series-most-dedicated-fans-are-struggling-they-did-him-dirty/">fans are divided on Link's new look</a>. In fact, accompanying <a href="https://www.gamesradar.com/platforms/nintendo-switch-2/where-to-buy-the-legend-of-zelda-nintendo-switch-2-how-to-find-your-best-shot-at-a-pre-order/">Legend of Zelda Switch 2 pre-orders</a> sold out almost immediately when they went on sale this week.</p><p>Ocarina of Time has been completely rebuilt for modern consoles for this year's release, with brand new textures, jump and camera systems, and use of the Switch 2's built-in microphone. One of Link's most famous quests to save Hyrule, Ocarina of Time (in its many platforms) currently comes third behind Breath of the Wild and Tears of the Kingdom for best-selling Zelda titles. In other words, it's firmly on the classics list. </p><p>Nintendo is making a big deal of its franchise's 40th anniversary, then, and it's partnered with a number of toy and merch brands to accompany Ocarina of Time Remake. Hasbro's <a href="https://www.gamesradar.com/toys-collectibles/legend-of-zelda-master-sword-replica-by-hasbro-goes-up-for-pre-order-and-its-cheaper-than-i-thought-itd-be/">electronic Master Sword pre-orders</a> have also sold in the blink of an eye and we've got a bunch of <a href="https://www.gamesradar.com/toys-collectibles/new-amiibo-for-ocarina-of-time-remake-look-incredible-but-what-they-unlock-feels-cursed/">(frankly) cursed Amiibo</a> heading our way as well. </p><ul><li><strong>See all Legend of Zelda deals </strong><a href="https://www.amazon.com/s?k=legend+of+zelda&crid=35EDGRL7FPKP&sprefix=legend+of+zeld%2Caps%2C219&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>We're also rounding up the </em><a href="https://www.gamesradar.com/toys-collectibles/best-legend-of-zelda-merch/"><em>best Legend of Zelda merch</em></a><em> and taking a closer look at the new </em><a href="https://www.gamesradar.com/toys-collectibles/new-lego-legend-of-zelda-link-and-epona-set-revealed/"><em>Lego Link and Epona set</em></a><em>. If you're still without a Switch 2, though, take a look at the latest </em><a href="https://www.gamesradar.com/cheap-nintendo-switch-bundles-compared/"><em>cheap Nintendo Switch bundle deals</em></a><em>. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-legend-of-zelda/hey-listen-the-legend-of-zelda-ocarina-of-time-remake-is-already-usd10-off-at-amazon/</link>
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                            <![CDATA[ The Legend of Zelda Ocarina of Time Remake is already discounted at Amazon today, saving you $10 on the textured foil edition. ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 10:18:57 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 10:19:36 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Tabitha Baker ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Pdm5hN2zwhdQpL8Amr4bW9.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Legend of Zelda Ocarina of Time Nintendo Switch 2 game on a screenshot of the Great Deku Tree with &#039;first discount&#039; badge]]></media:description>                                                            <media:text><![CDATA[The Legend of Zelda Ocarina of Time Nintendo Switch 2 game on a screenshot of the Great Deku Tree with &#039;first discount&#039; badge]]></media:text>
                                <media:title type="plain"><![CDATA[The Legend of Zelda Ocarina of Time Nintendo Switch 2 game on a screenshot of the Great Deku Tree with &#039;first discount&#039; badge]]></media:title>
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                            <article>
                                <p>The Legend of Zelda Ocarina of Time only received its pre-order status earlier in the week, but Amazon is already discounting limited-edition textured foil physical versions. Today, the $69.99 MSRP of the full cart and that gorgeous cover dropped <a href="https://www.amazon.com/dp/B0HJ6F7L6T" target="_blank"><strong>to $59.88</strong></a> when added to cart; that's impressive considering this is a blockbuster Nintendo first-party release. </p><p>Those kinds of games barely see any discounts even <em>after </em>launch, so a saving this chunky this early is well worth celebrating. Remember, that textured cover is only up for grabs while initial <a href="https://www.gamesradar.com/games/legend-of-zelda-ocarina-of-time-remake-pre-orders-are-live-heres-where-to-buy-both-editions/">Legend of Zelda Ocarina of Time pre-order</a> stock lasts. <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">Ocarina of Time remake</a> launches on November 5 for Nintendo Switch 2.  </p><div class="product"><a data-dimension112="08e236e6-adc5-11f1-a51a-ef9fe20056f7" data-action="Deal Block" data-label="The Legend of Zelda Ocarina of Time Remake" data-dimension48="The Legend of Zelda Ocarina of Time Remake" data-dimension25="$59.88" href="https://www.amazon.com/dp/B0HJ6F7L6T" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="GuRyMbZuLxc6HBi3k8r3rV" name="The Legend of Zelda Ocarina of Time remake" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/GuRyMbZuLxc6HBi3k8r3rV.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>You'll need to add The Legend of Zelda Ocarina of Time remake to your cart to see the full savings but, sure enough, Amazon has the textured foil physical version for $10 off its original $69.99 listing right now. <a class="view-deal button" href="https://www.amazon.com/dp/B0HJ6F7L6T" target="_blank" rel="nofollow" data-dimension112="08e236e6-adc5-11f1-a51a-ef9fe20056f7" data-action="Deal Block" data-label="The Legend of Zelda Ocarina of Time Remake" data-dimension48="The Legend of Zelda Ocarina of Time Remake" data-dimension25="$59.88">View Deal</a></p></div><p><a href="https://www.walmart.com/ip/The-Legend-of-Zelda-Ocarina-of-Time/20910716558" target="_blank">Walmart</a> is also taking part in this $10 discount, with both stores launching the promotion seemingly out of nowhere. It's difficult to believe the saving has come from lack of interest, the title has been at the top of the news desk since we received that full gameplay walkthrough in Nintendo's 40th Anniversary Zelda Direct on Tuesday - even if <a href="https://www.gamesradar.com/games/the-legend-of-zelda/young-link-has-a-face-only-a-mother-could-love-in-zelda-ocarina-of-time-remake-and-even-the-series-most-dedicated-fans-are-struggling-they-did-him-dirty/">fans are divided on Link's new look</a>. In fact, accompanying <a href="https://www.gamesradar.com/platforms/nintendo-switch-2/where-to-buy-the-legend-of-zelda-nintendo-switch-2-how-to-find-your-best-shot-at-a-pre-order/">Legend of Zelda Switch 2 pre-orders</a> sold out almost immediately when they went on sale this week.</p><p>Ocarina of Time has been completely rebuilt for modern consoles for this year's release, with brand new textures, jump and camera systems, and use of the Switch 2's built-in microphone. One of Link's most famous quests to save Hyrule, Ocarina of Time (in its many platforms) currently comes third behind Breath of the Wild and Tears of the Kingdom for best-selling Zelda titles. In other words, it's firmly on the classics list. </p><p>Nintendo is making a big deal of its franchise's 40th anniversary, then, and it's partnered with a number of toy and merch brands to accompany Ocarina of Time Remake. Hasbro's <a href="https://www.gamesradar.com/toys-collectibles/legend-of-zelda-master-sword-replica-by-hasbro-goes-up-for-pre-order-and-its-cheaper-than-i-thought-itd-be/">electronic Master Sword pre-orders</a> have also sold in the blink of an eye and we've got a bunch of <a href="https://www.gamesradar.com/toys-collectibles/new-amiibo-for-ocarina-of-time-remake-look-incredible-but-what-they-unlock-feels-cursed/">(frankly) cursed Amiibo</a> heading our way as well. </p><ul><li><strong>See all Legend of Zelda deals </strong><a href="https://www.amazon.com/s?k=legend+of+zelda&crid=35EDGRL7FPKP&sprefix=legend+of+zeld%2Caps%2C219&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>We're also rounding up the </em><a href="https://www.gamesradar.com/toys-collectibles/best-legend-of-zelda-merch/"><em>best Legend of Zelda merch</em></a><em> and taking a closer look at the new </em><a href="https://www.gamesradar.com/toys-collectibles/new-lego-legend-of-zelda-link-and-epona-set-revealed/"><em>Lego Link and Epona set</em></a><em>. If you're still without a Switch 2, though, take a look at the latest </em><a href="https://www.gamesradar.com/cheap-nintendo-switch-bundles-compared/"><em>cheap Nintendo Switch bundle deals</em></a><em>. </em></p>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation boss Naoki Hamaguchi is also "pushing" Kingdom Hearts 4 forward, and it sounds like he wants the JRPG to have a physical edition too ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It looks like <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> boss Naoki Hamaguchi has plenty on his plate at the moment – not only is he working to get Part 3 of the Final Fantasy 7 remake trilogy out the door, he's also "pushing" <a href="https://www.gamesradar.com/kingdom-hearts-4-guide/">Kingdom Hearts 4</a> "forward."</p><p>As part of the latest media rounds for FF7: Revelation, Hamaguchi has been speaking to the press once more – you can read our own <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-masterfully-blends-nostalgia-and-new-in-an-exciting-and-overwhelming-package/">Final Fantasy 7 Revelation hands-on and interview</a> here. As part of all of that chatter, Hamaguchi delves into what next year looks like for Square Enix, and it's a busy one.</p><p>"In terms of Square Enix and 2027, our President, Takashi Kiryu, says that next year is the big fight back for us, where everything turns around," he tells <a href="https://deadline.com/2026/09/final-fantasy-vii-revelation-interview-naoki-hamaguchi-1237073176/" target="_blank">Deadline</a>. "And obviously, between Final Fantasy 7 Revelation and Kingdom Hearts 4, those are massive titles that are going to push that. And both are being developed in my own studio, Creative Studio 1. So yeah, I’m really pumped up now for that. That’s really all on my watch now, so I’m going to be the guy who’s pushing all that forward."</p><p>Hamaguchi doesn't offer much more than that, though it's interesting to hear that Kingdom Hearts 4 is on his watch and that he's "pushing" it forward. Announced back in 2022, we haven't seen much of the beloved Disney spin-off until recently. The wait was worth it, however. Not only did we get a <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-comes-out-late-2027-and-pixars-coco-joins-the-jrpg-as-the-first-disney-world-announced-so-far/">release window</a> of next year, but <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-will-be-ready-well-before-the-release-date-tetsuya-nomura-says-as-the-jrpgs-development-is-going-smoother-than-it-has-in-the-history-of-the-series/">Tetsuya Nomura was quite confident it wouldn't be delayed.</a></p><p>Interestingly, it was only recently that <a href="https://www.gamesradar.com/games/final-fantasy/i-want-this-guy-to-make-final-fantasy-17-yoshi-p-embarrasses-final-fantasy-7-remake-lead-with-the-highest-praise-you-can-get-from-players-live-on-stage-at-ff14-fan-fest/">Final Fantasy 14 boss Naoki Yoshida praised Hamaguchi at Fan Fest Berlin</a> for his ability to run and organize a team well – no wonder so many fans want him on Final Fantasy 17. Whether or not Hamaguchi's talent for management lends to Nomura's confidence over the Kingdom Hearts 4 release window is hard to say, but the broader picture is encouraging.</p><p>Another thing to add that may please fans is that, while researching this article, I came across <a href="https://id.nl/huis-en-entertainment/computer-en-gaming/playstation/square-enix-wil-fysieke-games-blijven-maken-ondanks-dat-sony-ermee-stopt" target="_blank">another interview</a> with Hamaguchi in which he reportedly said he would like Kingdom Hearts 4 to get a physical edition, too. </p><p>He doesn't add much there, though he's spoken about physical media a few times lately and his thoughts on it. Back at Final Fantasy 14 Fan Fest, actually, I spoke to him about <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital/">whether Square Enix had plans to offer a physical version of Final Fantasy 7 Revelation</a>. We have <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-launches-both-physically-and-digitally-on-the-same-day-the-promise-has-been-made/">since learned that they will</a>, though his thoughts given at the time still seem relevant.</p><p>"Personally, here at something like Fan Fest or at community events for games that I've worked on, I really think that people bringing up things, asking for autographs – I think that's lovely," he said at the time. "I think it's a wonderful culture and it would be a shame to lose that. I want that to remain."</p><p>What a year 2027 might be for Kingdom Hearts and Final Fantasy fans.</p><p><em></em><a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-persona-6-and-various-unannounced-games-allegedly-see-their-achievements-go-public-as-part-of-massive-steam-leak/" target="_blank"><em>Steam is seemingly responsible for one of the biggest leaks in years: Persona 6, Kingdom Hearts 4, Fable, Metro 2039, and over 70 other games see achievements spill online.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKBKdW"></div>                            </div>                            <script src="https://kwizly.com/embed/OKBKdW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/kingdom-hearts/final-fantasy-7-revelation-boss-naoki-hamaguchi-is-also-pushing-kingdom-hearts-4-forward-and-it-sounds-like-he-wants-the-jrpg-to-have-a-physical-edition-too/</link>
                                                                            <description>
                            <![CDATA[ "That’s really all on my watch now" ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 09:53:40 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Kingdom Hearts]]></category>
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                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sora looks shocked in a Kingdom Hearts 4 trailer screenshot.]]></media:description>                                                            <media:text><![CDATA[Sora looks shocked in a Kingdom Hearts 4 trailer screenshot.]]></media:text>
                                <media:title type="plain"><![CDATA[Sora looks shocked in a Kingdom Hearts 4 trailer screenshot.]]></media:title>
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                            <article>
                                <p>It looks like <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> boss Naoki Hamaguchi has plenty on his plate at the moment – not only is he working to get Part 3 of the Final Fantasy 7 remake trilogy out the door, he's also "pushing" <a href="https://www.gamesradar.com/kingdom-hearts-4-guide/">Kingdom Hearts 4</a> "forward."</p><p>As part of the latest media rounds for FF7: Revelation, Hamaguchi has been speaking to the press once more – you can read our own <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-masterfully-blends-nostalgia-and-new-in-an-exciting-and-overwhelming-package/">Final Fantasy 7 Revelation hands-on and interview</a> here. As part of all of that chatter, Hamaguchi delves into what next year looks like for Square Enix, and it's a busy one.</p><p>"In terms of Square Enix and 2027, our President, Takashi Kiryu, says that next year is the big fight back for us, where everything turns around," he tells <a href="https://deadline.com/2026/09/final-fantasy-vii-revelation-interview-naoki-hamaguchi-1237073176/" target="_blank">Deadline</a>. "And obviously, between Final Fantasy 7 Revelation and Kingdom Hearts 4, those are massive titles that are going to push that. And both are being developed in my own studio, Creative Studio 1. So yeah, I’m really pumped up now for that. That’s really all on my watch now, so I’m going to be the guy who’s pushing all that forward."</p><p>Hamaguchi doesn't offer much more than that, though it's interesting to hear that Kingdom Hearts 4 is on his watch and that he's "pushing" it forward. Announced back in 2022, we haven't seen much of the beloved Disney spin-off until recently. The wait was worth it, however. Not only did we get a <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-comes-out-late-2027-and-pixars-coco-joins-the-jrpg-as-the-first-disney-world-announced-so-far/">release window</a> of next year, but <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-will-be-ready-well-before-the-release-date-tetsuya-nomura-says-as-the-jrpgs-development-is-going-smoother-than-it-has-in-the-history-of-the-series/">Tetsuya Nomura was quite confident it wouldn't be delayed.</a></p><p>Interestingly, it was only recently that <a href="https://www.gamesradar.com/games/final-fantasy/i-want-this-guy-to-make-final-fantasy-17-yoshi-p-embarrasses-final-fantasy-7-remake-lead-with-the-highest-praise-you-can-get-from-players-live-on-stage-at-ff14-fan-fest/">Final Fantasy 14 boss Naoki Yoshida praised Hamaguchi at Fan Fest Berlin</a> for his ability to run and organize a team well – no wonder so many fans want him on Final Fantasy 17. Whether or not Hamaguchi's talent for management lends to Nomura's confidence over the Kingdom Hearts 4 release window is hard to say, but the broader picture is encouraging.</p><p>Another thing to add that may please fans is that, while researching this article, I came across <a href="https://id.nl/huis-en-entertainment/computer-en-gaming/playstation/square-enix-wil-fysieke-games-blijven-maken-ondanks-dat-sony-ermee-stopt" target="_blank">another interview</a> with Hamaguchi in which he reportedly said he would like Kingdom Hearts 4 to get a physical edition, too. </p><p>He doesn't add much there, though he's spoken about physical media a few times lately and his thoughts on it. Back at Final Fantasy 14 Fan Fest, actually, I spoke to him about <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital/">whether Square Enix had plans to offer a physical version of Final Fantasy 7 Revelation</a>. We have <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-launches-both-physically-and-digitally-on-the-same-day-the-promise-has-been-made/">since learned that they will</a>, though his thoughts given at the time still seem relevant.</p><p>"Personally, here at something like Fan Fest or at community events for games that I've worked on, I really think that people bringing up things, asking for autographs – I think that's lovely," he said at the time. "I think it's a wonderful culture and it would be a shame to lose that. I want that to remain."</p><p>What a year 2027 might be for Kingdom Hearts and Final Fantasy fans.</p><p><em></em><a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-persona-6-and-various-unannounced-games-allegedly-see-their-achievements-go-public-as-part-of-massive-steam-leak/" target="_blank"><em>Steam is seemingly responsible for one of the biggest leaks in years: Persona 6, Kingdom Hearts 4, Fable, Metro 2039, and over 70 other games see achievements spill online.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKBKdW"></div>                            </div>                            <script src="https://kwizly.com/embed/OKBKdW.js" async></script>
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                                                            <title><![CDATA[ Marvel's Spider-Man 2 earned 35% of its $1.2 billion on disc, analyst says, but PlayStation is more interested in "control" of the market ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While Sony cites "consumer preferences" for digital games as the core reason for its <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">decision to abandon physical PlayStation releases</a>, the numbers presented in a new report tell a different story. Games like Marvel's Spider-Man 2 are still making a ton of money on disc, according to Rhys Elliot of Alinea Analytics, and Sony's decision to end discs is much more about controlling the overall market for PlayStation games.</p><p>Marvel's Spider-Man 2 earned $1.2 billion in gross revenue, according to the estimates in Elliot's <a href="https://alineaanalytics.substack.com/p/sony-divorces-kojima-while-nintendo" target="_blank">latest newsletter</a>, 35% of which was made up of physical unit sales. Ghost of Yotei made $400 million, with 37.6% physical. Astro Bot hit $275 million with 46.8% physical. Death Stranding 2 made $129 million, with 41.8% physical.</p><p>Why are these numbers so much higher than we've seen from other sources, including Sony itself? For one thing, many of the <a href="https://www.gamesradar.com/games/i-wish-physical-media-was-here-to-stay-as-sony-reports-82-percent-digital-playstation-sales-ex-blizzard-boss-says-the-purchasing-trend-from-consumers-is-clear/">previous numbers have been counting unit sales</a>, not revenue. For another, Alinea's numbers are about revenue generated, not units sold. And, of course, here we're talking purely about "prestige single-player" games, whose audiences are more likely to buy physical.</p><p>"Physical revenue is huge in the prestige single-player games Sony is getting more cautious about," Elliot argues, noting that "a disc dollar is worth less to Sony than a digital one, as there’s the retailer cut, manufacturing and distribution." Certainly, Sony would prefer if it were able to keep 100% of the revenue from these games, and it's betting that whatever players it loses by ditching physical releases will be offset by increased net profits.</p><p>So, Elliott argues, "the disc decision was largely about margins, control, and killing the secondhand market," rather than a recognition of consumer trends. We all likely could have guessed as much, and these factors are exactly why I've argued that <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">PlayStation killing discs is bad for everyone</a>, but there's some vindication in seeing the thought backed up by market analysis numbers. That doesn't make the prospect of an all-digital PS6 any less annoying, though.</p><p><a href="https://www.gamesradar.com/games/sony-has-topped-a-generational-run-of-self-owns-abandoning-hideo-kojimas-next-metal-gear-right-as-marvels-wolverine-falls-flat/"><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/spider-man/marvels-spider-man-2-earned-35-percent-of-its-usd1-2-billion-on-disc-analyst-says-but-playstation-is-more-interested-in-control-of-the-market/</link>
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                            <![CDATA[ "The disc decision was largely about margins, control, and killing the secondhand market" ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 21:41:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Spider Man]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PlayStation, Imsomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Peter Parker and Miles Morales talk in Marvel&#039;s Spider-Man 2, with the former in the Iron Spider suit and the latter in the Spider-Cat suit]]></media:description>                                                            <media:text><![CDATA[Peter Parker and Miles Morales talk in Marvel&#039;s Spider-Man 2, with the former in the Iron Spider suit and the latter in the Spider-Cat suit]]></media:text>
                                <media:title type="plain"><![CDATA[Peter Parker and Miles Morales talk in Marvel&#039;s Spider-Man 2, with the former in the Iron Spider suit and the latter in the Spider-Cat suit]]></media:title>
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                                <p>While Sony cites "consumer preferences" for digital games as the core reason for its <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">decision to abandon physical PlayStation releases</a>, the numbers presented in a new report tell a different story. Games like Marvel's Spider-Man 2 are still making a ton of money on disc, according to Rhys Elliot of Alinea Analytics, and Sony's decision to end discs is much more about controlling the overall market for PlayStation games.</p><p>Marvel's Spider-Man 2 earned $1.2 billion in gross revenue, according to the estimates in Elliot's <a href="https://alineaanalytics.substack.com/p/sony-divorces-kojima-while-nintendo" target="_blank">latest newsletter</a>, 35% of which was made up of physical unit sales. Ghost of Yotei made $400 million, with 37.6% physical. Astro Bot hit $275 million with 46.8% physical. Death Stranding 2 made $129 million, with 41.8% physical.</p><p>Why are these numbers so much higher than we've seen from other sources, including Sony itself? For one thing, many of the <a href="https://www.gamesradar.com/games/i-wish-physical-media-was-here-to-stay-as-sony-reports-82-percent-digital-playstation-sales-ex-blizzard-boss-says-the-purchasing-trend-from-consumers-is-clear/">previous numbers have been counting unit sales</a>, not revenue. For another, Alinea's numbers are about revenue generated, not units sold. And, of course, here we're talking purely about "prestige single-player" games, whose audiences are more likely to buy physical.</p><p>"Physical revenue is huge in the prestige single-player games Sony is getting more cautious about," Elliot argues, noting that "a disc dollar is worth less to Sony than a digital one, as there’s the retailer cut, manufacturing and distribution." Certainly, Sony would prefer if it were able to keep 100% of the revenue from these games, and it's betting that whatever players it loses by ditching physical releases will be offset by increased net profits.</p><p>So, Elliott argues, "the disc decision was largely about margins, control, and killing the secondhand market," rather than a recognition of consumer trends. We all likely could have guessed as much, and these factors are exactly why I've argued that <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">PlayStation killing discs is bad for everyone</a>, but there's some vindication in seeing the thought backed up by market analysis numbers. That doesn't make the prospect of an all-digital PS6 any less annoying, though.</p><p><a href="https://www.gamesradar.com/games/sony-has-topped-a-generational-run-of-self-owns-abandoning-hideo-kojimas-next-metal-gear-right-as-marvels-wolverine-falls-flat/"><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ The AA games industry needs "a few more Expedition 33s" before publishers stop seeing smaller games as a major financial risk, says Valor Mortis director ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Clair Obscur: Expedition 33 was a tornado while developer Sandfall Interactive was anticipating more of a pleasant breeze, <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-sells-another-3-million-copies-during-its-undisputed-goty-sweep-as-total-sales-top-8-million/">selling a total of over 8 million copies</a>, and helping reset expectations for how hard a AA game is supposed to make you cry. You might think this enormous reception would make publishers more eager to invest in AA and find their very own, relatively inexpensive blockbuster, but fellow mid-tier developer One More Level game director Radek Ratusznik says this isn't the case. </p><p>Publishers are squeamish about AA – it's as if all the warm thoughts of berets and fresh baguettes that French JRPG Expedition 33 inspired disappeared as soon as they started reaching for their checkbooks. So Ratusznik, who is leading what I hope will be another AA masterpiece in the zombie Soulslike Valor Mortis, believes the industry needs more unprecedented bestsellers.</p><p>It would be nice, wouldn't it? Both for players looking to experience creative risks that usually only small teams are willing to take, and for developers, who could use the encouragement. In any case, Ratusznik <a href="https://www.gamesindustry.biz/we-probably-need-a-few-more-expedition-33s-to-just-prove-them-wrong-the-maker-of-valor-mortis-on-why-publishers-should-have-faith-in-aa">tells </a><a href="https://www.gamesindustry.biz/we-probably-need-a-few-more-expedition-33s-to-just-prove-them-wrong-the-maker-of-valor-mortis-on-why-publishers-should-have-faith-in-aa" target="_blank">GamesIndustry.biz</a> at this year's <a href="https://www.gamesradar.com/tag/gamescom/">Gamescom</a>, "We had this enormous success of Clair Obscur: Expedition 33, but still publishers find the AA segment quite risky."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xNBpxSgccMPWPnB67AUbuB" name="Gustave Closeup Lune In Background" alt="Gustave stands in the foreground wearing beret and striped shirt" src="https://cdn.mos.cms.futurecdn.net/xNBpxSgccMPWPnB67AUbuB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kepler Interactive)</span></figcaption></figure><p>The director continues, "We probably need a few more Expedition 33s to just prove them wrong. Maybe one Expedition is not enough. There are also so many companies who can deliver very good titles in the AA scope and budget, not just spending hundreds of millions."</p><p>The problem is, some publishers already know this. What they're looking for is more than a lean team that knows what it's doing – they want a miracle, too. Ratusznik explains, "It's not like we can make the game in one year without any trouble. The game still needs proper time to be published and properly tested. I doubt that we can squeeze it that much, as probably some of the publishers would like to."</p><p>Unaware of the tribulations of being AA, <a href="https://www.gamesradar.com/games/action/nothing-about-valor-mortis-steam-next-fest-demo-should-work-for-me-but-the-first-person-soulslike-zombie-combat-is-too-good-to-ignore/">I thoroughly enjoyed my time with Valor Mortis' demo</a> at this year's Summer Game Fest. It's a strange 19th century French battle for moral greyness – which, you know, now that I'm saying it, almost sounds like another Expedition 33.  Valor Mortis might be leading the change Ratusznik wants to see. </p><p><a href="https://www.gamesradar.com/games/action/ghostrunner-devs-abandon-parkour-for-valor-mortis-a-first-person-soulslike-that-might-explain-why-the-rest-of-the-genre-follows-dark-souls-lead/"><em>Ghostrunner devs abandon parkour for Valor Mortis, a first-person soulslike that might explain why the rest of the genre follows Dark Souls' lead</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6V2jO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6V2jO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/the-aa-games-industry-needs-a-few-more-expedition-33s-before-publishers-stop-seeing-smaller-games-as-a-major-financial-risk-says-valor-mortis-director/</link>
                                                                            <description>
                            <![CDATA[ Come on publishers, take a chance on AA ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 21:12:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[One More Level]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Large monster stands in field of purple flowers]]></media:description>                                                            <media:text><![CDATA[Large monster stands in field of purple flowers]]></media:text>
                                <media:title type="plain"><![CDATA[Large monster stands in field of purple flowers]]></media:title>
