<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
     xmlns:content="http://purl.org/rss/1.0/modules/content/"
     xmlns:dc="http://purl.org/dc/elements/1.1/"
     xmlns:dcterms="http://purl.org/dc/terms/"
     xmlns:media="http://search.yahoo.com/mrss/"
     xmlns:atom="http://www.w3.org/2005/Atom"
     xmlns:cf="https://www.futureplc.com/rss/content-flags"
>
    <channel>
                    <atom:link rel="alternate" hreflang="en-AU"
                       href="https://www.gamesradar.com/au/feeds/tag/activision/"
                       type="application/rss+xml"/>
                            <title><![CDATA[ Latest from GamesRadar+ AU in Activision ]]></title>
                <link>https://www.gamesradar.com/au/tag/activision</link>
        <description><![CDATA[ All the latest activision content from the GamesRadar+  AU team ]]></description>
                                    <lastBuildDate>Fri, 30 Oct 2026 16:04:44 +0000</lastBuildDate>
                            <language>en</language>
                                <item>
                                                            <title><![CDATA[ Call of Duty: Modern Warfare 4 to remove footage of real-life Seoul crush ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Activision has confirmed that it will be removing real-life news footage of the 2022 crush in Itaewon from Call of Duty: <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/"><u>Modern Warfare 4</u></a> following backlash.</p><p>On October 29, 2022, a crowd crush happened in the Itaewon neighborhood of Seoul, South Korea during Halloween festivities which drew over 100,000 people to the area. This crush resulted in the deaths of 160 people, and a further 196 people were injured during the event marking one of the deadliest disasters in the country's history. </p><p>Almost exactly four years on from the incident, Call of Duty: Modern Warfare 4 has caused controversy by including a video of rescue efforts following the event as part of an in-universe news report at the end of the game's first mission. The footage contains people performing CPR, bodybags lining the streets and people being wheeled on a stretcher. </p><p>The bereaved families issued a statement earlier this week (via <a href="https://www.bbc.co.uk/news/articles/cx5ynj718zymo" target="_blank"><u>BBC News</u></a>), saying, "We cannot help but be appalled that the chaotic and desperate scene, in which many citizens at the site performed CPR to save one another and victims lay on the freezing street, was used as it was to create a scene in a game." It adds, "Using such an event as material for a game made for entertainment is in itself highly inappropriate and senseless," and continues, "If the game developer has even a minimum of courtesy and empathy towards the victims, it should take corrective action without delay."</p><p>In a statement to <a href="https://www.bbc.co.uk/news/articles/cr1ex26lgqlqo" target="_blank"><u>BBC News</u></a>, Activision confirms the use of the real-life footage, saying it was used "to establish the game's fictional narrative" but insists that the inclusion was "not intended to reference or trivialise the Itaewon disaster or any other real-world tragedy in any way, shape or form." Activision offers condolences to the families and victims of the incident and confirms the footage will be removed from Modern Warfare 4. </p><p>Activision and Infinity Ward have previously caused controversy by referencing real-life events in their games. 2019's Modern Warfare reboot <a href="https://www.eurogamer.net/call-of-duty-modern-warfare-accused-of-rewriting-history-to-blame-russia-for-controversial-us-attacks" target="_blank">was accused of attempting to rewrite history</a> after having the US-led attacks on a highway between Kuwait and Iraq in 1991, dubbed the Highway of Death – which is the name it is referenced by in-game – mentioned as a Russian attack. </p><p>The 10.29 Itaewon Disaster Bereaved Families Association told the BBC that the group welcomed Activision's decision, but that the publisher has not reached out with a direct apology. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-to-remove-footage-of-real-life-seoul-crush-as-activision-says-it-wasnt-trying-to-trivialize-the-disaster/</link>
                                                                            <description>
                            <![CDATA[ The bereaved families said "using such an event as material for a game made for entertainment is in itself highly inappropriate and senseless" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">z3bDdR6Px2uDLh6SStGAXF</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ij5H5Gn5vhmhtWi3Q3iUtc-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 30 Oct 2026 16:04:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ij5H5Gn5vhmhtWi3Q3iUtc-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Modern Warfare 4]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Modern Warfare 4]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Modern Warfare 4]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ij5H5Gn5vhmhtWi3Q3iUtc-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Activision has confirmed that it will be removing real-life news footage of the 2022 crush in Itaewon from Call of Duty: <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/"><u>Modern Warfare 4</u></a> following backlash.</p><p>On October 29, 2022, a crowd crush happened in the Itaewon neighborhood of Seoul, South Korea during Halloween festivities which drew over 100,000 people to the area. This crush resulted in the deaths of 160 people, and a further 196 people were injured during the event marking one of the deadliest disasters in the country's history. </p><p>Almost exactly four years on from the incident, Call of Duty: Modern Warfare 4 has caused controversy by including a video of rescue efforts following the event as part of an in-universe news report at the end of the game's first mission. The footage contains people performing CPR, bodybags lining the streets and people being wheeled on a stretcher. </p><p>The bereaved families issued a statement earlier this week (via <a href="https://www.bbc.co.uk/news/articles/cx5ynj718zymo" target="_blank"><u>BBC News</u></a>), saying, "We cannot help but be appalled that the chaotic and desperate scene, in which many citizens at the site performed CPR to save one another and victims lay on the freezing street, was used as it was to create a scene in a game." It adds, "Using such an event as material for a game made for entertainment is in itself highly inappropriate and senseless," and continues, "If the game developer has even a minimum of courtesy and empathy towards the victims, it should take corrective action without delay."</p><p>In a statement to <a href="https://www.bbc.co.uk/news/articles/cr1ex26lgqlqo" target="_blank"><u>BBC News</u></a>, Activision confirms the use of the real-life footage, saying it was used "to establish the game's fictional narrative" but insists that the inclusion was "not intended to reference or trivialise the Itaewon disaster or any other real-world tragedy in any way, shape or form." Activision offers condolences to the families and victims of the incident and confirms the footage will be removed from Modern Warfare 4. </p><p>Activision and Infinity Ward have previously caused controversy by referencing real-life events in their games. 2019's Modern Warfare reboot <a href="https://www.eurogamer.net/call-of-duty-modern-warfare-accused-of-rewriting-history-to-blame-russia-for-controversial-us-attacks" target="_blank">was accused of attempting to rewrite history</a> after having the US-led attacks on a highway between Kuwait and Iraq in 1991, dubbed the Highway of Death – which is the name it is referenced by in-game – mentioned as a Russian attack. </p><p>The 10.29 Itaewon Disaster Bereaved Families Association told the BBC that the group welcomed Activision's decision, but that the publisher has not reached out with a direct apology. </p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Call of Duty: Modern Warfare 4 devs nerf one of DMZ's most-hated perks ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Infinity Ward has nerfed the controversial Possum ability in <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/"><u>Modern Warfare 4</u></a> because people were using it for nefarious means too often.</p><p>Modern Warfare 4 has had a heavy focus on its DMZ mode, with Infinity Ward<a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-has-received-a-dmz-change-that-was-so-badly-needed-but-was-immediately-undercut-by-squads-in-free-for-all-bouts/"><u> already tackling one of the biggest complaints</u></a> about the mode on launch day: people hogging the UAV towers. However, another <a href="https://www.eurogamer.net/modern-warfare-4-dmz-playing-possum-perk-broke" target="_blank"><u>major community complaint</u></a> about the mode has been down to one specific perk. </p><p>True to its name, the Possum perk lets players play dead after being downed in DMZ mode. However, many used this to get taken out only to immediately get back up and defeat the person who took them down, rather than just give themselves another chance to survive the game. </p><p>In the <a href="https://www.callofduty.com/patchnotes/2026/10/call-of-duty-modern-warfare-4-launch-patch-notes#oct28" target="_blank"><u>latest patch notes</u></a> for Modern Warfare 4, Infinity Ward acknowledged the complaints with a statement about the perk: "The intention for Possum is to give a high-level operator a second chance. With the current iteration, Possum was being used as a combat mechanic instead of a survival mechanic." </p><p>Alongside this statement are the details of the perk's change, which now will disallow players from activating Possum while the team that killed them is nearby, or if the team is hanging out there for a long time, until 4 minutes pass. </p><p>The statement continues, "These tweaks are meant to prevent players from getting right back into the fight which they had just lost." Infinity Ward added, "We will be watching the use of Possum with this change to see if it has the desired effect," and that the range and duration of the new change can be returned going forward. </p><p><em>Check out our </em><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-review/"><u><em>Modern Warfare 4 review</em></u></a><em> here!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-devs-nerf-one-of-dmzs-most-hated-perks-because-players-were-using-it-as-a-combat-mechanic-instead-of-a-survival-mechanic/</link>
                                                                            <description>
                            <![CDATA[ You weren't possuming right ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">h8kyVqmU6LuPQJPkWJvEwn</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/fKdQw7a5ACYL4JAovtwdfa-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 29 Oct 2026 17:01:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/fKdQw7a5ACYL4JAovtwdfa-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty Modern Warfare 4 screenshot from beta weekend 1 trailer showing a soldier in dark clothing with a gas mask aiming a gun]]></media:description>                                                            <media:text><![CDATA[Call of Duty Modern Warfare 4 screenshot from beta weekend 1 trailer showing a soldier in dark clothing with a gas mask aiming a gun]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty Modern Warfare 4 screenshot from beta weekend 1 trailer showing a soldier in dark clothing with a gas mask aiming a gun]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/fKdQw7a5ACYL4JAovtwdfa-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Infinity Ward has nerfed the controversial Possum ability in <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/"><u>Modern Warfare 4</u></a> because people were using it for nefarious means too often.</p><p>Modern Warfare 4 has had a heavy focus on its DMZ mode, with Infinity Ward<a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-has-received-a-dmz-change-that-was-so-badly-needed-but-was-immediately-undercut-by-squads-in-free-for-all-bouts/"><u> already tackling one of the biggest complaints</u></a> about the mode on launch day: people hogging the UAV towers. However, another <a href="https://www.eurogamer.net/modern-warfare-4-dmz-playing-possum-perk-broke" target="_blank"><u>major community complaint</u></a> about the mode has been down to one specific perk. </p><p>True to its name, the Possum perk lets players play dead after being downed in DMZ mode. However, many used this to get taken out only to immediately get back up and defeat the person who took them down, rather than just give themselves another chance to survive the game. </p><p>In the <a href="https://www.callofduty.com/patchnotes/2026/10/call-of-duty-modern-warfare-4-launch-patch-notes#oct28" target="_blank"><u>latest patch notes</u></a> for Modern Warfare 4, Infinity Ward acknowledged the complaints with a statement about the perk: "The intention for Possum is to give a high-level operator a second chance. With the current iteration, Possum was being used as a combat mechanic instead of a survival mechanic." </p><p>Alongside this statement are the details of the perk's change, which now will disallow players from activating Possum while the team that killed them is nearby, or if the team is hanging out there for a long time, until 4 minutes pass. </p><p>The statement continues, "These tweaks are meant to prevent players from getting right back into the fight which they had just lost." Infinity Ward added, "We will be watching the use of Possum with this change to see if it has the desired effect," and that the range and duration of the new change can be returned going forward. </p><p><em>Check out our </em><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-review/"><u><em>Modern Warfare 4 review</em></u></a><em> here!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Modern Warfare 4 has received a DMZ change that was "so badly needed" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/"><u>Modern Warfare 4</u></a> has received a much-needed update to stop people from UAV-hogging during DMZ matches. </p><p>Call of Duty: Modern Warfare 4 is finally out today after what can – in the nicest way – be described as a unique launch rollout. Last week, players were able to access the game's campaign mode, and earlier this week, the DMZ mode became available to drop into. DMZ is Activision's take on the extraction shooter genre, letting 20 squads drop onto a massive map and play a dangerous version of Supermarket Sweep without the quizzing. </p><p>However, from what seemed like the moment DMZ launched, players found one element of it particularly frustrating. Namely, UAV towers are able to be taken over by players and expanded throughout a game, meaning that there are huge no-go zones unless you fancy being spotted the moment you walk in. This would cause a rush to UAV towers to get this benefit for yourself, with some going as far as to say this choice was a "<a href="https://www.reddit.com/r/modernwarfare4/comments/1xbpzsc/infinite_uav_is_a_mistake_and_so_oppressive_you/"><u>mistake, and so oppressive you can't do anything</u></a>."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113404371325059581"><p lang="en" dir="ltr">The enemy UAV tower change IN DMZ was so badly needed! Awesome to see that get fixed so quickly.<a href="https://twitter.com/cantworkitout/status/2113404371325059581">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This week Infinity Ward announced some new changes in a minor update for the game, with the magic words included "In DMZ, players can now steal back UAV Towers from enemy control." This change has naturally excited DMZ fans, with Call of Duty news account ModernWarzone saying the change was "so badly needed" and "Awesome to see that get fixed so quickly."</p><p>However, this was somewhat undercut about the other part of this update, which allows parties of four players to queue up into free-for-all bouts. Which, in theory, will allow squads to team up against everyone else in the all-for-one battlefields, with the replies to the update mostly consisting of <a href="https://x.com/Xaviernukes/status/2113415787046482427"><u>players calling this change out</u></a>.</p><p><em>Check out our </em><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-review/"><u><em>Modern Warfare 4 review</em></u></a><em> here!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-has-received-a-dmz-change-that-was-so-badly-needed-but-was-immediately-undercut-by-squads-in-free-for-all-bouts/</link>
                                                                            <description>
                            <![CDATA[ "Awesome to see that get fixed so quickly" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">hCRxrNowkVq494W3Rw9tsn</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/eWdikcsSzdioqx6yM9nzLa-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 23 Oct 2026 15:15:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/eWdikcsSzdioqx6yM9nzLa-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Modern Warfare 4 trailer screen grab showing John Price ]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Modern Warfare 4 trailer screen grab showing John Price ]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Modern Warfare 4 trailer screen grab showing John Price ]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/eWdikcsSzdioqx6yM9nzLa-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/"><u>Modern Warfare 4</u></a> has received a much-needed update to stop people from UAV-hogging during DMZ matches. </p><p>Call of Duty: Modern Warfare 4 is finally out today after what can – in the nicest way – be described as a unique launch rollout. Last week, players were able to access the game's campaign mode, and earlier this week, the DMZ mode became available to drop into. DMZ is Activision's take on the extraction shooter genre, letting 20 squads drop onto a massive map and play a dangerous version of Supermarket Sweep without the quizzing. </p><p>However, from what seemed like the moment DMZ launched, players found one element of it particularly frustrating. Namely, UAV towers are able to be taken over by players and expanded throughout a game, meaning that there are huge no-go zones unless you fancy being spotted the moment you walk in. This would cause a rush to UAV towers to get this benefit for yourself, with some going as far as to say this choice was a "<a href="https://www.reddit.com/r/modernwarfare4/comments/1xbpzsc/infinite_uav_is_a_mistake_and_so_oppressive_you/"><u>mistake, and so oppressive you can't do anything</u></a>."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113404371325059581"><p lang="en" dir="ltr">The enemy UAV tower change IN DMZ was so badly needed! Awesome to see that get fixed so quickly.<a href="https://twitter.com/cantworkitout/status/2113404371325059581">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This week Infinity Ward announced some new changes in a minor update for the game, with the magic words included "In DMZ, players can now steal back UAV Towers from enemy control." This change has naturally excited DMZ fans, with Call of Duty news account ModernWarzone saying the change was "so badly needed" and "Awesome to see that get fixed so quickly."</p><p>However, this was somewhat undercut about the other part of this update, which allows parties of four players to queue up into free-for-all bouts. Which, in theory, will allow squads to team up against everyone else in the all-for-one battlefields, with the replies to the update mostly consisting of <a href="https://x.com/Xaviernukes/status/2113415787046482427"><u>players calling this change out</u></a>.</p><p><em>Check out our </em><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-review/"><u><em>Modern Warfare 4 review</em></u></a><em> here!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Call of Duty: Modern Warfare 4 patch fixes progression issues and overzealous enemy AI in DMZ ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's not even fully out yet and we have <a href="https://www.gamesradar.com/uk/games/fps/call-of-duty/">Call of Duty</a>: <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a> patches. Of course, early access necessitates such things, especially when you're one of the biggest franchises in the industry, and on this occasion, the devs are looking at DMZ, Call of Duty's spin on an extraction shooter.</p><p>Those who pre-ordered Modern Warfare 4 have been playing the mode for a few days, and things need to be tightened up. Enemy AI is altered in a couple of cases where it's overreaching, in one instance where they could bowl players over while infilling, and in another where they can get into places they shouldn't while you're downed.</p><p>Both are quite annoying in motion, I'm sure. Some foibles around progression are ironed out as well. One problem involves players being told they earned a whopping zero experience after their first match -  a slightly disappointing impression, to be sure. Now rectified, it seems.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112774867414061160"><p lang="en" dir="ltr">📝 Call of Duty #ModernWarfare4 | #DMZ Early Access https://t.co/eoh3kI94hY<a href="https://twitter.com/cantworkitout/status/2112774867414061160">October 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Another issue is more specific, where only the person who actually killed a Commander gets the relevant experience for the 'King Slayer' calling card even if you're in a squad. That's just rude!</p><p>There are numerous smaller problems addressed, like visual issues and little mechanical wrinkles and such. Remember, this game isn't actually publicly out yet, so expect more of this in the coming days to make sure everyone's getting what Activision and Infinity Ward want out of the sequel.</p><p>A single campaign fix rounds out the <a href="https://x.com/CODUpdates/status/2112774867414061160" target="_blank">patch notes</a>. Progression was apparently being stifled during Counter Attack, specifically in the hotel part. All sorted now, it seems. I'm not sure I'd have noticed, to be honest, but that probably says more about me than anything else. This patch is available now, while the full game is out October 23.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-campaign-launches-to-94-percent-positive-steam-reviews-way-ahead-of-black-ops-7-and-modern-warfare-3/#viafoura-comments"><em>Call of Duty: Modern Warfare 4 campaign launches to 94% positive Steam reviews, way ahead of Black Ops 7 and Modern Warfare 3</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-patch-fixes-progression-issues-and-overzealous-enemy-ai-in-dmz-as-well-as-one-mission-in-the-campaign-ahead-of-the-games-full-launch/</link>
                                                                            <description>
                            <![CDATA[ Infinity Ward is ironing out the creases ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">9VvDbxpzukyEefV3bknpMo</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/te6SgBhuzTevsg4W5fc7f8-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 21 Oct 2026 10:37:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/te6SgBhuzTevsg4W5fc7f8-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A solider standing in front of a burning building in Modern Warfare 4]]></media:description>                                                            <media:text><![CDATA[A solider standing in front of a burning building in Modern Warfare 4]]></media:text>
                                <media:title type="plain"><![CDATA[A solider standing in front of a burning building in Modern Warfare 4]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/te6SgBhuzTevsg4W5fc7f8-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>It's not even fully out yet and we have <a href="https://www.gamesradar.com/uk/games/fps/call-of-duty/">Call of Duty</a>: <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a> patches. Of course, early access necessitates such things, especially when you're one of the biggest franchises in the industry, and on this occasion, the devs are looking at DMZ, Call of Duty's spin on an extraction shooter.</p><p>Those who pre-ordered Modern Warfare 4 have been playing the mode for a few days, and things need to be tightened up. Enemy AI is altered in a couple of cases where it's overreaching, in one instance where they could bowl players over while infilling, and in another where they can get into places they shouldn't while you're downed.</p><p>Both are quite annoying in motion, I'm sure. Some foibles around progression are ironed out as well. One problem involves players being told they earned a whopping zero experience after their first match -  a slightly disappointing impression, to be sure. Now rectified, it seems.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112774867414061160"><p lang="en" dir="ltr">📝 Call of Duty #ModernWarfare4 | #DMZ Early Access https://t.co/eoh3kI94hY<a href="https://twitter.com/cantworkitout/status/2112774867414061160">October 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Another issue is more specific, where only the person who actually killed a Commander gets the relevant experience for the 'King Slayer' calling card even if you're in a squad. That's just rude!</p><p>There are numerous smaller problems addressed, like visual issues and little mechanical wrinkles and such. Remember, this game isn't actually publicly out yet, so expect more of this in the coming days to make sure everyone's getting what Activision and Infinity Ward want out of the sequel.</p><p>A single campaign fix rounds out the <a href="https://x.com/CODUpdates/status/2112774867414061160" target="_blank">patch notes</a>. Progression was apparently being stifled during Counter Attack, specifically in the hotel part. All sorted now, it seems. I'm not sure I'd have noticed, to be honest, but that probably says more about me than anything else. This patch is available now, while the full game is out October 23.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-campaign-launches-to-94-percent-positive-steam-reviews-way-ahead-of-black-ops-7-and-modern-warfare-3/#viafoura-comments"><em>Call of Duty: Modern Warfare 4 campaign launches to 94% positive Steam reviews, way ahead of Black Ops 7 and Modern Warfare 3</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Modern Warfare 4 campaign launches to 94% positive Steam reviews, way ahead of Black Ops 7 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The campaign for <a href="https://www.gamesradar.com/uk/games/fps/call-of-duty/">Call of Duty</a>: <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a> is now available for those who pre-ordered, and PC players in particular seem pretty taken by it. The single-player mode has debuted to a strong rating on Steam, indicating this particular installment could be a big one for the franchise.</p><p>Although Modern Warfare 4 isn't fully out until this coming Friday, October 23, pre-orders come with early access to the campaign. During the beta, this was relegated to a single mission, but now you can knock out the whole thing if you'd like.</p><p>You'd think this would be a questionable move by Activision and Infinity Ward, but it might just be quite shrewd. If you go on the game's page on Steam, you can see the rating is currently riding extremely high.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/yLFRQaQT0qM" allowfullscreen=""></iframe></div></div><p>At time of writing, Modern Warfare 4 is sitting at Very Positive on Valve's marketplace, based on 94% of reviews. That's a strong opening for any game, and it's especially good for Call of Duty.</p><p>We don't have hard data on the first weeks of many individual entries of the long-running FPS, but this definitely outdoes the initial feedback on Black Ops 7 and Modern Warfare 3. You can see charts of their reviews going back to launch weeks, and neither were anywhere close to that amount.</p><p>Whomever came up with the bold move to simply make the campaign part of the perks for being an early adopter, they were onto something. It helps that apparently Infinity Ward's made a good one, which includes 16 missions spread across several locations around the world. Call of Duty campaigns have tended to be a little forgettable over the last ten years or so, since the multiplayer modes and Warzone took prominence.</p><p>As someone who loves a good solo FPS, it pleases me to see that Modern Warfare 4 is bucking the trend. You can pre-order now if any kind of FOMO is setting in.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-narrative-lead-says-denis-villeneuves-sicario-is-an-influence-im-always-checking-against-but-john-wick-has-some-obvious-presence-too/"><em>Call of Duty: Modern Warfare 4 narrative lead says Denis Villeneuve's Sicario is an influence "I'm always checking against," but John Wick "has some obvious presence" too</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-campaign-launches-to-94-percent-positive-steam-reviews-way-ahead-of-black-ops-7-and-modern-warfare-3/</link>
                                                                            <description>
                            <![CDATA[ Infinity Ward seems to be onto a winner ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">vWHsQZiErHLZCePxRNtGDL</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/sAgJM9zAqPjGntjcPbt8o8-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 20 Oct 2026 14:33:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/sAgJM9zAqPjGntjcPbt8o8-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Modern Warfare 4]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Modern Warfare 4]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Modern Warfare 4]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/sAgJM9zAqPjGntjcPbt8o8-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The campaign for <a href="https://www.gamesradar.com/uk/games/fps/call-of-duty/">Call of Duty</a>: <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a> is now available for those who pre-ordered, and PC players in particular seem pretty taken by it. The single-player mode has debuted to a strong rating on Steam, indicating this particular installment could be a big one for the franchise.</p><p>Although Modern Warfare 4 isn't fully out until this coming Friday, October 23, pre-orders come with early access to the campaign. During the beta, this was relegated to a single mission, but now you can knock out the whole thing if you'd like.</p><p>You'd think this would be a questionable move by Activision and Infinity Ward, but it might just be quite shrewd. If you go on the game's page on Steam, you can see the rating is currently riding extremely high.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/yLFRQaQT0qM" allowfullscreen=""></iframe></div></div><p>At time of writing, Modern Warfare 4 is sitting at Very Positive on Valve's marketplace, based on 94% of reviews. That's a strong opening for any game, and it's especially good for Call of Duty.</p><p>We don't have hard data on the first weeks of many individual entries of the long-running FPS, but this definitely outdoes the initial feedback on Black Ops 7 and Modern Warfare 3. You can see charts of their reviews going back to launch weeks, and neither were anywhere close to that amount.</p><p>Whomever came up with the bold move to simply make the campaign part of the perks for being an early adopter, they were onto something. It helps that apparently Infinity Ward's made a good one, which includes 16 missions spread across several locations around the world. Call of Duty campaigns have tended to be a little forgettable over the last ten years or so, since the multiplayer modes and Warzone took prominence.</p><p>As someone who loves a good solo FPS, it pleases me to see that Modern Warfare 4 is bucking the trend. You can pre-order now if any kind of FOMO is setting in.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-narrative-lead-says-denis-villeneuves-sicario-is-an-influence-im-always-checking-against-but-john-wick-has-some-obvious-presence-too/"><em>Call of Duty: Modern Warfare 4 narrative lead says Denis Villeneuve's Sicario is an influence "I'm always checking against," but John Wick "has some obvious presence" too</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ CoD: Modern Warfare 4 narrative lead says Denis Villeneuve's Sicario is an influence "I'm always checking against" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's that time of year again - the new <a href="https://www.gamesradar.com/uk/games/fps/call-of-duty/">Call of Duty</a> is imminent. <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Call of Duty: Modern Warfare 4</a> arrives in exactly one week, and in chatting to one of the key developers, we learned about the cinematic influences for this installment, which include a certain thriller by the director of the newest <a href="https://www.gamesradar.com/uk/dune/">Dune</a> movies.</p><p>When asked about his touchstones for the tone and feel of Modern Warfare 4, Jeff Negus, the game's narrative director, immediately points to one film. "Sicario is one that I'm always checking against," he explains to GamesRadar+.</p><p>"I go, one, would Sicario do this? And two, how would they, if they did?" he adds. "That's because it's such a present, visceral, grounded experience, one where the morality is gray and where you're trying to figure out like, man, am I doing the right thing? Let alone, is there the right thing here?"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/yLFRQaQT0qM" allowfullscreen=""></iframe></div></div><p>Sicario definitely lives in a world without any easy answers. Directed by Denis Villeneuve, it's about an FBI task force's efforts to take down a brutal leader of the Mexican cartel, and the story covers America's part in the web of organized crime and trade of illicit substances across both the US and Mexico.</p><p>If you haven't watched it, I highly recommend you do. Modern Warfare 4's story concerns South Korea defending itself against encroaching forces from North Korea. Different context, but there's plenty of room to explore similar themes of geopolitical agendas, government interference, and simply what the best solution is in a terrible situation.</p><p>Negus names Black Hawk Down and Zero Dark Thirty as examples of "more military" type pictures that the team at Infinity Ward are drawing on. "John Wick has some obvious presence in this one too," he reveals. "The biggest trick wasn't necessarily to find a reference; it was to try to make those reference references feel cohesive, like they're all part of the same story."</p><p>You can verify the studio's efforts yourself come October 23. A good amount of time to watch all the features mentioned.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/the-next-call-of-duty-will-be-another-brand-new-sub-franchise-like-vanguard-5-years-ago-activision-confirms/"><em>The next Call of Duty will be another brand new sub-franchise like Vanguard 5 years ago, Activision confirms</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-narrative-lead-says-denis-villeneuves-sicario-is-an-influence-im-always-checking-against-but-john-wick-has-some-obvious-presence-too/</link>
                                                                            <description>
                            <![CDATA[ Black Hawk Down and Zero Dark Thirty are sprinkled in as well ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">M6PfWD338KWZ3oHxkKGLJX</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/te6SgBhuzTevsg4W5fc7f8-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 16 Oct 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/te6SgBhuzTevsg4W5fc7f8-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A solider standing in front of a burning building in Modern Warfare 4]]></media:description>                                                            <media:text><![CDATA[A solider standing in front of a burning building in Modern Warfare 4]]></media:text>
                                <media:title type="plain"><![CDATA[A solider standing in front of a burning building in Modern Warfare 4]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/te6SgBhuzTevsg4W5fc7f8-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>It's that time of year again - the new <a href="https://www.gamesradar.com/uk/games/fps/call-of-duty/">Call of Duty</a> is imminent. <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Call of Duty: Modern Warfare 4</a> arrives in exactly one week, and in chatting to one of the key developers, we learned about the cinematic influences for this installment, which include a certain thriller by the director of the newest <a href="https://www.gamesradar.com/uk/dune/">Dune</a> movies.</p><p>When asked about his touchstones for the tone and feel of Modern Warfare 4, Jeff Negus, the game's narrative director, immediately points to one film. "Sicario is one that I'm always checking against," he explains to GamesRadar+.</p><p>"I go, one, would Sicario do this? And two, how would they, if they did?" he adds. "That's because it's such a present, visceral, grounded experience, one where the morality is gray and where you're trying to figure out like, man, am I doing the right thing? Let alone, is there the right thing here?"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/yLFRQaQT0qM" allowfullscreen=""></iframe></div></div><p>Sicario definitely lives in a world without any easy answers. Directed by Denis Villeneuve, it's about an FBI task force's efforts to take down a brutal leader of the Mexican cartel, and the story covers America's part in the web of organized crime and trade of illicit substances across both the US and Mexico.</p><p>If you haven't watched it, I highly recommend you do. Modern Warfare 4's story concerns South Korea defending itself against encroaching forces from North Korea. Different context, but there's plenty of room to explore similar themes of geopolitical agendas, government interference, and simply what the best solution is in a terrible situation.</p><p>Negus names Black Hawk Down and Zero Dark Thirty as examples of "more military" type pictures that the team at Infinity Ward are drawing on. "John Wick has some obvious presence in this one too," he reveals. "The biggest trick wasn't necessarily to find a reference; it was to try to make those reference references feel cohesive, like they're all part of the same story."</p><p>You can verify the studio's efforts yourself come October 23. A good amount of time to watch all the features mentioned.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/the-next-call-of-duty-will-be-another-brand-new-sub-franchise-like-vanguard-5-years-ago-activision-confirms/"><em>The next Call of Duty will be another brand new sub-franchise like Vanguard 5 years ago, Activision confirms</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Call of Duty: Modern Warfare 4 review: "Delivers a spectacular campaign, all while multiplayer is better than ever" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>They don't make many games like Call of Duty anymore. Activision's yearly blockbuster has an obscene budget and you can feel the dollars that made Call of Duty: Modern Warfare 4 at work in every shootout, in every shuffle up and down a pipe, in every cutscene.</p><p>Firing guns feels incredible, movement is phenomenal. Traversal has had a big upgrade: it's not Omnimovement – getting around instead feels closer to that seen in 2022's Modern Warfare 2 but there's a level of responsiveness at all times, even when other shooters typically restrict. Often your character will do what you want, as soon as you tell them to do it, with plenty of control even when mantling or sliding.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q2uD5dZvp697ze9dAtm7un" name="PR_MW4_DMZDeepDive_Infil_01" alt="Three players ready their weapons next to a miliary truck in Call of Duty: Modern Warfare 4's DMZ mode" src="https://cdn.mos.cms.futurecdn.net/q2uD5dZvp697ze9dAtm7un-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Gunfights feel responsive, with weapons often being easy to handle, and the impact of every bullet that meets the mark feeling meaningful. Shoot an AI opponent in the leg and they'll fall over and crawl for cover, or roll onto their back and wait for death. Shoot a player and the now-familiar hit sound effects will pile on as you pile on the lead – the feedback helps to stay on target, and popping opponents is almost disturbingly satisfying.</p><p>You may not like the way every gun handles in Modern Warfare 4, but you <em>will </em>find a gun that works for you. These fluid and engaging gunfights are the basis of the entire game, a foundation that everything else layers on top. But this year, those layers are also sublime.</p><h2 id="taking-to-task-force">Taking to Task Force</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bffJ4jndKWyabytt57HKHk" name="SS_cod_mw4_campaign_paris_1" alt="Shooting enemy soldiers on the streets of Paris in Call of Duty Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/bffJ4jndKWyabytt57HKHk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">FAST FACTS</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date: </strong>October 23, 2026<br /><strong>Platform(s):</strong> PC, PS5, Xbox Series X, Switch 2<br /><strong>Developer:</strong> Infinity Ward<br /><strong>Publisher: </strong>Activision</p></div></div><p>The campaign starts with Wu-Tang Clan's C.R.E.A.M. is playing as you wander through the streets of Seoul. People are going about their day, the convenience stores are stocked, and the city feels alive. Then North Korean forces attack, and Call of Duty: Modern Warfare 4 gets down to business. There's a real sense of place even if in classic Call of Duty fashion it's still incongruous, letting you stroll around the convenience store swinging haymakers at the crisps as everyone chatters around you.</p><p>It's the start to a campaign that feels authentic in the way that few franchises really manage to pull off. Call of Duty is one of them, when it's on form, and I'm happy to report that <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/"><u>Modern Warfare 4</u></a> is one of The Good Ones: it looks superb, moves at a relentless pace, and manages to bring years worth of Modern Warfare storytelling to a satisfying conclusion. When special forces soldiers are free to draw the line, who's to decide what's right or wrong?</p><p>It manages to do this while simultaneously cleaning the decks of most of the lingering threads from the disappointing <a href="https://www.gamesradar.com/call-of-duty-modern-warfare-3-guide/"><u>Modern Warfare 3</u></a> (which we called "underwhelming" in our <a href="http://underwhelming"><u>Modern Warfare 3 review</u></a>). A lot of this is achieved by killing off a whole bunch of beloved characters, often brutally and without warning. Several times after a shocking death the camera lingers on dead characters to show you they're really dead and won't be returning in some of the post-launch content or a much maligned sequel Infinity Ward isn't responsible for.</p><iframe src="https://content.jwplatform.com/players/b3nNeC77.html" id="b3nNeC77" title="Call of Duty: Modern Warfare 4's campaign is one of the good ones" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen=""></iframe><p>Filling the void left by these deaths are a heap of new characters that I quickly gel with. Big bad Mads Mikkelsen is a lot of fun, but the standout is Lanny Joon as Ko who gives a stellar performance. Elsewhere, I squeak with delight when I recognize the voice of Luke Tennie from <a href="https://www.gamesradar.com/harrison-ford-shrinking-apple-tv-plus-reactions/"><u>Apple TV's Shrinking</u></a>. Most of these characters are lightly sketched out, but you're moving at such a quick pace you won't notice. Exposition is delivered breathlessly as you push from firefight to firefight, whispered in the quiet moments as you scurry around hoovering up ammo and armor plates from vanquished foes.</p><p>It's one of the most morally challenging Call of Duty campaigns in recent years, as the game pushes you gleefully to do things that don't fit with the usually narrow worldview of the series. One level has you playing as a North Korean soldier terrorizing a small village as you look for a dissident. How brutal you want to be is up to you but it's an unflinching level, let down slightly by the fact you're scuffling around the place looking for collectibles.</p><h2 id="price-to-see-you">Price to see you</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CwAEK5gREmWV49USEbmtiS" name="SS_cod_mw4_campaign_paris_driving" alt="Shooting out a car window in Paris in Call of Duty Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/CwAEK5gREmWV49USEbmtiS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>John Price, now on the run after assassinating General Shepherd in Modern Warfare 3, has grown a full beard instead of his ridiculous mustache and has to reckon with his own morality. There a few tough moments here: beating someone to death in an alleyway, facing off against "good guys" during fights through the Parisian streets, and even shooting-to-kill at former squad mates. After years of Price being the most recognizable good guy in the Call of Duty series, he's kind of a dick here, but trying to square that is part of the point.</p><p>Modern Warfare 4 has made me struggle with my own morality too, because I really wish it would relax its stance against civilian casualties. It's not a late heel turn for me, but the fact that innocents are in the middle of most of the gunfights and just clipping one results in an instant game over while enemies are unbothered has my ghillies in a twist. Have you ever tried to fire an assault rifle in fully automatic while hanging from the passenger seat of a speeding car without hitting civilians? I have, and it's pretty difficult.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BDiYKhxmLphLDNdwcjnG78" name="SS_cod_mw4_campaign_price_hands_up" alt="Captain Price raises his hands in the snow as he's approached by two people with guns behind him" src="https://cdn.mos.cms.futurecdn.net/BDiYKhxmLphLDNdwcjnG78-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>These moments are rare frustrations in Modern Warfare 4's campaign, which is otherwise  packed full of some of the series' most bombastic sequences to date. Several of the game's most impressive moments come early, with one highlight seeing you stalk a target through a club before you end up having to blast your way out.</p><div><blockquote><p>Stranded is an expansive mission that has you dropping in with nothing but a pistol.</p></blockquote></div><p>Stranded, meanwhile, will be in 'best campaign mission' debates for years. The mission is an expansive playground that has you dropping in with nothing but a pistol and slowly gathering gear as you roll around the North Korean countryside exploring points of interest on foot and slowly gather yourself an arsenal, before attacking the objectives as you wish.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fbnfGAbV2ErGkn5cLoWrse" name="SS_cod_mw4_campaign_down_sights" alt="Aiming down sights in a firefight amid shipping containers in Call of Duty Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/fbnfGAbV2ErGkn5cLoWrse-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>This is followed up by an amphibious assault on Seoul that feels like a full circle moment for Call of Duty, looking back to its D-Day origins. Call of Duty's campaigns have always been at their best when you're pushing against something impossibly well-defended, whether that's the beaches of Normandy or the cityscape of Seoul. </p><p>Unfortunately, the execution here is a little shaky and emblematic of some of Modern Warfare 4's biggest problems: if you stray too far from your commander, you're instantly killed with a tooltip popping up to tell you to follow your squad leader to exit the beach safely. It happens again and again, and after the freedom of Stranded, there's a disconnect when you're strapped back into the rollercoaster's straight line.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FWua75YEozNT3mXps6Mkxe" name="SS_cod_mw4_campaign_gun_to_head" alt="Holding a handgun to an exhausted, injured enemy's head in Call of Duty Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/FWua75YEozNT3mXps6Mkxe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>It's a shame, as, when Modern Warfare 4's missions hit, I'm reminded why the series' campaigns remain so important in a genre increasingly measured by online success and hours streamed.</p><p>It might still be junk food – even if this is a higher quality than limp-burger-like Black Ops 7 or Modern Warfare 3's attempts – but there are glimpses here of how Infinity Ward's modern approach to a military thriller can still push further. If only they'd let me off the leash a little.</p><h2 id="run-dmz">Run DMZ</h2><iframe src="https://content.jwplatform.com/players/zfQf1GMH.html" id="zfQf1GMH" title="Modern Warfare 4's DMZ puts freedom front and center" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen=""></iframe><p>DMZ, Modern Warfare 4's headline addition, puts freedom front and center. Evolving on the mode first introduced in Call of Duty Warzone 2.0, this is a full-blooded extraction shooter taking place in Hajin City, a huge map that stretches between North and South Korea. Hajin City doesn't feel like a real place in the same way as <a href="https://www.gamesradar.com/games/fps/escape-from-tarkov-review/"><u>Escape From Tarkov's miserable arenas</u></a>, but it is expansive and well designed, with impressive verticality.</p><p>There are a few standout spots which seem to be tied into story missions that you can approach too. In one, me and my group pull off a daring heist at a casino, while a more frustrating mission sees us attempting to raid a robotics lab full of robocanines. Both missions have raid-like mechanics, and these more scripted experiences feel like they add something a bit different to the traditional extraction shooter experience. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8XD7r89CQEwSpqxVKQRyKJ" name="DMZ Counting Room Vault header" alt="Counting Room Vault in Modern Warfare 4 DMZ" src="https://cdn.mos.cms.futurecdn.net/8XD7r89CQEwSpqxVKQRyKJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Playing in this pseudo PVE-environment, DMZ could be one of my favorite multiplayer games released this year. You gear up, you drop into the map and prowl around shooting enemies and hoovering up loot until you either achieve the mission you came here to do, get scared and head for an extract, or get brutally murdered by another group of players or the AI.</p><p>Progress is rewarding. While your operators will level and be reset as you prestige, everything that gives you XP will also unlock new stations at your FOB – a safe area where you can recuperate between matches, spending currency and crafting recipes to make yourself more powerful.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="esfTySAjKzZL57HX6L9sen" name="PR_MW4_DMZDeepDive_HeliExfil_01" alt="Players rush a helicopter in Call of Duty: Modern Warfare 4's DMZ mode as they try to exfiltrate" src="https://cdn.mos.cms.futurecdn.net/esfTySAjKzZL57HX6L9sen-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>The rewards are generous, and the end result is that DMZ feels less like an extraction shooter and more like a roguelike, which does take the sting out of getting ganked. Warzone's meteoric rise saw a point when casual players got pushed out in favor of more experienced players, so it remains to be seen how DMZ will evolve in future.</p><p>The nature of extraction shooters is such that not everyone will be pushed towards the same climatic conflicts, but the Call of Duty audience tends to favor an aggressive playstyle, and I'd expect this to filter down into DMZ.</p><h2 id="class-warfare">Class warfare</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wzHQqDKgkHUSzie6gDTKLZ" name="PR_cod_mw4_DMZ_13" alt="Hajin city from the rooftops in Call of Duty: Modern Warfare 4's DMZ mode, with a squad of three players taking in the view and a helicopter in the misty sky" src="https://cdn.mos.cms.futurecdn.net/wzHQqDKgkHUSzie6gDTKLZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Less revolutionary, but no less impressive, is the game's multiplayer. At this point, Call of Duty's multiplayer mode is iterative, more akin to FIFA (erm, I mean, EA Sports FC). This suits everyone fine. There's a new collection of weapons to unlock and upgrade, camouflage to earn and an unending supply daydreaming, clueless players to blast your way through in the name of hitting that prestige button as many times as possible.</p><div><blockquote><p>Modern Warfare 4 is the best arena shooter on the market right now.</p></blockquote></div><p>Modern Warfare 4 is the best arena shooter on the market right now in terms of how smooth it feels and how engaging it is to play. The arsenal of (fictional, unlicensed) weapons offers up a horde of good choices for a variety of playstyles. I even like the maps this year. Transit 213 feels like one of the franchise's best already, taking the Shipment ideals but updating it for the modern day.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V5mowjCUXLNzrUk59Jc2v7" name="Modern Warfare 4" alt="John Price and Valeria Garza sit next to one another in a helicopter in Call of Duty Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/V5mowjCUXLNzrUk59Jc2v7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Operational record</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VYScDULV7AhnKmE8URe7RC" name="SS_blops_7_key_art_kagan" caption="" alt="Key art of Kagan squatting with a gun in Call of Duty: Black Ops 7" src="https://cdn.mos.cms.futurecdn.net/VYScDULV7AhnKmE8URe7RC-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude" /></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox, Activision)</span></figcaption></figure><p class="fancy-box__body-text">Last year, in our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-7-review/">Black Ops 7 review</a>, we called it a "campaign misfire" with an "underwhelming" Endgame mode.</p></div></div><p>Sadly, the big negatives are largely the same. Killstreaks remain an anti-fun device that rewards players for kill streaks at the expense of the rest of the lobby. I will rally against killstreaks to my dying breath, and I'm not convinced it's even particularly fun for the person that's awarded them. The other thing is that the player base is… not particularly engaged. It's not hard to walk up on players that aren't listening at all, or to play on a team that has no concept of how to pick up objectives at their very feet. People should feel free to play however they want – and it's bound to get sweatier as players drop off – but I can't shake the sense some teammates and enemies alike are second screening Family Guy Funny Moments compilations.</p><p>The bigger additions to Modern Warfare 4's multiplayer are hit and miss: I like Inflation, a 6v6 mode where killed players drop cash and you have to scoop it up similar to the game's existing Kill Confirmed mode. The twist is that the amount of cash you drop is a percentage of what you're currently carrying, and the winners are the team holding the most cash when the round times out. This has the fascinating impact that the better players are holding more cash and thus are worth more when you kill them, and suddenly there's a frantic back and forth, a game that isn't over until it's very much over.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UYBdTe9WFLLcmg3YqpnwmY" name="PR_cod_mw4_DMZ_4" alt="Three players dangle from a rope coming out of the back of the plane in Call of Duty: Modern Warfare 4's DMZ mode" src="https://cdn.mos.cms.futurecdn.net/UYBdTe9WFLLcmg3YqpnwmY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Other new modes are a mixed bag. Collateral seems determined to take over the <a href="https://www.gamesradar.com/valorant-tips/"><u>Valorant</u></a> / <a href="https://www.gamesradar.com/counter-strike-2-guide/"><u>Counter-Strike 2</u></a> niche, doing away with standard weapon names and perks and offering purchases like "Power Pistol" or "Semi Auto Rifle" for a round-based attack and defend mode. It's confusing primarily because Call of Duty already has a round-based attack and defend mode, Search and Destroy.</p><p>Except, here, regenerating health is turned off and in its place there's the overarching economy. This is one of the headline additions to Modern Warfare 4 and I can't help but feel like it's a naked attempt to bring the gameplay of Counter-Strike to console players. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xe8pm7qWmQpYsmZYHu72B7" name="COD Modern Warfare 4 Mads" alt="Actor Mads Mikkelsen in Call of Duty: Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/xe8pm7qWmQpYsmZYHu72B7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Frontline, meanwhile, is like Team Deathmatch with fixed respawns, which is a miserable exercise in repeating the same kill corridors over and over. Ground War Outpost is equally annoying, with a flood of people shooting you from every treeline, sandbag, or tower. You can't escape combat, but the furious sound of being in a Call of Duty: Modern Warfare 4 firefight is so intense that you can't really relax into it in the same way as you can in something like <a href="https://www.gamesradar.com/uk/battlefield-6/"><u>Battlefield 6</u></a> or <a href="https://www.gamesradar.com/games/fps/wardogs-driver-xp/"><u>Wardogs</u></a>.</p><p>But it doesn't matter. The multiplayer is phenomenal, and if the campaign is junk food, this is closer to an all-you-can-eat buffet inviting you to snack on what works for you and steer clear of the bits that don't. I have a sneaking feeling that I am getting too old for Call of Duty, a feeling Modern Warfare 4 has reinforced. But even if I'm not as fast at the game's multiplayer as I used to be. Even if some of the additions seem meaningless, Call of Duty: Modern Warfare 4 is, surprisingly, one of the best games this year, and it's phenomenal fun. Isn't that supposed to be the whole point?</p><p>Call of Duty: Modern Warfare 4 was reviewed on PC, with a code provided by the publisher.</p><p><em>Answer the call by checking out our </em><a href="https://www.gamesradar.com/best-call-of-duty-games/"><em>best Call of Duty games</em></a><em> and </em><a href="https://www.gamesradar.com/best-fps-games/"><em>best FPS games</em></a><em> rankings for more to play next!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-review/</link>
                                                                            <description>
                            <![CDATA[ This is one of The Good Ones ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">FN6hEuVJFykSmUY7x8undJ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/Cw6hoZxc3FqNMYENJSbTQZ-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 16 Oct 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 05 Nov 2026 10:46:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ jake.tucker@futurenet.com (Jake Tucker) ]]></author>                    <dc:creator><![CDATA[ Jake Tucker ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/4SzJANGbadG9kWwCZo7JYj-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jake is the editorial director for the PC Gaming Show and a lifelong fan of shooters and turn-based strategy. He&#039;s best known for launching NME&#039;s gaming site and eating three quarter pounders in one sitting that one time.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Cw6hoZxc3FqNMYENJSbTQZ-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A solider standing in front of a burning building in Modern Warfare 4]]></media:description>                                                            <media:text><![CDATA[A solider standing in front of a burning building in Modern Warfare 4]]></media:text>
                                <media:title type="plain"><![CDATA[A solider standing in front of a burning building in Modern Warfare 4]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Cw6hoZxc3FqNMYENJSbTQZ-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>They don't make many games like Call of Duty anymore. Activision's yearly blockbuster has an obscene budget and you can feel the dollars that made Call of Duty: Modern Warfare 4 at work in every shootout, in every shuffle up and down a pipe, in every cutscene.</p><p>Firing guns feels incredible, movement is phenomenal. Traversal has had a big upgrade: it's not Omnimovement – getting around instead feels closer to that seen in 2022's Modern Warfare 2 but there's a level of responsiveness at all times, even when other shooters typically restrict. Often your character will do what you want, as soon as you tell them to do it, with plenty of control even when mantling or sliding.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q2uD5dZvp697ze9dAtm7un" name="PR_MW4_DMZDeepDive_Infil_01" alt="Three players ready their weapons next to a miliary truck in Call of Duty: Modern Warfare 4's DMZ mode" src="https://cdn.mos.cms.futurecdn.net/q2uD5dZvp697ze9dAtm7un-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Gunfights feel responsive, with weapons often being easy to handle, and the impact of every bullet that meets the mark feeling meaningful. Shoot an AI opponent in the leg and they'll fall over and crawl for cover, or roll onto their back and wait for death. Shoot a player and the now-familiar hit sound effects will pile on as you pile on the lead – the feedback helps to stay on target, and popping opponents is almost disturbingly satisfying.</p><p>You may not like the way every gun handles in Modern Warfare 4, but you <em>will </em>find a gun that works for you. These fluid and engaging gunfights are the basis of the entire game, a foundation that everything else layers on top. But this year, those layers are also sublime.</p><h2 id="taking-to-task-force">Taking to Task Force</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bffJ4jndKWyabytt57HKHk" name="SS_cod_mw4_campaign_paris_1" alt="Shooting enemy soldiers on the streets of Paris in Call of Duty Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/bffJ4jndKWyabytt57HKHk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">FAST FACTS</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date: </strong>October 23, 2026<br /><strong>Platform(s):</strong> PC, PS5, Xbox Series X, Switch 2<br /><strong>Developer:</strong> Infinity Ward<br /><strong>Publisher: </strong>Activision</p></div></div><p>The campaign starts with Wu-Tang Clan's C.R.E.A.M. is playing as you wander through the streets of Seoul. People are going about their day, the convenience stores are stocked, and the city feels alive. Then North Korean forces attack, and Call of Duty: Modern Warfare 4 gets down to business. There's a real sense of place even if in classic Call of Duty fashion it's still incongruous, letting you stroll around the convenience store swinging haymakers at the crisps as everyone chatters around you.</p><p>It's the start to a campaign that feels authentic in the way that few franchises really manage to pull off. Call of Duty is one of them, when it's on form, and I'm happy to report that <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/"><u>Modern Warfare 4</u></a> is one of The Good Ones: it looks superb, moves at a relentless pace, and manages to bring years worth of Modern Warfare storytelling to a satisfying conclusion. When special forces soldiers are free to draw the line, who's to decide what's right or wrong?</p><p>It manages to do this while simultaneously cleaning the decks of most of the lingering threads from the disappointing <a href="https://www.gamesradar.com/call-of-duty-modern-warfare-3-guide/"><u>Modern Warfare 3</u></a> (which we called "underwhelming" in our <a href="http://underwhelming"><u>Modern Warfare 3 review</u></a>). A lot of this is achieved by killing off a whole bunch of beloved characters, often brutally and without warning. Several times after a shocking death the camera lingers on dead characters to show you they're really dead and won't be returning in some of the post-launch content or a much maligned sequel Infinity Ward isn't responsible for.</p><iframe src="https://content.jwplatform.com/players/b3nNeC77.html" id="b3nNeC77" title="Call of Duty: Modern Warfare 4's campaign is one of the good ones" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen=""></iframe><p>Filling the void left by these deaths are a heap of new characters that I quickly gel with. Big bad Mads Mikkelsen is a lot of fun, but the standout is Lanny Joon as Ko who gives a stellar performance. Elsewhere, I squeak with delight when I recognize the voice of Luke Tennie from <a href="https://www.gamesradar.com/harrison-ford-shrinking-apple-tv-plus-reactions/"><u>Apple TV's Shrinking</u></a>. Most of these characters are lightly sketched out, but you're moving at such a quick pace you won't notice. Exposition is delivered breathlessly as you push from firefight to firefight, whispered in the quiet moments as you scurry around hoovering up ammo and armor plates from vanquished foes.</p><p>It's one of the most morally challenging Call of Duty campaigns in recent years, as the game pushes you gleefully to do things that don't fit with the usually narrow worldview of the series. One level has you playing as a North Korean soldier terrorizing a small village as you look for a dissident. How brutal you want to be is up to you but it's an unflinching level, let down slightly by the fact you're scuffling around the place looking for collectibles.</p><h2 id="price-to-see-you">Price to see you</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CwAEK5gREmWV49USEbmtiS" name="SS_cod_mw4_campaign_paris_driving" alt="Shooting out a car window in Paris in Call of Duty Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/CwAEK5gREmWV49USEbmtiS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>John Price, now on the run after assassinating General Shepherd in Modern Warfare 3, has grown a full beard instead of his ridiculous mustache and has to reckon with his own morality. There a few tough moments here: beating someone to death in an alleyway, facing off against "good guys" during fights through the Parisian streets, and even shooting-to-kill at former squad mates. After years of Price being the most recognizable good guy in the Call of Duty series, he's kind of a dick here, but trying to square that is part of the point.</p><p>Modern Warfare 4 has made me struggle with my own morality too, because I really wish it would relax its stance against civilian casualties. It's not a late heel turn for me, but the fact that innocents are in the middle of most of the gunfights and just clipping one results in an instant game over while enemies are unbothered has my ghillies in a twist. Have you ever tried to fire an assault rifle in fully automatic while hanging from the passenger seat of a speeding car without hitting civilians? I have, and it's pretty difficult.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BDiYKhxmLphLDNdwcjnG78" name="SS_cod_mw4_campaign_price_hands_up" alt="Captain Price raises his hands in the snow as he's approached by two people with guns behind him" src="https://cdn.mos.cms.futurecdn.net/BDiYKhxmLphLDNdwcjnG78-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>These moments are rare frustrations in Modern Warfare 4's campaign, which is otherwise  packed full of some of the series' most bombastic sequences to date. Several of the game's most impressive moments come early, with one highlight seeing you stalk a target through a club before you end up having to blast your way out.</p><div><blockquote><p>Stranded is an expansive mission that has you dropping in with nothing but a pistol.</p></blockquote></div><p>Stranded, meanwhile, will be in 'best campaign mission' debates for years. The mission is an expansive playground that has you dropping in with nothing but a pistol and slowly gathering gear as you roll around the North Korean countryside exploring points of interest on foot and slowly gather yourself an arsenal, before attacking the objectives as you wish.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fbnfGAbV2ErGkn5cLoWrse" name="SS_cod_mw4_campaign_down_sights" alt="Aiming down sights in a firefight amid shipping containers in Call of Duty Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/fbnfGAbV2ErGkn5cLoWrse-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>This is followed up by an amphibious assault on Seoul that feels like a full circle moment for Call of Duty, looking back to its D-Day origins. Call of Duty's campaigns have always been at their best when you're pushing against something impossibly well-defended, whether that's the beaches of Normandy or the cityscape of Seoul. </p><p>Unfortunately, the execution here is a little shaky and emblematic of some of Modern Warfare 4's biggest problems: if you stray too far from your commander, you're instantly killed with a tooltip popping up to tell you to follow your squad leader to exit the beach safely. It happens again and again, and after the freedom of Stranded, there's a disconnect when you're strapped back into the rollercoaster's straight line.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FWua75YEozNT3mXps6Mkxe" name="SS_cod_mw4_campaign_gun_to_head" alt="Holding a handgun to an exhausted, injured enemy's head in Call of Duty Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/FWua75YEozNT3mXps6Mkxe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>It's a shame, as, when Modern Warfare 4's missions hit, I'm reminded why the series' campaigns remain so important in a genre increasingly measured by online success and hours streamed.</p><p>It might still be junk food – even if this is a higher quality than limp-burger-like Black Ops 7 or Modern Warfare 3's attempts – but there are glimpses here of how Infinity Ward's modern approach to a military thriller can still push further. If only they'd let me off the leash a little.</p><h2 id="run-dmz">Run DMZ</h2><iframe src="https://content.jwplatform.com/players/zfQf1GMH.html" id="zfQf1GMH" title="Modern Warfare 4's DMZ puts freedom front and center" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen=""></iframe><p>DMZ, Modern Warfare 4's headline addition, puts freedom front and center. Evolving on the mode first introduced in Call of Duty Warzone 2.0, this is a full-blooded extraction shooter taking place in Hajin City, a huge map that stretches between North and South Korea. Hajin City doesn't feel like a real place in the same way as <a href="https://www.gamesradar.com/games/fps/escape-from-tarkov-review/"><u>Escape From Tarkov's miserable arenas</u></a>, but it is expansive and well designed, with impressive verticality.</p><p>There are a few standout spots which seem to be tied into story missions that you can approach too. In one, me and my group pull off a daring heist at a casino, while a more frustrating mission sees us attempting to raid a robotics lab full of robocanines. Both missions have raid-like mechanics, and these more scripted experiences feel like they add something a bit different to the traditional extraction shooter experience. