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                            <title><![CDATA[ Latest from GamesRadar+ AU in Games ]]></title>
                <link>https://www.gamesradar.com/au/games</link>
        <description><![CDATA[ All the latest games content from the GamesRadar+  AU team ]]></description>
                                    <lastBuildDate>Wed, 28 Oct 2026 15:11:09 +0000</lastBuildDate>
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                                                            <title><![CDATA[ With WoW: Forever days away, its devs give us 7 reasons to get excited: "We don't know what's going to happen" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There's a new World of Warcraft launching next week, and it's not just another expansion. World of Warcraft: Forever is a new pillar for the universe that proves why the series always remains one of the <a href="https://www.gamesradar.com/best-mmorpg/"><u>best MMORPGs</u></a> in the packed genre. Returning to the culture of collaboration and connection that helped define the earliest years of the epic online RPG, it's built with innovation at its heart to make the old feel new again – new graphics, better UI, an expansion's worth of new content including nine new dungeons, two new raids, new zones, talents, and systems. </p><p>The launch is imminent, and the <a href="https://www.gamesradar.com/uk/world-of-warcraft-forever/">WoW: Forever</a> beta has already racked up huge player numbers as lapsed fans return, vanilla players get a dose of nostalgia, and newcomers are finally tempted to experience the magic. In that wake, I caught up with Holly Longdale, executive producer & vice president for <a href="https://www.gamesradar.com/world-of-warcraft-guide/">World of Warcraft</a>, and Clay Stone, associate production director, to talk about the response to the beta, community expectations, and adding long-awaited controller support.</p><p>"There may never be another time where we're standing up on a BlizzCon stage announcing a brand new World of Warcraft and having a response like this. So, trying to take it all in, it's been amazing," says Stone. Join us below as Longdale and Stone take me through everything we need to know before the big Wow: Forever launch next week.</p><h2 id="7-the-beta-was-a-monumental-success">7. The beta was a monumental success…</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FzeXX4azPJjZwsahKzjiBh" name="PR_WoW_Forever_SCENIC_Announce_Dungeon_Lordaeron_046_1080" alt="A zombie-like enemy patrols the Lordaeron dungeon exterior in World of Warcraft: Forever, surrounded by deep, green fog" src="https://cdn.mos.cms.futurecdn.net/FzeXX4azPJjZwsahKzjiBh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NQRfkmAoX8mTr4KqicX4AH" name="SS_wow_forever_gr_bigpreview_hub_v6" caption="" alt="A party of Alliance adventurers in World of Warcraft: Forever gaze out across the GamesRadar+ branding for The Big Preview, with bold white text across a textured orange background" src="https://cdn.mos.cms.futurecdn.net/NQRfkmAoX8mTr4KqicX4AH-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p class="fancy-box__body-text">We set out for Azeroth in our World of Warcraft: Forever Big Preview this month, but not quite as we know it. With dev access and hands-on play, we dig into this third game that will sit besides vanilla and Classic.</p></div></div><p>Holly Longdale tells me that World of Warcraft: Forever had been under consideration for "quite some time." The community spent years asking for 'Classic Plus' and all that time Blizzard was quietly listening, gathering the data and insights it needed to turn a wild idea into a reality. Longdale says the development teams working across World of Warcraft knew that there was a "clear opportunity here", but nothing could have prepared them for such a rapturous response to the beta. </p><p>"With every single day that passed, we thought, 'OK, it'll calm down now – it'll be fine.' And then it just kept getting bigger. I'll call it a spark, but I'm not going to call it a lightning strike – just so I don't jinx anything," she laughs. "It was only a beta, but people were treating it like it's live. So we've been kind of hanging on by our fingernails to make sure that we do everything that we can to keep moving things in the right direction in preparation for launch."</p><p>Longdale adds: "This is one of those times where, when you've found a spark, you follow it through and see what lights up – and then you adjust afterwards."</p><h2 id="6-but-blizzard-is-still-ready-for-anything-come-november-4">6. …but Blizzard is still ready for anything come November 4</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/h6NPvyM3HMNwyrKCrPSXig-1920-80.jpg" alt="Customizing a Skyborne character in World of Warcraft: Forever, a tall race with blue skin" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9ijy6xJMEcSPHbHg5dBP4i-1920-80.jpg" alt="Enemies gather at the Krol Dok Stronghold dungeon in World of Warcraft: Forever, a mountainous camp" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qad6fak5nEdNKMgEgCyeVi-1920-80.jpg" alt="A character rides a horse by a large statues in the Riverglades zone in World of Warcraft: Forever's Camelot" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wrvsNhEsuWtSnc6TFZ7vt4-1920-80.jpg" alt="World of Warcraft: Forever" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure></figure><p>"I'm not sure we can fully predict in either direction what launch will be like. It's an interesting time, and we have our heads on a swivel!" says Longdale, speaking to whether a popular beta guarantees a successful launch. Still, multiple increases to the population cap of the beta servers (as well as a public stress test) have given Blizzard a lot of data and feedback to work with in the final days before release. </p><p>"From a live-ops management standpoint, you obviously hope that players will treat a beta like a full launch – but you don't even dream that something like that is actually possible. But our players did do that, and they've been playing it in a way that reflects that as well, which is super exciting," says Clay Stone. "Seeing the data and the response… we are just trying to take it all in as much as possible." </p><p>Blizzard is preparing final tweaks; tinkering with the balance of the 1-60 leveling journey, and trying to <a href="https://www.gamesradar.com/games/world-of-warcraft/despite-controversy-world-of-warcraft-forevers-usd30-skyborne-race-is-one-of-the-betas-most-popular-among-both-horde-and-alliance-players/"><u>meet the community in the middle on controversial changes to Racial Abilities and Traits</u></a>. The question now is whether it can get those servers ready for an onslaught of new players wanting to see what all the fuss is about <em>and</em> returning adventurers looking to recapture some of that vanilla nostalgia.</p><h2 id="5-forever-complements-the-existing-wow-offering">5. Forever complements the existing WoW offering</h2><iframe src="https://content.jwplatform.com/players/2rQsOMYV.html" id="2rQsOMYV" title="World of Warcraft: Forever is adding a fan-favorite Make-a-Wish quest" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>You'd think that Blizzard had seen it all through 22 years of supporting World of Warcraft, but the franchise has arrived at an unfamiliar crossroads. The WorldSoul Saga was announced in 2023, a multi-expansion effort for retail that delivered more content, faster than ever before, and is set to resolve in 2027 following the release of The Last Titan. <a href="https://www.gamesradar.com/wow-classic-levelling-guide/">WoW Classic</a> reached divisive territory following the decision to push beyond Wrath of the Lich King and into Cataclysm and Mists of Pandaria. And then there's Forever. Is there a risk that the playerbase could fracture? </p><p>"We don't know what's going to happen," says Clay Stone, "but we're excited to see how players move around. We expect that some players love their homes where they are, and that some players will find their way to Forever. It's going to be an interesting journey for us, for sure." </p><p>That's certainly one way of putting it, although Stone is emphatic with his belief that World of Warcraft remains flexible enough to thrive under changing tides of player behaviour and interests. "Forever is a powerful new pillar within our ongoing World of Warcraft ecosystem," he adds.</p><figure class="van-image-figure  full-width-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QT9k4ehngHCyNEUzGkm8Ta" name="SS-World-of-Warcraft-Blizzard" alt="World of Warcraft: Forever" src="https://cdn.mos.cms.futurecdn.net/QT9k4ehngHCyNEUzGkm8Ta-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="full-width"></p></div></div><figcaption itemprop="caption description" class=" full-width-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><h2 id="4-year-one-forever">4. Year one, forever</h2><p>Speaking of that ecosystem, it's good for you to understand what's available if you're thinking of returning to World of Warcraft right now. Let's start with the 'retail' experience, which Clay describes as continuing to "chart a course as [a] best-in-class modern MMO." Then there's Classic, which has seen Blizzard "revisit classic experiences as players remember them." Where, then, does Forever fit? </p><p>"We think that it'll fit perfectly within the ecosystem, alongside Classic and the modern game, by providing something for players that we are otherwise not providing. And that's this forever home in a vanilla-inspired space that'll chart its own course in the future with new content being added over time as we exist in essentially this year one of World of Warcraft, forever," says Stone. "Or at least as long as players want to go on this journey with us."</p><p>Holly Longdale adds: "We have modeled out every possible scenario we can think of about what will happen to our retail audience, what happens to our Classic audience, and what the Forever audience will be."</p><h2 id="3-reasons-to-explore-again">3. Reasons to explore again</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZBTsx2CS7P5ns4tPWmRNgh" name="PR_WoW_Forever_Announce_BG_DarkspearIslands_093_1080" alt="An airship hovers above the Darkspear Islands in World of Warcraft: Forever" src="https://cdn.mos.cms.futurecdn.net/ZBTsx2CS7P5ns4tPWmRNgh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>World of Warcraft: Forever strikes a wondrous balance between celebrating the legacy of the past and innovating just enough to make the MMO feel fresh for 2026 and beyond. As someone who was there for vanilla (and who has dipped into every expansion since) it's fun to see Blizzard embrace some of the friction that was inherent to the game in its early years.</p><div><blockquote><p>Players are coming in and discovering this slower-paced game [...] they are responding positively to that.</p><p>Clay Stone, associate production director</p></blockquote></div><p>Forever is far slower and more contemplative than the contemporary version of WoW. Clay Stone says that the team has gone to great lengths to "preserve meaningful friction" wherever possible as it returns the focus to discovery, exploration, and social connection. "Players are coming in and discovering this slower-paced game, where they have to run places and party up with other players to see all the content. They are responding positively to that, so I think it speaks to this desire in players – whether they are old or new to WoW – for this style of game again."</p><p>One interesting example of this is how stripping flying mounts (first introduced in the Burning Crusade expansion) out of the game will alter your relationship with the world itself. "We say that Azeroth is the main character. And when you're flying over it, essentially bypassing the progression of content across the world itself, it loses something," says Holly Longdale, who adds that getting players back out into Azeroth and discovering its mysteries (both old and new) together is a big part of the Forever appeal. "The audience that Forever is focused on, the players who will go into the corners of the world, look behind every rock, and into every cave, we want to encourage that!"</p><h2 id="2-evolving-a-timeless-world">2. Evolving a timeless world</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ieQSaiDGnawf2Ucp4pc7Hm" name="SS-World-of-Warcraft-Forever" alt="World of Warcraft: Forever" src="https://cdn.mos.cms.futurecdn.net/ieQSaiDGnawf2Ucp4pc7Hm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>World of Warcraft: Forever may be firmly rooted in the 2004-2006 era of the MMO's history, but there's a spirit of innovation inherent to its design that surprised me. New races and class combinations, the introduction of campsites to encourage social connection, and revamped visual fidelity are some of the highlights – although the real efforts to evolve a timeless world focused fully on how Blizzard is building beyond the content that was present in vanilla. </p><p>"Part of the design ethos for Forever, and the community's desire for 'Classic Plus', is that we never went through the Dark Portal. I'm not saying that this couldn't ever happen, but we do place these boundaries on what it is that we're building because it provides us with structure around what this game is versus what it's not," says Clay Stone. "When we think about Azeroth, and we think about all the places we haven't gone in the world, there is so much for us to play with." </p><p>Blizzard is pursuing 'horizontal-progression' in Forever. There's a fixed level 60 cap, so the focus will instead be on world and system growth. How Azeroth develops is all part of the fun. "I think there are other places in Azeroth, besides Kalimdor and the Eastern Kingdoms, that we could potentially go one day, and there's so much excitement about that," he says. "There's ways for us to build the world out – think back to the vanilla version of the continents, there's a lot of unused space that was never filled in."</p><h2 id="1-world-of-warcraft-on-xbox-gamepad-support-goes-quot-beyond-consoles-quot">1. World of Warcraft on Xbox? Gamepad support goes "beyond consoles"</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/aGFfqD24qwiuuY7W7PteSi-1920-80.jpg" alt="Players gather around a campfire in World of Warcraft: Forever in a forest location" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xKMxxrM5mmujxHCZdzKMuC-1920-80.jpg" alt="The player is silhouetted as they stand at the entrance of a dense urban environment" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cxSMeLXwZZsRVoDRdEqJBi-1920-80.jpg" alt="Players gather around a campfire in World of Warcraft: Forever in a desert location" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kC2poSRKuXMTZQuuvGMgAh-1920-80.jpg" alt="Customizing a Skyborne character in World of Warcraft: Forever, a tall race with blue skin" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/roYm879yPUq99cWfEAUUjg-1920-80.jpg" alt="An airship flies by Mulgore's plateaus in World of Warcraft: Forever, within Camelot" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/L5XbNXsbGW2N6H7QMBUgbD-1920-80.jpg" alt="World of Warcraft: Forever Skyborne" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure></figure><p>One of the biggest surprises of the World of Warcraft: Forever beta was the introduction of native-support for controllers. WoW has always been designed with mouse and keyboard being the primary points of interaction with the world of Azeroth, so it was pretty surprising to discover that controller mapping not only works but is actually a pretty wonderful way to experience Warcraft. As is (it must be said) playing Forever in bed on a ROG XBOX Ally X. </p><p>Having an entire playerbase start from scratch – levelling from one to 60, together and forever – is an exceptionally rare occurrence in the realm of MMORPGs, and one that can never be repeated. So I put it to Holly Longdale: <em>Is World of Warcraft: Forever launching as a PC-exclusive a missed opportunity</em>?</p><div><blockquote><p>Play it wherever you want and, at some point, on whatever you want.</p><p>Holly Longdale, executive producer & vice president for World of Warcraft</p></blockquote></div><p>"What you just described is really what we're after. Play it wherever you want and, at some point, <em>on</em> whatever you want. But the first leg of that journey is getting gamepads working really well with World of Warcraft, and we thought Forever was the perfect place to start. Looking at where things are going when we hear about Project Helix et cetera, I think platforms will be a bit more ubiquitous," says Longdale. "Honestly, we just want to be able to play it anywhere. We've seen people getting it working on the ROG Ally X…"</p><p>"Someone modded a Nintendo DS!" Stone adds.</p><p>"I think just doing some of the work we're doing on gamepad [support] is going to give players a lot of flexibility that I think goes beyond consoles," says Longdale.</p><p><em>There's a whole gaming world out there (some involving war). Check out our </em><a href="https://www.gamesradar.com/best-open-world-games/"><em>best open world games</em></a><em> and </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em> rankings for more to play now, and keep an eye on our </em><a href="https://www.gamesradar.com/upcoming-rpg-games/"><em>upcoming RPGs </em></a><em>calendar for what's on the horizon!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/world-of-warcraft/world-of-warcraft-forever-devs-are-preserving-meaningful-friction-big-preview-interview/</link>
                                                                            <description>
                            <![CDATA[ The Big Preview | World of Warcraft: Forever is more than a nostalgia play ]]>
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                                                                        <pubDate>Wed, 28 Oct 2026 15:11:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[World of Warcraft]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[MMO Games]]></category>
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                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/r9TQrTUmNtXVtPpGpqQrdC-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading video game, entertainment, tech, music, and comics brands, including games™, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A dwarf squints in a snowy environment in a World of Warcraft: Forever cinematic, with the orange GamesRadar+ Big Preview branding]]></media:description>                                                            <media:text><![CDATA[A dwarf squints in a snowy environment in a World of Warcraft: Forever cinematic, with the orange GamesRadar+ Big Preview branding]]></media:text>
                                <media:title type="plain"><![CDATA[A dwarf squints in a snowy environment in a World of Warcraft: Forever cinematic, with the orange GamesRadar+ Big Preview branding]]></media:title>
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                                <p>There's a new World of Warcraft launching next week, and it's not just another expansion. World of Warcraft: Forever is a new pillar for the universe that proves why the series always remains one of the <a href="https://www.gamesradar.com/best-mmorpg/"><u>best MMORPGs</u></a> in the packed genre. Returning to the culture of collaboration and connection that helped define the earliest years of the epic online RPG, it's built with innovation at its heart to make the old feel new again – new graphics, better UI, an expansion's worth of new content including nine new dungeons, two new raids, new zones, talents, and systems. </p><p>The launch is imminent, and the <a href="https://www.gamesradar.com/uk/world-of-warcraft-forever/">WoW: Forever</a> beta has already racked up huge player numbers as lapsed fans return, vanilla players get a dose of nostalgia, and newcomers are finally tempted to experience the magic. In that wake, I caught up with Holly Longdale, executive producer & vice president for <a href="https://www.gamesradar.com/world-of-warcraft-guide/">World of Warcraft</a>, and Clay Stone, associate production director, to talk about the response to the beta, community expectations, and adding long-awaited controller support.</p><p>"There may never be another time where we're standing up on a BlizzCon stage announcing a brand new World of Warcraft and having a response like this. So, trying to take it all in, it's been amazing," says Stone. Join us below as Longdale and Stone take me through everything we need to know before the big Wow: Forever launch next week.</p><h2 id="7-the-beta-was-a-monumental-success">7. The beta was a monumental success…</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FzeXX4azPJjZwsahKzjiBh" name="PR_WoW_Forever_SCENIC_Announce_Dungeon_Lordaeron_046_1080" alt="A zombie-like enemy patrols the Lordaeron dungeon exterior in World of Warcraft: Forever, surrounded by deep, green fog" src="https://cdn.mos.cms.futurecdn.net/FzeXX4azPJjZwsahKzjiBh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NQRfkmAoX8mTr4KqicX4AH" name="SS_wow_forever_gr_bigpreview_hub_v6" caption="" alt="A party of Alliance adventurers in World of Warcraft: Forever gaze out across the GamesRadar+ branding for The Big Preview, with bold white text across a textured orange background" src="https://cdn.mos.cms.futurecdn.net/NQRfkmAoX8mTr4KqicX4AH-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p class="fancy-box__body-text">We set out for Azeroth in our World of Warcraft: Forever Big Preview this month, but not quite as we know it. With dev access and hands-on play, we dig into this third game that will sit besides vanilla and Classic.</p></div></div><p>Holly Longdale tells me that World of Warcraft: Forever had been under consideration for "quite some time." The community spent years asking for 'Classic Plus' and all that time Blizzard was quietly listening, gathering the data and insights it needed to turn a wild idea into a reality. Longdale says the development teams working across World of Warcraft knew that there was a "clear opportunity here", but nothing could have prepared them for such a rapturous response to the beta. </p><p>"With every single day that passed, we thought, 'OK, it'll calm down now – it'll be fine.' And then it just kept getting bigger. I'll call it a spark, but I'm not going to call it a lightning strike – just so I don't jinx anything," she laughs. "It was only a beta, but people were treating it like it's live. So we've been kind of hanging on by our fingernails to make sure that we do everything that we can to keep moving things in the right direction in preparation for launch."</p><p>Longdale adds: "This is one of those times where, when you've found a spark, you follow it through and see what lights up – and then you adjust afterwards."</p><h2 id="6-but-blizzard-is-still-ready-for-anything-come-november-4">6. …but Blizzard is still ready for anything come November 4</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/h6NPvyM3HMNwyrKCrPSXig-1920-80.jpg" alt="Customizing a Skyborne character in World of Warcraft: Forever, a tall race with blue skin" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9ijy6xJMEcSPHbHg5dBP4i-1920-80.jpg" alt="Enemies gather at the Krol Dok Stronghold dungeon in World of Warcraft: Forever, a mountainous camp" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qad6fak5nEdNKMgEgCyeVi-1920-80.jpg" alt="A character rides a horse by a large statues in the Riverglades zone in World of Warcraft: Forever's Camelot" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wrvsNhEsuWtSnc6TFZ7vt4-1920-80.jpg" alt="World of Warcraft: Forever" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure></figure><p>"I'm not sure we can fully predict in either direction what launch will be like. It's an interesting time, and we have our heads on a swivel!" says Longdale, speaking to whether a popular beta guarantees a successful launch. Still, multiple increases to the population cap of the beta servers (as well as a public stress test) have given Blizzard a lot of data and feedback to work with in the final days before release. </p><p>"From a live-ops management standpoint, you obviously hope that players will treat a beta like a full launch – but you don't even dream that something like that is actually possible. But our players did do that, and they've been playing it in a way that reflects that as well, which is super exciting," says Clay Stone. "Seeing the data and the response… we are just trying to take it all in as much as possible." </p><p>Blizzard is preparing final tweaks; tinkering with the balance of the 1-60 leveling journey, and trying to <a href="https://www.gamesradar.com/games/world-of-warcraft/despite-controversy-world-of-warcraft-forevers-usd30-skyborne-race-is-one-of-the-betas-most-popular-among-both-horde-and-alliance-players/"><u>meet the community in the middle on controversial changes to Racial Abilities and Traits</u></a>. The question now is whether it can get those servers ready for an onslaught of new players wanting to see what all the fuss is about <em>and</em> returning adventurers looking to recapture some of that vanilla nostalgia.</p><h2 id="5-forever-complements-the-existing-wow-offering">5. Forever complements the existing WoW offering</h2><iframe src="https://content.jwplatform.com/players/2rQsOMYV.html" id="2rQsOMYV" title="World of Warcraft: Forever is adding a fan-favorite Make-a-Wish quest" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>You'd think that Blizzard had seen it all through 22 years of supporting World of Warcraft, but the franchise has arrived at an unfamiliar crossroads. The WorldSoul Saga was announced in 2023, a multi-expansion effort for retail that delivered more content, faster than ever before, and is set to resolve in 2027 following the release of The Last Titan. <a href="https://www.gamesradar.com/wow-classic-levelling-guide/">WoW Classic</a> reached divisive territory following the decision to push beyond Wrath of the Lich King and into Cataclysm and Mists of Pandaria. And then there's Forever. Is there a risk that the playerbase could fracture? </p><p>"We don't know what's going to happen," says Clay Stone, "but we're excited to see how players move around. We expect that some players love their homes where they are, and that some players will find their way to Forever. It's going to be an interesting journey for us, for sure." </p><p>That's certainly one way of putting it, although Stone is emphatic with his belief that World of Warcraft remains flexible enough to thrive under changing tides of player behaviour and interests. "Forever is a powerful new pillar within our ongoing World of Warcraft ecosystem," he adds.</p><figure class="van-image-figure  full-width-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QT9k4ehngHCyNEUzGkm8Ta" name="SS-World-of-Warcraft-Blizzard" alt="World of Warcraft: Forever" src="https://cdn.mos.cms.futurecdn.net/QT9k4ehngHCyNEUzGkm8Ta-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="full-width"></p></div></div><figcaption itemprop="caption description" class=" full-width-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><h2 id="4-year-one-forever">4. Year one, forever</h2><p>Speaking of that ecosystem, it's good for you to understand what's available if you're thinking of returning to World of Warcraft right now. Let's start with the 'retail' experience, which Clay describes as continuing to "chart a course as [a] best-in-class modern MMO." Then there's Classic, which has seen Blizzard "revisit classic experiences as players remember them." Where, then, does Forever fit? </p><p>"We think that it'll fit perfectly within the ecosystem, alongside Classic and the modern game, by providing something for players that we are otherwise not providing. And that's this forever home in a vanilla-inspired space that'll chart its own course in the future with new content being added over time as we exist in essentially this year one of World of Warcraft, forever," says Stone. "Or at least as long as players want to go on this journey with us."</p><p>Holly Longdale adds: "We have modeled out every possible scenario we can think of about what will happen to our retail audience, what happens to our Classic audience, and what the Forever audience will be."</p><h2 id="3-reasons-to-explore-again">3. Reasons to explore again</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZBTsx2CS7P5ns4tPWmRNgh" name="PR_WoW_Forever_Announce_BG_DarkspearIslands_093_1080" alt="An airship hovers above the Darkspear Islands in World of Warcraft: Forever" src="https://cdn.mos.cms.futurecdn.net/ZBTsx2CS7P5ns4tPWmRNgh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>World of Warcraft: Forever strikes a wondrous balance between celebrating the legacy of the past and innovating just enough to make the MMO feel fresh for 2026 and beyond. As someone who was there for vanilla (and who has dipped into every expansion since) it's fun to see Blizzard embrace some of the friction that was inherent to the game in its early years.</p><div><blockquote><p>Players are coming in and discovering this slower-paced game [...] they are responding positively to that.</p><p>Clay Stone, associate production director</p></blockquote></div><p>Forever is far slower and more contemplative than the contemporary version of WoW. Clay Stone says that the team has gone to great lengths to "preserve meaningful friction" wherever possible as it returns the focus to discovery, exploration, and social connection. "Players are coming in and discovering this slower-paced game, where they have to run places and party up with other players to see all the content. They are responding positively to that, so I think it speaks to this desire in players – whether they are old or new to WoW – for this style of game again."</p><p>One interesting example of this is how stripping flying mounts (first introduced in the Burning Crusade expansion) out of the game will alter your relationship with the world itself. "We say that Azeroth is the main character. And when you're flying over it, essentially bypassing the progression of content across the world itself, it loses something," says Holly Longdale, who adds that getting players back out into Azeroth and discovering its mysteries (both old and new) together is a big part of the Forever appeal. "The audience that Forever is focused on, the players who will go into the corners of the world, look behind every rock, and into every cave, we want to encourage that!"</p><h2 id="2-evolving-a-timeless-world">2. Evolving a timeless world</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ieQSaiDGnawf2Ucp4pc7Hm" name="SS-World-of-Warcraft-Forever" alt="World of Warcraft: Forever" src="https://cdn.mos.cms.futurecdn.net/ieQSaiDGnawf2Ucp4pc7Hm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>World of Warcraft: Forever may be firmly rooted in the 2004-2006 era of the MMO's history, but there's a spirit of innovation inherent to its design that surprised me. New races and class combinations, the introduction of campsites to encourage social connection, and revamped visual fidelity are some of the highlights – although the real efforts to evolve a timeless world focused fully on how Blizzard is building beyond the content that was present in vanilla. </p><p>"Part of the design ethos for Forever, and the community's desire for 'Classic Plus', is that we never went through the Dark Portal. I'm not saying that this couldn't ever happen, but we do place these boundaries on what it is that we're building because it provides us with structure around what this game is versus what it's not," says Clay Stone. "When we think about Azeroth, and we think about all the places we haven't gone in the world, there is so much for us to play with." </p><p>Blizzard is pursuing 'horizontal-progression' in Forever. There's a fixed level 60 cap, so the focus will instead be on world and system growth. How Azeroth develops is all part of the fun. "I think there are other places in Azeroth, besides Kalimdor and the Eastern Kingdoms, that we could potentially go one day, and there's so much excitement about that," he says. "There's ways for us to build the world out – think back to the vanilla version of the continents, there's a lot of unused space that was never filled in."</p><h2 id="1-world-of-warcraft-on-xbox-gamepad-support-goes-quot-beyond-consoles-quot">1. World of Warcraft on Xbox? Gamepad support goes "beyond consoles"</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/aGFfqD24qwiuuY7W7PteSi-1920-80.jpg" alt="Players gather around a campfire in World of Warcraft: Forever in a forest location" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xKMxxrM5mmujxHCZdzKMuC-1920-80.jpg" alt="The player is silhouetted as they stand at the entrance of a dense urban environment" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cxSMeLXwZZsRVoDRdEqJBi-1920-80.jpg" alt="Players gather around a campfire in World of Warcraft: Forever in a desert location" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kC2poSRKuXMTZQuuvGMgAh-1920-80.jpg" alt="Customizing a Skyborne character in World of Warcraft: Forever, a tall race with blue skin" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/roYm879yPUq99cWfEAUUjg-1920-80.jpg" alt="An airship flies by Mulgore's plateaus in World of Warcraft: Forever, within Camelot" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/L5XbNXsbGW2N6H7QMBUgbD-1920-80.jpg" alt="World of Warcraft: Forever Skyborne" /><figcaption><small role="credit">Blizzard Entertainment</small></figcaption></figure></figure><p>One of the biggest surprises of the World of Warcraft: Forever beta was the introduction of native-support for controllers. WoW has always been designed with mouse and keyboard being the primary points of interaction with the world of Azeroth, so it was pretty surprising to discover that controller mapping not only works but is actually a pretty wonderful way to experience Warcraft. As is (it must be said) playing Forever in bed on a ROG XBOX Ally X. </p><p>Having an entire playerbase start from scratch – levelling from one to 60, together and forever – is an exceptionally rare occurrence in the realm of MMORPGs, and one that can never be repeated. So I put it to Holly Longdale: <em>Is World of Warcraft: Forever launching as a PC-exclusive a missed opportunity</em>?</p><div><blockquote><p>Play it wherever you want and, at some point, on whatever you want.</p><p>Holly Longdale, executive producer & vice president for World of Warcraft</p></blockquote></div><p>"What you just described is really what we're after. Play it wherever you want and, at some point, <em>on</em> whatever you want. But the first leg of that journey is getting gamepads working really well with World of Warcraft, and we thought Forever was the perfect place to start. Looking at where things are going when we hear about Project Helix et cetera, I think platforms will be a bit more ubiquitous," says Longdale. "Honestly, we just want to be able to play it anywhere. We've seen people getting it working on the ROG Ally X…"</p><p>"Someone modded a Nintendo DS!" Stone adds.</p><p>"I think just doing some of the work we're doing on gamepad [support] is going to give players a lot of flexibility that I think goes beyond consoles," says Longdale.</p><p><em>There's a whole gaming world out there (some involving war). Check out our </em><a href="https://www.gamesradar.com/best-open-world-games/"><em>best open world games</em></a><em> and </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em> rankings for more to play now, and keep an eye on our </em><a href="https://www.gamesradar.com/upcoming-rpg-games/"><em>upcoming RPGs </em></a><em>calendar for what's on the horizon!</em></p>
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                                                            <title><![CDATA[ Mass Effect 5 studio was reportedly told to tone down inclusivity by EA after Saudi Arabia buyout ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Following the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">closure of BioWare</a> and cancellation of <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a> after the <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/">EA buyout</a>, the RPG that never came to be has been heavy on fans' minds – and former developers' own, too.</p><p>Behind the scenes, though, things with the next Mass Effect were on shaky ground for some time, reportedly, as the massive $55 billion EA buyout by Saudi Arabia's private investment fund, Jared Kushner's Affinity Partners, and private equity fund Silver Lake fell into place. <br><br>The acquisition allegedly spurred various changes in BioWare devs' plans, especially in how potentially sensitive topics were handled.</p><p>For example, BioWare's inclusivity – something the studio has been well-known for since its old RPGs, from the original Dragon Age to Mass Effect – and outspoken support for marginalized communities. <br><br>An unnamed dev who was working on Mass Effect: Universe, as the in-progress fifth entry was titled, explains as much in a statement to <a href="https://www.bfmtv.com/tech/gaming/un-gachis-attendu-apres-l-annonce-de-la-fermeture-de-bioware-des-salaries-du-studio-emblematique-temoignent-entre-depit-et-nostalgie-d-un-projet-unique-complexe-ambitieux-et-prometteur_AV-202610270741.html" target="_blank">BFM</a> (as translated from French via machine using both DeepL and Google).</p><p>"I think the video proposals we presented to the new management weren't convincing," he alleges. "Especially since BioWare is known for its inclusive stories, which didn't help dispel the skepticism." <br><br>This "skepticism," as the dev goes on to describe, supposedly led to EA having devs remove a flag "too similar to the LGBTQIA+ flag" from one of the presented videos, "so as not to cause offense" with its inclusion.</p><p>It's a difficult thought to stomach, especially when, as the anonymous dev puts it, you consider BioWare's history as a strong supporter of folks whose voices aren't as well-heard by the public, but it's sadly not all that surprising. <br><br>I'm instantly reminded of The Sims series myself, and how covers had to be changed for Saudi Arabian audiences so as to not include any LGBTQIA+ representation.</p><p>People were worrying about what the buyout might mean in that sense while it was underway, too, with EA staff sharing how they <a href="http://gamesradar">feared the new Saudi Arabian owners would police their games</a> and how "projects just won't get signed because they don't align explicitly with what the Saudi government wants." <br><br>None of the process has been easy or simple, to say the least, and the future continues to remain uncertain.</p><p>Here's hoping that everyone from BioWare is able to land on their feet following the studio's closure – and that somehow, some way, the <a href="https://www.gamesradar.com/games/mass-effect/save-mass-effect-movement-backed-by-the-expanse-rpg-devs-inspired-by-bioware-the-expanse-show-was-saved-by-fans-in-the-past/">Save Mass Effect movement</a> results in change.</p><p><a href="https://www.gamesradar.com/games/mass-effect/the-leaked-mass-effect-5-trailer-is-being-re-released-by-a-veteran-bioware-composer-i-want-it-to-properly-represent-my-musical-vision/"><em>The leaked Mass Effect 5 trailer is being re-released by a veteran BioWare composer: "I want it to properly represent my musical vision"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/mass-effect-5-studio-was-reportedly-told-to-tone-down-inclusivity-by-ea-after-saudi-arabia-buyout-former-bioware-dev-alleges-so-as-to-not-cause-offense/</link>
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                            <![CDATA[ It was allegedly instructed to remove a flag "too similar to the LGBTQIA+ flag" ]]>
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                                                                        <pubDate>Wed, 28 Oct 2026 15:09:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 5, Mass Effect: Universe]]></media:description>                                                            <media:text><![CDATA[Mass Effect 5, Mass Effect: Universe]]></media:text>
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                                <p>Following the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">closure of BioWare</a> and cancellation of <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a> after the <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/">EA buyout</a>, the RPG that never came to be has been heavy on fans' minds – and former developers' own, too.</p><p>Behind the scenes, though, things with the next Mass Effect were on shaky ground for some time, reportedly, as the massive $55 billion EA buyout by Saudi Arabia's private investment fund, Jared Kushner's Affinity Partners, and private equity fund Silver Lake fell into place. <br><br>The acquisition allegedly spurred various changes in BioWare devs' plans, especially in how potentially sensitive topics were handled.</p><p>For example, BioWare's inclusivity – something the studio has been well-known for since its old RPGs, from the original Dragon Age to Mass Effect – and outspoken support for marginalized communities. <br><br>An unnamed dev who was working on Mass Effect: Universe, as the in-progress fifth entry was titled, explains as much in a statement to <a href="https://www.bfmtv.com/tech/gaming/un-gachis-attendu-apres-l-annonce-de-la-fermeture-de-bioware-des-salaries-du-studio-emblematique-temoignent-entre-depit-et-nostalgie-d-un-projet-unique-complexe-ambitieux-et-prometteur_AV-202610270741.html" target="_blank">BFM</a> (as translated from French via machine using both DeepL and Google).</p><p>"I think the video proposals we presented to the new management weren't convincing," he alleges. "Especially since BioWare is known for its inclusive stories, which didn't help dispel the skepticism." <br><br>This "skepticism," as the dev goes on to describe, supposedly led to EA having devs remove a flag "too similar to the LGBTQIA+ flag" from one of the presented videos, "so as not to cause offense" with its inclusion.</p><p>It's a difficult thought to stomach, especially when, as the anonymous dev puts it, you consider BioWare's history as a strong supporter of folks whose voices aren't as well-heard by the public, but it's sadly not all that surprising. <br><br>I'm instantly reminded of The Sims series myself, and how covers had to be changed for Saudi Arabian audiences so as to not include any LGBTQIA+ representation.</p><p>People were worrying about what the buyout might mean in that sense while it was underway, too, with EA staff sharing how they <a href="http://gamesradar">feared the new Saudi Arabian owners would police their games</a> and how "projects just won't get signed because they don't align explicitly with what the Saudi government wants." <br><br>None of the process has been easy or simple, to say the least, and the future continues to remain uncertain.</p><p>Here's hoping that everyone from BioWare is able to land on their feet following the studio's closure – and that somehow, some way, the <a href="https://www.gamesradar.com/games/mass-effect/save-mass-effect-movement-backed-by-the-expanse-rpg-devs-inspired-by-bioware-the-expanse-show-was-saved-by-fans-in-the-past/">Save Mass Effect movement</a> results in change.</p><p><a href="https://www.gamesradar.com/games/mass-effect/the-leaked-mass-effect-5-trailer-is-being-re-released-by-a-veteran-bioware-composer-i-want-it-to-properly-represent-my-musical-vision/"><em>The leaked Mass Effect 5 trailer is being re-released by a veteran BioWare composer: "I want it to properly represent my musical vision"</em></a></p>
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                                                            <title><![CDATA[ GTA 6 actors get advice from Grand Theft Auto veterans: "Listen to Rockstar" and "get ready" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>GTA 5 and San Andreas' leading men have given some advice to the new <a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a> leads as the game is poised to change their lives forever. </p><p>In the pantheon of iconic gaming protagonists, there are many superpowered beings, creatures, chosen ones, and heroes. But GTA, as a series, has managed to create a number of gaming icons who are just guys. Sure, they can take a lot of damage, survive massive car crashes, and survive a blimp crash as long as Davey is in the vicinity, but for all intents and purposes they are just guys. And yet, you can't go a week without seeing CJ saying "Aw shit, here we go again." So the role of a GTA protagonist is a big space to fill, and one that our currently officially unknown (but <a href="https://www.gamesradar.com/games/grand-theft-auto/while-gta-6-fans-try-to-figure-out-whos-voicing-jason-sonic-the-hedgehog-and-assassins-creed-actor-denies-his-involvement-not-my-voice/"><u>fans have likely figured it out</u></a>) leads of GTA 6 will have to learn firsthand in about a month's time.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/bQxZZDdUb18" allowfullscreen></iframe></div></div><p>Speaking to All Out Gaming at MCM Comic Con, Ned Luke, Shawn Fonteno, and Steven Ogg – GTA 5's Michael, Franklin, and Trevor, respectively – and Young Maylay – GTA San Andreas' Carl 'CJ' Johnson – were asked what their advice is for the upcoming duo of GTA leads. "Have fun," Luke says, while Maylay imparts, "get ready." Fonteno says, "just listen to Rockstar," adding, "they're going to lead you in the right direction," while taking a page out of his cousin's book, saying, "get ready" and that "it's a ride that they're going to be on for a while." </p><p>Maylay also warned the trio that "my game was 20 years ago. So when [GTA] 6 comes out, you guys will be in my position." He explains that everyone lining up to meet him at Comic Con are "the OG's," recalling, "You got the guys with the gray hair coming in saying, 'Hey, man, you're the guy CJ,'" Maylay adds, "you're going to grow with your fanbase." </p><p>However, despite the different generations of gamers having played different GTA entries, Maylay notes, "It's not like everything's gonna get shut down from you guys, because I wasn't shut down because of you guys."</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-vice-citys-writing-was-awful-rockstar-co-founder-dan-houser-says-but-acting-icon-ray-liotta-made-it-sound-good/"><u><em>GTA: Vice City's writing was "awful," Rockstar co-founder Dan Houser says, but acting icon Ray Liotta "made it sound good"</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W02M7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W02M7X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/gta-6-actors-get-advice-from-grand-theft-auto-veterans-listen-to-rockstar-and-get-ready/</link>
                                                                            <description>
                            <![CDATA[ "They're going to lead you in the right direction" ]]>
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                                                                        <pubDate>Wed, 28 Oct 2026 13:10:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Three playable characters stand in a triangle wearing suits and holding guns in GTA 5]]></media:description>                                                            <media:text><![CDATA[Three playable characters stand in a triangle wearing suits and holding guns in GTA 5]]></media:text>
                                <media:title type="plain"><![CDATA[Three playable characters stand in a triangle wearing suits and holding guns in GTA 5]]></media:title>
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                                <p>GTA 5 and San Andreas' leading men have given some advice to the new <a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a> leads as the game is poised to change their lives forever. </p><p>In the pantheon of iconic gaming protagonists, there are many superpowered beings, creatures, chosen ones, and heroes. But GTA, as a series, has managed to create a number of gaming icons who are just guys. Sure, they can take a lot of damage, survive massive car crashes, and survive a blimp crash as long as Davey is in the vicinity, but for all intents and purposes they are just guys. And yet, you can't go a week without seeing CJ saying "Aw shit, here we go again." So the role of a GTA protagonist is a big space to fill, and one that our currently officially unknown (but <a href="https://www.gamesradar.com/games/grand-theft-auto/while-gta-6-fans-try-to-figure-out-whos-voicing-jason-sonic-the-hedgehog-and-assassins-creed-actor-denies-his-involvement-not-my-voice/"><u>fans have likely figured it out</u></a>) leads of GTA 6 will have to learn firsthand in about a month's time.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/bQxZZDdUb18" allowfullscreen></iframe></div></div><p>Speaking to All Out Gaming at MCM Comic Con, Ned Luke, Shawn Fonteno, and Steven Ogg – GTA 5's Michael, Franklin, and Trevor, respectively – and Young Maylay – GTA San Andreas' Carl 'CJ' Johnson – were asked what their advice is for the upcoming duo of GTA leads. "Have fun," Luke says, while Maylay imparts, "get ready." Fonteno says, "just listen to Rockstar," adding, "they're going to lead you in the right direction," while taking a page out of his cousin's book, saying, "get ready" and that "it's a ride that they're going to be on for a while." </p><p>Maylay also warned the trio that "my game was 20 years ago. So when [GTA] 6 comes out, you guys will be in my position." He explains that everyone lining up to meet him at Comic Con are "the OG's," recalling, "You got the guys with the gray hair coming in saying, 'Hey, man, you're the guy CJ,'" Maylay adds, "you're going to grow with your fanbase." </p><p>However, despite the different generations of gamers having played different GTA entries, Maylay notes, "It's not like everything's gonna get shut down from you guys, because I wasn't shut down because of you guys."</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-vice-citys-writing-was-awful-rockstar-co-founder-dan-houser-says-but-acting-icon-ray-liotta-made-it-sound-good/"><u><em>GTA: Vice City's writing was "awful," Rockstar co-founder Dan Houser says, but acting icon Ray Liotta "made it sound good"</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W02M7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W02M7X.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy Resonance and Clair Obscur success points to Square Enix making a mainline turn-based JRPG, analyst says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As Final Fantasy Resonance has a strong start, and, like Clair Obscur: Expedition 33, proves what an appetite JRPG fans have for turn-based games, one analyst suggests that Square Enix "knows what it's missed out on" after its "move towards more action-oriented Final Fantasy titles." </p><p>Square Enix's new turn-based, HD-2D release launched last week and <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-dethrones-final-fantasy-7-rebirth-with-the-series-largest-steam-peak-for-a-single-player-jrpg/" target="_blank"><u>quickly dethroned Final Fantasy 7 Rebirth</u></a> as the series' single-player games' highest concurrent player peak on Steam. And, as you might expect, that's translated to a lot of money for Square Enix, too. </p><p>According to <a href="https://alineaanalytics.substack.com/p/phantom-blade-zero-rises-while-final"><u>Alinea Analytics analyst Rhys Elliott</u></a>, Resonance has now sold 400k copies across PC, PS5, and Xbox Series X|S, bringing in $20 million in revenue. That's obviously rather a lot, and Elliott suggests it reflects what JRPG fans actually want and that Square Enix is catering to it. It's also worth keeping in mind that this doesn't include what the game made on the Nintendo Switch 2.</p><p>"Given the strong positive reaction to – and early sales of – Resonance and last year's Expedition 33 (which is tracking way better than recent Final Fantasy games), it's clear that Square Enix has left a significant chunk of JRPG players behind during their move towards more action-oriented Final Fantasy titles," he suggests.</p><p>"While Square chased more Western trends, a Western company swept in and released Expedition 33, a game JRPG fans wanted for decades and even won game of the year at The Game Awards," he continues. "Square knows this, knows what it's missed out on, and it's seen Capcom succeed on Steam with its legacy franchises where Square Enix has arguably floundered."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hb5BuweEyxpzjDz8CyrwvU" name="Clair Obscur_ Expedition 33 _ Thank You Update Trailer 0-7 screenshot" alt="Clair Obscur: Expedition 33 character Verso" src="https://cdn.mos.cms.futurecdn.net/hb5BuweEyxpzjDz8CyrwvU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sandfall Interactive)</span></figcaption></figure><p>Obviously, that isn't to say that Final Fantasy Resonance was made in response to Clair Obscur: Expedition 33, as it was <a href="https://www.ign.com/articles/final-fantasy-resonance-interview-the-first-hd-2d-ff-was-conceptualized-6-7-years-ago-and-inspired-by-final-fantasy-v" target="_blank">in the works well before</a> Sandfall's reveal, let alone its wildly successful launch last year. However, the timing of another turn-based RPG gaining so much traction can't be ignored, and Elliott suggests that Square Enix may consider altering its strategy going forward. </p><p>"I can see Square Enix going down a new route, with many diverging paths, for Final Fantasy," he explains. "They've already outlined their plans to go fully multiplatform, smartly moving away from timed PlayStation exclusivity.</p><p>"I can also see the company balancing its MMO, high-fidelity remakes, and big-budget mainline Final Fantasy titles with more of these smaller 2D-HD original pixel games alongside the 2D-HD remakes," he continues. "There's still a gap for a turn-based JRPG big-budget Final Fantasy, though, and all the signals are pointing Square Enix in that direction. Just a matter of time, I reckon."</p><p>It's not just Clair Obscur: Expedition 33 developer Sandfall that the analyst suggests Square Enix takes notes from, though. After a particularly stellar year with the likes of Resident Evil Requiem, Pragmata, and Onimusha: Way of the Sword – showcasing success with new IP and old favorites alike – Elliott adds: "I'd take even more cues from Capcom, if I were them."</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-devs-say-evercolds-new-evolved-mode-isnt-massive-power-creep-if-you-dont-want-to-change-you-dont-have-to/"><u><em>Final Fantasy 14 devs say Evercold's new Evolved mode isn't massive power creep: "If you don't want to change, you don't have to."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xk8Dae"></div>                            </div>                            <script src="https://kwizly.com/embed/Xk8Dae.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-and-clair-obscur-expedition-33-success-means-all-signals-point-to-square-enix-making-a-mainline-turn-based-jrpg-analyst-says-just-a-matter-of-time/</link>
                                                                            <description>
                            <![CDATA[ "Square Enix has left a significant chunk of JRPG players behind" by focusing on action RPGs, he suggests ]]>
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                                                                        <pubDate>Wed, 28 Oct 2026 13:07:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot from Final Fantasy Resonance, showing the Warrior of Light holding a red spiky sword up in front of his face.]]></media:description>                                                            <media:text><![CDATA[Screenshot from Final Fantasy Resonance, showing the Warrior of Light holding a red spiky sword up in front of his face.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot from Final Fantasy Resonance, showing the Warrior of Light holding a red spiky sword up in front of his face.]]></media:title>
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                                <p>As Final Fantasy Resonance has a strong start, and, like Clair Obscur: Expedition 33, proves what an appetite JRPG fans have for turn-based games, one analyst suggests that Square Enix "knows what it's missed out on" after its "move towards more action-oriented Final Fantasy titles." </p><p>Square Enix's new turn-based, HD-2D release launched last week and <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-dethrones-final-fantasy-7-rebirth-with-the-series-largest-steam-peak-for-a-single-player-jrpg/" target="_blank"><u>quickly dethroned Final Fantasy 7 Rebirth</u></a> as the series' single-player games' highest concurrent player peak on Steam. And, as you might expect, that's translated to a lot of money for Square Enix, too. </p><p>According to <a href="https://alineaanalytics.substack.com/p/phantom-blade-zero-rises-while-final"><u>Alinea Analytics analyst Rhys Elliott</u></a>, Resonance has now sold 400k copies across PC, PS5, and Xbox Series X|S, bringing in $20 million in revenue. That's obviously rather a lot, and Elliott suggests it reflects what JRPG fans actually want and that Square Enix is catering to it. It's also worth keeping in mind that this doesn't include what the game made on the Nintendo Switch 2.</p><p>"Given the strong positive reaction to – and early sales of – Resonance and last year's Expedition 33 (which is tracking way better than recent Final Fantasy games), it's clear that Square Enix has left a significant chunk of JRPG players behind during their move towards more action-oriented Final Fantasy titles," he suggests.</p><p>"While Square chased more Western trends, a Western company swept in and released Expedition 33, a game JRPG fans wanted for decades and even won game of the year at The Game Awards," he continues. "Square knows this, knows what it's missed out on, and it's seen Capcom succeed on Steam with its legacy franchises where Square Enix has arguably floundered."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hb5BuweEyxpzjDz8CyrwvU" name="Clair Obscur_ Expedition 33 _ Thank You Update Trailer 0-7 screenshot" alt="Clair Obscur: Expedition 33 character Verso" src="https://cdn.mos.cms.futurecdn.net/hb5BuweEyxpzjDz8CyrwvU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sandfall Interactive)</span></figcaption></figure><p>Obviously, that isn't to say that Final Fantasy Resonance was made in response to Clair Obscur: Expedition 33, as it was <a href="https://www.ign.com/articles/final-fantasy-resonance-interview-the-first-hd-2d-ff-was-conceptualized-6-7-years-ago-and-inspired-by-final-fantasy-v" target="_blank">in the works well before</a> Sandfall's reveal, let alone its wildly successful launch last year. However, the timing of another turn-based RPG gaining so much traction can't be ignored, and Elliott suggests that Square Enix may consider altering its strategy going forward. </p><p>"I can see Square Enix going down a new route, with many diverging paths, for Final Fantasy," he explains. "They've already outlined their plans to go fully multiplatform, smartly moving away from timed PlayStation exclusivity.</p><p>"I can also see the company balancing its MMO, high-fidelity remakes, and big-budget mainline Final Fantasy titles with more of these smaller 2D-HD original pixel games alongside the 2D-HD remakes," he continues. "There's still a gap for a turn-based JRPG big-budget Final Fantasy, though, and all the signals are pointing Square Enix in that direction. Just a matter of time, I reckon."</p><p>It's not just Clair Obscur: Expedition 33 developer Sandfall that the analyst suggests Square Enix takes notes from, though. After a particularly stellar year with the likes of Resident Evil Requiem, Pragmata, and Onimusha: Way of the Sword – showcasing success with new IP and old favorites alike – Elliott adds: "I'd take even more cues from Capcom, if I were them."</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-devs-say-evercolds-new-evolved-mode-isnt-massive-power-creep-if-you-dont-want-to-change-you-dont-have-to/"><u><em>Final Fantasy 14 devs say Evercold's new Evolved mode isn't massive power creep: "If you don't want to change, you don't have to."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xk8Dae"></div>                            </div>                            <script src="https://kwizly.com/embed/Xk8Dae.js" async></script>
