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                            <title><![CDATA[ Latest from GamesRadar+ AU in Action-rpg ]]></title>
                <link>https://www.gamesradar.com/au/games/action-rpg</link>
        <description><![CDATA[ All the latest action-rpg content from the GamesRadar+  AU team ]]></description>
                                    <lastBuildDate>Fri, 09 Oct 2026 16:30:24 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Bloodborne PC port with full multiplayer can't get FromSoftware fans to vibe with vibe coding ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Although <a href="https://www.gamesradar.com/bloodborne-guide-walkthrough/">Bloodborne</a> isn't officially available on PC – and at this point, might never be – a good few fans have worked to port it over themselves… including those behind The Hunter's Dream, a multiplayer emulation that might not be as ambitious as it seems.</p><p>The PlayStation 5 is seeing <a href="https://www.gamesradar.com/games/ps5-emulator-updates-have-6-games-fully-playable-at-60-fps-and-demons-souls-isnt-far-behind/">various emulation projects</a> take off, finally allowing PC players access to Sony exclusives – but Bloodborne's own The Hunter's Dream might not really be that. <br><br>As per its <a href="https://thehuntersdream.com/" target="_blank">official website</a> and posts over on <a href="https://x.com/MizoChris/status/2107911562098770170?s=20" target="_blank">Twitter</a>, it supposedly supports quite a lot, from multiplayer to keyboard and mouse controls and much, <em>much</em> more. Heck, it apparently works on both Windows and Linux (Steam Deck included), with all bells and whistles included.</p><p>While it sounds impressive on paper, there's a chance – like, 100% – that the Bloodborne port was made using generative AI… and, a whole lot of it, too. <br><br>We're living in the (unfortunate) era of <a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrim-modder-forgoes-trend-of-ai-powered-crossovers-brings-elden-rings-combat-to-the-rpg-himself-and-earns-rave-reviews-holy-peak/">AI-powered crossovers</a> and such, so it's not all that surprising, but still. If you take a look at the creator's <a href="https://github.com/droogie/bbhost" target="_blank">GitHub</a> page, you'll see that Claude, as in the AI bot, is credited as one of the "people" who worked on pretty much <em>every</em> single aspect of the project.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2107885977796510173"><p lang="en" dir="ltr">btw we just released #Bloodborne PCyall can go try it, https://t.co/bpbHQMnNUGlot of the work is done by metrik and @droogie1xp.have a cursed video from our testing lmao https://t.co/rk8pVBOJ0z<a href="https://twitter.com/cantworkitout/status/2107885977796510173">October 7, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It's understandable, then, that many comments on the social media post unveiling the project aren't exactly positive. "It's not really a native port btw," reads one. "AI just slopped stuff from the emulator." Another declares, "NOT PLAYING THIS AI SLOP I WILL JUST USE THE EMULATOR MADE BY HUMANS!" <br><br>Further down, the sentiment remains the same, with folks warning The Hunter's Dream stems from "fucking Claude."</p><p>There's also the fact that, as one person points out, "you still fucking need the original copy of Bloodborne and an e-boot from your PS4" – but that makes sense as it'd be *cough* illegal *cough* otherwise (not that it's totally clean now by any means, for what it's worth). <br><br>All in all, I'd personally advise perhaps giving this one a miss, but if you're hoping for something more official, I'm sadly not sure it'll ever happen.</p><p>Heck, even former PlayStation chief Shuhei Yoshida doesn't know why Bloodborne hasn't been remastered or released on PC, having called it <a href="https://www.gamesradar.com/games/action-rpg/even-former-playstation-chief-shuhei-yoshida-doesnt-know-why-bloodborne-hasnt-been-remastered-or-released-on-pc-its-a-complete-mystery/">"a complete mystery"</a> – and that checks out. I'll forever look forward to one myself, but… I wouldn't hold my breath.</p><p><a href="https://www.gamesradar.com/entertainment/animation-movies/bloodborne-movie-producer-jacksepticeye-admits-80-percent-of-the-responses-were-critical-of-his-involvement-as-he-reassures-fans-hes-trying-to-honor-the-universe/"><em>Bloodborne movie producer Jacksepticeye admits "80% of the responses were critical" of his involvement, as he reassures fans he's "trying to honor the universe."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYxQkO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYxQkO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/bloodborne-pc-port-with-full-multiplayer-cant-get-fromsoftware-fans-to-vibe-with-vibe-coding-i-will-just-use-the-emulator-made-by-humans/</link>
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                            <![CDATA[ Claude, who? ]]>
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                                                                        <pubDate>Fri, 09 Oct 2026 16:30:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[FromSoftware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Bloodborne]]></media:description>                                                            <media:text><![CDATA[Bloodborne]]></media:text>
                                <media:title type="plain"><![CDATA[Bloodborne]]></media:title>
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                                <p>Although <a href="https://www.gamesradar.com/bloodborne-guide-walkthrough/">Bloodborne</a> isn't officially available on PC – and at this point, might never be – a good few fans have worked to port it over themselves… including those behind The Hunter's Dream, a multiplayer emulation that might not be as ambitious as it seems.</p><p>The PlayStation 5 is seeing <a href="https://www.gamesradar.com/games/ps5-emulator-updates-have-6-games-fully-playable-at-60-fps-and-demons-souls-isnt-far-behind/">various emulation projects</a> take off, finally allowing PC players access to Sony exclusives – but Bloodborne's own The Hunter's Dream might not really be that. <br><br>As per its <a href="https://thehuntersdream.com/" target="_blank">official website</a> and posts over on <a href="https://x.com/MizoChris/status/2107911562098770170?s=20" target="_blank">Twitter</a>, it supposedly supports quite a lot, from multiplayer to keyboard and mouse controls and much, <em>much</em> more. Heck, it apparently works on both Windows and Linux (Steam Deck included), with all bells and whistles included.</p><p>While it sounds impressive on paper, there's a chance – like, 100% – that the Bloodborne port was made using generative AI… and, a whole lot of it, too. <br><br>We're living in the (unfortunate) era of <a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrim-modder-forgoes-trend-of-ai-powered-crossovers-brings-elden-rings-combat-to-the-rpg-himself-and-earns-rave-reviews-holy-peak/">AI-powered crossovers</a> and such, so it's not all that surprising, but still. If you take a look at the creator's <a href="https://github.com/droogie/bbhost" target="_blank">GitHub</a> page, you'll see that Claude, as in the AI bot, is credited as one of the "people" who worked on pretty much <em>every</em> single aspect of the project.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2107885977796510173"><p lang="en" dir="ltr">btw we just released #Bloodborne PCyall can go try it, https://t.co/bpbHQMnNUGlot of the work is done by metrik and @droogie1xp.have a cursed video from our testing lmao https://t.co/rk8pVBOJ0z<a href="https://twitter.com/cantworkitout/status/2107885977796510173">October 7, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It's understandable, then, that many comments on the social media post unveiling the project aren't exactly positive. "It's not really a native port btw," reads one. "AI just slopped stuff from the emulator." Another declares, "NOT PLAYING THIS AI SLOP I WILL JUST USE THE EMULATOR MADE BY HUMANS!" <br><br>Further down, the sentiment remains the same, with folks warning The Hunter's Dream stems from "fucking Claude."</p><p>There's also the fact that, as one person points out, "you still fucking need the original copy of Bloodborne and an e-boot from your PS4" – but that makes sense as it'd be *cough* illegal *cough* otherwise (not that it's totally clean now by any means, for what it's worth). <br><br>All in all, I'd personally advise perhaps giving this one a miss, but if you're hoping for something more official, I'm sadly not sure it'll ever happen.</p><p>Heck, even former PlayStation chief Shuhei Yoshida doesn't know why Bloodborne hasn't been remastered or released on PC, having called it <a href="https://www.gamesradar.com/games/action-rpg/even-former-playstation-chief-shuhei-yoshida-doesnt-know-why-bloodborne-hasnt-been-remastered-or-released-on-pc-its-a-complete-mystery/">"a complete mystery"</a> – and that checks out. I'll forever look forward to one myself, but… I wouldn't hold my breath.</p><p><a href="https://www.gamesradar.com/entertainment/animation-movies/bloodborne-movie-producer-jacksepticeye-admits-80-percent-of-the-responses-were-critical-of-his-involvement-as-he-reassures-fans-hes-trying-to-honor-the-universe/"><em>Bloodborne movie producer Jacksepticeye admits "80% of the responses were critical" of his involvement, as he reassures fans he's "trying to honor the universe."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYxQkO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYxQkO.js" async></script>
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                                                            <title><![CDATA[ After 3 hours, Phantom Blade Zero is a wuxia-flavored, rewarding action-RPG with a fresh Soulslike twist ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The clash of blades pulses through my being. My hulking opponent repeatedly swings a rusty greatsword with menacing purpose, demanding I dodge or parry with perfect timing to avoid calamitous damage. It's a challenge I relish, stepping to this monstrous humanoid and returning strikes when the gaps emerge.</p><p>The blows are dramatic and satisfying, and the victory is mine. <a href="https://www.gamesradar.com/uk/phantom-blade-zero/"><u>Phantom Blade Zero</u></a> is without a doubt one of the most enjoyable action-RPGs I've sampled this year.</p><h2 id="got-soul-but-a-soulslike">Got Soul but a Soulslike?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jfNjFi98pHT32o5qRaH275" name="PR_phantom_blade_zero_3" alt="A glowing enemy fights Souls on a bridge in Phantom Blade Zero in the middle of a storm, with rain and wind whipping by" src="https://cdn.mos.cms.futurecdn.net/jfNjFi98pHT32o5qRaH275-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-Game)</span></figcaption></figure><p>Phantom Blade Zero's wuxia influence is immediately present, with characters gracefully leaping to rooftops, twisting beyond the reach of incoming attacks, and delivering jaw-dropping finishing moves.</p><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> In-house<br><strong>Publisher:</strong> S-Game<br><strong>Platform(s):</strong> PC, PS5<br><strong>Release date:</strong> October 29, 2026</p></div></div><p>Playing on the game's normal difficulty, I'm stunned to find Phantom Blade Zero is fairly forgiving, at least initially. Parry windows are reasonably long, and player character Soul can take a few hits before needing to heal. It's also not too hard to overwhelm average field enemies with combos, although take larger foes for granted at your peril.</p><p>Sure, there may be bonfire-esque bells for resting, fast-traveling and so on, but any Soulslike comparisons must be made with the caveat that PBZ is not out to punish unnecessarily.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nfHaUzumHJXFxjrmrfaha4" name="PR_phantom_blade_zero_1" alt="Swinging an enemy overhead in Phantom Blade Zero" src="https://cdn.mos.cms.futurecdn.net/nfHaUzumHJXFxjrmrfaha4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-Game)</span></figcaption></figure><p>That's not to say a game needs to be ruthless to be rewarding. The combat here is scintillating, with a variety of weapons and fighting styles available as you progress through the horror-tinged world of Phantom Blade Zero. Whether you want to dual-wield daggers with agile aggression, or swing a large blade with the poise and rhythm of a drunk fighting solely for the love of the game, I'm sure you'll find your ideal method within.  </p><p>The early section of Phantom Blade Zero consists of open areas offering impressive verticality. After an initial skirmish on a horse-drawn carriage, Soul must journey up through a deep ravine, negotiating winding, enemy-infested paths and occasionally encountering walls of red thread that block the way. The red thread is a constant theme throughout, with an ethereal one guiding the protagonist to the next point of interest, often leading to a boss encounter. </p><p>After running across walls, swinging on chains and climbing ladders (an action-RPG staple), I guide Soul out of the ravine and into a village of friendly NPCs. It's at this point that the scale of Phantom Blade Zero hits home, with the area proving as immersive as it is inviting. It makes me wonder what other bastions lie ahead in the full game, but the contemplation is cut short by an array of corpses leading to a boss arena.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ntjjhwV4UBD6kzhx3jeiF5" name="PR_phantom_blade_zero_8" alt="Soul dodges enemies on a battlefield, one of them mounted on a horse, in Phantom Blade Zero" src="https://cdn.mos.cms.futurecdn.net/ntjjhwV4UBD6kzhx3jeiF5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-Game)</span></figcaption></figure><p>Phantom Edge, an additional weapon triggered with R2 that serves up a spectacular axe swing capable of doing impressive damage to a foe, proves to be the real star of this boss fight. I'd previously just been using it to break barriers that restrict progression which, while handy, is nowhere near as fun as dropping the blade on a cocky opponent trying to obliterate me. It's here, with the boss fight obliterated, I finally start to get a sense of how Phantom Blade Zero's combat systems work together.</p><p>Even so, there's still plenty of traversal to come, with the end of my two hour demo  seeing me climb atop a castle after overcoming keen-eyed archers and molten-monsters, all the while checking every corner and crevasse for items to enhance my gear. After all, what's an RPG without enhanceable weaponry that turns the player into a magpie?</p><h2 id="not-quite-my-tempo">Not quite my tempo</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GEW7ge4PHRoL6wiPKHRk85" name="PR_phantom_blade_zero_4" alt="A mythical lion creature rises high and breathes fire at Soul in Phantom Blade Zero" src="https://cdn.mos.cms.futurecdn.net/GEW7ge4PHRoL6wiPKHRk85-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-Game)</span></figcaption></figure><p>I spend my last 30 minutes of game time butting my head and my blade against Flame, the Mask-Bound Lion Dance Grandmaster. This enormous boss resembles <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-shadow-of-the-erdtree-guide/"><u>Elden Ring Shadow of the Erdtree</u></a>'s Divine Beast Dancing Lion. As someone who prefers battling monsters over people, I'm instantly at home with this flame-wielding entity, dodging and parrying blows before hitting back with delicious combos.</p><p>As I deal damage, the reply attacks become more troublesome by setting fire to areas of the arena, limiting my movement like Laurence, the First Vicar does in <a href="https://www.gamesradar.com/bloodborne-old-hunters-boss-guide/"><u>Bloodborne: The Old Hunters</u></a>. I eventually dispatch it, or so I think…</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q662JkcPgX7PuixC47QnA5" name="PR_phantom_blade_zero_9" alt="Golden enemies in a temple lunge towards Soul in Phantom Blade Zero as he readies an orb-shaped giant weapon to strike" src="https://cdn.mos.cms.futurecdn.net/q662JkcPgX7PuixC47QnA5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-Game)</span></figcaption></figure><p>Turns out Flame has a phase two and the vibe switches up, with another humanoid striding onto the battlefield. It may still wear the lion's head, but it's faster and fights more like a martial artist with a point to prove than a wild beast, meaning I have to lock in if I want to win before time runs out out. Dear reader: I did not. Sadly, my session ends just as I ready for round two, leaving me eagerly awaiting a rematch when Phantom Blade Zero launches October 29 </p><p>While it isn't what I expected, I'm delighted that Phantom Blade Zero is  even more interesting and engaging as a result. The vertically-rich open areas are a joy to fight through, the wuxia-inspired combat is as gorgeous as it is fun, and the boss variety during the short preview helped maintain a sense of excitement throughout. It's no exaggeration to say Phantom Blade Zero is shaping up to be a big hit in 2026.</p><p><em>There's nothing phantom about our </em><a href="https://www.gamesradar.com/best-soulslike-games/"><u><em>best Soulslike games</em></u></a><em> ranking, and we've got plenty more </em><a href="https://www.gamesradar.com/games-like-dark-souls/"><u><em>games like Dark Souls</em></u></a><em> recommendations to take your fancy.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/after-3-hours-phantom-blade-zero-is-a-wuxia-flavored-rewarding-action-rpg-with-a-fresh-soulslike-twist/</link>
                                                                            <description>
                            <![CDATA[ Finally playing Phantom Blade Zero has sold me on this Soulslike's dedication to making me feel like a martial arts hero ]]>
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                                                                        <pubDate>Fri, 09 Oct 2026 00:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 09 Oct 2026 10:48:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
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                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ james.daly@futurenet.com (James Daly) ]]></author>                    <dc:creator><![CDATA[ James Daly ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/isgK8czBMmSyod5aXfKkLX-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Phantom Blade Zero showing a character posing in an action shot with a sword, cropped for a header]]></media:description>                                                            <media:text><![CDATA[Key art for Phantom Blade Zero showing a character posing in an action shot with a sword, cropped for a header]]></media:text>
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                            <article>
                                <p>The clash of blades pulses through my being. My hulking opponent repeatedly swings a rusty greatsword with menacing purpose, demanding I dodge or parry with perfect timing to avoid calamitous damage. It's a challenge I relish, stepping to this monstrous humanoid and returning strikes when the gaps emerge.</p><p>The blows are dramatic and satisfying, and the victory is mine. <a href="https://www.gamesradar.com/uk/phantom-blade-zero/"><u>Phantom Blade Zero</u></a> is without a doubt one of the most enjoyable action-RPGs I've sampled this year.</p><h2 id="got-soul-but-a-soulslike">Got Soul but a Soulslike?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jfNjFi98pHT32o5qRaH275" name="PR_phantom_blade_zero_3" alt="A glowing enemy fights Souls on a bridge in Phantom Blade Zero in the middle of a storm, with rain and wind whipping by" src="https://cdn.mos.cms.futurecdn.net/jfNjFi98pHT32o5qRaH275-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-Game)</span></figcaption></figure><p>Phantom Blade Zero's wuxia influence is immediately present, with characters gracefully leaping to rooftops, twisting beyond the reach of incoming attacks, and delivering jaw-dropping finishing moves.</p><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> In-house<br><strong>Publisher:</strong> S-Game<br><strong>Platform(s):</strong> PC, PS5<br><strong>Release date:</strong> October 29, 2026</p></div></div><p>Playing on the game's normal difficulty, I'm stunned to find Phantom Blade Zero is fairly forgiving, at least initially. Parry windows are reasonably long, and player character Soul can take a few hits before needing to heal. It's also not too hard to overwhelm average field enemies with combos, although take larger foes for granted at your peril.</p><p>Sure, there may be bonfire-esque bells for resting, fast-traveling and so on, but any Soulslike comparisons must be made with the caveat that PBZ is not out to punish unnecessarily.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nfHaUzumHJXFxjrmrfaha4" name="PR_phantom_blade_zero_1" alt="Swinging an enemy overhead in Phantom Blade Zero" src="https://cdn.mos.cms.futurecdn.net/nfHaUzumHJXFxjrmrfaha4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-Game)</span></figcaption></figure><p>That's not to say a game needs to be ruthless to be rewarding. The combat here is scintillating, with a variety of weapons and fighting styles available as you progress through the horror-tinged world of Phantom Blade Zero. Whether you want to dual-wield daggers with agile aggression, or swing a large blade with the poise and rhythm of a drunk fighting solely for the love of the game, I'm sure you'll find your ideal method within.  </p><p>The early section of Phantom Blade Zero consists of open areas offering impressive verticality. After an initial skirmish on a horse-drawn carriage, Soul must journey up through a deep ravine, negotiating winding, enemy-infested paths and occasionally encountering walls of red thread that block the way. The red thread is a constant theme throughout, with an ethereal one guiding the protagonist to the next point of interest, often leading to a boss encounter. </p><p>After running across walls, swinging on chains and climbing ladders (an action-RPG staple), I guide Soul out of the ravine and into a village of friendly NPCs. It's at this point that the scale of Phantom Blade Zero hits home, with the area proving as immersive as it is inviting. It makes me wonder what other bastions lie ahead in the full game, but the contemplation is cut short by an array of corpses leading to a boss arena.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ntjjhwV4UBD6kzhx3jeiF5" name="PR_phantom_blade_zero_8" alt="Soul dodges enemies on a battlefield, one of them mounted on a horse, in Phantom Blade Zero" src="https://cdn.mos.cms.futurecdn.net/ntjjhwV4UBD6kzhx3jeiF5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-Game)</span></figcaption></figure><p>Phantom Edge, an additional weapon triggered with R2 that serves up a spectacular axe swing capable of doing impressive damage to a foe, proves to be the real star of this boss fight. I'd previously just been using it to break barriers that restrict progression which, while handy, is nowhere near as fun as dropping the blade on a cocky opponent trying to obliterate me. It's here, with the boss fight obliterated, I finally start to get a sense of how Phantom Blade Zero's combat systems work together.</p><p>Even so, there's still plenty of traversal to come, with the end of my two hour demo  seeing me climb atop a castle after overcoming keen-eyed archers and molten-monsters, all the while checking every corner and crevasse for items to enhance my gear. After all, what's an RPG without enhanceable weaponry that turns the player into a magpie?</p><h2 id="not-quite-my-tempo">Not quite my tempo</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GEW7ge4PHRoL6wiPKHRk85" name="PR_phantom_blade_zero_4" alt="A mythical lion creature rises high and breathes fire at Soul in Phantom Blade Zero" src="https://cdn.mos.cms.futurecdn.net/GEW7ge4PHRoL6wiPKHRk85-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-Game)</span></figcaption></figure><p>I spend my last 30 minutes of game time butting my head and my blade against Flame, the Mask-Bound Lion Dance Grandmaster. This enormous boss resembles <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-shadow-of-the-erdtree-guide/"><u>Elden Ring Shadow of the Erdtree</u></a>'s Divine Beast Dancing Lion. As someone who prefers battling monsters over people, I'm instantly at home with this flame-wielding entity, dodging and parrying blows before hitting back with delicious combos.</p><p>As I deal damage, the reply attacks become more troublesome by setting fire to areas of the arena, limiting my movement like Laurence, the First Vicar does in <a href="https://www.gamesradar.com/bloodborne-old-hunters-boss-guide/"><u>Bloodborne: The Old Hunters</u></a>. I eventually dispatch it, or so I think…</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q662JkcPgX7PuixC47QnA5" name="PR_phantom_blade_zero_9" alt="Golden enemies in a temple lunge towards Soul in Phantom Blade Zero as he readies an orb-shaped giant weapon to strike" src="https://cdn.mos.cms.futurecdn.net/q662JkcPgX7PuixC47QnA5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-Game)</span></figcaption></figure><p>Turns out Flame has a phase two and the vibe switches up, with another humanoid striding onto the battlefield. It may still wear the lion's head, but it's faster and fights more like a martial artist with a point to prove than a wild beast, meaning I have to lock in if I want to win before time runs out out. Dear reader: I did not. Sadly, my session ends just as I ready for round two, leaving me eagerly awaiting a rematch when Phantom Blade Zero launches October 29 </p><p>While it isn't what I expected, I'm delighted that Phantom Blade Zero is  even more interesting and engaging as a result. The vertically-rich open areas are a joy to fight through, the wuxia-inspired combat is as gorgeous as it is fun, and the boss variety during the short preview helped maintain a sense of excitement throughout. It's no exaggeration to say Phantom Blade Zero is shaping up to be a big hit in 2026.</p><p><em>There's nothing phantom about our </em><a href="https://www.gamesradar.com/best-soulslike-games/"><u><em>best Soulslike games</em></u></a><em> ranking, and we've got plenty more </em><a href="https://www.gamesradar.com/games-like-dark-souls/"><u><em>games like Dark Souls</em></u></a><em> recommendations to take your fancy.</em></p>
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                                                            <title><![CDATA[ Dragon's Dogma 2: Dark Arisen impresses more than the original RPG's DLC as per Metacritic score ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/dragons-dogma-2-guide/">Dragon's Dogma 2</a> is back in the limelight now after its 2024 launch thanks to its Dark Arisen DLC, which lands tomorrow – and is apparently superior to its 2013 predecessor.</p><p>A whopping 13 years ago now, the original Dragon's Dogma RPG from Capcom got its own Dark Arisen expansion, and admittedly, I loved it. Everything from the Bitterblack Isle to the formidable foes the DLC boasted had me in a chokehold – and this week, the <a href="https://www.gamesradar.com/games/action-rpg/dragons-dogma-2-dark-arisen-gives-capcoms-best-rpg-in-years-the-expansion-it-deserves-coming-this-october/">new Dragon's Dogma 2 Dark Arisen content</a> threatens to do the same. <br><br>And, what's more, it appears to be impressing critics more than its decade-old predecessor did.</p><p>Over on <a href="https://www.metacritic.com/game/dragons-dogma-2-dark-arisen/" target="_blank">Metacritic</a>, the Dragon's Dogma 2 Dark Arisen expansion boasts a solid score of 84. That's pretty dang good, and the small snippets provided from reviews solidify as much. <br><br>One outlines how the DLC has "made Dragon's Dogma 2 a must-play RPG," for example, while others say it accomplishes what the original game's own follow-up content did and then some – so, yeah. <br><br>It seems as though it's shaping up to be quite a time.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/TTwCpHf_cQM" allowfullscreen></iframe></div></div><p>As for the original Dragon's Dogma and its own Dark Arisen DLC… well, it's got a score of 81 on the platform. That's not bad at all, but it's notably a few points under its successor, which <em>is</em> exciting. <br><br>The new take on Dark Arisen's chaos is mere hours away at this point, so I do also wonder what fans will think of it. For reference, the OG expansion's got a "user score" of 7.9 – will tomorrow's prove even higher? </p><p>I certainly hope so. We're talking everything from enhanced gameplay to new adventures in snowy, unforgiving Norgan and even an improved character creator, as though I didn't spend enough time in it a couple years back. <br><br>All that's left to do now is wait, I suppose. If you've not preordered it yet yourself, Dark Arisen is live on <a href="https://store.steampowered.com/app/2593290/Dragons_Dogma_2_Dark_Arisen_Expansion/" target="_blank">Steam</a> and other platforms for $30 – a small price to pay, should critics' thoughts on the DLC so far ring true.</p><p><a href="https://www.gamesradar.com/games/rpg/capcom-enlists-ron-perlman-for-dragons-dogma-2-dark-arisen-promo-hopefully-pays-him-more-than-the-sandwich-and-usd40-he-got-for-fallout/"><em>Capcom enlists Ron Perlman for Dragon's Dogma 2: Dark Arisen promo, hopefully pays him more than the sandwich and $40 he got for Fallout.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ozay0W"></div>                            </div>                            <script src="https://kwizly.com/embed/Ozay0W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/dragons-dogma-2-dark-arisen-impresses-more-than-the-original-rpgs-dlc-with-a-metacritic-score-placing-it-ahead-of-its-predecessor/</link>
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                            <![CDATA[ Capcom's cooked up something special ]]>
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                                                                        <pubDate>Thu, 08 Oct 2026 14:22:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon&#039;s Dogma 2 Medusa]]></media:description>                                                            <media:text><![CDATA[Dragon&#039;s Dogma 2 Medusa]]></media:text>
                                <media:title type="plain"><![CDATA[Dragon&#039;s Dogma 2 Medusa]]></media:title>
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                                <p><a href="https://www.gamesradar.com/dragons-dogma-2-guide/">Dragon's Dogma 2</a> is back in the limelight now after its 2024 launch thanks to its Dark Arisen DLC, which lands tomorrow – and is apparently superior to its 2013 predecessor.</p><p>A whopping 13 years ago now, the original Dragon's Dogma RPG from Capcom got its own Dark Arisen expansion, and admittedly, I loved it. Everything from the Bitterblack Isle to the formidable foes the DLC boasted had me in a chokehold – and this week, the <a href="https://www.gamesradar.com/games/action-rpg/dragons-dogma-2-dark-arisen-gives-capcoms-best-rpg-in-years-the-expansion-it-deserves-coming-this-october/">new Dragon's Dogma 2 Dark Arisen content</a> threatens to do the same. <br><br>And, what's more, it appears to be impressing critics more than its decade-old predecessor did.</p><p>Over on <a href="https://www.metacritic.com/game/dragons-dogma-2-dark-arisen/" target="_blank">Metacritic</a>, the Dragon's Dogma 2 Dark Arisen expansion boasts a solid score of 84. That's pretty dang good, and the small snippets provided from reviews solidify as much. <br><br>One outlines how the DLC has "made Dragon's Dogma 2 a must-play RPG," for example, while others say it accomplishes what the original game's own follow-up content did and then some – so, yeah. <br><br>It seems as though it's shaping up to be quite a time.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/TTwCpHf_cQM" allowfullscreen></iframe></div></div><p>As for the original Dragon's Dogma and its own Dark Arisen DLC… well, it's got a score of 81 on the platform. That's not bad at all, but it's notably a few points under its successor, which <em>is</em> exciting. <br><br>The new take on Dark Arisen's chaos is mere hours away at this point, so I do also wonder what fans will think of it. For reference, the OG expansion's got a "user score" of 7.9 – will tomorrow's prove even higher? </p><p>I certainly hope so. We're talking everything from enhanced gameplay to new adventures in snowy, unforgiving Norgan and even an improved character creator, as though I didn't spend enough time in it a couple years back. <br><br>All that's left to do now is wait, I suppose. If you've not preordered it yet yourself, Dark Arisen is live on <a href="https://store.steampowered.com/app/2593290/Dragons_Dogma_2_Dark_Arisen_Expansion/" target="_blank">Steam</a> and other platforms for $30 – a small price to pay, should critics' thoughts on the DLC so far ring true.</p><p><a href="https://www.gamesradar.com/games/rpg/capcom-enlists-ron-perlman-for-dragons-dogma-2-dark-arisen-promo-hopefully-pays-him-more-than-the-sandwich-and-usd40-he-got-for-fallout/"><em>Capcom enlists Ron Perlman for Dragon's Dogma 2: Dark Arisen promo, hopefully pays him more than the sandwich and $40 he got for Fallout.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ozay0W"></div>                            </div>                            <script src="https://kwizly.com/embed/Ozay0W.js" async></script>
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                                                            <title><![CDATA[ Nier: Automata mastermind Yoko Taro says he's still making games for "dementia prevention" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>By now, Yoko Taro's become one of the more prolific game developers around, and not just because of the distinctive moon mask he always wears during public appearances. <a href="https://www.gamesradar.com/uk/nier-automata/">Nier: Automata</a> is a genuine worldwide sensation, a spin-off from his Drakengard series, and during a recent conversation he mentioned he's really done all he set out to do in the medium.</p><p>The RPG creator sat down to speak with fellow dev Keisuke Okabe, who directed EnderLilies, for the opening ceremony of The Tenth Mosaic in late September. During their conversation, covered by <a href="https://www.4gamer.net/games/529/G052929/20261005007/" target="_blank">4Gamer</a> and translated by <a href="https://automaton-media.com/en/news/yoko-taro-says-he-already-achieved-his-game-development-dreams-with-drakengard-and-now-works-to-prevent-dementia/" target="_blank">Automaton</a>, Yoko Taro got into his current slate of projects.</p><p>Well, he mentioned there's not a huge amount happening in that area, by choice, because he's quite satisfied with his achievements at the minute. The first Drakengard was a distillation of more or less everything he wanted to do in the medium, he revealed, and everything that's come since is really just him using up his "remaining days."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/JS2vp0n17BE" allowfullscreen></iframe></div></div><p>He openly admits he's not keen on maintaining a strict work schedule, and all; going well, he hopes to step away from making games on a full-time basis. Apparently, he's doing good enough financially that stepping away is increasingly viable.</p><p>"Therefore, speaking from just an emotional standpoint - it's over," he says. "I’m done working, I don’t want to do it anymore."</p><p>I imagine many of us would love the power to say the same. Good on him, honestly. Since the early 2000s, we've had a trilogy of Drakengard games, and a pair of Nier installments. The second, Automata, completely set the industry alight, pushing the franchise onto the global stage and making Yoko Taro a celebrated creative mind.</p><p>Perhaps the right move is to step aside while you're ahead and fade into the sunset. That said, he does mention that there's another motivation to keep working to some extent: avoid the onset of dementia, because <a href="https://www.publichealth.columbia.edu/news/employment-instability-early-retirement-linked-cognitive-deficits-risk-dementia" target="_blank">data suggests</a> the risk of developing the condition goes up if you retire early.</p><p>"Even now, there are a lot of frustrating things concerning my work," he says, "but when they do happen, I overcome them by telling myself: This is good for preventing dementia."</p><p>As good a source of motivation as any. And if it helps us get a third Nier game eventually, all the better.</p><p><a href="https://www.gamesradar.com/games/action-rpg/for-nier-automata-yoko-taro-just-made-the-rpg-he-wanted-to-and-tried-to-stay-hidden-from-square-enix-as-much-as-possible/"><em>For Nier Automata, Yoko Taro just made the RPG he wanted to and "tried to stay hidden from Square Enix as much as possible"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlGMX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlGMX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/nier-automata-mastermind-yoko-taro-says-hes-still-making-games-for-dementia-prevention-and-he-finished-his-masterpiece-years-before-nier-was-even-a-thing/</link>
                                                                            <description>
                            <![CDATA[ He's eyeing up early retirement nonetheless ]]>
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                                                                        <pubDate>Wed, 07 Oct 2026 16:43:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of one of the best RPGs ever made, Nier: Automata]]></media:description>                                                            <media:text><![CDATA[A screenshot of one of the best RPGs ever made, Nier: Automata]]></media:text>
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                                <p>By now, Yoko Taro's become one of the more prolific game developers around, and not just because of the distinctive moon mask he always wears during public appearances. <a href="https://www.gamesradar.com/uk/nier-automata/">Nier: Automata</a> is a genuine worldwide sensation, a spin-off from his Drakengard series, and during a recent conversation he mentioned he's really done all he set out to do in the medium.</p><p>The RPG creator sat down to speak with fellow dev Keisuke Okabe, who directed EnderLilies, for the opening ceremony of The Tenth Mosaic in late September. During their conversation, covered by <a href="https://www.4gamer.net/games/529/G052929/20261005007/" target="_blank">4Gamer</a> and translated by <a href="https://automaton-media.com/en/news/yoko-taro-says-he-already-achieved-his-game-development-dreams-with-drakengard-and-now-works-to-prevent-dementia/" target="_blank">Automaton</a>, Yoko Taro got into his current slate of projects.</p><p>Well, he mentioned there's not a huge amount happening in that area, by choice, because he's quite satisfied with his achievements at the minute. The first Drakengard was a distillation of more or less everything he wanted to do in the medium, he revealed, and everything that's come since is really just him using up his "remaining days."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/JS2vp0n17BE" allowfullscreen></iframe></div></div><p>He openly admits he's not keen on maintaining a strict work schedule, and all; going well, he hopes to step away from making games on a full-time basis. Apparently, he's doing good enough financially that stepping away is increasingly viable.</p><p>"Therefore, speaking from just an emotional standpoint - it's over," he says. "I’m done working, I don’t want to do it anymore."</p><p>I imagine many of us would love the power to say the same. Good on him, honestly. Since the early 2000s, we've had a trilogy of Drakengard games, and a pair of Nier installments. The second, Automata, completely set the industry alight, pushing the franchise onto the global stage and making Yoko Taro a celebrated creative mind.</p><p>Perhaps the right move is to step aside while you're ahead and fade into the sunset. That said, he does mention that there's another motivation to keep working to some extent: avoid the onset of dementia, because <a href="https://www.publichealth.columbia.edu/news/employment-instability-early-retirement-linked-cognitive-deficits-risk-dementia" target="_blank">data suggests</a> the risk of developing the condition goes up if you retire early.</p><p>"Even now, there are a lot of frustrating things concerning my work," he says, "but when they do happen, I overcome them by telling myself: This is good for preventing dementia."</p><p>As good a source of motivation as any. And if it helps us get a third Nier game eventually, all the better.</p><p><a href="https://www.gamesradar.com/games/action-rpg/for-nier-automata-yoko-taro-just-made-the-rpg-he-wanted-to-and-tried-to-stay-hidden-from-square-enix-as-much-as-possible/"><em>For Nier Automata, Yoko Taro just made the RPG he wanted to and "tried to stay hidden from Square Enix as much as possible"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlGMX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlGMX.js" async></script>
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                                                            <title><![CDATA[ New Sony patent proposes using AI to alter boss fights in real time ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A newly published Sony patent could theoretically see future PlayStation games adapting boss fights in real time based on how you deal with their moves, and I sincerely hope FromSoftware isn't listening.</p><p>As <a href="https://patentlyze.com/patent/sony-ai-adapts-video-game-characters-you/" target="_blank"><u>highlighted by Patentlyze</u></a> (<a href="https://wccftech.com/fromsoftware-bosses-stop-learnable-playstation-ai-patent-rewrite-enemy-behavior/" target="_blank"><u>thanks, Wccftech</u></a>), the patent for an "AI-adapted non-player character for video game system," AKA US-20260295429-A1, was first filed in the US last March, but was more recently published on October 1. The patent opens by stating that "as video games increase in complexity, there exists a need for continued development of more efficient rendering engines, improved real-time physics simulation techniques, and scalable systems capable of supporting increasingly detailed virtual environments and lifelike NPC interactions."</p><p>How does Sony propose doing this? Basically, collecting player data and using it to train a machine learning model to generate content that can then be incorporated into games. It suggests this could be used in several ways, including making NPCs more realistic. It mentions data related to NPCs including "emotional characteristics," suggesting they could have "voices that can shift in pitch, volume, and rhythm depending on the situation, conveying urgency, calmness, fear, aggression, warmth, encouragement, connection, and the like." </p><p>Perhaps most interesting to action game enjoyers, however, is the suggestion that this tech could be used to shape boss battles, too. The patent says that Sony could collect "data representing the player's reaction time to NPC/boss attacks or environmental hazards, the timing of their actions (e.g., attacks, defensive maneuvers, or counters), and the frequency and success rate of dodges, blocks, or parries, and the like." In addition, it mentions "boss interaction data," including attack patterns and "how often they were avoided or countered by the player," as well as the changes to their health and "the use of environmental elements."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="koxsvUEWPcqNmFXM8PyEx" name="Elden Ring Tarnished Edition NS2" alt="The player approaching a boss fight in Elden Ring Tarnished Edition on Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/koxsvUEWPcqNmFXM8PyEx-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>The patent puts forth a wide range of ideas, including how the proposed machine learning could be incorporated into games – it could "generate NPC content before game play (e.g., before a video game is executed), in real-time (e.g., during execution of the video game which causes the player data and video game data to be generated), and/or after game play (e.g., after a video game is executed)," Sony says. Basically, it could work in real time, or it could not – Sony is covering its bases for both versions of that idea. </p><p>There's no denying that the concept of boss fights being able to adapt to player behavior as it happens is interesting – imagine a harder version of Elden Ring's Malenia who learns to avoid your staggering moves and uses nothing but Waterfowl Dance because she knows you can never avoid it properly. The horror. </p><p>With that said, would totally unpredictable enemies really be a good thing? When it comes to Souls games specifically, learning a boss fight and the different enemy attack patterns is a huge part of the entire process. Mastering your responses and learning from defeat after defeat is what makes those hard-won fights feel satisfying. Would you feel that same sense of progress and like you're inching closer and closer to a win if it felt like you were taking on a top-level, human fighting game player every time you went into a boss battle?</p><p>At this point, there's no telling if Sony will actually incorporate this technology at all, let alone in this specific way. I just hope Hidetaka Miyazaki takes mercy on us if it does. </p><p><a href="https://www.gamesradar.com/games/action-rpg/even-after-elden-ring-exploded-hidetaka-miyazaki-says-fromsoftware-doesnt-make-games-for-anyone-the-motivation-is-that-this-is-a-game-i-want-to-see-exist/"><u><em>Even after Elden Ring exploded, Hidetaka Miyazaki says FromSoftware doesn't make games for anyone: "The motivation is that this is a game I want to see exist."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJlnKO"></div>                            </div>                            <script src="https://kwizly.com/embed/eJlnKO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/dark-souls/new-sony-patent-proposes-using-ai-to-alter-boss-fights-in-real-time-and-now-im-having-nightmares-about-a-totally-unpredictable-souls-game/</link>
                                                                            <description>
                            <![CDATA[ The tech could also be used to make NPCs more realistic, the patent suggests ]]>
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                                                                        <pubDate>Wed, 07 Oct 2026 11:03:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Dark Souls]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[FromSoftware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Malenia seen in Elden Ring&#039;s cinematic story trailer.]]></media:description>                                                            <media:text><![CDATA[Malenia seen in Elden Ring&#039;s cinematic story trailer.]]></media:text>
                                <media:title type="plain"><![CDATA[Malenia seen in Elden Ring&#039;s cinematic story trailer.]]></media:title>
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                            <![CDATA[
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                                <p>A newly published Sony patent could theoretically see future PlayStation games adapting boss fights in real time based on how you deal with their moves, and I sincerely hope FromSoftware isn't listening.</p><p>As <a href="https://patentlyze.com/patent/sony-ai-adapts-video-game-characters-you/" target="_blank"><u>highlighted by Patentlyze</u></a> (<a href="https://wccftech.com/fromsoftware-bosses-stop-learnable-playstation-ai-patent-rewrite-enemy-behavior/" target="_blank"><u>thanks, Wccftech</u></a>), the patent for an "AI-adapted non-player character for video game system," AKA US-20260295429-A1, was first filed in the US last March, but was more recently published on October 1. The patent opens by stating that "as video games increase in complexity, there exists a need for continued development of more efficient rendering engines, improved real-time physics simulation techniques, and scalable systems capable of supporting increasingly detailed virtual environments and lifelike NPC interactions."</p><p>How does Sony propose doing this? Basically, collecting player data and using it to train a machine learning model to generate content that can then be incorporated into games. It suggests this could be used in several ways, including making NPCs more realistic. It mentions data related to NPCs including "emotional characteristics," suggesting they could have "voices that can shift in pitch, volume, and rhythm depending on the situation, conveying urgency, calmness, fear, aggression, warmth, encouragement, connection, and the like." </p><p>Perhaps most interesting to action game enjoyers, however, is the suggestion that this tech could be used to shape boss battles, too. The patent says that Sony could collect "data representing the player's reaction time to NPC/boss attacks or environmental hazards, the timing of their actions (e.g., attacks, defensive maneuvers, or counters), and the frequency and success rate of dodges, blocks, or parries, and the like." In addition, it mentions "boss interaction data," including attack patterns and "how often they were avoided or countered by the player," as well as the changes to their health and "the use of environmental elements."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="koxsvUEWPcqNmFXM8PyEx" name="Elden Ring Tarnished Edition NS2" alt="The player approaching a boss fight in Elden Ring Tarnished Edition on Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/koxsvUEWPcqNmFXM8PyEx-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>The patent puts forth a wide range of ideas, including how the proposed machine learning could be incorporated into games – it could "generate NPC content before game play (e.g., before a video game is executed), in real-time (e.g., during execution of the video game which causes the player data and video game data to be generated), and/or after game play (e.g., after a video game is executed)," Sony says. Basically, it could work in real time, or it could not – Sony is covering its bases for both versions of that idea. </p><p>There's no denying that the concept of boss fights being able to adapt to player behavior as it happens is interesting – imagine a harder version of Elden Ring's Malenia who learns to avoid your staggering moves and uses nothing but Waterfowl Dance because she knows you can never avoid it properly. The horror. </p><p>With that said, would totally unpredictable enemies really be a good thing? When it comes to Souls games specifically, learning a boss fight and the different enemy attack patterns is a huge part of the entire process. Mastering your responses and learning from defeat after defeat is what makes those hard-won fights feel satisfying. Would you feel that same sense of progress and like you're inching closer and closer to a win if it felt like you were taking on a top-level, human fighting game player every time you went into a boss battle?</p><p>At this point, there's no telling if Sony will actually incorporate this technology at all, let alone in this specific way. I just hope Hidetaka Miyazaki takes mercy on us if it does. </p><p><a href="https://www.gamesradar.com/games/action-rpg/even-after-elden-ring-exploded-hidetaka-miyazaki-says-fromsoftware-doesnt-make-games-for-anyone-the-motivation-is-that-this-is-a-game-i-want-to-see-exist/"><u><em>Even after Elden Ring exploded, Hidetaka Miyazaki says FromSoftware doesn't make games for anyone: "The motivation is that this is a game I want to see exist."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJlnKO"></div>                            </div>                            <script src="https://kwizly.com/embed/eJlnKO.js" async></script>
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                                                            <title><![CDATA[ The Borderlands MMO is officially saved and playable in English, 11 years after its shutdown ]]></title>
                                                                                                <dc:content><![CDATA[ <p>11 years since its shutdown, a short-lived Borderlands MMO that only ever launched in China is finally playable again, complete with English localization, all thanks to the efforts of fans. </p><p>Late last April, modder, dataminer, and indie dev EpicNNG took to Twitter with a real treat for game preservation enthusiasts. He'd <a href="https://www.gamesradar.com/games/borderlands/borderlands-fan-determined-to-bring-back-dead-mmo-gets-past-the-first-hurdle-the-login-screen-ill-make-sure-the-community-gets-to-experience-this-game-one-way-or-another/"><u>obtained a build of Borderlands Online</u></a>, and though at first even getting past the MMO's login screen was an issue, he promised: "Won't give up though. I'll make sure the community gets to experience this game one way or another."</p><p>So began an <a href="https://www.gamesradar.com/games/borderlands/reviving-the-long-lost-borderlands-mmo-may-be-one-modders-biggest-challenge-ever-but-theyre-already-eyeing-up-another-thats-even-harder-to-obtain-a-web-browser-game-killed-in-2012-called-mount-jackmore/"><u>enormous undertaking</u></a>, with the <a href="https://www.gamesradar.com/games/borderlands/modder-reviving-dead-borderlands-mmo-turns-to-the-community-for-help-to-make-the-long-forgotten-game-playable-again-this-is-genuinely-history-making-stuff/"><u>dev turning to the Borderlands fan community for help</u></a>, but almost a year and a half on, and Borderlands Online's revival has just entered playtesting, with fans able to jump in right now. </p><p>In a new video (below), EpicNNG admits that after his first video about the game, "the amount of work that went into this project completely towered over anything I had done 1 million times over." Not only was there the task of getting past that aforementioned login screen barrier, but other problems included translating the game from Chinese to English, having to resize parts of the UI to adapt to this, and even making entirely new HUD elements in Photoshop to replace the Chinese versions. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/QT3NtG_GGFw" allowfullscreen></iframe></div></div><p>Borderlands Online's revival – now known as BLOL – isn't being monetized at all, and can be played online or offline, but EpicNNG warns in a YouTube comment that, at least for now, you can "expect bugs, broken skills, animations, server outages, and more inconveniences" while things are improved further. The project doesn't use generative AI, and he notes: "We wanted to wait until the end of the year to release, but sadly due to how powerful AI is becoming, it became clear to us that in order to avoid all of our hard work being for nothing, it was now or never."</p><p>Clearly, even with those warnings about bugs and instability, there are plenty of people interested in the project, though. <a href="https://x.com/EpicNNG/status/2106850294131003606?s=20" target="_blank"><u>Over on Twitter, the dev confirms</u></a> that 1,000 accounts for the MMO were made within the first four hours of its launch. "The reaction has been great, and people are being respectful in the Discord," he adds. "Thank you to each player who has joined us as we make history. We did it."</p><p>In his video, EpicNNG says that Borderlands owner Take-Two never reached out to tell him or the team behind Borderlands Online's revival to stop what they were doing – something he says he would have done if asked. Going forward, he thinks the game "most likely will" get taken down at some point, and if it is hit with a cease and desist or other legal action, then "I will not be assisting in getting the game working" again. The modder isn't shying away from sharing the team's achievement, though – he's <a href="https://x.com/EpicNNG/status/2106820800892289031?s=20" target="_blank"><u>even tagged Gearbox boss Randy Pitchford</u></a> in a post about it on Twitter, who at the time of writing hasn't responded. </p><p>For now, it's an extremely positive start for the project – it's already <a href="https://x.com/EpicNNG/status/2106844451729822119?s=20" target="_blank"><u>received a hotfix</u></a> to upgrade its servers, and <a href="https://x.com/EpicNNG/status/2106901756324245737?s=20" target="_blank"><u>players have even started "a new movement</u></a> in Borderlands Online to clean up debug items spawned by new players in the central hub town." Clean up after yourselves, folks.</p><p><a href="https://www.gamesradar.com/games/borderlands/gearbox-owner-take-two-is-thrilled-with-borderlands-4-even-though-some-fans-werent-thrilled-with-it-at-launch/"><u><em>Gearbox owner Take-Two is "thrilled" with Borderlands 4 even though some fans weren't thrilled with it at launch.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZ2vbX"></div>                            </div>                            <script src="https://kwizly.com/embed/XZ2vbX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/borderlands/the-borderlands-mmo-is-officially-saved-and-playable-in-english-11-years-after-its-shutdown-and-17-months-after-restoration-efforts-began-we-did-it/</link>
                                                                            <description>
                            <![CDATA[ Modder and fan project lead EpicNNG says "thank you to each player who has joined us as we make history" ]]>
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                                                                        <pubDate>Mon, 05 Oct 2026 15:31:20 +0000</pubDate>                                                                                                                                <updated>Mon, 05 Oct 2026 18:40:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Borderlands]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Tiny Tina&#039;s Wonderlands]]></media:description>                                                            <media:text><![CDATA[Tiny Tina&#039;s Wonderlands]]></media:text>
                                <media:title type="plain"><![CDATA[Tiny Tina&#039;s Wonderlands]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>11 years since its shutdown, a short-lived Borderlands MMO that only ever launched in China is finally playable again, complete with English localization, all thanks to the efforts of fans. </p><p>Late last April, modder, dataminer, and indie dev EpicNNG took to Twitter with a real treat for game preservation enthusiasts. He'd <a href="https://www.gamesradar.com/games/borderlands/borderlands-fan-determined-to-bring-back-dead-mmo-gets-past-the-first-hurdle-the-login-screen-ill-make-sure-the-community-gets-to-experience-this-game-one-way-or-another/"><u>obtained a build of Borderlands Online</u></a>, and though at first even getting past the MMO's login screen was an issue, he promised: "Won't give up though. I'll make sure the community gets to experience this game one way or another."</p><p>So began an <a href="https://www.gamesradar.com/games/borderlands/reviving-the-long-lost-borderlands-mmo-may-be-one-modders-biggest-challenge-ever-but-theyre-already-eyeing-up-another-thats-even-harder-to-obtain-a-web-browser-game-killed-in-2012-called-mount-jackmore/"><u>enormous undertaking</u></a>, with the <a href="https://www.gamesradar.com/games/borderlands/modder-reviving-dead-borderlands-mmo-turns-to-the-community-for-help-to-make-the-long-forgotten-game-playable-again-this-is-genuinely-history-making-stuff/"><u>dev turning to the Borderlands fan community for help</u></a>, but almost a year and a half on, and Borderlands Online's revival has just entered playtesting, with fans able to jump in right now. </p><p>In a new video (below), EpicNNG admits that after his first video about the game, "the amount of work that went into this project completely towered over anything I had done 1 million times over." Not only was there the task of getting past that aforementioned login screen barrier, but other problems included translating the game from Chinese to English, having to resize parts of the UI to adapt to this, and even making entirely new HUD elements in Photoshop to replace the Chinese versions. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/QT3NtG_GGFw" allowfullscreen></iframe></div></div><p>Borderlands Online's revival – now known as BLOL – isn't being monetized at all, and can be played online or offline, but EpicNNG warns in a YouTube comment that, at least for now, you can "expect bugs, broken skills, animations, server outages, and more inconveniences" while things are improved further. The project doesn't use generative AI, and he notes: "We wanted to wait until the end of the year to release, but sadly due to how powerful AI is becoming, it became clear to us that in order to avoid all of our hard work being for nothing, it was now or never."</p><p>Clearly, even with those warnings about bugs and instability, there are plenty of people interested in the project, though. <a href="https://x.com/EpicNNG/status/2106850294131003606?s=20" target="_blank"><u>Over on Twitter, the dev confirms</u></a> that 1,000 accounts for the MMO were made within the first four hours of its launch. "The reaction has been great, and people are being respectful in the Discord," he adds. "Thank you to each player who has joined us as we make history. We did it."</p><p>In his video, EpicNNG says that Borderlands owner Take-Two never reached out to tell him or the team behind Borderlands Online's revival to stop what they were doing – something he says he would have done if asked. Going forward, he thinks the game "most likely will" get taken down at some point, and if it is hit with a cease and desist or other legal action, then "I will not be assisting in getting the game working" again. The modder isn't shying away from sharing the team's achievement, though – he's <a href="https://x.com/EpicNNG/status/2106820800892289031?s=20" target="_blank"><u>even tagged Gearbox boss Randy Pitchford</u></a> in a post about it on Twitter, who at the time of writing hasn't responded. </p><p>For now, it's an extremely positive start for the project – it's already <a href="https://x.com/EpicNNG/status/2106844451729822119?s=20" target="_blank"><u>received a hotfix</u></a> to upgrade its servers, and <a href="https://x.com/EpicNNG/status/2106901756324245737?s=20" target="_blank"><u>players have even started "a new movement</u></a> in Borderlands Online to clean up debug items spawned by new players in the central hub town." Clean up after yourselves, folks.</p><p><a href="https://www.gamesradar.com/games/borderlands/gearbox-owner-take-two-is-thrilled-with-borderlands-4-even-though-some-fans-werent-thrilled-with-it-at-launch/"><u><em>Gearbox owner Take-Two is "thrilled" with Borderlands 4 even though some fans weren't thrilled with it at launch.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZ2vbX"></div>                            </div>                            <script src="https://kwizly.com/embed/XZ2vbX.js" async></script>
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                                                            <title><![CDATA[ One of Diablo 2's most coveted items surprise-drops in Diablo 4, and it's just as OP as 25 years ago ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Old Diablo heads will remember the Annihilus charm from Diablo 2 as one of the iconic ARPG's most powerful and coveted items. Even in its worst-rolled form, having one in your inventory granted +1 to all skills, +10 to all attributes, +10 to all resistances, and +5 to XP gained. It's the only small charm in the game that grants bonuses to all skills and attributes, and because it's small, it only takes up a single inventory space. It's the crown jewel of Diablo 2's endgame, and now it's in Diablo 4 as a Unique Horadric Seal.</p><p>The unfortunate thing about Annihilus in both games is that it's really freakin' hard to get. The exact parameters required to initiate the encounter in Diablo 4 are still being figured out by the community, but we know from various <a href="https://www.reddit.com/r/diablo4/comments/1wufhrw/annihilus_finally_dropped_from_diablo/" target="_blank">reports on Reddit</a> as well as an in-depth video from Diablo creator Rob2628 that one of the ways you can get your hands on the Annihilus seal is by triggering an encounter with Uber Diablo, which in every case seems to follow a battle with the World Boss Azmodan. After that fight is over, an on-screen message warns, "Diablo walks the earth." Annihilus recipients say Diablo Clone drops the item when slain, just like in Diablo 2.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/S2TSFRE75uo" allowfullscreen></iframe></div></div><p>Also similar to Diablo 2 are the ridiculous passive buffs you get from the item. At max roll, this gloriously, stupidly over-tuned seal grants +20% to all stats, +20% resistance to all elements, +10 to all skills, and +10% bonus XP. Best of all, you can re-roll it at the Cube until you get the stats you want, although reports indicate it becomes account-bound once you do so. If you manage to get your hands on one of these bad boys, that's a genuine game-changer for literally any build.</p><p>While I don't have anywhere near the patience to try my luck at spawning Uber Diablo, much less beating him, I'm very much enjoying seeing all of these callbacks to older Diablo games in Diablo 4. <a href="https://www.gamesradar.com/games/diablo/almost-all-of-diablo-1-has-been-recreated-in-a-new-diablo-4-activity-taking-you-from-tristram-cathedral-all-the-way-down-to-hell/">The recreation of Diablo 1's campaign</a> as a new Waking Nightmares activity was heavily marketed from the jump, but it seems there are still plenty of more niche discoveries to be made in season 15.</p><p><a href="https://www.gamesradar.com/games/diablo/a-broken-diablo-4-charm-is-dominating-season-15-but-blizzard-has-decided-not-to-make-changes-to-it-for-now/"><em>A broken Diablo 4 charm is dominating Season 15, but Blizzard has "decided not to make changes to it" for now</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVKD3O"></div>                            </div>                            <script src="https://kwizly.com/embed/WVKD3O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/diablo/one-of-diablo-2s-most-coveted-items-surprise-drops-in-diablo-4-and-its-just-as-overpowered-as-it-was-25-years-ago/</link>
                                                                            <description>
                            <![CDATA[ Annihilus is here, and you'll need a Diablo Clone spawn to get it ]]>
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                                                                        <pubDate>Thu, 01 Oct 2026 21:50:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Diablo]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Iconic Diablo boss bares teeth]]></media:description>                                                            <media:text><![CDATA[Iconic Diablo boss bares teeth]]></media:text>
                                <media:title type="plain"><![CDATA[Iconic Diablo boss bares teeth]]></media:title>
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                                <p>Old Diablo heads will remember the Annihilus charm from Diablo 2 as one of the iconic ARPG's most powerful and coveted items. Even in its worst-rolled form, having one in your inventory granted +1 to all skills, +10 to all attributes, +10 to all resistances, and +5 to XP gained. It's the only small charm in the game that grants bonuses to all skills and attributes, and because it's small, it only takes up a single inventory space. It's the crown jewel of Diablo 2's endgame, and now it's in Diablo 4 as a Unique Horadric Seal.</p><p>The unfortunate thing about Annihilus in both games is that it's really freakin' hard to get. The exact parameters required to initiate the encounter in Diablo 4 are still being figured out by the community, but we know from various <a href="https://www.reddit.com/r/diablo4/comments/1wufhrw/annihilus_finally_dropped_from_diablo/" target="_blank">reports on Reddit</a> as well as an in-depth video from Diablo creator Rob2628 that one of the ways you can get your hands on the Annihilus seal is by triggering an encounter with Uber Diablo, which in every case seems to follow a battle with the World Boss Azmodan. After that fight is over, an on-screen message warns, "Diablo walks the earth." Annihilus recipients say Diablo Clone drops the item when slain, just like in Diablo 2.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/S2TSFRE75uo" allowfullscreen></iframe></div></div><p>Also similar to Diablo 2 are the ridiculous passive buffs you get from the item. At max roll, this gloriously, stupidly over-tuned seal grants +20% to all stats, +20% resistance to all elements, +10 to all skills, and +10% bonus XP. Best of all, you can re-roll it at the Cube until you get the stats you want, although reports indicate it becomes account-bound once you do so. If you manage to get your hands on one of these bad boys, that's a genuine game-changer for literally any build.</p><p>While I don't have anywhere near the patience to try my luck at spawning Uber Diablo, much less beating him, I'm very much enjoying seeing all of these callbacks to older Diablo games in Diablo 4. <a href="https://www.gamesradar.com/games/diablo/almost-all-of-diablo-1-has-been-recreated-in-a-new-diablo-4-activity-taking-you-from-tristram-cathedral-all-the-way-down-to-hell/">The recreation of Diablo 1's campaign</a> as a new Waking Nightmares activity was heavily marketed from the jump, but it seems there are still plenty of more niche discoveries to be made in season 15.</p><p><a href="https://www.gamesradar.com/games/diablo/a-broken-diablo-4-charm-is-dominating-season-15-but-blizzard-has-decided-not-to-make-changes-to-it-for-now/"><em>A broken Diablo 4 charm is dominating Season 15, but Blizzard has "decided not to make changes to it" for now</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVKD3O"></div>                            </div>                            <script src="https://kwizly.com/embed/WVKD3O.js" async></script>
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                                                            <title><![CDATA[ A broken Diablo 4 charm is dominating Season 15, but the devs have "decided not to make changes" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's a day ending in 'Y', thus <a href="https://www.gamesradar.com/uk/tag/blizzard-entertainment/">Blizzard</a> is having to navigate some balancing problems in <a href="https://www.gamesradar.com/uk/diablo-4/">Diablo 4</a>. In this instance, though, the devs have made the rare choice of just embracing what's going on, maintaining an unintended change from the Hellfire Torch in Season 15.</p><p>The Hellfire Torch is a new Unique Charm that came with the current season. Between serving as a Set Charm and a number of powerful bonuses, it's a particularly worthwhile bit of equipment that was even better than Blizzard bargained for.</p><p>In execution, players found they could get the bonuses of having three Unique Charms and a complete five-set of them at once through the Sea of the Golden Epiphany and the Seal of the Diamond Mind. This has rippled through the community pretty heavily, leading it to be a <a href="https://www.youtube.com/watch?v=JV4c99LEuCw" target="_blank">dominant force in the action-RPG's landscape</a>. As such, players have been quick to feed this back to Blizzard, who're just rolling with it for now.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2L55dgNzpQ8" allowfullscreen></iframe></div></div><p>"While we've confirmed that this interaction is resulting in behavior beyond what was originally intended, we’ve decided not to make changes to it during the current season," Dan Tanguay, design director on Diablo 4, says on the official forums in a statement published by Rich 'Filthierich' Bantegui, a senior community manager for the Diablo series.</p><p>"We know many players have spent significant time earning the Hellfire Torch and building characters around it," he continues. "Because of that, we want to be thoughtful about making adjustments mid-season that could disrupt those investments."</p><p>It reads to me like the solutions right now involve either damaging people's builds in a way the devs dislike, or causing further disruption in a flailing house of cards sort of way. Tanguay asserts this will change, just not for the time-being.</p><p>"We’d like additional time to investigate the underlying issue and ensure that any future changes are implemented correctly and behave as intended," he says. While this may be frustrating, the acknowledgement demonstrates complaints haven't gone unheard. While you wait for a patch, see if the Hellfire Torch has any other quirks you're unaware of.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5-wont-be-ready-for-spring-2029-path-of-exile-co-creator-says-and-blizzard-money-wont-change-that/"><em>Diablo 5 "won't be ready for spring 2029," Path of Exile co-creator says, and "Blizzard money" won't change that</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xm8xRO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xm8xRO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/diablo/a-broken-diablo-4-charm-is-dominating-season-15-but-blizzard-has-decided-not-to-make-changes-to-it-for-now/</link>
                                                                            <description>
                            <![CDATA[ The Hellfire Torch is causing a wildfire ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 01 Oct 2026 16:26:14 +0000</pubDate>                                                                                                                                <updated>Thu, 01 Oct 2026 17:18:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Diablo]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[DIablo 4&#039;s Inarius close to smiting down a foe]]></media:description>                                                            <media:text><![CDATA[DIablo 4&#039;s Inarius close to smiting down a foe]]></media:text>
                                <media:title type="plain"><![CDATA[DIablo 4&#039;s Inarius close to smiting down a foe]]></media:title>
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                                <p>It's a day ending in 'Y', thus <a href="https://www.gamesradar.com/uk/tag/blizzard-entertainment/">Blizzard</a> is having to navigate some balancing problems in <a href="https://www.gamesradar.com/uk/diablo-4/">Diablo 4</a>. In this instance, though, the devs have made the rare choice of just embracing what's going on, maintaining an unintended change from the Hellfire Torch in Season 15.</p><p>The Hellfire Torch is a new Unique Charm that came with the current season. Between serving as a Set Charm and a number of powerful bonuses, it's a particularly worthwhile bit of equipment that was even better than Blizzard bargained for.</p><p>In execution, players found they could get the bonuses of having three Unique Charms and a complete five-set of them at once through the Sea of the Golden Epiphany and the Seal of the Diamond Mind. This has rippled through the community pretty heavily, leading it to be a <a href="https://www.youtube.com/watch?v=JV4c99LEuCw" target="_blank">dominant force in the action-RPG's landscape</a>. As such, players have been quick to feed this back to Blizzard, who're just rolling with it for now.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2L55dgNzpQ8" allowfullscreen></iframe></div></div><p>"While we've confirmed that this interaction is resulting in behavior beyond what was originally intended, we’ve decided not to make changes to it during the current season," Dan Tanguay, design director on Diablo 4, says on the official forums in a statement published by Rich 'Filthierich' Bantegui, a senior community manager for the Diablo series.</p><p>"We know many players have spent significant time earning the Hellfire Torch and building characters around it," he continues. "Because of that, we want to be thoughtful about making adjustments mid-season that could disrupt those investments."</p><p>It reads to me like the solutions right now involve either damaging people's builds in a way the devs dislike, or causing further disruption in a flailing house of cards sort of way. Tanguay asserts this will change, just not for the time-being.</p><p>"We’d like additional time to investigate the underlying issue and ensure that any future changes are implemented correctly and behave as intended," he says. While this may be frustrating, the acknowledgement demonstrates complaints haven't gone unheard. While you wait for a patch, see if the Hellfire Torch has any other quirks you're unaware of.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5-wont-be-ready-for-spring-2029-path-of-exile-co-creator-says-and-blizzard-money-wont-change-that/"><em>Diablo 5 "won't be ready for spring 2029," Path of Exile co-creator says, and "Blizzard money" won't change that</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xm8xRO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xm8xRO.js" async></script>