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                                <p>Clair Obscur: Expedition 33 was a tornado while developer Sandfall Interactive was anticipating more of a pleasant breeze, <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-sells-another-3-million-copies-during-its-undisputed-goty-sweep-as-total-sales-top-8-million/">selling a total of over 8 million copies</a>, and helping reset expectations for how hard a AA game is supposed to make you cry. You might think this enormous reception would make publishers more eager to invest in AA and find their very own, relatively inexpensive blockbuster, but fellow mid-tier developer One More Level game director Radek Ratusznik says this isn't the case. </p><p>Publishers are squeamish about AA – it's as if all the warm thoughts of berets and fresh baguettes that French JRPG Expedition 33 inspired disappeared as soon as they started reaching for their checkbooks. So Ratusznik, who is leading what I hope will be another AA masterpiece in the zombie Soulslike Valor Mortis, believes the industry needs more unprecedented bestsellers.</p><p>It would be nice, wouldn't it? Both for players looking to experience creative risks that usually only small teams are willing to take, and for developers, who could use the encouragement. In any case, Ratusznik <a href="https://www.gamesindustry.biz/we-probably-need-a-few-more-expedition-33s-to-just-prove-them-wrong-the-maker-of-valor-mortis-on-why-publishers-should-have-faith-in-aa">tells </a><a href="https://www.gamesindustry.biz/we-probably-need-a-few-more-expedition-33s-to-just-prove-them-wrong-the-maker-of-valor-mortis-on-why-publishers-should-have-faith-in-aa" target="_blank">GamesIndustry.biz</a> at this year's <a href="https://www.gamesradar.com/tag/gamescom/">Gamescom</a>, "We had this enormous success of Clair Obscur: Expedition 33, but still publishers find the AA segment quite risky."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xNBpxSgccMPWPnB67AUbuB" name="Gustave Closeup Lune In Background" alt="Gustave stands in the foreground wearing beret and striped shirt" src="https://cdn.mos.cms.futurecdn.net/xNBpxSgccMPWPnB67AUbuB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kepler Interactive)</span></figcaption></figure><p>The director continues, "We probably need a few more Expedition 33s to just prove them wrong. Maybe one Expedition is not enough. There are also so many companies who can deliver very good titles in the AA scope and budget, not just spending hundreds of millions."</p><p>The problem is, some publishers already know this. What they're looking for is more than a lean team that knows what it's doing – they want a miracle, too. Ratusznik explains, "It's not like we can make the game in one year without any trouble. The game still needs proper time to be published and properly tested. I doubt that we can squeeze it that much, as probably some of the publishers would like to."</p><p>Unaware of the tribulations of being AA, <a href="https://www.gamesradar.com/games/action/nothing-about-valor-mortis-steam-next-fest-demo-should-work-for-me-but-the-first-person-soulslike-zombie-combat-is-too-good-to-ignore/">I thoroughly enjoyed my time with Valor Mortis' demo</a> at this year's Summer Game Fest. It's a strange 19th century French battle for moral greyness – which, you know, now that I'm saying it, almost sounds like another Expedition 33.  Valor Mortis might be leading the change Ratusznik wants to see. </p><p><a href="https://www.gamesradar.com/games/action/ghostrunner-devs-abandon-parkour-for-valor-mortis-a-first-person-soulslike-that-might-explain-why-the-rest-of-the-genre-follows-dark-souls-lead/"><em>Ghostrunner devs abandon parkour for Valor Mortis, a first-person soulslike that might explain why the rest of the genre follows Dark Souls' lead</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6V2jO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6V2jO.js" async></script>
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                                                            <title><![CDATA[ Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat ]]></title>
                                                                                                <dc:content><![CDATA[ <p>"What are they doing" is the wrong way to interrogate Sony and PlayStation's decisions in 2026, I think. And they do need to be interrogated – questioned, scrutinized, and, possibly, aggressively shaken by the shoulders in a dimly lit room with bare concrete walls and a lone steel chair. "Why are they doing this" is maybe a more useful question, but it leads us to the same boring answer as ever: money and control (of money). The question on my mind right now is a bit longer: how did Sony manage to <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/">abandon a hotly anticipated Hideo Kojima game</a> within 24 hours of the first-party letdown that is <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, all in a console generation marred by devastatingly few system-selling games and prices that are <a href="https://www.gamesradar.com/platforms/ps5/ps5-consoles-are-getting-even-more-expensive-next-week-so-a-ps5-pro-will-soon-cost-you-usd900/">headed in the wrong direction</a>? </p><p>Don't let anyone tell you the universe doesn't have a sense of humor. Sony has, not uniquely, been trimming its toenails with a shotgun for a while now, but this is some Houdini shit. At a time when PlayStation is desperate for games and the list of PS5 exclusives fits on a napkin, Sony has backed out of publishing <a href="https://www.gamesradar.com/physint-guide/">Physint</a>, billed as Kojima's return to stealth-action after some tumultuous, naval-gazing years post-Metal Gear Solid. In the process, Sony has hand-delivered Physint to Xbox, the project's new backer. <a href="https://www.gamesradar.com/games/xbox-ceo-asha-sharma-is-not-going-to-shoot-my-dog-says-now-independent-double-fine-boss-tim-schafer-who-initially-opposed-microsoft-ownership-because-you-guys-love-closing-studios/">If Microsoft is the better option for a third-party studio</a>, you have messed up colossally. </p><p>This news arrived the night of September 9. The morning of September 10, our <a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/">Marvel's Wolverine review</a> arrived alongside everyone else's to utter a collective, "Eh." Marvel's Wolverine is not awful, my coworkers tell me (and Metacritic agrees), but <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/">it is the worst-reviewed Insomniac game in a decade</a>, and it is <em>not</em> the smash-hit that the PS5 needed. It's also a useful lens for evaluating PlayStation's position. Sure, it's a rare less-than-stellar game from Insomniac, but its middling nature is such a blow mostly because of the circumstances around it, and these echo many of Sony's mistakes this generation. </p><h2 id="dead-services">Dead services </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4fEJGyJLjBXwaBpoANtKbi" name="physint-header" alt="A close-up of the poster for the upcoming game, Physint." src="https://cdn.mos.cms.futurecdn.net/4fEJGyJLjBXwaBpoANtKbi.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">One of our only looks at Physint </span><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions)</span></figcaption></figure><p>Once a first-party powerhouse, PlayStation has spent the PS5 years repeating Microsoft's mistake with Arkane Austin and Redfall on a much larger scale: steering single-player-adept studios toward live service projects in a misguided pursuit of infinite money, and then canning those games or closing the studios altogether when they don't work out. To name a few, games and staff at Bluepoint, Naughty Dog, Bend Studio, Firewalk, Bungie, and <a href="https://www.gamesradar.com/games/horizon/playstation-reportedly-reworking-live-service-horizon-hunters-gathering-into-a-smaller-more-traditional-co-op-game-following-ill-received-playtests/">reportedly Guerrilla</a> have all contributed to Sony's live service toll, which has left vanishingly few studios available to make some actual games for the PS5. </p><p>Saros was good and Ghost of Yotei was great, but in Sony's self-imposed game famine, Marvel's Wolverine was left to carry the weight of Atlas as fans pray that <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a> and <a href="https://www.gamesradar.com/games/adventure/intergalactic-the-heretic-prophet-guide/">Intergalactic: The Heretic Prophet</a> eventually stick the landing. I don't think it would've reviewed better, but in brighter times, Insomniac's latest likely would've been more warmly received. But years of waiting and enormous expectations have doomed it to become the punching bag for frustrations out of Insomniac's hands.</p><p>Sony oversaw the acquisition of Bungie and the end of Destiny 2, <em>the game</em> once meant to serve as a north star for PlayStation's fleet of live service ventures (and, grimly, perhaps has). We can only speculate that Sony has crunched the numbers on Death Stranding 2 and decided that Physint isn't worth the risk and doesn't hold value outside of potential sales returns. I don't even like Kojima's games and that feels shortsighted to me. And Sony has also <a href="https://www.gamesradar.com/games/playstation-reportedly-confirms-end-of-pc-support-for-major-single-player-games-as-ceo-commits-to-console-exclusivity/">reportedly pushed to pull back from PC</a> gaming, <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">end support for physical games</a>, and <a href="https://www.gamesradar.com/games/does-anyone-actually-want-new-consoles/">charge more for less</a> anywhere it can while <a href="https://www.gamesradar.com/platforms/playstation/sony-ceo-says-selling-more-ps5s-isnt-as-important-as-monetizing-the-125-million-monthly-ps-plus-users-now-the-console-is-6-years-old/">aggressively monetizing</a> a stagnant user base in a mature market which shockingly has not been helped by fewer options, fewer games, and higher prices. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8pew6KSJmxXMNfgpidi2TC" name="Marvel's Wolverine image wolverine spotted by VTOL spotlight" alt="Marvel's Wolverine - Wolvering in the spotlight of a Trask VTOL" src="https://cdn.mos.cms.futurecdn.net/8pew6KSJmxXMNfgpidi2TC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>A backdrop of unpopular decisions and leadership failures has made the one-two punch of Physint and Marvel's Wolverine feel like a lot more than, respectively, a dropped and disappointing game. It's hard not to read them as the latest symptoms of a generational misstep. If PlayStation wasn't weighed down by the corpses of live service games, it may have the investment mobility to take on Physint, especially after the relationship built with Kojima Productions through the Death Stranding games. And if those live services hadn't fruitlessly consumed so much of the platform's development resources in recent years – that is, if we had some games coming out – people would probably shrug off a middling Wolverine game. This is just what happens when you go all-in and lose. </p><p>The <a href="https://www.gamesradar.com/platforms/xbox/xbox-ceo-says-we-have-to-reset-the-business-to-be-where-the-world-plays/">Xbox reset</a> has stoked more headlines, but PlayStation is staring down a sea change of its own after fumbling an unlosable position. It could not be more obvious that the platform's strategy is not working, is hurting game developers, and needs to change dramatically, and we still haven't reached the end of the consequences already set in motion. I'd love to say Sony's capped off a bad year with all of this, but it's only September and I've learned not to underestimate a corporation's capacity or thirst for failure.  </p><p><a href="https://www.gamesradar.com/games/stealth/former-playstation-boss-sounds-just-as-surprised-as-everyone-else-that-sony-let-hideo-kojimas-metal-gear-successor-go-to-xbox/"><em>Former PlayStation boss sounds just as surprised as everyone else that Sony let Hideo Kojima's Metal Gear successor go to Xbox.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/sony-has-topped-a-generational-run-of-self-owns-abandoning-hideo-kojimas-next-metal-gear-right-as-marvels-wolverine-falls-flat/</link>
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                            <![CDATA[ All the live services are coming home to roost ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 21:09:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Insomniac]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel&#039;s Wolverine]]></media:title>
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                                <p>"What are they doing" is the wrong way to interrogate Sony and PlayStation's decisions in 2026, I think. And they do need to be interrogated – questioned, scrutinized, and, possibly, aggressively shaken by the shoulders in a dimly lit room with bare concrete walls and a lone steel chair. "Why are they doing this" is maybe a more useful question, but it leads us to the same boring answer as ever: money and control (of money). The question on my mind right now is a bit longer: how did Sony manage to <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/">abandon a hotly anticipated Hideo Kojima game</a> within 24 hours of the first-party letdown that is <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, all in a console generation marred by devastatingly few system-selling games and prices that are <a href="https://www.gamesradar.com/platforms/ps5/ps5-consoles-are-getting-even-more-expensive-next-week-so-a-ps5-pro-will-soon-cost-you-usd900/">headed in the wrong direction</a>? </p><p>Don't let anyone tell you the universe doesn't have a sense of humor. Sony has, not uniquely, been trimming its toenails with a shotgun for a while now, but this is some Houdini shit. At a time when PlayStation is desperate for games and the list of PS5 exclusives fits on a napkin, Sony has backed out of publishing <a href="https://www.gamesradar.com/physint-guide/">Physint</a>, billed as Kojima's return to stealth-action after some tumultuous, naval-gazing years post-Metal Gear Solid. In the process, Sony has hand-delivered Physint to Xbox, the project's new backer. <a href="https://www.gamesradar.com/games/xbox-ceo-asha-sharma-is-not-going-to-shoot-my-dog-says-now-independent-double-fine-boss-tim-schafer-who-initially-opposed-microsoft-ownership-because-you-guys-love-closing-studios/">If Microsoft is the better option for a third-party studio</a>, you have messed up colossally. </p><p>This news arrived the night of September 9. The morning of September 10, our <a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/">Marvel's Wolverine review</a> arrived alongside everyone else's to utter a collective, "Eh." Marvel's Wolverine is not awful, my coworkers tell me (and Metacritic agrees), but <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/">it is the worst-reviewed Insomniac game in a decade</a>, and it is <em>not</em> the smash-hit that the PS5 needed. It's also a useful lens for evaluating PlayStation's position. Sure, it's a rare less-than-stellar game from Insomniac, but its middling nature is such a blow mostly because of the circumstances around it, and these echo many of Sony's mistakes this generation. </p><h2 id="dead-services">Dead services </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4fEJGyJLjBXwaBpoANtKbi" name="physint-header" alt="A close-up of the poster for the upcoming game, Physint." src="https://cdn.mos.cms.futurecdn.net/4fEJGyJLjBXwaBpoANtKbi.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">One of our only looks at Physint </span><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions)</span></figcaption></figure><p>Once a first-party powerhouse, PlayStation has spent the PS5 years repeating Microsoft's mistake with Arkane Austin and Redfall on a much larger scale: steering single-player-adept studios toward live service projects in a misguided pursuit of infinite money, and then canning those games or closing the studios altogether when they don't work out. To name a few, games and staff at Bluepoint, Naughty Dog, Bend Studio, Firewalk, Bungie, and <a href="https://www.gamesradar.com/games/horizon/playstation-reportedly-reworking-live-service-horizon-hunters-gathering-into-a-smaller-more-traditional-co-op-game-following-ill-received-playtests/">reportedly Guerrilla</a> have all contributed to Sony's live service toll, which has left vanishingly few studios available to make some actual games for the PS5. </p><p>Saros was good and Ghost of Yotei was great, but in Sony's self-imposed game famine, Marvel's Wolverine was left to carry the weight of Atlas as fans pray that <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a> and <a href="https://www.gamesradar.com/games/adventure/intergalactic-the-heretic-prophet-guide/">Intergalactic: The Heretic Prophet</a> eventually stick the landing. I don't think it would've reviewed better, but in brighter times, Insomniac's latest likely would've been more warmly received. But years of waiting and enormous expectations have doomed it to become the punching bag for frustrations out of Insomniac's hands.</p><p>Sony oversaw the acquisition of Bungie and the end of Destiny 2, <em>the game</em> once meant to serve as a north star for PlayStation's fleet of live service ventures (and, grimly, perhaps has). We can only speculate that Sony has crunched the numbers on Death Stranding 2 and decided that Physint isn't worth the risk and doesn't hold value outside of potential sales returns. I don't even like Kojima's games and that feels shortsighted to me. And Sony has also <a href="https://www.gamesradar.com/games/playstation-reportedly-confirms-end-of-pc-support-for-major-single-player-games-as-ceo-commits-to-console-exclusivity/">reportedly pushed to pull back from PC</a> gaming, <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">end support for physical games</a>, and <a href="https://www.gamesradar.com/games/does-anyone-actually-want-new-consoles/">charge more for less</a> anywhere it can while <a href="https://www.gamesradar.com/platforms/playstation/sony-ceo-says-selling-more-ps5s-isnt-as-important-as-monetizing-the-125-million-monthly-ps-plus-users-now-the-console-is-6-years-old/">aggressively monetizing</a> a stagnant user base in a mature market which shockingly has not been helped by fewer options, fewer games, and higher prices. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8pew6KSJmxXMNfgpidi2TC" name="Marvel's Wolverine image wolverine spotted by VTOL spotlight" alt="Marvel's Wolverine - Wolvering in the spotlight of a Trask VTOL" src="https://cdn.mos.cms.futurecdn.net/8pew6KSJmxXMNfgpidi2TC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>A backdrop of unpopular decisions and leadership failures has made the one-two punch of Physint and Marvel's Wolverine feel like a lot more than, respectively, a dropped and disappointing game. It's hard not to read them as the latest symptoms of a generational misstep. If PlayStation wasn't weighed down by the corpses of live service games, it may have the investment mobility to take on Physint, especially after the relationship built with Kojima Productions through the Death Stranding games. And if those live services hadn't fruitlessly consumed so much of the platform's development resources in recent years – that is, if we had some games coming out – people would probably shrug off a middling Wolverine game. This is just what happens when you go all-in and lose. </p><p>The <a href="https://www.gamesradar.com/platforms/xbox/xbox-ceo-says-we-have-to-reset-the-business-to-be-where-the-world-plays/">Xbox reset</a> has stoked more headlines, but PlayStation is staring down a sea change of its own after fumbling an unlosable position. It could not be more obvious that the platform's strategy is not working, is hurting game developers, and needs to change dramatically, and we still haven't reached the end of the consequences already set in motion. I'd love to say Sony's capped off a bad year with all of this, but it's only September and I've learned not to underestimate a corporation's capacity or thirst for failure.  </p><p><a href="https://www.gamesradar.com/games/stealth/former-playstation-boss-sounds-just-as-surprised-as-everyone-else-that-sony-let-hideo-kojimas-metal-gear-successor-go-to-xbox/"><em>Former PlayStation boss sounds just as surprised as everyone else that Sony let Hideo Kojima's Metal Gear successor go to Xbox.</em></a></p>
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                                                            <title><![CDATA[ Stellar Blade devs say the game is "100% on cartridge" for Switch 2 because they understand "the importance of physical media" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Stellar Blade is coming to Switch 2 on November 5, and it's being released both digitally and physically. Even with the furor over game-key cards dying down while collectors point their anger toward <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony's efforts to end physical games altogether</a>, Shift Up has committed to ensuring that Stellar Blade will offer a complete experience on the cartridge.</p><p>Shift Up details what to expect from the Switch 2 version of Stellar Blade: Complete Edition in a new <a href="https://shiftup.co.kr/eng/news/blog.php?ptype=view&idx=487&page=1&code=blog_eng" target="_blank">blog post</a>. The package will include all previously released DLC and update content, alongside some minor Complete Edition specific bonuses, which have already appeared on other platforms. The November 5 launch will include four Bayonetta-themed costumes for Eve, which will also come to PC and PS5 in a free update on the same day.</p><p>"We also understand the importance of physical media," the devs add, "and so we have made sure that Stellar Blade is 100% on cartridge!" A <a href="https://shiftup.co.kr/admin/data/webedit/2609/20260910185851_idupxfvv.jpg" target="_blank">graphic</a> breaking down the contents of the game even specifies that it's a "32GB game card," which is apparently big enough to hold the game in full. Hopefully that means all the DLC is on the cart, too.</p><p>In 2024, Stellar Blade launched on a PS5 disc that also contained a completely playable build, but physical releases on Switch 2 are a whole different ballgame. Rumors have long suggested that the cartridges are substantially more expensive to produce than discs, and that they <a href="https://www.gamesradar.com/games/open-world/star-wars-outlaws-is-a-controversial-switch-2-game-key-card-release-but-one-ubisoft-dev-says-thats-because-the-standard-cartridges-simply-didnt-give-the-performance-we-needed/">might not load data fast enough</a> for some games, particularly open-world titles.</p><p>But those issues weren't enough to dissuade Shift Up from grabbing the PR win that comes with making sure Stellar Blade hits Switch 2 on a proper cartridge. Now if only the studio would realize the <a href="https://www.gamesradar.com/games/action/following-stellar-blade-blood-rain-ai-controversy-shift-up-lead-says-theyre-taking-concerns-seriously-but-the-tech-still-has-a-lot-of-influence-and-impact-on-game-development/">effects its AI use is having on fan goodwill</a>…</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-physical-disc-still-requires-a-download-because-square-enix-didnt-want-to-make-any-compromises/"><em>Final Fantasy 7 Revelation's physical disc still requires a download because Square Enix "didn't want to make any compromises."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xb8x7W"></div>                            </div>                            <script src="https://kwizly.com/embed/Xb8x7W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/stellar-blade-devs-say-the-game-is-100-percent-on-cartridge-for-switch-2-because-they-understand-the-importance-of-physical-media/</link>
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                            <![CDATA[ All on a "32GB game card" ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 20:11:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Shift Up]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from the Switch 2 version of Stellar Blade]]></media:description>                                                            <media:text><![CDATA[A screenshot from the Switch 2 version of Stellar Blade]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from the Switch 2 version of Stellar Blade]]></media:title>
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                                <p>Stellar Blade is coming to Switch 2 on November 5, and it's being released both digitally and physically. Even with the furor over game-key cards dying down while collectors point their anger toward <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony's efforts to end physical games altogether</a>, Shift Up has committed to ensuring that Stellar Blade will offer a complete experience on the cartridge.</p><p>Shift Up details what to expect from the Switch 2 version of Stellar Blade: Complete Edition in a new <a href="https://shiftup.co.kr/eng/news/blog.php?ptype=view&idx=487&page=1&code=blog_eng" target="_blank">blog post</a>. The package will include all previously released DLC and update content, alongside some minor Complete Edition specific bonuses, which have already appeared on other platforms. The November 5 launch will include four Bayonetta-themed costumes for Eve, which will also come to PC and PS5 in a free update on the same day.</p><p>"We also understand the importance of physical media," the devs add, "and so we have made sure that Stellar Blade is 100% on cartridge!" A <a href="https://shiftup.co.kr/admin/data/webedit/2609/20260910185851_idupxfvv.jpg" target="_blank">graphic</a> breaking down the contents of the game even specifies that it's a "32GB game card," which is apparently big enough to hold the game in full. Hopefully that means all the DLC is on the cart, too.</p><p>In 2024, Stellar Blade launched on a PS5 disc that also contained a completely playable build, but physical releases on Switch 2 are a whole different ballgame. Rumors have long suggested that the cartridges are substantially more expensive to produce than discs, and that they <a href="https://www.gamesradar.com/games/open-world/star-wars-outlaws-is-a-controversial-switch-2-game-key-card-release-but-one-ubisoft-dev-says-thats-because-the-standard-cartridges-simply-didnt-give-the-performance-we-needed/">might not load data fast enough</a> for some games, particularly open-world titles.</p><p>But those issues weren't enough to dissuade Shift Up from grabbing the PR win that comes with making sure Stellar Blade hits Switch 2 on a proper cartridge. Now if only the studio would realize the <a href="https://www.gamesradar.com/games/action/following-stellar-blade-blood-rain-ai-controversy-shift-up-lead-says-theyre-taking-concerns-seriously-but-the-tech-still-has-a-lot-of-influence-and-impact-on-game-development/">effects its AI use is having on fan goodwill</a>…</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-physical-disc-still-requires-a-download-because-square-enix-didnt-want-to-make-any-compromises/"><em>Final Fantasy 7 Revelation's physical disc still requires a download because Square Enix "didn't want to make any compromises."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xb8x7W"></div>                            </div>                            <script src="https://kwizly.com/embed/Xb8x7W.js" async></script>
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                                                            <title><![CDATA[ Zelda: Ocarina of Time Nintendo Direct viewership more than doubled PlayStation's last State of Play, analyst finds, and beat Gamescom Opening Night Live ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It turns out the magic ingredient to having a strong viewership on a developer showcase is to focus on remaking one of the most beloved games ever. Simple enough for Nintendo, whose viewership for the recent <a href="https://www.gamesradar.com/games/events-conferences/zelda-direct-40-anniversary-time-stream-how-to-watch/"><u>Zelda Direct</u></a> revealing new <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/"><u>The Legend of Zelda: Ocarina of Time remake</u></a> clips dwarfed Sony's <a href="https://www.gamesradar.com/games/events-conferences/how-to-watch-the-playstation-state-of-play-for-september-2026-and-what-to-expect-including-final-fantasy-7-revelation/"><u>last State of Play</u></a>, and even showcases from stalwart conventions like Gamescom.</p><p>Per <a href="https://www.thegamebusiness.com/p/the-legend-of-zelda-ocarina-of-time-6e9" target="_blank"><u>The Game Business</u></a>, figures gleaned from game marketing analyst LevelUp indicate the Zelda Direct focused on the Ocarina of Time remake peaked at 2.1 million viewers. That's a solid amount of fans, and it stands high above several recent showcases of similar weight.</p><p>It passes clean over the 2 million viewers who watched Gamescom's Opening Night Live, and it's more than double both the last PlayStation's September State of Play and Nintendo's focused Mario Kart World direct from April 2025, which respectively had 1 million and 930,000 viewers at peak.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PQvD3p2yGwc" allowfullscreen></iframe></div></div><p>But unfortunately, the Master Sword likely can't rise up to the might of<a href="https://www.gamesradar.com/gta-6-guide/"> <u>GTA 6</u></a>, since the game's <a href="https://www.gamesradar.com/games/grand-theft-auto/the-gta-6-extended-look-was-netflixs-most-watched-title-for-the-week-with-31-1-million-views/"><u>extended look</u></a> on Netflix preview managed to hit 31.1 million views after four days. After two days, the Zelda Direct <a href="https://www.youtube.com/watch?v=A0WX-jsir94" target="_blank"><u>only has 6.9 million views on YouTube</u></a>. It's hard to topple what's projected to be one of the <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-will-sell-46-million-copies-at-launch-investment-bank-theorizes-using-the-power-of-rockstars-past-launches-and-a-very-feral-reddit-community/"><u>biggest video game releases ever</u></a>, especially when it's collaborating with the one of the <a href="https://www.gamesradar.com/entertainment/best-streaming-services/"><u>best streaming services</u></a>, but the Ocarina of Time remake tries its hardest.</p><p>Maybe Nintendo should sort out a Netflix deal for the next mainline 3D Mario game next? </p><p><a href="https://www.gamesradar.com/games/the-legend-of-zelda/32-year-nintendo-and-zelda-veteran-reacts-to-the-ocarina-of-time-remake-suggesting-shigeru-miyamotos-love-of-puppet-shows-influenced-the-art-style/"><u><em>32-year Nintendo and Zelda veteran reacts to the Ocarina of Time remake, suggesting Shigeru Miyamoto's love of puppet shows influenced the art style</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGBlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGBlO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-legend-of-zelda/zelda-ocarina-of-time-nintendo-direct-viewership-more-than-doubled-playstations-last-state-of-play-analyst-finds-and-beat-gamescom-opening-night-live/</link>
                                                                            <description>
                            <![CDATA[ Nostalgia is a powerful weapon when you're looking for viewers ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 18:18:39 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 18:20:25 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Ashley Bardhan ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Adult link holding the Master Sword in Ocarina of Time Remake ]]></media:description>                                                            <media:text><![CDATA[Adult link holding the Master Sword in Ocarina of Time Remake ]]></media:text>
                                <media:title type="plain"><![CDATA[Adult link holding the Master Sword in Ocarina of Time Remake ]]></media:title>