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                                                            <title><![CDATA[ Most horror board games are Scooby Doo-level scary, Nemesis can bring pure terror to your Halloween ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Boys and girls of every age, wouldn't you like to see something strange? Come with me, and you will see why Nemesis is the <a href="https://www.gamesradar.com/games/board-games/best-halloween-board-games/">best horror board game</a> to be playing this Halloween…</p><p>That rhyme kinda got away from me there at the end, but the point stands; Nemesis rules, and Halloween is the perfect time for you to grab some friends and dive into its claustrophobic, alien-infested corridors.</p><p>Horror is a difficult thing to nail for even the <a href="https://www.gamesradar.com/best-board-games/">best board games</a>. As a setting, it's perfect, and there are loads of spooky-themed games out there. Betrayal at House on the Hill, Arkham Horror, Horrified… the list goes on, but none of these games are particularly scary. It's tough to inject fear into a board game when it's essentially a group of friends sitting around a table, chatting and having a good time. As a result, most horror board games are more akin to interactive Scooby-Doo episodes than a starring role in a slasher flick. </p><p>The exception, though, is Nemesis.</p>        <div class="featured_product_block featured_block_horizontal" data-id="40b2672a-d2c9-11f1-b2e2-1317a1ef7a0f">            <a href="https://www.amazon.com/Retaliation-Standalone-Survival-Mechanics-Cooperative/dp/B0H1D65XN3/" data-model-name="Nemesis: Retaliation Core Box" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/N7iZJWsM8asCAKmDsCqbe4.jpg" alt="Nemesis: Retaliation box on a plain background"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Nemesis: Retaliation Core Box</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="100" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>The original Nemesis is tricky to get hold of right now, but the most recent version, Nemesis: Retaliation, is widely available. You can pick it up easily enough at Amazon or <a href="https://www.amazon.co.uk/Awaken-Realms-Nemesis-Retaliation-Cooperative/dp/B0H1D65XN3" target="_blank">Amazon UK</a> right now. </p><p><strong>Read more: </strong><a href="https://www.gamesradar.com/games/board-games/nemesis-retaliation-review/">Nemesis Retaliation review</a></p></p>                </div>                            </div>        </div><p>For the uninitiated, Nemesis is Alien. Oh sure, all the names have been changed, and the copyright logos have been sanded off, but it's Alien. You and your buddies are trapped on a rickety spaceship with extraterrestrial monstrosities that want to bite your face off or implant an embryo in your chest, and you have to work together to survive the nightmare.</p><p>So what makes Nemesis scarier than other games? The brutal difficulty, for one thing. I've died an order of magnitude more times than I've survived playing Nemesis, and it's the fear of getting your ticket punched that drives the terror. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bY7ExRUrQF7pBb67XQBazB" name="Nemesis" alt="Nemesis: Retaliation pieces, board tiles, and tokens on a gaming table with a starry effect" src="https://cdn.mos.cms.futurecdn.net/bY7ExRUrQF7pBb67XQBazB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Ian Stokes)</span></figcaption></figure><p>There is also a masterful tension curve in Nemesis that builds slowly as the game goes on. At the start, players all wake up from their hibernation pods with no idea what's going on. There's a corpse on the floor, and — thanks to a convenient bit of hypersleep-induced amnesia — no memory of the ship's layout, resulting in some clumsy exploration to figure out the ship's randomized configuration. As you explore, you'll make noise, which will eventually draw out the <del>Xenomorphs</del> Intruders.</p><p>The Intruders are savage, and fighting should really be a last resort. Your odds improve dramatically if you have help from the other players, but you can't always rely on that. See, I said you all have to "work together" earlier, but that cooperation comes with an asterisk. </p><p>You see, every player has hidden objectives when the game starts, and while most of them are pretty chill, some of the corporate objectives require a tiny amount of betraying your teammates and leaving them for dead. This creates a wonderful sense of paranoia amongst the group; will Sarah really come to my aid? Did Steve really fix the engines like he said he did? Why is Dave smuggling an intruder egg around under his jacket?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2765px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="vPv3CMuEHken4CvXAac3G9" name="Nemesis Hero" alt="Nemesis box against a brick wall, on a neon mat" src="https://cdn.mos.cms.futurecdn.net/vPv3CMuEHken4CvXAac3G9-1920-80.jpg" mos="" align="middle" fullscreen="" width="2765" height="1555" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ian Stokes)</span></figcaption></figure><p>Your death in Nemesis will usually come at the hands of salivating monsters popping out of the vents or the ramshackle spaceship exploding, but never forget that people are the real monsters. I've been abandoned, blown up, locked in a burning room, and sent into deep space, and I will forget none of these betrayals. Payback is coming, my friends, in this round of the next.</p><p>There are actually three different versions of Nemesis at this point: Nemesis, Nemesis: Lockdown, and Nemesis: Retaliation. There is also a <a href="https://www.gamesradar.com/games/board-games/a-new-campaign-version-of-our-favorite-horror-board-game-got-fully-funded-in-just-54-seconds/">Legacy version</a> on the way, and I cannot wait for that.</p>        <div class="featured_product_block featured_block_horizontal" data-id="40b267ca-d2c9-11f1-840b-e527d19dcf07">            <a href="https://www.nobleknight.com/P/2148080301/Nemesis-2nd-Printing" data-model-name="Nemesis" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/GrZgS4RHvznHCfAAQ9Xb3m.jpg" alt="Nemesis box on a plain background"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Nemesis</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="100" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Nemesis is out of stock on Amazon at the moment, but you can find copies if you're willing to pay a bit of a premium over MSRP. You can find the sequels much cheaper, though, so that might be the place to start.</p><p><strong>Read more: </strong><a href="https://www.gamesradar.com/tabletop-gaming/nemesis-review/">Nemesis review</a></p></p>                </div>                            </div>        </div><p>Nemesis: Lockdown is set on a secret research base, and Nemesis: Retaliation is the Aliens to the original's Alien, with players taking on the role of a crack squad of marines. </p><p>They're all different flavors of the same experience, and while I'd recommend the OG Nemesis, it can be tough to find, so the best Nemesis to play is the one that you can get your hands on.</p><p>Whichever version you do end up playing, though, you'll have an amazing time. Nemesis is a real story-generating machine and the perfect way to spend a spooky Halloween evening with your friends.</p><ul><li><strong>See the latest deals on horror board games </strong><a href="https://www.amazon.com/s?k=Horror+board+games&crid=2HHDWF0M2FVQH&sprefix=horror+board+game%2Caps%2C227&ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><div data-widget-type="multimodelreview" data-widget-title="Today's best prices on our favorite horror board games for Halloween" data-model-name="Avalon Hill Betrayal at House on the Hill 3rd edition,Unfathomable,Ravensburger Horrified,Tettrix Games Deep Regrets,Fantasy Flight Games Arkham Horror: The Card Game Chapter Two Core Set,Restoration Games Unmatched: Cobble & Fog,Awaken Realms Nemesis: Retaliation,Mansions of Madness 2nd Edition,Zombicide 2nd Edition"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/board-games/most-horror-board-games-are-scooby-doo-level-scary-nemesis-can-bring-pure-terror-to-your-halloween/</link>
                                                                            <description>
                            <![CDATA[ Spooks abound in the world of Halloween board games, but Nemesis is on another level entirely. ]]>
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                                                                        <pubDate>Wed, 28 Oct 2026 12:37:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Board Games]]></category>
                                                    <category><![CDATA[Tabletop Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Stokes ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ftVudgo3dBfNNVxarsWAxE-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Stokes is an experienced writer and journalist. You&#039;ll see his words on GamesRadar+ from time to time, usually revolving around a few of his greatest passions - Star Wars Lego kits, board games, and Warhammer. He has served as the Reviews Editor for Top Ten Reviews, led the tech/entertainment sections of LiveScience, freelanced across a variety of publications, and is currently the Entertainment Editor at Space.com.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
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                                                            <media:credit><![CDATA[Ian Stokes]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nemesis board game models and tokens laid out on a board]]></media:description>                                                            <media:text><![CDATA[Nemesis board game models and tokens laid out on a board]]></media:text>
                                <media:title type="plain"><![CDATA[Nemesis board game models and tokens laid out on a board]]></media:title>
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                                <p>Boys and girls of every age, wouldn't you like to see something strange? Come with me, and you will see why Nemesis is the <a href="https://www.gamesradar.com/games/board-games/best-halloween-board-games/">best horror board game</a> to be playing this Halloween…</p><p>That rhyme kinda got away from me there at the end, but the point stands; Nemesis rules, and Halloween is the perfect time for you to grab some friends and dive into its claustrophobic, alien-infested corridors.</p><p>Horror is a difficult thing to nail for even the <a href="https://www.gamesradar.com/best-board-games/">best board games</a>. As a setting, it's perfect, and there are loads of spooky-themed games out there. Betrayal at House on the Hill, Arkham Horror, Horrified… the list goes on, but none of these games are particularly scary. It's tough to inject fear into a board game when it's essentially a group of friends sitting around a table, chatting and having a good time. As a result, most horror board games are more akin to interactive Scooby-Doo episodes than a starring role in a slasher flick. </p><p>The exception, though, is Nemesis.</p>        <div class="featured_product_block featured_block_horizontal" data-id="40b2672a-d2c9-11f1-b2e2-1317a1ef7a0f">            <a href="https://www.amazon.com/Retaliation-Standalone-Survival-Mechanics-Cooperative/dp/B0H1D65XN3/" data-model-name="Nemesis: Retaliation Core Box" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/N7iZJWsM8asCAKmDsCqbe4.jpg" alt="Nemesis: Retaliation box on a plain background"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Nemesis: Retaliation Core Box</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="100" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>The original Nemesis is tricky to get hold of right now, but the most recent version, Nemesis: Retaliation, is widely available. You can pick it up easily enough at Amazon or <a href="https://www.amazon.co.uk/Awaken-Realms-Nemesis-Retaliation-Cooperative/dp/B0H1D65XN3" target="_blank">Amazon UK</a> right now. </p><p><strong>Read more: </strong><a href="https://www.gamesradar.com/games/board-games/nemesis-retaliation-review/">Nemesis Retaliation review</a></p></p>                </div>                            </div>        </div><p>For the uninitiated, Nemesis is Alien. Oh sure, all the names have been changed, and the copyright logos have been sanded off, but it's Alien. You and your buddies are trapped on a rickety spaceship with extraterrestrial monstrosities that want to bite your face off or implant an embryo in your chest, and you have to work together to survive the nightmare.</p><p>So what makes Nemesis scarier than other games? The brutal difficulty, for one thing. I've died an order of magnitude more times than I've survived playing Nemesis, and it's the fear of getting your ticket punched that drives the terror. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bY7ExRUrQF7pBb67XQBazB" name="Nemesis" alt="Nemesis: Retaliation pieces, board tiles, and tokens on a gaming table with a starry effect" src="https://cdn.mos.cms.futurecdn.net/bY7ExRUrQF7pBb67XQBazB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Ian Stokes)</span></figcaption></figure><p>There is also a masterful tension curve in Nemesis that builds slowly as the game goes on. At the start, players all wake up from their hibernation pods with no idea what's going on. There's a corpse on the floor, and — thanks to a convenient bit of hypersleep-induced amnesia — no memory of the ship's layout, resulting in some clumsy exploration to figure out the ship's randomized configuration. As you explore, you'll make noise, which will eventually draw out the <del>Xenomorphs</del> Intruders.</p><p>The Intruders are savage, and fighting should really be a last resort. Your odds improve dramatically if you have help from the other players, but you can't always rely on that. See, I said you all have to "work together" earlier, but that cooperation comes with an asterisk. </p><p>You see, every player has hidden objectives when the game starts, and while most of them are pretty chill, some of the corporate objectives require a tiny amount of betraying your teammates and leaving them for dead. This creates a wonderful sense of paranoia amongst the group; will Sarah really come to my aid? Did Steve really fix the engines like he said he did? Why is Dave smuggling an intruder egg around under his jacket?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2765px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="vPv3CMuEHken4CvXAac3G9" name="Nemesis Hero" alt="Nemesis box against a brick wall, on a neon mat" src="https://cdn.mos.cms.futurecdn.net/vPv3CMuEHken4CvXAac3G9-1920-80.jpg" mos="" align="middle" fullscreen="" width="2765" height="1555" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ian Stokes)</span></figcaption></figure><p>Your death in Nemesis will usually come at the hands of salivating monsters popping out of the vents or the ramshackle spaceship exploding, but never forget that people are the real monsters. I've been abandoned, blown up, locked in a burning room, and sent into deep space, and I will forget none of these betrayals. Payback is coming, my friends, in this round of the next.</p><p>There are actually three different versions of Nemesis at this point: Nemesis, Nemesis: Lockdown, and Nemesis: Retaliation. There is also a <a href="https://www.gamesradar.com/games/board-games/a-new-campaign-version-of-our-favorite-horror-board-game-got-fully-funded-in-just-54-seconds/">Legacy version</a> on the way, and I cannot wait for that.</p>        <div class="featured_product_block featured_block_horizontal" data-id="40b267ca-d2c9-11f1-840b-e527d19dcf07">            <a href="https://www.nobleknight.com/P/2148080301/Nemesis-2nd-Printing" data-model-name="Nemesis" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/GrZgS4RHvznHCfAAQ9Xb3m.jpg" alt="Nemesis box on a plain background"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Nemesis</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="100" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Nemesis is out of stock on Amazon at the moment, but you can find copies if you're willing to pay a bit of a premium over MSRP. You can find the sequels much cheaper, though, so that might be the place to start.</p><p><strong>Read more: </strong><a href="https://www.gamesradar.com/tabletop-gaming/nemesis-review/">Nemesis review</a></p></p>                </div>                            </div>        </div><p>Nemesis: Lockdown is set on a secret research base, and Nemesis: Retaliation is the Aliens to the original's Alien, with players taking on the role of a crack squad of marines. </p><p>They're all different flavors of the same experience, and while I'd recommend the OG Nemesis, it can be tough to find, so the best Nemesis to play is the one that you can get your hands on.</p><p>Whichever version you do end up playing, though, you'll have an amazing time. Nemesis is a real story-generating machine and the perfect way to spend a spooky Halloween evening with your friends.</p><ul><li><strong>See the latest deals on horror board games </strong><a href="https://www.amazon.com/s?k=Horror+board+games&crid=2HHDWF0M2FVQH&sprefix=horror+board+game%2Caps%2C227&ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><div data-widget-type="multimodelreview" data-widget-title="Today's best prices on our favorite horror board games for Halloween" data-model-name="Avalon Hill Betrayal at House on the Hill 3rd edition,Unfathomable,Ravensburger Horrified,Tettrix Games Deep Regrets,Fantasy Flight Games Arkham Horror: The Card Game Chapter Two Core Set,Restoration Games Unmatched: Cobble & Fog,Awaken Realms Nemesis: Retaliation,Mansions of Madness 2nd Edition,Zombicide 2nd Edition"></div>
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                                                            <title><![CDATA[ All Anime Ball Duels codes (October 2026) and how to redeem them for free spins ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Anime Ball Duels codes are a great way to boost your ball inventory, enabling you to spin the Wheel of Fortune for balls, gems, or coins. You can also get thousands more coins by redeeming these promos, which can then be spent at your favorite Gacha machine, while you'll need gems for limited time rolls.<br><br>Obtaining the best balls you can is your key to success in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> strategy party game, as obtaining more powerful ones are the only way to beat the most challenging opponents. So, redeem these Anime Ball Duels codes then jump into a match with your new gear.<br><br><em>If you're after some more general avatar rewards to use in all of your experiences, then we've got the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered too.</em></p><h2 class="article-body__section" id="section-all-anime-ball-duels-codes"><span>All Anime Ball Duels codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="borFWTJf5ofyvFd8AeF6Si" name="anime-ball-duels-codes-redeem" alt="The Anime Ball Duels codes redemption box" src="https://cdn.mos.cms.futurecdn.net/borFWTJf5ofyvFd8AeF6Si-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: King Games TD)</span></figcaption></figure><p><strong>These are all the valid Anime Ball Duels codes right now:</strong></p><ul><li><strong>HACKERSLOST </strong>- 7,500x Coins, 500x Gems, 25x Trait Rolls, 1,000x Candy Corn, 5x Spins</li><li><strong>WEAREBACK </strong>- 15,000x Coins, 1,000x Gems, 50x Trait Rolls, 2,000x Candy Corn, 10x Spins</li></ul><p>Since most Anime Ball Duels codes reward players with wheel spins, it's worth bearing in mind that you have to like the game and join the King Games TD community on Roblox to be able to use the wheel itself. Once you've done that though, these codes will give you plenty of chances to roll for more balls.</p><h2 class="article-body__section" id="section-how-to-redeem-anime-ball-duels-codes"><span>How to redeem Anime Ball Duels codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pDjh5aaBXn5TWB5HHUmMvY" name="anime-ball-duels-codes-redeem-how" alt="An orange arrow points to the Codes menu in Anime Ball Duels" src="https://cdn.mos.cms.futurecdn.net/pDjh5aaBXn5TWB5HHUmMvY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: King Games TD)</span></figcaption></figure><p>To redeem Anime Ball Duels codes, you just need to click on the <strong>Codes </strong>button in the top right-hand corner of the screen. Then, enter a code from above into the <strong>ENTER CODE</strong> box before clicking <strong>Redeem</strong>.</p><h3 class="article-body__section" id="section-expired-anime-ball-duels-codes"><span>Expired Anime Ball Duels codes</span></h3><ul><li><del>WEWANTCANDYCORN</del> - 1,500x Coins, 150x Gems, 5x Trait Crystals, 150x Candy Corn</li><li><del>KOKUSHIBONPCISHERE</del> - 1,500x Coins, 150x Gems, 5x Trait Crystals, 150x Candy Corn</li><li><del>HALLOWEEN2026</del> - 1,500x Coins, 150x Gems, 5x Trait Crystals, 250x Candy Corn</li><li><del>BATTLEPASS</del> - 30x Gems, 800x Battle Pass XP</li><li><del>SORRYSHUTDOWN</del> - 1,000x Coins, 100x Gems, 10x Trait Crystals</li><li><del>NEWSHUTDOWN</del> - 1,000x Coins, 150x Gems, 10x Trait Crystals</li><li><del>MASTERY</del> - 1,500x Coins, 20x Trait Crystals</li><li><del>1MVISITS</del> - 10,000x Coins, 500x Gems, 30x Trait Crystals, 5x Spins</li><li><del>67PATHS</del> - 6,700x Coins, 500x Gems, 30x Trait Crystals</li><li><del>FINAL SHUTDOWN</del> - 1,000x Coins, 150x Gems, 5x Trait Crystals</li><li><del>NEWSHUTDOWN</del> - 1,000x Coins, 150x Gems, 10x Trait Rolls</li><li><del>SORRYSHUTDOWN</del> - 1,000x Coins, 100x Gems, 10x Trait Rolls</li><li><del>SHUTDOWN</del> - 1,000x Coins, 100x Gems, 5x Trait Crystals</li><li><del>UPDATE1.5</del> - 2,500x Coins, 60x Gems</li></ul><p>Lots of Anime Ball Duels codes have expired at this point, with active code sure to follow in time. These promos tend to last for varying amounts of time, with some expiring quicker than others, so its best to redeem codes as soon as you see them.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/simulation/anime-ball-duels-codes/</link>
                                                                            <description>
                            <![CDATA[ Anime Ball Duels codes gift coins to use at the in-game gacha machines and free Wheel of Fortune spins ]]>
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                                                                        <pubDate>Wed, 28 Oct 2026 12:23:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Android]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Xbox]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[King Games TD]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Anime Ball Duels logo showing two anime balls in a box]]></media:description>                                                            <media:text><![CDATA[The Anime Ball Duels logo showing two anime balls in a box]]></media:text>
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                                <p>Anime Ball Duels codes are a great way to boost your ball inventory, enabling you to spin the Wheel of Fortune for balls, gems, or coins. You can also get thousands more coins by redeeming these promos, which can then be spent at your favorite Gacha machine, while you'll need gems for limited time rolls.<br><br>Obtaining the best balls you can is your key to success in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> strategy party game, as obtaining more powerful ones are the only way to beat the most challenging opponents. So, redeem these Anime Ball Duels codes then jump into a match with your new gear.<br><br><em>If you're after some more general avatar rewards to use in all of your experiences, then we've got the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered too.</em></p><h2 class="article-body__section" id="section-all-anime-ball-duels-codes"><span>All Anime Ball Duels codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="borFWTJf5ofyvFd8AeF6Si" name="anime-ball-duels-codes-redeem" alt="The Anime Ball Duels codes redemption box" src="https://cdn.mos.cms.futurecdn.net/borFWTJf5ofyvFd8AeF6Si-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: King Games TD)</span></figcaption></figure><p><strong>These are all the valid Anime Ball Duels codes right now:</strong></p><ul><li><strong>HACKERSLOST </strong>- 7,500x Coins, 500x Gems, 25x Trait Rolls, 1,000x Candy Corn, 5x Spins</li><li><strong>WEAREBACK </strong>- 15,000x Coins, 1,000x Gems, 50x Trait Rolls, 2,000x Candy Corn, 10x Spins</li></ul><p>Since most Anime Ball Duels codes reward players with wheel spins, it's worth bearing in mind that you have to like the game and join the King Games TD community on Roblox to be able to use the wheel itself. Once you've done that though, these codes will give you plenty of chances to roll for more balls.</p><h2 class="article-body__section" id="section-how-to-redeem-anime-ball-duels-codes"><span>How to redeem Anime Ball Duels codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pDjh5aaBXn5TWB5HHUmMvY" name="anime-ball-duels-codes-redeem-how" alt="An orange arrow points to the Codes menu in Anime Ball Duels" src="https://cdn.mos.cms.futurecdn.net/pDjh5aaBXn5TWB5HHUmMvY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: King Games TD)</span></figcaption></figure><p>To redeem Anime Ball Duels codes, you just need to click on the <strong>Codes </strong>button in the top right-hand corner of the screen. Then, enter a code from above into the <strong>ENTER CODE</strong> box before clicking <strong>Redeem</strong>.</p><h3 class="article-body__section" id="section-expired-anime-ball-duels-codes"><span>Expired Anime Ball Duels codes</span></h3><ul><li><del>WEWANTCANDYCORN</del> - 1,500x Coins, 150x Gems, 5x Trait Crystals, 150x Candy Corn</li><li><del>KOKUSHIBONPCISHERE</del> - 1,500x Coins, 150x Gems, 5x Trait Crystals, 150x Candy Corn</li><li><del>HALLOWEEN2026</del> - 1,500x Coins, 150x Gems, 5x Trait Crystals, 250x Candy Corn</li><li><del>BATTLEPASS</del> - 30x Gems, 800x Battle Pass XP</li><li><del>SORRYSHUTDOWN</del> - 1,000x Coins, 100x Gems, 10x Trait Crystals</li><li><del>NEWSHUTDOWN</del> - 1,000x Coins, 150x Gems, 10x Trait Crystals</li><li><del>MASTERY</del> - 1,500x Coins, 20x Trait Crystals</li><li><del>1MVISITS</del> - 10,000x Coins, 500x Gems, 30x Trait Crystals, 5x Spins</li><li><del>67PATHS</del> - 6,700x Coins, 500x Gems, 30x Trait Crystals</li><li><del>FINAL SHUTDOWN</del> - 1,000x Coins, 150x Gems, 5x Trait Crystals</li><li><del>NEWSHUTDOWN</del> - 1,000x Coins, 150x Gems, 10x Trait Rolls</li><li><del>SORRYSHUTDOWN</del> - 1,000x Coins, 100x Gems, 10x Trait Rolls</li><li><del>SHUTDOWN</del> - 1,000x Coins, 100x Gems, 5x Trait Crystals</li><li><del>UPDATE1.5</del> - 2,500x Coins, 60x Gems</li></ul><p>Lots of Anime Ball Duels codes have expired at this point, with active code sure to follow in time. These promos tend to last for varying amounts of time, with some expiring quicker than others, so its best to redeem codes as soon as you see them.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Phantom Blade Zero will already be "well past" 1 million copies sold, analyst says ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/phantom-blade-zero/">Phantom Blade Zero</a> has likely sold over one million pre-release copies, according to estimates from the market research firm Alinea Analytics. </p><p>The Wuxia action RPG Phantom Blade Zero is <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-release-date-time/">set to release in under 24 hours</a>, and with one of the best Metacritic scores of the year – including a four-and-a-half stars out of five in our <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-review/">Phantom Blade Zero review</a> – it's shaping up to be a big release that most will want to pick up before <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> takes over the world in a few weeks' time. Although you'll want to make sure you have the hard drive space since the developers suggest <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-dev-tells-players-to-reserve-at-least-300gb-of-free-disk-space-for-pc-pre-load-of-the-145gb-monster-and-as-absurd-as-that-sounds-im-telling-you-its-worth-it/">having 300GB free</a> for the install process. </p><p>Rhys Elliott – head of market analysis at Alinea Analytics – posted <a href="https://alineaanalytics.substack.com/p/phantom-blade-zero-rises-while-final" target="_blank">a newsletter</a> with sales details ahead of the RPG's release tomorrow. According to their estimates, Phantom Blade Zero has already sold 850,000 copies across Steam and PS5 – with 80,000 being sold after the review embargo lifted earlier this week. On top of that, Elliott notes that "A significant number of Phantom Blade Zero copies" will have been sold on Tencent and WeGame, so "It’ll be WELL past 1M at this point."</p><p>Phantom Blade Zero is developed by Chinese dev S-Game, and it has seemingly done very well in its home country – much like the support Chinese gamers gave to Black Myth: Wukong in 2024. Elliott also notes that 62.5% of copies sold so far have been in China, Taiwan, and Hong Kong, accounting for 75.9% of Steam sales and 24.9% of PlayStation sales. </p><p>However, <a href="https://x.com/superhys/status/2115137358840357324" target="_blank">Elliott insists,</a> "It won't hit the highs of Black Myth's insane sales, but it'll sell a lot of copies this year in a crowded market." Earlier this year, reports emerged that Black Myth: Wukong has sold <a href="https://www.eurogamer.net/black-myth-wukong-sales-statement" target="_blank">over 30 million copies</a> since its launch in 2024, making it one of the 50 best-selling games of all time. On top of that, it picked up Ultimate Game of the Year at the <a href="https://www.gamesradar.com/games/here-are-all-the-golden-joystick-awards-2024-winners/">Golden Joystick Awards 2024</a>, and nabbed Game of the Year nominations at The Game Awards, D.I.C.E Awards and GDC Awards. </p><p><em>The </em><a href="https://www.gamesradar.com/goldenjoystickawards/"><em>Golden Joystick Awards 2026</em></a><em> are open, with Phantom Blade Zero as one of the nominees, so vote for your own Ultimate Game of the Year now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODax8X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODax8X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-will-already-be-well-past-1-million-copies-sold-analyst-says-but-the-action-rpg-wont-hit-the-highs-of-black-myth-wukongs-insane-sales/</link>
                                                                            <description>
                            <![CDATA[ "It'll sell a lot of copies this year in a crowded market" ]]>
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                                                                        <pubDate>Wed, 28 Oct 2026 12:18:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[S-Game]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A masked man carries a baby on his back in Phantom Blade Zero]]></media:description>                                                            <media:text><![CDATA[A masked man carries a baby on his back in Phantom Blade Zero]]></media:text>
                                <media:title type="plain"><![CDATA[A masked man carries a baby on his back in Phantom Blade Zero]]></media:title>
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                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/uk/phantom-blade-zero/">Phantom Blade Zero</a> has likely sold over one million pre-release copies, according to estimates from the market research firm Alinea Analytics. </p><p>The Wuxia action RPG Phantom Blade Zero is <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-release-date-time/">set to release in under 24 hours</a>, and with one of the best Metacritic scores of the year – including a four-and-a-half stars out of five in our <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-review/">Phantom Blade Zero review</a> – it's shaping up to be a big release that most will want to pick up before <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> takes over the world in a few weeks' time. Although you'll want to make sure you have the hard drive space since the developers suggest <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-dev-tells-players-to-reserve-at-least-300gb-of-free-disk-space-for-pc-pre-load-of-the-145gb-monster-and-as-absurd-as-that-sounds-im-telling-you-its-worth-it/">having 300GB free</a> for the install process. </p><p>Rhys Elliott – head of market analysis at Alinea Analytics – posted <a href="https://alineaanalytics.substack.com/p/phantom-blade-zero-rises-while-final" target="_blank">a newsletter</a> with sales details ahead of the RPG's release tomorrow. According to their estimates, Phantom Blade Zero has already sold 850,000 copies across Steam and PS5 – with 80,000 being sold after the review embargo lifted earlier this week. On top of that, Elliott notes that "A significant number of Phantom Blade Zero copies" will have been sold on Tencent and WeGame, so "It’ll be WELL past 1M at this point."</p><p>Phantom Blade Zero is developed by Chinese dev S-Game, and it has seemingly done very well in its home country – much like the support Chinese gamers gave to Black Myth: Wukong in 2024. Elliott also notes that 62.5% of copies sold so far have been in China, Taiwan, and Hong Kong, accounting for 75.9% of Steam sales and 24.9% of PlayStation sales. </p><p>However, <a href="https://x.com/superhys/status/2115137358840357324" target="_blank">Elliott insists,</a> "It won't hit the highs of Black Myth's insane sales, but it'll sell a lot of copies this year in a crowded market." Earlier this year, reports emerged that Black Myth: Wukong has sold <a href="https://www.eurogamer.net/black-myth-wukong-sales-statement" target="_blank">over 30 million copies</a> since its launch in 2024, making it one of the 50 best-selling games of all time. On top of that, it picked up Ultimate Game of the Year at the <a href="https://www.gamesradar.com/games/here-are-all-the-golden-joystick-awards-2024-winners/">Golden Joystick Awards 2024</a>, and nabbed Game of the Year nominations at The Game Awards, D.I.C.E Awards and GDC Awards. </p><p><em>The </em><a href="https://www.gamesradar.com/goldenjoystickawards/"><em>Golden Joystick Awards 2026</em></a><em> are open, with Phantom Blade Zero as one of the nominees, so vote for your own Ultimate Game of the Year now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODax8X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODax8X.js" async></script>
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                                                            <title><![CDATA[ Cyberpunk 2077 lead wanted 2.5 update to be "more meaningful" than CDPR's last Edgerunners patch ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> just saw the release of <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-update-2-5-adds-a-new-quest-as-a-prequel-for-edgerunners-2-and-mod-support-on-consoles-that-includes-adult-options/">update 2.5</a>, a patch that accompanied the <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-ending-explained-who-dies/">Edgerunners 2</a> debut on Netflix – and one that CD Projekt Red hoped would be <em>very</em> special.</p><p>Paweł Sasko, who is now working as Cyberpunk 2 associate director, reveals as much in an entry on the studio's <a href="https://www.cdprojektred.com/en/blog/199/one-city-many-stories-building-cyberpunk-edgerunners-2-and-update-2-5" target="_blank">official blog</a>, explaining that the developers wanted the connection between all of Cyberpunk's media to feel "consistent" – which, yes, means Edgerunners and Cyberpunk 2077, as it "has always worked best when you can feel it's one consistent universe, a nexus of stories told from different perspectives."</p><p>He continues, referencing characters from both the RPG and its animated Netflix series: "V, Johnny, David, Lucy, the characters from our comics and now the new crew from Edgerunners 2 all experience the same world, but they see something different in it. I wanted the game to acknowledge that connection directly." </p><p>Not only that, but CD Projekt Red – and especially Sasko – wanted that acknowledgement to be <em>great</em>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/hylmr-LlFtE" allowfullscreen></iframe></div></div><p>So great, in fact, that it (in the form of update 2.5, of course) would outshine the patch that accompanied the <em>first</em> season of Edgerunners four years back. <br><br>In Sasko's own words, "I wanted to create an update for the game that will be much more meaningful than the one we created for Edgerunners in 2022." That "one," as he says, was 1.6 – a patch aptly dubbed the Edgerunners Update, adding transmogs, cross-progression, and more.</p><p>This time around, update 2.5 has brought a new quest to the RPG that acts as a prequel to Edgerunners 2. <br><br>"Players will unlock a new quest that takes place before the events of the show, following the last job of Team King. It introduces King, Meshuga, Miguel, and Emily, and takes players into a part of Night City they have never properly explored before," Sasko describes – and, again, consistency between the show and game was key.</p><p>"From the beginning, believability and immersion were the most important for me. If these characters exist both in the game and in the show, they should feel like the same people," as he concludes. "That is why it was incredibly important to get the same voice actors from Edgerunners 2 into Cyberpunk 2077." <br><br>And so they did just that – and I'd argue that it's worked out quite nicely for CD Projekt Red, too.</p><p>Following Edgerunners 2 and update 2.5, the RPG <em>did</em> hit its <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-lead-says-its-been-a-hell-of-a-weekend-as-the-rpg-hit-its-highest-steam-player-count-in-3-years-thanks-to-edgerunners-2-and-2-5-update/">highest Steam player count in three years</a>, after all. It serves as a testament to the ever-growing quality of Cyberpunk 2077, I'd say, and, yes, how good the collaborative patch has been this time around.</p><p><a href="https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-just-cant-stop-updating-cyberpunk-2077-this-world-keeps-giving-us-reasons-to-return-to-it/"><em>CD Projekt Red just can't stop updating Cyberpunk 2077: "This world keeps giving us reasons to return to it."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jZdO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jZdO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-lead-wanted-the-2-5-update-to-be-more-meaningful-than-what-cd-projekt-red-did-last-time-for-edgerunners/</link>
                                                                            <description>
                            <![CDATA[ And "believability and immersion" were key ]]>
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                                                                        <pubDate>Wed, 28 Oct 2026 11:54:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cyberpunk]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CDPR]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cyberpunk 2077 Edgerunner screenshot]]></media:description>                                                            <media:text><![CDATA[Cyberpunk 2077 Edgerunner screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Cyberpunk 2077 Edgerunner screenshot]]></media:title>
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                                <p><a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> just saw the release of <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-update-2-5-adds-a-new-quest-as-a-prequel-for-edgerunners-2-and-mod-support-on-consoles-that-includes-adult-options/">update 2.5</a>, a patch that accompanied the <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-ending-explained-who-dies/">Edgerunners 2</a> debut on Netflix – and one that CD Projekt Red hoped would be <em>very</em> special.</p><p>Paweł Sasko, who is now working as Cyberpunk 2 associate director, reveals as much in an entry on the studio's <a href="https://www.cdprojektred.com/en/blog/199/one-city-many-stories-building-cyberpunk-edgerunners-2-and-update-2-5" target="_blank">official blog</a>, explaining that the developers wanted the connection between all of Cyberpunk's media to feel "consistent" – which, yes, means Edgerunners and Cyberpunk 2077, as it "has always worked best when you can feel it's one consistent universe, a nexus of stories told from different perspectives."</p><p>He continues, referencing characters from both the RPG and its animated Netflix series: "V, Johnny, David, Lucy, the characters from our comics and now the new crew from Edgerunners 2 all experience the same world, but they see something different in it. I wanted the game to acknowledge that connection directly." </p><p>Not only that, but CD Projekt Red – and especially Sasko – wanted that acknowledgement to be <em>great</em>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/hylmr-LlFtE" allowfullscreen></iframe></div></div><p>So great, in fact, that it (in the form of update 2.5, of course) would outshine the patch that accompanied the <em>first</em> season of Edgerunners four years back. <br><br>In Sasko's own words, "I wanted to create an update for the game that will be much more meaningful than the one we created for Edgerunners in 2022." That "one," as he says, was 1.6 – a patch aptly dubbed the Edgerunners Update, adding transmogs, cross-progression, and more.</p><p>This time around, update 2.5 has brought a new quest to the RPG that acts as a prequel to Edgerunners 2. <br><br>"Players will unlock a new quest that takes place before the events of the show, following the last job of Team King. It introduces King, Meshuga, Miguel, and Emily, and takes players into a part of Night City they have never properly explored before," Sasko describes – and, again, consistency between the show and game was key.</p><p>"From the beginning, believability and immersion were the most important for me. If these characters exist both in the game and in the show, they should feel like the same people," as he concludes. "That is why it was incredibly important to get the same voice actors from Edgerunners 2 into Cyberpunk 2077." <br><br>And so they did just that – and I'd argue that it's worked out quite nicely for CD Projekt Red, too.</p><p>Following Edgerunners 2 and update 2.5, the RPG <em>did</em> hit its <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-lead-says-its-been-a-hell-of-a-weekend-as-the-rpg-hit-its-highest-steam-player-count-in-3-years-thanks-to-edgerunners-2-and-2-5-update/">highest Steam player count in three years</a>, after all. It serves as a testament to the ever-growing quality of Cyberpunk 2077, I'd say, and, yes, how good the collaborative patch has been this time around.</p><p><a href="https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-just-cant-stop-updating-cyberpunk-2077-this-world-keeps-giving-us-reasons-to-return-to-it/"><em>CD Projekt Red just can't stop updating Cyberpunk 2077: "This world keeps giving us reasons to return to it."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jZdO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jZdO.js" async></script>
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                                                            <title><![CDATA[ EA morale hits a new low amid AI push and BioWare closure ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Amid layoffs at EA, with the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/"><u>closure of Mass Effect and Dragon Age studio BioWare</u></a> announced only last week, it's far from surprising to hear that morale at the publisher is reportedly "terrible."</p><p>That's according to anonymous sources <a href="https://www.verticalslice.news/ea-workers-decry-mismanagement-and-corporate-greed-after-mass-layoffs/" target="_blank"><u>speaking to Vertical Slice</u></a>, who say the layoff process at the publisher is "wildly disruptive" and emotionally "weird" due to an apparent "secrecy" around it that sometimes leaves employees unaware who's been affected until after their co-workers' public LinkedIn posts. </p><p>The layoff process itself has also been described as "very impersonal," with multiple affected employees apparently invited to Zoom meetings with the chat disabled and other participants hidden, leaving them unable to ask questions or communicate with their co-workers. </p><p>Needless to say, it's understandable that the vibe internally is apparently very poor right now. "Morale has been terrible," one anonymous source says. "The line we kept hearing is 'do less, better' but it just felt like we were doing the same amount with less people. Upper management was very excited about Claude and the possibilities of [generative] AI, much to the chagrin of my team."</p><p>Execs at the publisher have been described as out-of-touch with both game development and their employees, and – speaking of AI – that's apparently being pushed, too, with managers apparently telling their employees that "'this is the future, you have to get onboard.'" Even if AI tools aren't currently being mandated, one source alleges that "they'll make it impossible or very difficult for you to do your job without [them]."</p><p>Of course, this latest wave of layoffs follows EA going private. The $55 billion acquisition by Saudi Arabia's Public Investment Fund (PIF), Jared Kushner's Affinity Partners, and Silver Lake <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/"><u>closed back in August</u></a>, but as soon as plans were announced last year, <a href="https://www.gamesradar.com/games/its-going-to-get-worse-before-it-gets-better-usd55-billion-buyout-has-ea-employees-worried-and-nothing-feels-great-as-layoffs-usually-follow-those-type-of-acquisitions/"><u>EA employees expressed concerns about potential layoffs</u></a>. EA took on $20 billion in debt as part of the deal, and shortly after the acquisition closed, the publisher reportedly told investors that it <a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/"><u>planned to cut a whopping $700 million in annual costs</u></a>, of which $170 million was set to be "organizational efficiencies," which didn't bode well. </p><p>Even though things had been looking bad for some time, though, that doesn't make the reality any less upsetting or disappointing. </p><p>One anonymous source notes that the email sent out to employees about the organizational changes sounded like it was "written by a robot," which they say "best sums up EA." They continue: "A cold dead place that's slowly decaying as leadership pilfers every last cent, leaving the rest of us to worry about how we feed our families."</p><p><a href="https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/"><u><em>"EA never actually sells anything," former Mass Effect 5 dev says – so don't expect the RPG to be saved as "they just shut things down and sit on their licenses."</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/ea-morale-hits-a-new-low-amid-ai-push-and-bioware-closure-a-cold-dead-place-thats-slowly-decaying-as-leadership-pilfers-every-last-cent/</link>
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                            <![CDATA[ "Morale has been terrible," says one anonymous employee ]]>
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                                                                        <pubDate>Wed, 28 Oct 2026 11:24:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[EA]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon Age: The Veilguard]]></media:description>                                                            <media:text><![CDATA[Dragon Age: The Veilguard]]></media:text>
                                <media:title type="plain"><![CDATA[Dragon Age: The Veilguard]]></media:title>
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                                <p>Amid layoffs at EA, with the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/"><u>closure of Mass Effect and Dragon Age studio BioWare</u></a> announced only last week, it's far from surprising to hear that morale at the publisher is reportedly "terrible."</p><p>That's according to anonymous sources <a href="https://www.verticalslice.news/ea-workers-decry-mismanagement-and-corporate-greed-after-mass-layoffs/" target="_blank"><u>speaking to Vertical Slice</u></a>, who say the layoff process at the publisher is "wildly disruptive" and emotionally "weird" due to an apparent "secrecy" around it that sometimes leaves employees unaware who's been affected until after their co-workers' public LinkedIn posts. </p><p>The layoff process itself has also been described as "very impersonal," with multiple affected employees apparently invited to Zoom meetings with the chat disabled and other participants hidden, leaving them unable to ask questions or communicate with their co-workers. </p><p>Needless to say, it's understandable that the vibe internally is apparently very poor right now. "Morale has been terrible," one anonymous source says. "The line we kept hearing is 'do less, better' but it just felt like we were doing the same amount with less people. Upper management was very excited about Claude and the possibilities of [generative] AI, much to the chagrin of my team."</p><p>Execs at the publisher have been described as out-of-touch with both game development and their employees, and – speaking of AI – that's apparently being pushed, too, with managers apparently telling their employees that "'this is the future, you have to get onboard.'" Even if AI tools aren't currently being mandated, one source alleges that "they'll make it impossible or very difficult for you to do your job without [them]."</p><p>Of course, this latest wave of layoffs follows EA going private. The $55 billion acquisition by Saudi Arabia's Public Investment Fund (PIF), Jared Kushner's Affinity Partners, and Silver Lake <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/"><u>closed back in August</u></a>, but as soon as plans were announced last year, <a href="https://www.gamesradar.com/games/its-going-to-get-worse-before-it-gets-better-usd55-billion-buyout-has-ea-employees-worried-and-nothing-feels-great-as-layoffs-usually-follow-those-type-of-acquisitions/"><u>EA employees expressed concerns about potential layoffs</u></a>. EA took on $20 billion in debt as part of the deal, and shortly after the acquisition closed, the publisher reportedly told investors that it <a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/"><u>planned to cut a whopping $700 million in annual costs</u></a>, of which $170 million was set to be "organizational efficiencies," which didn't bode well. </p><p>Even though things had been looking bad for some time, though, that doesn't make the reality any less upsetting or disappointing. </p><p>One anonymous source notes that the email sent out to employees about the organizational changes sounded like it was "written by a robot," which they say "best sums up EA." They continue: "A cold dead place that's slowly decaying as leadership pilfers every last cent, leaving the rest of us to worry about how we feed our families."</p><p><a href="https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/"><u><em>"EA never actually sells anything," former Mass Effect 5 dev says – so don't expect the RPG to be saved as "they just shut things down and sit on their licenses."</em></u></a></p>
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                                                            <title><![CDATA[ Valve acknowledges Steam's AI problem as Next Fest exposes thousands of "low-quality games" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Valve's latest Steam Next Fest has been <a href="https://www.gamesradar.com/games/this-steam-next-fest-has-over-7-000-games-so-far-almost-double-what-we-saw-in-june-2026-and-so-so-many-of-them-are-using-ai/">plagued by games using AI</a>, drawing the attention of former developers like Chet Faliszek, who says the storefront is now <a href="https://www.gamesradar.com/games/valve-veteran-says-steam-is-overwhelmed-with-slop-and-ai-crap-in-next-fest-event-fears-pc-becoming-more-like-mobile-this-is-the-thing-that-im-worried-about-more-than-anything/">"overwhelmed by slop"</a> – but what do <em>current</em> folks at the company think?</p><p>Well, they're unsurprisingly aware of the AI-fueled issue, at least, as Tom Giardino and Marc Wilkinson from Valve's Steam Business Team reveal during the Steam Indie Connect event in South Korea (as per <a href="https://www.invenglobal.com/articles/27761/valve-responds-to-developers-fearing-ai-slop-and-clones" target="_blank">Inven Global</a>). <br><br>Giardino first explains that Valve doesn't want to control what tools – in this case, generative AI – devs can use. "We don't want to be gatekeepers telling developers which tools they should or shouldn't use," he says.</p><p>According to him, that should be up to the devs themselves, and clones have existed for a long time – much longer than the AI problem, but AI <em>has</em> accelerated the debacle. </p><p>Giardino's solution is simple: "Rather than relying on a single mechanic that someone can easily copy, you need to keep growing your game by adding features, personality, and creativity that stem from your own perspective." It's far easier said than done, however.</p><p>When asked specifically about Steam Next Fest and how it's been flooded by such AI copies, Wilkinson chimes in, stating that most of the coverage surrounding the clones was across the first couple of days of the event, before more "personalized" recommendations made the front page. <br><br>He describes how Steam Next Fest is a bit random at first in an attempt to prevent abuse of the system from folks looking to gain immediate visibility. And, although the current model highlights some questionable titles at first, it supposedly makes things more "fair" overall. <br><br>"We recognize that the trade-off is some low-quality games get exposed," Wilkinson admits. "We are fully aware of the situation, and a significant number of people are thinking about how to solve this problem." <br><br>Giardino says the sheer scale nowadays doesn't help, either. Steam Next Fest isn't as small as it once was.</p><p>A few years ago, he recalls how he had to convince devs to participate in the event, telling them, "There are only 50 or 100 games, so you should definitely join." Now, it's a case of "the pendulum swinging to the opposite side." <br><br>Plus, "success" feels different for every dev in terms of wishlist numbers and the like following Steam Next Fest. "As platform operators, we can't define what success means for an individual game."</p><p>That might be a thousand wishlists, or it might be 50 thousand. What Valve can control, though is the quality of the system – and, again, they know about its most pressing issues, like the AI situation, but they don't want to "limit" <em>any</em> devs. "We don't think we're perfect and there's plenty of room for improvement. Rather than limiting developer access, making Steam a smarter and more dynamic platform is the starting point of our philosophy," says Giardino.</p><p>So, what <em>is</em> the solution then? I'm honestly not sure myself, but I also don't think cracking down on gen AI use would be "limiting" devs. For the time being, at least <a href="https://www.gamesradar.com/games/steams-required-ai-disclosure-is-the-right-move-devs-say-gen-ai-should-be-called-out-in-games-and-support-valves-store-mandate/">Steam enforces AI disclosures</a> on any game that employs the controversial technology.</p><p><a href="https://www.gamesradar.com/games/steams-required-ai-disclosure-is-the-right-move-devs-say-gen-ai-should-be-called-out-in-games-and-support-valves-store-mandate/"><em>"Steam's required AI disclosure is the right move": Devs say gen AI should be called out in games and support Valve's store mandate.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnkRrO"></div>                            </div>                            <script src="https://kwizly.com/embed/WnkRrO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/valve-acknowledges-steams-ai-problem-as-next-fest-exposes-thousands-of-low-quality-games-but-says-it-doesnt-want-to-tell-devs-which-tools-they-should-or-shouldnt-use/</link>
                                                                            <description>
                            <![CDATA[ "Rather than limiting developer access," Valve wants to improve its store ]]>
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                                                                        <pubDate>Wed, 28 Oct 2026 11:21:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Valve]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Steam sale: a screenshot of a collection games in a Steam library]]></media:description>                                                            <media:text><![CDATA[Steam sale: a screenshot of a collection games in a Steam library]]></media:text>
                                <media:title type="plain"><![CDATA[Steam sale: a screenshot of a collection games in a Steam library]]></media:title>