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                                                            <title><![CDATA[ All Unsupervised Science testing facility locations in Control Resonant ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Unsupervised Science Testing Facilities in Control Resonant are six different hidden laboratories, all underground and part of the same side quest. Unsupervised Science kicks off when you first encounter the location of one of these labs, and there's puzzles to solve in each one involving power distribution and soda machines, oddly enough. For more info on everything, we've got a full walkthrough on the Testing Facilities in Control Resonant and how to complete the Unsupervised Science quest.</p><p><em>Want to find other challenges around the game? Discover all the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-shum-arcade"><em>Control Resonant Shum Arcade machines</em></a><em>!</em></p><h2 class="article-body__section" id="section-all-testing-facility-locations-in-control-resonant"><span>All Testing Facility locations in Control Resonant</span></h2><p>There are Six FBC Testing Facilities hidden around the map in <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>: one for every region, with the exception of the Underpass, which has none. You can find them all on the map below, along with <strong>blue arrows </strong>that mark their hidden access points. </p><p>For a bigger map with more detail, <strong>click the icon in the lower left.</strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:83.48%;"><img id="r5rA2UTDbXt6tP4ANLrkvF" name="Control Resonant Unsupervised Science" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/r5rA2UTDbXt6tP4ANLrkvF-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="2137" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/r5rA2UTDbXt6tP4ANLrkvF-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Downtown. </strong>Entered via a pipe in the ground floor of the Deserted Area construction zone. Soda Machine puzzle.</li><li><strong>Central. </strong>Entered via a hole in a construction zone East of the Field Office Station. Power Distribution Puzzle.</li><li><strong>West Incursion Zone.</strong> Entered via a hole in the road in the middle of the region. Soda Machine puzzle.</li><li><strong>Evacuation Zone. </strong>Entered via a hole in the road North of the Survivalist's Bunker, right next to the Fast Travel Door. Soda Machine puzzle.</li><li><strong>The Park.</strong> Entered via a divergent tunnel in the sewer system, marked by an electronic sign that says "Restricted Facility: No Authorized Entry". Power Distribution Puzzle.</li><li><strong>Unknown. </strong>Entered via a hole in the road on the "Ground" side of Unknown, Southwest of the Twisted Rooftops Fast Travel Door. Power Distribution puzzle. Also serves as the location to access the Threshold for the final part of the quest.</li></ol><p>Once all puzzles are solved, you'll be given a final objective to <strong>Go into the Threshold, </strong>explained further down.</p><h3 class="article-body__section" id="section-how-to-solve-the-testing-facility-puzzles-in-control-resonant"><span>How to solve the Testing Facility puzzles in Control Resonant</span></h3><p>There are two puzzles that appear at the Testing Facilities: Power Distribution, about moving charges around, and Soda Machines, about placing these drinks machines on marked locations. Here's how they both work and how to solve them.</p><h3 class="article-body__section" id="section-power-distribution"><span>Power Distribution</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q3ag7JvWdr7RKcnvVTFhcF" name="Power Distribution" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/Q3ag7JvWdr7RKcnvVTFhcF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>After pulling the console lever, you'll be shown several Power Cores attached to machines with flashing lights, some of which have charges in. If the red light on a machine starts flashing, you need to quickly install a charge. If the blue light starts flashing and sparking, you need to remove the charge. The goal is to quickly move charges between machines for a minute without any machine going without a charge for an extended period of time, or having one for too long and overloading. Once completed, all lights will turn green, and you'll get a reward.</p><h3 class="article-body__section" id="section-soda-machines"><span>Soda Machines</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aFPozmt3oYkijoYZ2AryoF" name="Soda" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/aFPozmt3oYkijoYZ2AryoF-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Around the facility are random objects that you can pick up, but every time they cross a yellow line on the floor, they transform into other random objects. The goal is to turn them all into "Thirst Station" Soda Machines, then place those Soda Machines on the marked squares in the Facility. There is a complex pattern to the transformations (a repeating cycle that resets by one if you go back across a line you just crossed), and with the more complex layouts and spread out squares, I suggest that you find a T-intersection of yellow lines and run in circles through the three zones until the cycle is where you need it to be, then go from there. Once all squares have Soda machines in them, pull the lever on the main console to progress.</p><h3 class="article-body__section" id="section-go-into-the-threshold"><span>Go into the Threshold</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yN4m7JhPHz5YicabP73bXF" name="Threshold 1" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/yN4m7JhPHz5YicabP73bXF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>After all six are completed, go back to the Unknown Testing Facility and into the side room East side, then pull the lever. This will open a metal door to a tunnel filled with glitching objects. Interact with Doctor Grant's body at the end to complete the quest and get the collectible: Dr Grant's Final Report. There's also a power core charge you can transfer to open a side door and get some resources. </p><p>Finally, completing the quest for good will get you the <strong>Untapped Scrunchie artifact, </strong>which increases the damage of Primary weapons by 10% when equipped.</p><div class="product"><a data-dimension112="363b4c54-bd8d-11f1-ac2a-d512e4d79c6e" data-action="Deal Block" data-label="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" data-dimension48="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-new-growth-underhill" data-dimension112="363b4c54-bd8d-11f1-ac2a-d512e4d79c6e" data-action="Deal Block" data-label="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" data-dimension48="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" data-dimension25=""><strong>Control Resonant New Growth and Underhill choice</strong></a>: Find the missing scientist in the Park<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-eat-the-mold"><strong>Should you Eat the Mold in Control Resonant?</strong></a><strong>: </strong>Poison, or progress?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-urban-survival"><strong>Control Resonant Urban Survival</strong></a><strong>:</strong> Find the man who's planting mines<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-painting-puzzle"><strong>Control Resonant Painting Puzzle</strong></a><strong>:</strong> The mystery of the Gallery</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-unsupervised-science-testing-facilities/</link>
                                                                            <description>
                            <![CDATA[ There are six hidden Testing Facilities hidden as part of the Unsupervised Science quest in Control Resonant ]]>
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                                                                        <pubDate>Thu, 01 Oct 2026 13:10:18 +0000</pubDate>                                                                                                                                <updated>Fri, 02 Oct 2026 14:15:42 +0000</updated>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                                <p>The Unsupervised Science Testing Facilities in Control Resonant are six different hidden laboratories, all underground and part of the same side quest. Unsupervised Science kicks off when you first encounter the location of one of these labs, and there's puzzles to solve in each one involving power distribution and soda machines, oddly enough. For more info on everything, we've got a full walkthrough on the Testing Facilities in Control Resonant and how to complete the Unsupervised Science quest.</p><p><em>Want to find other challenges around the game? Discover all the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-shum-arcade"><em>Control Resonant Shum Arcade machines</em></a><em>!</em></p><h2 class="article-body__section" id="section-all-testing-facility-locations-in-control-resonant"><span>All Testing Facility locations in Control Resonant</span></h2><p>There are Six FBC Testing Facilities hidden around the map in <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>: one for every region, with the exception of the Underpass, which has none. You can find them all on the map below, along with <strong>blue arrows </strong>that mark their hidden access points. </p><p>For a bigger map with more detail, <strong>click the icon in the lower left.</strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:83.48%;"><img id="r5rA2UTDbXt6tP4ANLrkvF" name="Control Resonant Unsupervised Science" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/r5rA2UTDbXt6tP4ANLrkvF-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="2137" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/r5rA2UTDbXt6tP4ANLrkvF-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Downtown. </strong>Entered via a pipe in the ground floor of the Deserted Area construction zone. Soda Machine puzzle.</li><li><strong>Central. </strong>Entered via a hole in a construction zone East of the Field Office Station. Power Distribution Puzzle.</li><li><strong>West Incursion Zone.</strong> Entered via a hole in the road in the middle of the region. Soda Machine puzzle.</li><li><strong>Evacuation Zone. </strong>Entered via a hole in the road North of the Survivalist's Bunker, right next to the Fast Travel Door. Soda Machine puzzle.</li><li><strong>The Park.</strong> Entered via a divergent tunnel in the sewer system, marked by an electronic sign that says "Restricted Facility: No Authorized Entry". Power Distribution Puzzle.</li><li><strong>Unknown. </strong>Entered via a hole in the road on the "Ground" side of Unknown, Southwest of the Twisted Rooftops Fast Travel Door. Power Distribution puzzle. Also serves as the location to access the Threshold for the final part of the quest.</li></ol><p>Once all puzzles are solved, you'll be given a final objective to <strong>Go into the Threshold, </strong>explained further down.</p><h3 class="article-body__section" id="section-how-to-solve-the-testing-facility-puzzles-in-control-resonant"><span>How to solve the Testing Facility puzzles in Control Resonant</span></h3><p>There are two puzzles that appear at the Testing Facilities: Power Distribution, about moving charges around, and Soda Machines, about placing these drinks machines on marked locations. Here's how they both work and how to solve them.</p><h3 class="article-body__section" id="section-power-distribution"><span>Power Distribution</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q3ag7JvWdr7RKcnvVTFhcF" name="Power Distribution" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/Q3ag7JvWdr7RKcnvVTFhcF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>After pulling the console lever, you'll be shown several Power Cores attached to machines with flashing lights, some of which have charges in. If the red light on a machine starts flashing, you need to quickly install a charge. If the blue light starts flashing and sparking, you need to remove the charge. The goal is to quickly move charges between machines for a minute without any machine going without a charge for an extended period of time, or having one for too long and overloading. Once completed, all lights will turn green, and you'll get a reward.</p><h3 class="article-body__section" id="section-soda-machines"><span>Soda Machines</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aFPozmt3oYkijoYZ2AryoF" name="Soda" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/aFPozmt3oYkijoYZ2AryoF-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Around the facility are random objects that you can pick up, but every time they cross a yellow line on the floor, they transform into other random objects. The goal is to turn them all into "Thirst Station" Soda Machines, then place those Soda Machines on the marked squares in the Facility. There is a complex pattern to the transformations (a repeating cycle that resets by one if you go back across a line you just crossed), and with the more complex layouts and spread out squares, I suggest that you find a T-intersection of yellow lines and run in circles through the three zones until the cycle is where you need it to be, then go from there. Once all squares have Soda machines in them, pull the lever on the main console to progress.</p><h3 class="article-body__section" id="section-go-into-the-threshold"><span>Go into the Threshold</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yN4m7JhPHz5YicabP73bXF" name="Threshold 1" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/yN4m7JhPHz5YicabP73bXF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>After all six are completed, go back to the Unknown Testing Facility and into the side room East side, then pull the lever. This will open a metal door to a tunnel filled with glitching objects. Interact with Doctor Grant's body at the end to complete the quest and get the collectible: Dr Grant's Final Report. There's also a power core charge you can transfer to open a side door and get some resources. </p><p>Finally, completing the quest for good will get you the <strong>Untapped Scrunchie artifact, </strong>which increases the damage of Primary weapons by 10% when equipped.</p><div class="product"><a data-dimension112="363b4c54-bd8d-11f1-ac2a-d512e4d79c6e" data-action="Deal Block" data-label="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" data-dimension48="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-new-growth-underhill" data-dimension112="363b4c54-bd8d-11f1-ac2a-d512e4d79c6e" data-action="Deal Block" data-label="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" data-dimension48="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" data-dimension25=""><strong>Control Resonant New Growth and Underhill choice</strong></a>: Find the missing scientist in the Park<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-eat-the-mold"><strong>Should you Eat the Mold in Control Resonant?</strong></a><strong>: </strong>Poison, or progress?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-urban-survival"><strong>Control Resonant Urban Survival</strong></a><strong>:</strong> Find the man who's planting mines<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-painting-puzzle"><strong>Control Resonant Painting Puzzle</strong></a><strong>:</strong> The mystery of the Gallery</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to find all Shum Arcade machines in Control Resonant ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Control Resonant Shum arcade machines are recurring side quests and unlockable minigames wherein Dylan is transported into challenges with high scores to beat for rewards. There's eight different Shum cabinets hiding around Manhattan, all of which need to be unlocked in some way, usually by increasing the Zone Level to the point where it turns on and you can play it. Below, I'll show you where to find all Shum arcade machines, as well as how to beat them and unlock the rewards involved.</p><h2 class="article-body__section" id="section-all-shum-arcade-machine-locations-in-control-resonant"><span>All Shum arcade machine locations in Control Resonant</span></h2><p>There are <strong>8 Shum arcade machines </strong>in Control Resonant: one for each Zone, plus an additional one that unlocks after you complete the game. You can use the map and information laid out below to find them all.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:83.48%;"><img id="zmLPV4b8mwj4X9Ry8URo8R" name="Control Resonant Shum Arcade map" alt="All Shum arcade machines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/zmLPV4b8mwj4X9Ry8URo8R-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="2137" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/zmLPV4b8mwj4X9Ry8URo8R-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol start="1"><li><strong>Defend: Downtown.</strong> Reach Zone level 6 to unlock. Defend three crates from enemies who are trying to destroy them, minimizing damage to those crates and taking out enemies as fast as possible. Score at least 80,953 points for an Outfit reward.</li><li><strong>Parkour: Central. </strong>Reach Zone level 4 to unlock. A parkour course around the outside of the Patterned Factory with multiple threats. Damage adds three seconds to your timer. Complete in at least 01:18 for an Outfit reward.</li><li><strong>Entropy: West Incursion Zone.</strong> Reach Zone level 3 to unlock. Defeat waves of enemies as quickly as possible while the playable area occasionally contracts in size. Score at least 42,503 points for an Outfit reward.</li><li><strong>Entropy: Evacuation Zone</strong>. Reach Zone level 6 to unlock and complete the "Evacuation Procedures" story mission. Defeat waves of enemies as quickly as possible while the playable area occasionally contracts in size. Score at least 25,322 points for an Outfit reward.</li><li><strong>Entropy: The Park. </strong>Reach Zone level 4 to unlock and complete all three "Carbon Copy" side quests. Defeat waves of enemies as quickly as possible while the playable area occasionally contracts in size. Score at least 26,032 points for an Outfit reward.</li><li><strong>Clocked: Underpass. </strong>Reach Zone level 5 to unlock. Defeat all waves of enemies before the timer runs out. Killing an enemy grants you more time. Complete in at least 00:22 for an Outfit reward.</li><li><strong>Parkour: Unknown. </strong>Reach Zone level 5 to unlock. A parkour course around an Unknown island with multiple threats. Damage adds three seconds to your timer. Complete in at least 01:14 for an Outfit reward.</li><li><strong>Conquest: Retro.</strong> Unlocked in Dylan's apartment after completing the main story. Go back into the Retro video game recreation of Ordinary and defeat all the enemies around town. Score at least 110,000 points for an Outfit reward.</li></ol><h3 class="article-body__section" id="section-shum-arcade-machine-rewards"><span>Shum arcade machine rewards</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="97HJbenEaJDF5fsaNxsTCR" name="Arcade (4)" alt="Shum arcade machine leaderboard in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/97HJbenEaJDF5fsaNxsTCR-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Shum arcade machines give the player <strong>rewards that scale according to their position on the leaderboard, </strong>as well as Zone Level experience that scales to their score. Here's what else the leaderboard offers you:</p><ul><li><strong>Fifth place: </strong>Nothing</li><li><strong>Four place: </strong>Nothing</li><li><strong>Third place:</strong> Outfit / customization unlock</li><li><strong>Second place: </strong>Power Upgrade Point</li><li><strong>First Place: </strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-reset-items-respec">Control Resonant Reset Item</a></li></ul><p>Obviously these rewards do stack: if you get first place, you also get the rewards for second and third place. However, because Shum arcades are usually tied to the late/endgame of <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a> and most players will have ample Power and Reset Items by that point, you're probably in it for the Outfit and clothing at this point.</p><h3 class="article-body__section" id="section-how-to-beat-the-shum-arcade-machines"><span>How to beat the Shum arcade machines</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oeyRsjXnSQG5zNbRWKq9HR" name="Arcade (1)" alt="The Park Shum arcade machine challenge in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/oeyRsjXnSQG5zNbRWKq9HR-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>One thing that isn't made clear about the Shum machines in Control Resonant is that <strong>these are intended as late-game challenges and you'll really struggle to beat them the first time that you encounter them. </strong>This may make you think they're doing something wrong, but in actuality they're just scaled for high-level players who are in the endgame of Control Resonant. I definitely recommend levelling up to the point where you're level 8 minimum, or just go into the accessibility options and play with the challenge if you want the rewards early.</p><div class="product"><a data-dimension112="c63cd250-bce3-11f1-9aa1-c7626994a9c7" data-action="Deal Block" data-label="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" data-dimension48="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-new-growth-underhill" data-dimension112="c63cd250-bce3-11f1-9aa1-c7626994a9c7" data-action="Deal Block" data-label="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" data-dimension48="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" data-dimension25=""><strong>Control Resonant New Growth and Underhill choice</strong></a>: Find the missing scientist in the Park<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-eat-the-mold"><strong>Should you Eat the Mold in Control Resonant?</strong></a><strong>: </strong>Poison, or progress?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-urban-survival"><strong>Control Resonant Urban Survival</strong></a><strong>:</strong> Find the man who's planting mines<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-painting-puzzle"><strong>Control Resonant Painting Puzzle</strong></a><strong>:</strong> The mystery of the Gallery</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-shum-arcade/</link>
                                                                            <description>
                            <![CDATA[ The arcade machines around Control Resonant are all Shum III, but in actuality they're all endgame challenges ]]>
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                                                                        <pubDate>Wed, 30 Sep 2026 16:20:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Contol Resonant]]></media:description>                                                            <media:text><![CDATA[Contol Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Contol Resonant]]></media:title>
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                                <p>The Control Resonant Shum arcade machines are recurring side quests and unlockable minigames wherein Dylan is transported into challenges with high scores to beat for rewards. There's eight different Shum cabinets hiding around Manhattan, all of which need to be unlocked in some way, usually by increasing the Zone Level to the point where it turns on and you can play it. Below, I'll show you where to find all Shum arcade machines, as well as how to beat them and unlock the rewards involved.</p><h2 class="article-body__section" id="section-all-shum-arcade-machine-locations-in-control-resonant"><span>All Shum arcade machine locations in Control Resonant</span></h2><p>There are <strong>8 Shum arcade machines </strong>in Control Resonant: one for each Zone, plus an additional one that unlocks after you complete the game. You can use the map and information laid out below to find them all.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:83.48%;"><img id="zmLPV4b8mwj4X9Ry8URo8R" name="Control Resonant Shum Arcade map" alt="All Shum arcade machines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/zmLPV4b8mwj4X9Ry8URo8R-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="2137" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/zmLPV4b8mwj4X9Ry8URo8R-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol start="1"><li><strong>Defend: Downtown.</strong> Reach Zone level 6 to unlock. Defend three crates from enemies who are trying to destroy them, minimizing damage to those crates and taking out enemies as fast as possible. Score at least 80,953 points for an Outfit reward.</li><li><strong>Parkour: Central. </strong>Reach Zone level 4 to unlock. A parkour course around the outside of the Patterned Factory with multiple threats. Damage adds three seconds to your timer. Complete in at least 01:18 for an Outfit reward.</li><li><strong>Entropy: West Incursion Zone.</strong> Reach Zone level 3 to unlock. Defeat waves of enemies as quickly as possible while the playable area occasionally contracts in size. Score at least 42,503 points for an Outfit reward.</li><li><strong>Entropy: Evacuation Zone</strong>. Reach Zone level 6 to unlock and complete the "Evacuation Procedures" story mission. Defeat waves of enemies as quickly as possible while the playable area occasionally contracts in size. Score at least 25,322 points for an Outfit reward.</li><li><strong>Entropy: The Park. </strong>Reach Zone level 4 to unlock and complete all three "Carbon Copy" side quests. Defeat waves of enemies as quickly as possible while the playable area occasionally contracts in size. Score at least 26,032 points for an Outfit reward.</li><li><strong>Clocked: Underpass. </strong>Reach Zone level 5 to unlock. Defeat all waves of enemies before the timer runs out. Killing an enemy grants you more time. Complete in at least 00:22 for an Outfit reward.</li><li><strong>Parkour: Unknown. </strong>Reach Zone level 5 to unlock. A parkour course around an Unknown island with multiple threats. Damage adds three seconds to your timer. Complete in at least 01:14 for an Outfit reward.</li><li><strong>Conquest: Retro.</strong> Unlocked in Dylan's apartment after completing the main story. Go back into the Retro video game recreation of Ordinary and defeat all the enemies around town. Score at least 110,000 points for an Outfit reward.</li></ol><h3 class="article-body__section" id="section-shum-arcade-machine-rewards"><span>Shum arcade machine rewards</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="97HJbenEaJDF5fsaNxsTCR" name="Arcade (4)" alt="Shum arcade machine leaderboard in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/97HJbenEaJDF5fsaNxsTCR-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Shum arcade machines give the player <strong>rewards that scale according to their position on the leaderboard, </strong>as well as Zone Level experience that scales to their score. Here's what else the leaderboard offers you:</p><ul><li><strong>Fifth place: </strong>Nothing</li><li><strong>Four place: </strong>Nothing</li><li><strong>Third place:</strong> Outfit / customization unlock</li><li><strong>Second place: </strong>Power Upgrade Point</li><li><strong>First Place: </strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-reset-items-respec">Control Resonant Reset Item</a></li></ul><p>Obviously these rewards do stack: if you get first place, you also get the rewards for second and third place. However, because Shum arcades are usually tied to the late/endgame of <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a> and most players will have ample Power and Reset Items by that point, you're probably in it for the Outfit and clothing at this point.</p><h3 class="article-body__section" id="section-how-to-beat-the-shum-arcade-machines"><span>How to beat the Shum arcade machines</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oeyRsjXnSQG5zNbRWKq9HR" name="Arcade (1)" alt="The Park Shum arcade machine challenge in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/oeyRsjXnSQG5zNbRWKq9HR-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>One thing that isn't made clear about the Shum machines in Control Resonant is that <strong>these are intended as late-game challenges and you'll really struggle to beat them the first time that you encounter them. </strong>This may make you think they're doing something wrong, but in actuality they're just scaled for high-level players who are in the endgame of Control Resonant. I definitely recommend levelling up to the point where you're level 8 minimum, or just go into the accessibility options and play with the challenge if you want the rewards early.</p><div class="product"><a data-dimension112="c63cd250-bce3-11f1-9aa1-c7626994a9c7" data-action="Deal Block" data-label="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" data-dimension48="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-new-growth-underhill" data-dimension112="c63cd250-bce3-11f1-9aa1-c7626994a9c7" data-action="Deal Block" data-label="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" data-dimension48="Control Resonant New Growth and Underhill choice: Find the missing scientist in the ParkShould you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant New Growth and Underhill choice" data-dimension25=""><strong>Control Resonant New Growth and Underhill choice</strong></a>: Find the missing scientist in the Park<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-eat-the-mold"><strong>Should you Eat the Mold in Control Resonant?</strong></a><strong>: </strong>Poison, or progress?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-urban-survival"><strong>Control Resonant Urban Survival</strong></a><strong>:</strong> Find the man who's planting mines<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-painting-puzzle"><strong>Control Resonant Painting Puzzle</strong></a><strong>:</strong> The mystery of the Gallery</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Diablo 5 "won't be ready for spring 2029," Path of Exile co-creator says, despite "Blizzard money" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As of now, the release of <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a> is set for 2029. That may seem like plenty of time for <a href="https://www.gamesradar.com/uk/tag/blizzard-entertainment/">Blizzard</a>, and it is, since it's three years away, but one of the co-creators of Path of Exile believes we'll likely be waiting at least a little bit longer for the next installment in the iconic series.</p><p>In a YouTube video discussing the game's announcement, Chris Wilson, lead designer on Path of Exile, provided his thoughts on Blizzard's plans. "They've announced they're targeting spring 2029, which is both quite specific and quite soon," he says.</p><p>He notes that Diablo 4: Lord of Hatred arrived in April of this year, indicating that development then shifted toward a sequel rather than another full-on expansion, a pivot similar to what Blizzard did at the end of Diablo 3's lifespan as well. Using this as a speculative benchmark, Wilson believes Diablo 5 has only been the team's central priority for around five months so far.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Fenjcmb_fks" allowfullscreen></iframe></div></div><p>"This would explain why they did not show gameplay at BlizzCon, and mostly had concept art, design plans, and a short announcement cinematic," he reasons. "So how long will it take them to finish the game? Well, conveniently, in my past life, I ran a studio that was developing a similar-sized game."</p><p>He then points out that although Grinding Gear Games has "mature content pipelines and a custom engine specifically designed for that genre," development on Path of Exile has been going for eight years and counting. "Diablo 5 realistically needs around as much content at launch to be competitive, and they've even said that they have more character classes than any previous Diablo game, including expansions," he mentions.</p><p>"Their three-year timeframe feels like a very tight deadline to me," he adds. He concedes that, yes, they have "Blizzard money" and can pump up the team's numbers, but with rampant layoffs and budgeting concerns, that'd be a precarious strategy. Throw in the desire for in-depth playtesting before launch, especially for fine-tuning drop rates and balancing, and you have a cycle that could easily take longer.</p><p>"My best guess here is the game won't be ready for spring 2029," Wilson concludes. "But that's OK, delays happen and are normal in this industry. I can't count the number of times I had to delay a Path of Exile league release, and players were OK with it."</p><p>An underlying question here is why Blizzard made the announcement at all. Revealing plans too early can be troublesome; just ask Todd Howard about <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>. Wilson pins it on "Blizzard management," because Microsoft "wants more frequent releases for their core game series."</p><p>Around BlizzCon, Johanna Faries, the president of Blizzard, told <a href="https://www.bloomberg.com/news/newsletters/2026-09-12/blizzard-announces-diablo-v-new-starcraft-shooter" target="_blank">Bloomberg</a> that the company is "going to ship, and ship big, and ship on time." This was regarding both the new Diablo and the upcoming <a href="https://www.gamesradar.com/games/third-person-shooter/starcraft-guide/">StarCraft</a>, which is set for 2030.</p><p>Whatever the reason, we know this is coming. The release just mightn't reach our keyboards and mice before the 2030s roll around - but hey, patience is a virtue.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5-director-responds-to-concerns-the-action-rpg-is-more-action-than-rpg-any-challenge-can-be-overcome-with-the-right-build/"><em>Diablo 5 director responds to concerns the action RPG is more action than RPG: "Any challenge can be overcome with the right build"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xm8xRO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xm8xRO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/diablo/diablo-5-wont-be-ready-for-spring-2029-path-of-exile-co-creator-says-and-blizzard-money-wont-change-that/</link>
                                                                            <description>
                            <![CDATA[ He knows a thing or three about shipping aciton-RPGs ]]>
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                                                                        <pubDate>Wed, 30 Sep 2026 15:27:58 +0000</pubDate>                                                                                                                                <updated>Wed, 30 Sep 2026 16:59:59 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Diablo 5]]></media:description>                                                            <media:text><![CDATA[Diablo 5]]></media:text>
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                                <p>As of now, the release of <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a> is set for 2029. That may seem like plenty of time for <a href="https://www.gamesradar.com/uk/tag/blizzard-entertainment/">Blizzard</a>, and it is, since it's three years away, but one of the co-creators of Path of Exile believes we'll likely be waiting at least a little bit longer for the next installment in the iconic series.</p><p>In a YouTube video discussing the game's announcement, Chris Wilson, lead designer on Path of Exile, provided his thoughts on Blizzard's plans. "They've announced they're targeting spring 2029, which is both quite specific and quite soon," he says.</p><p>He notes that Diablo 4: Lord of Hatred arrived in April of this year, indicating that development then shifted toward a sequel rather than another full-on expansion, a pivot similar to what Blizzard did at the end of Diablo 3's lifespan as well. Using this as a speculative benchmark, Wilson believes Diablo 5 has only been the team's central priority for around five months so far.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Fenjcmb_fks" allowfullscreen></iframe></div></div><p>"This would explain why they did not show gameplay at BlizzCon, and mostly had concept art, design plans, and a short announcement cinematic," he reasons. "So how long will it take them to finish the game? Well, conveniently, in my past life, I ran a studio that was developing a similar-sized game."</p><p>He then points out that although Grinding Gear Games has "mature content pipelines and a custom engine specifically designed for that genre," development on Path of Exile has been going for eight years and counting. "Diablo 5 realistically needs around as much content at launch to be competitive, and they've even said that they have more character classes than any previous Diablo game, including expansions," he mentions.</p><p>"Their three-year timeframe feels like a very tight deadline to me," he adds. He concedes that, yes, they have "Blizzard money" and can pump up the team's numbers, but with rampant layoffs and budgeting concerns, that'd be a precarious strategy. Throw in the desire for in-depth playtesting before launch, especially for fine-tuning drop rates and balancing, and you have a cycle that could easily take longer.</p><p>"My best guess here is the game won't be ready for spring 2029," Wilson concludes. "But that's OK, delays happen and are normal in this industry. I can't count the number of times I had to delay a Path of Exile league release, and players were OK with it."</p><p>An underlying question here is why Blizzard made the announcement at all. Revealing plans too early can be troublesome; just ask Todd Howard about <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>. Wilson pins it on "Blizzard management," because Microsoft "wants more frequent releases for their core game series."</p><p>Around BlizzCon, Johanna Faries, the president of Blizzard, told <a href="https://www.bloomberg.com/news/newsletters/2026-09-12/blizzard-announces-diablo-v-new-starcraft-shooter" target="_blank">Bloomberg</a> that the company is "going to ship, and ship big, and ship on time." This was regarding both the new Diablo and the upcoming <a href="https://www.gamesradar.com/games/third-person-shooter/starcraft-guide/">StarCraft</a>, which is set for 2030.</p><p>Whatever the reason, we know this is coming. The release just mightn't reach our keyboards and mice before the 2030s roll around - but hey, patience is a virtue.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5-director-responds-to-concerns-the-action-rpg-is-more-action-than-rpg-any-challenge-can-be-overcome-with-the-right-build/"><em>Diablo 5 director responds to concerns the action RPG is more action than RPG: "Any challenge can be overcome with the right build"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xm8xRO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xm8xRO.js" async></script>
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                                                            <title><![CDATA[ How to complete the New Growth quest and what to do with Doctor Underhill in Control Resonant ]]></title>
                                                                                                <dc:content><![CDATA[ <p>New Growth in Control Resonant is a quest for Doctor Underhill, in which players have to help her find various test subjects before making a final, challenging choice about whether to tell the FBC or to let her continue her experiments in secret. Below I'll take you through a full walkthrough of New Growth, as well as explain the larger consequences of the Underhill Choice you make at the end, and what it means for Control Resonant.</p><h2 class="article-body__section" id="section-how-to-complete-new-growth-in-control-resonant"><span>How to complete New Growth in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1637px;"><p class="vanilla-image-block" style="padding-top:69.82%;"><img id="vWmjtnJZ6YUfrVsiVbFSrc" name="Control Resonant New Growth map" alt="Map walkthrough for New Growth in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/vWmjtnJZ6YUfrVsiVbFSrc-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1637" height="1143" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/vWmjtnJZ6YUfrVsiVbFSrc-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>New Growth is a quest given by Zoe in the Watchtower <strong>after you complete the main story and speak to her again. </strong>She'll tell you about an FBC scientist called Underhill who was investigating the Mold when she went missing. Here's the steps you need to take.</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Ask about Underhill in the FBC Base in The Park. The guard Busken will direct you to a rooftop nearby.</li><li>Head to Underhill's last known location. You'll find a desk on a rooftop with a Level 6 <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-clearance-keycards">Clearance Keycard</a> and a Resignation Letter document, both of which you need.</li><li>Head to the Oldest House and specifically Central Executive (the room with the Fast Travel Door) to find a room you can open with Underhill's Apartment Key and notes inside.</li><li>Clear out the Mold outside Underhill's Apartment building in The Park and head inside to find her. She'll ask you to help with her experiments by harvesting from test subjects.</li><li>Collect the Test Equipment from the laboratory inside the sewers.</li><li>Track down the Test Subjects by triggering the white Mold and following it as it crawls away. At times it will split and go in two directions: you need to go to all of them to find all three Test Subjects. Once you find them, simply kill them to tick this challenge. All their locations are marked on the map above.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8LvNEvShQmT7okBkgwj8Qc" name="Chase" alt="Chasing the Mold for test subjects in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/8LvNEvShQmT7okBkgwj8Qc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>After this, you simply need to revisit Underhill in her apartment, but things have become clearer: She's working without FBC oversight and, in fact, they're actively worried that she's going to make the situation worse, whereas she sees them as too risk-averse to solve the situation. It's up to you to decide what to do with her in <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>, but what's the right answer?</p><h2 class="article-body__section" id="section-what-s-the-best-underhill-choice-in-control-resonant"><span>What's the best Underhill choice in Control Resonant?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UFbi9ArSeMXxx6UFLHcHUc" name="Choice" alt="The Underhill choice in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/UFbi9ArSeMXxx6UFLHcHUc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Put simply, <strong>there is no real consequence to the Underhill choice, so it doesn't matter what you pick. </strong>Dylan is given the choice to either report her to the FBC, give her the chance to escape, or to let her escape but keep the samples so she can't keep doing her experiments.</p><p>There are no long term consequences to any of these choices. Later on you'll have a call with Zoe where you relate to her the choice you make and she expresses an opinion on it, but the mission rewards are the same either way: <strong>the Brass Dusters</strong> artifact (Combat abilities deal +50% damage but no Falter effects), and an increase to the Zone Level of The Park region.</p><div class="product"><a data-dimension112="44f2c15c-bcb9-11f1-be72-b99dae7fe2d2" data-action="Deal Block" data-label="Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant FBC Terminals" data-dimension48="Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant FBC Terminals" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-fbc-terminals" data-dimension112="44f2c15c-bcb9-11f1-be72-b99dae7fe2d2" data-action="Deal Block" data-label="Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant FBC Terminals" data-dimension48="Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant FBC Terminals" data-dimension25=""><strong>Control Resonant FBC Terminals</strong></a><strong>:</strong> What answers should you give the computers?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-eat-the-mold"><strong>Should you Eat the Mold in Control Resonant?</strong></a><strong>: </strong>Poison, or progress?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-urban-survival"><strong>Control Resonant Urban Survival</strong></a><strong>:</strong> Find the man who's planting mines<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-painting-puzzle"><strong>Control Resonant Painting Puzzle</strong></a><strong>:</strong> The mystery of the Gallery</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-new-growth-underhill/</link>
                                                                            <description>
                            <![CDATA[ The New Growth quest in Control Resonant has you help Doctor Underhill, then make a choice about what to do with her. ]]>
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                                                                        <pubDate>Wed, 30 Sep 2026 14:04:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                                <p>New Growth in Control Resonant is a quest for Doctor Underhill, in which players have to help her find various test subjects before making a final, challenging choice about whether to tell the FBC or to let her continue her experiments in secret. Below I'll take you through a full walkthrough of New Growth, as well as explain the larger consequences of the Underhill Choice you make at the end, and what it means for Control Resonant.</p><h2 class="article-body__section" id="section-how-to-complete-new-growth-in-control-resonant"><span>How to complete New Growth in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1637px;"><p class="vanilla-image-block" style="padding-top:69.82%;"><img id="vWmjtnJZ6YUfrVsiVbFSrc" name="Control Resonant New Growth map" alt="Map walkthrough for New Growth in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/vWmjtnJZ6YUfrVsiVbFSrc-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1637" height="1143" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/vWmjtnJZ6YUfrVsiVbFSrc-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>New Growth is a quest given by Zoe in the Watchtower <strong>after you complete the main story and speak to her again. </strong>She'll tell you about an FBC scientist called Underhill who was investigating the Mold when she went missing. Here's the steps you need to take.</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Ask about Underhill in the FBC Base in The Park. The guard Busken will direct you to a rooftop nearby.</li><li>Head to Underhill's last known location. You'll find a desk on a rooftop with a Level 6 <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-clearance-keycards">Clearance Keycard</a> and a Resignation Letter document, both of which you need.</li><li>Head to the Oldest House and specifically Central Executive (the room with the Fast Travel Door) to find a room you can open with Underhill's Apartment Key and notes inside.</li><li>Clear out the Mold outside Underhill's Apartment building in The Park and head inside to find her. She'll ask you to help with her experiments by harvesting from test subjects.</li><li>Collect the Test Equipment from the laboratory inside the sewers.</li><li>Track down the Test Subjects by triggering the white Mold and following it as it crawls away. At times it will split and go in two directions: you need to go to all of them to find all three Test Subjects. Once you find them, simply kill them to tick this challenge. All their locations are marked on the map above.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8LvNEvShQmT7okBkgwj8Qc" name="Chase" alt="Chasing the Mold for test subjects in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/8LvNEvShQmT7okBkgwj8Qc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>After this, you simply need to revisit Underhill in her apartment, but things have become clearer: She's working without FBC oversight and, in fact, they're actively worried that she's going to make the situation worse, whereas she sees them as too risk-averse to solve the situation. It's up to you to decide what to do with her in <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>, but what's the right answer?</p><h2 class="article-body__section" id="section-what-s-the-best-underhill-choice-in-control-resonant"><span>What's the best Underhill choice in Control Resonant?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UFbi9ArSeMXxx6UFLHcHUc" name="Choice" alt="The Underhill choice in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/UFbi9ArSeMXxx6UFLHcHUc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Put simply, <strong>there is no real consequence to the Underhill choice, so it doesn't matter what you pick. </strong>Dylan is given the choice to either report her to the FBC, give her the chance to escape, or to let her escape but keep the samples so she can't keep doing her experiments.</p><p>There are no long term consequences to any of these choices. Later on you'll have a call with Zoe where you relate to her the choice you make and she expresses an opinion on it, but the mission rewards are the same either way: <strong>the Brass Dusters</strong> artifact (Combat abilities deal +50% damage but no Falter effects), and an increase to the Zone Level of The Park region.</p><div class="product"><a data-dimension112="44f2c15c-bcb9-11f1-be72-b99dae7fe2d2" data-action="Deal Block" data-label="Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant FBC Terminals" data-dimension48="Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant FBC Terminals" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-fbc-terminals" data-dimension112="44f2c15c-bcb9-11f1-be72-b99dae7fe2d2" data-action="Deal Block" data-label="Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant FBC Terminals" data-dimension48="Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting minesControl Resonant Painting Puzzle: The mystery of the Gallery Control Resonant FBC Terminals" data-dimension25=""><strong>Control Resonant FBC Terminals</strong></a><strong>:</strong> What answers should you give the computers?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-eat-the-mold"><strong>Should you Eat the Mold in Control Resonant?</strong></a><strong>: </strong>Poison, or progress?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-urban-survival"><strong>Control Resonant Urban Survival</strong></a><strong>:</strong> Find the man who's planting mines<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-painting-puzzle"><strong>Control Resonant Painting Puzzle</strong></a><strong>:</strong> The mystery of the Gallery</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ A new indie take on King's Field arrives on Steam and consoles in time for Halloween ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Today, FromSoftware is known for creating the Soulslike: a particular brand of dark fantasy action-RPG that's helped to define the modern gaming landscape. But the spirit of the genre goes all the way back to the '90s, when FromSoftware's own King's Field series started endearing itself to a small cult of devotees. Now, that same spirit is influencing a new generation of indie developers, and the upcoming Queen's Domain is one of the most impressive tributes we've seen yet.</p><p>You might've heard about Queen's Domain before – like last year, when we reported about it reaching <a href="https://www.gamesradar.com/games/action-rpg/a-new-action-rpg-that-picks-up-where-fromsoftware-left-off-with-kings-field-hit-50-000-steam-wishlists-in-a-week-and-i-totally-see-why/">50,000 Steam wishlists in a week</a>. Now that wishlist number is over 180,000, and the game finally has an October 30 release date. The best part? Not only is it launching on Steam, it'll also hit PS5, Xbox Series X/S, and Switch 2 on the same day.</p><p>Queen's Domain is a first-person RPG with "retro-fantasy" aesthetics. It doesn't actually look like a PS1 game, as the environments are far too dense and detailed to fit that old hardware, but the dithering effects, sparse UI, and chunky creature designs certainly create that vibe.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/mzTRC1SE69E" allowfullscreen></iframe></div></div><p>The lonely atmosphere of King's Field certainly seems intact here, as you find yourself washed ashore on a mysterious island and given little direction on how to proceed. Instead, you've got to figure out your own way in the interconnected world and build up your arsenal of weapons and powers. In other words, it's catnip for those who appreciate punishing RPGs.</p><p>And yes, of course there are skeletons. Modern gaming machines can <a href="https://knowyourmeme.com/memes/the-playstation-can-produce-mind-boggling-effects" target="_blank">produce mind-boggling effects</a>, after all.</p><p>There's a demo for Queen's Domain available on <a href="https://store.steampowered.com/app/1799840/Queens_Domain/" target="_blank">Steam</a> right now if you want to give it a spin ahead of launch. And if the idea of "King's Field but from an indie dev" speaks to you, it's become a bit of a cottage industry. We <a href="https://www.gamesradar.com/forget-elden-ring-this-hit-dungeon-crawler-was-inspired-by-the-fromsoftware-rpgs-that-everyones-forgotten/">covered Lunacid years ago</a>, which has enjoyed very positive reviews since 2023, and the more recent <a href="https://store.steampowered.com/app/3017330/Verho__Curse_of_Faces/" target="_blank">Verho: Curse of Faces</a> has enjoyed similarly positive buzz. If you're the right kind of RPG sicko, it's an absolute feast out there.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/upcoming-indie-games/"><em>upcoming indie games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMwDlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMwDlO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/32-years-after-fromsoftware-redefined-dark-action-rpgs-on-ps1-a-new-indie-take-on-kings-field-is-doing-the-same-on-steam-and-consoles-in-time-for-halloween/</link>
                                                                            <description>
                            <![CDATA[ Queen's Domain is making no bones about its inspiration, but I'm not complaining ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 30 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Future Friends Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A skeleton in Queen&#039;s Domain]]></media:description>                                                            <media:text><![CDATA[A skeleton in Queen&#039;s Domain]]></media:text>
                                <media:title type="plain"><![CDATA[A skeleton in Queen&#039;s Domain]]></media:title>
                                                    </media:content>
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                            <article>
                                <p>Today, FromSoftware is known for creating the Soulslike: a particular brand of dark fantasy action-RPG that's helped to define the modern gaming landscape. But the spirit of the genre goes all the way back to the '90s, when FromSoftware's own King's Field series started endearing itself to a small cult of devotees. Now, that same spirit is influencing a new generation of indie developers, and the upcoming Queen's Domain is one of the most impressive tributes we've seen yet.</p><p>You might've heard about Queen's Domain before – like last year, when we reported about it reaching <a href="https://www.gamesradar.com/games/action-rpg/a-new-action-rpg-that-picks-up-where-fromsoftware-left-off-with-kings-field-hit-50-000-steam-wishlists-in-a-week-and-i-totally-see-why/">50,000 Steam wishlists in a week</a>. Now that wishlist number is over 180,000, and the game finally has an October 30 release date. The best part? Not only is it launching on Steam, it'll also hit PS5, Xbox Series X/S, and Switch 2 on the same day.</p><p>Queen's Domain is a first-person RPG with "retro-fantasy" aesthetics. It doesn't actually look like a PS1 game, as the environments are far too dense and detailed to fit that old hardware, but the dithering effects, sparse UI, and chunky creature designs certainly create that vibe.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/mzTRC1SE69E" allowfullscreen></iframe></div></div><p>The lonely atmosphere of King's Field certainly seems intact here, as you find yourself washed ashore on a mysterious island and given little direction on how to proceed. Instead, you've got to figure out your own way in the interconnected world and build up your arsenal of weapons and powers. In other words, it's catnip for those who appreciate punishing RPGs.</p><p>And yes, of course there are skeletons. Modern gaming machines can <a href="https://knowyourmeme.com/memes/the-playstation-can-produce-mind-boggling-effects" target="_blank">produce mind-boggling effects</a>, after all.</p><p>There's a demo for Queen's Domain available on <a href="https://store.steampowered.com/app/1799840/Queens_Domain/" target="_blank">Steam</a> right now if you want to give it a spin ahead of launch. And if the idea of "King's Field but from an indie dev" speaks to you, it's become a bit of a cottage industry. We <a href="https://www.gamesradar.com/forget-elden-ring-this-hit-dungeon-crawler-was-inspired-by-the-fromsoftware-rpgs-that-everyones-forgotten/">covered Lunacid years ago</a>, which has enjoyed very positive reviews since 2023, and the more recent <a href="https://store.steampowered.com/app/3017330/Verho__Curse_of_Faces/" target="_blank">Verho: Curse of Faces</a> has enjoyed similarly positive buzz. If you're the right kind of RPG sicko, it's an absolute feast out there.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/upcoming-indie-games/"><em>upcoming indie games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMwDlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMwDlO.js" async></script>
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                                                            <title><![CDATA[ Diablo 5 director says "any challenge can be overcome with the right build" amid combat questions ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With a spring 2029 release window, <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a> is still a ways off and presumably early in development, and as such there's a lot we don't know about it. We know it takes place about 100 years after Diablo 4 and that it won't have towns or safe zones outside of <a href="https://www.gamesradar.com/games/diablo/diablo-5s-narrative-lead-is-a-bioware-vet-who-says-the-new-caravan-system-gives-the-arpg-the-best-elements-of-traditional-rpgs-like-dragon-age-and-baldurs-gate/">a Baldur's Gate-style caravan of traveling companions</a>, but most of the sequel's core design pillars remain a mystery. Chiefly, we know next to nothing about how combat will work in Diablo 5, and considering Diablo games are almost exclusively about clicking demons to death, the ARPG community is waiting eagerly for more details.</p><p>Waiting right there alongside us is Chris Wilson, Grinding Gear Games co-founder and original Path of Exile designer. Wilson recently published <a href="https://www.youtube.com/watch?v=Fenjcmb_fks&t=1025s" target="_blank">a video</a> on his YouTube channel in which he gives his in-depth reaction to the announcement of Diablo 5. <a href="https://www.gamesradar.com/games/diablo/path-of-exile-co-creator-is-tentatively-hopeful-diablo-5-will-stick-the-landing/">Wilson says he's "tentatively hopeful" about Diablo 5 overall</a>, but goes over a number of concerns he has about the direction Blizzard may or not be taking it. One of those concerns is the combat, which he says has been trending more and more "arcadey and actioney" since Diablo 3. His hope is that Diablo 5 goes back to the completely build-centric combat favored by his beloved Diablo 1 and 2, but he predicts it'll move even further into action territory.</p><p>I mention this in the context of a new tweet from Diablo 5 senior game director Joe Shely, which sounds like a response to Wilson's questions on combat even if it isn't intended as such.</p><p>"While Diablo V will continue to feature some DEX (moment-to-moment execution) mechanics, on balance the game will be an INT/STR game (planning and investment)," Shely says. "We are designing to the core tenet of ARPGs that any challenge can be overcome with the right build."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2104979539877335492"><p lang="en" dir="ltr">While Diablo V will continue to feature some DEX (moment-to-moment execution) mechanics, on balance the game will be an INT/STR game (planning and investment). We are designing to the core tenet of ARPGs that any challenge can be overcome with the right build.<a href="https://twitter.com/cantworkitout/status/2104979539877335492">September 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I've listened to Shely talk enough to know he's incredibly media-trained, so it's no surprise that his written remarks here don't actually reveal anything specific and substantive about Diablo 5's combat beyond some level of "moment-to-moment" mechanics. That could literally just mean you'll have to position your attacks in the direction of enemies and get out of the way of incoming attacks, or it could suggest a deeper embrace of action-like combat, but it's reassuring that the focus is still on build composition instead of, as Wilson puts it, "a dexterity player focus."</p><p>As a Diablo player from the very beginning, I'm not too worried about Diablo 5 having a slightly more intricate combat system so long as the fantasy is still about constantly iterating synergies between gear and abilities to make killing monsters easier and easier, and it sounds like that's still the case. I do agree with Wilson that monster scaling should probably be ditched or at least dramatically scaled back to make the world feel uncompromising and dangerous, but I suspect I'll be waiting a while longer for nittier, grittier details like that.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-4-seasons-will-continue-after-diablo-5-launches-similar-to-diablo-2-and-3-blizzard-confirms/"><em>Diablo 4 seasons will continue after Diablo 5 launches "similar" to Diablo 2 and 3, Blizzard confirms</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVKD3O"></div>                            </div>                            <script src="https://kwizly.com/embed/WVKD3O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/diablo/diablo-5-director-responds-to-concerns-the-action-rpg-is-more-action-than-rpg-any-challenge-can-be-overcome-with-the-right-build/</link>
                                                                            <description>
                            <![CDATA[ "We are designing to the core tenet of ARPGs" ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 29 Sep 2026 21:00:20 +0000</pubDate>                                                                                                                                <updated>Wed, 30 Sep 2026 09:32:59 +0000</updated>
                                                                                                                                            <category><![CDATA[Diablo]]></category>
                                                    <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Diablo 5 concept art showing a figure standing on an elevated platform and raising a sword in the air as they face a crowd in the background]]></media:description>                                                            <media:text><![CDATA[Diablo 5 concept art showing a figure standing on an elevated platform and raising a sword in the air as they face a crowd in the background]]></media:text>
                                <media:title type="plain"><![CDATA[Diablo 5 concept art showing a figure standing on an elevated platform and raising a sword in the air as they face a crowd in the background]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>With a spring 2029 release window, <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a> is still a ways off and presumably early in development, and as such there's a lot we don't know about it. We know it takes place about 100 years after Diablo 4 and that it won't have towns or safe zones outside of <a href="https://www.gamesradar.com/games/diablo/diablo-5s-narrative-lead-is-a-bioware-vet-who-says-the-new-caravan-system-gives-the-arpg-the-best-elements-of-traditional-rpgs-like-dragon-age-and-baldurs-gate/">a Baldur's Gate-style caravan of traveling companions</a>, but most of the sequel's core design pillars remain a mystery. Chiefly, we know next to nothing about how combat will work in Diablo 5, and considering Diablo games are almost exclusively about clicking demons to death, the ARPG community is waiting eagerly for more details.</p><p>Waiting right there alongside us is Chris Wilson, Grinding Gear Games co-founder and original Path of Exile designer. Wilson recently published <a href="https://www.youtube.com/watch?v=Fenjcmb_fks&t=1025s" target="_blank">a video</a> on his YouTube channel in which he gives his in-depth reaction to the announcement of Diablo 5. <a href="https://www.gamesradar.com/games/diablo/path-of-exile-co-creator-is-tentatively-hopeful-diablo-5-will-stick-the-landing/">Wilson says he's "tentatively hopeful" about Diablo 5 overall</a>, but goes over a number of concerns he has about the direction Blizzard may or not be taking it. One of those concerns is the combat, which he says has been trending more and more "arcadey and actioney" since Diablo 3. His hope is that Diablo 5 goes back to the completely build-centric combat favored by his beloved Diablo 1 and 2, but he predicts it'll move even further into action territory.</p><p>I mention this in the context of a new tweet from Diablo 5 senior game director Joe Shely, which sounds like a response to Wilson's questions on combat even if it isn't intended as such.</p><p>"While Diablo V will continue to feature some DEX (moment-to-moment execution) mechanics, on balance the game will be an INT/STR game (planning and investment)," Shely says. "We are designing to the core tenet of ARPGs that any challenge can be overcome with the right build."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2104979539877335492"><p lang="en" dir="ltr">While Diablo V will continue to feature some DEX (moment-to-moment execution) mechanics, on balance the game will be an INT/STR game (planning and investment). We are designing to the core tenet of ARPGs that any challenge can be overcome with the right build.<a href="https://twitter.com/cantworkitout/status/2104979539877335492">September 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I've listened to Shely talk enough to know he's incredibly media-trained, so it's no surprise that his written remarks here don't actually reveal anything specific and substantive about Diablo 5's combat beyond some level of "moment-to-moment" mechanics. That could literally just mean you'll have to position your attacks in the direction of enemies and get out of the way of incoming attacks, or it could suggest a deeper embrace of action-like combat, but it's reassuring that the focus is still on build composition instead of, as Wilson puts it, "a dexterity player focus."</p><p>As a Diablo player from the very beginning, I'm not too worried about Diablo 5 having a slightly more intricate combat system so long as the fantasy is still about constantly iterating synergies between gear and abilities to make killing monsters easier and easier, and it sounds like that's still the case. I do agree with Wilson that monster scaling should probably be ditched or at least dramatically scaled back to make the world feel uncompromising and dangerous, but I suspect I'll be waiting a while longer for nittier, grittier details like that.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-4-seasons-will-continue-after-diablo-5-launches-similar-to-diablo-2-and-3-blizzard-confirms/"><em>Diablo 4 seasons will continue after Diablo 5 launches "similar" to Diablo 2 and 3, Blizzard confirms</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVKD3O"></div>                            </div>                            <script src="https://kwizly.com/embed/WVKD3O.js" async></script>
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                                                            <title><![CDATA[ How to solve the painting puzzle in Control Resonant ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The painting puzzle in Control Resonant is all set within a shadowy gallery, in which players can spotlight certain paintings on the wall. But the only clue is a note that mentions that certain paintings have been sold this month, but doesn't specify which paintings those are except mentioning their names: "Journey, Windows, Thunder and Tides". Unfortunately the paintings on the gallery walls aren't labelled in any way, leading to some rough interpretations about which ones the note is referring to, and even then, what do you do with that information? I'll explain below.</p><p><em>To find another of the Secret Rooms in Manhattan, check out our guide to the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-washing-machine-puzzle-laundry"><em>Control Resonant Washing Machine puzzle</em></a><em>!</em></p><h2 class="article-body__section" id="section-how-do-you-solve-the-painting-puzzle-in-control-resonant"><span>How do you solve the Painting puzzle in Control Resonant?</span></h2><p>To solve the painting puzzle in Control Resonant, you need to <strong>interact with the spotlight controls on the gallery pillars, so that certain paintings are illuminated</strong>, specifically those that match the names on the note left on the countertop. It's not always particularly clear which paintings they mean, but I'll show you what you need to mark below.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="crtsifDvKxwHWw6AiZ4WjT" name="Painting solution" alt="Solution to the painting puzzle in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/crtsifDvKxwHWw6AiZ4WjT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol start="1"><li><strong>Journey: </strong>Left wall, middle painting (road beneath a tree).</li><li><strong>Windows: </strong>Far wall, left painting (curling, looping vines in the forest)</li><li><strong>Thunder: </strong>Far right corner, left painting (tree split by lightning)</li><li><strong>Tides: </strong>Right wall, middle painting (tree fallen into water)</li></ol><p>Once you enter this correctly, the spotlights will flash and a secret door in the corner of the room will open up. Down below, you'll find several collectibles, as well as a resource container with a Health Upgrade Point inside.</p><div class="product"><a data-dimension112="7a73d40c-bbff-11f1-b52e-5595110a1c8d" data-action="Deal Block" data-label="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting mines Control Resonant Karaoke" data-dimension48="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting mines Control Resonant Karaoke" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-karaoke" data-dimension112="7a73d40c-bbff-11f1-b52e-5595110a1c8d" data-action="Deal Block" data-label="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting mines Control Resonant Karaoke" data-dimension48="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting mines Control Resonant Karaoke" data-dimension25=""><strong>Control Resonant Karaoke</strong></a><strong>: </strong>What lyrics will save the partygoers lives?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-fbc-terminals"><strong>Control Resonant FBC Terminals</strong></a><strong>:</strong> What answers should you give the computers?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-eat-the-mold"><strong>Should you Eat the Mold in Control Resonant?</strong></a><strong>: </strong>Poison, or progress?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-urban-survival"><strong>Control Resonant Urban Survival</strong></a><strong>:</strong> Find the man who's planting mines</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-painting-puzzle/</link>
                                                                            <description>