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8XD7r89CQEwSpqxVKQRyKJ" name="DMZ Counting Room Vault header" alt="Counting Room Vault in Modern Warfare 4 DMZ" src="https://cdn.mos.cms.futurecdn.net/8XD7r89CQEwSpqxVKQRyKJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Playing in this pseudo PVE-environment, DMZ could be one of my favorite multiplayer games released this year. You gear up, you drop into the map and prowl around shooting enemies and hoovering up loot until you either achieve the mission you came here to do, get scared and head for an extract, or get brutally murdered by another group of players or the AI.</p><p>Progress is rewarding. While your operators will level and be reset as you prestige, everything that gives you XP will also unlock new stations at your FOB – a safe area where you can recuperate between matches, spending currency and crafting recipes to make yourself more powerful.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="esfTySAjKzZL57HX6L9sen" name="PR_MW4_DMZDeepDive_HeliExfil_01" alt="Players rush a helicopter in Call of Duty: Modern Warfare 4's DMZ mode as they try to exfiltrate" src="https://cdn.mos.cms.futurecdn.net/esfTySAjKzZL57HX6L9sen-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>The rewards are generous, and the end result is that DMZ feels less like an extraction shooter and more like a roguelike, which does take the sting out of getting ganked. Warzone's meteoric rise saw a point when casual players got pushed out in favor of more experienced players, so it remains to be seen how DMZ will evolve in future.</p><p>The nature of extraction shooters is such that not everyone will be pushed towards the same climatic conflicts, but the Call of Duty audience tends to favor an aggressive playstyle, and I'd expect this to filter down into DMZ.</p><h2 id="class-warfare">Class warfare</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wzHQqDKgkHUSzie6gDTKLZ" name="PR_cod_mw4_DMZ_13" alt="Hajin city from the rooftops in Call of Duty: Modern Warfare 4's DMZ mode, with a squad of three players taking in the view and a helicopter in the misty sky" src="https://cdn.mos.cms.futurecdn.net/wzHQqDKgkHUSzie6gDTKLZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Less revolutionary, but no less impressive, is the game's multiplayer. At this point, Call of Duty's multiplayer mode is iterative, more akin to FIFA (erm, I mean, EA Sports FC). This suits everyone fine. There's a new collection of weapons to unlock and upgrade, camouflage to earn and an unending supply daydreaming, clueless players to blast your way through in the name of hitting that prestige button as many times as possible.</p><div><blockquote><p>Modern Warfare 4 is the best arena shooter on the market right now.</p></blockquote></div><p>Modern Warfare 4 is the best arena shooter on the market right now in terms of how smooth it feels and how engaging it is to play. The arsenal of (fictional, unlicensed) weapons offers up a horde of good choices for a variety of playstyles. I even like the maps this year. Transit 213 feels like one of the franchise's best already, taking the Shipment ideals but updating it for the modern day.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V5mowjCUXLNzrUk59Jc2v7" name="Modern Warfare 4" alt="John Price and Valeria Garza sit next to one another in a helicopter in Call of Duty Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/V5mowjCUXLNzrUk59Jc2v7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Operational record</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VYScDULV7AhnKmE8URe7RC" name="SS_blops_7_key_art_kagan" caption="" alt="Key art of Kagan squatting with a gun in Call of Duty: Black Ops 7" src="https://cdn.mos.cms.futurecdn.net/VYScDULV7AhnKmE8URe7RC-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude" /></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox, Activision)</span></figcaption></figure><p class="fancy-box__body-text">Last year, in our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-7-review/">Black Ops 7 review</a>, we called it a "campaign misfire" with an "underwhelming" Endgame mode.</p></div></div><p>Sadly, the big negatives are largely the same. Killstreaks remain an anti-fun device that rewards players for kill streaks at the expense of the rest of the lobby. I will rally against killstreaks to my dying breath, and I'm not convinced it's even particularly fun for the person that's awarded them. The other thing is that the player base is… not particularly engaged. It's not hard to walk up on players that aren't listening at all, or to play on a team that has no concept of how to pick up objectives at their very feet. People should feel free to play however they want – and it's bound to get sweatier as players drop off – but I can't shake the sense some teammates and enemies alike are second screening Family Guy Funny Moments compilations.</p><p>The bigger additions to Modern Warfare 4's multiplayer are hit and miss: I like Inflation, a 6v6 mode where killed players drop cash and you have to scoop it up similar to the game's existing Kill Confirmed mode. The twist is that the amount of cash you drop is a percentage of what you're currently carrying, and the winners are the team holding the most cash when the round times out. This has the fascinating impact that the better players are holding more cash and thus are worth more when you kill them, and suddenly there's a frantic back and forth, a game that isn't over until it's very much over.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UYBdTe9WFLLcmg3YqpnwmY" name="PR_cod_mw4_DMZ_4" alt="Three players dangle from a rope coming out of the back of the plane in Call of Duty: Modern Warfare 4's DMZ mode" src="https://cdn.mos.cms.futurecdn.net/UYBdTe9WFLLcmg3YqpnwmY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Other new modes are a mixed bag. Collateral seems determined to take over the <a href="https://www.gamesradar.com/valorant-tips/"><u>Valorant</u></a> / <a href="https://www.gamesradar.com/counter-strike-2-guide/"><u>Counter-Strike 2</u></a> niche, doing away with standard weapon names and perks and offering purchases like "Power Pistol" or "Semi Auto Rifle" for a round-based attack and defend mode. It's confusing primarily because Call of Duty already has a round-based attack and defend mode, Search and Destroy.</p><p>Except, here, regenerating health is turned off and in its place there's the overarching economy. This is one of the headline additions to Modern Warfare 4 and I can't help but feel like it's a naked attempt to bring the gameplay of Counter-Strike to console players. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xe8pm7qWmQpYsmZYHu72B7" name="COD Modern Warfare 4 Mads" alt="Actor Mads Mikkelsen in Call of Duty: Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/xe8pm7qWmQpYsmZYHu72B7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Frontline, meanwhile, is like Team Deathmatch with fixed respawns, which is a miserable exercise in repeating the same kill corridors over and over. Ground War Outpost is equally annoying, with a flood of people shooting you from every treeline, sandbag, or tower. You can't escape combat, but the furious sound of being in a Call of Duty: Modern Warfare 4 firefight is so intense that you can't really relax into it in the same way as you can in something like <a href="https://www.gamesradar.com/uk/battlefield-6/"><u>Battlefield 6</u></a> or <a href="https://www.gamesradar.com/games/fps/wardogs-driver-xp/"><u>Wardogs</u></a>.</p><p>But it doesn't matter. The multiplayer is phenomenal, and if the campaign is junk food, this is closer to an all-you-can-eat buffet inviting you to snack on what works for you and steer clear of the bits that don't. I have a sneaking feeling that I am getting too old for Call of Duty, a feeling Modern Warfare 4 has reinforced. But even if I'm not as fast at the game's multiplayer as I used to be. Even if some of the additions seem meaningless, Call of Duty: Modern Warfare 4 is, surprisingly, one of the best games this year, and it's phenomenal fun. Isn't that supposed to be the whole point?</p><p>Call of Duty: Modern Warfare 4 was reviewed on PC, with a code provided by the publisher.</p><p><em>Answer the call by checking out our </em><a href="https://www.gamesradar.com/best-call-of-duty-games/"><em>best Call of Duty games</em></a><em> and </em><a href="https://www.gamesradar.com/best-fps-games/"><em>best FPS games</em></a><em> rankings for more to play next!</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ CoD: Black Ops 1 and 2 ports on PS4 and PS5 taught Activision there's "pent-up demand" to return to "good old days" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While Activision thought porting Call of Duty: Black Ops 1 and 2 to PS4 and PS5 would be a good move, even the developer's highest brass didn't expect it to work as well as it did. As such, the success is being studied and, hopefully, brought to modern CoD entries.</p><p>"We are definitely leaning into the nostalgia of playing with your friends," chief marketing officer Tyler Bahl tells <a href="https://www.thegamebusiness.com/p/fixing-call-of-duty-inside-activisions" target="_blank">The Game Business.</a> "The Black Ops ports were huge successes. We thought they would do well; we didn’t think they would do that well.</p><p>"But you can see that pent-up demand of being able to get back to the good old days of playing with your friends on a Friday night and having fun. <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a> does that. We took a lot of learnings from [those ports] and are starting to apply them to not only this game, but future games."</p><p>The trend of shadow dropping games aside, the buzz around the Black Ops 1 and 2 ports was positive earlier this year. According to analysts, they were regular chart toppers and even <a href="https://www.gamesradar.com/games/halo/cod-got-it-halo-didnt-black-ops-1-and-2-ports-battered-halo-campaign-evolved-on-playstation-last-month-analyst-says-because-usd60-for-a-graphical-touch-up-is-a-rough-sell/">provided lessons to other remakes and remasters, like Halo</a>. <br /><br />While Activision hasn't released the numbers, around the same time, the developers <a href="https://www.gamesradar.com/games/call-of-duty/activision-admits-call-of-duty-matchmaking-used-to-be-better-updates-black-ops-7-with-a-new-system-inspired-by-classic-games-like-black-ops-1-and-2/" target="_blank">shifted Black Ops 7's matchmaking</a> to more closely resemble that of its successful predecessors.</p><p>Moving forward, it seems to be all in the spirit of change the Call of Duty series needs, with sales steadily dipping over the years to the point that the <a href="https://www.gamesradar.com/games/battlefield/battlefield-6-was-the-us-best-selling-game-of-2025-finally-dethroning-call-of-duty-after-a-23-year-long-feud-between-the-juggernaut-shooters/">latest Battlefield reigned supreme</a> as the best-selling shooter of 2026, something the developers of CoD haven't had to face for a long ol' time.</p><p>"Where we go with future games, we have to innovate," Bahl says. "What we heard from the audience is they want new or better or different. The landscape is changing right under our feet. </p><p>"You’re seeing new games being built overnight, and you’re seeing tastes change and how people want to play."</p><p><a href="https://www.gamesradar.com/games/call-of-duty/zelda-ocarina-of-time-remake-doesnt-even-rate-against-gta-6-and-call-of-duty-modern-warfare-4-as-the-biggest-games-of-the-year-activision-exec-says/"><em>Zelda: Ocarina of Time remake doesn't even rate against GTA 6 and Call of Duty Modern Warfare 4 as the "biggest games of the year," Activision exec says.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-1-and-2-ports-on-ps4-and-ps5-taught-activision-theres-pent-up-demand-to-return-to-good-old-days-so-modern-warfare-4-is-doing-just-that/</link>
                                                                            <description>
                            <![CDATA[ "We thought they would do well; we didn’t think they would do that well" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">EoTui2Ab4VaPcHodkRc9nf</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/DbvJHGu3fozXKiwsQ94Nih-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 16 Oct 2026 10:31:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/DbvJHGu3fozXKiwsQ94Nih-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty Black Ops 1 soldier holding a gun and wearing sunglasses]]></media:description>                                                            <media:text><![CDATA[Call of Duty Black Ops 1 soldier holding a gun and wearing sunglasses]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty Black Ops 1 soldier holding a gun and wearing sunglasses]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/DbvJHGu3fozXKiwsQ94Nih-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>While Activision thought porting Call of Duty: Black Ops 1 and 2 to PS4 and PS5 would be a good move, even the developer's highest brass didn't expect it to work as well as it did. As such, the success is being studied and, hopefully, brought to modern CoD entries.</p><p>"We are definitely leaning into the nostalgia of playing with your friends," chief marketing officer Tyler Bahl tells <a href="https://www.thegamebusiness.com/p/fixing-call-of-duty-inside-activisions" target="_blank">The Game Business.</a> "The Black Ops ports were huge successes. We thought they would do well; we didn’t think they would do that well.</p><p>"But you can see that pent-up demand of being able to get back to the good old days of playing with your friends on a Friday night and having fun. <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a> does that. We took a lot of learnings from [those ports] and are starting to apply them to not only this game, but future games."</p><p>The trend of shadow dropping games aside, the buzz around the Black Ops 1 and 2 ports was positive earlier this year. According to analysts, they were regular chart toppers and even <a href="https://www.gamesradar.com/games/halo/cod-got-it-halo-didnt-black-ops-1-and-2-ports-battered-halo-campaign-evolved-on-playstation-last-month-analyst-says-because-usd60-for-a-graphical-touch-up-is-a-rough-sell/">provided lessons to other remakes and remasters, like Halo</a>. <br /><br />While Activision hasn't released the numbers, around the same time, the developers <a href="https://www.gamesradar.com/games/call-of-duty/activision-admits-call-of-duty-matchmaking-used-to-be-better-updates-black-ops-7-with-a-new-system-inspired-by-classic-games-like-black-ops-1-and-2/" target="_blank">shifted Black Ops 7's matchmaking</a> to more closely resemble that of its successful predecessors.</p><p>Moving forward, it seems to be all in the spirit of change the Call of Duty series needs, with sales steadily dipping over the years to the point that the <a href="https://www.gamesradar.com/games/battlefield/battlefield-6-was-the-us-best-selling-game-of-2025-finally-dethroning-call-of-duty-after-a-23-year-long-feud-between-the-juggernaut-shooters/">latest Battlefield reigned supreme</a> as the best-selling shooter of 2026, something the developers of CoD haven't had to face for a long ol' time.</p><p>"Where we go with future games, we have to innovate," Bahl says. "What we heard from the audience is they want new or better or different. The landscape is changing right under our feet. </p><p>"You’re seeing new games being built overnight, and you’re seeing tastes change and how people want to play."</p><p><a href="https://www.gamesradar.com/games/call-of-duty/zelda-ocarina-of-time-remake-doesnt-even-rate-against-gta-6-and-call-of-duty-modern-warfare-4-as-the-biggest-games-of-the-year-activision-exec-says/"><em>Zelda: Ocarina of Time remake doesn't even rate against GTA 6 and Call of Duty Modern Warfare 4 as the "biggest games of the year," Activision exec says.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The next Call of Duty will be another brand new sub-franchise like Vanguard, Activision confirms ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Activision's yearly Call of Duty releases have been sequels in established sub-franchises for a few years now, with the 2026 release being a new <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a>. But next year's tentpole release will be different, Activision says, admitting the series needs the kind of "tonal shift" it hasn't had since 2021's Call of Duty: Vanguard.</p><p>Talking to <a href="https://www.thegamebusiness.com/p/fixing-call-of-duty-inside-activisions" target="_blank">The Game Business</a>, Call of Duty's marketing lead, Tyler Bahl, confirms next year's Call of Duty will be a "new sub-franchise" like Vanguard. This is in response to feedback from players who want something fresh and new from the prolific FPS series.</p><p>"It was not something that our community was looking for," says Bahl, referring to the string of Modern Warfare and Black Ops games. "They wanted something fresh, and even though there were different time settings, and ways to play the game with new features, that tonal shift is something that they were looking for. </p><p>"So, we've already stated that a future title is going to be a new sub-franchise and we've already laid the groundwork. But we're really excited about Modern Warfare 4, and that addresses some of that feedback."</p><p>Call of Duty: Modern Warfare 4 is releasing on PS5, Xbox Series X, PC, and – for the first time on a Nintendo platform since Call of Duty: Ghosts in 2013 – Nintendo Switch 2 on October 23. We've yet to see what Bahl means when he says it addresses feedback from players wanting new experiences, but the campaign centers around the Korean Peninsula and the threat of a full-scale invasion that could lead to global destabilization. Other confirmed campaign locations include New York, Paris, and Mumbai.</p><p>Previously, multiplayer technical designer Jack Hoppus said <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-interview-campaign-multiplayer-design-movement/">Modern Warfare 4 should feel "ripped from the headlines"</a> with a "boots on the ground" lens.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/zelda-ocarina-of-time-remake-doesnt-even-rate-against-gta-6-and-call-of-duty-modern-warfare-4-as-the-biggest-games-of-the-year-activision-exec-says/"><em>Zelda: Ocarina of Time remake doesn't even rate against GTA 6 and Call of Duty Modern Warfare 4 as the "biggest games of the year," Activision exec says</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/the-next-call-of-duty-will-be-another-brand-new-sub-franchise-like-vanguard-5-years-ago-activision-confirms/</link>
                                                                            <description>
                            <![CDATA[ It's about time ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">Ji6XsLsU9aFZf8r7dNmtLe</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/VYScDULV7AhnKmE8URe7RC-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 18:44:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/VYScDULV7AhnKmE8URe7RC-1920-80.jpg">
                                                            <media:credit><![CDATA[Xbox, Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art of Kagan squatting with a gun in Call of Duty: Black Ops 7]]></media:description>                                                            <media:text><![CDATA[Key art of Kagan squatting with a gun in Call of Duty: Black Ops 7]]></media:text>
                                <media:title type="plain"><![CDATA[Key art of Kagan squatting with a gun in Call of Duty: Black Ops 7]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/VYScDULV7AhnKmE8URe7RC-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Activision's yearly Call of Duty releases have been sequels in established sub-franchises for a few years now, with the 2026 release being a new <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a>. But next year's tentpole release will be different, Activision says, admitting the series needs the kind of "tonal shift" it hasn't had since 2021's Call of Duty: Vanguard.</p><p>Talking to <a href="https://www.thegamebusiness.com/p/fixing-call-of-duty-inside-activisions" target="_blank">The Game Business</a>, Call of Duty's marketing lead, Tyler Bahl, confirms next year's Call of Duty will be a "new sub-franchise" like Vanguard. This is in response to feedback from players who want something fresh and new from the prolific FPS series.</p><p>"It was not something that our community was looking for," says Bahl, referring to the string of Modern Warfare and Black Ops games. "They wanted something fresh, and even though there were different time settings, and ways to play the game with new features, that tonal shift is something that they were looking for. </p><p>"So, we've already stated that a future title is going to be a new sub-franchise and we've already laid the groundwork. But we're really excited about Modern Warfare 4, and that addresses some of that feedback."</p><p>Call of Duty: Modern Warfare 4 is releasing on PS5, Xbox Series X, PC, and – for the first time on a Nintendo platform since Call of Duty: Ghosts in 2013 – Nintendo Switch 2 on October 23. We've yet to see what Bahl means when he says it addresses feedback from players wanting new experiences, but the campaign centers around the Korean Peninsula and the threat of a full-scale invasion that could lead to global destabilization. Other confirmed campaign locations include New York, Paris, and Mumbai.</p><p>Previously, multiplayer technical designer Jack Hoppus said <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-interview-campaign-multiplayer-design-movement/">Modern Warfare 4 should feel "ripped from the headlines"</a> with a "boots on the ground" lens.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/zelda-ocarina-of-time-remake-doesnt-even-rate-against-gta-6-and-call-of-duty-modern-warfare-4-as-the-biggest-games-of-the-year-activision-exec-says/"><em>Zelda: Ocarina of Time remake doesn't even rate against GTA 6 and Call of Duty Modern Warfare 4 as the "biggest games of the year," Activision exec says</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Zelda doesn't rate against GTA 6 and COD as the "biggest games of the year," Activision exec says ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> is generating a massive amount of buzz, but given the proximity of its November 5 release date to the launch of <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>. it's difficult not to compare the games. But according to Tyler Bahl, Activision's chief marketing officer, GTA and <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Call of Duty: Modern Warfare 4</a> make up the <em>real</em> one-two punch of 2026.</p><p>"Well, no offense to Zelda, but I think these are the two biggest games of the year," Bahl tells <a href="https://www.youtube.com/watch?v=wTg-2jEpvz0" target="_blank">The Game Business</a>. There's no denying that GTA 6 is <em>the</em> biggest game of the year, but how do Zelda and Call of Duty compare?</p><p>Mat Piscatella of analyst group Circana <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mxwcdlcsms2f" target="_blank">notes</a> that purchase intent for Modern Warfare 4 is sitting around 15%, meaning that the group figures about 15% of console and PC players in the US intend to pick up the game. For the Ocarina of Time remake, purchase intent is 10.4%, but remember – that's across <em>all</em> PC and console players, and the game is a Switch 2 exclusive.</p><p>"On a per potential player rate, the intent on Ocarina is far higher," <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mxwcpqsy5c2f" target="_blank">Piscatella says</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wTg-2jEpvz0" allowfullscreen=""></iframe></div></div><p>Call of Duty remains a juggernaut, but it's one whose stature has certainly diminished over the years, and new releases don't carry the same weight they once did. Purchase intent on Modern Warfare 4 is down from Black Ops 7 last year, which in turn was considered enough of a disappointment to <a href="https://www.gamesradar.com/games/the-price-of-xbox-game-pass-ultimate-is-falling-and-all-it-cost-was-day-one-access-to-new-call-of-duty-games/">completely derail Xbox's Game Pass strategy</a>.</p><p>So yes, Call of Duty <em>is</em> likely going to be bigger than Zelda. But if Modern Warfare 4 and Ocarina of Time are heavyweight boxers, then GTA 6 is Godzilla – a monster so massive that every other game is an ant by comparison. It doesn't matter if you're a little bigger than the other guy when you're both facing down a literal behemoth.</p><p>Even so, Bahl sees GTA 6's launch as a potential positive for Call of Duty. "I think, in a lot of ways, more people coming into the dashboards, more people taking the dust off their Xbox or PlayStation and starting to play again and loading up that experience is going to be more eyeballs for us," he says.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-call-of-duty-games/"><em>best Call of Duty games</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/zelda-ocarina-of-time-remake-doesnt-even-rate-against-gta-6-and-call-of-duty-modern-warfare-4-as-the-biggest-games-of-the-year-activision-exec-says/</link>
                                                                            <description>
                            <![CDATA[ "No offense to Zelda" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">xGST2QcPADbcAUrQptdhWa</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ij5H5Gn5vhmhtWi3Q3iUtc-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 17:37:18 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 20:58:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ij5H5Gn5vhmhtWi3Q3iUtc-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Modern Warfare 4]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Modern Warfare 4]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Modern Warfare 4]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ij5H5Gn5vhmhtWi3Q3iUtc-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> is generating a massive amount of buzz, but given the proximity of its November 5 release date to the launch of <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>. it's difficult not to compare the games. But according to Tyler Bahl, Activision's chief marketing officer, GTA and <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Call of Duty: Modern Warfare 4</a> make up the <em>real</em> one-two punch of 2026.</p><p>"Well, no offense to Zelda, but I think these are the two biggest games of the year," Bahl tells <a href="https://www.youtube.com/watch?v=wTg-2jEpvz0" target="_blank">The Game Business</a>. There's no denying that GTA 6 is <em>the</em> biggest game of the year, but how do Zelda and Call of Duty compare?</p><p>Mat Piscatella of analyst group Circana <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mxwcdlcsms2f" target="_blank">notes</a> that purchase intent for Modern Warfare 4 is sitting around 15%, meaning that the group figures about 15% of console and PC players in the US intend to pick up the game. For the Ocarina of Time remake, purchase intent is 10.4%, but remember – that's across <em>all</em> PC and console players, and the game is a Switch 2 exclusive.</p><p>"On a per potential player rate, the intent on Ocarina is far higher," <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mxwcpqsy5c2f" target="_blank">Piscatella says</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wTg-2jEpvz0" allowfullscreen=""></iframe></div></div><p>Call of Duty remains a juggernaut, but it's one whose stature has certainly diminished over the years, and new releases don't carry the same weight they once did. Purchase intent on Modern Warfare 4 is down from Black Ops 7 last year, which in turn was considered enough of a disappointment to <a href="https://www.gamesradar.com/games/the-price-of-xbox-game-pass-ultimate-is-falling-and-all-it-cost-was-day-one-access-to-new-call-of-duty-games/">completely derail Xbox's Game Pass strategy</a>.</p><p>So yes, Call of Duty <em>is</em> likely going to be bigger than Zelda. But if Modern Warfare 4 and Ocarina of Time are heavyweight boxers, then GTA 6 is Godzilla – a monster so massive that every other game is an ant by comparison. It doesn't matter if you're a little bigger than the other guy when you're both facing down a literal behemoth.</p><p>Even so, Bahl sees GTA 6's launch as a potential positive for Call of Duty. "I think, in a lot of ways, more people coming into the dashboards, more people taking the dust off their Xbox or PlayStation and starting to play again and loading up that experience is going to be more eyeballs for us," he says.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-call-of-duty-games/"><em>best Call of Duty games</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Xbox is reportedly asking fans how they feel about greater console exclusivity  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A new Xbox survey is asking players how they would feel about future titles being console-exclusive to Xbox, with Fallout, <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/" target="_blank">Hideo Kojima</a>'s Physint, and <a href="https://www.gamesradar.com/minecraft-guide/" target="_blank">Minecraft</a> name-dropped. </p><p>Since its massive spending spree on the likes of Activision Blizzard and Bethesda, Xbox has been a bit all over the place when it comes to exclusives. Aside from honoring exclusive deals with the likes of Deathloop and Ghostwire: Tokyo, Microsoft went all-in on being a third-party publisher for a bit there, bringing almost every one of its games to PS5. Then, with the appointment of new Xbox CEO Asha Sharma, the strategy changed again: <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/" target="_blank">Gears of War: E-Day</a> was <a href="https://www.gamesradar.com/games/gears-of-war/microsoft-kills-ps5-version-of-gears-of-war-e-day-finally-announces-october-release-date/" target="_blank">confirmed to be on Xbox</a> and PC only, <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-days-ps5-port-is-reportedly-mostly-complete-as-xbox-only-recently-decided-to-u-turn-on-its-console-exclusivity-plans/" target="_blank">despite reports that its PS5 port </a><a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-days-ps5-port-is-reportedly-mostly-complete-as-xbox-only-recently-decided-to-u-turn-on-its-console-exclusivity-plans/">was apparently close to completion. </a></p><p>And now – barring <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable</a>, which was previously confirmed for a PS5 launch – it looks like <a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a> may be priming players for more exclusivity. As highlighted by <a href="https://www.windowscentral.com/gaming/xbox/microsoft-is-considering-making-fallout-the-elder-scrolls-and-even-minecraft-xbox-console-exclusive-surveys-detailed" target="_blank">Windows Central</a>, some Xbox Insider members have received surveys asking about game exclusivity and where they would play the title – or if they would play it at all if it's not on PS5 or Switch 2. </p><p>These reportedly included questions about Fallout, The Elder Scrolls, and the <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/">upcoming Hideo Kojima game</a>, <a href="https://www.gamesradar.com/physint-guide/">Physint</a>, which Xbox Game Studios recently became the publisher of, following Sony's decision to cancel the project. <a href="https://www.gamesradar.com/games/action/hideo-kojima-doesnt-know-if-physint-will-release-on-playstation-after-xbox-picked-up-publishing-duties-and-hasnt-decided-if-hell-use-the-sony-owned-decima-engine-either/">Kojima himself has said he doesn't know if Physint will release on PlayStation</a>. </p><p>However, it's the final question that is likely to raise the most eyebrows. The question asks players to imagine every Xbox game – barring Call of Duty, which Microsoft is <a href="https://www.gamesradar.com/microsoft-signs-deal-to-put-call-of-duty-on-nintendo-consoles-for-10-years/">legally required to release on other platforms</a> until at least 2033 – was an exclusive. However, it adds "For Minecraft only, existing titles would no longer be available for purchase on PlayStation or Nintendo consoles, and would not receive any new content updates."</p><p>I don't think people would be happy if Fallout 5 or Elder Scrolls 6 were exclusive to Xbox for sure, but the idea of removing Minecraft from PlayStation and Nintendo consoles, as well as no longer giving updates to those versions, is so brazenly a bad decision that even being floated is concerning. </p><p>Minecraft on Nintendo Switch has <a href="https://gameinfinitus.com/news/nintendo-switch-sales-in-japan-surpass-36-million-minecraft-hits-4-million-on-the-system/" target="_blank">sold over 4 million physical copies in Japan alone</a>, and the worldwide number is likely to be much higher, while the PS4 version of the game had over <a href="https://x.com/4JStudios/status/1204435693315010562" target="_blank">17 million players as of 2019</a> – and given that a native PS5 version didn't release until 2024, again, that number is likely to have far surpassed it. Obviously, it's just a hypothetical for now, but I can only imagine that taking Minecraft away from millions would have a backlash that makes complaints about Sony's killing physical games look like nothing much. </p><p><em></em><a href="https://www.gamesradar.com/games/minecraft/as-minecraft-sells-over-425-million-copies-and-attracts-300-000-new-players-a-day-the-evergreen-sandbox-game-is-getting-its-first-dimension-in-14-years/"><em>As Minecraft sells over 425 million copies and attracts 300,000 new players a day, the evergreen sandbox game is getting its first dimension in 14 years</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmVxEe"></div>                            </div>                            <script src="https://kwizly.com/embed/XmVxEe.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/minecraft/minecraft-updates-on-playstation-and-nintendo-would-end-but-xbox-is-reportedly-asking-fans-how-they-feel-about-greater-console-exclusivity-for-current-and-upcoming-games-like-fallout-5/</link>
                                                                            <description>
                            <![CDATA[ Taking away Minecraft is a great idea if you want to speedrun becoming the most-hated publisher ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">HiK9CT5baHMdfCuG7N6oiE</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/SBpU8DVcZ2nTo4zAB97KCJ-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 10:00:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Minecraft]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Fallout]]></category>
                                                    <category><![CDATA[The Elder Scrolls]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Adventure Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/SBpU8DVcZ2nTo4zAB97KCJ-1920-80.jpg">
                                                            <media:credit><![CDATA[Mojang]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Minecraft]]></media:description>                                                            <media:text><![CDATA[Minecraft]]></media:text>
                                <media:title type="plain"><![CDATA[Minecraft]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/SBpU8DVcZ2nTo4zAB97KCJ-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>A new Xbox survey is asking players how they would feel about future titles being console-exclusive to Xbox, with Fallout, <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/" target="_blank">Hideo Kojima</a>'s Physint, and <a href="https://www.gamesradar.com/minecraft-guide/" target="_blank">Minecraft</a> name-dropped. </p><p>Since its massive spending spree on the likes of Activision Blizzard and Bethesda, Xbox has been a bit all over the place when it comes to exclusives. Aside from honoring exclusive deals with the likes of Deathloop and Ghostwire: Tokyo, Microsoft went all-in on being a third-party publisher for a bit there, bringing almost every one of its games to PS5. Then, with the appointment of new Xbox CEO Asha Sharma, the strategy changed again: <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/" target="_blank">Gears of War: E-Day</a> was <a href="https://www.gamesradar.com/games/gears-of-war/microsoft-kills-ps5-version-of-gears-of-war-e-day-finally-announces-october-release-date/" target="_blank">confirmed to be on Xbox</a> and PC only, <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-days-ps5-port-is-reportedly-mostly-complete-as-xbox-only-recently-decided-to-u-turn-on-its-console-exclusivity-plans/" target="_blank">despite reports that its PS5 port </a><a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-days-ps5-port-is-reportedly-mostly-complete-as-xbox-only-recently-decided-to-u-turn-on-its-console-exclusivity-plans/">was apparently close to completion. </a></p><p>And now – barring <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable</a>, which was previously confirmed for a PS5 launch – it looks like <a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a> may be priming players for more exclusivity. As highlighted by <a href="https://www.windowscentral.com/gaming/xbox/microsoft-is-considering-making-fallout-the-elder-scrolls-and-even-minecraft-xbox-console-exclusive-surveys-detailed" target="_blank">Windows Central</a>, some Xbox Insider members have received surveys asking about game exclusivity and where they would play the title – or if they would play it at all if it's not on PS5 or Switch 2. </p><p>These reportedly included questions about Fallout, The Elder Scrolls, and the <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/">upcoming Hideo Kojima game</a>, <a href="https://www.gamesradar.com/physint-guide/">Physint</a>, which Xbox Game Studios recently became the publisher of, following Sony's decision to cancel the project. <a href="https://www.gamesradar.com/games/action/hideo-kojima-doesnt-know-if-physint-will-release-on-playstation-after-xbox-picked-up-publishing-duties-and-hasnt-decided-if-hell-use-the-sony-owned-decima-engine-either/">Kojima himself has said he doesn't know if Physint will release on PlayStation</a>. </p><p>However, it's the final question that is likely to raise the most eyebrows. The question asks players to imagine every Xbox game – barring Call of Duty, which Microsoft is <a href="https://www.gamesradar.com/microsoft-signs-deal-to-put-call-of-duty-on-nintendo-consoles-for-10-years/">legally required to release on other platforms</a> until at least 2033 – was an exclusive. However, it adds "For Minecraft only, existing titles would no longer be available for purchase on PlayStation or Nintendo consoles, and would not receive any new content updates."</p><p>I don't think people would be happy if Fallout 5 or Elder Scrolls 6 were exclusive to Xbox for sure, but the idea of removing Minecraft from PlayStation and Nintendo consoles, as well as no longer giving updates to those versions, is so brazenly a bad decision that even being floated is concerning. </p><p>Minecraft on Nintendo Switch has <a href="https://gameinfinitus.com/news/nintendo-switch-sales-in-japan-surpass-36-million-minecraft-hits-4-million-on-the-system/" target="_blank">sold over 4 million physical copies in Japan alone</a>, and the worldwide number is likely to be much higher, while the PS4 version of the game had over <a href="https://x.com/4JStudios/status/1204435693315010562" target="_blank">17 million players as of 2019</a> – and given that a native PS5 version didn't release until 2024, again, that number is likely to have far surpassed it. Obviously, it's just a hypothetical for now, but I can only imagine that taking Minecraft away from millions would have a backlash that makes complaints about Sony's killing physical games look like nothing much. </p><p><em></em><a href="https://www.gamesradar.com/games/minecraft/as-minecraft-sells-over-425-million-copies-and-attracts-300-000-new-players-a-day-the-evergreen-sandbox-game-is-getting-its-first-dimension-in-14-years/"><em>As Minecraft sells over 425 million copies and attracts 300,000 new players a day, the evergreen sandbox game is getting its first dimension in 14 years</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmVxEe"></div>                            </div>                            <script src="https://kwizly.com/embed/XmVxEe.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Former Halo art director claps back at founding Xbox member for implying 343 Industries had a "laziness" problem ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Laura Fryer, one of the first developers to join Microsoft Game Studios back in 1995, says she "watched the birth" of Halo Studios – formerly 343 Industries – while working on Gears of War 2, dubbing it "a ghost town."</p><p>According to Fryer, who now regularly uploads videos about the video game industry on her <a href="https://www.youtube.com/watch?v=xGBEMa8V22c" target="_blank">YouTube</a> channel, the Halo team was "next door" to her own – and after witnessing how it supposedly came to be, she says she's "not surprised" by Halo Studios' recent layoffs. <br /><br />You know, the ones stemming from <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's plans to cut 3,200 employees at Xbox</a>, with a whopping <a href="https://www.gamesradar.com/games/xbox-announces-a-further-268-layoffs-as-ninja-theory-and-arkane-remain-on-shaky-ground/">268 employees</a> laid off earlier this month, many of whom <em>were</em> working at Halo Studios.</p><p>The very same which saw <a href="https://www.gamesradar.com/games/activision-prepares-to-make-the-greatest-halo-game-ever-as-it-takes-control-of-the-franchise-from-halo-studios/">Activision take control of the franchise</a> with a promise to deliver "the greatest Halo game ever," in fact. <br /><br />Former 343 Industries art director Glenn Israel doesn't exactly agree with Fryer's recollection, however, commenting as much on her video. "I'll reiterate that while Laura's intro is a cool story, it isn't accurate," he writes, explaining that he's not looking to "glaze" Halo Studios, which "was rife with systemic issues."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/xGBEMa8V22c" allowfullscreen=""></iframe></div></div><p>It wasn't, however, rife with "laziness," as he points out. "343 Industries didn't start staffing up as a development studio until late 2009 (Gears 2, incidentally, shipped late 2008 in the west and mid 2009 elsewhere – the actual work executed in NC not WA)," Israel continues, already leaving some holes in Fryer's own tale. <br /><br />He explains that when he joined in 2010 "straight from Bungie," there was no Gears of War team "next door."</p><p>The Halo developers were "already hard at work in a maximum-security off-campus satellite called Willows," and "you couldn't badge into the studio space if you weren't on the team" – which, yeah, would imply that Fryer's memory here isn't exactly accurate. <br /><br />Israel concludes that the video is "deeply disappointing" as "there are more than enough legitimate grievances to farm engagement from in this pot; we don't need new fictions from the kettle."</p><p>It's tough to discern what is reality and what isn't, I suppose, but Israel's words hit hard here – especially considering the circumstances. Fryer has yet to respond to the former art lead's reply, but since she's commented on others' posts, she just might.</p><p><a href="https://www.gamesradar.com/games/halo/veteran-halo-lead-has-suggestions-for-how-activision-could-actually-make-the-greatest-halo-game-ever-and-they-include-hiring-bungie-halo-studios-and-other-laid-off-folks/"><em>Veteran Halo lead has suggestions for how Activision could actually make "the greatest Halo game ever," and they include hiring "Bungie, Halo Studios, and other laid-off folks"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/halo/former-halo-art-director-claps-back-at-founding-xbox-member-for-implying-343-industries-had-a-laziness-problem-it-isnt-accurate/</link>
                                                                            <description>
                            <![CDATA[ "We don't need new fictions from the kettle" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">iKXWoqZNgtGYQdcNBRGHyJ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/pHyQGHXr8hfNuynK4Pnehd-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 07 Oct 2026 14:47:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/pHyQGHXr8hfNuynK4Pnehd-1920-80.jpg">
                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Master Chief kitted out in his signature green armor in Halo: Campaign Evolved]]></media:description>                                                            <media:text><![CDATA[Master Chief kitted out in his signature green armor in Halo: Campaign Evolved]]></media:text>
                                <media:title type="plain"><![CDATA[Master Chief kitted out in his signature green armor in Halo: Campaign Evolved]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/pHyQGHXr8hfNuynK4Pnehd-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Laura Fryer, one of the first developers to join Microsoft Game Studios back in 1995, says she "watched the birth" of Halo Studios – formerly 343 Industries – while working on Gears of War 2, dubbing it "a ghost town."</p><p>According to Fryer, who now regularly uploads videos about the video game industry on her <a href="https://www.youtube.com/watch?v=xGBEMa8V22c" target="_blank">YouTube</a> channel, the Halo team was "next door" to her own – and after witnessing how it supposedly came to be, she says she's "not surprised" by Halo Studios' recent layoffs. <br /><br />You know, the ones stemming from <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's plans to cut 3,200 employees at Xbox</a>, with a whopping <a href="https://www.gamesradar.com/games/xbox-announces-a-further-268-layoffs-as-ninja-theory-and-arkane-remain-on-shaky-ground/">268 employees</a> laid off earlier this month, many of whom <em>were</em> working at Halo Studios.</p><p>The very same which saw <a href="https://www.gamesradar.com/games/activision-prepares-to-make-the-greatest-halo-game-ever-as-it-takes-control-of-the-franchise-from-halo-studios/">Activision take control of the franchise</a> with a promise to deliver "the greatest Halo game ever," in fact. <br /><br />Former 343 Industries art director Glenn Israel doesn't exactly agree with Fryer's recollection, however, commenting as much on her video. "I'll reiterate that while Laura's intro is a cool story, it isn't accurate," he writes, explaining that he's not looking to "glaze" Halo Studios, which "was rife with systemic issues."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/xGBEMa8V22c" allowfullscreen=""></iframe></div></div><p>It wasn't, however, rife with "laziness," as he points out. "343 Industries didn't start staffing up as a development studio until late 2009 (Gears 2, incidentally, shipped late 2008 in the west and mid 2009 elsewhere – the actual work executed in NC not WA)," Israel continues, already leaving some holes in Fryer's own tale. <br /><br />He explains that when he joined in 2010 "straight from Bungie," there was no Gears of War team "next door."</p><p>The Halo developers were "already hard at work in a maximum-security off-campus satellite called Willows," and "you couldn't badge into the studio space if you weren't on the team" – which, yeah, would imply that Fryer's memory here isn't exactly accurate. <br /><br />Israel concludes that the video is "deeply disappointing" as "there are more than enough legitimate grievances to farm engagement from in this pot; we don't need new fictions from the kettle."</p><p>It's tough to discern what is reality and what isn't, I suppose, but Israel's words hit hard here – especially considering the circumstances. Fryer has yet to respond to the former art lead's reply, but since she's commented on others' posts, she just might.</p><p><a href="https://www.gamesradar.com/games/halo/veteran-halo-lead-has-suggestions-for-how-activision-could-actually-make-the-greatest-halo-game-ever-and-they-include-hiring-bungie-halo-studios-and-other-laid-off-folks/"><em>Veteran Halo lead has suggestions for how Activision could actually make "the greatest Halo game ever," and they include hiring "Bungie, Halo Studios, and other laid-off folks"</em></a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Veteran Halo lead has suggestions for Activision, and they include hiring "laid off folks" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's no secret that <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/" target="_blank">Microsoft's plans to cut 3,200 employees at Xbox</a> are still in action, having just affected a whopping <a href="https://www.gamesradar.com/games/xbox-announces-a-further-268-layoffs-as-ninja-theory-and-arkane-remain-on-shaky-ground/" target="_blank">268 employees</a> earlier this month, many of whom were working at Halo Studios – the team largely responsible for the Halo franchise.</p><p>At the time, chief content officer Matt Booty said the role eliminations were focused "across Halo Studios, other first-party studios, and the XGS management and central functions layer." As for the future of Halo, <a href="https://www.gamesradar.com/games/activision-prepares-to-make-the-greatest-halo-game-ever-as-it-takes-control-of-the-franchise-from-halo-studios/">Activision took control of the franchise</a> from Halo Studios with a promise to deliver "the greatest Halo game ever." <br /><br />So, how exactly will it do that? Perhaps by looking to those who were laid off for ideas?</p><p>Frank O'Connor, industry veteran with nearly 20 years of work on Halo as both a writer and franchise creative director under his belt, certainly believes that the company should. <br /><br />He shares as much under a new <a href="https://www.linkedin.com/posts/gennymharrison_i-saw-a-post-yesterday-arguing-that-microsoft-share-7508874095682441216-5r2L/?utm_source=share&amp;utm_medium=member_desktop&amp;rcm=ACoAAAAaG1oBIwkPtHbGN0FhsE1ZiiIKqFU8lGc" target="_blank">LinkedIn</a> post on the matter, commenting on which paths he thinks that Activision could take to make a successful Halo entry – but  "none of these are easy, guaranteed, or necessarily viable," as O'Connor writes.</p><iframe allow="" height="660" width="504" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.linkedin.com/embed/feed/update/urn:li:share:7508874095682441216?collapsed=1"></iframe><p>The first path? "Make a 'classic' Halo movement/sandbox/shooter experience tailored to a core audience and scaled to be successful with that core audience and attractive to a broader one so it can grow." He adds the obvious fact that multiplayer "is better with more people playing, by mathematical default" – which, yeah. <br /><br />And, the second? Well, that one moves away from what the Halo franchise is already known for for something "new."</p><p>O'Connor's second suggestion reads as follows: "Make something new, modern that reinvents the game/universe in a surprising but fantastic way. An action/sandbox game (maybe it's a new take on the FPS, maybe it's an action RPG but it's fundamentally different) and succeeds with a combination of strong story, IP use and gets a small head start based on curiosity or loyalty." <br /><br />I suppose I could see it – but it's certainly riskier.</p><p>The Halo veteran's third potential path for Activision involves "translating" the IP into its new parent company's "comfort zone," with "player, progression, and business models that are proven to work" and "a big annual or semi-annual spectacle and constant content." <br /><br />He does warn against tying it to hardware launch cycles and abandoning Halo's sandbox elements – and suggests hiring laid-off devs.</p><p>"Hire Bungie, Halo Studios, and other laid-off folk who are bursting with talent and ideas that got nerfed or shut down over the years," as O'Connor's comment concludes – and boy, would that be a nice idea if I thought for a moment that Activision would consider it. <br /><br />Am I hopeful that it will? Of course, but the industry is shaky at best right now, and it's been a while since we've heard good news akin to O'Connor's suggestion here.</p><p>A girl can dream, I suppose – and I'll keep my fingers crossed that executives hear our (and O'Connor's, apparently) prayers and deliver a solid Halo entry… perhaps even "the greatest Halo game ever," as per Activision's own words.</p><p><a href="https://www.gamesradar.com/games/halo/halo-cinematic-director-promoted-and-laid-off-in-the-same-week-as-microsoft-continues-sweeping-xbox-layoffs/"><em>Halo cinematic director "promoted and laid off in the same week" as Microsoft continues sweeping Xbox layoffs</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/halo/veteran-halo-lead-has-suggestions-for-how-activision-could-actually-make-the-greatest-halo-game-ever-and-they-include-hiring-bungie-halo-studios-and-other-laid-off-folks/</link>
                                                                            <description>
                            <![CDATA[ They're "bursting with talent" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">2sGjS69MBTtoKmQHGPZJfX</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/k7L5sW9ixfbcxzwMNZAG2K-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 30 Sep 2026 10:47:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/k7L5sW9ixfbcxzwMNZAG2K-1920-80.jpg">
                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Halo: Campaign Evolved]]></media:description>                                                            <media:text><![CDATA[Halo: Campaign Evolved]]></media:text>
                                <media:title type="plain"><![CDATA[Halo: Campaign Evolved]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/k7L5sW9ixfbcxzwMNZAG2K-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>It's no secret that <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/" target="_blank">Microsoft's plans to cut 3,200 employees at Xbox</a> are still in action, having just affected a whopping <a href="https://www.gamesradar.com/games/xbox-announces-a-further-268-layoffs-as-ninja-theory-and-arkane-remain-on-shaky-ground/" target="_blank">268 employees</a> earlier this month, many of whom were working at Halo Studios – the team largely responsible for the Halo franchise.</p><p>At the time, chief content officer Matt Booty said the role eliminations were focused "across Halo Studios, other first-party studios, and the XGS management and central functions layer." As for the future of Halo, <a href="https://www.gamesradar.com/games/activision-prepares-to-make-the-greatest-halo-game-ever-as-it-takes-control-of-the-franchise-from-halo-studios/">Activision took control of the franchise</a> from Halo Studios with a promise to deliver "the greatest Halo game ever." <br /><br />So, how exactly will it do that? Perhaps by looking to those who were laid off for ideas?</p><p>Frank O'Connor, industry veteran with nearly 20 years of work on Halo as both a writer and franchise creative director under his belt, certainly believes that the company should. <br /><br />He shares as much under a new <a href="https://www.linkedin.com/posts/gennymharrison_i-saw-a-post-yesterday-arguing-that-microsoft-share-7508874095682441216-5r2L/?utm_source=share&amp;utm_medium=member_desktop&amp;rcm=ACoAAAAaG1oBIwkPtHbGN0FhsE1ZiiIKqFU8lGc" target="_blank">LinkedIn</a> post on the matter, commenting on which paths he thinks that Activision could take to make a successful Halo entry – but  "none of these are easy, guaranteed, or necessarily viable," as O'Connor writes.</p><iframe allow="" height="660" width="504" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.linkedin.com/embed/feed/update/urn:li:share:7508874095682441216?collapsed=1"></iframe><p>The first path? "Make a 'classic' Halo movement/sandbox/shooter experience tailored to a core audience and scaled to be successful with that core audience and attractive to a broader one so it can grow." He adds the obvious fact that multiplayer "is better with more people playing, by mathematical default" – which, yeah. <br /><br />And, the second? Well, that one moves away from what the Halo franchise is already known for for something "new."</p><p>O'Connor's second suggestion reads as follows: "Make something new, modern that reinvents the game/universe in a surprising but fantastic way. An action/sandbox game (maybe it's a new take on the FPS, maybe it's an action RPG but it's fundamentally different) and succeeds with a combination of strong story, IP use and gets a small head start based on curiosity or loyalty." <br /><br />I suppose I could see it – but it's certainly riskier.</p><p>The Halo veteran's third potential path for Activision involves "translating" the IP into its new parent company's "comfort zone," with "player, progression, and business models that are proven to work" and "a big annual or semi-annual spectacle and constant content." <br /><br />He does warn against tying it to hardware launch cycles and abandoning Halo's sandbox elements – and suggests hiring laid-off devs.</p><p>"Hire Bungie, Halo Studios, and other laid-off folk who are bursting with talent and ideas that got nerfed or shut down over the years," as O'Connor's comment concludes – and boy, would that be a nice idea if I thought for a moment that Activision would consider it. <br /><br />Am I hopeful that it will? Of course, but the industry is shaky at best right now, and it's been a while since we've heard good news akin to O'Connor's suggestion here.</p><p>A girl can dream, I suppose – and I'll keep my fingers crossed that executives hear our (and O'Connor's, apparently) prayers and deliver a solid Halo entry… perhaps even "the greatest Halo game ever," as per Activision's own words.</p><p><a href="https://www.gamesradar.com/games/halo/halo-cinematic-director-promoted-and-laid-off-in-the-same-week-as-microsoft-continues-sweeping-xbox-layoffs/"><em>Halo cinematic director "promoted and laid off in the same week" as Microsoft continues sweeping Xbox layoffs</em></a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Xbox is in the midst of a "reverse acquisition," analyst says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A games industry analyst says that Xbox is being acquired in reverse after the publisher announced that it is placing some of its studios under Bethesda and Activision. </p><p><a href="https://www.gamesradar.com/tag/microsoft/">Microsoft</a> announced last week that the next <a href="https://www.gamesradar.com/games/xbox-announces-a-further-268-layoffs-as-ninja-theory-and-arkane-remain-on-shaky-ground/">wave of redundancies</a><a href="https://www.gamesradar.com/games/xbox-announces-a-further-268-layoffs-as-ninja-theory-and-arkane-remain-on-shaky-ground/" target="_blank">,</a> as part of the planned<a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/" target="_blank"> 3,200 jobs cuts across Xbox throughout FY27,</a> would not only result in the loss of 268 jobs – with the likes of Halo Studios and <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-day-director-laid-off-days-after-completing-development-as-xbox-cuts-reach-the-coalition/" target="_blank">The Coalition</a> affected – but also mark a major reshuffle for Xbox Game Studios. Notably, Playground Games and Turn 10 have been merged, <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> is now managing <a href="https://www.gamesradar.com/tag/obsidian-entertainment/">Obsidian Entertainment</a>, while <a href="https://www.gamesradar.com/games/platformer/activision-was-playing-the-long-game-the-call-of-duty-dev-lost-a-bidding-war-to-acquire-rare-over-20-years-ago-and-now-its-overseeing-the-studio/">Rare</a>, World's Edge, and <a href="https://www.gamesradar.com/games/activision-prepares-to-make-the-greatest-halo-game-ever-as-it-takes-control-of-the-franchise-from-halo-studios/">the Halo franchise</a> have been moved under<a href="https://www.gamesradar.com/tag/activision-blizzard/"> Activision Blizzard</a>. </p><p>Joost van Dreunen, a professor at the NYU Stern School of Business and games industry analyst, posts on <a href="https://superjoost.substack.com/p/the-reverse-acquisition-of-xbox?utm_source=post-email-title&amp;publication_id=66617&amp;post_id=216865013&amp;utm_campaign=email-post-title&amp;isFreemail=true&amp;r=4mhhpq&amp;triedRedirect=true&amp;utm_medium=email" target="_blank">Substack </a>about the changes, describing it as a "reverse acquisition of Xbox." Van Dreunen says "folding Halo, one of Xbox's prized IPs, into Activision, the firm it acquired in 2023, is surprising at best. At worst, it's evidence of how poorly Xbox was running its studios."</p><p>"Bringing Halo under Activision, even with a dedicated team, is a logical step. But it doesn't guarantee success," Ven Dreunen notes, citing that Call of Duty's biggest launch with Black Ops 6 saw a sharp drop-off of players by the time spring rolled around. He adds that we're now watching "a reverse acquisition in slow motion, where the publisher Microsoft paid $69 billion for [what] turns out to be the division best equipped to run the studios Microsoft built itself."</p><p>Van Dreunen likens Xbox's recent acquisitions to Disney's 2006 purchase of Pixar, in which senior Pixar members were put in charge of Disney's then-struggling in-house animation studio while Pixar was in the midst of a generational run. He adds, "It's becoming evident that Microsoft's acquisitions were less about the IP and more about the managerial talent."</p><p>Microsoft has had annual rounds of layoffs since acquiring Activision Blizzard King in late 2023, and we're now reaching the point where – through rampant studio closures and a number of studios now falling under the remit of Bethesda, Activision Blizzard, and King – Xbox Game Studios is down to a handful of studios. </p><p><em></em><a href="https://www.gamesradar.com/games/post-xbox-double-fine-boss-tim-schafer-is-baffled-by-the-terrible-state-of-the-game-industry-people-are-making-money-so-i-dont-know-why-theres-a-big-loss-of-jobs/"><em>Post-Xbox, Double Fine boss Tim Schafer is baffled by the terrible state of the game industry: "People are making money, so I don't know why there's a big loss of jobs"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/xbox-is-in-the-midst-of-a-reverse-acquisition-analyst-says-with-activision-best-equipped-to-run-the-studios-microsoft-built-itself/</link>
                                                                            <description>
                            <![CDATA[ "Microsoft's acquisitions were less about the IP and more about the managerial talent" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">M6kYAux88o2C3dJWWjed23</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/eYPT3ANBuRNcNYdDKdYuJg-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 28 Sep 2026 10:56:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/eYPT3ANBuRNcNYdDKdYuJg-1920-80.jpg">
                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Game Studios Bethesda]]></media:description>                                                            <media:text><![CDATA[Xbox Game Studios Bethesda]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox Game Studios Bethesda]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/eYPT3ANBuRNcNYdDKdYuJg-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>A games industry analyst says that Xbox is being acquired in reverse after the publisher announced that it is placing some of its studios under Bethesda and Activision. </p><p><a href="https://www.gamesradar.com/tag/microsoft/">Microsoft</a> announced last week that the next <a href="https://www.gamesradar.com/games/xbox-announces-a-further-268-layoffs-as-ninja-theory-and-arkane-remain-on-shaky-ground/">wave of redundancies</a><a href="https://www.gamesradar.com/games/xbox-announces-a-further-268-layoffs-as-ninja-theory-and-arkane-remain-on-shaky-ground/" target="_blank">,</a> as part of the planned<a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/" target="_blank"> 3,200 jobs cuts across Xbox throughout FY27,</a> would not only result in the loss of 268 jobs – with the likes of Halo Studios and <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-day-director-laid-off-days-after-completing-development-as-xbox-cuts-reach-the-coalition/" target="_blank">The Coalition</a> affected – but also mark a major reshuffle for Xbox Game Studios. Notably, Playground Games and Turn 10 have been merged, <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> is now managing <a href="https://www.gamesradar.com/tag/obsidian-entertainment/">Obsidian Entertainment</a>, while <a href="https://www.gamesradar.com/games/platformer/activision-was-playing-the-long-game-the-call-of-duty-dev-lost-a-bidding-war-to-acquire-rare-over-20-years-ago-and-now-its-overseeing-the-studio/">Rare</a>, World's Edge, and <a href="https://www.gamesradar.com/games/activision-prepares-to-make-the-greatest-halo-game-ever-as-it-takes-control-of-the-franchise-from-halo-studios/">the Halo franchise</a> have been moved under<a href="https://www.gamesradar.com/tag/activision-blizzard/"> Activision Blizzard</a>. </p><p>Joost van Dreunen, a professor at the NYU Stern School of Business and games industry analyst, posts on <a href="https://superjoost.substack.com/p/the-reverse-acquisition-of-xbox?utm_source=post-email-title&amp;publication_id=66617&amp;post_id=216865013&amp;utm_campaign=email-post-title&amp;isFreemail=true&amp;r=4mhhpq&amp;triedRedirect=true&amp;utm_medium=email" target="_blank">Substack </a>about the changes, describing it as a "reverse acquisition of Xbox." Van Dreunen says "folding Halo, one of Xbox's prized IPs, into Activision, the firm it acquired in 2023, is surprising at best. At worst, it's evidence of how poorly Xbox was running its studios."</p><p>"Bringing Halo under Activision, even with a dedicated team, is a logical step. But it doesn't guarantee success," Ven Dreunen notes, citing that Call of Duty's biggest launch with Black Ops 6 saw a sharp drop-off of players by the time spring rolled around. He adds that we're now watching "a reverse acquisition in slow motion, where the publisher Microsoft paid $69 billion for [what] turns out to be the division best equipped to run the studios Microsoft built itself."</p><p>Van Dreunen likens Xbox's recent acquisitions to Disney's 2006 purchase of Pixar, in which senior Pixar members were put in charge of Disney's then-struggling in-house animation studio while Pixar was in the midst of a generational run. He adds, "It's becoming evident that Microsoft's acquisitions were less about the IP and more about the managerial talent."</p><p>Microsoft has had annual rounds of layoffs since acquiring Activision Blizzard King in late 2023, and we're now reaching the point where – through rampant studio closures and a number of studios now falling under the remit of Bethesda, Activision Blizzard, and King – Xbox Game Studios is down to a handful of studios. </p><p><em></em><a href="https://www.gamesradar.com/games/post-xbox-double-fine-boss-tim-schafer-is-baffled-by-the-terrible-state-of-the-game-industry-people-are-making-money-so-i-dont-know-why-theres-a-big-loss-of-jobs/"><em>Post-Xbox, Double Fine boss Tim Schafer is baffled by the terrible state of the game industry: "People are making money, so I don't know why there's a big loss of jobs"</em></a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ RTS legend laid off after 16 years at Microsoft as Xbox guts Age of Empires studio World's Edge ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The massive Xbox "reset," as the brand's leadership calls it, continues. Yesterday, the company announced <a href="https://www.gamesradar.com/games/xbox-announces-a-further-268-layoffs-as-ninja-theory-and-arkane-remain-on-shaky-ground/">another 268 jobs eliminated</a> along its quest to lay off 3,200 employees throughout the fiscal year. We also learned that <a href="https://www.gamesradar.com/games/activision-prepares-to-make-the-greatest-halo-game-ever-as-it-takes-control-of-the-franchise-from-halo-studios/">several Xbox studios and franchises were coming under the Activision Blizzard banner</a>, including Age of Empires developer World's Edge.</p><p>Studio creative director Adam Isgreen says there have been substantial layoffs at World's Edge alongside that transition. "I am of course disappointed that this is the way the time with World's Edge and Age ends for myself and many of my talented teammates that were also impacted – we had some great plans for what's next – and I hope the team that remains can rise to the occasion down the line," Isgreen says in a <a href="https://www.linkedin.com/feed/update/urn:li:activity:7508197136686194688/" target="_blank">LinkedIn post</a> (thanks, <a href="https://www.rockpapershotgun.com/age-of-empires-studio-worlds-edge-reportedly-lose-nearly-half-their-staff-and-a-new-game-project-in-mass-xbox-layoffs" target="_blank">Rock Paper Shotgun</a>).</p><p>In a separate post on <a href="https://www.resetera.com/threads/xbox-continuing-our-reset-rare-worlds-edge-under-activision-obsidian-under-bethesda-playground-turn-10-merge-ninja-theory-shuttering.1639822/page-17#post-160889011" target="_blank">ResetEra</a>, Isgreen adds that "just under half the studio was let go." We have reached out to Microsoft for comment and will update this story if we learn more.</p><p>Isgreen's roots in the RTS genre go back decades. He was a designer on the first Command &amp; Conquer: Red Alert, working at Westwood Studios from 1995 through 2003. He worked on the beloved Star Wars: Empire at War at Westwood successor Petroglyph, and eventually joined Microsoft in 2010.</p><p>He served as creative director on a number of projects at Xbox, including such varied projects as Killer Instinct, Crimson Dragon, D4: Dark Dreams Don't Die, and ReCore. Eventually, he helped lead the company's Age of Empire revival, again working as creative director on a massive pile of remasters and 2021's Age of Empires 4.</p><p>"I never thought that I'd work at Microsoft, let alone spend a significant amount of my career here – 16 years! – especially in a creative-first role," Isgreen notes in his LinkedIn post.</p><p>"What's next?" he asks. "No idea. Maybe games? Maybe not? Pinball machines? Always loved the combination of design + art + engineering they represent."</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-rts-games/"><em>best RTS games</em></a><em> you can play today.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/age-of-empires/rts-legend-laid-off-after-16-years-at-microsoft-as-xbox-guts-age-of-empires-studio-worlds-edge-we-had-some-great-plans-for-whats-next/</link>
                                                                            <description>
                            <![CDATA[ "Just under half the studio was let go" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">yrQDuVgZJAtCsBevUv4MY4</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/fKKT7zUimDKP2JsNfWqSPo-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 23 Sep 2026 15:30:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Age of Empires]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Real Time Strategy Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/fKKT7zUimDKP2JsNfWqSPo-1920-80.jpg">
