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                            <title><![CDATA[ Latest from GamesRadar+ AU in Walkthrough ]]></title>
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        <description><![CDATA[ All the latest walkthrough content from the GamesRadar+  AU team ]]></description>
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                                                            <title><![CDATA[ Chainsaw Man studio decided to make a movie over a second season to reach a "broader audience" because "subscribers of Crunchyroll may not necessarily go to theaters" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Rather than releasing a second season, popular anime series Chainsaw Man is opting to continue the story on the big screen in upcoming movie <a href="https://www.gamesradar.com/chainsaw-man-season-2-release-date-cast-trailer-crunchyroll/">Chainsaw Man – The Movie: Reze Arc</a>, which, according to the studio, is so the show can grow its audience. </p><p>"From a business standpoint, we want to have as many people as possible enjoy The Reze Arc. When we did that, we aimed to maximize our business. It should go theatrical," said MAPPA President Manabu Ohtsuka in an interview with <a href="https://www.animenewsnetwork.com/interview/2025-09-05/why-chainsaw-man-is-going-theatrical-with-mappa-president-manabu-ohtsuka-vice-president-hiroya-/.226727" target="_blank">Anime News Network</a>. "We want to reach a different, broader audience. We're able to team up with Sony Pictures, which would be reaching such people."</p><p>When asked whether revenue played a factor in the studio wanting to "go theatrical" with Chainsaw Man, Ohtsuka replied, "The revenue aspect wasn't really a factor at all. It's trying to deliver the product to as many people as possible."</p><p>Chainsaw Man season 1, which aired in 2022 on Crunchyroll, made waves in the anime world and sits at a near-perfect 97% score on <a href="https://www.rottentomatoes.com/tv/chainsaw_man/s01" target="_blank">Rotten Tomatoes.</a> The show follows a teenage boy named Denji who is killed and revived as a man with a devil's heart, Chainsaw Man. However, according to Ohtsuka, "subscribers of Crunchyroll may not necessarily go to theaters," so breaking free of Crunchyroll is key to growing the franchise's audience. </p><p>Following on from season 1, the movie sees Denji encounter a new romantic interest named Reze soon after meeting the woman of his dreams, Makima. However, as the love triangle grows, it becomes apparent that Reze is harbouring a dangerous ulterior motive. The movie is based on the Bomb Girl arc from the Chainsaw Man manga. </p><p>So what about the future of Chainsaw Man? Will fans get to see a third season, or will the studio opt for another movie? When asked this very question by ANN, Ohtsuka said, "We're always thinking about what's the best way to deliver Chainsaw Man to the fans who love the franchise. That's what's always on our minds. But how we're going to do it, if we're going to do it, we'll announce it when we announce it. We can't talk about it."</p><p>Chainsaw Man – The Movie: Reze Arc will premiere in Japan on September 19 and then will hit movie theaters in the US and UK on October 29. For more, check out our list of the <a href="https://www.gamesradar.com/best-anime/">best anime</a>, or keep up with <a href="https://www.gamesradar.com/new-anime-2024-release-dates-upcoming-schedule/">new anime</a> heading your way this year.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/anime-movies/chainsaw-man-studio-decided-to-make-a-movie-over-a-second-season-to-reach-a-broader-audience-because-subscribers-of-crunchyroll-may-not-necessarily-go-to-theaters/</link>
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                            <![CDATA[ The upcoming Chainsaw Man movie stands in place of a second season ]]>
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                                                                        <pubDate>Mon, 08 Sep 2025 10:05:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Anime Movies]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Movies]]></category>
                                                                                                                    <dc:creator><![CDATA[ Megan Garside ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony Pictures]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Denji in Chainsaw Man – The Movie: Reze Arc trailer ]]></media:description>                                                            <media:text><![CDATA[Denji in Chainsaw Man – The Movie: Reze Arc trailer ]]></media:text>
                                <media:title type="plain"><![CDATA[Denji in Chainsaw Man – The Movie: Reze Arc trailer ]]></media:title>
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                                <p>Rather than releasing a second season, popular anime series Chainsaw Man is opting to continue the story on the big screen in upcoming movie <a href="https://www.gamesradar.com/chainsaw-man-season-2-release-date-cast-trailer-crunchyroll/">Chainsaw Man – The Movie: Reze Arc</a>, which, according to the studio, is so the show can grow its audience. </p><p>"From a business standpoint, we want to have as many people as possible enjoy The Reze Arc. When we did that, we aimed to maximize our business. It should go theatrical," said MAPPA President Manabu Ohtsuka in an interview with <a href="https://www.animenewsnetwork.com/interview/2025-09-05/why-chainsaw-man-is-going-theatrical-with-mappa-president-manabu-ohtsuka-vice-president-hiroya-/.226727" target="_blank">Anime News Network</a>. "We want to reach a different, broader audience. We're able to team up with Sony Pictures, which would be reaching such people."</p><p>When asked whether revenue played a factor in the studio wanting to "go theatrical" with Chainsaw Man, Ohtsuka replied, "The revenue aspect wasn't really a factor at all. It's trying to deliver the product to as many people as possible."</p><p>Chainsaw Man season 1, which aired in 2022 on Crunchyroll, made waves in the anime world and sits at a near-perfect 97% score on <a href="https://www.rottentomatoes.com/tv/chainsaw_man/s01" target="_blank">Rotten Tomatoes.</a> The show follows a teenage boy named Denji who is killed and revived as a man with a devil's heart, Chainsaw Man. However, according to Ohtsuka, "subscribers of Crunchyroll may not necessarily go to theaters," so breaking free of Crunchyroll is key to growing the franchise's audience. </p><p>Following on from season 1, the movie sees Denji encounter a new romantic interest named Reze soon after meeting the woman of his dreams, Makima. However, as the love triangle grows, it becomes apparent that Reze is harbouring a dangerous ulterior motive. The movie is based on the Bomb Girl arc from the Chainsaw Man manga. </p><p>So what about the future of Chainsaw Man? Will fans get to see a third season, or will the studio opt for another movie? When asked this very question by ANN, Ohtsuka said, "We're always thinking about what's the best way to deliver Chainsaw Man to the fans who love the franchise. That's what's always on our minds. But how we're going to do it, if we're going to do it, we'll announce it when we announce it. We can't talk about it."</p><p>Chainsaw Man – The Movie: Reze Arc will premiere in Japan on September 19 and then will hit movie theaters in the US and UK on October 29. For more, check out our list of the <a href="https://www.gamesradar.com/best-anime/">best anime</a>, or keep up with <a href="https://www.gamesradar.com/new-anime-2024-release-dates-upcoming-schedule/">new anime</a> heading your way this year.</p>
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                                                            <title><![CDATA[ How to use the Lethal Company teleporter ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Lethal Company teleporter is not for the faint-hearted, with the inverse option a great shortcut to the horror game’s dangerous facilities. If you’d like to do less running and take more risks, this optional teleportation device is just the thing you’re looking for. However, if safety is high on the priority list, best to get a normal Lethal Company teleporter instead.</p><p>If you’d like to know more about Lethal Company teleporters, including the difference between the normal one and the inverse teleporter, this guide will explain how it works. And if it&apos;s <a href="https://www.gamesradar.com/lethal-company-turrets/">Lethal Company turrets</a> you&apos;re after we can help you there too. </p><h2 id="lethal-company-teleporter-vs-inverse-teleporter-explained-xa0">Lethal Company teleporter vs. inverse teleporter explained </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uFaRvfy5ffteKVqyFYK4jH" name="2. Teleporters explained.jpg" alt="Lethal Company teleporter vs inverse teleporter" src="https://cdn.mos.cms.futurecdn.net/uFaRvfy5ffteKVqyFYK4jH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Zeekerss)</span></figcaption></figure><p>In horror game Lethal Company, you need to land your spaceship on mysterious planets and explore the local monster-ridden facilities. While new players always need to walk from the spaceship to the facilities and back again, eventually, you’ll be able to use a teleport system. </p><p>Beware that there are two types of teleporters in Lethal Company: the “normal” teleporter and the inverse teleporter. There’s an important difference between the two, as the normal teleporter transports the player back to the spaceship, while the inverse teleporter instantly drops the player inside a facility. The default teleporter is grey, while the inverse teleporter is bright yellow – you can see both of them in the picture above. </p><h2 id="how-to-get-a-teleporter-in-lethal-company-xa0">How to get a teleporter in Lethal Company </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="D8b6U5ybehsNV4VAmajavH" name="4. How to use normal teleporter.jpg" alt="How to get a teleporter in Lethal Company" src="https://cdn.mos.cms.futurecdn.net/D8b6U5ybehsNV4VAmajavH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Zeekerss)</span></figcaption></figure><p>The only way to get a teleporter or inverse teleporter in Lethal Company is by buying them from the store. They’re quite pricey, so you’ll likely need to survive several days of scavenging before you’re able to buy one. Once you’ve got a large stack of credits, interact with the terminal on your spaceship and type the word “store”, then press enter. If you scroll down a bit, you’ll see the teleporter and inverse teleporter under “ship upgrades”, as shown in the picture. Here’s how much they cost using <a href="https://www.gamesradar.com/lethal-company-money/">Lethal Company money</a>:</p><ul><li><strong>Teleporter: 375 credits</strong></li><li><strong>Inverse teleporter: 425 credits </strong></li></ul><p>If you wish to proceed, type the name of the item you want (either “teleporter” or “inverse teleporter”) and press enter again. Type “confirm” to complete the purchase. You’ll see the teleporter behind you, along with an operating button on the nearby desk. </p><h2 id="how-to-use-the-lethal-company-teleporter-xa0">How to use the Lethal Company teleporter </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="D8b6U5ybehsNV4VAmajavH" name="4. How to use normal teleporter.jpg" alt="Lethal Company teleporters" src="https://cdn.mos.cms.futurecdn.net/D8b6U5ybehsNV4VAmajavH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Zeekerss)</span></figcaption></figure><p>Here’s how the Lethal Company teleporter works: if a player presses the red button on the desk, another player is teleported back to the ship. To select a player, make sure that player is the one being monitored on the screen, using the white button (see picture above). Of course, this means that you don’t have much use for a teleporter if you’re playing Lethal Company in solo mode, as there’s no one to operate the teleporter while you’re inside the facilities.</p><p>After teleporting a player, a ten-second timer starts to count down, after which the teleporter can be used again. While this provides a great way to save teammates, however, bear in mind that you’ll lose all items upon being teleported, including store-bought equipment, so it’s best to use teleportation as a last resort only. </p><h2 id="how-to-use-the-lethal-company-inverse-teleporter-xa0">How to use the Lethal Company inverse teleporter </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GLZBkgqxcoVhMZvyrhEg3J" name="5. Inverse teleporter.jpg" alt="Lethal Company teleporters" src="https://cdn.mos.cms.futurecdn.net/GLZBkgqxcoVhMZvyrhEg3J.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Zeekerss)</span></figcaption></figure><p>As mentioned before, the Lethal Company inverse teleporter does the exact opposite of the normal teleporter: instead of teleporting a player back to safety, it teleports players from the spaceship directly into a facility. As the exact location is random, you never know where you’ll end up – it could be next to a Bracken, a giant Bunker Spider or any of the other <a href="https://www.gamesradar.com/lethal-company-enemies/">Lethal Company enemies</a> waiting to kill you.</p><p>If you’d like to take your chances with the inverse teleporter, press the yellow button on the desk and step inside the yellow teleporter device – this only works after you’ve landed on a planet. Unlike the normal teleporter, you don’t need another player to operate this device, but beware that if you teleport yourself in solo mode, you may end up in a locked room with no means to escape. </p><p>Given the high risk, it’s best to use the inverse teleporter alongside the normal one, so the teammate going through the inverse can be teleported back if they land in a dire spot. A tip: consider the inverse teleporter a fun addition to the game rather than a useful one; don’t expect to mess with this machine and walk away with more loot.</p><p>If you’re feeling lucky, enjoy your teleporters in Lethal Company! And if you want to know <a href="https://www.gamesradar.com/lethal-company-more-players-morecompany-mod/">how to get more players in Lethal Company</a> to help you survive then check that guide for all the details. We&apos;ve also got a look at <a href="https://www.gamesradar.com/lethal-company-mods/">Lethal Company Mods</a> if you want to make some changes as well. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/lethal-company-teleporters/</link>
                                                                            <description>
                            <![CDATA[ The Lethal Company teleporters explained ]]>
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                                                                        <pubDate>Tue, 28 Nov 2023 15:26:12 +0000</pubDate>                                                                                                                                <updated>Thu, 07 Dec 2023 12:57:56 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ business.councilofthelost@gmail.com (Marloes Valentina Stella) ]]></author>                    <dc:creator><![CDATA[ Marloes Valentina Stella ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/XHfQFvQ7JDo59SQ4PKsSCT.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Zeekerss]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lethal Company teleporters]]></media:description>                                                            <media:text><![CDATA[Lethal Company teleporters]]></media:text>
                                <media:title type="plain"><![CDATA[Lethal Company teleporters]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The Lethal Company teleporter is not for the faint-hearted, with the inverse option a great shortcut to the horror game’s dangerous facilities. If you’d like to do less running and take more risks, this optional teleportation device is just the thing you’re looking for. However, if safety is high on the priority list, best to get a normal Lethal Company teleporter instead.</p><p>If you’d like to know more about Lethal Company teleporters, including the difference between the normal one and the inverse teleporter, this guide will explain how it works. And if it&apos;s <a href="https://www.gamesradar.com/lethal-company-turrets/">Lethal Company turrets</a> you&apos;re after we can help you there too. </p><h2 id="lethal-company-teleporter-vs-inverse-teleporter-explained-xa0">Lethal Company teleporter vs. inverse teleporter explained </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uFaRvfy5ffteKVqyFYK4jH" name="2. Teleporters explained.jpg" alt="Lethal Company teleporter vs inverse teleporter" src="https://cdn.mos.cms.futurecdn.net/uFaRvfy5ffteKVqyFYK4jH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Zeekerss)</span></figcaption></figure><p>In horror game Lethal Company, you need to land your spaceship on mysterious planets and explore the local monster-ridden facilities. While new players always need to walk from the spaceship to the facilities and back again, eventually, you’ll be able to use a teleport system. </p><p>Beware that there are two types of teleporters in Lethal Company: the “normal” teleporter and the inverse teleporter. There’s an important difference between the two, as the normal teleporter transports the player back to the spaceship, while the inverse teleporter instantly drops the player inside a facility. The default teleporter is grey, while the inverse teleporter is bright yellow – you can see both of them in the picture above. </p><h2 id="how-to-get-a-teleporter-in-lethal-company-xa0">How to get a teleporter in Lethal Company </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="D8b6U5ybehsNV4VAmajavH" name="4. How to use normal teleporter.jpg" alt="How to get a teleporter in Lethal Company" src="https://cdn.mos.cms.futurecdn.net/D8b6U5ybehsNV4VAmajavH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Zeekerss)</span></figcaption></figure><p>The only way to get a teleporter or inverse teleporter in Lethal Company is by buying them from the store. They’re quite pricey, so you’ll likely need to survive several days of scavenging before you’re able to buy one. Once you’ve got a large stack of credits, interact with the terminal on your spaceship and type the word “store”, then press enter. If you scroll down a bit, you’ll see the teleporter and inverse teleporter under “ship upgrades”, as shown in the picture. Here’s how much they cost using <a href="https://www.gamesradar.com/lethal-company-money/">Lethal Company money</a>:</p><ul><li><strong>Teleporter: 375 credits</strong></li><li><strong>Inverse teleporter: 425 credits </strong></li></ul><p>If you wish to proceed, type the name of the item you want (either “teleporter” or “inverse teleporter”) and press enter again. Type “confirm” to complete the purchase. You’ll see the teleporter behind you, along with an operating button on the nearby desk. </p><h2 id="how-to-use-the-lethal-company-teleporter-xa0">How to use the Lethal Company teleporter </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="D8b6U5ybehsNV4VAmajavH" name="4. How to use normal teleporter.jpg" alt="Lethal Company teleporters" src="https://cdn.mos.cms.futurecdn.net/D8b6U5ybehsNV4VAmajavH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Zeekerss)</span></figcaption></figure><p>Here’s how the Lethal Company teleporter works: if a player presses the red button on the desk, another player is teleported back to the ship. To select a player, make sure that player is the one being monitored on the screen, using the white button (see picture above). Of course, this means that you don’t have much use for a teleporter if you’re playing Lethal Company in solo mode, as there’s no one to operate the teleporter while you’re inside the facilities.</p><p>After teleporting a player, a ten-second timer starts to count down, after which the teleporter can be used again. While this provides a great way to save teammates, however, bear in mind that you’ll lose all items upon being teleported, including store-bought equipment, so it’s best to use teleportation as a last resort only. </p><h2 id="how-to-use-the-lethal-company-inverse-teleporter-xa0">How to use the Lethal Company inverse teleporter </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GLZBkgqxcoVhMZvyrhEg3J" name="5. Inverse teleporter.jpg" alt="Lethal Company teleporters" src="https://cdn.mos.cms.futurecdn.net/GLZBkgqxcoVhMZvyrhEg3J.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Zeekerss)</span></figcaption></figure><p>As mentioned before, the Lethal Company inverse teleporter does the exact opposite of the normal teleporter: instead of teleporting a player back to safety, it teleports players from the spaceship directly into a facility. As the exact location is random, you never know where you’ll end up – it could be next to a Bracken, a giant Bunker Spider or any of the other <a href="https://www.gamesradar.com/lethal-company-enemies/">Lethal Company enemies</a> waiting to kill you.</p><p>If you’d like to take your chances with the inverse teleporter, press the yellow button on the desk and step inside the yellow teleporter device – this only works after you’ve landed on a planet. Unlike the normal teleporter, you don’t need another player to operate this device, but beware that if you teleport yourself in solo mode, you may end up in a locked room with no means to escape. </p><p>Given the high risk, it’s best to use the inverse teleporter alongside the normal one, so the teammate going through the inverse can be teleported back if they land in a dire spot. A tip: consider the inverse teleporter a fun addition to the game rather than a useful one; don’t expect to mess with this machine and walk away with more loot.</p><p>If you’re feeling lucky, enjoy your teleporters in Lethal Company! And if you want to know <a href="https://www.gamesradar.com/lethal-company-more-players-morecompany-mod/">how to get more players in Lethal Company</a> to help you survive then check that guide for all the details. We&apos;ve also got a look at <a href="https://www.gamesradar.com/lethal-company-mods/">Lethal Company Mods</a> if you want to make some changes as well. </p>
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                                                            <title><![CDATA[ Pokemon Black and White walkthrough and supplemental guide ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With this Pokemon Black and White walkthrough, we&apos;ll get you through the main story to obtain all eight gym badges and face the Elite Four, as well as exploring the region along the way. Consider this less of a traditional walkthrough and more of a supplemental guide to enhance your journey through the Unova region. If Pokemon Black and White were books, this would be your book club&apos;s discussion notes, which enhance and expand your reading experience. If you&apos;ve already reached the end of the game, check out our <a href="https://www.gamesradar.com/pokemon-black-and-white-post-game-walkthrough-and-supplemental-guide/">Pokemon Black and White post-game guide</a> for what you can do when everything else is done. Otherwise, here&apos;s everything you need to know for your Unova adventure in Pokemon Black and White.</p><p><u><strong>Nuvema Town</strong></u><br><br><strong>Picking a starter</strong><br>Your starter choice is obviously entirely up to you, and it really comes down to personal preference (but if you&apos;re unsure you can consult our Pokedex for info on each one). Remember though, if your starter is male, you won&apos;t have an opportunity to breed it until after you beat the game, so at this point it might be worth it to soft reset for a female starter. Being able to breed your starter before you beat the story can be a serious boon, because it makes it easy to put up your starter on the GTS to get the other two starters.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLvdXMzJAxcS3YhZdJ4AKb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/03d268d2637da9b5035c8fc21786f079.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Unless you have a friend who's willing to hook you up with female starters, it's worth considering soft-resetting despite how tedious it can be – you only have a 12.5% chance of getting a female starter, so it can take more than a few resets. Save your game right before you approach the present in your bedroom to save time.</p><p><strong>Visiting Professor Juniper<br></strong>You don't have your running shoes yet, so it's not worth exploring the rest of the town yet unless you really want to. Head to Bianca's house in the southwest corner to see a scene with her father, then head to the lab in the northwest to receive your Pokedex. As you exit, your mom gives you the Town Map too. Onward to Route 1!</p><p><br> <strong><u>Route 1</u></strong><br> <strong>Wild Pokemon (~level 2-4):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031"> Lillipup</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031">Patrat</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>(shaking grass)</p><p>It's always exciting to step into your first tall grass in each Pokemon game, isn't it? Grass in B&W has two additions from the grass you're used to from previous generations: shaking grass patches and doubles grass. You may notice a shaking grass patch every so often as you wander around leveling up and catching Pokemon, and it should look familiar to you if you ever used the PokeRadar Poketch app in Diamond, Pearl or Platinum (see our<a href="http://www.gamesradar.com/f/shiny-pokemon-guide/a-2007091912145600054">Shiny Pokemon guide</a>). It's very similar, in that shaking grass patches usually have a different kind of Pokemon then you'd normally find in the surrounding grass, usually a rare species. The difference in Black and White is that the shaking grass now occurs randomly on its own whenever grass in on-screen. Even if you've never encountered shaking grass before, you'll know it when you see it.</p><p>If you're looking for a particular Pokemon that's only found in shaking grass, walk around the perimeter of the grass until you see a patch shake. Use a repel and enter the shaking grass patch. Repels don't work on shaking patches, so this ensures that you won't be interrupted by a regular wild Pokemon battle on your way to the shaking patch. A wild battle resets the shaking grass, so if you're interrupted by a wild Pokemon, the shaking patch will be gone when the battle is over. We're not sure yet if these shaking patches have any application in hunting shiny Pokemon, like the patches using the PokeRadar do, but it looks doubtful.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k8MiaMyodACRfANBJLeXPb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9ab419d04db595f8a83ad3735a958143.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Pokemon most commonly found in shaking patches is Audino, who can be found almost everywhere shaking grass is found. Fainting Audino awards quite a bit of EXP, so after you've caught a few you might consider just battling the rest.<br></p><p><strong><u>Accumula Town</u></strong><br> <br> Meet Professor Juniper in front of the Pokemon Center and she gives you a tour inside. The PokeMart is inside the Pokemon Center now – quite convenient. Only two items are available at this point: Poke Balls and Potions, plus a ton of mail if you'd like. None of the wireless/Wi-Fi options are available upstairs yet, but you can now access your PC to manage your Pokemon.</p><p>After you exit the Pokemon Center, you'll be forced to battle N after watching a scene, so make sure your Pokemon are ready to battle before leaving the Center. After battling you can explore Accumula further or proceed directly northwest to Route 2.</p><p><strong><u>Route 2</u><br> Wild Pokemon (~level 4-7):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031"> Lillipup</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031">Patrat</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-purrloin-liepard/a-20110222143543402006/g-201004091000657031">Purrloin</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>(shaking grass)</p><p>After you pass through the gate your mom will appear and give you running shoes as a present. As you make your way through Route 2, be prepared for a trainer battle with Bianca.</p><p><br> <strong><u>Striation City</u></strong><br> <br> As you visit each new city or town, it's helpful to pull up the Town Map and check out what services are available in each location. When you enter Striation City, the Town Map lists:</p><p>Striation City Gym<br> Pokemon Center<br> Fennel's Lab<br> Trainers' School</p><p>So right away, you know the important places to check out while exploring the area. Fennel's Lab is in the second building on the right as you enter Striation City, but there's no point in visiting until after you defeat the first gym leader.</p><p>At the Trainers' School you must fight Cheren, so be careful because he has whichever starter your starter is weak to. Once you've defeated him, you can either head straight to the gym or slightly past it to the east to check out the Dreamyard.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pbu8nYqPrsnYPW8E4RMpUb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2b308ca7d9e49b22d63a15cf8f7a687f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>It's smart to go to the Dreamyard first, because the third NPC you encounter there as you walk east will give you one of the monkey trio – Panpour, Pansage or Pansear – whichever element your starter is strongagainst. This is another moment where it might be prudent to soft reset for a female monkey if you're concerned about being about to breed offspring to trade. To save time, save right before you speak to her (she's right outside the entrance to the abandoned building), and make sure there's a spot in your party to receive the monkey so you can check the gender right away and reset as needed. And if soft-resetting isn't your thing, don't worry – it's not the end of the world if you have to wait until you beat the game and obtain a ditto to breed certain Pokemon. Plus, you can also find the other monkeys in shaking grass patches in Pinwheel Forest or Lostlorn Forest later on.</p><p>Not much else you can do here for now, so head back to gym if you haven't already and get your first badge. Once you've defeated the gym leader and exited the gym, Fennel will meet you and lead you back to her lab where she presents you with HM01 Cut. Make sure you talk to the other woman in the room before you leave too.</p><p>Now that you have your first badge, when you revisit the PokeMart you'll notice a lot more items are now available. Stock up on whatever you need, then head back to the Dreamyard and use Cut to access the abandoned building.</p><p><strong><u>Dreamyard</u></strong><br> <strong>Wild Pokemon (~level 8-11):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-munna-musharna/a-2011022216027841012/g-201004091000657031"> Munna</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031"> Patrat</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-purrloin-liepard/a-20110222143543402006/g-201004091000657031">Purrloin</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>(shaking grass)<br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-munna-musharna/a-2011022216027841012/g-201004091000657031/p-2"> Musharna</a>(shaking grass, extremely rare)</p><p>You'll notice in the Dreamyard that certain items in the ruined building area are obscured depending on where you're standing, so make sure you walk around a bit to find every item you can. Because of the semi-3D visuals in B&W, you'll notice this happens quite a bit, so be on the lookout for little hidden Poke Balls as you explore.</p><p>The Dreamyard has a basement level that's off-limits for now, so after you've finished your business with Team Plasma and caught yourself a Munna, head back to Fennel's house and she'll give you the C-Gear and Amanita will give you the Pal Pad. The C-Gear sort of takes the place of the Poketch from Diamond and Pearl, but instead of having lots of little apps, it's the hub for various multiplayer and online functions.</p><p><strong><u>Route 3<br></u></strong><strong>Wild Pokemon (~level 8-11):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031"> Pidove</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031"> Patrat</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-blitzle-zebstrika/a-20110222185231280082/g-201004091000657031">Blitzle</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031"> Lillipup</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-purrloin-liepard/a-20110222143543402006/g-201004091000657031"> Purrloin</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>(shaking grass)</p><p>Route 3 is the first Route with doubles grass, but you'll get to that later after your next encounter with Team Plasma. You'll know it when you see it because it's a dark color, and of course Cheren waiting there to explain all about it. It's exactly what it sounds like – grass patches where two Pokemon appear at once instead of just one. Be prepared for doubles battles by making sure that the first two Pokemon in your party are strong enough to handle the nearby wild Pokemon.</p><p><strong>Pokemon Day Care</strong><br> You're only allowed to deposit one Pokemon into the Day Care for now, so you won't be able to breed quite yet. Also take note that moves can be overwritten automatically as Pokemon level up inside the Day Care, so use caution with Pokemon whose movesets you don't want messed up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4LCH5qteoQpUSgR9NDZLhG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6e37449ec7931b0b7f6f10fecd19794a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The woman in the building directly west of the Day Care will heal your Pokemon whenever you talk to her. As you make your way west, Cheren will appear to challenge you again, so make sure you're healed up as you head past the Day Care area. After the battle and scene, head northwest to follow Cheren into Wellspring Cave.</p><p><strong><u>Wellspring Cave</u><br> Wild Pokemon (~levels 10-13):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-roggenrola-boldore-gigalith/a-2011022219054913096/g-201004091000657031"> Roggenrola</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-woobat-swoobat/a-20110302114515391052/g-201004091000657031">Woobat</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-drilbur-excadrill/a-2011022412141405064/g-201004091000657031"> Drilbur</a>(swirling dust patches)</p><p>Our first cave! Just like the shaking grass patches outside, caves have swirling dust patches that pop up here and there, but these patches can contain either wild Pokemon or items. If you see a patch you want to enter, use a repel to make sure you aren't interrupted by another encounter.</p><p>After the battle with Team Plasma, there's not much else to do for now but grab TM46 Thief and leave. Keep heading south and then west through Route 3 to eventually reach Nacrene City.</p><p><strong>Part one</strong>- Nuvema Town, Route 1, Accumula Town, Route 2, Striation City (Tri Badge), Dreamyard<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-2"> <strong>Part two</strong></a>- Nacrene City (Basic Badge), Pinwheel Forest, Castelia City (Insect Badge), Route 4, Desert Resort, Nimbasa City (Jolt Badge), Route 5, Driftveil City (Quake Badge), Cold Storage, Route 6, Chargestone Cave<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-3"> <strong>Part three</strong></a>- Mistralton City (Jet Badge), Celestial Tower, Route 7, Legendaries: Cobalion and Virizion, Route 17, 18 and P2 Lab<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-4"> <strong>Part four</strong></a>- Twist Mountain, Icirrus City (Freeze Badge), Dragonspiral Tower, Relic Castle, Route 8, Tubeline Bridge, Route 9, Opelucid City (Legend Badge), Legendaries: Tornadus/Thundurus, Route 10, Victory Road, Pokemon League</p><p><strong><u>Nacrene City<br></u></strong><br> You can use the upstairs portion of the Pokemon Center now, so if you'd like to use the Union Room, Wi-Fi Connection, or Global Terminal, go for it. The GTS has a new feature that's worth checking out too, called GTS Negotiations, where you're matched up with random players and you can negotiate trades based on what Pokemon you each have.</p><p>Aside from the major locations of note within Nacrene City, there's also a girl in the house to the west of the Pokemon Center than will trade you a Petilil for a Cottonee or vice versa depending on the version of the game you have.</p><p>To prep for you gym battle, it's worth it to head west into the outer portion of Pinwheel Forest for a while to snag some Fighting-type Pokemon and level up your current team a bit. The woman standing near the border of Nacrene and Pinwheel has TM94 Rock Smash.</p><p><strong><u>Pinwheel Forest (outer area)<br></u>Wild Pokemon (~level 12-17):<br></strong><a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-tympole-palpitoad-seismitoad/a-20110224145651462049/g-201004091000657031">Tympole</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031"> <font color="#FF6600">Pidove</font></a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-timburr-gurdurr-conkeldurr/a-201102231465294031/g-201004091000657031">Timburr</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> <font color="#FF6600">Audino</font></a>(shaking grass)<br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sawk/a-2011022310458621097/g-201004091000657031"> Sawk</a>(common in Black; shaking patches in White extremely rarely)<br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-throh/a-20110223103857899072/g-201004091000657031"> Throh</a>(common in White; shaking patches in Black extremely rarely)</p><p>For all intents and purposes, it's probably easiest to just consider Sawk a Black exclusive and Throh a White exclusive, and just trade for one or the other depending on the version you have. Unless you live in a remote area with no Wi-Fi access, it's not worth the hassle of trying to find the one you need in the shaking grass patches (even among shaking grass patches, they only appear about 5% of the time – it's not worth the tedious search).</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UM9CPFHevZ99HpsxhrXfkG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/623bf6f4cd3a33e4dc3720f62380c1e3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When you're ready, you can head back to the gym inside the Nacrene Museum and face Lenora, the Normal-type gym leader. Afterwards, more scenes to watch, and you get the Dowsing MCHN.</p><p><strong><u>Pinwheel Forest (inner area)<br></u>Wild Pokemon (~level 15-17 normal grass, 22-25 doubles grass):</strong><br> Normal grass: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sewaddle-swadloon-leavanny/a-20110302132312516043/g-201004091000657031"> Sewaddle</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031">Pidove</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-venipede-whirlipede-scolipede/a-20110301103320959004/g-201004091000657031">Venipede</a><br> Doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sewaddle-swadloon-leavanny/a-20110302132312516043/g-201004091000657031/p-2">Swadloon</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031/p-2">Tranquill</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-venipede-whirlipede-scolipede/a-20110301103320959004/g-201004091000657031/p-2">Whirlipede</a><br> Shaking patches:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031">Audino</a>(common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pansage-simisage/a-20110222145041174060/g-201004091000657031">Pansage</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pansear-simisear/a-20110222152954386067/g-201004091000657031">Pansear</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-panpour-simipour/a-20110222154929195067/g-201004091000657031">Panpour</a>(rare)<br> <u>Black only</u>:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cottonee-whimsicott/a-20110228164429387078/g-201004091000657031">Cottonee</a>(normal grass, doubles grass),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cottonee-whimsicott/a-20110228164429387078/g-201004091000657031/p-2">Whimsicott</a>(shaking patches)<br> <u>White only</u>:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-petilil-lilligant/a-20110223153530130005/g-201004091000657031">Petilil</a>(normal grass, doubles grass),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-petilil-lilligant/a-20110223153530130005/g-201004091000657031/p-2">Lilligant</a>(shaking patches)</p><p>Not much to discuss here. Make your way through the maze, fighting Team Plasma trainers all the way through. Have the nurse standing just outside the inner area of the forest heal you whenever you need it. You'll notice a moss rock too, at the beginning of the winding road through the forest – that should come in handy post-game for evolvingEeveeinto Leafeon.</p><p>Pinwheel Forest is also a great place to use your new Dowsing MCHN. You can have more than one item Y registered now too, making it easier to pull up lesser-used key items whenever you want.</p><p><br> <strong><u>Castelia City</u></strong></p><p>Once you've taken in the majesty of Skyarrow Bridge, your next stop is Unova's biggest urban center, Castelia City. Of course, the gym leader, Bug-type aficionado Burgh, isn't quite ready for you yet, so once you've dropped by the gym, head over to the dock just west of the Pokemon Center to deal with another Team Plasma situation. Follow Burgh back toward the gym and you'll see some Team Plasma goons in front of the building just north and opposite the gym. You know what you must do.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="khNwNvEpy24oz4nAJvuchb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a9ae6fd05cf1eafe03aff760acf50316.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Burgh and his trainers are pushovers, so after the gym battle make sure you explore the rest of Castelia if you haven't already. The dock here is where you canset sail to Victory Island to obtain your Victini if you have the event-only Liberty Ticket too. When you're ready, head north to Route 4.</p><p><strong><u><br> Route 4<br></u>Wild Pokemon (~level 15-18):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sandile-krokorok-krookodile/a-20110301104758550076/g-201004091000657031"> Sandile</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-darumaka-darmanitan/a-2011022514121124022/g-201004091000657031">Darumaka</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-scraggy-scrafty/a-2011022817181492086/g-201004091000657031">Scraggy</a></p><p>The perpetual sandstorm on Route 4 is a bummer, since your Pokemon will fatigue much faster with the constant buffeting, but at least there is a prefab house slightly northwest as your make your way through the route where you can heal your Pokemon.</p><p>If you feel up to it, you can also check out the Desert Resort west of Route 4 before making your way to Nimbasa City. Lots of trainers and wild Pokemon should go far to beef up your team if you feel a bit underleveled.</p><p><strong><u>Desert Resort</u></strong><br> <strong>Wild Pokemon (~level 19-22):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sandile-krokorok-krookodile/a-20110301104758550076/g-201004091000657031"> Sandile</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-darumaka-darmanitan/a-2011022514121124022/g-201004091000657031">Darumaka</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-scraggy-scrafty/a-2011022817181492086/g-201004091000657031">Scraggy</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-maractus/a-2011022315530690067/g-201004091000657031">Maractus</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-dwebble-crustle/a-20110225145320972073/g-201004091000657031">Dwebble</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sigilyph/a-20110223102532806091/g-201004091000657031">Sigilyph</a>(inner area only)</p><p>You can't go all the way inside Relic Castle yet, but if you decide to check it out, make sure you pick up one of two fossils from the backpacker near the entrance. The Cover Fossil will revive into a Tirtouga and the Plume Fossil gives you an Archen. You could trudge back to Nacrene now to revive your fossils if you're a huge fan of fossil Pokemon, but it's easier to just wait until you get HM02 Fly and take care of all your backtracking then.</p><p><br> <strong><u>Nimbasa City</u></strong></p><p>As you enter Nimbasa City you're greeted with another Team Plasma battle, of course – this time they're harassing the poor old Day Care man. He rewards you for protecting him by bestowing you with a bicycle. Hooray! Y register that sweet ride immediately!</p><p>Nimbasa City is full of flash and glamour, and there are lots of attractions to check out, including the Battle Subway. One of the cashiers at the PokeMart inside the Pokemon Center sells a bunch of expensive TMs, so that's worth checking out to fill out your growing collection. Around the corner, in the building directly north of the Battle Institute, you'll find an NPC that gives you HM04 Strength too.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZBQdbbVrZVZW5dFqdSMKnb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/354102a951e8f2ce81db510a098e91b2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Before you head to the gym, stop by the Musical Theater (sigh) and talk to Bianca briefly (don't worry, you don’t actually have to participate in a musical if you don't want to). After that's out of the way, you're free to head southeast to the amusement park area where the gym is located. After an intense scene with N, you're free to face Elesa, the Electric-type gym leader of Nimbasa.</p><p><strong><u><br> Route 5</u></strong><br> <strong>Wild Pokemon (~level 19-22 normal grass, 22-25 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031">Minccino</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-purrloin-liepard/a-20110222143543402006/g-201004091000657031/p-2">Liepard</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-trubbish-garbodor/a-2011022416511562053/g-201004091000657031">Trubbish</a><br> Shaking patches:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031">Audino</a>(common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031">Emolga</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031/p-2">Cinccino</a>(rare)<br> Black only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-gothita-gothorita-gothitelle/a-20110301111151794012/g-201004091000657031">Gothita</a>(normal/doubles grass)<br> White only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-solosis-duosion-reuniclus/a-2011022817125406041/g-201004091000657031">Solosis</a>(normal/doubles grass)</p><p>Once you've earned your Bolt Badge and you're done exploring Nimbasa, you can head northwest to Route 5, where you meet the League Champion for the first time. After a scene (Cheren is kind of a jerk, isn't he?) you can proceed across the Driftveil Drawbridge toward Driftveil City.</p><p>On Driftveil Bridge you can battle and catch wild<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-ducklett-swanna/a-201103021757341097/g-201004091000657031">Ducklett</a>if you fancy, as well as pick up a variety of Wings, like Pretty Wing, Swift Wing, Health Wing, Clever Wing, Genius Wing and Resist Wing. Wings for everyone, really.</p><p><br> <strong><u>Driftveil City</u></strong></p><p>The most notable spots in Driftveil City proper are the Driftveil Market (stock up on MooMoo Milk!) and the Move Tutor's House, where each starter Pokemon can learn one of the Pledge moves, Water Pledge, Fire Pledge and Grass Pledge, which work in conjunction during doubles and triples battles.</p><p>Of course, before heading to the gym, you must dispatch the local Team Plasma scourge, so head south toward Cold Storage.</p><p><strong><u>Cold Storage (outer area)</u></strong><br> <strong>Wild Pokemon (~level 20-23 normal grass, 24-27 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031/p-2">Herdier</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vanillite-vanillish-vanilluxe/a-20110223151411212096/g-201004091000657031">Vanillite</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-timburr-gurdurr-conkeldurr/a-201102231465294031/g-201004091000657031">Timburr</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031">Minccino</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>(common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031/p-2">Cinccino</a>(rare),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031/p-3">Stoutland</a>(rare)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b49FUjAvPEnuwfFLEZ4erb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1b3b5b25fdcf6dce4d52938b340adbd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You know the drill by now. Make your way through the icy floors of the Cold Storage Building, battling Team Plasma grunts as you go. Once you've vanquished them all, Driftveil Gym Leader Clay will thank you in his own way and invite you to challenge him at his gym in the northeast corner of town.</p><p>This Ground-type gym is one of the easiest yet if you chose either Snivy or Oshawott as your starter, so power through to get your Quake badge. The elevator arrangement in the gym can be a bit confusing though. Once you've claimed your victory, Clay, being the unreliable cowboy that he is, admits that he misplaced the TM he was planning to give you, so head out to meet him on Route 6 and pick it up.</p><p>But wait – Bianca stops you as head toward Route 6 to give you HM02 Fly. Can you feel the sky opening up to your whim? Clay can wait if you feel like backtracking to take care of anything else before proceeding. The Day Care accepts up to two Pokemon now, so if you want to go back and breed your starter for trading purposes, now is a good time. You could also go back to Nacrene and revive that fossil if it doth please you, or go show Professor Juniper your Pokedex in Nuvema. Or would you rather revisit Nimbasa and take a ride on the Battle Subway? The sky isn't even the limit now that you have Fly, so spread your wings… and Fly.</p><p><br> <strong><u>Route 6</u></strong><br> <strong>Wild Pokemon (~level 22-25 normal grass, 26-29 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-deerling-sawsbuck/a-2011030217853506023/g-201004091000657031">Deerling</a>(color varies by season),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-karrablast-escavalier/a-20110302141457216051/g-201004091000657031">Karrablast</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-foongus-amoonguss/a-2011022495236208068/g-201004091000657031">Foongus</a>(also appears as fake Poke Ball item),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sewaddle-swadloon-leavanny/a-20110302132312516043/g-201004091000657031/p-2">Swadloon</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031/p-2">Tranquill</a>(Spring, Summer, Fall only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vanillite-vanillish-vanilluxe/a-20110223151411212096/g-201004091000657031">Vanillite</a>(Winter only)<br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>(common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031">Emolga</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031/p-3">Unfezant</a>(rare),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sewaddle-swadloon-leavanny/a-20110302132312516043/g-201004091000657031/p-3">Leavanny</a>(rare)</p><p>When you make it through Route 6 to Chargestone Cave, the entrance to the cave is blocked with Galvantula webs, but Clay shows up to clear a path and give you TM78 Bulldoze as promised. Before heading into the cave, make sure you use the healing house nearby to refresh your party.</p><p><strong><u>Chargestone Cave</u></strong><br> <strong>Wild Pokemon (~level 24-27):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-joltik-galvantula/a-2011030110285408028/g-201004091000657031"> Joltik</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-klink-klang-klinklang/a-20110225105733992055/g-201004091000657031">Klink</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-ferroseed-ferrothorn/a-20110301114145863097/g-201004091000657031">Ferroseed</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-roggenrola-boldore-gigalith/a-2011022219054913096/g-201004091000657031/p-2">Boldore</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-tynamo-eelektrik-eelektross/a-20110225103837425052/g-201004091000657031">Tynamo</a><br> Swirling dust:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-drilbur-excadrill/a-2011022412141405064/g-201004091000657031">Drilbur</a></p><p>This is your first fairly large cave to traverse, and it has quite a few paths to explore as you track down Team Plasma. There's one doctor trainer about halfway through that will heal your Pokemon whenever you ask, but don't be afraid to use a Repel or two if your Pokemon are running low on PP. Once you make it through to the other side you'll be in Mistralton City.</p><p><a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085"> <strong>Part one</strong></a>- Nuvema Town, Route 1, Accumula Town, Route 2, Striation City (Tri Badge), Dreamyard<br> <strong>Part two</strong>- Nacrene City (Basic Badge), Pinwheel Forest, Castelia City (Insect Badge), Route 4, Desert Resort, Nimbasa City (Jolt Badge), Route 5, Driftveil City (Quake Badge), Cold Storage, Route 6, Chargestone Cave<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-3"> <strong>Part three</strong></a>- Mistralton City (Jet Badge), Celestial Tower, Route 7, Legendaries: Cobalion and Virizion, Route 17, 18 and P2 Lab<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-4"> <strong>Part four</strong></a>- Twist Mountain, Icirrus City (Freeze Badge), Dragonspiral Tower, Relic Castle, Route 8, Tubeline Bridge, Route 9, Opelucid City (Legend Badge), Legendaries: Tornadus/Thundurus, Route 10, Victory Road, Pokemon League</p><p><strong><u>Mistralton City</u></strong></p><p>Remember when that first map of the Unova region was released, back when we were still referring to it by its Japanese name of Isshu? We saw an airport on the map and got super excited thinking of the possibility that we'd be able to fly to previous regions or at least fly somewhere cool on a plane. Mistralton City is home to that airport, although alas, the town's Gym Leader, Skyla, quickly explains that the airplanes are for cargo only. Professor Juniper's dad also stops by to upgrade your Pokedex so that it can display a Pokemon's various forms.</p><p>When you're done exploring Mistralton (make sure to check out the Move Deleter and Relearner's house, head straight north on Route 7 until you reach the Celestial Tower.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sCaSSJUUbpEaPZpkxxoMnN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/283c8d5545b32d413d1561c0a8ea1366.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong><u>Celestial Tower<br></u>Wild Pokemon (~levels 26-29):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-litwick-lampent-chandelure/a-20110225113254730009/g-201004091000657031"> Litwick</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-elgyem-beheeyem/a-20110302171137934070/g-201004091000657031">Elgyem</a><br> <br> Ah yes, a Pokemon game would not be complete without a creepy mausoleum full of Pokemon graves and Ghost-type Pokemon. The Celestial Tower isn't spooky like the Pokemon Tower in Lavender Town though – it's more of a peaceful place of respect. Head up through its four floors battling trainers and wild Litwicks and Elgyems – the nurse trainer heal you at about the halfway mark. There are also two TMs to pick up along the way, TM61 Will-O-Wisp and TM65 Shadow Claw.</p><p>Once you get to the top and ring the bell, you can Fly off the top of the tower if you don't feel like traipsing all the way back down. Now let's go throw some rocks at Skyla's Flying types. Rollout!</p><p><strong><u>Route 7<br></u>Wild Pokemon (~level 26-29 normal grass, 30-33 doubles grass)<br></strong>Normal/doubles grass: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-deerling-sawsbuck/a-2011030217853506023/g-201004091000657031"> <font color="#FF6600">Deerling</font></a>(color varies by season), <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031/p-2"> <font color="#FF6600">Tranquill</font></a>(Spring, Summer, Fall only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cubchoo-beartic/a-20110302193733426038/g-201004091000657031">Cubchoo</a>(Winter only), <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031/p-2"> Watchog</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-blitzle-zebstrika/a-20110222185231280082/g-201004091000657031/p-2">Zebstrika</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-foongus-amoonguss/a-2011022495236208068/g-201004091000657031"><font color="#FF6600">Foongus</font></a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> <font color="#FF6600">Audino</font></a>(common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031"><font color="#FF6600">Emolga</font></a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031/p-3"><font color="#FF6600">Unfezant</font></a>(rare, Spring/Summer/Fall only)</p><p>This time, head northeast past the Celestial Tower to continue on Route 7.</p><p>As you approach the base of Twist Mountain, Cheren challenges you to a battle, and afterwards Alder shows up and gives you HM03 Surf. There's a ton of new areas to backtrack and explore now that you have Surf. You can revisitplaces you've been before and findnewly accessibleitems and new Pokemon to catch, but there are two major detours worth discussing in detail.<br> <br> <br> <strong>TWO POST-SURF DETOURS (Optional - Skip to next page to continue with the main story)</strong><br> <strong><br> Detour 1: Legendaries Cobalion and Virizion</strong></p><p>Hunting legendaries can be a daunting task, but you might as well get these two out of the way. Cobalion and Virizion are the first two in the legendary trio of Black and White. You need to catch Cobalion before you can encounter the other two, so it's worth it to at least take care of that one before you head to Victory Road, where Terrakion resides.</p><p>To find Cobalion, head back to Driftveil City and north onto Route 6. Now that you can surf, you can jump off one of the bridges near the entrance and surf along the river (where you can find YM84 Poison Jab, by the way). Near the house where you can heal, head east into the grass past the rocks blocking the river and then use surf, continuing east until you reach the entrance to Mistralton Cave.</p><p><strong><u>Mistralton Cave</u></strong><br> Required: Surf, Strength, Flash<br> <strong><br> Wild Pokemon (~level 28-31):<br></strong><a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-roggenrola-boldore-gigalith/a-2011022219054913096/g-201004091000657031/p-2">Boldore</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-woobat-swoobat/a-20110302114515391052/g-201004091000657031">Woobat</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-axew-fraxure-haxorus/a-2011022818308161092/g-201004091000657031">Axew</a><br> Swirling dust only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-drilbur-excadrill/a-2011022412141405064/g-201004091000657031">Drilbur</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cobalion/a-20110303151420221003/g-201004091000657031"> Cobalion</a>(only one)</p><p>Lots of boulders to move around in here, but if you use TM70 Flash (you can find this in Castelia City from the man behind the dumpster in the alley) you'll see the path is straightforward. Head along the path moving boulders and fighting trainers until you read the steps leading up to the next level. Proceed through that level and up into the Guidance Chamber. An old man is standing to the east – listen to his story about the legendary trio before proceeding. Move the two boulders, and save your game before approaching Cobalion, who appears at level 42, and is Water/Fighting type. Dusk Balls are your best bet.</p><p>To catch Virizion, head back to Pinwheel Forest. On the main road just past the bridges, a small gap in the fence has opened on the eastern side. Head east until you reach a clearing, then go through the trees to enter Rumination Field and face Virizion (again, remember to save!).</p><p>Virizion is tougher to catch than Cobalion because it has a recovery move, Giga Drain, that makes it difficult to keep its HP low enough to catch. Using Sleep or Paralyze against legendaries is always recommended, but in this case it's particularly helpful because it'll prevent Virizion from recovering.<br> <br> <strong><br> Detour 2: Route 17, 18 and P2 Laboratory</strong></p><p>Note: before setting off on this detour, make sure you have at least one empty space in your party so that you can receive an egg. Leave even more spaces empty if you're planning on catching wild Pokemon too.<br> <br> If you fly all the way back to Nuvema Town and head northon Route 1, you'll notice some surfable water to the west. Surf southwest a little bit (the only Pokemonin this water is<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031">Basculin</a>)and you'll eventually reach the gate to Route 17.</p><p><strong><u>Route 17</u><br> Wild Pokemon (~level 5-20):</strong><br> Surf: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-frillish-jellicent/a-20110302134140865017/g-201004091000657031"> Frillish</a><br> Bubble spots: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-alomomola/a-2011022512284548092/g-201004091000657031"> Alomomola</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-frillish-jellicent/a-20110302134140865017/g-201004091000657031/p-2">Jellicent</a>(rare)</p><p>Not much dry land on Route 17, but you can surf around and walk in shallow areas, battling swimmers as you continue west. The water is full of currents that push you along a set path, and you can ride each one to explore the area.</p><p>When you're ready to continue, head southwest and you'll see a set of three currents. Ride the southernmost one to reach dry land on Route 18.</p><p><strong><u>Route 18</u><br> Wild Pokemon (~level 28-31 normal grass, 32-35 doubles grass)</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-scraggy-scrafty/a-2011022817181492086/g-201004091000657031">Scraggy</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-dwebble-crustle/a-20110225145320972073/g-201004091000657031">Dwebble</a>(normal grass only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-dwebble-crustle/a-20110225145320972073/g-201004091000657031/p-2">Crustle</a>(doubles grass only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031/p-2">Watchog</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sawk/a-2011022310458621097/g-201004091000657031">Sawk</a>(Black only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-throh/a-20110223103857899072/g-201004091000657031">Throh</a>(White only)<br> Shaking patches: Audino (common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-throh/a-20110223103857899072/g-201004091000657031">Throh</a> (Black only, rare),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sawk/a-2011022310458621097/g-201004091000657031">Sawk</a> (White only, rare)<br> Surf: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-frillish-jellicent/a-20110302134140865017/g-201004091000657031"> Frillish</a><br> Bubble spots: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-alomomola/a-2011022512284548092/g-201004091000657031"> Alomomola</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-frillish-jellicent/a-20110302134140865017/g-201004091000657031/p-2">Jellicent</a>(rare)</p><p>Head up the stairs to the house and a ranger inside will offer you a<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-larvesta-volcarona/a-2011030315843951058/g-201004091000657031">Larvesta</a>egg if there's room in your party. The woman will also heal your party if you talk to her.</p><p>Head down the steps to the west and you'll findHM05 Waterfall at the end of a long, narrow, grassy ridge. Then head north up more steps, east across a bridge, and down to the water to surf again. Surfing along the currents leads you to another part of Route 17, this time on dry land. There's only one thing to check out here- P2 Laboratory.</p><p><strong><u>P2 Laboratory/Route 17(outside)</u><br> Wild Pokemon (~levels 28-31):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031/p-2"> Herdier</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031/p-2">Watchog</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-klink-klang-klinklang/a-20110225105733992055/g-201004091000657031">Klink</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-scraggy-scrafty/a-2011022817181492086/g-201004091000657031">Scraggy</a></p><p>The only thing inside the lab right now isa Dubious Disc, so go ahead and pick it up and we'll be on our way back to the main quest.</p><p><a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085"> <strong>Part one</strong></a>- Nuvema Town, Route 1, Accumula Town, Route 2, Striation City (Tri Badge), Dreamyard<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-2"> <strong>Part two</strong></a>- Nacrene City (Basic Badge), Pinwheel Forest, Castelia City (Insect Badge), Route 4, Desert Resort, Nimbasa City (Jolt Badge), Route 5, Driftveil City (Quake Badge), Cold Storage, Route 6, Chargestone Cave<br> <strong>Part three</strong>- Mistralton City (Jet Badge), Celestial Tower, Route 7, Legendaries: Cobalion and Virizion, Route 17, 18 and P2 Lab<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-4"> <strong>Part four</strong></a>- Twist Mountain, Icirrus City (Freeze Badge), Dragonspiral Tower, Relic Castle, Route 8, Tubeline Bridge, Route 9, Opelucid City (Legend Badge), Legendaries: Tornadus/Thundurus, Route 10, Victory Road, Pokemon League</p><p><strong><u>Twist Mountain<br></u>Wild Pokemon (~level 28-31):<br></strong><a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-roggenrola-boldore-gigalith/a-2011022219054913096/g-201004091000657031/p-2">Boldore</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-woobat-swoobat/a-20110302114515391052/g-201004091000657031">Woobat</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-timburr-gurdurr-conkeldurr/a-201102231465294031/g-201004091000657031/p-2">Gurdurr</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cubchoo-beartic/a-20110302193733426038/g-201004091000657031">Cubchoo</a>(more common in Winter),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cryogonal/a-20110302194653338012/g-201004091000657031">Cryogonal</a>(rare in Winter, extremely rare in other seasons)<br> Swirling dust:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-drilbur-excadrill/a-2011022412141405064/g-201004091000657031"><font color="#FF6600">Drilbur</font></a></p><p>When you're ready to continue your quest, head back to Mistralton City and through Route 7 to Twist Mountain. When you come out into the area with the bulldozers and the house, make sure you check out the cave entrance in the lower southwest corner for TM91 Flash Cannon and take note of the icy rock that will help you evolve an Eevee into a Glaceon should you ever desire.</p><p><br> <strong><u>Icirrus City</u></strong><br> <strong>Wild Pokemon (~level 30-32):</strong><br> Puddles (all seasons except Winter):<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-shelmet-accelgor/a-20110302152426593056/g-201004091000657031">Shelmet</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-tympole-palpitoad-seismitoad/a-20110224145651462049/g-201004091000657031/p-2">Palpitoad</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-stunfisk/a-20110224122354777011/g-201004091000657031">Stunfisk</a></p><p>Icirrus City may be on the small side, but there's plenty of little tidbits to check out here. The "quiz show" house is directly east of the Icirrus Gym, and you can stop by daily to answer a question and get a prize. Also, don't miss the man in the Pokemon Center near the front desk that will buy your rare ores and such for double what you'd normally get.</p><p>Wild Pokemon appear in the puddles around Icirrus City, and except during Winter when everything is frozen, just walking across a puddle can initiate a battle.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jabkuRqtSpoXHW82x3gnyb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bc29a5732f9f26aa191915d9a4b46a92.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Can you believe that you can challenge the gym leader right away this time, without having to dispatch any Team Plasma goons or anything? Yup, it's true – and after defeating Gym leader Brycen you'll earn the Freeze Badge and TM79 Frost Breath. Afterwards, Team Plasma will summon you north to Dragonspiral Tower. Head directly north past the gym when you're ready and Cedric Juniper will warn you about Team Plasma and give you an Old Gateau.</p><p><br> <strong><u>Dragonspiral Tower</u></strong><br> <strong>Wild Pokemon (~level 30-33):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-mienfoo-mienshao/a-20110302155139124025/g-201004091000657031"> Mienfoo</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-golett-golurk/a-20110302214815178045/g-201004091000657031">Golett</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-druddigon/a-20110224135113557047/g-201004091000657031">Druddigon</a></p><p>Not much to discuss here, but there are lots of Team Plasma battles and items to be had within Dragonspiral Tower. After the scene at the top, Alden asks you to backtrack to Relic Castle, in the Desert Resort area off Route 4.</p><p><strong><u><br> Relic Castle</u><br> Wild Pokemon (~level 19-37):<br></strong><a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sandile-krokorok-krookodile/a-20110301104758550076/g-201004091000657031">Sandile</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-yamask-cofagrigus/a-201102231096908082/g-201004091000657031">Yamask</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sandile-krokorok-krookodile/a-20110301104758550076/g-201004091000657031/p-2">Krokorok</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-yamask-cofagrigus/a-201102231096908082/g-201004091000657031/p-2">Cofagrigus</a><br> <br> You're now free to go west across the sand pits (slowly!) and down the stairs to proceed further into Relic Castle. As you descend into its depths, it's a bit hard to keep straight which sand pits lead where, but continue down, following the trail of Team Plasma grunts. Ghetsis gives another speech at the bottom, then you, Cheren and Alder head back up to the surface. Professor Juniper calls to summon you to the Nacrene Museum, and once you get there the gym leaders bestow you with the Light Stone.</p><p><br> <strong><u>Route 8<br></u>Wild Pokemon (~level 30-33):</strong><br> Puddles (all seasons except Winter):<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-shelmet-accelgor/a-20110302152426593056/g-201004091000657031">Shelmet</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-tympole-palpitoad-seismitoad/a-20110224145651462049/g-201004091000657031/p-2">Palpitoad</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-stunfisk/a-20110224122354777011/g-201004091000657031">Stunfisk</a><br> Surfing: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-stunfisk/a-20110224122354777011/g-201004091000657031"> Stunfisk</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-tympole-palpitoad-seismitoad/a-20110224145651462049/g-201004091000657031/p-3">Seismitoad</a>(bubble spots only, extremely rare)</p><p>When you fly back to Icirrus City after receiving the Light Stone, you have two options. You can hurry directly east across Route 8 to the Tubeline Bridge and Opelucid City, or you can hug the northern edge of Route 8 and explore the Moor of Icirrus. There's nothing too exciting there right now, except for a few trainers to battle and common items to find. It has the same wild Pokemon as the rest of Route 8, so unless you want to grind for a bit it's entirely skippable at this point.</p><p><strong>Tubeline Bridge<br></strong>Right as you make to enter the bridge, Bianca stops you to battle. Keep going toward Route 9, but make sure to pick up TM43 Flame Charge from the girl on your way.</p><p><br> <strong><u>Route 9</u></strong><br> <strong>Wild Pokemon (~level 31-34 normal grass, 36-39 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-trubbish-garbodor/a-2011022416511562053/g-201004091000657031/p-2">Garbodor</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pawniard-bisharp/a-2011030222010554003/g-201004091000657031">Pawniard</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031">Minccino</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-purrloin-liepard/a-20110222143543402006/g-201004091000657031/p-2">Liepard</a><br> Black only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-gothita-gothorita-gothitelle/a-20110301111151794012/g-201004091000657031/p-2">Gothorita</a>(normal/doubles grass),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-gothita-gothorita-gothitelle/a-20110301111151794012/g-201004091000657031/p-3">Gothitelle</a>(shaking patches, rare)<br> White only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-solosis-duosion-reuniclus/a-2011022817125406041/g-201004091000657031/p-2">Duosion</a>(normal/doubles grass),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-solosis-duosion-reuniclus/a-2011022817125406041/g-201004091000657031/p-3">Reuniclus</a>(shaking patches, rare)<br> Shaking patches:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031">Audino</a>(common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031/p-2">Cinccino</a>(rare)</p><p>Despite how short it is, Route 9 has more going on that most routes, with tons of trainers to battle and a huge department store called Shopping Mall Nine. The Biker and Roughneck trainers are cool, right? Note the Krookodile embroidered on the back of the Roughnecks' jackets.</p><p><br> <strong><u>Opelucid City</u></strong></p><p>Home of the Dragon-type gym, Opelucid City looks totally different depending on which version of the game you're playing. Black's Opelucid is futuristic and sleek, and White'sis natural and rustic.After the scene, you're free to explore or challenge the gym anytime. Go get that Legend Badge!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UujPrZypcLkAUsdvUJzx2c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/237fffc33a3a8533113ed58dcafbd51b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Upon departing the gym, Professor Juniper stops by to give you the Master Ball.</p><p>As you pass through the gate north to Route 10, the woman manning the info desk stops you to tell<br> you about a storm brewing on Route 7. What could it mean? Another, legendary to capture, that's what. Fly back to Mistralton City if you want to capture the legendary Tornadus (Black) or Thundurus (White).</p><p><strong>Optional detour: Route 7 and Tornadus/Thundurus<br></strong><br> Once you get to Mistralton, head north onto Route 7. Whoa! That lady wasn't kidding when she said it was storming. The effects are really cool here – take a moment to soak it up. When you're ready, head to the house east of Dragonspiral Tower (the healing house) and the old woman will come out to talk to you as you approach. She'll invite you in and tell you about the legendary, and when you leave the house, it will appear and then fly away.</p><p>Ah, roaming legendaries are a pain, aren't they? The easiest way to encounter Tornadus/Thundurus is to find a spot where you can go back and forth between the border of one Route and the next area, and continue going back and forth until you enter the Route and it's storming. The spot between Route 6 and Chargestone Cave is a good one, for example.</p><p>Before you start though, make sure the Pokemon leading your party either knows the move Mean Look (Watchog and Cofagrigus both learn it via level up) or has the ability Shadow Tag, otherwise chances are your target will flee before you can catch it. Roaming Pokemon are always a good candidate for using your Master Ball, too.<br></p><p><u><strong>Route 10</strong><br></u><strong>Wild Pokemon (~level 33-36 normal grass, 38-41 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031/p-2">Herdier</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-bouffalant/a-201102251213394075/g-201004091000657031">Bouffalant</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-foongus-amoonguss/a-2011022495236208068/g-201004091000657031">Foongus</a>(normal grass),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-foongus-amoonguss/a-2011022495236208068/g-201004091000657031/p-2">Amoonguss</a>(doubles grass)<br> Black only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vullaby-mandibuzz/a-2011030315515510065/g-201004091000657031">Vullaby</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sawk/a-2011022310458621097/g-201004091000657031">Sawk</a><br> White only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-rufflet-braviary/a-20110303145648520045/g-201004091000657031">Rufflet</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-throh/a-20110223103857899072/g-201004091000657031">Throh</a><br> Shaking patches:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031">Audino</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031">Emolga</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031/p-3">Stoutland</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-throh/a-20110223103857899072/g-201004091000657031">Throh</a>(Black only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sawk/a-2011022310458621097/g-201004091000657031">Sawk</a>(White only)</p><p>You're so close! Head through the grandiose badge check gates and proceed to Victory Road.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QF8q4VmLRMNmoXKexrvS5c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f8a28859a440e85cb40326ac6a9865b0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <br> <strong><u>Victory Road (outer area)</u></strong><br> <strong>Wild Pokemon (~level 37-40):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-heatmor/a-2011022817746175050/g-201004091000657031"> Heatmor</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-mienfoo-mienshao/a-20110302155139124025/g-201004091000657031">Mienfoo</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-axew-fraxure-haxorus/a-2011022818308161092/g-201004091000657031/p-2">Fraxure</a><br> Black only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vullaby-mandibuzz/a-2011030315515510065/g-201004091000657031">Vullaby</a><br> White only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-rufflet-braviary/a-20110303145648520045/g-201004091000657031">Rufflet</a></p><p><strong><u>Victory Road<br></u>Wild Pokemon (~level 37-40):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-durant/a-2011022516415324012/g-201004091000657031"> Durant</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-roggenrola-boldore-gigalith/a-2011022219054913096/g-201004091000657031/p-2">Boldore</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-woobat-swoobat/a-20110302114515391052/g-201004091000657031">Woobat</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-deino-zweilous-hydreigon/a-2011022817392627004/g-201004091000657031">Deino</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-mienfoo-mienshao/a-20110302155139124025/g-201004091000657031">Mienfoo</a><br> Swirling dust:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-drilbur-excadrill/a-2011022412141405064/g-201004091000657031/p-2">Excadrill</a><br> Legendary:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-terrakion/a-2011030315173504004/g-201004091000657031">Terrakion</a></p><p>If you've played a Pokemon game before, you're familiar with the final haul to the Elite Four that is Victory Road. It's designed to test the strength and endurance of your Pokemon, as well as test your resolve as a trainer.</p><p>The best way to get through an area like Victory Road is to make a note every time you reach a branching path, and cross each one off whenever you reach a dead end to make sure you've explored the whole area eventually. Here's a brief guide for getting through it if you get stuck:</p><p>In the first area, you can surf across the water to find some items, but eventually you'll want to head back and go up the stairs to the next level. Head south, andoutside you'll see a scene that shows you that you can drop off the ledges where there's no railing. Slide down the cliff to the east.</p><p>Go back inside the cave and head up the steps to the west, and the go north up more steps. From there, go outside. The eastern break in the railing will send you on a loop that contains TM12 Taunt. You can also go through the eastern door for another loop with more trainers and items. When you're ready to proceed, head through the western-most door on the level with three doors.</p><p>Head up the stairs and you'll fight a doctor that will heal you from now on whenever you talk to him. Head up the stairs and then go north. Heading west nets you some more items, and east leads you back outside. Jump down the eastern-most cliff to proceed.Head along the path up the steps until you reach an area where you can either go outside to the south or downstairs to the west. If you've already encountered Cobalion, you can head down those stairs to the west and find Terrakion waiting to be captured. When you're done, go back and head outside.</p><p>You have two options here - you can jump down the ledge by the ranger and net some really useful items, including two TMs (TM02 Dragon Claw and TM93 Wild Charge), but that requires some major backtracking. If you're feeling fatigued, you can head straight into the Pokemon League to heal and regroup.</p><p><strong>Elite Four and N's Castle</strong><br> <br> From here on out, you're on your own as you face the final challenge themain questhas to offer. You'll know soon enough if your Pokemon need to go back and level up. You'll have a chance to heal and warp away to finish any unfinished business between the Elite Four and the final showdown in N's Castle, so don't worry if you barely scrape through the Elite Four. If you want to use Reshiram/Zekrom in the final battle, leave a space in your party and the Pokemon will join you after you capture it.</p><p><a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085"> <strong>Part one</strong></a>- Nuvema Town, Route 1, Accumula Town, Route 2, Striation City (Tri Badge), Dreamyard<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-2"> <strong>Part two</strong></a>- Nacrene City (Basic Badge), Pinwheel Forest, Castelia City (Insect Badge), Route 4, Desert Resort, Nimbasa City (Jolt Badge), Route 5, Driftveil City (Quake Badge), Cold Storage, Route 6, Chargestone Cave<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-3"> <strong>Part three</strong></a>- Mistralton City (Jet Badge), Celestial Tower, Route 7, Legendaries: Cobalion and Virizion, Route 17, 18 and P2 Lab<br> <strong>Part four</strong>- Twist Mountain, Icirrus City (Freeze Badge), Dragonspiral Tower, Relic Castle, Route 8, Tubeline Bridge, Route 9, Opelucid City (Legend Badge), Legendaries: Tornadus/Thundurus, Route 10, Victory Road, Pokemon League</p><p><em>[This guide is still receiving updates. Last update Mar 7, 2011]</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/pokemon-black-and-white-walkthrough-and-supplemental-guide/</link>
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                            <![CDATA[ Explore the Pokemon Black and White Unova region ]]>
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                                                                        <pubDate>Thu, 21 Apr 2022 14:10:24 +0000</pubDate>                                                                                                                                <updated>Tue, 03 May 2022 11:04:12 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ GamesRadarCarolynGudmundson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/b8d0833d267441da5838f91faed2b376.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Pokemon black and white]]></media:description>                                                            <media:text><![CDATA[Pokemon black and white]]></media:text>
                                <media:title type="plain"><![CDATA[Pokemon black and white]]></media:title>
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                                <p>With this Pokemon Black and White walkthrough, we&apos;ll get you through the main story to obtain all eight gym badges and face the Elite Four, as well as exploring the region along the way. Consider this less of a traditional walkthrough and more of a supplemental guide to enhance your journey through the Unova region. If Pokemon Black and White were books, this would be your book club&apos;s discussion notes, which enhance and expand your reading experience. If you&apos;ve already reached the end of the game, check out our <a href="https://www.gamesradar.com/pokemon-black-and-white-post-game-walkthrough-and-supplemental-guide/">Pokemon Black and White post-game guide</a> for what you can do when everything else is done. Otherwise, here&apos;s everything you need to know for your Unova adventure in Pokemon Black and White.</p><p><u><strong>Nuvema Town</strong></u><br><br><strong>Picking a starter</strong><br>Your starter choice is obviously entirely up to you, and it really comes down to personal preference (but if you&apos;re unsure you can consult our Pokedex for info on each one). Remember though, if your starter is male, you won&apos;t have an opportunity to breed it until after you beat the game, so at this point it might be worth it to soft reset for a female starter. Being able to breed your starter before you beat the story can be a serious boon, because it makes it easy to put up your starter on the GTS to get the other two starters.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLvdXMzJAxcS3YhZdJ4AKb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/03d268d2637da9b5035c8fc21786f079.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Unless you have a friend who's willing to hook you up with female starters, it's worth considering soft-resetting despite how tedious it can be – you only have a 12.5% chance of getting a female starter, so it can take more than a few resets. Save your game right before you approach the present in your bedroom to save time.</p><p><strong>Visiting Professor Juniper<br></strong>You don't have your running shoes yet, so it's not worth exploring the rest of the town yet unless you really want to. Head to Bianca's house in the southwest corner to see a scene with her father, then head to the lab in the northwest to receive your Pokedex. As you exit, your mom gives you the Town Map too. Onward to Route 1!</p><p><br> <strong><u>Route 1</u></strong><br> <strong>Wild Pokemon (~level 2-4):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031"> Lillipup</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031">Patrat</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>(shaking grass)</p><p>It's always exciting to step into your first tall grass in each Pokemon game, isn't it? Grass in B&W has two additions from the grass you're used to from previous generations: shaking grass patches and doubles grass. You may notice a shaking grass patch every so often as you wander around leveling up and catching Pokemon, and it should look familiar to you if you ever used the PokeRadar Poketch app in Diamond, Pearl or Platinum (see our<a href="http://www.gamesradar.com/f/shiny-pokemon-guide/a-2007091912145600054">Shiny Pokemon guide</a>). It's very similar, in that shaking grass patches usually have a different kind of Pokemon then you'd normally find in the surrounding grass, usually a rare species. The difference in Black and White is that the shaking grass now occurs randomly on its own whenever grass in on-screen. Even if you've never encountered shaking grass before, you'll know it when you see it.</p><p>If you're looking for a particular Pokemon that's only found in shaking grass, walk around the perimeter of the grass until you see a patch shake. Use a repel and enter the shaking grass patch. Repels don't work on shaking patches, so this ensures that you won't be interrupted by a regular wild Pokemon battle on your way to the shaking patch. A wild battle resets the shaking grass, so if you're interrupted by a wild Pokemon, the shaking patch will be gone when the battle is over. We're not sure yet if these shaking patches have any application in hunting shiny Pokemon, like the patches using the PokeRadar do, but it looks doubtful.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k8MiaMyodACRfANBJLeXPb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9ab419d04db595f8a83ad3735a958143.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Pokemon most commonly found in shaking patches is Audino, who can be found almost everywhere shaking grass is found. Fainting Audino awards quite a bit of EXP, so after you've caught a few you might consider just battling the rest.<br></p><p><strong><u>Accumula Town</u></strong><br> <br> Meet Professor Juniper in front of the Pokemon Center and she gives you a tour inside. The PokeMart is inside the Pokemon Center now – quite convenient. Only two items are available at this point: Poke Balls and Potions, plus a ton of mail if you'd like. None of the wireless/Wi-Fi options are available upstairs yet, but you can now access your PC to manage your Pokemon.</p><p>After you exit the Pokemon Center, you'll be forced to battle N after watching a scene, so make sure your Pokemon are ready to battle before leaving the Center. After battling you can explore Accumula further or proceed directly northwest to Route 2.</p><p><strong><u>Route 2</u><br> Wild Pokemon (~level 4-7):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031"> Lillipup</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031">Patrat</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-purrloin-liepard/a-20110222143543402006/g-201004091000657031">Purrloin</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>(shaking grass)</p><p>After you pass through the gate your mom will appear and give you running shoes as a present. As you make your way through Route 2, be prepared for a trainer battle with Bianca.</p><p><br> <strong><u>Striation City</u></strong><br> <br> As you visit each new city or town, it's helpful to pull up the Town Map and check out what services are available in each location. When you enter Striation City, the Town Map lists:</p><p>Striation City Gym<br> Pokemon Center<br> Fennel's Lab<br> Trainers' School</p><p>So right away, you know the important places to check out while exploring the area. Fennel's Lab is in the second building on the right as you enter Striation City, but there's no point in visiting until after you defeat the first gym leader.</p><p>At the Trainers' School you must fight Cheren, so be careful because he has whichever starter your starter is weak to. Once you've defeated him, you can either head straight to the gym or slightly past it to the east to check out the Dreamyard.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pbu8nYqPrsnYPW8E4RMpUb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2b308ca7d9e49b22d63a15cf8f7a687f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>It's smart to go to the Dreamyard first, because the third NPC you encounter there as you walk east will give you one of the monkey trio – Panpour, Pansage or Pansear – whichever element your starter is strongagainst. This is another moment where it might be prudent to soft reset for a female monkey if you're concerned about being about to breed offspring to trade. To save time, save right before you speak to her (she's right outside the entrance to the abandoned building), and make sure there's a spot in your party to receive the monkey so you can check the gender right away and reset as needed. And if soft-resetting isn't your thing, don't worry – it's not the end of the world if you have to wait until you beat the game and obtain a ditto to breed certain Pokemon. Plus, you can also find the other monkeys in shaking grass patches in Pinwheel Forest or Lostlorn Forest later on.</p><p>Not much else you can do here for now, so head back to gym if you haven't already and get your first badge. Once you've defeated the gym leader and exited the gym, Fennel will meet you and lead you back to her lab where she presents you with HM01 Cut. Make sure you talk to the other woman in the room before you leave too.</p><p>Now that you have your first badge, when you revisit the PokeMart you'll notice a lot more items are now available. Stock up on whatever you need, then head back to the Dreamyard and use Cut to access the abandoned building.</p><p><strong><u>Dreamyard</u></strong><br> <strong>Wild Pokemon (~level 8-11):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-munna-musharna/a-2011022216027841012/g-201004091000657031"> Munna</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031"> Patrat</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-purrloin-liepard/a-20110222143543402006/g-201004091000657031">Purrloin</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>(shaking grass)<br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-munna-musharna/a-2011022216027841012/g-201004091000657031/p-2"> Musharna</a>(shaking grass, extremely rare)</p><p>You'll notice in the Dreamyard that certain items in the ruined building area are obscured depending on where you're standing, so make sure you walk around a bit to find every item you can. Because of the semi-3D visuals in B&W, you'll notice this happens quite a bit, so be on the lookout for little hidden Poke Balls as you explore.</p><p>The Dreamyard has a basement level that's off-limits for now, so after you've finished your business with Team Plasma and caught yourself a Munna, head back to Fennel's house and she'll give you the C-Gear and Amanita will give you the Pal Pad. The C-Gear sort of takes the place of the Poketch from Diamond and Pearl, but instead of having lots of little apps, it's the hub for various multiplayer and online functions.</p><p><strong><u>Route 3<br></u></strong><strong>Wild Pokemon (~level 8-11):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031"> Pidove</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031"> Patrat</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-blitzle-zebstrika/a-20110222185231280082/g-201004091000657031">Blitzle</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031"> Lillipup</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-purrloin-liepard/a-20110222143543402006/g-201004091000657031"> Purrloin</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>(shaking grass)</p><p>Route 3 is the first Route with doubles grass, but you'll get to that later after your next encounter with Team Plasma. You'll know it when you see it because it's a dark color, and of course Cheren waiting there to explain all about it. It's exactly what it sounds like – grass patches where two Pokemon appear at once instead of just one. Be prepared for doubles battles by making sure that the first two Pokemon in your party are strong enough to handle the nearby wild Pokemon.</p><p><strong>Pokemon Day Care</strong><br> You're only allowed to deposit one Pokemon into the Day Care for now, so you won't be able to breed quite yet. Also take note that moves can be overwritten automatically as Pokemon level up inside the Day Care, so use caution with Pokemon whose movesets you don't want messed up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4LCH5qteoQpUSgR9NDZLhG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6e37449ec7931b0b7f6f10fecd19794a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The woman in the building directly west of the Day Care will heal your Pokemon whenever you talk to her. As you make your way west, Cheren will appear to challenge you again, so make sure you're healed up as you head past the Day Care area. After the battle and scene, head northwest to follow Cheren into Wellspring Cave.</p><p><strong><u>Wellspring Cave</u><br> Wild Pokemon (~levels 10-13):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-roggenrola-boldore-gigalith/a-2011022219054913096/g-201004091000657031"> Roggenrola</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-woobat-swoobat/a-20110302114515391052/g-201004091000657031">Woobat</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-drilbur-excadrill/a-2011022412141405064/g-201004091000657031"> Drilbur</a>(swirling dust patches)</p><p>Our first cave! Just like the shaking grass patches outside, caves have swirling dust patches that pop up here and there, but these patches can contain either wild Pokemon or items. If you see a patch you want to enter, use a repel to make sure you aren't interrupted by another encounter.</p><p>After the battle with Team Plasma, there's not much else to do for now but grab TM46 Thief and leave. Keep heading south and then west through Route 3 to eventually reach Nacrene City.</p><p><strong>Part one</strong>- Nuvema Town, Route 1, Accumula Town, Route 2, Striation City (Tri Badge), Dreamyard<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-2"> <strong>Part two</strong></a>- Nacrene City (Basic Badge), Pinwheel Forest, Castelia City (Insect Badge), Route 4, Desert Resort, Nimbasa City (Jolt Badge), Route 5, Driftveil City (Quake Badge), Cold Storage, Route 6, Chargestone Cave<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-3"> <strong>Part three</strong></a>- Mistralton City (Jet Badge), Celestial Tower, Route 7, Legendaries: Cobalion and Virizion, Route 17, 18 and P2 Lab<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-4"> <strong>Part four</strong></a>- Twist Mountain, Icirrus City (Freeze Badge), Dragonspiral Tower, Relic Castle, Route 8, Tubeline Bridge, Route 9, Opelucid City (Legend Badge), Legendaries: Tornadus/Thundurus, Route 10, Victory Road, Pokemon League</p><p><strong><u>Nacrene City<br></u></strong><br> You can use the upstairs portion of the Pokemon Center now, so if you'd like to use the Union Room, Wi-Fi Connection, or Global Terminal, go for it. The GTS has a new feature that's worth checking out too, called GTS Negotiations, where you're matched up with random players and you can negotiate trades based on what Pokemon you each have.</p><p>Aside from the major locations of note within Nacrene City, there's also a girl in the house to the west of the Pokemon Center than will trade you a Petilil for a Cottonee or vice versa depending on the version of the game you have.</p><p>To prep for you gym battle, it's worth it to head west into the outer portion of Pinwheel Forest for a while to snag some Fighting-type Pokemon and level up your current team a bit. The woman standing near the border of Nacrene and Pinwheel has TM94 Rock Smash.</p><p><strong><u>Pinwheel Forest (outer area)<br></u>Wild Pokemon (~level 12-17):<br></strong><a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-tympole-palpitoad-seismitoad/a-20110224145651462049/g-201004091000657031">Tympole</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031"> <font color="#FF6600">Pidove</font></a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-timburr-gurdurr-conkeldurr/a-201102231465294031/g-201004091000657031">Timburr</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> <font color="#FF6600">Audino</font></a>(shaking grass)<br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sawk/a-2011022310458621097/g-201004091000657031"> Sawk</a>(common in Black; shaking patches in White extremely rarely)<br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-throh/a-20110223103857899072/g-201004091000657031"> Throh</a>(common in White; shaking patches in Black extremely rarely)</p><p>For all intents and purposes, it's probably easiest to just consider Sawk a Black exclusive and Throh a White exclusive, and just trade for one or the other depending on the version you have. Unless you live in a remote area with no Wi-Fi access, it's not worth the hassle of trying to find the one you need in the shaking grass patches (even among shaking grass patches, they only appear about 5% of the time – it's not worth the tedious search).</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UM9CPFHevZ99HpsxhrXfkG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/623bf6f4cd3a33e4dc3720f62380c1e3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When you're ready, you can head back to the gym inside the Nacrene Museum and face Lenora, the Normal-type gym leader. Afterwards, more scenes to watch, and you get the Dowsing MCHN.</p><p><strong><u>Pinwheel Forest (inner area)<br></u>Wild Pokemon (~level 15-17 normal grass, 22-25 doubles grass):</strong><br> Normal grass: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sewaddle-swadloon-leavanny/a-20110302132312516043/g-201004091000657031"> Sewaddle</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031">Pidove</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-venipede-whirlipede-scolipede/a-20110301103320959004/g-201004091000657031">Venipede</a><br> Doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sewaddle-swadloon-leavanny/a-20110302132312516043/g-201004091000657031/p-2">Swadloon</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031/p-2">Tranquill</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-venipede-whirlipede-scolipede/a-20110301103320959004/g-201004091000657031/p-2">Whirlipede</a><br> Shaking patches:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031">Audino</a>(common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pansage-simisage/a-20110222145041174060/g-201004091000657031">Pansage</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pansear-simisear/a-20110222152954386067/g-201004091000657031">Pansear</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-panpour-simipour/a-20110222154929195067/g-201004091000657031">Panpour</a>(rare)<br> <u>Black only</u>:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cottonee-whimsicott/a-20110228164429387078/g-201004091000657031">Cottonee</a>(normal grass, doubles grass),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cottonee-whimsicott/a-20110228164429387078/g-201004091000657031/p-2">Whimsicott</a>(shaking patches)<br> <u>White only</u>:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-petilil-lilligant/a-20110223153530130005/g-201004091000657031">Petilil</a>(normal grass, doubles grass),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-petilil-lilligant/a-20110223153530130005/g-201004091000657031/p-2">Lilligant</a>(shaking patches)</p><p>Not much to discuss here. Make your way through the maze, fighting Team Plasma trainers all the way through. Have the nurse standing just outside the inner area of the forest heal you whenever you need it. You'll notice a moss rock too, at the beginning of the winding road through the forest – that should come in handy post-game for evolvingEeveeinto Leafeon.</p><p>Pinwheel Forest is also a great place to use your new Dowsing MCHN. You can have more than one item Y registered now too, making it easier to pull up lesser-used key items whenever you want.</p><p><br> <strong><u>Castelia City</u></strong></p><p>Once you've taken in the majesty of Skyarrow Bridge, your next stop is Unova's biggest urban center, Castelia City. Of course, the gym leader, Bug-type aficionado Burgh, isn't quite ready for you yet, so once you've dropped by the gym, head over to the dock just west of the Pokemon Center to deal with another Team Plasma situation. Follow Burgh back toward the gym and you'll see some Team Plasma goons in front of the building just north and opposite the gym. You know what you must do.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="khNwNvEpy24oz4nAJvuchb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a9ae6fd05cf1eafe03aff760acf50316.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Burgh and his trainers are pushovers, so after the gym battle make sure you explore the rest of Castelia if you haven't already. The dock here is where you canset sail to Victory Island to obtain your Victini if you have the event-only Liberty Ticket too. When you're ready, head north to Route 4.</p><p><strong><u><br> Route 4<br></u>Wild Pokemon (~level 15-18):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sandile-krokorok-krookodile/a-20110301104758550076/g-201004091000657031"> Sandile</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-darumaka-darmanitan/a-2011022514121124022/g-201004091000657031">Darumaka</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-scraggy-scrafty/a-2011022817181492086/g-201004091000657031">Scraggy</a></p><p>The perpetual sandstorm on Route 4 is a bummer, since your Pokemon will fatigue much faster with the constant buffeting, but at least there is a prefab house slightly northwest as your make your way through the route where you can heal your Pokemon.</p><p>If you feel up to it, you can also check out the Desert Resort west of Route 4 before making your way to Nimbasa City. Lots of trainers and wild Pokemon should go far to beef up your team if you feel a bit underleveled.</p><p><strong><u>Desert Resort</u></strong><br> <strong>Wild Pokemon (~level 19-22):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sandile-krokorok-krookodile/a-20110301104758550076/g-201004091000657031"> Sandile</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-darumaka-darmanitan/a-2011022514121124022/g-201004091000657031">Darumaka</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-scraggy-scrafty/a-2011022817181492086/g-201004091000657031">Scraggy</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-maractus/a-2011022315530690067/g-201004091000657031">Maractus</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-dwebble-crustle/a-20110225145320972073/g-201004091000657031">Dwebble</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sigilyph/a-20110223102532806091/g-201004091000657031">Sigilyph</a>(inner area only)</p><p>You can't go all the way inside Relic Castle yet, but if you decide to check it out, make sure you pick up one of two fossils from the backpacker near the entrance. The Cover Fossil will revive into a Tirtouga and the Plume Fossil gives you an Archen. You could trudge back to Nacrene now to revive your fossils if you're a huge fan of fossil Pokemon, but it's easier to just wait until you get HM02 Fly and take care of all your backtracking then.</p><p><br> <strong><u>Nimbasa City</u></strong></p><p>As you enter Nimbasa City you're greeted with another Team Plasma battle, of course – this time they're harassing the poor old Day Care man. He rewards you for protecting him by bestowing you with a bicycle. Hooray! Y register that sweet ride immediately!</p><p>Nimbasa City is full of flash and glamour, and there are lots of attractions to check out, including the Battle Subway. One of the cashiers at the PokeMart inside the Pokemon Center sells a bunch of expensive TMs, so that's worth checking out to fill out your growing collection. Around the corner, in the building directly north of the Battle Institute, you'll find an NPC that gives you HM04 Strength too.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZBQdbbVrZVZW5dFqdSMKnb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/354102a951e8f2ce81db510a098e91b2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Before you head to the gym, stop by the Musical Theater (sigh) and talk to Bianca briefly (don't worry, you don’t actually have to participate in a musical if you don't want to). After that's out of the way, you're free to head southeast to the amusement park area where the gym is located. After an intense scene with N, you're free to face Elesa, the Electric-type gym leader of Nimbasa.</p><p><strong><u><br> Route 5</u></strong><br> <strong>Wild Pokemon (~level 19-22 normal grass, 22-25 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031">Minccino</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-purrloin-liepard/a-20110222143543402006/g-201004091000657031/p-2">Liepard</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-trubbish-garbodor/a-2011022416511562053/g-201004091000657031">Trubbish</a><br> Shaking patches:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031">Audino</a>(common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031">Emolga</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031/p-2">Cinccino</a>(rare)<br> Black only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-gothita-gothorita-gothitelle/a-20110301111151794012/g-201004091000657031">Gothita</a>(normal/doubles grass)<br> White only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-solosis-duosion-reuniclus/a-2011022817125406041/g-201004091000657031">Solosis</a>(normal/doubles grass)</p><p>Once you've earned your Bolt Badge and you're done exploring Nimbasa, you can head northwest to Route 5, where you meet the League Champion for the first time. After a scene (Cheren is kind of a jerk, isn't he?) you can proceed across the Driftveil Drawbridge toward Driftveil City.</p><p>On Driftveil Bridge you can battle and catch wild<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-ducklett-swanna/a-201103021757341097/g-201004091000657031">Ducklett</a>if you fancy, as well as pick up a variety of Wings, like Pretty Wing, Swift Wing, Health Wing, Clever Wing, Genius Wing and Resist Wing. Wings for everyone, really.</p><p><br> <strong><u>Driftveil City</u></strong></p><p>The most notable spots in Driftveil City proper are the Driftveil Market (stock up on MooMoo Milk!) and the Move Tutor's House, where each starter Pokemon can learn one of the Pledge moves, Water Pledge, Fire Pledge and Grass Pledge, which work in conjunction during doubles and triples battles.</p><p>Of course, before heading to the gym, you must dispatch the local Team Plasma scourge, so head south toward Cold Storage.</p><p><strong><u>Cold Storage (outer area)</u></strong><br> <strong>Wild Pokemon (~level 20-23 normal grass, 24-27 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031/p-2">Herdier</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vanillite-vanillish-vanilluxe/a-20110223151411212096/g-201004091000657031">Vanillite</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-timburr-gurdurr-conkeldurr/a-201102231465294031/g-201004091000657031">Timburr</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031">Minccino</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>(common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031/p-2">Cinccino</a>(rare),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031/p-3">Stoutland</a>(rare)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b49FUjAvPEnuwfFLEZ4erb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1b3b5b25fdcf6dce4d52938b340adbd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You know the drill by now. Make your way through the icy floors of the Cold Storage Building, battling Team Plasma grunts as you go. Once you've vanquished them all, Driftveil Gym Leader Clay will thank you in his own way and invite you to challenge him at his gym in the northeast corner of town.</p><p>This Ground-type gym is one of the easiest yet if you chose either Snivy or Oshawott as your starter, so power through to get your Quake badge. The elevator arrangement in the gym can be a bit confusing though. Once you've claimed your victory, Clay, being the unreliable cowboy that he is, admits that he misplaced the TM he was planning to give you, so head out to meet him on Route 6 and pick it up.</p><p>But wait – Bianca stops you as head toward Route 6 to give you HM02 Fly. Can you feel the sky opening up to your whim? Clay can wait if you feel like backtracking to take care of anything else before proceeding. The Day Care accepts up to two Pokemon now, so if you want to go back and breed your starter for trading purposes, now is a good time. You could also go back to Nacrene and revive that fossil if it doth please you, or go show Professor Juniper your Pokedex in Nuvema. Or would you rather revisit Nimbasa and take a ride on the Battle Subway? The sky isn't even the limit now that you have Fly, so spread your wings… and Fly.</p><p><br> <strong><u>Route 6</u></strong><br> <strong>Wild Pokemon (~level 22-25 normal grass, 26-29 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-deerling-sawsbuck/a-2011030217853506023/g-201004091000657031">Deerling</a>(color varies by season),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-karrablast-escavalier/a-20110302141457216051/g-201004091000657031">Karrablast</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-foongus-amoonguss/a-2011022495236208068/g-201004091000657031">Foongus</a>(also appears as fake Poke Ball item),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sewaddle-swadloon-leavanny/a-20110302132312516043/g-201004091000657031/p-2">Swadloon</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031/p-2">Tranquill</a>(Spring, Summer, Fall only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vanillite-vanillish-vanilluxe/a-20110223151411212096/g-201004091000657031">Vanillite</a>(Winter only)<br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>(common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031">Emolga</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031/p-3">Unfezant</a>(rare),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sewaddle-swadloon-leavanny/a-20110302132312516043/g-201004091000657031/p-3">Leavanny</a>(rare)</p><p>When you make it through Route 6 to Chargestone Cave, the entrance to the cave is blocked with Galvantula webs, but Clay shows up to clear a path and give you TM78 Bulldoze as promised. Before heading into the cave, make sure you use the healing house nearby to refresh your party.</p><p><strong><u>Chargestone Cave</u></strong><br> <strong>Wild Pokemon (~level 24-27):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-joltik-galvantula/a-2011030110285408028/g-201004091000657031"> Joltik</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-klink-klang-klinklang/a-20110225105733992055/g-201004091000657031">Klink</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-ferroseed-ferrothorn/a-20110301114145863097/g-201004091000657031">Ferroseed</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-roggenrola-boldore-gigalith/a-2011022219054913096/g-201004091000657031/p-2">Boldore</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-tynamo-eelektrik-eelektross/a-20110225103837425052/g-201004091000657031">Tynamo</a><br> Swirling dust:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-drilbur-excadrill/a-2011022412141405064/g-201004091000657031">Drilbur</a></p><p>This is your first fairly large cave to traverse, and it has quite a few paths to explore as you track down Team Plasma. There's one doctor trainer about halfway through that will heal your Pokemon whenever you ask, but don't be afraid to use a Repel or two if your Pokemon are running low on PP. Once you make it through to the other side you'll be in Mistralton City.</p><p><a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085"> <strong>Part one</strong></a>- Nuvema Town, Route 1, Accumula Town, Route 2, Striation City (Tri Badge), Dreamyard<br> <strong>Part two</strong>- Nacrene City (Basic Badge), Pinwheel Forest, Castelia City (Insect Badge), Route 4, Desert Resort, Nimbasa City (Jolt Badge), Route 5, Driftveil City (Quake Badge), Cold Storage, Route 6, Chargestone Cave<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-3"> <strong>Part three</strong></a>- Mistralton City (Jet Badge), Celestial Tower, Route 7, Legendaries: Cobalion and Virizion, Route 17, 18 and P2 Lab<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-4"> <strong>Part four</strong></a>- Twist Mountain, Icirrus City (Freeze Badge), Dragonspiral Tower, Relic Castle, Route 8, Tubeline Bridge, Route 9, Opelucid City (Legend Badge), Legendaries: Tornadus/Thundurus, Route 10, Victory Road, Pokemon League</p><p><strong><u>Mistralton City</u></strong></p><p>Remember when that first map of the Unova region was released, back when we were still referring to it by its Japanese name of Isshu? We saw an airport on the map and got super excited thinking of the possibility that we'd be able to fly to previous regions or at least fly somewhere cool on a plane. Mistralton City is home to that airport, although alas, the town's Gym Leader, Skyla, quickly explains that the airplanes are for cargo only. Professor Juniper's dad also stops by to upgrade your Pokedex so that it can display a Pokemon's various forms.</p><p>When you're done exploring Mistralton (make sure to check out the Move Deleter and Relearner's house, head straight north on Route 7 until you reach the Celestial Tower.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sCaSSJUUbpEaPZpkxxoMnN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/283c8d5545b32d413d1561c0a8ea1366.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong><u>Celestial Tower<br></u>Wild Pokemon (~levels 26-29):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-litwick-lampent-chandelure/a-20110225113254730009/g-201004091000657031"> Litwick</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-elgyem-beheeyem/a-20110302171137934070/g-201004091000657031">Elgyem</a><br> <br> Ah yes, a Pokemon game would not be complete without a creepy mausoleum full of Pokemon graves and Ghost-type Pokemon. The Celestial Tower isn't spooky like the Pokemon Tower in Lavender Town though – it's more of a peaceful place of respect. Head up through its four floors battling trainers and wild Litwicks and Elgyems – the nurse trainer heal you at about the halfway mark. There are also two TMs to pick up along the way, TM61 Will-O-Wisp and TM65 Shadow Claw.</p><p>Once you get to the top and ring the bell, you can Fly off the top of the tower if you don't feel like traipsing all the way back down. Now let's go throw some rocks at Skyla's Flying types. Rollout!</p><p><strong><u>Route 7<br></u>Wild Pokemon (~level 26-29 normal grass, 30-33 doubles grass)<br></strong>Normal/doubles grass: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-deerling-sawsbuck/a-2011030217853506023/g-201004091000657031"> <font color="#FF6600">Deerling</font></a>(color varies by season), <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031/p-2"> <font color="#FF6600">Tranquill</font></a>(Spring, Summer, Fall only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cubchoo-beartic/a-20110302193733426038/g-201004091000657031">Cubchoo</a>(Winter only), <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031/p-2"> Watchog</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-blitzle-zebstrika/a-20110222185231280082/g-201004091000657031/p-2">Zebstrika</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-foongus-amoonguss/a-2011022495236208068/g-201004091000657031"><font color="#FF6600">Foongus</font></a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> <font color="#FF6600">Audino</font></a>(common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031"><font color="#FF6600">Emolga</font></a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031/p-3"><font color="#FF6600">Unfezant</font></a>(rare, Spring/Summer/Fall only)</p><p>This time, head northeast past the Celestial Tower to continue on Route 7.</p><p>As you approach the base of Twist Mountain, Cheren challenges you to a battle, and afterwards Alder shows up and gives you HM03 Surf. There's a ton of new areas to backtrack and explore now that you have Surf. You can revisitplaces you've been before and findnewly accessibleitems and new Pokemon to catch, but there are two major detours worth discussing in detail.<br> <br> <br> <strong>TWO POST-SURF DETOURS (Optional - Skip to next page to continue with the main story)</strong><br> <strong><br> Detour 1: Legendaries Cobalion and Virizion</strong></p><p>Hunting legendaries can be a daunting task, but you might as well get these two out of the way. Cobalion and Virizion are the first two in the legendary trio of Black and White. You need to catch Cobalion before you can encounter the other two, so it's worth it to at least take care of that one before you head to Victory Road, where Terrakion resides.</p><p>To find Cobalion, head back to Driftveil City and north onto Route 6. Now that you can surf, you can jump off one of the bridges near the entrance and surf along the river (where you can find YM84 Poison Jab, by the way). Near the house where you can heal, head east into the grass past the rocks blocking the river and then use surf, continuing east until you reach the entrance to Mistralton Cave.</p><p><strong><u>Mistralton Cave</u></strong><br> Required: Surf, Strength, Flash<br> <strong><br> Wild Pokemon (~level 28-31):<br></strong><a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-roggenrola-boldore-gigalith/a-2011022219054913096/g-201004091000657031/p-2">Boldore</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-woobat-swoobat/a-20110302114515391052/g-201004091000657031">Woobat</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-axew-fraxure-haxorus/a-2011022818308161092/g-201004091000657031">Axew</a><br> Swirling dust only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-drilbur-excadrill/a-2011022412141405064/g-201004091000657031">Drilbur</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cobalion/a-20110303151420221003/g-201004091000657031"> Cobalion</a>(only one)</p><p>Lots of boulders to move around in here, but if you use TM70 Flash (you can find this in Castelia City from the man behind the dumpster in the alley) you'll see the path is straightforward. Head along the path moving boulders and fighting trainers until you read the steps leading up to the next level. Proceed through that level and up into the Guidance Chamber. An old man is standing to the east – listen to his story about the legendary trio before proceeding. Move the two boulders, and save your game before approaching Cobalion, who appears at level 42, and is Water/Fighting type. Dusk Balls are your best bet.</p><p>To catch Virizion, head back to Pinwheel Forest. On the main road just past the bridges, a small gap in the fence has opened on the eastern side. Head east until you reach a clearing, then go through the trees to enter Rumination Field and face Virizion (again, remember to save!).</p><p>Virizion is tougher to catch than Cobalion because it has a recovery move, Giga Drain, that makes it difficult to keep its HP low enough to catch. Using Sleep or Paralyze against legendaries is always recommended, but in this case it's particularly helpful because it'll prevent Virizion from recovering.<br> <br> <strong><br> Detour 2: Route 17, 18 and P2 Laboratory</strong></p><p>Note: before setting off on this detour, make sure you have at least one empty space in your party so that you can receive an egg. Leave even more spaces empty if you're planning on catching wild Pokemon too.<br> <br> If you fly all the way back to Nuvema Town and head northon Route 1, you'll notice some surfable water to the west. Surf southwest a little bit (the only Pokemonin this water is<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031">Basculin</a>)and you'll eventually reach the gate to Route 17.</p><p><strong><u>Route 17</u><br> Wild Pokemon (~level 5-20):</strong><br> Surf: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-frillish-jellicent/a-20110302134140865017/g-201004091000657031"> Frillish</a><br> Bubble spots: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-alomomola/a-2011022512284548092/g-201004091000657031"> Alomomola</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-frillish-jellicent/a-20110302134140865017/g-201004091000657031/p-2">Jellicent</a>(rare)</p><p>Not much dry land on Route 17, but you can surf around and walk in shallow areas, battling swimmers as you continue west. The water is full of currents that push you along a set path, and you can ride each one to explore the area.</p><p>When you're ready to continue, head southwest and you'll see a set of three currents. Ride the southernmost one to reach dry land on Route 18.</p><p><strong><u>Route 18</u><br> Wild Pokemon (~level 28-31 normal grass, 32-35 doubles grass)</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-scraggy-scrafty/a-2011022817181492086/g-201004091000657031">Scraggy</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-dwebble-crustle/a-20110225145320972073/g-201004091000657031">Dwebble</a>(normal grass only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-dwebble-crustle/a-20110225145320972073/g-201004091000657031/p-2">Crustle</a>(doubles grass only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031/p-2">Watchog</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sawk/a-2011022310458621097/g-201004091000657031">Sawk</a>(Black only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-throh/a-20110223103857899072/g-201004091000657031">Throh</a>(White only)<br> Shaking patches: Audino (common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-throh/a-20110223103857899072/g-201004091000657031">Throh</a> (Black only, rare),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sawk/a-2011022310458621097/g-201004091000657031">Sawk</a> (White only, rare)<br> Surf: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-frillish-jellicent/a-20110302134140865017/g-201004091000657031"> Frillish</a><br> Bubble spots: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-alomomola/a-2011022512284548092/g-201004091000657031"> Alomomola</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-frillish-jellicent/a-20110302134140865017/g-201004091000657031/p-2">Jellicent</a>(rare)</p><p>Head up the stairs to the house and a ranger inside will offer you a<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-larvesta-volcarona/a-2011030315843951058/g-201004091000657031">Larvesta</a>egg if there's room in your party. The woman will also heal your party if you talk to her.</p><p>Head down the steps to the west and you'll findHM05 Waterfall at the end of a long, narrow, grassy ridge. Then head north up more steps, east across a bridge, and down to the water to surf again. Surfing along the currents leads you to another part of Route 17, this time on dry land. There's only one thing to check out here- P2 Laboratory.</p><p><strong><u>P2 Laboratory/Route 17(outside)</u><br> Wild Pokemon (~levels 28-31):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031/p-2"> Herdier</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031/p-2">Watchog</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-klink-klang-klinklang/a-20110225105733992055/g-201004091000657031">Klink</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-scraggy-scrafty/a-2011022817181492086/g-201004091000657031">Scraggy</a></p><p>The only thing inside the lab right now isa Dubious Disc, so go ahead and pick it up and we'll be on our way back to the main quest.</p><p><a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085"> <strong>Part one</strong></a>- Nuvema Town, Route 1, Accumula Town, Route 2, Striation City (Tri Badge), Dreamyard<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-2"> <strong>Part two</strong></a>- Nacrene City (Basic Badge), Pinwheel Forest, Castelia City (Insect Badge), Route 4, Desert Resort, Nimbasa City (Jolt Badge), Route 5, Driftveil City (Quake Badge), Cold Storage, Route 6, Chargestone Cave<br> <strong>Part three</strong>- Mistralton City (Jet Badge), Celestial Tower, Route 7, Legendaries: Cobalion and Virizion, Route 17, 18 and P2 Lab<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-4"> <strong>Part four</strong></a>- Twist Mountain, Icirrus City (Freeze Badge), Dragonspiral Tower, Relic Castle, Route 8, Tubeline Bridge, Route 9, Opelucid City (Legend Badge), Legendaries: Tornadus/Thundurus, Route 10, Victory Road, Pokemon League</p><p><strong><u>Twist Mountain<br></u>Wild Pokemon (~level 28-31):<br></strong><a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-roggenrola-boldore-gigalith/a-2011022219054913096/g-201004091000657031/p-2">Boldore</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-woobat-swoobat/a-20110302114515391052/g-201004091000657031">Woobat</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-timburr-gurdurr-conkeldurr/a-201102231465294031/g-201004091000657031/p-2">Gurdurr</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cubchoo-beartic/a-20110302193733426038/g-201004091000657031">Cubchoo</a>(more common in Winter),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cryogonal/a-20110302194653338012/g-201004091000657031">Cryogonal</a>(rare in Winter, extremely rare in other seasons)<br> Swirling dust:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-drilbur-excadrill/a-2011022412141405064/g-201004091000657031"><font color="#FF6600">Drilbur</font></a></p><p>When you're ready to continue your quest, head back to Mistralton City and through Route 7 to Twist Mountain. When you come out into the area with the bulldozers and the house, make sure you check out the cave entrance in the lower southwest corner for TM91 Flash Cannon and take note of the icy rock that will help you evolve an Eevee into a Glaceon should you ever desire.</p><p><br> <strong><u>Icirrus City</u></strong><br> <strong>Wild Pokemon (~level 30-32):</strong><br> Puddles (all seasons except Winter):<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-shelmet-accelgor/a-20110302152426593056/g-201004091000657031">Shelmet</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-tympole-palpitoad-seismitoad/a-20110224145651462049/g-201004091000657031/p-2">Palpitoad</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-stunfisk/a-20110224122354777011/g-201004091000657031">Stunfisk</a></p><p>Icirrus City may be on the small side, but there's plenty of little tidbits to check out here. The "quiz show" house is directly east of the Icirrus Gym, and you can stop by daily to answer a question and get a prize. Also, don't miss the man in the Pokemon Center near the front desk that will buy your rare ores and such for double what you'd normally get.</p><p>Wild Pokemon appear in the puddles around Icirrus City, and except during Winter when everything is frozen, just walking across a puddle can initiate a battle.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jabkuRqtSpoXHW82x3gnyb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bc29a5732f9f26aa191915d9a4b46a92.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Can you believe that you can challenge the gym leader right away this time, without having to dispatch any Team Plasma goons or anything? Yup, it's true – and after defeating Gym leader Brycen you'll earn the Freeze Badge and TM79 Frost Breath. Afterwards, Team Plasma will summon you north to Dragonspiral Tower. Head directly north past the gym when you're ready and Cedric Juniper will warn you about Team Plasma and give you an Old Gateau.</p><p><br> <strong><u>Dragonspiral Tower</u></strong><br> <strong>Wild Pokemon (~level 30-33):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-mienfoo-mienshao/a-20110302155139124025/g-201004091000657031"> Mienfoo</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-golett-golurk/a-20110302214815178045/g-201004091000657031">Golett</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-druddigon/a-20110224135113557047/g-201004091000657031">Druddigon</a></p><p>Not much to discuss here, but there are lots of Team Plasma battles and items to be had within Dragonspiral Tower. After the scene at the top, Alden asks you to backtrack to Relic Castle, in the Desert Resort area off Route 4.</p><p><strong><u><br> Relic Castle</u><br> Wild Pokemon (~level 19-37):<br></strong><a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sandile-krokorok-krookodile/a-20110301104758550076/g-201004091000657031">Sandile</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-yamask-cofagrigus/a-201102231096908082/g-201004091000657031">Yamask</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sandile-krokorok-krookodile/a-20110301104758550076/g-201004091000657031/p-2">Krokorok</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-yamask-cofagrigus/a-201102231096908082/g-201004091000657031/p-2">Cofagrigus</a><br> <br> You're now free to go west across the sand pits (slowly!) and down the stairs to proceed further into Relic Castle. As you descend into its depths, it's a bit hard to keep straight which sand pits lead where, but continue down, following the trail of Team Plasma grunts. Ghetsis gives another speech at the bottom, then you, Cheren and Alder head back up to the surface. Professor Juniper calls to summon you to the Nacrene Museum, and once you get there the gym leaders bestow you with the Light Stone.</p><p><br> <strong><u>Route 8<br></u>Wild Pokemon (~level 30-33):</strong><br> Puddles (all seasons except Winter):<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-shelmet-accelgor/a-20110302152426593056/g-201004091000657031">Shelmet</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-tympole-palpitoad-seismitoad/a-20110224145651462049/g-201004091000657031/p-2">Palpitoad</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-stunfisk/a-20110224122354777011/g-201004091000657031">Stunfisk</a><br> Surfing: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-stunfisk/a-20110224122354777011/g-201004091000657031"> Stunfisk</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-tympole-palpitoad-seismitoad/a-20110224145651462049/g-201004091000657031/p-3">Seismitoad</a>(bubble spots only, extremely rare)</p><p>When you fly back to Icirrus City after receiving the Light Stone, you have two options. You can hurry directly east across Route 8 to the Tubeline Bridge and Opelucid City, or you can hug the northern edge of Route 8 and explore the Moor of Icirrus. There's nothing too exciting there right now, except for a few trainers to battle and common items to find. It has the same wild Pokemon as the rest of Route 8, so unless you want to grind for a bit it's entirely skippable at this point.</p><p><strong>Tubeline Bridge<br></strong>Right as you make to enter the bridge, Bianca stops you to battle. Keep going toward Route 9, but make sure to pick up TM43 Flame Charge from the girl on your way.</p><p><br> <strong><u>Route 9</u></strong><br> <strong>Wild Pokemon (~level 31-34 normal grass, 36-39 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-trubbish-garbodor/a-2011022416511562053/g-201004091000657031/p-2">Garbodor</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pawniard-bisharp/a-2011030222010554003/g-201004091000657031">Pawniard</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031">Minccino</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-purrloin-liepard/a-20110222143543402006/g-201004091000657031/p-2">Liepard</a><br> Black only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-gothita-gothorita-gothitelle/a-20110301111151794012/g-201004091000657031/p-2">Gothorita</a>(normal/doubles grass),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-gothita-gothorita-gothitelle/a-20110301111151794012/g-201004091000657031/p-3">Gothitelle</a>(shaking patches, rare)<br> White only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-solosis-duosion-reuniclus/a-2011022817125406041/g-201004091000657031/p-2">Duosion</a>(normal/doubles grass),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-solosis-duosion-reuniclus/a-2011022817125406041/g-201004091000657031/p-3">Reuniclus</a>(shaking patches, rare)<br> Shaking patches:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031">Audino</a>(common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031/p-2">Cinccino</a>(rare)</p><p>Despite how short it is, Route 9 has more going on that most routes, with tons of trainers to battle and a huge department store called Shopping Mall Nine. The Biker and Roughneck trainers are cool, right? Note the Krookodile embroidered on the back of the Roughnecks' jackets.</p><p><br> <strong><u>Opelucid City</u></strong></p><p>Home of the Dragon-type gym, Opelucid City looks totally different depending on which version of the game you're playing. Black's Opelucid is futuristic and sleek, and White'sis natural and rustic.After the scene, you're free to explore or challenge the gym anytime. Go get that Legend Badge!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UujPrZypcLkAUsdvUJzx2c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/237fffc33a3a8533113ed58dcafbd51b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Upon departing the gym, Professor Juniper stops by to give you the Master Ball.</p><p>As you pass through the gate north to Route 10, the woman manning the info desk stops you to tell<br> you about a storm brewing on Route 7. What could it mean? Another, legendary to capture, that's what. Fly back to Mistralton City if you want to capture the legendary Tornadus (Black) or Thundurus (White).</p><p><strong>Optional detour: Route 7 and Tornadus/Thundurus<br></strong><br> Once you get to Mistralton, head north onto Route 7. Whoa! That lady wasn't kidding when she said it was storming. The effects are really cool here – take a moment to soak it up. When you're ready, head to the house east of Dragonspiral Tower (the healing house) and the old woman will come out to talk to you as you approach. She'll invite you in and tell you about the legendary, and when you leave the house, it will appear and then fly away.</p><p>Ah, roaming legendaries are a pain, aren't they? The easiest way to encounter Tornadus/Thundurus is to find a spot where you can go back and forth between the border of one Route and the next area, and continue going back and forth until you enter the Route and it's storming. The spot between Route 6 and Chargestone Cave is a good one, for example.</p><p>Before you start though, make sure the Pokemon leading your party either knows the move Mean Look (Watchog and Cofagrigus both learn it via level up) or has the ability Shadow Tag, otherwise chances are your target will flee before you can catch it. Roaming Pokemon are always a good candidate for using your Master Ball, too.<br></p><p><u><strong>Route 10</strong><br></u><strong>Wild Pokemon (~level 33-36 normal grass, 38-41 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031/p-2">Herdier</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-bouffalant/a-201102251213394075/g-201004091000657031">Bouffalant</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-foongus-amoonguss/a-2011022495236208068/g-201004091000657031">Foongus</a>(normal grass),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-foongus-amoonguss/a-2011022495236208068/g-201004091000657031/p-2">Amoonguss</a>(doubles grass)<br> Black only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vullaby-mandibuzz/a-2011030315515510065/g-201004091000657031">Vullaby</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sawk/a-2011022310458621097/g-201004091000657031">Sawk</a><br> White only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-rufflet-braviary/a-20110303145648520045/g-201004091000657031">Rufflet</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-throh/a-20110223103857899072/g-201004091000657031">Throh</a><br> Shaking patches:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031">Audino</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031">Emolga</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-lillipup-herdier-stoutland/a-201102221438940085/g-201004091000657031/p-3">Stoutland</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-throh/a-20110223103857899072/g-201004091000657031">Throh</a>(Black only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sawk/a-2011022310458621097/g-201004091000657031">Sawk</a>(White only)</p><p>You're so close! Head through the grandiose badge check gates and proceed to Victory Road.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QF8q4VmLRMNmoXKexrvS5c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f8a28859a440e85cb40326ac6a9865b0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <br> <strong><u>Victory Road (outer area)</u></strong><br> <strong>Wild Pokemon (~level 37-40):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-heatmor/a-2011022817746175050/g-201004091000657031"> Heatmor</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-mienfoo-mienshao/a-20110302155139124025/g-201004091000657031">Mienfoo</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-axew-fraxure-haxorus/a-2011022818308161092/g-201004091000657031/p-2">Fraxure</a><br> Black only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vullaby-mandibuzz/a-2011030315515510065/g-201004091000657031">Vullaby</a><br> White only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-rufflet-braviary/a-20110303145648520045/g-201004091000657031">Rufflet</a></p><p><strong><u>Victory Road<br></u>Wild Pokemon (~level 37-40):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-durant/a-2011022516415324012/g-201004091000657031"> Durant</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-roggenrola-boldore-gigalith/a-2011022219054913096/g-201004091000657031/p-2">Boldore</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-woobat-swoobat/a-20110302114515391052/g-201004091000657031">Woobat</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-deino-zweilous-hydreigon/a-2011022817392627004/g-201004091000657031">Deino</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-mienfoo-mienshao/a-20110302155139124025/g-201004091000657031">Mienfoo</a><br> Swirling dust:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-drilbur-excadrill/a-2011022412141405064/g-201004091000657031/p-2">Excadrill</a><br> Legendary:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-terrakion/a-2011030315173504004/g-201004091000657031">Terrakion</a></p><p>If you've played a Pokemon game before, you're familiar with the final haul to the Elite Four that is Victory Road. It's designed to test the strength and endurance of your Pokemon, as well as test your resolve as a trainer.</p><p>The best way to get through an area like Victory Road is to make a note every time you reach a branching path, and cross each one off whenever you reach a dead end to make sure you've explored the whole area eventually. Here's a brief guide for getting through it if you get stuck:</p><p>In the first area, you can surf across the water to find some items, but eventually you'll want to head back and go up the stairs to the next level. Head south, andoutside you'll see a scene that shows you that you can drop off the ledges where there's no railing. Slide down the cliff to the east.</p><p>Go back inside the cave and head up the steps to the west, and the go north up more steps. From there, go outside. The eastern break in the railing will send you on a loop that contains TM12 Taunt. You can also go through the eastern door for another loop with more trainers and items. When you're ready to proceed, head through the western-most door on the level with three doors.</p><p>Head up the stairs and you'll fight a doctor that will heal you from now on whenever you talk to him. Head up the stairs and then go north. Heading west nets you some more items, and east leads you back outside. Jump down the eastern-most cliff to proceed.Head along the path up the steps until you reach an area where you can either go outside to the south or downstairs to the west. If you've already encountered Cobalion, you can head down those stairs to the west and find Terrakion waiting to be captured. When you're done, go back and head outside.</p><p>You have two options here - you can jump down the ledge by the ranger and net some really useful items, including two TMs (TM02 Dragon Claw and TM93 Wild Charge), but that requires some major backtracking. If you're feeling fatigued, you can head straight into the Pokemon League to heal and regroup.</p><p><strong>Elite Four and N's Castle</strong><br> <br> From here on out, you're on your own as you face the final challenge themain questhas to offer. You'll know soon enough if your Pokemon need to go back and level up. You'll have a chance to heal and warp away to finish any unfinished business between the Elite Four and the final showdown in N's Castle, so don't worry if you barely scrape through the Elite Four. If you want to use Reshiram/Zekrom in the final battle, leave a space in your party and the Pokemon will join you after you capture it.</p><p><a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085"> <strong>Part one</strong></a>- Nuvema Town, Route 1, Accumula Town, Route 2, Striation City (Tri Badge), Dreamyard<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-2"> <strong>Part two</strong></a>- Nacrene City (Basic Badge), Pinwheel Forest, Castelia City (Insect Badge), Route 4, Desert Resort, Nimbasa City (Jolt Badge), Route 5, Driftveil City (Quake Badge), Cold Storage, Route 6, Chargestone Cave<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-walkthrough-and-supplemental-guide/a-2011030418442618085/p-3"> <strong>Part three</strong></a>- Mistralton City (Jet Badge), Celestial Tower, Route 7, Legendaries: Cobalion and Virizion, Route 17, 18 and P2 Lab<br> <strong>Part four</strong>- Twist Mountain, Icirrus City (Freeze Badge), Dragonspiral Tower, Relic Castle, Route 8, Tubeline Bridge, Route 9, Opelucid City (Legend Badge), Legendaries: Tornadus/Thundurus, Route 10, Victory Road, Pokemon League</p><p><em>[This guide is still receiving updates. Last update Mar 7, 2011]</em></p>
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                                                            <title><![CDATA[ Monaco: What's Yours Is Mine walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ojVYWUr2RpBqn3Zd8RTYeB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b8ce8096854558c3675a4316355609ee.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><ul><li>TABLE OF CONTENTS</li><li><br></li><li><h6>THE LOCKSMITH'S STORY</h6></li><li><strong>Page 1: Introduction</strong></li><li><a href="http://www.gamesradar.com/monaco-whats-yours-mine-walkthrough-guide/?page=2"><strong>Page 2: Chapters 1-8</strong></a></li><li><a href="http://www.gamesradar.com/monaco-whats-yours-mine-walkthrough-guide/?page=3"><strong>Page 3: Chapters 9-16</strong></a></li></ul><p><a href="http://www.gamesradar.com/monaco/">Monaco: What's Yours Is Mine</a> is a game about using the right attributes at the right time to get through some of the most difficult and unexpected situations. Which character should you use? Which item works best for which level? What is the best route through each mission? With this guide we will show you not only how best to complete each mission’s main objectives while playing singleplayer, but also the best path to grab the coins that are scattered about that you will need to find to “Clean Out” an area.</p><p>If you happen to miss a coin, then a 10 second penalty will be added to your final time and “cleaning out” a mission is the only way to access the second chapter which tells the Pickpockets story. As the missions go on, they get tougher and tougher and only patience and the right combination of character and items will get you through without being busted.</p><p><em>This guide is a work in progress, so be sure to check back regularly for updates.</em></p><p><strong>Be sure to check out our <a href="http://www.gamesradar.com/monaco-review/">Monaco review</a> if you haven't already.</strong></p><h2 id="chapters-1-8">CHAPTERS 1-8</h2><h2 id="chapter-1-the-prison-break">Chapter 1:  The Prison Break</h2><h2 id="coinsstreet-level-30tunnels-7cell-block-10">CoinsStreet Level: 30Tunnels: 7Cell Block: 10</h2><p><strong>Main Objective: Escape!</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rKWGJhuuoewYCswvMBGbgB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a7a45df7e3132e3f746592081f23680f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This being the first mission, there are no real tricks to completing it without missing all of the coins. You’ll want to use the Locksmith as the only thing that will slow you down is opening the doors. It’s simple and straight forward, but if you are going for speed, then make sure to cut your corners tight and ignore the alarms.</p><h2 id="chapter-2-hijack-at-the-hairpin">Chapter 2: Hijack at the Hairpin</h2><h2 id="coinsroute-moyenne-corniche-30monaco-railway-60shoreline-16">CoinsRoute Moyenne Corniche: 30Monaco Railway: 60Shoreline: 16</h2><p><strong>Main Objective: Rescue The Mole</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4P5dvDnsrSQDbcxyDMpDiB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/17e7d37d0a961fabae104ce97e81ebfe.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now that the first mission is down, it’s time to actually get into the gameplay for realsies and get some more teammates. This mission will have you rescuing The Mole, a character who can break through walls. Choose the Pickpocket as the monkey will help you grab the scattered coins in the Railway area much easier. To start, go to the left and up and follow the road to the right. Take the stairs to the Monaco Railway.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gUZmr8tGeAup84pATJoGkB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b265824e5c2cd22f1cba58d61af8cdb8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Make your way to the far left side, making sure to grab all the coins at the top and in the small alley ways. When at the far left side, go down into the train and go right. Once at the end, go up through the freight train and then back down to the Shoreline. This next section is easy and fast as all you need to do is grab the Mole and then the remaining 16 coins. Break your way through the stones to reach the far room on the left and then exit.</p><h2 id="chapter-3-the-lebanese-embassy">Chapter 3: The Lebanese Embassy</h2><h2 id="coinsmain-office-21second-level-40street-level-32">CoinsMain Office: 21Second Level: 40Street Level: 32</h2><p><strong>Main Objective: Steal Passport 1/1</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xKP3f6fa63Cn2H52u9y6nB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/077d3788da7e280208c7d2ad377240c8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>For this mission, choose the Locksmith and then head to the left as soon as the mission starts. Make your way through the bushes into the house and then continue north through the Atrium, Meeting Room, and Back Lot. Go south through the Central Hall and then right, avoiding the lasers and then north to the Second Floor staircase. When you reach it, you should have collected all the coins on the Street Level. As you arrive on the second floor, use the computers there to deactivate the laser beams and head south and make your way back around to the top collecting all the coins on the way.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y2AWPoHirtD3vdZxxkQapB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d7ea3e788ce8b15847b718f94d636759.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once all the coins in the Archives have been collected, go left to the Study and Library and collect the coins in this area. Once you have all the ones in sight, you should still need about 7 more. Ignore those for now and head up the ladder to the Main Office. When you reach it, go north in the main hallway and make a lap around the Ambassador’s Office to get to the far side. Enter the office and deactivate the beam and grab the passport. You should have all the coins on this floor by now, so if you missed one, be sure to grab it and run back to the stairs to get down to the Second Floor.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUpFTAPsVp2cFKK7YTkArB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e7cadad4f5e0604ae17f69d00d92ff76.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When you reach the Second Floor, go due south and climb the ladder there that will take you out to the balcony. Out here you will find the remaining coins needed as you make your way to the far right side. Climb the ladder there to get back inside the house and go to the far north right corner to reach the stairs going to the Street Level. From here, simply run to the Central Hall and exit through the doors to the south. Run to the car and escape with the goods.</p><h2 id="chapter-4-banque-albert">Chapter 4: Banque Albert</h2><h2 id="coinsstreet-level-59underground-65">CoinsStreet Level: 59Underground: 65</h2><p><strong>Main Objective: Steal Bank Notes 1/1</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="se6HaEwVgrJgXFWRzkKrsB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f23c3d566dc9f14cfaa6ac926e24f328.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Choose the Mole and make your way to the far left from the beginning of the mission. Be sure to grab the three coins from the three civilians hanging around there. Go up the escalator and grab a disguise and make your way north to the ticket booth and then up the stairs to the Street Level. Once on the street, go to the right to get the stack of bills, the safe directly to the right of it, as well as the stacks in the two offices to the left of the lobby. Grab those and then get the two cash registers in the lobby behind the counter and the safe in the room above the lobby and to the left of the break room.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2CBHkJ3oNR2jm37kf2DPuB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d134269accc32af0287634a8eee21157.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you have those large stashes, go to the right and enter the secondary vault to find another safe that needed pillaging. Pop it open and then make your way to the bottom of the screen where the restrooms are. There is usually a coin or two in there that can easily be missed. Go back up to the stairs leading to the Underground behind the guard in the center. Once you arrive, you’ll need to get the large stack of cash in the Bank Security room in the center. Clean up the lone coins in the hallways once you have it and then go to the far right, to the upper Counting Room to find a few more stacks of cash in here that you need to grab.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JpwtVCkLhewRLm3w4NRHwB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ad27c3ede0c9d40376cea661d05fe8b5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you get those, enter the room below it which is the Main Vault to find the Bank Notes treasure as well as 7 more stacks of cash you need to grab. Pick them all up and you should have the mission cleared out if you nabbed all of the loose coins. Now go to the south wall and break through to reach the car on the other side and escape!</p><h2 id="chapter-5-manoir-moucharder">Chapter 5: Manoir Moucharder</h2><h2 id="coinsthird-floor-28second-floor-38first-floor-50">CoinsThird Floor: 28Second Floor: 38First Floor: 50</h2><p><strong>Main Objective: Rescue the Gentleman</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zY49xjqUPuKmchfvmrjtxB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a370f63f3cd49a3a64cbd68de67a575d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>For this mission, you start in the house garage and are offered bandages that can heal you should you need it, and chances are you will. Pick the Locksmith and then exit the garage and make a right to go to the bottom of the screen. Continue to the right grabbing the coins on the outside of the house,, and up the right side. Enter the door at the top that leads to the pantry and once inside, go through the small hallway at the top that leads to the Wine Cellar. Once in here, deactivate the laser beam and then pop open the safe in the corner. Once you have the good there, make a clockwise circle through the Living Room, Kitchen, Guest Room, and Den to collect the loose coins scattered about.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RkTqP4DnFCzVNNnxx2VfzB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7e7b1b9e68b9b498115e00a92a61dbb1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You should have about 4 coins left on the first floor, but we’ll get those on the way out as they are near the exit. Now that you are on the Second Floor, go left to the Ballroom, up through the West Hall, the Home Theatre, and then right to the Library. In here there will be another safe that you will need to pop open for a whole lot of coins. Once you have the safe, go to the far right of the floor and go south through the bedrooms to clean up the rest of the coins. Be sure to check the restroom on the far right as a lone coin is usually in there. Now head due north to the stairs leading to the Third Floor.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YZNu8JXLeRgKPfk94z464C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b610126f17ef6a7e4b0bf65d0070fa7c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now you can rescue the Gentleman who is located on the far right on this floor, but I suggest getting the rest of the coins first so that you can get through the needed doors quicker. There is a stack of bills in the northwest office that can be easy to miss, as well as a few coins in the study, just to the northwest of the floor entrance. Once you have all the coins on the floor and the Gentleman, book it back to the main stairs and again just a few steps to the left to get on the stairs to the first floor. Now that you are back on the main floor, run to the left to the Kitchen and then exit to the backyard where the remaining few coins will be. Grab them and then go south to the garage to escape!</p><h2 id="chapter-6-le-port-de-la-condamine">Chapter 6: Le Port De La Condamine</h2><h2 id="coinsbridge-10second-floor-10street-level-38docks-56sea-level-20">CoinsBridge: 10Second Floor: 10Street Level: 38Docks: 56Sea Level: 20</h2><p><strong>Main Objective: Escape!</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ds8b6zdG9tYToeTsKdNB6C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d61e06a599d5e43203526cc28a4c5721.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first part of the mission is rather easy to get through quickly using the Pickpocket. Collect the few coins scattered around the area after picking up the crossbow and then hit the ladder to get to the docks. When you first arrive, go south and to the second boat on the left. Tranq the dog there and then enter the boat on the right. Shoot the guard there without alerting the bird and then rob the safe there. Next up grab all the coins on the boats, including the three from the civilians at the bottom, and then head north to the maintenance tunnels. Work your way right to left, clearing out all the coins, again the monkey make this much easier. Once you have them all collected go to the door at the very top on the left.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sknofrCdyfHuTz3zae6w7C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1435b47b63ef1b2e771030e589ddde47.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now that you are on sea level, use the computer and work your way past the lasers, ignoring the coins for now. When you reach the bottom, pop the safe in the engine room and then use the light bulb to turn off the power. Run north collecting the coins and then go up the ladder on the left to the docks. Make your way past the next set of lasers and go through the door on the left at the bottom. Move past the beams there and go up the ladder to the Street Level. Take out the two guards there and collect the coins here. Go up the narrow passage on the left side and grab the coins and stack of bills while avoiding the spinning lasers. Go through the passage on the right and follow it up to the stairs and you should have all the coins collected for the street level now.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GvtQAbBMV4KMf7Q2T4Ek9C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b9cfdc102b418e9050215bf75c64d722.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now that you are on the second floor, avoid the beams and tranq the guards there. Collect the coins and head to the ladder in the south center to reach the bridge. Now that you are in the last area, go to the room at the north and there will be two beams and a guard. Wait for the beam to move and then collect the coins and head back to the far south to escape with all the coins.</p><h2 id="chapter-7-scorpion-and-the-frog">Chapter 7: Scorpion and the Frog</h2><h2 id="coinsbridge-5second-floor-5street-level-53docks-41sea-level-53">CoinsBridge: 5Second Floor: 5Street Level: 53Docks: 41Sea Level: 53</h2><p><strong>Main Objective: Escape!</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WxTm9RCNJHe5JXN4QVoQBC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2e7bfb3530d04d3b04a7f1efd1f1760d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you start, choose either the Locksmith or the Pickpocket to use. The Locksmith helps with the few safes but the Pickpocket’s monkey really helps in the maintenance tunnels. You will now need to do the opposite of the previous mission by escaping the now burning boat. For the bridge section, it is rather quick and easy as all you need to do is go north and then south through the locked doors. I preferred to take the smoke bomb as a power-up as there are a ton of enemies and shooting them doesn’t help much. On the second floor, just run quickly north to the next ladder, grabbing the coins on the way. As you hit the second floor, go to the left side and grab the coins and the safe there. You will burn as you pop the safe, so as soon as it’s done, grab the health pack at the top or use your power up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VP3FAYqewLMKrEzdbMZbDC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/38effb9f4820aa683b72029c233bc228.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Go through the door at the bottom to get to the docks while sneaking past the guard there. Now that you are at the docks, it gets a bit trickier. Go north and collect all the coins you see and make your way north to the Sea Level ladder. As you reach it, start on the left side and be sure to check behind the water spouts for coins, as well as the very bottom and the far right corners. The coins love to sometimes appear there. Clean out the room and the safe at the bottom in a clockwise fashion and then exit through the door at the top which will take you to the Docks. If you get caught here, there are a ton of guards and dogs that will chase you, so lead them around behind you as you collect coins to not have to worry about them. Once there head south to clear out the boats of their coins and the stacks of bills on the two far right boats.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WEZKt59s5RawszKzZ2VVFC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b87ab2a935b17d12b0ddb57c8626cc03.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When they are clear, head north to the maintenance tunnels and work your way from left to right clearing them out. When you get all the coins in there, the docks should be cleared. Go to the ladder on the far right to go to the Street Level. Now all you will need to do is clear out this last area, there will a lot of coins scattered about, but the only real tricky one to spot is the safe that is located right beside the fire truck that you use to escape at the top left. When you have only ten coins left to get, run for the exit, pop the safe, grab the coins, and then leave.</p><h2 id="chapter-8-centre-hospitalier">Chapter 8: Centre Hospitalier</h2><h2 id="coinshelicopter-landing-pad-10psycho-ward-56infirmary-53street-level-49">CoinsHelicopter Landing Pad: 10Psycho Ward: 56Infirmary: 53Street Level: 49</h2><p><strong>Main Objective: Rescue the Hacker</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7qNspoHNPLz8mxWDjqqxZC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/35a16fd49d4b7936ca255acd2d4a0705.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>From the get-go of this mission, use The Cleaner and grab all the coins in the starting area and to the right in the ambulance parking. From there, enter the hospital and go room to room, from right to left cleaning up the coins. On the far side in the pharmacy, be sure to clear out the cash registers and to get the safe from the room below the back offices, to the left of the lobby. Once you have gotten all the coins, head for the Infirmary ladder in the northern left corner. You won’t be coming back here, so make sure you collect them all before leaving.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EdWaMk4dA6rNjPzTB27EcC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/66d7f71caf8205d595af0fd63bc78985.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>In the Infirmary, the only real tricky spots for getting the coins will be the safe in the lower far right corner, and the stack of bills in the lower center office. Collect the rest of the coins from around the floor and then grab the stack of bills by using the computer to knock out the laser beam and then go to the far right office to get the safe. Once you pop it and grab the rest of the coins, immediately go directly north to the ladder that will take you to the Psyche Ward where the hacker is. Like the floor before, make your rounds collecting the coins you can and be sure to get the few from the civilians in the small rooms.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="irE2V5HZ47L4kFfgThXaxC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7a2bcf9b5e979973cf382ddc43cc7fd2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you have cleared out the surrounding rooms of the Hacker, turn off the power using the light bulb to the south and then run in and grab the hacker. Run out the left side of his cell and wait for the laser beams to fade before making your way south. You can now collect the few remaining coins from the Mental Ward and then head to the Helicopter Landing pad just south of where you entered the floor. When you reach the roof, either take out the lone guard there or just go to the left side and turn of the power. Collect the rest of the coins and then use the helicopter to escape!</p><h2 id="table-of-contents">TABLE OF CONTENTS</h2><h2 id="the-locksmith-s-story">THE LOCKSMITH'S STORY</h2><ul><li><a href="http://www.gamesradar.com/monaco-whats-yours-mine-walkthrough-guide/"><strong>Page 1: Introduction</strong></a></li><li><strong>Page 2: Chapters 1-8</strong></li><li><a href="http://www.gamesradar.com/monaco-whats-yours-mine-walkthrough-guide/?page=3"><strong>Page 3: Chapters 9-16</strong></a></li></ul><h2 id="chapters-9-16">CHAPTERS 9-16</h2><h2 id="chapter-9-securitech-corp">Chapter 9: Securitech Corp.</h2><h2 id="coinssecond-floor-48-street-level-49underground-45">CoinsSecond Floor: 48 Street Level: 49Underground: 45</h2><p><strong>Main Objective: Steal Security Footage 3/3</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VXYHrpzY3boJgne3xJ25zC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9ed37765a64972ea314b53221747d48a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>From the start, choose to use the Cleaner and pick up the EMP power-up. You will easily be able to sneak around this first floor and knock out everyone you come across to grab all of the coins. Make sure to grab the coins in the safe at the top center room. Once you have all the coins, make your way to the ladder to reach the Street Level. Just like the first floor, there’s not much trouble here as most of the laser beams will only lock doors and not alarm the guards. Creep up on everyone and knock them out and then be sure to grab the coins from the civilians, the few in the restrooms, and the safe in Davide’s Office near the center of the map. Once you have cleared the floor out, make your way to the ladder in the far north left corner to reach the second floor.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8ehMTZLgKDBuTqwCXPr33D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0356c605e97f27dc279135d98d23bb11.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now that you are on the last floor, it’s the trickiest. There is a safe in the Live Testing room before the Sky Bridge that you will need to cut the power to. If you don’t the machine gun inside will kill you in a second. There will be another safe to open on the right side of the floor, but not quite so deadly. Scoops up all the coins you can see and then make sure to get all the random loose ones in the middle sky bridge. Once you have collected all the coins and the level is cleared out, go back to the ladder in the top left corner to go back down to the Street Level. Once you are there, go to the bottom left and exit out to the street and escape using the car parked there.</p><h2 id="chapter-10-musee-oceanographique">Chapter 10: Musee Oceanographique</h2><h2 id="coinstop-secret-storage-33nautical-displays-40aquatic-exhibits-56underground-caverns-40">CoinsTop Secret Storage: 33Nautical Displays: 40Aquatic Exhibits: 56Underground Caverns: 40</h2><p><strong>Main Objective: Steal Evidence 3/3</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qCFpVQPyeA2PupMoKDNU4D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4bfb0ce617f31e8c44c6c0c0abfd8b07.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Choose the Pickpocket or the Cleaner for this mission. The starting area has a lot of the coins scattered about, but there are also a ton of guards with machine guns that make using the Cleaner easier to deal with. Make a counter clockwise movement around the cave and then climb the ladder to the Aquatic Exhibits once it is cleared. On this floor, there are two light brown cabinets that hold a lot of coins, one in the classroom near the top and one along the far right wall under the ladder to the Nautical Displays. Also be sure to grab the cash register near where you first enter. Another place where they like to hide is in the outside area to the bottom left and to the top left in the parking lot.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XCuZwVzBifiY5rhW4zwK6D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f05f49c0ba976ca598376f13dad89e21.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you have cleared them out, go to the ladder at the top right and enter the Nautical Exhibit. The toughest part of this level is the safe that is to the left of the center area. There are four lasers in here and if caught, you will get nailed by machine guns. Use the two computers in the rooms on the far left and then go back to the center and pop the safe as well as get the remaining coins. Once you have gathered the rest that are scattered around the center room, go to the Top Secret Storage through the ladder located at the top and bottom of the far left side.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wQdFxoBGgup2dXHMxwjH8D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/de4f246fe7ba49a761ca7c56408ad641.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You’ll need to be careful here as the guards carry machine guns and there are dogs roaming about. The smoke bomb makes for good use here. The evidence you want to get are all gathered on the far side to the right in one area, as well as a safe to pop. There are power switches to the top and bottom you can use to cover your tracks as you collect all the goodies in the area. Once you have them, clean up any loose coins you may have missed and then head for the stairs leading down the Nautical Displays, and the Aquatic Displays and then escape using a car in the parking lot to the far left.</p><h2 id="chapter-11-discotheque-rouge">Chapter 11: Discotheque Rouge</h2><h2 id="coinsvip-floor-53street-level-88underground-dance-party-40">CoinsVIP Floor: 53Street Level: 88Underground Dance Party: 40</h2><p><strong>Main Objective: Rescue the Redhead</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yi6E7kFEThbjt8E7Rfx5AD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2f4c8e0965633c4c1be7c4052d923874.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>To make this mission easier, at least at the start, use the Pickpocket so that his monkey can collect the tons of coins that are available from all the civilians in the club. Make your way to the left from the beginning to grab the coins from the people in line and then enter the club. Make your way through collecting all the loose coins and then head to the ladder that takes you to the Underground Club just above the parked cars at the bottom of the screen. When you enter it, use smoke bombs to pop the safe in the center of the bar and then clear out the rest of the coins around the outside of the bar and back up to the Street Level.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CQX2AbVsFvtwXrU6Y8DkBD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b484138928c501217d221546ee4439d4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once the Street Level is cleared, be sure you grab the coins from the registers on the far left and far right of the club, go to the ladder in the top left corner to get to the VIP Floor. Once you reach it, there will be a few things to keep your eyes open for to clear out the rest of the mission. There will be a safe in the room near the center top and some stacks of bills in the rooms near the bottom. Also be sure to grab all the coins from the registers as well in the bars at the top and bottom. Once you have gathered up all the coins, then go and get the red head and then book it back to the ladder and go down to the to the street level. Now make your way back to where you entered and hop in the car there to escape.</p><h2 id="chapter-12-quarter-diamant">Chapter 12: Quarter Diamant</h2><h2 id="coinsstreet-level-92underground-61">CoinsStreet Level: 92Underground: 61</h2><p><strong>Main Objective: Steal 5 CT Diamond 4/4</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MLSnhEgsGQuKEqAUKgxZDD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cae1cda715b57d082e1f318ec801cf8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This mission can be a pain in the butt with all of the coins that you need to get on the Street Level floor by breaking open the jewelry cases. Again, I preferred the Cleaner as taking out guards just makes things easier. There are a ton of them all over the floor, but thankfully, just breaking them open doesn’t alert the guards. You can sneak up beside a guard and smash a case free and clear. The easiest way to complete this mission is to go to the Underground level first after picking up the C4 and clear it out. When you enter the Underground, go forward up the ladder and then to the left. Run into the gambling room and drop the C4 and run back out. Once everyone is dead, run back in and grab the diamonds and the stack of bills to the right of the room.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vJH32H4Y7ZUxKFyogcwNFD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cb79250d8faf07c34970e7265e89a87b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Climb back up the ladder to get on the catwalk and go to the right to find another stack of bills and the next diamond you need to get in the center of a narrow passage with two lasers and a safe. Drop a C4 charge to the left of the safe and runaway. Once it goes off, run back to get the diamonds and the coins popped from the safe. Now that you have all the diamonds needed here, clear out the rest of the coins and head back to the street level.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZQphqwigcxtUxjYT6no7HD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/63c29ad9b727db48b9fc853de98798a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>It can be a little time consuming breaking open all the glass cases and I’d suggest doing it after you have collected the diamonds from the top left corner room and the far right lower room. There are also two registers that you need to clear out; one to the far left and one in the lobby to the left and the lobby to the right. Also be aware that you can use the C4 to blow up multiple cases at once. It’s not all that difficult of a level, it’s just time consuming breaking open all the cases. Once you have all the coins, return to the beginning and escape in the car there.</p><h2 id="chapter-13-galerie-d-art">Chapter 13: Galerie D’Art</h2><h2 id="coinssecond-floor-57street-level-66">CoinsSecond Floor: 57Street Level: 66</h2><p><strong>Main Objective: Steal Masterpiece 9/9</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tPD63q9ufRNJ49PLhqkhJD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa6826af2539fb132720da6ab8400469.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This mission has the most objectives to grab, but thankfully they aren’t all near impossible to reach. Using the Gentleman or the Locksmith works well, as does the Hacker to help deal with the multiple alarms guarding the art pieces. Before you enter the gallery, be sure to grab the coins outside and then enter the front doors. There is a folder full of coins just to the right of the entrance that you can easily miss. Start on the left side and go to the northern most room where there will be a safe in the corner. Pop it with C4 and then head to the right and grab the art in the sculpture room. Continue right and there will be a bunch of people standing around another art piece. Grab it and continue right. The stairs to the Second Floor are located here in the top right corner, but be sure to grab the next piece of art to the south before heading up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s7Sw9x2VeyJgB7Noo7qKLD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6609afbaf0b397f8d4edbb16d62975eb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When you reach the second floor, go to the left and at the top will be another piece of art. Take out the beam and grab it and immediately climb the ladder to the left. This will take you to the vault room where there is another 2 pieces of art in the center as well as two safes at the top and bottom. Use smoke bombs to cover yourself as you crack them and then run away back to the ladder. Now to get th remaining three pieces, you will need to head to the south where two of the pieces are locking up in the center of the respective rooms. Once you get one, run to the next and grab it and the final one will be to the far right room along the side of the wall.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XTdgcBzk5qJEj4DgKetQND" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fda2028a885b81993a65e07da16baaec.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you have the final piece, hide if you need to let things calm down and then grab the remaining loose coins. Once you have cleared the floor, head back to the Street Level and make your way to the entrance in the center at the bottom where you came in and escape using the car there.</p><h2 id="chapter-14-place-du-palais">Chapter 14: Place Du Palais</h2><h2 id="coinsroyal-chambers-75second-floor-32street-level-48the-crypt-30">CoinsRoyal Chambers: 75Second Floor: 32Street Level: 48The Crypt: 30</h2><p><strong>Main Objective: Steal Crown Jewels 5/5</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6WJ2LEZtuCVuzJGGVvbDQD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6d6da861bb7313a3b6abd6e665742a62.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>For the first part of the game, it is much easier to use the Pickpocket and then later on if you happen to get caught, use the Hacker. From the start, grab a smoke bomb and then go to the right and down to find the entrance to the crypts. When down there, there are no Crown Jewels to get and just coins. The coins are easy enough to get by making a counter clockwise path through the floor to the top right corner. When there, use the ladder to go south and find the few remaining coins there. Sue the ladder again to get back up to the Street Level.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mfEexDtA5Kd6PL3yZLwwRD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2f4893cda59c8f6701ac8b49b4f20a82.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The entrance to the second floor is rough to get to as there are two lasers in front of it that will fire machine guns at you if you get caught there. Head up to the second floor and then head left. All the way to the far side there’re will be the first crown jewel to get behind more lasers. Use a smoke bomb to cover your tracks and then hide to let everyone cool down. When you’re good, go along the top to the right and then down at the far end. In the room to the right, there is another crown jewel at the bottom to grab, but you’ll need to sneak through some revolving lasers to get there. Once you have it, clean up the remaining coins, including the few in a chest in the room at the top right corner. Now make your way to the ladder leading to the Royal Chambers in the center at the top.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RmdcvZD8EsRDiHKLKMSgTD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f12a7fcd6b741ead67fe83c6d877b528.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>On this floor, the two crown jewels are on either side of the floor in the King’s Chambers and the Queen’s Chambers. Also in each, be sure to spot the chests that you can open to grab more coins. It is much easier to get through here with the Hacker to take down the thicker laser beams that will shoot at you. If you need to grab a couple coins and retreat, do it, but just try to stay alive. When you finally have all of the jewels and the coins, book it back down to the Street Level and go to the car on the right side where you started and escape!</p><h2 id="chapter-15-casino-de-monte-carlo">Chapter 15: Casino De Monte Carlo</h2><h2 id="coinsvip-poker-game-53second-floor-64street-level-70underground-45">CoinsVIP Poker Game: 53Second Floor: 64Street Level: 70Underground: 45</h2><p><strong>Main Objective: Steal Unmarked Bills 2/2</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JgZgYZwCJrA6uukqzdnMVD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7010751920fab9e196815d1dc3dd4712.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This is probably the toughest mission to solo through the Locksmiths campaign. The Lookout is one of the best characters to use as the number of guards that will kill you in a second are incredible. The Cleaner also works pretty well. When you begin, go up the right side of the casino and use the window at the top to enter. Work your way down and out to the left to the lobby and then south and continue right. Clear out the coins you can, and you will need to use the ladders and bushes for cover. In the far left side bottom corner, you will find the ladder to reach the underground level. This level will have the first unmarked bill that you need to find and in the room to the right of it will also be a safe to get.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SpAEQay8UrS7cHBpxcZ9XD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3f06e6961e31376e0221e92f79a2feb2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Work your way to the right to get the remaining coins, and then come back to the left side to the ladder to get back up to the Street Level. There is another ladder on the right side, but it’s much easier to reach the second floor ladder from the ladder on the left side. When you reach the second floor, there is a cabinet at the top center to get as well as a bunch of coins from the civilians in the opera to the top right side. When you clear out the opera, go south and there will be a room with a few disguises you can grab as well as a power switch. Hit the power and then run out to the Prize Room on the right to grab the safe. With the power off, walking in and getting the safe will be easy, so grab it and then go directly right and go up the ladder to the VIP Poker Game.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hKxb6BBcGqHpYeE2JfTnYD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d4841964db8b1bc0f68c6c9d2f888eed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once up here, sneaking through the Piano Longue can be a bit tough, but in the security room at the top, get the disguise and then use the computer. Run back out and exit the lounge going left and clear the coins out on your way to the poker game where all the civilians and the last unmarked bill is. Climb the ladder to the lower left and use it as a safe spot that you can rest. Sneak out, grab the bills and as many coins as you can and head back to the ladder to let everyone calm down. Once you have snagged all the stacks of bills around the room and the loose coins, head back to the ladder to the second floor, and down to the street level. Go through the entrance to the casino at the bottom and use the cars on the right to escape!</p><h2 id="chapter-16-hotel-de-monaco">Chapter 16: Hotel De Monaco</h2><h2 id="coinspenthouse-suite-66third-floor-55second-floor-69street-level-65">CoinsPenthouse Suite: 66Third Floor: 55Second Floor: 69Street Level: 65</h2><p><strong>Main Objective: Steal Passport 4/4</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rtUqpQM7EYaXFNVKpcAEaD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/86a894ecfe926200a61705849b834bbe.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first floor of this mission, the Penthouse, is pretty quick and easy to deal with. I found using either the Gentleman or the Hacker to be the best. Go from room to room, grabbing the stacks of bills in each of the 4 rooms as well as the passports on the beds. Once you have those, grab the stack of bills in the center of the floor where the power-ups are and then head for the ladder on the far right top corner once it is cleared out. Now that you are on the 3rd floor, things get a bit trickier. Again try to avoid the roaming SWAT who will now have dogs. The only spot of coins that may prove to be a problem is the safe in the upper left room with the laser beam. Make a lap around the floor to collect the outside coins and then grab the inside ones, using the bushes or ladders for an escape if needed.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="D7gJG2tWGjFY9jgGHHhjbD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1ba7d6bf43553ec94ff0623891330570.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you have all the coins on the third floor, go to the ladder in the bottom left corner to reach the second floor. Much like the third floor, there are plenty of rooms to have to clear out to get all the coins. The ladder to the street level is on the far right side at the top corner. Collect all the coins, including the safes and be sure to use cover when necessary. There are a ton of guards and civilians roaming around. Once you have collected the coins, make your way to the ladder to go down and now you will also have a helicopter to deal with in addition to everything else.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="945HAEKL9n6Fm6dwJ6PGdD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e3f14eb61f9ff38169c960f55406449a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are two safes to grab; in in the lower right corner and one in the upper left corner room. I’d suggest using a wrench power-up for this mission, as the times you need to open a safe or door quickly when a swarm of soldiers are after you. Once you clear out all the coins, you will need to escape using the police cars at the very bottom on the street that are swarmed with cops. Reaching the police cars only to immediately die really sucks, so using a wrench will help you escape very quickly.</p><h2 id="table-of-contents-2">TABLE OF CONTENTS</h2><h2 id="the-locksmith-s-story-2">THE LOCKSMITH'S STORY</h2><ul><li><a href="http://www.gamesradar.com/monaco-whats-yours-mine-walkthrough-guide/"><strong>Page 1: Introduction</strong></a></li><li><a href="http://www.gamesradar.com/monaco-whats-yours-mine-walkthrough-guide/?page=2"><strong>Page 2: Chapters 1-8</strong></a></li><li><strong>Page 3: Chapters 9-16</strong></li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/monaco-whats-yours-mine-walkthrough-guide/</link>