                            <![CDATA[ The Gallery lists four paintings sold this month: Journey, Windows, Thunder and Tides, but what does that mean for the puzzle? ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 29 Sep 2026 15:44:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                                <p>The painting puzzle in Control Resonant is all set within a shadowy gallery, in which players can spotlight certain paintings on the wall. But the only clue is a note that mentions that certain paintings have been sold this month, but doesn't specify which paintings those are except mentioning their names: "Journey, Windows, Thunder and Tides". Unfortunately the paintings on the gallery walls aren't labelled in any way, leading to some rough interpretations about which ones the note is referring to, and even then, what do you do with that information? I'll explain below.</p><p><em>To find another of the Secret Rooms in Manhattan, check out our guide to the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-washing-machine-puzzle-laundry"><em>Control Resonant Washing Machine puzzle</em></a><em>!</em></p><h2 class="article-body__section" id="section-how-do-you-solve-the-painting-puzzle-in-control-resonant"><span>How do you solve the Painting puzzle in Control Resonant?</span></h2><p>To solve the painting puzzle in Control Resonant, you need to <strong>interact with the spotlight controls on the gallery pillars, so that certain paintings are illuminated</strong>, specifically those that match the names on the note left on the countertop. It's not always particularly clear which paintings they mean, but I'll show you what you need to mark below.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="crtsifDvKxwHWw6AiZ4WjT" name="Painting solution" alt="Solution to the painting puzzle in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/crtsifDvKxwHWw6AiZ4WjT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol start="1"><li><strong>Journey: </strong>Left wall, middle painting (road beneath a tree).</li><li><strong>Windows: </strong>Far wall, left painting (curling, looping vines in the forest)</li><li><strong>Thunder: </strong>Far right corner, left painting (tree split by lightning)</li><li><strong>Tides: </strong>Right wall, middle painting (tree fallen into water)</li></ol><p>Once you enter this correctly, the spotlights will flash and a secret door in the corner of the room will open up. Down below, you'll find several collectibles, as well as a resource container with a Health Upgrade Point inside.</p><div class="product"><a data-dimension112="7a73d40c-bbff-11f1-b52e-5595110a1c8d" data-action="Deal Block" data-label="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting mines Control Resonant Karaoke" data-dimension48="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting mines Control Resonant Karaoke" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-karaoke" data-dimension112="7a73d40c-bbff-11f1-b52e-5595110a1c8d" data-action="Deal Block" data-label="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting mines Control Resonant Karaoke" data-dimension48="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Urban Survival: Find the man who's planting mines Control Resonant Karaoke" data-dimension25=""><strong>Control Resonant Karaoke</strong></a><strong>: </strong>What lyrics will save the partygoers lives?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-fbc-terminals"><strong>Control Resonant FBC Terminals</strong></a><strong>:</strong> What answers should you give the computers?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-eat-the-mold"><strong>Should you Eat the Mold in Control Resonant?</strong></a><strong>: </strong>Poison, or progress?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-urban-survival"><strong>Control Resonant Urban Survival</strong></a><strong>:</strong> Find the man who's planting mines</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Playing The Blood of Dawnwalker as a power-hungry vampire gave me a surprisingly wholesome ending ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Blood of Dawnwalker has been a blur. It's been four weeks since RPG Club entered Vale Sangora, and in that time I've killed one bear, overthrown three vampires, accidentally consigned a fourth to hell, and ate more vermin than any man should have to endure. But that's all in the past (unless you'd like to refresh yourself). It's all been for the greater good, and this week we're marching into Greifberg Castle to save our family and dethrone the valley's undead ruler. </p><div  class="fancy-box"><div class="fancy_box-title"></div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u9MZnqN57vm7LoVPBayPMf" name="RPG=Club-Hero" caption="" alt="GamesRadar+ RPG Club badge" src="https://cdn.mos.cms.futurecdn.net/u9MZnqN57vm7LoVPBayPMf-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Join the </strong><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/rpg/gamesradar-rpg-club-september-2026-the-blood-of-dawnwalker/"><strong>GamesRadar+ RPG Club</strong></a>: Every month we pick a new RPG to play together. In September we are diving into The Blood of Dawnwalker. Sharpen your fangs, bring your best witchcraft, and share your adventure alongside ours in the RPG Club.</p></div></div><h3 id="quest-log">Quest Log</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/uNSickYTL69VkGZWZh8YsT.jpg" alt="The Blood of Dawnwalker"></p></div><div class="card__content"><h3 class="card__title">1. Family rescue</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>We have 30 days to save Coen's family. </strong>We'll use that time to prepare as best we can.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/kDxJyVWvxpEaZr6eeUD2km.jpg" alt="The Blood of Dawnwalker gameplay, showing Coen raising his sword to fight a scaly monster in a bog"></p></div><div class="card__content"><h3 class="card__title">2. In for a duel</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>I'll be playing on 'Duelist' difficulty for tougher combat</strong>, but consider this optional.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/janha2bQaS8GW6Q5MAHysR.jpg" alt="The Blood of Dawnwalker protagonist raises a flexed fist"></p></div><div class="card__content"><h3 class="card__title">3. In thrall</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Take every opportunity to make Coen a stronger vampire</strong>. Even if it means eating rats.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/bEwYqAXAZ7mGsJyiXNZ5qm.jpg" alt="The Blood of Dawnwalker gameplay, showing a woman in white robes and a herbalist's pouch speaking"></p></div><div class="card__content"><h3 class="card__title">4. Live by our decisions</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>I won't reload saves to get out of unforeseen consequences. </strong>No matter how much it hurts.</p></div></div></div></div><h2 id="midnight-snack">Midnight snack</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Jnkq7JVMgTKkF675moxiRQ" name="The Blood of Dawnwalker week 4" alt="The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/Jnkq7JVMgTKkF675moxiRQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p>At the beginning of September, I struggled to win one swordfight. But one month with Duelist difficulty has pried open combat's inner-workings. Playing on the hardest difficulty guts Coen's stamina, so perfect blocks have been essential – they don't cost stamina, so are the only way to fight without being staggered and killed. Landing those last-second parries comes naturally now, and in tandem with Coen's supernatural powers, Brencis' mortal soldiers no longer pose a threat. </p><p>I'm fairly confident we could stroll up to Brencis and stake the sucker now, but I promised to make Coen the strongest vampire I could. Lacra, the vampire ally we met in part two, promises one more opportunity to do so. We meet at her hideout, now one vampire fewer – having drained elder undead Isbrand and accidentally leaving his spirit in hell – and wade into another of Vale Sangora's gloomy swamps. Will-o'-the-wisps lead us to an ancient crypt, where cutting down ghosts and zombies pays off with a mandrake – a flower of condensed vampiric energy, sourced auspiciously from a body now overgrown with corrupting red tendrils. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RywE5BrdNni9w5dZ8gymRQ" name="The Blood of Dawnwalker week 4" alt="The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/RywE5BrdNni9w5dZ8gymRQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p>It's now abundantly clear that Coen's vampiric powers, along with his witchcraft and the dark sorcery we've encountered throughout Vale Sangora, is sourced from the same hellish realm we left Isbrand in. Drawing upon it leads to madness and, gesturing at the corpse grown into the wall, <em>that</em>. But the sanctity of Coen's soul comes second to the rules of RPG Club. This mandrake is the most tangible promise of vampiric power we've encountered yet, so down the hatch it goes. </p><p>Drunk on the mandrake's power, Coen and Lacra spend the rest of the night having weird vampire sex – I'm talking claws through flesh, drinking blood, the works – and in the morning, I have two new abilities. The mandrake grants a unique perk that revives Coen from death once per night (<em>where were you two weeks ago?</em>), and the last vampiric power in my perk tree – mesmerizing enemies – is unlocked.</p><h2 id="goodbye-tour">Goodbye tour</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RRQsh5n595CDvgk3d9gMwY" name="20260923192213_1" alt="Coen from The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/RRQsh5n595CDvgk3d9gMwY-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p>I return to Svartrau with unfinished business. Rebel leader Crake stormed out on us in part 3, furious that I messed up a reconnaissance mission, and I'd like to make amends – or at least give him the cursed tome he sent us to find before our falling-out. I'm thrilled to see him back in the hideout, and while there's no option to pick up our last conversation, he takes the tome off my hands. Out of his sulk, Crake announces that it's time to storm Castle Greifberg. I politely ask him to wait, but secretly I've already decided to overthrow Brencis with Lacra's help instead of the rebels. Besides putting mortals in danger, I think Crake's plan – which is to ally with the previous despot's heir and restore Vale Sangora's bleak status quo – is flat-out dumb. Hold off for just… two seconds, would you? </p><p>Before leaving, Crake impresses that the rebellion can't wait much longer. I'm 99% sure that nothing will happen without my go-ahead, but I don't want to risk tripping up at the finish line and prepare to meet with Lacra. There's just one problem: I've finally hit maximum notoriety with Brencis, who enacts his final edict. Svartrau's gates are lowered, sealing it from the outside world. The intent is to keep Coen out, but instead I'm trapped inside. It's also morning – which means I can't just shadowstep over the city walls. </p><p>It's a good thing my notoriety can't go any higher. The streets are flush with Brencis' men, but they can't hurt what they can't hit. Even en masse, they're fodder for the flow state – dying in scores as I comb the streets for a way out; Svartrau resembling a gothic Dynasty Warriors. But I can't find an exit, and fast travel has been disabled at the city's shrines. After 20 minutes of fruitless slaughter, I pass time at a shrine until nightfall and then flit over the walls, transforming into a wolf as I hit the ground and galloping to Lacra. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WtaMFTTAubmvJjeeAn3eNQ" name="The Blood of Dawnwalker week 4" alt="The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/WtaMFTTAubmvJjeeAn3eNQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><h2 id="endgame">Endgame</h2><p>Proceeding with Lacra will lock us into an ending, warns a pop-up – meaning we won't be able to use the hidden passage that Father Florin tipped us off to, nor help the rebels. That's fine by me: speaking purely to my odds of beating Brencis, I feel better with Lacra at my side. </p><p>Sneaking into Castle Greifberg via underground ruins, we arrive at the site of Brencis' mysterious ritual. Corpses are suspended in the air, their juicy innards drawn towards a vast orb of swirling blood above us. Brencis isn't here, neither is Coen's family, and Lacra seizes initiative – destroying an ancient font that misfires the ritual's power through the castle. Our goal is the throne room, but the ritual's energies make getting there difficult. One moment I'm fighting guards in dingy dungeons, the next fending off spirits from Vampire Hell, then back in boring stone again. </p><p>My odds of finding Coen's family in one piece look slim, but there is a silver lining. Having spared Xanthe earlier in our playthrough, the vampire boyaress honors her promise to help. Her chambers are empty of their usual foes and traps (a colleague tells me I would have faced a nasty maze if I'd killed Xanthe), leaving the last stretch to Brencis clear. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t98Pqu8ZKUsd2QNx4TEZ3L" name="20260924194138_1" alt="Xanthe in The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/t98Pqu8ZKUsd2QNx4TEZ3L-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p>In the throneroom, tendrils have nearly finished growing over Coen's family. Brencis is here, and offers one last deal: walk away with my family, and we'll call it quits. That's not the cathartic revenge story I'm here for – and I'm not convinced Lacra can handle the battle alone – so into the boss fight we go. </p><p>30 hours ago, Brencis slapped me aside in the prologue. Now, he can barely keep up. I've juiced Coen's vampirism as far as it will go, and in tandem with Duelist mode's teachings, Brencis' lightning-fast swipes and underhanded shadowsteps are easily anticipated. Lacra is nearly taken out of the fight with a talon to the guts, but the mandrake's powers allow her to shrug off the blow – which is more than can be said for Brencis, who is torn to shreds two-on-one. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cuuQvnZk8Ypmjq4ZzQrzRQ" name="The Blood of Dawnwalker week 4" alt="The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/cuuQvnZk8Ypmjq4ZzQrzRQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p>Unlike our prior vampire conquests, Brencis continues the fight in Vampire Hell, albeit far gnarlier than he was in regular un-life. But Coen is practically immortal by this point, and we have a surprising ally – the spirit of Ambrus, whose soul I spared weeks ago, appears to help kill our sire. As Brencis struggles to deflect my claws, Ambrus strikes at his exposed side, landing the final blow. </p><p>Victory! Sort of. As Brencis' spirit materializes for one last soliloquy, I decide not to invite him in, which takes me longer than expected to decide – For all the heartbreak Brencis has put Coen through, I have a real soft spot for the baddie. He even gets the last laugh: fading away, Brencis tells Coen that he's prepared one last surprise… </p><h2 id="epilogue">Epilogue</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4s8a5ymXCaGZ5bPzDkRWSQ" name="The Blood of Dawnwalker week 4" alt="The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/4s8a5ymXCaGZ5bPzDkRWSQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p>We don't get to see the surprise just yet, as we're fast-forwarded to Coen's village, Laslea, for an epilogue. Winter is approaching, and although our playthrough has been a fairly selfish pursuit of power, it bears surprisingly pleasant fruit. The village is rebuilding with the help of Vale Sangora's rebel faction, who have taken reluctant control in the power vacuum left by Brencis. Coen's family survived, with one catch. Lunka, Coen's youngest sister, is a semi-turned vampire creature who lives feral in the caves above Laslea. </p><p>There's hope for Lunka yet, though, as Lacra – revealed to be a vampire in the ancient order of Augurs – joins Coen along with her superior, who promises to finish Lunka's transformation if Coen joins their ranks. We've already done much worse to save Coen's family so with Lunka in tow, we leave Vale Sangora – and The Blood of Dawnwalker behind. There's a beefy post-credits scene detailing the impact of our choices – I'll note the most interesting ones below, and we can discuss how it differed in the comments. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nLesEMDs4RsTVhaN5fbLYQ" name="The Blood of Dawnwalker week 4" alt="The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/nLesEMDs4RsTVhaN5fbLYQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><ul><li>Coen's mortal family survive, but he never sees them again</li><li>Without the vampire's blood as protection, the Black Plague returns to Vale Sangora</li><li>With no replacement for Brencis, Vale Sangora descends into lawlessness – leaving the manumit rebels to defend the valley</li><li>Lacra continues her work with the Augurs</li><li>Xanthe continues to live with her daughter – but I'm pretty damn miffed, as she goes back on our deal and returns to killing young women</li><li>The nun's convent from part one remains cursed (oops)</li></ul><p>As for Coen, he learns to live with his vampirism – a slight understatement, given I've spent a month forcing gallons of blood down his throat. As for myself, I'm thrilled that The Blood of Dawnwalker's happy(ish) ending isn't mutually exclusive with going all-in on vampirism. There are still a lot of loose ends, least of which being a post-credits scene of a leather-clad Coen in the modern-day, and I'm keen to see how Rebel Wolves <a href="https://www.gamesradar.com/games/action-rpg/the-blood-of-dawnwalker-studio-is-hiring-for-a-sequel-after-selling-1-million-copies-in-3-days-were-not-resting-on-our-laurels/"><u>continues its planned series</u></a>.</p><p>As we come to the end of September's RPG Club, how did <em>you </em>find The Blood of Dawnwalker? Whether you followed the same rules or struck a different direction for Coen, let me know – I'll be hanging around in the comments to answer questions and chat about our decisions. And lastly, thanks for joining me on this 30–day odyssey. I'll <em>always </em>save you from Vampire Hell, dear reader. </p><a href="https://www.gamesradar.com/games/rpg/gamesradar-rpg-club-september-2026-the-blood-of-dawnwalker/" class="button button--large button--primary">Join the GamesRadar+ RPG Club</a><iframe title="What happened in your epilogue?" description="Happy ending? Not so much? Let me know!" minimumCommentCount="5" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/playing-the-blood-of-dawnwalker-as-a-power-hungry-vampire-gave-me-a-surprisingly-wholesome-ending/</link>
                                                                            <description>
                            <![CDATA[ In our fourth and final RPG Club gathering for September, we take on Brencis and discover the consequences of our month-long adventure ]]>
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                                                                        <pubDate>Tue, 29 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 29 Sep 2026 15:21:42 +0000</updated>
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                                                                                                <author><![CDATA[ andrew.brown@futurenet.com (Andrew Brown) ]]></author>                    <dc:creator><![CDATA[ Andrew Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ee8iSTVrczJ2Pum557kHmW-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Rebel Wolves]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Blood of Dawnwalker]]></media:description>                                                            <media:text><![CDATA[The Blood of Dawnwalker]]></media:text>
                                <media:title type="plain"><![CDATA[The Blood of Dawnwalker]]></media:title>
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                                <p>The Blood of Dawnwalker has been a blur. It's been four weeks since RPG Club entered Vale Sangora, and in that time I've killed one bear, overthrown three vampires, accidentally consigned a fourth to hell, and ate more vermin than any man should have to endure. But that's all in the past (unless you'd like to refresh yourself). It's all been for the greater good, and this week we're marching into Greifberg Castle to save our family and dethrone the valley's undead ruler. </p><div  class="fancy-box"><div class="fancy_box-title"></div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u9MZnqN57vm7LoVPBayPMf" name="RPG=Club-Hero" caption="" alt="GamesRadar+ RPG Club badge" src="https://cdn.mos.cms.futurecdn.net/u9MZnqN57vm7LoVPBayPMf-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Join the </strong><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/rpg/gamesradar-rpg-club-september-2026-the-blood-of-dawnwalker/"><strong>GamesRadar+ RPG Club</strong></a>: Every month we pick a new RPG to play together. In September we are diving into The Blood of Dawnwalker. Sharpen your fangs, bring your best witchcraft, and share your adventure alongside ours in the RPG Club.</p></div></div><h3 id="quest-log">Quest Log</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/uNSickYTL69VkGZWZh8YsT.jpg" alt="The Blood of Dawnwalker"></p></div><div class="card__content"><h3 class="card__title">1. Family rescue</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>We have 30 days to save Coen's family. </strong>We'll use that time to prepare as best we can.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/kDxJyVWvxpEaZr6eeUD2km.jpg" alt="The Blood of Dawnwalker gameplay, showing Coen raising his sword to fight a scaly monster in a bog"></p></div><div class="card__content"><h3 class="card__title">2. In for a duel</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>I'll be playing on 'Duelist' difficulty for tougher combat</strong>, but consider this optional.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/janha2bQaS8GW6Q5MAHysR.jpg" alt="The Blood of Dawnwalker protagonist raises a flexed fist"></p></div><div class="card__content"><h3 class="card__title">3. In thrall</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Take every opportunity to make Coen a stronger vampire</strong>. Even if it means eating rats.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/bEwYqAXAZ7mGsJyiXNZ5qm.jpg" alt="The Blood of Dawnwalker gameplay, showing a woman in white robes and a herbalist's pouch speaking"></p></div><div class="card__content"><h3 class="card__title">4. Live by our decisions</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>I won't reload saves to get out of unforeseen consequences. </strong>No matter how much it hurts.</p></div></div></div></div><h2 id="midnight-snack">Midnight snack</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Jnkq7JVMgTKkF675moxiRQ" name="The Blood of Dawnwalker week 4" alt="The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/Jnkq7JVMgTKkF675moxiRQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p>At the beginning of September, I struggled to win one swordfight. But one month with Duelist difficulty has pried open combat's inner-workings. Playing on the hardest difficulty guts Coen's stamina, so perfect blocks have been essential – they don't cost stamina, so are the only way to fight without being staggered and killed. Landing those last-second parries comes naturally now, and in tandem with Coen's supernatural powers, Brencis' mortal soldiers no longer pose a threat. </p><p>I'm fairly confident we could stroll up to Brencis and stake the sucker now, but I promised to make Coen the strongest vampire I could. Lacra, the vampire ally we met in part two, promises one more opportunity to do so. We meet at her hideout, now one vampire fewer – having drained elder undead Isbrand and accidentally leaving his spirit in hell – and wade into another of Vale Sangora's gloomy swamps. Will-o'-the-wisps lead us to an ancient crypt, where cutting down ghosts and zombies pays off with a mandrake – a flower of condensed vampiric energy, sourced auspiciously from a body now overgrown with corrupting red tendrils. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RywE5BrdNni9w5dZ8gymRQ" name="The Blood of Dawnwalker week 4" alt="The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/RywE5BrdNni9w5dZ8gymRQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p>It's now abundantly clear that Coen's vampiric powers, along with his witchcraft and the dark sorcery we've encountered throughout Vale Sangora, is sourced from the same hellish realm we left Isbrand in. Drawing upon it leads to madness and, gesturing at the corpse grown into the wall, <em>that</em>. But the sanctity of Coen's soul comes second to the rules of RPG Club. This mandrake is the most tangible promise of vampiric power we've encountered yet, so down the hatch it goes. </p><p>Drunk on the mandrake's power, Coen and Lacra spend the rest of the night having weird vampire sex – I'm talking claws through flesh, drinking blood, the works – and in the morning, I have two new abilities. The mandrake grants a unique perk that revives Coen from death once per night (<em>where were you two weeks ago?</em>), and the last vampiric power in my perk tree – mesmerizing enemies – is unlocked.</p><h2 id="goodbye-tour">Goodbye tour</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RRQsh5n595CDvgk3d9gMwY" name="20260923192213_1" alt="Coen from The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/RRQsh5n595CDvgk3d9gMwY-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p>I return to Svartrau with unfinished business. Rebel leader Crake stormed out on us in part 3, furious that I messed up a reconnaissance mission, and I'd like to make amends – or at least give him the cursed tome he sent us to find before our falling-out. I'm thrilled to see him back in the hideout, and while there's no option to pick up our last conversation, he takes the tome off my hands. Out of his sulk, Crake announces that it's time to storm Castle Greifberg. I politely ask him to wait, but secretly I've already decided to overthrow Brencis with Lacra's help instead of the rebels. Besides putting mortals in danger, I think Crake's plan – which is to ally with the previous despot's heir and restore Vale Sangora's bleak status quo – is flat-out dumb. Hold off for just… two seconds, would you? </p><p>Before leaving, Crake impresses that the rebellion can't wait much longer. I'm 99% sure that nothing will happen without my go-ahead, but I don't want to risk tripping up at the finish line and prepare to meet with Lacra. There's just one problem: I've finally hit maximum notoriety with Brencis, who enacts his final edict. Svartrau's gates are lowered, sealing it from the outside world. The intent is to keep Coen out, but instead I'm trapped inside. It's also morning – which means I can't just shadowstep over the city walls. </p><p>It's a good thing my notoriety can't go any higher. The streets are flush with Brencis' men, but they can't hurt what they can't hit. Even en masse, they're fodder for the flow state – dying in scores as I comb the streets for a way out; Svartrau resembling a gothic Dynasty Warriors. But I can't find an exit, and fast travel has been disabled at the city's shrines. After 20 minutes of fruitless slaughter, I pass time at a shrine until nightfall and then flit over the walls, transforming into a wolf as I hit the ground and galloping to Lacra. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WtaMFTTAubmvJjeeAn3eNQ" name="The Blood of Dawnwalker week 4" alt="The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/WtaMFTTAubmvJjeeAn3eNQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><h2 id="endgame">Endgame</h2><p>Proceeding with Lacra will lock us into an ending, warns a pop-up – meaning we won't be able to use the hidden passage that Father Florin tipped us off to, nor help the rebels. That's fine by me: speaking purely to my odds of beating Brencis, I feel better with Lacra at my side. </p><p>Sneaking into Castle Greifberg via underground ruins, we arrive at the site of Brencis' mysterious ritual. Corpses are suspended in the air, their juicy innards drawn towards a vast orb of swirling blood above us. Brencis isn't here, neither is Coen's family, and Lacra seizes initiative – destroying an ancient font that misfires the ritual's power through the castle. Our goal is the throne room, but the ritual's energies make getting there difficult. One moment I'm fighting guards in dingy dungeons, the next fending off spirits from Vampire Hell, then back in boring stone again. </p><p>My odds of finding Coen's family in one piece look slim, but there is a silver lining. Having spared Xanthe earlier in our playthrough, the vampire boyaress honors her promise to help. Her chambers are empty of their usual foes and traps (a colleague tells me I would have faced a nasty maze if I'd killed Xanthe), leaving the last stretch to Brencis clear. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t98Pqu8ZKUsd2QNx4TEZ3L" name="20260924194138_1" alt="Xanthe in The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/t98Pqu8ZKUsd2QNx4TEZ3L-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p>In the throneroom, tendrils have nearly finished growing over Coen's family. Brencis is here, and offers one last deal: walk away with my family, and we'll call it quits. That's not the cathartic revenge story I'm here for – and I'm not convinced Lacra can handle the battle alone – so into the boss fight we go. </p><p>30 hours ago, Brencis slapped me aside in the prologue. Now, he can barely keep up. I've juiced Coen's vampirism as far as it will go, and in tandem with Duelist mode's teachings, Brencis' lightning-fast swipes and underhanded shadowsteps are easily anticipated. Lacra is nearly taken out of the fight with a talon to the guts, but the mandrake's powers allow her to shrug off the blow – which is more than can be said for Brencis, who is torn to shreds two-on-one. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cuuQvnZk8Ypmjq4ZzQrzRQ" name="The Blood of Dawnwalker week 4" alt="The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/cuuQvnZk8Ypmjq4ZzQrzRQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p>Unlike our prior vampire conquests, Brencis continues the fight in Vampire Hell, albeit far gnarlier than he was in regular un-life. But Coen is practically immortal by this point, and we have a surprising ally – the spirit of Ambrus, whose soul I spared weeks ago, appears to help kill our sire. As Brencis struggles to deflect my claws, Ambrus strikes at his exposed side, landing the final blow. </p><p>Victory! Sort of. As Brencis' spirit materializes for one last soliloquy, I decide not to invite him in, which takes me longer than expected to decide – For all the heartbreak Brencis has put Coen through, I have a real soft spot for the baddie. He even gets the last laugh: fading away, Brencis tells Coen that he's prepared one last surprise… </p><h2 id="epilogue">Epilogue</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4s8a5ymXCaGZ5bPzDkRWSQ" name="The Blood of Dawnwalker week 4" alt="The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/4s8a5ymXCaGZ5bPzDkRWSQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><p>We don't get to see the surprise just yet, as we're fast-forwarded to Coen's village, Laslea, for an epilogue. Winter is approaching, and although our playthrough has been a fairly selfish pursuit of power, it bears surprisingly pleasant fruit. The village is rebuilding with the help of Vale Sangora's rebel faction, who have taken reluctant control in the power vacuum left by Brencis. Coen's family survived, with one catch. Lunka, Coen's youngest sister, is a semi-turned vampire creature who lives feral in the caves above Laslea. </p><p>There's hope for Lunka yet, though, as Lacra – revealed to be a vampire in the ancient order of Augurs – joins Coen along with her superior, who promises to finish Lunka's transformation if Coen joins their ranks. We've already done much worse to save Coen's family so with Lunka in tow, we leave Vale Sangora – and The Blood of Dawnwalker behind. There's a beefy post-credits scene detailing the impact of our choices – I'll note the most interesting ones below, and we can discuss how it differed in the comments. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nLesEMDs4RsTVhaN5fbLYQ" name="The Blood of Dawnwalker week 4" alt="The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/nLesEMDs4RsTVhaN5fbLYQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebel Wolves)</span></figcaption></figure><ul><li>Coen's mortal family survive, but he never sees them again</li><li>Without the vampire's blood as protection, the Black Plague returns to Vale Sangora</li><li>With no replacement for Brencis, Vale Sangora descends into lawlessness – leaving the manumit rebels to defend the valley</li><li>Lacra continues her work with the Augurs</li><li>Xanthe continues to live with her daughter – but I'm pretty damn miffed, as she goes back on our deal and returns to killing young women</li><li>The nun's convent from part one remains cursed (oops)</li></ul><p>As for Coen, he learns to live with his vampirism – a slight understatement, given I've spent a month forcing gallons of blood down his throat. As for myself, I'm thrilled that The Blood of Dawnwalker's happy(ish) ending isn't mutually exclusive with going all-in on vampirism. There are still a lot of loose ends, least of which being a post-credits scene of a leather-clad Coen in the modern-day, and I'm keen to see how Rebel Wolves <a href="https://www.gamesradar.com/games/action-rpg/the-blood-of-dawnwalker-studio-is-hiring-for-a-sequel-after-selling-1-million-copies-in-3-days-were-not-resting-on-our-laurels/"><u>continues its planned series</u></a>.</p><p>As we come to the end of September's RPG Club, how did <em>you </em>find The Blood of Dawnwalker? Whether you followed the same rules or struck a different direction for Coen, let me know – I'll be hanging around in the comments to answer questions and chat about our decisions. And lastly, thanks for joining me on this 30–day odyssey. I'll <em>always </em>save you from Vampire Hell, dear reader. </p><a href="https://www.gamesradar.com/games/rpg/gamesradar-rpg-club-september-2026-the-blood-of-dawnwalker/" class="button button--large button--primary">Join the GamesRadar+ RPG Club</a><iframe title="What happened in your epilogue?" description="Happy ending? Not so much? Let me know!" minimumCommentCount="5" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe>
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                                                            <title><![CDATA[ How to complete the Urban Survival quest in Control Resonant ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Urban Survival quest in Control Resonant occurs in the Evacuation Zone, where players have to follow a trail of unauthorized mines through a parking lot and back towards the lone survivalist who's somehow still plugging along, despite the extradimensional horrors stalking the streets. There's a few strange elements to this quest, as once you find the survivalist, they're happy to send you out on missions around the city before they'll consent to evacuate, but I'll lay out the particulars of it all below in a full walkthrough, so you know what to do and all the key locations you need to find.<br><br><em>For more involved walkthroughs, check out our guide to the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-complete-set"><em>Control Resonant The Complete Set</em></a><em> quest!</em></p><h2 class="article-body__section" id="section-full-walkthrough-for-urban-survival-in-control-resonant"><span>Full walkthrough for Urban Survival in Control Resonant</span></h2><p>Urban Survival is broken into several steps in <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>, all of which are marked below on the map and listed beneath that.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:811px;"><p class="vanilla-image-block" style="padding-top:80.76%;"><img id="Xp3SU4oDUPP28xeZsSEVsB" name="Control Resonant Urban Survival map" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/Xp3SU4oDUPP28xeZsSEVsB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="811" height="655" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Xp3SU4oDUPP28xeZsSEVsB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Approach the <strong>Unauthorized Mines</strong> in the Evacuation Zone, and read the "Investigation Order" collectible outside the entrance to the Parking Lot to start this quest.</li><li>Follow them through the Parking Lot and out back to the South to find the <strong>Survivalist's Bunker inside a warehouse</strong>. Speak to the Survivalist via the Intercom, and <strong>he'll ask you to find Olivia and his granny.</strong></li><li><strong>Olivia is inside the back office of the Pulse Fitness Gym, </strong>but isn't a person - she's a potted plant. Clear out the Hiss to get inside, then pick her up to tick off this section of the quest.</li><li><strong>Granny </strong>is in the <strong>Northeast apartment building, </strong>which you can access via the rooftop entrance. Head down the elevator and into the one accessible apartment to find Granny (in an urn). With both Granny and Olivia, head back to the Survivalist, who now wants you to find his brother.</li><li>The first thing is to <strong>find the Survivalist's Car</strong> and to get his keys. It's a large, boxy vehicle in the <strong>Far North Evac Zone, in front of a street blocked off by Mold.</strong></li><li>With the keys, head into the apartment building and upstairs to find the brother, taken by the Hiss. Take the picture of the two brothers instead and bring it back to the Survivalist to end the Urban Survival quest.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DKrSihdajPpgAHGk78twoB" name="Urban Survival (2)" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/DKrSihdajPpgAHGk78twoB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>As a reward for this questline, you'll get <strong>The Plate Carrier M1 outer layer outfit piece, </strong>as well as the <strong>Untapped Heart Monitor Artifact, </strong>which gives you a one-time free respawn when you would have normally died. You can also now access the Bunker, which has a container of materials.</p><div class="product"><a data-dimension112="1776be36-bbf6-11f1-a31a-d36ad16762f7" data-action="Deal Block" data-label="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Washing Machine puzzle: Solve the riddle of the laundry Control Resonant Karaoke" data-dimension48="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Washing Machine puzzle: Solve the riddle of the laundry Control Resonant Karaoke" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-karaoke" data-dimension112="1776be36-bbf6-11f1-a31a-d36ad16762f7" data-action="Deal Block" data-label="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Washing Machine puzzle: Solve the riddle of the laundry Control Resonant Karaoke" data-dimension48="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Washing Machine puzzle: Solve the riddle of the laundry Control Resonant Karaoke" data-dimension25=""><strong>Control Resonant Karaoke</strong></a><strong>: </strong>What lyrics will save the partygoers lives?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-fbc-terminals"><strong>Control Resonant FBC Terminals</strong></a><strong>:</strong> What answers should you give the computers?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-eat-the-mold"><strong>Should you Eat the Mold in Control Resonant?</strong></a><strong>: </strong>Poison, or progress?<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-washing-machine-puzzle-laundry"><strong>Control Resonant Washing Machine puzzle</strong></a><strong>: </strong>Solve the riddle of the laundry</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-urban-survival/</link>
                                                                            <description>
                            <![CDATA[ The Urban Survival quest in Control Resonant has you follow a mysterious trail of mines to find a lone survivalist ]]>
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                                                                        <pubDate>Tue, 29 Sep 2026 11:54:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                            <article>
                                <p>The Urban Survival quest in Control Resonant occurs in the Evacuation Zone, where players have to follow a trail of unauthorized mines through a parking lot and back towards the lone survivalist who's somehow still plugging along, despite the extradimensional horrors stalking the streets. There's a few strange elements to this quest, as once you find the survivalist, they're happy to send you out on missions around the city before they'll consent to evacuate, but I'll lay out the particulars of it all below in a full walkthrough, so you know what to do and all the key locations you need to find.<br><br><em>For more involved walkthroughs, check out our guide to the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-complete-set"><em>Control Resonant The Complete Set</em></a><em> quest!</em></p><h2 class="article-body__section" id="section-full-walkthrough-for-urban-survival-in-control-resonant"><span>Full walkthrough for Urban Survival in Control Resonant</span></h2><p>Urban Survival is broken into several steps in <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>, all of which are marked below on the map and listed beneath that.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:811px;"><p class="vanilla-image-block" style="padding-top:80.76%;"><img id="Xp3SU4oDUPP28xeZsSEVsB" name="Control Resonant Urban Survival map" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/Xp3SU4oDUPP28xeZsSEVsB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="811" height="655" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Xp3SU4oDUPP28xeZsSEVsB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Approach the <strong>Unauthorized Mines</strong> in the Evacuation Zone, and read the "Investigation Order" collectible outside the entrance to the Parking Lot to start this quest.</li><li>Follow them through the Parking Lot and out back to the South to find the <strong>Survivalist's Bunker inside a warehouse</strong>. Speak to the Survivalist via the Intercom, and <strong>he'll ask you to find Olivia and his granny.</strong></li><li><strong>Olivia is inside the back office of the Pulse Fitness Gym, </strong>but isn't a person - she's a potted plant. Clear out the Hiss to get inside, then pick her up to tick off this section of the quest.</li><li><strong>Granny </strong>is in the <strong>Northeast apartment building, </strong>which you can access via the rooftop entrance. Head down the elevator and into the one accessible apartment to find Granny (in an urn). With both Granny and Olivia, head back to the Survivalist, who now wants you to find his brother.</li><li>The first thing is to <strong>find the Survivalist's Car</strong> and to get his keys. It's a large, boxy vehicle in the <strong>Far North Evac Zone, in front of a street blocked off by Mold.</strong></li><li>With the keys, head into the apartment building and upstairs to find the brother, taken by the Hiss. Take the picture of the two brothers instead and bring it back to the Survivalist to end the Urban Survival quest.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DKrSihdajPpgAHGk78twoB" name="Urban Survival (2)" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/DKrSihdajPpgAHGk78twoB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>As a reward for this questline, you'll get <strong>The Plate Carrier M1 outer layer outfit piece, </strong>as well as the <strong>Untapped Heart Monitor Artifact, </strong>which gives you a one-time free respawn when you would have normally died. You can also now access the Bunker, which has a container of materials.</p><div class="product"><a data-dimension112="1776be36-bbf6-11f1-a31a-d36ad16762f7" data-action="Deal Block" data-label="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Washing Machine puzzle: Solve the riddle of the laundry Control Resonant Karaoke" data-dimension48="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Washing Machine puzzle: Solve the riddle of the laundry Control Resonant Karaoke" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-karaoke" data-dimension112="1776be36-bbf6-11f1-a31a-d36ad16762f7" data-action="Deal Block" data-label="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Washing Machine puzzle: Solve the riddle of the laundry Control Resonant Karaoke" data-dimension48="Control Resonant Karaoke: What lyrics will save the partygoers lives?Control Resonant FBC Terminals: What answers should you give the computers?Should you Eat the Mold in Control Resonant?: Poison, or progress?Control Resonant Washing Machine puzzle: Solve the riddle of the laundry Control Resonant Karaoke" data-dimension25=""><strong>Control Resonant Karaoke</strong></a><strong>: </strong>What lyrics will save the partygoers lives?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-fbc-terminals"><strong>Control Resonant FBC Terminals</strong></a><strong>:</strong> What answers should you give the computers?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-eat-the-mold"><strong>Should you Eat the Mold in Control Resonant?</strong></a><strong>: </strong>Poison, or progress?<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-washing-machine-puzzle-laundry"><strong>Control Resonant Washing Machine puzzle</strong></a><strong>: </strong>Solve the riddle of the laundry</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to solve the Laundry puzzle in Control Resonant ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The washing machine puzzle in Control Resonant is set in a laundry, wherein players are given numerous washing machines to play with, and a note on the wall with a grid of ones and zeros. It's easy to be a bit confused by what's expected of you here, but I'll lay out how to solve it and what you need to know about the washing machine puzzle solution.</p><p><em>Did you know that this puzzle might secretly be linked to the lore of the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-fbc-terminals"><em>Control Resonant FBC Terminals</em></a><em> that ask you questions? Check out the link to find out more!</em></p><h2 class="article-body__section" id="section-how-to-solve-the-washing-machine-puzzle-in-the-control-resonant-laundry"><span>How to solve the Washing Machine puzzle in the Control Resonant laundry</span></h2><p>The key to the Washing Machine puzzle is that <strong>the grid of ones and zeros on the poster is meant to represent the rows of washing machines inside the Laundry, and which ones should be turned on and off. </strong>If you interpret a One as meaning "on", you can activate specific machines, which solves the puzzle. </p><p>However, if you need a simple guide, we've got both written and visual representation below. <strong>Rows of machines are numbered left to right, with orange marks to represent which ones you should turn on. </strong>If a machine has no mark on it, it either can't be interacted with, or it should be switched off.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mxUTuKgGp5MxZSjZAQ9jfU" name="Left" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/mxUTuKgGp5MxZSjZAQ9jfU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ul class="recipe-instruction-list"><li><strong>Row 1 (Left side/West): </strong>Turn on the machine next the break in the middle.</li><li><strong>Row 2: </strong>No machines turned on.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zPs78EDLbC3H7BLD6ddMqU" name="Middle" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/zPs78EDLbC3H7BLD6ddMqU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ul class="recipe-instruction-list"><li><strong>Row 3:</strong> No machines turned on.</li><li><strong>Row 4: </strong>Turn on the machines at each end of the row, closest and furthest from the entrance.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y5YvuyZtPVF4keF75xukWU" name="Right" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/Y5YvuyZtPVF4keF75xukWU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ul class="recipe-instruction-list"><li><strong>Row 5: </strong>Turn on the two machines next to each other in the middle.</li><li><strong>Row 6 (Right side/East): </strong>Turn on the machine in the middle.</li></ul><p>If done correctly, <strong>this should open a secret door in the Laundry backroom. </strong>Heading through will reveal a secret area with several collectibles, as well as a crate with a <strong>Health Upgrade Point. </strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WpGQdFsxSnxToKf7ypjVwU" name="reward" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/WpGQdFsxSnxToKf7ypjVwU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><div class="product"><a data-dimension112="692f66cc-bbe9-11f1-9291-879587c1cd4a" data-action="Deal Block" data-label="Should you Eat the Mold in Control Resonant?: What could go wrong?Control Resonant Power Lines: Connect the platforms via strange devicesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die! Should you Eat the Mold in Control Resonant?" data-dimension48="Should you Eat the Mold in Control Resonant?: What could go wrong?Control Resonant Power Lines: Connect the platforms via strange devicesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die! Should you Eat the Mold in Control Resonant?" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-eat-the-mold" data-dimension112="692f66cc-bbe9-11f1-9291-879587c1cd4a" data-action="Deal Block" data-label="Should you Eat the Mold in Control Resonant?: What could go wrong?Control Resonant Power Lines: Connect the platforms via strange devicesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die! Should you Eat the Mold in Control Resonant?" data-dimension48="Should you Eat the Mold in Control Resonant?: What could go wrong?Control Resonant Power Lines: Connect the platforms via strange devicesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die! Should you Eat the Mold in Control Resonant?" data-dimension25=""><strong>Should you Eat the Mold in Control Resonant?</strong></a><strong>: </strong>What could go wrong?<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-power-lines"><strong>Control Resonant Power Lines</strong></a><strong>:</strong> Connect the platforms via strange devices<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-complete-set"><strong>Control Resonant The Complete Set walkthrough</strong></a><strong>:</strong> Find all the Speakers in the SINKKI D50 set<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-karaoke"><strong>Control Resonant Karaoke</strong></a><strong>:</strong> Sing the lyrics right, or innocents will die!</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-washing-machine-puzzle-laundry/</link>
                                                                            <description>
                            <![CDATA[ The laundry in Control Resonant has a puzzle based around washing machines and a grid of numbers on the wall ]]>
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                                                                        <pubDate>Tue, 29 Sep 2026 09:56:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                                <p>The washing machine puzzle in Control Resonant is set in a laundry, wherein players are given numerous washing machines to play with, and a note on the wall with a grid of ones and zeros. It's easy to be a bit confused by what's expected of you here, but I'll lay out how to solve it and what you need to know about the washing machine puzzle solution.</p><p><em>Did you know that this puzzle might secretly be linked to the lore of the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-fbc-terminals"><em>Control Resonant FBC Terminals</em></a><em> that ask you questions? Check out the link to find out more!</em></p><h2 class="article-body__section" id="section-how-to-solve-the-washing-machine-puzzle-in-the-control-resonant-laundry"><span>How to solve the Washing Machine puzzle in the Control Resonant laundry</span></h2><p>The key to the Washing Machine puzzle is that <strong>the grid of ones and zeros on the poster is meant to represent the rows of washing machines inside the Laundry, and which ones should be turned on and off. </strong>If you interpret a One as meaning "on", you can activate specific machines, which solves the puzzle. </p><p>However, if you need a simple guide, we've got both written and visual representation below. <strong>Rows of machines are numbered left to right, with orange marks to represent which ones you should turn on. </strong>If a machine has no mark on it, it either can't be interacted with, or it should be switched off.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mxUTuKgGp5MxZSjZAQ9jfU" name="Left" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/mxUTuKgGp5MxZSjZAQ9jfU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ul class="recipe-instruction-list"><li><strong>Row 1 (Left side/West): </strong>Turn on the machine next the break in the middle.</li><li><strong>Row 2: </strong>No machines turned on.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zPs78EDLbC3H7BLD6ddMqU" name="Middle" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/zPs78EDLbC3H7BLD6ddMqU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ul class="recipe-instruction-list"><li><strong>Row 3:</strong> No machines turned on.</li><li><strong>Row 4: </strong>Turn on the machines at each end of the row, closest and furthest from the entrance.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y5YvuyZtPVF4keF75xukWU" name="Right" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/Y5YvuyZtPVF4keF75xukWU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ul class="recipe-instruction-list"><li><strong>Row 5: </strong>Turn on the two machines next to each other in the middle.</li><li><strong>Row 6 (Right side/East): </strong>Turn on the machine in the middle.</li></ul><p>If done correctly, <strong>this should open a secret door in the Laundry backroom. </strong>Heading through will reveal a secret area with several collectibles, as well as a crate with a <strong>Health Upgrade Point. </strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WpGQdFsxSnxToKf7ypjVwU" name="reward" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/WpGQdFsxSnxToKf7ypjVwU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><div class="product"><a data-dimension112="692f66cc-bbe9-11f1-9291-879587c1cd4a" data-action="Deal Block" data-label="Should you Eat the Mold in Control Resonant?: What could go wrong?Control Resonant Power Lines: Connect the platforms via strange devicesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die! Should you Eat the Mold in Control Resonant?" data-dimension48="Should you Eat the Mold in Control Resonant?: What could go wrong?Control Resonant Power Lines: Connect the platforms via strange devicesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die! Should you Eat the Mold in Control Resonant?" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-eat-the-mold" data-dimension112="692f66cc-bbe9-11f1-9291-879587c1cd4a" data-action="Deal Block" data-label="Should you Eat the Mold in Control Resonant?: What could go wrong?Control Resonant Power Lines: Connect the platforms via strange devicesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die! Should you Eat the Mold in Control Resonant?" data-dimension48="Should you Eat the Mold in Control Resonant?: What could go wrong?Control Resonant Power Lines: Connect the platforms via strange devicesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die! Should you Eat the Mold in Control Resonant?" data-dimension25=""><strong>Should you Eat the Mold in Control Resonant?</strong></a><strong>: </strong>What could go wrong?<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-power-lines"><strong>Control Resonant Power Lines</strong></a><strong>:</strong> Connect the platforms via strange devices<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-complete-set"><strong>Control Resonant The Complete Set walkthrough</strong></a><strong>:</strong> Find all the Speakers in the SINKKI D50 set<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-karaoke"><strong>Control Resonant Karaoke</strong></a><strong>:</strong> Sing the lyrics right, or innocents will die!</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Diablo 4 seasons will continue even after Diablo 5 launches, Blizzard confirms ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With the surprise announcement of <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a> at <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/">BlizzCon 2026</a>, some fans of the series are left with a bittersweet feeling. Sure, a new game sounds great, and with <a href="https://www.gamesradar.com/games/diablo/diablo-4s-nostalgic-new-season-has-convinced-me-that-we-need-a-diablo-1-remake-more-than-diablo-5/">Diablo 5 looking like the darkest entry in the series since OG Diablo</a>, it <em>does </em>look great. But what does that mean for Diablo 4, which is only three years old? Well, <a href="https://www.gamesradar.com/games/diablo/diablo-4-lord-of-hatred-is-the-games-final-expansion-as-blizzard-focuses-on-getting-to-diablo-5/">Blizzard itself has confirmed it means no more Diablo 4 expansions</a>, but the developer has made it clear seasonal updates will continue despite Diablo 5 being the apparent main focus within Blizzard's Diablo team. But with Diablo 4 seasons being as meaty as they are these days, <a href="https://www.gamesradar.com/games/diablo/almost-all-of-diablo-1-has-been-recreated-in-a-new-diablo-4-activity-taking-you-from-tristram-cathedral-all-the-way-down-to-hell/">complete with miniature remakes of legacy Diablo campaigns in the case of season 15</a>, how long can Blizzard really keep that going? Apparently, as long as players keep showing up.</p><p>"We are planning on supporting seasons as long as the community continues to show up for D4," game director Brent Gibson tells <a href="https://x.com/icyveins/status/2104179465240596643" target="_blank">Icy Veins</a>. "Similar to what we have in D2 and D3. There are still people who play those games, and as long as you're showing up, we’re going to continue to be making content."</p><p>As Gibson alludes, this isn't a huge surprise considering Diablo 2 and 3's seasonal structures still haven't been abandoned, not to mention Diablo 2 getting a whole new class as recently as this year. That said, those games aren't really getting <em>new </em>seasons as in actual new content; they're essentially on maintenance mode with old seasonal themes on a rotating schedule. It seems to me Gibson is suggesting Diablo 4's seasonal updates will take a similar structure once Diablo 5 is released, which makes sense. I can only imagine the resources required to consistently update two mainline Diablo games with whole new storylines, regions, items, etc. at the same time. Not even the Xbox-owned Blizzard has pockets that deep.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-himself-is-the-reason-diablo-5-is-coming-instead-of-more-diablo-4-expansions-says-project-lead-we-needed-to-give-him-his-own-game/"><em>Diablo himself is the reason Diablo 5 is coming instead of more Diablo 4 expansions, says project lead: "We needed to give him his own game"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/diablo/diablo-4-seasons-will-continue-after-diablo-5-launches-similar-to-diablo-2-and-3-blizzard-confirms/</link>
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                            <![CDATA[ "We are planning on supporting seasons as long as the community continues to show up" ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 23:51:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Diablo]]></category>
                                                    <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Diablo 4]]></media:description>                                                            <media:text><![CDATA[Diablo 4]]></media:text>
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                                <p>With the surprise announcement of <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a> at <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/">BlizzCon 2026</a>, some fans of the series are left with a bittersweet feeling. Sure, a new game sounds great, and with <a href="https://www.gamesradar.com/games/diablo/diablo-4s-nostalgic-new-season-has-convinced-me-that-we-need-a-diablo-1-remake-more-than-diablo-5/">Diablo 5 looking like the darkest entry in the series since OG Diablo</a>, it <em>does </em>look great. But what does that mean for Diablo 4, which is only three years old? Well, <a href="https://www.gamesradar.com/games/diablo/diablo-4-lord-of-hatred-is-the-games-final-expansion-as-blizzard-focuses-on-getting-to-diablo-5/">Blizzard itself has confirmed it means no more Diablo 4 expansions</a>, but the developer has made it clear seasonal updates will continue despite Diablo 5 being the apparent main focus within Blizzard's Diablo team. But with Diablo 4 seasons being as meaty as they are these days, <a href="https://www.gamesradar.com/games/diablo/almost-all-of-diablo-1-has-been-recreated-in-a-new-diablo-4-activity-taking-you-from-tristram-cathedral-all-the-way-down-to-hell/">complete with miniature remakes of legacy Diablo campaigns in the case of season 15</a>, how long can Blizzard really keep that going? Apparently, as long as players keep showing up.</p><p>"We are planning on supporting seasons as long as the community continues to show up for D4," game director Brent Gibson tells <a href="https://x.com/icyveins/status/2104179465240596643" target="_blank">Icy Veins</a>. "Similar to what we have in D2 and D3. There are still people who play those games, and as long as you're showing up, we’re going to continue to be making content."</p><p>As Gibson alludes, this isn't a huge surprise considering Diablo 2 and 3's seasonal structures still haven't been abandoned, not to mention Diablo 2 getting a whole new class as recently as this year. That said, those games aren't really getting <em>new </em>seasons as in actual new content; they're essentially on maintenance mode with old seasonal themes on a rotating schedule. It seems to me Gibson is suggesting Diablo 4's seasonal updates will take a similar structure once Diablo 5 is released, which makes sense. I can only imagine the resources required to consistently update two mainline Diablo games with whole new storylines, regions, items, etc. at the same time. Not even the Xbox-owned Blizzard has pockets that deep.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-himself-is-the-reason-diablo-5-is-coming-instead-of-more-diablo-4-expansions-says-project-lead-we-needed-to-give-him-his-own-game/"><em>Diablo himself is the reason Diablo 5 is coming instead of more Diablo 4 expansions, says project lead: "We needed to give him his own game"</em></a></p>
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                                                            <title><![CDATA[ Path of Exile co-creator is "tentatively hopeful" Diablo 5 will stick the landing ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We haven't seen much of <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a> yet beyond the cinematic announcement we got at <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/">BlizzCon 2026</a>, but Blizzard has been leaving a trail of breadcrumbs indicating a dramatic departure from previous entries in the series, and in other cases, a return to its roots. I've written at some length about how <a href="https://www.gamesradar.com/games/diablo/diablo-5-is-blizzards-darkest-arpg-yet-and-thats-the-best-way-to-honor-the-game-that-changed-my-life-30-years-ago/">Blizzard is doubling down on the Diablo series' trademark darkness and why that's the best way to pay tribute to the original 1996 action RPG</a>, and now Path of Exile co-creator Chris Wilson is pointing out a few more clues that seem to suggest Diablo 5 is taking inspiration from its early forbearers.</p><p>Of course, Path of Exile wouldn't exist without Diablo 1 and 2, so Wilson has a thoroughly documented obsession with those iconic ARPGs. He's also been outspoken about not having clicked with Diablo 3 and 4 for various reasons, and in a new video, he explains why he's "tentatively hopeful" that Diablo 5 will be closer in spirit to the first two games in the series.</p><p>"I felt the Diablo series had just moved on from the type of game that I loved, but when I watched the Diablo 5 announcement, I felt a glimmer of hope," Wilson says. "This wasn't just due to the words they were saying, but also what they intentionally chose to show." Wilson points out that the Diablo 5 logo features the letters of the title engulfed in flames similar to Diablo 1 and 2, and decidedly not similar to Diablo 3 and 4's flameless logos. Similarly, inventory concepts revealed in Diablo 5's announcement show items with distinct sizes and inventory management just like Diablo 1 and 2, something that was ditched in favor of uniform item sizes in Diablo 3 and 4.</p><p>"These are specific signals to players like me that there's a chance they're taking things back to basics and learning from the original games that established this franchise to begin with," says Wilson.</p><p>Those might seem like small details to draw any significant implications from, and indeed, Wilson says there are much bigger questions waiting to be answered that'll decide whether Diablo 5 is the return to form he's hoping for, or another evolution that drifts further from the core design ethos that inspired him to form his own studio and start making games for a living.</p><p>Crucially, in Wilson's view, Diablo 5 needs to ditch the enemy scaling that ensures Diablo 4's mobs are proportionate power-wise to the player's leveling. He says, "In my opinion, Diablo 5 absolutely must use a traditional system where the world has progressively more powerful monsters and you can choose how fast you progress through it and where to grind based on your current capabilities."</p><p>But Wilson also thinks Blizzard's decision to go back to linear world structure is a positive indication that Diablo 5 will, in fact, abandon monster scaling, pointing to a <a href="https://www.pcgamer.com/games/rpg/diablo-5-will-take-a-somewhat-different-approach-to-diablo-4s-monster-level-scaling-so-your-character-feels-noticeably-stronger-as-you-progress/" target="_blank">PC Gamer interview</a> in which game director Joe Shely said the sequel will take a "somewhat different approach" to level scaling.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Fenjcmb_fks" allowfullscreen></iframe></div></div><p>Maybe the strongest evidence yet that Diablo 5 is embracing earlier games in the series is<a href="https://www.gamesradar.com/games/diablo/diablo-5-goes-back-to-a-pre-diablo-4-world-of-constant-discovery-and-procedural-dungeons-the-only-thing-beyond-the-fog-of-war-is-more-questions/"> its confirmed return to procedurally generated environments in dungeons and the overworld</a>, something Wilson is "very excited about." </p><p>And yet, Wilson still has some serious concerns about the direction Blizzard is taking Diablo 5; including whether it'll be online-only or include an option for offline single-player; how item trading will work; and whether the combat system will be designed to reward physical dexterity, i.e. via a dodge and attack system, or well-composed character builds.</p><p>Again, Wilson's a big fan of the different sized items, but he also says the 84 inventory slots, compared to Diablo 2's 40, could mean you'll be returning to town a lot less in Diablo 5. And of course, by "town," he's referring to your mobile caravan of traveling companions, <a href="https://www.gamesradar.com/games/diablo/diablo-5s-narrative-lead-is-a-bioware-vet-who-says-the-new-caravan-system-gives-the-arpg-the-best-elements-of-traditional-rpgs-like-dragon-age-and-baldurs-gate/">which coincidentally was inspired by narrative director Jennifer Hepler's time at BioWare</a>.</p><p>Wilson also says the early Diablo games were full of obscure mechanics and obtuse interactions that made them endlessly interesting to unpack even as years passed, which contrasts with the much more polished systems in Diablo 3 and 4, which he says are easier to get into but lack that same depth.</p><p>"I'm tentatively hopeful for Diablo 5," Wilson concludes. "I wasn't expecting to be, but they've said enough of the magic words and picked the right font for the logo. I have my fingers crossed that they'll do a good job with it." </p><p>As for why he wants Diablo 5 to succeed when he has his own unannounced ARPG in the works, Wilson says, "Every other action RPG developer" benefits when the genre's ecosystem is thriving – and it certainly would be with a banging new Diablo game.</p><p>As someone with a similar love for Diablo 1 and 2, I agree with most of Wilson's points, especially the stuff about monster scaling. There was an uncompromising danger in those early games' exploration that made getting back to town thrilling and satisfying, and I'd even go further and say Blizzard should bring back open PvP outside towns, or caravans, like the Wild West that was Diablo 1 multiplayer. That last feature was left behind as early as Diablo 2, though, and I'm not expecting that level of embrace of unhinged online gaming culture.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-4s-30th-anniversary-event-is-pretty-distasteful-path-of-exile-co-creator-says-games-should-have-respect-for-their-core-storylines/"><em>Diablo 4's 30th anniversary event is "pretty distasteful," Path of Exile co-creator says: "Games should have respect for their core storylines."</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/diablo/path-of-exile-co-creator-is-tentatively-hopeful-diablo-5-will-stick-the-landing/</link>
                                                                            <description>
                            <![CDATA[ "These are specific signals to players like me that there's a chance they're taking things back to basics and learning from the original games" ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 20:19:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Diablo]]></category>
                                                    <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A man screams surrounded by flames]]></media:description>                                                            <media:text><![CDATA[A man screams surrounded by flames]]></media:text>
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                                <p>We haven't seen much of <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a> yet beyond the cinematic announcement we got at <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/">BlizzCon 2026</a>, but Blizzard has been leaving a trail of breadcrumbs indicating a dramatic departure from previous entries in the series, and in other cases, a return to its roots. I've written at some length about how <a href="https://www.gamesradar.com/games/diablo/diablo-5-is-blizzards-darkest-arpg-yet-and-thats-the-best-way-to-honor-the-game-that-changed-my-life-30-years-ago/">Blizzard is doubling down on the Diablo series' trademark darkness and why that's the best way to pay tribute to the original 1996 action RPG</a>, and now Path of Exile co-creator Chris Wilson is pointing out a few more clues that seem to suggest Diablo 5 is taking inspiration from its early forbearers.</p><p>Of course, Path of Exile wouldn't exist without Diablo 1 and 2, so Wilson has a thoroughly documented obsession with those iconic ARPGs. He's also been outspoken about not having clicked with Diablo 3 and 4 for various reasons, and in a new video, he explains why he's "tentatively hopeful" that Diablo 5 will be closer in spirit to the first two games in the series.</p><p>"I felt the Diablo series had just moved on from the type of game that I loved, but when I watched the Diablo 5 announcement, I felt a glimmer of hope," Wilson says. "This wasn't just due to the words they were saying, but also what they intentionally chose to show." Wilson points out that the Diablo 5 logo features the letters of the title engulfed in flames similar to Diablo 1 and 2, and decidedly not similar to Diablo 3 and 4's flameless logos. Similarly, inventory concepts revealed in Diablo 5's announcement show items with distinct sizes and inventory management just like Diablo 1 and 2, something that was ditched in favor of uniform item sizes in Diablo 3 and 4.</p><p>"These are specific signals to players like me that there's a chance they're taking things back to basics and learning from the original games that established this franchise to begin with," says Wilson.</p><p>Those might seem like small details to draw any significant implications from, and indeed, Wilson says there are much bigger questions waiting to be answered that'll decide whether Diablo 5 is the return to form he's hoping for, or another evolution that drifts further from the core design ethos that inspired him to form his own studio and start making games for a living.</p><p>Crucially, in Wilson's view, Diablo 5 needs to ditch the enemy scaling that ensures Diablo 4's mobs are proportionate power-wise to the player's leveling. He says, "In my opinion, Diablo 5 absolutely must use a traditional system where the world has progressively more powerful monsters and you can choose how fast you progress through it and where to grind based on your current capabilities."</p><p>But Wilson also thinks Blizzard's decision to go back to linear world structure is a positive indication that Diablo 5 will, in fact, abandon monster scaling, pointing to a <a href="https://www.pcgamer.com/games/rpg/diablo-5-will-take-a-somewhat-different-approach-to-diablo-4s-monster-level-scaling-so-your-character-feels-noticeably-stronger-as-you-progress/" target="_blank">PC Gamer interview</a> in which game director Joe Shely said the sequel will take a "somewhat different approach" to level scaling.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Fenjcmb_fks" allowfullscreen></iframe></div></div><p>Maybe the strongest evidence yet that Diablo 5 is embracing earlier games in the series is<a href="https://www.gamesradar.com/games/diablo/diablo-5-goes-back-to-a-pre-diablo-4-world-of-constant-discovery-and-procedural-dungeons-the-only-thing-beyond-the-fog-of-war-is-more-questions/"> its confirmed return to procedurally generated environments in dungeons and the overworld</a>, something Wilson is "very excited about." </p><p>And yet, Wilson still has some serious concerns about the direction Blizzard is taking Diablo 5; including whether it'll be online-only or include an option for offline single-player; how item trading will work; and whether the combat system will be designed to reward physical dexterity, i.e. via a dodge and attack system, or well-composed character builds.</p><p>Again, Wilson's a big fan of the different sized items, but he also says the 84 inventory slots, compared to Diablo 2's 40, could mean you'll be returning to town a lot less in Diablo 5. And of course, by "town," he's referring to your mobile caravan of traveling companions, <a href="https://www.gamesradar.com/games/diablo/diablo-5s-narrative-lead-is-a-bioware-vet-who-says-the-new-caravan-system-gives-the-arpg-the-best-elements-of-traditional-rpgs-like-dragon-age-and-baldurs-gate/">which coincidentally was inspired by narrative director Jennifer Hepler's time at BioWare</a>.</p><p>Wilson also says the early Diablo games were full of obscure mechanics and obtuse interactions that made them endlessly interesting to unpack even as years passed, which contrasts with the much more polished systems in Diablo 3 and 4, which he says are easier to get into but lack that same depth.</p><p>"I'm tentatively hopeful for Diablo 5," Wilson concludes. "I wasn't expecting to be, but they've said enough of the magic words and picked the right font for the logo. I have my fingers crossed that they'll do a good job with it." </p><p>As for why he wants Diablo 5 to succeed when he has his own unannounced ARPG in the works, Wilson says, "Every other action RPG developer" benefits when the genre's ecosystem is thriving – and it certainly would be with a banging new Diablo game.</p><p>As someone with a similar love for Diablo 1 and 2, I agree with most of Wilson's points, especially the stuff about monster scaling. There was an uncompromising danger in those early games' exploration that made getting back to town thrilling and satisfying, and I'd even go further and say Blizzard should bring back open PvP outside towns, or caravans, like the Wild West that was Diablo 1 multiplayer. That last feature was left behind as early as Diablo 2, though, and I'm not expecting that level of embrace of unhinged online gaming culture.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-4s-30th-anniversary-event-is-pretty-distasteful-path-of-exile-co-creator-says-games-should-have-respect-for-their-core-storylines/"><em>Diablo 4's 30th anniversary event is "pretty distasteful," Path of Exile co-creator says: "Games should have respect for their core storylines."</em></a></p>