                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Best games of 2021 - Age of Empires]]></media:description>                                                            <media:text><![CDATA[Best games of 2021 - Age of Empires]]></media:text>
                                <media:title type="plain"><![CDATA[Best games of 2021 - Age of Empires]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/fKKT7zUimDKP2JsNfWqSPo-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The massive Xbox "reset," as the brand's leadership calls it, continues. Yesterday, the company announced <a href="https://www.gamesradar.com/games/xbox-announces-a-further-268-layoffs-as-ninja-theory-and-arkane-remain-on-shaky-ground/">another 268 jobs eliminated</a> along its quest to lay off 3,200 employees throughout the fiscal year. We also learned that <a href="https://www.gamesradar.com/games/activision-prepares-to-make-the-greatest-halo-game-ever-as-it-takes-control-of-the-franchise-from-halo-studios/">several Xbox studios and franchises were coming under the Activision Blizzard banner</a>, including Age of Empires developer World's Edge.</p><p>Studio creative director Adam Isgreen says there have been substantial layoffs at World's Edge alongside that transition. "I am of course disappointed that this is the way the time with World's Edge and Age ends for myself and many of my talented teammates that were also impacted – we had some great plans for what's next – and I hope the team that remains can rise to the occasion down the line," Isgreen says in a <a href="https://www.linkedin.com/feed/update/urn:li:activity:7508197136686194688/" target="_blank">LinkedIn post</a> (thanks, <a href="https://www.rockpapershotgun.com/age-of-empires-studio-worlds-edge-reportedly-lose-nearly-half-their-staff-and-a-new-game-project-in-mass-xbox-layoffs" target="_blank">Rock Paper Shotgun</a>).</p><p>In a separate post on <a href="https://www.resetera.com/threads/xbox-continuing-our-reset-rare-worlds-edge-under-activision-obsidian-under-bethesda-playground-turn-10-merge-ninja-theory-shuttering.1639822/page-17#post-160889011" target="_blank">ResetEra</a>, Isgreen adds that "just under half the studio was let go." We have reached out to Microsoft for comment and will update this story if we learn more.</p><p>Isgreen's roots in the RTS genre go back decades. He was a designer on the first Command &amp; Conquer: Red Alert, working at Westwood Studios from 1995 through 2003. He worked on the beloved Star Wars: Empire at War at Westwood successor Petroglyph, and eventually joined Microsoft in 2010.</p><p>He served as creative director on a number of projects at Xbox, including such varied projects as Killer Instinct, Crimson Dragon, D4: Dark Dreams Don't Die, and ReCore. Eventually, he helped lead the company's Age of Empire revival, again working as creative director on a massive pile of remasters and 2021's Age of Empires 4.</p><p>"I never thought that I'd work at Microsoft, let alone spend a significant amount of my career here – 16 years! – especially in a creative-first role," Isgreen notes in his LinkedIn post.</p><p>"What's next?" he asks. "No idea. Maybe games? Maybe not? Pinball machines? Always loved the combination of design + art + engineering they represent."</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-rts-games/"><em>best RTS games</em></a><em> you can play today.</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Activision lost a bidding war to acquire Rare over 20 years ago, and now it's overseeing the studio ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Xbox's new reshuffle has seen Rare moved under Activision, 24 years after Xbox outbid the publisher for the studio.</p><p>Rare has mostly been seen as one of the biggest drop offs in games. While the studio's Sea of Thieves is seemingly super successful, it was one of the powerhouse developers of the 1990s only to flounder throughout the 2000s and 2010s; the big shift being when Rare was purchased by Microsoft. </p><p>While the studio did release some great games during this era like the Viva Pinata duology and Banjo-Kazooie: Nuts and Bolts (which I get <em>why </em>people don't like a new genre slapped onto an existing franchise), it never reached the highs of its SNES and N64 output. </p><p>And with Xbox's latest wave of redundancies that continue the planned <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">3,200 jobs cut throughout FY27</a>, Microsoft has announced that Rare will be moved under Activision as part of this reshuffling. But as pointed out by <a href="https://x.com/Chris_Dring/status/2102401561808847245" target="_blank">co-founder of The Game Business, Chris Dring</a>, this could've been a reality for the studio back in 2002. </p><p>Dring notes that when <a href="http://www.nintendolife.com/news/2015/08/rare_co-founder_has_no_idea_why_nintendo_didnt_buy_the_studio_outright" target="_blank">Nintendo declined to buy the remaining 51% of the studio</a> a bidding war for the developer started that was eventually won by Xbox, with the studio being purchased in September 2002 for $375 million. However, other than Xbox and Nintendo (who <a href="https://www.engadget.com/2010-10-27-activision-and-nintendo-were-involved-in-rare-bidding-war.html" target="_blank">Microsoft's Ed Fries claims</a> was part of the bidding war after declining to purchase the studio), the other major interested party was none other than Activision. </p><p>And now, just over 24 years later, Activision is the home of Rare. Of course, it's a very different company now than it was back in 2002, with the studio focusing on its successful live service title Sea of Thieves. But it does mean the PS1 and N64's biggest platforming icons (outside of Mario, obviously) are now all under the Activision banner as Banjo joins Crash and Spyro. </p><p><em></em><a href="https://www.gamesradar.com/games/rpg/the-rare-snes-game-that-became-banjo-kazooie-has-been-preserved-thanks-to-a-leaker-who-wants-you-to-delete-microsoft-and-sony-from-your-lives/"><em>The Rare SNES game that became Banjo-Kazooie has been preserved thanks to a leaker who wants you to "delete Microsoft and Sony from your lives."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xrky2e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xrky2e.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/platformer/activision-was-playing-the-long-game-the-call-of-duty-dev-lost-a-bidding-war-to-acquire-rare-over-20-years-ago-and-now-its-overseeing-the-studio/</link>
                                                                            <description>
                            <![CDATA[ Xbox announced the studio's move under Activision as part of its latest reshuffling ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">FfArD4H5m3oKMpjTNHvNkB</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/rGPP2Psqjimaf2hVYsviJH-1920-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Tue, 22 Sep 2026 16:25:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/rGPP2Psqjimaf2hVYsviJH-1920-80.png">
                                                            <media:credit><![CDATA[Xbox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[conker live and reloaded showing him looking at the great mighty poo ]]></media:description>                                                            <media:text><![CDATA[conker live and reloaded showing him looking at the great mighty poo ]]></media:text>
                                <media:title type="plain"><![CDATA[conker live and reloaded showing him looking at the great mighty poo ]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/rGPP2Psqjimaf2hVYsviJH-1920-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Xbox's new reshuffle has seen Rare moved under Activision, 24 years after Xbox outbid the publisher for the studio.</p><p>Rare has mostly been seen as one of the biggest drop offs in games. While the studio's Sea of Thieves is seemingly super successful, it was one of the powerhouse developers of the 1990s only to flounder throughout the 2000s and 2010s; the big shift being when Rare was purchased by Microsoft. </p><p>While the studio did release some great games during this era like the Viva Pinata duology and Banjo-Kazooie: Nuts and Bolts (which I get <em>why </em>people don't like a new genre slapped onto an existing franchise), it never reached the highs of its SNES and N64 output. </p><p>And with Xbox's latest wave of redundancies that continue the planned <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">3,200 jobs cut throughout FY27</a>, Microsoft has announced that Rare will be moved under Activision as part of this reshuffling. But as pointed out by <a href="https://x.com/Chris_Dring/status/2102401561808847245" target="_blank">co-founder of The Game Business, Chris Dring</a>, this could've been a reality for the studio back in 2002. </p><p>Dring notes that when <a href="http://www.nintendolife.com/news/2015/08/rare_co-founder_has_no_idea_why_nintendo_didnt_buy_the_studio_outright" target="_blank">Nintendo declined to buy the remaining 51% of the studio</a> a bidding war for the developer started that was eventually won by Xbox, with the studio being purchased in September 2002 for $375 million. However, other than Xbox and Nintendo (who <a href="https://www.engadget.com/2010-10-27-activision-and-nintendo-were-involved-in-rare-bidding-war.html" target="_blank">Microsoft's Ed Fries claims</a> was part of the bidding war after declining to purchase the studio), the other major interested party was none other than Activision. </p><p>And now, just over 24 years later, Activision is the home of Rare. Of course, it's a very different company now than it was back in 2002, with the studio focusing on its successful live service title Sea of Thieves. But it does mean the PS1 and N64's biggest platforming icons (outside of Mario, obviously) are now all under the Activision banner as Banjo joins Crash and Spyro. </p><p><em></em><a href="https://www.gamesradar.com/games/rpg/the-rare-snes-game-that-became-banjo-kazooie-has-been-preserved-thanks-to-a-leaker-who-wants-you-to-delete-microsoft-and-sony-from-your-lives/"><em>The Rare SNES game that became Banjo-Kazooie has been preserved thanks to a leaker who wants you to "delete Microsoft and Sony from your lives."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xrky2e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xrky2e.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Good Smile Company is re-releasing the Crash Bandicoot Nendoroid just in time for the marsupial's 30th anniversary ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Good Smile Company is getting in on the Crash Bandicoot 30th Anniversary festivities by re-releasing his cute and chibi Nendoroid figure, and my inner '90s kid is frothing at the mouth. <br /><br />The <a href="https://www.goodsmileus.com/products/nendoroid-crash-bandicoot-67448?_pos=1&amp;_sid=bffa24bde&amp;_ss=r" target="_blank">$53.99 (via Good Smile Company)</a> toy features Crash in all his orange-colored, jeans-wearing glory, and like the rest of the Nendoroid line-up, it includes swappable parts so you can recreate your favorite scenes and poses. You've got extra arms, and even a spare eye and tongue to play around with, but most importantly, Good Smile made sure to include Crash's iconic pal, Aku Aku.</p><p>Aku Aku does not make the iconic "ooga-booga" sound when you slap him on Crash's face, but he still looks absolutely adorable in Nendoroid form. Just beware that if you want him, and a little posable Crash to keep amongst the <a href="https://www.gamesradar.com/games/crash-bandicoot/crash-bandicoot-turns-30-this-week-heres-everything-you-need-to-party-like-its-1996/">best Crash Bandicoot merch</a> in your collection, the pre-order window closes on October 20 next month. </p>        <div class="featured_product_block featured_block_horizontal" data-id="7a523e2c-add2-11f1-a93c-a3db381b1573">            <a href="https://www.goodsmileus.com/products/nendoroid-crash-bandicoot-67448?_pos=1&amp;_sid=bffa24bde&amp;_ss=r" data-model-name="Crash Bandicoot™ - Nendoroid Crash Bandicoot Figure (rerelease)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check="" style='padding-top:114.35%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/69VKYam4dQUgJwB6TXQwaC.png" alt="Image of the Crash Bandicoot Nendoroid with a white background." /></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Good Smile Company</div>                                        <div class="featured__title">Crash Bandicoot™ - Nendoroid Crash Bandicoot Figure (rerelease)</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Good Smile Company now has an official UK storefront too, where you can find Crash for <a href="https://www.goodsmile.uk/item/Good-Smile-Company/Crash-Bandicoot-4-Its-About-Time-Nendoroid-Crash-Bandicoot/EG" target="_blank">£59.95</a>, and expect him to start shipping from 14th July, 2027.</p></p>                </div>                            </div>        </div><div  class="fancy-box"><div class="fancy_box-title">Need more Nendoroids?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RsreUDKwrFFEJTseVNYQTW" name="zelda-nendo-02" caption="" alt="Photo of the Wind Waker Link nendoroid figure looking to the left." src="https://cdn.mos.cms.futurecdn.net/RsreUDKwrFFEJTseVNYQTW-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude" /></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p class="fancy-box__body-text">Nendoroids come in all shapes and sizes. If you're not a Crash Bandicoot fan, check out the full range of posable chibi figures starting at <a data-analytics-id="inline-link" href="https://www.amazon.com/s?k=nendoroid&amp;crid=2OZE5PZPKCED1&amp;sprefix=nendoroid%2Caps%2C213&amp;ref=nb_sb_noss_1" target="_blank">$34 on Amazon,</a> for figures based on everyone from Link to Hatsune Miku.</p></div></div><p>I don't know about you, but as someone who remembers clutching the original gray PlayStation controller in their hand and looking longingly at the screen as Crash typhooned his way through crates and skunks, I feel like I'm turning into a pile of dust acknowledging his 30th anniversary. Yet this re-release of the incredibly detailed figure is giving me reason to stay on earth and not disappear off into the wind.</p><p>Sculpter toytec D.T.C has really outdone themselves with this toy, as Crash looks like he jumped straight out of Crash Bandicoot 4: It's About Time. While I would have preferred if they took more inspiration from the original PS1 games, the details are glorious. From the 3D tufts of hair on Crash's arms to the markings on his gloves, this is probably one of the best depictions I've seen of the iconic game mascot in toy form.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2SU3PGy99z4dzkPpbNQTY9-1920-80.jpg" alt="Image of the Crash Bandicoot Nendoroid with the Aku Aku mask on." /><figcaption><small role="credit">Good Smile Company/2026 Activision Publishing, Inc.</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GpgrRK9U67eKavLUM3FSX9-1920-80.jpg" alt="Image of the Crash Bandicoot Nendoroid by Good Smile Company." /><figcaption><small role="credit">Good Smile Company/2026 Activision Publishing, Inc.</small></figcaption></figure></figure><p>Of course, what makes any Nendoroid special is not just how adorable these chibi-inspired toys look, but what you can do with them. As I mentioned earlier, you can attach Aku Aku to Crash's face just like in the game series. While that doesn't grant this toy a short stint of invincibility, as a neat detail, the figure includes an additional stand so you can pose the sentient mask next to Crash instead.<br /><br />That detail alone is what has me hammering to pre-order this Nendoroid while I still can. Aku Aku was such a prominent part of my PlayStation-playing childhood, and I love that Good Smile thought to allow you to pose him on or alongside Crash. Again, the only thing that'd make it sweeter would be if Good Smile packaged in a polygonal version of the iconic sidekick, but maybe we'll get a PS1-looking Crash toy in the future.<br /><br />If you want a little articulated Crash Bandicoot for yourself, you can pre-order him now from the US or UK Good Smile Company online stores. Just be warned that while the pre-order window closes on October 20, he won't arrive at your door until between April 1 to June 30, 2027. It's a long time to wait, but the pure, nostalgia-fueled detail on display should make it worth it.</p><ul><li><strong>View all Good Smile Company Nendoroid toys </strong><a href="https://www.amazon.com/s?k=nendoroid+figure&amp;crid=183K3BAXSTZOL&amp;sprefix=nendoroid+figu%2Caps%2C227&amp;ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>For more cool collectibles, check out the </em><a href="https://www.gamesradar.com/best-lego-sets-and-kits/"><em>best Lego sets</em></a><em>.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/toys-collectibles/good-smile-company-is-re-releasing-the-crash-bandicoot-nendoroid-just-in-time-for-the-iconic-marsupials-30th-anniversary/</link>
                                                                            <description>
                            <![CDATA[ Crash Bandicoot is celebrating his 30th anniversary, and Good Smile Company is celebrating by re-releasing his adorable Nendoroid figure. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">f3TDqxrvzB8sNp5KUEHWrV</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/7yVhX22v3XDo2Ab8PxaH8d-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 11 Sep 2026 11:45:44 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 13:05:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Toys & Collectibles]]></category>
                                                    <category><![CDATA[Crash Bandicoot]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/7yVhX22v3XDo2Ab8PxaH8d-1920-80.jpg">
                                                            <media:credit><![CDATA[Good Smile Company/2026 Activision Publishing, Inc.]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Image of the Crash Bandicoot Nendoroid toy with Aku Aku to his side.]]></media:description>                                                            <media:text><![CDATA[Image of the Crash Bandicoot Nendoroid toy with Aku Aku to his side.]]></media:text>
                                <media:title type="plain"><![CDATA[Image of the Crash Bandicoot Nendoroid toy with Aku Aku to his side.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/7yVhX22v3XDo2Ab8PxaH8d-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Good Smile Company is getting in on the Crash Bandicoot 30th Anniversary festivities by re-releasing his cute and chibi Nendoroid figure, and my inner '90s kid is frothing at the mouth. <br /><br />The <a href="https://www.goodsmileus.com/products/nendoroid-crash-bandicoot-67448?_pos=1&amp;_sid=bffa24bde&amp;_ss=r" target="_blank">$53.99 (via Good Smile Company)</a> toy features Crash in all his orange-colored, jeans-wearing glory, and like the rest of the Nendoroid line-up, it includes swappable parts so you can recreate your favorite scenes and poses. You've got extra arms, and even a spare eye and tongue to play around with, but most importantly, Good Smile made sure to include Crash's iconic pal, Aku Aku.</p><p>Aku Aku does not make the iconic "ooga-booga" sound when you slap him on Crash's face, but he still looks absolutely adorable in Nendoroid form. Just beware that if you want him, and a little posable Crash to keep amongst the <a href="https://www.gamesradar.com/games/crash-bandicoot/crash-bandicoot-turns-30-this-week-heres-everything-you-need-to-party-like-its-1996/">best Crash Bandicoot merch</a> in your collection, the pre-order window closes on October 20 next month. </p>        <div class="featured_product_block featured_block_horizontal" data-id="7a523e2c-add2-11f1-a93c-a3db381b1573">            <a href="https://www.goodsmileus.com/products/nendoroid-crash-bandicoot-67448?_pos=1&amp;_sid=bffa24bde&amp;_ss=r" data-model-name="Crash Bandicoot™ - Nendoroid Crash Bandicoot Figure (rerelease)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check="" style='padding-top:114.35%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/69VKYam4dQUgJwB6TXQwaC.png" alt="Image of the Crash Bandicoot Nendoroid with a white background." /></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Good Smile Company</div>                                        <div class="featured__title">Crash Bandicoot™ - Nendoroid Crash Bandicoot Figure (rerelease)</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Good Smile Company now has an official UK storefront too, where you can find Crash for <a href="https://www.goodsmile.uk/item/Good-Smile-Company/Crash-Bandicoot-4-Its-About-Time-Nendoroid-Crash-Bandicoot/EG" target="_blank">£59.95</a>, and expect him to start shipping from 14th July, 2027.</p></p>                </div>                            </div>        </div><div  class="fancy-box"><div class="fancy_box-title">Need more Nendoroids?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RsreUDKwrFFEJTseVNYQTW" name="zelda-nendo-02" caption="" alt="Photo of the Wind Waker Link nendoroid figure looking to the left." src="https://cdn.mos.cms.futurecdn.net/RsreUDKwrFFEJTseVNYQTW-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude" /></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p class="fancy-box__body-text">Nendoroids come in all shapes and sizes. If you're not a Crash Bandicoot fan, check out the full range of posable chibi figures starting at <a data-analytics-id="inline-link" href="https://www.amazon.com/s?k=nendoroid&amp;crid=2OZE5PZPKCED1&amp;sprefix=nendoroid%2Caps%2C213&amp;ref=nb_sb_noss_1" target="_blank">$34 on Amazon,</a> for figures based on everyone from Link to Hatsune Miku.</p></div></div><p>I don't know about you, but as someone who remembers clutching the original gray PlayStation controller in their hand and looking longingly at the screen as Crash typhooned his way through crates and skunks, I feel like I'm turning into a pile of dust acknowledging his 30th anniversary. Yet this re-release of the incredibly detailed figure is giving me reason to stay on earth and not disappear off into the wind.</p><p>Sculpter toytec D.T.C has really outdone themselves with this toy, as Crash looks like he jumped straight out of Crash Bandicoot 4: It's About Time. While I would have preferred if they took more inspiration from the original PS1 games, the details are glorious. From the 3D tufts of hair on Crash's arms to the markings on his gloves, this is probably one of the best depictions I've seen of the iconic game mascot in toy form.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2SU3PGy99z4dzkPpbNQTY9-1920-80.jpg" alt="Image of the Crash Bandicoot Nendoroid with the Aku Aku mask on." /><figcaption><small role="credit">Good Smile Company/2026 Activision Publishing, Inc.</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GpgrRK9U67eKavLUM3FSX9-1920-80.jpg" alt="Image of the Crash Bandicoot Nendoroid by Good Smile Company." /><figcaption><small role="credit">Good Smile Company/2026 Activision Publishing, Inc.</small></figcaption></figure></figure><p>Of course, what makes any Nendoroid special is not just how adorable these chibi-inspired toys look, but what you can do with them. As I mentioned earlier, you can attach Aku Aku to Crash's face just like in the game series. While that doesn't grant this toy a short stint of invincibility, as a neat detail, the figure includes an additional stand so you can pose the sentient mask next to Crash instead.<br /><br />That detail alone is what has me hammering to pre-order this Nendoroid while I still can. Aku Aku was such a prominent part of my PlayStation-playing childhood, and I love that Good Smile thought to allow you to pose him on or alongside Crash. Again, the only thing that'd make it sweeter would be if Good Smile packaged in a polygonal version of the iconic sidekick, but maybe we'll get a PS1-looking Crash toy in the future.<br /><br />If you want a little articulated Crash Bandicoot for yourself, you can pre-order him now from the US or UK Good Smile Company online stores. Just be warned that while the pre-order window closes on October 20, he won't arrive at your door until between April 1 to June 30, 2027. It's a long time to wait, but the pure, nostalgia-fueled detail on display should make it worth it.</p><ul><li><strong>View all Good Smile Company Nendoroid toys </strong><a href="https://www.amazon.com/s?k=nendoroid+figure&amp;crid=183K3BAXSTZOL&amp;sprefix=nendoroid+figu%2Caps%2C227&amp;ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>For more cool collectibles, check out the </em><a href="https://www.gamesradar.com/best-lego-sets-and-kits/"><em>best Lego sets</em></a><em>.</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Spyro: A Realm Beyond devs tease an area that "captures the charm and wonder" of the sequel ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We'll be back gallivanting with our favorite dragon early next year when Spyro: A Realm Beyond comes out. To celebrate the character's anniversary this year, we've gotten a little tease of what's coming.</p><p>Toys For Bob is handling the game, having previously worked on Spyro Reignited Trilogy and Crash 4. Since the namesake scaly mascot first arrived in the US on September 9, the studio decided that day would be a solid choice for another snippet of his upcoming return.</p><p>Sadly, there's no new trailer yet, but we do get a better look at one of the areas, Arcadian Vale, a lush blend of old crumbling ruins, hills, and rivers. There are two pieces of concept art provided: one showing the landscape more broadly, and the other depicting a point of interest sitting on a cliff.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MQ36EMSErHdLgD9oSE56bk" name="spyro-a-realm-beyond-arcadian-vale" alt="Arcadian Vale in Spyro: A Realm Beyond" src="https://cdn.mos.cms.futurecdn.net/MQ36EMSErHdLgD9oSE56bk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>They tease the kind of place you'll spend a while just hopping around, having fun, picking up gems, and taking out enemies. "Arcadian Vale captures the charm and wonder that defines Spyro’s new adventure," reads the description.</p><p>"Made up of a calm, serene atmosphere, Arcadian Vale is a vibrant landscape filled with natural beauty," the studio continues. "Across the scene are cascading waterfalls tumbling down from towering cliffs. Ancient stone structures and weathered monuments rise from the terrain while lush greenery blankets the valley floor, creating a destination that feels magical and alive."</p><p>Sounds delightful, and exactly what I'm looking for from a new Spyro sequel. This is his first full new game since The Legend of Spyro: Dawn of the Dragon in 2008. That's almost 20 years ago! Hopefully this can live up to the wait - going by what we see here, I'd say so.</p><p><a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><em>Physint goes from PlayStation to Xbox as Sony "unexpectedly" drops Hideo Kojima's Metal Gear Solid spiritual successor</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-devs-tease-an-area-that-captures-the-charm-and-wonder-of-the-sequel-for-the-characters-28th-anniversary/</link>
                                                                            <description>
                            <![CDATA[ Toys For Bob is prepapring for launch next spring ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">uxgNDeQpUwrCdEVAdvzJ9d</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/t38kF9uYT54gvccsC9TvKL-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 10 Sep 2026 10:41:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/t38kF9uYT54gvccsC9TvKL-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Spyro: A Realm Beyond]]></media:description>                                                            <media:text><![CDATA[Spyro: A Realm Beyond]]></media:text>
                                <media:title type="plain"><![CDATA[Spyro: A Realm Beyond]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/t38kF9uYT54gvccsC9TvKL-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>We'll be back gallivanting with our favorite dragon early next year when Spyro: A Realm Beyond comes out. To celebrate the character's anniversary this year, we've gotten a little tease of what's coming.</p><p>Toys For Bob is handling the game, having previously worked on Spyro Reignited Trilogy and Crash 4. Since the namesake scaly mascot first arrived in the US on September 9, the studio decided that day would be a solid choice for another snippet of his upcoming return.</p><p>Sadly, there's no new trailer yet, but we do get a better look at one of the areas, Arcadian Vale, a lush blend of old crumbling ruins, hills, and rivers. There are two pieces of concept art provided: one showing the landscape more broadly, and the other depicting a point of interest sitting on a cliff.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MQ36EMSErHdLgD9oSE56bk" name="spyro-a-realm-beyond-arcadian-vale" alt="Arcadian Vale in Spyro: A Realm Beyond" src="https://cdn.mos.cms.futurecdn.net/MQ36EMSErHdLgD9oSE56bk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>They tease the kind of place you'll spend a while just hopping around, having fun, picking up gems, and taking out enemies. "Arcadian Vale captures the charm and wonder that defines Spyro’s new adventure," reads the description.</p><p>"Made up of a calm, serene atmosphere, Arcadian Vale is a vibrant landscape filled with natural beauty," the studio continues. "Across the scene are cascading waterfalls tumbling down from towering cliffs. Ancient stone structures and weathered monuments rise from the terrain while lush greenery blankets the valley floor, creating a destination that feels magical and alive."</p><p>Sounds delightful, and exactly what I'm looking for from a new Spyro sequel. This is his first full new game since The Legend of Spyro: Dawn of the Dragon in 2008. That's almost 20 years ago! Hopefully this can live up to the wait - going by what we see here, I'd say so.</p><p><a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><em>Physint goes from PlayStation to Xbox as Sony "unexpectedly" drops Hideo Kojima's Metal Gear Solid spiritual successor</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Activision releases body cam footage of Call of Duty cheat maker being served a cease and desist ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Call of Duty publisher Activision is severely ratcheting up its years-long campaign against cheaters, publishing actual footage of a cheat maker being served a cease and desist order.</p><p>The game's main line of defense against cheaters is its kernel level <a href="https://www.gamesradar.com/warzone-ricochet-anti-cheat-kernel-level/">Ricochet anti-cheat system</a>, which is installed at the kernel level of your operating system and loads with the game to detect cheats from a privileged position in your PC's security system. That alone stirred some controversy when it was implemented back in 2021, but there's no denying it works. Since then, <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-7-expands-ricochet-anti-cheat-to-combat-exploits-in-ranked-after-banning-over-263-000-cheaters-already-this-year/">Activision has caught hundreds of thousands of Call of Duty and Warzone cheaters</a>, but the fight rages on as they adapt and circumvent the latest anti-cheat measures. Now, Activision is going after something closer to the root of the problem: the people actually making cheats.</p><p>"RICOCHET Anti-Cheat doesn't end when your match does. Cheat makers operate around the world. So do we," reads a tweet from the official Call of Duty Twitter account. "We're taking the fight directly to cheat sellers. </p><p>"Last weekend during the Closed Beta, we went to Ohio to takedown Elocarry. That's not an isolated case..."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093353055605379268"><p lang="en" dir="ltr">RICOCHET Anti-Cheat doesn't end when your match does.Cheat makers operate around the world. So do we. We’re taking the fight directly to cheat sellers.Last weekend during the Closed Beta, we went to Ohio to takedown Elocarry.That’s not an isolated case... pic.twitter.com/IP69qlGgDD<a href="https://twitter.com/cantworkitout/status/2093353055605379268">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In the above video, you see what appears to be an attorney or process server drive up to a purported cheat maker's home, ring the doorbell, and hand a legal notice over to the accused. "What's this?" the person asks. "Attorneys for Activision and, uh, it's a cease and desist order for you." </p><p>When the recipient asks for more information, the server tells them to contact the attorney involved and the conversation ends. Naturally, the accused's visual identity is blurred out and their name redacted, but Activision confirms the video is "an excerpt from a real recording." Unnamed but still shamed.</p><p>In <a href="https://x.com/CallofDuty/status/2093353057429885339" target="_blank">follow-up tweets</a>, Activision shows the receipts apparently backing up its claim that this isn't the first or only person it's taken legal action against due to cheating in Call of Duty, with several more images of alleged cheat makers being served legal notices.</p><p>"In our ongoing fight against cheat developers and sellers, we've disrupted more than 375 cheat reseller operations, served more than 80 cease-and-desist demands and shut down more than 30 vendors," the publisher says. "And there's more to come, including litigation when necessary. We're prepared to take cheat developers and sellers to court to protect fair play.  </p><p>"BUILD CHEATS. SELL CHEATS. WE WILL FIND YOU."</p><p><a href="https://x.com/CallofDuty/status/2093353061670441297" target="_blank">Activision adds</a> that its latest anti-cheat measures are targeted at "the people and businesses behind cheating products" so that it can "disrupt the ecosystem that profits from them." Included is a screenshot of what appears to be a cheat seller informing its customers of a pause in operations.</p><p>"It's another way we're working to make cheating harder - not just for the people using cheats, but for the people building and selling them," Activision says.</p><p>Activision is obviously no darling, but this is an easy win for their PR team. If the accused cheaters and cheat sellers are really guilty, <a href="https://www.gamesradar.com/games/call-of-duty/activision-scrambles-to-stop-cheaters-in-call-of-duty-black-ops-port-as-lobbies-become-practically-unplayable-thanks-to-xp-exploits/">they're actively getting in the way</a> of thousands of people simply wanting to enjoy the games they bought with their hard-earned money. Cheating will always be a thing, and Activision itself seems to acknowledge that, but anything that makes it harder and more legally risky to do is a good thing in my book.</p><p><em>Now onto more important matters: </em><a href="https://www.gamesradar.com/games/call-of-duty/after-call-of-duty-modern-warfare-4-beta-devs-promise-to-fix-captain-prices-hair-as-his-unexpected-balding-goes-viral/"><em>After Call of Duty: Modern Warfare 4 beta, devs promise to fix Captain Price's hair as his unexpected balding goes viral</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/activision-releases-body-cam-footage-of-call-of-duty-cheat-maker-being-served-a-cease-and-desist-order-were-taking-the-fight-directly-to-cheat-sellers/</link>
                                                                            <description>
                            <![CDATA[ "Cheat makers operate around the world. So do we" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">48PjbGhXVrLP7c45m3pVJA</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ij5H5Gn5vhmhtWi3Q3iUtc-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 28 Aug 2026 21:40:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ij5H5Gn5vhmhtWi3Q3iUtc-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Modern Warfare 4]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Modern Warfare 4]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Modern Warfare 4]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ij5H5Gn5vhmhtWi3Q3iUtc-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Call of Duty publisher Activision is severely ratcheting up its years-long campaign against cheaters, publishing actual footage of a cheat maker being served a cease and desist order.</p><p>The game's main line of defense against cheaters is its kernel level <a href="https://www.gamesradar.com/warzone-ricochet-anti-cheat-kernel-level/">Ricochet anti-cheat system</a>, which is installed at the kernel level of your operating system and loads with the game to detect cheats from a privileged position in your PC's security system. That alone stirred some controversy when it was implemented back in 2021, but there's no denying it works. Since then, <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-7-expands-ricochet-anti-cheat-to-combat-exploits-in-ranked-after-banning-over-263-000-cheaters-already-this-year/">Activision has caught hundreds of thousands of Call of Duty and Warzone cheaters</a>, but the fight rages on as they adapt and circumvent the latest anti-cheat measures. Now, Activision is going after something closer to the root of the problem: the people actually making cheats.</p><p>"RICOCHET Anti-Cheat doesn't end when your match does. Cheat makers operate around the world. So do we," reads a tweet from the official Call of Duty Twitter account. "We're taking the fight directly to cheat sellers. </p><p>"Last weekend during the Closed Beta, we went to Ohio to takedown Elocarry. That's not an isolated case..."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093353055605379268"><p lang="en" dir="ltr">RICOCHET Anti-Cheat doesn't end when your match does.Cheat makers operate around the world. So do we. We’re taking the fight directly to cheat sellers.Last weekend during the Closed Beta, we went to Ohio to takedown Elocarry.That’s not an isolated case... pic.twitter.com/IP69qlGgDD<a href="https://twitter.com/cantworkitout/status/2093353055605379268">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In the above video, you see what appears to be an attorney or process server drive up to a purported cheat maker's home, ring the doorbell, and hand a legal notice over to the accused. "What's this?" the person asks. "Attorneys for Activision and, uh, it's a cease and desist order for you." </p><p>When the recipient asks for more information, the server tells them to contact the attorney involved and the conversation ends. Naturally, the accused's visual identity is blurred out and their name redacted, but Activision confirms the video is "an excerpt from a real recording." Unnamed but still shamed.</p><p>In <a href="https://x.com/CallofDuty/status/2093353057429885339" target="_blank">follow-up tweets</a>, Activision shows the receipts apparently backing up its claim that this isn't the first or only person it's taken legal action against due to cheating in Call of Duty, with several more images of alleged cheat makers being served legal notices.</p><p>"In our ongoing fight against cheat developers and sellers, we've disrupted more than 375 cheat reseller operations, served more than 80 cease-and-desist demands and shut down more than 30 vendors," the publisher says. "And there's more to come, including litigation when necessary. We're prepared to take cheat developers and sellers to court to protect fair play.  </p><p>"BUILD CHEATS. SELL CHEATS. WE WILL FIND YOU."</p><p><a href="https://x.com/CallofDuty/status/2093353061670441297" target="_blank">Activision adds</a> that its latest anti-cheat measures are targeted at "the people and businesses behind cheating products" so that it can "disrupt the ecosystem that profits from them." Included is a screenshot of what appears to be a cheat seller informing its customers of a pause in operations.</p><p>"It's another way we're working to make cheating harder - not just for the people using cheats, but for the people building and selling them," Activision says.</p><p>Activision is obviously no darling, but this is an easy win for their PR team. If the accused cheaters and cheat sellers are really guilty, <a href="https://www.gamesradar.com/games/call-of-duty/activision-scrambles-to-stop-cheaters-in-call-of-duty-black-ops-port-as-lobbies-become-practically-unplayable-thanks-to-xp-exploits/">they're actively getting in the way</a> of thousands of people simply wanting to enjoy the games they bought with their hard-earned money. Cheating will always be a thing, and Activision itself seems to acknowledge that, but anything that makes it harder and more legally risky to do is a good thing in my book.</p><p><em>Now onto more important matters: </em><a href="https://www.gamesradar.com/games/call-of-duty/after-call-of-duty-modern-warfare-4-beta-devs-promise-to-fix-captain-prices-hair-as-his-unexpected-balding-goes-viral/"><em>After Call of Duty: Modern Warfare 4 beta, devs promise to fix Captain Price's hair as his unexpected balding goes viral</em></a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Atari is reuniting with Activision to bring back cartridges "for the first time in over 40 years" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Atari and Activision have somewhat of a turbulent history, but the two publishers are teaming back up in the name of new cartridges. The collection will provide vintage console fans with the chance to nab 12 standard edition releases, including Pitfall!, River Raid, Kaboom!, and H.E.R.O, and if you're feeling really fancy, you can add 39 "deluxe" boxed classics to your shelf with ludicrous price tags. </p><p>The Atari x Activision Collection almost feels like two old pals finally falling back in. While there hasn't been any real animosity between the two publishing giants, the developer of '80s hits like Pitfall and River Raid originally broke away from the <a href="https://www.gamesradar.com/best-retro-consoles/">retro console</a> maker in 1979 to become the first-ever third-party developer for the 2600. Let's just say the four programmers who started the legendary company, David Crane, Alan Miller, Bob Whitehead, and Larry Kaplan, weren't happy with their treatment at Atari, and the rest is history.</p><p>Of course, even though those grudges were left back in the '80s, the two companies evolved as seperate entities. That matters today since we now have shiny new systems like the <a href="https://www.gamesradar.com/atari-2600-plus-review/">Atari 2600+</a> remake (<a href="https://www.amazon.com/Atari-2600/dp/B0CG7LMFKY" target="_blank">$129 at Amazon</a>, FYI) accompanied by real carts and even <a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/">retro handheld</a>s like the Activision Super Pocket loaded up with the developer's classic capers. Normally, you have to opt for something attributed to Atari or Activision, but the new cart collaboration unites the two after almost 50 years.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Qr_vseOWLaQ" allowfullscreen=""></iframe></div></div><p>If you're simply seeking physical Activision cartridges you can play using original hardware or the new <a href="https://www.gamesradar.com/hardware/atari-7800-plus-review/">Atari 7800+</a> or 2600+ emulation-based remakes, you're looking <a href="https://atari.com/search?type=product&amp;q=activision&amp;options%5Bprefix%5D=last" target="_blank">at $34.99 / £27</a>. That batch of cardboard releases sticks to just 12 of the console's third-party greats, but you can go absolutely wild and pick up the four "Deluxe" collector's boxes at a staggering <a href="https://atari.com/products/atari-x-activision-all-star-bundle" target="_blank">$249.99 / £261</a> a pop.</p><p>I should note that with the Treasure, Speed, Secrets, and Victory Deluxe boxes, you're getting a bunch of feelies with each of the 39 games. You'll be treated to collectable patches and pins to stick on your denim jacket, and if you somehow have <a href="https://atari.com/products/atari-x-activision-superfan-bundle" target="_blank">$999.96 / £1,006</a> (?!) for the "Complete Collection", you'll also get a mysterious to-be-announced collectable item. </p><p>For just shy of $1,000, I'd personally be expecting a solid gold Atari, but I don't want to yuck anyone's collectable yum. At the same time, the Atari x Activision clearly isn't geared towards casual players who want to embrace physical retro gaming, as even the $35 MSRP tied to the standard editions is a little steep. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rXkwybdfgCLt25y9VGkyMo-1920-80.jpg" alt="Atari x Activision collection standard edition boxes with black backdrop and rainbow art." /><figcaption><small role="credit">Atari</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yN8icDwGMeoCNPhdi7ttMo-1920-80.jpg" alt="Atari x Activision collection Deluxe "Treasure" edition with boxes lined up next to carts and Pitfall patch and badge." /><figcaption><small role="credit">Atari</small></figcaption></figure></figure><p>I'm not completely down with the price tags, but I do appreciate the sentiment behind the Atari x Activision collection. In a statement marking the reveal, the company's VP of hardware, Matt Burnett, acknowledges the historical significance of the breakup that happened way back in the '70s.</p><p>“In 1979, a group of Atari programmers set out to prove that great games could come from independent creators and ended up changing the industry forever,” remarks Burnett. “The Atari x Activision Collection brings that legacy to life through the games themselves, giving fans an opportunity to experience, collect and preserve the work of the developers who helped establish a new model for the video game industry.”</p><p>The real question is whether the Atari x Activision collaboration will be a one-off, or if we'll continue to see first and third-party games co-exist on the same new systems. That would save the need for separate handhelds like the Super Pocket, but I'm also holding out for new editions that even bring back the likes of Imagic since that developer is owned by Activision. </p><p>I'm not asking for much, perhaps even just some nice re-releases of Dragon Fire, Laser Gates, or Moon Sweeper in those metallic boxes. I'd even settle for a nice handheld with all of those baked in, and I guess the Atari x Activision proves that it is possible despite any licensing divisions in the big 26.</p><ul><li><strong>Atari consoles </strong><a href="https://www.amazon.com/s?k=atari+consoles&amp;crid=21A8Q2R1QGODA&amp;sprefix=atari+consol%2Caps%2C214&amp;ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li><li><strong>Retro consoles </strong><a href="https://www.amazon.com/s?k=retro+consoles&amp;crid=1QPIGHGV43Y5U&amp;sprefix=retro+console%2Caps%2C206&amp;ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Swing by the </em><a href="https://www.gamesradar.com/hardware/retro/best-retro-controllers/"><em>best retro controllers</em></a><em> for authentic gamepads with new tricks.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/retro/48-years-later-atari-is-finally-reuniting-with-activision-to-bring-back-cartridges-but-im-holding-out-for-more-than-pitfall/</link>
                                                                            <description>
                            <![CDATA[ The Atari x Activision Collection puts iconic cartridges back into print, but you're looking at almost $1,000 for all 39 re-released classics. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">UzhghCgTkPQNjP7LpqD4PE</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/m9kX6akJxLnKJbc3zQYBFG-1920-80.webp" type="image/webp" length="0"></enclosure>
                                                                        <pubDate>Wed, 26 Aug 2026 11:08:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Retro]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                <author><![CDATA[ phil.hayton@futurenet.com (Phil Hayton) ]]></author>                    <dc:creator><![CDATA[ Phil Hayton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ygA7jyaZ6Q8QizTZkkHFE8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I’ve been messing around with PCs, video game consoles, and tech since before I could speak. Don’t get me wrong, I kickstarted my relationship with technology by jamming a Hot Wheels double-decker bus into my parent’s VCR, but we all have to start somewhere. I even somehow managed to become a walking, talking buyer’s guide at my teenage supermarket job, which helped me accept my career fate. So, rather than try to realise my musician dreams, or see out my University degree, I started running my own retro pop culture site and writing about video games and tech for the likes of TechRadar, The Daily Star, and the BBC before eventually ending up with a job covering graphics card shenanigans at PCGamesN. Now, I’m your friendly neighbourhood Hardware Editor at GamesRadar, and it’s my job to make sure you can kick butt in all your favourite games using the best gaming hardware, whether you’re a sucker for handhelds like the Steam Deck and Nintendo Switch or a hardcore gaming PC enthusiast. &lt;/p&gt;&lt;p&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/webp" url="https://cdn.mos.cms.futurecdn.net/m9kX6akJxLnKJbc3zQYBFG-1920-80.webp">
                                                            <media:credit><![CDATA[Atari / Phil Hayton]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Atari x Activision Collection boxes with artwork for Pitfall, Freeway, and Keystone Capers in front.]]></media:description>                                                            <media:text><![CDATA[Atari x Activision Collection boxes with artwork for Pitfall, Freeway, and Keystone Capers in front.]]></media:text>
                                <media:title type="plain"><![CDATA[Atari x Activision Collection boxes with artwork for Pitfall, Freeway, and Keystone Capers in front.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/m9kX6akJxLnKJbc3zQYBFG-1920-80.webp" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Atari and Activision have somewhat of a turbulent history, but the two publishers are teaming back up in the name of new cartridges. The collection will provide vintage console fans with the chance to nab 12 standard edition releases, including Pitfall!, River Raid, Kaboom!, and H.E.R.O, and if you're feeling really fancy, you can add 39 "deluxe" boxed classics to your shelf with ludicrous price tags. </p><p>The Atari x Activision Collection almost feels like two old pals finally falling back in. While there hasn't been any real animosity between the two publishing giants, the developer of '80s hits like Pitfall and River Raid originally broke away from the <a href="https://www.gamesradar.com/best-retro-consoles/">retro console</a> maker in 1979 to become the first-ever third-party developer for the 2600. Let's just say the four programmers who started the legendary company, David Crane, Alan Miller, Bob Whitehead, and Larry Kaplan, weren't happy with their treatment at Atari, and the rest is history.</p><p>Of course, even though those grudges were left back in the '80s, the two companies evolved as seperate entities. That matters today since we now have shiny new systems like the <a href="https://www.gamesradar.com/atari-2600-plus-review/">Atari 2600+</a> remake (<a href="https://www.amazon.com/Atari-2600/dp/B0CG7LMFKY" target="_blank">$129 at Amazon</a>, FYI) accompanied by real carts and even <a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/">retro handheld</a>s like the Activision Super Pocket loaded up with the developer's classic capers. Normally, you have to opt for something attributed to Atari or Activision, but the new cart collaboration unites the two after almost 50 years.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Qr_vseOWLaQ" allowfullscreen=""></iframe></div></div><p>If you're simply seeking physical Activision cartridges you can play using original hardware or the new <a href="https://www.gamesradar.com/hardware/atari-7800-plus-review/">Atari 7800+</a> or 2600+ emulation-based remakes, you're looking <a href="https://atari.com/search?type=product&amp;q=activision&amp;options%5Bprefix%5D=last" target="_blank">at $34.99 / £27</a>. That batch of cardboard releases sticks to just 12 of the console's third-party greats, but you can go absolutely wild and pick up the four "Deluxe" collector's boxes at a staggering <a href="https://atari.com/products/atari-x-activision-all-star-bundle" target="_blank">$249.99 / £261</a> a pop.</p><p>I should note that with the Treasure, Speed, Secrets, and Victory Deluxe boxes, you're getting a bunch of feelies with each of the 39 games. You'll be treated to collectable patches and pins to stick on your denim jacket, and if you somehow have <a href="https://atari.com/products/atari-x-activision-superfan-bundle" target="_blank">$999.96 / £1,006</a> (?!) for the "Complete Collection", you'll also get a mysterious to-be-announced collectable item. </p><p>For just shy of $1,000, I'd personally be expecting a solid gold Atari, but I don't want to yuck anyone's collectable yum. At the same time, the Atari x Activision clearly isn't geared towards casual players who want to embrace physical retro gaming, as even the $35 MSRP tied to the standard editions is a little steep. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rXkwybdfgCLt25y9VGkyMo-1920-80.jpg" alt="Atari x Activision collection standard edition boxes with black backdrop and rainbow art." /><figcaption><small role="credit">Atari</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yN8icDwGMeoCNPhdi7ttMo-1920-80.jpg" alt="Atari x Activision collection Deluxe "Treasure" edition with boxes lined up next to carts and Pitfall patch and badge." /><figcaption><small role="credit">Atari</small></figcaption></figure></figure><p>I'm not completely down with the price tags, but I do appreciate the sentiment behind the Atari x Activision collection. In a statement marking the reveal, the company's VP of hardware, Matt Burnett, acknowledges the historical significance of the breakup that happened way back in the '70s.</p><p>“In 1979, a group of Atari programmers set out to prove that great games could come from independent creators and ended up changing the industry forever,” remarks Burnett. “The Atari x Activision Collection brings that legacy to life through the games themselves, giving fans an opportunity to experience, collect and preserve the work of the developers who helped establish a new model for the video game industry.”</p><p>The real question is whether the Atari x Activision collaboration will be a one-off, or if we'll continue to see first and third-party games co-exist on the same new systems. That would save the need for separate handhelds like the Super Pocket, but I'm also holding out for new editions that even bring back the likes of Imagic since that developer is owned by Activision. </p><p>I'm not asking for much, perhaps even just some nice re-releases of Dragon Fire, Laser Gates, or Moon Sweeper in those metallic boxes. I'd even settle for a nice handheld with all of those baked in, and I guess the Atari x Activision proves that it is possible despite any licensing divisions in the big 26.</p><ul><li><strong>Atari consoles </strong><a href="https://www.amazon.com/s?k=atari+consoles&amp;crid=21A8Q2R1QGODA&amp;sprefix=atari+consol%2Caps%2C214&amp;ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li><li><strong>Retro consoles </strong><a href="https://www.amazon.com/s?k=retro+consoles&amp;crid=1QPIGHGV43Y5U&amp;sprefix=retro+console%2Caps%2C206&amp;ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Swing by the </em><a href="https://www.gamesradar.com/hardware/retro/best-retro-controllers/"><em>best retro controllers</em></a><em> for authentic gamepads with new tricks.</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ After Modern Warfare 4 beta, devs promise to fix Captain Price's hair as his balding goes viral ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a> beta started over the weekend, and besides all the chatter about balancing and time-to-kill, it's Captain Price's haircut that's caught the attention of many. Our man should maybe get a new barber, and this iteration's developer, Infinity Ward, and <a href="https://www.gamesradar.com/uk/games/fps/call-of-duty/" target="_blank">Call of Duty</a> publisher, Activision, are actively working to find him one.</p><p>Soon after the preview period started, fans began to notice how the handlebar-mustache-sporting soldier wasn't looking too good this time around. Gone is his well-kept head of hair, and what remains is a choppy-looking mess. "Lieutenant Cost," he's been dubbed by <a href="https://x.com/naranciagaming/status/2091779693460517087" target="_blank">online revelers</a>.</p><p>Developer Infinity Ward is on the case, since the number of comments and pictures on social media was hard to ignore. "We're aware of an issue with Price's hair not appearing correctly when viewed at the lowest level of detail," a tweet from <a href="https://x.com/CallofDutyCM/status/2091917172067143851" target="_blank">one of the official accounts</a> says. "The team will be addressing it in a future update."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091917172067143851"><p lang="en" dir="ltr">Hello! We're aware of an issue with Price's hair not appearing correctly when viewed at the lowest level of detail. The team will be addressing it in a future update.Ultimately this will not be an issue if players meet our recommended specs.Details: https://t.co/uozRRLS3W5<a href="https://twitter.com/cantworkitout/status/2091917172067143851">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This is an important caveat: the screenshots aren't from the game running across all standard machines. They're from people on lower specs. There are always trade-offs when it comes to making sure the game runs on low-powered machines, and it seems Captain Price's bedhead was one of them.</p><p>The post actually makes a slightly passive-aggressive pass at this fact. "Ultimately this will not be an issue if players meet our recommended specs," the tweet adds.</p><p>While it's understandably frustrating to be the butt of a joke that's missing context, there's a substantial audience whose specs are low for whatever reason, and they shouldn't feel like their experience is substandard. It's not the<a href="https://www.gamesradar.com/games/call-of-duty/as-the-modern-warfare-4-beta-goes-on-call-of-duty-devs-reveal-plans-to-ease-pain-points-by-tweaking-weapons-to-increase-the-minimum-ttk/"> first time the franchise accounts have posted like this either</a>. At least the Captain's hair will be done up properly, likely with a better hair transplant than your uncle got on holiday that time.</p><p><a href="https://www.gamesradar.com/games/halo/cod-got-it-halo-didnt-black-ops-1-and-2-ports-battered-halo-campaign-evolved-on-playstation-last-month-analyst-says-because-usd60-for-a-graphical-touch-up-is-a-rough-sell/"><em>"CoD got it. Halo didn't" – Black Ops 1 and 2 ports battered Halo Campaign Evolved on PlayStation last month, analyst says, because $60 for a "graphical touch-up" is a rough sell</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/after-call-of-duty-modern-warfare-4-beta-devs-promise-to-fix-captain-prices-hair-as-his-unexpected-balding-goes-viral/</link>
                                                                            <description>
                            <![CDATA[ Price isn't looking too sprightly ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">7eUXK23GetRcEThfSisHE5</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ij5H5Gn5vhmhtWi3Q3iUtc-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 25 Aug 2026 14:58:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ij5H5Gn5vhmhtWi3Q3iUtc-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Modern Warfare 4]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Modern Warfare 4]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Modern Warfare 4]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ij5H5Gn5vhmhtWi3Q3iUtc-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a> beta started over the weekend, and besides all the chatter about balancing and time-to-kill, it's Captain Price's haircut that's caught the attention of many. Our man should maybe get a new barber, and this iteration's developer, Infinity Ward, and <a href="https://www.gamesradar.com/uk/games/fps/call-of-duty/" target="_blank">Call of Duty</a> publisher, Activision, are actively working to find him one.</p><p>Soon after the preview period started, fans began to notice how the handlebar-mustache-sporting soldier wasn't looking too good this time around. Gone is his well-kept head of hair, and what remains is a choppy-looking mess. "Lieutenant Cost," he's been dubbed by <a href="https://x.com/naranciagaming/status/2091779693460517087" target="_blank">online revelers</a>.</p><p>Developer Infinity Ward is on the case, since the number of comments and pictures on social media was hard to ignore. "We're aware of an issue with Price's hair not appearing correctly when viewed at the lowest level of detail," a tweet from <a href="https://x.com/CallofDutyCM/status/2091917172067143851" target="_blank">one of the official accounts</a> says. "The team will be addressing it in a future update."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091917172067143851"><p lang="en" dir="ltr">Hello! We're aware of an issue with Price's hair not appearing correctly when viewed at the lowest level of detail. The team will be addressing it in a future update.Ultimately this will not be an issue if players meet our recommended specs.Details: https://t.co/uozRRLS3W5<a href="https://twitter.com/cantworkitout/status/2091917172067143851">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This is an important caveat: the screenshots aren't from the game running across all standard machines. They're from people on lower specs. There are always trade-offs when it comes to making sure the game runs on low-powered machines, and it seems Captain Price's bedhead was one of them.</p><p>The post actually makes a slightly passive-aggressive pass at this fact. "Ultimately this will not be an issue if players meet our recommended specs," the tweet adds.</p><p>While it's understandably frustrating to be the butt of a joke that's missing context, there's a substantial audience whose specs are low for whatever reason, and they shouldn't feel like their experience is substandard. It's not the<a href="https://www.gamesradar.com/games/call-of-duty/as-the-modern-warfare-4-beta-goes-on-call-of-duty-devs-reveal-plans-to-ease-pain-points-by-tweaking-weapons-to-increase-the-minimum-ttk/"> first time the franchise accounts have posted like this either</a>. At least the Captain's hair will be done up properly, likely with a better hair transplant than your uncle got on holiday that time.</p><p><a href="https://www.gamesradar.com/games/halo/cod-got-it-halo-didnt-black-ops-1-and-2-ports-battered-halo-campaign-evolved-on-playstation-last-month-analyst-says-because-usd60-for-a-graphical-touch-up-is-a-rough-sell/"><em>"CoD got it. Halo didn't" – Black Ops 1 and 2 ports battered Halo Campaign Evolved on PlayStation last month, analyst says, because $60 for a "graphical touch-up" is a rough sell</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Call of Duty Modern Warfare 4 pre-orders are live, here's how to grab double XP, steelbooks and even discounts ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Call of Duty Modern Warfare 4 pre-orders are now live and with two editions up for grabs, a couple of bonuses to choose from, and some early discounts in the UK, things are already heating up ahead of October 23. </p><p>Here's what you need to know. Both $69.99 / £69.99 Standard and $99.99 / £99.99 Vault Edition MW4 pre-orders are now available, though retailers are adding their own bonuses onto the former. <a href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank">Amazon's</a> standard edition copies also come with five hours of double XP (at launch) and <a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank">Best Buy's</a> (<a href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank">Currys</a> in the UK) comes packaged up with a free steelbook. That's if you're not interested in any digital extras. </p><p>The Vault Edition is your digital deluxe, available via <a href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank">Xbox</a> or <a href="https://store.playstation.com/en-us/product/UP0002-PPSA01649_00-CODMW4VAULT00001" target="_blank">PS Store</a> (or with a Steelbook at <a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank">Best Buy</a> if you're in the US). The boosted MW4 pre-order comes with:</p><ul><li>Hostile Alliance Operator Pack</li><li>Special Forces Operator Pack</li><li>Signature Weapon Collection</li><li>BlackCell</li><li>DMZ Deployment Bonus</li><li>Hunter Killer Operator Skin</li><li>Gilded Pearl Camo Pack</li><li>Campaign Early Access (October 16)</li></ul><p>So here's what I would do. Amazon is your go-to if you're after the standard edition. You're still getting something extra in that double XP, but the site is still currently guaranteeing release day delivery. Best Buy will swap those points for a steelbook, but speedy delivery isn't confirmed as such on the listing itself. </p><p>In the UK, you'll be heading to Currys. Amazon is matching the same price, and swapping the steelbook for double XP, but strangely delivery times are a little less concrete at the time of writing. On the flip side, Currys has free release day delivery advertised with that shelf piece as well. </p><h2 class="article-body__section" id="section-pre-order-call-of-duty-modern-warfare-4-in-the-us"><span>Pre-order Call of Duty Modern Warfare 4 in the US</span></h2><h2 id="standard-edition">Standard Edition</h2><div class="product"><a data-dimension112="ee7ec34c-9fc2-11f1-aee7-f728921252e0" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="$69" href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:664px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="f6UizE8sENnN2ke9YZk2i8" name="Call of Duty Modern Warfare 4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/f6UizE8sENnN2ke9YZk2i8-1920-80.jpg" mos="" align="middle" fullscreen="" width="664" height="664" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank" rel="nofollow" data-dimension112="ee7ec34c-9fc2-11f1-aee7-f728921252e0" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="$69">Call of Duty Modern Warfare 4 + Double XP: $69</a></strong><br />Amazon has its double XP offer back in action for Call of Duty Modern Warfare 4 pre-orders. That means you're getting Open Beta (with a code sent from August 21) as well as five hours of boosted XP. That's an Amazon exclusive perk, and seeing as release day delivery is up for grabs those not interested in the steelbook should be heading here first. </p><p><strong>Xbox: </strong><a href="https://www.amazon.com/Call-Duty-Warfare-Standard-Windows/dp/B0H37JKX3J" target="_blank"><strong>$69.99 at Amazon</strong></a><a class="view-deal button" href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank" rel="nofollow" data-dimension112="ee7ec34c-9fc2-11f1-aee7-f728921252e0" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="$69">View Deal</a></p></div><div class="product"><a data-dimension112="ee7ec3c4-9fc2-11f1-8d9f-6f73b1e436b7" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="$69.99" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J7ZibcZpBLpef5a46GZFBG" name="Call of Duty Modern Warfare 4 Steelbook" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J7ZibcZpBLpef5a46GZFBG-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank" rel="nofollow" data-dimension112="ee7ec3c4-9fc2-11f1-8d9f-6f73b1e436b7" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="$69.99">Call of Duty Modern Warfare 4 + Steelbook: $69.99</a></strong><br />Physical collectors will want to head to Best Buy instead, where you'll find a free steelbook up for grabs. Shipping times are a little looser here, with current estimates put your copy arriving "on or shortly after release date." If you're nearby, though, pickup is available at launch. </p><p><strong>Xbox: </strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-xbox-series-x/JJGXP39P68/sku/6680739" target="_blank"><strong>$69.99 at Best Buy</strong></a><a class="view-deal button" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank" rel="nofollow" data-dimension112="ee7ec3c4-9fc2-11f1-8d9f-6f73b1e436b7" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="$69.99">View Deal</a></p></div><div class="product"><a data-dimension112="ee7ec43c-9fc2-11f1-9553-b34897ebd0e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Standard Edition" data-dimension48="Call of Duty Modern Warfare 4 Standard Edition" data-dimension25="$69" href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:573px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="8KvcGU2koDQyUjAWT3Csyh" name="Call of Duty Modern Warfare 4" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8KvcGU2koDQyUjAWT3Csyh-1920-80.jpg" mos="" align="middle" fullscreen="" width="573" height="573" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow" data-dimension112="ee7ec43c-9fc2-11f1-9553-b34897ebd0e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Standard Edition" data-dimension48="Call of Duty Modern Warfare 4 Standard Edition" data-dimension25="$69">Call of Duty Modern Warfare 4 Standard Edition: $69</a></strong><br />Walmart and <a href="https://www.gamestop.com/search/?q=call+of+duty+modern+warfare+4&amp;lang=default&amp;start=0&amp;sz=20" target="_blank">GameStop</a> both have regular Call of Duty Modern Warfare 4 pre-orders up for grabs, though without Amazon's extra XP or Best Buy's steelbook. Walmart is still advertising launch day shipping, though. </p><p><strong>Xbox: </strong><a href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Xbox-Series-X/20319406082" target="_blank"><strong>$69 at Walmart</strong></a><a class="view-deal button" href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow" data-dimension112="ee7ec43c-9fc2-11f1-9553-b34897ebd0e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Standard Edition" data-dimension48="Call of Duty Modern Warfare 4 Standard Edition" data-dimension25="$69">View Deal</a></p></div><h2 id="vault-edition">Vault Edition</h2><div class="product"><a data-dimension112="3928edd0-9fc5-11f1-8618-b965b2258c5c" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension25="$99.99" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7cg9rQyK2r9oDmEmyWjZbm" name="Call of Duty MW4 Xbox Vault" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7cg9rQyK2r9oDmEmyWjZbm-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank" rel="nofollow" data-dimension112="3928edd0-9fc5-11f1-8618-b965b2258c5c" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension25="$99.99">Call of Duty Modern Warfare 4 Vault Edition + Steelbook: $99.99</a></strong><br />Xbox players can pick up both the digital-only Vault Edition and a physical steelbook to go with their MW4 pre-order at Best Buy this week. That's the full loadout of extra packs and BlackCell with something to stick on the shelf as well. If you're a returning player, though, it's worth opting for Microsoft's discount instead. <a class="view-deal button" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank" rel="nofollow" data-dimension112="3928edd0-9fc5-11f1-8618-b965b2258c5c" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension25="$99.99">View Deal</a></p></div><div class="product"><a data-dimension112="3928ee52-9fc5-11f1-9c4b-d1fc8efa283e" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="$99.99" href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:276px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="WJnkE95Ptft6XwuTQkxKPZ" name="Call of Duty Modern Warfare 4 Vault Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/WJnkE95Ptft6XwuTQkxKPZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="276" height="276" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="3928ee52-9fc5-11f1-9c4b-d1fc8efa283e" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="$99.99">Call of Duty Modern Warfare 4 Vault Edition: $99.99</a></strong><br />If you own other digital Call of Duty titles on your Xbox account, you can grab a 10% discount on the Modern Warfare 4 Vault Edition. You'll see your new price ($89.99) at checkout automatically if you're eligible. </p><p><strong>PS5: </strong><a href="https://store.playstation.com/en-us/product/UP0002-PPSA01649_00-CODMW4VAULT00001" target="_blank"><strong>$99.99 at PlayStation Store</strong></a><a class="view-deal button" href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="3928ee52-9fc5-11f1-9c4b-d1fc8efa283e" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="$99.99">View Deal</a></p></div><h2 class="article-body__section" id="section-pre-order-call-of-duty-modern-warfare-4-in-the-uk"><span>Pre-order Call of Duty Modern Warfare 4 in the UK</span></h2><h2 id="standard-edition-2">Standard Edition</h2><div class="product"><a data-dimension112="75c9e486-9fc7-11f1-afe8-931fb96c4dd4" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="£62.99" href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J7ZibcZpBLpef5a46GZFBG" name="Call of Duty Modern Warfare 4 Steelbook" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J7ZibcZpBLpef5a46GZFBG-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow" data-dimension112="75c9e486-9fc7-11f1-afe8-931fb96c4dd4" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="£62.99">Call of Duty Modern Warfare 4 + Steelbook: was £69.99 now £62.99</a></strong><br />Currys is also honouring that 10% discount (you'll see it at checkout instead, though) while also throwing in a free steelbook. Right now that's the only retailer with the physical bonus in tow but there's also free release day delivery up for grabs. </p><p><strong>Xbox: </strong><a href="https://www.currys.co.uk/products/xbox-call-of-duty-modern-warfare-4-with-steelbook-xbox-series-x-10304810.html" target="_blank"><del>£69.99</del><strong> £62.99 at Currys</strong></a><a class="view-deal button" href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow" data-dimension112="75c9e486-9fc7-11f1-afe8-931fb96c4dd4" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="£62.99">View Deal</a></p></div><div class="product"><a data-dimension112="2a63e9b6-9fc6-11f1-9cf6-05be277144b8" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="£62.99" href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37P7CGW" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:664px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="f6UizE8sENnN2ke9YZk2i8" name="Call of Duty Modern Warfare 4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/f6UizE8sENnN2ke9YZk2i8-1920-80.jpg" mos="" align="middle" fullscreen="" width="664" height="664" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37P7CGW" target="_blank" rel="nofollow" data-dimension112="2a63e9b6-9fc6-11f1-9cf6-05be277144b8" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="£62.99">Call of Duty Modern Warfare 4 + Double XP: was £69.99 now £62.99</a></strong><br />Call of Duty Modern Warfare 4 pre-orders are cheaper across the board in the UK, with most retailers offering a 10% discount on the PS5 version as standard. If you're after an Xbox copy, you can save even more. That means Amazon's double XP offer is standing pretty tall right now, just watch that delivery timing. </p><p><strong>Xbox: </strong><a href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37FSK38" target="_blank"><del>£69.99</del><strong> £57.99 at Amazon</strong></a><a class="view-deal button" href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37P7CGW" target="_blank" rel="nofollow" data-dimension112="2a63e9b6-9fc6-11f1-9cf6-05be277144b8" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="£62.99">View Deal</a></p></div><div class="product"><a data-dimension112="75c9e512-9fc7-11f1-a6cc-0d8cfacbb05b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4" data-dimension48="Call of Duty Modern Warfare 4" data-dimension25="£62.99" href="https://www.very.co.uk/playstation-call-of-dutyreg-modern-warfarereg-4-ndash-playstationreg5/1601175475.prd" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:573px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="8KvcGU2koDQyUjAWT3Csyh" name="Call of Duty Modern Warfare 4" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8KvcGU2koDQyUjAWT3Csyh-1920-80.jpg" mos="" align="middle" fullscreen="" width="573" height="573" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p>Other retailers have Call of Duty Modern Warfare 4's standard edition up for pre-order, but without any additional bonuses. Very's on it with release day delivery, but others may take a little longer (if you can't collect). </p><p><strong>Argos: </strong><a href="https://www.argos.co.uk/product/8774606" target="_blank" data-dimension112="75c9e512-9fc7-11f1-a6cc-0d8cfacbb05b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4" data-dimension48="Call of Duty Modern Warfare 4" data-dimension25="£62.99"><strong>£62.99</strong></a><strong> </strong></p><p><strong>The Game Collection: </strong><a href="https://www.thegamecollection.net/products/call-of-duty-r-modern-warfare-4-ps5" target="_blank"><strong>£62.95</strong></a><a class="view-deal button" href="https://www.very.co.uk/playstation-call-of-dutyreg-modern-warfarereg-4-ndash-playstationreg5/1601175475.prd" target="_blank" rel="nofollow" data-dimension112="75c9e512-9fc7-11f1-a6cc-0d8cfacbb05b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4" data-dimension48="Call of Duty Modern Warfare 4" data-dimension25="£62.99">View Deal</a></p></div><h2 id="vault-edition-2">Vault Edition</h2><div class="product"><a data-dimension112="f0b64eaa-9fc7-11f1-a902-e39f519d6713" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="£99.99" href="https://www.xbox.com/en-GB/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:276px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="WJnkE95Ptft6XwuTQkxKPZ" name="Call of Duty Modern Warfare 4 Vault Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/WJnkE95Ptft6XwuTQkxKPZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="276" height="276" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-GB/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="f0b64eaa-9fc7-11f1-a902-e39f519d6713" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="£99.99">Call of Duty Modern Warfare 4 Vault Edition: £99.99</a></strong><br />UK players can also take advantage of a 10% discount if they have a previous title in their library. Linked above is the £99.99 (£89.99 after discount) Xbox version, but the PS5 version is also available at the PlayStation Store. </p><p><strong>PS5: </strong><a href="https://store.playstation.com/en-gb/product/EP0002-PPSA07950_00-CODMW4VAULT00001" target="_blank"><strong>£99.99 at PlayStation Store</strong></a><a class="view-deal button" href="https://www.xbox.com/en-GB/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="f0b64eaa-9fc7-11f1-a902-e39f519d6713" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="£99.99">View Deal</a></p></div><section class="article__schema-question"><h3>When is the Call of Duty Modern Warfare 4 release date?</h3><article class="article__schema-answer"><p>Call of Duty Modern Warfare 4 officially launches on October 23, 2026. Those who pre-order the Vault Edition, though, have access to the campaign from October 16 onward. </p></article></section><section class="article__schema-question"><h3>How do you join the Call of Duty Modern Warfare 4 open beta?</h3><article class="article__schema-answer"><p>The original Call of Duty Modern Warfare 4 beta required a pre-order code to access, but weekend 2 (August 28 - September 1) is fully open for console, PC, and Switch 2 players. You'll simply need to download the beta as a separate install, with preload starting from 9am PT on August 26. The open beta will being at 10am PT on August 28 and run until 10am PT on September 1. </p></article></section><section class="article__schema-question"><h3>Is there a Call of Duty Modern Warfare 4 Collector's Edition</h3><article class="article__schema-answer"><p>There is no Collector's Edition for Call of Duty Modern Warfare 4, but that's not exactly surprising. There hasn't been a physical goodie bag up for grab since the Call of Duty: Modern Warfare Dark Edition back in 2019. </p></article></section><p><em>We're also rounding up all the latest </em><a href="https://www.gamesradar.com/games/marvels-wolverine-preorder/"><em>Marvel's Wolverine pre-orders</em></a><em> and showing you </em><a href="https://www.gamesradar.com/news/live/marvel-wolverine-ps5-console-controller-pre-orders-live/"><em>where to pre-order Wolverine PS5 consoles</em></a><em>, controllers and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-pre-orders-are-live-heres-how-to-grab-double-xp-steelbooks-and-even-discounts/</link>