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                                <p>It turns out the magic ingredient to having a strong viewership on a developer showcase is to focus on remaking one of the most beloved games ever. Simple enough for Nintendo, whose viewership for the recent <a href="https://www.gamesradar.com/games/events-conferences/zelda-direct-40-anniversary-time-stream-how-to-watch/"><u>Zelda Direct</u></a> revealing new <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/"><u>The Legend of Zelda: Ocarina of Time remake</u></a> clips dwarfed Sony's <a href="https://www.gamesradar.com/games/events-conferences/how-to-watch-the-playstation-state-of-play-for-september-2026-and-what-to-expect-including-final-fantasy-7-revelation/"><u>last State of Play</u></a>, and even showcases from stalwart conventions like Gamescom.</p><p>Per <a href="https://www.thegamebusiness.com/p/the-legend-of-zelda-ocarina-of-time-6e9" target="_blank"><u>The Game Business</u></a>, figures gleaned from game marketing analyst LevelUp indicate the Zelda Direct focused on the Ocarina of Time remake peaked at 2.1 million viewers. That's a solid amount of fans, and it stands high above several recent showcases of similar weight.</p><p>It passes clean over the 2 million viewers who watched Gamescom's Opening Night Live, and it's more than double both the last PlayStation's September State of Play and Nintendo's focused Mario Kart World direct from April 2025, which respectively had 1 million and 930,000 viewers at peak.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PQvD3p2yGwc" allowfullscreen></iframe></div></div><p>But unfortunately, the Master Sword likely can't rise up to the might of<a href="https://www.gamesradar.com/gta-6-guide/"> <u>GTA 6</u></a>, since the game's <a href="https://www.gamesradar.com/games/grand-theft-auto/the-gta-6-extended-look-was-netflixs-most-watched-title-for-the-week-with-31-1-million-views/"><u>extended look</u></a> on Netflix preview managed to hit 31.1 million views after four days. After two days, the Zelda Direct <a href="https://www.youtube.com/watch?v=A0WX-jsir94" target="_blank"><u>only has 6.9 million views on YouTube</u></a>. It's hard to topple what's projected to be one of the <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-will-sell-46-million-copies-at-launch-investment-bank-theorizes-using-the-power-of-rockstars-past-launches-and-a-very-feral-reddit-community/"><u>biggest video game releases ever</u></a>, especially when it's collaborating with the one of the <a href="https://www.gamesradar.com/entertainment/best-streaming-services/"><u>best streaming services</u></a>, but the Ocarina of Time remake tries its hardest.</p><p>Maybe Nintendo should sort out a Netflix deal for the next mainline 3D Mario game next? </p><p><a href="https://www.gamesradar.com/games/the-legend-of-zelda/32-year-nintendo-and-zelda-veteran-reacts-to-the-ocarina-of-time-remake-suggesting-shigeru-miyamotos-love-of-puppet-shows-influenced-the-art-style/"><u><em>32-year Nintendo and Zelda veteran reacts to the Ocarina of Time remake, suggesting Shigeru Miyamoto's love of puppet shows influenced the art style</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGBlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGBlO.js" async></script>
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                                                            <title><![CDATA[ GTA 6 fans track down real-life nudist resort featured in leaks just to write unflattering fake reviews that are driving its owner to madness: "A nudist resort DENYING exposure?" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a> fans will not allow a peaceful nudist resort in Florida to be nude in peace. They tracked down the real-life location, which would appear to be in Rockstar's crass open-world after <a href="https://www.gamesradar.com/games/grand-theft-auto/cyberleeks-gta-6-leak-flood-looks-to-have-ended-in-the-most-unsurprising-way-possible-a-usd250-000-crypto-grift/"><u>doomed crypto scammer Cyberleek</u></a> showed off <a href="https://www.gamesradar.com/games/grand-theft-auto/latest-gta-6-leaks-see-cyberleek-threaten-rockstar-with-lucia-story-spoilers-and-closely-examine-naked-npcs/"><u>a similar naked palooza</u></a> in gameplay clips this August, and now its owner is ready <a href="https://www.youtube.com/watch?v=jmg0cKM0-4s" target="_blank"><u>to pull a GTA 5</u></a>. </p><p>Cypress Cove Nudist Resort in Kissimmee, Florida <a href="https://www.reddit.com/r/GTA6unmoderated/comments/1vx72ax/might_have_found_the_place_in_the_latest_leak/" target="_blank"><u>looks to be represented in GTA 6</u></a> as a pleasant retreat with a stocked bar, blue pool, and more penises than you could count – though Cyberleek tries their best to be destructive in their leaked footage that ends in a naked bullet hail. Before that, GTA 6 protagonist Jason is only passively criminal, leering at strangers with a pair of crystal-clear binoculars, which I imagine isn't what most people want to see when they have their nipples out. GTA 6 fans make this known in their fake five-star Google reviews of Cypress Cove, which are glowing, despite their in-character references to Jason and his wandering eyes. </p><p>Many of these reviews seem to have been deleted as of writing, but Cypress Cove left at least one up as a warning. That review says, "Had a great time until a man pulled out his binoculars." But this was the wrong thing to say to Cypress Cove – which also claims GTA 6 trolls are petitioning the business for money in order to delete their reviews.  </p><p>"SPAM / EXTORTION REVIEW," the nudist resort labels it. "For anyone wondering about the suddenly recurring references to 'Jason Duval,' 'Lucia,' binoculars, a pool, firearms, and other suspiciously similar details — those are references to Grand Theft Auto VI. Yes. A video game."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KSzr7G5zcPHQ6CH8pZdMzm" name="GTA 6 screenshot Port Gellhorn 5" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/KSzr7G5zcPHQ6CH8pZdMzm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Cypress Cove continues, "These reviews appear to be part of a coordinated series of fabricated posts using GTA VI references and attaching them to our actual business. They were then followed by a request that we PAY MONEY to have the reviews changed or removed."</p><p>The business vows: "We will not pay. We will not negotiate. We have documented the reviews and the request for payment. This activity is being reported through the appropriate channels." It continues to warn GTA 6 hopefuls that, while "we appreciate the commitment to the GTA storyline, [...] Cypress Cove is located in Florida – not Leonida."</p><p>"Unfortunately," the nudists conclude, "our marketing budget also does not contain a line item for 'internet ransom.'"</p><p>"The owner definitely wasn't happy about the comments," correctly observes <a href="https://www.reddit.com/r/GTA/comments/1wcctxf/the_owner_of_the_nude_resort_wasnt_too_happy/" target="_blank"><u>a Reddit thread on the topic</u></a>. Screenshots show other five-star reviews that reference "what happened on August 24," the day Cyberleek shared that footage of Jason killing everyone at the nudist resort in GTA 6, and subsequent warnings to "beware of the guy named Jason Duval." Cypress Cove has the same response to all of it, "SPAM / EXTORTION REVIEW."</p><p>"A nudist resort DENYING exposure??" says <a href="https://www.reddit.com/r/GTA/comments/1wcctxf/comment/p8wvw1v/" target="_blank"><u>one incredulous Reddit comment</u></a>. But I think I understand why a friendly nudist resort for relaxed hippies in Florida wouldn't want to be associated with an illegal video game leak that shows a man murdering innocents from the edge of its pool. Even for an R-rated location, it isn't brand safe.</p><p>"They already view us as a people who can't fight back and don't care if we're chained up," writes <a href="https://www.reddit.com/r/nudism/comments/1vy8eck/gta_6_nudist_town_leak_is_awful_and_disgusting/" target="_blank"><u>one purported nudist in the subculture's Reddit,</u></a> who is horrified with Rockstar's horny representation of people that simply want to feel the wind on their butts. "We need to make it apparent to everybody just how inaccurate this parody truly is. If we can't unite, we're already dead."</p><p>So, there are some people out there who would gladly defend Cypress Cove's honor against GTA 6 miscreants. They might encourage fake reviewers to turn off the laptop, take off their cloth tops, and enjoy the real Florida sunshine before GTA 6 glues everyone and their underwear to their gaming chairs on November 19. </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-extended-reveal-caused-a-surge-in-ps5-and-xbox-series-x-sales-analysts-say-now-imagine-the-response-if-consoles-didnt-cost-an-arm-and-a-leg/"><u><em>GTA 6 extended reveal caused a surge in PS5 and Xbox Series X sales, analysts say – now imagine the response if consoles didn't cost an arm and a leg</em></u></a><em>.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/gta-6-fans-track-down-real-life-nudist-resort-featured-in-leaks-just-to-write-unflattering-fake-reviews-that-are-driving-its-owner-to-madness-a-nudist-resort-denying-exposure/</link>
                                                                            <description>
                            <![CDATA[ Leave these nice naked people alone ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 17:53:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p><a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a> fans will not allow a peaceful nudist resort in Florida to be nude in peace. They tracked down the real-life location, which would appear to be in Rockstar's crass open-world after <a href="https://www.gamesradar.com/games/grand-theft-auto/cyberleeks-gta-6-leak-flood-looks-to-have-ended-in-the-most-unsurprising-way-possible-a-usd250-000-crypto-grift/"><u>doomed crypto scammer Cyberleek</u></a> showed off <a href="https://www.gamesradar.com/games/grand-theft-auto/latest-gta-6-leaks-see-cyberleek-threaten-rockstar-with-lucia-story-spoilers-and-closely-examine-naked-npcs/"><u>a similar naked palooza</u></a> in gameplay clips this August, and now its owner is ready <a href="https://www.youtube.com/watch?v=jmg0cKM0-4s" target="_blank"><u>to pull a GTA 5</u></a>. </p><p>Cypress Cove Nudist Resort in Kissimmee, Florida <a href="https://www.reddit.com/r/GTA6unmoderated/comments/1vx72ax/might_have_found_the_place_in_the_latest_leak/" target="_blank"><u>looks to be represented in GTA 6</u></a> as a pleasant retreat with a stocked bar, blue pool, and more penises than you could count – though Cyberleek tries their best to be destructive in their leaked footage that ends in a naked bullet hail. Before that, GTA 6 protagonist Jason is only passively criminal, leering at strangers with a pair of crystal-clear binoculars, which I imagine isn't what most people want to see when they have their nipples out. GTA 6 fans make this known in their fake five-star Google reviews of Cypress Cove, which are glowing, despite their in-character references to Jason and his wandering eyes. </p><p>Many of these reviews seem to have been deleted as of writing, but Cypress Cove left at least one up as a warning. That review says, "Had a great time until a man pulled out his binoculars." But this was the wrong thing to say to Cypress Cove – which also claims GTA 6 trolls are petitioning the business for money in order to delete their reviews.  </p><p>"SPAM / EXTORTION REVIEW," the nudist resort labels it. "For anyone wondering about the suddenly recurring references to 'Jason Duval,' 'Lucia,' binoculars, a pool, firearms, and other suspiciously similar details — those are references to Grand Theft Auto VI. Yes. A video game."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KSzr7G5zcPHQ6CH8pZdMzm" name="GTA 6 screenshot Port Gellhorn 5" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/KSzr7G5zcPHQ6CH8pZdMzm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Cypress Cove continues, "These reviews appear to be part of a coordinated series of fabricated posts using GTA VI references and attaching them to our actual business. They were then followed by a request that we PAY MONEY to have the reviews changed or removed."</p><p>The business vows: "We will not pay. We will not negotiate. We have documented the reviews and the request for payment. This activity is being reported through the appropriate channels." It continues to warn GTA 6 hopefuls that, while "we appreciate the commitment to the GTA storyline, [...] Cypress Cove is located in Florida – not Leonida."</p><p>"Unfortunately," the nudists conclude, "our marketing budget also does not contain a line item for 'internet ransom.'"</p><p>"The owner definitely wasn't happy about the comments," correctly observes <a href="https://www.reddit.com/r/GTA/comments/1wcctxf/the_owner_of_the_nude_resort_wasnt_too_happy/" target="_blank"><u>a Reddit thread on the topic</u></a>. Screenshots show other five-star reviews that reference "what happened on August 24," the day Cyberleek shared that footage of Jason killing everyone at the nudist resort in GTA 6, and subsequent warnings to "beware of the guy named Jason Duval." Cypress Cove has the same response to all of it, "SPAM / EXTORTION REVIEW."</p><p>"A nudist resort DENYING exposure??" says <a href="https://www.reddit.com/r/GTA/comments/1wcctxf/comment/p8wvw1v/" target="_blank"><u>one incredulous Reddit comment</u></a>. But I think I understand why a friendly nudist resort for relaxed hippies in Florida wouldn't want to be associated with an illegal video game leak that shows a man murdering innocents from the edge of its pool. Even for an R-rated location, it isn't brand safe.</p><p>"They already view us as a people who can't fight back and don't care if we're chained up," writes <a href="https://www.reddit.com/r/nudism/comments/1vy8eck/gta_6_nudist_town_leak_is_awful_and_disgusting/" target="_blank"><u>one purported nudist in the subculture's Reddit,</u></a> who is horrified with Rockstar's horny representation of people that simply want to feel the wind on their butts. "We need to make it apparent to everybody just how inaccurate this parody truly is. If we can't unite, we're already dead."</p><p>So, there are some people out there who would gladly defend Cypress Cove's honor against GTA 6 miscreants. They might encourage fake reviewers to turn off the laptop, take off their cloth tops, and enjoy the real Florida sunshine before GTA 6 glues everyone and their underwear to their gaming chairs on November 19. </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-extended-reveal-caused-a-surge-in-ps5-and-xbox-series-x-sales-analysts-say-now-imagine-the-response-if-consoles-didnt-cost-an-arm-and-a-leg/"><u><em>GTA 6 extended reveal caused a surge in PS5 and Xbox Series X sales, analysts say – now imagine the response if consoles didn't cost an arm and a leg</em></u></a><em>.</em></p>
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                                                            <title><![CDATA[ A month after buying EA, Saudi Arabia is reportedly looking to merge EA into a new mega-corporation ]]></title>
                                                                                                <dc:content><![CDATA[ <p>EA's new Saudi Arabia owners are reportedly looking to shuffle the publisher into a new gaming giant that would combine and spearhead the country's gaming strategy. </p><p><a href="https://www.bloomberg.com/news/articles/2026-09-10/saudis-weigh-merging-ea-with-savvy-to-create-global-gaming-giant" target="_blank"><u>Bloomberg</u></a> reports that early considerations at Saudi Arabia, the supermajority owner in a new consortium of investors that took EA private in <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/"><u>a deal that closed August 4</u></a>, would see EA merged with Savvy Games, a group established by Saudi Arabia's Public Investment Fund (PIF) in 2021 as the bedrock for yet more billions in investment. </p><p>EA and PIF representatives evidently declined to comment on the report. </p><p>The report stresses that final decisions have not been made and are unlikely to come until, at the very least, Savvy can close the $6 billion acquisition of Chinese studio and Mobile Legends maker Moonton. </p><p>On the Public Investment Fund website, Savvy Games' stated goal is "achieving leadership status in the games industry by 2030."</p><p>"Savvy has been growing rapidly since being established, with ESL FACEIT Group, the world’s #1 esports company, and Scopely, the #1 mobile games company in the United States, under its portfolio," it adds. </p><p>If such a merger goes through, and passes regulatory scrutiny, it would put EA's sports franchises and Scopely's Pokemon Go – not to mention Monopoly Go! – in the same place. </p><p>Buying one of the largest game publishers in the US for $55 billion and then almost immediately pushing it into a merger with your other company – which you pumped $38 billion into in order to acquire some of the biggest players in mobile gaming – would, perhaps, raise an eyebrow in an antitrust case. </p><p>The considered merger appears mobile-heavy, but the PIF didn't snatch up EA just for phone games, and this move could land it one of the world's biggest gaming companies altogether.  </p><p>It could also spell the end of EA as we've known it for years, if you generously assume that this takeover hasn't already settled that. The EA deal stoked <a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/"><u>fears of mass layoffs at the company</u></a>, even as <a href="https://www.gamesradar.com/games/ea-claims-our-creative-freedom-and-player-first-values-will-remain-intact-after-buyout-and-even-with-the-new-debt-of-usd20-billion-it-will-work-to-grow-the-company/"><u>EA leadership insists</u></a> "our creative freedom and player-first values will remain intact," and being wholly merged with Saudi Arabia's very own mobile foothold surely wouldn't settle those fears. </p><p><a href="https://www.gamesradar.com/games/ea-staff-fear-new-saudi-arabia-owners-will-police-their-games-projects-just-wont-get-signed-because-they-dont-align-explicitly-with-what-the-saudi-government-wants/"><u><em>EA staff fear new Saudi Arabia owners will police their games: "Projects just won't get signed because they don't align explicitly with what the Saudi government wants."</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/a-month-after-buying-ea-saudi-arabia-is-reportedly-looking-to-merge-ea-into-a-new-mega-corporation/</link>
                                                                            <description>
                            <![CDATA[ EA could be paired with mobile giant Scopely under Saudi Arabia's Savvy Games ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 17:28:37 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 21:05:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[EA]]></media:credit>
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                                <p>EA's new Saudi Arabia owners are reportedly looking to shuffle the publisher into a new gaming giant that would combine and spearhead the country's gaming strategy. </p><p><a href="https://www.bloomberg.com/news/articles/2026-09-10/saudis-weigh-merging-ea-with-savvy-to-create-global-gaming-giant" target="_blank"><u>Bloomberg</u></a> reports that early considerations at Saudi Arabia, the supermajority owner in a new consortium of investors that took EA private in <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/"><u>a deal that closed August 4</u></a>, would see EA merged with Savvy Games, a group established by Saudi Arabia's Public Investment Fund (PIF) in 2021 as the bedrock for yet more billions in investment. </p><p>EA and PIF representatives evidently declined to comment on the report. </p><p>The report stresses that final decisions have not been made and are unlikely to come until, at the very least, Savvy can close the $6 billion acquisition of Chinese studio and Mobile Legends maker Moonton. </p><p>On the Public Investment Fund website, Savvy Games' stated goal is "achieving leadership status in the games industry by 2030."</p><p>"Savvy has been growing rapidly since being established, with ESL FACEIT Group, the world’s #1 esports company, and Scopely, the #1 mobile games company in the United States, under its portfolio," it adds. </p><p>If such a merger goes through, and passes regulatory scrutiny, it would put EA's sports franchises and Scopely's Pokemon Go – not to mention Monopoly Go! – in the same place. </p><p>Buying one of the largest game publishers in the US for $55 billion and then almost immediately pushing it into a merger with your other company – which you pumped $38 billion into in order to acquire some of the biggest players in mobile gaming – would, perhaps, raise an eyebrow in an antitrust case. </p><p>The considered merger appears mobile-heavy, but the PIF didn't snatch up EA just for phone games, and this move could land it one of the world's biggest gaming companies altogether.  </p><p>It could also spell the end of EA as we've known it for years, if you generously assume that this takeover hasn't already settled that. The EA deal stoked <a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/"><u>fears of mass layoffs at the company</u></a>, even as <a href="https://www.gamesradar.com/games/ea-claims-our-creative-freedom-and-player-first-values-will-remain-intact-after-buyout-and-even-with-the-new-debt-of-usd20-billion-it-will-work-to-grow-the-company/"><u>EA leadership insists</u></a> "our creative freedom and player-first values will remain intact," and being wholly merged with Saudi Arabia's very own mobile foothold surely wouldn't settle those fears. </p><p><a href="https://www.gamesradar.com/games/ea-staff-fear-new-saudi-arabia-owners-will-police-their-games-projects-just-wont-get-signed-because-they-dont-align-explicitly-with-what-the-saudi-government-wants/"><u><em>EA staff fear new Saudi Arabia owners will police their games: "Projects just won't get signed because they don't align explicitly with what the Saudi government wants."</em></u></a></p>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation's physical disc still requires a download because Square Enix "didn't want to make any compromises" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> will launch on a physical disc, but there's an important caveat in that the game <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-launches-both-physically-and-digitally-on-the-same-day-the-promise-has-been-made/">still requires an online download</a>. That's in contrast to the previous two parts of the remake trilogy, which launched with multiple discs containing the entirety of each respective game. Director Naoki Hamaguchi says releasing the entire game on disc would've meant compromising on the RPG's quality.</p><p>"When we had an internal discussion with the development team about how we wanted to approach the physical discs and the physical releases of FFVII Revelation," Hamaguchi tells <a href="https://www.ign.com/articles/final-fantasy-7-revelation-our-big-interview-with-director-naoki-hamaguchi-and-battle-director-teruki-endo" target="_blank">IGN</a>, "initially there were conversations about using the same disc size as we did for, say, FFVII Rebirth. But if we were to do that, it would mean that we would have to make a compromise in terms of the fidelity and the quality of the game. So as a development team, we didn't want to do that. We didn't want to make any compromises for the game."</p><p>I very much wish that Hamaguchi had gone into more technical details here, because it feels like the answer is obvious: just put more discs in the box. The physical versions of Rebirth and the original PS4 release of Remake each featured two discs, after all. Would Revelation's file size have stretched it out to three discs, or more? Would three discs have been too expensive for Square Enix to justify manufacturing? Is there some technical limitation on the console making a three disc version impossible? Hamaguchi doesn't elaborate.</p><p>"Realistically, the only choice that we had was to release this physical disc, but with certain sections of the game being a digital download format through the physical disc," he concludes. "With that being said, I completely understand that not all players might be happy with this decision, but at the same time, I am happy that we were still able to release a physical format of the game. So I am quite satisfied with the end results as well. I would hope that our fans and players would be able to share that as well."</p><p>There are two primary benefits to physical games. One is that you have a physical object that you can lend, trade, give away, or sell whenever you want to. The other is that – in theory – you've got a  permanent archive of that game which you can continue to play long after patching servers shut down. I'd take having one of those things over getting neither of them, but I wish I wasn't having to compromise at all.</p><p><a href="https://www.gamesradar.com/games/tired-of-digital-everything-more-people-are-buying-physical-media-cd-sales-are-up-58-percent-and-vinyl-records-jumped-17-percent-according-to-new-report/"><em>Tired of digital everything, more people are buying physical media: CD sales are up 58% and vinyl records jumped 17%, according to new report.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-physical-disc-still-requires-a-download-because-square-enix-didnt-want-to-make-any-compromises/</link>
                                                                            <description>
                            <![CDATA[ "We would have to make a compromise in terms of the fidelity and the quality of the game" ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 10 Sep 2026 17:01:30 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 17:23:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cid, his pilot goggles lifted beneath his blonde hair, in Final Fantasy 7 Revelation, rubs his gloved hands together]]></media:description>                                                            <media:text><![CDATA[Cid, his pilot goggles lifted beneath his blonde hair, in Final Fantasy 7 Revelation, rubs his gloved hands together]]></media:text>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> will launch on a physical disc, but there's an important caveat in that the game <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-launches-both-physically-and-digitally-on-the-same-day-the-promise-has-been-made/">still requires an online download</a>. That's in contrast to the previous two parts of the remake trilogy, which launched with multiple discs containing the entirety of each respective game. Director Naoki Hamaguchi says releasing the entire game on disc would've meant compromising on the RPG's quality.</p><p>"When we had an internal discussion with the development team about how we wanted to approach the physical discs and the physical releases of FFVII Revelation," Hamaguchi tells <a href="https://www.ign.com/articles/final-fantasy-7-revelation-our-big-interview-with-director-naoki-hamaguchi-and-battle-director-teruki-endo" target="_blank">IGN</a>, "initially there were conversations about using the same disc size as we did for, say, FFVII Rebirth. But if we were to do that, it would mean that we would have to make a compromise in terms of the fidelity and the quality of the game. So as a development team, we didn't want to do that. We didn't want to make any compromises for the game."</p><p>I very much wish that Hamaguchi had gone into more technical details here, because it feels like the answer is obvious: just put more discs in the box. The physical versions of Rebirth and the original PS4 release of Remake each featured two discs, after all. Would Revelation's file size have stretched it out to three discs, or more? Would three discs have been too expensive for Square Enix to justify manufacturing? Is there some technical limitation on the console making a three disc version impossible? Hamaguchi doesn't elaborate.</p><p>"Realistically, the only choice that we had was to release this physical disc, but with certain sections of the game being a digital download format through the physical disc," he concludes. "With that being said, I completely understand that not all players might be happy with this decision, but at the same time, I am happy that we were still able to release a physical format of the game. So I am quite satisfied with the end results as well. I would hope that our fans and players would be able to share that as well."</p><p>There are two primary benefits to physical games. One is that you have a physical object that you can lend, trade, give away, or sell whenever you want to. The other is that – in theory – you've got a  permanent archive of that game which you can continue to play long after patching servers shut down. I'd take having one of those things over getting neither of them, but I wish I wasn't having to compromise at all.</p><p><a href="https://www.gamesradar.com/games/tired-of-digital-everything-more-people-are-buying-physical-media-cd-sales-are-up-58-percent-and-vinyl-records-jumped-17-percent-according-to-new-report/"><em>Tired of digital everything, more people are buying physical media: CD sales are up 58% and vinyl records jumped 17%, according to new report.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ "We shouldn't have made it," says former Starfield lead, because something more than "Skyrim in space" was too much even for Bethesda ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Although <a href="https://www.gamesradar.com/starfield-guide/">Starfield</a> stands as one of <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a>' most ambitious RPG projects to date, it didn't exactly outshine the likes of The Elder Scrolls or Fallout – and that may just be because it was a bit <em>too</em> ambitious.</p><p>Speaking to <a href="https://frvr.com/blog/news/we-couldnt-really-make-it-starfield-systems-designer-explains-bethesdas-ambitious-as-hell-sci-fi-rpg-was-not-our-forte-and-ne/" target="_blank">FRVR</a>, Starfield lead systems designer Kurt Kuhlmann admits as much, first explaining how everything being "new" – because, you know, the space RPG <em>did</em> see the "largest engine overhaul" from Bethesda since the original Oblivion – complicated things right off the bat. <br><br>Developers "needed this new system to work" before building on it, he says, "and the later that goes, the less time you have to work with it." The size of the team working on Starfield was simply not it either, considering the sheer scope. <br><br>"Even with the size of the team that we had for Starfield, it wasn't big enough to create the amount of content that the grand idea of the game really required," as Kuhlmann recalls. "Like, we needed way more [devs]." <br><br>Why <em>was</em> the scope so wide for Starfield, though? Well, Bethesda head Todd Howard wanted it to be one heck of a game.</p><p>"He wanted to make a big open-world space game which, to him, wasn't Skyrim in space and you just go on this one planet and then a bit on this other planet," says Kuhlmann. <br><br>And, while "it is what we built," the lead says it might've been a bad idea. "That is an ambitious as hell vision, and I don't think, especially in retrospect, we shouldn't have made it. We couldn’t really make it." Bethesda <em>did</em> do its best, however.</p><p>As Kuhlmann concludes, "We pulled it off to quite an impressive degree, but yeah, it was not our forte. It was not leaning to our strengths." <br><br>I suppose I can see that – as a usual fan of all things Bethesda myself, Starfield didn't exactly mesh well with my tastes. I would've much rather played <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> (sigh), but I <em>am</em> glad to see studios try new things – even if they don't always work out as well as they could've.</p><p><a href="https://www.gamesradar.com/games/rpg/most-people-wanted-to-make-the-elder-scrolls-6-after-fallout-4-says-skyrim-co-lead-but-then-todd-howard-said-no-were-doing-starfield/"><em>"Most people wanted" to make The Elder Scrolls 6 after Fallout 4, says Skyrim co-lead, but then Todd Howard said "No, we're doing Starfield"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X1dKoO"></div>                            </div>                            <script src="https://kwizly.com/embed/X1dKoO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/we-shouldnt-have-made-it-says-former-starfield-lead-because-something-more-than-skyrim-in-space-was-too-much-even-for-bethesda/</link>