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                                <p>Valve's latest Steam Next Fest has been <a href="https://www.gamesradar.com/games/this-steam-next-fest-has-over-7-000-games-so-far-almost-double-what-we-saw-in-june-2026-and-so-so-many-of-them-are-using-ai/">plagued by games using AI</a>, drawing the attention of former developers like Chet Faliszek, who says the storefront is now <a href="https://www.gamesradar.com/games/valve-veteran-says-steam-is-overwhelmed-with-slop-and-ai-crap-in-next-fest-event-fears-pc-becoming-more-like-mobile-this-is-the-thing-that-im-worried-about-more-than-anything/">"overwhelmed by slop"</a> – but what do <em>current</em> folks at the company think?</p><p>Well, they're unsurprisingly aware of the AI-fueled issue, at least, as Tom Giardino and Marc Wilkinson from Valve's Steam Business Team reveal during the Steam Indie Connect event in South Korea (as per <a href="https://www.invenglobal.com/articles/27761/valve-responds-to-developers-fearing-ai-slop-and-clones" target="_blank">Inven Global</a>). <br><br>Giardino first explains that Valve doesn't want to control what tools – in this case, generative AI – devs can use. "We don't want to be gatekeepers telling developers which tools they should or shouldn't use," he says.</p><p>According to him, that should be up to the devs themselves, and clones have existed for a long time – much longer than the AI problem, but AI <em>has</em> accelerated the debacle. </p><p>Giardino's solution is simple: "Rather than relying on a single mechanic that someone can easily copy, you need to keep growing your game by adding features, personality, and creativity that stem from your own perspective." It's far easier said than done, however.</p><p>When asked specifically about Steam Next Fest and how it's been flooded by such AI copies, Wilkinson chimes in, stating that most of the coverage surrounding the clones was across the first couple of days of the event, before more "personalized" recommendations made the front page. <br><br>He describes how Steam Next Fest is a bit random at first in an attempt to prevent abuse of the system from folks looking to gain immediate visibility. And, although the current model highlights some questionable titles at first, it supposedly makes things more "fair" overall. <br><br>"We recognize that the trade-off is some low-quality games get exposed," Wilkinson admits. "We are fully aware of the situation, and a significant number of people are thinking about how to solve this problem." <br><br>Giardino says the sheer scale nowadays doesn't help, either. Steam Next Fest isn't as small as it once was.</p><p>A few years ago, he recalls how he had to convince devs to participate in the event, telling them, "There are only 50 or 100 games, so you should definitely join." Now, it's a case of "the pendulum swinging to the opposite side." <br><br>Plus, "success" feels different for every dev in terms of wishlist numbers and the like following Steam Next Fest. "As platform operators, we can't define what success means for an individual game."</p><p>That might be a thousand wishlists, or it might be 50 thousand. What Valve can control, though is the quality of the system – and, again, they know about its most pressing issues, like the AI situation, but they don't want to "limit" <em>any</em> devs. "We don't think we're perfect and there's plenty of room for improvement. Rather than limiting developer access, making Steam a smarter and more dynamic platform is the starting point of our philosophy," says Giardino.</p><p>So, what <em>is</em> the solution then? I'm honestly not sure myself, but I also don't think cracking down on gen AI use would be "limiting" devs. For the time being, at least <a href="https://www.gamesradar.com/games/steams-required-ai-disclosure-is-the-right-move-devs-say-gen-ai-should-be-called-out-in-games-and-support-valves-store-mandate/">Steam enforces AI disclosures</a> on any game that employs the controversial technology.</p><p><a href="https://www.gamesradar.com/games/steams-required-ai-disclosure-is-the-right-move-devs-say-gen-ai-should-be-called-out-in-games-and-support-valves-store-mandate/"><em>"Steam's required AI disclosure is the right move": Devs say gen AI should be called out in games and support Valve's store mandate.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnkRrO"></div>                            </div>                            <script src="https://kwizly.com/embed/WnkRrO.js" async></script>
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                                                            <title><![CDATA[ Valheim released into Early Access because the solo dev "couldn't afford to keep working on it" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The whole Early Access release model has a lot of pros and cons to consider, and <a href="https://www.gamesradar.com/games/survival/palworld-lead-worries-steam-early-access-has-lost-its-meaning-players-treat-it-like-a-normal-game-and-the-program-has-been-abused-for-a-lot-of-reasons/">some argue that the system is prone to abuse by developers and publishers for all sorts of reasons</a>, but at least for Valheim developer Iron Gate, it was essential.</p><p>Talking to <a href="https://www.gamesindustry.biz/developers-need-to-treat-early-access-like-a-real-launch-because-players-do-early-access-games-are-on-the-rise-but-so-are-player-expectations" target="_blank">GamesIndustry</a>, Iron Gate CEO Richard Svensson says Valheim wouldn't have been nearly as successful as it has been without Steam Early Access. "Even if we had an enormous budget and worked on the game in secret for five years up until the launch, we never would have been able to reach the amount of people that we have." says Svensson.</p><p>"Having the game out there and being able to work with the live community is really the only way that Valheim would have ever reached the success it has."</p><p>While Svensson sees Valheim's Early Access launch as crucial to the game's success, it was only ever released as an Early Access game because Svensson "couldn't afford to keep working on it" and Early Access appeared to be "the only reasonable solution at the time." Obviously, that gamble paid off massively as Valheim is now an undeniable juggernaut of the survival genre with 17 million copies sold as of its 1.0 launch in September 2026.</p><p>Still, Valheim was in Early Access for more than five years, which is quite a bit longer than the average 21 months most games take before their 1.0 updates (according to <a href="https://newsletter.gamediscover.co/p/the-state-of-steam-early-access-graduates" target="_blank">GameDiscoverCo</a> data cited by GI). Svensson says that's because the scope of the project continues to increase every time a new update is released. </p><p>"We have also always tried to keep the team relatively small, but even so, the production scale now is gigantic compared to what it was at the time of the Early Access release," he says. "Back then, when we made a new biome, it was basically the same thing with a new coat of paint, but today it's just so much more.</p><p>"It's not just about content anymore, and that's what made the development time longer than we first expected."</p><p>For my money, Iron Gate and Valheim are perfect examples of Early Access done right. Right from the start, the game was extremely polished and felt representative of the core gameplay loop that still compels me to play to this day – there's just a lot more of it, and with an even higher level of polish. I never felt like I was being duped and communication has always been on point, which can't be said for a lot of other Early Access games that needn't be mentioned here.</p><p><a href="https://www.gamesradar.com/games/survival/tiny-swedish-town-flexes-its-survival-game-royalty-by-enshrining-valheim-raft-and-v-rising-into-its-roads/"><em>Tiny Swedish town flexes its survival game royalty by enshrining Valheim, Raft, and V Rising into its roads</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WlDzvW"></div>                            </div>                            <script src="https://kwizly.com/embed/WlDzvW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/survival/valheim-released-into-steam-early-access-because-the-survival-game-started-as-a-solo-project-and-the-dev-couldnt-afford-to-keep-working-on-it/</link>
                                                                            <description>
                            <![CDATA[ "Valheim never would have gotten as big as it did" without Early Access ]]>
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                                                                        <pubDate>Wed, 28 Oct 2026 00:05:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Valheim]]></media:description>                                                            <media:text><![CDATA[Valheim]]></media:text>
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                                <p>The whole Early Access release model has a lot of pros and cons to consider, and <a href="https://www.gamesradar.com/games/survival/palworld-lead-worries-steam-early-access-has-lost-its-meaning-players-treat-it-like-a-normal-game-and-the-program-has-been-abused-for-a-lot-of-reasons/">some argue that the system is prone to abuse by developers and publishers for all sorts of reasons</a>, but at least for Valheim developer Iron Gate, it was essential.</p><p>Talking to <a href="https://www.gamesindustry.biz/developers-need-to-treat-early-access-like-a-real-launch-because-players-do-early-access-games-are-on-the-rise-but-so-are-player-expectations" target="_blank">GamesIndustry</a>, Iron Gate CEO Richard Svensson says Valheim wouldn't have been nearly as successful as it has been without Steam Early Access. "Even if we had an enormous budget and worked on the game in secret for five years up until the launch, we never would have been able to reach the amount of people that we have." says Svensson.</p><p>"Having the game out there and being able to work with the live community is really the only way that Valheim would have ever reached the success it has."</p><p>While Svensson sees Valheim's Early Access launch as crucial to the game's success, it was only ever released as an Early Access game because Svensson "couldn't afford to keep working on it" and Early Access appeared to be "the only reasonable solution at the time." Obviously, that gamble paid off massively as Valheim is now an undeniable juggernaut of the survival genre with 17 million copies sold as of its 1.0 launch in September 2026.</p><p>Still, Valheim was in Early Access for more than five years, which is quite a bit longer than the average 21 months most games take before their 1.0 updates (according to <a href="https://newsletter.gamediscover.co/p/the-state-of-steam-early-access-graduates" target="_blank">GameDiscoverCo</a> data cited by GI). Svensson says that's because the scope of the project continues to increase every time a new update is released. </p><p>"We have also always tried to keep the team relatively small, but even so, the production scale now is gigantic compared to what it was at the time of the Early Access release," he says. "Back then, when we made a new biome, it was basically the same thing with a new coat of paint, but today it's just so much more.</p><p>"It's not just about content anymore, and that's what made the development time longer than we first expected."</p><p>For my money, Iron Gate and Valheim are perfect examples of Early Access done right. Right from the start, the game was extremely polished and felt representative of the core gameplay loop that still compels me to play to this day – there's just a lot more of it, and with an even higher level of polish. I never felt like I was being duped and communication has always been on point, which can't be said for a lot of other Early Access games that needn't be mentioned here.</p><p><a href="https://www.gamesradar.com/games/survival/tiny-swedish-town-flexes-its-survival-game-royalty-by-enshrining-valheim-raft-and-v-rising-into-its-roads/"><em>Tiny Swedish town flexes its survival game royalty by enshrining Valheim, Raft, and V Rising into its roads</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WlDzvW"></div>                            </div>                            <script src="https://kwizly.com/embed/WlDzvW.js" async></script>
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                                                            <title><![CDATA[ The day GTA 6 pre-loading starts, unionizing Rockstar developers will vote on the studio's future ]]></title>
                                                                                                <dc:content><![CDATA[ <p>GTA 6 developers at Rockstar Games will begin the vote on the studio's proposed union right as the new Grand Theft Auto lets players start pre-loading the game on PS5 and Xbox Series X.</p><p>News of the impending Rockstar union vote comes from <a href="https://aftermath.site/rockstar-games-union-vote-gta-6-release/" target="_blank">Aftermath</a>, which shared a statement from the Independent Workers' union of Great Britain (IWGB), a labor union with widespread reach including a significant presence in games. IWGB has helped Rockstar developers organize their own studio union to bargain for benefits, rights, and protections.</p><p>The voting period will run from November 12 through November 26. <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> launches Thursday, November 19, and pre-loading for the hotly anticipated game starts a week earlier. Rumors indicate <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-is-a-210gb-download-says-playstation-store-sleuth/">GTA 6 is a 210GB download</a> on PS5, so pre-loading ought to come in handy. </p><p>While the most-anticipated game of all time is devoured by millions players, many of the people who made it will be charting the future of their workplace. If the vote clears, Rockstar will officially be unionized, which would be a major step forward for the already humming labor push in the broader games industry. Just this month, <a href="https://www.gamesradar.com/tabletop-gaming/d-and-d-and-magic-the-gathering-developers-unionize-allege-wizards-of-the-coast-is-pushing-adoption-of-llms-and-generative-ai/">D&D and Magic The Gathering developers unionized</a>. </p><p>IWGB Game Workers <a href="https://x.com/IWGB_GW/status/2115152706163835047" target="_blank">shared</a> Aftermath's story online. The agreement, if passed, will "grant workers a say over issues including pay and bonuses, overtime, redundancies, flexible working, and generative AI policies," the union reiterates.</p><p>"The terms of the recognition deal, agreed upon by workers and management, would give workers a say over topics including pay and bonuses, overtime, redundancies, flexible working arrangements, and generative AI policies," a press release reads (thanks, <a href="https://www.rockpapershotgun.com/uk-based-rockstar-devs-will-be-putting-their-union-recognition-to-a-vote-during-gta-6s-launch-next-month" target="_blank">Rock Paper Shotgun</a>). </p><p>Shanti Easton-Steel, a committee member for the Rockstar Game Workers Union, discussed what's being voted on: "When management choices are kept hidden, we can’t properly address issues like the gender pay gap, the uneven and ever-changing policies on overtime pay, or the concerns many co-workers hold around job security post-release."</p><p>"This is our moment to secure a window onto the decisions that shape our lives, and a seat at the table to improve them. I’m immensely proud of the games Rockstar gives its fans – I want to be equally proud of the voice Rockstar gives its staff," Easton-Steel adds. </p><p>This vote follows a messy and ongoing legal dispute over Rockstar staff, including many unionizing staff, who were fired for allegedly leaking "confidential information." Rockstar has <a href="https://www.gamesradar.com/games/this-is-about-the-arrogance-of-a-company-like-rockstar-labor-union-pushes-for-relief-for-fired-gta-6-devs-as-rockstar-insists-it-only-cracked-down-on-leakers/">repeatedly denied</a> claims of union busting. </p><p>Rockstar also has <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-vowed-gta-6-wouldnt-be-finished-by-crunching-after-red-dead-redemption-2s-tough-development-says-publishing-lead-i-think-we-did-things-differently-and-im-proud-of-that/">a documented history</a> of crunch, a term often used in game development to describe extended periods of heavy, often under-compensated, and quietly (or loudly) mandated overtime during production – the exact sort of thing that game unions have worked to prevent or control. </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-devs-allege-crunch-is-so-common-at-the-gta-6-studio-that-its-built-into-contracts-and-you-have-to-opt-out-of-it/"><em>Rockstar devs allege crunch is so common at the GTA 6 studio that it's "built into" contracts and you have to "opt out" of it</em></a><em>. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/the-day-gta-6-pre-loading-starts-unionizing-rockstar-developers-will-vote-on-the-future-of-the-legendary-studio-this-is-our-moment/</link>
                                                                            <description>
                            <![CDATA[ Rockstar union agreement covers "pay and bonuses, overtime, redundancies, flexible working, and generative AI policies" ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 20:28:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p>GTA 6 developers at Rockstar Games will begin the vote on the studio's proposed union right as the new Grand Theft Auto lets players start pre-loading the game on PS5 and Xbox Series X.</p><p>News of the impending Rockstar union vote comes from <a href="https://aftermath.site/rockstar-games-union-vote-gta-6-release/" target="_blank">Aftermath</a>, which shared a statement from the Independent Workers' union of Great Britain (IWGB), a labor union with widespread reach including a significant presence in games. IWGB has helped Rockstar developers organize their own studio union to bargain for benefits, rights, and protections.</p><p>The voting period will run from November 12 through November 26. <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> launches Thursday, November 19, and pre-loading for the hotly anticipated game starts a week earlier. Rumors indicate <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-is-a-210gb-download-says-playstation-store-sleuth/">GTA 6 is a 210GB download</a> on PS5, so pre-loading ought to come in handy. </p><p>While the most-anticipated game of all time is devoured by millions players, many of the people who made it will be charting the future of their workplace. If the vote clears, Rockstar will officially be unionized, which would be a major step forward for the already humming labor push in the broader games industry. Just this month, <a href="https://www.gamesradar.com/tabletop-gaming/d-and-d-and-magic-the-gathering-developers-unionize-allege-wizards-of-the-coast-is-pushing-adoption-of-llms-and-generative-ai/">D&D and Magic The Gathering developers unionized</a>. </p><p>IWGB Game Workers <a href="https://x.com/IWGB_GW/status/2115152706163835047" target="_blank">shared</a> Aftermath's story online. The agreement, if passed, will "grant workers a say over issues including pay and bonuses, overtime, redundancies, flexible working, and generative AI policies," the union reiterates.</p><p>"The terms of the recognition deal, agreed upon by workers and management, would give workers a say over topics including pay and bonuses, overtime, redundancies, flexible working arrangements, and generative AI policies," a press release reads (thanks, <a href="https://www.rockpapershotgun.com/uk-based-rockstar-devs-will-be-putting-their-union-recognition-to-a-vote-during-gta-6s-launch-next-month" target="_blank">Rock Paper Shotgun</a>). </p><p>Shanti Easton-Steel, a committee member for the Rockstar Game Workers Union, discussed what's being voted on: "When management choices are kept hidden, we can’t properly address issues like the gender pay gap, the uneven and ever-changing policies on overtime pay, or the concerns many co-workers hold around job security post-release."</p><p>"This is our moment to secure a window onto the decisions that shape our lives, and a seat at the table to improve them. I’m immensely proud of the games Rockstar gives its fans – I want to be equally proud of the voice Rockstar gives its staff," Easton-Steel adds. </p><p>This vote follows a messy and ongoing legal dispute over Rockstar staff, including many unionizing staff, who were fired for allegedly leaking "confidential information." Rockstar has <a href="https://www.gamesradar.com/games/this-is-about-the-arrogance-of-a-company-like-rockstar-labor-union-pushes-for-relief-for-fired-gta-6-devs-as-rockstar-insists-it-only-cracked-down-on-leakers/">repeatedly denied</a> claims of union busting. </p><p>Rockstar also has <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-vowed-gta-6-wouldnt-be-finished-by-crunching-after-red-dead-redemption-2s-tough-development-says-publishing-lead-i-think-we-did-things-differently-and-im-proud-of-that/">a documented history</a> of crunch, a term often used in game development to describe extended periods of heavy, often under-compensated, and quietly (or loudly) mandated overtime during production – the exact sort of thing that game unions have worked to prevent or control. </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-devs-allege-crunch-is-so-common-at-the-gta-6-studio-that-its-built-into-contracts-and-you-have-to-opt-out-of-it/"><em>Rockstar devs allege crunch is so common at the GTA 6 studio that it's "built into" contracts and you have to "opt out" of it</em></a><em>. </em></p>
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                                                            <title><![CDATA[ CD Projekt Red can't stop updating Cyberpunk 2077: "Keeps giving us reasons to return to it" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been almost six years since the disastrous launch of Cyberpunk 2077, and in that time developer CD Projekt Red has been tirelessly updating the game initially with a flurry of bug fixes and performance patches, and then later with substantial content additions culminating in the Phantom Liberty expansion from 2023. And yet, even as the game's legacy has firmly been cemented as a generational RPG far removed from its half-baked launch state, <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-update-2-5-adds-a-new-quest-as-a-prequel-for-edgerunners-2-and-mod-support-on-consoles-that-includes-adult-options/">it has another huge update, 2.5</a>, which just came out last week.</p><p>The 2.5 update adds a new quest that serves as a prequel story to <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-trailer-story/">Cyberpunk Edgerunners 2 on Netflix</a>, as well as mod support for consoles, dual-wielding for pistols and revolvers, a new City Tours feature that gives you a guided look at Night City, new clothing sets, a new radio station, and more. It's a genuinely massive update to an already sprawling open-world adventure that's long since redeemed itself, and all CDPR has to say for itself is that it simply can't turn down an opportunity for a new update even as it works on a <a href="https://www.gamesradar.com/cyberpunk-2077-sequel-project-orion/">Cyberpunk 2077 sequel</a> and a bunch of other new games.</p><p>In an official CDPR <a href="https://www.cdprojektred.com/en/blog/199/one-city-many-stories-building-cyberpunk-edgerunners-2-and-update-2-5" target="_blank">blog post</a>, associate game director Paweł Sasko says the combined new features in Cyberpunk 2077 2.5 serve one goal to "make Night City richer, more coherent, and more believable, for our players," and that's why it was made.</p><p>"That is ultimately why we are updating Cyberpunk 2077 again," says Sasko. "This world keeps giving us reasons to return to it. Edgerunners 2 adds another perspective, 2.5 brings that perspective into the game, and at the same time gives players more ways to make Night City their own. For me, that is what a shared universe should feel like. Different stories, different people, different media, but one city that remembers all of them. And I hope players enjoy returning to it."</p><p>With a list of <a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/">upcoming CDPR games</a> that includes the new <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-songs-of-the-past-guide/">Witcher 3 DLC</a>, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a>, <a href="https://www.gamesradar.com/cd-projekt-announces-the-witcher-remake/">a remake of The Witcher 1,</a> the aforementioned sequel codenamed Project Orion, a new original IP codenamed <a href="https://www.gamesradar.com/cd-projekt-working-on-a-new-ip/">Hadar</a>, and probably more I'm forgetting about, I'm just surprised there's still budget and resources for more Cyberpunk 2077. I'm also very much not complaining about that.</p><p><a href="https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-has-hired-so-many-modders-that-cyberpunk-2-co-lead-says-i-think-half-of-the-quest-team-is-all-former-modders/"><em>CD Projekt Red has "hired so many modders" that Cyberpunk 2 co-lead says "I think half of the quest team is all former modders"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-just-cant-stop-updating-cyberpunk-2077-this-world-keeps-giving-us-reasons-to-return-to-it/</link>
                                                                            <description>
                            <![CDATA[ Cyberpunk 2077's 2.5 update adds a new Edgerunners 2 quest and more ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 20:16:08 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 21:11:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[CDPR]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Spikey haired person with open-faced pink t-shirt holds shiny object in gloved hand]]></media:description>                                                            <media:text><![CDATA[Spikey haired person with open-faced pink t-shirt holds shiny object in gloved hand]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>It's been almost six years since the disastrous launch of Cyberpunk 2077, and in that time developer CD Projekt Red has been tirelessly updating the game initially with a flurry of bug fixes and performance patches, and then later with substantial content additions culminating in the Phantom Liberty expansion from 2023. And yet, even as the game's legacy has firmly been cemented as a generational RPG far removed from its half-baked launch state, <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-update-2-5-adds-a-new-quest-as-a-prequel-for-edgerunners-2-and-mod-support-on-consoles-that-includes-adult-options/">it has another huge update, 2.5</a>, which just came out last week.</p><p>The 2.5 update adds a new quest that serves as a prequel story to <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-trailer-story/">Cyberpunk Edgerunners 2 on Netflix</a>, as well as mod support for consoles, dual-wielding for pistols and revolvers, a new City Tours feature that gives you a guided look at Night City, new clothing sets, a new radio station, and more. It's a genuinely massive update to an already sprawling open-world adventure that's long since redeemed itself, and all CDPR has to say for itself is that it simply can't turn down an opportunity for a new update even as it works on a <a href="https://www.gamesradar.com/cyberpunk-2077-sequel-project-orion/">Cyberpunk 2077 sequel</a> and a bunch of other new games.</p><p>In an official CDPR <a href="https://www.cdprojektred.com/en/blog/199/one-city-many-stories-building-cyberpunk-edgerunners-2-and-update-2-5" target="_blank">blog post</a>, associate game director Paweł Sasko says the combined new features in Cyberpunk 2077 2.5 serve one goal to "make Night City richer, more coherent, and more believable, for our players," and that's why it was made.</p><p>"That is ultimately why we are updating Cyberpunk 2077 again," says Sasko. "This world keeps giving us reasons to return to it. Edgerunners 2 adds another perspective, 2.5 brings that perspective into the game, and at the same time gives players more ways to make Night City their own. For me, that is what a shared universe should feel like. Different stories, different people, different media, but one city that remembers all of them. And I hope players enjoy returning to it."</p><p>With a list of <a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/">upcoming CDPR games</a> that includes the new <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-songs-of-the-past-guide/">Witcher 3 DLC</a>, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a>, <a href="https://www.gamesradar.com/cd-projekt-announces-the-witcher-remake/">a remake of The Witcher 1,</a> the aforementioned sequel codenamed Project Orion, a new original IP codenamed <a href="https://www.gamesradar.com/cd-projekt-working-on-a-new-ip/">Hadar</a>, and probably more I'm forgetting about, I'm just surprised there's still budget and resources for more Cyberpunk 2077. I'm also very much not complaining about that.</p><p><a href="https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-has-hired-so-many-modders-that-cyberpunk-2-co-lead-says-i-think-half-of-the-quest-team-is-all-former-modders/"><em>CD Projekt Red has "hired so many modders" that Cyberpunk 2 co-lead says "I think half of the quest team is all former modders"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script>
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                                                            <title><![CDATA[ The leaked Mass Effect 5 trailer is being re-released by a veteran BioWare composer ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Like rubbing salt into the wound, the abrupt <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">closure of beloved RPG studio BioWare</a> means we now know more about <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a> than we probably would've otherwise, which stings even harder knowing the game's now canceled. Based on a <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">leaked trailer</a>, it's likely the game was to be titled Mass Effect: Universe, and it seems it would've paired up returning party member Liara T'Soni with a new human hero in place of longtime protagonist Shepard. Perhaps the biggest disappointment of all is that the trailer said the game was "coming soon."</p><p>I suppose if you're someone willing to call a glass with two drops of water in it 'half full', you could argue the existence of the trailer is a tiny, barely glimmering silver lining amid the tragedy of it all, and adding just the faintest shimmer to that miniscule upside is a new tweet from veteran BioWare composer Sam Hulick, who scored the original Mass Effect, Mass Effect 2, and Mass Effect 3. In the tweet, Hulick says he plans to "release the re-scored Mass Effect Universe trailer for N7 Day."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114857115567174027"><p lang="en" dir="ltr">Alright. My plan is to release the re-scored Mass Effect Universe trailer for N7 Day. A little tight, since I'm a bit busy pitching for a new game, but I'll see what I can do! I don't wanna rush it, and I want it to properly represent my musical vision for MEU.<a href="https://twitter.com/cantworkitout/status/2114857115567174027">October 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>N7 Day is an annual celebration of all things Mass Effect, and had EA not shut the doors on BioWare, there's a good chance we would've seen or heard something new about Mass Effect 5, potentially even the leaked trailer. But anyway, it happens on November 7, which Hulick admits is "a little tight" as he's also working on a pitch for an unrelated new game, but "I'll see what I can do," he says. "I don't wanna rush it, and I want it to properly represent my musical vision for MEU."</p><p>While you might think Hulick's endorsement of the leaked trailer substantiates its legitimacy somewhat, he's a freelance composer and was never officially hired on as a BioWare employee, so he probably didn't have a whole lot of insight into the next game's development. In fact, the legendary composer behind Journey, Austin Wintory, <a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-was-journey-composers-biggest-dream-project-and-he-was-in-serious-discussions-with-bioware-to-handle-the-soundtrack-heres-20-minutes-of-music-he-composed-for-the-rpg/">who just released 20 minutes of music he wrote in an unofficial capacity for Mass Effect 5</a>, recently said "no one" had yet been hired to score the sequel. Still, more moody sci-fi music from a pair of renowned composers is never a bad thing, especially as we lie face down in a puddle of tears in the wake of BioWare's untimely end.</p><p><a href="https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/"><em>"EA never actually sells anything," former Mass Effect 5 dev says – so don't expect the RPG to be saved as "they just shut things down and sit on their licenses"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/the-leaked-mass-effect-5-trailer-is-being-re-released-by-a-veteran-bioware-composer-i-want-it-to-properly-represent-my-musical-vision/</link>
                                                                            <description>
                            <![CDATA[ Sam Hulick is re-scoring his own Mass Effect 5 trailer ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 18:36:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 5]]></media:description>                                                            <media:text><![CDATA[Mass Effect 5]]></media:text>
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                                <p>Like rubbing salt into the wound, the abrupt <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">closure of beloved RPG studio BioWare</a> means we now know more about <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a> than we probably would've otherwise, which stings even harder knowing the game's now canceled. Based on a <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">leaked trailer</a>, it's likely the game was to be titled Mass Effect: Universe, and it seems it would've paired up returning party member Liara T'Soni with a new human hero in place of longtime protagonist Shepard. Perhaps the biggest disappointment of all is that the trailer said the game was "coming soon."</p><p>I suppose if you're someone willing to call a glass with two drops of water in it 'half full', you could argue the existence of the trailer is a tiny, barely glimmering silver lining amid the tragedy of it all, and adding just the faintest shimmer to that miniscule upside is a new tweet from veteran BioWare composer Sam Hulick, who scored the original Mass Effect, Mass Effect 2, and Mass Effect 3. In the tweet, Hulick says he plans to "release the re-scored Mass Effect Universe trailer for N7 Day."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114857115567174027"><p lang="en" dir="ltr">Alright. My plan is to release the re-scored Mass Effect Universe trailer for N7 Day. A little tight, since I'm a bit busy pitching for a new game, but I'll see what I can do! I don't wanna rush it, and I want it to properly represent my musical vision for MEU.<a href="https://twitter.com/cantworkitout/status/2114857115567174027">October 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>N7 Day is an annual celebration of all things Mass Effect, and had EA not shut the doors on BioWare, there's a good chance we would've seen or heard something new about Mass Effect 5, potentially even the leaked trailer. But anyway, it happens on November 7, which Hulick admits is "a little tight" as he's also working on a pitch for an unrelated new game, but "I'll see what I can do," he says. "I don't wanna rush it, and I want it to properly represent my musical vision for MEU."</p><p>While you might think Hulick's endorsement of the leaked trailer substantiates its legitimacy somewhat, he's a freelance composer and was never officially hired on as a BioWare employee, so he probably didn't have a whole lot of insight into the next game's development. In fact, the legendary composer behind Journey, Austin Wintory, <a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-was-journey-composers-biggest-dream-project-and-he-was-in-serious-discussions-with-bioware-to-handle-the-soundtrack-heres-20-minutes-of-music-he-composed-for-the-rpg/">who just released 20 minutes of music he wrote in an unofficial capacity for Mass Effect 5</a>, recently said "no one" had yet been hired to score the sequel. Still, more moody sci-fi music from a pair of renowned composers is never a bad thing, especially as we lie face down in a puddle of tears in the wake of BioWare's untimely end.</p><p><a href="https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/"><em>"EA never actually sells anything," former Mass Effect 5 dev says – so don't expect the RPG to be saved as "they just shut things down and sit on their licenses"</em></a></p>
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                                                            <title><![CDATA[ GTA 6 is a 210GB download, says PlayStation Store sleuth ]]></title>
                                                                                                <dc:content><![CDATA[ <p>GTA 6 download size clocks in at 210GB on PS5, according to PlayStation Store sleuth PlayStation Game Size. </p><p>In a brief Twitter <a href="https://x.com/PlaystationSize/status/2115129198851522905" target="_blank"><u>post</u></a>, the PGS account, known for reasonably reliably sharing details on upcoming PlayStation games, notes the reported <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-gb-size/"><u>GTA 6 GB size</u></a>.</p><p>Unsurprisingly, this would make <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> significantly larger than GTA 5, which comes in at 105GB on PC. In fairness, GTA 5 did come out several empires ago; a more recent comparison would be Red Dead Redemption 2, which is 150GB on PC. There's also the question of GTA 5 versus GTA Online as storage hogs. </p><p>This figure is obviously unconfirmed, and it's also worth noting that download sizes and install sizes can differ, as can PS5 and Xbox Series X game file sizes, though only slightly. When we inevitably get a <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-pc-release-date/"><u>GTA 6 PC</u></a> port, its impact on your drive may also be meaningfully different.</p><p>For example, the base PS5 sizes for GTA 5 and Red Dead Redemption 2 are actually closer to 100 - 110GB, with physical and digital versions reflecting different downloads. </p><p>As a reminder, GTA 6 pre-loading opens on November 12, a week ahead of the game's November 19 launch. If GTA 6 is actually in the range of 200GB or more, a lot of people will want to get that download started early. You'll assuredly still need to go through some sort of day-one update come November 19, but pre-loading can save you a lot of valuable time that could be spent playing GTA 6. </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-exclusive-leads-edge-430-check-out-the-16-page-cover-feature-that-includes-interviews-with-rockstar-bespoke-screenshots-and-more-this-week/"><u><em>GTA 6 exclusive leads Edge 430 – check out the 16-page cover feature that includes interviews with Rockstar, bespoke screenshots, and more this week</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/gta-6-is-a-210gb-download-says-playstation-store-sleuth/</link>
                                                                            <description>
                            <![CDATA[ Another Grand Theft Auto pre-load beckons, prepare your drive ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 27 Oct 2026 17:59:46 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 21:11:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of the GTA 6 Extended Look. Jason looks out a car window while sitting next to Lucia.]]></media:description>                                                            <media:text><![CDATA[A screenshot of the GTA 6 Extended Look. Jason looks out a car window while sitting next to Lucia.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of the GTA 6 Extended Look. Jason looks out a car window while sitting next to Lucia.]]></media:title>
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                                <p>GTA 6 download size clocks in at 210GB on PS5, according to PlayStation Store sleuth PlayStation Game Size. </p><p>In a brief Twitter <a href="https://x.com/PlaystationSize/status/2115129198851522905" target="_blank"><u>post</u></a>, the PGS account, known for reasonably reliably sharing details on upcoming PlayStation games, notes the reported <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-gb-size/"><u>GTA 6 GB size</u></a>.</p><p>Unsurprisingly, this would make <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> significantly larger than GTA 5, which comes in at 105GB on PC. In fairness, GTA 5 did come out several empires ago; a more recent comparison would be Red Dead Redemption 2, which is 150GB on PC. There's also the question of GTA 5 versus GTA Online as storage hogs. </p><p>This figure is obviously unconfirmed, and it's also worth noting that download sizes and install sizes can differ, as can PS5 and Xbox Series X game file sizes, though only slightly. When we inevitably get a <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-pc-release-date/"><u>GTA 6 PC</u></a> port, its impact on your drive may also be meaningfully different.</p><p>For example, the base PS5 sizes for GTA 5 and Red Dead Redemption 2 are actually closer to 100 - 110GB, with physical and digital versions reflecting different downloads. </p><p>As a reminder, GTA 6 pre-loading opens on November 12, a week ahead of the game's November 19 launch. If GTA 6 is actually in the range of 200GB or more, a lot of people will want to get that download started early. You'll assuredly still need to go through some sort of day-one update come November 19, but pre-loading can save you a lot of valuable time that could be spent playing GTA 6. </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-exclusive-leads-edge-430-check-out-the-16-page-cover-feature-that-includes-interviews-with-rockstar-bespoke-screenshots-and-more-this-week/"><u><em>GTA 6 exclusive leads Edge 430 – check out the 16-page cover feature that includes interviews with Rockstar, bespoke screenshots, and more this week</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script>
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                                                            <title><![CDATA[ Nintendo might be suing them, but Palworld CEO would still "love" to bring the survival game to Switch 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/action/palworld-guide/"><u>Palworld</u></a> developer Pocketpair may be in the midst of a legal battle with Nintendo and The Pokemon Company, but that's apparently not putting it off from the idea of bringing its hit survival game to Switch 2. </p><p><a href="https://www.gamesradar.com/games/survival/its-official-palworld-has-been-nintendod-as-the-pokemon-company-files-lawsuit-against-pocketpair-for-infringing-multiple-patent-rights/"><u>Pokemon and Nintendo filed a patent infringement lawsuit against Pocketpair</u></a> over two years ago now, but even last year, prior to the Switch 2's launch, Pocketpair communications lead and publishing manager John "Bucky" Buckley said that <a href="https://www.gamesradar.com/games/survival/palworld-isnt-coming-to-the-switch-as-the-open-world-survival-hit-is-a-beefy-game-but-pocketpair-says-switch-2-is-100-percent-worth-considering/"><u>porting Palworld to the platform was "100% worth considering"</u></a> as long as the console was "beefy enough" to handle it. </p><p>And now, speaking in a new <a href="https://www.videogameschronicle.com/features/interviews/pocketpair-ceo/" target="_blank"><u>interview with VGC</u></a>, Pocketpair CEO Takuro Mizobe says "of course" he still sees this idea as a real possibility. "First of all, I should say that we think the Switch 2 is a really amazing platform, not just for games globally, but especially here in Japan and for the Japanese games industry," he begins. </p><p>"It's been an incredible platform. If there's ever a future where we have the opportunity to discuss or consider bringing Palworld to the Switch platform in some way, then we'd love to have those conversations."</p><p>He's clearly not just saying that, either. After all, Pocketpair launched another of its games, the roguelike tower defense and card game title <a href="https://www.gamesradar.com/games/roguelike/despite-nintendos-palworld-lawsuit-rumbling-on-in-the-background-developer-pocketpair-releases-its-old-roguelike-card-game-on-the-switch/"><u>Overdungeon, on Switch</u></a> at the start of last year, so the lawsuit isn't making it avoid Nintendo's platforms entirely.</p><p>Of course, the situation may be a tad more complicated when it comes to the idea of porting the very game at the <em>center </em>of the ongoing lawsuit, but Pocketpair and its boss at the very least aren't personally opposed, despite the circumstances. Perhaps when the lawsuit has been resolved – one way or another – we could finally see Palworld on the platform. After all, it's certainly "beefy" enough to support the likes of Cyberpunk 2077, the Final Fantasy 7 Remake trilogy, and Elden Ring. </p><p><a href="https://www.gamesradar.com/games/survival/palworld-side-by-side-is-update-1-1-in-a-fancy-hat-pocketpair-dev-clarifies-not-a-new-game-or-a-massive-update/"><u><em>Palworld Side By Side is update 1.1 in a fancy hat, Pocketpair dev clarifies, not a new game or a "massive update."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKBb7W"></div>                            </div>                            <script src="https://kwizly.com/embed/OKBb7W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/survival/nintendo-might-be-suing-them-but-palworld-ceo-would-still-love-to-talk-about-bringing-the-survival-game-to-switch-2/</link>
                                                                            <description>
                            <![CDATA[ "We think the Switch 2 is a really amazing platform," says Pocketpair's Takuro Mizobe ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 17:32:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Pocketpair]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Palworld 1.0 trailer screenshot shows a girl with ginger hair, riding on the back of a pal.]]></media:description>                                                            <media:text><![CDATA[Palworld 1.0 trailer screenshot shows a girl with ginger hair, riding on the back of a pal.]]></media:text>
                                <media:title type="plain"><![CDATA[Palworld 1.0 trailer screenshot shows a girl with ginger hair, riding on the back of a pal.]]></media:title>
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                                <p><a href="https://www.gamesradar.com/games/action/palworld-guide/"><u>Palworld</u></a> developer Pocketpair may be in the midst of a legal battle with Nintendo and The Pokemon Company, but that's apparently not putting it off from the idea of bringing its hit survival game to Switch 2. </p><p><a href="https://www.gamesradar.com/games/survival/its-official-palworld-has-been-nintendod-as-the-pokemon-company-files-lawsuit-against-pocketpair-for-infringing-multiple-patent-rights/"><u>Pokemon and Nintendo filed a patent infringement lawsuit against Pocketpair</u></a> over two years ago now, but even last year, prior to the Switch 2's launch, Pocketpair communications lead and publishing manager John "Bucky" Buckley said that <a href="https://www.gamesradar.com/games/survival/palworld-isnt-coming-to-the-switch-as-the-open-world-survival-hit-is-a-beefy-game-but-pocketpair-says-switch-2-is-100-percent-worth-considering/"><u>porting Palworld to the platform was "100% worth considering"</u></a> as long as the console was "beefy enough" to handle it. </p><p>And now, speaking in a new <a href="https://www.videogameschronicle.com/features/interviews/pocketpair-ceo/" target="_blank"><u>interview with VGC</u></a>, Pocketpair CEO Takuro Mizobe says "of course" he still sees this idea as a real possibility. "First of all, I should say that we think the Switch 2 is a really amazing platform, not just for games globally, but especially here in Japan and for the Japanese games industry," he begins. </p><p>"It's been an incredible platform. If there's ever a future where we have the opportunity to discuss or consider bringing Palworld to the Switch platform in some way, then we'd love to have those conversations."</p><p>He's clearly not just saying that, either. After all, Pocketpair launched another of its games, the roguelike tower defense and card game title <a href="https://www.gamesradar.com/games/roguelike/despite-nintendos-palworld-lawsuit-rumbling-on-in-the-background-developer-pocketpair-releases-its-old-roguelike-card-game-on-the-switch/"><u>Overdungeon, on Switch</u></a> at the start of last year, so the lawsuit isn't making it avoid Nintendo's platforms entirely.</p><p>Of course, the situation may be a tad more complicated when it comes to the idea of porting the very game at the <em>center </em>of the ongoing lawsuit, but Pocketpair and its boss at the very least aren't personally opposed, despite the circumstances. Perhaps when the lawsuit has been resolved – one way or another – we could finally see Palworld on the platform. After all, it's certainly "beefy" enough to support the likes of Cyberpunk 2077, the Final Fantasy 7 Remake trilogy, and Elden Ring. </p><p><a href="https://www.gamesradar.com/games/survival/palworld-side-by-side-is-update-1-1-in-a-fancy-hat-pocketpair-dev-clarifies-not-a-new-game-or-a-massive-update/"><u><em>Palworld Side By Side is update 1.1 in a fancy hat, Pocketpair dev clarifies, not a new game or a "massive update."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKBb7W"></div>                            </div>                            <script src="https://kwizly.com/embed/OKBb7W.js" async></script>
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                                                            <title><![CDATA[ What time does Phantom Blade Zero launch? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Phantom Blade Zero release date of October 29 is rapidly approaching, but since the game is getting a global simultaneous release, you need to be aware of when it'll be available in your region. Time zone differences mean that the game will actually release late on October 28 in the US, for example, so it gets a bit confusing. To clear things up for you, I've explained everything you need to know about the launch dates and times for Phantom Blade Zero below, as well as some pre-loading details.</p><h2 class="article-body__section" id="section-phantom-blade-zero-release-date-time-and-platforms"><span>Phantom Blade Zero release date, time, and platforms</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GqpE7e7D7VT9Wrq3gJBJUP" name="Phantom Blade Zero Launch Trailer sword strike" alt="Phantom Blade Zero launch trailer Soul swinging sword with projectile hitting enemy" src="https://cdn.mos.cms.futurecdn.net/GqpE7e7D7VT9Wrq3gJBJUP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-GAME)</span></figcaption></figure><p>Phantom Blade Zero launches on <strong>PS5 and PC via Steam and the Epic Games Store</strong> at <strong>10AM Beijing Time on October 29</strong>. That works out as the following times around the world:</p><ul><li><strong>US Pacific:</strong> 7PM PDT on October 28</li><li><strong>US Eastern:</strong> 10PM EDT on October 28</li><li><strong>UK:</strong> 2AM GMT on October 29</li><li><strong>Europe:</strong> 3AM CET on October 29</li><li><strong>Eastern Australia:</strong> 1PM AEDT on October 29</li><li><strong>New Zealand:</strong> 3PM NZDT on October 29</li></ul><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113088084397219966"><p lang="en" dir="ltr">Phantom Blade Zero brings the speed and spectacle of kungfu cinema to life in an epic journey through the world of Kungfupunk.Get ready to draw your blade.Pre-load: Oct 27, 10 am Beijing Time / Oct 26, 7 pm PTOfficial game launch: Oct 29, 10 am Beijing Time / Oct 28, 7 pm PTOne more thing: the PS5 physical edition arrives in 2027! Thank you for your patience and for supporting us every step of the way. See you in the Wulin!<a href="https://twitter.com/cantworkitout/status/2113088084397219966">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It's also worth mentioning that <strong>pre-loading for Phantom Blade Zero is available now</strong> on all platforms, letting you get the game ready on your PC or PS5 ahead of launch if you've pre-ordered. I highly recommend that you pre-install the game too as it's massive – <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-dev-tells-players-to-reserve-at-least-300gb-of-free-disk-space-for-pc-pre-load-of-the-145gb-monster-and-as-absurd-as-that-sounds-im-telling-you-its-worth-it/">the devs recommend 300GB of disk space on PC as Phantom Blade Zero is about 150GB</a>. I've been playing on PS5 already and it's around the 130GB mark there, so get some space cleared in the meantime. And just in case you're holding out for a Phantom Blade Zero PS5 physical copy – a dying breed – developer S-Game announced there will be a physical release in 2027.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-release-date-time/</link>
                                                                            <description>
                            <![CDATA[ Here's what time Phantom Blade Zero releases around the world ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 27 Oct 2026 17:32:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Phantom Blade Zero launch trailer Zuo Shang holding heart]]></media:description>                                                            <media:text><![CDATA[Phantom Blade Zero launch trailer Zuo Shang holding heart]]></media:text>
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                                <p>The Phantom Blade Zero release date of October 29 is rapidly approaching, but since the game is getting a global simultaneous release, you need to be aware of when it'll be available in your region. Time zone differences mean that the game will actually release late on October 28 in the US, for example, so it gets a bit confusing. To clear things up for you, I've explained everything you need to know about the launch dates and times for Phantom Blade Zero below, as well as some pre-loading details.</p><h2 class="article-body__section" id="section-phantom-blade-zero-release-date-time-and-platforms"><span>Phantom Blade Zero release date, time, and platforms</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GqpE7e7D7VT9Wrq3gJBJUP" name="Phantom Blade Zero Launch Trailer sword strike" alt="Phantom Blade Zero launch trailer Soul swinging sword with projectile hitting enemy" src="https://cdn.mos.cms.futurecdn.net/GqpE7e7D7VT9Wrq3gJBJUP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-GAME)</span></figcaption></figure><p>Phantom Blade Zero launches on <strong>PS5 and PC via Steam and the Epic Games Store</strong> at <strong>10AM Beijing Time on October 29</strong>. That works out as the following times around the world:</p><ul><li><strong>US Pacific:</strong> 7PM PDT on October 28</li><li><strong>US Eastern:</strong> 10PM EDT on October 28</li><li><strong>UK:</strong> 2AM GMT on October 29</li><li><strong>Europe:</strong> 3AM CET on October 29</li><li><strong>Eastern Australia:</strong> 1PM AEDT on October 29</li><li><strong>New Zealand:</strong> 3PM NZDT on October 29</li></ul><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113088084397219966"><p lang="en" dir="ltr">Phantom Blade Zero brings the speed and spectacle of kungfu cinema to life in an epic journey through the world of Kungfupunk.Get ready to draw your blade.Pre-load: Oct 27, 10 am Beijing Time / Oct 26, 7 pm PTOfficial game launch: Oct 29, 10 am Beijing Time / Oct 28, 7 pm PTOne more thing: the PS5 physical edition arrives in 2027! Thank you for your patience and for supporting us every step of the way. See you in the Wulin!<a href="https://twitter.com/cantworkitout/status/2113088084397219966">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It's also worth mentioning that <strong>pre-loading for Phantom Blade Zero is available now</strong> on all platforms, letting you get the game ready on your PC or PS5 ahead of launch if you've pre-ordered. I highly recommend that you pre-install the game too as it's massive – <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-dev-tells-players-to-reserve-at-least-300gb-of-free-disk-space-for-pc-pre-load-of-the-145gb-monster-and-as-absurd-as-that-sounds-im-telling-you-its-worth-it/">the devs recommend 300GB of disk space on PC as Phantom Blade Zero is about 150GB</a>. I've been playing on PS5 already and it's around the 130GB mark there, so get some space cleared in the meantime. And just in case you're holding out for a Phantom Blade Zero PS5 physical copy – a dying breed – developer S-Game announced there will be a physical release in 2027.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ "Women love video games," Dressmaker dev says, there just aren't enough games for them ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Aptly named dressmaking sim Dressmaker was an unexpectedly massive success for developer Cozy Lives, led by married duo Sabrina Becker and Jonathan Hau-Yoon. With 17,530 user reviews averaging 98% positive a month after release, and over 15,000 average concurrent players still keeping it in Steam's top 100 even as a small single-player game, Dressmaker is a hit by every metric. On top of the game being extremely absorbing and satisfying, Becker reckons this was partly down to appealing to an undeserved group in games: women. </p><p>"We were definitely targeting women from the get-go," Becker tells me. "The fact that we have gotten so many men interested as well is just a great bonus. But women are such an underserved market in video games, even though women love video games. I think people sort of assume that women don't play games because they don't like them, but women just don't play games because there aren't games that are geared towards what they're interested in."</p><p>There's a surprisingly large population of women, not just young girls, on game platforms like Roblox engaging with "these dress-up games," Becker observes, "even though they don't have the best experience, because they are really craving that type of gameplay and there's nowhere else that offers it. That was one of the inspirations in making Dressmaker. If that's what they want, we can give that to them." </p><p>The top-rated <a href="https://store.steampowered.com/app/4019220/Dressmaker/" target="_blank">Steam reviews</a> for Dressmaker bear this out. A self-describer nursing home caretaker writes, "Dressmaker team, please know that you have created something extremely special here. You have given old ladies with arthritis the gift of dressmaking again. You have inspired me to get out my sewing machine again. And our experiences are only a drop in the ocean; you have touched so many lives with this game."</p><p>Another Steam reviewer discusses their mother's history as a seamstress. "My mom saw me playing the game, and she was interested!" they say. "She's never really shown interest in my games beyond a curiosity of what I was doing, but with Dressmaker? She wants to play it! She actually wants to play it!!!!! I connected with this game because of my mother and the love of dressmaking she gave me, and now I can connect this game with my mother because of the very same love. She may never seriously play another videogame but Dressmaker has given us something to play together, and that means a lot to me."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="omCKR7EsNjHRoaHY8KC57g" name="dressmaker" alt="Screenshot from Dressmaker launch trailer shows a large pink ball gown." src="https://cdn.mos.cms.futurecdn.net/omCKR7EsNjHRoaHY8KC57g-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Cozy Lives)</span></figcaption></figure><p>Becker, who worked in fashion before the chronic illness Ehlers-Danlos syndrome (EDS) forced her to change her career, says it was a no-brainer. "It just seemed like if we were going to make a game about making dresses, which is a stereotypically feminine interest, we should definitely make it very feminine and target it towards women," she adds. </p><p>Dressmaker resonates so strongly partly because Becker is in a similar place as those Steam reviewers. "I was pursuing costume design," she explains. "I've been really passionate about sewing and clothing since I was a kid. My mom taught me how to sew, and she was a designer, so it's very much a thing that has been a part of my life. </p><p>"And then when I was diagnosed with EDS and I became very ill, I was unable to pursue that and engage with that passion, so I just sort of shelved it and focused on the things that I could do and that I could engage with. Over time, I slowly built my health back up again, and that lined up perfectly with when Jonathan wanted to pursue making Dressmaker at the studio." </p><p>After the huge launch, Hau-Yoon says, "Sabrina's over the moon. I'm kind of overwhelmed. I feel as if I was prepared to work up to shipping the game and then also patch things afterward, and I wasn't really prepared for the very large flood of players and media attention and whatnot."</p><p>"I'm just so happy that so many people love the game," Becker adds. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/YZKhzajdu58" allowfullscreen></iframe></div></div><p>Dressmaker isn't even really finished. Cozy Lives actually expected the game to have a bigger audience on mobile and Nintendo Switch, and it will eventually be ported to other platforms. Iterating and updating on PC is just easier with less platform certification to clear, so Dressmaker started on Steam. With such a massive audience already showing up, there are definitely plans for major updates in the future. I asked for a teaser on one, and Becker mentioned an online feature that lets players vote on their favorite dress designs. </p><p>"We love this game so much, and it was always our hope that we would be able to continue working on it and build on it," Becker says. "There are so many things that we would love to bring to the game and the world, so we're really enthusiastic now that we have the opportunity to do that." </p><p>"The Dressmaker that was launched was very much, 'This is the best we can do when we are time and budget-constrained,'" says Hau-Yoon. "There are a bunch of things that we really wanted to get into the game that we didn't get to, so now we have time to do this backlog of things, which is really exciting." </p><p><a href="https://www.gamesradar.com/games/simulation/new-steam-indie-hit-reaches-crucial-cozy-game-milestone-fans-wondering-if-theyre-even-playing-the-same-thing-as-geniuses-make-it-all-from-the-mona-lisa-to-pokemon-in-dress-form/"><em>New Steam indie hit reaches crucial cozy game milestone: fans wondering if they're "even playing the same" thing as geniuses make it all from the Mona Lisa to Pokemon in dress form</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMwDlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMwDlO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/simulation/women-love-video-games-dressmaker-dev-says-there-just-arent-enough-games-for-them-we-were-definitely-targeting-women-from-the-get-go/</link>
