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                            <title><![CDATA[ Latest from GamesRadar+ AU in Bethesda-game-studios ]]></title>
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        <description><![CDATA[ All the latest bethesda-game-studios content from the GamesRadar+  AU team ]]></description>
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                                                            <title><![CDATA[ Fallout 3 and New Vegas Remasters are a good start, but before Fallout 5 Bethesda could be doing so much more ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fallout/fallout-3-and-new-vegas-remasters-are-a-good-start-but-before-fallout-5-bethesda-could-be-doing-so-much-more/</link>
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                            <![CDATA[ War never changes - but perhaps it should ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
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                                                                                                <author><![CDATA[ alistair.jones@futurenet.com (Ali Jones) ]]></author>                    <dc:creator><![CDATA[ Ali Jones ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vfmurXTNKzUscGfQrJ9nfd.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout 3]]></media:description>                                                            <media:text><![CDATA[Fallout 3]]></media:text>
                                <media:title type="plain"><![CDATA[Fallout 3]]></media:title>
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                                <p>Bethesda has rumbled back to life. Nearly three years after <a href="https://www.gamesradar.com/starfield-guide/"><u>Starfield</u></a> and with <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/"><u>The Elder Scrolls 6</u></a> nowhere in sight, the positive reception to <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/"><u>the announcement of the Fallout 3 and New Vegas remasters</u></a> is hardly surprising. With the help of Obsidian, between 2008 and 2011 Bethesda cemented itself as the rightful king of the open-world RPG, Fallout 3 and <a href="https://www.gamesradar.com/skyrim-guide/"><u>Skyrim</u></a> bookending the kind of development run we'll probably never see again. </p><p>A long-awaited return to the Capitol and Mojave Wastelands is welcome, but while these remasters aren't quite too little, too late, they serve as a reminder of just how neglected one of the biggest and <a href="https://www.gamesradar.com/best-rpg-games/"><u>best RPG</u></a> series has become.</p><p>This November will mark 11 years since <a href="https://www.gamesradar.com/fallout-4-tips/"><u>Fallout 4</u></a>, with <a href="https://www.gamesradar.com/fallout-76-guide/"><u>Fallout 76</u></a>'s eighth anniversary falling just a couple of weeks before. And until last week, there was nothing to suggest another game was anywhere close to the horizon – based on Bethesda's previous release cadence, 2033 was a solid guess for a potential <a href="https://www.gamesradar.com/fallout-5-guide/"><u>Fallout 5</u></a> release year. That's not far short of two full decades since the series' last traditional, single-player RPG launch – an unforgivable drought for a series that has over the past few years, been transformed into a mainstream, global franchise thanks to the critically-acclaimed Amazon Prime series.</p><p>In the last week, admittedly, the Fallout slate has filled up significantly. First up will be next year's <a href="https://www.gamesradar.com/games/fallout/a-prequel-story-to-fallout-3-is-one-of-bethesdas-most-exciting-announcements-in-ages-and-its-coming-next-year-to-fallout-76/"><u>"prequel story to Fallout 3" heading to Fallout 76</u></a>. The <a href="https://www.gamesradar.com/fallout-3-basic-leveling-guide/"><u>Fallout 3</u></a> and <a href="https://www.gamesradar.com/fallout-new-vegas-guide/"><u>Fallout New Vegas</u></a> remasters seem likely to follow relatively soon after, potentially positioned around <a href="http://gamesradar.com/entertainment/sci-fi-shows/fallout-season-3-release-date-cast-plot-trailer-news/"><u>Fallout season 3</u></a> and the <a href="https://www.gamesradar.com/entertainment/sci-fi-shows/tv-never-changes-amazon-is-making-a-fallout-shelter-reality-show-where-vault-dwellers-compete-for-cash-prizes/"><u>Fallout Shelter show</u></a>. Fallout 5 is officially in pre-production, but could easily follow as many as five years after Elder Scrolls 6, which still feels a long way off. Obsidian's new Fallout project seems likely to plug that inter-franchise gap – perhaps some time in 2029 or the early 2030s.</p><h2 id="kick-in-the-head">Kick in the head</h2><p>It's that last project that's currently most mysterious, but also the clearest indication of what Fallout and Xbox actually need: help from the wider ecosystem. Xbox and Zenimax are full of studios that could have, over the six years since the acquisition, been running wild in the franchise playgrounds that are currently open only to Bethesda. Clearly, the kind of AAA, open-world RPG that Todd Howard wants to make takes many years to complete, but I see no reason why no other studio has been allowed to do more than sniff in the direction of the Fallout and TES brands.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rt3yNC3qteraYXTxqWcGtE" name="FalloutNewVegas_19.jpg" alt="Fallout New Vegas" src="https://cdn.mos.cms.futurecdn.net/rt3yNC3qteraYXTxqWcGtE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>The possibilities are huge; a stealthy, Dark Brotherhood immersive sim made by Arkane Austin instead of shuttering it after <a href="https://www.gamesradar.com/redfall-guide/"><u>Redfall</u></a>; a Ghoul-led game using the State of Decay tech from Undead Labs, which just got sold off; an Age of Empires conversion from World's Edge, which has been diligently plugging away on DLC and remasters for that franchise. Xbox's affinity for beefy guys with guns across the Gears, Doom, and Halo series could have led to an amazing power armor shooter. There are certainly studios whose work doesn't mesh with Bethesda's oeuvre so neatly, but within the Xbox ecosystem, they're surprisingly few and far between. And all that is to say nothing of Obsidian, a studio that not only made one of the <a href="https://www.gamesradar.com/best-fallout-games/"><u>best Fallout games</u></a>, but eventually took its fate into its own hands and made <a href="https://www.gamesradar.com/avowed-guide/"><u>Avowed</u></a> and <a href="https://www.gamesradar.com/the-outer-worlds-builds-perks-skills-attributes/"><u>The Outer Worlds</u></a> as its own answers to The Elder Scrolls and Fallout.</p><p>That none of those studios have been given a Bethesda license is a mistake, but it's a mistake compounded by the fact that Bethesda isn't equipped to handle them at the pace that should be required. Its two most important IPs have been left to languish for more than a decade. Starfield is a primary cause for that, but so is Bethesda's size. The studio has remained deliberately small by the standards of a major studio, and at about 450 staff isn't capable of being a two-game studio, especially since switching between three different franchises means it can't pull off the kind of juggling act that the similarly-sized Insomniac - which has launched a whole suite of Marvel games over the time since Fallout 76 – has been able to achieve.</p><h2 id="a-hit-of-jet">A hit of Jet</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fTghXeSpqe9P5cvYH8abJD" name="SS-Fallout-4.jpg" alt="Fallout 4 character wearing the signature blue and yellow Vault Dweller outfit while standing beside Dogmeat, a German Shepherd dog" src="https://cdn.mos.cms.futurecdn.net/fTghXeSpqe9P5cvYH8abJD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Game Studios)</span></figcaption></figure><p>It's likely that the Fallout release cadence will pick up now. The remasters are the start of that process, and the Obsidian game and Fallout 76 expansion will help. But while <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>Xbox's recent deluge of lay-offs</u></a> have hit hard, the fact still stands that the publisher is sitting pretty on some of the industry's highest profile RPG brands and what remains of the studios that created them. With only the likes of CD Projekt Red as major competition, the question is whether new Xbox chief Asha Sharma will be able to do what predecessor Phil Spencer couldn't, even as the company haemorrhages staff. If CDPR is able to push out three major RPGs in quick succession, could the much larger Xbox be in a position to follow suit instead of squandering the opportunity? Or, is such a massive entity prone to slow manoeuvring, like trying to turn a Brotherhood of Steel zeppelin?</p><p>But, whether or not that all comes to pass, it doesn't change the fact that as a gaming series Fallout has been left behind by its creators for far too long, and no number of remasters will help speed up the ongoing wait for its next major iteration, especially as the years tick on.</p><p><em></em><a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-online-is-struggling-with-team-bandwidth-after-xbox-layoffs-hit-bethesda-and-zenimax-leading-devs-to-limit-a-store-for-in-game-items/"><em>The Elder Scrolls Online is struggling with "team bandwidth" after Xbox layoffs hit Bethesda and ZeniMax, leading devs to limit a store for in-game items.</em></a></p>
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                                                            <title><![CDATA[ Fallout co-creator Tim Cain says Morrowind on Xbox changed everything for console RPGs: "It stunned me" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/fallout-co-creator-tim-cain-says-morrowind-on-xbox-changed-everything-for-console-rpgs-it-stunned-me/</link>
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                            <![CDATA[ Demolishing the wall between console and PC ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 20:26:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Elder Scrolls III: Morrowind]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls III: Morrowind]]></media:text>
                                <media:title type="plain"><![CDATA[The Elder Scrolls III: Morrowind]]></media:title>
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                                <p>Tim Cain knows better than nearly anyone that the earliest computer RPGs – like Fallout, which he helped create – had a huge advantage over their feeble brethren on consoles, which were afflicted with hardware limitations for at least two decades. After that, we were living in a post-Morrowind society. </p><p>"In the '80s, console RPGs were incredibly primitive. I'm talking, stone knives and bear skins," Cain says on his YouTube channel in response to a fan question wondering about how consoles changed the RPG market over time. "I mean, tabletop RPGs were really the way to go if you wanted really in-depth rules, but even computer RPGs had more complex rules than console RPGs, because everything from the graphics, to the system mechanics, and sound effects all had to be really, really simplified and reduced to fit in that very limited memory storage that it had, and CPU bandwidth."</p><p>"To me, console RPGs were kind of like toys that you could kind of play," Cain continues. Their controllers demanded select screens rather than the point-and-drag you could accomplish on PC, and checkpoint saves were a necessity for preserving their limited storage. But "all of this changed in 2002," when Bethesda launched The Elder Scrolls III: Morrowind. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/KsxIndwQbCU" allowfullscreen></iframe></div></div><p>"Morrowind came out on the Xbox. It was an open-world Western RPG that felt like it had none of the limitations of previous console games," says Cain. "It was a PC game playing on an Xbox."</p><p>"It stunned me when it came out, because I remember thinking, 'This…this is it,'" he adds. "Not so much because of what the game was, but what it represented, which was – from now on, there's going to be a lot more parity between these two things.</p><p>GamesRadar+'s <a href="https://www.gamesradar.com/the-elder-scrolls-iii-morrowind/">Morrowind review</a> apparently published in 2006 frothily declares "a new standard in role-playing games. [Morrowind is] astonishing in its depth and detail, and also sets a new benchmark in graphics." </p><p>Morrowind was an in-depth spectacle – and not easily replicated. Cain thinks that buggy launches became more common for console games by at least the mid-2000s, once the Xbox 360 and PS3 had established digital storefronts where people could directly buy and download their games, which "meant it was also easy to patch them."</p><p>"Maybe this was a coincidence, maybe it wasn't," Cain says generously, "but, suddenly, console games seemed to ship with bugs in a way they had never shipped with bugs before. They weren't as tight. Then, by the 2010s and 2020s, it felt like parity had been established and reached between PCs and consoles." With both of them covered in bugs, PC and console had reached equality at last. </p><p><a href="https://www.gamesradar.com/games/rpg/unconscionable-the-day-of-bethesdas-fallout-reveal-explosion-its-laid-off-montreal-devs-were-told-they-would-receive-the-smallest-severance-legally-possible-and-immediately-lose-health-insurance-benefits-union-says/"><em>"Unconscionable": The day of Bethesda's Fallout reveal explosion, its laid-off Montreal devs were told they "would receive the smallest severance legally possible" and "immediately" lose health insurance benefits, union says</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W32aje"></div>                            </div>                            <script src="https://kwizly.com/embed/W32aje.js" async></script>
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                                                            <title><![CDATA[ "Unconscionable": The day of Bethesda's Fallout reveal explosion, its laid-off Montreal devs were told they "would receive the smallest severance legally possible" and "immediately" lose health insurance benefits, union says ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/unconscionable-the-day-of-bethesdas-fallout-reveal-explosion-its-laid-off-montreal-devs-were-told-they-would-receive-the-smallest-severance-legally-possible-and-immediately-lose-health-insurance-benefits-union-says/</link>
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                            <![CDATA[ OneBGS union claims Xbox backtracked on layoff timeline ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 16:58:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
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                                <p>On July 17, Xbox-owned Bethesda announced <a href="https://www.gamesradar.com/games/fallout/everything-bethesda-just-announced-about-the-future-of-fallout-and-the-elder-scrolls/"><u>a whole bunch of stuff about the future of Fallout</u></a> and, more distantly, The Elder Scrolls and Starfield. That same day, studio union OneBGS says devs hit by <a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/"><u>recent layoffs at Bethesda's</u></a> Montreal branch were told that their severance pay would be as low as legally possible despite the billions in profit recorded by parent Microsoft and investment in the IP they helped build. </p><p>In a post on <a href="https://bsky.app/profile/bethesdaunion.bsky.social/post/3mral2qkf5k2a" target="_blank"><u>Bluesky</u></a>, OneBGS - Bethesda Game Studios Union claims, "Montreal workers are being treated especially poorly by XBOX and we won’t stand for it."</p><p>The union says that, when the layoffs were announced on July 6, employees "across the US and Canada were told via video call" that they would "remain employed until September while the company negotiated severance with our union."</p><p>The union says the "breathing room" these terms provided evaporated on July 17. Behind the Fallout info explosion, the union says Xbox "told their laid-off Bethesda Montreal employees that they would receive the smallest severance legally possible without bargaining with the union."</p><p>This news reportedly came via "termination letters" delivered via email. The union says this left affected employees with "the bare legal minimum in terms of severance: eight weeks of pay in lieu of the minimum legal notice, any outstanding vacation pay, etc."</p><p>Additionally, the union says impacted staff "were to also immediately lose their group benefits health insurance." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UpXELMtt7fiuXjqt79MEgA" name="Fallout 4_ Anniversary Edition - Nintendo Switch 2 - Launch Trailer 1-40 screenshot (1)" alt="Fallout 4 ghoul" src="https://cdn.mos.cms.futurecdn.net/UpXELMtt7fiuXjqt79MEgA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>In response, the union has filed "yet another legal complaint against Bethesda," alleging it continues to "violate labor laws in Canada." </p><p>"Bethesda and XBOX leadership depend on our labour to make them millions, and yet when we do, we are disposed of," the union concludes. "The cycle of workers paying for the mistakes of management ends here." </p><p>This news was <a href="https://bsky.app/profile/carniferus.bsky.social/post/3mrap4efnk22r" target="_blank"><u>shared</u></a> on Bluesky by Bethesda lead character artist Ben Carnow, who adds, "Microsoft did not negotiate with the Union over layoffs in Montreal as they are legally required to do. Folks lost their healthcare with zero notice. Unconscionable." </p><p>The union's post also <a href="https://feedbackportal.microsoft.com/feedback/idea/69b8ec0b-7479-f111-9b47-6045bdbd0989" target="_blank"><u>links to feedback</u></a> listed under Xbox's new "Player Voice" forum. The post collectively calls out the thousands of Xbox staff and developers that Microsoft has laid off in just a few years, demands executive penalties and accountability (like "no executive bonuses when there is a layoff"), asks for an end to layoffs, and requests "transparency for players." </p><p>The United Videogame Workers CWA union, an industry-wide organization, previously argued that the Fallout 5 and Elder Scrolls 6 news was <a href="https://www.gamesradar.com/games/fallout/dont-fall-for-it-union-says-fallout-5-and-elder-scrolls-6-news-shouldnt-distract-you-from-huge-bethesda-layoffs-as-xbox-ceo-praises-the-series-remarkable-achievements/"><u>meant to distract from the blows dealt to Bethesda employees</u></a> in the background. </p><p>"The timing of this kind of press is intentional," the UVW-CWA said. "How are they going to make these games when Bethesda and Obsidian collectively laid off hundreds? Don’t fall for it."</p>
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                                                            <title><![CDATA[ The Elder Scrolls Online is struggling with "team bandwidth" after Xbox layoffs hit Bethesda and ZeniMax, leading devs to limit a store for in-game items ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-online-is-struggling-with-team-bandwidth-after-xbox-layoffs-hit-bethesda-and-zenimax-leading-devs-to-limit-a-store-for-in-game-items/</link>
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                            <![CDATA[ The blog will offer less information, too ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 16:47:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Elder Scrolls Online]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls Online]]></media:text>
                                <media:title type="plain"><![CDATA[The Elder Scrolls Online]]></media:title>
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                                <p>Amid the rubble of the <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">layoffs across Xbox</a>, which included numerous positions at <a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/">Bethesda</a> and ZeniMax, the remaining developers on <a href="https://www.gamesradar.com/uk/the-elder-scrolls-online/">The Elder Scrolls Online</a> are starting to struggle. The MMO is one of numerous projects impacted by Microsoft's restructuring of its games division, with only a fraction of the staff attached now as opposed to prior.</p><p>To mitigate their own workload, devs on The Elder Scrolls Online are making changes to what features are available to players. As of today, July 22, that includes in-game purchases, since the ability to do so through the official site has been removed.</p><p>"To help manage workload, we have decided to remove the Web Crown Store from the official elderscrollsonline.com website," reads a <a href="https://forums.elderscrollsonline.com/en/discussion/696513/crown-store-website-updates" target="_blank">message</a> from Kevin Gbolie, community manager on ESO, on the official forum.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/RmIrUdrINr8" allowfullscreen></iframe></div></div><p>"The ability to acquire crowns via the website will remain," he says, "and, of course, this does not affect the items that will be offered on the Crown Store in The Elder Scrolls Online, you will just need to login into the game to view and purchase the latest offerings."</p><p>It's noted that the blog for showing off what's in the Crown Store will change as well, due to "team bandwidth." In response to comments on these changes, Gbolie mentions that while the new version of the blog is still being sorted out, it'll definitely come with a bullet list of new items.</p><p>This is unfortunate because the high-res screenshots accompanying the items were used by the Unofficial Elder Scrolls Pages, and Gbolie even mentions the team is aware of that symbiosis. But alas, the time and energy just aren't there any more.</p><p>"The team responsible for the blog and those screenshots doesn't have the capacity to provide those at the scale we could before," he writes in another post. "But we will provide what we can for now and adjust from there."</p><p>It is a sad time for Bethesda, ZeniMax, this game, and the legacy behind it. These devs deserve better, but at least the game is still going – for now.</p><p><a href="https://www.gamesradar.com/games/fps/bethesda-reportedly-canceled-an-unannounced-pvp-shooter-likely-from-wolfenstein-dev-machinegames/"><em>Bethesda reportedly canceled an unannounced PvP shooter, likely from Wolfenstein dev MachineGames.</em></a></p>
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                                                            <title><![CDATA[ Bethesda reportedly canceled an unannounced PvP shooter, likely from Wolfenstein dev MachineGames ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/bethesda-reportedly-canceled-an-unannounced-pvp-shooter-likely-from-wolfenstein-dev-machinegames/</link>
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                            <![CDATA[ A former employee listed a canceled shooter on his LinkedIn ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 15:37:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>A former Bethesda employee has revealed that the publisher was working on an unannounced PVP shooter which was eventually canceled.</p><p>The employee, who was included in Xbox's <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">latest wave of layoffs that hit the publisher</a>, included details about his 12-year tenure at Bethesda on his <a href="https://www.linkedin.com/in/alex-jones-2697371a4/" target="_blank">LinkedIn profile</a> (via <a href="https://x.com/bogorad222/status/2079873396540612750" target="_blank">Twitter user Timur222</a>), which included a detail from his role as an associate producer that reads: "Supported production on an unannounced PvP FPS title (subsequently canceled), contributing to scheduling and cross-team coordination."</p><p>However, that's pretty much all there is in terms of info for this title. Keep in mind the dev worked at Bethesda Softworks, not Bethesda Game Studios – the studio developing Elder Scrolls and Fallout titles – so there's a ton of possibilities. </p><p>One throughline in the resume is working with Machine Games on Wolfenstein games, and while the studio most recently released Indiana Jones and The Great Circle, there <em>was </em>a rumored FPS title in the works. In a Bethesda roadmap leaked in 2023, there was a title called "Project Platinum," which Giant Bomb founder Jeff Gerstmann <a href="https://www.resetera.com/threads/jeff-gerstmann-in-june-2024-machine-games-is-working-on-a-rainbow-six-counter-strike-like-competitive-game-project-platinum.1078527/" target="_blank">identified as a Machine Games title</a> in the vein of Rainbow Six Siege or Counter-Strike. </p><p>Over a year ago, <a href="https://x.com/bogorad222/status/1927629681982915009" target="_blank">Timur222</a> also spotted a "Canceled unannounced project" on the LinkedIn page of another MachineGames employee, giving the idea that this was Project Platinum a little more evidence, given it fits within the 2021 - 2025 timeframe.</p><p>Earlier this year, rumors emerged that <a href="https://www.gamesradar.com/games/fps/8-years-after-wolfenstein-2-vowed-to-make-america-nazi-free-again-multiple-reports-suggest-wolfenstein-3-is-finally-in-development/" target="_blank">MachineGames had begun work on Wolfenstein 3</a>, after eight years and two spinoffs since Wolfenstein 2: The New Colossus' ending, which felt like it was the beginning of something big (I mean, you gotta kill Mecha Hitler, right?). </p><p>Since the layoffs, word has emerged that Bethesda is set to <a href="https://www.gamesradar.com/games/fallout/bethesda-boss-says-the-company-must-focus-on-its-strongest-franchises-as-xbox-layoffs-reportedly-hit-the-elder-scrolls-and-fallout-makers-hard/">focus on its "strongest franchises,"</a> which includes <a href="https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/">Doom, Quake, and Wolfenstein</a>. And while wanting to focus on Doom and Quake while<a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/"> destroying the studio behind them</a> is certainly a move, the news does suggest that Wolfenstein 3 is safe from cancellation for now.   </p><p><em></em><a href="https://www.gamesradar.com/games/fps/doom-developer-id-software-is-essentially-dead-duke-nukem-3d-co-creator-says-after-layoffs-reportedly-cut-almost-half-of-the-studio/"><em>Doom developer id Software "is essentially dead," Duke Nukem 3D co-creator says after layoffs</em></a></p>
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                                                            <title><![CDATA[ Fallout 3's gunplay is "not good," admits former Bethesda designer, and we'll probably see "a lot of that work" that went into Fallout 4 when it comes to the remaster ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fallout/fallout-3s-gunplay-is-not-good-admits-former-bethesda-designer-and-well-probably-see-a-lot-of-that-work-that-went-into-fallout-4-when-it-comes-to-the-remaster/</link>
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                            <![CDATA[ "It didn’t hold up to shooters at the time" ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 09:51:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout 3]]></media:description>                                                            <media:text><![CDATA[Fallout 3]]></media:text>
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                                <p>Fallout 3 designer Bruce Nesmith previously shared his hopes that a remaster of the game would make the combat better than it was in 2008.</p><p>Last week, Bethesda dropped a load of info about its post-apocalyptic RPG series: <a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/" target="_blank">Fallout 5 is "currently in preproduction,"</a> New Vegas developer <a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/" target="_blank">Obsidian is returning to the series</a> for a new entry, and <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/">Fallout 3 and Fallout: New Vegas are both getting remasters</a>. </p><p>Granted, this felt a bit like jingling keys to distract from <a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a>'s <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">massive wave of layoffs</a> – something <a href="https://www.gamesradar.com/games/fallout/dont-fall-for-it-union-says-fallout-5-and-elder-scrolls-6-news-shouldnt-distract-you-from-huge-bethesda-layoffs-as-xbox-ceo-praises-the-series-remarkable-achievements/">one workers' union has already called out</a> – but it's naturally a very exciting prospect to fans. </p><p>Speaking to <a href="https://frvr.com/blog/news/as-fallout-3-and-new-vegas-remasters-are-confirmed-original-designer-hopes-bethesda-will-improve-its-aged-gunplay/" target="_blank">FRVR</a> around the time The Elder Scrolls 4: Oblivion Remastered released in 2025, Nesmith shared his thoughts about a potential remaster of Fallout 3, admitting that the gunplay in the 2008 RPG is "not good." </p><p>"It didn’t hold up to shooters at the time," he explained, "a lot of work was done on that for Fallout 4." </p><p>And it's true, Fallout 4 did feel more akin to what would be a traditional first-person shooter of that era, making it so players didn't have to rely on the V.A.T.S. quite as much. </p><p>"I anticipate seeing a lot of that work [we did with Fallout 4] go into it [Fallout 3 Remastered]," Nesmith explained. And granted, Oblivion Remastered did make some changes to the combat compared to the 2006 original, namely giving new movesets to the melee weapons. So perhaps Bethesda will end up making the shooting in Fallout 3 (and New Vegas) feel more like Fallout 4. </p><p><em></em><a href="https://www.gamesradar.com/games/fallout/modders-remastering-fallout-3-in-fallout-4-are-not-bothered-by-bethesdas-official-version-our-project-has-been-a-community-driven-passion-project-for-almost-a-full-decade/"><em>Modders remastering Fallout 3 in Fallout 4 are not bothered by Bethesda's official version: "Our project has been a community-driven passion project for almost a full decade"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script>
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                                                            <title><![CDATA[ Modders remastering Fallout 3 in Fallout 4 are not bothered by Bethesda's official version: "Our project has been a community-driven passion project for almost a full decade" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fallout/modders-remastering-fallout-3-in-fallout-4-are-not-bothered-by-bethesdas-official-version-our-project-has-been-a-community-driven-passion-project-for-almost-a-full-decade/</link>
                                                                            <description>