                                                                            <description>
                            <![CDATA[ "We couldn't really make it" ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 16:56:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Softwork]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Starfield screenshot of animated series The Settled Systems showing grimacing soldier]]></media:description>                                                            <media:text><![CDATA[Starfield screenshot of animated series The Settled Systems showing grimacing soldier]]></media:text>
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                                <p>Although <a href="https://www.gamesradar.com/starfield-guide/">Starfield</a> stands as one of <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a>' most ambitious RPG projects to date, it didn't exactly outshine the likes of The Elder Scrolls or Fallout – and that may just be because it was a bit <em>too</em> ambitious.</p><p>Speaking to <a href="https://frvr.com/blog/news/we-couldnt-really-make-it-starfield-systems-designer-explains-bethesdas-ambitious-as-hell-sci-fi-rpg-was-not-our-forte-and-ne/" target="_blank">FRVR</a>, Starfield lead systems designer Kurt Kuhlmann admits as much, first explaining how everything being "new" – because, you know, the space RPG <em>did</em> see the "largest engine overhaul" from Bethesda since the original Oblivion – complicated things right off the bat. <br><br>Developers "needed this new system to work" before building on it, he says, "and the later that goes, the less time you have to work with it." The size of the team working on Starfield was simply not it either, considering the sheer scope. <br><br>"Even with the size of the team that we had for Starfield, it wasn't big enough to create the amount of content that the grand idea of the game really required," as Kuhlmann recalls. "Like, we needed way more [devs]." <br><br>Why <em>was</em> the scope so wide for Starfield, though? Well, Bethesda head Todd Howard wanted it to be one heck of a game.</p><p>"He wanted to make a big open-world space game which, to him, wasn't Skyrim in space and you just go on this one planet and then a bit on this other planet," says Kuhlmann. <br><br>And, while "it is what we built," the lead says it might've been a bad idea. "That is an ambitious as hell vision, and I don't think, especially in retrospect, we shouldn't have made it. We couldn’t really make it." Bethesda <em>did</em> do its best, however.</p><p>As Kuhlmann concludes, "We pulled it off to quite an impressive degree, but yeah, it was not our forte. It was not leaning to our strengths." <br><br>I suppose I can see that – as a usual fan of all things Bethesda myself, Starfield didn't exactly mesh well with my tastes. I would've much rather played <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> (sigh), but I <em>am</em> glad to see studios try new things – even if they don't always work out as well as they could've.</p><p><a href="https://www.gamesradar.com/games/rpg/most-people-wanted-to-make-the-elder-scrolls-6-after-fallout-4-says-skyrim-co-lead-but-then-todd-howard-said-no-were-doing-starfield/"><em>"Most people wanted" to make The Elder Scrolls 6 after Fallout 4, says Skyrim co-lead, but then Todd Howard said "No, we're doing Starfield"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X1dKoO"></div>                            </div>                            <script src="https://kwizly.com/embed/X1dKoO.js" async></script>
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                                                            <title><![CDATA[ Marvel's Wolverine Metacritic shows the worst-reviewed Insomniac game in years, and not the smash hit Sony needed for the dire PS5 exclusive lineup ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> Metacritic scores are in and they're… OK. Insomniac's latest superhero adventure has solid combat foundations and good performances from its lead characters, but its story never ultimately coheres, the fighting peaks way too early, and it's extremely limited in scope compared to modern first-party PlayStation games.</p><p>At least, that's my feeling after finishing a pre-release version of the game. In our full <a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/">Marvel's Wolverine review</a>, Leon writes that "Marvel's Wolverine is never a bad experience, just an underwhelming one full of odd choices. I enjoyed it enough for the most part but never really felt blown away, or like I was getting the game Wolverine deserved."</p><p>It's a shame, because the foundations of a great game are here. I loved the two hours of <a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/">Marvel's Wolverine hands-on</a> time I got earlier this year, but it turns out that those two hours showed me most of what the game has to offer, and even over the course of a relatively short 10-15 hour game, those adamantium bones get stretched pretty thin.</p><p>You'll find similar sentiments echoed throughout other reviews, which have resulted in an aggregate score of 77 on <a href="https://www.metacritic.com/game/marvels-wolverine/" target="_blank">Metacritic</a>. There are some glowing outliers, but most reviews align with Leon and my feelings about the game: it's <em>fine</em>. And, unfortunately, "fine" is well below where expectations are at for a modern Sony game.</p><p>That score could shift as more reviews trickle in, but right now, that 77 marks Insomniac's <a href="https://www.metacritic.com/company/insomniac-games/" target="_blank">worst rating</a> for an original game since its small-scale experiment, Song of the Deep, in 2016. Admittedly, the studio has mostly been making the excellent Spider-Man games since then, but Wolverine also fails to measure up to the historic scores of games like Sunset Overdrive and much of the Ratchet & Clank series.</p><p>It's particularly disappointing given how rarely we get first-party PlayStation games these days. Sony's console is known as one of the last big outlets for AAA single-player games, and now we're lucky to get more than two of them a year. When one of those fails to hit, it stings.</p><p> <em>Here are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLmyW"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLmyW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/</link>
                                                                            <description>
                            <![CDATA[ The scores are exactly whelming, bub ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 16:02:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine - Wolverine looking at Jean Grey]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine - Wolverine looking at Jean Grey]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel&#039;s Wolverine - Wolverine looking at Jean Grey]]></media:title>
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                                <p>The <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> Metacritic scores are in and they're… OK. Insomniac's latest superhero adventure has solid combat foundations and good performances from its lead characters, but its story never ultimately coheres, the fighting peaks way too early, and it's extremely limited in scope compared to modern first-party PlayStation games.</p><p>At least, that's my feeling after finishing a pre-release version of the game. In our full <a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/">Marvel's Wolverine review</a>, Leon writes that "Marvel's Wolverine is never a bad experience, just an underwhelming one full of odd choices. I enjoyed it enough for the most part but never really felt blown away, or like I was getting the game Wolverine deserved."</p><p>It's a shame, because the foundations of a great game are here. I loved the two hours of <a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/">Marvel's Wolverine hands-on</a> time I got earlier this year, but it turns out that those two hours showed me most of what the game has to offer, and even over the course of a relatively short 10-15 hour game, those adamantium bones get stretched pretty thin.</p><p>You'll find similar sentiments echoed throughout other reviews, which have resulted in an aggregate score of 77 on <a href="https://www.metacritic.com/game/marvels-wolverine/" target="_blank">Metacritic</a>. There are some glowing outliers, but most reviews align with Leon and my feelings about the game: it's <em>fine</em>. And, unfortunately, "fine" is well below where expectations are at for a modern Sony game.</p><p>That score could shift as more reviews trickle in, but right now, that 77 marks Insomniac's <a href="https://www.metacritic.com/company/insomniac-games/" target="_blank">worst rating</a> for an original game since its small-scale experiment, Song of the Deep, in 2016. Admittedly, the studio has mostly been making the excellent Spider-Man games since then, but Wolverine also fails to measure up to the historic scores of games like Sunset Overdrive and much of the Ratchet & Clank series.</p><p>It's particularly disappointing given how rarely we get first-party PlayStation games these days. Sony's console is known as one of the last big outlets for AAA single-player games, and now we're lucky to get more than two of them a year. When one of those fails to hit, it stings.</p><p> <em>Here are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLmyW"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLmyW.js" async></script>
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                                                            <title><![CDATA[ Capcom vets' flashy action RPG Stupid Never Dies is one of the coolest-looking games since Persona 3 Reload with combat that left me hungry for more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I charge around the dingy dungeon sprawled out in front of me, flying enemies swooping at me from above, and grounded foes completely surrounding me, as the dev on my shoulder encourages me to do one thing, and one thing only: attack. </p><p>Stupid Never Dies is the most colorful zombie game I've ever played. Sitting down for 30 minutes of the action RPG at Gamescom, its punk rock-inspired look seeping into everything from the character designs to the flashy UI, I'm struck with the realization that this is the first game I've played since Persona 3 Reload that has such a strong and unique visual identity – it could honestly rival the Atlus JRPGs in many ways.</p><p>As you'd hope from GPTRACK50 as a studio led by former Capcom veterans with credits on series including Devil May Cry, Dragon's Dogma, Resident Evil, and more,  this isn't a case of style over substance. Even from a brief demo, it's clear that Stupid Never Dies ironically has a lot of clever ideas. </p><h2 id="love-after-death">Love after death</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cQQ2CZkXgGfJKYZ29cFPMf" name="PR_SND_08_Wyvern_2" alt="Davy fights the Wyvren in Stupid Never Dies, a flying enemy who shoots fire at the ground" src="https://cdn.mos.cms.futurecdn.net/cQQ2CZkXgGfJKYZ29cFPMf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: GPTRACK50)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer: </strong>GPTRACK50 In-house<br><strong>Publisher: </strong>GPTRACK 50<br><strong>Platform(s): </strong>PS5, PC<br><strong>Release date: </strong>October 21, 2026</p></div></div><p>Protagonist Davy is a zombie – the weakest one, at that. But to save a dead girl he's fallen in love with, he's got to fight his way through a dangerous dungeon to eventually beat the King of Monsters.</p><p>Thankfully, he's got a few tricks up his sleeve to do so – being a zombie, he can die as much as he likes, for a start, but his other abilities see him biting enemies to restore his health, as well as a parry move (with a very generous reaction window) to launch counterattacks when there's a big blow headed your way. These defensive measures are a large part of the reason why I'm encouraged to get really stuck into fights, no matter how dangerous they may appear. </p><p>My favorite of Davy's powers is his ability to chomp down on the "cores" sometimes dropped by foes, which lets him temporarily unlock various transformations and steal their combat moves (kind of like Monoco in Clair Obscur: Expedition 33), expanding his moveset beyond his standard melee attacks. My go-to in the demo turns him into a wolf-like foe with a devastating, wide-reaching slashing attack that wipes out anything that dares get too close, but it's also great flying around as an airborne creature or slamming into crowds as a giant ogre. </p><h2 id="striking-a-power-chord">Striking a power chord</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xoRdG4ngn9U5E6oKmGVPTf" name="PR_SND_10_Zaza_1" alt="Phoneix Zaza Hotfeathers is introduced in Stupid Never Dies, a baskeballer in a hell dimension" src="https://cdn.mos.cms.futurecdn.net/xoRdG4ngn9U5E6oKmGVPTf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: GPTRACK50)</span></figcaption></figure><div><blockquote><p>There's a definite magic in what GPTRACK50 is cooking up</p></blockquote></div><p>There's a universal truth in any action game – defeating big groups of enemies is <em>fun</em>, and that's no different here. The only snag I find is the lack of an option to lock onto enemies. </p><p>Davy might pack a punch, but he can also feel clumsy to handle. There are many occasions I find myself launching attacks but narrowly missing my targets – <em>especially </em>the airborne ones. Speaking to director Eiichiro Sasaki following my demo, he explains that the lack of lock-on was to "gain the flexibility of the gameplay," noting that deciding how to deal with the "pressure" from multiple directions "was the important thing for this game."</p><p>I do sort of see the vision, but after an admittedly short amount of time playing, I'm yet to figure out if this concept will actually grow on me or simply serve as a point of friction. So far, it feels like a hurdle stopping the combat from feeling fully satisfying, sometimes making punches and the like feel floaty and aimless rather than snappy and powerful – but I'd love to be proven wrong. </p><p>Even if I'm not completely in love with the feel of the combat right now, though, I left my demo feeling hungry for more. There's a definite magic in what GPTRACK50 is cooking up here, and I'm eager to see how Stupid Never Dies lands when it launches next month. </p><p><em>Feast your eyes on our list of the </em><a href="https://www.gamesradar.com/best-arpgs/"><em>best ARPGs</em></a><em> if you're hankering for some other combat-heavy roleplaying experiences!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/capcom-vets-flashy-action-rpg-stupid-never-dies-is-one-of-the-coolest-looking-games-since-persona-3-reload-with-combat-that-left-me-hungry-for-more/</link>
                                                                            <description>
                            <![CDATA[ 30 minutes with punk-powered Stupid Never Dies at Gamescom 2026 proved it's got substance to match its style ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 16:13:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Zaza gives a cheery thumbs up in Stupid Never Dies, despite being against a Hellish background]]></media:description>                                                            <media:text><![CDATA[Zaza gives a cheery thumbs up in Stupid Never Dies, despite being against a Hellish background]]></media:text>
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                                <p>I charge around the dingy dungeon sprawled out in front of me, flying enemies swooping at me from above, and grounded foes completely surrounding me, as the dev on my shoulder encourages me to do one thing, and one thing only: attack. </p><p>Stupid Never Dies is the most colorful zombie game I've ever played. Sitting down for 30 minutes of the action RPG at Gamescom, its punk rock-inspired look seeping into everything from the character designs to the flashy UI, I'm struck with the realization that this is the first game I've played since Persona 3 Reload that has such a strong and unique visual identity – it could honestly rival the Atlus JRPGs in many ways.</p><p>As you'd hope from GPTRACK50 as a studio led by former Capcom veterans with credits on series including Devil May Cry, Dragon's Dogma, Resident Evil, and more,  this isn't a case of style over substance. Even from a brief demo, it's clear that Stupid Never Dies ironically has a lot of clever ideas. </p><h2 id="love-after-death">Love after death</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cQQ2CZkXgGfJKYZ29cFPMf" name="PR_SND_08_Wyvern_2" alt="Davy fights the Wyvren in Stupid Never Dies, a flying enemy who shoots fire at the ground" src="https://cdn.mos.cms.futurecdn.net/cQQ2CZkXgGfJKYZ29cFPMf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: GPTRACK50)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer: </strong>GPTRACK50 In-house<br><strong>Publisher: </strong>GPTRACK 50<br><strong>Platform(s): </strong>PS5, PC<br><strong>Release date: </strong>October 21, 2026</p></div></div><p>Protagonist Davy is a zombie – the weakest one, at that. But to save a dead girl he's fallen in love with, he's got to fight his way through a dangerous dungeon to eventually beat the King of Monsters.</p><p>Thankfully, he's got a few tricks up his sleeve to do so – being a zombie, he can die as much as he likes, for a start, but his other abilities see him biting enemies to restore his health, as well as a parry move (with a very generous reaction window) to launch counterattacks when there's a big blow headed your way. These defensive measures are a large part of the reason why I'm encouraged to get really stuck into fights, no matter how dangerous they may appear. </p><p>My favorite of Davy's powers is his ability to chomp down on the "cores" sometimes dropped by foes, which lets him temporarily unlock various transformations and steal their combat moves (kind of like Monoco in Clair Obscur: Expedition 33), expanding his moveset beyond his standard melee attacks. My go-to in the demo turns him into a wolf-like foe with a devastating, wide-reaching slashing attack that wipes out anything that dares get too close, but it's also great flying around as an airborne creature or slamming into crowds as a giant ogre. </p><h2 id="striking-a-power-chord">Striking a power chord</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xoRdG4ngn9U5E6oKmGVPTf" name="PR_SND_10_Zaza_1" alt="Phoneix Zaza Hotfeathers is introduced in Stupid Never Dies, a baskeballer in a hell dimension" src="https://cdn.mos.cms.futurecdn.net/xoRdG4ngn9U5E6oKmGVPTf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: GPTRACK50)</span></figcaption></figure><div><blockquote><p>There's a definite magic in what GPTRACK50 is cooking up</p></blockquote></div><p>There's a universal truth in any action game – defeating big groups of enemies is <em>fun</em>, and that's no different here. The only snag I find is the lack of an option to lock onto enemies. </p><p>Davy might pack a punch, but he can also feel clumsy to handle. There are many occasions I find myself launching attacks but narrowly missing my targets – <em>especially </em>the airborne ones. Speaking to director Eiichiro Sasaki following my demo, he explains that the lack of lock-on was to "gain the flexibility of the gameplay," noting that deciding how to deal with the "pressure" from multiple directions "was the important thing for this game."</p><p>I do sort of see the vision, but after an admittedly short amount of time playing, I'm yet to figure out if this concept will actually grow on me or simply serve as a point of friction. So far, it feels like a hurdle stopping the combat from feeling fully satisfying, sometimes making punches and the like feel floaty and aimless rather than snappy and powerful – but I'd love to be proven wrong. </p><p>Even if I'm not completely in love with the feel of the combat right now, though, I left my demo feeling hungry for more. There's a definite magic in what GPTRACK50 is cooking up here, and I'm eager to see how Stupid Never Dies lands when it launches next month. </p><p><em>Feast your eyes on our list of the </em><a href="https://www.gamesradar.com/best-arpgs/"><em>best ARPGs</em></a><em> if you're hankering for some other combat-heavy roleplaying experiences!</em></p>
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                                                            <title><![CDATA[ Ninty fans must be hungry for Metroid Ravenous pre-orders, as the special edition with its exclusive amiibo is already sold out ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick links</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ybY3c3FtdBKCAQndzFesqd" name="Metroid Ravenous" caption="" alt="A close-up of Samus' face in Metroid Ravenous" src="https://cdn.mos.cms.futurecdn.net/ybY3c3FtdBKCAQndzFesqd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Quick pre-orders:</strong></p><p class="fancy-box__body-text"><strong>US: </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/dp/B0HJ9V4W8G/" target="_blank"><strong>$69.99 at Amazon</strong></a><br><strong>UK: </strong><a data-analytics-id="inline-link" href="https://store.nintendo.com/en-gb/metroid-ravenous-70010000135072" target="_blank"><strong>£58.99 at Nintendo</strong></a></p></div></div><p><a href="https://www.gamesradar.com/games/metroid/metroid-ravenous-guide/">Metroid Ravenous</a> pre-orders dropped this week, and 'ravenous' seems the apt word to describe fans of the classic Nintendo series, as the Switch 2 game's special edition is already sold out across US and UK retailers.</p><p>The $119.99 / £99.99 version of the game includes a physical Switch 2 copy, a steelbook case, and an exclusive amiibo showcasing Samus's slime-green colored Metroid suit. So far, that appears to be the only way to grab that amiibo, though there is also a Chozo Statue and another Samus NFC figure up for grabs. For amiibo completionists like me, the lack of stock is a bummer, but Very did just unload its Special Edition stock for its full <a href="https://www.very.co.uk/nintendo-metroid-ravenous-special-edition-nintendo-switch-2/1601289068.prd" target="_blank"><strong>£99.99</strong></a> price if you're based in the UK.</p><p>In the meantime, you can alternatively grab the game digitally or physically for <a href="https://www.nintendo.com/us/store/products/metroid-ravenous-125700/" target="_blank"><strong>$69.99</strong></a> / <a href="https://store.nintendo.com/en-gb/metroid-ravenous-70010000135072" target="_blank"><strong>£58.99</strong></a> straight from Nintendo and a myriad of US and UK retailers, all of which I've gathered below. Sure, you won't get an amiibo just by sticking to the physical copy, but there are no signs of that hideous game-key banner on the box, which is something. No matter which copy you pick, you can dine with Samus when the Switch 2 exclusive launches on January 28 next year.</p><h2 class="article-body__section" id="section-pre-order-metroid-ravenous-in-the-us"><span>Pre-order Metroid Ravenous in the US</span></h2><div class="product"><a data-dimension112="9042d570-ad23-11f1-a7b9-830ef627c35e" data-action="Deal Block" data-label="|  In stock - $69.99" data-dimension48="|  In stock - $69.99" href="https://www.amazon.com/dp/B0HJ9V4W8G/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="KmipYnbXFD8AoqWvXz8GZf" name="Logo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/KmipYnbXFD8AoqWvXz8GZf.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Amazon</strong> <strong>| </strong><a href="https://www.amazon.com/dp/B0HJ9V4W8G/" target="_blank" data-dimension112="9042d570-ad23-11f1-a7b9-830ef627c35e" data-action="Deal Block" data-label="|  In stock - $69.99" data-dimension48="|  In stock - $69.99" data-dimension25=""><strong>In stock - $69.99</strong></a><br><br>Amazon US was early to the party with its Metroid Ravenous pre-orders. You can pick up a physical Switch 2 copy for its full $69.99 price at the retailer, and bookmark the game's <a href="https://www.amazon.com/dp/B0HJ9RSCSY" target="_blank">amiibo listings</a> while you're there.<a class="view-deal button" href="https://www.amazon.com/dp/B0HJ9V4W8G/" target="_blank" rel="nofollow" data-dimension112="9042d570-ad23-11f1-a7b9-830ef627c35e" data-action="Deal Block" data-label="|  In stock - $69.99" data-dimension48="|  In stock - $69.99" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="2d1be512-ad24-11f1-adf4-c18502c2bb0e" data-action="Deal Block" data-label="| In stock - $69.99" data-dimension48="| In stock - $69.99" href="https://www.nintendo.com/us/store/products/metroid-ravenous-125700/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="LSdP46F59ERg5Kx6eZHssE" name="Nintendo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/LSdP46F59ERg5Kx6eZHssE.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Nintendo</strong> <strong>| </strong><a href="https://www.nintendo.com/us/store/products/metroid-ravenous-125700/" target="_blank" data-dimension112="2d1be512-ad24-11f1-adf4-c18502c2bb0e" data-action="Deal Block" data-label="| In stock - $69.99" data-dimension48="| In stock - $69.99" data-dimension25=""><strong>In stock - $69.99</strong></a><br><br>If you prefer to secure the latest Switch 2 games straight from Nintendo, the US online store has the digital, standard physical and special edition listed. However, stock of the fancy special version of the game has already sold out with no signs of a re-stock.<a class="view-deal button" href="https://www.nintendo.com/us/store/products/metroid-ravenous-125700/" target="_blank" rel="nofollow" data-dimension112="2d1be512-ad24-11f1-adf4-c18502c2bb0e" data-action="Deal Block" data-label="| In stock - $69.99" data-dimension48="| In stock - $69.99" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="9042d5fc-ad23-11f1-b517-1b76584bf7c0" data-action="Deal Block" data-label="| In stock - $69.99" data-dimension48="| In stock - $69.99" data-dimension25="$" href="https://www.bestbuy.com/product/metroid-ravenous-nintendo-switch-2/J7GSL5C75W" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="keaBWVJrytN8n6XDmvVXdF" name="Best Buy new logo.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/keaBWVJrytN8n6XDmvVXdF.jpg" mos="" align="middle" fullscreen="" width="1400" height="1400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Best Buy</strong> <strong>| </strong><a href="https://www.bestbuy.com/product/metroid-ravenous-nintendo-switch-2/J7GSL5C75W" target="_blank" data-dimension112="9042d5fc-ad23-11f1-b517-1b76584bf7c0" data-action="Deal Block" data-label="| In stock - $69.99" data-dimension48="| In stock - $69.99" data-dimension25="$"><strong>In stock - $69.99</strong></a><br><br>Best Buy's Metroid Ravenous pre-orders have been live practically since its initial Nintendo Direct unveiling came to an end, and there's still plentys tock to go around. The Special Edition is stuck with a "Coming Soon" label unfortunately, but there's every chance more stock might drop soon.<a class="view-deal button" href="https://www.bestbuy.com/product/metroid-ravenous-nintendo-switch-2/J7GSL5C75W" target="_blank" rel="nofollow" data-dimension112="9042d5fc-ad23-11f1-b517-1b76584bf7c0" data-action="Deal Block" data-label="| In stock - $69.99" data-dimension48="| In stock - $69.99" data-dimension25="$">View Deal</a></p></div><div class="product"><a data-dimension112="2d1be59e-ad24-11f1-a6df-e579b906d756" data-action="Deal Block" data-label="| Check stock" data-dimension48="| Check stock" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6upTwRhbK6ZVRJvAxmzi49" name="walmart logo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6upTwRhbK6ZVRJvAxmzi49.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Walmart</strong> <strong>| </strong><a href="https://www.walmart.com/search?q=Metroid%20Ravenous" target="_blank" data-dimension112="2d1be59e-ad24-11f1-a6df-e579b906d756" data-action="Deal Block" data-label="| Check stock" data-dimension48="| Check stock" data-dimension25=""><strong>Check stock</strong></a><br><br>Walmart was one of the first US retailers to list two of the new Metroid Ravenous amiibo figures, yet the actual Switch 2 game has yet to appear. I'll be sure to update this page when pre-orders drop.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="2d1be59e-ad24-11f1-a6df-e579b906d756" data-action="Deal Block" data-label="| Check stock" data-dimension48="| Check stock" data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-pre-order-metroid-ravenous-in-the-uk"><span>Pre-order Metroid Ravenous in the UK</span></h2><div class="product"><a data-dimension112="93df2c04-ad25-11f1-9940-e5b067b4d9ef" data-action="Deal Block" data-label="| In stock - £58.99" data-dimension48="| In stock - £58.99" href="https://store.nintendo.com/en-gb/metroid-ravenous-70010000135072" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="LSdP46F59ERg5Kx6eZHssE" name="Nintendo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/LSdP46F59ERg5Kx6eZHssE.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Nintendo</strong> <strong>| </strong><a href="https://store.nintendo.com/en-gb/metroid-ravenous-70010000135072" target="_blank" data-dimension112="93df2c04-ad25-11f1-9940-e5b067b4d9ef" data-action="Deal Block" data-label="| In stock - £58.99" data-dimension48="| In stock - £58.99" data-dimension25=""><strong>In stock - £58.99</strong></a><br><br>The official Nintendo UK store has got the trifecta of Metroid Ravenous pre-order options, including digital, physical and the special edition. However, you're only going to find the digital and physical Switch 2 copies of the game in stock for now.<a class="view-deal button" href="https://store.nintendo.com/en-gb/metroid-ravenous-70010000135072" target="_blank" rel="nofollow" data-dimension112="93df2c04-ad25-11f1-9940-e5b067b4d9ef" data-action="Deal Block" data-label="| In stock - £58.99" data-dimension48="| In stock - £58.99" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="61dcef56-ad26-11f1-a2c6-4f82f95230be" data-action="Deal Block" data-label="Very | In stock - £99.99" data-dimension48="Very | In stock - £99.99" href="https://www.very.co.uk/search/metroid-ravenous" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="EuWETWzkMJdMV7ozdfQJx3" name="verylogo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/EuWETWzkMJdMV7ozdfQJx3.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Very | </strong><a href="https://www.very.co.uk/search/metroid-ravenous" target="_blank" data-dimension112="61dcef56-ad26-11f1-a2c6-4f82f95230be" data-action="Deal Block" data-label="Very | In stock - £99.99" data-dimension48="Very | In stock - £99.99" data-dimension25=""><strong>In stock - £99.99</strong></a><br><br>Metroid Ravenous pre-orders took a while to drop at Very, but I can now confirm the Special Edition has arrived on the UK storefront. This is one of the only retailers where I can find it in stock, so it's worth jumping on if you want that exclusive Samus amiibo.