                                                                            <description>
                            <![CDATA[ Dev of Steam hit says "women are such an underserved market in video games" ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 17:30:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Cozy Lives]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dressmaker character in dark pink dress]]></media:description>                                                            <media:text><![CDATA[Dressmaker character in dark pink dress]]></media:text>
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                                <p>Aptly named dressmaking sim Dressmaker was an unexpectedly massive success for developer Cozy Lives, led by married duo Sabrina Becker and Jonathan Hau-Yoon. With 17,530 user reviews averaging 98% positive a month after release, and over 15,000 average concurrent players still keeping it in Steam's top 100 even as a small single-player game, Dressmaker is a hit by every metric. On top of the game being extremely absorbing and satisfying, Becker reckons this was partly down to appealing to an undeserved group in games: women. </p><p>"We were definitely targeting women from the get-go," Becker tells me. "The fact that we have gotten so many men interested as well is just a great bonus. But women are such an underserved market in video games, even though women love video games. I think people sort of assume that women don't play games because they don't like them, but women just don't play games because there aren't games that are geared towards what they're interested in."</p><p>There's a surprisingly large population of women, not just young girls, on game platforms like Roblox engaging with "these dress-up games," Becker observes, "even though they don't have the best experience, because they are really craving that type of gameplay and there's nowhere else that offers it. That was one of the inspirations in making Dressmaker. If that's what they want, we can give that to them." </p><p>The top-rated <a href="https://store.steampowered.com/app/4019220/Dressmaker/" target="_blank">Steam reviews</a> for Dressmaker bear this out. A self-describer nursing home caretaker writes, "Dressmaker team, please know that you have created something extremely special here. You have given old ladies with arthritis the gift of dressmaking again. You have inspired me to get out my sewing machine again. And our experiences are only a drop in the ocean; you have touched so many lives with this game."</p><p>Another Steam reviewer discusses their mother's history as a seamstress. "My mom saw me playing the game, and she was interested!" they say. "She's never really shown interest in my games beyond a curiosity of what I was doing, but with Dressmaker? She wants to play it! She actually wants to play it!!!!! I connected with this game because of my mother and the love of dressmaking she gave me, and now I can connect this game with my mother because of the very same love. She may never seriously play another videogame but Dressmaker has given us something to play together, and that means a lot to me."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="omCKR7EsNjHRoaHY8KC57g" name="dressmaker" alt="Screenshot from Dressmaker launch trailer shows a large pink ball gown." src="https://cdn.mos.cms.futurecdn.net/omCKR7EsNjHRoaHY8KC57g-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Cozy Lives)</span></figcaption></figure><p>Becker, who worked in fashion before the chronic illness Ehlers-Danlos syndrome (EDS) forced her to change her career, says it was a no-brainer. "It just seemed like if we were going to make a game about making dresses, which is a stereotypically feminine interest, we should definitely make it very feminine and target it towards women," she adds. </p><p>Dressmaker resonates so strongly partly because Becker is in a similar place as those Steam reviewers. "I was pursuing costume design," she explains. "I've been really passionate about sewing and clothing since I was a kid. My mom taught me how to sew, and she was a designer, so it's very much a thing that has been a part of my life. </p><p>"And then when I was diagnosed with EDS and I became very ill, I was unable to pursue that and engage with that passion, so I just sort of shelved it and focused on the things that I could do and that I could engage with. Over time, I slowly built my health back up again, and that lined up perfectly with when Jonathan wanted to pursue making Dressmaker at the studio." </p><p>After the huge launch, Hau-Yoon says, "Sabrina's over the moon. I'm kind of overwhelmed. I feel as if I was prepared to work up to shipping the game and then also patch things afterward, and I wasn't really prepared for the very large flood of players and media attention and whatnot."</p><p>"I'm just so happy that so many people love the game," Becker adds. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/YZKhzajdu58" allowfullscreen></iframe></div></div><p>Dressmaker isn't even really finished. Cozy Lives actually expected the game to have a bigger audience on mobile and Nintendo Switch, and it will eventually be ported to other platforms. Iterating and updating on PC is just easier with less platform certification to clear, so Dressmaker started on Steam. With such a massive audience already showing up, there are definitely plans for major updates in the future. I asked for a teaser on one, and Becker mentioned an online feature that lets players vote on their favorite dress designs. </p><p>"We love this game so much, and it was always our hope that we would be able to continue working on it and build on it," Becker says. "There are so many things that we would love to bring to the game and the world, so we're really enthusiastic now that we have the opportunity to do that." </p><p>"The Dressmaker that was launched was very much, 'This is the best we can do when we are time and budget-constrained,'" says Hau-Yoon. "There are a bunch of things that we really wanted to get into the game that we didn't get to, so now we have time to do this backlog of things, which is really exciting." </p><p><a href="https://www.gamesradar.com/games/simulation/new-steam-indie-hit-reaches-crucial-cozy-game-milestone-fans-wondering-if-theyre-even-playing-the-same-thing-as-geniuses-make-it-all-from-the-mona-lisa-to-pokemon-in-dress-form/"><em>New Steam indie hit reaches crucial cozy game milestone: fans wondering if they're "even playing the same" thing as geniuses make it all from the Mona Lisa to Pokemon in dress form</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMwDlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMwDlO.js" async></script>
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                                                            <title><![CDATA[ Hasbro games and Wizards of the Coast's new president is a former Halo studio head ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Hasbro has named Dan Ayoub as new president of Wizards of the Coast and Hasbro Digital Games, leading Magic: The Gathering, <a href="https://www.gamesradar.com/uk/dungeons-dragons/"><u>Dungeons & Dragons,</u></a> and future games like Exodus and Warlock. </p><p>In a press release, Hasbro confirms that Ayoub was "selected after a rigorous search that evaluated dozens of internal and external candidates." Hasbro CEO Chris Cocks says, "He understands what our games mean to the people who play them and what it takes to build great teams and experiences." Previous president John Hight announced <a href="https://www.gamesradar.com/games/wizards-of-the-coast-boss-steps-down-after-just-2-years-defined-by-magics-universes-beyond-and-d-and-d-5-5e-as-parent-hasbro-eats-usd56-million-on-canceled-games/"><u>he was stepping down earlier this year.</u></a></p><p>Wizards of the Coast currently has two major games in production with sci-fi RPG Exodus at Archetype Entertainment and third-person action game Warlock: Dungeons & Dragons at Invoke Studios.</p><p>Ayoub has been in the games industry for 25 years, with his credits including producer roles at Ubisoft and EA, an 11 year stint at Microsoft as the studio head of Halo developer 343 Industries, as well as vice president and general manager of Certain Affinity. He joined Wizards of the Coast in 2022, and was senior vice president of digital games and Dungeons & Dragons before this promotion. </p><p>Ayoub says, "I'm honored to lead Wizards of the Coast and Hasbro Digital Games, and grateful to Chris and the leadership team for this opportunity." He adds, "Magic and D&D have been part of my life for as long as I can remember, and the teams behind them are among the best in the world," and pledges, "We'll put fans first, respect the artists and creators who make these worlds come alive, and set an ambitious course for growth across tabletop and digital." </p><p>Of course, this comes weeks after the <a href="https://www.gamesradar.com/tabletop-gaming/d-and-d-and-magic-the-gathering-developers-unionize-allege-wizards-of-the-coast-is-pushing-adoption-of-llms-and-generative-ai/"><u>D&D and Magic The Gathering developers unionized</u></a>, claiming that Wizards of the Coast is pushing "adoption of LLMs and generative AI," with the company <a href="https://www.pcgamer.com/gaming-industry/surprising-no-one-wizards-of-the-coast-doesnt-intend-to-voluntarily-recognize-union-efforts-for-the-second-time-this-year/" target="_blank"><u>not voluntarily recognizing</u></a> the union efforts by its October 13th deadline. </p><p><em></em><a href="https://www.gamesradar.com/tabletop-gaming/d-and-d-star-wars-is-giving-me-andor-vibes-with-promises-to-let-you-fly-daring-missions-and-fight-the-empire-as-a-secret-rebel-team/"><em>D&D Star Wars is giving me Andor vibes with promises to let you "fly daring missions" and fight the Empire as a secret Rebel team.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKQb9e"></div>                            </div>                            <script src="https://kwizly.com/embed/OKQb9e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/hasbro-games-and-wizards-of-the-coasts-new-president-is-a-former-halo-studio-head/</link>
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                            <![CDATA[ This comes weeks after the company did not voluntarily recognize unionization efforts ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 17:17:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Warlock character holding a purple magic rune]]></media:description>                                                            <media:text><![CDATA[Warlock character holding a purple magic rune]]></media:text>
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                                <p>Hasbro has named Dan Ayoub as new president of Wizards of the Coast and Hasbro Digital Games, leading Magic: The Gathering, <a href="https://www.gamesradar.com/uk/dungeons-dragons/"><u>Dungeons & Dragons,</u></a> and future games like Exodus and Warlock. </p><p>In a press release, Hasbro confirms that Ayoub was "selected after a rigorous search that evaluated dozens of internal and external candidates." Hasbro CEO Chris Cocks says, "He understands what our games mean to the people who play them and what it takes to build great teams and experiences." Previous president John Hight announced <a href="https://www.gamesradar.com/games/wizards-of-the-coast-boss-steps-down-after-just-2-years-defined-by-magics-universes-beyond-and-d-and-d-5-5e-as-parent-hasbro-eats-usd56-million-on-canceled-games/"><u>he was stepping down earlier this year.</u></a></p><p>Wizards of the Coast currently has two major games in production with sci-fi RPG Exodus at Archetype Entertainment and third-person action game Warlock: Dungeons & Dragons at Invoke Studios.</p><p>Ayoub has been in the games industry for 25 years, with his credits including producer roles at Ubisoft and EA, an 11 year stint at Microsoft as the studio head of Halo developer 343 Industries, as well as vice president and general manager of Certain Affinity. He joined Wizards of the Coast in 2022, and was senior vice president of digital games and Dungeons & Dragons before this promotion. </p><p>Ayoub says, "I'm honored to lead Wizards of the Coast and Hasbro Digital Games, and grateful to Chris and the leadership team for this opportunity." He adds, "Magic and D&D have been part of my life for as long as I can remember, and the teams behind them are among the best in the world," and pledges, "We'll put fans first, respect the artists and creators who make these worlds come alive, and set an ambitious course for growth across tabletop and digital." </p><p>Of course, this comes weeks after the <a href="https://www.gamesradar.com/tabletop-gaming/d-and-d-and-magic-the-gathering-developers-unionize-allege-wizards-of-the-coast-is-pushing-adoption-of-llms-and-generative-ai/"><u>D&D and Magic The Gathering developers unionized</u></a>, claiming that Wizards of the Coast is pushing "adoption of LLMs and generative AI," with the company <a href="https://www.pcgamer.com/gaming-industry/surprising-no-one-wizards-of-the-coast-doesnt-intend-to-voluntarily-recognize-union-efforts-for-the-second-time-this-year/" target="_blank"><u>not voluntarily recognizing</u></a> the union efforts by its October 13th deadline. </p><p><em></em><a href="https://www.gamesradar.com/tabletop-gaming/d-and-d-star-wars-is-giving-me-andor-vibes-with-promises-to-let-you-fly-daring-missions-and-fight-the-empire-as-a-secret-rebel-team/"><em>D&D Star Wars is giving me Andor vibes with promises to let you "fly daring missions" and fight the Empire as a secret Rebel team.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKQb9e"></div>                            </div>                            <script src="https://kwizly.com/embed/OKQb9e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 devs say Evercold's new Evolved mode isn't massive power creep ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's no secret that <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> is <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-promises-to-scrap-the-mmos-2-minute-meta-and-change-its-jobs-for-the-better-and-were-all-thanking-the-twelve-nobody-will-miss-it/">scrapping its infamous two-minute meta</a> and adopting an entirely new job system, Evolved, come <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> this winter – but just <em>how</em> different will that system play, and how much more damage will it allow for?</p><p>As a hardcore raider myself, one thing about Evercold has been heavy on my mind since the expansion's reveal at Fan Fest this summer: the introduction of the Reborn and Evolved job systems, with the latter being entirely new to the MMO. <br><br>The reason it's been heavy on my mind is simple – Square Enix implied that the Evolved system, which rearranges our class skills into a simpler, neater format, hotbar-wise, will let us deal more damage.</p><p>Michael-Christopher Koji Fox, localization lead, lays out the differences between the Reborn system – which is essentially what we're playing with now – and Evolved in a new interview with content creators Sarah Jane, Kwisty, and Pezz on <a href="https://www.youtube.com/watch?v=SOn5j1h8m0Y" target="_blank">YouTube</a>, though, and I'm <em>slightly</em> less concerned now... I think. <br><br>He describes a bit of what we already know (e.g. the fact that Evercold's debut jobs, the <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">Bastion</a> and mystery DPS, won't have a Reborn mode) first, assuring fans, "If you don't want to change, you don't have to."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SOn5j1h8m0Y" allowfullscreen></iframe></div></div><p>The thing is, though, those of us who engage in Ultimates and other "hard" content might feel the need to if the Reborn mode – the original system – is capable of less damage… right? <br><br>Well, according to Fox, not exactly: "I don't think it's like, 'Okay, this Evolved mode is going to do 50% more damage.' I think it's going to be very negligible." <br>That's a relief – right? And, it all boils down to how <em>different</em> the Reborn and Evolved systems are.</p><p>"I think it's just because the modes are so different and some of the skill rotations are going to be so different that damage will be dealt in different ways," as Fox states. "That might end up affecting" damage throughout a fight, but it shouldn't <em>matter</em> in terms of ability to clear and all that. <br><br>"It's not going to be something that's going to be a deal breaker," as Square Enix wants "to keep it as small as possible." But it was "unavoidable" altogether, as the modes can't play the same way – unavoidable, but again, negligible. <br><br>I doubt that Fox's words are enough to satisfy most raiders, however, sadly, knowing how highly regarded parses are (and likely always will be). Should the Evolved version of one's abilities allow for even the slightest, ittiest-bittiest boost in damage, they'll probably opt to abandon the trusty ol' Reborn mode – ask me how I know.</p><p>I'm not sure what I'll choose myself just yet, as an Astrologian. I'll have to wait and see what the <a href="https://www.gamesradar.com/games/final-fantasy/after-13-years-final-fantasy-14-is-finally-letting-healers-be-healers-by-removing-cast-times-for-attack-spells-and-changing-gcd-heals-we-want-healing-to-be-a-healers-main-priority/">promised healer changes</a> will look like before I do – keeping tanks alive, damage dealers buffed, and DOTs up is tricky enough as it is.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-players-get-1-free-day-of-game-time-after-square-enix-lifts-the-mmos-php-lockdown/"><em>Final Fantasy 14 players get 1 free day of game time after Square Enix lifts the MMO's PHP lockdown</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-devs-say-evercolds-new-evolved-mode-isnt-massive-power-creep-if-you-dont-want-to-change-you-dont-have-to/</link>
                                                                            <description>
                            <![CDATA[ The damage difference is "very negligible" ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 27 Oct 2026 16:55:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Evercold]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Evercold]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 14 Evercold]]></media:title>
                                                    </media:content>
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                            <![CDATA[
                            <article>
                                <p>It's no secret that <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> is <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-promises-to-scrap-the-mmos-2-minute-meta-and-change-its-jobs-for-the-better-and-were-all-thanking-the-twelve-nobody-will-miss-it/">scrapping its infamous two-minute meta</a> and adopting an entirely new job system, Evolved, come <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> this winter – but just <em>how</em> different will that system play, and how much more damage will it allow for?</p><p>As a hardcore raider myself, one thing about Evercold has been heavy on my mind since the expansion's reveal at Fan Fest this summer: the introduction of the Reborn and Evolved job systems, with the latter being entirely new to the MMO. <br><br>The reason it's been heavy on my mind is simple – Square Enix implied that the Evolved system, which rearranges our class skills into a simpler, neater format, hotbar-wise, will let us deal more damage.</p><p>Michael-Christopher Koji Fox, localization lead, lays out the differences between the Reborn system – which is essentially what we're playing with now – and Evolved in a new interview with content creators Sarah Jane, Kwisty, and Pezz on <a href="https://www.youtube.com/watch?v=SOn5j1h8m0Y" target="_blank">YouTube</a>, though, and I'm <em>slightly</em> less concerned now... I think. <br><br>He describes a bit of what we already know (e.g. the fact that Evercold's debut jobs, the <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">Bastion</a> and mystery DPS, won't have a Reborn mode) first, assuring fans, "If you don't want to change, you don't have to."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SOn5j1h8m0Y" allowfullscreen></iframe></div></div><p>The thing is, though, those of us who engage in Ultimates and other "hard" content might feel the need to if the Reborn mode – the original system – is capable of less damage… right? <br><br>Well, according to Fox, not exactly: "I don't think it's like, 'Okay, this Evolved mode is going to do 50% more damage.' I think it's going to be very negligible." <br>That's a relief – right? And, it all boils down to how <em>different</em> the Reborn and Evolved systems are.</p><p>"I think it's just because the modes are so different and some of the skill rotations are going to be so different that damage will be dealt in different ways," as Fox states. "That might end up affecting" damage throughout a fight, but it shouldn't <em>matter</em> in terms of ability to clear and all that. <br><br>"It's not going to be something that's going to be a deal breaker," as Square Enix wants "to keep it as small as possible." But it was "unavoidable" altogether, as the modes can't play the same way – unavoidable, but again, negligible. <br><br>I doubt that Fox's words are enough to satisfy most raiders, however, sadly, knowing how highly regarded parses are (and likely always will be). Should the Evolved version of one's abilities allow for even the slightest, ittiest-bittiest boost in damage, they'll probably opt to abandon the trusty ol' Reborn mode – ask me how I know.</p><p>I'm not sure what I'll choose myself just yet, as an Astrologian. I'll have to wait and see what the <a href="https://www.gamesradar.com/games/final-fantasy/after-13-years-final-fantasy-14-is-finally-letting-healers-be-healers-by-removing-cast-times-for-attack-spells-and-changing-gcd-heals-we-want-healing-to-be-a-healers-main-priority/">promised healer changes</a> will look like before I do – keeping tanks alive, damage dealers buffed, and DOTs up is tricky enough as it is.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-players-get-1-free-day-of-game-time-after-square-enix-lifts-the-mmos-php-lockdown/"><em>Final Fantasy 14 players get 1 free day of game time after Square Enix lifts the MMO's PHP lockdown</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ The best places to find DMZ Weapon Manuals in Modern Warfare 4 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Weapon manuals in MW4 DMZ are some of the most important loot items you can find, as these are blueprints that effectively allow you to craft and buy new weapons from the gunsmith back in your base. Effectively, finding manuals for your guns means that you'll have an increasingly large pool of weapons to build and craft while at your base, but finding manuals isn't easy to do. If you want help, then here are the best Weapon Manual locations to farm.</p><h2 class="article-body__section" id="section-where-to-find-weapon-manuals-in-modern-warfare-4-dmz"><span>Where to find Weapon Manuals in Modern Warfare 4 DMZ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zjWbsAHE9oGyLURgGUqbcV" name="Manual (3)" alt="A MW4 DMZ safe, which has a high chance to hold weapon manuals" src="https://cdn.mos.cms.futurecdn.net/zjWbsAHE9oGyLURgGUqbcV-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>While nowhere in MW4 DMZ is guaranteed to have a Weapon Manual (you're playing against the odds in a constant game of randomization) <strong>there are certain locations and containers that have a higher chance of dropping weapon manuals</strong>. For the best chance, you should examine the following when in DMZ:</p><ul class="recipe-instruction-list"><li><strong>Military Containers. </strong>These include military style crates and lockers, basically anything associated with the army. As you might expect, you can find these more frequently in compound and military areas.</li><li><strong>Safes. </strong>These appear in all kinds of areas, though infrequently. Unlike other types of containers, they take longer to open, as your Operator has to hack them. Check the image above for an example of what safes in MW4 look like.</li><li><strong>Weapons lockers and armories. </strong>These rooms reliably require keys to open and are found all around the map. Keys are found randomly or as mission rewards. Read their description to find the locked room they open.</li><li><strong>Police Stations. </strong>Many have reported having good luck finding manuals in the <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-police-stations">MW4 DMZ Police Stations</a>, of which there are 5 around the map. Check out our guide on where those are.</li><li><strong>Red and Yellow Zones. </strong>Though higher danger, these map areas also tend to have better loot as a result, especially if you can brave the nuclear reactor in the Northeast of the map.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9ECQxNnXuojXndJx76YobV" name="Manual (1)" alt="A player finds a Weapon Manual in MW4 DMZ" src="https://cdn.mos.cms.futurecdn.net/9ECQxNnXuojXndJx76YobV-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Keep in mind that <strong>weapon manuals can be found anywhere</strong>, you just have a better chance of finding them in the locations marked above. I discovered one inside a discarded jacket on the train that circles the map!</p><p>Once you have a manual, <strong>you need to safely extract with it in your inventory. </strong>Once you're back in your base, it will automatically be converted to a weapon recipe (it only works for the player that's holding it, not everybody in your squad).</p><p>Once converted, <strong>you'll be able to buy that weapon from the Gunsmith permanently, </strong>though it will cost you money nonetheless, with that cost increasing depending on how many attachments and additional elements you choose to craft it with.</p><p><em>If you're on a crafting kick, make sure you know where to find the </em><a href="https://www.gamesradar.com/games/call-of-duty/dmx-comms-module-mw4-call-of-duty/"><em>MW4 DMZ comms modules</em></a><em> and </em><a href="https://www.gamesradar.com/games/call-of-duty/mw4-dmz-power-regulator-call-of-duty/"><em>MW4 DMZ power regulators</em></a><em>!</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-weapon-manuals-dmz/</link>
                                                                            <description>
                            <![CDATA[ Weapon Manuals in the Call of Duty Modern Warfare 4 DMZ are found in various locations ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 16:46:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[MW4 DMZ weapon manuals]]></media:description>                                                            <media:text><![CDATA[MW4 DMZ weapon manuals]]></media:text>
                                <media:title type="plain"><![CDATA[MW4 DMZ weapon manuals]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/vCTe4VecUWrtbNriJ7XNmV-1920-80.jpg" />
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                            <![CDATA[
                            <article>
                                <p>Weapon manuals in MW4 DMZ are some of the most important loot items you can find, as these are blueprints that effectively allow you to craft and buy new weapons from the gunsmith back in your base. Effectively, finding manuals for your guns means that you'll have an increasingly large pool of weapons to build and craft while at your base, but finding manuals isn't easy to do. If you want help, then here are the best Weapon Manual locations to farm.</p><h2 class="article-body__section" id="section-where-to-find-weapon-manuals-in-modern-warfare-4-dmz"><span>Where to find Weapon Manuals in Modern Warfare 4 DMZ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zjWbsAHE9oGyLURgGUqbcV" name="Manual (3)" alt="A MW4 DMZ safe, which has a high chance to hold weapon manuals" src="https://cdn.mos.cms.futurecdn.net/zjWbsAHE9oGyLURgGUqbcV-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>While nowhere in MW4 DMZ is guaranteed to have a Weapon Manual (you're playing against the odds in a constant game of randomization) <strong>there are certain locations and containers that have a higher chance of dropping weapon manuals</strong>. For the best chance, you should examine the following when in DMZ:</p><ul class="recipe-instruction-list"><li><strong>Military Containers. </strong>These include military style crates and lockers, basically anything associated with the army. As you might expect, you can find these more frequently in compound and military areas.</li><li><strong>Safes. </strong>These appear in all kinds of areas, though infrequently. Unlike other types of containers, they take longer to open, as your Operator has to hack them. Check the image above for an example of what safes in MW4 look like.</li><li><strong>Weapons lockers and armories. </strong>These rooms reliably require keys to open and are found all around the map. Keys are found randomly or as mission rewards. Read their description to find the locked room they open.</li><li><strong>Police Stations. </strong>Many have reported having good luck finding manuals in the <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-police-stations">MW4 DMZ Police Stations</a>, of which there are 5 around the map. Check out our guide on where those are.</li><li><strong>Red and Yellow Zones. </strong>Though higher danger, these map areas also tend to have better loot as a result, especially if you can brave the nuclear reactor in the Northeast of the map.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9ECQxNnXuojXndJx76YobV" name="Manual (1)" alt="A player finds a Weapon Manual in MW4 DMZ" src="https://cdn.mos.cms.futurecdn.net/9ECQxNnXuojXndJx76YobV-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Keep in mind that <strong>weapon manuals can be found anywhere</strong>, you just have a better chance of finding them in the locations marked above. I discovered one inside a discarded jacket on the train that circles the map!</p><p>Once you have a manual, <strong>you need to safely extract with it in your inventory. </strong>Once you're back in your base, it will automatically be converted to a weapon recipe (it only works for the player that's holding it, not everybody in your squad).</p><p>Once converted, <strong>you'll be able to buy that weapon from the Gunsmith permanently, </strong>though it will cost you money nonetheless, with that cost increasing depending on how many attachments and additional elements you choose to craft it with.</p><p><em>If you're on a crafting kick, make sure you know where to find the </em><a href="https://www.gamesradar.com/games/call-of-duty/dmx-comms-module-mw4-call-of-duty/"><em>MW4 DMZ comms modules</em></a><em> and </em><a href="https://www.gamesradar.com/games/call-of-duty/mw4-dmz-power-regulator-call-of-duty/"><em>MW4 DMZ power regulators</em></a><em>!</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Crimson Desert DLC is "effectively an epilogue" so you have to beat the main game first ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Pearl Abyss PR and marketing director Will Powers has detailed some of the new features coming to <a href="https://www.gamesradar.com/games/rpg/crimson-desert-guide/"><u>Crimson Desert</u></a>'s Charting the Unknown DLC in more detail.</p><p>In an appearance on <a href="https://www.youtube.com/watch?v=fEecqsEfR80" target="_blank"><u>Dropped Frames</u></a>, Powers confirms that to access the story content added in <a href="https://www.gamesradar.com/games/open-world/crimson-desert-charting-the-unknown-dlc-out-next-month-adds-underwater-areas-base-building-and-a-giant-evil-robot/" target="_blank"><u>Crimson Desert Charting the Unknown,</u></a> you'll need to have completed the main story of the base game too. Powers explains, "the story content specifically, it takes place after the main game." </p><p>However, he assures that you don't need to have done that to explore the new open-world areas throughout the DLC (although you will have to have established the Greymane camp in Chapter 3 to access that part).</p><p>Powers explains that the new DLC features storylines for Damiane, Oongka, and Kliff, and while "you didn't really get to explore a lot of their backstory [and] a lot of their motivations during the main game," Charting the Unknown is "effectively an epilogue for all three characters." He notes that the trio is not traveling together, with the DLC exploring what each of them is doing in the world following the story's conclusion. </p><p>Another major aspect of the DLC content is the new romance options, something which Powers says "we wanted to bring it in a meaningful way." He explains, "That was something that we were really thoughtful about how we wanted to implement it because there's been a pretty dramatic shift from how we portrayed the main characters – Damiane, Oongka, and Kliff – from launch until now. And how you could use them within side missions."</p><p>On top of that, Powers dropped a number of details, such as the Charting the Unknown DLC's storyline was written by the team behind the Crimson Desert: Enhanced Edition update, which overhauled the game's storyline, as well as teasing some of the things and areas you can come across through the underwater exploration. Basically, much like the original game, it sounds like Crimson Desert: Charting the Unknown is going to be huge.</p><p><em></em><a href="https://www.gamesradar.com/games/open-world/crimson-desert-reviewed-worse-with-critics-than-players-because-critics-didnt-have-enough-time-to-play-the-game-suggests-ceo-at-the-company-that-gave-critics-less-time/"><u><em>Crimson Desert reviewed worse with critics than players because critics didn't have enough time to play the game, suggests CEO at the company that gave critics less time</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5lwxe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5lwxe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/open-world/crimson-desert-dlc-charting-the-unknown-is-effectively-an-epilogue-for-everyone-so-you-have-to-beat-the-main-game-to-access-the-new-story-but-not-to-explore-new-areas/</link>
                                                                            <description>
                            <![CDATA[ "You didn't really get to explore a lot of their backstory [and] a lot of their motivations during the main game" ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 16:28:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Open World Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Pearl Abyss]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Crimson Desert villain snarls at the camera]]></media:description>                                                            <media:text><![CDATA[A Crimson Desert villain snarls at the camera]]></media:text>
                                <media:title type="plain"><![CDATA[A Crimson Desert villain snarls at the camera]]></media:title>
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                                <p>Pearl Abyss PR and marketing director Will Powers has detailed some of the new features coming to <a href="https://www.gamesradar.com/games/rpg/crimson-desert-guide/"><u>Crimson Desert</u></a>'s Charting the Unknown DLC in more detail.</p><p>In an appearance on <a href="https://www.youtube.com/watch?v=fEecqsEfR80" target="_blank"><u>Dropped Frames</u></a>, Powers confirms that to access the story content added in <a href="https://www.gamesradar.com/games/open-world/crimson-desert-charting-the-unknown-dlc-out-next-month-adds-underwater-areas-base-building-and-a-giant-evil-robot/" target="_blank"><u>Crimson Desert Charting the Unknown,</u></a> you'll need to have completed the main story of the base game too. Powers explains, "the story content specifically, it takes place after the main game." </p><p>However, he assures that you don't need to have done that to explore the new open-world areas throughout the DLC (although you will have to have established the Greymane camp in Chapter 3 to access that part).</p><p>Powers explains that the new DLC features storylines for Damiane, Oongka, and Kliff, and while "you didn't really get to explore a lot of their backstory [and] a lot of their motivations during the main game," Charting the Unknown is "effectively an epilogue for all three characters." He notes that the trio is not traveling together, with the DLC exploring what each of them is doing in the world following the story's conclusion. </p><p>Another major aspect of the DLC content is the new romance options, something which Powers says "we wanted to bring it in a meaningful way." He explains, "That was something that we were really thoughtful about how we wanted to implement it because there's been a pretty dramatic shift from how we portrayed the main characters – Damiane, Oongka, and Kliff – from launch until now. And how you could use them within side missions."</p><p>On top of that, Powers dropped a number of details, such as the Charting the Unknown DLC's storyline was written by the team behind the Crimson Desert: Enhanced Edition update, which overhauled the game's storyline, as well as teasing some of the things and areas you can come across through the underwater exploration. Basically, much like the original game, it sounds like Crimson Desert: Charting the Unknown is going to be huge.</p><p><em></em><a href="https://www.gamesradar.com/games/open-world/crimson-desert-reviewed-worse-with-critics-than-players-because-critics-didnt-have-enough-time-to-play-the-game-suggests-ceo-at-the-company-that-gave-critics-less-time/"><u><em>Crimson Desert reviewed worse with critics than players because critics didn't have enough time to play the game, suggests CEO at the company that gave critics less time</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5lwxe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5lwxe.js" async></script>
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                                                            <title><![CDATA[ Where to find and loot comms modules in MW4 DMZ ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The comms module in MW4 DMZ is a piece of epic loot that’s given players a headache, as it’s hard to find randomly during missions and is <strong>required to unlock the ‘Uncommon Ingredient Printing’ upgrade</strong>. The good news is that several locations can provide the epic drops that you’re looking for, and they’re not particularly well-guarded ones.</p><h2 class="article-body__section" id="section-best-comms-module-location-in-dmz"><span>Best comms module location in DMZ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wg59J5HxP6T3gmQrQDkCA" name="DMZ comms modules mw4" alt="Best comms module location in DMZ" src="https://cdn.mos.cms.futurecdn.net/wg59J5HxP6T3gmQrQDkCA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p><strong>Comms modules are found inside computers</strong> (regular ones) typically located on the top floor of buildings occupied by NK forces, who have turned them into improvised bases of sorts.</p><p><strong>Deadtown is your safest bet</strong>, as it’s a low-danger area that’s easy to navigate and clear even if you’re going solo. It must be noted <strong>you’re looking for the taller buildings</strong> closer to the river, and not the more “regular town” zone near them. I’ve marked the location in the screenshot above. But here’s the type of building that we need to get into:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SjUZVDxQE4bN7abqg8fpUo" name="DMZ comms modules mw4" alt="DMZ comms modules mw4" src="https://cdn.mos.cms.futurecdn.net/SjUZVDxQE4bN7abqg8fpUo-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Once inside these buildings – which are hard to miss due to the massive power cables on the outside and inside – <strong>make your way to the top floors and look for computers to loot</strong>. As you can see in the screenshot below, the epic-rarity comms module isn’t guaranteed, but there are more than enough PCs to loot in the area.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hQ46wXJvPZ3e4suiBUb87" name="DMZ comms modules mw4" alt="DMZ comms modules looting mw4" src="https://cdn.mos.cms.futurecdn.net/hQ46wXJvPZ3e4suiBUb87-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><h2 class="article-body__section" id="section-how-to-craft-comms-modules-in-dmz"><span>How to craft comms modules in DMZ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ELQJwAddTsu3LbyeU9HtRo" name="DMZ comms modules mw4" alt="How to craft comms modules in DMZ" src="https://cdn.mos.cms.futurecdn.net/ELQJwAddTsu3LbyeU9HtRo-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>You can also craft comms modules in DMZ after <strong>unlocking the ‘Epic Ingredient Printing’ upgrade</strong>, which requires 100K in cash, 10 binding catalysts, 10 printed circuit boards, and 5 military composites. This isn’t easy early on, but it’s the best farming option when you level up and have bigger fish to fry.</p><p>After doing so, <strong>the comms module can be crafted repeatedly with the 3D printer</strong> for 100 electronics and 3 CPUs (also found in computers).</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/dmx-comms-module-mw4-call-of-duty/</link>
                                                                            <description>
                            <![CDATA[ The comms module is an advanced ingredient required for some useful recipes. Here’s where to look for it ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 27 Oct 2026 15:09:25 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 15:09:31 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Fran Ruiz ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/eqC6vQRNZNdJUn9LRTh85C-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[DMZ comms modules mw4]]></media:description>                                                            <media:text><![CDATA[DMZ comms modules mw4]]></media:text>
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                                <p>The comms module in MW4 DMZ is a piece of epic loot that’s given players a headache, as it’s hard to find randomly during missions and is <strong>required to unlock the ‘Uncommon Ingredient Printing’ upgrade</strong>. The good news is that several locations can provide the epic drops that you’re looking for, and they’re not particularly well-guarded ones.</p><h2 class="article-body__section" id="section-best-comms-module-location-in-dmz"><span>Best comms module location in DMZ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wg59J5HxP6T3gmQrQDkCA" name="DMZ comms modules mw4" alt="Best comms module location in DMZ" src="https://cdn.mos.cms.futurecdn.net/wg59J5HxP6T3gmQrQDkCA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p><strong>Comms modules are found inside computers</strong> (regular ones) typically located on the top floor of buildings occupied by NK forces, who have turned them into improvised bases of sorts.</p><p><strong>Deadtown is your safest bet</strong>, as it’s a low-danger area that’s easy to navigate and clear even if you’re going solo. It must be noted <strong>you’re looking for the taller buildings</strong> closer to the river, and not the more “regular town” zone near them. I’ve marked the location in the screenshot above. But here’s the type of building that we need to get into:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SjUZVDxQE4bN7abqg8fpUo" name="DMZ comms modules mw4" alt="DMZ comms modules mw4" src="https://cdn.mos.cms.futurecdn.net/SjUZVDxQE4bN7abqg8fpUo-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Once inside these buildings – which are hard to miss due to the massive power cables on the outside and inside – <strong>make your way to the top floors and look for computers to loot</strong>. As you can see in the screenshot below, the epic-rarity comms module isn’t guaranteed, but there are more than enough PCs to loot in the area.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hQ46wXJvPZ3e4suiBUb87" name="DMZ comms modules mw4" alt="DMZ comms modules looting mw4" src="https://cdn.mos.cms.futurecdn.net/hQ46wXJvPZ3e4suiBUb87-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><h2 class="article-body__section" id="section-how-to-craft-comms-modules-in-dmz"><span>How to craft comms modules in DMZ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ELQJwAddTsu3LbyeU9HtRo" name="DMZ comms modules mw4" alt="How to craft comms modules in DMZ" src="https://cdn.mos.cms.futurecdn.net/ELQJwAddTsu3LbyeU9HtRo-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>You can also craft comms modules in DMZ after <strong>unlocking the ‘Epic Ingredient Printing’ upgrade</strong>, which requires 100K in cash, 10 binding catalysts, 10 printed circuit boards, and 5 military composites. This isn’t easy early on, but it’s the best farming option when you level up and have bigger fish to fry.</p><p>After doing so, <strong>the comms module can be crafted repeatedly with the 3D printer</strong> for 100 electronics and 3 CPUs (also found in computers).</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ GTA 6 exclusive leads Edge 430, includes a 16-page cover feature that has a Rockstar interview and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The latest issue of Edge magazine is out this week, and it isn't one to miss for GTA 6 fans.</p><p>As part of Edge 430, the team has paid Rockstar a visit at its Edinburgh HQ to talk all things <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6.</a> The issue's huge 16-page cover story features exclusive interviews and imagery detailing the most ambitious project in Rockstar’s history, wrapped up with a special gatefold cover showcasing artwork of lead characters Jason and Lucia.</p><p>Check out the sneak peek below:</p><iframe src="https://content.jwplatform.com/players/gpsYueJ1.html" id="gpsYueJ1" title="Edge 430 Cover sneak peek" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>The new issue of Edge magazine will go on sale October 29, but the good news doesn't stop there. To coincide with the release, the full feature will be released for you to <a href="http://gamesradar.com/edge">read online for free</a> right here on GamesRadar+. Just follow the link provided on the day.</p><p>Those of you in the UK can get a collector's edition for free, plus 13 issues of Edge at 38% off the newsstand price, by <a href="http://magazinesdirect.com/GTAPreview" target="_blank">subscribing at the link</a>. You'll need to be quick, though, as that's while stocks last.</p><p>Outside the UK, new annual subs will be sent a free digital edition of the complete special GTA 6 issue. If you're interested, you can subscribe <a href="http://magazinesdirect.com/GTAPreviewOS" target="_blank">here</a>.</p><p>The GTA 6-led version of Edge is the latest slice of new information we're getting in the build-up to the long-awaited launch next month. That all truly kicked off with GTA 6's extended look on Netflix at the end of August, though we've had plenty since to tease what's on the way.</p><p>GTA 6 is due to release November 19, 2026.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/gta-6-exclusive-leads-edge-430-check-out-the-16-page-cover-feature-that-includes-interviews-with-rockstar-bespoke-screenshots-and-more-this-week/</link>
                                                                            <description>
                            <![CDATA[ You can even read that cover feature for free ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 15:02:26 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 16:03:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[New issue of Edge featuring GTA 6]]></media:description>                                                            <media:text><![CDATA[New issue of Edge featuring GTA 6]]></media:text>
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                                <p>The latest issue of Edge magazine is out this week, and it isn't one to miss for GTA 6 fans.</p><p>As part of Edge 430, the team has paid Rockstar a visit at its Edinburgh HQ to talk all things <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6.</a> The issue's huge 16-page cover story features exclusive interviews and imagery detailing the most ambitious project in Rockstar’s history, wrapped up with a special gatefold cover showcasing artwork of lead characters Jason and Lucia.</p><p>Check out the sneak peek below:</p><iframe src="https://content.jwplatform.com/players/gpsYueJ1.html" id="gpsYueJ1" title="Edge 430 Cover sneak peek" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>The new issue of Edge magazine will go on sale October 29, but the good news doesn't stop there. To coincide with the release, the full feature will be released for you to <a href="http://gamesradar.com/edge">read online for free</a> right here on GamesRadar+. Just follow the link provided on the day.</p><p>Those of you in the UK can get a collector's edition for free, plus 13 issues of Edge at 38% off the newsstand price, by <a href="http://magazinesdirect.com/GTAPreview" target="_blank">subscribing at the link</a>. You'll need to be quick, though, as that's while stocks last.</p><p>Outside the UK, new annual subs will be sent a free digital edition of the complete special GTA 6 issue. If you're interested, you can subscribe <a href="http://magazinesdirect.com/GTAPreviewOS" target="_blank">here</a>.</p><p>The GTA 6-led version of Edge is the latest slice of new information we're getting in the build-up to the long-awaited launch next month. That all truly kicked off with GTA 6's extended look on Netflix at the end of August, though we've had plenty since to tease what's on the way.</p><p>GTA 6 is due to release November 19, 2026.</p>
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                                                            <title><![CDATA[ How to complete Welcome to Paradise in Cyberpunk 2077 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Welcome to Paradise quest in Cyberpunk 2077 has players follow a guided tour around the city in order to track down a revolutionary called Haze, all at the request of her concerned sister Aera. This takes you through a variety of locations with a recording of Night City founder Richard Night explaining a skewed history of the metropolis, and Haze providing her own contrary take against him. If you want to find out how to start the quest and what rewards there might be, here's what you need to know.<br><br><em>Want some more help with the 2.5 update? Find out </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-dual-wield"><em>how to dual wield in Cyberpunk 2077</em></a><em>, or all the </em><a href="https://www.gamesradar.com/best-cyberpunk-2077-mods"><em>best Cyberpunk 2077 mods</em></a><em> you can now get on console!</em></p><h2 class="article-body__section" id="section-how-to-start-the-welcome-to-paradise-quest-in-cyberpunk-2077"><span>How to start the Welcome to Paradise quest in Cyberpunk 2077</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cGuJ9mqcBVcoJmRijDdkmb" name="Start" alt="Getting the call from Aera that starts the Welcome to Paradise quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/cGuJ9mqcBVcoJmRijDdkmb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>To get the Welcome to Paradise quest, all you need to do is <strong>complete the Heist mission and reach 15 Street Cred. </strong>On having done this, after some time you'll get a message from a new character called Aera who will ask you to find her sister Haze, who's stolen some sort of chip from somebody and hasn't been seen since. If you accept this minor job, you'll be able to play it through whenever you're ready.</p><h2 class="article-body__section" id="section-full-walkthrough-for-welcome-to-paradise-in-cyberpunk-2077"><span>Full walkthrough for Welcome to Paradise in Cyberpunk 2077</span></h2><p>Much of the Welcome to Paradise quest is very straightforward - going to marked locations and interacting with terminals - but there's a few points where it can get tricky. We'll take you through the whole thing below and mark out the areas that involve more challenge, so you're ready for everything.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dD2uq3UiebNBcHduZ2pB4c" name="1" alt="Finding the hidden Shard in Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/dD2uq3UiebNBcHduZ2pB4c-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>After getting the call, <strong>head to the marked location in Kabuki. Scan for the metal sheet to the East that covers the sewer pipe (shown above)</strong> and pull it away to reveal a Shard called "NC Revitalization Project - Identity Cache". Slot it to start the guided tour program.</li><li>Head to the Night Corporation Tower and listen to the first step of the guided tour, including the drone tour, then do the same thing at the Memorial Park, Arasaka Memorial, and City Hall.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8PqqNNW2GF35uaaiSfwDyb" name="2" alt="The Biotechnica Flats tour spot in Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/8PqqNNW2GF35uaaiSfwDyb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="3"><li>The next tour step is the Biotechnica Flats, though some people will be obstructing the way to the terminal (you can move them non-violently with a 17 Body Dialogue Check).</li><li>Head to the NCART station for another tour. Afterwards, go into your inventory and decrypt the shard for new information (see below).</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WxB5U5qq3jQs6qRhCWaKXb" name="3" alt="Decrypting the Shard for the Welcome to Paradise quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/WxB5U5qq3jQs6qRhCWaKXb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="5"><li>The next stop at the Dam is blocked off by 6th Street Enemies who you'll need to clear out (they're easy to ambush from above if you fast travel to the nearest location).</li><li>Head to the Medical Center back in the city. This time Haze will tell you that she's being trailed by a car. Open the Shard you decrypted in stage 4 again to find out more about the car and figure out who's following her.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GcbE2deVu2MhTaJXJELXhb" name="4" alt="The final stop on the tour in the Welcome to Paradise quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/GcbE2deVu2MhTaJXJELXhb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="7"><li>Head to Kabuki for the final leg of the tour and the last of Richard Night. Haze will drop a clue that mentions a bridge nearby.</li><li>Head to the marked location, and <strong>look at the beach below you and to the right </strong>to see several Militech soldiers (see below).</li><li>Defeat the soldiers and you'll discover Haze's body, along with a Shard containing evidence of her killer. At this point you need to meet with Aera again to conclude the quest and tell her what you've discovered.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5CHYFapbgwRrHuzy2ZLyNb" name="5" alt="The Militech soldiers by the Kabuki bridge surround Haze's body in the Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/5CHYFapbgwRrHuzy2ZLyNb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-give-aera-the-shard"><span>Should you give Aera the Shard?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7qKXKe2fzH6BkJY3oYisb" name="Choice" alt="Choosing whether to give Aera the Shard in Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/e7qKXKe2fzH6BkJY3oYisb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>There's <strong>no difference in reward </strong>depending on whether you give Aera the Shard or not, as you'll get 1,050 EDs, and the same XP and Street Cred bonuses either way. All it changes is your final interaction with her:</p><ul><li><strong>If you give Aera the Shard: </strong>She's grateful for your help, but obviously angered at Haze's death and clearly plotting some sort of revenge, or at least to carry on her sister's crusade in some way.</li><li><strong>If you don't give Aera the Shard: </strong>She's angry at you for not giving her the ammunition she needs to hurt Haze's murderers, but the implication is that it keeps her safer not to have such explosive information on her.</li></ul><p>There doesn't appear to be any follow-up to this quest later on, such as a moment where we discover that Aera successfully struck a blow against Night Corp or was killed in her quest for vengeance.</p><p><em>To unlock Witcher themed gear and even a fantasy sword, check out how to complete the </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-ariadne"><em>Cyberpunk 2077 Ariadne</em></a><em> side quest, or get loot linked to the Edgerunners show in the </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-clampdown"><em>Cyberpunk 2077 Clampdown</em></a><em> quest!</em></p><p><strong>© GamesRadar+. not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-welcome-to-paradise/</link>
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                            <![CDATA[ The Welcome to Paradise quest in Cyberpunk 2077 2.5 has you track down Haze via a series of tour locations ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 14:56:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cyberpunk]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Welcome to Paradise in Cyberpunk 2077]]></media:description>                                                            <media:text><![CDATA[Welcome to Paradise in Cyberpunk 2077]]></media:text>
                                <media:title type="plain"><![CDATA[Welcome to Paradise in Cyberpunk 2077]]></media:title>