                                                                            <description>
                            <![CDATA[ Complete walkthrough and guide ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 02 May 2013 19:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 18:44:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Adventure]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jeff McAllister ]]></dc:creator>                                                                                    <dc:source><![CDATA[ null ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                <cf:isPaid>false</cf:isPaid>
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                            <![CDATA[
                            <article>
                                <figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ojVYWUr2RpBqn3Zd8RTYeB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b8ce8096854558c3675a4316355609ee.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><ul><li>TABLE OF CONTENTS</li><li><br></li><li><h6>THE LOCKSMITH'S STORY</h6></li><li><strong>Page 1: Introduction</strong></li><li><a href="http://www.gamesradar.com/monaco-whats-yours-mine-walkthrough-guide/?page=2"><strong>Page 2: Chapters 1-8</strong></a></li><li><a href="http://www.gamesradar.com/monaco-whats-yours-mine-walkthrough-guide/?page=3"><strong>Page 3: Chapters 9-16</strong></a></li></ul><p><a href="http://www.gamesradar.com/monaco/">Monaco: What's Yours Is Mine</a> is a game about using the right attributes at the right time to get through some of the most difficult and unexpected situations. Which character should you use? Which item works best for which level? What is the best route through each mission? With this guide we will show you not only how best to complete each mission’s main objectives while playing singleplayer, but also the best path to grab the coins that are scattered about that you will need to find to “Clean Out” an area.</p><p>If you happen to miss a coin, then a 10 second penalty will be added to your final time and “cleaning out” a mission is the only way to access the second chapter which tells the Pickpockets story. As the missions go on, they get tougher and tougher and only patience and the right combination of character and items will get you through without being busted.</p><p><em>This guide is a work in progress, so be sure to check back regularly for updates.</em></p><p><strong>Be sure to check out our <a href="http://www.gamesradar.com/monaco-review/">Monaco review</a> if you haven't already.</strong></p><h2 id="chapters-1-8">CHAPTERS 1-8</h2><h2 id="chapter-1-the-prison-break">Chapter 1:  The Prison Break</h2><h2 id="coinsstreet-level-30tunnels-7cell-block-10">CoinsStreet Level: 30Tunnels: 7Cell Block: 10</h2><p><strong>Main Objective: Escape!</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rKWGJhuuoewYCswvMBGbgB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a7a45df7e3132e3f746592081f23680f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This being the first mission, there are no real tricks to completing it without missing all of the coins. You’ll want to use the Locksmith as the only thing that will slow you down is opening the doors. It’s simple and straight forward, but if you are going for speed, then make sure to cut your corners tight and ignore the alarms.</p><h2 id="chapter-2-hijack-at-the-hairpin">Chapter 2: Hijack at the Hairpin</h2><h2 id="coinsroute-moyenne-corniche-30monaco-railway-60shoreline-16">CoinsRoute Moyenne Corniche: 30Monaco Railway: 60Shoreline: 16</h2><p><strong>Main Objective: Rescue The Mole</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4P5dvDnsrSQDbcxyDMpDiB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/17e7d37d0a961fabae104ce97e81ebfe.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now that the first mission is down, it’s time to actually get into the gameplay for realsies and get some more teammates. This mission will have you rescuing The Mole, a character who can break through walls. Choose the Pickpocket as the monkey will help you grab the scattered coins in the Railway area much easier. To start, go to the left and up and follow the road to the right. Take the stairs to the Monaco Railway.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gUZmr8tGeAup84pATJoGkB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b265824e5c2cd22f1cba58d61af8cdb8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Make your way to the far left side, making sure to grab all the coins at the top and in the small alley ways. When at the far left side, go down into the train and go right. Once at the end, go up through the freight train and then back down to the Shoreline. This next section is easy and fast as all you need to do is grab the Mole and then the remaining 16 coins. Break your way through the stones to reach the far room on the left and then exit.</p><h2 id="chapter-3-the-lebanese-embassy">Chapter 3: The Lebanese Embassy</h2><h2 id="coinsmain-office-21second-level-40street-level-32">CoinsMain Office: 21Second Level: 40Street Level: 32</h2><p><strong>Main Objective: Steal Passport 1/1</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xKP3f6fa63Cn2H52u9y6nB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/077d3788da7e280208c7d2ad377240c8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>For this mission, choose the Locksmith and then head to the left as soon as the mission starts. Make your way through the bushes into the house and then continue north through the Atrium, Meeting Room, and Back Lot. Go south through the Central Hall and then right, avoiding the lasers and then north to the Second Floor staircase. When you reach it, you should have collected all the coins on the Street Level. As you arrive on the second floor, use the computers there to deactivate the laser beams and head south and make your way back around to the top collecting all the coins on the way.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y2AWPoHirtD3vdZxxkQapB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d7ea3e788ce8b15847b718f94d636759.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once all the coins in the Archives have been collected, go left to the Study and Library and collect the coins in this area. Once you have all the ones in sight, you should still need about 7 more. Ignore those for now and head up the ladder to the Main Office. When you reach it, go north in the main hallway and make a lap around the Ambassador’s Office to get to the far side. Enter the office and deactivate the beam and grab the passport. You should have all the coins on this floor by now, so if you missed one, be sure to grab it and run back to the stairs to get down to the Second Floor.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUpFTAPsVp2cFKK7YTkArB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e7cadad4f5e0604ae17f69d00d92ff76.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When you reach the Second Floor, go due south and climb the ladder there that will take you out to the balcony. Out here you will find the remaining coins needed as you make your way to the far right side. Climb the ladder there to get back inside the house and go to the far north right corner to reach the stairs going to the Street Level. From here, simply run to the Central Hall and exit through the doors to the south. Run to the car and escape with the goods.</p><h2 id="chapter-4-banque-albert">Chapter 4: Banque Albert</h2><h2 id="coinsstreet-level-59underground-65">CoinsStreet Level: 59Underground: 65</h2><p><strong>Main Objective: Steal Bank Notes 1/1</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="se6HaEwVgrJgXFWRzkKrsB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f23c3d566dc9f14cfaa6ac926e24f328.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Choose the Mole and make your way to the far left from the beginning of the mission. Be sure to grab the three coins from the three civilians hanging around there. Go up the escalator and grab a disguise and make your way north to the ticket booth and then up the stairs to the Street Level. Once on the street, go to the right to get the stack of bills, the safe directly to the right of it, as well as the stacks in the two offices to the left of the lobby. Grab those and then get the two cash registers in the lobby behind the counter and the safe in the room above the lobby and to the left of the break room.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2CBHkJ3oNR2jm37kf2DPuB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d134269accc32af0287634a8eee21157.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you have those large stashes, go to the right and enter the secondary vault to find another safe that needed pillaging. Pop it open and then make your way to the bottom of the screen where the restrooms are. There is usually a coin or two in there that can easily be missed. Go back up to the stairs leading to the Underground behind the guard in the center. Once you arrive, you’ll need to get the large stack of cash in the Bank Security room in the center. Clean up the lone coins in the hallways once you have it and then go to the far right, to the upper Counting Room to find a few more stacks of cash in here that you need to grab.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JpwtVCkLhewRLm3w4NRHwB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ad27c3ede0c9d40376cea661d05fe8b5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you get those, enter the room below it which is the Main Vault to find the Bank Notes treasure as well as 7 more stacks of cash you need to grab. Pick them all up and you should have the mission cleared out if you nabbed all of the loose coins. Now go to the south wall and break through to reach the car on the other side and escape!</p><h2 id="chapter-5-manoir-moucharder">Chapter 5: Manoir Moucharder</h2><h2 id="coinsthird-floor-28second-floor-38first-floor-50">CoinsThird Floor: 28Second Floor: 38First Floor: 50</h2><p><strong>Main Objective: Rescue the Gentleman</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zY49xjqUPuKmchfvmrjtxB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a370f63f3cd49a3a64cbd68de67a575d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>For this mission, you start in the house garage and are offered bandages that can heal you should you need it, and chances are you will. Pick the Locksmith and then exit the garage and make a right to go to the bottom of the screen. Continue to the right grabbing the coins on the outside of the house,, and up the right side. Enter the door at the top that leads to the pantry and once inside, go through the small hallway at the top that leads to the Wine Cellar. Once in here, deactivate the laser beam and then pop open the safe in the corner. Once you have the good there, make a clockwise circle through the Living Room, Kitchen, Guest Room, and Den to collect the loose coins scattered about.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RkTqP4DnFCzVNNnxx2VfzB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7e7b1b9e68b9b498115e00a92a61dbb1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You should have about 4 coins left on the first floor, but we’ll get those on the way out as they are near the exit. Now that you are on the Second Floor, go left to the Ballroom, up through the West Hall, the Home Theatre, and then right to the Library. In here there will be another safe that you will need to pop open for a whole lot of coins. Once you have the safe, go to the far right of the floor and go south through the bedrooms to clean up the rest of the coins. Be sure to check the restroom on the far right as a lone coin is usually in there. Now head due north to the stairs leading to the Third Floor.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YZNu8JXLeRgKPfk94z464C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b610126f17ef6a7e4b0bf65d0070fa7c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now you can rescue the Gentleman who is located on the far right on this floor, but I suggest getting the rest of the coins first so that you can get through the needed doors quicker. There is a stack of bills in the northwest office that can be easy to miss, as well as a few coins in the study, just to the northwest of the floor entrance. Once you have all the coins on the floor and the Gentleman, book it back to the main stairs and again just a few steps to the left to get on the stairs to the first floor. Now that you are back on the main floor, run to the left to the Kitchen and then exit to the backyard where the remaining few coins will be. Grab them and then go south to the garage to escape!</p><h2 id="chapter-6-le-port-de-la-condamine">Chapter 6: Le Port De La Condamine</h2><h2 id="coinsbridge-10second-floor-10street-level-38docks-56sea-level-20">CoinsBridge: 10Second Floor: 10Street Level: 38Docks: 56Sea Level: 20</h2><p><strong>Main Objective: Escape!</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ds8b6zdG9tYToeTsKdNB6C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d61e06a599d5e43203526cc28a4c5721.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first part of the mission is rather easy to get through quickly using the Pickpocket. Collect the few coins scattered around the area after picking up the crossbow and then hit the ladder to get to the docks. When you first arrive, go south and to the second boat on the left. Tranq the dog there and then enter the boat on the right. Shoot the guard there without alerting the bird and then rob the safe there. Next up grab all the coins on the boats, including the three from the civilians at the bottom, and then head north to the maintenance tunnels. Work your way right to left, clearing out all the coins, again the monkey make this much easier. Once you have them all collected go to the door at the very top on the left.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sknofrCdyfHuTz3zae6w7C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1435b47b63ef1b2e771030e589ddde47.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now that you are on sea level, use the computer and work your way past the lasers, ignoring the coins for now. When you reach the bottom, pop the safe in the engine room and then use the light bulb to turn off the power. Run north collecting the coins and then go up the ladder on the left to the docks. Make your way past the next set of lasers and go through the door on the left at the bottom. Move past the beams there and go up the ladder to the Street Level. Take out the two guards there and collect the coins here. Go up the narrow passage on the left side and grab the coins and stack of bills while avoiding the spinning lasers. Go through the passage on the right and follow it up to the stairs and you should have all the coins collected for the street level now.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GvtQAbBMV4KMf7Q2T4Ek9C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b9cfdc102b418e9050215bf75c64d722.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now that you are on the second floor, avoid the beams and tranq the guards there. Collect the coins and head to the ladder in the south center to reach the bridge. Now that you are in the last area, go to the room at the north and there will be two beams and a guard. Wait for the beam to move and then collect the coins and head back to the far south to escape with all the coins.</p><h2 id="chapter-7-scorpion-and-the-frog">Chapter 7: Scorpion and the Frog</h2><h2 id="coinsbridge-5second-floor-5street-level-53docks-41sea-level-53">CoinsBridge: 5Second Floor: 5Street Level: 53Docks: 41Sea Level: 53</h2><p><strong>Main Objective: Escape!</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WxTm9RCNJHe5JXN4QVoQBC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2e7bfb3530d04d3b04a7f1efd1f1760d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you start, choose either the Locksmith or the Pickpocket to use. The Locksmith helps with the few safes but the Pickpocket’s monkey really helps in the maintenance tunnels. You will now need to do the opposite of the previous mission by escaping the now burning boat. For the bridge section, it is rather quick and easy as all you need to do is go north and then south through the locked doors. I preferred to take the smoke bomb as a power-up as there are a ton of enemies and shooting them doesn’t help much. On the second floor, just run quickly north to the next ladder, grabbing the coins on the way. As you hit the second floor, go to the left side and grab the coins and the safe there. You will burn as you pop the safe, so as soon as it’s done, grab the health pack at the top or use your power up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VP3FAYqewLMKrEzdbMZbDC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/38effb9f4820aa683b72029c233bc228.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Go through the door at the bottom to get to the docks while sneaking past the guard there. Now that you are at the docks, it gets a bit trickier. Go north and collect all the coins you see and make your way north to the Sea Level ladder. As you reach it, start on the left side and be sure to check behind the water spouts for coins, as well as the very bottom and the far right corners. The coins love to sometimes appear there. Clean out the room and the safe at the bottom in a clockwise fashion and then exit through the door at the top which will take you to the Docks. If you get caught here, there are a ton of guards and dogs that will chase you, so lead them around behind you as you collect coins to not have to worry about them. Once there head south to clear out the boats of their coins and the stacks of bills on the two far right boats.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WEZKt59s5RawszKzZ2VVFC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b87ab2a935b17d12b0ddb57c8626cc03.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When they are clear, head north to the maintenance tunnels and work your way from left to right clearing them out. When you get all the coins in there, the docks should be cleared. Go to the ladder on the far right to go to the Street Level. Now all you will need to do is clear out this last area, there will a lot of coins scattered about, but the only real tricky one to spot is the safe that is located right beside the fire truck that you use to escape at the top left. When you have only ten coins left to get, run for the exit, pop the safe, grab the coins, and then leave.</p><h2 id="chapter-8-centre-hospitalier">Chapter 8: Centre Hospitalier</h2><h2 id="coinshelicopter-landing-pad-10psycho-ward-56infirmary-53street-level-49">CoinsHelicopter Landing Pad: 10Psycho Ward: 56Infirmary: 53Street Level: 49</h2><p><strong>Main Objective: Rescue the Hacker</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7qNspoHNPLz8mxWDjqqxZC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/35a16fd49d4b7936ca255acd2d4a0705.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>From the get-go of this mission, use The Cleaner and grab all the coins in the starting area and to the right in the ambulance parking. From there, enter the hospital and go room to room, from right to left cleaning up the coins. On the far side in the pharmacy, be sure to clear out the cash registers and to get the safe from the room below the back offices, to the left of the lobby. Once you have gotten all the coins, head for the Infirmary ladder in the northern left corner. You won’t be coming back here, so make sure you collect them all before leaving.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EdWaMk4dA6rNjPzTB27EcC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/66d7f71caf8205d595af0fd63bc78985.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>In the Infirmary, the only real tricky spots for getting the coins will be the safe in the lower far right corner, and the stack of bills in the lower center office. Collect the rest of the coins from around the floor and then grab the stack of bills by using the computer to knock out the laser beam and then go to the far right office to get the safe. Once you pop it and grab the rest of the coins, immediately go directly north to the ladder that will take you to the Psyche Ward where the hacker is. Like the floor before, make your rounds collecting the coins you can and be sure to get the few from the civilians in the small rooms.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="irE2V5HZ47L4kFfgThXaxC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7a2bcf9b5e979973cf382ddc43cc7fd2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you have cleared out the surrounding rooms of the Hacker, turn off the power using the light bulb to the south and then run in and grab the hacker. Run out the left side of his cell and wait for the laser beams to fade before making your way south. You can now collect the few remaining coins from the Mental Ward and then head to the Helicopter Landing pad just south of where you entered the floor. When you reach the roof, either take out the lone guard there or just go to the left side and turn of the power. Collect the rest of the coins and then use the helicopter to escape!</p><h2 id="table-of-contents">TABLE OF CONTENTS</h2><h2 id="the-locksmith-s-story">THE LOCKSMITH'S STORY</h2><ul><li><a href="http://www.gamesradar.com/monaco-whats-yours-mine-walkthrough-guide/"><strong>Page 1: Introduction</strong></a></li><li><strong>Page 2: Chapters 1-8</strong></li><li><a href="http://www.gamesradar.com/monaco-whats-yours-mine-walkthrough-guide/?page=3"><strong>Page 3: Chapters 9-16</strong></a></li></ul><h2 id="chapters-9-16">CHAPTERS 9-16</h2><h2 id="chapter-9-securitech-corp">Chapter 9: Securitech Corp.</h2><h2 id="coinssecond-floor-48-street-level-49underground-45">CoinsSecond Floor: 48 Street Level: 49Underground: 45</h2><p><strong>Main Objective: Steal Security Footage 3/3</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VXYHrpzY3boJgne3xJ25zC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9ed37765a64972ea314b53221747d48a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>From the start, choose to use the Cleaner and pick up the EMP power-up. You will easily be able to sneak around this first floor and knock out everyone you come across to grab all of the coins. Make sure to grab the coins in the safe at the top center room. Once you have all the coins, make your way to the ladder to reach the Street Level. Just like the first floor, there’s not much trouble here as most of the laser beams will only lock doors and not alarm the guards. Creep up on everyone and knock them out and then be sure to grab the coins from the civilians, the few in the restrooms, and the safe in Davide’s Office near the center of the map. Once you have cleared the floor out, make your way to the ladder in the far north left corner to reach the second floor.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8ehMTZLgKDBuTqwCXPr33D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0356c605e97f27dc279135d98d23bb11.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now that you are on the last floor, it’s the trickiest. There is a safe in the Live Testing room before the Sky Bridge that you will need to cut the power to. If you don’t the machine gun inside will kill you in a second. There will be another safe to open on the right side of the floor, but not quite so deadly. Scoops up all the coins you can see and then make sure to get all the random loose ones in the middle sky bridge. Once you have collected all the coins and the level is cleared out, go back to the ladder in the top left corner to go back down to the Street Level. Once you are there, go to the bottom left and exit out to the street and escape using the car parked there.</p><h2 id="chapter-10-musee-oceanographique">Chapter 10: Musee Oceanographique</h2><h2 id="coinstop-secret-storage-33nautical-displays-40aquatic-exhibits-56underground-caverns-40">CoinsTop Secret Storage: 33Nautical Displays: 40Aquatic Exhibits: 56Underground Caverns: 40</h2><p><strong>Main Objective: Steal Evidence 3/3</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qCFpVQPyeA2PupMoKDNU4D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4bfb0ce617f31e8c44c6c0c0abfd8b07.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Choose the Pickpocket or the Cleaner for this mission. The starting area has a lot of the coins scattered about, but there are also a ton of guards with machine guns that make using the Cleaner easier to deal with. Make a counter clockwise movement around the cave and then climb the ladder to the Aquatic Exhibits once it is cleared. On this floor, there are two light brown cabinets that hold a lot of coins, one in the classroom near the top and one along the far right wall under the ladder to the Nautical Displays. Also be sure to grab the cash register near where you first enter. Another place where they like to hide is in the outside area to the bottom left and to the top left in the parking lot.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XCuZwVzBifiY5rhW4zwK6D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f05f49c0ba976ca598376f13dad89e21.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you have cleared them out, go to the ladder at the top right and enter the Nautical Exhibit. The toughest part of this level is the safe that is to the left of the center area. There are four lasers in here and if caught, you will get nailed by machine guns. Use the two computers in the rooms on the far left and then go back to the center and pop the safe as well as get the remaining coins. Once you have gathered the rest that are scattered around the center room, go to the Top Secret Storage through the ladder located at the top and bottom of the far left side.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wQdFxoBGgup2dXHMxwjH8D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/de4f246fe7ba49a761ca7c56408ad641.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You’ll need to be careful here as the guards carry machine guns and there are dogs roaming about. The smoke bomb makes for good use here. The evidence you want to get are all gathered on the far side to the right in one area, as well as a safe to pop. There are power switches to the top and bottom you can use to cover your tracks as you collect all the goodies in the area. Once you have them, clean up any loose coins you may have missed and then head for the stairs leading down the Nautical Displays, and the Aquatic Displays and then escape using a car in the parking lot to the far left.</p><h2 id="chapter-11-discotheque-rouge">Chapter 11: Discotheque Rouge</h2><h2 id="coinsvip-floor-53street-level-88underground-dance-party-40">CoinsVIP Floor: 53Street Level: 88Underground Dance Party: 40</h2><p><strong>Main Objective: Rescue the Redhead</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yi6E7kFEThbjt8E7Rfx5AD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2f4c8e0965633c4c1be7c4052d923874.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>To make this mission easier, at least at the start, use the Pickpocket so that his monkey can collect the tons of coins that are available from all the civilians in the club. Make your way to the left from the beginning to grab the coins from the people in line and then enter the club. Make your way through collecting all the loose coins and then head to the ladder that takes you to the Underground Club just above the parked cars at the bottom of the screen. When you enter it, use smoke bombs to pop the safe in the center of the bar and then clear out the rest of the coins around the outside of the bar and back up to the Street Level.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CQX2AbVsFvtwXrU6Y8DkBD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b484138928c501217d221546ee4439d4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once the Street Level is cleared, be sure you grab the coins from the registers on the far left and far right of the club, go to the ladder in the top left corner to get to the VIP Floor. Once you reach it, there will be a few things to keep your eyes open for to clear out the rest of the mission. There will be a safe in the room near the center top and some stacks of bills in the rooms near the bottom. Also be sure to grab all the coins from the registers as well in the bars at the top and bottom. Once you have gathered up all the coins, then go and get the red head and then book it back to the ladder and go down to the to the street level. Now make your way back to where you entered and hop in the car there to escape.</p><h2 id="chapter-12-quarter-diamant">Chapter 12: Quarter Diamant</h2><h2 id="coinsstreet-level-92underground-61">CoinsStreet Level: 92Underground: 61</h2><p><strong>Main Objective: Steal 5 CT Diamond 4/4</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MLSnhEgsGQuKEqAUKgxZDD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cae1cda715b57d082e1f318ec801cf8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This mission can be a pain in the butt with all of the coins that you need to get on the Street Level floor by breaking open the jewelry cases. Again, I preferred the Cleaner as taking out guards just makes things easier. There are a ton of them all over the floor, but thankfully, just breaking them open doesn’t alert the guards. You can sneak up beside a guard and smash a case free and clear. The easiest way to complete this mission is to go to the Underground level first after picking up the C4 and clear it out. When you enter the Underground, go forward up the ladder and then to the left. Run into the gambling room and drop the C4 and run back out. Once everyone is dead, run back in and grab the diamonds and the stack of bills to the right of the room.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vJH32H4Y7ZUxKFyogcwNFD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cb79250d8faf07c34970e7265e89a87b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Climb back up the ladder to get on the catwalk and go to the right to find another stack of bills and the next diamond you need to get in the center of a narrow passage with two lasers and a safe. Drop a C4 charge to the left of the safe and runaway. Once it goes off, run back to get the diamonds and the coins popped from the safe. Now that you have all the diamonds needed here, clear out the rest of the coins and head back to the street level.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZQphqwigcxtUxjYT6no7HD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/63c29ad9b727db48b9fc853de98798a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>It can be a little time consuming breaking open all the glass cases and I’d suggest doing it after you have collected the diamonds from the top left corner room and the far right lower room. There are also two registers that you need to clear out; one to the far left and one in the lobby to the left and the lobby to the right. Also be aware that you can use the C4 to blow up multiple cases at once. It’s not all that difficult of a level, it’s just time consuming breaking open all the cases. Once you have all the coins, return to the beginning and escape in the car there.</p><h2 id="chapter-13-galerie-d-art">Chapter 13: Galerie D’Art</h2><h2 id="coinssecond-floor-57street-level-66">CoinsSecond Floor: 57Street Level: 66</h2><p><strong>Main Objective: Steal Masterpiece 9/9</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tPD63q9ufRNJ49PLhqkhJD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa6826af2539fb132720da6ab8400469.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This mission has the most objectives to grab, but thankfully they aren’t all near impossible to reach. Using the Gentleman or the Locksmith works well, as does the Hacker to help deal with the multiple alarms guarding the art pieces. Before you enter the gallery, be sure to grab the coins outside and then enter the front doors. There is a folder full of coins just to the right of the entrance that you can easily miss. Start on the left side and go to the northern most room where there will be a safe in the corner. Pop it with C4 and then head to the right and grab the art in the sculpture room. Continue right and there will be a bunch of people standing around another art piece. Grab it and continue right. The stairs to the Second Floor are located here in the top right corner, but be sure to grab the next piece of art to the south before heading up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s7Sw9x2VeyJgB7Noo7qKLD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6609afbaf0b397f8d4edbb16d62975eb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When you reach the second floor, go to the left and at the top will be another piece of art. Take out the beam and grab it and immediately climb the ladder to the left. This will take you to the vault room where there is another 2 pieces of art in the center as well as two safes at the top and bottom. Use smoke bombs to cover yourself as you crack them and then run away back to the ladder. Now to get th remaining three pieces, you will need to head to the south where two of the pieces are locking up in the center of the respective rooms. Once you get one, run to the next and grab it and the final one will be to the far right room along the side of the wall.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XTdgcBzk5qJEj4DgKetQND" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fda2028a885b81993a65e07da16baaec.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you have the final piece, hide if you need to let things calm down and then grab the remaining loose coins. Once you have cleared the floor, head back to the Street Level and make your way to the entrance in the center at the bottom where you came in and escape using the car there.</p><h2 id="chapter-14-place-du-palais">Chapter 14: Place Du Palais</h2><h2 id="coinsroyal-chambers-75second-floor-32street-level-48the-crypt-30">CoinsRoyal Chambers: 75Second Floor: 32Street Level: 48The Crypt: 30</h2><p><strong>Main Objective: Steal Crown Jewels 5/5</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6WJ2LEZtuCVuzJGGVvbDQD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6d6da861bb7313a3b6abd6e665742a62.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>For the first part of the game, it is much easier to use the Pickpocket and then later on if you happen to get caught, use the Hacker. From the start, grab a smoke bomb and then go to the right and down to find the entrance to the crypts. When down there, there are no Crown Jewels to get and just coins. The coins are easy enough to get by making a counter clockwise path through the floor to the top right corner. When there, use the ladder to go south and find the few remaining coins there. Sue the ladder again to get back up to the Street Level.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mfEexDtA5Kd6PL3yZLwwRD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2f4893cda59c8f6701ac8b49b4f20a82.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The entrance to the second floor is rough to get to as there are two lasers in front of it that will fire machine guns at you if you get caught there. Head up to the second floor and then head left. All the way to the far side there’re will be the first crown jewel to get behind more lasers. Use a smoke bomb to cover your tracks and then hide to let everyone cool down. When you’re good, go along the top to the right and then down at the far end. In the room to the right, there is another crown jewel at the bottom to grab, but you’ll need to sneak through some revolving lasers to get there. Once you have it, clean up the remaining coins, including the few in a chest in the room at the top right corner. Now make your way to the ladder leading to the Royal Chambers in the center at the top.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RmdcvZD8EsRDiHKLKMSgTD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f12a7fcd6b741ead67fe83c6d877b528.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>On this floor, the two crown jewels are on either side of the floor in the King’s Chambers and the Queen’s Chambers. Also in each, be sure to spot the chests that you can open to grab more coins. It is much easier to get through here with the Hacker to take down the thicker laser beams that will shoot at you. If you need to grab a couple coins and retreat, do it, but just try to stay alive. When you finally have all of the jewels and the coins, book it back down to the Street Level and go to the car on the right side where you started and escape!</p><h2 id="chapter-15-casino-de-monte-carlo">Chapter 15: Casino De Monte Carlo</h2><h2 id="coinsvip-poker-game-53second-floor-64street-level-70underground-45">CoinsVIP Poker Game: 53Second Floor: 64Street Level: 70Underground: 45</h2><p><strong>Main Objective: Steal Unmarked Bills 2/2</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JgZgYZwCJrA6uukqzdnMVD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7010751920fab9e196815d1dc3dd4712.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This is probably the toughest mission to solo through the Locksmiths campaign. The Lookout is one of the best characters to use as the number of guards that will kill you in a second are incredible. The Cleaner also works pretty well. When you begin, go up the right side of the casino and use the window at the top to enter. Work your way down and out to the left to the lobby and then south and continue right. Clear out the coins you can, and you will need to use the ladders and bushes for cover. In the far left side bottom corner, you will find the ladder to reach the underground level. This level will have the first unmarked bill that you need to find and in the room to the right of it will also be a safe to get.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SpAEQay8UrS7cHBpxcZ9XD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3f06e6961e31376e0221e92f79a2feb2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Work your way to the right to get the remaining coins, and then come back to the left side to the ladder to get back up to the Street Level. There is another ladder on the right side, but it’s much easier to reach the second floor ladder from the ladder on the left side. When you reach the second floor, there is a cabinet at the top center to get as well as a bunch of coins from the civilians in the opera to the top right side. When you clear out the opera, go south and there will be a room with a few disguises you can grab as well as a power switch. Hit the power and then run out to the Prize Room on the right to grab the safe. With the power off, walking in and getting the safe will be easy, so grab it and then go directly right and go up the ladder to the VIP Poker Game.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hKxb6BBcGqHpYeE2JfTnYD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d4841964db8b1bc0f68c6c9d2f888eed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once up here, sneaking through the Piano Longue can be a bit tough, but in the security room at the top, get the disguise and then use the computer. Run back out and exit the lounge going left and clear the coins out on your way to the poker game where all the civilians and the last unmarked bill is. Climb the ladder to the lower left and use it as a safe spot that you can rest. Sneak out, grab the bills and as many coins as you can and head back to the ladder to let everyone calm down. Once you have snagged all the stacks of bills around the room and the loose coins, head back to the ladder to the second floor, and down to the street level. Go through the entrance to the casino at the bottom and use the cars on the right to escape!</p><h2 id="chapter-16-hotel-de-monaco">Chapter 16: Hotel De Monaco</h2><h2 id="coinspenthouse-suite-66third-floor-55second-floor-69street-level-65">CoinsPenthouse Suite: 66Third Floor: 55Second Floor: 69Street Level: 65</h2><p><strong>Main Objective: Steal Passport 4/4</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rtUqpQM7EYaXFNVKpcAEaD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/86a894ecfe926200a61705849b834bbe.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first floor of this mission, the Penthouse, is pretty quick and easy to deal with. I found using either the Gentleman or the Hacker to be the best. Go from room to room, grabbing the stacks of bills in each of the 4 rooms as well as the passports on the beds. Once you have those, grab the stack of bills in the center of the floor where the power-ups are and then head for the ladder on the far right top corner once it is cleared out. Now that you are on the 3rd floor, things get a bit trickier. Again try to avoid the roaming SWAT who will now have dogs. The only spot of coins that may prove to be a problem is the safe in the upper left room with the laser beam. Make a lap around the floor to collect the outside coins and then grab the inside ones, using the bushes or ladders for an escape if needed.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="D7gJG2tWGjFY9jgGHHhjbD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1ba7d6bf43553ec94ff0623891330570.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you have all the coins on the third floor, go to the ladder in the bottom left corner to reach the second floor. Much like the third floor, there are plenty of rooms to have to clear out to get all the coins. The ladder to the street level is on the far right side at the top corner. Collect all the coins, including the safes and be sure to use cover when necessary. There are a ton of guards and civilians roaming around. Once you have collected the coins, make your way to the ladder to go down and now you will also have a helicopter to deal with in addition to everything else.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="945HAEKL9n6Fm6dwJ6PGdD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e3f14eb61f9ff38169c960f55406449a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are two safes to grab; in in the lower right corner and one in the upper left corner room. I’d suggest using a wrench power-up for this mission, as the times you need to open a safe or door quickly when a swarm of soldiers are after you. Once you clear out all the coins, you will need to escape using the police cars at the very bottom on the street that are swarmed with cops. Reaching the police cars only to immediately die really sucks, so using a wrench will help you escape very quickly.</p><h2 id="table-of-contents-2">TABLE OF CONTENTS</h2><h2 id="the-locksmith-s-story-2">THE LOCKSMITH'S STORY</h2><ul><li><a href="http://www.gamesradar.com/monaco-whats-yours-mine-walkthrough-guide/"><strong>Page 1: Introduction</strong></a></li><li><a href="http://www.gamesradar.com/monaco-whats-yours-mine-walkthrough-guide/?page=2"><strong>Page 2: Chapters 1-8</strong></a></li><li><strong>Page 3: Chapters 9-16</strong></li></ul>
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                                                            <title><![CDATA[ Starcraft 2: Heart of the Swarm brutal campaign walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QvsSzrXtS9kF4GiNHmRvT9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/309f7083b49516cfafdbf7eb20d0cc24.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a href="http://www.gamesradar.com/starcraft-ii-heart-of-the-swarm/">Starcraft 2: Heart of the Swarm</a> hosts a plethora of new achievements and unlockables. Completing the campaign on Brutal difficulty will award you with achievement points and the Narud portrait. It's possible to complete a good portion of the achievements in one playthrough, but it will be much easier to get them all on a second playthrough on Hard difficulty. Like Wings of Liberty, there are achievements that must be completed on Hard difficulty or higher, but they're no longer listed on the score screen at the end of each mission. What takes their place are a new set of achievements that must be completed on Normal or higher. The Hard difficulty achievements can be found in the achievement window in the menus.</p><p><em>Be sure to check out the GamesRadar YouTube channel for the Walkthrough Videos.</em></p><h2 id="table-of-contents-3">TABLE OF CONTENTS</h2><ul><li><strong>Introduction</strong></li></ul><h2 id="umoja-missions">UMOJA MISSIONS</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=2">Lab Rat</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=3">Back in the Saddle</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=4">Rendezvous</a></strong></li></ul><h2 id="kaldir-missions">KALDIR MISSIONS</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=5">Harvest of Screams</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=6">Shoot the Messenger</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=7">Enemy Within</a></strong></li></ul><h2 id="char-missions">CHAR MISSIONS</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=8">Domination</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=9">Fire in the Sky</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=10">Old Soldiers</a></strong></li></ul><h2 id="zerus-missions">ZERUS MISSIONS</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=11">Waking the Ancient</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=12">The Crucible</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=13">Supreme</a></strong></li></ul><h2 id="skygeirr-missions">SKYGEIRR MISSIONS</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=14">Infested</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=15">Hand of Darkness</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=16">Phantoms of the Void</a></strong></li></ul><h2 id="space-missions">SPACE MISSIONS</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=17">With Friends Like These...</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=18">Conviction</a></strong></li></ul><h2 id="final-missions">FINAL MISSIONS</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=19">Planetfall</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=20">Death From Above</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=21">The Reckoning</a></strong></li></ul><h2 id="related-content">RELATED CONTENT</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-ii-heart-of-the-swarm-review/">Starcraft 2: Heart of the Swarm Review</a></strong></li><li><strong><a href="http://www.youtube.com/watch?v=0tFX8qT314Q&list=PLEC87114BEF9AF4A9&index=4">Starcraft 2: Heart of the Swarm Collector's Edition Unboxing</a></strong></li></ul><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/r_BgytHypYA" allowfullscreen></iframe></div></div><h2 id="umoja-mission-1-lab-rat">UMOJA MISSION 1: LAB RAT</h2><p><em>Main Objective: Destroy the Eradicator<br>Bonus Objective: Release Zerglings from Pens [0/3]</em></p><h2 id="achievements">ACHIEVEMENTS</h2><p><em>Lab Rat: Complete the "Lab Rat" mission in the Heart of the Swarm campaign.<br>Mighty Mouse: Destroy 35 Sentry Bots in the "Lab Rat" mission.<br>Rat Race: Complete the "Lab Rat" mission in less than 10 minutes on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A3oQfzjzAGXrD6UUqhfWV9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b10132a0bc941e646f00cf15e9d32037.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Even though this is brutal difficulty, the prologue is essentially a tutorial level. There's nothing special that you need to do here aside from a-moving to victory. Keep in mind, there are no hidden items in this level, so you can go through it quickly to get the Rat Race achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7wYTqQvNX7MdHEFgD2JQX9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/39e4dd87c2432d70c9f76cb8455b9e40.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are 3 pens which are highlighted on the mini-map. Destroying these will give you even more zerglings. Make sure to have an adequate number of drones mining minerals so you can keep up with zergling production.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7HovPLmeqAJNhnn6sGcTZ9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fe70850b513960122a1da0a125a8dbc9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Another objective will appear to destroy the 3 gas turrets in this room. If you lose all of your zerglings, it's not a problem. All it will do is make the Prologue even longer. Rally your hatchery right outside of this room to help speed things up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2NBXa6UgmS5oCb7LLVnXb9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fe967728208299123e443dce55ec5865.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You can choose to keep sending in zerglings to destroy the factories if you like because they do show up on the score screen. They don't appear to be tied to any achievement, so if you go straight for the Eradicator, you should have nothing to worry about.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Z_X8Ysc102E" allowfullscreen></iframe></div></div><h2 id="umoja-mission-2-back-in-the-saddle">UMOJA MISSION 2: BACK IN THE SADDLE</h2><p><em>Main Objective: Get to the sublevel door, Kerrigan Must Survive<br>Bonus Objective: None</em></p><h2 id="achievements-2">ACHIEVEMENTS</h2><p><em>Back in the Saddle: Complete the "Back in the Saddle" mission in the Heart of the Swarm campaign.<br>Full Throttle: Prevent the Dominion from destroying a Tram Engine during the Tram Ride in the "Back in the Saddle" mission.<br>Brutal Legend: Don't take damage from the Archangel in the "Back in the Saddle" mission on Normal difficulty</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VUKxeY2zHXEDsyGAA3ysc9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7226a866491b05ebbdb185c4d0d2043b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Medpacks will restore both your health and energy. You don't have to save these for any reason, so use them when you come across them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WZA5ngHaNKiuQdnEm6oce9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b452c74516cf806ba1e7c9ac2cebda.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use your abilities on every cooldown. There's a rechargeable medpack here if you get into a bind.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bJUf2vJEZ5xd8mfNt5qMg9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/55a3df2e6cf31b6b12434bdc5f425aec.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Crushing grip tends to make most of these groups pretty easy to deal with. There's also a medpack if you need it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="csQtTLwmrZNE6qJSKNd4i9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c2a22bf12ffc7dc06ea14e43ea7f3d28.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This is the first choice that you make in the game. Currently, it appears whatever choice that you make doesn't affect anything later on...</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zFX9jKGZc5ojKmqqJCKsj9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/53f74733a21e4135c4782942d5e1ea78.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first group of units spawn at the front of the ship. Make sure you're there at the start of the encounter to minimize downtime in order to get the Full Throttle achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9w7GXHXbVNpZE9rKJFiTm9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/80a1d8a08fd22c1497b5368731b1b4d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use your Kinetic Blast on the medivacs so you won't have to deal with the units they drop.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eC4pE8VrvnQ9pX92xc5ao9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8c063042b93c747a5810587380cbff39.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next wave will spawn from the bottom. There will be two groups, so make quick work of them, because another group will spawn right afterwards back at the front of the ship. There will be another group that spawns back at the rear of the ship to start making your way there as soon as you're done at the front.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DCoUSWVXBLCKGSCCR5NXq9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0af1b1e326bf38aff2471666b758d206.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will have a short break between the next wave, so pick up a medpack if you need to recharge. Get ready to Kinetic Blast another medivac that will approach the tram from the left. Shortly after another group will spawn at the rear of the ship.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m5gbceVPwYTkbBTeR5Fks9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1a4c9854f8b817d5f9d2a4b93c54cd46.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After that last wave, grab the newly recharged medpack and head back to the rear of the ship. 3 groups will spawn in the next wave. Shortly after, two groups will spawn, one from the left and one from the right, but both will target the front-right engine.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cwQPbYK2L7ayPz7KTh7Zu9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3d710a705bed3ed95ec5d0a956c00fbd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>In the next wave, you'll be bombarded by medivacs. 2 will spawn at the front-left of the ship, so Kinetic Blast the first one and finish off the dropped units from the second then head to the rear of the ship. 2 more medivacs are dropping off more units, one of which is a siege tank, which can be one-shot with a Kinetic Blast. This is the last wave of units for the tram portion of this level.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cqTL7fy3cTEAPz98ofZ7w9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6c7c7e90ca0c1f3cb9de93fce6c2ed87.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use your Kinetic Blast on every cooldown. There is a rechargeable medpack so you never have to worry about running out of energy. This fight is pretty similar to most boss fights in World of Warcraft where survival is met by simply not standing in anything that glows. Red reticles will appear below you one by one, so simply keep moving.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AgGjWsQiCWSBijG5Qmcrx9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/13df0c5472540585a9d5e2f1077116ee.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>It's second mechanic will paint the ground red in a line showing you where he will bomb next.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XPQNzWaN92FXjLUua8jgz9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/36c12feb87f3f314f070ef36fdf19319.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The last mechanic is a giant volley of missiles that cover either all of the right portion of the platform or the left. Simply alternate moving from left to right while using your Kinetic Blast. From here on out, he will start repeating mechanics until he is down.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/y_rmJP2u8po" allowfullscreen></iframe></div></div><h2 id="umoja-mission-3-rendezvous">UMOJA MISSION 3: RENDEZVOUS</h2><p><em>Main Objective: Hold Out for Reinforcements, Destroy the Drakken Pulse Cannon<br>Bonus Objective: Rescue Trapped Swarm Queens [0/3]</em></p><h2 id="achievements-3">ACHIEVEMENTS</h2><p><em>Rendezvous: Complete the "Rendezvous" mission in the Heart of the Swarm campaign.<br>First Strike: Destroy 15 enemy structures before Naktul's forces arrive in the "Rendezvous" mission.<br>Zerg Save the Queen: Rescue all trapped Swarm Queens before Naktul's forces arrive in the "rendezvous" mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BvDttaAyRjYSQExVmTpc3A" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f8d8ef57dd0a915ec7c8739e58f19db6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The initial position for your spine crawlers gives you a fairly small concave. Pulling them back will give you the room to place more spine crawlers in your defenses while maintaining a larger concave. Also, the units you start with are enough to deal with the first wave, so build drones to about 15.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rnhZSjuPHjBzNruATtDE6A" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3de060af7ccaa4efbbdced389bf410be.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you deal with the first wave of units, directly to the right lies some resources to pick up. Build a macro hatchery and a few more spine crawlers to supplement your unit production and defenses. The next wave can be easily dealt with by Kerrigan and a handful of zerglings.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DbQgzH2xamNAVH9egGcM9A" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/92a22b85525b745b2cb050ab2e9ba0f5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next wave is rather large. First it will be a handful of marines, marauders, and medics, followed by a group of wraiths. Kerrigans abilities make dealing with these fairly easy, so use them often. Also, be sure to supplement your defense with additional spine crawlers from time to time.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sUDcBzRmVT6kXra5tq2TCA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/48ab70f51e28785b2d466818d6ac6262.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is a large group of terran units guarding the swarm queen to the east. This may require two waves of zerglings to deal with, as you want you keep your eyes on the minimap as well. You don't want to be caught out of position while another wave of terran units attacks your base.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LUccDcnhcgCGVcaCnDQKEA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c3b142af59966ee59e9d6ff188d9a5c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After dealing with the initial group of units by the fence, there are very few remaining and don't require many zerglings in order to clean up to free the first swarm queen.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aqr9KbBSDaxEAEXaz576GA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1823c3513c8f5b2a4a9a0316beade021.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Shortly after, you will be alerted of a large terran force bearing down on your position. Reinforce your defenses with some queens to deal with the air units and more spine crawlers to deal with the rest.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rbJBRaw5rfwf2e8qpBzBJA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c174e527d7c2b5c7f83eb7b47e0b8523.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next trapped swarm queen can be found directly to the north from the left exit of your base. The first things you will encounter are some bunkers. Kerrigan can easily with with them herself using her abilities, so don't waste zerglings.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CueQrGQDX4oeDLDstM6RLA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/df2710184b20ee508205bf803457e7a6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will be alerted of another large wave of units soon. This should be easily with if you've been maintaining your defenses.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YruxqZrpfN6TjEeWqazRPA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/895616a63ce3fc91ce732a566fb34c7d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There's quite a bit by the second swarm queen, so kite them back to your spine crawlers to clean them up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2ArLhcFnVZwCLBRzdUnCRA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dbbdae72833366ddf050b12e5f88d630.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After freeing the second swarm queen, head back to your base and prepare for the frequent incoming waves as the timer ticks down for your reinforcements to arrive. There are two ways to reach the last swarm queen and you'll have ample time to do so afterwards.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6BKkfn5RhuHJSXwfSLLBTA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4fbd81a61744dded6bafa4220d9c95a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You'll be greeted by a hefty amount of resistance if you try and make your way into their base. Killing off additional units out on the map isn't necessarily required at this point. The first initial defensive outpost will be destroyed when your reinforcements arrive.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Df3Mzc7iWybyywYYh5MvUA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/adcd47bff24be5d54f67106220fdfd96.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you make your way forward another worm will spawn spitting out additional units. At this point, you can easily attack-move to clear out the next area and free the next swarm queen.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hkbfKY87F7hZcUmmAEdmWA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d4c90e3ff3943a2d22d0d9ae86b7d698.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Clearing out the area to the left isn't necessary.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WyBNAcz9n6isEK6cCeLQYA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/57618d061df1560d626b0223dea6d34b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The same could be said with the small base to the right of the objective, but there's nothing like being thorough. Unfortunately this will make things more difficult as you should be close to being mined out by now.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GN5c8yH7TchYfB3DrapkZA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/11d12434c6f2542e6e7e091a4d1981ed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Instead of clearing out the unnecessary areas of the map with terran units and wasting units, use your units to head straight for the objective, so you don't have to rely on oddball tactics like this to finish the mission.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/57zQMZViCGk" allowfullscreen></iframe></div></div><h2 id="kaldir-mission-1-harvest-of-screams">KALDIR MISSION 1: HARVEST OF SCREAMS</h2><p><em>Main Objective: Collect Ursadon Matriarch Essence, Recover the Lost Brood, Destroy Psi-link Spires [0/3]<br>Bonus Objective: Kill the Ursadon Matriarchs [0/2]</em></p><h2 id="achievements-4">ACHIEVEMENTS</h2><p><em>Harvest of Screams: Complete the "Harvest of Screams" mission in the Heart of the Swarm campaign.<br>Ice Breaker: Destroy 20 unfrozen enemy structures in the "Harvest of Screams" mission.<br>Storm Chaser: Complete the "Harvest of Screams" mission in less than 15 minutes on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xAWGT6VjaKiZmFoLJ5WKbA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ff92069beecd3b7b35f21156d58e7923.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first few packs can be dealt with by a-moving and using your cooldowns until you reach the first in-game cutscene. After your units thaw out, focus the Ursadon Matriarch down and collect her essence.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WFmBTVaPaiEyvvPzTJuwcA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/369b4bea8eb4880b78874b357632ef4c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Don't forget that you can burrow your roaches to heal them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yxLzGuXCAam52o4g8LtbeA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa582d1601db82da488ab6c43a810d47.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you recover the lost brood start working on your economy. Kite the group of units by the first Psi-link Spire back to your spine crawler. Use Kerrigans Kinetic Blast to one-shot Archons.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QpYNBEq8GEWtrzbBpi2UhA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/05b02205fa7d1e75e9d3a0272004e6c4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Protoss will attack with a large group of zealots. Luckily, the first flash freeze will occur. Clean up this wave and do as much damage as you can to the remaining units guarding the psi-link spire.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4ebWniHWvQ6aNXYYkaenkA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1cb49b1bc5a2911798dbed2dd032deae.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There will be one more wave of units before the next flash freeze. After you finish it off, build some units so they spawn in time to attack when the next flash freeze occurs.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mCDM7wZme7M7Dvu83EtgnA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6ede6c832d881e50bbac7113770ba1be.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Take the expansion after you clear out the psi-link spire. Watch your main, because there will be another group of protoss units attacking shortly.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2vvYxeVtCFp6o4PutF2qpA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/56275eabb0d12c25deefa7efa6c1905f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Don't let your guard down during flash freezes. Ursadons are immune to them and will attack you, so be sure to keep an eye on the minimap.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWqESrtaRd5QPcFKqGuirA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3188241588a3afd59512d3bedd96f19b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>A group of Protoss units will attack you next from the northwest. There are minerals and gas by the entrance of the pathway to the first Ursadon Matriach, which will help you replenish your forces.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k9RZ738GmeoaC2w258mhtA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/952cdad7a5ed4123f13ae50057eb367a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>With enough roaches, the Ursadon Matriarch packs become pretty trivial. As long as you're keeping up with your economy, you should be ok pumping out more roaches and lings pretty frequently.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LkmdvBUHy46bxoThSaxQvA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/64a0eb30488a23cda0d633d79a20cfb4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Even the protoss groups are dispatched fairly easy with huge groups of roaches, remain modest. There's no reason to throw away units, when you can easily go back and wipe out the protoss bases during flash freezes without a scratch.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t5oLrQjCT9grvsfwXxLWxA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9620b4d33cb71bda60b849c46e030d89.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Take out as much of the next protoss base as you can during the next flash freeze. You'll be attacked by Ursadons there and they will attack your base as well, so be ready to defend.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YtMkrMvPcXiVfUoy5qAszA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/39714a32f6c3eab67edb13b0b45f3e63.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>With enough roaches, you can afford to attack the protoss even though the flash freeze hasn't happened yet.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HKV9B9Tqqtpz248K88DF4B" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/97c3f0d0902df1b9c93ef99f93d51c45.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>By the time the next flash freeze is over, you should have enough time to take out the majority of the protoss base guarding the second psi-link spire and the last Ursadon Matriarch.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="P89SQn3d3n3oCeSErGPW6B" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/23a48675466433398bee8562e0f3d0c6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At this point in the mission, you should have amassed enough roaches where you can easily a-move to victory.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YcxUbeX9pccSSJ4coGKz7B" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6534180492d83e28f8364d9e67c837cb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use the final flash freeze to ensure victory and overrun the last protoss base.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/57zQMZViCGk?start=1331" allowfullscreen></iframe></div></div><h2 id="kaldir-mission-2-shoot-the-messenger">KALDIR MISSION 2: SHOOT THE MESSENGER</h2><p><em>Main Objective: Destroy All Protoss Shuttles [8 waves remaining], No Shuttles Can Escape<br>Bonus Objective: Destroy the Stasis Chambers [0/3]</em></p><h2 id="achievements-5">ACHIEVEMENTS</h2><p><em>Shoot the Messenger: Complete the "Shoot the Messenger" mission in the Heart of the Swarm campaign.<br>Warp in Peace: Don't let a Protoss Shuttle being Warping Out in the "Shoot the Messenger" mission.<br>Extreme Nexism: Destroy 2 Protoss Nexuses in the "Shoot the Messenger" mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j2fBgckbNfTnVwvghVeSAB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e55553a2783c56f580d6897b8ce76d80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Work on your economy and start harvesting gas. There's not much you have to worry about until the first shuttle arrives. Hydralisks will be your main means of dealing with the Protoss air units in this mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8wSCitirYzkUXeduWuW4DB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a5541d14359cf1d12e4376a414b6e79a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Even though the next shuttle has a fighter escort, it is quickly dispatched with a few hydralisks. You should have a macro hatchery by now and started working on ranged upgrades. Adding a few spore crawlers by the warp gates will also be helpful later on. Start making your way to the closest Stasis Chamber.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bNwuJL2fZGJuxwvcjAkvEB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9a0bc88bfbefef4bbe763801d2c66c5c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The closest Stasis Chamber isn't very well guarded and is easily destroyed with what units you should have by now.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9oU2nDa85Mmj5BhgDfo8HB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0713953e661ac74206a54b1e25e03e8f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>With the next shuttles incoming, head towards the warp gate east of your base. It will reveal a frozen protoss nexus which transforms into a free expansion once you clear the zealots.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8rxvmXbCYyF522eXmW9bJB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/961e2afc80609887c61b33e60ed933a9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you destroy the shuttle, it will give you time to clear a path to the eastern warp gate and stasis chamber. This chamber is guarded by a high templar, so watch out for psionic storms. This is also a good time to build drones and saturate your new expansion.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9zKMurjnVNozehjx3mGDLB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ee3b6b28551c9094a82be643240014d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The shuttle escorts start to increase in strength from here forward with Carriers joining the fray. Don't forget to replenish your army and continually add to it when the income is available. If you find that you're sitting on an excess of minerals, start building spore crawlers by the two eastern warp gates, as those are the final destination of the last wave of shuttles.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ST7WLWBam5vRgtj8fAqrMB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/65c2998102590a9145c89021a5aae63a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Spreading creep by the two warp gates to the east will help increase your mobility and deal with incoming shuttles. The remaining waves consist of multiple shuttles and fighter escorts trying to warp simultaneously, so mobility is key. Start connecting the two warp gates now. The next shuttles will be towards the two warp gates surrounding your base, so if you've been spreading creep from the start, there should be enough covering those areas already.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Cvh2bNxv9BvEkHSUB6QbPB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7e01f2ca117eb698cf1fa35204a034bd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now is a good time to start clearing the area towards the final Stasis Chamber as it's very close to the path of one of the incoming shuttles. You should also have enough time to make your way back and deal with the other shuttle</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A7pGwMvbYVztdciBkjnMRB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ad48e9592af7a01c0fde767338d76a8d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After clearing the shuttles, head towards the final stasis chamber. Clearing out the protoss structures directly southwest of the stasis chamber, will open up another potential expansion. By the time you're finished clearing this area, two more shuttles will launch.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZuxEMdCm56iH3KFDxgsVTB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/08cc666dc2cb7aa573a4ebc732a9f8bf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next wave intersects in the center of the map. This is an easy location to intercept both shuttles without much extra movement. Rally additional hydralisks there from your hatcheries. Also, you will most likely have a bank of excess minerals by this point. Use it to build spore crawlers to help you defend the warp gates. Two more waves remain.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aAXhiJ6m8NEyxUv7Jw9AVB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/538f7f180c964e0c18ad7b302293bc03.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This wave intersects at a much higher point than the last. It will be easier to intercept the shuttle heading towards the southwestern warp gate first, and then head to the one heading towards the southeastern warp gate afterwards.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U6Dr2kGADfWuwoDUxGPDXB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c7b65a1438d362977f006d3a86c634ce.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The final wave will consist of 3 shuttles all heading towards the same gate. There will also be a mothership escorting the shuttles. With a forest of spore crawlers and an army of hydralisks, this wave shouldn't pose too much of a problem.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MJKs2vcWDBtPFcENFirvYB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5fd2dde1fbcd0a508c3c16278de7a40e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you deal with the first shuttle escort which consists of colossus, the remaining shuttles and air escorts fall easily to your hydralisks and spore crawler forest.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/57zQMZViCGk?start=2432" allowfullscreen></iframe></div></div><h2 id="kaldir-mission-3-enemy-within">KALDIR MISSION 3: ENEMY WITHIN</h2><p><em>Main Objective: Gain Biomass [0/100], Find a Safe Place, Kill the Protoss [128 remaining], Niadra Must Survive, Destroy the Warp Drive, Escape to the Stasis Quadrant<br>Bonus Objective: Infest the Giant Ursadon</em></p><h2 id="achievements-6">ACHIEVEMENTS</h2><p><em>Enemy Within: Complete the "Enemy Within" mission in the Heart of the Swarm campaign.<br>Biomass Effect: Collect 450 biomass in the "Enemy Within" mission.<br>Failure to Launch: Don't let an Escape Pod reach less than 20 seconds in the "Enemy Within" mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SyRgojbvfkfCXtiW62LjbB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9f141ec4836b20bcb68bba77a78d08ec.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>If this is your first play through, don't bother trying to infest the Zealot. You can only infest animals in this mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pjDTfZXkGf3CJYFoQ34AdB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/380920f4c2f9f40bf33cf1eabdb3075b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once the sentry has passed and come to a stop, it is safe to move to the next area.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wSM4HspQMaZ5eFRYYpT7fB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/318bbf04089d9eb32e711065a3cf2024.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use the Ursadon's leap attack to deal with the attacking Protoss units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kGCh4n9mzYDJZgAfAF8chB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cc4ce45beb299e5e7715ae1afa6d1042.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Keep spawning zerglings as soon as they die. They don't cost anything so you can essentially spam it in order to reduce downtime.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="L8ZGRnQuQUdR3bsisKYTjB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/36abdaffa32100a50eacf889ae4b37aa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Regardless of what's thrown at you, the ability to spawn additional zerglings for free, make this mission extremely easy. If you chose Raptor Zerglings, this gives you even more of an unfair advantage.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WPYQSzeb2EycyYPFHW88mB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/296b483070f0da0da1d5b13716cddf9d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Protoss that awaken in this area will attempt to destroy the biomass. Take care of them, while you absorb the biomass around the room, while continually spawning zerglings as they die.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h54Uzxt86a67SR9NUqUYnB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8814dd68208a31b47dbcff590a9e3c34.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Rinse and repeat with this room as well. Bear in mind with your current form, you can spawn roaches as well. Once you're done absorbing the biomass in this room, you will go through another transformation.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xNUYm39fCqNzX75GFJfyoB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/06a8915f0d5561ad59c0771d24c3a4a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As soon as you destroy the door to this room, send in your units and go straight for the Giant Ursadon. Wait too long and it will die. Absorbing all of the biomass in this room will award you the Biomass Effect achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GsVad2nHahzELY72UCLMqB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/23e9398c9a15f133128d033693142027.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Supplement your zerglings with a few hydralisks and roaches. The extra dps will help you with the Failure to Launch achievement. After you destroy the first Escape Pod, destroy the two the left and then head directly to the right, ignoring the protoss on the platform.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9MuDMr3YV9ixm6H3LTfhrB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/053d0c8a8522e698b0af1fc278e31f06.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Add more hydralisks to your composition for additional dps to deal with the stronger protoss units on the platform guarding the last escape pod.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/m-e3GToRX2Y" allowfullscreen></iframe></div></div><h2 id="char-mission-1-domination">CHAR MISSION 1: DOMINATION</h2><p><em>Main Objective: Collect 100 Eggs [0/100], Zagara Can't Collect 100 Eggs [0/100], Destroy Zagara's Base<br>Bonus Objective: Destroy Infested Command Centers [0/2]</em></p><h2 id="achievements-7">ACHIEVEMENTS</h2><p><em>Domination: Complete the "Domination" mission in the Heart of the Swarm campaign.<br>Poached Eggs: Hatch all 6 Baneling Nests in the "Domination" mission before collecting 100 eggs.<br>No Egg for You: Don't let Zagara collect an egg in the "Domination" mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PM4bVQC7cHazRQqE232btB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/68f241670a688443b0ffb301626a548a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Zagara will attack periodically. She's fairly weak, so just be aware of the timer.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7MaTTdf59WpJoGptRtLJvB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7cc103eca3d14e07db534feedf7f5b7d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will have enough time to clear out the entire eastern area by your natural expansion. There aren't many units defending those areas and you will find banelings along the way. Collect the eggs and resources you find and start your expansion once this area is cleared.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8fb4jCAcrcjYGsmwYL47xB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/038f56f20becb0e297c3be86df2cf909.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is an area just north of your base which has a few eggs and some resources. The only real threat is the Infestor towards the back, which will Fungal Growth your zerglings, killing them if they're caught. Head in first with Kerrigan to take care of the Infestor before sending in your zerglings.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cCypWYyEYw7aP5qbTFroyB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0326977e533a71278139364530510dd6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Make sure you have a few banelings at your base for defense. A few banelings can easily kill a large group of attacking zerglings.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bkQBSJDfWaq6xqdfmzeL2C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7bbcbb38e461128dfc3754718ec086b7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first Infested Command center is just north of your base. One control group's worth of zerglings will be enough to take care of the defending zerg units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T7rQqWrS8BpqU9jDUkQd4C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d546d1011b3441c94184edf8d896b518.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are a handful of eggs and resource directly to the east with minimal defenses.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PwwMLkY8XBtMpDpZhYgF6C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/395898a715c76a12c476fc5e278c4d41.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are enough eggs in the northwestern most area to complete the mission. Don't collect them until after you've hatched all 6 baneling nests for the Poached Eggs achievement. The majority of the defenses here are spine crawlers.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FT2urtJhi2zbfYfhCdfP8C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b62a6f7e81f3416a5eb7d358cd4c638.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you collect enough eggs, it will begin the final phase of the mission which is to destroy Zagara's base. You'll be pleased to find a large group of banelings awaiting your command after the short in-game cutscene.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3DsUbJzhDSJzcrFjnjRsAC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c83a7b4acab1409493065f6aeb16e41.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>With this many banelings, you can easily a-move to victory. More will spawn by your base shortly. Keep in mind, the mission will not end until you've destroyed the majority of Zagara's buildings. Simply destroying her Hive and Hatcheries will not be enough.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/m-e3GToRX2Y?start=747" allowfullscreen></iframe></div></div><h2 id="char-mission-2-fire-in-the-sky">CHAR MISSION 2: FIRE IN THE SKY</h2><p><em>Main Objective: Destroy Gorgon Battlecruisers [0/7], Awaken Scourge Nests [0/7]<br>Bonus Objective: Find Zerg Biomass [0/3]</em></p><h2 id="achievements-8">ACHIEVEMENTS</h2><p><em>Fire in the Sky: Complete the "Fire in the Sky" mission in the Heart of the Swarm campaign.<br>Red Alert: Don't let 5 units die to the Gorgon Battlecruiser in the "Fire in the Sky" mission.<br>Conquer & Command: Destroy 3 Orbital Command structures in the "Fire in the Sky" mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HafjGhCA96J8iBu9y9tXCC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/28af99a2488a3fdcb1170a50cb5e16fe.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is a small cache of minerals and gas right below your base. This will help give you an early boost to your production. Start a macro hatchery right away and work on spreading your creep. Spreading creep is the key to success for this mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UTX54ad4UkURJs7VyKWHEC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1c47e5d0c804da7f1b45e6b7392aaa79.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Clear out the small group of terran units directly to the east. You will find the first zerg biomass and some resources directly to the right. The next Gorgon Battlecruiser will launch shortly after. Building a few queens will significantly help your creep spread, especially since the distance between the scourge nests increase from here on out. The more creep tumors that are within close proximity of eachother, the faster the creep will spread.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mdPfmoCxquf5AgfnizbiFC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9ef3cd4a94ca7e485fa3161f1240bd5f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The third Gorgon Battlecruiser will spawn right after you deal with the second. There will be a bunker and a few marauders blocking your way to the third scourge nest. There will also be some resources to pick up at the edge of the platform. It will be a good idea to build another macro hatchery with the additional resources.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r6DTGrKiDVQ2F3rb3pHaHC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d60a12ccaef281f40e8e2aea566de665.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you engage the terran forces guarding the third scourge nest, reinforcements will arrive in the form of drop pods. Rally your reinforcements to your location to reduce downtime, but be mindful of your rally and the location of the incoming Gorgon Battlecruisers, so you don't lose units and fail the Red Alert achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MPGW8wZAEbFzvZLFbGUfKC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b50130be97e9856dba2c91b65e770c68.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>It would be wise to also start Roach production from here on out. You will start to encounter higher tier terran units going forward.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nG85RsCZrbPV7JQUPJG9MC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e397beca96416c399bd7af34f1af06fe.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is an alternate path that leads you back west. Here you will find some extra zerglings and banelings, some resources, and one of the Orbital Command structures for the Conquer & Command achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UWY8jFFTTSgTugmBXnQjNC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c9a7f2c829f535fc6f2d941cf1854fc3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After destroying the fourth Gorgon Battlecruiser, you should have enough time to head back to the alternate path that leads you back southwest. In the southeastern most corner of the rea will be the second Orbital Command structure for the Conquer & Command achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RwPzAqNgjoDwVuGNxbUaQC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7dd6958680dc6261fe885d4efef5be67.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Destroying the remaining forces towards the southwest will only yield a few resources. Clearing this area will prevent further counterattacks, but will take extra time and require more units. Head back towards the fifth scourge nest as soon as you're done here.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LwFavgoQZ2EaDHfM9SzLSC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fddbebee9d84175208573df09477bb12.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The path will fork between the fifth and sixth scourge nest so be sure to bring queens with you to help speed up the creep spread to the next two scourge nests. As long as you keep up with your unit production, you should have no problem moving directly towards the next scourge nest with little to no downtime at all.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x66XaScvVNppzFptyJwiUC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d8f46a07964cdb96532ad3d593c76f36.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After claiming the fifth scourge nest, another will appear directly south of your location. It will make more sense to go towards that one first and save the northeastern most scourge nest for last. Remember to rally your units to your locations and constantly spread creep.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="woVB5Z8FNAJEBCiXNWeNWC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cbac59199d3a2f07d0c9e22e57d0be3a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second zerg biomass and final Orbital Command structure for the Conquer & Command achievement can be found to the east of the southern scourge nest. Use the time it will take for the creep to reach the scourge nest to clear this area.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2SZ9PnToZRU2tthXTrZ6YC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/623b9cb46b44427dcf6fc7a4becc0195.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The last zerg biomass can be found directly to the east of the last scourge nest. Once you clear these areas, it's just a matter of spreading creep to the final scourge nest.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9asi7uyVCkkUWaDKMMTGaC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/03ecab8964e9f18a9a5b5c53c6c3be55.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Bring your queens with you to resume and help speed up the creep spread.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/m-e3GToRX2Y?start=1891" allowfullscreen></iframe></div></div><h2 id="char-mission-3-old-soldiers">CHAR MISSION 3: OLD SOLDIERS</h2><p><em>Main Objective: Destroy Forces Before the Nuclear Strike, Breach the Tactical Operations Center<br>Bonus Objective: Destroy the Science Facilities [0/2]</em></p><h2 id="achievements-9">ACHIEVEMENTS</h2><p><em>Old Soldiers: Complete the "Old Soldiers" mission in the Heart of the Swarm campaign.<br>Nuclear Launch Rejected: Destroy 20 enemy structures before the 1st Nuclear Strike in the "Old Soldiers" mission.<br>Recalled Down the Thunder: Complete the "Old Soldiers" mission in less than 20 minutes on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PDYSepgj9xXSwr4tHypZcC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/810b20ec5a4f8d7bcf14fbbf7970c32f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Clear out the Terran base to the right. Not only will it free up an expansion, there is also a Science Facility to destroy for the bonus objective. Clear as much as you can, because these are free units that you will lose after the nuclear strike. Doing so will reward you with the Nuclear Launch Rejected achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cUnDkka2peVPACELwPdXeC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e3aa65818b1d652ff1fe916101375ffc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Saturate your base as soon as possible. Warfield will randomly drop nukes on your base and army so spread your buildings and always be mindful of the whereabouts of your army. You don't have to worry about adding much static defense at your base because there aren't that many drops. A few Spore Crawlers will be enough to give you enough time to send a pack of speedlings back to deal with Vikings and/or drop.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="osne472jRJP9xW3jtdNdgC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/92388722c6362a15e2ba3f44be3cab0f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Spread creep with your first queen. Not only will it help with mobility, it will give you vision and let you know of any impending attacks. There will be an attack at roughly around 8:30. After you deal with this first attack, it's pretty safe to take that expansion you cleared earlier.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nh2kDRR4e5mq6BYmNHfJiC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/87c5e36b03f8213227d6c041daee6989.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At roughly 11:20 there will be a group of vikings that will attack your base. This is where raptor lings with metabolic boost really shine. They can make it back to your base in record time and if you need to build more they build almost instantaneously.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3cZp5rUCF4VBdrSCGsAzjC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/876c53a0cdf62398e12495cbd07412a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There's quite a bit to deal with over by the right science facility. You should have a stable economy by now which will allow you to clear it out with a few waves of units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A44k2UD8GvaVzUdPhxbQmC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fb66e75c8bf2d2e5a805d306322f6f25.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This level is pretty much a war of attrition. As long as you do damage, regardless of how many waves of units you send, you will be victorious. After clearing out the units in the front of the left base, even returning a while later, the units and the buildings initially destroyed are not rebuilt. Clearing out this base will give you a gold expansion which will pretty much ensure victory from here on out.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JSb6WJD6aAVqC93YSgQwnC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e2d2712a7235722890f4c87c61b72f2d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Building a mix of units, especially after evolutions, make for very effective armies. The main composition of units used for this level was comprised of zerglings, roaches, hydralisks, and abberations.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F54qPrJdAJLyDBbdjSjPpC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6a2eec98bfa6f8616befe0ac308b71e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At this point you can send wave after wave of units until you clear out the remaining Terran forces.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/FQFDAdn7GIo" allowfullscreen></iframe></div></div><h2 id="zerus-mission-1-waking-the-ancient">ZERUS MISSION 1: WAKING THE ANCIENT</h2><p><em>Main Objective: Feed the Ancient One [0/7], Brakk Can't Destroy 7 Quillgor Biomass [0/7], Kill Brakk<br>Bonus Objective: Absorb Primal Essence [0/3]</em></p><h2 id="achievements-10">ACHIEVEMENTS</h2><p><em>Waking the Ancient: Complete the "Waking the Ancient" mission in the Heart of the Swarm campaign.<br>A Game of Drones: Don't lose more than 3 Drones in the "Waking the Ancient" mission.<br>Rude Awakening: Kill 4 Primal Hives in the "Waking the Ancient" mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5Nq4JMXQX6rUoin3FDA6rC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/63216ce9075cd20edeb900fcd3be9751.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first biomass will be directly to the right of your base. It is easily taken with the small group of units that you start with. Be sure to start spreading creep now, as there is not much else to do, and it will help alert you of incoming attacks on the minimap later on.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yf7aPNXdgJHXZM7Xv4ZcsC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/19b86e05493555f8e4dc4a927ab56e3d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second biomass will be to the southwest of your base. There still isn't a huge need just yet to start massing units, so making a macro hatchery with extra minerals will help with saturation and unit production later on. Clear it as fast as you can so you can start on your expansion.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sL5gnSg4sw5rSpfKP3HUuC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1857a9d3554aa252cdddd5e8b9875ee0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Building Mutalisks vastly improves the mobility of your army. There will be small groups of primal zerg that will attack your base from the northeast and the southwest. Having a highly mobile army early on will help you defend your base if you're ever caught by surprise while venturing far away.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QDkqVNagNcKiAzdC5ULsvC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/87de3834b796d0331310af291a4386f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first Primal Essence is located southeast from the Ancient One. If you haven't already, start researching upgrades for your air and ground units. Brakk is extremely strong and makes short work of your units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BFjbTHCm7knNXdQAbYYcxC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7bd5b5e5c78ef4f5bb9681e1700be6b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second Primal Essence is located in the southwestern most corner of the map. At this point, I would start adding roaches into your army composition while still increasing your mutalisk count.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CzvEtwsvtEorosmkXRXCzC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/80695eac33b5aad3255f7d5065e07720.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The third and final Primal Essence is located in the northeastern most corner of the map. Adding Abberations to your composition is suggested in order to clear out the Primal Hives for the Rude Awakening achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mpSypjrXsRwyLqp6JixE3D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1101c80157f9b92642accd2dd960019f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As it can be seen on the minimap, there is a primal hive southeast of the ancient one. Your army, which should be close to maxed, should be strong enough at this point to clear out the remaining primal hives without any problems. Do this before you finish collecting the biomass, as that signals Brakk to start his attack.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v9bcsmZTdfm7UXDXFfFv4D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5f26c036e11553c2585f30ee03f74a2b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second primal hive is south west of the one that was just destroyed.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PRA5EgrAyJoQiHP8Vx9P6D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f745ae75e473e9ba90051d3031fecef8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The final two primal hives are right next to each other at the southeastern most corner of the map.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="snne93bco5uPZfMSM5Wr7D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cca8a98e2b15710fd5bcb9c266edcb3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After delivering the final biomass, a cutscene will start and signals Brakk's final attack. He starts from the southeastern most corner of the map and makes his way directly towards your base. Gather the rest of your forces and simply wait at your base for him to arrive. With a maxed out army he should be easily dealt with.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/FQFDAdn7GIo?start=1218" allowfullscreen></iframe></div></div><h2 id="zerus-mission-2-the-crucible">ZERUS MISSION 2: THE CRUCIBLE</h2><p><em>Main Objective: Kerrigan's Chrysalis must survive.<br>Bonus Objective: Kill the Tyrannozor</em></p><h2 id="achievements-11">ACHIEVEMENTS</h2><p><em>The Crucible: Complete "The Crucible" mission in the Heart of the Swarm campaign.<br>Epic Meal Time: Kill 75 enemy units with Primal Spawn Locusts in "The Crucible" mission.<br>Can't Touch This Chrysalis: Complete "The Crucible" mission without Kerrigan's Chrysalis taking damage on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="behUZ6rDjMV3825Zz2sU9D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4f45288980f49f46b55e93f20b914136.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The beginning of this mission is basically a tutorial for swarm hosts so it was skipped in the video. Bear in the mind, unlike multiplayer, the swarm hosts are not completely burrowed. They can still be attacked in the campaign. Their full burrow ability is chosen back in the Leviathan between missions.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="osTRScrvzekbuPbJnYoLBD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/020270ca11be02d68d80321eea57d363.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first few waves will be on either the left or the right so it's safe to move all of your defenses to either side. Also, don't let the spawning pool fool you. You can still burrow and do everything normally in it. All it does is slow down movement speed.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZtnrUkcDjcfajev2EsNDD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/01df48b247eb62d309d9e01afef809e1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This is a good time to get your economy going and build a few macro hatcheries. Starting your expansion is also safe, as it doesn't really become the target of attacks until much later in the mission. I wouldn't waste the minerals on static defenses, unless they're swarm hosts. Enemies will be attacking the chrysalis from many different directs and swarm hosts are much easier to shuffle around.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EYimDLPyUWAzttgzuV7bED" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d8f51a17c60c101302cf0142e3f623e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At roughly 9:00, you can use Primal Spawn Locusts from Kerrigan's Chrysalis. It can be used every 2 minutes, so you don't have to use it sparingly. Starting a Hydralisk den is advised because primal zerg fliers start attacking at roughly 11:00.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KczsUpzQHwHMH6fSyqaTHD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4d402e4a15947404397bdcbfdee759e8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Tyrannazor appears on the map at roughly 12:30. It has 2000 hp and is extremely strong and has a cleave attack. Using anything but zerglings is pretty effective against it, but make sure you kill it in one attempt, because it regenerates health quickly.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JT9BFxF6PFRq2F4R3DQSKD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d801c0e1d720ebf820a5a3e3e99e92a1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At roughly 13:10, you are attacked from both sides. Use the Primal Spawn Locusts to make short work of this wave.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9oUkBrzekmoWw7GU9i56MD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1d1d06ace447e047d0ff690cc3a9b035.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>During the wave that starts at roughly 15:50, spawning locusts can be used to take care of this wave giving you an opportunity to get your army into position to kill the Tyrannozor.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="buzQ6j5gS4fk6DpcZhDKND" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/471b4582924e202df876f0c51e86691c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you cross the stream of primal zerg tuck your army into the corner and burrow. Doing this causes the primal zerg to disengage allowing you to fight the Tyrannozor one on one.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7rKfCCxYmTaErsKx4VAsPD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/789682c71a37b8eb63d18503638980ca.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Roughly around 17:20, another wave will commence. Spawn locusts to minimize damage while your army makes it way back from the Tyrannozor den.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t4Lm7ieGKE9nyLjsuEwaRD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8390b59e4fc008388f8a5b010f1e7e3f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At 19:15, the primal zerg will start attacking the destructible rocks south of Kerrigan's Chrysalis. Shortly after you will be attacked again from all directions. Spawn locusts once again to take care of this wave.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CQjHkuNiY7rqmYp7q6NzSD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7d315d29cbc3af98519c3a5d3e6c7ffb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>While your locust cooldown is still recharging, try and fight on the chrysalis giving the locusts spawned by your swarm hosts a chance to tank a good portion of incoming waves of units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BjyeUL46SQUv5QihbmdsVD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/44d8390f59e48b9a29490521ee5d0b77.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At 23:43 the primal zerg stop fighting each other and join forces to attack you. They don't attack for about another minute so this will give you time to prepare and max out your army. At this point all of your upgrades should be researched and you should have a decent bank of minerals and gas. Don't worry about saving your expansion at this point because all you need to do is survive for another 3 minutes.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5gjyHMJcCtHhxYYuWcGBXD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1244d67060b163675cc9bdba6dcfdd3a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Try and stay right by the chrysalis at all times. Rally your hatcheries to the chrysalis and continually build units as they die giving you a constant stream of reinforcements.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/FQFDAdn7GIo?start=2298" allowfullscreen></iframe></div></div><h2 id="zerus-mission-3-supreme">ZERUS MISSION 3: SUPREME</h2><p><em>Main Objective: Slay the Primal Pack Leaders [0/3], Kerrigan Must Survive, Kill Zurvan<br>Bonus Objective: Find Xel'Naga Relics [0/4]</em></p><h2 id="achievements-12">ACHIEVEMENTS</h2><p><em>Supreme: Complete the "Supreme" mission in the Heart of the Swarm campaign.<br>Endangered Species: Kill 500 enemy units with Kerrigan in the "Supreme" mission.<br>Queen of the Jungle: Complete the "Supreme" mission without letting Kerrigan drop below 100 life on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mT4wTqKiV9ADGnD5XRrUZD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/47fea6c06e875311daaf8a869c85b1ad.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The beginning of this mission is setup as a tutorial showing you how to use Kerrigan's new found abilities. Finding the first Xel'Naga Relic is unavoidable, as it's on your path to the next area.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BJ4yRQu8sxtkwJsjCJeFbD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aebc4128b13eccb76e8e7d7afb68831c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use your abilities as often as you like. Kerrigan's energy regeneration is so high, your energy meter fills in a matter of seconds.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vn2iAsWw5WpNWzqrC3t2dD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/504b7d0a503889579ef8aaafd47b7bfe.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second Xel'Naga relic is at the northern most area of the map. It will require you to use her leap ability to reach it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gBA9BgcELwqyRrFof2wGfD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f46d9ff07ce18a4d5da61752c39598f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Yagdra has 3 mechanics to be mindful of. The first is an aoe attack which paints the ground with multiple reticles. You can either move out of the way or heal your way through it. Until you get to the last phase of the fight, use mend to keep your roaches alive in order to deal with the next mechanic.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AqtmbJqvMkrV5eyoxJqzgD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/529440df658cb10a6e56ce117aae34d4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the aoe attack, Yagdra will burrow and move to another location. The burrow will spawn eggs, either multiple small eggs, or a few small eggs and one large egg. Kerrigan's leap attack is strong enough to take off the majority of the health of the large egg. Her dash attack will take care of the small eggs. Killing the large egg is the main priority. If you're unable to clean up the small adds, don't worry about it. You'll be able to clean them up during the next wave.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xtRyCGipzedon2AwW7viiD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/36ec255d7d65f467c695d70cc2d7cf25.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once Yagdra is below roughly 25%, he will start doing a frontal attack that extends the length of the platform in a straight line from where he's facing.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TthShGKqXodrUvgq8ZG4kD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3f817034383226ba9e8018d6df67912f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At this point, forget about keeping your roaches alive, and you can pretty much ignore the adds. Use your cooldowns to finish off Yagdra.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KG9qE7Ze9VEP4Zy2AgBamD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/20537bcca70f6a39fc796e64612cb2f2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you start the next area, you're greeted with a new group of units at your command. Each area gives you a handful of units to use to help deal with the primal zerg you fight on the way to each of the bosses. They're all expendable for the most part and are not required to reach the boss, they simply make it much faster. Target the large eggs with the leap ability and dash onto the next.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pR5SqR9HQdpvWpHhQ2wHoD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f3cde0f077cd7fc0a75a356ff687d9b4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>If you ever find Kerrigan's health getting dangerously low, simply burrow her. As soon as you unburrow, mend and cast one of her offensive abilities to deal with the attacking primal zerg. Rinse and repeat.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sGqVPRyTCiCEj2rVenyzpD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/196f1d3cfe225e63a10d597f0329484e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The third Xel'Naga relic is in plain sight as you make your way through towards the next boss. Ignore your first instinct to go straight for it and clear out the remaining primal zerg before you engage the eggs. Once clear, head back and use the leap ability to make short work of the eggs.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C4kkaXg9grGAMjqpwEW3sD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2808fda56a30928c343260eb9e5d4274.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are quite a bit of strong zerg throughout the next section. If they prove to be too much, simple do the burrow and mend trick to clear them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mfoCihuRDf8fYAMJakTPtD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c3f15b520d27bb1b4139db57594e90ed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The fight with Kraith doesn't require any additional units, so if they die, it's not important. He has two main attacks. The first is an aoe, shown with a large reticle on the ground. It's easily avoidable.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mnyj3jCwQ6M8QGRR8VesuD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/136bfd0574914cbd3e6adfca1ac5c58c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second is a charge ability, which shows up similarly to Kerrigan's dash, but in red. After Kraith charges and hits the wall, a handful of small primal zerg fall from the ceiling. It's easy to kite them so they clump up, so you can kill the majority of them with one dash attack.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7DVjZqve9pjV7EZsXWEiwD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8bdb2477917ed0216f51c0f3afb611d4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>It actually becomes considerably easier to deal with Kraith once all your additional units die. Continue to attack Kraith, while using your dash attack to deal with adds as they spawn.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YYXuXMk4wgxZVAxCBdfMyD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5ab48a158511d975fa30914cadd7969.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The final Xel'Naga relic can be found to the east, right after the first baneling pack. Use your leap ability to jump over.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w4HSHyZ8ac3g7P5SgEUL2E" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/068294a37efa5cc8b9fa901a2925a305.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next stretch is a gauntlet of sorts. It's filled with banelings and there are primal zerg on platforms off to the side that shoot acid at you from afar.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Myop8oSmjgMGaQZdVQXL4E" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4b5ac8f8ff8fe854ffaa494b1a1545c0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will receive more units once you reach the boss, so you can easily run through and use the burrow and mend trick to finish off the last pack at the end.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kWjtDpviU2eybByeg8sv6E" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/05452f7f856fe49e5b14813bb8ea9836.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Slivan fight may seem pretty daunting at first, but it's actually much easier than it would appear. He constantly spawns banelings, which don't explode until after an animation is started which requires you to be within a certain proximity. He also spits large pools of acid on the ground. The first thing to do is not to worry about your additional units. Let them die, because it's much easier to not to have to worry about expending energy to keep them alive.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dfzkUdtPfNTkTNPD7qTV8E" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1ea0b118a48595cf7921f1e48fe039d6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Larger primal zerg will spawn on the outskirts of the platform. Use your leap attack to dispatch them quickly as they spawn, then go back to attacking the boss. Use your dash attack to clear large groups of banelings, and heal when necessary. Rinse and repeat.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EEEyx2buugKf8oW6dj4aAE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5720c5dacc43b2af5603227c15be2d1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Things can get a little overwhelming towards the end of the fight, but just focus on Slivan and don't forget to heal.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wfvUnqG7vbX292Tzf2BPCE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/852bd4b55b985f4860e3b705e43dfa7f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Unless you have the APM to spare, I wouldn't worry if you lose all of your additional units. Like the previous boss fights, they aren't necessary for victory. The first mechanic you need to avoid from Zurvan is his tendril slam, which can be seen by large red lines on the ground. Zurvan will also spawn adds, which take damage from his tendril slams, so if you don't finish them off, you can always set them up to take additional damage from the boss.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QzCkyoikBMmwdCnyAxHsDE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9cc8564fbcbee6fd45188d1f7e5fbb84.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At about 25% Zurvan's tendrils will retract and he will start doing a large frontal aoe cone attack. After he fires it off, small areas of the ground will glow and do damage to you if you walk through them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3Gh9fVsy5m4Mgyy9D42rFE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/321d4ee5a7b87caa7f2be5a042c12f5a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The pattern to his aoe attack is pretty straight forward. He starts in the center and pans right, then pans left, and repeats. Sticking closer to the center by just avoiding the aoe, will shorten the walking distance required to avoid his attacks and maximizing your dps.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/D_o5sXz03XE" allowfullscreen></iframe></div></div><h2 id="skygeirr-mission-1-infested">SKYGEIRR MISSION 1: INFESTED</h2><p><em>Main Objective: Destroy the Lab Entrance<br>Bonus Objective: Creep Science Facilities [0/3]</em></p><h2 id="achievements-13">ACHIEVEMENTS</h2><p><em>Just Getting Inside: Complete the "Infested" mission in the Heart of the Swarm campaign.<br>Master of Puppets: Kill 60 enemy units with Parasitic Dominated terran units in the "Infested" mission.<br>Spreading the Disease: Infest all Garrisons without losing a Virophage in the "Infested" mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7ZDcEP9mCt4ki9nvTdd6HE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8ddb0a22555d98384c9887ee276a66ad.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>With consume and an infinite supply of infested terrans, use your Parasitic Domination ability on as many units as you can in order to complete the Master of Puppets achievement. Infest the next garrison to help you deal with the remaining terran defenses.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FLTbYc4Jc7Pdv5EocryUJE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f1e298a382bbe67c54cac8ecf35642ca.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you infest the second garrison, head towards the last garrison and infest it to help you clear out the remaining terran forces.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LeASVkvERSZYHqRtfHKaLE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2f2e8e2385b1ac450ada783514853589.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You can easily take the next garrison to the north, especially with the level that Kerrigan will be at, granted you've completed every bonus mission up until now. Keep an eye out on the first garrison you infested, because it will be attacked soon. If you plan on attempting the Spreading the Disease achievement, either build some zerglings and rally them to the defend or pull back your army at your newly acquired virophage. If you choose to ignore the achievement more now, letting a virophage die is of no consequence. You can send an infestor back to create a new one.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qk2XNBCivVrnhWLCEw8MNE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/674d77fe2f9309d04de01c630b502d79.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the gas depletes, you have a window to establish your production. Do this now as it will help you later on in the mission. Build macro hatcheries, your other unit facilities, and saturate your main base.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HvsZSzkLSEN5cxjtNj2PQE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa4753754b9cae9d8ed611dd63281ee4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Spore crawlers make for excellent defense at the western most virophage. Until the bridge is extended dropping units is the only means of offense the terran have against your western flank. Queens will also supplement the defense here nicely.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dQVFJjHskofkgJnaVHZ3TE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b769b1599fc1b67e87426ddabe43b9e0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There isn't much defending the science facility to the north. You can easily clear out the defenses and once you do, it will free up an expansion.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZTF9o99T4hxR6SQYgnWgVE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa1f3a1cea49797331d0ea679b38e250.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>With the gas depleted, start clearing your way towards the second science facility. After the gas recharges the terran forces will extend the bridge by the second science facility towards your main base.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tRNcrnAJJaxCivGLF2kUXE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9e1b729145bf52bff051b0e68503df06.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>While you're clearing your way towards the second science facility, saturate your new expansion. The added income will help you begin supplementing your army with even more roaches.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JSrDmbFh3LJr9b9Cy6EaZE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0b7ea1cf634732a4c7fe18d40f94485f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once extended, prepare for an attack at both the western most virophages and another at the newly extended bridge shortly after. Raptor lings make it extremely easy to react to attacks especially if your main army is out of position.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="R3QJbJo4JdYT623QprY7bE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/67d9e02f5f2d771f598974efee04f0e8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is another garrison to infect just west of your new expansion. Don't be alarmed when you see the reticle for a nuclear missile. Take out the ghost and you'll have nothing to worry about.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hKd4CNnxNKvBPVxgzRRUcE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0338467f211032a69853af85555f75de.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Gas should deplete soon. Once it does, head over to the western most platform and clear out the terran forces there. It should be fairly easy to take with a zergling, roach, and hydralisk army. Clearing out this platform will free up 2 garrisons and the final science facility.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CrWmFBF6kToKwhmzPT7QeE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/951ad9a0c2bce94d7533e12edf5be2c5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next platform up towards the lab entrance is pretty heavily defended. You will start seeing more Thors and Battlecruisers joining the fray. Infecting these units is the most cost effective ways with dealing with them, which also contributes to the Master of Puppets achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NdVSrnMbQLp6QLALQpW3gE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f3c3269cadf481a1ffc8e58d29f64f19.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>While the gas is up, expect attacks down the center of the map towards the bridge that leads into your main base.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nZCSrSRzL3VL6cxgu52khE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2fb58fabfc3791c81afef3cf6fccb293.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At this point in the game, you should have a pretty healthy bank. Max out on Abberations and you should be able to easily drive straight through to the lab entrance, while reinforcing with zerglings as your units die.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/D_o5sXz03XE?start=1269" allowfullscreen></iframe></div></div><h2 id="skygeirr-mission-2-hand-of-darkness">SKYGEIRR MISSION 2: HAND OF DARKNESS</h2><p><em>Main Objective: Destroy all Hybrid [8 Remain], Kerrigan’s Life Cannot Be Drained</em><br><em>Bonus Objective: Rescue Brutalisks [0/2]</em></p><h2 id="achievements-14">ACHIEVEMENTS</h2><p><em>Hand of Darkness: Complete the “Hand of Darkness” mission in the Heart of the Swarm campaign.<br>Shattered Command: Destroy 2 Command Centers in the “Hand of Darkness” mission.<br>Power Underwhelming: Destroy 3 Hybrid Holding Cells before the Hybrid are released in “Hand of Darkness” on Normal Difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CpAsbXiPnEDG3qWTVWJdjE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e254b2e1abf1dfac04694e6f04aac298.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Start working on your economy immediately. You should be able to take out the first Hybrid with just a few additional egg’s worth of zerglings. Hybrids have some potent abilities which include a push back, a single target stasis, psi-storm, and the ability to create copies of itself. Use your cooldowns often, especially Mend. It will help you keep your units alive through the high damage output of the Hybrids.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qned8nvFP8EpXejUHhLEmE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/22ab785de5adbb907e4bd5f0e05806c5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The double drone ability is probably one of the best that you can choose. It essentially doubles the rate in which you can saturate your bases for no extra cost. Saturate asap and build two macro hatcheries. Time is a huge issue in this mission, especially with the strong compositions and sheer numbers that you have to face along the way.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fHWZcoLESDuYip7TgTK6oE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5861123823171ceffc740fae01233ef2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Don’t bother exploring the map. You will be notified of the bonus objectives later on and you will come across them on your way to completing the main objective. At 4:30, a Hybrid will start draining Kerrigan. There isn’t much in terms of defense aside from two full bunkers and a handful of units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2yPWamGTnhzAoU6FBED3qE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0a5886ad45df0785a550d118760de56b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will be attacked by units coming from the west. There is a terran base there at an expansion site. Deal with the attacking units as they come, but don’t waste the units nor the time in clearing that area. It will put you to far behind to complete the main objective within the given time limit. You will come across another expansion later on that you will be able to take without wasting any time.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Mv9dNJ3eSAqvLpNfM95krE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/66d3e15721a0f499dac8f9c3d6fdaeb6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you’ve had a chance to tech a bit and add more to your army, start clearing the way to the next Hybrid. You will only have 5 minutes to kill 2 Hybrids on opposite sides of the map, so don’t wait for the timer to start. Killing them before they’re released will award you with the Power Underwhelming achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c5Xq2ikKQp6RPnNLcn5ztE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a804816e9ef90ef23fefc889b6f2f10c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will most likely lose all of your zerglings to the psi-storms. Use mend to heal your roaches and hydralisks through it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xWLgtwoYvrJPBW9nUc2SvE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c9b509f3867605d81c68cb94f9266f7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you finish off the Hybrid, you’ll find the first Brutalisk directly to the west. Rally your units to your location and free the first Brutalisk. As soon as you’re finished, start heading north to the other hybrid. You’ll be pressed for time, so try not to get distracted.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LT2jXKWP7KNwcq3jVWggwE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/33e6ade31b5c0237563932f01648b358.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Ignore these bunkers. You don’t need to engage them because you can sneak past these units by hugging the wall to the last.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sAdcDJnjMvKpqHtWA7nPyE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f56c87ef484c05563b59970b45768fc5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This Hybrid will be the first to use its illusion ability. If you guess correctly both of the copies will die with the original.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="J53jUZcaB7eDQf2NF2962F" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/42511e047494cefd0cae4ebafbc5f92d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second brutalisk can be found directly across from where you just fought the Hybrid. Once cleared, head back down to the terran units you skipped on the way to the last hybrid.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dZfqs2NAeDfJuBnQRzUP3F" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/378c4a7c6b5483e36de0e3bec7099406.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There isn’t much here and it’s on the way so it won’t take too much time to clear. Once you take care of these units here, head directly for the next hybrid. As you make your way to the next hybrid start on your expansion. You’ll need the economy to be able to re-max your army through the remaining fights. Saturate your new expansion as soon as you can.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aYiyiBkNXEuxK3t24jCc5F" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e78bb3d7c6cd02e5408dd05c9e8d331e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Clearing out this area now will help you later on because you will need to pass through it later. Don’t focus on clearing absolutely everything, as you don’t want to risk the timer running out and failing the mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RqcqRg7iqNyeXW8gja8e7F" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c35f2685c4ecdd619629e6eb8b32909.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The terran forces guarding the next hybrid are taken care of easily, especially with 2 Brutalisks. Don’t forget to continually reinforce lost supply and rally to your location.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c3nL9aMBBfhjbDnxLBdz8F" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/42bb2cfddf8b62d155e03bf7fa623e7d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you’re fighting this Hybrid, you will be alerted of another that has begun attacking you. Once you destroy this Hybrid, start making your way to the next hybrid.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="72YkEVsY9p2E9eRoBE9oAF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/af46899b7f5abfbc55fc20f06e10c748.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>If you find your Brutalisks getting low, try and stay close and cast Mend on every available cooldown.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7aqCB2mvdYPRmtddBaJmCF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d7195debc6a2708fa71359467ff896d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you destroy the Hybrid, hug the bottom wall and head back to your base. If you stray too far north on your way back to your base, you will be intercepted by a large terran force capable of destroying what’s left of your army. Shortly after you will be notified of two additional Hybrids that you will have to fight simultaneously.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y8MF89DrgYR3yFddogFPEF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/452de2128d849704578a2b66a541858d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At about 21:00 the hybrid will awaken and the timer will start counting down. Rebuild your army asap. Luckily there isn’t too much to deal with on the way to the two hybrid. Don’t forget to rally your units to your location.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CF4GEQURissxkjetkNR8GF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9c82dd4f20f688292119986cc6d27ef8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Depending on whether you destroyed or skipped the large terran force that arrives after you cleared the previous hybrid, the remainder of this mission can turn into a base-race scenario.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3t5mcFgzE2xoPpdYHxXtHF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aabab545ba0c528d917259d63bd92aba.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Combined with both Brutalisks, you should have enough of an army to easily deal with the last two hybrids. Cast Mend on every cooldown to keep them alive.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/D_o5sXz03XE?start=2268" allowfullscreen></iframe></div></div><h2 id="skygeirr-mission-3-phantoms-of-the-void">SKYGEIRR MISSION 3: PHANTOMS OF THE VOID</h2><p><em>Main Objective: Destroy the Protoss Base, Deactivate the Temples [0/5], Kerrigan Must Survive<br>Bonus Objective: Destroy Xel’Naga Crystals [0/3]</em></p><h2 id="achievements-15">ACHIEVEMENTS</h2><p><em>Phantoms of the Void: Complete the “Phantoms of the Void” mission in the Heart of the Swarm campaign.<br>Stukov Strikes Back: Don’t let Stukov die in the “Phantoms of the Void” mission.<br>The Phantoms Menaced: Kill 2 Hybrid within 20 seconds of eachother in the “Phantoms of the Void” mission in Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S3vGjkfz6conpSCMHYG4LF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/27c7b22c0f851063a77020439b3d675a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Protoss units are easily taken care of with your starting units. Mend the Ultralisks to keep them alive.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KJ7dUo3DmuNK7VyqbTJkMF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/452c757d0aa0cf6265c2d1438fa3e808.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Stukov’s abilities are actually quite strong. The infested terrans he spawns are good for soaking up damage and his single target attack does a considerable amount of damage. The defenses as the first Temple are easily overtaken, but keep in mind, Stukov must channel in order to destroy it. He can still use his abilities while he channels, so try and fight by him.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U5kq5a98h9KkmKJSuACyPF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9b7e80a323679c5200480b020485f659.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Channeling takes 60 second to complete. You will be able to complete channeling the first temple just as the hybrid arrives. If Stukov dies, like Kerrigan, he will respawn back at your base. Luckily the hybrid will remain at the temple.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XT4n7mVEERCgNDr58yBhRF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bdb19fa9a53c39f69ab8c0126bba6f32.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>It will be a while before Kerrigan is in danger again, giving you time to saturate your base, get some macro hatcheries up, and build some tech structures. Start building Ultralisks now, to make up for their rather long build times.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pXFVLMRJcJ6fMuCZJD7tTF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c09704f91e655efacec4a71e663442e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Clear out and take your expansion as you make your way towards the next temple to the east.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cHfjsL5eLSzjocuJBZuaVF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e7206e32c51391d14b7125efa4b7138b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There isn’t much defending the next temple. Start building hydralisks if you haven’t already because there you will start seeing some air units. There will be a few scouts mixed in the first wave of units after you start channeling.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bqGaH3tmz2ppTs3LQkBkXF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0db2a5f88d4f119d43edfd4a6cb7771d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>A second hybrid will attack right after the first. It should be easy to destroy within the time limit for The Phantom Menaced achievement. Keep an eye on your minimap. There will be a small group of protoss ground units attacking your main base from the north.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2FV3LkfbfsSUEmojjtnQZF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/edb0e6197e20472d718e6d786fcfe7b0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first Xel’Naga crystal is directly to the east of your expansion. A few units will warp in to defend it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XdzBtZz5FcAHw6Cq2XWgaF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c082fd8862383462579ad57ca7706bd8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Avoid the Protoss base to the far east. Attacking will end up wasting time and units. The Xel’Naga crystals are hidden is easy to reach places, so you don’t have to worry about missing out on completing the Bonus Objective.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a7mY8Pm3N87EBgxiDXAfcF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/631de6dbab39a76a5557bf13960f2753.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is a small Protoss outpost defending the temple to the northeast. Don’t forget to rally units to your location to help replenish your army and help defend while channeling.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cGAk747WG7kEd54YZwYXeF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e369569983e3f64e671caafee966c859.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Be aware of the minimap. Small groups will randomly attack your base. This can be especially dangerous if you’re channeling at a temple and don’t notice an attack until it’s too late.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2N8UMrtJTBU3aU5oGbRJgF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/88eb7963013e96a50e8c7a40b5fc5686.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The northeastern temple will be just as easy to take as the last one. The only difference being that the 2 immortals in it’s initial defense are replaced by 2 colossus. You will be attacked by 2 hybrids after the first wave while channeling.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="powCoNkRcqoGs7GfcwpYiF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/010a483aaeec52a3bdd76d465c283fd7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will be able to reach the next temple rather quickly, as it’s directly to the west.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sBVeQz7ovLdmgWWiGqVzjF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d7a953c59d0882b1cec489ff4d03e901.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>By now you should have enough of an economy and a bank to build a pretty formidable army capable of taking anything the rest of the mission has to throw at you. 3 hybrid will be sent simultaneously along with protoss units while you channel at this temple.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="swtuwCmY2sr8CjDbzsComF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fdc4f9d3c2dd5bbb3a2e63882f0f1c4b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second Xel’Naga crystal is to the northeast, almost underneath Narud’s energy beam.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="J3HRtsCaF4TcUF58PDeXoF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6b4c8842ddfb5be05491f0b378060d1e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Be mindful of random counterattacks. They will come at you both the east and north, where the protoss bases lie.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="egV7LZSvyXi6TVohnezGqF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8241fc83d1047b271b25db11063fdfab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Avoid the Protoss base to the north. Like the one to the east, it will be both a waste of time and units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BrbMA2tHaHT6sia5RxKhsF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c9d228c240f99ff70dbc655081518aed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The last Xel’Naga crystal is to the south of the last temple location.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vR8nv5j2ethUYjUpYL3wuF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d557f31493e51e4cc02bb33607e81070.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>During the last temple channeling, make sure you move your units far enough back the attacking protoss and hybrids are in range of Stukov. Set your rally to flank attacking forces.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/V9mLG89FO0M" allowfullscreen></iframe></div></div><h2 id="space-mission-1-with-friends-like-these">SPACE MISSION 1: WITH FRIENDS LIKE THESE...</h2><p><em>Main Objective: Clear out Mira’s Fleet, Destroy the Mercenary Space Station, The Hyperion Must Survive<br>Bonus Objective: Harvest Mineral Clusters [0/3], Destroy the Pirate Capital Ship</em></p><h2 id="achievements-16">ACHIEVEMENTS</h2><p><em>With Friends Like These...: Complete the “With Friends Like These...” mission in the Heart of the Swarm campaign.<br>MinedCraft: Collect every mineral pickup with the Hyperion in the “With Friends Like These...” mission.<br>Space Ace: Don’t let a Mag Mine hit the Hyperion in the “With Friends Like These...” mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KFBtueXNa5bTraSHfV6QwF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b5e54d6daca655be08d5306da4bdba98.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first part of this mission is a tutorial explaining how to use the Hyperion’s abilities.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uB9fdCo2mmAukHVxaznEyF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6b8dada7a0e907410057f4ce52245030.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You can easily stay at range and fire your Yamato Cannon on cooldown to deal with the small stations. When fighters attack, launch yours in response.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K9Fv4dGKJWH4crYQ5zefzF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6ff6b1b800c0c918268b94e542698a0b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Not only does collecting minerals level the Hyperion, it’s also the bonus objective. The first mineral cluster cannot be missed. You can launch fighters, pre-emptively move, or jump out of the way of the mines.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gtUPXeqLBVsdvRLWVsR73G" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8fb9e6a7f8cdf64a52708eb44b5b171a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There’s a small path to the right that will reveal another bonus objective, which is to destroy the pirate capital ship. Avoid mines, use your fighters to deal with their fighters, and yamato cannon towers at range. Rinse and repeat.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YRqCUJR7apGCJgji7jj25G" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ad6c7a11ca514b73dce4edb848d52d84.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Grab the repair kit before you engage, so you’re at 100%. The pirate capital ship has a few abilities. Like the Hyperion, it can launch its own fighters. It will send out a wave that will stun both you and your fighters for a few seconds and it will also periodically cloak and move to a new location. There nothing special required for this fight aside from firing your Yamato cannon when it drops out of cloak and keeping up with your fighters. It will drop a repair kit once you’ve destroyed it. You will also gain it’s stun ability, which will come in handy during the final fight.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="X2aeteLkpZr2rLewn5j48G" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/05aad5322e120bb2b1b245b43c4c08b6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Take your time and clear out the area, because once you do, the station itself is very easy to take out. After you engage the Mercenary Space Station, another battlecruiser will spawn. Once you destroy it, it will drop a repair kit, so be sure to keep an eye out for it, if your health gets pretty low.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YwW5kTgKBbhjARGkgjXcAG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b96b44532dcf637cdcb7f89abb038006.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the station is destroyed, head to the right and pick up the lone mineral. There will be an area you can jump to revealing the second mineral cluster. It will be defended by a few fighters and mines.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Bb8U5uHzvdAK7ypiiEKLDG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0acc7757d9e175008d3d13b32e8ed205.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next group is rather large, so take your time. By now the Hyperion should have leveled again and your Yamato Cannon should be strong enough to one-shot most things.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RfSYHjyGiwqgNYMj4kyeFG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/32d92edd9db7c9210a72cfab1120ff72.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you clear out the next stations, there will be another mineral cluster that you can warp to directly to the left, with the same defenses as the previous cluster.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ymPGiTDK5SvJwdmjR3QbHG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4ebd619688030100033ef5a99d638b89.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you head to Mira’s station, there will be a small patch of minerals to the left with a repair kit. Grabbing this will raise the Hyperion to max level.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZMKvHCcps8tdftms8AvbKG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/19333e27d48bbc073b46bab3969b4fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you get closer to Mira’s station, there will be large groups of fighters attacking the Hyperion all at once. This is where the stun ability comes in handy.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k9WAcHdTLPdqTG7qxj7yLG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/97a5665535e84487c02220105f5f0b29.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Mira’s station will launch fighters at you and large groups of mines. They’re easily avoided and this fight is over pretty quickly.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/V9mLG89FO0M?start=829" allowfullscreen></iframe></div></div><h2 id="space-mission-2-conviction">SPACE MISSION 2: CONVICTION</h2><p><em>Main Objective: Kerrigan Must Survive, Rescue Jim, Protect Kerrigan<br>Bonus Objective: Find Secret Documents</em></p><h2 id="achievements-17">ACHIEVEMENTS</h2><p><em>Conviction: Complete the “Conviction” mission in the Heart of the Swarm campaign.<br>Staying Alive: Prevent Kerrigan’s life from dropping below 50% in the “Conviction” mission.<br>Saturday Night Fever: Reach the Prison Deck with Kerrigan in less than 8 minutes in the “Conviction” mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WoyyrN6Ld2JtWRqdVPrMPG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d02fc180ade9b6d8f702e25280ec7721.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This is one of the more straightforward missions in the campaign. There’s nothing really tricky you need to worry about, because just when you think you may be outnumbered, reinforcements come to your aid.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XryL4K6fVJQBAjDVaDyzQG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ea6f9305f9dfdbaa50436cc94e2fd8da.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use your abilities on cooldown and even large groups like these are easily dealt with. Make sure you save your infestors because fungal growth will help you deal with the next group. More reinforcements will arrive soon.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6C5QB8MZhRWPZbEsqfyMTG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6f18e3ed07e77ad141f1d65f36f72d29.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You’re resupplied with enough units to not have to worry so much about the next few groups, especially if you still have your infestors.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2YJnJjiCYHL7qSTb3xgjVG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c00a2b194abbb31c0f1eb5f032b4383d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are a total of 4 doors that will open and send in my units. You can easily trap them in there and hit all of the units inside with one fungal growth.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hitUodvpvrfySL37B53nXG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3988e82d7318bf13db897be973994466.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Right after you breach the door, head to the left to find the first secret document for the bonus objective.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HJ3AVExCmDyTAV923953aG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/deada6daf8428ac6ffae92209a84e987.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Attack once all 4 virophages have hatched.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7mJiNxqpyjceJ6qsD7hjcG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6e7ab39a1144bd03a7fe16a004abf339.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Don’t be afraid to attack the units in the next room. Reinforcements will arrive once you engage.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cRMnJ7W3vXXmBF4uW48oeG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/55da19b510b4a2b2f7e9ee19915203a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will have enough units, thanks to the reinforcements, to directly assault all of the units in the next area.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iSRMxvUMjxcArAg5TgdAgG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b071a7f27184d062506198f9e926ad87.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Just when you think you’re about to run out of units, more reinforcements arrive.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NuNEisRAQagoRJwU3jxfiG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/104f4ac2f5ca452c692f3426fc5c9d31.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Instead of chasing the running marines head down the path to the right, where you’ll find the last secret document.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sm6T7AdHYXyLck9pmrTjkG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1c889f0d280e7214aec1a8789b0bf4f5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will be supplied with even more reinforcements in the final room of this mission.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TTkF9jLpqHA" allowfullscreen></iframe></div></div><h2 id="final-mission-1-planetfall">FINAL MISSION 1: PLANETFALL</h2><p><em>Main Objective: Defend Bile Launchers [0/5], Don’t Lose 3 Bile Launchers [0 Lost]<br>Bonus Objective: Destroy Augustgrad Gates [0/3]</em></p><h2 id="achievements-18">ACHIEVEMENTS</h2><p><em>Planetfall: Complete the “Planetfall” mission in the Heart of the Swarm campaign.<br>Fully Operational: Don’t lose a Bile Launcher in the “Planetfall” mission.<br>Death Start: Destroy 3 Augustgrad Gates before the 5th Bile Launcher lands in the “Planetfall” mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qPRMbdTTGGopHpBbXKKFoG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/56121dfc9cf9f92efe7bf7ef2ea214d1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The double drone ability make saturating your base and getting your economy going much faster. Aside from a small group of terran bio units, you have nothing to worry about until the first bile launcher arrives, so build drones, a macro hatchery, and a roach warren to get started.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DuKPEZXazuLw6yUfK9TWpG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d26439bc1af74f32e9097835dc20e272.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>2 spine crawlers will fall along with the first bile launcher. Don’t rush off to the second bile launcher landing site just yet. A small group of terran units will come to attack the first bile launcher shortly. Spreading creep will give you increased vision of the map allowing you to see incoming attacks earlier. Once you start spreading creep, move your crawlers forward and add a few more. Queens will also help supplement your defenses here because they will heal your spine crawlers.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7GhPoe4KG4tyrpXCP3AerG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a7879e2c01de16e5ade680c4536e1d97.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There will be a large group comprised of reapers, hellions, and battle hellions that will attack the second bile launcher. By now you should have a fully saturated base and a decent amount of your tech structures in place. The area by the second bile launcher is located in an intersection. Further attacks can come from either the west or the east, so add more spine crawlers and queens to hold this position.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dTtXFDhi9uG6SZ9QtrQ9tG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b915ad2197b6ca4c3f19a2d696c2e623.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first Augustgrad Gate lies directly to the east and isn’t defended by much, although there is a terran base directly to the west of it. Kerrigan’s level 70 aoe attack will clear out the gate’s defenses instantly.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3qUXHvsyQwuUBEDbtBk9vG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/91b8ff6b2a0fc690444bd40ff5a8893a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The landing location of the next bile launcher is in the middle of a terran outpost. Clear this area so the bile launcher isn’t destroyed shortly after landing. Once cleared, spread creep and move a few spine crawlers up to defend the new bile launcher. Add more spine crawlers to defend the eastern flank of the southeastern bile launcher.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ma5ZFdg7KXrQJK4sKbscxG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/26ef054f804138c42f5b247e3708a35d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next bile launcher is also landing in hostile territory. Start clearing out the landing location in preparation for its arrival. It will free up an expansion in the process, so start a hatchery there as soon as it’s clear. Move the spine crawlers guarding the southwestern bile launcher up to defend this base. Also, the southeastern bile launcher may be attacked while you’re clearing out the next landing area, but the added spine crawlers and queens will deal with the attack on their own.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7rhTSav7e8JYq8RJM5QPzG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/42ccbf89b62e97bf8389f7d0c2aa83d4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next Augustgrad Gate is directly to the north of your new expansion. Saturate your new expansion asap. You should also have an army strong enough to clear the remaining terran forces surrounding your new expansion reducing the likelihood of counterattacks.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RHqDj2U67vJyVJo5rmeJ3H" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4efd8b599605eae091bac737051636c9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are quite a bit of terran units surrounding the last Augustgrad gate. You will have enough units by now where you can easily clear the area, although you may miss the last bile launcher, which will end up delaying the completion of the mission. Instead of clearing this upper platform, you can probably ignore and destroy just the gate, in order to get the Death Start achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QZLdzQcgzMTx3oRtesW75H" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b2032f20110a20c9009b688804e497c4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>From here on out, you can afford to take your time and clear the remaining landing areas.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TTkF9jLpqHA?start=1283" allowfullscreen></iframe></div></div><h2 id="final-mission-2-death-from-above">FINAL MISSION 2: DEATH FROM ABOVE</h2><p><em>Main Objective: Destroy the Power Link<br>Bonus Objective: None</em></p><h2 id="achievements-19">ACHIEVEMENTS</h2><p><em>Death From Above: Complete the “Death From Above” mission in the Heart of the Swarm campaign.<br>Terran Up the Sky: Destroy 20 Terran structures before the 2nd Psi Destroyer field activation in the “Death From Above” mission.<br>Apex Predator: Don’t let Dehaka die while destroying a Power Link in the “Death From Above” mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U9LPUaFYRpmp8899Mto87H" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ed608616915829dc05dfadbf133d69ad.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The beginning of this mission is basically a tutorial on Dehaka’s abilities. Keep in mind, that even though it may appear that you’re jumping from one complete area to the next as it transitions between Dehaka and Kerrigan, you’re both on the same map. So, be aware of which control groups you’re using and whether or not one is being attacked while you’re controlling the other.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Hq4F2vkkxifqyyT6finK8H" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d84b09797a8a2abd4ab52d1b5a22b625.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use the first few minutes to fully saturate your base and get some tech structures in place. The first wave of attacking terran units are easily dealt with the units you’re given from the start.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tiChdJBZGZye7k2y3LZw9H" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/29ec9f4c8ad06df29e7f49fd5f421f4f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There isn’t much defending the terran base to the east. Once you’ve built some roaches, you should be able to clear this base without any problems. Take this expansion once, you’ve cleared it. Before the field powers up again, build drones to mine at your new expansion, so you can gather a small bank of resources while you’re controlling Dehaka.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7oFf6SeWSD8zxPeaAUMnBH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/947428d4bc50f841330a3eb1f5ec316d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Take the high road with Dehaka. It will allow you to skip a good amount of units. Pull what units you can up to you so you can deal with them one by one. Keep an eye on the minimap. You will get attacked while you’re controlling Dehaka to be prepared to switch over in a moment’s notice.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VrbDUq7DcP8YKxSYWeTYDH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4114204f4a455e5d08ae1113267ea40d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will have accumulated a large bank of resources after the last Dehaka section. Add more macro hatcheries and more tech structures. Build hydralisks so you can deal with the impending air attack during the next Dehaka section. You will have a large enough army at this point where you can easily clear the adjacent platform.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XfgmkwxpMjCT8UA8Pui3GH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8238fe90de501f43f2a5aee72b39f01f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>It will be easier to stick with the low ground here while pulling units from the high ground down towards you. Watch the minimap for attacks on your main base while you make your way through this section.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BRJgxU28u2mYLxiECYT7JH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ef515a72c32c2068195ff333b359b5e5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you destroy the final tower, Dehaka and his primal zerg will join your main forces.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Hz42MPLcQkmPLmTSycTMLH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d1b05f4f4e1ce0cf12b3977624d46610.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>An army composition of upgraded roaches, hydralisks, and ultralisks will easily make short work of the remaining terran forces and you will be able to a-move to victory while streaming in reinforcing zerglings.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TTkF9jLpqHA?start=3172" allowfullscreen></iframe></div></div><h2 id="final-mission-3-the-reckoning">FINAL MISSION 3: THE RECKONING</h2><p><em>Main Objective: Destroy the Palace Gate, The Hyperion Must Survive<br>Bonus Objective: Clear Entrenched Positions [0/3]</em></p><h2 id="achievements-20">ACHIEVEMENTS</h2><p><em>The Reckoning: Complete “The Reckoning” mission in the Heart of the Swarm campaign.<br>Swarm Guardian: Prevent the Hyperion from taking damage in “The Reckoning” mission.<br>Zerg Rush: Complete “The Reckoning” mission in less than 25 minutes on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3BkgJbSVvkt3aYhJ5iiRNH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/010f84b058b96e9d4cc4d930cd28390b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Start off by saturating your base, building a few macro hatcheries, and some tech structures. You’ll be attacked by a few small groups of units, but your starting units will be more than enough to handle them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ytux4WYFDAQrnRcBzQ7JQH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6f3688a43c5c6dbba38ab4e0e18f6ac1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Kerrigan’s aoe ability will be enough to clear the units at the terran base to the east. Be mindful of your minimap, because you will get attacked from the west, so be ready to head back and rally reinforcements.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y7gkY3cYCGRCbBHsGqN5SH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/50eb050b54b0ba052cad24c03635ccea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you build your expansion, stay to defend it. Terran units will be sent non-stop until you clear out the surrounding production facilities.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xLmxjQeNMaTjE9gicqWXUH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8970835a965a6b36aff6a168e9e2a2c4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will be alerted when Mengsk sends special forces out. There will be a squad sent to destroy the Hyperion and it will succeed if you don’t intercept it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S4eAH5koPkHohudd3zYFWH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aec801a8c309d83ea55a660a8ee72131.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Clearing out the Entrenched Positions allows Zagara to reinforce you with periodic waves of units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xasC2hRFpVhG7q2XLvTdXH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c8117e1f3d44117c7663d3634ee8b394.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next squad that is sent to eliminate the Hyperion consists of upgraded battlecruisers and siege tanks. Make sure you have enough hydralisks to deal with the battle cruisers. Ultralisks will be enough to deal with the siege tanks.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PJrF5YWU3GBvnWHkXVZ7aH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/93ca61da0bb5cb6507cdfdc91aa49a5c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Clearing out this area will lead you to the bridge switch. Destroying it will extend the bridge, making the path for reinforcing units much more direct.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u2sVn2JrmsbanhTXgCvNbH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/853f87d244ecdec40d59ccae48a46368.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Soon after, Mengsk will send out the Odin, a rather large Thor that first appeared in the Wings of Liberty campaign. Kerrigan’s aoe ability will destroy all of its normal Thor escorts and the rest of your army will then be able to quickly focus down the Odin.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uv8cERBx2S6sLSkhRSu6dH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/40e056e4f8687ca19f34ce5ae35e82a5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There’s quite a bit defending the Entrenched Position to the northeast, but at this point you can afford to throw away units. Resupply with zerglings and more ultralisks and clear out the remnants of this position. Clearing out this position allows Dehaka to reinforce you with his primal zerg.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NLaDGdUMhHu4jtLDojZheH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/009f1cfbfbbafc7afd21eed9a7728d6d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The last Entrenched Position is heavily guarded. Kerrigan’s aoe ability will help you clear it out much faster. Expect to lose your army and get ready to resupply with more ultralisks, roaches, and hydralisks to finish off the remaining forces. Clearing this position will allow Stukov to reinforce you with his forces.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jcQy4iWzVh8Ke3tfvns2gH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/17a47eafff7a652b6a2d722e457b8ef3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After clearing out the Entrenched Positions, you can pretty much a-move to victory. You’ll have a large resource bank and a non-stop flow of reinforcing units at your disposal.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ Brutal is the hardest difficulty in Starcraft 2: Heart of the Swarm. If you're looking for tips on completing the campaign for the XXX achievement and the new XXX portrait, look no further... ]]>