<a class="view-deal button" href="https://www.very.co.uk/search/metroid-ravenous" target="_blank" rel="nofollow" data-dimension112="61dcef56-ad26-11f1-a2c6-4f82f95230be" data-action="Deal Block" data-label="Very | In stock - £99.99" data-dimension48="Very | In stock - £99.99" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="61dceea2-ad26-11f1-a08c-cf268d1dbc51" data-action="Deal Block" data-label="|  Check stock" data-dimension48="|  Check stock" href="https://www.amazon.com/dp/B0HJ9V4W8G/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="KmipYnbXFD8AoqWvXz8GZf" name="Logo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/KmipYnbXFD8AoqWvXz8GZf.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Amazon</strong> <strong>| </strong><a href="https://www.amazon.co.uk/s?k=Metroid+Ravenous+switch+2&crid=2E4I6MWI07GCG&sprefix=metroid+ravenous+switch+%2Caps%2C118&ref=nb_sb_noss" target="_blank" data-dimension112="61dceea2-ad26-11f1-a08c-cf268d1dbc51" data-action="Deal Block" data-label="|  Check stock" data-dimension48="|  Check stock" data-dimension25=""><strong>Check stock</strong></a><br><br>Amazon UK seems to be a bit slow to the game of listing its Metroid Ravenous pre-orders, but that's nothing new. Sometimes it takes a few days for new Switch 2 games to drop, and I'll be sure to let you know the second it does.<a class="view-deal button" href="https://www.amazon.com/dp/B0HJ9V4W8G/" target="_blank" rel="nofollow" data-dimension112="61dceea2-ad26-11f1-a08c-cf268d1dbc51" data-action="Deal Block" data-label="|  Check stock" data-dimension48="|  Check stock" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="61dcefe2-ad26-11f1-b1bd-61f034140588" data-action="Deal Block" data-label="Currys | Check stock" data-dimension48="Currys | Check stock" href="https://www.currys.co.uk/search?q=Metroid+Ravenous" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:133px;"><p class="vanilla-image-block" style="padding-top:95.49%;"><img id="GQ8jniiv9Wvxdonzyw9LjC" name="currys logo 2021.JPG" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/GQ8jniiv9Wvxdonzyw9LjC.jpg" mos="" align="middle" fullscreen="" width="133" height="127" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Currys | </strong><a href="https://www.currys.co.uk/search?q=Metroid+Ravenous" target="_blank" data-dimension112="61dcefe2-ad26-11f1-b1bd-61f034140588" data-action="Deal Block" data-label="Currys | Check stock" data-dimension48="Currys | Check stock" data-dimension25=""><strong>Check stock</strong></a><br><br>There's no sign of Metroid Ravenous at Currys today either. However, the UK retailer is bound to drop its pre-order link the closer we inch towards the Switch 2 game's release date.<a class="view-deal button" href="https://www.currys.co.uk/search?q=Metroid+Ravenous" target="_blank" rel="nofollow" data-dimension112="61dcefe2-ad26-11f1-b1bd-61f034140588" data-action="Deal Block" data-label="Currys | Check stock" data-dimension48="Currys | Check stock" data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-faq"><span>FAQ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BApKnvyqfnEfXKfpd6nWnA" name="NS2_MetroidRavenous_scrn_06" alt="Metroid Ravenous gameplay screenshot captured on Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/BApKnvyqfnEfXKfpd6nWnA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><section class="article__schema-question"><h3>When is the Metroid Ravenous release date?</h3><article class="article__schema-answer"><p>Metroid Ravenous launches for £58.99 / $69.99 on January 28, 2027 on the Nintendo Switch 2.<br><br>Unlike Metroid Prime 4 Beyond, this is a Switch 2 exclusive and there is no Nintendo Switch version of the game.</p></article></section><section class="article__schema-question"><h3>Is there a Metroid Ravenous pre-order bonus?</h3><article class="article__schema-answer"><p>Nintendo has not yet unveiled a Metroid Ravenous pre-order bonus. However, the US and UK stores like to provide free physical goodies even months after initial pre-order drops, so there's every chance a bonus could be provided at a later date.</p></article></section><section class="article__schema-question"><h3>Is there a Metroid Ravenous Collector's Edition?</h3><article class="article__schema-answer"><p>Metroid Ravenous has a $119.99 / £99.99 Special Edition which includes a physical copy of the Switch 2 game, a steelbook case, and the Samus (Metroid Suit) – Metroid Ravenous Series amiibo figure.</p></article></section><section class="article__schema-question"><h3>Is Metroid Ravenous a full physical release?</h3><article class="article__schema-answer"><p>So far there is no indication that Metroid Ravenous is a game-key card, but Nintendo has to announce that the game will be fully available on the Switch 2 cartridge.</p></article></section><p><em>Check out our </em><a href="https://www.gamesradar.com/games/legend-of-zelda-ocarina-of-time-remake-pre-orders-are-live-heres-where-to-buy-both-editions/"><em>Legend of Zelda Ocarina of Time Remake pre-orders</em></a><em> and </em><a href="https://www.gamesradar.com/games/fire-emblem-fortunes-weave-pre-orders-are-here-but-that-special-dagdan-collection-is-selling-out-fast/"><em>Fire Emblem Fortune's Weave pre-order</em></a><em> pages while you're here.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/ninty-fans-must-be-hungry-for-metroid-ravenous-pre-orders-as-the-special-edition-with-its-exclusive-amiibo-is-already-sold-out/</link>
                                                                            <description>
                            <![CDATA[ I've gathered all the best Metroid Ravenous pre-order shopping links in one place, but you'll struggle to find the special edition in stock. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 15:59:01 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 12:12:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Metroid]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick links</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ybY3c3FtdBKCAQndzFesqd" name="Metroid Ravenous" caption="" alt="A close-up of Samus' face in Metroid Ravenous" src="https://cdn.mos.cms.futurecdn.net/ybY3c3FtdBKCAQndzFesqd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Quick pre-orders:</strong></p><p class="fancy-box__body-text"><strong>US: </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/dp/B0HJ9V4W8G/" target="_blank"><strong>$69.99 at Amazon</strong></a><br><strong>UK: </strong><a data-analytics-id="inline-link" href="https://store.nintendo.com/en-gb/metroid-ravenous-70010000135072" target="_blank"><strong>£58.99 at Nintendo</strong></a></p></div></div><p><a href="https://www.gamesradar.com/games/metroid/metroid-ravenous-guide/">Metroid Ravenous</a> pre-orders dropped this week, and 'ravenous' seems the apt word to describe fans of the classic Nintendo series, as the Switch 2 game's special edition is already sold out across US and UK retailers.</p><p>The $119.99 / £99.99 version of the game includes a physical Switch 2 copy, a steelbook case, and an exclusive amiibo showcasing Samus's slime-green colored Metroid suit. So far, that appears to be the only way to grab that amiibo, though there is also a Chozo Statue and another Samus NFC figure up for grabs. For amiibo completionists like me, the lack of stock is a bummer, but Very did just unload its Special Edition stock for its full <a href="https://www.very.co.uk/nintendo-metroid-ravenous-special-edition-nintendo-switch-2/1601289068.prd" target="_blank"><strong>£99.99</strong></a> price if you're based in the UK.</p><p>In the meantime, you can alternatively grab the game digitally or physically for <a href="https://www.nintendo.com/us/store/products/metroid-ravenous-125700/" target="_blank"><strong>$69.99</strong></a> / <a href="https://store.nintendo.com/en-gb/metroid-ravenous-70010000135072" target="_blank"><strong>£58.99</strong></a> straight from Nintendo and a myriad of US and UK retailers, all of which I've gathered below. Sure, you won't get an amiibo just by sticking to the physical copy, but there are no signs of that hideous game-key banner on the box, which is something. No matter which copy you pick, you can dine with Samus when the Switch 2 exclusive launches on January 28 next year.</p><h2 class="article-body__section" id="section-pre-order-metroid-ravenous-in-the-us"><span>Pre-order Metroid Ravenous in the US</span></h2><div class="product"><a data-dimension112="9042d570-ad23-11f1-a7b9-830ef627c35e" data-action="Deal Block" data-label="|  In stock - $69.99" data-dimension48="|  In stock - $69.99" href="https://www.amazon.com/dp/B0HJ9V4W8G/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="KmipYnbXFD8AoqWvXz8GZf" name="Logo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/KmipYnbXFD8AoqWvXz8GZf.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Amazon</strong> <strong>| </strong><a href="https://www.amazon.com/dp/B0HJ9V4W8G/" target="_blank" data-dimension112="9042d570-ad23-11f1-a7b9-830ef627c35e" data-action="Deal Block" data-label="|  In stock - $69.99" data-dimension48="|  In stock - $69.99" data-dimension25=""><strong>In stock - $69.99</strong></a><br><br>Amazon US was early to the party with its Metroid Ravenous pre-orders. You can pick up a physical Switch 2 copy for its full $69.99 price at the retailer, and bookmark the game's <a href="https://www.amazon.com/dp/B0HJ9RSCSY" target="_blank">amiibo listings</a> while you're there.<a class="view-deal button" href="https://www.amazon.com/dp/B0HJ9V4W8G/" target="_blank" rel="nofollow" data-dimension112="9042d570-ad23-11f1-a7b9-830ef627c35e" data-action="Deal Block" data-label="|  In stock - $69.99" data-dimension48="|  In stock - $69.99" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="2d1be512-ad24-11f1-adf4-c18502c2bb0e" data-action="Deal Block" data-label="| In stock - $69.99" data-dimension48="| In stock - $69.99" href="https://www.nintendo.com/us/store/products/metroid-ravenous-125700/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="LSdP46F59ERg5Kx6eZHssE" name="Nintendo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/LSdP46F59ERg5Kx6eZHssE.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Nintendo</strong> <strong>| </strong><a href="https://www.nintendo.com/us/store/products/metroid-ravenous-125700/" target="_blank" data-dimension112="2d1be512-ad24-11f1-adf4-c18502c2bb0e" data-action="Deal Block" data-label="| In stock - $69.99" data-dimension48="| In stock - $69.99" data-dimension25=""><strong>In stock - $69.99</strong></a><br><br>If you prefer to secure the latest Switch 2 games straight from Nintendo, the US online store has the digital, standard physical and special edition listed. However, stock of the fancy special version of the game has already sold out with no signs of a re-stock.<a class="view-deal button" href="https://www.nintendo.com/us/store/products/metroid-ravenous-125700/" target="_blank" rel="nofollow" data-dimension112="2d1be512-ad24-11f1-adf4-c18502c2bb0e" data-action="Deal Block" data-label="| In stock - $69.99" data-dimension48="| In stock - $69.99" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="9042d5fc-ad23-11f1-b517-1b76584bf7c0" data-action="Deal Block" data-label="| In stock - $69.99" data-dimension48="| In stock - $69.99" data-dimension25="$" href="https://www.bestbuy.com/product/metroid-ravenous-nintendo-switch-2/J7GSL5C75W" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="keaBWVJrytN8n6XDmvVXdF" name="Best Buy new logo.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/keaBWVJrytN8n6XDmvVXdF.jpg" mos="" align="middle" fullscreen="" width="1400" height="1400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Best Buy</strong> <strong>| </strong><a href="https://www.bestbuy.com/product/metroid-ravenous-nintendo-switch-2/J7GSL5C75W" target="_blank" data-dimension112="9042d5fc-ad23-11f1-b517-1b76584bf7c0" data-action="Deal Block" data-label="| In stock - $69.99" data-dimension48="| In stock - $69.99" data-dimension25="$"><strong>In stock - $69.99</strong></a><br><br>Best Buy's Metroid Ravenous pre-orders have been live practically since its initial Nintendo Direct unveiling came to an end, and there's still plentys tock to go around. The Special Edition is stuck with a "Coming Soon" label unfortunately, but there's every chance more stock might drop soon.<a class="view-deal button" href="https://www.bestbuy.com/product/metroid-ravenous-nintendo-switch-2/J7GSL5C75W" target="_blank" rel="nofollow" data-dimension112="9042d5fc-ad23-11f1-b517-1b76584bf7c0" data-action="Deal Block" data-label="| In stock - $69.99" data-dimension48="| In stock - $69.99" data-dimension25="$">View Deal</a></p></div><div class="product"><a data-dimension112="2d1be59e-ad24-11f1-a6df-e579b906d756" data-action="Deal Block" data-label="| Check stock" data-dimension48="| Check stock" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6upTwRhbK6ZVRJvAxmzi49" name="walmart logo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6upTwRhbK6ZVRJvAxmzi49.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Walmart</strong> <strong>| </strong><a href="https://www.walmart.com/search?q=Metroid%20Ravenous" target="_blank" data-dimension112="2d1be59e-ad24-11f1-a6df-e579b906d756" data-action="Deal Block" data-label="| Check stock" data-dimension48="| Check stock" data-dimension25=""><strong>Check stock</strong></a><br><br>Walmart was one of the first US retailers to list two of the new Metroid Ravenous amiibo figures, yet the actual Switch 2 game has yet to appear. I'll be sure to update this page when pre-orders drop.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="2d1be59e-ad24-11f1-a6df-e579b906d756" data-action="Deal Block" data-label="| Check stock" data-dimension48="| Check stock" data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-pre-order-metroid-ravenous-in-the-uk"><span>Pre-order Metroid Ravenous in the UK</span></h2><div class="product"><a data-dimension112="93df2c04-ad25-11f1-9940-e5b067b4d9ef" data-action="Deal Block" data-label="| In stock - £58.99" data-dimension48="| In stock - £58.99" href="https://store.nintendo.com/en-gb/metroid-ravenous-70010000135072" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="LSdP46F59ERg5Kx6eZHssE" name="Nintendo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/LSdP46F59ERg5Kx6eZHssE.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Nintendo</strong> <strong>| </strong><a href="https://store.nintendo.com/en-gb/metroid-ravenous-70010000135072" target="_blank" data-dimension112="93df2c04-ad25-11f1-9940-e5b067b4d9ef" data-action="Deal Block" data-label="| In stock - £58.99" data-dimension48="| In stock - £58.99" data-dimension25=""><strong>In stock - £58.99</strong></a><br><br>The official Nintendo UK store has got the trifecta of Metroid Ravenous pre-order options, including digital, physical and the special edition. However, you're only going to find the digital and physical Switch 2 copies of the game in stock for now.<a class="view-deal button" href="https://store.nintendo.com/en-gb/metroid-ravenous-70010000135072" target="_blank" rel="nofollow" data-dimension112="93df2c04-ad25-11f1-9940-e5b067b4d9ef" data-action="Deal Block" data-label="| In stock - £58.99" data-dimension48="| In stock - £58.99" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="61dcef56-ad26-11f1-a2c6-4f82f95230be" data-action="Deal Block" data-label="Very | In stock - £99.99" data-dimension48="Very | In stock - £99.99" href="https://www.very.co.uk/search/metroid-ravenous" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="EuWETWzkMJdMV7ozdfQJx3" name="verylogo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/EuWETWzkMJdMV7ozdfQJx3.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Very | </strong><a href="https://www.very.co.uk/search/metroid-ravenous" target="_blank" data-dimension112="61dcef56-ad26-11f1-a2c6-4f82f95230be" data-action="Deal Block" data-label="Very | In stock - £99.99" data-dimension48="Very | In stock - £99.99" data-dimension25=""><strong>In stock - £99.99</strong></a><br><br>Metroid Ravenous pre-orders took a while to drop at Very, but I can now confirm the Special Edition has arrived on the UK storefront. This is one of the only retailers where I can find it in stock, so it's worth jumping on if you want that exclusive Samus amiibo.<a class="view-deal button" href="https://www.very.co.uk/search/metroid-ravenous" target="_blank" rel="nofollow" data-dimension112="61dcef56-ad26-11f1-a2c6-4f82f95230be" data-action="Deal Block" data-label="Very | In stock - £99.99" data-dimension48="Very | In stock - £99.99" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="61dceea2-ad26-11f1-a08c-cf268d1dbc51" data-action="Deal Block" data-label="|  Check stock" data-dimension48="|  Check stock" href="https://www.amazon.com/dp/B0HJ9V4W8G/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="KmipYnbXFD8AoqWvXz8GZf" name="Logo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/KmipYnbXFD8AoqWvXz8GZf.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Amazon</strong> <strong>| </strong><a href="https://www.amazon.co.uk/s?k=Metroid+Ravenous+switch+2&crid=2E4I6MWI07GCG&sprefix=metroid+ravenous+switch+%2Caps%2C118&ref=nb_sb_noss" target="_blank" data-dimension112="61dceea2-ad26-11f1-a08c-cf268d1dbc51" data-action="Deal Block" data-label="|  Check stock" data-dimension48="|  Check stock" data-dimension25=""><strong>Check stock</strong></a><br><br>Amazon UK seems to be a bit slow to the game of listing its Metroid Ravenous pre-orders, but that's nothing new. Sometimes it takes a few days for new Switch 2 games to drop, and I'll be sure to let you know the second it does.<a class="view-deal button" href="https://www.amazon.com/dp/B0HJ9V4W8G/" target="_blank" rel="nofollow" data-dimension112="61dceea2-ad26-11f1-a08c-cf268d1dbc51" data-action="Deal Block" data-label="|  Check stock" data-dimension48="|  Check stock" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="61dcefe2-ad26-11f1-b1bd-61f034140588" data-action="Deal Block" data-label="Currys | Check stock" data-dimension48="Currys | Check stock" href="https://www.currys.co.uk/search?q=Metroid+Ravenous" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:133px;"><p class="vanilla-image-block" style="padding-top:95.49%;"><img id="GQ8jniiv9Wvxdonzyw9LjC" name="currys logo 2021.JPG" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/GQ8jniiv9Wvxdonzyw9LjC.jpg" mos="" align="middle" fullscreen="" width="133" height="127" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Currys | </strong><a href="https://www.currys.co.uk/search?q=Metroid+Ravenous" target="_blank" data-dimension112="61dcefe2-ad26-11f1-b1bd-61f034140588" data-action="Deal Block" data-label="Currys | Check stock" data-dimension48="Currys | Check stock" data-dimension25=""><strong>Check stock</strong></a><br><br>There's no sign of Metroid Ravenous at Currys today either. However, the UK retailer is bound to drop its pre-order link the closer we inch towards the Switch 2 game's release date.<a class="view-deal button" href="https://www.currys.co.uk/search?q=Metroid+Ravenous" target="_blank" rel="nofollow" data-dimension112="61dcefe2-ad26-11f1-b1bd-61f034140588" data-action="Deal Block" data-label="Currys | Check stock" data-dimension48="Currys | Check stock" data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-faq"><span>FAQ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BApKnvyqfnEfXKfpd6nWnA" name="NS2_MetroidRavenous_scrn_06" alt="Metroid Ravenous gameplay screenshot captured on Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/BApKnvyqfnEfXKfpd6nWnA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><section class="article__schema-question"><h3>When is the Metroid Ravenous release date?</h3><article class="article__schema-answer"><p>Metroid Ravenous launches for £58.99 / $69.99 on January 28, 2027 on the Nintendo Switch 2.<br><br>Unlike Metroid Prime 4 Beyond, this is a Switch 2 exclusive and there is no Nintendo Switch version of the game.</p></article></section><section class="article__schema-question"><h3>Is there a Metroid Ravenous pre-order bonus?</h3><article class="article__schema-answer"><p>Nintendo has not yet unveiled a Metroid Ravenous pre-order bonus. However, the US and UK stores like to provide free physical goodies even months after initial pre-order drops, so there's every chance a bonus could be provided at a later date.</p></article></section><section class="article__schema-question"><h3>Is there a Metroid Ravenous Collector's Edition?</h3><article class="article__schema-answer"><p>Metroid Ravenous has a $119.99 / £99.99 Special Edition which includes a physical copy of the Switch 2 game, a steelbook case, and the Samus (Metroid Suit) – Metroid Ravenous Series amiibo figure.</p></article></section><section class="article__schema-question"><h3>Is Metroid Ravenous a full physical release?</h3><article class="article__schema-answer"><p>So far there is no indication that Metroid Ravenous is a game-key card, but Nintendo has to announce that the game will be fully available on the Switch 2 cartridge.</p></article></section><p><em>Check out our </em><a href="https://www.gamesradar.com/games/legend-of-zelda-ocarina-of-time-remake-pre-orders-are-live-heres-where-to-buy-both-editions/"><em>Legend of Zelda Ocarina of Time Remake pre-orders</em></a><em> and </em><a href="https://www.gamesradar.com/games/fire-emblem-fortunes-weave-pre-orders-are-here-but-that-special-dagdan-collection-is-selling-out-fast/"><em>Fire Emblem Fortune's Weave pre-order</em></a><em> pages while you're here.</em></p>
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                                                            <title><![CDATA[ The Witcher 3's Songs of the Past expansion wouldn't be "possible" without the RPG's remaster, says CD Projekt Red: "The stars had to align" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A couple of weeks ago, <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> provided us with our first look at both <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> and CD Projekt Red's brand-new expansion for the RPG, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">Songs of the Past</a> – an expansion that wouldn't have happened without the remaster.</p><p>Or, at least, that's what CD Projekt Red says in a recent interview with BBC News over on <a href="https://www.youtube.com/watch?v=fsKrLr2hRIk" target="_blank">YouTube</a>. <br><br>As Jakub Rokosz, game director behind both <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a> and now Songs of the Past, recalls, "the stars had to align and the conditions had to be just right to make this [the new expansion] happen." And right they became, as "the story of Dandelion's past and homeland came into our spotlight" at the <em>perfect</em> time.</p><p>Right when "CD Projekt Red started talking to us about about doing it," other "work on the remaster" was underway – "and those two things are intertwined in a way that the realization of Letten, Dandelion's hometown, wouldn't be possible without the remaster upgrades." <br><br>As Rokosz concludes, "there are a few things that had to click together" to make Songs of the Past "possible." And, thankfully, those things did indeed click.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/fsKrLr2hRIk" allowfullscreen></iframe></div></div><p>Considering the sheer scope of Songs of the Past, I'm honestly not too surprised to hear Rokosz say that The Witcher 3 Remastered was practically necessary to make the expansion work. <br><br>After all, the original RPG from CD Projekt Red launched way back in 2015, leaving over a decade of technological advancements between then and now. Plus, it sounds like the remaster will be <em>quite</em> the overhaul, also.</p><p>We've got everything from <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-has-improved-combat-which-hopefully-fixes-the-2015-rpg-classics-biggest-problem/">"improved combat"</a> to massively reworked visuals to look forward to, at times making it sound more like a remake than a remaster, honestly. <br><br>It's one heck of an undertaking for developers, undoubtedly, anyway, considering all of the other <a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/">upcoming CD Projekt Red games</a>, too. Coupled with Songs of the Past – which Rokosz makes seem huge as well – we Witcher stans have a lot to be excited about.</p><p><a href="https://www.gamesradar.com/games/the-witcher/after-20-years-voicing-geralt-the-witcher-3-star-doug-cockle-says-revisiting-his-character-for-songs-of-the-past-is-like-slipping-into-a-warm-bath/"><em>After 20 years voicing Geralt, The Witcher 3 star Doug Cockle says revisiting his character for Songs of the Past is "like slipping into a warm bath"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evLN6O"></div>                            </div>                            <script src="https://kwizly.com/embed/evLN6O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-expansion-wouldnt-be-possible-without-the-rpgs-remaster-says-cd-projekt-red-the-stars-had-to-align/</link>
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                            <![CDATA[ "There are a few things that had to click together" ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 15:55:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri in The Witcher 3]]></media:description>                                                            <media:text><![CDATA[Ciri in The Witcher 3]]></media:text>
                                <media:title type="plain"><![CDATA[Ciri in The Witcher 3]]></media:title>
                                                    </media:content>
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                                <p>A couple of weeks ago, <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> provided us with our first look at both <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> and CD Projekt Red's brand-new expansion for the RPG, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">Songs of the Past</a> – an expansion that wouldn't have happened without the remaster.</p><p>Or, at least, that's what CD Projekt Red says in a recent interview with BBC News over on <a href="https://www.youtube.com/watch?v=fsKrLr2hRIk" target="_blank">YouTube</a>. <br><br>As Jakub Rokosz, game director behind both <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a> and now Songs of the Past, recalls, "the stars had to align and the conditions had to be just right to make this [the new expansion] happen." And right they became, as "the story of Dandelion's past and homeland came into our spotlight" at the <em>perfect</em> time.</p><p>Right when "CD Projekt Red started talking to us about about doing it," other "work on the remaster" was underway – "and those two things are intertwined in a way that the realization of Letten, Dandelion's hometown, wouldn't be possible without the remaster upgrades." <br><br>As Rokosz concludes, "there are a few things that had to click together" to make Songs of the Past "possible." And, thankfully, those things did indeed click.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/fsKrLr2hRIk" allowfullscreen></iframe></div></div><p>Considering the sheer scope of Songs of the Past, I'm honestly not too surprised to hear Rokosz say that The Witcher 3 Remastered was practically necessary to make the expansion work. <br><br>After all, the original RPG from CD Projekt Red launched way back in 2015, leaving over a decade of technological advancements between then and now. Plus, it sounds like the remaster will be <em>quite</em> the overhaul, also.</p><p>We've got everything from <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-has-improved-combat-which-hopefully-fixes-the-2015-rpg-classics-biggest-problem/">"improved combat"</a> to massively reworked visuals to look forward to, at times making it sound more like a remake than a remaster, honestly. <br><br>It's one heck of an undertaking for developers, undoubtedly, anyway, considering all of the other <a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/">upcoming CD Projekt Red games</a>, too. Coupled with Songs of the Past – which Rokosz makes seem huge as well – we Witcher stans have a lot to be excited about.</p><p><a href="https://www.gamesradar.com/games/the-witcher/after-20-years-voicing-geralt-the-witcher-3-star-doug-cockle-says-revisiting-his-character-for-songs-of-the-past-is-like-slipping-into-a-warm-bath/"><em>After 20 years voicing Geralt, The Witcher 3 star Doug Cockle says revisiting his character for Songs of the Past is "like slipping into a warm bath"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evLN6O"></div>                            </div>                            <script src="https://kwizly.com/embed/evLN6O.js" async></script>
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                                                            <title><![CDATA[ Fable's combat is "faithful to the classic franchise," Playground Games lead says, but still modern: "We're making a game for gaming today" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The new <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable</a> has the unenviable position of bringing the series to a contemporary audience. After all, it's been 16 years since Fable 3, the last mainline entry. Playground Games is taking that responsibility seriously, with combat that merges new school and more classical mechanics.</p><p>"When we're talking about being faithful to the classic franchise, we thought about how there was an approachability to combat there," Will Kennedy, associate game director, explained to <a href="https://www.techradar.com/gaming/fables-combat-system-is-intended-to-be-approachable-while-still-meeting-modern-expectations-playground-games-says-we-wanted-there-to-be-breadth-and-depth-to-it-so-we-landed-on-wanting-to-have-style-weaving-combat" target="_blank">TechRadar</a>. "And we knew that we wanted to be able to capture some of that for our game as well. But at the same time, we're making a game for gaming today."</p><p>It's a tricky balance. Fable has a lot of fans who've been waiting around for another installment - myself included - and we want this sequel to feel like the other games. But game development has evolved, and you don't want to alienate newcomers for the sake of making sure it still feels like 2009 to our old, decrepit hands.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3iW1i78zFvk" allowfullscreen></iframe></div></div><p>"We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat," he says. "We wanted to be able to move from move to move really smoothly and easily, and that combined with the level expression that you've got."</p><p>The system Playground Games created is all about versatility. You can edit your loadout from the top down, and you have four spell slots to tinker with to see what works for you. Kennedy notes that you won't be playing long before "you have a really broad, deep, rich suite of options to choose from."</p><p>He adds the team is "really proud" of how "satisfying" the RPG feels. "We've landed somewhere that is still approachable but has that depth that we want and so therefore is faithful but works in gaming today as well for players, which is sometimes to be proud of," he finishes.</p><p>We'll see just what he means when Fable arrives in February 2027.</p><p><a href="https://www.gamesradar.com/games/rpg/fable-devs-originally-had-a-tool-to-randomize-the-rpgs-1-000-npcs-that-would-have-saved-us-so-much-time-but-that-just-didnt-make-as-much-sense/"><em>Fable devs originally had a tool to randomize the RPG's 1,000 NPCs that "would have saved us so much time," but that "just didn't make as much sense"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODqx0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODqx0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/fables-combat-is-faithful-to-the-classic-franchise-playground-games-lead-says-but-still-modern-were-making-a-game-for-gaming-today/</link>