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                                <p>The Welcome to Paradise quest in Cyberpunk 2077 has players follow a guided tour around the city in order to track down a revolutionary called Haze, all at the request of her concerned sister Aera. This takes you through a variety of locations with a recording of Night City founder Richard Night explaining a skewed history of the metropolis, and Haze providing her own contrary take against him. If you want to find out how to start the quest and what rewards there might be, here's what you need to know.<br><br><em>Want some more help with the 2.5 update? Find out </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-dual-wield"><em>how to dual wield in Cyberpunk 2077</em></a><em>, or all the </em><a href="https://www.gamesradar.com/best-cyberpunk-2077-mods"><em>best Cyberpunk 2077 mods</em></a><em> you can now get on console!</em></p><h2 class="article-body__section" id="section-how-to-start-the-welcome-to-paradise-quest-in-cyberpunk-2077"><span>How to start the Welcome to Paradise quest in Cyberpunk 2077</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cGuJ9mqcBVcoJmRijDdkmb" name="Start" alt="Getting the call from Aera that starts the Welcome to Paradise quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/cGuJ9mqcBVcoJmRijDdkmb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>To get the Welcome to Paradise quest, all you need to do is <strong>complete the Heist mission and reach 15 Street Cred. </strong>On having done this, after some time you'll get a message from a new character called Aera who will ask you to find her sister Haze, who's stolen some sort of chip from somebody and hasn't been seen since. If you accept this minor job, you'll be able to play it through whenever you're ready.</p><h2 class="article-body__section" id="section-full-walkthrough-for-welcome-to-paradise-in-cyberpunk-2077"><span>Full walkthrough for Welcome to Paradise in Cyberpunk 2077</span></h2><p>Much of the Welcome to Paradise quest is very straightforward - going to marked locations and interacting with terminals - but there's a few points where it can get tricky. We'll take you through the whole thing below and mark out the areas that involve more challenge, so you're ready for everything.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dD2uq3UiebNBcHduZ2pB4c" name="1" alt="Finding the hidden Shard in Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/dD2uq3UiebNBcHduZ2pB4c-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>After getting the call, <strong>head to the marked location in Kabuki. Scan for the metal sheet to the East that covers the sewer pipe (shown above)</strong> and pull it away to reveal a Shard called "NC Revitalization Project - Identity Cache". Slot it to start the guided tour program.</li><li>Head to the Night Corporation Tower and listen to the first step of the guided tour, including the drone tour, then do the same thing at the Memorial Park, Arasaka Memorial, and City Hall.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8PqqNNW2GF35uaaiSfwDyb" name="2" alt="The Biotechnica Flats tour spot in Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/8PqqNNW2GF35uaaiSfwDyb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="3"><li>The next tour step is the Biotechnica Flats, though some people will be obstructing the way to the terminal (you can move them non-violently with a 17 Body Dialogue Check).</li><li>Head to the NCART station for another tour. Afterwards, go into your inventory and decrypt the shard for new information (see below).</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WxB5U5qq3jQs6qRhCWaKXb" name="3" alt="Decrypting the Shard for the Welcome to Paradise quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/WxB5U5qq3jQs6qRhCWaKXb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="5"><li>The next stop at the Dam is blocked off by 6th Street Enemies who you'll need to clear out (they're easy to ambush from above if you fast travel to the nearest location).</li><li>Head to the Medical Center back in the city. This time Haze will tell you that she's being trailed by a car. Open the Shard you decrypted in stage 4 again to find out more about the car and figure out who's following her.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GcbE2deVu2MhTaJXJELXhb" name="4" alt="The final stop on the tour in the Welcome to Paradise quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/GcbE2deVu2MhTaJXJELXhb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="7"><li>Head to Kabuki for the final leg of the tour and the last of Richard Night. Haze will drop a clue that mentions a bridge nearby.</li><li>Head to the marked location, and <strong>look at the beach below you and to the right </strong>to see several Militech soldiers (see below).</li><li>Defeat the soldiers and you'll discover Haze's body, along with a Shard containing evidence of her killer. At this point you need to meet with Aera again to conclude the quest and tell her what you've discovered.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5CHYFapbgwRrHuzy2ZLyNb" name="5" alt="The Militech soldiers by the Kabuki bridge surround Haze's body in the Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/5CHYFapbgwRrHuzy2ZLyNb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-give-aera-the-shard"><span>Should you give Aera the Shard?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7qKXKe2fzH6BkJY3oYisb" name="Choice" alt="Choosing whether to give Aera the Shard in Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/e7qKXKe2fzH6BkJY3oYisb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>There's <strong>no difference in reward </strong>depending on whether you give Aera the Shard or not, as you'll get 1,050 EDs, and the same XP and Street Cred bonuses either way. All it changes is your final interaction with her:</p><ul><li><strong>If you give Aera the Shard: </strong>She's grateful for your help, but obviously angered at Haze's death and clearly plotting some sort of revenge, or at least to carry on her sister's crusade in some way.</li><li><strong>If you don't give Aera the Shard: </strong>She's angry at you for not giving her the ammunition she needs to hurt Haze's murderers, but the implication is that it keeps her safer not to have such explosive information on her.</li></ul><p>There doesn't appear to be any follow-up to this quest later on, such as a moment where we discover that Aera successfully struck a blow against Night Corp or was killed in her quest for vengeance.</p><p><em>To unlock Witcher themed gear and even a fantasy sword, check out how to complete the </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-ariadne"><em>Cyberpunk 2077 Ariadne</em></a><em> side quest, or get loot linked to the Edgerunners show in the </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-clampdown"><em>Cyberpunk 2077 Clampdown</em></a><em> quest!</em></p><p><strong>© GamesRadar+. not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Where to find and loot power regulators in MW4 DMZ ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The power regulator in DMZ is a tricky thing to find. <strong>As an epic ingredient, its rarity is relatively high</strong>, and you aren’t even guaranteed drops in the correct locations, but below I'll show you where I've had more luck finding it than anywhere else. And, if you want to make advanced gear and equipment like night vision googles and railgun sentries, you're going to need to find a few. </p><h2 class="article-body__section" id="section-best-power-regulator-location-in-dmz"><span>Best power regulator location in DMZ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yLGRMGkc5NwZSwMzVVQjpC" name="power regulators in MW4 DMZ" alt="Best power regulator map location in DMZ" src="https://cdn.mos.cms.futurecdn.net/yLGRMGkc5NwZSwMzVVQjpC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision )</span></figcaption></figure><p>Though it’s been reported power regulators can also spawn in other heavily guarded spots of the DMZ map, your best bet is to <strong>go into the Haneul Nuclear Reactor</strong>, as marked above.<br><br>This is a high-risk/level zone full of armoured NPC enemies on top of the expected high levels of radiation, so <strong>it’s highly encouraged that you gear up accordingly and bring hazmat suits, gas masks, and radiation blockers</strong> to make the incursion easier.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t4DrxWfgzzHS62j6ArjJSC" name="power regulators in MW4 DMZ" alt="a power regulator in a red container MW4 DMZ" src="https://cdn.mos.cms.futurecdn.net/t4DrxWfgzzHS62j6ArjJSC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision )</span></figcaption></figure><p>That said, you can also <strong>rush into the ruined buildings and reactors to look for red containers</strong> (though power regulators can also spawn in other ones) and get out before the radiation becomes too much to endure. Again, the power regulator is a randomised piece of epic loot, so there are no guaranteed drops or specific containers, but I can tell you this is the best power regulator farming location I’ve found so far.</p><h2 class="article-body__section" id="section-how-to-craft-power-regulators-in-dmz"><span>How to craft power regulators in DMZ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ScHvvmn6NPNhqpGsALm2MC" name="power regulators in MW4 DMZ" alt="How to craft power regulators in DMZ" src="https://cdn.mos.cms.futurecdn.net/ScHvvmn6NPNhqpGsALm2MC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision )</span></figcaption></figure><p>Alternatively, there’s a way to make power regulators without leaving the safety of the base of operations. DMZ players “only” need to <strong>grind towards the ‘Epic Ingredient Printing’ upgrade</strong>, which requires 100K in cash, 10 binding catalysts, 10 printed circuit boards, and 5 military composites. This may take a good while, so it’s not a simple early-game objective, but we’d say it’s worth investing in to make late-game grinds a bit softer.</p><p>After doing so, <strong>the power regulator can be crafted repeatedly with the 3D printer</strong> for 100 electronics and 3 printed circuit boards.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/mw4-dmz-power-regulator-call-of-duty/</link>
                                                                            <description>
                            <![CDATA[ Power regulators are used to craft advanced equipment and you’ll need to look hard for them ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 14:39:04 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 14:40:36 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Fran Ruiz ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/eqC6vQRNZNdJUn9LRTh85C-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[power regulators in MW4 DMZ]]></media:description>                                                            <media:text><![CDATA[power regulators in MW4 DMZ]]></media:text>
                                <media:title type="plain"><![CDATA[power regulators in MW4 DMZ]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The power regulator in DMZ is a tricky thing to find. <strong>As an epic ingredient, its rarity is relatively high</strong>, and you aren’t even guaranteed drops in the correct locations, but below I'll show you where I've had more luck finding it than anywhere else. And, if you want to make advanced gear and equipment like night vision googles and railgun sentries, you're going to need to find a few. </p><h2 class="article-body__section" id="section-best-power-regulator-location-in-dmz"><span>Best power regulator location in DMZ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yLGRMGkc5NwZSwMzVVQjpC" name="power regulators in MW4 DMZ" alt="Best power regulator map location in DMZ" src="https://cdn.mos.cms.futurecdn.net/yLGRMGkc5NwZSwMzVVQjpC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision )</span></figcaption></figure><p>Though it’s been reported power regulators can also spawn in other heavily guarded spots of the DMZ map, your best bet is to <strong>go into the Haneul Nuclear Reactor</strong>, as marked above.<br><br>This is a high-risk/level zone full of armoured NPC enemies on top of the expected high levels of radiation, so <strong>it’s highly encouraged that you gear up accordingly and bring hazmat suits, gas masks, and radiation blockers</strong> to make the incursion easier.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t4DrxWfgzzHS62j6ArjJSC" name="power regulators in MW4 DMZ" alt="a power regulator in a red container MW4 DMZ" src="https://cdn.mos.cms.futurecdn.net/t4DrxWfgzzHS62j6ArjJSC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision )</span></figcaption></figure><p>That said, you can also <strong>rush into the ruined buildings and reactors to look for red containers</strong> (though power regulators can also spawn in other ones) and get out before the radiation becomes too much to endure. Again, the power regulator is a randomised piece of epic loot, so there are no guaranteed drops or specific containers, but I can tell you this is the best power regulator farming location I’ve found so far.</p><h2 class="article-body__section" id="section-how-to-craft-power-regulators-in-dmz"><span>How to craft power regulators in DMZ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ScHvvmn6NPNhqpGsALm2MC" name="power regulators in MW4 DMZ" alt="How to craft power regulators in DMZ" src="https://cdn.mos.cms.futurecdn.net/ScHvvmn6NPNhqpGsALm2MC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision )</span></figcaption></figure><p>Alternatively, there’s a way to make power regulators without leaving the safety of the base of operations. DMZ players “only” need to <strong>grind towards the ‘Epic Ingredient Printing’ upgrade</strong>, which requires 100K in cash, 10 binding catalysts, 10 printed circuit boards, and 5 military composites. This may take a good while, so it’s not a simple early-game objective, but we’d say it’s worth investing in to make late-game grinds a bit softer.</p><p>After doing so, <strong>the power regulator can be crafted repeatedly with the 3D printer</strong> for 100 electronics and 3 printed circuit boards.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ World of Warcraft: Forever devs address racial ability drama by creating even more drama ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Although <a href="https://www.gamesradar.com/games/world-of-warcraft/world-of-warcraft-forever-is-a-whole-new-wow-game-launching-in-november-thatll-live-alongside-classic-and-vanilla/">World of Warcraft: Forever</a> is still in Beta, racial abilities and traits have been a hot topic in the WoW community since, well, forever – and Blizzard's recent update to them is no different, adding fuel to the seemingly eternal fire.</p><p>Every race has its own unique abilities, known as "racials" for short. For instance, modifiers to damage and the like. Folks are <em>never</em> quite happy with how they play out, though, it seems, with players on both sides expressing discontent in some way or another – but Blizzard's well aware. <br><br>That's why, as per the developer's <a href="https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7" target="_blank">official forums</a>, the studio is opting to shuffle them around a bit while prioritizing "racial identity."</p><p>"Some players have expressed that some of the new racial traits feel too generic, while others have raised concerns that some are objectively stronger than others," the devs write. "In taking a final pass on these, we've prioritized racial identity, which means that some races will naturally be slightly more effective than others at certain combat roles." <br><br>And, uh, it's safe to say that this "natural" effectiveness isn't going over well with fans.</p><p>The changes, as Blizzard lists them out, affect Humans, Dwarves, Tauren, Orcs, and the Skyborne. Some of them see buffs moving from one to the other, like the Tauren losing its 1% hit chance modifier but Humans gaining it – and that's where the drama starts. Players see this as a slight against the Horde faction. <br><br>Over on <a href="https://www.reddit.com/r/classicwow/comments/1xg8nfw/racial_changes_oct_26/?share_id=gE0sjpHPi6BWaCjQ7Ylkh&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">Reddit</a>, you can find them saying as much, with one comment reading, "Why even play Horde at this point?"</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/classicwow/comments/1xgn8ew/racials_are_not_fine_the_favoritism_towards">Racials are NOT fine. The favoritism towards alliance is getting ridiculous...</a><figcaption><cite> from <a href="https://www.reddit.com/r/classicwow">r/classicwow</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Another fan adds, "LMAO the bias by these devs is unbelievable. They take 1% hit away from Tauren and give it to Dwarves. What a joke." Right underneath, somebody else says, "Blizzard has no idea what they are doing with these racials" – and I see a good few replies echoing this sentiment. <br><br>It's not just there, either. A <a href="https://www.reddit.com/r/classicwow/comments/1xgn8ew/racials_are_not_fine_the_favoritism_towards/" target="_blank">different thread</a> sums up the entire issue as a "favoritism" problem from the World of Warcraft studio. "Racials are NOT fine," it reads. "The favoritism towards alliance is getting ridiculous…" <br><br>It's important to note that not <em>everyone</em> agrees here, however. I see plenty of people arguing that this isn't a matter of "favoritism" but rather what Blizzard itself explains – that some races are more well-equipped for certain forms of combat and the like. As one player puts it, "Alliance has always been the better PvE side," while the Horde is superior in PvP.</p><p>Others simply state that they feel it's fair as this is "how Alliance felt for 20 years," clapping back that Blizzard previously favored the Horde. <br><br>Honestly, my head hurts just reading back and forth between the discussions, but I understand <em>both</em> sides. It's tough to strike a proper balance that'll please everyone, though. I'm happy with what <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> did… you know, making the racial buffs and whatnot essentially obsolete.</p><p>I doubt that'll ever happen in World of Warcraft, of course, but it'll be interesting to see how this conversation develops as WoW: Forever releases into the wild early next month – and how Blizzard chooses to react in regards to updates, too.</p><p><a href="https://www.gamesradar.com/games/world-of-warcraft/despite-controversy-world-of-warcraft-forevers-usd30-skyborne-race-is-one-of-the-betas-most-popular-among-both-horde-and-alliance-players/"><em>Despite controversy, World of Warcraft: Forever's $30 Skyborne race is one of the Beta's most popular among both Horde and Alliance players</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xk8V6e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xk8V6e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/world-of-warcraft/world-of-warcraft-forever-devs-address-racial-ability-drama-by-creating-even-more-drama-fans-say-blizzards-changes-are-still-clear-favoritism/</link>
                                                                            <description>
                            <![CDATA[ The MMO has a "bias" toward Alliance players, they argue ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 14:22:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[World of Warcraft]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[World of Warcraft: Forever]]></media:description>                                                            <media:text><![CDATA[World of Warcraft: Forever]]></media:text>
                                <media:title type="plain"><![CDATA[World of Warcraft: Forever]]></media:title>
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                            <article>
                                <p>Although <a href="https://www.gamesradar.com/games/world-of-warcraft/world-of-warcraft-forever-is-a-whole-new-wow-game-launching-in-november-thatll-live-alongside-classic-and-vanilla/">World of Warcraft: Forever</a> is still in Beta, racial abilities and traits have been a hot topic in the WoW community since, well, forever – and Blizzard's recent update to them is no different, adding fuel to the seemingly eternal fire.</p><p>Every race has its own unique abilities, known as "racials" for short. For instance, modifiers to damage and the like. Folks are <em>never</em> quite happy with how they play out, though, it seems, with players on both sides expressing discontent in some way or another – but Blizzard's well aware. <br><br>That's why, as per the developer's <a href="https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7" target="_blank">official forums</a>, the studio is opting to shuffle them around a bit while prioritizing "racial identity."</p><p>"Some players have expressed that some of the new racial traits feel too generic, while others have raised concerns that some are objectively stronger than others," the devs write. "In taking a final pass on these, we've prioritized racial identity, which means that some races will naturally be slightly more effective than others at certain combat roles." <br><br>And, uh, it's safe to say that this "natural" effectiveness isn't going over well with fans.</p><p>The changes, as Blizzard lists them out, affect Humans, Dwarves, Tauren, Orcs, and the Skyborne. Some of them see buffs moving from one to the other, like the Tauren losing its 1% hit chance modifier but Humans gaining it – and that's where the drama starts. Players see this as a slight against the Horde faction. <br><br>Over on <a href="https://www.reddit.com/r/classicwow/comments/1xg8nfw/racial_changes_oct_26/?share_id=gE0sjpHPi6BWaCjQ7Ylkh&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">Reddit</a>, you can find them saying as much, with one comment reading, "Why even play Horde at this point?"</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/classicwow/comments/1xgn8ew/racials_are_not_fine_the_favoritism_towards">Racials are NOT fine. The favoritism towards alliance is getting ridiculous...</a><figcaption><cite> from <a href="https://www.reddit.com/r/classicwow">r/classicwow</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Another fan adds, "LMAO the bias by these devs is unbelievable. They take 1% hit away from Tauren and give it to Dwarves. What a joke." Right underneath, somebody else says, "Blizzard has no idea what they are doing with these racials" – and I see a good few replies echoing this sentiment. <br><br>It's not just there, either. A <a href="https://www.reddit.com/r/classicwow/comments/1xgn8ew/racials_are_not_fine_the_favoritism_towards/" target="_blank">different thread</a> sums up the entire issue as a "favoritism" problem from the World of Warcraft studio. "Racials are NOT fine," it reads. "The favoritism towards alliance is getting ridiculous…" <br><br>It's important to note that not <em>everyone</em> agrees here, however. I see plenty of people arguing that this isn't a matter of "favoritism" but rather what Blizzard itself explains – that some races are more well-equipped for certain forms of combat and the like. As one player puts it, "Alliance has always been the better PvE side," while the Horde is superior in PvP.</p><p>Others simply state that they feel it's fair as this is "how Alliance felt for 20 years," clapping back that Blizzard previously favored the Horde. <br><br>Honestly, my head hurts just reading back and forth between the discussions, but I understand <em>both</em> sides. It's tough to strike a proper balance that'll please everyone, though. I'm happy with what <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> did… you know, making the racial buffs and whatnot essentially obsolete.</p><p>I doubt that'll ever happen in World of Warcraft, of course, but it'll be interesting to see how this conversation develops as WoW: Forever releases into the wild early next month – and how Blizzard chooses to react in regards to updates, too.</p><p><a href="https://www.gamesradar.com/games/world-of-warcraft/despite-controversy-world-of-warcraft-forevers-usd30-skyborne-race-is-one-of-the-betas-most-popular-among-both-horde-and-alliance-players/"><em>Despite controversy, World of Warcraft: Forever's $30 Skyborne race is one of the Beta's most popular among both Horde and Alliance players</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xk8V6e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xk8V6e.js" async></script>
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                                                            <title><![CDATA[ How to place a transmitter on top of radio towers in Modern Warfare 4 DMZ ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Radio towers in MW4 DMZ are found all over the map, and one of the earliest missions tasks you with placing transmitters on top of two different radio towers. This is part of the ‘Underground’ chapter, which eventually asks you to complete the ‘Triangulation’ order in Call of Duty. It’s an easy one, but here’s what you should look for.</p><h2 class="article-body__section" id="section-radio-tower-locations-in-dmz"><span>Radio tower locations in DMZ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="R8AzRYbTV8Q5rjXQNewHXZ" name="radio towers DMZ MW4" alt="Radio tower locations in DMZ" src="https://cdn.mos.cms.futurecdn.net/R8AzRYbTV8Q5rjXQNewHXZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision )</span></figcaption></figure><p>There are several radio towers in the MW4 DMZ map, and they’re typically unguarded (unless you run into random patrols), so it’s just a matter of spotting the nearest ones so you don’t have to trek across the map to complete the ‘Triangulation’ order.</p><p><strong>The map above has three different ones marked in a part of the map that’s not, at least based on my experience, very dangerous.</strong> You’re free to look for other ones, but these three are close to each other and easy to reach regardless of your starting location. You can see them from afar, and they’re hard to miss.</p><h2 class="article-body__section" id="section-how-to-place-transmitters-on-radio-towers-in-dmz"><span>How to place transmitters on radio towers in DMZ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b8i9bJx54uDYshbi8UwZQZ" name="radio towers DMZ MW4" alt="How to place transmitters on radio towers in DMZ" src="https://cdn.mos.cms.futurecdn.net/b8i9bJx54uDYshbi8UwZQZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision )</span></figcaption></figure><p>The game doesn’t explain how to actually use the transmitters on the towers very well, but it’s a simple process. First, just <strong>approach a radio tower of your choice and climb up</strong>. Make sure to face the correct side of the ladder.</p><p>Keep climbing until you can’t go any higher. At this point, face one of the metal poles that define the structure of the tower at the top. <strong>A prompt will allow you to place a transmitter</strong>, and a “transmitter” item isn’t required. Repeat this on a different tower to place the second transmitter.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xXZkKWBaG6mEqnC6NQJKJZ" name="radio towers DMZ MW4" alt="DMZ place radio transmitter" src="https://cdn.mos.cms.futurecdn.net/xXZkKWBaG6mEqnC6NQJKJZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision )</span></figcaption></figure><p>After placing two transmitters on two different towers, <strong>you’ll need to head over to the top of La Grand Vie in Songdo Wharf</strong> (use the map), a named location to the east of Hajin, and do this one more time.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/dmx-mw4-radio-towers-call-of-duty/</link>
                                                                            <description>
                            <![CDATA[ Quickly complete the ‘Triangulation’ order during the ‘Underground’ chapter at these locations ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 27 Oct 2026 14:17:11 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 14:40:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Fran Ruiz ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/eqC6vQRNZNdJUn9LRTh85C-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Activision ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[radio towers DMZ MW4]]></media:description>                                                            <media:text><![CDATA[radio towers DMZ MW4]]></media:text>
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                            <article>
                                <p>Radio towers in MW4 DMZ are found all over the map, and one of the earliest missions tasks you with placing transmitters on top of two different radio towers. This is part of the ‘Underground’ chapter, which eventually asks you to complete the ‘Triangulation’ order in Call of Duty. It’s an easy one, but here’s what you should look for.</p><h2 class="article-body__section" id="section-radio-tower-locations-in-dmz"><span>Radio tower locations in DMZ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="R8AzRYbTV8Q5rjXQNewHXZ" name="radio towers DMZ MW4" alt="Radio tower locations in DMZ" src="https://cdn.mos.cms.futurecdn.net/R8AzRYbTV8Q5rjXQNewHXZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision )</span></figcaption></figure><p>There are several radio towers in the MW4 DMZ map, and they’re typically unguarded (unless you run into random patrols), so it’s just a matter of spotting the nearest ones so you don’t have to trek across the map to complete the ‘Triangulation’ order.</p><p><strong>The map above has three different ones marked in a part of the map that’s not, at least based on my experience, very dangerous.</strong> You’re free to look for other ones, but these three are close to each other and easy to reach regardless of your starting location. You can see them from afar, and they’re hard to miss.</p><h2 class="article-body__section" id="section-how-to-place-transmitters-on-radio-towers-in-dmz"><span>How to place transmitters on radio towers in DMZ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b8i9bJx54uDYshbi8UwZQZ" name="radio towers DMZ MW4" alt="How to place transmitters on radio towers in DMZ" src="https://cdn.mos.cms.futurecdn.net/b8i9bJx54uDYshbi8UwZQZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision )</span></figcaption></figure><p>The game doesn’t explain how to actually use the transmitters on the towers very well, but it’s a simple process. First, just <strong>approach a radio tower of your choice and climb up</strong>. Make sure to face the correct side of the ladder.</p><p>Keep climbing until you can’t go any higher. At this point, face one of the metal poles that define the structure of the tower at the top. <strong>A prompt will allow you to place a transmitter</strong>, and a “transmitter” item isn’t required. Repeat this on a different tower to place the second transmitter.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xXZkKWBaG6mEqnC6NQJKJZ" name="radio towers DMZ MW4" alt="DMZ place radio transmitter" src="https://cdn.mos.cms.futurecdn.net/xXZkKWBaG6mEqnC6NQJKJZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision )</span></figcaption></figure><p>After placing two transmitters on two different towers, <strong>you’ll need to head over to the top of La Grand Vie in Songdo Wharf</strong> (use the map), a named location to the east of Hajin, and do this one more time.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Nintendo announces Indie World Showcase for tomorrow ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A new Nintendo Indie World showcase will air on Wednesday, October 28, the company announced today.</p><p>First revealed in the Nintendo Today app (and still unmentioned on Nintendo socials), the latest Indie World showcase is currently thin on details. The lineup for these indie events is always a mystery, but it's also set to be a fairly short show, running for around 15 minutes. We also know that the show will start at 10am ET / 2pm GMT (due to the current time change gap). </p><p>Compared to traditional Nintendo Direct shows, Indie World showcases are obviously light on Nintendo IP, though the likes of Cadence of Hyrule, a rare collaboration with indie hit Crypt of the NecroDancer, means we can never truly rule out some kind of crossover. </p><p>But, as ever, the focus is on third-party games from smaller developers. I suspect many people will also be focusing on <a href="https://www.gamesradar.com/games/action/hollow-knight-silksong-fans-are-convinced-sea-of-sorrow-dlc-is-launching-soon-as-a-single-emoji-from-team-cherrys-marketing-lead-spurs-a-silkposting-renaissance/"><u>the DLC for Hollow Knight: Silksong, Sea of Sorrow</u></a>, as Silksong itself had a major Nintendo showcase presence in the past and, even post-release, Silksong fans can't resist a desperate theory.  </p><p>Of course, it's not been that long since <a href="https://www.gamesradar.com/news/live/nintendo-direct-september-2026-everything-announced/">the last 'full' Nintendo Direct</a>, either. Last month's showcase revealed Metroid Ravenous for the first time along with Kirby and the World Beyond, the former being set to arrive in January, and the latter (Kirby's first open world game) scheduled for Spring 2027. The day before it, we were also treated to a totally separate Zelda Direct, showcasing footage from The Legend of Zelda: Ocarina of Time remake which is set to arrive on Switch 2 next week. </p><p><em>Be sure to keep up with our roundup of </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond to see what releases are on the horizon.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbBGnX"></div>                            </div>                            <script src="https://kwizly.com/embed/XbBGnX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/nintendo-announces-indie-world-showcase-for-tomorrow/</link>
                                                                            <description>
                            <![CDATA[ Nintendo Indie World event coming Wednesday, October 28 ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 14:01:39 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 14:11:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Catherine Lewis ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch ad showing Bowser and Bowser Jr, the latter playing on a Switch while the former watches with a surprised expression on his face]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch ad showing Bowser and Bowser Jr, the latter playing on a Switch while the former watches with a surprised expression on his face]]></media:text>
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                                <p>A new Nintendo Indie World showcase will air on Wednesday, October 28, the company announced today.</p><p>First revealed in the Nintendo Today app (and still unmentioned on Nintendo socials), the latest Indie World showcase is currently thin on details. The lineup for these indie events is always a mystery, but it's also set to be a fairly short show, running for around 15 minutes. We also know that the show will start at 10am ET / 2pm GMT (due to the current time change gap). </p><p>Compared to traditional Nintendo Direct shows, Indie World showcases are obviously light on Nintendo IP, though the likes of Cadence of Hyrule, a rare collaboration with indie hit Crypt of the NecroDancer, means we can never truly rule out some kind of crossover. </p><p>But, as ever, the focus is on third-party games from smaller developers. I suspect many people will also be focusing on <a href="https://www.gamesradar.com/games/action/hollow-knight-silksong-fans-are-convinced-sea-of-sorrow-dlc-is-launching-soon-as-a-single-emoji-from-team-cherrys-marketing-lead-spurs-a-silkposting-renaissance/"><u>the DLC for Hollow Knight: Silksong, Sea of Sorrow</u></a>, as Silksong itself had a major Nintendo showcase presence in the past and, even post-release, Silksong fans can't resist a desperate theory.  </p><p>Of course, it's not been that long since <a href="https://www.gamesradar.com/news/live/nintendo-direct-september-2026-everything-announced/">the last 'full' Nintendo Direct</a>, either. Last month's showcase revealed Metroid Ravenous for the first time along with Kirby and the World Beyond, the former being set to arrive in January, and the latter (Kirby's first open world game) scheduled for Spring 2027. The day before it, we were also treated to a totally separate Zelda Direct, showcasing footage from The Legend of Zelda: Ocarina of Time remake which is set to arrive on Switch 2 next week. </p><p><em>Be sure to keep up with our roundup of </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond to see what releases are on the horizon.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbBGnX"></div>                            </div>                            <script src="https://kwizly.com/embed/XbBGnX.js" async></script>
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                                                            <title><![CDATA[ "Valve has held gaming back for years," Epic Games CEO proclaims in his latest jab against Steam ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/epic-games/">Epic Games</a> CEO Tim Sweeney is once again taking aim at Steam on Twitter, this time talking about Steamworks. </p><p>In case you haven't noticed, Epic Games CEO doesn't particularly care for <a href="https://www.gamesradar.com/uk/tag/valve/" target="_blank">Valve</a>, having <a href="https://www.gamesradar.com/games/epic-games-ceo-tim-sweeney-supports-the-usd900-million-lawsuit-against-valve-arguing-steam-is-the-only-major-store-still-holding-onto-payment-ties-and-30-percent-junk-fee/" target="_blank">supported a lawsuit against the company</a>, complained about <a href="https://www.gamesradar.com/games/epic-games-boss-calls-steam-ai-disclosures-really-irresponsible-of-valve-as-they-make-it-much-much-much-harder-for-a-game-developer-to-have-a-chance-of-success/" target="_blank">Steam AI disclosures</a>, and taken shots at <a href="https://www.gamesradar.com/uk/tag/gabe-newell/">Gabe Newell</a> following the <a href="https://www.gamesradar.com/platforms/pc-gaming/tim-sweeney-goes-after-gabe-newell-following-valves-steam-deck-price-hike-severe-disruptions-in-the-component-parts-supply-chain-for-megayachts/">Steam Deck price hike</a>. </p><p>Just recently, Epic proudly claimed it had <a href="https://www.gamesradar.com/games/epics-bulletproof-plan-to-outdo-steam-we-vibe-coded-the-epic-games-launcher/" target="_blank">"vibe coded the Epic Games Launcher</a> to be faster than the other guy," following its <a href="https://www.gamesradar.com/games/epic-games-undergoes-huge-pivot-for-maximum-ai-acceleration-amid-reports-of-disney-shooter-delay-due-to-the-controversial-tech/" target="_blank">"huge pivot" into "maximum AI acceleration"</a> (although <a href="https://www.gamesradar.com/games/valve-beats-epic-to-the-punch-updates-steam-launcher-1-day-before-its-rival-claims-to-be-faster-thanks-to-ai-powered-vibe-coding/" target="_blank">Steam had already</a><a href="https://www.gamesradar.com/games/valve-beats-epic-to-the-punch-updates-steam-launcher-1-day-before-its-rival-claims-to-be-faster-thanks-to-ai-powered-vibe-coding/"> launched a faster update</a> the day prior). </p><p>And now, the latest episode has been sparked by former principal animation programmer at Epic Games, Kiaran Ritchie, who laments Valve's 30% on <a href="https://x.com/kiaran_ritchie/status/2114773489895018569" target="_blank">Twitter</a>, saying "It's really sad that the games industry is drained by a 30% tax on gross revenue." Following that, he adds, "you could vibe code a Steam alternative in a week," noting that "Steam's only remaining value is its network."</p><p>Enter Sweeney, who eventually <a href="https://x.com/TimSweeneyEpic/status/2114935043064013229" target="_blank">adds</a>, "Valve has held gaming back for years by locking developers’ PC games into Steamworks’ social walled garden," noting that "players can’t talk to other players on iOS, Android, Xbox, PlayStation, Switch, or even other PC stores." </p><p>This, naturally, has a community note attached, with proof on the <a href="https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay" target="_blank">Steamworks website, showing</a> that you can use Steam Datagram Relay (which Valve describes as its "virtual private gaming network") on other platforms if your game launches on Steam. </p><p>You can feel however you want about <a href="https://www.gamesradar.com/you-mad-bro-lawsuit-emails-reveal-valves-internal-response-to-epic-ceos-you-assholes-rant-about-steam-revenue-cuts/">Valve's 30% cut</a> on games or it pretty much owning the market as far as PC gaming platforms go. But to assert that it's "held gaming back" when the Steam Deck and Steam Machine have been spearheads of gaming on Linux over the years, thanks to Proton – not to mention being among the most significant players in the rise of digital games – is certainly a take. </p><p><em></em><a href="https://www.gamesradar.com/games/little-tim-is-so-obsessed-with-gabe-ex-valve-dev-not-impressed-by-epics-updated-steam-rival-or-tim-sweeneys-latest-dig-at-gabe-newell/"><em>"Little Tim is so obsessed with Gabe" – Ex-Valve dev not impressed by Epic's updated Steam rival or Tim Sweeney's latest dig at Gabe Newell</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/valve-has-held-gaming-back-for-years-epic-games-ceo-tim-sweeney-proclaims-in-his-latest-jab-against-steam/</link>
                                                                            <description>
                            <![CDATA[ Just under two weeks after the new "vibe coded" Epic Games Store launched ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 13:08:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Epic Games via YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tim Sweeney in a black jacket]]></media:description>                                                            <media:text><![CDATA[Tim Sweeney in a black jacket]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/epic-games/">Epic Games</a> CEO Tim Sweeney is once again taking aim at Steam on Twitter, this time talking about Steamworks. </p><p>In case you haven't noticed, Epic Games CEO doesn't particularly care for <a href="https://www.gamesradar.com/uk/tag/valve/" target="_blank">Valve</a>, having <a href="https://www.gamesradar.com/games/epic-games-ceo-tim-sweeney-supports-the-usd900-million-lawsuit-against-valve-arguing-steam-is-the-only-major-store-still-holding-onto-payment-ties-and-30-percent-junk-fee/" target="_blank">supported a lawsuit against the company</a>, complained about <a href="https://www.gamesradar.com/games/epic-games-boss-calls-steam-ai-disclosures-really-irresponsible-of-valve-as-they-make-it-much-much-much-harder-for-a-game-developer-to-have-a-chance-of-success/" target="_blank">Steam AI disclosures</a>, and taken shots at <a href="https://www.gamesradar.com/uk/tag/gabe-newell/">Gabe Newell</a> following the <a href="https://www.gamesradar.com/platforms/pc-gaming/tim-sweeney-goes-after-gabe-newell-following-valves-steam-deck-price-hike-severe-disruptions-in-the-component-parts-supply-chain-for-megayachts/">Steam Deck price hike</a>. </p><p>Just recently, Epic proudly claimed it had <a href="https://www.gamesradar.com/games/epics-bulletproof-plan-to-outdo-steam-we-vibe-coded-the-epic-games-launcher/" target="_blank">"vibe coded the Epic Games Launcher</a> to be faster than the other guy," following its <a href="https://www.gamesradar.com/games/epic-games-undergoes-huge-pivot-for-maximum-ai-acceleration-amid-reports-of-disney-shooter-delay-due-to-the-controversial-tech/" target="_blank">"huge pivot" into "maximum AI acceleration"</a> (although <a href="https://www.gamesradar.com/games/valve-beats-epic-to-the-punch-updates-steam-launcher-1-day-before-its-rival-claims-to-be-faster-thanks-to-ai-powered-vibe-coding/" target="_blank">Steam had already</a><a href="https://www.gamesradar.com/games/valve-beats-epic-to-the-punch-updates-steam-launcher-1-day-before-its-rival-claims-to-be-faster-thanks-to-ai-powered-vibe-coding/"> launched a faster update</a> the day prior). </p><p>And now, the latest episode has been sparked by former principal animation programmer at Epic Games, Kiaran Ritchie, who laments Valve's 30% on <a href="https://x.com/kiaran_ritchie/status/2114773489895018569" target="_blank">Twitter</a>, saying "It's really sad that the games industry is drained by a 30% tax on gross revenue." Following that, he adds, "you could vibe code a Steam alternative in a week," noting that "Steam's only remaining value is its network."</p><p>Enter Sweeney, who eventually <a href="https://x.com/TimSweeneyEpic/status/2114935043064013229" target="_blank">adds</a>, "Valve has held gaming back for years by locking developers’ PC games into Steamworks’ social walled garden," noting that "players can’t talk to other players on iOS, Android, Xbox, PlayStation, Switch, or even other PC stores." </p><p>This, naturally, has a community note attached, with proof on the <a href="https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay" target="_blank">Steamworks website, showing</a> that you can use Steam Datagram Relay (which Valve describes as its "virtual private gaming network") on other platforms if your game launches on Steam. </p><p>You can feel however you want about <a href="https://www.gamesradar.com/you-mad-bro-lawsuit-emails-reveal-valves-internal-response-to-epic-ceos-you-assholes-rant-about-steam-revenue-cuts/">Valve's 30% cut</a> on games or it pretty much owning the market as far as PC gaming platforms go. But to assert that it's "held gaming back" when the Steam Deck and Steam Machine have been spearheads of gaming on Linux over the years, thanks to Proton – not to mention being among the most significant players in the rise of digital games – is certainly a take. </p><p><em></em><a href="https://www.gamesradar.com/games/little-tim-is-so-obsessed-with-gabe-ex-valve-dev-not-impressed-by-epics-updated-steam-rival-or-tim-sweeneys-latest-dig-at-gabe-newell/"><em>"Little Tim is so obsessed with Gabe" – Ex-Valve dev not impressed by Epic's updated Steam rival or Tim Sweeney's latest dig at Gabe Newell</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script>
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                                                            <title><![CDATA[ Pinkie Promise codes (October 2026) and how to redeem them for free revives ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Pinkie Promise codes can award you with free revives to give you an extra chance if you get caught by the deadly Pinkie Pie in this My Little Pony fan game. While you're trying to help the usually adorable pony plan a party, she'll trigger a deadly game of hide and seek, and these codes come in useful if you find it hard to stay hidden.<br><br>While I never thought I'd see My Little Pony and horror combined, it certainly seems to work in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> mascot adventure as Pinkie Pie gets a little too obsessed with planning her latest party. Help her out and <em>don't</em> break your pinky promise by sneaking into her room... or else.<br><br><em>If you're looking for rewards with a wider use across all of your experiences, then we've got all of the details on the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-pinkie-promise-codes"><span>All Pinkie Promise codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BZ6kTvL6dw2h9wL88mYiCe" name="pinkie-promise-codes-redeem" alt="The Pinkie Promise codes redemption box in the main menu of the Roblox game." src="https://cdn.mos.cms.futurecdn.net/BZ6kTvL6dw2h9wL88mYiCe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Party Cannon Studios)</span></figcaption></figure><p><strong>The Pinkie Promise codes you can redeem right now are:</strong></p><ul><li><strong>PINKIEPROMISE </strong>- 1x Revive</li></ul><p>There is currently only one Pinkie Promise code available, offering up one free revive, which usually costs Robux. Hopefully more codes will be released with the launch of Chapter 2, and I'll keep an eye on the situation.</p><h2 class="article-body__section" id="section-how-to-redeem-pinkie-promise-codes"><span>How to redeem Pinkie Promise codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KMPQBYEE3S7KAPtNbKigKL" name="pinkie-promise-codes-redeem-how" alt="An orange box highlights the Shop menu where you can redeem Pinkie Promise codes." src="https://cdn.mos.cms.futurecdn.net/KMPQBYEE3S7KAPtNbKigKL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Party Cannon Games)</span></figcaption></figure><p>To redeem Pinkie Promise codes, you must first access the <strong>Shop </strong>from the main menu. You can't access the codes menu from within a game. From the Shop, either scroll to the bottom or select the <strong>Codes </strong>tab which will take you straight there. Here, you'll find the <strong>Enter Code box</strong> where you can copy a code from the list above. Click <strong>Redeem </strong>to claim your rewards.</p><p>It's worth keeping in mind that Pinkie Promise codes are not case-sensitive, so you only have to ensure you get the spelling correct.</p><h3 class="article-body__section" id="section-expired-pinkie-promise-codes"><span>Expired Pinkie Promise codes</span></h3><ul><li><em>There are currently no expired codes.</em></li></ul><p>Since we're only on the first Chapter of Pinkie Promise, there are no expired yet, but that will likely change in the future, and I'll add any invalid codes to this list so you don't waste your time trying to redeem them.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/adventure/pinkie-promise-codes/</link>
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                            <![CDATA[ Stay alive with the latest Pinkie Promise codes to revive you if you get caught ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 12:50:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Adventure Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Party Cannon Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Pinkie Pie grins evilly from behind a wall in Pinkie Promise in Roblox]]></media:description>                                                            <media:text><![CDATA[Pinkie Pie grins evilly from behind a wall in Pinkie Promise in Roblox]]></media:text>
                                <media:title type="plain"><![CDATA[Pinkie Pie grins evilly from behind a wall in Pinkie Promise in Roblox]]></media:title>
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                                <p>Pinkie Promise codes can award you with free revives to give you an extra chance if you get caught by the deadly Pinkie Pie in this My Little Pony fan game. While you're trying to help the usually adorable pony plan a party, she'll trigger a deadly game of hide and seek, and these codes come in useful if you find it hard to stay hidden.<br><br>While I never thought I'd see My Little Pony and horror combined, it certainly seems to work in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> mascot adventure as Pinkie Pie gets a little too obsessed with planning her latest party. Help her out and <em>don't</em> break your pinky promise by sneaking into her room... or else.<br><br><em>If you're looking for rewards with a wider use across all of your experiences, then we've got all of the details on the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-pinkie-promise-codes"><span>All Pinkie Promise codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BZ6kTvL6dw2h9wL88mYiCe" name="pinkie-promise-codes-redeem" alt="The Pinkie Promise codes redemption box in the main menu of the Roblox game." src="https://cdn.mos.cms.futurecdn.net/BZ6kTvL6dw2h9wL88mYiCe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Party Cannon Studios)</span></figcaption></figure><p><strong>The Pinkie Promise codes you can redeem right now are:</strong></p><ul><li><strong>PINKIEPROMISE </strong>- 1x Revive</li></ul><p>There is currently only one Pinkie Promise code available, offering up one free revive, which usually costs Robux. Hopefully more codes will be released with the launch of Chapter 2, and I'll keep an eye on the situation.</p><h2 class="article-body__section" id="section-how-to-redeem-pinkie-promise-codes"><span>How to redeem Pinkie Promise codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KMPQBYEE3S7KAPtNbKigKL" name="pinkie-promise-codes-redeem-how" alt="An orange box highlights the Shop menu where you can redeem Pinkie Promise codes." src="https://cdn.mos.cms.futurecdn.net/KMPQBYEE3S7KAPtNbKigKL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Party Cannon Games)</span></figcaption></figure><p>To redeem Pinkie Promise codes, you must first access the <strong>Shop </strong>from the main menu. You can't access the codes menu from within a game. From the Shop, either scroll to the bottom or select the <strong>Codes </strong>tab which will take you straight there. Here, you'll find the <strong>Enter Code box</strong> where you can copy a code from the list above. Click <strong>Redeem </strong>to claim your rewards.</p><p>It's worth keeping in mind that Pinkie Promise codes are not case-sensitive, so you only have to ensure you get the spelling correct.</p><h3 class="article-body__section" id="section-expired-pinkie-promise-codes"><span>Expired Pinkie Promise codes</span></h3><ul><li><em>There are currently no expired codes.</em></li></ul><p>Since we're only on the first Chapter of Pinkie Promise, there are no expired yet, but that will likely change in the future, and I'll add any invalid codes to this list so you don't waste your time trying to redeem them.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Kingdom Come: Deliverance 2 studio hit by cyberattack, CEO confirms ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Kingdom Come: Deliverance developer Warhorse Studios has been hit with a cyberattack, the studio confirms, with both company systems and data accessed. </p><p>Warhorse acknowledges the cyberattack in a statement posted on its website, noting that measures are already underway to investigate and secure its systems.</p><p>"Warhorse Studios confirms that it has been the target of a cyberattack," the <a href="https://www.warhorsestudios.cz/en/incident" target="_blank"><u>statement begins</u></a>. "We are working with cybersecurity experts to secure our systems, investigate the incident, and assess its full impact. The attack involved unauthorized access to company systems as well as access to company data. We are coordinating with the relevant authorities as the investigation continues."</p><p>Warhorse CEO Martin Frývaldský has also responded to the situation. "This is a serious incident for Warhorse Studios and everyone affected," he says. "Our immediate priority is to secure our systems, establish the full extent of the breach, and take the necessary steps to protect our employees, partners, and community. We are dedicating the resources needed to address this situation and will communicate further information as soon as we responsibly can."</p><p>Right now, Warhorse hasn't stated whether any information – be it about its employees or the projects it's working on – has been leaked online, but the statement acknowledging that company data was accessed suggests there's a strong possibility it has. </p><p>Sadly, we've seen this happen before with other studios. The <a href="https://www.gamesradar.com/gta-6-leak-brings-90-allegedly-videos-and-screens-leak-online/"><u>infamous Rockstar Games hack of 2022</u></a> saw the first wave of GTA 6 leaks shared online, and <a href="https://www.gamesradar.com/insomniac-games-responds-to-massive-hack-extremely-distressing-but-work-on-marvels-wolverine-continues-as-planned/"><u>2023's Insomniac Games cyberattack</u></a> saw not only employees' personal data stolen but also <a href="https://www.gamesradar.com/marvels-wolverine-leak-rapidly-spreads-online-1-week-after-marvels-spider-man-studio-insomniac-suffers-huge-data-breach/"><u>early, leaked gameplay from Marvel's Wolverine</u></a> posted. </p><p>Earlier this year, it was confirmed that Warhorse is working on both a new Kingdom Come game <a href="https://www.gamesradar.com/games/rpg/kingdom-come-deliverance-2-studio-confirms-lord-of-the-rings-rumors-warhorse-is-making-an-open-world-middle-earth-rpg/"><u>and an open-world Lord of the Rings RPG</u></a>. The former <a href="https://www.gamesradar.com/games/action-rpg/warhorses-new-kingdom-come-adventure-is-most-definitely-a-game-releasing-as-early-as-2027-embracer-ceo-confirms-but-im-dying-to-know-if-its-full-blown-rpg-or-a-spinoff/"><u>could be launching as early as April 2027</u></a>, according to Embracer Group CEO Phil Rogers, with the company hoping to launch it some time between then and March 2028.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/kingdom-come-deliverance-2-studio-hit-by-cyberattack-ceo-confirms-this-is-a-serious-incident-for-warhorse-studios-and-everyone-affected/</link>
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                            <![CDATA[ "The attack involved unauthorized access to company systems as well as access to company data," the studio says ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 12:14:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Deep Silver, Warhorse]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Kingdom Come: Deliverance 2]]></media:description>                                                            <media:text><![CDATA[Kingdom Come: Deliverance 2]]></media:text>
                                <media:title type="plain"><![CDATA[Kingdom Come: Deliverance 2]]></media:title>
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                                <p>Kingdom Come: Deliverance developer Warhorse Studios has been hit with a cyberattack, the studio confirms, with both company systems and data accessed. </p><p>Warhorse acknowledges the cyberattack in a statement posted on its website, noting that measures are already underway to investigate and secure its systems.</p><p>"Warhorse Studios confirms that it has been the target of a cyberattack," the <a href="https://www.warhorsestudios.cz/en/incident" target="_blank"><u>statement begins</u></a>. "We are working with cybersecurity experts to secure our systems, investigate the incident, and assess its full impact. The attack involved unauthorized access to company systems as well as access to company data. We are coordinating with the relevant authorities as the investigation continues."</p><p>Warhorse CEO Martin Frývaldský has also responded to the situation. "This is a serious incident for Warhorse Studios and everyone affected," he says. "Our immediate priority is to secure our systems, establish the full extent of the breach, and take the necessary steps to protect our employees, partners, and community. We are dedicating the resources needed to address this situation and will communicate further information as soon as we responsibly can."</p><p>Right now, Warhorse hasn't stated whether any information – be it about its employees or the projects it's working on – has been leaked online, but the statement acknowledging that company data was accessed suggests there's a strong possibility it has. </p><p>Sadly, we've seen this happen before with other studios. The <a href="https://www.gamesradar.com/gta-6-leak-brings-90-allegedly-videos-and-screens-leak-online/"><u>infamous Rockstar Games hack of 2022</u></a> saw the first wave of GTA 6 leaks shared online, and <a href="https://www.gamesradar.com/insomniac-games-responds-to-massive-hack-extremely-distressing-but-work-on-marvels-wolverine-continues-as-planned/"><u>2023's Insomniac Games cyberattack</u></a> saw not only employees' personal data stolen but also <a href="https://www.gamesradar.com/marvels-wolverine-leak-rapidly-spreads-online-1-week-after-marvels-spider-man-studio-insomniac-suffers-huge-data-breach/"><u>early, leaked gameplay from Marvel's Wolverine</u></a> posted. </p><p>Earlier this year, it was confirmed that Warhorse is working on both a new Kingdom Come game <a href="https://www.gamesradar.com/games/rpg/kingdom-come-deliverance-2-studio-confirms-lord-of-the-rings-rumors-warhorse-is-making-an-open-world-middle-earth-rpg/"><u>and an open-world Lord of the Rings RPG</u></a>. The former <a href="https://www.gamesradar.com/games/action-rpg/warhorses-new-kingdom-come-adventure-is-most-definitely-a-game-releasing-as-early-as-2027-embracer-ceo-confirms-but-im-dying-to-know-if-its-full-blown-rpg-or-a-spinoff/"><u>could be launching as early as April 2027</u></a>, according to Embracer Group CEO Phil Rogers, with the company hoping to launch it some time between then and March 2028.</p>