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                                                                        <pubDate>Thu, 14 Mar 2013 21:24:35 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 18:43:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Strategy]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                                    <dc:creator><![CDATA[ GamesRadarBrianKim ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/5c2fcc3d406adab745e52c138b9bb13c.jpg ]]></dc:source>
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                            <![CDATA[
                            <article>
                                <figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QvsSzrXtS9kF4GiNHmRvT9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/309f7083b49516cfafdbf7eb20d0cc24.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a href="http://www.gamesradar.com/starcraft-ii-heart-of-the-swarm/">Starcraft 2: Heart of the Swarm</a> hosts a plethora of new achievements and unlockables. Completing the campaign on Brutal difficulty will award you with achievement points and the Narud portrait. It's possible to complete a good portion of the achievements in one playthrough, but it will be much easier to get them all on a second playthrough on Hard difficulty. Like Wings of Liberty, there are achievements that must be completed on Hard difficulty or higher, but they're no longer listed on the score screen at the end of each mission. What takes their place are a new set of achievements that must be completed on Normal or higher. The Hard difficulty achievements can be found in the achievement window in the menus.</p><p><em>Be sure to check out the GamesRadar YouTube channel for the Walkthrough Videos.</em></p><h2 id="table-of-contents-3">TABLE OF CONTENTS</h2><ul><li><strong>Introduction</strong></li></ul><h2 id="umoja-missions">UMOJA MISSIONS</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=2">Lab Rat</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=3">Back in the Saddle</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=4">Rendezvous</a></strong></li></ul><h2 id="kaldir-missions">KALDIR MISSIONS</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=5">Harvest of Screams</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=6">Shoot the Messenger</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=7">Enemy Within</a></strong></li></ul><h2 id="char-missions">CHAR MISSIONS</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=8">Domination</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=9">Fire in the Sky</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=10">Old Soldiers</a></strong></li></ul><h2 id="zerus-missions">ZERUS MISSIONS</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=11">Waking the Ancient</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=12">The Crucible</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=13">Supreme</a></strong></li></ul><h2 id="skygeirr-missions">SKYGEIRR MISSIONS</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=14">Infested</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=15">Hand of Darkness</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=16">Phantoms of the Void</a></strong></li></ul><h2 id="space-missions">SPACE MISSIONS</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=17">With Friends Like These...</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=18">Conviction</a></strong></li></ul><h2 id="final-missions">FINAL MISSIONS</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=19">Planetfall</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=20">Death From Above</a></strong></li><li><strong><a href="http://www.gamesradar.com/starcraft-2-heart-swarm-brutal-campaign-walkthrough/?page=21">The Reckoning</a></strong></li></ul><h2 id="related-content">RELATED CONTENT</h2><ul><li><strong><a href="http://www.gamesradar.com/starcraft-ii-heart-of-the-swarm-review/">Starcraft 2: Heart of the Swarm Review</a></strong></li><li><strong><a href="http://www.youtube.com/watch?v=0tFX8qT314Q&list=PLEC87114BEF9AF4A9&index=4">Starcraft 2: Heart of the Swarm Collector's Edition Unboxing</a></strong></li></ul><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/r_BgytHypYA" allowfullscreen></iframe></div></div><h2 id="umoja-mission-1-lab-rat">UMOJA MISSION 1: LAB RAT</h2><p><em>Main Objective: Destroy the Eradicator<br>Bonus Objective: Release Zerglings from Pens [0/3]</em></p><h2 id="achievements">ACHIEVEMENTS</h2><p><em>Lab Rat: Complete the "Lab Rat" mission in the Heart of the Swarm campaign.<br>Mighty Mouse: Destroy 35 Sentry Bots in the "Lab Rat" mission.<br>Rat Race: Complete the "Lab Rat" mission in less than 10 minutes on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A3oQfzjzAGXrD6UUqhfWV9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b10132a0bc941e646f00cf15e9d32037.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Even though this is brutal difficulty, the prologue is essentially a tutorial level. There's nothing special that you need to do here aside from a-moving to victory. Keep in mind, there are no hidden items in this level, so you can go through it quickly to get the Rat Race achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7wYTqQvNX7MdHEFgD2JQX9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/39e4dd87c2432d70c9f76cb8455b9e40.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are 3 pens which are highlighted on the mini-map. Destroying these will give you even more zerglings. Make sure to have an adequate number of drones mining minerals so you can keep up with zergling production.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7HovPLmeqAJNhnn6sGcTZ9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fe70850b513960122a1da0a125a8dbc9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Another objective will appear to destroy the 3 gas turrets in this room. If you lose all of your zerglings, it's not a problem. All it will do is make the Prologue even longer. Rally your hatchery right outside of this room to help speed things up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2NBXa6UgmS5oCb7LLVnXb9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fe967728208299123e443dce55ec5865.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You can choose to keep sending in zerglings to destroy the factories if you like because they do show up on the score screen. They don't appear to be tied to any achievement, so if you go straight for the Eradicator, you should have nothing to worry about.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Z_X8Ysc102E" allowfullscreen></iframe></div></div><h2 id="umoja-mission-2-back-in-the-saddle">UMOJA MISSION 2: BACK IN THE SADDLE</h2><p><em>Main Objective: Get to the sublevel door, Kerrigan Must Survive<br>Bonus Objective: None</em></p><h2 id="achievements-2">ACHIEVEMENTS</h2><p><em>Back in the Saddle: Complete the "Back in the Saddle" mission in the Heart of the Swarm campaign.<br>Full Throttle: Prevent the Dominion from destroying a Tram Engine during the Tram Ride in the "Back in the Saddle" mission.<br>Brutal Legend: Don't take damage from the Archangel in the "Back in the Saddle" mission on Normal difficulty</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VUKxeY2zHXEDsyGAA3ysc9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7226a866491b05ebbdb185c4d0d2043b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Medpacks will restore both your health and energy. You don't have to save these for any reason, so use them when you come across them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WZA5ngHaNKiuQdnEm6oce9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b452c74516cf806ba1e7c9ac2cebda.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use your abilities on every cooldown. There's a rechargeable medpack here if you get into a bind.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bJUf2vJEZ5xd8mfNt5qMg9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/55a3df2e6cf31b6b12434bdc5f425aec.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Crushing grip tends to make most of these groups pretty easy to deal with. There's also a medpack if you need it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="csQtTLwmrZNE6qJSKNd4i9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c2a22bf12ffc7dc06ea14e43ea7f3d28.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This is the first choice that you make in the game. Currently, it appears whatever choice that you make doesn't affect anything later on...</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zFX9jKGZc5ojKmqqJCKsj9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/53f74733a21e4135c4782942d5e1ea78.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first group of units spawn at the front of the ship. Make sure you're there at the start of the encounter to minimize downtime in order to get the Full Throttle achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9w7GXHXbVNpZE9rKJFiTm9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/80a1d8a08fd22c1497b5368731b1b4d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use your Kinetic Blast on the medivacs so you won't have to deal with the units they drop.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eC4pE8VrvnQ9pX92xc5ao9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8c063042b93c747a5810587380cbff39.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next wave will spawn from the bottom. There will be two groups, so make quick work of them, because another group will spawn right afterwards back at the front of the ship. There will be another group that spawns back at the rear of the ship to start making your way there as soon as you're done at the front.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DCoUSWVXBLCKGSCCR5NXq9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0af1b1e326bf38aff2471666b758d206.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will have a short break between the next wave, so pick up a medpack if you need to recharge. Get ready to Kinetic Blast another medivac that will approach the tram from the left. Shortly after another group will spawn at the rear of the ship.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m5gbceVPwYTkbBTeR5Fks9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1a4c9854f8b817d5f9d2a4b93c54cd46.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After that last wave, grab the newly recharged medpack and head back to the rear of the ship. 3 groups will spawn in the next wave. Shortly after, two groups will spawn, one from the left and one from the right, but both will target the front-right engine.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cwQPbYK2L7ayPz7KTh7Zu9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3d710a705bed3ed95ec5d0a956c00fbd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>In the next wave, you'll be bombarded by medivacs. 2 will spawn at the front-left of the ship, so Kinetic Blast the first one and finish off the dropped units from the second then head to the rear of the ship. 2 more medivacs are dropping off more units, one of which is a siege tank, which can be one-shot with a Kinetic Blast. This is the last wave of units for the tram portion of this level.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cqTL7fy3cTEAPz98ofZ7w9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6c7c7e90ca0c1f3cb9de93fce6c2ed87.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use your Kinetic Blast on every cooldown. There is a rechargeable medpack so you never have to worry about running out of energy. This fight is pretty similar to most boss fights in World of Warcraft where survival is met by simply not standing in anything that glows. Red reticles will appear below you one by one, so simply keep moving.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AgGjWsQiCWSBijG5Qmcrx9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/13df0c5472540585a9d5e2f1077116ee.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>It's second mechanic will paint the ground red in a line showing you where he will bomb next.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XPQNzWaN92FXjLUua8jgz9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/36c12feb87f3f314f070ef36fdf19319.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The last mechanic is a giant volley of missiles that cover either all of the right portion of the platform or the left. Simply alternate moving from left to right while using your Kinetic Blast. From here on out, he will start repeating mechanics until he is down.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/y_rmJP2u8po" allowfullscreen></iframe></div></div><h2 id="umoja-mission-3-rendezvous">UMOJA MISSION 3: RENDEZVOUS</h2><p><em>Main Objective: Hold Out for Reinforcements, Destroy the Drakken Pulse Cannon<br>Bonus Objective: Rescue Trapped Swarm Queens [0/3]</em></p><h2 id="achievements-3">ACHIEVEMENTS</h2><p><em>Rendezvous: Complete the "Rendezvous" mission in the Heart of the Swarm campaign.<br>First Strike: Destroy 15 enemy structures before Naktul's forces arrive in the "Rendezvous" mission.<br>Zerg Save the Queen: Rescue all trapped Swarm Queens before Naktul's forces arrive in the "rendezvous" mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BvDttaAyRjYSQExVmTpc3A" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f8d8ef57dd0a915ec7c8739e58f19db6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The initial position for your spine crawlers gives you a fairly small concave. Pulling them back will give you the room to place more spine crawlers in your defenses while maintaining a larger concave. Also, the units you start with are enough to deal with the first wave, so build drones to about 15.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rnhZSjuPHjBzNruATtDE6A" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3de060af7ccaa4efbbdced389bf410be.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you deal with the first wave of units, directly to the right lies some resources to pick up. Build a macro hatchery and a few more spine crawlers to supplement your unit production and defenses. The next wave can be easily dealt with by Kerrigan and a handful of zerglings.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DbQgzH2xamNAVH9egGcM9A" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/92a22b85525b745b2cb050ab2e9ba0f5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next wave is rather large. First it will be a handful of marines, marauders, and medics, followed by a group of wraiths. Kerrigans abilities make dealing with these fairly easy, so use them often. Also, be sure to supplement your defense with additional spine crawlers from time to time.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sUDcBzRmVT6kXra5tq2TCA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/48ab70f51e28785b2d466818d6ac6262.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is a large group of terran units guarding the swarm queen to the east. This may require two waves of zerglings to deal with, as you want you keep your eyes on the minimap as well. You don't want to be caught out of position while another wave of terran units attacks your base.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LUccDcnhcgCGVcaCnDQKEA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c3b142af59966ee59e9d6ff188d9a5c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After dealing with the initial group of units by the fence, there are very few remaining and don't require many zerglings in order to clean up to free the first swarm queen.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aqr9KbBSDaxEAEXaz576GA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1823c3513c8f5b2a4a9a0316beade021.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Shortly after, you will be alerted of a large terran force bearing down on your position. Reinforce your defenses with some queens to deal with the air units and more spine crawlers to deal with the rest.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rbJBRaw5rfwf2e8qpBzBJA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c174e527d7c2b5c7f83eb7b47e0b8523.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next trapped swarm queen can be found directly to the north from the left exit of your base. The first things you will encounter are some bunkers. Kerrigan can easily with with them herself using her abilities, so don't waste zerglings.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CueQrGQDX4oeDLDstM6RLA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/df2710184b20ee508205bf803457e7a6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will be alerted of another large wave of units soon. This should be easily with if you've been maintaining your defenses.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YruxqZrpfN6TjEeWqazRPA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/895616a63ce3fc91ce732a566fb34c7d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There's quite a bit by the second swarm queen, so kite them back to your spine crawlers to clean them up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2ArLhcFnVZwCLBRzdUnCRA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dbbdae72833366ddf050b12e5f88d630.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After freeing the second swarm queen, head back to your base and prepare for the frequent incoming waves as the timer ticks down for your reinforcements to arrive. There are two ways to reach the last swarm queen and you'll have ample time to do so afterwards.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6BKkfn5RhuHJSXwfSLLBTA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4fbd81a61744dded6bafa4220d9c95a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You'll be greeted by a hefty amount of resistance if you try and make your way into their base. Killing off additional units out on the map isn't necessarily required at this point. The first initial defensive outpost will be destroyed when your reinforcements arrive.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Df3Mzc7iWybyywYYh5MvUA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/adcd47bff24be5d54f67106220fdfd96.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you make your way forward another worm will spawn spitting out additional units. At this point, you can easily attack-move to clear out the next area and free the next swarm queen.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hkbfKY87F7hZcUmmAEdmWA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d4c90e3ff3943a2d22d0d9ae86b7d698.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Clearing out the area to the left isn't necessary.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WyBNAcz9n6isEK6cCeLQYA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/57618d061df1560d626b0223dea6d34b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The same could be said with the small base to the right of the objective, but there's nothing like being thorough. Unfortunately this will make things more difficult as you should be close to being mined out by now.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GN5c8yH7TchYfB3DrapkZA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/11d12434c6f2542e6e7e091a4d1981ed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Instead of clearing out the unnecessary areas of the map with terran units and wasting units, use your units to head straight for the objective, so you don't have to rely on oddball tactics like this to finish the mission.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/57zQMZViCGk" allowfullscreen></iframe></div></div><h2 id="kaldir-mission-1-harvest-of-screams">KALDIR MISSION 1: HARVEST OF SCREAMS</h2><p><em>Main Objective: Collect Ursadon Matriarch Essence, Recover the Lost Brood, Destroy Psi-link Spires [0/3]<br>Bonus Objective: Kill the Ursadon Matriarchs [0/2]</em></p><h2 id="achievements-4">ACHIEVEMENTS</h2><p><em>Harvest of Screams: Complete the "Harvest of Screams" mission in the Heart of the Swarm campaign.<br>Ice Breaker: Destroy 20 unfrozen enemy structures in the "Harvest of Screams" mission.<br>Storm Chaser: Complete the "Harvest of Screams" mission in less than 15 minutes on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xAWGT6VjaKiZmFoLJ5WKbA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ff92069beecd3b7b35f21156d58e7923.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first few packs can be dealt with by a-moving and using your cooldowns until you reach the first in-game cutscene. After your units thaw out, focus the Ursadon Matriarch down and collect her essence.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WFmBTVaPaiEyvvPzTJuwcA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/369b4bea8eb4880b78874b357632ef4c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Don't forget that you can burrow your roaches to heal them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yxLzGuXCAam52o4g8LtbeA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa582d1601db82da488ab6c43a810d47.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you recover the lost brood start working on your economy. Kite the group of units by the first Psi-link Spire back to your spine crawler. Use Kerrigans Kinetic Blast to one-shot Archons.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QpYNBEq8GEWtrzbBpi2UhA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/05b02205fa7d1e75e9d3a0272004e6c4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Protoss will attack with a large group of zealots. Luckily, the first flash freeze will occur. Clean up this wave and do as much damage as you can to the remaining units guarding the psi-link spire.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4ebWniHWvQ6aNXYYkaenkA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1cb49b1bc5a2911798dbed2dd032deae.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There will be one more wave of units before the next flash freeze. After you finish it off, build some units so they spawn in time to attack when the next flash freeze occurs.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mCDM7wZme7M7Dvu83EtgnA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6ede6c832d881e50bbac7113770ba1be.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Take the expansion after you clear out the psi-link spire. Watch your main, because there will be another group of protoss units attacking shortly.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2vvYxeVtCFp6o4PutF2qpA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/56275eabb0d12c25deefa7efa6c1905f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Don't let your guard down during flash freezes. Ursadons are immune to them and will attack you, so be sure to keep an eye on the minimap.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWqESrtaRd5QPcFKqGuirA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3188241588a3afd59512d3bedd96f19b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>A group of Protoss units will attack you next from the northwest. There are minerals and gas by the entrance of the pathway to the first Ursadon Matriach, which will help you replenish your forces.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k9RZ738GmeoaC2w258mhtA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/952cdad7a5ed4123f13ae50057eb367a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>With enough roaches, the Ursadon Matriarch packs become pretty trivial. As long as you're keeping up with your economy, you should be ok pumping out more roaches and lings pretty frequently.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LkmdvBUHy46bxoThSaxQvA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/64a0eb30488a23cda0d633d79a20cfb4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Even the protoss groups are dispatched fairly easy with huge groups of roaches, remain modest. There's no reason to throw away units, when you can easily go back and wipe out the protoss bases during flash freezes without a scratch.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t5oLrQjCT9grvsfwXxLWxA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9620b4d33cb71bda60b849c46e030d89.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Take out as much of the next protoss base as you can during the next flash freeze. You'll be attacked by Ursadons there and they will attack your base as well, so be ready to defend.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YtMkrMvPcXiVfUoy5qAszA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/39714a32f6c3eab67edb13b0b45f3e63.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>With enough roaches, you can afford to attack the protoss even though the flash freeze hasn't happened yet.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HKV9B9Tqqtpz248K88DF4B" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/97c3f0d0902df1b9c93ef99f93d51c45.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>By the time the next flash freeze is over, you should have enough time to take out the majority of the protoss base guarding the second psi-link spire and the last Ursadon Matriarch.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="P89SQn3d3n3oCeSErGPW6B" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/23a48675466433398bee8562e0f3d0c6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At this point in the mission, you should have amassed enough roaches where you can easily a-move to victory.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YcxUbeX9pccSSJ4coGKz7B" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6534180492d83e28f8364d9e67c837cb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use the final flash freeze to ensure victory and overrun the last protoss base.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/57zQMZViCGk?start=1331" allowfullscreen></iframe></div></div><h2 id="kaldir-mission-2-shoot-the-messenger">KALDIR MISSION 2: SHOOT THE MESSENGER</h2><p><em>Main Objective: Destroy All Protoss Shuttles [8 waves remaining], No Shuttles Can Escape<br>Bonus Objective: Destroy the Stasis Chambers [0/3]</em></p><h2 id="achievements-5">ACHIEVEMENTS</h2><p><em>Shoot the Messenger: Complete the "Shoot the Messenger" mission in the Heart of the Swarm campaign.<br>Warp in Peace: Don't let a Protoss Shuttle being Warping Out in the "Shoot the Messenger" mission.<br>Extreme Nexism: Destroy 2 Protoss Nexuses in the "Shoot the Messenger" mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j2fBgckbNfTnVwvghVeSAB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e55553a2783c56f580d6897b8ce76d80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Work on your economy and start harvesting gas. There's not much you have to worry about until the first shuttle arrives. Hydralisks will be your main means of dealing with the Protoss air units in this mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8wSCitirYzkUXeduWuW4DB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a5541d14359cf1d12e4376a414b6e79a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Even though the next shuttle has a fighter escort, it is quickly dispatched with a few hydralisks. You should have a macro hatchery by now and started working on ranged upgrades. Adding a few spore crawlers by the warp gates will also be helpful later on. Start making your way to the closest Stasis Chamber.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bNwuJL2fZGJuxwvcjAkvEB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9a0bc88bfbefef4bbe763801d2c66c5c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The closest Stasis Chamber isn't very well guarded and is easily destroyed with what units you should have by now.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9oU2nDa85Mmj5BhgDfo8HB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0713953e661ac74206a54b1e25e03e8f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>With the next shuttles incoming, head towards the warp gate east of your base. It will reveal a frozen protoss nexus which transforms into a free expansion once you clear the zealots.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8rxvmXbCYyF522eXmW9bJB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/961e2afc80609887c61b33e60ed933a9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you destroy the shuttle, it will give you time to clear a path to the eastern warp gate and stasis chamber. This chamber is guarded by a high templar, so watch out for psionic storms. This is also a good time to build drones and saturate your new expansion.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9zKMurjnVNozehjx3mGDLB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ee3b6b28551c9094a82be643240014d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The shuttle escorts start to increase in strength from here forward with Carriers joining the fray. Don't forget to replenish your army and continually add to it when the income is available. If you find that you're sitting on an excess of minerals, start building spore crawlers by the two eastern warp gates, as those are the final destination of the last wave of shuttles.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ST7WLWBam5vRgtj8fAqrMB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/65c2998102590a9145c89021a5aae63a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Spreading creep by the two warp gates to the east will help increase your mobility and deal with incoming shuttles. The remaining waves consist of multiple shuttles and fighter escorts trying to warp simultaneously, so mobility is key. Start connecting the two warp gates now. The next shuttles will be towards the two warp gates surrounding your base, so if you've been spreading creep from the start, there should be enough covering those areas already.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Cvh2bNxv9BvEkHSUB6QbPB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7e01f2ca117eb698cf1fa35204a034bd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now is a good time to start clearing the area towards the final Stasis Chamber as it's very close to the path of one of the incoming shuttles. You should also have enough time to make your way back and deal with the other shuttle</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A7pGwMvbYVztdciBkjnMRB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ad48e9592af7a01c0fde767338d76a8d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After clearing the shuttles, head towards the final stasis chamber. Clearing out the protoss structures directly southwest of the stasis chamber, will open up another potential expansion. By the time you're finished clearing this area, two more shuttles will launch.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZuxEMdCm56iH3KFDxgsVTB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/08cc666dc2cb7aa573a4ebc732a9f8bf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next wave intersects in the center of the map. This is an easy location to intercept both shuttles without much extra movement. Rally additional hydralisks there from your hatcheries. Also, you will most likely have a bank of excess minerals by this point. Use it to build spore crawlers to help you defend the warp gates. Two more waves remain.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aAXhiJ6m8NEyxUv7Jw9AVB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/538f7f180c964e0c18ad7b302293bc03.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This wave intersects at a much higher point than the last. It will be easier to intercept the shuttle heading towards the southwestern warp gate first, and then head to the one heading towards the southeastern warp gate afterwards.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U6Dr2kGADfWuwoDUxGPDXB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c7b65a1438d362977f006d3a86c634ce.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The final wave will consist of 3 shuttles all heading towards the same gate. There will also be a mothership escorting the shuttles. With a forest of spore crawlers and an army of hydralisks, this wave shouldn't pose too much of a problem.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MJKs2vcWDBtPFcENFirvYB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5fd2dde1fbcd0a508c3c16278de7a40e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you deal with the first shuttle escort which consists of colossus, the remaining shuttles and air escorts fall easily to your hydralisks and spore crawler forest.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/57zQMZViCGk?start=2432" allowfullscreen></iframe></div></div><h2 id="kaldir-mission-3-enemy-within">KALDIR MISSION 3: ENEMY WITHIN</h2><p><em>Main Objective: Gain Biomass [0/100], Find a Safe Place, Kill the Protoss [128 remaining], Niadra Must Survive, Destroy the Warp Drive, Escape to the Stasis Quadrant<br>Bonus Objective: Infest the Giant Ursadon</em></p><h2 id="achievements-6">ACHIEVEMENTS</h2><p><em>Enemy Within: Complete the "Enemy Within" mission in the Heart of the Swarm campaign.<br>Biomass Effect: Collect 450 biomass in the "Enemy Within" mission.<br>Failure to Launch: Don't let an Escape Pod reach less than 20 seconds in the "Enemy Within" mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SyRgojbvfkfCXtiW62LjbB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9f141ec4836b20bcb68bba77a78d08ec.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>If this is your first play through, don't bother trying to infest the Zealot. You can only infest animals in this mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pjDTfZXkGf3CJYFoQ34AdB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/380920f4c2f9f40bf33cf1eabdb3075b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once the sentry has passed and come to a stop, it is safe to move to the next area.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wSM4HspQMaZ5eFRYYpT7fB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/318bbf04089d9eb32e711065a3cf2024.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use the Ursadon's leap attack to deal with the attacking Protoss units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kGCh4n9mzYDJZgAfAF8chB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cc4ce45beb299e5e7715ae1afa6d1042.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Keep spawning zerglings as soon as they die. They don't cost anything so you can essentially spam it in order to reduce downtime.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="L8ZGRnQuQUdR3bsisKYTjB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/36abdaffa32100a50eacf889ae4b37aa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Regardless of what's thrown at you, the ability to spawn additional zerglings for free, make this mission extremely easy. If you chose Raptor Zerglings, this gives you even more of an unfair advantage.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WPYQSzeb2EycyYPFHW88mB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/296b483070f0da0da1d5b13716cddf9d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Protoss that awaken in this area will attempt to destroy the biomass. Take care of them, while you absorb the biomass around the room, while continually spawning zerglings as they die.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h54Uzxt86a67SR9NUqUYnB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8814dd68208a31b47dbcff590a9e3c34.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Rinse and repeat with this room as well. Bear in mind with your current form, you can spawn roaches as well. Once you're done absorbing the biomass in this room, you will go through another transformation.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xNUYm39fCqNzX75GFJfyoB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/06a8915f0d5561ad59c0771d24c3a4a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As soon as you destroy the door to this room, send in your units and go straight for the Giant Ursadon. Wait too long and it will die. Absorbing all of the biomass in this room will award you the Biomass Effect achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GsVad2nHahzELY72UCLMqB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/23e9398c9a15f133128d033693142027.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Supplement your zerglings with a few hydralisks and roaches. The extra dps will help you with the Failure to Launch achievement. After you destroy the first Escape Pod, destroy the two the left and then head directly to the right, ignoring the protoss on the platform.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9MuDMr3YV9ixm6H3LTfhrB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/053d0c8a8522e698b0af1fc278e31f06.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Add more hydralisks to your composition for additional dps to deal with the stronger protoss units on the platform guarding the last escape pod.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/m-e3GToRX2Y" allowfullscreen></iframe></div></div><h2 id="char-mission-1-domination">CHAR MISSION 1: DOMINATION</h2><p><em>Main Objective: Collect 100 Eggs [0/100], Zagara Can't Collect 100 Eggs [0/100], Destroy Zagara's Base<br>Bonus Objective: Destroy Infested Command Centers [0/2]</em></p><h2 id="achievements-7">ACHIEVEMENTS</h2><p><em>Domination: Complete the "Domination" mission in the Heart of the Swarm campaign.<br>Poached Eggs: Hatch all 6 Baneling Nests in the "Domination" mission before collecting 100 eggs.<br>No Egg for You: Don't let Zagara collect an egg in the "Domination" mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PM4bVQC7cHazRQqE232btB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/68f241670a688443b0ffb301626a548a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Zagara will attack periodically. She's fairly weak, so just be aware of the timer.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7MaTTdf59WpJoGptRtLJvB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7cc103eca3d14e07db534feedf7f5b7d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will have enough time to clear out the entire eastern area by your natural expansion. There aren't many units defending those areas and you will find banelings along the way. Collect the eggs and resources you find and start your expansion once this area is cleared.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8fb4jCAcrcjYGsmwYL47xB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/038f56f20becb0e297c3be86df2cf909.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is an area just north of your base which has a few eggs and some resources. The only real threat is the Infestor towards the back, which will Fungal Growth your zerglings, killing them if they're caught. Head in first with Kerrigan to take care of the Infestor before sending in your zerglings.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cCypWYyEYw7aP5qbTFroyB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0326977e533a71278139364530510dd6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Make sure you have a few banelings at your base for defense. A few banelings can easily kill a large group of attacking zerglings.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bkQBSJDfWaq6xqdfmzeL2C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7bbcbb38e461128dfc3754718ec086b7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first Infested Command center is just north of your base. One control group's worth of zerglings will be enough to take care of the defending zerg units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T7rQqWrS8BpqU9jDUkQd4C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d546d1011b3441c94184edf8d896b518.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are a handful of eggs and resource directly to the east with minimal defenses.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PwwMLkY8XBtMpDpZhYgF6C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/395898a715c76a12c476fc5e278c4d41.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are enough eggs in the northwestern most area to complete the mission. Don't collect them until after you've hatched all 6 baneling nests for the Poached Eggs achievement. The majority of the defenses here are spine crawlers.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FT2urtJhi2zbfYfhCdfP8C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b62a6f7e81f3416a5eb7d358cd4c638.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you collect enough eggs, it will begin the final phase of the mission which is to destroy Zagara's base. You'll be pleased to find a large group of banelings awaiting your command after the short in-game cutscene.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3DsUbJzhDSJzcrFjnjRsAC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c83a7b4acab1409493065f6aeb16e41.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>With this many banelings, you can easily a-move to victory. More will spawn by your base shortly. Keep in mind, the mission will not end until you've destroyed the majority of Zagara's buildings. Simply destroying her Hive and Hatcheries will not be enough.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/m-e3GToRX2Y?start=747" allowfullscreen></iframe></div></div><h2 id="char-mission-2-fire-in-the-sky">CHAR MISSION 2: FIRE IN THE SKY</h2><p><em>Main Objective: Destroy Gorgon Battlecruisers [0/7], Awaken Scourge Nests [0/7]<br>Bonus Objective: Find Zerg Biomass [0/3]</em></p><h2 id="achievements-8">ACHIEVEMENTS</h2><p><em>Fire in the Sky: Complete the "Fire in the Sky" mission in the Heart of the Swarm campaign.<br>Red Alert: Don't let 5 units die to the Gorgon Battlecruiser in the "Fire in the Sky" mission.<br>Conquer & Command: Destroy 3 Orbital Command structures in the "Fire in the Sky" mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HafjGhCA96J8iBu9y9tXCC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/28af99a2488a3fdcb1170a50cb5e16fe.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is a small cache of minerals and gas right below your base. This will help give you an early boost to your production. Start a macro hatchery right away and work on spreading your creep. Spreading creep is the key to success for this mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UTX54ad4UkURJs7VyKWHEC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1c47e5d0c804da7f1b45e6b7392aaa79.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Clear out the small group of terran units directly to the east. You will find the first zerg biomass and some resources directly to the right. The next Gorgon Battlecruiser will launch shortly after. Building a few queens will significantly help your creep spread, especially since the distance between the scourge nests increase from here on out. The more creep tumors that are within close proximity of eachother, the faster the creep will spread.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mdPfmoCxquf5AgfnizbiFC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9ef3cd4a94ca7e485fa3161f1240bd5f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The third Gorgon Battlecruiser will spawn right after you deal with the second. There will be a bunker and a few marauders blocking your way to the third scourge nest. There will also be some resources to pick up at the edge of the platform. It will be a good idea to build another macro hatchery with the additional resources.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r6DTGrKiDVQ2F3rb3pHaHC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d60a12ccaef281f40e8e2aea566de665.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you engage the terran forces guarding the third scourge nest, reinforcements will arrive in the form of drop pods. Rally your reinforcements to your location to reduce downtime, but be mindful of your rally and the location of the incoming Gorgon Battlecruisers, so you don't lose units and fail the Red Alert achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MPGW8wZAEbFzvZLFbGUfKC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b50130be97e9856dba2c91b65e770c68.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>It would be wise to also start Roach production from here on out. You will start to encounter higher tier terran units going forward.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nG85RsCZrbPV7JQUPJG9MC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e397beca96416c399bd7af34f1af06fe.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is an alternate path that leads you back west. Here you will find some extra zerglings and banelings, some resources, and one of the Orbital Command structures for the Conquer & Command achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UWY8jFFTTSgTugmBXnQjNC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c9a7f2c829f535fc6f2d941cf1854fc3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After destroying the fourth Gorgon Battlecruiser, you should have enough time to head back to the alternate path that leads you back southwest. In the southeastern most corner of the rea will be the second Orbital Command structure for the Conquer & Command achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RwPzAqNgjoDwVuGNxbUaQC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7dd6958680dc6261fe885d4efef5be67.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Destroying the remaining forces towards the southwest will only yield a few resources. Clearing this area will prevent further counterattacks, but will take extra time and require more units. Head back towards the fifth scourge nest as soon as you're done here.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LwFavgoQZ2EaDHfM9SzLSC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fddbebee9d84175208573df09477bb12.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The path will fork between the fifth and sixth scourge nest so be sure to bring queens with you to help speed up the creep spread to the next two scourge nests. As long as you keep up with your unit production, you should have no problem moving directly towards the next scourge nest with little to no downtime at all.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x66XaScvVNppzFptyJwiUC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d8f46a07964cdb96532ad3d593c76f36.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After claiming the fifth scourge nest, another will appear directly south of your location. It will make more sense to go towards that one first and save the northeastern most scourge nest for last. Remember to rally your units to your locations and constantly spread creep.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="woVB5Z8FNAJEBCiXNWeNWC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cbac59199d3a2f07d0c9e22e57d0be3a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second zerg biomass and final Orbital Command structure for the Conquer & Command achievement can be found to the east of the southern scourge nest. Use the time it will take for the creep to reach the scourge nest to clear this area.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2SZ9PnToZRU2tthXTrZ6YC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/623b9cb46b44427dcf6fc7a4becc0195.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The last zerg biomass can be found directly to the east of the last scourge nest. Once you clear these areas, it's just a matter of spreading creep to the final scourge nest.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9asi7uyVCkkUWaDKMMTGaC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/03ecab8964e9f18a9a5b5c53c6c3be55.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Bring your queens with you to resume and help speed up the creep spread.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/m-e3GToRX2Y?start=1891" allowfullscreen></iframe></div></div><h2 id="char-mission-3-old-soldiers">CHAR MISSION 3: OLD SOLDIERS</h2><p><em>Main Objective: Destroy Forces Before the Nuclear Strike, Breach the Tactical Operations Center<br>Bonus Objective: Destroy the Science Facilities [0/2]</em></p><h2 id="achievements-9">ACHIEVEMENTS</h2><p><em>Old Soldiers: Complete the "Old Soldiers" mission in the Heart of the Swarm campaign.<br>Nuclear Launch Rejected: Destroy 20 enemy structures before the 1st Nuclear Strike in the "Old Soldiers" mission.<br>Recalled Down the Thunder: Complete the "Old Soldiers" mission in less than 20 minutes on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PDYSepgj9xXSwr4tHypZcC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/810b20ec5a4f8d7bcf14fbbf7970c32f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Clear out the Terran base to the right. Not only will it free up an expansion, there is also a Science Facility to destroy for the bonus objective. Clear as much as you can, because these are free units that you will lose after the nuclear strike. Doing so will reward you with the Nuclear Launch Rejected achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cUnDkka2peVPACELwPdXeC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e3aa65818b1d652ff1fe916101375ffc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Saturate your base as soon as possible. Warfield will randomly drop nukes on your base and army so spread your buildings and always be mindful of the whereabouts of your army. You don't have to worry about adding much static defense at your base because there aren't that many drops. A few Spore Crawlers will be enough to give you enough time to send a pack of speedlings back to deal with Vikings and/or drop.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="osne472jRJP9xW3jtdNdgC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/92388722c6362a15e2ba3f44be3cab0f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Spread creep with your first queen. Not only will it help with mobility, it will give you vision and let you know of any impending attacks. There will be an attack at roughly around 8:30. After you deal with this first attack, it's pretty safe to take that expansion you cleared earlier.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nh2kDRR4e5mq6BYmNHfJiC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/87c5e36b03f8213227d6c041daee6989.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At roughly 11:20 there will be a group of vikings that will attack your base. This is where raptor lings with metabolic boost really shine. They can make it back to your base in record time and if you need to build more they build almost instantaneously.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3cZp5rUCF4VBdrSCGsAzjC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/876c53a0cdf62398e12495cbd07412a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There's quite a bit to deal with over by the right science facility. You should have a stable economy by now which will allow you to clear it out with a few waves of units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A44k2UD8GvaVzUdPhxbQmC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fb66e75c8bf2d2e5a805d306322f6f25.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This level is pretty much a war of attrition. As long as you do damage, regardless of how many waves of units you send, you will be victorious. After clearing out the units in the front of the left base, even returning a while later, the units and the buildings initially destroyed are not rebuilt. Clearing out this base will give you a gold expansion which will pretty much ensure victory from here on out.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JSb6WJD6aAVqC93YSgQwnC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e2d2712a7235722890f4c87c61b72f2d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Building a mix of units, especially after evolutions, make for very effective armies. The main composition of units used for this level was comprised of zerglings, roaches, hydralisks, and abberations.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F54qPrJdAJLyDBbdjSjPpC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6a2eec98bfa6f8616befe0ac308b71e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At this point you can send wave after wave of units until you clear out the remaining Terran forces.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/FQFDAdn7GIo" allowfullscreen></iframe></div></div><h2 id="zerus-mission-1-waking-the-ancient">ZERUS MISSION 1: WAKING THE ANCIENT</h2><p><em>Main Objective: Feed the Ancient One [0/7], Brakk Can't Destroy 7 Quillgor Biomass [0/7], Kill Brakk<br>Bonus Objective: Absorb Primal Essence [0/3]</em></p><h2 id="achievements-10">ACHIEVEMENTS</h2><p><em>Waking the Ancient: Complete the "Waking the Ancient" mission in the Heart of the Swarm campaign.<br>A Game of Drones: Don't lose more than 3 Drones in the "Waking the Ancient" mission.<br>Rude Awakening: Kill 4 Primal Hives in the "Waking the Ancient" mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5Nq4JMXQX6rUoin3FDA6rC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/63216ce9075cd20edeb900fcd3be9751.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first biomass will be directly to the right of your base. It is easily taken with the small group of units that you start with. Be sure to start spreading creep now, as there is not much else to do, and it will help alert you of incoming attacks on the minimap later on.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yf7aPNXdgJHXZM7Xv4ZcsC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/19b86e05493555f8e4dc4a927ab56e3d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second biomass will be to the southwest of your base. There still isn't a huge need just yet to start massing units, so making a macro hatchery with extra minerals will help with saturation and unit production later on. Clear it as fast as you can so you can start on your expansion.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sL5gnSg4sw5rSpfKP3HUuC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1857a9d3554aa252cdddd5e8b9875ee0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Building Mutalisks vastly improves the mobility of your army. There will be small groups of primal zerg that will attack your base from the northeast and the southwest. Having a highly mobile army early on will help you defend your base if you're ever caught by surprise while venturing far away.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QDkqVNagNcKiAzdC5ULsvC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/87de3834b796d0331310af291a4386f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first Primal Essence is located southeast from the Ancient One. If you haven't already, start researching upgrades for your air and ground units. Brakk is extremely strong and makes short work of your units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BFjbTHCm7knNXdQAbYYcxC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7bd5b5e5c78ef4f5bb9681e1700be6b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second Primal Essence is located in the southwestern most corner of the map. At this point, I would start adding roaches into your army composition while still increasing your mutalisk count.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CzvEtwsvtEorosmkXRXCzC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/80695eac33b5aad3255f7d5065e07720.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The third and final Primal Essence is located in the northeastern most corner of the map. Adding Abberations to your composition is suggested in order to clear out the Primal Hives for the Rude Awakening achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mpSypjrXsRwyLqp6JixE3D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1101c80157f9b92642accd2dd960019f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As it can be seen on the minimap, there is a primal hive southeast of the ancient one. Your army, which should be close to maxed, should be strong enough at this point to clear out the remaining primal hives without any problems. Do this before you finish collecting the biomass, as that signals Brakk to start his attack.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v9bcsmZTdfm7UXDXFfFv4D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5f26c036e11553c2585f30ee03f74a2b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second primal hive is south west of the one that was just destroyed.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PRA5EgrAyJoQiHP8Vx9P6D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f745ae75e473e9ba90051d3031fecef8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The final two primal hives are right next to each other at the southeastern most corner of the map.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="snne93bco5uPZfMSM5Wr7D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cca8a98e2b15710fd5bcb9c266edcb3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After delivering the final biomass, a cutscene will start and signals Brakk's final attack. He starts from the southeastern most corner of the map and makes his way directly towards your base. Gather the rest of your forces and simply wait at your base for him to arrive. With a maxed out army he should be easily dealt with.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/FQFDAdn7GIo?start=1218" allowfullscreen></iframe></div></div><h2 id="zerus-mission-2-the-crucible">ZERUS MISSION 2: THE CRUCIBLE</h2><p><em>Main Objective: Kerrigan's Chrysalis must survive.<br>Bonus Objective: Kill the Tyrannozor</em></p><h2 id="achievements-11">ACHIEVEMENTS</h2><p><em>The Crucible: Complete "The Crucible" mission in the Heart of the Swarm campaign.<br>Epic Meal Time: Kill 75 enemy units with Primal Spawn Locusts in "The Crucible" mission.<br>Can't Touch This Chrysalis: Complete "The Crucible" mission without Kerrigan's Chrysalis taking damage on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="behUZ6rDjMV3825Zz2sU9D" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4f45288980f49f46b55e93f20b914136.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The beginning of this mission is basically a tutorial for swarm hosts so it was skipped in the video. Bear in the mind, unlike multiplayer, the swarm hosts are not completely burrowed. They can still be attacked in the campaign. Their full burrow ability is chosen back in the Leviathan between missions.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="osTRScrvzekbuPbJnYoLBD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/020270ca11be02d68d80321eea57d363.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first few waves will be on either the left or the right so it's safe to move all of your defenses to either side. Also, don't let the spawning pool fool you. You can still burrow and do everything normally in it. All it does is slow down movement speed.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZtnrUkcDjcfajev2EsNDD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/01df48b247eb62d309d9e01afef809e1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This is a good time to get your economy going and build a few macro hatcheries. Starting your expansion is also safe, as it doesn't really become the target of attacks until much later in the mission. I wouldn't waste the minerals on static defenses, unless they're swarm hosts. Enemies will be attacking the chrysalis from many different directs and swarm hosts are much easier to shuffle around.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EYimDLPyUWAzttgzuV7bED" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d8f51a17c60c101302cf0142e3f623e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At roughly 9:00, you can use Primal Spawn Locusts from Kerrigan's Chrysalis. It can be used every 2 minutes, so you don't have to use it sparingly. Starting a Hydralisk den is advised because primal zerg fliers start attacking at roughly 11:00.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KczsUpzQHwHMH6fSyqaTHD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4d402e4a15947404397bdcbfdee759e8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Tyrannazor appears on the map at roughly 12:30. It has 2000 hp and is extremely strong and has a cleave attack. Using anything but zerglings is pretty effective against it, but make sure you kill it in one attempt, because it regenerates health quickly.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JT9BFxF6PFRq2F4R3DQSKD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d801c0e1d720ebf820a5a3e3e99e92a1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At roughly 13:10, you are attacked from both sides. Use the Primal Spawn Locusts to make short work of this wave.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9oUkBrzekmoWw7GU9i56MD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1d1d06ace447e047d0ff690cc3a9b035.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>During the wave that starts at roughly 15:50, spawning locusts can be used to take care of this wave giving you an opportunity to get your army into position to kill the Tyrannozor.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="buzQ6j5gS4fk6DpcZhDKND" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/471b4582924e202df876f0c51e86691c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you cross the stream of primal zerg tuck your army into the corner and burrow. Doing this causes the primal zerg to disengage allowing you to fight the Tyrannozor one on one.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7rKfCCxYmTaErsKx4VAsPD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/789682c71a37b8eb63d18503638980ca.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Roughly around 17:20, another wave will commence. Spawn locusts to minimize damage while your army makes it way back from the Tyrannozor den.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t4Lm7ieGKE9nyLjsuEwaRD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8390b59e4fc008388f8a5b010f1e7e3f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At 19:15, the primal zerg will start attacking the destructible rocks south of Kerrigan's Chrysalis. Shortly after you will be attacked again from all directions. Spawn locusts once again to take care of this wave.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CQjHkuNiY7rqmYp7q6NzSD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7d315d29cbc3af98519c3a5d3e6c7ffb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>While your locust cooldown is still recharging, try and fight on the chrysalis giving the locusts spawned by your swarm hosts a chance to tank a good portion of incoming waves of units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BjyeUL46SQUv5QihbmdsVD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/44d8390f59e48b9a29490521ee5d0b77.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At 23:43 the primal zerg stop fighting each other and join forces to attack you. They don't attack for about another minute so this will give you time to prepare and max out your army. At this point all of your upgrades should be researched and you should have a decent bank of minerals and gas. Don't worry about saving your expansion at this point because all you need to do is survive for another 3 minutes.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5gjyHMJcCtHhxYYuWcGBXD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1244d67060b163675cc9bdba6dcfdd3a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Try and stay right by the chrysalis at all times. Rally your hatcheries to the chrysalis and continually build units as they die giving you a constant stream of reinforcements.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/FQFDAdn7GIo?start=2298" allowfullscreen></iframe></div></div><h2 id="zerus-mission-3-supreme">ZERUS MISSION 3: SUPREME</h2><p><em>Main Objective: Slay the Primal Pack Leaders [0/3], Kerrigan Must Survive, Kill Zurvan<br>Bonus Objective: Find Xel'Naga Relics [0/4]</em></p><h2 id="achievements-12">ACHIEVEMENTS</h2><p><em>Supreme: Complete the "Supreme" mission in the Heart of the Swarm campaign.<br>Endangered Species: Kill 500 enemy units with Kerrigan in the "Supreme" mission.<br>Queen of the Jungle: Complete the "Supreme" mission without letting Kerrigan drop below 100 life on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mT4wTqKiV9ADGnD5XRrUZD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/47fea6c06e875311daaf8a869c85b1ad.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The beginning of this mission is setup as a tutorial showing you how to use Kerrigan's new found abilities. Finding the first Xel'Naga Relic is unavoidable, as it's on your path to the next area.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BJ4yRQu8sxtkwJsjCJeFbD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aebc4128b13eccb76e8e7d7afb68831c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use your abilities as often as you like. Kerrigan's energy regeneration is so high, your energy meter fills in a matter of seconds.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vn2iAsWw5WpNWzqrC3t2dD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/504b7d0a503889579ef8aaafd47b7bfe.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second Xel'Naga relic is at the northern most area of the map. It will require you to use her leap ability to reach it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gBA9BgcELwqyRrFof2wGfD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f46d9ff07ce18a4d5da61752c39598f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Yagdra has 3 mechanics to be mindful of. The first is an aoe attack which paints the ground with multiple reticles. You can either move out of the way or heal your way through it. Until you get to the last phase of the fight, use mend to keep your roaches alive in order to deal with the next mechanic.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AqtmbJqvMkrV5eyoxJqzgD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/529440df658cb10a6e56ce117aae34d4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the aoe attack, Yagdra will burrow and move to another location. The burrow will spawn eggs, either multiple small eggs, or a few small eggs and one large egg. Kerrigan's leap attack is strong enough to take off the majority of the health of the large egg. Her dash attack will take care of the small eggs. Killing the large egg is the main priority. If you're unable to clean up the small adds, don't worry about it. You'll be able to clean them up during the next wave.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xtRyCGipzedon2AwW7viiD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/36ec255d7d65f467c695d70cc2d7cf25.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once Yagdra is below roughly 25%, he will start doing a frontal attack that extends the length of the platform in a straight line from where he's facing.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TthShGKqXodrUvgq8ZG4kD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3f817034383226ba9e8018d6df67912f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At this point, forget about keeping your roaches alive, and you can pretty much ignore the adds. Use your cooldowns to finish off Yagdra.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KG9qE7Ze9VEP4Zy2AgBamD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/20537bcca70f6a39fc796e64612cb2f2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you start the next area, you're greeted with a new group of units at your command. Each area gives you a handful of units to use to help deal with the primal zerg you fight on the way to each of the bosses. They're all expendable for the most part and are not required to reach the boss, they simply make it much faster. Target the large eggs with the leap ability and dash onto the next.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pR5SqR9HQdpvWpHhQ2wHoD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f3cde0f077cd7fc0a75a356ff687d9b4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>If you ever find Kerrigan's health getting dangerously low, simply burrow her. As soon as you unburrow, mend and cast one of her offensive abilities to deal with the attacking primal zerg. Rinse and repeat.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sGqVPRyTCiCEj2rVenyzpD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/196f1d3cfe225e63a10d597f0329484e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The third Xel'Naga relic is in plain sight as you make your way through towards the next boss. Ignore your first instinct to go straight for it and clear out the remaining primal zerg before you engage the eggs. Once clear, head back and use the leap ability to make short work of the eggs.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C4kkaXg9grGAMjqpwEW3sD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2808fda56a30928c343260eb9e5d4274.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are quite a bit of strong zerg throughout the next section. If they prove to be too much, simple do the burrow and mend trick to clear them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mfoCihuRDf8fYAMJakTPtD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c3f15b520d27bb1b4139db57594e90ed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The fight with Kraith doesn't require any additional units, so if they die, it's not important. He has two main attacks. The first is an aoe, shown with a large reticle on the ground. It's easily avoidable.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mnyj3jCwQ6M8QGRR8VesuD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/136bfd0574914cbd3e6adfca1ac5c58c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second is a charge ability, which shows up similarly to Kerrigan's dash, but in red. After Kraith charges and hits the wall, a handful of small primal zerg fall from the ceiling. It's easy to kite them so they clump up, so you can kill the majority of them with one dash attack.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7DVjZqve9pjV7EZsXWEiwD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8bdb2477917ed0216f51c0f3afb611d4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>It actually becomes considerably easier to deal with Kraith once all your additional units die. Continue to attack Kraith, while using your dash attack to deal with adds as they spawn.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YYXuXMk4wgxZVAxCBdfMyD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5ab48a158511d975fa30914cadd7969.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The final Xel'Naga relic can be found to the east, right after the first baneling pack. Use your leap ability to jump over.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w4HSHyZ8ac3g7P5SgEUL2E" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/068294a37efa5cc8b9fa901a2925a305.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next stretch is a gauntlet of sorts. It's filled with banelings and there are primal zerg on platforms off to the side that shoot acid at you from afar.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Myop8oSmjgMGaQZdVQXL4E" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4b5ac8f8ff8fe854ffaa494b1a1545c0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will receive more units once you reach the boss, so you can easily run through and use the burrow and mend trick to finish off the last pack at the end.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kWjtDpviU2eybByeg8sv6E" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/05452f7f856fe49e5b14813bb8ea9836.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Slivan fight may seem pretty daunting at first, but it's actually much easier than it would appear. He constantly spawns banelings, which don't explode until after an animation is started which requires you to be within a certain proximity. He also spits large pools of acid on the ground. The first thing to do is not to worry about your additional units. Let them die, because it's much easier to not to have to worry about expending energy to keep them alive.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dfzkUdtPfNTkTNPD7qTV8E" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1ea0b118a48595cf7921f1e48fe039d6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Larger primal zerg will spawn on the outskirts of the platform. Use your leap attack to dispatch them quickly as they spawn, then go back to attacking the boss. Use your dash attack to clear large groups of banelings, and heal when necessary. Rinse and repeat.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EEEyx2buugKf8oW6dj4aAE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5720c5dacc43b2af5603227c15be2d1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Things can get a little overwhelming towards the end of the fight, but just focus on Slivan and don't forget to heal.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wfvUnqG7vbX292Tzf2BPCE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/852bd4b55b985f4860e3b705e43dfa7f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Unless you have the APM to spare, I wouldn't worry if you lose all of your additional units. Like the previous boss fights, they aren't necessary for victory. The first mechanic you need to avoid from Zurvan is his tendril slam, which can be seen by large red lines on the ground. Zurvan will also spawn adds, which take damage from his tendril slams, so if you don't finish them off, you can always set them up to take additional damage from the boss.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QzCkyoikBMmwdCnyAxHsDE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9cc8564fbcbee6fd45188d1f7e5fbb84.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At about 25% Zurvan's tendrils will retract and he will start doing a large frontal aoe cone attack. After he fires it off, small areas of the ground will glow and do damage to you if you walk through them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3Gh9fVsy5m4Mgyy9D42rFE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/321d4ee5a7b87caa7f2be5a042c12f5a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The pattern to his aoe attack is pretty straight forward. He starts in the center and pans right, then pans left, and repeats. Sticking closer to the center by just avoiding the aoe, will shorten the walking distance required to avoid his attacks and maximizing your dps.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/D_o5sXz03XE" allowfullscreen></iframe></div></div><h2 id="skygeirr-mission-1-infested">SKYGEIRR MISSION 1: INFESTED</h2><p><em>Main Objective: Destroy the Lab Entrance<br>Bonus Objective: Creep Science Facilities [0/3]</em></p><h2 id="achievements-13">ACHIEVEMENTS</h2><p><em>Just Getting Inside: Complete the "Infested" mission in the Heart of the Swarm campaign.<br>Master of Puppets: Kill 60 enemy units with Parasitic Dominated terran units in the "Infested" mission.<br>Spreading the Disease: Infest all Garrisons without losing a Virophage in the "Infested" mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7ZDcEP9mCt4ki9nvTdd6HE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8ddb0a22555d98384c9887ee276a66ad.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>With consume and an infinite supply of infested terrans, use your Parasitic Domination ability on as many units as you can in order to complete the Master of Puppets achievement. Infest the next garrison to help you deal with the remaining terran defenses.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FLTbYc4Jc7Pdv5EocryUJE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f1e298a382bbe67c54cac8ecf35642ca.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you infest the second garrison, head towards the last garrison and infest it to help you clear out the remaining terran forces.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LeASVkvERSZYHqRtfHKaLE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2f2e8e2385b1ac450ada783514853589.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You can easily take the next garrison to the north, especially with the level that Kerrigan will be at, granted you've completed every bonus mission up until now. Keep an eye out on the first garrison you infested, because it will be attacked soon. If you plan on attempting the Spreading the Disease achievement, either build some zerglings and rally them to the defend or pull back your army at your newly acquired virophage. If you choose to ignore the achievement more now, letting a virophage die is of no consequence. You can send an infestor back to create a new one.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qk2XNBCivVrnhWLCEw8MNE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/674d77fe2f9309d04de01c630b502d79.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the gas depletes, you have a window to establish your production. Do this now as it will help you later on in the mission. Build macro hatcheries, your other unit facilities, and saturate your main base.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HvsZSzkLSEN5cxjtNj2PQE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa4753754b9cae9d8ed611dd63281ee4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Spore crawlers make for excellent defense at the western most virophage. Until the bridge is extended dropping units is the only means of offense the terran have against your western flank. Queens will also supplement the defense here nicely.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dQVFJjHskofkgJnaVHZ3TE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b769b1599fc1b67e87426ddabe43b9e0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There isn't much defending the science facility to the north. You can easily clear out the defenses and once you do, it will free up an expansion.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZTF9o99T4hxR6SQYgnWgVE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa1f3a1cea49797331d0ea679b38e250.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>With the gas depleted, start clearing your way towards the second science facility. After the gas recharges the terran forces will extend the bridge by the second science facility towards your main base.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tRNcrnAJJaxCivGLF2kUXE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9e1b729145bf52bff051b0e68503df06.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>While you're clearing your way towards the second science facility, saturate your new expansion. The added income will help you begin supplementing your army with even more roaches.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JSrDmbFh3LJr9b9Cy6EaZE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0b7ea1cf634732a4c7fe18d40f94485f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once extended, prepare for an attack at both the western most virophages and another at the newly extended bridge shortly after. Raptor lings make it extremely easy to react to attacks especially if your main army is out of position.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="R3QJbJo4JdYT623QprY7bE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/67d9e02f5f2d771f598974efee04f0e8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is another garrison to infect just west of your new expansion. Don't be alarmed when you see the reticle for a nuclear missile. Take out the ghost and you'll have nothing to worry about.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hKd4CNnxNKvBPVxgzRRUcE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0338467f211032a69853af85555f75de.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Gas should deplete soon. Once it does, head over to the western most platform and clear out the terran forces there. It should be fairly easy to take with a zergling, roach, and hydralisk army. Clearing out this platform will free up 2 garrisons and the final science facility.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CrWmFBF6kToKwhmzPT7QeE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/951ad9a0c2bce94d7533e12edf5be2c5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next platform up towards the lab entrance is pretty heavily defended. You will start seeing more Thors and Battlecruisers joining the fray. Infecting these units is the most cost effective ways with dealing with them, which also contributes to the Master of Puppets achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NdVSrnMbQLp6QLALQpW3gE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f3c3269cadf481a1ffc8e58d29f64f19.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>While the gas is up, expect attacks down the center of the map towards the bridge that leads into your main base.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nZCSrSRzL3VL6cxgu52khE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2fb58fabfc3791c81afef3cf6fccb293.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At this point in the game, you should have a pretty healthy bank. Max out on Abberations and you should be able to easily drive straight through to the lab entrance, while reinforcing with zerglings as your units die.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/D_o5sXz03XE?start=1269" allowfullscreen></iframe></div></div><h2 id="skygeirr-mission-2-hand-of-darkness">SKYGEIRR MISSION 2: HAND OF DARKNESS</h2><p><em>Main Objective: Destroy all Hybrid [8 Remain], Kerrigan’s Life Cannot Be Drained</em><br><em>Bonus Objective: Rescue Brutalisks [0/2]</em></p><h2 id="achievements-14">ACHIEVEMENTS</h2><p><em>Hand of Darkness: Complete the “Hand of Darkness” mission in the Heart of the Swarm campaign.<br>Shattered Command: Destroy 2 Command Centers in the “Hand of Darkness” mission.<br>Power Underwhelming: Destroy 3 Hybrid Holding Cells before the Hybrid are released in “Hand of Darkness” on Normal Difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CpAsbXiPnEDG3qWTVWJdjE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e254b2e1abf1dfac04694e6f04aac298.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Start working on your economy immediately. You should be able to take out the first Hybrid with just a few additional egg’s worth of zerglings. Hybrids have some potent abilities which include a push back, a single target stasis, psi-storm, and the ability to create copies of itself. Use your cooldowns often, especially Mend. It will help you keep your units alive through the high damage output of the Hybrids.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qned8nvFP8EpXejUHhLEmE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/22ab785de5adbb907e4bd5f0e05806c5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The double drone ability is probably one of the best that you can choose. It essentially doubles the rate in which you can saturate your bases for no extra cost. Saturate asap and build two macro hatcheries. Time is a huge issue in this mission, especially with the strong compositions and sheer numbers that you have to face along the way.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fHWZcoLESDuYip7TgTK6oE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5861123823171ceffc740fae01233ef2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Don’t bother exploring the map. You will be notified of the bonus objectives later on and you will come across them on your way to completing the main objective. At 4:30, a Hybrid will start draining Kerrigan. There isn’t much in terms of defense aside from two full bunkers and a handful of units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2yPWamGTnhzAoU6FBED3qE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0a5886ad45df0785a550d118760de56b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will be attacked by units coming from the west. There is a terran base there at an expansion site. Deal with the attacking units as they come, but don’t waste the units nor the time in clearing that area. It will put you to far behind to complete the main objective within the given time limit. You will come across another expansion later on that you will be able to take without wasting any time.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Mv9dNJ3eSAqvLpNfM95krE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/66d3e15721a0f499dac8f9c3d6fdaeb6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you’ve had a chance to tech a bit and add more to your army, start clearing the way to the next Hybrid. You will only have 5 minutes to kill 2 Hybrids on opposite sides of the map, so don’t wait for the timer to start. Killing them before they’re released will award you with the Power Underwhelming achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c5Xq2ikKQp6RPnNLcn5ztE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a804816e9ef90ef23fefc889b6f2f10c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will most likely lose all of your zerglings to the psi-storms. Use mend to heal your roaches and hydralisks through it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xWLgtwoYvrJPBW9nUc2SvE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c9b509f3867605d81c68cb94f9266f7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you finish off the Hybrid, you’ll find the first Brutalisk directly to the west. Rally your units to your location and free the first Brutalisk. As soon as you’re finished, start heading north to the other hybrid. You’ll be pressed for time, so try not to get distracted.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LT2jXKWP7KNwcq3jVWggwE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/33e6ade31b5c0237563932f01648b358.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Ignore these bunkers. You don’t need to engage them because you can sneak past these units by hugging the wall to the last.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sAdcDJnjMvKpqHtWA7nPyE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f56c87ef484c05563b59970b45768fc5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This Hybrid will be the first to use its illusion ability. If you guess correctly both of the copies will die with the original.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="J53jUZcaB7eDQf2NF2962F" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/42511e047494cefd0cae4ebafbc5f92d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second brutalisk can be found directly across from where you just fought the Hybrid. Once cleared, head back down to the terran units you skipped on the way to the last hybrid.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dZfqs2NAeDfJuBnQRzUP3F" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/378c4a7c6b5483e36de0e3bec7099406.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There isn’t much here and it’s on the way so it won’t take too much time to clear. Once you take care of these units here, head directly for the next hybrid. As you make your way to the next hybrid start on your expansion. You’ll need the economy to be able to re-max your army through the remaining fights. Saturate your new expansion as soon as you can.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aYiyiBkNXEuxK3t24jCc5F" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e78bb3d7c6cd02e5408dd05c9e8d331e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Clearing out this area now will help you later on because you will need to pass through it later. Don’t focus on clearing absolutely everything, as you don’t want to risk the timer running out and failing the mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RqcqRg7iqNyeXW8gja8e7F" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c35f2685c4ecdd619629e6eb8b32909.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The terran forces guarding the next hybrid are taken care of easily, especially with 2 Brutalisks. Don’t forget to continually reinforce lost supply and rally to your location.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c3nL9aMBBfhjbDnxLBdz8F" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/42bb2cfddf8b62d155e03bf7fa623e7d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you’re fighting this Hybrid, you will be alerted of another that has begun attacking you. Once you destroy this Hybrid, start making your way to the next hybrid.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="72YkEVsY9p2E9eRoBE9oAF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/af46899b7f5abfbc55fc20f06e10c748.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>If you find your Brutalisks getting low, try and stay close and cast Mend on every available cooldown.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7aqCB2mvdYPRmtddBaJmCF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d7195debc6a2708fa71359467ff896d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you destroy the Hybrid, hug the bottom wall and head back to your base. If you stray too far north on your way back to your base, you will be intercepted by a large terran force capable of destroying what’s left of your army. Shortly after you will be notified of two additional Hybrids that you will have to fight simultaneously.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y8MF89DrgYR3yFddogFPEF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/452de2128d849704578a2b66a541858d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At about 21:00 the hybrid will awaken and the timer will start counting down. Rebuild your army asap. Luckily there isn’t too much to deal with on the way to the two hybrid. Don’t forget to rally your units to your location.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CF4GEQURissxkjetkNR8GF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9c82dd4f20f688292119986cc6d27ef8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Depending on whether you destroyed or skipped the large terran force that arrives after you cleared the previous hybrid, the remainder of this mission can turn into a base-race scenario.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3t5mcFgzE2xoPpdYHxXtHF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aabab545ba0c528d917259d63bd92aba.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Combined with both Brutalisks, you should have enough of an army to easily deal with the last two hybrids. Cast Mend on every cooldown to keep them alive.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/D_o5sXz03XE?start=2268" allowfullscreen></iframe></div></div><h2 id="skygeirr-mission-3-phantoms-of-the-void">SKYGEIRR MISSION 3: PHANTOMS OF THE VOID</h2><p><em>Main Objective: Destroy the Protoss Base, Deactivate the Temples [0/5], Kerrigan Must Survive<br>Bonus Objective: Destroy Xel’Naga Crystals [0/3]</em></p><h2 id="achievements-15">ACHIEVEMENTS</h2><p><em>Phantoms of the Void: Complete the “Phantoms of the Void” mission in the Heart of the Swarm campaign.<br>Stukov Strikes Back: Don’t let Stukov die in the “Phantoms of the Void” mission.<br>The Phantoms Menaced: Kill 2 Hybrid within 20 seconds of eachother in the “Phantoms of the Void” mission in Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S3vGjkfz6conpSCMHYG4LF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/27c7b22c0f851063a77020439b3d675a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Protoss units are easily taken care of with your starting units. Mend the Ultralisks to keep them alive.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KJ7dUo3DmuNK7VyqbTJkMF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/452c757d0aa0cf6265c2d1438fa3e808.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Stukov’s abilities are actually quite strong. The infested terrans he spawns are good for soaking up damage and his single target attack does a considerable amount of damage. The defenses as the first Temple are easily overtaken, but keep in mind, Stukov must channel in order to destroy it. He can still use his abilities while he channels, so try and fight by him.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U5kq5a98h9KkmKJSuACyPF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9b7e80a323679c5200480b020485f659.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Channeling takes 60 second to complete. You will be able to complete channeling the first temple just as the hybrid arrives. If Stukov dies, like Kerrigan, he will respawn back at your base. Luckily the hybrid will remain at the temple.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XT4n7mVEERCgNDr58yBhRF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bdb19fa9a53c39f69ab8c0126bba6f32.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>It will be a while before Kerrigan is in danger again, giving you time to saturate your base, get some macro hatcheries up, and build some tech structures. Start building Ultralisks now, to make up for their rather long build times.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pXFVLMRJcJ6fMuCZJD7tTF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c09704f91e655efacec4a71e663442e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Clear out and take your expansion as you make your way towards the next temple to the east.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cHfjsL5eLSzjocuJBZuaVF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e7206e32c51391d14b7125efa4b7138b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There isn’t much defending the next temple. Start building hydralisks if you haven’t already because there you will start seeing some air units. There will be a few scouts mixed in the first wave of units after you start channeling.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bqGaH3tmz2ppTs3LQkBkXF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0db2a5f88d4f119d43edfd4a6cb7771d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>A second hybrid will attack right after the first. It should be easy to destroy within the time limit for The Phantom Menaced achievement. Keep an eye on your minimap. There will be a small group of protoss ground units attacking your main base from the north.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2FV3LkfbfsSUEmojjtnQZF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/edb0e6197e20472d718e6d786fcfe7b0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first Xel’Naga crystal is directly to the east of your expansion. A few units will warp in to defend it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XdzBtZz5FcAHw6Cq2XWgaF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c082fd8862383462579ad57ca7706bd8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Avoid the Protoss base to the far east. Attacking will end up wasting time and units. The Xel’Naga crystals are hidden is easy to reach places, so you don’t have to worry about missing out on completing the Bonus Objective.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a7mY8Pm3N87EBgxiDXAfcF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/631de6dbab39a76a5557bf13960f2753.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is a small Protoss outpost defending the temple to the northeast. Don’t forget to rally units to your location to help replenish your army and help defend while channeling.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cGAk747WG7kEd54YZwYXeF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e369569983e3f64e671caafee966c859.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Be aware of the minimap. Small groups will randomly attack your base. This can be especially dangerous if you’re channeling at a temple and don’t notice an attack until it’s too late.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2N8UMrtJTBU3aU5oGbRJgF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/88eb7963013e96a50e8c7a40b5fc5686.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The northeastern temple will be just as easy to take as the last one. The only difference being that the 2 immortals in it’s initial defense are replaced by 2 colossus. You will be attacked by 2 hybrids after the first wave while channeling.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="powCoNkRcqoGs7GfcwpYiF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/010a483aaeec52a3bdd76d465c283fd7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will be able to reach the next temple rather quickly, as it’s directly to the west.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sBVeQz7ovLdmgWWiGqVzjF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d7a953c59d0882b1cec489ff4d03e901.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>By now you should have enough of an economy and a bank to build a pretty formidable army capable of taking anything the rest of the mission has to throw at you. 3 hybrid will be sent simultaneously along with protoss units while you channel at this temple.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="swtuwCmY2sr8CjDbzsComF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fdc4f9d3c2dd5bbb3a2e63882f0f1c4b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second Xel’Naga crystal is to the northeast, almost underneath Narud’s energy beam.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="J3HRtsCaF4TcUF58PDeXoF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6b4c8842ddfb5be05491f0b378060d1e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Be mindful of random counterattacks. They will come at you both the east and north, where the protoss bases lie.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="egV7LZSvyXi6TVohnezGqF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8241fc83d1047b271b25db11063fdfab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Avoid the Protoss base to the north. Like the one to the east, it will be both a waste of time and units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BrbMA2tHaHT6sia5RxKhsF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c9d228c240f99ff70dbc655081518aed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The last Xel’Naga crystal is to the south of the last temple location.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vR8nv5j2ethUYjUpYL3wuF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d557f31493e51e4cc02bb33607e81070.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>During the last temple channeling, make sure you move your units far enough back the attacking protoss and hybrids are in range of Stukov. Set your rally to flank attacking forces.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/V9mLG89FO0M" allowfullscreen></iframe></div></div><h2 id="space-mission-1-with-friends-like-these">SPACE MISSION 1: WITH FRIENDS LIKE THESE...</h2><p><em>Main Objective: Clear out Mira’s Fleet, Destroy the Mercenary Space Station, The Hyperion Must Survive<br>Bonus Objective: Harvest Mineral Clusters [0/3], Destroy the Pirate Capital Ship</em></p><h2 id="achievements-16">ACHIEVEMENTS</h2><p><em>With Friends Like These...: Complete the “With Friends Like These...” mission in the Heart of the Swarm campaign.<br>MinedCraft: Collect every mineral pickup with the Hyperion in the “With Friends Like These...” mission.<br>Space Ace: Don’t let a Mag Mine hit the Hyperion in the “With Friends Like These...” mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KFBtueXNa5bTraSHfV6QwF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b5e54d6daca655be08d5306da4bdba98.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first part of this mission is a tutorial explaining how to use the Hyperion’s abilities.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uB9fdCo2mmAukHVxaznEyF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6b8dada7a0e907410057f4ce52245030.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You can easily stay at range and fire your Yamato Cannon on cooldown to deal with the small stations. When fighters attack, launch yours in response.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K9Fv4dGKJWH4crYQ5zefzF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6ff6b1b800c0c918268b94e542698a0b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Not only does collecting minerals level the Hyperion, it’s also the bonus objective. The first mineral cluster cannot be missed. You can launch fighters, pre-emptively move, or jump out of the way of the mines.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gtUPXeqLBVsdvRLWVsR73G" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8fb9e6a7f8cdf64a52708eb44b5b171a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There’s a small path to the right that will reveal another bonus objective, which is to destroy the pirate capital ship. Avoid mines, use your fighters to deal with their fighters, and yamato cannon towers at range. Rinse and repeat.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YRqCUJR7apGCJgji7jj25G" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ad6c7a11ca514b73dce4edb848d52d84.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Grab the repair kit before you engage, so you’re at 100%. The pirate capital ship has a few abilities. Like the Hyperion, it can launch its own fighters. It will send out a wave that will stun both you and your fighters for a few seconds and it will also periodically cloak and move to a new location. There nothing special required for this fight aside from firing your Yamato cannon when it drops out of cloak and keeping up with your fighters. It will drop a repair kit once you’ve destroyed it. You will also gain it’s stun ability, which will come in handy during the final fight.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="X2aeteLkpZr2rLewn5j48G" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/05aad5322e120bb2b1b245b43c4c08b6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Take your time and clear out the area, because once you do, the station itself is very easy to take out. After you engage the Mercenary Space Station, another battlecruiser will spawn. Once you destroy it, it will drop a repair kit, so be sure to keep an eye out for it, if your health gets pretty low.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YwW5kTgKBbhjARGkgjXcAG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b96b44532dcf637cdcb7f89abb038006.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the station is destroyed, head to the right and pick up the lone mineral. There will be an area you can jump to revealing the second mineral cluster. It will be defended by a few fighters and mines.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Bb8U5uHzvdAK7ypiiEKLDG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0acc7757d9e175008d3d13b32e8ed205.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next group is rather large, so take your time. By now the Hyperion should have leveled again and your Yamato Cannon should be strong enough to one-shot most things.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RfSYHjyGiwqgNYMj4kyeFG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/32d92edd9db7c9210a72cfab1120ff72.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you clear out the next stations, there will be another mineral cluster that you can warp to directly to the left, with the same defenses as the previous cluster.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ymPGiTDK5SvJwdmjR3QbHG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4ebd619688030100033ef5a99d638b89.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you head to Mira’s station, there will be a small patch of minerals to the left with a repair kit. Grabbing this will raise the Hyperion to max level.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZMKvHCcps8tdftms8AvbKG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/19333e27d48bbc073b46bab3969b4fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you get closer to Mira’s station, there will be large groups of fighters attacking the Hyperion all at once. This is where the stun ability comes in handy.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k9WAcHdTLPdqTG7qxj7yLG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/97a5665535e84487c02220105f5f0b29.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Mira’s station will launch fighters at you and large groups of mines. They’re easily avoided and this fight is over pretty quickly.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/V9mLG89FO0M?start=829" allowfullscreen></iframe></div></div><h2 id="space-mission-2-conviction">SPACE MISSION 2: CONVICTION</h2><p><em>Main Objective: Kerrigan Must Survive, Rescue Jim, Protect Kerrigan<br>Bonus Objective: Find Secret Documents</em></p><h2 id="achievements-17">ACHIEVEMENTS</h2><p><em>Conviction: Complete the “Conviction” mission in the Heart of the Swarm campaign.<br>Staying Alive: Prevent Kerrigan’s life from dropping below 50% in the “Conviction” mission.<br>Saturday Night Fever: Reach the Prison Deck with Kerrigan in less than 8 minutes in the “Conviction” mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WoyyrN6Ld2JtWRqdVPrMPG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d02fc180ade9b6d8f702e25280ec7721.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This is one of the more straightforward missions in the campaign. There’s nothing really tricky you need to worry about, because just when you think you may be outnumbered, reinforcements come to your aid.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XryL4K6fVJQBAjDVaDyzQG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ea6f9305f9dfdbaa50436cc94e2fd8da.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use your abilities on cooldown and even large groups like these are easily dealt with. Make sure you save your infestors because fungal growth will help you deal with the next group. More reinforcements will arrive soon.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6C5QB8MZhRWPZbEsqfyMTG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6f18e3ed07e77ad141f1d65f36f72d29.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You’re resupplied with enough units to not have to worry so much about the next few groups, especially if you still have your infestors.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2YJnJjiCYHL7qSTb3xgjVG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c00a2b194abbb31c0f1eb5f032b4383d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are a total of 4 doors that will open and send in my units. You can easily trap them in there and hit all of the units inside with one fungal growth.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hitUodvpvrfySL37B53nXG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3988e82d7318bf13db897be973994466.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Right after you breach the door, head to the left to find the first secret document for the bonus objective.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HJ3AVExCmDyTAV923953aG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/deada6daf8428ac6ffae92209a84e987.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Attack once all 4 virophages have hatched.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7mJiNxqpyjceJ6qsD7hjcG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6e7ab39a1144bd03a7fe16a004abf339.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Don’t be afraid to attack the units in the next room. Reinforcements will arrive once you engage.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cRMnJ7W3vXXmBF4uW48oeG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/55da19b510b4a2b2f7e9ee19915203a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will have enough units, thanks to the reinforcements, to directly assault all of the units in the next area.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iSRMxvUMjxcArAg5TgdAgG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b071a7f27184d062506198f9e926ad87.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Just when you think you’re about to run out of units, more reinforcements arrive.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NuNEisRAQagoRJwU3jxfiG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/104f4ac2f5ca452c692f3426fc5c9d31.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Instead of chasing the running marines head down the path to the right, where you’ll find the last secret document.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sm6T7AdHYXyLck9pmrTjkG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1c889f0d280e7214aec1a8789b0bf4f5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will be supplied with even more reinforcements in the final room of this mission.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TTkF9jLpqHA" allowfullscreen></iframe></div></div><h2 id="final-mission-1-planetfall">FINAL MISSION 1: PLANETFALL</h2><p><em>Main Objective: Defend Bile Launchers [0/5], Don’t Lose 3 Bile Launchers [0 Lost]<br>Bonus Objective: Destroy Augustgrad Gates [0/3]</em></p><h2 id="achievements-18">ACHIEVEMENTS</h2><p><em>Planetfall: Complete the “Planetfall” mission in the Heart of the Swarm campaign.<br>Fully Operational: Don’t lose a Bile Launcher in the “Planetfall” mission.<br>Death Start: Destroy 3 Augustgrad Gates before the 5th Bile Launcher lands in the “Planetfall” mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qPRMbdTTGGopHpBbXKKFoG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/56121dfc9cf9f92efe7bf7ef2ea214d1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The double drone ability make saturating your base and getting your economy going much faster. Aside from a small group of terran bio units, you have nothing to worry about until the first bile launcher arrives, so build drones, a macro hatchery, and a roach warren to get started.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DuKPEZXazuLw6yUfK9TWpG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d26439bc1af74f32e9097835dc20e272.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>2 spine crawlers will fall along with the first bile launcher. Don’t rush off to the second bile launcher landing site just yet. A small group of terran units will come to attack the first bile launcher shortly. Spreading creep will give you increased vision of the map allowing you to see incoming attacks earlier. Once you start spreading creep, move your crawlers forward and add a few more. Queens will also help supplement your defenses here because they will heal your spine crawlers.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7GhPoe4KG4tyrpXCP3AerG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a7879e2c01de16e5ade680c4536e1d97.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There will be a large group comprised of reapers, hellions, and battle hellions that will attack the second bile launcher. By now you should have a fully saturated base and a decent amount of your tech structures in place. The area by the second bile launcher is located in an intersection. Further attacks can come from either the west or the east, so add more spine crawlers and queens to hold this position.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dTtXFDhi9uG6SZ9QtrQ9tG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b915ad2197b6ca4c3f19a2d696c2e623.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first Augustgrad Gate lies directly to the east and isn’t defended by much, although there is a terran base directly to the west of it. Kerrigan’s level 70 aoe attack will clear out the gate’s defenses instantly.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3qUXHvsyQwuUBEDbtBk9vG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/91b8ff6b2a0fc690444bd40ff5a8893a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The landing location of the next bile launcher is in the middle of a terran outpost. Clear this area so the bile launcher isn’t destroyed shortly after landing. Once cleared, spread creep and move a few spine crawlers up to defend the new bile launcher. Add more spine crawlers to defend the eastern flank of the southeastern bile launcher.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ma5ZFdg7KXrQJK4sKbscxG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/26ef054f804138c42f5b247e3708a35d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next bile launcher is also landing in hostile territory. Start clearing out the landing location in preparation for its arrival. It will free up an expansion in the process, so start a hatchery there as soon as it’s clear. Move the spine crawlers guarding the southwestern bile launcher up to defend this base. Also, the southeastern bile launcher may be attacked while you’re clearing out the next landing area, but the added spine crawlers and queens will deal with the attack on their own.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7rhTSav7e8JYq8RJM5QPzG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/42ccbf89b62e97bf8389f7d0c2aa83d4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next Augustgrad Gate is directly to the north of your new expansion. Saturate your new expansion asap. You should also have an army strong enough to clear the remaining terran forces surrounding your new expansion reducing the likelihood of counterattacks.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RHqDj2U67vJyVJo5rmeJ3H" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4efd8b599605eae091bac737051636c9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are quite a bit of terran units surrounding the last Augustgrad gate. You will have enough units by now where you can easily clear the area, although you may miss the last bile launcher, which will end up delaying the completion of the mission. Instead of clearing this upper platform, you can probably ignore and destroy just the gate, in order to get the Death Start achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QZLdzQcgzMTx3oRtesW75H" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b2032f20110a20c9009b688804e497c4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>From here on out, you can afford to take your time and clear the remaining landing areas.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TTkF9jLpqHA?start=1283" allowfullscreen></iframe></div></div><h2 id="final-mission-2-death-from-above">FINAL MISSION 2: DEATH FROM ABOVE</h2><p><em>Main Objective: Destroy the Power Link<br>Bonus Objective: None</em></p><h2 id="achievements-19">ACHIEVEMENTS</h2><p><em>Death From Above: Complete the “Death From Above” mission in the Heart of the Swarm campaign.<br>Terran Up the Sky: Destroy 20 Terran structures before the 2nd Psi Destroyer field activation in the “Death From Above” mission.<br>Apex Predator: Don’t let Dehaka die while destroying a Power Link in the “Death From Above” mission on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U9LPUaFYRpmp8899Mto87H" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ed608616915829dc05dfadbf133d69ad.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The beginning of this mission is basically a tutorial on Dehaka’s abilities. Keep in mind, that even though it may appear that you’re jumping from one complete area to the next as it transitions between Dehaka and Kerrigan, you’re both on the same map. So, be aware of which control groups you’re using and whether or not one is being attacked while you’re controlling the other.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Hq4F2vkkxifqyyT6finK8H" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d84b09797a8a2abd4ab52d1b5a22b625.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use the first few minutes to fully saturate your base and get some tech structures in place. The first wave of attacking terran units are easily dealt with the units you’re given from the start.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tiChdJBZGZye7k2y3LZw9H" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/29ec9f4c8ad06df29e7f49fd5f421f4f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There isn’t much defending the terran base to the east. Once you’ve built some roaches, you should be able to clear this base without any problems. Take this expansion once, you’ve cleared it. Before the field powers up again, build drones to mine at your new expansion, so you can gather a small bank of resources while you’re controlling Dehaka.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7oFf6SeWSD8zxPeaAUMnBH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/947428d4bc50f841330a3eb1f5ec316d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Take the high road with Dehaka. It will allow you to skip a good amount of units. Pull what units you can up to you so you can deal with them one by one. Keep an eye on the minimap. You will get attacked while you’re controlling Dehaka to be prepared to switch over in a moment’s notice.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VrbDUq7DcP8YKxSYWeTYDH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4114204f4a455e5d08ae1113267ea40d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will have accumulated a large bank of resources after the last Dehaka section. Add more macro hatcheries and more tech structures. Build hydralisks so you can deal with the impending air attack during the next Dehaka section. You will have a large enough army at this point where you can easily clear the adjacent platform.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XfgmkwxpMjCT8UA8Pui3GH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8238fe90de501f43f2a5aee72b39f01f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>It will be easier to stick with the low ground here while pulling units from the high ground down towards you. Watch the minimap for attacks on your main base while you make your way through this section.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BRJgxU28u2mYLxiECYT7JH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ef515a72c32c2068195ff333b359b5e5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you destroy the final tower, Dehaka and his primal zerg will join your main forces.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Hz42MPLcQkmPLmTSycTMLH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d1b05f4f4e1ce0cf12b3977624d46610.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>An army composition of upgraded roaches, hydralisks, and ultralisks will easily make short work of the remaining terran forces and you will be able to a-move to victory while streaming in reinforcing zerglings.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TTkF9jLpqHA?start=3172" allowfullscreen></iframe></div></div><h2 id="final-mission-3-the-reckoning">FINAL MISSION 3: THE RECKONING</h2><p><em>Main Objective: Destroy the Palace Gate, The Hyperion Must Survive<br>Bonus Objective: Clear Entrenched Positions [0/3]</em></p><h2 id="achievements-20">ACHIEVEMENTS</h2><p><em>The Reckoning: Complete “The Reckoning” mission in the Heart of the Swarm campaign.<br>Swarm Guardian: Prevent the Hyperion from taking damage in “The Reckoning” mission.<br>Zerg Rush: Complete “The Reckoning” mission in less than 25 minutes on Normal difficulty.</em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3BkgJbSVvkt3aYhJ5iiRNH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/010f84b058b96e9d4cc4d930cd28390b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Start off by saturating your base, building a few macro hatcheries, and some tech structures. You’ll be attacked by a few small groups of units, but your starting units will be more than enough to handle them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ytux4WYFDAQrnRcBzQ7JQH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6f3688a43c5c6dbba38ab4e0e18f6ac1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Kerrigan’s aoe ability will be enough to clear the units at the terran base to the east. Be mindful of your minimap, because you will get attacked from the west, so be ready to head back and rally reinforcements.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y7gkY3cYCGRCbBHsGqN5SH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/50eb050b54b0ba052cad24c03635ccea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you build your expansion, stay to defend it. Terran units will be sent non-stop until you clear out the surrounding production facilities.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xLmxjQeNMaTjE9gicqWXUH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8970835a965a6b36aff6a168e9e2a2c4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will be alerted when Mengsk sends special forces out. There will be a squad sent to destroy the Hyperion and it will succeed if you don’t intercept it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S4eAH5koPkHohudd3zYFWH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aec801a8c309d83ea55a660a8ee72131.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Clearing out the Entrenched Positions allows Zagara to reinforce you with periodic waves of units.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xasC2hRFpVhG7q2XLvTdXH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c8117e1f3d44117c7663d3634ee8b394.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next squad that is sent to eliminate the Hyperion consists of upgraded battlecruisers and siege tanks. Make sure you have enough hydralisks to deal with the battle cruisers. Ultralisks will be enough to deal with the siege tanks.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PJrF5YWU3GBvnWHkXVZ7aH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/93ca61da0bb5cb6507cdfdc91aa49a5c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Clearing out this area will lead you to the bridge switch. Destroying it will extend the bridge, making the path for reinforcing units much more direct.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u2sVn2JrmsbanhTXgCvNbH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/853f87d244ecdec40d59ccae48a46368.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Soon after, Mengsk will send out the Odin, a rather large Thor that first appeared in the Wings of Liberty campaign. Kerrigan’s aoe ability will destroy all of its normal Thor escorts and the rest of your army will then be able to quickly focus down the Odin.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uv8cERBx2S6sLSkhRSu6dH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/40e056e4f8687ca19f34ce5ae35e82a5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There’s quite a bit defending the Entrenched Position to the northeast, but at this point you can afford to throw away units. Resupply with zerglings and more ultralisks and clear out the remnants of this position. Clearing out this position allows Dehaka to reinforce you with his primal zerg.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NLaDGdUMhHu4jtLDojZheH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/009f1cfbfbbafc7afd21eed9a7728d6d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The last Entrenched Position is heavily guarded. Kerrigan’s aoe ability will help you clear it out much faster. Expect to lose your army and get ready to resupply with more ultralisks, roaches, and hydralisks to finish off the remaining forces. Clearing this position will allow Stukov to reinforce you with his forces.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jcQy4iWzVh8Ke3tfvns2gH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/17a47eafff7a652b6a2d722e457b8ef3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After clearing out the Entrenched Positions, you can pretty much a-move to victory. You’ll have a large resource bank and a non-stop flow of reinforcing units at your disposal.</p>
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                                                            <title><![CDATA[ Pokemon Conquest walkthrough - Beginner's Guide ]]></title>
                                                                                                <dc:content><![CDATA[ <figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="88qZDboMDjEX7jex2f6LzW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3b13424b8d71c46b6a52b0cbc6861855.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is a tale as old as the Ransei region. It says a legendary Pokémon will reveal itself to the warrior who is able to unite the entire land under his or her rule. This tale has fueled the hearts of warriors and Pokémon for generations, driving them into countless battles for control. With your trusty Eevee and faithful friends by your side, you might just have what it takes to conquer Ransei. But in case you need a little help reaching your full potential in <a href="http://www.gamesradar.com/pokemon-conquest/">Pokémon Conquest </a> we have scouted out your enemies and have created these field reports for your tactical consideration.</p><p>After you have completed the tutorials, Ignis is the first castle to collect on the way to ruling Ransei.</p><h2 id="ignis">Ignis</h2><p><strong>Enemy Pokémon:</strong></p><p>Chimchar (Fire), Tepig (Fire), Bidoof (Normal)</p><p>Hideyoshi is the first warrior to defeat on your way to ruling all of Ransei. He rules a sweltering land full of fire and lava. Unfortunately, since you haven’t been given the ability to link with Pokémon or recruit any other warriors you are stuck with Eevee and Jigglypuff. Don’t worry too much though, Hideyoshi is a bit of a push over, but don't take this hot-tempered warlord lightly.</p><p>Every so often the volcano will erupt and spew rocks over random spots on the map. There isn’t much you can do about it and it’s just bad or good luck if you or your opponents get hit. And if you start to feel the heat, head for one of the soothing hot springs to recover some HP. They can be a life saver.</p><h2 id="after-ignis">After Ignis</h2><p>After you defeat Hideyoshi, the game will teach you how to recruit other warriors. You can recruit a warrior and their Pokémon if you defeat them in the first four turns of battle, defeat them with a super effective move, or beat them without any of your Pokémon losing HP.</p><p>Now you will also be able to challenge two more castles: Green Leaf and Fontaine. We suggest you train a little bit and recruit a fire Pokemon or two. Then head to Green Leaf, since that is where these fire fighters will be most effective. Plus fire Pokémon will be weak to water moves and Fontaine is full of little squirts.</p><p>Also don’t worry about being attacked by the two neighboring castles – they aren’t interested in expanding their territory. So you can train away.</p><h2 id="green-leaf">Green Leaf</h2><p><strong>Enemy Pokémon:</strong> Grass type</p><p>If you recruited any fire Pokémon they will be extremely useful in this castle.</p><p>This battle will revolve more around tactics than pure brute force. There are three banners spread across the battlefield that you have to capture before you can claim victory. Even if you defeat all the enemy Pokémon, you still have to capture the banners by standing in their squares to win. So you might want to split your Pokémon up and go after the two closest banners. Also make sure at least one Pokémon is standing guard over one of your banners. An added benefit is that banners replenish HP every turn you stand in their squares.</p><p>If you capture a banner and run you may find yourself losing all three banners pretty quickly. So grab a banner or two and then defeat all Pokémon who come near them. Once you have defeated the advanced forces you should be able to mop up any other enemy Pokémon who stuck to a banner.</p><p>The tufts of grass are also secret passages you can use to travel the map quicker. Each passage is a slightly different color than the others. For example, the patch of grass at the bottom-left corner of the map will get you much closer to the banner on the bottom-right corner. If you use your own warrior’s special Top Speed ability you should have enough range to reach this passage on the first turn.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TVs8VDTUtVfezhSUUvhGVb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d434d65d7a9c2f62b07fc578467d9ebc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are a few hazards in this map, including unseen pit traps Pokémon fall into. These traps have random locations and it will take Pokémon a turn to climb out of them, making them useless the turn after falling in. Also watch out for the tall flower squares, they will knock back any Pokémon who venture into them.</p><p>So take advantage of those secret passages and stick to your banners and this fight will be in the Poké Ball.</p><h2 id="fontaine">Fontaine</h2><p><strong>Enemy Pokémon:</strong> Water type</p><p>Fontaine is a water kingdom. So make sure you recruit a few grass Pokémon before heading here. Their moves will deal tons of damage to all the Pokemon of this castle. Also Carnivine’s ability to float above the ground can be super useful in this fight, if you pick one up that is.</p><p>He will then try to wait you out if you don’t hit the button again to close the gates. If you run out of turns before winning the level you will be defeated and sent packing back to your last castle.</p><p>When the ditch is dry try to get your Pokémon across the ravine as quickly as possible. Lollygaggers caught in the ditch will be damaged by a wall of water and knocked off into a random direction if the floodgates open again. Other than that this fight isn’t too complicated.</p><p>And now you are ready to take on a few more castles in the next section of Pokémon Conquest. But unfortunately we are unable to guide you any further. Fight bravely and take care of your Pokémon!</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/pokemon-conquest-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ The race is on to unite the region of Ransei and make the legendary Pokémon appear. With so many powerful warlords vying for control of the region, you might need a little help to get ahead of the crowd... ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 20 Jun 2012 03:41:51 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 18:29:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Pokemon]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Adventure]]></category>
                                                                                                                    <dc:creator><![CDATA[ gamesradarclint ]]></dc:creator>                                                                                    <dc:source><![CDATA[ null ]]></dc:source>
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                            <![CDATA[
                            <article>
                                <figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="88qZDboMDjEX7jex2f6LzW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3b13424b8d71c46b6a52b0cbc6861855.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is a tale as old as the Ransei region. It says a legendary Pokémon will reveal itself to the warrior who is able to unite the entire land under his or her rule. This tale has fueled the hearts of warriors and Pokémon for generations, driving them into countless battles for control. With your trusty Eevee and faithful friends by your side, you might just have what it takes to conquer Ransei. But in case you need a little help reaching your full potential in <a href="http://www.gamesradar.com/pokemon-conquest/">Pokémon Conquest </a> we have scouted out your enemies and have created these field reports for your tactical consideration.</p><p>After you have completed the tutorials, Ignis is the first castle to collect on the way to ruling Ransei.</p><h2 id="ignis">Ignis</h2><p><strong>Enemy Pokémon:</strong></p><p>Chimchar (Fire), Tepig (Fire), Bidoof (Normal)</p><p>Hideyoshi is the first warrior to defeat on your way to ruling all of Ransei. He rules a sweltering land full of fire and lava. Unfortunately, since you haven’t been given the ability to link with Pokémon or recruit any other warriors you are stuck with Eevee and Jigglypuff. Don’t worry too much though, Hideyoshi is a bit of a push over, but don't take this hot-tempered warlord lightly.</p><p>Every so often the volcano will erupt and spew rocks over random spots on the map. There isn’t much you can do about it and it’s just bad or good luck if you or your opponents get hit. And if you start to feel the heat, head for one of the soothing hot springs to recover some HP. They can be a life saver.</p><h2 id="after-ignis">After Ignis</h2><p>After you defeat Hideyoshi, the game will teach you how to recruit other warriors. You can recruit a warrior and their Pokémon if you defeat them in the first four turns of battle, defeat them with a super effective move, or beat them without any of your Pokémon losing HP.</p><p>Now you will also be able to challenge two more castles: Green Leaf and Fontaine. We suggest you train a little bit and recruit a fire Pokemon or two. Then head to Green Leaf, since that is where these fire fighters will be most effective. Plus fire Pokémon will be weak to water moves and Fontaine is full of little squirts.</p><p>Also don’t worry about being attacked by the two neighboring castles – they aren’t interested in expanding their territory. So you can train away.</p><h2 id="green-leaf">Green Leaf</h2><p><strong>Enemy Pokémon:</strong> Grass type</p><p>If you recruited any fire Pokémon they will be extremely useful in this castle.</p><p>This battle will revolve more around tactics than pure brute force. There are three banners spread across the battlefield that you have to capture before you can claim victory. Even if you defeat all the enemy Pokémon, you still have to capture the banners by standing in their squares to win. So you might want to split your Pokémon up and go after the two closest banners. Also make sure at least one Pokémon is standing guard over one of your banners. An added benefit is that banners replenish HP every turn you stand in their squares.</p><p>If you capture a banner and run you may find yourself losing all three banners pretty quickly. So grab a banner or two and then defeat all Pokémon who come near them. Once you have defeated the advanced forces you should be able to mop up any other enemy Pokémon who stuck to a banner.</p><p>The tufts of grass are also secret passages you can use to travel the map quicker. Each passage is a slightly different color than the others. For example, the patch of grass at the bottom-left corner of the map will get you much closer to the banner on the bottom-right corner. If you use your own warrior’s special Top Speed ability you should have enough range to reach this passage on the first turn.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TVs8VDTUtVfezhSUUvhGVb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d434d65d7a9c2f62b07fc578467d9ebc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are a few hazards in this map, including unseen pit traps Pokémon fall into. These traps have random locations and it will take Pokémon a turn to climb out of them, making them useless the turn after falling in. Also watch out for the tall flower squares, they will knock back any Pokémon who venture into them.</p><p>So take advantage of those secret passages and stick to your banners and this fight will be in the Poké Ball.</p><h2 id="fontaine">Fontaine</h2><p><strong>Enemy Pokémon:</strong> Water type</p><p>Fontaine is a water kingdom. So make sure you recruit a few grass Pokémon before heading here. Their moves will deal tons of damage to all the Pokemon of this castle. Also Carnivine’s ability to float above the ground can be super useful in this fight, if you pick one up that is.</p><p>He will then try to wait you out if you don’t hit the button again to close the gates. If you run out of turns before winning the level you will be defeated and sent packing back to your last castle.</p><p>When the ditch is dry try to get your Pokémon across the ravine as quickly as possible. Lollygaggers caught in the ditch will be damaged by a wall of water and knocked off into a random direction if the floodgates open again. Other than that this fight isn’t too complicated.</p><p>And now you are ready to take on a few more castles in the next section of Pokémon Conquest. But unfortunately we are unable to guide you any further. Fight bravely and take care of your Pokémon!</p>
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                                                            <title><![CDATA[ The Legend of Zelda: Ocarina of Time Ganon's Castle walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>Get:</strong> Gold Gauntlets</p><p>After completing the Spirit Temple, return to the Temple of Time and discover Sheik’s true identity. Ganondorf soon intervenes and forces Link to face him in his own castle, a terrifying tower where Hyrule Castle once stood. Enter and finish the fight.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AtzohtmXR4GbVbKrx6ZG54" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5f6c8ccd7d20f1f3837edd84b14c56a7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Before heading farther into the castle, look under the bridge for a fake wall that leads to a fairy-rich secret room. Stock up!</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W3ppzEJtqmteWukysVCn84" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4a7b6dab2913fbd4e7235ce5057d457.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: In the Forest room, play the Song of Time to reveal a floating block. Then use the Hover Boots to float across the large gap</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BhxD4e3vuMyqucbKWVE4D4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fc11aa389dc6855b0345607a2a424a3a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: The Shadow room requires Fire Arrows, the Lens of Truth and a lot of precision jumping</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CvQP4TJLbduabRwfCG7fG4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/19408f941476211eb3cc9de072888324.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: The easiest way to access the final two coins in the Fire room is to head to the end of the area, then use the Longshot to zip across</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8MCwcY6PjZEuPS8ST7p8jm" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8587a18bd7d18019e7eb52f2b05c2a35.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Use the spin attack to trigger the switch behind bars. Then use a Bombchu to activate the switch that’s deeper in the room</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UNhiCxpCrbdFEbfEJRaJN4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8409623f2113275ace6ab01b3a492060.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Ganondorf:</strong> As with Phantom Ganon, reflect Ganondorf’s energy balls back at him until he finally slips up. When he’s stunned, quickly line up a shot with the Light Arrows to further stun him, then leap over and slash away. Remember that jump attacks deal more damage. Repeat this a few times and the battle will end, triggering a daring escape from a collapsing castle.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zmAoDsnsgf9PJpir7XAzR4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3a532d2bcb23ecb1fed56e566eca8528.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Ganon:</strong> He’s not finished yet! Ganondorf transforms into his beastly boar form previously seen in the original Zelda and Link to the Past. He knocks the Master Sword out of your hands, so use the Megaton Hammer to deal damage. Roll between his legs and strike the rainbow-colored tail; you can also target his head and stun him with Light Arrows. Eventually you’ll reclaim the Master Sword and deal the final blow.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ After completing the Spirit Temple, return to the Temple of Time and discover Sheik’s true identity. Ganondorf soon intervenes and forces Link to face him in his own castle, a terrifying tower where Hyrule Castle once stood. Enter and finish the fight... ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 21 Jun 2011 06:40:15 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 21:06:46 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Brett Elston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/6654be1d09b1651de83a0a825d7bdb1f.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                <p><strong>Get:</strong> Gold Gauntlets</p><p>After completing the Spirit Temple, return to the Temple of Time and discover Sheik’s true identity. Ganondorf soon intervenes and forces Link to face him in his own castle, a terrifying tower where Hyrule Castle once stood. Enter and finish the fight.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AtzohtmXR4GbVbKrx6ZG54" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5f6c8ccd7d20f1f3837edd84b14c56a7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Before heading farther into the castle, look under the bridge for a fake wall that leads to a fairy-rich secret room. Stock up!</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W3ppzEJtqmteWukysVCn84" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4a7b6dab2913fbd4e7235ce5057d457.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: In the Forest room, play the Song of Time to reveal a floating block. Then use the Hover Boots to float across the large gap</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BhxD4e3vuMyqucbKWVE4D4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fc11aa389dc6855b0345607a2a424a3a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: The Shadow room requires Fire Arrows, the Lens of Truth and a lot of precision jumping</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CvQP4TJLbduabRwfCG7fG4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/19408f941476211eb3cc9de072888324.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: The easiest way to access the final two coins in the Fire room is to head to the end of the area, then use the Longshot to zip across</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8MCwcY6PjZEuPS8ST7p8jm" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8587a18bd7d18019e7eb52f2b05c2a35.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Use the spin attack to trigger the switch behind bars. Then use a Bombchu to activate the switch that’s deeper in the room</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UNhiCxpCrbdFEbfEJRaJN4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8409623f2113275ace6ab01b3a492060.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Ganondorf:</strong> As with Phantom Ganon, reflect Ganondorf’s energy balls back at him until he finally slips up. When he’s stunned, quickly line up a shot with the Light Arrows to further stun him, then leap over and slash away. Remember that jump attacks deal more damage. Repeat this a few times and the battle will end, triggering a daring escape from a collapsing castle.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zmAoDsnsgf9PJpir7XAzR4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3a532d2bcb23ecb1fed56e566eca8528.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Ganon:</strong> He’s not finished yet! Ganondorf transforms into his beastly boar form previously seen in the original Zelda and Link to the Past. He knocks the Master Sword out of your hands, so use the Megaton Hammer to deal damage. Roll between his legs and strike the rainbow-colored tail; you can also target his head and stun him with Light Arrows. Eventually you’ll reclaim the Master Sword and deal the final blow.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p>
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                                                            <title><![CDATA[ The Legend of Zelda: Ocarina of Time Spirit Temple walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After toppling Bongo Bongo and the Shadow Temple, head west of Hyrule Field to Gerudo Valley and Gerudo Fortress. Before long the Gerudo warrior women will toss you in jail; use the Longshot to escape and then slink through their headquarters without being seen. Along the way, you’ll rescue several construction workers, each of whom is protected by a sword-wielding Gerudo. Once you’ve befriended these thieves, you’ll have to enter their training ground and acquire the Ice Arrows.</p><p>When you’ve accomplished that, continue west into the desert. Use the Longshot to cross a moat of quicksand, then equip the Lens of Truth to make a ghostly guide visible; without him, you’ll roam the desert forever. Eventually you’ll come to the Desert Colossus. Enter, then exit and learn the Requiem of Spirit from Sheik, then return to the Spirit Temple as Young Link.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N8t3pcAFPmWRr2Acnx7end" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a8af34a0eb45357181f316e1270f415e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Get:</strong> Silver Gauntlets, Mirror Shield, Gold Skulltulas x5, Heart Container</p><p>The initial trip through as Young Link is rather straightforward. Returning as Adult Link requires a bit more thought, but other than some light-bending puzzles, there’s nothing you haven’t already faced. After obtaining the Silver Gauntlets, you’ll have to return as an Adult and complete the temple.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WiwtWmaiP28HcKigZWvbsd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5cbd7bdbc69b194201143d456eb41fe.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: If you run past this floating Anubis enemy, it will hover over to the locked door. Use the Fairy Slingshot to trigger the switch, which will set the monster ablaze</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JMazCJpvTHjCxAWCzSY5yd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4238d866a9dd734019115d8f2c59749.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: This odd-looking rock can only be asploded with a well-placed Bombchu</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LZr48Ur52KkhztCBgave4e" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16b2cc496b77229dc69043933cad554c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: These tough-as-nails Darknuts pack a wallop. Keep away from their heavy swings (which can break pillars, revealing hearts) and strike while they prepare for another swing</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5pD4HoAkLnF7NgR3qiiVeF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bab76a12415a9330b266ba310fc5ae4a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: As Adult Link, use the Longshot to zip across this statue’s hands</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="swtLCp64XKA3k4ZxrZWu9e" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c3036051300f15c3e766061be090b969.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Use these snake statues to bounce light from one room to the next</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5EvQ84JLC9PUqCtDtURgDe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0f5c48a18563d42794ffc17efc849905.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Twinrova:</strong> By now you have the Mirror Shield. When one sister fires her magic beam at you, hold R to raise your shield and reflect the spell back at the other sister (fire magic at the ice sister, ice magic at the fire sister). Soon they’ll combine into Twinrova and change tactics. Now, use the Mirror Shield to absorb three of the same magic blasts in a row, which will then fire a retaliatory blast back at Twinrova. Attack her while she’s stunned at repeat. Note: you must absorb three in a row – if you’ve sucked in two fire spells, avoid any ice spells she tosses and vice versa.</p><p>The final battle approaches – your next stop is Ganon’s Castle!</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ After toppling Bongo Bongo and the Shadow Temple, head west of Hyrule Field to Gerudo Valley and Gerudo Fortress. Before long the Gerudo warrior women will toss you in jail; use the Longshot to escape and then slink through their headquarters without being seen. Along the way, you’ll rescue several construction workers, each of whom is protected by a sword-wielding Gerudo. Once you’ve befriended these thieves, you’ll have to enter their training ground and acquire the Ice Arrows... ]]>
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                                                                        <pubDate>Tue, 21 Jun 2011 06:39:36 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 21:16:21 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Brett Elston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/6654be1d09b1651de83a0a825d7bdb1f.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                <p>After toppling Bongo Bongo and the Shadow Temple, head west of Hyrule Field to Gerudo Valley and Gerudo Fortress. Before long the Gerudo warrior women will toss you in jail; use the Longshot to escape and then slink through their headquarters without being seen. Along the way, you’ll rescue several construction workers, each of whom is protected by a sword-wielding Gerudo. Once you’ve befriended these thieves, you’ll have to enter their training ground and acquire the Ice Arrows.</p><p>When you’ve accomplished that, continue west into the desert. Use the Longshot to cross a moat of quicksand, then equip the Lens of Truth to make a ghostly guide visible; without him, you’ll roam the desert forever. Eventually you’ll come to the Desert Colossus. Enter, then exit and learn the Requiem of Spirit from Sheik, then return to the Spirit Temple as Young Link.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N8t3pcAFPmWRr2Acnx7end" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a8af34a0eb45357181f316e1270f415e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Get:</strong> Silver Gauntlets, Mirror Shield, Gold Skulltulas x5, Heart Container</p><p>The initial trip through as Young Link is rather straightforward. Returning as Adult Link requires a bit more thought, but other than some light-bending puzzles, there’s nothing you haven’t already faced. After obtaining the Silver Gauntlets, you’ll have to return as an Adult and complete the temple.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WiwtWmaiP28HcKigZWvbsd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5cbd7bdbc69b194201143d456eb41fe.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: If you run past this floating Anubis enemy, it will hover over to the locked door. Use the Fairy Slingshot to trigger the switch, which will set the monster ablaze</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JMazCJpvTHjCxAWCzSY5yd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4238d866a9dd734019115d8f2c59749.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: This odd-looking rock can only be asploded with a well-placed Bombchu</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LZr48Ur52KkhztCBgave4e" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16b2cc496b77229dc69043933cad554c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: These tough-as-nails Darknuts pack a wallop. Keep away from their heavy swings (which can break pillars, revealing hearts) and strike while they prepare for another swing</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5pD4HoAkLnF7NgR3qiiVeF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bab76a12415a9330b266ba310fc5ae4a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: As Adult Link, use the Longshot to zip across this statue’s hands</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="swtLCp64XKA3k4ZxrZWu9e" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c3036051300f15c3e766061be090b969.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Use these snake statues to bounce light from one room to the next</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5EvQ84JLC9PUqCtDtURgDe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0f5c48a18563d42794ffc17efc849905.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Twinrova:</strong> By now you have the Mirror Shield. When one sister fires her magic beam at you, hold R to raise your shield and reflect the spell back at the other sister (fire magic at the ice sister, ice magic at the fire sister). Soon they’ll combine into Twinrova and change tactics. Now, use the Mirror Shield to absorb three of the same magic blasts in a row, which will then fire a retaliatory blast back at Twinrova. Attack her while she’s stunned at repeat. Note: you must absorb three in a row – if you’ve sucked in two fire spells, avoid any ice spells she tosses and vice versa.</p><p>The final battle approaches – your next stop is Ganon’s Castle!</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p>
                                                            </article>
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                                                            <title><![CDATA[ The Legend of Zelda: Ocarina of Time dungeon walkthrough and item guide ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Now that Ocarina of Time is available on the 3DS, one of Nintendo's greatest adventures is now accessible across four different platforms - the N64 original, a GameCube promotional disc, the Wii's Virtual Console and, obviously, the 3DS. Luckily, each of these contain the exact same game, so one guide fits all. As with all Zelda games, the meat of the game lies within each of the nine dungeons; each presents its own ideas and challenges, with some more devious than others. To that end, we offer video walkthroughs for all nine dungeons, from the Deku Tree to the final showdown with Ganon.</p><p>We've also included locations for every heart piece, Gold Skulltula and inventory item. Full details for each below!</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Te9w43F4CsYZEWJh5rJ9ob" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/91bafd7bfff598a09143d2d7c659e787.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Fairy Slingshot, Gold Skulltulas x3, Kokiri Emerald</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DMV4wpQHyr9dH8xKSzdUcD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7331d0b9b663a91a24873719d6c6cf3c.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Bomb Bag, Gold Skulltulas x5, Goron Ruby</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fw4Zi7W7oAUUjtmXqRgSgD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6678d5465c78946774316413d840af37.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Boomerang, Gold Skulltulas x4, Zora's Sapphire</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C9htGc9wV6ugtqpv499vkD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e601dac38c2278c5e29a77bef85ed72f.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Fairy Bow, Gold Skulltulas x4, Forest Medallion</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UyM6wJEYTZzvh45NvDJpqD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d8c5486ae6fd896196df6292d172268.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Megaton Hammer, Gold Skulltulas x5, Fire Medallion</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N7VsXarPdH3mMQL8Hj6SwD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/efa149e0937f4717b55dc6767f9d7742.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Longshot, Gold Skulltulas x5, Water Medallion</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ne2dAWFWwMcWRnEdGyWX2E" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/392d06bbd6ffae0bc88642c06277bd87.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Hover Boots, Gold Skulltulas x5, Shadow Medallion</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="juXCL3TLw4jBQibHpfiZ6E" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d409f8bbbac22470cd7c2085efb97805.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Silver Gauntlets, Mirror Shield, Gold Skulltulas x5, Heart Container</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kESMiYFxEVsmfMWvjQKbAE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9e6955e18275645b1134f074fcbb1fba.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Gold Gauntlets</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TDzgTiZ8pfAPzq2jbzZVDE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/610f2aa777fecae2de723ffe94910e2f.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Where to find all 36 pieces of heart</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ihLgq2B2vykZajhqNqSUHE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/04993922ad99febe1b03f8cd7526bcc4.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Where to find all 100 gold skulltulas</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-dungeon-walkthrough-and-item-guide/</link>
                                                                            <description>
                            <![CDATA[ Now that Ocarina of Time is available on the 3DS, one of Nintendo's greatest adventures is now accessible across four different platforms - the N64 original, a GameCube promotional disc, the Wii's Virtual Console and, obviously, the 3DS. Luckily, each of these contain the exact same game, so one guide fits all. As with all Zelda games, the meat of the game lies within each of the nine dungeons; each presents its own ideas and challenges, with some more devious than others. To that end, we offer video walkthroughs for all nine dungeons, from the Deku Tree to the final showdown with Ganon. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 20 Jun 2011 01:00:16 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 21:16:07 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Brett Elston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/6654be1d09b1651de83a0a825d7bdb1f.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
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                                                            <media:credit><![CDATA[null]]></media:credit>
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                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Now that Ocarina of Time is available on the 3DS, one of Nintendo's greatest adventures is now accessible across four different platforms - the N64 original, a GameCube promotional disc, the Wii's Virtual Console and, obviously, the 3DS. Luckily, each of these contain the exact same game, so one guide fits all. As with all Zelda games, the meat of the game lies within each of the nine dungeons; each presents its own ideas and challenges, with some more devious than others. To that end, we offer video walkthroughs for all nine dungeons, from the Deku Tree to the final showdown with Ganon.</p><p>We've also included locations for every heart piece, Gold Skulltula and inventory item. Full details for each below!</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Te9w43F4CsYZEWJh5rJ9ob" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/91bafd7bfff598a09143d2d7c659e787.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Fairy Slingshot, Gold Skulltulas x3, Kokiri Emerald</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DMV4wpQHyr9dH8xKSzdUcD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7331d0b9b663a91a24873719d6c6cf3c.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Bomb Bag, Gold Skulltulas x5, Goron Ruby</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fw4Zi7W7oAUUjtmXqRgSgD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6678d5465c78946774316413d840af37.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Boomerang, Gold Skulltulas x4, Zora's Sapphire</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C9htGc9wV6ugtqpv499vkD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e601dac38c2278c5e29a77bef85ed72f.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Fairy Bow, Gold Skulltulas x4, Forest Medallion</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UyM6wJEYTZzvh45NvDJpqD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d8c5486ae6fd896196df6292d172268.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Megaton Hammer, Gold Skulltulas x5, Fire Medallion</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N7VsXarPdH3mMQL8Hj6SwD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/efa149e0937f4717b55dc6767f9d7742.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Longshot, Gold Skulltulas x5, Water Medallion</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ne2dAWFWwMcWRnEdGyWX2E" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/392d06bbd6ffae0bc88642c06277bd87.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Hover Boots, Gold Skulltulas x5, Shadow Medallion</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="juXCL3TLw4jBQibHpfiZ6E" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d409f8bbbac22470cd7c2085efb97805.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Silver Gauntlets, Mirror Shield, Gold Skulltulas x5, Heart Container</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kESMiYFxEVsmfMWvjQKbAE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9e6955e18275645b1134f074fcbb1fba.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get: Gold Gauntlets</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TDzgTiZ8pfAPzq2jbzZVDE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/610f2aa777fecae2de723ffe94910e2f.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Where to find all 36 pieces of heart</p><a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ihLgq2B2vykZajhqNqSUHE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/04993922ad99febe1b03f8cd7526bcc4.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Where to find all 100 gold skulltulas</p>
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                                                            <title><![CDATA[ The Legend of Zelda: Ocarina of Time Water Temple walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Ah yes, this thing. While the 3DS version may add a few things to lessen the evil that is the Water Temple, the N64 / GC / Virtual Console versions are as murky and misleading as ever. The basic premise is to lower and raise the water level by playing Zelda’s Lullaby at one of three specified locations. Some areas can only be accessed with the water at max height, others with it in the middle and other still only when the water is at its lowest point. Not a bad idea for a puzzle-based dungeon, but the sheer amount of equipping and un-equipping the Iron Boots (obtained in the Ice Cave in the frozen Zora’s Fountain) sucks all the fun out of it.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="obkq7h82pv2icz7B5Vo8pa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2597b61ab14bd5c546a66d429a552533.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Get: Longshot, Gold Skulltulas x4, Heart Container</p><p>This is without a doubt the most arduous and sluggish dungeon in the game. It’s honestly not too difficult, just slow and tedious. Pay attention and keep a mental map of where everything is and you should be OK. Use the video for further assistance.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RjEDxrvMxQUqNeRoaGZWiD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6f0a4e535b6779b6eadbd8abdd30614c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Look for these placards on each level of the temple; play Zelda’s Lullaby to raise and lower the water. The 3DS version has yellow, blue and red trails that lead to these placards</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4dmyDjGCqgh5dicJENZTua" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/996e92cba10d2c3d8501b3fc9d56843c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: With the water at level two, use an arrow to flip the eye switch, then the Longshot to pull yourself through the gate before it shuts</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fNPwXemjEVDvHhyLpyYipD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f67b1ebebd9cfc85da8abeef8cbd6b72.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Halfway through you’ll face Dark Link. Locking on doesn’t work, so you’ll need to slash away while running in and out of his path. Din’s Fire is also an option</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KfAseYm7vARLtTcog6pfwa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/45378dfff1b6342c43138c9bee1d7077.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Morpha:</strong> Use the Longshot to pull the cell outside of the water form, then slash away. Keep your distance when it rises out of the water, as Morpha will toss you across the room. Also make sure there’s room around you for the cell to land – it’s possible to pull it out of the form, then drop it back into the water.</p><p>Once this madness is complete, leave the temple and visit the island with a large tree. Wait for the sun to rise and fire an arrow into the sun as it pass through the pillars in the distance to obtain the Fire Arrows. Then it’s off to Kakariko Village, where you’ll find the city in ruins…</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ Ah yes, this thing. While the 3DS version may add a few things to lessen the evil that is the Water Temple, the N64 / GC / Virtual Console versions are as murky and misleading as ever. The basic premise is to lower and raise the water level by playing Zelda’s Lullaby at one of three specified locations. Some areas can only be accessed with the water at max height, others with it in the middle and other still only when the water is at its lowest point. Not a bad idea for a puzzle-based dungeon, but the sheer amount of equipping and un-equipping the Iron Boots (obtained in the Ice Cave in the frozen Zora’s Fountain) sucks all the fun out of it... ]]>
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                                                                        <pubDate>Sat, 11 Jun 2011 01:04:59 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 21:16:03 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Brett Elston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/6654be1d09b1651de83a0a825d7bdb1f.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                            <![CDATA[
                            <article>