                            <![CDATA[ "We're committed to seeing that our work, creativity and dedication continue!" ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 15:34:51 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Jul 2026 15:35:43 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A character in power armor talks to Dogmeat in Fallout 4]]></media:description>                                                            <media:text><![CDATA[A character in power armor talks to Dogmeat in Fallout 4]]></media:text>
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                                <p>A group of <a href="https://www.gamesradar.com/uk/fallout-4/" target="_blank"><u>Fallout 4</u></a> modders who call themselves the Fallout 4: Capital Wasteland Team have released a statement saying that they intend to continue work on their mod, which aims to rebuild <a href="https://www.gamesradar.com/uk/fallout-3/" target="_blank"><u>Fallout 3</u></a> inside Fallout 4, despite Bethesda announcing that <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/" target="_blank"><u>Fallout 3 and Fallout: New Vegas remasters</u></a> are in development.</p><p>In a statement released on <a href="https://x.com/TheCapitalWast1/status/2078688679866880469" target="_blank"><u>Twitter</u></a>, the team says that while they are excited for the upcoming remasters, the Capital Wasteland mod will continue development and the project is completely separate from Bethesda Game Studios and its work.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">https://t.co/lwvWIOLEux pic.twitter.com/IdOoG8Lz39<a href="https://twitter.com/cantworkitout/status/2078688679866880469">July 19, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>"The F4CW Team is incredibly excited to see Fallout 3 officially receiving a remaster and we can't wait to see what they have in store," the statement begins. "That said, we'd also like to reassure our community that F4CW is continuing development. Our project has been a community-driven passion project for almost a full decade now, and we're committed to seeing that our work, creativity and dedication continue!"</p><p>The modding team is consists of dozens of contributors, and progress is very slow. It is very likely that, despite 10 years of development time invested in the mod, the official Bethesda games will launch before the full project is complete. However, from previously released updates it appears that Capital Wasteland is something very different from a typical remaster anyway.</p><p><a href="https://www.gamesradar.com/games/rpg/fallout-new-vegas-director-says-rpgs-should-be-messy-and-force-players-to-make-hard-decisions-no-person-can-fix-everything/"><u>Fallout: New Vegas director says RPGs should be messy and force players to make hard decisions: "No person can fix everything"</u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script>
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                                                            <title><![CDATA[ Fallout 3 is a masterpiece and I hope the remaster comes to Switch 2 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fallout/fallout-3-is-a-masterpiece-i-hope-the-remaster-comes-to-switch-2/</link>
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                            <![CDATA[ Opinion | It's time to revisit the wasteland with some Joy-Cons ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Daryl Baxter ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout 3]]></media:description>                                                            <media:text><![CDATA[Fallout 3]]></media:text>
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                                <p>I was a late bloomer to Fallout. I saw it aplenty in the magazines during the late 1990s, but it wasn't until a year after <a href="https://www.gamesradar.com/fallout-3-review/"><u>Fallout 3</u></a>'s 2008 release that I loaded it into my PlayStation 3 console, and it became my late Game of the Year. Playing a title that was a mix of first-person shooter and RPG genres was a new feeling for me; the feeling of awe was something I hadn't felt since I first played Half-Life in 2000. </p><p>Like all my favorite games, I purposely stop playing them for a long while to maintain that feeling of surprise and joy each time I return. <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-2-is-often-mistaken-for-a-story-about-ai-hideo-kojima-says-but-its-actually-about-what-human-life-would-become-in-the-digital-age/"><u>Metal Gear Solid 2</u></a>, <a href="https://www.gamesradar.com/half-life-2-review/"><u>Half-Life 2</u></a>, and <a href="https://www.gamesradar.com/uk/tomb-raider/"><u>Tomb Raider</u></a> are a few of these titles for me, and Fallout 3 quickly joined their ranks. But as the years passed, it became harder to play the game. I didn't own an Xbox, and my PC was out of action. Thanks to <a href="https://www.codeweavers.com/crossover?srsltid=AfmBOoqPWXyBNExG1Wh_xoBKNKZbaDOp54mtWrA7QO8jb_tUYQdab24w"><u>Crossover</u></a>, a macOS app that lets me play a bunch of Windows games on my Mac, I can play Fallout 3 again – but as a day one Switch 2 owner, I've been dying to play it on my new Nintendo console. That dream might actually become a reality now that <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/"><u>a Fallout 3 remaster has been officially confirmed</u></a> by Bethesda.</p><h2 id="new-nuka-cola-but-with-a-switch-2-taste">New Nuka Cola, but with a Switch 2 taste</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mNxAnRMwDVLX3Ke5guGa8c" name="fallout-3-liberty-prime" alt="Liberty Prime in Fallout 3" src="https://cdn.mos.cms.futurecdn.net/mNxAnRMwDVLX3Ke5guGa8c.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Features creepers</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nzrHnoihpeNq4nMqbfGrib" name="fallout 3" caption="" alt="Fallout 3 screenshot shows a male character walking alongside a dog." src="https://cdn.mos.cms.futurecdn.net/nzrHnoihpeNq4nMqbfGrib.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/fallout/fallout-3-had-the-opposite-of-feature-creep-because-bethesda-devs-were-really-smart-about-cutting-things-they-knew-they-couldnt-do/"><strong>Fallout 3 had "the opposite of feature creep" because Bethesda devs "were really smart about cutting things"</strong></a></p></div></div><p>I've loved owning a Switch 2 since its June 2025 launch. The previous model was also a day-one buy, and could always be found in my backpack. The same applies to the latest console. Now I can play my existing games with a glossier finish, as well as <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> that couldn't run on the original Switch.</p><p>But while it's been fun to play <a href="https://www.gamesradar.com/street-fighter-6-review/">Street Fighter 6</a>, <a href="https://www.gamesradar.com/games/kirby/kirby-air-riders-review/">Kirby Air Riders</a>, and plenty of the other <a href="https://www.gamesradar.com/best-switch-2-games/">best Switch 2 games</a> out there already, I'm dying to know whether the Fallout 3 remaster will make the jump. I know I could wait for Fallout 4: Anniversary Edition, which is already <a href="https://www.youtube.com/watch?v=57Dj9vrW20g">confirmed</a> for Switch 2. But I've always preferred the third entry to to 2015's <a href="https://www.gamesradar.com/fallout-4-review/">Fallout 4</a> due to the graphics and the RPG elements and will accept no substitute.</p><p>It's July 2026, more than a year on since the Switch 2 debuted, and up until Bethesda revealed the official remaster alongside <a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/">an update on Fallout 5</a>, I'd been wondering why Nintendo hadn't delivered its own Fallout 3 port yet. Now that the remaster is officially in the works, there's little need for a Switch 2 port – <em>if </em>the Fallout 3 remaster launches on the console at all, that is. I hope it does; it would be a match made in radioactive heaven.</p><h2 id="liberty-prime-with-an-extra-shine">Liberty Prime with an extra shine</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VzitbaSKDivgxzzQKhw82g" name="fallout 3" alt="Fallout 3" src="https://cdn.mos.cms.futurecdn.net/VzitbaSKDivgxzzQKhw82g.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><div><blockquote><p>It's time for Fallout 3 to join the Switch 2 party</p></blockquote></div><p>If the Fallout 3 remaster did make its way to Switch 2, I'd love to see features like less loading times, more NPCs across the open wasteland, and, as a treat, a redesigned inventory system that uses the Switch 2's touchscreen.<br><br>Combining it with a fresh coat of paint that’s similar to <a href="https://www.gamesradar.com/games/the-elder-scrolls/ive-spent-20-hours-playing-oblivion-remastered-as-an-evil-tourist-and-may-have-accidentally-found-the-best-way-to-play-bethesdas-liveliest-rpg/"><u>The Elder Scrolls 4: Oblivion Remastered</u></a> could be a great way to lessen one of the few pain points I've always had with Fallout 3. I've found the method of arranging every bit of loot to be a cumbersome process. But just having it ready to play on-the-go via my Nintendo handheld, regardless of having that option available now via <a href="https://www.gamesradar.com/steam-deck-oled-review/"><u>Steam Deck</u></a>, sounds incredibly enticing to me.</p><p>With the sim-spinoff Fallout Shelter having been <a href="https://www.nintendo.com/us/store/products/fallout-shelter-switch/?srsltid=AfmBOoo9q2tfJlRaWxZZZYA0K5MahrrTQo3HcuIzrMVuf6OO8_DEWkuC"><u>available on Nintendo Switch consoles</u></a> since 2018, Fallout 3 seems primed for the platform. We're in an era where there's a Fallout TV series as well, which still feels surreal. It's really good, too, and with its second season having wrapped up in early February, it feels like the stars are aligning for the Fallout 3 remaster to come to Switch 2.</p><p>As I'm reaching the four-year mark since I last played Fallout 3, I'd love to go back into the world again on my Switch 2 instead of having to carry my Mac around for the pleasure. By all means, I'd do it anyway. But to help my back and my Mac's battery life, it'd be great if Bethesda sees my plight and adds it to the voices. It's time for Fallout 3 to join the Switch 2 party – I'll bring the Nuka-Cola.</p><p><em>Check out the </em><a href="https://www.gamesradar.com/best-fallout-games/"><em>best Fallout games</em></a><em> of all time, from spinoffs to mainline entries.</em></p>
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                                                            <title><![CDATA[ Elder Scrolls 6 and Fallout 5 fans might dread the return of Creation Engine, but New Vegas lead Josh Sawyer once called it "incredibly easy" to work with, even if it is "buggy and unstable" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fallout/elder-scrolls-6-and-fallout-5-fans-might-dread-the-return-of-creation-engine-but-new-vegas-lead-josh-sawyer-once-called-it-incredibly-easy-to-work-with-even-if-it-is-buggy-and-unstable/</link>
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                            <![CDATA[ "Without the pipeline of this engine, we never would have finished this game in 18 months" ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout: New Vegas screenshot shows a ghoul.]]></media:description>                                                            <media:text><![CDATA[Fallout: New Vegas screenshot shows a ghoul.]]></media:text>
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                                <p>As some fans are filled with dread following Bethesda's confirmation that both <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/"><u>The Elder Scrolls 6</u></a> and <a href="https://www.gamesradar.com/fallout-5-guide/"><u>Fallout 5</u></a> are being developed using the shiny new Creation Engine 3, words from New Vegas lead Josh Sawyer from six years ago might provide some reassurance. </p><p>Since Bethesda's flurry of news last week about its upcoming projects, there have been many <a href="https://www.gamesradar.com/games/the-elder-scrolls/as-bethesda-boss-todd-howard-praises-elder-scrolls-6-and-fallout-5s-incredible-tech-team-fans-arent-convinced-creation-engine-3-is-a-good-idea-gonna-release-in-an-absolute-buggy-mess/"><u>concerns raised about the studio using Creation Engine 3</u></a> – an updated version of its proprietary engine – for the two biggest RPGs on its slate. Fans worry about bugs and the devs potentially prioritizing modders over the games themselves, but according to Sawyer in 2020 that's now doing the online rounds, it's actually a very easy engine to work with.</p><p>During an old stream of Fallout: New Vegas (below), Sawyer was asked if he had "a hard time" developing New Vegas thanks to Fallout 3's "buggy engine," to which he was quick to respond: "No, not at all."</p><p>He continued: "I will criticize other stuff in Fallout 3 and 4, [but] this engine is incredibly easy to make content for. Look into my eyes – without GECK [New Vegas' official editor and modding tool] and without the pipeline of this engine, we never would have finished this game in 18 months."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/xM-c2iptpoA?start=4927" allowfullscreen></iframe></div></div><p>Sawyer reiterated that "this is the best content creation pipeline of any game that I've ever worked on, easily," but that doesn't mean it's without its issues. "It's buggy, you're right, it's very buggy. It's buggy and unstable and it's frustrating, but it's incredibly easy to make content for. Like, no one's gonna sit here and say, like, 'No it's not that buggy.' Like, yeah, it's pretty buggy, but it's fine. Like, that's a trade-off."</p><p>He went on to talk about the GECK tool, too, calling it "fast" and saying that "searching is super easy, finding references to things is super easy, scripting is very powerful," and that "iteration loops are super fast." All that made it "awesome."</p><p>In fact, Sawyer said that "the only shortcoming of the tools was the dialogue tool." He explained: "We built our own dialogue tool to sit on top of that, and that was fine. Like, it took a little bit of investment for us, but that was it."</p><p>Looking back about what Sawyer had to say about the ease of Creation Engine and how quickly things could be made with it, I can't help but wonder if that might be on Bethesda's mind today. After all, last month, it was reported that <a href="https://www.gamesradar.com/games/the-elder-scrolls/new-xbox-ceo-reportedly-pushing-for-faster-fallout-and-elder-scrolls-games-as-bethesda-crosses-8-years-since-the-elder-scrolls-6-reveal/"><u>Xbox is apparently pushing for faster development on The Elder Scrolls and Fallout</u></a> franchises – something which might prove even more difficult now that <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>a number of Bethesda staff have been laid off</u></a>. </p><p>Needless to say, if a familiar-feeling, easy-to-use engine can help facilitate the demand for more games, it's little wonder that that's the one that's been chosen. </p><p><a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/"><u><em>16 years after Fallout: New Vegas, Obsidian is returning to the post-apocalyptic RPG series and Todd Howard "could not be more excited."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGG3O"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGG3O.js" async></script>
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                                                            <title><![CDATA[ Todd Howard considered retirement before being inspired by Bethesda devs working on RPGs like Fallout 5 and Elder Scrolls 6 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fallout/todd-howard-considered-retirement-before-being-inspired-by-bethesda-devs-working-on-rpgs-like-fallout-5-and-elder-scrolls-6/</link>
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                            <![CDATA[ "Some folks in our industry that are a little older than me, they're just making great stuff, too. So, it's not something I've been thinking about." ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 14:41:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Todd Howard]]></media:description>                                                            <media:text><![CDATA[Todd Howard]]></media:text>
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                                <p>Todd Howard warns he is no longer thinking of retiring, he will persist until the end of days, asking you to buy Skyrim - and to release a few more games, we imagine.</p><p>Todd Howard has been at <a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/" target="_blank">Bethesda Game Studios</a> since 1994, when it was creating Terminator games, making a massive splash on the studio's popularity after taking on the director's role for The Elder Scrolls 3: Morrowind, the game that established the Bethesda RPG for years to come. </p><p>Since then, he's directed Fallout 3, 4, Skyrim, and Starfield. And while he's only in his mid-50's now, by the time his Game Director roles on <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> and presumably <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> come to an end, he'll likely be nearing retirement age.  </p><p>Speaking to <a href="https://www.youtube.com/watch?v=j3vP8EOmtRk" target="_blank">Jason Schreier</a>, Howard is asked about his eventual retirement and says, "The truth is there was a period of time a while back where I pondered what does it look like? Not is it imminent, but what does it look like? And I no longer do." </p><p>He explains, "I see the work we're doing. I just love it. I love working with these people. It's really not something I think about."</p><p>Howard adds, "Some folks in our industry that are a little older than me, they're just making great stuff, too. So, it's not something I've been thinking about." </p><p>One such name who is a "little older" is Hideo Kojima, who on his 60th birthday just under three years ago <a href="https://www.gamesradar.com/on-his-60th-birthday-hideo-kojima-says-he-has-no-plans-to-retire-and-wants-to-create-things-for-the-rest-of-his-life/">said he has no plans to retire</a>, and wishes to create things for the rest of his life. But worry not for now, Todd Howard will be around to sell you copies of Skyrim on PS6 and Xbox Project Helix.</p><p><em></em><a href="https://www.gamesradar.com/games/fallout/as-bethesda-pushes-ahead-with-the-elder-scrolls-and-fallout-professional-lurker-todd-howard-returns-to-reddit-to-say-youd-be-surprised-how-many-great-ideas-i-get-here/"><em>Elder Scrolls and Fallout boss Todd Howard says "you'd be surprised how many great ideas I get" from Reddit.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script>
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                                                            <title><![CDATA[ As Bethesda boss Todd Howard praises Elder Scrolls 6 and Fallout 5's "incredible" tech team, fans aren't convinced Creation Engine 3 is a good idea: "Gonna release in an absolute buggy mess" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/as-bethesda-boss-todd-howard-praises-elder-scrolls-6-and-fallout-5s-incredible-tech-team-fans-arent-convinced-creation-engine-3-is-a-good-idea-gonna-release-in-an-absolute-buggy-mess/</link>
                                                                            <description>
                            <![CDATA[ "Bugs and Bethesda. A tale as old as time" ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 10:36:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout 4]]></media:description>                                                            <media:text><![CDATA[Fallout 4]]></media:text>
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                                <p>Not everyone is feeling optimistic about <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/"><u>The Elder Scrolls 6</u></a> and Fallout 5 following Bethesda's confirmation that both are being developed using the studio's proprietary Creation Engine, albeit an updated version.</p><p>Last week, Bethesda dropped a slew of information, including confirmation that <a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/" target="_blank"><u>Fallout 5 is in pre-production</u></a>, <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/" target="_blank"><u>that Fallout 3 and New Vegas remasters are in the works</u></a>, and <a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/" target="_blank"><u>that </u></a><a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/"><u>Obsidian Entertainment is teaming up with the studio on a whole new Fallout game</u></a>. Amongst all that was the announcement that both Fallout 5 and The Elder Scrolls 6 are being built on Creation Engine 3, "a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games."</p><p><a href="https://www.windowscentral.com/gaming/zenimax-bethesda/bethesda-confirms-fallout-5-and-the-elder-scrolls-vi-are-built-on-new-creation-engine-3" target="_blank"><u>Speaking to Windows Central</u></a>, Todd Howard states that "I can't say enough about our tech team," calling it "incredible." He adds: "Our designers ask for so much crazy stuff, and our tech team finds a way to do it. And I think that's really defined our games where you feel like anything is possible."</p><p>Despite Howard's words, however, not all fans are thrilled about the news. "The creation engine is fun for modders but it is complete dogshit compared to most other big game studios' engines," one <a href="https://www.reddit.com/r/Fallout/comments/1v0w7mq/comment/oyje8co/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>Reddit user responds</u></a>. "Time and time again it has led to crap games that feel outdated on release day. Their games really suffer from trying to please modders above all else."</p><p>"Code for 'games are gonna release in an absolute buggy mess, and we just expect the players to fix it for us,'" <a href="https://www.reddit.com/r/Fallout/comments/1v0w7mq/comment/oyijgdg/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>another writes</u></a>. "Bugs and Bethesda. A tale as old as time." </p><p>Many have specifically expressed concerns about how many loading screens the two RPGs might have, with one speculating on Twitter that the choice of engine "means they will very likely both still require loading screens when entering Interiors. I think this is one of the biggest weaknesses of Bethesda games, it really does feel outdated…"</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">The Elder Scrolls 6 and Fallout 5 are confirmed to be running on the Creation EngineThis means they will very likely both still require loading screens when entering Interiors.I think this is one of the biggest weaknesses of Bethesda games, it really does feel outdated… pic.twitter.com/WtDPdvNp0d<a href="https://twitter.com/cantworkitout/status/2078824631360725022">July 19, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Another <a href="https://www.reddit.com/r/Fallout/comments/1v0w7mq/comment/oyily1n/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>on Reddit adds</u></a>: "Bethesda seriously needs to get the load screens under control for TES VI and Fallout 5 (and presumably the Obsidian Fallout title). Small buildings still requiring load screens in the late 2020s would look bad, period."</p><p>With that said, not everyone is disappointed with the decision. "People hate the engine but no other game engine comes close to the modding ability," says a Reddit fan, as <a href="https://www.reddit.com/r/Fallout/comments/1v0w7mq/comment/oyjdob0/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>another comments</u></a>: "This is a boon for future modders!" Meanwhile, some are just happy that it's not one particular alternative: "I'm just glad we won't see yet another studio subsumed into the Unreal ecosystem." </p><p>There's an air of uncertainty surrounding the Bethesda projects in general following the studio being hit in <a href="https://www.gamesradar.com/games/whats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future/"><u>Xbox's recent wave of layoffs</u></a>. Devs affected previously said that <a href="https://www.gamesradar.com/games/the-elder-scrolls/making-fallout-and-elder-scrolls-games-will-be-harder-than-ever-now-following-xbox-cuts-say-laid-off-bethesda-devs-calling-loss-of-institutional-knowledge-staggering/"><u>it's going to be "harder than ever now" for the studio to focus on those two core franchises</u></a> after losing so much talent.</p><p><a href="http://gamesradar.com/games/the-elder-scrolls/bethesda-says-the-elder-scrolls-6-is-going-great-actually-were-where-we-planned-to-be-loving-how-it-looks-and-playing-it-every-day/"><u><em>Bethesda says The Elder Scrolls 6 is going great, actually: "We're where we planned to be, loving how it looks, and playing it every day."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODjR7e"></div>                            </div>                            <script src="https://kwizly.com/embed/ODjR7e.js" async></script>
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                                                            <title><![CDATA[ As Bethesda pushes ahead with The Elder Scrolls and Fallout, "professional lurker" Todd Howard returns to Reddit to say "you'd be surprised how many great ideas I get" here ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fallout/as-bethesda-pushes-ahead-with-the-elder-scrolls-and-fallout-professional-lurker-todd-howard-returns-to-reddit-to-say-youd-be-surprised-how-many-great-ideas-i-get-here/</link>
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                            <![CDATA[ Todd Howard is "constantly listening" ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 10:16:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Todd Howard Starfield reveal]]></media:description>                                                            <media:text><![CDATA[Todd Howard Starfield reveal]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/">Bethesda Game Studios</a> boss Todd Howard has revealed he's constantly lurking on Reddit and claims the team is consistently taking that feedback on board. </p><p>In a <a href="https://www.reddit.com/r/Games/comments/1uz0zoy/comment/oy5rpn1/?context=3&utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">thread on r/Games,</a> Howard chimed in with his first Reddit post since the launch of Starfield – well aside from reacting to <a href="https://www.reddit.com/r/gaming/comments/1qbvpy5/comment/nzfubzr/?context=3&utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">one post six months ago</a> that modded a cardboard cutout of him into Fallout 4 as the immortal snail – saying "Hey Reddit. I’m a professional lurker and read your comments all the time." </p><p>And given Reddit's reactions to Bethesda games at times – just look at any New Vegas thread – this may have sounded vaguely threatening, but Howard adds, "Many here do and we deeply appreciate all the passion for our work."</p><p>The thread in question was the post from Bethesda outlining the future of the studio. This post included news about how <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> is<a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/"> "currently in preproduction,"</a> <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/">Fallout 3 and Fallout: New Vegas are both getting remasters</a>, <a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/">Obsidian is making a new Fallout game</a>, and an <a href="https://www.gamesradar.com/games/the-elder-scrolls/bethesda-says-the-elder-scrolls-6-is-going-great-actually-were-where-we-planned-to-be-loving-how-it-looks-and-playing-it-every-day/">update on the production of The Elder Scrolls 6</a>. Howard explains, "Today’s info was an attempt at changing that and letting everyone know what we’ve been working on the past several years, and a look at what’s coming. So know we’re constantly listening and keep telling us how to be even better."</p><p>Howard also added, "You’d be surprised how many great ideas I get from Reddit. So upvote your favorite and we’ll do it. Maybe." </p><p>Unsurprisingly, fans really want Oblivion Remastered to be fixed after a year. <a href="https://www.reddit.com/r/Games/comments/1uz0zoy/comment/oy79ngu/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">One user says,</a> "Please get Virtuous to keep patching Oblivion and give it as much love as you guys gave Skyrim, because it feels abandoned right now, which is a shame." </p><p>Meanwhile, <a href="https://www.reddit.com/r/Games/comments/1uz0zoy/comment/oy7dlo4/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">another</a> has fears that the upcoming Fallout remasters will share a similar fate, saying, "Pay Virtuous whatever amount needed for the remasters to function well."</p><p><em></em><a href="https://www.gamesradar.com/games/fallout/only-16-fallout-new-vegas-developers-still-work-at-obsidian-says-rpgs-original-writer/"><em>Only 16 Fallout: New Vegas developers still work at Obsidian, says RPG's original writer.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script>
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                                                            <title><![CDATA[ "Don't fall for it": Union says Fallout 5 and Elder Scrolls 6 news shouldn't distract you from huge Bethesda layoffs as Xbox CEO praises the series' "remarkable" achievements ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fallout/dont-fall-for-it-union-says-fallout-5-and-elder-scrolls-6-news-shouldnt-distract-you-from-huge-bethesda-layoffs-as-xbox-ceo-praises-the-series-remarkable-achievements/</link>
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                            <![CDATA[ "The timing of this kind of press is intentional" ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 20:24:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
                                                    <category><![CDATA[The Elder Scrolls]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Todd Howard]]></media:description>                                                            <media:text><![CDATA[Todd Howard]]></media:text>