                                                                            <description>
                            <![CDATA[ Call of Duty Modern Warfare 4 pre-orders are now live, and with plenty of bonuses to go around. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">Zo7aoTkr86S5hutynKGkSk</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/dTaHvFM74EknP68GyT8HMN-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 24 Aug 2026 15:22:13 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 16:19:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tabitha Baker ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Pdm5hN2zwhdQpL8Amr4bW9-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/dTaHvFM74EknP68GyT8HMN-1920-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty Modern Warfare 4 PS5 and Xbox copies on a yellow background with pre-order badge]]></media:description>                                                            <media:text><![CDATA[Call of Duty Modern Warfare 4 PS5 and Xbox copies on a yellow background with pre-order badge]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty Modern Warfare 4 PS5 and Xbox copies on a yellow background with pre-order badge]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/dTaHvFM74EknP68GyT8HMN-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Call of Duty Modern Warfare 4 pre-orders are now live and with two editions up for grabs, a couple of bonuses to choose from, and some early discounts in the UK, things are already heating up ahead of October 23. </p><p>Here's what you need to know. Both $69.99 / £69.99 Standard and $99.99 / £99.99 Vault Edition MW4 pre-orders are now available, though retailers are adding their own bonuses onto the former. <a href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank">Amazon's</a> standard edition copies also come with five hours of double XP (at launch) and <a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank">Best Buy's</a> (<a href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank">Currys</a> in the UK) comes packaged up with a free steelbook. That's if you're not interested in any digital extras. </p><p>The Vault Edition is your digital deluxe, available via <a href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank">Xbox</a> or <a href="https://store.playstation.com/en-us/product/UP0002-PPSA01649_00-CODMW4VAULT00001" target="_blank">PS Store</a> (or with a Steelbook at <a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank">Best Buy</a> if you're in the US). The boosted MW4 pre-order comes with:</p><ul><li>Hostile Alliance Operator Pack</li><li>Special Forces Operator Pack</li><li>Signature Weapon Collection</li><li>BlackCell</li><li>DMZ Deployment Bonus</li><li>Hunter Killer Operator Skin</li><li>Gilded Pearl Camo Pack</li><li>Campaign Early Access (October 16)</li></ul><p>So here's what I would do. Amazon is your go-to if you're after the standard edition. You're still getting something extra in that double XP, but the site is still currently guaranteeing release day delivery. Best Buy will swap those points for a steelbook, but speedy delivery isn't confirmed as such on the listing itself. </p><p>In the UK, you'll be heading to Currys. Amazon is matching the same price, and swapping the steelbook for double XP, but strangely delivery times are a little less concrete at the time of writing. On the flip side, Currys has free release day delivery advertised with that shelf piece as well. </p><h2 class="article-body__section" id="section-pre-order-call-of-duty-modern-warfare-4-in-the-us"><span>Pre-order Call of Duty Modern Warfare 4 in the US</span></h2><h2 id="standard-edition">Standard Edition</h2><div class="product"><a data-dimension112="ee7ec34c-9fc2-11f1-aee7-f728921252e0" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="$69" href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:664px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="f6UizE8sENnN2ke9YZk2i8" name="Call of Duty Modern Warfare 4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/f6UizE8sENnN2ke9YZk2i8-1920-80.jpg" mos="" align="middle" fullscreen="" width="664" height="664" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank" rel="nofollow" data-dimension112="ee7ec34c-9fc2-11f1-aee7-f728921252e0" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="$69">Call of Duty Modern Warfare 4 + Double XP: $69</a></strong><br />Amazon has its double XP offer back in action for Call of Duty Modern Warfare 4 pre-orders. That means you're getting Open Beta (with a code sent from August 21) as well as five hours of boosted XP. That's an Amazon exclusive perk, and seeing as release day delivery is up for grabs those not interested in the steelbook should be heading here first. </p><p><strong>Xbox: </strong><a href="https://www.amazon.com/Call-Duty-Warfare-Standard-Windows/dp/B0H37JKX3J" target="_blank"><strong>$69.99 at Amazon</strong></a><a class="view-deal button" href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank" rel="nofollow" data-dimension112="ee7ec34c-9fc2-11f1-aee7-f728921252e0" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="$69">View Deal</a></p></div><div class="product"><a data-dimension112="ee7ec3c4-9fc2-11f1-8d9f-6f73b1e436b7" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="$69.99" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J7ZibcZpBLpef5a46GZFBG" name="Call of Duty Modern Warfare 4 Steelbook" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J7ZibcZpBLpef5a46GZFBG-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank" rel="nofollow" data-dimension112="ee7ec3c4-9fc2-11f1-8d9f-6f73b1e436b7" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="$69.99">Call of Duty Modern Warfare 4 + Steelbook: $69.99</a></strong><br />Physical collectors will want to head to Best Buy instead, where you'll find a free steelbook up for grabs. Shipping times are a little looser here, with current estimates put your copy arriving "on or shortly after release date." If you're nearby, though, pickup is available at launch. </p><p><strong>Xbox: </strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-xbox-series-x/JJGXP39P68/sku/6680739" target="_blank"><strong>$69.99 at Best Buy</strong></a><a class="view-deal button" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank" rel="nofollow" data-dimension112="ee7ec3c4-9fc2-11f1-8d9f-6f73b1e436b7" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="$69.99">View Deal</a></p></div><div class="product"><a data-dimension112="ee7ec43c-9fc2-11f1-9553-b34897ebd0e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Standard Edition" data-dimension48="Call of Duty Modern Warfare 4 Standard Edition" data-dimension25="$69" href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:573px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="8KvcGU2koDQyUjAWT3Csyh" name="Call of Duty Modern Warfare 4" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8KvcGU2koDQyUjAWT3Csyh-1920-80.jpg" mos="" align="middle" fullscreen="" width="573" height="573" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow" data-dimension112="ee7ec43c-9fc2-11f1-9553-b34897ebd0e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Standard Edition" data-dimension48="Call of Duty Modern Warfare 4 Standard Edition" data-dimension25="$69">Call of Duty Modern Warfare 4 Standard Edition: $69</a></strong><br />Walmart and <a href="https://www.gamestop.com/search/?q=call+of+duty+modern+warfare+4&amp;lang=default&amp;start=0&amp;sz=20" target="_blank">GameStop</a> both have regular Call of Duty Modern Warfare 4 pre-orders up for grabs, though without Amazon's extra XP or Best Buy's steelbook. Walmart is still advertising launch day shipping, though. </p><p><strong>Xbox: </strong><a href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Xbox-Series-X/20319406082" target="_blank"><strong>$69 at Walmart</strong></a><a class="view-deal button" href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow" data-dimension112="ee7ec43c-9fc2-11f1-9553-b34897ebd0e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Standard Edition" data-dimension48="Call of Duty Modern Warfare 4 Standard Edition" data-dimension25="$69">View Deal</a></p></div><h2 id="vault-edition">Vault Edition</h2><div class="product"><a data-dimension112="3928edd0-9fc5-11f1-8618-b965b2258c5c" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension25="$99.99" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7cg9rQyK2r9oDmEmyWjZbm" name="Call of Duty MW4 Xbox Vault" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7cg9rQyK2r9oDmEmyWjZbm-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank" rel="nofollow" data-dimension112="3928edd0-9fc5-11f1-8618-b965b2258c5c" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension25="$99.99">Call of Duty Modern Warfare 4 Vault Edition + Steelbook: $99.99</a></strong><br />Xbox players can pick up both the digital-only Vault Edition and a physical steelbook to go with their MW4 pre-order at Best Buy this week. That's the full loadout of extra packs and BlackCell with something to stick on the shelf as well. If you're a returning player, though, it's worth opting for Microsoft's discount instead. <a class="view-deal button" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank" rel="nofollow" data-dimension112="3928edd0-9fc5-11f1-8618-b965b2258c5c" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension25="$99.99">View Deal</a></p></div><div class="product"><a data-dimension112="3928ee52-9fc5-11f1-9c4b-d1fc8efa283e" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="$99.99" href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:276px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="WJnkE95Ptft6XwuTQkxKPZ" name="Call of Duty Modern Warfare 4 Vault Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/WJnkE95Ptft6XwuTQkxKPZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="276" height="276" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="3928ee52-9fc5-11f1-9c4b-d1fc8efa283e" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="$99.99">Call of Duty Modern Warfare 4 Vault Edition: $99.99</a></strong><br />If you own other digital Call of Duty titles on your Xbox account, you can grab a 10% discount on the Modern Warfare 4 Vault Edition. You'll see your new price ($89.99) at checkout automatically if you're eligible. </p><p><strong>PS5: </strong><a href="https://store.playstation.com/en-us/product/UP0002-PPSA01649_00-CODMW4VAULT00001" target="_blank"><strong>$99.99 at PlayStation Store</strong></a><a class="view-deal button" href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="3928ee52-9fc5-11f1-9c4b-d1fc8efa283e" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="$99.99">View Deal</a></p></div><h2 class="article-body__section" id="section-pre-order-call-of-duty-modern-warfare-4-in-the-uk"><span>Pre-order Call of Duty Modern Warfare 4 in the UK</span></h2><h2 id="standard-edition-2">Standard Edition</h2><div class="product"><a data-dimension112="75c9e486-9fc7-11f1-afe8-931fb96c4dd4" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="£62.99" href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J7ZibcZpBLpef5a46GZFBG" name="Call of Duty Modern Warfare 4 Steelbook" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J7ZibcZpBLpef5a46GZFBG-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow" data-dimension112="75c9e486-9fc7-11f1-afe8-931fb96c4dd4" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="£62.99">Call of Duty Modern Warfare 4 + Steelbook: was £69.99 now £62.99</a></strong><br />Currys is also honouring that 10% discount (you'll see it at checkout instead, though) while also throwing in a free steelbook. Right now that's the only retailer with the physical bonus in tow but there's also free release day delivery up for grabs. </p><p><strong>Xbox: </strong><a href="https://www.currys.co.uk/products/xbox-call-of-duty-modern-warfare-4-with-steelbook-xbox-series-x-10304810.html" target="_blank"><del>£69.99</del><strong> £62.99 at Currys</strong></a><a class="view-deal button" href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow" data-dimension112="75c9e486-9fc7-11f1-afe8-931fb96c4dd4" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="£62.99">View Deal</a></p></div><div class="product"><a data-dimension112="2a63e9b6-9fc6-11f1-9cf6-05be277144b8" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="£62.99" href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37P7CGW" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:664px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="f6UizE8sENnN2ke9YZk2i8" name="Call of Duty Modern Warfare 4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/f6UizE8sENnN2ke9YZk2i8-1920-80.jpg" mos="" align="middle" fullscreen="" width="664" height="664" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37P7CGW" target="_blank" rel="nofollow" data-dimension112="2a63e9b6-9fc6-11f1-9cf6-05be277144b8" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="£62.99">Call of Duty Modern Warfare 4 + Double XP: was £69.99 now £62.99</a></strong><br />Call of Duty Modern Warfare 4 pre-orders are cheaper across the board in the UK, with most retailers offering a 10% discount on the PS5 version as standard. If you're after an Xbox copy, you can save even more. That means Amazon's double XP offer is standing pretty tall right now, just watch that delivery timing. </p><p><strong>Xbox: </strong><a href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37FSK38" target="_blank"><del>£69.99</del><strong> £57.99 at Amazon</strong></a><a class="view-deal button" href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37P7CGW" target="_blank" rel="nofollow" data-dimension112="2a63e9b6-9fc6-11f1-9cf6-05be277144b8" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="£62.99">View Deal</a></p></div><div class="product"><a data-dimension112="75c9e512-9fc7-11f1-a6cc-0d8cfacbb05b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4" data-dimension48="Call of Duty Modern Warfare 4" data-dimension25="£62.99" href="https://www.very.co.uk/playstation-call-of-dutyreg-modern-warfarereg-4-ndash-playstationreg5/1601175475.prd" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:573px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="8KvcGU2koDQyUjAWT3Csyh" name="Call of Duty Modern Warfare 4" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8KvcGU2koDQyUjAWT3Csyh-1920-80.jpg" mos="" align="middle" fullscreen="" width="573" height="573" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p>Other retailers have Call of Duty Modern Warfare 4's standard edition up for pre-order, but without any additional bonuses. Very's on it with release day delivery, but others may take a little longer (if you can't collect). </p><p><strong>Argos: </strong><a href="https://www.argos.co.uk/product/8774606" target="_blank" data-dimension112="75c9e512-9fc7-11f1-a6cc-0d8cfacbb05b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4" data-dimension48="Call of Duty Modern Warfare 4" data-dimension25="£62.99"><strong>£62.99</strong></a><strong> </strong></p><p><strong>The Game Collection: </strong><a href="https://www.thegamecollection.net/products/call-of-duty-r-modern-warfare-4-ps5" target="_blank"><strong>£62.95</strong></a><a class="view-deal button" href="https://www.very.co.uk/playstation-call-of-dutyreg-modern-warfarereg-4-ndash-playstationreg5/1601175475.prd" target="_blank" rel="nofollow" data-dimension112="75c9e512-9fc7-11f1-a6cc-0d8cfacbb05b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4" data-dimension48="Call of Duty Modern Warfare 4" data-dimension25="£62.99">View Deal</a></p></div><h2 id="vault-edition-2">Vault Edition</h2><div class="product"><a data-dimension112="f0b64eaa-9fc7-11f1-a902-e39f519d6713" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="£99.99" href="https://www.xbox.com/en-GB/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:276px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="WJnkE95Ptft6XwuTQkxKPZ" name="Call of Duty Modern Warfare 4 Vault Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/WJnkE95Ptft6XwuTQkxKPZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="276" height="276" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-GB/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="f0b64eaa-9fc7-11f1-a902-e39f519d6713" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="£99.99">Call of Duty Modern Warfare 4 Vault Edition: £99.99</a></strong><br />UK players can also take advantage of a 10% discount if they have a previous title in their library. Linked above is the £99.99 (£89.99 after discount) Xbox version, but the PS5 version is also available at the PlayStation Store. </p><p><strong>PS5: </strong><a href="https://store.playstation.com/en-gb/product/EP0002-PPSA07950_00-CODMW4VAULT00001" target="_blank"><strong>£99.99 at PlayStation Store</strong></a><a class="view-deal button" href="https://www.xbox.com/en-GB/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="f0b64eaa-9fc7-11f1-a902-e39f519d6713" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="£99.99">View Deal</a></p></div><section class="article__schema-question"><h3>When is the Call of Duty Modern Warfare 4 release date?</h3><article class="article__schema-answer"><p>Call of Duty Modern Warfare 4 officially launches on October 23, 2026. Those who pre-order the Vault Edition, though, have access to the campaign from October 16 onward. </p></article></section><section class="article__schema-question"><h3>How do you join the Call of Duty Modern Warfare 4 open beta?</h3><article class="article__schema-answer"><p>The original Call of Duty Modern Warfare 4 beta required a pre-order code to access, but weekend 2 (August 28 - September 1) is fully open for console, PC, and Switch 2 players. You'll simply need to download the beta as a separate install, with preload starting from 9am PT on August 26. The open beta will being at 10am PT on August 28 and run until 10am PT on September 1. </p></article></section><section class="article__schema-question"><h3>Is there a Call of Duty Modern Warfare 4 Collector's Edition</h3><article class="article__schema-answer"><p>There is no Collector's Edition for Call of Duty Modern Warfare 4, but that's not exactly surprising. There hasn't been a physical goodie bag up for grab since the Call of Duty: Modern Warfare Dark Edition back in 2019. </p></article></section><p><em>We're also rounding up all the latest </em><a href="https://www.gamesradar.com/games/marvels-wolverine-preorder/"><em>Marvel's Wolverine pre-orders</em></a><em> and showing you </em><a href="https://www.gamesradar.com/news/live/marvel-wolverine-ps5-console-controller-pre-orders-live/"><em>where to pre-order Wolverine PS5 consoles</em></a><em>, controllers and more.</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ As the Modern Warfare 4 beta goes on, Call of Duty devs reveal plans to "increase the minimum TTK" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The beta for Call of Duty: <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/" target="_blank">Modern Warfare 4 is currently underway</a>, and the next patch will focus on fine-tuning time-to-kill. Complaints have been coming in about how quickly players are getting popped, leading developer Infinity Ward to get under the hood of various weapons in the FPS.</p><p>The studio <a href="https://x.com/InfinityWard/status/2091730238111883691" target="_blank">tweeted</a> about the incoming changes earlier today, August 24. "Another<a href="https://x.com/hashtag/MW4?src=hashtag_click"> </a>[Modern Warfare 4] Beta update is headed to you soon," says the post. "We're working on adjustments for several weapons that will increase the minimum TTK. Bug fixes too."</p><p>If it's not obvious, time-to-kill - or TTK - refers to how long it takes to bring someone down from after you first pull the trigger through to their actual death. It's the kind of thing you probably don't actively think about, but would notice if it's too off-kilter, either because it's taking too long to get a kill, or you feel you're dropping too soon.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091730238111883691"><p lang="en" dir="ltr">Another #MW4 Beta update is headed to you soon.We're working on adjustments for several weapons that will increase the minimum TTK. Bug fixes too.Detailed Patch Notes coming tomorrow.<a href="https://twitter.com/cantworkitout/status/2091730238111883691">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>From the sounds of things, it's an issue across much of the inventory in the upcoming shooter. Tinkering with even just a few of the guns requires careful attention, because any overcorrections will just breed other problems.</p><p>For a franchise that's been going as long as Call of Duty, what feels right can be a matter of perception. One back-and-forth in the responses to Infinity Ward's tweet demonstrates this perfectly.</p><p>A fan says the TTK <a href="https://x.com/Squad00dle/status/2091750885873365087" target="_blank">should be more like Ghosts</a>, because that "was perfect." But then, in a reply to that one, another player shoots Ghosts down and says that Modern Warfare 3 should be the benchmark.</p><p>I'm sure the devs have their own goals and ideas of where these numbers should land. Infinity Ward says fuller patch notes are coming tomorrow, so we'll see then how much gameplay is to be impacted.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/new-call-of-duty-black-ops-1-and-2-ps5-update-turns-the-ports-into-modern-warfare-4-ads/"><em>New Call of Duty: Black Ops 1 and 2 PS5 update turns the ports into Modern Warfare 4 ads</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/as-the-modern-warfare-4-beta-goes-on-call-of-duty-devs-reveal-plans-to-ease-pain-points-by-tweaking-weapons-to-increase-the-minimum-ttk/</link>
                                                                            <description>
                            <![CDATA[ The fine-tuning is well underway ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">EbL4NoYrhzjzXaKcb4Q5DD</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/eWdikcsSzdioqx6yM9nzLa-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 24 Aug 2026 10:54:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/eWdikcsSzdioqx6yM9nzLa-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Modern Warfare 4 trailer screen grab showing John Price ]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Modern Warfare 4 trailer screen grab showing John Price ]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Modern Warfare 4 trailer screen grab showing John Price ]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/eWdikcsSzdioqx6yM9nzLa-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The beta for Call of Duty: <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/" target="_blank">Modern Warfare 4 is currently underway</a>, and the next patch will focus on fine-tuning time-to-kill. Complaints have been coming in about how quickly players are getting popped, leading developer Infinity Ward to get under the hood of various weapons in the FPS.</p><p>The studio <a href="https://x.com/InfinityWard/status/2091730238111883691" target="_blank">tweeted</a> about the incoming changes earlier today, August 24. "Another<a href="https://x.com/hashtag/MW4?src=hashtag_click"> </a>[Modern Warfare 4] Beta update is headed to you soon," says the post. "We're working on adjustments for several weapons that will increase the minimum TTK. Bug fixes too."</p><p>If it's not obvious, time-to-kill - or TTK - refers to how long it takes to bring someone down from after you first pull the trigger through to their actual death. It's the kind of thing you probably don't actively think about, but would notice if it's too off-kilter, either because it's taking too long to get a kill, or you feel you're dropping too soon.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091730238111883691"><p lang="en" dir="ltr">Another #MW4 Beta update is headed to you soon.We're working on adjustments for several weapons that will increase the minimum TTK. Bug fixes too.Detailed Patch Notes coming tomorrow.<a href="https://twitter.com/cantworkitout/status/2091730238111883691">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>From the sounds of things, it's an issue across much of the inventory in the upcoming shooter. Tinkering with even just a few of the guns requires careful attention, because any overcorrections will just breed other problems.</p><p>For a franchise that's been going as long as Call of Duty, what feels right can be a matter of perception. One back-and-forth in the responses to Infinity Ward's tweet demonstrates this perfectly.</p><p>A fan says the TTK <a href="https://x.com/Squad00dle/status/2091750885873365087" target="_blank">should be more like Ghosts</a>, because that "was perfect." But then, in a reply to that one, another player shoots Ghosts down and says that Modern Warfare 3 should be the benchmark.</p><p>I'm sure the devs have their own goals and ideas of where these numbers should land. Infinity Ward says fuller patch notes are coming tomorrow, so we'll see then how much gameplay is to be impacted.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/new-call-of-duty-black-ops-1-and-2-ps5-update-turns-the-ports-into-modern-warfare-4-ads/"><em>New Call of Duty: Black Ops 1 and 2 PS5 update turns the ports into Modern Warfare 4 ads</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ New Call of Duty: Black Ops 1 and 2 PS5 update turns the ports into Modern Warfare 4 ads ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Earlier this year, <a href="https://www.gamesradar.com/games/call-of-duty/treyarch-confirms-call-of-duty-black-ops-1-and-2-are-being-ported-to-playstation-and-will-include-campaign-multiplayer-and-zombies/">PS4 and PS5 got native ports of Call of Duty: Black Ops 1 and 2</a>. Now, Microsoft and Activision are turning these beloved FPS titles into billboards for <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Call of Duty: Modern Warfare 4</a>, with a big ol' pre-order button for the upcoming game stuck right there in the main multiplayer menu.</p><p>These new "pre-order MW4" options appeared after recent updates to the PlayStation versions of both Black Ops 1 and 2. Call of Duty news account <a href="https://x.com/charlieINTEL/status/2090136458481025107" target="_blank">CharlieIntel</a> tweets <a href="https://x.com/charlieINTEL/status/2090534909429285238" target="_blank">images of both</a> the updated menus, which gives the <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-pre-orders-are-required-for-early-beta-access-but-bonuses-also-include-double-xp-steelbooks-and-straight-up-discounts/">Modern Warfare 4 pre-orders</a> equal billing with such features as "play online" and "options."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090136458481025107"><p lang="en" dir="ltr">A new update for Call of Duty: Black Ops 2 port on PS5 and PS4 added in a "Pre-Order MW4" ad in the main menu pic.twitter.com/w6xLobKRvF<a href="https://twitter.com/cantworkitout/status/2090136458481025107">August 19, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Of course, it's not unusual for modern online games to include regularly updated "news" feeds that often include what are basically ads for new DLC or upcoming sequels. But ports of the OG Black Ops games were well-received, in part, because a big chunk of the COD fandom is frustrated with the state of the modern games. Those same players are, at their most polite, giving a big "yeah, no thanks" to these ads.</p><p>Clearly, Microsoft wants every eye it can get on Modern Warfare 4. While Black Ops 7 sales are monstrous compared to almost every other game in the industry, it <a href="https://www.gamesradar.com/games/battlefield/battlefield-6-was-the-us-best-selling-game-of-2025-finally-dethroning-call-of-duty-after-a-23-year-long-feud-between-the-juggernaut-shooters/">failed to beat Battlefield 6 on the US sales charts</a> last year. That's the first time in the long rivalry between the two series that EA's FPS has come out on top. Certainly, not the outcome that Xbox was looking for after its <a href="https://www.gamesradar.com/microsoft-xbox-activision-blizzard-acquisition-deal-explained/">$68.7 billion acquisition of Activision Blizzard</a>.</p><p><a href="https://www.gamesradar.com/games/the-price-of-xbox-game-pass-ultimate-is-falling-and-all-it-cost-was-day-one-access-to-new-call-of-duty-games/"><em>The price of Xbox Game Pass Ultimate is falling, and all it cost was day one access to new Call of Duty games.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/new-call-of-duty-black-ops-1-and-2-ps5-update-turns-the-ports-into-modern-warfare-4-ads/</link>
                                                                            <description>
                            <![CDATA[ FPS fans sick of modern Call of Duty can't escape Modern Warfare 4 even in their old favorites ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">CTfchHxezwf4JpbtDwVgmL</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/oWG5eSAZNG6eJYJTGkvYi9-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 21 Aug 2026 16:07:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/oWG5eSAZNG6eJYJTGkvYi9-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Black Ops games in order: A man walking through a ruined city during Call of Duty Black Ops 2]]></media:description>                                                            <media:text><![CDATA[Black Ops games in order: A man walking through a ruined city during Call of Duty Black Ops 2]]></media:text>
                                <media:title type="plain"><![CDATA[Black Ops games in order: A man walking through a ruined city during Call of Duty Black Ops 2]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/oWG5eSAZNG6eJYJTGkvYi9-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Earlier this year, <a href="https://www.gamesradar.com/games/call-of-duty/treyarch-confirms-call-of-duty-black-ops-1-and-2-are-being-ported-to-playstation-and-will-include-campaign-multiplayer-and-zombies/">PS4 and PS5 got native ports of Call of Duty: Black Ops 1 and 2</a>. Now, Microsoft and Activision are turning these beloved FPS titles into billboards for <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Call of Duty: Modern Warfare 4</a>, with a big ol' pre-order button for the upcoming game stuck right there in the main multiplayer menu.</p><p>These new "pre-order MW4" options appeared after recent updates to the PlayStation versions of both Black Ops 1 and 2. Call of Duty news account <a href="https://x.com/charlieINTEL/status/2090136458481025107" target="_blank">CharlieIntel</a> tweets <a href="https://x.com/charlieINTEL/status/2090534909429285238" target="_blank">images of both</a> the updated menus, which gives the <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-pre-orders-are-required-for-early-beta-access-but-bonuses-also-include-double-xp-steelbooks-and-straight-up-discounts/">Modern Warfare 4 pre-orders</a> equal billing with such features as "play online" and "options."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090136458481025107"><p lang="en" dir="ltr">A new update for Call of Duty: Black Ops 2 port on PS5 and PS4 added in a "Pre-Order MW4" ad in the main menu pic.twitter.com/w6xLobKRvF<a href="https://twitter.com/cantworkitout/status/2090136458481025107">August 19, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Of course, it's not unusual for modern online games to include regularly updated "news" feeds that often include what are basically ads for new DLC or upcoming sequels. But ports of the OG Black Ops games were well-received, in part, because a big chunk of the COD fandom is frustrated with the state of the modern games. Those same players are, at their most polite, giving a big "yeah, no thanks" to these ads.</p><p>Clearly, Microsoft wants every eye it can get on Modern Warfare 4. While Black Ops 7 sales are monstrous compared to almost every other game in the industry, it <a href="https://www.gamesradar.com/games/battlefield/battlefield-6-was-the-us-best-selling-game-of-2025-finally-dethroning-call-of-duty-after-a-23-year-long-feud-between-the-juggernaut-shooters/">failed to beat Battlefield 6 on the US sales charts</a> last year. That's the first time in the long rivalry between the two series that EA's FPS has come out on top. Certainly, not the outcome that Xbox was looking for after its <a href="https://www.gamesradar.com/microsoft-xbox-activision-blizzard-acquisition-deal-explained/">$68.7 billion acquisition of Activision Blizzard</a>.</p><p><a href="https://www.gamesradar.com/games/the-price-of-xbox-game-pass-ultimate-is-falling-and-all-it-cost-was-day-one-access-to-new-call-of-duty-games/"><em>The price of Xbox Game Pass Ultimate is falling, and all it cost was day one access to new Call of Duty games.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Modern Warfare 4 beta hasn't started, but Call of Duty devs are already responding to fans over SBMM ]]></title>
                                                                                                <dc:content><![CDATA[ <p>You can reset the timer, because once again, there's tension between <a href="https://www.gamesradar.com/uk/games/fps/call-of-duty/">Call of Duty</a> devs and players over online multiplayer. In this instance, <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a> utilizing the matchmaking system from Black Ops 7 Season 5, at least during the upcoming beta, is causing a stir.</p><p>To put it succinctly, players simply don't want it, and the official Call of Duty Twitter account's responses aren't helping. "Players are sticking around longer and playing more matches," a tweet reads.</p><p>"Since Season 05, quit rates are down across every skill group. For more than half of players, they dropped 41%," the post continues. "Search times are also down vs. Season 04. Average ping has improved too."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090304373549302025"><p lang="en" dir="ltr">We asked for feedback and you definitely gave it to us. And that's what a Beta is for.So, jump in, play the game, and help us make it even better.We’ll be here online, and in your lobbies, improving as we go.Matchmaking isn't just data, it's a feeling. So jump in, feel it…<a href="https://twitter.com/cantworkitout/status/2090304373549302025">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The Call of Duty account then <a href="https://x.com/CallofDuty/status/2090179957964353754" target="_blank">revealed more stats</a> on what the devs saw in open matchmaking. There were over 32% higher quit rates, over 14% fewer kills, and over 50% left "Not Fun" ratings. Those are substantial numbers, and paired with the 141% hike in players quitting Nuketown, suggested another structure for doing things was favorable.</p><p>Members of the fanbase are contesting these figures. Community notes state search times are actually up, pointing to a video testing such from <a href="https://www.youtube.com/watch?v=3oPYRcVAD4w" target="_blank">YouTuber XclusiveAce</a>. Infinity Ward's later claim that 50% of players exit a game when there are disbanding lobbies, a figure that's been dubbed "misleading," citing a guide from the franchise's official site.</p><p>Replies by now have gotten a little <a href="https://x.com/CallofDutyCM/status/2090207895246041433" target="_blank">petty and barbed</a>, and it's worth keeping in mind the beta hasn't actually kicked off yet. ModernWarzone, a dedicated outlet for this FPS series and Battlefield, has been involved in back-and-forths with various representations of Call of Duty on Twitter.</p><p>A final statement was made by the central, namesake account. "We asked for feedback and you definitely gave it to us. And that's what a Beta is for," the tweet reads. "We’ll be here online, and in your lobbies, improving as we go. Matchmaking isn't just data, it's a feeling. So jump in, feel it for yourself in Beta."</p><p>The Call of Duty: Modern Warfare 4 early beta runs from August 21 through to August 25.</p><p><a href="https://www.gamesradar.com/games/halo/cod-got-it-halo-didnt-black-ops-1-and-2-ports-battered-halo-campaign-evolved-on-playstation-last-month-analyst-says-because-usd60-for-a-graphical-touch-up-is-a-rough-sell/"><em>"CoD got it. Halo didn't" – Black Ops 1 and 2 ports battered Halo Campaign Evolved on PlayStation last month, analyst says, because $60 for a "graphical touch-up" is a rough sell</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-beta-hasnt-even-started-yet-but-call-of-duty-devs-are-already-responding-to-fans-over-sbmm-we-asked-for-feedback-and-you-definitely-gave-it-to-us/</link>
                                                                            <description>
                            <![CDATA[ Players aren't happy going into the first big preview period ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">VCkAK5YRTQrFch2fNzWQHG</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/WQiC4UNoRxkAqUmjtazD3J-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 20 Aug 2026 11:17:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/WQiC4UNoRxkAqUmjtazD3J-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Modern Warfare 4 reveal trailer screenshot shows a figure wearing a mask with a skull design.]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Modern Warfare 4 reveal trailer screenshot shows a figure wearing a mask with a skull design.]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Modern Warfare 4 reveal trailer screenshot shows a figure wearing a mask with a skull design.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/WQiC4UNoRxkAqUmjtazD3J-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>You can reset the timer, because once again, there's tension between <a href="https://www.gamesradar.com/uk/games/fps/call-of-duty/">Call of Duty</a> devs and players over online multiplayer. In this instance, <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a> utilizing the matchmaking system from Black Ops 7 Season 5, at least during the upcoming beta, is causing a stir.</p><p>To put it succinctly, players simply don't want it, and the official Call of Duty Twitter account's responses aren't helping. "Players are sticking around longer and playing more matches," a tweet reads.</p><p>"Since Season 05, quit rates are down across every skill group. For more than half of players, they dropped 41%," the post continues. "Search times are also down vs. Season 04. Average ping has improved too."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090304373549302025"><p lang="en" dir="ltr">We asked for feedback and you definitely gave it to us. And that's what a Beta is for.So, jump in, play the game, and help us make it even better.We’ll be here online, and in your lobbies, improving as we go.Matchmaking isn't just data, it's a feeling. So jump in, feel it…<a href="https://twitter.com/cantworkitout/status/2090304373549302025">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The Call of Duty account then <a href="https://x.com/CallofDuty/status/2090179957964353754" target="_blank">revealed more stats</a> on what the devs saw in open matchmaking. There were over 32% higher quit rates, over 14% fewer kills, and over 50% left "Not Fun" ratings. Those are substantial numbers, and paired with the 141% hike in players quitting Nuketown, suggested another structure for doing things was favorable.</p><p>Members of the fanbase are contesting these figures. Community notes state search times are actually up, pointing to a video testing such from <a href="https://www.youtube.com/watch?v=3oPYRcVAD4w" target="_blank">YouTuber XclusiveAce</a>. Infinity Ward's later claim that 50% of players exit a game when there are disbanding lobbies, a figure that's been dubbed "misleading," citing a guide from the franchise's official site.</p><p>Replies by now have gotten a little <a href="https://x.com/CallofDutyCM/status/2090207895246041433" target="_blank">petty and barbed</a>, and it's worth keeping in mind the beta hasn't actually kicked off yet. ModernWarzone, a dedicated outlet for this FPS series and Battlefield, has been involved in back-and-forths with various representations of Call of Duty on Twitter.</p><p>A final statement was made by the central, namesake account. "We asked for feedback and you definitely gave it to us. And that's what a Beta is for," the tweet reads. "We’ll be here online, and in your lobbies, improving as we go. Matchmaking isn't just data, it's a feeling. So jump in, feel it for yourself in Beta."</p><p>The Call of Duty: Modern Warfare 4 early beta runs from August 21 through to August 25.</p><p><a href="https://www.gamesradar.com/games/halo/cod-got-it-halo-didnt-black-ops-1-and-2-ports-battered-halo-campaign-evolved-on-playstation-last-month-analyst-says-because-usd60-for-a-graphical-touch-up-is-a-rough-sell/"><em>"CoD got it. Halo didn't" – Black Ops 1 and 2 ports battered Halo Campaign Evolved on PlayStation last month, analyst says, because $60 for a "graphical touch-up" is a rough sell</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Call of Duty: Black Ops ports battered Halo Campaign Evolved on PlayStation due to price, analyst says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>An analyst has shared why Call of Duty's Black Ops 1 and 2 ports are vastly outperforming <a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-review/">Halo: Campaign Evolved</a> on PlayStation.</p><p>Over on Twitter, Alinea Analytics head of market analysis Rhys Elliott posts a chart of estimates of July's best-selling games on PlayStation consoles. <a href="https://www.gamesradar.com/uk/tag/activision/">Activision</a>'s Call of Duty: Black Ops and Black Ops 2 ports are right at the top, with the latter estimated at 8.2 million sold, making it far and away the highest-selling game of the month, while Black Ops 1 is estimated at only 3 million. </p><p>Halo, on the other hand, was estimated to have sold around 351,000 copies in July. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2084778964510556301"><p lang="en" dir="ltr">Here's our PlayStation copies sold ranking for July (@alineaanalytics estimates).Beyond the CoD doing ports doing GANGBUSTERS, the thing that stands out is Halo's notably slow start on PlayStation, which ironically stings even more next to the success of two effort-light CoD… pic.twitter.com/5OgKfyiNra<a href="https://twitter.com/cantworkitout/status/2084778964510556301">August 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Beyond the CoD doing ports doing GANGBUSTERS, the thing that stands out is Halo's notably slow start on PlayStation, which ironically stings even more next to the success of two effort-light CoD ports," Elliott explains. Not to mention Halo's stock has somewhat fallen in the last decade and a half, with Elliott adding, "One can’t help wondering what could have been if Halo had kept the trajectory it had around Halo 3 and Reach."</p><p>And ultimately, he believes price is the main factor, saying, "A proven, beloved old game, dropped at the right moment and, just as importantly, at the RIGHT PRICE, can out-earn almost anything new and buy a bit of breathing room in the slate." </p><p>And while the Call of Duty ports are kind of expensive, they launched with a pretty significant <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-shadow-drop-on-ps5-and-youve-got-one-month-to-get-them-at-a-good-price/"><em>limited-time </em>discount</a> for PS Plus subscribers. Elliott adds, "CoD got it. Halo didn't. Sixty dollars for what’s essentially a graphical touch-up of a 2001 game was always gonna be a rough sell, and players clearly weren’t having it." </p><p><em></em><a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-was-the-4th-most-popular-game-on-xbox-at-launch-in-the-us-but-only-29th-on-ps5-analyst-says/"><em>Halo: Campaign Evolved was the 4th most popular game on Xbox at launch in the US but only 29th on PS5, analyst says</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqN7e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqN7e.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/halo/cod-got-it-halo-didnt-black-ops-1-and-2-ports-battered-halo-campaign-evolved-on-playstation-last-month-analyst-says-because-usd60-for-a-graphical-touch-up-is-a-rough-sell/</link>
                                                                            <description>
                            <![CDATA[ "One can’t help wondering what could have been if Halo had kept the trajectory it had around Halo 3 and Reach." ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">fCQ4S79gitajTyMAQkqz5</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/oWG5eSAZNG6eJYJTGkvYi9-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 05 Aug 2026 11:03:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/oWG5eSAZNG6eJYJTGkvYi9-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Black Ops games in order: A man walking through a ruined city during Call of Duty Black Ops 2]]></media:description>                                                            <media:text><![CDATA[Black Ops games in order: A man walking through a ruined city during Call of Duty Black Ops 2]]></media:text>
                                <media:title type="plain"><![CDATA[Black Ops games in order: A man walking through a ruined city during Call of Duty Black Ops 2]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/oWG5eSAZNG6eJYJTGkvYi9-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>An analyst has shared why Call of Duty's Black Ops 1 and 2 ports are vastly outperforming <a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-review/">Halo: Campaign Evolved</a> on PlayStation.</p><p>Over on Twitter, Alinea Analytics head of market analysis Rhys Elliott posts a chart of estimates of July's best-selling games on PlayStation consoles. <a href="https://www.gamesradar.com/uk/tag/activision/">Activision</a>'s Call of Duty: Black Ops and Black Ops 2 ports are right at the top, with the latter estimated at 8.2 million sold, making it far and away the highest-selling game of the month, while Black Ops 1 is estimated at only 3 million. </p><p>Halo, on the other hand, was estimated to have sold around 351,000 copies in July. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2084778964510556301"><p lang="en" dir="ltr">Here's our PlayStation copies sold ranking for July (@alineaanalytics estimates).Beyond the CoD doing ports doing GANGBUSTERS, the thing that stands out is Halo's notably slow start on PlayStation, which ironically stings even more next to the success of two effort-light CoD… pic.twitter.com/5OgKfyiNra<a href="https://twitter.com/cantworkitout/status/2084778964510556301">August 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Beyond the CoD doing ports doing GANGBUSTERS, the thing that stands out is Halo's notably slow start on PlayStation, which ironically stings even more next to the success of two effort-light CoD ports," Elliott explains. Not to mention Halo's stock has somewhat fallen in the last decade and a half, with Elliott adding, "One can’t help wondering what could have been if Halo had kept the trajectory it had around Halo 3 and Reach."</p><p>And ultimately, he believes price is the main factor, saying, "A proven, beloved old game, dropped at the right moment and, just as importantly, at the RIGHT PRICE, can out-earn almost anything new and buy a bit of breathing room in the slate." </p><p>And while the Call of Duty ports are kind of expensive, they launched with a pretty significant <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-shadow-drop-on-ps5-and-youve-got-one-month-to-get-them-at-a-good-price/"><em>limited-time </em>discount</a> for PS Plus subscribers. Elliott adds, "CoD got it. Halo didn't. Sixty dollars for what’s essentially a graphical touch-up of a 2001 game was always gonna be a rough sell, and players clearly weren’t having it." </p><p><em></em><a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-was-the-4th-most-popular-game-on-xbox-at-launch-in-the-us-but-only-29th-on-ps5-analyst-says/"><em>Halo: Campaign Evolved was the 4th most popular game on Xbox at launch in the US but only 29th on PS5, analyst says</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqN7e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqN7e.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Activision rushes out Call of Duty: Black Ops 2 fix on PS5 and PS4 after a hacker ruined lobbies  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Call of Duty: Black Ops 2's PS4 and PS5 port just got some backend updates as Activision works to "improve match security" amid reports of a hacker on the loose altering players' accounts. </p><p>Over the last few days, multiple players reported running into <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-2s-playstation-ports-compromised-by-a-hacker-ruining-players-accounts/"><u>a hacker in their multiplayer lobbies who maxed out their accounts</u></a>, even setting them to Prestige levels that don't actually exist. Some also reported experiencing game crashes after this, preventing them from playing. Thankfully, it's not taken too long for the devs to get on the case.</p><p>"We've released backend updates to improve match security as we review accounts with incorrect Prestige levels," a tweet from the official Call of Duty Updates account today reads.</p><p>Players are warned that they might "briefly see an account ban notice when they're removed from a match or session so our systems can correctly apply updated account data," but it doesn't necessarily mean they've actually been banned – it's just a "byproduct of legacy systems used by older titles," it adds.</p><p>"If you're able to reconnect after receiving this notice, your account has been processed successfully and no further action is required," it continues. "If you're unable to reconnect, your account has been identified for enforcement based on evidence of intentionally obtaining unauthorized Prestige levels or other violations of our Terms of Service, including account manipulation." </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2084060558492663923"><p lang="en" dir="ltr">📢 Call of Duty: #BlackOps2 on PS4/PS5We've released backend updates to improve match security as we review accounts with incorrect Prestige levels.While this work is underway, some players may briefly see an account ban notice when they're removed from a match or session so…<a href="https://twitter.com/cantworkitout/status/2084060558492663923">August 2, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In theory, then, anyone who was randomly targeted by the hacker won't see any negative consequences, but it might be a different story if the account manipulation was intentional.</p><p>Based on the responses to the tweet, this process seemingly hasn't been entirely successful – some folks are reporting that <a href="https://x.com/Itz_Maveriic/status/2084063233011491075?s=20" target="_blank"><u>no changes have been made to their affected accounts</u></a> at all. Others are also irritated that <a href="https://x.com/FusedZamasu694/status/2084064084836655335?s=20" target="_blank"><u>they already reset their stats themselves</u></a> after getting hacked – they're apparently back to square one with no way to get themselves back to their progress before having their accounts manipulated. </p><p>Perhaps most concerning is that the post doesn't mention any action being taken against those responsible for the hacks in the first place, raising the question of whether Activision is actually dealing with the root issue, which <a href="https://x.com/JacobIsTheGoat7/status/2084203618123567380?s=20" target="_blank"><u>isn't exactly inspiring confidence</u></a> in players that the situation is resolved.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/activision-seemingly-didnt-bother-fixing-a-15-year-old-call-of-duty-black-ops-exploit-for-its-new-port-modder-says-but-its-now-investigating-the-leftover-ps3-issue/"><u><em>Activision seemingly didn't bother fixing a 15-year-old Call of Duty: Black Ops exploit for its new port, modder says, but it's now investigating the leftover PS3 issue.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/activision-rushes-out-another-call-of-duty-black-ops-2-fix-for-the-embattled-playstation-ports-after-a-hacker-started-ruining-lobbies-by-bricking-accounts/</link>
                                                                            <description>