                                <p>Ah yes, this thing. While the 3DS version may add a few things to lessen the evil that is the Water Temple, the N64 / GC / Virtual Console versions are as murky and misleading as ever. The basic premise is to lower and raise the water level by playing Zelda’s Lullaby at one of three specified locations. Some areas can only be accessed with the water at max height, others with it in the middle and other still only when the water is at its lowest point. Not a bad idea for a puzzle-based dungeon, but the sheer amount of equipping and un-equipping the Iron Boots (obtained in the Ice Cave in the frozen Zora’s Fountain) sucks all the fun out of it.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="obkq7h82pv2icz7B5Vo8pa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2597b61ab14bd5c546a66d429a552533.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Get: Longshot, Gold Skulltulas x4, Heart Container</p><p>This is without a doubt the most arduous and sluggish dungeon in the game. It’s honestly not too difficult, just slow and tedious. Pay attention and keep a mental map of where everything is and you should be OK. Use the video for further assistance.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RjEDxrvMxQUqNeRoaGZWiD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6f0a4e535b6779b6eadbd8abdd30614c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Look for these placards on each level of the temple; play Zelda’s Lullaby to raise and lower the water. The 3DS version has yellow, blue and red trails that lead to these placards</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4dmyDjGCqgh5dicJENZTua" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/996e92cba10d2c3d8501b3fc9d56843c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: With the water at level two, use an arrow to flip the eye switch, then the Longshot to pull yourself through the gate before it shuts</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fNPwXemjEVDvHhyLpyYipD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f67b1ebebd9cfc85da8abeef8cbd6b72.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Halfway through you’ll face Dark Link. Locking on doesn’t work, so you’ll need to slash away while running in and out of his path. Din’s Fire is also an option</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KfAseYm7vARLtTcog6pfwa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/45378dfff1b6342c43138c9bee1d7077.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Morpha:</strong> Use the Longshot to pull the cell outside of the water form, then slash away. Keep your distance when it rises out of the water, as Morpha will toss you across the room. Also make sure there’s room around you for the cell to land – it’s possible to pull it out of the form, then drop it back into the water.</p><p>Once this madness is complete, leave the temple and visit the island with a large tree. Wait for the sun to rise and fire an arrow into the sun as it pass through the pillars in the distance to obtain the Fire Arrows. Then it’s off to Kakariko Village, where you’ll find the city in ruins…</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p>
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                                                            <title><![CDATA[ The Legend of Zelda: Ocarina of Time Deku Tree walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The path to the first dungeon is entirely straightforward. Village idiot Mido will demand you equip a sword and shield before visiting the Great Deku Tree, which is easily done; The Kokiri Sword is located in a maze on top of a hill in the village (you can see it in the lower left side of the village map) and the Deku Shield is available in the shop for 40 Rupees. Scour the village for cash, equip both items, talk to Mido and then enter the Great Deku tree.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QsAeQD3vU226Byn2Vg2HZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5bd191b912db5a0043ceaba69ca62fd6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Get:</strong> Fairy Slingshot, Gold Skulltulas x3, Heart Container, Spiritual Stone of the Forest</p><p>The first dungeon is pretty straightforward, but there are a couple of “ah-ha!” moments that may elude you. Deku Sticks can be set on fire to burn cobwebs and light torches, and the main web in the first room is broken by leaping from the very top. Be sure to keep your Deku Nut count up, and quickly put away a burning Deku Stick before it disintegrates. Another fun fact about Deku Sticks: they can be swung as a sword, and actually deal more damage than a regular sword strike, but will break and cannot be used again. Use them wisely!</p><p>Some general dungeon info: they all contain a map and compass; the former to reveal the layout and number of floors, and the latter to show which direction you’re facing as well as which door you last exited.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AKKQv4PyHMhFGQrx9XD8d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a1802e7a60e2e915c24e7184ac4699fc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: The Fairy Slingshot, used to hit enemies and trigger switches from far away</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HV3oDXoU2KwkJC8oTsixg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4960183d179883371159b6815175db7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Burn away webs and light torches with burning Deku Sticks</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cjhvVYkyRWkuubt9feS2n" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6a5fa1bcdc9f7a0af96a7527e5c50772.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Break the large web near the entrance by leaping from the top of the room</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5TCTnYmAFcTVMkZ7pbZ5s" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3392e98d1df21b32e86587ef26c581cb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: The Deku Shield can deflect incoming projectiles; bounce them back at these scrubs</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NxWDDtirGQsT32aBnkpVw" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9c4936d47b34b1e97b698ea298f0127.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Gohma:</strong> Look at the ceiling until you trigger the fight. Stay targeted on Gohma and wait for its eye to turn red – when it does, shoot it with your slingshot to stun it, then move in and strike with your sword. Jumping attacks deal more damage, as don’t forget that Deku Sticks pack a whallop as well. Refer to the video for more details, and be sure to grab the heart container before exiting via the blue beam.</p><p>As you leave Kokiri Forest, Saria will give you an Ocarina. Your next destination should be Hyrule Castle, where you can obtain your first heart piece.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ The path to the first dungeon is entirely straightforward. Village idiot Mido will demand you equip a sword and shield before visiting the Great Deku Tree, which is easily done; The Kokiri Sword is located in a maze on top of a hill in the village (you can see it in the lower left side of the village map) and the Deku Shield is available in the shop for 40 Rupees. Scour the village for cash, equip both items, talk to Mido and then enter the Great Deku tree... ]]>
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                                                                        <pubDate>Sat, 11 Jun 2011 01:04:20 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 21:06:36 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Brett Elston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/6654be1d09b1651de83a0a825d7bdb1f.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                            <article>
                                <p>The path to the first dungeon is entirely straightforward. Village idiot Mido will demand you equip a sword and shield before visiting the Great Deku Tree, which is easily done; The Kokiri Sword is located in a maze on top of a hill in the village (you can see it in the lower left side of the village map) and the Deku Shield is available in the shop for 40 Rupees. Scour the village for cash, equip both items, talk to Mido and then enter the Great Deku tree.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QsAeQD3vU226Byn2Vg2HZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5bd191b912db5a0043ceaba69ca62fd6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Get:</strong> Fairy Slingshot, Gold Skulltulas x3, Heart Container, Spiritual Stone of the Forest</p><p>The first dungeon is pretty straightforward, but there are a couple of “ah-ha!” moments that may elude you. Deku Sticks can be set on fire to burn cobwebs and light torches, and the main web in the first room is broken by leaping from the very top. Be sure to keep your Deku Nut count up, and quickly put away a burning Deku Stick before it disintegrates. Another fun fact about Deku Sticks: they can be swung as a sword, and actually deal more damage than a regular sword strike, but will break and cannot be used again. Use them wisely!</p><p>Some general dungeon info: they all contain a map and compass; the former to reveal the layout and number of floors, and the latter to show which direction you’re facing as well as which door you last exited.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AKKQv4PyHMhFGQrx9XD8d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a1802e7a60e2e915c24e7184ac4699fc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: The Fairy Slingshot, used to hit enemies and trigger switches from far away</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HV3oDXoU2KwkJC8oTsixg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4960183d179883371159b6815175db7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Burn away webs and light torches with burning Deku Sticks</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cjhvVYkyRWkuubt9feS2n" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6a5fa1bcdc9f7a0af96a7527e5c50772.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Break the large web near the entrance by leaping from the top of the room</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5TCTnYmAFcTVMkZ7pbZ5s" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3392e98d1df21b32e86587ef26c581cb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: The Deku Shield can deflect incoming projectiles; bounce them back at these scrubs</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NxWDDtirGQsT32aBnkpVw" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9c4936d47b34b1e97b698ea298f0127.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Gohma:</strong> Look at the ceiling until you trigger the fight. Stay targeted on Gohma and wait for its eye to turn red – when it does, shoot it with your slingshot to stun it, then move in and strike with your sword. Jumping attacks deal more damage, as don’t forget that Deku Sticks pack a whallop as well. Refer to the video for more details, and be sure to grab the heart container before exiting via the blue beam.</p><p>As you leave Kokiri Forest, Saria will give you an Ocarina. Your next destination should be Hyrule Castle, where you can obtain your first heart piece.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p>
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                                                            <title><![CDATA[ The Legend of Zelda: Ocarina of Time Dodongo's Cavern walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After completing the first dungeon, you’ll have to visit Hyrule Castle and obtain Zelda’s Letter to proceed up Death Mountain, which is located behind Kakariko Village. Before you make the trek up the path, however, make sure to visit Lon Lon Ranch in Hyrule Field (for a bottle and heart piece) as well as the Lost Woods for Saria’s Song and even more heart pieces. In fact, you should be able to complete a full heart (that’s four pieces) before setting foot in the second dungeon. Finally, collect all the Cuccos in Kakariko Village for another bottle and catch at least one fairy inside one of the two bottles.</p><p>The last thing you should do before finally heading to Goron City is visit the graveyard on the east side of Kakariko Village. Dampe the groundskeeper can provide another heart piece (by digging in soft soil), a Hylian Shield is located under one of the gravestones and the large grave at the top of the hill leads to the Sun Song. Then, at long last, head to Goron City, play Saria’s Song to Darunia and enter Dodongo’s Cavern.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7YYLnpUXNtk7QBJyvmtViY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/65547be39451a8fcb05c1d191d713387.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Get:</strong> Bomb Bag, Gold Skulltulas x5, Heart Container, Spiritual Stone of Fire</p><p>The second dungeon isn’t much more difficult than the first. You’re largely committed to a straight path and don’t have much opportunity to get turned around. Bombs are key to most of the puzzles here – if you’re not sure what to do, try using a bomb.</p><p>It’s also worth noting the Deku Shield can catch on fire and burn away. We recommend using the Hylian Shield (obtained in the graveyard earlier) here, which can protect Link from the mini-Dodongo enemies as they crawl over him. Refer to the video if you get stuck any other places.</p><p>Some general dungeon info: they all contain a map and compass; the former to reveal the layout and number of floors, and the latter to show which direction you’re facing as well as which door you last exited.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZkKR2JneFTKAnRBGFVWoY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/03771c96cd6d74e4dcf487527b56e39e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Plant a bomb in the middle to set both sides off at the same time</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gHx6DdFtMpPoXNuJytDvrY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/08e06be1744fd70c12af78e0b14d344a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Drop bombs into both eye holes to open a path to the boss</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZwUaKH22wabEjHDs2JpEwY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/511b3f6f25c480b69cdce176f865b84f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Dodongo:</strong> If you’re on top of your game, you can best the “infernal dinosaur” in about a minute. Take out a bomb, approach him and he’ll open his mouth – toss the bomb in (hold forward to toss, otherwise you’ll drop it) to shred his insides with searing gas pains. Once he’s stunned, hit him with your sword until he stands up again. He’ll then curl into a ball and roll around his lair – avoid this by simply standing near the hot lava center, just close enough so you’re out of range of the rolling attack but not quite touching the lava. Repeat until he’s through.</p><p>Now armed with bombs, explore Death Mountain and Goron City for newly accessible areas. You’ll be able to acquire a larger bomb bag, a heart piece and the magical Din’s Fire attack all thanks to your new item.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ After completing the first dungeon, you’ll have to visit Hyrule Castle and obtain Zelda’s Letter to proceed up Death Mountain, which is located behind Kakariko Village. Before you make the trek up the path, however, make sure to visit Lon Lon Ranch in Hyrule Field (for a bottle and heart piece) as well as the Lost Woods for Saria’s Song and even more heart pieces. In fact, you should be able to complete a full heart (that’s four pieces) before setting foot in the second dungeon. Finally, collect all the Cuccos in Kakariko Village for another bottle and catch at least one fairy inside one of the two bottles... ]]>
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                                                                        <pubDate>Sat, 11 Jun 2011 01:03:23 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 21:15:53 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Brett Elston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/6654be1d09b1651de83a0a825d7bdb1f.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                            <article>
                                <p>After completing the first dungeon, you’ll have to visit Hyrule Castle and obtain Zelda’s Letter to proceed up Death Mountain, which is located behind Kakariko Village. Before you make the trek up the path, however, make sure to visit Lon Lon Ranch in Hyrule Field (for a bottle and heart piece) as well as the Lost Woods for Saria’s Song and even more heart pieces. In fact, you should be able to complete a full heart (that’s four pieces) before setting foot in the second dungeon. Finally, collect all the Cuccos in Kakariko Village for another bottle and catch at least one fairy inside one of the two bottles.</p><p>The last thing you should do before finally heading to Goron City is visit the graveyard on the east side of Kakariko Village. Dampe the groundskeeper can provide another heart piece (by digging in soft soil), a Hylian Shield is located under one of the gravestones and the large grave at the top of the hill leads to the Sun Song. Then, at long last, head to Goron City, play Saria’s Song to Darunia and enter Dodongo’s Cavern.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7YYLnpUXNtk7QBJyvmtViY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/65547be39451a8fcb05c1d191d713387.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Get:</strong> Bomb Bag, Gold Skulltulas x5, Heart Container, Spiritual Stone of Fire</p><p>The second dungeon isn’t much more difficult than the first. You’re largely committed to a straight path and don’t have much opportunity to get turned around. Bombs are key to most of the puzzles here – if you’re not sure what to do, try using a bomb.</p><p>It’s also worth noting the Deku Shield can catch on fire and burn away. We recommend using the Hylian Shield (obtained in the graveyard earlier) here, which can protect Link from the mini-Dodongo enemies as they crawl over him. Refer to the video if you get stuck any other places.</p><p>Some general dungeon info: they all contain a map and compass; the former to reveal the layout and number of floors, and the latter to show which direction you’re facing as well as which door you last exited.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZkKR2JneFTKAnRBGFVWoY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/03771c96cd6d74e4dcf487527b56e39e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Plant a bomb in the middle to set both sides off at the same time</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gHx6DdFtMpPoXNuJytDvrY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/08e06be1744fd70c12af78e0b14d344a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Drop bombs into both eye holes to open a path to the boss</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZwUaKH22wabEjHDs2JpEwY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/511b3f6f25c480b69cdce176f865b84f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Dodongo:</strong> If you’re on top of your game, you can best the “infernal dinosaur” in about a minute. Take out a bomb, approach him and he’ll open his mouth – toss the bomb in (hold forward to toss, otherwise you’ll drop it) to shred his insides with searing gas pains. Once he’s stunned, hit him with your sword until he stands up again. He’ll then curl into a ball and roll around his lair – avoid this by simply standing near the hot lava center, just close enough so you’re out of range of the rolling attack but not quite touching the lava. Repeat until he’s through.</p><p>Now armed with bombs, explore Death Mountain and Goron City for newly accessible areas. You’ll be able to acquire a larger bomb bag, a heart piece and the magical Din’s Fire attack all thanks to your new item.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p>
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                                                            <title><![CDATA[ The Legend of Zelda: Ocarina of Time Jabu Jabu walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Once Dodongo’s Cavern is handled, leave Kakariko Village and take an immediate left to access Zora’s River. Here you can begin to buy Magic Beans (useful later in the game so stock up as much you can) as well as acquire a heart piece by using the lone cuccoo fluttering around. At the end of the river, clear the path to the right of the waterfall (a shortcut to the Lost Woods) and then play Zelda’s Lullaby to access Zora’s Domain.</p><p>Inside, get the Silver Scale from a zora atop another waterfall, then dive in the pond to find a warp point to Lake Hylia. There, dive to find another bottle that contains a message from Princess Ruto. Talk to the scarecrows on the shore before heading back to Zora’s Domain; as you surface, use a bottle to snag a fish out of the shallow water to the left, near the torch post (also – light all the torches in here for another heart piece). Show Ruto’s letter to King Zora, drop the bottled fish in front of Jabu Jabu and then head inside. Well, you’re sucked inside, so you don’t have a choice.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="exBQpt7W7r88kp5yduu9So" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/61d4c97e0a63ba4a7b4eee0ea8e577cc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Get:</strong> Boomerang, Gold Skulltulas x4, Heart Container, Spiritual Stone of Water</p><p>A strange Zelda dungeon for sure, but it’s also one of our favorites. The main thing to mention is you need to talk to Princess Ruto a few times until she “lets” you carry her around the pulsating innards of Jabu Jabu. With her added weight, you can press switches that Link otherwise cannot. You can also leave her on a switch to keep a door open, enabling Link to pass through.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JMnZwEThL58AqC3udTbZUo" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/25bf477ca992f24ca404802fc08cb7af.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Carry Ruto around to place her on various switches</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nanJEgvtbno8KqQX42qG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2e8c64c20baf50b2281a3e60cdfa8948.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Each of these tentacles is powered by a root somewhere in the dungeon. Destroy each root to gain access to new areas</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="26qDyzpz8iL9EGkaUVTsUk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c02ccbcb981ce0ac18bb88f1aeee36e5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: The boomerang can trigger switches and snag far away items. Keep that in mind if you’re stuck!</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ruQE7Naw6PeQ9wUcEGtx4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2f20114f2f914a6f5b29ffbc5fe01964.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Barinade:</strong> Target its tentacles with your boomerang, which causes Barinade to send its protective shell flying around the room. Take care of these floating enemies, then concentrate on Barinade itself. Stun it with the boomerang and slash away. Collect the Heart Container, exit the belly.</p><p>You now have all three stones! Navi wants you to return to Hyrule Castle, but first take this opportunity to scour Hyrule for heart pieces, magic beans, Skulltulas and other goodies before making the next big step. You can even travel west all the way to Gerudo Valley and pick up a couple of heart pieces…</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ Once Dodongo’s Cavern is handled, leave Kakariko Village and take an immediate left to access Zora’s River. Here you can begin to buy Magic Beans (useful later in the game so stock up as much you can) as well as acquire a heart piece by using the lone cuccoo fluttering around. At the end of the river, clear the path to the right of the waterfall (a shortcut to the Lost Woods) and then play Zelda’s Lullaby to access Zora’s Domain... ]]>
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                                                                        <pubDate>Sat, 11 Jun 2011 01:02:36 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 21:06:33 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Brett Elston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/6654be1d09b1651de83a0a825d7bdb1f.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                <p>Once Dodongo’s Cavern is handled, leave Kakariko Village and take an immediate left to access Zora’s River. Here you can begin to buy Magic Beans (useful later in the game so stock up as much you can) as well as acquire a heart piece by using the lone cuccoo fluttering around. At the end of the river, clear the path to the right of the waterfall (a shortcut to the Lost Woods) and then play Zelda’s Lullaby to access Zora’s Domain.</p><p>Inside, get the Silver Scale from a zora atop another waterfall, then dive in the pond to find a warp point to Lake Hylia. There, dive to find another bottle that contains a message from Princess Ruto. Talk to the scarecrows on the shore before heading back to Zora’s Domain; as you surface, use a bottle to snag a fish out of the shallow water to the left, near the torch post (also – light all the torches in here for another heart piece). Show Ruto’s letter to King Zora, drop the bottled fish in front of Jabu Jabu and then head inside. Well, you’re sucked inside, so you don’t have a choice.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="exBQpt7W7r88kp5yduu9So" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/61d4c97e0a63ba4a7b4eee0ea8e577cc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Get:</strong> Boomerang, Gold Skulltulas x4, Heart Container, Spiritual Stone of Water</p><p>A strange Zelda dungeon for sure, but it’s also one of our favorites. The main thing to mention is you need to talk to Princess Ruto a few times until she “lets” you carry her around the pulsating innards of Jabu Jabu. With her added weight, you can press switches that Link otherwise cannot. You can also leave her on a switch to keep a door open, enabling Link to pass through.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JMnZwEThL58AqC3udTbZUo" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/25bf477ca992f24ca404802fc08cb7af.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Carry Ruto around to place her on various switches</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nanJEgvtbno8KqQX42qG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2e8c64c20baf50b2281a3e60cdfa8948.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Each of these tentacles is powered by a root somewhere in the dungeon. Destroy each root to gain access to new areas</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="26qDyzpz8iL9EGkaUVTsUk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c02ccbcb981ce0ac18bb88f1aeee36e5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: The boomerang can trigger switches and snag far away items. Keep that in mind if you’re stuck!</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ruQE7Naw6PeQ9wUcEGtx4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2f20114f2f914a6f5b29ffbc5fe01964.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Barinade:</strong> Target its tentacles with your boomerang, which causes Barinade to send its protective shell flying around the room. Take care of these floating enemies, then concentrate on Barinade itself. Stun it with the boomerang and slash away. Collect the Heart Container, exit the belly.</p><p>You now have all three stones! Navi wants you to return to Hyrule Castle, but first take this opportunity to scour Hyrule for heart pieces, magic beans, Skulltulas and other goodies before making the next big step. You can even travel west all the way to Gerudo Valley and pick up a couple of heart pieces…</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p>
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                                                            <title><![CDATA[ The Legend of Zelda: Ocarina of Time Forest Temple walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Before you make your way to the Forest Temple, make sure you visit Lon Lon Ranch as an adult to obtain Epona. You’ll need to beat Ingo at two races first, but Epona is well worth the effort. To enter the Forest Temple, you’ll need the Hookshot, which is located inside the Kakariko graveyard. Find Dampe’s tombstone and pull it back to reveal his floating, race-crazy ghost; beat his challenge and he’ll reward you with the Hookshot – how specific!</p><p>Now head to the Lost Woods, follow the usual musical cues and you’ll find yourself at the Forest Temple. Sheik will teach you the Minuet of Forest, which, when played, will warp you directly to the temple. These temple songs, along with the Prelude of Light, are helpful later in the game when you want to zip around the map. For now, use the Hookshot to enter the temple and begin the quest.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6DTVzJ4BczVvZzLGqJmytb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/208a9361ef2cd54657ad9d4d4e5cac2a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Get:</strong> Fairy Bow, Gold Skulltulas x4, Heart Container</p><p>The central idea here is to ignite the four torches in the center room. Each torch represents a Poe ghost that’s flown off into different areas of the temple; light them by finding and destroying their portraits, and then the ghost itself.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QB7ADxgi7kkWf4TbTMULzb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d434df2af7afcc97c8243623e54e7b9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Use your newly acquired Hookshot to get around the temple. Look for these target symbols to latch onto, or vines/fences on the walls</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sx8aRDKThvYiQiVc5hP36c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5e5cc05be8d56d87b7895f7826f4eb65.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: This switch twists and untwists the corridor behind it. Once you have the Fairy Bow, explore both the straight and twisted versions</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2858XYu7ebnQfGJxDh8eC4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d7e0bc51a88f6fe1379db8449ea8e834.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: You can’t hurt the Poes while they’re invisible; dodge their attack and then counter with a jumping slash</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zMQqRwLnswynDKMFbDLUK4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4332c6c1a02489bb78f4c34927386c3d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Arrows can carry fire from a torch to another object – line up this shot to melt ice</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8eE8PMerDJZFht5Rjgdw9c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7c3e78b10f94b1b4d102c867f62d19cb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Phantom Ganon:</strong> No, this isn’t Ganon – merely a ghostly shell posing as him. His first tactic is to gallop out of the portraits and zap you with energy; to fight back, have your bow drawn, ignore any decoy Ganons that retreat back into the paintings and fire an arrow into the real Ganon as he flies out. He’ll eventually ditch the horse, at which point you must knock his energy balls back at him.</p><p>Next stop, Goron City and the Fire Temple!</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ Before you make your way to the Forest Temple, make sure you visit Lon Lon Ranch as an adult to obtain Epona. You’ll need to beat Ingo at two races first, but Epona is well worth the effort. To enter the Forest Temple, you’ll need the Hookshot, which is located inside the Kakariko graveyard. Find Dampe’s tombstone and pull it back to reveal his floating, race-crazy ghost; beat his challenge and he’ll reward you with the Hookshot – how specific! ]]>
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                                                                        <pubDate>Sat, 11 Jun 2011 01:01:35 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 21:00:15 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Brett Elston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/6654be1d09b1651de83a0a825d7bdb1f.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                            <![CDATA[
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                                <p>Before you make your way to the Forest Temple, make sure you visit Lon Lon Ranch as an adult to obtain Epona. You’ll need to beat Ingo at two races first, but Epona is well worth the effort. To enter the Forest Temple, you’ll need the Hookshot, which is located inside the Kakariko graveyard. Find Dampe’s tombstone and pull it back to reveal his floating, race-crazy ghost; beat his challenge and he’ll reward you with the Hookshot – how specific!</p><p>Now head to the Lost Woods, follow the usual musical cues and you’ll find yourself at the Forest Temple. Sheik will teach you the Minuet of Forest, which, when played, will warp you directly to the temple. These temple songs, along with the Prelude of Light, are helpful later in the game when you want to zip around the map. For now, use the Hookshot to enter the temple and begin the quest.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6DTVzJ4BczVvZzLGqJmytb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/208a9361ef2cd54657ad9d4d4e5cac2a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Get:</strong> Fairy Bow, Gold Skulltulas x4, Heart Container</p><p>The central idea here is to ignite the four torches in the center room. Each torch represents a Poe ghost that’s flown off into different areas of the temple; light them by finding and destroying their portraits, and then the ghost itself.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QB7ADxgi7kkWf4TbTMULzb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d434df2af7afcc97c8243623e54e7b9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Use your newly acquired Hookshot to get around the temple. Look for these target symbols to latch onto, or vines/fences on the walls</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sx8aRDKThvYiQiVc5hP36c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5e5cc05be8d56d87b7895f7826f4eb65.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: This switch twists and untwists the corridor behind it. Once you have the Fairy Bow, explore both the straight and twisted versions</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2858XYu7ebnQfGJxDh8eC4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d7e0bc51a88f6fe1379db8449ea8e834.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: You can’t hurt the Poes while they’re invisible; dodge their attack and then counter with a jumping slash</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zMQqRwLnswynDKMFbDLUK4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4332c6c1a02489bb78f4c34927386c3d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Arrows can carry fire from a torch to another object – line up this shot to melt ice</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8eE8PMerDJZFht5Rjgdw9c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7c3e78b10f94b1b4d102c867f62d19cb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Phantom Ganon:</strong> No, this isn’t Ganon – merely a ghostly shell posing as him. His first tactic is to gallop out of the portraits and zap you with energy; to fight back, have your bow drawn, ignore any decoy Ganons that retreat back into the paintings and fire an arrow into the real Ganon as he flies out. He’ll eventually ditch the horse, at which point you must knock his energy balls back at him.</p><p>Next stop, Goron City and the Fire Temple!</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p>
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                                                            <title><![CDATA[ The Legend of Zelda: Ocarina of Time Fire Temple walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Now that you’re adult Link and can freely travel back and forth through time (via Temple of Time and Prelude of Light), take some time to plant Magic Beans as young Link and then visit those places as an adult to find helpful hovering plants. As you climb Death Mountain and enter its summit in search of the Fire Temple you’ll access to quite a few of these plants, which then carry you to items that were previously out of reach. The trip to the Fire Temple alone can net you three heart pieces.</p><p>Stock up on bottled fairies, then visit Goron City as an adult to gain the Red Tunic. Now step inside the Fire Temple.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G2Wxmq8FNrMQMrLJySjUra" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8392cae2a7034f493de84bab849d8ca6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Get:</strong> Megaton Hammer, Gold Skulltulas x3, Heart Container</p><p>Compared to the fourth and sixth dungeons, the fifth is remarkably plain. No weird Poe gimmick or water-based puzzles, just straightforward action with a few head scratchers to trip you up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zcVRsLNuwbYumABXerL6hD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a234235ccbbd3938298aca64185b0bf9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: You’ll save a series of imprisoned gorons throughout this dungeon. Each time you find one, look behind him for a key</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bgEELKs4nJB3FZuH2jVAva" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/18918c6f697a581282b2ff1ff81b6b12.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: This wall in the large room with the tattered bridge looks unremarkable, but it can be bombed away</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ofPMdfq5iQAr5GsCcjPuza" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d497814a01eb0426d97c3ea8868017ab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: To beat this miniboss, use the hookshot to pull him out of his protective fire, then slash as he runs away</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="d6wZHY9iobUDkR9BQW8C5b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f222468c1ef9855b77ff23b8d9aa9b22.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Volvagia:</strong> He’s basically a fire-breathing Whack-a-Mole boss; wait for him to pop up out of one of the holes, avoid his initial sweeping attack and then smack him with the Megaton Hammer. Slash him while he’s down and repeat. If you’re good, you can target and damage him while he circles, but it’s kinda tough to nail properly. Just dodge his attacks (and any falling rocks) and you’ll be fine.</p><p>After completing this battle, head toward Zora’s Domain for a mini-dungeon, Iron Boots and a Blue Tunic.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ Now that you’re adult Link and can freely travel back and forth through time (via Temple of Time and Prelude of Light), take some time to plant Magic Beans as young Link and then visit those places as an adult to find helpful hovering plants. As you climb Death Mountain and enter its summit in search of the Fire Temple you’ll access to quite a few of these plants, which then carry you to items that were previously out of reach. The trip to the Fire Temple alone can net you three heart pieces... ]]>
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                                                                        <pubDate>Sat, 11 Jun 2011 01:00:55 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 21:16:03 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Brett Elston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/6654be1d09b1651de83a0a825d7bdb1f.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                            <article>
                                <p>Now that you’re adult Link and can freely travel back and forth through time (via Temple of Time and Prelude of Light), take some time to plant Magic Beans as young Link and then visit those places as an adult to find helpful hovering plants. As you climb Death Mountain and enter its summit in search of the Fire Temple you’ll access to quite a few of these plants, which then carry you to items that were previously out of reach. The trip to the Fire Temple alone can net you three heart pieces.</p><p>Stock up on bottled fairies, then visit Goron City as an adult to gain the Red Tunic. Now step inside the Fire Temple.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G2Wxmq8FNrMQMrLJySjUra" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8392cae2a7034f493de84bab849d8ca6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Get:</strong> Megaton Hammer, Gold Skulltulas x3, Heart Container</p><p>Compared to the fourth and sixth dungeons, the fifth is remarkably plain. No weird Poe gimmick or water-based puzzles, just straightforward action with a few head scratchers to trip you up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zcVRsLNuwbYumABXerL6hD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a234235ccbbd3938298aca64185b0bf9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: You’ll save a series of imprisoned gorons throughout this dungeon. Each time you find one, look behind him for a key</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bgEELKs4nJB3FZuH2jVAva" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/18918c6f697a581282b2ff1ff81b6b12.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: This wall in the large room with the tattered bridge looks unremarkable, but it can be bombed away</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ofPMdfq5iQAr5GsCcjPuza" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d497814a01eb0426d97c3ea8868017ab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: To beat this miniboss, use the hookshot to pull him out of his protective fire, then slash as he runs away</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="d6wZHY9iobUDkR9BQW8C5b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f222468c1ef9855b77ff23b8d9aa9b22.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Volvagia:</strong> He’s basically a fire-breathing Whack-a-Mole boss; wait for him to pop up out of one of the holes, avoid his initial sweeping attack and then smack him with the Megaton Hammer. Slash him while he’s down and repeat. If you’re good, you can target and damage him while he circles, but it’s kinda tough to nail properly. Just dodge his attacks (and any falling rocks) and you’ll be fine.</p><p>After completing this battle, head toward Zora’s Domain for a mini-dungeon, Iron Boots and a Blue Tunic.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p>
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                                                            <title><![CDATA[ The Legend of Zelda: Ocarina of Time Shadow Temple walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After completing the Water Temple, look for a shrine-like tablet on the island with a tree. Obtain the Fire Arrows by firing an arrow into the rising sun as it passes through two pillars in the distance. With those in hand, head to Kakariko Village – it’s on fire! Turns out an ancient evil has been awakened and it’s up to Link (and Impa, sort of) to stop it.</p><p>Return here as a child and play the Song of Storms to drain the well. Proceed down the well and trudge through this mini-dungeon to acquire the Lens of Truth. Now return to Kakariko as an adult, play the Nocturne of Shadow you recently learned and enter the Shadow Temple.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JkCQ5z2cwR2k8ifTn2rhPb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/320ee0a755645ec1f1d68d16f881e890.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Get:</strong> Hover Boots, Gold Skulltulas x, Heart Container</p><p>The first several minutes of this dungeon require the Lens of Truth, so keep it handy. The Hover Boots enable Link to walk on air for about one full second, adding a slight bit of distance to his leaps.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5CzXGrq8YiHxT6XnFyhaSb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a5b657cf87d2fc24c0f49b4250545c3e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: There are many fake walls and secrets in this temple. Use the Lens of Truth to see through them</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vy3sbEYG9bN22rRc5xKYnD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/daafb8ccc847c0db87313b932dab01e8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: For example – only one of these skull pillars is real, and will trigger the door. The others cause the floor to drop out beneath Link</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MTvrXux678qYJq5PWRkYXb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b3d6e3c8579737634605412a140ee9ef.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Powerful fans can blow Link off this walkway. Use the Iron Boots to weigh yourself down</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ru4LxTUfgdCfePrZNWgfcb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f4055b07e52b99b5cb302ec9c67baceb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Bongo Bongo:</strong> Now this is odd – an armless, one-eyed creature with giant hands playing a massive bongo. Uh, right. Fire an arrow at one hand, then another to stun the monster, then target and fire upon the red eye. This brings Bongo down to the ground, where you can stab away. Keep the Lens of Truth on for most of the fight, as Bongo’s eye is invisible to the naked eye.</p><p>Next stop, Gerudo Valley and the Desert Colossus!</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ After completing the Water Temple, look for a shrine-like tablet on the island with a tree. Obtain the Fire Arrows by firing an arrow into the rising sun as it passes through two pillars in the distance. With those in hand, head to Kakariko Village – it’s on fire! Turns out an ancient evil has been awakened and it’s up to Link (and Impa, sort of) to stop it. Return here as a child and play the Song of Storms to drain the well. Proceed down the well and trudge through this mini-dungeon to acquire the Lens of Truth. Now return to Kakariko as an adult, play the Nocturne of Shadow you recently learned and enter the Shadow Temple... ]]>
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                                                                        <pubDate>Sat, 11 Jun 2011 00:57:18 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 21:16:03 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Brett Elston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/6654be1d09b1651de83a0a825d7bdb1f.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
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                            <![CDATA[
                            <article>
                                <p>After completing the Water Temple, look for a shrine-like tablet on the island with a tree. Obtain the Fire Arrows by firing an arrow into the rising sun as it passes through two pillars in the distance. With those in hand, head to Kakariko Village – it’s on fire! Turns out an ancient evil has been awakened and it’s up to Link (and Impa, sort of) to stop it.</p><p>Return here as a child and play the Song of Storms to drain the well. Proceed down the well and trudge through this mini-dungeon to acquire the Lens of Truth. Now return to Kakariko as an adult, play the Nocturne of Shadow you recently learned and enter the Shadow Temple.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JkCQ5z2cwR2k8ifTn2rhPb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/320ee0a755645ec1f1d68d16f881e890.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Get:</strong> Hover Boots, Gold Skulltulas x, Heart Container</p><p>The first several minutes of this dungeon require the Lens of Truth, so keep it handy. The Hover Boots enable Link to walk on air for about one full second, adding a slight bit of distance to his leaps.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5CzXGrq8YiHxT6XnFyhaSb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a5b657cf87d2fc24c0f49b4250545c3e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: There are many fake walls and secrets in this temple. Use the Lens of Truth to see through them</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vy3sbEYG9bN22rRc5xKYnD" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/daafb8ccc847c0db87313b932dab01e8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: For example – only one of these skull pillars is real, and will trigger the door. The others cause the floor to drop out beneath Link</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MTvrXux678qYJq5PWRkYXb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b3d6e3c8579737634605412a140ee9ef.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Powerful fans can blow Link off this walkway. Use the Iron Boots to weigh yourself down</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ru4LxTUfgdCfePrZNWgfcb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f4055b07e52b99b5cb302ec9c67baceb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Fighting Bongo Bongo:</strong> Now this is odd – an armless, one-eyed creature with giant hands playing a massive bongo. Uh, right. Fire an arrow at one hand, then another to stun the monster, then target and fire upon the red eye. This brings Bongo down to the ground, where you can stab away. Keep the Lens of Truth on for most of the fight, as Bongo’s eye is invisible to the naked eye.</p><p>Next stop, Gerudo Valley and the Desert Colossus!</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zWE5Xx3CFnr4vBJevnn7Cc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60f1da2d255b1ae9a9eb77477f3a81d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><table border="0" cellspacing="10" cellpadding="0" width="620"> <tbody> <tr class="odd"> <td bgcolor="#000000" rowspan="3" width="200" align="center"></td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#333333" height="50%" width="495">DUNGEONS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-deku-tree-walkthrough/a-2011061693945207035" target="_blank">Deku</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-dodongos-cavern-walkthrough/a-20110616104338415069" target="_blank">Dodongo</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-jabu-jabu-walkthrough/a-2011061610579624054" target="_blank">Jabu Jabu</a><br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-forest-temple-walkthrough/a-201106161223812025" target="_blank">Forest</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-fire-temple-walkthrough/a-20110617162825870014" target="_blank">Fire</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-water-temple-walkthrough/a-20110617163313113027" target="_blank">Water</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-shadow-temple-walkthrough/a-20110617164121476090" target="_blank">Shadow</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-spirit-temple-walkthrough/a-20110623155254895069" target="_self">Spirit</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-ganons-castle-walkthrough/a-2011062316915959089" target="_blank">Ganon's Castle</a> </td> </tr> <tr class="odd"> <td class="zeldaTOC_name" bgcolor="#1D1D1D" width="495">ITEMS<br> <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-heart-piece-locatations-guide/a-20110617164115838004" target="_blank">Heart Pieces</a> | <a href="http://www.gamesradar.com/" target="_self">Bottles</a> | <a href="http://www.gamesradar.com/f/the-legend-of-zelda-ocarina-of-time-gold-skulltula-locations-guide/a-2011062411139349074" target="_blank">Skulltulas</a> | <a href="http://www.gamesradar.com/" target="_self">Equipment</a> </td> </tr> </tbody> </table></p>
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                                                            <title><![CDATA[ L.A. Noire five-star walkthrough and newspaper guide ]]></title>
                                                                                                <dc:content><![CDATA[ <p>L.A. Noire isn’t really the sort of game you can play through once and be done with. Thanks to branching paths through its cases, well-hidden clues and an interrogation system that doesn’t give second chances, it’s possible to finish the game and miss all kinds of cool stuff.To make sure you don’t miss any of it on your second time through (and that you also score five-star rankings in every case, thus netting you the Shamus to the Stars and Magpie80G Achievements/Gold Trophies), we’ve put together this walkthrough, which points out every clue and correct interrogation answer. We’ve also taken pains to point out the locations of all 13 newspapers, just in case there are any you’re having trouble finding.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3tMAFjNZQerfFoyXgZ8MjG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7f84accf4da1f9f56571b1e4fdc74e99.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Before you start using this guide, take note: we <strong>strongly</strong> recommend youtackle your first playthroughwithout it. Half the fun of L.A. Noire is figuring out, on your own, what people are hiding from you. Confront them with a cheat sheet in hand, and the experience will feel a lot less organic and fun.</p><p>Also, while we can help you find every clue and judge every answer correctly, one of the biggest factors in scoring a five-star rating is the amount of damage you cause, and that’s up to you. We recommend you make your partner drive whenever possible (as he’s 99% less likely than you to tear up the streets), and when he can’t, just drive as carefully as you can. Also, if what you’re really after is film reels and/or landmarks, be sure check our<a href="http://www.gamesradar.com/f/la-noire-film-reels-and-landmarks-guide/a-20110517205858594034">other guide</a>,and if you're after thecar-hoarding Achievements/Trophies, we've<a href="http://www.gamesradar.com/f/la-noire-vehicle-achievement-guide/a-20110523174738078">got you covered</a>there, too(or read our<a href="http://www.gamesradar.com/ps3/la-noire/review/la-noire-review/a-2011051693529489014/g-2006092512588826087">review</a>, if you’re still not even sure whether you actually want to dive into L.A. Noire). Otherwise, happy hunting.<strong><br></strong></p><p><br></p><h2 id="cases">CASES</h2><p><br></p><h2 id="traffic-desk">TRAFFIC DESK</h2><p><strong>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#traffic1">The Driver's Seat</a><br> •</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2"><strong>A Marriage Made in Heaven</strong></a><br> <strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3"><strong>The Fallen Idol</strong></a><br></p><p><br></p><h2 id="homicide-desk">HOMICIDE DESK</h2><p><strong>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4">The Red Lipstick Murder</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5">The Golden Butterfly</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6">The Silk Stocking Murder</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7">The White Shoe Slaying</a><br> •<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8">The Studio Secretary Murder</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9">The Quarter Moon Murders</a></strong></p><p><br></p><h2 id="vice-desk">VICE DESK</h2><p><strong>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10">The Black Caesar</a><em><br></em>• <a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11"> The Set Up</a><br> •<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12">Manifest Destiny</a></strong></p><p><br></p><h2 id="arson-desk">ARSON DESK</h2><p><strong>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13">The Gas Man</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14">A Walk in Elysian Fields</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15">House of Sticks</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16">A Polite Invitation</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17">A Different Kind of War</a></strong></p><p><br></p><h2 id="newspapers">NEWSPAPERS</h2><p><br> <strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#news1"> Newspaper 1 (Upon Reflection)</a> •<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#news2">Newspaper 2 (The Driver's Seat)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2#news3">Newspaper 3 (A Marriage Made in Heaven)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#news4">Newspaper 4 (The Fallen Idol)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#news5">Newspaper 5 (The Red Lipstick Murder)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#news6">Newspaper 6 (The White Shoe Slaying)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#news7">Newspaper 7 (The Black Caesar)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#news8">Newspaper 8 (The Set Up)</a> •<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#news9">Newspaper 9 (Manifest Destiny)</a> •<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#news10">Newspaper 10 (A Walk in Elysian Fields)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16#news11">Newspaper 11 (A Polite Invitation)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#news12">Newspaper 12 (A Different Kind of War)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#news13">Newspaper 13 (A Different Kind of War)</a></strong></p><p><br></p><h2 id="patrol-case-1-upon-reflection">Patrol case1: Upon Reflection</h2><p><strong><br></strong></p><p><a id="news1" name="news1"></a></p><p><a id="news1" name="news1"></a></p><h2 id="newspaper-1">Newspaper1</h2><p><p>The patrol-desk cases, being a glorified tutorial, don't count toward your star rating. They alsohold your hand to the point that a walkthrough is kind of superfluous, so we're going to skip over them and cut straight to the detective cases. Before we do, however, there's one thing you might miss: the first of the game's collectible newspapers. Look for it on the right side of the alley you walk into at the beginning of the case, on a crate next to a stairway:</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hvFbG3smnZfnWAy8NdD5oG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f09ba46b03bdbad15816797bde3a8ec1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a id="traffic1" name="traffic1"></a></p><h2 id="traffic-case-1-the-driver-s-seat">Traffic case1: The Driver's Seat</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#traffic1-1"> Investigation: P.E. Freight Depot</a> •<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#traffic1-2">Interrogation: Nate Wilkey</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#traffic1-3">Investigation: Black Residence</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#traffic1-4">Interrogation: Margaret Black</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#traffic1-5">Investigation: Cavanagh's</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#traffic1-6">Interrogation: Frank Morgan</a></strong></p><p><a id="traffic1-1" name="traffic1-1"></a></p><p><a id="traffic1-1" name="traffic1-1"></a></p><h2 id="investigation-p-e-freight-depot">Investigation: P.E.Freight Depot</h2><p>Start out by talking to the coroner, who&apos;s standing next to the blood-spattered car.</p><p><p>At his suggestion, go around and open the trunk.</p></p><p><p>Examine the receipt in the back.</p></p><p><p>Just for good measure, take a peek inside the front seat.</p></p><p><br> <strong>Above: <em>Gross</em></strong> <p>Head over to the area just in front of the car, where Bekowsky's examining a couple pieces of evidence.</p></p><p><p>Examine the wallet's contents to get the victim'sname and address. Take a look at the picture while you're at it.</p></p><p><p>Next, take a look at the glasses next to the wallet. Twist them until Cole focuses in on the Stenzel name.</p></p><p><p>Next, head across the tracks southeast of the car to find the next piece of evidence: a bloody pipe.</p></p><p><p>Examine it so that Cole focuses in on the InstaHeat logo.</p></p><p><a id="traffic1-2" name="traffic1-2"></a></p><h2 id="interrogation-nate-wilkey">Interrogation: NateWilkey</h2><p><p>Wilkey answers all questions EXCEPT <strong>Contents of wallet</strong> truthfully. For that one, pick Doubt.</p></p><p><a id="traffic1-3" name="traffic1-3"></a></p><h2 id="investigation-black-residence">Investigation: BlackResidence</h2><p><a id="news2" name="news2"></a></p><h2 id="newspaper-2">Newspaper 2</h2><p><p>Before doing anything else, check the Blacks' dining room. The second newspaper is sitting on the table, waiting to be picked up.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CT6J4mMQXphRwR3fAMDcGe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/03e24863cdd76b0f470b42ca0f88adb8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zLjw8XHHso87oiYjbykq4J" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/80cb2ace4d09c30ec8f0e9fc098cf164.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Head to Adrian's bedroom, and examine the objects on top of his dresser.</p></p><p><p>Examine the glasses case to verify that it's the same brand as the ones you found at the freight depot.</p></p><p><p>Next, take a look at Adrian's photo.</p></p><p><p>When prompted, open it up to reveal a hidden note.</p></p><p><p>Check the closet near the dresser to find an old train ticket.</p></p><p><p>Before leaving the room, be sure to look at the night table for a Cavanagh's matchbook.</p></p><p><p>Next, head into the kitchen and check out the objects on the little table.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Be sure to flip over the InstaHeat flyer, or the clue won't register.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EAHMzXpsUX8AhNgzRgELpJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9b014c4295ada82e3c30275acb5105de.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Head out of the kitchen and outside of the house, and you'll find the hot-water heater dismantled.</p></p><p><p>Put it back together (see below for an idea of what goes where), and you'll add some new clues to your list.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, use the Blacks' phone to call in an address request for Cavanagh's.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="traffic1-4" name="traffic1-4"></a></p><h2 id="interrogation-margaret-black">Interrogation:Margaret Black</h2><p><p>Ask Margaret about the <strong>Slaughterhouse receipt</strong>, and she'll tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ditto for the <strong>Stenzel glasses case</strong>.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When you ask her about the <strong>Location of Adrian Black</strong>, she'll tell the Truth again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>It's when you ask her about the <strong>Photograph signed 'Nicole'</strong> that she'll finally Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When she does, confront her with the <strong>Concealed message.</strong></p></p><p><p>Ask her about the <strong>Cavanagh's Bar matchbook</strong>, and she'll go back to telling the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Same again when you ask her about the <strong>Alibi for Mrs. Black.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="traffic1-5" name="traffic1-5"></a></p><h2 id="investigation-cavanagh-s">Investigation:Cavanagh's</h2><p><p>There isn't much to investigate here; just talk to the bartender, and he'll point you toward Frank Morgan in the room at the back.</p></p><p><br></p><p><a id="traffic1-6" name="traffic1-6"></a></p><h2 id="interrogation-frank-morgan">Interrogation: FrankMorgan</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Frank tries to be slippery, but he's pretty obvious. Ask him about the <strong>Link to abandoned vehicle</strong>, and he'll flat-out Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Confront him with the <strong>Receipt for live hog</strong> to let him know you're on to him.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3bCwdXnLHppcKJrLHqN6uK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a58881178d75ba4ea5bc099d9c578825.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>This opens up a new question: <strong>Location of Adrian Black.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Morgan will try to be cagey about it, so pick Doubt and he'll spill the beans.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Arrest Frank or let him go; it really doesn't matter, and won't affect your score. After you've dealt with him, all that's left is to head over to <strong>Morgan's Apartment</strong> for a quick chase, and the case is over.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2"> Next page: A Marriage Made in Heaven</a></em></strong></p></p><h2 id="traffic-case-2-a-marriage-made-in-heaven">Traffic case 2: AMarriage Made in Heaven</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2#traffic2-1"> Investigation: Ray's Cafe</a> •<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2#news3">Newspaper 3</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2#traffic2-2">Interrogation: Shannon Perry</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2#traffic2-3">Interrogation: Dudley Lynch</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2#traffic2-4">Chasing William Shelton</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2#traffic2-5">Interrogation: Lorna Pattison</a></strong></p><p><a id="traffic2-1" name="traffic2-1"></a></p><h2 id="investigation-ray-s-cafe">Investigation: Ray'sCafe</h2><p>Start out by examining the body.</p><p>Take a look at his face and hands if you want to, then check his left inside pocket for an insurance letter.</p><p>Check his right inside pocket, and you'll find his wallet and I.D.</p><p>Moving on, examine the huge smear of blood on the asphalt:</p><p>As well as the smaller splatter where the victim was hit:</p><p>Next, take a look at the skidmarks where the car tried to stop.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wsxMiv9YsA7M4inJHdQhsL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7c850f3c1d58b43ed03c0e1c8ab8f2f2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Finally, duck around the side of the bar and check out the trash cans in the alley.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xCk9KJjDo5vwGQdYzLqkzL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5b3d9395f98adf06b1d6e6b81975c7b0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After pulling out the bloody knife, turn it until Cole can read the Sta-Brite logo.</p><p><a id="news3" name="news3"></a></p><h2 id="newspaper-3">Newspaper 3</h2><p>Before interviewing anyone, head inside the bar. The next newspaper's out in plain sight, right next to the bartender.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gDVGXWXdkErDk9hiddrG8M" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/39946fa6e99e814ce073daf4e818226b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WDZWcbddSFZqtsLYb5pBCM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/56fd2f7eaba298a4f5b194148aa52682.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a id="traffic2-2" name="traffic2-2"></a></p><h2 id="interrogation-shannon-perry">Interrogation:Shannon Perry</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When asked about her <strong>Eyewitness report</strong>, Shannon will tell the truth. Believing her storyopens up a new topic, <strong>Argument overheard.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AHeyBvmSG6MVqcWqiDLgPM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/69812d44bf9ed13eb7cb85323446bebc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When asked about the <strong>Suspect vehicle description</strong>, Shannon will again tell the truth.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MNYx47xGb85kqqCh5G2kUM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a72733892f2bd815b0ff9da357145a41.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When you ask her about <strong>Argument overheard</strong>, however, she'll look like she's hiding something. Hit her with an accusation ofDoubt.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GV5YafhcHAJ8YGPfTYDmYM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f7795bec2165c9cd0256d2d24d806146.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a id="traffic2-3" name="traffic2-3"></a></p><h2 id="interrogation-dudley-lynch">Interrogation: DudleyLynch</h2><p>When you ask him about the <strong>Hit and run incident</strong>, Dudley will look shifty. Doubt him.</p><p>When asked about his <strong>Association with victim</strong>, however, he'll actually tell the truth.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M7SbupJ9wFJNwvvFKkGmjM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/13ee158dcebf1f5ca50308ebecddcbf8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>He's more slippery when you ask him about the <strong>Argument overheard in bar</strong>. Hit Doubt again. This opens up a new topic, <strong>Joint business venture.</strong></p><p>When asked about <strong>Joint business venture</strong>, Dudley's smarmy expression is easy to see through. Doubt him once again.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fpjS7hWhoJJU6xfRbVScrM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e3ab596fb6f0b5f6a4b7f332a437d815.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Before you go, use the phone at the back of the bar.to call in the partial license plate Shannon gave you.</p><p><br></p><p><a id="traffic2-4" name="traffic2-4"></a></p><h2 id="chasing-william-shelton">Chasing WilliamShelton</h2><p>Again, one of the quickest ways to miss out on a five-star rating is by racking up a ton of damage, so do your best not to hit anyone or anything except Shelton. If all else fails, just tail him to Union Station, where he'll give himself up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="traffic2-5" name="traffic2-5"></a></p><h2 id="interrogation-lorna-pattison">Interrogation: LornaPattison</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Ask Lorna about the <strong>Hit and run incident.</strong> She's too smug to be truthful, so you should Doubt her story.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EAHMzXpsUX8AhNgzRgELpJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9b014c4295ada82e3c30275acb5105de.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When asked about the <strong>Nature of argument</strong>, Lorna holds something back again. Doubt her one more time.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xPnebewnZfPmP24uQx64EN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c0144c90cae429af4e4cb6f2ea96a3e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Her answer to <strong>Partnership with Leroy Sabo</strong>, however, is an outright Lie.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EDXpBNThu9bFEurkytFaHN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/69edf38ab63db686b64ed831d77099b8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When prompted for evidence, slap her with the <strong>Insurance letter.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Before you leave the house, feel free to use the phone in the next room to get a message from the coroner.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Visit the coroner for a less-than-startling revelation. Once you're done, head back to the Pattison residence for a final footchase and a successful resolution. (NOTE: It doesn't matter if that resolution comes with a warning shot or a dead perp, although going for the warning shot is an excellent chance to get the Not So Hasty 15G Achievement/Bronze Trophy.)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3"> Next page: The Fallen Idol</a></em></strong></p><h2 id="traffic-case-3-the-fallen-idol">Traffic case 3: TheFallen Idol</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-1"> Investigation: Crash site</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-2">Interrogation: June Ballard</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-3">Investigation: Central Receiving Hospital</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-4">Interrogation: Jessica Hamilton</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-5">Investigation: Mark Bishop's apartment</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-6">Interrogation: Gloria Bishop</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-7">Investigation: Silver Screen Props</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#news4">Newspaper 4</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-8">Interrogation: Marlon Hopgood</a></strong></p><p><br></p><p><a id="traffic3-1" name="traffic3-1"></a></p><h2 id="investigation-crash-site">Investigation: Crashsite</h2><p>Head down the hill to examine the crashed car. The evidence is laid out on the trunk.</p><p>Examine the ripped underwear. Resist the temptation to make it do a little dance.</p><p>Examine the handbag, and you'll find a note from the victim's mother.</p><p>Just for good measure, take a look in the front seat to see a splatter of blood.</p><p>Before you leave, talk to the coroner, who'll hand you a shrunken head. Turn it until Cole focuses in on its face.</p><p><br></p><p><a id="traffic3-2" name="traffic3-2"></a></p><h2 id="interrogation-june-ballard">Interrogation: JuneBallard</h2><p>June isn't a very forthcoming person. When you ask her about the <strong>Doping allegation,</strong> you should Doubt her reply. This opens up the topic <strong>Suspect 'Mark Bishop.'</strong></p><p>Ask her about her <strong>Injured female passenger</strong>, and she'll tell you a bald-faced Lie.</p><p>To back up your accusation, whip out the <strong>Underwear.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Ask her about the <strong>Fake shrunken head</strong>, and she'll hide something again. Doubt her story.</p><p>Finally, ask her about <strong>Suspect 'Mark Bishop.'</strong> Once again, Doubt is the correct response.</p><p><a id="traffic3-3" name="traffic3-3"></a></p><h2 id="investigation-central-receiving-hospital">Investigation:Central Receiving Hospital</h2><p>Before you interview Jessica Hamilton, check the chart at the foot of her bed to add <strong>Evidence of Abuse</strong> to your clues.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a id="traffic3-4" name="traffic3-4"></a></p><h2 id="interrogation-jessica-hamilton">Interrogation:Jessica Hamilton</h2><p>When asked about the <strong>Crash incident report</strong>, Jessica tells you a Lie.</p><p>Confront her with the <strong>Underwear</strong> or the <strong>Evidence of abuse</strong>; either one will work. This opens up thetopics<strong>Association with Bishop</strong> and <strong>Evidence of criminal abuse.</strong></p><p>Ask her about her <strong>Contact with parents</strong>, and she'll Lie again.</p><p>When she denies it, show her the <strong>Letter from mother.</strong></p><p>When asked about her <strong>Association with Bishop</strong>, you should Doubt what she says.</p><p>Finally, ask her about <strong>Evidence of criminal abuse.</strong> This time, she's actually telling the truth.</p><p>After leaving the hospital, you'll tail Ballard to a cafe, where you'll have to stay hidden at a table in order to hear her phone conversation. As soon as she leaves, get over to <strong>Mark Bishop's apartment</strong> as quickly as possible.</p><p><a id="traffic3-5" name="traffic3-5"></a></p><h2 id="investigation-mark-bishop-s-apartment">Investigation: MarkBishop's apartment</h2><p>Starting off in the sitting room, look at the cabinet near the radio for a photo of Mark Bishop and Marlon Hopgood. Examine it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Next, walk into the hallway and examine the prop saddle.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Walk through the door to the right of the prop saddle, you'll see two points of interest: a photo and a replica of the Intolerance set. Examine both.</p><p>Finally, head into the bedroom and look on the floor for a discarded check. Examine it to add an important clue to your list.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a id="traffic3-6" name="traffic3-6"></a></p><h2 id="interrogation-gloria-bishop">Interrogation: GloriaBishop</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Asking her about the <strong>Domestic disturbance</strong> will net you a cagey reply, so hit Doubt. Now you'll also be able to ask her about the <strong>Whereabouts of Bishop</strong>, the <strong>Check for $20,000</strong>, and the <strong>Abuse of Jessica Hamilton</strong>.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Ask her about the <strong>Whereabouts of Bishop</strong>, and she'll actually tell you the Truth.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>She's not so forthcoming about the <strong>Check for $20,000</strong>, though. Hit Doubt to disbelieve her.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Finally, ask her about the <strong>Abuse of Jessica Hamilton</strong>, and Doubt the answer she gives you.</p><p><a id="traffic3-7" name="traffic3-7"></a></p><h2 id="investigation-silver-screen-props">Investigation: SilverScreen Props</h2><p>After Marlon leads you to his "casting stage," head over to the shelves on the right.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There, you'll find a bottle of chloral hydrate. Turn it until Cole zooms in on the label.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Next, head over to the mirror on the opposite side of the room and examine it.</p><p><a id="news4" name="news4"></a></p><h2 id="newspaper-4">Newspaper 4</h2><p>After heading out of Marlon's soundstage, hang a left and you'll see this workbench. The next paper's waiting for you there, on your right.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HpwonXXeqUmc8YawexeBnQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/386bcba21fdb12c6e54232b37929ad99.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JaoKxEsmqEsBWJhuUZzUsQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7e8442431ff776ac34ac81e76cc7111a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Next, check the other workbench and you'll find a pair of shrunken heads. Not the kind you'll seeon sticks, but the kind found at the crash site.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z2ZJeMATjr2PjwLwYCM3xQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5b7731931c73896db856459ebae1da5c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Hijah3JwCzDYiBoba3EX3R" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c11e14ad96190612aaf76f4d2c7d43d7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Turn left from the shrunken heads, and you'll see what appears to be a dead end. Get close and "examine" it to reveal it as a false front.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Examine whatever you want in the secret room, but the only things that require your attention are the two film canisters shown below:</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The one labeled with masking tape turns out to be empty, but it's still a vital clue.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The one with the orange label, meanwhile, will tell you exactly where Bishop's hiding out.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a id="traffic3-8" name="traffic3-8"></a></p><h2 id="interrogation-marlon-hopgood">Interrogation: MarlonHopgood</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When asked about his <strong>Association with Bishop</strong>, Hopgood will Lie.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When he challenges your accusation, confront him with either the <strong>Chloral hydrate</strong> or the <strong>Empty film canister</strong>. Either works. This will also open up the topic <strong>Relationship with Ballard.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z6uoxrjuAZFGBABEGp7wZR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/21b8249c929f915bcab453b8fff04395.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Next, ask him about the <strong>Whereabouts of Bishop</strong>, and he'll actually tell the Truth.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qq3nAuSf5wpyAFen2KZJfR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f850b670e9dec90d717fda4717acc2d5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Ask him about his <strong>Relationship with Ballard</strong>, and he'll Lie again.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yz5bi2wknrCzkDtWJ66XkR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5b1ede4cad33c7f7ab90636e604ad118.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Show him you mean business with the <strong>Empty film canister.</strong> This opens up <strong>Evidence of blackmail</strong> for discussion.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQ4iDzBWzxsfvgAwxRLKqR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/34fd6819591403ed31c4756780c94b17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Ask Hopgood about <strong>Evidence of blackmail</strong>, and he'll Lie again.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dkEnLpkU9ubnh9q7sLzUuR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ef34b77a34c88f57465441bbcce6f88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Hit him with the <strong>$20,000 check</strong>, and he'll give up the goods.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gdhCxHLaMnF6yzt6kHV47S" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2e884e1b63b41294b135d8f69e9d1573.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the interview with Hopgood, the remainder of the case is all action, which you probably don't need our help with. However, we dorecommend that, during the shootout outside, you get out of your car and fight on foot instead of leading your enemies on a chase.You'll causea lot lessproperty damage that way.</p><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4"> Next page: Homicide begins with The Red Lipstick Murder</a></strong></p><h2 id="homicide-case-1-the-red-lipstick-murder">Homicide Case 1: TheRed Lipstick Murder</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#homicide1-1"> Investigation: The Moors</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#homicide1-2">Interrogation: Dick McColl</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#homicide1-3">Investigation: Henry residence</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#news5">Newspaper 5</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#homicide1-4">Investigation: Jacob Henry's apartment</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#homicide1-5">Interrogation: Jacob Henry</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#homicide1-6">Interrogation: Jacob Henry, part two</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#homicide1-7">Investigation: Alonzo Mendez's apartment</a></strong></p><p><br></p><p><a id="homicide1-1" name="homicide1-1"></a></p><h2 id="investigation-the-moors">Investigation: TheMoors</h2><p><p>Start out by investigating to footprints that you'll pass on your way into the crime scene.</p></p><p><p>After talking to the coroner, examine the victim's body. Tilther headuntil you geta good look at the blunt-force trauma.</p></p><p><p>Next, look at her left hand to note the absence of a ring.</p></p><p><p>Finally, look at her torso to take in the markings left by the killer.</p></p><p><p>After examining the body, walk a short distance away to this area, where you'll find a little brass globe on the ground.</p></p><p><p>Pick it upfor a closer look, then twist the bottom layer left three times, the middle layer right once, and the top layer left twice. Once it opens, you'll get another clue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yJmVkGNjqUcMm3j9oqHJLS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c29b531076e1a02f68729420863a6e70.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, take a look at the nearby handbag (ignore the haribrush next to it).</p></p><p><p>In the handbag, you'll find some lipstick. Examine it to add it to your clue list.</p></p><p><br></p><p><a id="homicide1-2" name="homicide1-2"></a></p><h2 id="interrogation-dick-mccoll">Interrogation: DickMcColl</h2><p><p>When asked about the <strong>Suspect seen with victim</strong>, McColl tells the Truth.</p></p><p><p>If you believe his story, he'll also give you the license plate of the car that Celine left in. (This also nets you the Round Heels 15GAchievement/Bronze Trophy.)</p></p><p><p>Next, when asking about the <strong>Ring stolen from victim</strong>, he'll hide something from you. Doubt his story.</p></p><p><p>Finally, ask him about <strong>Knowledge of husband</strong>. Once again, you should Doubt what he tells you.</p></p><p><p>Before you leave the Bamba Club, usea pay phone to call in the license plate.</p></p><p><br></p><p><a id="homicide1-3" name="homicide1-3"></a></p><h2 id="investigation-henry-residence">Investigation: Henryresidence</h2><p><br></p><p><a id="news5" name="news5"></a></p><h2 id="newspaper-5">Newspaper 5</h2><p><p>As soon as Galloway lets you into the house, check the floor across from the front door for your next newspaper.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gDVGXWXdkErDk9hiddrG8M" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/39946fa6e99e814ce073daf4e818226b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3FzJ2b6kDiGwkPRQcLr3ET" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ab3d4428ba6cf0aeac98d88cc33515fe.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, head into the dining room and look for a woman's shoe just past the scattered beer bottles.</p></p><p><p>Examine it until Cole zooms in on the shoe size.</p></p><p><p>After that, head into the kitchen and look at the smashed window to add evidence of a break-in to your list of clues.</p></p><p><p>Turn around, and you'll see a note on the fridge. Pick it up and read it.</p></p><p><p>Next, head into the bedroom and look on the vanity for the next two clues.</p></p><p><p>Pick up the ring box and examine it, then do the same with the photograph next to it.</p></p><p><p>Before you go, head south and into the next yardto talk to Celine's neighbor, Jennifer Horgan, who should be pulling in just as you make your way over.</p></p><p><br></p><p><a id="homicide1-4" name="homicide1-4"></a></p><h2 id="investigation-jacob-henry-s-apartment">Investigation: JacobHenry's apartment</h2><p><p>Start by examining the pad of paper on the china cabinet.</p></p><p><p>Examine it and use the pencil to reveal a hidden message.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, head into Jacob's bedroom and investigate the suitcase on his bed. Examine a shoe to note its size.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide1-5" name="homicide1-5"></a></p><h2 id="interrogation-jacob-henry">Interrogation: JacobHenry</h2><p><p>Ask Jacob about the <strong>Movements of victim</strong>. He'll start things off wrong with a LIe.</p></p><p><p>When he protests, hit him with either the <strong>Bamba Club lighter</strong> or the <strong>Husband's alibi.</strong> Either works.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xPnebewnZfPmP24uQx64EN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c0144c90cae429af4e4cb6f2ea96a3e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about his <strong>Last contact with victim</strong>, Jacob will tell the Truth.</p></p><p><p>Finally, Jacob's response when asked about his <strong>Motive for murder</strong> is a Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him the <strong>Death threat note</strong> to finish out your chat.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you leave the apartment, use the phone to check your messages.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide1-6" name="homicide1-6"></a></p><h2 id="interrogation-jacob-henry-part-two">Interrogation: JacobHenry, part two</h2><p><p>While you <em>could</em> go chase the next lead, you should instead follow the captain's orders and haul ass down to the Central Police Station to continue your talk with Jacob. You won't get the chance to talk to him again otherwise.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about his <strong>Access to murder weapon</strong>, Jacob will Lie. That's not a good sign.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Counter his protestations with <strong>Husband's alibi</strong> again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>Lipstick markings.</strong> This time, he'll tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask him about the <strong>Deterioration of marriage</strong>, and he'll Lie again.</p></p><p><p>This time, point to the<strong>Marital problems</strong> that Jennifer Horgan told you about.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask him about the <strong>Missing jewelry</strong>, and he'll tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide1-7" name="homicide1-7"></a></p><h2 id="investigation-alonzo-mendez-s-apartment">Investigation: AlonzoMendez's apartment</h2><p><p>As you would when entering any apartment building for the first time, check the mailboxes by the front door to see where Mendez lives...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... and then check the placard by the stairs to see which floor he lives on.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3bCwdXnLHppcKJrLHqN6uK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a58881178d75ba4ea5bc099d9c578825.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>There's only one area you need to investigate in Mendez's apartment, and that's the bedroom. There are two points of interest here. The first you'll want to look at is on the side of the bed.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Examine the shoe next to the bed, and examine it closely to verify the size.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, look in the conspicuously bloody box between the window and the foot of the bed. Examine the lipstick and the socket wrench.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, Mendez will show up and try to flee. As always, be careful not to do too much damage to anything but Mendez's car, and you should finish the case with a five-star rating. If not, at least the case will be saved near the end, so you can quit out andtry it again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5"> Next page: The Golden Butterfly</a></em></strong></p></p><h2 id="homicide-case-2-the-golden-butterfly">Homicide Case 2: TheGolden Butterfly</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-1"> Investigation: Crime scene</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-2">Investigation: Moller residence</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-3">Interrogation: Michelle Moller</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-4">Interrogation: Hugo Moller</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-5">Investigation: Moller residence, part two</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-6">Investigation: Belmont High School</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-7">Investigation: Central Morgue</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-8">Interrogation: Hugo Moller, part two</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-9">Interrogation: Eli Rooney</a></strong></p><p><br></p><p><a id="homicide2-1" name="homicide2-1"></a></p><h2 id="investigation-crime-scene">Investigation: Crimescene</h2><p><p>Start out, once again,by investigating to footprints that you'll pass on your way into the crime scene.</p></p><p><p>Next, go up and speak with the coroner.</p></p><p><p>When you start examining the victim's body, tilt her head as shown below to see the rope pattern around her neck.</p></p><p><p>Next, examine her chest to see the stomp marks.</p></p><p><p>Finally, examine her left hand to see that, like the last victim, her ring has been forcibly removed.</p></p><p><p>Check under the tree a short distance from the victim to find her handbag.</p></p><p><p>Examine the nametag and cash in the purse, then move on.</p></p><p><br></p><p><a id="homicide2-2" name="homicide2-2"></a></p><h2 id="investigation-moller-residence">Investigation: Mollerresidence</h2><p><p>There's really only one area you need to focus on here, and that's the master bedroom. Start by examining the boots shown below:</p></p><p><p>As before, focus in on their size.</p></p><p><p>Next, look on the vanity and examine the watch and ring cases.</p></p><p><br></p><p><a id="homicide2-3" name="homicide2-3"></a></p><h2 id="interrogation-michelle-moller">Interrogation:Michelle Moller</h2><p><p>Ask her about the <strong>Missing watch and rings</strong>, and Michelle will answer Truthfully.</p></p><p><p>Ask her about her <strong>Last contact with victim</strong>, and her answer will be a little sketchy. Doubt it.</p></p><p><p>Finally, ask her about the <strong>State of parents' marriage</strong>, and she'll hide something from you again. Doubt her story.</p></p><p><br></p><p><a id="homicide2-4" name="homicide2-4"></a></p><h2 id="interrogation-hugo-moller">Interrogation: HugoMoller</h2><p><p>Ask Hugo about the <strong>Footprints at crime scene</strong>, and he'll Lie.</p></p><p><p>Confront him with the <strong>Size eight work boots</strong>, however, and he'll come clean.</p></p><p><p>Next, ask him about the <strong>Missing persons report</strong>, and he'll try to hold something back. Hit him withsome Doubt.</p></p><p><p>Finally, ask about the <strong>Alibi for Hugo Moller</strong>, and he'll Lie again.</p></p><p><p>Counter his fibbing with the <strong>Husband's alibi.</strong></p></p><p><p>Finally, ask him about his <strong>History of violence,</strong> and he'll try to cover it up with a Lie.</p></p><p><p>When he insists he's telling the truth, let him know you know all about the <strong>Butterfly brooch.</strong></p></p><p><br></p><p><a id="homicide2-5" name="homicide2-5"></a></p><h2 id="investigation-moller-residence-part-two">Investigation: Mollerresidence, part two</h2><p><p>After a short cutscene and chase, you'll be back in Hugo's backyard, next to the incinerator. Examine its contents.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Turn the shoe over to reveal a splatter of blood on its sole.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide2-6" name="homicide2-6"></a></p><h2 id="investigation-belmont-high-school">Investigation:Belmont High School</h2><p><p>After the chase, go ahead and pop the trunk on the Mollers' car.</p></p><p><p>Examine the rope until Cole sees the bloodstains.</p></p><p><p>Next, examine the overalls to reveal the initials H.M.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, look at the tire iron until Cole zeroes in on the blood spatter.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide2-7" name="homicide2-7"></a></p><h2 id="investigation-central-morgue">Investigation:Central Morgue</h2><p><p>There are two things you really need to look at in here, and they're both in this corner:</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>First, take a look at the rope samples and compare the bottom (braided) sample with the photo.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check the footprint castings and note the size of the shoes.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you leave, briefly examine the body.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide2-8" name="homicide2-8"></a></p><h2 id="interrogation-hugo-moller-part-two">Interrogation: HugoMoller, part two</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Back at the Central Police Station, you'll have two suspects ready for questioning. Interrogate Hugo first. When you ask him about his <strong>Disposal of evidence</strong>, he will, surprisingly, tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about his <strong>Access to braided rope</strong>, and Doubt his reply.</p></p><p><p>When asked about the <strong>Victim's vehicle recovered,</strong> he'll Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cYduUXhZXQdjz9gMRE6S5X" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3151a0e2d2f2cfa9cc410113d3d3edb9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Counter this with the <strong>Overalls</strong> you found in the trunk.</p></p><p><p>Finally, ask Hugo about <strong>Access to tire iron.</strong> Once again, he'll Lie.</p></p><p><p>Your next move should be obvious: counter with the <strong>Bloody tire iron.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide2-9" name="homicide2-9"></a></p><h2 id="interrogation-eli-rooney">Interrogation: EliRooney</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask Eli about his <strong>Place of employment</strong>, and Doubt his response.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about <strong>Access to braided rope</strong>, and he'll tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about the <strong>Motive for Moller murder,</strong>he'll again give you reason to Doubt his answers.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask him about the <strong>Footprints at crime scene.</strong> Once again, choose Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zchFyiJjrFptCs3SiPq6XX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cb076f9c6a39bf1aa67cb7e0f7311b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>At the end of the interrogation, you'll be able to decide between charging him, or leaving the interrogation. Only one of these choices will make your boss happy enough to give you five stars, so - provided you've already questioned Moller - charge Rooney with the murder and enjoy your reward.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qq3nAuSf5wpyAFen2KZJfR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f850b670e9dec90d717fda4717acc2d5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6"> Next page: The Silk Stocking Murder</a></em></strong></p></p><h2 id="homicide-case-3-the-silk-stocking-murder">Homicide Case 3: TheSilk Stocking Murder</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-1"> Investigation: Crime scene</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-2">Investigation: Antonia's room</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-3">Interrogation: Barbara Lapenti</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-5">Interrogation:Diego Aguilar</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-6">Investigation: El Dorado Bar</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-4">Investigation: Maldonado residence</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-7">Interrogation: Angel Maldonado</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-8">Interrogation: Clem Feeney</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-9">Investigation: Just Picked Fruit Market</a></strong></p><p><br></p><p><a id="homicide3-1" name="homicide3-1"></a></p><h2 id="investigation-crime-scene-2">Investigation: Crimescene</h2><p><p>Start by examining the body. Check her right hand for half of a library card.</p></p><p><p>Next, check her left hand for evidence of another violent ring removal.</p></p><p><p>Check her torso, and Cole will note the new lipstick markings.</p></p><p><p>Finally, tilt her head to reveal signs of strangulation.</p></p><p><p>After inspecting the corpse, head over into the shady area nearby to find a discarded silk stocking.</p></p><p><p>Examine it, and Cole will add it tohis clues.</p></p><p><p>Next, inspect the bloodstains some distance away from the body for a new clue.</p></p><p><p>You'll be shown that they form a trail. Follow it to the shadowy door below.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CVm2PLzDBPBjgrFGiDFbY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/284ba4d2712d5b111eaa654cb5261f07.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Once there, you'll see a bloody hat laying inside the shadows. Pick it up and examine it.</p></p><p><p>Continue following the blood trail, this time to a nearby trash can.</p></p><p><p>Investigate the can and examine the shoe you find inside.</p></p><p><p>A short distance to the south, Rusty will be examining another bloodstain. Do the same, and you'll be shown where to go next.</p></p><p><p>Walk over to the valve and examine it.</p></p><p><p>You'll find a key. Tilt it until Cole's sight zooms in on the apartment number.</p></p><p><p>You're not done yet by a long shot. Look northeast, and you'll find your next clue lying on the concrete.</p></p><p><p>It's a trio of markings like you'd find on six-sided dice. Remember them, as they'll come up again soon.</p></p><p><p>Turn around and look southeast, and Rusty will draw your attention to a blood smear next to a fire-escape ladder. Time to climb.</p></p><p><p>On the roof, investigate the pigeon coop for your next clue.</p></p><p><p>It's an envelope with the name of the victim, but it's empty. Examine it closely anyway.</p></p><p><p>Next, hop down to the lower rooftop to find another clue.</p></p><p><p>This time, it's a gold compact. Give it a good once-over, and then move on.</p></p><p><p>You'll see another smear of blood next to a pipe. Guess what you get to do now?</p></p><p><p>On the next rooftop, you'll see a glint dangling from the ventilation system; go up and investigate it to find the victim's bloody ring.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Your journey's almost over. Walk over to the bloodstained wall and hop up to the next rooftop.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Here, there are two clues you should examine: the brush next to the bucket of blood, and the handbag in the corner.</p></p><p><p>In said handbag, you'll find the other half of the library card. Now your victim has a name.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide3-2" name="homicide3-2"></a></p><h2 id="investigation-antonia-s-room">Investigation:Antonia's room</h2><p><p>Start with the most obvious clue: the broken window. Look through it, and you'll add the window and the iron picket used to smash it in to your evidence log. Climb out and examine the picket if you want, but it isn't necessary.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check the suitcase on the bed for a letter addressed to Antonia. Read it to add another clue to your list.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, head over to the dresser and examine the photo you find inside to add Antonia's charm bracelet to your clues.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide3-3" name="homicide3-3"></a></p><h2 id="interrogation-barbara-lapenti">Interrogation:Barbara Lapenti</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask Barbara about <strong>Possible suspects</strong>, and she'll tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about the <strong>Movements of victim</strong>, however, she'll hold something back. Press Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When you ask her about the <strong>Evidence of break-in</strong>, she'll Lie in an effort to protect her boarding house's reputation. Call her on it.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When she challenges you, bring up the <strong>Broken window</strong> or the <strong>Iron picket.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EhmdmCHmqQvavGZbLWvbma" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c0995b2e207ad5bf78b3fa6a6c03d3a9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask her about the<strong>Breakdown of marriage</strong>, and she'll Lie again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>This time, confront her with the <strong>Charm bracelet photograph</strong> to squeeze the truth out of her.</p></p><p><br></p><p><a id="homicide3-5" name="homicide3-5"></a></p><h2 id="interrogation-diego-aguilar">Interrogation: DiegoAguilar</h2><p><p>Visit the El Dorado Bar and talk to Diego, and he'll hand you Antonia's divorce papers to log as evidence.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XWVNEABP5aHxez3tSrR6wa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cf97a1596d9fa8fe3f81c3611f490d7f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikfoyJGrfDF87ji4ZxkP2b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/18a75636e960e13e880a5f4d4cd73bab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>That doesn't rule him out as a suspect, though. Time to question him.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Js45G8Y453dBqZm528V76b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/011fee885765526bf213d52b0f6fa509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about <strong>Missing jewelry,</strong> Diego acts a little strange. Doubt his response.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dm3NStcrDgAQLQU3xV2R9b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/544aff9efbe93ced0a9db2e66da3f467.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about <strong>Movements of victim</strong>, however, he'll tell the truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QV8QtSPgoBT9zQF7Fn7iCb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa341dbd7f2be7ca6d79e99f064798a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide3-6" name="homicide3-6"></a></p><h2 id="investigation-el-dorado-bar">Investigation: ElDorado Bar</h2><p><p>Before you leave the place, head to the back of the bar and take a peek out the door.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xGivn3jvU6iAyUU3MtDFHb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/818483bc9e9ffa5fc73b7ded9b9b3809.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>You'll run into the clerk from the fruit market across the street, delivering some, uh, "limes."</p></p><p><p>Check the crates he leaves behind to find out what he's really up to.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="teZfzKU5hAK5L8XdV9jMRb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9c1c8707769c544dd213cf6cebd691eb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide3-4" name="homicide3-4"></a></p><h2 id="investigation-maldonado-residence">Investigation:Maldonado residence</h2><p><p>Start out by checking the mailboxes to find out which apartment you can find Angel Maldonado in.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After the fight, head into the kitchen and check the crate on the floor to reveal a boozy clue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, look by the ashtray on the counter for a matchbook with the address of the El Dorado Bar.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, turn around examine the bloodstained shirt hanging on the wall.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you leave, take a moment to canvass the neighbors living on that floor. It's worth checking all the doors, but the only one you actually <em>need</em> to knock on is 302, at the opposite end of the hall from the Maldonado place.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you leave, use the phone to put a call in to KGPL.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide3-7" name="homicide3-7"></a></p><h2 id="interrogation-angel-maldonado">Interrogation: AngelMaldonado</h2><p><p>At this point, you'll be called back to the Central Police Station to examine some ominous clues, so you may as well have a nice chat with Angel while you're there.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6Ehj9g7FGyVVkyAq2GAm6c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f22eb57bb22e6dabf7f206eb31a0d980.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about his <strong>Last contact with victim</strong>, Angel will Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zchFyiJjrFptCs3SiPq6XX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cb076f9c6a39bf1aa67cb7e0f7311b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When he asks you for proof, present the <strong>Husband's alibi</strong> you got from Angel's nosy neighbor.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qq3nAuSf5wpyAFen2KZJfR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f850b670e9dec90d717fda4717acc2d5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>Divorce proceedings</strong>. Once again, he'll Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YkQJbLRLHREcd6nVghZTGc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a880264248b97eea750f1ec2efb97019.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>This time, smack down his pretense of innocence with the <strong>Attorney's Letter</strong> or the <strong>Divorce papers.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQ4iDzBWzxsfvgAwxRLKqR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/34fd6819591403ed31c4756780c94b17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>Jewelry taken from body</strong>. This time, Angel tells the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dkEnLpkU9ubnh9q7sLzUuR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ef34b77a34c88f57465441bbcce6f88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, confront him about the <strong>Bloodstained shirt found.</strong> When he offers an excuse, Doubt it.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8wA6ATVczsVdiNHfMbVWSc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/059a060ae9cb0f2b292168d395756d2a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide3-8" name="homicide3-8"></a></p><h2 id="interrogation-clem-feeney">Interrogation: ClemFeeney</h2><p><p>OK, <em>now</em> head over to the fruit market. You'll find Clem at the counter in the back.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Bsg5yHbmde6z8Ka2XpBSWc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ae8f542f13d7fe7dd4dde97f12e38f5b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JXf2WLGYTMFErjMV4YaQbc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d321fb673577b0eb37a12ab36e7f87a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about the <strong>Distinctive necklace</strong>, Clem looks dodgy. Doubt what he has to say.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JPzYGr3hEXKF6RWd9jePec" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a797523c8bb330fd2442ce5105cf32c1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about his <strong>Contact with victim.</strong> Again, the correct response is Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2847rYvkv7tpxuiLfcbVhc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a98ceb622561093ab74ba1e2546abab3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask him about <strong>Movements of victim.</strong> He'll tell the Truth this time.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qFMpNVcx58YJ3N6rf4Kqnc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5f20e85fd74da14a64183c515d363ea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide3-9" name="homicide3-9"></a></p><h2 id="investigation-just-picked-fruit-market">Investigation: JustPicked Fruit Market</h2><p><p>After talking to Clem, you'll have free rein to look over the store. However, the only area that should concern you is the back room, accessible through the green doubledoors.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B6mnSz79tj73VFdksbprsc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c960bea084453ed730b85abc5188813e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>First, have a look at the crate indicated to verify that Clem's running a side business in gray-market liquor sales.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bxxHorWTDwjpNqR4hafExc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6709fa28e5c47c3c5ee83f121abeb8b7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check the edge of the desk by the door.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8QdxED7VbeSb6E4fNAA23d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3816572a12039039e0c20fa1d38c29c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Examine the bloody scalpel you find there for another clue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fNaGWfUMTCqyjJN2g4Hz6d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e206089d8673387ab0689154c9c70802.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, go over to the file cabinet next to the room's other desk to find a locked wooden box.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NpQSS49WMKSib9EETWGUAd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5d997f3701207788c7374b0f68c73298.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Use the dice clue you found at the crime scene to unlock the box - or just input the combination below:</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cPymyMvaEUDrESXc6jqDEd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5efed007010933d0f439a3b3df14d946.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Examine the contents of the box. As soon as you're done, it'll be time for another chase.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K9a5vkRnA67mKbfx4voyHd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/121a5d9880ec400e440bd312e611104a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>As always, try not to hit anything that isn't the suspect, and you should wrap up this case with another five-star rating.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BFBXzyurDEry7Ge5DtJzMd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7112351d56803474b3c0fc3417509baf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7"> Next page: The White Shoe Slaying</a></em></strong></p></p><h2 id="homicide-case-4-the-white-shoe-slaying">Homicide Case 4: TheWhite Shoe Slaying</h2><p><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-1"> <strong>Investigation: Crime scene</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-2"><strong>Interrogation: Catherine Barton</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-3"><strong>Investigation: Superior Laundry Services</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-4"><strong>Investigation:Taraldsen residence</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-5"><strong>Interrogation:Lars Taraldsen</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-6"><strong>Interrogation: Benny Cluff</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-7"><strong>Interrogation: Richard Bates</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-8"><strong>Finding the Yellow Cab</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-9"><strong>Interrogation: James Jessop</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-10"><strong>Investigation: Bus depot</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-11"><strong>Investigation: Hobo Camp</strong></a><strong>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#news6">Newspaper 6</a>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-12"><strong>Interrogation: Stuart Ackerman</strong></a></p><p><br></p><p><a id="homicide4-1" name="homicide4-1"></a></p><h2 id="investigation-crime-scene-3">Investigation: Crimescene</h2><p><p>Start by examining the body. Examine the hands if you want, but all you need to focus on is the laundry tag behind her head..</p></p><p><p>Next, examine the footprints a short distance away from the body.</p></p><p><p>Finally, examine the car tracks for another clue.</p></p><p><br></p><p><a id="homicide4-2" name="homicide4-2"></a></p><h2 id="interrogation-catherine-barton">Interrogation:Catherine Barton</h2><p><p>There's only one question you can ask Convenient Witness Catherine, and when asked about <strong>Suspicious persons</strong> in the area, she tells the Truth. Big surprise there.</p></p><p><p>Before leaving the crime scene, use the nearby gamewell.</p></p><p><br></p><p><a id="homicide4-3" name="homicide4-3"></a></p><h2 id="investigation-superior-laundry-services">Investigation:Superior Laundry Services</h2><p><p>Not much to this one, really; just walk up to the counter and talk to the clerk.</p></p><p><p>When he hands you the ledger, look up the number on the tag and tap on the name ofMrs. T. Taraldsen.</p></p><p><br></p><p><a id="homicide4-4" name="homicide4-4"></a></p><h2 id="investigation-taraldsen-residence">Investigation:Taraldsen residence</h2><p><p>Before you even knock on the door, check the boat parked along the right side of the house. You'll find a suspiciously familiar-looking rope dangling from it.</p></p><p><p>After meeting the Taraldsens, examine the table with the chessboard to find yet another bar matchbook, this time for Baron's Bar.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, venture into the master bedroom and take a look on top of the dresser.</p></p><p><p>There, you'll find a turned-down photo and another matchbook from Baron's.</p></p><p><p>Next, head into the laundry room (through the kitchen) and check the two points of interest marked below:</p></p><p><p>First,check the handbag near the doorway. Open it up.</p></p><p><p>Inside, you'll find Mrs. Taraldsen's I.D., as well as her (untouched) lipstick.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zkr9aMv3CHyofXQznYSDCe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9626cb6368ec652f4f03a47de2c7344f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NLcyUjtMbcnmtR3zynNPGe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3016d3698472eb121940ba6535e85e18.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>At the far end of the room, you'll find a pair of muddy boots. Examine them to note their size.</p></p><p><p>As you turn around to exit the room, you'll notice a wet jacket hangingfrom a doorknob. Examine it to add another clue to your list.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you start talking to Lars Taraldsen, use his phone to run a check on his alibi.</p></p><p><br></p><p><a id="homicide4-5" name="homicide4-5"></a></p><h2 id="interrogation-lars-taraldsen">Interrogation: LarsTaraldsen</h2><p><p>When asked about <strong>Possible suspects</strong>, Lars will Lie.</p></p><p><p>Confront him with the <strong>Bow rope</strong> you found on the boat outside the house.</p></p><p><p>Next, ask him about the <strong>Alibi for Lars Taraldsen.</strong> This time, you should Doubt his answer.</p></p><p><p>When asked about the <strong>Victim's state of mind</strong>, Taraldsen again seems dodgy. Doubt his statement.</p></p><p><p>Finally, ask about his <strong>Last contact with victim.</strong> Again, he'll Lie.</p></p><p><p>When he tries to deny it, show him the <strong>Muddy boots</strong> or <strong>Wet jacket</strong> you found in the other room.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="23EcbGno23DUpnRGvjEn5f" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d92dcf126869b9fce793715e3a78b156.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Now that Lars has been properly shamed forthe loss ofhis wife, it's time to check out Baron's Bar.</p></p><p><br></p><p><a id="homicide4-6" name="homicide4-6"></a></p><h2 id="interrogation-benny-cluff">Interrogation: BennyCluff</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about his <strong>Last contact with victim</strong>, Benny tells the truth. Why wouldn't he?</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Believe his story, and he'll give you the number of the cab Mrs. Taraldsen left in.</p></p><p><p>Next, ask him about the <strong>Vagrant male suspect.</strong> The right response to his answer is Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask him about <strong>Yellow Cab 3591.</strong> Again, he'll tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After your chat with Cluff, you'll be forced into another chase scene. The same rules apply: try not to hit anything that isn't your target, <strong>and for God's sake use your siren.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide4-7" name="homicide4-7"></a></p><h2 id="interrogation-richard-bates">Interrogation:Richard Bates</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Master Bates isn't exactly forthcoming about his <strong>Contact with victim.</strong> Doubt whatever he has to say on the topic.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about his <strong>Account of movements,</strong> and he'll tell you something Doubt-worthy again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After the interview's over, use a nearby gamewell before you do anything else. You'll get an update on where the Yellow Cab was spotted.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide4-8" name="homicide4-8"></a></p><h2 id="finding-the-yellow-cab">Finding the YellowCab</h2><p><p>When you've committed to finding the Yellow Cab, you'll get continual radio updates on its location. Do your best to follow them, try not to wreck anything, and resist the temptation to break off and pursue street-crime cases, and you should be able to find it pretty quickly. When you do, park in front of him and he'll pull to a stop. Time for a quick question-and-answer session.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide4-9" name="homicide4-9"></a></p><h2 id="interrogation-james-jessop">Interrogation: JamesJessop</h2><p><p>After you've found the cab, head back to the station to interview this young sailor everyone's been talking about lately.</p></p><p><p>When asked about his <strong>Contact with victim</strong>, James seems a little sketchy. Doubt his story.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>Incident with Bates.</strong> Once again, Doubt his reply.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask about his <strong>Movements prior to murder</strong> (which, along with the next topic,shows up only after you've tracked down the cab), and he'll once again give you reason to Doubt him.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3bCwdXnLHppcKJrLHqN6uK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a58881178d75ba4ea5bc099d9c578825.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask about his fateful <strong>Cab ride with victim.</strong> Doubt him one last time and you're done.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide4-10" name="homicide4-10"></a></p><h2 id="investigation-bus-depot">Investigation: Busdepot</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>The station Jessop directs you to is big, but don't worry - just walk up to the counter and talk to the attendant, and she'll give you a map of where to find Mrs. Taraldsen's death bus.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, get ready for hell. You'll need to follow the route (indicated by the red line on your map) until you find the bus, at which point you'll need to stop it and have a talk with the driver. For best results, we recommend traveling in the opposite direction as the bus, as you're likely to cross paths more quickly that way.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zchFyiJjrFptCs3SiPq6XX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cb076f9c6a39bf1aa67cb7e0f7311b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide4-11" name="homicide4-11"></a></p><h2 id="investigation-hobo-camp">Investigation: Hobocamp</h2><p><p>Head into Stuard Ackerman's dismal little shack to start the next round of searching.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oFCcctE6z4U4oDQao9Sbag" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a9265e90095e028404c81b2a70731237.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="news6" name="news6"></a></p><h2 id="newspaper-6">Newspaper 6</h2><p><p>The next newspaper is directly opposite the door as you enter Ackerman's shack.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YkQJbLRLHREcd6nVghZTGc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a880264248b97eea750f1ec2efb97019.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQ4iDzBWzxsfvgAwxRLKqR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/34fd6819591403ed31c4756780c94b17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, look on the night table for a length of bloody rope.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8n4EfXP7UFoYzLMYhkotkg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b23156c3de01a4e36de5da0919cfc645.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Make sure you examine it close-up to register the clue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dkEnLpkU9ubnh9q7sLzUuR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ef34b77a34c88f57465441bbcce6f88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After that, head to the opposite side of the room and check the little green blob on the makeshift table.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gdhCxHLaMnF6yzt6kHV47S" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2e884e1b63b41294b135d8f69e9d1573.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>It turns out to be a coin purse. Turn it until Cole can read the initials.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8wA6ATVczsVdiNHfMbVWSc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/059a060ae9cb0f2b292168d395756d2a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Open it, and you'll find a ticket to the dance club where Mrs. Taraldsen spent her final hours.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XWVNEABP5aHxez3tSrR6wa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cf97a1596d9fa8fe3f81c3611f490d7f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide4-12" name="homicide4-12"></a></p><h2 id="interrogation-stuart-ackerman">Interrogation: StuartAckerman</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikfoyJGrfDF87ji4ZxkP2b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/18a75636e960e13e880a5f4d4cd73bab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask about his <strong>Motive for murder,</strong> and Ackerman starts turning on the creepiness. He also Lies.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Js45G8Y453dBqZm528V76b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/011fee885765526bf213d52b0f6fa509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him you're on to him by bringing up the <strong>Bloodstained rope piece.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dm3NStcrDgAQLQU3xV2R9b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/544aff9efbe93ced0a9db2e66da3f467.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about his <strong>Contact with victim</strong>. This time, you should Doubt him.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QV8QtSPgoBT9zQF7Fn7iCb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa341dbd7f2be7ca6d79e99f064798a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>FInally, ask about the <strong>Alibi for Stuart Ackerman</strong>. Once again, he'll Lie.</p></p><p><p>Counter with the <strong>Purse</strong> you found among his belongings, and you can count this one as solved.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="teZfzKU5hAK5L8XdV9jMRb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9c1c8707769c544dd213cf6cebd691eb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8"> <strong>Next page: The Studio Secretary Murder</strong></a></em></p></p><h2 id="homicide-case-5-the-studio-secretary-murder">Homicide Case 5: TheStudio Secretary Murder</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-1"> Investigation: Pawnbroker</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-2">Investigation: Crime scene</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-3">Interrogation: John F. Jamison</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-4">Investigation: Levine's Liquor Store</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-5">Interrogation:Robbins</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-6">Interrogation: Grosvenor McCaffrey</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-7">At Rawling's Bowling Alley</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-8">Investigation: McCaffrey's apartment</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-9">Interrogation: James Tiernan</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-10">Interrogation:Grosvenor McCaffrey, part two</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-11">Interrogation: James Tiernan, part two</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-12">Interrogation:Grosvenor McCaffrey, part three</a></strong></p><p><br></p><p><a id="homicide5-1" name="homicide5-1"></a></p><h2 id="investigation-pawnbroker">Investigation:Pawnbroker</h2><p><p>All you need to do here is examine the two rings.</p></p><p><p>Tilt the one on the left until you can see its maker's mark, as shown below:</p></p><p><p>Then, tilt the one on the right until Cole focuses in on its hallmark (the engraving that says "22k").</p></p><p><br></p><p><a id="homicide5-2" name="homicide5-2"></a></p><h2 id="investigation-crime-scene-4">Investigation: Crimescene</h2><p><p>Start out by talking to the coroner.</p></p><p><p>Next, startexamining the body.Look closely ather head for a good look at the blunt-force injury, as well as signs of a vagrant lifestyle.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ThrGXDM8qm4NF3ma9xhEkh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0815c5900f85fae2ef4923775147bbb2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, examine her right hand for signs of another ring being pulled loose.</p></p><p><p>After seeing to the body, look just up the track for the victim's possessions.</p></p><p><p>There are three to examine: a handbag, a matchbook and a receipt.</p></p><p><p>Inside the handbag, you'll find the top half of a letter from the victim's mother.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dNweUFZw7YW8eR4nZSHL2i" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fd244a0d361912301ec6b482f3e68c1a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>You'll also find her employee I.D. card.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Check the receipt, and you'll find a list of personal items.</p></p><p><p>Finally, look at the matchbook to get an address for Mensch's Bar.</p></p><p><p>Before moving on, talk to witness Nelson Gaines at the far side of the crime scene.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JmQ6beU4PDpzXnvrbMhHQi" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0b6a7ef6633bf4c528e3077a9ddd2657.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>He'll point you to John F. Jamison, who has an important clue in his possession.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-3" name="homicide5-3"></a></p><h2 id="interrogation-john-f-jamison">Interrogation: JohnF. Jamison</h2><p><p>When asked about <strong>Interference with evidence,</strong> Jamison proves himself a dumb, guileless creep by telling the Truth.</p></p><p><p>Next, ask him about the <strong>Discover of victim's body</strong>, and Doubt what he has to say.</p></p><p><p>Before leaving the scene, usethe nearby gamewell to get an adress for Levine's Liquor Store.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M7SbupJ9wFJNwvvFKkGmjM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/13ee158dcebf1f5ca50308ebecddcbf8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-4" name="homicide5-4"></a></p><h2 id="investigation-levine-s-liquor-store">Investigation:Levine's Liquor Store</h2><p><p>After Robbins leads you back to Evelyn's shabby quarters, start by investigating the pile next to her mattress.</p></p><p><p>Examine the picture, then pick up the book.</p></p><p><p>Open the book to reveal an important clue.</p></p><p><p>Next, head over to the opposite corner of the room.</p></p><p><p>Examine the bowling pin until Cole zooms in on the Rawling's logo.</p></p><p><p>Next, examine Evelyn's nameplate and, just for kicks,the award statue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>There's also another photo you can check out on the other side of the little room's doorway, but it won't yield any clues.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-5" name="homicide5-5"></a></p><h2 id="interrogation-robbins">Interrogation:Robbins</h2><p><p>When asked about his <strong>Contact with victim</strong>, Robbins tells the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask him about his <strong>Relationship with victim,</strong> however, and he'll... tell the Truth again.</p></p><p><p>Finally, ask him about his <strong>Knowledge of McCaffrey.</strong> This time, you should express Doubt to get the full story.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-6" name="homicide5-6"></a></p><h2 id="interrogation-grosvenor-mccaffrey">Interrogation:Grosvenor McCaffrey</h2><p><p>Head over to Mensch's, and you'll meet this self-styled revolutionary/intolerable douchebag.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about his <strong>Criminal history</strong>, Grosvenor seems evasive. Doubt his story.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask him about his <strong>Relationship with victim</strong>, however, and he'll flat-out Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Reveal his duplicity with the <strong>Book</strong> you found among Evelyn's things.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-7" name="homicide5-7"></a></p><h2 id="at-rawling-s-bowling-alley">At Rawling's BowlingAlley</h2><p><p>Just in case you somehow missed it, your goal here is to chase after the guy who goes sprinting through the background while you're talking about Tiernan.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UxTVCCDLraW2bafuf9Td7k" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0a33d735211e413b793bf286185bcb62.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Use the siren and let Rusty take out his tires, though, and the ensuing chase should be short and easy.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sbS6jB439zZc2HmVdqwCGk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a9c9b75466220c3493c891ca0eeaed92.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-8" name="homicide5-8"></a></p><h2 id="investigation-mccaffrey-s-apartment">Investigation:McCaffrey's apartment</h2><p><p>Having a suspect in custody doesn't mean you're done, though. At McCaffrey's, focus on thetwo key points of interest below, starting with the desk:</p></p><p><p>On the corner of the desk, you'll find the bottom half of the letter from Evelyn's mom.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, search what appears to be a pile of laundry on the floor.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Examine the tire iron until Cole zooms in on its Rawling's logo.</p></p><p><p>You can also examine the shirt if you want, although it's not vital.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Head up to the roof for a quick chase scene, and then head off to Central to question your suspects.</p></p><p><br></p><p><a id="homicide5-9" name="homicide5-9"></a></p><h2 id="interrogation-james-tiernan">Interrogation: JamesTiernan</h2><p><p>Ask him about his <strong>Relationship with victim</strong>, and James will try to cover it up with a Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zchFyiJjrFptCs3SiPq6XX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cb076f9c6a39bf1aa67cb7e0f7311b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him you know better by trotting out <strong>Victim last seen.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qq3nAuSf5wpyAFen2KZJfR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f850b670e9dec90d717fda4717acc2d5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about <strong>Victim's book found,</strong> Tiernan tries to hide something. Slap him with some Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YkQJbLRLHREcd6nVghZTGc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a880264248b97eea750f1ec2efb97019.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about an <strong>Alibi for James Tiernan</strong>, James Lies again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>This time, counter with the <strong>Liquor purchase.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask him about his <strong>Access to murder weapon.</strong> Again, you should Doubt what James tells you.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-10" name="homicide5-10"></a></p><h2 id="interrogation-grosvenor-mccaffrey-part-two">Interrogation:Grosvenor McCaffrey, part two</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQ4iDzBWzxsfvgAwxRLKqR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/34fd6819591403ed31c4756780c94b17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask Grosvenor about the <strong>Alibi for McCaffrey</strong>, and he'll Lie in that smug way of his.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8n4EfXP7UFoYzLMYhkotkg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b23156c3de01a4e36de5da0919cfc645.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Tear his deceit apart by showing him the <strong>Torn letter.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dkEnLpkU9ubnh9q7sLzUuR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ef34b77a34c88f57465441bbcce6f88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about his <strong>Access to tire iron</strong>. Again, he's a liar. He Lies.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8wA6ATVczsVdiNHfMbVWSc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/059a060ae9cb0f2b292168d395756d2a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Counter his smarm with <strong>Tiernan's accusation.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XWVNEABP5aHxez3tSrR6wa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cf97a1596d9fa8fe3f81c3611f490d7f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you head back to talk to Tiernan some more, use a phone to get the dirt on McCaffrey.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikfoyJGrfDF87ji4ZxkP2b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/18a75636e960e13e880a5f4d4cd73bab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-11" name="homicide5-11"></a></p><h2 id="interrogation-james-tiernan-part-two">Interrogation: JamesTiernan, part two</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Js45G8Y453dBqZm528V76b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/011fee885765526bf213d52b0f6fa509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>There's one more question you have to ask Tiernan, about the <strong>Events prior to murder.</strong> When you bring them up, he'll Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dm3NStcrDgAQLQU3xV2R9b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/544aff9efbe93ced0a9db2e66da3f467.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>To counter his denial, bring up <strong>McCaffrey's accusation</strong> to make him break<strong>.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sJoxw4W3Q2Xj9C2zW4Ddom" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4338f7b70905fcad419c4c1f84049f7e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-12" name="homicide5-12"></a></p><h2 id="interrogation-grosvenor-mccaffrey-part-three">Interrogation:Grosvenor McCaffrey, part three</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QV8QtSPgoBT9zQF7Fn7iCb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa341dbd7f2be7ca6d79e99f064798a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Even though Tiernan might seem like the likely culprit at this point, there's one last question to ask McCaffrey, about his <strong>Military service.</strong> Unsurprisingly, he'll Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xGivn3jvU6iAyUU3MtDFHb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/818483bc9e9ffa5fc73b7ded9b9b3809.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>You've got the goods on him, though. Counter with <strong>McCaffrey's criminal record.</strong></p></p><p><p>Again, Tiernan may seem like a likely culprit at this point. However, there's only one outcome that's going to net you five stars, and that's if you charge McCaffrey. Level your accusation against himand move on.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="teZfzKU5hAK5L8XdV9jMRb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9c1c8707769c544dd213cf6cebd691eb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9"> Next page: The Quarter Moon Murders</a></em></strong></p></p><h2 id="homicide-case-6-the-quarter-moon-murders">Homicide Case 6: TheQuarter Moon Murders</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-1"> Investigation: Central Police Station</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-2">Investigation: Pershing Square</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-3">Investigation: Hall of Records</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-4">Investigation: LA Public Library</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-5">Investigation:Westlake Tar Pits</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-6">Investigation: LA County Art Museum</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-7">Investigation: Intolerance Set</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-8">Investigation: Christ Crown of Thorns</a></strong></p><p><br></p><p><a id="homicide6-1" name="homicide6-1"></a></p><h2 id="investigation-central-police-station">Investigation:Central Police Station</h2><p><p>Examine all three clues laid out in front of Cole to get the first clue, which leads to Pershing Square.</p></p><p><br></p><p><a id="homicide6-2" name="homicide6-2"></a></p><h2 id="investigation-pershing-square">Investigation:Pershing Square</h2><p><p>As soon as you arrive, head straight for the fountain. Ignore Rusty's warnings and jump up to the upper tier of the thing.</p></p><p><p>Once up there, you'll find a couple of new clues laid at the feet of the statues.</p></p><p><p>The first is the Social Security card of the Black Dahlia herself, Elizabeth Short.</p></p><p><p>The second is another excerpt from Shelley pointing you to the next destination.</p></p><p><p>Check your map, and you'll find that "cave overgrown with plants" corresponds neatly to the domed skylight at the Hall of Records. Make that your next destination.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide6-3" name="homicide6-3"></a></p><h2 id="investigation-hall-of-records">Investigation: Hallof Records</h2><p><p>Ask the guard how to get up to the chandelier. If you're not sure where to go, just follow Rusty, who'll make his way there automatically.</p></p><p><p>Once you've found the room, head up the ladder and get ready for a tightrope-walking minigame.</p></p><p><p>Take it slow and try not to fall too many times, and this challenge should be a breeze.</p></p><p><p>On the chandelier, you'll find another two clues.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>The first is Deidre Moller's missing watch...</p></p><p><p>... and the second is another bit of Shelley.</p></p><p><p>Before you can figure it out, however, you'll need to swing the chandelier from side to side until Cole can leap off it to safety.</p></p><p><p>Check your map again. The talk of "temples" and "science" in the Shelley poem recalls one building in particular:</p></p><p><br></p><p><a id="homicide6-4" name="homicide6-4"></a></p><h2 id="investigation-la-public-library">Investigation: LAPublic Library</h2><p><p>This seems a little more complicated than it is; all you have to do here is pick your way along a linear path that will take you up and down scaffolds in an effort to make it up to the roof.</p></p><p><p>When you finally get up there, check the corner shown below for your next puzzle pieces.</p></p><p><p>The first is Antonia Maldonado's religious medallion.</p></p><p><p>And the second is yet another piece ripped from Shelley's writings.</p></p><p><p>Ruin, annihilation; hard, black deep; what does that conjure images of?</p></p><p><br></p><p><a id="homicide6-5" name="homicide6-5"></a></p><h2 id="investigation-westlake-tar-pits">Investigation:Westlake Tar Pits</h2><p><p>Getting across the tar pits takes a while, but it's not too dangerous so long as you keep moving and stick to the path. Just make sure you're stepping on boarded walkways (just visible through the muck), and you should be fine.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>At the little island in the center of the pits, look in the shade of the tree to find the next clue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>The first, unsurprisingly, is Theresa Taraldsen's missing white shoe.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>The second is yet another Shelley snippet, this time talking about spheres.</p></p><p><p>The art museum, incidentally, is home to a rathernoteworthy sphere-within-a-sphere sculpture.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide6-6" name="homicide6-6"></a></p><h2 id="investigation-la-county-art-museum">Investigation: LACounty Art Museum</h2><p><p>Like the other challenges, the art museum's hedge maze looks daunting, but is actually quite easy. For all its twists and turns, there are only a few places where you can actually pick from more than one path. When you get to the first one, turn right, then <strong>immediately</strong> turn left past the threshhold. After that, just go straight past the next intersection, and you should reach the spheres sculpture momentarily.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7wyzKmvERHuLQf3zNaui73" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5ae3128c66c7a57e952d446526b848ba.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>The clues this time are Celine Henry's garnet ring...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... and another Shelley excerpt, this time talking about "Thrones, altars... monstrous and barbaric shapes," and the "ghosts of a no-more-remembered fame."</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><em>Hmmmm.</em> What landmark have we been to that neatly fits that description?</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide6-7" name="homicide6-7"></a></p><h2 id="investigation-intolerance-set">Investigation:Intolerance Set</h2><p><p>Once you've arrived, head for the back of the set and climb up the tall staircase.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Almost immediately after reaching the upper level, your platform will come loose, forcing you to balance it. Whenever it starts to pitch in one direction, justtake one or two steps the opposite way and you should be able to hold out until Rusty can help.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Once you're out of the woods, climb down one of the ladders on your left.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Below, you'll have easy access to the throne - and your next two clues.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>These include Evelyn Summers' typewriter-key ring...</p></p><p><p>... and one final excerpt from Shelley, this time mentioning a "thorn-wounded brow."</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>You're not in the clear yet, though; after you read the Shelley excerpt, the set will start to come down around you. Make a run for it.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Think back to the "thorn-wounded brow" line. Your next destination should be obvious.</p></p><p><br></p><p><a id="homicide6-8" name="homicide6-8"></a></p><h2 id="investigation-christ-crown-of-thorns">Investigation: ChristCrown of Thorns</h2><p><p>After the initial confrontation, look to the south from the altar area, and you'll see two open doorways leading to the door of an outbuilding called the presbytery. Head over there and go inside.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Go to the kitchen, and you'll see a gold-handled door. Open it and prepare for horror.</p></p><p><p>Inside the room, start out by investigating the blood-filled bathtub.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, examine the tray of surgical tools by the sink. Get a good look at each one.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3bCwdXnLHppcKJrLHqN6uK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a58881178d75ba4ea5bc099d9c578825.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After that, look a little further down the counter for a statue of Prometheus, a Greek Titan with whom our killer clearly identifies.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, climb down into the pit behind Rusty. The rest is just a matter of chasing the killer through the tunnels and trying to kill him before he does the same to you.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10"> Next page: The Black Caesar</a></em></strong></p></p><h2 id="vice-case-1-the-black-caesar">Vice Case 1: TheBlack Caesar</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-1"> Investigation: Junkies' apartment</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-2">Investigation: The Black Caesar</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-3">Interrogation: Fleetwood Morgan</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-4">Investigation: Jones' Booking Agency</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-5">Interrogation:Jermaine Jones</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-6">Investigation: Numbers Operation</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-7">Interrogation: Merlon Ottie</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-8">Investigation: Ramez Removals</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#news7">Newspaper 7</a></strong></p><p><br></p><p><a id="vice1-1" name="vice1-1"></a></p><h2 id="investigation-junkies-apartment">Investigation:Junkies' apartment</h2><p><p>Start out by examining the body slumped in the chair. to take note of his track marks and the used morphine syrettes.</p></p><p><p>Next, take a look at the junk on the rug opposite the body.</p></p><p><p>Examine the wallet to see Lamont's ID...</p></p><p><p>... and then look at the right side of the wallet to add the numbers slip to your list of clues.</p></p><p><p>Next, pick up the popcorn cup and turn it to the side so you can clearly see the Black Caesar logo.</p></p><p><p>Examine it further to take note of the suspicious tape on its underside.</p></p><p><p>When you're done, head overand examinethe body lying on the floor.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Look at his left arm to examine the track marks.</p></p><p><p>Next, check his left breast pocket for his wallet.</p></p><p><p>Take note of the ID, then direct your attention to the right side for a clue that'll come in handy later.</p></p><p><p>After that, direct your attention to the table in the middle of themain room.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Pick up the slip of paper, and you'll see what look like slot-machine icons.</p></p><p><p>Feel free to look at the sheet music and the other Black Caesar cup if you like, but it's not necessary.</p></p><p><p>Next, take a look at the pile next to the kitchen doorway. Examine the syrettes you find there.</p></p><p><p>FInally, go into the kitchen and examine the Black Caesar cup on the counter.</p></p><p><p>Of all the cups in the apartment, only this one still has the evidence taped to it.</p></p><p><br></p><p><a id="vice1-2" name="vice1-2"></a></p><h2 id="investigation-the-black-caesar">Investigation: TheBlack Caesar</h2><p><p>After the chase, you'll return to the food stand, where you'll find two points of interest. The first is the trumpet case near the door.</p></p><p><p>Open it and pick up the mute.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Tilt it until you can see into it, at which point you'll be prompted to investigate it further.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Open it up, and you'll find more numbers slips, this time with a name and address.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Good thing 1940s criminals put their addresses on things</strong> <p>Next, pickup the Blue Room ticket.</p></p><p><p>Turn it over, and you'll see a stamp from the Jermaine Jones Booking Agency.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Put it back, and focus your attention on the cardboard box next to the popcorn machine.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Open it, and you'll find a small stash of syrettes.</p></p><p><br></p><p><a id="vice1-3" name="vice1-3"></a></p><h2 id="interrogation-fleetwood-morgan">Interrogation:Fleetwood Morgan</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about the <strong>Morphine overdose victims</strong>, Fleetwood will Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Don't let him insult your intelligence. Show him you know about the <strong>Popcorn cups with morphine.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>Numbers slips recovered.</strong> This time, your response should be Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you leave, use the nearby phone booth to get an address for the Jones agency.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice1-4" name="vice1-4"></a></p><h2 id="investigation-jones-booking-agency">Investigation: Jones'Booking Agency</h2><p><p>Although you could go to Ottie's numbers operation at this point, that would be a mistake. Instead, pay Jones a visit, and check the placard by the door to see where you can find him.</p></p><p><p>There are a couple of interesting things to see here, but the only one you really need to worry about is the big radio in the corner.</p></p><p><p>After Cole finishes talking about how great Scott radios are, set the dials to 275 FM, and turn it on.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>A secret panel will open up, displaying all kinds of contraband.</p></p><p><p>Check out the money...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... the big bag of hash...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... the new numbers slips...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3bCwdXnLHppcKJrLHqN6uK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a58881178d75ba4ea5bc099d9c578825.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... and, of course, the now-familiar morphine syrettes.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you back out, make sure to take a look at the label on the inside, from Ramez Removals. Then get ready for a quick fight.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice1-5" name="vice1-5"></a></p><h2 id="interrogation-jermaine-jones">Interrogation:Jermaine Jones</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask Jermaine about the <strong>Army surplus morphine,</strong> and he'll act all dodgy. Doubt his song-and-dance.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>Involvement of "Ottie,"</strong> and he'll straight-up lie to you.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zchFyiJjrFptCs3SiPq6XX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cb076f9c6a39bf1aa67cb7e0f7311b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Answer his challenge with <strong>Distributor identified.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qq3nAuSf5wpyAFen2KZJfR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f850b670e9dec90d717fda4717acc2d5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about his <strong>Link to Ramez Removals.</strong> Express Doubt when he answers.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YkQJbLRLHREcd6nVghZTGc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a880264248b97eea750f1ec2efb97019.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before moving on, use a gamewell toget the address for Ramez Removals.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQ4iDzBWzxsfvgAwxRLKqR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/34fd6819591403ed31c4756780c94b17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice1-6" name="vice1-6"></a></p><h2 id="investigation-numbers-operation">Investigation:Numbers Operation</h2><p><p>Now it's time to pay Ottie a visit. Start by taking a look at the mass of phones in the corner to see Ottie's illegal wire service.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dkEnLpkU9ubnh9q7sLzUuR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ef34b77a34c88f57465441bbcce6f88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, take a look at the red slot machine on the other side of the room.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gdhCxHLaMnF6yzt6kHV47S" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2e884e1b63b41294b135d8f69e9d1573.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Give it a spin, keeping the slip of paper you found in the junkies' apartment in mind. Every time cherries, a bell or "WIN" comes up in the right slot, hit the "hold" button to ensure they stay there.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8wA6ATVczsVdiNHfMbVWSc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/059a060ae9cb0f2b292168d395756d2a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Once you get cherries-bell-WIN, the machine's front panel will open up to you.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XWVNEABP5aHxez3tSrR6wa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cf97a1596d9fa8fe3f81c3611f490d7f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Examine the numbers slips...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikfoyJGrfDF87ji4ZxkP2b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/18a75636e960e13e880a5f4d4cd73bab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... the little morphine boxes...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Js45G8Y453dBqZm528V76b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/011fee885765526bf213d52b0f6fa509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... and the label for Ramez Removals. Looks like it's almost time to pay the place a visit.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dm3NStcrDgAQLQU3xV2R9b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/544aff9efbe93ced0a9db2e66da3f467.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After yet another chase, you'll be handed Ottie's cane. Open up the handle, then look inside for an IOU from Ramez. You know, just in case the last couple clues with his name on them weren't obvious enough.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sJoxw4W3Q2Xj9C2zW4Ddom" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4338f7b70905fcad419c4c1f84049f7e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QV8QtSPgoBT9zQF7Fn7iCb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa341dbd7f2be7ca6d79e99f064798a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice1-7" name="vice1-7"></a></p><h2 id="interrogation-merlon-ottie">Interrogation: MerlonOttie</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xGivn3jvU6iAyUU3MtDFHb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/818483bc9e9ffa5fc73b7ded9b9b3809.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>At the start, you can only ask Ottie about <strong>Army surplus morphine</strong>, which he'll Lie about.</p></p><p><p>Here's why you had to visit Jones first: histestimony about <strong>Finkelstein identified</strong>is the only way to disprove Ottie'sfib.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="teZfzKU5hAK5L8XdV9jMRb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9c1c8707769c544dd213cf6cebd691eb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask Ottie about the <strong>IOU note from Jose Ramez.</strong> This time, he'll tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JXf2WLGYTMFErjMV4YaQbc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d321fb673577b0eb37a12ab36e7f87a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice1-8" name="vice1-8"></a></p><h2 id="investigation-ramez-removals">Investigation: RamezRemovals</h2><p><p>Shortly after arriving, you'll get sucked into yet another car chase, this time with a guy who throws furniture at you. Let Earle gun him down and try not to hurt anyone else while you run the van off the road.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="snkgs7kWyabkqKi97VraHA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/22eae68bc3373dacd5c0d56a50a37719.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When you're finally able to investigate the warehouse, move toward the table in front of you and look at the blue ledger. Tap on the entries for Polar Bear Ice Company and Merlon Ottie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ASFqKMgZvzYP7hxLYqxkNA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d89444d324bd6d47118d7fcb122d6c66.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qFMpNVcx58YJ3N6rf4Kqnc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5f20e85fd74da14a64183c515d363ea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="news7" name="news7"></a></p><h2 id="newspaper-7">Newspaper 7</h2><p><p>Next, look at the table behind theone with the ledger, and you'll find the next newspaper lying in plain sight.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2847rYvkv7tpxuiLfcbVhc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a98ceb622561093ab74ba1e2546abab3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B6mnSz79tj73VFdksbprsc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c960bea084453ed730b85abc5188813e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Not too far in, you'll splash through a puddle of water. Follow it, and you'll find another one.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bxxHorWTDwjpNqR4hafExc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6709fa28e5c47c3c5ee83f121abeb8b7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Keep following the puddles until they lead you to the back of the warehouse. Once there, you'll find a ladder going up to a high catwalk.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8QdxED7VbeSb6E4fNAA23d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3816572a12039039e0c20fa1d38c29c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Up on the catwalk, you'll find the controls for a crane. activate them.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fNaGWfUMTCqyjJN2g4Hz6d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e206089d8673387ab0689154c9c70802.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, you'll be thrust into a crane minigame. All you need to do here is lift the crate in front of the blocked-off door (the blue area in the gray enclosure below). Use the crane's light as a crosshairs to line up the grab.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NpQSS49WMKSib9EETWGUAd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5d997f3701207788c7374b0f68c73298.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When Earle calls you down, head to the secret room.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cPymyMvaEUDrESXc6jqDEd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5efed007010933d0f439a3b3df14d946.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Blast away at the block of ice when prompted.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K9a5vkRnA67mKbfx4voyHd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/121a5d9880ec400e440bd312e611104a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>You'll find that it's full of some very familiar-looking morphine syrettes.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BFBXzyurDEry7Ge5DtJzMd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7112351d56803474b3c0fc3417509baf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After the ensuing gunfight, head over to the Polar Bear Ice Company for another, considerably bigger gunfight, and you're done.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t9gvFweiaFEoYAzLdJ8aaB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2bdfd6eca0643bbda3eff90887e41008.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><em><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11"> Next page: The Set Up</a></strong></em></p></p><h2 id="vice-case-2-the-set-up">Vice Case 2: The SetUp</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-1"> Investigation: American Legion stadium</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#news8">Newspaper 8</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-2">Investigation: Hotel El Mar</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-3">Investigation: Aleve Motel</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-4">Interrogation: Candy Edwards</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-5">Tailing Candy</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-6">Investigation: Thrifty Liquor</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-7">Investigation: Examiner Drugstore</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-8">Ray's Bookmakers</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-9">Investigation: Interstate Bus Depot</a></strong></p><p><br></p><p><a id="vice2-1" name="vice2-1"></a></p><h2 id="investigation-american-legion-stadium">Investigation:American Legion stadium</h2><p><p>When you regain control, head over to Hammond's locker (second from the pinboard) and open it up.</p></p><p><p>Inside, you'll find a roll of tape, which is useless, and a list of bookies' odds and a phone number, whichare important clues. Pick it up and examine it.</p></p><p><br></p><p><a id="news" name="news8"></a></p><h2 id="newspaper-8">Newspaper 8</h2><p><p>Not far from the lockers are a couple of massage tables; the next paper is sitting on the one to the left in the image below:</p></p><p><p>Before you leave the stadium, use one of the payphones to follow up on the phone number in the locker.</p></p><p><br></p><p><a id="vice2-2" name="vice2-2"></a></p><h2 id="investigation-hotel-el-mar">Investigation: HotelEl Mar</h2><p><p>At the front desk, you'll be handed a guestbook.Find the name Winston Churchill and tap on it.</p></p><p><p>InHammond's room, start by checking the wastebasket near the door.</p></p><p><p>Inside, you'll find a discarded telegram. Read it.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check the dresser by the wastebasket.</p></p><p><p>There, you'll find part of a movie ticket (and a box of chocolates, which is irrelevant).</p></p><p><p>After that, check out the open magazine on the table.</p></p><p><p>Tap on the coupon in he lower right-hand corner for your next clue.</p></p><p><p>Finally, head over to the night table shown below:</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>There you'll find a list of bookmakers' payouts to log into your clue list.</p></p><p><br></p><p><a id="vice2-3" name="vice2-3"></a></p><h2 id="investigation-aleve-motel">Investigation: AleveMotel</h2><p><p>Talk to the clerk at the front desk to get directions to Candy's room, then jog over there.</p></p><p><p>After the fight, check out Carlo's left inside pocket for a nasty surprise.</p></p><p><br> <strong>Above: For some reason, you then put this back where you found it</strong> <p>Next, check his right pocket for a list of bookies that corresponds to the one you found in Hammond's locker.</p></p><p><p>Once you're done searching Carlo, look over on the dresser.</p></p><p><p>Here, you'll find a ticket to exciting Akron, Ohio...</p></p><p><p>... and a postcard for the trans-Atlantic Cunard Line.</p></p><p><br></p><p><a id="vice2-4" name="vice2-4"></a></p><h2 id="interrogation-candy-edwards">Interrogation: CandyEdwards</h2><p><p>When Candy comes to, ask her about the <strong>Whereabouts of Hammond.</strong> Unsurprisingly, she'll Lie.</p></p><p><p>Show her the <strong>Magazine coupon</strong> to prove you know where she was.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask her about the <strong>List of odds recovered.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Counter her deceit with either the <strong>Bookmakers' odds</strong> or the <strong>Bookmakers' payouts.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qhtfdHWQ6Wc3Yu5vnC2JC7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa8b8d845785711db53ad834aa2cb808.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask about her <strong>Plans to leave town.</strong> This time, you should Doubt her statement.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice2-5" name="vice2-5"></a></p><h2 id="tailing-candy">Tailing Candy</h2><p><p>Following Candy can be a little excruciating, but you don't really need our help for it. However, if you're interested in getting The Moose Achievement/Trophy (15G/Bronze), you should know that, although the game repeatedly tells you to take cover, all you really need to do is keep your distance and make sure there'salways something standing between you and Candy's line of sight. So long as you can do that, you'll never actually have to hit the "cover" button, and you should earn The Moose in no time.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZSp9hDPWWaHZaL4xaSuwK7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/abff4fa32d1f78302b0c4e8fd1920690.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice2-6" name="vice2-6"></a></p><h2 id="investigation-thrifty-liquor">Investigation:Thrifty Liquor</h2><p><p>After talking to the bookie, head overto the pay phone on the wall.</p></p><p><p>Once there, use the pencil on the notepad to reveal her next destination.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice2-7" name="vice2-7"></a></p><h2 id="investigation-examiner-drugstore">Investigation:Examiner Drugstore</h2><p><p>Here, the bookie will direct you to a cab company's calling card by the phone. It's sitting on top ofthe little radio set.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Immediately use the phone to put a trace on the cab.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, head back over to the bookie and talk to him before leaving.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice2-8" name="vice2-8"></a></p><h2 id="ray-s-bookmakers">Ray's Bookmakers</h2><p><p>When you head to Ray's, you'll immediately be thrust into another excruciating tailing sequence. Just don't get too close to the cab, hit your siren or cause too much destruction, and you'll be fine.</p></p><p><br></p><p><a id="vice2-9" name="vice2-9"></a></p><h2 id="investigation-interstate-bus-depot">Investigation:Interstate Bus Depot</h2><p><p>After tailing Candy's cab to the depot, head inside and remain hidden from her while she wanders around. Wait for her to head into the restroom, and when you hear a scream and a shot, kick down the door.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After the cutscene, all you'll need to do is check the handbag and gun laying on the floor.</p></p><p><p>Examine the gun, and note that only one shot was fired.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, pick up the movie ticket for your next destination.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After you've finished up at the bus stop, head to the Egyptian Theatre for the case's big finale.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12"> Next page: Manifest Destiny</a></em></strong></p></p><h2 id="vice-case-3-manifest-destiny">Vice Case 3: ManifestDestiny</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-1"> Investigation: 111 Club</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-2">Interrogation: The Hostess</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-3">Interrogation: Elsa Lichtmann</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-4">Interrogation: Mickey Cohen</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-5">Investigation:Hollywood Police Station</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-6">Investigation: Bus shooting scene</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-7">Interrogation: Felix Alvarro</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-8">Interrogation: Jack Kelso</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-9">Investigation: Robert's Diner/Alleyway Crime Scene</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#news9">Newspaper 9</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-10">Grauman's Chinese Theater</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-11">Investigation: Hollywood Post Office</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-12">Interrogation: Courtney Sheldon</a></strong></p><p><br></p><p><a id="vice3-1" name="vice3-1"></a></p><h2 id="investigation-111-club">Investigation: 111Club</h2><p><p>Once you're set loose in the 111, check theclub's officefirst. This won't yield many useful clues, but it will make certain things later in the case make more sense.</p></p><p><p>Start by checking Eddie McGoldrick's body, although you won't find anything on him apart from a lot of bullet wounds and blood.</p></p><p><p>Next, check Eddie's safe to note that the motive wasn't robbery.</p></p><p><p>Once you're done in theoffice, head out into the club proper and get a look at the body of Bowe,slumped against the bar.</p></p><p><p>Next, plod over to the area in front of the stage to examine the third corpse, Bittleston.</p></p><p><p>Check his right pocket for a familiar little cardboard box:</p></p><p><p>Next, walk over to the case sitting in the middle of the floor.</p></p><p><p>Open it up, then pull out and replace thethree mouthpieces in order, from smallest to biggest.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Do it right, and you should open a secret drawer in the side of the case.</p></p><p><p>Take a look at the Blue Room ticket for a lead on where to go next.</p></p><p><p>Then, check Bittleston's syringe for another clue.</p></p><p><p>Finally, head past Bittleston and through the little doorway to the back room.</p></p><p><p>Check the crate inside for a cache of stolen army-issue cigarettes (and a new clue).</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check out the gun rack against the far wall.</p></p><p><p>Pick up one of the BARs and get a good look at its serial number on top.</p></p><p><br></p><p><a id="vice3-2" name="vice3-2"></a></p><h2 id="interrogation-the-hostess">Interrogation: TheHostess</h2><p><p>When you ask The Hostess about the <strong>111 Club shooting incident</strong>, she won't give you the whole story. Express your Doubt.</p></p><p><p>Next, ask about her <strong>Knowledge of McGoldrick.</strong> This time, she'll tell the Truth.</p></p><p><br></p><p><a id="vice3-3" name="vice3-3"></a></p><h2 id="interrogation-elsa-lichtmann">Interrogation: ElsaLichtmann</h2><p><p>Next, head to the Blue Room and talk to Elsa and her band.</p></p><p><p>When she answers your question about <strong>Army surplus morphine</strong>, the correct response is Doubt.</p></p><p><p>Next, ask her about the <strong>Morphine overdose victims</strong>. Once again, Doubt what she says.</p></p><p><p>This leads to another tailing mission. At least this one doesn't last for very long.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-4" name="vice3-4"></a></p><h2 id="interrogation-mickey-cohen">Interrogation: MickeyCohen</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Begin by asking Mickey about the <strong>Finkelstein drug operation.</strong> Doubt his response.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>111 Club shooting incident.</strong> You don't have anything on Cohen, so again, Doubt's the way to go.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-5" name="vice3-5"></a></p><h2 id="investigation-hollywood-police-station">Investigation:Hollywood Police Station</h2><p><p>Head to the police station and talk with Detective Caldwell. When he hands you the ledger, just tap on all the red-circled text. Easy.