                                                                            <description>
                            <![CDATA[ It's going to honor the previous RPGs in the series ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 10 Sep 2026 15:48:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fable]]></media:description>                                                            <media:text><![CDATA[Fable]]></media:text>
                                <media:title type="plain"><![CDATA[Fable]]></media:title>
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                            <article>
                                <p>The new <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable</a> has the unenviable position of bringing the series to a contemporary audience. After all, it's been 16 years since Fable 3, the last mainline entry. Playground Games is taking that responsibility seriously, with combat that merges new school and more classical mechanics.</p><p>"When we're talking about being faithful to the classic franchise, we thought about how there was an approachability to combat there," Will Kennedy, associate game director, explained to <a href="https://www.techradar.com/gaming/fables-combat-system-is-intended-to-be-approachable-while-still-meeting-modern-expectations-playground-games-says-we-wanted-there-to-be-breadth-and-depth-to-it-so-we-landed-on-wanting-to-have-style-weaving-combat" target="_blank">TechRadar</a>. "And we knew that we wanted to be able to capture some of that for our game as well. But at the same time, we're making a game for gaming today."</p><p>It's a tricky balance. Fable has a lot of fans who've been waiting around for another installment - myself included - and we want this sequel to feel like the other games. But game development has evolved, and you don't want to alienate newcomers for the sake of making sure it still feels like 2009 to our old, decrepit hands.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3iW1i78zFvk" allowfullscreen></iframe></div></div><p>"We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat," he says. "We wanted to be able to move from move to move really smoothly and easily, and that combined with the level expression that you've got."</p><p>The system Playground Games created is all about versatility. You can edit your loadout from the top down, and you have four spell slots to tinker with to see what works for you. Kennedy notes that you won't be playing long before "you have a really broad, deep, rich suite of options to choose from."</p><p>He adds the team is "really proud" of how "satisfying" the RPG feels. "We've landed somewhere that is still approachable but has that depth that we want and so therefore is faithful but works in gaming today as well for players, which is sometimes to be proud of," he finishes.</p><p>We'll see just what he means when Fable arrives in February 2027.</p><p><a href="https://www.gamesradar.com/games/rpg/fable-devs-originally-had-a-tool-to-randomize-the-rpgs-1-000-npcs-that-would-have-saved-us-so-much-time-but-that-just-didnt-make-as-much-sense/"><em>Fable devs originally had a tool to randomize the RPG's 1,000 NPCs that "would have saved us so much time," but that "just didn't make as much sense"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODqx0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODqx0X.js" async></script>
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                                                            <title><![CDATA[ Crash Bandicoot turns 30 this week, here's everything you need to party like it's 1996 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Would you believe Crash Bandicoot has left his 20s? The series celebrates its 30th birthday this week, and every mainline release is still available to play on modern consoles. While the Bandicoot starts noticing the physical effects of those tornado spins and body slams, then, we can relive the glory days with all four central releases. </p><p>Not only that, but you bet there's a whole host of gadgets and gizmos designed to accompany you on this platforming odyssey. From socks to official artbooks, that ginger face pops up a lot more than you might assume. Whether you jumped in with It's About Time or you've seen the final levels of Crash Bash, there's plenty to jump into here. </p><p>Naughty Dog's Crash Bandicoot launched in North America and Europe in 1996, hitting the original PlayStation with a flourish. Crash went on to become the brand's mascot character for the rest of the 90s and well into the 2000s. In all that time, there have only been four numbered entries in the franchise, but that's not counting some series highlights; Wrath of Cortex, Warped, and Crash Team Racing. </p><h2 class="article-body__section" id="section-crash-bandicoot-games"><span>Crash Bandicoot games</span></h2>        <div class="featured_product_block featured_block_hero" data-id="f2c8199c-ac5d-11f1-9eb6-ff98c2e4ac3a">            <a href="https://www.amazon.com/Crash-Bandicoot-About-Time-playstation-4/dp/B08KHH8ZQS" data-model-name="Crash Bandicoot 4: It's About Time" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:126.58%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MzL8osVVWKXfZcvuMfjqrX.jpg" alt="Crash Bandicoot 4: It's About Time (ps4)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash Bandicoot 4: It's About Time</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f2c81a28-ac5d-11f1-bd68-b97dc20bffa4">            <a href="https://www.amazon.com/Crash-Bandicoot-N-Sane-Trilogy-PlayStation/dp/B07D4WMSBJ" data-model-name="Crash Bandicoot N. Sane Trilogy" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:126.58%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/bPLT2iyXT7Zgm7ZXXyetxX.jpg" alt="Crash Bandicoot N. Sane Trilogy - Playstation 4"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash Bandicoot N. Sane Trilogy</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f2c81abe-ac5d-11f1-aad6-d3ed12378a09">            <a href="https://www.amazon.com/CrashTM-Team-Racing-Nitro-Fueled-playstation-4/dp/B07L4F8LJW" data-model-name="Crash Team Racing Nitro-Fueled" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:122.55%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/pepQDu9ZzTbCwJNboEVGqX.jpg" alt="Crash™ Team Racing Nitro-Fueled (ps4)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash Team Racing Nitro-Fueled</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f2c81b2c-ac5d-11f1-b4ec-d91d6bde971d">            <a href="https://www.amazon.com/Crash-Its-About-Time-Nintendo-Switch/dp/B08WBJL96K" data-model-name="Crash 4: It's About Time" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:150%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/HEVps2CJVKDked3joDKSkf.jpg" alt="Crash 4: It's About Time - Nintendo Switch"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash 4: It's About Time</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f2c81b9a-ac5d-11f1-9a49-53b1c9a62dee">            <a href="https://www.amazon.com/Crash-Bandicoot-N-Sane-Trilogy-Nintendo/dp/B07BBP6VC8" data-model-name="Crash Bandicoot N-Sane Trilogy" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:150%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/rdMK7YAs5S2bxKFTEZ8Ytf.jpg" alt="Nintendo Switch Crash Bandicoot Trilogy (non-Us Version)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash Bandicoot N-Sane Trilogy</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f2c81c3a-ac5d-11f1-a8e0-add5907a9d6d">            <a href="https://www.amazon.com/Crash-Team-Racing-Nintendo-Switch/dp/B07N9J79SY" data-model-name="Crash Team Racing Nitro-Fueled" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/yz4CcrgNB8LMSnnRHuKrnf.jpg" alt="Crash Team Racing Nintendo Switch - Nintendo Switch"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash Team Racing Nitro-Fueled</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-crash-bandicoot-accessories"><span>Crash Bandicoot accessories</span></h2>        <div class="featured_product_block featured_block_hero" data-id="818f5d90-ac5c-11f1-8cce-631727a16d4d">            <a href="https://us.zavvi.com/p/socks-clothing-men-clothing/men-s-crash-bandicoot-all-over-print-socks-grey/12504812/" data-model-name="Men's Crash Bandicoot All Over Print Socks " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/sm9wzMcq28fwUcjEhGAdvM.webp" alt="Men's Crash Bandicoot All Over Print Socks - Grey"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Men's Crash Bandicoot All Over Print Socks </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="818f5dfe-ac5c-11f1-bf82-a5d9ebe2ec9e">            <a href="https://www.amazon.com/Exquisite-Gaming-Cable-Guys-Controller/dp/B08KJHHZ61" data-model-name="Crash Bandicoot Cable Guys Controller Holder " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:148.81%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/9Jo785YZuQao8yt8BGAGmM.jpg" alt="Exquisite Gaming Crash Bandicoot Cable Guys Controller Holder & Phone Stand, Device Organizer"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash Bandicoot Cable Guys Controller Holder </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="818f5e62-ac5c-11f1-b597-f7c57e46fbdb">            <a href="https://www.amazon.com/Art-Crash-Bandicoot-About-Time/dp/1950366235" data-model-name="The Art of Crash Bandicoot 4: It's About Time" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:87.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Qm482LiVtusJR4Ws65W54N.jpg" alt="The Art of Crash Bandicoot 4: It's About Time"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Art of Crash Bandicoot 4: It's About Time</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="818f5ed0-ac5c-11f1-a79d-032806fce097">            <a href="https://us.zavvi.com/p/gifts-home/crash-bandicoot-coco-a5-notebook/15828599/" data-model-name="Crash Bandicoot & Coco A5 Notebook" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/LqnbT8yCNnxTpfVUeSqysM.webp" alt="Crash Bandicoot & Coco A5 Notebook"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash Bandicoot & Coco A5 Notebook</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="818f5f3e-ac5c-11f1-a6ed-69ded56df30b">            <a href="https://us.zavvi.com/p/merch/first-4-figures-crash-bandicoot-n.-sane-trilogy-crash-bandicoot-23cm-pvc-statue/11492040/" data-model-name="First 4 Figures Crash Bandicoot N. Sane Trilogy" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:99.89%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/5aBYQ9L38ssEvpbXLAcUpM.webp" alt="First 4 Figures Crash Bandicoot N. Sane Trilogy Crash Bandicoot 23cm Pvc Statue"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">First 4 Figures Crash Bandicoot N. Sane Trilogy</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="818f5fa2-ac5c-11f1-8a14-b3725ad40380">            <a href="https://www.amazon.com/Youtooz-Bandicoot-Collectible-Figurine-Collection/dp/B09MSNYDW4" data-model-name="Youtooz Crash Bandicoot Coco" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:122.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Ei7MVUw3umoNULdre5W2iM.jpg" alt="Youtooz Crash Bandicoot Coco 4.8" Vinyl Figure, Collectible Coco Vinyl Figurine From Crash Bandicoot Collection"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Youtooz Crash Bandicoot Coco</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>We're also rounding up the </em><a href="https://www.gamesradar.com/toys-collectibles/best-legend-of-zelda-merch/"><em>best Legend of Zelda merch</em></a><em> as well as the </em><a href="https://www.gamesradar.com/toys-collectibles/best-super-mario-merch/"><em>best Mario merch</em></a><em> and </em><a href="https://www.gamesradar.com/toys-collectibles/the-12-resident-evil-collectables-worth-saving-leons-credits-for/"><em>Resident Evil merch</em></a><em> for more memories. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/crash-bandicoot/crash-bandicoot-turns-30-this-week-heres-everything-you-need-to-party-like-its-1996/</link>
                                                                            <description>
                            <![CDATA[ Crash Bandicoot's 30th birthday is upon us, here's how to play all four mainline games in style. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 10 Sep 2026 15:38:05 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 15:39:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Crash Bandicoot]]></category>
                                                    <category><![CDATA[Toys & Collectibles]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tabitha Baker ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Pdm5hN2zwhdQpL8Amr4bW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Crash Bandicoot games and accessories on a blue background]]></media:description>                                                            <media:text><![CDATA[Crash Bandicoot games and accessories on a blue background]]></media:text>
                                <media:title type="plain"><![CDATA[Crash Bandicoot games and accessories on a blue background]]></media:title>
                                                    </media:content>
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                            <![CDATA[
                            <article>
                                <p>Would you believe Crash Bandicoot has left his 20s? The series celebrates its 30th birthday this week, and every mainline release is still available to play on modern consoles. While the Bandicoot starts noticing the physical effects of those tornado spins and body slams, then, we can relive the glory days with all four central releases. </p><p>Not only that, but you bet there's a whole host of gadgets and gizmos designed to accompany you on this platforming odyssey. From socks to official artbooks, that ginger face pops up a lot more than you might assume. Whether you jumped in with It's About Time or you've seen the final levels of Crash Bash, there's plenty to jump into here. </p><p>Naughty Dog's Crash Bandicoot launched in North America and Europe in 1996, hitting the original PlayStation with a flourish. Crash went on to become the brand's mascot character for the rest of the 90s and well into the 2000s. In all that time, there have only been four numbered entries in the franchise, but that's not counting some series highlights; Wrath of Cortex, Warped, and Crash Team Racing. </p><h2 class="article-body__section" id="section-crash-bandicoot-games"><span>Crash Bandicoot games</span></h2>        <div class="featured_product_block featured_block_hero" data-id="f2c8199c-ac5d-11f1-9eb6-ff98c2e4ac3a">            <a href="https://www.amazon.com/Crash-Bandicoot-About-Time-playstation-4/dp/B08KHH8ZQS" data-model-name="Crash Bandicoot 4: It's About Time" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:126.58%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MzL8osVVWKXfZcvuMfjqrX.jpg" alt="Crash Bandicoot 4: It's About Time (ps4)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash Bandicoot 4: It's About Time</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f2c81a28-ac5d-11f1-bd68-b97dc20bffa4">            <a href="https://www.amazon.com/Crash-Bandicoot-N-Sane-Trilogy-PlayStation/dp/B07D4WMSBJ" data-model-name="Crash Bandicoot N. Sane Trilogy" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:126.58%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/bPLT2iyXT7Zgm7ZXXyetxX.jpg" alt="Crash Bandicoot N. Sane Trilogy - Playstation 4"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash Bandicoot N. Sane Trilogy</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f2c81abe-ac5d-11f1-aad6-d3ed12378a09">            <a href="https://www.amazon.com/CrashTM-Team-Racing-Nitro-Fueled-playstation-4/dp/B07L4F8LJW" data-model-name="Crash Team Racing Nitro-Fueled" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:122.55%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/pepQDu9ZzTbCwJNboEVGqX.jpg" alt="Crash™ Team Racing Nitro-Fueled (ps4)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash Team Racing Nitro-Fueled</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f2c81b2c-ac5d-11f1-b4ec-d91d6bde971d">            <a href="https://www.amazon.com/Crash-Its-About-Time-Nintendo-Switch/dp/B08WBJL96K" data-model-name="Crash 4: It's About Time" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:150%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/HEVps2CJVKDked3joDKSkf.jpg" alt="Crash 4: It's About Time - Nintendo Switch"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash 4: It's About Time</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f2c81b9a-ac5d-11f1-9a49-53b1c9a62dee">            <a href="https://www.amazon.com/Crash-Bandicoot-N-Sane-Trilogy-Nintendo/dp/B07BBP6VC8" data-model-name="Crash Bandicoot N-Sane Trilogy" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:150%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/rdMK7YAs5S2bxKFTEZ8Ytf.jpg" alt="Nintendo Switch Crash Bandicoot Trilogy (non-Us Version)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash Bandicoot N-Sane Trilogy</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f2c81c3a-ac5d-11f1-a8e0-add5907a9d6d">            <a href="https://www.amazon.com/Crash-Team-Racing-Nintendo-Switch/dp/B07N9J79SY" data-model-name="Crash Team Racing Nitro-Fueled" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/yz4CcrgNB8LMSnnRHuKrnf.jpg" alt="Crash Team Racing Nintendo Switch - Nintendo Switch"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash Team Racing Nitro-Fueled</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-crash-bandicoot-accessories"><span>Crash Bandicoot accessories</span></h2>        <div class="featured_product_block featured_block_hero" data-id="818f5d90-ac5c-11f1-8cce-631727a16d4d">            <a href="https://us.zavvi.com/p/socks-clothing-men-clothing/men-s-crash-bandicoot-all-over-print-socks-grey/12504812/" data-model-name="Men's Crash Bandicoot All Over Print Socks " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/sm9wzMcq28fwUcjEhGAdvM.webp" alt="Men's Crash Bandicoot All Over Print Socks - Grey"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Men's Crash Bandicoot All Over Print Socks </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="818f5dfe-ac5c-11f1-bf82-a5d9ebe2ec9e">            <a href="https://www.amazon.com/Exquisite-Gaming-Cable-Guys-Controller/dp/B08KJHHZ61" data-model-name="Crash Bandicoot Cable Guys Controller Holder " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:148.81%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/9Jo785YZuQao8yt8BGAGmM.jpg" alt="Exquisite Gaming Crash Bandicoot Cable Guys Controller Holder & Phone Stand, Device Organizer"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash Bandicoot Cable Guys Controller Holder </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="818f5e62-ac5c-11f1-b597-f7c57e46fbdb">            <a href="https://www.amazon.com/Art-Crash-Bandicoot-About-Time/dp/1950366235" data-model-name="The Art of Crash Bandicoot 4: It's About Time" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:87.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Qm482LiVtusJR4Ws65W54N.jpg" alt="The Art of Crash Bandicoot 4: It's About Time"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Art of Crash Bandicoot 4: It's About Time</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="818f5ed0-ac5c-11f1-a79d-032806fce097">            <a href="https://us.zavvi.com/p/gifts-home/crash-bandicoot-coco-a5-notebook/15828599/" data-model-name="Crash Bandicoot & Coco A5 Notebook" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/LqnbT8yCNnxTpfVUeSqysM.webp" alt="Crash Bandicoot & Coco A5 Notebook"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crash Bandicoot & Coco A5 Notebook</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="818f5f3e-ac5c-11f1-a6ed-69ded56df30b">            <a href="https://us.zavvi.com/p/merch/first-4-figures-crash-bandicoot-n.-sane-trilogy-crash-bandicoot-23cm-pvc-statue/11492040/" data-model-name="First 4 Figures Crash Bandicoot N. Sane Trilogy" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:99.89%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/5aBYQ9L38ssEvpbXLAcUpM.webp" alt="First 4 Figures Crash Bandicoot N. Sane Trilogy Crash Bandicoot 23cm Pvc Statue"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">First 4 Figures Crash Bandicoot N. Sane Trilogy</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="818f5fa2-ac5c-11f1-8a14-b3725ad40380">            <a href="https://www.amazon.com/Youtooz-Bandicoot-Collectible-Figurine-Collection/dp/B09MSNYDW4" data-model-name="Youtooz Crash Bandicoot Coco" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:122.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Ei7MVUw3umoNULdre5W2iM.jpg" alt="Youtooz Crash Bandicoot Coco 4.8" Vinyl Figure, Collectible Coco Vinyl Figurine From Crash Bandicoot Collection"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Youtooz Crash Bandicoot Coco</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>We're also rounding up the </em><a href="https://www.gamesradar.com/toys-collectibles/best-legend-of-zelda-merch/"><em>best Legend of Zelda merch</em></a><em> as well as the </em><a href="https://www.gamesradar.com/toys-collectibles/best-super-mario-merch/"><em>best Mario merch</em></a><em> and </em><a href="https://www.gamesradar.com/toys-collectibles/the-12-resident-evil-collectables-worth-saving-leons-credits-for/"><em>Resident Evil merch</em></a><em> for more memories. </em></p>
                                                            </article>
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                                                            <title><![CDATA[ Kaiju Alpha codes (September 2026) for Exp and Cells ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Kaiju Alpha codes give huge buffs to Exp and cell generation, not only letting you power up faster, but also helping you reach any cell goal you might be headed towards to unlock new Kaiju or Skins.<br><br>Exp has a significant use in terms of getting stronger in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience where you fight as a Kaiju against other Kaiju, and while skins don't have any benefit in combat, looking cool is part of the experience when you're playing as Godzilla or Kong. So, whether you want an Exp boost or a new skin, here are all the latest Kaiju Alpha codes.<br><br><em>If you're after other rewards that you can use across all of your experiences, head on over to our list of general </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-kaiju-alpha-codes"><span>All Kaiju Alpha codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LUvrNLnCvbhb8JeK2UAHhe" name="kaiju-alpha-codes-redeem" alt="The Kaiju Alpha codes redemption box." src="https://cdn.mos.cms.futurecdn.net/LUvrNLnCvbhb8JeK2UAHhe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sulu Oppa)</span></figcaption></figure><p><strong>These are the Kaiju Alpha codes you can redeem right now:</strong></p><ul><li><strong>ROSE</strong> - 2x 60-minute Exp boost, 2x 60-minute Cell boost <em><strong>new!</strong></em></li></ul><p>As usual, the latest Kaiju Alpha code grants a boost in Exp and Cells, giving you a chance to level up your favorite Kaiju. If you're saving up cells for a new character, you can always hang on to your Exp boost for when you have it.</p><p>Codes aren't case-sensitive, but it may still be worth just copying and pasting them from above to be sure they're right.</p><h2 class="article-body__section" id="section-how-to-redeem-kaiju-alpha-codes"><span>How to redeem Kaiju Alpha codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nmjB9SbWGRBCspGmBL7FEC" name="kaiju-alpha-codes-how" alt="An orange arrow points to the Options button in the main menu, where you can redeem Kaiju Alpha codes." src="https://cdn.mos.cms.futurecdn.net/nmjB9SbWGRBCspGmBL7FEC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sulu Oppa)</span></figcaption></figure><p>You can only redeem Kaiju Alpha codes from the main menu. You cannot do this in-game, and can only return to the main menu when you die or when you are not engaged in combat. When not engaged in combat, you can return to the main menu by clicking on the <strong>Menu </strong>button above your skills and waiting 10 seconds.</p><p>From the main menu click on <strong>Options</strong>, where you'll see the codes redemption box at the bottom. Enter codes from the list above and then hit enter on your keyboard or the equivalent button on your platform of choice.</p><h3 class="article-body__section" id="section-expired-kaiju-alpha-codes"><span>Expired Kaiju Alpha codes</span></h3><ul><li><del>KAONTOP</del> - 60-minute Exp boost, 60-minute Cell boost</li><li><del>XECRETISREAL</del> - 60-minute Exp boost, 60-minute Cell boost</li><li><del>DEAWYGIGACHAD</del> - 30 levels</li><li><del>SRRYFORBUGS</del> - 3-hour Exp boost</li><li><del>SRRYFORREVERTLEVEL</del> - 50 levels</li></ul><p>Kaiju Alpha codes tend to expire as new updates launch, so it's worth redeeming new codes as soon as possible so you don't miss out on these boosts.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/kaiju-alpha-codes/</link>
                                                                            <description>
                            <![CDATA[ Redeem the latest Kaiju Alpha codes if you're saving up cells to unlock new Kaiju or skins ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 10 Sep 2026 15:30:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Android]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sulu Oppa]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Godzilla marches through a city in Kaiju Alpha.]]></media:description>                                                            <media:text><![CDATA[Godzilla marches through a city in Kaiju Alpha.]]></media:text>
                                <media:title type="plain"><![CDATA[Godzilla marches through a city in Kaiju Alpha.]]></media:title>
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                            <article>
                                <p>Kaiju Alpha codes give huge buffs to Exp and cell generation, not only letting you power up faster, but also helping you reach any cell goal you might be headed towards to unlock new Kaiju or Skins.<br><br>Exp has a significant use in terms of getting stronger in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience where you fight as a Kaiju against other Kaiju, and while skins don't have any benefit in combat, looking cool is part of the experience when you're playing as Godzilla or Kong. So, whether you want an Exp boost or a new skin, here are all the latest Kaiju Alpha codes.<br><br><em>If you're after other rewards that you can use across all of your experiences, head on over to our list of general </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-kaiju-alpha-codes"><span>All Kaiju Alpha codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LUvrNLnCvbhb8JeK2UAHhe" name="kaiju-alpha-codes-redeem" alt="The Kaiju Alpha codes redemption box." src="https://cdn.mos.cms.futurecdn.net/LUvrNLnCvbhb8JeK2UAHhe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sulu Oppa)</span></figcaption></figure><p><strong>These are the Kaiju Alpha codes you can redeem right now:</strong></p><ul><li><strong>ROSE</strong> - 2x 60-minute Exp boost, 2x 60-minute Cell boost <em><strong>new!</strong></em></li></ul><p>As usual, the latest Kaiju Alpha code grants a boost in Exp and Cells, giving you a chance to level up your favorite Kaiju. If you're saving up cells for a new character, you can always hang on to your Exp boost for when you have it.</p><p>Codes aren't case-sensitive, but it may still be worth just copying and pasting them from above to be sure they're right.</p><h2 class="article-body__section" id="section-how-to-redeem-kaiju-alpha-codes"><span>How to redeem Kaiju Alpha codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nmjB9SbWGRBCspGmBL7FEC" name="kaiju-alpha-codes-how" alt="An orange arrow points to the Options button in the main menu, where you can redeem Kaiju Alpha codes." src="https://cdn.mos.cms.futurecdn.net/nmjB9SbWGRBCspGmBL7FEC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sulu Oppa)</span></figcaption></figure><p>You can only redeem Kaiju Alpha codes from the main menu. You cannot do this in-game, and can only return to the main menu when you die or when you are not engaged in combat. When not engaged in combat, you can return to the main menu by clicking on the <strong>Menu </strong>button above your skills and waiting 10 seconds.</p><p>From the main menu click on <strong>Options</strong>, where you'll see the codes redemption box at the bottom. Enter codes from the list above and then hit enter on your keyboard or the equivalent button on your platform of choice.</p><h3 class="article-body__section" id="section-expired-kaiju-alpha-codes"><span>Expired Kaiju Alpha codes</span></h3><ul><li><del>KAONTOP</del> - 60-minute Exp boost, 60-minute Cell boost</li><li><del>XECRETISREAL</del> - 60-minute Exp boost, 60-minute Cell boost</li><li><del>DEAWYGIGACHAD</del> - 30 levels</li><li><del>SRRYFORBUGS</del> - 3-hour Exp boost</li><li><del>SRRYFORREVERTLEVEL</del> - 50 levels</li></ul><p>Kaiju Alpha codes tend to expire as new updates launch, so it's worth redeeming new codes as soon as possible so you don't miss out on these boosts.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ After $300 million in tariff refunds, Nintendo won't give players cash back but you will get "30% off" in a "Customer Appreciation Sale" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nintendo announced Switch 2's $450 price tag with the threat of looming tariffs under US President Donald Trump. That price tag held after the tariffs were implemented, and still remained the same once they were declared illegal. Nintendo got <a href="https://www.gamesradar.com/games/nintendo-records-150-percent-increase-in-year-on-year-profits-mainly-due-to-usd300-million-in-us-tariff-refunds-that-switch-2-buyers-wont-see-a-dime-of/">$300 million back in refunds on those tariffs</a>, but it's been very clear that it has no plans on passing the cash back to consumers. Instead, the company is offering a two-week-long Customer Appreciation sale.</p><p>"The Customer Appreciation Sale is our way of saying thank you to Nintendo players for their continued support and is made possible in part by tariff-related refunds," the company says in its <a href="https://www.nintendo.com/us/whatsnew/adventure-awaits-nintendo-of-america-announces-customer-appreciation-sale/">announcement</a>. "While Nintendo absorbed most tariff-related costs, the refunds helped make promotions like this one possible."</p><p>The sale, which will be available at the online Nintendo Store and the company's retail locations, runs from September 12 at 9pm PT until September 26 at 8:59pm PT. Nintendo calls it "one of our largest promotions ever," and promises "30% off dozens of Nintendo Switch digital games and bundles, plus savings on select physical games, downloadable content, accessories, amiibo, and apparel."</p><p>There are no more specific details on which items will be discounted, but official first-party Nintendo sales are pretty rare things, and this will be a unique opportunity to get Nintendo products at less than MSRP. Still, I doubt that giving <em>more</em> money to Nintendo is going to take the sting out of the Switch 2 costing so much.</p><p>The Switch 2's high price compared to previous Nintendo consoles is only partly due to the tariffs. Certainly, you can more directly attribute the <a href="https://www.gamesradar.com/hardware/nintendo-switch-2-will-soon-cost-usd500-as-price-hikes-roll-out-across-the-us-europe-and-more-due-to-various-changes-in-market-conditions/">recent price hike to $500</a> to the global RAM shortage being caused by AI data centers. But those tariffs are a factor, and despite <a href="https://www.gamesradar.com/games/nintendo-says-switch-fans-got-exactly-what-they-bargained-and-paid-for-so-theyre-not-entitled-to-a-rebate-over-tariff-inflated-console-prices/">threats of class action lawsuits</a>, Nintendo has resolutely refused – just <a href="https://www.gamesradar.com/hardware/sony-and-microsoft-do-their-best-nintendo-impression-say-customers-arent-entitled-to-tariff-refunds-because-they-chose-to-pay-inflated-prices-and-got-exactly-what-they-paid-for/">like Sony and Microsoft</a> – to offer direct refunds to consumers.</p><p><em>If you missed yesterday's showcase, here's everything announced at the </em><a href="https://www.gamesradar.com/news/live/nintendo-direct-september-2026-everything-announced/"><em>Nintendo Direct for September 2026</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoknbO"></div>                            </div>                            <script src="https://kwizly.com/embed/OoknbO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/after-usd300-million-in-tariff-refunds-nintendo-wont-give-players-cash-back-but-you-will-get-30-percent-off-in-a-customer-appreciation-sale/</link>