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                                                            <title><![CDATA[ Horrified is the perfect family board game for Halloween, blending horror royalty with amazing team gameplay ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Horrified is like a board game version of Frankenstein's monster; it stitches together parts from many of the <a href="https://www.gamesradar.com/best-board-games/">best board games</a>, giving them new, shambling life. The result is one hellishly potent tincture soaked in atmosphere, but drink with caution. It's the kind of mix that'll keep you coming back for more, long after Halloween is done.</p><p>There are scarier board games out there, and some of those are deeper. But if you want one that'll entertain your family just as well as it delights your friends, I'd argue that Horrified is the perfect choice. I've played a <em>lot </em>of spooky things in my time reviewing and reporting on the industry, but I'd argue that this best threads the needle between genuinely good strategy and family-friendly scares. While young children won't get on with its blend of tactics and teamwork (this is recommended for ages 10 and up, so I'd advise starting anyone younger on something like <a href="https://www.gamesradar.com/zombie-kidz-evolution-review/">Zombie Kidz Evolution</a> instead), everyone else should be left with a game they can really sink their fangs into.</p>        <div class="featured_product_block featured_block_horizontal" data-id="a39234ba-cc7f-11f1-aa4b-174dfc8dbeb6">            <a href="https://www.amazon.com/Ravensburger-Horrified-Universal-Monsters-Strategy/dp/B07QQHTD4Q/" data-model-name="Ravensburger Horrified" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/BeU6q49ripXc9U7ZBxdLZj.jpg" alt="Horrified box on a plain background"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Ravensburger</div>                                        <div class="featured__title">Horrified</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>You can typically pick up Horrified for much less than its full price of $45/£40, and it's often on offer. The same is true for its many spin-offs, but I think the original (which stars Universal Monsters like Dracula, Frankenstein's Monster, the Wolfman, and Mummy) is the best.</p></p>                </div>                            </div>        </div><p>In Horrified, you emerge from the mists into a classic eastern European village that's so gothic it'd probably come up if you searched "dark and stormy night." It's the stuff of classic horror films; creaky windmills, creepy institutes, and castles on the hill. Naturally, that means it's the perfect haunt for monsters – and a host of them are descending to chow down on the hapless locals like it's an all-you-can-eat buffet.</p><p>Don't assume you'll be able to fight these villains head on, of course; like so many of the  <a href="https://www.gamesradar.com/games/board-games/best-halloween-board-games/">best Halloween board games</a>, there's a twist. In this case, every single monster has a unique set of challenges you must complete to defeat them, be it destroying Dracula's coffins or finding the Creature from the Black Lagoon's lair. Because you choose two monsters (or more, if you're feeling brave) to play against every session, you'll need to juggle both objectives at the same time if you want to win.</p><p>This is where Horrified gets deliciously wicked. Because they're bad sports, the monsters won't stay idle while you're trying to gather everything you need to defeat them or complete their mini-games; each monster could activate at random after every turn, with some going more than once depending on the event card you've drawn. They'll then prioritize moving toward and attacking civilians or players whenever possible – and if a villager is eaten or you're hurt, the global 'terror' level rises. Pass a certain terror threshold and it's game over.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KEjv43HR69foYxrxbCwZjg" name="Horrified" alt="Horrified monster tables with miniatures on a wooden surface" src="https://cdn.mos.cms.futurecdn.net/KEjv43HR69foYxrxbCwZjg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Benjamin Abbott)</span></figcaption></figure><p>This is a similar system to the one seen in <a href="https://www.gamesradar.com/pandemic-board-game-review/">Pandemic</a> (another superb team game), and it rachets up the tension just as much. You need to work on beating each monster, yes, but you've also got to keep the villagers who randomly spawn safe. You'll often be forced to choose between the mission or civilians/your allies, and it's a dastardly position to be put in. Additionally, you can protect yourself from attack by giving up items… but these are usually needed to defeat monsters. The result is an engaging challenge; good communication, a battleplan, and thinking ahead are essential here.</p><p>It's true that you can be scuppered by bad luck, especially if villagers spawn too close to monsters early on or the items you need haven't been drawn yet. But in my experience, there's usually a way back if you're clever about your moves and prioritize well. Plus, starting on the backfoot is true to the horror genre; it just adds to the underlying tension. </p><p>This is true across the Horrified series, so even if you're not a fan of the Universal Monsters theme, there are plenty of alternatives. As a case in point, you can tackle an X-Files style spin-off via North American cryptids or cross swords with <a href="https://www.gamesradar.com/games/board-games/horrified-dungeons-and-dragons-review/">classic D&D foes</a>. The most recent instalment is <a href="https://www.gamesradar.com/games/board-games/horrified-dungeons-and-dragons-ravenloft-review/">Horrified: Ravenloft</a>, which still uses D&D as a setting but goes back to Horrified's gothic roots. Basically, you can pick your poison.</p><p>No matter what, I maintain that these are a great Halloween choice. They nail the spooky vibe but don't rely on aesthetics alone, providing a watertight co-op experience that most everyone will be able to get involved with. Want something you family or friends can play and, crucially, <em>enjoy </em>this October? Horrified is a very solid choice.</p><ul><li><strong>See the latest deals on horror board games </strong><a href="https://www.amazon.com/s?k=Horror+board+games&crid=2HHDWF0M2FVQH&sprefix=horror+board+game%2Caps%2C227&ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><div data-widget-type="multimodelreview" data-widget-title="Today's best prices on our favorite horror board games for Halloween" data-model-name="Avalon Hill Betrayal at House on the Hill 3rd edition,Unfathomable,Ravensburger Horrified,Tettrix Games Deep Regrets,Fantasy Flight Games Arkham Horror: The Card Game Chapter Two Core Set,Restoration Games Unmatched: Cobble & Fog,Awaken Realms Nemesis: Retaliation,Mansions of Madness 2nd Edition,Zombicide 2nd Edition"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/board-games/horrified-is-the-perfect-family-board-game-for-halloween-blending-horror-royalty-with-amazing-team-gameplay/</link>
                                                                            <description>
                            <![CDATA[ Our resident board game expert has advice on the perfect board game to play with your family this Halloween. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 27 Oct 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Board Games]]></category>
                                                    <category><![CDATA[Tabletop Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ benjamin.abbott@futurenet.com (Benjamin Abbott) ]]></author>                    <dc:creator><![CDATA[ Benjamin Abbott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/EbTqVCYA64K6bMTASqJCYW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;ve been writing about games in one form or another since 2012, and my bylines include Metro, TechRadar, and PC Gamer. However, these days you&#039;ll find me managing GamesRadar+&#039;s tabletop gaming and toy coverage – I spend my time handling everything from board game reviews to the latest Lego news. I&#039;ve also been obsessed with Warhammer since the 1990s and enjoy nothing more than running tabletop RPGs like D&amp;D as a Dungeon Master, so if it involves rolling dice or nerdy collectibles, consider me interested! In my spare time I adore playing board games of all kinds and trying my hand at Magic: The Gathering (beware my goblin-heavy Red Deck Wins/RDW), as well crafting wargaming boards to fight over in 40K and Age of Sigmar. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Horrified board game with pumpkins, tokens, and candles]]></media:description>                                                            <media:text><![CDATA[Horrified board game with pumpkins, tokens, and candles]]></media:text>
                                <media:title type="plain"><![CDATA[Horrified board game with pumpkins, tokens, and candles]]></media:title>
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                                <p>Horrified is like a board game version of Frankenstein's monster; it stitches together parts from many of the <a href="https://www.gamesradar.com/best-board-games/">best board games</a>, giving them new, shambling life. The result is one hellishly potent tincture soaked in atmosphere, but drink with caution. It's the kind of mix that'll keep you coming back for more, long after Halloween is done.</p><p>There are scarier board games out there, and some of those are deeper. But if you want one that'll entertain your family just as well as it delights your friends, I'd argue that Horrified is the perfect choice. I've played a <em>lot </em>of spooky things in my time reviewing and reporting on the industry, but I'd argue that this best threads the needle between genuinely good strategy and family-friendly scares. While young children won't get on with its blend of tactics and teamwork (this is recommended for ages 10 and up, so I'd advise starting anyone younger on something like <a href="https://www.gamesradar.com/zombie-kidz-evolution-review/">Zombie Kidz Evolution</a> instead), everyone else should be left with a game they can really sink their fangs into.</p>        <div class="featured_product_block featured_block_horizontal" data-id="a39234ba-cc7f-11f1-aa4b-174dfc8dbeb6">            <a href="https://www.amazon.com/Ravensburger-Horrified-Universal-Monsters-Strategy/dp/B07QQHTD4Q/" data-model-name="Ravensburger Horrified" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/BeU6q49ripXc9U7ZBxdLZj.jpg" alt="Horrified box on a plain background"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Ravensburger</div>                                        <div class="featured__title">Horrified</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>You can typically pick up Horrified for much less than its full price of $45/£40, and it's often on offer. The same is true for its many spin-offs, but I think the original (which stars Universal Monsters like Dracula, Frankenstein's Monster, the Wolfman, and Mummy) is the best.</p></p>                </div>                            </div>        </div><p>In Horrified, you emerge from the mists into a classic eastern European village that's so gothic it'd probably come up if you searched "dark and stormy night." It's the stuff of classic horror films; creaky windmills, creepy institutes, and castles on the hill. Naturally, that means it's the perfect haunt for monsters – and a host of them are descending to chow down on the hapless locals like it's an all-you-can-eat buffet.</p><p>Don't assume you'll be able to fight these villains head on, of course; like so many of the  <a href="https://www.gamesradar.com/games/board-games/best-halloween-board-games/">best Halloween board games</a>, there's a twist. In this case, every single monster has a unique set of challenges you must complete to defeat them, be it destroying Dracula's coffins or finding the Creature from the Black Lagoon's lair. Because you choose two monsters (or more, if you're feeling brave) to play against every session, you'll need to juggle both objectives at the same time if you want to win.</p><p>This is where Horrified gets deliciously wicked. Because they're bad sports, the monsters won't stay idle while you're trying to gather everything you need to defeat them or complete their mini-games; each monster could activate at random after every turn, with some going more than once depending on the event card you've drawn. They'll then prioritize moving toward and attacking civilians or players whenever possible – and if a villager is eaten or you're hurt, the global 'terror' level rises. Pass a certain terror threshold and it's game over.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KEjv43HR69foYxrxbCwZjg" name="Horrified" alt="Horrified monster tables with miniatures on a wooden surface" src="https://cdn.mos.cms.futurecdn.net/KEjv43HR69foYxrxbCwZjg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Benjamin Abbott)</span></figcaption></figure><p>This is a similar system to the one seen in <a href="https://www.gamesradar.com/pandemic-board-game-review/">Pandemic</a> (another superb team game), and it rachets up the tension just as much. You need to work on beating each monster, yes, but you've also got to keep the villagers who randomly spawn safe. You'll often be forced to choose between the mission or civilians/your allies, and it's a dastardly position to be put in. Additionally, you can protect yourself from attack by giving up items… but these are usually needed to defeat monsters. The result is an engaging challenge; good communication, a battleplan, and thinking ahead are essential here.</p><p>It's true that you can be scuppered by bad luck, especially if villagers spawn too close to monsters early on or the items you need haven't been drawn yet. But in my experience, there's usually a way back if you're clever about your moves and prioritize well. Plus, starting on the backfoot is true to the horror genre; it just adds to the underlying tension. </p><p>This is true across the Horrified series, so even if you're not a fan of the Universal Monsters theme, there are plenty of alternatives. As a case in point, you can tackle an X-Files style spin-off via North American cryptids or cross swords with <a href="https://www.gamesradar.com/games/board-games/horrified-dungeons-and-dragons-review/">classic D&D foes</a>. The most recent instalment is <a href="https://www.gamesradar.com/games/board-games/horrified-dungeons-and-dragons-ravenloft-review/">Horrified: Ravenloft</a>, which still uses D&D as a setting but goes back to Horrified's gothic roots. Basically, you can pick your poison.</p><p>No matter what, I maintain that these are a great Halloween choice. They nail the spooky vibe but don't rely on aesthetics alone, providing a watertight co-op experience that most everyone will be able to get involved with. Want something you family or friends can play and, crucially, <em>enjoy </em>this October? Horrified is a very solid choice.</p><ul><li><strong>See the latest deals on horror board games </strong><a href="https://www.amazon.com/s?k=Horror+board+games&crid=2HHDWF0M2FVQH&sprefix=horror+board+game%2Caps%2C227&ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><div data-widget-type="multimodelreview" data-widget-title="Today's best prices on our favorite horror board games for Halloween" data-model-name="Avalon Hill Betrayal at House on the Hill 3rd edition,Unfathomable,Ravensburger Horrified,Tettrix Games Deep Regrets,Fantasy Flight Games Arkham Horror: The Card Game Chapter Two Core Set,Restoration Games Unmatched: Cobble & Fog,Awaken Realms Nemesis: Retaliation,Mansions of Madness 2nd Edition,Zombicide 2nd Edition"></div>
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                                                            <title><![CDATA[ Devs "fear" launching near GTA 6, but one analyst says they shouldn't ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's no secret that the <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> launch will likely prove one of the biggest video game releases, well, <em>ever</em> – but that doesn't mean other developers have to fear being overshadowed by the Rockstar behemoth in November.</p><p>Veteran analyst and Circana games lead Mat Piscatella seems to believe as much, anyway, telling <a href="https://gamesbeat.com/circanas-mat-piscatella-not-everyone-wants-to-play-gta-interview/" target="_blank">GamesBeat</a> that some devs' worries about launching near GTA 6 might be a tad "overblown," so to speak. <br><br>"The fear of many teams to put their game in the same window as GTA is completely overblown," he says. "GTA is going to be a massive game. Of course it is." But that doesn't mean that literally <em>everyone</em> cares about it.</p><p>It's going to be a huge cultural event, but not every one of the 49 million people who own a PS5 or an Xbox Series in the US is going to be interested in that," as Piscatella puts it. "There are a whole bunch of people who are going to want to play other things." <br><br>For example, "There's a whole Switch market that's going to want to play other things because they won't be able to play Grand Theft Auto." And, you know, PC.</p><p>That's why Piscatella advises devs who aren't aiming for the same target audience that GTA 6 is to not worry – like "any kind of cozy game or life sim or first-person shooter." There's more to gamers' interests than Rockstar, after all. "Just because Grand Theft Auto is there doesn't mean there isn't a potential market to address." <br><br>Heck, I'm proof myself. I'm not too big on GTA, but I'm looking forward to a <em>lot</em> of November releases.</p><p>There's <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> for one – but, alas, various other devs have also chosen to avoid next month as a potential launch window, as <a href="https://www.gamesradar.com/games/grand-theft-auto/going-against-gta-6-for-such-games-would-be-suicide-gta-6-delay-is-bad-for-everyone-except-rockstar-as-analysts-predict-major-devs-will-avoid-a-2026-winter-release-like-its-rancid/">Piscatella predicted last year</a>. <br><br>"Everyone's just scared," as the analyst says. "I guess I get it, but I just think it's completely overblown." Plus, it's, uh, "given GTA a completely wide-open window because everyone else moved," leaving it a bit bare in November release-wise, all things considered.</p><p>Piscatella concludes that "we'll see what happens, stating that he thinks "this is more fear than anything else." But, still, "We haven't seen a game this big in… literally 13 years!" It <em>is</em> one of those <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> that everyone, fan or not, knows about, I suppose.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/former-gta-6-and-red-dead-redemption-2-designer-says-layoffs-at-rockstar-arent-the-real-danger-the-question-is-whether-you-can-meet-the-expectations/"><em>Former GTA 6 and Red Dead Redemption 2 designer says layoffs at Rockstar aren't the real danger – "The question is whether you can meet the expectations"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/devs-fear-launching-near-gta-6-but-one-analyst-says-they-shouldnt-a-lot-of-people-are-going-to-want-to-play-other-things/</link>
                                                                            <description>
                            <![CDATA[ There's room for more than Rockstar's behemoth ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 27 Oct 2026 11:18:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 Lucia]]></media:description>                                                            <media:text><![CDATA[GTA 6 Lucia]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6 Lucia]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/TEreSmLV52RRZgMHB9ktZX-1920-80.jpg" />
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                            <![CDATA[
                            <article>
                                <p>It's no secret that the <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> launch will likely prove one of the biggest video game releases, well, <em>ever</em> – but that doesn't mean other developers have to fear being overshadowed by the Rockstar behemoth in November.</p><p>Veteran analyst and Circana games lead Mat Piscatella seems to believe as much, anyway, telling <a href="https://gamesbeat.com/circanas-mat-piscatella-not-everyone-wants-to-play-gta-interview/" target="_blank">GamesBeat</a> that some devs' worries about launching near GTA 6 might be a tad "overblown," so to speak. <br><br>"The fear of many teams to put their game in the same window as GTA is completely overblown," he says. "GTA is going to be a massive game. Of course it is." But that doesn't mean that literally <em>everyone</em> cares about it.</p><p>It's going to be a huge cultural event, but not every one of the 49 million people who own a PS5 or an Xbox Series in the US is going to be interested in that," as Piscatella puts it. "There are a whole bunch of people who are going to want to play other things." <br><br>For example, "There's a whole Switch market that's going to want to play other things because they won't be able to play Grand Theft Auto." And, you know, PC.</p><p>That's why Piscatella advises devs who aren't aiming for the same target audience that GTA 6 is to not worry – like "any kind of cozy game or life sim or first-person shooter." There's more to gamers' interests than Rockstar, after all. "Just because Grand Theft Auto is there doesn't mean there isn't a potential market to address." <br><br>Heck, I'm proof myself. I'm not too big on GTA, but I'm looking forward to a <em>lot</em> of November releases.</p><p>There's <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> for one – but, alas, various other devs have also chosen to avoid next month as a potential launch window, as <a href="https://www.gamesradar.com/games/grand-theft-auto/going-against-gta-6-for-such-games-would-be-suicide-gta-6-delay-is-bad-for-everyone-except-rockstar-as-analysts-predict-major-devs-will-avoid-a-2026-winter-release-like-its-rancid/">Piscatella predicted last year</a>. <br><br>"Everyone's just scared," as the analyst says. "I guess I get it, but I just think it's completely overblown." Plus, it's, uh, "given GTA a completely wide-open window because everyone else moved," leaving it a bit bare in November release-wise, all things considered.</p><p>Piscatella concludes that "we'll see what happens, stating that he thinks "this is more fear than anything else." But, still, "We haven't seen a game this big in… literally 13 years!" It <em>is</em> one of those <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> that everyone, fan or not, knows about, I suppose.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/former-gta-6-and-red-dead-redemption-2-designer-says-layoffs-at-rockstar-arent-the-real-danger-the-question-is-whether-you-can-meet-the-expectations/"><em>Former GTA 6 and Red Dead Redemption 2 designer says layoffs at Rockstar aren't the real danger – "The question is whether you can meet the expectations"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script>
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                                                            <title><![CDATA[ Mass Effect 5 lead says it's "heartbreaking" to see the team BioWare built split apart ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Former Halo and Assassin's Creed artist Nicolas 'Sparth' Bouvier has revealed that he served as the art director for the Mass Effect franchise until BioWare's closure. </p><p><a href="https://www.gamesradar.com/uk/tag/bioware/">BioWare</a> announced last week that <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">it is closing down</a>, months after <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/" target="_blank">EA was acquired</a> by private investors and effectively said out loud that <a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/" target="_blank">cuts were</a><a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/"> on the way</a>. </p><p>On top of the studio's closure, the <a href="https://www.gamesradar.com/mass-effect-5-guide/" target="_blank">Mass Effect 5</a> project in development at the studio was canceled. This was later revealed to be Mass Effect Universe as <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">a leaked trailer</a> made its way to the web shortly after the announcement, which in turn <a href="https://www.gamesradar.com/games/mass-effect/bioware-fans-beg-palworld-studio-to-save-mass-effect-by-buying-the-ip-from-ea-i-got-close-to-30-dms-emails-from-fans/">caused even more fan outcry</a>, as the trailer looked to be cooking up something promising.</p><p>In a thread on <a href="https://x.com/nbsparth/status/2114920375952052719" target="_blank">Twitter</a>, Bouvier – who was a senior artist on the original Assassin's Creed, as well as the 343-era Halo games – says "in light of last week’s news about BioWare’s closure," he was choosing now to reveal that "from April until last week, I was the art director of the Mass Effect franchise." He adds, "It was a privilege to work alongside such a talented team, with the shared ambition of exploring new creative territories while staying true to the legacy and spirit of the Mass Effect trilogy."</p><p>"Knowing that this work will never see the light of day is truly heartbreaking," Bouvier continues, saying, "We were good at this. We really were. I'm thinking about the team, the talent, what we could have achieved." </p><p>He adds, "In nearly 30 years in this industry, I've rarely seen a group so tightly knit, so experienced, and so good at working together," before concluding that he is "honored to have been part of it."</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/assassins-creed-and-halo-veteran-who-served-as-mass-effect-5s-art-director-says-its-heartbreaking-to-see-the-team-bioware-built-split-apart-we-were-good-at-this/</link>
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                            <![CDATA[ "In nearly 30 years in this industry, I’ve rarely seen a group so tightly knit, so experienced, and so good at working together" ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 11:15:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 5]]></media:description>                                                            <media:text><![CDATA[Mass Effect 5]]></media:text>
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                                <p>Former Halo and Assassin's Creed artist Nicolas 'Sparth' Bouvier has revealed that he served as the art director for the Mass Effect franchise until BioWare's closure. </p><p><a href="https://www.gamesradar.com/uk/tag/bioware/">BioWare</a> announced last week that <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">it is closing down</a>, months after <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/" target="_blank">EA was acquired</a> by private investors and effectively said out loud that <a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/" target="_blank">cuts were</a><a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/"> on the way</a>. </p><p>On top of the studio's closure, the <a href="https://www.gamesradar.com/mass-effect-5-guide/" target="_blank">Mass Effect 5</a> project in development at the studio was canceled. This was later revealed to be Mass Effect Universe as <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">a leaked trailer</a> made its way to the web shortly after the announcement, which in turn <a href="https://www.gamesradar.com/games/mass-effect/bioware-fans-beg-palworld-studio-to-save-mass-effect-by-buying-the-ip-from-ea-i-got-close-to-30-dms-emails-from-fans/">caused even more fan outcry</a>, as the trailer looked to be cooking up something promising.</p><p>In a thread on <a href="https://x.com/nbsparth/status/2114920375952052719" target="_blank">Twitter</a>, Bouvier – who was a senior artist on the original Assassin's Creed, as well as the 343-era Halo games – says "in light of last week’s news about BioWare’s closure," he was choosing now to reveal that "from April until last week, I was the art director of the Mass Effect franchise." He adds, "It was a privilege to work alongside such a talented team, with the shared ambition of exploring new creative territories while staying true to the legacy and spirit of the Mass Effect trilogy."</p><p>"Knowing that this work will never see the light of day is truly heartbreaking," Bouvier continues, saying, "We were good at this. We really were. I'm thinking about the team, the talent, what we could have achieved." </p><p>He adds, "In nearly 30 years in this industry, I've rarely seen a group so tightly knit, so experienced, and so good at working together," before concluding that he is "honored to have been part of it."</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out"</em></a></p>
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                                                            <title><![CDATA[ Pokemon's free-to-play MOBA, Pokemon Unite, is shutting down in March after less than 6 years ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The end is nigh for Pokemon's free-to-play MOBA title Pokemon Unite, which is set to shut down for good almost six years after its launch in March 2027.</p><p>In <a href="https://unite.pokemon.com/en-us/news/unite-end-of-service/"><u>a blog post</u></a> shared today, the Pokemon Unite devs confirm that service for both the Switch and mobile versions of the game come to an end on March 23, 2027, at midnight UTC. "We offer our sincerest gratitude to the many Trainers who have played since service started for the Nintendo Switch version on July 21, 2021," a statement reads.</p><p>From now on, new purchases of Aeos gems (premium microtransactions) have been stopped, though anyone with a remaining stash will still be able to use what they'd already got until the game is shut down. Similarly, the paid monthly membership service, Unite Club, can no longer be purchased by new subscribers – existing members will continue to receive their paid benefits until their current membership period ends, with automatic renewals also now switched off.</p><p>As a last hurrah for the game, on November 12, Pokemon Unite will be getting an update that adds a couple of key things – a special event that'll run to the end of service, which will let you earn Unite coins from logging in and completing missions. These can be exchanged for things like Unite licenses for different playable Pokemon, Holowear to dress them up in, and trainer fashion items. </p><p>The other new feature to be added is a big one for longtime players who want something to remember the game by even after its shutdown – if you complete a required download before the end of service, you'll be able to access a library feature "to view certain records and in-game content." </p><p>The <a href="https://unite.pokemon.com/en-us/news/unite-special-event-library-feature/"><u>devs explain</u></a>: "This will allow Trainers to visit the Practice Area as well as view items and achievements they obtained in-game – such as Holowear, Unite licenses, Trainer fashion items, emblems, tournament results, and more – even after service ends. We are also working on a way to look back at special memories you created with your Pokemon."</p><p>It's sad news – Unite may not have been the most popular Pokemon spin-off, but it's great fun and has also been a major part of tournaments like the Pokemon Europe International Championships and Worlds, where it's drawn extremely enthusiastic crowds. Being sat in the crowd for the EUIC finals a few years ago was genuinely one of my highlights of the event, even though I didn't play Unite at the time, just because the excitement was so contagious. </p><p>"Again, we would like to express our deepest gratitude to everyone involved with Pokemon UNITE up to this point," the devs conclude. "We hope you continue to enjoy Pokemon UNITE until service ends."</p><p><a href="https://www.gamesradar.com/games/pokemon/pokemon-ruby-sapphire-and-emerald-switch-ports-feel-all-but-confirmed-fans-believe-as-new-pokemon-home-update-suggests-more-gba-games-could-be-on-the-way/"><u><em>Pokemon Ruby, Sapphire, and Emerald Switch ports feel all but confirmed, fans believe as new Pokemon Home update suggests more GBA games could be on the way.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Od2P2e"></div>                            </div>                            <script src="https://kwizly.com/embed/Od2P2e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/pokemon/after-less-than-6-years-pokemon-unite-is-shutting-down-but-its-getting-a-feature-thatll-let-you-hold-onto-your-progress-even-after-the-servers-are-dead/</link>
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                            <![CDATA[ New in-game purchases have already been blocked ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 11:00:31 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 11:20:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Pokemon]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Adventure Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[The Pokemon Company  / TiMi Studio Group]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cropped key art for Pokemon Unite shows Cinderace, Greninja, and Pikachu competing.]]></media:description>                                                            <media:text><![CDATA[Cropped key art for Pokemon Unite shows Cinderace, Greninja, and Pikachu competing.]]></media:text>
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                                <p>The end is nigh for Pokemon's free-to-play MOBA title Pokemon Unite, which is set to shut down for good almost six years after its launch in March 2027.</p><p>In <a href="https://unite.pokemon.com/en-us/news/unite-end-of-service/"><u>a blog post</u></a> shared today, the Pokemon Unite devs confirm that service for both the Switch and mobile versions of the game come to an end on March 23, 2027, at midnight UTC. "We offer our sincerest gratitude to the many Trainers who have played since service started for the Nintendo Switch version on July 21, 2021," a statement reads.</p><p>From now on, new purchases of Aeos gems (premium microtransactions) have been stopped, though anyone with a remaining stash will still be able to use what they'd already got until the game is shut down. Similarly, the paid monthly membership service, Unite Club, can no longer be purchased by new subscribers – existing members will continue to receive their paid benefits until their current membership period ends, with automatic renewals also now switched off.</p><p>As a last hurrah for the game, on November 12, Pokemon Unite will be getting an update that adds a couple of key things – a special event that'll run to the end of service, which will let you earn Unite coins from logging in and completing missions. These can be exchanged for things like Unite licenses for different playable Pokemon, Holowear to dress them up in, and trainer fashion items. </p><p>The other new feature to be added is a big one for longtime players who want something to remember the game by even after its shutdown – if you complete a required download before the end of service, you'll be able to access a library feature "to view certain records and in-game content." </p><p>The <a href="https://unite.pokemon.com/en-us/news/unite-special-event-library-feature/"><u>devs explain</u></a>: "This will allow Trainers to visit the Practice Area as well as view items and achievements they obtained in-game – such as Holowear, Unite licenses, Trainer fashion items, emblems, tournament results, and more – even after service ends. We are also working on a way to look back at special memories you created with your Pokemon."</p><p>It's sad news – Unite may not have been the most popular Pokemon spin-off, but it's great fun and has also been a major part of tournaments like the Pokemon Europe International Championships and Worlds, where it's drawn extremely enthusiastic crowds. Being sat in the crowd for the EUIC finals a few years ago was genuinely one of my highlights of the event, even though I didn't play Unite at the time, just because the excitement was so contagious. </p><p>"Again, we would like to express our deepest gratitude to everyone involved with Pokemon UNITE up to this point," the devs conclude. "We hope you continue to enjoy Pokemon UNITE until service ends."</p><p><a href="https://www.gamesradar.com/games/pokemon/pokemon-ruby-sapphire-and-emerald-switch-ports-feel-all-but-confirmed-fans-believe-as-new-pokemon-home-update-suggests-more-gba-games-could-be-on-the-way/"><u><em>Pokemon Ruby, Sapphire, and Emerald Switch ports feel all but confirmed, fans believe as new Pokemon Home update suggests more GBA games could be on the way.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Od2P2e"></div>                            </div>                            <script src="https://kwizly.com/embed/Od2P2e.js" async></script>
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                                                            <title><![CDATA[ JRPG vets say humans will always need to "turn zero into one," but AI "can improve efficiency" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There's no telling what the role of generative AI in game development will look like in the future, but if there's anyone who can predict that trajectory with any sense of authority, it's a team of veterans with more than 100 years of experience leading some of the most beloved franchises of all time.</p><p>I'm referring to Square Enix veterans and JRPG architects Yoshinori Kitase, Hiromichi Tanaka, and Koichi Ishii, who were instrumental in the conception and general direction of the Final Fantasy and Mana series. The trio recently sat down with <a href="https://www.famitsu.com/article/202610/91345" target="_blank">Famitsu</a> (via <a href="https://automaton-media.com/en/news/final-fantasy-and-mana-veterans-weigh-in-on-how-ai-will-change-game-development-and-why-turning-zero-into-one-should-always-be-a-humans-job/" target="_blank">Automaton</a>) for Mana's 35th anniversary and to talk about the future of AI in game development. While their insights and predictions aren't exactly the hottest of takes, it's always worth paying attention when developers of their caliber are willing to share insights into such a hot button issue.</p><p>Essentially, the JRPG veterans believe AI is and will continue to make it easier to make games, but they're cautioning against the idea of AI-generated concepts for games, which they say humans will always be essential in creating. "Humans need to be involved in the initial step of turning zero into one. That will never change," Kitase says. "The next generation of creators absolutely needs the ability to turn zero into one."</p><p>Agreeing with Kitase, Tanaka says the games industry will keep trending toward a "competition of ideas" in which humans come up with the initial concept while AI helps streamline development processes.</p><p>The prevalence of AI in game development is one of the major factors fueling an ongoing layoff crisis in the industry as companies replace human workers with AI particularly for non-creative tasks like routine coding, QA, and debugging. Adding on to his previous statement, Kitase says relegating menial tasks to machines will help humans focus on the soul of the game.</p><p>"During the process of turning one into a hundred, if we can improve efficiency by supplementing traditional human work with support from AI and game engines, I think people will be able to focus more on that initial stage of turning zero into one," he says.</p><p>Echoing his peers, Ishii is optimistic about AI's potential for prototyping and testing, but agreed that there will always be a demand for human-centric design. "If AI does everything on its own, the result might be polished, but it could end up feeling like it’s missing human warmth," he says.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-dethrones-final-fantasy-7-rebirth-with-the-series-largest-steam-peak-for-a-single-player-jrpg/"><em>Final Fantasy Resonance dethrones Final Fantasy 7 Rebirth with the series' largest Steam peak for a single-player JRPG</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/on-ai-in-game-dev-final-fantasy-and-mana-veterans-say-humans-will-always-need-to-turn-zero-into-one-but-robots-can-improve-efficiency/</link>
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                            <![CDATA[ "Humans need to be involved in the initial step of turning zero into one. That will never change" ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 23:58:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 screenshot of Sephiroth with flames in the background]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 screenshot of Sephiroth with flames in the background]]></media:text>
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                                <p>There's no telling what the role of generative AI in game development will look like in the future, but if there's anyone who can predict that trajectory with any sense of authority, it's a team of veterans with more than 100 years of experience leading some of the most beloved franchises of all time.</p><p>I'm referring to Square Enix veterans and JRPG architects Yoshinori Kitase, Hiromichi Tanaka, and Koichi Ishii, who were instrumental in the conception and general direction of the Final Fantasy and Mana series. The trio recently sat down with <a href="https://www.famitsu.com/article/202610/91345" target="_blank">Famitsu</a> (via <a href="https://automaton-media.com/en/news/final-fantasy-and-mana-veterans-weigh-in-on-how-ai-will-change-game-development-and-why-turning-zero-into-one-should-always-be-a-humans-job/" target="_blank">Automaton</a>) for Mana's 35th anniversary and to talk about the future of AI in game development. While their insights and predictions aren't exactly the hottest of takes, it's always worth paying attention when developers of their caliber are willing to share insights into such a hot button issue.</p><p>Essentially, the JRPG veterans believe AI is and will continue to make it easier to make games, but they're cautioning against the idea of AI-generated concepts for games, which they say humans will always be essential in creating. "Humans need to be involved in the initial step of turning zero into one. That will never change," Kitase says. "The next generation of creators absolutely needs the ability to turn zero into one."</p><p>Agreeing with Kitase, Tanaka says the games industry will keep trending toward a "competition of ideas" in which humans come up with the initial concept while AI helps streamline development processes.</p><p>The prevalence of AI in game development is one of the major factors fueling an ongoing layoff crisis in the industry as companies replace human workers with AI particularly for non-creative tasks like routine coding, QA, and debugging. Adding on to his previous statement, Kitase says relegating menial tasks to machines will help humans focus on the soul of the game.</p><p>"During the process of turning one into a hundred, if we can improve efficiency by supplementing traditional human work with support from AI and game engines, I think people will be able to focus more on that initial stage of turning zero into one," he says.</p><p>Echoing his peers, Ishii is optimistic about AI's potential for prototyping and testing, but agreed that there will always be a demand for human-centric design. "If AI does everything on its own, the result might be polished, but it could end up feeling like it’s missing human warmth," he says.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-dethrones-final-fantasy-7-rebirth-with-the-series-largest-steam-peak-for-a-single-player-jrpg/"><em>Final Fantasy Resonance dethrones Final Fantasy 7 Rebirth with the series' largest Steam peak for a single-player JRPG</em></a></p>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced is getting its "final major update" this week ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Ubisoft has announced that this week's <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynced </a>update will be its "final major content update."</p><p>Last week, Ubisoft broke its months-long silence on Assassin's Creed Black Flag Resynced by <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-is-finally-getting-the-new-game-plus-update-players-begged-for-ubisoft-confirms/">revealing a forthcoming New Game Plus mode</a>, and at the time I questioned whether that would be the only thing in the update. Now we have all the answers, with Ubisoft's <a href="https://www.ubisoft.com/en-us/game/assassins-creed/news/5Z1RxwznM6CcrkSEVoibmh/ac-black-flag-resynced-title-update-108-patch-notes" target="_blank">patch notes</a> detailing a higher difficulty mode, hidden community chests, new takedowns, new cosmetics, and a host of bug fixes. Not bad at all for the revamped pirate game's final sendoff.</p><p>The New Game Plus mode is pretty standard, letting you play through the main quest from the beginning with everything you picked up in your previous playthrough, and with an increasing world difficulty for every new playthrough. Same goes for Nightmare difficulty as the game's hardest challenge with the "deadliest" enemies. Specifically, all of your foes will deal 1.8x their normal damage, parries will be trickier to pull off, and crucially, the one-shot kill safety will be disabled, meaning any stray bullet will have the potential to take you out even if you're full health. Meanwhile, stealth will be more tilted in your enemies' favor, all ships will do more damage to your own, and even sea creatures like sharks and jellyfish will be more dangerous than before.</p><p>There isn't a whole lot of information on the new community chests, but Ubisoft says they'll be "more challenging" to find and will include "special community requested rewards."</p><p>In a nice little throwback to 2013's Black Flag, the final Resynced update will add new takedowns from the original game, including hidden blade, unarmed, single sword and gunblade takedowns. Why these weren't in the remake to start with, I have no idea, but better late than never. Rounding out the update are a bunch of new cosmetics including new outfits, new pet skins, and trinkets, which you can uncover by playing the New Game Plus mode, as well as a treasure chest full of bug fixes.</p><p>Assassin's Creed Black Flag Resynced version 1.0.8 releases on PS5, Xbox Series X/S, and PC on October 27.</p><p><em>Find out where Black Flag ranks on our list of the </em><a href="https://www.gamesradar.com/best-assassins-creed-games/"><em>best Assassin's Creed games</em></a><em> ever.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-is-getting-its-final-major-update-this-week-and-it-includes-a-new-nightmare-difficulty-new-game-plus-and-more/</link>
                                                                            <description>
                            <![CDATA[ Update 1.0.8 is out October 27 ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 22:06:33 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 10:58:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin's Creed]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed Black Flag Resynced gameplay showing Edward Kenway standing in front of a vast ocean and a fluttering Union Jack]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed Black Flag Resynced gameplay showing Edward Kenway standing in front of a vast ocean and a fluttering Union Jack]]></media:text>
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                                <p>Ubisoft has announced that this week's <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynced </a>update will be its "final major content update."</p><p>Last week, Ubisoft broke its months-long silence on Assassin's Creed Black Flag Resynced by <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-is-finally-getting-the-new-game-plus-update-players-begged-for-ubisoft-confirms/">revealing a forthcoming New Game Plus mode</a>, and at the time I questioned whether that would be the only thing in the update. Now we have all the answers, with Ubisoft's <a href="https://www.ubisoft.com/en-us/game/assassins-creed/news/5Z1RxwznM6CcrkSEVoibmh/ac-black-flag-resynced-title-update-108-patch-notes" target="_blank">patch notes</a> detailing a higher difficulty mode, hidden community chests, new takedowns, new cosmetics, and a host of bug fixes. Not bad at all for the revamped pirate game's final sendoff.</p><p>The New Game Plus mode is pretty standard, letting you play through the main quest from the beginning with everything you picked up in your previous playthrough, and with an increasing world difficulty for every new playthrough. Same goes for Nightmare difficulty as the game's hardest challenge with the "deadliest" enemies. Specifically, all of your foes will deal 1.8x their normal damage, parries will be trickier to pull off, and crucially, the one-shot kill safety will be disabled, meaning any stray bullet will have the potential to take you out even if you're full health. Meanwhile, stealth will be more tilted in your enemies' favor, all ships will do more damage to your own, and even sea creatures like sharks and jellyfish will be more dangerous than before.</p><p>There isn't a whole lot of information on the new community chests, but Ubisoft says they'll be "more challenging" to find and will include "special community requested rewards."</p><p>In a nice little throwback to 2013's Black Flag, the final Resynced update will add new takedowns from the original game, including hidden blade, unarmed, single sword and gunblade takedowns. Why these weren't in the remake to start with, I have no idea, but better late than never. Rounding out the update are a bunch of new cosmetics including new outfits, new pet skins, and trinkets, which you can uncover by playing the New Game Plus mode, as well as a treasure chest full of bug fixes.</p><p>Assassin's Creed Black Flag Resynced version 1.0.8 releases on PS5, Xbox Series X/S, and PC on October 27.</p><p><em>Find out where Black Flag ranks on our list of the </em><a href="https://www.gamesradar.com/best-assassins-creed-games/"><em>best Assassin's Creed games</em></a><em> ever.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Mass Effect 5 was Journey composer's "biggest dream project" – here's 20 minutes of music he created ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>Update, 27 October: </strong><em>We've now included quotes from a new post from Austin Wintory further explaining his involvement with Mass Effect 5, which you can read at the bottom of this article.</em></p><p>The saddest part of <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a>'s death is the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">end of BioWare</a> and the developers whose livelihoods are being upended. Yet it's difficult for fans not to think of the RPG that might have been, too. After an apparent <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">trailer for Mass Effect 5 leaked</a>, we now also have an idea of what the game's music might've sounded like thanks to legendary Journey composer Austin Wintory.</p><p>As it turns out, Wintory had been in discussions with the developers to score Mass Effect 5, and he's now shared a 20 minute long "elaborate production" of "early musical drafts" he'd envisioned for the game. He notes in the description of the <a href="https://www.youtube.com/watch?v=dBO8s_McKjU" target="_blank">YouTube video</a> that he had "not yet learned any narrative details of what they were planning," so his compositions are a pure "exploration" of what the game might sound like, but there's a world where Mass Effect 5 would've featured these tracks or something close to them.</p><p>"Working on Mass Effect 5 was my career's biggest dream project, my white whale," Wintory explains. "It is my favorite franchise of all time, and for the last couple years I'd been in serious conversations with BioWare and EA to jump in."</p><p>The music itself is pure Mass Effect – a combination of otherworldly synths and traditional orchestral sounds that paint a picture of a galaxy full of mystery and danger. "My suggestion was to treat the original game's masterful Jack Wall / Sam Hulick score as a starting point, and to build on it from there with deeper use of physical, analog synths and a more tightly interwoven use of the orchestra," Wintory says.</p><p>There are eight tracks here, and yes, they include Wintory's fantastic take on the track for scanning the galaxy map. Throughout the video, bits of text explain his approach for each song, and they've all managed to make me even sadder that we'll never see this vision of the game come to life.</p><p>"Thank you BioWare, Casey Hudson, Jack Wall, Sam Hulick, and countless others for several decades of my most cherished gaming memories," Wintory concludes. "And thank you to those at BioWare and EA who recently emboldened me to dream of what my place in that universe might sound like."</p><p><strong>Update:</strong></p><p>In a <a href="https://x.com/awintory/status/2114848583732342930?s=20" target="_blank">follow-up Twitter post</a>, Wintory notes that he "was NOT hired," and in fact, "no one was." He'd "prepared this music as a discussion item" for the aforementioned conversations with EA and BioWare, but while things weren't final, he recalls the response being a positive one. </p><p>"The response was extremely enthusiastic from all who heard it but MUCH still needed to happen before it was official."</p><p><a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><em>Almost 200,000 Mass Effect fans sign petition to save the series after BioWare's demise, and both Commander Shepard actors are on board with fan efforts</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/mass-effect-5-was-journey-composers-biggest-dream-project-and-he-was-in-serious-discussions-with-bioware-to-handle-the-soundtrack-heres-20-minutes-of-music-he-composed-for-the-rpg/</link>
                                                                            <description>
                            <![CDATA[ "Thank you to those at BioWare and EA who recently emboldened me to dream of what my place in that universe might sound like" ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 26 Oct 2026 21:34:18 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 16:04:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 5]]></media:description>                                                            <media:text><![CDATA[Mass Effect 5]]></media:text>
                                <media:title type="plain"><![CDATA[Mass Effect 5]]></media:title>
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                                <p><strong>Update, 27 October: </strong><em>We've now included quotes from a new post from Austin Wintory further explaining his involvement with Mass Effect 5, which you can read at the bottom of this article.</em></p><p>The saddest part of <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a>'s death is the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">end of BioWare</a> and the developers whose livelihoods are being upended. Yet it's difficult for fans not to think of the RPG that might have been, too. After an apparent <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">trailer for Mass Effect 5 leaked</a>, we now also have an idea of what the game's music might've sounded like thanks to legendary Journey composer Austin Wintory.</p><p>As it turns out, Wintory had been in discussions with the developers to score Mass Effect 5, and he's now shared a 20 minute long "elaborate production" of "early musical drafts" he'd envisioned for the game. He notes in the description of the <a href="https://www.youtube.com/watch?v=dBO8s_McKjU" target="_blank">YouTube video</a> that he had "not yet learned any narrative details of what they were planning," so his compositions are a pure "exploration" of what the game might sound like, but there's a world where Mass Effect 5 would've featured these tracks or something close to them.</p><p>"Working on Mass Effect 5 was my career's biggest dream project, my white whale," Wintory explains. "It is my favorite franchise of all time, and for the last couple years I'd been in serious conversations with BioWare and EA to jump in."</p><p>The music itself is pure Mass Effect – a combination of otherworldly synths and traditional orchestral sounds that paint a picture of a galaxy full of mystery and danger. "My suggestion was to treat the original game's masterful Jack Wall / Sam Hulick score as a starting point, and to build on it from there with deeper use of physical, analog synths and a more tightly interwoven use of the orchestra," Wintory says.</p><p>There are eight tracks here, and yes, they include Wintory's fantastic take on the track for scanning the galaxy map. Throughout the video, bits of text explain his approach for each song, and they've all managed to make me even sadder that we'll never see this vision of the game come to life.</p><p>"Thank you BioWare, Casey Hudson, Jack Wall, Sam Hulick, and countless others for several decades of my most cherished gaming memories," Wintory concludes. "And thank you to those at BioWare and EA who recently emboldened me to dream of what my place in that universe might sound like."</p><p><strong>Update:</strong></p><p>In a <a href="https://x.com/awintory/status/2114848583732342930?s=20" target="_blank">follow-up Twitter post</a>, Wintory notes that he "was NOT hired," and in fact, "no one was." He'd "prepared this music as a discussion item" for the aforementioned conversations with EA and BioWare, but while things weren't final, he recalls the response being a positive one. </p><p>"The response was extremely enthusiastic from all who heard it but MUCH still needed to happen before it was official."</p><p><a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><em>Almost 200,000 Mass Effect fans sign petition to save the series after BioWare's demise, and both Commander Shepard actors are on board with fan efforts</em></a></p>