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                                <p>Bethesda just announced a whole lot of news about the future of Fallout and The Elder Scrolls, and if you find the timing of it all a bit suspicious, you're not alone. United Videogame Workers-CWA says the announcement is an "intentional" distraction from the layoffs happening at Bethesda.</p><p>"The timing of this kind of press is intentional," UVW-CWA says in a <a href="https://bsky.app/profile/videogameworkers.bsky.social/post/3mqtycpgmak2g" target="_blank">Bluesky post</a>. "How are they going to make these games when Bethesda and Obsidian collectively laid off hundreds? Don’t fall for it."</p><p>UVW-CWA is a direct-join union representing game workers across the industry, but it does not represent any one specific workplace. The CWA part of the name is for the Communications Workers of America, which supports several workplace unions at various Microsoft-owned game studios, including Bethesda.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:jbe7fjzzu224qthboll4palb/app.bsky.feed.post/3mqtycpgmak2g" data-bluesky-cid="bafyreidefrfmai2qleetop7a4uosjpprcool3klzpkzmocphuupq6dyz5y"><p lang="en">The timing of this kind of press is intentional. How are they going to make these games when Bethesda and Obsidian collectively laid off hundreds? Don’t fall for it.</p>— @videogameworkers.bsky.social (<a href="https://bsky.app/profile/did:plc:jbe7fjzzu224qthboll4palb?ref_src=embed">@videogameworkers.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/videogameworkers.bsky.social/post/3mqtycpgmak2g">2026-07-17T20:21:37.854Z</a></blockquote><p>Employees across Microsoft's gaming divisions staged protests last week in support of those affected by the <a href="https://www.gamesradar.com/games/whats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future/">Xbox layoffs</a>. <a href="https://www.gamedeveloper.com/production/unions-take-legal-action-against-microsoft-for-allegedly-mishandling-xbox-layoffs" target="_blank">Game Developer</a> reports that unions are also taking legal action against Microsoft. </p><p>According to CWA Canada president Carmel Smyth, "The unions CWA and CWA Canada have jointly filed unfair labor practice complaints against Microsoft alleging the company has unlawfully fired people without giving notice to or discussing it with the union as the employer is legally obliged to do when we are in the middle of ongoing bargaining [for] a collective agreement."</p><p>For her part, Xbox CEO Asha Sharma is celebrating the historic success of Bethesda's various franchises on <a href="https://x.com/asha_shar/status/2078119482204270711" target="_blank">Twitter</a>. "The achievements of these franchises are remarkable: The Elder Scrolls V: Skyrim has crossed 65 million units sold, becoming one of the 10 best-selling games of all time, Fallout 4 has also crossed 35 million units sold, joining the top 25, and Starfield will soon reach over 1 billion hours played," she says.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Todd Howard just shared plans for the Fallout, The Elder Scrolls, and Starfield franchises. These worlds have earned a special place with hundreds of millions of people over many years. I'm looking forward to what's next, including the partnership with Obsidian on a new Fallout… https://t.co/8Debzwo6Ig<a href="https://twitter.com/cantworkitout/status/2078119482204270711">July 17, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>But at a certain point, you have to start asking whether the developers who actually made those games have actually seen the fruits of their success. Certainly, they're not getting royalties – come on, this is the video game industry – but many aren't even getting to enjoy continued employment. We've only gotten anecdotal details on individuals who have been laid off, but we know their numbers include <a href="https://www.gamesradar.com/games/rpg/xbox-just-laid-off-a-core-bethesda-artist-who-worked-on-skyrim-oblivion-morrowind-fallout-3-and-fallout-4-27-year-veteran-christiane-meister/">Christiane Meister, a 27-year veteran of everything from Morrowind to Fallout 4</a>, and <a href="https://www.gamesradar.com/games/fallout/microsoft-lays-off-bethesda-vet-behind-todd-howards-crazy-fallout-4-idea-too-many-skyrim-weapons-to-count-the-dwemer-and-mudcrabs-and-he-may-leave-games-altogether/">Dane Olds, a 20-year vet with a similar list of credits</a>.</p><p>But hey, <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> is coming! And <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>! And <a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/">Obsidian's making a new Fallout game</a> of its own, finally – never mind the <a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/">reports that Microsoft canceled the studio's Avowed follow-up</a> in order to have it build something for the far more popular franchise. I'm certain that the developers who remain at these studios are putting their all into their work, but it's tough to see today's announcement as much more than Microsoft's attempt at jingling keys in front of the eyes of gamers who've grown increasingly exhausted of the industry's most cynical business practices.</p><p><a href="https://www.gamesradar.com/games/fallout/todd-howard-says-layoffs-at-bethesda-were-really-tough-were-going-through-a-change-so-that-we-focus-best-on-the-franchises/"><em>Todd Howard says layoffs at Bethesda were "really tough": "We're going through a change so that we focus best on the franchises."</em></a></p>
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                                                            <title><![CDATA[ Skyrim and The Witcher 3 have both sold 65 million copies, but CD Projekt Red got there faster than Bethesda ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/skyrim-and-the-witcher-3-have-both-sold-65-million-copies-but-cd-projekt-red-got-there-faster-than-bethesda/</link>
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                            <![CDATA[ The two studios are in a true marathon here ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 16:38:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A dragon blasts a man with a shield in Skyrim]]></media:description>                                                            <media:text><![CDATA[A dragon blasts a man with a shield in Skyrim]]></media:text>
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                                <p>I'm sure nobody needs to be told that <a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/">Bethesda</a>'s seminal RPG <a href="https://www.gamesradar.com/uk/skyrim/">Skyrim</a> is a best-seller. I mean, you don't get ported as much without having sustaining market value. But what may be surprising to hear is that <a href="https://www.gamesradar.com/uk/the-witcher-3-wild-hunt/">The Witcher 3</a> has actually out-sold the dragon-heavy adventure, at least according to figures provided by the studio.</p><p>During a time of turmoil for the company and the industry as a whole, <a href="https://www.gamesradar.com/games/the-elder-scrolls/making-fallout-and-elder-scrolls-games-will-be-harder-than-ever-now-following-xbox-cuts-say-laid-off-bethesda-devs-calling-loss-of-institutional-knowledge-staggering/">due to Xbox's widespread layoffs</a>, Bethesda provided an official update on social media. Buried in the post, which touches on <a href="https://www.gamesradar.com/uk/games/rpg/fallout/">Fallout</a>, <a href="https://www.gamesradar.com/uk/starfield/">Starfield</a>, <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> and more, is a little milestone for the latter's fifth mainline installment.</p><p>"With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel," the company writes. "The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">A NOTE FROM BETHESDA GAME STUDIOSWe love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.For forty years, we've built games that have entertained almost… pic.twitter.com/slD4pMWqW1<a href="https://twitter.com/cantworkitout/status/2078117386935214101">July 17, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>65 million copies; that's a lot. It's an amount most developers can only dream about. But then, most developers aren't Todd Howard and his team of quest-creators and dungeon masters.</p><p>If you're wondering where that ranks in terms of all-time sales, it places Skyrim in eighth, directly behind Terraria, and just ahead of Super Mario Bros on the NES. And it's actually tied with Geralt of Rivia's landmark outing, The Witcher 3.</p><p>CD Projekt Red confirmed <a href="https://www.gamesindustry.biz/witcher-3-surpasses-65m-lifetime-sales-as-cd-projekt-announces-third-expansion" target="_blank">The Witcher 3 had shifted 65 million copies</a> in May of this year. It and Skyrim may have done so around the same time, even. But what's crucial to remember here is that The Elder Scrolls 5 had a four year head start, coming out in 2011 (I know, I know), whereas The Witcher 3 arrived in 2015.</p><p>I don't mean to cause drama here, but that sounds like a challenge. Todd, another port is in order. Make Skyrim the launch game on the next Xbox. That should do it. I mean, unless The Elder Scrolls 6 is going to be around by then - but I'm not holding my breath on that one.</p><p><a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/"><em>Fallout 5 is "currently in preproduction": Bethesda breaks silence on long-awaited RPG</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3KGX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3KGX.js" async></script>
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                                                            <title><![CDATA[ Todd Howard says layoffs at Bethesda were "really tough": "We're going through a change so that we focus best on the franchises" ]]></title>
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                            <![CDATA[ Bethesda Game Studios was hit in the latest round of Microsoft layoffs ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 16:10:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Todd Howard]]></media:description>                                                            <media:text><![CDATA[Todd Howard]]></media:text>
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                                <p>As <a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/">Bethesda</a> announces what's going on with the future of the studio, director and producer Todd Howard has acknowledged the layoffs that have hit the studio as part of <a href="https://www.gamesradar.com/games/whats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future/">Microsoft's latest batch of staff cuts</a>.</p><p>Speaking to <a href="https://www.bloomberg.com/news/articles/2026-07-17/bethesda-announces-new-fallout-roadmap-following-xbox-reset?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDI5NjgzNCwiZXhwIjoxNzg0OTAxNjM0LCJhcnRpY2xlSWQiOiJUSUJPOEtSS1YyVEcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.WPphbl9dFwIAFlouvuMaHTOb4OTnc5-4omF-JRoRfOQ&leadSource=article-gifting" target="_blank">Bloomberg</a>, Howard calls the cuts at <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> "really tough" for him and his colleagues. This latest round of cuts saw <a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/">staff at the studio laid off</a> as part of Xbox's seemingly now-yearly mass layoffs – including <a href="https://www.gamesradar.com/games/bethesdas-last-skyrim-concept-artist-has-been-laid-off-after-almost-18-years-of-dedication-to-the-elder-scrolls-fallout-and-starfield-amid-xbox-cuts-it-has-been-my-honor/">18-year veterans of the company</a> like Ray Lederer. Bethesda as a whole also got hit hard as we also saw fellow ZeniMax Studios<a href="https://www.gamesradar.com/games/fps/there-are-no-benefits-to-being-owned-by-microsoft-says-doom-dev-they-have-destroyed-immense-amounts-of-value-that-i-dont-even-think-that-theyre-aware-of/"> id Software</a> and <a href="https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-online-is-not-going-to-be-able-to-put-out-the-amount-of-content-at-the-speed-it-was-former-dev-says-following-xbox-layoffs/">ZeniMax Online Studios</a> face heavy cuts.</p><p>Howard adds, "This is Bethesda's 40th anniversary, and there have been periods where we've gone through changes," referring to a portion of the 1990s where the studio was on the brink. But now, he says, "We're going through a change so that we focus best on the franchises and what we need to do to deliver for everybody." </p><p>Word over the last week is that Xbox has been pushing Bethesda to focus on marquee titles with Bethesda Game Studios on <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> and <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a>, while the wider ZeniMax studios work on <a href="https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/">Doom, Quake, and Wolfenstein</a>. </p><p>Howard also spoke about his personal feelings on the layoffs with <a href="https://www.windowscentral.com/gaming/zenimax-bethesda/we-spoke-to-todd-howard-about-fallout-5-obsidians-fallout-elder-scrolls-6-starfield-and-more" target="_blank">Windows Central</a>, saying "I've been doing this a long time, whenever you've worked with people for, in some cases, many decades, and they're no longer here, that's really personally very difficult, and difficult for our teams."</p><p>These interviews have come alongside word that <a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/">Fallout 5 is "currently in preproduction,"</a> that <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/">Fallout 3 and Fallout: New Vegas are both getting remasters,</a> and that <a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/">Obsidian is returning to the post-apocalyptic RPG series</a> for a new entry. But with layoffs across Bethesda and Obsidian, as one <a href="https://bsky.app/profile/videogameworkers.bsky.social/post/3mqtycpgmak2g" target="_blank">workers union has already suggested</a>, it's hard not to see this as Microsoft trying to change the subject.</p><p>Video game fans are currently quite unhappy with everything going on at Xbox, with thousands of developers losing their jobs, and calling into question how these diminished numbers will affect development going forward. So a big blowout of every Fallout project everyone wants to know about – with nothing to actually show from them – arguably feels more like an attempt at a distraction or reassurance, rather than it being the right time to drop this news. </p>
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                                                            <title><![CDATA[ Bethesda provides Starfield proof of life – the space RPG "remains an important part of our future," has been played by over 17 million players, and there's plenty to come in Year 3 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/bethesda-provides-starfield-proof-of-life-the-space-rpg-remains-an-important-part-of-our-future-has-been-played-by-over-17-million-players-and-theres-plenty-to-come-in-year-3/</link>
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                            <![CDATA[ Expect new stories, gameplay improvements, and additional updates as Bethesda prepares "for the launch of new Starborn" ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 15:01:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                <p>Bethesda says Starfield "remains an important part of our future," teasing plans for the space RPG's third year following worries from fans that the project would be swept under the rug as part of Xbox's big reset.</p><p>Over on <a href="https://x.com/BethesdaStudios/status/2078117386935214101" target="_blank">Twitter</a>, Bethesda speaks about what the road ahead looks like for the studio following sweeping cuts across Xbox's portfolio of studios. As for <a href="https://www.gamesradar.com/starfield-guide/">Starfield</a>, there's seemingly still plenty to come, as Bethesda clearly proclaims, "Starfield continues." That'll be a relief for worried fans already, but thankfully there's more information on offer.</p><p>"With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future," Bethesda says. "As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year.</p><p>"More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own."</p><p>So, why the worry? Following news of <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Xbox's reset that will see 3,200 jobs chopped</a> when all is said and done, reports surfaced that studios would focus on their key franchises – <a href="https://www.gamesradar.com/games/fallout/bethesda-boss-says-the-company-must-focus-on-its-strongest-franchises-as-xbox-layoffs-reportedly-hit-the-elder-scrolls-and-fallout-makers-hard/">including The Elder Scrolls and Fallout for Bethesda.</a> While there were never any claims that Starfield would be tossed into the bin, fans felt uneasy that the space RPG wasn't mentioned.</p><p>Despite it all, it seems like Bethesda is continuing with Starfield for now.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cRxzY4iaQkiqkKZxZLL6zc" name="starfield" alt="Starfield with Nvidia DLSS 5" src="https://cdn.mos.cms.futurecdn.net/cRxzY4iaQkiqkKZxZLL6zc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda/Nvidia)</span></figcaption></figure><p>That's not all for Bethesda, either. Bethesda says <a href="https://www.gamesradar.com/games/the-elder-scrolls/bethesda-says-the-elder-scrolls-6-is-going-great-actually-were-where-we-planned-to-be-loving-how-it-looks-and-playing-it-every-day/">The Elder Scrolls 6 is going great</a>, <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/">Fallout 3 and Fallout: New Vegas are both getting remasters</a>, and 16 years after Fallout: New Vegas, <a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/">Obsidian is returning to the post-apocalyptic RPG series</a>. Busy day, then.</p><p><em>Oh, and </em><a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/"><em>Fallout 5 is "currently in preproduction." </em></a><em>Definitely a busy day.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X1dKoO"></div>                            </div>                            <script src="https://kwizly.com/embed/X1dKoO.js" async></script>
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                                                            <title><![CDATA[ 16 years after Fallout: New Vegas, Obsidian is returning to the post-apocalyptic RPG series and Todd Howard "could not be more excited" ]]></title>
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                            <![CDATA[ The "timing is right" for Bethsda and Obsidian to work together again ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 14:34:58 +0000</pubDate>                                                                                                                                <updated>Fri, 17 Jul 2026 14:38:07 +0000</updated>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout: New Vegas]]></media:description>                                                            <media:text><![CDATA[Fallout: New Vegas]]></media:text>
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                                <p>It's official: Obsidian is returning to the Fallout series. 16 years after the launch of the beloved Fallout: New Vegas, the venerable RPG studio is returning to the post-apocalypse for a new entry that appears to be entirely separate from <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a>. You can count Todd Howard himself among those excited about the news.</p><p>"The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment," Bethesda says in its <a href="https://bethesda.net/en/article/7wrffyXajE4BmCLJVpOkcN/a-note-from-bethesda-game-studios" target="_blank">announcement</a> about the future of Fallout. "We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future."</p><p>"We could not be more excited to work with Obsidian again," as Bethesda boss Todd Howard tells <a href="https://www.bloomberg.com/news/articles/2026-07-17/bethesda-announces-new-fallout-roadmap-following-xbox-reset?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDI5NjgzNCwiZXhwIjoxNzg0OTAxNjM0LCJhcnRpY2xlSWQiOiJUSUJPOEtSS1YyVEcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.WPphbl9dFwIAFlouvuMaHTOb4OTnc5-4omF-JRoRfOQ&leadSource=article-gifting" target="_blank">Bloomberg</a>. Bethesda's level of input into Obsidian's game also isn't clear, but he says "the Fallout franchise is managed out of here and our staff and our franchise teams."</p><p>Howard doesn't offer much concrete detail on what Obsidian's game will look like, but believes the "timing is right" for the project to get started. Bloomberg previously reported that <a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/">Obsidian was working on an Avowed sequel which Microsoft canceled</a> to make room for this new Fallout project.</p><p>As part of this news blast, Bethesda also confirmed that <a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/">Fallout 5 is "currently in preproduction,"</a> and will presumably be released some time after <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>. The long-rumored <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/">remasters of Fallout 3 and Fallout: New Vegas</a> were also finally confirmed, so if you're looking for an excuse to learn why these titles are ranked so highly among the <a href="https://www.gamesradar.com/best-fallout-games/">best Fallout games</a>, you're about to find one.</p><p><a href="https://www.gamesradar.com/games/fallout/only-16-fallout-new-vegas-developers-still-work-at-obsidian-says-rpgs-original-writer/"><em>Only 16 Fallout: New Vegas developers still work at Obsidian, says RPG's original writer.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZQD8O"></div>                            </div>                            <script src="https://kwizly.com/embed/XZQD8O.js" async></script>
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                                                            <title><![CDATA[ Bethesda says The Elder Scrolls 6 is going great, actually: "We're where we planned to be, loving how it looks, and playing it every day" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/bethesda-says-the-elder-scrolls-6-is-going-great-actually-were-where-we-planned-to-be-loving-how-it-looks-and-playing-it-every-day/</link>
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                            <![CDATA[ "The Elder Scrolls 6 is our primary development focus today" ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 14:29:27 +0000</pubDate>                                                                                                                                <updated>Fri, 17 Jul 2026 14:55:57 +0000</updated>
                                                                                                                                            <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Elder Scrolls 6]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls 6]]></media:text>
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                                <p><a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> has undeniably felt the impact of <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's recent plan to cut over 3,200 employees at Xbox</a> – but according to the company, <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> is still chugging along just fine.<br><br>The studio reveals as much in quite a lengthy new post over on <a href="https://x.com/BethesdaStudios/status/2078117386935214101" target="_blank">Twitter</a>, confirming that The Elder Scrolls 6 <em>is</em> currently Bethesda's primary focus – and the developers feel pretty confident about the new RPG, too. That and the <a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/">next Fallout game</a>, which we now know is for sure happening.<br><br>"Our teams are now developing The Elder Scrolls 6 and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch," writes Bethesda. "It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games."<br><br>This lines up with what we know about Bethesda's in-house engine – Todd Howard said the devs are "very happy where the tech is and where it's going" early this year, describing how  Bethesda has "handled" the new Creation Engine <a href="https://www.gamesradar.com/games/the-elder-scrolls/with-the-elder-scrolls-6-todd-howard-says-bethesda-has-handled-the-creation-engine-better-than-we-ever-have-thanks-to-lessons-learned-from-starfield/">"better than we ever have"</a> thanks to lessons learned from <a href="https://www.gamesradar.com/starfield-guide/">Starfield</a>.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">A NOTE FROM BETHESDA GAME STUDIOSWe love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.For forty years, we've built games that have entertained almost… pic.twitter.com/slD4pMWqW1<a href="https://twitter.com/cantworkitout/status/2078117386935214101">July 17, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>The studio's current thread continues, describing where the new Fallout and Elder Scrolls are in terms of development.<br><br>"Fallout 5 is currently in preproduction. The Elder Scrolls 6 is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it's been a very long wait for the sequel."<br><br>That's an understatement – but Bethesda's words here are reassuring nonetheless. It <em>has</em> been well over a decade since <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a> changed the RPG genre forever, leaving us all craving the next Elder Scrolls, after all.</p><p>But, as the studio confirms, "The next chapter is on the way. We're where we planned to be, loving how it looks, and playing it every day."<br><br>It's bittersweet, with all things considered – especially amid all of the layoffs. The <a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/">company's union representatives</a> reported a big loss of "dozens of programmers, artists, designers, and testers," which would imply quite the impact on development.<br><br>Devs affected by the layoffs also said that making new Fallout and Elder Scrolls games would <a href="https://www.gamesradar.com/games/the-elder-scrolls/making-fallout-and-elder-scrolls-games-will-be-harder-than-ever-now-following-xbox-cuts-say-laid-off-bethesda-devs-calling-loss-of-institutional-knowledge-staggering/">"be harder than ever now"</a> following Microsoft's Xbox cuts, so... yeah.<br><br>Here's hoping Bethesda truly is cooking with The Elder Scrolls 6 and Fallout 5, and that former devs land on their feet, too.<br><br><a href="https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-online-is-not-going-to-be-able-to-put-out-the-amount-of-content-at-the-speed-it-was-former-dev-says-following-xbox-layoffs/"><em>Elder Scrolls Online is "not going to be able to put out the amount of content at the speed" it was, former dev says following Xbox layoffs.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODjR7e"></div>                            </div>                            <script src="https://kwizly.com/embed/ODjR7e.js" async></script>
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                                                            <title><![CDATA[ Fallout 3 and Fallout: New Vegas are both getting remasters, Bethesda announces ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/</link>
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                            <![CDATA[ "We're not announcing any dates today" ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 14:24:13 +0000</pubDate>                                                                                                                                <updated>Fri, 17 Jul 2026 14:28:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Fallout]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout: New Vegas]]></media:description>                                                            <media:text><![CDATA[Fallout: New Vegas]]></media:text>
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                                <p>After seemingly endless amounts of speculation and rumours, Fallout 3 and Fallout: New Vegas remasters have been officially announced by Bethesda.</p><p>This happened in a<a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/" target="_blank"> <u>Twitter post</u></a> where Bethesda Game Studios acknowledged the future of the studio following Microsoft's latest massive wave of layoffs – including the future of its big three: Starfield, The Elder Scrolls, and Fallout. While Starfield got some more proof of life and Elder Scrolls got a pretty simple "we're working on it," Fallout fans are eating right now.</p><p>Not only has Bethesda outlined the future of Fallout by confirming that<a href="https://www.gamesradar.com/fallout-5-guide/"> <u>Fallout 5</u></a> is<a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg"> <u>in pre-production</u></a>, and that the<a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/"> <u>rumours are true</u></a> and it <em>will </em>be working with Obsidian Entertainment on a new Fallout game, but the past of the series is also getting some love as Bethesda finally confirms those remasters are happening.</p><p>"We also know many players want to revisit previous Fallout experiences." Bethesda says, adding: "While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas."</p><p>This duo of remasters has been heavily requested and heavily rumored since the release of The Elder Scrolls 4: Oblivion Remastered in 2025, and while it's not exactly been a massive secret, this is the first time Bethesda has outright mentioned it's happening. Fallout 3 was first released back in 2008 and marked Bethesda's first outing with the franchise, while New Vegas was helmed by Obsidian Entertainment – a studio at the time filled with ex-Fallout 1 and 2 staffers – and is widely considered the greatest game in the franchise.</p><p><em></em><a href="https://www.gamesradar.com/games/fallout/only-16-fallout-new-vegas-developers-still-work-at-obsidian-says-rpgs-original-writer/"><u><em>Only 16 Fallout: New Vegas developers still work at Obsidian, says RPG's original writer.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script>
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                                                            <title><![CDATA[ Fallout 5 is "currently in preproduction": Bethesda breaks silence on long-awaited RPG ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/</link>
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                            <![CDATA[ Fallout 5 uses Creation Engine 3, the same engine as The Elder Scrolls 6 ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 14:16:03 +0000</pubDate>                                                                                                                                <updated>Fri, 17 Jul 2026 14:42:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Fallout]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout 4]]></media:description>                                                            <media:text><![CDATA[Fallout 4]]></media:text>