                            <![CDATA[ Some players were apparently unable to play online after being given "incorrect Prestige levels" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">Dv9kfYMpRkcGfxhRKzunhZ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/2Kqh9CsJ3KpTFXSxq845bN-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 03 Aug 2026 13:14:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/2Kqh9CsJ3KpTFXSxq845bN-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Black Ops 2]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Black Ops 2]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Black Ops 2]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/2Kqh9CsJ3KpTFXSxq845bN-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Call of Duty: Black Ops 2's PS4 and PS5 port just got some backend updates as Activision works to "improve match security" amid reports of a hacker on the loose altering players' accounts. </p><p>Over the last few days, multiple players reported running into <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-2s-playstation-ports-compromised-by-a-hacker-ruining-players-accounts/"><u>a hacker in their multiplayer lobbies who maxed out their accounts</u></a>, even setting them to Prestige levels that don't actually exist. Some also reported experiencing game crashes after this, preventing them from playing. Thankfully, it's not taken too long for the devs to get on the case.</p><p>"We've released backend updates to improve match security as we review accounts with incorrect Prestige levels," a tweet from the official Call of Duty Updates account today reads.</p><p>Players are warned that they might "briefly see an account ban notice when they're removed from a match or session so our systems can correctly apply updated account data," but it doesn't necessarily mean they've actually been banned – it's just a "byproduct of legacy systems used by older titles," it adds.</p><p>"If you're able to reconnect after receiving this notice, your account has been processed successfully and no further action is required," it continues. "If you're unable to reconnect, your account has been identified for enforcement based on evidence of intentionally obtaining unauthorized Prestige levels or other violations of our Terms of Service, including account manipulation." </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2084060558492663923"><p lang="en" dir="ltr">📢 Call of Duty: #BlackOps2 on PS4/PS5We've released backend updates to improve match security as we review accounts with incorrect Prestige levels.While this work is underway, some players may briefly see an account ban notice when they're removed from a match or session so…<a href="https://twitter.com/cantworkitout/status/2084060558492663923">August 2, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In theory, then, anyone who was randomly targeted by the hacker won't see any negative consequences, but it might be a different story if the account manipulation was intentional.</p><p>Based on the responses to the tweet, this process seemingly hasn't been entirely successful – some folks are reporting that <a href="https://x.com/Itz_Maveriic/status/2084063233011491075?s=20" target="_blank"><u>no changes have been made to their affected accounts</u></a> at all. Others are also irritated that <a href="https://x.com/FusedZamasu694/status/2084064084836655335?s=20" target="_blank"><u>they already reset their stats themselves</u></a> after getting hacked – they're apparently back to square one with no way to get themselves back to their progress before having their accounts manipulated. </p><p>Perhaps most concerning is that the post doesn't mention any action being taken against those responsible for the hacks in the first place, raising the question of whether Activision is actually dealing with the root issue, which <a href="https://x.com/JacobIsTheGoat7/status/2084203618123567380?s=20" target="_blank"><u>isn't exactly inspiring confidence</u></a> in players that the situation is resolved.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/activision-seemingly-didnt-bother-fixing-a-15-year-old-call-of-duty-black-ops-exploit-for-its-new-port-modder-says-but-its-now-investigating-the-leftover-ps3-issue/"><u><em>Activision seemingly didn't bother fixing a 15-year-old Call of Duty: Black Ops exploit for its new port, modder says, but it's now investigating the leftover PS3 issue.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ "Our bosses would have stopped us," if PS2's Spider-Man was made today, says director ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Treyarch's original Spider-Man game lacked something. It was solidly made, and enjoyable enough to play, but failed to replicate the visceral thrill of hurtling through New York as a web-slinging superhero. It didn't capture the freedom, speed and fluidity of movement that makes Spider-Man so compelling.</p><p>Jamie Fristrom, one of Treyarch's first employees and a key member of the development team, had been away on his honeymoon when work started on Spider-Man, which was based around the first instalment of the Sam Raimi trilogy. Fristrom returned to the office to find that his colleagues had embarked down a different path to the one he envisaged.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WMVpDr6A9PQKKEA9KAoFYo" name="RET284.mo_spiderman2.ss_spiderman_ps2_chapter" alt="The intro card to Chapter 7: Pride and Prejudice, from Retro Gamer's Making of Spider-Man 2: The Game, challenging Peter Parker to complete his Daily Bugle assignment" src="https://cdn.mos.cms.futurecdn.net/WMVpDr6A9PQKKEA9KAoFYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Webs were essentially cosmetic and players could swing continuously from one to another, regardless of whether they attached to anything or not. They didn't respond to your momentum either, carrying you along at the same steady pace regardless of circumstance.</p><div  class="fancy-box"><div class="fancy_box-title">Retro Gamer: Subscribe!</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x7g5xqqmwqSjiWmEskPrAY" name="retro_gamer_284_1080" caption="" alt="Retro Gamer 284's front cover celebrates 40 years of The Legend of Zelda, with a montage of screenshots, artwork, and iconography from Nintendo's series" src="https://cdn.mos.cms.futurecdn.net/x7g5xqqmwqSjiWmEskPrAY-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude" /></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future, Nintendo)</span></figcaption></figure><p class="fancy-box__body-text">This feature originally appeared in <a data-analytics-id="inline-link" href="https://www.gamesradar.com/uk/retrogamer/">Retro Gamer magazine</a> #284, in the run-up to GTA4's release. For more in-depth features and interviews on classic games delivered to your door or digital device, <a data-analytics-id="inline-link" href="https://www.awin1.com/awclick.php?awinmid=2961&amp;awinaffid=103504&amp;clickref=grd-gb-4296044212138956552&amp;p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6936729%2Fretro-gamer-magazine-subscription.thtml">subscribe to Retro Gamer</a> or <a data-analytics-id="inline-link" href="https://www.awin1.com/awclick.php?awinmid=2961&amp;awinaffid=103504&amp;clickref=grd-gb-1185945856193679353&amp;p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6937134%2Fretro-gamer-magazine-single-issue.thtml">buy an issue</a>!</p></div></div><p>Fristrom felt that the web-swinging experience wasn't anywhere near dynamic or immersive enough. It also made Spider-Man too easy, depriving the game of the necessary speed and peril. "I was pretty disappointed by that, but I also knew that doing something more 'realistic', with physics and grappling hooks, where you actually attach to stuff, was probably not going to fly," he says. "But, during the development of that game, I did work late to cobble together my own ideas. About six months into production, I'd got something that I liked and I showed it around the team. They thought it was interesting and had potential."</p><p>That initial discussion with team members gave Fristrom the confidence to push his idea further. "I talked to the owners of Treyarch – my college buddies – and said, 'Here, look what I did.' They were like, 'Come on, Jamie, be reasonable. You can't change the core game mechanic halfway through!' It also wasn't quite there yet. You'd swing and you'd stick to a wall automatically, because Spider-Man was pretty sticky back then. That wasn't fun."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XcSMisksgEM2aja8tWihMo" name="RET284.mo_spiderman2.ss_spiderman_ps2_empirestate" alt="Spider-Man crawls over the tip of the Empire State Building, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/XcSMisksgEM2aja8tWihMo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Treyarch decided to continue with the initial plan and put Fristrom's ideas to one side, at least temporarily. After the game was released in 2002, the development team went to watch Spider-Man in the cinema for the first time, an experience which changed everything. Spellbound by the film's sheer dynamism, they recognised that a more ambitious approach would be needed to ensure the sequel lived up to heightened expectations.</p><p>"Maybe we still didn't know what to do next, but we knew exactly where we were heading. Now we could do iteration after iteration. If you feel it strongly enough, getting there is just a matter of work. And we were excited enough that we didn't care how much work it would take," says Tomo Moriwaki, the game's creative director.</p><p>Soon after Spider-Man shipped, the next game was underway. Treyarch had two years to deliver Spider-Man 2 and spent the first six months of that in preproduction, refining Fristrom's prototype. "We had this period where we had one team working on gameplay and controls and character and how the camera would work, and then another team working on the tech," he explains.</p><p>"In today's world, with the kind of budgets that would be in place for a game like that now, it's unreasonable. Our bosses would have stopped us," says Moriwaki. "But, at the time, there was more distance between publisher and developer, and even the leaders of the development company. We were given a wider berth."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GBH2C4Tv9XbZ5c8CAiYH6o" name="RET284.mo_spiderman2.ss_spiderman_ps2_combat1" alt="Spider-Man jump kicks enemies into the air, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/GBH2C4Tv9XbZ5c8CAiYH6o-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>There was no guarantee that all this experimentation would deliver the results they wanted, causing a lot of anxiety. "There were several months of us telling our bosses, like, 'Don't look at it yet! Don't look at it yet!' That moment came where we couldn't hold them off anymore," recalls Fristrom. "That was a great day for us because they were all very impressed. They ran it all the way up the chain to the chief operating officer of Activision to show everybody what we'd done."</p><p>The new fluid style of web-swinging, in which Spider-Man would latch onto a building, lamppost, tree or other structure and pivot like a pendulum, was given resounding approval. The more attachment points that were added, the smoother the experience became. You could suddenly cover large distances much more quickly than before, in a way that felt liberating and much truer to the film. "Spider-Man becomes more like a ball that just moves through space and is influenced by the choices we make with the controller," says Moriwaki. "That shifted our thinking towards uninterrupted movement. We were on the hunt for animation transitions that took account of player velocity. If you were swinging at like 70 miles an hour, if you let go, you'd fly at that speed before starting to slow down."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4dkAgx69vYBkpHGVtyK9Yo" name="RET284.mo_spiderman2.ss_spiderman_ps2_hospital" alt="Spider-Man delivers an injured citizen to a New York City hospital, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/4dkAgx69vYBkpHGVtyK9Yo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>This one fundamental change served as the catalyst for so many others that came together to make Spider-Man 2 far more engaging and memorable than its predecessor. Building a large open-world environment – a faithful recreation of Spider-Man's version of Manhattan that players could freely explore outside of missions – was one of the most significant, drawing inevitable comparisons with Grand Theft Auto.</p><p>Programmer Greg Taylor led the city's construction, which was a huge task. "It took longer than we expected. Greg definitely did get pretty stressed out," says Fristrom. "One of the things we had that <a href="https://www.gamesradar.com/uk/grand-theft-auto-3/">GTA 3</a> didn't have was the verticality. On GTA, you're usually down on the road so you can't see that far. If you haven't loaded in distant neighbourhoods because you don't have the memory, or whatever, then it didn't matter that much.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MwBeBTsz44KSAz8NxuKEYo" name="RET284.mo_spiderman2.ss_spiderman_ps2_map" alt="The map of New York City, littered with activity icons, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/MwBeBTsz44KSAz8NxuKEYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>"With Spider-Man, you could go up to the top of the Empire State Building and look around so we needed something. You couldn't just have a fog plane, like so many games did back then. Somebody came up with the idea of loading in these low-detail neighbourhoods that were basically just boxes. Always having those things in memory was pretty key, and then just having the nearby stuff loaded in high detail."</p><p>Eric Pavone and other designers populated Manhattan with activity to keep players occupied between missions. You can make deliveries for the pizzeria and take photographs for the Daily Bugle. There are various races to complete, hidden tokens to collect and crimes to stop, each earning you Hero Points that are used to buy upgrades like new attack moves or increased swing speed.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Nh4zjftvsvHWDMR85PCQYo" name="RET284.mo_spiderman2.ss_spiderman_ps2_centralpark" alt="Spider-Man webs through Central Park, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/Nh4zjftvsvHWDMR85PCQYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>The most common type of challenges in Spider-Man 2, where you have to stop a crime or help a member of the public, were referred to as 'shenanigans' by the Treyarch team. Some had to be initiated by players, while others occurred at random, leaving you to choose whether or not to intervene. Time limits occasionally applied, like when a ship was sinking or a construction worker was about to fall from a ledge.</p><p>The lack of variety in shenanigan scenarios is one of the game's biggest drawbacks, forcing players to stop an armed carjacking, rescue a kid's lost balloon or retrieve a stolen purse from a mugger many times over. This was a by-product of the approach the team had taken and the scale of what they were trying to achieve. "Part of the problem is that, in hindsight, we were a prototype game long enough that we had to use whatever the results were," says Moriwaki. "We were just diligently going on, building all kinds of complex infrastructure for a system that we didn't know would work. Because of the way we were doing it, it had to work.</p><p>"Some of that stuff, like the armoured car robbery, was really complicated. It was already a huge logical difference to the way we scripted gameplay. It meant we were going to have to be responsible for itemising what we pulled into the scene, and also when we dumped it out. That required a difficult and complex memory management and streaming logic model."</p><h2 id="screen-to-controller">Screen to controller</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AEuBDc8NJGsLBaW8j5xSzn" name="RET284.mo_spiderman2.ss_spiderman_ps2_blackcatcutscene" alt="Spider-Man and Black Cat talk above the city, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/AEuBDc8NJGsLBaW8j5xSzn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Matthew B Rhoades adapted the Spider-Man 2 screenplay to create the story. It covers the main plotline, the rise of Doctor Octopus and his fusion experiment that threatens to destroy New York, but other Marvel villains like Rhino, Mysterio and Shocker are drafted in to extend the gameplay. A highly sexualised Black Cat competes with Mary Jane Watson for Spider-Man's attentions as he struggles to reconcile his superhero responsibilities with his normal life as Peter Parker.</p><p>"We had to get approval and that wasn't automatic for us. We did a first round of just asking for a lot of different characters and a bunch of them came back 'no'. All the stuff that they said 'yes' to, we basically came up with a rationale for it," says Moriwaki. "We broke up the overall story into half a dozen pieces and then plopped the movie script's key points across that timeframe. We just found a place for it to fit in."</p><div><blockquote><p>We did a first round of just asking for a lot of different characters and a bunch of them came back 'no'.</p></blockquote></div><p>There was lots of extra content that the team wanted to include. Too much, as it turned out. "We were definitely behind schedule near the end. If the movie had come out when they originally said it was going to, I don't know what we would have done," says Jamie. "We got a three-month reprieve. That gave us time to bring more polish. Even with that, we had plans to do this whole sewer system with the Lizard boss, which ended up making it into the third game eventually."</p><p>Looking back, Moriwaki believes that the team were simply too close to the project, and too passionate about it, to recognise that their bold plans were getting out of hand. Eventually, Activision had to intervene, requesting that Treyarch narrow the scope of the game considerably to ensure that everything could be finished in time. Some painful sacrifices had to be made. "Spider-Man 2 must have more cut content than any game that had come out until that point," says Moriwaki. "The amount that was cut is staggering. There were some people on the project who had almost their entire work removed from the shipped game and that's terrible."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A84H6aykFRahwpDBt7sSCo" name="RET284.mo_spiderman2.ss_spiderman_ps2_chase" alt="Spider-Man chases Black Cat across the rooftops of New York City, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/A84H6aykFRahwpDBt7sSCo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>The control system used in Spider-Man was completely overhauled to make the sequel's gameplay as fluid and fast-paced as Treyarch wanted it to be. Amid all the excitement about what they'd created, there was an underlying concern that players might find the new controls too complex, potentially alienating a significant chunk of their audience.</p><p>Feedback from playtests was inconclusive. The team estimated that 10% of players might struggle but worried that the true figure could end up being even higher. "It's probably one of the most difficult core game mechanics that you can dump in somebody's lap and say, 'Here, learn this!'" says Jamie. "I was nervous as we were shipping the final thing. It was like, 'Will people just buy this and not be willing to figure out how to play it?' Most games with 3D swinging do fail, but I have a theory that the lure of Spider-Man means people are willing to get over that learning curve."</p><p>The new control system was much less intuitive than the previous one, but with the time and space to practise, which the open-world setting offered in abundance, its intricacies would gradually become second nature to most players, making Spider-Man 2 a far more rewarding experience. Treyarch's leap of faith paid off spectacularly. With the success of the film, which was the third-highest grossing of 2004, Spider-Man 2 was always destined to sell in huge numbers. Perhaps more significant was the overwhelmingly positive reception from players and critics, who praised the game for its vast scale, daring style and sheer fun factor. Sprinting, swinging, climbing and leaping around Manhattan was an absolute joy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Nh4zjftvsvHWDMR85PCQYo" name="RET284.mo_spiderman2.ss_spiderman_ps2_centralpark" alt="Spider-Man webs through Central Park, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/Nh4zjftvsvHWDMR85PCQYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>The developers reflect fondly on the process that led them there too. "I had an extremely good time and a ton of those people are still basically like family to me," says Tomo. "What we were able to discover, and accomplish, together was super-satisfying. It was a lot of work and, I think in hindsight, it was maybe at a somewhat unreasonable pace, but even that over-commitment just felt like mad science and experimentation.</p><p>"We developed a control scheme and a locomotion experience that could sustain an almost unlimited amount of exploration. We had no precedent for what we did and the way we did it gives me this clear example of why we take chances."</p><div><blockquote><p>In a lot of ways, I still feel like it was the peak of my career.</p></blockquote></div><p>"In a lot of ways, I still feel like it was the peak of my career. Even over 20 years later, that's the coolest thing I've ever done, other than having kids!" laughs Jamie. "There's just something about Spider-Man 2 that's special and enduring.</p><p>"The fact that Spider-Man games keep coming out, and they keep paying homage to that swinging mechanic we developed, really makes me happy and proud still to this day. We changed gaming history in our own tiny way, right?"</p><p><em>Take a look at the </em><a href="https://www.gamesradar.com/best-spiderman-games/"><em>best Spider-Man games</em></a><em> for more web-head adventures!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/open-world/our-bosses-would-have-stopped-us-if-ps2s-spider-man-was-made-today-says-director-there-were-several-months-of-us-telling-our-bosses-dont-look-at-it-yet-dont-look-at-it-yet/</link>
                                                                            <description>
                            <![CDATA[ Spider-Man 2 is still widely regarded as one of the best superhero games ever made – at the time, it was revolutionary ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">UBTXsQEA6WEGcbvQSsS28N</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/Efqn457J77sdpWQdQ9KC7C-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 30 Jul 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Open World Games]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Sean Cole ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Sean Cole is a freelance writer and contributor at Retro Gamer magazine, with bylines also seen on BBC Sport, Four Four Two, and WSC Magazine.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Efqn457J77sdpWQdQ9KC7C-1920-80.jpg">
                                                            <media:credit><![CDATA[Marvel, Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A crop of the Spider-Man 2: The Game&#039;s Xbox box art, showing Spidey with a reflection of Doc Ock in his eye-lens]]></media:description>                                                            <media:text><![CDATA[A crop of the Spider-Man 2: The Game&#039;s Xbox box art, showing Spidey with a reflection of Doc Ock in his eye-lens]]></media:text>
                                <media:title type="plain"><![CDATA[A crop of the Spider-Man 2: The Game&#039;s Xbox box art, showing Spidey with a reflection of Doc Ock in his eye-lens]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Efqn457J77sdpWQdQ9KC7C-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Treyarch's original Spider-Man game lacked something. It was solidly made, and enjoyable enough to play, but failed to replicate the visceral thrill of hurtling through New York as a web-slinging superhero. It didn't capture the freedom, speed and fluidity of movement that makes Spider-Man so compelling.</p><p>Jamie Fristrom, one of Treyarch's first employees and a key member of the development team, had been away on his honeymoon when work started on Spider-Man, which was based around the first instalment of the Sam Raimi trilogy. Fristrom returned to the office to find that his colleagues had embarked down a different path to the one he envisaged.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WMVpDr6A9PQKKEA9KAoFYo" name="RET284.mo_spiderman2.ss_spiderman_ps2_chapter" alt="The intro card to Chapter 7: Pride and Prejudice, from Retro Gamer's Making of Spider-Man 2: The Game, challenging Peter Parker to complete his Daily Bugle assignment" src="https://cdn.mos.cms.futurecdn.net/WMVpDr6A9PQKKEA9KAoFYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Webs were essentially cosmetic and players could swing continuously from one to another, regardless of whether they attached to anything or not. They didn't respond to your momentum either, carrying you along at the same steady pace regardless of circumstance.</p><div  class="fancy-box"><div class="fancy_box-title">Retro Gamer: Subscribe!</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x7g5xqqmwqSjiWmEskPrAY" name="retro_gamer_284_1080" caption="" alt="Retro Gamer 284's front cover celebrates 40 years of The Legend of Zelda, with a montage of screenshots, artwork, and iconography from Nintendo's series" src="https://cdn.mos.cms.futurecdn.net/x7g5xqqmwqSjiWmEskPrAY-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude" /></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future, Nintendo)</span></figcaption></figure><p class="fancy-box__body-text">This feature originally appeared in <a data-analytics-id="inline-link" href="https://www.gamesradar.com/uk/retrogamer/">Retro Gamer magazine</a> #284, in the run-up to GTA4's release. For more in-depth features and interviews on classic games delivered to your door or digital device, <a data-analytics-id="inline-link" href="https://www.awin1.com/awclick.php?awinmid=2961&amp;awinaffid=103504&amp;clickref=grd-gb-4296044212138956552&amp;p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6936729%2Fretro-gamer-magazine-subscription.thtml">subscribe to Retro Gamer</a> or <a data-analytics-id="inline-link" href="https://www.awin1.com/awclick.php?awinmid=2961&amp;awinaffid=103504&amp;clickref=grd-gb-1185945856193679353&amp;p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6937134%2Fretro-gamer-magazine-single-issue.thtml">buy an issue</a>!</p></div></div><p>Fristrom felt that the web-swinging experience wasn't anywhere near dynamic or immersive enough. It also made Spider-Man too easy, depriving the game of the necessary speed and peril. "I was pretty disappointed by that, but I also knew that doing something more 'realistic', with physics and grappling hooks, where you actually attach to stuff, was probably not going to fly," he says. "But, during the development of that game, I did work late to cobble together my own ideas. About six months into production, I'd got something that I liked and I showed it around the team. They thought it was interesting and had potential."</p><p>That initial discussion with team members gave Fristrom the confidence to push his idea further. "I talked to the owners of Treyarch – my college buddies – and said, 'Here, look what I did.' They were like, 'Come on, Jamie, be reasonable. You can't change the core game mechanic halfway through!' It also wasn't quite there yet. You'd swing and you'd stick to a wall automatically, because Spider-Man was pretty sticky back then. That wasn't fun."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XcSMisksgEM2aja8tWihMo" name="RET284.mo_spiderman2.ss_spiderman_ps2_empirestate" alt="Spider-Man crawls over the tip of the Empire State Building, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/XcSMisksgEM2aja8tWihMo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Treyarch decided to continue with the initial plan and put Fristrom's ideas to one side, at least temporarily. After the game was released in 2002, the development team went to watch Spider-Man in the cinema for the first time, an experience which changed everything. Spellbound by the film's sheer dynamism, they recognised that a more ambitious approach would be needed to ensure the sequel lived up to heightened expectations.</p><p>"Maybe we still didn't know what to do next, but we knew exactly where we were heading. Now we could do iteration after iteration. If you feel it strongly enough, getting there is just a matter of work. And we were excited enough that we didn't care how much work it would take," says Tomo Moriwaki, the game's creative director.</p><p>Soon after Spider-Man shipped, the next game was underway. Treyarch had two years to deliver Spider-Man 2 and spent the first six months of that in preproduction, refining Fristrom's prototype. "We had this period where we had one team working on gameplay and controls and character and how the camera would work, and then another team working on the tech," he explains.</p><p>"In today's world, with the kind of budgets that would be in place for a game like that now, it's unreasonable. Our bosses would have stopped us," says Moriwaki. "But, at the time, there was more distance between publisher and developer, and even the leaders of the development company. We were given a wider berth."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GBH2C4Tv9XbZ5c8CAiYH6o" name="RET284.mo_spiderman2.ss_spiderman_ps2_combat1" alt="Spider-Man jump kicks enemies into the air, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/GBH2C4Tv9XbZ5c8CAiYH6o-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>There was no guarantee that all this experimentation would deliver the results they wanted, causing a lot of anxiety. "There were several months of us telling our bosses, like, 'Don't look at it yet! Don't look at it yet!' That moment came where we couldn't hold them off anymore," recalls Fristrom. "That was a great day for us because they were all very impressed. They ran it all the way up the chain to the chief operating officer of Activision to show everybody what we'd done."</p><p>The new fluid style of web-swinging, in which Spider-Man would latch onto a building, lamppost, tree or other structure and pivot like a pendulum, was given resounding approval. The more attachment points that were added, the smoother the experience became. You could suddenly cover large distances much more quickly than before, in a way that felt liberating and much truer to the film. "Spider-Man becomes more like a ball that just moves through space and is influenced by the choices we make with the controller," says Moriwaki. "That shifted our thinking towards uninterrupted movement. We were on the hunt for animation transitions that took account of player velocity. If you were swinging at like 70 miles an hour, if you let go, you'd fly at that speed before starting to slow down."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4dkAgx69vYBkpHGVtyK9Yo" name="RET284.mo_spiderman2.ss_spiderman_ps2_hospital" alt="Spider-Man delivers an injured citizen to a New York City hospital, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/4dkAgx69vYBkpHGVtyK9Yo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>This one fundamental change served as the catalyst for so many others that came together to make Spider-Man 2 far more engaging and memorable than its predecessor. Building a large open-world environment – a faithful recreation of Spider-Man's version of Manhattan that players could freely explore outside of missions – was one of the most significant, drawing inevitable comparisons with Grand Theft Auto.</p><p>Programmer Greg Taylor led the city's construction, which was a huge task. "It took longer than we expected. Greg definitely did get pretty stressed out," says Fristrom. "One of the things we had that <a href="https://www.gamesradar.com/uk/grand-theft-auto-3/">GTA 3</a> didn't have was the verticality. On GTA, you're usually down on the road so you can't see that far. If you haven't loaded in distant neighbourhoods because you don't have the memory, or whatever, then it didn't matter that much.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MwBeBTsz44KSAz8NxuKEYo" name="RET284.mo_spiderman2.ss_spiderman_ps2_map" alt="The map of New York City, littered with activity icons, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/MwBeBTsz44KSAz8NxuKEYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>"With Spider-Man, you could go up to the top of the Empire State Building and look around so we needed something. You couldn't just have a fog plane, like so many games did back then. Somebody came up with the idea of loading in these low-detail neighbourhoods that were basically just boxes. Always having those things in memory was pretty key, and then just having the nearby stuff loaded in high detail."</p><p>Eric Pavone and other designers populated Manhattan with activity to keep players occupied between missions. You can make deliveries for the pizzeria and take photographs for the Daily Bugle. There are various races to complete, hidden tokens to collect and crimes to stop, each earning you Hero Points that are used to buy upgrades like new attack moves or increased swing speed.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Nh4zjftvsvHWDMR85PCQYo" name="RET284.mo_spiderman2.ss_spiderman_ps2_centralpark" alt="Spider-Man webs through Central Park, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/Nh4zjftvsvHWDMR85PCQYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>The most common type of challenges in Spider-Man 2, where you have to stop a crime or help a member of the public, were referred to as 'shenanigans' by the Treyarch team. Some had to be initiated by players, while others occurred at random, leaving you to choose whether or not to intervene. Time limits occasionally applied, like when a ship was sinking or a construction worker was about to fall from a ledge.</p><p>The lack of variety in shenanigan scenarios is one of the game's biggest drawbacks, forcing players to stop an armed carjacking, rescue a kid's lost balloon or retrieve a stolen purse from a mugger many times over. This was a by-product of the approach the team had taken and the scale of what they were trying to achieve. "Part of the problem is that, in hindsight, we were a prototype game long enough that we had to use whatever the results were," says Moriwaki. "We were just diligently going on, building all kinds of complex infrastructure for a system that we didn't know would work. Because of the way we were doing it, it had to work.</p><p>"Some of that stuff, like the armoured car robbery, was really complicated. It was already a huge logical difference to the way we scripted gameplay. It meant we were going to have to be responsible for itemising what we pulled into the scene, and also when we dumped it out. That required a difficult and complex memory management and streaming logic model."</p><h2 id="screen-to-controller">Screen to controller</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AEuBDc8NJGsLBaW8j5xSzn" name="RET284.mo_spiderman2.ss_spiderman_ps2_blackcatcutscene" alt="Spider-Man and Black Cat talk above the city, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/AEuBDc8NJGsLBaW8j5xSzn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Matthew B Rhoades adapted the Spider-Man 2 screenplay to create the story. It covers the main plotline, the rise of Doctor Octopus and his fusion experiment that threatens to destroy New York, but other Marvel villains like Rhino, Mysterio and Shocker are drafted in to extend the gameplay. A highly sexualised Black Cat competes with Mary Jane Watson for Spider-Man's attentions as he struggles to reconcile his superhero responsibilities with his normal life as Peter Parker.</p><p>"We had to get approval and that wasn't automatic for us. We did a first round of just asking for a lot of different characters and a bunch of them came back 'no'. All the stuff that they said 'yes' to, we basically came up with a rationale for it," says Moriwaki. "We broke up the overall story into half a dozen pieces and then plopped the movie script's key points across that timeframe. We just found a place for it to fit in."</p><div><blockquote><p>We did a first round of just asking for a lot of different characters and a bunch of them came back 'no'.</p></blockquote></div><p>There was lots of extra content that the team wanted to include. Too much, as it turned out. "We were definitely behind schedule near the end. If the movie had come out when they originally said it was going to, I don't know what we would have done," says Jamie. "We got a three-month reprieve. That gave us time to bring more polish. Even with that, we had plans to do this whole sewer system with the Lizard boss, which ended up making it into the third game eventually."</p><p>Looking back, Moriwaki believes that the team were simply too close to the project, and too passionate about it, to recognise that their bold plans were getting out of hand. Eventually, Activision had to intervene, requesting that Treyarch narrow the scope of the game considerably to ensure that everything could be finished in time. Some painful sacrifices had to be made. "Spider-Man 2 must have more cut content than any game that had come out until that point," says Moriwaki. "The amount that was cut is staggering. There were some people on the project who had almost their entire work removed from the shipped game and that's terrible."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A84H6aykFRahwpDBt7sSCo" name="RET284.mo_spiderman2.ss_spiderman_ps2_chase" alt="Spider-Man chases Black Cat across the rooftops of New York City, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/A84H6aykFRahwpDBt7sSCo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>The control system used in Spider-Man was completely overhauled to make the sequel's gameplay as fluid and fast-paced as Treyarch wanted it to be. Amid all the excitement about what they'd created, there was an underlying concern that players might find the new controls too complex, potentially alienating a significant chunk of their audience.</p><p>Feedback from playtests was inconclusive. The team estimated that 10% of players might struggle but worried that the true figure could end up being even higher. "It's probably one of the most difficult core game mechanics that you can dump in somebody's lap and say, 'Here, learn this!'" says Jamie. "I was nervous as we were shipping the final thing. It was like, 'Will people just buy this and not be willing to figure out how to play it?' Most games with 3D swinging do fail, but I have a theory that the lure of Spider-Man means people are willing to get over that learning curve."</p><p>The new control system was much less intuitive than the previous one, but with the time and space to practise, which the open-world setting offered in abundance, its intricacies would gradually become second nature to most players, making Spider-Man 2 a far more rewarding experience. Treyarch's leap of faith paid off spectacularly. With the success of the film, which was the third-highest grossing of 2004, Spider-Man 2 was always destined to sell in huge numbers. Perhaps more significant was the overwhelmingly positive reception from players and critics, who praised the game for its vast scale, daring style and sheer fun factor. Sprinting, swinging, climbing and leaping around Manhattan was an absolute joy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Nh4zjftvsvHWDMR85PCQYo" name="RET284.mo_spiderman2.ss_spiderman_ps2_centralpark" alt="Spider-Man webs through Central Park, from Retro Gamer's Making of Spider-Man 2: The Game" src="https://cdn.mos.cms.futurecdn.net/Nh4zjftvsvHWDMR85PCQYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>The developers reflect fondly on the process that led them there too. "I had an extremely good time and a ton of those people are still basically like family to me," says Tomo. "What we were able to discover, and accomplish, together was super-satisfying. It was a lot of work and, I think in hindsight, it was maybe at a somewhat unreasonable pace, but even that over-commitment just felt like mad science and experimentation.</p><p>"We developed a control scheme and a locomotion experience that could sustain an almost unlimited amount of exploration. We had no precedent for what we did and the way we did it gives me this clear example of why we take chances."</p><div><blockquote><p>In a lot of ways, I still feel like it was the peak of my career.</p></blockquote></div><p>"In a lot of ways, I still feel like it was the peak of my career. Even over 20 years later, that's the coolest thing I've ever done, other than having kids!" laughs Jamie. "There's just something about Spider-Man 2 that's special and enduring.</p><p>"The fact that Spider-Man games keep coming out, and they keep paying homage to that swinging mechanic we developed, really makes me happy and proud still to this day. We changed gaming history in our own tiny way, right?"</p><p><em>Take a look at the </em><a href="https://www.gamesradar.com/best-spiderman-games/"><em>best Spider-Man games</em></a><em> for more web-head adventures!</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Activision admits Call of Duty matchmaking used to be better, gives Black Ops 7 a "classic" update  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>They don't make 'em like they used to, but this week, Season 5 of Call of Duty: Black Ops 7 will introduce an updated matchmaking system that's more in line with how they used to make 'em. </p><p>In a new <a href="https://x.com/CallofDuty/status/2079975156815126904" target="_blank"><u>tweet</u></a>, the official Call of Duty Twitter account reflects, "Over the past year, we've continued to learn a lot about Multiplayer matchmaking through player data and community feedback."</p><p>This comes on the heels of the recent PS4 and PS5 release of Call of Duty: Black Ops and Black Ops 2, which has finally given the latest PlayStation consoles official versions of the first two games in this sub-series. Their release also stoked discussion of how Black Ops <em>used</em> to feel (spoilers: <a href="https://www.gamesradar.com/games/call-of-duty/activision-scrambles-to-stop-cheaters-in-call-of-duty-black-ops-port-as-lobbies-become-practically-unplayable-thanks-to-xp-exploits/"><u>sometimes full of cheaters</u></a>).</p><p>"We're also excited to see all the recent love for Black Ops and Black Ops II, which reinforced that there are many elements of those experiences that players appreciate," Activision agrees. "Starting this week with Season 05, we're updating Black Ops Classic, Quick Play, and Party Games in Black Ops 7 with a new matchmaking system inspired by those classic games."</p><p>With this change, the exact vibe of which will warrant some hands-on testing in the days ahead, Black Ops 7 will "continue to offer" modern Open playlists, and Activision says "we'll also include Open playlist options in the upcoming Modern Warfare 4 Beta." But if you're an older Call of Duty fan who maintains that the newer games have lost a little something, you may be in better company than you realized. </p><p><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-7-expands-ricochet-anti-cheat-to-combat-exploits-in-ranked-after-banning-over-263-000-cheaters-already-this-year/"><u><em>Call of Duty: Black Ops 7 expands Ricochet anti-cheat to combat exploits in Ranked after banning over 263,000 cheaters already this year</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/activision-admits-call-of-duty-matchmaking-used-to-be-better-updates-black-ops-7-with-a-new-system-inspired-by-classic-games-like-black-ops-1-and-2/</link>
                                                                            <description>
                            <![CDATA[ "There are many elements of those experiences that players appreciate" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">WbDQkCYdPiFFMxbmqp9fXb</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/Fbzb3sNkLpH4c5eZJqaNfX-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 22 Jul 2026 20:38:03 +0000</pubDate>                                                                                                                                <updated>Thu, 23 Jul 2026 08:54:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Fbzb3sNkLpH4c5eZJqaNfX-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:description>                                                            <media:text><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:text>
                                <media:title type="plain"><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Fbzb3sNkLpH4c5eZJqaNfX-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>They don't make 'em like they used to, but this week, Season 5 of Call of Duty: Black Ops 7 will introduce an updated matchmaking system that's more in line with how they used to make 'em. </p><p>In a new <a href="https://x.com/CallofDuty/status/2079975156815126904" target="_blank"><u>tweet</u></a>, the official Call of Duty Twitter account reflects, "Over the past year, we've continued to learn a lot about Multiplayer matchmaking through player data and community feedback."</p><p>This comes on the heels of the recent PS4 and PS5 release of Call of Duty: Black Ops and Black Ops 2, which has finally given the latest PlayStation consoles official versions of the first two games in this sub-series. Their release also stoked discussion of how Black Ops <em>used</em> to feel (spoilers: <a href="https://www.gamesradar.com/games/call-of-duty/activision-scrambles-to-stop-cheaters-in-call-of-duty-black-ops-port-as-lobbies-become-practically-unplayable-thanks-to-xp-exploits/"><u>sometimes full of cheaters</u></a>).</p><p>"We're also excited to see all the recent love for Black Ops and Black Ops II, which reinforced that there are many elements of those experiences that players appreciate," Activision agrees. "Starting this week with Season 05, we're updating Black Ops Classic, Quick Play, and Party Games in Black Ops 7 with a new matchmaking system inspired by those classic games."</p><p>With this change, the exact vibe of which will warrant some hands-on testing in the days ahead, Black Ops 7 will "continue to offer" modern Open playlists, and Activision says "we'll also include Open playlist options in the upcoming Modern Warfare 4 Beta." But if you're an older Call of Duty fan who maintains that the newer games have lost a little something, you may be in better company than you realized. </p><p><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-7-expands-ricochet-anti-cheat-to-combat-exploits-in-ranked-after-banning-over-263-000-cheaters-already-this-year/"><u><em>Call of Duty: Black Ops 7 expands Ricochet anti-cheat to combat exploits in Ranked after banning over 263,000 cheaters already this year</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Call of Duty: Black Ops 7 extends Ricochet anti-cheat to combat more cheating in Ranked ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The war against cheaters continues, with <a href="https://www.gamesradar.com/uk/tag/activision/">Activision</a> bringing in the latest round of protections for <a href="https://www.gamesradar.com/uk/call-of-duty/">Call of Duty</a>: <a href="https://www.gamesradar.com/uk/black-ops-7/">Black Ops 7</a>. The publisher is utilizing the Ricochet software to help handle ne'er-do-wells in the FPS, in order to better single out the more discreet exploits players are taking advantage of.</p><p>Ricochet is already part of the framework for the latest Call of Duty, and <a href="https://www.gamesradar.com/uk/warzone-2/">Warzone 2</a>, but now Activision's revealed the partnership is being extended. "Through June, Ricochet Anti-Cheat banned more than 293,000 accounts year-to-date while making it harder for cheaters to create new ones," a <a href="https://x.com/CODUpdates/status/2079665672276320525" target="_blank">social media statement reads</a>. "In Season 5, we're further expanding our hardware ban capabilities."</p><p>This was prompted by a rash of poor behavior in Ranked, where the higher-skilled players frequent. Cheaters are getting smarter and more intricate, only using tools for specific instances, making it harder to catch them in the act.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2079665672276320525"><p lang="en" dir="ltr">https://t.co/kJaqfqAwWW<a href="https://twitter.com/cantworkitout/status/2079665672276320525">July 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Cases are getting so minute, in fact, that Activision says only a small portion of the accounts that get spotted and banned stem from video evidence captured by others. What you can see as another competitor in the same match is only the tip of the iceberg in terms of the data the devs are gathering.</p><p>"Public clips can help flag cases that deserve a closer look, but they account for about 0.11% of all enforcement actions," the post reads. "The remaining 99.89% are driven by detection data, investigations, in-game player reports, and internal monitoring. In other words, the work is happening well beyond what players can see publicly."</p><p>Ricochet, then, "combines client protections, server-side analysis, and dedicated investigation tools" for a robust set of defences against malicious carry on. A kernel-level driver can spot third-party software that shouldn't be part of the in-game experience, layering the hurdles for cheaters.</p><p>The message ends by pointing that while "bans matter," you may not see the banhammer come down straight away. Timing is taken into consideration, to help avoid exploiters adapting too quickly to the latest defences.</p><p>This is a constant bugbear, but with any luck, Black Ops 7 and Warzone 2 will see a decrease in such activity. At least, for now.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-ports-were-both-in-the-top-10-us-playstation-games-last-week-despite-cheating-and-dlc-mess/"><em>Call of Duty: Black Ops and Black Ops 2 ports were both in the top 10 US PlayStation games last week despite cheating and DLC mess</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-7-expands-ricochet-anti-cheat-to-combat-exploits-in-ranked-after-banning-over-263-000-cheaters-already-this-year/</link>
                                                                            <description>
                            <![CDATA[ Activision got bad actors in Ranked in its sights ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">qsZmDvB9U3ViL93oMUrksH</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/c4h2ib2aSTU8wxdVeGP3T3-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 22 Jul 2026 16:16:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/c4h2ib2aSTU8wxdVeGP3T3-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Black Ops 7]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Black Ops 7]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Black Ops 7]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/c4h2ib2aSTU8wxdVeGP3T3-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The war against cheaters continues, with <a href="https://www.gamesradar.com/uk/tag/activision/">Activision</a> bringing in the latest round of protections for <a href="https://www.gamesradar.com/uk/call-of-duty/">Call of Duty</a>: <a href="https://www.gamesradar.com/uk/black-ops-7/">Black Ops 7</a>. The publisher is utilizing the Ricochet software to help handle ne'er-do-wells in the FPS, in order to better single out the more discreet exploits players are taking advantage of.</p><p>Ricochet is already part of the framework for the latest Call of Duty, and <a href="https://www.gamesradar.com/uk/warzone-2/">Warzone 2</a>, but now Activision's revealed the partnership is being extended. "Through June, Ricochet Anti-Cheat banned more than 293,000 accounts year-to-date while making it harder for cheaters to create new ones," a <a href="https://x.com/CODUpdates/status/2079665672276320525" target="_blank">social media statement reads</a>. "In Season 5, we're further expanding our hardware ban capabilities."</p><p>This was prompted by a rash of poor behavior in Ranked, where the higher-skilled players frequent. Cheaters are getting smarter and more intricate, only using tools for specific instances, making it harder to catch them in the act.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2079665672276320525"><p lang="en" dir="ltr">https://t.co/kJaqfqAwWW<a href="https://twitter.com/cantworkitout/status/2079665672276320525">July 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Cases are getting so minute, in fact, that Activision says only a small portion of the accounts that get spotted and banned stem from video evidence captured by others. What you can see as another competitor in the same match is only the tip of the iceberg in terms of the data the devs are gathering.</p><p>"Public clips can help flag cases that deserve a closer look, but they account for about 0.11% of all enforcement actions," the post reads. "The remaining 99.89% are driven by detection data, investigations, in-game player reports, and internal monitoring. In other words, the work is happening well beyond what players can see publicly."</p><p>Ricochet, then, "combines client protections, server-side analysis, and dedicated investigation tools" for a robust set of defences against malicious carry on. A kernel-level driver can spot third-party software that shouldn't be part of the in-game experience, layering the hurdles for cheaters.</p><p>The message ends by pointing that while "bans matter," you may not see the banhammer come down straight away. Timing is taken into consideration, to help avoid exploiters adapting too quickly to the latest defences.</p><p>This is a constant bugbear, but with any luck, Black Ops 7 and Warzone 2 will see a decrease in such activity. At least, for now.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-ports-were-both-in-the-top-10-us-playstation-games-last-week-despite-cheating-and-dlc-mess/"><em>Call of Duty: Black Ops and Black Ops 2 ports were both in the top 10 US PlayStation games last week despite cheating and DLC mess</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Black Ops and Black Ops 2 ports both in the top 10 US PlayStation games last week despite cheating and DLC mess ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Despite being a bit of a terrible deal, the PS4 and PS5 versions of Call of Duty: Black Ops and Black Ops 2 both charted among the most played games on PlayStation in the US last week. </p><p>Earlier this month, Activision released the rumored Call of Duty: Black Ops 1 and 2 ports on PS4 and PS5. And despite being the highlight of the franchise for many people, these ports haven't exactly gone down well with fans. </p><p>First off, unless you have PlayStation Plus to take advantage of a <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-shadow-drop-on-ps5-and-youve-got-one-month-to-get-them-at-a-good-price/"><u><em>limited-time </em></u><u>discount,</u></a> both games are $40 each, and $30 on top of that for the DLC map packs, which fragments the player base between those who do and don't have DLC… the <em>already</em> fragmented player base, as there's no crossplay between PS4 and PS5. </p><p>And on top of that, the <a href="https://www.gamesradar.com/games/call-of-duty/activision-scrambles-to-stop-cheaters-in-call-of-duty-black-ops-port-as-lobbies-become-practically-unplayable-thanks-to-xp-exploits/"><u>game swiftly became rife with cheaters</u></a> – presumably due to the fact that 15-year-old exploits haven't been fixed – making the online just a bit of a miserable experience. </p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3mr3rfjfwqk2u" data-bluesky-cid="bafyreib4qywszjpybxo6uf2yr5t7plu2ygxk5l7sv2dnbjtyi6t33rwkgu" cite="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3rfjfwqk2u"><p lang="en">Circana Player Engagement Tracker - US Top 10 Titles by Total Weekly Active Users (Not Concurrent) - W/E Jul 11, 2026- Call of Duty: Black Ops I &amp; II debut in top 10 on PlayStation- Palworld jumps from 57th on Steam a week ago to 2nd with v1.0 official launch</p>— @matpiscatella.bsky.social (<a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">@matpiscatella.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3rfjfwqk2u">2026-07-21T14:54:39.588Z</a></blockquote><p>And yet, the nostalgia for these two games has proven potent, as thanks to Circana's Mat Piscatella, we know that both games debuted in the top 10 most played games on PlayStation in the US. Black Ops came in at ninth place, with only Madden NFL 26 behind it in the top 10, while Minecraft and Marvel Rivals came in eighth and seventh before Black Ops 2 appeared at number six. However, the regular old Call of Duty (the app that encompasses the likes of Warzone) came in fourth, giving Activision's shooter three spots in the top 10.</p><p>Predictably, the top 10 outside of these two games is filled with titles that were also in last week's ranking, with Fortnite, NBA 2K26, and Roblox holding the same top three spots. As for last week's big release, Assassin's Creed Black Flag: Resynced, the chart notes that it launched within the top 30 on PlayStation. So nostalgia <em>is </em>potent, but maybe for some things more than others. </p><p><a href="https://www.gamesradar.com/best-call-of-duty-games/"><u><em>Here are the 10 best Call of Duty games of all-time.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-ports-were-both-in-the-top-10-us-playstation-games-last-week-despite-cheating-and-dlc-mess/</link>
                                                                            <description>
                            <![CDATA[ The rest of the top 10 featured the games that are always in there ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">hwVEfx7sbFXF58q8tverSX</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/LaRRMjzWVyoM4qgzzVhcCo-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 21 Jul 2026 14:54:35 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Jul 2026 14:55:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/LaRRMjzWVyoM4qgzzVhcCo-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Aiming down sights in a crowded market in Call of Duty Black Ops 2, from Edge 353]]></media:description>                                                            <media:text><![CDATA[Aiming down sights in a crowded market in Call of Duty Black Ops 2, from Edge 353]]></media:text>
                                <media:title type="plain"><![CDATA[Aiming down sights in a crowded market in Call of Duty Black Ops 2, from Edge 353]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/LaRRMjzWVyoM4qgzzVhcCo-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Despite being a bit of a terrible deal, the PS4 and PS5 versions of Call of Duty: Black Ops and Black Ops 2 both charted among the most played games on PlayStation in the US last week. </p><p>Earlier this month, Activision released the rumored Call of Duty: Black Ops 1 and 2 ports on PS4 and PS5. And despite being the highlight of the franchise for many people, these ports haven't exactly gone down well with fans. </p><p>First off, unless you have PlayStation Plus to take advantage of a <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-shadow-drop-on-ps5-and-youve-got-one-month-to-get-them-at-a-good-price/"><u><em>limited-time </em></u><u>discount,</u></a> both games are $40 each, and $30 on top of that for the DLC map packs, which fragments the player base between those who do and don't have DLC… the <em>already</em> fragmented player base, as there's no crossplay between PS4 and PS5. </p><p>And on top of that, the <a href="https://www.gamesradar.com/games/call-of-duty/activision-scrambles-to-stop-cheaters-in-call-of-duty-black-ops-port-as-lobbies-become-practically-unplayable-thanks-to-xp-exploits/"><u>game swiftly became rife with cheaters</u></a> – presumably due to the fact that 15-year-old exploits haven't been fixed – making the online just a bit of a miserable experience. </p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3mr3rfjfwqk2u" data-bluesky-cid="bafyreib4qywszjpybxo6uf2yr5t7plu2ygxk5l7sv2dnbjtyi6t33rwkgu" cite="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3rfjfwqk2u"><p lang="en">Circana Player Engagement Tracker - US Top 10 Titles by Total Weekly Active Users (Not Concurrent) - W/E Jul 11, 2026- Call of Duty: Black Ops I &amp; II debut in top 10 on PlayStation- Palworld jumps from 57th on Steam a week ago to 2nd with v1.0 official launch</p>— @matpiscatella.bsky.social (<a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">@matpiscatella.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3rfjfwqk2u">2026-07-21T14:54:39.588Z</a></blockquote><p>And yet, the nostalgia for these two games has proven potent, as thanks to Circana's Mat Piscatella, we know that both games debuted in the top 10 most played games on PlayStation in the US. Black Ops came in at ninth place, with only Madden NFL 26 behind it in the top 10, while Minecraft and Marvel Rivals came in eighth and seventh before Black Ops 2 appeared at number six. However, the regular old Call of Duty (the app that encompasses the likes of Warzone) came in fourth, giving Activision's shooter three spots in the top 10.</p><p>Predictably, the top 10 outside of these two games is filled with titles that were also in last week's ranking, with Fortnite, NBA 2K26, and Roblox holding the same top three spots. As for last week's big release, Assassin's Creed Black Flag: Resynced, the chart notes that it launched within the top 30 on PlayStation. So nostalgia <em>is </em>potent, but maybe for some things more than others. </p><p><a href="https://www.gamesradar.com/best-call-of-duty-games/"><u><em>Here are the 10 best Call of Duty games of all-time.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Activision didn't fix a 15-year-old Call of Duty: Black Ops exploit for new port, claims modder ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Despite having 15 years between them, Call of Duty: Black Ops' PS4 and PS5 port is seemingly suffering from the same exploits that its PS3 version has also been a victim of. </p><p>Activision released both <a href="https://www.gamesradar.com/games/call-of-duty/treyarch-confirms-call-of-duty-black-ops-1-and-2-are-being-ported-to-playstation-and-will-include-campaign-multiplayer-and-zombies/">Call of Duty: Black Ops and Black Ops 2 for the PS4 and PS5</a> last week in the form of straightforward <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-arent-being-remastered-on-ps5-and-ps4-activision-says-theyre-just-being-re-released/">ports, not remasters</a> – both games are also on Xbox Series X|S via backward compatibility. While making two fan-favorite games available to more people should've been a slam dunk win for Activision, XP exploits quickly made <a href="https://www.gamesradar.com/games/call-of-duty/activision-scrambles-to-stop-cheaters-in-call-of-duty-black-ops-port-as-lobbies-become-practically-unplayable-thanks-to-xp-exploits/">multiplayer lobbies nearly unplayable</a> for large waves of Black Ops 1's online population.</p><p>As <a href="https://www.ign.com/articles/call-of-duty-black-ops-modder-highlights-major-exploits-with-new-port-activision-is-investigating" target="_blank">spotted by IGN</a>, YouTuber <a href="https://www.youtube.com/watch?v=DPDvSax5nfQ" target="_blank">Tdawgsmitty recently chatted</a> with a modder who explained that the problem might actually be a leftover exploit from the original game's PS3 and Xbox 360 days. Right now, there aren't any aimbots and such flooding the game, but people <em>are </em>modding save files to farm more XP than is usually possible by spamming themselves with grenades, say, which is ruining competitive games for regular players.</p><p>"Essentially, what you're doing is that it's like PS3 where you copy [a save file] to your USB, and there's a website that lets you unencrypt it," the modder says. "The site lets you use a jailbroken PS4/PS5, and it will decrypt it for you. The save data is the exact same as PS3. What sucks about this port is that Iron Galaxy [and] Activision didn't bother changing the encryption on the files, which is the whole reason why this is available right now. That's the only reason why."</p><p>Activision <a href="https://x.com/CODUpdates/status/2076713376219369611?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2076713376219369611%7Ctwgr%5E9fe5e0c64a914b7314c13a84b2a6e7814434b452%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fwww.ign.com%2Farticles%2Fcall-of-duty-black-ops-port-deemed-unplayable-as-lobbies-are-filled-with-exploiters" target="_blank">disabled "select playlists"</a> a few days ago while it investigates reported issues. It then <a href="https://x.com/CODUpdates" target="_blank">updated </a>some playlists with "a server-wide fix," though the modder suggests other game modes are still exploitable. </p><p><em>For now, reminisce with the </em><a href="https://www.gamesradar.com/best-call-of-duty-games/"><em>best Call of Duty games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/activision-seemingly-didnt-bother-fixing-a-15-year-old-call-of-duty-black-ops-exploit-for-its-new-port-modder-says-but-its-now-investigating-the-leftover-ps3-issue/</link>
                                                                            <description>
                            <![CDATA[ Better late than never ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">HK7kcc44ogTKyetddzKwyG</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/DbvJHGu3fozXKiwsQ94Nih-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 17 Jul 2026 12:00:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/DbvJHGu3fozXKiwsQ94Nih-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty Black Ops 1 soldier holding a gun and wearing sunglasses]]></media:description>                                                            <media:text><![CDATA[Call of Duty Black Ops 1 soldier holding a gun and wearing sunglasses]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty Black Ops 1 soldier holding a gun and wearing sunglasses]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/DbvJHGu3fozXKiwsQ94Nih-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Despite having 15 years between them, Call of Duty: Black Ops' PS4 and PS5 port is seemingly suffering from the same exploits that its PS3 version has also been a victim of. </p><p>Activision released both <a href="https://www.gamesradar.com/games/call-of-duty/treyarch-confirms-call-of-duty-black-ops-1-and-2-are-being-ported-to-playstation-and-will-include-campaign-multiplayer-and-zombies/">Call of Duty: Black Ops and Black Ops 2 for the PS4 and PS5</a> last week in the form of straightforward <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-arent-being-remastered-on-ps5-and-ps4-activision-says-theyre-just-being-re-released/">ports, not remasters</a> – both games are also on Xbox Series X|S via backward compatibility. While making two fan-favorite games available to more people should've been a slam dunk win for Activision, XP exploits quickly made <a href="https://www.gamesradar.com/games/call-of-duty/activision-scrambles-to-stop-cheaters-in-call-of-duty-black-ops-port-as-lobbies-become-practically-unplayable-thanks-to-xp-exploits/">multiplayer lobbies nearly unplayable</a> for large waves of Black Ops 1's online population.</p><p>As <a href="https://www.ign.com/articles/call-of-duty-black-ops-modder-highlights-major-exploits-with-new-port-activision-is-investigating" target="_blank">spotted by IGN</a>, YouTuber <a href="https://www.youtube.com/watch?v=DPDvSax5nfQ" target="_blank">Tdawgsmitty recently chatted</a> with a modder who explained that the problem might actually be a leftover exploit from the original game's PS3 and Xbox 360 days. Right now, there aren't any aimbots and such flooding the game, but people <em>are </em>modding save files to farm more XP than is usually possible by spamming themselves with grenades, say, which is ruining competitive games for regular players.</p><p>"Essentially, what you're doing is that it's like PS3 where you copy [a save file] to your USB, and there's a website that lets you unencrypt it," the modder says. "The site lets you use a jailbroken PS4/PS5, and it will decrypt it for you. The save data is the exact same as PS3. What sucks about this port is that Iron Galaxy [and] Activision didn't bother changing the encryption on the files, which is the whole reason why this is available right now. That's the only reason why."</p><p>Activision <a href="https://x.com/CODUpdates/status/2076713376219369611?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2076713376219369611%7Ctwgr%5E9fe5e0c64a914b7314c13a84b2a6e7814434b452%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fwww.ign.com%2Farticles%2Fcall-of-duty-black-ops-port-deemed-unplayable-as-lobbies-are-filled-with-exploiters" target="_blank">disabled "select playlists"</a> a few days ago while it investigates reported issues. It then <a href="https://x.com/CODUpdates" target="_blank">updated </a>some playlists with "a server-wide fix," though the modder suggests other game modes are still exploitable. </p><p><em>For now, reminisce with the </em><a href="https://www.gamesradar.com/best-call-of-duty-games/"><em>best Call of Duty games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Activision scrambles to stop cheaters in Black Ops ports as lobbies become practically unplayable ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Things aren't going well for the new ports of <a href="https://www.gamesradar.com/uk/call-of-duty/">Call of Duty</a>: Black Ops and its follow-up on PlayStation 4 and 5. Mere days after launch, players found the lobbies to be absolutely riddled with cheaters, to the point that the FPS is basically unplayable, prompting Activision to take drastic action.</p><p>These versions of Black Ops 1 and 2 launched on July 9, and it wasn't long before reports emerged of fans having a frustrating time due to hacks and exploits. Not just your routine exploits either, custom lobbies have made it so that you can jump to the top level by grenading yourself right as a match starts.</p><p>This is leading to entire teams blowing themselves up, giving the opposition the win by default. What fun, eh? Who needs bullets and guns and actually playing the game properly? Seeing this rather large wildfire of issues, Activision quickly shut everything down by flat-out disabling certain playlists for the time being.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2076857266909946129"><p lang="en" dir="ltr">📢 Call of Duty: #BlackOps on PS4/PS5The first phase of a fix to address an issue impacting player XP has been deployed.• Playlists have been updated with a server-side fix.• Players with negative XP have been reset to Level 20 so they can begin progressing again.…<a href="https://twitter.com/cantworkitout/status/2076857266909946129">July 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The publisher announced this on the <a href="https://x.com/CODUpdates/status/2076857266909946129" target="_blank">Call of Duty Updates Twitter account</a> on July 13. Since then, the "first phase" of hotfixes have been rolled out. Playlists have gotten a server-side fix, and anyone lumbered with negative XP has now been reset to level 20 for regular progression.</p><p>That second one is due to a bizarre hack on the first Black Ops. Killing someone in a round of Domination where a player is already at the top level will either catapult you to level 50, or take away the same amount of experience from overall score, putting you in minus figures and locking you out of playing altogether because the game reads you as less than level 1. </p><p>I'm not a gambling man anyway, but I definitely wouldn't be taking that risk. Activision had made it clear the multiplayer infrastructure is built on new servers, to prevent age old glitches and issues re-emerging. Sadly, hackers have only gotten worse in the 16 years since the first Black Ops, and the fact these re-releases are coming at a $40 premium just makes this all the more irritating.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-is-bigger-than-the-marvel-cinematic-universe-new-xbox-ceo-brags-as-more-of-its-games-turn-to-film-and-tv/"><em>"Call of Duty is bigger than the Marvel Cinematic Universe": New Xbox CEO brags as more of its games turn to film and TV</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/activision-scrambles-to-stop-cheaters-in-call-of-duty-black-ops-port-as-lobbies-become-practically-unplayable-thanks-to-xp-exploits/</link>
                                                                            <description>
                            <![CDATA[ You could potentially be blocked from even entering a match ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">GGXZ3LuADJfwDwsMhZJMmU</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/yVNYiUsx8bdFaSsaoqtqkK-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 14 Jul 2026 14:36:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/yVNYiUsx8bdFaSsaoqtqkK-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A soldier in a jungle setting and a bandana in Call of Duty: Black Ops]]></media:description>                                                            <media:text><![CDATA[A soldier in a jungle setting and a bandana in Call of Duty: Black Ops]]></media:text>
                                <media:title type="plain"><![CDATA[A soldier in a jungle setting and a bandana in Call of Duty: Black Ops]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/yVNYiUsx8bdFaSsaoqtqkK-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Things aren't going well for the new ports of <a href="https://www.gamesradar.com/uk/call-of-duty/">Call of Duty</a>: Black Ops and its follow-up on PlayStation 4 and 5. Mere days after launch, players found the lobbies to be absolutely riddled with cheaters, to the point that the FPS is basically unplayable, prompting Activision to take drastic action.</p><p>These versions of Black Ops 1 and 2 launched on July 9, and it wasn't long before reports emerged of fans having a frustrating time due to hacks and exploits. Not just your routine exploits either, custom lobbies have made it so that you can jump to the top level by grenading yourself right as a match starts.</p><p>This is leading to entire teams blowing themselves up, giving the opposition the win by default. What fun, eh? Who needs bullets and guns and actually playing the game properly? Seeing this rather large wildfire of issues, Activision quickly shut everything down by flat-out disabling certain playlists for the time being.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2076857266909946129"><p lang="en" dir="ltr">📢 Call of Duty: #BlackOps on PS4/PS5The first phase of a fix to address an issue impacting player XP has been deployed.• Playlists have been updated with a server-side fix.• Players with negative XP have been reset to Level 20 so they can begin progressing again.…<a href="https://twitter.com/cantworkitout/status/2076857266909946129">July 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The publisher announced this on the <a href="https://x.com/CODUpdates/status/2076857266909946129" target="_blank">Call of Duty Updates Twitter account</a> on July 13. Since then, the "first phase" of hotfixes have been rolled out. Playlists have gotten a server-side fix, and anyone lumbered with negative XP has now been reset to level 20 for regular progression.</p><p>That second one is due to a bizarre hack on the first Black Ops. Killing someone in a round of Domination where a player is already at the top level will either catapult you to level 50, or take away the same amount of experience from overall score, putting you in minus figures and locking you out of playing altogether because the game reads you as less than level 1. </p><p>I'm not a gambling man anyway, but I definitely wouldn't be taking that risk. Activision had made it clear the multiplayer infrastructure is built on new servers, to prevent age old glitches and issues re-emerging. Sadly, hackers have only gotten worse in the 16 years since the first Black Ops, and the fact these re-releases are coming at a $40 premium just makes this all the more irritating.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-is-bigger-than-the-marvel-cinematic-universe-new-xbox-ceo-brags-as-more-of-its-games-turn-to-film-and-tv/"><em>"Call of Duty is bigger than the Marvel Cinematic Universe": New Xbox CEO brags as more of its games turn to film and TV</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Spyro: A Realm Beyond devs don't have time or budget for all the "cool ideas" they had, lead says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The first all-new Spyro game in 18 years, <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/">Spyro: A Realm Beyond</a>, is finally set to launch early next year, but the devs at Toys for Bob have had to be careful not to get too carried away with their "cool ideas" that would see the platformer run out of budget and time. </p><p>Associate creative director Louis "Lou" Studdert and studio head Paul Yan recently appeared on an <a href="https://www.youtube.com/live/l5CAf6yG-Uk?si=Rr5vmup4jG9nZWR6&amp;t=3042" target="_blank">episode of the Kinda Funny Gamescast</a>, where they were asked if there were any moments during development when they realised they were going too far. <br /><br />The answer is yes, though Studdert explains that "every game is like that" since there's so much "eyeballing" and "napkin math" involved as the team works out what elements might need cutting back, and what they might want more of.</p><p>"There are areas where you tighten the belt, and there's areas where you expand," he continues. "Just part of the game development process."</p><p>Yan adds to this, noting that "scope creep is a real thing." There's a simple reason for this: "Every time you're in a conversation with creative folks, it's always like, 'Wouldn't it be cool if this happened?'"</p><p>And yes, Yan says, "they absolutely are cool ideas, but if you commit to every single one of those, you know, without some discipline, then your game blows out of budget and blows out of time."</p><p>Thankfully, this isn't Toys for Bob's first rodeo. The studio has "high tenure folks who have worked together and can complete each other's sentences," and are also so "highly senior" that they know the drill when it comes to shipping games and understanding "'what is the scope within our team,'" Yan says. </p><p>In summary, he concludes, "We know ourselves, and we know when things are a little bit beyond our reach, or too much, and then we'll pull it back down to be what's appropriate for us developing it and also for the experience."</p><p>One thing the devs haven't held back on, however, is A Realm Beyond's flight system. In the same podcast, the devs explain that they wanted <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-devs-didnt-want-their-platformer-to-be-a-flight-simulator-so-you-cant-leave-your-favorite-dragon-on-autopilot">flying to be a very "active" thing, and crucially, not like a "flight simulator"</a> where you can leave Spyro on "autopilot." So, expect you can find plenty of "decision-making" there.</p><p><a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-dev-says-the-loud-and-consistent-fans-who-bought-11-million-copies-of-the-reignited-trilogy-helped-manifest-the-series-first-new-game-in-years/"><em>Spyro: A Realm Beyond dev says the "loud and consistent" fans who bought 11 million copies of the Reignited trilogy helped manifest the series' first new game in years.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-devs-dont-have-the-time-or-budget-for-all-the-cool-ideas-they-had-for-the-first-all-new-spyro-game-in-ages-studio-lead-says/</link>
                                                                            <description>
                            <![CDATA[ "Scope creep is a real thing" that Toys for Bob has to be aware of, says Paul Yan ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">uSTE8Lu9U6hK24bz4TnUR9</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/H5rNBtedW34GHoEq7d6GxH-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 12 Jul 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/H5rNBtedW34GHoEq7d6GxH-1920-80.jpg">
                                                            <media:credit><![CDATA[Toys for Bob]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Spyro in Spyro: A Realm Beyond trailer]]></media:description>                                                            <media:text><![CDATA[Spyro in Spyro: A Realm Beyond trailer]]></media:text>