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                                                            <title><![CDATA[ Microsoft is looking to cut over a quarter of the whole company in new voluntary buyout program ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft has made thousands of layoffs over the past few years, and it's not done cutting jobs yet. After implementing a voluntary buyout program earlier this year, the company is now offering it to a reported 60,000 employees. That number represents over a quarter of the company, a telling indicator of just how much human labor Microsoft is looking to cut as it continues to go all in on AI.</p><p>"This is a time-limited, voluntary program that gives those who are eligible the opportunity to leave Microsoft with financial support and career planning resources," the company says in a message to employees, which it also <a href="https://blogs.microsoft.com/blog/2026/10/26/introducing-a-voluntary-exit-offer/" target="_blank">published online</a>.</p><p>Official communication from Microsoft does not detail how many employees will be eligible for the voluntary exit offer, but <a href="https://www.cnbc.com/2026/10/26/microsoft-msft-voluntary-buyouts.html" target="_blank">CNBC</a> reports that "around 60,000 people" will receive the offer, or around 27% of the company. Certainly, not every eligible employee will accept the deal, but the numbers remain staggering.</p><p><a href="https://www.gamesradar.com/games/after-laying-off-15-000-employees-in-a-year-microsoft-will-now-reportedly-pay-yet-more-employees-to-quit-voluntarily-in-historic-first/">Microsoft offered voluntary buyouts earlier in the year to an estimated 9,000 employees</a>, and recently <a href="https://blogs.microsoft.com/blog/2026/07/06/the-latest-in-our-company-transformation/" target="_blank">reported</a> that "more than 30% of eligible employees chose to participate" in the program. Assuming the reported estimates were accurate, that means that around 3,000 employees took the buyouts.</p><p>That's on top of the 6,000 laid off in May 2025, <a href="https://www.gamesradar.com/games/of-the-9-000-workers-let-go-in-microsofts-layoff-blitz-less-than-half-were-at-xbox-specifically/">9,000 laid off in July 2025</a>, and 4,800 laid off in July 2026. Xbox has been hit particularly hard in these layoffs, with 1,600 jobs in Microsoft's gaming division eliminated as part of the 2026 cuts, and another 1,600 layoffs currently in progress. More of those cuts are <a href="https://www.gamesradar.com/platforms/xbox/xbox-is-reportedly-planning-three-waves-of-layoffs-between-now-and-january-as-part-of-its-plan-to-cut-3-200-jobs-by-the-end-of-the-fiscal-year/">expected to be announced between now and January</a>.</p><p><a href="https://www.gamesradar.com/games/amid-mass-xbox-layoffs-microsoft-ceo-satya-nadella-says-the-streamlining-is-great-to-see/"><em>Amid mass Xbox layoffs, Microsoft CEO Satya Nadella says the "streamlining" is "great to see"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/microsoft-is-looking-to-cut-over-a-quarter-of-the-whole-company-in-new-voluntary-buyout-program-with-60-000-employees-reportedly-eligible/</link>
                                                                            <description>
                            <![CDATA[ The company has already laid off nearly 20,000 people in the past 18 months ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 26 Oct 2026 20:39:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Cortana]]></media:description>                                                            <media:text><![CDATA[Cortana]]></media:text>
                                <media:title type="plain"><![CDATA[Cortana]]></media:title>
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                                <p>Microsoft has made thousands of layoffs over the past few years, and it's not done cutting jobs yet. After implementing a voluntary buyout program earlier this year, the company is now offering it to a reported 60,000 employees. That number represents over a quarter of the company, a telling indicator of just how much human labor Microsoft is looking to cut as it continues to go all in on AI.</p><p>"This is a time-limited, voluntary program that gives those who are eligible the opportunity to leave Microsoft with financial support and career planning resources," the company says in a message to employees, which it also <a href="https://blogs.microsoft.com/blog/2026/10/26/introducing-a-voluntary-exit-offer/" target="_blank">published online</a>.</p><p>Official communication from Microsoft does not detail how many employees will be eligible for the voluntary exit offer, but <a href="https://www.cnbc.com/2026/10/26/microsoft-msft-voluntary-buyouts.html" target="_blank">CNBC</a> reports that "around 60,000 people" will receive the offer, or around 27% of the company. Certainly, not every eligible employee will accept the deal, but the numbers remain staggering.</p><p><a href="https://www.gamesradar.com/games/after-laying-off-15-000-employees-in-a-year-microsoft-will-now-reportedly-pay-yet-more-employees-to-quit-voluntarily-in-historic-first/">Microsoft offered voluntary buyouts earlier in the year to an estimated 9,000 employees</a>, and recently <a href="https://blogs.microsoft.com/blog/2026/07/06/the-latest-in-our-company-transformation/" target="_blank">reported</a> that "more than 30% of eligible employees chose to participate" in the program. Assuming the reported estimates were accurate, that means that around 3,000 employees took the buyouts.</p><p>That's on top of the 6,000 laid off in May 2025, <a href="https://www.gamesradar.com/games/of-the-9-000-workers-let-go-in-microsofts-layoff-blitz-less-than-half-were-at-xbox-specifically/">9,000 laid off in July 2025</a>, and 4,800 laid off in July 2026. Xbox has been hit particularly hard in these layoffs, with 1,600 jobs in Microsoft's gaming division eliminated as part of the 2026 cuts, and another 1,600 layoffs currently in progress. More of those cuts are <a href="https://www.gamesradar.com/platforms/xbox/xbox-is-reportedly-planning-three-waves-of-layoffs-between-now-and-january-as-part-of-its-plan-to-cut-3-200-jobs-by-the-end-of-the-fiscal-year/">expected to be announced between now and January</a>.</p><p><a href="https://www.gamesradar.com/games/amid-mass-xbox-layoffs-microsoft-ceo-satya-nadella-says-the-streamlining-is-great-to-see/"><em>Amid mass Xbox layoffs, Microsoft CEO Satya Nadella says the "streamlining" is "great to see"</em></a></p>
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                                                            <title><![CDATA[ My PS2 is officially 26 years old, but my all-time favorites still hold up on it in 2026 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The PlayStation 2 has just turned 26, and it has me feeling sentimental. As the custodian of my older brother's console since 2018, it's been sitting on my TV stand for years now. But I rarely actually play it, despite having an AVI to HDMI adapter – one of the cheapest and <a href="https://www.gamesradar.com/hardware/retro/how-to-play-ps2-games/"><u>best ways to play PS2 games in 2026</u></a>. Sure, I'll fire it up a few times a year to relive a childhood favorite, but the retro console still requires a lot of effort to set it up on modern hardware. Even then, the results are varied at best, but there are some stand-outs that I don't see talked about as often as others. </p><p>While our list of the <a href="https://www.gamesradar.com/best-ps2-games-all-time/"><u>best PS2 games</u></a> ranks the most legendary titles of the console's generation, I want to dig into why some feel better to play than others. A lot of this is down to the DualShock controller's obvious lack of dexterity – especially where ports to modern tech are available. I wish I could still play through Quantic Dream's incredible thriller Fahrenheit on PS2, for example, but its clunky handling makes the PC port much easier to recommend today. But there are other options that I absolutely would not play elsewhere – trust me, I've tested out a lifetime's worth of PS2 games to find out. Having gone through all my CD-ROM albums on a mission of will, patience, and rediscovery, these are 10 PS2 games that still live in my head rent free . Happy birthday, PlayStation 2!</p><h2 id="10-silent-hill-2">10. Silent Hill 2</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NrjidgZFkZPbCRiWxzUukU" name="silent hill 2 maria" alt="Maria holds James' face in Silent Hill 2" src="https://cdn.mos.cms.futurecdn.net/NrjidgZFkZPbCRiWxzUukU-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Best For:</strong> Old-school horror hounds<br><strong>Release date:</strong> September 25, 2001<br><br>Few games feel as emblematic of the PS2 as Silent Hill 2. The second installation of the survival horror franchise was when Konami really sold us on its brand of tense, layered, creeping psychological terror. It's at the bottom of my list because fixed camera angles are really, <em>really </em>finicky to recommend in 2026 – they're not everyone's cup of tea, mine included. But even with the excellent Silent Hill 2 Remake having launched in 2024, there's something special about playing it on the original hardware.</p><p>The scuzzy early '00s tone of both the graphics and the incredible soundtrack make for an even grittier, darker experience, and with the game being not quite as punishing as others in terms of enemy density, avoiding unnecessary combat is very much doable. It might not be one I played in its entirety, but Silent Hill 2 is still a fantastic game to play on PS2 even 25 years later. In fact, the PS2 version even managed to top our list of the <a href="https://www.gamesradar.com/best-silent-hill-games/"><u>best Silent Hill games</u></a> of all time…it's just that good. </p><h2 id="9-grand-theft-auto-vice-city">9. Grand Theft Auto: Vice City</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a226n2zoAv6rfa5SwLGa2m" name="GTA Vice City" alt="GTA: Vice City protagonist Tommy Vercetti walks out of the Oceanview club while wearing a grey suit and wielding a pistol in his rand hand" src="https://cdn.mos.cms.futurecdn.net/a226n2zoAv6rfa5SwLGa2m-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p><strong>Best for:</strong> Open world action<br><strong>Release date: </strong>October 29, 2002<br><br>San Andreas might be newer and less clunky, but I was surprised by how deceptively smooth my journey back to GTA Vice City was in 2026. If any game was a reminder of how good a PS2 game could look, even in its relative infancy, this one is it. Not to mention the radio stations are still some of the best ones in any video game out there. </p><p>I'm especially impressed by the shooting mechanics. Even without the fluidity of modern console controllers, the DualShock makes driving and heisting far more effortless here than it felt testing out 50 Cent Bulletproof (<em>please</em> don't put yourself through that mess), and shooting feels far smoother than memory serves. My main sticking point with Vice City is that you really do need a decent adapter to amp up the visuals; I needed to tinker with my TV settings a lot to get the contrast and white balance just right, but once that was sorted, I barely noticed the PS2's odd quirks while replaying Tommy Vercetti's 2001 adventure.</p><h2 id="8-resident-evil-dead-aim">8. Resident Evil: Dead Aim</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ra2myNwqSdXszEHmoCVQt6" name="dead aim bruce final.jpg" alt="Resident Evil: Dead Aim" src="https://cdn.mos.cms.futurecdn.net/ra2myNwqSdXszEHmoCVQt6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p><strong>Best for: </strong>Fans of unserious deep cuts<br><strong>Release date: </strong>February 13, 2003<br><br>When it comes to the <a href="https://www.gamesradar.com/best-resident-evil-games/"><u>best Resident Evil games</u></a> to play on the PS2 in 2026, I choose violence over conformity. By that, I mean you should play kitschy spin-off Resident Evil: Dead Aim over the iconic Resident Evil 4 any day. The latter is in much better condition elsewhere, with both the 2005 original and <a href="https://www.gamesradar.com/resident-evil-4-remake-guide/"><u>Resident Evil 4 Remake</u></a> available on Steam, while Dead Aim is a PS2 exclusive that series die-hards simply <em>have </em>to hunt down.</p><p>Look, I'll be honest: it's short. It's messy. It's got a budget Leon and Ada (sorry, I mean Bruce and Fong Ling) on a zombie-infested cruise ship, pursued all the while by a <a href="https://www.gamesradar.com/21-years-later-the-best-resident-evil-spin-off-game-is-still-the-most-underrated/"><u>stiletto-clad lady Tyrant</u></a> who once was a beauty-obsessed Umbrella executive named Morpheus. But it's also got fun, snappy gameplay for an easy to pick-up-and-play survival horror snack you can polish off in a weekend afternoon. It's by far my favorite among the Resident Evil spin-offs for sheer fact that it's <em>so </em>bizarre, you really have to play it to believe it. And since you can <em>only </em>play it on PS2…. Well, I've proven my point.</p><h2 id="7-persona-4">7. Persona 4</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b6nEpof9gcpMqgtWyFcx8R" name="persona 4 yu" alt="Persona 4 opening movie screenshot shows protagonist Yu with a card floating in front of him." src="https://cdn.mos.cms.futurecdn.net/b6nEpof9gcpMqgtWyFcx8R-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Atlus / Sega)</span></figcaption></figure><p><strong>Best for:</strong> Longer JRPG sessions<br><strong>Release date: </strong>July 10, 2008 <br><br>It's finally getting a remake, but Persona 4 still feels good to play on PS2. The JRPG series is beloved for its inventive merging of social sim-meets-turn-based combat, with a flashy anime art style that holds up to this day even on older hardware. The catch is that, of course, it's not quite as sharp and clean as its newer-gen brethren – which is a bit of a downer, if you're all about modern flourish. </p><p>Don't get me wrong: I am too, but there's a time and a place for it. I was torn between suggesting Persona 3 or 4, and ultimately, my decision came down to how much I adored <a href="https://www.gamesradar.com/it-took-86-hours-for-me-to-realize-that-i-love-persona-3-reload-and-probably-jrpgs-in-general/"><u>Persona 3 Reloaded</u></a>. Given how brilliant it was, I'm fully prepared to eat my words come Persona 4 Revival's launch next year. But until that fateful day, I stand by the fact that if you're going to play the original game at all in 2026, I'd skip Persona 4 Golden and go right back to the trippy game's roots on PS2.</p><p><strong>6. Spider-Man 2</strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WMVpDr6A9PQKKEA9KAoFYo" name="RET284.mo_spiderman2.ss_spiderman_ps2_chapter" alt="The intro card to Chapter 7: Pride and Prejudice, from Retro Gamer's Making of Spider-Man 2: The Game, challenging Peter Parker to complete his Daily Bugle assignment" src="https://cdn.mos.cms.futurecdn.net/WMVpDr6A9PQKKEA9KAoFYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p><strong>Best for:</strong> Classic superhero antics<br><strong>Release date: </strong>June 28, 2004<br><br>Don't shoot the messenger – I know Spider-Man 2 is one of the most beloved PS2 games of the early '00s, but I don't rate it quite as highly as some others might. True, its acrobatic web traversal laid the groundwork for all the Marvel's Spider-Man games from Insomniac that would come decades later – but being good for its time doesn't mean it feels objectively good right now.</p><p>Maybe I am just uncoordinated. Maybe I am simply impatient. But I'd much rather pay <a href="https://www.gamesradar.com/spiderman-ps4-guide/"><u>Marvel's Spider-Man</u></a> than set up my PS2 for the pleasure of landing splat on my spidey face in lower resolution. That said, legacy does count for something, and I simply could not bring myself to place this still extremely playable game any lower on this list for the sheer fact that no collection of iconic PS2 games could ever be complete without it.</p><h2 id="5-buffy-the-vampire-slayer-chaos-bleeds">5. Buffy the Vampire Slayer: Chaos Bleeds</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dW97fER5X38LkMK8DQZsH7" name="buffy ps2 chaos bleeds willow.jpg" alt="Buffy the Vampire Slayer: Chaos Bleeds" src="https://cdn.mos.cms.futurecdn.net/dW97fER5X38LkMK8DQZsH7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sierra Games)</span></figcaption></figure><p><strong>Best for:</strong> TV show superfans<br><strong>Release date:</strong> August 26, 2003<br><br>It is heartbreaking that I only got my hands on a copy of Buffy the Vampire Slayer: Chaos Bleeds for PS2 a couple of years ago, because it's one hell(mouth) of a good time. I love the TV show more than I love most other things in this world, so even if it was awful, I'd probably still be a fan of Chaos Bleeds for the sheer fact that so much of the original cast reprise their roles in it. But I am relieved to announce that <a href="https://www.gamesradar.com/games/action/some-kind-sucker-sold-me-the-buffy-the-vampire-slayer-ps2-game-for-less-than-ten-bucks-and-its-aged-surprisingly-well/"><u>it's also a brilliant PS2 game</u></a> to collect and play right now in 2026 for other, less subjective reasons. </p><p>Playing through the revolving cast of characters means varied combat throughout, ranging from melee to magic and vampiric (when controlling Spike) as you tackle a range of dynamic levels. There's a little bit of something for everyone, from beat-'em-up action to platforming and beyond, and I only want to throw my controller at the TV once or twice because of dodgy enemy hitboxes. My own skill issues aside, Chaos Bleeds has so many playful quirks and such a genuinely engaging structure that I'd challenge anyone, Buffy fan or not, to have an objectively <em>bad </em>time playing it on PS2 today.</p><h2 id="4-lemony-snicket-39-s-a-series-of-unfortunate-events">4. Lemony Snicket's A Series of Unfortunate Events</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sa7dVwLENCuQHF49WRbk4N" name="unfortunate events PS2 greenhouse" alt="A Series of Unfortunate Events PS2 screenshot" src="https://cdn.mos.cms.futurecdn.net/Sa7dVwLENCuQHF49WRbk4N-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p><strong>Best for:</strong> Play with friends<br><strong>Release date: </strong>November 9, 2004<br><br>Can I be honest with you? Movie co-release game adaptation Lemony Snicket's A Series of Unfortunate Events might be my favorite PS2 game of all time. Maybe it's because I grew up playing it with my siblings, each of us taking turns to control one of the three Baudelaire orphans. Maybe it's because I miss the days of <a href="https://www.gamesradar.com/best-movie-tie-in-games/"><u>movie-PS2 tie-ins</u></a> and long for their return. Or maybe it's a bit of both on top of the fact that this is a genuinely excellent video game that still runs beautifully on its original hardware.</p><p>Replaying Unfortunate Events <a href="https://www.gamesradar.com/games/action/after-21-years-im-revisiting-my-favorite-movie-to-ps2-game-to-remember-the-good-old-days-when-every-film-had-an-adaptation/"><u>only last year</u></a>, I was struck by how accurate my memories of the gameplay itself had been. Each orphan has a special ability – either a utility tool, a weapon-adjacent tool, or something to aid traversal – as you solve puzzles in three distinct locations across the first three books, as seen in the 2004 film. It's not kid's stuff, either; from a timed platforming challenge in a library to fighting off hordes of bitey rats, the game is as dark as the source material and much more mature than you might think. I had to pull up guides for this one, <em>that's </em>how much of a head scratcher A Series of Unfortunate Events can be, so consider this a plea for any other '90s kid to seek out a copy and see if you can do much better.</p><h2 id="3-hitman-blood-money">3. Hitman: Blood Money</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NQ49Mxxhaa8udSNoJ6C77T" name="PR_Hitman_BM_M04_Rehab_13" alt="Agent 47 stealths through the rehab center despite his poster being on display in Hitman: Blood Money" src="https://cdn.mos.cms.futurecdn.net/NQ49Mxxhaa8udSNoJ6C77T-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p><strong>Best for: </strong>Inventive action sandbox<br><strong>Release date: </strong>May 26, 2006<br><br>As the definitive installment of the stealth-action franchise on PS2, Hitman: Blood Money is (in my opinion) one of the slickest games you can play on the retro console to this day. I remember watching my brother play it when I was a kid – both of us far younger than the PEGI 18 guideline – and how it looked like a movie to me back then. Blood Money is no longer the peak of visual fidelity in 2026, but it's still incredibly impressive.</p><p>Tightening up all aspects of past series iterations, Blood Money takes the inventive sandbox-style assassination gameplay of Hitman: Contracts and refines it. Pushing people off ledges, masking environmental traps and kills as accidents, and a new notoriety system all came into play for the first time in Blood Money. It's still one of the defining moments in the Hitman canon, a formative point in time that paved the way for all to come later down the line, and I don't think any PS2 game collection is complete without it.</p><h2 id="2-the-simpsons-hit-amp-run">2. The Simpsons Hit & Run</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="38JjErTwwaR7fXNiJkfdTX" name="Simpsons.jpg" alt="Simpsons Hit and Run" src="https://cdn.mos.cms.futurecdn.net/38JjErTwwaR7fXNiJkfdTX-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Radical Entertainment)</span></figcaption></figure><p><strong>Best for: </strong>Quick-play chaos<br><strong>Release date: </strong>September 16, 2003<br><br>The Simpsons Hit & Run is more than just reskinned GTA – it was many people's first taste of racing action games. Everyone who still owns a PS2 refuses to part with their copy of it for very good reason; Even if <a href="https://www.gamesradar.com/games/open-world/a-simpsons-hit-and-run-remake-will-probably-never-happen-and-i-dont-want-it-to/"><u>Hit & Run is ripe for a remake</u></a>, it's unlikely to capture the heart and soul of what makes it sing on PS2.</p><p>The cartoon IP is a huge boon, having launched during The Simpsons' hey-day, but it's also  straight-up fun. Simple controls and customization tools mean that Hit & Run sits comfortably between a pared-back racing game and the carjacking mayhem of Rockstar's finest. I was never the biggest Simpsons fan, but it's bright and silly enough to make even the most stoic gamers out there crack a smile and relax a bit. There's nothing quite like this gem, even with the likes of Star Wars Galactic Racer out there today, and I'm sure every other PS2 owner can testify to its enduring nostalgic brilliance.</p><h2 id="1-james-bond-007-nightfire">1. James Bond 007: Nightfire</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="n2Z3RNnsyb9UsaLhBm9WTn" name="nightfire header.jpg" alt="007 Nightfire P2 (2002)" src="https://cdn.mos.cms.futurecdn.net/n2Z3RNnsyb9UsaLhBm9WTn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><p><strong>Best for:</strong> Competitive FPS coach co-op<br><strong>Release date: </strong>November 18, 2002<br><br>There was only ever going to be one front-runner for my favorite PS2 game that still runs like a dream in 2026, and <a href="https://www.gamesradar.com/a-history-of-bond-girls/3/"><u>that crown goes to 007 Nightfire</u></a>. Specifically, the co-op mode – though anyone else who adores the Pierce Brosnan era of the films will find loads to love in the main campaign, too.</p><p>Nightfire is an FPS with a very simple mission: shoot all your enemies. Loading into quick-play local multiplayer matches is as simple as it is surprisingly dense in terms of customizability; Your player two can either be on your team or your enemy's, with a long list of characters to choose from. The maps are distinct and each have their own unique quirks – I will always favor the cable car antics of Skyrail over the dark recesses of Fort Knox any day – and while you can choose which guns might spawn on the map, you'll have to restart if you realize that <em>everyone</em>, including the bot enemies, is respawning with the one-hit-kill Golden Gun each time they get ganked. As a 24-year old game, Nightfire definitely shows its age though slightly stickier tank controls. But when you're rocking the heat-seeking missile launcher, I wouldn't worry too much about it.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/my-ps2-is-officially-26-years-old-but-my-all-time-favorite-games-still-hold-up-on-it-in-2026/</link>
                                                                            <description>
                            <![CDATA[ Celebrating 26 years of PlayStation 2 with some of my favorite games to grace the retro console – controversial though they may be ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 17:37:38 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 09:57:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) ]]></author>                    <dc:creator><![CDATA[ Jasmine Gould-Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rZBfbSkCwFPyDodBEj5dKD-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)&lt;/p&gt;&lt;p&gt;As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you&#039;ll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she&#039;s unlikely to read, or complaining about the weather.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Electronic Arts]]></media:credit>
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                                <p>The PlayStation 2 has just turned 26, and it has me feeling sentimental. As the custodian of my older brother's console since 2018, it's been sitting on my TV stand for years now. But I rarely actually play it, despite having an AVI to HDMI adapter – one of the cheapest and <a href="https://www.gamesradar.com/hardware/retro/how-to-play-ps2-games/"><u>best ways to play PS2 games in 2026</u></a>. Sure, I'll fire it up a few times a year to relive a childhood favorite, but the retro console still requires a lot of effort to set it up on modern hardware. Even then, the results are varied at best, but there are some stand-outs that I don't see talked about as often as others. </p><p>While our list of the <a href="https://www.gamesradar.com/best-ps2-games-all-time/"><u>best PS2 games</u></a> ranks the most legendary titles of the console's generation, I want to dig into why some feel better to play than others. A lot of this is down to the DualShock controller's obvious lack of dexterity – especially where ports to modern tech are available. I wish I could still play through Quantic Dream's incredible thriller Fahrenheit on PS2, for example, but its clunky handling makes the PC port much easier to recommend today. But there are other options that I absolutely would not play elsewhere – trust me, I've tested out a lifetime's worth of PS2 games to find out. Having gone through all my CD-ROM albums on a mission of will, patience, and rediscovery, these are 10 PS2 games that still live in my head rent free . Happy birthday, PlayStation 2!</p><h2 id="10-silent-hill-2">10. Silent Hill 2</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NrjidgZFkZPbCRiWxzUukU" name="silent hill 2 maria" alt="Maria holds James' face in Silent Hill 2" src="https://cdn.mos.cms.futurecdn.net/NrjidgZFkZPbCRiWxzUukU-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Best For:</strong> Old-school horror hounds<br><strong>Release date:</strong> September 25, 2001<br><br>Few games feel as emblematic of the PS2 as Silent Hill 2. The second installation of the survival horror franchise was when Konami really sold us on its brand of tense, layered, creeping psychological terror. It's at the bottom of my list because fixed camera angles are really, <em>really </em>finicky to recommend in 2026 – they're not everyone's cup of tea, mine included. But even with the excellent Silent Hill 2 Remake having launched in 2024, there's something special about playing it on the original hardware.</p><p>The scuzzy early '00s tone of both the graphics and the incredible soundtrack make for an even grittier, darker experience, and with the game being not quite as punishing as others in terms of enemy density, avoiding unnecessary combat is very much doable. It might not be one I played in its entirety, but Silent Hill 2 is still a fantastic game to play on PS2 even 25 years later. In fact, the PS2 version even managed to top our list of the <a href="https://www.gamesradar.com/best-silent-hill-games/"><u>best Silent Hill games</u></a> of all time…it's just that good. </p><h2 id="9-grand-theft-auto-vice-city">9. Grand Theft Auto: Vice City</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a226n2zoAv6rfa5SwLGa2m" name="GTA Vice City" alt="GTA: Vice City protagonist Tommy Vercetti walks out of the Oceanview club while wearing a grey suit and wielding a pistol in his rand hand" src="https://cdn.mos.cms.futurecdn.net/a226n2zoAv6rfa5SwLGa2m-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p><strong>Best for:</strong> Open world action<br><strong>Release date: </strong>October 29, 2002<br><br>San Andreas might be newer and less clunky, but I was surprised by how deceptively smooth my journey back to GTA Vice City was in 2026. If any game was a reminder of how good a PS2 game could look, even in its relative infancy, this one is it. Not to mention the radio stations are still some of the best ones in any video game out there. </p><p>I'm especially impressed by the shooting mechanics. Even without the fluidity of modern console controllers, the DualShock makes driving and heisting far more effortless here than it felt testing out 50 Cent Bulletproof (<em>please</em> don't put yourself through that mess), and shooting feels far smoother than memory serves. My main sticking point with Vice City is that you really do need a decent adapter to amp up the visuals; I needed to tinker with my TV settings a lot to get the contrast and white balance just right, but once that was sorted, I barely noticed the PS2's odd quirks while replaying Tommy Vercetti's 2001 adventure.</p><h2 id="8-resident-evil-dead-aim">8. Resident Evil: Dead Aim</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ra2myNwqSdXszEHmoCVQt6" name="dead aim bruce final.jpg" alt="Resident Evil: Dead Aim" src="https://cdn.mos.cms.futurecdn.net/ra2myNwqSdXszEHmoCVQt6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p><strong>Best for: </strong>Fans of unserious deep cuts<br><strong>Release date: </strong>February 13, 2003<br><br>When it comes to the <a href="https://www.gamesradar.com/best-resident-evil-games/"><u>best Resident Evil games</u></a> to play on the PS2 in 2026, I choose violence over conformity. By that, I mean you should play kitschy spin-off Resident Evil: Dead Aim over the iconic Resident Evil 4 any day. The latter is in much better condition elsewhere, with both the 2005 original and <a href="https://www.gamesradar.com/resident-evil-4-remake-guide/"><u>Resident Evil 4 Remake</u></a> available on Steam, while Dead Aim is a PS2 exclusive that series die-hards simply <em>have </em>to hunt down.</p><p>Look, I'll be honest: it's short. It's messy. It's got a budget Leon and Ada (sorry, I mean Bruce and Fong Ling) on a zombie-infested cruise ship, pursued all the while by a <a href="https://www.gamesradar.com/21-years-later-the-best-resident-evil-spin-off-game-is-still-the-most-underrated/"><u>stiletto-clad lady Tyrant</u></a> who once was a beauty-obsessed Umbrella executive named Morpheus. But it's also got fun, snappy gameplay for an easy to pick-up-and-play survival horror snack you can polish off in a weekend afternoon. It's by far my favorite among the Resident Evil spin-offs for sheer fact that it's <em>so </em>bizarre, you really have to play it to believe it. And since you can <em>only </em>play it on PS2…. Well, I've proven my point.</p><h2 id="7-persona-4">7. Persona 4</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b6nEpof9gcpMqgtWyFcx8R" name="persona 4 yu" alt="Persona 4 opening movie screenshot shows protagonist Yu with a card floating in front of him." src="https://cdn.mos.cms.futurecdn.net/b6nEpof9gcpMqgtWyFcx8R-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Atlus / Sega)</span></figcaption></figure><p><strong>Best for:</strong> Longer JRPG sessions<br><strong>Release date: </strong>July 10, 2008 <br><br>It's finally getting a remake, but Persona 4 still feels good to play on PS2. The JRPG series is beloved for its inventive merging of social sim-meets-turn-based combat, with a flashy anime art style that holds up to this day even on older hardware. The catch is that, of course, it's not quite as sharp and clean as its newer-gen brethren – which is a bit of a downer, if you're all about modern flourish. </p><p>Don't get me wrong: I am too, but there's a time and a place for it. I was torn between suggesting Persona 3 or 4, and ultimately, my decision came down to how much I adored <a href="https://www.gamesradar.com/it-took-86-hours-for-me-to-realize-that-i-love-persona-3-reload-and-probably-jrpgs-in-general/"><u>Persona 3 Reloaded</u></a>. Given how brilliant it was, I'm fully prepared to eat my words come Persona 4 Revival's launch next year. But until that fateful day, I stand by the fact that if you're going to play the original game at all in 2026, I'd skip Persona 4 Golden and go right back to the trippy game's roots on PS2.</p><p><strong>6. Spider-Man 2</strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WMVpDr6A9PQKKEA9KAoFYo" name="RET284.mo_spiderman2.ss_spiderman_ps2_chapter" alt="The intro card to Chapter 7: Pride and Prejudice, from Retro Gamer's Making of Spider-Man 2: The Game, challenging Peter Parker to complete his Daily Bugle assignment" src="https://cdn.mos.cms.futurecdn.net/WMVpDr6A9PQKKEA9KAoFYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p><strong>Best for:</strong> Classic superhero antics<br><strong>Release date: </strong>June 28, 2004<br><br>Don't shoot the messenger – I know Spider-Man 2 is one of the most beloved PS2 games of the early '00s, but I don't rate it quite as highly as some others might. True, its acrobatic web traversal laid the groundwork for all the Marvel's Spider-Man games from Insomniac that would come decades later – but being good for its time doesn't mean it feels objectively good right now.</p><p>Maybe I am just uncoordinated. Maybe I am simply impatient. But I'd much rather pay <a href="https://www.gamesradar.com/spiderman-ps4-guide/"><u>Marvel's Spider-Man</u></a> than set up my PS2 for the pleasure of landing splat on my spidey face in lower resolution. That said, legacy does count for something, and I simply could not bring myself to place this still extremely playable game any lower on this list for the sheer fact that no collection of iconic PS2 games could ever be complete without it.</p><h2 id="5-buffy-the-vampire-slayer-chaos-bleeds">5. Buffy the Vampire Slayer: Chaos Bleeds</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dW97fER5X38LkMK8DQZsH7" name="buffy ps2 chaos bleeds willow.jpg" alt="Buffy the Vampire Slayer: Chaos Bleeds" src="https://cdn.mos.cms.futurecdn.net/dW97fER5X38LkMK8DQZsH7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sierra Games)</span></figcaption></figure><p><strong>Best for:</strong> TV show superfans<br><strong>Release date:</strong> August 26, 2003<br><br>It is heartbreaking that I only got my hands on a copy of Buffy the Vampire Slayer: Chaos Bleeds for PS2 a couple of years ago, because it's one hell(mouth) of a good time. I love the TV show more than I love most other things in this world, so even if it was awful, I'd probably still be a fan of Chaos Bleeds for the sheer fact that so much of the original cast reprise their roles in it. But I am relieved to announce that <a href="https://www.gamesradar.com/games/action/some-kind-sucker-sold-me-the-buffy-the-vampire-slayer-ps2-game-for-less-than-ten-bucks-and-its-aged-surprisingly-well/"><u>it's also a brilliant PS2 game</u></a> to collect and play right now in 2026 for other, less subjective reasons. </p><p>Playing through the revolving cast of characters means varied combat throughout, ranging from melee to magic and vampiric (when controlling Spike) as you tackle a range of dynamic levels. There's a little bit of something for everyone, from beat-'em-up action to platforming and beyond, and I only want to throw my controller at the TV once or twice because of dodgy enemy hitboxes. My own skill issues aside, Chaos Bleeds has so many playful quirks and such a genuinely engaging structure that I'd challenge anyone, Buffy fan or not, to have an objectively <em>bad </em>time playing it on PS2 today.</p><h2 id="4-lemony-snicket-39-s-a-series-of-unfortunate-events">4. Lemony Snicket's A Series of Unfortunate Events</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sa7dVwLENCuQHF49WRbk4N" name="unfortunate events PS2 greenhouse" alt="A Series of Unfortunate Events PS2 screenshot" src="https://cdn.mos.cms.futurecdn.net/Sa7dVwLENCuQHF49WRbk4N-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p><strong>Best for:</strong> Play with friends<br><strong>Release date: </strong>November 9, 2004<br><br>Can I be honest with you? Movie co-release game adaptation Lemony Snicket's A Series of Unfortunate Events might be my favorite PS2 game of all time. Maybe it's because I grew up playing it with my siblings, each of us taking turns to control one of the three Baudelaire orphans. Maybe it's because I miss the days of <a href="https://www.gamesradar.com/best-movie-tie-in-games/"><u>movie-PS2 tie-ins</u></a> and long for their return. Or maybe it's a bit of both on top of the fact that this is a genuinely excellent video game that still runs beautifully on its original hardware.</p><p>Replaying Unfortunate Events <a href="https://www.gamesradar.com/games/action/after-21-years-im-revisiting-my-favorite-movie-to-ps2-game-to-remember-the-good-old-days-when-every-film-had-an-adaptation/"><u>only last year</u></a>, I was struck by how accurate my memories of the gameplay itself had been. Each orphan has a special ability – either a utility tool, a weapon-adjacent tool, or something to aid traversal – as you solve puzzles in three distinct locations across the first three books, as seen in the 2004 film. It's not kid's stuff, either; from a timed platforming challenge in a library to fighting off hordes of bitey rats, the game is as dark as the source material and much more mature than you might think. I had to pull up guides for this one, <em>that's </em>how much of a head scratcher A Series of Unfortunate Events can be, so consider this a plea for any other '90s kid to seek out a copy and see if you can do much better.</p><h2 id="3-hitman-blood-money">3. Hitman: Blood Money</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NQ49Mxxhaa8udSNoJ6C77T" name="PR_Hitman_BM_M04_Rehab_13" alt="Agent 47 stealths through the rehab center despite his poster being on display in Hitman: Blood Money" src="https://cdn.mos.cms.futurecdn.net/NQ49Mxxhaa8udSNoJ6C77T-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p><strong>Best for: </strong>Inventive action sandbox<br><strong>Release date: </strong>May 26, 2006<br><br>As the definitive installment of the stealth-action franchise on PS2, Hitman: Blood Money is (in my opinion) one of the slickest games you can play on the retro console to this day. I remember watching my brother play it when I was a kid – both of us far younger than the PEGI 18 guideline – and how it looked like a movie to me back then. Blood Money is no longer the peak of visual fidelity in 2026, but it's still incredibly impressive.</p><p>Tightening up all aspects of past series iterations, Blood Money takes the inventive sandbox-style assassination gameplay of Hitman: Contracts and refines it. Pushing people off ledges, masking environmental traps and kills as accidents, and a new notoriety system all came into play for the first time in Blood Money. It's still one of the defining moments in the Hitman canon, a formative point in time that paved the way for all to come later down the line, and I don't think any PS2 game collection is complete without it.</p><h2 id="2-the-simpsons-hit-amp-run">2. The Simpsons Hit & Run</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="38JjErTwwaR7fXNiJkfdTX" name="Simpsons.jpg" alt="Simpsons Hit and Run" src="https://cdn.mos.cms.futurecdn.net/38JjErTwwaR7fXNiJkfdTX-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Radical Entertainment)</span></figcaption></figure><p><strong>Best for: </strong>Quick-play chaos<br><strong>Release date: </strong>September 16, 2003<br><br>The Simpsons Hit & Run is more than just reskinned GTA – it was many people's first taste of racing action games. Everyone who still owns a PS2 refuses to part with their copy of it for very good reason; Even if <a href="https://www.gamesradar.com/games/open-world/a-simpsons-hit-and-run-remake-will-probably-never-happen-and-i-dont-want-it-to/"><u>Hit & Run is ripe for a remake</u></a>, it's unlikely to capture the heart and soul of what makes it sing on PS2.</p><p>The cartoon IP is a huge boon, having launched during The Simpsons' hey-day, but it's also  straight-up fun. Simple controls and customization tools mean that Hit & Run sits comfortably between a pared-back racing game and the carjacking mayhem of Rockstar's finest. I was never the biggest Simpsons fan, but it's bright and silly enough to make even the most stoic gamers out there crack a smile and relax a bit. There's nothing quite like this gem, even with the likes of Star Wars Galactic Racer out there today, and I'm sure every other PS2 owner can testify to its enduring nostalgic brilliance.</p><h2 id="1-james-bond-007-nightfire">1. James Bond 007: Nightfire</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="n2Z3RNnsyb9UsaLhBm9WTn" name="nightfire header.jpg" alt="007 Nightfire P2 (2002)" src="https://cdn.mos.cms.futurecdn.net/n2Z3RNnsyb9UsaLhBm9WTn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><p><strong>Best for:</strong> Competitive FPS coach co-op<br><strong>Release date: </strong>November 18, 2002<br><br>There was only ever going to be one front-runner for my favorite PS2 game that still runs like a dream in 2026, and <a href="https://www.gamesradar.com/a-history-of-bond-girls/3/"><u>that crown goes to 007 Nightfire</u></a>. Specifically, the co-op mode – though anyone else who adores the Pierce Brosnan era of the films will find loads to love in the main campaign, too.</p><p>Nightfire is an FPS with a very simple mission: shoot all your enemies. Loading into quick-play local multiplayer matches is as simple as it is surprisingly dense in terms of customizability; Your player two can either be on your team or your enemy's, with a long list of characters to choose from. The maps are distinct and each have their own unique quirks – I will always favor the cable car antics of Skyrail over the dark recesses of Fort Knox any day – and while you can choose which guns might spawn on the map, you'll have to restart if you realize that <em>everyone</em>, including the bot enemies, is respawning with the one-hit-kill Golden Gun each time they get ganked. As a 24-year old game, Nightfire definitely shows its age though slightly stickier tank controls. But when you're rocking the heat-seeking missile launcher, I wouldn't worry too much about it.</p>
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                                                            <title><![CDATA[ Cyberpunk 2077 player recreates Kingsley from Edgerunners season 2 in-game, and it's hilariously OP ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After years of waiting, <a href="https://www.gamesradar.com/uk/cyberpunk-edgerunners/">Cyberpunk: Edgerunners</a> season 2 arrived last week, and it's every bit the bright, vivacious exploration of Night City I hoped it'd be. One of the more memorable characters is Weak Kingsley, a well-built mercenary, and after someone managed to replicate his stats in <a href="https://www.gamesradar.com/uk/cyberpunk-2077/" target="_blank">Cyberpunk 2077</a>, it's clear he's just a tad overpowered.</p><p>A former hotshot in the dystopian metropolis, Weak was eventually knocked off the food chain of violence and became a Solo who exists on the fringes. Regardless, he's managed to keep himself well-equipped, no easy feat considering most of his body is cyberware.</p><p>The YouTuber <a href="https://www.youtube.com/watch?v=pieqDJNQt5E" target="_blank">KhrazeGaming</a> decided to explore what Weak is actually bringing to the table by piecing together his full loadout from when he was at the peak of his powers. Spoilers: things go a little too well.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pieqDJNQt5E" allowfullscreen></iframe></div></div><p>Weak's main weapon is a special revolver that unleashes lightning with each bullet. This gun, called Coronation, is a highly upgraded version of the Burya, using multiple mods to create the desired firepower.</p><p>You sacrifice some overall damage, but the combination of bullets and electricity you can chain between enemies more than makes up for it. Khraze points out in his video that once you get the hang of the exact amount of charge you need, you'll see lightning bounce across groups of adversaries in a glorious display of destruction.</p><p>Who needs secondary weapons when you have 'Dan' and 'Ger' built-in; gorilla arms are the backup, and you can use those to chain takedowns and wallop whomever you're facing. These are built by focusing on blunt damage in the skill tree, complemented by the Quake ability, which is bolstered by AfterShock and Ripple Effect.</p><p>The video outlines the specifics of the Cyberware and such that help tie everything together. The result is ludicrous. Quite literally barreling through enemies like they're nothing. Weak was once called King, and that version clearly still exists in him. Going to be tough for<a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-3-is-not-guaranteed-as-creator-says-they-need-a-perfect-story-to-move-forward/"> Edgerunners season 3</a> to top this.</p><p><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-lead-says-its-been-a-hell-of-a-weekend-as-the-rpg-hit-its-highest-steam-player-count-in-3-years-thanks-to-edgerunners-2-and-2-5-update/"><em>Cyberpunk 2077 lead says it's been a "hell of a weekend" as the RPG hit its highest Steam player count in 3 years thanks to Edgerunners 2 and 2.5 update</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-player-recreates-kingsleys-build-from-edgerunners-season-2-in-game-and-its-so-op-you-can-kill-most-enemies-using-nothing-but-your-fists/</link>
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                            <![CDATA[ CD Projekt Red should consider going deeper on the official crossover ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 17:35:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Netflix/YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cyberpunk: Edgerunners season 2 trailer grabs]]></media:description>                                                            <media:text><![CDATA[Cyberpunk: Edgerunners season 2 trailer grabs]]></media:text>
                                <media:title type="plain"><![CDATA[Cyberpunk: Edgerunners season 2 trailer grabs]]></media:title>
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                                <p>After years of waiting, <a href="https://www.gamesradar.com/uk/cyberpunk-edgerunners/">Cyberpunk: Edgerunners</a> season 2 arrived last week, and it's every bit the bright, vivacious exploration of Night City I hoped it'd be. One of the more memorable characters is Weak Kingsley, a well-built mercenary, and after someone managed to replicate his stats in <a href="https://www.gamesradar.com/uk/cyberpunk-2077/" target="_blank">Cyberpunk 2077</a>, it's clear he's just a tad overpowered.</p><p>A former hotshot in the dystopian metropolis, Weak was eventually knocked off the food chain of violence and became a Solo who exists on the fringes. Regardless, he's managed to keep himself well-equipped, no easy feat considering most of his body is cyberware.</p><p>The YouTuber <a href="https://www.youtube.com/watch?v=pieqDJNQt5E" target="_blank">KhrazeGaming</a> decided to explore what Weak is actually bringing to the table by piecing together his full loadout from when he was at the peak of his powers. Spoilers: things go a little too well.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pieqDJNQt5E" allowfullscreen></iframe></div></div><p>Weak's main weapon is a special revolver that unleashes lightning with each bullet. This gun, called Coronation, is a highly upgraded version of the Burya, using multiple mods to create the desired firepower.</p><p>You sacrifice some overall damage, but the combination of bullets and electricity you can chain between enemies more than makes up for it. Khraze points out in his video that once you get the hang of the exact amount of charge you need, you'll see lightning bounce across groups of adversaries in a glorious display of destruction.</p><p>Who needs secondary weapons when you have 'Dan' and 'Ger' built-in; gorilla arms are the backup, and you can use those to chain takedowns and wallop whomever you're facing. These are built by focusing on blunt damage in the skill tree, complemented by the Quake ability, which is bolstered by AfterShock and Ripple Effect.</p><p>The video outlines the specifics of the Cyberware and such that help tie everything together. The result is ludicrous. Quite literally barreling through enemies like they're nothing. Weak was once called King, and that version clearly still exists in him. Going to be tough for<a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-3-is-not-guaranteed-as-creator-says-they-need-a-perfect-story-to-move-forward/"> Edgerunners season 3</a> to top this.</p><p><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-lead-says-its-been-a-hell-of-a-weekend-as-the-rpg-hit-its-highest-steam-player-count-in-3-years-thanks-to-edgerunners-2-and-2-5-update/"><em>Cyberpunk 2077 lead says it's been a "hell of a weekend" as the RPG hit its highest Steam player count in 3 years thanks to Edgerunners 2 and 2.5 update</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script>
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                                                            <title><![CDATA[ Ghost of Yotei developer Sucker Punch reportedly hit with layoffs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>26 people at <a href="https://www.gamesradar.com/ghost-of-tsushima-guide-walkthrough/">Ghost of Tsushima</a> and <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-guide/">Ghost of Yotei</a> developer Sucker Punch have been laid off, according to a new report. Sony had previously spoken in glowing terms of Yotei's financial success, and the developers had just launched a <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-complete-edition-launches-on-disc-alongside-echoes-of-sekigahara-dlc-a-full-on-narrative-expansion-with-a-new-location/">major new expansion in Echoes of Sekigahara</a> a few weeks ago.</p><p>"After carefully observing the challenges in the market and reviewing the team needs for our next project, we've decided to make some staffing reductions," Sucker Punch leadership says in an email to staff published by <a href="http://t" target="_blank">Aftermath</a>, which first reported the news. "Several positions across Sucker Punch will be eliminated as a result."</p><p>The email insists that studio leaders "did not make this decision lightly" and "have given this a lot of attention and worked to support our affected colleagues during this transition as well as we can." Employees will apparently be given "more details about the future" next week.</p><p><a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-hit-3-3-million-sales-in-its-first-month-making-it-a-ps5-best-seller-and-putting-it-on-track-to-hit-the-5-million-sales-milestone-that-took-tsushima-4-months/">Ghost of Yotei sold 3.3 million copies within its first month</a>, performing better than Ghost of Tsushima did in the same period. Sony was keen to brag about how the game <a href="https://www.gamesradar.com/games/action/ghost-of-yotei-has-exceeded-the-sales-of-ghost-of-tsushima-in-the-same-period-of-time-says-sony-cfo-and-significantly-contributed-to-the-companys-financial-results/">"significantly contributed" to its financial results in the period</a>. Sucker Punch even managed to <a href="https://www.gamesradar.com/games/open-world/at-roughly-usd60-million-ghost-of-yotei-has-dodged-the-spiralling-sequel-costs-that-rocked-marvels-spider-man-2-and-horizon-forbidden-west/">make the game for a much cheaper price</a> than many of PlayStation's other massive PS5 games.</p><p>But we've seen again and again how little a game's success has to do with the fortunes of the developers who made it, despite how <a href="https://www.gamesradar.com/games/this-isnt-a-sad-day-tim-sweeney-shares-the-time-he-called-a-beloved-studios-death-economically-realistic-more-or-less-says-you-shouldnt-boo-him-when-hes-right/">billionaire publisher bosses might suggest otherwise</a>. Xbox offered a stunning example with Hi-Fi Rush in 2023, which the company described as <a href="https://www.gamesradar.com/xbox-says-hi-fi-rush-was-a-success-in-all-key-measurements-amid-rumors-of-poor-sales/">a success "in all key measurements"</a> and <a href="https://www.gamesradar.com/games/action/microsoft-reportedly-closing-the-bethesda-studios-behind-redfall-hi-fi-rush-and-more-following-reprioritization-of-titles-and-resources/">shut down the studio that made it a year later</a>.</p><p>The <a href="https://www.gamesradar.com/games/action/were-back-baby-hi-fi-rush-and-tango-gameworks-have-been-resurrected-by-pubg-publisher-krafton-with-50-transferred-developers-now-working-on-hi-fi-rush-2/">Hi-Fi Rush devs would eventually get a second chance</a>, and it doesn't sound like Sucker Punch as a whole is going anywhere. But if critical acclaim and financial success aren't enough to keep the Sonys and Microsofts of the world from laying off their developers, it's tough to imagine what criteria devs can now look toward for success.</p><p><a href="https://www.gamesradar.com/platforms/playstation/playstation-creator-says-games-have-stagnated-urges-developers-not-to-lose-their-curiosity-as-the-industry-reaches-a-major-turning-point-ahead-of-the-next-stage/"><em>PlayStation creator says games have stagnated, urges developers not to lose their "curiosity" as the industry reaches a major turning point ahead of the "next stage."</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/open-world/ghost-of-yotei-developer-sucker-punch-reportedly-hit-with-layoffs-despite-selling-millions-and-significantly-contributing-to-sonys-financials/</link>
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                            <![CDATA[ "After carefully observing the challenges in the market and reviewing the team needs for our next project, we've decided to make some staffing reductions" ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 17:25:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Open World Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sucker Punch / Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ghost of Yotei Atsu holding katana]]></media:description>                                                            <media:text><![CDATA[Ghost of Yotei Atsu holding katana]]></media:text>
                                <media:title type="plain"><![CDATA[Ghost of Yotei Atsu holding katana]]></media:title>
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                                <p>26 people at <a href="https://www.gamesradar.com/ghost-of-tsushima-guide-walkthrough/">Ghost of Tsushima</a> and <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-guide/">Ghost of Yotei</a> developer Sucker Punch have been laid off, according to a new report. Sony had previously spoken in glowing terms of Yotei's financial success, and the developers had just launched a <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-complete-edition-launches-on-disc-alongside-echoes-of-sekigahara-dlc-a-full-on-narrative-expansion-with-a-new-location/">major new expansion in Echoes of Sekigahara</a> a few weeks ago.</p><p>"After carefully observing the challenges in the market and reviewing the team needs for our next project, we've decided to make some staffing reductions," Sucker Punch leadership says in an email to staff published by <a href="http://t" target="_blank">Aftermath</a>, which first reported the news. "Several positions across Sucker Punch will be eliminated as a result."</p><p>The email insists that studio leaders "did not make this decision lightly" and "have given this a lot of attention and worked to support our affected colleagues during this transition as well as we can." Employees will apparently be given "more details about the future" next week.</p><p><a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-hit-3-3-million-sales-in-its-first-month-making-it-a-ps5-best-seller-and-putting-it-on-track-to-hit-the-5-million-sales-milestone-that-took-tsushima-4-months/">Ghost of Yotei sold 3.3 million copies within its first month</a>, performing better than Ghost of Tsushima did in the same period. Sony was keen to brag about how the game <a href="https://www.gamesradar.com/games/action/ghost-of-yotei-has-exceeded-the-sales-of-ghost-of-tsushima-in-the-same-period-of-time-says-sony-cfo-and-significantly-contributed-to-the-companys-financial-results/">"significantly contributed" to its financial results in the period</a>. Sucker Punch even managed to <a href="https://www.gamesradar.com/games/open-world/at-roughly-usd60-million-ghost-of-yotei-has-dodged-the-spiralling-sequel-costs-that-rocked-marvels-spider-man-2-and-horizon-forbidden-west/">make the game for a much cheaper price</a> than many of PlayStation's other massive PS5 games.</p><p>But we've seen again and again how little a game's success has to do with the fortunes of the developers who made it, despite how <a href="https://www.gamesradar.com/games/this-isnt-a-sad-day-tim-sweeney-shares-the-time-he-called-a-beloved-studios-death-economically-realistic-more-or-less-says-you-shouldnt-boo-him-when-hes-right/">billionaire publisher bosses might suggest otherwise</a>. Xbox offered a stunning example with Hi-Fi Rush in 2023, which the company described as <a href="https://www.gamesradar.com/xbox-says-hi-fi-rush-was-a-success-in-all-key-measurements-amid-rumors-of-poor-sales/">a success "in all key measurements"</a> and <a href="https://www.gamesradar.com/games/action/microsoft-reportedly-closing-the-bethesda-studios-behind-redfall-hi-fi-rush-and-more-following-reprioritization-of-titles-and-resources/">shut down the studio that made it a year later</a>.</p><p>The <a href="https://www.gamesradar.com/games/action/were-back-baby-hi-fi-rush-and-tango-gameworks-have-been-resurrected-by-pubg-publisher-krafton-with-50-transferred-developers-now-working-on-hi-fi-rush-2/">Hi-Fi Rush devs would eventually get a second chance</a>, and it doesn't sound like Sucker Punch as a whole is going anywhere. But if critical acclaim and financial success aren't enough to keep the Sonys and Microsofts of the world from laying off their developers, it's tough to imagine what criteria devs can now look toward for success.</p><p><a href="https://www.gamesradar.com/platforms/playstation/playstation-creator-says-games-have-stagnated-urges-developers-not-to-lose-their-curiosity-as-the-industry-reaches-a-major-turning-point-ahead-of-the-next-stage/"><em>PlayStation creator says games have stagnated, urges developers not to lose their "curiosity" as the industry reaches a major turning point ahead of the "next stage."</em></a></p>