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                                <p><a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> is in preproduction at Bethesda as the studio prioritizes <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>. </p><p>Bethesda broke its silence today, releasing <a href="https://x.com/BethesdaStudios/status/2078117386935214101" target="_blank"><u>a lengthy look</u></a> at the studio's pipeline and the plans for its biggest franchises. Fallout is a key focus, with Fallout 5 essentially simmering in the background. </p><p>"Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch," Bethesda explains. "It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.</p><p>"Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise."</p><p>The Creation Engine 3 suite "extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs," the studio adds. </p><p>Though the next mainline installment is years away, Bethesda stresses that "Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now."</p><p>This suite of projects includes <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/"><u>remasters for both Fallout 3 and Fallout: New Vegas</u></a>, though Bethesda is "not announcing any dates today." </p><p><a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/"><u>Partially confirming reports</u></a>, Bethesda says original Fallout: New Vegas developer <a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/"><u>Obsidian Entertainment is once again working on the franchise</u></a>, though it doesn't give specifics beyond "a new Fallout project." Other reports claimed <a href="https://www.gamesradar.com/games/fallout/another-fallout-rpg-was-in-development-at-obsidian-entertainment-before-bethesda-pulled-the-plug-a-while-ago-ex-studio-lead-says/"><u>a different Fallout RPG had been in development</u></a> at Obsidian before Bethesda axed it a while ago, forcing it to be similar to Fallout but not connected to the IP. </p><p>The live Fallout games, Fallout 76 and Fallout Shelter, will continue to receive new content as well. A new Fallout 76 expansion, Raven Rock, is coming in 2027 and described as "a prequel story to Fallout 3." New seasonal content awaits Fallout Shelter players, not to mention "an unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films." </p><p>This flurry of announcements follows quiet years for Bethesda – its biggest franchises have gone untouched in-house for more than a decade – and <a href="https://www.gamesradar.com/games/the-elder-scrolls/making-fallout-and-elder-scrolls-games-will-be-harder-than-ever-now-following-xbox-cuts-say-laid-off-bethesda-devs-calling-loss-of-institutional-knowledge-staggering/"><u>a recent wave of layoffs that hit the studio</u></a> as part of wide-reaching <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>cuts ordered by Xbox</u></a>. </p><p>In today's statement, Bethesda says its constellation of studios is "investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs." </p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/bethesda-says-the-elder-scrolls-6-is-going-great-actually-were-where-we-planned-to-be-loving-how-it-looks-and-playing-it-every-day/"><u><em>Bethesda says The Elder Scrolls 6 is going great, actually: "We're where we planned to be, loving how it looks, and playing it every day."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script>
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                                                            <title><![CDATA[ Doom: The Dark Ages lead says claims that id Software has been "gutted" by layoffs are "not true," and its engine team is "very much alive and well" ]]></title>
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                                                                            <description>
                            <![CDATA[ "What matters the most is that the games are good," says Hugo Martin ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 13:14:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Doom: The Dark Ages]]></media:description>                                                            <media:text><![CDATA[Doom: The Dark Ages]]></media:text>
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                                <p>Doom: The Dark Ages director and id Software co-studio director Hugo Martin has acknowledged the layoffs the studio is facing, and says things aren't as dire as they sound.</p><p>As part of a Slayers Club Live stream on the Bethesda YouTube channel (spotted by <a href="https://kotaku.com/doom-director-addresses-id-software-bloodbath-what-matters-the-most-is-that-the-games-are-good-2000716853" target="_blank">Kotaku</a>), Martin says: "There's been reports that we've been 'nerfed into the ground' and 'gutted' and we have 50 people and that’s not true." </p><p>These reports came from a mixture of places. Derek Best, a principal VFX artist at the studio, talked of <a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/">Xbox "nuking a team into the dirt,"</a> while a WARN notice filed in Texas suggested that 136 of the 185 developers at the studio were let go. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XDHo1QYYElg" allowfullscreen></iframe></div></div><p>Martin continues, "We're the size we were when we made Doom 2016 and id Tech is very much alive and well." Reports also claimed that the<a href="https://www.gamesradar.com/games/fps/xbox-confirms-there-isnt-just-1-person-left-in-texas-working-on-id-softwares-engine-following-mass-layoffs-but-dozens-across-multiple-locations/"> id Tech team was decimated at the Texas studio</a>, but Martin says: "You have to understand we have id Tech engineers both in Frankfurt and at MachineGames. We collaborate quite a bit."</p><p>Furthermore, he adds: "The id Tech is there, the Doom team is here, and we're excited to share with you guys more of what we're working on in the future when it is appropriate and approved." </p><p><a href="https://www.gamesradar.com/games/fps/pitches-for-a-co-op-doom-a-new-perfect-dark-and-a-john-wick-inspired-cyberpunk-game-were-cooking-at-id-software-before-microsoft-layoffs-reportedly-led-to-136-job-cuts/">After the layoffs occurred, former employees claimed</a> Martin had proposed a "Gun Fu" action game inspired by the likes of John Wick, while Perfect Dark, a western robot survival game, and multiple Doom projects were also rumoured to have been pitched. </p><p>Martin says "the fact that we made a game that people like and is critical and commercially successful – like I said, it's doing very well related to the forecast and stuff – that's good for everyone, for the people at the studio, for the people who, unfortunately, we had to say goodbye to." He adds: "But what matters the most is that the games are good and I'm so happy that people, I don't know… It's just a good thing for everybody, it's going to help. So we are really here to just play the game now and celebrate the work."</p><p>If anything, Martin's note that Doom was critically and commercially successful just makes Microsoft's layoffs more mind boggling. A legendary studio which created some of the most iconic shooter franchises in history – ones <a href="https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/">Xbox is reportedly pushing Bethesda to make more of</a> – facing layoffs at this scale while also being successful and owned by one of the most affluent companies in history is difficult to explain, to put it lightly. </p><p><em></em><a href="https://www.gamesradar.com/games/fps/laid-off-id-software-devs-cannot-imagine-a-path-forward-where-they-make-another-game-in-id-tech-despite-the-doom-studios-claims/"><u><em>Laid-off id Software devs "cannot imagine a path forward where they make another game in id Tech," despite the Doom studio's claims.</em></u></a><em></em></p>
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                                                            <title><![CDATA[ Elder Scrolls Online is "not going to be able to put out the amount of content at the speed" it was, former dev says following Xbox layoffs ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-online-is-not-going-to-be-able-to-put-out-the-amount-of-content-at-the-speed-it-was-former-dev-says-following-xbox-layoffs/</link>
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                            <![CDATA[ Xbox has laid off staff from the studio again after major layoffs in 2025 ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 15:11:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
                                                    <category><![CDATA[MMO Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Zenimax Online]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Elder Scrolls Online]]></media:description>                                                            <media:text><![CDATA[Elder Scrolls Online]]></media:text>
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                                <p>Ex-The <a href="https://www.gamesradar.com/uk/the-elder-scrolls-online/">Elder Scrolls Online</a> senior encounter designer Morgan Goin was one of the devs let go from Zenimax Online Studios and says she can't see how the studio can maintain the same cadence of updates going forward. </p><p><a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a> kicked off its<a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"> fifth batch of layoffs</a> since spending $75 billion on acquiring Activision Blizzard in 2023. Since then Microsoft has effectively had yearly layoffs each July, with Zenimax Online Studios – which was hit in a major way last year's layoffs, resulting in the <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-7-years-of-development-elder-scrolls-online-developers-new-mmo-is-reportedly-canceled-amid-wider-xbox-layoffs/">cancellation of Project Blackbird</a> and several high-profile departures from the company – being one of the biggest hits for of this year's wave alongside Doom developer id Software, as up to half of the devs behind Bethesda's MMO have reportedly lost their jobs. </p><p>While Bethesda did try to damage control this somewhat with a statement saying <a href="https://www.gamesradar.com/games/the-elder-scrolls/as-elder-scrolls-online-fans-fear-for-the-mmo-bethesda-reportedly-confirms-its-team-is-the-same-size-it-was-when-it-delivered-some-of-its-best-content/">its team is the same size as in 2015</a>, devs are painting a different story. Speaking to <a href="https://www.bbc.co.uk/news/articles/c932eynvq1do" target="_blank">BBC News</a>, Goin says she was "blindsided" by the sheer number of cuts and estimates that some disciplines at the studio have been reduced to a quarter of their pre-layoffs size. Goin adds, "We're not going to be able to put out the amount of content at the speed that we were…<strong> </strong>or anything approaching that." </p><p>Andrew Young, a senior content designer on Elder Scrolls Online from 2012 until 2024, said <a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/">the MMO "basically funded other failing projects."</a> While nothing specific was mentioned, The Elder Scrolls <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-6-years-the-elder-scrolls-blades-is-shutting-down-in-june-and-bethesdas-made-everything-in-the-rpg-super-easy-to-unlock-for-the-remaining-time-thank-you-for-playing/">Blades</a> and <a href="https://www.gamesradar.com/the-elder-scrolls-legends-cancels-all-new-content-but-its-still-online-for-now/">Legends</a> didn't exactly light the world on fire, but it could be in reference to any number of underperforming Zenimax titles (two bad Wolfenstein spinoffs releasing on the same day, anyone?). </p><p>Like with last year's layoffs, Zenimax Online Studios is <a href="https://www.gamesradar.com/games/the-elder-scrolls/xbox-layoffs-claim-leadership-of-elder-scrolls-online-studio-zenimax-including-a-14-year-veteran-who-was-only-appointed-to-run-the-studio-last-july/">losing several high-profile staff</a> as a result of this year's cuts, with studio head Joseph Burba, Elder Scrolls Online executive producer Susan Kath, studio game director Rich Lambert, and production director Ala Diaz all reportedly leaving the company. </p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/making-fallout-and-elder-scrolls-games-will-be-harder-than-ever-now-following-xbox-cuts-say-laid-off-bethesda-devs-calling-loss-of-institutional-knowledge-staggering/"><em>Making Fallout and Elder Scrolls games will "be harder than ever now" following Xbox cuts, say laid-off Bethesda devs calling loss of institutional knowledge "staggering"</em></a></p>
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                                                            <title><![CDATA[ Xbox layoffs claim leadership of Elder Scrolls Online studio ZeniMax, including a 14-year veteran who was only appointed to run the studio last July ]]></title>
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                            <![CDATA[ The Bethesda studio reportedly plans to "transition" to new leadership ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 09:44:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Elder Scrolls Online]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls Online]]></media:text>
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                                <p><a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> – and, in particular, ZeniMax Online Studios – have felt the impact of <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's recent plan to cut over 3,200 employees at Xbox</a>, with the <a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/">company's union representatives</a> reporting a loss of "dozens of programmers, artists, designers and testers."</p><p>It's no secret that the layoffs have torn through Bethesda and its Elder Scrolls Online studio, which <a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/">has been hit particularly hard</a>. <br><br>An MMO team that grew over time to quite mind-boggling figures has now been reduced to the <a href="https://www.gamesradar.com/games/the-elder-scrolls/as-elder-scrolls-online-fans-fear-for-the-mmo-bethesda-reportedly-confirms-its-team-is-the-same-size-it-was-when-it-delivered-some-of-its-best-content/">same size it boasted over a decade ago</a>, leaving remaining developers – and fans – concerned about the future. Those affected didn't just include devs, however… leadership has faced the chopping block, too, apparently.</p><p>We learn as much from <a href="https://www.gamefile.news/p/zenimax-online-studio-head-out" target="_blank">Game File</a>, which reportedly obtained a copy of the official notice from ZeniMax Online Studios regarding its plans to "transition" to new leadership "over the next few months" – leadership that consists of company veterans. <br><br>Leads departing include studio head Joseph Burba (who has a 14-year history at the company and was just appointed to his role last July), Elder Scrolls Online executive producer Susan Kath, studio game director Rich Lambert, and production director Ala Diaz.</p><p>They "will remain in place during the transition period to help ensure a smooth handoff," however. <br><br>As for who will step in to take the helm, head of business operations Joshua Henderson will run ZeniMax Online Studios alongside Nick Giacomini, who was just promoted to Elder Scrolls Online game director last August. <br><br>In their statement, the former leaders note that they predict "growth" for the MMO.</p><p>"We have tremendous confidence in Josh and Nick," they write, "the future of this studio, and the continued growth of ESO. With exciting experiences still ahead for our players as we wrap up work for Update 51 and beyond, we believe that your passion, creativity, and commitment to each other and the community will continue serving as the heartbeat of ESO." <br><br>It's bittersweet – especially after some 200+ losses at the studio.</p><p>Here's hoping that the affected developers are able to land on their feet, and ZeniMax Online Studios can pick up the pieces somehow – these certainly aren't easy times in the industry, and the impact is more evident than ever.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/making-fallout-and-elder-scrolls-games-will-be-harder-than-ever-now-following-xbox-cuts-say-laid-off-bethesda-devs-calling-loss-of-institutional-knowledge-staggering/"><em>Making Fallout and Elder Scrolls games will "be harder than ever now" following Xbox cuts, say laid-off Bethesda devs calling loss of institutional knowledge "staggering"</em></a></p>
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                                                            <title><![CDATA[ Only 16 Fallout: New Vegas developers still work at Obsidian, says RPG's original writer ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fallout/only-16-fallout-new-vegas-developers-still-work-at-obsidian-says-rpgs-original-writer/</link>
                                                                            <description>
                            <![CDATA[ The studio is currently working on a new Fallout game ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 16:39:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout: New Vegas]]></media:description>                                                            <media:text><![CDATA[Fallout: New Vegas]]></media:text>
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                                <p>Xbox subsidiary Obsidian <a href="https://www.gamesradar.com/platforms/xbox/obsidian-was-also-hit-by-the-microsoft-sacrificial-rituals-says-laid-off-rpg-veteran-who-previously-worked-on-dragon-age-and-mass-effect/">got butchered</a> along with most of the parent company's children during mass layoffs earlier this month, making the original Fallout: New Vegas team even more scarce. New Vegas writer Chris Avellone did the math, and it looks like only 16 of Fallout: New Vegas' total 73 developers still work at Obsidian. </p><p>"Some of the ex-NV developers were among those laid off last week, unfortunately," Avellone explains <a href="https://x.com/ChrisAvellone/status/2077202949789601862" target="_blank">in a July 14 Twitter post on the topic</a>. 21-year veteran art director Dan Alpert was impacted, as was animator Shon Stewart, and assistant art director Paul Fish.  "Shon in particular was a big surprise when I heard about it," says Avellone, "he's a great animator."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Because this keeps getting mentioned and the comparisons aren’t fair in some instances, here’s a list of New Vegas development team and if a Y/N if they still work at Obsidian.Note that Tim Cain and Leonard Boyarsky, two of the three founders of Fallout are also there (last I… pic.twitter.com/zbqT72OKCj<a href="https://twitter.com/cantworkitout/status/2077179032337281090">July 14, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>But many New Vegas developers had already been long gone from Obsidian. Character artist <a href="https://www.linkedin.com/in/staticcurve/" target="_blank">Kevin Manning</a> has spent the last seven years at Riot Games, for example, junior artist <a href="https://www.linkedin.com/in/meganamorse/" target="_blank">Megan Morse</a> hasn't worked at Obsidian since 2012 and is currently an artist at Exodus studio Archetype, and <a href="https://x.com/ChrisAvellone/status/608274470768222209" target="_blank">Avellone himself left Obsidian</a> – which he co-founded – in 2015. He's currently fiddling with secret "other projects, including RPGs," he <a href="https://x.com/ChrisAvellone/status/2077182596040339557" target="_blank">says on Twitter.</a> </p><p>Obsidian is now toiling over <a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/">a new Fallout game</a> – which may or may not be the new Fallout game we already knew about, <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> – after Xbox canceled its planned sequel to 2025 action-RPG Avowed. So while it isn't exactly thrilling news that only 20% of Fallout: New Vegas developers have jobs at Obsidian after 16 years of layoffs, game cancellations, new opportunities, and plain, old life, it's not a big surprise to me, either. </p><p>Fallout co-creator Tim Cain <a href="https://www.gamesradar.com/games/rpg/fallout-co-creator-tim-cain-rejoins-obsidian-tells-everyone-to-not-bother-guessing-what-game-hes-working-on-youre-not-gonna-guess-right/">returned to Obsidian in 2025</a> for an unrevealed project, and co-creator Leonard Boyarsky has spent the last decade at Obsidian. This doesn't satisfy the people on Twitter who begged Avellone for his Obsidian stats to begin with, but so little does. </p><p>"I wasn't sure about a few people on the list, so this may get revised," Avellone adds <a href="https://x.com/ChrisAvellone/status/2077199129244217456" target="_blank">on Twitter</a>. "Still, better than nothing and a lot better than yelling back and forth."</p><p><a href="https://www.gamesradar.com/entertainment/sci-fi-shows/fallout-new-vegas-writer-says-he-feels-embarrassed-by-some-of-the-fallout-tv-show-dialogue-but-has-no-notes-for-really-cool-cyberpunk-edgerunners/"><em>Fallout: New Vegas writer says he feels "embarrassed" by some of the Fallout TV show dialogue, but has no notes for "really cool" Cyberpunk: Edgerunners</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script>
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                                                            <title><![CDATA[ Making Fallout and Elder Scrolls games will "be harder than ever now" following Xbox cuts, say laid-off Bethesda devs calling loss of institutional knowledge "staggering" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/making-fallout-and-elder-scrolls-games-will-be-harder-than-ever-now-following-xbox-cuts-say-laid-off-bethesda-devs-calling-loss-of-institutional-knowledge-staggering/</link>
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                            <![CDATA[ The Microsoft studio "lost a lot of talent this week" ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 15:12:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                <p><a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> has been feeling the impact following <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's plan to cut over 3,200 employees at Xbox</a>, with the <a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/">company's union representatives</a> reporting a big loss of "dozens of programmers, artists, designers and testers."</p><p>Unsurprisingly, these layoffs will likely have an impact on Bethesda's ongoing and future projects – like <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>, which fans have been eagerly waiting nearly 15 years for now. <br><br>Former developers affected by the widespread cuts from Microsoft report as much, too, with such sources telling <a href="https://www.gamedeveloper.com/production/-good-work-is-not-going-to-save-your-job-at-this-company-laid-off-xbox-devs-condemn-microsoft?utm_source=dlvr.it&utm_medium=twitter" target="_blank">Game Developer</a> that Bethesda will feel the blow of the situation in its work on such <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a>.</p><p>"Bethesda Game Studios lost a lot of talent this week," one ex-dev says. "Xbox says they want to focus on their core franchises like Fallout and Elder Scrolls, but that's going to be harder than ever now."<br><br>In other words, this is a large setback for Bethesda, as the remaining folks working on the big series struggle to balance the shockwaves from the layoffs with a quick enough recovery so that development might move along.</p><p>It's not just Bethesda, either. As another source tells the outlet, "The institutional knowledge that has been lost or will be lost completely as individuals leave the gaming industry all together is staggering. Those that are left must be scrambling to pick up the pieces." <br><br>That's a troubling thought to try and stomach, to say the least, but it <em>does</em> seem to reflect the current industry's climate. Things are undeniably turbulent.</p><p>This all lines up with what Bethesda has recently been saying, too – that <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-6-will-be-hurt-and-potentially-delayed-by-xbox-layoffs-bethesda-devs-expect-this-has-had-a-crushing-effect-on-morale/">The Elder Scrolls 6 will be hurt and potentially delayed</a> by the Microsoft layoffs, and that they've "had a crushing effect on morale" at the company. <br><br>We can already see this with The Elder Scrolls Online, which <a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/">has been hit particularly hard</a> by the Xbox debacle. Who knows how it might impact new Fallout and Elder Scrolls titles?</p><p>I just hope the affected developers are able to land on their feet, and Bethesda resurfaces despite the layoffs – the book isn't closed for good here yet, after all.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/as-elder-scrolls-online-fans-fear-for-the-mmo-bethesda-reportedly-confirms-its-team-is-the-same-size-it-was-when-it-delivered-some-of-its-best-content/"><em>As Elder Scrolls Online fans fear for the MMO, Bethesda reportedly confirms its team is the same size it was when it delivered some of its best content.</em></a></p>
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                                                            <title><![CDATA[ Laid-off id Software devs "cannot imagine a path forward where they make another game in id Tech," despite the Doom studio's claims ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/laid-off-id-software-devs-cannot-imagine-a-path-forward-where-they-make-another-game-in-id-tech-despite-the-doom-studios-claims/</link>
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                            <![CDATA[ "They've just gotten rid of all the people who could ever fix, maintain, or change [id Tech]" ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 14:55:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Best Steam Autumn Sale games: The Doom Slayer blasting a demon with a blue power ray during Doom Eternal. ]]></media:description>                                                            <media:text><![CDATA[Best Steam Autumn Sale games: The Doom Slayer blasting a demon with a blue power ray during Doom Eternal. ]]></media:text>
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                                <p>Despite a statement from the studio, former <a href="https://www.gamesradar.com/uk/tag/id-software/">id Software</a> staff don't see how the studio can possibly make another game in its id Tech engine after a majority of the devs at the Texas-based studio were laid off. </p><p>Last week, after much conversation about what state the legendary studio is left in after <a href="https://www.gamedeveloper.com/business/report-around-half-of-the-id-software-team-have-been-laid-off" target="_blank">136 of its 185 developers were laid off</a> by <a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a>, id Software released a statement on <a href="https://x.com/idSoftware/status/2075638499412189455" target="_blank">Twitter</a>. "While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we're known for," the post reads, saying "The team today is about the same size we were when making Doom 2016." </p><p>While the Doom 2016 line may be true, the cost of game development is rapidly increasing compared to even ten years ago. And given the comments from developers affected by these layoffs, like Derek Best, former principal VFX artist, <a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/" target="_blank">who said,</a> "Nothing says business success like nuking a team into the dirt and relegating them to support studio size," many saw this as potential damage control from higher-ups at the studio.</p><p>Speaking to <a href="https://www.gamedeveloper.com/production/-good-work-is-not-going-to-save-your-job-at-this-company-laid-off-xbox-devs-condemn-microsoft?utm_source=dlvr.it&utm_medium=twitter" target="_blank">Game Developer</a>, a source impacted by the cuts at id Software says, "Does Microsoft care? Absolutely not. And they seem to actually put some level of effort and care into making it as painful as possible."</p><p>Another dev let go last week told the outlet "They've just gotten rid of all the people who could ever fix, maintain, or change [id Tech], so it's most likely going to end up in the in the trash can," and while <a href="https://www.gamesradar.com/games/fps/xbox-confirms-there-isnt-just-1-person-left-in-texas-working-on-id-softwares-engine-following-mass-layoffs-but-dozens-across-multiple-locations/">Microsoft commented</a> on word that <a href="https://www.gamesradar.com/games/fps/probably-dead-forever-team-behind-the-incredible-doom-and-wolfenstein-engine-reportedly-reduced-to-1-person-following-xbox-cuts/">only one staff member remained at the Texas studio working on id Tech</a>, they did not specify how many were working on the engine, which is also used by Wolfenstein developer Machine Games. </p><p>The developer continues, "The institutional knowledge [that has been lost] on the id Tech side is immense... I cannot imagine a path forward where they make another game in id Tech." </p><p>And yet, word is Bethesda is planning to focus on its biggest franchises going forward, and while <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> and <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> are likely the priority for Bethesda Game Studios, <a href="https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/">Doom, Quake, and Wolfenstein</a> – three series made in id Tech – are apparently included in that focus. I'm not sure I see the thought process behind Xbox's decision with that one.</p><p><a href="https://www.gamesradar.com/games/fps/there-are-no-benefits-to-being-owned-by-microsoft-says-doom-dev-they-have-destroyed-immense-amounts-of-value-that-i-dont-even-think-that-theyre-aware-of/"><u><em>"There are no benefits to being owned by Microsoft," says Doom dev: "They have destroyed immense amounts of value that I don't even think that they're aware of"</em></u></a></p>
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                                                            <title><![CDATA[ "There are no benefits to being owned by Microsoft," says Doom dev: "They have destroyed immense amounts of value that I don't even think that they're aware of" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/there-are-no-benefits-to-being-owned-by-microsoft-says-doom-dev-they-have-destroyed-immense-amounts-of-value-that-i-dont-even-think-that-theyre-aware-of/</link>
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                            <![CDATA[ Xbox layoffs hit id Software one day before releasing the acclaimed Dark Ages DLC ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 12:23:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A player shooting a demon during the upcoming PS5 game, Doom: The Dark Ages.]]></media:description>                                                            <media:text><![CDATA[A player shooting a demon during the upcoming PS5 game, Doom: The Dark Ages.]]></media:text>
                                <media:title type="plain"><![CDATA[A player shooting a demon during the upcoming PS5 game, Doom: The Dark Ages.]]></media:title>