                                <media:title type="plain"><![CDATA[Spyro in Spyro: A Realm Beyond trailer]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/H5rNBtedW34GHoEq7d6GxH-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The first all-new Spyro game in 18 years, <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/">Spyro: A Realm Beyond</a>, is finally set to launch early next year, but the devs at Toys for Bob have had to be careful not to get too carried away with their "cool ideas" that would see the platformer run out of budget and time. </p><p>Associate creative director Louis "Lou" Studdert and studio head Paul Yan recently appeared on an <a href="https://www.youtube.com/live/l5CAf6yG-Uk?si=Rr5vmup4jG9nZWR6&amp;t=3042" target="_blank">episode of the Kinda Funny Gamescast</a>, where they were asked if there were any moments during development when they realised they were going too far. <br /><br />The answer is yes, though Studdert explains that "every game is like that" since there's so much "eyeballing" and "napkin math" involved as the team works out what elements might need cutting back, and what they might want more of.</p><p>"There are areas where you tighten the belt, and there's areas where you expand," he continues. "Just part of the game development process."</p><p>Yan adds to this, noting that "scope creep is a real thing." There's a simple reason for this: "Every time you're in a conversation with creative folks, it's always like, 'Wouldn't it be cool if this happened?'"</p><p>And yes, Yan says, "they absolutely are cool ideas, but if you commit to every single one of those, you know, without some discipline, then your game blows out of budget and blows out of time."</p><p>Thankfully, this isn't Toys for Bob's first rodeo. The studio has "high tenure folks who have worked together and can complete each other's sentences," and are also so "highly senior" that they know the drill when it comes to shipping games and understanding "'what is the scope within our team,'" Yan says. </p><p>In summary, he concludes, "We know ourselves, and we know when things are a little bit beyond our reach, or too much, and then we'll pull it back down to be what's appropriate for us developing it and also for the experience."</p><p>One thing the devs haven't held back on, however, is A Realm Beyond's flight system. In the same podcast, the devs explain that they wanted <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-devs-didnt-want-their-platformer-to-be-a-flight-simulator-so-you-cant-leave-your-favorite-dragon-on-autopilot">flying to be a very "active" thing, and crucially, not like a "flight simulator"</a> where you can leave Spyro on "autopilot." So, expect you can find plenty of "decision-making" there.</p><p><a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-dev-says-the-loud-and-consistent-fans-who-bought-11-million-copies-of-the-reignited-trilogy-helped-manifest-the-series-first-new-game-in-years/"><em>Spyro: A Realm Beyond dev says the "loud and consistent" fans who bought 11 million copies of the Reignited trilogy helped manifest the series' first new game in years.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Call of Duty: Black Ops and Black Ops 2 shadow drop on PS5, you've got a month to get a good price ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The original Call of Duty: Black Ops and Black Ops 2 are now available natively on PS5 (and PS4) thanks to <a href="https://www.gamesradar.com/games/call-of-duty/treyarch-confirms-call-of-duty-black-ops-1-and-2-are-being-ported-to-playstation-and-will-include-campaign-multiplayer-and-zombies/">shadow-dropped new ports</a>, and the prices haven't aged a day. </p><p><a href="https://store.playstation.com/en-us/product/UP0002-PPSA34501_00-CODBO1GAME000001" target="_blank">Call of Duty: Black Ops</a> is $39.99 at base or $19.99 with PlayStation Plus through August 6. Its season pass comes with the First Strike, Escalation, Annihilation, and Rezurrection content packs, and is $29.99 or $9.89 with PlayStation Plus, also through August 6. </p><p>The same prices and limited-time PlayStation Plus promos apply to <a href="https://store.playstation.com/en-us/product/UP0002-PPSA34502_00-CODBO2GAME000001" target="_blank">Call of Duty: Black Ops 2</a> and its season pass, which includes four DLCs – Revolution, Uprising, Vengeance, and Apocalypse – along with the Nuketown Zombies map and an "Exclusive Calling Card - 'The Deuce.'" </p><p>Cross-platform multiplayer is notably not supported by these versions, which is one of several complaints circulating among Call of Duty fans, along with player base fragmentation resulting from the expansion packs being sold separately. <a href="https://x.com/ModernWarzone/status/2075266384301380026" target="_blank">Modern Warzone</a> notes that Wager Matches and Theatre mode are also missing from the PlayStation ports. </p><p>All in all, post-discount, you could be spending as much as $140 to get everything in both games. On the one hand, this comes as no surprise; this is exactly how much these games and content packs cost <a href="https://store.steampowered.com/app/202970/Call_of_Duty_Black_Ops_II/"><u>on Steam</u></a>, for comparison. The PS Plus deals do take the edge off, if only for now, and you will need a PS Plus sub to play online to begin with. It does feel kind of weird to pay this price for the season passes of 16- and 14-year-old games, I'll agree. After all, those seasons have long passed. </p><p><a href="https://www.gamesradar.com/best-call-of-duty-games/"><u><em>Here are the 10 best Call of Duty games of all-time.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-shadow-drop-on-ps5-and-youve-got-one-month-to-get-them-at-a-good-price/</link>
                                                                            <description>
                            <![CDATA[ The decade-old games are not cheap, but are cheaper with PlayStation Plus ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">7rFmxwLLr9btTgLjRm8fuj</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/Fbzb3sNkLpH4c5eZJqaNfX-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 09 Jul 2026 20:02:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Fbzb3sNkLpH4c5eZJqaNfX-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:description>                                                            <media:text><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:text>
                                <media:title type="plain"><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Fbzb3sNkLpH4c5eZJqaNfX-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The original Call of Duty: Black Ops and Black Ops 2 are now available natively on PS5 (and PS4) thanks to <a href="https://www.gamesradar.com/games/call-of-duty/treyarch-confirms-call-of-duty-black-ops-1-and-2-are-being-ported-to-playstation-and-will-include-campaign-multiplayer-and-zombies/">shadow-dropped new ports</a>, and the prices haven't aged a day. </p><p><a href="https://store.playstation.com/en-us/product/UP0002-PPSA34501_00-CODBO1GAME000001" target="_blank">Call of Duty: Black Ops</a> is $39.99 at base or $19.99 with PlayStation Plus through August 6. Its season pass comes with the First Strike, Escalation, Annihilation, and Rezurrection content packs, and is $29.99 or $9.89 with PlayStation Plus, also through August 6. </p><p>The same prices and limited-time PlayStation Plus promos apply to <a href="https://store.playstation.com/en-us/product/UP0002-PPSA34502_00-CODBO2GAME000001" target="_blank">Call of Duty: Black Ops 2</a> and its season pass, which includes four DLCs – Revolution, Uprising, Vengeance, and Apocalypse – along with the Nuketown Zombies map and an "Exclusive Calling Card - 'The Deuce.'" </p><p>Cross-platform multiplayer is notably not supported by these versions, which is one of several complaints circulating among Call of Duty fans, along with player base fragmentation resulting from the expansion packs being sold separately. <a href="https://x.com/ModernWarzone/status/2075266384301380026" target="_blank">Modern Warzone</a> notes that Wager Matches and Theatre mode are also missing from the PlayStation ports. </p><p>All in all, post-discount, you could be spending as much as $140 to get everything in both games. On the one hand, this comes as no surprise; this is exactly how much these games and content packs cost <a href="https://store.steampowered.com/app/202970/Call_of_Duty_Black_Ops_II/"><u>on Steam</u></a>, for comparison. The PS Plus deals do take the edge off, if only for now, and you will need a PS Plus sub to play online to begin with. It does feel kind of weird to pay this price for the season passes of 16- and 14-year-old games, I'll agree. After all, those seasons have long passed. </p><p><a href="https://www.gamesradar.com/best-call-of-duty-games/"><u><em>Here are the 10 best Call of Duty games of all-time.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Spyro: Reignited Trilogy devs used an open-source emulator to ensure a faithful remake ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been nearly seven years now since Activision and Toys for Bob released <a href="https://www.gamesradar.com/spyro-reignited-trilogy-review/">Spyro: Reignited Trilogy</a> – and there's a reason the well-received three-in-one remake feels so faithful to its old counterparts from the late 90s and early 2000s.</p><p>In case you've never played the remade trilogy, it's pretty solid – in fact, it plays exactly as I remember the original few games playing, striking the perfect balance between nostalgia and quality of life (I'm looking at you, OG PlayStation controls). <br /><br />Toys for Bob studio head Paul Yan explains how and why the developers pulled this off in a new discussion with Kinda Funny on <a href="https://www.youtube.com/watch?v=l5CAf6yG-Uk" target="_blank">YouTube</a> – and insightful is an understatement here.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/l5CAf6yG-Uk" allowfullscreen=""></iframe></div></div><p>According to the lead, the team first tried to find source code in-house so it could "reconstruct it" for the Reignited Trilogy.<br /><br />So, instead, "one of our engineers took an open- source emulator and then modified that so that we looked at the original game and actually peered into its data, extracted a lot of the models… We extracted the levels. We measured all the metrics. We found the exact placement for every gem."</p><p>That's not all, though. "We measured the timing, the speed, and the paths of certain enemies." In other words, they delved <em>deep</em> into the modified emulator. "It gave us a lot of metrics that gave us the authenticity on that side of it," as Yan says. <br /><br />Obviously, they did change some things so that Spyro: Reignited Trilogy wouldn't feel too "old," so to speak – the controls, as I joked earlier, are one of the bigger things.</p><p>And, honestly, I'm grateful that they did. As associate creative director Lou Studdert chimes in, after all, players tend to have "rose-tinted glasses" on when approaching retro games like Spyro. <br /><br />You imagine them looking <em>and</em> playing a whole lot differently than they actually did – but the devs took that into account with Spyro: Reignited Trilogy, and it's better for it. I do wonder, though… how will <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/">Spyro: A Realm Beyond</a> feel, in contrast?</p><p>We have some <em>very</em> exciting features – like <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-lets-everyones-favorite-dragon-fly-freely-which-is-such-a-significant-addition-devs-have-built-a-whole-world-around-that-promise/">free flight</a> and such – to look forward to, but also the same colorful visuals that made the original games so comforting. Personally, I can't wait to give it a go… a new entry has been a long time coming.</p><p><a href="https://www.gamesradar.com/games/adventure/going-independent-meant-taking-a-massive-massive-risk-how-toys-for-bob-split-off-from-activision-and-xbox-to-help-guide-spyro-to-a-realm-beyond/"><em>"Going independent meant taking a massive, massive risk": How Toys for Bob split off from Activision and Xbox to help guide Spyro to A Realm Beyond</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/platformer/spyro-reignited-trilogy-devs-used-an-open-source-emulator-to-look-at-the-original-platformer-and-measure-all-the-metrics-of-gem-placements-enemy-paths-and-more-for-their-remake/</link>
                                                                            <description>
                            <![CDATA[ There's a reason the 2019 trio is so faithful ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">KR3x8ZBvnd4sNb93XE5rj8</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/owXPx83THXQEH8yhyK7tVd-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 07 Jul 2026 13:56:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/owXPx83THXQEH8yhyK7tVd-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Spyro: Reignited Trilogy]]></media:description>                                                            <media:text><![CDATA[Spyro: Reignited Trilogy]]></media:text>
                                <media:title type="plain"><![CDATA[Spyro: Reignited Trilogy]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/owXPx83THXQEH8yhyK7tVd-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>It's been nearly seven years now since Activision and Toys for Bob released <a href="https://www.gamesradar.com/spyro-reignited-trilogy-review/">Spyro: Reignited Trilogy</a> – and there's a reason the well-received three-in-one remake feels so faithful to its old counterparts from the late 90s and early 2000s.</p><p>In case you've never played the remade trilogy, it's pretty solid – in fact, it plays exactly as I remember the original few games playing, striking the perfect balance between nostalgia and quality of life (I'm looking at you, OG PlayStation controls). <br /><br />Toys for Bob studio head Paul Yan explains how and why the developers pulled this off in a new discussion with Kinda Funny on <a href="https://www.youtube.com/watch?v=l5CAf6yG-Uk" target="_blank">YouTube</a> – and insightful is an understatement here.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/l5CAf6yG-Uk" allowfullscreen=""></iframe></div></div><p>According to the lead, the team first tried to find source code in-house so it could "reconstruct it" for the Reignited Trilogy.<br /><br />So, instead, "one of our engineers took an open- source emulator and then modified that so that we looked at the original game and actually peered into its data, extracted a lot of the models… We extracted the levels. We measured all the metrics. We found the exact placement for every gem."</p><p>That's not all, though. "We measured the timing, the speed, and the paths of certain enemies." In other words, they delved <em>deep</em> into the modified emulator. "It gave us a lot of metrics that gave us the authenticity on that side of it," as Yan says. <br /><br />Obviously, they did change some things so that Spyro: Reignited Trilogy wouldn't feel too "old," so to speak – the controls, as I joked earlier, are one of the bigger things.</p><p>And, honestly, I'm grateful that they did. As associate creative director Lou Studdert chimes in, after all, players tend to have "rose-tinted glasses" on when approaching retro games like Spyro. <br /><br />You imagine them looking <em>and</em> playing a whole lot differently than they actually did – but the devs took that into account with Spyro: Reignited Trilogy, and it's better for it. I do wonder, though… how will <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/">Spyro: A Realm Beyond</a> feel, in contrast?</p><p>We have some <em>very</em> exciting features – like <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-lets-everyones-favorite-dragon-fly-freely-which-is-such-a-significant-addition-devs-have-built-a-whole-world-around-that-promise/">free flight</a> and such – to look forward to, but also the same colorful visuals that made the original games so comforting. Personally, I can't wait to give it a go… a new entry has been a long time coming.</p><p><a href="https://www.gamesradar.com/games/adventure/going-independent-meant-taking-a-massive-massive-risk-how-toys-for-bob-split-off-from-activision-and-xbox-to-help-guide-spyro-to-a-realm-beyond/"><em>"Going independent meant taking a massive, massive risk": How Toys for Bob split off from Activision and Xbox to help guide Spyro to A Realm Beyond</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ As Bungie closes the book on Destiny, we weigh the legacy of the best, worst, and most brilliantly boring FPS of its era ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Everyone who has played Destiny will tell you a story about it. They'll probably have a few, actually, but ask them to pick their most memorable and it will likely be the tale of how they got their first Gjallarhorn, the all-conquering rocket launcher that made mincemeat of just about everything during Destiny's first year. We doubt many can beat the story of the member of our raid team who got theirs by stopping on the approach to a loot chest deep in the Vault Of Glass, and firing their entire supply of rockets at it. Stepping up to open it, out popped Gjallarhorn. For weeks afterwards, the other five raiders would unleash rocket after rocket at the luckily impervious chest in the hope of seeing it spit out Destiny's most prized reward. </p><p>Such were the lengths we went to, in those early days, to tip the odds in our favour. Destiny launched in September 2014, and within days it had become starkly apparent that this was not the game we had dreamed of, or the one Bungie had promised it would be. Its story, if you could call it that, was over in a flash. Our character hit the level cap of 20 within days, and it seemed there was nothing left to do. A pop-up window that appeared after we hit level 20 hinted at a new purpose – the pursuit of Light, the true measure of a Destiny Guardian's power – but the only way to raise it was to play, again and again, levels and missions that we felt we had already picked clean. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A8kmdM9RMaUNAfZz9LJHL9" name="Destiny-02" alt="Destiny screenshot" src="https://cdn.mos.cms.futurecdn.net/A8kmdM9RMaUNAfZz9LJHL9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>In the absence of anything new to do, Bungie gave us punishing difficulty and a miserly random loot system. The weekly Nightfall Strike, for instance – a ramped-up version of an existing mission with tougher enemies and a selection of cruel gameplay modifiers – offered up one of the best loot tables in the game, with a reasonable chance of dropping legendary and exotic gear upon completion. Yet enemies would frequently appear at a level or two higher than you could ever reach, and if all three team members died, they'd be kicked to orbit, and would have to start over from scratch. </p><p>Faced with those odds, it's little surprise that players did what they could to cheat the system. One Nightfall boss could be killed by hiding beneath a raised platform, shooting through a small gap that enemy ordnance couldn't fit through, using Ice Breaker, a sniper rifle whose ammo replenished automatically over time. It worked, but playing Destiny this way was slow, boring, and not in the spirit of the game, so Bungie patched it. It did likewise for the infamous loot cave, a small opening in a rockface in Old Russia's Skywatch zone from which enemies constantly spawned, and into which players would empty clip after clip, standing stock still until their supplies ran dry. </p><p>Destiny was the first game in Bungie's 10-year deal with Activision, but the game would likely have died, and the contract been ripped up, within weeks of launch were it not for the Vault Of Glass. VOG, to use the Destiny community's affectionate shorthand for the game's first raid, launched a week after the base game – just long enough for the committed player to reach the recommended level 26. Even now, four expansions and three more raids later, VOG is held up as the best Destiny – and co-op console gaming in general – has to offer. </p><h2 id="vault-of-glass">Vault of Glass</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afN2uDcAWRSDbFZ5NYUAG9" name="Destiny-09" alt="Destiny screenshot" src="https://cdn.mos.cms.futurecdn.net/afN2uDcAWRSDbFZ5NYUAG9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p><strong>It was clear</strong> from the start that this was different to everything else in Destiny, whose missions until now had been linear excursions between objective markers, with variously sized gunfights building to a battle against a bullet-sponge boss. Yet VOG opened by asking a six-strong team to split up and hold three capture points from incessantly spawning enemies. Inside there were boss fights, yes, but they were no mere shootouts. Each had a set of exacting mechanics to learn, to devise a solution to, and to conquer. </p><p>In between there was light relief – a frequently hilarious platforming puzzle with disappearing scenery, which even now is all too easy to mess up – and a marvellously fraught stealth maze whose patrolling Gorgon enemies would instakill anyone they laid eyes on. VOG was difficult, yes: the first team in the world to clear it took over 10 hours. But it was the most rewarding activity Destiny had to offer, both figuratively – the sense of satisfaction after you and five friends finally clear a difficult section is part of what makes Destiny so special – and literally, as some of the best loot in the game flooded into your inventory after each boss was vanquished. </p><p>And what loot it was. The armour on offer was, at the time, the only route to the true level cap of 30. And the guns were, aside from the more widely available Gjallarhorn, the best available. There's never been a hand cannon like Fatebringer: it had the Firefly perk, which caused enemies killed by headshots to explode, dealing heavy damage to those around it, and Outlaw, which greatly increased reload speed after a precision kill. It was more than a gun: it was a game in itself, training you to pick your shots, and rewarding you for doing so by killing four other enemies in the vicinity, then refilling your clip in a split second. It's simply one of those guns – Doom 2's super shotgun, Titanfall's smart pistol, and so on – that will be talked about for years. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5xKc2HiDnRUkm3W9BuCBB9" name="Destiny-08" alt="Destiny screenshot" src="https://cdn.mos.cms.futurecdn.net/5xKc2HiDnRUkm3W9BuCBB9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>Yet for all that VOG was a masterclass in design, and the gear that dropped from it a delight, it also exposed two of Destiny's greatest problems. The first is that a handful of guns were overpowered, to the extent that anything else was considered a waste. When the hard-mode version of Crota's End, the second Destiny raid, launched, it was widely accepted that the final boss fight was as good as impossible without a full team of Gjallarhorn owners. Matchmaking websites, created to help players assemble raid teams – there was no such facility in the game itself – hosted listings with strict team requirements, almost all of which insisted on applicants being max-level and with Gjallarhorn in their inventory. </p><p>The second problem was, inevitably, RNG. Since VOG was, for a spell, the gatekeeper to the level cap, you were reliant on the game granting you a full set of raid armour. Many were left looking for just one piece (for most, weirdly, it was a pair of boots). The hunt spawned a meme, 'Forever 29' – one drop short of the maximum level of 30. A wounded Bungie has been working to make amends ever since. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A8kmdM9RMaUNAfZz9LJHL9" name="Destiny-02" alt="Destiny screenshot" src="https://cdn.mos.cms.futurecdn.net/A8kmdM9RMaUNAfZz9LJHL9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>Indeed, the studio has worked tirelessly on these two distinct problems, struggling to balance a set of weapons that must fulfil two very different needs – in PVE, being overpowered is fun, but in PVP, it's ruinous – while reducing Destiny's reliance on a random-number generator. It's been largely successful: in its final form, Destiny is the fairest it's ever been. Guns are finely balanced. Loot still drops randomly, but the most powerful gear is available through fixed, clearly explained (though typically long-winded) means. Everyone can reach the level cap by simply playing what is now a very generous, accommodating game. There's little to complain about in Destiny today. But it's missing something, too. </p><p>Randomness is a powerful thing. And for the first 12 months Destiny was defined by RNG – powered by it, propped up by it, the reason we loved it and hated it and kept on playing it anyway, going into work the next day bleary-eyed, disappointed and itching to get back to it. The weeks or months of waiting for your raid boots, or Gjallarhorn, made the eventual payoff all the sweeter. </p><h2 id="better-together">Better Together</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u3WmfieKHuhJKdG3FFFoC9" name="Destiny-06" alt="Destiny screenshot" src="https://cdn.mos.cms.futurecdn.net/u3WmfieKHuhJKdG3FFFoC9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p><strong>The pain may</strong> have stopped, but we didn't. Once you'd got all the gear you really needed you carried on anyway, playing and replaying the same old missions. Routes and enemy patterns had long been committed to memory, your god-tier weapons making mincemeat of them all. Luke Smith – the Bungie staffer who designed VOG, Destiny's first and best raid, directed The Taken King, its best expansion, and went on to lead development of Destiny 2 – once described Destiny as "the bar I can go to in my pyjamas", and it remains the most succinct explanation of the game's appeal. </p><p>A few sphincter-clenching raid sections aside, it's the most laid-back game about shooting alien monsters you could possibly imagine. The advantage to having so little content was that, if you played it enough times, you could do it without thinking about it. It's a highly social game, with a largely friendly community – the kind that forms when players come together to see off some of the toughest challenges in video games, then spend a couple of hours popping Cabal heads, farming upgrade materials and talking about their days to wind down. </p><p>None of this would have happened had Destiny not been one of the <a href="https://www.gamesradar.com/best-fps-games/">best FPS games</a> around. Not even the magic of VOG would've saved Destiny had there not, beneath the miserly loot system, the wet fart of a story and the content drought, been a rock-solid FPS. We expected great gunplay from the maker of Halo, but Destiny's true mechanical magic lies in the way it borrows from the <a href="https://www.gamesradar.com/best-mmorpg/">best MMOs</a> – with its cooldowns and super moves, its deeply customisable subclasses – and uses them to create something that subverts, and elevates, our expectations of the FPS. </p><p>That foundation carried the game through three years of peaks and troughs. And as we finally close the book on Destiny, the lingering impression is not one of a shooter, or even an RPG – but a game that somehow managed to be the best when it was, by any objective standard, its absolute worst. </p><p><em>This article was first published in 2017, in issue 308 of Edge Magazine. If you're interested in receiving more stories just like this one, </em><a href="https://www.edge-magazine-subscription.co.uk/" target="_blank"><em>subscribe to Edge Magazine</em></a><em>.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/destiny/as-bungie-closes-the-book-on-destiny-we-weigh-the-legacy-of-the-best-worst-and-most-brilliantly-boring-fps-of-its-era/</link>
                                                                            <description>
                            <![CDATA[ Remembering the iconic FPS that redefined what a shared-world could truly offer ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">7D625bDFLt9ycaTBn8nLX4</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ZQRB27uj5XdPs3EvMsbbh9-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 28 Jun 2026 13:51:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Nathan Brown ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ZQRB27uj5XdPs3EvMsbbh9-1920-80.jpg">
                                                            <media:credit><![CDATA[Bungie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny screenshot]]></media:description>                                                            <media:text><![CDATA[Destiny screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Destiny screenshot]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ZQRB27uj5XdPs3EvMsbbh9-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Everyone who has played Destiny will tell you a story about it. They'll probably have a few, actually, but ask them to pick their most memorable and it will likely be the tale of how they got their first Gjallarhorn, the all-conquering rocket launcher that made mincemeat of just about everything during Destiny's first year. We doubt many can beat the story of the member of our raid team who got theirs by stopping on the approach to a loot chest deep in the Vault Of Glass, and firing their entire supply of rockets at it. Stepping up to open it, out popped Gjallarhorn. For weeks afterwards, the other five raiders would unleash rocket after rocket at the luckily impervious chest in the hope of seeing it spit out Destiny's most prized reward. </p><p>Such were the lengths we went to, in those early days, to tip the odds in our favour. Destiny launched in September 2014, and within days it had become starkly apparent that this was not the game we had dreamed of, or the one Bungie had promised it would be. Its story, if you could call it that, was over in a flash. Our character hit the level cap of 20 within days, and it seemed there was nothing left to do. A pop-up window that appeared after we hit level 20 hinted at a new purpose – the pursuit of Light, the true measure of a Destiny Guardian's power – but the only way to raise it was to play, again and again, levels and missions that we felt we had already picked clean. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A8kmdM9RMaUNAfZz9LJHL9" name="Destiny-02" alt="Destiny screenshot" src="https://cdn.mos.cms.futurecdn.net/A8kmdM9RMaUNAfZz9LJHL9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>In the absence of anything new to do, Bungie gave us punishing difficulty and a miserly random loot system. The weekly Nightfall Strike, for instance – a ramped-up version of an existing mission with tougher enemies and a selection of cruel gameplay modifiers – offered up one of the best loot tables in the game, with a reasonable chance of dropping legendary and exotic gear upon completion. Yet enemies would frequently appear at a level or two higher than you could ever reach, and if all three team members died, they'd be kicked to orbit, and would have to start over from scratch. </p><p>Faced with those odds, it's little surprise that players did what they could to cheat the system. One Nightfall boss could be killed by hiding beneath a raised platform, shooting through a small gap that enemy ordnance couldn't fit through, using Ice Breaker, a sniper rifle whose ammo replenished automatically over time. It worked, but playing Destiny this way was slow, boring, and not in the spirit of the game, so Bungie patched it. It did likewise for the infamous loot cave, a small opening in a rockface in Old Russia's Skywatch zone from which enemies constantly spawned, and into which players would empty clip after clip, standing stock still until their supplies ran dry. </p><p>Destiny was the first game in Bungie's 10-year deal with Activision, but the game would likely have died, and the contract been ripped up, within weeks of launch were it not for the Vault Of Glass. VOG, to use the Destiny community's affectionate shorthand for the game's first raid, launched a week after the base game – just long enough for the committed player to reach the recommended level 26. Even now, four expansions and three more raids later, VOG is held up as the best Destiny – and co-op console gaming in general – has to offer. </p><h2 id="vault-of-glass">Vault of Glass</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afN2uDcAWRSDbFZ5NYUAG9" name="Destiny-09" alt="Destiny screenshot" src="https://cdn.mos.cms.futurecdn.net/afN2uDcAWRSDbFZ5NYUAG9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p><strong>It was clear</strong> from the start that this was different to everything else in Destiny, whose missions until now had been linear excursions between objective markers, with variously sized gunfights building to a battle against a bullet-sponge boss. Yet VOG opened by asking a six-strong team to split up and hold three capture points from incessantly spawning enemies. Inside there were boss fights, yes, but they were no mere shootouts. Each had a set of exacting mechanics to learn, to devise a solution to, and to conquer. </p><p>In between there was light relief – a frequently hilarious platforming puzzle with disappearing scenery, which even now is all too easy to mess up – and a marvellously fraught stealth maze whose patrolling Gorgon enemies would instakill anyone they laid eyes on. VOG was difficult, yes: the first team in the world to clear it took over 10 hours. But it was the most rewarding activity Destiny had to offer, both figuratively – the sense of satisfaction after you and five friends finally clear a difficult section is part of what makes Destiny so special – and literally, as some of the best loot in the game flooded into your inventory after each boss was vanquished. </p><p>And what loot it was. The armour on offer was, at the time, the only route to the true level cap of 30. And the guns were, aside from the more widely available Gjallarhorn, the best available. There's never been a hand cannon like Fatebringer: it had the Firefly perk, which caused enemies killed by headshots to explode, dealing heavy damage to those around it, and Outlaw, which greatly increased reload speed after a precision kill. It was more than a gun: it was a game in itself, training you to pick your shots, and rewarding you for doing so by killing four other enemies in the vicinity, then refilling your clip in a split second. It's simply one of those guns – Doom 2's super shotgun, Titanfall's smart pistol, and so on – that will be talked about for years. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5xKc2HiDnRUkm3W9BuCBB9" name="Destiny-08" alt="Destiny screenshot" src="https://cdn.mos.cms.futurecdn.net/5xKc2HiDnRUkm3W9BuCBB9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>Yet for all that VOG was a masterclass in design, and the gear that dropped from it a delight, it also exposed two of Destiny's greatest problems. The first is that a handful of guns were overpowered, to the extent that anything else was considered a waste. When the hard-mode version of Crota's End, the second Destiny raid, launched, it was widely accepted that the final boss fight was as good as impossible without a full team of Gjallarhorn owners. Matchmaking websites, created to help players assemble raid teams – there was no such facility in the game itself – hosted listings with strict team requirements, almost all of which insisted on applicants being max-level and with Gjallarhorn in their inventory. </p><p>The second problem was, inevitably, RNG. Since VOG was, for a spell, the gatekeeper to the level cap, you were reliant on the game granting you a full set of raid armour. Many were left looking for just one piece (for most, weirdly, it was a pair of boots). The hunt spawned a meme, 'Forever 29' – one drop short of the maximum level of 30. A wounded Bungie has been working to make amends ever since. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A8kmdM9RMaUNAfZz9LJHL9" name="Destiny-02" alt="Destiny screenshot" src="https://cdn.mos.cms.futurecdn.net/A8kmdM9RMaUNAfZz9LJHL9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>Indeed, the studio has worked tirelessly on these two distinct problems, struggling to balance a set of weapons that must fulfil two very different needs – in PVE, being overpowered is fun, but in PVP, it's ruinous – while reducing Destiny's reliance on a random-number generator. It's been largely successful: in its final form, Destiny is the fairest it's ever been. Guns are finely balanced. Loot still drops randomly, but the most powerful gear is available through fixed, clearly explained (though typically long-winded) means. Everyone can reach the level cap by simply playing what is now a very generous, accommodating game. There's little to complain about in Destiny today. But it's missing something, too. </p><p>Randomness is a powerful thing. And for the first 12 months Destiny was defined by RNG – powered by it, propped up by it, the reason we loved it and hated it and kept on playing it anyway, going into work the next day bleary-eyed, disappointed and itching to get back to it. The weeks or months of waiting for your raid boots, or Gjallarhorn, made the eventual payoff all the sweeter. </p><h2 id="better-together">Better Together</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u3WmfieKHuhJKdG3FFFoC9" name="Destiny-06" alt="Destiny screenshot" src="https://cdn.mos.cms.futurecdn.net/u3WmfieKHuhJKdG3FFFoC9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p><strong>The pain may</strong> have stopped, but we didn't. Once you'd got all the gear you really needed you carried on anyway, playing and replaying the same old missions. Routes and enemy patterns had long been committed to memory, your god-tier weapons making mincemeat of them all. Luke Smith – the Bungie staffer who designed VOG, Destiny's first and best raid, directed The Taken King, its best expansion, and went on to lead development of Destiny 2 – once described Destiny as "the bar I can go to in my pyjamas", and it remains the most succinct explanation of the game's appeal. </p><p>A few sphincter-clenching raid sections aside, it's the most laid-back game about shooting alien monsters you could possibly imagine. The advantage to having so little content was that, if you played it enough times, you could do it without thinking about it. It's a highly social game, with a largely friendly community – the kind that forms when players come together to see off some of the toughest challenges in video games, then spend a couple of hours popping Cabal heads, farming upgrade materials and talking about their days to wind down. </p><p>None of this would have happened had Destiny not been one of the <a href="https://www.gamesradar.com/best-fps-games/">best FPS games</a> around. Not even the magic of VOG would've saved Destiny had there not, beneath the miserly loot system, the wet fart of a story and the content drought, been a rock-solid FPS. We expected great gunplay from the maker of Halo, but Destiny's true mechanical magic lies in the way it borrows from the <a href="https://www.gamesradar.com/best-mmorpg/">best MMOs</a> – with its cooldowns and super moves, its deeply customisable subclasses – and uses them to create something that subverts, and elevates, our expectations of the FPS. </p><p>That foundation carried the game through three years of peaks and troughs. And as we finally close the book on Destiny, the lingering impression is not one of a shooter, or even an RPG – but a game that somehow managed to be the best when it was, by any objective standard, its absolute worst. </p><p><em>This article was first published in 2017, in issue 308 of Edge Magazine. If you're interested in receiving more stories just like this one, </em><a href="https://www.edge-magazine-subscription.co.uk/" target="_blank"><em>subscribe to Edge Magazine</em></a><em>.</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Call of Duty: Black Ops and Black Ops 2 aren't remastered on PS5 and PS4, Activision says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Don't expect Call of Duty: Black Ops and Call of Duty: Black Ops 2 to come remastered when they hit PlayStation consoles.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/treyarch-confirms-call-of-duty-black-ops-1-and-2-are-being-ported-to-playstation-and-will-include-campaign-multiplayer-and-zombies/">Call of Duty's scoring some easy goodwill points</a> by bringing two of the series' most universally loved games to the PS4 and PS5 sometime next month. As developer Treyarch works with Iron Galaxy to make it happen, the company has now clarified what form the original Blops games will take. </p><p><a href="https://www.eurogamer.net/black-ops-1-2-playstation-ports-not-remasters" target="_blank">Eurogamer reports</a> that the upcoming ports are re-releases, not remasters, a point Activision supposedly emphasized to the outlet. Firm details are still up in the air, but next-gen graphics, new features, and sky-high framerates are likely off the table with this new distinction.</p><p>Remaster tags normally imply that some work went into jazzing up a game to add modern bells and whistles to it. With these being simply ports, you can more or less expect to play Black Ops and Black Ops 2 as they were on the PS3 and Xbox 360. However, Treyarch has promised that campaign, multiplayer, and zombies are included.</p><p>As Eurogamer also notes, the bigger question is whether these upcoming ports will use the same server infrastructure and lobbies as the PS3 version, which are infamously subject to hackers and cheaters nowadays. We should find out more as the re-releases approach their July release windows.</p><p>Until then, my best bet is that PlayStation owners will soon gain access to the same classics that Xbox One and Xbox Series X|S folks have been able to buy and play via the console's backwards compatibility program. </p><p><em></em><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-dmz-devs-have-been-paying-attention-to-other-extraction-shooters-like-arc-raiders-but-think-theyve-got-them-beat-on-weapon-feel/"><em>Call of Duty: Modern Warfare 4 DMZ devs have been "paying attention" to other extraction shooters like Arc Raiders, but think they've got them beat on "weapon feel."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-arent-being-remastered-on-ps5-and-ps4-activision-says-theyre-just-being-re-released/</link>
                                                                            <description>
                            <![CDATA[ Straight up ports ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">hGuZa2npyuCxor2RKRiV75</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/Fbzb3sNkLpH4c5eZJqaNfX-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 19 Jun 2026 14:43:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Fbzb3sNkLpH4c5eZJqaNfX-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:description>                                                            <media:text><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:text>
                                <media:title type="plain"><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Fbzb3sNkLpH4c5eZJqaNfX-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Don't expect Call of Duty: Black Ops and Call of Duty: Black Ops 2 to come remastered when they hit PlayStation consoles.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/treyarch-confirms-call-of-duty-black-ops-1-and-2-are-being-ported-to-playstation-and-will-include-campaign-multiplayer-and-zombies/">Call of Duty's scoring some easy goodwill points</a> by bringing two of the series' most universally loved games to the PS4 and PS5 sometime next month. As developer Treyarch works with Iron Galaxy to make it happen, the company has now clarified what form the original Blops games will take. </p><p><a href="https://www.eurogamer.net/black-ops-1-2-playstation-ports-not-remasters" target="_blank">Eurogamer reports</a> that the upcoming ports are re-releases, not remasters, a point Activision supposedly emphasized to the outlet. Firm details are still up in the air, but next-gen graphics, new features, and sky-high framerates are likely off the table with this new distinction.</p><p>Remaster tags normally imply that some work went into jazzing up a game to add modern bells and whistles to it. With these being simply ports, you can more or less expect to play Black Ops and Black Ops 2 as they were on the PS3 and Xbox 360. However, Treyarch has promised that campaign, multiplayer, and zombies are included.</p><p>As Eurogamer also notes, the bigger question is whether these upcoming ports will use the same server infrastructure and lobbies as the PS3 version, which are infamously subject to hackers and cheaters nowadays. We should find out more as the re-releases approach their July release windows.</p><p>Until then, my best bet is that PlayStation owners will soon gain access to the same classics that Xbox One and Xbox Series X|S folks have been able to buy and play via the console's backwards compatibility program. </p><p><em></em><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-dmz-devs-have-been-paying-attention-to-other-extraction-shooters-like-arc-raiders-but-think-theyve-got-them-beat-on-weapon-feel/"><em>Call of Duty: Modern Warfare 4 DMZ devs have been "paying attention" to other extraction shooters like Arc Raiders, but think they've got them beat on "weapon feel."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ "Going independent meant taking a massive, massive risk": How Toys for Bob split off from Activision and Xbox to help guide Spyro to A Realm Beyond ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The future of Compulsion Games, Double Fine, and Ninja Theory are unclear. There are reports this week that Xbox is in discussion to shutter all three legendary studios, and rumors that the teams responsible for South of Midnight, Psychonauts, and Hellblade could buy back their independence. At a time where both first-party creative houses – PlayStation Studios and Xbox Game Studios – have shown little hesitation in closing development houses, the idea that these three could walk away seems unlikely. And while no two situations are alike, it isn't unheard of. Just look at Toys for Bob. </p><p>"Toys for Bob was acquired by Activision in 2005, and for many years we enjoyed a long and successful partnership," says studio head Paul Yan, who took on the role following the departure of founders Paul Reiche III and Fred Ford in 2020. It wasn't long before Yan was steering Toys for Bob through one of the most challenging periods in its 30 year history. "Covid hit, and the world turned upside down. There were many changes that happened as a result. One was a corporate mandate [at Activision] to support the large blockbuster IPs – Modern Warfare, Warzone, and Overwatch 2, to name just a few." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NVqnGGfFUhgC6SyGb2B3DT" name="modern-warfare-2.jpg" alt="Modern Warfare 2 screenshot showing two solider back to back while holding assault rifles" src="https://cdn.mos.cms.futurecdn.net/NVqnGGfFUhgC6SyGb2B3DT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Before the studio was drawn into the Call of Duty ecosystem, it was doing industry-leading work – breathing new life into the mascots that fuelled the imaginations of an entire generation of millennials. It spearheaded the burgeoning Toys-to-Life genre with the Skylanders series, "an original IP inspired by Spyro" before being given the opportunity to go a step further. </p><p>As Yan explains: "We spent time meticulously handcrafting the first three classic Spyro games for the Reignited Trilogy, and we really got an understanding of the character during this period. And then we moved on to Crash Bandicoot, breathing new life into that series with a  sequel, as well as an experimental multiplayer spin-off with Crash Team Rumble." It's a period of prolific creativity, where Toys for Bob was able to leverage its growing confidence and expertise into long-overdue platformers. </p><div  class="fancy-box"><div class="fancy_box-title">Dive Deeper</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ifpgw4cJmaEhHQrGoT7Jv" name="Spyro_summer" caption="" alt="Spyro: A Realm Beyond screenshot with gR+ Summer preview branding" src="https://cdn.mos.cms.futurecdn.net/ifpgw4cJmaEhHQrGoT7Jv-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude" /></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/adventure/spyro-a-realm-beyond-can-capture-the-spirit-of-the-insomniac-classics-and-push-the-series-forward-with-the-freedom-of-true-dragon-flight/"><strong>Spyro: A Realm Beyond can capture the spirit of the Insomniac classics, and push the series forward with "the freedom of true dragon flight"</strong></a></p></div></div><p>And then the world changed. "We learned a lot after we shifted into a support structure to assist other teams with various initiatives, games, feature-sets, and updates. We spread into a lot of territories that we weren't familiar with, or at least hadn't spent a lot of time with. We're very proud of the work that we did there, and of all of the collaboration. But if we're being honest with ourselves, we knew that we were just straying too far from the games that we're passionate about – that we're known for. So at that time, in the back of our mind, we knew we wanted to get back to them somehow." </p><p>Soon, Activision began to change too. In 2022, as Toys for Bob was supporting Infinity Ward to get Modern Warfare 2 out the door, <a href="https://www.gamesradar.com/microsoft-xbox-activision-blizzard-acquisition-deal-explained/">Xbox announced its intention to acquire Activision Blizzard King for $68.7 billion</a>. Former Xbox CEO Phil Spencer <a href="https://www.gamesradar.com/phil-spencer-says-xbox-game-pass-has-made-small-games-and-retro-revivals-more-viable-banjo-fans-i-hear-you/">went on record</a> to say that he was interested in Toys for Bob dusting off older Activision IP, but nothing changed. As the deal closed in 2023, Toys for Bob were locked into supporting development of Overwatch 2 and Modern Warfare 3. Then the Xbox layoffs hit. One of the Toys for Bob studios was shuttered. A month later, it was all change again – the studio secured its freedom.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pdFCs4wVf3yG6dBRhxAoTk" name="Crash grinding.jpg" alt="Crash Bandicoot 4" src="https://cdn.mos.cms.futurecdn.net/pdFCs4wVf3yG6dBRhxAoTk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p> "In 2023, Microsoft was in the process of acquiring Activision. This was a long, drawn out process which gave us a lot of time to soul search – to ask ourselves, well, how can we get back to the games we're passionate about making? So we got in front of leadership at both the Activision and Xbox level," says Yan. "We proposed a really bold plan. We asked that Toys for Bob would buy back its independence – taking creative, financial and organization control – to spin-off into a separate company. One where we could get back to the games we were known for, and preserve the tight-knit team and the long tenure that we had built up over the years." </p><p>There was a major caveat in the proposal. Toys for Bob needed the security of knowing that it would immediately receive funding for a project. So if Toys for Bob was going to spread its wings, it was going to do it with Spyro: the character that had first freed it from the trap of making Disney licensing games with Activision back in the early 00s. </p><div><blockquote><p>How can we get back to the games we're passionate about making?</p></blockquote></div><p>"The other half of the proposal was that the first game we would develop out of the game would be a new title for Xbox, and that it would be based on a concept that we had been stewing on ever since 2018," says Yan. "We learned a lot about Spyro in this time, and we had ideas on where the series could go and how we could evolve the character. So fast forward a bit, and leadership was very supportive of the move and of the game pitch. And for the last two years we've been quietly working on exactly that title: Spyro: A Realm Beyond." </p><iframe src="https://content.jwplatform.com/players/uOxG2AgP.html" id="uOxG2AgP" title="Spyro A Realm Beyond - Cinematic Announce Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen=""></iframe><p>Built in Unreal Engine 5, in development for PC, PS5, Nintendo Switch 2, and Xbox Series X, A Realm Beyond is in many ways a continuation of the iconic Insomniac era of games – with Toys for Bob leveraging everything it learned through remaking that trilogy and then pushing on beyond it. Given how eager Toys for Bob was to regain its independence, I was curious as to why the studio would draw such a hard line in the sand – that it would get what it wanted, only so long as Xbox funded the group as a third-party entity. </p><p>Granted anonymity to speak candidly about the situation, multiple staffers at Toys for Bob have told me that it would have been 'near suicidal' to reenter the market without a project in active development, and that the arrangement works for everybody involved: the studio regains control of its future and a degree of security; Xbox gets to revive a legacy IP the community is desperate to see return with little risk; and that this could all ultimately lead to a fruitful partnership between the two in the future.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="55bmyfSDuFRmWyyjRY4HUP" name="SS-Spyro-A-Realm-Beyond" alt="Spyro: A Realm Beyond" src="https://cdn.mos.cms.futurecdn.net/55bmyfSDuFRmWyyjRY4HUP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Toys for Bob)</span></figcaption></figure><p><a href="https://www.gamesradar.com/games/platformer/we-asked-xbox-exec-matt-booty-about-legacy-ip-like-banjo-kazooie-theres-options-to-do-all-kinds-of-things-and-were-certainly-looking-at-those-all-the-time/"><u>When I spoke with Xbox's executive vice president and chief content officer last week</u></a>, Matt Booty didn't wholly shut down the question of whether third-party studios could be entrusted to revive other IP that the publisher has in the vault in the future: "I think the answer is there are options to do all kinds of things, and we're certainly looking at those all the time."</p><p>I did ask Toys for Bob associate creative director Lou Studdert why the studio went all-in on Spyro, rather than, say,  Banjo-Kazooie, and he was clear about the studio's priorities. "Spyro has a deep place in the studio's heart. Having worked through Skylands and the Reignited trilogy, we've always admired that small but mighty underdog story of the character taking on these overwhelming odds – we see ourselves in that a little bit. And, honestly, it was also a no-brainer." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VnhTC2ixgKmrHEWrLkmBvh" name="Spyro™_ A Realm Beyond _ Cinematic Announce Trailer _ XBOX Games Showcase 2026 0-37 screenshot" alt="Spyro: A Realm Beyond screenshot shows Spyro flying." src="https://cdn.mos.cms.futurecdn.net/VnhTC2ixgKmrHEWrLkmBvh-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Toys for Bob)</span></figcaption></figure><p>Yan adds: "Going independent meant taking a massive, massive risk. It's taking a bet on ourselves, but we had confidence in making that move [...] Reignited sold over 11 million copies, so there's an audience that showed up for the series." </p><p>As my time with Toys for Bob drew to a close, I asked Yan whether there was ever a world where the studio would have pursued independence without the Spyro sequel in place. "The proposal that we had was complex, and that was part of the equation from the beginning. That in order for us to pursue this, we would go independent. Is there a possibility that could have happened in some other alternate timeline?"</p><p>"I can't speak to that, but I can say that those two things together are exactly what we proposed," he says. "That Toys for Bob would spin off and have control over the types of games we wanted to focus on, and that Spyro would be number one."</p><p>Spyro: A Realm Beyond is set to release in 2027, although it doesn't have a confirmed release date. Toys for Bob may be developing the title as an <a href="https://www.gamesradar.com/upcoming-xbox-series-x-games/">upcoming Xbox Series X game</a>, but it's also set to launch for PC, PS5, and Nintendo Switch 2. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/adventure/going-independent-meant-taking-a-massive-massive-risk-how-toys-for-bob-split-off-from-activision-and-xbox-to-help-guide-spyro-to-a-realm-beyond/</link>
                                                                            <description>
                            <![CDATA[ Toys for Bob never wanted to be a studio known for supporting the development of Call of Duty and Overwatch ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">vNQPCj7YZv8foWDFowSZAi</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/H5rNBtedW34GHoEq7d6GxH-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 19 Jun 2026 10:45:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Adventure Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/r9TQrTUmNtXVtPpGpqQrdC-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading video game, entertainment, tech, music, and comics brands, including games™, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor. &lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/H5rNBtedW34GHoEq7d6GxH-1920-80.jpg">
                                                            <media:credit><![CDATA[Toys for Bob]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Spyro in Spyro: A Realm Beyond trailer]]></media:description>                                                            <media:text><![CDATA[Spyro in Spyro: A Realm Beyond trailer]]></media:text>
                                <media:title type="plain"><![CDATA[Spyro in Spyro: A Realm Beyond trailer]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/H5rNBtedW34GHoEq7d6GxH-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The future of Compulsion Games, Double Fine, and Ninja Theory are unclear. There are reports this week that Xbox is in discussion to shutter all three legendary studios, and rumors that the teams responsible for South of Midnight, Psychonauts, and Hellblade could buy back their independence. At a time where both first-party creative houses – PlayStation Studios and Xbox Game Studios – have shown little hesitation in closing development houses, the idea that these three could walk away seems unlikely. And while no two situations are alike, it isn't unheard of. Just look at Toys for Bob. </p><p>"Toys for Bob was acquired by Activision in 2005, and for many years we enjoyed a long and successful partnership," says studio head Paul Yan, who took on the role following the departure of founders Paul Reiche III and Fred Ford in 2020. It wasn't long before Yan was steering Toys for Bob through one of the most challenging periods in its 30 year history. "Covid hit, and the world turned upside down. There were many changes that happened as a result. One was a corporate mandate [at Activision] to support the large blockbuster IPs – Modern Warfare, Warzone, and Overwatch 2, to name just a few." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NVqnGGfFUhgC6SyGb2B3DT" name="modern-warfare-2.jpg" alt="Modern Warfare 2 screenshot showing two solider back to back while holding assault rifles" src="https://cdn.mos.cms.futurecdn.net/NVqnGGfFUhgC6SyGb2B3DT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Before the studio was drawn into the Call of Duty ecosystem, it was doing industry-leading work – breathing new life into the mascots that fuelled the imaginations of an entire generation of millennials. It spearheaded the burgeoning Toys-to-Life genre with the Skylanders series, "an original IP inspired by Spyro" before being given the opportunity to go a step further. </p><p>As Yan explains: "We spent time meticulously handcrafting the first three classic Spyro games for the Reignited Trilogy, and we really got an understanding of the character during this period. And then we moved on to Crash Bandicoot, breathing new life into that series with a  sequel, as well as an experimental multiplayer spin-off with Crash Team Rumble." It's a period of prolific creativity, where Toys for Bob was able to leverage its growing confidence and expertise into long-overdue platformers. </p><div  class="fancy-box"><div class="fancy_box-title">Dive Deeper</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ifpgw4cJmaEhHQrGoT7Jv" name="Spyro_summer" caption="" alt="Spyro: A Realm Beyond screenshot with gR+ Summer preview branding" src="https://cdn.mos.cms.futurecdn.net/ifpgw4cJmaEhHQrGoT7Jv-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude" /></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/adventure/spyro-a-realm-beyond-can-capture-the-spirit-of-the-insomniac-classics-and-push-the-series-forward-with-the-freedom-of-true-dragon-flight/"><strong>Spyro: A Realm Beyond can capture the spirit of the Insomniac classics, and push the series forward with "the freedom of true dragon flight"</strong></a></p></div></div><p>And then the world changed. "We learned a lot after we shifted into a support structure to assist other teams with various initiatives, games, feature-sets, and updates. We spread into a lot of territories that we weren't familiar with, or at least hadn't spent a lot of time with. We're very proud of the work that we did there, and of all of the collaboration. But if we're being honest with ourselves, we knew that we were just straying too far from the games that we're passionate about – that we're known for. So at that time, in the back of our mind, we knew we wanted to get back to them somehow." </p><p>Soon, Activision began to change too. In 2022, as Toys for Bob was supporting Infinity Ward to get Modern Warfare 2 out the door, <a href="https://www.gamesradar.com/microsoft-xbox-activision-blizzard-acquisition-deal-explained/">Xbox announced its intention to acquire Activision Blizzard King for $68.7 billion</a>. Former Xbox CEO Phil Spencer <a href="https://www.gamesradar.com/phil-spencer-says-xbox-game-pass-has-made-small-games-and-retro-revivals-more-viable-banjo-fans-i-hear-you/">went on record</a> to say that he was interested in Toys for Bob dusting off older Activision IP, but nothing changed. As the deal closed in 2023, Toys for Bob were locked into supporting development of Overwatch 2 and Modern Warfare 3. Then the Xbox layoffs hit. One of the Toys for Bob studios was shuttered. A month later, it was all change again – the studio secured its freedom.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pdFCs4wVf3yG6dBRhxAoTk" name="Crash grinding.jpg" alt="Crash Bandicoot 4" src="https://cdn.mos.cms.futurecdn.net/pdFCs4wVf3yG6dBRhxAoTk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p> "In 2023, Microsoft was in the process of acquiring Activision. This was a long, drawn out process which gave us a lot of time to soul search – to ask ourselves, well, how can we get back to the games we're passionate about making? So we got in front of leadership at both the Activision and Xbox level," says Yan. "We proposed a really bold plan. We asked that Toys for Bob would buy back its independence – taking creative, financial and organization control – to spin-off into a separate company. One where we could get back to the games we were known for, and preserve the tight-knit team and the long tenure that we had built up over the years." </p><p>There was a major caveat in the proposal. Toys for Bob needed the security of knowing that it would immediately receive funding for a project. So if Toys for Bob was going to spread its wings, it was going to do it with Spyro: the character that had first freed it from the trap of making Disney licensing games with Activision back in the early 00s. </p><div><blockquote><p>How can we get back to the games we're passionate about making?</p></blockquote></div><p>"The other half of the proposal was that the first game we would develop out of the game would be a new title for Xbox, and that it would be based on a concept that we had been stewing on ever since 2018," says Yan. "We learned a lot about Spyro in this time, and we had ideas on where the series could go and how we could evolve the character. So fast forward a bit, and leadership was very supportive of the move and of the game pitch. And for the last two years we've been quietly working on exactly that title: Spyro: A Realm Beyond." </p><iframe src="https://content.jwplatform.com/players/uOxG2AgP.html" id="uOxG2AgP" title="Spyro A Realm Beyond - Cinematic Announce Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen=""></iframe><p>Built in Unreal Engine 5, in development for PC, PS5, Nintendo Switch 2, and Xbox Series X, A Realm Beyond is in many ways a continuation of the iconic Insomniac era of games – with Toys for Bob leveraging everything it learned through remaking that trilogy and then pushing on beyond it. Given how eager Toys for Bob was to regain its independence, I was curious as to why the studio would draw such a hard line in the sand – that it would get what it wanted, only so long as Xbox funded the group as a third-party entity. </p><p>Granted anonymity to speak candidly about the situation, multiple staffers at Toys for Bob have told me that it would have been 'near suicidal' to reenter the market without a project in active development, and that the arrangement works for everybody involved: the studio regains control of its future and a degree of security; Xbox gets to revive a legacy IP the community is desperate to see return with little risk; and that this could all ultimately lead to a fruitful partnership between the two in the future.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="55bmyfSDuFRmWyyjRY4HUP" name="SS-Spyro-A-Realm-Beyond" alt="Spyro: A Realm Beyond" src="https://cdn.mos.cms.futurecdn.net/55bmyfSDuFRmWyyjRY4HUP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Toys for Bob)</span></figcaption></figure><p><a href="https://www.gamesradar.com/games/platformer/we-asked-xbox-exec-matt-booty-about-legacy-ip-like-banjo-kazooie-theres-options-to-do-all-kinds-of-things-and-were-certainly-looking-at-those-all-the-time/"><u>When I spoke with Xbox's executive vice president and chief content officer last week</u></a>, Matt Booty didn't wholly shut down the question of whether third-party studios could be entrusted to revive other IP that the publisher has in the vault in the future: "I think the answer is there are options to do all kinds of things, and we're certainly looking at those all the time."</p><p>I did ask Toys for Bob associate creative director Lou Studdert why the studio went all-in on Spyro, rather than, say,  Banjo-Kazooie, and he was clear about the studio's priorities. "Spyro has a deep place in the studio's heart. Having worked through Skylands and the Reignited trilogy, we've always admired that small but mighty underdog story of the character taking on these overwhelming odds – we see ourselves in that a little bit. And, honestly, it was also a no-brainer." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VnhTC2ixgKmrHEWrLkmBvh" name="Spyro™_ A Realm Beyond _ Cinematic Announce Trailer _ XBOX Games Showcase 2026 0-37 screenshot" alt="Spyro: A Realm Beyond screenshot shows Spyro flying." src="https://cdn.mos.cms.futurecdn.net/VnhTC2ixgKmrHEWrLkmBvh-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Toys for Bob)</span></figcaption></figure><p>Yan adds: "Going independent meant taking a massive, massive risk. It's taking a bet on ourselves, but we had confidence in making that move [...] Reignited sold over 11 million copies, so there's an audience that showed up for the series." </p><p>As my time with Toys for Bob drew to a close, I asked Yan whether there was ever a world where the studio would have pursued independence without the Spyro sequel in place. "The proposal that we had was complex, and that was part of the equation from the beginning. That in order for us to pursue this, we would go independent. Is there a possibility that could have happened in some other alternate timeline?"</p><p>"I can't speak to that, but I can say that those two things together are exactly what we proposed," he says. "That Toys for Bob would spin off and have control over the types of games we wanted to focus on, and that Spyro would be number one."</p><p>Spyro: A Realm Beyond is set to release in 2027, although it doesn't have a confirmed release date. Toys for Bob may be developing the title as an <a href="https://www.gamesradar.com/upcoming-xbox-series-x-games/">upcoming Xbox Series X game</a>, but it's also set to launch for PC, PS5, and Nintendo Switch 2. </p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Modern Warfare 4 hands-on: Call of Duty is back to its best ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a> is the Call of Duty I have been waiting all generation to play. It's a slickly produced first-person shooter that truly feels as if it is pushing at the boundaries of what this series can achieve when it's firing on all cylinders. </p><p>Activision has finally allowed its vast network of video game studios (who keep the gears of this annualized machine turning) to cease support for the PS4 and Xbox One, and the results are astonishing. There's a fluidity to the movement systems; weight to the weapon handling; a density of detail to the visual and auditory design that's apparent from the first kill to the last. You love to see it.</p><p>Jack O'Hara, the co-studio head of Infinity Ward and game director of Modern Warfare 4, believes the decision to leave last-gen systems behind has had a transformative effect on ideation and execution. "The processing power of the PS4 was great in its time, but it was starting to get in the way when it came to certain innovations. Support was making the development of new features harder, because you have to account for the differences between platforms." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sHQYNB8dWRP3bPdR94SJnB" name="ModernWarfare4_multiplayer_02" alt="Call of Duty: Modern Warfare 4 screenshot" src="https://cdn.mos.cms.futurecdn.net/sHQYNB8dWRP3bPdR94SJnB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>"Console generations have been living for longer and longer, so we got better and better at optimization, but it does reach a point where you might be optimizing more than you're making something new. So, once you reach that threshold, you have to make the call," O'Hara adds. It's an exceptionally reasonable argument that has led to compelling results. </p><p>I'm told that Infinity Ward has engineered a lot of technology to deliver better balanced firefights. "Every shot should tell the truth" is a phrase I have heard more than once. Basically, there's a stronger alignment between bullet trajectory, weapon motion, and operator stance. Target visibility has been refined as IW introduces solutions to longstanding issues with bloom and depth of field. Weapons now make micro-adjustments as you push into tight spaces and begin to peek corners. It's wonderfully immersive, and feels utterly fantastic. </p><p>There's a control and a stability to the way that Modern Warfare 4 plays that simply wasn't present in Sledgehammer Games' disastrous Modern Warfare 3. Infinity Ward has effectively picked up from where it left off with MW2 in 2022. The recoil patterns and damage profiles are familiar, so too is the snappy TTK – though IW promises it's <em>slightly</em> less severe this time around. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BEcfizjiJRADVN6yXhKimB" name="ModernWarfare4_multiplayer_01" alt="Call of Duty: Modern Warfare 4 screenshot" src="https://cdn.mos.cms.futurecdn.net/BEcfizjiJRADVN6yXhKimB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>"We are dialing in on the details to make that TTK feel consistent and strong," says Jacky Reynolds, multiplayer design lead. "One thing I'm really stoked about is that we made the TTK slightly longer at further ranges. If you played MW2, you probably felt yourself getting beamed across the map a lot. You'll feel that a lot less in Modern Warfare 4." Fighting at range requires more precision aiming than before, but Call of Duty is as lethal as it's always been once you're within sprinting distance of an enemy. </p><p><a href="https://www.gamesradar.com/games/call-of-duty/activision-makes-big-call-of-duty-announcement-we-will-no-longer-do-back-to-back-releases-of-modern-warfare-or-black-ops-mainly-to-ensure-we-provide-an-absolutely-unique-experience-each-and-every-year/">Consecutive Black Ops releases</a> means Call of Duty has been saddled with hyper-mobility for two years. While I was certainly a fan of the omni-movement system within certain contexts, I was worried its introduction had defined a new direction for the wider franchise. IW has leveraged elements of this system to generate more fluid transitions around maps, and to give you new ways to change angles or adapt to pressure. So while you can't sprint, slide, or dive in any lateral direction like you could in BO7, you <em>can</em> now take advantage of backwards slides, mantle cancels, and faster climbing. </p><h2 id="combat-ready">Combat Ready</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3uDQvbsSA564KpwizeWCnB" name="ModernWarfare4_multiplayer_03" alt="Call of Duty: Modern Warfare 4 screenshot" src="https://cdn.mos.cms.futurecdn.net/3uDQvbsSA564KpwizeWCnB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>I'm impressed with what Modern Warfare 4 is shooting for. I was able to play two multiplayer maps, and they are very in-keeping with the traditional Infinity Ward style – largely designed around three distinct lanes, promoting constant engagement and shifting momentums. There are some nice tweaks elsewhere too. The Riot Shield being reclassified as 'Equipment' and degrading through repeated use. There's now two Prestige paths, and IW is also very proud of a new Apex Attachment system – a set of unlocks that drastically transform a weapon's lethality and adaptability. Absurd incentives for weapon progression meet a more robust Gunsmith, enhanced customization, and a redesigned Create-a-Class system. There are more maps, modes, weapons, killstreaks, skins, and so it goes on and on. </p><iframe src="https://content.jwplatform.com/players/ikTJSDEG.html" id="ikTJSDEG" title="Call of Duty Modern Warfare 4 reveal trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen=""></iframe><p>All told, Modern Warfare 4 recalls memories of Call of Duty at its finest, albeit with a slick new-gen set of refinements, evolutions, and improvements. Beyond multiplayer, Infinity Ward has a lush campaign offering, following the exploits of Task Force 141 in the western hemisphere <em>and</em> a team of ordinary soldiers battling on the frontlines of a Korean war, <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-goes-head-to-head-with-arc-raiders-and-escape-from-tarkov-as-call-of-dutys-extraction-shooter-mode-dmz-returns/">and a returning DMZ mode</a> that seems primed to take the fight right to Arc Raiders and Marathon. It's still early days, but I can't shake this feeling that Modern Warfare 4 couldn't have come at a better time for Call of Duty. </p><p>The series had clearly reached a breaking point. Back-to-back instalments of Black Ops and Modern Warfare titles created fatigue. Overbearing integration between mainline games and Warzone sowed frustration. There's a general sense that Sledgehammer and Treyarch (with three and two contributions this generation, respectively) haven't done enough to push the series forward – problematic as Arc Raiders, Battlefield 6, and a resurgent Overwatch offer competition elsewhere. But there's a quality to Modern Warfare 4 that is undeniable, and I'm desperate to play more. </p><p><em>Modern Warfare 4 is set to release on October 23 for PC, PS5, Nintendo Switch 2, and Xbox Series X. However, the </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new game for 2026</em></a><em> will no longer </em><a href="https://www.gamesradar.com/games/the-price-of-xbox-game-pass-ultimate-is-falling-and-all-it-cost-was-day-one-access-to-new-call-of-duty-games/"><em>land day one on Xbox Game Pass</em></a><em>.</em></p><a href="https://www.gamesradar.com/games/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026/"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="SqMEruzzrteWikzkf7jEwU" name="gr_summer_info_panel_cod_mw4" alt="The GamesRadar+ Summer Preview 2026 info box for Call of Duty Modern Warfare 4, listing the developer and publisher as Infinity Ward and Activision respectively" src="https://cdn.mos.cms.futurecdn.net/SqMEruzzrteWikzkf7jEwU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure></a> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-multiplayer-first-hands-on/</link>