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-6" name="vice3-6"></a></p><h2 id="investigation-bus-shooting-scene">Investigation: Busshooting scene</h2><p><p>Next, head to the bus-shooting location. To take down the gunman, you can either dash right across his line of fire (risky), or left and up an adjacent alley. Either way, your destination is the rear of the building where he's perched. ONce he's down, examine his body.</p></p><p><p>The only usefulbit of evidenceyou'll find on him is in his right pocket.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When you're done looking him over, check the Browning Automatic Rifle he was using to read its serial number.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-7" name="vice3-7"></a></p><h2 id="interrogation-felix-alvarro">Interrogation: FelixAlvarro</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked whether he was <strong>Informed of Coolridge heist</strong>, Felix looks a little sketchy. Doubt his answer.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about the <strong>Motive for shooting,</strong> Felix will Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him what was in the <strong>Sniper's pocketbook</strong> to scare him into compliance, and net yourself The Fighting Sixth Achievement/Trophy (15G/Bronze).</p></p><p><p>Finally, use the nearby gamewell to get the address of your next suspect, one Jack Kelso.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-8" name="vice3-8"></a></p><h2 id="interrogation-jack-kelso">Interrogation: JackKelso</h2><p><p>Start by asking Jack about the <strong>Army surplus morphine.</strong> Doubt his answer.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about <strong>Ex-Marine McGoldrick.</strong> He'll tell the Truth this time.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask him about the <strong>Arms stolen from Coolridge</strong>, and he'll tell the Truth again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3bCwdXnLHppcKJrLHqN6uK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a58881178d75ba4ea5bc099d9c578825.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask him about the <strong>SS Coolridge robbery</strong>, however, and his answer will once again merit Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-9" name="vice3-9"></a></p><h2 id="investigation-robert-s-diner-alleyway-crime-scene">Investigation:Robert's Diner/Alleyway Crime Scene</h2><p><p>This "investigation" starts off with a car chase. As always, use your siren and drive carefully, and you'll be fine. Don't worry too much about catching up to the car, though; no matter what, it'll always crash in the same place.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After you gun down the thugs, check the body of the one on the left.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Check his right pocket, and you'll find a note about a meeting that night.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zchFyiJjrFptCs3SiPq6XX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cb076f9c6a39bf1aa67cb7e0f7311b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qq3nAuSf5wpyAFen2KZJfR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f850b670e9dec90d717fda4717acc2d5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Check his left pocket, and you'll discover a copy of the passenger manifest from the Coolridge.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oFCcctE6z4U4oDQao9Sbag" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a9265e90095e028404c81b2a70731237.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YkQJbLRLHREcd6nVghZTGc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a880264248b97eea750f1ec2efb97019.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before moving on, take a look at the BAR the guy was carrying, and note the serial number.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQ4iDzBWzxsfvgAwxRLKqR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/34fd6819591403ed31c4756780c94b17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="news9" name="news9"></a></p><h2 id="newspaper-9">Newspaper 9</h2><p><p>There's only one other thing left to find in the Alleyway Crime Scene: the next newspaper.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8n4EfXP7UFoYzLMYhkotkg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b23156c3de01a4e36de5da0919cfc645.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dkEnLpkU9ubnh9q7sLzUuR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ef34b77a34c88f57465441bbcce6f88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-10" name="vice3-10"></a></p><h2 id="grauman-s-chinese-theater">Grauman's ChineseTheater</h2><p><p>Head to the theater, and you'll get pulled into yet another chase. Usual rules apply; otherwise, just gun down the suspects when you finally stop them. They don't have anything useful to contribute.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8wA6ATVczsVdiNHfMbVWSc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/059a060ae9cb0f2b292168d395756d2a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-11" name="vice3-11"></a></p><h2 id="investigation-hollywood-post-office">Investigation:Hollywood Post Office</h2><p><p>Following the shootout, immediately check the body in front of you when you regain control.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikfoyJGrfDF87ji4ZxkP2b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/18a75636e960e13e880a5f4d4cd73bab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Try not to be too creeped out by the fact that his face is still moving. When it stops, you'll have a new piece of evidence. This is also your cue to check his left hand for a Polar Bear Ice business card.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Js45G8Y453dBqZm528V76b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/011fee885765526bf213d52b0f6fa509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, run to the other side of the post office and check the alcove of P.O. boxes for another body.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dm3NStcrDgAQLQU3xV2R9b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/544aff9efbe93ced0a9db2e66da3f467.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Check his left pocket, and you'll find another note about the meeting. Guess that makes your next destination pretty obvious.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sJoxw4W3Q2Xj9C2zW4Ddom" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4338f7b70905fcad419c4c1f84049f7e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QV8QtSPgoBT9zQF7Fn7iCb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa341dbd7f2be7ca6d79e99f064798a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Head to the meeting location and get ready for another gunfight, this time against even more hoods.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xGivn3jvU6iAyUU3MtDFHb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/818483bc9e9ffa5fc73b7ded9b9b3809.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-11" name="vice3-11"></a></p><h2 id="interrogation-courtney-sheldon">Interrogation:Courtney Sheldon</h2><p><p>Ask Courtney about the <strong>6th Marines being targeted.</strong> For a guy who's come to turn himself in, he's awfully quick to Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="teZfzKU5hAK5L8XdV9jMRb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9c1c8707769c544dd213cf6cebd691eb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him the <strong>Note</strong> to let him know that you know he's in on the whole mess.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Bsg5yHbmde6z8Ka2XpBSWc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ae8f542f13d7fe7dd4dde97f12e38f5b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>SS Coolridge robbery.</strong> Once again, he Lies.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JPzYGr3hEXKF6RWd9jePec" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a797523c8bb330fd2442ce5105cf32c1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Slap him with <strong>Beckett's confession</strong>, and the case is complete.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="snkgs7kWyabkqKi97VraHA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/22eae68bc3373dacd5c0d56a50a37719.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13"> Next page: The end begins with The Gas Man</a></em></strong></p></p><h2 id="arson-case-1-the-gas-man">Arson Case 1: The GasMan</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-1"> Investigation: Steffens House Fire</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-2">Interrogation: Don Steffens</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-3">Investigation: Sawyer House Fire</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-4">Investigation:Gulliver's Travel Agency</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-5">Interrogation:John Cunningham</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-6">Investigation: Suburban Redevelopment</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-7">Investigation: Fire Station No. 32</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-8">Interrogation: Ivan Rasic</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-9">Investigation: InstaHeat Factory</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-10">Chasing Reginald Varley</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-11">Interrogation: Walter Clemens</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-12">Chasing Matthew Ryan</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-13">Interrogation: Reginald Varley</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-14">Interrogation: Matthew Ryan</a></strong></p><p><br></p><p><a id="arson1-1" name="arson1-1"></a></p><h2 id="investigation-steffens-house-fire">Investigation:Steffens House Fire</h2><p><p>There's really only one piece of evidencelayingaroundhere: the InstaHeat water heater, which you'llf find along the side of the house, near its fence.</p></p><p><p>Examine it to open it up.</p></p><p><p>Take note of the name Matthew Ryan on the service list inside.</p></p><p><p>Next, talk to Don Steffens, who'llshow youhis ticket from Gulliver's Travel Agency.</p></p><p><br></p><p><a id="arson1-2" name="arson1-2"></a></p><h2 id="interrogation-don-steffens">Interrogation: DonSteffens</h2><p><p>Ask Don about the <strong>Travel competition</strong>, and he'll tell the Truth. That was easy.</p></p><p><p>Next, ask him about <strong>Suburban Redevelopment.</strong> This time, Doubt his answer.</p></p><p><p>Before you leave, trot over to the nearby gamewell to get an address for the Suburban Redevelopment Fund.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-3" name="arson1-3"></a></p><h2 id="investigation-sawyer-house-fire">Investigation: SawyerHouse Fire</h2><p><p>Before you go to either Gulliver's or the SRF, finish your rounds and visit the other house fire.Start by takinga look at the bodies.</p></p><p><p>Next, wander over to the side of the house, as shown below, and investigate the blue thing laying there.</p></p><p><p>Pick it up to find out that it's an InstaHeat regulator valve.</p></p><p><p>Shortly afterward, you'll end up chasing suspect Herbert Chapman, who's got a cigarette-and-matchbook firestarting device on his person. You'd think he'd be smart enough to detach one from the other while he was running, but no.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-4" name="arson1-4"></a></p><h2 id="investigation-gulliver-s-travel-agency">Investigation:Gulliver's Travel Agency</h2><p><p>When you enter Gulliver's, you'll be shown a ledger. Tap on the entries for Steffens and Sawyer.</p></p><p><br></p><p><a id="arson1-5" name="arson1-5"></a></p><h2 id="interrogation-john-cunningham">Interrogation: JohnCunningham</h2><p><p>Ask John about <strong>Suburban Redevelopment</strong>, and he'll tell the Truth.</p></p><p><p>Ask him about the <strong>Promotional travel contest</strong>, however, and his response will merit Doubt.</p></p><p><br></p><p><a id="arson1-6" name="arson1-6"></a></p><h2 id="investigation-suburban-redevelopment">Investigation:Suburban Redevelopment</h2><p><p>After you arrive at the "Suburban Redevelopment" office, walk inside and look on the deskpictured below:</p></p><p><p>You'll find a memo that hints at some pretty shady nonsense on Elysian's end.</p></p><p><br></p><p><a id="arson1-7" name="arson1-7"></a></p><h2 id="investigation-fire-station-no-32">Investigation: FireStation No. 32</h2><p><p>Start by examining the heater from the Sawyer house fire, and note the name Reginald Varley on its service list.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, you'll be given a little puzzle by Lynch. Arrange the pieces as shown below:</p></p><p><br></p><p><a id="arson1-8" name="arson1-8"></a></p><h2 id="interrogation-ivan-rasic">Interrogation: IvanRasic</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>At the InstaHeat Factory, ask Rasic about the <strong>InstaHeat Model 70</strong>, and you'll get a response that merits Doubt.</p></p><p><p>Ask him about the <strong>Heater service history</strong>, though, and he'll Lie to your face.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him either the <strong>Heater serviced by Ryan</strong> or the <strong>Heater serviced by Varley</strong> to show that you've had enough of his little game.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After that, Rasic will hand over a list of technicians employed by InstaHeat.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-9" name="arson1-9"></a></p><h2 id="investigation-instaheat-factory">Investigation:InstaHeat Factory</h2><p><p>After your chat with Rasic, get up and use his phone.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Once you're done, immediately sit back down and talk to Rasic again to make him show you to his employees' lockers.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Start with Walter Clemens' locker, on the left.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Inside, you'll find an anarchist pamphlet and nothing else of interest.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check out Matthew Ryan's locker.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Wow, a whole <em>bunch</em> of anarchist pamphlets! Pick one up to add it to evidence.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, check Reginald Varley's locker.</p></p><p><p>Inside, you'll find a box of Moz-Kill coils. Be sure to take the strips out of the box, or else they won't be counted as a clue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-10" name="arson1-10"></a></p><h2 id="chasing-reginald-varley">Chasing ReginaldVarley</h2><p><p>When you visit Varley's work site, he'll flee on foot. You could chase and tackle him by normal means, butif you haven't alreadysnagged the Not So Hasty Achievement/Trophy (15G/Bronze), this is a great opportunity to stop him with a warning shot (although keeping the reticule on him is a challenge).</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3bCwdXnLHppcKJrLHqN6uK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a58881178d75ba4ea5bc099d9c578825.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-11" name="arson1-11"></a></p><h2 id="interrogation-walter-clemens">Interrogation: WalterClemens</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask <s>Pete Campbell</s> Walter about his <strong>Knowledge of Varley</strong>, and he'll respond with such smugness that Doubt is the only possible response.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask about his <strong>Employment with InstaHeat</strong>. Again, Doubt his response.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask about his <strong>Knowledge of Ryan</strong>. This time, he'll Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6Ehj9g7FGyVVkyAq2GAm6c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f22eb57bb22e6dabf7f206eb31a0d980.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Confront him with <strong>Clemens' anarchist pamphlet</strong> to make him come clean.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zchFyiJjrFptCs3SiPq6XX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cb076f9c6a39bf1aa67cb7e0f7311b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-12" name="arson1-12"></a></p><h2 id="chasing-matthew-ryan">Chasing MatthewRyan</h2><p><p>Another chase erupts when you visit Ryan's work site, this time with cars. The usual rules apply; keep your siren on and try not to rack up too much damage as you take down Ryan's van, and you'll be fine.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Psh9QxjNSsQbGQPxe54eDF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b805b2c816070c312a79915d10e8b2f0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-13" name="arson1-13"></a></p><h2 id="interrogation-reginald-varley">Interrogation:Reginald Varley</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oFCcctE6z4U4oDQao9Sbag" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a9265e90095e028404c81b2a70731237.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask Varley about his <strong>Work at Sawyer residence</strong>, and he'll Lie about it.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YkQJbLRLHREcd6nVghZTGc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a880264248b97eea750f1ec2efb97019.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him the <strong>Heater serviced by Varley</strong> to prove that you're not as stupid as he thinks.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQ4iDzBWzxsfvgAwxRLKqR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/34fd6819591403ed31c4756780c94b17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask about <strong>Suburban Redevelopment</strong>, and he'll Lie again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dkEnLpkU9ubnh9q7sLzUuR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ef34b77a34c88f57465441bbcce6f88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>This time, <strong>Walter Clemens' statement</strong> will break down his deceit.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gdhCxHLaMnF6yzt6kHV47S" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2e884e1b63b41294b135d8f69e9d1573.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask him about the <strong>InstaHeat Model 70</strong>, and he'll Lie again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XWVNEABP5aHxez3tSrR6wa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cf97a1596d9fa8fe3f81c3611f490d7f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him the <strong>Mosquito coils</strong> to conclude the interview. And while it may be tempting, <strong>DON'T</strong> charge him!</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikfoyJGrfDF87ji4ZxkP2b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/18a75636e960e13e880a5f4d4cd73bab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-14" name="arson1-14"></a></p><h2 id="interrogation-matthew-ryan">Interrogation:Matthew Ryan</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Js45G8Y453dBqZm528V76b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/011fee885765526bf213d52b0f6fa509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask Matthew about his <strong>Anarchist literature</strong>, and he'll Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dm3NStcrDgAQLQU3xV2R9b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/544aff9efbe93ced0a9db2e66da3f467.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him the mountains of <strong>Ryan's anarchist pamphlets</strong> you found to counter his clever ruse.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sJoxw4W3Q2Xj9C2zW4Ddom" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4338f7b70905fcad419c4c1f84049f7e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask him about the <strong>InstaHeat Model 70</strong>, and he'll Lie again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xGivn3jvU6iAyUU3MtDFHb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/818483bc9e9ffa5fc73b7ded9b9b3809.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Your response should be to throw <strong>Ivan Rasic's statement</strong> in his face.</p></p><p><p>Next, ask about <strong>Suburban Redevelopment.</strong> This time, respond to his statement with Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Bsg5yHbmde6z8Ka2XpBSWc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ae8f542f13d7fe7dd4dde97f12e38f5b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask about his <strong>Attempted murder charge</strong>, and once again, your answer should be Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JPzYGr3hEXKF6RWd9jePec" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a797523c8bb330fd2442ce5105cf32c1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>At this point, you could charge either Varley or Ryan, but only by locking up Ryan will you get a five-star rating.Do it and the case is over.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="snkgs7kWyabkqKi97VraHA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/22eae68bc3373dacd5c0d56a50a37719.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14"> Next page: A Walk in Elysian Fields</a></em></strong></p></p><h2 id="arson-case-2-a-walk-in-elysian-fields">Arson Case 2: A Walkin Elysian Fields</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#arson2-1"> Investigation: Morelli House Fire</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#news10">Newspaper 10</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#arson2-2">Interrogation: Dudley Forman</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#arson2-3">Investigation: Rancho Escondido</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#arson2-4">Interrogation:Leland Monroe</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#arson2-5">Investigation: Elysian Fleids</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#arson2-6">Investigation: Chapman's Apartment</a></strong><br></p><p><br></p><p><a id="arson2-1" name="arson2-1"></a></p><h2 id="investigation-morelli-house-fire">Investigation:Morelli House Fire</h2><p><p>Start out by examining what may be the most gruesome tableau L.A Noire has offered up to this point: the charred bodies of the Morelli family.</p></p><p><p>Next, look opposite them for a photo of what they looked like when they were alive.</p></p><p><p>After the cutscene, wander outside and look near the hole that's been blasted in the side of the house. You'll find another InstaHeat water heater.</p></p><p><p>Check it, and you'll see that our friend Varley was the last to service it. But he's still in jail. HMMMM.</p></p><p><br></p><p><a id="news10" name="news10"></a></p><h2 id="newspaper-10">Newspaper 10</h2><p><p>Before leaving the Morellilot to continue poking around in the neighbor's yard to the north, head over to the spot shown below for the next newspaper:</p></p><p><p>OK,<em>now</em> go poke around in the neighbor's yard to the north. Specifically around the shade of this tree.</p></p><p><p>Here, you'll find some suspicious boot prints...</p></p><p><p>... as well as some discarded cigarette butts.</p></p><p><br></p><p><a id="arson2-2" name="arson2-2"></a></p><h2 id="interrogation-dudley-forman">Interrogation: DudleyForman</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask Forman about the <strong>Morelli fire witness report</strong>, and he'll pretend he didn't see anything. Doubt his statement. This will open up the topics <strong>Planned demolitions</strong> and <strong>Promotional travel contest.</strong></p></p><p><p>Next, ask him about <strong>Suspicious activity</strong> (available only if you looked at the clues under his tree). Again, Doubt what he has to say.</p></p><p><p>Ask about <strong>Planned demolitions</strong>, and once again, he'll give you reason to Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask about the <strong>Promotional travel contest.</strong> This time, he'll actually tell the Truth.</p></p><p><p>After he leaves, Biggs will walk up and show you a paper crane he found. Examine it closely, then unravel it to reveal a flyer.</p></p><p><p>Forman will give you a near-identical flyer he received, this time with a coupon and a phone number.</p></p><p><p>Before leaving, be sure to use the nearby gamewell.</p></p><p><br></p><p><a id="arson2-3" name="arson2-3"></a></p><h2 id="investigation-rancho-escondido">Investigation: RanchoEscondido</h2><p><p>After the fight, check along the wall of the burned house that the arrow's pointing to:</p></p><p><p>Pull out a brick and examine it closely.</p></p><p><p>When you replace it, the shoddy foundation wall comes crashing down. Time to pay Elysian Fields a visit.</p></p><p><br></p><p><a id="arson2-4" name="arson2-4"></a></p><h2 id="interrogation-leland-monroe">Interrogation: LelandMonroe</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After getting past Monroe's secretaries and taking in the splendor ofthe development models in his office, ask him about <strong>Elysian linked to arsons</strong> and you'll find that his squinty eyes and granddad demeanor make him incredibly hard to read. Nevertheless, your response should be Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask about the <strong>Promotional travel contest.</strong> This time, he'll Lie.</p></p><p><p>Show him the <strong>Elysian Fields flyers</strong> to pierce his pretend ignorance.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask about his <strong>Local land acquisitions.</strong> Your response this time should be Doubt.</p></p><p><p>Finally, ask him about the <strong>Rancho Escondido fire</strong>, and he'll Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Bust out the <strong>Poor cement quality</strong> and see what he has to say for himself.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson2-5" name="arson2-5"></a></p><h2 id="investigation-elysian-fields">Investigation:Elysian Fields</h2><p><p>As you leave Monroe's office, his secretary will have a list of contractors waiting for you on her desk.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Read it and tap on the name Herbert Chapman to add it to evidence.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you leave, head through the double doors on the ground floor, where there's a telephone you can use.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson2-6" name="arson2-6"></a></p><h2 id="investigation-chapman-s-apartment">Investigation:Chapman's Apartment</h2><p><p>Finally, head over to see Chapman. He's not there, so check his van instead.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Inside, you'll find Moz-Kill coils, which, again, you should open up and have a look at.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Chapman also has some .45 ammo, a clear sign you should be on your guard...</p></p><p><p>... as well as some Elysian Fields vacation-contest flyers.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Once you're done searching, it's time for another chase. This time, you'll have to stop a trolley, which requires a bit of ramming and a lot of letting Biggs shoot out the wheels. When it finally stops, get ready fora quickgunfight, and the case will be finished.</p></p><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15"> Next page: House of Sticks</a></em></strong></p></p><h2 id="arson-case-3-house-of-sticks">Arson Case 3: Houseof Sticks</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15#arson3-1"> Investigation: California Fire & Life</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15#arson3-2">Interrogation: Elsa Lichtmann</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15#arson3-3">Investigation: Elysian Fields Site</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15#arson3-4">Investigation: Demolished House</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15#arson3-5">Investigation:Keystone Film Studios</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15#arson3-6">Investigation: Eysian Fields Site Two</a></strong></p><p><br></p><p><a id="arson3-1" name="arson3-1"></a></p><h2 id="investigation-california-fire-amp-life">Investigation: California Fire & Life</h2><p><p>Look over Elsa's settlement letter to add it to your list of clues.</p></p><p><p>Next, look over the case file. Flip past the property slip and read through the accident report to add it to evidence.</p></p><p><br></p><p><a id="arson3-2" name="arson3-2"></a></p><h2 id="interrogation-elsa-lichtmann-2">Interrogation: ElsaLichtmann</h2><p><p>Ask Elsa bout the <strong>Disputed claim payout</strong>, and she'll give you an answer that you should respond to with Doubt.</p></p><p><p>Next, ask about her <strong>Connection to Buchwalter.</strong> Again, Doubt's the way to go.</p></p><p><p>Finally, ask about her <strong>Motive for dispute.</strong> This time, she'll give you the Truth.</p></p><p><br></p><p><a id="arson3-3" name="arson3-3"></a></p><h2 id="investigation-elysian-fields-site">Investigation:Elysian Fields Site</h2><p><p>Head into the office and check the desk just past the door. There, you'll find a delivery receipt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check the other desk (where you found the memo in A Walk in Elysian Fields).</p></p><p><p>Here, you'll find an order-of-demolition letter...</p></p><p><p>... as well as another suspcious memo from Elysian Fields.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson3-4" name="arson3-4"></a></p><h2 id="investigation-demolished-house">Investigation:Demolished House</h2><p><p>After the fight, jog or drive over to the nearby demolished house site. All points of interest here are indicated by red flags.</p></p><p><p>Take a look atthe one shown above, and you'll find some suspiciously flimsy-looking timber.</p></p><p><p>However, the only area you actually <em>need</em> to check is around the back of the wreck, where the arrow below is pointing:</p></p><p><p>Here, you'll be able to pick up and examine a few different broken timbers.</p></p><p><p>Choose the one on the bottom.</p></p><p><p>Match it up with the jagged hunk of wood on your left, and you'll have your next destination.</p></p><p><p>After the bulldozer minigame,use the nearby gamewell toget an address for Keystone.</p></p><p><br></p><p><a id="arson3-5" name="arson3-5"></a></p><h2 id="investigation-keystone-film-studios">Investigation:Keystone Film Studios</h2><p><p>After the guard takes a powder, vaultover the studio's front gate and keep an eye out to your left until you find the screening room.</p></p><p><p>Inside, look on the table to your right for a film canister.</p></p><p><p>It'll be empty. Naturally. Now where's that film?</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>It's in the projector (in the leather case), so go open it up.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Once the projector starts, you'll be confronted with two dials that control focus and speed, as well as a switch that controls the direction of the film.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Adjust them until the movie's understandable. Their final positions should look like this:</p></p><p><p>Before you leave the site, jump back over the front gates and then look across from the guard house tosee a fewpiles of lumber. Hop the fence to get over to them.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>First, check this pile:</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>There, you'll find a lumber delivery receipt for your clue index.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check this pile, across the yard from the first one:</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Here, you'll find a warning label identifying the wood as inferior.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you leave, use the phone in the guard station.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson3-6" name="arson3-6"></a></p><h2 id="investigation-elysian-fields-site-two">Investigation:Elysian Fields Site Two</h2><p><p>There are a couple points of interest in the unfinished house (none of them necessary), but if you want, check out the lightswitch shown below, and the plumbing in the kitchen sink. Then head upstairs and get ready for a fight (which you will lose).</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After getting a car, get ready to be chased. Drive aggressively and try to crash your pursuers off the road, and then make your way to the yellow flag once they're all .gone to finish the case.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16"> Next page: A Polite Invitation</a></em></strong></p></p><h2 id="arson-case-4-a-polite-invitation">Arson Case 4: APolite Invitation</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16#arson4-1"> Investigation: Curtis Benson's apartment</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16#arson4-2">Interrogation: Curtis Benson</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16#arson4-3">Investigation: California Fire & Life</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16#arson4-4">Investigation: Hall of Records</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16#arson4-5">Investigation:Leland Monroe's Office</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16#news11">Newspaper 11</a></strong></p><p><br></p><p><a id="arson4-1" name="arson4-1"></a></p><h2 id="investigation-curtis-benson-s-apartment">Investigation: CurtisBenson's apartment</h2><p><p>After leaving the hospital and heading to Benson's place, check the mailboxes out front to verify which apartment is his.</p></p><p><p>Inside, there are two places you need to check, both of them behind where Benson is sitting.</p></p><p><p>First, look on his desk.</p></p><p><p>There you'll find an insurance agreement between California Fire & Life and Elysian Fields.</p></p><p><p>Next, look on the dining table next to the desk for a folder containing stock certificates.</p></p><p><p>Be sure to flip through them all to get the clue to register.</p></p><p><p>You've found all the clues, but there's one more nasty surprise that'll let you know what kind of person you're dealing with. To find it, just open the bedroom doors, shown below:</p></p><p><br></p><p><a id="arson4-2" name="arson4-2"></a></p><h2 id="interrogation-curtis-benson">Interrogation: CurtisBenson</h2><p><p>Ask Benson about his <strong>Motive for fraud</strong>, and he'll Lie to your face.</p></p><p><p>Show him you mean business with the <strong>Share certificate.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, he'll try to Lie when you ask him about <strong>Suburban Redevelopment.</strong></p></p><p><p>This time, flash the <strong>Insurance agreement</strong> his way.</p></p><p><p>Finally, ask him about the <strong>Buchwalter case settlement</strong>. This time, Doubt his reply.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson4-3" name="arson4-3"></a></p><h2 id="investigation-california-fire-amp-life-2">Investigation: California Fire & Life</h2><p><p>Follow the directions up to the office, and then check the case file on the desk.</p></p><p><p>This time, tap on the latitude/longitude blurb on the upper-right corner of the blueprints...</p></p><p><p>... andon the valuation line of the property slip.</p></p><p><br></p><p><a id="arson4-4" name="arson4-4"></a></p><h2 id="investigation-hall-of-records-2">Investigation: Hallof Records</h2><p><p>Follow the guard's directions up to the Land Registry Office; look for the open door on the second level.</p></p><p><p>Talk to the clerk, and he'll lead you over to the bookcase marked "S." Search it.</p></p><p><p>You'll pull out a ledger of company records; flip forward to find the Suburban Redevelopment Fund.</p></p><p><p>Tap the entry, and then tap Courtney Sheldon's name at the bottom of the list.</p></p><p><p>Next, the clerk will lead you over to a searchable map table.</p></p><p><p>Using the analog sticks, set the coordinates to latitude 34-04-29, and longitude 118-17-58.</p></p><p><p>Next comes the most excruciatingly unnecessary, needlessly complicated and slowest"puzzle" in the entire game. Walk over to where the clerk is standing and examine the adding machine.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Punch in 1876988, then hit the division key...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... then, punch in 90,000, and turn the crank to get 20.</p></p><p><p>20 corresponds to the 21st letter of the alphabet (since A is counted as zero). So head over to the shelves marked "U."</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Search the ledger you pull out until you find 1876988, and tap on the entry. Then get ready for a gunfight, which after that last puzzle should feel like a nice little reward.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson4-5" name="arson4-5"></a></p><h2 id="investigation-leland-monroe-s-office">Investigation: LelandMonroe's Office</h2><p><p>Once you're free to search, head over to Monroe's safe on the right.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Grab the little notebook on the bottom right to see a list of who's on the take from Monroe.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Why, hello, Roy!</strong> <p>Next, examine the pile of blank stock certificates...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... and, finally, the folder on the top shelf toread a report on Dr. Harlan Fontaine.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, take a look at the folder on Monroe's desk.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Open the folder and tap on the names Steffens, Sawyer and Morelli.</p></p><p><br></p><p><a id="news11" name="news11"></a></p><h2 id="newspaper-11">Newspaper 11</h2><p><p>Finally, turn around and look on the credenza opposite the desk. There, you'll find the next newspaper.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>You'll also find a photo of the Suburban Redevelopment Fund. Pick it up and take a good look to end the case.</p></p><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17"> Next page: The story draws to a close with A Different Kind of War</a></em></strong></p></p><h2 id="arson-case-5-a-different-kind-of-war">Arson Case 5: ADifferent Kind of War</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#news12"> Newspaper 12</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#arson5-1">Investigation: Nuclear Bug & Rodent Control</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#arson5-2">Investigation: Westlake Pest Control</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#arson5-3">Investigation: Dr. Fontaine's Surgery</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#news13">Newspaper 13</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#arson5-4">Investigation: Rancho Rincon Bunkhouse</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#arson5-5">The final chase</a></strong></p><p><br></p><p><a id="news12" name="news12"></a></p><h2 id="newspaper-12">Newspaper 12</h2><p><p>Start by heading out to Rapid Exterminators.You won't get anything useful out of the clerk, but look on the counter for the second-to-last newspaper.</p></p><p><br></p><p><a id="arson5-1" name="arson5-1"></a></p><h2 id="investigation-nuclear-bug-amp-rodent-control">Investigation: Nuclear Bug & Rodent Control</h2><p><p>Just for the sake of completeness, head to Nuclear and talk to the clerk for another dead end.</p></p><p><br></p><p><a id="arson5-2" name="arson5-2"></a></p><h2 id="investigation-westlake-pest-control">Investigation:Westlake Pest Control</h2><p><p>Finally,visit Westlake Pest Control, and you'll get an address for your arson suspect.</p></p><p><br></p><p><a id="arson5-3" name="arson5-3"></a></p><h2 id="investigation-dr-fontaine-s-surgery">Investigation: Dr.Fontaine's Surgery</h2><p><p>On your waythrough the surgery, keep an eye out for this cupboard just outside the office proper.</p></p><p><p>Open it, and you'll find what appears to be the remaining stash of Army-issue morphine.</p></p><p><p>Next, head into the office and check the body.</p></p><p><p>Start by examining Fontaine's head to see the injuries caused by his patient.</p></p><p><p>Next, check his left hand for a lighter with the initials "I.H."</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Once you're done pawing at the doctor, look at the floor over by his bookshelf.</p></p><p><p>There, you'll find a crystal ball. Rotate it to get a good look at the splotch of blood.</p></p><p><p>Put the crystal ball down and head over to the table by the door, where you'll find a case folder.</p></p><p><p>Start out by tapping on Leland and Dr. Fontaine's names on the note at the front of the file.</p></p><p><p>Then, turn the page and tap on the Sawyer name, conveniently circled in red.</p></p><p><p>Finally, flip to the back of the report and read the psychiatric evaluation of the arson suspect.</p></p><p><p>Next, turn your attention to Dr. Fontaine's desk, where you'll find a map sitting on alarge sketchpad.</p></p><p><p>Move the map and use the charcoal pencil next tothe sketchpadto reveal a hidden drawing.</p></p><p><p>Next, grab the newspaper next to the sketchpad and superimpose the drawing you just made over itto reveal a clue.</p></p><p><p>Then, do the same with the map.</p></p><p><br></p><p><a id="news13" name="news13"></a></p><h2 id="newspaper-13">Newspaper 13</h2><p><p>Before you leave the office, check the edge of Fontaine's desk for the next - and final - newspaper.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson5-4" name="arson5-4"></a></p><h2 id="investigation-rancho-rincon-bunkhouse">Investigation: RanchoRincon Bunkhouse</h2><p><p>After letting yourself in through the front door, check the workbench along the entry hall for a military-issue flamethrower.</p></p><p><p>Next, head into the room with all the origami cranes, and examine the map on the wall.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, look to the right on the workbench, and examine the crane you find there.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After that, turn around and look on the corner of this table for a folded square of paper that, when unfolded, reveals another Elysian Fields vacation flyer.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, check the photo on the wall by the door for one last clue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson5-5" name="arson5-5"></a></p><h2 id="the-final-chase">The final chase</h2><p><p>Since you won't actually be graded at the end of this case, feel free to cause as much damage as possible, even though most of it will inevitably be toyour (easily wrecked) pursuers. Keep up with Kelso and make it to the river, and the chase will be over.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After that, there's justmorelong action sequence between you and the finale, which shouldn't be too difficult so long as you can keep from getting shot to pieces. Blast your way through it (making sure to try out the flamethrower you'll find in the service tunnels along the way), and enjoy the ending.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><em>May 30, 2011</em></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iKueecZLVzxZbVjKL8T6A9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7abbbe422cd990fdc2fb12923fa2d705.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><a href="http://www.gamesradar.com/f/la-noire-film-reels-and-landmarks-guide/a-20110517205858594034"> </a></p></p><a href="http://www.gamesradar.com/f/la-noire-film-reels-and-landmarks-guide/a-20110517205858594034" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5jN3Gk8WCCZsKWnDBgukki" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f1ceb55f64877466715b6e72a1bde9ff.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>L.A. Noire film reels and landmarks guide<br> 50 film noir classics and 30 old-Hollywood sights are yours for the taking. Here's where to find them<br> <p><br> <a href="http://www.gamesradar.com/f/la-noire-vehicle-achievement-guide/a-20110523174738078"> </a></p></p><a href="http://www.gamesradar.com/f/la-noire-vehicle-achievement-guide/a-20110523174738078" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SxGnFrt6h4XRhmrjEiW2pi" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c7599560566270266bb411819b545169.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>L.A. Noire vehicle achievement guide<br> Score the Auto Fanatic, Auto Collector, and Auto Enthusiast Achievements/Trophies with our complete video guide to L.A. Noire's cars <p><br> <a href="http://www.gamesradar.com/ps3/la-noire/review/la-noire-review/a-2011051693529489014/g-2006092512588826087"> </a></p></p><a href="http://www.gamesradar.com/ps3/la-noire/review/la-noire-review/a-2011051693529489014/g-2006092512588826087" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JWdDRvDLXQrZVyQULFTAzm" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/503042e81aac349f5cdb4b9cf3102ea6.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>L.A. Noire review<br> Why do they always run?</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/la-noire-five-star-walkthrough-and-newspaper-guide/</link>
                                                                            <description>
                            <![CDATA[ L.A. Noire isn’t really the sort of game you can play through once and be done with. Thanks to branching paths through its cases, well-hidden clues and an interrogation system that doesn’t give second chances, it’s possible to finish the game and miss all kinds of cool stuff. To make sure you don’t miss any of it on your second time through (and that you also score five-star rankings in every case, thus netting you the Shamus to the Stars 80G Achievement/Gold Trophy), we’ve put together this walkthrough, which points out every clue and correct interrogation answer. We’ve also taken pains to point out the locations of all 13 newspapers, just in case there are any you’re having trouble finding... ]]>
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                                                                        <pubDate>Tue, 24 May 2011 02:18:02 +0000</pubDate>                                                                                                                                <updated>Tue, 14 Nov 2017 15:12:25 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Mikel Reparaz ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/a2b32179ccc9947ae454d61ab11de68d.png ]]></dc:source>
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                                <p>L.A. Noire isn’t really the sort of game you can play through once and be done with. Thanks to branching paths through its cases, well-hidden clues and an interrogation system that doesn’t give second chances, it’s possible to finish the game and miss all kinds of cool stuff.To make sure you don’t miss any of it on your second time through (and that you also score five-star rankings in every case, thus netting you the Shamus to the Stars and Magpie80G Achievements/Gold Trophies), we’ve put together this walkthrough, which points out every clue and correct interrogation answer. We’ve also taken pains to point out the locations of all 13 newspapers, just in case there are any you’re having trouble finding.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3tMAFjNZQerfFoyXgZ8MjG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7f84accf4da1f9f56571b1e4fdc74e99.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Before you start using this guide, take note: we <strong>strongly</strong> recommend youtackle your first playthroughwithout it. Half the fun of L.A. Noire is figuring out, on your own, what people are hiding from you. Confront them with a cheat sheet in hand, and the experience will feel a lot less organic and fun.</p><p>Also, while we can help you find every clue and judge every answer correctly, one of the biggest factors in scoring a five-star rating is the amount of damage you cause, and that’s up to you. We recommend you make your partner drive whenever possible (as he’s 99% less likely than you to tear up the streets), and when he can’t, just drive as carefully as you can. Also, if what you’re really after is film reels and/or landmarks, be sure check our<a href="http://www.gamesradar.com/f/la-noire-film-reels-and-landmarks-guide/a-20110517205858594034">other guide</a>,and if you're after thecar-hoarding Achievements/Trophies, we've<a href="http://www.gamesradar.com/f/la-noire-vehicle-achievement-guide/a-20110523174738078">got you covered</a>there, too(or read our<a href="http://www.gamesradar.com/ps3/la-noire/review/la-noire-review/a-2011051693529489014/g-2006092512588826087">review</a>, if you’re still not even sure whether you actually want to dive into L.A. Noire). Otherwise, happy hunting.<strong><br></strong></p><p><br></p><h2 id="cases">CASES</h2><p><br></p><h2 id="traffic-desk">TRAFFIC DESK</h2><p><strong>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#traffic1">The Driver's Seat</a><br> •</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2"><strong>A Marriage Made in Heaven</strong></a><br> <strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3"><strong>The Fallen Idol</strong></a><br></p><p><br></p><h2 id="homicide-desk">HOMICIDE DESK</h2><p><strong>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4">The Red Lipstick Murder</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5">The Golden Butterfly</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6">The Silk Stocking Murder</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7">The White Shoe Slaying</a><br> •<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8">The Studio Secretary Murder</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9">The Quarter Moon Murders</a></strong></p><p><br></p><h2 id="vice-desk">VICE DESK</h2><p><strong>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10">The Black Caesar</a><em><br></em>• <a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11"> The Set Up</a><br> •<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12">Manifest Destiny</a></strong></p><p><br></p><h2 id="arson-desk">ARSON DESK</h2><p><strong>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13">The Gas Man</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14">A Walk in Elysian Fields</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15">House of Sticks</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16">A Polite Invitation</a><em><br></em>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17">A Different Kind of War</a></strong></p><p><br></p><h2 id="newspapers">NEWSPAPERS</h2><p><br> <strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#news1"> Newspaper 1 (Upon Reflection)</a> •<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#news2">Newspaper 2 (The Driver's Seat)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2#news3">Newspaper 3 (A Marriage Made in Heaven)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#news4">Newspaper 4 (The Fallen Idol)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#news5">Newspaper 5 (The Red Lipstick Murder)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#news6">Newspaper 6 (The White Shoe Slaying)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#news7">Newspaper 7 (The Black Caesar)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#news8">Newspaper 8 (The Set Up)</a> •<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#news9">Newspaper 9 (Manifest Destiny)</a> •<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#news10">Newspaper 10 (A Walk in Elysian Fields)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16#news11">Newspaper 11 (A Polite Invitation)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#news12">Newspaper 12 (A Different Kind of War)</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#news13">Newspaper 13 (A Different Kind of War)</a></strong></p><p><br></p><h2 id="patrol-case-1-upon-reflection">Patrol case1: Upon Reflection</h2><p><strong><br></strong></p><p><a id="news1" name="news1"></a></p><p><a id="news1" name="news1"></a></p><h2 id="newspaper-1">Newspaper1</h2><p><p>The patrol-desk cases, being a glorified tutorial, don't count toward your star rating. They alsohold your hand to the point that a walkthrough is kind of superfluous, so we're going to skip over them and cut straight to the detective cases. Before we do, however, there's one thing you might miss: the first of the game's collectible newspapers. Look for it on the right side of the alley you walk into at the beginning of the case, on a crate next to a stairway:</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hvFbG3smnZfnWAy8NdD5oG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f09ba46b03bdbad15816797bde3a8ec1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a id="traffic1" name="traffic1"></a></p><h2 id="traffic-case-1-the-driver-s-seat">Traffic case1: The Driver's Seat</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#traffic1-1"> Investigation: P.E. Freight Depot</a> •<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#traffic1-2">Interrogation: Nate Wilkey</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#traffic1-3">Investigation: Black Residence</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#traffic1-4">Interrogation: Margaret Black</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#traffic1-5">Investigation: Cavanagh's</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017#traffic1-6">Interrogation: Frank Morgan</a></strong></p><p><a id="traffic1-1" name="traffic1-1"></a></p><p><a id="traffic1-1" name="traffic1-1"></a></p><h2 id="investigation-p-e-freight-depot">Investigation: P.E.Freight Depot</h2><p>Start out by talking to the coroner, who&apos;s standing next to the blood-spattered car.</p><p><p>At his suggestion, go around and open the trunk.</p></p><p><p>Examine the receipt in the back.</p></p><p><p>Just for good measure, take a peek inside the front seat.</p></p><p><br> <strong>Above: <em>Gross</em></strong> <p>Head over to the area just in front of the car, where Bekowsky's examining a couple pieces of evidence.</p></p><p><p>Examine the wallet's contents to get the victim'sname and address. Take a look at the picture while you're at it.</p></p><p><p>Next, take a look at the glasses next to the wallet. Twist them until Cole focuses in on the Stenzel name.</p></p><p><p>Next, head across the tracks southeast of the car to find the next piece of evidence: a bloody pipe.</p></p><p><p>Examine it so that Cole focuses in on the InstaHeat logo.</p></p><p><a id="traffic1-2" name="traffic1-2"></a></p><h2 id="interrogation-nate-wilkey">Interrogation: NateWilkey</h2><p><p>Wilkey answers all questions EXCEPT <strong>Contents of wallet</strong> truthfully. For that one, pick Doubt.</p></p><p><a id="traffic1-3" name="traffic1-3"></a></p><h2 id="investigation-black-residence">Investigation: BlackResidence</h2><p><a id="news2" name="news2"></a></p><h2 id="newspaper-2">Newspaper 2</h2><p><p>Before doing anything else, check the Blacks' dining room. The second newspaper is sitting on the table, waiting to be picked up.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CT6J4mMQXphRwR3fAMDcGe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/03e24863cdd76b0f470b42ca0f88adb8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zLjw8XHHso87oiYjbykq4J" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/80cb2ace4d09c30ec8f0e9fc098cf164.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Head to Adrian's bedroom, and examine the objects on top of his dresser.</p></p><p><p>Examine the glasses case to verify that it's the same brand as the ones you found at the freight depot.</p></p><p><p>Next, take a look at Adrian's photo.</p></p><p><p>When prompted, open it up to reveal a hidden note.</p></p><p><p>Check the closet near the dresser to find an old train ticket.</p></p><p><p>Before leaving the room, be sure to look at the night table for a Cavanagh's matchbook.</p></p><p><p>Next, head into the kitchen and check out the objects on the little table.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Be sure to flip over the InstaHeat flyer, or the clue won't register.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EAHMzXpsUX8AhNgzRgELpJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9b014c4295ada82e3c30275acb5105de.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Head out of the kitchen and outside of the house, and you'll find the hot-water heater dismantled.</p></p><p><p>Put it back together (see below for an idea of what goes where), and you'll add some new clues to your list.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, use the Blacks' phone to call in an address request for Cavanagh's.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="traffic1-4" name="traffic1-4"></a></p><h2 id="interrogation-margaret-black">Interrogation:Margaret Black</h2><p><p>Ask Margaret about the <strong>Slaughterhouse receipt</strong>, and she'll tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ditto for the <strong>Stenzel glasses case</strong>.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When you ask her about the <strong>Location of Adrian Black</strong>, she'll tell the Truth again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>It's when you ask her about the <strong>Photograph signed 'Nicole'</strong> that she'll finally Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When she does, confront her with the <strong>Concealed message.</strong></p></p><p><p>Ask her about the <strong>Cavanagh's Bar matchbook</strong>, and she'll go back to telling the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Same again when you ask her about the <strong>Alibi for Mrs. Black.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="traffic1-5" name="traffic1-5"></a></p><h2 id="investigation-cavanagh-s">Investigation:Cavanagh's</h2><p><p>There isn't much to investigate here; just talk to the bartender, and he'll point you toward Frank Morgan in the room at the back.</p></p><p><br></p><p><a id="traffic1-6" name="traffic1-6"></a></p><h2 id="interrogation-frank-morgan">Interrogation: FrankMorgan</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Frank tries to be slippery, but he's pretty obvious. Ask him about the <strong>Link to abandoned vehicle</strong>, and he'll flat-out Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Confront him with the <strong>Receipt for live hog</strong> to let him know you're on to him.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3bCwdXnLHppcKJrLHqN6uK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a58881178d75ba4ea5bc099d9c578825.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>This opens up a new question: <strong>Location of Adrian Black.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Morgan will try to be cagey about it, so pick Doubt and he'll spill the beans.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Arrest Frank or let him go; it really doesn't matter, and won't affect your score. After you've dealt with him, all that's left is to head over to <strong>Morgan's Apartment</strong> for a quick chase, and the case is over.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2"> Next page: A Marriage Made in Heaven</a></em></strong></p></p><h2 id="traffic-case-2-a-marriage-made-in-heaven">Traffic case 2: AMarriage Made in Heaven</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2#traffic2-1"> Investigation: Ray's Cafe</a> •<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2#news3">Newspaper 3</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2#traffic2-2">Interrogation: Shannon Perry</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2#traffic2-3">Interrogation: Dudley Lynch</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2#traffic2-4">Chasing William Shelton</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-2#traffic2-5">Interrogation: Lorna Pattison</a></strong></p><p><a id="traffic2-1" name="traffic2-1"></a></p><h2 id="investigation-ray-s-cafe">Investigation: Ray'sCafe</h2><p>Start out by examining the body.</p><p>Take a look at his face and hands if you want to, then check his left inside pocket for an insurance letter.</p><p>Check his right inside pocket, and you'll find his wallet and I.D.</p><p>Moving on, examine the huge smear of blood on the asphalt:</p><p>As well as the smaller splatter where the victim was hit:</p><p>Next, take a look at the skidmarks where the car tried to stop.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wsxMiv9YsA7M4inJHdQhsL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7c850f3c1d58b43ed03c0e1c8ab8f2f2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Finally, duck around the side of the bar and check out the trash cans in the alley.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xCk9KJjDo5vwGQdYzLqkzL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5b3d9395f98adf06b1d6e6b81975c7b0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After pulling out the bloody knife, turn it until Cole can read the Sta-Brite logo.</p><p><a id="news3" name="news3"></a></p><h2 id="newspaper-3">Newspaper 3</h2><p>Before interviewing anyone, head inside the bar. The next newspaper's out in plain sight, right next to the bartender.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gDVGXWXdkErDk9hiddrG8M" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/39946fa6e99e814ce073daf4e818226b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WDZWcbddSFZqtsLYb5pBCM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/56fd2f7eaba298a4f5b194148aa52682.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a id="traffic2-2" name="traffic2-2"></a></p><h2 id="interrogation-shannon-perry">Interrogation:Shannon Perry</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When asked about her <strong>Eyewitness report</strong>, Shannon will tell the truth. Believing her storyopens up a new topic, <strong>Argument overheard.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AHeyBvmSG6MVqcWqiDLgPM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/69812d44bf9ed13eb7cb85323446bebc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When asked about the <strong>Suspect vehicle description</strong>, Shannon will again tell the truth.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MNYx47xGb85kqqCh5G2kUM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a72733892f2bd815b0ff9da357145a41.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When you ask her about <strong>Argument overheard</strong>, however, she'll look like she's hiding something. Hit her with an accusation ofDoubt.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GV5YafhcHAJ8YGPfTYDmYM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f7795bec2165c9cd0256d2d24d806146.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a id="traffic2-3" name="traffic2-3"></a></p><h2 id="interrogation-dudley-lynch">Interrogation: DudleyLynch</h2><p>When you ask him about the <strong>Hit and run incident</strong>, Dudley will look shifty. Doubt him.</p><p>When asked about his <strong>Association with victim</strong>, however, he'll actually tell the truth.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M7SbupJ9wFJNwvvFKkGmjM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/13ee158dcebf1f5ca50308ebecddcbf8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>He's more slippery when you ask him about the <strong>Argument overheard in bar</strong>. Hit Doubt again. This opens up a new topic, <strong>Joint business venture.</strong></p><p>When asked about <strong>Joint business venture</strong>, Dudley's smarmy expression is easy to see through. Doubt him once again.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fpjS7hWhoJJU6xfRbVScrM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e3ab596fb6f0b5f6a4b7f332a437d815.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Before you go, use the phone at the back of the bar.to call in the partial license plate Shannon gave you.</p><p><br></p><p><a id="traffic2-4" name="traffic2-4"></a></p><h2 id="chasing-william-shelton">Chasing WilliamShelton</h2><p>Again, one of the quickest ways to miss out on a five-star rating is by racking up a ton of damage, so do your best not to hit anyone or anything except Shelton. If all else fails, just tail him to Union Station, where he'll give himself up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="traffic2-5" name="traffic2-5"></a></p><h2 id="interrogation-lorna-pattison">Interrogation: LornaPattison</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Ask Lorna about the <strong>Hit and run incident.</strong> She's too smug to be truthful, so you should Doubt her story.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EAHMzXpsUX8AhNgzRgELpJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9b014c4295ada82e3c30275acb5105de.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When asked about the <strong>Nature of argument</strong>, Lorna holds something back again. Doubt her one more time.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xPnebewnZfPmP24uQx64EN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c0144c90cae429af4e4cb6f2ea96a3e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Her answer to <strong>Partnership with Leroy Sabo</strong>, however, is an outright Lie.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EDXpBNThu9bFEurkytFaHN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/69edf38ab63db686b64ed831d77099b8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When prompted for evidence, slap her with the <strong>Insurance letter.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Before you leave the house, feel free to use the phone in the next room to get a message from the coroner.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Visit the coroner for a less-than-startling revelation. Once you're done, head back to the Pattison residence for a final footchase and a successful resolution. (NOTE: It doesn't matter if that resolution comes with a warning shot or a dead perp, although going for the warning shot is an excellent chance to get the Not So Hasty 15G Achievement/Bronze Trophy.)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3"> Next page: The Fallen Idol</a></em></strong></p><h2 id="traffic-case-3-the-fallen-idol">Traffic case 3: TheFallen Idol</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-1"> Investigation: Crash site</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-2">Interrogation: June Ballard</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-3">Investigation: Central Receiving Hospital</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-4">Interrogation: Jessica Hamilton</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-5">Investigation: Mark Bishop's apartment</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-6">Interrogation: Gloria Bishop</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-7">Investigation: Silver Screen Props</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#news4">Newspaper 4</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-3#traffic3-8">Interrogation: Marlon Hopgood</a></strong></p><p><br></p><p><a id="traffic3-1" name="traffic3-1"></a></p><h2 id="investigation-crash-site">Investigation: Crashsite</h2><p>Head down the hill to examine the crashed car. The evidence is laid out on the trunk.</p><p>Examine the ripped underwear. Resist the temptation to make it do a little dance.</p><p>Examine the handbag, and you'll find a note from the victim's mother.</p><p>Just for good measure, take a look in the front seat to see a splatter of blood.</p><p>Before you leave, talk to the coroner, who'll hand you a shrunken head. Turn it until Cole focuses in on its face.</p><p><br></p><p><a id="traffic3-2" name="traffic3-2"></a></p><h2 id="interrogation-june-ballard">Interrogation: JuneBallard</h2><p>June isn't a very forthcoming person. When you ask her about the <strong>Doping allegation,</strong> you should Doubt her reply. This opens up the topic <strong>Suspect 'Mark Bishop.'</strong></p><p>Ask her about her <strong>Injured female passenger</strong>, and she'll tell you a bald-faced Lie.</p><p>To back up your accusation, whip out the <strong>Underwear.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Ask her about the <strong>Fake shrunken head</strong>, and she'll hide something again. Doubt her story.</p><p>Finally, ask her about <strong>Suspect 'Mark Bishop.'</strong> Once again, Doubt is the correct response.</p><p><a id="traffic3-3" name="traffic3-3"></a></p><h2 id="investigation-central-receiving-hospital">Investigation:Central Receiving Hospital</h2><p>Before you interview Jessica Hamilton, check the chart at the foot of her bed to add <strong>Evidence of Abuse</strong> to your clues.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a id="traffic3-4" name="traffic3-4"></a></p><h2 id="interrogation-jessica-hamilton">Interrogation:Jessica Hamilton</h2><p>When asked about the <strong>Crash incident report</strong>, Jessica tells you a Lie.</p><p>Confront her with the <strong>Underwear</strong> or the <strong>Evidence of abuse</strong>; either one will work. This opens up thetopics<strong>Association with Bishop</strong> and <strong>Evidence of criminal abuse.</strong></p><p>Ask her about her <strong>Contact with parents</strong>, and she'll Lie again.</p><p>When she denies it, show her the <strong>Letter from mother.</strong></p><p>When asked about her <strong>Association with Bishop</strong>, you should Doubt what she says.</p><p>Finally, ask her about <strong>Evidence of criminal abuse.</strong> This time, she's actually telling the truth.</p><p>After leaving the hospital, you'll tail Ballard to a cafe, where you'll have to stay hidden at a table in order to hear her phone conversation. As soon as she leaves, get over to <strong>Mark Bishop's apartment</strong> as quickly as possible.</p><p><a id="traffic3-5" name="traffic3-5"></a></p><h2 id="investigation-mark-bishop-s-apartment">Investigation: MarkBishop's apartment</h2><p>Starting off in the sitting room, look at the cabinet near the radio for a photo of Mark Bishop and Marlon Hopgood. Examine it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Next, walk into the hallway and examine the prop saddle.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Walk through the door to the right of the prop saddle, you'll see two points of interest: a photo and a replica of the Intolerance set. Examine both.</p><p>Finally, head into the bedroom and look on the floor for a discarded check. Examine it to add an important clue to your list.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a id="traffic3-6" name="traffic3-6"></a></p><h2 id="interrogation-gloria-bishop">Interrogation: GloriaBishop</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Asking her about the <strong>Domestic disturbance</strong> will net you a cagey reply, so hit Doubt. Now you'll also be able to ask her about the <strong>Whereabouts of Bishop</strong>, the <strong>Check for $20,000</strong>, and the <strong>Abuse of Jessica Hamilton</strong>.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Ask her about the <strong>Whereabouts of Bishop</strong>, and she'll actually tell you the Truth.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>She's not so forthcoming about the <strong>Check for $20,000</strong>, though. Hit Doubt to disbelieve her.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Finally, ask her about the <strong>Abuse of Jessica Hamilton</strong>, and Doubt the answer she gives you.</p><p><a id="traffic3-7" name="traffic3-7"></a></p><h2 id="investigation-silver-screen-props">Investigation: SilverScreen Props</h2><p>After Marlon leads you to his "casting stage," head over to the shelves on the right.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There, you'll find a bottle of chloral hydrate. Turn it until Cole zooms in on the label.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Next, head over to the mirror on the opposite side of the room and examine it.</p><p><a id="news4" name="news4"></a></p><h2 id="newspaper-4">Newspaper 4</h2><p>After heading out of Marlon's soundstage, hang a left and you'll see this workbench. The next paper's waiting for you there, on your right.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HpwonXXeqUmc8YawexeBnQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/386bcba21fdb12c6e54232b37929ad99.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JaoKxEsmqEsBWJhuUZzUsQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7e8442431ff776ac34ac81e76cc7111a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Next, check the other workbench and you'll find a pair of shrunken heads. Not the kind you'll seeon sticks, but the kind found at the crash site.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z2ZJeMATjr2PjwLwYCM3xQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5b7731931c73896db856459ebae1da5c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Hijah3JwCzDYiBoba3EX3R" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c11e14ad96190612aaf76f4d2c7d43d7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Turn left from the shrunken heads, and you'll see what appears to be a dead end. Get close and "examine" it to reveal it as a false front.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Examine whatever you want in the secret room, but the only things that require your attention are the two film canisters shown below:</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The one labeled with masking tape turns out to be empty, but it's still a vital clue.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The one with the orange label, meanwhile, will tell you exactly where Bishop's hiding out.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a id="traffic3-8" name="traffic3-8"></a></p><h2 id="interrogation-marlon-hopgood">Interrogation: MarlonHopgood</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When asked about his <strong>Association with Bishop</strong>, Hopgood will Lie.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When he challenges your accusation, confront him with either the <strong>Chloral hydrate</strong> or the <strong>Empty film canister</strong>. Either works. This will also open up the topic <strong>Relationship with Ballard.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z6uoxrjuAZFGBABEGp7wZR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/21b8249c929f915bcab453b8fff04395.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Next, ask him about the <strong>Whereabouts of Bishop</strong>, and he'll actually tell the Truth.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qq3nAuSf5wpyAFen2KZJfR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f850b670e9dec90d717fda4717acc2d5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Ask him about his <strong>Relationship with Ballard</strong>, and he'll Lie again.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yz5bi2wknrCzkDtWJ66XkR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5b1ede4cad33c7f7ab90636e604ad118.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Show him you mean business with the <strong>Empty film canister.</strong> This opens up <strong>Evidence of blackmail</strong> for discussion.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQ4iDzBWzxsfvgAwxRLKqR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/34fd6819591403ed31c4756780c94b17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Ask Hopgood about <strong>Evidence of blackmail</strong>, and he'll Lie again.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dkEnLpkU9ubnh9q7sLzUuR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ef34b77a34c88f57465441bbcce6f88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Hit him with the <strong>$20,000 check</strong>, and he'll give up the goods.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gdhCxHLaMnF6yzt6kHV47S" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2e884e1b63b41294b135d8f69e9d1573.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the interview with Hopgood, the remainder of the case is all action, which you probably don't need our help with. However, we dorecommend that, during the shootout outside, you get out of your car and fight on foot instead of leading your enemies on a chase.You'll causea lot lessproperty damage that way.</p><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4"> Next page: Homicide begins with The Red Lipstick Murder</a></strong></p><h2 id="homicide-case-1-the-red-lipstick-murder">Homicide Case 1: TheRed Lipstick Murder</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#homicide1-1"> Investigation: The Moors</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#homicide1-2">Interrogation: Dick McColl</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#homicide1-3">Investigation: Henry residence</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#news5">Newspaper 5</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#homicide1-4">Investigation: Jacob Henry's apartment</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#homicide1-5">Interrogation: Jacob Henry</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#homicide1-6">Interrogation: Jacob Henry, part two</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-4#homicide1-7">Investigation: Alonzo Mendez's apartment</a></strong></p><p><br></p><p><a id="homicide1-1" name="homicide1-1"></a></p><h2 id="investigation-the-moors">Investigation: TheMoors</h2><p><p>Start out by investigating to footprints that you'll pass on your way into the crime scene.</p></p><p><p>After talking to the coroner, examine the victim's body. Tilther headuntil you geta good look at the blunt-force trauma.</p></p><p><p>Next, look at her left hand to note the absence of a ring.</p></p><p><p>Finally, look at her torso to take in the markings left by the killer.</p></p><p><p>After examining the body, walk a short distance away to this area, where you'll find a little brass globe on the ground.</p></p><p><p>Pick it upfor a closer look, then twist the bottom layer left three times, the middle layer right once, and the top layer left twice. Once it opens, you'll get another clue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yJmVkGNjqUcMm3j9oqHJLS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c29b531076e1a02f68729420863a6e70.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, take a look at the nearby handbag (ignore the haribrush next to it).</p></p><p><p>In the handbag, you'll find some lipstick. Examine it to add it to your clue list.</p></p><p><br></p><p><a id="homicide1-2" name="homicide1-2"></a></p><h2 id="interrogation-dick-mccoll">Interrogation: DickMcColl</h2><p><p>When asked about the <strong>Suspect seen with victim</strong>, McColl tells the Truth.</p></p><p><p>If you believe his story, he'll also give you the license plate of the car that Celine left in. (This also nets you the Round Heels 15GAchievement/Bronze Trophy.)</p></p><p><p>Next, when asking about the <strong>Ring stolen from victim</strong>, he'll hide something from you. Doubt his story.</p></p><p><p>Finally, ask him about <strong>Knowledge of husband</strong>. Once again, you should Doubt what he tells you.</p></p><p><p>Before you leave the Bamba Club, usea pay phone to call in the license plate.</p></p><p><br></p><p><a id="homicide1-3" name="homicide1-3"></a></p><h2 id="investigation-henry-residence">Investigation: Henryresidence</h2><p><br></p><p><a id="news5" name="news5"></a></p><h2 id="newspaper-5">Newspaper 5</h2><p><p>As soon as Galloway lets you into the house, check the floor across from the front door for your next newspaper.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gDVGXWXdkErDk9hiddrG8M" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/39946fa6e99e814ce073daf4e818226b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3FzJ2b6kDiGwkPRQcLr3ET" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ab3d4428ba6cf0aeac98d88cc33515fe.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, head into the dining room and look for a woman's shoe just past the scattered beer bottles.</p></p><p><p>Examine it until Cole zooms in on the shoe size.</p></p><p><p>After that, head into the kitchen and look at the smashed window to add evidence of a break-in to your list of clues.</p></p><p><p>Turn around, and you'll see a note on the fridge. Pick it up and read it.</p></p><p><p>Next, head into the bedroom and look on the vanity for the next two clues.</p></p><p><p>Pick up the ring box and examine it, then do the same with the photograph next to it.</p></p><p><p>Before you go, head south and into the next yardto talk to Celine's neighbor, Jennifer Horgan, who should be pulling in just as you make your way over.</p></p><p><br></p><p><a id="homicide1-4" name="homicide1-4"></a></p><h2 id="investigation-jacob-henry-s-apartment">Investigation: JacobHenry's apartment</h2><p><p>Start by examining the pad of paper on the china cabinet.</p></p><p><p>Examine it and use the pencil to reveal a hidden message.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, head into Jacob's bedroom and investigate the suitcase on his bed. Examine a shoe to note its size.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide1-5" name="homicide1-5"></a></p><h2 id="interrogation-jacob-henry">Interrogation: JacobHenry</h2><p><p>Ask Jacob about the <strong>Movements of victim</strong>. He'll start things off wrong with a LIe.</p></p><p><p>When he protests, hit him with either the <strong>Bamba Club lighter</strong> or the <strong>Husband's alibi.</strong> Either works.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xPnebewnZfPmP24uQx64EN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c0144c90cae429af4e4cb6f2ea96a3e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about his <strong>Last contact with victim</strong>, Jacob will tell the Truth.</p></p><p><p>Finally, Jacob's response when asked about his <strong>Motive for murder</strong> is a Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him the <strong>Death threat note</strong> to finish out your chat.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you leave the apartment, use the phone to check your messages.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide1-6" name="homicide1-6"></a></p><h2 id="interrogation-jacob-henry-part-two">Interrogation: JacobHenry, part two</h2><p><p>While you <em>could</em> go chase the next lead, you should instead follow the captain's orders and haul ass down to the Central Police Station to continue your talk with Jacob. You won't get the chance to talk to him again otherwise.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about his <strong>Access to murder weapon</strong>, Jacob will Lie. That's not a good sign.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Counter his protestations with <strong>Husband's alibi</strong> again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>Lipstick markings.</strong> This time, he'll tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask him about the <strong>Deterioration of marriage</strong>, and he'll Lie again.</p></p><p><p>This time, point to the<strong>Marital problems</strong> that Jennifer Horgan told you about.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask him about the <strong>Missing jewelry</strong>, and he'll tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide1-7" name="homicide1-7"></a></p><h2 id="investigation-alonzo-mendez-s-apartment">Investigation: AlonzoMendez's apartment</h2><p><p>As you would when entering any apartment building for the first time, check the mailboxes by the front door to see where Mendez lives...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... and then check the placard by the stairs to see which floor he lives on.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3bCwdXnLHppcKJrLHqN6uK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a58881178d75ba4ea5bc099d9c578825.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>There's only one area you need to investigate in Mendez's apartment, and that's the bedroom. There are two points of interest here. The first you'll want to look at is on the side of the bed.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Examine the shoe next to the bed, and examine it closely to verify the size.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, look in the conspicuously bloody box between the window and the foot of the bed. Examine the lipstick and the socket wrench.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, Mendez will show up and try to flee. As always, be careful not to do too much damage to anything but Mendez's car, and you should finish the case with a five-star rating. If not, at least the case will be saved near the end, so you can quit out andtry it again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5"> Next page: The Golden Butterfly</a></em></strong></p></p><h2 id="homicide-case-2-the-golden-butterfly">Homicide Case 2: TheGolden Butterfly</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-1"> Investigation: Crime scene</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-2">Investigation: Moller residence</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-3">Interrogation: Michelle Moller</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-4">Interrogation: Hugo Moller</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-5">Investigation: Moller residence, part two</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-6">Investigation: Belmont High School</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-7">Investigation: Central Morgue</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-8">Interrogation: Hugo Moller, part two</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-5#homicide2-9">Interrogation: Eli Rooney</a></strong></p><p><br></p><p><a id="homicide2-1" name="homicide2-1"></a></p><h2 id="investigation-crime-scene">Investigation: Crimescene</h2><p><p>Start out, once again,by investigating to footprints that you'll pass on your way into the crime scene.</p></p><p><p>Next, go up and speak with the coroner.</p></p><p><p>When you start examining the victim's body, tilt her head as shown below to see the rope pattern around her neck.</p></p><p><p>Next, examine her chest to see the stomp marks.</p></p><p><p>Finally, examine her left hand to see that, like the last victim, her ring has been forcibly removed.</p></p><p><p>Check under the tree a short distance from the victim to find her handbag.</p></p><p><p>Examine the nametag and cash in the purse, then move on.</p></p><p><br></p><p><a id="homicide2-2" name="homicide2-2"></a></p><h2 id="investigation-moller-residence">Investigation: Mollerresidence</h2><p><p>There's really only one area you need to focus on here, and that's the master bedroom. Start by examining the boots shown below:</p></p><p><p>As before, focus in on their size.</p></p><p><p>Next, look on the vanity and examine the watch and ring cases.</p></p><p><br></p><p><a id="homicide2-3" name="homicide2-3"></a></p><h2 id="interrogation-michelle-moller">Interrogation:Michelle Moller</h2><p><p>Ask her about the <strong>Missing watch and rings</strong>, and Michelle will answer Truthfully.</p></p><p><p>Ask her about her <strong>Last contact with victim</strong>, and her answer will be a little sketchy. Doubt it.</p></p><p><p>Finally, ask her about the <strong>State of parents' marriage</strong>, and she'll hide something from you again. Doubt her story.</p></p><p><br></p><p><a id="homicide2-4" name="homicide2-4"></a></p><h2 id="interrogation-hugo-moller">Interrogation: HugoMoller</h2><p><p>Ask Hugo about the <strong>Footprints at crime scene</strong>, and he'll Lie.</p></p><p><p>Confront him with the <strong>Size eight work boots</strong>, however, and he'll come clean.</p></p><p><p>Next, ask him about the <strong>Missing persons report</strong>, and he'll try to hold something back. Hit him withsome Doubt.</p></p><p><p>Finally, ask about the <strong>Alibi for Hugo Moller</strong>, and he'll Lie again.</p></p><p><p>Counter his fibbing with the <strong>Husband's alibi.</strong></p></p><p><p>Finally, ask him about his <strong>History of violence,</strong> and he'll try to cover it up with a Lie.</p></p><p><p>When he insists he's telling the truth, let him know you know all about the <strong>Butterfly brooch.</strong></p></p><p><br></p><p><a id="homicide2-5" name="homicide2-5"></a></p><h2 id="investigation-moller-residence-part-two">Investigation: Mollerresidence, part two</h2><p><p>After a short cutscene and chase, you'll be back in Hugo's backyard, next to the incinerator. Examine its contents.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Turn the shoe over to reveal a splatter of blood on its sole.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide2-6" name="homicide2-6"></a></p><h2 id="investigation-belmont-high-school">Investigation:Belmont High School</h2><p><p>After the chase, go ahead and pop the trunk on the Mollers' car.</p></p><p><p>Examine the rope until Cole sees the bloodstains.</p></p><p><p>Next, examine the overalls to reveal the initials H.M.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, look at the tire iron until Cole zeroes in on the blood spatter.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide2-7" name="homicide2-7"></a></p><h2 id="investigation-central-morgue">Investigation:Central Morgue</h2><p><p>There are two things you really need to look at in here, and they're both in this corner:</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>First, take a look at the rope samples and compare the bottom (braided) sample with the photo.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check the footprint castings and note the size of the shoes.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you leave, briefly examine the body.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide2-8" name="homicide2-8"></a></p><h2 id="interrogation-hugo-moller-part-two">Interrogation: HugoMoller, part two</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Back at the Central Police Station, you'll have two suspects ready for questioning. Interrogate Hugo first. When you ask him about his <strong>Disposal of evidence</strong>, he will, surprisingly, tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about his <strong>Access to braided rope</strong>, and Doubt his reply.</p></p><p><p>When asked about the <strong>Victim's vehicle recovered,</strong> he'll Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cYduUXhZXQdjz9gMRE6S5X" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3151a0e2d2f2cfa9cc410113d3d3edb9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Counter this with the <strong>Overalls</strong> you found in the trunk.</p></p><p><p>Finally, ask Hugo about <strong>Access to tire iron.</strong> Once again, he'll Lie.</p></p><p><p>Your next move should be obvious: counter with the <strong>Bloody tire iron.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide2-9" name="homicide2-9"></a></p><h2 id="interrogation-eli-rooney">Interrogation: EliRooney</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask Eli about his <strong>Place of employment</strong>, and Doubt his response.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about <strong>Access to braided rope</strong>, and he'll tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about the <strong>Motive for Moller murder,</strong>he'll again give you reason to Doubt his answers.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask him about the <strong>Footprints at crime scene.</strong> Once again, choose Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zchFyiJjrFptCs3SiPq6XX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cb076f9c6a39bf1aa67cb7e0f7311b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>At the end of the interrogation, you'll be able to decide between charging him, or leaving the interrogation. Only one of these choices will make your boss happy enough to give you five stars, so - provided you've already questioned Moller - charge Rooney with the murder and enjoy your reward.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qq3nAuSf5wpyAFen2KZJfR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f850b670e9dec90d717fda4717acc2d5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6"> Next page: The Silk Stocking Murder</a></em></strong></p></p><h2 id="homicide-case-3-the-silk-stocking-murder">Homicide Case 3: TheSilk Stocking Murder</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-1"> Investigation: Crime scene</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-2">Investigation: Antonia's room</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-3">Interrogation: Barbara Lapenti</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-5">Interrogation:Diego Aguilar</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-6">Investigation: El Dorado Bar</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-4">Investigation: Maldonado residence</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-7">Interrogation: Angel Maldonado</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-8">Interrogation: Clem Feeney</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-6#homicide3-9">Investigation: Just Picked Fruit Market</a></strong></p><p><br></p><p><a id="homicide3-1" name="homicide3-1"></a></p><h2 id="investigation-crime-scene-2">Investigation: Crimescene</h2><p><p>Start by examining the body. Check her right hand for half of a library card.</p></p><p><p>Next, check her left hand for evidence of another violent ring removal.</p></p><p><p>Check her torso, and Cole will note the new lipstick markings.</p></p><p><p>Finally, tilt her head to reveal signs of strangulation.</p></p><p><p>After inspecting the corpse, head over into the shady area nearby to find a discarded silk stocking.</p></p><p><p>Examine it, and Cole will add it tohis clues.</p></p><p><p>Next, inspect the bloodstains some distance away from the body for a new clue.</p></p><p><p>You'll be shown that they form a trail. Follow it to the shadowy door below.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CVm2PLzDBPBjgrFGiDFbY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/284ba4d2712d5b111eaa654cb5261f07.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Once there, you'll see a bloody hat laying inside the shadows. Pick it up and examine it.</p></p><p><p>Continue following the blood trail, this time to a nearby trash can.</p></p><p><p>Investigate the can and examine the shoe you find inside.</p></p><p><p>A short distance to the south, Rusty will be examining another bloodstain. Do the same, and you'll be shown where to go next.</p></p><p><p>Walk over to the valve and examine it.</p></p><p><p>You'll find a key. Tilt it until Cole's sight zooms in on the apartment number.</p></p><p><p>You're not done yet by a long shot. Look northeast, and you'll find your next clue lying on the concrete.</p></p><p><p>It's a trio of markings like you'd find on six-sided dice. Remember them, as they'll come up again soon.</p></p><p><p>Turn around and look southeast, and Rusty will draw your attention to a blood smear next to a fire-escape ladder. Time to climb.</p></p><p><p>On the roof, investigate the pigeon coop for your next clue.</p></p><p><p>It's an envelope with the name of the victim, but it's empty. Examine it closely anyway.</p></p><p><p>Next, hop down to the lower rooftop to find another clue.</p></p><p><p>This time, it's a gold compact. Give it a good once-over, and then move on.</p></p><p><p>You'll see another smear of blood next to a pipe. Guess what you get to do now?</p></p><p><p>On the next rooftop, you'll see a glint dangling from the ventilation system; go up and investigate it to find the victim's bloody ring.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Your journey's almost over. Walk over to the bloodstained wall and hop up to the next rooftop.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Here, there are two clues you should examine: the brush next to the bucket of blood, and the handbag in the corner.</p></p><p><p>In said handbag, you'll find the other half of the library card. Now your victim has a name.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide3-2" name="homicide3-2"></a></p><h2 id="investigation-antonia-s-room">Investigation:Antonia's room</h2><p><p>Start with the most obvious clue: the broken window. Look through it, and you'll add the window and the iron picket used to smash it in to your evidence log. Climb out and examine the picket if you want, but it isn't necessary.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check the suitcase on the bed for a letter addressed to Antonia. Read it to add another clue to your list.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, head over to the dresser and examine the photo you find inside to add Antonia's charm bracelet to your clues.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide3-3" name="homicide3-3"></a></p><h2 id="interrogation-barbara-lapenti">Interrogation:Barbara Lapenti</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask Barbara about <strong>Possible suspects</strong>, and she'll tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about the <strong>Movements of victim</strong>, however, she'll hold something back. Press Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When you ask her about the <strong>Evidence of break-in</strong>, she'll Lie in an effort to protect her boarding house's reputation. Call her on it.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When she challenges you, bring up the <strong>Broken window</strong> or the <strong>Iron picket.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EhmdmCHmqQvavGZbLWvbma" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c0995b2e207ad5bf78b3fa6a6c03d3a9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask her about the<strong>Breakdown of marriage</strong>, and she'll Lie again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>This time, confront her with the <strong>Charm bracelet photograph</strong> to squeeze the truth out of her.</p></p><p><br></p><p><a id="homicide3-5" name="homicide3-5"></a></p><h2 id="interrogation-diego-aguilar">Interrogation: DiegoAguilar</h2><p><p>Visit the El Dorado Bar and talk to Diego, and he'll hand you Antonia's divorce papers to log as evidence.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XWVNEABP5aHxez3tSrR6wa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cf97a1596d9fa8fe3f81c3611f490d7f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikfoyJGrfDF87ji4ZxkP2b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/18a75636e960e13e880a5f4d4cd73bab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>That doesn't rule him out as a suspect, though. Time to question him.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Js45G8Y453dBqZm528V76b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/011fee885765526bf213d52b0f6fa509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about <strong>Missing jewelry,</strong> Diego acts a little strange. Doubt his response.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dm3NStcrDgAQLQU3xV2R9b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/544aff9efbe93ced0a9db2e66da3f467.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about <strong>Movements of victim</strong>, however, he'll tell the truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QV8QtSPgoBT9zQF7Fn7iCb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa341dbd7f2be7ca6d79e99f064798a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide3-6" name="homicide3-6"></a></p><h2 id="investigation-el-dorado-bar">Investigation: ElDorado Bar</h2><p><p>Before you leave the place, head to the back of the bar and take a peek out the door.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xGivn3jvU6iAyUU3MtDFHb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/818483bc9e9ffa5fc73b7ded9b9b3809.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>You'll run into the clerk from the fruit market across the street, delivering some, uh, "limes."</p></p><p><p>Check the crates he leaves behind to find out what he's really up to.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="teZfzKU5hAK5L8XdV9jMRb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9c1c8707769c544dd213cf6cebd691eb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide3-4" name="homicide3-4"></a></p><h2 id="investigation-maldonado-residence">Investigation:Maldonado residence</h2><p><p>Start out by checking the mailboxes to find out which apartment you can find Angel Maldonado in.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After the fight, head into the kitchen and check the crate on the floor to reveal a boozy clue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, look by the ashtray on the counter for a matchbook with the address of the El Dorado Bar.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, turn around examine the bloodstained shirt hanging on the wall.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you leave, take a moment to canvass the neighbors living on that floor. It's worth checking all the doors, but the only one you actually <em>need</em> to knock on is 302, at the opposite end of the hall from the Maldonado place.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you leave, use the phone to put a call in to KGPL.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide3-7" name="homicide3-7"></a></p><h2 id="interrogation-angel-maldonado">Interrogation: AngelMaldonado</h2><p><p>At this point, you'll be called back to the Central Police Station to examine some ominous clues, so you may as well have a nice chat with Angel while you're there.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6Ehj9g7FGyVVkyAq2GAm6c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f22eb57bb22e6dabf7f206eb31a0d980.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about his <strong>Last contact with victim</strong>, Angel will Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zchFyiJjrFptCs3SiPq6XX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cb076f9c6a39bf1aa67cb7e0f7311b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When he asks you for proof, present the <strong>Husband's alibi</strong> you got from Angel's nosy neighbor.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qq3nAuSf5wpyAFen2KZJfR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f850b670e9dec90d717fda4717acc2d5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>Divorce proceedings</strong>. Once again, he'll Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YkQJbLRLHREcd6nVghZTGc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a880264248b97eea750f1ec2efb97019.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>This time, smack down his pretense of innocence with the <strong>Attorney's Letter</strong> or the <strong>Divorce papers.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQ4iDzBWzxsfvgAwxRLKqR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/34fd6819591403ed31c4756780c94b17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>Jewelry taken from body</strong>. This time, Angel tells the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dkEnLpkU9ubnh9q7sLzUuR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ef34b77a34c88f57465441bbcce6f88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, confront him about the <strong>Bloodstained shirt found.</strong> When he offers an excuse, Doubt it.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8wA6ATVczsVdiNHfMbVWSc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/059a060ae9cb0f2b292168d395756d2a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide3-8" name="homicide3-8"></a></p><h2 id="interrogation-clem-feeney">Interrogation: ClemFeeney</h2><p><p>OK, <em>now</em> head over to the fruit market. You'll find Clem at the counter in the back.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Bsg5yHbmde6z8Ka2XpBSWc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ae8f542f13d7fe7dd4dde97f12e38f5b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JXf2WLGYTMFErjMV4YaQbc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d321fb673577b0eb37a12ab36e7f87a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about the <strong>Distinctive necklace</strong>, Clem looks dodgy. Doubt what he has to say.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JPzYGr3hEXKF6RWd9jePec" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a797523c8bb330fd2442ce5105cf32c1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about his <strong>Contact with victim.</strong> Again, the correct response is Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2847rYvkv7tpxuiLfcbVhc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a98ceb622561093ab74ba1e2546abab3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask him about <strong>Movements of victim.</strong> He'll tell the Truth this time.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qFMpNVcx58YJ3N6rf4Kqnc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5f20e85fd74da14a64183c515d363ea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide3-9" name="homicide3-9"></a></p><h2 id="investigation-just-picked-fruit-market">Investigation: JustPicked Fruit Market</h2><p><p>After talking to Clem, you'll have free rein to look over the store. However, the only area that should concern you is the back room, accessible through the green doubledoors.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B6mnSz79tj73VFdksbprsc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c960bea084453ed730b85abc5188813e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>First, have a look at the crate indicated to verify that Clem's running a side business in gray-market liquor sales.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bxxHorWTDwjpNqR4hafExc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6709fa28e5c47c3c5ee83f121abeb8b7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check the edge of the desk by the door.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8QdxED7VbeSb6E4fNAA23d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3816572a12039039e0c20fa1d38c29c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Examine the bloody scalpel you find there for another clue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fNaGWfUMTCqyjJN2g4Hz6d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e206089d8673387ab0689154c9c70802.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, go over to the file cabinet next to the room's other desk to find a locked wooden box.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NpQSS49WMKSib9EETWGUAd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5d997f3701207788c7374b0f68c73298.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Use the dice clue you found at the crime scene to unlock the box - or just input the combination below:</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cPymyMvaEUDrESXc6jqDEd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5efed007010933d0f439a3b3df14d946.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Examine the contents of the box. As soon as you're done, it'll be time for another chase.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K9a5vkRnA67mKbfx4voyHd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/121a5d9880ec400e440bd312e611104a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>As always, try not to hit anything that isn't the suspect, and you should wrap up this case with another five-star rating.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BFBXzyurDEry7Ge5DtJzMd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7112351d56803474b3c0fc3417509baf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7"> Next page: The White Shoe Slaying</a></em></strong></p></p><h2 id="homicide-case-4-the-white-shoe-slaying">Homicide Case 4: TheWhite Shoe Slaying</h2><p><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-1"> <strong>Investigation: Crime scene</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-2"><strong>Interrogation: Catherine Barton</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-3"><strong>Investigation: Superior Laundry Services</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-4"><strong>Investigation:Taraldsen residence</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-5"><strong>Interrogation:Lars Taraldsen</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-6"><strong>Interrogation: Benny Cluff</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-7"><strong>Interrogation: Richard Bates</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-8"><strong>Finding the Yellow Cab</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-9"><strong>Interrogation: James Jessop</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-10"><strong>Investigation: Bus depot</strong></a><strong>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-11"><strong>Investigation: Hobo Camp</strong></a><strong>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#news6">Newspaper 6</a>•</strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-7#homicide4-12"><strong>Interrogation: Stuart Ackerman</strong></a></p><p><br></p><p><a id="homicide4-1" name="homicide4-1"></a></p><h2 id="investigation-crime-scene-3">Investigation: Crimescene</h2><p><p>Start by examining the body. Examine the hands if you want, but all you need to focus on is the laundry tag behind her head..</p></p><p><p>Next, examine the footprints a short distance away from the body.</p></p><p><p>Finally, examine the car tracks for another clue.</p></p><p><br></p><p><a id="homicide4-2" name="homicide4-2"></a></p><h2 id="interrogation-catherine-barton">Interrogation:Catherine Barton</h2><p><p>There's only one question you can ask Convenient Witness Catherine, and when asked about <strong>Suspicious persons</strong> in the area, she tells the Truth. Big surprise there.</p></p><p><p>Before leaving the crime scene, use the nearby gamewell.</p></p><p><br></p><p><a id="homicide4-3" name="homicide4-3"></a></p><h2 id="investigation-superior-laundry-services">Investigation:Superior Laundry Services</h2><p><p>Not much to this one, really; just walk up to the counter and talk to the clerk.</p></p><p><p>When he hands you the ledger, look up the number on the tag and tap on the name ofMrs. T. Taraldsen.</p></p><p><br></p><p><a id="homicide4-4" name="homicide4-4"></a></p><h2 id="investigation-taraldsen-residence">Investigation:Taraldsen residence</h2><p><p>Before you even knock on the door, check the boat parked along the right side of the house. You'll find a suspiciously familiar-looking rope dangling from it.</p></p><p><p>After meeting the Taraldsens, examine the table with the chessboard to find yet another bar matchbook, this time for Baron's Bar.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, venture into the master bedroom and take a look on top of the dresser.</p></p><p><p>There, you'll find a turned-down photo and another matchbook from Baron's.</p></p><p><p>Next, head into the laundry room (through the kitchen) and check the two points of interest marked below:</p></p><p><p>First,check the handbag near the doorway. Open it up.</p></p><p><p>Inside, you'll find Mrs. Taraldsen's I.D., as well as her (untouched) lipstick.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zkr9aMv3CHyofXQznYSDCe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9626cb6368ec652f4f03a47de2c7344f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NLcyUjtMbcnmtR3zynNPGe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3016d3698472eb121940ba6535e85e18.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>At the far end of the room, you'll find a pair of muddy boots. Examine them to note their size.</p></p><p><p>As you turn around to exit the room, you'll notice a wet jacket hangingfrom a doorknob. Examine it to add another clue to your list.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you start talking to Lars Taraldsen, use his phone to run a check on his alibi.</p></p><p><br></p><p><a id="homicide4-5" name="homicide4-5"></a></p><h2 id="interrogation-lars-taraldsen">Interrogation: LarsTaraldsen</h2><p><p>When asked about <strong>Possible suspects</strong>, Lars will Lie.</p></p><p><p>Confront him with the <strong>Bow rope</strong> you found on the boat outside the house.</p></p><p><p>Next, ask him about the <strong>Alibi for Lars Taraldsen.</strong> This time, you should Doubt his answer.</p></p><p><p>When asked about the <strong>Victim's state of mind</strong>, Taraldsen again seems dodgy. Doubt his statement.</p></p><p><p>Finally, ask about his <strong>Last contact with victim.</strong> Again, he'll Lie.</p></p><p><p>When he tries to deny it, show him the <strong>Muddy boots</strong> or <strong>Wet jacket</strong> you found in the other room.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="23EcbGno23DUpnRGvjEn5f" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d92dcf126869b9fce793715e3a78b156.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Now that Lars has been properly shamed forthe loss ofhis wife, it's time to check out Baron's Bar.</p></p><p><br></p><p><a id="homicide4-6" name="homicide4-6"></a></p><h2 id="interrogation-benny-cluff">Interrogation: BennyCluff</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about his <strong>Last contact with victim</strong>, Benny tells the truth. Why wouldn't he?</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Believe his story, and he'll give you the number of the cab Mrs. Taraldsen left in.</p></p><p><p>Next, ask him about the <strong>Vagrant male suspect.</strong> The right response to his answer is Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask him about <strong>Yellow Cab 3591.</strong> Again, he'll tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After your chat with Cluff, you'll be forced into another chase scene. The same rules apply: try not to hit anything that isn't your target, <strong>and for God's sake use your siren.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide4-7" name="homicide4-7"></a></p><h2 id="interrogation-richard-bates">Interrogation:Richard Bates</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Master Bates isn't exactly forthcoming about his <strong>Contact with victim.</strong> Doubt whatever he has to say on the topic.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about his <strong>Account of movements,</strong> and he'll tell you something Doubt-worthy again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After the interview's over, use a nearby gamewell before you do anything else. You'll get an update on where the Yellow Cab was spotted.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide4-8" name="homicide4-8"></a></p><h2 id="finding-the-yellow-cab">Finding the YellowCab</h2><p><p>When you've committed to finding the Yellow Cab, you'll get continual radio updates on its location. Do your best to follow them, try not to wreck anything, and resist the temptation to break off and pursue street-crime cases, and you should be able to find it pretty quickly. When you do, park in front of him and he'll pull to a stop. Time for a quick question-and-answer session.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide4-9" name="homicide4-9"></a></p><h2 id="interrogation-james-jessop">Interrogation: JamesJessop</h2><p><p>After you've found the cab, head back to the station to interview this young sailor everyone's been talking about lately.</p></p><p><p>When asked about his <strong>Contact with victim</strong>, James seems a little sketchy. Doubt his story.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>Incident with Bates.</strong> Once again, Doubt his reply.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask about his <strong>Movements prior to murder</strong> (which, along with the next topic,shows up only after you've tracked down the cab), and he'll once again give you reason to Doubt him.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3bCwdXnLHppcKJrLHqN6uK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a58881178d75ba4ea5bc099d9c578825.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask about his fateful <strong>Cab ride with victim.</strong> Doubt him one last time and you're done.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide4-10" name="homicide4-10"></a></p><h2 id="investigation-bus-depot">Investigation: Busdepot</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>The station Jessop directs you to is big, but don't worry - just walk up to the counter and talk to the attendant, and she'll give you a map of where to find Mrs. Taraldsen's death bus.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, get ready for hell. You'll need to follow the route (indicated by the red line on your map) until you find the bus, at which point you'll need to stop it and have a talk with the driver. For best results, we recommend traveling in the opposite direction as the bus, as you're likely to cross paths more quickly that way.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zchFyiJjrFptCs3SiPq6XX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cb076f9c6a39bf1aa67cb7e0f7311b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide4-11" name="homicide4-11"></a></p><h2 id="investigation-hobo-camp">Investigation: Hobocamp</h2><p><p>Head into Stuard Ackerman's dismal little shack to start the next round of searching.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oFCcctE6z4U4oDQao9Sbag" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a9265e90095e028404c81b2a70731237.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="news6" name="news6"></a></p><h2 id="newspaper-6">Newspaper 6</h2><p><p>The next newspaper is directly opposite the door as you enter Ackerman's shack.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YkQJbLRLHREcd6nVghZTGc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a880264248b97eea750f1ec2efb97019.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQ4iDzBWzxsfvgAwxRLKqR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/34fd6819591403ed31c4756780c94b17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, look on the night table for a length of bloody rope.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8n4EfXP7UFoYzLMYhkotkg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b23156c3de01a4e36de5da0919cfc645.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Make sure you examine it close-up to register the clue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dkEnLpkU9ubnh9q7sLzUuR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ef34b77a34c88f57465441bbcce6f88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After that, head to the opposite side of the room and check the little green blob on the makeshift table.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gdhCxHLaMnF6yzt6kHV47S" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2e884e1b63b41294b135d8f69e9d1573.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>It turns out to be a coin purse. Turn it until Cole can read the initials.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8wA6ATVczsVdiNHfMbVWSc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/059a060ae9cb0f2b292168d395756d2a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Open it, and you'll find a ticket to the dance club where Mrs. Taraldsen spent her final hours.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XWVNEABP5aHxez3tSrR6wa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cf97a1596d9fa8fe3f81c3611f490d7f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide4-12" name="homicide4-12"></a></p><h2 id="interrogation-stuart-ackerman">Interrogation: StuartAckerman</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikfoyJGrfDF87ji4ZxkP2b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/18a75636e960e13e880a5f4d4cd73bab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask about his <strong>Motive for murder,</strong> and Ackerman starts turning on the creepiness. He also Lies.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Js45G8Y453dBqZm528V76b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/011fee885765526bf213d52b0f6fa509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him you're on to him by bringing up the <strong>Bloodstained rope piece.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dm3NStcrDgAQLQU3xV2R9b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/544aff9efbe93ced0a9db2e66da3f467.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about his <strong>Contact with victim</strong>. This time, you should Doubt him.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QV8QtSPgoBT9zQF7Fn7iCb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa341dbd7f2be7ca6d79e99f064798a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>FInally, ask about the <strong>Alibi for Stuart Ackerman</strong>. Once again, he'll Lie.</p></p><p><p>Counter with the <strong>Purse</strong> you found among his belongings, and you can count this one as solved.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="teZfzKU5hAK5L8XdV9jMRb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9c1c8707769c544dd213cf6cebd691eb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8"> <strong>Next page: The Studio Secretary Murder</strong></a></em></p></p><h2 id="homicide-case-5-the-studio-secretary-murder">Homicide Case 5: TheStudio Secretary Murder</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-1"> Investigation: Pawnbroker</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-2">Investigation: Crime scene</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-3">Interrogation: John F. Jamison</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-4">Investigation: Levine's Liquor Store</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-5">Interrogation:Robbins</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-6">Interrogation: Grosvenor McCaffrey</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-7">At Rawling's Bowling Alley</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-8">Investigation: McCaffrey's apartment</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-9">Interrogation: James Tiernan</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-10">Interrogation:Grosvenor McCaffrey, part two</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-11">Interrogation: James Tiernan, part two</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-8#homicide5-12">Interrogation:Grosvenor McCaffrey, part three</a></strong></p><p><br></p><p><a id="homicide5-1" name="homicide5-1"></a></p><h2 id="investigation-pawnbroker">Investigation:Pawnbroker</h2><p><p>All you need to do here is examine the two rings.</p></p><p><p>Tilt the one on the left until you can see its maker's mark, as shown below:</p></p><p><p>Then, tilt the one on the right until Cole focuses in on its hallmark (the engraving that says "22k").</p></p><p><br></p><p><a id="homicide5-2" name="homicide5-2"></a></p><h2 id="investigation-crime-scene-4">Investigation: Crimescene</h2><p><p>Start out by talking to the coroner.</p></p><p><p>Next, startexamining the body.Look closely ather head for a good look at the blunt-force injury, as well as signs of a vagrant lifestyle.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ThrGXDM8qm4NF3ma9xhEkh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0815c5900f85fae2ef4923775147bbb2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, examine her right hand for signs of another ring being pulled loose.</p></p><p><p>After seeing to the body, look just up the track for the victim's possessions.</p></p><p><p>There are three to examine: a handbag, a matchbook and a receipt.</p></p><p><p>Inside the handbag, you'll find the top half of a letter from the victim's mother.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dNweUFZw7YW8eR4nZSHL2i" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fd244a0d361912301ec6b482f3e68c1a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>You'll also find her employee I.D. card.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Check the receipt, and you'll find a list of personal items.</p></p><p><p>Finally, look at the matchbook to get an address for Mensch's Bar.</p></p><p><p>Before moving on, talk to witness Nelson Gaines at the far side of the crime scene.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JmQ6beU4PDpzXnvrbMhHQi" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0b6a7ef6633bf4c528e3077a9ddd2657.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>He'll point you to John F. Jamison, who has an important clue in his possession.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-3" name="homicide5-3"></a></p><h2 id="interrogation-john-f-jamison">Interrogation: JohnF. Jamison</h2><p><p>When asked about <strong>Interference with evidence,</strong> Jamison proves himself a dumb, guileless creep by telling the Truth.</p></p><p><p>Next, ask him about the <strong>Discover of victim's body</strong>, and Doubt what he has to say.</p></p><p><p>Before leaving the scene, usethe nearby gamewell to get an adress for Levine's Liquor Store.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M7SbupJ9wFJNwvvFKkGmjM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/13ee158dcebf1f5ca50308ebecddcbf8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-4" name="homicide5-4"></a></p><h2 id="investigation-levine-s-liquor-store">Investigation:Levine's Liquor Store</h2><p><p>After Robbins leads you back to Evelyn's shabby quarters, start by investigating the pile next to her mattress.</p></p><p><p>Examine the picture, then pick up the book.</p></p><p><p>Open the book to reveal an important clue.</p></p><p><p>Next, head over to the opposite corner of the room.</p></p><p><p>Examine the bowling pin until Cole zooms in on the Rawling's logo.</p></p><p><p>Next, examine Evelyn's nameplate and, just for kicks,the award statue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>There's also another photo you can check out on the other side of the little room's doorway, but it won't yield any clues.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-5" name="homicide5-5"></a></p><h2 id="interrogation-robbins">Interrogation:Robbins</h2><p><p>When asked about his <strong>Contact with victim</strong>, Robbins tells the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask him about his <strong>Relationship with victim,</strong> however, and he'll... tell the Truth again.</p></p><p><p>Finally, ask him about his <strong>Knowledge of McCaffrey.</strong> This time, you should express Doubt to get the full story.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-6" name="homicide5-6"></a></p><h2 id="interrogation-grosvenor-mccaffrey">Interrogation:Grosvenor McCaffrey</h2><p><p>Head over to Mensch's, and you'll meet this self-styled revolutionary/intolerable douchebag.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about his <strong>Criminal history</strong>, Grosvenor seems evasive. Doubt his story.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask him about his <strong>Relationship with victim</strong>, however, and he'll flat-out Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Reveal his duplicity with the <strong>Book</strong> you found among Evelyn's things.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-7" name="homicide5-7"></a></p><h2 id="at-rawling-s-bowling-alley">At Rawling's BowlingAlley</h2><p><p>Just in case you somehow missed it, your goal here is to chase after the guy who goes sprinting through the background while you're talking about Tiernan.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UxTVCCDLraW2bafuf9Td7k" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0a33d735211e413b793bf286185bcb62.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Use the siren and let Rusty take out his tires, though, and the ensuing chase should be short and easy.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sbS6jB439zZc2HmVdqwCGk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a9c9b75466220c3493c891ca0eeaed92.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-8" name="homicide5-8"></a></p><h2 id="investigation-mccaffrey-s-apartment">Investigation:McCaffrey's apartment</h2><p><p>Having a suspect in custody doesn't mean you're done, though. At McCaffrey's, focus on thetwo key points of interest below, starting with the desk:</p></p><p><p>On the corner of the desk, you'll find the bottom half of the letter from Evelyn's mom.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, search what appears to be a pile of laundry on the floor.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Examine the tire iron until Cole zooms in on its Rawling's logo.</p></p><p><p>You can also examine the shirt if you want, although it's not vital.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Head up to the roof for a quick chase scene, and then head off to Central to question your suspects.</p></p><p><br></p><p><a id="homicide5-9" name="homicide5-9"></a></p><h2 id="interrogation-james-tiernan">Interrogation: JamesTiernan</h2><p><p>Ask him about his <strong>Relationship with victim</strong>, and James will try to cover it up with a Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zchFyiJjrFptCs3SiPq6XX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cb076f9c6a39bf1aa67cb7e0f7311b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him you know better by trotting out <strong>Victim last seen.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qq3nAuSf5wpyAFen2KZJfR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f850b670e9dec90d717fda4717acc2d5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about <strong>Victim's book found,</strong> Tiernan tries to hide something. Slap him with some Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YkQJbLRLHREcd6nVghZTGc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a880264248b97eea750f1ec2efb97019.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about an <strong>Alibi for James Tiernan</strong>, James Lies again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>This time, counter with the <strong>Liquor purchase.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask him about his <strong>Access to murder weapon.</strong> Again, you should Doubt what James tells you.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-10" name="homicide5-10"></a></p><h2 id="interrogation-grosvenor-mccaffrey-part-two">Interrogation:Grosvenor McCaffrey, part two</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQ4iDzBWzxsfvgAwxRLKqR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/34fd6819591403ed31c4756780c94b17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask Grosvenor about the <strong>Alibi for McCaffrey</strong>, and he'll Lie in that smug way of his.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8n4EfXP7UFoYzLMYhkotkg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b23156c3de01a4e36de5da0919cfc645.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Tear his deceit apart by showing him the <strong>Torn letter.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dkEnLpkU9ubnh9q7sLzUuR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ef34b77a34c88f57465441bbcce6f88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about his <strong>Access to tire iron</strong>. Again, he's a liar. He Lies.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8wA6ATVczsVdiNHfMbVWSc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/059a060ae9cb0f2b292168d395756d2a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Counter his smarm with <strong>Tiernan's accusation.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XWVNEABP5aHxez3tSrR6wa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cf97a1596d9fa8fe3f81c3611f490d7f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you head back to talk to Tiernan some more, use a phone to get the dirt on McCaffrey.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikfoyJGrfDF87ji4ZxkP2b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/18a75636e960e13e880a5f4d4cd73bab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-11" name="homicide5-11"></a></p><h2 id="interrogation-james-tiernan-part-two">Interrogation: JamesTiernan, part two</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Js45G8Y453dBqZm528V76b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/011fee885765526bf213d52b0f6fa509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>There's one more question you have to ask Tiernan, about the <strong>Events prior to murder.</strong> When you bring them up, he'll Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dm3NStcrDgAQLQU3xV2R9b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/544aff9efbe93ced0a9db2e66da3f467.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>To counter his denial, bring up <strong>McCaffrey's accusation</strong> to make him break<strong>.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sJoxw4W3Q2Xj9C2zW4Ddom" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4338f7b70905fcad419c4c1f84049f7e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide5-12" name="homicide5-12"></a></p><h2 id="interrogation-grosvenor-mccaffrey-part-three">Interrogation:Grosvenor McCaffrey, part three</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QV8QtSPgoBT9zQF7Fn7iCb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa341dbd7f2be7ca6d79e99f064798a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Even though Tiernan might seem like the likely culprit at this point, there's one last question to ask McCaffrey, about his <strong>Military service.</strong> Unsurprisingly, he'll Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xGivn3jvU6iAyUU3MtDFHb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/818483bc9e9ffa5fc73b7ded9b9b3809.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>You've got the goods on him, though. Counter with <strong>McCaffrey's criminal record.</strong></p></p><p><p>Again, Tiernan may seem like a likely culprit at this point. However, there's only one outcome that's going to net you five stars, and that's if you charge McCaffrey. Level your accusation against himand move on.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="teZfzKU5hAK5L8XdV9jMRb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9c1c8707769c544dd213cf6cebd691eb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9"> Next page: The Quarter Moon Murders</a></em></strong></p></p><h2 id="homicide-case-6-the-quarter-moon-murders">Homicide Case 6: TheQuarter Moon Murders</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-1"> Investigation: Central Police Station</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-2">Investigation: Pershing Square</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-3">Investigation: Hall of Records</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-4">Investigation: LA Public Library</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-5">Investigation:Westlake Tar Pits</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-6">Investigation: LA County Art Museum</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-7">Investigation: Intolerance Set</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-9#homicide6-8">Investigation: Christ Crown of Thorns</a></strong></p><p><br></p><p><a id="homicide6-1" name="homicide6-1"></a></p><h2 id="investigation-central-police-station">Investigation:Central Police Station</h2><p><p>Examine all three clues laid out in front of Cole to get the first clue, which leads to Pershing Square.</p></p><p><br></p><p><a id="homicide6-2" name="homicide6-2"></a></p><h2 id="investigation-pershing-square">Investigation:Pershing Square</h2><p><p>As soon as you arrive, head straight for the fountain. Ignore Rusty's warnings and jump up to the upper tier of the thing.</p></p><p><p>Once up there, you'll find a couple of new clues laid at the feet of the statues.</p></p><p><p>The first is the Social Security card of the Black Dahlia herself, Elizabeth Short.</p></p><p><p>The second is another excerpt from Shelley pointing you to the next destination.</p></p><p><p>Check your map, and you'll find that "cave overgrown with plants" corresponds neatly to the domed skylight at the Hall of Records. Make that your next destination.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide6-3" name="homicide6-3"></a></p><h2 id="investigation-hall-of-records">Investigation: Hallof Records</h2><p><p>Ask the guard how to get up to the chandelier. If you're not sure where to go, just follow Rusty, who'll make his way there automatically.</p></p><p><p>Once you've found the room, head up the ladder and get ready for a tightrope-walking minigame.</p></p><p><p>Take it slow and try not to fall too many times, and this challenge should be a breeze.</p></p><p><p>On the chandelier, you'll find another two clues.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>The first is Deidre Moller's missing watch...</p></p><p><p>... and the second is another bit of Shelley.</p></p><p><p>Before you can figure it out, however, you'll need to swing the chandelier from side to side until Cole can leap off it to safety.</p></p><p><p>Check your map again. The talk of "temples" and "science" in the Shelley poem recalls one building in particular:</p></p><p><br></p><p><a id="homicide6-4" name="homicide6-4"></a></p><h2 id="investigation-la-public-library">Investigation: LAPublic Library</h2><p><p>This seems a little more complicated than it is; all you have to do here is pick your way along a linear path that will take you up and down scaffolds in an effort to make it up to the roof.</p></p><p><p>When you finally get up there, check the corner shown below for your next puzzle pieces.</p></p><p><p>The first is Antonia Maldonado's religious medallion.</p></p><p><p>And the second is yet another piece ripped from Shelley's writings.</p></p><p><p>Ruin, annihilation; hard, black deep; what does that conjure images of?</p></p><p><br></p><p><a id="homicide6-5" name="homicide6-5"></a></p><h2 id="investigation-westlake-tar-pits">Investigation:Westlake Tar Pits</h2><p><p>Getting across the tar pits takes a while, but it's not too dangerous so long as you keep moving and stick to the path. Just make sure you're stepping on boarded walkways (just visible through the muck), and you should be fine.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>At the little island in the center of the pits, look in the shade of the tree to find the next clue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>The first, unsurprisingly, is Theresa Taraldsen's missing white shoe.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>The second is yet another Shelley snippet, this time talking about spheres.</p></p><p><p>The art museum, incidentally, is home to a rathernoteworthy sphere-within-a-sphere sculpture.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide6-6" name="homicide6-6"></a></p><h2 id="investigation-la-county-art-museum">Investigation: LACounty Art Museum</h2><p><p>Like the other challenges, the art museum's hedge maze looks daunting, but is actually quite easy. For all its twists and turns, there are only a few places where you can actually pick from more than one path. When you get to the first one, turn right, then <strong>immediately</strong> turn left past the threshhold. After that, just go straight past the next intersection, and you should reach the spheres sculpture momentarily.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7wyzKmvERHuLQf3zNaui73" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5ae3128c66c7a57e952d446526b848ba.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>The clues this time are Celine Henry's garnet ring...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... and another Shelley excerpt, this time talking about "Thrones, altars... monstrous and barbaric shapes," and the "ghosts of a no-more-remembered fame."</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><em>Hmmmm.</em> What landmark have we been to that neatly fits that description?</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="homicide6-7" name="homicide6-7"></a></p><h2 id="investigation-intolerance-set">Investigation:Intolerance Set</h2><p><p>Once you've arrived, head for the back of the set and climb up the tall staircase.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Almost immediately after reaching the upper level, your platform will come loose, forcing you to balance it. Whenever it starts to pitch in one direction, justtake one or two steps the opposite way and you should be able to hold out until Rusty can help.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Once you're out of the woods, climb down one of the ladders on your left.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Below, you'll have easy access to the throne - and your next two clues.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>These include Evelyn Summers' typewriter-key ring...</p></p><p><p>... and one final excerpt from Shelley, this time mentioning a "thorn-wounded brow."</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>You're not in the clear yet, though; after you read the Shelley excerpt, the set will start to come down around you. Make a run for it.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Think back to the "thorn-wounded brow" line. Your next destination should be obvious.</p></p><p><br></p><p><a id="homicide6-8" name="homicide6-8"></a></p><h2 id="investigation-christ-crown-of-thorns">Investigation: ChristCrown of Thorns</h2><p><p>After the initial confrontation, look to the south from the altar area, and you'll see two open doorways leading to the door of an outbuilding called the presbytery. Head over there and go inside.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Go to the kitchen, and you'll see a gold-handled door. Open it and prepare for horror.</p></p><p><p>Inside the room, start out by investigating the blood-filled bathtub.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, examine the tray of surgical tools by the sink. Get a good look at each one.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3bCwdXnLHppcKJrLHqN6uK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a58881178d75ba4ea5bc099d9c578825.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After that, look a little further down the counter for a statue of Prometheus, a Greek Titan with whom our killer clearly identifies.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, climb down into the pit behind Rusty. The rest is just a matter of chasing the killer through the tunnels and trying to kill him before he does the same to you.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10"> Next page: The Black Caesar</a></em></strong></p></p><h2 id="vice-case-1-the-black-caesar">Vice Case 1: TheBlack Caesar</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-1"> Investigation: Junkies' apartment</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-2">Investigation: The Black Caesar</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-3">Interrogation: Fleetwood Morgan</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-4">Investigation: Jones' Booking Agency</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-5">Interrogation:Jermaine Jones</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-6">Investigation: Numbers Operation</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-7">Interrogation: Merlon Ottie</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#vice1-8">Investigation: Ramez Removals</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-10#news7">Newspaper 7</a></strong></p><p><br></p><p><a id="vice1-1" name="vice1-1"></a></p><h2 id="investigation-junkies-apartment">Investigation:Junkies' apartment</h2><p><p>Start out by examining the body slumped in the chair. to take note of his track marks and the used morphine syrettes.</p></p><p><p>Next, take a look at the junk on the rug opposite the body.</p></p><p><p>Examine the wallet to see Lamont's ID...</p></p><p><p>... and then look at the right side of the wallet to add the numbers slip to your list of clues.</p></p><p><p>Next, pick up the popcorn cup and turn it to the side so you can clearly see the Black Caesar logo.</p></p><p><p>Examine it further to take note of the suspicious tape on its underside.</p></p><p><p>When you're done, head overand examinethe body lying on the floor.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Look at his left arm to examine the track marks.</p></p><p><p>Next, check his left breast pocket for his wallet.</p></p><p><p>Take note of the ID, then direct your attention to the right side for a clue that'll come in handy later.</p></p><p><p>After that, direct your attention to the table in the middle of themain room.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Pick up the slip of paper, and you'll see what look like slot-machine icons.</p></p><p><p>Feel free to look at the sheet music and the other Black Caesar cup if you like, but it's not necessary.</p></p><p><p>Next, take a look at the pile next to the kitchen doorway. Examine the syrettes you find there.</p></p><p><p>FInally, go into the kitchen and examine the Black Caesar cup on the counter.</p></p><p><p>Of all the cups in the apartment, only this one still has the evidence taped to it.</p></p><p><br></p><p><a id="vice1-2" name="vice1-2"></a></p><h2 id="investigation-the-black-caesar">Investigation: TheBlack Caesar</h2><p><p>After the chase, you'll return to the food stand, where you'll find two points of interest. The first is the trumpet case near the door.</p></p><p><p>Open it and pick up the mute.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Tilt it until you can see into it, at which point you'll be prompted to investigate it further.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Open it up, and you'll find more numbers slips, this time with a name and address.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Good thing 1940s criminals put their addresses on things</strong> <p>Next, pickup the Blue Room ticket.</p></p><p><p>Turn it over, and you'll see a stamp from the Jermaine Jones Booking Agency.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Put it back, and focus your attention on the cardboard box next to the popcorn machine.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Open it, and you'll find a small stash of syrettes.</p></p><p><br></p><p><a id="vice1-3" name="vice1-3"></a></p><h2 id="interrogation-fleetwood-morgan">Interrogation:Fleetwood Morgan</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about the <strong>Morphine overdose victims</strong>, Fleetwood will Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Don't let him insult your intelligence. Show him you know about the <strong>Popcorn cups with morphine.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>Numbers slips recovered.</strong> This time, your response should be Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you leave, use the nearby phone booth to get an address for the Jones agency.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice1-4" name="vice1-4"></a></p><h2 id="investigation-jones-booking-agency">Investigation: Jones'Booking Agency</h2><p><p>Although you could go to Ottie's numbers operation at this point, that would be a mistake. Instead, pay Jones a visit, and check the placard by the door to see where you can find him.</p></p><p><p>There are a couple of interesting things to see here, but the only one you really need to worry about is the big radio in the corner.</p></p><p><p>After Cole finishes talking about how great Scott radios are, set the dials to 275 FM, and turn it on.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>A secret panel will open up, displaying all kinds of contraband.</p></p><p><p>Check out the money...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... the big bag of hash...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... the new numbers slips...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3bCwdXnLHppcKJrLHqN6uK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a58881178d75ba4ea5bc099d9c578825.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... and, of course, the now-familiar morphine syrettes.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you back out, make sure to take a look at the label on the inside, from Ramez Removals. Then get ready for a quick fight.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice1-5" name="vice1-5"></a></p><h2 id="interrogation-jermaine-jones">Interrogation:Jermaine Jones</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask Jermaine about the <strong>Army surplus morphine,</strong> and he'll act all dodgy. Doubt his song-and-dance.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>Involvement of "Ottie,"</strong> and he'll straight-up lie to you.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zchFyiJjrFptCs3SiPq6XX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cb076f9c6a39bf1aa67cb7e0f7311b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Answer his challenge with <strong>Distributor identified.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qq3nAuSf5wpyAFen2KZJfR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f850b670e9dec90d717fda4717acc2d5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about his <strong>Link to Ramez Removals.</strong> Express Doubt when he answers.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YkQJbLRLHREcd6nVghZTGc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a880264248b97eea750f1ec2efb97019.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before moving on, use a gamewell toget the address for Ramez Removals.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQ4iDzBWzxsfvgAwxRLKqR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/34fd6819591403ed31c4756780c94b17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice1-6" name="vice1-6"></a></p><h2 id="investigation-numbers-operation">Investigation:Numbers Operation</h2><p><p>Now it's time to pay Ottie a visit. Start by taking a look at the mass of phones in the corner to see Ottie's illegal wire service.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dkEnLpkU9ubnh9q7sLzUuR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ef34b77a34c88f57465441bbcce6f88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, take a look at the red slot machine on the other side of the room.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gdhCxHLaMnF6yzt6kHV47S" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2e884e1b63b41294b135d8f69e9d1573.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Give it a spin, keeping the slip of paper you found in the junkies' apartment in mind. Every time cherries, a bell or "WIN" comes up in the right slot, hit the "hold" button to ensure they stay there.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8wA6ATVczsVdiNHfMbVWSc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/059a060ae9cb0f2b292168d395756d2a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Once you get cherries-bell-WIN, the machine's front panel will open up to you.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XWVNEABP5aHxez3tSrR6wa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cf97a1596d9fa8fe3f81c3611f490d7f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Examine the numbers slips...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikfoyJGrfDF87ji4ZxkP2b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/18a75636e960e13e880a5f4d4cd73bab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... the little morphine boxes...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Js45G8Y453dBqZm528V76b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/011fee885765526bf213d52b0f6fa509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... and the label for Ramez Removals. Looks like it's almost time to pay the place a visit.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dm3NStcrDgAQLQU3xV2R9b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/544aff9efbe93ced0a9db2e66da3f467.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After yet another chase, you'll be handed Ottie's cane. Open up the handle, then look inside for an IOU from Ramez. You know, just in case the last couple clues with his name on them weren't obvious enough.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sJoxw4W3Q2Xj9C2zW4Ddom" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4338f7b70905fcad419c4c1f84049f7e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QV8QtSPgoBT9zQF7Fn7iCb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa341dbd7f2be7ca6d79e99f064798a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice1-7" name="vice1-7"></a></p><h2 id="interrogation-merlon-ottie">Interrogation: MerlonOttie</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xGivn3jvU6iAyUU3MtDFHb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/818483bc9e9ffa5fc73b7ded9b9b3809.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>At the start, you can only ask Ottie about <strong>Army surplus morphine</strong>, which he'll Lie about.</p></p><p><p>Here's why you had to visit Jones first: histestimony about <strong>Finkelstein identified</strong>is the only way to disprove Ottie'sfib.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="teZfzKU5hAK5L8XdV9jMRb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9c1c8707769c544dd213cf6cebd691eb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask Ottie about the <strong>IOU note from Jose Ramez.</strong> This time, he'll tell the Truth.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JXf2WLGYTMFErjMV4YaQbc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d321fb673577b0eb37a12ab36e7f87a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice1-8" name="vice1-8"></a></p><h2 id="investigation-ramez-removals">Investigation: RamezRemovals</h2><p><p>Shortly after arriving, you'll get sucked into yet another car chase, this time with a guy who throws furniture at you. Let Earle gun him down and try not to hurt anyone else while you run the van off the road.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="snkgs7kWyabkqKi97VraHA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/22eae68bc3373dacd5c0d56a50a37719.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When you're finally able to investigate the warehouse, move toward the table in front of you and look at the blue ledger. Tap on the entries for Polar Bear Ice Company and Merlon Ottie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ASFqKMgZvzYP7hxLYqxkNA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d89444d324bd6d47118d7fcb122d6c66.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qFMpNVcx58YJ3N6rf4Kqnc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5f20e85fd74da14a64183c515d363ea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="news7" name="news7"></a></p><h2 id="newspaper-7">Newspaper 7</h2><p><p>Next, look at the table behind theone with the ledger, and you'll find the next newspaper lying in plain sight.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2847rYvkv7tpxuiLfcbVhc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a98ceb622561093ab74ba1e2546abab3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B6mnSz79tj73VFdksbprsc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c960bea084453ed730b85abc5188813e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Not too far in, you'll splash through a puddle of water. Follow it, and you'll find another one.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bxxHorWTDwjpNqR4hafExc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6709fa28e5c47c3c5ee83f121abeb8b7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Keep following the puddles until they lead you to the back of the warehouse. Once there, you'll find a ladder going up to a high catwalk.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8QdxED7VbeSb6E4fNAA23d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3816572a12039039e0c20fa1d38c29c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Up on the catwalk, you'll find the controls for a crane. activate them.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fNaGWfUMTCqyjJN2g4Hz6d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e206089d8673387ab0689154c9c70802.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, you'll be thrust into a crane minigame. All you need to do here is lift the crate in front of the blocked-off door (the blue area in the gray enclosure below). Use the crane's light as a crosshairs to line up the grab.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NpQSS49WMKSib9EETWGUAd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5d997f3701207788c7374b0f68c73298.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When Earle calls you down, head to the secret room.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cPymyMvaEUDrESXc6jqDEd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5efed007010933d0f439a3b3df14d946.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Blast away at the block of ice when prompted.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K9a5vkRnA67mKbfx4voyHd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/121a5d9880ec400e440bd312e611104a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>You'll find that it's full of some very familiar-looking morphine syrettes.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BFBXzyurDEry7Ge5DtJzMd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7112351d56803474b3c0fc3417509baf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After the ensuing gunfight, head over to the Polar Bear Ice Company for another, considerably bigger gunfight, and you're done.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t9gvFweiaFEoYAzLdJ8aaB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2bdfd6eca0643bbda3eff90887e41008.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><em><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11"> Next page: The Set Up</a></strong></em></p></p><h2 id="vice-case-2-the-set-up">Vice Case 2: The SetUp</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-1"> Investigation: American Legion stadium</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#news8">Newspaper 8</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-2">Investigation: Hotel El Mar</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-3">Investigation: Aleve Motel</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-4">Interrogation: Candy Edwards</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-5">Tailing Candy</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-6">Investigation: Thrifty Liquor</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-7">Investigation: Examiner Drugstore</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-8">Ray's Bookmakers</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-11#vice2-9">Investigation: Interstate Bus Depot</a></strong></p><p><br></p><p><a id="vice2-1" name="vice2-1"></a></p><h2 id="investigation-american-legion-stadium">Investigation:American Legion stadium</h2><p><p>When you regain control, head over to Hammond's locker (second from the pinboard) and open it up.</p></p><p><p>Inside, you'll find a roll of tape, which is useless, and a list of bookies' odds and a phone number, whichare important clues. Pick it up and examine it.</p></p><p><br></p><p><a id="news" name="news8"></a></p><h2 id="newspaper-8">Newspaper 8</h2><p><p>Not far from the lockers are a couple of massage tables; the next paper is sitting on the one to the left in the image below:</p></p><p><p>Before you leave the stadium, use one of the payphones to follow up on the phone number in the locker.</p></p><p><br></p><p><a id="vice2-2" name="vice2-2"></a></p><h2 id="investigation-hotel-el-mar">Investigation: HotelEl Mar</h2><p><p>At the front desk, you'll be handed a guestbook.Find the name Winston Churchill and tap on it.</p></p><p><p>InHammond's room, start by checking the wastebasket near the door.</p></p><p><p>Inside, you'll find a discarded telegram. Read it.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check the dresser by the wastebasket.</p></p><p><p>There, you'll find part of a movie ticket (and a box of chocolates, which is irrelevant).</p></p><p><p>After that, check out the open magazine on the table.</p></p><p><p>Tap on the coupon in he lower right-hand corner for your next clue.</p></p><p><p>Finally, head over to the night table shown below:</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>There you'll find a list of bookmakers' payouts to log into your clue list.</p></p><p><br></p><p><a id="vice2-3" name="vice2-3"></a></p><h2 id="investigation-aleve-motel">Investigation: AleveMotel</h2><p><p>Talk to the clerk at the front desk to get directions to Candy's room, then jog over there.</p></p><p><p>After the fight, check out Carlo's left inside pocket for a nasty surprise.</p></p><p><br> <strong>Above: For some reason, you then put this back where you found it</strong> <p>Next, check his right pocket for a list of bookies that corresponds to the one you found in Hammond's locker.</p></p><p><p>Once you're done searching Carlo, look over on the dresser.</p></p><p><p>Here, you'll find a ticket to exciting Akron, Ohio...</p></p><p><p>... and a postcard for the trans-Atlantic Cunard Line.</p></p><p><br></p><p><a id="vice2-4" name="vice2-4"></a></p><h2 id="interrogation-candy-edwards">Interrogation: CandyEdwards</h2><p><p>When Candy comes to, ask her about the <strong>Whereabouts of Hammond.</strong> Unsurprisingly, she'll Lie.</p></p><p><p>Show her the <strong>Magazine coupon</strong> to prove you know where she was.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask her about the <strong>List of odds recovered.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Counter her deceit with either the <strong>Bookmakers' odds</strong> or the <strong>Bookmakers' payouts.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qhtfdHWQ6Wc3Yu5vnC2JC7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa8b8d845785711db53ad834aa2cb808.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask about her <strong>Plans to leave town.</strong> This time, you should Doubt her statement.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice2-5" name="vice2-5"></a></p><h2 id="tailing-candy">Tailing Candy</h2><p><p>Following Candy can be a little excruciating, but you don't really need our help for it. However, if you're interested in getting The Moose Achievement/Trophy (15G/Bronze), you should know that, although the game repeatedly tells you to take cover, all you really need to do is keep your distance and make sure there'salways something standing between you and Candy's line of sight. So long as you can do that, you'll never actually have to hit the "cover" button, and you should earn The Moose in no time.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZSp9hDPWWaHZaL4xaSuwK7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/abff4fa32d1f78302b0c4e8fd1920690.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice2-6" name="vice2-6"></a></p><h2 id="investigation-thrifty-liquor">Investigation:Thrifty Liquor</h2><p><p>After talking to the bookie, head overto the pay phone on the wall.</p></p><p><p>Once there, use the pencil on the notepad to reveal her next destination.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice2-7" name="vice2-7"></a></p><h2 id="investigation-examiner-drugstore">Investigation:Examiner Drugstore</h2><p><p>Here, the bookie will direct you to a cab company's calling card by the phone. It's sitting on top ofthe little radio set.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Immediately use the phone to put a trace on the cab.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, head back over to the bookie and talk to him before leaving.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice2-8" name="vice2-8"></a></p><h2 id="ray-s-bookmakers">Ray's Bookmakers</h2><p><p>When you head to Ray's, you'll immediately be thrust into another excruciating tailing sequence. Just don't get too close to the cab, hit your siren or cause too much destruction, and you'll be fine.</p></p><p><br></p><p><a id="vice2-9" name="vice2-9"></a></p><h2 id="investigation-interstate-bus-depot">Investigation:Interstate Bus Depot</h2><p><p>After tailing Candy's cab to the depot, head inside and remain hidden from her while she wanders around. Wait for her to head into the restroom, and when you hear a scream and a shot, kick down the door.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After the cutscene, all you'll need to do is check the handbag and gun laying on the floor.</p></p><p><p>Examine the gun, and note that only one shot was fired.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, pick up the movie ticket for your next destination.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After you've finished up at the bus stop, head to the Egyptian Theatre for the case's big finale.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12"> Next page: Manifest Destiny</a></em></strong></p></p><h2 id="vice-case-3-manifest-destiny">Vice Case 3: ManifestDestiny</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-1"> Investigation: 111 Club</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-2">Interrogation: The Hostess</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-3">Interrogation: Elsa Lichtmann</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-4">Interrogation: Mickey Cohen</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-5">Investigation:Hollywood Police Station</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-6">Investigation: Bus shooting scene</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-7">Interrogation: Felix Alvarro</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-8">Interrogation: Jack Kelso</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-9">Investigation: Robert's Diner/Alleyway Crime Scene</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#news9">Newspaper 9</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-10">Grauman's Chinese Theater</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-11">Investigation: Hollywood Post Office</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-12#vice3-12">Interrogation: Courtney Sheldon</a></strong></p><p><br></p><p><a id="vice3-1" name="vice3-1"></a></p><h2 id="investigation-111-club">Investigation: 111Club</h2><p><p>Once you're set loose in the 111, check theclub's officefirst. This won't yield many useful clues, but it will make certain things later in the case make more sense.</p></p><p><p>Start by checking Eddie McGoldrick's body, although you won't find anything on him apart from a lot of bullet wounds and blood.</p></p><p><p>Next, check Eddie's safe to note that the motive wasn't robbery.</p></p><p><p>Once you're done in theoffice, head out into the club proper and get a look at the body of Bowe,slumped against the bar.</p></p><p><p>Next, plod over to the area in front of the stage to examine the third corpse, Bittleston.</p></p><p><p>Check his right pocket for a familiar little cardboard box:</p></p><p><p>Next, walk over to the case sitting in the middle of the floor.</p></p><p><p>Open it up, then pull out and replace thethree mouthpieces in order, from smallest to biggest.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Do it right, and you should open a secret drawer in the side of the case.</p></p><p><p>Take a look at the Blue Room ticket for a lead on where to go next.</p></p><p><p>Then, check Bittleston's syringe for another clue.</p></p><p><p>Finally, head past Bittleston and through the little doorway to the back room.</p></p><p><p>Check the crate inside for a cache of stolen army-issue cigarettes (and a new clue).</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check out the gun rack against the far wall.</p></p><p><p>Pick up one of the BARs and get a good look at its serial number on top.</p></p><p><br></p><p><a id="vice3-2" name="vice3-2"></a></p><h2 id="interrogation-the-hostess">Interrogation: TheHostess</h2><p><p>When you ask The Hostess about the <strong>111 Club shooting incident</strong>, she won't give you the whole story. Express your Doubt.</p></p><p><p>Next, ask about her <strong>Knowledge of McGoldrick.</strong> This time, she'll tell the Truth.</p></p><p><br></p><p><a id="vice3-3" name="vice3-3"></a></p><h2 id="interrogation-elsa-lichtmann">Interrogation: ElsaLichtmann</h2><p><p>Next, head to the Blue Room and talk to Elsa and her band.</p></p><p><p>When she answers your question about <strong>Army surplus morphine</strong>, the correct response is Doubt.</p></p><p><p>Next, ask her about the <strong>Morphine overdose victims</strong>. Once again, Doubt what she says.</p></p><p><p>This leads to another tailing mission. At least this one doesn't last for very long.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-4" name="vice3-4"></a></p><h2 id="interrogation-mickey-cohen">Interrogation: MickeyCohen</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Begin by asking Mickey about the <strong>Finkelstein drug operation.</strong> Doubt his response.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>111 Club shooting incident.</strong> You don't have anything on Cohen, so again, Doubt's the way to go.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-5" name="vice3-5"></a></p><h2 id="investigation-hollywood-police-station">Investigation:Hollywood Police Station</h2><p><p>Head to the police station and talk with Detective Caldwell. When he hands you the ledger, just tap on all the red-circled text. Easy.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-6" name="vice3-6"></a></p><h2 id="investigation-bus-shooting-scene">Investigation: Busshooting scene</h2><p><p>Next, head to the bus-shooting location. To take down the gunman, you can either dash right across his line of fire (risky), or left and up an adjacent alley. Either way, your destination is the rear of the building where he's perched. ONce he's down, examine his body.</p></p><p><p>The only usefulbit of evidenceyou'll find on him is in his right pocket.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When you're done looking him over, check the Browning Automatic Rifle he was using to read its serial number.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-7" name="vice3-7"></a></p><h2 id="interrogation-felix-alvarro">Interrogation: FelixAlvarro</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked whether he was <strong>Informed of Coolridge heist</strong>, Felix looks a little sketchy. Doubt his answer.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>When asked about the <strong>Motive for shooting,</strong> Felix will Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him what was in the <strong>Sniper's pocketbook</strong> to scare him into compliance, and net yourself The Fighting Sixth Achievement/Trophy (15G/Bronze).</p></p><p><p>Finally, use the nearby gamewell to get the address of your next suspect, one Jack Kelso.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-8" name="vice3-8"></a></p><h2 id="interrogation-jack-kelso">Interrogation: JackKelso</h2><p><p>Start by asking Jack about the <strong>Army surplus morphine.</strong> Doubt his answer.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about <strong>Ex-Marine McGoldrick.</strong> He'll tell the Truth this time.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask him about the <strong>Arms stolen from Coolridge</strong>, and he'll tell the Truth again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3bCwdXnLHppcKJrLHqN6uK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a58881178d75ba4ea5bc099d9c578825.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask him about the <strong>SS Coolridge robbery</strong>, however, and his answer will once again merit Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-9" name="vice3-9"></a></p><h2 id="investigation-robert-s-diner-alleyway-crime-scene">Investigation:Robert's Diner/Alleyway Crime Scene</h2><p><p>This "investigation" starts off with a car chase. As always, use your siren and drive carefully, and you'll be fine. Don't worry too much about catching up to the car, though; no matter what, it'll always crash in the same place.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qoWDR6JRm22hA4xRHXWTAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9b12f3c8899304369e1e429a826867e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After you gun down the thugs, check the body of the one on the left.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nFpiYv4WVe8rJ7pkz3DCVR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e757cbbefb6840931fbded8a39d6672.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Check his right pocket, and you'll find a note about a meeting that night.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zchFyiJjrFptCs3SiPq6XX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cb076f9c6a39bf1aa67cb7e0f7311b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qq3nAuSf5wpyAFen2KZJfR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f850b670e9dec90d717fda4717acc2d5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Check his left pocket, and you'll discover a copy of the passenger manifest from the Coolridge.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oFCcctE6z4U4oDQao9Sbag" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a9265e90095e028404c81b2a70731237.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YkQJbLRLHREcd6nVghZTGc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a880264248b97eea750f1ec2efb97019.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before moving on, take a look at the BAR the guy was carrying, and note the serial number.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQ4iDzBWzxsfvgAwxRLKqR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/34fd6819591403ed31c4756780c94b17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="news9" name="news9"></a></p><h2 id="newspaper-9">Newspaper 9</h2><p><p>There's only one other thing left to find in the Alleyway Crime Scene: the next newspaper.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8n4EfXP7UFoYzLMYhkotkg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b23156c3de01a4e36de5da0919cfc645.