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                                                            <title><![CDATA[ Should you eat the Mold in Control Resonant? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>To eat the Mold in Control Resonant is a strange choice, but one that is nonetheless provided when you're hunting down the Resonant Boss Fight in The Park. Characters have been repeatedly telling Dylan not to eat the Mold up until this point, but they've not been especially clear about the perils or consequences of doing so, which begs the question... what happens when you do eat it? I'll explain below.</p><p><strong>Warning: The following guide contains spoilers for The Park Resonant questline.</strong></p><h2 class="article-body__section" id="section-what-happens-if-you-eat-the-mold-in-control-resonant"><span>What happens if you eat the Mold in Control Resonant?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TuaZvHU9vnQsjHrcNCNYwE" name="Eat the Mold (2)" alt="Eating the Mold in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/TuaZvHU9vnQsjHrcNCNYwE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p><strong>Yes, you should Eat the Mold in Control Resonant, </strong>as that's the only way to progress The Park Resonant questline and you can't do so otherwise.</p><p>Don't worry, there's no negative impact to eating any of the Mold, which is good <strong>as you'll have to eat several more pieces of it across the quest afterwards. </strong>Having eaten some in the middle of The Park, you then need to find four more pieces at marked locations and defeat the Mold enemies nearby to access (and eat) them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BF4HvQ3Tn2Ddjc8BBwwTwE" name="Eat the Mold (3)" alt="Eating the Mold in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/BF4HvQ3Tn2Ddjc8BBwwTwE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>After eating all of the pieces, Dylan will be able to return to the first location and pass through the barrier that's been preventing him from reaching the Resonant beneath. It's implied in <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a> that eating the Mold warps the brains of people and absorbs them into the hive mind all this cosmic fungus operates under, but Dylan's paranatural power means that he's able to largely resist its influence, so no worries there. Head through the barrier to the boss fight beyond, and you'll be able to use all the Mold-themed <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers">powers and combat abilities in Control Resonant</a>.</p><div class="product"><a data-dimension112="ec7d6264-bb57-11f1-9617-f3a1f1ee1993" data-action="Deal Block" data-label="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBCControl Resonant FBC Terminals: Who's asking you questions, and should you answer? Control Resonant Power Lines" data-dimension48="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBCControl Resonant FBC Terminals: Who's asking you questions, and should you answer? Control Resonant Power Lines" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-power-lines" data-dimension112="ec7d6264-bb57-11f1-9617-f3a1f1ee1993" data-action="Deal Block" data-label="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBCControl Resonant FBC Terminals: Who's asking you questions, and should you answer? Control Resonant Power Lines" data-dimension48="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBCControl Resonant FBC Terminals: Who's asking you questions, and should you answer? Control Resonant Power Lines" data-dimension25=""><strong>Control Resonant Power Lines</strong></a><strong>:</strong> Solve the mystery of the platform puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-complete-set"><strong>Control Resonant The Complete Set walkthrough</strong></a><strong>:</strong> Find all the Speakers in the SINKKI D50 set<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-karaoke"><strong>Control Resonant Karaoke</strong></a><strong>:</strong> Sing the lyrics right, or innocents will die!<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-clearance-keycards"><strong>Control Resonant Clearance Keycards</strong></a><strong>:</strong> Open every door in the FBC<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-fbc-terminals"><strong>Control Resonant FBC Terminals</strong></a><strong>:</strong> Who's asking you questions, and should you answer?</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-eat-the-mold/</link>
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                            <![CDATA[ The Mold in Control Resonant is something that people have been telling you not to eat, but should you listen? ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 16:29:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                                <p>To eat the Mold in Control Resonant is a strange choice, but one that is nonetheless provided when you're hunting down the Resonant Boss Fight in The Park. Characters have been repeatedly telling Dylan not to eat the Mold up until this point, but they've not been especially clear about the perils or consequences of doing so, which begs the question... what happens when you do eat it? I'll explain below.</p><p><strong>Warning: The following guide contains spoilers for The Park Resonant questline.</strong></p><h2 class="article-body__section" id="section-what-happens-if-you-eat-the-mold-in-control-resonant"><span>What happens if you eat the Mold in Control Resonant?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TuaZvHU9vnQsjHrcNCNYwE" name="Eat the Mold (2)" alt="Eating the Mold in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/TuaZvHU9vnQsjHrcNCNYwE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p><strong>Yes, you should Eat the Mold in Control Resonant, </strong>as that's the only way to progress The Park Resonant questline and you can't do so otherwise.</p><p>Don't worry, there's no negative impact to eating any of the Mold, which is good <strong>as you'll have to eat several more pieces of it across the quest afterwards. </strong>Having eaten some in the middle of The Park, you then need to find four more pieces at marked locations and defeat the Mold enemies nearby to access (and eat) them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BF4HvQ3Tn2Ddjc8BBwwTwE" name="Eat the Mold (3)" alt="Eating the Mold in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/BF4HvQ3Tn2Ddjc8BBwwTwE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>After eating all of the pieces, Dylan will be able to return to the first location and pass through the barrier that's been preventing him from reaching the Resonant beneath. It's implied in <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a> that eating the Mold warps the brains of people and absorbs them into the hive mind all this cosmic fungus operates under, but Dylan's paranatural power means that he's able to largely resist its influence, so no worries there. Head through the barrier to the boss fight beyond, and you'll be able to use all the Mold-themed <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers">powers and combat abilities in Control Resonant</a>.</p><div class="product"><a data-dimension112="ec7d6264-bb57-11f1-9617-f3a1f1ee1993" data-action="Deal Block" data-label="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBCControl Resonant FBC Terminals: Who's asking you questions, and should you answer? Control Resonant Power Lines" data-dimension48="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBCControl Resonant FBC Terminals: Who's asking you questions, and should you answer? Control Resonant Power Lines" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-power-lines" data-dimension112="ec7d6264-bb57-11f1-9617-f3a1f1ee1993" data-action="Deal Block" data-label="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBCControl Resonant FBC Terminals: Who's asking you questions, and should you answer? Control Resonant Power Lines" data-dimension48="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBCControl Resonant FBC Terminals: Who's asking you questions, and should you answer? Control Resonant Power Lines" data-dimension25=""><strong>Control Resonant Power Lines</strong></a><strong>:</strong> Solve the mystery of the platform puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-complete-set"><strong>Control Resonant The Complete Set walkthrough</strong></a><strong>:</strong> Find all the Speakers in the SINKKI D50 set<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-karaoke"><strong>Control Resonant Karaoke</strong></a><strong>:</strong> Sing the lyrics right, or innocents will die!<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-clearance-keycards"><strong>Control Resonant Clearance Keycards</strong></a><strong>:</strong> Open every door in the FBC<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-fbc-terminals"><strong>Control Resonant FBC Terminals</strong></a><strong>:</strong> Who's asking you questions, and should you answer?</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Diablo 4's 30th anniversary event is "pretty distasteful," Path of Exile co-creator says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>This year's BlizzCon brought the announcement of <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a>. Although we're still a few years out from the sequel, development is already winding down on <a href="https://www.gamesradar.com/uk/diablo-4/">Diablo 4</a>, to the point we're not getting any more major expansions. One of the co-creators of fellow action-RPG Path of Exile isn't enamored by <a href="https://www.gamesradar.com/uk/tag/blizzard-entertainment/">Blizzard</a>'s strategy here, believing it undermines the series and the fanbase.</p><p>Chris Wilson, one of the central designers of Path of Exile, made these points in a <a href="https://www.youtube.com/watch?v=Fenjcmb_fks" target="_blank">YouTube video</a>. "It feels like they're abandoning Diablo 4," he says of the announcement. "They even clarified there would be no more expansions developed for Diablo 4, but there would be some content released, I assume by the small team left running it."</p><p>He finds the proposed roadmap disappointing, to say the least. "One of those pieces of Diablo 4 content is a 30th anniversary event called Season of Hell's Legacy," he comments. "To be honest, this event feels pretty distasteful to me. I feel that games should have respect for their core storylines, and treat their antagonists with the respect that they deserve."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Fenjcmb_fks" allowfullscreen></iframe></div></div><p>As you might have guessed, he doesn't believe the proposed gameplay additions or their presentation manage this. "Diablo 4 was slowly building up to you eventually getting to fight the Prime Evils, and then they introduce them all at once in this special event that isn't really tied into the game's storyline," he observes.</p><p>"They brought back Deckard Cain for the event, even though he was canonically killed in Diablo 3," he adds. In his mind, this makes it seem like "causality and story events" don't hold the appropriate weight, and "that we shouldn't take them seriously."</p><p>This is compounded by Blizzard calling Diablo, the big bad himself, "the birthday boy" on-stage. "If your franchise is called Diablo, and you've made billions of dollars from games that sell a fantasy of players working towards getting to confront and defeat Diablo, the Lord of Terror, then you should treat him with the utmost respect," Wilson states.</p><p>Not really the place for kiddy nicknames, is it? Despite all of this, Wilson is "tentatively hopeful" for Diablo 5. It's going back to <a href="https://www.gamesradar.com/games/diablo/diablo-5-goes-back-to-a-pre-diablo-4-world-of-constant-discovery-and-procedural-dungeons-the-only-thing-beyond-the-fog-of-war-is-more-questions/">more RNG-heavy world design</a>, it has a <a href="https://www.gamesradar.com/games/diablo/diablo-5-doesnt-have-towns-or-safe-zones-because-youre-the-safe-zone-now-buddy-you-and-your-band-of-followers-are-the-last-remains/">truly desolate worldview</a>, and he's pleased by the font choice for the logo. Hopefully Blizzard stays the course in its decision-making.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5-tells-three-stories-across-the-past-present-and-future-and-biomes-will-change-shape-depending-on-which-of-diablos-minions-is-in-charge/"><em>Diablo 5 tells "three stories" across the past, present, and future, and biomes will change shape depending on which of Diablo's minions is in charge</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xm8xRO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xm8xRO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/diablo/diablo-4s-30th-anniversary-event-is-pretty-distasteful-path-of-exile-co-creator-says-games-should-have-respect-for-their-core-storylines/</link>
                                                                            <description>
                            <![CDATA[ Don't get him started on Blizzard's promotion of the series antagonist ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 15:49:27 +0000</pubDate>                                                                                                                                <updated>Mon, 28 Sep 2026 16:59:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Diablo]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                    <category><![CDATA[Action RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Diablo 4]]></media:description>                                                            <media:text><![CDATA[Diablo 4]]></media:text>
                                <media:title type="plain"><![CDATA[Diablo 4]]></media:title>
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                            <article>
                                <p>This year's BlizzCon brought the announcement of <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a>. Although we're still a few years out from the sequel, development is already winding down on <a href="https://www.gamesradar.com/uk/diablo-4/">Diablo 4</a>, to the point we're not getting any more major expansions. One of the co-creators of fellow action-RPG Path of Exile isn't enamored by <a href="https://www.gamesradar.com/uk/tag/blizzard-entertainment/">Blizzard</a>'s strategy here, believing it undermines the series and the fanbase.</p><p>Chris Wilson, one of the central designers of Path of Exile, made these points in a <a href="https://www.youtube.com/watch?v=Fenjcmb_fks" target="_blank">YouTube video</a>. "It feels like they're abandoning Diablo 4," he says of the announcement. "They even clarified there would be no more expansions developed for Diablo 4, but there would be some content released, I assume by the small team left running it."</p><p>He finds the proposed roadmap disappointing, to say the least. "One of those pieces of Diablo 4 content is a 30th anniversary event called Season of Hell's Legacy," he comments. "To be honest, this event feels pretty distasteful to me. I feel that games should have respect for their core storylines, and treat their antagonists with the respect that they deserve."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Fenjcmb_fks" allowfullscreen></iframe></div></div><p>As you might have guessed, he doesn't believe the proposed gameplay additions or their presentation manage this. "Diablo 4 was slowly building up to you eventually getting to fight the Prime Evils, and then they introduce them all at once in this special event that isn't really tied into the game's storyline," he observes.</p><p>"They brought back Deckard Cain for the event, even though he was canonically killed in Diablo 3," he adds. In his mind, this makes it seem like "causality and story events" don't hold the appropriate weight, and "that we shouldn't take them seriously."</p><p>This is compounded by Blizzard calling Diablo, the big bad himself, "the birthday boy" on-stage. "If your franchise is called Diablo, and you've made billions of dollars from games that sell a fantasy of players working towards getting to confront and defeat Diablo, the Lord of Terror, then you should treat him with the utmost respect," Wilson states.</p><p>Not really the place for kiddy nicknames, is it? Despite all of this, Wilson is "tentatively hopeful" for Diablo 5. It's going back to <a href="https://www.gamesradar.com/games/diablo/diablo-5-goes-back-to-a-pre-diablo-4-world-of-constant-discovery-and-procedural-dungeons-the-only-thing-beyond-the-fog-of-war-is-more-questions/">more RNG-heavy world design</a>, it has a <a href="https://www.gamesradar.com/games/diablo/diablo-5-doesnt-have-towns-or-safe-zones-because-youre-the-safe-zone-now-buddy-you-and-your-band-of-followers-are-the-last-remains/">truly desolate worldview</a>, and he's pleased by the font choice for the logo. Hopefully Blizzard stays the course in its decision-making.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5-tells-three-stories-across-the-past-present-and-future-and-biomes-will-change-shape-depending-on-which-of-diablos-minions-is-in-charge/"><em>Diablo 5 tells "three stories" across the past, present, and future, and biomes will change shape depending on which of Diablo's minions is in charge</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xm8xRO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xm8xRO.js" async></script>
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                                                            <title><![CDATA[ What are the right answers to the FBC Terminals in Control Resonant? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The FBC Terminals in Control Resonant are strange, as they have clearly been hacked to allow a mysterious character to ask Dylan questions about what's going on, giving the choice to answer or not. As you play more of Control Resonant, you'll discover more of these FBC Terminals, inquiring more and more details about the Bureau, Jesse, Dylan and the eldritch entities that they're encountering. If you want to know more, I'll explain the correct answers for the FBC Terminals: or rather, explain that there aren't any.</p><h2 class="article-body__section" id="section-what-answers-should-you-give-to-the-fbc-terminals-in-control-resonant"><span>What answers should you give to the FBC Terminals in Control Resonant?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jz9YMovF93ecJUjEc55Ye6" name="Terminal (2)" alt="Giving answers to the FBC Terminal in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/jz9YMovF93ecJUjEc55Ye6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The reality is that <strong>it doesn't matter what answers you give to any of the FBC Terminals throughout Control Resonant, </strong>as the rewards given to you are the same no matter what answers you give, <strong>with the exception of refusing to answer at all, which gives you nothing.</strong> Those rewards are:</p><ul><li><strong>200x Source</strong></li><li><strong>1x Guest Echo</strong></li><li><strong>1x Aberrant Slivers</strong></li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YCR5oANMUyfXdHNeCa83g6" name="Terminal (3)" alt="Rewards for the FBC Terminal questions in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/YCR5oANMUyfXdHNeCa83g6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>There are also no long-term consequences for the answers you give in Control Resonant, at least as I've encountered. This has led some fans in the community to speculate that this is a teaser for a sequel or DLC to come later down the line.</p><h3 class="article-body__section" id="section-who-s-asking-questions-through-the-fbc-terminals"><span>Who's asking questions through the FBC Terminals?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="68vYAU3mmG4huTHwnZace6" name="Terminal (4)" alt="Giving answers to the FBC Terminal in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/68vYAU3mmG4huTHwnZace6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The identity of the person communicating with you through the FBC Terminals <strong>is never revealed in Control Resonant explicitly</strong>, though there are some clues. While exploring the Manhattan, players can find puzzles that reveal hidden rooms, where it appears as though a mysterious third party has been hiding and spying on the FBC.</p><p><strong>Some fans have speculated that this is the "</strong><a href="https://control.fandom.com/wiki/%22Blessed%22_organization" target="_blank"><strong>Blessed Organization</strong></a><strong>"</strong>,<strong> </strong>a criminal organization variously mentioned in Control 1, Alan Wake 2 and now Control Resonant, a criminal syndicate, person or entity that uses AWEs and supernatural items to its own benefit. The Blessed Organization has only been mentioned sparingly and off-hand up until this point, but it's possible that they'll be a larger factor and presence in future Control games.</p><div class="product"><a data-dimension112="ffa67f70-bb4c-11f1-842b-cb8dab53269e" data-action="Deal Block" data-label="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBC Control Resonant Power Lines" data-dimension48="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBC Control Resonant Power Lines" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-power-lines" data-dimension112="ffa67f70-bb4c-11f1-842b-cb8dab53269e" data-action="Deal Block" data-label="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBC Control Resonant Power Lines" data-dimension48="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBC Control Resonant Power Lines" data-dimension25=""><strong>Control Resonant Power Lines</strong></a>: Solve the mystery of the platform puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-complete-set"><strong>Control Resonant The Complete Set walkthrough</strong></a><strong>:</strong> Find all the Speakers in the SINKKI D50 set<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-karaoke"><strong>Control Resonant Karaoke</strong></a><strong>:</strong> Sing the lyrics right, or innocents will die!<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-clearance-keycards"><strong>Control Resonant Clearance Keycards</strong></a><strong>:</strong> Open every door in the FBC</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-fbc-terminals/</link>
                                                                            <description>
                            <![CDATA[ The terminals throughout Control Resonant will ask you questions, but should you answer, and how? ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 28 Sep 2026 15:43:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The FBC Terminals in Control Resonant are strange, as they have clearly been hacked to allow a mysterious character to ask Dylan questions about what's going on, giving the choice to answer or not. As you play more of Control Resonant, you'll discover more of these FBC Terminals, inquiring more and more details about the Bureau, Jesse, Dylan and the eldritch entities that they're encountering. If you want to know more, I'll explain the correct answers for the FBC Terminals: or rather, explain that there aren't any.</p><h2 class="article-body__section" id="section-what-answers-should-you-give-to-the-fbc-terminals-in-control-resonant"><span>What answers should you give to the FBC Terminals in Control Resonant?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jz9YMovF93ecJUjEc55Ye6" name="Terminal (2)" alt="Giving answers to the FBC Terminal in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/jz9YMovF93ecJUjEc55Ye6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The reality is that <strong>it doesn't matter what answers you give to any of the FBC Terminals throughout Control Resonant, </strong>as the rewards given to you are the same no matter what answers you give, <strong>with the exception of refusing to answer at all, which gives you nothing.</strong> Those rewards are:</p><ul><li><strong>200x Source</strong></li><li><strong>1x Guest Echo</strong></li><li><strong>1x Aberrant Slivers</strong></li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YCR5oANMUyfXdHNeCa83g6" name="Terminal (3)" alt="Rewards for the FBC Terminal questions in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/YCR5oANMUyfXdHNeCa83g6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>There are also no long-term consequences for the answers you give in Control Resonant, at least as I've encountered. This has led some fans in the community to speculate that this is a teaser for a sequel or DLC to come later down the line.</p><h3 class="article-body__section" id="section-who-s-asking-questions-through-the-fbc-terminals"><span>Who's asking questions through the FBC Terminals?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="68vYAU3mmG4huTHwnZace6" name="Terminal (4)" alt="Giving answers to the FBC Terminal in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/68vYAU3mmG4huTHwnZace6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The identity of the person communicating with you through the FBC Terminals <strong>is never revealed in Control Resonant explicitly</strong>, though there are some clues. While exploring the Manhattan, players can find puzzles that reveal hidden rooms, where it appears as though a mysterious third party has been hiding and spying on the FBC.</p><p><strong>Some fans have speculated that this is the "</strong><a href="https://control.fandom.com/wiki/%22Blessed%22_organization" target="_blank"><strong>Blessed Organization</strong></a><strong>"</strong>,<strong> </strong>a criminal organization variously mentioned in Control 1, Alan Wake 2 and now Control Resonant, a criminal syndicate, person or entity that uses AWEs and supernatural items to its own benefit. The Blessed Organization has only been mentioned sparingly and off-hand up until this point, but it's possible that they'll be a larger factor and presence in future Control games.</p><div class="product"><a data-dimension112="ffa67f70-bb4c-11f1-842b-cb8dab53269e" data-action="Deal Block" data-label="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBC Control Resonant Power Lines" data-dimension48="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBC Control Resonant Power Lines" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-power-lines" data-dimension112="ffa67f70-bb4c-11f1-842b-cb8dab53269e" data-action="Deal Block" data-label="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBC Control Resonant Power Lines" data-dimension48="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant The Complete Set walkthrough: Find all the Speakers in the SINKKI D50 setControl Resonant Karaoke: Sing the lyrics right, or innocents will die!Control Resonant Clearance Keycards: Open every door in the FBC Control Resonant Power Lines" data-dimension25=""><strong>Control Resonant Power Lines</strong></a>: Solve the mystery of the platform puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-complete-set"><strong>Control Resonant The Complete Set walkthrough</strong></a><strong>:</strong> Find all the Speakers in the SINKKI D50 set<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-karaoke"><strong>Control Resonant Karaoke</strong></a><strong>:</strong> Sing the lyrics right, or innocents will die!<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-clearance-keycards"><strong>Control Resonant Clearance Keycards</strong></a><strong>:</strong> Open every door in the FBC</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to solve the Karaoke puzzle in Control Resonant and sing the lyrics that will save lives ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Karaoke machine in Control Resonant is a cursed object that you encounter as part of a side quest called "The Party Won't Stop", where it's forcing people to dance until somebody can recite all the lyrics to a song from memory. The problem is, get a lyric wrong and the machine kills one of the dancing party members, and clearly nobody wants that to happen. If you want to know all the correct song lyrics and how to solve the Karaoke puzzle in Control Resonant, I'll lay out what you need to know clearly.<br><br><em>For more quests in The West Incursion Zone, check out our full </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-complete-set"><em>Control Resonant The Complete Set walkthrough</em></a><em> and find all the speakers in the cursed SINKKI D50 speaker system!</em></p><h2 class="article-body__section" id="section-all-karaoke-song-lyrics-and-answers-in-control-resonant"><span>All karaoke song lyrics and answers in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q2fFF7SWZ6N3k63iSGvGPS" name="Karaoke (1)" alt="Dylan sings Karaoke in Control Resonant as part of The Party Won't Stop quest" src="https://cdn.mos.cms.futurecdn.net/Q2fFF7SWZ6N3k63iSGvGPS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>To solve the puzzle of the Karaoke machine in "The Party Won't Stop", <strong>you need to choose the word or sentence fragment that rhymes with the previous lyric sung by the machine. </strong>There's a few outliers than can throw people off, but this is the general rule. If you need help, I'll lay out all the answers and lyrics for you here:</p><ul class="recipe-instruction-list"><li>It's the greatest party you've ever seen....<ul><li><strong>Gasoline</strong></li></ul></li><li>No end in sight, no end to happiness...<ul><li><strong>Stress</strong></li></ul></li><li>When you move your feet, your heart starts beating...<ul><li><strong>So fleeting</strong></li></ul></li><li>When you're singing the sweetest song...<ul><li><strong>Too long</strong></li></ul></li><li>What would you do without this groove?<ul><li><strong>Move</strong></li></ul></li><li>When you move your dancing feet...<ul><li><strong>Fear</strong></li></ul></li><li>Music gives you the power to sing...<ul><li><strong>Everything</strong></li></ul></li><li>It keeps you going, fuels your fire...<ul><li><strong>Higher and higher</strong></li></ul></li><li>So find your voice, just belt it out...<ul><li><strong>Shout</strong></li></ul></li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oWGb3aiCjsePtVY9dSq6MS" name="Karaoke (2)" alt="Dylan finishes Karaoke in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/oWGb3aiCjsePtVY9dSq6MS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>No matter whether you get the song lyrics completely right or whether you get a few of them wrong, you'll get the same rewards either way: <strong>the Varsity Jacket</strong>, an outer layer outfit piece for Dylan, and the <strong>Bar Blade,</strong> an untapped artifact that causes your health to passively regenerate when you have a summoned ally close by.</p><div class="product"><a data-dimension112="0343022a-bb43-11f1-815b-4fe11ff44f49" data-action="Deal Block" data-label="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant Taxi puzzles: Find all the Taxis in ManhattanControl Resonant Dog toy locations: Get the good girl her dragon toyControl Resonant Instant Photo and Camera locations: Complete the Freeze Frame quest, quick! Control Resonant Power Lines" data-dimension48="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant Taxi puzzles: Find all the Taxis in ManhattanControl Resonant Dog toy locations: Get the good girl her dragon toyControl Resonant Instant Photo and Camera locations: Complete the Freeze Frame quest, quick! Control Resonant Power Lines" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-power-lines" data-dimension112="0343022a-bb43-11f1-815b-4fe11ff44f49" data-action="Deal Block" data-label="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant Taxi puzzles: Find all the Taxis in ManhattanControl Resonant Dog toy locations: Get the good girl her dragon toyControl Resonant Instant Photo and Camera locations: Complete the Freeze Frame quest, quick! Control Resonant Power Lines" data-dimension48="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant Taxi puzzles: Find all the Taxis in ManhattanControl Resonant Dog toy locations: Get the good girl her dragon toyControl Resonant Instant Photo and Camera locations: Complete the Freeze Frame quest, quick! Control Resonant Power Lines" data-dimension25=""><strong>Control Resonant Power Lines</strong></a>: Solve the mystery of the platform puzzles<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><strong>Control Resonant Taxi puzzles</strong></a><strong>:</strong> Find all the Taxis in Manhattan<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Dog toy locations</strong></a><strong>: </strong>Get the good girl her dragon toy<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-instant-photos-camera-freeze-frame"><strong>Control Resonant Instant Photo and Camera locations</strong></a><strong>: </strong>Complete the Freeze Frame quest, quick!</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-karaoke/</link>
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                            <![CDATA[ The Karaoke machine in Control Resonant curses people to dance, but if you know the lyrics, you can save them ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 14:30:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                                <p>The Karaoke machine in Control Resonant is a cursed object that you encounter as part of a side quest called "The Party Won't Stop", where it's forcing people to dance until somebody can recite all the lyrics to a song from memory. The problem is, get a lyric wrong and the machine kills one of the dancing party members, and clearly nobody wants that to happen. If you want to know all the correct song lyrics and how to solve the Karaoke puzzle in Control Resonant, I'll lay out what you need to know clearly.<br><br><em>For more quests in The West Incursion Zone, check out our full </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-complete-set"><em>Control Resonant The Complete Set walkthrough</em></a><em> and find all the speakers in the cursed SINKKI D50 speaker system!</em></p><h2 class="article-body__section" id="section-all-karaoke-song-lyrics-and-answers-in-control-resonant"><span>All karaoke song lyrics and answers in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q2fFF7SWZ6N3k63iSGvGPS" name="Karaoke (1)" alt="Dylan sings Karaoke in Control Resonant as part of The Party Won't Stop quest" src="https://cdn.mos.cms.futurecdn.net/Q2fFF7SWZ6N3k63iSGvGPS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>To solve the puzzle of the Karaoke machine in "The Party Won't Stop", <strong>you need to choose the word or sentence fragment that rhymes with the previous lyric sung by the machine. </strong>There's a few outliers than can throw people off, but this is the general rule. If you need help, I'll lay out all the answers and lyrics for you here:</p><ul class="recipe-instruction-list"><li>It's the greatest party you've ever seen....<ul><li><strong>Gasoline</strong></li></ul></li><li>No end in sight, no end to happiness...<ul><li><strong>Stress</strong></li></ul></li><li>When you move your feet, your heart starts beating...<ul><li><strong>So fleeting</strong></li></ul></li><li>When you're singing the sweetest song...<ul><li><strong>Too long</strong></li></ul></li><li>What would you do without this groove?<ul><li><strong>Move</strong></li></ul></li><li>When you move your dancing feet...<ul><li><strong>Fear</strong></li></ul></li><li>Music gives you the power to sing...<ul><li><strong>Everything</strong></li></ul></li><li>It keeps you going, fuels your fire...<ul><li><strong>Higher and higher</strong></li></ul></li><li>So find your voice, just belt it out...<ul><li><strong>Shout</strong></li></ul></li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oWGb3aiCjsePtVY9dSq6MS" name="Karaoke (2)" alt="Dylan finishes Karaoke in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/oWGb3aiCjsePtVY9dSq6MS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>No matter whether you get the song lyrics completely right or whether you get a few of them wrong, you'll get the same rewards either way: <strong>the Varsity Jacket</strong>, an outer layer outfit piece for Dylan, and the <strong>Bar Blade,</strong> an untapped artifact that causes your health to passively regenerate when you have a summoned ally close by.</p><div class="product"><a data-dimension112="0343022a-bb43-11f1-815b-4fe11ff44f49" data-action="Deal Block" data-label="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant Taxi puzzles: Find all the Taxis in ManhattanControl Resonant Dog toy locations: Get the good girl her dragon toyControl Resonant Instant Photo and Camera locations: Complete the Freeze Frame quest, quick! Control Resonant Power Lines" data-dimension48="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant Taxi puzzles: Find all the Taxis in ManhattanControl Resonant Dog toy locations: Get the good girl her dragon toyControl Resonant Instant Photo and Camera locations: Complete the Freeze Frame quest, quick! Control Resonant Power Lines" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-power-lines" data-dimension112="0343022a-bb43-11f1-815b-4fe11ff44f49" data-action="Deal Block" data-label="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant Taxi puzzles: Find all the Taxis in ManhattanControl Resonant Dog toy locations: Get the good girl her dragon toyControl Resonant Instant Photo and Camera locations: Complete the Freeze Frame quest, quick! Control Resonant Power Lines" data-dimension48="Control Resonant Power Lines: Solve the mystery of the platform puzzlesControl Resonant Taxi puzzles: Find all the Taxis in ManhattanControl Resonant Dog toy locations: Get the good girl her dragon toyControl Resonant Instant Photo and Camera locations: Complete the Freeze Frame quest, quick! Control Resonant Power Lines" data-dimension25=""><strong>Control Resonant Power Lines</strong></a>: Solve the mystery of the platform puzzles<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><strong>Control Resonant Taxi puzzles</strong></a><strong>:</strong> Find all the Taxis in Manhattan<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Dog toy locations</strong></a><strong>: </strong>Get the good girl her dragon toy<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-instant-photos-camera-freeze-frame"><strong>Control Resonant Instant Photo and Camera locations</strong></a><strong>: </strong>Complete the Freeze Frame quest, quick!</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to beat The Complete Set quest in Control Resonant and find every Speaker and Subwoofer ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Control Resonant Complete Set quest has you find Speakers and a Subwoofer before bringing them back to the Auction House for a cursed ritual. There's a final choice to be made at the end of all this, which I'll take you through the best options for, as well as where to find the locations of every speaker and subwoofer along the way.</p><p><em>Struggling with other puzzles in the main story? Find out how to solve all the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-power-lines"><em>Control Resonant Power Lines</em></a><em> here. Or for other story choices, check out our guide to the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-new-growth-underhill"><em>Control Resonant New Growth and Underhill choice</em></a><em>.</em></p><h2 class="article-body__section" id="section-the-complete-set-full-walkthrough-for-control-resonant"><span>The Complete Set full walkthrough for Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QMayEypkzLjbL4vrUWLREL" name="1" alt="The SINKKI speaker collectible in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/QMayEypkzLjbL4vrUWLREL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Here are the basic steps for The Complete Set quest, where to find all the speakers, and what you need to do with them afterwards (we'll go into more detail on each major step below).</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>To start The Complete Set quest, go to <strong>The Museum of Curiosities in the West Incursion Zone</strong> and read the note on the reception counter.</li><li>Examine the <strong>SINKKI D50 speaker at the back of the Museum</strong> to cause it to start leaping around. Grab it when it pauses in its movements.</li><li>Head to the marked <strong>Auction House in Downtown</strong> to find a Civilian seemingly possessed and in need of help. There'll be another speaker that needs containing here.</li><li>Pick up the <strong>"There's People in There" </strong>collectible in the Auction House to discover the locations of the other speakers - the Auction Buyer's Apartment and the Collector's apartment, and the Subwoofer with Langston. These can be done in any order.</li><li>Go to the<strong> Collector's Apartment</strong>, then<strong> </strong>pick up a Speaker from the dumpster across the street.</li><li>Go to the <strong>Auction Buyer's Apartment</strong>, then head to the nearby coffee shop to find a Speaker there.</li><li>Speak to <strong>Langston in Central, then head to the Oldest House</strong> to pick up the Subwoofer from Executive Research.</li><li>Go back to the <strong>Auction House </strong>and place the speakers around on specific surfaces to complete the ritual.</li><li>Choose whether to <strong>turn the subwoofer off or turn it up, </strong>closing or opening "the Gate".</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PcRpJatiNCoHWzhSWsBXRL" name="2" alt="Locations of the speakers in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/PcRpJatiNCoHWzhSWsBXRL-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/PcRpJatiNCoHWzhSWsBXRL-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><h3 class="article-body__section" id="section-how-to-contain-speakers"><span>How to contain speakers</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="22MRvi3sKBixhhgm4PdyYL" name="3" alt="Containing a SINKKI D50 speaker in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/22MRvi3sKBixhhgm4PdyYL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>There are multiple occasions in The Complete Set quest where you'll have to contain the speakers of the SINKKI D50 set, which is hard to do when they bounce around the room causing flashing pulses that knock you back and stop you from getting close.</p><p>The key is to <strong>keep your distance until it pauses moving, </strong>then quickly move in close and<strong> hold L1/LB</strong> (depending on your controller). If you're fast enough, Dylan should extract or suppress its power to move, containing it. At that point, you can pick it up like any other item.</p><h3 class="article-body__section" id="section-the-collector-s-apartment-speaker-location"><span>The Collector's Apartment speaker location</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jS9zSvmoQvTT76mxgeJ7HK" name="4" alt="The Collector's Apartment Speaker is found across the street in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/jS9zSvmoQvTT76mxgeJ7HK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Enter the Collector's Apartment and listen to the collectible "Pete, Nina and Lester" to find out that the speaker was thrown out. To find it, <strong>leave the building via the main entrance, go directly across the street to the entrance to the construction site, and on the right hand side are several dumpsters with the speaker among them, </strong>as shown above.</p><p>Once you try to get it, it will try and escape and you'll have to contain it as normal, chasing it through the construction site.</p><h3 class="article-body__section" id="section-the-auction-buyer-s-apartment-and-coffee-shop-speaker-location"><span>The Auction Buyer's Apartment and Coffee Shop speaker location</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wa56PQkE3hQMUYcbby8YLK" name="5" alt="The Coffee Shop speaker in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/Wa56PQkE3hQMUYcbby8YLK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The Auction Buyer's Apartment is in Central, marked on your map as part of the quest chain. Go there and<strong> look at the shelves next to the front door to find the Exchange Location Note</strong>, which tells you that you should be looking at the coffee shop nearby.</p><p>Head to the marked coffee shop, "Atlantis", and you can enter via the main door at street level. Inside, <strong>one of the speakers is resting on a table</strong>. Interact with it to begin a chase to contain it, as before. </p><h3 class="article-body__section" id="section-the-confiscated-subwoofer-location"><span>The Confiscated Subwoofer location</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TZGrSYCGmwcLBNaSELT8RK" name="6" alt="Langston directs you to the Subwoofer in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/TZGrSYCGmwcLBNaSELT8RK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Speaking to Langston at the Field Office in Central, he'll tell you that the Subwoofer speaker is in the FBC Oldest House, near Executive Research, as well as granting you a new <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-clearance-keycards">Control Resonant Clearance Keycard</a> so you can access it.</p><p>Head back to the Oldest House in Downtown, and <strong>retrace your steps from the game's tutorial back to Executive Research. Next to the bunker you can find a locked door marked SR, </strong>which you can now open.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qJh9KWhHMWxbbUE9Yv3PmK" name="7" alt="The SR room holds the Subwoofer in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/qJh9KWhHMWxbbUE9Yv3PmK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Interact with it, and the Subwoofer will spawn in some Hiss enemies, which you'll have to kill, before chasing it around the room to contain it as before.</p><h3 class="article-body__section" id="section-how-to-complete-the-ritual-at-the-auction-house"><span>How to complete the Ritual at the Auction House</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="psAoFgGu3bLtrHLJaJeHcK" name="8" alt="A collectible lays out how to perform the Ritual in The Complete Set in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/psAoFgGu3bLtrHLJaJeHcK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Back at the Auction House, interact with the table near the possessed civilian to lay out all the speakers. At this point, you need to complete a puzzle and a particular ritual, <strong>based on where in the room you place each speaker and subwoofer. </strong>Reading the collectible "The SINKKI D50 Speaker Set" tells you that <strong>each speaker needs to be placed on a specific kind of surface</strong>, which you can find within the Auction House somewhere. </p><p>The Speakers are all interchangeable here - it doesn't matter which one you place where, with the exception of the subwoofer, which does need to be on a particular spot.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gs6EJbZPKcafeSGLV7W8gK" name="9" alt="Performing the Ritual of The Complete Set in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/gs6EJbZPKcafeSGLV7W8gK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Place one speaker on a glass surface.</strong> This is the table leaning against the pillar down below in the direction that the possessed woman is looking at, opposite the main stage next to the ascending stairs.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PkRp2Vou7fXREpxWbxaR5L" name="10" alt="Performing the Ritual of The Complete Set in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/PkRp2Vou7fXREpxWbxaR5L-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="2"><li><strong>Place one speaker on a stone surface. </strong>This is on the stage itself, on the palette of crisscrossed stone slabs.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="usDy78L3ffeUaitYhUbR5L" name="11" alt="Performing the Ritual of The Complete Set in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/usDy78L3ffeUaitYhUbR5L-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="3"><li><strong>Place one speaker on a blue surface. </strong>There's a blue tarp hanging off the edge of the East mezzanine overlooking the stage, across from where the speakers are kept.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7cKtw9XMYZfodtWBrGbZiK" name="12" alt="Performing the Ritual of The Complete Set in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/7cKtw9XMYZfodtWBrGbZiK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="4"><li><strong>Place one speaker on a wooden surface. </strong>Directly across from the possessed woman, on the east mezzanine, is a wooden bench on a spotlight between two generators, very easy to spot.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9wU3qqkTeHqqnzExZfzXoK" name="13" alt="Performing the Ritual of The Complete Set in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/9wU3qqkTeHqqnzExZfzXoK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="5"><li><strong>Place the sub-woofer in water. </strong>There's a puddle of water from a spilled mop and bucket just behind the possessed woman where you can place the subwoofer.</li></ol><p>At this point, you need to <strong>turn off all the speakers except the subwoofer. </strong>The speakers will start pulsing with energy, trying to knock you away, but there's pauses where you can get in close and shut them down.</p><p>Head up to the woman and speak to her, and she'll tell you to turn off the subwoofer. However, voices are coming from that subwoofer telling you to turn its volume up.</p><h2 class="article-body__section" id="section-should-you-turn-the-subwoofer-off-or-turn-the-volume-up-in-control-resonant"><span>Should you turn the subwoofer off or turn the volume up in Control Resonant?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jWGuuoqWcai2rP8TQH4ptK" name="14" alt="Choosing whether to turn the subwoofer off or turn the volume up in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/jWGuuoqWcai2rP8TQH4ptK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>You're going into the this choice fairly blind, with the only clue being that this opens or closes "the gate", but I've played out both versions and can tell you there's no really good outcome, unfortunately.</p><ul class="recipe-instruction-list"><li><strong>Turn the subwoofer off. </strong>The civilian dies immediately. The quest is concluded and you get the "Untapped Bout Guard" artifact.</li><li><strong>Turn the subwoofer up. </strong>The civilian's body is possessed by the spirits or consciousnesses of multiple people, all of which seem dismayed to be in this situation. They are not aggressive though, and Dylan says that the FBC will come to pick them up. The quest is concluded and you get the "Untapped Bout Guard" artifact.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hwLw6mG8AcEN7GJcueu4cK" name="15" alt="If you turn the subwoofer up in The Complete Set, the Auction House civilian is possessed by many spirits in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/hwLw6mG8AcEN7GJcueu4cK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The Bout Guard, when unlocked back in the Gap, increases power recovery by 50%, but increases the damage you take by 20%.</p><p><strong>The rewards for both outcomes are the same, </strong>and as far as we can surmise, there's no follow-up quest or real change to Control Resonant beyond this point. That means that there's no truly better or worse option, though <strong>considering the narrative outcomes, it might be better to turn the subwoofer off.</strong></p><p>Though much of it is implied or left specifically unclear, the SINKKI D50 Speaker set and the "Gate" they connect to appears to be some sort of portal to another plane of existence, and potentially some sort of afterlife. If you choose the second option, the figures possessing the body seem scared that the Gate now being opens means that some unrevealed bad thing might come through, though this isn't followed up on.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XQVy3atJrA6RciNGqCBqDL" name="16" alt="Dylan worries about opening the Gate in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/XQVy3atJrA6RciNGqCBqDL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>For clarity, I double-checked, and "SINKKI" doesn't have an obvious connection that I could decipher at a glance. It's a Finnish word (which makes sense, considering developer Remedy's strong ties to Finland) that translates to Zinc, but can also refer to a medieval instrument, and sometimes has connections to a snake, or serpent, as the Sinkki instrument is often presented as a long, serpentine, snake-like creation. </p><p>If the latter, it might suggest that the Gate is tied to some sort of Hell: serpents and an afterlife to be feared. Still, that's a bit of a reach on my behalf, and it's possible that there's other ideas at play.</p><div class="product"><a data-dimension112="807fe81a-bb1c-11f1-bfd9-bbb4bd123ad1" data-action="Deal Block" data-label="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog toy locations: Get the good girl her dragon toyControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" data-dimension48="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog toy locations: Get the good girl her dragon toyControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-what-to-do-first-where-to-go" data-dimension112="807fe81a-bb1c-11f1-bfd9-bbb4bd123ad1" data-action="Deal Block" data-label="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog toy locations: Get the good girl her dragon toyControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" data-dimension48="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog toy locations: Get the good girl her dragon toyControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" data-dimension25=""><strong>What to do first in Control Resonant</strong></a>: Make the city your own<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><strong>Control Resonant Taxi locations</strong></a><strong>:</strong> Find all the Taxis and solve their puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog toy locations</strong></a><strong>: </strong>Get the good girl her dragon toy<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-instant-photos-camera-freeze-frame"><strong>Control Resonant Camera and Instant Photo locations</strong></a><strong>: </strong>Track the Freeze Frame camera through Manhattan</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-complete-set/</link>
                                                                            <description>
                            <![CDATA[ The Complete Set quest is about finding Speakers and a Subwoofer in Control Resonant ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 11:39:03 +0000</pubDate>                                                                                                                                <updated>Fri, 02 Oct 2026 14:09:14 +0000</updated>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/wd9MhMXsyGnehWnAiKLtLL-1920-80.jpg">
                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
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                                <p>The Control Resonant Complete Set quest has you find Speakers and a Subwoofer before bringing them back to the Auction House for a cursed ritual. There's a final choice to be made at the end of all this, which I'll take you through the best options for, as well as where to find the locations of every speaker and subwoofer along the way.</p><p><em>Struggling with other puzzles in the main story? Find out how to solve all the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-power-lines"><em>Control Resonant Power Lines</em></a><em> here. Or for other story choices, check out our guide to the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-new-growth-underhill"><em>Control Resonant New Growth and Underhill choice</em></a><em>.</em></p><h2 class="article-body__section" id="section-the-complete-set-full-walkthrough-for-control-resonant"><span>The Complete Set full walkthrough for Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QMayEypkzLjbL4vrUWLREL" name="1" alt="The SINKKI speaker collectible in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/QMayEypkzLjbL4vrUWLREL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Here are the basic steps for The Complete Set quest, where to find all the speakers, and what you need to do with them afterwards (we'll go into more detail on each major step below).</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>To start The Complete Set quest, go to <strong>The Museum of Curiosities in the West Incursion Zone</strong> and read the note on the reception counter.</li><li>Examine the <strong>SINKKI D50 speaker at the back of the Museum</strong> to cause it to start leaping around. Grab it when it pauses in its movements.</li><li>Head to the marked <strong>Auction House in Downtown</strong> to find a Civilian seemingly possessed and in need of help. There'll be another speaker that needs containing here.</li><li>Pick up the <strong>"There's People in There" </strong>collectible in the Auction House to discover the locations of the other speakers - the Auction Buyer's Apartment and the Collector's apartment, and the Subwoofer with Langston. These can be done in any order.</li><li>Go to the<strong> Collector's Apartment</strong>, then<strong> </strong>pick up a Speaker from the dumpster across the street.</li><li>Go to the <strong>Auction Buyer's Apartment</strong>, then head to the nearby coffee shop to find a Speaker there.</li><li>Speak to <strong>Langston in Central, then head to the Oldest House</strong> to pick up the Subwoofer from Executive Research.</li><li>Go back to the <strong>Auction House </strong>and place the speakers around on specific surfaces to complete the ritual.</li><li>Choose whether to <strong>turn the subwoofer off or turn it up, </strong>closing or opening "the Gate".</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PcRpJatiNCoHWzhSWsBXRL" name="2" alt="Locations of the speakers in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/PcRpJatiNCoHWzhSWsBXRL-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/PcRpJatiNCoHWzhSWsBXRL-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><h3 class="article-body__section" id="section-how-to-contain-speakers"><span>How to contain speakers</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="22MRvi3sKBixhhgm4PdyYL" name="3" alt="Containing a SINKKI D50 speaker in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/22MRvi3sKBixhhgm4PdyYL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>There are multiple occasions in The Complete Set quest where you'll have to contain the speakers of the SINKKI D50 set, which is hard to do when they bounce around the room causing flashing pulses that knock you back and stop you from getting close.</p><p>The key is to <strong>keep your distance until it pauses moving, </strong>then quickly move in close and<strong> hold L1/LB</strong> (depending on your controller). If you're fast enough, Dylan should extract or suppress its power to move, containing it. At that point, you can pick it up like any other item.</p><h3 class="article-body__section" id="section-the-collector-s-apartment-speaker-location"><span>The Collector's Apartment speaker location</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jS9zSvmoQvTT76mxgeJ7HK" name="4" alt="The Collector's Apartment Speaker is found across the street in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/jS9zSvmoQvTT76mxgeJ7HK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Enter the Collector's Apartment and listen to the collectible "Pete, Nina and Lester" to find out that the speaker was thrown out. To find it, <strong>leave the building via the main entrance, go directly across the street to the entrance to the construction site, and on the right hand side are several dumpsters with the speaker among them, </strong>as shown above.</p><p>Once you try to get it, it will try and escape and you'll have to contain it as normal, chasing it through the construction site.</p><h3 class="article-body__section" id="section-the-auction-buyer-s-apartment-and-coffee-shop-speaker-location"><span>The Auction Buyer's Apartment and Coffee Shop speaker location</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wa56PQkE3hQMUYcbby8YLK" name="5" alt="The Coffee Shop speaker in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/Wa56PQkE3hQMUYcbby8YLK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The Auction Buyer's Apartment is in Central, marked on your map as part of the quest chain. Go there and<strong> look at the shelves next to the front door to find the Exchange Location Note</strong>, which tells you that you should be looking at the coffee shop nearby.</p><p>Head to the marked coffee shop, "Atlantis", and you can enter via the main door at street level. Inside, <strong>one of the speakers is resting on a table</strong>. Interact with it to begin a chase to contain it, as before. </p><h3 class="article-body__section" id="section-the-confiscated-subwoofer-location"><span>The Confiscated Subwoofer location</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TZGrSYCGmwcLBNaSELT8RK" name="6" alt="Langston directs you to the Subwoofer in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/TZGrSYCGmwcLBNaSELT8RK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Speaking to Langston at the Field Office in Central, he'll tell you that the Subwoofer speaker is in the FBC Oldest House, near Executive Research, as well as granting you a new <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-clearance-keycards">Control Resonant Clearance Keycard</a> so you can access it.</p><p>Head back to the Oldest House in Downtown, and <strong>retrace your steps from the game's tutorial back to Executive Research. Next to the bunker you can find a locked door marked SR, </strong>which you can now open.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qJh9KWhHMWxbbUE9Yv3PmK" name="7" alt="The SR room holds the Subwoofer in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/qJh9KWhHMWxbbUE9Yv3PmK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Interact with it, and the Subwoofer will spawn in some Hiss enemies, which you'll have to kill, before chasing it around the room to contain it as before.</p><h3 class="article-body__section" id="section-how-to-complete-the-ritual-at-the-auction-house"><span>How to complete the Ritual at the Auction House</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="psAoFgGu3bLtrHLJaJeHcK" name="8" alt="A collectible lays out how to perform the Ritual in The Complete Set in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/psAoFgGu3bLtrHLJaJeHcK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Back at the Auction House, interact with the table near the possessed civilian to lay out all the speakers. At this point, you need to complete a puzzle and a particular ritual, <strong>based on where in the room you place each speaker and subwoofer. </strong>Reading the collectible "The SINKKI D50 Speaker Set" tells you that <strong>each speaker needs to be placed on a specific kind of surface</strong>, which you can find within the Auction House somewhere. </p><p>The Speakers are all interchangeable here - it doesn't matter which one you place where, with the exception of the subwoofer, which does need to be on a particular spot.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gs6EJbZPKcafeSGLV7W8gK" name="9" alt="Performing the Ritual of The Complete Set in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/gs6EJbZPKcafeSGLV7W8gK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Place one speaker on a glass surface.</strong> This is the table leaning against the pillar down below in the direction that the possessed woman is looking at, opposite the main stage next to the ascending stairs.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PkRp2Vou7fXREpxWbxaR5L" name="10" alt="Performing the Ritual of The Complete Set in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/PkRp2Vou7fXREpxWbxaR5L-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="2"><li><strong>Place one speaker on a stone surface. </strong>This is on the stage itself, on the palette of crisscrossed stone slabs.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="usDy78L3ffeUaitYhUbR5L" name="11" alt="Performing the Ritual of The Complete Set in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/usDy78L3ffeUaitYhUbR5L-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="3"><li><strong>Place one speaker on a blue surface. </strong>There's a blue tarp hanging off the edge of the East mezzanine overlooking the stage, across from where the speakers are kept.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7cKtw9XMYZfodtWBrGbZiK" name="12" alt="Performing the Ritual of The Complete Set in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/7cKtw9XMYZfodtWBrGbZiK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="4"><li><strong>Place one speaker on a wooden surface. </strong>Directly across from the possessed woman, on the east mezzanine, is a wooden bench on a spotlight between two generators, very easy to spot.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9wU3qqkTeHqqnzExZfzXoK" name="13" alt="Performing the Ritual of The Complete Set in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/9wU3qqkTeHqqnzExZfzXoK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="5"><li><strong>Place the sub-woofer in water. </strong>There's a puddle of water from a spilled mop and bucket just behind the possessed woman where you can place the subwoofer.</li></ol><p>At this point, you need to <strong>turn off all the speakers except the subwoofer. </strong>The speakers will start pulsing with energy, trying to knock you away, but there's pauses where you can get in close and shut them down.</p><p>Head up to the woman and speak to her, and she'll tell you to turn off the subwoofer. However, voices are coming from that subwoofer telling you to turn its volume up.</p><h2 class="article-body__section" id="section-should-you-turn-the-subwoofer-off-or-turn-the-volume-up-in-control-resonant"><span>Should you turn the subwoofer off or turn the volume up in Control Resonant?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jWGuuoqWcai2rP8TQH4ptK" name="14" alt="Choosing whether to turn the subwoofer off or turn the volume up in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/jWGuuoqWcai2rP8TQH4ptK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>You're going into the this choice fairly blind, with the only clue being that this opens or closes "the gate", but I've played out both versions and can tell you there's no really good outcome, unfortunately.</p><ul class="recipe-instruction-list"><li><strong>Turn the subwoofer off. </strong>The civilian dies immediately. The quest is concluded and you get the "Untapped Bout Guard" artifact.</li><li><strong>Turn the subwoofer up. </strong>The civilian's body is possessed by the spirits or consciousnesses of multiple people, all of which seem dismayed to be in this situation. They are not aggressive though, and Dylan says that the FBC will come to pick them up. The quest is concluded and you get the "Untapped Bout Guard" artifact.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hwLw6mG8AcEN7GJcueu4cK" name="15" alt="If you turn the subwoofer up in The Complete Set, the Auction House civilian is possessed by many spirits in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/hwLw6mG8AcEN7GJcueu4cK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The Bout Guard, when unlocked back in the Gap, increases power recovery by 50%, but increases the damage you take by 20%.</p><p><strong>The rewards for both outcomes are the same, </strong>and as far as we can surmise, there's no follow-up quest or real change to Control Resonant beyond this point. That means that there's no truly better or worse option, though <strong>considering the narrative outcomes, it might be better to turn the subwoofer off.</strong></p><p>Though much of it is implied or left specifically unclear, the SINKKI D50 Speaker set and the "Gate" they connect to appears to be some sort of portal to another plane of existence, and potentially some sort of afterlife. If you choose the second option, the figures possessing the body seem scared that the Gate now being opens means that some unrevealed bad thing might come through, though this isn't followed up on.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XQVy3atJrA6RciNGqCBqDL" name="16" alt="Dylan worries about opening the Gate in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/XQVy3atJrA6RciNGqCBqDL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>For clarity, I double-checked, and "SINKKI" doesn't have an obvious connection that I could decipher at a glance. It's a Finnish word (which makes sense, considering developer Remedy's strong ties to Finland) that translates to Zinc, but can also refer to a medieval instrument, and sometimes has connections to a snake, or serpent, as the Sinkki instrument is often presented as a long, serpentine, snake-like creation. </p><p>If the latter, it might suggest that the Gate is tied to some sort of Hell: serpents and an afterlife to be feared. Still, that's a bit of a reach on my behalf, and it's possible that there's other ideas at play.</p><div class="product"><a data-dimension112="807fe81a-bb1c-11f1-bfd9-bbb4bd123ad1" data-action="Deal Block" data-label="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog toy locations: Get the good girl her dragon toyControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" data-dimension48="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog toy locations: Get the good girl her dragon toyControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-what-to-do-first-where-to-go" data-dimension112="807fe81a-bb1c-11f1-bfd9-bbb4bd123ad1" data-action="Deal Block" data-label="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog toy locations: Get the good girl her dragon toyControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" data-dimension48="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog toy locations: Get the good girl her dragon toyControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" data-dimension25=""><strong>What to do first in Control Resonant</strong></a>: Make the city your own<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><strong>Control Resonant Taxi locations</strong></a><strong>:</strong> Find all the Taxis and solve their puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog toy locations</strong></a><strong>: </strong>Get the good girl her dragon toy<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-instant-photos-camera-freeze-frame"><strong>Control Resonant Camera and Instant Photo locations</strong></a><strong>: </strong>Track the Freeze Frame camera through Manhattan</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ For Nier Automata, Yoko Taro made the RPG he wanted to and "tried to stay hidden from Square Enix" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nier: Automata director Yoko Taro has a reputation for being weird and esoteric – not that the giant, moon-faced Emil mask he always wears in public has anything to do with it. The idiosyncratic dev's games have a reputation for dark, twisted narratives that care more for their philosophical underpinnings than offering happy conclusions for their characters.</p><p>With the first Nier, released in 2010, the game featured two different protagonists, with a gruff older character on Xbox 360 and a boyish lead on PS3. In the West, both versions used the older protagonist. That approach "didn't end in great sales," Yoko told <a href="https://www.theguardian.com/games/2018/aug/23/nier-automata-yoko-taro-interview" target="_blank">The Guardian</a> in 2018, "so we stopped overthinking it."</p><p>Things changed for the launch of the RPG's follow-up in 2017. "For Nier: Automata, I wasn't told to target anyone," Yoko explains. "I just made what I wanted to, and I tried to stay hidden from Square Enix as much as possible."</p><p>Clearly, that approach worked. Nier: Automata turned out to be a breakout hit, <a href="https://www.gamesradar.com/games/jrpg/nier-automata-to-be-continued-square-enix-says-giving-stunned-fans-some-hope-as-the-yoko-taro-led-jrpg-flies-past-10-million-copies-sold/">selling over 10 million copies</a> and becoming widely recognized as one of the <a href="https://www.gamesradar.com/best-rpg-games/">best RPGs</a> ever made. It blended approachable action with Yoko's trademark esoteric storytelling, and developed a following that went well beyond the typical cult RPG fans.</p><p>"To be honest, I think I am making normal games targeted towards normal people," Yoko said. "But ultimately when I release those normal games, weird people find them to be weird games and enjoy them. Which probably means there's something wrong with me."</p><p>That kind of self-deprecation also seems to be part of Yoko's mask – though maybe it's just as much a part of him as the Emil face he encases himself in. He says it wasn't any <a href="https://www.gamesradar.com/games/action-rpg/nier-master-yoko-taro-became-a-director-because-he-wouldnt-stop-yapping-it-wasnt-that-i-had-some-great-ambition/">great ambition that led him to become a director, but rather the mere fact that he regularly spoke up</a>. He figures he's a <a href="https://www.gamesradar.com/games/action-rpg/im-just-such-a-warped-person-nier-creator-yoko-taro-says-hes-insufferable-at-work-and-feels-jealous-of-devs-with-a-place-to-belong/">"warped person" who's "insufferable at work,"</a> but maybe that's just the cost of making normal games for weird people.</p><p><a href="https://www.gamesradar.com/games/action-rpg/as-playstation-kills-discs-nier-automata-creator-yoko-taro-is-saddened-by-the-loss-of-physical-media-and-despairs-over-the-future-of-games-thats-just-the-way-things-are-going/"><em>As PlayStation kills discs, Nier Automata creator Yoko Taro is "saddened by the loss of physical media" and despairs over "the future" of games: "That's just the way things are going."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlGMX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlGMX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/for-nier-automata-yoko-taro-just-made-the-rpg-he-wanted-to-and-tried-to-stay-hidden-from-square-enix-as-much-as-possible/</link>
                                                                            <description>
                            <![CDATA[ "To be honest, I think I am making normal games targeted towards normal people" ]]>
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                                                                        <pubDate>Sat, 26 Sep 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[2B in Nier Automata]]></media:description>                                                            <media:text><![CDATA[2B in Nier Automata]]></media:text>
                                <media:title type="plain"><![CDATA[2B in Nier Automata]]></media:title>
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                                <p>Nier: Automata director Yoko Taro has a reputation for being weird and esoteric – not that the giant, moon-faced Emil mask he always wears in public has anything to do with it. The idiosyncratic dev's games have a reputation for dark, twisted narratives that care more for their philosophical underpinnings than offering happy conclusions for their characters.</p><p>With the first Nier, released in 2010, the game featured two different protagonists, with a gruff older character on Xbox 360 and a boyish lead on PS3. In the West, both versions used the older protagonist. That approach "didn't end in great sales," Yoko told <a href="https://www.theguardian.com/games/2018/aug/23/nier-automata-yoko-taro-interview" target="_blank">The Guardian</a> in 2018, "so we stopped overthinking it."</p><p>Things changed for the launch of the RPG's follow-up in 2017. "For Nier: Automata, I wasn't told to target anyone," Yoko explains. "I just made what I wanted to, and I tried to stay hidden from Square Enix as much as possible."</p><p>Clearly, that approach worked. Nier: Automata turned out to be a breakout hit, <a href="https://www.gamesradar.com/games/jrpg/nier-automata-to-be-continued-square-enix-says-giving-stunned-fans-some-hope-as-the-yoko-taro-led-jrpg-flies-past-10-million-copies-sold/">selling over 10 million copies</a> and becoming widely recognized as one of the <a href="https://www.gamesradar.com/best-rpg-games/">best RPGs</a> ever made. It blended approachable action with Yoko's trademark esoteric storytelling, and developed a following that went well beyond the typical cult RPG fans.</p><p>"To be honest, I think I am making normal games targeted towards normal people," Yoko said. "But ultimately when I release those normal games, weird people find them to be weird games and enjoy them. Which probably means there's something wrong with me."</p><p>That kind of self-deprecation also seems to be part of Yoko's mask – though maybe it's just as much a part of him as the Emil face he encases himself in. He says it wasn't any <a href="https://www.gamesradar.com/games/action-rpg/nier-master-yoko-taro-became-a-director-because-he-wouldnt-stop-yapping-it-wasnt-that-i-had-some-great-ambition/">great ambition that led him to become a director, but rather the mere fact that he regularly spoke up</a>. He figures he's a <a href="https://www.gamesradar.com/games/action-rpg/im-just-such-a-warped-person-nier-creator-yoko-taro-says-hes-insufferable-at-work-and-feels-jealous-of-devs-with-a-place-to-belong/">"warped person" who's "insufferable at work,"</a> but maybe that's just the cost of making normal games for weird people.</p><p><a href="https://www.gamesradar.com/games/action-rpg/as-playstation-kills-discs-nier-automata-creator-yoko-taro-is-saddened-by-the-loss-of-physical-media-and-despairs-over-the-future-of-games-thats-just-the-way-things-are-going/"><em>As PlayStation kills discs, Nier Automata creator Yoko Taro is "saddened by the loss of physical media" and despairs over "the future" of games: "That's just the way things are going."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlGMX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlGMX.js" async></script>