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                                <p>An <a href="https://www.gamesradar.com/uk/tag/id-software/">id Software</a> developer says there is no benefit to being owned by Microsoft after the Xbox-owned developer faced mass layoffs one day before the launch of a new Doom DLC expansion. </p><p>Speaking to <a href="https://www.gamedeveloper.com/production/-good-work-is-not-going-to-save-your-job-at-this-company-laid-off-xbox-devs-condemn-microsoft" target="_blank">Gamedeveloper</a>, the unnamed source at the Doom developer explained, "They [Microsoft] didn't even wait to see if the product is successful before they got rid of the team." </p><p>And had Microsoft waited, it would've seen that Doom: The Dark Ages' Revelation DLC has netted <a href="https://www.gamesradar.com/games/fps/doom-the-dark-ages-dlc-lands-to-rave-steam-reviews-as-id-software-reportedly-faces-losing-half-its-staff-it-may-very-well-be-the-last-piece-of-good-doom-content-that-we-ever-get/">rave reviews on Steam</a> and is one of the <a href="https://www.pushsquare.com/news/2026/07/doom-ps5-dlc-quietly-becomes-one-of-2026s-best-rated-releases" target="_blank">top-rated games of 2026 on Opencritic</a>. </p><p>Reports say the studio has <a href="https://www.gamedeveloper.com/business/report-around-half-of-the-id-software-team-have-been-laid-off">seen 136 of its 185 developers laid off</a> by Microsoft, in its fifth round of mass layoffs since spending 75 billion to acquire Activision Blizzard. Despite the publisher <a href="https://www.gamesradar.com/games/the-elder-scrolls/new-xbox-ceo-reportedly-pushing-for-faster-fallout-and-elder-scrolls-games-as-bethesda-crosses-8-years-since-the-elder-scrolls-6-reveal/">apparently pushing Bethesda</a> to make more Doom games, Xbox saw fit to seemingly gut the team behind the iconic franchise.</p><p>"There are no benefits to being owned by Microsoft," the developer continues. "In fact, they have destroyed immense amounts of value that I don't even think that they're aware of." </p><p>Unfortunately, even if you release a good and successful game now, you're still not safe. Doom: The Dark Ages was the "biggest launch in id's history" when it launched in 2025, and just over a year later, id has reportedly been made a shell of its former self. </p><p>Meanwhile, <a href="https://www.gamesradar.com/games/assassin-s-creed/as-assassins-creed-black-flag-resynceds-underwater-levels-draw-praise-dev-says-those-responsible-are-being-fired-right-now-because-ubisoft-thinks-thats-what-we-deserve/" target="_blank">Ubisoft is in the process of letting go of 51 developers at Ubisoft Barcelona,</a> right as <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-creative-lead-says-the-world-of-the-caribbean-is-a-little-bit-more-dense-compared-to-shadows-take-on-japan/" target="_blank">Assassin's Creed Black Flag Resynced was</a> is released. One Gamedeveloper source echoed this, saying, "It feels like we put a good product out and it just has zero effect on your longevity in the industry."</p><p>There really aren't many studios left with the legacy of id Software – the studio that revolutionized the FPS, which would then go on to become the biggest genre in the world for a time – and it's a studio that has never really had any major missteps either. It's a shame to think that years of knowledge might be lost as 136 developers seek out new employment in an industry with fewer jobs to go around.</p><p><em></em><a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/"><em>"Great job Microsoft": Former id Software artist says the legendary dev has been "relegated to support studio size" after Xbox's strategy of "nuking a team into the dirt"</em></a></p>
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                                                            <title><![CDATA[ Fallout: New Vegas director chooses "dysfunction" and "corruption" over handing power to Caesar or Mr. House in his ideal ending for the beloved RPG ]]></title>
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                            <![CDATA[ Of course, the other options aren't perfect either ]]>
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                                                                        <pubDate>Tue, 14 Jul 2026 16:20:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                <p>Unlike, say, <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect</a> or <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable</a>, you won't find any outright, objectively good endings in <a href="https://www.gamesradar.com/uk/games/rpg/fallout/">Fallout</a>: New Vegas. There are more morally justifiable outcomes, but none that are straight ahead bright and optimistic. But the RPG's director, Josh Sawyer, nonetheless has a preferred conclusion – based on power dynamics.</p><p>"I mean, some people would say like, 'I love Caesar,' and great, but it's kind of hard to hand everything over to an individual like Caesar or Mr. House," he tells <a href="https://www.youtube.com/watch?v=LsEQ10eAheM" target="_blank">The Examined Game</a>. "It feels dangerous. And then with [New California Republic], you just realize like, man, they've got a lot of problems. Like, they have a lot of problems right now. They're doing things for a lot of very questionable reasons."</p><p>The NCR is a nebulous faction, within which you may find people who are using its resources and reach to build a better tomorrow for the Mojave. But Sawyer argues, "it's difficult to wrestle with that and come away and say like, yeah, I think NCR is great."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/LsEQ10eAheM" allowfullscreen></iframe></div></div><p>Thus, he thinks the most worthwhile Fallout: New Vegas outcome is to give New Vegas itself the independence it so desires. "I know it's going to be dysfunctional, I know it's going to be bureaucratic, I know there's going to be corruption, but also it hasn't been tried yet, right?" Sawyer muses. "Like we haven't organized this yet, so let's give it a try."</p><p>I won't argue, given how many political situations the real world is in where it seems like any sort of alternative would be an improvement to what's happening. Plus, a running theme of Fallout is how different factions are all perpetuating the same tribalism and constant desire for power. Going for an independent New Vegas ending breaks the region out of that back-and-forth.</p><p>It's not a conclusion I've personally gotten in any of my New Vegas playthroughs... mostly because I've only played to credits once. Usually, I like to play New Vegas just to disappear into the wasteland, pretending I'm in Mad Max and going where I'm needed. </p><p>If only there was a <a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-designer-says-dont-hold-your-breath-for-an-oblivion-style-remaster-i-dont-think-bethesda-has-the-engineering-knowhow/">remaster of Fallout: New Vegas coming</a>, so others and I could have an easy opportunity to experience New Vegas' ending as Sawyer most likes. One can dream, eh?</p><p><a href="https://www.gamesradar.com/games/fallout/fallout-new-vegass-harsher-level-scaling-is-designed-to-teach-players-that-this-is-not-actually-fallout-3-josh-sawyer-says-youre-going-to-get-your-ass-handed-to-you-if-youre-not-careful/"><em>Fallout: New Vegas level scaling is designed to teach players that "this is not actually Fallout 3," Josh Sawyer says: "You're going to get your ass handed to you if you're not careful."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZQD8O"></div>                            </div>                            <script src="https://kwizly.com/embed/XZQD8O.js" async></script>
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                                                            <title><![CDATA[ As Elder Scrolls Online fans fear for the MMO, Bethesda reportedly confirms its team is the same size it was when it delivered some of its best content ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/as-elder-scrolls-online-fans-fear-for-the-mmo-bethesda-reportedly-confirms-its-team-is-the-same-size-it-was-when-it-delivered-some-of-its-best-content/</link>
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                            <![CDATA[ Microsoft's layoffs aren't necessarily the end, folks ]]>
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                                                                        <pubDate>Mon, 13 Jul 2026 13:18:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
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                                <p>The Elder Scrolls Online team is unfortunately part of <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's ongoing plan to cut 3,200 employees at Xbox</a>, leaving the developers behind the Bethesda MMO far fewer in number than before.</p><p>In fact, the team is apparently as small as it was about a decade ago, when the game only really began to take off after its shaky launch – or, at least, that's what prominent community figure Baratron, who helps run the Unofficial Elder Scrolls Pages and its <a href="https://discord.gg/uesp" target="_blank">Discord</a>, reports.<br><br>He reveals as much in a new message, explaining that he learned the news from associate design director Jason Barnes and associate director of community management Jessica Folsom.</p><p>It came during the past weekend's Elder Scrolls Online Tavern event in Hesse, Germany, where fans and developers gathered to celebrate the MMO. <br><br>"This is important," writes Baratron. "According to both Jason Barnes (Associate Design Director) and Jessica Folsom (Associate Director of Community Management), Zenimax Online Studios is now at the same size as it was when they made both Wrothgar and Summerset."</p><p>That's shocking, to say the least – but he doesn't seem to think it's a bad thing. After all, "both are highly acclaimed DLCs," as the UESP admin puts it. "So while the layoffs are extremely upsetting for everyone involved (of course including players), this is not necessarily the end of new content or the game going into maintenance mode." <br><br>Baratron assures that there's more reason to think the end of Elder Scrolls Online isn't near, too.</p><p>"Also Nick Giacomini (Game Director) and Susan Kath (Studio Executive Producer) are specifically not at the ESO Tavern because they're working on the new Roadmap of when content will be released," he states. "It really is not the end yet." <br><br>It's a bit of bittersweet, good-and-bad news, all things considered – the layoffs, obviously, are <em>not</em> nice to hear about… but it's reassuring that they don't spell the demise of the MMO.</p><p>Here's hoping any and all affected developers are able to land on their feet, and The Elder Scrolls Online proves to have a brighter future than fans expect following the upsetting news circulating recently.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/"><em>"There's really no one left": Former Elder Scrolls Online dev says the MMO "basically funded other failing projects" as Microsoft guts the studio</em></a></p>
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                                                            <title><![CDATA[ Fallout: New Vegas level scaling is designed to teach players that "this is not actually Fallout 3," Josh Sawyer says: "You're going to get your ass handed to you if you're not careful" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fallout/fallout-new-vegass-harsher-level-scaling-is-designed-to-teach-players-that-this-is-not-actually-fallout-3-josh-sawyer-says-youre-going-to-get-your-ass-handed-to-you-if-youre-not-careful/</link>
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                            <![CDATA[ You can go where you like, but some places might punch you in the face harder than others ]]>
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                                                                        <pubDate>Sun, 12 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
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                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout New Vegas]]></media:description>                                                            <media:text><![CDATA[Fallout New Vegas]]></media:text>
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                                <p>Fallout: New Vegas director Josh Sawyer says Obsidian took a different approach to level scaling than Bethesda did with Fallout 3 to teach players that "things work a little differently" here, and that "you're going to get your ass handed to you if you're not careful."</p><p>Speaking to The 41st Precinct in a video interview you can check out below, Sawyer talks about going back to the OG Fallout when designing a new spin of his own on the post-apocalyptic wasteland.</p><p>More specifically, Sawyer loved that the critical path of Fallout 1 "is very open." If you really want to and know where to go, you can waltz right to the late game areas and skip a big ol' chunk of the story. Funnily enough, Sawyer also says that one of Fallout's co-creators, Tim Cain, told him that's down to a bug, but hey, everyone enjoys it enough so it's a feature now.</p><p>And a good thing it is, as it made quite the impression on Sawyer.</p><p>"I loved how open it was, and so, with New Vegas, I was like, 'I want to get that feeling back where we have difficulty gates,' so we took some of the level scaling out," he says. "It's a much more compressed level scaling range. That's why if you go to Quarry Junction, a Death Claw will just chop your head off. It's to teach the player, 'hey, this is not actually Fallout 3. Things work a little differently. You're going to get your ass handed to you if you're not careful.'"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/76V1O4FUb2k" allowfullscreen></iframe></div></div><p>To bring things to their most basic terms, enemies in Fallout 3 will increase in level and use better equipment to match your level. Return to an earlier locale in the late game and it'll be a nastier place than you remember.</p><p>Fallout: New Vegas enemies can certainly get meaner themselves, but only to a point. As such, you don't have to worry about Goodsprings turning into an endgame area if you return at a much later point. It does mean, though, that some of Fallout: New Vegas's areas will punch you in the face if you're not equipped. Think of it as a suggestion that you probably shouldn't be here until you level up. Once you do, though, you'll be able to steamroll foes in a way that isn't typically doable in Fallout 3.</p><p>Sawyer goes on to say that this approach to game design meant Obsidian could offer the player the chance to follow Fallout: New Vegas's story, as in Fallout, by skipping parts – albeit with the added challenge of surviving nastier areas.</p><p>"What that meant is that we could make the story – you can find Benny immediately," he says. "Like, you can go from Goodsprings straight to Benny. And that's the Water Chip. The design of that is you follow an information trail. I'm looking for this guy, I go here, he's not here but he says go here, go here, go here. But at any time, you can shortcut that. You can go through Scorpion Gulch and you can get to Novak and talk to Manny and then go to Boulder City. Or you can go straight to The Tops if you can figure out a way to get there. So, yeah, I was trying to embody that open spirit of Fallout 1."</p><p>I'd say Sawyer and Obsidian's approach to Fallout certainly landed, which is why New Vegas is so fondly remembered even today. It makes the future interesting, too, as Microsoft is reportedly kicking around plans to <a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/">get Sawyer to head up another Fallout game</a> to capitalize on <a href="https://www.gamesradar.com/entertainment/sci-fi-shows/amazon-confirms-that-fallout-season-2-was-its-second-most-watched-returning-show-ever-with-83-million-viewers/">the success of the TV show</a>, especially as Bethesda won't be getting to that for a long time thanks to The Elder Scrolls 6. According to one former Obsidian lead, there was <a href="https://www.gamesradar.com/games/fallout/another-fallout-rpg-was-in-development-at-obsidian-entertainment-before-bethesda-pulled-the-plug-a-while-ago-ex-studio-lead-says/">another Sawyer-led Fallout RPG in the works that ultimately got kiboshed</a>, so it might not be the first time such a project nearly came to fruition. Maybe this time such a thing will stick and see the light of day.</p><p><em></em><a href="https://www.gamesradar.com/games/fallout/microsoft-lays-off-bethesda-vet-behind-todd-howards-crazy-fallout-4-idea-too-many-skyrim-weapons-to-count-the-dwemer-and-mudcrabs-and-he-may-leave-games-altogether/"><em>Microsoft lays off Bethesda vet behind Todd Howard's "crazy" Fallout 4 idea, "too many Skyrim weapons to count," the Dwemer, and Mudcrabs – and he may leave games altogether.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script>
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                                                            <title><![CDATA[ Bethesda's last Skyrim concept artist has been laid off after "almost 18 years of dedication to The Elder Scrolls, Fallout, and Starfield" amid Xbox cuts: "It has been my honor" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/bethesdas-last-skyrim-concept-artist-has-been-laid-off-after-almost-18-years-of-dedication-to-the-elder-scrolls-fallout-and-starfield-amid-xbox-cuts-it-has-been-my-honor/</link>
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                            <![CDATA[ Ray Lederer contributed to several of the studio's biggest games ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 15:50:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fighting a dragon with a sword and shield in Skyrim]]></media:description>                                                            <media:text><![CDATA[Fighting a dragon with a sword and shield in Skyrim]]></media:text>
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                                <p>A sad bit of history has occurred at <a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/">Bethesda</a> due to <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Xbox's latest round of cuts</a>. An artist who'd worked at the studio for almost two decades, and was the last on his team who contributed to <a href="https://www.gamesradar.com/uk/skyrim/">Skyrim</a> and was still at the studio, has been laid off "after almost 18 years of dedication to The Elder Scrolls, Fallout, and Starfield."</p><p>As per a <a href="https://www.linkedin.com/feed/update/urn:li:activity:7480743066648322049/" target="_blank">personal LinkedIn post</a>, Ray Lederer started at Bethesda during the development of Skyrim, where he contributed "concept art, visual design, and gameplay ideas" according to a alongside the late Adam Adamowicz, who passed away in 2012. After that, he transitioned over to <a href="https://www.gamesradar.com/uk/fallout-4/">Fallout 4</a>, after which he got to work on <a href="https://www.gamesradar.com/uk/fallout-76/">Fallout 76</a> and eventually <a href="https://www.gamesradar.com/starfield-guide/">Starfield</a>, before transitioning back to Tamriel for <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>.</p><p>"I've lived many lives here, made many lifelong friends, been through incredible highs of success and some devastating lows of tragedy and loss," he writes. "I will never forget the strength and dedication of our teams to bring these worlds to life in so many ways for so many people. I will truly miss working with the incredible talent and what was the unique charm of BGS."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/JSRtYpNRoN0" allowfullscreen></iframe></div></div><p>Besides being in the trenches for Skyrim – an historic game whose legacy still burns brightly 13 years on – he was part of the initial visual concepts for Starfield. Lederer holds a remarkable amount of institutional knowledge, for a legendary studio with whom he seemed dedicated to. </p><p>Careers like his aren't all that common in video games, as many move between studios for a variety of reasons. 18 years is a serious run, and it's a damn shame that he isn't able to part ways with a company he knows so well on his terms.</p><p>"It has been my honor and the highlight of my career to be part of something that means so much to our fans, pop culture, and to us, as creators," he adds, mentioning that he's now open to pastures new.</p><p>Sadly, Bethesda's among several studios which have suffered losses like this as Microsoft swings the axe of restructuring around its games wing. Doom studio id Software's reportedly <a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/">now the size of a support studio</a>, according to a now-former artist, and Obsidian's <a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/">now apparently working on the next Fallout</a> after having several projects cancelled.</p><p>Times are harsh over at Xbox. With any luck, Lederer and his peers will find their next opportunities in short order.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/"><em>Fallout and Elder Scrolls union says Bethesda layoffs didn't hurt Microsoft's "14 layers of management" – "We lost dozens of programmers, artists, designers and testers."</em></a></p>
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                                                            <title><![CDATA[ Summary: what's happening at Xbox? ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/whats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future/</link>
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                            <![CDATA[ Everything we know about the "Xbox Reset," from Compulsion and Double Fine going independent to Bethesda layoffs and what it means for future Xbox games ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 15:05:09 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Jul 2026 15:49:55 +0000</updated>
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                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) ]]></author>                    <dc:creator><![CDATA[ Jasmine Gould-Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rZBfbSkCwFPyDodBEj5dKD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)&lt;/p&gt;&lt;p&gt;As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you&#039;ll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she&#039;s unlikely to read, or complaining about the weather.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Compulsion Games]]></media:credit>
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                                <p>The Xbox reset announced on July 6 is the biggest, most controversial restructure in the Microsoft division's history. The broad strokes are simple: <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Xbox is cutting 3,200 jobs, 1,600 of them being immediate layoffs</a>, in a spate of studio spin-outs and redundancies off the back of low profit margins. The <a href="https://www.gamesradar.com/games/xbox-ceo-asha-sharma-says-a-healthy-xbox-could-weather-the-current-storm-but-microsofts-gaming-brand-is-anything-but-our-core-has-to-be-healthy/">company has become unhealthy</a>, according to CEO Asha Sharma, with the restructure aimed at "reset[ting] our content portfolio". </p><p>Basically, Xbox is paring back its output to its highest-earning franchises and will be rerouting money and people into them. But with each new day bringing more numbers, outrage, and insights into Sharma's <a href="https://news.xbox.com/en-us/2026/07/06/resetting-xbox/" target="_blank">"Resetting Xbox"</a> announcement, I can't be the only one who feels the picture is getting foggier by the hour.</p><p>Here, I'm going to go through everything we know so far about the Xbox restructure, from the studios being sold back to themselves as independent developers to the layoffs and consultancy periods we know of right now. I'll touch on how Xbox managed to get here in the first place, and what the reset might mean for all the <a href="https://www.gamesradar.com/upcoming-xbox-series-x-games/">upcoming Xbox Series X games</a> now that development teams have been cut or divested entirely.</p><h3 class="article-body__section" id="section-layoffs"><span>Layoffs</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YprS8RywKqa8Tkv9U5FFfT" name="upcoming-pc-games-doom-the-dark-ages.jpg" alt="A close-up of the Doom Slayer in the upcoming PC game, Doom: The Dark Ages." src="https://cdn.mos.cms.futurecdn.net/YprS8RywKqa8Tkv9U5FFfT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Xbox announced <a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/">1,600 immediate "role eliminations"</a> in the first stage of its reset, with the majority coming from ZeniMax studios Bethesda,  ZeniMax Online, and id Software, with further instant cuts made at Obsidian.</p><p>After receiving a notice from the Texan Workforce Committee, Game Developer <a href="https://www.gamedeveloper.com/business/report-around-half-of-the-id-software-team-have-been-laid-off" target="_blank">reported</a> that 136 jobs in total have been cut from id Software, with a further 22 being made at Bethesda Game Works. This brings us to 158 job losses under the ZeniMax umbrella at the time of writing.</p><section class="article__schema-question"><h3>What is happening to id Software?</h3><article class="article__schema-answer"><p>Xbox has dramatically cut jobs at id Software in its latest round of company layoffs. The Doom and Wolfenstein developer has reportedly <a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/">reduced to "support studio" size</a>. In terms of actual numbers, it's alleged that <a href="https://www.gamesradar.com/games/fps/probably-dead-forever-team-behind-the-incredible-doom-and-wolfenstein-engine-reportedly-reduced-to-1-person-following-xbox-cuts/">only one person remains</a> working on the game engine itself.</p><p>Co-founder John McCarmack took to <a href="https://x.com/ID_AA_Carmack/status/2075319665564234012" target="_blank">X</a> to voice his sadness at the situation, though his feelings are tempered with an understanding of the layoffs as a business decision. "To continue being produced long term, games need to succeed, not just be beloved," he writes. "Games are competing with every other option for spending your leisure time and money, and the competition is brutal."</p></article></section><section class="article__schema-question"><h3>What is happening to Bethesda and ZeniMax Online?</h3><article class="article__schema-answer"><p>Members of Bethesda Game Studios working on <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> have been let go from Xbox as part of the reset, <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-6-will-be-hurt-and-potentially-delayed-by-xbox-layoffs-bethesda-devs-expect-this-has-had-a-crushing-effect-on-morale/">including "dozens of programmers, artists, designers and testers" </a>and an <a href="https://www.gamesradar.com/games/fallout/microsoft-lays-off-bethesda-vet-behind-todd-howards-crazy-fallout-4-idea-too-many-skyrim-weapons-to-count-the-dwemer-and-mudcrabs-and-he-may-leave-games-altogether/">iconic Fallout and Skyrim artist</a> who had been at Bethesda for almost 20 years. A number of ZeniMax Online developers, the team behind Elder Scrolls Online, have also reportedly been cut.</p><p>The Bethesda Games Studios Union <a href="https://www.gamesradar.com/platforms/xbox/bethesda-union-blasts-microsoft-as-xbox-layoffs-hit-the-fallout-and-elder-scrolls-studio-too-when-will-this-cycle-of-cuts-in-pursuit-of-ever-greater-profits-end/">has been vocal in its backlash</a> against these sudden and sharp job losses, with concerns around <a href="https://www.gamesradar.com/upcoming-bethesda-games/">upcoming Bethesda games</a> mounting for players and developers alike. </p></article></section><section class="article__schema-question"><h3>What is happening at Obsidian?</h3><article class="article__schema-answer"><p>Obsidian Entertainment has seen a number of jobs cut during the first round of the Xbox reset, despite the success of last year's Avowed and Grounded 2. There's no news yet on exactly how many developers have been let go, but it looks like the developer will be changing tack to focus on another Fallout game.</p></article></section><h3 class="article-body__section" id="section-studio-exits"><span>Studio exits</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5vUAqSfegA6dkNK5DDAGM9" name="Senua_Screenshot_01" alt="Senua screenshot" src="https://cdn.mos.cms.futurecdn.net/5vUAqSfegA6dkNK5DDAGM9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>As part of the Xbox Reset, CEO Asha Sharma has announced that <a href="https://www.gamesradar.com/games/xbox-parts-ways-with-4-studios-with-south-of-midnight-and-psychonauts-devs-going-independent-as-arkane-begins-required-consultation-to-review-potential-strategic-options/">four Microsoft-owned studios</a> "will leave Xbox to new management," meaning they are to be sold and will no longer be part of Xbox's in-house developer cohort. In addition, Arkane Studios (Dishonored, Deathloop, Redfall) has entered  "required consultation" in Lyon, France, to decide the developer's future.</p><p>The four Xbox studios being sold as part of the reset are:</p><ol start="1"><li><strong>Compulsion Games</strong> (We Happy Few, South of Midnight)</li><li><strong>Double Fine </strong>(Psychonauts, Psychonauts 2)</li><li><strong>Ninja Theory</strong> (Hellblade, Hellblade 2)</li><li><strong>Undead Labs </strong>(State of Decay, State of Decay 2)</li></ol><section class="article__schema-question"><h3>What is happening to Compulsion Games?</h3><article class="article__schema-answer"><p>Compulsion Games will be sold back to itself as an independent developer as part of the Xbox restructure. The developer made its own announcement on <a href="https://bsky.app/profile/compulsiongames.bsky.social/post/3mpy7kyn54s2k" target="_blank">BlueSky</a> shortly after Sharma's Xbox News post, confirming that the studio will retain all rights to We Happy Few, Contrast, and last year's South of Midnight.</p><p>"As an independent studio, we are excited to continue building the distinctive games that define Compulsion while taking the next steps in our journey," the post reads. </p></article></section><section class="article__schema-question"><h3>What is happening to Double Fine?</h3><article class="article__schema-answer"><p>Just like Compulsion, Double Fine is to go independent again as Xbox sells the studio back to its original founders along with the rights all all its games.  </p><p>"We're thankful to everyone at Xbox for seven great years together, and for working with us to reach an outcome which preserves our history and culture, and returns ownership of our games to us," says Double Fine in a news <a href="https://www.doublefine.com/news/independence-day" target="_blank">bulletin</a>. "We will share more news soon on what comes next."