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dkEnLpkU9ubnh9q7sLzUuR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ef34b77a34c88f57465441bbcce6f88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-10" name="vice3-10"></a></p><h2 id="grauman-s-chinese-theater">Grauman's ChineseTheater</h2><p><p>Head to the theater, and you'll get pulled into yet another chase. Usual rules apply; otherwise, just gun down the suspects when you finally stop them. They don't have anything useful to contribute.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8wA6ATVczsVdiNHfMbVWSc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/059a060ae9cb0f2b292168d395756d2a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-11" name="vice3-11"></a></p><h2 id="investigation-hollywood-post-office">Investigation:Hollywood Post Office</h2><p><p>Following the shootout, immediately check the body in front of you when you regain control.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikfoyJGrfDF87ji4ZxkP2b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/18a75636e960e13e880a5f4d4cd73bab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Try not to be too creeped out by the fact that his face is still moving. When it stops, you'll have a new piece of evidence. This is also your cue to check his left hand for a Polar Bear Ice business card.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Js45G8Y453dBqZm528V76b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/011fee885765526bf213d52b0f6fa509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, run to the other side of the post office and check the alcove of P.O. boxes for another body.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dm3NStcrDgAQLQU3xV2R9b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/544aff9efbe93ced0a9db2e66da3f467.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Check his left pocket, and you'll find another note about the meeting. Guess that makes your next destination pretty obvious.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sJoxw4W3Q2Xj9C2zW4Ddom" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4338f7b70905fcad419c4c1f84049f7e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QV8QtSPgoBT9zQF7Fn7iCb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa341dbd7f2be7ca6d79e99f064798a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Head to the meeting location and get ready for another gunfight, this time against even more hoods.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xGivn3jvU6iAyUU3MtDFHb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/818483bc9e9ffa5fc73b7ded9b9b3809.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="vice3-11" name="vice3-11"></a></p><h2 id="interrogation-courtney-sheldon">Interrogation:Courtney Sheldon</h2><p><p>Ask Courtney about the <strong>6th Marines being targeted.</strong> For a guy who's come to turn himself in, he's awfully quick to Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="teZfzKU5hAK5L8XdV9jMRb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9c1c8707769c544dd213cf6cebd691eb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him the <strong>Note</strong> to let him know that you know he's in on the whole mess.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Bsg5yHbmde6z8Ka2XpBSWc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ae8f542f13d7fe7dd4dde97f12e38f5b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask him about the <strong>SS Coolridge robbery.</strong> Once again, he Lies.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JPzYGr3hEXKF6RWd9jePec" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a797523c8bb330fd2442ce5105cf32c1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Slap him with <strong>Beckett's confession</strong>, and the case is complete.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="snkgs7kWyabkqKi97VraHA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/22eae68bc3373dacd5c0d56a50a37719.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13"> Next page: The end begins with The Gas Man</a></em></strong></p></p><h2 id="arson-case-1-the-gas-man">Arson Case 1: The GasMan</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-1"> Investigation: Steffens House Fire</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-2">Interrogation: Don Steffens</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-3">Investigation: Sawyer House Fire</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-4">Investigation:Gulliver's Travel Agency</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-5">Interrogation:John Cunningham</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-6">Investigation: Suburban Redevelopment</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-7">Investigation: Fire Station No. 32</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-8">Interrogation: Ivan Rasic</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-9">Investigation: InstaHeat Factory</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-10">Chasing Reginald Varley</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-11">Interrogation: Walter Clemens</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-12">Chasing Matthew Ryan</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-13">Interrogation: Reginald Varley</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-13#arson1-14">Interrogation: Matthew Ryan</a></strong></p><p><br></p><p><a id="arson1-1" name="arson1-1"></a></p><h2 id="investigation-steffens-house-fire">Investigation:Steffens House Fire</h2><p><p>There's really only one piece of evidencelayingaroundhere: the InstaHeat water heater, which you'llf find along the side of the house, near its fence.</p></p><p><p>Examine it to open it up.</p></p><p><p>Take note of the name Matthew Ryan on the service list inside.</p></p><p><p>Next, talk to Don Steffens, who'llshow youhis ticket from Gulliver's Travel Agency.</p></p><p><br></p><p><a id="arson1-2" name="arson1-2"></a></p><h2 id="interrogation-don-steffens">Interrogation: DonSteffens</h2><p><p>Ask Don about the <strong>Travel competition</strong>, and he'll tell the Truth. That was easy.</p></p><p><p>Next, ask him about <strong>Suburban Redevelopment.</strong> This time, Doubt his answer.</p></p><p><p>Before you leave, trot over to the nearby gamewell to get an address for the Suburban Redevelopment Fund.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-3" name="arson1-3"></a></p><h2 id="investigation-sawyer-house-fire">Investigation: SawyerHouse Fire</h2><p><p>Before you go to either Gulliver's or the SRF, finish your rounds and visit the other house fire.Start by takinga look at the bodies.</p></p><p><p>Next, wander over to the side of the house, as shown below, and investigate the blue thing laying there.</p></p><p><p>Pick it up to find out that it's an InstaHeat regulator valve.</p></p><p><p>Shortly afterward, you'll end up chasing suspect Herbert Chapman, who's got a cigarette-and-matchbook firestarting device on his person. You'd think he'd be smart enough to detach one from the other while he was running, but no.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-4" name="arson1-4"></a></p><h2 id="investigation-gulliver-s-travel-agency">Investigation:Gulliver's Travel Agency</h2><p><p>When you enter Gulliver's, you'll be shown a ledger. Tap on the entries for Steffens and Sawyer.</p></p><p><br></p><p><a id="arson1-5" name="arson1-5"></a></p><h2 id="interrogation-john-cunningham">Interrogation: JohnCunningham</h2><p><p>Ask John about <strong>Suburban Redevelopment</strong>, and he'll tell the Truth.</p></p><p><p>Ask him about the <strong>Promotional travel contest</strong>, however, and his response will merit Doubt.</p></p><p><br></p><p><a id="arson1-6" name="arson1-6"></a></p><h2 id="investigation-suburban-redevelopment">Investigation:Suburban Redevelopment</h2><p><p>After you arrive at the "Suburban Redevelopment" office, walk inside and look on the deskpictured below:</p></p><p><p>You'll find a memo that hints at some pretty shady nonsense on Elysian's end.</p></p><p><br></p><p><a id="arson1-7" name="arson1-7"></a></p><h2 id="investigation-fire-station-no-32">Investigation: FireStation No. 32</h2><p><p>Start by examining the heater from the Sawyer house fire, and note the name Reginald Varley on its service list.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, you'll be given a little puzzle by Lynch. Arrange the pieces as shown below:</p></p><p><br></p><p><a id="arson1-8" name="arson1-8"></a></p><h2 id="interrogation-ivan-rasic">Interrogation: IvanRasic</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>At the InstaHeat Factory, ask Rasic about the <strong>InstaHeat Model 70</strong>, and you'll get a response that merits Doubt.</p></p><p><p>Ask him about the <strong>Heater service history</strong>, though, and he'll Lie to your face.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him either the <strong>Heater serviced by Ryan</strong> or the <strong>Heater serviced by Varley</strong> to show that you've had enough of his little game.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After that, Rasic will hand over a list of technicians employed by InstaHeat.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-9" name="arson1-9"></a></p><h2 id="investigation-instaheat-factory">Investigation:InstaHeat Factory</h2><p><p>After your chat with Rasic, get up and use his phone.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Once you're done, immediately sit back down and talk to Rasic again to make him show you to his employees' lockers.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Start with Walter Clemens' locker, on the left.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Inside, you'll find an anarchist pamphlet and nothing else of interest.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check out Matthew Ryan's locker.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Wow, a whole <em>bunch</em> of anarchist pamphlets! Pick one up to add it to evidence.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, check Reginald Varley's locker.</p></p><p><p>Inside, you'll find a box of Moz-Kill coils. Be sure to take the strips out of the box, or else they won't be counted as a clue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FNSsQZwLH22aDoUjE8xomK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2170e5171bd2754ab60af99a7df96b3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gny6egPr9xX42MG3WCsAqK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d5e5763e0845909d36f649e2051d7ff.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-10" name="arson1-10"></a></p><h2 id="chasing-reginald-varley">Chasing ReginaldVarley</h2><p><p>When you visit Varley's work site, he'll flee on foot. You could chase and tackle him by normal means, butif you haven't alreadysnagged the Not So Hasty Achievement/Trophy (15G/Bronze), this is a great opportunity to stop him with a warning shot (although keeping the reticule on him is a challenge).</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3bCwdXnLHppcKJrLHqN6uK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a58881178d75ba4ea5bc099d9c578825.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-11" name="arson1-11"></a></p><h2 id="interrogation-walter-clemens">Interrogation: WalterClemens</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdARHQDWQaQtEevX6HRr3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0d5b416f3bb5cd62e6baf9975d690e3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask <s>Pete Campbell</s> Walter about his <strong>Knowledge of Varley</strong>, and he'll respond with such smugness that Doubt is the only possible response.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUZRwt5uzday79Ec39jW6L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/769afea4fe9a049c0d589cf615641fd4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask about his <strong>Employment with InstaHeat</strong>. Again, Doubt his response.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NPqQtfWw4zyrhNLWkFwRRR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/84c8ee9acb1c3add44315819049cd6f4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask about his <strong>Knowledge of Ryan</strong>. This time, he'll Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6Ehj9g7FGyVVkyAq2GAm6c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f22eb57bb22e6dabf7f206eb31a0d980.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Confront him with <strong>Clemens' anarchist pamphlet</strong> to make him come clean.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zchFyiJjrFptCs3SiPq6XX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2cb076f9c6a39bf1aa67cb7e0f7311b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-12" name="arson1-12"></a></p><h2 id="chasing-matthew-ryan">Chasing MatthewRyan</h2><p><p>Another chase erupts when you visit Ryan's work site, this time with cars. The usual rules apply; keep your siren on and try not to rack up too much damage as you take down Ryan's van, and you'll be fine.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Psh9QxjNSsQbGQPxe54eDF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b805b2c816070c312a79915d10e8b2f0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-13" name="arson1-13"></a></p><h2 id="interrogation-reginald-varley">Interrogation:Reginald Varley</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oFCcctE6z4U4oDQao9Sbag" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a9265e90095e028404c81b2a70731237.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask Varley about his <strong>Work at Sawyer residence</strong>, and he'll Lie about it.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YkQJbLRLHREcd6nVghZTGc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a880264248b97eea750f1ec2efb97019.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him the <strong>Heater serviced by Varley</strong> to prove that you're not as stupid as he thinks.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQ4iDzBWzxsfvgAwxRLKqR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/34fd6819591403ed31c4756780c94b17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask about <strong>Suburban Redevelopment</strong>, and he'll Lie again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dkEnLpkU9ubnh9q7sLzUuR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ef34b77a34c88f57465441bbcce6f88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>This time, <strong>Walter Clemens' statement</strong> will break down his deceit.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gdhCxHLaMnF6yzt6kHV47S" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2e884e1b63b41294b135d8f69e9d1573.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask him about the <strong>InstaHeat Model 70</strong>, and he'll Lie again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XWVNEABP5aHxez3tSrR6wa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cf97a1596d9fa8fe3f81c3611f490d7f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him the <strong>Mosquito coils</strong> to conclude the interview. And while it may be tempting, <strong>DON'T</strong> charge him!</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikfoyJGrfDF87ji4ZxkP2b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/18a75636e960e13e880a5f4d4cd73bab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson1-14" name="arson1-14"></a></p><h2 id="interrogation-matthew-ryan">Interrogation:Matthew Ryan</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Js45G8Y453dBqZm528V76b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/011fee885765526bf213d52b0f6fa509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask Matthew about his <strong>Anarchist literature</strong>, and he'll Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dm3NStcrDgAQLQU3xV2R9b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/544aff9efbe93ced0a9db2e66da3f467.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Show him the mountains of <strong>Ryan's anarchist pamphlets</strong> you found to counter his clever ruse.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sJoxw4W3Q2Xj9C2zW4Ddom" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4338f7b70905fcad419c4c1f84049f7e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask him about the <strong>InstaHeat Model 70</strong>, and he'll Lie again.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xGivn3jvU6iAyUU3MtDFHb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/818483bc9e9ffa5fc73b7ded9b9b3809.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Your response should be to throw <strong>Ivan Rasic's statement</strong> in his face.</p></p><p><p>Next, ask about <strong>Suburban Redevelopment.</strong> This time, respond to his statement with Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Bsg5yHbmde6z8Ka2XpBSWc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ae8f542f13d7fe7dd4dde97f12e38f5b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask about his <strong>Attempted murder charge</strong>, and once again, your answer should be Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JPzYGr3hEXKF6RWd9jePec" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a797523c8bb330fd2442ce5105cf32c1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>At this point, you could charge either Varley or Ryan, but only by locking up Ryan will you get a five-star rating.Do it and the case is over.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="snkgs7kWyabkqKi97VraHA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/22eae68bc3373dacd5c0d56a50a37719.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14"> Next page: A Walk in Elysian Fields</a></em></strong></p></p><h2 id="arson-case-2-a-walk-in-elysian-fields">Arson Case 2: A Walkin Elysian Fields</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#arson2-1"> Investigation: Morelli House Fire</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#news10">Newspaper 10</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#arson2-2">Interrogation: Dudley Forman</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#arson2-3">Investigation: Rancho Escondido</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#arson2-4">Interrogation:Leland Monroe</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#arson2-5">Investigation: Elysian Fleids</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-14#arson2-6">Investigation: Chapman's Apartment</a></strong><br></p><p><br></p><p><a id="arson2-1" name="arson2-1"></a></p><h2 id="investigation-morelli-house-fire">Investigation:Morelli House Fire</h2><p><p>Start out by examining what may be the most gruesome tableau L.A Noire has offered up to this point: the charred bodies of the Morelli family.</p></p><p><p>Next, look opposite them for a photo of what they looked like when they were alive.</p></p><p><p>After the cutscene, wander outside and look near the hole that's been blasted in the side of the house. You'll find another InstaHeat water heater.</p></p><p><p>Check it, and you'll see that our friend Varley was the last to service it. But he's still in jail. HMMMM.</p></p><p><br></p><p><a id="news10" name="news10"></a></p><h2 id="newspaper-10">Newspaper 10</h2><p><p>Before leaving the Morellilot to continue poking around in the neighbor's yard to the north, head over to the spot shown below for the next newspaper:</p></p><p><p>OK,<em>now</em> go poke around in the neighbor's yard to the north. Specifically around the shade of this tree.</p></p><p><p>Here, you'll find some suspicious boot prints...</p></p><p><p>... as well as some discarded cigarette butts.</p></p><p><br></p><p><a id="arson2-2" name="arson2-2"></a></p><h2 id="interrogation-dudley-forman">Interrogation: DudleyForman</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Ask Forman about the <strong>Morelli fire witness report</strong>, and he'll pretend he didn't see anything. Doubt his statement. This will open up the topics <strong>Planned demolitions</strong> and <strong>Promotional travel contest.</strong></p></p><p><p>Next, ask him about <strong>Suspicious activity</strong> (available only if you looked at the clues under his tree). Again, Doubt what he has to say.</p></p><p><p>Ask about <strong>Planned demolitions</strong>, and once again, he'll give you reason to Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, ask about the <strong>Promotional travel contest.</strong> This time, he'll actually tell the Truth.</p></p><p><p>After he leaves, Biggs will walk up and show you a paper crane he found. Examine it closely, then unravel it to reveal a flyer.</p></p><p><p>Forman will give you a near-identical flyer he received, this time with a coupon and a phone number.</p></p><p><p>Before leaving, be sure to use the nearby gamewell.</p></p><p><br></p><p><a id="arson2-3" name="arson2-3"></a></p><h2 id="investigation-rancho-escondido">Investigation: RanchoEscondido</h2><p><p>After the fight, check along the wall of the burned house that the arrow's pointing to:</p></p><p><p>Pull out a brick and examine it closely.</p></p><p><p>When you replace it, the shoddy foundation wall comes crashing down. Time to pay Elysian Fields a visit.</p></p><p><br></p><p><a id="arson2-4" name="arson2-4"></a></p><h2 id="interrogation-leland-monroe">Interrogation: LelandMonroe</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After getting past Monroe's secretaries and taking in the splendor ofthe development models in his office, ask him about <strong>Elysian linked to arsons</strong> and you'll find that his squinty eyes and granddad demeanor make him incredibly hard to read. Nevertheless, your response should be Doubt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask about the <strong>Promotional travel contest.</strong> This time, he'll Lie.</p></p><p><p>Show him the <strong>Elysian Fields flyers</strong> to pierce his pretend ignorance.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, ask about his <strong>Local land acquisitions.</strong> Your response this time should be Doubt.</p></p><p><p>Finally, ask him about the <strong>Rancho Escondido fire</strong>, and he'll Lie.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Bust out the <strong>Poor cement quality</strong> and see what he has to say for himself.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson2-5" name="arson2-5"></a></p><h2 id="investigation-elysian-fields">Investigation:Elysian Fields</h2><p><p>As you leave Monroe's office, his secretary will have a list of contractors waiting for you on her desk.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Read it and tap on the name Herbert Chapman to add it to evidence.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you leave, head through the double doors on the ground floor, where there's a telephone you can use.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson2-6" name="arson2-6"></a></p><h2 id="investigation-chapman-s-apartment">Investigation:Chapman's Apartment</h2><p><p>Finally, head over to see Chapman. He's not there, so check his van instead.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Inside, you'll find Moz-Kill coils, which, again, you should open up and have a look at.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Chapman also has some .45 ammo, a clear sign you should be on your guard...</p></p><p><p>... as well as some Elysian Fields vacation-contest flyers.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSUZdKXjyoM2wGqTD5VHfK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8e3539872f9623809f5873f540b97838.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Once you're done searching, it's time for another chase. This time, you'll have to stop a trolley, which requires a bit of ramming and a lot of letting Biggs shoot out the wheels. When it finally stops, get ready fora quickgunfight, and the case will be finished.</p></p><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15"> Next page: House of Sticks</a></em></strong></p></p><h2 id="arson-case-3-house-of-sticks">Arson Case 3: Houseof Sticks</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15#arson3-1"> Investigation: California Fire & Life</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15#arson3-2">Interrogation: Elsa Lichtmann</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15#arson3-3">Investigation: Elysian Fields Site</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15#arson3-4">Investigation: Demolished House</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15#arson3-5">Investigation:Keystone Film Studios</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-15#arson3-6">Investigation: Eysian Fields Site Two</a></strong></p><p><br></p><p><a id="arson3-1" name="arson3-1"></a></p><h2 id="investigation-california-fire-amp-life">Investigation: California Fire & Life</h2><p><p>Look over Elsa's settlement letter to add it to your list of clues.</p></p><p><p>Next, look over the case file. Flip past the property slip and read through the accident report to add it to evidence.</p></p><p><br></p><p><a id="arson3-2" name="arson3-2"></a></p><h2 id="interrogation-elsa-lichtmann-2">Interrogation: ElsaLichtmann</h2><p><p>Ask Elsa bout the <strong>Disputed claim payout</strong>, and she'll give you an answer that you should respond to with Doubt.</p></p><p><p>Next, ask about her <strong>Connection to Buchwalter.</strong> Again, Doubt's the way to go.</p></p><p><p>Finally, ask about her <strong>Motive for dispute.</strong> This time, she'll give you the Truth.</p></p><p><br></p><p><a id="arson3-3" name="arson3-3"></a></p><h2 id="investigation-elysian-fields-site">Investigation:Elysian Fields Site</h2><p><p>Head into the office and check the desk just past the door. There, you'll find a delivery receipt.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check the other desk (where you found the memo in A Walk in Elysian Fields).</p></p><p><p>Here, you'll find an order-of-demolition letter...</p></p><p><p>... as well as another suspcious memo from Elysian Fields.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson3-4" name="arson3-4"></a></p><h2 id="investigation-demolished-house">Investigation:Demolished House</h2><p><p>After the fight, jog or drive over to the nearby demolished house site. All points of interest here are indicated by red flags.</p></p><p><p>Take a look atthe one shown above, and you'll find some suspiciously flimsy-looking timber.</p></p><p><p>However, the only area you actually <em>need</em> to check is around the back of the wreck, where the arrow below is pointing:</p></p><p><p>Here, you'll be able to pick up and examine a few different broken timbers.</p></p><p><p>Choose the one on the bottom.</p></p><p><p>Match it up with the jagged hunk of wood on your left, and you'll have your next destination.</p></p><p><p>After the bulldozer minigame,use the nearby gamewell toget an address for Keystone.</p></p><p><br></p><p><a id="arson3-5" name="arson3-5"></a></p><h2 id="investigation-keystone-film-studios">Investigation:Keystone Film Studios</h2><p><p>After the guard takes a powder, vaultover the studio's front gate and keep an eye out to your left until you find the screening room.</p></p><p><p>Inside, look on the table to your right for a film canister.</p></p><p><p>It'll be empty. Naturally. Now where's that film?</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>It's in the projector (in the leather case), so go open it up.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Once the projector starts, you'll be confronted with two dials that control focus and speed, as well as a switch that controls the direction of the film.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Adjust them until the movie's understandable. Their final positions should look like this:</p></p><p><p>Before you leave the site, jump back over the front gates and then look across from the guard house tosee a fewpiles of lumber. Hop the fence to get over to them.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>First, check this pile:</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>There, you'll find a lumber delivery receipt for your clue index.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, check this pile, across the yard from the first one:</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Here, you'll find a warning label identifying the wood as inferior.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Before you leave, use the phone in the guard station.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson3-6" name="arson3-6"></a></p><h2 id="investigation-elysian-fields-site-two">Investigation:Elysian Fields Site Two</h2><p><p>There are a couple points of interest in the unfinished house (none of them necessary), but if you want, check out the lightswitch shown below, and the plumbing in the kitchen sink. Then head upstairs and get ready for a fight (which you will lose).</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After getting a car, get ready to be chased. Drive aggressively and try to crash your pursuers off the road, and then make your way to the yellow flag once they're all .gone to finish the case.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16"> Next page: A Polite Invitation</a></em></strong></p></p><h2 id="arson-case-4-a-polite-invitation">Arson Case 4: APolite Invitation</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16#arson4-1"> Investigation: Curtis Benson's apartment</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16#arson4-2">Interrogation: Curtis Benson</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16#arson4-3">Investigation: California Fire & Life</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16#arson4-4">Investigation: Hall of Records</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16#arson4-5">Investigation:Leland Monroe's Office</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-16#news11">Newspaper 11</a></strong></p><p><br></p><p><a id="arson4-1" name="arson4-1"></a></p><h2 id="investigation-curtis-benson-s-apartment">Investigation: CurtisBenson's apartment</h2><p><p>After leaving the hospital and heading to Benson's place, check the mailboxes out front to verify which apartment is his.</p></p><p><p>Inside, there are two places you need to check, both of them behind where Benson is sitting.</p></p><p><p>First, look on his desk.</p></p><p><p>There you'll find an insurance agreement between California Fire & Life and Elysian Fields.</p></p><p><p>Next, look on the dining table next to the desk for a folder containing stock certificates.</p></p><p><p>Be sure to flip through them all to get the clue to register.</p></p><p><p>You've found all the clues, but there's one more nasty surprise that'll let you know what kind of person you're dealing with. To find it, just open the bedroom doors, shown below:</p></p><p><br></p><p><a id="arson4-2" name="arson4-2"></a></p><h2 id="interrogation-curtis-benson">Interrogation: CurtisBenson</h2><p><p>Ask Benson about his <strong>Motive for fraud</strong>, and he'll Lie to your face.</p></p><p><p>Show him you mean business with the <strong>Share certificate.</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, he'll try to Lie when you ask him about <strong>Suburban Redevelopment.</strong></p></p><p><p>This time, flash the <strong>Insurance agreement</strong> his way.</p></p><p><p>Finally, ask him about the <strong>Buchwalter case settlement</strong>. This time, Doubt his reply.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson4-3" name="arson4-3"></a></p><h2 id="investigation-california-fire-amp-life-2">Investigation: California Fire & Life</h2><p><p>Follow the directions up to the office, and then check the case file on the desk.</p></p><p><p>This time, tap on the latitude/longitude blurb on the upper-right corner of the blueprints...</p></p><p><p>... andon the valuation line of the property slip.</p></p><p><br></p><p><a id="arson4-4" name="arson4-4"></a></p><h2 id="investigation-hall-of-records-2">Investigation: Hallof Records</h2><p><p>Follow the guard's directions up to the Land Registry Office; look for the open door on the second level.</p></p><p><p>Talk to the clerk, and he'll lead you over to the bookcase marked "S." Search it.</p></p><p><p>You'll pull out a ledger of company records; flip forward to find the Suburban Redevelopment Fund.</p></p><p><p>Tap the entry, and then tap Courtney Sheldon's name at the bottom of the list.</p></p><p><p>Next, the clerk will lead you over to a searchable map table.</p></p><p><p>Using the analog sticks, set the coordinates to latitude 34-04-29, and longitude 118-17-58.</p></p><p><p>Next comes the most excruciatingly unnecessary, needlessly complicated and slowest"puzzle" in the entire game. Walk over to where the clerk is standing and examine the adding machine.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Punch in 1876988, then hit the division key...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... then, punch in 90,000, and turn the crank to get 20.</p></p><p><p>20 corresponds to the 21st letter of the alphabet (since A is counted as zero). So head over to the shelves marked "U."</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Search the ledger you pull out until you find 1876988, and tap on the entry. Then get ready for a gunfight, which after that last puzzle should feel like a nice little reward.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDzUCLYQZqccCon6UrhP9K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8dbe085a7eb45743a611d9b2f03fc1a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson4-5" name="arson4-5"></a></p><h2 id="investigation-leland-monroe-s-office">Investigation: LelandMonroe's Office</h2><p><p>Once you're free to search, head over to Monroe's safe on the right.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Grab the little notebook on the bottom right to see a list of who's on the take from Monroe.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Why, hello, Roy!</strong> <p>Next, examine the pile of blank stock certificates...</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>... and, finally, the folder on the top shelf toread a report on Dr. Harlan Fontaine.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcGghgG2kGU2K6mTeitiNK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b17fc389a2000c161e49f4a31eb7235.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TaKwNzYDKgxxUMdwq8igEQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/287f5d546fccad955efac47d81dfd113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, take a look at the folder on Monroe's desk.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a837seUPHN2L3nngfA65SK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c52940a4a0f48b26b57baaa210908e4e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Open the folder and tap on the names Steffens, Sawyer and Morelli.</p></p><p><br></p><p><a id="news11" name="news11"></a></p><h2 id="newspaper-11">Newspaper 11</h2><p><p>Finally, turn around and look on the credenza opposite the desk. There, you'll find the next newspaper.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qqp56hXbuUb54o3HTZ46PQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d1aba2546a38aee6d027eb946ccad4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW7eGLZVHwi89L7o2VZTbK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b771d367d527b5bd450c0b281968e120.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>You'll also find a photo of the Suburban Redevelopment Fund. Pick it up and take a good look to end the case.</p></p><p><p><strong><em><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17"> Next page: The story draws to a close with A Different Kind of War</a></em></strong></p></p><h2 id="arson-case-5-a-different-kind-of-war">Arson Case 5: ADifferent Kind of War</h2><p><strong><a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#news12"> Newspaper 12</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#arson5-1">Investigation: Nuclear Bug & Rodent Control</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#arson5-2">Investigation: Westlake Pest Control</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#arson5-3">Investigation: Dr. Fontaine's Surgery</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#news13">Newspaper 13</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#arson5-4">Investigation: Rancho Rincon Bunkhouse</a>•<a href="http://www.gamesradar.com/f/la-noire-five-star-walkthrough-and-newspaper-guide/a-2011052012472709017/p-17#arson5-5">The final chase</a></strong></p><p><br></p><p><a id="news12" name="news12"></a></p><h2 id="newspaper-12">Newspaper 12</h2><p><p>Start by heading out to Rapid Exterminators.You won't get anything useful out of the clerk, but look on the counter for the second-to-last newspaper.</p></p><p><br></p><p><a id="arson5-1" name="arson5-1"></a></p><h2 id="investigation-nuclear-bug-amp-rodent-control">Investigation: Nuclear Bug & Rodent Control</h2><p><p>Just for the sake of completeness, head to Nuclear and talk to the clerk for another dead end.</p></p><p><br></p><p><a id="arson5-2" name="arson5-2"></a></p><h2 id="investigation-westlake-pest-control">Investigation:Westlake Pest Control</h2><p><p>Finally,visit Westlake Pest Control, and you'll get an address for your arson suspect.</p></p><p><br></p><p><a id="arson5-3" name="arson5-3"></a></p><h2 id="investigation-dr-fontaine-s-surgery">Investigation: Dr.Fontaine's Surgery</h2><p><p>On your waythrough the surgery, keep an eye out for this cupboard just outside the office proper.</p></p><p><p>Open it, and you'll find what appears to be the remaining stash of Army-issue morphine.</p></p><p><p>Next, head into the office and check the body.</p></p><p><p>Start by examining Fontaine's head to see the injuries caused by his patient.</p></p><p><p>Next, check his left hand for a lighter with the initials "I.H."</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VACRJk5umnsWZnc5rz5eAM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c6d51bffb0fcab77b23d702f5ce5fdb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Once you're done pawing at the doctor, look at the floor over by his bookshelf.</p></p><p><p>There, you'll find a crystal ball. Rotate it to get a good look at the splotch of blood.</p></p><p><p>Put the crystal ball down and head over to the table by the door, where you'll find a case folder.</p></p><p><p>Start out by tapping on Leland and Dr. Fontaine's names on the note at the front of the file.</p></p><p><p>Then, turn the page and tap on the Sawyer name, conveniently circled in red.</p></p><p><p>Finally, flip to the back of the report and read the psychiatric evaluation of the arson suspect.</p></p><p><p>Next, turn your attention to Dr. Fontaine's desk, where you'll find a map sitting on alarge sketchpad.</p></p><p><p>Move the map and use the charcoal pencil next tothe sketchpadto reveal a hidden drawing.</p></p><p><p>Next, grab the newspaper next to the sketchpad and superimpose the drawing you just made over itto reveal a clue.</p></p><p><p>Then, do the same with the map.</p></p><p><br></p><p><a id="news13" name="news13"></a></p><h2 id="newspaper-13">Newspaper 13</h2><p><p>Before you leave the office, check the edge of Fontaine's desk for the next - and final - newspaper.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzSPksVFbKTwkoMBLc3yFM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a2b1cae4f635bffc864324e6d990349.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson5-4" name="arson5-4"></a></p><h2 id="investigation-rancho-rincon-bunkhouse">Investigation: RanchoRincon Bunkhouse</h2><p><p>After letting yourself in through the front door, check the workbench along the entry hall for a military-issue flamethrower.</p></p><p><p>Next, head into the room with all the origami cranes, and examine the map on the wall.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2oDVnc8RxrE3v8dah7sEcJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41083540e418e7f20ccfec926306dc61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6e7sLj4kKLeAZtoTMoqJhJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4ad272d4073d353968a39008212e0c7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Next, look to the right on the workbench, and examine the crane you find there.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eLSEjKdQyNDCSstkLCS3SM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a41ceaec446b196e924acb76bf49e6e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After that, turn around and look on the corner of this table for a folded square of paper that, when unfolded, reveals another Elysian Fields vacation flyer.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CCRPkEWyve4fzyxUwXbzJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/16e935ac99d48aa49b2db764d0395359.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BP8nRZwNRNyJpZ2impj8RN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5a0226313307ac83d5cb0d3a380d2f6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>Finally, check the photo on the wall by the door for one last clue.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afcjr74fJSc7g3usmH6qFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5989f7a1c2405b48a9c956a88c306d0e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br></p><p><a id="arson5-5" name="arson5-5"></a></p><h2 id="the-final-chase">The final chase</h2><p><p>Since you won't actually be graded at the end of this case, feel free to cause as much damage as possible, even though most of it will inevitably be toyour (easily wrecked) pursuers. Keep up with Kelso and make it to the river, and the chase will be over.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9RSWPXMQEtYQc6c83j5oKK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e37b2204e6874bd56c201eb7df812d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>After that, there's justmorelong action sequence between you and the finale, which shouldn't be too difficult so long as you can keep from getting shot to pieces. Blast your way through it (making sure to try out the flamethrower you'll find in the service tunnels along the way), and enjoy the ending.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7jUd4DPHqQjvi6emNSkAQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa529ef5e976cf59b572f7833fefdfb0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><em>May 30, 2011</em></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iKueecZLVzxZbVjKL8T6A9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7abbbe422cd990fdc2fb12923fa2d705.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><a href="http://www.gamesradar.com/f/la-noire-film-reels-and-landmarks-guide/a-20110517205858594034"> </a></p></p><a href="http://www.gamesradar.com/f/la-noire-film-reels-and-landmarks-guide/a-20110517205858594034" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5jN3Gk8WCCZsKWnDBgukki" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f1ceb55f64877466715b6e72a1bde9ff.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>L.A. Noire film reels and landmarks guide<br> 50 film noir classics and 30 old-Hollywood sights are yours for the taking. Here's where to find them<br> <p><br> <a href="http://www.gamesradar.com/f/la-noire-vehicle-achievement-guide/a-20110523174738078"> </a></p></p><a href="http://www.gamesradar.com/f/la-noire-vehicle-achievement-guide/a-20110523174738078" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SxGnFrt6h4XRhmrjEiW2pi" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c7599560566270266bb411819b545169.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>L.A. Noire vehicle achievement guide<br> Score the Auto Fanatic, Auto Collector, and Auto Enthusiast Achievements/Trophies with our complete video guide to L.A. Noire's cars <p><br> <a href="http://www.gamesradar.com/ps3/la-noire/review/la-noire-review/a-2011051693529489014/g-2006092512588826087"> </a></p></p><a href="http://www.gamesradar.com/ps3/la-noire/review/la-noire-review/a-2011051693529489014/g-2006092512588826087" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JWdDRvDLXQrZVyQULFTAzm" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/503042e81aac349f5cdb4b9cf3102ea6.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>L.A. Noire review<br> Why do they always run?</p>
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                                                            <title><![CDATA[ Portal 2 co-op video walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While Portal 2's single player offered a hardy challenge, the real mind benders are found in the co-op campaign. The possibilities are much bigger withfour portals, and it can befrustrating whentwo brains can't crack the puzzle.While we don't recommend using the guide for the whole thing, working your noggin is kind of the whole point, getting frustrated at a particular puzzle happens to the best of us.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CifK4DvgoRBFtungkhJZSB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/47b042db24a5fa0d7597fd06b868168f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Thankfully we've noodled out all the solutions for you so you can check out our video walkthroughs if you encounter a particularly difficult challenge. Because the co-op is a little lighter on plot than the campaign, you can rest assured that this guide will be spoiler free.</p><h2 id="course-1-team-building">Course 1-TeamBuilding</h2><p><strong>1-1</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For the first chamber of the game, all that needs to be done is to have one player leave a portal in the beginning room while the other opens the doors using the floor buttons.When they enter the final room, they simply need to drop another portal that will allow the other player to reach the exit.</p> <p><strong>1-2</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>It is pretty much the same tactic in chamber 2 as it was for the first one, except for the second part of the test. For the second part, both players simply need to hit the buttons at the same time, which will allow the ball to drop and lead to the exit.</p> <p><strong>1-3</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For the first part of this chamber, both players need to set up two portals to allow the lens cube to direct the laser through to exit opening. The second part is a bit trickier as you first need have one player lower the wall and the other use the laser to take out the turrets.When they are clear, use the 4 portals- 2 in front, one behind and one on the right side wall- to direct the laser to the receptacle to lower the stairs.</p> <p><strong>1-4</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this chamber, one player will need to leave a portal at the entrance room and then enter the glass enclosure.The other then will need to use the buttons on the floor to lift and lower the blocks inside without crushing the other player. When the player inside the enclosure grabs the lens cube, they can then drop their other portal to exit.Once out, place the lens cube under the laser and direct it at the wall in front.Place a portal on that wall and one up behind and you will be able to move on to the next chamber.</p> <p><strong>1-5</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>This chamber requires one player to direct the laser at three switches to allow the other player to progress through.First hit the left side switch to raise the spikes while the other player places portals above the two platforms on the center wall.When at the first portal, the other player then needs to raise the second platform while the other player sits in between portals. Once the platform is high enough, hop onto it and then the other player will need to use the laser on the right side switch to raise the next set of spikes. Once through, the player directing the laser will need to set it at the left switch and then head for the portal above the first platform. The other player can then change the second portal to the exit area so both players can leave.</p> <p><strong>1-6</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this first “outside the testing area” chamber, a player will need to fire a portal down at the doorway and another on the wall on the walkway. Once inside the room, both players will need to pull the switches at the same time to open the door.Once the door is open, a portal will need to be fired through the open door.Once that portal is up, fire another on the wall beside you and grab the disc off the table.Bring it back through the portal and back to the office room where the big sign says to insert.</p></p><h2 id="course-2-mass-and-velocity">Course 2 -Mass andVelocity</h2><p><strong>2-1</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For these test chambers, there is going to be a ton of flying through the air.In this first room, one player will go up to the highest platform while the other creates a portal below and up on the high wall to the right.The first player will fall through and shoot to the other side and then set up the portals like the other player previously did.Once both players have shot across, head through to the next part of the chamber.</p> <p>Kind of similar to the first part of the chamber, one player will go up to the top of the platform and leave a portal on the wall to the left while the other player sets a portal to the right and on the floor.Fall through and shoot across to the other side.Now as the other player goes to the top of the platform, use the other portal that isn’t set up yet on the floor for them to fall through.Now you will both be in a position to hit buttons at the same time and drop a ball that will open the door to the exit.</p> <p><strong>2-2</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>Head to the far side of the chamber and one player will need to set up portals on the top and bottom of the small alcove. The other player can then jump in and will continually fall through.When the one player is falling, the other needs to press the button to retract the gate on the wall and then fire the same color portal that is on the top of the alcove on the angled platform to the right so the player can soar to the other side of the room. Once the player reaches the other side, they then need to do the same for the other player-setting up portals in the alcove and using the button there- so that both players are on the far side of the room and can exit.</p> <p><strong>2-3</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this chamber, one player will need to set up another set of portals like the previous chamber so that the other player can continuously fall.The player who set up the portals will then need to go around the energy field and step on the button while placing the portal that was on the top of the two portals, on the outside wall of the energy field at the very top. This will cause the player continuously falling to shoot to the far side to a button.Press it to drop the ball and then carry it to the other side- but stay to the right.The other player will then need to go up the steps and take the ball from you.2 portals can then be placed to reach the exit.</p> <p><strong>2-4</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>One player will need to set up portals on the top and bottom of the alcove to the right.The other player can then fall through and continuously fall.The player that set up the portals will then need to place the top portal on the floor of the first opening to the left to let the player shoot up into the air to hit the button at the top.Once he does, another portal, the bottom portal from the alcove will then need to be placed in the second opening to the left on the floor for the other player to reach the second button.Once both buttons are pressed, numerous balls will fall and you can then exit.</p> <p><strong>2-5</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For the first room of this test, both players will need to place a portal on the angled plate and on the ceiling above the faith aerial plate.Launch through and proceed to the second section.Once in, one player will need to place a portal on the angled plate and one above the aerial faith plate.The other player will need to go through the field and place portals on either side of the plates above. Once the through, the player will need to place a portal that was on the angled plate on the angled plate to the left.The player on the ground can then shoot through to the exit and the other player can jump through the portal on the angled plate to soar on over to the exit as well.</p> <p>For the third and final section of this chamber, one player will need to place a portal above the aerial faith plate and one on the floor beside the platform the cube is on. Jump through to grab the cube and then the other player will need to place a portal above the faith plate and one on the far side of the room-opposite the field.When the player lands, pass the cube up to them so they can set it on the button and open the wall.Next, the wall opposite the wall that opened needs to a portal on it and one above the faith plate as well.The other player will then need to go through and land in the opening. Once in, place two portals on the two plates and then the other player will shoot through all 4 portals once stepping on the faith plate.Once the player reaches the exit, place a portal at the exit and one on the floor so the second player can exit as well.</p> <p><strong>2-6</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>To start this chamber, portal up to the faith plate on the right side. Then launch two portals on the angled plates directly ahead of you.The other player will need to go through the field and then place two portals on the angled plates in the other side of the room.Once all set, launch through all 4 portals and you will land on a catwalk.Press the button to launch a cube and it will come directly for the catwalk.Catch it and then drop it to the other player so they can place it on the button.Now the other player will need to go back to the start and place portals where the other players were, while the other player on the catwalk places portals on the two angled plates directly ahead of him. The other player can then launch and reach the exit to the next part.</p> <p>Once in the next section, one player will need to set portals on the left and right corners while the other player presses the button to release the cube. Have the player that set up the portals bounce around the room on the faith plates and as he passes under the cube dispenser, press the button. The other player should grab the cube as it hurls towards him and can then be brought to the exit and placed on the button allowing you both to leave.</p> <p><strong>2-7</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>In the first room, both players must set up portals on the faith plate targets and across from the buttons.Both players must then launch at the same time to hit both buttons simultaneously.Once done, the door to the second area opens. Have one player place 2 portals on the 2 checkered wall patterns and then have them stand on the platform while the player who will grab the lens cube places a portal on the floor beside the platform in the corner and one across from the faith plate on the wall.</p> <p>Take the lens cube to the laser when the spikes are at the far end and direct the laser through the portal in the room you entered. This will raise the platform and allow the other player to jump off and go through the portal below, shoot out the other and hit the faith plate, launching them to the button that will shut off the spikes.Once the spikes are off, take the lens cube down the spike corridor and into the next room.Now set up a portal above the door and one beside the faith plate and then drop the cube on it.When the cube hits the button, run through the portals and through the open door to the exit.</p> <p><strong>2-8</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>When you enter the outside chamber here, turn around and there will be two angled plates on the wall, one higher than the other. The higher one is to launch through and grab a lens cube, while the lower one is to launch through and hit the button that releases the cube. Walk forward to the edge opposite the angled plates and place portals down below to fall through.The player that is to hit the button goes first, with the second player going a couple seconds after to grab the cube. Once the cube has been snagged, bring it to the laser and redirect it at the switch which will then shut off the huge fan.The other player will then need to set up a portal on the angled wall to the left of the original angled wall and drop off the edge to shoot through and go past the fan.</p> <p>Once on the other side, enter the room and place a portal across from the fan switch in the office and another across from the windows in the next room.Have the player still holding the cube to direct the laser through the window and through the portal so it hits the fan switch.The other player can then launch past the fan and enter the offices. Once both are in, hit the switches on either side of the door at the same time and then follow the stairs up to find the disc and insert it.</p></p><h2 id="course-3-hard-light-surfaces">Course 3- Hard LightSurfaces</h2><p><strong>3-1</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For the first part of the chamber, it is pretty straight forward. Have one player use the portals to direct the light bridge and then have the second player take over when dropping onto the first players isn’t an option. Run through the portal to reach the higher portal and it will take you to the second section which is a tad more confusing.Have one player place a portal at the end of the light bridge and the other player launch off the faith plate. The one player will then need to catch the launched player by placing a portal on the wall that will extend a bridge under them.</p> <p>Once done, run through the portal to reach the top and then have the other player place a portal at the same height as the button under the original bridge.Run over and press the button which will drop the ball and then go through the portal again to reach the original top bridge. Now the player who is on the top original bridge will need to control the portals while the other carries the ball.Place a portal at the end of the bridge and one on the left wall near the top. Have the other player launch off the faith plate and then quickly shoot the portal that was above them, below them so that they land on it.Now head through the portal and you can both run across to the far side to drop off the ball and exit.</p> <p><strong>3-2</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>This is one that is much easier being seen than it is being told.Basically what will need to happen is to have one player start the bridge which will take the other player to a wall that a portal can be placed on.Then both players need to return to the start and the second portal of the player that dropped the furthest needs to be placed at the start of the original light bridge.Head through the portal and then continue the pattern for each wall that can be “portaled” that you come to and you will eventually reach the exit.</p> <p><strong>3-3</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this first section, one player places a portal near the button below and on the wall at the beginning, while the other player places one above reaching out underneath the ball dispenser. Both players go through the portal to the button, but the player who placed the higher portal will then need to place a portal at the end of the bridge.As that player goes through, the other will need to press the button to drop the ball for the other to catch.Once they have, both can through to the exit and to the second part of the chamber.</p> <p>Once in the second portion, one player needs to go to the far side while the other sets up a portal to the top left at the light bridge and one on the ceiling directly across from the target on the floor. The other player will then launch off the faith plate and smack into the light bridge. When he does, another portal needs to be set up immediately to catch their fall.Now the player who was caught, can go through the portal on the wall to get on the original light bridge and crouch to do the same for the other player as they launch of the second faith plate. Make sure the bridge the other player sets up to catch the second player is high enough to take both players to the exit.</p> <p><strong>3-4</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>Much like the previous chamber, you will need to use bridges to catch the players in the air when they launch off the faith plate.Set up a portal at the end of the original bridge and then launch into the air and use a portal to make a bridge below to catch the player. Head through and exit at the top and then the other player will need to do the same. Once both players are at the top, set up a portal on the angled plate above and go through the portal to walk down it. Head into the second part of the chamber and one player will need to create a portal at the end of the light bridge and one below by shooting through the original bridge.</p> <p>Walkthrough the portal and continue making bridges until you get to the catwalk that rises. Once you reach it, the player that does not have their portals controlling the bridge will need to make a portal on the ground and one on the angled plate to the right.The player controlling the bridge will need to make the bridge go directly over the portal on the ground. Have the other player walk out until they are lined up with the arrow on the wall and then remove the bridge so they fall through and launch to the exit. The other player will then need to cross their own bridge and do the same thing to exit.</p> <p><strong>3-5</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>I hate this chamber. It’s not difficult as much as it is long.For the first part, one player will need to make a portal on the ground to the left where the arrow is. Place the portal to the side however, so you don’t hit the bridge above.Next set up another portal above the faith plate and then launch up and place a portal at the end of the bridge. Hop down and have the other player place a portal above the faith plate and one in the far corner on the ground. Launch through and then shoot a portal to the wall on the far side when in the air to make a bridge below. Now both players can cross.Create another bridge to the right and walk across to the second portion.In this part, one player will need to make a portal above the faith plate and one on the angled plate to the left.When the one player launches off it, the other stays at the beginning to create a bridge right at the edge of the water.</p> <p>When the other player is through the field, they need to place another portal on the angled plate there and then jump off the edge and land on the bridge and come back to the start.Now that same player needs to create a portal above the faith plate and launch through to reach the far side.Once they are on the far side, that player needs to create the bridges so that that the other player can get to the far side as well.Once both are on the far side, one will need to place a portal on the angled plate there and use the other players bridges to get back to the faith plate and launch through to the exit. Once there, then that player can create the bridges for the other player as the repeat the same thing.</p> <p><strong>3-6</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>To start in this chamber, create a portal at the end of the light barrier and then another to the left of the stairs. Head through and then go to the far side and create one to the right of the stairs. Now that the turrets are blocked, go up the stairs and place a portal on the far right, while the other player places portals on both sides where you just came through.This will then allow you to go to the third section.Once in it, create a bridge to the right and go through the portal and enter the small alcove to avoid being shot. Have the other player place a portal at the light barrier at the ceiling and one in the alcove to block the turrets fire. Now create bridge to get across, using the barrier as cover. Once in the center, the player controller the barrier will have to drop it so the other player can press the button and grab the ball that drops. Do it quick and put the barrier back up once the button is pressed.Grab the ball and head for the exit.</p> <p><strong>3-7</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>At the beginning of this chamber, have one player portal the light barrier to guard the other player as they portal up to the left to reach the faith plate.The player controlling the barrier will need to raise it as the other player enters the alcove and sets a portal to the far right on the angled plate and one above the faith plate.The other player can then launch through knocking off the turret. Once done, the player that was controlling the barriers will need to do the same to get to the second part of the chamber. As you enter the second chamber, have one player create a portal on the light barrier and another to block the turrets so that the player controlling the barriers and stand on the button to lower a plate. Have the other player portal the plate that lowers and the wall to the left and go through.</p> <p>The other player can now press the button there that will launch a bunch of trash that includes a cube. Have the player pressing the button place a portal on the target to the left and on the plate that lowers. The cube will come directly to the player standing on the button, so grab it and place it on the button. Now the player pressing the button will need to set up the portals that got them to their position allowing the other player to run through the portal to regroup on the far side.Now just run like hell for the exit.</p> <p><strong>3-8</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>Once the players have entered the chamber, enter the door and fire a portal on the upper left wall and one on the wall to the right.One player will need to enter the portal to grab the ball and then pass it up to the other player as they reach through the portal.Once done, stuff it in the laser and proceed to the next part.Now, head up the stairs and go to the left. There will be a button to press which will active a light bridge.Once it is on, place a portal at the end of it and then another high on the beam across the ceiling to the right.The other player will need to go through the field and then place a portal up on the beam on the ceiling to the left and on the angled plate to the right of the catwalk.When the ball is launched, it will hit the light barrier, fall through the portal on the angled plate and then exit the portal on the beam above.</p> <p>When it does that, the player controlling the barrier will need to place a portal on the angled plate to the right of the light barrier switch to catch the ball. Grab it once caught and head up the stairs to stuff it in the laser. Enter the next room by pulling the two door switches simultaneously and there will be more catwalks.Toss a portal on the light bridge to the left and another higher up to allow both players to walk across the top of the room. Once up, one player will need to stand above the platform on the far side and one will need to stay above the platform closer to the portal.There are two angled plates on each side of the room that each player will need to launch out of.</p> <p>The player not controlling the bridge can place a portal on the angled plate and the platform below.The player controlling the bridge will need to shoot the portal controlling the bridge on their angled plate and then immediately shoot below themselves to fall through.If done correctly, both players will smash into each other mid-air and be able to enter the office to insert the disc.</p></p><h2 id="course-4-26ndash-excursion-funnels">Course 4 %26ndash;Excursion Funnels</h2><p><strong>4-1</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this chamber, you need to fire a portal at the end of the funnel and then at the wall plate to the lower right.Both players jump in and then the player without portals up will need to fire one on the plate straight ahead and one on the side wall to the left up above to carry both players over to the button. Once the button has been pressed, the player who fired the last portal will need to exit the funnel and land on the catwalk below.Once there, they can now fire a portal on the wall under the button to carry both players to the exit.</p> <p><strong>4-2</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>At the start of this chamber, one player needs to fire a portal to the bottom of the funnel and then one on the wall up and to the left.The other player then can jump on the faith plate and launch into the funnel which will carry them inside the field to the right. Once the other player is inside, the first player needs to step on the button to open the windows and then fire a portal on the wall through the opening to allow the funnel to go under the ball dispenser.Once it is up, the player inside the field can press the button there to release a ball and the funnel will carry it.Now that player can exit the field and set up portals on the plates above to allow the ball and funnel to pass through to the laser beam and to open the exit.</p> <p><strong>4-3</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this chamber, one player will need to go over and step on the button to lower the gate as well as put a portal on the wall to the left.The other player will need to put a portal on the end of the funnel and another on the floor plate to the right. Once the player who set up the portal for the funnel jumps in, let it carry to the top and then fire the opposite portal that is underneath onto the angled plate.As that player falls through, the other player will then need to put their other portal at the end of the funnel to catch the falling player. Ride the funnel to the far side and grab the cube and drop it down.The other player will then need to place it on the button and then repeat the same actions previous to get them to the exit.</p> <p><strong>4-4</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>This chamber will require one player to place a portal at the end of the funnel and then another on the wall to the right so that the funnel is coming towards you a bit higher. The player that made the portals will then need to use the faith plate to get to the far side and then enter the funnel and ride it to the far end of the room.Once there, they will need to make a portal on the far left wall so that it can take the other player into the office at the top. Once they are in, the player controlling the funnel will need to make a portal in the center wall so that when the other player presses the button in the office, a lens cube will fall and land in the funnel.</p> <p>Once it does, the other player can hop in the funnel to grab the cube and repeat the steps necessary to get them back up into the office.Once the other player is back in the office, they need to set a portal on the far wall and direct the laser through the portal. The player who is controlling the funnel then needs to set up the portals the way they were originally to bring the other player over to where they are. Once both players are in the same room, the player who directed the laser will then need to set up a second portal on the wall across from the switch so that the laser will raise the stairs, leading both players to the exit.</p> <p><strong>4-5</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>At the start of this chamber, one player will need to place a portal on the top right side wall and one on the end of the funnel. Then the player will need to use the faith plate to launch into the funnel and get carried to the ledge on the far side.Once there, the player will need to press a button to release a cube and the player still on the ground will need to press the button on the floor to reverse the funnel.Hop in the funnel with the cube and then take it down to the ground. Set up the portal on the end of the funnel and across from the button on the high wall and then drop the cube on the faith plate to launch it into the funnel.Watch as the cube travels through and hits the button, allowing the catwalk to rise and for both players to exit.</p> <p><strong>4-6</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>One player will need to place a portal on the left wall and another on the end of the funnel.Once the funnel is set up through the opening, the other player can then jump in it.As the other player travels, they will need to jump to the funnel beside them travelling up and then will need to shoot a portal on the far right wall and then the end of the funnel. This will carry them to the exit and a button to reverse the funnel.The other player will now need to set up his portals as he originally did and go through the wall since the funnel will be reversed.Once through, the player on the button will need to shoot a portal the opposite of the one that’s still on the far wall, on the end of the funnel and step off the button. Once he does that, the funnel will carry the other player to the exit.</p> <p><strong>4-7</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>In this chamber, one player will use the faith plate to launch to the other side of the room while the other player enters the field on the right side and sets up portals above, at the end of the funnel, and on the plate out the opening to the far left. The other player that launched to the far side of the room will need to place a portal on the floor under the field on the left side of the room and another on the plate, opposite where the other players portal is. Now the player on the far side can use the faith plate to launch as the other player steps on the button to reverse the funnel.The player that landed in the funnel will get taken down and across the gap to a button that lowers a plate at the far end of the room. The player controlling the funnel will need to make a portal on the plate that is now exposed and on the plate on the floor to the left side.</p> <p>Once done, launch off the faith plate and launch up through the field to the upper level.Now the player up high can place a portal at the end of the funnel and another on the plate at the far end on the bottom.The other player can now hop in the funnel to get over the gap and be under the field. Once there, the player above can launch a portal on the floor under the field and then the other player can ride the new funnel to the top and both players can exit.</p> <p><strong>4-8</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>This is a chamber that requires some good communication, otherwise bad things will happen. From the start, one player needs to fire a portal at the end of the funnel and then one to the left of it. The other player then needs to hop in and go through the opening.Once through, the player travelling needs to fire a portal at the wall directly ahead and one below to the right.The player that is outside the enclosure needs to use the button there to reverse the funnel when the spikes are close to taking out the player on the funnels.As you get through, you will come to a railing and a corridor at the end. Hop out of the funnel and place a portal to the right at the very top.</p> <p>When reversed, it will take out the turret there as well and bring the cube back out to the start of the room.Now the player with the cube needs to wait as the other player sets up a portal on the floor plate and at the end of the funnel.The player with the cube can ride the funnel up and when they reach the top, the other player needs to create a portal on the angled platform to beside the funnel to launch both the cube and the player to the far side of the room. Once there, place the cube on the button and then the other player will need to launch themselves over to the exit as well.</p> <p><strong>4-9</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this test chamber, one player will need to control the light barrier and one will need to control the funnel.First up, use portals to block the turrets on the right side and then head to the opening around the corner. Have the player controlling the funnels shoot a portal on the wall opposite the opening and both jump in to travel to the far side.Once there, place a portal down and to the right on a pillar to block the turrets on the belt and a portal on the lower left for a funnel.Now when both players fall, it will take you to the right and through a field where you will fall onto a balcony. Enter the doorway for the section part of the chamber. Again, you will have one person controlling the funnels and one controlling the barriers.</p> <p>Have one player block the turrets on the left with a barrier as the other sets up a funnel to reach the ceiling. Let the player using the barrier portals jump in the funnel first.As both players rise up, shoot a portal to the left to block more turrets and then hop out once you reach the top. Fire another portal to the lower right to block the one turret there and a portal on the wall to the far right to make a funnel come out.Once they are set up, hop in the funnel going up to come out the other portal and head up the stairs.</p> <p>Once at the top, place a portal for a funnel on the wall behind and ride it across and hop out to the left at the far end.Now for the final section.Both players can go back to controlling the funnel and the barrier by shooting portals through the opening in the wall to the right. Block the turrets on the left by shooting a portal on the pillar and then use a funnel to get to the far side.Once there, fire a portal down to the right, just outside the conveyor belt opening to block the turrets coming through.Now the other player needs to fire a portal to the lower right, inside the room there to create a funnel travelling to the left.Enter it and ride it to the office at the far end.Once inside the office, grab the disc and insert it to complete the course</p></p><h2 id="course-5-26ndash-mobility-gels">Course 5%26ndash;Mobility Gels</h2><p><strong>5-1</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>To start, one player will need to portal up to the upper platform and press the button there to release the repulsion gel. Once it is on the ground, hop down to the button on the floor and it will lower the platform.The other player can now use the repulsion gel to bounce up to the platform and ride it up as the other player steps off the button.When the player rides the platform up, it will take them to another button that will release more repulsion gel on the far side. The one player will need to step back on the button while the other player makes their way to the platform and bounces onto it. Stepping off the button again, the player will ride the platform to the top and can then create another portal to allow both players to exit the chamber.</p> <p><strong>5-2</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>This was easily one of the more confusing chambers of the entire game. To start, create a portal under the repulsion gel dispenser and one on the angled plate at the top. Press the button and then have the other player jump up to the higher ledge and out through the field.While the other player is outside the filed, they will need to place a portal on the end of the funnel behind them and then one on the far platform on the floor. Now the player at the button will need to place a portal on the wall to the far left, over the energy field.</p> <p>Now press the button and the repulsion gel will get caught in the funnel shooting up from the floor.The other player will need to move the funnel portal over so that the goo will fall onto the platform below.Cover the entire platform and then move the portal get some more repulsion gel in the funnel and move the portal that is at the end of the funnel to the platform down to the left, beside the closer platform below. Now the goo will fall through the portal and exit through the other coating the other platform.Now one player needs to jump across from blue platform to the other while the other player steps on the button to raise the catwalk at the far end. Once one player makes it to the far end, that player needs to fire a portal at the end of the funnel and to the wall below and to the right. The other player can now bounce across and get caught in the funnel and take the stairs up to meet at the exit.</p> <p><strong>5-3</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>In this test, there is a button on the right side and a light bridge on the left side.Have one player fire a portal at the end of the light bridge and then another on the far wall so it creates a bridge where they can run across to press the button.Once done, the other player needs to create a portal under the goo dispenser and another at the end of the light bridge that in front of the button on the right.Once done, press the button to drop repulsion gel on the light bridge and bounce up to the next section. Once you enter, one player will need to make a portal to the left, at the end of the light bridge and then another portal to the left on the wall.The other player will then need to run across that bridge, through the energy field to the other half of the room.</p> <p>Once in there, the other player will need to create a light bridge by placing a portal at the end of the bridge and then another to the left.Once that bridge is up, the player near the button will need to press it to release repulsion gel onto the bridge allowing the other player to bounce up to the far end. Once that player is up, they will need to place a portal on the ground under the repulsion gel dispenser and another on the wall above the entrance to the chamber.The player will need to press the button again to release repulsion gel onto the bridge there, allowing both players to then reach the exit.</p> <p><strong>5-4</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this chamber, one player will need to place a portal under the repulsion gel dispenser and another on the two angled panels near the ceiling- one at a time of course.After each ceiling panel portal is created, hit the button and the sides of the walls will get coated.Once both sides are coated, portal up to the higher ledge and have the other player place a portal on the lower angled plate and on the floor. Now fall through and it will bounce the player to the top.Once at the top, repeat the portals for the other player so that they can get to the top of the bouncy wall as well.</p> <p>As you enter the next section, one player will need to use a portal at the end of the light bridge- under the exit sign- and other to the left of the button so that the other player can go through the energy field on the far left side.Once through, the player there will need to make a portal under the repulsion gel dispenser and another on the angled panels above.The player controlling the light bridge will need to press the button to release the goo while the other player creates the portals to coat both sides.Once done, the player can then bounce to the top.</p> <p>Once at the top, the other player will need to head towards the exit but first make a portal on the lower angled panel below while still having the other portal under the repulsion gel dispenser.Have the player still on the ground press the button to coat the wall and make sure it is full coated to the top. Once that is done, create a light bridge by placing a portal on the high up panel that is flat, facing straight down. The other player will then need to create another portal on the upper angled panel to the left of the light bridge. Press the button again and the light bridge will get covered in repulsion gel.Now the player controlling the light bridge can bounce to the top using it and the wall to reach the exit.</p> <p><strong>5-5</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>Head to the left side of this chamber and place a portal on the left wall and under the propulsion gel dispenser. Hit the button to drop the goo and it will coat the ramp and runway.Now one player will need to shoot across the ramp and press the button on the far side to drop a box out.When the box drops, the other player will need to run up the ramp and catch it and place it on the square button to open the door. Head down the stairs and through the next door to come to the next area.In here you will need to coat each alcove on the left wall with propulsion gel as well as the floors under the spikes.The floors under the spikes can be done using the angled platforms and the alcoves just by the walls.</p> <p>Once they are all coated up good, one player will need to portal up to an alcove and create a portal on the wall in front and behind. Now the player will need to run through, and when up to speed, the other player will need to place a portal on the angled plate and on the wall that the other player is running into.Fire the portal when you hear the spike slam down and the player running will launch under the spikes.Repeat the same for the other player and when both players are through, a box will drop from the ceiling allowing both players to exit.</p> <p><strong>5-6</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>As you enter this chamber, place a portal on the angled lower platform to the left and one under the propulsion gel dispenser.Press the button to coat the ramp and runway and then portal over to it.The other player will now need to fire a portal across the area to the floor under the red arrow and another on the angled platform where the propulsion gel came out of before.As the player on the run way runs up the ramp, the other player will need to press the button to release the lens cube so it will fall through the portal and out the angled plate, allowing the other player to catch it in the air as they run off the ramp.</p> <p>Once the cube is caught, the other player will need to create another portal on the flat plate on the ground and another again beside it once the player is in the air. Now the player with the cube can continually shoot up and down with the cube. When the player with the cube hits the laser, try and direct the beam to hit the turrets.Once they are destroyed, the player without the cube will need to create a portal on the higher up angled platform to the left.Once launched through there, the player who had the cube will need to create portals for the other player on both angled platforms.Once the other player runs off the ramp, the players will be regrouped at the exit.</p> <p><strong>5-7</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>To start with in this chamber, place one portal under the propulsion gel dispenser and then use the 6 panels to the left of the room -2 on the wall and 4 in the alcove- to shoot the gel out of.Once everything has been coated, one player will need to create 2 portals in the alcove on the left wall and run through at top speed. When the one player is doing that, the other player will need to place a portal on the high angled plate to the right of the alcove and then run to the far right and press the button to raise the catwalk.Immediately run back to the left and fire a portal in the alcove on the wall the other payer is running into and then quickly run back and press the other button to release the box.</p> <p>The player on the catwalk will have to go all the way to the end of the catwalk and grab the box as it falls and quickly run back before the catwalk collapses. Once you have the box on the ground, take it to the button on the ground near the door and exit.</p> <p><strong>5-8</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>Immediately as you enter this chamber, run to the button on the left and drop the repulsion gel on the turret to take it out. Once it is down, walk to the end of the platform and bounce through the field on the right side and place two portals- one on the angled plate and one under the propulsion gel dispenser. The other player will need to place a portal on the left hand side angled plate as well as the two plates above the door so that propulsion gel can be shot out of both.Once the floor is covered, both players need to run and jump off the middle platform to reach the door on the far side. As you enter the field, go to the left and place a portal down below.Continue along the catwalk with the other player placing one portal on one side of the wreckage and another on the far side.</p> <p>Go through and you will eventually come to an angled wall to the lower right.Place the other portal on there and go back to the beginning and drop off the catwalk to fall through the portal and launch out the last one that was put down. Head up the stairs and go through the door to enter the final area.Head to the right side and portal over the gap. Enter the energy field and place a portal under the propulsion gel dispenser and on all the walls where the black and yellow circles are. Fire propulsion gel through each of the portals and then place a portal on the floor in the center and one on the lower far wall.Run through the portal on the far wall and it will launch the player into the air, at the apex of your launch, fire a portal on the wall on the second floor and then use a portal below to go through.Once on the upper floor, place a portal on the wall opposite the grated floor and another under the dispenser to shoot propulsion gel through and to coat the box on the ramp.</p> <p>Once the box is covered, it will slide down and will be able to be grabbed.Do so and portal over the gap and look for the opening in the wall with the orange arrow.Fire a portal through and another on a close wall and go through. To the left will be three lasers and each of these lasers when blocked will raise a catwalk in the next room. Place the box at the top of the ramp and let it slide down as both players quickly run across the catwalks as they rise.Once both players reach the other side, they will need to pull 2 switches at the same time. If done correctly, you will hear a bell and a door on the other side of where you dropped down will open.Portal over to the open door and head through. In the first room, one player will need to place a portal on the ceiling and one under the repulsion gel dispenser.</p> <p>The other player will need to place a portal on the wall above the door and at the end of the funnel to the right.When done right, the funnel will be travelling down the center of the room. Now the player who put the portal under the dispenser needs to press the button to let the goo out and once it has passed the field while the other player stands on the floor button. Once the goo is past the field, shoot a portal on the wall that turns at the far end and another up on the right side wall.As the goo goes through, step back through the field when above the turrets to drop the goo on them. Now both players can bounce across using the walls to get to the other side.Once there one player will need to place a portal on the end of the funnel and step on the floor button to reveal a panel up on the wall to place another portal.</p> <p>Now the other player needs to place a portal on the ground at the far end as well as one on the wall high up where the goo came out of and jump through.Now the player will be able to bounce high enough to land in the funnel and get taken to the other side.Once up there, the player simply needs to press the button and it will release propulsion gel outside in the main room.Head out there with both players and jump across to the large vault door.Make a gesture to the camera and that’s the game!</p> <p><em>May 9, 2011</em></p></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/portal-2-co-op-video-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ While Portal 2's single player offered a hardy challenge, the real mind benders are found in the co-op campaign. The possibilities are much bigger with four portals, and it can be frustrating when two brains can't crack the puzzle. While we don't recommend using the guide for the whole thing, working your noggin is kind of the whole point, getting frustrated at a particular puzzle happens to the best of us. Thankfully we've noodled out all the solutions for you so you can check out our video walkthroughs if you encounter a particularly difficult challenge. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 10 May 2011 08:45:36 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 21:05:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Puzzle]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jeff McAllister ]]></dc:creator>                                                                                    <dc:source><![CDATA[ null ]]></dc:source>
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                                <p>While Portal 2's single player offered a hardy challenge, the real mind benders are found in the co-op campaign. The possibilities are much bigger withfour portals, and it can befrustrating whentwo brains can't crack the puzzle.While we don't recommend using the guide for the whole thing, working your noggin is kind of the whole point, getting frustrated at a particular puzzle happens to the best of us.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CifK4DvgoRBFtungkhJZSB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/47b042db24a5fa0d7597fd06b868168f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Thankfully we've noodled out all the solutions for you so you can check out our video walkthroughs if you encounter a particularly difficult challenge. Because the co-op is a little lighter on plot than the campaign, you can rest assured that this guide will be spoiler free.</p><h2 id="course-1-team-building">Course 1-TeamBuilding</h2><p><strong>1-1</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For the first chamber of the game, all that needs to be done is to have one player leave a portal in the beginning room while the other opens the doors using the floor buttons.When they enter the final room, they simply need to drop another portal that will allow the other player to reach the exit.</p> <p><strong>1-2</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>It is pretty much the same tactic in chamber 2 as it was for the first one, except for the second part of the test. For the second part, both players simply need to hit the buttons at the same time, which will allow the ball to drop and lead to the exit.</p> <p><strong>1-3</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For the first part of this chamber, both players need to set up two portals to allow the lens cube to direct the laser through to exit opening. The second part is a bit trickier as you first need have one player lower the wall and the other use the laser to take out the turrets.When they are clear, use the 4 portals- 2 in front, one behind and one on the right side wall- to direct the laser to the receptacle to lower the stairs.</p> <p><strong>1-4</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this chamber, one player will need to leave a portal at the entrance room and then enter the glass enclosure.The other then will need to use the buttons on the floor to lift and lower the blocks inside without crushing the other player. When the player inside the enclosure grabs the lens cube, they can then drop their other portal to exit.Once out, place the lens cube under the laser and direct it at the wall in front.Place a portal on that wall and one up behind and you will be able to move on to the next chamber.</p> <p><strong>1-5</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>This chamber requires one player to direct the laser at three switches to allow the other player to progress through.First hit the left side switch to raise the spikes while the other player places portals above the two platforms on the center wall.When at the first portal, the other player then needs to raise the second platform while the other player sits in between portals. Once the platform is high enough, hop onto it and then the other player will need to use the laser on the right side switch to raise the next set of spikes. Once through, the player directing the laser will need to set it at the left switch and then head for the portal above the first platform. The other player can then change the second portal to the exit area so both players can leave.</p> <p><strong>1-6</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this first “outside the testing area” chamber, a player will need to fire a portal down at the doorway and another on the wall on the walkway. Once inside the room, both players will need to pull the switches at the same time to open the door.Once the door is open, a portal will need to be fired through the open door.Once that portal is up, fire another on the wall beside you and grab the disc off the table.Bring it back through the portal and back to the office room where the big sign says to insert.</p></p><h2 id="course-2-mass-and-velocity">Course 2 -Mass andVelocity</h2><p><strong>2-1</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For these test chambers, there is going to be a ton of flying through the air.In this first room, one player will go up to the highest platform while the other creates a portal below and up on the high wall to the right.The first player will fall through and shoot to the other side and then set up the portals like the other player previously did.Once both players have shot across, head through to the next part of the chamber.</p> <p>Kind of similar to the first part of the chamber, one player will go up to the top of the platform and leave a portal on the wall to the left while the other player sets a portal to the right and on the floor.Fall through and shoot across to the other side.Now as the other player goes to the top of the platform, use the other portal that isn’t set up yet on the floor for them to fall through.Now you will both be in a position to hit buttons at the same time and drop a ball that will open the door to the exit.</p> <p><strong>2-2</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>Head to the far side of the chamber and one player will need to set up portals on the top and bottom of the small alcove. The other player can then jump in and will continually fall through.When the one player is falling, the other needs to press the button to retract the gate on the wall and then fire the same color portal that is on the top of the alcove on the angled platform to the right so the player can soar to the other side of the room. Once the player reaches the other side, they then need to do the same for the other player-setting up portals in the alcove and using the button there- so that both players are on the far side of the room and can exit.</p> <p><strong>2-3</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this chamber, one player will need to set up another set of portals like the previous chamber so that the other player can continuously fall.The player who set up the portals will then need to go around the energy field and step on the button while placing the portal that was on the top of the two portals, on the outside wall of the energy field at the very top. This will cause the player continuously falling to shoot to the far side to a button.Press it to drop the ball and then carry it to the other side- but stay to the right.The other player will then need to go up the steps and take the ball from you.2 portals can then be placed to reach the exit.</p> <p><strong>2-4</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>One player will need to set up portals on the top and bottom of the alcove to the right.The other player can then fall through and continuously fall.The player that set up the portals will then need to place the top portal on the floor of the first opening to the left to let the player shoot up into the air to hit the button at the top.Once he does, another portal, the bottom portal from the alcove will then need to be placed in the second opening to the left on the floor for the other player to reach the second button.Once both buttons are pressed, numerous balls will fall and you can then exit.</p> <p><strong>2-5</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For the first room of this test, both players will need to place a portal on the angled plate and on the ceiling above the faith aerial plate.Launch through and proceed to the second section.Once in, one player will need to place a portal on the angled plate and one above the aerial faith plate.The other player will need to go through the field and place portals on either side of the plates above. Once the through, the player will need to place a portal that was on the angled plate on the angled plate to the left.The player on the ground can then shoot through to the exit and the other player can jump through the portal on the angled plate to soar on over to the exit as well.</p> <p>For the third and final section of this chamber, one player will need to place a portal above the aerial faith plate and one on the floor beside the platform the cube is on. Jump through to grab the cube and then the other player will need to place a portal above the faith plate and one on the far side of the room-opposite the field.When the player lands, pass the cube up to them so they can set it on the button and open the wall.Next, the wall opposite the wall that opened needs to a portal on it and one above the faith plate as well.The other player will then need to go through and land in the opening. Once in, place two portals on the two plates and then the other player will shoot through all 4 portals once stepping on the faith plate.Once the player reaches the exit, place a portal at the exit and one on the floor so the second player can exit as well.</p> <p><strong>2-6</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>To start this chamber, portal up to the faith plate on the right side. Then launch two portals on the angled plates directly ahead of you.The other player will need to go through the field and then place two portals on the angled plates in the other side of the room.Once all set, launch through all 4 portals and you will land on a catwalk.Press the button to launch a cube and it will come directly for the catwalk.Catch it and then drop it to the other player so they can place it on the button.Now the other player will need to go back to the start and place portals where the other players were, while the other player on the catwalk places portals on the two angled plates directly ahead of him. The other player can then launch and reach the exit to the next part.</p> <p>Once in the next section, one player will need to set portals on the left and right corners while the other player presses the button to release the cube. Have the player that set up the portals bounce around the room on the faith plates and as he passes under the cube dispenser, press the button. The other player should grab the cube as it hurls towards him and can then be brought to the exit and placed on the button allowing you both to leave.</p> <p><strong>2-7</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>In the first room, both players must set up portals on the faith plate targets and across from the buttons.Both players must then launch at the same time to hit both buttons simultaneously.Once done, the door to the second area opens. Have one player place 2 portals on the 2 checkered wall patterns and then have them stand on the platform while the player who will grab the lens cube places a portal on the floor beside the platform in the corner and one across from the faith plate on the wall.</p> <p>Take the lens cube to the laser when the spikes are at the far end and direct the laser through the portal in the room you entered. This will raise the platform and allow the other player to jump off and go through the portal below, shoot out the other and hit the faith plate, launching them to the button that will shut off the spikes.Once the spikes are off, take the lens cube down the spike corridor and into the next room.Now set up a portal above the door and one beside the faith plate and then drop the cube on it.When the cube hits the button, run through the portals and through the open door to the exit.</p> <p><strong>2-8</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>When you enter the outside chamber here, turn around and there will be two angled plates on the wall, one higher than the other. The higher one is to launch through and grab a lens cube, while the lower one is to launch through and hit the button that releases the cube. Walk forward to the edge opposite the angled plates and place portals down below to fall through.The player that is to hit the button goes first, with the second player going a couple seconds after to grab the cube. Once the cube has been snagged, bring it to the laser and redirect it at the switch which will then shut off the huge fan.The other player will then need to set up a portal on the angled wall to the left of the original angled wall and drop off the edge to shoot through and go past the fan.</p> <p>Once on the other side, enter the room and place a portal across from the fan switch in the office and another across from the windows in the next room.Have the player still holding the cube to direct the laser through the window and through the portal so it hits the fan switch.The other player can then launch past the fan and enter the offices. Once both are in, hit the switches on either side of the door at the same time and then follow the stairs up to find the disc and insert it.</p></p><h2 id="course-3-hard-light-surfaces">Course 3- Hard LightSurfaces</h2><p><strong>3-1</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For the first part of the chamber, it is pretty straight forward. Have one player use the portals to direct the light bridge and then have the second player take over when dropping onto the first players isn’t an option. Run through the portal to reach the higher portal and it will take you to the second section which is a tad more confusing.Have one player place a portal at the end of the light bridge and the other player launch off the faith plate. The one player will then need to catch the launched player by placing a portal on the wall that will extend a bridge under them.</p> <p>Once done, run through the portal to reach the top and then have the other player place a portal at the same height as the button under the original bridge.Run over and press the button which will drop the ball and then go through the portal again to reach the original top bridge. Now the player who is on the top original bridge will need to control the portals while the other carries the ball.Place a portal at the end of the bridge and one on the left wall near the top. Have the other player launch off the faith plate and then quickly shoot the portal that was above them, below them so that they land on it.Now head through the portal and you can both run across to the far side to drop off the ball and exit.</p> <p><strong>3-2</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>This is one that is much easier being seen than it is being told.Basically what will need to happen is to have one player start the bridge which will take the other player to a wall that a portal can be placed on.Then both players need to return to the start and the second portal of the player that dropped the furthest needs to be placed at the start of the original light bridge.Head through the portal and then continue the pattern for each wall that can be “portaled” that you come to and you will eventually reach the exit.</p> <p><strong>3-3</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this first section, one player places a portal near the button below and on the wall at the beginning, while the other player places one above reaching out underneath the ball dispenser. Both players go through the portal to the button, but the player who placed the higher portal will then need to place a portal at the end of the bridge.As that player goes through, the other will need to press the button to drop the ball for the other to catch.Once they have, both can through to the exit and to the second part of the chamber.</p> <p>Once in the second portion, one player needs to go to the far side while the other sets up a portal to the top left at the light bridge and one on the ceiling directly across from the target on the floor. The other player will then launch off the faith plate and smack into the light bridge. When he does, another portal needs to be set up immediately to catch their fall.Now the player who was caught, can go through the portal on the wall to get on the original light bridge and crouch to do the same for the other player as they launch of the second faith plate. Make sure the bridge the other player sets up to catch the second player is high enough to take both players to the exit.</p> <p><strong>3-4</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>Much like the previous chamber, you will need to use bridges to catch the players in the air when they launch off the faith plate.Set up a portal at the end of the original bridge and then launch into the air and use a portal to make a bridge below to catch the player. Head through and exit at the top and then the other player will need to do the same. Once both players are at the top, set up a portal on the angled plate above and go through the portal to walk down it. Head into the second part of the chamber and one player will need to create a portal at the end of the light bridge and one below by shooting through the original bridge.</p> <p>Walkthrough the portal and continue making bridges until you get to the catwalk that rises. Once you reach it, the player that does not have their portals controlling the bridge will need to make a portal on the ground and one on the angled plate to the right.The player controlling the bridge will need to make the bridge go directly over the portal on the ground. Have the other player walk out until they are lined up with the arrow on the wall and then remove the bridge so they fall through and launch to the exit. The other player will then need to cross their own bridge and do the same thing to exit.</p> <p><strong>3-5</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>I hate this chamber. It’s not difficult as much as it is long.For the first part, one player will need to make a portal on the ground to the left where the arrow is. Place the portal to the side however, so you don’t hit the bridge above.Next set up another portal above the faith plate and then launch up and place a portal at the end of the bridge. Hop down and have the other player place a portal above the faith plate and one in the far corner on the ground. Launch through and then shoot a portal to the wall on the far side when in the air to make a bridge below. Now both players can cross.Create another bridge to the right and walk across to the second portion.In this part, one player will need to make a portal above the faith plate and one on the angled plate to the left.When the one player launches off it, the other stays at the beginning to create a bridge right at the edge of the water.</p> <p>When the other player is through the field, they need to place another portal on the angled plate there and then jump off the edge and land on the bridge and come back to the start.Now that same player needs to create a portal above the faith plate and launch through to reach the far side.Once they are on the far side, that player needs to create the bridges so that that the other player can get to the far side as well.Once both are on the far side, one will need to place a portal on the angled plate there and use the other players bridges to get back to the faith plate and launch through to the exit. Once there, then that player can create the bridges for the other player as the repeat the same thing.</p> <p><strong>3-6</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>To start in this chamber, create a portal at the end of the light barrier and then another to the left of the stairs. Head through and then go to the far side and create one to the right of the stairs. Now that the turrets are blocked, go up the stairs and place a portal on the far right, while the other player places portals on both sides where you just came through.This will then allow you to go to the third section.Once in it, create a bridge to the right and go through the portal and enter the small alcove to avoid being shot. Have the other player place a portal at the light barrier at the ceiling and one in the alcove to block the turrets fire. Now create bridge to get across, using the barrier as cover. Once in the center, the player controller the barrier will have to drop it so the other player can press the button and grab the ball that drops. Do it quick and put the barrier back up once the button is pressed.Grab the ball and head for the exit.</p> <p><strong>3-7</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>At the beginning of this chamber, have one player portal the light barrier to guard the other player as they portal up to the left to reach the faith plate.The player controlling the barrier will need to raise it as the other player enters the alcove and sets a portal to the far right on the angled plate and one above the faith plate.The other player can then launch through knocking off the turret. Once done, the player that was controlling the barriers will need to do the same to get to the second part of the chamber. As you enter the second chamber, have one player create a portal on the light barrier and another to block the turrets so that the player controlling the barriers and stand on the button to lower a plate. Have the other player portal the plate that lowers and the wall to the left and go through.</p> <p>The other player can now press the button there that will launch a bunch of trash that includes a cube. Have the player pressing the button place a portal on the target to the left and on the plate that lowers. The cube will come directly to the player standing on the button, so grab it and place it on the button. Now the player pressing the button will need to set up the portals that got them to their position allowing the other player to run through the portal to regroup on the far side.Now just run like hell for the exit.</p> <p><strong>3-8</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>Once the players have entered the chamber, enter the door and fire a portal on the upper left wall and one on the wall to the right.One player will need to enter the portal to grab the ball and then pass it up to the other player as they reach through the portal.Once done, stuff it in the laser and proceed to the next part.Now, head up the stairs and go to the left. There will be a button to press which will active a light bridge.Once it is on, place a portal at the end of it and then another high on the beam across the ceiling to the right.The other player will need to go through the field and then place a portal up on the beam on the ceiling to the left and on the angled plate to the right of the catwalk.When the ball is launched, it will hit the light barrier, fall through the portal on the angled plate and then exit the portal on the beam above.</p> <p>When it does that, the player controlling the barrier will need to place a portal on the angled plate to the right of the light barrier switch to catch the ball. Grab it once caught and head up the stairs to stuff it in the laser. Enter the next room by pulling the two door switches simultaneously and there will be more catwalks.Toss a portal on the light bridge to the left and another higher up to allow both players to walk across the top of the room. Once up, one player will need to stand above the platform on the far side and one will need to stay above the platform closer to the portal.There are two angled plates on each side of the room that each player will need to launch out of.</p> <p>The player not controlling the bridge can place a portal on the angled plate and the platform below.The player controlling the bridge will need to shoot the portal controlling the bridge on their angled plate and then immediately shoot below themselves to fall through.If done correctly, both players will smash into each other mid-air and be able to enter the office to insert the disc.</p></p><h2 id="course-4-26ndash-excursion-funnels">Course 4 %26ndash;Excursion Funnels</h2><p><strong>4-1</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this chamber, you need to fire a portal at the end of the funnel and then at the wall plate to the lower right.Both players jump in and then the player without portals up will need to fire one on the plate straight ahead and one on the side wall to the left up above to carry both players over to the button. Once the button has been pressed, the player who fired the last portal will need to exit the funnel and land on the catwalk below.Once there, they can now fire a portal on the wall under the button to carry both players to the exit.</p> <p><strong>4-2</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>At the start of this chamber, one player needs to fire a portal to the bottom of the funnel and then one on the wall up and to the left.The other player then can jump on the faith plate and launch into the funnel which will carry them inside the field to the right. Once the other player is inside, the first player needs to step on the button to open the windows and then fire a portal on the wall through the opening to allow the funnel to go under the ball dispenser.Once it is up, the player inside the field can press the button there to release a ball and the funnel will carry it.Now that player can exit the field and set up portals on the plates above to allow the ball and funnel to pass through to the laser beam and to open the exit.</p> <p><strong>4-3</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this chamber, one player will need to go over and step on the button to lower the gate as well as put a portal on the wall to the left.The other player will need to put a portal on the end of the funnel and another on the floor plate to the right. Once the player who set up the portal for the funnel jumps in, let it carry to the top and then fire the opposite portal that is underneath onto the angled plate.As that player falls through, the other player will then need to put their other portal at the end of the funnel to catch the falling player. Ride the funnel to the far side and grab the cube and drop it down.The other player will then need to place it on the button and then repeat the same actions previous to get them to the exit.</p> <p><strong>4-4</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>This chamber will require one player to place a portal at the end of the funnel and then another on the wall to the right so that the funnel is coming towards you a bit higher. The player that made the portals will then need to use the faith plate to get to the far side and then enter the funnel and ride it to the far end of the room.Once there, they will need to make a portal on the far left wall so that it can take the other player into the office at the top. Once they are in, the player controlling the funnel will need to make a portal in the center wall so that when the other player presses the button in the office, a lens cube will fall and land in the funnel.</p> <p>Once it does, the other player can hop in the funnel to grab the cube and repeat the steps necessary to get them back up into the office.Once the other player is back in the office, they need to set a portal on the far wall and direct the laser through the portal. The player who is controlling the funnel then needs to set up the portals the way they were originally to bring the other player over to where they are. Once both players are in the same room, the player who directed the laser will then need to set up a second portal on the wall across from the switch so that the laser will raise the stairs, leading both players to the exit.</p> <p><strong>4-5</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>At the start of this chamber, one player will need to place a portal on the top right side wall and one on the end of the funnel. Then the player will need to use the faith plate to launch into the funnel and get carried to the ledge on the far side.Once there, the player will need to press a button to release a cube and the player still on the ground will need to press the button on the floor to reverse the funnel.Hop in the funnel with the cube and then take it down to the ground. Set up the portal on the end of the funnel and across from the button on the high wall and then drop the cube on the faith plate to launch it into the funnel.Watch as the cube travels through and hits the button, allowing the catwalk to rise and for both players to exit.</p> <p><strong>4-6</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>One player will need to place a portal on the left wall and another on the end of the funnel.Once the funnel is set up through the opening, the other player can then jump in it.As the other player travels, they will need to jump to the funnel beside them travelling up and then will need to shoot a portal on the far right wall and then the end of the funnel. This will carry them to the exit and a button to reverse the funnel.The other player will now need to set up his portals as he originally did and go through the wall since the funnel will be reversed.Once through, the player on the button will need to shoot a portal the opposite of the one that’s still on the far wall, on the end of the funnel and step off the button. Once he does that, the funnel will carry the other player to the exit.</p> <p><strong>4-7</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>In this chamber, one player will use the faith plate to launch to the other side of the room while the other player enters the field on the right side and sets up portals above, at the end of the funnel, and on the plate out the opening to the far left. The other player that launched to the far side of the room will need to place a portal on the floor under the field on the left side of the room and another on the plate, opposite where the other players portal is. Now the player on the far side can use the faith plate to launch as the other player steps on the button to reverse the funnel.The player that landed in the funnel will get taken down and across the gap to a button that lowers a plate at the far end of the room. The player controlling the funnel will need to make a portal on the plate that is now exposed and on the plate on the floor to the left side.</p> <p>Once done, launch off the faith plate and launch up through the field to the upper level.Now the player up high can place a portal at the end of the funnel and another on the plate at the far end on the bottom.The other player can now hop in the funnel to get over the gap and be under the field. Once there, the player above can launch a portal on the floor under the field and then the other player can ride the new funnel to the top and both players can exit.</p> <p><strong>4-8</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>This is a chamber that requires some good communication, otherwise bad things will happen. From the start, one player needs to fire a portal at the end of the funnel and then one to the left of it. The other player then needs to hop in and go through the opening.Once through, the player travelling needs to fire a portal at the wall directly ahead and one below to the right.The player that is outside the enclosure needs to use the button there to reverse the funnel when the spikes are close to taking out the player on the funnels.As you get through, you will come to a railing and a corridor at the end. Hop out of the funnel and place a portal to the right at the very top.</p> <p>When reversed, it will take out the turret there as well and bring the cube back out to the start of the room.Now the player with the cube needs to wait as the other player sets up a portal on the floor plate and at the end of the funnel.The player with the cube can ride the funnel up and when they reach the top, the other player needs to create a portal on the angled platform to beside the funnel to launch both the cube and the player to the far side of the room. Once there, place the cube on the button and then the other player will need to launch themselves over to the exit as well.</p> <p><strong>4-9</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this test chamber, one player will need to control the light barrier and one will need to control the funnel.First up, use portals to block the turrets on the right side and then head to the opening around the corner. Have the player controlling the funnels shoot a portal on the wall opposite the opening and both jump in to travel to the far side.Once there, place a portal down and to the right on a pillar to block the turrets on the belt and a portal on the lower left for a funnel.Now when both players fall, it will take you to the right and through a field where you will fall onto a balcony. Enter the doorway for the section part of the chamber. Again, you will have one person controlling the funnels and one controlling the barriers.</p> <p>Have one player block the turrets on the left with a barrier as the other sets up a funnel to reach the ceiling. Let the player using the barrier portals jump in the funnel first.As both players rise up, shoot a portal to the left to block more turrets and then hop out once you reach the top. Fire another portal to the lower right to block the one turret there and a portal on the wall to the far right to make a funnel come out.Once they are set up, hop in the funnel going up to come out the other portal and head up the stairs.</p> <p>Once at the top, place a portal for a funnel on the wall behind and ride it across and hop out to the left at the far end.Now for the final section.Both players can go back to controlling the funnel and the barrier by shooting portals through the opening in the wall to the right. Block the turrets on the left by shooting a portal on the pillar and then use a funnel to get to the far side.Once there, fire a portal down to the right, just outside the conveyor belt opening to block the turrets coming through.Now the other player needs to fire a portal to the lower right, inside the room there to create a funnel travelling to the left.Enter it and ride it to the office at the far end.Once inside the office, grab the disc and insert it to complete the course</p></p><h2 id="course-5-26ndash-mobility-gels">Course 5%26ndash;Mobility Gels</h2><p><strong>5-1</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>To start, one player will need to portal up to the upper platform and press the button there to release the repulsion gel. Once it is on the ground, hop down to the button on the floor and it will lower the platform.The other player can now use the repulsion gel to bounce up to the platform and ride it up as the other player steps off the button.When the player rides the platform up, it will take them to another button that will release more repulsion gel on the far side. The one player will need to step back on the button while the other player makes their way to the platform and bounces onto it. Stepping off the button again, the player will ride the platform to the top and can then create another portal to allow both players to exit the chamber.</p> <p><strong>5-2</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>This was easily one of the more confusing chambers of the entire game. To start, create a portal under the repulsion gel dispenser and one on the angled plate at the top. Press the button and then have the other player jump up to the higher ledge and out through the field.While the other player is outside the filed, they will need to place a portal on the end of the funnel behind them and then one on the far platform on the floor. Now the player at the button will need to place a portal on the wall to the far left, over the energy field.</p> <p>Now press the button and the repulsion gel will get caught in the funnel shooting up from the floor.The other player will need to move the funnel portal over so that the goo will fall onto the platform below.Cover the entire platform and then move the portal get some more repulsion gel in the funnel and move the portal that is at the end of the funnel to the platform down to the left, beside the closer platform below. Now the goo will fall through the portal and exit through the other coating the other platform.Now one player needs to jump across from blue platform to the other while the other player steps on the button to raise the catwalk at the far end. Once one player makes it to the far end, that player needs to fire a portal at the end of the funnel and to the wall below and to the right. The other player can now bounce across and get caught in the funnel and take the stairs up to meet at the exit.</p> <p><strong>5-3</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>In this test, there is a button on the right side and a light bridge on the left side.Have one player fire a portal at the end of the light bridge and then another on the far wall so it creates a bridge where they can run across to press the button.Once done, the other player needs to create a portal under the goo dispenser and another at the end of the light bridge that in front of the button on the right.Once done, press the button to drop repulsion gel on the light bridge and bounce up to the next section. Once you enter, one player will need to make a portal to the left, at the end of the light bridge and then another portal to the left on the wall.The other player will then need to run across that bridge, through the energy field to the other half of the room.</p> <p>Once in there, the other player will need to create a light bridge by placing a portal at the end of the bridge and then another to the left.Once that bridge is up, the player near the button will need to press it to release repulsion gel onto the bridge allowing the other player to bounce up to the far end. Once that player is up, they will need to place a portal on the ground under the repulsion gel dispenser and another on the wall above the entrance to the chamber.The player will need to press the button again to release repulsion gel onto the bridge there, allowing both players to then reach the exit.</p> <p><strong>5-4</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>For this chamber, one player will need to place a portal under the repulsion gel dispenser and another on the two angled panels near the ceiling- one at a time of course.After each ceiling panel portal is created, hit the button and the sides of the walls will get coated.Once both sides are coated, portal up to the higher ledge and have the other player place a portal on the lower angled plate and on the floor. Now fall through and it will bounce the player to the top.Once at the top, repeat the portals for the other player so that they can get to the top of the bouncy wall as well.</p> <p>As you enter the next section, one player will need to use a portal at the end of the light bridge- under the exit sign- and other to the left of the button so that the other player can go through the energy field on the far left side.Once through, the player there will need to make a portal under the repulsion gel dispenser and another on the angled panels above.The player controlling the light bridge will need to press the button to release the goo while the other player creates the portals to coat both sides.Once done, the player can then bounce to the top.</p> <p>Once at the top, the other player will need to head towards the exit but first make a portal on the lower angled panel below while still having the other portal under the repulsion gel dispenser.Have the player still on the ground press the button to coat the wall and make sure it is full coated to the top. Once that is done, create a light bridge by placing a portal on the high up panel that is flat, facing straight down. The other player will then need to create another portal on the upper angled panel to the left of the light bridge. Press the button again and the light bridge will get covered in repulsion gel.Now the player controlling the light bridge can bounce to the top using it and the wall to reach the exit.</p> <p><strong>5-5</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>Head to the left side of this chamber and place a portal on the left wall and under the propulsion gel dispenser. Hit the button to drop the goo and it will coat the ramp and runway.Now one player will need to shoot across the ramp and press the button on the far side to drop a box out.When the box drops, the other player will need to run up the ramp and catch it and place it on the square button to open the door. Head down the stairs and through the next door to come to the next area.In here you will need to coat each alcove on the left wall with propulsion gel as well as the floors under the spikes.The floors under the spikes can be done using the angled platforms and the alcoves just by the walls.</p> <p>Once they are all coated up good, one player will need to portal up to an alcove and create a portal on the wall in front and behind. Now the player will need to run through, and when up to speed, the other player will need to place a portal on the angled plate and on the wall that the other player is running into.Fire the portal when you hear the spike slam down and the player running will launch under the spikes.Repeat the same for the other player and when both players are through, a box will drop from the ceiling allowing both players to exit.</p> <p><strong>5-6</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>As you enter this chamber, place a portal on the angled lower platform to the left and one under the propulsion gel dispenser.Press the button to coat the ramp and runway and then portal over to it.The other player will now need to fire a portal across the area to the floor under the red arrow and another on the angled platform where the propulsion gel came out of before.As the player on the run way runs up the ramp, the other player will need to press the button to release the lens cube so it will fall through the portal and out the angled plate, allowing the other player to catch it in the air as they run off the ramp.</p> <p>Once the cube is caught, the other player will need to create another portal on the flat plate on the ground and another again beside it once the player is in the air. Now the player with the cube can continually shoot up and down with the cube. When the player with the cube hits the laser, try and direct the beam to hit the turrets.Once they are destroyed, the player without the cube will need to create a portal on the higher up angled platform to the left.Once launched through there, the player who had the cube will need to create portals for the other player on both angled platforms.Once the other player runs off the ramp, the players will be regrouped at the exit.</p> <p><strong>5-7</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>To start with in this chamber, place one portal under the propulsion gel dispenser and then use the 6 panels to the left of the room -2 on the wall and 4 in the alcove- to shoot the gel out of.Once everything has been coated, one player will need to create 2 portals in the alcove on the left wall and run through at top speed. When the one player is doing that, the other player will need to place a portal on the high angled plate to the right of the alcove and then run to the far right and press the button to raise the catwalk.Immediately run back to the left and fire a portal in the alcove on the wall the other payer is running into and then quickly run back and press the other button to release the box.</p> <p>The player on the catwalk will have to go all the way to the end of the catwalk and grab the box as it falls and quickly run back before the catwalk collapses. Once you have the box on the ground, take it to the button on the ground near the door and exit.</p> <p><strong>5-8</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>Immediately as you enter this chamber, run to the button on the left and drop the repulsion gel on the turret to take it out. Once it is down, walk to the end of the platform and bounce through the field on the right side and place two portals- one on the angled plate and one under the propulsion gel dispenser. The other player will need to place a portal on the left hand side angled plate as well as the two plates above the door so that propulsion gel can be shot out of both.Once the floor is covered, both players need to run and jump off the middle platform to reach the door on the far side. As you enter the field, go to the left and place a portal down below.Continue along the catwalk with the other player placing one portal on one side of the wreckage and another on the far side.</p> <p>Go through and you will eventually come to an angled wall to the lower right.Place the other portal on there and go back to the beginning and drop off the catwalk to fall through the portal and launch out the last one that was put down. Head up the stairs and go through the door to enter the final area.Head to the right side and portal over the gap. Enter the energy field and place a portal under the propulsion gel dispenser and on all the walls where the black and yellow circles are. Fire propulsion gel through each of the portals and then place a portal on the floor in the center and one on the lower far wall.Run through the portal on the far wall and it will launch the player into the air, at the apex of your launch, fire a portal on the wall on the second floor and then use a portal below to go through.Once on the upper floor, place a portal on the wall opposite the grated floor and another under the dispenser to shoot propulsion gel through and to coat the box on the ramp.</p> <p>Once the box is covered, it will slide down and will be able to be grabbed.Do so and portal over the gap and look for the opening in the wall with the orange arrow.Fire a portal through and another on a close wall and go through. To the left will be three lasers and each of these lasers when blocked will raise a catwalk in the next room. Place the box at the top of the ramp and let it slide down as both players quickly run across the catwalks as they rise.Once both players reach the other side, they will need to pull 2 switches at the same time. If done correctly, you will hear a bell and a door on the other side of where you dropped down will open.Portal over to the open door and head through. In the first room, one player will need to place a portal on the ceiling and one under the repulsion gel dispenser.</p> <p>The other player will need to place a portal on the wall above the door and at the end of the funnel to the right.When done right, the funnel will be travelling down the center of the room. Now the player who put the portal under the dispenser needs to press the button to let the goo out and once it has passed the field while the other player stands on the floor button. Once the goo is past the field, shoot a portal on the wall that turns at the far end and another up on the right side wall.As the goo goes through, step back through the field when above the turrets to drop the goo on them. Now both players can bounce across using the walls to get to the other side.Once there one player will need to place a portal on the end of the funnel and step on the floor button to reveal a panel up on the wall to place another portal.</p> <p>Now the other player needs to place a portal on the ground at the far end as well as one on the wall high up where the goo came out of and jump through.Now the player will be able to bounce high enough to land in the funnel and get taken to the other side.Once up there, the player simply needs to press the button and it will release propulsion gel outside in the main room.Head out there with both players and jump across to the large vault door.Make a gesture to the camera and that’s the game!</p> <p><em>May 9, 2011</em></p></p>
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                                                            <title><![CDATA[ Medal of Honor walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 id="pr00-prologue">PR00 Prologue</h2><p>Sit back and enjoy the opening cutscene. Don’t freak out when things go bad, you can’t do anything about it yet.</p><h2 id="pr01-first-in">PR01 First In</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hyfuAJt5ACUD8BXFUZiPwN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/93fd33c451653bd268bee3abc207dc22.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>And we’re now watching another cutscene, except this one takes place a few months earlier. You’re sitting shotgun and everything seems to be going well, until your group rolls up to some guys that don’t seem interested in talking. Gunfire erupts, the car crashes, and you take control.</p><p>As you work your way down the street a take few enemies will slowly make their way towards you. Take them out and continue following the path, watching for grenades. When you get to the end of the road there are three enemies on the rooftops ahead, but they’ll fire at your allies before they take a shot at you. Once they’re dealt with you should make your way to the checkpoint, but be careful; there might be a hidden enemy on the balcony you just cleared.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vWLyjsqtvSi2BSpYVDWeLP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e14acb991499b7c6ea500181072e9c7d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The only resistance you’ll meet in the building ahead is a defenseless enemy in the hall. After you get to the other side it opens up into a courtyard filled with baddies. There are a few enemies up in the bombed out buildings, so try and stay in cover as you take them out. Once the area is clear, Voodoo will walk up to a door and wait for you to breach it.</p><p>By “breach” they mean “kick,” and don’t expect anything especially epic on the other side of the door until later in the level. Here, there’s only one guy. After filling him with lead, shoot out the fuse box next to the door and equip your night vision (you’ll be prompted with the button). The next few rooms are filled with enemies that are effectively blind, so take them out with melee to avoid detection. If they start firing feel free to return the favor, but there’s little chance they can do enough damage to actually take you down. At the top of the stairs there’s another door to breach, and a few more blind enemies to plug before you can head outside and take your night vision off.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TECHMCEwkvdAqjvmfkkbRP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f7419e3ea63bdd860e4239278bd908d6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Look familiar? This was the courtyard from a few minutes ago. Don’t admire the view for too long, the room to your left has a trigger-happy enemy. Once he’s dead, follow Voodoo through the door and to the next encounter: a group of enemies firing on your teammates. Cut them down and head through the door to the right with your reunited team.</p><p>There’s a machinegun nest in your path, but don’t bother trying to kill the gunner. Your next objective is to flank the target, so follow the path, sprinting and crouching if you find yourself under too much fire.Follow the path until you get to a dead end, taking out the enemies on the rooftop ahead. Their death will trigger a cutscene, with the building crumbling under your feet. Luckily, it falls right on the head of the machine gunner. Not really a traditional flanking maneuver, but it will do.</p><p>Voodoo will kick open the door ahead, so follow his lead and head into the next area. There are a few enemies up the stairs, and then some to the left once you’re at the top. Continue in that direction and Voodoo will boost you to the next level. If you find yourself running low on ammo, now’s a good time to ask an ally for some.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DE3utoUyECgEj42PqoKtVP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/79f1c6a48ccfa03c063ac9f932a708b7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next area, a playground, is swarming with enemies. There are some on the balcony to the right, some on the left, and a few brave souls that will just charge the center. Crouch behind the cover in the ruined building near where you came in and clean them up. You’ll be told to move up after they’re cleared, but be careful; some guys pop up on the wall ahead. Knock them off.</p><p>After your teammates destroy the double doors with a grenade, follow them through while keeping an eye on the building ahead. Once you’re close, two enemies to kick the door open (or “breach” it, I suppose). When they’re disposed of you can go inside the building and up the stairs, triggering another cutscene.</p><p>Once it’s over, follow the team through the door and down the alley. After you get into a more open area music will kick in, and enemies will begin making their way towards you. A few guys are running on top of a building to the left. Take them down and start towards the rest, keeping watch for RPGs. Be careful; on the left, a garage door is going to fly open—take down the guy inside before he gets the drop on you. The upcoming area is swarming with foes. The one in the back is firing the rockets, so take him down first before clearing out the rest in any order.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VP3hgJMsQJ8zV7rqy439ZP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/95c2caa57a1409abfebd1615554fb984.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Next, you’ll arrive at a fort. Wait for the air force to do their job and blow the door into splinters. Run through the falling debris into the next area and be wary of the machinegun nest ahead. Work your way up while staying in cover and shooting any enemies you can afford to kill without popping out for too long. You’ll eventually see a door on the left—go to it, and kill the enemy that jumps out once you’re there.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GMen7VfsoDU365uk754tdP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1414a4d3ef84f8c3b42c53d9554c500d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Turn on your night vision for a few seconds to get a better look at the enemy on your left. After that just follow the trail, taking Voodoo’s boost once he offers it. There’s an enemy with his back turned ahead, and after he’s dealt with you can run out and kill the machine gunner, who is holding the rest of your team down. Follow your squad to the next area and pick up the sniper rifle near the boxes.</p><p>Now, use it to blow the enemies’ heads off around the building to support your teammates on the ground. After the first wave a second, bigger group of enemies will show up, each parking behind a box. Kill them all, and then follow Mother to regroup with your allies. In the building ahead there’s a box of grenades; you know what to do with them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VR675EVcTrY8gpL6H5UMiP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3f279b405c3cbae4b2c12d778557bedc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Watch your corners in the next area, there are a few enemies laying in wait. Once the area is clear you’ll see the team crowd around a building. Choose a door, kick it open, and kill everyone inside. A few rooms of enemies later you’re at another door in need of breaching, but, this time, it actually triggers a slow motion segment. Pop the hostage taker and plug everyone else you can. A cutscene will end the level.</p><h2 id="pr02-breaking-bagram">PR02 BreakingBagram</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SdYY4ADSWnN7uQuJvFzgoP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cd9d0ed04016d5e8a6ff4d90e4cfc472.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second level, like the first, begins with you riding shotgun. It’s daylight this time, though, and things are already blowing up when you fade in. After a few seconds the windshield gets hit, your weapon comes up, and you’re in control. Shoot out the glass to get a better view of things, and start firing as soon as you see enemies in the distance; they’ll run to the right side of the road and attack. A white pickup truck will show up on the right, too—put some bullets into it and it’ll veer over and smack into your car before falling away. Continue shooting who you can, and be sure to take out the gunners as more vehicles show up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dhBFacLHifouKSkRMNZvsP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4dee64b094d15270cb5e8013c07bf578.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After some time the car will stop, and you’ll take the gunner seat in the back. Go right for the two large, red gas tanks to take out some of the enemies ahead, and then shoot out the machine gunners in the windows. After those are taken care of you can just sweep the ground, shooting anyone that remains. In a few seconds your car will drive to a new area and kicks you out.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RdKenzRuVsmzPDKgrnmoxP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c865c35d2b599a41f69dc9990ce69ba7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Don’t bother aiming for the red tanks here, though, they don’t budge. Just clear enemies while staying behind cover, and aim for the guy with the rocket launcher on the building ahead. Move through the area and take out the remaining few enemies, but keep an eye out for grenades. They like throwing them here. A lot. It’s like, their favorite thing in the world to do.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KGxX3zKMVzNBpdyV3aJy4Q" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5f51dc89157fc80e53e965275a5d2174.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow your team up to a door (that they kick open for you, this time) and you’ll be given a new tool. With it, you can mark a target. Mark it. It’s the massive building full of guys; it’s sort of hard to miss. After ka-boom an APC rides up and you need to mark it, too, but luckily it parks in the exact spot the building just was. After it goes explodey follow the path, taking out all of the enemies in your way. There’s nothing tricky here, just follow along, killing bad guys and focusing on taking out the chumps with rocket launchers first. You’ll run into an open area with a mortar gunner, but they go down fast, too.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XRpHwCMZVVEMLAfYqaaC9Q" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a71d3d3dcfe1dc45d2a0ff60857fa0cb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After a little you’ll run into a large, open area with a dozen or so enemies. Toss some grenades (which you’ll find along the way) and watch for them to throw some, too. If you’re fast you can take out just about all of them before they even see you. Follow your team down, through the fence, and into the airplane graveyard to take out another group of mortar gunners. From here on out, keep your eyes on the planes stacked atop other planes—enemies love to use them as sniper nests. There’s going to be one on the left and another on the right as soon as you start to push forward. Luckily, the destroyed planes make for great cover, so you can use that to your advantage. Enemies know this too, though, so be sure to clear out a plane you want to use.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="E9tYtXgDoKDo9XjrZ4AtDQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/253dda8c1406ed27a16dc84197bc5b0a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow your team into the warehouse ahead. As soon as you enter, take out the enemies on the catwalk above, and stick to the right side of the building. After some of the enemies are dead, a machine gunner on a pickup truck will crash in, and being on the right gives you the drop on him. Continue upstairs and pick up the grenades on the second floor before going with your team through the door.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AE4cMFxhMRXbjLeCEef2KQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d4bb2c8524b871970fccd49cc4a3571e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you’re outside a few enemies will pop out, with the main threat being a foe about to man a machine gun turret. But look at the bright side: there’s an unfortunately placed explosive to his side. Give it a shot before taking out the other guys in the room (and keep an eye out for other explosives). Every so often an enemy will try and make a break for the machine gun, but as long as you check on it every so often they’ll likely never make it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BnqMd5dvGUp2NF7LWbCGPQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d6b71361355c4831609744c7f4f948a8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Your team will continue into a building, where Taliban will pop up on the first and second floor. Take out the guys on top first, since it makes it easier to find cover from the enemies on the ground. As soon as you’re outside there will be some explosions from a nearby air raid, followed by a tower full of enemies taking shots at you from the distance. Take cover and return the favor, then move into the next building. Here there are a few sniper rifles, and a fresh batch of enemies on the tower you just cleared to use them on. Once your teammates throw down smoke you can follow them into the building beneath said tower.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WbtXqAmhmYzgkpQpzhZfTQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/df795efc4ec83c3fb72c236a9e11e206.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Feel free to go in guns blazing after you kick in the door. The halls are loaded with enemies, but you can get away with spray-and-pray here as long as you clear out the rooms to the side and be wary of the gunner at the end of the hall. On the second floor there are some foes, but be careful for enemies around corners; the smoke from the fire makes it hard to see. Breach the door ahead and clear out the enemies on the other side as they run from your mighty door-kicking ways. When you get to the next door there’s going to be an abrupt, awkwardly random cinematic of your teammate using a kung-fu move on an enemy. Enjoy it, and follow on until you’re given control of air support again.</p><p>This time you can switch between a few different types of AA. The GAU-8 acts like a machinegun strafe, so you need to tell it not only where to hit, but in what direction to hit it in, so pay attention to where the green arrow is pointing; GBU-24 is a guided missile that lets you aim, then control the descent to have it land on as many people as possible; Hellfire is the one you used earlier, and just calls down a big explosion; and the Mk-84 is a big, bad, unguided bomb that blows up anything it hits. Use whatever works best to take out the enemies ahead, though you’re going to want to use the GBU when armor stars showing up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wHHjrqR4VuCv8kVLBJouYQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/474dd0ab47a9728e169d5503dea8d642.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After a minute or two of defense, you’ve officially saved the airfield. Good job.</p><h2 id="do01-running-with-wolves">DO01 Running withWolves...</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CzNYBQjK8miZegvrXLizcQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ff710434d036ac4d2953cf15ffe1dd59.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Vehicle time! Actually, maybe an exclamation point was overstating it. You’re going to ride these a lot this level, but it’s all going from point A to point B, with no real hurdles in the way. Every so often you’ll be told to slow down and turn off your lights, but that’s as complex as it’s going to get. Continue until your prompted to get off the bike. Across the way your teammates are getting ready to enter a building, give them some cover by sniping the enemy above.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nQiA6QcGGMU6o9ByFxXphQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ea1efa2c6a483cd64fa6449acab8b0f5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow Dusty as he enters the building nearest to you. He’ll take out a guard and continue until you run into a duo of enemies. Shoot one, he’ll take out the other. A little further down the road there’s a guard tower with a sniper, but he’s way too busy to notice a little guy with a gun on the ground. The same goes for the foe that pops up on the roof to the right. After they’re taken care of some more enemies will come out of the buildings, and you’re free to take them out as you please. As long as you stay in the building and shoot from the window there’s little chance they’ll do much damage to you. Once they’re all taken care of the door will be opened for you, and you can join up with your team.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v8mJiAfQnQYE7LEJtb82nQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5776a6e628bc1afa859783798ba216ca.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After some dialog the team will depart, once again splitting into two. Follow your partner back to the ATVs and ride on, and continue down the path. You’ll soon find yourself looking down the sniper scope, but it’s a different type of gun this time. It’s a really, really high-powered weapon, so take time lining up your shots to blow the bad guys away, and lead them by a foot or so if they’re on the move. The first one is on the right near the fire, the second is right above him, and the next is on the top left. Zoom out to get a better view of the surroundings as you fight, and use your optics on the third one to line up the shot, blasting him through the thin wall he’s standing behind. After he’s dealt with another enemy will start going up the tower, so take him down using the optic sight as well.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Js56T8P8PRoRpk3mN7ApqQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/75808c74ee21d759539483a15b0aba16.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once they’re dead you’ll be putting pedal to metal again, but only for a few hundred feet. Back on your feet, stay quiet as you follow your teammate, eventually coming to a group of enemies around a truck. No matter how much you want to shoot them, try and resist the urge. Once they walk away you’ll have plenty of heads to shoot, starting with the Taliban that walks out of the door across the street. Stick to your squadmate after this, stopping when he says to, hiding when he says to, and killing when he says to. He’ll eventually climb up to get a better view and guide you to a car. Put a beacon on the roof and kill the wandering guards that come when you do, then move on to your ally and he’ll give you a boost up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UFUo7Km9CYvtB2BehUjouQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b06b205872782f9e85d63fc968cf5128.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next area is full of bad guys, but you’re going to want to avoid them. Wait until you get the go ahead and sneak into the adjacent building, stabbing the enemy inside before he has a chance to make a move. Head outside and mark the truck, than turn back around and head back into the building, shooting the guy who walks in the door. Start outside, but wait for the go-ahead from your teammate. After he gives you the signal you can head over and accept his boost up.</p><p>Follow until you run into some guards and aim for the guys up top, first. You can go loud now, shooting at the enemies you pass on the way back to the ATVs and riding them to the end of the level.</p><h2 id="do02-dorothy-s-a-bitch">DO02 Dorothy's aBitch</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uMZJmGeRue7paMUBcahB2R" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/95662bed8f0ea6c4cdae0a8632e3f79f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After your ally puts the sheep herder to sleep follow your team up the hill until you come upon some enemies. Allow time for your guys to surround them, firing once you’re given the signal. From here on out just follow your orders as they’re delivered. After a little you’ll come upon a group of enemies around a fire—take them out quickly, and then move on.</p><p>In the next area there’s a large battle already taking place. Enemies are firing at a large plane, and the loud combat allows you and your team to go loud. Scan the rocks for foes to slay, and try to stay in cover as you move forward.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xvAMnWfMFoPffnAjYF586R" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/95cec7eb95601de8d595f6d8ddd5e82c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are a deceivingly large number of enemies on this hill, so stay alert and keep an eye out for muzzle flares. Work your way up the hill until your teammates give you some military-lingo-filled order that actually means “go put a bomb on that big anti-air gun over there.” Go do that, and then blow it up once you’re with your squad.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tAU9hVuu9eHdvyt6mgKCGR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e7beac6cfdd6ae9f5efb134aa6e3bfd1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow them to the next area and you’ll, once again, be tasked with marking targets. Tag the trucks once they stop and watch the fireworks, and then follow your team to the little village ahead.Wait for the signal and tear the enemies who enter apart (or get impatient and kill them as soon as you want, like I did). Be careful not to get too ambitious and charge ahead, though—your teammates called in air support, and there’s about to be a firestorm. Find a safe spot and shoot the enemies as they charge forward, then work through the buildings. There are some holdouts hiding inside, so take them out as you go. As you exit there’s a quick cutscene, but then you’re back in business.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oK7Hgegiykcnzye32HHENR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/721d4d58346af3c6677e154094725c3f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You’re going to come up on a big camp filled with Taliban. Find a safe spot and wait for the signal before starting the firefight. They’re all over the place, too, so stay behind cover. Once they’re clear, continue through to the AA gun and it’ll be taken out from the sky. With that gone you’re free to mark some targets, so follow your teammate until you’re prompted to do so. You’re given a choice of firepower again, so choose your poison and blow everything to smithereens.</p><p>Once there’s nothing left but blood and splinters you can follow your ally into a cave and into the area you just evaporated. You won’t have time to admire your work, however, as the gunship that has been helping you out is under attack, and you need to join up with the rest of your squad to take down the resistance. Once you meet up jump on the machine gun and hold down the trigger to blow up the nearby ammo cache. It takes a lot of bullets, but it’s literally point and shoot until it explodes.</p><h2 id="do03-belly-of-the-beast">DO03 Belly of theBeast</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Labeb6VzZ6y3GbzQifvuSR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5a7da9f6dde3d4359aa43064ac22c7c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now that you’ve spent some time being an army of one, it’s time to be an army of many. You’re an Army Ranger now, but that doesn’t really mean anything in terms of gameplay except there will be fewer times you’re told to be quiet. Once you’re in control charge after your team while scanning the rocks for enemies. Try and stay behind rocks, using your rifle to take down enemies from afar. It’s fairly straight forward here—follow teammates, kill bad guys, and don’t get shot too much. When you run into enemies with RPGs be sure to take them out ASAP, since one well-placed shot can send you home in a body bag.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VMzsntyxRDn3JeLKFVBwXR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d16ee91b2b9882280fd42bd3e024d13f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>In the village ahead there are a dozen or so enemies lying in wait. Move fast, and flank up the left with your shotgun. They’ll be far too busy playing tag with your teammates to see you sneak behind and lobotomize them with a slug to the head. Keep your shotgun at the ready in the next area too; it’s filled with grenade-happy enemies behind destructible cover.</p><p>After you clear the area you’ll come upon a machine gunner that needs taken out, and you’re in charge of keeping it suppressed so your team can advance. A little indicator will appear over the gun once it’s suppressed, so make sure to spray it with ammo until that’s up there, while still killing any enemies that show up to the left.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MLABvv87TboAoDTYWsXsbR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/386ba50ef3b04f6e09947519c9c27ed1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There’s a catch: this time, you’re the one hiding behind rock walls that will chip away as you take fire, so bounce from place to place once your cover gets too damaged to provide support. When your allies throw red smoke, fall back to their position. If you stay too close, it’s game over for you, too.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5TpqTCKNUPtZdhghXvBChR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/35c9af18b208494d24dec2cf0524ee48.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow with your team to the valley ahead. There are going to be some scattered forces from time to time, and some bad guys on top of the cliffs, but it’s pretty straight-forward. Keep fighting until you get to the LZ, but prepare for a big battle here. You’re going to have to hold off enemies for a few minutes and deal with cover that is rapidly being destroyed. Try and stay behind whatever walls are left and focus on taking out the enemies moving to flank and the guys with RPGs. While there are dozens of others running around, they’re the ones that are going to give you the most trouble, so focus your fire.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FiEW7xTeVq4UZU55zwVGmR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/29b1290d889bd97945fc3b2a6005cea6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After a few minutes some choppers will show up and save the day with impressive firepower. Don’t worry; you get to use it in the next level.</p><h2 id="do04-gunfighters">DO04 Gunfighters</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bLo5ygXSCrUmmBha79nnrR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/50114c0653956b678730a227d4eded6d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Finally, a vehicle that actually does something. Test fire your weapons as your chopper cruises through the mountains. You don’t have to worry about flying or steering, just shoot bullets with one button and fire missiles with another. You’ll change to a different camera after a minute or so, which will show a few enemies setting up mortars. Once you get the signal, take them out using your machine guns and hellfire missiles (which are different from your regular missiles, and are assigned to a different button, so pay attention).</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p4znbpDAs5rvXjJvjAsNwR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c9a49a2dfd7d73a89a5c636095f1844.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once they’re taken care of you’ll be back in your normal view, flying towards a village. Blow up the trucks crossing the bridge, and prepare for a sudden, random burst of kick-ass music and a lot of explosions. You’ll automatically fly around the city, so blast anything you see with your limitless missiles.</p><p>If you see anything move, blow it up. Heck, don’t even wait to see anything, just blow everything up, and if your missiles need to reload spray everything with the machine gun bullets. There will be some times where enemies are difficult to see, but usually your teammates will call out their location. Just rain down fire in the direction they mention and you’ll be fine.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2VT4uRd84i8MVoQKYHq43S" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bc359232e980c3b73949110272403906.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the battle the other bird is hurt, so she’s going to mark targets for your hellfire missiles from here on out (the ones from earlier, remember?). These are different from your other ones, though, so you can use these while blowing apart enemies. After a few minutes of blowing up cliff sides it’s all over, and you’re done patrolling the skies.</p><h2 id="do05-friends-from-afar">DO05 Friends FromAfar</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V4NtKbsG3J8EZtBqnpXG7S" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dbd94d7a7fbb6f39932d89e2a03db9ec.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Obligatory sniper level begins. Get used to zooming in/out and find the button that controls the different view modes. Changing between them makes this portion into a cakewalk, even if it’s less satisfying than seeing red blood splatter when you score a headshot. Speaking of which, take out the enemies in the camp above, and then shoot the sniper to the right. Follow directions for the rest of this section, shooting limbs off of whomever you’re asked to shoot limbs off of.</p><p>Once you’re done sniping it’s another gunfight. Enemies will stream towards you, and you need to put them down. Switch to the scoped weapon at the start of this fight, as it makes killing the guys on the rocks to the left a lot easier. When they’re dead turn around and follow your ally into another similar area and take out the enemies to the left, focusing on the guy with the RPG first. If you want, there’s a heavy machine gun down a dead-end path to the right, but it’s not entirely necessary.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YWW2VFmqUYj5jEypfMo8BS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8c500e783040b1415eb3bcf95014ffea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow your ally as he tracks a wounded enemy, and wait for other enemies to show up before doing anything. Running in and attacking the wounded guy might sound like fun, but it leads to a quick death (I know from experience). A large group of enemies will surround the wounded guy, and they’ll stand just close enough to create one nice red mist if you throw a cooked grenade into the middle of them. Do it, and then clean up anything that’s left. Climb up the hill and you’ll have another sniper section, but this time there are only four heads to remove.</p><p>Do it, then follow your squadmate to the next area, where there’s—you guessed it—another sniper mission. Change your view to one that actually lets you see the enemies and pop them, one by one, until they all fall down. Some RPG-users will show up on the top of the cliff, but you’ll be given the order when it’s time to shoot them. Soon, there’s nothing left, and the mission is over.</p><h2 id="do06-compromised">DO06 Compromised</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wrVqqiLrQQEpYdqi7yT3GS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8cc01977385acb4bbbf40c3822faa649.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This is a quick level, and most of the time is spent running. Stay in the cover you start in, crouching down and popping up to take out enemies. Once smoke is thrown down fall back, following your team. They’ll stop at a building, and you should repeat exactly what you did at the beginning of the level here. When they leave, sprint after them, zig-zagging to avoid enemy fire and finding cover in the building ahead.</p><p>Turn around and kill the enemies that show up, and then mark the building for air support. For some reason this actually leads to a dozen new enemies finding their way through the rubble, so hold them off as your team climbs the wall, and then follow with them once one offers a boost.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zQBSjRQ5MYpAEnk56FYNMS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f1f901afaf1a993390213ec4ce08f16b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You’re given a heavy machine gun here, so make good use of it on the enemies ahead. Work your way forward with your new gun, but feel free to switch weapons once you’re told to sprint. After you reach the heli you’re put on a stationary gun and told to defend.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Qmodxbrcip58SEPLHiB8SS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4ed92f1811b697dcdc9afabb5f24f93b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>While you can zoom in, it’s actually easier here to stay zoomed out, only zooming if you’re really having trouble hitting enemies. As per usual, take out anyone with a rocket launcher first, but otherwise just play whack-a-mole with the Taliban until the mission ends.</p><h2 id="wwdt01-neptune-s-net">wwDT01 Neptune'sNet</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z8SHrehiEQSVMu7GnQPkVS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d085ea18ff4bf32d4c56ee11c8cf1502.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After some drama you’re on the ground, with only your wits and your knife. Well, actually, you’re dazed, so you don’t really have your wits, either. Walk towards the checkpoint and go through the small opening to your right. There’s an enemy standing guard, and you can get a proper weapon by plunging a knife into his neck. Gear up, picking up his silenced pistol. He drops another weapon as well, but you’re not going to need it. There’s another enemy up ahead, whose much easier to take now that you have a gun, and two more Taliban guards with their backs turned to you.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G8twXwADatydcdfUDaZKZS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/910b3c20e58bd216d5f32c79857c3c88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once in the next area stay to the left, and head up the side of the hill to avoid the passing patrol. Don’t engage them, just let them pass and continue walking until you find your weapon and Mother. Follow your squadmate to the large camp ahead, and continue to the left, staying as quiet as possible. You’re going to want to take off the enemies one at a time, so let them separate before taking any shots. If you do it right, they won’t find any bodies, and you can kill them all without raising an alarm. If they find someone they’ll start fighting, but you can still shoot your way out. If you’re having problems finding people to kill, switch to night vision.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TVVqCqUrbQCVvT4ydvfAdS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f7a104fbb6560820114b7817899bbb61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow Mother and listen his commands. He’ll tell you when you kill, when to hide, and when to move forward. The second time he asks you to split up you’ll need to crawl through a cavern, but there’s a big gunfight waiting for you at the other end. Jump to cover after the Taliban blows their flare and start taking out anyone you can. Once it’s safe, move towards the right, and head up to their cave for some keen gear. I’d recommend picking up the sniper rifle and keeping your standard weapon, but if you’re in the mood for a heavy machine gun I’m in no place to tell you to leave it there.</p><p>Snipe the enemies on the cliff, using your night vision to get a better look. They’ll shoot flares from time to time, which mess up the optics, so switch back to your normal view whenever you see one about to blow. Keep in mind that sniper ammo is scarce, so you’re going to want to make your shots count. Before you leave you should swap the weapon you picked for the one you left behind, since you’re likely out of ammo in the one you were using, and stock up on grenades before following Mother into a building ahead.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="csemQ7nxLmwijvkKwTJDiS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/68b6d7c5c9ed859fb78b9adb5bb9f3e6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Looks like your friends already came through this way. As you’re investigating you’re going to come under attack, so get down when Mother tells you to and prepare for some explosions. You’ll black out for a second. When you come to you’re dazed, using only a pistol, and being dragged by Mother. Oh, and everything is in slow motion. Shoot everyone that comes at you until you’re brought to your feet, then run as fast as you can to the end of the mission.</p><h2 id="dt02-rescue-the-rescuers">DT02 Rescue theRescuers</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3ympnJATcpdFsyLNhEaxwS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5444a684101cc70d9d12bda1505370f1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you’re in control start sweeping around, taking out any enemies you see with the chaingun. If there’s an enemy with an RPG kill him immediately. You’re told when one shows up, and he will be marked with a little diamond above his head to make him even easier to find. Much of the terrain here is destructible, too, so feel free to take out anything the enemy is hiding behind, but be sure not to let the gun get too hot. After this section, pick up the grenades near the tail of the helicopter, then stick behind cover while killing enemies. Follow your team as they progress but move quick; there’s a turret firing towards you.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bMmL6h8pjxx2ToSztqc96T" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dfee1b8dbd3570d32aa5870964b9c6b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Hide and kill anyone you can, but try and stay behind cover until your team moves forward. Head to the area on your HUD that looks like goggles and mark the turret for air support. Once it’s gone, move up and repeat the same process again, taking out enemies and marking for air. After it’s taken care of you’re going to need to go into a cave for some subterranean fighting, so put on your night vision and get out your shotgun.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qE7Ss2YEgxjC2gJ98sXQAT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/77319f827929db5895a04062ce44830f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The shotgun’s range is actually much further than you’d think, and you’ll be able to kill just about anything in one shot from any distance in here. Near the end of the cave there will be a room with flares, so pop off your optics. If you’re fast, you can jump up on the left and flank the enemy. Continue killing until you see daylight and meet up with some old friends.</p><p>Drop your shotgun for a sniper rifle up ahead and roll with the seals. Kill your way to the checkpoint and pick up the grenades on the right side once you’re there. In a little bit you’ll find yourself in a large battle, with a machine gunner up ahead and a few dozen enemies. Take out the guys with RPGs as you progress, and if you can get a clear shot on the gunner take him down, too. Someone will eventually take his place, but it’ll give you some time to pop his friends while the heat is off. When you get close feel free to start tossing grenades—you’re near the end, and it would be a shame to have not used them. Soon, air support will be called in, blowing up the machine gun turret. Sprint towards the end and a cutscene will signal the end of the game. Congratulations.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/medal-of-honor-walkthrough/</link>