                                                                            <description>
                            <![CDATA[ Summer Preview | It's been a difficult few years for Call of Duty, but Infinity Ward is onto something special with MW4 ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">FC8SYiYdoV68CX22hjEAPV</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/dxfGjc4XpQnyoqvgSzQUVA-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 18 Jun 2026 12:30:00 +0000</pubDate>                                                                                                                                <updated>Thu, 25 Jun 2026 05:31:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/r9TQrTUmNtXVtPpGpqQrdC-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading video game, entertainment, tech, music, and comics brands, including games™, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor. &lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/dxfGjc4XpQnyoqvgSzQUVA-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Modern Warfare 4 multiplayer screenshot showing two soliders peeking around a corner]]></media:description>                                                            <media:text><![CDATA[Modern Warfare 4 multiplayer screenshot showing two soliders peeking around a corner]]></media:text>
                                <media:title type="plain"><![CDATA[Modern Warfare 4 multiplayer screenshot showing two soliders peeking around a corner]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/dxfGjc4XpQnyoqvgSzQUVA-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a> is the Call of Duty I have been waiting all generation to play. It's a slickly produced first-person shooter that truly feels as if it is pushing at the boundaries of what this series can achieve when it's firing on all cylinders. </p><p>Activision has finally allowed its vast network of video game studios (who keep the gears of this annualized machine turning) to cease support for the PS4 and Xbox One, and the results are astonishing. There's a fluidity to the movement systems; weight to the weapon handling; a density of detail to the visual and auditory design that's apparent from the first kill to the last. You love to see it.</p><p>Jack O'Hara, the co-studio head of Infinity Ward and game director of Modern Warfare 4, believes the decision to leave last-gen systems behind has had a transformative effect on ideation and execution. "The processing power of the PS4 was great in its time, but it was starting to get in the way when it came to certain innovations. Support was making the development of new features harder, because you have to account for the differences between platforms." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sHQYNB8dWRP3bPdR94SJnB" name="ModernWarfare4_multiplayer_02" alt="Call of Duty: Modern Warfare 4 screenshot" src="https://cdn.mos.cms.futurecdn.net/sHQYNB8dWRP3bPdR94SJnB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>"Console generations have been living for longer and longer, so we got better and better at optimization, but it does reach a point where you might be optimizing more than you're making something new. So, once you reach that threshold, you have to make the call," O'Hara adds. It's an exceptionally reasonable argument that has led to compelling results. </p><p>I'm told that Infinity Ward has engineered a lot of technology to deliver better balanced firefights. "Every shot should tell the truth" is a phrase I have heard more than once. Basically, there's a stronger alignment between bullet trajectory, weapon motion, and operator stance. Target visibility has been refined as IW introduces solutions to longstanding issues with bloom and depth of field. Weapons now make micro-adjustments as you push into tight spaces and begin to peek corners. It's wonderfully immersive, and feels utterly fantastic. </p><p>There's a control and a stability to the way that Modern Warfare 4 plays that simply wasn't present in Sledgehammer Games' disastrous Modern Warfare 3. Infinity Ward has effectively picked up from where it left off with MW2 in 2022. The recoil patterns and damage profiles are familiar, so too is the snappy TTK – though IW promises it's <em>slightly</em> less severe this time around. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BEcfizjiJRADVN6yXhKimB" name="ModernWarfare4_multiplayer_01" alt="Call of Duty: Modern Warfare 4 screenshot" src="https://cdn.mos.cms.futurecdn.net/BEcfizjiJRADVN6yXhKimB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>"We are dialing in on the details to make that TTK feel consistent and strong," says Jacky Reynolds, multiplayer design lead. "One thing I'm really stoked about is that we made the TTK slightly longer at further ranges. If you played MW2, you probably felt yourself getting beamed across the map a lot. You'll feel that a lot less in Modern Warfare 4." Fighting at range requires more precision aiming than before, but Call of Duty is as lethal as it's always been once you're within sprinting distance of an enemy. </p><p><a href="https://www.gamesradar.com/games/call-of-duty/activision-makes-big-call-of-duty-announcement-we-will-no-longer-do-back-to-back-releases-of-modern-warfare-or-black-ops-mainly-to-ensure-we-provide-an-absolutely-unique-experience-each-and-every-year/">Consecutive Black Ops releases</a> means Call of Duty has been saddled with hyper-mobility for two years. While I was certainly a fan of the omni-movement system within certain contexts, I was worried its introduction had defined a new direction for the wider franchise. IW has leveraged elements of this system to generate more fluid transitions around maps, and to give you new ways to change angles or adapt to pressure. So while you can't sprint, slide, or dive in any lateral direction like you could in BO7, you <em>can</em> now take advantage of backwards slides, mantle cancels, and faster climbing. </p><h2 id="combat-ready">Combat Ready</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3uDQvbsSA564KpwizeWCnB" name="ModernWarfare4_multiplayer_03" alt="Call of Duty: Modern Warfare 4 screenshot" src="https://cdn.mos.cms.futurecdn.net/3uDQvbsSA564KpwizeWCnB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>I'm impressed with what Modern Warfare 4 is shooting for. I was able to play two multiplayer maps, and they are very in-keeping with the traditional Infinity Ward style – largely designed around three distinct lanes, promoting constant engagement and shifting momentums. There are some nice tweaks elsewhere too. The Riot Shield being reclassified as 'Equipment' and degrading through repeated use. There's now two Prestige paths, and IW is also very proud of a new Apex Attachment system – a set of unlocks that drastically transform a weapon's lethality and adaptability. Absurd incentives for weapon progression meet a more robust Gunsmith, enhanced customization, and a redesigned Create-a-Class system. There are more maps, modes, weapons, killstreaks, skins, and so it goes on and on. </p><iframe src="https://content.jwplatform.com/players/ikTJSDEG.html" id="ikTJSDEG" title="Call of Duty Modern Warfare 4 reveal trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen=""></iframe><p>All told, Modern Warfare 4 recalls memories of Call of Duty at its finest, albeit with a slick new-gen set of refinements, evolutions, and improvements. Beyond multiplayer, Infinity Ward has a lush campaign offering, following the exploits of Task Force 141 in the western hemisphere <em>and</em> a team of ordinary soldiers battling on the frontlines of a Korean war, <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-goes-head-to-head-with-arc-raiders-and-escape-from-tarkov-as-call-of-dutys-extraction-shooter-mode-dmz-returns/">and a returning DMZ mode</a> that seems primed to take the fight right to Arc Raiders and Marathon. It's still early days, but I can't shake this feeling that Modern Warfare 4 couldn't have come at a better time for Call of Duty. </p><p>The series had clearly reached a breaking point. Back-to-back instalments of Black Ops and Modern Warfare titles created fatigue. Overbearing integration between mainline games and Warzone sowed frustration. There's a general sense that Sledgehammer and Treyarch (with three and two contributions this generation, respectively) haven't done enough to push the series forward – problematic as Arc Raiders, Battlefield 6, and a resurgent Overwatch offer competition elsewhere. But there's a quality to Modern Warfare 4 that is undeniable, and I'm desperate to play more. </p><p><em>Modern Warfare 4 is set to release on October 23 for PC, PS5, Nintendo Switch 2, and Xbox Series X. However, the </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new game for 2026</em></a><em> will no longer </em><a href="https://www.gamesradar.com/games/the-price-of-xbox-game-pass-ultimate-is-falling-and-all-it-cost-was-day-one-access-to-new-call-of-duty-games/"><em>land day one on Xbox Game Pass</em></a><em>.</em></p><a href="https://www.gamesradar.com/games/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026/"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="SqMEruzzrteWikzkf7jEwU" name="gr_summer_info_panel_cod_mw4" alt="The GamesRadar+ Summer Preview 2026 info box for Call of Duty Modern Warfare 4, listing the developer and publisher as Infinity Ward and Activision respectively" src="https://cdn.mos.cms.futurecdn.net/SqMEruzzrteWikzkf7jEwU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure></a>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Treyarch confirms Call of Duty: Black Ops 1 and 2 are "being ported to PlayStation"  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Call of Duty studio Treyarch has confirmed that Black Ops 1 and 2 will escape PS3 jail with new PlayStation ports coming in July. </p><p>In a Wednesday <a href="https://x.com/Treyarch/status/2067321420032721282" target="_blank">tweet</a> that closely followed a post from fan account <a href="https://x.com/PlaystationSize/status/2064077959179255881?s=20" target="_blank">PlayStation Game Size</a>, which teased incoming news for the first two Black Ops games, Treyarch says, "It's official: the original Black Ops and Black Ops 2 are being ported to PlayStation in July, courtesy of our partners at Iron Galaxy." </p><p>In a reply, Treyarch adds: "Both will include Campaign, Multiplayer, and Zombies." </p><p>Iron Galaxy is a large studio with a long history as a support and co-developer between some original releases. It's been a staple of Activision Blizzard's lineup for a while, contributing to the likes of the Spyro Reignited Trilogy and Overwatch. It also worked on versions of Bethesda games like Fallout 76 and Skyrim, and big PlayStation games like The Last of Us or Uncharted as they came to PC. Most recently, Iron Galaxy handled Tony Hawk's Pro Skater 3 + 4. </p><p>Treyarch's post suggests Call of Duty: Black Ops and Black Ops 2 will receive fresh PS5 ports in July, though PlayStation Game Size indicated both PS4 and PS5 were in the works. PS4 games are supported by PS5, so both would make sense.  </p><p>The studio's wording may sound odd since the Black Ops series <em>launched</em> on PlayStation – that is, the PlayStation 3, third of its name – alongside PC and Xbox 360 in the 2010s. However, due to differences in backwards compatibility and legacy support, which are somewhat complicated by the new Call of Duty umbrella launcher used for modern games, the first two Black Ops entries are still stuck in PS3 jail, with no way to play them on PS5. Xbox fans can play the original 360 versions on Xbox One and Series X/S.</p><p>There are understandable questions about where these ports will be priced after all these years. Black Ops 1 still goes for $40 on Steam when it's not on sale, for reference. If nothing else, it's fundamentally good to see more games become more accessible and keep up with new platforms, especially some of the more formative Call of Duty installments.  </p><p><a href="https://www.gamesradar.com/games/black-ops-vet-says-his-mystery-playstation-project-wasnt-a-live-service-game-and-even-if-sony-shutting-down-his-studio-f-ing-sucked-he-reckons-its-just-because-times-change/"><em>Black Ops vet says his mystery PlayStation project wasn't a live-service game, and even if Sony shutting down his studio "f***ing sucked" he reckons it's just because "times change"</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/treyarch-confirms-call-of-duty-black-ops-1-and-2-are-being-ported-to-playstation-and-will-include-campaign-multiplayer-and-zombies/</link>
                                                                            <description>
                            <![CDATA[ Call of Duty: Black Ops running natively on PS5, is it? ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">GmtwZQrBk9s5gpyUGEuQbL</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/DbvJHGu3fozXKiwsQ94Nih-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 17 Jun 2026 20:29:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/DbvJHGu3fozXKiwsQ94Nih-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty Black Ops 1 soldier holding a gun and wearing sunglasses]]></media:description>                                                            <media:text><![CDATA[Call of Duty Black Ops 1 soldier holding a gun and wearing sunglasses]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty Black Ops 1 soldier holding a gun and wearing sunglasses]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/DbvJHGu3fozXKiwsQ94Nih-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Call of Duty studio Treyarch has confirmed that Black Ops 1 and 2 will escape PS3 jail with new PlayStation ports coming in July. </p><p>In a Wednesday <a href="https://x.com/Treyarch/status/2067321420032721282" target="_blank">tweet</a> that closely followed a post from fan account <a href="https://x.com/PlaystationSize/status/2064077959179255881?s=20" target="_blank">PlayStation Game Size</a>, which teased incoming news for the first two Black Ops games, Treyarch says, "It's official: the original Black Ops and Black Ops 2 are being ported to PlayStation in July, courtesy of our partners at Iron Galaxy." </p><p>In a reply, Treyarch adds: "Both will include Campaign, Multiplayer, and Zombies." </p><p>Iron Galaxy is a large studio with a long history as a support and co-developer between some original releases. It's been a staple of Activision Blizzard's lineup for a while, contributing to the likes of the Spyro Reignited Trilogy and Overwatch. It also worked on versions of Bethesda games like Fallout 76 and Skyrim, and big PlayStation games like The Last of Us or Uncharted as they came to PC. Most recently, Iron Galaxy handled Tony Hawk's Pro Skater 3 + 4. </p><p>Treyarch's post suggests Call of Duty: Black Ops and Black Ops 2 will receive fresh PS5 ports in July, though PlayStation Game Size indicated both PS4 and PS5 were in the works. PS4 games are supported by PS5, so both would make sense.  </p><p>The studio's wording may sound odd since the Black Ops series <em>launched</em> on PlayStation – that is, the PlayStation 3, third of its name – alongside PC and Xbox 360 in the 2010s. However, due to differences in backwards compatibility and legacy support, which are somewhat complicated by the new Call of Duty umbrella launcher used for modern games, the first two Black Ops entries are still stuck in PS3 jail, with no way to play them on PS5. Xbox fans can play the original 360 versions on Xbox One and Series X/S.</p><p>There are understandable questions about where these ports will be priced after all these years. Black Ops 1 still goes for $40 on Steam when it's not on sale, for reference. If nothing else, it's fundamentally good to see more games become more accessible and keep up with new platforms, especially some of the more formative Call of Duty installments.  </p><p><a href="https://www.gamesradar.com/games/black-ops-vet-says-his-mystery-playstation-project-wasnt-a-live-service-game-and-even-if-sony-shutting-down-his-studio-f-ing-sucked-he-reckons-its-just-because-times-change/"><em>Black Ops vet says his mystery PlayStation project wasn't a live-service game, and even if Sony shutting down his studio "f***ing sucked" he reckons it's just because "times change"</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Spyro: A Realm Beyond devs say "the world needs more radically joyful, colorful games" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>During <a href="https://www.gamesradar.com/summer-game-fest-schedule-2026/">Summer Game Fest</a>, the annual<a href="https://www.gamesradar.com/news/live/xbox-games-showcase-live-coverage-2026-everything-announced/"> Xbox Games Showcase</a> brought us some <em>very</em> cool reveals – including the long-awaited<a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/"> Spyro: A Realm Beyond</a>.</p><p>The upcoming Spyro game from Activision and Toys for Bob is the first big mainline entry in nearly two decades, and it's just as brilliantly vibrant as its nostalgia-inducing predecessors. In the new trailer, we see everything from bright purples to glowing oranges, green grasses to blue skies – you name it. It feels like a childhood fever dream in the best way, and I have a feeling that the developers wanted it to. They certainly weren't shying away from colors, anyway.</p><p>In a new online <a href="https://x.com/ToysForBob/status/2064155613459095591?s=20" target="_blank">post</a>, the official Toys for Bob account puts it best: "The world needs more radically joyful, colorful games," asking fans if they agree. I absolutely would. <br /><br />The devs' statement here lines up well with what they recently said in an <a href="https://news.xbox.com/en-us/2026/06/07/spyro-a-realm-beyond-reveal-xbox-games-showcase-2026/" target="_blank">interview posted on Xbox Wire</a>, too, that A Realm Beyond is one of those much-needed games the world is calling for now, and that it'll be as whimsical as the old Spyro gems we know and love.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2064155613459095591"><p lang="en" dir="ltr">The world needs more radically joyful, colorful games - wouodnt you agree?<a href="https://twitter.com/cantworkitout/status/2064155613459095591">June 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"We know first-hand that a big part of what makes a Spyro game really resonate is having a wide variety of colorful, whimsical spaces with activities, characters, and treasures that motivate you to explore every nook and cranny," studio head Paul Yan explained. <br /><br />We <em>do</em> get a taste of these spaces in the trailer, and so far, and I'm personally impressed. It's like a modernized step back into the early 2000s, old PlayStation hues and all.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pQlenskhoxI" allowfullscreen=""></iframe></div></div><p>That's not to say that the new Spyro game won't be… well, <em>new</em>. Yan also admitted "the sense of discovery is absolutely core to this new adventure," which translates into some very exciting features – like <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-lets-everyones-favorite-dragon-fly-freely-which-is-such-a-significant-addition-devs-have-built-a-whole-world-around-that-promise/">free flight</a> and such. <br /><br />All in all, A Realm Beyond sounds like a blend of both familiar and fresh Spyro mechanics (and aesthetics, apparently). We'll get to witness it first-hand come its spring 2027 release date.</p><p>Fingers crossed that Spyro: A Realm Beyond delivers on all of its promising visuals, features, and more when it <em>does</em> finally launch. I'll be eagerly awaiting it, anyway.</p><p><em>Searching for something else to wishlist? Here are the best</em><a href="https://www.gamesradar.com/video-game-release-dates/"><em> new games</em></a><em> coming this year and beyond to look forward to.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-devs-say-the-world-needs-more-radically-joyful-colorful-games-after-unveiling-what-might-just-be-the-most-vibrant-title-of-2026/</link>
                                                                            <description>
                            <![CDATA[ Toys for Bob is cooking up a visually stunning little gem ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">fBz5wetY5zc7BuY3DDBPe6</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/rHNUfeBRPX4NZmzKi2HG6Y-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 09 Jun 2026 16:16:02 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 11:54:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/rHNUfeBRPX4NZmzKi2HG6Y-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Spyro: A Realm Beyond]]></media:description>                                                            <media:text><![CDATA[Spyro: A Realm Beyond]]></media:text>
                                <media:title type="plain"><![CDATA[Spyro: A Realm Beyond]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/rHNUfeBRPX4NZmzKi2HG6Y-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>During <a href="https://www.gamesradar.com/summer-game-fest-schedule-2026/">Summer Game Fest</a>, the annual<a href="https://www.gamesradar.com/news/live/xbox-games-showcase-live-coverage-2026-everything-announced/"> Xbox Games Showcase</a> brought us some <em>very</em> cool reveals – including the long-awaited<a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/"> Spyro: A Realm Beyond</a>.</p><p>The upcoming Spyro game from Activision and Toys for Bob is the first big mainline entry in nearly two decades, and it's just as brilliantly vibrant as its nostalgia-inducing predecessors. In the new trailer, we see everything from bright purples to glowing oranges, green grasses to blue skies – you name it. It feels like a childhood fever dream in the best way, and I have a feeling that the developers wanted it to. They certainly weren't shying away from colors, anyway.</p><p>In a new online <a href="https://x.com/ToysForBob/status/2064155613459095591?s=20" target="_blank">post</a>, the official Toys for Bob account puts it best: "The world needs more radically joyful, colorful games," asking fans if they agree. I absolutely would. <br /><br />The devs' statement here lines up well with what they recently said in an <a href="https://news.xbox.com/en-us/2026/06/07/spyro-a-realm-beyond-reveal-xbox-games-showcase-2026/" target="_blank">interview posted on Xbox Wire</a>, too, that A Realm Beyond is one of those much-needed games the world is calling for now, and that it'll be as whimsical as the old Spyro gems we know and love.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2064155613459095591"><p lang="en" dir="ltr">The world needs more radically joyful, colorful games - wouodnt you agree?<a href="https://twitter.com/cantworkitout/status/2064155613459095591">June 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"We know first-hand that a big part of what makes a Spyro game really resonate is having a wide variety of colorful, whimsical spaces with activities, characters, and treasures that motivate you to explore every nook and cranny," studio head Paul Yan explained. <br /><br />We <em>do</em> get a taste of these spaces in the trailer, and so far, and I'm personally impressed. It's like a modernized step back into the early 2000s, old PlayStation hues and all.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pQlenskhoxI" allowfullscreen=""></iframe></div></div><p>That's not to say that the new Spyro game won't be… well, <em>new</em>. Yan also admitted "the sense of discovery is absolutely core to this new adventure," which translates into some very exciting features – like <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-lets-everyones-favorite-dragon-fly-freely-which-is-such-a-significant-addition-devs-have-built-a-whole-world-around-that-promise/">free flight</a> and such. <br /><br />All in all, A Realm Beyond sounds like a blend of both familiar and fresh Spyro mechanics (and aesthetics, apparently). We'll get to witness it first-hand come its spring 2027 release date.</p><p>Fingers crossed that Spyro: A Realm Beyond delivers on all of its promising visuals, features, and more when it <em>does</em> finally launch. I'll be eagerly awaiting it, anyway.</p><p><em>Searching for something else to wishlist? Here are the best</em><a href="https://www.gamesradar.com/video-game-release-dates/"><em> new games</em></a><em> coming this year and beyond to look forward to.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Spyro: A Realm Beyond devs "hope that this is the first of many" new games in the series ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/"><u>Spyro: A Realm Beyond is the iconic purple dragon's first all-new game in 18 years</u></a>, but the devs at Toys for Bob don't want to stop here, with studio head Paul Yan expressing hopes that "this is the first of many" to come. </p><p>Speaking in an interview with GamesRadar+ at Summer Game Fest 2026, Yan says he's "proud of the team," who have been "paying attention and listening to the community." </p><p>He sees that A Realm Beyond could have fallen into two extremes: "If you stick too much to nostalgia, then you basically just rehash, and it's like, 'why did we do that?'" he suggests, saying that rehashing things would mean "there's no future that kind of gets out there." </p><p>Meanwhile, "on the other extreme, you innovate too much, and all of a sudden you don't even recognize what the character is and what the series is." With that in mind, Yan says, "that tension is so real" when it came to making A Realm Beyond. </p><p>After all, he continues, "our goal is that we want Spyro to live on for a long time. We want not just one new game, but many new games. We hope that this is the first of many. So we're going to have to take some risks. We're going to have to move into new territory, and our goal is to make sure that that evolution is always speaking to something that is authentic and reverential to building on the foundation of what is truly Spyro, and then we'll take some leaps." This will be "uncomfortable," he adds, "but we wanna go there."</p><p>It certainly sounds promising – the last all-new Spyro game launched in 2008, and while we had 2018's Reignited Trilogy (also made by Toys for Bob) to tide us over, Spyro fans have been ravenous for something fresh for years. </p><p>Thankfully, there's not too much longer to wait for Spyro: A Realm Beyond – it's set to launch in Spring 2027 on PC, Xbox Series X|S, PS5, and Switch 2, and hopefully we won't have another 18-year wait for the next one after that. </p><p><a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-lets-everyones-favorite-dragon-fly-freely-which-is-such-a-significant-addition-devs-have-built-a-whole-world-around-that-promise/"><u><em>Spyro: A Realm Beyond lets everyone's favorite dragon fly freely, which is "such a significant addition" devs have "built a whole world around that promise."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-devs-hope-that-this-is-the-first-of-many-new-games-in-the-series-we-want-spyro-to-live-on-for-a-long-time/</link>
                                                                            <description>
                            <![CDATA[ After 18 years without an all-new installment, Toys for Bob wants to bring Spyro properly back ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">vSkmZogCPnsy9Zmd4FM9mj</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/VnhTC2ixgKmrHEWrLkmBvh-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 08 Jun 2026 15:49:28 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 11:54:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Josh West ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/VnhTC2ixgKmrHEWrLkmBvh-1920-80.jpg">
                                                            <media:credit><![CDATA[Toys for Bob]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Spyro: A Realm Beyond screenshot shows Spyro flying.]]></media:description>                                                            <media:text><![CDATA[Spyro: A Realm Beyond screenshot shows Spyro flying.]]></media:text>
                                <media:title type="plain"><![CDATA[Spyro: A Realm Beyond screenshot shows Spyro flying.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/VnhTC2ixgKmrHEWrLkmBvh-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/"><u>Spyro: A Realm Beyond is the iconic purple dragon's first all-new game in 18 years</u></a>, but the devs at Toys for Bob don't want to stop here, with studio head Paul Yan expressing hopes that "this is the first of many" to come. </p><p>Speaking in an interview with GamesRadar+ at Summer Game Fest 2026, Yan says he's "proud of the team," who have been "paying attention and listening to the community." </p><p>He sees that A Realm Beyond could have fallen into two extremes: "If you stick too much to nostalgia, then you basically just rehash, and it's like, 'why did we do that?'" he suggests, saying that rehashing things would mean "there's no future that kind of gets out there." </p><p>Meanwhile, "on the other extreme, you innovate too much, and all of a sudden you don't even recognize what the character is and what the series is." With that in mind, Yan says, "that tension is so real" when it came to making A Realm Beyond. </p><p>After all, he continues, "our goal is that we want Spyro to live on for a long time. We want not just one new game, but many new games. We hope that this is the first of many. So we're going to have to take some risks. We're going to have to move into new territory, and our goal is to make sure that that evolution is always speaking to something that is authentic and reverential to building on the foundation of what is truly Spyro, and then we'll take some leaps." This will be "uncomfortable," he adds, "but we wanna go there."</p><p>It certainly sounds promising – the last all-new Spyro game launched in 2008, and while we had 2018's Reignited Trilogy (also made by Toys for Bob) to tide us over, Spyro fans have been ravenous for something fresh for years. </p><p>Thankfully, there's not too much longer to wait for Spyro: A Realm Beyond – it's set to launch in Spring 2027 on PC, Xbox Series X|S, PS5, and Switch 2, and hopefully we won't have another 18-year wait for the next one after that. </p><p><a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-lets-everyones-favorite-dragon-fly-freely-which-is-such-a-significant-addition-devs-have-built-a-whole-world-around-that-promise/"><u><em>Spyro: A Realm Beyond lets everyone's favorite dragon fly freely, which is "such a significant addition" devs have "built a whole world around that promise."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Call of Duty DMZ devs have been "paying attention" to other extraction shooters like Arc Raiders ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Infinity Ward has been watching the rise of extraction shooters, like Arc Raiders and Marathon, as it put together its own version of the genre in <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Call of Duty: Modern Warfare 4's</a> DMZ mode.<br /><br />Multiplayer creative director Joe Cecot tells <a href="https://news.xbox.com/en-us/2026/06/07/dmz-new-intel-call-of-duty-extraction-shooter-xbox-games-showcase-2026/" target="_blank">Xbox Wire</a> that the team has been "paying attention to the genre," playing popular games to find out "what's clicking with players, what feels good, what doesn't feel good."<br /><br />Cecot specifically says that the beta for DMZ lacked "meaningful player growth," which happens to be a major part of Arc Raiders' appeal. To fix that, the updated DMZ mode will give you a persistent inventory of gear and a central base to augment and upgrade your loadouts.<br /><br />That said, extraction shooters require a level of commitment from players that can make it hard for new games to succeed. Cecot seems confident that won't be a problem for DMZ in Call of Duty: Modern Warfare 4, though. He touts its open world full of mini events and unique locations as well as the pace and aesthetic of its combat as the kind of things you won't find in other games.<br /><br />"Our rich sandbox combined with our first-person military theme is something that's going to really resonate with people," Cecot explains. "And I think our weapon feel and our movement are a step above most of the games."<br /><br />We may be talking about Call of Duty here, <em>the</em> first-person shooter series of the last decade and change, but those are still some fighting words for popular games like Arc Raiders. I don't think the other games would've stuck so hard if their weapon feel was bad, which just means Infinity Ward is going to have to knock it out of the park to live up to those claims.<br /><br />Luckily, if DMZ isn't cutting it right away, Call of Duty: Modern Warfare 4 will also have a full campaign and suite of multiplayer modes to play while the kinks get ironed out. You'll be able to see how it fares on October 23 for PC, PS5, Nintendo Switch 2, and Xbox Series X.<br /><br /><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-boss-promises-transparency-over-sbmm-all-will-be-revealed-soon/"><em>Call of Duty: Modern Warfare 4 boss promises transparency over SBMM: "All will be revealed soon"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-dmz-devs-have-been-paying-attention-to-other-extraction-shooters-like-arc-raiders-but-think-theyve-got-them-beat-on-weapon-feel/</link>
                                                                            <description>
                            <![CDATA[ Infinity Ward thinks you'll want to spend your time in its game over all the others this year ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">5jdcPXf83JrbEJUtYDRA8S</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/uqmhFhvVpqmukbyeJzTgQ-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 07 Jun 2026 20:40:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tyler Colp ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/eZ8pKTpX2dtAAWqmv5z4i9-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/uqmhFhvVpqmukbyeJzTgQ-1920-80.jpg">
                                                            <media:credit><![CDATA[Infinity Ward, Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of a Call of Duty: Modern Warfare 4 soldier holding a rifle in a ghillie suit.]]></media:description>                                                            <media:text><![CDATA[A screenshot of a Call of Duty: Modern Warfare 4 soldier holding a rifle in a ghillie suit.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of a Call of Duty: Modern Warfare 4 soldier holding a rifle in a ghillie suit.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/uqmhFhvVpqmukbyeJzTgQ-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Infinity Ward has been watching the rise of extraction shooters, like Arc Raiders and Marathon, as it put together its own version of the genre in <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Call of Duty: Modern Warfare 4's</a> DMZ mode.<br /><br />Multiplayer creative director Joe Cecot tells <a href="https://news.xbox.com/en-us/2026/06/07/dmz-new-intel-call-of-duty-extraction-shooter-xbox-games-showcase-2026/" target="_blank">Xbox Wire</a> that the team has been "paying attention to the genre," playing popular games to find out "what's clicking with players, what feels good, what doesn't feel good."<br /><br />Cecot specifically says that the beta for DMZ lacked "meaningful player growth," which happens to be a major part of Arc Raiders' appeal. To fix that, the updated DMZ mode will give you a persistent inventory of gear and a central base to augment and upgrade your loadouts.<br /><br />That said, extraction shooters require a level of commitment from players that can make it hard for new games to succeed. Cecot seems confident that won't be a problem for DMZ in Call of Duty: Modern Warfare 4, though. He touts its open world full of mini events and unique locations as well as the pace and aesthetic of its combat as the kind of things you won't find in other games.<br /><br />"Our rich sandbox combined with our first-person military theme is something that's going to really resonate with people," Cecot explains. "And I think our weapon feel and our movement are a step above most of the games."<br /><br />We may be talking about Call of Duty here, <em>the</em> first-person shooter series of the last decade and change, but those are still some fighting words for popular games like Arc Raiders. I don't think the other games would've stuck so hard if their weapon feel was bad, which just means Infinity Ward is going to have to knock it out of the park to live up to those claims.<br /><br />Luckily, if DMZ isn't cutting it right away, Call of Duty: Modern Warfare 4 will also have a full campaign and suite of multiplayer modes to play while the kinks get ironed out. You'll be able to see how it fares on October 23 for PC, PS5, Nintendo Switch 2, and Xbox Series X.<br /><br /><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-boss-promises-transparency-over-sbmm-all-will-be-revealed-soon/"><em>Call of Duty: Modern Warfare 4 boss promises transparency over SBMM: "All will be revealed soon"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Spyro: A Realm Beyond lets you fly freely, and devs have "built a whole world around that promise" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Tonight's hotly anticipated <a href="https://www.gamesradar.com/summer-game-fest-schedule-2026/">Summer Game Fest</a> event was the annual <a href="https://www.gamesradar.com/news/live/xbox-games-showcase-live-coverage-2026-everything-announced/">Xbox Games Showcase</a>, and boy, did it bring us some cool reveals – including one of <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/">Spyro: A Realm Beyond</a>, a title we've waited nearly two decades for.<br /><br />The last <em>proper</em> Spyro entry landed a whopping 18 years ago with The Legend of Spyro: Dawn of the Dragon, but Activision and Toys for Bob are finally back with a new entry in the beloved series... one that sounds like it's shaping up to be the biggest we've ever seen – free-flying and all.<br /><br />Speaking in a <a href="https://news.xbox.com/en-us/2026/06/07/spyro-a-realm-beyond-reveal-xbox-games-showcase-2026/" target="_blank">new interview with Xbox</a> itself, Toys for Bob studio head Paul Yan seems to tease as much, first admitting that A Realm Beyond is just what the nostalgia doctor ordered.<br /><br />Admitting that it'll be just as colorful and whimsical as predecessors, he says, "In Spyro: A Realm Beyond, the sense of discovery is absolutely core to this new adventure."<br /><br />This whole "sense of discovery" that the lead mentions here is made all the better by one stand-out fact: you can fly freely about the skies as Spyro in A Realm Beyond. Yes, freely... and that's a <em>lot</em> for both the developers and fans.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pQlenskhoxI" allowfullscreen=""></iframe></div></div><p>As Yan describes, "For now, I can tell you that our biggest ambition in Spyro: A Realm Beyond is to give the player the freedom and fantasy of dragon flight – to be able to take the skies at a moment's notice and make interesting and active decisions to flow through the spaces as you charge on the ground and now soar through the air."<br /><br />In fact, "This is such a significant addition to the game" that "we've built a whole world around that promise." That's... exciting, to say the least. It almost feels like the jump that the Super Mario series saw in Odyssey – but Spyro. I am <em>so</em> here for that.<br /><br />If you're looking forward to soaring the skies as everyone's favorite little purple dragon like I am, it'll be available on PC, PlayStation 5, and Xbox Series X|S – and, of course, Xbox Game Pass, too.<br /><br /><em>Searching for something else to wishlist? Here are the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond to look forward to.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-lets-everyones-favorite-dragon-fly-freely-which-is-such-a-significant-addition-devs-have-built-a-whole-world-around-that-promise/</link>
                                                                            <description>
                            <![CDATA[ It's Toys for Bob's "biggest ambition" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">ZHCGnBGWpdrUgmNRGuWbDH</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/55bmyfSDuFRmWyyjRY4HUP-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 07 Jun 2026 19:57:17 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 11:54:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/55bmyfSDuFRmWyyjRY4HUP-1920-80.jpg">
                                                            <media:credit><![CDATA[Toys for Bob]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Spyro: A Realm Beyond]]></media:description>                                                            <media:text><![CDATA[Spyro: A Realm Beyond]]></media:text>
                                <media:title type="plain"><![CDATA[Spyro: A Realm Beyond]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/55bmyfSDuFRmWyyjRY4HUP-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Tonight's hotly anticipated <a href="https://www.gamesradar.com/summer-game-fest-schedule-2026/">Summer Game Fest</a> event was the annual <a href="https://www.gamesradar.com/news/live/xbox-games-showcase-live-coverage-2026-everything-announced/">Xbox Games Showcase</a>, and boy, did it bring us some cool reveals – including one of <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/">Spyro: A Realm Beyond</a>, a title we've waited nearly two decades for.<br /><br />The last <em>proper</em> Spyro entry landed a whopping 18 years ago with The Legend of Spyro: Dawn of the Dragon, but Activision and Toys for Bob are finally back with a new entry in the beloved series... one that sounds like it's shaping up to be the biggest we've ever seen – free-flying and all.<br /><br />Speaking in a <a href="https://news.xbox.com/en-us/2026/06/07/spyro-a-realm-beyond-reveal-xbox-games-showcase-2026/" target="_blank">new interview with Xbox</a> itself, Toys for Bob studio head Paul Yan seems to tease as much, first admitting that A Realm Beyond is just what the nostalgia doctor ordered.<br /><br />Admitting that it'll be just as colorful and whimsical as predecessors, he says, "In Spyro: A Realm Beyond, the sense of discovery is absolutely core to this new adventure."<br /><br />This whole "sense of discovery" that the lead mentions here is made all the better by one stand-out fact: you can fly freely about the skies as Spyro in A Realm Beyond. Yes, freely... and that's a <em>lot</em> for both the developers and fans.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pQlenskhoxI" allowfullscreen=""></iframe></div></div><p>As Yan describes, "For now, I can tell you that our biggest ambition in Spyro: A Realm Beyond is to give the player the freedom and fantasy of dragon flight – to be able to take the skies at a moment's notice and make interesting and active decisions to flow through the spaces as you charge on the ground and now soar through the air."<br /><br />In fact, "This is such a significant addition to the game" that "we've built a whole world around that promise." That's... exciting, to say the least. It almost feels like the jump that the Super Mario series saw in Odyssey – but Spyro. I am <em>so</em> here for that.<br /><br />If you're looking forward to soaring the skies as everyone's favorite little purple dragon like I am, it'll be available on PC, PlayStation 5, and Xbox Series X|S – and, of course, Xbox Game Pass, too.<br /><br /><em>Searching for something else to wishlist? Here are the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond to look forward to.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Call of Duty: Modern Warfare 4 boss promises transparency over SBMM: "All will be revealed soon" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We don't yet know whether or not <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/"><u>Call of Duty: Modern Warfare 4</u></a> will feature skill-based matchmaking (SBMM), but one Infinity Ward lead promises the devs will be "transparent" about the situation soon. </p><p>SBMM is a divisive topic within the Call of Duty player base – while as the name suggests, it's a system that aims to match players with similar skill levels against each other for a more balanced experience, some argue that doing so makes the game feel less casual and more sweaty, removing the joy from matches where you're head and shoulders above the competition. </p><p>Right now, neither Activision nor Infinity Ward have confirmed the extent to which SBMM will be implemented in the upcoming game (if at all), but we at least know that we should find out soon. Asked about it on Twitter, Infinity Ward co-studio head Mark Grigsby simply responds: "All will be revealed soon, and transparent." </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2060421082868482062"><p lang="en" dir="ltr">All will be revealed soon, and transparent. 🫡<a href="https://twitter.com/cantworkitout/status/2060421082868482062">May 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Call of Duty: Black Ops 7 went through a few ups and downs with <a href="https://www.gamesradar.com/games/call-of-duty/black-ops-7-skill-based-matchmaking-sbmm/"><u>its own SBMM</u></a> – in the runup to its release, it was <a href="https://www.gamesradar.com/games/call-of-duty/activision-finally-gives-in-and-confirms-call-of-duty-black-ops-7-will-not-use-sbmm-at-launch-open-matchmaking-with-minimal-skill-consideration-will-be-the-default/"><u>announced that "at launch, Open Matchmaking with minimal skill consideration will be the default matchmaking."</u></a> Then, it was <a href="https://x.com/Treyarch/status/1988350686925648080?s=20" target="_blank"><u>later clarified</u></a> that this wouldn't apply to <em>all </em>playlists, with the majority "similar to the Beta experience where skill is minimally considered." Not everyone was happy about this – <a href="https://x.com/TheGhostOfHope/status/1988350895000617031?s=20" target="_blank"><u>some called it</u></a> a "rug pull" and a <a href="https://x.com/Jkihn09/status/1988353487567192333?s=20" target="_blank"><u>"backtrack,"</u></a> and perhaps this could be influencing the devs' immediate promise to be open about their plans this time around.</p><p>This is already going down well with fans, too. "It's actually crazy think that if you go back just 2-3 years you'd have never seen a studio head of COD openly replying to someone asking about SBMM. Crazy how things have changed. Only uphill from here," former CoD leaker Ghost of Hope <a href="https://x.com/TheGhostOfHope/status/2061195488599089572?s=20" target="_blank"><u>responds</u></a>. </p><p>"If he can deliver on this, then there might be hope," <a href="https://x.com/EdEddnEddyyy/status/2061249630839439557?s=20" target="_blank"><u>another replies</u></a>. </p><p>Frankly, it seems incredibly unlikely that Infinity Ward will be able to please everyone in practice. For as many people who love the feeling of destroying their opponents, you'll no doubt have just as many who'd be left frustrated in the face of constant annihilation thanks to being matched with players more skilled than them. How the devs will tackle this, then, remains to be seen, but at least they're planning on telling us. </p><p><a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-goes-head-to-head-with-arc-raiders-and-escape-from-tarkov-as-call-of-dutys-extraction-shooter-mode-dmz-returns/"><u><em>Modern Warfare 4 goes head-to-head with Arc Raiders and Escape from Tarkov as Call of Duty's extraction shooter mode DMZ returns.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-boss-promises-transparency-over-sbmm-all-will-be-revealed-soon/</link>
                                                                            <description>
                            <![CDATA[ Infinity Ward co-studio head Mark Grigsby has fans feeling hopeful ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">aivmBuXuvkfkpQcMrk7NWS</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/WQiC4UNoRxkAqUmjtazD3J-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 01 Jun 2026 11:34:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/WQiC4UNoRxkAqUmjtazD3J-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Modern Warfare 4 reveal trailer screenshot shows a figure wearing a mask with a skull design.]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Modern Warfare 4 reveal trailer screenshot shows a figure wearing a mask with a skull design.]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Modern Warfare 4 reveal trailer screenshot shows a figure wearing a mask with a skull design.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/WQiC4UNoRxkAqUmjtazD3J-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>We don't yet know whether or not <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/"><u>Call of Duty: Modern Warfare 4</u></a> will feature skill-based matchmaking (SBMM), but one Infinity Ward lead promises the devs will be "transparent" about the situation soon. </p><p>SBMM is a divisive topic within the Call of Duty player base – while as the name suggests, it's a system that aims to match players with similar skill levels against each other for a more balanced experience, some argue that doing so makes the game feel less casual and more sweaty, removing the joy from matches where you're head and shoulders above the competition. </p><p>Right now, neither Activision nor Infinity Ward have confirmed the extent to which SBMM will be implemented in the upcoming game (if at all), but we at least know that we should find out soon. Asked about it on Twitter, Infinity Ward co-studio head Mark Grigsby simply responds: "All will be revealed soon, and transparent." </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2060421082868482062"><p lang="en" dir="ltr">All will be revealed soon, and transparent. 🫡<a href="https://twitter.com/cantworkitout/status/2060421082868482062">May 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Call of Duty: Black Ops 7 went through a few ups and downs with <a href="https://www.gamesradar.com/games/call-of-duty/black-ops-7-skill-based-matchmaking-sbmm/"><u>its own SBMM</u></a> – in the runup to its release, it was <a href="https://www.gamesradar.com/games/call-of-duty/activision-finally-gives-in-and-confirms-call-of-duty-black-ops-7-will-not-use-sbmm-at-launch-open-matchmaking-with-minimal-skill-consideration-will-be-the-default/"><u>announced that "at launch, Open Matchmaking with minimal skill consideration will be the default matchmaking."</u></a> Then, it was <a href="https://x.com/Treyarch/status/1988350686925648080?s=20" target="_blank"><u>later clarified</u></a> that this wouldn't apply to <em>all </em>playlists, with the majority "similar to the Beta experience where skill is minimally considered." Not everyone was happy about this – <a href="https://x.com/TheGhostOfHope/status/1988350895000617031?s=20" target="_blank"><u>some called it</u></a> a "rug pull" and a <a href="https://x.com/Jkihn09/status/1988353487567192333?s=20" target="_blank"><u>"backtrack,"</u></a> and perhaps this could be influencing the devs' immediate promise to be open about their plans this time around.</p><p>This is already going down well with fans, too. "It's actually crazy think that if you go back just 2-3 years you'd have never seen a studio head of COD openly replying to someone asking about SBMM. Crazy how things have changed. Only uphill from here," former CoD leaker Ghost of Hope <a href="https://x.com/TheGhostOfHope/status/2061195488599089572?s=20" target="_blank"><u>responds</u></a>. </p><p>"If he can deliver on this, then there might be hope," <a href="https://x.com/EdEddnEddyyy/status/2061249630839439557?s=20" target="_blank"><u>another replies</u></a>. </p><p>Frankly, it seems incredibly unlikely that Infinity Ward will be able to please everyone in practice. For as many people who love the feeling of destroying their opponents, you'll no doubt have just as many who'd be left frustrated in the face of constant annihilation thanks to being matched with players more skilled than them. How the devs will tackle this, then, remains to be seen, but at least they're planning on telling us. </p><p><a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-goes-head-to-head-with-arc-raiders-and-escape-from-tarkov-as-call-of-dutys-extraction-shooter-mode-dmz-returns/"><u><em>Modern Warfare 4 goes head-to-head with Arc Raiders and Escape from Tarkov as Call of Duty's extraction shooter mode DMZ returns.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Modern Warfare 4 pre-order bonuses include open beta access, double XP, steelbooks, and straight up discounts ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Call of Duty Modern Warfare 4 pre-orders are alive and kicking following <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-revealed-as-infinity-ward-kickstarts-a-new-chapter-for-call-of-duty-with-an-ambitious-campaign-multiplayer-overhaul-and-a-new-extraction-experience/">the game's reveal</a> yesterday, and there's some decent extra swag up for grabs. You'll need to put your order in early if you want access to the open <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-beta-times-dates/">Modern Warfare 4 beta</a> in August. We now know that early access period will run from the end of August to the beginning of September, meaning you can get a considerably early look ahead of the October 23 release date.</p><div  class="fancy-box"><div class="fancy_box-title">Quick pre-order: top picks</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>US: </strong>5 hours double XP: <a data-analytics-id="inline-link" href="https://www.amazon.com/dp/B0H37MKQ64" target="_blank">$69.99 at Amazon</a></p><p class="fancy-box__body-text"><strong>UK: </strong>10% off + Steelbook: <a data-analytics-id="inline-link" href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank">£62.99 at Currys</a></p></div></div><p>That means it's time to get those copies locked in, and retailers are already starting to compete. Amazon and Best Buy are your top bets in the US right now. The former is offering five hours of double XP with its standard edition Call of Duty pre-orders, while the latter can send you home with a steelbook case. In the UK, Currys is my go-to. While UK players can also double their points with Amazon, Currys is throwing in that steelbook <em>with </em>a 10% discount on the game itself. </p><p>Call of Duty Modern Warfare 4 pre-orders come in two shapes right now: a Standard Edition with the full game and that open beta access, and a Vault Edition with additional cosmetics, packs, multiplayer bonuses, and BlackCell. Activision is also running a loyalty scheme this time around. Essentially, anyone who has already played a CoD game released after 2019 can score 10% off their Vault Edition pre-order (Warzone doesn't count).</p><p>Both <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a> editions are now available to pre-order on PS5, Xbox Series X, and PC - but <a href="https://www.callofduty.com/blog/2026/05/call-of-duty-modern-warfare-4-announcement" target="_blank">Activision notes</a> we'll be waiting a little longer for the new Nintendo Switch 2 versions. </p><h2 class="article-body__section" id="section-call-of-duty-modern-warfare-4-pre-orders-in-the-us"><span>Call of Duty Modern Warfare 4 pre-orders in the US</span></h2><h2 id="standard-editions">Standard Editions</h2><p>The standard $69.99 Call of Duty Modern Warfare 4 pre-order comes with access to the open beta included. That's the only way you'll be able to play ahead of that release date. Thankfully, Best Buy and Amazon are throwing their own incentives into the ring with steelbooks and double XP offerings. </p><div class="product"><a data-dimension112="6c0c14bc-8516-11f1-93b7-4392d8376d20" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | 5 hours 2XP | $69.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 | 5 hours 2XP | $69.99 at Amazon" href="https://www.amazon.com/dp/B0H37MKQ64" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="5BZpMYk3By5uhJN3jKMDDb" name="MW4 Amazon pre-order" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/5BZpMYk3By5uhJN3jKMDDb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | 5 hours 2XP | </strong><a href="https://www.amazon.com/dp/B0H37MKQ64" target="_blank" data-dimension112="6c0c14bc-8516-11f1-93b7-4392d8376d20" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | 5 hours 2XP | $69.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 | 5 hours 2XP | $69.99 at Amazon" data-dimension25=""><strong>$69.99 at Amazon</strong></a><br />Pre-ordering with Amazon will net you five hours of double XP, and this looks to be the only retailer offering such a bonus. Neat if you're going for turbo-levelling on day one - with Amazon's shipping also currently offering release day delivery. </p><p><strong>Xbox Series X: </strong><a href="https://www.amazon.com/dp/B0H37JKX3J" target="_blank"><strong>$69.99 at Amazon</strong></a><a class="view-deal button" href="https://www.amazon.com/dp/B0H37MKQ64" target="_blank" rel="nofollow" data-dimension112="6c0c14bc-8516-11f1-93b7-4392d8376d20" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | 5 hours 2XP | $69.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 | 5 hours 2XP | $69.99 at Amazon" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="6c0c152a-8516-11f1-96bc-bd71d1d08bdf" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | Steelbook | $69.99 at Best Buy" data-dimension48="Call of Duty Modern Warfare 4 | Steelbook | $69.99 at Best Buy" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="QD2LqMP7QhUBsn8f3osrvF" name="Call of Duty MW4 pre-order steelbook" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/QD2LqMP7QhUBsn8f3osrvF-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | Steelbook | </strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ" target="_blank" data-dimension112="6c0c152a-8516-11f1-96bc-bd71d1d08bdf" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | Steelbook | $69.99 at Best Buy" data-dimension48="Call of Duty Modern Warfare 4 | Steelbook | $69.99 at Best Buy" data-dimension25=""><strong>$69.99 at Best Buy</strong></a><br />If you'd rather a physical bonus, Best Buy's pre-orders come with a steelbook instead. Availability here is pretty good as well, with pickup available on release day - or shipping "delivered on or shortly after" launch. </p><p><strong>Xbox Series X: </strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-xbox-series-x/JJGXP39P68" target="_blank"><strong>$69.99 at Best Buy</strong></a><a class="view-deal button" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ" target="_blank" rel="nofollow" data-dimension112="6c0c152a-8516-11f1-96bc-bd71d1d08bdf" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | Steelbook | $69.99 at Best Buy" data-dimension48="Call of Duty Modern Warfare 4 | Steelbook | $69.99 at Best Buy" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="6c0c158e-8516-11f1-885d-e1a44f4a5f0b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | $69.99 at Walmart" data-dimension48="Call of Duty Modern Warfare 4 | $69.99 at Walmart" href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Z5QdvR3qqKTeQbZUsJ4tAh" name="Call of Duty MW4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Z5QdvR3qqKTeQbZUsJ4tAh-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="2000" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | </strong><a href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" data-dimension112="6c0c158e-8516-11f1-885d-e1a44f4a5f0b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | $69.99 at Walmart" data-dimension48="Call of Duty Modern Warfare 4 | $69.99 at Walmart" data-dimension25=""><strong>$69.99 at Walmart</strong></a><br />Walmart isn't offering any Call of Duty pre-order bonuses of its own, just the standard open beta early access for now. Still, the small print states delivery is available for release day. </p><p><strong>Xbox Series X: </strong><a href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Xbox-Series-X/20319406082" target="_blank"><strong>$69.99 at Walmart</strong></a><a class="view-deal button" href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow" data-dimension112="6c0c158e-8516-11f1-885d-e1a44f4a5f0b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | $69.99 at Walmart" data-dimension48="Call of Duty Modern Warfare 4 | $69.99 at Walmart" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="6c0c15f2-8516-11f1-88c6-ed27d1a01a0d" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | $69.99 at GameStop" data-dimension48="Call of Duty Modern Warfare 4 | $69.99 at GameStop" href="https://www.gamestop.com/video-games/playstation-5/products/call-of-duty-modern-warfare-4---playstation-5/446838.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Z5QdvR3qqKTeQbZUsJ4tAh" name="Call of Duty MW4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Z5QdvR3qqKTeQbZUsJ4tAh-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="2000" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | </strong><a href="https://www.gamestop.com/video-games/playstation-5/products/call-of-duty-modern-warfare-4---playstation-5/446838.html" target="_blank" data-dimension112="6c0c15f2-8516-11f1-88c6-ed27d1a01a0d" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | $69.99 at GameStop" data-dimension48="Call of Duty Modern Warfare 4 | $69.99 at GameStop" data-dimension25=""><strong>$69.99 at GameStop</strong></a><br />MW4 is also available at GameStop, again with no retailer-specific pre-order bonuses. You'll still get that open beta, but this is another "arrives on or shortly after release day," so no guarantees for day one. Still, free shipping is a win. </p><p><strong>Xbox Series X: </strong><a href="https://www.gamestop.com/video-games/xbox-series-x%7Cs/products/call-of-duty-modern-warfare-4---xbox-series-x/446840.html" target="_blank"><strong>$69.99 at GameStop</strong></a><a class="view-deal button" href="https://www.gamestop.com/video-games/playstation-5/products/call-of-duty-modern-warfare-4---playstation-5/446838.html" target="_blank" rel="nofollow" data-dimension112="6c0c15f2-8516-11f1-88c6-ed27d1a01a0d" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | $69.99 at GameStop" data-dimension48="Call of Duty Modern Warfare 4 | $69.99 at GameStop" data-dimension25="">View Deal</a></p></div><h2 id="vault-edition-3">Vault Edition</h2><p>Call of Duty Modern Warfare 4 Vault Edition pre-orders are the digital deluxe versions, with the open beta access included as well as additional in-game cosmetics (with, apparently, a <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-is-keeping-cosmetics-grounded-and-transparent-after-years-of-meme-fueled-skins/">more "grounded" approach</a>), items, and currency: </p><ul><li>Hunter Killer Operator Skin</li><li>Hostile Alliance Operator Pack</li><li>Special Forces Operator Pack</li><li>Signature Weapon Collection</li><li>BlackCell (one season)</li><li>DMZ Deployment Bonus</li></ul><div class="product"><a data-dimension112="6c0c1782-8516-11f1-bac8-a72051e231a3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Microsoft" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Microsoft" href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1189px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="wCeY7n2SaBRnfCYQY7j4cM" name="Call of Duty MW4 Vault Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/wCeY7n2SaBRnfCYQY7j4cM-1920-80.jpg" mos="" align="middle" fullscreen="" width="1189" height="1189" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 Vault Edition | </strong><a href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" data-dimension112="6c0c1782-8516-11f1-bac8-a72051e231a3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Microsoft" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Microsoft" data-dimension25=""><strong>$99.99 at Microsoft</strong></a><br />Sony and Microsoft's digital pre-orders for the Vault Edition are ready to go now, with full PS5 Pro Enhanced certification. Players who already own a previous Call of Duty title released after 2019 can secure a 10% discount on these digital pre-orders. </p><p><strong>PS5: </strong><a href="https://store.playstation.com/en-us/product/UP0002-PPSA01649_00-CODMW4VAULT00001" target="_blank"><strong>$99.99 at PlayStation Store</strong></a><a class="view-deal button" href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="6c0c1782-8516-11f1-bac8-a72051e231a3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Microsoft" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Microsoft" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="6c0c17e6-8516-11f1-b2e0-bb2ce88f0137" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Amazon" href="https://www.amazon.com/dp/B0H381N6QT" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1189px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="wCeY7n2SaBRnfCYQY7j4cM" name="Call of Duty MW4 Vault Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/wCeY7n2SaBRnfCYQY7j4cM-1920-80.jpg" mos="" align="middle" fullscreen="" width="1189" height="1189" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 Vault Edition | </strong><a href="https://www.amazon.com/dp/B0H381N6QT" target="_blank" data-dimension112="6c0c17e6-8516-11f1-b2e0-bb2ce88f0137" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Amazon" data-dimension25=""><strong>$99.99 at Amazon</strong></a><br />Amazon has the Call of Duty Modern Warfare 4 Vault Edition available for pre-order this week as well, with the code available from September 25 for pre-download. It looks like there's no PS5 availability here, though. <a class="view-deal button" href="https://www.amazon.com/dp/B0H381N6QT" target="_blank" rel="nofollow" data-dimension112="6c0c17e6-8516-11f1-b2e0-bb2ce88f0137" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Amazon" data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-uk-pre-orders"><span>UK pre-orders</span></h2><div class="product"><a data-dimension112="6c0c18ae-8516-11f1-b1c5-43a468d44b9f" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | Steelbook | £69.99" data-dimension48="Call of Duty Modern Warfare 4 | Steelbook | £69.99" href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="QD2LqMP7QhUBsn8f3osrvF" name="Call of Duty MW4 pre-order steelbook" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/QD2LqMP7QhUBsn8f3osrvF-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | Steelbook | </strong><a href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" data-dimension112="6c0c18ae-8516-11f1-b1c5-43a468d44b9f" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | Steelbook | £69.99" data-dimension48="Call of Duty Modern Warfare 4 | Steelbook | £69.99" data-dimension25=""><del>£69.99</del><strong> £62.99 at Currys</strong></a><br />Currys has the exclusive on the steelbook Modern Warfare 4 pre-orders in the UK, but there's also a 10% discount up for grabs here. It's automatically applied to your basket at checkout, bringing the final cost down to £62.99. With release day delivery, this is my go-to retailer right now. </p><p><strong>Xbox Series X: </strong><a href="https://www.currys.co.uk/products/xbox-call-of-duty-modern-warfare-4-with-steelbook-xbox-series-x-10304810.html" target="_blank"><strong>£62.99 at Currys</strong></a><a class="view-deal button" href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow" data-dimension112="6c0c18ae-8516-11f1-b1c5-43a468d44b9f" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | Steelbook | £69.99" data-dimension48="Call of Duty Modern Warfare 4 | Steelbook | £69.99" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="6c0c1912-8516-11f1-b020-874f6c5f3b14" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | 5 hours 2XP | £69.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 | 5 hours 2XP | £69.99 at Amazon" href="https://www.amazon.co.uk/dp/B0H37P7CGW" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="5BZpMYk3By5uhJN3jKMDDb" name="MW4 Amazon pre-order" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/5BZpMYk3By5uhJN3jKMDDb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | 5 hours 2XP | </strong><a href="https://www.amazon.co.uk/dp/B0H37P7CGW" target="_blank" data-dimension112="6c0c1912-8516-11f1-b020-874f6c5f3b14" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | 5 hours 2XP | £69.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 | 5 hours 2XP | £69.99 at Amazon" data-dimension25=""><strong>£69.99 at Amazon</strong></a><br />Just like in the US, pre-ordering via Amazon UK can also net you five hours of double XP at launch. That's with release day delivery, though, unlike Currys, we're still at full price here. <a class="view-deal button" href="https://www.amazon.co.uk/dp/B0H37P7CGW" target="_blank" rel="nofollow" data-dimension112="6c0c1912-8516-11f1-b020-874f6c5f3b14" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | 5 hours 2XP | £69.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 | 5 hours 2XP | £69.99 at Amazon" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="6c0c1976-8516-11f1-bb88-9f30c05381e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | £69.99" data-dimension48="Call of Duty Modern Warfare 4 | £69.99" href="https://www.shopto.net/en/ps5ca17-call-of-duty-modern-warfare-4-ps5-p1203471/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Z5QdvR3qqKTeQbZUsJ4tAh" name="Call of Duty MW4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Z5QdvR3qqKTeQbZUsJ4tAh-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="2000" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | </strong><a href="https://www.shopto.net/en/ps5ca17-call-of-duty-modern-warfare-4-ps5-p1203471/" target="_blank" data-dimension112="6c0c1976-8516-11f1-bb88-9f30c05381e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | £69.99" data-dimension48="Call of Duty Modern Warfare 4 | £69.99" data-dimension25=""><del>£69.99</del><strong> £59.70 at ShopTo</strong></a><br />ShopTo is back with an early pre-order discount on MW4 this week, a tactic I see here time and time again. Not only that, but you can also use code PLAYTIME for an additional 5% off until May 31. Free shipping is available here, but delivery times will take you away from launch day slightly. </p><p><strong>Xbox Series X: </strong><a href="https://www.shopto.net/en/xbxca07-call-of-duty-modern-warfare-4-xbx-p1203472/" target="_blank"><strong>£59.70 at ShopTo</strong></a><a class="view-deal button" href="https://www.shopto.net/en/ps5ca17-call-of-duty-modern-warfare-4-ps5-p1203471/" target="_blank" rel="nofollow" data-dimension112="6c0c1976-8516-11f1-bb88-9f30c05381e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | £69.99" data-dimension48="Call of Duty Modern Warfare 4 | £69.99" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="6c0c19da-8516-11f1-b056-b375896d7853" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | £69.99 at Argos" data-dimension48="Call of Duty Modern Warfare 4 | £69.99 at Argos" href="https://www.argos.co.uk/product/8774606" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Z5QdvR3qqKTeQbZUsJ4tAh" name="Call of Duty MW4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Z5QdvR3qqKTeQbZUsJ4tAh-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="2000" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | </strong><a href="https://www.argos.co.uk/product/8774606" target="_blank" data-dimension112="6c0c19da-8516-11f1-b056-b375896d7853" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | £69.99 at Argos" data-dimension48="Call of Duty Modern Warfare 4 | £69.99 at Argos" data-dimension25=""><strong>£69.99 at Argos</strong></a><br />Argos has posted its Modern Warfare 4 pre-orders, but there aren't any extra benefits from this retailer. Still, it's a shout if you want the launch day collection. </p><p><strong>Xbox Series X: </strong><a href="https://www.argos.co.uk/product/8771324" target="_blank"><strong>£69.99 at Argos</strong></a><a class="view-deal button" href="https://www.argos.co.uk/product/8774606" target="_blank" rel="nofollow" data-dimension112="6c0c19da-8516-11f1-b056-b375896d7853" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | £69.99 at Argos" data-dimension48="Call of Duty Modern Warfare 4 | £69.99 at Argos" data-dimension25="">View Deal</a></p></div><section class="article__schema-question"><h3>When is the Call of Duty Modern Warfare 4 release date?</h3><article class="article__schema-answer"><p>Call of Duty Modern Warfare 4 releases on October 23, 2026 across PC, consoles, and Nintendo Switch 2.</p></article></section><section class="article__schema-question"><h3>Is there a Call of Duty Modern Warfare 4 demo?</h3><article class="article__schema-answer"><p>Activision is running an open beta, but it's specifically reserved for those who have pre-ordered either the Call of Duty Modern Warfare 4 Standard or Vault Editions. The beta is due to run closer to launch, likely sometime in October, but specific dates are yet to be confirmed. </p></article></section><section class="article__schema-question"><h3>What is the Call of Duty Modern Warfare 4 Loyalty Discount?</h3><article class="article__schema-answer"><p>The new Call of Duty Modern Warfare 4 loyalty scheme means that anyone who has played a CoD title after the release of Modern Warfare 2019 will receive 10% off digital pre-orders of the Vault Edition when bought via their platform's store. You'll need to have both owned and played any of the titles below to qualify: </p><ul><li>Call of Duty: Modern Warfare 2019</li><li>Call of Duty: Modern Warfare 2 Campaign Remastered</li><li>Call of Duty: Black Ops Cold War</li><li>Call of Duty: Vanguard</li><li>Call of Duty: Modern Warfare 2 2022</li><li>Call of Duty: Modern Warfare 3 2023</li><li>Call of Duty: Black Ops 6</li><li>Call of Duty: Black Ops 7</li></ul><p>You'll need to pre-order on the same platform (though previous generation consoles count) you have previously played on to qualify for the discount. </p><p>You can claim your discount by heading to your platform's digital storefront, where you'll automatically see the 10% saving applied to the Vault Edition. </p></article></section><p><em>Looking for something to play on? We're also rounding up all the best </em><a href="https://www.gamesradar.com/ps5-price-bundle-deals/"><em>PS5 bundle deals</em></a><em> and the latest </em><a href="https://www.gamesradar.com/cheap-nintendo-switch-bundles-compared/"><em>Nintendo Switch deals</em></a><em> on the market. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-pre-orders-are-required-for-early-beta-access-but-bonuses-also-include-double-xp-steelbooks-and-straight-up-discounts/</link>