</p></article></section><section class="article__schema-question"><h3>What is happening to Ninja Theory?</h3><article class="article__schema-answer"><p>Ninja Theory is being sold to new management. The developer is yet to provide comment on their view of the situation, but its <a href="https://www.gamesradar.com/video-game-release-dates/">new game</a>, Senua, was announced at Summer Game Fest and funding from Xbox is being provided for the team to finish development. </p></article></section><section class="article__schema-question"><h3>What is happening to Undead Labs?</h3><article class="article__schema-answer"><p>Same as Ninja Theory, <a href="https://www.gamesradar.com/state-of-decay-3-guide/">State of Decay 3</a> studio Undead Labs is  to be sold on to "new management" as part of Xbox's restructure. The developer is approaching the move optimistically, having made a Discord announcement (posted to Reddit <a href="https://www.reddit.com/r/StateOfDecay/comments/1up8njd/undead_labs_begins_a_new_chapter/" target="_blank">here</a>) reinforcing how its "commitment to this community has never been stronger" as Undead Labs "begins a new chapter."</p></article></section><section class="article__schema-question"><h3>What is happening to Arkane?</h3><article class="article__schema-answer"><p>Of all the devs affected by the Xbox restructure, Arkane Studios' future is the murkiest. Arkane has entered "required consultation" with its Works Council (elected employee representation) in France, which means the studio is in discussions about what its next steps should be. </p><p>All Xbox has said so far is that it is currently considering "potential strategic options" for Arkane Studios, so whether those options include layoffs or divestment is not yet clear. Xbox is yet to comment further. </p></article></section><h3 class="article-body__section" id="section-what-does-the-reset-mean-for-future-xbox-games"><span>What does the reset mean for future Xbox games?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gCGvuQSPLZkuyZj7KzF8L7" name="SS-The-Elder-Scrolls-6" alt="The Elder Scrolls 6" src="https://cdn.mos.cms.futurecdn.net/gCGvuQSPLZkuyZj7KzF8L7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Game Studios)</span></figcaption></figure><p>With the Xbox reset impacting multiple studios with games either in active or conceptual development, the severity will depend upon whether the teams have been cut or the studios themselves sold on.</p><p>As Compulsion and Double Fine are being sold back to themselves as independent developers, each will leave Xbox with " their IP, catalog, and runway for their next games" intact according to Sharma's announcement. </p><p>Compulsion confirmed in a post on Blue Sky that it will keep the rights to games shipped under Xbox, including last year's dreamy South of Midnight, and Double Fine reiterated that it will also regain full rights to its back catalogue too.</p><p>Meanwhile, it looks like Ninja Theory and Undead Labs will retain "funding to complete and grow Senua and State of Decay 3" after being divested and sold off to new management. Senua was only recently announced at Summer Game Fest 2026, and State of Decay 3 has been in development for six years and is finally slated to launch in February 2027. It also leaves another question in the air: whether State of Decay 3 <a href="https://www.gamesradar.com/games/survival/state-of-decay-3-could-reportedly-skip-xbox-game-pass-after-microsoft-dumped-its-studio/">will launch on Game Pass at all</a>, let alone on day one, now that Undead Labs is splitting from Xbox.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PGPS5KiRVXHTudRcSnGuaQ" name="SS-Avowed" alt="Giatta and Yatzli getting ready to cast spells and attack during the Xbox exclusive Avowed." src="https://cdn.mos.cms.futurecdn.net/PGPS5KiRVXHTudRcSnGuaQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Obsidian Entertainment)</span></figcaption></figure><p>Aside from slashing its workface, another goal of the Xbox reset is to <a href="https://www.gamesradar.com/platforms/xbox/ceo-admits-xbox-sees-three-to-10-times-lower-margins-than-comparable-platform-and-publishing-businesses-after-game-pass-and-multiplatform-bets-didnt-pay-off/">course-correct the division's poor profit margin</a> by reinvesting time and manpower into flagship franchises. This means Obsidian has had to scrap plans for Avowed 2 altogether, allegedly <a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/">working on a new Fallout game</a> instead. Off the back of that, Bethesda will continue working on The Elder Scrolls 6 as one of the key tentpole franchises remaining under Xbox, while there's been no mention of <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable 4 </a>developer Playground Games in any of the announcements so far.</p><p>Most intriguing to me right now is what will become of <a href="https://www.gamesradar.com/marvels-blade-guide/">Marvel's Blade</a>, which is in development at Arkane. Xbox has revealed very little about Arkane's "required consultation" period, including whether it intends to make redundancies or sell the studio off entirely, so I'll have to get back to you on that one.</p><p>As for why any of this was necessary in the first place, I've already touched on the lack of profitability Xbox is experiencing at the moment. But according to <a href="https://www.reuters.com/podcasts/reuters-morning-bid/samsungs-ai-problem-2026-07-07/?referrer=singular_click_id%3Dcf722974-dffe-4ddd-aa73-f315de15688c" target="_blank">Reuters</a>, Microsoft is axing 4,800 jobs across the whole company ("more than 2% of their global workforce") to finance its AI spending. It seems Xbox is just bearing the brunt of that figure. AI is one of Microsoft's biggest interests at the moment, and with Xbox boss Sharma announcing her role as <a href="https://www.gamesradar.com/platforms/xbox/xbox-ceo-asha-sharma-joins-us-federal-reserve-as-adviser-on-ai-for-productivity-and-jobs-taskforce/">an "external advisor" to the US Federal Reserve</a> on "productivity and jobs" in the wake of AI technologies, it's all starting to sound a little circular.</p>
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                                                            <title><![CDATA[ Xbox confirms there isn't just "1 person left in Texas" working on id Software's engine following mass layoffs, but "dozens" across "multiple locations" ]]></title>
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                            <![CDATA[ A former dev claims the VFX team is down to one artist, however ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 13:15:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Doom The Dark Ages Doom Slayer with yellow eyes]]></media:description>                                                            <media:text><![CDATA[Doom The Dark Ages Doom Slayer with yellow eyes]]></media:text>
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                                <p>Xbox claims that reports of there being only one person in Texas left working on <a href="https://www.gamesradar.com/uk/tag/id-software/">id Software</a>'s id Tech engine are inaccurate.</p><p>Reports emerged that as part of the devastating layoffs at id Software – which saw 136 of the studio's 185 staff members laid off – the team working on the id Tech engine was affected massively. Yesterday, it was claimed that this was so widespread that <a href="https://www.gamesradar.com/games/fps/probably-dead-forever-team-behind-the-incredible-doom-and-wolfenstein-engine-reportedly-reduced-to-1-person-following-xbox-cuts/">only one person was left working on the engine</a> at id Software's main Richardson, Texas studio. However, in a <a href="https://kotaku.com/the-cuts-at-doom-maker-id-software-go-shockingly-deep-i-dont-see-how-they-make-a-game-with-that-team-2000713860" target="_blank">statement given to Kotaku</a>, an Xbox spokesperson says this is inaccurate </p><p>"There are dozens of people working on id Tech across multiple locations," the spokesperson says , adding: "Reports that there's only one person left in Texas are inaccurate." That being said, it is unconfirmed just how many people are left working on the tech.</p><p>Kotaku's source said they weren't sure how the engine could be patched due to the breadth of the layoffs, saying: "The institutional knowledge is just not there." The same source said: "id Tech as a technology is probably dead forever." </p><p>Derek Best, former principal VFX artist at id Software who worked on the latest Doom trilogy as part of his 12 year tenure at the studio, <a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/">claimed the studio has been relegated "to support studio size,"</a> while saying Microsoft was responsible for "nuking a team into the dirt" and "throwing out massive technological achievements."</p><p>Alongside these comments, <a href="https://www.linkedin.com/feed/update/urn:li:activity:7480289238220034048/" target="_blank">Best noted that</a> "the VFX team was eliminated down to one single artist with no lead or producer." As for the engine, he also mentioned that "the engine programmer responsible for the massive gains in VFX pipeline improvements (like all the particle editor work) was let go as well," adding that "all devs that had Houdini knowledge for procedural modeling or cached animations were wiped out." Best said: "All the work for Doom: The Dark Ages in that program has gone to waste with no one to carry it on."</p><p><em></em><a href="https://www.gamesradar.com/games/fps/pitches-for-a-co-op-doom-a-new-perfect-dark-and-a-john-wick-inspired-cyberpunk-game-were-cooking-at-id-software-before-microsoft-layoffs-reportedly-led-to-136-job-cuts/"><u><em>Pitches for a co-op Doom, a new Perfect Dark, and a John Wick-inspired cyberpunk game were cooking at id Software before Microsoft layoffs reportedly led to 136 job cuts.</em></u></a><em></em></p>
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                                                            <title><![CDATA[ id Software co-founder says "my 'Microsoft will probably be a good steward of the brand' statement isn't aging well" after the Doom maker lost 136 of its 185 staff to layoffs ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/id-software-co-founder-says-my-microsoft-will-probably-be-a-good-steward-of-the-brand-statement-isnt-aging-well-after-the-doom-maker-lost-136-of-its-185-staff-to-layoffs/</link>
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                            <![CDATA[ "You can't rule out the possibility that executives are idiots, but that shouldn't be your default belief" ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 10:27:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[id Software]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Shooting at two Barons of Hell in Doom]]></media:description>                                                            <media:text><![CDATA[Shooting at two Barons of Hell in Doom]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/id-software/"><u>id Software</u></a> co-founder John Carmack has reacted to the massive layoffs under <a href="https://www.gamesradar.com/uk/tag/microsoft/"><u>Microsoft</u></a>, which have reportedly led to the majority of the studio losing their jobs.</p><p>"I have been trying to find something meaningful to say about the Id Software layoffs." <a href="https://x.com/ID_AA_Carmack/status/2075319665564234012" target="_blank">Carmack says in a thread on Twitter</a>. "My 'Microsoft will probably be a good steward of the brand' statement isn't aging well," he says, adding "this is certainly going to dampen the mood of the founder reunion at QuakeCon next month."</p><p>Carmack explains: "I'm saddened, but I can't muster anger or outrage over it. I don't have access to the books, but I suspect that Id Software was a marginal business from Microsoft's perspective." He says, "I believe the reports that Minecraft revenues have been carrying several other studios," in reference to a <a href="http://bloomberg.com/news/articles/2026-07-07/behind-xbox-s-big-layoffs-a-streaming-strategy-that-failed" target="_blank"><u>Bloomberg</u></a> report (via <a href="https://www.pcgamer.com/gaming-industry/john-carmack-reacts-to-massive-layoffs-at-id-software-my-microsoft-will-probably-be-a-good-steward-of-the-brand-statement-isnt-aging-well/" target="_blank"><u>PC Gamer</u></a>) that claims that profits from Minecraft had been used to prop up less successful studios under the Xbox banner. </p><p>However, Carmack is taking a bit more pragmatic approach when it comes to the layoffs, even if they are coming from a company that made $281.7 billion in 2025. "To continue being produced long term, games need to succeed, not just be beloved," Carmack adds, saying, "You can't rule out the possibility that executives are idiots, but that shouldn't be your default belief. I don't think there is any obvious path that would have doubled the revenue from id games." </p><p>Carmack then speculates on different approaches that could've been taken like different pricing or marketing – and one could argue giving away Doom: The Dark Ages, a $70 game, for the price of a subscription fee probably didn't help it sell. </p><p>Former principal VFX artist at id Software, <a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/"><u>Derek Best said</u></a> earlier this week that Microsoft has nuked "a team into the dirt" and relegated them "to support studio size." But despite this, Carmack believes, "The game isn't over yet, and I hope the studio rallies through." Fellow id <a href="https://www.gamesradar.com/games/fps/doom-creator-john-romero-praises-the-devs-who-carried-on-id-softwares-legacy-as-microsoft-reportedly-lays-off-half-of-the-studio-the-last-few-games-showed-real-care-skill-and-respect/"><u>co-founder John Romero</u></a> also commented on the layoffs, calling them "devastating" while praising the developers who carried on id's legacy after the founders left, saying: "The last few games showed real care, skill and respect for what those worlds mean to people." </p><p><em></em><a href="https://www.gamesradar.com/games/fps/pitches-for-a-co-op-doom-a-new-perfect-dark-and-a-john-wick-inspired-cyberpunk-game-were-cooking-at-id-software-before-microsoft-layoffs-reportedly-led-to-136-job-cuts/"><u><em>Pitches for a co-op Doom, a new Perfect Dark, and a John Wick-inspired cyberpunk game were cooking at id Software before Microsoft layoffs reportedly led to 136 job cuts.</em></u></a><em></em></p>
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                                                            <title><![CDATA[ Microsoft lays off Bethesda vet behind Todd Howard's "crazy" Fallout 4 idea, "too many Skyrim weapons to count," the Dwemer, and Mudcrabs – and he may leave games altogether ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fallout/microsoft-lays-off-bethesda-vet-behind-todd-howards-crazy-fallout-4-idea-too-many-skyrim-weapons-to-count-the-dwemer-and-mudcrabs-and-he-may-leave-games-altogether/</link>
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                            <![CDATA[ "If you've played a BGS game you've had his art on screen 99% of the time," says dev ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 16:03:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
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                                <p>Xbox studios are hemorrhaging generational talent amid <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>Microsoft's layoff wave</u></a>, with one Bethesda veteran highlighting the loss of an artist responsible for so much of the studio's history that, "If you've played a BGS game you've had his art on screen 99% of the time."</p><p>Ben Carnow, a Bethesda veteran of nearly 20 years himself, puts a spotlight on former lead weapon artist Dane Olds in a Bluesky <a href="https://bsky.app/profile/carniferus.bsky.social/post/3mq7si4szek2z" target="_blank"><u>post</u></a>. </p><p>A <a href="https://www.linkedin.com/feed/update/urn:li:activity:7480297810656002048/" target="_blank"><u>LinkedIn</u></a> post from Olds confirms, "I have been laid off alongside so many passionate and talented colleagues."</p><p>Like countless game developers now facing a horrible job market after layoffs, Olds indicates he may leave the games industry altogether, even after 20 years at Bethesda. "I'm now looking for work inside and outside of the game industry. If you can use my expertise in weapon art, character art, team building and management please reach out to me," he says. </p><p>Carnow says "Olds is my truest friend" and "an artist of legendary skill." He outlines just some of the key contributions Olds has made over the years, including: "Too many Skyrim weapons to count. All the Dwemer creatures. MUD CRABS. Like half the guns in Fallout 4. Loads of weapons in Starfield."</p><p>"Laid off by Microsoft," Carnow concludes. </p><p>In 2023, Bethesda ran a <a href="https://bethesda.net/en/game/starfield/article/1QVevcaAyvXUv6QTwJV82G/meet-dane-olds-lead-weapons-artist-on-starfield-at-bethesda-game-studios" target="_blank"><u>developer spotlight</u></a> featuring Olds and discussing his work. "Fallout 3 was my first big AAA game so that's very special to me," Olds said at the time. "Skyrim was an amazing experience because I got to help define the look and feel of the Dwemer art in the game as well as getting to make all of the steel weapons and many artifacts like the Mace of Molag Bal. Oh! It also features one of the few creatures I've gotten to make – the mudcrab." </p><p>Olds was also pivotal in the development of Fallout 4's expanded weapon system. "On that title Todd [Howard] came to me one day and told me he had this crazy idea to make all our weapons moddable and that he wanted it to change the way they looked and played. So, I started in on the pipe weapon set and the rest is history. It was a lot of fun figuring out how to make that system work and I learned a ton working on that game."</p><p>Much like Olds, Bethesda <a href="https://www.gamesradar.com/games/rpg/xbox-just-laid-off-a-core-bethesda-artist-who-worked-on-skyrim-oblivion-morrowind-fallout-3-and-fallout-4-27-year-veteran-christiane-meister/"><u>also laid off 27-year veteran Christiane Meister</u></a>, a core artist who made major contributions to Skyrim, especially the Khajiit and Argonian designs, as well as Oblivion, Morrowind, Fallout 4, and Fallout 4.</p><p>Cases like these are precisely why remaining Bethesda developers expect work on <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/"><u>The Elder Scrolls 6</u></a> to be impacted by Microsoft's layoffs, <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-6-will-be-hurt-and-potentially-delayed-by-xbox-layoffs-bethesda-devs-expect-this-has-had-a-crushing-effect-on-morale/">fearing crunch, quality dips, or delays</a> for the already long-awaited game. </p><p>Meanwhile, <a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/"><u>Microsoft is reportedly so desperate for another Fallout</u></a> game that it's reassigned Fallout: New Vegas maker Obsidian to the series at the expense of a planned Avowed sequel and other projects. </p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/"><u><em>Fallout and Elder Scrolls union says Bethesda layoffs didn't hurt Microsoft's "14 layers of management" – "We lost dozens of programmers, artists, designers and testers."</em></u></a></p>
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                                                            <title><![CDATA[ The Elder Scrolls 6 will be hurt and potentially delayed by Xbox layoffs, Bethesda devs expect: "This has had a crushing effect on morale" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-6-will-be-hurt-and-potentially-delayed-by-xbox-layoffs-bethesda-devs-expect-this-has-had-a-crushing-effect-on-morale/</link>
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                            <![CDATA[ "We were already running a tight ship" ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 15:42:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Game Studios]]></media:credit>
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                                <p>It's no secret that <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> has felt the impact following <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft announcing its plans to cut around 3,200 employees at Xbox</a> over the next fiscal year, with the <a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/">company's union representatives</a> saying "we lost dozens of programmers, artists, designers and testers" following the 1,600 Xbox job cuts earlier this week.</p><p>What isn't as clear, however, is the impact these layoffs have had and will continue to have on the production of <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> – an RPG that arguably stands as one of the most hotly anticipated games to date. <br><br>In new <a href="https://www.ign.com/articles/the-elder-scrolls-6-will-suffer-because-of-xbox-layoffs-bethesda-staff-say-fearing-delays-crunch-and-generational-talent-being-replaced-by-contractors" target="_blank">statements to IGN</a>, however, current Bethesda staff say the impact <em>is</em> evident and worrying. The loss "will have a substantial and cascading effect on the game and morale of this studio," as one developer puts it.</p><p>"It's been a mix of every discipline: programmers, artists, and designers," another chimes in. "One person who's been at the company since Morrowind was cut." <br><br>They might be referencing <a href="https://www.gamesradar.com/games/rpg/xbox-just-laid-off-a-core-bethesda-artist-who-worked-on-skyrim-oblivion-morrowind-fallout-3-and-fallout-4-27-year-veteran-christiane-meister/">27-year veteran Christiane Meister</a> there, who worked on every Elder Scrolls entry <em>since</em> Morrowind, including <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a>, and both Fallout 3 and Fallout 4. <br><br>What of new Elder Scrolls games, though – namely the sixth entry?</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OkFdqqyI8y4" allowfullscreen></iframe></div></div><p>"There is a fear that we are going to be replaced by cheaper, contracted labor, or we will hire folks to replace them that will need to be onboarded (our tools are proprietary, other devs aren't going to know how they work) resulting in more delays, and we'll need to crunch to make up the time," one dev admits. <br><br>Another explains that, concerning The Elder Scrolls 6 in particular, this has all been "crushing" to it the team.</p><p>"We've all been very excited and hyped for TES 6, and this has had a crushing effect on morale," they state. "We were already running a tight ship and are worried about this delaying the game (though a final release date was not yet chosen as far as we know)." <br><br>That's… concerning, to say the least. Both for the developers and the future of The Elder Scrolls 6 – a game that fans have eagerly been waiting nearly 15 years for now.</p><p>It doesn't help that, in terms of updates, the community has received few from Bethesda. The last <em>actual</em> trailer we got was a whopping eight years ago at E3 in 2018, after all. Even Todd Howard himself said to <a href="https://www.gamesradar.com/games/the-elder-scrolls/just-pretend-we-didnt-announce-it-todd-howard-knows-the-elder-scrolls-6-teaser-has-haunted-rpg-fans-for-nearly-8-years-but-its-early-reveal-was-about-informing-our-audience/">"just pretend we didn't didn't announce it" </a>– so, um, yeah. He also admitted <a href="https://www.gamesradar.com/games/the-elder-scrolls/todd-howard-says-the-elder-scrolls-6-launch-is-a-while-off-so-fans-are-doing-the-rational-thing-and-looking-for-body-language-experts-to-analyze-his-face-when-he-says-that/">The Elder Scrolls 6 is still "a while" off</a>, which adds another layer of uncertainty to this entire debacle. <br><br>Between the layoffs and all this… who knows?</p><p>Only time will tell, I suppose. I do just hope the affected developers are able to land on their feet, and Bethesda resurfaces despite the Microsoft upheaval – this is sadly not a rare reality in the industry anymore.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/"><em>"There's really no one left": Former Elder Scrolls Online dev says the MMO "basically funded other failing projects" as Microsoft guts the studio.</em></a></p>
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                                                            <title><![CDATA[ "Great job Microsoft": Former id Software artist says the legendary dev has been "relegated to support studio size" after Xbox's strategy of "nuking a team into the dirt" ]]></title>
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                            <![CDATA[ "A little over 12 years ended unceremoniously the day before the DLC launch we all crunched to get out the door" ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 14:51:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A close-up of the Doom Slayer in the upcoming PC game, Doom: The Dark Ages.]]></media:description>                                                            <media:text><![CDATA[A close-up of the Doom Slayer in the upcoming PC game, Doom: The Dark Ages.]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/id-software/" target="_blank"><u>id Software</u></a>'s massive layoffs have turned the iconic FPS developers into effectively a support studio, according to a developer affected by the job cuts.</p><p>Despite the word that <a href="https://www.gamesradar.com/games/the-elder-scrolls/new-xbox-ceo-reportedly-pushing-for-faster-fallout-and-elder-scrolls-games-as-bethesda-crosses-8-years-since-the-elder-scrolls-6-reveal/"><u>Xbox is apparently pushing Bethesda</u></a> to work on tentpole franchises like Doom, Quake and Wolfenstein – as well as to get the likes of <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/"><u>The Elder Scrolls 6</u></a> and <a href="https://www.gamesradar.com/fallout-5-guide/"><u>Fallout 5</u></a> out sooner, which has apparently resulted in Obsidian canceling an Avowed sequel to work on a Fallout game – Microsoft has decided to absolutely decimate Doom and Quake developer id Software. Word is that the studio has <a href="https://www.gamedeveloper.com/business/report-around-half-of-the-id-software-team-have-been-laid-off"><u>seen 136 of its 185 developers laid off</u></a> by Microsoft, with word that the id Tech engine team is now a single employee. </p><p>Derek Best, former principal VFX artist at id Software – who worked at the company from 2014 until he was laid off this week – posted on <a href="https://www.linkedin.com/feed/update/urn:li:activity:7480289238220034048/" target="_blank"><u>LinkedIn</u></a> (via <a href="https://www.videogameschronicle.com/news/id-software-dev-claims-its-been-relegated-to-support-studio-size-as-136-layoffs-confirmed" target="_blank"><u>VGC</u></a>) about the layoffs. </p><p>"A little over 12 years ended unceremoniously the day before <a href="https://www.gamesradar.com/games/fps/doom-the-dark-ages-dlc-lands-to-rave-steam-reviews-as-id-software-reportedly-faces-losing-half-its-staff-it-may-very-well-be-the-last-piece-of-good-doom-content-that-we-ever-get/"><u>the DLC launch</u></a> we all crunched to get out the door." He continues, "I'm still in shock at how brutal the layoff cuts were," saying that "Collectively decades of knowledge was wiped out of the studio." </p><p>Best notes that among the 136 employees affected. "The VFX team was eliminated down to one single artist with no lead or producer."</p><p>Best adds, "Great job Microsoft. Nothing says business success like nuking a team into the dirt and relegating them to support studio size while also throwing out massive technological achievements." </p><p>It's hard to stress how much the id Tech engine was integral to almost every Quake game as well as the modern Doom games. </p><p>Not to mention the IW Engine and Treyarch NGL engines used for Call of Duty titles are based on idTech 3 after it was used for the first Call of Duty game. And most recently, Indiana Jones and The Great Circle proved how good it is for other genres, with the adventure game looking gorgeous and running smoothly. And I can't expect whatever Xbox has planned for Doom or Quake in Unreal Engine to feel quite as right. </p><p>Still, it's not about Doom or Quake feeling right at the end of the day. It's about 136 jobs being lost and one of the most important studios in the history of gaming being hollowed out by its owner, and the decades of technical knowledge leaving the studio with those employees.</p><p><a href="https://www.gamesradar.com/games/fps/pitches-for-a-co-op-doom-a-new-perfect-dark-and-a-john-wick-inspired-cyberpunk-game-were-cooking-at-id-software-before-microsoft-layoffs-reportedly-led-to-136-job-cuts/"><u>Pitches for a co-op Doom, a new Perfect Dark, and a John Wick-inspired cyberpunk game were cooking at id Software before Microsoft layoffs reportedly led to 136 job cuts</u></a></p>
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                                                            <title><![CDATA[ Pitches for a co-op Doom, a new Perfect Dark, and a John Wick-inspired cyberpunk game were cooking at id Software before Microsoft layoffs reportedly led to 136 job cuts ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/pitches-for-a-co-op-doom-a-new-perfect-dark-and-a-john-wick-inspired-cyberpunk-game-were-cooking-at-id-software-before-microsoft-layoffs-reportedly-led-to-136-job-cuts/</link>
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                            <![CDATA[ This comes a year after The Initiative was closed and its Perfect Dark game was canceled ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 10:37:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Perfect Dark screenshot showing a close-up of the new Joanna Dark character model, voiced by Alix Wilton Regan with Elissa Bibaud lending visual likeness ]]></media:description>                                                            <media:text><![CDATA[Perfect Dark screenshot showing a close-up of the new Joanna Dark character model, voiced by Alix Wilton Regan with Elissa Bibaud lending visual likeness ]]></media:text>
                                <media:title type="plain"><![CDATA[Perfect Dark screenshot showing a close-up of the new Joanna Dark character model, voiced by Alix Wilton Regan with Elissa Bibaud lending visual likeness ]]></media:title>