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                                                            <title><![CDATA[ Sony reportedly investigating as PS5 users report hackers posing as children being added to PSN ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony is reportedly investigating an apparent PS5 security issue as users report unauthorized "child family members" being added to their PSN accounts.</p><p>That's according to a machine-translated <a href="https://www.sankei.com/article/20261026-R6W5WIZL4NJALL4QF4H4KKVXHM/" target="_blank"><u>statement sent to The Sankei Shimbun</u></a>, which notes that the child accounts in question have apparently been able to bypass both passwords and two-factor authentication, as reported by affected users.</p><p>Essentially, it seems, hackers have been able to set up a PlayStation Family on unsuspecting users' PSN accounts, adding themselves as a child family member. Depending on which parental controls are enabled, child accounts may be able to play games and, more concerningly, buy items from the PlayStation Store using linked payment methods. Users have also expressed concerns that hackers could see account information and personal details, such as their full names, through this method.</p><p>What's worse is that shutting this situation down once a child family member account has been added isn't exactly straightforward, which is almost certainly why hackers are posing as children even though I'd guess most of them probably aren't. <a href="https://www.playstation.com/en-gb/support/account/playstation-family-account-set-up/" target="_blank"><u>As Sony details</u></a> on its own family management help page, "child members cannot be removed from your family" – you can remove an <em>adult </em>family member, but a child account can't be turned into one unless they've been upgraded once eligible, based on their birth date. It's a frankly baffling restriction, and has caused problems for folks facing similar problems before this recent wave of issues.</p><p>Just take <a href="https://www.reddit.com/r/playstation/comments/17lfpxc/why_isnt_it_possible_to_delete_a_child_account/" target="_blank"><u>this Reddit post from three years ago</u></a> documenting one user facing the exact same sort of problem: a mysterious child account making purchases with their credit card and being unable to remove them. They were able to change the hacker's account settings to prevent further purchases, but it's hardly an ideal solution.</p><p>For now, it seems that <a href="https://x.com/BA20090112/status/2114335260926410785?s=20" target="_blank"><u>many</u></a> Japanese <a href="https://x.com/mitumikan/status/2114636223218372772?s=20" target="_blank"><u>users</u></a> in particular are experiencing this, but the issue isn't Japan-exclusive. "I just woke up, and I had my email to my PSN account change from this stupid child family management exploit where unauthorized accounts are added to your family management where they can see your account information. FUCKING FIX IT," one <a href="https://x.com/july31/status/2113818704148672616?s=20" target="_blank"><u>affected user</u></a> writes. </p><p><a href="https://x.com/NakeBlake/status/2114132339169042639?s=20" target="_blank"><u>Another responds</u></a>: "Dude i have the same thing on my account right now, it doesnt even let you remove them at all its actually fucked." </p><p>While Sony investigates, it's a good idea to remain vigilant about two-factor authentication, review your account to make sure there aren't any family members you didn't add yourself, and contact PlayStation Support to have them removed if necessary.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/another-ps5-jailbreak-has-seemingly-arrived-ahead-of-gta-6-and-sony-and-rockstars-worst-nightmare-could-be-on-the-horizon/"><u><em>Another PS5 jailbreak has seemingly arrived ahead of GTA 6, and Sony and Rockstar's worst nightmare could be on the horizon.</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/sony-reportedly-investigating-as-ps5-users-report-hackers-posing-as-children-being-added-to-their-psn-accounts-apparently-bypassing-two-factor-authentication/</link>
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                            <![CDATA[ Stay vigilant ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 17:25:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony / Naughty Dog]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Last of Us Part 1 ]]></media:description>                                                            <media:text><![CDATA[The Last of Us Part 1 ]]></media:text>
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                                <p>Sony is reportedly investigating an apparent PS5 security issue as users report unauthorized "child family members" being added to their PSN accounts.</p><p>That's according to a machine-translated <a href="https://www.sankei.com/article/20261026-R6W5WIZL4NJALL4QF4H4KKVXHM/" target="_blank"><u>statement sent to The Sankei Shimbun</u></a>, which notes that the child accounts in question have apparently been able to bypass both passwords and two-factor authentication, as reported by affected users.</p><p>Essentially, it seems, hackers have been able to set up a PlayStation Family on unsuspecting users' PSN accounts, adding themselves as a child family member. Depending on which parental controls are enabled, child accounts may be able to play games and, more concerningly, buy items from the PlayStation Store using linked payment methods. Users have also expressed concerns that hackers could see account information and personal details, such as their full names, through this method.</p><p>What's worse is that shutting this situation down once a child family member account has been added isn't exactly straightforward, which is almost certainly why hackers are posing as children even though I'd guess most of them probably aren't. <a href="https://www.playstation.com/en-gb/support/account/playstation-family-account-set-up/" target="_blank"><u>As Sony details</u></a> on its own family management help page, "child members cannot be removed from your family" – you can remove an <em>adult </em>family member, but a child account can't be turned into one unless they've been upgraded once eligible, based on their birth date. It's a frankly baffling restriction, and has caused problems for folks facing similar problems before this recent wave of issues.</p><p>Just take <a href="https://www.reddit.com/r/playstation/comments/17lfpxc/why_isnt_it_possible_to_delete_a_child_account/" target="_blank"><u>this Reddit post from three years ago</u></a> documenting one user facing the exact same sort of problem: a mysterious child account making purchases with their credit card and being unable to remove them. They were able to change the hacker's account settings to prevent further purchases, but it's hardly an ideal solution.</p><p>For now, it seems that <a href="https://x.com/BA20090112/status/2114335260926410785?s=20" target="_blank"><u>many</u></a> Japanese <a href="https://x.com/mitumikan/status/2114636223218372772?s=20" target="_blank"><u>users</u></a> in particular are experiencing this, but the issue isn't Japan-exclusive. "I just woke up, and I had my email to my PSN account change from this stupid child family management exploit where unauthorized accounts are added to your family management where they can see your account information. FUCKING FIX IT," one <a href="https://x.com/july31/status/2113818704148672616?s=20" target="_blank"><u>affected user</u></a> writes. </p><p><a href="https://x.com/NakeBlake/status/2114132339169042639?s=20" target="_blank"><u>Another responds</u></a>: "Dude i have the same thing on my account right now, it doesnt even let you remove them at all its actually fucked." </p><p>While Sony investigates, it's a good idea to remain vigilant about two-factor authentication, review your account to make sure there aren't any family members you didn't add yourself, and contact PlayStation Support to have them removed if necessary.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/another-ps5-jailbreak-has-seemingly-arrived-ahead-of-gta-6-and-sony-and-rockstars-worst-nightmare-could-be-on-the-horizon/"><u><em>Another PS5 jailbreak has seemingly arrived ahead of GTA 6, and Sony and Rockstar's worst nightmare could be on the horizon.</em></u></a></p>
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                                                            <title><![CDATA[ "Just because you can order at a restaurant doesn’t mean you’re a chef," lawyer says of AI vibe code ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In one example of generative AI tools being misused, a lawyer who specializes in video game contracts says a recent agreement fell through after the client received a load of vibe-coded material made by someone who didn't "know what he made."</p><p>Haley MacLean, IP lawyer and video game practice head at Voyer Law, shared the anonymized incident on <a href="https://bsky.app/profile/haleyfax.bsky.social/post/3myrzmlpny22r" target="_blank"><u>Bluesky</u></a>. </p><p>"Programming contractor delivers my client a milestone," she begins. "It’s broken and full of issues so we request revisions before acceptance. Contractor says he can’t and wants full payment. Turns out it’s all AI and he doesn’t even know what he made. So he’s not getting paid and he wasted my client’s time." </p><p>In an interview with GamesRadar+, MacLean previously <a href="https://www.gamesradar.com/games/echoing-palworld-dev-video-game-lawyer-says-all-her-clients-have-anti-ai-contracts-because-gamers-hate-it-and-its-a-copyright-landmine-i-think-were-going-to-see-lawsuits/"><u>outlined the legal arguments</u></a> against gen AI use in game development, calling it a copyright risk, a threat to reputation, and a rights ownership hazard. Here, she examines the tech through the lens that more and more developers – in games and beyond – are using: even looking purely at output and ignoring ethical or creative concerns, there's a clear difference between applying AI and thoughtlessly relying on it.</p><p>"Also it was a breach of [confidentiality] because he stuck all the confidential game info into the AI tool to 'make' the milestone so there’s also that, she adds. "Just because you can order at a restaurant doesn’t mean you’re a chef."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K8yJ4PtPLeS2UpgkBEhUJC" name="monster hunter world meowscular chef.jpg" alt="Monster Hunter World cat chef" src="https://cdn.mos.cms.futurecdn.net/K8yJ4PtPLeS2UpgkBEhUJC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>MacLean told us that she sees more and more clients baking anti-AI clauses into contracts, and she recommends this sort of protection due to the legal risks the tech poses. "Now it's just boilerplate, to the point that if I did encounter one that didn't have a gen AI clause, if the publisher was creating assets too, I would say we need to push for that to make sure the publisher is not using gen AI in the marketing, porting, QA of your game," she said. </p><p>A torrent of AI slop <a href="https://www.gamesradar.com/games/valve-veteran-says-steam-is-overwhelmed-with-slop-and-ai-crap-in-next-fest-event-fears-pc-becoming-more-like-mobile-this-is-the-thing-that-im-worried-about-more-than-anything/"><u>on storefronts like Steam</u></a>, and in open-source circles <a href="https://www.gamesradar.com/games/platformer/zelda-and-banjo-pc-port-devs-slam-new-vibe-coded-banjo-tooie-recompilation-throwing-ai-at-it-is-just-disrespectful/"><u>like ports and recomps</u></a>, has intensified discussion of how gen AI should be treated and used in games. The heads of PS3 emulator RPCS3 <a href="https://www.gamesradar.com/games/stop-submitting-ai-slop-code-ps3-emulator-rpcs3-shuts-down-vibe-coders-tells-them-to-learn-how-to-debug-code-and-leave-behind-something-useful-to-humanity-when-youre-gone/"><u>took words from the mouths of many</u></a>, telling AI-reliant vibe coders to "learn how to debug, code, and leave behind something useful to humanity when you're gone."</p><p>Games industry leaders like Epic Games CEO Tim Sweeney remain <a href="https://www.gamesradar.com/games/still-mad-at-valve-for-steams-ai-disclosures-epic-games-boss-criticizes-forcing-developers-to-write-a-political-statement-to-be-used-against-them-by-the-hate-mob/"><u>devout AI proponents</u></a>, but <a href="https://www.gamesradar.com/games/why-so-many-game-developers-dont-want-to-use-generative-ai/"><u>many developers have said they oppose the tech</u></a>, or at least its current mainstream forms, for several reasons. </p><p>Epic even <a href="https://www.gamesradar.com/games/epic-wants-to-pay-you-usd50-000-to-vibe-code-an-ai-slop-game/"><u>briefly made gen AI a requirement</u></a> for a new Unreal Engine game jam, and that was just days after saying it <a href="https://www.gamesradar.com/games/epics-bulletproof-plan-to-outdo-steam-we-vibe-coded-the-epic-games-launcher/"><u>"vibe coded" the new Epic Games Store launcher</u></a>. It's hard not to feel like we're poisoning language, with vibe coding increasingly used to refer to code made by people who understand AI prompts better than programming languages.  </p><p>In 2025, Valve co-founder <a href="https://www.gamesradar.com/games/valves-gabe-newell-predicts-ai-will-lead-to-a-funny-situation-where-people-who-dont-know-how-to-program-could-be-more-effective-than-people-whove-been-programming-for-a-decade/"><u>Gabe Newell predicted</u></a> that AI could lead to a "funny situation" where less-experienced programmers who are better with AI tooling could be "more effective" in terms of value creation.  </p><p><a href="https://www.gamesradar.com/games/simulation/in-a-steam-next-fest-plagued-by-ai-slop-the-biggest-single-player-demo-is-a-game-about-fighting-rampant-ai-a-sim-where-youre-basically-a-merchant-in-cyberpunk-2077/"><u><em>In a Steam Next Fest plagued by AI slop, the biggest single-player demo is a game about fighting "rampant AI" – a sim where you're basically a merchant in Cyberpunk 2077</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/just-because-you-can-order-at-a-restaurant-doesnt-mean-youre-a-chef-game-lawyer-says-ai-generated-code-made-with-confidential-details-did-nothing-but-waste-everybodys-time/</link>
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                            <![CDATA[ Game code delivered to a client was killed after the programmer admitted knowing nothing about it ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 17:12:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Best 3DS games - Phoenix Wright: Ace Attorney - Dual Destinies]]></media:description>                                                            <media:text><![CDATA[Best 3DS games - Phoenix Wright: Ace Attorney - Dual Destinies]]></media:text>
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                                <p>In one example of generative AI tools being misused, a lawyer who specializes in video game contracts says a recent agreement fell through after the client received a load of vibe-coded material made by someone who didn't "know what he made."</p><p>Haley MacLean, IP lawyer and video game practice head at Voyer Law, shared the anonymized incident on <a href="https://bsky.app/profile/haleyfax.bsky.social/post/3myrzmlpny22r" target="_blank"><u>Bluesky</u></a>. </p><p>"Programming contractor delivers my client a milestone," she begins. "It’s broken and full of issues so we request revisions before acceptance. Contractor says he can’t and wants full payment. Turns out it’s all AI and he doesn’t even know what he made. So he’s not getting paid and he wasted my client’s time." </p><p>In an interview with GamesRadar+, MacLean previously <a href="https://www.gamesradar.com/games/echoing-palworld-dev-video-game-lawyer-says-all-her-clients-have-anti-ai-contracts-because-gamers-hate-it-and-its-a-copyright-landmine-i-think-were-going-to-see-lawsuits/"><u>outlined the legal arguments</u></a> against gen AI use in game development, calling it a copyright risk, a threat to reputation, and a rights ownership hazard. Here, she examines the tech through the lens that more and more developers – in games and beyond – are using: even looking purely at output and ignoring ethical or creative concerns, there's a clear difference between applying AI and thoughtlessly relying on it.</p><p>"Also it was a breach of [confidentiality] because he stuck all the confidential game info into the AI tool to 'make' the milestone so there’s also that, she adds. "Just because you can order at a restaurant doesn’t mean you’re a chef."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K8yJ4PtPLeS2UpgkBEhUJC" name="monster hunter world meowscular chef.jpg" alt="Monster Hunter World cat chef" src="https://cdn.mos.cms.futurecdn.net/K8yJ4PtPLeS2UpgkBEhUJC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>MacLean told us that she sees more and more clients baking anti-AI clauses into contracts, and she recommends this sort of protection due to the legal risks the tech poses. "Now it's just boilerplate, to the point that if I did encounter one that didn't have a gen AI clause, if the publisher was creating assets too, I would say we need to push for that to make sure the publisher is not using gen AI in the marketing, porting, QA of your game," she said. </p><p>A torrent of AI slop <a href="https://www.gamesradar.com/games/valve-veteran-says-steam-is-overwhelmed-with-slop-and-ai-crap-in-next-fest-event-fears-pc-becoming-more-like-mobile-this-is-the-thing-that-im-worried-about-more-than-anything/"><u>on storefronts like Steam</u></a>, and in open-source circles <a href="https://www.gamesradar.com/games/platformer/zelda-and-banjo-pc-port-devs-slam-new-vibe-coded-banjo-tooie-recompilation-throwing-ai-at-it-is-just-disrespectful/"><u>like ports and recomps</u></a>, has intensified discussion of how gen AI should be treated and used in games. The heads of PS3 emulator RPCS3 <a href="https://www.gamesradar.com/games/stop-submitting-ai-slop-code-ps3-emulator-rpcs3-shuts-down-vibe-coders-tells-them-to-learn-how-to-debug-code-and-leave-behind-something-useful-to-humanity-when-youre-gone/"><u>took words from the mouths of many</u></a>, telling AI-reliant vibe coders to "learn how to debug, code, and leave behind something useful to humanity when you're gone."</p><p>Games industry leaders like Epic Games CEO Tim Sweeney remain <a href="https://www.gamesradar.com/games/still-mad-at-valve-for-steams-ai-disclosures-epic-games-boss-criticizes-forcing-developers-to-write-a-political-statement-to-be-used-against-them-by-the-hate-mob/"><u>devout AI proponents</u></a>, but <a href="https://www.gamesradar.com/games/why-so-many-game-developers-dont-want-to-use-generative-ai/"><u>many developers have said they oppose the tech</u></a>, or at least its current mainstream forms, for several reasons. </p><p>Epic even <a href="https://www.gamesradar.com/games/epic-wants-to-pay-you-usd50-000-to-vibe-code-an-ai-slop-game/"><u>briefly made gen AI a requirement</u></a> for a new Unreal Engine game jam, and that was just days after saying it <a href="https://www.gamesradar.com/games/epics-bulletproof-plan-to-outdo-steam-we-vibe-coded-the-epic-games-launcher/"><u>"vibe coded" the new Epic Games Store launcher</u></a>. It's hard not to feel like we're poisoning language, with vibe coding increasingly used to refer to code made by people who understand AI prompts better than programming languages.  </p><p>In 2025, Valve co-founder <a href="https://www.gamesradar.com/games/valves-gabe-newell-predicts-ai-will-lead-to-a-funny-situation-where-people-who-dont-know-how-to-program-could-be-more-effective-than-people-whove-been-programming-for-a-decade/"><u>Gabe Newell predicted</u></a> that AI could lead to a "funny situation" where less-experienced programmers who are better with AI tooling could be "more effective" in terms of value creation.  </p><p><a href="https://www.gamesradar.com/games/simulation/in-a-steam-next-fest-plagued-by-ai-slop-the-biggest-single-player-demo-is-a-game-about-fighting-rampant-ai-a-sim-where-youre-basically-a-merchant-in-cyberpunk-2077/"><u><em>In a Steam Next Fest plagued by AI slop, the biggest single-player demo is a game about fighting "rampant AI" – a sim where you're basically a merchant in Cyberpunk 2077</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script>
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                                                            <title><![CDATA[ The Witcher "wouldn't have been possible" without BioWare, CD Projekt Red reminds fans ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare may be gone</a>, but the legendary studio's legacy lives on through the countless developers who loved its RPGs. But in the case of CD Projekt Red, it's more than an abstract influence. As the first Witcher game celebrates its 19th birthday, CDPR is keen to remind fans that it wouldn't have been possible without BioWare's direct support.</p><p>"19 years ago, an ambitious dream to bring an iconic book series into the world of video games came to life with the release of The Witcher. It was the start of an unforgettable path, which wouldn't have been possible without our friends at BioWare," CD Projekt Red says in a <a href="https://bsky.app/profile/thewitcher.com/post/3myrvuf7jo22d" target="_blank">Bluesky post</a>.</p><p>"From lending us their Aurora Engine and sharing their knowledge, to giving us a spot at their booth at E3, their support helped turn our vision into Geralt’s first interactive adventure."</p><p>The makers of The Witcher have extensively credited BioWare's support in the past. CD Projekt started life as a distributor of PC games in Poland, which was once completely dominated by piracy. "Software is free, hardware is what you pay for," as CD Projekt co-founder Marcin Iwiński recalled in a <a href="https://www.youtube.com/watch?v=uNZkTk5gLuo" target="_blank">2017 interview with NoClip</a>.</p><p>But CD Projekt began to find success by creating Polish localizations of games from around the world at a level of quality the pirates couldn't compete with. One of the company's early coups was a publishing deal for the original Baldur's Gate, the 1998 classic that had put BioWare on the map. It was a frightening deal for CD Projekt, since the company had to assume all the risk on an initial order of 3,000 units.</p><p>"Before we signed the deal, we were shitting our pants with [co-founder] Michal [Kiciński] that these 3,000 units can bankrupt us," Iwiński explained. "Because if we fail, you know, we're done. We're never seeing a lot of money in it, and maybe we'll not sell 3,000, or 1,000."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uNZkTk5gLuo" allowfullscreen></iframe></div></div><p>But thanks to CD Projekt's lavish treatment of Baldur's Gate, which included professional Polish voice acting, a deluxe collector's box, and a deal with a local publisher's version of Dungeons & Dragons, the company created a hit. 18,000 units had been ordered before the game even hit the market, and the game had sold 50,000 units "within the first year."</p><p>After building a successful publishing business, CD Projekt decided to expand into developing its own, original games. You probably know where this is going: the company secured the license for a series of fantasy stories legendary among Polish readers, and got to work on The Witcher.</p><p>Amid a scramble to secure a publisher for The Witcher, the company founded a development-focused subsidiary in CD Projekt Red. (Now, of course, the <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-and-cyberpunk-company-weve-all-been-calling-cd-projekt-red-is-now-officially-cd-projekt-red-presumably-because-they-got-sick-of-us-calling-them-cd-projekt-red/">entire company is known as CD Projekt Red</a>.) The studio would end up approaching BioWare to license the Aurora Engine which had been used to create Neverwinter Nights.</p><p>A year later, CD Projekt Red flew to Edmonton to show the Aurora-powered Witcher to the heads of BioWare. The studio's half-broken demo "magically" worked during this demonstration, and managed to impress. "You talk to the RPG gods, and they will rule on your demo if it's good or not. Imagine the amount of stress," Iwiński said.</p><p>In fact, BioWare liked that original version of The Witcher so much that the studio invited CD Projekt Red to show the game at a shared E3 booth. A tiny studio which few outside of Poland had even heard of would share space with a glitzy demonstration of BioWare's presumed next big hit: Jade Empire.</p><p>Ultimately, The Witcher would cast a much longer shadow than Jade Empire, but both BioWare and CD Projekt Red would find mainstream, mass market success with the likes of Mass Effect and The Witcher 3, respectively. The history of both companies are directly intertwined, and there's an alternate timeline where <a href="https://www.gamesradar.com/bioware-missed-our-big-opportunity-to-be-steam-and-sell-the-witcher-were-kicking-ourselves-about-it-now/">CD Projekt Red might've assisted BioWare in taking on Steam</a>. Oh, what might have been.</p><p><a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><em>Almost 200,000 Mass Effect fans sign petition to save the series after BioWare's demise, and both Commander Shepard actors are on board with fan efforts.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-wouldnt-have-been-possible-without-bioware-cd-project-red-reminds-fans-as-the-rpg-turns-19/</link>
                                                                            <description>
                            <![CDATA[ The histories of CD Projekt Red and BioWare are deeply intertwined ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 16:44:55 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 16:54:18 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt and a monster attack each other face-to-face in official art for The Witcher]]></media:description>                                                            <media:text><![CDATA[Geralt and a monster attack each other face-to-face in official art for The Witcher]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt and a monster attack each other face-to-face in official art for The Witcher]]></media:title>
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                                <p><a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare may be gone</a>, but the legendary studio's legacy lives on through the countless developers who loved its RPGs. But in the case of CD Projekt Red, it's more than an abstract influence. As the first Witcher game celebrates its 19th birthday, CDPR is keen to remind fans that it wouldn't have been possible without BioWare's direct support.</p><p>"19 years ago, an ambitious dream to bring an iconic book series into the world of video games came to life with the release of The Witcher. It was the start of an unforgettable path, which wouldn't have been possible without our friends at BioWare," CD Projekt Red says in a <a href="https://bsky.app/profile/thewitcher.com/post/3myrvuf7jo22d" target="_blank">Bluesky post</a>.</p><p>"From lending us their Aurora Engine and sharing their knowledge, to giving us a spot at their booth at E3, their support helped turn our vision into Geralt’s first interactive adventure."</p><p>The makers of The Witcher have extensively credited BioWare's support in the past. CD Projekt started life as a distributor of PC games in Poland, which was once completely dominated by piracy. "Software is free, hardware is what you pay for," as CD Projekt co-founder Marcin Iwiński recalled in a <a href="https://www.youtube.com/watch?v=uNZkTk5gLuo" target="_blank">2017 interview with NoClip</a>.</p><p>But CD Projekt began to find success by creating Polish localizations of games from around the world at a level of quality the pirates couldn't compete with. One of the company's early coups was a publishing deal for the original Baldur's Gate, the 1998 classic that had put BioWare on the map. It was a frightening deal for CD Projekt, since the company had to assume all the risk on an initial order of 3,000 units.</p><p>"Before we signed the deal, we were shitting our pants with [co-founder] Michal [Kiciński] that these 3,000 units can bankrupt us," Iwiński explained. "Because if we fail, you know, we're done. We're never seeing a lot of money in it, and maybe we'll not sell 3,000, or 1,000."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uNZkTk5gLuo" allowfullscreen></iframe></div></div><p>But thanks to CD Projekt's lavish treatment of Baldur's Gate, which included professional Polish voice acting, a deluxe collector's box, and a deal with a local publisher's version of Dungeons & Dragons, the company created a hit. 18,000 units had been ordered before the game even hit the market, and the game had sold 50,000 units "within the first year."</p><p>After building a successful publishing business, CD Projekt decided to expand into developing its own, original games. You probably know where this is going: the company secured the license for a series of fantasy stories legendary among Polish readers, and got to work on The Witcher.</p><p>Amid a scramble to secure a publisher for The Witcher, the company founded a development-focused subsidiary in CD Projekt Red. (Now, of course, the <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-and-cyberpunk-company-weve-all-been-calling-cd-projekt-red-is-now-officially-cd-projekt-red-presumably-because-they-got-sick-of-us-calling-them-cd-projekt-red/">entire company is known as CD Projekt Red</a>.) The studio would end up approaching BioWare to license the Aurora Engine which had been used to create Neverwinter Nights.</p><p>A year later, CD Projekt Red flew to Edmonton to show the Aurora-powered Witcher to the heads of BioWare. The studio's half-broken demo "magically" worked during this demonstration, and managed to impress. "You talk to the RPG gods, and they will rule on your demo if it's good or not. Imagine the amount of stress," Iwiński said.</p><p>In fact, BioWare liked that original version of The Witcher so much that the studio invited CD Projekt Red to show the game at a shared E3 booth. A tiny studio which few outside of Poland had even heard of would share space with a glitzy demonstration of BioWare's presumed next big hit: Jade Empire.</p><p>Ultimately, The Witcher would cast a much longer shadow than Jade Empire, but both BioWare and CD Projekt Red would find mainstream, mass market success with the likes of Mass Effect and The Witcher 3, respectively. The history of both companies are directly intertwined, and there's an alternate timeline where <a href="https://www.gamesradar.com/bioware-missed-our-big-opportunity-to-be-steam-and-sell-the-witcher-were-kicking-ourselves-about-it-now/">CD Projekt Red might've assisted BioWare in taking on Steam</a>. Oh, what might have been.</p><p><a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><em>Almost 200,000 Mass Effect fans sign petition to save the series after BioWare's demise, and both Commander Shepard actors are on board with fan efforts.</em></a></p>
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                                                            <title><![CDATA[ What to do for Ariadne's quest in Cyberpunk 2077 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Ariadne in Cyberpunk 2077 will call you out of nowhere with the offer to become a brand ambassador for some clothing she's sent you, but it's not clear exactly what she wants and what she's hoping to get from out, nor how to progress with this secret quest. In fact, what you need to do is incredibly easy, and if you can do it, you'll get some money and some Witcher themed gear to wear around <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> as a reward!<br><br><em>Want some more help with the 2.5 update? Find out </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-dual-wield"><em>how to dual wield in Cyberpunk 2077</em></a><em>, or all the </em><a href="https://www.gamesradar.com/best-cyberpunk-2077-mods"><em>best Cyberpunk 2077 mods</em></a><em> you can now get on console!</em></p><h2 class="article-body__section" id="section-what-to-do-for-ariadne-in-cyberpunk-2077"><span>What to do for Ariadne in Cyberpunk 2077</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LnkY5jPyZcfLrz3GFfv7xG" name="Cyberpunk 2077 Ariadne (4)" alt="Ariadne leaves you a crate of gear for her quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/LnkY5jPyZcfLrz3GFfv7xG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>After Ariadne messages you in Cyberpunk 2077 to become a brand ambassador, all you need to do to complete her request is the following:</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Head back to V's original apartment in Megabuilding H10.</li><li>By the front door, as you go in, you should see a new crate on the left (see above).</li><li>Inside are three pieces of clothing and two weapons. Equip all three pieces of clothing, including the sunglasses!</li><li>Once all the clothing is equipped, <strong>open your message chain with Ariadne again, </strong>and there should now be an option to "Take Picture".</li><li>This will open photo mode, though you don't actually have to take a picture, it will act like you did.</li><li>Ariadne will thank you for the picture.</li><li>Later on, Ariadne will contact you again telling you that your sponsorship deal is over. However, she will also send you 4300 EDs, and tell you that you can keep the clothes.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mrQdunAxL4LrWYCMgs6djG" name="Cyberpunk 2077 Ariadne (2)" alt="V responds to Ariadne in Cyberpunk 2077 and sends a picture" src="https://cdn.mos.cms.futurecdn.net/mrQdunAxL4LrWYCMgs6djG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>This marks the end of this unlabelled quest, but what's more important is that <strong>the clothing and weapons inside the chest are all easter eggs and references to The Witcher series, </strong>the other major gaming franchise by CD Projekt Red.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NtVDUtDJQE5JR4CanNHxoG" name="Cyberpunk 2077 Ariadne (3)" alt="V wears Ariadne's clothes in Cyberpunk 2077, which reference The Witcher games" src="https://cdn.mos.cms.futurecdn.net/NtVDUtDJQE5JR4CanNHxoG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>The full list of items Ariadne gives you is as follows:</p><ul><li><strong>Ursine Jacket (Outer Torso): </strong>This coat shares some aesthetic similarities to the Ursine armor from the Witcher series, which was associated with the School of the Bear.</li><li><strong>Ursine Pants (Legs): </strong>Same as above.</li><li><strong>The Professor's Spectacles (Face): </strong>In The Witcher 3 DLC "Hearts of Stone", Geralt could acquire an identical set of sunglasses with the same name, which themselves were an easter egg referencing the movie "Leon The Professional".</li><li><strong>Sihil (Sword): </strong>A blade that does extra damage to drones, mechs and robots, as well as enemies affected by quickhacks. This is a fantasy-style sword that references a blade with an identical name in the Witcher novels.</li><li><strong>Boar Carver (Knife): </strong>A fantasy-style dagger. In The Witcher games, Geralt uses a similar blade to carve trophies from his kills.</li></ul><p><strong>© GamesRadar+. not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-ariadne/</link>
                                                                            <description>
                            <![CDATA[ Ariadne asks you to become a brand ambassador for some clothes, but it's really to unlock Witcher themed gear ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 16:41:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ariadne quest in Cyberpunk 2077]]></media:description>                                                            <media:text><![CDATA[Ariadne quest in Cyberpunk 2077]]></media:text>
                                <media:title type="plain"><![CDATA[Ariadne quest in Cyberpunk 2077]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Ariadne in Cyberpunk 2077 will call you out of nowhere with the offer to become a brand ambassador for some clothing she's sent you, but it's not clear exactly what she wants and what she's hoping to get from out, nor how to progress with this secret quest. In fact, what you need to do is incredibly easy, and if you can do it, you'll get some money and some Witcher themed gear to wear around <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> as a reward!<br><br><em>Want some more help with the 2.5 update? Find out </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-dual-wield"><em>how to dual wield in Cyberpunk 2077</em></a><em>, or all the </em><a href="https://www.gamesradar.com/best-cyberpunk-2077-mods"><em>best Cyberpunk 2077 mods</em></a><em> you can now get on console!</em></p><h2 class="article-body__section" id="section-what-to-do-for-ariadne-in-cyberpunk-2077"><span>What to do for Ariadne in Cyberpunk 2077</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LnkY5jPyZcfLrz3GFfv7xG" name="Cyberpunk 2077 Ariadne (4)" alt="Ariadne leaves you a crate of gear for her quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/LnkY5jPyZcfLrz3GFfv7xG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>After Ariadne messages you in Cyberpunk 2077 to become a brand ambassador, all you need to do to complete her request is the following:</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Head back to V's original apartment in Megabuilding H10.</li><li>By the front door, as you go in, you should see a new crate on the left (see above).</li><li>Inside are three pieces of clothing and two weapons. Equip all three pieces of clothing, including the sunglasses!</li><li>Once all the clothing is equipped, <strong>open your message chain with Ariadne again, </strong>and there should now be an option to "Take Picture".</li><li>This will open photo mode, though you don't actually have to take a picture, it will act like you did.</li><li>Ariadne will thank you for the picture.</li><li>Later on, Ariadne will contact you again telling you that your sponsorship deal is over. However, she will also send you 4300 EDs, and tell you that you can keep the clothes.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mrQdunAxL4LrWYCMgs6djG" name="Cyberpunk 2077 Ariadne (2)" alt="V responds to Ariadne in Cyberpunk 2077 and sends a picture" src="https://cdn.mos.cms.futurecdn.net/mrQdunAxL4LrWYCMgs6djG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>This marks the end of this unlabelled quest, but what's more important is that <strong>the clothing and weapons inside the chest are all easter eggs and references to The Witcher series, </strong>the other major gaming franchise by CD Projekt Red.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NtVDUtDJQE5JR4CanNHxoG" name="Cyberpunk 2077 Ariadne (3)" alt="V wears Ariadne's clothes in Cyberpunk 2077, which reference The Witcher games" src="https://cdn.mos.cms.futurecdn.net/NtVDUtDJQE5JR4CanNHxoG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>The full list of items Ariadne gives you is as follows:</p><ul><li><strong>Ursine Jacket (Outer Torso): </strong>This coat shares some aesthetic similarities to the Ursine armor from the Witcher series, which was associated with the School of the Bear.</li><li><strong>Ursine Pants (Legs): </strong>Same as above.</li><li><strong>The Professor's Spectacles (Face): </strong>In The Witcher 3 DLC "Hearts of Stone", Geralt could acquire an identical set of sunglasses with the same name, which themselves were an easter egg referencing the movie "Leon The Professional".</li><li><strong>Sihil (Sword): </strong>A blade that does extra damage to drones, mechs and robots, as well as enemies affected by quickhacks. This is a fantasy-style sword that references a blade with an identical name in the Witcher novels.</li><li><strong>Boar Carver (Knife): </strong>A fantasy-style dagger. In The Witcher games, Geralt uses a similar blade to carve trophies from his kills.</li></ul><p><strong>© GamesRadar+. not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Helldivers 2 celebrates Liberty Day with a free gun, locks out tons of players with new anti-cheat ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Hark, today is October 26, and that means it's Liberty Day, the greatest celebration in <a href="https://www.gamesradar.com/uk/helldivers-2/">Helldivers 2</a>. For democracy, etcetera and so forth. This year, players are getting a special gun, which would be nice if many can't play the game due to anti-cheat protections.</p><p>Arrowhead Game Studios has revealed the goodies you can avail of if you care about intergalactic justice. There are special decorations from your Super Destroyer, of course – what's a party without banners, branded rugs and other bits and pieces strewn across the vessel?</p><p>There's merch too, including a shirt, a plushie, and a replica medal. I'm choosing not to look at how much the t-shirt is because I need to stop buying them but I like the color. Anyway, the top addition will be the weapon: the AR-23L Liberator Legacy.</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/De7TY3mEuMY/" target="_blank">A post shared by Helldivers 2 (@helldivers2game)</a></p><p>A photo posted by </p></blockquote></div><p>An old school gun, with a new school aesthetic. It'll be unlocked once Liberty Day ends, and to get it, you just need to complete the special missions that'll be going on. It's a daily with extra pizazz, and I've never had much trouble sorting out the checklist for this most democratic of days.</p><p>There are a number of minigames as well, but the fun is unfortunately being sucked out of this shindig because PC players aren't able to log in properly. Easy Anti Cheat is blocking people's access indiscriminately, bringing up an error message when they try and drop in.</p><p>The supposed protections were <a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-is-getting-new-anti-cheat-targeting-modifications-that-create-unfair-advantages-but-the-community-argues-these-gameplay-mods-are-only-used-to-target-glitches-the-devs-havent-fixed/">only added last week</a>, and now many members of the community are stuck sitting around, waiting for a fix to roll out. "Turns out the freedom in freedom day is freedom to play something else I guess," comments a <a href="https://www.reddit.com/r/Helldivers/comments/1xfqczu/comment/19rol4qhzxmg0/" target="_blank">frustrated player on Reddit</a>.</p><p>The thread is full of others who're just as annoyed. I'm always down to toast the glory of Super Earth, but it'd be nice if everyone could relish in the annual reminder of our battle against the insect and robot scourge.</p><p><a href="https://www.gamesradar.com/games/valve-veteran-says-steam-is-overwhelmed-with-slop-and-ai-crap-in-next-fest-event-fears-pc-becoming-more-like-mobile-this-is-the-thing-that-im-worried-about-more-than-anything/"><em>Valve veteran says Steam is "overwhelmed with slop and AI crap" in Next Fest event, fears PC becoming more like mobile: "This is the thing that I'm worried about more than anything."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj5xyO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj5xyO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/third-person-shooter/helldivers-2-celebrates-liberty-day-with-a-free-gun-accidentally-locks-out-tons-of-players-with-its-new-anti-cheat/</link>
                                                                            <description>
                            <![CDATA[ Arrowhead's accidentally put a damper on its own party ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 16:34:25 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 19:52:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Third Person Shooters]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Arrowhead Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of a Helldiver pointing to the camera in the Helldivers 2 Super Earth Escapes video.]]></media:description>                                                            <media:text><![CDATA[A screenshot of a Helldiver pointing to the camera in the Helldivers 2 Super Earth Escapes video.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of a Helldiver pointing to the camera in the Helldivers 2 Super Earth Escapes video.]]></media:title>
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                                <p>Hark, today is October 26, and that means it's Liberty Day, the greatest celebration in <a href="https://www.gamesradar.com/uk/helldivers-2/">Helldivers 2</a>. For democracy, etcetera and so forth. This year, players are getting a special gun, which would be nice if many can't play the game due to anti-cheat protections.</p><p>Arrowhead Game Studios has revealed the goodies you can avail of if you care about intergalactic justice. There are special decorations from your Super Destroyer, of course – what's a party without banners, branded rugs and other bits and pieces strewn across the vessel?</p><p>There's merch too, including a shirt, a plushie, and a replica medal. I'm choosing not to look at how much the t-shirt is because I need to stop buying them but I like the color. Anyway, the top addition will be the weapon: the AR-23L Liberator Legacy.</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/De7TY3mEuMY/" target="_blank">A post shared by Helldivers 2 (@helldivers2game)</a></p><p>A photo posted by </p></blockquote></div><p>An old school gun, with a new school aesthetic. It'll be unlocked once Liberty Day ends, and to get it, you just need to complete the special missions that'll be going on. It's a daily with extra pizazz, and I've never had much trouble sorting out the checklist for this most democratic of days.</p><p>There are a number of minigames as well, but the fun is unfortunately being sucked out of this shindig because PC players aren't able to log in properly. Easy Anti Cheat is blocking people's access indiscriminately, bringing up an error message when they try and drop in.</p><p>The supposed protections were <a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-is-getting-new-anti-cheat-targeting-modifications-that-create-unfair-advantages-but-the-community-argues-these-gameplay-mods-are-only-used-to-target-glitches-the-devs-havent-fixed/">only added last week</a>, and now many members of the community are stuck sitting around, waiting for a fix to roll out. "Turns out the freedom in freedom day is freedom to play something else I guess," comments a <a href="https://www.reddit.com/r/Helldivers/comments/1xfqczu/comment/19rol4qhzxmg0/" target="_blank">frustrated player on Reddit</a>.</p><p>The thread is full of others who're just as annoyed. I'm always down to toast the glory of Super Earth, but it'd be nice if everyone could relish in the annual reminder of our battle against the insect and robot scourge.</p><p><a href="https://www.gamesradar.com/games/valve-veteran-says-steam-is-overwhelmed-with-slop-and-ai-crap-in-next-fest-event-fears-pc-becoming-more-like-mobile-this-is-the-thing-that-im-worried-about-more-than-anything/"><em>Valve veteran says Steam is "overwhelmed with slop and AI crap" in Next Fest event, fears PC becoming more like mobile: "This is the thing that I'm worried about more than anything."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj5xyO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj5xyO.js" async></script>
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                                                            <title><![CDATA[ Phantom Blade Zero dev tells players to "reserve at least 300GB of free disk space" for PC pre-load ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Updated Phantom Blade Zero PC system requirements affirm a 145GB install size, which is about on par with today's storage hogs (derogatory). The truly scary part is the 300GB that developer S-Game reserves for pre-loading and installing the dang thing. </p><p>In a recent Twitter <a href="https://x.com/pbzero_official/status/2114401628191441135/photo/2" target="_blank"><u>post</u></a>, S-Game shared Phantom Blade Zero's final PC specs along with a few scary words of advice – update your GPU drivers, install the game on an SSD, and so on. But then the hammer falls: "The game is approximately 145 GB. Please reserve at least 300 GB of free disk space for the pre-load process." </p><p>Even accounting for compression and install hurdles, 300GB is a terrifying volume of storage for a studio to recommend. The good news is that the other system requirements are pretty tame – 16GB of RAM, an Intel i5-10600k or AMD Ryzen 5 5600X, and an Nvidia 3060 or equivalent are recommended for 1440p – and Phantom Blade Zero is worth a significant portion of your drive. </p><p>Our <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-review/"><u>Phantom Blade Zero review</u></a> calls this kung fu epic "a GOTY contender with combat that looks as good as it feels." We're in good company: <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zeros-metacritic-score-beats-out-onimusha-and-nioh-3-as-one-of-the-top-action-games-this-year/"><u>Phantom Blade Zero's Metacritic score</u></a> puts it ahead of Capcom's Onimusha: Way of the Sword and Koei Tecmo's Nioh 3, which are both fabulous new action games in their own right. Like many others, we reviewed the PC version of the game, so we can also confirm that it goes in the coveted 'good PC port' jar. </p><p>I was spared the review grind, so I'm only about 12 hours into Phantom Blade Zero myself, but I can already tell that it's going to rank highly on my own Game of the Year list. All of those hours were logged this weekend (on PS5, where it also runs well), and I was reluctant to put the game down come Sunday night. I was able to sample Phantom Blade Zero multiple times thanks to demo and developer interview appointments leading up to release, and I always had a good feeling about it. It's a relief that the full game is as good as I'd hoped, even if it does demand a harrowing percentage of your SSD. </p><p>The <a href="https://www.gamesradar.com/goldenjoystickawards/">Golden Joystick Awards 2026</a> are open, so vote for your own Ultimate Game of the Year now. </p><p><em>The </em><a href="https://www.gamesradar.com/best-games-of-2026/"><u><em>best games of 2026</em></u></a><em>, so far.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OLYB6X"></div>                            </div>                            <script src="https://kwizly.com/embed/OLYB6X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-dev-tells-players-to-reserve-at-least-300gb-of-free-disk-space-for-pc-pre-load-of-the-145gb-monster-and-as-absurd-as-that-sounds-im-telling-you-its-worth-it/</link>
                                                                            <description>
                            <![CDATA[ A game shouldn't require 300 GB of anything ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 16:27:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Phantom Blade Zero release date trailer screenshots]]></media:description>                                                            <media:text><![CDATA[Phantom Blade Zero release date trailer screenshots]]></media:text>
                                <media:title type="plain"><![CDATA[Phantom Blade Zero release date trailer screenshots]]></media:title>
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                                <p>Updated Phantom Blade Zero PC system requirements affirm a 145GB install size, which is about on par with today's storage hogs (derogatory). The truly scary part is the 300GB that developer S-Game reserves for pre-loading and installing the dang thing. </p><p>In a recent Twitter <a href="https://x.com/pbzero_official/status/2114401628191441135/photo/2" target="_blank"><u>post</u></a>, S-Game shared Phantom Blade Zero's final PC specs along with a few scary words of advice – update your GPU drivers, install the game on an SSD, and so on. But then the hammer falls: "The game is approximately 145 GB. Please reserve at least 300 GB of free disk space for the pre-load process." </p><p>Even accounting for compression and install hurdles, 300GB is a terrifying volume of storage for a studio to recommend. The good news is that the other system requirements are pretty tame – 16GB of RAM, an Intel i5-10600k or AMD Ryzen 5 5600X, and an Nvidia 3060 or equivalent are recommended for 1440p – and Phantom Blade Zero is worth a significant portion of your drive. </p><p>Our <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-review/"><u>Phantom Blade Zero review</u></a> calls this kung fu epic "a GOTY contender with combat that looks as good as it feels." We're in good company: <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zeros-metacritic-score-beats-out-onimusha-and-nioh-3-as-one-of-the-top-action-games-this-year/"><u>Phantom Blade Zero's Metacritic score</u></a> puts it ahead of Capcom's Onimusha: Way of the Sword and Koei Tecmo's Nioh 3, which are both fabulous new action games in their own right. Like many others, we reviewed the PC version of the game, so we can also confirm that it goes in the coveted 'good PC port' jar. </p><p>I was spared the review grind, so I'm only about 12 hours into Phantom Blade Zero myself, but I can already tell that it's going to rank highly on my own Game of the Year list. All of those hours were logged this weekend (on PS5, where it also runs well), and I was reluctant to put the game down come Sunday night. I was able to sample Phantom Blade Zero multiple times thanks to demo and developer interview appointments leading up to release, and I always had a good feeling about it. It's a relief that the full game is as good as I'd hoped, even if it does demand a harrowing percentage of your SSD. </p><p>The <a href="https://www.gamesradar.com/goldenjoystickawards/">Golden Joystick Awards 2026</a> are open, so vote for your own Ultimate Game of the Year now. </p><p><em>The </em><a href="https://www.gamesradar.com/best-games-of-2026/"><u><em>best games of 2026</em></u></a><em>, so far.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OLYB6X"></div>                            </div>                            <script src="https://kwizly.com/embed/OLYB6X.js" async></script>
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                                                            <title><![CDATA[ BioShock director confirms they're "still working on it" but says its world is "tough to crack" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Despite being in limbo for years, the BioShock movie director Francis Lawrence says they're "close" to a breakthrough amid a leadership shake-up at Netflix.</p><p>"I hope so. You know, it's tricky on a couple fronts," Lawrence admitted to <a href="https://thedirect.com/article/bioshock-movie-francis-lawrence-story-world" target="_blank">The Direct</a>. "I'm definitely active in it. We are still working on it. It is a tough nut to crack that world and that story, especially because you are the character when you play the game, and so creating that character from scratch into that world that quite honestly, is pretty batshit in a most amazing way. It's tricky. So we're getting there, and we're getting close, which is great."</p><p>An adaptation of BioShock, which revolved around an underwater art-deco utopian society gone very, very wrong, would surely be a surefire hit for fans who have been desperate to see Rapture brought to life. But Lawrence warns that Netflix's current situation – the streamer fired head of film Dan Lin and chief content officer Bela Bajaria – could prove a roadblock.</p><p>"I would love nothing more than to be able to make that movie. So still working on it," Lawrence said. "And then, you have also just the Netflix of it all because Netflix right now has had regime changes and just all of that kind of nonsense that I don't like to have to deal with or have to. So we'll see. Hopefully we'll figure it out."</p><p>A BioShock movie <a href="https://www.gamesradar.com/a-bioshock-movie-is-coming-and-netflix-asks-if-youd-kindly-stay-tuned-for-more/">was announced at Netflix back in 2022</a>. Since then, there have been small bursts of updates – including producer Roy Lee revealing last year that the feature film <a href="https://www.gamesradar.com/entertainment/action-movies/netflixs-bioshock-movie-is-definitely-based-on-the-first-game-says-director-and-the-script-is-still-being-worked-on/">would be based on the 2007 game</a>. </p><p>Lee was <a href="https://www.gamesradar.com/entertainment/live-action-movies/netflix-and-take-two-are-very-anxious-for-the-bioshock-movie-to-coincide-with-the-release-of-potential-new-incarnations-of-the-game/">quoted as saying</a> earlier this year that Netflix and publishers Take-Two were "very anxious" to release the movie in line with "potential new incarnations of the game."</p><p>Lawrence also told <a href="https://www.gamesradar.com/entertainment/live-action-movies/bioshock-movie-director-says-hes-been-dying-to-make-his-netflix-adaptation-and-theyre-pretty-close-to-a-script/">GamesRadar+</a> this month that he was "dying" to make the BioShock movie, which has since been retooled with a smaller budget.</p><p>For more, check out the <a href="https://www.gamesradar.com/upcoming-video-game-movies/">upcoming video game movies</a> in the works, plus all the latest <a href="https://www.gamesradar.com/upcoming-ps5-games/">new PS5 games</a> heading your way.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/live-action-movies/bioshock-movie-director-confirms-theyre-still-working-on-it-but-says-its-world-and-story-is-a-tough-nut-to-crack/</link>
                                                                            <description>
                            <![CDATA[ Francis Lawrence is keen to head to Rapture ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 15:49:54 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 10:58:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Live Action Movies]]></category>
                                                    <category><![CDATA[Bioshock]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Movies]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                                                                <author><![CDATA[ bradley.russell@futurenet.com (Bradley Russell) ]]></author>                    <dc:creator><![CDATA[ Bradley Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ns8PGmm8UaL4GZLkTaQm9a-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[BioShock]]></media:description>                                                            <media:text><![CDATA[BioShock]]></media:text>
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                                <p>Despite being in limbo for years, the BioShock movie director Francis Lawrence says they're "close" to a breakthrough amid a leadership shake-up at Netflix.</p><p>"I hope so. You know, it's tricky on a couple fronts," Lawrence admitted to <a href="https://thedirect.com/article/bioshock-movie-francis-lawrence-story-world" target="_blank">The Direct</a>. "I'm definitely active in it. We are still working on it. It is a tough nut to crack that world and that story, especially because you are the character when you play the game, and so creating that character from scratch into that world that quite honestly, is pretty batshit in a most amazing way. It's tricky. So we're getting there, and we're getting close, which is great."</p><p>An adaptation of BioShock, which revolved around an underwater art-deco utopian society gone very, very wrong, would surely be a surefire hit for fans who have been desperate to see Rapture brought to life. But Lawrence warns that Netflix's current situation – the streamer fired head of film Dan Lin and chief content officer Bela Bajaria – could prove a roadblock.</p><p>"I would love nothing more than to be able to make that movie. So still working on it," Lawrence said. "And then, you have also just the Netflix of it all because Netflix right now has had regime changes and just all of that kind of nonsense that I don't like to have to deal with or have to. So we'll see. Hopefully we'll figure it out."</p><p>A BioShock movie <a href="https://www.gamesradar.com/a-bioshock-movie-is-coming-and-netflix-asks-if-youd-kindly-stay-tuned-for-more/">was announced at Netflix back in 2022</a>. Since then, there have been small bursts of updates – including producer Roy Lee revealing last year that the feature film <a href="https://www.gamesradar.com/entertainment/action-movies/netflixs-bioshock-movie-is-definitely-based-on-the-first-game-says-director-and-the-script-is-still-being-worked-on/">would be based on the 2007 game</a>. </p><p>Lee was <a href="https://www.gamesradar.com/entertainment/live-action-movies/netflix-and-take-two-are-very-anxious-for-the-bioshock-movie-to-coincide-with-the-release-of-potential-new-incarnations-of-the-game/">quoted as saying</a> earlier this year that Netflix and publishers Take-Two were "very anxious" to release the movie in line with "potential new incarnations of the game."</p><p>Lawrence also told <a href="https://www.gamesradar.com/entertainment/live-action-movies/bioshock-movie-director-says-hes-been-dying-to-make-his-netflix-adaptation-and-theyre-pretty-close-to-a-script/">GamesRadar+</a> this month that he was "dying" to make the BioShock movie, which has since been retooled with a smaller budget.</p><p>For more, check out the <a href="https://www.gamesradar.com/upcoming-video-game-movies/">upcoming video game movies</a> in the works, plus all the latest <a href="https://www.gamesradar.com/upcoming-ps5-games/">new PS5 games</a> heading your way.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script>
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