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                                                            <title><![CDATA[ Blizzard says "sorry" for Diablo 4 season 15 woes by giving away the game's rarest crafting material ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've been thoroughly enjoying my time with <a href="https://www.gamesradar.com/games/diablo/diablo-4-is-finally-getting-its-big-final-boss-next-week-new-amazon-class-coming-2027/">Diablo 4 Season of Hell's Legacy</a> even if <a href="https://www.gamesradar.com/games/diablo/diablo-4s-nostalgic-new-season-has-convinced-me-that-we-need-a-diablo-1-remake-more-than-diablo-5/">it just makes me really, really want a Diablo 1 remake</a>, but I'm not alone in experiencing some pretty bad server wobbles, not to mention <a href="https://www.gamesradar.com/games/diablo/diablo-4-season-15-is-officially-live-following-server-issues-and-delay/">the launch-day delay of the new seasonal realm</a> and Solo Self Found mode. As a token of appreciation to players who continue logging in despite these problems, Blizzard is giving away one of the game's rarest and most valuable crafting resources for free.</p><p>As reported by <a href="https://www.icy-veins.com/d4/news/blizzard-is-giving-a-resplendent-spark-to-diablo-4-players-after-season-15s-delayed-launch/" target="_blank">Icy Veins</a> and verified by yours truly, if you log into Diablo 4 and head to the newly added Horadric Post in any major town, there's a good chance you'll find yourself a lovely little note from Blizzard explicitly apologizing for "unexpected issues" with season 15. And if you're super lucky, like me, you'll also find a single Resplendent Spark with your name on it. Well, your name won't literally be on it, but it'll be yours to keep, again, if you're lucky.</p><p>I mention luck here because it seems not everyone is getting Resplendent Sparks. In a <a href="https://www.reddit.com/r/diablo4/comments/1wq3huo/i_just_logged_in_and_received_a_spark_from_the/" target="_blank">Reddit thread</a> discussing the freebie, several users report simply receiving the written note without any attached Spark, while others say they aren't seeing anything in their inboxes at all. That could just be an issue of the game client not being fully up to date, but the fact that some people are getting just the note and no Spark suggests Blizzard isn't sending out the crafting material to just anyone. I've reached out to Blizzard for clarification on that and will update this story if I hear back.</p><p>Resplendent Sparks are incredibly hard to find, which is why we have a whole guide on <a href="https://www.gamesradar.com/games/diablo/diablo-4-resplendent-sparks/">how to get them</a>, and they're essential to crafting Mythic Uniques, which are of course the game's most powerful gear. You'll need more than one Spark depending on what you want to craft, but I'm certainly not turning my nose up at Blizzard's offer.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5-goes-back-to-a-pre-diablo-4-world-of-constant-discovery-and-procedural-dungeons-the-only-thing-beyond-the-fog-of-war-is-more-questions/"><em>Diablo 5 goes back to a pre-Diablo 4 world of "constant discovery" and procedural dungeons: "The only thing beyond the fog of war is more questions"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVKD3O"></div>                            </div>                            <script src="https://kwizly.com/embed/WVKD3O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/diablo/blizzard-says-were-sorry-to-diablo-4-players-for-season-15-issues-gives-away-the-games-rarest-crafting-material-as-thanks-for-standing-with-us/</link>
                                                                            <description>
                            <![CDATA[ Some players say they only got a thank you note, but others are getting free Resplendent Sparks ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 25 Sep 2026 21:54:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Diablo]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Grand high Diablo NPC Deckard Cain sitting near lit candle]]></media:description>                                                            <media:text><![CDATA[Grand high Diablo NPC Deckard Cain sitting near lit candle]]></media:text>
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                                <p>I've been thoroughly enjoying my time with <a href="https://www.gamesradar.com/games/diablo/diablo-4-is-finally-getting-its-big-final-boss-next-week-new-amazon-class-coming-2027/">Diablo 4 Season of Hell's Legacy</a> even if <a href="https://www.gamesradar.com/games/diablo/diablo-4s-nostalgic-new-season-has-convinced-me-that-we-need-a-diablo-1-remake-more-than-diablo-5/">it just makes me really, really want a Diablo 1 remake</a>, but I'm not alone in experiencing some pretty bad server wobbles, not to mention <a href="https://www.gamesradar.com/games/diablo/diablo-4-season-15-is-officially-live-following-server-issues-and-delay/">the launch-day delay of the new seasonal realm</a> and Solo Self Found mode. As a token of appreciation to players who continue logging in despite these problems, Blizzard is giving away one of the game's rarest and most valuable crafting resources for free.</p><p>As reported by <a href="https://www.icy-veins.com/d4/news/blizzard-is-giving-a-resplendent-spark-to-diablo-4-players-after-season-15s-delayed-launch/" target="_blank">Icy Veins</a> and verified by yours truly, if you log into Diablo 4 and head to the newly added Horadric Post in any major town, there's a good chance you'll find yourself a lovely little note from Blizzard explicitly apologizing for "unexpected issues" with season 15. And if you're super lucky, like me, you'll also find a single Resplendent Spark with your name on it. Well, your name won't literally be on it, but it'll be yours to keep, again, if you're lucky.</p><p>I mention luck here because it seems not everyone is getting Resplendent Sparks. In a <a href="https://www.reddit.com/r/diablo4/comments/1wq3huo/i_just_logged_in_and_received_a_spark_from_the/" target="_blank">Reddit thread</a> discussing the freebie, several users report simply receiving the written note without any attached Spark, while others say they aren't seeing anything in their inboxes at all. That could just be an issue of the game client not being fully up to date, but the fact that some people are getting just the note and no Spark suggests Blizzard isn't sending out the crafting material to just anyone. I've reached out to Blizzard for clarification on that and will update this story if I hear back.</p><p>Resplendent Sparks are incredibly hard to find, which is why we have a whole guide on <a href="https://www.gamesradar.com/games/diablo/diablo-4-resplendent-sparks/">how to get them</a>, and they're essential to crafting Mythic Uniques, which are of course the game's most powerful gear. You'll need more than one Spark depending on what you want to craft, but I'm certainly not turning my nose up at Blizzard's offer.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5-goes-back-to-a-pre-diablo-4-world-of-constant-discovery-and-procedural-dungeons-the-only-thing-beyond-the-fog-of-war-is-more-questions/"><em>Diablo 5 goes back to a pre-Diablo 4 world of "constant discovery" and procedural dungeons: "The only thing beyond the fog of war is more questions"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVKD3O"></div>                            </div>                            <script src="https://kwizly.com/embed/WVKD3O.js" async></script>
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                                                            <title><![CDATA[ How to reroute the Power Lines in Control Resonant ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Control Resonant Power Lines quest has you go three different locations: The Perimeter Station, the Factory Station and the East Park Station, wherein Dylan has to hook them up to energy sources via Calibration Units and Tuning Devices. These puzzles rapidly get more complex, with various mechanics to play around with. If you want to fix the Power Lines and solve the mystery of the Vanished station, here's everything you need to know and a full walkthrough to take you through it all.</p><h2 class="article-body__section" id="section-how-to-solve-the-power-lines-puzzles-in-control-resonant"><span>How to solve the Power Lines puzzles in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="35qh7gcd8oj8F8xaDmcp7F" name="How to solve" alt="Calibration Instructions for Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/35qh7gcd8oj8F8xaDmcp7F-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The general solution for every one of the Power Lines puzzles in Control Resonant is to <strong>place "Calibration Units" at specific locations, then activate the large machine referred to as the "Tuning Device", </strong>as explained by the "Calibration Instructions" document that appears at all three locations.</p><p>This sounds simple, but each location in <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a> adds layers of complexity and obscurity that make that simple-sounding task more difficult, before a final test that's a genuine brain-melter. Below I'll take you through all of them individually, so you know what to do.</p><h3 class="article-body__section" id="section-perimeter-station-power-lines-puzzle-solution"><span>Perimeter Station Power Lines puzzle solution</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TamAmeH9jUCJNSmX6EQVWF" name="Perimeter 1" alt="Notes on calibration in Perimeter Station in Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/TamAmeH9jUCJNSmX6EQVWF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The Perimeter Power station is likely to be the first place that you experience this puzzle, and it's certainly the most straightforward version, making it a good place to start.</p><p>The challenge here is that you need to place all three Calibration Units (the little devices you can pick up and carry) inside the square areas marked with yellow tape. Specifically, you need to <strong>place two of them in squares as far away from the Device as possible, and one of them as close as possible</strong>, as explained by the scrawled note near the Device itself. We'll explain how to do that below.</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>On the platform, head South and look behind the half-formed wall of Mold to see <strong>one Calibration Unit</strong>. Bring it out into the open for easy use.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CAq4QeeG6MJ7riFD5WxfKF" name="Perimeter 2" alt="Dylan finds a Calibration Unit in a Perimeter Station in Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/CAq4QeeG6MJ7riFD5WxfKF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="2"><li>Go up the platform stairs to the North to find a dead end blocked by Mold, a marked yellow square and a <strong>second Calibration Unit.</strong></li><li>Go up the platform stairs to the South (the way you entered) to find a Power Core with Charge in it keeping a store door open. Take the charge down to the platform and along the tracks to the North to find another Power Core. Power it up to open a door with the <strong>third Calibration Unit.</strong></li><li>Now you have all three units, you need to place them. Firstly, <strong>take the charge back upstairs and open the Store door with a yellow tape trail leading to it. </strong>Place the Unit inside the marked square there.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gcbfbBQy4XvA4o96E5FfFG" name="Perimeter 3" alt="Dylan places a Calibration Unit in a Perimeter Station in Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/gcbfbBQy4XvA4o96E5FfFG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="5"><li>Take the second unit and place it <strong>up the North stairs at the dead end, </strong>as marked in step 2.</li><li>Finally, there's a square <strong>right next to the Device, on the platform. </strong>Place the final  Unit there and trigger the Tuning Device to complete the puzzle.</li></ol><h3 class="article-body__section" id="section-east-park-station-power-lines-puzzle-solution"><span>East Park Station Power Lines puzzle solution</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nsgzLBT47GQR3xAZFKxKrE" name="East Park 1" alt="Notes on Calibration for East Park Station Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/nsgzLBT47GQR3xAZFKxKrE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Here the goal is more straightforward, <strong>to put a Calibration Unit on every one of the three marked yellow squares on the platform,</strong> and then trigger the device.<strong> </strong>However, incomplete placements have a habit of teleporting people who trigger the device to different locations, which is both useful and frustrating, depending on how you use it.</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Upstairs from the Platform, get the <strong>Calibration Unit in the North store</strong> and bring it to the platform for easy access<strong>. </strong></li><li>On the platform,<strong> shatter the Mold clumps </strong>blocking off the marked areas with some basic melee attacks.</li><li>A second <strong>Calibration Unit </strong>is simply waiting on the platform's South side.</li><li>Take the two Calibration Units and place <strong>one each in the North and South marked squares, by the staircases. </strong></li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZZncFPq5whYnMDA2nfcUKF" name="East Park 2" alt="Dylan finds the East Park Calibration Unit during Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/ZZncFPq5whYnMDA2nfcUKF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="5"><li>Trigger the Tuning Device to be teleported into a closed store with a <strong>third Calibration Unit. </strong>You can open the door from the inside by hitting the electrical panel.</li><li>Take the third Unit downstairs and <strong>place it on the final unoccupied marked square</strong>. Press the Tuning Device to finish this and activate the Power Lines in the East Park Station.</li></ol><h3 class="article-body__section" id="section-factory-station-power-lines-puzzle-solution"><span>Factory Station Power Lines puzzle solution</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bFNtrua6yUVDGXfRsXXWkF" name="Factory Station 1" alt="Notes on Calibration for Factory Station Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/bFNtrua6yUVDGXfRsXXWkF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The final Power Lines puzzle starts off very simple, but is by far the most complex of all three, as events conspire to actually teleport you out of the universe once it's done and extend things. First of all though, <strong>you need place three Calibration Units in a straight line.</strong></p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Go around and behind the <strong>North platform stairs </strong>to find the first Calibration Unit, and take it to the platform.</li><li>For the second Calibration Unit, <strong>head back upstairs to find it inside an open storefront ahead of you.</strong></li><li>The third Calibration Unit is <strong>on top of the train's roof on the West track. </strong></li><li>With all three units, <strong>you need to place them in a line </strong>- two between the benches on the track, and one next to the stairs. You can use the image below for reference.</li><li>Activate the Tuning Device to complete this puzzle and move onto the next phase.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SkEu7QnbEjmFRvaN9nXvkF" name="Factory Station 2" alt="Dylan activates the Factory Station Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/SkEu7QnbEjmFRvaN9nXvkF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><h3 class="article-body__section" id="section-reroute-the-vanished-station-puzzle-solution"><span>Reroute the Vanished Station puzzle solution</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sds3xwZSxfswMMqZN7WZxF" name="Vanished 1" alt="Notes on calibration for the Vanished Station during the Power Lines quest in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/Sds3xwZSxfswMMqZN7WZxF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Having completed the last station, you'll be teleported to a new area (and a new station) outside of reality. After fighting some Mold enemies and speaking with some survivors via a payphone, <strong>you'll have to use another Tuning Device to reconnect with Manhattan </strong>and return the station outside of its pocket dimension.</p><p>There are several things to note here: firstly, there are two Tuning Devices on two different platforms (the A and B platforms), and <strong>triggering the Devices causes you to teleport</strong> between them both. Secondly, there are <strong>four Calibration Units total,</strong> and you'll need all of them. Thirdly, there are <strong>clumps of Mold that have two unique properties: they grow when exposed to light, and they conduct electricity</strong>. That means that if you shine a spotlight on an area, it can cause the Mold to grow, and that Mold can be used to link broken electrical cables and conduct the charge between them. However, it can also obstruct things, depending on where it's growing, and you can't get rid of it while light is shining on it - it grows back too fast.</p><p>With all that in mind, here's the solution to reroute the Vanished Station:</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Trigger the Tuning Device to be teleported to platform B. Head up the stairs and break the electrical box to open the gate and link the two platforms without the need to teleport.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QA3bWWnLEpGgE8TqZ4a6xF" name="Vanished 2" alt="Dylan finds the Survivors during the Power Lines quest in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/QA3bWWnLEpGgE8TqZ4a6xF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="2"><li>Head upstairs and take the charge from the Power Core linked to the spotlight focused on the Mold. Smash the Mold clump to raise another gate and meet the survivors. There's also <strong>two Calibration Units </strong>with them, which you'll need. Place them on Platform A for easy use.</li><li>Move the electrical Charge on the Power Core from outside their hideout to the one just further West to open a shop door and get <strong>a third Calibration Unit </strong>to put on Platform B.</li><li>Finally, grab that Charge from the Shop and take it to Platform A's Power Core. This will open the gate up the Northern Staircase, letting you get the <strong>Fourth Calibration Unit. </strong>Now you have all four, put two on each platform to save a tedious commute.</li><li>On Platform A, <strong>place one Calibration Unit in each of the two marked squares. </strong>If the floodlight is causing Mold to grow in one of the squares, move the Charge back to the Survivors' Power Core upstairs to shut down the light.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="P7HBM9dhgJ6DdDHPqzXsAG" name="Vanished 3" alt="Dylan breaks Mold during the Power Lines quest in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/P7HBM9dhgJ6DdDHPqzXsAG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="6"><li>On Platform B, <strong>use an electrical charge to get all the Mold to grow everywhere it can, </strong>then move the Charge back upstairs to shut everything down, or just keep it in your weapon if you move fast.</li><li>Destroy all Mold on Platform B <strong>except for those clumps that are linking the wires.</strong></li><li><strong>Place the two Calibration Units</strong> on the now-exposed marked yellow squares of Platform B, then rush to the Tuning Device and pull the lever.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TQ8QMnV6V5D3QV3EZuks5G" name="Vanished 4" alt="Dylan activates a Tuning Device during Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/TQ8QMnV6V5D3QV3EZuks5G-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>At this point some Mold enemies will teleport in for you to defeat, but now all you need to do is head upstairs and talk to Dr. Florez to round everything off and complete the Power Lines quest. You'll even get one of the valuable <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-living-shards">Control Resonant Living Shards</a>, which are used to unlock new weapons!</p><div class="product"><a data-dimension112="bdaf10c8-b8e5-11f1-bc54-31d2b9ba15f0" data-action="Deal Block" data-label="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" data-dimension48="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-what-to-do-first-where-to-go" data-dimension112="bdaf10c8-b8e5-11f1-bc54-31d2b9ba15f0" data-action="Deal Block" data-label="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" data-dimension48="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" data-dimension25=""><strong>What to do first in Control Resonant</strong></a>: Make the city your own<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><strong>Control Resonant Taxi locations</strong></a><strong>:</strong> Find all the Taxis and solve their puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>: </strong>Discover the dog in every zone<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-instant-photos-camera-freeze-frame"><strong>Control Resonant Camera and Instant Photo locations</strong></a><strong>: </strong>Track the Freeze Frame camera through Manhattan</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-power-lines/</link>
                                                                            <description>
                            <![CDATA[ To reroute the power lines between platforms in Control Resonant requires several puzzles to be solved ]]>
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                                                                        <pubDate>Fri, 25 Sep 2026 16:10:39 +0000</pubDate>                                                                                                                                <updated>Fri, 02 Oct 2026 13:57:27 +0000</updated>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                            <article>
                                <p>The Control Resonant Power Lines quest has you go three different locations: The Perimeter Station, the Factory Station and the East Park Station, wherein Dylan has to hook them up to energy sources via Calibration Units and Tuning Devices. These puzzles rapidly get more complex, with various mechanics to play around with. If you want to fix the Power Lines and solve the mystery of the Vanished station, here's everything you need to know and a full walkthrough to take you through it all.</p><h2 class="article-body__section" id="section-how-to-solve-the-power-lines-puzzles-in-control-resonant"><span>How to solve the Power Lines puzzles in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="35qh7gcd8oj8F8xaDmcp7F" name="How to solve" alt="Calibration Instructions for Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/35qh7gcd8oj8F8xaDmcp7F-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The general solution for every one of the Power Lines puzzles in Control Resonant is to <strong>place "Calibration Units" at specific locations, then activate the large machine referred to as the "Tuning Device", </strong>as explained by the "Calibration Instructions" document that appears at all three locations.</p><p>This sounds simple, but each location in <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a> adds layers of complexity and obscurity that make that simple-sounding task more difficult, before a final test that's a genuine brain-melter. Below I'll take you through all of them individually, so you know what to do.</p><h3 class="article-body__section" id="section-perimeter-station-power-lines-puzzle-solution"><span>Perimeter Station Power Lines puzzle solution</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TamAmeH9jUCJNSmX6EQVWF" name="Perimeter 1" alt="Notes on calibration in Perimeter Station in Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/TamAmeH9jUCJNSmX6EQVWF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The Perimeter Power station is likely to be the first place that you experience this puzzle, and it's certainly the most straightforward version, making it a good place to start.</p><p>The challenge here is that you need to place all three Calibration Units (the little devices you can pick up and carry) inside the square areas marked with yellow tape. Specifically, you need to <strong>place two of them in squares as far away from the Device as possible, and one of them as close as possible</strong>, as explained by the scrawled note near the Device itself. We'll explain how to do that below.</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>On the platform, head South and look behind the half-formed wall of Mold to see <strong>one Calibration Unit</strong>. Bring it out into the open for easy use.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CAq4QeeG6MJ7riFD5WxfKF" name="Perimeter 2" alt="Dylan finds a Calibration Unit in a Perimeter Station in Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/CAq4QeeG6MJ7riFD5WxfKF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="2"><li>Go up the platform stairs to the North to find a dead end blocked by Mold, a marked yellow square and a <strong>second Calibration Unit.</strong></li><li>Go up the platform stairs to the South (the way you entered) to find a Power Core with Charge in it keeping a store door open. Take the charge down to the platform and along the tracks to the North to find another Power Core. Power it up to open a door with the <strong>third Calibration Unit.</strong></li><li>Now you have all three units, you need to place them. Firstly, <strong>take the charge back upstairs and open the Store door with a yellow tape trail leading to it. </strong>Place the Unit inside the marked square there.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gcbfbBQy4XvA4o96E5FfFG" name="Perimeter 3" alt="Dylan places a Calibration Unit in a Perimeter Station in Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/gcbfbBQy4XvA4o96E5FfFG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="5"><li>Take the second unit and place it <strong>up the North stairs at the dead end, </strong>as marked in step 2.</li><li>Finally, there's a square <strong>right next to the Device, on the platform. </strong>Place the final  Unit there and trigger the Tuning Device to complete the puzzle.</li></ol><h3 class="article-body__section" id="section-east-park-station-power-lines-puzzle-solution"><span>East Park Station Power Lines puzzle solution</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nsgzLBT47GQR3xAZFKxKrE" name="East Park 1" alt="Notes on Calibration for East Park Station Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/nsgzLBT47GQR3xAZFKxKrE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Here the goal is more straightforward, <strong>to put a Calibration Unit on every one of the three marked yellow squares on the platform,</strong> and then trigger the device.<strong> </strong>However, incomplete placements have a habit of teleporting people who trigger the device to different locations, which is both useful and frustrating, depending on how you use it.</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Upstairs from the Platform, get the <strong>Calibration Unit in the North store</strong> and bring it to the platform for easy access<strong>. </strong></li><li>On the platform,<strong> shatter the Mold clumps </strong>blocking off the marked areas with some basic melee attacks.</li><li>A second <strong>Calibration Unit </strong>is simply waiting on the platform's South side.</li><li>Take the two Calibration Units and place <strong>one each in the North and South marked squares, by the staircases. </strong></li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZZncFPq5whYnMDA2nfcUKF" name="East Park 2" alt="Dylan finds the East Park Calibration Unit during Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/ZZncFPq5whYnMDA2nfcUKF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="5"><li>Trigger the Tuning Device to be teleported into a closed store with a <strong>third Calibration Unit. </strong>You can open the door from the inside by hitting the electrical panel.</li><li>Take the third Unit downstairs and <strong>place it on the final unoccupied marked square</strong>. Press the Tuning Device to finish this and activate the Power Lines in the East Park Station.</li></ol><h3 class="article-body__section" id="section-factory-station-power-lines-puzzle-solution"><span>Factory Station Power Lines puzzle solution</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bFNtrua6yUVDGXfRsXXWkF" name="Factory Station 1" alt="Notes on Calibration for Factory Station Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/bFNtrua6yUVDGXfRsXXWkF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The final Power Lines puzzle starts off very simple, but is by far the most complex of all three, as events conspire to actually teleport you out of the universe once it's done and extend things. First of all though, <strong>you need place three Calibration Units in a straight line.</strong></p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Go around and behind the <strong>North platform stairs </strong>to find the first Calibration Unit, and take it to the platform.</li><li>For the second Calibration Unit, <strong>head back upstairs to find it inside an open storefront ahead of you.</strong></li><li>The third Calibration Unit is <strong>on top of the train's roof on the West track. </strong></li><li>With all three units, <strong>you need to place them in a line </strong>- two between the benches on the track, and one next to the stairs. You can use the image below for reference.</li><li>Activate the Tuning Device to complete this puzzle and move onto the next phase.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SkEu7QnbEjmFRvaN9nXvkF" name="Factory Station 2" alt="Dylan activates the Factory Station Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/SkEu7QnbEjmFRvaN9nXvkF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><h3 class="article-body__section" id="section-reroute-the-vanished-station-puzzle-solution"><span>Reroute the Vanished Station puzzle solution</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sds3xwZSxfswMMqZN7WZxF" name="Vanished 1" alt="Notes on calibration for the Vanished Station during the Power Lines quest in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/Sds3xwZSxfswMMqZN7WZxF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Having completed the last station, you'll be teleported to a new area (and a new station) outside of reality. After fighting some Mold enemies and speaking with some survivors via a payphone, <strong>you'll have to use another Tuning Device to reconnect with Manhattan </strong>and return the station outside of its pocket dimension.</p><p>There are several things to note here: firstly, there are two Tuning Devices on two different platforms (the A and B platforms), and <strong>triggering the Devices causes you to teleport</strong> between them both. Secondly, there are <strong>four Calibration Units total,</strong> and you'll need all of them. Thirdly, there are <strong>clumps of Mold that have two unique properties: they grow when exposed to light, and they conduct electricity</strong>. That means that if you shine a spotlight on an area, it can cause the Mold to grow, and that Mold can be used to link broken electrical cables and conduct the charge between them. However, it can also obstruct things, depending on where it's growing, and you can't get rid of it while light is shining on it - it grows back too fast.</p><p>With all that in mind, here's the solution to reroute the Vanished Station:</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Trigger the Tuning Device to be teleported to platform B. Head up the stairs and break the electrical box to open the gate and link the two platforms without the need to teleport.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QA3bWWnLEpGgE8TqZ4a6xF" name="Vanished 2" alt="Dylan finds the Survivors during the Power Lines quest in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/QA3bWWnLEpGgE8TqZ4a6xF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="2"><li>Head upstairs and take the charge from the Power Core linked to the spotlight focused on the Mold. Smash the Mold clump to raise another gate and meet the survivors. There's also <strong>two Calibration Units </strong>with them, which you'll need. Place them on Platform A for easy use.</li><li>Move the electrical Charge on the Power Core from outside their hideout to the one just further West to open a shop door and get <strong>a third Calibration Unit </strong>to put on Platform B.</li><li>Finally, grab that Charge from the Shop and take it to Platform A's Power Core. This will open the gate up the Northern Staircase, letting you get the <strong>Fourth Calibration Unit. </strong>Now you have all four, put two on each platform to save a tedious commute.</li><li>On Platform A, <strong>place one Calibration Unit in each of the two marked squares. </strong>If the floodlight is causing Mold to grow in one of the squares, move the Charge back to the Survivors' Power Core upstairs to shut down the light.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="P7HBM9dhgJ6DdDHPqzXsAG" name="Vanished 3" alt="Dylan breaks Mold during the Power Lines quest in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/P7HBM9dhgJ6DdDHPqzXsAG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="6"><li>On Platform B, <strong>use an electrical charge to get all the Mold to grow everywhere it can, </strong>then move the Charge back upstairs to shut everything down, or just keep it in your weapon if you move fast.</li><li>Destroy all Mold on Platform B <strong>except for those clumps that are linking the wires.</strong></li><li><strong>Place the two Calibration Units</strong> on the now-exposed marked yellow squares of Platform B, then rush to the Tuning Device and pull the lever.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TQ8QMnV6V5D3QV3EZuks5G" name="Vanished 4" alt="Dylan activates a Tuning Device during Power Lines in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/TQ8QMnV6V5D3QV3EZuks5G-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>At this point some Mold enemies will teleport in for you to defeat, but now all you need to do is head upstairs and talk to Dr. Florez to round everything off and complete the Power Lines quest. You'll even get one of the valuable <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-living-shards">Control Resonant Living Shards</a>, which are used to unlock new weapons!</p><div class="product"><a data-dimension112="bdaf10c8-b8e5-11f1-bc54-31d2b9ba15f0" data-action="Deal Block" data-label="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" data-dimension48="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-what-to-do-first-where-to-go" data-dimension112="bdaf10c8-b8e5-11f1-bc54-31d2b9ba15f0" data-action="Deal Block" data-label="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" data-dimension48="What to do first in Control Resonant: Make the city your ownControl Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan What to do first in Control Resonant" data-dimension25=""><strong>What to do first in Control Resonant</strong></a>: Make the city your own<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><strong>Control Resonant Taxi locations</strong></a><strong>:</strong> Find all the Taxis and solve their puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>: </strong>Discover the dog in every zone<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-instant-photos-camera-freeze-frame"><strong>Control Resonant Camera and Instant Photo locations</strong></a><strong>: </strong>Track the Freeze Frame camera through Manhattan</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ The most underrated Castlevania games could be making a comeback as a Konami teaser gives fans hope for a 3D collection ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Konami has celebrated Castlevania's 40th anniversary with a video covering the series' history that some believe is teasing a collection of the 3D entries. </p><p>We're finally getting a brand new mainline Castlevania game for the first time in 12 years with Castlevania: Belmont's Curse, set to release on October 15. But unlike Metal Gear and Silent Hill which were just gone during <a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a>'s hiatus from making games, Castlevania was still pretty present. Not only was there the massively popular anime series, but over the years, almost every mainline entry in the series got a re-release as part of its many collections. </p><p>The exceptions, however, have been the 3D games in the series. The N64's Castlevania and Legacy of Darkness, the PS2's Lament of Innocence and Curse of Darkness, and the Lords of Shadow trilogy have all remained bound to their original platforms. However, Konami might be teasing a return for some of them, fans speculate.</p><p>At the end of a video celebrating the series 40th Anniversary, Simon Belmont walks the halls of Dracula's castle, with the series first protagonists walking past four portraits before arriving at his surprise party. These portraits show artwork from Belmont's Curse, Lament of Innocence, Curse of Darkness, and the first Lords of Shadow (the best one, and only Castlevania produced by Hideo Kojima at that). Naturally, this has led to speculation (<a href="https://www.timeextension.com/news/2026/09/a-new-castlevania-40th-anniversary-video-has-released-and-fans-think-they-have-spotted-a-tease-for-a-3d-collection" target="_blank">thanks, Time Extension</a>) that these games will have a collection of their own following the release of Belmont's Curse. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5HcjtbfJfCY" allowfullscreen></iframe></div></div><p>While not as beloved as say, Symphony of the Night or Aria of Sorrow, the 3D Castlevania games definitely have their fans – especially Curse of Darkness which introduces one of the series most-beloved characters, Hector. However, outside of the excitement, some can't help but notice that Castlevania 64, Legacy of Darkness, and Lords of Shadow 2 are missing from the lineup. It could just be a case of Konami choosing to highlight the three favorites, but there's a chance this lineup could be incomplete.</p><p>That is, if it is a teaser at all, as it could just be a way to represent these games in the party finale of the video, given that they don't have 2D sprites.  </p><p><em></em><a href="https://www.gamesradar.com/games/action/a-castlevania-belmonts-curse-demo-kicks-off-the-halloween-season-in-october-with-save-data-transferring-to-the-full-game/"><em>A Castlevania: Belmont's Curse demo kicks off the Halloween season in October, with save data transferring to the full game.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evrwme"></div>                            </div>                            <script src="https://kwizly.com/embed/evrwme.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/the-most-underrated-castlevania-games-could-be-making-a-comeback-as-a-konami-teaser-gives-fans-hope-for-a-3d-collection/</link>
                                                                            <description>
                            <![CDATA[ Although the N64 games and Lords of Shadow 2 may be missing ]]>
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                                                                        <pubDate>Fri, 25 Sep 2026 15:45:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Castlevania art on a wall with a NES sprite for Simon Belmont seen in Castlevania&#039;s 40th anniversary video.]]></media:description>                                                            <media:text><![CDATA[Castlevania art on a wall with a NES sprite for Simon Belmont seen in Castlevania&#039;s 40th anniversary video.]]></media:text>
                                <media:title type="plain"><![CDATA[Castlevania art on a wall with a NES sprite for Simon Belmont seen in Castlevania&#039;s 40th anniversary video.]]></media:title>
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                                <p>Konami has celebrated Castlevania's 40th anniversary with a video covering the series' history that some believe is teasing a collection of the 3D entries. </p><p>We're finally getting a brand new mainline Castlevania game for the first time in 12 years with Castlevania: Belmont's Curse, set to release on October 15. But unlike Metal Gear and Silent Hill which were just gone during <a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a>'s hiatus from making games, Castlevania was still pretty present. Not only was there the massively popular anime series, but over the years, almost every mainline entry in the series got a re-release as part of its many collections. </p><p>The exceptions, however, have been the 3D games in the series. The N64's Castlevania and Legacy of Darkness, the PS2's Lament of Innocence and Curse of Darkness, and the Lords of Shadow trilogy have all remained bound to their original platforms. However, Konami might be teasing a return for some of them, fans speculate.</p><p>At the end of a video celebrating the series 40th Anniversary, Simon Belmont walks the halls of Dracula's castle, with the series first protagonists walking past four portraits before arriving at his surprise party. These portraits show artwork from Belmont's Curse, Lament of Innocence, Curse of Darkness, and the first Lords of Shadow (the best one, and only Castlevania produced by Hideo Kojima at that). Naturally, this has led to speculation (<a href="https://www.timeextension.com/news/2026/09/a-new-castlevania-40th-anniversary-video-has-released-and-fans-think-they-have-spotted-a-tease-for-a-3d-collection" target="_blank">thanks, Time Extension</a>) that these games will have a collection of their own following the release of Belmont's Curse. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5HcjtbfJfCY" allowfullscreen></iframe></div></div><p>While not as beloved as say, Symphony of the Night or Aria of Sorrow, the 3D Castlevania games definitely have their fans – especially Curse of Darkness which introduces one of the series most-beloved characters, Hector. However, outside of the excitement, some can't help but notice that Castlevania 64, Legacy of Darkness, and Lords of Shadow 2 are missing from the lineup. It could just be a case of Konami choosing to highlight the three favorites, but there's a chance this lineup could be incomplete.</p><p>That is, if it is a teaser at all, as it could just be a way to represent these games in the party finale of the video, given that they don't have 2D sprites.  </p><p><em></em><a href="https://www.gamesradar.com/games/action/a-castlevania-belmonts-curse-demo-kicks-off-the-halloween-season-in-october-with-save-data-transferring-to-the-full-game/"><em>A Castlevania: Belmont's Curse demo kicks off the Halloween season in October, with save data transferring to the full game.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evrwme"></div>                            </div>                            <script src="https://kwizly.com/embed/evrwme.js" async></script>
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                                                            <title><![CDATA[ Control Resonant codes and how to redeem them for skins and outfits ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Control Resonant codes can be used to get exclusive fresh looks for Dylan, by unlocking cosmetic items that you wouldn't otherwise be able to get through progress in the game. While these outfits aren't going to do anything to help you in your battle against the Hiss, it's always nice to get something for free, right? To find out more, here are the current redeem codes in Control Resonant and how to use them.</p><h2 class="article-body__section" id="section-all-control-resonant-codes"><span>All Control Resonant codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fYVjdLcKA5DnnzFzToth2Q" name="Control-Resonant-codes" alt="The menu screen used to redeem Control Resonant codes" src="https://cdn.mos.cms.futurecdn.net/fYVjdLcKA5DnnzFzToth2Q-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p><strong>The following Control Resonant codes can be redeemed now:</strong></p><ul><li><strong>EV172-LN211-PL279</strong> – MIO Specialist's Robe</li><li><strong>[unique </strong><a href="https://controlgame.com/en" target="_blank"><strong>Control newsletter</strong></a><strong> code] </strong>– Communications Department Headset, Optical Filtering Goggles</li></ul><p>The current redeem code for Control Resonant can be used to unlock the MIO Specialist's Robe cosmetic, which appears as a Top Layer item when customizing your appearance. The in-game description says this is <em>"A robe left by a Specialist from the Ministry of Immaterial Objectives; a Chinese Government Entity dedicated to protecting public order through the discovery and containment of Paranatural Phenomena."</em><br><br>You can also receive a unique Control Resonant code via email for the Communications Department Headset and Optical Filtering Goggles by signing up for the newsletter using the link above, plus there is a <a href="https://www.twitch.tv/drops/campaigns" target="_blank">Twitch Drops campaign</a> running until October 13 where you can unlock the Sierra Suit, Sierra Vest, and Sierra Helmet for watching participating Control Resonant streams for a total of four hours.</p><h2 class="article-body__section" id="section-how-to-redeem-control-resonant-codes"><span>How to redeem Control Resonant codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eHdFw6qdBgU4eV5224V3CQ" name="Control-Resonant-codes-redeem" alt="An orange arrow showing how to access the menu option to redeem Control Resonant codes" src="https://cdn.mos.cms.futurecdn.net/eHdFw6qdBgU4eV5224V3CQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>To redeem codes in Control Resonant, open the <strong>Options </strong>menu from the main menu or in-game and then make sure you're on the <strong>Gameplay</strong> tab, before scrolling down to find the <strong>Enter Redeem Code </strong>button. Hit that to bring up a text box, then enter your 15-digit promo to claim your reward.</p><h3 class="article-body__section" id="section-expired-control-resonant-codes"><span>Expired Control Resonant codes</span></h3><ul><li><em>No expired codes</em></li></ul><p>At the time of writing there are no expired Control Resonant codes, though this isn't surprising as the game has only recently launched. As always, grab any active promos you see as soon as you can to avoid missing any rewards.</p><div class="product"><a data-dimension112="e8eaa896-b8d7-11f1-ba70-a14216d20b08" data-action="Deal Block" data-label="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" data-dimension48="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis" data-dimension112="e8eaa896-b8d7-11f1-ba70-a14216d20b08" data-action="Deal Block" data-label="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" data-dimension48="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" data-dimension25=""><strong>Control Resonant Taxi locations</strong></a><strong>:</strong> Find all the Taxis and solve their puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>: </strong>Discover the dog in every zone<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-instant-photos-camera-freeze-frame"><strong>Control Resonant Camera and Instant Photo locations</strong></a><strong>: </strong>Track the Freeze Frame camera through Manhattan</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-codes/</link>
                                                                            <description>
                            <![CDATA[ Redeem codes for Control Resonant can be claimed for exclusive cosmetics, such as the MIO Specialist's Robe ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 25 Sep 2026 12:02:41 +0000</pubDate>                                                                                                                                <updated>Thu, 01 Oct 2026 11:37:31 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/8egWrMHhqzBhcUdg2hXKhY-1920-80.jpg">
                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The MIO Specialist&#039;s Robe, one of the rewards available for redeeming Control Resonant codes]]></media:description>                                                            <media:text><![CDATA[The MIO Specialist&#039;s Robe, one of the rewards available for redeeming Control Resonant codes]]></media:text>
                                <media:title type="plain"><![CDATA[The MIO Specialist&#039;s Robe, one of the rewards available for redeeming Control Resonant codes]]></media:title>
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                            <article>
                                <p>Control Resonant codes can be used to get exclusive fresh looks for Dylan, by unlocking cosmetic items that you wouldn't otherwise be able to get through progress in the game. While these outfits aren't going to do anything to help you in your battle against the Hiss, it's always nice to get something for free, right? To find out more, here are the current redeem codes in Control Resonant and how to use them.</p><h2 class="article-body__section" id="section-all-control-resonant-codes"><span>All Control Resonant codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fYVjdLcKA5DnnzFzToth2Q" name="Control-Resonant-codes" alt="The menu screen used to redeem Control Resonant codes" src="https://cdn.mos.cms.futurecdn.net/fYVjdLcKA5DnnzFzToth2Q-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p><strong>The following Control Resonant codes can be redeemed now:</strong></p><ul><li><strong>EV172-LN211-PL279</strong> – MIO Specialist's Robe</li><li><strong>[unique </strong><a href="https://controlgame.com/en" target="_blank"><strong>Control newsletter</strong></a><strong> code] </strong>– Communications Department Headset, Optical Filtering Goggles</li></ul><p>The current redeem code for Control Resonant can be used to unlock the MIO Specialist's Robe cosmetic, which appears as a Top Layer item when customizing your appearance. The in-game description says this is <em>"A robe left by a Specialist from the Ministry of Immaterial Objectives; a Chinese Government Entity dedicated to protecting public order through the discovery and containment of Paranatural Phenomena."</em><br><br>You can also receive a unique Control Resonant code via email for the Communications Department Headset and Optical Filtering Goggles by signing up for the newsletter using the link above, plus there is a <a href="https://www.twitch.tv/drops/campaigns" target="_blank">Twitch Drops campaign</a> running until October 13 where you can unlock the Sierra Suit, Sierra Vest, and Sierra Helmet for watching participating Control Resonant streams for a total of four hours.</p><h2 class="article-body__section" id="section-how-to-redeem-control-resonant-codes"><span>How to redeem Control Resonant codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eHdFw6qdBgU4eV5224V3CQ" name="Control-Resonant-codes-redeem" alt="An orange arrow showing how to access the menu option to redeem Control Resonant codes" src="https://cdn.mos.cms.futurecdn.net/eHdFw6qdBgU4eV5224V3CQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>To redeem codes in Control Resonant, open the <strong>Options </strong>menu from the main menu or in-game and then make sure you're on the <strong>Gameplay</strong> tab, before scrolling down to find the <strong>Enter Redeem Code </strong>button. Hit that to bring up a text box, then enter your 15-digit promo to claim your reward.</p><h3 class="article-body__section" id="section-expired-control-resonant-codes"><span>Expired Control Resonant codes</span></h3><ul><li><em>No expired codes</em></li></ul><p>At the time of writing there are no expired Control Resonant codes, though this isn't surprising as the game has only recently launched. As always, grab any active promos you see as soon as you can to avoid missing any rewards.</p><div class="product"><a data-dimension112="e8eaa896-b8d7-11f1-ba70-a14216d20b08" data-action="Deal Block" data-label="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" data-dimension48="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis" data-dimension112="e8eaa896-b8d7-11f1-ba70-a14216d20b08" data-action="Deal Block" data-label="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" data-dimension48="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" data-dimension25=""><strong>Control Resonant Taxi locations</strong></a><strong>:</strong> Find all the Taxis and solve their puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>: </strong>Discover the dog in every zone<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-instant-photos-camera-freeze-frame"><strong>Control Resonant Camera and Instant Photo locations</strong></a><strong>: </strong>Track the Freeze Frame camera through Manhattan</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Control Resonant patch fixes issues, but causes headache for PC players who now have to reinstall ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Remedy has released a new patch for Control Resonant to address some early criticism for the game, which is good news if you don't mind downloading the entire game again on Steam. </p><p><a href="https://www.gamesradar.com/games/control-resonant-guide/"><u>Control Resonant</u></a> review scores have been generally positive, but there were a number of criticisms that came up frequently in reviews, with those being the focus of discussion ahead of its launch today. One such thing is the strength of protagonist Dylan, or just the general health of enemies making things feel a bit drawn out at first. </p><p>Thankfully, Remedy has taken this on board for a patch released today alongside the launch, and addressed the criticism. In the <a href="https://controlgame.com/en/blog/control-resonant-launch-hotfix-addresses-enemy-health-and-combat-strength" target="_blank"><u>patch notes</u></a>, Remedy acknowledges "Dylan's overall combat strength early on in the game not feeling powerful enough (even if the man just woke up from a coma)." The developer says that with its new combat balancing, "We strongly believe these changes will improve the gameplay feel and flow while still providing a challenge."</p><p>These changes include reducing the base health and how long it takes to stun most enemies, including the Dancer and Deserter boss fights, with the maximum Aberrant and Ability strengths also being buffed. These are the patch's major focus, but Remedy is also making respeccing easier by increasing the stock of the "Reset Items" across the game's vendors, as well as some updates to the game's UI. </p><p>Unfortunately, PC players who had pre-loaded the game on Steam discovered that they were unfortunately then forced to download the entire 92 GB game again, with this patch releasing one hour before the game's launch. Remedy <a href="https://x.com/ControlRemedy/status/2103131271257829393" target="_blank"><u>addresses this on Twitter</u></a>, saying: "This triggered certain platform mechanisms on PC, forcing players who had already downloaded the game to download it again, thereby causing you unnecessary inconvenience. </p><p>"This was an oversight on our part. We don't have an excuse, we would only like to sincerely apologise to everyone affected. We will learn from this experience and strive to prevent similar issues in the future." </p><p>It's a pain, but if it results in a better game experience, hopefully the extra wait for some is worth it. </p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-metacritic-score-places-it-higher-than-its-predecessor-but-it-cant-touch-2026s-top-20-bangers-like-resident-evil-requiem-and-pokemon-pokopia/"><u><em>Control Resonant Metacritic score places it higher than its predecessor, but it can't touch 2026's top 20 bangers like Resident Evil Requiem and Pokemon Pokopia.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OL0n6O"></div>                            </div>                            <script src="https://kwizly.com/embed/OL0n6O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/we-dont-have-an-excuse-control-resonant-day-1-patch-fixes-major-issues-but-causes-a-bigger-headache-for-pc-players-who-now-have-to-reinstall-the-whole-92-gb-game/</link>
                                                                            <description>
                            <![CDATA[ The enemies will be less spongy at the end of the download at least ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 24 Sep 2026 16:36:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/uzwygorRedi7JDrwvcZSqC-1920-80.jpg">
                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dylan asleep with a hand touching his shoulder during the trailer for Control 2. ]]></media:description>                                                            <media:text><![CDATA[Dylan asleep with a hand touching his shoulder during the trailer for Control 2. ]]></media:text>
                                <media:title type="plain"><![CDATA[Dylan asleep with a hand touching his shoulder during the trailer for Control 2. ]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Remedy has released a new patch for Control Resonant to address some early criticism for the game, which is good news if you don't mind downloading the entire game again on Steam. </p><p><a href="https://www.gamesradar.com/games/control-resonant-guide/"><u>Control Resonant</u></a> review scores have been generally positive, but there were a number of criticisms that came up frequently in reviews, with those being the focus of discussion ahead of its launch today. One such thing is the strength of protagonist Dylan, or just the general health of enemies making things feel a bit drawn out at first. </p><p>Thankfully, Remedy has taken this on board for a patch released today alongside the launch, and addressed the criticism. In the <a href="https://controlgame.com/en/blog/control-resonant-launch-hotfix-addresses-enemy-health-and-combat-strength" target="_blank"><u>patch notes</u></a>, Remedy acknowledges "Dylan's overall combat strength early on in the game not feeling powerful enough (even if the man just woke up from a coma)." The developer says that with its new combat balancing, "We strongly believe these changes will improve the gameplay feel and flow while still providing a challenge."</p><p>These changes include reducing the base health and how long it takes to stun most enemies, including the Dancer and Deserter boss fights, with the maximum Aberrant and Ability strengths also being buffed. These are the patch's major focus, but Remedy is also making respeccing easier by increasing the stock of the "Reset Items" across the game's vendors, as well as some updates to the game's UI. </p><p>Unfortunately, PC players who had pre-loaded the game on Steam discovered that they were unfortunately then forced to download the entire 92 GB game again, with this patch releasing one hour before the game's launch. Remedy <a href="https://x.com/ControlRemedy/status/2103131271257829393" target="_blank"><u>addresses this on Twitter</u></a>, saying: "This triggered certain platform mechanisms on PC, forcing players who had already downloaded the game to download it again, thereby causing you unnecessary inconvenience. </p><p>"This was an oversight on our part. We don't have an excuse, we would only like to sincerely apologise to everyone affected. We will learn from this experience and strive to prevent similar issues in the future." </p><p>It's a pain, but if it results in a better game experience, hopefully the extra wait for some is worth it. </p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-metacritic-score-places-it-higher-than-its-predecessor-but-it-cant-touch-2026s-top-20-bangers-like-resident-evil-requiem-and-pokemon-pokopia/"><u><em>Control Resonant Metacritic score places it higher than its predecessor, but it can't touch 2026's top 20 bangers like Resident Evil Requiem and Pokemon Pokopia.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OL0n6O"></div>                            </div>                            <script src="https://kwizly.com/embed/OL0n6O.js" async></script>
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                                                            <title><![CDATA[ Where to go first in Control Resonant after the tutorial ]]></title>
                                                                                                <dc:content><![CDATA[ <p>What to do first in Control Resonant and where to go after the Artist boss fight will depend on your earliest priorities, but while there's multiple options (bosses to fight, Faults to uncover, side quests to pursue), there's a clear pattern of ascending difficulty and a best order in which to do these things. I'll explain where to go first and what to do in Control Resonant, explaining why and what you should do when you get there.</p><h2 class="article-body__section" id="section-what-to-do-first-in-control-resonant"><span>What to do first in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2068px;"><p class="vanilla-image-block" style="padding-top:80.51%;"><img id="kTnt9HPtn7WBhy7jfQWvYS" name="Control Resonant What to do first map" alt="Map of what to do first in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/kTnt9HPtn7WBhy7jfQWvYS-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2068" height="1665" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/kTnt9HPtn7WBhy7jfQWvYS-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>After speaking to Zoe in the Watchtower and passing through the underground tunnel into Central, here's the best order to take the quests and side quests that Control Resonant gives you.</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Welcome to Manhattan. </strong>After leaving the tunnel, you'll be given an indicator to obtain one of the <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-clearance-keycards">Control Resonant Clearance Keycards</a>. Grab that before doing anything else, as it'll introduce you to the main FBC Field Office, a useful hub zone. You should also trigger the Fast Travel Door that's here.</li><li><strong>Central World Feats. </strong>At this point I recommend you explore Central and do some of the appearing World Feats that appear, as you'll want to level up a little before moving on.</li><li><strong>Jesse Sighting: West Incursion Zone. </strong>Head to the West Incursion Zone and West from the House of Mirrors hub area to find a Fault in the Parking Garage. This'll give you the power to use Gravity Anomalies, one of the most useful <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers">Abilities and powers in Control Resonant</a>.</li><li><strong>West Incursion Zone Resonant.</strong> Afterwards, progress to the North section of the West Incursion Zone to the Theater Hall to battle the Dancer, another Resonant.</li><li><strong>Jesse Sighting: Evacuation Zone. </strong>Afterwards, head to the Evacuation Zone and head North to the Dense Patterning to experience another Fault, that will give you the Reach power.</li><li><strong>Main Story: Evacuation Procedures. </strong>Still in the same area, head to the Evac Building to meet with Arish and continue the main plot.</li><li><strong>Central Resonant. </strong>Back in the Central Zone, head to the <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-patterned-factory">Patterned Factory in Control Resonant</a> to fight the boss within, the Deserter, and gain your choice of fire powers.</li><li><strong>The Park Resonant. </strong>Finally, head to The Park in the Northeast of Central to encounter an area overrun by Mold. A quest triggers in the centre marked "new Mold Strains?" that leads you eventually to an encounter with a boss called The Collective.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EwZQ9crg6Jk32kHw5e43RS" name="Control What to do first (1)" alt="Early quests given to you in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/EwZQ9crg6Jk32kHw5e43RS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>You should absolutely feel free to do other quests and side activities along the way, as otherwise you risk becoming underpowered, but the advantage of the general order presented above is that it's escalating difficulty, with some advantages gained by doing it in this order. For example, the Factory Central Resonant gives Dylan pyrokinetic abilities, which are extra effective against the Mold enemies which appear at The Park.</p><div class="product"><a data-dimension112="10cc8264-b82c-11f1-8b2a-9907887fa18a" data-action="Deal Block" data-label="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through ManhattanControl Resonant Unsupervised Science Testing Facilities: Find everything Dr Grant was doing Control Resonant Taxi locations" data-dimension48="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through ManhattanControl Resonant Unsupervised Science Testing Facilities: Find everything Dr Grant was doing Control Resonant Taxi locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis" data-dimension112="10cc8264-b82c-11f1-8b2a-9907887fa18a" data-action="Deal Block" data-label="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through ManhattanControl Resonant Unsupervised Science Testing Facilities: Find everything Dr Grant was doing Control Resonant Taxi locations" data-dimension48="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through ManhattanControl Resonant Unsupervised Science Testing Facilities: Find everything Dr Grant was doing Control Resonant Taxi locations" data-dimension25=""><strong>Control Resonant Taxi locations</strong></a><strong>:</strong> Find all the Taxis and solve their puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>: </strong>Discover the dog in every zone<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-instant-photos-camera-freeze-frame"><strong>Control Resonant Camera and Instant Photo locations</strong></a><strong>: </strong>Track the Freeze Frame camera through Manhattan<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-unsupervised-science-testing-facilities"><strong>Control Resonant Unsupervised Science Testing Facilities</strong></a><strong>:</strong> Find everything Dr Grant was doing</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-what-to-do-first-where-to-go/</link>
                                                                            <description>
                            <![CDATA[ Control Resonant starts properly after defeating the Artist and making it to Central ]]>
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                                                                        <pubDate>Thu, 24 Sep 2026 15:29:47 +0000</pubDate>                                                                                                                                <updated>Fri, 02 Oct 2026 13:45:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                                <p>What to do first in Control Resonant and where to go after the Artist boss fight will depend on your earliest priorities, but while there's multiple options (bosses to fight, Faults to uncover, side quests to pursue), there's a clear pattern of ascending difficulty and a best order in which to do these things. I'll explain where to go first and what to do in Control Resonant, explaining why and what you should do when you get there.</p><h2 class="article-body__section" id="section-what-to-do-first-in-control-resonant"><span>What to do first in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2068px;"><p class="vanilla-image-block" style="padding-top:80.51%;"><img id="kTnt9HPtn7WBhy7jfQWvYS" name="Control Resonant What to do first map" alt="Map of what to do first in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/kTnt9HPtn7WBhy7jfQWvYS-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2068" height="1665" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/kTnt9HPtn7WBhy7jfQWvYS-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>After speaking to Zoe in the Watchtower and passing through the underground tunnel into Central, here's the best order to take the quests and side quests that Control Resonant gives you.</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Welcome to Manhattan. </strong>After leaving the tunnel, you'll be given an indicator to obtain one of the <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-clearance-keycards">Control Resonant Clearance Keycards</a>. Grab that before doing anything else, as it'll introduce you to the main FBC Field Office, a useful hub zone. You should also trigger the Fast Travel Door that's here.</li><li><strong>Central World Feats. </strong>At this point I recommend you explore Central and do some of the appearing World Feats that appear, as you'll want to level up a little before moving on.</li><li><strong>Jesse Sighting: West Incursion Zone. </strong>Head to the West Incursion Zone and West from the House of Mirrors hub area to find a Fault in the Parking Garage. This'll give you the power to use Gravity Anomalies, one of the most useful <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers">Abilities and powers in Control Resonant</a>.</li><li><strong>West Incursion Zone Resonant.</strong> Afterwards, progress to the North section of the West Incursion Zone to the Theater Hall to battle the Dancer, another Resonant.</li><li><strong>Jesse Sighting: Evacuation Zone. </strong>Afterwards, head to the Evacuation Zone and head North to the Dense Patterning to experience another Fault, that will give you the Reach power.</li><li><strong>Main Story: Evacuation Procedures. </strong>Still in the same area, head to the Evac Building to meet with Arish and continue the main plot.</li><li><strong>Central Resonant. </strong>Back in the Central Zone, head to the <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-patterned-factory">Patterned Factory in Control Resonant</a> to fight the boss within, the Deserter, and gain your choice of fire powers.</li><li><strong>The Park Resonant. </strong>Finally, head to The Park in the Northeast of Central to encounter an area overrun by Mold. A quest triggers in the centre marked "new Mold Strains?" that leads you eventually to an encounter with a boss called The Collective.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EwZQ9crg6Jk32kHw5e43RS" name="Control What to do first (1)" alt="Early quests given to you in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/EwZQ9crg6Jk32kHw5e43RS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>You should absolutely feel free to do other quests and side activities along the way, as otherwise you risk becoming underpowered, but the advantage of the general order presented above is that it's escalating difficulty, with some advantages gained by doing it in this order. For example, the Factory Central Resonant gives Dylan pyrokinetic abilities, which are extra effective against the Mold enemies which appear at The Park.</p><div class="product"><a data-dimension112="10cc8264-b82c-11f1-8b2a-9907887fa18a" data-action="Deal Block" data-label="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through ManhattanControl Resonant Unsupervised Science Testing Facilities: Find everything Dr Grant was doing Control Resonant Taxi locations" data-dimension48="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through ManhattanControl Resonant Unsupervised Science Testing Facilities: Find everything Dr Grant was doing Control Resonant Taxi locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis" data-dimension112="10cc8264-b82c-11f1-8b2a-9907887fa18a" data-action="Deal Block" data-label="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through ManhattanControl Resonant Unsupervised Science Testing Facilities: Find everything Dr Grant was doing Control Resonant Taxi locations" data-dimension48="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through ManhattanControl Resonant Unsupervised Science Testing Facilities: Find everything Dr Grant was doing Control Resonant Taxi locations" data-dimension25=""><strong>Control Resonant Taxi locations</strong></a><strong>:</strong> Find all the Taxis and solve their puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>: </strong>Discover the dog in every zone<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-instant-photos-camera-freeze-frame"><strong>Control Resonant Camera and Instant Photo locations</strong></a><strong>: </strong>Track the Freeze Frame camera through Manhattan<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-unsupervised-science-testing-facilities"><strong>Control Resonant Unsupervised Science Testing Facilities</strong></a><strong>:</strong> Find everything Dr Grant was doing</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to get all Clearance Keycards in Control Resonant ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Clearance in Control Resonant is broken up by different levels, each of which requires an associated keycard. Some levels of Clearance are accessible as part of the main story, while others are found as part of optional side quests in which different levels of clearance are required to progress. The reality is that you probably encountered several doors that require clearance that you don't have during the tutorial where  you escape from the Oldest House, but while you couldn't open them the first time around, you can come back later with the keycards and see what you find beyond.</p><h2 class="article-body__section" id="section-how-to-get-all-clearance-keycards-in-control-resonant"><span>How to get all Clearance Keycards in Control Resonant </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="89AAXUNtBfSQjpLhsGXEGo" name="Clearance (2)" alt="Dylan acquires a Level 6 Keycard in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/89AAXUNtBfSQjpLhsGXEGo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>There are <strong>5 Clearance Keycards players can obtain in Control Resonant, </strong>all of which open different doors in different locations.</p><ul class="recipe-instruction-list"><li><strong>Level 1 Keycard. </strong>Given to you inside the Central Field Office as part of "The West Incursion Zone Resonant" story quest. This quest should be given to you automatically after speaking to Zoe in the Watchtower for the first time in <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>.</li><li><strong>Level 2 Keycard. </strong>Given to you by Arish in the Evacuation Zone Evac Building as part of the "Evacuation Procedures" main story quest.</li><li><strong>Level 6 Keycard. </strong>After completing the main story, speak to Zoe in the Watchtower to get the "New Growth" side quest. Follow that quest until you're told to "Investigate Underhill's Last Known Location", at which point you'll be directed to a research station in The Park that includes the Level 6 Clearance Keycard.</li><li><strong>Mobile Research Station Keycard. </strong>After discovering a body in a garage West of the Central Field Office, it'll give you the "Crossing the Threshold" quest. This will direct you eventually to the Central Dig Site Threshold. Investigate the body in the marked yellow square to take the Keycard off his body.</li><li><strong>Oldest House Storage room Keycard (SR). </strong>Obtained during "The Complete Set" side quest, which is started at the Museum of Curiosities in the West Incursion Zone. After that, follow the quest until the SR Keycard is given to you by Langston next to the Panopticon as part of the mission.</li></ul><h3 class="article-body__section" id="section-can-you-open-clearance-level-18-doors-in-control-resonant"><span>Can you open Clearance level 18 doors in Control Resonant?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RrttdWowVWYYxCobRebXKn" name="Clearance (1)" alt="A door that requires level 18 clearance in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/RrttdWowVWYYxCobRebXKn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Across Control Resonant you'll occasionally encounter doors with a <strong>Clearance Level 18 </strong>requirement. However, <strong>at no point in the game is Dylan given a Keycard that allows him to open these doors. </strong>On the occasion that one is opened, it's always done so by an NPC who has their own clearance, and it seems as though some doors with Level 18 are never opened at all.</p><div class="product"><a data-dimension112="b06258d0-b80e-11f1-9e3d-5591b19caeb2" data-action="Deal Block" data-label="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" data-dimension48="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis" data-dimension112="b06258d0-b80e-11f1-9e3d-5591b19caeb2" data-action="Deal Block" data-label="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" data-dimension48="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" data-dimension25=""><strong>Control Resonant Taxi locations</strong></a><strong>:</strong> Find all the Taxis and solve their puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>: </strong>Discover the dog in every zone<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-instant-photos-camera-freeze-frame"><strong>Control Resonant Camera and Instant Photo locations</strong></a><strong>: </strong>Track the Freeze Frame camera through Manhattan</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-clearance-keycards/</link>