                                                                            <description>
                            <![CDATA[ The sale is "made possible in part by tariff-related refunds" ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 15:11:51 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 17:23:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Switch 2 with Donkey Kong Bananza art on screen on wood pattern table next to accessories.]]></media:description>                                                            <media:text><![CDATA[Switch 2 with Donkey Kong Bananza art on screen on wood pattern table next to accessories.]]></media:text>
                                <media:title type="plain"><![CDATA[Switch 2 with Donkey Kong Bananza art on screen on wood pattern table next to accessories.]]></media:title>
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                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/HeKahFgtEdEDNPF8tadfx7-1280-80.jpg" />
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                            <![CDATA[
                            <article>
                                <p>Nintendo announced Switch 2's $450 price tag with the threat of looming tariffs under US President Donald Trump. That price tag held after the tariffs were implemented, and still remained the same once they were declared illegal. Nintendo got <a href="https://www.gamesradar.com/games/nintendo-records-150-percent-increase-in-year-on-year-profits-mainly-due-to-usd300-million-in-us-tariff-refunds-that-switch-2-buyers-wont-see-a-dime-of/">$300 million back in refunds on those tariffs</a>, but it's been very clear that it has no plans on passing the cash back to consumers. Instead, the company is offering a two-week-long Customer Appreciation sale.</p><p>"The Customer Appreciation Sale is our way of saying thank you to Nintendo players for their continued support and is made possible in part by tariff-related refunds," the company says in its <a href="https://www.nintendo.com/us/whatsnew/adventure-awaits-nintendo-of-america-announces-customer-appreciation-sale/">announcement</a>. "While Nintendo absorbed most tariff-related costs, the refunds helped make promotions like this one possible."</p><p>The sale, which will be available at the online Nintendo Store and the company's retail locations, runs from September 12 at 9pm PT until September 26 at 8:59pm PT. Nintendo calls it "one of our largest promotions ever," and promises "30% off dozens of Nintendo Switch digital games and bundles, plus savings on select physical games, downloadable content, accessories, amiibo, and apparel."</p><p>There are no more specific details on which items will be discounted, but official first-party Nintendo sales are pretty rare things, and this will be a unique opportunity to get Nintendo products at less than MSRP. Still, I doubt that giving <em>more</em> money to Nintendo is going to take the sting out of the Switch 2 costing so much.</p><p>The Switch 2's high price compared to previous Nintendo consoles is only partly due to the tariffs. Certainly, you can more directly attribute the <a href="https://www.gamesradar.com/hardware/nintendo-switch-2-will-soon-cost-usd500-as-price-hikes-roll-out-across-the-us-europe-and-more-due-to-various-changes-in-market-conditions/">recent price hike to $500</a> to the global RAM shortage being caused by AI data centers. But those tariffs are a factor, and despite <a href="https://www.gamesradar.com/games/nintendo-says-switch-fans-got-exactly-what-they-bargained-and-paid-for-so-theyre-not-entitled-to-a-rebate-over-tariff-inflated-console-prices/">threats of class action lawsuits</a>, Nintendo has resolutely refused – just <a href="https://www.gamesradar.com/hardware/sony-and-microsoft-do-their-best-nintendo-impression-say-customers-arent-entitled-to-tariff-refunds-because-they-chose-to-pay-inflated-prices-and-got-exactly-what-they-paid-for/">like Sony and Microsoft</a> – to offer direct refunds to consumers.</p><p><em>If you missed yesterday's showcase, here's everything announced at the </em><a href="https://www.gamesradar.com/news/live/nintendo-direct-september-2026-everything-announced/"><em>Nintendo Direct for September 2026</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoknbO"></div>                            </div>                            <script src="https://kwizly.com/embed/OoknbO.js" async></script>
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                                                            <title><![CDATA[ Replay Round Up #6 - the latest weird gaming clips and fails ]]></title>
                                                                                                <dc:content><![CDATA[ <iframe src="https://content.jwplatform.com/players/zOfng1Jn.html" id="zOfng1Jn" title="Replay Round Up #6" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p><a href="https://www.gamesradar.com/replay/">GamesRadar+ Replay</a> is the gaming show made by you from all the clips you send in. Whether that's something you're proud of, or can't quite believe happened, all your impressive moments, displays of prowess, or clutch survivals are worthy fodder for our entertainment. </p><p>Round Up #6 features the best clips from the last month and includes some of the most Far Cry Far Cry that's ever Far Cry'd; some incredibly painful deaths in GTA, Red Dead Redemption 2 and Watch Dogs 2, not to mention an actual dog in Fallout New Vegas, and that's just a few options.  </p><p>If you want to submit your own clips and be a part of it all then there's a big orange button below that will let you do that. There are £/$250 Amazon Vouchers to be won each month for the best videos (<a href="https://www.gamesradar.com/games/third-person-shooter/heres-replays-august-winners-some-comforting-words-in-call-of-duty-and-a-flying-red-dead-gator/">here are last month's winners</a>) and you can send in any clips for any game, as well as a special <a href="https://www.gamesradar.com/games/replays-september-theme-is-speed-send-us-your-fast-moving-clips-for-a-chance-to-win-a-gbp-usd250-amazon-voucher/">'speed theme' for September</a>, giving you two chances to win: </p><div id="crow-inpage-content"><p></p><div class="p-4 flex flex-col items-center">  <a href="https://docs.google.com/forms/d/14VfRD9HHx5iBVflaQC9CrY2FJzOzwtLRTTcd-_TkVKA/viewform?edit_requested=true" target="_blank" class="w-full md:w-2/3 mx-auto">    <button class="submit-cta text-white font-bold py-3 px-6 w-full border-0 text-lg">      SUBMIT YOUR CLIP    </button>  </a> </div><style>  .submit-cta {    background-color: #f26722!important;  }</style><script src="https://cdnjs.cloudflare.com/ajax/libs/iframe-resizer/4.2.11/iframeResizer.contentWindow.min.js" async=""></script><script>            function sendMessageToParentWindow(typeOfMessage, message = null) {                let postMessage = { bordeaux: message };                let url = "http://crow.futurecdn.net/output/collab-gamesradar-cta-six/collab-gamesradar-cta-six.html";                if (typeOfMessage === "analytics") {                    postMessage = { analytics: { ...message } };                }                                if (postMessage !== {}) {                    window.parent.postMessage(                        postMessage,                        url                    );                }            }            let message = {                targeting: {                    ["collab-gamesradar-cta-six.html"]: ""                }            }            window.onload = sendMessageToParentWindow("bordeaux", message);        </script></div><p><em>By submitting your clip, you agree to the </em><a href="https://www.gamesradar.com/games/gamesradar-replay-terms-and-conditions/" target="_blank"><u><em>Terms and Conditions</em></u></a><em>.</em></p><p>If you need a helping hand, here's <a href="https://www.gamesradar.com/platforms/pc-gaming/how-to-record-gameplay-on-pc-ps5-xbox-series-x-and-switch-switch-2-to-save-your-highlights" target="_blank"><strong>how to record gameplay on PC, PS5, Xbox Series X, and Switch/Switch 2 to save your highlights</strong></a>.</p><p>Now let's take a look at the latest Replay clips: </p><figure class="inline-layout"><div style="min-height: 400px;"><fw-embed-feed channel="gamesradar" playlist="o0WjAj" mode="row" player_placement="bottom-right"></fw-embed-feed></div></figure> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/replay-round-up-6-the-latest-weird-gaming-clips-and-fails/</link>
                                                                            <description>
                            <![CDATA[ The latest and greatest gaming clips from you, the GamesRadar+ community ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 10 Sep 2026 15:01:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ leon.hurley@futurenet.com (Leon Hurley) ]]></author>                    <dc:creator><![CDATA[ Leon Hurley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/82iT9z86wGDZh6FP6r3SSd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Leon Hurley runs &lt;a href=&quot;https://www.gamesradar.com/cheats/&quot;&gt;GamesRadar&#039;s guides section&lt;/a&gt; as Managing Editor for the section, writing and planning guides with his team, and overseeing all the tips coverage on the site across PlayStation, Xbox, PC and Switch. He&#039;s mostly plays horror, action adventure, FPS and open world games, with a love of &lt;a href=&quot;https://www.gamesradar.com/10-tiny-horror-games-you-can-finish-in-minutes/&quot;&gt;low poly horror&lt;/a&gt; and big narrative adventures. He&#039;s currently playing things like Silent Hill F, Dying Light The Beast, Outer Worlds 2 and Ghost of Yotei. He started his gaming career as &lt;a href=&quot;https://magazinesfromthepast.fandom.com/wiki/Leon_Hurley&quot;&gt;a staff writer on Official PlayStation Magazine&lt;/a&gt; in the days of PlayStation 2 and has &lt;a href=&quot;https://muckrack.com/leon-hurley-1&quot;&gt;written about games&lt;/a&gt; ever since, covering news, &lt;a href=&quot;https://opencritic.com/critic/984/leon-hurley&quot;&gt;reviews&lt;/a&gt;, features, hosting video shows and more, for titles like Edge, GamesMaster, SFX, and CVG. After working his way up Official PlayStation Magazine to become deputy editor and eventually website editor, he then became news editor for Kotaku UK, contributing to both the UK and US sites, before joining GamesRadar in the same role and eventually becoming guides boss. He also has a keen interest in game development, writing about &lt;a href=&quot;https://www.gamesradar.com/you-think-fallout-train-hack-was-bad-your-games-are-made-lies/&quot;&gt;how games are made&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/why-are-the-doors-so-big-in-video-games-some-developers-explain/&quot;&gt;why the doors are so big&lt;/a&gt; and trying to &lt;a href=&quot;https://www.gamesradar.com/the-secret-technical-tricks-going-on-behind-your-favourite-games/&quot;&gt;demystify the whole process&lt;/a&gt;. He&#039;s also makes his own games in GameMaker and Unity.    &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Replay round up ]]></media:description>                                                            <media:text><![CDATA[Replay round up ]]></media:text>
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                                <iframe src="https://content.jwplatform.com/players/zOfng1Jn.html" id="zOfng1Jn" title="Replay Round Up #6" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p><a href="https://www.gamesradar.com/replay/">GamesRadar+ Replay</a> is the gaming show made by you from all the clips you send in. Whether that's something you're proud of, or can't quite believe happened, all your impressive moments, displays of prowess, or clutch survivals are worthy fodder for our entertainment. </p><p>Round Up #6 features the best clips from the last month and includes some of the most Far Cry Far Cry that's ever Far Cry'd; some incredibly painful deaths in GTA, Red Dead Redemption 2 and Watch Dogs 2, not to mention an actual dog in Fallout New Vegas, and that's just a few options.  </p><p>If you want to submit your own clips and be a part of it all then there's a big orange button below that will let you do that. There are £/$250 Amazon Vouchers to be won each month for the best videos (<a href="https://www.gamesradar.com/games/third-person-shooter/heres-replays-august-winners-some-comforting-words-in-call-of-duty-and-a-flying-red-dead-gator/">here are last month's winners</a>) and you can send in any clips for any game, as well as a special <a href="https://www.gamesradar.com/games/replays-september-theme-is-speed-send-us-your-fast-moving-clips-for-a-chance-to-win-a-gbp-usd250-amazon-voucher/">'speed theme' for September</a>, giving you two chances to win: </p><div id="crow-inpage-content"><p></p><div class="p-4 flex flex-col items-center">  <a href="https://docs.google.com/forms/d/14VfRD9HHx5iBVflaQC9CrY2FJzOzwtLRTTcd-_TkVKA/viewform?edit_requested=true" target="_blank" class="w-full md:w-2/3 mx-auto">    <button class="submit-cta text-white font-bold py-3 px-6 w-full border-0 text-lg">      SUBMIT YOUR CLIP    </button>  </a> </div><style>  .submit-cta {    background-color: #f26722!important;  }</style><script src="https://cdnjs.cloudflare.com/ajax/libs/iframe-resizer/4.2.11/iframeResizer.contentWindow.min.js" async=""></script><script>            function sendMessageToParentWindow(typeOfMessage, message = null) {                let postMessage = { bordeaux: message };                let url = "http://crow.futurecdn.net/output/collab-gamesradar-cta-six/collab-gamesradar-cta-six.html";                if (typeOfMessage === "analytics") {                    postMessage = { analytics: { ...message } };                }                                if (postMessage !== {}) {                    window.parent.postMessage(                        postMessage,                        url                    );                }            }            let message = {                targeting: {                    ["collab-gamesradar-cta-six.html"]: ""                }            }            window.onload = sendMessageToParentWindow("bordeaux", message);        </script></div><p><em>By submitting your clip, you agree to the </em><a href="https://www.gamesradar.com/games/gamesradar-replay-terms-and-conditions/" target="_blank"><u><em>Terms and Conditions</em></u></a><em>.</em></p><p>If you need a helping hand, here's <a href="https://www.gamesradar.com/platforms/pc-gaming/how-to-record-gameplay-on-pc-ps5-xbox-series-x-and-switch-switch-2-to-save-your-highlights" target="_blank"><strong>how to record gameplay on PC, PS5, Xbox Series X, and Switch/Switch 2 to save your highlights</strong></a>.</p><p>Now let's take a look at the latest Replay clips: </p><figure class="inline-layout"><div style="min-height: 400px;"><fw-embed-feed channel="gamesradar" playlist="o0WjAj" mode="row" player_placement="bottom-right"></fw-embed-feed></div></figure>
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                                                            <title><![CDATA[ Marvel's Wolverine review: "Missing that crucial X-Factor" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The middle section of <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> feels like it nails the game developer Insomniac Games wanted to make. Set in a small semi open world Tokyo district, it sees Logan exploring and fighting – grumpily following leads as he criss-crosses the area following the clues that have brought him there. It's lively, layered, and just a fun place to be: full of cool little alleys, laden with eye-grabbing posters and neon lights, and, often, interesting places that, sure enough, wind up being somewhere you revisit in more detail later. <br><br>There's an enjoyable variety here where the texture of the game changes nicely, a range of gameplay and moments breaking up combat as you literally sniff out trails, look for clues, and enjoy existing in the buzzing neon lit space. I spent a lot more time than I needed here looking in shop windows, examining signs, listening in on conversations, or watching people just mill about. Most importantly there's a solid sense of progression to your time in Tokyo, with a clear arc and purpose to take you through it all, that feels meaningful.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZekgnqECPXBWgSYQev8jDW" name="Wolverine adaptations" alt="Wolverine adaptations" src="https://cdn.mos.cms.futurecdn.net/ZekgnqECPXBWgSYQev8jDW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Fast Facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date</strong>: September 15,  2026<br><strong>Platform</strong>: PS5<br><strong>Developer</strong>: Insomniac Games<br><strong>Publisher</strong>: Sony Interactive Entertainment</p></div></div><p>By contrast the rest of the game feels thin, and largely consists of boxy corridors that top and tail Tokyo with shallow combat luges broken up by cutscene checkpoints and little else. Unlike the studio's <a href="https://www.gamesradar.com/spiderman-ps4-guide/">Spider-Man</a> games, Wolverine is strictly chapter-based and linear, more like Uncharted but without the finesse. You might find a corner here, hiding a collectible, or a forked path there, to give you a little agency to the type of forward progression you choose, but it's surprising just how nothingy these areas feel, especially in the opening act. After Tokyo, flow improves a little, with some occasional extra variety and scope, but combat still overwhelms many spaces that don't do much more than exist to house it, while the story sort of vaguely wafts its hand at reasons why it's all happening. </p><h2 id="not-quite-the-best-there-is">Not quite the best there is</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eBqG4rmDXfHty8W6VPduY8" name="Marvel's Wolverine" alt="Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/eBqG4rmDXfHty8W6VPduY8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>Wolverine's gory, knife-handed combat is enjoyable for the most part, at least. It's functional and well formed, but it does lack the sort of magnetic snap that a great fighting system has when you lock into a flow. There's a good toolkit of moves to deal with enemies and situations, with a leaping attack to clear spaces fast as you bounce between meatbags, and some satisfying special moves you can pull out to mince through crowds or target single opponents for an unnecessary level of beatdown. It's bloody, messy and feels suitably Wolverine as claws end up in guts, faces, skulls and more. </p><p>However, all this people blending is built around a Rage system that feels both overcomplicated and inconsequential at the same time. There are three tiers: the first gets you started and enables a regenerative revive if you're downed; the second adds extra damage to combo finishers; and, finally, tier 3 amps up all damage and lets you perform insta-kill critical strikes against low health, staggered, or intimidated enemies.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fzj3rSrc62rvYgNKPKoCF8" name="Marvel's Wolverine" alt="Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/fzj3rSrc62rvYgNKPKoCF8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>That all sounds fine in theory but it never really feels like it actually does that much outside of the Last Stand revival. Insta-kill criticals are fickle at best thanks to the criteria needed to trigger them, and because certain key elements are locked behind Adaptation perks you need to unlock and equip - all the things that really make Rage sing is in these Adaptations, making it feel like you have the trial version for most of the game until you unlock its full potential. </p><p>By contrast, progression in the Techniques tree just sort of unfolds via a ladder of abilities that, thanks to an abundance of experience points, all gradually unlock over the course of play. The deepest choice you get in your build here is deciding on which four of the six special abilities you'll have equipped.</p><h2 id="combat-ready">Combat ready</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zfdpyyVyrMbqRR5MGXnpR8" name="Marvel's Wolverine" alt="Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/zfdpyyVyrMbqRR5MGXnpR8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Where are the X-Men</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JjPX2MeFvGWCg4kQ9JtTSC" name="Marvel's Wolverine image wolverine covered in blood and shocked Jean" caption="" alt="Marvel's Wolverine - Jean with an arm outstretched looking surprised while Wolverine looks on" src="https://cdn.mos.cms.futurecdn.net/JjPX2MeFvGWCg4kQ9JtTSC.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">While Wolverine features plenty of familiar faces for the character, like Jean Grey and Sabretooth, the X-Men are notably absent. <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/the-x-men-dont-exist-in-marvels-wolverine-and-theres-no-spider-man-either-insomniac-games-lead-clarifies/">Developer Insomniac has made clear that this game takes place in a universe without Charles Xavier's team</a>. However, that's not to say the same themes aren't mirrored, with people fearing and exploiting mutants in equal measure.</p></div></div><p>There's also the odd choice to keep the ability to parry multiple simultaneous attacks locked behind a fairly late game skill. That's a total game changer as, without it, you're trying to parry single individual attacks while surrounded by a horde swinging freely at all times. Until you get that multi-parry ability you're deflecting one attack only to be hit by another a split second behind it. But, once you have it, combat comes alive in a dance of ripostes as you weave through enemy crowds like a Whirling Dervish made of knives. <br><br>As a result, as you pick Adaptations and skills it seems less like you're improving Wolverine's combat, and more like you're just making it what it should be. The end result, when you've basically unlocked everything, feels like where it should have started. It means combat has some good moments, mostly as it improves much later into the game, but for a character defined by fighting it leaves a lot to be desired. </p><div><blockquote><p>Combat has good moments but for a character defined by fighting it leaves a lot to be desired</p></blockquote></div><p>There's also an odd stealth system that sort of appears occasionally, but it's the kind of 'magic grass' set-up where you have no real control over it – just areas you automatically hide in. You can't wall hug, hide on cue, peek around corners, or lure enemies. Instead, you have to read the layout of what's ahead to plan a route that will take out the most enemies without raising the alarm. It's a strange system that, like a lot of things here, never feels like it was fully worked out. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="apxHBxa5XUwL46PgWdwhN8" name="Marvel's Wolverine" alt="Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/apxHBxa5XUwL46PgWdwhN8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>The plot itself consists of three largely unconnected sections hot-glued together via a semi formed MacGuffin that changes purpose as the story develops, as well as a few basically random events.</p><p>I can't explain too much without spoiling things but everything's held together so loosely that you can't look directly at it without it all unraveling. You can feel it straining to exist in its own world, trying to carve out an existence devoid of most notable mutants and characters like the X-Men - the story starts with you attached to what is functionally a school for gifted youngsters <em>but not that one</em>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pKycbPeSBpTNrVUkWCJfh3" name="SS_Marvel's Wolverine_20260903181339_1080" alt="Wolverine raises his claws while under fire from a helicopter, with the L2 and R2 symbols above him in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/pKycbPeSBpTNrVUkWCJfh3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Much of Wolverine feels like it's ended up in a shape it wasn't meant to be in, with both mechanics and plot points introduced haphazardly, and just as likely to be forgotten about as used again. Numerous combat, gameplay, and story ideas drift in and out of use or existence – audio diaries pop in and out of being 'a thing', for example; the story ping-pongs between antagonists looking for a firm villain, while re-using one of the (only two) enemy factions with a new leader at a later stage. There's also a relatively minor character that suddenly becomes pivotal to a sizable chunk of the story before largely disappearing again, save for a loose thread pinching last minute cameo.</p><p>Marvel's Wolverine is never a bad experience, just an underwhelming one full of odd choices. I enjoyed it enough for the most part but never really felt blown away, or like I was getting the game Wolverine deserved. Especially considering this is the same studio that literally let Spider-Man soar on PS5. It also feels lightweight for such a blockbuster release – you'll struggle to get more than 20 hours out of it even if you 100% what there is, and replaying missions just highlights how straightforward many of the areas actually are. There are some nice moments and ideas but they're muted overall by lengthy and monotone combat, inconsistent gameplay, and a track jumping story. Ironically, for a character that's the best at what they do, this is basically OK.</p><p>Marvel's Wolverine was reviewed on PS5, with code provided by the publisher. All screenshots where taken in Performance Mode on a standard PS5.</p><p><em>Check out our </em><a href="https://www.gamesradar.com/best-marvel-games/"><em>best Marvel games</em></a><em> ranking for more to dig your claws into!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-review/</link>
                                                                            <description>
                            <![CDATA[ Marvel's Wolverine is a surprisingly average game let down by basic combat, a messy story and the whelming feeling it could have all been a lot better ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 16:40:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ leon.hurley@futurenet.com (Leon Hurley) ]]></author>                    <dc:creator><![CDATA[ Leon Hurley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/82iT9z86wGDZh6FP6r3SSd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Leon Hurley runs &lt;a href=&quot;https://www.gamesradar.com/cheats/&quot;&gt;GamesRadar&#039;s guides section&lt;/a&gt; as Managing Editor for the section, writing and planning guides with his team, and overseeing all the tips coverage on the site across PlayStation, Xbox, PC and Switch. He&#039;s mostly plays horror, action adventure, FPS and open world games, with a love of &lt;a href=&quot;https://www.gamesradar.com/10-tiny-horror-games-you-can-finish-in-minutes/&quot;&gt;low poly horror&lt;/a&gt; and big narrative adventures. He&#039;s currently playing things like Silent Hill F, Dying Light The Beast, Outer Worlds 2 and Ghost of Yotei. He started his gaming career as &lt;a href=&quot;https://magazinesfromthepast.fandom.com/wiki/Leon_Hurley&quot;&gt;a staff writer on Official PlayStation Magazine&lt;/a&gt; in the days of PlayStation 2 and has &lt;a href=&quot;https://muckrack.com/leon-hurley-1&quot;&gt;written about games&lt;/a&gt; ever since, covering news, &lt;a href=&quot;https://opencritic.com/critic/984/leon-hurley&quot;&gt;reviews&lt;/a&gt;, features, hosting video shows and more, for titles like Edge, GamesMaster, SFX, and CVG. After working his way up Official PlayStation Magazine to become deputy editor and eventually website editor, he then became news editor for Kotaku UK, contributing to both the UK and US sites, before joining GamesRadar in the same role and eventually becoming guides boss. He also has a keen interest in game development, writing about &lt;a href=&quot;https://www.gamesradar.com/you-think-fallout-train-hack-was-bad-your-games-are-made-lies/&quot;&gt;how games are made&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/why-are-the-doors-so-big-in-video-games-some-developers-explain/&quot;&gt;why the doors are so big&lt;/a&gt; and trying to &lt;a href=&quot;https://www.gamesradar.com/the-secret-technical-tricks-going-on-behind-your-favourite-games/&quot;&gt;demystify the whole process&lt;/a&gt;. He&#039;s also makes his own games in GameMaker and Unity.    &lt;/p&gt; ]]></dc:description>