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                                <p>Doom developer id Software was reportedly pitching various projects before a majority of the studio was laid off, including a new Perfect Dark, a John Wick-inspired game, and a multiplayer Doom game. </p><p>As <a href="https://gamesbeat.com/inside-a-studio-layoff-big-questions-for-microsofts-intentions-for-id-software/" target="_blank"><u>reported by GamesBeat</u></a> – which has interviewed now-former employees about the massive layoffs at id Software that <a href="https://www.gamedeveloper.com/business/report-around-half-of-the-id-software-team-have-been-laid-off" target="_blank"><u>have reportedly seen 136 of its 185 developers laid off</u></a> by Xbox – after finishing Doom: The Dark Ages' Revelations DLC, the studio wasn't working on a major project, and was in the midst of pitching various ideas, which unfortunately left it in a vulnerable position. These projects apparently included an original game called Fury, a new Perfect Dark, and a multiplayer-focused Doom title. </p><p>Fury is reportedly a project that studio co-director Hugo Martin proposed, and blended sci-fi, noir and cyberpunk elements with Gun Fu combat in the vein of the John Wick film series. Another apparent candidate was a western robot survival game with the codename Ironwood. Meanwhile, Doom reportedly had pitches for multiplayer, co-op, and DLC projects for the series that never materialized.</p><p>There was also a Perfect Dark pitch reportedly being worked on with a presentation given and concept art in the works. The series hasn't had a release since the Xbox 360 launch title, with the rebooted project from The Initiative and Crystal Dynamics canceled last year as part of what seems like now-yearly <a href="https://www.gamesradar.com/games/of-the-9-000-workers-let-go-in-microsofts-layoff-blitz-less-than-half-were-at-xbox-specifically/"><u>mass layoffs at Xbox</u></a>. </p><p>However, none of these projects are likely to ever come to light. Reports out of Bethesda claim that <a href="https://www.gamesradar.com/games/the-elder-scrolls/new-xbox-ceo-reportedly-pushing-for-faster-fallout-and-elder-scrolls-games-as-bethesda-crosses-8-years-since-the-elder-scrolls-6-reveal/"><u>Xbox is apparently pushing the company</u></a> to get the likes of <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/"><u>The Elder Scrolls 6</u></a> and <a href="https://www.gamesradar.com/fallout-5-guide/"><u>Fallout 5</u></a> out sooner, and that alongside those two, the company is to focus on tentpole franchises like Wolfenstein, Doom, and Quake. </p><p>Of course, I don't really understand why you would absolutely gut the company responsible for Doom and Quake (as well as the studio that made Wolfenstein's most influential title: Wolfenstein 3D) if you wanted to focus on those series, but Xbox and Microsoft decisions don't always make the most sense. Previously, Matt Booty (then head of Xbox Game Studios, now executive vice president and chief content officer of Xbox) said "we need smaller games that give us prestige and awards," a day after closing Tango Gameworks, which had released <a href="https://www.gamesradar.com/uk/hi-fi-rush/"><u>Hi-Fi Rush</u></a> – a smaller game that gave Xbox prestige and awards.</p><p><em></em><a href="https://www.gamesradar.com/games/fps/doom-creator-john-romero-praises-the-devs-who-carried-on-id-softwares-legacy-as-microsoft-reportedly-lays-off-half-of-the-studio-the-last-few-games-showed-real-care-skill-and-respect/"><u><em>John Romero praises the devs who carried on id Software's legacy as Microsoft reportedly lays off half of the studio.</em></u></a><em></em></p>
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                                                            <title><![CDATA[ Xbox just laid off a core Bethesda artist who worked on Skyrim, Oblivion, Morrowind, Fallout 3, and Fallout 4 – 27-year veteran Christiane Meister ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/xbox-just-laid-off-a-core-bethesda-artist-who-worked-on-skyrim-oblivion-morrowind-fallout-3-and-fallout-4-27-year-veteran-christiane-meister/</link>
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                            <![CDATA[ This just keeps getting worse ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 21:19:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Khajiit stands in the dark.]]></media:description>                                                            <media:text><![CDATA[A Khajiit stands in the dark.]]></media:text>
                                <media:title type="plain"><![CDATA[A Khajiit stands in the dark.]]></media:title>
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                                <p>The fallout from the bloodbath that is <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">this week's unprecedented cuts to Microsoft's gaming division</a>, which saw 1,600 Xbox employees lose their jobs immediately and will ultimately result in 3,200 cut jobs before the end of fiscal year 2027, continues with another high-profile departure. We're now learning that 27-year Bethesda veteran and lead character artist Christiane Meister, who worked on the Elder Scrolls 3: Morrowind, The Elder Scrolls 4: Oblivion, The Elder Scrolls 5: Skyrim, Fallout 3, Fallout 4, and Fallout 76, has been let go.</p><p>The news was spotted by Elder Scrolls scholar <a href="https://bsky.app/profile/ladynerevar.bsky.social/post/3mq3lmsnfjk2g" target="_blank">Lady Nerevar</a> (via <a href="https://www.pcgamer.com/games/the-elder-scrolls/xboxs-bethesda-layoffs-include-the-artist-responsible-for-designing-skyrims-khajiit-and-argonians-who-had-been-at-the-company-for-27-years/" target="_blank">PC Gamer</a>), and confirmed via Meister's <a href="https://www.linkedin.com/in/christiane-meister-562135b/" target="_blank">LinkedIn</a>, which now reflects that the developer is a "former" Bethesda character artist and now open to work. "I was in charge of design, creation, and management of character art assets throughout all of the Elder Scrolls projects, starting with Morrowind to our latest title, Skyrim," reads her bio.</p><p>Of course, there's an unfathomable human toll to any mass layoff, but the loss of such an enduring talent – Meister wrote in a <a href="https://bethesda.net/en/article/4j9SuUlAAu89PzFjhuFsSU/meet-christiane-h-k-meister-senior-character-artist-at-bethesda-game-studios" target="_blank">2022 blog post</a> about redesigning Skyrim's Khajiit and Argonians, as well as the game's horses – really underscores the fundamental level at which Xbox is willing to cut core talent behind its most beloved IP, despite the company's renewed focus on those tentpole franchises. </p><p>Meister isn't the only veteran losing her job, as Xbox's latest layoff blitz <a href="https://www.gamesradar.com/games/after-37-years-at-microsoft-veteran-who-led-xbox-backward-compatibility-program-has-been-laid-off-i-look-forward-to-watching-how-xbox-evolves-going-forward/">has impacted a 37-year Microsoft veteran</a> who served as lead of the Xbox Backward Compatibility program for Xbox 360 games on Xbox One, Kevin LaChappelle.</p><p>It makes sense then that groups like the <a href="https://www.gamesradar.com/platforms/xbox/bethesda-union-blasts-microsoft-as-xbox-layoffs-hit-the-fallout-and-elder-scrolls-studio-too-when-will-this-cycle-of-cuts-in-pursuit-of-ever-greater-profits-end/">Bethesda Game Studios Union are sounding the alarm</a> on what it calls a "cycle of cuts in pursuit of ever-greater profits," and one which I'll note isn't exclusive to Microsoft or Xbox. The games industry has been in a years-long downsizing crisis for years now with little sign of slowing down. Firings like Meister's not only come across particularly callous but also chip away at the visual identity of franchises gamers have depended on for invaluable escapism for decades.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/"><em>Fallout and Elder Scrolls union says Bethesda layoffs didn't hurt Microsoft's "14 layers of management" – "We lost dozens of programmers, artists, designers and testers"</em></a></p>
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                                                            <title><![CDATA[ Rather than rip and tear id Software apart, Xbox should have put the FPS pioneers on Gears of War ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/rather-than-rip-and-tear-id-software-apart-xbox-should-have-put-the-fps-pioneers-on-gears-of-war/</link>
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                            <![CDATA[ Xbox owns the most iconic shooter franchises in the world, which is why it needs a full-strength id Software now more than ever ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 15:27:56 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jul 2026 15:47:36 +0000</updated>
                                                                                                                                            <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/r9TQrTUmNtXVtPpGpqQrdC.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading video game, entertainment, tech, music, and comics brands, including games™, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor. &lt;/p&gt; ]]></dc:description>
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                                <p>Xbox is in the midst of an aggressive recalibration. CEO Asha Sharma is pursuing a <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">"reset" of the content portfolio</a>. Compulsion Games and Double Fine have regained their independence, Ninja Theory and Undead Labs have been sold; thousands of jobs have been cut across Activision Blizzard, Bethesda, and Xbox Game Studios. We're still getting a grasp on how severely individual studios are impacted, although some appear significant. </p><p><a href="https://www.gamesradar.com/games/fps/doom-developer-id-software-is-essentially-dead-duke-nukem-3d-co-creator-says-after-layoffs-reportedly-cut-almost-half-of-the-studio/">Reportedly, id Software has lost 50% of its staff</a>. It's a shocking development, leaving a pioneering developer – the stewards of the id Tech engine, and creators of Doom and Quake – with drastically lowered capacity. Bethesda Game Studios, id, MachineGames, and ZeniMax Online have apparently been <a href="https://www.gamesradar.com/games/fallout/bethesda-boss-says-the-company-must-focus-on-its-strongest-franchises-as-xbox-layoffs-reportedly-hit-the-elder-scrolls-and-fallout-makers-hard/">given a mandate to refocus</a> on Bethesda's "strongest franchises", but it's difficult to know where id goes from here.</p><p>Doom, Eternal, and The Dark Ages performed admirably, but didn't necessarily rip and tear the market to shreds. Quake Champions launched out of early access in 2022 but failed to gain momentum – arena shooters remain a challenge in an environment dominated by battle royale, extraction, and hero shooters. It's been over seven years since Rage 2. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ys8G7H2bCPfZ2txa8L7ibm" name="ss_2053c7628ba42fecb8e472f74565f880f93a0b30.1920x1080" alt="Doom 2016 screenshot showing Doomguy facing off against multiple demons with a shotgun" src="https://cdn.mos.cms.futurecdn.net/Ys8G7H2bCPfZ2txa8L7ibm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p><strong>Common sense would</strong> dictate that id shifts to support MachineGames – <a href="https://www.gamesradar.com/games/fps/8-years-after-wolfenstein-2-vowed-to-make-america-nazi-free-again-multiple-reports-suggest-wolfenstein-3-is-finally-in-development/">long rumored</a> to be developing a sequel to 2017's Wolfenstein 2: The New Colossus. This would make sense: MachineGames has collaborated with other Bethesda studios around Wolfenstein in the past, having launched Cyberpilot and Youngblood with Arkane Lyon in 2019. </p><p>There's also external pressure to consider. A live action Wolfenstein television series is in development at Amazon MGM Studios, and given that Asha Sharma recently outlined a trans-media vision for the future of Xbox, it's unlikely that she will want to repeat the mistake made with Fallout: two hugely successful seasons of the show landing without a new Fallout game to meet raised interest.</p><p>Speaking of Fallout, id Software could help Xbox pursue its ambition of getting players back into the wasteland a little faster. Given the palpable appetite within the Xbox community for Obsidian to deliver New Vegas 2, I'd rather see id's expertise placed elsewhere. The studio is world renown for making the best feeling shotguns in video games – that would be wasted on V.A.T.S. </p><iframe src="https://content.jwplatform.com/players/GV78wyZ3.html" id="GV78wyZ3" title="DOOM: The Dark Ages Review | Goretastic prequel hindered by new ideas" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Xbox owns arguably the greatest catalogue of shooter franchises in the video game industry. Brink, Call of Duty, Doom, Gears of War, Halo, Overwatch, Perfect Dark, Prey, Quake, Rage, Singularity, Soldier of Fortune, StarCraft, and Wolfenstein to name but a few. If Xbox is serious about wanting to deliver more of its biggest franchises faster, it could do far worse than transition id to Gears or Halo. </p><p>Halo 3: ODST proved that Halo can thrive under tonal shifts; perhaps a faster, more furious id instalment would work wonders as Halo Studios gets its arms around the future of the mainline series. But really, id and Gears are a match made in heaven. The series could do far worse than an FPS experiment. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzrA0O"></div>                            </div>                            <script src="https://kwizly.com/embed/OzrA0O.js" async></script><p>The gritty setting is perfect territory for a grounded, viscerally violent FPS. Don't just take my word for it, Cliff Bleszinski (designer of the original trilogy) toyed with taking Gears in this direction before Epic sold the IP to Microsoft. "I can tell you I wanted to actually consider going first-person with it," <a href="https://www.youtube.com/watch?v=YAstG-DKmTw&t=5824s&ab_channel=XboxEra" target="_blank"><u>he told XboxEra</u></a>. "I mean, can you imagine chainsawing a Locust in first person?"</p><p>I can imagine it, Cliff, and I want to play it. And there's no studio more equipped to make it a reality than id Software. Whether it will be given the opportunity under this new era of Xbox remains to be seen. </p><h2 id="related-stories">Related Stories: </h2><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/fps/doom-the-dark-ages-dlc-lands-to-rave-steam-reviews-as-id-software-reportedly-faces-losing-half-its-staff-it-may-very-well-be-the-last-piece-of-good-doom-content-that-we-ever-get/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/HxAXQBfsbe2XYYarEMDS54.jpg" alt="Doom: The Dark Ages screenshot"></p></div><div class="card__content"><h3 class="card__title">Doom: The Dark Ages DLC lands rave reviews as id Software loses half its staff</h3></div></a><a class="card card--standard card--rows-3 card--align-inline" href="https://www.gamesradar.com/games/fps/id-software-veteran-of-over-20-years-absolutely-rips-and-tears-into-microsoft-after-devastating-layoffs-xbox-decided-half-the-team-was-no-longer-needed/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/SqsWMrBpEjRvGsfdBZqRVm.jpg" alt="Doom"></p></div><div class="card__content"><h3 class="card__title">Id Software veteran of over 20 years absolutely rips into Microsoft after layoffs</h3></div></a><a class="card card--standard card--rows-3 card--align-inline" href="https://www.gamesradar.com/games/fps/doom-creator-john-romero-praises-the-devs-who-carried-on-id-softwares-legacy-as-microsoft-reportedly-lays-off-half-of-the-studio-the-last-few-games-showed-real-care-skill-and-respect/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/axDpdBM6PCaKh8bSkKVsyW.jpg" alt="DOOM"></p></div><div class="card__content"><h3 class="card__title">Doom creator John Romero praises the devs who carried on id Software's legacy</h3></div></a><a class="card card--standard card--rows-3 card--align-inline" href="https://www.gamesradar.com/games/survival/after-8-years-and-no-new-releases-undead-labs-biggest-contribution-to-xbox-is-the-tech-it-leaves-behind/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Pu77okJdB2dAsYo8mpZik3.jpg" alt="State of Decay 3 screenshot"></p></div><div class="card__content"><h3 class="card__title">Undead Labs' biggest contribution to Xbox wasn't State of Decay 3 after all</h3></div></a>
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                                                            <title><![CDATA[ "There's really no one left": Former Elder Scrolls Online dev says the MMO "basically funded other failing projects" as Microsoft guts the studio ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/</link>
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                            <![CDATA[ Bethesda's been hit by Xbox's ongoing restructuring ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 14:52:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                <p>The team behind <a href="https://www.gamesradar.com/uk/the-elder-scrolls-online/">Elder Scrolls Online</a> is one of many that's been impacted by <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">ruthless cuts being made by Xbox</a> at the moment. Purportedly <a href="https://kotaku.com/elder-scrolls-online-team-seemingly-halved-xbox-layoffs-2000712920" target="_blank">up to half of the devs</a> behind Bethesda's MMO have lost their jobs, and a former designer on the fantasy sandbox has been quick to point out the game's unsung glories.</p><p>In the wake of the redundancies, Andrew Young, a senior content designer on Elder Scrolls Online who worked on the online RPG from 2012 through to 2024, <a href="https://x.com/myrix/status/2074281278275264757" target="_blank">vented his frustrations</a> on Twitter. "I'm just so angry today," he says. "People will never know the blood, sweat, and tears that went into making ESO or how we basically funded other failing projects while never getting enough resources to really keep up with our release cadence."</p><p>He adds that fans may never realize just how integral Elder Scrolls Online was to Bethesda. "Talking to people today and realizing there’s really no one left and no changing it now makes my heart ache," he says. "For the people, our game, who we were as a team and a studio. This is a serious loss, and I don’t think people know how much."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">I’m just so angry today. People will never know the blood, sweat, and tears that went into making ESO or how we basically funded other failing projects while never getting enough resources to really keep up with our release cadence. The team deserved much better.<a href="https://twitter.com/cantworkitout/status/2074281278275264757">July 6, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>No specifics are given, but my mind immediately jumped to <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-6-years-the-elder-scrolls-blades-is-shutting-down-in-june-and-bethesdas-made-everything-in-the-rpg-super-easy-to-unlock-for-the-remaining-time-thank-you-for-playing/">Blades</a> and <a href="https://www.gamesradar.com/the-elder-scrolls-legends-cancels-all-new-content-but-its-still-online-for-now/">Legends</a>, two free mobile spin-offs that came out in the 2010s. The former was all about constantly getting into swordfights, while the latter was a digital card game. Both have since been unceremoniously closed, and Young could be talking about other projects within the umbrella of Bathesda's parent company ZeniMax, either.</p><p>Elder Scrolls Online has been a reliable money-spinner, bringing in upwards of $2 billion across its lifetime to date. Those are decent earnings, especially when it comes to the currently over-saturated live-service and MMO market. The game adopted a new updated schedule in 2025, moving from yearly changes to a more seasonal approach, with Season Zero: Dawn and Dusk due to finish tomorrow, July 8.</p><p>Hopefully, this all helps those impacted by the job losses - which are expected to total 3,200 across Xbox and Microsoft by the end of the year - to find new opportunities. And maybe a little more respect will be put on Tamriel's Second Era as well.</p><p><a href="https://www.gamesradar.com/games/rpg/hitman-and-007-first-light-dev-io-interactive-regains-full-ownership-of-its-mysterious-online-rpg-project-after-xbox-reportedly-pulled-funding/"><em>Hitman and 007 First Light dev IO Interactive regains "full ownership" of its mysterious online RPG project after Xbox reportedly pulled funding</em></a></p>
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                                                            <title><![CDATA[ Doom developer id Software "is essentially dead," Duke Nukem 3D co-creator says after layoffs reportedly cut almost half of the studio ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/doom-developer-id-software-is-essentially-dead-duke-nukem-3d-co-creator-says-after-layoffs-reportedly-cut-almost-half-of-the-studio/</link>
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                            <![CDATA[ George Broussard says Microsoft is getting "decent PR for being 'good guys'" by not shutting studios, but that these studios face new struggles ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 13:37:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>Apogee co-founder George Broussard has commented on the latest wave of Xbox layoffs, saying Microsoft not shutting the studios is simply "decent PR" for them while the studios now face new struggles.</p><p>As part of what it calls <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>"the most significant restructure in Xbox history,"</u></a> <a href="https://www.gamesradar.com/uk/tag/microsoft/"><u>Microsoft</u></a>, is laying off 3,200 staff from Xbox over the next year, with five studios <a href="https://www.gamesradar.com/games/xbox-parts-ways-with-4-studios-with-south-of-midnight-and-psychonauts-devs-going-independent-as-arkane-begins-required-consultation-to-review-potential-strategic-options/"><u>being sold or spun off as independent developers</u></a> – including Bethesda studio Arkane, which is still in consultation over its future. Significantly hit from this round of layoffs is reportedly Doom and Quake developer id Software, which is with<a href="https://x.com/jg93/status/2074141503484563594"> <u>former Bethesda lead Jeff Gardiner reporting</u></a><u> </u>that 95 developers are being let go from the studio – which is reported to have around 200 employees per its <a href="https://www.linkedin.com/company/id-software/"><u>LinkedIn</u></a>.</p><p>Developer of one-time Doom rival Duke Nukem 3D Broussard also commented on the id layoffs on Twitter, reporting on what he's heard from the studio about the magnitude of these layoffs. "Tools, programming (except a couple), Quake Champions team, testing team. All gone." Broussard reports, while another quote says "seems like all they left was leadership and art/design. I think Xbox forgot Quakecon is next month."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">I've seen comments like "the MS layoffs weren't so bad".re: id software.Reports are that 50% (95ish of 200) of the studio was laid off. Here are some quotes on other details:“Tools, programming (except a couple), Quake Champions team, testing team. All gone.”“Yeah seems…<a href="https://twitter.com/cantworkitout/status/2074282537946386833">July 7, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Broussard adds, "It really does sound as if id is now a support team for Bethesda/others. Rip idTech, which was amazing. Maybe Machine Games will carry it on or maybe it will be dropped for future games? But the read is that id is essentially dead. At least for the time being. Yes, the studio wasn't closed and half still have their jobs. That's great."</p><p>As for the four studios Microsoft let go, Broussard says, "One view is this is great. For MS they get decent PR for being 'good guys'. But the truth is that in at least one case (and maybe others), retaining the IP in such a case was written into the original contract when MS purchased them." </p><p>So far, it has been confirmed that Double Fine and Compulsion are retaining their IP as part of their independence, with Undead Labs and Ninja Theory still confirmed to be working on State of Decay 3 and Senua, respectively; however, it's not clear if the studio's new owners will also own their franchises. </p><p>Broussard adds, "Second, these studios now are out of the MS lifeboat, on their own, and will have [a] short time to find new deals or funding and they will make it or not. Never mind they sold to MS originally to avoid this grind and be 'safe'." </p><p>He adds, "Yes, they have a second chance, but more layoffs may simply be deferred and outside the current umbrella of today's layoff round, so MS doesn't really get the bad PR of simply shutting studios down. This means continual worry by the employees and stress for mgmt."</p>
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                                                            <title><![CDATA[ Doom creator John Romero praises the devs who carried on id Software's legacy as Microsoft reportedly lays off half of the studio: "The last few games showed real care, skill, and respect" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/doom-creator-john-romero-praises-the-devs-who-carried-on-id-softwares-legacy-as-microsoft-reportedly-lays-off-half-of-the-studio-the-last-few-games-showed-real-care-skill-and-respect/</link>
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                            <![CDATA[ Romero's own team had funding pulled – reportedly from Microsoft – a year ago ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 13:34:17 +0000</pubDate>                                                                                                                                <updated>Tue, 07 Jul 2026 13:37:39 +0000</updated>
                                                                                                                                            <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>id Software co-founder John Romero has commented on the layoffs, which have reportedly cut the Doom and Quake developer in half.</p><p>Xbox is laying off 3,200 staff over the next year as part of what it calls <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>"the most significant restructure in Xbox history,"</u></a> with this marking the fifth wave of layoffs since acquiring <a href="https://www.gamesradar.com/uk/tag/activision-blizzard/"><u>Activision Blizzard</u></a> for $75.4 billion. Hit especially hard from this is ZeniMax Studios – which <a href="https://www.gamesradar.com/uk/tag/microsoft/" target="_blank"><u>Microsoft</u></a> acquired in 2021 – with <a href="https://www.gamesradar.com/uk/tag/arkane-studios/" target="_blank"><u>Arkane</u></a> set to be spun off or sold (alongside <a href="https://www.gamesradar.com/games/xbox-parts-ways-with-4-studios-with-south-of-midnight-and-psychonauts-devs-going-independent-as-arkane-begins-required-consultation-to-review-potential-strategic-options/" target="_blank"><u>Ninja Theory, Undead Labs, Double Fine, and Compulsion Games</u></a>), while Fallout developer Bethesda Game Studios is reportedly losing 35 staff members. </p><p>Bethesda is reportedly pivoting to <a href="https://www.gamesradar.com/games/fallout/bethesda-boss-says-the-company-must-focus-on-its-strongest-franchises-as-xbox-layoffs-reportedly-hit-the-elder-scrolls-and-fallout-makers-hard/"><u>focus on its "strongest franchises,"</u></a> with reports claiming this is set to <a href="https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/"><u>include Doom, Quake, and Wolfenstein</u></a> alongside the obvious push for <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/"><u>The Elder Scrolls 6</u></a> and <a href="https://www.gamesradar.com/fallout-5-guide/"><u>Fallout 5</u></a>. However, shockingly, id Software – one-time Wolfenstein developer and current Doom and Quake shepherds – have reportedly been gutted with layoffs, with <a href="https://x.com/jg93/status/2074141503484563594" target="_blank"><u>former Bethesda project lead Jeff Gardiner reporting </u></a>that 95 of the around 200 staff members are being let go from the studio. </p><p>Romero – whose <a href="https://www.gamesradar.com/games/fps/the-games-industry-is-so-broken-even-fps-legend-john-romero-and-his-studio-are-struggling-with-funding-and-now-former-staff-say-its-microsofts-fault-our-whole-studio-is-being-let-go-because-of-the-layoffs/"><u>FPS title was canceled, reportedly by Microsoft last year</u></a>, which had Romero Games potentially facing closure –  reacted to <a href="https://bsky.app/profile/johnromero.bsky.social/post/3mq2gpttmek2i" target="_blank"><u>the news on BlueSky</u></a>, saying, "I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you."</p><p>Romero continues, "I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history." He adds, "The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people."</p><p>The gutting of id Software is especially confusing in the wake of the news that Bethesda wants to focus on two of its games, but on top of that, the amount of knowledge just lost from the studio with the layoffs <a href="https://x.com/ScottApogee/status/2074198967550685268" target="_blank"><u>reportedly focused on the coders working on the id Tech engine</u></a> – who are regarded as some of the best in the industry – likely leaves the upcoming Doom, Quake, and Wolfenstein games in a worse place than they would have been. </p>
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                                                            <title><![CDATA[ Bethesda boss says the company must focus on its "strongest franchises" as Xbox layoffs reportedly hit The Elder Scrolls and Fallout makers hard ]]></title>
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                            <![CDATA[ id Software has reportedly been gutted, too ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 11:08:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout 4 character wearing the signature blue and yellow Vault Dweller outfit while standing beside Dogmeat, a German Shepherd dog]]></media:description>                                                            <media:text><![CDATA[Fallout 4 character wearing the signature blue and yellow Vault Dweller outfit while standing beside Dogmeat, a German Shepherd dog]]></media:text>