                                                                            <description>
                            <![CDATA[ Clearance in Control Resonant is broken up across several keycards of different levels ]]>
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                                                                        <pubDate>Thu, 24 Sep 2026 13:30:43 +0000</pubDate>                                                                                                                                <updated>Thu, 24 Sep 2026 14:48:54 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
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                                <p>Clearance in Control Resonant is broken up by different levels, each of which requires an associated keycard. Some levels of Clearance are accessible as part of the main story, while others are found as part of optional side quests in which different levels of clearance are required to progress. The reality is that you probably encountered several doors that require clearance that you don't have during the tutorial where  you escape from the Oldest House, but while you couldn't open them the first time around, you can come back later with the keycards and see what you find beyond.</p><h2 class="article-body__section" id="section-how-to-get-all-clearance-keycards-in-control-resonant"><span>How to get all Clearance Keycards in Control Resonant </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="89AAXUNtBfSQjpLhsGXEGo" name="Clearance (2)" alt="Dylan acquires a Level 6 Keycard in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/89AAXUNtBfSQjpLhsGXEGo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>There are <strong>5 Clearance Keycards players can obtain in Control Resonant, </strong>all of which open different doors in different locations.</p><ul class="recipe-instruction-list"><li><strong>Level 1 Keycard. </strong>Given to you inside the Central Field Office as part of "The West Incursion Zone Resonant" story quest. This quest should be given to you automatically after speaking to Zoe in the Watchtower for the first time in <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>.</li><li><strong>Level 2 Keycard. </strong>Given to you by Arish in the Evacuation Zone Evac Building as part of the "Evacuation Procedures" main story quest.</li><li><strong>Level 6 Keycard. </strong>After completing the main story, speak to Zoe in the Watchtower to get the "New Growth" side quest. Follow that quest until you're told to "Investigate Underhill's Last Known Location", at which point you'll be directed to a research station in The Park that includes the Level 6 Clearance Keycard.</li><li><strong>Mobile Research Station Keycard. </strong>After discovering a body in a garage West of the Central Field Office, it'll give you the "Crossing the Threshold" quest. This will direct you eventually to the Central Dig Site Threshold. Investigate the body in the marked yellow square to take the Keycard off his body.</li><li><strong>Oldest House Storage room Keycard (SR). </strong>Obtained during "The Complete Set" side quest, which is started at the Museum of Curiosities in the West Incursion Zone. After that, follow the quest until the SR Keycard is given to you by Langston next to the Panopticon as part of the mission.</li></ul><h3 class="article-body__section" id="section-can-you-open-clearance-level-18-doors-in-control-resonant"><span>Can you open Clearance level 18 doors in Control Resonant?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RrttdWowVWYYxCobRebXKn" name="Clearance (1)" alt="A door that requires level 18 clearance in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/RrttdWowVWYYxCobRebXKn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Across Control Resonant you'll occasionally encounter doors with a <strong>Clearance Level 18 </strong>requirement. However, <strong>at no point in the game is Dylan given a Keycard that allows him to open these doors. </strong>On the occasion that one is opened, it's always done so by an NPC who has their own clearance, and it seems as though some doors with Level 18 are never opened at all.</p><div class="product"><a data-dimension112="b06258d0-b80e-11f1-9e3d-5591b19caeb2" data-action="Deal Block" data-label="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" data-dimension48="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis" data-dimension112="b06258d0-b80e-11f1-9e3d-5591b19caeb2" data-action="Deal Block" data-label="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" data-dimension48="Control Resonant Taxi locations: Find all the Taxis and solve their puzzlesControl Resonant Mysterious Dog locations: Discover the dog in every zoneControl Resonant Camera and Instant Photo locations: Track the Freeze Frame camera through Manhattan Control Resonant Taxi locations" data-dimension25=""><strong>Control Resonant Taxi locations</strong></a><strong>:</strong> Find all the Taxis and solve their puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>: </strong>Discover the dog in every zone<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-instant-photos-camera-freeze-frame"><strong>Control Resonant Camera and Instant Photo locations</strong></a><strong>: </strong>Track the Freeze Frame camera through Manhattan</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ All Instant Photo and Camera locations and puzzle solutions in Control Resonant ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Instant Photos in Control Resonant are tied to a special Camera that appears in different locations throughout the map, all broadly part of an ongoing side quest called Freeze Frame that lasts even past the main credits of the game. Each zone in the game has two instant photos that you have to reverse engineer the location of to find the special AWE camera, which itself needs to be rounded up carefully, as approaching it from the front causes it to freeze you in place temporarily and then make itself disappear.</p><p>That means each camera location is broken into three steps: find the instant photo, track down the camera's position, and then work out how to approach it from behind without setting it off. Effectively you have to do a stealth takedown on the camera, which is sometimes a little puzzle you need to solve in the process. Below, I'll explain everything you need to know, including the locations of the photos, the cameras, and how to sneak up behind them.</p><p><em>For more collectibles around Manhattan, find out how to discover all the different </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><em>Control Resonant Taxi locations</em></a><em> and the many </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><em>Mysterious Dog locations</em></a><em>, as well as how to solve the puzzles associated with each one!</em></p><h2 class="article-body__section" id="section-full-map-of-camera-and-instant-photo-locations-in-control-resonant"><span>Full map of Camera and Instant Photo locations in Control Resonant</span></h2><p>Control Resonant has <strong>14 Instant Photos to decipher locations for, </strong>broken up into two locations per zone/region in the game, as well as the seven more locations to find the photos in question. You can use the map below to find out the<strong> locations of both the photos themselves (blue)</strong>, and the <strong>hidden camera locations (orange)</strong>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:83.48%;"><img id="LBAXW2mPuXA235BVuWcV4a" name="Full Control Resonant Camera map" alt="All locations of the Camera in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/LBAXW2mPuXA235BVuWcV4a-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="2137" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/LBAXW2mPuXA235BVuWcV4a-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol start="1"><li><strong>Instant Photos (Downtown). </strong>Inside the entrance to the Oldest House, on a table near the whiteboards.</li><li><strong>Camera location (Downtown). </strong>In an upside-down building in the East corner of the Dense Patterning.</li><li><strong>Camera location (Downtown). </strong>Inside a portable FBC office with a glass wall that needs to have its Power Core charged to open it.</li><li><strong>Instant Photos (Central). </strong>Inside the large FBC main field office, on the tables in the same room as the Outfit Wardrobe.</li><li><strong>Camera location (Central). </strong>Inside the Watchtower, accessed via the room beneath Zoe's office.</li><li><strong>Camera location (Central). </strong>On the warehouse roof, looking out of the doors.</li><li><strong>Instant Photos (Evacuation Zone)</strong> Inside one of the raised portable FBC offices in front of the Evac Building.</li><li><strong>Camera location (Evacuation Zone). </strong>On a rooftop South of the Sinkhole, inside a small structure with a power core behind it.</li><li><strong>Camera location (Evacuation Zone). </strong>On top of an apartment building behind a billboard, South of the Railyard Street Station, next to a giant wall of Mold that blocks off the street.</li><li><strong>Instant Photos (West Incursion Zone). </strong>Inside the House of Mirrors FBC base, resting on a counter.</li><li><strong>Camera location (West Incursion Zone). </strong>Up on the gravity-anomaly wall at the North corner of the region.</li><li><strong>Camera location (West Incursion Zone). </strong>On one of two window-cleaning platforms attached to a building down the road from the Museum of Curiosities.</li><li><strong>Instant Photos (The Park). </strong>At the FBC base inside a room you can smash through the roof of, to drop down into.</li><li><strong>Camera location (The Park). </strong>Outside the South entrance to the Sewers, behind you as you leave, up on a window-cleaning platform.</li><li><strong>Camera location (The Park).</strong> Inside the Nomad Avenue Station. After you come down the stairs from street level, it's on the right.</li><li><strong>Instant Photos (Underpass). </strong>Found at the Spire, on the tables under the covered tents.</li><li><strong>Camera location (Underpass).</strong> On the island East of the Underpass Vendor.</li><li><strong>Camera location (Underpass). </strong>At the unnamed island south of Tubes Island, on the East side.</li><li><strong>Instant Photos (Unknown)</strong>. After reaching Unknown, progress through the story until you unlock the region's Resonant, part of a mission at the Field Office island to the North. Follow the mission until you reach the room with the Fast Travel Door for the "Patterned Field Office". The photos are in the same room, resting on the map table.</li><li><strong>Camera location (Unknown).</strong> In the Mold-covered construction building, looking out through a hole in the fungus.</li><li><strong>Camera location (Unknown). </strong>Inside the "Wear 'Em and Wash 'Em" laundromat, at street level, looking out of the entrance.</li></ol><p>We noticed that any photos that you didn't pick up can <strong>spawn in Dylan's apartment after the main story of </strong><a href="https://www.gamesradar.com/games/control-resonant-guide/"><strong>Control Resonant</strong></a><strong> is completed. </strong>You can also look back at any photos you've collected in your inventory in the "Key Items" section.</p><h2 class="article-body__section" id="section-how-to-solve-the-camera-puzzles-in-control-resonant"><span>How to solve the Camera puzzles in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DPy5JgZQ8i5488mofcbz4a" name="Photos (2)" alt="A completed instant photo in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/DPy5JgZQ8i5488mofcbz4a-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The AWE Camera and Freeze Frame quest in Control Resonant is a recurring puzzle that works in several stages:</p><ol start="1"><li>Locate the Instant Photos in a zone, then study the image to work out where they were taken from.</li><li>Go to that location to find the Camera. However, it will freeze you and disappear if it sees you.</li><li>You need to work out a way to get behind it and interact with it to close the Camera Lid. Doing so completes the puzzle.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mMBgD5V74CJFQgQBiJFt9a" name="Photos (5)" alt="Dylan sneaks up behind the Freeze Frame camera in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/mMBgD5V74CJFQgQBiJFt9a-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The precise method needed to perform what is effectively a contextual stealth kill on the camera will vary depending on where you encounter it, but usually involves studying the environment and landscape around it to find some path where it won't see you.</p><h3 class="article-body__section" id="section-downtown"><span>Downtown</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1058px;"><p class="vanilla-image-block" style="padding-top:86.58%;"><img id="2Go5wBpQKqHzeQNQ3Y95yZ" name="Downtown Camera map" alt="All Downtown Camera and Photo locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/2Go5wBpQKqHzeQNQ3Y95yZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1058" height="916" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/2Go5wBpQKqHzeQNQ3Y95yZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Instant Photos. </strong>On returning to the Oldest House via the broken wall, once the FBC have retaken it, you'll find the photos on a table inside that first room once you enter through the broken hole you first left through.</li><li><strong>Camera location.</strong> In an upside-down building in the East corner of the Dense Patterning, looking through a door. To get at it, approach the building from behind and stick to the roof with gravity anomalies, then use a heavy attack to smash open the hatch on the roof to drop down into the same room behind it.</li><li><strong>Camera location. </strong>Inside a portable FBC office near the Chasm. Get a charge from the Power Core Station in the Deserted Area to the North, and bring it back to open the doors behind the Camera. There is a deactivated Core Station on the rooftops between them that you can use to transfer the charge before it fades.</li></ol><h3 class="article-body__section" id="section-central"><span>Central</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:970px;"><p class="vanilla-image-block" style="padding-top:98.97%;"><img id="hAUmButzcwCP4W59U3UVpZ" name="Central Camera map" alt="All Central Camera and Photo locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/hAUmButzcwCP4W59U3UVpZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="970" height="960" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hAUmButzcwCP4W59U3UVpZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="4"><li><strong>Instant Photos. </strong>Inside the FBC main field office, on the tables in the same room as the Outfit Wardrobe.</li><li><strong>Camera location. </strong>Inside the Watchtower, on the floor below Zoe's office. Head to the Underground Supply Route to go to the room beneath her and drop through the hole in the floor, then come up again on the East side to find the camera. To get it, follow the path around to understand how it loops, then jump up from that initial ascent past the Camera's level so you're above it. This will allow you to drop down behind it.</li><li><strong>Camera location. </strong>On the warehouse roof, looking out of the doors. Let it freeze you, then head into the Warehouse and kill the Hiss inside to open up the building properly. Then reverse your steps to sneak up behind the Camera.</li></ol><h3 class="article-body__section" id="section-evacuation-zone"><span>Evacuation Zone</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:792px;"><p class="vanilla-image-block" style="padding-top:94.32%;"><img id="EHWyufDYpefa63UNWvCXrZ" name="Evac Camera map" alt="All Evacuation Zone Camera and Photo locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/EHWyufDYpefa63UNWvCXrZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="792" height="747" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/EHWyufDYpefa63UNWvCXrZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="7"><li><strong>Instant Photos. </strong>Inside one of the raised portable FBC offices in front of the Evac Building.</li><li><strong>Camera location. </strong>On a rooftop directly South from the Sinkhole at the edge of the region. The camera is looking out through the door of a small rooftop building, and you need to get a Charge to activate a Power Core that'll open the door behind it. There's a Power Core Station down the road at the Evac Building, with an empty Power Core halfway at the checkpoint barricade for you to transfer the energy and reset the timer, and again just past the Parking Lot besides the exterior elevators.</li><li><strong>Camera location. </strong>On a rooftop besides the street blocked off by a huge Mold wall, beside a billboard advertising Florida holidays. Let the camera freeze you, then enter the building and use the elevator inside to go to ground level. Open the building doors from inside, then retrace all your steps to surprise the camera from behind.</li></ol><h3 class="article-body__section" id="section-west-incursion-zone"><span>West Incursion Zone</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:896px;"><p class="vanilla-image-block" style="padding-top:109.49%;"><img id="ikcZ47Lu6GPamaV4yXesTa" name="West Camera map" alt="All West Incursion Zone Camera and Photo locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/ikcZ47Lu6GPamaV4yXesTa-1920-80.jpg" mos="" align="middle" fullscreen="1" width="896" height="981" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ikcZ47Lu6GPamaV4yXesTa-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="10"><li><strong>Instant Photos. </strong>Inside the House of Mirrors FBC base, resting on a counter.</li><li><strong>Camera location. </strong>Up on the gravity-anomaly wall at the North corner of the region. Once aligned in the same direction, use the raised rooftop it's backed against to drop down behind it.</li><li><strong>Camera location. </strong>On one of two window-cleaning platforms attached to a building down the road from the Museum of Curiosities. Use the floating platforms made of bollards and road barriers further down the street to leap up to the camera from behind.</li></ol><h3 class="article-body__section" id="section-the-park"><span>The Park</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:686px;"><p class="vanilla-image-block" style="padding-top:87.32%;"><img id="GnDM9jVTTtrjdJKfJC2RyZ" name="Park Camera map" alt="All Park Camera and Photo locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/GnDM9jVTTtrjdJKfJC2RyZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="686" height="599" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/GnDM9jVTTtrjdJKfJC2RyZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="13"><li><strong>Instant Photos.</strong> At the FBC base inside a room you can smash through the roof of, to drop down into.</li><li><strong>Camera location.</strong> Outside the South entrance to the Sewers, behind you as you leave, up on a window-cleaning platform. Power up the exterior elevator to the West with a charge from the FBC Base street section, then use that raised platform to jump across the window cleaning platforms to the Camera.</li><li><strong>Camera location.</strong> Inside the Nomad Avenue Station. After you come down the stairs from street level, it's on the right in a Mold-filled hallway. Head down the stairs further to the main platform and come up the other side, where you'll find a door you need to burn through. Follow that path around back behind the Camera.</li></ol><h3 class="article-body__section" id="section-underpass"><span>Underpass</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1315px;"><p class="vanilla-image-block" style="padding-top:82.21%;"><img id="k8BD8mAkAtLvsFErvkKoKa" name="Underpass Camera map" alt="All Underpass Camera and Photo locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/k8BD8mAkAtLvsFErvkKoKa-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1315" height="1081" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/k8BD8mAkAtLvsFErvkKoKa-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="16"><li><strong>Instant Photos.</strong> Found at the Spire, on the tables under the covered tents, near the Fast Travel Door.</li><li><strong>Camera location.</strong> On the island East of the Underpass Vendor. Drop down onto the stepping stones under the island itself so you go beneath the camera without setting it off, then adhere to the ceiling and kill the Hiss blocking the hole upwards (or downwards, depending). Go through the hole, and this should bring you behind the camera.</li><li><strong>Camera location.</strong> At the unnamed island South of Tubes Island, on the East side. Go to the West side of the island and invert your gravity so that you're standing on the wall, and there'll be a hole you can drop down. With your gravity changed, a little bit of careful accuracy means you can "fall" down the hole sideways across to the other side of the island and land behind the camera.</li></ol><h3 class="article-body__section" id="section-unknown"><span>Unknown</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1524px;"><p class="vanilla-image-block" style="padding-top:79.07%;"><img id="LuCLXhURSDsHBS6KuASVVa" name="Unknown Camera map" alt="All Unknown Camera and Photo locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/LuCLXhURSDsHBS6KuASVVa-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1524" height="1205" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/LuCLXhURSDsHBS6KuASVVa-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="19"><li><strong>Instant Photos</strong>. After reaching Unknown, progress through the story until you unlock the region's Resonant, part of a mission at the Field Office island to the North. Follow the mission until you reach the room with the Fast Travel Door for the "Patterned Field Office". The photos are in the same room, resting on the map table.</li><li><strong>Camera location</strong>.<strong> </strong>In the Mold-covered construction building, looking out through a hole in the fungus. To get at it, enter the building via the floor above and drop down into a room full of Mold enemies. Kill them to get the barriers down, which will allow you to access the camera from behind.</li><li><strong>Camera location</strong>. Inside the "Wear 'Em and Wash 'Em" laundromat, at street level, looking out of the entrance. To find it, let the camera freeze you and go through the Laundromat then through the back door, and hit a panel to open up the garage door beyond. Go back around so that the camera respawns, then use the back entrance you just opened to sneak up on it.</li></ol><h3 class="article-body__section" id="section-how-to-capture-the-camera-and-complete-the-freeze-frame-quest"><span>How to capture the Camera and complete the Freeze Frame quest</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2QjcuMFgZvQAi7RKyfKmFa" name="Photos (6)" alt="Dylan completes the Freeze Frame quest in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/2QjcuMFgZvQAi7RKyfKmFa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>With all photos located, you'll get a message from Zoe telling you that the Camera has been seen Downtown. Head to the marked location at the "Lookout Point", and now you'll see lines of Cameras that you need to sneak up behind. They appear in different locations in that Field Office complex in the ordered sequence below, though keep in mind that if you get caught, <strong>this sequence goes back by 1. </strong>So if you screw up catching them at position 3 and get caught, the cameras move to position 2.</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>East side of the FBC office (marked area), looking in the East gateway.</strong> Easy enough, just enter the office through this gate and shut the lid as normal.</li><li><strong>On the rooftops overlooking the office to the North, next to the box with the Health Point inside.</strong> Approach that building from the back so that they don't see you, then drop behind them.</li><li><strong>On top of one of the FBC offices buildings in the South section.</strong> Leap onto the rooftops South of the complex and jump over the barrier wall so you can land behind them.</li><li><strong>North side of the complex, both on the offices and at ground level. </strong>Simply enter through the Northern gate to jump them.</li><li><strong>On top of the Southwest corner wall. </strong>Like in Step 3, simply use the rooftops to jump up from the South side.</li><li><strong>On the exterior elevator on the Northwest corner of the office. </strong>Drop down from the North rooftops again to catch them.</li><li><strong>In the middle of the office complex, looking at the frozen workers</strong>. It's just one this time. Walk up behind it to end this quest for good.</li></ol><h3 class="article-body__section" id="section-freeze-frame-quest-rewards"><span>Freeze Frame quest rewards</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fnFMcocccrK9QAAywYGiPa" name="Photos (7)" alt="The Freeze Frame quest is completed in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/fnFMcocccrK9QAAywYGiPa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>For completing this quest, you'll get <strong>an untapped Artifact called the "Shiny Pebble", </strong>which slowly restores your health up to 50% while you're using a Gravity Anomaly. Each camera you individually locate will also increase the Zone Level of the area you found it in.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hznkkErWJbyydEVXvbzX7a" name="Photos (1)" alt="The Shiny Pebble in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/hznkkErWJbyydEVXvbzX7a-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><div class="product"><a data-dimension112="9a270d46-b7fe-11f1-907e-e9b35dda4dff" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Best Abilities and powers in Control Resonant: How to choose your gifts correctlyControl Resonant map: The full Manhattan map and all the zones therein Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Best Abilities and powers in Control Resonant: How to choose your gifts correctlyControl Resonant map: The full Manhattan map and all the zones therein Control Resonant Radio and Panopticon puzzle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-panopticon-radio" data-dimension112="9a270d46-b7fe-11f1-907e-e9b35dda4dff" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Best Abilities and powers in Control Resonant: How to choose your gifts correctlyControl Resonant map: The full Manhattan map and all the zones therein Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Best Abilities and powers in Control Resonant: How to choose your gifts correctlyControl Resonant map: The full Manhattan map and all the zones therein Control Resonant Radio and Panopticon puzzle" data-dimension25=""><strong>Control Resonant Radio and Panopticon puzzle</strong></a><strong>:</strong> Solve the puzzle for Langston at the Field Office<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-pattern-break"><strong>Control Resonant Pattern Break</strong></a><strong>:</strong> What does this World Feat mean?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers"><strong>Best Abilities and powers in Control Resonant</strong></a><strong>: </strong>How to choose your gifts correctly<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-map"><strong>Control Resonant map</strong></a><strong>: </strong>The full Manhattan map and all the zones therein</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
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                            <![CDATA[ The Freeze Frame questline in Control Resonant has players hunt down a camera by tracing the instant photos it left behind ]]>
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                                                                        <pubDate>Thu, 24 Sep 2026 10:47:31 +0000</pubDate>                                                                                                                                <updated>Thu, 24 Sep 2026 10:47:57 +0000</updated>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                                <p>Instant Photos in Control Resonant are tied to a special Camera that appears in different locations throughout the map, all broadly part of an ongoing side quest called Freeze Frame that lasts even past the main credits of the game. Each zone in the game has two instant photos that you have to reverse engineer the location of to find the special AWE camera, which itself needs to be rounded up carefully, as approaching it from the front causes it to freeze you in place temporarily and then make itself disappear.</p><p>That means each camera location is broken into three steps: find the instant photo, track down the camera's position, and then work out how to approach it from behind without setting it off. Effectively you have to do a stealth takedown on the camera, which is sometimes a little puzzle you need to solve in the process. Below, I'll explain everything you need to know, including the locations of the photos, the cameras, and how to sneak up behind them.</p><p><em>For more collectibles around Manhattan, find out how to discover all the different </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><em>Control Resonant Taxi locations</em></a><em> and the many </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><em>Mysterious Dog locations</em></a><em>, as well as how to solve the puzzles associated with each one!</em></p><h2 class="article-body__section" id="section-full-map-of-camera-and-instant-photo-locations-in-control-resonant"><span>Full map of Camera and Instant Photo locations in Control Resonant</span></h2><p>Control Resonant has <strong>14 Instant Photos to decipher locations for, </strong>broken up into two locations per zone/region in the game, as well as the seven more locations to find the photos in question. You can use the map below to find out the<strong> locations of both the photos themselves (blue)</strong>, and the <strong>hidden camera locations (orange)</strong>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:83.48%;"><img id="LBAXW2mPuXA235BVuWcV4a" name="Full Control Resonant Camera map" alt="All locations of the Camera in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/LBAXW2mPuXA235BVuWcV4a-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="2137" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/LBAXW2mPuXA235BVuWcV4a-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol start="1"><li><strong>Instant Photos (Downtown). </strong>Inside the entrance to the Oldest House, on a table near the whiteboards.</li><li><strong>Camera location (Downtown). </strong>In an upside-down building in the East corner of the Dense Patterning.</li><li><strong>Camera location (Downtown). </strong>Inside a portable FBC office with a glass wall that needs to have its Power Core charged to open it.</li><li><strong>Instant Photos (Central). </strong>Inside the large FBC main field office, on the tables in the same room as the Outfit Wardrobe.</li><li><strong>Camera location (Central). </strong>Inside the Watchtower, accessed via the room beneath Zoe's office.</li><li><strong>Camera location (Central). </strong>On the warehouse roof, looking out of the doors.</li><li><strong>Instant Photos (Evacuation Zone)</strong> Inside one of the raised portable FBC offices in front of the Evac Building.</li><li><strong>Camera location (Evacuation Zone). </strong>On a rooftop South of the Sinkhole, inside a small structure with a power core behind it.</li><li><strong>Camera location (Evacuation Zone). </strong>On top of an apartment building behind a billboard, South of the Railyard Street Station, next to a giant wall of Mold that blocks off the street.</li><li><strong>Instant Photos (West Incursion Zone). </strong>Inside the House of Mirrors FBC base, resting on a counter.</li><li><strong>Camera location (West Incursion Zone). </strong>Up on the gravity-anomaly wall at the North corner of the region.</li><li><strong>Camera location (West Incursion Zone). </strong>On one of two window-cleaning platforms attached to a building down the road from the Museum of Curiosities.</li><li><strong>Instant Photos (The Park). </strong>At the FBC base inside a room you can smash through the roof of, to drop down into.</li><li><strong>Camera location (The Park). </strong>Outside the South entrance to the Sewers, behind you as you leave, up on a window-cleaning platform.</li><li><strong>Camera location (The Park).</strong> Inside the Nomad Avenue Station. After you come down the stairs from street level, it's on the right.</li><li><strong>Instant Photos (Underpass). </strong>Found at the Spire, on the tables under the covered tents.</li><li><strong>Camera location (Underpass).</strong> On the island East of the Underpass Vendor.</li><li><strong>Camera location (Underpass). </strong>At the unnamed island south of Tubes Island, on the East side.</li><li><strong>Instant Photos (Unknown)</strong>. After reaching Unknown, progress through the story until you unlock the region's Resonant, part of a mission at the Field Office island to the North. Follow the mission until you reach the room with the Fast Travel Door for the "Patterned Field Office". The photos are in the same room, resting on the map table.</li><li><strong>Camera location (Unknown).</strong> In the Mold-covered construction building, looking out through a hole in the fungus.</li><li><strong>Camera location (Unknown). </strong>Inside the "Wear 'Em and Wash 'Em" laundromat, at street level, looking out of the entrance.</li></ol><p>We noticed that any photos that you didn't pick up can <strong>spawn in Dylan's apartment after the main story of </strong><a href="https://www.gamesradar.com/games/control-resonant-guide/"><strong>Control Resonant</strong></a><strong> is completed. </strong>You can also look back at any photos you've collected in your inventory in the "Key Items" section.</p><h2 class="article-body__section" id="section-how-to-solve-the-camera-puzzles-in-control-resonant"><span>How to solve the Camera puzzles in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DPy5JgZQ8i5488mofcbz4a" name="Photos (2)" alt="A completed instant photo in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/DPy5JgZQ8i5488mofcbz4a-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The AWE Camera and Freeze Frame quest in Control Resonant is a recurring puzzle that works in several stages:</p><ol start="1"><li>Locate the Instant Photos in a zone, then study the image to work out where they were taken from.</li><li>Go to that location to find the Camera. However, it will freeze you and disappear if it sees you.</li><li>You need to work out a way to get behind it and interact with it to close the Camera Lid. Doing so completes the puzzle.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mMBgD5V74CJFQgQBiJFt9a" name="Photos (5)" alt="Dylan sneaks up behind the Freeze Frame camera in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/mMBgD5V74CJFQgQBiJFt9a-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The precise method needed to perform what is effectively a contextual stealth kill on the camera will vary depending on where you encounter it, but usually involves studying the environment and landscape around it to find some path where it won't see you.</p><h3 class="article-body__section" id="section-downtown"><span>Downtown</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1058px;"><p class="vanilla-image-block" style="padding-top:86.58%;"><img id="2Go5wBpQKqHzeQNQ3Y95yZ" name="Downtown Camera map" alt="All Downtown Camera and Photo locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/2Go5wBpQKqHzeQNQ3Y95yZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1058" height="916" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/2Go5wBpQKqHzeQNQ3Y95yZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Instant Photos. </strong>On returning to the Oldest House via the broken wall, once the FBC have retaken it, you'll find the photos on a table inside that first room once you enter through the broken hole you first left through.</li><li><strong>Camera location.</strong> In an upside-down building in the East corner of the Dense Patterning, looking through a door. To get at it, approach the building from behind and stick to the roof with gravity anomalies, then use a heavy attack to smash open the hatch on the roof to drop down into the same room behind it.</li><li><strong>Camera location. </strong>Inside a portable FBC office near the Chasm. Get a charge from the Power Core Station in the Deserted Area to the North, and bring it back to open the doors behind the Camera. There is a deactivated Core Station on the rooftops between them that you can use to transfer the charge before it fades.</li></ol><h3 class="article-body__section" id="section-central"><span>Central</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:970px;"><p class="vanilla-image-block" style="padding-top:98.97%;"><img id="hAUmButzcwCP4W59U3UVpZ" name="Central Camera map" alt="All Central Camera and Photo locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/hAUmButzcwCP4W59U3UVpZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="970" height="960" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hAUmButzcwCP4W59U3UVpZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="4"><li><strong>Instant Photos. </strong>Inside the FBC main field office, on the tables in the same room as the Outfit Wardrobe.</li><li><strong>Camera location. </strong>Inside the Watchtower, on the floor below Zoe's office. Head to the Underground Supply Route to go to the room beneath her and drop through the hole in the floor, then come up again on the East side to find the camera. To get it, follow the path around to understand how it loops, then jump up from that initial ascent past the Camera's level so you're above it. This will allow you to drop down behind it.</li><li><strong>Camera location. </strong>On the warehouse roof, looking out of the doors. Let it freeze you, then head into the Warehouse and kill the Hiss inside to open up the building properly. Then reverse your steps to sneak up behind the Camera.</li></ol><h3 class="article-body__section" id="section-evacuation-zone"><span>Evacuation Zone</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:792px;"><p class="vanilla-image-block" style="padding-top:94.32%;"><img id="EHWyufDYpefa63UNWvCXrZ" name="Evac Camera map" alt="All Evacuation Zone Camera and Photo locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/EHWyufDYpefa63UNWvCXrZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="792" height="747" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/EHWyufDYpefa63UNWvCXrZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="7"><li><strong>Instant Photos. </strong>Inside one of the raised portable FBC offices in front of the Evac Building.</li><li><strong>Camera location. </strong>On a rooftop directly South from the Sinkhole at the edge of the region. The camera is looking out through the door of a small rooftop building, and you need to get a Charge to activate a Power Core that'll open the door behind it. There's a Power Core Station down the road at the Evac Building, with an empty Power Core halfway at the checkpoint barricade for you to transfer the energy and reset the timer, and again just past the Parking Lot besides the exterior elevators.</li><li><strong>Camera location. </strong>On a rooftop besides the street blocked off by a huge Mold wall, beside a billboard advertising Florida holidays. Let the camera freeze you, then enter the building and use the elevator inside to go to ground level. Open the building doors from inside, then retrace all your steps to surprise the camera from behind.</li></ol><h3 class="article-body__section" id="section-west-incursion-zone"><span>West Incursion Zone</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:896px;"><p class="vanilla-image-block" style="padding-top:109.49%;"><img id="ikcZ47Lu6GPamaV4yXesTa" name="West Camera map" alt="All West Incursion Zone Camera and Photo locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/ikcZ47Lu6GPamaV4yXesTa-1920-80.jpg" mos="" align="middle" fullscreen="1" width="896" height="981" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ikcZ47Lu6GPamaV4yXesTa-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="10"><li><strong>Instant Photos. </strong>Inside the House of Mirrors FBC base, resting on a counter.</li><li><strong>Camera location. </strong>Up on the gravity-anomaly wall at the North corner of the region. Once aligned in the same direction, use the raised rooftop it's backed against to drop down behind it.</li><li><strong>Camera location. </strong>On one of two window-cleaning platforms attached to a building down the road from the Museum of Curiosities. Use the floating platforms made of bollards and road barriers further down the street to leap up to the camera from behind.</li></ol><h3 class="article-body__section" id="section-the-park"><span>The Park</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:686px;"><p class="vanilla-image-block" style="padding-top:87.32%;"><img id="GnDM9jVTTtrjdJKfJC2RyZ" name="Park Camera map" alt="All Park Camera and Photo locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/GnDM9jVTTtrjdJKfJC2RyZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="686" height="599" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/GnDM9jVTTtrjdJKfJC2RyZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="13"><li><strong>Instant Photos.</strong> At the FBC base inside a room you can smash through the roof of, to drop down into.</li><li><strong>Camera location.</strong> Outside the South entrance to the Sewers, behind you as you leave, up on a window-cleaning platform. Power up the exterior elevator to the West with a charge from the FBC Base street section, then use that raised platform to jump across the window cleaning platforms to the Camera.</li><li><strong>Camera location.</strong> Inside the Nomad Avenue Station. After you come down the stairs from street level, it's on the right in a Mold-filled hallway. Head down the stairs further to the main platform and come up the other side, where you'll find a door you need to burn through. Follow that path around back behind the Camera.</li></ol><h3 class="article-body__section" id="section-underpass"><span>Underpass</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1315px;"><p class="vanilla-image-block" style="padding-top:82.21%;"><img id="k8BD8mAkAtLvsFErvkKoKa" name="Underpass Camera map" alt="All Underpass Camera and Photo locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/k8BD8mAkAtLvsFErvkKoKa-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1315" height="1081" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/k8BD8mAkAtLvsFErvkKoKa-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="16"><li><strong>Instant Photos.</strong> Found at the Spire, on the tables under the covered tents, near the Fast Travel Door.</li><li><strong>Camera location.</strong> On the island East of the Underpass Vendor. Drop down onto the stepping stones under the island itself so you go beneath the camera without setting it off, then adhere to the ceiling and kill the Hiss blocking the hole upwards (or downwards, depending). Go through the hole, and this should bring you behind the camera.</li><li><strong>Camera location.</strong> At the unnamed island South of Tubes Island, on the East side. Go to the West side of the island and invert your gravity so that you're standing on the wall, and there'll be a hole you can drop down. With your gravity changed, a little bit of careful accuracy means you can "fall" down the hole sideways across to the other side of the island and land behind the camera.</li></ol><h3 class="article-body__section" id="section-unknown"><span>Unknown</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1524px;"><p class="vanilla-image-block" style="padding-top:79.07%;"><img id="LuCLXhURSDsHBS6KuASVVa" name="Unknown Camera map" alt="All Unknown Camera and Photo locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/LuCLXhURSDsHBS6KuASVVa-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1524" height="1205" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/LuCLXhURSDsHBS6KuASVVa-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="19"><li><strong>Instant Photos</strong>. After reaching Unknown, progress through the story until you unlock the region's Resonant, part of a mission at the Field Office island to the North. Follow the mission until you reach the room with the Fast Travel Door for the "Patterned Field Office". The photos are in the same room, resting on the map table.</li><li><strong>Camera location</strong>.<strong> </strong>In the Mold-covered construction building, looking out through a hole in the fungus. To get at it, enter the building via the floor above and drop down into a room full of Mold enemies. Kill them to get the barriers down, which will allow you to access the camera from behind.</li><li><strong>Camera location</strong>. Inside the "Wear 'Em and Wash 'Em" laundromat, at street level, looking out of the entrance. To find it, let the camera freeze you and go through the Laundromat then through the back door, and hit a panel to open up the garage door beyond. Go back around so that the camera respawns, then use the back entrance you just opened to sneak up on it.</li></ol><h3 class="article-body__section" id="section-how-to-capture-the-camera-and-complete-the-freeze-frame-quest"><span>How to capture the Camera and complete the Freeze Frame quest</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2QjcuMFgZvQAi7RKyfKmFa" name="Photos (6)" alt="Dylan completes the Freeze Frame quest in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/2QjcuMFgZvQAi7RKyfKmFa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>With all photos located, you'll get a message from Zoe telling you that the Camera has been seen Downtown. Head to the marked location at the "Lookout Point", and now you'll see lines of Cameras that you need to sneak up behind. They appear in different locations in that Field Office complex in the ordered sequence below, though keep in mind that if you get caught, <strong>this sequence goes back by 1. </strong>So if you screw up catching them at position 3 and get caught, the cameras move to position 2.</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>East side of the FBC office (marked area), looking in the East gateway.</strong> Easy enough, just enter the office through this gate and shut the lid as normal.</li><li><strong>On the rooftops overlooking the office to the North, next to the box with the Health Point inside.</strong> Approach that building from the back so that they don't see you, then drop behind them.</li><li><strong>On top of one of the FBC offices buildings in the South section.</strong> Leap onto the rooftops South of the complex and jump over the barrier wall so you can land behind them.</li><li><strong>North side of the complex, both on the offices and at ground level. </strong>Simply enter through the Northern gate to jump them.</li><li><strong>On top of the Southwest corner wall. </strong>Like in Step 3, simply use the rooftops to jump up from the South side.</li><li><strong>On the exterior elevator on the Northwest corner of the office. </strong>Drop down from the North rooftops again to catch them.</li><li><strong>In the middle of the office complex, looking at the frozen workers</strong>. It's just one this time. Walk up behind it to end this quest for good.</li></ol><h3 class="article-body__section" id="section-freeze-frame-quest-rewards"><span>Freeze Frame quest rewards</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fnFMcocccrK9QAAywYGiPa" name="Photos (7)" alt="The Freeze Frame quest is completed in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/fnFMcocccrK9QAAywYGiPa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>For completing this quest, you'll get <strong>an untapped Artifact called the "Shiny Pebble", </strong>which slowly restores your health up to 50% while you're using a Gravity Anomaly. Each camera you individually locate will also increase the Zone Level of the area you found it in.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hznkkErWJbyydEVXvbzX7a" name="Photos (1)" alt="The Shiny Pebble in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/hznkkErWJbyydEVXvbzX7a-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><div class="product"><a data-dimension112="9a270d46-b7fe-11f1-907e-e9b35dda4dff" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Best Abilities and powers in Control Resonant: How to choose your gifts correctlyControl Resonant map: The full Manhattan map and all the zones therein Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Best Abilities and powers in Control Resonant: How to choose your gifts correctlyControl Resonant map: The full Manhattan map and all the zones therein Control Resonant Radio and Panopticon puzzle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-panopticon-radio" data-dimension112="9a270d46-b7fe-11f1-907e-e9b35dda4dff" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Best Abilities and powers in Control Resonant: How to choose your gifts correctlyControl Resonant map: The full Manhattan map and all the zones therein Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Best Abilities and powers in Control Resonant: How to choose your gifts correctlyControl Resonant map: The full Manhattan map and all the zones therein Control Resonant Radio and Panopticon puzzle" data-dimension25=""><strong>Control Resonant Radio and Panopticon puzzle</strong></a><strong>:</strong> Solve the puzzle for Langston at the Field Office<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-pattern-break"><strong>Control Resonant Pattern Break</strong></a><strong>:</strong> What does this World Feat mean?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers"><strong>Best Abilities and powers in Control Resonant</strong></a><strong>: </strong>How to choose your gifts correctly<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-map"><strong>Control Resonant map</strong></a><strong>: </strong>The full Manhattan map and all the zones therein</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Diablo 4's nostalgic new season has convinced me that we need a Diablo 1 remake more than Diablo 5 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The success of Diablo 2 Resurrected proves there is hunger for updated versions of Blizzard's original genre-defining ARPGs, and the next remake should be 1996's Diablo. It's one of my favorite games ever and probably the most formative to my career in games. It's aged incredibly well for a 30-year-old game, or at least I thought it did until I saw parts of it beautifully reimagined in Diablo 4's latest update, Season of Hell's Legacy.</p><p>In case you missed it, which is understandable in the wake of <a href="https://www.gamesradar.com/games/diablo/diablo-5-is-coming-in-2029-and-diablo-has-won/"><u>Diablo 5's surprise announcement</u></a> at <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/"><u>BlizzCon 2026</u></a>, Diablo 4's 15th season is one giant trip down memory lane for longtime fans of the series. Diablo himself, the Lord of Darkness, is one of the main highlights, but he joins other returning baddies like Mephisto and Baal, not to mention friendlier faces like Deckard Cain, who acts as your guide through the seasonal questline. </p><p>Waking Nightmares are the big highlights of the new season. Aptly timed to coincide with Diablo's 30th anniversary this year, these seasonal dungeons take you through iconic moments and boss battles from the series' history, with my favorite being <a href="https://www.gamesradar.com/games/diablo/almost-all-of-diablo-1-has-been-recreated-in-a-new-diablo-4-activity-taking-you-from-tristram-cathedral-all-the-way-down-to-hell/"><u>an almost complete recreation of Diablo 1's main mission</u></a>, all the way from Tristram Cathedral, down to the catacombs, the caves, and then into Hell itself to face off against the Dark Lord himself.</p><h2 id="new-tristram">New Tristram</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ghHGcKnvL8ZFsEFbRzgwCF" name="Fs43_ybWIAU3UvO" alt="An unarmed Rogue character stands near a robed figure and fountain" src="https://cdn.mos.cms.futurecdn.net/ghHGcKnvL8ZFsEFbRzgwCF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Storm's coming</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JTwbkTfwpVppNwJeKXZtge" name="diablo-5" caption="" alt="Diablo 5" src="https://cdn.mos.cms.futurecdn.net/JTwbkTfwpVppNwJeKXZtge-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/diablo/diablo-5-is-blizzards-darkest-arpg-yet-and-thats-the-best-way-to-honor-the-game-that-changed-my-life-30-years-ago/"><strong>Diablo 5 is Blizzard's darkest ARPG yet, and that's the best way to honor the game that changed my life </strong></a></p></div></div><p>I can't think of a game more consequential to my love of gaming than OG Diablo, so this dungeon was super special for me. But when I found out you can actually return to a fully recreated version of Old Tristram, complete with the same landmarks and NPCs featuring original voice lines from the first Diablo, I knew I had to explore my old stomping grounds. Tristram – that music, those characters, they're like my virtual home. Diablo is the first game I ever became obsessed with as a kid, and I would spend hours chatting with strangers in Tristram, unknowingly forming friendships that would endure decades. Going back was intense, but more than anything it made me want a full-blown Diablo remake.</p><p>There are still three long years to go until we get to play <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/"><u>Diablo 5</u></a>, and that's assuming there won't be any delays. Diablo 4 is great, especially this new season, but three years is a long time, and we need something to do in the meantime. A full-fat remake of Diablo, not a remaster like Diablo 2: Resurrected, would not only give ARPG fans more demons to click to death while they wait for Diablo 5, but it would also give newer fans of the series, who might've started with Diablo 4, or Diablo 3, or even Diablo 2, a reason to go back and experience the very beginning of the whole saga, which could provide key context or at the very least a narrative foundation for Diablo 5.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vRej9gL8bKTfiC2W4JvJeW" name="Character_Portrait10_CTR_v02" alt="Diablo 5 concept character art showing a woman with her arms raised in the air and a crown-like ornament atop her head" src="https://cdn.mos.cms.futurecdn.net/vRej9gL8bKTfiC2W4JvJeW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Diablo 1 is also just a sick game with a great story and ridiculously vibey world that I think everyone should experience at least once. But with 1996 visuals and designs being what they are, I understand why someone under, say, 30, might bristle at the idea of sitting down for a full playthrough of a game that old. I would certainly accept a touched-up remaster with gratitude, but a ground-up remake would be a much stronger draw for people who've never played the game.</p><p>Blizzard missed a big opportunity to announce something like this during the series' 30th anniversary celebrations at BlizzCon 2026 – I suppose it was a little preoccupied – but it's not too late! Getting it into players' hands before Diablo 5 would be ideal, but even outside the context of a new game that's shaping up to bring the whole series full-circle, a Diablo remake just makes sense. It's a super old, equally beloved game that hasn't been updated meaningfully in 30 years. Diablo 4's bite-sized recreations are nostalgic treats, but they're mere teases of what's possible in a proper remake.</p><p><em>Check out all the </em><a href="https://www.gamesradar.com/best-diablo-games/"><em>best Diablo games</em></a><em> to play while we wait for D5!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/diablo/diablo-4s-nostalgic-new-season-has-convinced-me-that-we-need-a-diablo-1-remake-more-than-diablo-5/</link>
                                                                            <description>
                            <![CDATA[ Now's the time for Diablo: Resurrected ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 23 Sep 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Diablo]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Key art of the Spiritborn class in Diablo 4&#039;s Vessel of Hatred DLC.]]></media:description>                                                            <media:text><![CDATA[Key art of the Spiritborn class in Diablo 4&#039;s Vessel of Hatred DLC.]]></media:text>
                                <media:title type="plain"><![CDATA[Key art of the Spiritborn class in Diablo 4&#039;s Vessel of Hatred DLC.]]></media:title>
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                                <p>The success of Diablo 2 Resurrected proves there is hunger for updated versions of Blizzard's original genre-defining ARPGs, and the next remake should be 1996's Diablo. It's one of my favorite games ever and probably the most formative to my career in games. It's aged incredibly well for a 30-year-old game, or at least I thought it did until I saw parts of it beautifully reimagined in Diablo 4's latest update, Season of Hell's Legacy.</p><p>In case you missed it, which is understandable in the wake of <a href="https://www.gamesradar.com/games/diablo/diablo-5-is-coming-in-2029-and-diablo-has-won/"><u>Diablo 5's surprise announcement</u></a> at <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/"><u>BlizzCon 2026</u></a>, Diablo 4's 15th season is one giant trip down memory lane for longtime fans of the series. Diablo himself, the Lord of Darkness, is one of the main highlights, but he joins other returning baddies like Mephisto and Baal, not to mention friendlier faces like Deckard Cain, who acts as your guide through the seasonal questline. </p><p>Waking Nightmares are the big highlights of the new season. Aptly timed to coincide with Diablo's 30th anniversary this year, these seasonal dungeons take you through iconic moments and boss battles from the series' history, with my favorite being <a href="https://www.gamesradar.com/games/diablo/almost-all-of-diablo-1-has-been-recreated-in-a-new-diablo-4-activity-taking-you-from-tristram-cathedral-all-the-way-down-to-hell/"><u>an almost complete recreation of Diablo 1's main mission</u></a>, all the way from Tristram Cathedral, down to the catacombs, the caves, and then into Hell itself to face off against the Dark Lord himself.</p><h2 id="new-tristram">New Tristram</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ghHGcKnvL8ZFsEFbRzgwCF" name="Fs43_ybWIAU3UvO" alt="An unarmed Rogue character stands near a robed figure and fountain" src="https://cdn.mos.cms.futurecdn.net/ghHGcKnvL8ZFsEFbRzgwCF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Storm's coming</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JTwbkTfwpVppNwJeKXZtge" name="diablo-5" caption="" alt="Diablo 5" src="https://cdn.mos.cms.futurecdn.net/JTwbkTfwpVppNwJeKXZtge-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/diablo/diablo-5-is-blizzards-darkest-arpg-yet-and-thats-the-best-way-to-honor-the-game-that-changed-my-life-30-years-ago/"><strong>Diablo 5 is Blizzard's darkest ARPG yet, and that's the best way to honor the game that changed my life </strong></a></p></div></div><p>I can't think of a game more consequential to my love of gaming than OG Diablo, so this dungeon was super special for me. But when I found out you can actually return to a fully recreated version of Old Tristram, complete with the same landmarks and NPCs featuring original voice lines from the first Diablo, I knew I had to explore my old stomping grounds. Tristram – that music, those characters, they're like my virtual home. Diablo is the first game I ever became obsessed with as a kid, and I would spend hours chatting with strangers in Tristram, unknowingly forming friendships that would endure decades. Going back was intense, but more than anything it made me want a full-blown Diablo remake.</p><p>There are still three long years to go until we get to play <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/"><u>Diablo 5</u></a>, and that's assuming there won't be any delays. Diablo 4 is great, especially this new season, but three years is a long time, and we need something to do in the meantime. A full-fat remake of Diablo, not a remaster like Diablo 2: Resurrected, would not only give ARPG fans more demons to click to death while they wait for Diablo 5, but it would also give newer fans of the series, who might've started with Diablo 4, or Diablo 3, or even Diablo 2, a reason to go back and experience the very beginning of the whole saga, which could provide key context or at the very least a narrative foundation for Diablo 5.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vRej9gL8bKTfiC2W4JvJeW" name="Character_Portrait10_CTR_v02" alt="Diablo 5 concept character art showing a woman with her arms raised in the air and a crown-like ornament atop her head" src="https://cdn.mos.cms.futurecdn.net/vRej9gL8bKTfiC2W4JvJeW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Diablo 1 is also just a sick game with a great story and ridiculously vibey world that I think everyone should experience at least once. But with 1996 visuals and designs being what they are, I understand why someone under, say, 30, might bristle at the idea of sitting down for a full playthrough of a game that old. I would certainly accept a touched-up remaster with gratitude, but a ground-up remake would be a much stronger draw for people who've never played the game.</p><p>Blizzard missed a big opportunity to announce something like this during the series' 30th anniversary celebrations at BlizzCon 2026 – I suppose it was a little preoccupied – but it's not too late! Getting it into players' hands before Diablo 5 would be ideal, but even outside the context of a new game that's shaping up to bring the whole series full-circle, a Diablo remake just makes sense. It's a super old, equally beloved game that hasn't been updated meaningfully in 30 years. Diablo 4's bite-sized recreations are nostalgic treats, but they're mere teases of what's possible in a proper remake.</p><p><em>Check out all the </em><a href="https://www.gamesradar.com/best-diablo-games/"><em>best Diablo games</em></a><em> to play while we wait for D5!</em></p>
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                                                            <title><![CDATA[ Nodusfall looks like Elden Ring but was "designed to be accessible," says Hoyoverse ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The makers of <a href="https://www.gamesradar.com/uk/genshin-impact/">Genshin Impact</a> and <a href="https://www.gamesradar.com/uk/zenless-zone-zero/">Zenless Zone Zero</a> are taking a different route for upcoming action game Nodusfall, going for a more of a downtrodden, <a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring</a> vibe. Although it seems grim and scary, HoYoverse states the adventure isn't meant to be impenetrably hard.</p><p>The studio <a href="https://x.com/Nodusfall/status/2102671826631709129" target="_blank">takes to Twitter</a> to answer a few frequently asked questions of the upcoming release. "We don't want difficulty to be a barrier for players entering Nodusfall," the post reads.</p><p>"The game is designed to be accessible even for players who are new to this type of action gameplay," it continues, "while still maintaining a high ceiling in terms of controls, coordination, and builds, giving players who love a challenge plenty of room to dive deeper."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2102671826631709129"><p lang="en" dir="ltr">It's been nearly a month since the first reveal, and we've collected ten questions from the comments that everyone wants to know about. Let's talk about them.Q: What kind of game is Nodusfall?A: Simply put, it's a mythology-themed action game centered around multiplayer co-op.…<a href="https://twitter.com/cantworkitout/status/2102671826631709129">September 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The line about people who're unfamiliar with the trappings of challenging action games is important here, because there are inevitably going to be converts. Zenless Zone Zero, Genshin Impact, and Honkai: Star Rail each have massive communities, a portion of which will very likely hop into Nodusfall to check it out.</p><p>Going for the complete FromSoftware experience and putting everyone through an absolute gauntlet in the first hour probably won't do much for player retention. We don't need everyone to sit through HoYoverse's version of the Undead Burg, inching forward bit by bit.</p><p>The use of the term "accessible" suggests there'll be a number of settings people can tinker with to make the experience comfortable to themselves. Such options are always welcome, and that's coming from someone who loves a good gauntlet.</p><p>Further details on Nodusfall are limited, but we know it's a co-op focused game that sits somewhere between FromSoft's output and Monster Hunter, since the overall goal is to take down gigantic beasts roaming the land. Done well, it could be very captivating – though I suspect many of us will be dying plenty of times regardless.</p><p><a href="https://www.gamesradar.com/games/dark-souls/dark-souls-director-hidetaka-miyazaki-was-always-fascinated-by-the-weird-executives-of-other-companies-i-use-some-of-them-as-enemy-characters-in-our-games/"><em>Dark Souls director Hidetaka Miyazaki was always "fascinated" by the "weird" executives of other companies: "I use some of them as enemy characters in our games."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZQ1xO"></div>                            </div>                            <script src="https://kwizly.com/embed/XZQ1xO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/nodusfall-looks-like-elden-ring-but-was-designed-to-be-accessible-says-hoyoverse-we-dont-want-difficulty-to-be-a-barrier/</link>
                                                                            <description>
                            <![CDATA[ The Genshin Impact devs aren't looking to put people through the wringer ]]>
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                                                                        <pubDate>Wed, 23 Sep 2026 15:46:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Four adventurers stand in a row in Nodusfall representing each class in the game]]></media:description>                                                            <media:text><![CDATA[Four adventurers stand in a row in Nodusfall representing each class in the game]]></media:text>
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                                <p>The makers of <a href="https://www.gamesradar.com/uk/genshin-impact/">Genshin Impact</a> and <a href="https://www.gamesradar.com/uk/zenless-zone-zero/">Zenless Zone Zero</a> are taking a different route for upcoming action game Nodusfall, going for a more of a downtrodden, <a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring</a> vibe. Although it seems grim and scary, HoYoverse states the adventure isn't meant to be impenetrably hard.</p><p>The studio <a href="https://x.com/Nodusfall/status/2102671826631709129" target="_blank">takes to Twitter</a> to answer a few frequently asked questions of the upcoming release. "We don't want difficulty to be a barrier for players entering Nodusfall," the post reads.</p><p>"The game is designed to be accessible even for players who are new to this type of action gameplay," it continues, "while still maintaining a high ceiling in terms of controls, coordination, and builds, giving players who love a challenge plenty of room to dive deeper."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2102671826631709129"><p lang="en" dir="ltr">It's been nearly a month since the first reveal, and we've collected ten questions from the comments that everyone wants to know about. Let's talk about them.Q: What kind of game is Nodusfall?A: Simply put, it's a mythology-themed action game centered around multiplayer co-op.…<a href="https://twitter.com/cantworkitout/status/2102671826631709129">September 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The line about people who're unfamiliar with the trappings of challenging action games is important here, because there are inevitably going to be converts. Zenless Zone Zero, Genshin Impact, and Honkai: Star Rail each have massive communities, a portion of which will very likely hop into Nodusfall to check it out.</p><p>Going for the complete FromSoftware experience and putting everyone through an absolute gauntlet in the first hour probably won't do much for player retention. We don't need everyone to sit through HoYoverse's version of the Undead Burg, inching forward bit by bit.</p><p>The use of the term "accessible" suggests there'll be a number of settings people can tinker with to make the experience comfortable to themselves. Such options are always welcome, and that's coming from someone who loves a good gauntlet.</p><p>Further details on Nodusfall are limited, but we know it's a co-op focused game that sits somewhere between FromSoft's output and Monster Hunter, since the overall goal is to take down gigantic beasts roaming the land. Done well, it could be very captivating – though I suspect many of us will be dying plenty of times regardless.</p><p><a href="https://www.gamesradar.com/games/dark-souls/dark-souls-director-hidetaka-miyazaki-was-always-fascinated-by-the-weird-executives-of-other-companies-i-use-some-of-them-as-enemy-characters-in-our-games/"><em>Dark Souls director Hidetaka Miyazaki was always "fascinated" by the "weird" executives of other companies: "I use some of them as enemy characters in our games."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZQ1xO"></div>                            </div>                            <script src="https://kwizly.com/embed/XZQ1xO.js" async></script>
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                                                            <title><![CDATA[ Hero x Hero codes (October 2026) and how to redeem them for free Chips, cosmetics, and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Hero x Hero codes will provide you with a helping hand if you're trying out this VR experience in Early Access, as it can be tough stepping into the virtual shoes of a Super Hero. As you smash your way across the city fighting demon mobs and huge bosses, you'll unlock fresh abilities as you become more powerful and gather unique Hero Souls so you can transform into different characters. To get the lowdown on this, here are the current Hero x Hero VR gift codes and how to redeem them.</p><h2 class="article-body__section" id="section-all-hero-x-hero-codes"><span>All Hero x Hero codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ra5jGqKXuzsYEMb9tMEz24" name="Hero-x-Hero-2" alt="Press shot for Hero x Hero codes showing the player holding a small puppet in each hand" src="https://cdn.mos.cms.futurecdn.net/ra5jGqKXuzsYEMb9tMEz24-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SigmonVR)</span></figcaption></figure><p><strong>The following Hero x Hero VR gift codes can be claimed now:</strong></p><ul><li><strong>361821</strong> – 300x Chips</li></ul><p>Hero x Hero codes most often provide Chips, which can be used to power up your Super Hero, as well as cosmetic items to change your appearance. They usually are only valid for a week or even just a few days, so you'll want to check back here regularly for the latest promo additions.</p><h2 class="article-body__section" id="section-how-to-redeem-hero-x-hero-codes"><span>How to redeem Hero x Hero codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o49mgvCebEWTEMd8iAMJD4" name="Hero-x-Hero-3" alt="Press shot for Hero x Hero codes showing a busy city street where the action is set" src="https://cdn.mos.cms.futurecdn.net/o49mgvCebEWTEMd8iAMJD4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SigmonVR)</span></figcaption></figure><p>To redeem gift codes in Hero x Hero VR, you just need to launch the game on your device and then head to the code keypad. Use the number buttons to type in a promo, then hit the <strong>CLAIM GIFT </strong>button next to them to receive your reward.</p><h3 class="article-body__section" id="section-expired-hero-x-hero-codes"><span>Expired Hero x Hero codes</span></h3><ul><li><del>150000</del> – Imp x Imp Suit</li><li><del>26353</del> – 300x Chips</li><li><del>12012</del> – 120x Chips</li><li><del>98660</del> – 100K Glasses Cosmetic</li><li><del>33912</del> – 1,000x Chips</li><li><del>43064</del> – Level 2 Prize</li><li><del>15580</del> – 1,000x Chips</li><li><del>90674</del> – Level 1 CC Armband</li><li><del>80085</del> – CC Prize</li><li><del>82918</del> – Level 2 CC Armband</li><li><del>34249</del> – Creator Hero</li></ul><p>There are a fair number of expired Hero x Hero VR gift codes, which goes to show that promos don't stick around for long before they stop working. Make sure you've claimed any active codes we've listed earlier, so you don't lose out on their rewards.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/hero-x-hero-vr-gift-codes/</link>