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                            <![CDATA[ Make it through Medal of Honor's campaign in record time with our handy walkthrough. Strategies and help for every level. ]]>
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                                                                        <pubDate>Mon, 02 May 2011 05:11:01 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 21:14:01 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ GamesRadar_US ]]></dc:creator>                                                                                    <dc:source><![CDATA[ null ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.&lt;/p&gt; ]]></dc:description>
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                                <h2 id="pr00-prologue">PR00 Prologue</h2><p>Sit back and enjoy the opening cutscene. Don’t freak out when things go bad, you can’t do anything about it yet.</p><h2 id="pr01-first-in">PR01 First In</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hyfuAJt5ACUD8BXFUZiPwN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/93fd33c451653bd268bee3abc207dc22.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>And we’re now watching another cutscene, except this one takes place a few months earlier. You’re sitting shotgun and everything seems to be going well, until your group rolls up to some guys that don’t seem interested in talking. Gunfire erupts, the car crashes, and you take control.</p><p>As you work your way down the street a take few enemies will slowly make their way towards you. Take them out and continue following the path, watching for grenades. When you get to the end of the road there are three enemies on the rooftops ahead, but they’ll fire at your allies before they take a shot at you. Once they’re dealt with you should make your way to the checkpoint, but be careful; there might be a hidden enemy on the balcony you just cleared.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vWLyjsqtvSi2BSpYVDWeLP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e14acb991499b7c6ea500181072e9c7d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The only resistance you’ll meet in the building ahead is a defenseless enemy in the hall. After you get to the other side it opens up into a courtyard filled with baddies. There are a few enemies up in the bombed out buildings, so try and stay in cover as you take them out. Once the area is clear, Voodoo will walk up to a door and wait for you to breach it.</p><p>By “breach” they mean “kick,” and don’t expect anything especially epic on the other side of the door until later in the level. Here, there’s only one guy. After filling him with lead, shoot out the fuse box next to the door and equip your night vision (you’ll be prompted with the button). The next few rooms are filled with enemies that are effectively blind, so take them out with melee to avoid detection. If they start firing feel free to return the favor, but there’s little chance they can do enough damage to actually take you down. At the top of the stairs there’s another door to breach, and a few more blind enemies to plug before you can head outside and take your night vision off.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TECHMCEwkvdAqjvmfkkbRP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f7419e3ea63bdd860e4239278bd908d6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Look familiar? This was the courtyard from a few minutes ago. Don’t admire the view for too long, the room to your left has a trigger-happy enemy. Once he’s dead, follow Voodoo through the door and to the next encounter: a group of enemies firing on your teammates. Cut them down and head through the door to the right with your reunited team.</p><p>There’s a machinegun nest in your path, but don’t bother trying to kill the gunner. Your next objective is to flank the target, so follow the path, sprinting and crouching if you find yourself under too much fire.Follow the path until you get to a dead end, taking out the enemies on the rooftop ahead. Their death will trigger a cutscene, with the building crumbling under your feet. Luckily, it falls right on the head of the machine gunner. Not really a traditional flanking maneuver, but it will do.</p><p>Voodoo will kick open the door ahead, so follow his lead and head into the next area. There are a few enemies up the stairs, and then some to the left once you’re at the top. Continue in that direction and Voodoo will boost you to the next level. If you find yourself running low on ammo, now’s a good time to ask an ally for some.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DE3utoUyECgEj42PqoKtVP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/79f1c6a48ccfa03c063ac9f932a708b7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next area, a playground, is swarming with enemies. There are some on the balcony to the right, some on the left, and a few brave souls that will just charge the center. Crouch behind the cover in the ruined building near where you came in and clean them up. You’ll be told to move up after they’re cleared, but be careful; some guys pop up on the wall ahead. Knock them off.</p><p>After your teammates destroy the double doors with a grenade, follow them through while keeping an eye on the building ahead. Once you’re close, two enemies to kick the door open (or “breach” it, I suppose). When they’re disposed of you can go inside the building and up the stairs, triggering another cutscene.</p><p>Once it’s over, follow the team through the door and down the alley. After you get into a more open area music will kick in, and enemies will begin making their way towards you. A few guys are running on top of a building to the left. Take them down and start towards the rest, keeping watch for RPGs. Be careful; on the left, a garage door is going to fly open—take down the guy inside before he gets the drop on you. The upcoming area is swarming with foes. The one in the back is firing the rockets, so take him down first before clearing out the rest in any order.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VP3hgJMsQJ8zV7rqy439ZP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/95c2caa57a1409abfebd1615554fb984.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Next, you’ll arrive at a fort. Wait for the air force to do their job and blow the door into splinters. Run through the falling debris into the next area and be wary of the machinegun nest ahead. Work your way up while staying in cover and shooting any enemies you can afford to kill without popping out for too long. You’ll eventually see a door on the left—go to it, and kill the enemy that jumps out once you’re there.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GMen7VfsoDU365uk754tdP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1414a4d3ef84f8c3b42c53d9554c500d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Turn on your night vision for a few seconds to get a better look at the enemy on your left. After that just follow the trail, taking Voodoo’s boost once he offers it. There’s an enemy with his back turned ahead, and after he’s dealt with you can run out and kill the machine gunner, who is holding the rest of your team down. Follow your squad to the next area and pick up the sniper rifle near the boxes.</p><p>Now, use it to blow the enemies’ heads off around the building to support your teammates on the ground. After the first wave a second, bigger group of enemies will show up, each parking behind a box. Kill them all, and then follow Mother to regroup with your allies. In the building ahead there’s a box of grenades; you know what to do with them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VR675EVcTrY8gpL6H5UMiP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3f279b405c3cbae4b2c12d778557bedc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Watch your corners in the next area, there are a few enemies laying in wait. Once the area is clear you’ll see the team crowd around a building. Choose a door, kick it open, and kill everyone inside. A few rooms of enemies later you’re at another door in need of breaching, but, this time, it actually triggers a slow motion segment. Pop the hostage taker and plug everyone else you can. A cutscene will end the level.</p><h2 id="pr02-breaking-bagram">PR02 BreakingBagram</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SdYY4ADSWnN7uQuJvFzgoP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cd9d0ed04016d5e8a6ff4d90e4cfc472.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second level, like the first, begins with you riding shotgun. It’s daylight this time, though, and things are already blowing up when you fade in. After a few seconds the windshield gets hit, your weapon comes up, and you’re in control. Shoot out the glass to get a better view of things, and start firing as soon as you see enemies in the distance; they’ll run to the right side of the road and attack. A white pickup truck will show up on the right, too—put some bullets into it and it’ll veer over and smack into your car before falling away. Continue shooting who you can, and be sure to take out the gunners as more vehicles show up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dhBFacLHifouKSkRMNZvsP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4dee64b094d15270cb5e8013c07bf578.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After some time the car will stop, and you’ll take the gunner seat in the back. Go right for the two large, red gas tanks to take out some of the enemies ahead, and then shoot out the machine gunners in the windows. After those are taken care of you can just sweep the ground, shooting anyone that remains. In a few seconds your car will drive to a new area and kicks you out.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RdKenzRuVsmzPDKgrnmoxP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c865c35d2b599a41f69dc9990ce69ba7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Don’t bother aiming for the red tanks here, though, they don’t budge. Just clear enemies while staying behind cover, and aim for the guy with the rocket launcher on the building ahead. Move through the area and take out the remaining few enemies, but keep an eye out for grenades. They like throwing them here. A lot. It’s like, their favorite thing in the world to do.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KGxX3zKMVzNBpdyV3aJy4Q" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5f51dc89157fc80e53e965275a5d2174.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow your team up to a door (that they kick open for you, this time) and you’ll be given a new tool. With it, you can mark a target. Mark it. It’s the massive building full of guys; it’s sort of hard to miss. After ka-boom an APC rides up and you need to mark it, too, but luckily it parks in the exact spot the building just was. After it goes explodey follow the path, taking out all of the enemies in your way. There’s nothing tricky here, just follow along, killing bad guys and focusing on taking out the chumps with rocket launchers first. You’ll run into an open area with a mortar gunner, but they go down fast, too.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XRpHwCMZVVEMLAfYqaaC9Q" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a71d3d3dcfe1dc45d2a0ff60857fa0cb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After a little you’ll run into a large, open area with a dozen or so enemies. Toss some grenades (which you’ll find along the way) and watch for them to throw some, too. If you’re fast you can take out just about all of them before they even see you. Follow your team down, through the fence, and into the airplane graveyard to take out another group of mortar gunners. From here on out, keep your eyes on the planes stacked atop other planes—enemies love to use them as sniper nests. There’s going to be one on the left and another on the right as soon as you start to push forward. Luckily, the destroyed planes make for great cover, so you can use that to your advantage. Enemies know this too, though, so be sure to clear out a plane you want to use.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="E9tYtXgDoKDo9XjrZ4AtDQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/253dda8c1406ed27a16dc84197bc5b0a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow your team into the warehouse ahead. As soon as you enter, take out the enemies on the catwalk above, and stick to the right side of the building. After some of the enemies are dead, a machine gunner on a pickup truck will crash in, and being on the right gives you the drop on him. Continue upstairs and pick up the grenades on the second floor before going with your team through the door.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AE4cMFxhMRXbjLeCEef2KQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d4bb2c8524b871970fccd49cc4a3571e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you’re outside a few enemies will pop out, with the main threat being a foe about to man a machine gun turret. But look at the bright side: there’s an unfortunately placed explosive to his side. Give it a shot before taking out the other guys in the room (and keep an eye out for other explosives). Every so often an enemy will try and make a break for the machine gun, but as long as you check on it every so often they’ll likely never make it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BnqMd5dvGUp2NF7LWbCGPQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d6b71361355c4831609744c7f4f948a8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Your team will continue into a building, where Taliban will pop up on the first and second floor. Take out the guys on top first, since it makes it easier to find cover from the enemies on the ground. As soon as you’re outside there will be some explosions from a nearby air raid, followed by a tower full of enemies taking shots at you from the distance. Take cover and return the favor, then move into the next building. Here there are a few sniper rifles, and a fresh batch of enemies on the tower you just cleared to use them on. Once your teammates throw down smoke you can follow them into the building beneath said tower.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WbtXqAmhmYzgkpQpzhZfTQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/df795efc4ec83c3fb72c236a9e11e206.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Feel free to go in guns blazing after you kick in the door. The halls are loaded with enemies, but you can get away with spray-and-pray here as long as you clear out the rooms to the side and be wary of the gunner at the end of the hall. On the second floor there are some foes, but be careful for enemies around corners; the smoke from the fire makes it hard to see. Breach the door ahead and clear out the enemies on the other side as they run from your mighty door-kicking ways. When you get to the next door there’s going to be an abrupt, awkwardly random cinematic of your teammate using a kung-fu move on an enemy. Enjoy it, and follow on until you’re given control of air support again.</p><p>This time you can switch between a few different types of AA. The GAU-8 acts like a machinegun strafe, so you need to tell it not only where to hit, but in what direction to hit it in, so pay attention to where the green arrow is pointing; GBU-24 is a guided missile that lets you aim, then control the descent to have it land on as many people as possible; Hellfire is the one you used earlier, and just calls down a big explosion; and the Mk-84 is a big, bad, unguided bomb that blows up anything it hits. Use whatever works best to take out the enemies ahead, though you’re going to want to use the GBU when armor stars showing up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wHHjrqR4VuCv8kVLBJouYQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/474dd0ab47a9728e169d5503dea8d642.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After a minute or two of defense, you’ve officially saved the airfield. Good job.</p><h2 id="do01-running-with-wolves">DO01 Running withWolves...</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CzNYBQjK8miZegvrXLizcQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ff710434d036ac4d2953cf15ffe1dd59.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Vehicle time! Actually, maybe an exclamation point was overstating it. You’re going to ride these a lot this level, but it’s all going from point A to point B, with no real hurdles in the way. Every so often you’ll be told to slow down and turn off your lights, but that’s as complex as it’s going to get. Continue until your prompted to get off the bike. Across the way your teammates are getting ready to enter a building, give them some cover by sniping the enemy above.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nQiA6QcGGMU6o9ByFxXphQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ea1efa2c6a483cd64fa6449acab8b0f5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow Dusty as he enters the building nearest to you. He’ll take out a guard and continue until you run into a duo of enemies. Shoot one, he’ll take out the other. A little further down the road there’s a guard tower with a sniper, but he’s way too busy to notice a little guy with a gun on the ground. The same goes for the foe that pops up on the roof to the right. After they’re taken care of some more enemies will come out of the buildings, and you’re free to take them out as you please. As long as you stay in the building and shoot from the window there’s little chance they’ll do much damage to you. Once they’re all taken care of the door will be opened for you, and you can join up with your team.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v8mJiAfQnQYE7LEJtb82nQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5776a6e628bc1afa859783798ba216ca.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After some dialog the team will depart, once again splitting into two. Follow your partner back to the ATVs and ride on, and continue down the path. You’ll soon find yourself looking down the sniper scope, but it’s a different type of gun this time. It’s a really, really high-powered weapon, so take time lining up your shots to blow the bad guys away, and lead them by a foot or so if they’re on the move. The first one is on the right near the fire, the second is right above him, and the next is on the top left. Zoom out to get a better view of the surroundings as you fight, and use your optics on the third one to line up the shot, blasting him through the thin wall he’s standing behind. After he’s dealt with another enemy will start going up the tower, so take him down using the optic sight as well.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Js56T8P8PRoRpk3mN7ApqQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/75808c74ee21d759539483a15b0aba16.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once they’re dead you’ll be putting pedal to metal again, but only for a few hundred feet. Back on your feet, stay quiet as you follow your teammate, eventually coming to a group of enemies around a truck. No matter how much you want to shoot them, try and resist the urge. Once they walk away you’ll have plenty of heads to shoot, starting with the Taliban that walks out of the door across the street. Stick to your squadmate after this, stopping when he says to, hiding when he says to, and killing when he says to. He’ll eventually climb up to get a better view and guide you to a car. Put a beacon on the roof and kill the wandering guards that come when you do, then move on to your ally and he’ll give you a boost up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UFUo7Km9CYvtB2BehUjouQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b06b205872782f9e85d63fc968cf5128.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next area is full of bad guys, but you’re going to want to avoid them. Wait until you get the go ahead and sneak into the adjacent building, stabbing the enemy inside before he has a chance to make a move. Head outside and mark the truck, than turn back around and head back into the building, shooting the guy who walks in the door. Start outside, but wait for the go-ahead from your teammate. After he gives you the signal you can head over and accept his boost up.</p><p>Follow until you run into some guards and aim for the guys up top, first. You can go loud now, shooting at the enemies you pass on the way back to the ATVs and riding them to the end of the level.</p><h2 id="do02-dorothy-s-a-bitch">DO02 Dorothy's aBitch</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uMZJmGeRue7paMUBcahB2R" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/95662bed8f0ea6c4cdae0a8632e3f79f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After your ally puts the sheep herder to sleep follow your team up the hill until you come upon some enemies. Allow time for your guys to surround them, firing once you’re given the signal. From here on out just follow your orders as they’re delivered. After a little you’ll come upon a group of enemies around a fire—take them out quickly, and then move on.</p><p>In the next area there’s a large battle already taking place. Enemies are firing at a large plane, and the loud combat allows you and your team to go loud. Scan the rocks for foes to slay, and try to stay in cover as you move forward.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xvAMnWfMFoPffnAjYF586R" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/95cec7eb95601de8d595f6d8ddd5e82c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There are a deceivingly large number of enemies on this hill, so stay alert and keep an eye out for muzzle flares. Work your way up the hill until your teammates give you some military-lingo-filled order that actually means “go put a bomb on that big anti-air gun over there.” Go do that, and then blow it up once you’re with your squad.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tAU9hVuu9eHdvyt6mgKCGR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e7beac6cfdd6ae9f5efb134aa6e3bfd1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow them to the next area and you’ll, once again, be tasked with marking targets. Tag the trucks once they stop and watch the fireworks, and then follow your team to the little village ahead.Wait for the signal and tear the enemies who enter apart (or get impatient and kill them as soon as you want, like I did). Be careful not to get too ambitious and charge ahead, though—your teammates called in air support, and there’s about to be a firestorm. Find a safe spot and shoot the enemies as they charge forward, then work through the buildings. There are some holdouts hiding inside, so take them out as you go. As you exit there’s a quick cutscene, but then you’re back in business.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oK7Hgegiykcnzye32HHENR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/721d4d58346af3c6677e154094725c3f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You’re going to come up on a big camp filled with Taliban. Find a safe spot and wait for the signal before starting the firefight. They’re all over the place, too, so stay behind cover. Once they’re clear, continue through to the AA gun and it’ll be taken out from the sky. With that gone you’re free to mark some targets, so follow your teammate until you’re prompted to do so. You’re given a choice of firepower again, so choose your poison and blow everything to smithereens.</p><p>Once there’s nothing left but blood and splinters you can follow your ally into a cave and into the area you just evaporated. You won’t have time to admire your work, however, as the gunship that has been helping you out is under attack, and you need to join up with the rest of your squad to take down the resistance. Once you meet up jump on the machine gun and hold down the trigger to blow up the nearby ammo cache. It takes a lot of bullets, but it’s literally point and shoot until it explodes.</p><h2 id="do03-belly-of-the-beast">DO03 Belly of theBeast</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Labeb6VzZ6y3GbzQifvuSR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5a7da9f6dde3d4359aa43064ac22c7c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now that you’ve spent some time being an army of one, it’s time to be an army of many. You’re an Army Ranger now, but that doesn’t really mean anything in terms of gameplay except there will be fewer times you’re told to be quiet. Once you’re in control charge after your team while scanning the rocks for enemies. Try and stay behind rocks, using your rifle to take down enemies from afar. It’s fairly straight forward here—follow teammates, kill bad guys, and don’t get shot too much. When you run into enemies with RPGs be sure to take them out ASAP, since one well-placed shot can send you home in a body bag.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VMzsntyxRDn3JeLKFVBwXR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d16ee91b2b9882280fd42bd3e024d13f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>In the village ahead there are a dozen or so enemies lying in wait. Move fast, and flank up the left with your shotgun. They’ll be far too busy playing tag with your teammates to see you sneak behind and lobotomize them with a slug to the head. Keep your shotgun at the ready in the next area too; it’s filled with grenade-happy enemies behind destructible cover.</p><p>After you clear the area you’ll come upon a machine gunner that needs taken out, and you’re in charge of keeping it suppressed so your team can advance. A little indicator will appear over the gun once it’s suppressed, so make sure to spray it with ammo until that’s up there, while still killing any enemies that show up to the left.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MLABvv87TboAoDTYWsXsbR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/386ba50ef3b04f6e09947519c9c27ed1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There’s a catch: this time, you’re the one hiding behind rock walls that will chip away as you take fire, so bounce from place to place once your cover gets too damaged to provide support. When your allies throw red smoke, fall back to their position. If you stay too close, it’s game over for you, too.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5TpqTCKNUPtZdhghXvBChR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/35c9af18b208494d24dec2cf0524ee48.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow with your team to the valley ahead. There are going to be some scattered forces from time to time, and some bad guys on top of the cliffs, but it’s pretty straight-forward. Keep fighting until you get to the LZ, but prepare for a big battle here. You’re going to have to hold off enemies for a few minutes and deal with cover that is rapidly being destroyed. Try and stay behind whatever walls are left and focus on taking out the enemies moving to flank and the guys with RPGs. While there are dozens of others running around, they’re the ones that are going to give you the most trouble, so focus your fire.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FiEW7xTeVq4UZU55zwVGmR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/29b1290d889bd97945fc3b2a6005cea6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After a few minutes some choppers will show up and save the day with impressive firepower. Don’t worry; you get to use it in the next level.</p><h2 id="do04-gunfighters">DO04 Gunfighters</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bLo5ygXSCrUmmBha79nnrR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/50114c0653956b678730a227d4eded6d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Finally, a vehicle that actually does something. Test fire your weapons as your chopper cruises through the mountains. You don’t have to worry about flying or steering, just shoot bullets with one button and fire missiles with another. You’ll change to a different camera after a minute or so, which will show a few enemies setting up mortars. Once you get the signal, take them out using your machine guns and hellfire missiles (which are different from your regular missiles, and are assigned to a different button, so pay attention).</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p4znbpDAs5rvXjJvjAsNwR" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c9a49a2dfd7d73a89a5c636095f1844.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once they’re taken care of you’ll be back in your normal view, flying towards a village. Blow up the trucks crossing the bridge, and prepare for a sudden, random burst of kick-ass music and a lot of explosions. You’ll automatically fly around the city, so blast anything you see with your limitless missiles.</p><p>If you see anything move, blow it up. Heck, don’t even wait to see anything, just blow everything up, and if your missiles need to reload spray everything with the machine gun bullets. There will be some times where enemies are difficult to see, but usually your teammates will call out their location. Just rain down fire in the direction they mention and you’ll be fine.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2VT4uRd84i8MVoQKYHq43S" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bc359232e980c3b73949110272403906.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the battle the other bird is hurt, so she’s going to mark targets for your hellfire missiles from here on out (the ones from earlier, remember?). These are different from your other ones, though, so you can use these while blowing apart enemies. After a few minutes of blowing up cliff sides it’s all over, and you’re done patrolling the skies.</p><h2 id="do05-friends-from-afar">DO05 Friends FromAfar</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V4NtKbsG3J8EZtBqnpXG7S" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dbd94d7a7fbb6f39932d89e2a03db9ec.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Obligatory sniper level begins. Get used to zooming in/out and find the button that controls the different view modes. Changing between them makes this portion into a cakewalk, even if it’s less satisfying than seeing red blood splatter when you score a headshot. Speaking of which, take out the enemies in the camp above, and then shoot the sniper to the right. Follow directions for the rest of this section, shooting limbs off of whomever you’re asked to shoot limbs off of.</p><p>Once you’re done sniping it’s another gunfight. Enemies will stream towards you, and you need to put them down. Switch to the scoped weapon at the start of this fight, as it makes killing the guys on the rocks to the left a lot easier. When they’re dead turn around and follow your ally into another similar area and take out the enemies to the left, focusing on the guy with the RPG first. If you want, there’s a heavy machine gun down a dead-end path to the right, but it’s not entirely necessary.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YWW2VFmqUYj5jEypfMo8BS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8c500e783040b1415eb3bcf95014ffea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow your ally as he tracks a wounded enemy, and wait for other enemies to show up before doing anything. Running in and attacking the wounded guy might sound like fun, but it leads to a quick death (I know from experience). A large group of enemies will surround the wounded guy, and they’ll stand just close enough to create one nice red mist if you throw a cooked grenade into the middle of them. Do it, and then clean up anything that’s left. Climb up the hill and you’ll have another sniper section, but this time there are only four heads to remove.</p><p>Do it, then follow your squadmate to the next area, where there’s—you guessed it—another sniper mission. Change your view to one that actually lets you see the enemies and pop them, one by one, until they all fall down. Some RPG-users will show up on the top of the cliff, but you’ll be given the order when it’s time to shoot them. Soon, there’s nothing left, and the mission is over.</p><h2 id="do06-compromised">DO06 Compromised</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wrVqqiLrQQEpYdqi7yT3GS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8cc01977385acb4bbbf40c3822faa649.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This is a quick level, and most of the time is spent running. Stay in the cover you start in, crouching down and popping up to take out enemies. Once smoke is thrown down fall back, following your team. They’ll stop at a building, and you should repeat exactly what you did at the beginning of the level here. When they leave, sprint after them, zig-zagging to avoid enemy fire and finding cover in the building ahead.</p><p>Turn around and kill the enemies that show up, and then mark the building for air support. For some reason this actually leads to a dozen new enemies finding their way through the rubble, so hold them off as your team climbs the wall, and then follow with them once one offers a boost.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zQBSjRQ5MYpAEnk56FYNMS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f1f901afaf1a993390213ec4ce08f16b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You’re given a heavy machine gun here, so make good use of it on the enemies ahead. Work your way forward with your new gun, but feel free to switch weapons once you’re told to sprint. After you reach the heli you’re put on a stationary gun and told to defend.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Qmodxbrcip58SEPLHiB8SS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4ed92f1811b697dcdc9afabb5f24f93b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>While you can zoom in, it’s actually easier here to stay zoomed out, only zooming if you’re really having trouble hitting enemies. As per usual, take out anyone with a rocket launcher first, but otherwise just play whack-a-mole with the Taliban until the mission ends.</p><h2 id="wwdt01-neptune-s-net">wwDT01 Neptune'sNet</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z8SHrehiEQSVMu7GnQPkVS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d085ea18ff4bf32d4c56ee11c8cf1502.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After some drama you’re on the ground, with only your wits and your knife. Well, actually, you’re dazed, so you don’t really have your wits, either. Walk towards the checkpoint and go through the small opening to your right. There’s an enemy standing guard, and you can get a proper weapon by plunging a knife into his neck. Gear up, picking up his silenced pistol. He drops another weapon as well, but you’re not going to need it. There’s another enemy up ahead, whose much easier to take now that you have a gun, and two more Taliban guards with their backs turned to you.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G8twXwADatydcdfUDaZKZS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/910b3c20e58bd216d5f32c79857c3c88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once in the next area stay to the left, and head up the side of the hill to avoid the passing patrol. Don’t engage them, just let them pass and continue walking until you find your weapon and Mother. Follow your squadmate to the large camp ahead, and continue to the left, staying as quiet as possible. You’re going to want to take off the enemies one at a time, so let them separate before taking any shots. If you do it right, they won’t find any bodies, and you can kill them all without raising an alarm. If they find someone they’ll start fighting, but you can still shoot your way out. If you’re having problems finding people to kill, switch to night vision.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TVVqCqUrbQCVvT4ydvfAdS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f7a104fbb6560820114b7817899bbb61.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow Mother and listen his commands. He’ll tell you when you kill, when to hide, and when to move forward. The second time he asks you to split up you’ll need to crawl through a cavern, but there’s a big gunfight waiting for you at the other end. Jump to cover after the Taliban blows their flare and start taking out anyone you can. Once it’s safe, move towards the right, and head up to their cave for some keen gear. I’d recommend picking up the sniper rifle and keeping your standard weapon, but if you’re in the mood for a heavy machine gun I’m in no place to tell you to leave it there.</p><p>Snipe the enemies on the cliff, using your night vision to get a better look. They’ll shoot flares from time to time, which mess up the optics, so switch back to your normal view whenever you see one about to blow. Keep in mind that sniper ammo is scarce, so you’re going to want to make your shots count. Before you leave you should swap the weapon you picked for the one you left behind, since you’re likely out of ammo in the one you were using, and stock up on grenades before following Mother into a building ahead.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="csemQ7nxLmwijvkKwTJDiS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/68b6d7c5c9ed859fb78b9adb5bb9f3e6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Looks like your friends already came through this way. As you’re investigating you’re going to come under attack, so get down when Mother tells you to and prepare for some explosions. You’ll black out for a second. When you come to you’re dazed, using only a pistol, and being dragged by Mother. Oh, and everything is in slow motion. Shoot everyone that comes at you until you’re brought to your feet, then run as fast as you can to the end of the mission.</p><h2 id="dt02-rescue-the-rescuers">DT02 Rescue theRescuers</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3ympnJATcpdFsyLNhEaxwS" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5444a684101cc70d9d12bda1505370f1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you’re in control start sweeping around, taking out any enemies you see with the chaingun. If there’s an enemy with an RPG kill him immediately. You’re told when one shows up, and he will be marked with a little diamond above his head to make him even easier to find. Much of the terrain here is destructible, too, so feel free to take out anything the enemy is hiding behind, but be sure not to let the gun get too hot. After this section, pick up the grenades near the tail of the helicopter, then stick behind cover while killing enemies. Follow your team as they progress but move quick; there’s a turret firing towards you.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bMmL6h8pjxx2ToSztqc96T" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dfee1b8dbd3570d32aa5870964b9c6b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Hide and kill anyone you can, but try and stay behind cover until your team moves forward. Head to the area on your HUD that looks like goggles and mark the turret for air support. Once it’s gone, move up and repeat the same process again, taking out enemies and marking for air. After it’s taken care of you’re going to need to go into a cave for some subterranean fighting, so put on your night vision and get out your shotgun.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qE7Ss2YEgxjC2gJ98sXQAT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/77319f827929db5895a04062ce44830f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The shotgun’s range is actually much further than you’d think, and you’ll be able to kill just about anything in one shot from any distance in here. Near the end of the cave there will be a room with flares, so pop off your optics. If you’re fast, you can jump up on the left and flank the enemy. Continue killing until you see daylight and meet up with some old friends.</p><p>Drop your shotgun for a sniper rifle up ahead and roll with the seals. Kill your way to the checkpoint and pick up the grenades on the right side once you’re there. In a little bit you’ll find yourself in a large battle, with a machine gunner up ahead and a few dozen enemies. Take out the guys with RPGs as you progress, and if you can get a clear shot on the gunner take him down, too. Someone will eventually take his place, but it’ll give you some time to pop his friends while the heat is off. When you get close feel free to start tossing grenades—you’re near the end, and it would be a shame to have not used them. Soon, air support will be called in, blowing up the machine gun turret. Sprint towards the end and a cutscene will signal the end of the game. Congratulations.</p>
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                                                            <title><![CDATA[ Lego Star Wars III: The Clone Wars Walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The final installment in the series the redefined the Lego brand is now here, bringing with it a whole new set of building puzzles, aerial combat sequences, and bloodless dismemberment. The game is presented with three separate story arcs: Count Dooku, Asajj Ventress, and General Grievous.</p><p>All of the stories are independent of one another, but you have to complete all of them to reach the final level, and once you've played through each round you can go back through and play it with any character from any of the three stories.</p><p>As with all the Lego titles, there are some head-scratching moments throughout Star Wars Episode III, and this guide will help walk you through the three basic story modes.</p><p>This is only the beginning, as there are several reasons to go back through each level with different characters to collect hidden items and head toward the always coveted 100% completion. Before you do that, though, you have to get through the game. So here we go...</p><p>--</p><p><strong>Genosian Arena</strong></p><p>When you start the game, you'll be thrown into the first level, Genosian Arena. Much of this level is accompanied by instructional text to guide you through everything you need to do. You'll learn how to use the Force, perform light saber attacks, and switch between characters in the same screen.</p><p>You start off chained to a pillar. Once you free yourself, use the Force to turn the pillar into a staircase. Climb the staircase and then use the Force again to destory the object on top of the pillar next to you.</p><p>Now switch to Padme. Use her Force to climb up her pillar, and then free Anakin, the sole remaining chained character.</p><p>Now the action begins. Controlling Amidala, use the Force button to grab onto the Reek when it lights up blue. Immediately switch to Obi-Wan and use his Force. Now you'll be able to hop onto the Reek. An arrow will guide you to the Nexu which you must defeat by ramming it four times.</p><p>Next up is the huge Acklay. You can take out its legs with your light saber. Then, use Padme to throw her chains around it, and switch to another character to stand on the blue icon on the ground. From here, press the button displayed. Do this back-and-forth with Padme and your Jedi character until the Acklay is defeated.</p><p>Like clockwork, another enemy appears right away - Jango Fett. To take him out, throw your light saber at him by pressing and holding the attack button. That'll knock him to the ground, allowing you to hit him face-to-face. Lather, rinse, repeat.</p><p>The final step to get through this introductory level is to open the three spaceships that just landed. Go to each of them and use to Force. Once the characters leave each ship, use the Force again to close them.</p><p><strong>Count Dooku: Battle of Genosis</strong></p><p>This level is entirely contained on a small battlefield. You'll see a number of enemy towers spread throughout, and each tower is contained inside a glowing force field. Go into the force field on foot (you can't drive ships or mechs into the force fields) and find the device that has a switch. Go up to that switch and press the button displayed. This will take down the shield.</p><p>Now, take down the cannons by attacking them - any attack will do. Just keep doing this for each force field you see. It's a bit tedious, especially for an opening level, but they will get much more interesting.</p><p>--</p><p><strong>Count Dooku: Gungan General</strong></p><p>This level is all about taking down force fields yet again, but this time it's more complicated. Again, you'll want to flip all the force field switches, but some of the cannons and mechs require special procedures.</p><p>If a machine is encompassed in white electricity, find the satellite dish that's sending the white beam. Take out that dish first.</p><p>Secondly, if a machine has a purple target on it, it won't respond to normal attacks. For these, hop onto one of the small speeder ships and run through the gold boxes in the middle of the battlefield.</p><p>This will charge your ship with torpedoes. Use your attack button to shoot a torpedo when you see a purple cross-hairs icon on screen. The torpedoes will automatically lock onto targets, so don't soot unless you see the cross hairs.</p><p>Again, once all the enemy machines are destroyed, you'll see a cutscene and the level will be over.</p><p><strong>Count Dooku: Jedi Crash</strong></p><p>Okay. Enough with the battlefield levels. Now it's time to go into space as you'll start this level in a transporter ship. The controls in all the space levels are pretty limited, and to help you there will almost always be arrows pointing you in the right direction.</p><p>In this case, it'll direct you to a fiery landing site on a giant spacecraft. Land where the big blue arrow is. Once you land, note the vertical chasm above. Jump up by jumping from the left wall to the right wall, continuously until you reach the top.</p><p>Walk down the hallway where you'll find a switch. Flip it to open a door behind you. Here you'll see a power console. Push it across the floor until it's connected with a switch at the other end of the deck. This will turn on a water sprayer.</p><p>Back into the ship, fly to the right, again following the mini-arrow, until you see another landing site. From this site, simply walk and jump down until you see a blue jedi symbol on a wall. Step on the symbol and cut out a hole.</p><p>Then walk to the left and assemble the Lego pieces near the wall. Go back to the hole you cut out and flip the switch. Two sprayers down, one to go!</p><p>To the right yet again for another landing site. From here, run all the way to the right, through a glass metal corridor. Use the Force to create a platform, jump across, and grab the switch at the end of the hallway. Mission accomplished.</p><p>Now you're about halfway through the level. Go back to your ship, take off, and you'll see a brief cutscene. When gameplay resumes, fly to the first available landing pad and dock. Walk forward and use your Build button to create a torpedo generator. Then, flip the switch right next to the generator.</p><p>Jump back on the ship and fly into the purple sphere. Now that you're equipped with torpedoes, shoot the three targets in front of you. When you have control of the ship again, head to the right to a small window. You'll be able to land inside here, where the ship will instantly blow up so you'll be on foot for a bit.</p><p>Take out the nine enemy droids and then use Commander Bly to shoot the red hook near the door in front. Walk through the door, run down the corridor, and then jump onto your ship. You've got a few more purple targets to take out. Just follow the purple arrows and shoot.</p><p>Now fly toward the blue arrow and the level's complete! A word of caution, though: getting to the arrow can be annoyingly difficult because of the restricted spaceship controls. The best way to get there is by flying toward the camera, then turning around and trying to stay as close to the top of the carrier as possible.</p><p><strong>Count Dooku: Defenders of Peace</strong></p><p>The first thing you'll need to do is control one of the clones to grapple the hooks on the side of the ship. If you try to run anywhere else, you'll be zapped and killed instantly. After you discharge the electricity, assemble the rubble near your broken ship to create a little speeder.</p><p>Take a short jolt to the nearby field and build a cannon. If you're short on coinage, there are several blue studs nearby. Jump into the cannon and shoot the makeshift wall straight ahead.</p><p>From here, it's another battlefield level. Remember to disable the force fields first, then take out the satellite dishes, and find the base that has an easily destroyable defense. Once you take over one base, it's easy to work your way around the rest of the battlefield.</p><p>Note that shiny metallic robots and objects must be taken out with a cannon or other explosive weapon.</p><p>The end goal here is to destroy the device on the top-right of the field, which is being protected by a satellite beam.</p><p><strong>Count Dooku: Weapons Factory</strong></p><p>You're now more than halfway through Count Dooku's story, and the levels will start getting more involved. Here, jump into the giant walker and march your way through the army of enemy soldiers to reach yet another battlefield. Shoot out the three relatively unprotected structures there.</p><p>That will trigger a quick cutscene, and then the tough part starts. You know the drill by now. Take out the enemy bases one-by-one; it's the usual grind.</p><p>Remember to use explosive weapons, like cannons, to destroy the silver enemy mechs. This time there are also gold objects, which are especially difficult to take down. The best way is to build the most expensive thing you can afford from the "air support" category.</p><p>This one is tough because there are gold and/or silver machines at all but one enemy base, so there's no shortcuts here. Just take them all out one after the other. After that, cue the cutscene.</p><p>Next, head to the blue jedi symbol and cut out the hole. Run through the resulting cave until you reach a puzzle filled with purple and yellow triangle pieces. To complete this, use your force to pick up the purple-edged triangles and place them on top of the solid-colored purple triangles to the left.</p><p>Run through the resulting passageway and you'll come across another identical puzzle. Do the same thing, taking note that one of the triangles is hidden behind the jedi symbol and one is hanging up to the left of the purple puzzle.</p><p>Again, run back as far as you can until you reach a dead end. Here, smack all the objects and debris in the area until you see a lot of glowing Lego pieces on the ground. Press the Build button to create a trampoline, and then jump on it.</p><p>BOSS BATTLE</p><p>Avoid the giant roving ship for now and find a blue droid. Swipe it with your light saber until his head falls off. Walk up to the head and you'll be able to wear it. Equipped with that disguise, walk to the consoles on the left and right sides of the stage.</p><p>At this point, the gold tank's side wheels and back panel will start glowing blue. Hit them and you'll be able to jump inside, and once you do that, aim at the giant machine in the middle. It only takes a few hits to destroy, and then it's cutscene time.</p><p><strong>Count Dooku: Legacy of Terror</strong></p><p>It's Count Dooku's final stage! Don't get too nervous, though, because getting through here will probably not even make you break a sweat. You start in the middle of a cave, and the first thing you'll notice is a collection of starkly bright Lego bricks to your left. You guessed it - you'll have to rearrange these bricks in a formation such that Commander Cody can make his way to the top.</p><p>There's no magic formation to use. There are several ways to form a climbable set of bricks, but here's one example:</p><p>Take Bly up to the top, and then grapple the plug on the beam to the right. Start walking across the newly formed bridge, although it will crash to the floor. You'll need to use the resulting pieces, but first go over to the wall of gold blocks to your right. Command the clones together and then shoot the entire wall down.</p><p>Now you can take a jedi character up, using wall jumps. Knock the debris off the blue-and-white checkered path, and then use the Force to put the scattered pieces back onto the path. Now, push the statue down the track until it crashes below.</p><p>Now that you have a lot of broken pieces on the ground, you can assemble them to create a door hatch. Onto the next room...</p><p>Run down the dark corridor until you reach a wall of rocks. Hit or shoot it a few good times and it'll break.</p><p>The next obstacle you'll see is a hole with a plug affixed to it. You know what to do - switch to Bly and pull it out. Use the Force at the next dead end you come across, cut out the hole, and run until you reach yet another dead end. This time you'll have to complete a little puzzle.</p><p>See those hanging blue pieces above? There's a purple statue directly below. That is, the parts to a purple statue. Use your Force to move each part - legs, body, arms, and then head - to the pedestal in front.</p><p>Jump into the revealed hole. The area you'll get to looks very intimidating, but all you need to do is grapple the hook to the pillar on the left, and use your Force on the pillar to the right. Walk into the exposed entrance and reach the jedi symbol. Force away.</p><p>BOSS BATTLE</p><p>Use the Force to destroy the pillar on the left, and the battle will begin.</p><p>Watch out for blocks shooting toward you, but when you notice a purple block, use the Force to affix it to the wall on your right. Once you have three purple blocks you can create a makeshift staircase. Climb up and do your thing on the glowing blue pillar.</p><p>Now the worm boss will start throwing bombs. Stand toward the block-filled wall on the left to send the bombs there, but run away before they explode. Keep doing this until the wall is cleared. Walk to do the jedi symbol, and voila!</p><p>Enjoy the cutscenes because Count Dooku's story is now complete.</p><p><strong>Asajj Ventress: The Hidden Enemy</strong></p><p>Starting your quest through the story of the female dark jedi, grapple the zip line and head right into the action. Close the door immediately in front of you, then use the Force to drag the green-lit power supply to the corresponding red lights to the left.</p><p>Walk through to the next room, and note the two doors there. The one to the right is broken, but you can use your Force to close the one to the left. Then, turn to the machine in the middle of the room; you'll be able to use your Force to smash it against the other door. That will open the inviting middle chamber.</p><p>That will take you outside in the middle of a lot of chaos. Go to the rubble in the middle, and try to focus on one of the pieces to assemble a cannon. It may be difficult since your Force will be drawn to the dozens of enemy droids, so take out a few of them if you have to.</p><p>Once you have the cannon, shoot the hovering ship in the distance. Now try to find the blue droid, knock his head off, and run to the newly-landed ship. Activate the panel.</p><p>After a cutscene, you'll be in a much calmer room. Solve the simple puzzle by Forcing the blue Lego pieces on top of the matching purple pieces in the center.</p><p>BOSS BATTLE</p><p>Your first battle with Ventress involves a few different parts. In this first part, knock her down with a Jedi Slam. This is performed by using your lightsaber attack while in mid-air. Doing this will knock out Ventress's lightsaber, which you must pick up and then use to attack.</p><p>Do this four times.</p><p>Next part: Ventress will climb up to the top of the room and start shooting projectiles at you. Intercept these in mid-air by using your Force and throw them back at her.</p><p>Do this a total of six times (three while she's on the left landing, three on the right).</p><p>She'll run away to the next room. Use your saber to cut through the door. Now, just like the first part, knock her down with a Jedi Slam, grab her saber, and then hit her.</p><p>Do this three times.</p><p>It's still not over! And this is just the first level in the Ventress story! Run up to her again, and use the platforms she hurls at you to build a staircase on the wall. Climb up, chase her against the back of the platform, and get ready for a giant mech to emerge.</p><p>Hurl your lightsaber at the red button that's shooting out lasers. Once you've done this three times, the mech will slam down its leg in front of you. Hit it a couple of times to make a jedi symbol appear. Use that to destory the leg. Repeat this process for the right leg.</p><p>Now you're free falling on top of the mech, and Ventress is visible again. Use the falling blue Lego pieces to knock her out, and then run up to attack her face-to-face. The gravity is tricky here, so maneuvering around is difficult, but work through it to hit Ventress three times and the level will FINALLY be complete.</p><p>Whew! What a battle.</p><p><strong>Asajj Ventress: Ambush!</strong></p><p>Head left until you see the golden coral. Use Jek's rapid-fire weapon to shoot it down. Reassemble to pieces to block off the enemy troops. Now do the same thing with the silver coral on the left - you'll need Lieutenant Thire's weapon to knock that one out.</p><p>The coral in the middle will then automatically explode, allowing you to walk down a newly opened path. Shoot the gold coral again to open the passage at the end.</p><p>Now, for the first time, let Yoda take control of the action. Use his Force to make one of the shooting droids hover, and direct the droid at the new gold coral wall.</p><p>In the next area, take out all three of the hovercrafts:</p><p>- 1st hovercraft: shoot the left and right arms with Lieutenant Thire.</p><p>- 2nd hovercraft: Use Yoda's Force to lift up the shooting droids to knock out the two arms.</p><p>- 3rd hovercraft: Take out the two arms by grappling them.</p><p>After disabling each craft, make sure to go up to the jedi symbol as Yoda to finish it off.</p><p>Your next task is to destroy the five small robots that appear. All except the first are protected by immunity shields so don't bother going after them with normal attacks. Instead, use these tips:</p><p>- 1st robot: Attack with your light saber</p><p>- 2nd robot: Use the Force to push it back to the hole behind it</p><p>- 3rd robot (middle): Shoot the rocks above to crash onto the robot.</p><p>- 4th robot (left): Make sure you use the Force to push it onto the "X" on the ground first, then shoot the rocks overhead.</p><p>- 5th robot (right): Same as before, use the Force to knock it in the hole.</p><p>That's it!</p><p><strong>Asajj Ventress: Blue Shadow Virus</strong></p><p>Do the usual hack-and-slash routine until you reach two robots guarding a switch panel. Une a clone lay a bomb there and jump in the hole that appears.</p><p>From here, run down the corridor and use the Force and grapple hooks to close down all the jail cells that appear to the left and right. After the two unkillable robots appear at the end of the tunnel, switch to your other characters per the on-screen instruction.</p><p>As Obi-Wan, jump into the cannon and shoot down the shielding devices, followed by the central hole cover. Your ship will then glide down toward the hole, allowing you to jump in.</p><p>Head to the right and use the Force to disassemble the purple contraption above. That will create a hole in the floor; jump down into it to destroy the "unkillable" robots from earlier and join the rest of your party.</p><p>Use the resulting rubble to create a switch, and activate it with Captain Rex. Remain as Rex in the next room and pop the grappling hook on the back-left wall. Stand on the platform that appears as Ashoka and use Obi-Wan to Force you up. Cut a hole in the wall in front of the increasingly recognizable jedi icon. Destroy the electrical components inside. Cue the introductory Jar Jar Binks cutscene.</p><p>As you run down the hall, once again use the Force and grappling hooks to close to jail cells to the left and right. When you reach a fork in the road with two shielded robots, turn right to activate a jedi symbol and cut your way through to a mini-boss.</p><p>Use the Force to throw any objects you can at the guy on the high platforms. After five hits, you'll trigger a cutscene, but the battle isn't over yet.</p><p>Now that you've freed Jar Jar, you can jump higher and reach the top platforms. Grab the switch above to open a passageway, leading to more mayhem.</p><p>Walk forward to trigger the cutscene, then use a jedi to ascend up the wall to the left. Stand on one of the red buttons, and Jar Jar will automatically come to get the second one.</p><p>The enemy here will hide in the various bushes, but you can easily track him and, even if you lose him, he'll shake the bush to let you know where he is. Attack the bush to expose him and then attack him. Repeat until he's out of hearts.</p><p>Follow him to the next room. Here, don't worry about the droids because you'll easily be able to take out the little guy. Just keep attack him as he runs back and forth between the same two spots.</p><p>When you defeat him, rearrange the pieces left behind and pull the switch. Now it's time to go back to your other characters.</p><p>Head right through the tunnel and do the whole cut-out thing when you reach the door. Now it's time to finish off the boss from earlier. Catch his bombs and use the Force to deflect them back to him. Five hits later, your battle is complete.</p><p><strong>Asajj Ventress: Storm Over Ryloth</strong></p><p>Fly ahead to the red landing strip on the left and dock. Walk to the blue jedi symbol and cut out the electrical box. Then plug the green connector to open the gate. Inside, walk up to the window and take control of the ship's weapon. Shoot the three conspicuously white cannons on the enemy ship.</p><p>Now head back outside and back onto your ship. Fly backward and to the red pad on the other side of the carrier. Destroy the already-broken machine by way of the jedi symbol, and then reassemble the pieces. Flip the switch you just created, and use the Force to once again move the power supply to the console near the gate.</p><p>Inside the doors, do exactly the same thing as before - shoot the lasers on the opposing ship. Then back to your spacecraft.</p><p>This time fly to the front of the carrier and dock at the area on the right. Flip the switch here to activate the torpedoes.</p><p>Fly all the way back and behind the carrier to reveal a booster device. Use it to jump to the top of the ship and land at the recognizable red strip. Walk straight ahead and you'll enter the ship's command center. Hit the switch all the way in the front.</p><p>Fly to the booster near the front of the ship to go back down, and fly through the torpedoes. The purple arrow will direct you to the three targets on the right-side ship. Do this once more, for the ship on the left side.</p><p>Now go back to the first landing site, go back inside and shoot one more set of cannons. Do the same thing again on the left side of the ship. Yes, this level is very repetitive. Go back into your starfighter once more and shoot back up to the top of the carrier again. This time, walk through to the front of the ship and hit the switch on the other side. Level complete!</p><p><strong>Asajj Ventress: Innocents of Ryloth</strong></p><p>The first thing to do here is switch to Commander Cody, round up the troops, and shoot the gold pillar ahead. Now switch to Waxner and use his attacks to destroy the silver pillar on the left. Next, attack the rocks in the open crevices on both sides and wait for bombs to be thrown at you.</p><p>When a bomb arrives, use the Force to guide it up the wall's opening. Make sure you do it quickly before the bomb explodes. Once you do this on both sides, backtrack a bit and use your clone troops to shoot the yellow container. Now assemble the resulting rubble to make a cannon, and shoot a path through the wall.</p><p>Run down the street until you see a blue Lego strip and a bunch of pieces that look perfectly ready to assemble. You know what to do. Use the Force to add the nearby satellite dish to your creation, and hop into the giant mech that arrives. Now feel free to wreak havoc. When you reach the gate, simply shoot it down.</p><p>In the next area, stomp over all the boarded-up divots in the wall to reveal six big orange buttons. Now jump out of the mech and kill the flying robots that appears near the central door. Re-assembled the dismembered robots to create hooks, and use a clone to pull them.</p><p>The beasts that storm out appear menacing, but this part is actually very easy. Attack the beasts, one-by-one, until they become subdued. At this point you should be able to jump on them and ride them. Guide each one onto one of the orange buttons that you opened up earlier.</p><p>Now walk into the central door. From here, activate all the switches on the left side of the hall. Use a clone to pull the red hooks in the second room on the left, and use a strong gun to shoot out the silver rubble.</p><p>In the same room, use Obi Wan to cut a hole in the wall near the back, exposing a large box. Use the Force to guide it along the path. You'll reach a gap in the path with purple Lego bricks exposed. Attack the wall to the right to free the two checkered floor pieces, and use the Force to place them back on the path.</p><p>Now continue guiding the box along the track, and when you take it to the end, use a clone to activate the panel. Once outside again, attack the giant cannon until you're able to mount it, and use the cannon to shoot out the other cannons.</p><p>Head to the white circle past the silver gunship and deactivate the force field. Now mount the cannon to shoot the ship, and run with Obi Wan to the new jedi symbol that appears.</p><p><strong>Asajj Ventress: Liberty on Ryloth</strong></p><p>It's the final round in the Ventress story, but if you do it right it'll be over in a jiffy. Despite the several bases here, you only need to plant a strategic few weapons. First, head all the way north and build a cannon on the left base to take out the zapping machine that's in your way.</p><p>From here, zoom all the way to the right side of the battlefield, jump off whatever craft you may be in, and hop across the platforms to the enemy base. Hit the switch to take out the force field. Take out the silver cannon by building a weapon on a nearby base or with a ground-based mech. Also take out the force field generator by any means, and then take control of the giant yellow pad with the unmistakable blue arrow.</p><p>Head due south and take out the curiously under-guarded base with the other yellow pad. Take control of that too, to restore the missing bridge. To open the door on the other side, the best thing to do is to build an AT-AP from Air Support, and walk to the bridge to shoot down the door.</p><p>Walk across the bridge, and that's it! No boss battle or anything. Ventress's story is over.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="856ygFtdMs5BwmQYu3xkFJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ab7b4bf52f6d0e7a5a55ae10385f5e20.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>General Grievous: Duel of the Droids</strong></p><p>Brace yourself, because General Grievous's story is the most grueling, but it's mostly grinding activities rather than anything else. So let's get started...</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z5NYebtwwsxkC2sJUEPdKJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fabc6eba475886e1dd476c594b8b1848.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Walk up until you see the electrified wall, and use RS-S6 to activate the nearby panel. Let Captain Rex activate the newly appeared panel, then destroy the rubble to the right of the hole in the middle. Use the Force to build a hook from these pieces, and let Captain Rex grapple it, then activate yet another new panel that appears.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3mnDfCEekTHWTEMTiSJCQJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/adf579329038ea9dffd50bb137918086.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now you can head forward to the next dead end. Cut a hole in the electrical box to the right of the hole, grab the hook inside, and activate the panel. Have RS-S6 open the door again, kill the enemy robot, use the Force to move the power source to the open outlet, and activate the new panel.</p><p>As you move down the hall, stop at the RS-S6 panel and use Rex to grab the hook above the exposed robot. He'll also need to activate the panel that's left behind.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bBSFyvwH69FXFtV4Yrf7UJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/53f00501351332c96b612f7d74358e20.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Onto the next dead end... Use the Force to build the hook near the central hole, knock it off with Rex, and attack the killable robots before using Rex to activate the panel that appears.</p><p>Go to RS-S6 to open the door, use the Force to defeat the creatures, and use Rex on the panel. Finally things will start to shake up a bit in the next room, after you activate the Rs-S6 panel.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k6NjRsYH3HUstHiWGCXYYJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9777b94b9faa99d84e7336e107de4e55.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Go down the left door with Rex to get that panel. You'll also need him through the right door. Hitting both panels will trigger a cutscene.</p><p>Now it's time for the first of what will be many General Grievous battles.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QtbBLNrdBNPej4KZ2TUacJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3333abc807979f2f6bb407d402fe5a30.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>First up, use the Force to throw objects at him, then attack with your light saber. When he has one heart left, he'll dash away. At this point, build the golden droid in the middle of the room; it'll destroy the golden block to your right, revealing a jedi symbol.</p><p>Use that, then climb the stairs to your right. Hit him with your saber, then use the Force to place the bomb on the purple piece nearby.</p><p>Time to switch to another screen. From here, rush down to the end of the hall and use the jedi symbol to cut through. At the end of this hall, assemble the Lego pieces to the left and use the panel to disable the force field.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GzmAnrphbLxknFrko4XhgJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/140fb710f199db4c5e0a326d0465942f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now you can use the Force to create your good friend, R2-D2. Use him right away to activate the panel at the back of the room. Walk down the hallways that opened up - stick with R2-D2 to get the panel on the right side.</p><p>Use R2's hovering ability to cross the gap and activate the next panel. Get the enemy droid and the next panel and then switch to Anakin. Go to the center of the floor and use the Force to build a torpedo generator.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HvPZUQSB4q3qmiWiMRT5mJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c14d5c0d33cdc054ddf6dbba14175e1b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now head to the right and open the big container with the Force. The pieces will allow you to assemble a speeder jet. Jump into it, fly over the torpedoes, and nab the purple target.</p><p>Now go to R2-D2, knock out the droid that appears, and activate the nearby panel. Back into the speeder you go, and hit the torpedo targets. Boom!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BXvYtGVRtmR9jtVU5JaCqJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/314568024e6a0e50bee9abdaa531595e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>General Grievous: Shadow of Malevolence</strong></p><p>Enjoy this one because it'll be the shortest of all the Grievous levels. You start out on a small ship but need to dock immediately, so hit the booster on your right to shoot down to the lower level. Land on the landing pad, and head right to get the switch at the end of the wall.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bxcnmdRE2wp9GoF87sCbtJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a8c0a6ff215eada2e80e4860494b179d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This will activate your torpedoes, so head back to your ship, grab the torps, and shoot the two targets on the lower level of the ship. Grab some more torpedoes and make your way backward to the booster jump and shoot back up, where you'll be able to hit the three purple targets there.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W5FqG6FKSRDZvL5iAMDJxJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aeceff5103a2c8b298059419fbe76e8c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now head to the top of the giant ship and land. Walk all the way to the force field and hit the switch to open up another torpedo maker. Back to your starship you go, and knock out all the defense shields with your standard laser shots. That will open up access to the torpedoes, allowing you to take out the new batch of targets.</p><p>There are five targets to take out, so you'll need to re-supply your torpedoes once. Follow the purple arrow if you get lost.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="feQgDgLCYVhNr4J4YtZg3K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6b805722aa184a2b5504eb02bab95ed1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Hitting the final target ends the level and cues the end-of-level cutscene.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h467sJg8HkUcbRduRgjV7K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/865a544be87743fff6cd4b398b1c507e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>General Grievous: Destroy Malevolence</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Bgnh4GgmQg2hzdAUU38DBK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a8efd9e900b6cda0a41568bb468de5bb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Head straight forward until you reach a big door and the camera perspective changes. Here, use R2-D2's hovering ability to go to the switch on the isolated platform. Cross to the next set of platforms and use the force to send R2 across this time.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4ePLbUTNi5RDgNwWyYaKFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/905b4c9e1b07ccc36e429139a07e4e2d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Continue moving left and when you see the blue aura, use the Force to move the purple platform on top of the connecting purple Lego piece. Take a couple double-jumps to/from the platform.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r6T2v7EWJjBJwPFt559cJK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a189812e9977b018cefe3fed8224fbdd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Next, throw your saber at the lifted platform to lower it down, and once again send R2 over to get the panel. Use the Force to send the front of the train to the right, where it will be transformed into a crane.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DgFd7KEPXJumfiCB3nRHLK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/14af1ed95d410ca58a659fb818884fce.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Hop into the crane and turn it left until it grows blue. Push the button that appears on the screen. Keep moving the crane until the button appears again, to lay down the piece you just picked up. Now walk across to the next part of the level.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pJPZL5EMFkxCRn3EbuKTPK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5e8e503008511980dd7670f15feeb08d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Move forward to trigger a cutscene, which will split your group. You'll start with R2 and Obi-Wan. Swap to R2 to activate the panel, then go to Obi-Wan to build the pieces on the ground and fit them into the water pipes.</p><p>Back to R2, you can now switch on another panel to open up the broken sprinklers.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xCyJNMqBVcDS8UdJ8ttETK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/efa670290959b3fc717de1e22a5d78e8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Switch over to the rest of your team now, Anakin and Padme, and break the boxes at the end of the hall so you can use your Force to attach the purple latch to the red module.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bRKJgwk6P3wEzNxVFw99cK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b97a1bc6cfe3c00811eb1c30cf88e47d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use Padme to grab the latch, and now, for the first time, let C3PO take control. Let him activate the panel, which requires you to watch and repeat a simple memory sequence.</p><p>Destroy all the droids in the new room to advance the story. After the cutscene, swipe at the large mech until a jedi symbol appears. Use the symbol to finish off the mech.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CbcZ8BM9NxSkfaJD8m6ffK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d4e497ff5272bfb81f2812506fb4ac5a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Check out the scattered pieces on the ground, and use your Force to build a panel, which R2 can activate. In the new area, use Obi-Wan to levitate the green plug into the corresponding socket.</p><p>Now, as R2, use the two panels to turn the symbol in the middle to this:</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xJndpV5osbq9ZMALHAaQjK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9fac4687009bbd42610f3a54a7d071d9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Each panel activation turns the symbol a little bit, and it may take a complete revolution to get it in the right position.</p><p>More isolated platforms. You should know what to do here - send R2 acrooss and hit the panel on both sides. On the right side, however, use Obi-Wan's Force to throw an object at the debris beforehand.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qUVMLcLoYM6jTET2FFYxnK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/59517869725587da5ce15b3a369f2f66.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Notice the purple orb - yep, it's torpedo time. No ship needed this time, though. Send the torpedoes directly to the targets by using Obi-Wan's Force.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Gq3fKvMDW72BvtvMUAXt3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/68b1af8f0e8e06af41e640131d49e72e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>That will open the panel in the middle, which R2 can grab. Enemies will start appearing. As you take them out, head to the far left and far right to flip the switches. Keep in mind that some enemies will require you to hurl objects at them with the Force.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xcjT4r9hQY9nTFMHuLpG7L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8fdb0a00cc39862b1bd6ced3ea7fe04c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>In the room you've now exposed, get Obi-Wan and R2 to step on the two red switches, and control will go back to Padme, Anakin, and C3PO. Start with Padme and have her pull the hook to your right.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GCVb8Vi4YH3AJ4fDwqgpAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6edaa69f82d199eb6817aa8b5376ca31.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Straight ahead, use the Force to assemble the pegs on the right side in the same order as the formation on the left: bottom green, middle yellow, and top red. Then send slow C3PO, with a dismembered leg, to get the panel.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KFBmB3h4yQ3x2uSWNHpkEL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ea28479551ca16c28dc0fa32bb594914.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Take the lift up to the command center. Notice the two jedi symbols and cut the holes at the consoles near the front, then get Padme to grab the hooks overhead. Switch back to Anakin to grab the power modules and place them into the exposed plugs.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yz27dXd6ipb7EQKbRPKzJL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c8a5f4aafa20895e4fd73cb8598bd17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Get C3PO to activate his panel near the middle. The thing that opens up is a steering mechanism. Use the Force to control it, and steer forward toward the moon. You can lift up or down to adjust. Watch the giant window to make sure you're heading toward the moon.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HFHbCnXZGyoQCjxkzRXQNL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2de1413db76a37a0e87717f42e3bcf8e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you're close enough, the controls will lock and a bunch of droids will appear. Defeat all of them to reveal a new opening to the left. Walk though there and this monster of a level is over!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VCeNzBgb3P7KUoTqfXaETL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/56c3b587f7b56850790d2b0cc9be696b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>General Grievous: Lair of Grievous</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vvAV4paPmXvJUwvvKSumXL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f5fe245aa5dab018143fc5ec814e7cac.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Head up to find a closed brown door. Switch to the clone with the bazooka weapon to shoot down the silver pillar to the right. Now walk left with Commander Fil to grab the attention of the troops waiting near the red ship. Call them over to shoot down the gold pillar. Use the clone's heavy weapon to shoot down the enemies that appear in the wall.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y47rTaa7qpnnRxFKYc5RbL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e003102afd0b9badee9fa3b8378a3fd2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Then, now that you have two exposed hooks, use your two clones to grab both of them at the same time, which will expose a puzzle. Use the Force to move the gray pieces on top of the matching purple pieces.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XvhKCLHnJb7srRNtyDXreL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6139c88e931bcd9d28ccb65306857a02.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Through the door, make your way down a dark hall until you reach a gap. Use the Force on the left wall to move a platform onto the gap. There's another platform on the right wall, but if you use your double jump you only need one of the platforms.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YNDxBUEVJdn2TbFPcx4ghL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/90b9b1c5ef76f5c807e77b179a7388cf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Walk all the way forward until you trigger a cutscene, then walk into the next room. Go down the hall, ignoring all the panels you can't activate, until you reach the power modules at the end. Connect them to the appropriate consoles.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uXgYNutTyDSJ6kvfo8oXmL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/546e26e597512b89fee0a3e943681870.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>In the next room, grab the two hooks on the left and the right. Watch out for the dual-sided light saber enemies that appear. Then use the Force to build the droid model, piece-by-piece, on the door in front.</p><p>Enter Grievous.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hjN7iiWc7Q6dur9iG5QYqL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5fd2a1698aed1b54ffc9e7cfc455b7e4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use the force to hurl objects at him, then switch to a clone to pull on his hook. After two hits, Grievous will start walking upside down on the ceiling. Throw your light saber at him three times to knock him back down, then throw the saber at him two more times. He'll run away. For now.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PeTwaREXp6uqSk2Rg8kkuL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/348090c10a15bcf2e782a1b5c99bb16c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>In the next room, step on one of the red switches; your other party members will automatically stand on the other three, causing you all to fall down below.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WG72kb7uUwxDo6MDUauLyL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41712b33b4e0dd47b277b6a47469c88b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Pile the dark Lego bricks so you can climb back out, and walk through to the next room on the right. Wait until the giant green monster comes storming in.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iXzKoReC7E7e328WmfbbzL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/024d3da7bf67364f798ec1766c3b6bda.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>To take him down, use the clones to latch onto his hooks, and then switch to a jedi character to attack via the jedi symbol. Four hits and he'll be gone.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9eYqv5z8r9zxURcQ6T6R5M" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/96fccccc85b86682ef79dbcfad98d51d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You'll find yourself in a new hallway after the cutscene. Run outside, and take care of the dual-sided light saber enemy. Now, push the module down the checkered path, where you'll find a couple more of the annoying enemies. Take them out so they don't interfere with the rest of this complex puzzle.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KkEtiE7iezUmjEurE7HE9M" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5e878f2d6d5ad49a828c65a9a12a934f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>See the two machines to the left and right of the checkered path? Use the Force to take off the top of the machine on the left, and place it on the right-sided machine instead. Now, slightly to the left of the end of the checkered path, there's a pile of rubble. Use the Force to assemble it, and place that on top of the left machine.</p><p>Now take the antenna to the right, using the Force to put it on top of the left machine. Now that the satellite device is complete, Force-move its power supply to the module you moved earlier.</p><p>And Grievous is back.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z7R8CTqRE7st7dUN2LPbCM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/809e1677d9d6eb5802e59b2d9d9c39ac.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use your Jedi Slam against him a few times, but you won't do any noticeable damage. Instead, an escape jet will arrive to the right. Jump on it to complete this level.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wperZ7f4ZdqiBZkVP9kwMM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b48d3223c414f91adaf4e31a8237bfb1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>General Grievous: Rookies</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CZu7N2niZMy3NFZBVbYrSM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/eced8339dd6c1fad72d11a8aaa8cf539.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you start on the fiery planet, wait for the giant snake to come out of the left-most hole and zap it with your laser, but only when hearts appear over its head. After doing this a few times, it will break the fan grate to the snake's immediate right.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6zJejZcTndE4sW6kHhbZXM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2732ac242cc2dc6a2ff8d52a7fa8df1d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use the resulting rubble to create a bridge to the next hole.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yynLuzGnDyw946wvAiMWbM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7eb214287aa49248ce2fc6140a6649b5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>From here, again, shoot the worm when the hearts appear. More rubble will be created after you defeat it, allowing you to build a staircase up to the platforms above. Climb up and use the clone with the rapid-fire gun to destroy the gold fence.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8xceGZYT5qtJmrXuECfBfM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6bcef29220cbe9d329b0cfcf77347f2a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use the grappling hook to swing over to the next platforms, and use the same rapid-fire clone to shoot the gold bricks you see here. Walking through this hole will take you back to the top of the settlement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fJJd5kN3MKCwuMPGEriniM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9075375f2c37980cf7cbbeb697991a2d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>To the right of the large door in front of you, there's some rubble - build it to create a panel. By now you should recognize the blue droid. Attack him so his head pops off and you can activate your just-created panel.</p><p>Walk all the way to the back of the new room and to the right to enter the next challenge. Destroy all the droids in this room, noting that some are wielding weapons that must be dislodged with your chain attack first.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2QbKTqChrZjgaPqmxoPwmM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/224ddb2f4ccccce0e4afb33e71463399.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Time to split up. As the lone clone, run through the highly ominous army of droids. Don't even bother attacking them. Instead, run down the hallway, doing your best to avoid the droids, until you reach a big gold box outside. Shoot it with your lasers until it reveals the invincibility cart.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MBNu2jrTYfKgBxn9TawHrM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e8e21826e431efee0ffbba25f6c02311.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Streamroll the droids as you head back inside the ship, and then switch over to the rest of your team.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4UMNroJsfJRiXyXpDiXQvM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/44bea5716927702a32071718ac7a259e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Head to the left of the room to assemble the electrical components on the wall, and then press the switch that appears right next to it. Walk inside the room you just opened, and grab the hook up high, near the gate. Shoot the droid on top of the cart and hop on in his place.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zukqfhvh7nwaus4amhojzM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/17671b82437c25e4cb0df1957009e892.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Drive the cart back into the central room, and dock it on one of the three orange pads. Next, climb up the staircase in the back of the room, destroy the objects on the blue-and-white checkered path, and push the power module to the end of the path. Then flip the newly activated switch.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LDjqsDLHGgRcboT6PNxS6N" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/030131488daeb78393a65b01d9cf6e08.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Go to the new door, shoot your bazooka at the gate, and take control of the cart here. Guide it to another orange pad. This will open up the laser field to your right, which is where your other cart should be. Switch to the clone who's already on top, and have him ride it into the final orange pad.</p><p>And that's all she wrote!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="523qAZYswNcGW6BoJKwRAN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3f8c87c85f831ba7b39e540da24fa567.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>General Grievous: Grievous Intrigue</strong></p><p>This is it! Buckle your seatbelts because you're in for a wild ride in this last level of the General Grievous story, which is basically just a super long boss battle.</p><p>Here's a breakdown of each segment of the battle:</p><p>1)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fVcVjKeR9huu2gMLnxnmDN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/89cecc3dff487cb20050fc937e5e0730.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Defeat the dual-sided saber droids, and when Grievous is vulnerable, use the Force to hit him with an object. When he's stunned, attack him with your light saber.</p><p>Do this three times.</p><p>2)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w6FPCjZAtiw6S4VSM2VCJN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bb58d9fc3cd1df258197039a502c9929.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Walk to the jedi symbol to cut open the electrical box. Attack the blue sphere inside and then quickly run to the right and attack the two spheres on the other side of the door.</p><p>In the next room, use the Force to pick up one of the big droids and direct his laser fire to the gated sphere. Now go to the left and use the Force to drag the large item to the purple pad right next to it. Now it's the same thing as before - attack all the blue spheres quickly to unlock the door.</p><p>In the next room, grab the blue droid's head and activate the panel at the center of the room.</p><p>3)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9ykxJfY4unJJcYLfUpd7NN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/009e583699502330298b8a35a3286db9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Attack all the droid minions. When Grievous is actually out in the open, use the Force to hit him with an object, then attack him while he's dazed.</p><p>Do this three times.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c6t9GHMUvThDyjgNUKCyRN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/433bd5719b810dda8711845eb1481622.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>He'll run away, and in the next encounter, do the exact same thing except this time, after hitting him with an object instead of attacking with a light saber, use the Force to slam him against the wall.</p><p>4)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CmWq7X32aApiqoU8meBPVN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1d07f0ea2cbbdff54a9ebe17ba75f02e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Cut open the doors until you're in a suspended tube with Grievous.</p><p>You must attack Grievous from behind. Accomplish this by switching back and forth between Obi-Wan and Adi Gallia. Hit him three times.</p><p>5)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q2yAzdFGzEbtgHPr3RATZN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/74e7d18cafbe4645a3c2032cb152c634.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Land your ship on the red strip, run up to the glass in the wall, cut the next hole you reveal, and attack the electrical components. Now go back to the rest of the team, and climb up the platforms, using the grappling hooks when necessary.</p><p>When you see a yellow beam hanging diagonally, throw your light saber at it to reveal another platform. Keep making your way to the top of the platforms, and start chasing Grievous.</p><p>6)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9Ut3KDA3gm6pDPGTi6KkdN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aec2bf63535caca28960914284b9a35f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Make your way to the jedi symbol to the right, cut a hole, and attack the wiring to open the door. Walk up to the blinking red lights, attack the debris there, and rearrange the pieces to complete the switch. Flip it to reveal a torpendo generator.</p><p>Swap back to your other character, hop into the plane, grab the torpedoes and fire away at the targets.</p><p>7)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="raju9AG9P8vbnSVtb9RQhN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5eb89cfc3d2cbb85639b48f9a6845033.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Land the ship to be reuinted with the rest of the cast, and...that's the end! Congratulations!</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/lego-star-wars-iii-complete-story-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ The final installment in the series the redefined the Lego brand is now here, bringing with it a whole new set of building puzzles, aerial combat sequences, and bloodless dismemberment. The game is presented with three separate story arcs: Count Dooku, Asajj Ventress, and General Grievous. All of the stories are independent of one another, but you have to complete all of them to reach the final level, and once you've played through each round you can go back through and play it with any character from any of the three stories. As with all the Lego titles, there are some head-scratching moments throughout Star Wars Episode III, and this guide will help walk you through the three basic story modes... ]]>
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                                                                        <pubDate>Tue, 19 Apr 2011 08:51:00 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 20:59:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Adventure]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Mark_Raby ]]></dc:creator>                                                                                    <dc:source><![CDATA[ null ]]></dc:source>
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                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The final installment in the series the redefined the Lego brand is now here, bringing with it a whole new set of building puzzles, aerial combat sequences, and bloodless dismemberment. The game is presented with three separate story arcs: Count Dooku, Asajj Ventress, and General Grievous.</p><p>All of the stories are independent of one another, but you have to complete all of them to reach the final level, and once you've played through each round you can go back through and play it with any character from any of the three stories.</p><p>As with all the Lego titles, there are some head-scratching moments throughout Star Wars Episode III, and this guide will help walk you through the three basic story modes.</p><p>This is only the beginning, as there are several reasons to go back through each level with different characters to collect hidden items and head toward the always coveted 100% completion. Before you do that, though, you have to get through the game. So here we go...</p><p>--</p><p><strong>Genosian Arena</strong></p><p>When you start the game, you'll be thrown into the first level, Genosian Arena. Much of this level is accompanied by instructional text to guide you through everything you need to do. You'll learn how to use the Force, perform light saber attacks, and switch between characters in the same screen.</p><p>You start off chained to a pillar. Once you free yourself, use the Force to turn the pillar into a staircase. Climb the staircase and then use the Force again to destory the object on top of the pillar next to you.</p><p>Now switch to Padme. Use her Force to climb up her pillar, and then free Anakin, the sole remaining chained character.</p><p>Now the action begins. Controlling Amidala, use the Force button to grab onto the Reek when it lights up blue. Immediately switch to Obi-Wan and use his Force. Now you'll be able to hop onto the Reek. An arrow will guide you to the Nexu which you must defeat by ramming it four times.</p><p>Next up is the huge Acklay. You can take out its legs with your light saber. Then, use Padme to throw her chains around it, and switch to another character to stand on the blue icon on the ground. From here, press the button displayed. Do this back-and-forth with Padme and your Jedi character until the Acklay is defeated.</p><p>Like clockwork, another enemy appears right away - Jango Fett. To take him out, throw your light saber at him by pressing and holding the attack button. That'll knock him to the ground, allowing you to hit him face-to-face. Lather, rinse, repeat.</p><p>The final step to get through this introductory level is to open the three spaceships that just landed. Go to each of them and use to Force. Once the characters leave each ship, use the Force again to close them.</p><p><strong>Count Dooku: Battle of Genosis</strong></p><p>This level is entirely contained on a small battlefield. You'll see a number of enemy towers spread throughout, and each tower is contained inside a glowing force field. Go into the force field on foot (you can't drive ships or mechs into the force fields) and find the device that has a switch. Go up to that switch and press the button displayed. This will take down the shield.</p><p>Now, take down the cannons by attacking them - any attack will do. Just keep doing this for each force field you see. It's a bit tedious, especially for an opening level, but they will get much more interesting.</p><p>--</p><p><strong>Count Dooku: Gungan General</strong></p><p>This level is all about taking down force fields yet again, but this time it's more complicated. Again, you'll want to flip all the force field switches, but some of the cannons and mechs require special procedures.</p><p>If a machine is encompassed in white electricity, find the satellite dish that's sending the white beam. Take out that dish first.</p><p>Secondly, if a machine has a purple target on it, it won't respond to normal attacks. For these, hop onto one of the small speeder ships and run through the gold boxes in the middle of the battlefield.</p><p>This will charge your ship with torpedoes. Use your attack button to shoot a torpedo when you see a purple cross-hairs icon on screen. The torpedoes will automatically lock onto targets, so don't soot unless you see the cross hairs.</p><p>Again, once all the enemy machines are destroyed, you'll see a cutscene and the level will be over.</p><p><strong>Count Dooku: Jedi Crash</strong></p><p>Okay. Enough with the battlefield levels. Now it's time to go into space as you'll start this level in a transporter ship. The controls in all the space levels are pretty limited, and to help you there will almost always be arrows pointing you in the right direction.</p><p>In this case, it'll direct you to a fiery landing site on a giant spacecraft. Land where the big blue arrow is. Once you land, note the vertical chasm above. Jump up by jumping from the left wall to the right wall, continuously until you reach the top.</p><p>Walk down the hallway where you'll find a switch. Flip it to open a door behind you. Here you'll see a power console. Push it across the floor until it's connected with a switch at the other end of the deck. This will turn on a water sprayer.</p><p>Back into the ship, fly to the right, again following the mini-arrow, until you see another landing site. From this site, simply walk and jump down until you see a blue jedi symbol on a wall. Step on the symbol and cut out a hole.</p><p>Then walk to the left and assemble the Lego pieces near the wall. Go back to the hole you cut out and flip the switch. Two sprayers down, one to go!</p><p>To the right yet again for another landing site. From here, run all the way to the right, through a glass metal corridor. Use the Force to create a platform, jump across, and grab the switch at the end of the hallway. Mission accomplished.</p><p>Now you're about halfway through the level. Go back to your ship, take off, and you'll see a brief cutscene. When gameplay resumes, fly to the first available landing pad and dock. Walk forward and use your Build button to create a torpedo generator. Then, flip the switch right next to the generator.</p><p>Jump back on the ship and fly into the purple sphere. Now that you're equipped with torpedoes, shoot the three targets in front of you. When you have control of the ship again, head to the right to a small window. You'll be able to land inside here, where the ship will instantly blow up so you'll be on foot for a bit.</p><p>Take out the nine enemy droids and then use Commander Bly to shoot the red hook near the door in front. Walk through the door, run down the corridor, and then jump onto your ship. You've got a few more purple targets to take out. Just follow the purple arrows and shoot.</p><p>Now fly toward the blue arrow and the level's complete! A word of caution, though: getting to the arrow can be annoyingly difficult because of the restricted spaceship controls. The best way to get there is by flying toward the camera, then turning around and trying to stay as close to the top of the carrier as possible.</p><p><strong>Count Dooku: Defenders of Peace</strong></p><p>The first thing you'll need to do is control one of the clones to grapple the hooks on the side of the ship. If you try to run anywhere else, you'll be zapped and killed instantly. After you discharge the electricity, assemble the rubble near your broken ship to create a little speeder.</p><p>Take a short jolt to the nearby field and build a cannon. If you're short on coinage, there are several blue studs nearby. Jump into the cannon and shoot the makeshift wall straight ahead.</p><p>From here, it's another battlefield level. Remember to disable the force fields first, then take out the satellite dishes, and find the base that has an easily destroyable defense. Once you take over one base, it's easy to work your way around the rest of the battlefield.</p><p>Note that shiny metallic robots and objects must be taken out with a cannon or other explosive weapon.</p><p>The end goal here is to destroy the device on the top-right of the field, which is being protected by a satellite beam.</p><p><strong>Count Dooku: Weapons Factory</strong></p><p>You're now more than halfway through Count Dooku's story, and the levels will start getting more involved. Here, jump into the giant walker and march your way through the army of enemy soldiers to reach yet another battlefield. Shoot out the three relatively unprotected structures there.</p><p>That will trigger a quick cutscene, and then the tough part starts. You know the drill by now. Take out the enemy bases one-by-one; it's the usual grind.</p><p>Remember to use explosive weapons, like cannons, to destroy the silver enemy mechs. This time there are also gold objects, which are especially difficult to take down. The best way is to build the most expensive thing you can afford from the "air support" category.</p><p>This one is tough because there are gold and/or silver machines at all but one enemy base, so there's no shortcuts here. Just take them all out one after the other. After that, cue the cutscene.</p><p>Next, head to the blue jedi symbol and cut out the hole. Run through the resulting cave until you reach a puzzle filled with purple and yellow triangle pieces. To complete this, use your force to pick up the purple-edged triangles and place them on top of the solid-colored purple triangles to the left.</p><p>Run through the resulting passageway and you'll come across another identical puzzle. Do the same thing, taking note that one of the triangles is hidden behind the jedi symbol and one is hanging up to the left of the purple puzzle.</p><p>Again, run back as far as you can until you reach a dead end. Here, smack all the objects and debris in the area until you see a lot of glowing Lego pieces on the ground. Press the Build button to create a trampoline, and then jump on it.</p><p>BOSS BATTLE</p><p>Avoid the giant roving ship for now and find a blue droid. Swipe it with your light saber until his head falls off. Walk up to the head and you'll be able to wear it. Equipped with that disguise, walk to the consoles on the left and right sides of the stage.</p><p>At this point, the gold tank's side wheels and back panel will start glowing blue. Hit them and you'll be able to jump inside, and once you do that, aim at the giant machine in the middle. It only takes a few hits to destroy, and then it's cutscene time.</p><p><strong>Count Dooku: Legacy of Terror</strong></p><p>It's Count Dooku's final stage! Don't get too nervous, though, because getting through here will probably not even make you break a sweat. You start in the middle of a cave, and the first thing you'll notice is a collection of starkly bright Lego bricks to your left. You guessed it - you'll have to rearrange these bricks in a formation such that Commander Cody can make his way to the top.</p><p>There's no magic formation to use. There are several ways to form a climbable set of bricks, but here's one example:</p><p>Take Bly up to the top, and then grapple the plug on the beam to the right. Start walking across the newly formed bridge, although it will crash to the floor. You'll need to use the resulting pieces, but first go over to the wall of gold blocks to your right. Command the clones together and then shoot the entire wall down.</p><p>Now you can take a jedi character up, using wall jumps. Knock the debris off the blue-and-white checkered path, and then use the Force to put the scattered pieces back onto the path. Now, push the statue down the track until it crashes below.</p><p>Now that you have a lot of broken pieces on the ground, you can assemble them to create a door hatch. Onto the next room...</p><p>Run down the dark corridor until you reach a wall of rocks. Hit or shoot it a few good times and it'll break.</p><p>The next obstacle you'll see is a hole with a plug affixed to it. You know what to do - switch to Bly and pull it out. Use the Force at the next dead end you come across, cut out the hole, and run until you reach yet another dead end. This time you'll have to complete a little puzzle.</p><p>See those hanging blue pieces above? There's a purple statue directly below. That is, the parts to a purple statue. Use your Force to move each part - legs, body, arms, and then head - to the pedestal in front.</p><p>Jump into the revealed hole. The area you'll get to looks very intimidating, but all you need to do is grapple the hook to the pillar on the left, and use your Force on the pillar to the right. Walk into the exposed entrance and reach the jedi symbol. Force away.</p><p>BOSS BATTLE</p><p>Use the Force to destroy the pillar on the left, and the battle will begin.</p><p>Watch out for blocks shooting toward you, but when you notice a purple block, use the Force to affix it to the wall on your right. Once you have three purple blocks you can create a makeshift staircase. Climb up and do your thing on the glowing blue pillar.</p><p>Now the worm boss will start throwing bombs. Stand toward the block-filled wall on the left to send the bombs there, but run away before they explode. Keep doing this until the wall is cleared. Walk to do the jedi symbol, and voila!</p><p>Enjoy the cutscenes because Count Dooku's story is now complete.</p><p><strong>Asajj Ventress: The Hidden Enemy</strong></p><p>Starting your quest through the story of the female dark jedi, grapple the zip line and head right into the action. Close the door immediately in front of you, then use the Force to drag the green-lit power supply to the corresponding red lights to the left.</p><p>Walk through to the next room, and note the two doors there. The one to the right is broken, but you can use your Force to close the one to the left. Then, turn to the machine in the middle of the room; you'll be able to use your Force to smash it against the other door. That will open the inviting middle chamber.</p><p>That will take you outside in the middle of a lot of chaos. Go to the rubble in the middle, and try to focus on one of the pieces to assemble a cannon. It may be difficult since your Force will be drawn to the dozens of enemy droids, so take out a few of them if you have to.</p><p>Once you have the cannon, shoot the hovering ship in the distance. Now try to find the blue droid, knock his head off, and run to the newly-landed ship. Activate the panel.</p><p>After a cutscene, you'll be in a much calmer room. Solve the simple puzzle by Forcing the blue Lego pieces on top of the matching purple pieces in the center.</p><p>BOSS BATTLE</p><p>Your first battle with Ventress involves a few different parts. In this first part, knock her down with a Jedi Slam. This is performed by using your lightsaber attack while in mid-air. Doing this will knock out Ventress's lightsaber, which you must pick up and then use to attack.</p><p>Do this four times.</p><p>Next part: Ventress will climb up to the top of the room and start shooting projectiles at you. Intercept these in mid-air by using your Force and throw them back at her.</p><p>Do this a total of six times (three while she's on the left landing, three on the right).</p><p>She'll run away to the next room. Use your saber to cut through the door. Now, just like the first part, knock her down with a Jedi Slam, grab her saber, and then hit her.</p><p>Do this three times.</p><p>It's still not over! And this is just the first level in the Ventress story! Run up to her again, and use the platforms she hurls at you to build a staircase on the wall. Climb up, chase her against the back of the platform, and get ready for a giant mech to emerge.</p><p>Hurl your lightsaber at the red button that's shooting out lasers. Once you've done this three times, the mech will slam down its leg in front of you. Hit it a couple of times to make a jedi symbol appear. Use that to destory the leg. Repeat this process for the right leg.</p><p>Now you're free falling on top of the mech, and Ventress is visible again. Use the falling blue Lego pieces to knock her out, and then run up to attack her face-to-face. The gravity is tricky here, so maneuvering around is difficult, but work through it to hit Ventress three times and the level will FINALLY be complete.</p><p>Whew! What a battle.</p><p><strong>Asajj Ventress: Ambush!</strong></p><p>Head left until you see the golden coral. Use Jek's rapid-fire weapon to shoot it down. Reassemble to pieces to block off the enemy troops. Now do the same thing with the silver coral on the left - you'll need Lieutenant Thire's weapon to knock that one out.</p><p>The coral in the middle will then automatically explode, allowing you to walk down a newly opened path. Shoot the gold coral again to open the passage at the end.</p><p>Now, for the first time, let Yoda take control of the action. Use his Force to make one of the shooting droids hover, and direct the droid at the new gold coral wall.</p><p>In the next area, take out all three of the hovercrafts:</p><p>- 1st hovercraft: shoot the left and right arms with Lieutenant Thire.</p><p>- 2nd hovercraft: Use Yoda's Force to lift up the shooting droids to knock out the two arms.</p><p>- 3rd hovercraft: Take out the two arms by grappling them.</p><p>After disabling each craft, make sure to go up to the jedi symbol as Yoda to finish it off.</p><p>Your next task is to destroy the five small robots that appear. All except the first are protected by immunity shields so don't bother going after them with normal attacks. Instead, use these tips:</p><p>- 1st robot: Attack with your light saber</p><p>- 2nd robot: Use the Force to push it back to the hole behind it</p><p>- 3rd robot (middle): Shoot the rocks above to crash onto the robot.</p><p>- 4th robot (left): Make sure you use the Force to push it onto the "X" on the ground first, then shoot the rocks overhead.</p><p>- 5th robot (right): Same as before, use the Force to knock it in the hole.</p><p>That's it!</p><p><strong>Asajj Ventress: Blue Shadow Virus</strong></p><p>Do the usual hack-and-slash routine until you reach two robots guarding a switch panel. Une a clone lay a bomb there and jump in the hole that appears.</p><p>From here, run down the corridor and use the Force and grapple hooks to close down all the jail cells that appear to the left and right. After the two unkillable robots appear at the end of the tunnel, switch to your other characters per the on-screen instruction.</p><p>As Obi-Wan, jump into the cannon and shoot down the shielding devices, followed by the central hole cover. Your ship will then glide down toward the hole, allowing you to jump in.</p><p>Head to the right and use the Force to disassemble the purple contraption above. That will create a hole in the floor; jump down into it to destroy the "unkillable" robots from earlier and join the rest of your party.</p><p>Use the resulting rubble to create a switch, and activate it with Captain Rex. Remain as Rex in the next room and pop the grappling hook on the back-left wall. Stand on the platform that appears as Ashoka and use Obi-Wan to Force you up. Cut a hole in the wall in front of the increasingly recognizable jedi icon. Destroy the electrical components inside. Cue the introductory Jar Jar Binks cutscene.</p><p>As you run down the hall, once again use the Force and grappling hooks to close to jail cells to the left and right. When you reach a fork in the road with two shielded robots, turn right to activate a jedi symbol and cut your way through to a mini-boss.</p><p>Use the Force to throw any objects you can at the guy on the high platforms. After five hits, you'll trigger a cutscene, but the battle isn't over yet.</p><p>Now that you've freed Jar Jar, you can jump higher and reach the top platforms. Grab the switch above to open a passageway, leading to more mayhem.</p><p>Walk forward to trigger the cutscene, then use a jedi to ascend up the wall to the left. Stand on one of the red buttons, and Jar Jar will automatically come to get the second one.</p><p>The enemy here will hide in the various bushes, but you can easily track him and, even if you lose him, he'll shake the bush to let you know where he is. Attack the bush to expose him and then attack him. Repeat until he's out of hearts.</p><p>Follow him to the next room. Here, don't worry about the droids because you'll easily be able to take out the little guy. Just keep attack him as he runs back and forth between the same two spots.</p><p>When you defeat him, rearrange the pieces left behind and pull the switch. Now it's time to go back to your other characters.</p><p>Head right through the tunnel and do the whole cut-out thing when you reach the door. Now it's time to finish off the boss from earlier. Catch his bombs and use the Force to deflect them back to him. Five hits later, your battle is complete.</p><p><strong>Asajj Ventress: Storm Over Ryloth</strong></p><p>Fly ahead to the red landing strip on the left and dock. Walk to the blue jedi symbol and cut out the electrical box. Then plug the green connector to open the gate. Inside, walk up to the window and take control of the ship's weapon. Shoot the three conspicuously white cannons on the enemy ship.</p><p>Now head back outside and back onto your ship. Fly backward and to the red pad on the other side of the carrier. Destroy the already-broken machine by way of the jedi symbol, and then reassemble the pieces. Flip the switch you just created, and use the Force to once again move the power supply to the console near the gate.</p><p>Inside the doors, do exactly the same thing as before - shoot the lasers on the opposing ship. Then back to your spacecraft.</p><p>This time fly to the front of the carrier and dock at the area on the right. Flip the switch here to activate the torpedoes.</p><p>Fly all the way back and behind the carrier to reveal a booster device. Use it to jump to the top of the ship and land at the recognizable red strip. Walk straight ahead and you'll enter the ship's command center. Hit the switch all the way in the front.</p><p>Fly to the booster near the front of the ship to go back down, and fly through the torpedoes. The purple arrow will direct you to the three targets on the right-side ship. Do this once more, for the ship on the left side.</p><p>Now go back to the first landing site, go back inside and shoot one more set of cannons. Do the same thing again on the left side of the ship. Yes, this level is very repetitive. Go back into your starfighter once more and shoot back up to the top of the carrier again. This time, walk through to the front of the ship and hit the switch on the other side. Level complete!</p><p><strong>Asajj Ventress: Innocents of Ryloth</strong></p><p>The first thing to do here is switch to Commander Cody, round up the troops, and shoot the gold pillar ahead. Now switch to Waxner and use his attacks to destroy the silver pillar on the left. Next, attack the rocks in the open crevices on both sides and wait for bombs to be thrown at you.</p><p>When a bomb arrives, use the Force to guide it up the wall's opening. Make sure you do it quickly before the bomb explodes. Once you do this on both sides, backtrack a bit and use your clone troops to shoot the yellow container. Now assemble the resulting rubble to make a cannon, and shoot a path through the wall.</p><p>Run down the street until you see a blue Lego strip and a bunch of pieces that look perfectly ready to assemble. You know what to do. Use the Force to add the nearby satellite dish to your creation, and hop into the giant mech that arrives. Now feel free to wreak havoc. When you reach the gate, simply shoot it down.</p><p>In the next area, stomp over all the boarded-up divots in the wall to reveal six big orange buttons. Now jump out of the mech and kill the flying robots that appears near the central door. Re-assembled the dismembered robots to create hooks, and use a clone to pull them.</p><p>The beasts that storm out appear menacing, but this part is actually very easy. Attack the beasts, one-by-one, until they become subdued. At this point you should be able to jump on them and ride them. Guide each one onto one of the orange buttons that you opened up earlier.</p><p>Now walk into the central door. From here, activate all the switches on the left side of the hall. Use a clone to pull the red hooks in the second room on the left, and use a strong gun to shoot out the silver rubble.</p><p>In the same room, use Obi Wan to cut a hole in the wall near the back, exposing a large box. Use the Force to guide it along the path. You'll reach a gap in the path with purple Lego bricks exposed. Attack the wall to the right to free the two checkered floor pieces, and use the Force to place them back on the path.</p><p>Now continue guiding the box along the track, and when you take it to the end, use a clone to activate the panel. Once outside again, attack the giant cannon until you're able to mount it, and use the cannon to shoot out the other cannons.</p><p>Head to the white circle past the silver gunship and deactivate the force field. Now mount the cannon to shoot the ship, and run with Obi Wan to the new jedi symbol that appears.</p><p><strong>Asajj Ventress: Liberty on Ryloth</strong></p><p>It's the final round in the Ventress story, but if you do it right it'll be over in a jiffy. Despite the several bases here, you only need to plant a strategic few weapons. First, head all the way north and build a cannon on the left base to take out the zapping machine that's in your way.</p><p>From here, zoom all the way to the right side of the battlefield, jump off whatever craft you may be in, and hop across the platforms to the enemy base. Hit the switch to take out the force field. Take out the silver cannon by building a weapon on a nearby base or with a ground-based mech. Also take out the force field generator by any means, and then take control of the giant yellow pad with the unmistakable blue arrow.</p><p>Head due south and take out the curiously under-guarded base with the other yellow pad. Take control of that too, to restore the missing bridge. To open the door on the other side, the best thing to do is to build an AT-AP from Air Support, and walk to the bridge to shoot down the door.</p><p>Walk across the bridge, and that's it! No boss battle or anything. Ventress's story is over.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="856ygFtdMs5BwmQYu3xkFJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ab7b4bf52f6d0e7a5a55ae10385f5e20.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>General Grievous: Duel of the Droids</strong></p><p>Brace yourself, because General Grievous's story is the most grueling, but it's mostly grinding activities rather than anything else. So let's get started...</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z5NYebtwwsxkC2sJUEPdKJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fabc6eba475886e1dd476c594b8b1848.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Walk up until you see the electrified wall, and use RS-S6 to activate the nearby panel. Let Captain Rex activate the newly appeared panel, then destroy the rubble to the right of the hole in the middle. Use the Force to build a hook from these pieces, and let Captain Rex grapple it, then activate yet another new panel that appears.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3mnDfCEekTHWTEMTiSJCQJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/adf579329038ea9dffd50bb137918086.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now you can head forward to the next dead end. Cut a hole in the electrical box to the right of the hole, grab the hook inside, and activate the panel. Have RS-S6 open the door again, kill the enemy robot, use the Force to move the power source to the open outlet, and activate the new panel.</p><p>As you move down the hall, stop at the RS-S6 panel and use Rex to grab the hook above the exposed robot. He'll also need to activate the panel that's left behind.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bBSFyvwH69FXFtV4Yrf7UJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/53f00501351332c96b612f7d74358e20.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Onto the next dead end... Use the Force to build the hook near the central hole, knock it off with Rex, and attack the killable robots before using Rex to activate the panel that appears.</p><p>Go to RS-S6 to open the door, use the Force to defeat the creatures, and use Rex on the panel. Finally things will start to shake up a bit in the next room, after you activate the Rs-S6 panel.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k6NjRsYH3HUstHiWGCXYYJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9777b94b9faa99d84e7336e107de4e55.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Go down the left door with Rex to get that panel. You'll also need him through the right door. Hitting both panels will trigger a cutscene.</p><p>Now it's time for the first of what will be many General Grievous battles.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QtbBLNrdBNPej4KZ2TUacJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3333abc807979f2f6bb407d402fe5a30.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>First up, use the Force to throw objects at him, then attack with your light saber. When he has one heart left, he'll dash away. At this point, build the golden droid in the middle of the room; it'll destroy the golden block to your right, revealing a jedi symbol.</p><p>Use that, then climb the stairs to your right. Hit him with your saber, then use the Force to place the bomb on the purple piece nearby.</p><p>Time to switch to another screen. From here, rush down to the end of the hall and use the jedi symbol to cut through. At the end of this hall, assemble the Lego pieces to the left and use the panel to disable the force field.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GzmAnrphbLxknFrko4XhgJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/140fb710f199db4c5e0a326d0465942f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now you can use the Force to create your good friend, R2-D2. Use him right away to activate the panel at the back of the room. Walk down the hallways that opened up - stick with R2-D2 to get the panel on the right side.</p><p>Use R2's hovering ability to cross the gap and activate the next panel. Get the enemy droid and the next panel and then switch to Anakin. Go to the center of the floor and use the Force to build a torpedo generator.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HvPZUQSB4q3qmiWiMRT5mJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c14d5c0d33cdc054ddf6dbba14175e1b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now head to the right and open the big container with the Force. The pieces will allow you to assemble a speeder jet. Jump into it, fly over the torpedoes, and nab the purple target.</p><p>Now go to R2-D2, knock out the droid that appears, and activate the nearby panel. Back into the speeder you go, and hit the torpedo targets. Boom!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BXvYtGVRtmR9jtVU5JaCqJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/314568024e6a0e50bee9abdaa531595e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>General Grievous: Shadow of Malevolence</strong></p><p>Enjoy this one because it'll be the shortest of all the Grievous levels. You start out on a small ship but need to dock immediately, so hit the booster on your right to shoot down to the lower level. Land on the landing pad, and head right to get the switch at the end of the wall.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bxcnmdRE2wp9GoF87sCbtJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a8c0a6ff215eada2e80e4860494b179d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This will activate your torpedoes, so head back to your ship, grab the torps, and shoot the two targets on the lower level of the ship. Grab some more torpedoes and make your way backward to the booster jump and shoot back up, where you'll be able to hit the three purple targets there.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W5FqG6FKSRDZvL5iAMDJxJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aeceff5103a2c8b298059419fbe76e8c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now head to the top of the giant ship and land. Walk all the way to the force field and hit the switch to open up another torpedo maker. Back to your starship you go, and knock out all the defense shields with your standard laser shots. That will open up access to the torpedoes, allowing you to take out the new batch of targets.</p><p>There are five targets to take out, so you'll need to re-supply your torpedoes once. Follow the purple arrow if you get lost.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="feQgDgLCYVhNr4J4YtZg3K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6b805722aa184a2b5504eb02bab95ed1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Hitting the final target ends the level and cues the end-of-level cutscene.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h467sJg8HkUcbRduRgjV7K" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/865a544be87743fff6cd4b398b1c507e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>General Grievous: Destroy Malevolence</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Bgnh4GgmQg2hzdAUU38DBK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a8efd9e900b6cda0a41568bb468de5bb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Head straight forward until you reach a big door and the camera perspective changes. Here, use R2-D2's hovering ability to go to the switch on the isolated platform. Cross to the next set of platforms and use the force to send R2 across this time.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4ePLbUTNi5RDgNwWyYaKFK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/905b4c9e1b07ccc36e429139a07e4e2d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Continue moving left and when you see the blue aura, use the Force to move the purple platform on top of the connecting purple Lego piece. Take a couple double-jumps to/from the platform.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r6T2v7EWJjBJwPFt559cJK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a189812e9977b018cefe3fed8224fbdd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Next, throw your saber at the lifted platform to lower it down, and once again send R2 over to get the panel. Use the Force to send the front of the train to the right, where it will be transformed into a crane.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DgFd7KEPXJumfiCB3nRHLK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/14af1ed95d410ca58a659fb818884fce.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Hop into the crane and turn it left until it grows blue. Push the button that appears on the screen. Keep moving the crane until the button appears again, to lay down the piece you just picked up. Now walk across to the next part of the level.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pJPZL5EMFkxCRn3EbuKTPK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5e8e503008511980dd7670f15feeb08d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Move forward to trigger a cutscene, which will split your group. You'll start with R2 and Obi-Wan. Swap to R2 to activate the panel, then go to Obi-Wan to build the pieces on the ground and fit them into the water pipes.</p><p>Back to R2, you can now switch on another panel to open up the broken sprinklers.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xCyJNMqBVcDS8UdJ8ttETK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/efa670290959b3fc717de1e22a5d78e8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Switch over to the rest of your team now, Anakin and Padme, and break the boxes at the end of the hall so you can use your Force to attach the purple latch to the red module.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bRKJgwk6P3wEzNxVFw99cK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b97a1bc6cfe3c00811eb1c30cf88e47d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use Padme to grab the latch, and now, for the first time, let C3PO take control. Let him activate the panel, which requires you to watch and repeat a simple memory sequence.</p><p>Destroy all the droids in the new room to advance the story. After the cutscene, swipe at the large mech until a jedi symbol appears. Use the symbol to finish off the mech.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CbcZ8BM9NxSkfaJD8m6ffK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d4e497ff5272bfb81f2812506fb4ac5a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Check out the scattered pieces on the ground, and use your Force to build a panel, which R2 can activate. In the new area, use Obi-Wan to levitate the green plug into the corresponding socket.</p><p>Now, as R2, use the two panels to turn the symbol in the middle to this:</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xJndpV5osbq9ZMALHAaQjK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9fac4687009bbd42610f3a54a7d071d9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Each panel activation turns the symbol a little bit, and it may take a complete revolution to get it in the right position.</p><p>More isolated platforms. You should know what to do here - send R2 acrooss and hit the panel on both sides. On the right side, however, use Obi-Wan's Force to throw an object at the debris beforehand.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qUVMLcLoYM6jTET2FFYxnK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/59517869725587da5ce15b3a369f2f66.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Notice the purple orb - yep, it's torpedo time. No ship needed this time, though. Send the torpedoes directly to the targets by using Obi-Wan's Force.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Gq3fKvMDW72BvtvMUAXt3L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/68b1af8f0e8e06af41e640131d49e72e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>That will open the panel in the middle, which R2 can grab. Enemies will start appearing. As you take them out, head to the far left and far right to flip the switches. Keep in mind that some enemies will require you to hurl objects at them with the Force.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xcjT4r9hQY9nTFMHuLpG7L" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8fdb0a00cc39862b1bd6ced3ea7fe04c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>In the room you've now exposed, get Obi-Wan and R2 to step on the two red switches, and control will go back to Padme, Anakin, and C3PO. Start with Padme and have her pull the hook to your right.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GCVb8Vi4YH3AJ4fDwqgpAL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6edaa69f82d199eb6817aa8b5376ca31.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Straight ahead, use the Force to assemble the pegs on the right side in the same order as the formation on the left: bottom green, middle yellow, and top red. Then send slow C3PO, with a dismembered leg, to get the panel.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KFBmB3h4yQ3x2uSWNHpkEL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ea28479551ca16c28dc0fa32bb594914.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Take the lift up to the command center. Notice the two jedi symbols and cut the holes at the consoles near the front, then get Padme to grab the hooks overhead. Switch back to Anakin to grab the power modules and place them into the exposed plugs.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yz27dXd6ipb7EQKbRPKzJL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0c8a5f4aafa20895e4fd73cb8598bd17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Get C3PO to activate his panel near the middle. The thing that opens up is a steering mechanism. Use the Force to control it, and steer forward toward the moon. You can lift up or down to adjust. Watch the giant window to make sure you're heading toward the moon.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HFHbCnXZGyoQCjxkzRXQNL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2de1413db76a37a0e87717f42e3bcf8e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you're close enough, the controls will lock and a bunch of droids will appear. Defeat all of them to reveal a new opening to the left. Walk though there and this monster of a level is over!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VCeNzBgb3P7KUoTqfXaETL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/56c3b587f7b56850790d2b0cc9be696b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>General Grievous: Lair of Grievous</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vvAV4paPmXvJUwvvKSumXL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f5fe245aa5dab018143fc5ec814e7cac.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Head up to find a closed brown door. Switch to the clone with the bazooka weapon to shoot down the silver pillar to the right. Now walk left with Commander Fil to grab the attention of the troops waiting near the red ship. Call them over to shoot down the gold pillar. Use the clone's heavy weapon to shoot down the enemies that appear in the wall.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y47rTaa7qpnnRxFKYc5RbL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e003102afd0b9badee9fa3b8378a3fd2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Then, now that you have two exposed hooks, use your two clones to grab both of them at the same time, which will expose a puzzle. Use the Force to move the gray pieces on top of the matching purple pieces.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XvhKCLHnJb7srRNtyDXreL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6139c88e931bcd9d28ccb65306857a02.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Through the door, make your way down a dark hall until you reach a gap. Use the Force on the left wall to move a platform onto the gap. There's another platform on the right wall, but if you use your double jump you only need one of the platforms.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YNDxBUEVJdn2TbFPcx4ghL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/90b9b1c5ef76f5c807e77b179a7388cf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Walk all the way forward until you trigger a cutscene, then walk into the next room. Go down the hall, ignoring all the panels you can't activate, until you reach the power modules at the end. Connect them to the appropriate consoles.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uXgYNutTyDSJ6kvfo8oXmL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/546e26e597512b89fee0a3e943681870.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>In the next room, grab the two hooks on the left and the right. Watch out for the dual-sided light saber enemies that appear. Then use the Force to build the droid model, piece-by-piece, on the door in front.</p><p>Enter Grievous.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hjN7iiWc7Q6dur9iG5QYqL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5fd2a1698aed1b54ffc9e7cfc455b7e4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use the force to hurl objects at him, then switch to a clone to pull on his hook. After two hits, Grievous will start walking upside down on the ceiling. Throw your light saber at him three times to knock him back down, then throw the saber at him two more times. He'll run away. For now.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PeTwaREXp6uqSk2Rg8kkuL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/348090c10a15bcf2e782a1b5c99bb16c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>In the next room, step on one of the red switches; your other party members will automatically stand on the other three, causing you all to fall down below.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WG72kb7uUwxDo6MDUauLyL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/41712b33b4e0dd47b277b6a47469c88b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Pile the dark Lego bricks so you can climb back out, and walk through to the next room on the right. Wait until the giant green monster comes storming in.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iXzKoReC7E7e328WmfbbzL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/024d3da7bf67364f798ec1766c3b6bda.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>To take him down, use the clones to latch onto his hooks, and then switch to a jedi character to attack via the jedi symbol. Four hits and he'll be gone.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9eYqv5z8r9zxURcQ6T6R5M" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/96fccccc85b86682ef79dbcfad98d51d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You'll find yourself in a new hallway after the cutscene. Run outside, and take care of the dual-sided light saber enemy. Now, push the module down the checkered path, where you'll find a couple more of the annoying enemies. Take them out so they don't interfere with the rest of this complex puzzle.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KkEtiE7iezUmjEurE7HE9M" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5e878f2d6d5ad49a828c65a9a12a934f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>See the two machines to the left and right of the checkered path? Use the Force to take off the top of the machine on the left, and place it on the right-sided machine instead. Now, slightly to the left of the end of the checkered path, there's a pile of rubble. Use the Force to assemble it, and place that on top of the left machine.</p><p>Now take the antenna to the right, using the Force to put it on top of the left machine. Now that the satellite device is complete, Force-move its power supply to the module you moved earlier.</p><p>And Grievous is back.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z7R8CTqRE7st7dUN2LPbCM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/809e1677d9d6eb5802e59b2d9d9c39ac.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use your Jedi Slam against him a few times, but you won't do any noticeable damage. Instead, an escape jet will arrive to the right. Jump on it to complete this level.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wperZ7f4ZdqiBZkVP9kwMM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b48d3223c414f91adaf4e31a8237bfb1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>General Grievous: Rookies</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CZu7N2niZMy3NFZBVbYrSM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/eced8339dd6c1fad72d11a8aaa8cf539.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you start on the fiery planet, wait for the giant snake to come out of the left-most hole and zap it with your laser, but only when hearts appear over its head. After doing this a few times, it will break the fan grate to the snake's immediate right.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6zJejZcTndE4sW6kHhbZXM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2732ac242cc2dc6a2ff8d52a7fa8df1d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use the resulting rubble to create a bridge to the next hole.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yynLuzGnDyw946wvAiMWbM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7eb214287aa49248ce2fc6140a6649b5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>From here, again, shoot the worm when the hearts appear. More rubble will be created after you defeat it, allowing you to build a staircase up to the platforms above. Climb up and use the clone with the rapid-fire gun to destroy the gold fence.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8xceGZYT5qtJmrXuECfBfM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6bcef29220cbe9d329b0cfcf77347f2a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use the grappling hook to swing over to the next platforms, and use the same rapid-fire clone to shoot the gold bricks you see here. Walking through this hole will take you back to the top of the settlement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fJJd5kN3MKCwuMPGEriniM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9075375f2c37980cf7cbbeb697991a2d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>To the right of the large door in front of you, there's some rubble - build it to create a panel. By now you should recognize the blue droid. Attack him so his head pops off and you can activate your just-created panel.</p><p>Walk all the way to the back of the new room and to the right to enter the next challenge. Destroy all the droids in this room, noting that some are wielding weapons that must be dislodged with your chain attack first.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2QbKTqChrZjgaPqmxoPwmM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/224ddb2f4ccccce0e4afb33e71463399.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Time to split up. As the lone clone, run through the highly ominous army of droids. Don't even bother attacking them. Instead, run down the hallway, doing your best to avoid the droids, until you reach a big gold box outside. Shoot it with your lasers until it reveals the invincibility cart.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MBNu2jrTYfKgBxn9TawHrM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e8e21826e431efee0ffbba25f6c02311.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Streamroll the droids as you head back inside the ship, and then switch over to the rest of your team.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4UMNroJsfJRiXyXpDiXQvM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/44bea5716927702a32071718ac7a259e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Head to the left of the room to assemble the electrical components on the wall, and then press the switch that appears right next to it. Walk inside the room you just opened, and grab the hook up high, near the gate. Shoot the droid on top of the cart and hop on in his place.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zukqfhvh7nwaus4amhojzM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/17671b82437c25e4cb0df1957009e892.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Drive the cart back into the central room, and dock it on one of the three orange pads. Next, climb up the staircase in the back of the room, destroy the objects on the blue-and-white checkered path, and push the power module to the end of the path. Then flip the newly activated switch.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LDjqsDLHGgRcboT6PNxS6N" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/030131488daeb78393a65b01d9cf6e08.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Go to the new door, shoot your bazooka at the gate, and take control of the cart here. Guide it to another orange pad. This will open up the laser field to your right, which is where your other cart should be. Switch to the clone who's already on top, and have him ride it into the final orange pad.</p><p>And that's all she wrote!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="523qAZYswNcGW6BoJKwRAN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3f8c87c85f831ba7b39e540da24fa567.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>General Grievous: Grievous Intrigue</strong></p><p>This is it! Buckle your seatbelts because you're in for a wild ride in this last level of the General Grievous story, which is basically just a super long boss battle.</p><p>Here's a breakdown of each segment of the battle:</p><p>1)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fVcVjKeR9huu2gMLnxnmDN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/89cecc3dff487cb20050fc937e5e0730.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Defeat the dual-sided saber droids, and when Grievous is vulnerable, use the Force to hit him with an object. When he's stunned, attack him with your light saber.</p><p>Do this three times.</p><p>2)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w6FPCjZAtiw6S4VSM2VCJN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bb58d9fc3cd1df258197039a502c9929.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Walk to the jedi symbol to cut open the electrical box. Attack the blue sphere inside and then quickly run to the right and attack the two spheres on the other side of the door.</p><p>In the next room, use the Force to pick up one of the big droids and direct his laser fire to the gated sphere. Now go to the left and use the Force to drag the large item to the purple pad right next to it. Now it's the same thing as before - attack all the blue spheres quickly to unlock the door.</p><p>In the next room, grab the blue droid's head and activate the panel at the center of the room.</p><p>3)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9ykxJfY4unJJcYLfUpd7NN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/009e583699502330298b8a35a3286db9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Attack all the droid minions. When Grievous is actually out in the open, use the Force to hit him with an object, then attack him while he's dazed.</p><p>Do this three times.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c6t9GHMUvThDyjgNUKCyRN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/433bd5719b810dda8711845eb1481622.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>He'll run away, and in the next encounter, do the exact same thing except this time, after hitting him with an object instead of attacking with a light saber, use the Force to slam him against the wall.</p><p>4)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CmWq7X32aApiqoU8meBPVN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1d07f0ea2cbbdff54a9ebe17ba75f02e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Cut open the doors until you're in a suspended tube with Grievous.</p><p>You must attack Grievous from behind. Accomplish this by switching back and forth between Obi-Wan and Adi Gallia. Hit him three times.</p><p>5)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q2yAzdFGzEbtgHPr3RATZN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/74e7d18cafbe4645a3c2032cb152c634.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Land your ship on the red strip, run up to the glass in the wall, cut the next hole you reveal, and attack the electrical components. Now go back to the rest of the team, and climb up the platforms, using the grappling hooks when necessary.</p><p>When you see a yellow beam hanging diagonally, throw your light saber at it to reveal another platform. Keep making your way to the top of the platforms, and start chasing Grievous.</p><p>6)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9Ut3KDA3gm6pDPGTi6KkdN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aec2bf63535caca28960914284b9a35f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Make your way to the jedi symbol to the right, cut a hole, and attack the wiring to open the door. Walk up to the blinking red lights, attack the debris there, and rearrange the pieces to complete the switch. Flip it to reveal a torpendo generator.</p><p>Swap back to your other character, hop into the plane, grab the torpedoes and fire away at the targets.</p><p>7)</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="raju9AG9P8vbnSVtb9RQhN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5eb89cfc3d2cbb85639b48f9a6845033.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Land the ship to be reuinted with the rest of the cast, and...that's the end! Congratulations!</p>
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                                                            <title><![CDATA[ Pokemon Black and White post-game walkthrough and supplemental guide ]]></title>