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                                <p>The middle section of <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> feels like it nails the game developer Insomniac Games wanted to make. Set in a small semi open world Tokyo district, it sees Logan exploring and fighting – grumpily following leads as he criss-crosses the area following the clues that have brought him there. It's lively, layered, and just a fun place to be: full of cool little alleys, laden with eye-grabbing posters and neon lights, and, often, interesting places that, sure enough, wind up being somewhere you revisit in more detail later. <br><br>There's an enjoyable variety here where the texture of the game changes nicely, a range of gameplay and moments breaking up combat as you literally sniff out trails, look for clues, and enjoy existing in the buzzing neon lit space. I spent a lot more time than I needed here looking in shop windows, examining signs, listening in on conversations, or watching people just mill about. Most importantly there's a solid sense of progression to your time in Tokyo, with a clear arc and purpose to take you through it all, that feels meaningful.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZekgnqECPXBWgSYQev8jDW" name="Wolverine adaptations" alt="Wolverine adaptations" src="https://cdn.mos.cms.futurecdn.net/ZekgnqECPXBWgSYQev8jDW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Fast Facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date</strong>: September 15,  2026<br><strong>Platform</strong>: PS5<br><strong>Developer</strong>: Insomniac Games<br><strong>Publisher</strong>: Sony Interactive Entertainment</p></div></div><p>By contrast the rest of the game feels thin, and largely consists of boxy corridors that top and tail Tokyo with shallow combat luges broken up by cutscene checkpoints and little else. Unlike the studio's <a href="https://www.gamesradar.com/spiderman-ps4-guide/">Spider-Man</a> games, Wolverine is strictly chapter-based and linear, more like Uncharted but without the finesse. You might find a corner here, hiding a collectible, or a forked path there, to give you a little agency to the type of forward progression you choose, but it's surprising just how nothingy these areas feel, especially in the opening act. After Tokyo, flow improves a little, with some occasional extra variety and scope, but combat still overwhelms many spaces that don't do much more than exist to house it, while the story sort of vaguely wafts its hand at reasons why it's all happening. </p><h2 id="not-quite-the-best-there-is">Not quite the best there is</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eBqG4rmDXfHty8W6VPduY8" name="Marvel's Wolverine" alt="Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/eBqG4rmDXfHty8W6VPduY8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>Wolverine's gory, knife-handed combat is enjoyable for the most part, at least. It's functional and well formed, but it does lack the sort of magnetic snap that a great fighting system has when you lock into a flow. There's a good toolkit of moves to deal with enemies and situations, with a leaping attack to clear spaces fast as you bounce between meatbags, and some satisfying special moves you can pull out to mince through crowds or target single opponents for an unnecessary level of beatdown. It's bloody, messy and feels suitably Wolverine as claws end up in guts, faces, skulls and more. </p><p>However, all this people blending is built around a Rage system that feels both overcomplicated and inconsequential at the same time. There are three tiers: the first gets you started and enables a regenerative revive if you're downed; the second adds extra damage to combo finishers; and, finally, tier 3 amps up all damage and lets you perform insta-kill critical strikes against low health, staggered, or intimidated enemies.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fzj3rSrc62rvYgNKPKoCF8" name="Marvel's Wolverine" alt="Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/fzj3rSrc62rvYgNKPKoCF8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>That all sounds fine in theory but it never really feels like it actually does that much outside of the Last Stand revival. Insta-kill criticals are fickle at best thanks to the criteria needed to trigger them, and because certain key elements are locked behind Adaptation perks you need to unlock and equip - all the things that really make Rage sing is in these Adaptations, making it feel like you have the trial version for most of the game until you unlock its full potential. </p><p>By contrast, progression in the Techniques tree just sort of unfolds via a ladder of abilities that, thanks to an abundance of experience points, all gradually unlock over the course of play. The deepest choice you get in your build here is deciding on which four of the six special abilities you'll have equipped.</p><h2 id="combat-ready">Combat ready</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zfdpyyVyrMbqRR5MGXnpR8" name="Marvel's Wolverine" alt="Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/zfdpyyVyrMbqRR5MGXnpR8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Where are the X-Men</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JjPX2MeFvGWCg4kQ9JtTSC" name="Marvel's Wolverine image wolverine covered in blood and shocked Jean" caption="" alt="Marvel's Wolverine - Jean with an arm outstretched looking surprised while Wolverine looks on" src="https://cdn.mos.cms.futurecdn.net/JjPX2MeFvGWCg4kQ9JtTSC.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">While Wolverine features plenty of familiar faces for the character, like Jean Grey and Sabretooth, the X-Men are notably absent. <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/the-x-men-dont-exist-in-marvels-wolverine-and-theres-no-spider-man-either-insomniac-games-lead-clarifies/">Developer Insomniac has made clear that this game takes place in a universe without Charles Xavier's team</a>. However, that's not to say the same themes aren't mirrored, with people fearing and exploiting mutants in equal measure.</p></div></div><p>There's also the odd choice to keep the ability to parry multiple simultaneous attacks locked behind a fairly late game skill. That's a total game changer as, without it, you're trying to parry single individual attacks while surrounded by a horde swinging freely at all times. Until you get that multi-parry ability you're deflecting one attack only to be hit by another a split second behind it. But, once you have it, combat comes alive in a dance of ripostes as you weave through enemy crowds like a Whirling Dervish made of knives. <br><br>As a result, as you pick Adaptations and skills it seems less like you're improving Wolverine's combat, and more like you're just making it what it should be. The end result, when you've basically unlocked everything, feels like where it should have started. It means combat has some good moments, mostly as it improves much later into the game, but for a character defined by fighting it leaves a lot to be desired. </p><div><blockquote><p>Combat has good moments but for a character defined by fighting it leaves a lot to be desired</p></blockquote></div><p>There's also an odd stealth system that sort of appears occasionally, but it's the kind of 'magic grass' set-up where you have no real control over it – just areas you automatically hide in. You can't wall hug, hide on cue, peek around corners, or lure enemies. Instead, you have to read the layout of what's ahead to plan a route that will take out the most enemies without raising the alarm. It's a strange system that, like a lot of things here, never feels like it was fully worked out. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="apxHBxa5XUwL46PgWdwhN8" name="Marvel's Wolverine" alt="Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/apxHBxa5XUwL46PgWdwhN8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>The plot itself consists of three largely unconnected sections hot-glued together via a semi formed MacGuffin that changes purpose as the story develops, as well as a few basically random events.</p><p>I can't explain too much without spoiling things but everything's held together so loosely that you can't look directly at it without it all unraveling. You can feel it straining to exist in its own world, trying to carve out an existence devoid of most notable mutants and characters like the X-Men - the story starts with you attached to what is functionally a school for gifted youngsters <em>but not that one</em>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pKycbPeSBpTNrVUkWCJfh3" name="SS_Marvel's Wolverine_20260903181339_1080" alt="Wolverine raises his claws while under fire from a helicopter, with the L2 and R2 symbols above him in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/pKycbPeSBpTNrVUkWCJfh3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Much of Wolverine feels like it's ended up in a shape it wasn't meant to be in, with both mechanics and plot points introduced haphazardly, and just as likely to be forgotten about as used again. Numerous combat, gameplay, and story ideas drift in and out of use or existence – audio diaries pop in and out of being 'a thing', for example; the story ping-pongs between antagonists looking for a firm villain, while re-using one of the (only two) enemy factions with a new leader at a later stage. There's also a relatively minor character that suddenly becomes pivotal to a sizable chunk of the story before largely disappearing again, save for a loose thread pinching last minute cameo.</p><p>Marvel's Wolverine is never a bad experience, just an underwhelming one full of odd choices. I enjoyed it enough for the most part but never really felt blown away, or like I was getting the game Wolverine deserved. Especially considering this is the same studio that literally let Spider-Man soar on PS5. It also feels lightweight for such a blockbuster release – you'll struggle to get more than 20 hours out of it even if you 100% what there is, and replaying missions just highlights how straightforward many of the areas actually are. There are some nice moments and ideas but they're muted overall by lengthy and monotone combat, inconsistent gameplay, and a track jumping story. Ironically, for a character that's the best at what they do, this is basically OK.</p><p>Marvel's Wolverine was reviewed on PS5, with code provided by the publisher. All screenshots where taken in Performance Mode on a standard PS5.</p><p><em>Check out our </em><a href="https://www.gamesradar.com/best-marvel-games/"><em>best Marvel games</em></a><em> ranking for more to dig your claws into!</em></p>
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                                                            <title><![CDATA[ Final Fantasy 14's Beastmaster has fans experiencing the MMO as Pokemon trainers for the first time in its 16 years, and they love it so much they "wish it was a standard job" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's finally here – <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> just got the <em>very</em> exciting Patch 7.56 earlier this week, and the star of the show is most definitely the MMO's new limited job: the Beastmaster.</p><p>In case you've not had the chance to experience the class yourself just yet, it plays a whole lot like Pokemon or <a href="https://www.gamesradar.com/games/action/palworld-guide/">Palworld</a> in concept.<br><br>You capture creatures from all over Eorzea (yes, old A Realm Reborn regions are <em>finally</em> coming back to life), whip 'em out in combat and use all sorts of deadly combos and actions, try to catch more beasts, and… rinse and repeat. There's a handy little bestiary to help you on the way, too.</p><p>Put simply, you've gotta (and will wanna) catch them all – and it's genuinely good fun. I've spent hours grinding away in Central Shroud myself, looking forward to the Crucible, in all its painful roguelike-ish glory… and, of course, the glittery Tourmaline Golem mount you can nab by making the duty's <a href="https://eu.finalfantasyxiv.com/lodestone/ranking/crucible/" target="_blank">official rankings</a>. <br><br>I'm not the only loving Beastmaster, though. Discussions over on Reddit prove as much, with one <a href="https://www.reddit.com/r/ffxiv/comments/1wc4qki/beastmaster_is_really_fun/" target="_blank">thread</a> dubbing the job "really fun!"</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1wc4qki/beastmaster_is_really_fun">Beastmaster is really fun!!</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Its poster exclaims, "This content is great," adding that the achievements tied to the new job "are really cool" as well. <br><br>A separate <a href="https://www.reddit.com/r/ffxiv/comments/1wayr3a/how_is_beastmaster/" target="_blank">post</a> on the Beastmaster sees fans sharing a similar sentiment, with folks writing that they "wish it was a standard job" rather than a limited one – and, honestly, I agree. Another person chimes in that they've "been having a blast" with the job, with a plethora of replies backing their take up.</p><p>My favorite conversation so far stems from a <a href="https://www.reddit.com/r/ffxiv/comments/1wb3pk1/beastmaster_has_been_a_lot_of_fun_so_far_had_to/" target="_blank">screenshot</a> of somebody's Warrior of Light dressed like Ash Ketchum from Pokemon, personally.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1wb3pk1/beastmaster_has_been_a_lot_of_fun_so_far_had_to">BeastMaster has been a lot of fun so far! Had to use the appropriate glam.</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"Had to use the appropriate glam," its accompanying words read – and I love it. I also stand with the responses declaring that "the Pokemon vibe is honestly perfect." What else does Beastmaster carry with it, if not a nice old Pokemon vibe? And, that vibe <em>is</em> why so many of us adore the job already.</p><p>Obviously, however, not <em>everyone</em> likes it. There are comments here and there about how Square Enix could improve the Beastmaster (and, of course, fears that it might end up a bit… forgotten, like the Blue Mage). <br><br>Overall, though, spirits seem high when it comes to the limited job, and I can't say I've found much else to want out of it aside from, well, more levels and more utility in other parts of Final Fantasy 14.</p><p>I'm excited to see what Square Enix does with Beastmaster and how it evolves over time. Fingers crossed it's more memorable than Blue Mage – although, for me, it already is.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-fans-spot-evercold-character-in-the-mmos-patch-7-56-screenshots-immediately-theorize-the-expansions-new-dps-class-is-that-a-crossbow/"><em>Final Fantasy 14 fans spot Evercold character in the MMO's Patch 7.56 screenshots, immediately theorize the expansion's new DPS class: "Is that a crossbow?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xb8BYW"></div>                            </div>                            <script src="https://kwizly.com/embed/Xb8BYW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14s-beastmaster-has-fans-experiencing-the-mmo-as-pokemon-trainers-for-the-first-time-in-its-16-years-and-they-love-it-so-much-they-wish-it-was-a-standard-job/</link>
                                                                            <description>
                            <![CDATA[ "The Pokemon vibe is honestly perfect" ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 14:56:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Beastmaster]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Beastmaster]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 14 Beastmaster]]></media:title>
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                                <p>It's finally here – <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> just got the <em>very</em> exciting Patch 7.56 earlier this week, and the star of the show is most definitely the MMO's new limited job: the Beastmaster.</p><p>In case you've not had the chance to experience the class yourself just yet, it plays a whole lot like Pokemon or <a href="https://www.gamesradar.com/games/action/palworld-guide/">Palworld</a> in concept.<br><br>You capture creatures from all over Eorzea (yes, old A Realm Reborn regions are <em>finally</em> coming back to life), whip 'em out in combat and use all sorts of deadly combos and actions, try to catch more beasts, and… rinse and repeat. There's a handy little bestiary to help you on the way, too.</p><p>Put simply, you've gotta (and will wanna) catch them all – and it's genuinely good fun. I've spent hours grinding away in Central Shroud myself, looking forward to the Crucible, in all its painful roguelike-ish glory… and, of course, the glittery Tourmaline Golem mount you can nab by making the duty's <a href="https://eu.finalfantasyxiv.com/lodestone/ranking/crucible/" target="_blank">official rankings</a>. <br><br>I'm not the only loving Beastmaster, though. Discussions over on Reddit prove as much, with one <a href="https://www.reddit.com/r/ffxiv/comments/1wc4qki/beastmaster_is_really_fun/" target="_blank">thread</a> dubbing the job "really fun!"</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1wc4qki/beastmaster_is_really_fun">Beastmaster is really fun!!</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Its poster exclaims, "This content is great," adding that the achievements tied to the new job "are really cool" as well. <br><br>A separate <a href="https://www.reddit.com/r/ffxiv/comments/1wayr3a/how_is_beastmaster/" target="_blank">post</a> on the Beastmaster sees fans sharing a similar sentiment, with folks writing that they "wish it was a standard job" rather than a limited one – and, honestly, I agree. Another person chimes in that they've "been having a blast" with the job, with a plethora of replies backing their take up.</p><p>My favorite conversation so far stems from a <a href="https://www.reddit.com/r/ffxiv/comments/1wb3pk1/beastmaster_has_been_a_lot_of_fun_so_far_had_to/" target="_blank">screenshot</a> of somebody's Warrior of Light dressed like Ash Ketchum from Pokemon, personally.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1wb3pk1/beastmaster_has_been_a_lot_of_fun_so_far_had_to">BeastMaster has been a lot of fun so far! Had to use the appropriate glam.</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"Had to use the appropriate glam," its accompanying words read – and I love it. I also stand with the responses declaring that "the Pokemon vibe is honestly perfect." What else does Beastmaster carry with it, if not a nice old Pokemon vibe? And, that vibe <em>is</em> why so many of us adore the job already.</p><p>Obviously, however, not <em>everyone</em> likes it. There are comments here and there about how Square Enix could improve the Beastmaster (and, of course, fears that it might end up a bit… forgotten, like the Blue Mage). <br><br>Overall, though, spirits seem high when it comes to the limited job, and I can't say I've found much else to want out of it aside from, well, more levels and more utility in other parts of Final Fantasy 14.</p><p>I'm excited to see what Square Enix does with Beastmaster and how it evolves over time. Fingers crossed it's more memorable than Blue Mage – although, for me, it already is.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-fans-spot-evercold-character-in-the-mmos-patch-7-56-screenshots-immediately-theorize-the-expansions-new-dps-class-is-that-a-crossbow/"><em>Final Fantasy 14 fans spot Evercold character in the MMO's Patch 7.56 screenshots, immediately theorize the expansion's new DPS class: "Is that a crossbow?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xb8BYW"></div>                            </div>                            <script src="https://kwizly.com/embed/Xb8BYW.js" async></script>
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                                                            <title><![CDATA[ Big Star Wars Zero Company update fixes about 60 issues and tells low-spec players "adjusting a specific video setting can help improve your overall framerates" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The first substantial <a href="https://www.gamesradar.com/uk/star-wars-zero-company/">Star Wars Zero Company</a> patch is out, and it remedies some latent performance problems in the tactics game. These issues vary from crashes to mere graphical glitches, and a considerable amount of them have now been quashed to improve your playing experience.</p><p>These changes are right at the top of the patch notes from Bit Reactor. "Fixed various crash issues," reads the top bullet-point. "Fixed various visual stutters," reads the second.</p><p>Problems for the Beskar mode - where you can only use one save and if someone critical dies, the run is over - have been sorted as well. There was a recurring crash, and a problem where saves were being "temporarily deleted." Both sound rage-inducing, and it's good they've been quashed.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Q-pQE8dUV_g" allowfullscreen></iframe></div></div><p>Numerous other issues are listed, across customization, databank, strategy, tactical, and more. There are a couple of additions as well. The back option in the Weapons Mod menu will close the tutorial, and the last fight in Tel-Rea's hero mission will now succeed at the end of the final enemy's turn, rather than finishing prematurely.</p><p>Lastly, if you're using GTX 10-series or RTX 20-series graphics cards, the post says that "adjusting a specific video setting can help improve your overall framerates." Switching the Environment Geometry Detail to off should help your machine if you're finding it's crawling along.</p><p>This is a truly deep post-launch update, designed to address many bugbears in one fell swoop. It comes on the back of dispiriting reports that much of Bit Reactor's staff were furloughed ahead of launch, with the possibility they'll be brought back if the game is successful. Hopefully this helps encourage players to check it out and lets those devs get back to their positions.</p><p><a href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-studio-furloughed-staff-right-before-the-strategy-game-launched-due-to-reportedly-running-low-on-money/"><em>Star Wars Zero Company studio furloughed staff right before the strategy game launched due to reportedly running low on money</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODmk7X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODmk7X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/strategy/big-star-wars-zero-company-update-fixes-about-60-issues-and-tells-low-spec-players-adjusting-a-specific-video-setting-can-help-improve-your-overall-framerates/</link>
                                                                            <description>
                            <![CDATA[ Bit Reactor's skeleton crew has been busy ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 10 Sep 2026 14:46:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Strategy Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[EA]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars Zero Company]]></media:description>                                                            <media:text><![CDATA[Star Wars Zero Company]]></media:text>
                                <media:title type="plain"><![CDATA[Star Wars Zero Company]]></media:title>
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                                <p>The first substantial <a href="https://www.gamesradar.com/uk/star-wars-zero-company/">Star Wars Zero Company</a> patch is out, and it remedies some latent performance problems in the tactics game. These issues vary from crashes to mere graphical glitches, and a considerable amount of them have now been quashed to improve your playing experience.</p><p>These changes are right at the top of the patch notes from Bit Reactor. "Fixed various crash issues," reads the top bullet-point. "Fixed various visual stutters," reads the second.</p><p>Problems for the Beskar mode - where you can only use one save and if someone critical dies, the run is over - have been sorted as well. There was a recurring crash, and a problem where saves were being "temporarily deleted." Both sound rage-inducing, and it's good they've been quashed.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Q-pQE8dUV_g" allowfullscreen></iframe></div></div><p>Numerous other issues are listed, across customization, databank, strategy, tactical, and more. There are a couple of additions as well. The back option in the Weapons Mod menu will close the tutorial, and the last fight in Tel-Rea's hero mission will now succeed at the end of the final enemy's turn, rather than finishing prematurely.</p><p>Lastly, if you're using GTX 10-series or RTX 20-series graphics cards, the post says that "adjusting a specific video setting can help improve your overall framerates." Switching the Environment Geometry Detail to off should help your machine if you're finding it's crawling along.</p><p>This is a truly deep post-launch update, designed to address many bugbears in one fell swoop. It comes on the back of dispiriting reports that much of Bit Reactor's staff were furloughed ahead of launch, with the possibility they'll be brought back if the game is successful. Hopefully this helps encourage players to check it out and lets those devs get back to their positions.</p><p><a href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-studio-furloughed-staff-right-before-the-strategy-game-launched-due-to-reportedly-running-low-on-money/"><em>Star Wars Zero Company studio furloughed staff right before the strategy game launched due to reportedly running low on money</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODmk7X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODmk7X.js" async></script>
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                                                            <title><![CDATA[ GTA 6 extended reveal caused a surge in PS5 and Xbox Series X sales, analysts say – now imagine the response if consoles didn't cost an arm and a leg ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> extended look presentation on Netflix caused a pretty substantial surge in sales for PS5 and Xbox Series consoles in the US.</p><p><a href="https://www.gamesradar.com/how-to-watch-the-gta-6-extended-look-netflix/">Netflix's GTA 6 extended look</a> had <a href="https://www.gamesradar.com/games/grand-theft-auto/the-gta-6-extended-look-was-netflixs-most-watched-title-for-the-week-with-31-1-million-views/">31.1 million viewers in four days</a>, which is to say it seemed to go down pretty well, especially since you could watch it for free on YouTube hours later. It was a massive success: the game looked extremely impressive throughout the showcase, and it clearly pulled in some, as <a href="https://www.gamesradar.com/games/grand-theft-auto/ps5-pros-all-but-vanish-after-gta-6-reveal-going-for-up-to-usd1-300-at-the-few-stores-with-stock/">PS5 Pro stock disappeared</a> pretty soon afterward. </p><p><a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mv4jqoo5w22p" target="_blank">Circana's Mat Piscatella reports</a> that following the premiere of the GTA 6 extended look, "In the US, combined PS5/XBS hardware unit sales for the week ending Aug 29 increased 14% versus the prior week." </p><p>He notes that PlayStation grew by 17% and Xbox Series X|S by 9%, and that "The combined increase across both platforms amounted to less than 8k units." Meanwhile, Nielsen IQ (via <a href="https://www.thegamebusiness.com/p/gta-6-reveal-causes-xbox-and-playstation" target="_blank">The Game Business</a>) reports that in the UK console sales jumped by 33% for PlayStation and 34% for Xbox. </p><p>But you can only wonder what the jump would've been like if <a href="https://www.gamesradar.com/games/gaming-hardware-costs-have-gone-up-16-percent-just-in-2026-says-us-analyst-and-samsung-says-the-ai-bubble-behind-it-all-is-only-going-to-get-worse-in-2027/">consoles weren't becoming somewhat prohibitively expensive</a> for many. The PS5 Pro is almost a grand after Sony bumped the price up by 150, with the regular PS5 consoles getting $100 on top, while Xbox consoles jumped by $100-$150 depending on whether you get a 512GB or 1TB console. </p><p>Since the GTA 6 premiere, I've had multiple people who haven't jumped in on this generation ask about which console to get for GTA 6, but many are simply unwilling to spend that much, especially since this is the only generation where consoles have gotten more expensive as it goes on. </p><p>So yes, it's a big bump, but you have to wonder how much bigger it could've been if not for the <a href="https://www.gamesradar.com/hardware/desktop-pc/ram-shortages-explained-why-the-worlds-supply-of-computing-memory-is-so-expensive-right-now/" target="_blank">ongoing global RAM shortages</a> courtesy of it being <a href="https://www.gamesradar.com/hardware/desktop-pc/ai-has-ruined-your-christmas-this-year-if-you-were-hoping-to-find-ddr5-ram-under-the-tree/" target="_blank">funneled into the AI slop</a> industry. </p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-wasnt-fully-formed-when-trailer-1-released-rockstar-boss-says-but-the-tom-petty-song-it-used-was-a-mission-statement-of-where-it-was-going/"><em>GTA 6 wasn't "fully formed" when Trailer 1 released, Rockstar boss says, but the Tom Petty song it used was a "mission statement" of where it was going</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/gta-6-extended-reveal-caused-a-surge-in-ps5-and-xbox-series-x-sales-analysts-say-now-imagine-the-response-if-consoles-didnt-cost-an-arm-and-a-leg/</link>
                                                                            <description>
                            <![CDATA[ A 17% bump for PS5 and a 9% bump for Xbox in the US ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 10 Sep 2026 14:43:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p>The <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> extended look presentation on Netflix caused a pretty substantial surge in sales for PS5 and Xbox Series consoles in the US.</p><p><a href="https://www.gamesradar.com/how-to-watch-the-gta-6-extended-look-netflix/">Netflix's GTA 6 extended look</a> had <a href="https://www.gamesradar.com/games/grand-theft-auto/the-gta-6-extended-look-was-netflixs-most-watched-title-for-the-week-with-31-1-million-views/">31.1 million viewers in four days</a>, which is to say it seemed to go down pretty well, especially since you could watch it for free on YouTube hours later. It was a massive success: the game looked extremely impressive throughout the showcase, and it clearly pulled in some, as <a href="https://www.gamesradar.com/games/grand-theft-auto/ps5-pros-all-but-vanish-after-gta-6-reveal-going-for-up-to-usd1-300-at-the-few-stores-with-stock/">PS5 Pro stock disappeared</a> pretty soon afterward. </p><p><a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mv4jqoo5w22p" target="_blank">Circana's Mat Piscatella reports</a> that following the premiere of the GTA 6 extended look, "In the US, combined PS5/XBS hardware unit sales for the week ending Aug 29 increased 14% versus the prior week." </p><p>He notes that PlayStation grew by 17% and Xbox Series X|S by 9%, and that "The combined increase across both platforms amounted to less than 8k units." Meanwhile, Nielsen IQ (via <a href="https://www.thegamebusiness.com/p/gta-6-reveal-causes-xbox-and-playstation" target="_blank">The Game Business</a>) reports that in the UK console sales jumped by 33% for PlayStation and 34% for Xbox. </p><p>But you can only wonder what the jump would've been like if <a href="https://www.gamesradar.com/games/gaming-hardware-costs-have-gone-up-16-percent-just-in-2026-says-us-analyst-and-samsung-says-the-ai-bubble-behind-it-all-is-only-going-to-get-worse-in-2027/">consoles weren't becoming somewhat prohibitively expensive</a> for many. The PS5 Pro is almost a grand after Sony bumped the price up by 150, with the regular PS5 consoles getting $100 on top, while Xbox consoles jumped by $100-$150 depending on whether you get a 512GB or 1TB console. </p><p>Since the GTA 6 premiere, I've had multiple people who haven't jumped in on this generation ask about which console to get for GTA 6, but many are simply unwilling to spend that much, especially since this is the only generation where consoles have gotten more expensive as it goes on. </p><p>So yes, it's a big bump, but you have to wonder how much bigger it could've been if not for the <a href="https://www.gamesradar.com/hardware/desktop-pc/ram-shortages-explained-why-the-worlds-supply-of-computing-memory-is-so-expensive-right-now/" target="_blank">ongoing global RAM shortages</a> courtesy of it being <a href="https://www.gamesradar.com/hardware/desktop-pc/ai-has-ruined-your-christmas-this-year-if-you-were-hoping-to-find-ddr5-ram-under-the-tree/" target="_blank">funneled into the AI slop</a> industry. </p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-wasnt-fully-formed-when-trailer-1-released-rockstar-boss-says-but-the-tom-petty-song-it-used-was-a-mission-statement-of-where-it-was-going/"><em>GTA 6 wasn't "fully formed" when Trailer 1 released, Rockstar boss says, but the Tom Petty song it used was a "mission statement" of where it was going</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script>
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