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                            <![CDATA[ Hero x Hero VR gift codes can give you a boost and change your appearance in this virtual Super Hero experience ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 16:02:56 +0000</pubDate>                                                                                                                                <updated>Fri, 02 Oct 2026 15:43:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[VR]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Press shot for Hero x Hero codes showing the player firing a blue energy beam from first-person perspective]]></media:description>                                                            <media:text><![CDATA[Press shot for Hero x Hero codes showing the player firing a blue energy beam from first-person perspective]]></media:text>
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                                <p>Hero x Hero codes will provide you with a helping hand if you're trying out this VR experience in Early Access, as it can be tough stepping into the virtual shoes of a Super Hero. As you smash your way across the city fighting demon mobs and huge bosses, you'll unlock fresh abilities as you become more powerful and gather unique Hero Souls so you can transform into different characters. To get the lowdown on this, here are the current Hero x Hero VR gift codes and how to redeem them.</p><h2 class="article-body__section" id="section-all-hero-x-hero-codes"><span>All Hero x Hero codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ra5jGqKXuzsYEMb9tMEz24" name="Hero-x-Hero-2" alt="Press shot for Hero x Hero codes showing the player holding a small puppet in each hand" src="https://cdn.mos.cms.futurecdn.net/ra5jGqKXuzsYEMb9tMEz24-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SigmonVR)</span></figcaption></figure><p><strong>The following Hero x Hero VR gift codes can be claimed now:</strong></p><ul><li><strong>361821</strong> – 300x Chips</li></ul><p>Hero x Hero codes most often provide Chips, which can be used to power up your Super Hero, as well as cosmetic items to change your appearance. They usually are only valid for a week or even just a few days, so you'll want to check back here regularly for the latest promo additions.</p><h2 class="article-body__section" id="section-how-to-redeem-hero-x-hero-codes"><span>How to redeem Hero x Hero codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o49mgvCebEWTEMd8iAMJD4" name="Hero-x-Hero-3" alt="Press shot for Hero x Hero codes showing a busy city street where the action is set" src="https://cdn.mos.cms.futurecdn.net/o49mgvCebEWTEMd8iAMJD4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SigmonVR)</span></figcaption></figure><p>To redeem gift codes in Hero x Hero VR, you just need to launch the game on your device and then head to the code keypad. Use the number buttons to type in a promo, then hit the <strong>CLAIM GIFT </strong>button next to them to receive your reward.</p><h3 class="article-body__section" id="section-expired-hero-x-hero-codes"><span>Expired Hero x Hero codes</span></h3><ul><li><del>150000</del> – Imp x Imp Suit</li><li><del>26353</del> – 300x Chips</li><li><del>12012</del> – 120x Chips</li><li><del>98660</del> – 100K Glasses Cosmetic</li><li><del>33912</del> – 1,000x Chips</li><li><del>43064</del> – Level 2 Prize</li><li><del>15580</del> – 1,000x Chips</li><li><del>90674</del> – Level 1 CC Armband</li><li><del>80085</del> – CC Prize</li><li><del>82918</del> – Level 2 CC Armband</li><li><del>34249</del> – Creator Hero</li></ul><p>There are a fair number of expired Hero x Hero VR gift codes, which goes to show that promos don't stick around for long before they stop working. Make sure you've claimed any active codes we've listed earlier, so you don't lose out on their rewards.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ After Monster Hunter Wilds' PC woes, lead says making games "perform well" needs "time and research" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Needless to say, things could've gone better for <a href="https://www.gamesradar.com/uk/monster-hunter-wilds/">Monster Hunter Wilds</a> on PC. The hit game suffered a plethora of performance problems and other issues, leading to a decidedly mixed reception on Steam. Ahead of new expansion Ascendance, the devs are hoping to learn more about adapting to the platform, compared to the needs of consoles.</p><p>"We've been working hard on bringing the lessons learned from the launch of Monster Hunter Wilds to bear on Ascendance," Ryozo Tsujimoto, a producer on the series, tells <a href="https://www.videogameschronicle.com/features/interviews/monster-hunter-wilds-ascendance-devs-discuss-switch-2-wilds-feedback-and-the-expansions-time-skip/" target="_blank">VGC</a>, "and it just takes a lot of time and research to examine what it is you need to achieve on PC to make the game perform well on a variety of hardware."</p><p>Therein lies the difficulty. You need to optimize for a spectrum of potential hardware rather than the particularities of the PlayStation 5, Xbox Series X and Nintendo Switch 2. That doesn't necessarily excuse the wide berth of problems players have encountered after buying Monster Hunter Wilds on Steam, especially given we were getting <a href="https://www.gamesradar.com/games/action-rpg/we-apologize-monster-hunter-wilds-to-get-steam-specific-stability-patch-in-january-nearly-a-year-after-launch-as-capcom-ends-major-updates/">PC-specific patches right up to January of this year</a>, but it does explain the struggle Capcom faced in getting the game right.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/EWvjrwfYztQ" allowfullscreen></iframe></div></div><p>"It's just a matter of experience really, so I'm hoping that we can bring those lessons forward into Ascendance," he adds.</p><p>This much is correct. The team now has a lot of feedback on how to make sure Wilds runs well regardless of your setup. These days, one year and four months removed from the launch, the Steam reviews sit at Mostly Positive, suggesting the release now runs much smoother than it did back in May of last year.</p><p>That alone is a sign of good tidings for Ascendance, which is due to arrive some time next year. We don't yet know everything that'll be in this DLC, but it's expected to be a large addition to the base game. There'll be fresh parts of the map, newer creatures, and all sorts of other bits and bobs for players to enjoy. Should it run well on PC, it should give the community on that platform a second wind. And probably a third, given how many hours the average Monster Hunter fan sinks into these games.</p><p><a href="https://www.gamesradar.com/games/monster-hunter/capcom-is-finally-removing-scummy-character-customization-vouchers-from-monster-hunter-wilds-players-immediately-dance-on-their-grave/"><em>Capcom is finally removing scummy character customization vouchers from Monster Hunter Wilds, players immediately dance on their grave.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODaNrX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODaNrX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/monster-hunter/after-monster-hunter-wilds-pc-woes-lead-says-it-just-takes-a-lot-of-time-and-research-to-make-games-perform-well-but-capcom-hopes-its-got-things-figured-out-for-ascendance/</link>
                                                                            <description>
                            <![CDATA[ The studio is learning from the PC feedback ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 15:02:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Monster Hunter]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Monster Hunter Wilds]]></media:description>                                                            <media:text><![CDATA[Monster Hunter Wilds]]></media:text>
                                <media:title type="plain"><![CDATA[Monster Hunter Wilds]]></media:title>
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                                <p>Needless to say, things could've gone better for <a href="https://www.gamesradar.com/uk/monster-hunter-wilds/">Monster Hunter Wilds</a> on PC. The hit game suffered a plethora of performance problems and other issues, leading to a decidedly mixed reception on Steam. Ahead of new expansion Ascendance, the devs are hoping to learn more about adapting to the platform, compared to the needs of consoles.</p><p>"We've been working hard on bringing the lessons learned from the launch of Monster Hunter Wilds to bear on Ascendance," Ryozo Tsujimoto, a producer on the series, tells <a href="https://www.videogameschronicle.com/features/interviews/monster-hunter-wilds-ascendance-devs-discuss-switch-2-wilds-feedback-and-the-expansions-time-skip/" target="_blank">VGC</a>, "and it just takes a lot of time and research to examine what it is you need to achieve on PC to make the game perform well on a variety of hardware."</p><p>Therein lies the difficulty. You need to optimize for a spectrum of potential hardware rather than the particularities of the PlayStation 5, Xbox Series X and Nintendo Switch 2. That doesn't necessarily excuse the wide berth of problems players have encountered after buying Monster Hunter Wilds on Steam, especially given we were getting <a href="https://www.gamesradar.com/games/action-rpg/we-apologize-monster-hunter-wilds-to-get-steam-specific-stability-patch-in-january-nearly-a-year-after-launch-as-capcom-ends-major-updates/">PC-specific patches right up to January of this year</a>, but it does explain the struggle Capcom faced in getting the game right.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/EWvjrwfYztQ" allowfullscreen></iframe></div></div><p>"It's just a matter of experience really, so I'm hoping that we can bring those lessons forward into Ascendance," he adds.</p><p>This much is correct. The team now has a lot of feedback on how to make sure Wilds runs well regardless of your setup. These days, one year and four months removed from the launch, the Steam reviews sit at Mostly Positive, suggesting the release now runs much smoother than it did back in May of last year.</p><p>That alone is a sign of good tidings for Ascendance, which is due to arrive some time next year. We don't yet know everything that'll be in this DLC, but it's expected to be a large addition to the base game. There'll be fresh parts of the map, newer creatures, and all sorts of other bits and bobs for players to enjoy. Should it run well on PC, it should give the community on that platform a second wind. And probably a third, given how many hours the average Monster Hunter fan sinks into these games.</p><p><a href="https://www.gamesradar.com/games/monster-hunter/capcom-is-finally-removing-scummy-character-customization-vouchers-from-monster-hunter-wilds-players-immediately-dance-on-their-grave/"><em>Capcom is finally removing scummy character customization vouchers from Monster Hunter Wilds, players immediately dance on their grave.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODaNrX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODaNrX.js" async></script>
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                                                            <title><![CDATA[ Monster Hunter producer says "the desire is there" at Capcom for a movie reboot, but it depends on the director ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Monster Hunter series producer Ryozo Tsujimoto says there's still an appetite at Capcom to make another live-action movie after 2020's Paul W.S. Anderson-directed box office bomb.</p><p>"Speaking as producer and also as overall series producer in the past, I'm definitely interested in the idea of revisiting a Monster Hunter movie if the stars align in future," Tsujimoto told <a href="https://postmode.org/monster-hunter-wilds-ascendance-interview/" target="_blank">Postmode</a>.</p><p>But, of course, we need to talk about the Gammoth in the room: 2020's Monster Hunter, to put it mildly, was not a success.</p><p>Yes, its low box office (under $50 million) can be partly attributed to a cinematic landscape emerging from the after-effects of COVID-mandated shutdowns, but <a href="https://www.rottentomatoes.com/m/monster_hunter" target="_blank">a 45% score on Rotten Tomatoes </a>and scathing reappraisals in the years since has done nothing to help Monster Hunter's cause. Hot off the heels of Zach Cregger's <a href="https://www.gamesradar.com/entertainment/horror-movies/resident-evil-movie-release-date-cast-trailer-plot/">Resident Evil</a> – an adaptation of <em>another </em>beloved Capcom property – it only holds up worse.</p><p>Still, that hasn't deterred Tsujimoto, nor the wider Capcom shot-callers.</p><p>"Capcom as a whole, not just Monster Hunter, has said publicly that it's putting real effort into film and visual media," Tsujimoto underlined. "Within that, we're of course very interested in Monster Hunter on screen and want to do it in the future. But it's not something we can do on our own."</p><p>There, then, is the rub. Much like Monster Hunter's beastie-thwacking gameplay, it requires a team effort to get the job done. To that end, Tsujimoto seemingly requires a certain set of conditions to be met before trying again.</p><p>"It depends on the companies involved, on a director, on timing," Tsujimoto said. "And we'd need to think hard about what we want to depict. The desire is there, but it happens when the timing and those things line up. We want to do it in the future."</p><p>Elsewhere, Monster Hunter Wilds is <a href="https://www.gamesradar.com/games/monster-hunter/after-playing-monster-hunter-wilds-ascendance-this-huge-expansion-is-the-second-wind-the-game-needs/">receiving a new expansion</a>, titled Ascendance. It promises new gear, new locations and – of course – new monsters to hunt. It's set for release on PC, Xbox Series X, and PS5 next year.</p><p>For more, check out the <a href="https://www.gamesradar.com/upcoming-ps5-games/">new PS5 games</a> and <a href="https://www.gamesradar.com/upcoming-xbox-series-x-games/">upcoming Xbox Series X games</a> in the works, then cast an eye towards the <a href="https://www.gamesradar.com/upcoming-video-game-movies/">upcoming video game movies</a> that are on the way soon.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDMDW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDMDW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/live-action-movies/monster-hunter-producer-says-the-desire-is-there-at-capcom-for-a-movie-reboot-but-it-depends-on-the-director/</link>
                                                                            <description>
                            <![CDATA[ Series producer Ryozo Tsujimoto isn't saying no to another Monster Hunter movie ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 22 Sep 2026 14:05:24 +0000</pubDate>                                                                                                                                <updated>Tue, 22 Sep 2026 14:22:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Live Action Movies]]></category>
                                                    <category><![CDATA[Monster Hunter]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Movies]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action RPGs]]></category>
                                                                                                <author><![CDATA[ bradley.russell@futurenet.com (Bradley Russell) ]]></author>                    <dc:creator><![CDATA[ Bradley Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ns8PGmm8UaL4GZLkTaQm9a-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An upclose picture of the Uth Duna and it&#039;s scaly skin]]></media:description>                                                            <media:text><![CDATA[An upclose picture of the Uth Duna and it&#039;s scaly skin]]></media:text>
                                <media:title type="plain"><![CDATA[An upclose picture of the Uth Duna and it&#039;s scaly skin]]></media:title>
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                                <p>Monster Hunter series producer Ryozo Tsujimoto says there's still an appetite at Capcom to make another live-action movie after 2020's Paul W.S. Anderson-directed box office bomb.</p><p>"Speaking as producer and also as overall series producer in the past, I'm definitely interested in the idea of revisiting a Monster Hunter movie if the stars align in future," Tsujimoto told <a href="https://postmode.org/monster-hunter-wilds-ascendance-interview/" target="_blank">Postmode</a>.</p><p>But, of course, we need to talk about the Gammoth in the room: 2020's Monster Hunter, to put it mildly, was not a success.</p><p>Yes, its low box office (under $50 million) can be partly attributed to a cinematic landscape emerging from the after-effects of COVID-mandated shutdowns, but <a href="https://www.rottentomatoes.com/m/monster_hunter" target="_blank">a 45% score on Rotten Tomatoes </a>and scathing reappraisals in the years since has done nothing to help Monster Hunter's cause. Hot off the heels of Zach Cregger's <a href="https://www.gamesradar.com/entertainment/horror-movies/resident-evil-movie-release-date-cast-trailer-plot/">Resident Evil</a> – an adaptation of <em>another </em>beloved Capcom property – it only holds up worse.</p><p>Still, that hasn't deterred Tsujimoto, nor the wider Capcom shot-callers.</p><p>"Capcom as a whole, not just Monster Hunter, has said publicly that it's putting real effort into film and visual media," Tsujimoto underlined. "Within that, we're of course very interested in Monster Hunter on screen and want to do it in the future. But it's not something we can do on our own."</p><p>There, then, is the rub. Much like Monster Hunter's beastie-thwacking gameplay, it requires a team effort to get the job done. To that end, Tsujimoto seemingly requires a certain set of conditions to be met before trying again.</p><p>"It depends on the companies involved, on a director, on timing," Tsujimoto said. "And we'd need to think hard about what we want to depict. The desire is there, but it happens when the timing and those things line up. We want to do it in the future."</p><p>Elsewhere, Monster Hunter Wilds is <a href="https://www.gamesradar.com/games/monster-hunter/after-playing-monster-hunter-wilds-ascendance-this-huge-expansion-is-the-second-wind-the-game-needs/">receiving a new expansion</a>, titled Ascendance. It promises new gear, new locations and – of course – new monsters to hunt. It's set for release on PC, Xbox Series X, and PS5 next year.</p><p>For more, check out the <a href="https://www.gamesradar.com/upcoming-ps5-games/">new PS5 games</a> and <a href="https://www.gamesradar.com/upcoming-xbox-series-x-games/">upcoming Xbox Series X games</a> in the works, then cast an eye towards the <a href="https://www.gamesradar.com/upcoming-video-game-movies/">upcoming video game movies</a> that are on the way soon.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDMDW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDMDW.js" async></script>
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                                                            <title><![CDATA[ What are the changing symbols and pillars found around the map in Control Resonant? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you've been exploring Control Resonant you've probably seen pillars of light that form changing symbols above them as you get close, dotted around the map. The game doesn't explain what these are, though you might be kicking yourself once you find out, as we'll explain here.</p><h2 class="article-body__section" id="section-the-changing-symbol-pillars-in-control-resonant-explained"><span>The changing symbol pillars in Control Resonant explained</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YewHvK2xWE6z2VtuTV3DTi" name="Control Resonant Symbols (1)" alt="A save point in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/YewHvK2xWE6z2VtuTV3DTi-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The shifting symbols around Control Resonant are <strong>checkpoints / respawn save points </strong>that automatically trigger when you get close to them. Before being activated, these pillars simply fire a beam of light into the sky, but when you get close, a changing sequence of symbols appears above them, several of which are associated with saving games or files (such as a retro floppy disc).<br><br>Keep in mind that <strong>the world state and your progress in the game is saved automatically whether you find these checkpoints or not, it's simply that the pillars log your position within the game.</strong> That means that if you're about to go into a dangerous area, or just want to save the game to quit, look around for one of these pillars firing off a beam of light, and walk over to it. <br><br>They're generally distributed around the game pretty evenly and frequently, so they shouldn't be too hard to find, especially with how the light tends to stand out and they're usually placed pretty prominently (such as in the middle of streets).</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-symbols-pillars-checkpoints-save-respawn/</link>
                                                                            <description>
                            <![CDATA[ The pillars with changing symbols in Control Resonant are save points and respawn checkpoints ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                                <p>If you've been exploring Control Resonant you've probably seen pillars of light that form changing symbols above them as you get close, dotted around the map. The game doesn't explain what these are, though you might be kicking yourself once you find out, as we'll explain here.</p><h2 class="article-body__section" id="section-the-changing-symbol-pillars-in-control-resonant-explained"><span>The changing symbol pillars in Control Resonant explained</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YewHvK2xWE6z2VtuTV3DTi" name="Control Resonant Symbols (1)" alt="A save point in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/YewHvK2xWE6z2VtuTV3DTi-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The shifting symbols around Control Resonant are <strong>checkpoints / respawn save points </strong>that automatically trigger when you get close to them. Before being activated, these pillars simply fire a beam of light into the sky, but when you get close, a changing sequence of symbols appears above them, several of which are associated with saving games or files (such as a retro floppy disc).<br><br>Keep in mind that <strong>the world state and your progress in the game is saved automatically whether you find these checkpoints or not, it's simply that the pillars log your position within the game.</strong> That means that if you're about to go into a dangerous area, or just want to save the game to quit, look around for one of these pillars firing off a beam of light, and walk over to it. <br><br>They're generally distributed around the game pretty evenly and frequently, so they shouldn't be too hard to find, especially with how the light tends to stand out and they're usually placed pretty prominently (such as in the middle of streets).</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ What are the distortions and little warped orbs in Control Resonant? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The distortions, warped orbs and balls at the edge of ledges and rooftops in Control Resonant are something that most players will notice fairly early on, but won't go explained or utilized until about halfway through the game, depending on the progression choices you make. In fact, these spherical bubbles of distorted space are actually tied to one of the essential traversal abilities in Control Resonant, as I'll explain below.</p><h2 class="article-body__section" id="section-what-are-the-distortions-in-control-resonant-and-what-do-they-mean"><span>What are the distortions in Control Resonant and what do they mean?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3ApZYLHF5qJRfoEDLjdZb8" name="Distortions (4)" alt="A distortion in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/3ApZYLHF5qJRfoEDLjdZb8-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The spherical orb distortions in Control Resonant <strong>are tied to the Reach Traversal Ability that players unlock later on in the game. </strong>The Reach power acts very similarly to a grappling hook, with these distortions being the fixed grapple points that Dylan can zoom towards, and having access to this power allows you both to access new areas, and speed up travel generally. However, until the point where you have Reach unlocked, these little markers serve no gameplay function.</p><h3 class="article-body__section" id="section-how-to-unlock-the-reach-power"><span>How to unlock the Reach power</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rnwhbHw59YudjYyEVmAbc8" name="Distortions (6)" alt="Location of the Reach power in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/rnwhbHw59YudjYyEVmAbc8-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/rnwhbHw59YudjYyEVmAbc8-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>To unlock Reach, players need to go to the <strong>Evacuation Zone to the East, </strong>and then to the Northeast of that area to the Railyard Street Station, as marked on the <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-map">Control Resonant map</a> above. When you get close, you'll see a vision of Jesse, and automatically get a quest called <strong>The Subway Fault </strong>that will lead you to it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4zyDEyCjJxnAtmK8njrsC9" name="Distortions (5)" alt="The Reach power is unlocked in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/4zyDEyCjJxnAtmK8njrsC9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Inside the Station they can access a Fault that unlocks the Reach power after being completed, though keep in mind that it's something of a maze, with Mold enemies and moving trains that players will have to evade to progress.</p><p>For more info on all the <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers">Abilities and powers in Control Resonant</a>, check out the attached guide.</p><div class="product"><a data-dimension112="35e888f6-b672-11f1-8f03-4f5b9aaffa40" data-action="Deal Block" data-label="Control Resonant best weapon and Aberrant Form: Arm yourselfWhat are the changing symbols in Control Resonant: They're found around the cityHow long is Control Resonant? The full time to beatControl Resonant Power Core Puzzle and Moving the Charge: Find out how Power Cores work Control Resonant best weapon and Aberrant Form" data-dimension48="Control Resonant best weapon and Aberrant Form: Arm yourselfWhat are the changing symbols in Control Resonant: They're found around the cityHow long is Control Resonant? The full time to beatControl Resonant Power Core Puzzle and Moving the Charge: Find out how Power Cores work Control Resonant best weapon and Aberrant Form" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-weapon-aberrant-form" data-dimension112="35e888f6-b672-11f1-8f03-4f5b9aaffa40" data-action="Deal Block" data-label="Control Resonant best weapon and Aberrant Form: Arm yourselfWhat are the changing symbols in Control Resonant: They're found around the cityHow long is Control Resonant? The full time to beatControl Resonant Power Core Puzzle and Moving the Charge: Find out how Power Cores work Control Resonant best weapon and Aberrant Form" data-dimension48="Control Resonant best weapon and Aberrant Form: Arm yourselfWhat are the changing symbols in Control Resonant: They're found around the cityHow long is Control Resonant? The full time to beatControl Resonant Power Core Puzzle and Moving the Charge: Find out how Power Cores work Control Resonant best weapon and Aberrant Form" data-dimension25=""><strong>Control Resonant best weapon and Aberrant Form</strong></a><strong>: </strong>Arm yourself<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-symbols-pillars-checkpoints-save-respawn"><strong>What are the changing symbols in Control Resonant</strong></a><strong>:</strong> They're found around the city<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-how-long-time-to-beat"><strong>How long is Control Resonant?</strong></a> The full time to beat<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-move-charge-power-cores"><strong>Control Resonant Power Core Puzzle and Moving the Charge</strong></a>: Find out how Power Cores work</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-orbs-distortions-spheres-balls/</link>
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                            <![CDATA[ If you've been playing Control Resonant, you may have noticed spheres or balls of warped space at the edge of certain buildings ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
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                                <p>The distortions, warped orbs and balls at the edge of ledges and rooftops in Control Resonant are something that most players will notice fairly early on, but won't go explained or utilized until about halfway through the game, depending on the progression choices you make. In fact, these spherical bubbles of distorted space are actually tied to one of the essential traversal abilities in Control Resonant, as I'll explain below.</p><h2 class="article-body__section" id="section-what-are-the-distortions-in-control-resonant-and-what-do-they-mean"><span>What are the distortions in Control Resonant and what do they mean?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3ApZYLHF5qJRfoEDLjdZb8" name="Distortions (4)" alt="A distortion in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/3ApZYLHF5qJRfoEDLjdZb8-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The spherical orb distortions in Control Resonant <strong>are tied to the Reach Traversal Ability that players unlock later on in the game. </strong>The Reach power acts very similarly to a grappling hook, with these distortions being the fixed grapple points that Dylan can zoom towards, and having access to this power allows you both to access new areas, and speed up travel generally. However, until the point where you have Reach unlocked, these little markers serve no gameplay function.</p><h3 class="article-body__section" id="section-how-to-unlock-the-reach-power"><span>How to unlock the Reach power</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rnwhbHw59YudjYyEVmAbc8" name="Distortions (6)" alt="Location of the Reach power in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/rnwhbHw59YudjYyEVmAbc8-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/rnwhbHw59YudjYyEVmAbc8-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>To unlock Reach, players need to go to the <strong>Evacuation Zone to the East, </strong>and then to the Northeast of that area to the Railyard Street Station, as marked on the <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-map">Control Resonant map</a> above. When you get close, you'll see a vision of Jesse, and automatically get a quest called <strong>The Subway Fault </strong>that will lead you to it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4zyDEyCjJxnAtmK8njrsC9" name="Distortions (5)" alt="The Reach power is unlocked in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/4zyDEyCjJxnAtmK8njrsC9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Inside the Station they can access a Fault that unlocks the Reach power after being completed, though keep in mind that it's something of a maze, with Mold enemies and moving trains that players will have to evade to progress.</p><p>For more info on all the <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers">Abilities and powers in Control Resonant</a>, check out the attached guide.</p><div class="product"><a data-dimension112="35e888f6-b672-11f1-8f03-4f5b9aaffa40" data-action="Deal Block" data-label="Control Resonant best weapon and Aberrant Form: Arm yourselfWhat are the changing symbols in Control Resonant: They're found around the cityHow long is Control Resonant? The full time to beatControl Resonant Power Core Puzzle and Moving the Charge: Find out how Power Cores work Control Resonant best weapon and Aberrant Form" data-dimension48="Control Resonant best weapon and Aberrant Form: Arm yourselfWhat are the changing symbols in Control Resonant: They're found around the cityHow long is Control Resonant? The full time to beatControl Resonant Power Core Puzzle and Moving the Charge: Find out how Power Cores work Control Resonant best weapon and Aberrant Form" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-weapon-aberrant-form" data-dimension112="35e888f6-b672-11f1-8f03-4f5b9aaffa40" data-action="Deal Block" data-label="Control Resonant best weapon and Aberrant Form: Arm yourselfWhat are the changing symbols in Control Resonant: They're found around the cityHow long is Control Resonant? The full time to beatControl Resonant Power Core Puzzle and Moving the Charge: Find out how Power Cores work Control Resonant best weapon and Aberrant Form" data-dimension48="Control Resonant best weapon and Aberrant Form: Arm yourselfWhat are the changing symbols in Control Resonant: They're found around the cityHow long is Control Resonant? The full time to beatControl Resonant Power Core Puzzle and Moving the Charge: Find out how Power Cores work Control Resonant best weapon and Aberrant Form" data-dimension25=""><strong>Control Resonant best weapon and Aberrant Form</strong></a><strong>: </strong>Arm yourself<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-symbols-pillars-checkpoints-save-respawn"><strong>What are the changing symbols in Control Resonant</strong></a><strong>:</strong> They're found around the city<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-how-long-time-to-beat"><strong>How long is Control Resonant?</strong></a> The full time to beat<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-move-charge-power-cores"><strong>Control Resonant Power Core Puzzle and Moving the Charge</strong></a>: Find out how Power Cores work</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to get into the Patterned Factory in Control Resonant ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Patterned Factory in Control Resonant is seemingly sealed off when you approach it for the first time, with enemies guarding its exterior and heat bursting from the pipes if you're not careful. It's an area where it's dangerous simply to be standing, but it's easy to find yourself patrolling the exterior trying to find the entrance to no avail. Fortunately, I've managed to find my way in, and I can show you how to do the same. Keep in mind though that the Patterned Factory is no joke, and if it's the first thing you're doing after reaching Central in Control Resonant, you might encounter challenges you'd be well-advised to come back to later.</p><h2 class="article-body__section" id="section-how-to-enter-the-patterned-factory-in-control-resonant"><span>How to enter the Patterned Factory in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ecWJCUpnP9jmMUVWjtFwuL" name="Factory (1)" alt="The west platforms on the Patterned Factory in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/ecWJCUpnP9jmMUVWjtFwuL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>When sent to investigate the Steam coming from the Factory in Central as one of the early quests in <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>, what you want to do is <strong>jump up the ascending platforms on the East side of the building, dodging the steam jets as you go. </strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3oaxhYh9iLqdV8s4xG7xuL" name="Factory (2)" alt="Dylan smashes into the Patterned Factory in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/3oaxhYh9iLqdV8s4xG7xuL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p><strong>Once you reach the roof, you need to cross from East to West, </strong>jumping over the pipes until you reach the attached building structure. What you're looking for specifically is the <strong>boarded up entrance shown above. </strong>When you get there, hit it with a heavy attack to break through and you can walk into the factory inside.</p><p>Once you get inside, there'll be doors you can open from within to give you easy access through the factory back and forth in the future. After entering the main building and clearing out the Hiss, you can take the elevator down to the tunnels beneath, where the Resonant is located. This'll lead you to unlocking one of the best <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers">Abilities and powers in Control Resonant</a>, but be warned - it's not easy, and you may need to walk away and come back later.</p><div class="product"><a data-dimension112="44021cee-b678-11f1-a282-f72d305ce7bc" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Help Mila escape the other worldControl Resonant Mysterious Dog locations: She's a good girl, and you need to find her Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Help Mila escape the other worldControl Resonant Mysterious Dog locations: She's a good girl, and you need to find her Control Resonant Radio and Panopticon puzzle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-panopticon-radio" data-dimension112="44021cee-b678-11f1-a282-f72d305ce7bc" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Help Mila escape the other worldControl Resonant Mysterious Dog locations: She's a good girl, and you need to find her Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Help Mila escape the other worldControl Resonant Mysterious Dog locations: She's a good girl, and you need to find her Control Resonant Radio and Panopticon puzzle" data-dimension25=""><strong>Control Resonant Radio and Panopticon puzzle</strong></a><strong>:</strong> Solve the puzzle for Langston at the Field Office<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-pattern-break"><strong>Control Resonant Pattern Break</strong></a><strong>:</strong> What does this World Feat mean?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><strong>Control Resonant Taxis</strong></a><strong>: </strong>Help Mila escape the other world<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>:</strong> She's a good girl, and you need to find her</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-patterned-factory/</link>
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                            <![CDATA[ The Patterned Factory in the Central region holds one of the Resonants that the game is named after, but how do you get inside? ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                                <p>The Patterned Factory in Control Resonant is seemingly sealed off when you approach it for the first time, with enemies guarding its exterior and heat bursting from the pipes if you're not careful. It's an area where it's dangerous simply to be standing, but it's easy to find yourself patrolling the exterior trying to find the entrance to no avail. Fortunately, I've managed to find my way in, and I can show you how to do the same. Keep in mind though that the Patterned Factory is no joke, and if it's the first thing you're doing after reaching Central in Control Resonant, you might encounter challenges you'd be well-advised to come back to later.</p><h2 class="article-body__section" id="section-how-to-enter-the-patterned-factory-in-control-resonant"><span>How to enter the Patterned Factory in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ecWJCUpnP9jmMUVWjtFwuL" name="Factory (1)" alt="The west platforms on the Patterned Factory in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/ecWJCUpnP9jmMUVWjtFwuL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>When sent to investigate the Steam coming from the Factory in Central as one of the early quests in <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>, what you want to do is <strong>jump up the ascending platforms on the East side of the building, dodging the steam jets as you go. </strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3oaxhYh9iLqdV8s4xG7xuL" name="Factory (2)" alt="Dylan smashes into the Patterned Factory in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/3oaxhYh9iLqdV8s4xG7xuL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p><strong>Once you reach the roof, you need to cross from East to West, </strong>jumping over the pipes until you reach the attached building structure. What you're looking for specifically is the <strong>boarded up entrance shown above. </strong>When you get there, hit it with a heavy attack to break through and you can walk into the factory inside.</p><p>Once you get inside, there'll be doors you can open from within to give you easy access through the factory back and forth in the future. After entering the main building and clearing out the Hiss, you can take the elevator down to the tunnels beneath, where the Resonant is located. This'll lead you to unlocking one of the best <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers">Abilities and powers in Control Resonant</a>, but be warned - it's not easy, and you may need to walk away and come back later.</p><div class="product"><a data-dimension112="44021cee-b678-11f1-a282-f72d305ce7bc" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Help Mila escape the other worldControl Resonant Mysterious Dog locations: She's a good girl, and you need to find her Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Help Mila escape the other worldControl Resonant Mysterious Dog locations: She's a good girl, and you need to find her Control Resonant Radio and Panopticon puzzle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-panopticon-radio" data-dimension112="44021cee-b678-11f1-a282-f72d305ce7bc" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Help Mila escape the other worldControl Resonant Mysterious Dog locations: She's a good girl, and you need to find her Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle for Langston at the Field OfficeControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Help Mila escape the other worldControl Resonant Mysterious Dog locations: She's a good girl, and you need to find her Control Resonant Radio and Panopticon puzzle" data-dimension25=""><strong>Control Resonant Radio and Panopticon puzzle</strong></a><strong>:</strong> Solve the puzzle for Langston at the Field Office<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-pattern-break"><strong>Control Resonant Pattern Break</strong></a><strong>:</strong> What does this World Feat mean?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><strong>Control Resonant Taxis</strong></a><strong>: </strong>Help Mila escape the other world<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>:</strong> She's a good girl, and you need to find her</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ I'm taking off my shirt to go nunchuck mode in Team Ninja's unique blend of Sekiro and Dynasty Warriors ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've just slain a dragon by air-parrying it into the ground and impressed my new boss, Liu Bei – Wo Long 2: Wings of Ember's original but familiar take on the Chinese warlord many of us have come to know across years playing Dynasty Warriors. Set in the same period, in the run-up to the Three Kingdoms conflict, this supernatural take on real warfare sees Liu Bei offering to complete the rest of the mission at my side as he directs me to a bridge to tackle the mission's battlefield, which is scoped like a miniature open world of its own. I immediately take off my shirt, grab some nearby nunchuck-like flails, and prepare to unleash a can of demon whup-ass.</p><p>Developed by Team Ninja, it'd be easy to see Wo Long as the Chinese history equivalent of Nioh's equally supernatural take on Japanese history – the developer's Dynasty Warriors to their Samurai Warriors. Especially as, just like <a href="https://www.gamesradar.com/games/rpg/nioh-3-weapons/"><u>Nioh 3</u></a>, Wo Long 2 is a sequel that shrugs off tighter mission design in pursuit of more open action. Yet, while the DNA they share is obvious – from brutal combat to a horde of loot with detailed stats and buffs – Wo Long and Nioh feel incredibly different to play. Even though both these recent entries are more open, the approach they take is very different. Through my hands-on spending a couple of hours in one large mission, I grow to really appreciate and love how Wo Long 2 sets itself apart from all Team Ninja has done before, while still feeling like a natural evolution from the master of action game development.</p><h2 id="demonic-warfare">Demonic warfare</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PyJhiTGo8dvSK7sYBPTiSH" name="SS_wo_long_2_alpha_14" alt="Looking out across the battlefield in Wo Long 2: Wings of Ember, which has red energy flowing across it" src="https://cdn.mos.cms.futurecdn.net/PyJhiTGo8dvSK7sYBPTiSH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Fast fact</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Team Ninja<br><strong>Publisher:</strong> Koei Tecmo<br><strong>Platform(s):</strong> PC, PS5, Xbox Series X, Nintendo Switch 2<br><strong>Release date:</strong> March 4, 2027</p></div></div><p>In the mission I get to play, Wo Long 2's open world puts much more emphasis on the feeling that I'm actually fighting through a contested battlefield as I help push Liu Bei's forces toward Cao Cao's fortress by spinning my flails. From enemy camps to a village in danger, and even a fight up to an occupied shrine, conflict is around every corner.</p><p>Though there's a Soulslike level-up mechanic, Wo Long 2 sees the return of the first game's morale system that has you gaining additional, mission-specific boosts to both your and your allies' stats. While it's possible to rush headlong into danger and, most likely, get shredded by enemies with morale far higher than yours, canny navigation of conflicts can see you erecting banners, clearing enemy camps, and completing snappy sidequests to increase your faction's hold on the No Man's Land, while reducing enemy morale in turn.</p><p>Be slain, and you'll lose accrued morale levels and your unspent experience points in Soulslike fashion, with one chance to reclaim them. However, these battlefield bonuses will remain, each sub-region affecting your overall minimum amount of morale while also raising the cap, pushing momentum in your favor. It goes a long way to taking the sting out of failure to know your forces are holding position.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LChyZN99vX4ArxoUUKhPXH" name="SS_wo_long_2_alpha_7" alt="Using a flail to finish off an enemy in Wo Long 2: Wings of Ember" src="https://cdn.mos.cms.futurecdn.net/LChyZN99vX4ArxoUUKhPXH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>While some of these control points are obvious (and can be added to the map if you find enemy strategy maps), some are less so, such as routing out hidden supernatural creatures. Along the way, enemy drops and big shiny chests hide more loot that can further push your advantage, though I keep the wrestler armor type active at all times so foes can see my sweat drip as I box their ears with a flail to the face.</p><p>In a way, this battlefield structure does nod to the likes of Dynasty Warriors, but I'll flag that these missions are conquerable through methodic play – once you push forward, enemies won't be claiming their morale back. You'll only be risking losing some of your own if you fall but, even then, you can earn more quite easily over a few respawning encounters.</p><p>With several routes to my ultimate goal, there's plenty of points of interest along the way and reasons to explore off the beaten track. One diversion has me clearing an enemy camp on the walls of ancient ruins, which allows me to raise a banner to control the battlefield, deploy a commander to it for a further boost, and kick down some ladders to create shortcuts.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aAh4hRnaKKYrxj658eFsVG" name="SS_wo_long_2_alpha_1" alt="Liu Bei invites us to battle in Wo Long 2: Wings of Ember" src="https://cdn.mos.cms.futurecdn.net/aAh4hRnaKKYrxj658eFsVG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>Then, I'm able to optionally descend within the ruins to slay supernatural beasts, which both unlocks a path to a massive chest of shiny, multi-colored loot, and allows me to kill a mini-boss beastie which then boosts my army's morale even further. Elsewhere, I can find baby panda creatures that I can feed my unwanted equipment to in exchange for a new accessory of similar rarity before it has a well-earned snooze. Trading a sword I've outgrown for a new belt buckle is very fashion forward, and the kind of upcycling I could use in my real life.</p><p>The ancient ruins chunk of map on the other side of the woods can be avoided if I instead worm my way through to another exit, battling up a tower that spirals upward to give alternative access to the enemy fortress, enabling me to outflank the gates and allow more of my army to penetrate within. Fast travel can be used at any time to jump between banners, making it easy to hop around (though not every checkpoint can be used to level-up and deploy allies).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M7qK5LM7joHrXqJUXEAxhb" name="PR_wo_long_2_4" alt="Kicking an enemy from behind in the air in Wo Long 2: Wings of Ember, sending ripples through the air" src="https://cdn.mos.cms.futurecdn.net/M7qK5LM7joHrXqJUXEAxhb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Nioh-n lights</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ebipwEmJHWSFhKkvviA92n" name="SS_nioh_3_cat_thumb" caption="" alt="A pudgy cat stands on the player's arm in Nioh 3 and emits a warm glow, with a rickety wooden bridge in the background, cropped" src="https://cdn.mos.cms.futurecdn.net/ebipwEmJHWSFhKkvviA92n-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p class="fancy-box__body-text">In our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action-rpg/nioh-3-review/">Nioh 3 review</a> we said that "brutal samurai and ninja clashes across wide maps avoid retreading Elden Ring", and that was only in February this year! Team Ninja is a quick developer.</p></div></div><p>Two weapons can be equipped at a time, making it worthwhile to score those chunky chests. Even though I love the fast-strikes of my nunchuck-style weapons for throwing enemies off balance, I can supplement that with my longer-reaching spear when the situation demands. On top of that, elemental magic can add buffs to my equipment, or simply allow me to hurl fireballs and icicles at enemies to keep the pressure up at distance. Separately, martial arts skills can be dropped using Spirit energy mid-combo to deliver strikes that will batter an enemy's stagger bar, softening them up for delightfully extra finisher moves.</p><p>Spirit, is, essentially, Wo Long 2's stamina system, but rather than be a single bar that refills, it's always represented as a push-pull line with neutral being in the middle. Land clean hits, and it'll fill up in your favor with a blue color, but give too much ground and it'll drop in the other direction, turning red and putting you at risk of being staggered. You can even use special abilities to put <em>yourself</em> deep in the red if you're confident enough you can earn the Spirit back without being knocked about – but you have to be careful not to write a check you can't cash.</p><p>Big gains can be made to this meter by parrying and deflecting enemy strikes, which repositions you and the enemy as you redirect incoming blades (you can even punt demonic minions like footballs with an ability upgrade) – there's a sense of finesse to some of Wo Long 2's toughest battles that reminds me of the action in Sekiro. Though, while the first game very much felt like Team Ninja's take on that game, there are more options in combat this time around.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LnnRKwCqwxJmfzpHLjTF6H" name="SS_wo_long_2_alpha_12" alt="Being dropped by a flying enemy in Wo Long 2: Wings of Ember" src="https://cdn.mos.cms.futurecdn.net/LnnRKwCqwxJmfzpHLjTF6H-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>Spirit is one of Wo Long's most inventive systems, and it really helps to sell each individual fight as one where momentum really matters, building on the morale that underscores each mission. By chipping away at the whole battlefield, you can feel the odds shift in your favor as you loop back to previously deadly looking encounters to discover you and your allies can now take your revenge much more easily.</p><p>At times, the wider spaces do result in me jogging for a fair bit before getting back into the action. And, it feels like the parries that defined success in the first Wo Long are less vital here, with you and your allies surrounding enemies with big sticks often being perfectly viable instead. Even so, I'm impressed with how distinct Wo Long 2 manages to feel, not only as a 'masocore' Soulslike, but as an entry in Team Ninja's impressive gaming catalog. Despite Nioh's relative success, the original Wo Long felt like an underrated gem – but Wo Long 2: Wings of Ember has what it takes to burn brightly.</p><p><em>Longing for more like this? Check out our </em><a href="https://www.gamesradar.com/best-soulslike-games/"><u><em>best Soulslike games</em></u></a><em> ranking!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/im-taking-off-my-shirt-to-go-nunchuck-mode-and-feed-swords-to-a-panda-in-wo-long-2-team-ninjas-unique-blend-of-sekiro-and-dynasty-warriors/</link>
                                                                            <description>
                            <![CDATA[ Wo Long 2: Wings of Ember offers an open battlefield, and plenty of ways to fight for your life ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 22 Sep 2026 14:22:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ oscar.taylor-kent@futurenet.com (Oscar Taylor-Kent) ]]></author>                    <dc:creator><![CDATA[ Oscar Taylor-Kent ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tAGBsLp6arrjDpz7yUPZyX-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he&#039;s also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more. When not dishing out deadly combos in Ninja Gaiden 4, he&#039;s a fan of platformers, RPGs, mysteries, and narrative games. A lover of retro games as well, he&#039;s always up for a quick evening speed through Sonic 3 &amp; Knuckles or yet another Jakathon through Naughty Dog&#039;s PS2 masterpieces.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Koei Tecmo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The player character, shirtless with armor only on their shoulders, stands in front of a banner in Wo Long 2: Wings of Ember]]></media:description>                                                            <media:text><![CDATA[The player character, shirtless with armor only on their shoulders, stands in front of a banner in Wo Long 2: Wings of Ember]]></media:text>
                                <media:title type="plain"><![CDATA[The player character, shirtless with armor only on their shoulders, stands in front of a banner in Wo Long 2: Wings of Ember]]></media:title>
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                            <article>
                                <p>I've just slain a dragon by air-parrying it into the ground and impressed my new boss, Liu Bei – Wo Long 2: Wings of Ember's original but familiar take on the Chinese warlord many of us have come to know across years playing Dynasty Warriors. Set in the same period, in the run-up to the Three Kingdoms conflict, this supernatural take on real warfare sees Liu Bei offering to complete the rest of the mission at my side as he directs me to a bridge to tackle the mission's battlefield, which is scoped like a miniature open world of its own. I immediately take off my shirt, grab some nearby nunchuck-like flails, and prepare to unleash a can of demon whup-ass.</p><p>Developed by Team Ninja, it'd be easy to see Wo Long as the Chinese history equivalent of Nioh's equally supernatural take on Japanese history – the developer's Dynasty Warriors to their Samurai Warriors. Especially as, just like <a href="https://www.gamesradar.com/games/rpg/nioh-3-weapons/"><u>Nioh 3</u></a>, Wo Long 2 is a sequel that shrugs off tighter mission design in pursuit of more open action. Yet, while the DNA they share is obvious – from brutal combat to a horde of loot with detailed stats and buffs – Wo Long and Nioh feel incredibly different to play. Even though both these recent entries are more open, the approach they take is very different. Through my hands-on spending a couple of hours in one large mission, I grow to really appreciate and love how Wo Long 2 sets itself apart from all Team Ninja has done before, while still feeling like a natural evolution from the master of action game development.</p><h2 id="demonic-warfare">Demonic warfare</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PyJhiTGo8dvSK7sYBPTiSH" name="SS_wo_long_2_alpha_14" alt="Looking out across the battlefield in Wo Long 2: Wings of Ember, which has red energy flowing across it" src="https://cdn.mos.cms.futurecdn.net/PyJhiTGo8dvSK7sYBPTiSH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Fast fact</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Team Ninja<br><strong>Publisher:</strong> Koei Tecmo<br><strong>Platform(s):</strong> PC, PS5, Xbox Series X, Nintendo Switch 2<br><strong>Release date:</strong> March 4, 2027</p></div></div><p>In the mission I get to play, Wo Long 2's open world puts much more emphasis on the feeling that I'm actually fighting through a contested battlefield as I help push Liu Bei's forces toward Cao Cao's fortress by spinning my flails. From enemy camps to a village in danger, and even a fight up to an occupied shrine, conflict is around every corner.</p><p>Though there's a Soulslike level-up mechanic, Wo Long 2 sees the return of the first game's morale system that has you gaining additional, mission-specific boosts to both your and your allies' stats. While it's possible to rush headlong into danger and, most likely, get shredded by enemies with morale far higher than yours, canny navigation of conflicts can see you erecting banners, clearing enemy camps, and completing snappy sidequests to increase your faction's hold on the No Man's Land, while reducing enemy morale in turn.</p><p>Be slain, and you'll lose accrued morale levels and your unspent experience points in Soulslike fashion, with one chance to reclaim them. However, these battlefield bonuses will remain, each sub-region affecting your overall minimum amount of morale while also raising the cap, pushing momentum in your favor. It goes a long way to taking the sting out of failure to know your forces are holding position.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LChyZN99vX4ArxoUUKhPXH" name="SS_wo_long_2_alpha_7" alt="Using a flail to finish off an enemy in Wo Long 2: Wings of Ember" src="https://cdn.mos.cms.futurecdn.net/LChyZN99vX4ArxoUUKhPXH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>While some of these control points are obvious (and can be added to the map if you find enemy strategy maps), some are less so, such as routing out hidden supernatural creatures. Along the way, enemy drops and big shiny chests hide more loot that can further push your advantage, though I keep the wrestler armor type active at all times so foes can see my sweat drip as I box their ears with a flail to the face.</p><p>In a way, this battlefield structure does nod to the likes of Dynasty Warriors, but I'll flag that these missions are conquerable through methodic play – once you push forward, enemies won't be claiming their morale back. You'll only be risking losing some of your own if you fall but, even then, you can earn more quite easily over a few respawning encounters.</p><p>With several routes to my ultimate goal, there's plenty of points of interest along the way and reasons to explore off the beaten track. One diversion has me clearing an enemy camp on the walls of ancient ruins, which allows me to raise a banner to control the battlefield, deploy a commander to it for a further boost, and kick down some ladders to create shortcuts.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aAh4hRnaKKYrxj658eFsVG" name="SS_wo_long_2_alpha_1" alt="Liu Bei invites us to battle in Wo Long 2: Wings of Ember" src="https://cdn.mos.cms.futurecdn.net/aAh4hRnaKKYrxj658eFsVG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>Then, I'm able to optionally descend within the ruins to slay supernatural beasts, which both unlocks a path to a massive chest of shiny, multi-colored loot, and allows me to kill a mini-boss beastie which then boosts my army's morale even further. Elsewhere, I can find baby panda creatures that I can feed my unwanted equipment to in exchange for a new accessory of similar rarity before it has a well-earned snooze. Trading a sword I've outgrown for a new belt buckle is very fashion forward, and the kind of upcycling I could use in my real life.</p><p>The ancient ruins chunk of map on the other side of the woods can be avoided if I instead worm my way through to another exit, battling up a tower that spirals upward to give alternative access to the enemy fortress, enabling me to outflank the gates and allow more of my army to penetrate within. Fast travel can be used at any time to jump between banners, making it easy to hop around (though not every checkpoint can be used to level-up and deploy allies).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M7qK5LM7joHrXqJUXEAxhb" name="PR_wo_long_2_4" alt="Kicking an enemy from behind in the air in Wo Long 2: Wings of Ember, sending ripples through the air" src="https://cdn.mos.cms.futurecdn.net/M7qK5LM7joHrXqJUXEAxhb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Nioh-n lights</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ebipwEmJHWSFhKkvviA92n" name="SS_nioh_3_cat_thumb" caption="" alt="A pudgy cat stands on the player's arm in Nioh 3 and emits a warm glow, with a rickety wooden bridge in the background, cropped" src="https://cdn.mos.cms.futurecdn.net/ebipwEmJHWSFhKkvviA92n-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p class="fancy-box__body-text">In our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action-rpg/nioh-3-review/">Nioh 3 review</a> we said that "brutal samurai and ninja clashes across wide maps avoid retreading Elden Ring", and that was only in February this year! Team Ninja is a quick developer.</p></div></div><p>Two weapons can be equipped at a time, making it worthwhile to score those chunky chests. Even though I love the fast-strikes of my nunchuck-style weapons for throwing enemies off balance, I can supplement that with my longer-reaching spear when the situation demands. On top of that, elemental magic can add buffs to my equipment, or simply allow me to hurl fireballs and icicles at enemies to keep the pressure up at distance. Separately, martial arts skills can be dropped using Spirit energy mid-combo to deliver strikes that will batter an enemy's stagger bar, softening them up for delightfully extra finisher moves.</p><p>Spirit, is, essentially, Wo Long 2's stamina system, but rather than be a single bar that refills, it's always represented as a push-pull line with neutral being in the middle. Land clean hits, and it'll fill up in your favor with a blue color, but give too much ground and it'll drop in the other direction, turning red and putting you at risk of being staggered. You can even use special abilities to put <em>yourself</em> deep in the red if you're confident enough you can earn the Spirit back without being knocked about – but you have to be careful not to write a check you can't cash.</p><p>Big gains can be made to this meter by parrying and deflecting enemy strikes, which repositions you and the enemy as you redirect incoming blades (you can even punt demonic minions like footballs with an ability upgrade) – there's a sense of finesse to some of Wo Long 2's toughest battles that reminds me of the action in Sekiro. Though, while the first game very much felt like Team Ninja's take on that game, there are more options in combat this time around.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LnnRKwCqwxJmfzpHLjTF6H" name="SS_wo_long_2_alpha_12" alt="Being dropped by a flying enemy in Wo Long 2: Wings of Ember" src="https://cdn.mos.cms.futurecdn.net/LnnRKwCqwxJmfzpHLjTF6H-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>Spirit is one of Wo Long's most inventive systems, and it really helps to sell each individual fight as one where momentum really matters, building on the morale that underscores each mission. By chipping away at the whole battlefield, you can feel the odds shift in your favor as you loop back to previously deadly looking encounters to discover you and your allies can now take your revenge much more easily.</p><p>At times, the wider spaces do result in me jogging for a fair bit before getting back into the action. And, it feels like the parries that defined success in the first Wo Long are less vital here, with you and your allies surrounding enemies with big sticks often being perfectly viable instead. Even so, I'm impressed with how distinct Wo Long 2 manages to feel, not only as a 'masocore' Soulslike, but as an entry in Team Ninja's impressive gaming catalog. Despite Nioh's relative success, the original Wo Long felt like an underrated gem – but Wo Long 2: Wings of Ember has what it takes to burn brightly.</p><p><em>Longing for more like this? Check out our </em><a href="https://www.gamesradar.com/best-soulslike-games/"><u><em>best Soulslike games</em></u></a><em> ranking!</em></p>
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                                                            <title><![CDATA[ How to get Reset Items and respec in Control Resonant ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Reset Items in Control Resonant are used to Respec Dylan, at least in some element or another. With Reset Items, you can undo all your weapon upgrades and unlocks, your talents, or your choices of powers, effectively letting you choose them all again. If you want to know how to easily get Reset Items, I'll explain the best locations to get them below and what you need to know.</p><h2 class="article-body__section" id="section-how-to-get-reset-items-in-control-resonant"><span>How to get Reset Items in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:83.48%;"><img id="QrWdBmH2iKdgr3myAkspyj" name="Control Resonant Vendor Map" alt="A map of all vendor locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/QrWdBmH2iKdgr3myAkspyj-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="2137" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/QrWdBmH2iKdgr3myAkspyj-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The easiest and simplest way to get Reset Items is to <strong>buy them from the Vendors spread around the </strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-map"><strong>Control Resonant map</strong></a>, which cost 5000 Source each. Each Vendor will only sell a couple of Reset Items total, depending on their Vendor Level, but that should still be more than enough for the majority of most people's playthroughs. We've marked the locations of all Vendors in Control Resonant on the map above for reference.</p><p>You can also get Reset Items from getting the highest possible score in each of the <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-shum-arcade">Control Resonant Shum Arcade machines</a>. However, that's an endgame challenge and far easier said than done.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VYCttw6sJ3GSzRQm577v7k" name="Control Resonant Respec (2)" alt="A Reset Item is sold in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/VYCttw6sJ3GSzRQm577v7k-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Reset Items can also be obtained occasionally from the completion of certain missions or quests, but it's pretty sporadic and inconsistent. Vendor purchases are much easier and straightforward. </p><h3 class="article-body__section" id="section-how-to-respec"><span>How to respec</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3PGJ3JtaiMhKzDchadTx2k" name="Control Resonant Respec (1)" alt="You can respec via these menus in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/3PGJ3JtaiMhKzDchadTx2k-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Once you have a Reset Item, heading back to the Gap hub zone will allow you to respec certain attributes about Dylan. Specifically, going to any of the associated menus and holding down the button displayed at the top will allow you to spend a Reset Item, and completely respec one of the following:</p><ul><li>Your chosen <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers">Abilities and powers</a></li><li>Your <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-weapon-aberrant-form">weapon and Aberrant Form</a> upgrades</li><li>Your Talents / skill tree</li><li>Your <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-combo-finishers">Combo Finishers</a></li></ul><p>If you're looking to change either your Weapons or Talents, I'd consider at least finding the materials or Talent Points simply needed to buy the new upgrades you want, rather than spending a rare and expensive Reset Item (for example, if you want <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-living-shards">Control Resonant Living Shards</a>, we can show you where they're obtained). However, with the choices of powers and abilities excluding certain options, that's more understandable.</p><p>Ultimately though, spending a Reset Item should be your last resort choice, as there's simply a limited amount within the world for you to find and use.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-reset-items-respec/</link>
                                                                            <description>
                            <![CDATA[ Reset Items in Control Resonant are sold by Vendors, and rewards for Arcade machines ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 02 Oct 2026 09:58:48 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
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                                <p>Reset Items in Control Resonant are used to Respec Dylan, at least in some element or another. With Reset Items, you can undo all your weapon upgrades and unlocks, your talents, or your choices of powers, effectively letting you choose them all again. If you want to know how to easily get Reset Items, I'll explain the best locations to get them below and what you need to know.</p><h2 class="article-body__section" id="section-how-to-get-reset-items-in-control-resonant"><span>How to get Reset Items in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:83.48%;"><img id="QrWdBmH2iKdgr3myAkspyj" name="Control Resonant Vendor Map" alt="A map of all vendor locations in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/QrWdBmH2iKdgr3myAkspyj-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="2137" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/QrWdBmH2iKdgr3myAkspyj-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The easiest and simplest way to get Reset Items is to <strong>buy them from the Vendors spread around the </strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-map"><strong>Control Resonant map</strong></a>, which cost 5000 Source each. Each Vendor will only sell a couple of Reset Items total, depending on their Vendor Level, but that should still be more than enough for the majority of most people's playthroughs. We've marked the locations of all Vendors in Control Resonant on the map above for reference.</p><p>You can also get Reset Items from getting the highest possible score in each of the <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-shum-arcade">Control Resonant Shum Arcade machines</a>. However, that's an endgame challenge and far easier said than done.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VYCttw6sJ3GSzRQm577v7k" name="Control Resonant Respec (2)" alt="A Reset Item is sold in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/VYCttw6sJ3GSzRQm577v7k-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Reset Items can also be obtained occasionally from the completion of certain missions or quests, but it's pretty sporadic and inconsistent. Vendor purchases are much easier and straightforward. </p><h3 class="article-body__section" id="section-how-to-respec"><span>How to respec</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3PGJ3JtaiMhKzDchadTx2k" name="Control Resonant Respec (1)" alt="You can respec via these menus in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/3PGJ3JtaiMhKzDchadTx2k-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Once you have a Reset Item, heading back to the Gap hub zone will allow you to respec certain attributes about Dylan. Specifically, going to any of the associated menus and holding down the button displayed at the top will allow you to spend a Reset Item, and completely respec one of the following:</p><ul><li>Your chosen <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers">Abilities and powers</a></li><li>Your <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-weapon-aberrant-form">weapon and Aberrant Form</a> upgrades</li><li>Your Talents / skill tree</li><li>Your <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-combo-finishers">Combo Finishers</a></li></ul><p>If you're looking to change either your Weapons or Talents, I'd consider at least finding the materials or Talent Points simply needed to buy the new upgrades you want, rather than spending a rare and expensive Reset Item (for example, if you want <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-living-shards">Control Resonant Living Shards</a>, we can show you where they're obtained). However, with the choices of powers and abilities excluding certain options, that's more understandable.</p><p>Ultimately though, spending a Reset Item should be your last resort choice, as there's simply a limited amount within the world for you to find and use.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to solve the Radio puzzle and the Panopticon Service Request in Control Resonant ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In Control Resonant the Panopticon Service Request and Radio puzzle are one of the game's earliest brain-busters, with Langston asking you to fix the Panopticon itself before sorting out a puzzle with the Cell IDs and storing the World's Fair Radio. For more help, there's a full walkthrough below for the Panopticon Service Request mission that will explain how to do everything easily.</p><h2 class="article-body__section" id="section-panopticon-service-request-and-radio-puzzle-walkthrough-in-control-resonant"><span>Panopticon Service Request and Radio puzzle walkthrough in Control Resonant</span></h2><p>The job of setting up the Panopticon for the World's Fair Radio in Control Resonant is broken up into several stages, as we'll explain below.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fV3H6w6KKDNrheujvo22E5" name="1" alt="Fixing the Panopticon Security Terminal in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/fV3H6w6KKDNrheujvo22E5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Repair the Security Terminal. </strong>Here the goal is bring several pieces to the terminal marked in the North side of the Panopticon. There's a piece right besides it, another next to the entrance that slots into the main terminal, and a radar dish next to cell C-03 that has to be installed high up on the antenna next to the alcove that the radio is kept in, as shown above. After that, use the terminal to start up the Panopticon systems properly.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MAwnd3dTuJwN5jxwfiChH5" name="2" alt="Giving the correct Containment Cell ID in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/MAwnd3dTuJwN5jxwfiChH5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="2"><li><strong>Give Langston the Correct Containment Cell ID. </strong>Langston offers to open the Cell, but an error in the labelling system means that numbers are on them wrong. A nearby note reveals that Langston got clockwise and counter-clockwise mixed up, meaning that <strong>the correct Cell ID code to give him is D-04. </strong>This should open the cell with the Radio in.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HqfPzuUyWtsAW6HMTUJQ65" name="3" alt="Putting the World's Fair Radio in the Panopticon in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/HqfPzuUyWtsAW6HMTUJQ65-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="3"><li><strong>Find and Contain the World's Fair Radio. </strong>Pick up the World's Fair Radio in cell B-02 and take it to cell E-05. This is a bit weird and fiddly, but you want to put the radio down <strong>while the broadcaster is talking about the World's Fair specifically. </strong>If you put it down at the wrong moment, you're reset back and the Radio starts up from a random point. To some extent you can brute force this bit by just repeatedly slamming the radio down over and over until it works, but for us it worked while the Broadcaster was talking about the World's Fair.</li></ol><p>Completing this mission will give you the Aramid Work Clothes (an outfit option), and the Untapped Feeding Bottle, an Artifact that you can awaken back in the Gap and use for the rest of <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>.</p><div class="product"><a data-dimension112="1bc1019a-b674-11f1-a54b-e199e2c21b17" data-action="Deal Block" data-label="Control Resonant Pattern Break: Solve these recurring World FeatsControl Resonant Taxis: Find all the TaxisControl Resonant Mysterious Dog locations: Get the good girl her toysHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside...Control Resonant Power Core Puzzle: Move the Charge Downtown Control Resonant Pattern Break" data-dimension48="Control Resonant Pattern Break: Solve these recurring World FeatsControl Resonant Taxis: Find all the TaxisControl Resonant Mysterious Dog locations: Get the good girl her toysHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside...Control Resonant Power Core Puzzle: Move the Charge Downtown Control Resonant Pattern Break" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-pattern-break" data-dimension112="1bc1019a-b674-11f1-a54b-e199e2c21b17" data-action="Deal Block" data-label="Control Resonant Pattern Break: Solve these recurring World FeatsControl Resonant Taxis: Find all the TaxisControl Resonant Mysterious Dog locations: Get the good girl her toysHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside...Control Resonant Power Core Puzzle: Move the Charge Downtown Control Resonant Pattern Break" data-dimension48="Control Resonant Pattern Break: Solve these recurring World FeatsControl Resonant Taxis: Find all the TaxisControl Resonant Mysterious Dog locations: Get the good girl her toysHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside...Control Resonant Power Core Puzzle: Move the Charge Downtown Control Resonant Pattern Break" data-dimension25=""><strong>Control Resonant Pattern Break</strong></a><strong>:</strong> Solve these recurring World Feats<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><strong>Control Resonant Taxis</strong></a><strong>: </strong>Find all the Taxis<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>:</strong> Get the good girl her toys<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-patterned-factory"><strong>How to get into the Patterned Factory in Control Resonant</strong></a><strong>:</strong> And fight the Resonant inside...<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-move-charge-power-cores"><strong>Control Resonant Power Core Puzzle</strong></a>: Move the Charge Downtown</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-panopticon-radio/</link>