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                                <p>As Bethesda is reportedly hit hard with layoffs from Microsoft, president Jill Braff has apparently told staff of the plan to focus on the company's strongest franchises going forward.</p><p>This week, Xbox announced its fifth wave of layoffs since purchasing Activision Blizzard, with this <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">ongoing wave</a> set to see 3,200 staff laid off over the next year. From the sounds of things, Bethesda is going to be one of the most affected targets of these layoffs, <a href="https://x.com/jg93/status/2074141503484563594" target="_blank">with former Bethesda project lead Jeff Gardiner reporting </a>that 35 staff at Bethesda Game Studios are losing their jobs, while id Software is being gutted, reportedly losing 95 staff members. </p><p>On top of that, ZeniMax-owned studio <a href="https://www.gamesradar.com/uk/tag/arkane-studios/">Arkane</a> is in the process of "beginning required consultation with its Works Council to review potential strategic options," while <a href="https://www.gamesradar.com/games/xbox-parts-ways-with-4-studios-with-south-of-midnight-and-psychonauts-devs-going-independent-as-arkane-begins-required-consultation-to-review-potential-strategic-options/">Ninja Theory, Undead Labs, Double Fine, and Compulsion Games</a> have broken off from Xbox during this latest restructuring, with the latter two going independent.</p><p>The layoffs at id Software are a major surprise, as they come alongside reports that Bethesda is set to <a href="https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/">change focus to its biggest franchises</a>, which reportedly features Doom and Quake – two franchises primarily developed by id Software – alongside the expected push for <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> and <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a>. While these were first <a href="https://www.bloomberg.com/news/articles/2026-07-06/microsoft-s-xbox-to-cut-3-200-jobs-divest-five-studios-in-major-overhaul?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MzM0NDcyNSwiZXhwIjoxNzgzOTQ5NTI1LCJhcnRpY2xlSWQiOiJUSFI5TDNSS1YyVUIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.GkKCpYChItTAK0DnHlnx9gDO4R_U7cjUu8jLzfs63dU&leadSource=uverify%20wall" target="_blank">reported by Bloomberg</a>, an internal email from Braff <a href="https://www.ign.com/articles/we-need-to-change-course-bethesda-boss-tells-staff-the-company-must-focus-on-our-strongest-franchises-as-xbox-layoffs-hit-hard" target="_blank">acquired by IGN</a> seems to back this up. </p><p>"These shifts also reflect the realities of our industry and business – and our responsibility to ensure Bethesda is operating from a more stable foundation." Braff says, adding: "To be successful in the future, we need to change course. We must strengthen our business, return to sustainable growth, and ensure we can continue investing in our franchises and our players." </p><p>She continues, "To best position Bethesda for future growth, we are shifting from a planning model primarily centered on what's next for each independent studio to one that focuses on our strongest franchises." Braff adds, "By working more closely across the organization, sharing expertise and capabilities, and focusing our investments on the opportunities with the greatest potential, we believe we can better support our franchises and IP with meaningful long-term potential." </p><p>Of course, one wonders why Microsoft took this long to shift Bethesda's focus and work on getting the next Fallout and Elder Scrolls games out as soon as possible. However, with a significant portion of the talent at id Software affected – <a href="https://x.com/ScottApogee/status/2074198967550685268" target="_blank">which reportedly is focused on the coders working on the id Tech engine</a> – it feels almost antithetical to the studio's plan to focus on its first-person shooter franchises, and evidence of the poor planning from Xbox management that has led us to this point. </p>
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                                                            <title><![CDATA[ Bethesda union blasts Microsoft as Xbox layoffs hit the Fallout and Elder Scrolls studio, too: "When will this cycle of cuts in pursuit of ever-greater profits end?" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/platforms/xbox/bethesda-union-blasts-microsoft-as-xbox-layoffs-hit-the-fallout-and-elder-scrolls-studio-too-when-will-this-cycle-of-cuts-in-pursuit-of-ever-greater-profits-end/</link>
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                            <![CDATA[ "In what is becoming a stressful annual routine, Microsoft has decided to lay off thousands" ]]>
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                                                                        <pubDate>Mon, 06 Jul 2026 20:14:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                <p>As Microsoft officially drops layoffs on Xbox in its biggest restructuring ever, developers from beloved studios are reacting with shock, frustration, and in the case of the Bethesda Game Studios Union, solidarity with employees being made redundant.</p><p>The BGS Union says it's tired of workers on the ground paying for the mistakes of the top-level executive suite, time and time again.</p><p>"In what is becoming a stressful annual routine, Microsoft has decided to lay off thousands, including MANY of us at Bethesda Games Studios. With over 10k developers already cut from previous rounds, those at the top have deemed that insufficient in fixing their mistakes," reads a Bluesky post from the workers union.</p><p>"Today we say goodbye to many of our friends and colleagues and to hundreds more across Xbox, including folks that have worked at Bethesda Games Studios for decades. When will this cycle of cuts in pursuit of ever-greater profits end?"</p><p>In an anticipated but nonetheless upsetting announcement, Xbox CEO Asha Sharma today revealed her <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">big "reset" plan</a> for Microsoft's long fledgling gaming branch: all in all, 3,200 jobs are being cut over the course of fiscal year 2027, 1,600 of which have been made immediately redundant. </p><p>Meanwhile, at least four studios are splitting off, with Compulsion Games and Double Fine going independent and Ninja Theory and Undead Labs entering "terms to join new ownership." Finally, the broadest overview of Xbox's big downsizing involves "potential strategic options" for Dishonored and Deathloop studio Arkane, words I'm sure are providing utmost comfort to the developers working there.</p><p>In her reasoning for Xbox's latest layoff blitz, Sharma points to <a href="https://www.gamesradar.com/platforms/xbox/ceo-admits-xbox-sees-three-to-10-times-lower-margins-than-comparable-platform-and-publishing-businesses-after-game-pass-and-multiplatform-bets-didnt-pay-off/">weak operating margins</a>, an overstuffed portfolio of AAA and indie studios and <a href="https://www.gamesradar.com/games/xbox-acquisitions-have-been-a-disaster-in-a-typical-year-we-lost-64-cents-for-every-dollar-we-invested/">acquisitions that didn't pay off</a>, and lower than expected returns on Game Pass and multiplatform investments. </p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:r3kj5d7z5t4meneb6dhpt3qh/app.bsky.feed.post/3mpycvctri222" data-bluesky-cid="bafyreiawrpqvnxevfowvwvsmsiymtgclshaybpwkck3fbgv4a6ebeqxfui"><p lang="en">Because of our One BGS union, we have the right to negotiate over the impacts of these layoffs, helping secure stronger severance packages and better support for those leaving the company.We will do everything we can to make sure our friends are properly taken care of.</p>— @bethesdaunion.bsky.social (<a href="https://bsky.app/profile/did:plc:r3kj5d7z5t4meneb6dhpt3qh?ref_src=embed">@bethesdaunion.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:r3kj5d7z5t4meneb6dhpt3qh/post/3mpycvctri222?ref_src=embed">2026-07-06T20:13:11.556Z</a></blockquote><p>The question of when will enough truly be enough is on the minds of millions of game developers, journalists, and fans growing increasingly weary of studio closures, layoffs, and game cancelations in one of the most turbulent periods the games industry has ever faced. Although it can be hard to think of a major video game developer, publisher, or hardware manufacturer that hasn't seen cuts in the last few years, the latest 20% reduction in Xbox's overall workforce stands out as one of the most egregious in recent memory.</p><p>The workers being forced to leave Bethesda Game Studios are in the comparatively advantageous position of being protected by a union contract, which can often stipulate more favorable severance terms relative to a non-union job being made redundant – yet another argument for organized labor in the industry. </p><p>"Because of our One BGS union, we have the right to negotiate over the impacts of these layoffs, helping secure stronger severance packages and better support for those leaving the company," the union adds. "We will do everything we can to make sure our friends are properly taken care of."</p><p><a href="https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/"><em>Doom, Wolfenstein, and Quake will reportedly join Fallout and Elder Scrolls as Bethesda owner ZeniMax switches focus to its largest franchises amid Xbox restructure</em></a></p>
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                                                            <title><![CDATA[ Doom, Wolfenstein, and Quake will reportedly join Fallout and Elder Scrolls as Bethesda owner ZeniMax switches focus to its largest franchises amid Xbox restructure ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/</link>
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                            <![CDATA[ Doom and Quake developer id Software is reportedly facing "significant" layoffs ]]>
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                                                                        <pubDate>Mon, 06 Jul 2026 16:08:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[DOOM]]></media:description>                                                            <media:text><![CDATA[DOOM]]></media:text>
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                                <p>Despite rumors that Xbox was looking to have Bethesda owner ZeniMax focus on Fallout and Elder Scrolls, the company will reportedly also be working on other franchises as part of an overhaul amid Xbox's major restructuring.</p><p>While Xbox is considering "potential strategic options" for Arkane, <a href="https://www.gamesradar.com/games/xbox-parts-ways-with-4-studios-with-south-of-midnight-and-psychonauts-devs-going-independent-as-arkane-begins-required-consultation-to-review-potential-strategic-options/">Ninja Theory and Undead Labs have been purchased by currently unknown buyers, while Double Fine and Compulsion Games are going independent</a>. As part of its <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">ongoing wave of layoffs</a> which will see 3,200 staff laid off over the next year (the company's fifth wave of layoffs since the purchase of Activision Blizzard) – Bethesda owner ZeniMax is reportedly also going through an overhaul to see it focus on the biggest franchises under its banner.</p><p>Last month, rumors emerged that <a href="https://www.gamesradar.com/games/the-elder-scrolls/new-xbox-ceo-reportedly-pushing-for-faster-fallout-and-elder-scrolls-games-as-bethesda-crosses-8-years-since-the-elder-scrolls-6-reveal/">Xbox is reportedly pushing the company</a> to get the likes of <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> and <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> out sooner, but other franchises are reportedly set to be worked on alongside them. As reported by <a href="https://www.bloomberg.com/news/articles/2026-07-06/microsoft-s-xbox-to-cut-3-200-jobs-divest-five-studios-in-major-overhaul?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MzM0NDcyNSwiZXhwIjoxNzgzOTQ5NTI1LCJhcnRpY2xlSWQiOiJUSFI5TDNSS1YyVUIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.GkKCpYChItTAK0DnHlnx9gDO4R_U7cjUu8jLzfs63dU&leadSource=uverify%20wall" target="_blank">Bloomberg</a>'s Jason Schreier, ZeniMax will apparently pivot to focus on its biggest franchises, including Fallout and The Elder Scrolls, alongside its iconic FPS trio Wolfenstein, Doom, and Quake, amid a significant overhaul.</p><p>Notably, Quake and Wolfenstein haven't had new entries in around a decade, since Quake Champions and Wolfenstein 2: The New Colossus released in 2017 (although two Wolfenstein spinoffs did release in 2019 to a negative-to-mixed reception). </p><p>However, despite the news that these franchises will be developed, <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3mpydldy43226" target="_blank">Schreier reports</a> that Quake and Doom developer (as well as one-time Wolfenstein developer) id Software will be cutting "a significant number of staff" today alongside ZeniMax Online Studios – which <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-7-years-of-development-elder-scrolls-online-developers-new-mmo-is-reportedly-canceled-amid-wider-xbox-layoffs/">faced a game cancellation alongside layoffs almost exactly a year ago</a>. </p><p>It's unclear whether the franchises will be worked on by other studios under the ZeniMax banner, however Wolfenstein developer Machine Games is seemingly unaffected by today's wave of layoffs. </p>
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                                                            <title><![CDATA[ Bethesda not-so-subtly brags about its physical Oblivion Remastered Switch 2 cartridge, mere hours after Sony announces the end of new PlayStation discs ]]></title>
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                            <![CDATA[ "For those seeking to add to their collection" ]]>
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                                                                        <pubDate>Thu, 02 Jul 2026 13:18:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                <p>As <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> plans for the <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-a-disastrous-skyrim-launch-switch-2-getting-oblivion-remastered-in-august-is-less-exciting-especially-when-bethesda-wont-show-much-gameplay-footage-or-fix-the-existing-versions-of-this-rpg/">Switch 2 release</a> of <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-4-oblivion-remastered-guide/">The Elder Scrolls 4: Oblivion Remastered</a>, it reassures fans that the RPG remake will indeed be "available on a physical game card" – an assertion that catches the eye, to say the least.</p><p>In case you're out of the loop, fans of physical media have had a heck of a week. Yesterday, Sony announced that it's <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">ending physical disc production</a> for new games on PlayStation consoles in 2028, stating "general preference for digital media significantly outpaces physical discs" – and, boy, did that cause a stir. <br><br>Unsurprisingly, folks aren't thrilled… and it's not too difficult to see why. The move away from discs and cartridges <em>has</em> been a hot topic. Bethesda, however, isn't dipping out of producing physical copies of its games just yet – and it's reassuring players that Oblivion Remastered on <a href="https://www.gamesradar.com/nintendo-switch-2-guide/">Switch 2</a> is no exception in that regard. <br><br>A new <a href="https://x.com/ElderScrolls/status/2072321161631801424" target="_blank">post</a> from the company (which, mind you, went live mere <em>hours</em> after Sony announced its plan to axe physical disc production for PlayStation) reads that "The Elder Scrolls 4: Oblivion Remastered Deluxe Edition is available on a physical game card."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">The Elder Scrolls IV: Oblivion Remastered Deluxe Edition is available on a physical game card for those seeking to add to their collection! 🎁 https://t.co/cmTJWGN9VT<a href="https://twitter.com/cantworkitout/status/2072321161631801424">July 1, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>You know, "for those seeking to add to their collection!" The attached video shows the cartridge itself being waved around front and center, just to get the message across. That's totally just a conveniently timed coincidence and most definitely not a jab at Sony… right? Well, it's not like Bethesda names any names here or anything – but it does appear the community finds the timing amusing. <br><br>"This after Sony announces that they'll end disc production in 2028," as one fan's reply puts it. Another jests, "Alright, Bethesda. You got my attention!"<br><br>Honestly, I'm glad – joke or not – that Bethesda is still letting fans choose between going digital or physical. It's not as though Sony is the only big name to make moves away from the latter, anyway, with Nintendo having sparked similar controversy with its <a href="https://www.gamesradar.com/games/nintendo-reportedly-asks-switch-2-owners-what-they-think-about-its-controversial-game-key-cards-and-yeah-i-dont-think-itll-be-lacking-in-replies-as-players-rally-to-keep-telling-them-how-big-b-t-they-are/">introduction of game-key cards on the Switch 2</a> last year. <br><br>That wasn't a complete wipe of physical copies for Nintendo's console, however, but it shows that times are certainly changing.</p><p>As someone who enjoys collecting games myself, I <em>do</em> hope more companies follow suit here and let consumers choose whether or not they want digital or physical releases. Choice is the key here, I'd say – and stripping that away is the core of the contention.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/pretend-we-kept-patching-oblivion-what-would-we-have-done-if-we-kept-supporting-it-todd-howard-explains-the-thought-exercise-bethesda-went-through-for-its-remaster/"><em>"Pretend we kept patching Oblivion. What would we have done if we kept supporting it?" – Todd Howard explains the "thought exercise" Bethesda went through for its remaster.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVKYGO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVKYGO.js" async></script>
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                                                            <title><![CDATA[ After a disastrous Skyrim launch, Switch 2 getting Oblivion Remastered in August is less exciting – especially when Bethesda won't show much gameplay footage or fix the existing versions of this RPG ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/after-a-disastrous-skyrim-launch-switch-2-getting-oblivion-remastered-in-august-is-less-exciting-especially-when-bethesda-wont-show-much-gameplay-footage-or-fix-the-existing-versions-of-this-rpg/</link>
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                            <![CDATA[ Less than adoring fans ]]>
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                                                                        <pubDate>Tue, 30 Jun 2026 16:43:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda, Virtuos]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of the Adoring Fan seen in The Elder Scrolls 4: Oblivion Remastered.]]></media:description>                                                            <media:text><![CDATA[A screenshot of the Adoring Fan seen in The Elder Scrolls 4: Oblivion Remastered.]]></media:text>
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                                <p>Bethesda has finally confirmed the release date for the Nintendo Switch 2 Edition of The Elder Scrolls 4: Oblivion Remastered, but it's not inspiring a huge amount of confidence based on Skyrim on Switch 2 and Oblivion Remastered everywhere else.</p><p><a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/"><u>Bethesda Game Studios</u></a> closed out the <a href="https://www.gamesradar.com/games/events-conferences/nintendo-direct-is-back-this-week-with-30-minute-partner-showcase-where-delayed-elden-ring-switch-2-port-could-finally-reemerge/"><u>Nintendo Direct Partner Showcase</u></a> earlier this year with news about its library coming to Switch 2, including the announcement of Fallout 4 Anniversary Edition and news about <a href="https://www.gamesradar.com/games/adventure/indiana-jones-and-the-great-circle-review/"><u>Indiana Jones and the Great Circle</u></a>, but the big finale was that Oblivion Remastered would also be coming. And despite a Nintendo Direct no-show earlier this month, Bethesda has released a new trailer confirming the port will release on August 11, and despite word it would be a <a href="https://www.gamesradar.com/games/rpg/bethesda-knows-putting-switch-2s-indiana-jones-on-a-real-cart-is-a-flex-but-it-still-cant-help-but-lock-fallout-4-and-oblivion-remastered-to-code-in-box-launches/"><u>game-key card release</u></a>, it will release on a proper cartridge after all.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Of_G4sRn6G8" allowfullscreen></iframe></div></div><p>The trailer is mostly a live-action segment showing the iconic Adoring Fan NPC from the 2006 classic following a man around, before showing a teeny-tiny bit of gameplay from the port at the end. Now, considering <a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrims-switch-2-port-runs-like-wet-a-players-say-as-the-rpg-is-plagued-with-horrendous-input-lag-that-genuinely-makes-it-unplayable/"><u>Skyrim's Switch 2 port was described as running "like wet ass" at launch</u></a> (which, surely a wet ass would be smooth… Not important…) before <a href="https://www.gamesradar.com/games/the-elder-scrolls/bethesda-turns-skyrims-rough-switch-2-launch-around-with-an-update-that-quietly-adds-60fps-mode-leaving-fans-on-the-floor-i-wanna-cry-its-beautiful/"><u>getting a fix a few months later</u></a>, the lack of gameplay isn't exactly inspiring confidence. </p><p>That's not to mention the fact that Skyrim is a game from 2011 with minimal improvements, whereas the remastered overhaul of Oblivion <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-4-months-oblivion-remastered-falls-to-mixed-reviews-on-steam-after-reports-of-poor-and-unstable-performance-on-pc-it-is-still-well-and-truly-a-bethesda-game/"><u>still has pretty terrible performance on PC</u></a>, so how will the handheld handle it? "Will it actually work though?" one YouTube commenter asks, as another speculates: "There is a reason 80% of this video doesn't show any gameplay at all."</p><p>On top of Oblivion Remastered running poorly on other platforms, it hasn't been updated in some time, so some are hoping this new port will result in love for other versions. The YouTube comments on the trailer focus on this, with one user saying, "Please fix the performance issues on other consoles first," while another asks: "Does this mean it’ll get some patches for other consoles? I was bummed by how little post-launch support this got."</p><p><a href="https://www.gamesradar.com/games/fallout/as-fallout-3-and-new-vegas-remake-hopes-and-rumors-persist-bethesdas-todd-howard-says-hes-actually-anti-remake-and-prefers-remasters-like-oblivions-instead/"><em>As Fallout 3 and New Vegas remake hopes and rumors persist, Bethesda's Todd Howard says he's actually "anti-remake" and prefers remasters like Oblivion's instead.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGG3O"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGG3O.js" async></script>
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                                                            <title><![CDATA[ Fallout: New Vegas director thinks his RPG became more popular after fans "forgot about the fact that they were annoyed" about its similarities to Fallout 3 ]]></title>
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                            <![CDATA[ Obsidian's spin-off has become a cult classic, of sorts ]]>
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                                                                        <pubDate>Tue, 30 Jun 2026 11:28:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout New Vegas]]></media:description>                                                            <media:text><![CDATA[Fallout New Vegas]]></media:text>
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                                <p>Time has been kind to <a href="https://www.gamesradar.com/uk/fallout-new-vegas/">Fallout: New Vegas</a>, Obsidian's ambitious spin-off action RPG. These days, players appreciate the nuances and sense of place wandering the desolate Mojave desert, but back in 2010, the game lived in <a href="https://www.gamesradar.com/uk/fallout-3/">Fallout 3</a>'s shadow. Once those comparisons faded, director Josh Sawyer believes the release got a fairer look.</p><p>"The reception of New Vegas, when it launched, by professional reviewers was positive, but kind of lukewarm," Sawyer says on The Examined Game podcast (below). "People were not jumping out of their seats like, 'This is amazing.' And some reviews were pretty critical."</p><p>He notes there were comments that New Vegas "feels like a mod," or "feels almost identical to Fallout 3," or "it feels like an expansion pack." My personal recollection is frustration over bugs and glitches, but viewing Obsidian's project as glorified DLC sounds about right too.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/_HDXqBgMxy0" allowfullscreen></iframe></div></div><p>As Sawyer notes, there's a significant overlap in assets and visuals, and coming two years after Fallout 3, it would've been a difficult descriptor to avoid. He clarifies he's "not saying everyone hated it," just the sci-fi adventure didn't land quite as the team hoped.</p><p>"It was only over time that there was this sense that people were appreciative," he recalls. "It's kind of like they forgot about the fact that they were annoyed that we reused so many assets and the gameplay was largely the same."</p><p>The modding community helped here as well. You can now find a hearty mix of improvements and tweaks that make New Vegas smoother and more enjoyable to play. In any case, if you haven't already played through it, I recommend you do. Just maybe not right after a run of Fallout 3.</p><p><a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-lead-says-obsidian-has-a-karma-police-force-to-make-sure-however-you-built-your-character-in-their-rpgs-its-not-gonna-be-the-same-experience-twice/"><em>Fallout: New Vegas lead says Obsidian has a "Karma Police" force to make sure "however you built your character" in their RPGs, "it's not gonna be the same experience" twice.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZQD8O"></div>                            </div>                            <script src="https://kwizly.com/embed/XZQD8O.js" async></script>
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                                                            <title><![CDATA[ The OG Fallout 3 might not have been canceled if its publisher had seen the "really cool demo" its devs made, Fallout: New Vegas lead says ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fallout/the-og-fallout-3-might-not-have-been-canceled-if-its-publisher-had-seen-the-really-cool-demo-its-devs-made-fallout-new-vegas-lead-says/</link>
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                            <![CDATA[ It's "such a bummer" about Van Buren, says Josh Sawyer ]]>
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                                                                        <pubDate>Mon, 29 Jun 2026 16:27:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout 3]]></media:description>                                                            <media:text><![CDATA[Fallout 3]]></media:text>
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                                <p>Before there was Fallout 3 in 2008, there was Van Buren – the sadly canceled, Black Isle Studios-led third Fallout – and even though it never came to fruition in the end, it could've been one heck of an RPG.</p><p>Or, at least, it sounds like it might've been. Obsidian Entertainment's Joshua Eric "Josh" Sawyer, now best known for his work on genre gems like Fallout: New Vegas and Pillars of Eternity, seems to think it was shaping up to be quite a game. <br>He explains as much in a new interview with The Examined Game on YouTube (below), first noting that he "wasn't the lead" on Van Buren, that role belonged to Chris Avellone. He <em>was</em> the lead system designer, however.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/_HDXqBgMxy0" allowfullscreen></iframe></div></div><p>Things were complicated over time after the team was stripped and left with a "skeleton crew," though, as Sawyer puts it. Resources "got taken away to work on another project outside of Black Isle." Considering the work that <em>had</em> been done on Van Buren, it was disappointing. <br><br>"This is such a bummer because we made a cool demo," as Sawyer recalls. "It looks very dated now, but… it was like 2003 when this demo was finished."</p><p>He notes that you can find said demo online, and after a quick search myself, I'll admit it <em>does</em> look pretty dated… but also pretty dang solid. It certainly fits the vibe of the first Fallout games a bit more than Bethesda Game Studios' own Fallout 3 does. <br><br>As Sawyer says himself, "I thought it was a really cool demo, and it showed that we were doing some pretty neat things." But, of course, nothing ever came from it, unfortunately. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5TvcanIELcY" allowfullscreen></iframe></div></div><p>According to Sawyer, however, publisher Interplay eventually <em>did</em> see it. "They said, 'Well, if we had known that you had made this, maybe we wouldn't have canceled it.'" <br><br>It's a frustrating consideration for the Obsidian dev and his former coworkers, as they "repeatedly" asked for acknowledgement of Van Buren. "We invited you over and over and over again, and you never came," he recalls. Sadly, as Sawyer concludes, "they weren't interested in it."</p><p>This all lines up with what others have said in the past. Fallout co-creator Tim Cain stated that <a href="https://www.gamesradar.com/games/fallout/fallouts-co-creator-was-convinced-the-cancelled-og-fallout-3-couldve-shipped-and-been-a-really-good-game-in-18-months-but-money-troubles-got-in-interplays-way/">the original canceled Fallout 3 could've shipped</a> and been "a really good game," for example. <br><br>It's upsetting to know Van Buren won't ever see the light of day properly, I suppose – but for the time being, we <em>do</em> have fan-led projects like <a href="https://www.gamesradar.com/games/rpg/the-fan-made-version-of-the-original-fallout-3-which-is-an-isometric-rpg-thats-way-different-from-bethesdas-version-is-now-playable-on-nexus-mods/">the Nexus Mods version of Van Buren</a> that are playable for free.</p><p><a href="https://www.gamesradar.com/games/fallout/fallout-designer-tim-cain-fumbled-through-his-career-and-didnt-think-about-a-sequel-to-the-first-apocalyptic-rpg-or-arcanum-while-making-them/"><em>Fallout designer Tim Cain "fumbled" through his career and "didn't think about a sequel" to the first apocalyptic RPG or Arcanum while making them.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl3p2e"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl3p2e.js" async></script>
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