                                                                            <description>
                            <![CDATA[ Call of Duty Modern Warfare 4 pre-orders are now live, and among the open beta bonuses you'll find discounts, double XP, and actual discounts. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">SZoM7zwSZseE4Xnzv2oQL7</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/BQQmWMLFYybmgeNEaZYxva-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 29 May 2026 10:18:58 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Jul 2026 15:11:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tabitha Baker ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Pdm5hN2zwhdQpL8Amr4bW9-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/BQQmWMLFYybmgeNEaZYxva-1920-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty Modern Warfare 4 pre-order bonuses on a yellow background with badge]]></media:description>                                                            <media:text><![CDATA[Call of Duty Modern Warfare 4 pre-order bonuses on a yellow background with badge]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty Modern Warfare 4 pre-order bonuses on a yellow background with badge]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/BQQmWMLFYybmgeNEaZYxva-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Call of Duty Modern Warfare 4 pre-orders are alive and kicking following <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-revealed-as-infinity-ward-kickstarts-a-new-chapter-for-call-of-duty-with-an-ambitious-campaign-multiplayer-overhaul-and-a-new-extraction-experience/">the game's reveal</a> yesterday, and there's some decent extra swag up for grabs. You'll need to put your order in early if you want access to the open <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-beta-times-dates/">Modern Warfare 4 beta</a> in August. We now know that early access period will run from the end of August to the beginning of September, meaning you can get a considerably early look ahead of the October 23 release date.</p><div  class="fancy-box"><div class="fancy_box-title">Quick pre-order: top picks</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>US: </strong>5 hours double XP: <a data-analytics-id="inline-link" href="https://www.amazon.com/dp/B0H37MKQ64" target="_blank">$69.99 at Amazon</a></p><p class="fancy-box__body-text"><strong>UK: </strong>10% off + Steelbook: <a data-analytics-id="inline-link" href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank">£62.99 at Currys</a></p></div></div><p>That means it's time to get those copies locked in, and retailers are already starting to compete. Amazon and Best Buy are your top bets in the US right now. The former is offering five hours of double XP with its standard edition Call of Duty pre-orders, while the latter can send you home with a steelbook case. In the UK, Currys is my go-to. While UK players can also double their points with Amazon, Currys is throwing in that steelbook <em>with </em>a 10% discount on the game itself. </p><p>Call of Duty Modern Warfare 4 pre-orders come in two shapes right now: a Standard Edition with the full game and that open beta access, and a Vault Edition with additional cosmetics, packs, multiplayer bonuses, and BlackCell. Activision is also running a loyalty scheme this time around. Essentially, anyone who has already played a CoD game released after 2019 can score 10% off their Vault Edition pre-order (Warzone doesn't count).</p><p>Both <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a> editions are now available to pre-order on PS5, Xbox Series X, and PC - but <a href="https://www.callofduty.com/blog/2026/05/call-of-duty-modern-warfare-4-announcement" target="_blank">Activision notes</a> we'll be waiting a little longer for the new Nintendo Switch 2 versions. </p><h2 class="article-body__section" id="section-call-of-duty-modern-warfare-4-pre-orders-in-the-us"><span>Call of Duty Modern Warfare 4 pre-orders in the US</span></h2><h2 id="standard-editions">Standard Editions</h2><p>The standard $69.99 Call of Duty Modern Warfare 4 pre-order comes with access to the open beta included. That's the only way you'll be able to play ahead of that release date. Thankfully, Best Buy and Amazon are throwing their own incentives into the ring with steelbooks and double XP offerings. </p><div class="product"><a data-dimension112="6c0c14bc-8516-11f1-93b7-4392d8376d20" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | 5 hours 2XP | $69.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 | 5 hours 2XP | $69.99 at Amazon" href="https://www.amazon.com/dp/B0H37MKQ64" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="5BZpMYk3By5uhJN3jKMDDb" name="MW4 Amazon pre-order" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/5BZpMYk3By5uhJN3jKMDDb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | 5 hours 2XP | </strong><a href="https://www.amazon.com/dp/B0H37MKQ64" target="_blank" data-dimension112="6c0c14bc-8516-11f1-93b7-4392d8376d20" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | 5 hours 2XP | $69.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 | 5 hours 2XP | $69.99 at Amazon" data-dimension25=""><strong>$69.99 at Amazon</strong></a><br />Pre-ordering with Amazon will net you five hours of double XP, and this looks to be the only retailer offering such a bonus. Neat if you're going for turbo-levelling on day one - with Amazon's shipping also currently offering release day delivery. </p><p><strong>Xbox Series X: </strong><a href="https://www.amazon.com/dp/B0H37JKX3J" target="_blank"><strong>$69.99 at Amazon</strong></a><a class="view-deal button" href="https://www.amazon.com/dp/B0H37MKQ64" target="_blank" rel="nofollow" data-dimension112="6c0c14bc-8516-11f1-93b7-4392d8376d20" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | 5 hours 2XP | $69.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 | 5 hours 2XP | $69.99 at Amazon" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="6c0c152a-8516-11f1-96bc-bd71d1d08bdf" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | Steelbook | $69.99 at Best Buy" data-dimension48="Call of Duty Modern Warfare 4 | Steelbook | $69.99 at Best Buy" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="QD2LqMP7QhUBsn8f3osrvF" name="Call of Duty MW4 pre-order steelbook" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/QD2LqMP7QhUBsn8f3osrvF-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | Steelbook | </strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ" target="_blank" data-dimension112="6c0c152a-8516-11f1-96bc-bd71d1d08bdf" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | Steelbook | $69.99 at Best Buy" data-dimension48="Call of Duty Modern Warfare 4 | Steelbook | $69.99 at Best Buy" data-dimension25=""><strong>$69.99 at Best Buy</strong></a><br />If you'd rather a physical bonus, Best Buy's pre-orders come with a steelbook instead. Availability here is pretty good as well, with pickup available on release day - or shipping "delivered on or shortly after" launch. </p><p><strong>Xbox Series X: </strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-xbox-series-x/JJGXP39P68" target="_blank"><strong>$69.99 at Best Buy</strong></a><a class="view-deal button" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ" target="_blank" rel="nofollow" data-dimension112="6c0c152a-8516-11f1-96bc-bd71d1d08bdf" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | Steelbook | $69.99 at Best Buy" data-dimension48="Call of Duty Modern Warfare 4 | Steelbook | $69.99 at Best Buy" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="6c0c158e-8516-11f1-885d-e1a44f4a5f0b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | $69.99 at Walmart" data-dimension48="Call of Duty Modern Warfare 4 | $69.99 at Walmart" href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Z5QdvR3qqKTeQbZUsJ4tAh" name="Call of Duty MW4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Z5QdvR3qqKTeQbZUsJ4tAh-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="2000" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | </strong><a href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" data-dimension112="6c0c158e-8516-11f1-885d-e1a44f4a5f0b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | $69.99 at Walmart" data-dimension48="Call of Duty Modern Warfare 4 | $69.99 at Walmart" data-dimension25=""><strong>$69.99 at Walmart</strong></a><br />Walmart isn't offering any Call of Duty pre-order bonuses of its own, just the standard open beta early access for now. Still, the small print states delivery is available for release day. </p><p><strong>Xbox Series X: </strong><a href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Xbox-Series-X/20319406082" target="_blank"><strong>$69.99 at Walmart</strong></a><a class="view-deal button" href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow" data-dimension112="6c0c158e-8516-11f1-885d-e1a44f4a5f0b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | $69.99 at Walmart" data-dimension48="Call of Duty Modern Warfare 4 | $69.99 at Walmart" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="6c0c15f2-8516-11f1-88c6-ed27d1a01a0d" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | $69.99 at GameStop" data-dimension48="Call of Duty Modern Warfare 4 | $69.99 at GameStop" href="https://www.gamestop.com/video-games/playstation-5/products/call-of-duty-modern-warfare-4---playstation-5/446838.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Z5QdvR3qqKTeQbZUsJ4tAh" name="Call of Duty MW4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Z5QdvR3qqKTeQbZUsJ4tAh-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="2000" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | </strong><a href="https://www.gamestop.com/video-games/playstation-5/products/call-of-duty-modern-warfare-4---playstation-5/446838.html" target="_blank" data-dimension112="6c0c15f2-8516-11f1-88c6-ed27d1a01a0d" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | $69.99 at GameStop" data-dimension48="Call of Duty Modern Warfare 4 | $69.99 at GameStop" data-dimension25=""><strong>$69.99 at GameStop</strong></a><br />MW4 is also available at GameStop, again with no retailer-specific pre-order bonuses. You'll still get that open beta, but this is another "arrives on or shortly after release day," so no guarantees for day one. Still, free shipping is a win. </p><p><strong>Xbox Series X: </strong><a href="https://www.gamestop.com/video-games/xbox-series-x%7Cs/products/call-of-duty-modern-warfare-4---xbox-series-x/446840.html" target="_blank"><strong>$69.99 at GameStop</strong></a><a class="view-deal button" href="https://www.gamestop.com/video-games/playstation-5/products/call-of-duty-modern-warfare-4---playstation-5/446838.html" target="_blank" rel="nofollow" data-dimension112="6c0c15f2-8516-11f1-88c6-ed27d1a01a0d" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | $69.99 at GameStop" data-dimension48="Call of Duty Modern Warfare 4 | $69.99 at GameStop" data-dimension25="">View Deal</a></p></div><h2 id="vault-edition-3">Vault Edition</h2><p>Call of Duty Modern Warfare 4 Vault Edition pre-orders are the digital deluxe versions, with the open beta access included as well as additional in-game cosmetics (with, apparently, a <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-is-keeping-cosmetics-grounded-and-transparent-after-years-of-meme-fueled-skins/">more "grounded" approach</a>), items, and currency: </p><ul><li>Hunter Killer Operator Skin</li><li>Hostile Alliance Operator Pack</li><li>Special Forces Operator Pack</li><li>Signature Weapon Collection</li><li>BlackCell (one season)</li><li>DMZ Deployment Bonus</li></ul><div class="product"><a data-dimension112="6c0c1782-8516-11f1-bac8-a72051e231a3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Microsoft" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Microsoft" href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1189px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="wCeY7n2SaBRnfCYQY7j4cM" name="Call of Duty MW4 Vault Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/wCeY7n2SaBRnfCYQY7j4cM-1920-80.jpg" mos="" align="middle" fullscreen="" width="1189" height="1189" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 Vault Edition | </strong><a href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" data-dimension112="6c0c1782-8516-11f1-bac8-a72051e231a3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Microsoft" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Microsoft" data-dimension25=""><strong>$99.99 at Microsoft</strong></a><br />Sony and Microsoft's digital pre-orders for the Vault Edition are ready to go now, with full PS5 Pro Enhanced certification. Players who already own a previous Call of Duty title released after 2019 can secure a 10% discount on these digital pre-orders. </p><p><strong>PS5: </strong><a href="https://store.playstation.com/en-us/product/UP0002-PPSA01649_00-CODMW4VAULT00001" target="_blank"><strong>$99.99 at PlayStation Store</strong></a><a class="view-deal button" href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="6c0c1782-8516-11f1-bac8-a72051e231a3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Microsoft" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Microsoft" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="6c0c17e6-8516-11f1-b2e0-bb2ce88f0137" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Amazon" href="https://www.amazon.com/dp/B0H381N6QT" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1189px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="wCeY7n2SaBRnfCYQY7j4cM" name="Call of Duty MW4 Vault Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/wCeY7n2SaBRnfCYQY7j4cM-1920-80.jpg" mos="" align="middle" fullscreen="" width="1189" height="1189" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 Vault Edition | </strong><a href="https://www.amazon.com/dp/B0H381N6QT" target="_blank" data-dimension112="6c0c17e6-8516-11f1-b2e0-bb2ce88f0137" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Amazon" data-dimension25=""><strong>$99.99 at Amazon</strong></a><br />Amazon has the Call of Duty Modern Warfare 4 Vault Edition available for pre-order this week as well, with the code available from September 25 for pre-download. It looks like there's no PS5 availability here, though. <a class="view-deal button" href="https://www.amazon.com/dp/B0H381N6QT" target="_blank" rel="nofollow" data-dimension112="6c0c17e6-8516-11f1-b2e0-bb2ce88f0137" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition | $99.99 at Amazon" data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-uk-pre-orders"><span>UK pre-orders</span></h2><div class="product"><a data-dimension112="6c0c18ae-8516-11f1-b1c5-43a468d44b9f" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | Steelbook | £69.99" data-dimension48="Call of Duty Modern Warfare 4 | Steelbook | £69.99" href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="QD2LqMP7QhUBsn8f3osrvF" name="Call of Duty MW4 pre-order steelbook" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/QD2LqMP7QhUBsn8f3osrvF-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | Steelbook | </strong><a href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" data-dimension112="6c0c18ae-8516-11f1-b1c5-43a468d44b9f" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | Steelbook | £69.99" data-dimension48="Call of Duty Modern Warfare 4 | Steelbook | £69.99" data-dimension25=""><del>£69.99</del><strong> £62.99 at Currys</strong></a><br />Currys has the exclusive on the steelbook Modern Warfare 4 pre-orders in the UK, but there's also a 10% discount up for grabs here. It's automatically applied to your basket at checkout, bringing the final cost down to £62.99. With release day delivery, this is my go-to retailer right now. </p><p><strong>Xbox Series X: </strong><a href="https://www.currys.co.uk/products/xbox-call-of-duty-modern-warfare-4-with-steelbook-xbox-series-x-10304810.html" target="_blank"><strong>£62.99 at Currys</strong></a><a class="view-deal button" href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow" data-dimension112="6c0c18ae-8516-11f1-b1c5-43a468d44b9f" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | Steelbook | £69.99" data-dimension48="Call of Duty Modern Warfare 4 | Steelbook | £69.99" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="6c0c1912-8516-11f1-b020-874f6c5f3b14" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | 5 hours 2XP | £69.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 | 5 hours 2XP | £69.99 at Amazon" href="https://www.amazon.co.uk/dp/B0H37P7CGW" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="5BZpMYk3By5uhJN3jKMDDb" name="MW4 Amazon pre-order" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/5BZpMYk3By5uhJN3jKMDDb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | 5 hours 2XP | </strong><a href="https://www.amazon.co.uk/dp/B0H37P7CGW" target="_blank" data-dimension112="6c0c1912-8516-11f1-b020-874f6c5f3b14" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | 5 hours 2XP | £69.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 | 5 hours 2XP | £69.99 at Amazon" data-dimension25=""><strong>£69.99 at Amazon</strong></a><br />Just like in the US, pre-ordering via Amazon UK can also net you five hours of double XP at launch. That's with release day delivery, though, unlike Currys, we're still at full price here. <a class="view-deal button" href="https://www.amazon.co.uk/dp/B0H37P7CGW" target="_blank" rel="nofollow" data-dimension112="6c0c1912-8516-11f1-b020-874f6c5f3b14" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | 5 hours 2XP | £69.99 at Amazon" data-dimension48="Call of Duty Modern Warfare 4 | 5 hours 2XP | £69.99 at Amazon" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="6c0c1976-8516-11f1-bb88-9f30c05381e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | £69.99" data-dimension48="Call of Duty Modern Warfare 4 | £69.99" href="https://www.shopto.net/en/ps5ca17-call-of-duty-modern-warfare-4-ps5-p1203471/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Z5QdvR3qqKTeQbZUsJ4tAh" name="Call of Duty MW4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Z5QdvR3qqKTeQbZUsJ4tAh-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="2000" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | </strong><a href="https://www.shopto.net/en/ps5ca17-call-of-duty-modern-warfare-4-ps5-p1203471/" target="_blank" data-dimension112="6c0c1976-8516-11f1-bb88-9f30c05381e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | £69.99" data-dimension48="Call of Duty Modern Warfare 4 | £69.99" data-dimension25=""><del>£69.99</del><strong> £59.70 at ShopTo</strong></a><br />ShopTo is back with an early pre-order discount on MW4 this week, a tactic I see here time and time again. Not only that, but you can also use code PLAYTIME for an additional 5% off until May 31. Free shipping is available here, but delivery times will take you away from launch day slightly. </p><p><strong>Xbox Series X: </strong><a href="https://www.shopto.net/en/xbxca07-call-of-duty-modern-warfare-4-xbx-p1203472/" target="_blank"><strong>£59.70 at ShopTo</strong></a><a class="view-deal button" href="https://www.shopto.net/en/ps5ca17-call-of-duty-modern-warfare-4-ps5-p1203471/" target="_blank" rel="nofollow" data-dimension112="6c0c1976-8516-11f1-bb88-9f30c05381e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | £69.99" data-dimension48="Call of Duty Modern Warfare 4 | £69.99" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="6c0c19da-8516-11f1-b056-b375896d7853" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | £69.99 at Argos" data-dimension48="Call of Duty Modern Warfare 4 | £69.99 at Argos" href="https://www.argos.co.uk/product/8774606" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Z5QdvR3qqKTeQbZUsJ4tAh" name="Call of Duty MW4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Z5QdvR3qqKTeQbZUsJ4tAh-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="2000" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p><strong>Call of Duty Modern Warfare 4 | </strong><a href="https://www.argos.co.uk/product/8774606" target="_blank" data-dimension112="6c0c19da-8516-11f1-b056-b375896d7853" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | £69.99 at Argos" data-dimension48="Call of Duty Modern Warfare 4 | £69.99 at Argos" data-dimension25=""><strong>£69.99 at Argos</strong></a><br />Argos has posted its Modern Warfare 4 pre-orders, but there aren't any extra benefits from this retailer. Still, it's a shout if you want the launch day collection. </p><p><strong>Xbox Series X: </strong><a href="https://www.argos.co.uk/product/8771324" target="_blank"><strong>£69.99 at Argos</strong></a><a class="view-deal button" href="https://www.argos.co.uk/product/8774606" target="_blank" rel="nofollow" data-dimension112="6c0c19da-8516-11f1-b056-b375896d7853" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 | £69.99 at Argos" data-dimension48="Call of Duty Modern Warfare 4 | £69.99 at Argos" data-dimension25="">View Deal</a></p></div><section class="article__schema-question"><h3>When is the Call of Duty Modern Warfare 4 release date?</h3><article class="article__schema-answer"><p>Call of Duty Modern Warfare 4 releases on October 23, 2026 across PC, consoles, and Nintendo Switch 2.</p></article></section><section class="article__schema-question"><h3>Is there a Call of Duty Modern Warfare 4 demo?</h3><article class="article__schema-answer"><p>Activision is running an open beta, but it's specifically reserved for those who have pre-ordered either the Call of Duty Modern Warfare 4 Standard or Vault Editions. The beta is due to run closer to launch, likely sometime in October, but specific dates are yet to be confirmed. </p></article></section><section class="article__schema-question"><h3>What is the Call of Duty Modern Warfare 4 Loyalty Discount?</h3><article class="article__schema-answer"><p>The new Call of Duty Modern Warfare 4 loyalty scheme means that anyone who has played a CoD title after the release of Modern Warfare 2019 will receive 10% off digital pre-orders of the Vault Edition when bought via their platform's store. You'll need to have both owned and played any of the titles below to qualify: </p><ul><li>Call of Duty: Modern Warfare 2019</li><li>Call of Duty: Modern Warfare 2 Campaign Remastered</li><li>Call of Duty: Black Ops Cold War</li><li>Call of Duty: Vanguard</li><li>Call of Duty: Modern Warfare 2 2022</li><li>Call of Duty: Modern Warfare 3 2023</li><li>Call of Duty: Black Ops 6</li><li>Call of Duty: Black Ops 7</li></ul><p>You'll need to pre-order on the same platform (though previous generation consoles count) you have previously played on to qualify for the discount. </p><p>You can claim your discount by heading to your platform's digital storefront, where you'll automatically see the 10% saving applied to the Vault Edition. </p></article></section><p><em>Looking for something to play on? We're also rounding up all the best </em><a href="https://www.gamesradar.com/ps5-price-bundle-deals/"><em>PS5 bundle deals</em></a><em> and the latest </em><a href="https://www.gamesradar.com/cheap-nintendo-switch-bundles-compared/"><em>Nintendo Switch deals</em></a><em> on the market. </em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Modern Warfare 4: Everything you need to know about the new Call of Duty game ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Call of Duty Modern Warfare 4 is officially here, with its global release date now upon us. </p><p>While there was a period of campaign Early Access for those who pre-ordered, everyone can now jumping into Call of Duty Modern Warfare 4 thanks to its main launch date passing. If you thinking about picking up the <a href="https://www.gamesradar.com/video-game-release-dates">new game</a>, you can check out our <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-review/">Call of Duty Modern Warfare 4 review</a> to get our in-progress thoughts on the campaign and DMZ multiplayer mode.</p><p>Putting a focus on a <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-interview-campaign-multiplayer-design-movement/">"boots on the ground" experience</a>, it's already shaping to be one of the <a href="https://www.gamesradar.com/best-call-of-duty-games/">best Call of Duty games</a> of recent times, and if you're looking to learn more before you jump in, we've broken it all down for you below along with some handy guides for those of you getting stuck in.</p><h2 class="article-body__section" id="section-modern-warfare-4-release-date"><span>Modern Warfare 4 release date </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sHQYNB8dWRP3bPdR94SJnB" name="ModernWarfare4_multiplayer_02" alt="Call of Duty: Modern Warfare 4 screenshot" src="https://cdn.mos.cms.futurecdn.net/sHQYNB8dWRP3bPdR94SJnB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Call of Duty: Modern Warfare 4 released globally on <strong>October 23, 2026</strong>. </p><p>Activision initially revealed the new Call of Duty game and its release date on May 28, 2026. For a refresher on the series, you can check out our guide to all of the <a href="https://www.gamesradar.com/black-ops-games-in-order">Call of Duty games in order</a>. </p><h2 class="article-body__section" id="section-modern-warfare-4-platforms"><span>Modern Warfare 4 platforms</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Pv9shA6BiYrcvAMSRTwnCE" name="ModernWarfare4_campaign_06" alt="Call of Duty: Modern Warfare 4 screenshot" src="https://cdn.mos.cms.futurecdn.net/Pv9shA6BiYrcvAMSRTwnCE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Call of Duty: Modern Warfare 4 released<strong> PC, PS5, Switch 2, and Xbox Series X/S</strong>.</p><p>It's launch on Switch 2 marks the first Call of Duty game to release on Nintendo's platform since Call of Duty: Ghosts landed on the Wii U back in 2013. While Activision confirmed Call of Duty: Modern Warfare 4 won't be coming to<a href="https://www.gamesradar.com/what-is-xbox-game-pass/"> Xbox Game Pass</a>, <a href="https://www.gamesradar.com/games/call-of-duty/right-now-we-support-crossplay-between-switch-2-and-the-rest-of-the-platforms-modern-warfare-4-ends-the-13-year-wait-for-call-of-duty-to-return-to-nintendo-hardware/">Crossplay will be supported for all platforms, including Switch 2</a>. </p><h2 class="article-body__section" id="section-modern-warfare-4-trailer"><span>Modern Warfare 4 trailer</span></h2><iframe src="https://content.jwplatform.com/players/ikTJSDEG.html" id="ikTJSDEG" title="Call of Duty Modern Warfare 4 reveal trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen=""></iframe><h2 class="article-body__section" id="section-modern-warfare-4-campaign"><span>Modern Warfare 4 campaign</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/yLFRQaQT0qM" allowfullscreen=""></iframe></div></div><p><strong>Call of Duty: Modern Warfare 4's campaign is centered around the Korean Peninsula, with the threat of a full-scale invasion of South Korea sparking potential global destabilization. </strong></p><p>While there is a focus on Korea and the trench style warfare that you will be experiencing there, Modern Warfare 4 also features some more locations, too, with missions in the campaign taking you to the likes of New York, Mumbai, and Paris.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xe8pm7qWmQpYsmZYHu72B7" name="COD Modern Warfare 4 Mads" alt="Actor Mads Mikkelsen in Call of Duty: Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/xe8pm7qWmQpYsmZYHu72B7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>In terms of plot details for the campaign, Private Park is the leading playable character, a young Korean grunt soldier who is thrust into combat for the first time. Expect to see a journey from "zero to hero" here as Park and his company have to survive against some impossible odds. </p><p>With an official campaign trailer (which you can watch above) dropping during the Tokyo Game Show 2026 broadcast, Infinity Ward promised a <a href="https://www.callofduty.com/uk/en/blog/2026/09/call-of-duty-modern-warfare-4-tokyo-games-show-campaign-trailer" target="_blank">"darker, more dangerous campaign"</a>, with Captain Price, who's returning to set up a rogue alliance, making another appearance after his cameo in the initial reveal. Now operating outside the system, Price is on the run, and a "catastrophic weapon of war is on brink of falling into the wrong hands". </p><p>Hannibal star Mads Mikkelsen (who also appeared in Death Stranding) features in Call of Duty: Modern Warfare 4 as an antagonist. </p><h2 class="article-body__section" id="section-modern-warfare-4-gameplay"><span>Modern Warfare 4 gameplay</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t9kEG3FvRxzShLt5LTX4vB" name="ModernWarfare4_multiplayer_04" alt="Call of Duty: Modern Warfare 4 screenshot" src="https://cdn.mos.cms.futurecdn.net/t9kEG3FvRxzShLt5LTX4vB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p><strong>Call of Duty: Modern Warfare 4 is a first-person shooter developed by Infinity Ward that features a single-player campaign, multiplayer, and DMZ. </strong></p><p>The campaign mode will have players following a narrative as they complete various missions that offer variations of military-based gameplay such as close-quarters battles, high-speed pursuits, SAS night raids, and city-wide assaults. </p><p>For multiplayer, players will deploy across 12 all-new core 6v6 maps set in visually and tactically distinct locations around the world. These various maps are built to support a range of playstyles from tight close-quarters combat to more open engagements. Multiplayer also features dedicated Gunfight maps, Big War maps (for vehicle and infantry fans), and a dynamic battleground with more than 500 configurations called Kill Block. </p><p>Finally, <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-revealed-as-infinity-ward-kickstarts-a-new-chapter-for-call-of-duty-with-an-ambitious-campaign-multiplayer-overhaul-and-a-new-extraction-experience/">DMZ is something for all you extraction shooter enthusiasts</a>. This is a living sandbox, where you (either solo or with a squad) are sent into a living combat zone and are tasked with recovering advanced military technology. The exclusion zones are also constantly shifting, keeping things fresh with weather changes, military objectives and plenty of hostiles for you to deal with as well. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9gK3tpfWhCfr3JFxXD5Eba" name="Call of Duty Modern Warfare 4 Beta trailer campaign mission" alt="Call of Duty Modern Warfare 4 campaign mission screenshot from beta weekend 1 trailer showing a person in a blue hazmat suit running away while passing soldiers" src="https://cdn.mos.cms.futurecdn.net/9gK3tpfWhCfr3JFxXD5Eba-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Besides these three core gameplay offerings, it's also worth mentioning that Call of Duty: Modern Warfare 4 is giving players more choice than ever before through two Prestige paths: Classic Prestige and Regular Prestige. Classic Prestige delivers the traditional reset experience, relocking Create-a-Class progression in exchange for increased XP earn rates and access to exclusive Prestige rewards.</p><p>Ballistic Authority is also a new weapon-first technology stack that is used to deliver  the most authentic gunplay experience in Modern Warfare yet too by unifying precision aiming, physical handling, realistic audio propagation, enhanced visibility, and smarter combat perception. Honestly, it all sounds like we'll be getting very precise and fair shooting experiences with this one, which is always welcomed. </p><p>As first revealed in the <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-beta-times-dates">beta</a> and a patch, there have been some gameplay tweaks and additions. There is a new mode called Inflation where eliminating enemies gives you cash, but be warned: the higher your value becomes, the bigger target you are as well. Footstep volume has been reduced, and map voting has also been introduced. I'll keep you posted as we discover more before the beta ends.</p><p>If you're jumping into the action, you can check out our guide to the <a href="https://www.gamesradar.com/games/fps/modern-warfare-4-best-weapons-guns/">best guns in Call of Duty Modern Warefare 4</a>, or our breakdown of the <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-mastery-camos/">Call of Duty Modern Warfare 4 mastery camos</a>. </p><p><em>If you are after some COD alternatives while you wait, head over to our list of the </em><a href="https://www.gamesradar.com/games-like-call-of-duty"><em>best games like Call of Duty</em></a><em>. Or for more future releases, you can read our round-ups of all the </em><a href="https://www.gamesradar.com/upcoming-ps5-games"><em>upcoming PS5 games</em></a><em>, </em><a href="https://www.gamesradar.com/upcoming-xbox-series-x-games"><em>upcoming Xbox Series X games</em></a><em>, and </em><a href="https://www.gamesradar.com/new-pc-games"><em>upcoming PC games</em></a><em> as well. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/</link>
                                                                            <description>
                            <![CDATA[ Call of Duty: Modern Warfare 4 is officially here, so here is a complete guide on everything that you need to know about the upcoming FPS ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">SgDWGJm2jn8Qg89cWPsUdG</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/W4SqvsDp4zCoMHxrjMHXmf-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 28 May 2026 15:10:00 +0000</pubDate>                                                                                                                                <updated>Fri, 23 Oct 2026 10:05:35 +0000</updated>
                                                                                                                                            <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ emma-jane.betts@futurenet.com (Emma-Jane Betts) ]]></author>                    <dc:creator><![CDATA[ Emma-Jane Betts ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/QPBvCibhbSA2hnTRPtFedG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After reviewing films throughout University and being a cozy game expert for years, I realized that entertainment journalism was my true calling in 2019. Since then, I&amp;#39;ve started multiple new farms in Stardew Valley and have written for several publications such as The Upcoming, PCGamesN, and Wargamer. I was the resident Guides Editor and horror lover for The Digital Fix before joining the GamesRadar+ team in 2024. As the Managing Editor for Evergreens, I lead the development, expansion, and maintenance of all the evergreen content for both games and entertainment on the site, to make sure they are the most helpful and fun pages on the internet!&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Heather Wald ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/W4SqvsDp4zCoMHxrjMHXmf-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Playable character Private Park, a South Korean solider, sits in a helicopter in armored gear in Call of Duty Modern Warfare 4 ]]></media:description>                                                            <media:text><![CDATA[Playable character Private Park, a South Korean solider, sits in a helicopter in armored gear in Call of Duty Modern Warfare 4 ]]></media:text>
                                <media:title type="plain"><![CDATA[Playable character Private Park, a South Korean solider, sits in a helicopter in armored gear in Call of Duty Modern Warfare 4 ]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/W4SqvsDp4zCoMHxrjMHXmf-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Call of Duty Modern Warfare 4 is officially here, with its global release date now upon us. </p><p>While there was a period of campaign Early Access for those who pre-ordered, everyone can now jumping into Call of Duty Modern Warfare 4 thanks to its main launch date passing. If you thinking about picking up the <a href="https://www.gamesradar.com/video-game-release-dates">new game</a>, you can check out our <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-review/">Call of Duty Modern Warfare 4 review</a> to get our in-progress thoughts on the campaign and DMZ multiplayer mode.</p><p>Putting a focus on a <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-interview-campaign-multiplayer-design-movement/">"boots on the ground" experience</a>, it's already shaping to be one of the <a href="https://www.gamesradar.com/best-call-of-duty-games/">best Call of Duty games</a> of recent times, and if you're looking to learn more before you jump in, we've broken it all down for you below along with some handy guides for those of you getting stuck in.</p><h2 class="article-body__section" id="section-modern-warfare-4-release-date"><span>Modern Warfare 4 release date </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sHQYNB8dWRP3bPdR94SJnB" name="ModernWarfare4_multiplayer_02" alt="Call of Duty: Modern Warfare 4 screenshot" src="https://cdn.mos.cms.futurecdn.net/sHQYNB8dWRP3bPdR94SJnB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Call of Duty: Modern Warfare 4 released globally on <strong>October 23, 2026</strong>. </p><p>Activision initially revealed the new Call of Duty game and its release date on May 28, 2026. For a refresher on the series, you can check out our guide to all of the <a href="https://www.gamesradar.com/black-ops-games-in-order">Call of Duty games in order</a>. </p><h2 class="article-body__section" id="section-modern-warfare-4-platforms"><span>Modern Warfare 4 platforms</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Pv9shA6BiYrcvAMSRTwnCE" name="ModernWarfare4_campaign_06" alt="Call of Duty: Modern Warfare 4 screenshot" src="https://cdn.mos.cms.futurecdn.net/Pv9shA6BiYrcvAMSRTwnCE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Call of Duty: Modern Warfare 4 released<strong> PC, PS5, Switch 2, and Xbox Series X/S</strong>.</p><p>It's launch on Switch 2 marks the first Call of Duty game to release on Nintendo's platform since Call of Duty: Ghosts landed on the Wii U back in 2013. While Activision confirmed Call of Duty: Modern Warfare 4 won't be coming to<a href="https://www.gamesradar.com/what-is-xbox-game-pass/"> Xbox Game Pass</a>, <a href="https://www.gamesradar.com/games/call-of-duty/right-now-we-support-crossplay-between-switch-2-and-the-rest-of-the-platforms-modern-warfare-4-ends-the-13-year-wait-for-call-of-duty-to-return-to-nintendo-hardware/">Crossplay will be supported for all platforms, including Switch 2</a>. </p><h2 class="article-body__section" id="section-modern-warfare-4-trailer"><span>Modern Warfare 4 trailer</span></h2><iframe src="https://content.jwplatform.com/players/ikTJSDEG.html" id="ikTJSDEG" title="Call of Duty Modern Warfare 4 reveal trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen=""></iframe><h2 class="article-body__section" id="section-modern-warfare-4-campaign"><span>Modern Warfare 4 campaign</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/yLFRQaQT0qM" allowfullscreen=""></iframe></div></div><p><strong>Call of Duty: Modern Warfare 4's campaign is centered around the Korean Peninsula, with the threat of a full-scale invasion of South Korea sparking potential global destabilization. </strong></p><p>While there is a focus on Korea and the trench style warfare that you will be experiencing there, Modern Warfare 4 also features some more locations, too, with missions in the campaign taking you to the likes of New York, Mumbai, and Paris.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xe8pm7qWmQpYsmZYHu72B7" name="COD Modern Warfare 4 Mads" alt="Actor Mads Mikkelsen in Call of Duty: Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/xe8pm7qWmQpYsmZYHu72B7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>In terms of plot details for the campaign, Private Park is the leading playable character, a young Korean grunt soldier who is thrust into combat for the first time. Expect to see a journey from "zero to hero" here as Park and his company have to survive against some impossible odds. </p><p>With an official campaign trailer (which you can watch above) dropping during the Tokyo Game Show 2026 broadcast, Infinity Ward promised a <a href="https://www.callofduty.com/uk/en/blog/2026/09/call-of-duty-modern-warfare-4-tokyo-games-show-campaign-trailer" target="_blank">"darker, more dangerous campaign"</a>, with Captain Price, who's returning to set up a rogue alliance, making another appearance after his cameo in the initial reveal. Now operating outside the system, Price is on the run, and a "catastrophic weapon of war is on brink of falling into the wrong hands". </p><p>Hannibal star Mads Mikkelsen (who also appeared in Death Stranding) features in Call of Duty: Modern Warfare 4 as an antagonist. </p><h2 class="article-body__section" id="section-modern-warfare-4-gameplay"><span>Modern Warfare 4 gameplay</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t9kEG3FvRxzShLt5LTX4vB" name="ModernWarfare4_multiplayer_04" alt="Call of Duty: Modern Warfare 4 screenshot" src="https://cdn.mos.cms.futurecdn.net/t9kEG3FvRxzShLt5LTX4vB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p><strong>Call of Duty: Modern Warfare 4 is a first-person shooter developed by Infinity Ward that features a single-player campaign, multiplayer, and DMZ. </strong></p><p>The campaign mode will have players following a narrative as they complete various missions that offer variations of military-based gameplay such as close-quarters battles, high-speed pursuits, SAS night raids, and city-wide assaults. </p><p>For multiplayer, players will deploy across 12 all-new core 6v6 maps set in visually and tactically distinct locations around the world. These various maps are built to support a range of playstyles from tight close-quarters combat to more open engagements. Multiplayer also features dedicated Gunfight maps, Big War maps (for vehicle and infantry fans), and a dynamic battleground with more than 500 configurations called Kill Block. </p><p>Finally, <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-revealed-as-infinity-ward-kickstarts-a-new-chapter-for-call-of-duty-with-an-ambitious-campaign-multiplayer-overhaul-and-a-new-extraction-experience/">DMZ is something for all you extraction shooter enthusiasts</a>. This is a living sandbox, where you (either solo or with a squad) are sent into a living combat zone and are tasked with recovering advanced military technology. The exclusion zones are also constantly shifting, keeping things fresh with weather changes, military objectives and plenty of hostiles for you to deal with as well. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9gK3tpfWhCfr3JFxXD5Eba" name="Call of Duty Modern Warfare 4 Beta trailer campaign mission" alt="Call of Duty Modern Warfare 4 campaign mission screenshot from beta weekend 1 trailer showing a person in a blue hazmat suit running away while passing soldiers" src="https://cdn.mos.cms.futurecdn.net/9gK3tpfWhCfr3JFxXD5Eba-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Besides these three core gameplay offerings, it's also worth mentioning that Call of Duty: Modern Warfare 4 is giving players more choice than ever before through two Prestige paths: Classic Prestige and Regular Prestige. Classic Prestige delivers the traditional reset experience, relocking Create-a-Class progression in exchange for increased XP earn rates and access to exclusive Prestige rewards.</p><p>Ballistic Authority is also a new weapon-first technology stack that is used to deliver  the most authentic gunplay experience in Modern Warfare yet too by unifying precision aiming, physical handling, realistic audio propagation, enhanced visibility, and smarter combat perception. Honestly, it all sounds like we'll be getting very precise and fair shooting experiences with this one, which is always welcomed. </p><p>As first revealed in the <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-beta-times-dates">beta</a> and a patch, there have been some gameplay tweaks and additions. There is a new mode called Inflation where eliminating enemies gives you cash, but be warned: the higher your value becomes, the bigger target you are as well. Footstep volume has been reduced, and map voting has also been introduced. I'll keep you posted as we discover more before the beta ends.</p><p>If you're jumping into the action, you can check out our guide to the <a href="https://www.gamesradar.com/games/fps/modern-warfare-4-best-weapons-guns/">best guns in Call of Duty Modern Warefare 4</a>, or our breakdown of the <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-mastery-camos/">Call of Duty Modern Warfare 4 mastery camos</a>. </p><p><em>If you are after some COD alternatives while you wait, head over to our list of the </em><a href="https://www.gamesradar.com/games-like-call-of-duty"><em>best games like Call of Duty</em></a><em>. Or for more future releases, you can read our round-ups of all the </em><a href="https://www.gamesradar.com/upcoming-ps5-games"><em>upcoming PS5 games</em></a><em>, </em><a href="https://www.gamesradar.com/upcoming-xbox-series-x-games"><em>upcoming Xbox Series X games</em></a><em>, and </em><a href="https://www.gamesradar.com/new-pc-games"><em>upcoming PC games</em></a><em> as well. </em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Rumored Call of Duty: Modern Warfare 4 reveal seems imminent as stream teases leaked Korean setting ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It sure looks like Activision is gearing up to announce the rumored Call of Duty: Modern Warfare 4, as a mysterious live stream teases <em>something </em>after a number of leaks and rumors. </p><p>Right now on the official Call of Duty YouTube channel, you can watch a <a href="https://www.youtube.com/live/T6B-csVqipQ" target="_blank"><u>stream titled "카메라 004 | LIVE,"</u></a> which machine translation says simply means "Camera 004 | LIVE" in Korean. The stream itself has already changed significantly in the time I've been watching it – what started as a view of a street somewhere in Korea, complete with ambient noise and power cables gently swaying in the breeze, changed to show soldiers moving through the area, before an enormous explosion set the scene ablaze. Since then, the image has been much darker, and viewers have been able to hear people screaming, air raid sirens, and more explosions. </p><p>Being on the Call of Duty channel, it's obvious that this is a tease for something new, but as <a href="https://www.videogameschronicle.com/news/modern-warfare-4-cover-leak-supports-korea-rumours-with-switch-2-release-reportedly-planned/" target="_blank"><u>VGC points out</u></a>, leaks that have preceded this mean we probably have a pretty good idea of what's coming. </p><p>Last year, former Call of Duty leaker TheGhostOfHope (who earlier this year stated that "Activision has legally demanded that I stop leaking and disseminating confidential information") <a href="https://x.com/TheGhostOfHope/status/1930297242491007262?s=20" target="_blank"><u>claimed that</u></a> the 2026 CoD release would feature North and South Korea in its campaign, with 141, the SAS, and Republic of Korea Army being the three main playable factions as you attempt to stop a third world war. What's more, the game was apparently titled Modern Warfare 사 – the Korean character has multiple meanings, but most notably in this case can mean 'four.'</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zsNygYAL4ydUet6hbjbwqD" name="call of duty modern warfare 3 campaign 5.jpg" alt="Call of Duty Modern Warfare 3" src="https://cdn.mos.cms.futurecdn.net/zsNygYAL4ydUet6hbjbwqD-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision Blizzard)</span></figcaption></figure><p>While the leaker's shutdown could be interpreted as confirmation of accuracy, it's worth noting that the official Call of Duty account previously <a href="https://www.gamesradar.com/games/call-of-duty/activision-shuts-down-popular-call-of-duty-leaker-rubs-salt-in-the-wound-by-saying-they-werent-always-right-anyway-even-when-leaks-are-wrong-they-still-hurt-the-people-building-the-game-and-mess-with-player-expectations/"><u>denied that TheGhostOfHope was right about everything</u></a>, saying: "Even when leaks are wrong, they still hurt the people building the game and mess with player expectations." </p><p>Even so, that wasn't the only rumor. Just yesterday, reliable leaker <a href="https://x.com/billbil_kun/status/2059627233795268690?s=20" target="_blank"><u>Billbil-kun shared</u></a> what they claim is blurry cover art for "one of Activision's games: 사." Although it's blurry, you can pretty clearly make out three soldiers standing side by side. NateTheHate – a prominent Nintendo leaker who accurately leaked the Switch 2 reveal, as well as <a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-could-be-launching-this-year-on-switch-2-prominent-nintendo-leaker-claims-but-dont-expect-a-new-3d-mario-until-2027/"><u>the new Star Fox game</u></a> amongst other things – <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1tp5qzi/comment/oo9yobj/" target="_blank"><u>took to Reddit</u></a> to say that this will be the first Call of Duty game on Switch 2, too.</p><p>The official Call of Duty channels haven't yet confirmed any of this, but with the stream ongoing, it seems like it's probably only a matter of time before we see what it's all about. A release around October or November has been the pattern for the series since its inception 23 years ago, so it stands to reason that we could expect the reveal for the next one to arrive around now – watch this space. </p><p><em>For now, be sure to check out our list of the </em><a href="https://www.gamesradar.com/best-call-of-duty-games/"><u><em>best Call of Duty games</em></u></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/rumored-call-of-duty-modern-warfare-4-reveal-seems-imminent-as-official-stream-teases-leaked-korean-setting/</link>
                                                                            <description>
                            <![CDATA[ The setting was leaked a year ago, and it appears we just got our first look at it ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">ZRmftbhJrXetfsPQcgkVCN</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/d6jywxJpQezbAZnLFeFGyD-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 28 May 2026 11:42:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/d6jywxJpQezbAZnLFeFGyD-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty Modern Warfare 3]]></media:description>                                                            <media:text><![CDATA[Call of Duty Modern Warfare 3]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty Modern Warfare 3]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/d6jywxJpQezbAZnLFeFGyD-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>It sure looks like Activision is gearing up to announce the rumored Call of Duty: Modern Warfare 4, as a mysterious live stream teases <em>something </em>after a number of leaks and rumors. </p><p>Right now on the official Call of Duty YouTube channel, you can watch a <a href="https://www.youtube.com/live/T6B-csVqipQ" target="_blank"><u>stream titled "카메라 004 | LIVE,"</u></a> which machine translation says simply means "Camera 004 | LIVE" in Korean. The stream itself has already changed significantly in the time I've been watching it – what started as a view of a street somewhere in Korea, complete with ambient noise and power cables gently swaying in the breeze, changed to show soldiers moving through the area, before an enormous explosion set the scene ablaze. Since then, the image has been much darker, and viewers have been able to hear people screaming, air raid sirens, and more explosions. </p><p>Being on the Call of Duty channel, it's obvious that this is a tease for something new, but as <a href="https://www.videogameschronicle.com/news/modern-warfare-4-cover-leak-supports-korea-rumours-with-switch-2-release-reportedly-planned/" target="_blank"><u>VGC points out</u></a>, leaks that have preceded this mean we probably have a pretty good idea of what's coming. </p><p>Last year, former Call of Duty leaker TheGhostOfHope (who earlier this year stated that "Activision has legally demanded that I stop leaking and disseminating confidential information") <a href="https://x.com/TheGhostOfHope/status/1930297242491007262?s=20" target="_blank"><u>claimed that</u></a> the 2026 CoD release would feature North and South Korea in its campaign, with 141, the SAS, and Republic of Korea Army being the three main playable factions as you attempt to stop a third world war. What's more, the game was apparently titled Modern Warfare 사 – the Korean character has multiple meanings, but most notably in this case can mean 'four.'</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zsNygYAL4ydUet6hbjbwqD" name="call of duty modern warfare 3 campaign 5.jpg" alt="Call of Duty Modern Warfare 3" src="https://cdn.mos.cms.futurecdn.net/zsNygYAL4ydUet6hbjbwqD-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision Blizzard)</span></figcaption></figure><p>While the leaker's shutdown could be interpreted as confirmation of accuracy, it's worth noting that the official Call of Duty account previously <a href="https://www.gamesradar.com/games/call-of-duty/activision-shuts-down-popular-call-of-duty-leaker-rubs-salt-in-the-wound-by-saying-they-werent-always-right-anyway-even-when-leaks-are-wrong-they-still-hurt-the-people-building-the-game-and-mess-with-player-expectations/"><u>denied that TheGhostOfHope was right about everything</u></a>, saying: "Even when leaks are wrong, they still hurt the people building the game and mess with player expectations." </p><p>Even so, that wasn't the only rumor. Just yesterday, reliable leaker <a href="https://x.com/billbil_kun/status/2059627233795268690?s=20" target="_blank"><u>Billbil-kun shared</u></a> what they claim is blurry cover art for "one of Activision's games: 사." Although it's blurry, you can pretty clearly make out three soldiers standing side by side. NateTheHate – a prominent Nintendo leaker who accurately leaked the Switch 2 reveal, as well as <a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-could-be-launching-this-year-on-switch-2-prominent-nintendo-leaker-claims-but-dont-expect-a-new-3d-mario-until-2027/"><u>the new Star Fox game</u></a> amongst other things – <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1tp5qzi/comment/oo9yobj/" target="_blank"><u>took to Reddit</u></a> to say that this will be the first Call of Duty game on Switch 2, too.</p><p>The official Call of Duty channels haven't yet confirmed any of this, but with the stream ongoing, it seems like it's probably only a matter of time before we see what it's all about. A release around October or November has been the pattern for the series since its inception 23 years ago, so it stands to reason that we could expect the reveal for the next one to arrive around now – watch this space. </p><p><em>For now, be sure to check out our list of the </em><a href="https://www.gamesradar.com/best-call-of-duty-games/"><u><em>best Call of Duty games</em></u></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Call of Duty legend returns after losing NetEase funding with plans for a new FPS game ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After the studio lost funding from NetEase, former Call of Duty dev David Vonderhaar's studio BulletFarm has confirmed that it's working on a new game. </p><p>Yesterday, NetEase veteran Simon Zhu announced a new holding company named <a href="https://www.gamesradar.com/games/action-rpg/new-star-wars-rpg-led-by-mass-effect-boss-backed-by-usd100-million-fund-bringing-common-sense-back-to-the-games-industry-as-it-treats-developers-so-badly/">GreaterThan Group to invest in multiple game studios</a>, including <a href="https://www.gamesradar.com/star-wars-fate-of-the-old-republic-guide/">Star Wars: Fate of the Old Republic</a> development team Arcanaut Studios led by Mass Effect veteran Casey Hudson. Zhu said in a press release that GreaterThan Group is "bringing common sense back to the games industry" and that the group's role "is to create the right conditions for creators to work on their dream projects."</p><p>Another studio now backed by GreaterThan is BulletFarm, founded by David Vonderhaar, who is best known for his work on the Call of Duty: Black Ops series (with Cold War being his final entry) as well as Warzone. In a post on Twitter, the studio announces that – despite the previous loss of funding – "BulletFarm lives. Same name. Same DNA. Same commitment to the player experience."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2054188682090078701"><p lang="en" dir="ltr">BulletFarm lives. Same name. Same DNA. Same commitment to the player experience.But now, a new game. One backed by the full commitment and support of our new and sole partners at @GreaterThanGRP GreaterThan Group’s core value of empowering development studios enables us to…<a href="https://twitter.com/cantworkitout/status/2054188682090078701">May 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The post praises its new partner, saying "GreaterThan Group's core value of empowering development studios enables us to focus entirely on building a world-class team: one empowered to create experiences that leave a legacy for players around the world." It confirms: "We're in the early stages of creating a completely new first-person multiplayer/co-operative experience under the GTG banner, with high-intensity action, systemic gameplay, and cinematic immersion at its core."</p><p>Speaking to <a href="https://www.bloomberg.com/news/articles/2026-05-12/netease-veteran-raises-100-million-for-star-wars-led-comeback?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3ODU5MTI3OSwiZXhwIjoxNzc5MTk2MDc5LCJhcnRpY2xlSWQiOiJURVhERzdLR1pBS1AwMCIsImJjb25uZWN0SWQiOiJGRUIzODlCNUI2ODI0RTY0QjY5MENEODE1RTBDREZGRCJ9.yttTv8Wuiib6Odl0AfgCVTMNjUjTm2tkEQlTRxYDS4Q&amp;leadSource=uverify%20wall" target="_blank">Bloomberg</a>, Vonderhaar drops a bit more detail about the project, saying that the studio is "definitely not" making a military simulation. He adds that "it's not a Call of Duty killer," but rather something creative that he likens to "if David Lynch made shooters," with a description that seems to confirm it's a PvPvE game. He also notes that he hopes to complete the game in roughly three years. </p><p><em></em><a href="https://www.gamesradar.com/games/call-of-duty/activision-kills-call-of-duty-rumor-next-game-will-not-be-on-ps4-ending-last-gen-support-nearly-6-years-after-ps5-and-xbox-series-x-launch/"><em>Activision kills Call of Duty rumor: next game will not be on PS4, ending last-gen support nearly 6 years after PS5 and Xbox Series X launch.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Kx8O"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Kx8O.js" async=""></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-legend-returns-after-losing-netease-funding-with-plans-for-a-new-fps-game-that-isnt-a-cod-killer-but-more-like-if-david-lynch-made-shooters/</link>
                                                                            <description>
                            <![CDATA[ David Vonderhaar hopes to have the game out in three years' time ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">omDwVgWuETiMgWPg3K9nVF</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/HzH6qkJkbsUbX598j5v99B-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 13 May 2026 10:55:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/HzH6qkJkbsUbX598j5v99B-1920-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Warzone]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Warzone]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Warzone]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/HzH6qkJkbsUbX598j5v99B-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>After the studio lost funding from NetEase, former Call of Duty dev David Vonderhaar's studio BulletFarm has confirmed that it's working on a new game. </p><p>Yesterday, NetEase veteran Simon Zhu announced a new holding company named <a href="https://www.gamesradar.com/games/action-rpg/new-star-wars-rpg-led-by-mass-effect-boss-backed-by-usd100-million-fund-bringing-common-sense-back-to-the-games-industry-as-it-treats-developers-so-badly/">GreaterThan Group to invest in multiple game studios</a>, including <a href="https://www.gamesradar.com/star-wars-fate-of-the-old-republic-guide/">Star Wars: Fate of the Old Republic</a> development team Arcanaut Studios led by Mass Effect veteran Casey Hudson. Zhu said in a press release that GreaterThan Group is "bringing common sense back to the games industry" and that the group's role "is to create the right conditions for creators to work on their dream projects."</p><p>Another studio now backed by GreaterThan is BulletFarm, founded by David Vonderhaar, who is best known for his work on the Call of Duty: Black Ops series (with Cold War being his final entry) as well as Warzone. In a post on Twitter, the studio announces that – despite the previous loss of funding – "BulletFarm lives. Same name. Same DNA. Same commitment to the player experience."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2054188682090078701"><p lang="en" dir="ltr">BulletFarm lives. Same name. Same DNA. Same commitment to the player experience.But now, a new game. One backed by the full commitment and support of our new and sole partners at @GreaterThanGRP GreaterThan Group’s core value of empowering development studios enables us to…<a href="https://twitter.com/cantworkitout/status/2054188682090078701">May 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The post praises its new partner, saying "GreaterThan Group's core value of empowering development studios enables us to focus entirely on building a world-class team: one empowered to create experiences that leave a legacy for players around the world." It confirms: "We're in the early stages of creating a completely new first-person multiplayer/co-operative experience under the GTG banner, with high-intensity action, systemic gameplay, and cinematic immersion at its core."</p><p>Speaking to <a href="https://www.bloomberg.com/news/articles/2026-05-12/netease-veteran-raises-100-million-for-star-wars-led-comeback?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3ODU5MTI3OSwiZXhwIjoxNzc5MTk2MDc5LCJhcnRpY2xlSWQiOiJURVhERzdLR1pBS1AwMCIsImJjb25uZWN0SWQiOiJGRUIzODlCNUI2ODI0RTY0QjY5MENEODE1RTBDREZGRCJ9.yttTv8Wuiib6Odl0AfgCVTMNjUjTm2tkEQlTRxYDS4Q&amp;leadSource=uverify%20wall" target="_blank">Bloomberg</a>, Vonderhaar drops a bit more detail about the project, saying that the studio is "definitely not" making a military simulation. He adds that "it's not a Call of Duty killer," but rather something creative that he likens to "if David Lynch made shooters," with a description that seems to confirm it's a PvPvE game. He also notes that he hopes to complete the game in roughly three years. </p><p><em></em><a href="https://www.gamesradar.com/games/call-of-duty/activision-kills-call-of-duty-rumor-next-game-will-not-be-on-ps4-ending-last-gen-support-nearly-6-years-after-ps5-and-xbox-series-x-launch/"><em>Activision kills Call of Duty rumor: next game will not be on PS4, ending last-gen support nearly 6 years after PS5 and Xbox Series X launch.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Kx8O"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Kx8O.js" async=""></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
            </channel>
</rss>