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                            <![CDATA[ In Panopticon Service Request, you have to give Langston the correct containment Cell ID and contain the World's Fair Radio ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 02 Oct 2026 10:14:53 +0000</updated>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
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                                <p>In Control Resonant the Panopticon Service Request and Radio puzzle are one of the game's earliest brain-busters, with Langston asking you to fix the Panopticon itself before sorting out a puzzle with the Cell IDs and storing the World's Fair Radio. For more help, there's a full walkthrough below for the Panopticon Service Request mission that will explain how to do everything easily.</p><h2 class="article-body__section" id="section-panopticon-service-request-and-radio-puzzle-walkthrough-in-control-resonant"><span>Panopticon Service Request and Radio puzzle walkthrough in Control Resonant</span></h2><p>The job of setting up the Panopticon for the World's Fair Radio in Control Resonant is broken up into several stages, as we'll explain below.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fV3H6w6KKDNrheujvo22E5" name="1" alt="Fixing the Panopticon Security Terminal in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/fV3H6w6KKDNrheujvo22E5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Repair the Security Terminal. </strong>Here the goal is bring several pieces to the terminal marked in the North side of the Panopticon. There's a piece right besides it, another next to the entrance that slots into the main terminal, and a radar dish next to cell C-03 that has to be installed high up on the antenna next to the alcove that the radio is kept in, as shown above. After that, use the terminal to start up the Panopticon systems properly.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MAwnd3dTuJwN5jxwfiChH5" name="2" alt="Giving the correct Containment Cell ID in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/MAwnd3dTuJwN5jxwfiChH5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="2"><li><strong>Give Langston the Correct Containment Cell ID. </strong>Langston offers to open the Cell, but an error in the labelling system means that numbers are on them wrong. A nearby note reveals that Langston got clockwise and counter-clockwise mixed up, meaning that <strong>the correct Cell ID code to give him is D-04. </strong>This should open the cell with the Radio in.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HqfPzuUyWtsAW6HMTUJQ65" name="3" alt="Putting the World's Fair Radio in the Panopticon in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/HqfPzuUyWtsAW6HMTUJQ65-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="3"><li><strong>Find and Contain the World's Fair Radio. </strong>Pick up the World's Fair Radio in cell B-02 and take it to cell E-05. This is a bit weird and fiddly, but you want to put the radio down <strong>while the broadcaster is talking about the World's Fair specifically. </strong>If you put it down at the wrong moment, you're reset back and the Radio starts up from a random point. To some extent you can brute force this bit by just repeatedly slamming the radio down over and over until it works, but for us it worked while the Broadcaster was talking about the World's Fair.</li></ol><p>Completing this mission will give you the Aramid Work Clothes (an outfit option), and the Untapped Feeding Bottle, an Artifact that you can awaken back in the Gap and use for the rest of <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>.</p><div class="product"><a data-dimension112="1bc1019a-b674-11f1-a54b-e199e2c21b17" data-action="Deal Block" data-label="Control Resonant Pattern Break: Solve these recurring World FeatsControl Resonant Taxis: Find all the TaxisControl Resonant Mysterious Dog locations: Get the good girl her toysHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside...Control Resonant Power Core Puzzle: Move the Charge Downtown Control Resonant Pattern Break" data-dimension48="Control Resonant Pattern Break: Solve these recurring World FeatsControl Resonant Taxis: Find all the TaxisControl Resonant Mysterious Dog locations: Get the good girl her toysHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside...Control Resonant Power Core Puzzle: Move the Charge Downtown Control Resonant Pattern Break" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-pattern-break" data-dimension112="1bc1019a-b674-11f1-a54b-e199e2c21b17" data-action="Deal Block" data-label="Control Resonant Pattern Break: Solve these recurring World FeatsControl Resonant Taxis: Find all the TaxisControl Resonant Mysterious Dog locations: Get the good girl her toysHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside...Control Resonant Power Core Puzzle: Move the Charge Downtown Control Resonant Pattern Break" data-dimension48="Control Resonant Pattern Break: Solve these recurring World FeatsControl Resonant Taxis: Find all the TaxisControl Resonant Mysterious Dog locations: Get the good girl her toysHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside...Control Resonant Power Core Puzzle: Move the Charge Downtown Control Resonant Pattern Break" data-dimension25=""><strong>Control Resonant Pattern Break</strong></a><strong>:</strong> Solve these recurring World Feats<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><strong>Control Resonant Taxis</strong></a><strong>: </strong>Find all the Taxis<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>:</strong> Get the good girl her toys<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-patterned-factory"><strong>How to get into the Patterned Factory in Control Resonant</strong></a><strong>:</strong> And fight the Resonant inside...<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-move-charge-power-cores"><strong>Control Resonant Power Core Puzzle</strong></a>: Move the Charge Downtown</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ The "Welcome to Manhattan" Power Core and Charge puzzle in Control Resonant explained ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The puzzle to Move the Charge to Central Checkpoint between Power Cores in Control Resonant as part of the early "Welcome to Manhattan" quest is probably the first confusing bit of the game that most players will encounter. Here the goal is to get an electrical charge by hitting it with your weapon, and bring it from one power core to another at the Central Checkpoint and power it up. Problem is, the charge doesn't last long enough for the journey to said Checkpoint, dissipating and forcing you to go back. How do you solve this? I'll explain below.</p><h2 class="article-body__section" id="section-how-to-move-the-charge-to-the-central-checkpoint-power-core-in-control-resonant"><span>How to move the Charge to the Central Checkpoint Power Core in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZZZsfFox32WaxeroicpAXk" name="Power Core (1)" alt="The Power Core Servicing Diagram in Control Resonant shows you where to move the charge" src="https://cdn.mos.cms.futurecdn.net/ZZZsfFox32WaxeroicpAXk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The key to solving this puzzle lies in the Power Core Servicing Diagram, a document found at the starting point that shows <strong>locations of Power Cores between you and the Central Checkpoint that you can use as stepping stones to the final one. </strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vYieETTdTUeaRtRjmQL3Zk" name="Power Core (7)" alt="A map of Downtown Power Cores in Control Resonant lay out where to move the charge" src="https://cdn.mos.cms.futurecdn.net/vYieETTdTUeaRtRjmQL3Zk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p><strong>If you open the </strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-map"><strong>Control Resonant map</strong></a><strong>, you can see Power Cores</strong> like the one you get the charge from marked over Downtown by the icons of the boxes with electrical symbols on them. By using them as a makeshift path, you can move the charge from one Core to another until you reach the Central Checkpoint. </p><p>Keep in mind that <strong>you'll still have to be quick,</strong> especially as you don't have many traversal <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers">abilities and powers in Control Resonant</a> yet.<strong> </strong>Sprint the whole way, and avoid fighting enemies altogether - you don't need to kill them, and they'll just delay you. Some of these Cores are on rooftops, so plan your route ahead for the quickest possible ascent or descent.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9UryRgQNmsh3d4AwCcHtck" name="Power Core (6)" alt="Hitting a Power Core in Control Resonant moves the charge to it" src="https://cdn.mos.cms.futurecdn.net/9UryRgQNmsh3d4AwCcHtck-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p><strong>Every time you encounter a Core, make sure you transfer the charge to it. </strong>This resets the timer and allows you to collect from it before moving forward to the next one.</p><p>Keep in mind that Power Cores and puzzles based around this sort of challenge are found all over <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>, so it's important to remember how these function!</p><div class="product"><a data-dimension112="d479b440-b672-11f1-a3a4-e796d0a4b09b" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Solve the puzzles of the Last TaxiControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside... Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Solve the puzzles of the Last TaxiControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside... Control Resonant Radio and Panopticon puzzle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-panopticon-radio" data-dimension112="d479b440-b672-11f1-a3a4-e796d0a4b09b" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Solve the puzzles of the Last TaxiControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside... Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Solve the puzzles of the Last TaxiControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside... Control Resonant Radio and Panopticon puzzle" data-dimension25=""><strong>Control Resonant Radio and Panopticon puzzle</strong></a><strong>:</strong> Solve the puzzle of the World's Fair Radio<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-pattern-break"><strong>Control Resonant Pattern Break</strong></a><strong>:</strong> What does this World Feat mean?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><strong>Control Resonant Taxis</strong></a><strong>: </strong>Solve the puzzles of the Last Taxi<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>:</strong> Everywhere the Dog is waiting<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-patterned-factory"><strong>How to get into the Patterned Factory in Control Resonant</strong></a><strong>:</strong> And fight the Resonant inside...</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-move-charge-power-cores/</link>
                                                                            <description>
                            <![CDATA[ In the Welcome to Manhattan mission, you need to move the charge to Central Checkpoint between Power Cores. ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 24 Sep 2026 13:38:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The puzzle to Move the Charge to Central Checkpoint between Power Cores in Control Resonant as part of the early "Welcome to Manhattan" quest is probably the first confusing bit of the game that most players will encounter. Here the goal is to get an electrical charge by hitting it with your weapon, and bring it from one power core to another at the Central Checkpoint and power it up. Problem is, the charge doesn't last long enough for the journey to said Checkpoint, dissipating and forcing you to go back. How do you solve this? I'll explain below.</p><h2 class="article-body__section" id="section-how-to-move-the-charge-to-the-central-checkpoint-power-core-in-control-resonant"><span>How to move the Charge to the Central Checkpoint Power Core in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZZZsfFox32WaxeroicpAXk" name="Power Core (1)" alt="The Power Core Servicing Diagram in Control Resonant shows you where to move the charge" src="https://cdn.mos.cms.futurecdn.net/ZZZsfFox32WaxeroicpAXk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The key to solving this puzzle lies in the Power Core Servicing Diagram, a document found at the starting point that shows <strong>locations of Power Cores between you and the Central Checkpoint that you can use as stepping stones to the final one. </strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vYieETTdTUeaRtRjmQL3Zk" name="Power Core (7)" alt="A map of Downtown Power Cores in Control Resonant lay out where to move the charge" src="https://cdn.mos.cms.futurecdn.net/vYieETTdTUeaRtRjmQL3Zk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p><strong>If you open the </strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-map"><strong>Control Resonant map</strong></a><strong>, you can see Power Cores</strong> like the one you get the charge from marked over Downtown by the icons of the boxes with electrical symbols on them. By using them as a makeshift path, you can move the charge from one Core to another until you reach the Central Checkpoint. </p><p>Keep in mind that <strong>you'll still have to be quick,</strong> especially as you don't have many traversal <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers">abilities and powers in Control Resonant</a> yet.<strong> </strong>Sprint the whole way, and avoid fighting enemies altogether - you don't need to kill them, and they'll just delay you. Some of these Cores are on rooftops, so plan your route ahead for the quickest possible ascent or descent.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9UryRgQNmsh3d4AwCcHtck" name="Power Core (6)" alt="Hitting a Power Core in Control Resonant moves the charge to it" src="https://cdn.mos.cms.futurecdn.net/9UryRgQNmsh3d4AwCcHtck-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p><strong>Every time you encounter a Core, make sure you transfer the charge to it. </strong>This resets the timer and allows you to collect from it before moving forward to the next one.</p><p>Keep in mind that Power Cores and puzzles based around this sort of challenge are found all over <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>, so it's important to remember how these function!</p><div class="product"><a data-dimension112="d479b440-b672-11f1-a3a4-e796d0a4b09b" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Solve the puzzles of the Last TaxiControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside... Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Solve the puzzles of the Last TaxiControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside... Control Resonant Radio and Panopticon puzzle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-panopticon-radio" data-dimension112="d479b440-b672-11f1-a3a4-e796d0a4b09b" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Solve the puzzles of the Last TaxiControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside... Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break: What does this World Feat mean?Control Resonant Taxis: Solve the puzzles of the Last TaxiControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: And fight the Resonant inside... Control Resonant Radio and Panopticon puzzle" data-dimension25=""><strong>Control Resonant Radio and Panopticon puzzle</strong></a><strong>:</strong> Solve the puzzle of the World's Fair Radio<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-pattern-break"><strong>Control Resonant Pattern Break</strong></a><strong>:</strong> What does this World Feat mean?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><strong>Control Resonant Taxis</strong></a><strong>: </strong>Solve the puzzles of the Last Taxi<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>:</strong> Everywhere the Dog is waiting<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-patterned-factory"><strong>How to get into the Patterned Factory in Control Resonant</strong></a><strong>:</strong> And fight the Resonant inside...</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
                                                            </article>
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                                                            <title><![CDATA[ Pattern Breaks in Control Resonant explained ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Pattern Break world feats in Control Resonant are recurring puzzles where objects begin to float into the air, and striking them usually causes a shockwave that knocks you back. If you want an explanation on what you need to do to resolve these world feats, here's how to solve these puzzles and secure what are maybe the easiest rewards in the game once you understand what's going on.</p><h2 class="article-body__section" id="section-how-to-solve-pattern-breaks-in-control-resonant"><span>How to solve Pattern Breaks in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8vbbdCwZg8E2fCNw4GoU8f" name="Control Resonant Pattern Break 3" alt="Dylan breaks the Pattern in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/8vbbdCwZg8E2fCNw4GoU8f-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>When you encounter a Pattern Break in Control Resonant, you need to "break the patterning," which is effectively playing a game of <strong>spot the difference. </strong>Of all the objects levitating into the air, <strong>one of them will be moving much more erratically</strong> and jerking around, whereas the others will be relatively slow and stable.</p><p>What you need to do is <strong>hit the mismatched one that's moving erratically. </strong>The puzzle will reset and a new random object will become the odd one out. Keep hitting these mismatched, erratic objects until the <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a> World Feat is complete and you get the rewards at the end.<br><br>Pattern Breaks usually result in a mixture of Source and mid-tier crafting materials, as well as some progression in the Region Level wherever you completed it. The rewards aren't usually particularly impressive, but considering that this is certainly the easiest of all the World Feats in Control Resonant once you understand the premise, it's definitely worth doing when given the chance.</p><div class="product"><a data-dimension112="9b543f3a-b674-11f1-9f9d-4b513da29134" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Taxis: Solve the puzzles of the Last TaxiHow long is Control Resonant? The full time to beatControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: Battle the Resonant within Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Taxis: Solve the puzzles of the Last TaxiHow long is Control Resonant? The full time to beatControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: Battle the Resonant within Control Resonant Radio and Panopticon puzzle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-panopticon-radio" data-dimension112="9b543f3a-b674-11f1-9f9d-4b513da29134" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Taxis: Solve the puzzles of the Last TaxiHow long is Control Resonant? The full time to beatControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: Battle the Resonant within Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Taxis: Solve the puzzles of the Last TaxiHow long is Control Resonant? The full time to beatControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: Battle the Resonant within Control Resonant Radio and Panopticon puzzle" data-dimension25=""><strong>Control Resonant Radio and Panopticon puzzle</strong></a><strong>:</strong> Solve the puzzle of the World's Fair Radio<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><strong>Control Resonant Taxis</strong></a><strong>: </strong>Solve the puzzles of the Last Taxi<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-how-long-time-to-beat"><strong>How long is Control Resonant?</strong></a> The full time to beat<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>:</strong> Everywhere the Dog is waiting<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-patterned-factory"><strong>How to get into the Patterned Factory in Control Resonant</strong></a><strong>:</strong> Battle the Resonant within</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-pattern-break/</link>
                                                                            <description>
                            <![CDATA[ The Pattern Break puzzle in Control Resonant is a recurring world feat where you have to break the patterning ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 22 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 24 Sep 2026 13:39:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                            <article>
                                <p>Pattern Break world feats in Control Resonant are recurring puzzles where objects begin to float into the air, and striking them usually causes a shockwave that knocks you back. If you want an explanation on what you need to do to resolve these world feats, here's how to solve these puzzles and secure what are maybe the easiest rewards in the game once you understand what's going on.</p><h2 class="article-body__section" id="section-how-to-solve-pattern-breaks-in-control-resonant"><span>How to solve Pattern Breaks in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8vbbdCwZg8E2fCNw4GoU8f" name="Control Resonant Pattern Break 3" alt="Dylan breaks the Pattern in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/8vbbdCwZg8E2fCNw4GoU8f-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>When you encounter a Pattern Break in Control Resonant, you need to "break the patterning," which is effectively playing a game of <strong>spot the difference. </strong>Of all the objects levitating into the air, <strong>one of them will be moving much more erratically</strong> and jerking around, whereas the others will be relatively slow and stable.</p><p>What you need to do is <strong>hit the mismatched one that's moving erratically. </strong>The puzzle will reset and a new random object will become the odd one out. Keep hitting these mismatched, erratic objects until the <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a> World Feat is complete and you get the rewards at the end.<br><br>Pattern Breaks usually result in a mixture of Source and mid-tier crafting materials, as well as some progression in the Region Level wherever you completed it. The rewards aren't usually particularly impressive, but considering that this is certainly the easiest of all the World Feats in Control Resonant once you understand the premise, it's definitely worth doing when given the chance.</p><div class="product"><a data-dimension112="9b543f3a-b674-11f1-9f9d-4b513da29134" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Taxis: Solve the puzzles of the Last TaxiHow long is Control Resonant? The full time to beatControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: Battle the Resonant within Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Taxis: Solve the puzzles of the Last TaxiHow long is Control Resonant? The full time to beatControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: Battle the Resonant within Control Resonant Radio and Panopticon puzzle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-panopticon-radio" data-dimension112="9b543f3a-b674-11f1-9f9d-4b513da29134" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Taxis: Solve the puzzles of the Last TaxiHow long is Control Resonant? The full time to beatControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: Battle the Resonant within Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Taxis: Solve the puzzles of the Last TaxiHow long is Control Resonant? The full time to beatControl Resonant Mysterious Dog locations: Everywhere the Dog is waitingHow to get into the Patterned Factory in Control Resonant: Battle the Resonant within Control Resonant Radio and Panopticon puzzle" data-dimension25=""><strong>Control Resonant Radio and Panopticon puzzle</strong></a><strong>:</strong> Solve the puzzle of the World's Fair Radio<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><strong>Control Resonant Taxis</strong></a><strong>: </strong>Solve the puzzles of the Last Taxi<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-how-long-time-to-beat"><strong>How long is Control Resonant?</strong></a> The full time to beat<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog"><strong>Control Resonant Mysterious Dog locations</strong></a><strong>:</strong> Everywhere the Dog is waiting<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-patterned-factory"><strong>How to get into the Patterned Factory in Control Resonant</strong></a><strong>:</strong> Battle the Resonant within</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Best Combo Finishers in Control Resonant ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Combo Finishers in Control Resonant are powerful attacks that add to your standard primary weapon combo and allow you to round it off with a superior attack that can one of several effects, depending on what you pick. You'll unlock and equip Combo Finishers throughout Control Resonant, and below I'll explain to you how to do that, as well as the best choices of Finisher so you know what you should be equipping.</p><h2 class="article-body__section" id="section-what-are-the-best-combo-finishers-in-control-resonant"><span>What are the best Combo Finishers in Control Resonant?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EUN6DQAKmLdyBdccSixgf4" name="Control Resonant Combo Finishers (3)" alt="The Concussive Beatdown Combo Finisher in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/EUN6DQAKmLdyBdccSixgf4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Of all the Combo Finishers in Control Resonant, the best two are the <strong>Concussive Beatdown </strong>(which is good for boss fights) <strong>and the Wide Edge</strong> (which is good for groups), each of which are well-suited to certain purposes.</p><p>The Concussive Beatdown does respectable damage, and, most importantly, rapidly deals large amounts of Falter, so is very useful as a way of setting up tough enemies for executions. It works quickly and is good at allowing players to quickly cancel out of it if they're in danger. <strong>As a result, it's well-suited to fighting singular, tough opponents, </strong>like bosses or minibosses.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WPrqg3VmucedHa4GgpdEi4" name="Control Resonant Combo Finishers (2)" alt="The Wide Edge combo finisher in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/WPrqg3VmucedHa4GgpdEi4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The Wide Edge is the opposite, a single spinning sweep that <strong>hits all near opponents and knocks them back. </strong>It's very useful for quickly clearing space around you and doing decent damage, which can be <strong>very good if you're fighting groups in </strong><a href="https://www.gamesradar.com/games/control-resonant-guide/"><strong>Control Resonant</strong></a><strong>,</strong> especially of weak enemies.</p><h3 class="article-body__section" id="section-what-are-combo-finishers"><span>What are Combo Finishers?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pGQ4N2JXRoyq8nktj8doq4" name="Control Resonant Combo Finishers (1)" alt="Dylan uses a combo finisher in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/pGQ4N2JXRoyq8nktj8doq4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Combo Finishers are additions to your existing Primary Weapon combo that add an attack (or several) to the end of that basic combo. When you use your standard primary weapon attack to the end of its three-hit combo (by tapping Square on PS5 controllers and X on Xbox Controllers), the combo finisher adds a new attack on the end, which changes depending on which Finisher you have equipped (though it makes no difference which <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-weapon-aberrant-form">Control Resonant weapon and Aberrant Form</a> you're using).</p><p>You can only have one Combo Finisher equipped at a time, which you choose via the Loadout section of the pause menu. You can choose between all the Combo Finishers that you've purchased, each of which costs one <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-living-shards">Control Resonant Living Shard</a> to initially buy, and has its own series of upgrades that you can get in the Gap. Of course, if you change your mind, you can always grab a <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-reset-items-respec">Reset Item</a> and pick out new options.</p><div class="product"><a data-dimension112="5b460288-b675-11f1-a165-ddb072b3bf0f" data-action="Deal Block" data-label="Best Abilities and powers in Control Resonant: Which powers are most powerfulWhat are the changing symbols in Control Resonant: Found hanging around the CityHow long is Control Resonant? The full time to beat, whether you're a completionist or notControl Resonant distortions and orbs: What do they mean? Best Abilities and powers in Control Resonant" data-dimension48="Best Abilities and powers in Control Resonant: Which powers are most powerfulWhat are the changing symbols in Control Resonant: Found hanging around the CityHow long is Control Resonant? The full time to beat, whether you're a completionist or notControl Resonant distortions and orbs: What do they mean? Best Abilities and powers in Control Resonant" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers" data-dimension112="5b460288-b675-11f1-a165-ddb072b3bf0f" data-action="Deal Block" data-label="Best Abilities and powers in Control Resonant: Which powers are most powerfulWhat are the changing symbols in Control Resonant: Found hanging around the CityHow long is Control Resonant? The full time to beat, whether you're a completionist or notControl Resonant distortions and orbs: What do they mean? Best Abilities and powers in Control Resonant" data-dimension48="Best Abilities and powers in Control Resonant: Which powers are most powerfulWhat are the changing symbols in Control Resonant: Found hanging around the CityHow long is Control Resonant? The full time to beat, whether you're a completionist or notControl Resonant distortions and orbs: What do they mean? Best Abilities and powers in Control Resonant" data-dimension25=""><strong>Best Abilities and powers in Control Resonant</strong></a><strong>: </strong>Which powers are most powerful<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-symbols-pillars-checkpoints-save-respawn"><strong>What are the changing symbols in Control Resonant</strong></a><strong>:</strong> Found hanging around the City<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-how-long-time-to-beat"><strong>How long is Control Resonant?</strong></a> The full time to beat, whether you're a completionist or not<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-orbs-distortions-spheres-balls"><strong>Control Resonant distortions and orbs</strong></a><strong>:</strong> What do they mean?</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-combo-finishers/</link>
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                            <![CDATA[ Combo Finishers end off your standard weapon combo with a more powerful finishing attack in Control Resonant ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 02 Oct 2026 10:53:36 +0000</updated>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Dylan jumping towards a giant face during the trailer for Control Resonant. ]]></media:description>                                                            <media:text><![CDATA[Dylan jumping towards a giant face during the trailer for Control Resonant. ]]></media:text>
                                <media:title type="plain"><![CDATA[Dylan jumping towards a giant face during the trailer for Control Resonant. ]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Combo Finishers in Control Resonant are powerful attacks that add to your standard primary weapon combo and allow you to round it off with a superior attack that can one of several effects, depending on what you pick. You'll unlock and equip Combo Finishers throughout Control Resonant, and below I'll explain to you how to do that, as well as the best choices of Finisher so you know what you should be equipping.</p><h2 class="article-body__section" id="section-what-are-the-best-combo-finishers-in-control-resonant"><span>What are the best Combo Finishers in Control Resonant?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EUN6DQAKmLdyBdccSixgf4" name="Control Resonant Combo Finishers (3)" alt="The Concussive Beatdown Combo Finisher in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/EUN6DQAKmLdyBdccSixgf4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Of all the Combo Finishers in Control Resonant, the best two are the <strong>Concussive Beatdown </strong>(which is good for boss fights) <strong>and the Wide Edge</strong> (which is good for groups), each of which are well-suited to certain purposes.</p><p>The Concussive Beatdown does respectable damage, and, most importantly, rapidly deals large amounts of Falter, so is very useful as a way of setting up tough enemies for executions. It works quickly and is good at allowing players to quickly cancel out of it if they're in danger. <strong>As a result, it's well-suited to fighting singular, tough opponents, </strong>like bosses or minibosses.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WPrqg3VmucedHa4GgpdEi4" name="Control Resonant Combo Finishers (2)" alt="The Wide Edge combo finisher in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/WPrqg3VmucedHa4GgpdEi4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The Wide Edge is the opposite, a single spinning sweep that <strong>hits all near opponents and knocks them back. </strong>It's very useful for quickly clearing space around you and doing decent damage, which can be <strong>very good if you're fighting groups in </strong><a href="https://www.gamesradar.com/games/control-resonant-guide/"><strong>Control Resonant</strong></a><strong>,</strong> especially of weak enemies.</p><h3 class="article-body__section" id="section-what-are-combo-finishers"><span>What are Combo Finishers?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pGQ4N2JXRoyq8nktj8doq4" name="Control Resonant Combo Finishers (1)" alt="Dylan uses a combo finisher in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/pGQ4N2JXRoyq8nktj8doq4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Combo Finishers are additions to your existing Primary Weapon combo that add an attack (or several) to the end of that basic combo. When you use your standard primary weapon attack to the end of its three-hit combo (by tapping Square on PS5 controllers and X on Xbox Controllers), the combo finisher adds a new attack on the end, which changes depending on which Finisher you have equipped (though it makes no difference which <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-weapon-aberrant-form">Control Resonant weapon and Aberrant Form</a> you're using).</p><p>You can only have one Combo Finisher equipped at a time, which you choose via the Loadout section of the pause menu. You can choose between all the Combo Finishers that you've purchased, each of which costs one <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-living-shards">Control Resonant Living Shard</a> to initially buy, and has its own series of upgrades that you can get in the Gap. Of course, if you change your mind, you can always grab a <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-reset-items-respec">Reset Item</a> and pick out new options.</p><div class="product"><a data-dimension112="5b460288-b675-11f1-a165-ddb072b3bf0f" data-action="Deal Block" data-label="Best Abilities and powers in Control Resonant: Which powers are most powerfulWhat are the changing symbols in Control Resonant: Found hanging around the CityHow long is Control Resonant? The full time to beat, whether you're a completionist or notControl Resonant distortions and orbs: What do they mean? Best Abilities and powers in Control Resonant" data-dimension48="Best Abilities and powers in Control Resonant: Which powers are most powerfulWhat are the changing symbols in Control Resonant: Found hanging around the CityHow long is Control Resonant? The full time to beat, whether you're a completionist or notControl Resonant distortions and orbs: What do they mean? Best Abilities and powers in Control Resonant" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-abilities-powers" data-dimension112="5b460288-b675-11f1-a165-ddb072b3bf0f" data-action="Deal Block" data-label="Best Abilities and powers in Control Resonant: Which powers are most powerfulWhat are the changing symbols in Control Resonant: Found hanging around the CityHow long is Control Resonant? The full time to beat, whether you're a completionist or notControl Resonant distortions and orbs: What do they mean? Best Abilities and powers in Control Resonant" data-dimension48="Best Abilities and powers in Control Resonant: Which powers are most powerfulWhat are the changing symbols in Control Resonant: Found hanging around the CityHow long is Control Resonant? The full time to beat, whether you're a completionist or notControl Resonant distortions and orbs: What do they mean? Best Abilities and powers in Control Resonant" data-dimension25=""><strong>Best Abilities and powers in Control Resonant</strong></a><strong>: </strong>Which powers are most powerful<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-symbols-pillars-checkpoints-save-respawn"><strong>What are the changing symbols in Control Resonant</strong></a><strong>:</strong> Found hanging around the City<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-how-long-time-to-beat"><strong>How long is Control Resonant?</strong></a> The full time to beat, whether you're a completionist or not<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-orbs-distortions-spheres-balls"><strong>Control Resonant distortions and orbs</strong></a><strong>:</strong> What do they mean?</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ All Mysterious Dog Toy locations in Control Resonant ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Mysterious Dog in Control Resonant is exactly what it sounds like: a dog that keeps showing up in odd places as part of a side quest called "Every Dog Has Her Day", and, while friendly, is clearly no ordinary mutt. Each time you encounter it, the puzzle is to find its missing dragon toy and bring it back to her, which is sometimes easier said than done depending on where the Mysterious Dog has placed itself. If you want to complete this questline, I'll explain where to find the dog in every region of Control Resonant, and where to find the dragon toy so you can bring back to her.</p><p><em>For all the other major side quest around Manhattan, find all the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><em>The Last Taxi locations in Control Resonant</em></a><em>, or all the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-unsupervised-science-testing-facilities"><em>Control Resonant Unsupervised Science Testing Facilities</em></a><em>!</em></p><h2 class="article-body__section" id="section-where-to-find-all-mysterious-dog-toys-in-control-resonant"><span>Where to find all Mysterious Dog Toys in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:83.48%;"><img id="2CPv4Wbo2UbqZYdgapfDDe" name="Control Resonant Dog map" alt="Map of where to find the Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/2CPv4Wbo2UbqZYdgapfDDe-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="2137" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/2CPv4Wbo2UbqZYdgapfDDe-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The Mysterious Dog shows up seven times in Control Resonant, once for every major region, and is usually quite obvious to see once you're in the area:</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Downtown. </strong>On a rooftop at the edge of the region.</li><li><strong>Central. </strong>On a rooftop North of the East Park Station.</li><li><strong>Evacuation Zone.</strong> On a red-lit rooftop Northeast of the Sinkhole.</li><li><strong>West Incursion Zone. </strong>On a rooftop West of the Parking Garage, near where the city bends upwards into a sheer wall.</li><li><strong>The Park. </strong>On a rooftop at the Northeast edge of the region.</li><li><strong>Underpass. </strong>High up on top of a structure Northeast of the Research Site.</li><li><strong>Unknown. </strong>On a garden rooftop on the Northwest island, close to the fast travel door.</li></ol><p>The Mysterious Dog tends to be relatively easy to find once you're in the area, as it will be marked on the map, and the environment usually highlights it in some way, such as having a spotlight on it. Once you're close, it'll be marked on the map by a white pawprint-shaped symbol.</p><p>Every time you find the Mysterious Dog, <strong>it wants you to find and bring back its Dragon toy. </strong>There's usually some sort of clue in the environment to mark where to look, such as a billboard advertising dog food. Still, we'll explain everywhere to look below.</p><h3 class="article-body__section" id="section-downtown-mysterious-dog"><span>Downtown Mysterious Dog</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MiEh7ccfL249cKdrCga9fe" name="Downtown" alt="Downtown Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/MiEh7ccfL249cKdrCga9fe-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/MiEh7ccfL249cKdrCga9fe-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Found at the Southern edge of the area down from the early <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-move-charge-power-cores">Control Resonant Power Core Puzzle</a>. If you look East, you can see a lower rooftop with a dog food commercial on the side. On the roof above it, you may even be able to make out the little dragon by the stairwell door. Float over to grab it, and simply bring it back.</p><h3 class="article-body__section" id="section-central-mysterious-dog"><span>Central Mysterious Dog</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TE7PauqEyTYGWHRq4Sdq5e" name="Central" alt="Central Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/TE7PauqEyTYGWHRq4Sdq5e-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/TE7PauqEyTYGWHRq4Sdq5e-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>From where you find the dog, look directly North and you'll see an alleyway with lasers crisscrossing it below. However, at the end of the alley is a dog food billboard illuminated by a streetlight. The toy is right there: jump down to grab it and avoid the lasers on the way back.</p><h3 class="article-body__section" id="section-evacuation-zone-mysterious-dog"><span>Evacuation Zone Mysterious Dog</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qA8ToT6xFUfHtCorTi5CHe" name="Evac" alt="Evacuation Zone Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/qA8ToT6xFUfHtCorTi5CHe-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/qA8ToT6xFUfHtCorTi5CHe-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Nestled in the red-lit space between two folded buildings, look West from the dog to see two mirrored billboards for "Chowrap." Use the raised rooftops in front of them to jump up and adhere to the rooftop above you, and the Dragon is lying there in the lit area for you to pick up.</p><h3 class="article-body__section" id="section-west-incursion-zone-mysterious-dog"><span>West Incursion Zone Mysterious Dog</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FPUYZduzAkCanyxRhk6sje" name="West Incursion" alt="West Incursion Zone Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/FPUYZduzAkCanyxRhk6sje-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/FPUYZduzAkCanyxRhk6sje-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Look South from where the dog is waiting and you'll see another dog food billboard for "Chowrap". The Dragon is waiting on an air condition on the rooftop to its left, which you can use your gravity powers to adhere to.</p><h3 class="article-body__section" id="section-the-park-mysterious-dog"><span>The Park Mysterious Dog</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6NpyikzKdNbGNDzRKqTphe" name="Park" alt="The Park Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/6NpyikzKdNbGNDzRKqTphe-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/6NpyikzKdNbGNDzRKqTphe-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Look East from where you find the Mysterious Dog, and from here you'll see a higher rooftop that you can access by exterior elevator, with a dog-themed billboard up there. The toy is waiting up here on a desk table, lit by some floodlights. Grab it and bring it back down to complete this section.</p><h3 class="article-body__section" id="section-underpass-mysterious-dog"><span>Underpass Mysterious Dog</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m8uaAFDs9FKsvgFX6BT7be" name="Underpass" alt="Underpass Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/m8uaAFDs9FKsvgFX6BT7be-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/m8uaAFDs9FKsvgFX6BT7be-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>If you look directly up from the Mysterious Dog, you'll see the toy on the ceiling, as a result of a gravity anomaly. However, it's too high to just jump up. Instead, go round to the North area of the structure, where there'll be a raised platform high enough to reach the ceiling and stick to it. Follow the path back around, this time from above, and grab the toy, then all you need to do is cancel the inversion and you can drop down.</p><h3 class="article-body__section" id="section-unknown-mysterious-dog"><span>Unknown Mysterious Dog</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Lm7gJy2UsrRb9hFreyFVae" name="Unknown" alt="Unknown Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/Lm7gJy2UsrRb9hFreyFVae-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Lm7gJy2UsrRb9hFreyFVae-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>This one's fairly far away - from the Mysterious Dog, look left to see the above billboard on the building nearby, the one with multiple dogs on it. Next to that is a sign that says "BAR", pointing downwards. Presumably it should say Bark, because the toy is on the balcony where the arrow is pointing.</p><p><strong>After finding all Mysterious Dog locations, </strong>return to the Gap and you'll discover that the pooch is living there now, next to the weapon upgrade station! The quest will close and you'll get a new artifact, <strong>the Trusted Spanner</strong>, which increases your Raw Damage by 15% when equipped. You can also find the dog in Dylan's apartment. It doesn't do anything in either location, but Dylan talks to it occasionally.</p><div class="product"><a data-dimension112="f6959fa8-b677-11f1-a3e6-3f7efe9d0ad8" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break World Feat: What do you do to the floating items?How to get into the Patterned Factory in Control Resonant: Get to the boss withinControl Resonant Living Shards: Where are these upgrades found? Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break World Feat: What do you do to the floating items?How to get into the Patterned Factory in Control Resonant: Get to the boss withinControl Resonant Living Shards: Where are these upgrades found? Control Resonant Radio and Panopticon puzzle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-panopticon-radio" data-dimension112="f6959fa8-b677-11f1-a3e6-3f7efe9d0ad8" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break World Feat: What do you do to the floating items?How to get into the Patterned Factory in Control Resonant: Get to the boss withinControl Resonant Living Shards: Where are these upgrades found? Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break World Feat: What do you do to the floating items?How to get into the Patterned Factory in Control Resonant: Get to the boss withinControl Resonant Living Shards: Where are these upgrades found? Control Resonant Radio and Panopticon puzzle" data-dimension25=""><strong>Control Resonant Radio and Panopticon puzzle</strong></a>: Solve the puzzle of the World's Fair Radio<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-pattern-break"><strong>Control Resonant Pattern Break World Feat</strong></a>: What do you do to the floating items?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-patterned-factory"><strong>How to get into the Patterned Factory in Control Resonant</strong></a>: Get to the boss within<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-living-shards"><strong>Control Resonant Living Shards</strong></a>: Where are these upgrades found?</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-mysterious-dog/</link>
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                            <![CDATA[ The Mysterious Dog appears seven times in Control Resonant, each time with a puzzle to find its missing Dragon toy ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 02 Oct 2026 11:30:54 +0000</updated>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant]]></media:description>                                                            <media:text><![CDATA[Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant]]></media:title>
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                                <p>The Mysterious Dog in Control Resonant is exactly what it sounds like: a dog that keeps showing up in odd places as part of a side quest called "Every Dog Has Her Day", and, while friendly, is clearly no ordinary mutt. Each time you encounter it, the puzzle is to find its missing dragon toy and bring it back to her, which is sometimes easier said than done depending on where the Mysterious Dog has placed itself. If you want to complete this questline, I'll explain where to find the dog in every region of Control Resonant, and where to find the dragon toy so you can bring back to her.</p><p><em>For all the other major side quest around Manhattan, find all the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-taxis"><em>The Last Taxi locations in Control Resonant</em></a><em>, or all the </em><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-unsupervised-science-testing-facilities"><em>Control Resonant Unsupervised Science Testing Facilities</em></a><em>!</em></p><h2 class="article-body__section" id="section-where-to-find-all-mysterious-dog-toys-in-control-resonant"><span>Where to find all Mysterious Dog Toys in Control Resonant</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:83.48%;"><img id="2CPv4Wbo2UbqZYdgapfDDe" name="Control Resonant Dog map" alt="Map of where to find the Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/2CPv4Wbo2UbqZYdgapfDDe-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="2137" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/2CPv4Wbo2UbqZYdgapfDDe-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>The Mysterious Dog shows up seven times in Control Resonant, once for every major region, and is usually quite obvious to see once you're in the area:</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Downtown. </strong>On a rooftop at the edge of the region.</li><li><strong>Central. </strong>On a rooftop North of the East Park Station.</li><li><strong>Evacuation Zone.</strong> On a red-lit rooftop Northeast of the Sinkhole.</li><li><strong>West Incursion Zone. </strong>On a rooftop West of the Parking Garage, near where the city bends upwards into a sheer wall.</li><li><strong>The Park. </strong>On a rooftop at the Northeast edge of the region.</li><li><strong>Underpass. </strong>High up on top of a structure Northeast of the Research Site.</li><li><strong>Unknown. </strong>On a garden rooftop on the Northwest island, close to the fast travel door.</li></ol><p>The Mysterious Dog tends to be relatively easy to find once you're in the area, as it will be marked on the map, and the environment usually highlights it in some way, such as having a spotlight on it. Once you're close, it'll be marked on the map by a white pawprint-shaped symbol.</p><p>Every time you find the Mysterious Dog, <strong>it wants you to find and bring back its Dragon toy. </strong>There's usually some sort of clue in the environment to mark where to look, such as a billboard advertising dog food. Still, we'll explain everywhere to look below.</p><h3 class="article-body__section" id="section-downtown-mysterious-dog"><span>Downtown Mysterious Dog</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MiEh7ccfL249cKdrCga9fe" name="Downtown" alt="Downtown Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/MiEh7ccfL249cKdrCga9fe-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/MiEh7ccfL249cKdrCga9fe-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Found at the Southern edge of the area down from the early <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-move-charge-power-cores">Control Resonant Power Core Puzzle</a>. If you look East, you can see a lower rooftop with a dog food commercial on the side. On the roof above it, you may even be able to make out the little dragon by the stairwell door. Float over to grab it, and simply bring it back.</p><h3 class="article-body__section" id="section-central-mysterious-dog"><span>Central Mysterious Dog</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TE7PauqEyTYGWHRq4Sdq5e" name="Central" alt="Central Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/TE7PauqEyTYGWHRq4Sdq5e-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/TE7PauqEyTYGWHRq4Sdq5e-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>From where you find the dog, look directly North and you'll see an alleyway with lasers crisscrossing it below. However, at the end of the alley is a dog food billboard illuminated by a streetlight. The toy is right there: jump down to grab it and avoid the lasers on the way back.</p><h3 class="article-body__section" id="section-evacuation-zone-mysterious-dog"><span>Evacuation Zone Mysterious Dog</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qA8ToT6xFUfHtCorTi5CHe" name="Evac" alt="Evacuation Zone Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/qA8ToT6xFUfHtCorTi5CHe-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/qA8ToT6xFUfHtCorTi5CHe-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Nestled in the red-lit space between two folded buildings, look West from the dog to see two mirrored billboards for "Chowrap." Use the raised rooftops in front of them to jump up and adhere to the rooftop above you, and the Dragon is lying there in the lit area for you to pick up.</p><h3 class="article-body__section" id="section-west-incursion-zone-mysterious-dog"><span>West Incursion Zone Mysterious Dog</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FPUYZduzAkCanyxRhk6sje" name="West Incursion" alt="West Incursion Zone Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/FPUYZduzAkCanyxRhk6sje-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/FPUYZduzAkCanyxRhk6sje-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Look South from where the dog is waiting and you'll see another dog food billboard for "Chowrap". The Dragon is waiting on an air condition on the rooftop to its left, which you can use your gravity powers to adhere to.</p><h3 class="article-body__section" id="section-the-park-mysterious-dog"><span>The Park Mysterious Dog</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6NpyikzKdNbGNDzRKqTphe" name="Park" alt="The Park Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/6NpyikzKdNbGNDzRKqTphe-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/6NpyikzKdNbGNDzRKqTphe-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Look East from where you find the Mysterious Dog, and from here you'll see a higher rooftop that you can access by exterior elevator, with a dog-themed billboard up there. The toy is waiting up here on a desk table, lit by some floodlights. Grab it and bring it back down to complete this section.</p><h3 class="article-body__section" id="section-underpass-mysterious-dog"><span>Underpass Mysterious Dog</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m8uaAFDs9FKsvgFX6BT7be" name="Underpass" alt="Underpass Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/m8uaAFDs9FKsvgFX6BT7be-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/m8uaAFDs9FKsvgFX6BT7be-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>If you look directly up from the Mysterious Dog, you'll see the toy on the ceiling, as a result of a gravity anomaly. However, it's too high to just jump up. Instead, go round to the North area of the structure, where there'll be a raised platform high enough to reach the ceiling and stick to it. Follow the path back around, this time from above, and grab the toy, then all you need to do is cancel the inversion and you can drop down.</p><h3 class="article-body__section" id="section-unknown-mysterious-dog"><span>Unknown Mysterious Dog</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Lm7gJy2UsrRb9hFreyFVae" name="Unknown" alt="Unknown Mysterious Dog in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/Lm7gJy2UsrRb9hFreyFVae-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Lm7gJy2UsrRb9hFreyFVae-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>This one's fairly far away - from the Mysterious Dog, look left to see the above billboard on the building nearby, the one with multiple dogs on it. Next to that is a sign that says "BAR", pointing downwards. Presumably it should say Bark, because the toy is on the balcony where the arrow is pointing.</p><p><strong>After finding all Mysterious Dog locations, </strong>return to the Gap and you'll discover that the pooch is living there now, next to the weapon upgrade station! The quest will close and you'll get a new artifact, <strong>the Trusted Spanner</strong>, which increases your Raw Damage by 15% when equipped. You can also find the dog in Dylan's apartment. It doesn't do anything in either location, but Dylan talks to it occasionally.</p><div class="product"><a data-dimension112="f6959fa8-b677-11f1-a3e6-3f7efe9d0ad8" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break World Feat: What do you do to the floating items?How to get into the Patterned Factory in Control Resonant: Get to the boss withinControl Resonant Living Shards: Where are these upgrades found? Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break World Feat: What do you do to the floating items?How to get into the Patterned Factory in Control Resonant: Get to the boss withinControl Resonant Living Shards: Where are these upgrades found? Control Resonant Radio and Panopticon puzzle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-panopticon-radio" data-dimension112="f6959fa8-b677-11f1-a3e6-3f7efe9d0ad8" data-action="Deal Block" data-label="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break World Feat: What do you do to the floating items?How to get into the Patterned Factory in Control Resonant: Get to the boss withinControl Resonant Living Shards: Where are these upgrades found? Control Resonant Radio and Panopticon puzzle" data-dimension48="Control Resonant Radio and Panopticon puzzle: Solve the puzzle of the World's Fair RadioControl Resonant Pattern Break World Feat: What do you do to the floating items?How to get into the Patterned Factory in Control Resonant: Get to the boss withinControl Resonant Living Shards: Where are these upgrades found? Control Resonant Radio and Panopticon puzzle" data-dimension25=""><strong>Control Resonant Radio and Panopticon puzzle</strong></a>: Solve the puzzle of the World's Fair Radio<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-pattern-break"><strong>Control Resonant Pattern Break World Feat</strong></a>: What do you do to the floating items?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-patterned-factory"><strong>How to get into the Patterned Factory in Control Resonant</strong></a>: Get to the boss within<br><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-living-shards"><strong>Control Resonant Living Shards</strong></a>: Where are these upgrades found?</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How long to beat Control Resonant? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>How long is Control Resonant, and how long will it take you to beat it and complete the full game? Players should expect at least twenty hours if they're planning to make it through to the end of the game and arguably a lot more, especially if you're a completionist engaged with side quests and optional content. If you want to know more about how long it'll take to beat Control Resonant, we've got all the numbers laid out below.</p><h2 class="article-body__section" id="section-how-long-does-it-take-to-beat-control-resonant"><span>How long does it take to beat Control Resonant?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oeyRsjXnSQG5zNbRWKq9HR" name="Arcade (1)" alt="Killing Mold enemies in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/oeyRsjXnSQG5zNbRWKq9HR-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Depending on what sort of playthrough you're planning, here's how long it will take you to beat Control Resonant.</p><ul><li><strong>Story Campaign. </strong>20-25 hours.</li><li><strong>Standard Playthrough (Story + major side quests)</strong>. 25-30 hours.</li><li><strong>100% Completion. </strong>40-50 hours.</li></ul><p>There's some variation here as not only does <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a> have a lot of side content, it's also prone to difficulty spikes in both combat and puzzles, so depending on a player's skill level, some might find themselves struggling to progress in sections more than others, which we've taken into account in our estimations above.<br><br>The reality is also that most players will have to engage with side content to some degree or another, as the rewards earned through doing so are, if not essential, then at least incredibly helpful to surmounting the enemies and challenges in the main story.<br><br>It's also helpful to keep in mind that, yes, <strong>Control Resonant does have new game plus</strong>. Once you've completed the story and done everything you want to achieve, you are fully enabled to go back around and do the whole thing again without losing your abilities and unlocked gear.</p><div class="product"><a data-dimension112="0c033266-b677-11f1-acb0-013759e93dfc" data-action="Deal Block" data-label="Control Resonant distortion spheres: What do these little singularities mean?Control Resonant Power Core Puzzle and Moving the Charge: Solve one of the game's first puzzlesControl Resonant Radio and Panopticon puzzle: Solve the mystery of the World's Fair Radio at the Field OfficeControl Resonant Pattern Break: Understand these World FeatsControl Resonant Freeze Frame Camera locations: Find all the Instant Photos and solve the puzzles Control Resonant distortion spheres" data-dimension48="Control Resonant distortion spheres: What do these little singularities mean?Control Resonant Power Core Puzzle and Moving the Charge: Solve one of the game's first puzzlesControl Resonant Radio and Panopticon puzzle: Solve the mystery of the World's Fair Radio at the Field OfficeControl Resonant Pattern Break: Understand these World FeatsControl Resonant Freeze Frame Camera locations: Find all the Instant Photos and solve the puzzles Control Resonant distortion spheres" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-orbs-distortions-spheres-balls" data-dimension112="0c033266-b677-11f1-acb0-013759e93dfc" data-action="Deal Block" data-label="Control Resonant distortion spheres: What do these little singularities mean?Control Resonant Power Core Puzzle and Moving the Charge: Solve one of the game's first puzzlesControl Resonant Radio and Panopticon puzzle: Solve the mystery of the World's Fair Radio at the Field OfficeControl Resonant Pattern Break: Understand these World FeatsControl Resonant Freeze Frame Camera locations: Find all the Instant Photos and solve the puzzles Control Resonant distortion spheres" data-dimension48="Control Resonant distortion spheres: What do these little singularities mean?Control Resonant Power Core Puzzle and Moving the Charge: Solve one of the game's first puzzlesControl Resonant Radio and Panopticon puzzle: Solve the mystery of the World's Fair Radio at the Field OfficeControl Resonant Pattern Break: Understand these World FeatsControl Resonant Freeze Frame Camera locations: Find all the Instant Photos and solve the puzzles Control Resonant distortion spheres" data-dimension25=""><strong>Control Resonant distortion spheres</strong></a><strong>:</strong> What do these little singularities mean?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-move-charge-power-cores"><strong>Control Resonant Power Core Puzzle and Moving the Charge</strong></a><strong>:</strong> Solve one of the game's first puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-panopticon-radio"><strong>Control Resonant Radio and Panopticon puzzle</strong></a><strong>:</strong> Solve the mystery of the World's Fair Radio at the Field Office<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-pattern-break"><strong>Control Resonant Pattern Break</strong></a><strong>:</strong> Understand these World Feats<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-instant-photos-camera-freeze-frame"><strong>Control Resonant Freeze Frame Camera locations</strong></a><strong>:</strong> Find all the Instant Photos and solve the puzzles</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/control-resonant-how-long-time-to-beat/</link>
                                                                            <description>
                            <![CDATA[ How long it takes you to complete Control Resonant will vary depending on how much you engage with side content ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 02 Oct 2026 11:19:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
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                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dylan looks up in Control Resonant]]></media:description>                                                            <media:text><![CDATA[Dylan looks up in Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Dylan looks up in Control Resonant]]></media:title>
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                            <article>
                                <p>How long is Control Resonant, and how long will it take you to beat it and complete the full game? Players should expect at least twenty hours if they're planning to make it through to the end of the game and arguably a lot more, especially if you're a completionist engaged with side quests and optional content. If you want to know more about how long it'll take to beat Control Resonant, we've got all the numbers laid out below.</p><h2 class="article-body__section" id="section-how-long-does-it-take-to-beat-control-resonant"><span>How long does it take to beat Control Resonant?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oeyRsjXnSQG5zNbRWKq9HR" name="Arcade (1)" alt="Killing Mold enemies in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/oeyRsjXnSQG5zNbRWKq9HR-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Depending on what sort of playthrough you're planning, here's how long it will take you to beat Control Resonant.</p><ul><li><strong>Story Campaign. </strong>20-25 hours.</li><li><strong>Standard Playthrough (Story + major side quests)</strong>. 25-30 hours.</li><li><strong>100% Completion. </strong>40-50 hours.</li></ul><p>There's some variation here as not only does <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a> have a lot of side content, it's also prone to difficulty spikes in both combat and puzzles, so depending on a player's skill level, some might find themselves struggling to progress in sections more than others, which we've taken into account in our estimations above.<br><br>The reality is also that most players will have to engage with side content to some degree or another, as the rewards earned through doing so are, if not essential, then at least incredibly helpful to surmounting the enemies and challenges in the main story.<br><br>It's also helpful to keep in mind that, yes, <strong>Control Resonant does have new game plus</strong>. Once you've completed the story and done everything you want to achieve, you are fully enabled to go back around and do the whole thing again without losing your abilities and unlocked gear.</p><div class="product"><a data-dimension112="0c033266-b677-11f1-acb0-013759e93dfc" data-action="Deal Block" data-label="Control Resonant distortion spheres: What do these little singularities mean?Control Resonant Power Core Puzzle and Moving the Charge: Solve one of the game's first puzzlesControl Resonant Radio and Panopticon puzzle: Solve the mystery of the World's Fair Radio at the Field OfficeControl Resonant Pattern Break: Understand these World FeatsControl Resonant Freeze Frame Camera locations: Find all the Instant Photos and solve the puzzles Control Resonant distortion spheres" data-dimension48="Control Resonant distortion spheres: What do these little singularities mean?Control Resonant Power Core Puzzle and Moving the Charge: Solve one of the game's first puzzlesControl Resonant Radio and Panopticon puzzle: Solve the mystery of the World's Fair Radio at the Field OfficeControl Resonant Pattern Break: Understand these World FeatsControl Resonant Freeze Frame Camera locations: Find all the Instant Photos and solve the puzzles Control Resonant distortion spheres" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ju9r62bjjoDN2AMmqV9ZBN" name="Control Resonant square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ju9r62bjjoDN2AMmqV9ZBN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-orbs-distortions-spheres-balls" data-dimension112="0c033266-b677-11f1-acb0-013759e93dfc" data-action="Deal Block" data-label="Control Resonant distortion spheres: What do these little singularities mean?Control Resonant Power Core Puzzle and Moving the Charge: Solve one of the game's first puzzlesControl Resonant Radio and Panopticon puzzle: Solve the mystery of the World's Fair Radio at the Field OfficeControl Resonant Pattern Break: Understand these World FeatsControl Resonant Freeze Frame Camera locations: Find all the Instant Photos and solve the puzzles Control Resonant distortion spheres" data-dimension48="Control Resonant distortion spheres: What do these little singularities mean?Control Resonant Power Core Puzzle and Moving the Charge: Solve one of the game's first puzzlesControl Resonant Radio and Panopticon puzzle: Solve the mystery of the World's Fair Radio at the Field OfficeControl Resonant Pattern Break: Understand these World FeatsControl Resonant Freeze Frame Camera locations: Find all the Instant Photos and solve the puzzles Control Resonant distortion spheres" data-dimension25=""><strong>Control Resonant distortion spheres</strong></a><strong>:</strong> What do these little singularities mean?<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-move-charge-power-cores"><strong>Control Resonant Power Core Puzzle and Moving the Charge</strong></a><strong>:</strong> Solve one of the game's first puzzles<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-panopticon-radio"><strong>Control Resonant Radio and Panopticon puzzle</strong></a><strong>:</strong> Solve the mystery of the World's Fair Radio at the Field Office<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-pattern-break"><strong>Control Resonant Pattern Break</strong></a><strong>:</strong> Understand these World Feats<br><strong></strong><a href="https://www.gamesradar.com/games/action-rpg/control-resonant-instant-photos-camera-freeze-frame"><strong>Control Resonant Freeze Frame Camera locations</strong></a><strong>:</strong> Find all the Instant Photos and solve the puzzles</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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