                                                                                                <dc:content><![CDATA[ <p>So you finished the main story in Pokemon Black/White. Congratulations – you can actually start the game for real now. Pokemon fans know that the game only truly opens up once you've faced the Pokemon League for the first time, and that's never been truer than with Pokemon Black and White. Come with us as we explore the rest of the Unova region and take oneven tougherchallenges.</p><p><em>[Last updated: Mar 18, 2011]</em><br></p><p><strong><br> NEW AREAS TO EXPLORE</strong></p><p>Nowthat you've beaten the Elite Four, there's a big semi-circle of the Unova map that's open for you to explore. Let's start back in Opelucid City. From here, you can go two ways.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jPViVaKCNiKxaa2VPYjZVG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6153ca8ff3d5b879e38811a83be46c46.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <br> <strong><u>Challenger's Cave</u></strong><br> <strong>Wild Pokemon (~levels 47-50):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-roggenrola-boldore-gigalith/a-2011022219054913096/g-201004091000657031/p-2"> Boldore</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-woobat-swoobat/a-20110302114515391052/g-201004091000657031">Woobat</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-7/a-20070820162110512014/g-2006100415372930075/p-9">Graveler</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-10/a-20070822104217196040/g-2006100415372930075/p-9">Lickitung</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-5/a-2007083113544999089/g-2006100415372930075/p-8">Mawile</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-5/a-2007083113544999089/g-2006100415372930075/p-7">Sableye</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-6/a-20070418133950513055/g-2006100415372930075/p-6">Riolu</a>(B1F, B2F only)<br> Swirling dust:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-drilbur-excadrill/a-2011022412141405064/g-201004091000657031/p-2">Excadrill</a><br> Fishing:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031">Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-5">Poliwag</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-6">Poliwhirl</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-7">Poliwrath</a>(patches only, rare)<br> Surfing: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a></p><p>If you head west back to Route 9 briefly, you can now access Challenger's Cave by heading south through the grass. Not only will you see a few Pokemon from other regions here, but it's a great place to train to level up your Pokemon quickly. You'll need a Pokemon that knows Flash to brighten up the cave as you explore.</p><p><br> <strong><u>Route 11</u><br> Wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass):</strong><br> Normal grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-rufflet-braviary/a-20110303145648520045/g-201004091000657031">Rufflet</a>(White only), <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vullaby-mandibuzz/a-2011030315515510065/g-201004091000657031"> Vullaby</a> (Black only), <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-5/a-20070820141819445080/g-2006100415372930075/p-11"> Golduck</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-6/a-200708291699884055/g-2006100415372930075">Gligar</a><a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-foongus-amoonguss/a-2011022495236208068/g-201004091000657031/p-2">Amoonguss</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-8">Seviper</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-7">Zangoose</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-karrablast-escavalier/a-20110302141457216051/g-201004091000657031">Karrablast</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pawniard-bisharp/a-2011030222010554003/g-201004091000657031"> Pawniard</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a> (common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031">Emolga</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-8/a-2007041815855182030/g-2006100415372930075/p-9"> Gliscor</a><br> Doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-rufflet-braviary/a-20110303145648520045/g-201004091000657031/p-2">Braviary</a>(White only), <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vullaby-mandibuzz/a-2011030315515510065/g-201004091000657031/p-2"> Mandibuzz</a>(Black only), <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-5/a-20070820141819445080/g-2006100415372930075/p-11"> Golduck</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-6/a-200708291699884055/g-2006100415372930075"> Gligar</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-foongus-amoonguss/a-2011022495236208068/g-201004091000657031/p-2"> Amoonguss</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-8"> Seviper</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-7"> Zangoose</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-karrablast-escavalier/a-20110302141457216051/g-201004091000657031"> Karrablast</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pawniard-bisharp/a-2011030222010554003/g-201004091000657031/p-2"> Bisharp</a><br> Surfing: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-10">Buizel</a><br> Surfing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-10">Buizel</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-11">Floatzel</a><br> Fishing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-9">Goldeen</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a><br> Fishing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-9">Goldeen</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-10">Seaking</a></p><p>When you're ready to keep exploring, head back to Opelucid City but this time go east to Route 11. If you have a Pokemon with Surf and Waterfall in your party you can do a bit of extra exploring here, including picking up TM50 Overheat.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S8wPt2WAFXpZgVwY45QSZG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a7276df800607e087d07b41e536f95b6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong><u>Village Bridge</u><br> Wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass):</strong><br> Normal grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-rufflet-braviary/a-20110303145648520045/g-201004091000657031">Rufflet</a>(White only), <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vullaby-mandibuzz/a-2011030315515510065/g-201004091000657031"> Vullaby</a> (Black only),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-2/a-20070417171036105036/g-2006100415372930075/p-3">Bibarel</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-5/a-20070820141819445080/g-2006100415372930075/p-11"> Golduck</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-8"> Seviper</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-7">Zangoose</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031"> Emolga</a><br> Doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-rufflet-braviary/a-20110303145648520045/g-201004091000657031/p-2">Braviary</a>(White only), <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vullaby-mandibuzz/a-2011030315515510065/g-201004091000657031/p-2"> Mandibuzz</a> (Black only), <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-2/a-20070417171036105036/g-2006100415372930075/p-3"> Bibarel</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-5/a-20070820141819445080/g-2006100415372930075/p-11"> Golduck</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-8"> Seviper</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-7">Zangoose</a><br> Surfing: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a><br> Surfing patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-12/a-20070822123739315022/g-2006100415372930075/p-11">Lapras</a>(rare)<br> Fishing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-7/a-2007090510233544006/g-2006100415372930075">Carvanha</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a><br> Fishing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-7/a-2007090510233544006/g-2006100415372930075">Carvanha</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-7/a-2007090510233544006/g-2006100415372930075/p-2">Sharpedo</a><br> <br> Make sure you explore under the bridge (Surf required) and use the Dowsing MCHN to pick up the Leftovers in the trash can.</p><p><br> <strong><u>Route 12<br></u>Wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-7">Combee</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-4/a-20070829144625394087/g-2006100415372930075/p-7">Sunkern</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031/p-2">Tranquill</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-4/a-20070418111716492060/g-2006100415372930075/p-2">Cherrim</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075">Rapidash</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-5/a-2007082915273472098/g-2006100415372930075/p-11">Dunsparce</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-6/a-200708291699884055/g-2006100415372930075/p-8">Heracross</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-12/a-20070822123739315022/g-2006100415372930075/p-7">Pinsir</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a> (common), <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031"> Emolga</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-4/a-20070829144625394087/g-2006100415372930075/p-8">Sunflora</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-8">Vespiquen</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031/p-3">Unfezant</a><br> Black only:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-2/a-20070820105552651082/g-2006100415372930075/p-3">Kakuna</a>(normal/doubles grass),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-2/a-20070820105552651082/g-2006100415372930075/p-4">Beedrill</a>(rarely in shaking patches)<br> White only:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-1/a-200708209459101025/g-2006100415372930075/p-11">Metapod</a>(normal/doubles grass),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-2/a-20070820105552651082/g-2006100415372930075">Butterfree</a>(rarely in shaking patches)</p><p>Not much going on here aside from a few trainer battles and TM53 Energy Ball to grab.</p><p><br> <strong><u>Lacunosa Town</u></strong><br> This town's claim to fame is that its citizens are fearful of a mythical monster that steals away people and Pokemon during the night, so all the NPCs that walk about during the day retreat to their homes during the nighttime.</p><p><br> <strong><u>Route 13<br></u>Wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-5">Tangela</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-4">Swellow</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-9">Golbat</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-10/a-20070905115615496056/g-2006100415372930075/p-9">Absol</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-4/a-20070418111716492060/g-2006100415372930075/p-7">Drifblim</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-9">Lunatone</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-10">Solrock</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a> (common),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-2/a-2007082913515639040/g-2006100415372930075/p-7">Crobat</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-8/a-2007041815855182030/g-2006100415372930075/p-2">Tangrowth</a><br> Swarm:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-10/a-20070905115615496056/g-2006100415372930075/p-3">Shuppet</a><br> Surfing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-5">Wingull</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-11">Staryu</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-6">Pelliper</a><br> Surfing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-11">Staryu</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-7/a-2007082917536846074/g-2006100415372930075/p-5">Corsola</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-12/a-20070822123739315022/g-2006100415372930075">Starmie</a><br> Fishing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-10">Krabby</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-2">Shellder</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-11/a-2007090514707040/g-2006100415372930075/p-9">Luvdisc</a><br> Fishing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-2">Shellder</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-11/a-2007090514707040/g-2006100415372930075/p-9"> Luvdisc</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-3">Cloyster</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-11">Kingler</a></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uiJJooh8WmAtNRSunMajcG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7ad1504e4364707dfb2ea92d79aa1d4a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Route 13 has a lot going on, so make sure you explore around if you have time – just make sure you have a Pokemon with Cut, Surf and Strength if you want to see everything. The man in black outside near the move tutor is the treasure hunter, and once a day he will give you an item, many of which you can't obtain anywhere else. Here's the full list:</p><p>Big Pearl<br> Black Flute<br> Blue Flute<br> DeepSeaScale<br> DeepSeaTooth<br> Dragon Scale<br> Dubious Disc<br> Electirizer<br> Heart Scale<br> King's Rock<br> Lucky Egg<br> Lucky Punch<br> Magmarizer<br> Metal Coat<br> Metal Powder<br> Protector<br> Razor Claw<br> Razor Fang<br> Reaper Cloth<br> Red Flute<br> Shoal Salt<br> Shoal Shell<br> Stick<br> Thick Club<br> Up-Grade<br> White Flute<br> Yellow Flute</p><p>West of the treasure hunter is a move tutor's house, who will teach final evolution starter Pokemon from any generation a special move for their respective elemental type – Blast Burn (<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-1/a-200708209459101025/g-2006100415372930075/p-6">Charizard</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-1/a-20070829121537713022/g-2006100415372930075/p-6"> Typhlosion</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-1/a-20070829102953133076/g-2006100415372930075/p-6"> Blaziken</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-1/a-20070417153723438080/g-2006100415372930075/p-6"> Infernape</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-tepig-pignite-emboar/a-2011021621105541038/g-201004091000657031/p-3"> Emboar</a>), Hydro Cannon (<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-1/a-200708209459101025/g-2006100415372930075/p-9">Blastoise</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-1/a-20070829121537713022/g-2006100415372930075/p-9"> Feraligatr</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-1/a-20070829102953133076/g-2006100415372930075/p-9"> Swampert</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-1/a-20070417153723438080/g-2006100415372930075/p-9"> Empoleon</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-oshawott-dewott-samurott/a-20110217151354735097/g-201004091000657031/p-3"> Samurott</a>) or Frenzy Plant (<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-1/a-200708209459101025/g-2006100415372930075/p-3">Venusaur</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-1/a-20070829121537713022/g-2006100415372930075/p-3"> Meganium</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-1/a-20070829102953133076/g-2006100415372930075/p-3"> Sceptile</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-1/a-20070417153723438080/g-2006100415372930075/p-3"> Torterra</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-snivy-servine-serperior/a-20110216115253250071/g-201004091000657031/p-3"> Serperior</a>).</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zp8Qs3uyK6YRc7WgyBUkgG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1b11f356dc84658fb818c2703dff85e4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong><u>Giant Chasm</u></strong><br> <strong>Outer entrance area wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass):</strong><br> Normal/doubles grass: <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-5"> Tangela</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-4">Swellow</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-9">Golbat</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-10/a-20070905115615496056/g-2006100415372930075/p-9">Absol</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-4/a-20070418111716492060/g-2006100415372930075/p-7">Drifblim</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-9">Lunatone</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-10">Solrock</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a> (common),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-2/a-2007082913515639040/g-2006100415372930075/p-7">Crobat</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-8/a-2007041815855182030/g-2006100415372930075/p-2">Tangrowth</a></p><p><strong>Cave wild Pokemon (~levels 47-50, 27-70 surfing, 35-55 fishing):</strong><br> Piloswine, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-9"> Golbat</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-7/a-2007082917536846074/g-2006100415372930075/p-8">Delibird</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-12/a-20070822123739315022/g-2006100415372930075/p-4">Jynx</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-9"> Lunatone</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-10">Solrock</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-6/a-200708291699884055/g-2006100415372930075/p-9">Sneasel</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-roggenrola-boldore-gigalith/a-2011022219054913096/g-201004091000657031/p-2">Boldore</a><br> Swirling dust:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-drilbur-excadrill/a-2011022412141405064/g-201004091000657031/p-2">Excadrill</a><br> Surfing: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-9">Seel</a><br> Surfing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-9">Seel</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-10">Dewgong</a><br> Fishing: Poliwag, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-6">Poliwhirl</a><br> Fishing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-6">Poliwhirl</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-7">Poliwrath</a></p><p><strong>Forest Crater wild Pokemon (~levels 52-65):</strong><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-2"> Clefairy</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-7/a-2007082917536846074/g-2006100415372930075/p-4">Piloswine</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-13/a-20070822132727118020/g-2006100415372930075">Ditto</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-12/a-2007090514431186077/g-2006100415372930075/p-3">Metang</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-9"> Lunatone</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-10">Solrock</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-3">Clefable</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-8/a-2007041815855182030/g-2006100415372930075/p-10">Mamoswine</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-12/a-2007090514431186077/g-2006100415372930075/p-4">Metagross</a></p><p>Venture deep into this dangerous area to find the legendary Pokemon Kyurem. Giant Chasm consists of two parts – a cave area and the crater forest it leads to. Make sure you have a Pokemon that knows Surf, and head through the cave until you reach the forest. This is where it gets tricky, because hopping off the wrong ledge can send you back to the beginning. Make your way through the forest in a clockwise spiral, starting at the outer edges and working in. Make sure you have plenty of Dusk Balls and same your game before approaching legendary Dragon/Ice type Kyurem. At level 75 with powerful moves like Glaciate and Dragon Pulse, you've got your work cut out for you.</p><p><strong>Page one:</strong> Challenger's Cave, Route 11, Village Bridge, Route 12, Lucunosa Town, Route 13, Giant Chasm<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-post-game-walkthrough-and-supplemental-guide/a-20110318145663004/p-2"> <strong>Page two</strong></a><strong>:</strong> Undella Town, Undella Bay, Abyssal Ruins, Route 14, Abundant Shrine, Black City / White Forest, Route 15, Marvelous Bridge, Route 16 and Lostlorn Forest, the Seven Sages, Outbreaks (swarms)</p><p><strong><u>Undella Town</u></strong><br> Beachside Undella Town has quite a few opportunities for trainers battles, most notably you can battle Cynthia, the Sinnoh league champion, once a day during the spring and summer months. Be careful though – she's tough! There's also a huge villa to the west of town where the Riches family lives, and you can battle all six of them (one per day) for a major payout. Make sure your Pokemon holds an Amulet Coin to max out your earnings.</p><p>If you know what's good for you, you'll also trade a<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031/p-2">Cinccino</a>for a<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-6/a-20070418133950513055/g-2006100415372930075/p-5">Munchlax</a>to an NPC in Undella who only appears during summer. (Side note: if you go back to</p><p>Talk to the NPC outside of Cynthia's house to pick up HM06 Dive before continuing on, because you'll need it to access the Abyssal Ruins below Undella Bay.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C6S4hgzm7CyPHFijFiCKmG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ee33ea55d6ffdea841e362d58cfe3761.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong><u>Undella Bay</u><br> Wild Pokemon (~levels 25-60):</strong><br> Surfing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-7/a-20070418142352841049/g-2006100415372930075/p-6">Mantyke</a>(Spring, Summer, Fall only),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-11/a-2007090514707040/g-2006100415372930075/p-2">Spheal</a>(Winter only),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-5">Wingull</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-6">Pelipper</a><br> Surfing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-11/a-2007090514707040/g-2006100415372930075/p-3">Sealeo</a>(Winter only),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-11/a-2007090514707040/g-2006100415372930075/p-4">Walrein</a>(Winter only, rare),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-7/a-2007082917536846074/g-2006100415372930075/p-9">Mantine</a>(Spring, Summer, Fall only – rare)<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-7/a-2007090510233544006/g-2006100415372930075/p-3">Wailmer</a>(common),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-7/a-2007090510233544006/g-2006100415372930075/p-4">Wailord</a>(rare)<br> Fishing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-7/a-2007082917536846074/g-2006100415372930075/p-6">Remoraid</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-2">Shellder</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-11/a-2007090514707040/g-2006100415372930075/p-9">Luvdisc</a><br> Fishing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-2">Shellder</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-11/a-2007090514707040/g-2006100415372930075/p-9">Luvdisc</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-3">Cloyster</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-7/a-2007082917536846074/g-2006100415372930075/p-7">Octillery</a></p><p>Surf east from Undella Town to enter Undella Bay. You can explore around and battle a few trainers, but what you really want to do is use HM06 Dive over one of four patches of dark water in the middle of the bay. Hold up on the d-pad to circle down and enter the ruins.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3LTSxmTPw9urmiwChUA9qG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5f4d942d4e52fd46581f34e3d0990de.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong><u>Abyssal Ruins</u></strong></p><p>As labyrinths often are, this one is a bit tricky. Each time you enter you only have 500 steps before you get kicked out, and you've got a lot of ground to cover and many items to find. The first floor contains all of Arceus's plates (except the Draco and Splash Plates, which can be obtained from an NPC in a house on Route 13), as well as some Relic items (for a full list, please check out our<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-item-location-guide/a-20110310112141116005/g-201004091000657031">item location guide</a>). Finding the entrance to the second and third floor of the ruins yields even more valuable Relics. You'll have to enter and exit multiple times to find everything, and enter from all four entrances. Mercifully, you won't find any wild Pokemon down here.</p><p>If you're stuck trying to find a particular item, Marriland has detailed maps<a href="http://pokemon.marriland.com/black_white/walkthrough/postgame/undella_bay" target="_blank">here</a>.</p><p><br> <strong><u>Route 14</u><br> Wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass, 25-70 in water):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-5/a-20070820141819445080/g-2006100415372930075/p-11">Golduck</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-6">Jigglypuff</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-10/a-20070905115615496056/g-2006100415372930075/p-7">Tropius</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-6">Altaria</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-elgyem-beheeyem/a-20110302171137934070/g-201004091000657031/p-2">Beheeyem</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-4/a-20070418111716492060/g-2006100415372930075/p-7">Drifblim</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-mienfoo-mienshao/a-20110302155139124025/g-201004091000657031">Mienfoo</a>(<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-mienfoo-mienshao/a-20110302155139124025/g-201004091000657031/p-2">Mienshao</a>in doubles grass),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-6/a-200708291699884055/g-2006100415372930075/p-7">Shuckle</a><br> Shaking patches:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031">Audino</a>(common),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-7">Wigglytuff</a>(rare)<br> Swarm:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-4/a-20070829144625394087/g-2006100415372930075/p-9">Yanma</a><br> Surfing: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-10">Buizel</a><br> Surfing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-10">Buizel</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-11">Floatzel</a><br> Fishing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-9">Goldeen</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a><br> Fishing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-9">Goldeen</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-10">Seaking</a></p><p>Waterfall is required to fully explore Route 14 and access the Abundant Shrine, so make sure you have a Pokemon that knows it on your team (quite a few Water-type Pokemon can learn Surf, Dive, and Waterfall, so it's helpful to have an HM drone that knows all three). You can also find one of the seven sages here, so go ahead and talk to him to get your TM if you want (we'll cover this further below).</p><p>The big attraction off Route 14 is the Abundant Shrine, so let's head there.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iw6JZQ9knjrs9vs5gpizuG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4cd9983fb9939bd1f7de368e6da51401.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong><u>Abundant Shrine</u><br> Wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass, 25-70 in water):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-10/a-20070905115615496056/g-2006100415372930075/p-8">Chimecho</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-4">Vulpix</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-2/a-2007082913515639040/g-2006100415372930075/p-2">Noctowl</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-5/a-200704181207863070/g-2006100415372930075/p-7">Bronzong</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-8/a-2007083110151372013/g-2006100415372930075/p-6">Stantler</a><br> Black only: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cottonee-whimsicott/a-20110228164429387078/g-201004091000657031"> Cottonnee</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-5/a-2007082915273472098/g-2006100415372930075/p-3">Murkrow</a><br> White only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-petilil-lilligant/a-20110223153530130005/g-201004091000657031">Petilil</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-5/a-2007082915273472098/g-2006100415372930075/p-5">Misdreavus</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031"> Emolga</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-5">Ninetales</a><br> Black only:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-4/a-20070418111716492060/g-2006100415372930075/p-11">Honchkrow</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cottonee-whimsicott/a-20110228164429387078/g-201004091000657031/p-2">Whimsicott</a><br> White only:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-4/a-20070418111716492060/g-2006100415372930075/p-10">Mismagius</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-petilil-lilligant/a-20110223153530130005/g-201004091000657031/p-2">Lilligant</a><br> Surfing: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-2">Slowpoke</a><br> Surfing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-2">Slowpoke</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-3">Slowbro</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-4">Slowking</a><br> Fishing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-9">Goldeen</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a><br> Fishing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-9">Goldeen</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-10">Seaking</a></p><p>Located west off Route 14, Abundant Shrine is only accessible via Waterfall. The shrine and its surrounding area are quite small, but there are a number of trainers to battle and TM92 to grab (southeast of the shrine itself). Legendary Landorus will only reveal itself if you have both Thundurus and Tornadus in your party, which can be tough to manage if you only have one copy of the game. You could try your luck on the GTS, or if you have a friend with the opposite copy, you can arrange to borrow the legendary you need temporarily and then do the same for your friend in return.</p><p><br> <strong><u>Black City / White Forest</u></strong></p><p>The appearance of your Black City or White Forest depends heavily on factors related to your gameplay – they can either be sparse landscapes with not much to do, or lush (White Forest) and bustling (Black City) areas to explore. The first factor that affects their population is how many days it took you to arrive at Black City or White Forest from the start of your playthrough – a quick playthrough will start you off with more stuff.</p><p>The second factor that affects your City/Forest is recruitment via the Entralink. If you have a friend with the other version of the game, you can visit their opposite area through the Entralink and recruit people from their game into yours. This way, you can expand the number Pokemon (White), trainers (Black) and items you can obtain.</p><p>If you've maxed out everything, the Pokemon available in White Forestare:</p><p><a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-8"> Abra</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-5/a-2007083113544999089/g-2006100415372930075/p-9"> Aron</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-7/a-20070820162110512014/g-2006100415372930075/p-3"> Bellsprout</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-9/a-20070905112638233068/g-2006100415372930075/p-2"> Corphish</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-8/a-2007083110151372013/g-2006100415372930075/p-11"> Elekid</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-4"> Ghastly</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-5/a-200704181207863070/g-2006100415372930075/p-10"> Happini</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-4/a-20070829144625394087/g-2006100415372930075/p-3"> Hoppip</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-11"> Machop</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-9/a-20070831105240179004/g-2006100415372930075"> Magby</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-3/a-20070820121621574095/g-2006100415372930075/p-7"> Nidoran F</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-3/a-20070820121621574095/g-2006100415372930075/p-10"> Nidoran M</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-2/a-20070820105552651082/g-2006100415372930075/p-5"> Pidgey</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-13/a-20070822132727118020/g-2006100415372930075/p-6"> Porygon</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-7"> Ralts</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-2"> Rhyhorn</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-2/a-20070829105835226048/g-2006100415372930075/p-11"> Seedot</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-2/a-20070417171036105036/g-2006100415372930075/p-6"> Shinx</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-4/a-20070829114946413044/g-2006100415372930075/p-3"> Slakoth</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-10"> Surskit</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-3/a-20070829142025504010/g-2006100415372930075/p-2"> Togepi</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-7/a-2007090510233544006/g-2006100415372930075/p-11"> Trapinch</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-2/a-20070829105835226048/g-2006100415372930075/p-3"> Wurmple</a><br></p><p><strong><u>Route 15</u></strong><br> <strong>Wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-2/a-20070820105552651082/g-2006100415372930075/p-11">Fearow</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-10/a-20070822104217196040/g-2006100415372930075/p-6">Marowak</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-6/a-200708291699884055/g-2006100415372930075">Gligar</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-6">Kangaskhan</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-9/a-20070831105240179004/g-2006100415372930075/p-8">Pupitar</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sawk/a-2011022310458621097/g-201004091000657031"> Sawk</a>(Black only)<br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-throh/a-20110223103857899072/g-201004091000657031"> Throh</a>(White only),<br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031/p-2"> Watchog</a>(doubles grass only)<br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031">Emolga</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-8/a-2007041815855182030/g-2006100415372930075/p-9">Glisgor</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-9/a-20070831105240179004/g-2006100415372930075/p-9">Tyranitar</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sawk/a-2011022310458621097/g-201004091000657031"> Sawk</a>(White)<br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-throh/a-20110223103857899072/g-201004091000657031"> Throh</a>(Black)<br> Swarm:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075">Mankey</a></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2Xq32fJAzV6azcRqn2Zm5H" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d6c77b14fcd0d8eee0503f220e4cf6a4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>If importing your Pokemon from DPPHGSS is top on your list of important things to do, you may have headed here first post-game to use the Poke Transfer. You need two DSes to use the Poke Transfer, but aside from that the process is straightforward. And speaking of Pokemon from previous generations, you can also obtain a Rotom by trading a Ditto to the NPC inside the trailer on the western end of the route.</p><p><br> <strong><u>Marvelous Bridge</u><br> Wild Pokemon:</strong><a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-ducklett-swanna/a-201103021757341097/g-201004091000657031/p-2">Swanna</a>(level 48-50)</p><p>Not much going on on this bridge, but you can purchase a<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-12/a-20070822123739315022/g-2006100415372930075/p-9">Magikarp</a>from an NPC if you so desire. The first time you visit the bridge, the Shadow Triad will appear to give you the Lustrous, Adamant and Griseous Orbs. Aside from that, you can also collect various wings by walking over the shadowy patches much like you can on the Driftveil Drawbridge.</p><p><br> <strong><u>Route 16 and Lostlorn Forest</u><br> Wild Pokemon (~levels 19-22 normal grass, 22-25 doubles grass)</strong><br> Normal/double grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-gothita-gothorita-gothitelle/a-20110301111151794012/g-201004091000657031">Gothita</a>(Black only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-solosis-duosion-reuniclus/a-2011022817125406041/g-201004091000657031">Solosis</a>(White only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031">Minccino</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-purrloin-liepard/a-20110222143543402006/g-201004091000657031/p-2">Liepard</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-trubbish-garbodor/a-2011022416511562053/g-201004091000657031">Trubbish</a><br> Shaking patches:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031">Audino</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031"> Emolga</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031/p-2">Cinccino</a><br> Swarm:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-5/a-2007082915273472098/g-2006100415372930075/p-9">Pineco</a></p><p>Route 16 has the usual trainers to battle, but most notable feature of this route is that it leads to Lostlorn Forest to the west. If you have one of the event-only shiny legendary beasts transferred over from DPPHGSS, something quite magical will happen as you approach the mysterious trailer within.</p><p><br> <strong><u>Finding the Seven Sages</u></strong></p><p>After you beat N and Ghetsis and you wake up back at your house in Nuvema Town, Looker shows up to give you the Super Rod and tell you about tracking down some Team Plasma sages. Since you already took care of Ghetsis, you only have six more to track down and arrest. They're most fun to look for on your own, but if you're stuck, here's where you can find each one.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xpihBMqoG56HoeaaPQjxAH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c8e19903d2242da6473b3eb43109053.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Gorm – Dreamyard Basement<br> Ryoku – Relic Castle<br> Zinzolin – Cold Storage<br> Bronius – Chargestone Cave<br> Rood – Route 18<br> Giallo – Route 14</p><p><br> <strong><u>Outbreaks (swarms)</u></strong></p><p>Check the news feeds inside any of the lookout stations (the gates between areas) to see which Pokemon is swarming where each day. Swarms change daily.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yqPKVqFdUTJjk8JfDo2JDH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/143c9af89391a503c9fd74ff96976c8b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Both versions:</strong><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-7/a-20070418142352841049/g-2006100415372930075"> Croagunk</a>– Route 8<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-7"> Doduo</a>– Route 12<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-10/a-20070822104217196040/g-2006100415372930075/p-3"> Exeggcute</a>– Route 18<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-6"> Farfetch'd</a>– Route 1<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-6/a-20070418133950513055/g-2006100415372930075/p-8"> Hippopotas</a>– Route 4<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075"> Mankey</a> – Route 15<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-5/a-2007082915273472098/g-2006100415372930075/p-9"> Pineco</a> – Route 16<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-1/a-20070829121537713022/g-2006100415372930075/p-10"> Sentret</a>– Route 7<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-10/a-20070905115615496056/g-2006100415372930075/p-3"> Shuppet</a>– Route 13<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-8/a-2007083110151372013/g-2006100415372930075/p-7"> Smeargle</a>– Route 5<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-8/a-2007083110151372013/g-2006100415372930075/p-8"> Tyrogue</a>– Route 10<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-10/a-20070905115615496056/g-2006100415372930075/p-10"> Wynaut</a>– Route 2<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-4/a-20070829144625394087/g-2006100415372930075/p-9"> Yanma</a>– Route 14</p><p><strong>Black only:</strong><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-7/a-2007082917536846074/g-2006100415372930075/p-11"> Houdour</a>– Route 9<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-6/a-2007090594113862025/g-2006100415372930075/p-5"> Plusle</a>– Route 6<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-4/a-20070829114946413044/g-2006100415372930075"> Shroomish</a>– Route 11<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-6/a-2007090594113862025/g-2006100415372930075/p-7"> Volbeat</a>– Route 3</p><p><strong>White only:</strong><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-6/a-2007090594113862025/g-2006100415372930075/p-8"> Illumise</a>– Route 3<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-6/a-2007090594113862025/g-2006100415372930075/p-6"> Minun</a>– Route 6<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-5/a-20070820141819445080/g-2006100415372930075/p-2"> Paras</a>– Route 11<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-1/a-20070829102953133076/g-2006100415372930075/p-10"> Poochyena</a>– Route 9<br></p><p><strong><a href="http://www.gamesradar.com/f/pokemon-black-and-white-post-game-walkthrough-and-supplemental-guide/a-20110318145663004"> Page one</a>:</strong> Challenger's Cave, Route 11, Village Bridge, Route 12, Lucunosa Town, Route 13, Giant Chasm<br> <strong>Page two</strong><strong>:</strong> Undella Town, Undella Bay, Abyssal Ruins, Route 14, Abundant Shrine, Black City / White Forest, Route 15, Marvelous Bridge, Route 16 and Lostlorn Forest, the Seven Sages, Outbreaks (swarms)</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/pokemon-black-and-white-post-game-walkthrough-and-supplemental-guide/</link>
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                            <![CDATA[ Your journey isn't over yet! Beating the game is just the beginning... ]]>
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                                                                        <pubDate>Sat, 19 Mar 2011 09:09:52 +0000</pubDate>                                                                                                                                <updated>Tue, 26 Apr 2022 11:42:55 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ GamesRadarCarolynGudmundson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/b8d0833d267441da5838f91faed2b376.jpg ]]></dc:source>
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                                <p>So you finished the main story in Pokemon Black/White. Congratulations – you can actually start the game for real now. Pokemon fans know that the game only truly opens up once you've faced the Pokemon League for the first time, and that's never been truer than with Pokemon Black and White. Come with us as we explore the rest of the Unova region and take oneven tougherchallenges.</p><p><em>[Last updated: Mar 18, 2011]</em><br></p><p><strong><br> NEW AREAS TO EXPLORE</strong></p><p>Nowthat you've beaten the Elite Four, there's a big semi-circle of the Unova map that's open for you to explore. Let's start back in Opelucid City. From here, you can go two ways.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jPViVaKCNiKxaa2VPYjZVG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6153ca8ff3d5b879e38811a83be46c46.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <br> <strong><u>Challenger's Cave</u></strong><br> <strong>Wild Pokemon (~levels 47-50):</strong><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-roggenrola-boldore-gigalith/a-2011022219054913096/g-201004091000657031/p-2"> Boldore</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-woobat-swoobat/a-20110302114515391052/g-201004091000657031">Woobat</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-7/a-20070820162110512014/g-2006100415372930075/p-9">Graveler</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-10/a-20070822104217196040/g-2006100415372930075/p-9">Lickitung</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-5/a-2007083113544999089/g-2006100415372930075/p-8">Mawile</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-5/a-2007083113544999089/g-2006100415372930075/p-7">Sableye</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-6/a-20070418133950513055/g-2006100415372930075/p-6">Riolu</a>(B1F, B2F only)<br> Swirling dust:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-drilbur-excadrill/a-2011022412141405064/g-201004091000657031/p-2">Excadrill</a><br> Fishing:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031">Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-5">Poliwag</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-6">Poliwhirl</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-7">Poliwrath</a>(patches only, rare)<br> Surfing: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a></p><p>If you head west back to Route 9 briefly, you can now access Challenger's Cave by heading south through the grass. Not only will you see a few Pokemon from other regions here, but it's a great place to train to level up your Pokemon quickly. You'll need a Pokemon that knows Flash to brighten up the cave as you explore.</p><p><br> <strong><u>Route 11</u><br> Wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass):</strong><br> Normal grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-rufflet-braviary/a-20110303145648520045/g-201004091000657031">Rufflet</a>(White only), <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vullaby-mandibuzz/a-2011030315515510065/g-201004091000657031"> Vullaby</a> (Black only), <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-5/a-20070820141819445080/g-2006100415372930075/p-11"> Golduck</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-6/a-200708291699884055/g-2006100415372930075">Gligar</a><a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-foongus-amoonguss/a-2011022495236208068/g-201004091000657031/p-2">Amoonguss</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-8">Seviper</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-7">Zangoose</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-karrablast-escavalier/a-20110302141457216051/g-201004091000657031">Karrablast</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pawniard-bisharp/a-2011030222010554003/g-201004091000657031"> Pawniard</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a> (common),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031">Emolga</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-8/a-2007041815855182030/g-2006100415372930075/p-9"> Gliscor</a><br> Doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-rufflet-braviary/a-20110303145648520045/g-201004091000657031/p-2">Braviary</a>(White only), <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vullaby-mandibuzz/a-2011030315515510065/g-201004091000657031/p-2"> Mandibuzz</a>(Black only), <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-5/a-20070820141819445080/g-2006100415372930075/p-11"> Golduck</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-6/a-200708291699884055/g-2006100415372930075"> Gligar</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-foongus-amoonguss/a-2011022495236208068/g-201004091000657031/p-2"> Amoonguss</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-8"> Seviper</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-7"> Zangoose</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-karrablast-escavalier/a-20110302141457216051/g-201004091000657031"> Karrablast</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pawniard-bisharp/a-2011030222010554003/g-201004091000657031/p-2"> Bisharp</a><br> Surfing: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-10">Buizel</a><br> Surfing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-10">Buizel</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-11">Floatzel</a><br> Fishing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-9">Goldeen</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a><br> Fishing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-9">Goldeen</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-10">Seaking</a></p><p>When you're ready to keep exploring, head back to Opelucid City but this time go east to Route 11. If you have a Pokemon with Surf and Waterfall in your party you can do a bit of extra exploring here, including picking up TM50 Overheat.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S8wPt2WAFXpZgVwY45QSZG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a7276df800607e087d07b41e536f95b6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong><u>Village Bridge</u><br> Wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass):</strong><br> Normal grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-rufflet-braviary/a-20110303145648520045/g-201004091000657031">Rufflet</a>(White only), <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vullaby-mandibuzz/a-2011030315515510065/g-201004091000657031"> Vullaby</a> (Black only),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-2/a-20070417171036105036/g-2006100415372930075/p-3">Bibarel</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-5/a-20070820141819445080/g-2006100415372930075/p-11"> Golduck</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-8"> Seviper</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-7">Zangoose</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031"> Emolga</a><br> Doubles grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-rufflet-braviary/a-20110303145648520045/g-201004091000657031/p-2">Braviary</a>(White only), <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-vullaby-mandibuzz/a-2011030315515510065/g-201004091000657031/p-2"> Mandibuzz</a> (Black only), <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-2/a-20070417171036105036/g-2006100415372930075/p-3"> Bibarel</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-5/a-20070820141819445080/g-2006100415372930075/p-11"> Golduck</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-8"> Seviper</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-7">Zangoose</a><br> Surfing: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a><br> Surfing patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-12/a-20070822123739315022/g-2006100415372930075/p-11">Lapras</a>(rare)<br> Fishing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-7/a-2007090510233544006/g-2006100415372930075">Carvanha</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a><br> Fishing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-7/a-2007090510233544006/g-2006100415372930075">Carvanha</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-7/a-2007090510233544006/g-2006100415372930075/p-2">Sharpedo</a><br> <br> Make sure you explore under the bridge (Surf required) and use the Dowsing MCHN to pick up the Leftovers in the trash can.</p><p><br> <strong><u>Route 12<br></u>Wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-7">Combee</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-4/a-20070829144625394087/g-2006100415372930075/p-7">Sunkern</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031/p-2">Tranquill</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-4/a-20070418111716492060/g-2006100415372930075/p-2">Cherrim</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075">Rapidash</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-5/a-2007082915273472098/g-2006100415372930075/p-11">Dunsparce</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-6/a-200708291699884055/g-2006100415372930075/p-8">Heracross</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-12/a-20070822123739315022/g-2006100415372930075/p-7">Pinsir</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a> (common), <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031"> Emolga</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-4/a-20070829144625394087/g-2006100415372930075/p-8">Sunflora</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-8">Vespiquen</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-pidove-tranquill-unfezant/a-20110222164547248089/g-201004091000657031/p-3">Unfezant</a><br> Black only:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-2/a-20070820105552651082/g-2006100415372930075/p-3">Kakuna</a>(normal/doubles grass),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-2/a-20070820105552651082/g-2006100415372930075/p-4">Beedrill</a>(rarely in shaking patches)<br> White only:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-1/a-200708209459101025/g-2006100415372930075/p-11">Metapod</a>(normal/doubles grass),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-2/a-20070820105552651082/g-2006100415372930075">Butterfree</a>(rarely in shaking patches)</p><p>Not much going on here aside from a few trainer battles and TM53 Energy Ball to grab.</p><p><br> <strong><u>Lacunosa Town</u></strong><br> This town's claim to fame is that its citizens are fearful of a mythical monster that steals away people and Pokemon during the night, so all the NPCs that walk about during the day retreat to their homes during the nighttime.</p><p><br> <strong><u>Route 13<br></u>Wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-5">Tangela</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-4">Swellow</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-9">Golbat</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-10/a-20070905115615496056/g-2006100415372930075/p-9">Absol</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-4/a-20070418111716492060/g-2006100415372930075/p-7">Drifblim</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-9">Lunatone</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-10">Solrock</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a> (common),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-2/a-2007082913515639040/g-2006100415372930075/p-7">Crobat</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-8/a-2007041815855182030/g-2006100415372930075/p-2">Tangrowth</a><br> Swarm:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-10/a-20070905115615496056/g-2006100415372930075/p-3">Shuppet</a><br> Surfing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-5">Wingull</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-11">Staryu</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-6">Pelliper</a><br> Surfing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-11">Staryu</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-7/a-2007082917536846074/g-2006100415372930075/p-5">Corsola</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-12/a-20070822123739315022/g-2006100415372930075">Starmie</a><br> Fishing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-10">Krabby</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-2">Shellder</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-11/a-2007090514707040/g-2006100415372930075/p-9">Luvdisc</a><br> Fishing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-2">Shellder</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-11/a-2007090514707040/g-2006100415372930075/p-9"> Luvdisc</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-3">Cloyster</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-11">Kingler</a></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uiJJooh8WmAtNRSunMajcG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7ad1504e4364707dfb2ea92d79aa1d4a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Route 13 has a lot going on, so make sure you explore around if you have time – just make sure you have a Pokemon with Cut, Surf and Strength if you want to see everything. The man in black outside near the move tutor is the treasure hunter, and once a day he will give you an item, many of which you can't obtain anywhere else. Here's the full list:</p><p>Big Pearl<br> Black Flute<br> Blue Flute<br> DeepSeaScale<br> DeepSeaTooth<br> Dragon Scale<br> Dubious Disc<br> Electirizer<br> Heart Scale<br> King's Rock<br> Lucky Egg<br> Lucky Punch<br> Magmarizer<br> Metal Coat<br> Metal Powder<br> Protector<br> Razor Claw<br> Razor Fang<br> Reaper Cloth<br> Red Flute<br> Shoal Salt<br> Shoal Shell<br> Stick<br> Thick Club<br> Up-Grade<br> White Flute<br> Yellow Flute</p><p>West of the treasure hunter is a move tutor's house, who will teach final evolution starter Pokemon from any generation a special move for their respective elemental type – Blast Burn (<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-1/a-200708209459101025/g-2006100415372930075/p-6">Charizard</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-1/a-20070829121537713022/g-2006100415372930075/p-6"> Typhlosion</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-1/a-20070829102953133076/g-2006100415372930075/p-6"> Blaziken</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-1/a-20070417153723438080/g-2006100415372930075/p-6"> Infernape</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-tepig-pignite-emboar/a-2011021621105541038/g-201004091000657031/p-3"> Emboar</a>), Hydro Cannon (<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-1/a-200708209459101025/g-2006100415372930075/p-9">Blastoise</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-1/a-20070829121537713022/g-2006100415372930075/p-9"> Feraligatr</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-1/a-20070829102953133076/g-2006100415372930075/p-9"> Swampert</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-1/a-20070417153723438080/g-2006100415372930075/p-9"> Empoleon</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-oshawott-dewott-samurott/a-20110217151354735097/g-201004091000657031/p-3"> Samurott</a>) or Frenzy Plant (<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-1/a-200708209459101025/g-2006100415372930075/p-3">Venusaur</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-1/a-20070829121537713022/g-2006100415372930075/p-3"> Meganium</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-1/a-20070829102953133076/g-2006100415372930075/p-3"> Sceptile</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-1/a-20070417153723438080/g-2006100415372930075/p-3"> Torterra</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-snivy-servine-serperior/a-20110216115253250071/g-201004091000657031/p-3"> Serperior</a>).</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zp8Qs3uyK6YRc7WgyBUkgG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1b11f356dc84658fb818c2703dff85e4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong><u>Giant Chasm</u></strong><br> <strong>Outer entrance area wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass):</strong><br> Normal/doubles grass: <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-5"> Tangela</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-4">Swellow</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-9">Golbat</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-10/a-20070905115615496056/g-2006100415372930075/p-9">Absol</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-4/a-20070418111716492060/g-2006100415372930075/p-7">Drifblim</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-9">Lunatone</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-10">Solrock</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a> (common),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-2/a-2007082913515639040/g-2006100415372930075/p-7">Crobat</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-8/a-2007041815855182030/g-2006100415372930075/p-2">Tangrowth</a></p><p><strong>Cave wild Pokemon (~levels 47-50, 27-70 surfing, 35-55 fishing):</strong><br> Piloswine, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-9"> Golbat</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-7/a-2007082917536846074/g-2006100415372930075/p-8">Delibird</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-12/a-20070822123739315022/g-2006100415372930075/p-4">Jynx</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-9"> Lunatone</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-10">Solrock</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-6/a-200708291699884055/g-2006100415372930075/p-9">Sneasel</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-roggenrola-boldore-gigalith/a-2011022219054913096/g-201004091000657031/p-2">Boldore</a><br> Swirling dust:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-drilbur-excadrill/a-2011022412141405064/g-201004091000657031/p-2">Excadrill</a><br> Surfing: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-9">Seel</a><br> Surfing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-9">Seel</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-10">Dewgong</a><br> Fishing: Poliwag, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-6">Poliwhirl</a><br> Fishing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-6">Poliwhirl</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-7">Poliwrath</a></p><p><strong>Forest Crater wild Pokemon (~levels 52-65):</strong><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-2"> Clefairy</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-7/a-2007082917536846074/g-2006100415372930075/p-4">Piloswine</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-13/a-20070822132727118020/g-2006100415372930075">Ditto</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-12/a-2007090514431186077/g-2006100415372930075/p-3">Metang</a>, <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-9"> Lunatone</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-10">Solrock</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-3">Clefable</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-8/a-2007041815855182030/g-2006100415372930075/p-10">Mamoswine</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-12/a-2007090514431186077/g-2006100415372930075/p-4">Metagross</a></p><p>Venture deep into this dangerous area to find the legendary Pokemon Kyurem. Giant Chasm consists of two parts – a cave area and the crater forest it leads to. Make sure you have a Pokemon that knows Surf, and head through the cave until you reach the forest. This is where it gets tricky, because hopping off the wrong ledge can send you back to the beginning. Make your way through the forest in a clockwise spiral, starting at the outer edges and working in. Make sure you have plenty of Dusk Balls and same your game before approaching legendary Dragon/Ice type Kyurem. At level 75 with powerful moves like Glaciate and Dragon Pulse, you've got your work cut out for you.</p><p><strong>Page one:</strong> Challenger's Cave, Route 11, Village Bridge, Route 12, Lucunosa Town, Route 13, Giant Chasm<br> <a href="http://www.gamesradar.com/f/pokemon-black-and-white-post-game-walkthrough-and-supplemental-guide/a-20110318145663004/p-2"> <strong>Page two</strong></a><strong>:</strong> Undella Town, Undella Bay, Abyssal Ruins, Route 14, Abundant Shrine, Black City / White Forest, Route 15, Marvelous Bridge, Route 16 and Lostlorn Forest, the Seven Sages, Outbreaks (swarms)</p><p><strong><u>Undella Town</u></strong><br> Beachside Undella Town has quite a few opportunities for trainers battles, most notably you can battle Cynthia, the Sinnoh league champion, once a day during the spring and summer months. Be careful though – she's tough! There's also a huge villa to the west of town where the Riches family lives, and you can battle all six of them (one per day) for a major payout. Make sure your Pokemon holds an Amulet Coin to max out your earnings.</p><p>If you know what's good for you, you'll also trade a<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031/p-2">Cinccino</a>for a<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-6/a-20070418133950513055/g-2006100415372930075/p-5">Munchlax</a>to an NPC in Undella who only appears during summer. (Side note: if you go back to</p><p>Talk to the NPC outside of Cynthia's house to pick up HM06 Dive before continuing on, because you'll need it to access the Abyssal Ruins below Undella Bay.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C6S4hgzm7CyPHFijFiCKmG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ee33ea55d6ffdea841e362d58cfe3761.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong><u>Undella Bay</u><br> Wild Pokemon (~levels 25-60):</strong><br> Surfing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-7/a-20070418142352841049/g-2006100415372930075/p-6">Mantyke</a>(Spring, Summer, Fall only),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-11/a-2007090514707040/g-2006100415372930075/p-2">Spheal</a>(Winter only),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-5">Wingull</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-6">Pelipper</a><br> Surfing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-11/a-2007090514707040/g-2006100415372930075/p-3">Sealeo</a>(Winter only),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-11/a-2007090514707040/g-2006100415372930075/p-4">Walrein</a>(Winter only, rare),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-7/a-2007082917536846074/g-2006100415372930075/p-9">Mantine</a>(Spring, Summer, Fall only – rare)<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-7/a-2007090510233544006/g-2006100415372930075/p-3">Wailmer</a>(common),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-7/a-2007090510233544006/g-2006100415372930075/p-4">Wailord</a>(rare)<br> Fishing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-7/a-2007082917536846074/g-2006100415372930075/p-6">Remoraid</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-2">Shellder</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-11/a-2007090514707040/g-2006100415372930075/p-9">Luvdisc</a><br> Fishing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-2">Shellder</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-11/a-2007090514707040/g-2006100415372930075/p-9">Luvdisc</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-3">Cloyster</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-7/a-2007082917536846074/g-2006100415372930075/p-7">Octillery</a></p><p>Surf east from Undella Town to enter Undella Bay. You can explore around and battle a few trainers, but what you really want to do is use HM06 Dive over one of four patches of dark water in the middle of the bay. Hold up on the d-pad to circle down and enter the ruins.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3LTSxmTPw9urmiwChUA9qG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5f4d942d4e52fd46581f34e3d0990de.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong><u>Abyssal Ruins</u></strong></p><p>As labyrinths often are, this one is a bit tricky. Each time you enter you only have 500 steps before you get kicked out, and you've got a lot of ground to cover and many items to find. The first floor contains all of Arceus's plates (except the Draco and Splash Plates, which can be obtained from an NPC in a house on Route 13), as well as some Relic items (for a full list, please check out our<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-item-location-guide/a-20110310112141116005/g-201004091000657031">item location guide</a>). Finding the entrance to the second and third floor of the ruins yields even more valuable Relics. You'll have to enter and exit multiple times to find everything, and enter from all four entrances. Mercifully, you won't find any wild Pokemon down here.</p><p>If you're stuck trying to find a particular item, Marriland has detailed maps<a href="http://pokemon.marriland.com/black_white/walkthrough/postgame/undella_bay" target="_blank">here</a>.</p><p><br> <strong><u>Route 14</u><br> Wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass, 25-70 in water):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-5/a-20070820141819445080/g-2006100415372930075/p-11">Golduck</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-6">Jigglypuff</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-10/a-20070905115615496056/g-2006100415372930075/p-7">Tropius</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-8/a-20070905105155622077/g-2006100415372930075/p-6">Altaria</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-elgyem-beheeyem/a-20110302171137934070/g-201004091000657031/p-2">Beheeyem</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-4/a-20070418111716492060/g-2006100415372930075/p-7">Drifblim</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-mienfoo-mienshao/a-20110302155139124025/g-201004091000657031">Mienfoo</a>(<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-mienfoo-mienshao/a-20110302155139124025/g-201004091000657031/p-2">Mienshao</a>in doubles grass),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-6/a-200708291699884055/g-2006100415372930075/p-7">Shuckle</a><br> Shaking patches:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031">Audino</a>(common),<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-7">Wigglytuff</a>(rare)<br> Swarm:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-4/a-20070829144625394087/g-2006100415372930075/p-9">Yanma</a><br> Surfing: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-10">Buizel</a><br> Surfing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-10">Buizel</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-3/a-2007041893247703071/g-2006100415372930075/p-11">Floatzel</a><br> Fishing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-9">Goldeen</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a><br> Fishing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-9">Goldeen</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-10">Seaking</a></p><p>Waterfall is required to fully explore Route 14 and access the Abundant Shrine, so make sure you have a Pokemon that knows it on your team (quite a few Water-type Pokemon can learn Surf, Dive, and Waterfall, so it's helpful to have an HM drone that knows all three). You can also find one of the seven sages here, so go ahead and talk to him to get your TM if you want (we'll cover this further below).</p><p>The big attraction off Route 14 is the Abundant Shrine, so let's head there.</p><p><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iw6JZQ9knjrs9vs5gpizuG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4cd9983fb9939bd1f7de368e6da51401.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong><u>Abundant Shrine</u><br> Wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass, 25-70 in water):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-10/a-20070905115615496056/g-2006100415372930075/p-8">Chimecho</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-4">Vulpix</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-2/a-2007082913515639040/g-2006100415372930075/p-2">Noctowl</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-5/a-200704181207863070/g-2006100415372930075/p-7">Bronzong</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-8/a-2007083110151372013/g-2006100415372930075/p-6">Stantler</a><br> Black only: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cottonee-whimsicott/a-20110228164429387078/g-201004091000657031"> Cottonnee</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-5/a-2007082915273472098/g-2006100415372930075/p-3">Murkrow</a><br> White only:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-petilil-lilligant/a-20110223153530130005/g-201004091000657031">Petilil</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-5/a-2007082915273472098/g-2006100415372930075/p-5">Misdreavus</a><br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031"> Emolga</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-4/a-20070820133028489035/g-2006100415372930075/p-5">Ninetales</a><br> Black only:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-4/a-20070418111716492060/g-2006100415372930075/p-11">Honchkrow</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-cottonee-whimsicott/a-20110228164429387078/g-201004091000657031/p-2">Whimsicott</a><br> White only:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-4/a-20070418111716492060/g-2006100415372930075/p-10">Mismagius</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-petilil-lilligant/a-20110223153530130005/g-201004091000657031/p-2">Lilligant</a><br> Surfing: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-2">Slowpoke</a><br> Surfing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-2">Slowpoke</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-3">Slowbro</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-4">Slowking</a><br> Fishing:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-9">Goldeen</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a><br> Fishing patches:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-9">Goldeen</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-basculin/a-2011022511431052060/g-201004091000657031"> Basculin</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-10">Seaking</a></p><p>Located west off Route 14, Abundant Shrine is only accessible via Waterfall. The shrine and its surrounding area are quite small, but there are a number of trainers to battle and TM92 to grab (southeast of the shrine itself). Legendary Landorus will only reveal itself if you have both Thundurus and Tornadus in your party, which can be tough to manage if you only have one copy of the game. You could try your luck on the GTS, or if you have a friend with the opposite copy, you can arrange to borrow the legendary you need temporarily and then do the same for your friend in return.</p><p><br> <strong><u>Black City / White Forest</u></strong></p><p>The appearance of your Black City or White Forest depends heavily on factors related to your gameplay – they can either be sparse landscapes with not much to do, or lush (White Forest) and bustling (Black City) areas to explore. The first factor that affects their population is how many days it took you to arrive at Black City or White Forest from the start of your playthrough – a quick playthrough will start you off with more stuff.</p><p>The second factor that affects your City/Forest is recruitment via the Entralink. If you have a friend with the other version of the game, you can visit their opposite area through the Entralink and recruit people from their game into yours. This way, you can expand the number Pokemon (White), trainers (Black) and items you can obtain.</p><p>If you've maxed out everything, the Pokemon available in White Forestare:</p><p><a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-8"> Abra</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-5/a-2007083113544999089/g-2006100415372930075/p-9"> Aron</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-7/a-20070820162110512014/g-2006100415372930075/p-3"> Bellsprout</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-9/a-20070905112638233068/g-2006100415372930075/p-2"> Corphish</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-8/a-2007083110151372013/g-2006100415372930075/p-11"> Elekid</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-9/a-2007082295639479041/g-2006100415372930075/p-4"> Ghastly</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-5/a-200704181207863070/g-2006100415372930075/p-10"> Happini</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-4/a-20070829144625394087/g-2006100415372930075/p-3"> Hoppip</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075/p-11"> Machop</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-9/a-20070831105240179004/g-2006100415372930075"> Magby</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-3/a-20070820121621574095/g-2006100415372930075/p-7"> Nidoran F</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-3/a-20070820121621574095/g-2006100415372930075/p-10"> Nidoran M</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-2/a-20070820105552651082/g-2006100415372930075/p-5"> Pidgey</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-13/a-20070822132727118020/g-2006100415372930075/p-6"> Porygon</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-7"> Ralts</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-2"> Rhyhorn</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-2/a-20070829105835226048/g-2006100415372930075/p-11"> Seedot</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-2/a-20070417171036105036/g-2006100415372930075/p-6"> Shinx</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-4/a-20070829114946413044/g-2006100415372930075/p-3"> Slakoth</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-3/a-20070829112429148035/g-2006100415372930075/p-10"> Surskit</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-3/a-20070829142025504010/g-2006100415372930075/p-2"> Togepi</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-7/a-2007090510233544006/g-2006100415372930075/p-11"> Trapinch</a><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-2/a-20070829105835226048/g-2006100415372930075/p-3"> Wurmple</a><br></p><p><strong><u>Route 15</u></strong><br> <strong>Wild Pokemon (~levels 47-50 normal grass, 57-60 doubles grass):</strong><br> Normal/doubles grass:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-2/a-20070820105552651082/g-2006100415372930075/p-11">Fearow</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-10/a-20070822104217196040/g-2006100415372930075/p-6">Marowak</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-6/a-200708291699884055/g-2006100415372930075">Gligar</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-11/a-20070822112210335077/g-2006100415372930075/p-6">Kangaskhan</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-9/a-20070831105240179004/g-2006100415372930075/p-8">Pupitar</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sawk/a-2011022310458621097/g-201004091000657031"> Sawk</a>(Black only)<br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-throh/a-20110223103857899072/g-201004091000657031"> Throh</a>(White only),<br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-patrat-watchhog/a-20110222123233440042/g-201004091000657031/p-2"> Watchog</a>(doubles grass only)<br> Shaking patches: <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031"> Audino</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031">Emolga</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-8/a-2007041815855182030/g-2006100415372930075/p-9">Glisgor</a>,<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-9/a-20070831105240179004/g-2006100415372930075/p-9">Tyranitar</a><br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-sawk/a-2011022310458621097/g-201004091000657031"> Sawk</a>(White)<br> <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-throh/a-20110223103857899072/g-201004091000657031"> Throh</a>(Black)<br> Swarm:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075">Mankey</a></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2Xq32fJAzV6azcRqn2Zm5H" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d6c77b14fcd0d8eee0503f220e4cf6a4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>If importing your Pokemon from DPPHGSS is top on your list of important things to do, you may have headed here first post-game to use the Poke Transfer. You need two DSes to use the Poke Transfer, but aside from that the process is straightforward. And speaking of Pokemon from previous generations, you can also obtain a Rotom by trading a Ditto to the NPC inside the trailer on the western end of the route.</p><p><br> <strong><u>Marvelous Bridge</u><br> Wild Pokemon:</strong><a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-ducklett-swanna/a-201103021757341097/g-201004091000657031/p-2">Swanna</a>(level 48-50)</p><p>Not much going on on this bridge, but you can purchase a<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-12/a-20070822123739315022/g-2006100415372930075/p-9">Magikarp</a>from an NPC if you so desire. The first time you visit the bridge, the Shadow Triad will appear to give you the Lustrous, Adamant and Griseous Orbs. Aside from that, you can also collect various wings by walking over the shadowy patches much like you can on the Driftveil Drawbridge.</p><p><br> <strong><u>Route 16 and Lostlorn Forest</u><br> Wild Pokemon (~levels 19-22 normal grass, 22-25 doubles grass)</strong><br> Normal/double grass:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-gothita-gothorita-gothitelle/a-20110301111151794012/g-201004091000657031">Gothita</a>(Black only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-solosis-duosion-reuniclus/a-2011022817125406041/g-201004091000657031">Solosis</a>(White only),<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031">Minccino</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-purrloin-liepard/a-20110222143543402006/g-201004091000657031/p-2">Liepard</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-trubbish-garbodor/a-2011022416511562053/g-201004091000657031">Trubbish</a><br> Shaking patches:<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-audino/a-20110222191842826096/g-201004091000657031">Audino</a>, <a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-emolga/a-20110223175210244003/g-201004091000657031"> Emolga</a>,<a href="http://www.gamesradar.com/ds/f/pokemon-black-and-white-pokedex-minccino-cinccino/a-201102251510101076/g-201004091000657031/p-2">Cinccino</a><br> Swarm:<a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-5/a-2007082915273472098/g-2006100415372930075/p-9">Pineco</a></p><p>Route 16 has the usual trainers to battle, but most notable feature of this route is that it leads to Lostlorn Forest to the west. If you have one of the event-only shiny legendary beasts transferred over from DPPHGSS, something quite magical will happen as you approach the mysterious trailer within.</p><p><br> <strong><u>Finding the Seven Sages</u></strong></p><p>After you beat N and Ghetsis and you wake up back at your house in Nuvema Town, Looker shows up to give you the Super Rod and tell you about tracking down some Team Plasma sages. Since you already took care of Ghetsis, you only have six more to track down and arrest. They're most fun to look for on your own, but if you're stuck, here's where you can find each one.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xpihBMqoG56HoeaaPQjxAH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c8e19903d2242da6473b3eb43109053.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Gorm – Dreamyard Basement<br> Ryoku – Relic Castle<br> Zinzolin – Cold Storage<br> Bronius – Chargestone Cave<br> Rood – Route 18<br> Giallo – Route 14</p><p><br> <strong><u>Outbreaks (swarms)</u></strong></p><p>Check the news feeds inside any of the lookout stations (the gates between areas) to see which Pokemon is swarming where each day. Swarms change daily.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yqPKVqFdUTJjk8JfDo2JDH" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/143c9af89391a503c9fd74ff96976c8b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Both versions:</strong><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-7/a-20070418142352841049/g-2006100415372930075"> Croagunk</a>– Route 8<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-7"> Doduo</a>– Route 12<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-10/a-20070822104217196040/g-2006100415372930075/p-3"> Exeggcute</a>– Route 18<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-8/a-20070820172250662007/g-2006100415372930075/p-6"> Farfetch'd</a>– Route 1<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-diamond-and-pearl-pokedex-part-6/a-20070418133950513055/g-2006100415372930075/p-8"> Hippopotas</a>– Route 4<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-6/a-20070820152235502022/g-2006100415372930075"> Mankey</a> – Route 15<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-5/a-2007082915273472098/g-2006100415372930075/p-9"> Pineco</a> – Route 16<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-1/a-20070829121537713022/g-2006100415372930075/p-10"> Sentret</a>– Route 7<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-10/a-20070905115615496056/g-2006100415372930075/p-3"> Shuppet</a>– Route 13<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-8/a-2007083110151372013/g-2006100415372930075/p-7"> Smeargle</a>– Route 5<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-8/a-2007083110151372013/g-2006100415372930075/p-8"> Tyrogue</a>– Route 10<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-10/a-20070905115615496056/g-2006100415372930075/p-10"> Wynaut</a>– Route 2<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-4/a-20070829144625394087/g-2006100415372930075/p-9"> Yanma</a>– Route 14</p><p><strong>Black only:</strong><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-gsc-pokedex-part-7/a-2007082917536846074/g-2006100415372930075/p-11"> Houdour</a>– Route 9<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-6/a-2007090594113862025/g-2006100415372930075/p-5"> Plusle</a>– Route 6<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-4/a-20070829114946413044/g-2006100415372930075"> Shroomish</a>– Route 11<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-6/a-2007090594113862025/g-2006100415372930075/p-7"> Volbeat</a>– Route 3</p><p><strong>White only:</strong><br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-6/a-2007090594113862025/g-2006100415372930075/p-8"> Illumise</a>– Route 3<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-6/a-2007090594113862025/g-2006100415372930075/p-6"> Minun</a>– Route 6<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rby-pokedex-part-5/a-20070820141819445080/g-2006100415372930075/p-2"> Paras</a>– Route 11<br> <a href="http://www.gamesradar.com/ds/f/the-complete-pokemon-rse-pokedex-part-1/a-20070829102953133076/g-2006100415372930075/p-10"> Poochyena</a>– Route 9<br></p><p><strong><a href="http://www.gamesradar.com/f/pokemon-black-and-white-post-game-walkthrough-and-supplemental-guide/a-20110318145663004"> Page one</a>:</strong> Challenger's Cave, Route 11, Village Bridge, Route 12, Lucunosa Town, Route 13, Giant Chasm<br> <strong>Page two</strong><strong>:</strong> Undella Town, Undella Bay, Abyssal Ruins, Route 14, Abundant Shrine, Black City / White Forest, Route 15, Marvelous Bridge, Route 16 and Lostlorn Forest, the Seven Sages, Outbreaks (swarms)</p>
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                                                            <title><![CDATA[ ilomilo walkthrough and achievement video guide ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Like a cuddly puppy that takes a dump in your favorite pair of shoes, ilomilo is a cute little thing that will occasionally drive you crazy. If you’ve already given up trying to snag all the collectibles and complete some of the game’s more complex puzzles, we’re here to help. Our guide will help you get through the game and nab all the achievements along the way.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BgwoWwF9GiEKUmYRsqoTXE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5d74d792b2a56676abea2d72ab9e2dc9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This guide is divided into four chapters, each containing 12 levels. Because ilomilo is a game in which direction is difficult to describe, the numbered steps in the text description match the appropriate video guide.</p><p>Note that these guides do not explain how to beat each level with the least possible moves. The focus here is collecting all safkas and picture / soundtrack gallery pieces.</p><h2 id="chapter-1">Chapter 1</h2><h2 id="achievement">Achievement:</h2><p><strong>The Musician (20g)</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>This achievement is fairly easy and is completed in the main menu of the game. You’ll notice that each time you move the menu selection tool up or down, it plays a sound. The objective of this achievement is to move the selection tool in the menu so that its music plays in harmony with the song playing in the background. It’s fairly lenient even if you make a small mistake like the one at the beginning of the video.</p></p><h2 id="levels">Levels</h2><p><p><strong>Curly Branches</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Grab the single block from the left and place it in the gap leading to the purple safka. Pick the single block up again and place it in the next gap to continue over to the yellow safka and a photo gallery piece.</p> <p><strong>2)</strong> Swich to milo and use the carpet to reach the green safka. Head back down, grab the single block and place it in the remaining gap to unite.</p> <p><strong>Greenscape</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpets to reach the single block, which can then be used to reach the green safka. Proceed to the last block across from the plunger button.</p> <p><strong>2)</strong> Switch to ilo, use the carpet to reach the purple safka. Continue to the next pathway, using the carpets to pick up the soundtrack and picture gallery pieces, as well as the yellow safka. Finally, step on the plunger button to unite.</p> <p><strong>Airy Plains</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpet immediately to your left to reach the yellow safka.</p> <p><strong>2)</strong> Switch to ilo and use the carpet to reach the soundtrack gallery piece. Continue to the large square section, using the various carpets to snag all the collectibles and picture gallery piece. Be sure to use the carpet to reach the bottom of the large square section with the windmill to reach the purple safka.</p> <p><strong>3)</strong> Travel along the final carpet path and pick up the single block. Place it in the gap so milo can reach the jump pad.</p> <p><strong>4)</strong> Switch to milo, use the jump pad and use the carpet to reach the green safka.</p> <p><strong>5)</strong> Switch back to ilo, grab the single block and place it in the gap behind you.</p> <p><strong>6)</strong> Again switch to milo, just the jump pad and follow the carpets to unite.<br></p></p><p><strong>Clear Day</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Start off by grabbing the yellow safka. Afterwards, follow the carpets to reach the extend block. Back track to the beginning of the level and place the extend block to reach the purple safka.</p> <p><strong>2)</strong> Grab the block again, travel back up the carpets and place the extend block so that it travels through the gap in the blocks dividing you from milo.</p> <p><strong>3)</strong> Switch to milo, use the carpets to nab the green safka and soundtrack gallery piece. Use the extend block to reach the picture gallery piece.</p> <p><strong>4)</strong> Pick up the second extend block and travel to the ‘L’ shaped gap leading to ilo. Place your extend block so that it fills half of the gap.</p> <p><strong>5)</strong> Switch to ilo, pick up the extend block in front of you and place that to fill the other half of the gap and unite.</p> <p><strong>In Bloom</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Go left at the start to reach the green safka. Stand in front of the first monster block so that it extends, forming a bridge.</p> <p><strong>2)</strong> Switch to ilo and use the jump pad.</p> <p><strong>3)</strong> Switch to milo and stand in front of the second monster block.</p> <p><strong>4)</strong> Switch to ilo, grab the single block from atop the monster block and use it to reach the large square section to find the yellow safka. Use the carpets to reach the soundtrack gallery piece. Continue forward and use the block to reach the purple safka.</p> <p><strong>5)</strong> Backtrack and stand next to the plunger button. Switch to milo, stand on the block closest to the plunger.</p> <p><strong>6)</strong> Switch to ilo once more, push the plunger button and unite.</p> <p><strong>Soft Winds</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpets to the right of the starting point to reach the green safka. Continue along and stop in front of the monster block to raise it.</p> <p><strong>2)</strong> Switch to milo, use the carpet to the left to reach more carpets leading to the yellow safka. Continue back to the beginning path and use the carpet straight ahead to reach the soundtrack gallery piece, purple safka and picture gallery piece.</p> <p><strong>3)</strong> Stand next to the monster block on the side closest to where the soundtrack piece was.</p> <p><strong>4)</strong> Briefly switch to ilo to move him away from the monster block so milo raises it and unite.</p> <p><strong>Drops of Sun</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpet to your right to reach the extend block. Pick it up, backtrack and place it on the block near milo so that it extends upward. Use the other carpet on your platform and stand in front of the monster block.</p> <p><strong>2)</strong> Switch to milo, pick up the extend block behind you. Use it in the first gap to cross to the next area of blocks, pick up the extend block and use it in the other gap on the same level to reach the picture gallery piece. Finally, use the carpet to reach the soundtrack gallery piece and use the extend block to cross the gap to the green safka.</p> <p><strong>3)</strong> Pick up the extend block and stand on the cube just past the monster block on the side nearest ilo.</p> <p><strong>4)</strong> Switch to ilo and move one block over so that the monster block is distracted by milo. Cross the unblocked path to collect the purple safka. Pick up the extend block and travel down to milo’s original starting location, and use the extend block to reach the yellow safka. Unite to complete the level.</p> <p><strong>Flower Bed</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Switch to ilo, grab the single block and drop it down so that milo can reach it.</p> <p><strong>2)</strong> Switch to milo, grab the block. Fill the gap in front of you to reach the second single block. Use both blocks to cross the gap on the opposite side of milo’s starting position and grab the third block.</p> <p><strong>3)</strong> Use all three blocks to reach the purple safka. Use the carpets to reach the picture gallery piece. Take all three blocks and stack them so that ilo can pick two of them up.</p> <p><strong>4)</strong> Switch to ilo and use the blocks to reach the yellow safka. Backtrack and cross the other gap. Stand next to the monster block to distract it.</p> <p><strong>5)</strong> Switch to milo, grab the two blocks (leaving ilo stranded) and head back to the carpets. Use the carpet so that milo can travel accross the side of the cubes unblocked by the monster to reach the green safka. Use one of the single blocks to bridge the gap and reach the soundtrack gallery piece. Head back across the monster block, stopping on the cube adjacent to it on the far side.</p> <p><strong>6)</strong> Switch to ilo and use the carpets to unite.</p></p><p><strong>Sky Castle</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Grab the first extend block to your right and place it on the last block on the straight path so that it extends upwards.</p> <p><strong>2)</strong> Switch to ilo, grab the extend block and use it to cross the gap in front of you.</p> <p><strong>3)</strong> Switch to milo, backtrack and grab the extend block closest to the starting location. Use the first carpet and stand on the highest block in the first section (it’s directly across from the plunger).</p> <p><strong>4)</strong> Switch to ilo, press the plunger button. This allows milo to grab the soundtrack gallery piece. Push the button again to send milo back to the section of blocks he started at. Use the extend block to bridge the gap that leads to the plunger block.</p> <p><strong>5)</strong> Switch to milo and cross the extend block to the yellow safka. Travel down the carpet to your original starting location. Continue forward along the path that loops around the large section of blocks to the purple safka. Place your extend block so that it projects outwards from the block the safka was standing on.</p> <p><strong>6)</strong> Backtrack, grab the remaining extend block from the starting platform, and place that alongside the previous extend block. Move milo to a block on the starting platform where ilo can get past him without uniting.</p> <p><strong>7)</strong> Switch to ilo, pres the plunger button once more so the block is removed from your path. Grab the extend block from earlier, use the carpets and place the third extend block on the same path as the others to create a long bridge to a hidden section of the level. Here you will find the green safka. Use the carpets in this section to locate the picture gallery piece. Head back and unite.</p> <p><strong>Great Tower of Goo</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Move forward and pick up the block in front of you.</p> <p><strong>2)</strong> Switch to ilo, grab the extend block. Use it to bridge the two gaps ahead of you to grab the single block.</p> <p><strong>3)</strong> Use both blocks to bridge the gap to the right of ilo’s starting platform. This nets you another extend block.</p> <p><strong>4)</strong> Use all three blocks to the right of your current platform to reach the picture gallery piece.</p> <p><strong>5)</strong> Backtrack to ilo’s starting platform and use all three blocks to reach the platform on the far side,<br> near all the towering single-block spires. Travel up the carpets to the top of the spires, and continue to bridge your way (using all three blocks of course!) to milo’s platform. Unite.</p> <p><strong>Note:</strong> you will have to alternate your bridge blocks by first using the extend block, then the single block, followed by your second extend block. This ensures you can remove each block appropriately to make a path to the platform.</p> <p><br></p> <p><strong>Sebastian’s Story 1</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the left path. Use both carpets to the right of the path. Continue straight ahead until you are stopped by the monster block.</p> <p><strong>2)</strong> Switch to ilo. Take either path until you reach the monster block. Use it as a bridge to reach the adjacent section. Grab the single block and return across the monster block.</p> <p><strong>3)</strong> Switch to milo. Use the two carpets from earlier to distract the monster block to the opposite side.</p> <p><strong>4)</strong> Switch to ilo. Use your single block while standing on the extended monster block to bridge the gap to the next section. Turn around, grab the single block and take the path to the right.</p> <p><strong>5)</strong> After using the carpet, place the single block so that it forms a bridge between the cube you’re standing on and the cube touching the second single block.</p> <p><strong>6)</strong> Backtrack with both blocks in hand and place them so that milo can pick them up.</p> <p><strong>7)</strong> Switch to milo and use both blocks to cross the gap to the picture gallery piece. Position the bocks so that ilo can pick them up again. Walk over to the monster block to distract it.</p> <p><strong>8)</strong> Switch to ilo and use both single blocks to pick up the extend block. Use the extend block to cross the gap near the two carpets milo had used and utilize the carpets to unite.</p> <p><strong>Summer Mind</strong> - <em>This level is easily the most difficult puzzle in chapter one and is almost as difficult to describe. Follow the video for a more detailed guide on how to complete this puzzle and collect its gallery pieces.</em></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Start by using the carpet and walking left to pick up the single block. Return and place it in the gap in the vertical pillar.</p> <p><strong>2)</strong> Switch to milo, cross the bridged gap, turn around and grab the single block. Use the carpet, turn to the right and place the single block so that you can access the second single block.</p> <p><strong>3)</strong> Pick up the second single block and backtrack past the carpet and place the block directly in front of the cube protruding at the end of the section. Stack the other single block adjacent to the one you just placed.</p> <p><strong>4)</strong> Use the carpet in the center of the section and walk across the blocks you just placed. Pick them up and form a bridge to the nearby ledge with the carpet on it.</p> <p><strong>5)</strong> Pick up one of the blocks, use the carpet and take a right on the upper ring. Go past the first downward pillar you come to. Walk down the pillar with the third single block on top of it. Use both blocks to complete that pillar, connecting it to the section below.</p> <p><strong>6)</strong> Backtrack, grab the third block and head back to the pillar with the other two blocks. Use the carpet to stand on the side of the pillar and use all three blocks to form a bridge to the central section.</p> <p><strong>7)</strong> Drop all three blocks on ilo’s section.</p> <p><strong>8)</strong> Switch to ilo, grab a block and use the carpet immediately behind you. Use the blocks to form a bridge to the bottom ring of cubes. Use the carpet on the bottom ring to reach the picture gallery piece. Grab the nearby extend cube, use the carpet and walk back across the bridge you made out of single blocks.</p> <p><strong>9)</strong> Use the extend block in conjunction with a single block to bridge the entire pillar you’re standing on.</p> <p><strong>10)</strong> Pick up the extend block and travel back to the top ring. Now use the extend block on one of the incomplete pillars (just like you used single blocks in step 5) to reach the central section. Unite.</p></p><h2 id="chapter-2">Chapter 2</h2><p><strong>Marine Blue</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Take the left path from the central platform, grab the trap door block and place it at the very end of the path. Drop through to grab the soundtrack gallery piece.</p> <p><strong>2)</strong> Return to your starting location with the block in hand and place it to the side of the platform. Drop through and use both carpets to reach the green safka. Return to your starting location and pick up the block.</p> <p><strong>3)</strong> Place the block so that it fills the gap between the second platform and the vertical pillar. Fall through and use the carpets on the pillar to reach the purple safka. Use the trap door block to access the floating platform with four carpets in the center of it.</p> <p><strong>4)</strong> Switch to Ilo, use the jump pad and walk past the carpets through the gap to reach the picture gallery piece.</p> <p><strong>5)</strong> Use the carpets to locate the yellow safka, return to the surface and use the second jump pad to reach Milo and unite.</p> <p><strong>Silent Ocean</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpets to reach the trap door block. Place it at the end of the pathway you got it from and fall through to sneak past the cube stealer. Pick up the purple safka and use the trap door to return to the other side. Place the trap door on the block plate near Milo’s location.</p> <p><strong>2)</strong> Switch to Milo, pick up the trap door block. Place it in front of his starting cube to access the hidden picture gallery piece.</p> <p><strong>3)</strong> Return to the other side of the pathway and use the carpet on the side nearest Ilo. Use the trap door block to flip sides and grab the green safka.</p> <p><strong>4)</strong> Return, use the next carpet and pick up the yellow safka. Continue along the untraveled path, use the carpet and use the trap door block once more to reach the soundtrack gallery piece. Backtrack and place the trap door block next to the plunger cube (the cube where you found the yellow safka).</p> <p><strong>5)</strong> Switch to Ilo and stand on the block directly across from the plunger.</p> <p><strong>6)</strong> Switch to Milo, press the plunger button and unite.</p> <p><strong>Water Breathing</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Travel forward, turn left past the cube stealer and next to the gap.</p> <p><strong>2)</strong> Switch to Milo, move forward and distract the monster block to create a bridge.</p> <p><strong>3)</strong> Switch to Ilo, grab the yellow safka and the single block. Use it to cross the next gap, pick it up once more and drop in above the gap at the end of the path.</p> <p><strong>4)</strong> Switch to Milo, use the carpets and grab the single block. Use it to reach the purple safka, then continue on past the gaps of the upper level. After using the first carpet, there are three more carpets. Using all three will net you the green safka, picture gallery piece and soundtrack gallery piece. Place the single block in the gap nearest Ilo, then end by standing next to the monster block.</p> <p><strong>5)</strong> Switch to Ilo, use the block to backtrack and unite.</p> <p><strong>Air Bubbles</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Go left at the start to get the purple safka. Continue to the right of the starting platform to find the soundtrack gallery piece.</p> <p><strong>2)</strong> Switch to Ilo and trap the moving beast against Milo’s platform. Move Milo on top of the beast and use Ilo to direct it to the platform with the single block on top of it.</p> <p><strong>3)</strong> Switch to Milo, grab the single block, wait for the beast to move away and place it so that Ilo can pick it up.</p> <p><strong>4)</strong> Switch to Ilo and use the single block to bridge the gap next to you. Direct the beast once more to Milo’s location, hop on top of the beast, and use Ilo to direct it across to the now accessible platform.</p> <p><strong>5)</strong> Switch to Milo and use the moving beast to reach the platform with the extend block. The picture gallery piece is also on this platform. Place the extend block on the ground and pick it up with Ilo.</p> <p><strong>6)</strong> Travel to the left and circle around the central platform, dropping the extend block in the gap. Pick up the yellow safka straight ahead.</p> <p><strong>7)</strong> Switch to Milo, ride the moving beast to the central platform, making sure to walk around the obstructing blocks in the middle. Hop back on the beast at the next pass and ride him to reach the green safka. Walk off of the beast onto the block with the carpets and unite.</p></p><p><strong>Light Rays</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Switch to Ilo, grab the trap door block. Use the carpet, drop the block in the gap and grab the picture gallery piece.</p> <p><strong>2)</strong> Switch to Milo, grab the block and place it on one of the sides near the cube stealer. Fall through the trap door, place the block on the other side of the cube stealer, use the trap door and get the extend block. Backtrack using the trap door block - be sure to snag the yellow safka and green safka while underneath the cube stealer.</p> <p><strong>3)</strong> Use the extend block to cross the two gaps, but be sure to bring the trap door block with you. Use<br> the two carpets and place the trap door block immediately to the side of the carpet cube so that it creates a 2x2 area.</p> <p><strong>4)</strong> Drop through, grab the purple safka, and return to the other side. Pick up the trap door block and place it directly across from its previous location. Fall through, grab the soundtrack gallery piece.</p> <p><strong>5)</strong> Finally, go through the trap door once more, continue to the far platform and use the carpet to unite.</p> <p><strong>Seaweed</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Take the left path to reach the yellow safka.</p> <p><strong>2)</strong> Switch to Milo, pick up the single block and place it in the gap so the moving beast can eat the apple block. Do the same for the next gap as well. Pick up the block and fill the gap in the floor ahead of you.</p> <p><strong>3)</strong> Switch to Ilo, direct the moving beast so he eats the apple blocking you from the green safka.</p> <p><strong>4)</strong> Direct the moving beast so that it eats the final apple block and pick up the picture gallery piece. Unite.</p> <p><strong>Aquatic Song</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Move to the monster block to distract it.</p> <p><strong>2)</strong> Switch to Milo, pick up the picture gallery piece, and grab the single block. Place it to bridge the gab you previously walked through so the moving beast eats the apple block and activates the plunger button.</p> <p><strong>3)</strong> Switch to Ilo and ride the plunger block to pick up the extend block and yellow safka. Ride the plunger block (on the opposite side of the platform) and direct the moving beast to the apple cube.</p> <p><strong>4)</strong> Walk to the plunger button and use the extend block to reach the green safka. Head back to the now accessible pathway and use the extend block to make a bridge to the block with the carpets.</p> <p><strong>5)</strong> Switch to Milo, use the single block to reach the purple safka and unite.</p> <p><strong>Blue Depths</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Walk to the right and take the first split you come to and snag the yellow safka. Backtrack and continue along your original path, use the carpet and pick up the picture gallery piece and the single block.</p> <p><strong>2)</strong> Use the carpet again and take the center path, circling to the right of the central platform to pick up the purple safka. Use the single block to reach the extend block, continuing forward to reach the green safka.</p> <p><strong>3)</strong> Place the single block in the first gap you had to cross and place the extend block on top of it so that it extends upwards.</p> <p><strong>4)</strong> Switch to Ilo, push the plunger button. Use Milo to pick up the extend block and stand on the plunger cube to reach Ilo’s level.</p> <p><strong>5)</strong> Place the extend block on the plunger block so it extends up to the platform above you. Lower the blocks with the plunger button, stand on top of the extend block and raise it to reach the soundtrack gallery piece. Unite.</p> <p><strong>Water Stream</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Take the right path to reach the picture gallery piece.</p> <p><strong>2)</strong> Switch to Milo, grab the single block and use the carpet on the shorter of the two block extensions. Place the block to the side, backtrack and pick up the second single block. Bridging to each side from this location will net you the purple safka and the soundtrack gallery piece. Finish by placing both blocks within Ilo’s reach.</p> <p><strong>3)</strong> Switch to Ilo and use the blocks to reach the extend block on the central platform. Use the carpet here to reach the yellow safka. Hand off all three blocks to Milo, who can then use them to reach the green safka, which is opposite Milo’s current platform.</p> <p><strong>4)</strong> As Milo, you need to carry the extend block and a single block back to the top of the square platform. This time, use the carpet on the longest of the two extended sections and make a bridge with the blocks. Use the carpet on the opposite side of the bridge and unite.</p></p><p><strong>Atlantic Adventure</strong></p><p><!-- Start of Brightcove Player --></p><p><strong>1)</strong> Grab the single block, place it near you and pick it up with Ilo.</p><p><strong>2)</strong> As Ilo, continue forward, bridging the gaps to reach the extend block.</p><p><strong>3)</strong> Walk through the gap and use the carpet furthest away to reach the picture gallery piece. Turn around and use the extend block to reach the platform opposite of your current one.</p><p><strong>4)</strong> Pick up the block, continue forward, use the carpet and bridge the next gap. Leave the current extend block where it is, continue ahead to reach a second one. Backtrack and position this block to reach the highest tier of the platform. Pick up the first extend block and reposition it so that it extends from the one you’re standing on to the very bottom of the platform.</p><p><strong>5)</strong> Pick up the block you were standing on and use the carpet to reach the top of the platform. Place your extend block so it extends out from the cube plate.</p><p><strong>6)</strong> Switch to Milo, grab the single block and use the carpet next to you. Use the block to continue forward. Use the carpets and continue to circle around the center of the platform until you reach the second platform. Grab the extend block.</p><p><strong>7)</strong> Ignore the first carpet, use the second one and use the extend block to make a bridge to Ilo’s cube. Unite.</p><p><strong>The Dream Master</strong></p><p><!-- Start of Brightcove Player --></p><p><strong>1)</strong> Take the path immediately to your left at the start, go left again at the next fork and grab the single block. Backtrack to your starting location and walk through the jump pad to travel down the curved pathway. Place the block at the end of the pathway.</p><p><strong>2)</strong> Switch to Milo, use the jump pads and pick up the single block that you just placed. Drop this block on the cube straight across from the two jump pads.</p><p><strong>3)</strong> Backtrack to your starting location by using jump pads, pick up the second single block and place it on the pathway directly across the first jump pad closest to where you picked up the block. Placing the single blocks in such a way will allow you to control which way the jump pads launch you.</p><p><strong>4)</strong> Jump across the two jump pads, use the carpet and grab the picture gallery piece. Backtrack and use the jump pads to land on the curved pathway opposite Ilo’s location. Follow the path and unite.</p><p><strong>Sebastian’s Story II</strong></p><p><!-- Start of Brightcove Player --></p><p><strong>1)</strong> Immediately switch to Ilo and move up to the monster block.</p><p><strong>2)</strong> Switch back to Milo and travel past the monster block. Grab the single block, place it to make a bridge from the monster block to the next platform, then place the block to the side of the floating cube and stand on it.</p><p><strong>3)</strong> Switch to Ilo and press the plunger button. Grab the trap door block with Milo and use the plunger button to return him to the central pathway. End by distracting the monster block.</p><p><strong>4)</strong> Switch to Milo, walk past the monster block so you’re near Ilo’s location and hand off the trap door block. Move back and distract the monster block.</p><p><strong>5)</strong> Switch to Ilo, grab the block and place it to the side of your pathway to reach the underside. Continue forward and use the series of carpets. Use the trap door block here to reach the extend block. The picture gallery piece can a be reached by using the trap door block to access the underside of the cube on which the extension block was found.</p><p><strong>6)</strong> Backtrack with the extend block in hand and place it into the gap just past the monster block. This allows the moving beast to cross a platform and step on a plunger button.</p><p><strong>7)</strong> Snag the trap door block and head to the section of the platform where blocks are being moved by plungers. Use just one carpet and head over to Milo, using the trap door block to maneuver around the obstacles and unite.</p><h2 id="chapter-3">Chapter 3</h2><h2 id="achievement-2">Achievement:</h2><p><strong>You’re In The Way (10g)</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> brightcove.createExperiences(); </script><!-- End of Brightcove Player --></p><p>This achievement is easiest to obtain in the Cut and Paste level of Chapter 3. The cage monster wanders around a square platform in the center of the level. After both Ilo and Milo are on the same platform, approach the cage monster from opposite angles to trap it between the two. Move forward to break it open, finishing the level and nailing the achievement.</p><p>This achievement is easiest to obtain in the Cut and Paste level of Chapter 3. The cage monster wanders around a square platform in the center of the level. After both Ilo and Milo are on the same platform, approach the cage monster from opposite angles to trap it between the two. Move forward to break it open, finishing the level and nailing the achievement.</p><h2 id="levels-2">Levels</h2><p><p><strong>Cut and Paste</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Pick up the single block and cross the gap to the central platform. Use the block again to reach the second single block. Use both blocks to cross the gap and reach the yellow safka.</p><p><strong>2)</strong> Switch to Milo, take the first carpet you come to and pick up the picture gallery piece. Backtrack and pick up the flying block, place it in the gap in front of you and ride it up.</p><p><strong>3)</strong> Pick up the flying block and use the carpet to the side. Walk to the second cube, turn around and place the flying block on the carpet cube. This allows you to access the green safka</p><p><strong>4)</strong> Use Ilo and Milo to trap the cage monster by approaching it from different sides of the square platform. Breaking it open nets you the purple safka and the You’re in the Way (10g) achievement, finishing the level.</p><p><strong>Paper Perfection</strong></p><p><strong>1)</strong> Pick up the single block and cross the gap to the central platform. Use the block again to reach the second single block. Use both blocks to cross the gap and reach the yellow safka.</p><p><strong>2)</strong> Switch to Milo, take the first carpet you come to and pick up the picture gallery piece. Backtrack and pick up the flying block, place it in the gap in front of you and ride it up.</p><p><strong>3)</strong> Pick up the flying block and use the carpet to the side. Walk to the second cube, turn around and place the flying block on the carpet cube. This allows you to access the green safka</p><p><strong>4)</strong> Use Ilo and Milo to trap the cage monster by approaching it from different sides of the square platform. Breaking it open nets you the purple safka and the You’re in the Way (10g) achievement, finishing the level.</p><p><strong>Paper Perfection</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Switch to Ilo, grab the flying block, use the carpet and hand it off to Milo.</p><p><strong>2)</strong> As Milo, place the flying block to the left of your starting cube.</p><p><strong>3)</strong> Switch to Ilo, walk to your starting location and ride the flying cube down to the level below. Here you will find the green safka. Ride the block back up.</p><p><strong>4)</strong> Switch to Milo, pick up the flying block and place it in the gap near the pillar Ilo was walking on. Ride the block up, pick it up and use the carpet to the side to reach the purple safka.</p><p><strong>5)</strong> Place the flying block to the side of the carpet cube attached to the long pillar. This will allow you to ride the block to the soundtrack gallery piece, which is on a small, hidden platform.</p><p><strong>6)</strong> Ride back down and trap the cage monster to obtain the yellow safka. Use the carpets to unite.</p><p><strong>Scribbled World</strong></p><p><strong>1)</strong> Switch to Ilo, grab the flying block, use the carpet and hand it off to Milo.</p><p><strong>2)</strong> As Milo, place the flying block to the left of your starting cube.</p><p><strong>3)</strong> Switch to Ilo, walk to your starting location and ride the flying cube down to the level below. Here you will find the green safka. Ride the block back up.</p><p><strong>4)</strong> Switch to Milo, pick up the flying block and place it in the gap near the pillar Ilo was walking on. Ride the block up, pick it up and use the carpet to the side to reach the purple safka.</p><p><strong>5)</strong> Place the flying block to the side of the carpet cube attached to the long pillar. This will allow you to ride the block to the soundtrack gallery piece, which is on a small, hidden platform.</p><p><strong>6)</strong> Ride back down and trap the cage monster to obtain the yellow safka. Use the carpets to unite.</p><p><strong>Scribbled World</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Use the carpet and turn along the bottom of your original path to reach the picture gallery piece. Continue to the second carpet and grab the flying block. Back track across the second carpet and place the block on the first carpet cube. Ride it over to the purple safka.</p><p><strong>2)</strong> Pick up the flying block and walk to the side of your starting location. Place the block past one of the ledges to ride it up and grab the soundtrack gallery piece. Use the carpet on this platform to reach the green safka.</p><p><strong>3)</strong> Ride the block back down to the starting platform, pick it up and follow the carpets. Place the flying block on the last carpet cube and ride it to access the platform with the cube stealer.</p><p><strong>4)</strong> Switch to Ilo, grab the single block and bridge the gap near Milo. Use both characters to trap the cage creature to obtain the yellow safka and unite.</p><p><strong>White Balance</strong></p><p><strong>1)</strong> Use the carpet and turn along the bottom of your original path to reach the picture gallery piece. Continue to the second carpet and grab the flying block. Back track across the second carpet and place the block on the first carpet cube. Ride it over to the purple safka.</p><p><strong>2)</strong> Pick up the flying block and walk to the side of your starting location. Place the block past one of the ledges to ride it up and grab the soundtrack gallery piece. Use the carpet on this platform to reach the green safka.</p><p><strong>3)</strong> Ride the block back down to the starting platform, pick it up and follow the carpets. Place the flying block on the last carpet cube and ride it to access the platform with the cube stealer.</p><p><strong>4)</strong> Switch to Ilo, grab the single block and bridge the gap near Milo. Use both characters to trap the cage creature to obtain the yellow safka and unite.</p><p><strong>White Balance</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Collect the single block. Circle around the path to the right and pick up the picture gallery piece. Place the block near the moving beast on the cube plate to direct it toward the apple cube and over the plunger button. Ride the beast to reach the purple safka.</p><p><strong>2)</strong> Switch to Milo and ride the plunger block to reach the extend block. Use the block to get back to the other side and head toward the circular platform. Walk around the platform to reach the yellow safka. Use the carpet to reach the soundtrack gallery piece.</p><p><strong>3)</strong> Backtrack to the original pathway and use the extend cube to reach the second plunger button. This will allow you to reach the platform Ilo is on. Before uniting, use the extend block to reach the green safka.</p><p><strong>Floating Cardboard Box</strong></p><p><strong>1)</strong> Collect the single block. Circle around the path to the right and pick up the picture gallery piece. Place the block near the moving beast on the cube plate to direct it toward the apple cube and over the plunger button. Ride the beast to reach the purple safka.</p><p><strong>2)</strong> Switch to Milo and ride the plunger block to reach the extend block. Use the block to get back to the other side and head toward the circular platform. Walk around the platform to reach the yellow safka. Use the carpet to reach the soundtrack gallery piece.</p><p><strong>3)</strong> Backtrack to the original pathway and use the extend cube to reach the second plunger button. This will allow you to reach the platform Ilo is on. Before uniting, use the extend block to reach the green safka.</p><p><strong>Floating Cardboard Box</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Switch to Ilo, pick up the single block and direct the moving beast down the carpets so that it eats through the apple cubes and presses the plunger button. Be sure to grab the yellow safka. Place the single block next to the plunger block.</p><p><strong>2)</strong> Switch to Milo and travel along the now-accessible pathway to pick up the trap block. Place it next to the single block.</p><p><strong>3)</strong> Switch to Ilo and pick up the trap door block. Place it on the far side of the plunger block, drop through and pick up the green safka. Backtrack up a carpet near the plunger button with the trap door block in hand. Place it at the end of the pathway, fall through and grab the soundtrack gallery piece.</p><p><strong>4)</strong> Use the trap door to return, pick it up and hand it off to Milo.</p><p><strong>5)</strong> Switch to Milo, pick up the trap door block and place it on the edge of your current pathway, facing out from the level. Fall through, pick up the block and snag the picture gallery piece and purple safka from the central pathway.</p><p><strong>6)</strong> Use the carpets to reach the square pathway that the moving beast is traveling on. Use the trap door block to fall through and use the carpets to unite.</p><p><strong>Origami</strong></p><p><strong>1)</strong> Switch to Ilo, pick up the single block and direct the moving beast down the carpets so that it eats through the apple cubes and presses the plunger button. Be sure to grab the yellow safka. Place the single block next to the plunger block.</p><p><strong>2)</strong> Switch to Milo and travel along the now-accessible pathway to pick up the trap block. Place it next to the single block.</p><p><strong>3)</strong> Switch to Ilo and pick up the trap door block. Place it on the far side of the plunger block, drop through and pick up the green safka. Backtrack up a carpet near the plunger button with the trap door block in hand. Place it at the end of the pathway, fall through and grab the soundtrack gallery piece.</p><p><strong>4)</strong> Use the trap door to return, pick it up and hand it off to Milo.</p><p><strong>5)</strong> Switch to Milo, pick up the trap door block and place it on the edge of your current pathway, facing out from the level. Fall through, pick up the block and snag the picture gallery piece and purple safka from the central pathway.</p><p><strong>6)</strong> Use the carpets to reach the square pathway that the moving beast is traveling on. Use the trap door block to fall through and use the carpets to unite.</p><p><strong>Origami</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Use the carpet and grab the picture gallery piece. Use the second carpet to grab the flying block, return to your starting location and place it on the cube plate.</p><p><strong>2)</strong> Switch to Milo, grab the flying block. Place it one cube away from the cube extension opposite the carpet cube on the platform. Walk around the platform so that the cage monster runs away from you into the grounded flying cube. This will force the cage monster to run up the extension, hop the gap and use the carpet.</p><p><strong>3)</strong> Pick up the flying block and move into the cage creature to snag the yellow safka. Use the carpets to reach the green safka. Place the flying block on the cube plate. Use the carpet and ride the flying block to the next section.</p><p><strong>4)</strong> Once on the other side, pick up the flying block, use the carpet and place the block to make a path to the section above with the extend block. Ride over, grab the extend block and the purple safka.</p><p><strong>5)</strong> Backtrack, use the carpet near you and cross the gap using the extend block to unite.</p><p><strong>Color Vision</strong></p><p><strong>1)</strong> Use the carpet and grab the picture gallery piece. Use the second carpet to grab the flying block, return to your starting location and place it on the cube plate.</p><p><strong>2)</strong> Switch to Milo, grab the flying block. Place it one cube away from the cube extension opposite the carpet cube on the platform. Walk around the platform so that the cage monster runs away from you into the grounded flying cube. This will force the cage monster to run up the extension, hop the gap and use the carpet.</p><p><strong>3)</strong> Pick up the flying block and move into the cage creature to snag the yellow safka. Use the carpets to reach the green safka. Place the flying block on the cube plate. Use the carpet and ride the flying block to the next section.</p><p><strong>4)</strong> Once on the other side, pick up the flying block, use the carpet and place the block to make a path to the section above with the extend block. Ride over, grab the extend block and the purple safka.</p><p><strong>5)</strong> Backtrack, use the carpet near you and cross the gap using the extend block to unite.</p><p><strong>Color Vision</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Grab the single block, cross the gap. Place the cube directly opposite the block of where you got it so the moving beast is rerouted. As soon as the beast turns around, pick up the block and cross the gap to the side you started on.</p><p><strong>2)</strong> Place the block along the ledge of the level in the same section where the apple cube is located. It should be positioned so the moving beast is rerouted to move toward the wall with the apple cube.</p><p><strong>3)</strong> Pick up the same block once more and drop it in the cab kitty-corner from the apple cube. If done correctly, the moving beast will eat through the cube and open the path. Drop the cube into the path and stand on top of the moving beast.</p><p><strong>4)</strong> Switch to Ilo, pick up the cube and route the moving beast into the remaining apple cube on the path. Backtrack into the path that was opened by the first cube to find the purple safka.</p><p><strong>5)</strong> Continue forward, moving the beast toward the platform with the soundtrack gallery piece which can be reached by Milo. Grab the yellow safka and route the beast in the direction it came from which will cause it to use the carpet so milo can reach the green safka.</p><p><strong>6)</strong> Finally, route the moving beast so that it walks to the cube with two carpets on it. Switch to Milo and walk off the beast and unite.</p><p><strong>Sketchy Sky</strong></p><p><strong>1)</strong> Grab the single block, cross the gap. Place the cube directly opposite the block of where you got it so the moving beast is rerouted. As soon as the beast turns around, pick up the block and cross the gap to the side you started on.</p><p><strong>2)</strong> Place the block along the ledge of the level in the same section where the apple cube is located. It should be positioned so the moving beast is rerouted to move toward the wall with the apple cube.</p><p><strong>3)</strong> Pick up the same block once more and drop it in the cab kitty-corner from the apple cube. If done correctly, the moving beast will eat through the cube and open the path. Drop the cube into the path and stand on top of the moving beast.</p><p><strong>4)</strong> Switch to Ilo, pick up the cube and route the moving beast into the remaining apple cube on the path. Backtrack into the path that was opened by the first cube to find the purple safka.</p><p><strong>5)</strong> Continue forward, moving the beast toward the platform with the soundtrack gallery piece which can be reached by Milo. Grab the yellow safka and route the beast in the direction it came from which will cause it to use the carpet so milo can reach the green safka.</p><p><strong>6)</strong> Finally, route the moving beast so that it walks to the cube with two carpets on it. Switch to Milo and walk off the beast and unite.</p><p><strong>Sketchy Sky</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Grab the flying block, place it in the gap ahead and ride it to the top level. Use the carpets to reach the green safka and picture gallery piece. Continue forward, using all the carpets to reach the purple safka. Place the flying block on the far end of the carpet cube.</p><p><strong>2)</strong> Backtrack and grab the single block. Use the carpets and place it so that it blocks the flying block’s landing spot. This will allow you to reposition the flying block so it reaches Ilo’s platform.</p><p><strong>3)</strong> Switch to Ilo, cross the gap and pick up the yellow safka. Ride the flying block up, but before uniting, use the single block to trap the flying block in a position that allows you to reach the platform with the soundtrack gallery piece. Finally, unite.</p><p><strong>1)</strong> Grab the flying block, place it in the gap ahead and ride it to the top level. Use the carpets to reach the green safka and picture gallery piece. Continue forward, using all the carpets to reach the purple safka. Place the flying block on the far end of the carpet cube.</p><p><strong>2)</strong> Backtrack and grab the single block. Use the carpets and place it so that it blocks the flying block’s landing spot. This will allow you to reposition the flying block so it reaches Ilo’s platform.</p><p><strong>3)</strong> Switch to Ilo, cross the gap and pick up the yellow safka. Ride the flying block up, but before uniting, use the single block to trap the flying block in a position that allows you to reach the platform with the soundtrack gallery piece. Finally, unite.</p><p><strong>Wet Ink</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpets to reach the soundtrack gallery piece and purple safka. Circle around the platform, grab the single block and pick up the yellow safka.</p> <p><strong>2)</strong> Place the single block in the corner of the platform to make a 2x2 square, with the cube stealer being the corner farthest from the monster block. This will allow you to pick up the single block and walk over the cube stealer so that it spits the single block out on top of the monster block.</p> <p><strong>3)</strong> Walk near the monster block to make a bridge on the upper platform.</p> <p><strong>4)</strong> Switch to Ilo and grab the flying block. Use the carpet and place the block against the cube plate.</p> <p><strong>5)</strong> Switch to Milo, grab the flying block and place it back on the cube plate. Use the nearby carpet to ride the block to the top level. Grab the green safka. Using the carpet here will let you grab the picture gallery piece.</p> <p><strong>6)</strong> Place the flying block so it extends out from the cube where the picture gallery piece was. Use the carpets and ride the block down to Ilo and unite.</p> <p><strong>Blank Paper</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Grab the flying block, cross the gap and use the carpets. Place the block on top of the farthest carpet cube. Use the carpet and ride the block over to the center platform.</p> <p><strong>2)</strong> Place the flying block so that you can ride it to the ledge and pick up the single block you passed over. Ride the flying block back and place the single block on the central platform to make a 2x2 square.</p> <p><strong>3)</strong> While standing on the block you just placed, set the flying block on the square next to you and ride it to the section near Milo, bringing the single block with you.</p> <p><strong>4)</strong> Cross the gap and use the single block so that it protrudes out of the level. Grab the flying block and place it to the side of the single block, ride it up to the next platform.</p> <p><strong>5)</strong> Use the carpet to walk along the center of the level, traveling through the narrow hallway to snag the picture gallery piece.</p> <p><strong>6)</strong> Once back on the upper platform, grab the flying cube and place it to your side. Ride the block up to the top most carpet cubes. Use the carpets to reach the outer section of the level, pick up the single block cube and use it to bridge your way to Milo. Unite.</p> <p><strong>The Incredible Mr. Pork</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Continue straight ahead at the split, walk around the circular path and grab the single block. Place it so that it extends outwards from the cube next to the cube stealer. Grab the flying block, place it next to the single block and make a bridge so you can bypass the cube stealer with both blocks in hand.<br></p> <p>2) Backtrack with the flying block and place it on the cube plate near your starting location.</p> <p><strong>3)</strong> Switch to Ilo, head to the jump pad nearby and use it to land on the ascended flying block. Use the second jump pad and follow the path. The picture gallery piece can be found on the lower circular platform.</p> <p><strong>4)</strong> Use the carpets on this platform to reach Milo and unite.</p> <p><strong>Sebastian’s Story III</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Follow the path until you reach the flying block. Pick it up and head back toward Milo’s location. Place the block so that it extends out from the end of your current platform.</p> <p><strong>2)</strong> Switch to Milo, pick up the flying block. Follow the curved pathway, zoom out so you can see the platform above you and place the flying block so that it reaches the platform with the moving beast.</p> <p><strong>3)</strong> Follow the curve path in the opposite direction to reach the flying block and ride it. Step onto the moving beast and onto the platform in front of you. Move past the cube stealer, using the moving beasts to cross the gaps and grab the extend block.</p> <p>4) With the block in hand, return to the central platform between the two moving beasts. Follow the curved path and place the extend block on the final cube so it extends upwards.</p> <p><strong>5)</strong> Switch to Ilo and grab the extend block. Use the two carpets near you and place the block so that it extends outward from the final cube of the pathway. This should make the block extend underneath a pillar, allowing a moving beast on the other side to access a new pathway.</p> <p><strong>6)</strong> Switch to Milo and return to the moving beasts, standing atop the one that will cross the extend cube. Walk off of the moving beast and onto the newly accessed platform.</p> <p><strong>7)</strong> Switch to Ilo, pick up the extend cube and use it to form a bridge between the two carpet cubes. Use the carpet to reach the picture gallery piece. Continue down the path to unite with Milo.</p></p><h2 id="chapter-4">Chapter 4</h2><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>Cheese Moon</strong></p> <p><strong>1)</strong> Walk forward, pick up the light block. Use it to reach the platform behind you and grab the yellow safka.</p> <p><strong>2)</strong> Place the light block on the cube plate and cross the illuminated pathway. Stand on the red block.</p> <p><strong>3)</strong> Switch to Milo, grab the rotating block and place it so it extends out from the platform near the purple jelly. Rotate to the bottom of the platform and grab the green safka. Head back to the top of the platform, pick up the and place it extending out from the single cube sticking out from the platform.</p> <p><strong>4)</strong> Rotate once, pick up the block and place it extending outward from the purple block. Rotate twice and use the jump pad. Continue forward, pick up the second rotating block and place it near you to reach the purple safka.</p> <p><strong>5)</strong> Place the block near the original one to make a bridge. Pick up the first rotating block and use it to rotate your way to the picture gallery piece. Using the first rotating block, backtrack and use it to reach the plunger button. Use the plunger button to bring Ilo to your current platform.</p> <p><strong>6)</strong> After switching to Ilo and bringing him to the platform, use the carpet to reach the second rotating block. Rotate so that you’re underneath the plunger block. Pressing the plunger button as Milo will allow Ilo to reach the bottom of the far platform and access the soundtrack gallery piece.</p> <p><strong>7)</strong> Use the plunger to get back to the same platform as Milo, use the rotating block to scale the plunger pillar and unite.</p> <p><strong>Nebula</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpet and pick up the extend block. Backtrack to your starting location.</p> <p><strong>2)</strong> Switch to Ilo, pick up the extend block and place it so it extends out from the single block on the opposite side of the platform from the purple jelly.</p> <p><strong>3)</strong> Switch to Milo, place your extend block to form a bridge. Continue forward and grab the flying block. Head back, use the carpet and move your extend block out of the way. Place the flying block in the empty gap.</p> <p><strong>4)</strong> Switch to Ilo, move your extend block and grab the flying block when it ascends. Cross the gap to reach the yellow safka and ride the flying block to pick up the rotating block. Step on to the upper platform and place the rotating block out from nearest end cube of the platform.</p> <p><strong>5)</strong> Rotate once to reach the picture gallery piece. Pick up the rotating block, place it at the end of the square platform with the small pillar extending from the bottom of it. This will allow you to use the rotating block to reach the purple safka</p> <p><strong>6)</strong> Rotate once more and use the carpets to reach the green safka. From the green safka’s location, place the rotating block so it extends outward from the carpet cube. Rotate once, pick up the block and place it near the soundtrack gallery piece to reach it. Rotate back to the pillar with the carpet cubes.</p> <p><strong>7)</strong> Place the rotating block so it protrudes from the side of the block adjacent to the carpet cube (nearest Milo). Hop on the block.</p> <p><strong>8)</strong> Switch to Milo and pick up the extend block nearby. As Ilo rotates positions, use the extend cube to lock him in place once he reaches the same plane you’re on and unite.</p> <p><strong>Cradle</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Grab the single block, use the carpets behind you and place it in the gap.</p> <p><strong>2)</strong> Switch to Ilo, grab the nearby block and place it in the gap in front of you.</p> <p><strong>3)</strong> Switch back to Milo, cross the bridge and grab the light block. Place it near the bridge to illuminate it.</p> <p><strong>4)</strong> Switch to Ilo, cross the illuminated bridge and grab the yellow safka.</p> <p><strong>5)</strong> Switch to Milo, grab the light block and cross back over the bridge. Use the to single blocks to make a path extending toward the post in the center of the level. Place the light block at the end of the two blocks to illuminate both pathways.</p> <p><strong>6)</strong> Switch to Ilo, cross the next illuminated pathway and grab the purple safka and trap door block. Place the block adjacent to the cube it was sitting on to reach the bottom of the platform. Pick up the picture gallery piece and cross the bridge to the green safka.</p> <p><strong>7)</strong> Switch to Milo, use the blocks to once again make a bridge to the opposite platform and unite.</p> <p><strong>Star Light</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Switch to Milo, grab the flying block and use the twisting pathway to reach the purple safka. Head back, place the flying block in the gap to reach the light block. Place it so it extends from the cube with the purple jelly.</p> <p><strong>2)</strong> Switch to Ilo and use the twisting path to reach the light cube. Pick it up and grab the picture gallery piece underneath it. Use the nearby carpets to reach the yellow safka. Place the light block so it extends out from the cube on which the safka was located. Use the two blocks to reach the soundtrack gallery piece.</p> <p><strong>3)</strong> Head back to the platform, pick up the flying block and place it on the cube plate. Use the carpets, grab the light block and place it so that Milo can cross the gap (be sure to use the carpet at the end of the pathway).</p> <p><strong>4)</strong> As Ilo, pick up the light block and ride the flying block to the next platform. This platform has two cube plates on it. You must alternate which plate you place the light block on top of so that Milo can reach the green safka. After the safka is obtained, Milo needs to head back, use the carpet, and cross the illuminated pathway to the platform Ilo started on.</p> <p><strong>5)</strong> Follow the pathway, use the carpets, ride the flying block and unite.</p> <p><strong>Cosmos</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Switch to Ilo, grab the rotating block and place it on the cube adjacent to the monster block. The rotating block will roll up to Milo’s location. Use the jump pad to reach the next platform.</p> <p><strong>2)</strong> Switch to Milo, grab the rotating block when it reaches your location and extend it outward from the center block at the bottom of the platform. Rotate twice to reach the underside of the platform and grab the green safka.</p> <p><strong>3)</strong> Pick up the rotating block, continue forward to reach the picture gallery piece. Send the rotating block back up to Ilo on the second platform.</p> <p><strong>4)</strong> Switch to Ilo, grab the block when it reaches you. Extend it outward from the end cube near the jump pad, rotate twice to reach the soundtrack gallery piece.</p> <p><strong>5)</strong> Head back and extend the block outward from the end block on the same pathway as the purple jelly. Rotate once to reach the purple safka. Rotate twice more to reach the flying block. Rotate twice reach the side of the platform from which you got the purple safka. If you’re camera is facing the pillar, you want to place the flying black so it extends out to the right of the cube nearest the pillar.</p> <p><strong>6)</strong> Rotate three times to reach the upper side of the platform, pick up the rotating block. Send it back up to Milo.</p> <p><strong>7)</strong> Switch to Milo and pick up the block once it reaches you. Extend it outward so you rotate to the upper side of the platform between the two single blocks. Pick up the yellow safka and place the first single block so it extends outward from the center cube of the platform, parallel to the extending cubes to the side.</p> <p><strong>8)</strong> Extend the rotating block out from the single block and pick up the second single block. Rotate once, place the second single block to make a bridge, and pick up the rotating block. Place it in a reachable place and maneuver one of the single blocks into the gap just past where the flying block stops at the height of its ascension.</p> <p><strong>9)</strong> Place the rotating block extending out from the single block you just placed, rotate once, pick up the rotating block and ride the flying block down. Once at the bottom of the platform, use the rotating block to reach Ilo and unite.</p> <p><strong>Dreamer</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpets to your right to reach and stand next to the monster cube to make it pop up.</p> <p><strong>2)</strong> Switch to Milo, grab the extend cube. Use it to cross the gap in front of you. Use the carpets to reach the yellow safka and green safka. Backtrack and stand next to the second monster block.</p> <p><strong>3)</strong> Switch to Ilo, use the carpet and pick up the flying block. Use the carpet at the end of the pathway to reach the picture gallery piece. Head back, place the flying block in the gap and ride it up to the next platform. Use the carpet to reach the purple safka.</p> <p><strong>4)</strong> Head back, use the carpet to climb to the top of the platform and scare the cage monster so it jumps across the cubes and presses the plunger button. Use the newly accessible carpet to reach Milo and unite.</p></p><p><strong>Lullaby</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Switch to Ilo and step on to the moving beast.</p> <p><strong>2)</strong> Switch to Milo and press the plunger button once the beast has stepped onto the farthest cube on its pathway to move it to the parallel platform. Pick up the single block and walk around the side of the beast’s current platform to reach the yellow safka. Place the block in the gap so the beast can move forward. Stand on the block opposite the plunger across the gap.</p> <p><strong>3)</strong> Switch to Ilo, walk off of the moving beast and use the jump pad to reach the next platform. Use the plunger button to move Milo to the next platform. Continue on and stand near the purple jelly.</p> <p><strong>4)</strong> Switch to Milo, grab the extend block and place it so it’s reachable by Ilo.</p> <p><strong>5)</strong> Switch to Ilo, grab the extend block and place it so extends across the cube near the purple safka and apple cube. This will force the moving beast to eat through the apple cube. Grab the nearby picture gallery piece.</p> <p><strong>6)</strong> After the beast eats through the apple cube, pick up the extend block and step onto the beast. Walk off onto the carpet cube and route the moving beast into the next apple cube. Backtrack to grab the purple safka.</p> <p><strong>7)</strong> Continue following the platform toward the beginning of the level to reach the soundtrack gallery piece. The extend block can be used to reach the green safka. Head back and unite with Milo.</p> <p><strong>Count Sheep</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Grab the single block and use the two carpets to reach the yellow safka. Place the block so it extends out from the carpet cube toward the nearby pillar.</p> <p><strong>2)</strong> Switch to Milo, grab the flying block and ride it to the next platform. Pick up the block again, use the carpet to reach the purple safka and place the flying block on top of the carpet cube. Ride the block to the next pathway.</p> <p><strong>3)</strong> Pick up the flying block and place it back where you just got it to change its flight direction. Ride it to the next platform and grab the rotating block. Place the block so it extends out from the cubes with purple jelly on them.</p> <p><strong>4)</strong> Rotate once, pick up the block and place it so it extends out from the final block of the L-shaped platform. Rotate once to reach the soundtrack gallery piece. Head back to the block, rotate three times to reach your previous location.</p> <p><strong>5)</strong> Place the rotating block so it extends out from the jelly cubes again. After you get back to the upper level of the surface (the same plane the jelly is on), pick up the rotating block and place it in the center gap.</p> <p><strong>6)</strong> Grab the flying block and place it past the rotating block. Grab the rotating block and use it to make a bridge to the plunger cube. Stand on the plunger cube, grab the rotating block and use the carpets to reach the cube stealer.</p> <p><strong>7)</strong> Use the rotating block to bypass the cube stealer and reach the green safka. Place the rotating block on the end of the cube near the safka to reach the picture gallery piece. Rotate back to the top surface of the cubes and unite with Ilo.</p> <p><strong>Night Time</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Walk down either path and use Ilo to alternate the light block between the gaps so Milo can cross and use the first carpet. Once this is done, have Ilo place the light block in the center gap of his platform.</p> <p><strong>2)</strong> Switch to Milo and use the carpet on the long pillar. Cross the illuminated bridge and grab the trap door block. Place it extending out from the last cube in front of you. Drop through to reach the picture gallery piece.</p> <p><strong>3)</strong> Head back to the other side and carry the trap door block across the illuminated bridge. Place it in one of the gaps you crossed over earlier to hand it off to Ilo.</p> <p><strong>4)</strong> As Ilo, grab the trap door block and place it so it extends from the edge of the platform near a carpet cube. Pick up the block and snag the purple safka.</p> <p><strong>5)</strong> Use the twisting pathway, place the trap door at the end of the path to reach the yellow safka. Travel back through the trap door.</p> <p><strong>6)</strong> Continue on, use the first carpet and follow the path along the pillar to reach the rotating block. First use the trap door block to reach the green safka. Using the trap door block on the other side of the pillar will net you the soundtrack gallery piece.</p> <p><strong>7)</strong> Pick up the rotating block and use it near Milo to rotate to his platform and unite.</p> <p><strong>Space Flight</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use all the single blocks nearby to make a bridge extending outward opposite your starting location. You should reach two more single blocks hanging off the side of a flying block.</p> <p><strong>2)</strong> Grab those two single blocks and place them at the opposite end of your pathway. Pick up the flying block, placing it on top of the last block you placed.</p> <p><strong>3)</strong> Switch to Milo and use the trap door. Pick up the flying block and place it so it extends out kitty-corner form Ilo’s location. The block should move so that it’s flush with the block protruding near Ilo’s location.</p> <p><strong>4)</strong> Use the trap door again, ride the flying block down and move to the adjacent cube.</p> <p><strong>5)</strong> Switch to Ilo and grab the flying block, positioning it so it extends out opposite from the cube Milo’s pillar is touching. Grab a single block, ride the flying block up and place the single block to make a bridge to Milo’s platform. Unite.</p> <p><strong>Robot Kingdom</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpets on your initial platform to reach the light block. Place it nearby to activate the illuminated bridge and cross to the second platform. Use the carpets on this platform to reach the rotating block.</p> <p><strong>2)</strong> Cross back to the first platform. Face your camera so the illuminated bridge is ahead of you. Use both blocks to make a bridge to the platform on your left.</p> <p><strong>3)</strong> While on this platform, use both blocks to form another bridge to the platform ahead of you (the branch of the illuminated bridge is touching it). Now you can place the light block near the illuminated bridge to activate the entire thing.</p> <p><strong>4)</strong> Pick up the rotating block and cross the illuminated bridge to the new platform. Move to the side of the green switch away from the illuminated bridge and place the rotating block directly on top of it. Now the block will move across the entire square cube, activating the switches as it hits them.</p> <p><strong>5)</strong> Use the illuminated platform to reach the central platform. Use the carpets to reach the block that the yellow plunger cube will pull. Standing on this block brings you to yet another square platform. This platform has the picture gallery piece on one of its sides.</p> <p><strong>6)</strong> Stand on the green plunger cube and wait for it to pull a block to you. Stand on this block to reach the final platform, which has a flying block.</p> <p><strong>7)</strong> Switch to Ilo, grab the rotating block. Use the carpet and press the red plunger button.<br> Place the rotating block so that it moves around the platform and over the plunger cube. Press the button as the block is on the plunger cube to move it to the next platform. It will now rotate around the adjacent platform, activating the purple plunger.</p> <p><strong>8)</strong> Ride the purple plunger block over to the next platform. Grab the single block and head back to the platform you just came from. Use the red plunger to bring the rotating block back to your platform.</p> <p><strong>9)</strong> Use the rotating and single blocks to make a bridge to the platform with the flying block. Both Ilo and Milo must position each flying block so that they fly to the same position, meeting in the middle. Once positioned, have them step on their flying blocks to unite.</p> <p><br></p> <p><strong>Sebastian's Story IV</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Move near the monster block. Wait until the moving beast is on top of it to stand next to it, extending it upward.</p> <p><strong>2)</strong> Switch to Milo and press the red and green plunger buttons. You have to manipulate the plunger cubes so that the moving beast is forced to change directions and hit the other two switches on its platform.</p> <p><strong>3)</strong> First use the green plunger to force the beast into activating the yellow switch.</p> <p><strong>4)</strong> Now use the red button to route the beast so that it activates the purple switch. The trick here is to hit the red switch a second time as soon as the beast walks into the red block and changes direction toward the purple switch. You need to quickly stand on the cube opposite the green switch so that you can ride it toward the jump pad once the beast touches the purple switch.</p> <p><strong>5)</strong> Now wait for the moving beast to reach your location (don’t use the jump pad!) and move on top of it.</p> <p><strong>6)</strong> Switch to Ilo. When the beast moves on top of the monster cube, move away to lower it. Raise the block again once the beast is off of it.</p> <p><strong>7)</strong> Switch to Milo, step off the beast on to the upper platform and grab the single block from the top of the monster block. Get back on the beast.</p> <p><strong>8)</strong> Switch to Ilo and move away from the monster block once the moving beast is on top of it. Milo can now access the picture gallery piece.</p> <p><strong>9)</strong> Use Ilo to raise the monster block. Stand on top of it with Milo and lower it to unite.</p> <p><strong>Platform 2</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><br> At least, we’ve reached the final puzzle. This one is pretty straight forward.</p> <p><strong>1)</strong> Grab the light block. Place it so that it extends out from the side of the plunger cube. Stand on the light block to bypass the cubes in the middle.</p> <p><strong>2)</strong> Once on the other side, pick up the light block and head to the end of the pathway. Place the light block on the side of the plunger cube like in the last step. The cube will now be moved around, activating different sections of the illuminated bridge at a time. Cross the bridge.</p> <p><strong>3)</strong> Follow the path and grab the extend block after riding the plunger cube. Place the cube so it extends under the cube directly in front of you and ride it. This will bring you to a second extend cube which must be used like the last to successfully cross the platform.</p> <p><strong>4)</strong> The path brings you to the final soundtrack gallery piece. End by sitting in the train.</p> <p><strong>5)</strong> Switch to Milo, grab the single block and walk over the cube stealer so it spits the block on top of the monster block. Do this with the second block as well and use the monster blocks to make a bridge for the moving beast. It hits a plunger button, clearing a path for you.</p> <p><strong>6)</strong> Continue onward and grab the single block. This must be used to bridge your way to the second single block. Both blocks must be used in a series of bridges to reach the end of the pathway.</p> <p><strong>7)</strong> Use the jump pad and carpets to reach an area with multiple jump pads. Immediately turn after using the carpet and use the first jump pad to move forward. At the fork, you want to face the direction you previously came from. You should end up on a cube with purple jelly on it. Use the jump pad that will launch you in the direction you just launched from, then face toward the train platform. If done correctly you will end up on the platform, score the final picture gallery piece and finish the game by uniting with Ilo on the train.</p> <p>Congratulations!</p> <p><em>Jan 21, 2010</em></p></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/ilomilo-walkthrough-and-achievement-video-guide/</link>
                                                                            <description>
                            <![CDATA[ Like a cuddly puppy that takes a dump in your favorite pair of shoes, ilomilo is a cute little thing that will occasionally drive you crazy. If you’ve already given up trying to snag all the collectibles and complete some of the game’s more complex puzzles, we’re here to help. Our guide will help you get through the game and nab all the achievements along the way. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 22 Jan 2011 09:36:00 +0000</pubDate>                                                                                                                                <updated>Fri, 15 Apr 2016 21:01:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Puzzle]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ ryantaljonick@futureus.com (Ryan Taljonick) ]]></author>                    <dc:creator><![CDATA[ Ryan Taljonick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/0bf38de6a90c8671975cb3683deafb1f.jpg ]]></dc:source>
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                            <![CDATA[
                            <article>
                                <p>Like a cuddly puppy that takes a dump in your favorite pair of shoes, ilomilo is a cute little thing that will occasionally drive you crazy. If you’ve already given up trying to snag all the collectibles and complete some of the game’s more complex puzzles, we’re here to help. Our guide will help you get through the game and nab all the achievements along the way.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BgwoWwF9GiEKUmYRsqoTXE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5d74d792b2a56676abea2d72ab9e2dc9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This guide is divided into four chapters, each containing 12 levels. Because ilomilo is a game in which direction is difficult to describe, the numbered steps in the text description match the appropriate video guide.</p><p>Note that these guides do not explain how to beat each level with the least possible moves. The focus here is collecting all safkas and picture / soundtrack gallery pieces.</p><h2 id="chapter-1">Chapter 1</h2><h2 id="achievement">Achievement:</h2><p><strong>The Musician (20g)</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p>This achievement is fairly easy and is completed in the main menu of the game. You’ll notice that each time you move the menu selection tool up or down, it plays a sound. The objective of this achievement is to move the selection tool in the menu so that its music plays in harmony with the song playing in the background. It’s fairly lenient even if you make a small mistake like the one at the beginning of the video.</p></p><h2 id="levels">Levels</h2><p><p><strong>Curly Branches</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Grab the single block from the left and place it in the gap leading to the purple safka. Pick the single block up again and place it in the next gap to continue over to the yellow safka and a photo gallery piece.</p> <p><strong>2)</strong> Swich to milo and use the carpet to reach the green safka. Head back down, grab the single block and place it in the remaining gap to unite.</p> <p><strong>Greenscape</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpets to reach the single block, which can then be used to reach the green safka. Proceed to the last block across from the plunger button.</p> <p><strong>2)</strong> Switch to ilo, use the carpet to reach the purple safka. Continue to the next pathway, using the carpets to pick up the soundtrack and picture gallery pieces, as well as the yellow safka. Finally, step on the plunger button to unite.</p> <p><strong>Airy Plains</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpet immediately to your left to reach the yellow safka.</p> <p><strong>2)</strong> Switch to ilo and use the carpet to reach the soundtrack gallery piece. Continue to the large square section, using the various carpets to snag all the collectibles and picture gallery piece. Be sure to use the carpet to reach the bottom of the large square section with the windmill to reach the purple safka.</p> <p><strong>3)</strong> Travel along the final carpet path and pick up the single block. Place it in the gap so milo can reach the jump pad.</p> <p><strong>4)</strong> Switch to milo, use the jump pad and use the carpet to reach the green safka.</p> <p><strong>5)</strong> Switch back to ilo, grab the single block and place it in the gap behind you.</p> <p><strong>6)</strong> Again switch to milo, just the jump pad and follow the carpets to unite.<br></p></p><p><strong>Clear Day</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Start off by grabbing the yellow safka. Afterwards, follow the carpets to reach the extend block. Back track to the beginning of the level and place the extend block to reach the purple safka.</p> <p><strong>2)</strong> Grab the block again, travel back up the carpets and place the extend block so that it travels through the gap in the blocks dividing you from milo.</p> <p><strong>3)</strong> Switch to milo, use the carpets to nab the green safka and soundtrack gallery piece. Use the extend block to reach the picture gallery piece.</p> <p><strong>4)</strong> Pick up the second extend block and travel to the ‘L’ shaped gap leading to ilo. Place your extend block so that it fills half of the gap.</p> <p><strong>5)</strong> Switch to ilo, pick up the extend block in front of you and place that to fill the other half of the gap and unite.</p> <p><strong>In Bloom</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Go left at the start to reach the green safka. Stand in front of the first monster block so that it extends, forming a bridge.</p> <p><strong>2)</strong> Switch to ilo and use the jump pad.</p> <p><strong>3)</strong> Switch to milo and stand in front of the second monster block.</p> <p><strong>4)</strong> Switch to ilo, grab the single block from atop the monster block and use it to reach the large square section to find the yellow safka. Use the carpets to reach the soundtrack gallery piece. Continue forward and use the block to reach the purple safka.</p> <p><strong>5)</strong> Backtrack and stand next to the plunger button. Switch to milo, stand on the block closest to the plunger.</p> <p><strong>6)</strong> Switch to ilo once more, push the plunger button and unite.</p> <p><strong>Soft Winds</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpets to the right of the starting point to reach the green safka. Continue along and stop in front of the monster block to raise it.</p> <p><strong>2)</strong> Switch to milo, use the carpet to the left to reach more carpets leading to the yellow safka. Continue back to the beginning path and use the carpet straight ahead to reach the soundtrack gallery piece, purple safka and picture gallery piece.</p> <p><strong>3)</strong> Stand next to the monster block on the side closest to where the soundtrack piece was.</p> <p><strong>4)</strong> Briefly switch to ilo to move him away from the monster block so milo raises it and unite.</p> <p><strong>Drops of Sun</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpet to your right to reach the extend block. Pick it up, backtrack and place it on the block near milo so that it extends upward. Use the other carpet on your platform and stand in front of the monster block.</p> <p><strong>2)</strong> Switch to milo, pick up the extend block behind you. Use it in the first gap to cross to the next area of blocks, pick up the extend block and use it in the other gap on the same level to reach the picture gallery piece. Finally, use the carpet to reach the soundtrack gallery piece and use the extend block to cross the gap to the green safka.</p> <p><strong>3)</strong> Pick up the extend block and stand on the cube just past the monster block on the side nearest ilo.</p> <p><strong>4)</strong> Switch to ilo and move one block over so that the monster block is distracted by milo. Cross the unblocked path to collect the purple safka. Pick up the extend block and travel down to milo’s original starting location, and use the extend block to reach the yellow safka. Unite to complete the level.</p> <p><strong>Flower Bed</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Switch to ilo, grab the single block and drop it down so that milo can reach it.</p> <p><strong>2)</strong> Switch to milo, grab the block. Fill the gap in front of you to reach the second single block. Use both blocks to cross the gap on the opposite side of milo’s starting position and grab the third block.</p> <p><strong>3)</strong> Use all three blocks to reach the purple safka. Use the carpets to reach the picture gallery piece. Take all three blocks and stack them so that ilo can pick two of them up.</p> <p><strong>4)</strong> Switch to ilo and use the blocks to reach the yellow safka. Backtrack and cross the other gap. Stand next to the monster block to distract it.</p> <p><strong>5)</strong> Switch to milo, grab the two blocks (leaving ilo stranded) and head back to the carpets. Use the carpet so that milo can travel accross the side of the cubes unblocked by the monster to reach the green safka. Use one of the single blocks to bridge the gap and reach the soundtrack gallery piece. Head back across the monster block, stopping on the cube adjacent to it on the far side.</p> <p><strong>6)</strong> Switch to ilo and use the carpets to unite.</p></p><p><strong>Sky Castle</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Grab the first extend block to your right and place it on the last block on the straight path so that it extends upwards.</p> <p><strong>2)</strong> Switch to ilo, grab the extend block and use it to cross the gap in front of you.</p> <p><strong>3)</strong> Switch to milo, backtrack and grab the extend block closest to the starting location. Use the first carpet and stand on the highest block in the first section (it’s directly across from the plunger).</p> <p><strong>4)</strong> Switch to ilo, press the plunger button. This allows milo to grab the soundtrack gallery piece. Push the button again to send milo back to the section of blocks he started at. Use the extend block to bridge the gap that leads to the plunger block.</p> <p><strong>5)</strong> Switch to milo and cross the extend block to the yellow safka. Travel down the carpet to your original starting location. Continue forward along the path that loops around the large section of blocks to the purple safka. Place your extend block so that it projects outwards from the block the safka was standing on.</p> <p><strong>6)</strong> Backtrack, grab the remaining extend block from the starting platform, and place that alongside the previous extend block. Move milo to a block on the starting platform where ilo can get past him without uniting.</p> <p><strong>7)</strong> Switch to ilo, pres the plunger button once more so the block is removed from your path. Grab the extend block from earlier, use the carpets and place the third extend block on the same path as the others to create a long bridge to a hidden section of the level. Here you will find the green safka. Use the carpets in this section to locate the picture gallery piece. Head back and unite.</p> <p><strong>Great Tower of Goo</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Move forward and pick up the block in front of you.</p> <p><strong>2)</strong> Switch to ilo, grab the extend block. Use it to bridge the two gaps ahead of you to grab the single block.</p> <p><strong>3)</strong> Use both blocks to bridge the gap to the right of ilo’s starting platform. This nets you another extend block.</p> <p><strong>4)</strong> Use all three blocks to the right of your current platform to reach the picture gallery piece.</p> <p><strong>5)</strong> Backtrack to ilo’s starting platform and use all three blocks to reach the platform on the far side,<br> near all the towering single-block spires. Travel up the carpets to the top of the spires, and continue to bridge your way (using all three blocks of course!) to milo’s platform. Unite.</p> <p><strong>Note:</strong> you will have to alternate your bridge blocks by first using the extend block, then the single block, followed by your second extend block. This ensures you can remove each block appropriately to make a path to the platform.</p> <p><br></p> <p><strong>Sebastian’s Story 1</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the left path. Use both carpets to the right of the path. Continue straight ahead until you are stopped by the monster block.</p> <p><strong>2)</strong> Switch to ilo. Take either path until you reach the monster block. Use it as a bridge to reach the adjacent section. Grab the single block and return across the monster block.</p> <p><strong>3)</strong> Switch to milo. Use the two carpets from earlier to distract the monster block to the opposite side.</p> <p><strong>4)</strong> Switch to ilo. Use your single block while standing on the extended monster block to bridge the gap to the next section. Turn around, grab the single block and take the path to the right.</p> <p><strong>5)</strong> After using the carpet, place the single block so that it forms a bridge between the cube you’re standing on and the cube touching the second single block.</p> <p><strong>6)</strong> Backtrack with both blocks in hand and place them so that milo can pick them up.</p> <p><strong>7)</strong> Switch to milo and use both blocks to cross the gap to the picture gallery piece. Position the bocks so that ilo can pick them up again. Walk over to the monster block to distract it.</p> <p><strong>8)</strong> Switch to ilo and use both single blocks to pick up the extend block. Use the extend block to cross the gap near the two carpets milo had used and utilize the carpets to unite.</p> <p><strong>Summer Mind</strong> - <em>This level is easily the most difficult puzzle in chapter one and is almost as difficult to describe. Follow the video for a more detailed guide on how to complete this puzzle and collect its gallery pieces.</em></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Start by using the carpet and walking left to pick up the single block. Return and place it in the gap in the vertical pillar.</p> <p><strong>2)</strong> Switch to milo, cross the bridged gap, turn around and grab the single block. Use the carpet, turn to the right and place the single block so that you can access the second single block.</p> <p><strong>3)</strong> Pick up the second single block and backtrack past the carpet and place the block directly in front of the cube protruding at the end of the section. Stack the other single block adjacent to the one you just placed.</p> <p><strong>4)</strong> Use the carpet in the center of the section and walk across the blocks you just placed. Pick them up and form a bridge to the nearby ledge with the carpet on it.</p> <p><strong>5)</strong> Pick up one of the blocks, use the carpet and take a right on the upper ring. Go past the first downward pillar you come to. Walk down the pillar with the third single block on top of it. Use both blocks to complete that pillar, connecting it to the section below.</p> <p><strong>6)</strong> Backtrack, grab the third block and head back to the pillar with the other two blocks. Use the carpet to stand on the side of the pillar and use all three blocks to form a bridge to the central section.</p> <p><strong>7)</strong> Drop all three blocks on ilo’s section.</p> <p><strong>8)</strong> Switch to ilo, grab a block and use the carpet immediately behind you. Use the blocks to form a bridge to the bottom ring of cubes. Use the carpet on the bottom ring to reach the picture gallery piece. Grab the nearby extend cube, use the carpet and walk back across the bridge you made out of single blocks.</p> <p><strong>9)</strong> Use the extend block in conjunction with a single block to bridge the entire pillar you’re standing on.</p> <p><strong>10)</strong> Pick up the extend block and travel back to the top ring. Now use the extend block on one of the incomplete pillars (just like you used single blocks in step 5) to reach the central section. Unite.</p></p><h2 id="chapter-2">Chapter 2</h2><p><strong>Marine Blue</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Take the left path from the central platform, grab the trap door block and place it at the very end of the path. Drop through to grab the soundtrack gallery piece.</p> <p><strong>2)</strong> Return to your starting location with the block in hand and place it to the side of the platform. Drop through and use both carpets to reach the green safka. Return to your starting location and pick up the block.</p> <p><strong>3)</strong> Place the block so that it fills the gap between the second platform and the vertical pillar. Fall through and use the carpets on the pillar to reach the purple safka. Use the trap door block to access the floating platform with four carpets in the center of it.</p> <p><strong>4)</strong> Switch to Ilo, use the jump pad and walk past the carpets through the gap to reach the picture gallery piece.</p> <p><strong>5)</strong> Use the carpets to locate the yellow safka, return to the surface and use the second jump pad to reach Milo and unite.</p> <p><strong>Silent Ocean</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpets to reach the trap door block. Place it at the end of the pathway you got it from and fall through to sneak past the cube stealer. Pick up the purple safka and use the trap door to return to the other side. Place the trap door on the block plate near Milo’s location.</p> <p><strong>2)</strong> Switch to Milo, pick up the trap door block. Place it in front of his starting cube to access the hidden picture gallery piece.</p> <p><strong>3)</strong> Return to the other side of the pathway and use the carpet on the side nearest Ilo. Use the trap door block to flip sides and grab the green safka.</p> <p><strong>4)</strong> Return, use the next carpet and pick up the yellow safka. Continue along the untraveled path, use the carpet and use the trap door block once more to reach the soundtrack gallery piece. Backtrack and place the trap door block next to the plunger cube (the cube where you found the yellow safka).</p> <p><strong>5)</strong> Switch to Ilo and stand on the block directly across from the plunger.</p> <p><strong>6)</strong> Switch to Milo, press the plunger button and unite.</p> <p><strong>Water Breathing</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Travel forward, turn left past the cube stealer and next to the gap.</p> <p><strong>2)</strong> Switch to Milo, move forward and distract the monster block to create a bridge.</p> <p><strong>3)</strong> Switch to Ilo, grab the yellow safka and the single block. Use it to cross the next gap, pick it up once more and drop in above the gap at the end of the path.</p> <p><strong>4)</strong> Switch to Milo, use the carpets and grab the single block. Use it to reach the purple safka, then continue on past the gaps of the upper level. After using the first carpet, there are three more carpets. Using all three will net you the green safka, picture gallery piece and soundtrack gallery piece. Place the single block in the gap nearest Ilo, then end by standing next to the monster block.</p> <p><strong>5)</strong> Switch to Ilo, use the block to backtrack and unite.</p> <p><strong>Air Bubbles</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Go left at the start to get the purple safka. Continue to the right of the starting platform to find the soundtrack gallery piece.</p> <p><strong>2)</strong> Switch to Ilo and trap the moving beast against Milo’s platform. Move Milo on top of the beast and use Ilo to direct it to the platform with the single block on top of it.</p> <p><strong>3)</strong> Switch to Milo, grab the single block, wait for the beast to move away and place it so that Ilo can pick it up.</p> <p><strong>4)</strong> Switch to Ilo and use the single block to bridge the gap next to you. Direct the beast once more to Milo’s location, hop on top of the beast, and use Ilo to direct it across to the now accessible platform.</p> <p><strong>5)</strong> Switch to Milo and use the moving beast to reach the platform with the extend block. The picture gallery piece is also on this platform. Place the extend block on the ground and pick it up with Ilo.</p> <p><strong>6)</strong> Travel to the left and circle around the central platform, dropping the extend block in the gap. Pick up the yellow safka straight ahead.</p> <p><strong>7)</strong> Switch to Milo, ride the moving beast to the central platform, making sure to walk around the obstructing blocks in the middle. Hop back on the beast at the next pass and ride him to reach the green safka. Walk off of the beast onto the block with the carpets and unite.</p></p><p><strong>Light Rays</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Switch to Ilo, grab the trap door block. Use the carpet, drop the block in the gap and grab the picture gallery piece.</p> <p><strong>2)</strong> Switch to Milo, grab the block and place it on one of the sides near the cube stealer. Fall through the trap door, place the block on the other side of the cube stealer, use the trap door and get the extend block. Backtrack using the trap door block - be sure to snag the yellow safka and green safka while underneath the cube stealer.</p> <p><strong>3)</strong> Use the extend block to cross the two gaps, but be sure to bring the trap door block with you. Use<br> the two carpets and place the trap door block immediately to the side of the carpet cube so that it creates a 2x2 area.</p> <p><strong>4)</strong> Drop through, grab the purple safka, and return to the other side. Pick up the trap door block and place it directly across from its previous location. Fall through, grab the soundtrack gallery piece.</p> <p><strong>5)</strong> Finally, go through the trap door once more, continue to the far platform and use the carpet to unite.</p> <p><strong>Seaweed</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Take the left path to reach the yellow safka.</p> <p><strong>2)</strong> Switch to Milo, pick up the single block and place it in the gap so the moving beast can eat the apple block. Do the same for the next gap as well. Pick up the block and fill the gap in the floor ahead of you.</p> <p><strong>3)</strong> Switch to Ilo, direct the moving beast so he eats the apple blocking you from the green safka.</p> <p><strong>4)</strong> Direct the moving beast so that it eats the final apple block and pick up the picture gallery piece. Unite.</p> <p><strong>Aquatic Song</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Move to the monster block to distract it.</p> <p><strong>2)</strong> Switch to Milo, pick up the picture gallery piece, and grab the single block. Place it to bridge the gab you previously walked through so the moving beast eats the apple block and activates the plunger button.</p> <p><strong>3)</strong> Switch to Ilo and ride the plunger block to pick up the extend block and yellow safka. Ride the plunger block (on the opposite side of the platform) and direct the moving beast to the apple cube.</p> <p><strong>4)</strong> Walk to the plunger button and use the extend block to reach the green safka. Head back to the now accessible pathway and use the extend block to make a bridge to the block with the carpets.</p> <p><strong>5)</strong> Switch to Milo, use the single block to reach the purple safka and unite.</p> <p><strong>Blue Depths</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Walk to the right and take the first split you come to and snag the yellow safka. Backtrack and continue along your original path, use the carpet and pick up the picture gallery piece and the single block.</p> <p><strong>2)</strong> Use the carpet again and take the center path, circling to the right of the central platform to pick up the purple safka. Use the single block to reach the extend block, continuing forward to reach the green safka.</p> <p><strong>3)</strong> Place the single block in the first gap you had to cross and place the extend block on top of it so that it extends upwards.</p> <p><strong>4)</strong> Switch to Ilo, push the plunger button. Use Milo to pick up the extend block and stand on the plunger cube to reach Ilo’s level.</p> <p><strong>5)</strong> Place the extend block on the plunger block so it extends up to the platform above you. Lower the blocks with the plunger button, stand on top of the extend block and raise it to reach the soundtrack gallery piece. Unite.</p> <p><strong>Water Stream</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Take the right path to reach the picture gallery piece.</p> <p><strong>2)</strong> Switch to Milo, grab the single block and use the carpet on the shorter of the two block extensions. Place the block to the side, backtrack and pick up the second single block. Bridging to each side from this location will net you the purple safka and the soundtrack gallery piece. Finish by placing both blocks within Ilo’s reach.</p> <p><strong>3)</strong> Switch to Ilo and use the blocks to reach the extend block on the central platform. Use the carpet here to reach the yellow safka. Hand off all three blocks to Milo, who can then use them to reach the green safka, which is opposite Milo’s current platform.</p> <p><strong>4)</strong> As Milo, you need to carry the extend block and a single block back to the top of the square platform. This time, use the carpet on the longest of the two extended sections and make a bridge with the blocks. Use the carpet on the opposite side of the bridge and unite.</p></p><p><strong>Atlantic Adventure</strong></p><p><!-- Start of Brightcove Player --></p><p><strong>1)</strong> Grab the single block, place it near you and pick it up with Ilo.</p><p><strong>2)</strong> As Ilo, continue forward, bridging the gaps to reach the extend block.</p><p><strong>3)</strong> Walk through the gap and use the carpet furthest away to reach the picture gallery piece. Turn around and use the extend block to reach the platform opposite of your current one.</p><p><strong>4)</strong> Pick up the block, continue forward, use the carpet and bridge the next gap. Leave the current extend block where it is, continue ahead to reach a second one. Backtrack and position this block to reach the highest tier of the platform. Pick up the first extend block and reposition it so that it extends from the one you’re standing on to the very bottom of the platform.</p><p><strong>5)</strong> Pick up the block you were standing on and use the carpet to reach the top of the platform. Place your extend block so it extends out from the cube plate.</p><p><strong>6)</strong> Switch to Milo, grab the single block and use the carpet next to you. Use the block to continue forward. Use the carpets and continue to circle around the center of the platform until you reach the second platform. Grab the extend block.</p><p><strong>7)</strong> Ignore the first carpet, use the second one and use the extend block to make a bridge to Ilo’s cube. Unite.</p><p><strong>The Dream Master</strong></p><p><!-- Start of Brightcove Player --></p><p><strong>1)</strong> Take the path immediately to your left at the start, go left again at the next fork and grab the single block. Backtrack to your starting location and walk through the jump pad to travel down the curved pathway. Place the block at the end of the pathway.</p><p><strong>2)</strong> Switch to Milo, use the jump pads and pick up the single block that you just placed. Drop this block on the cube straight across from the two jump pads.</p><p><strong>3)</strong> Backtrack to your starting location by using jump pads, pick up the second single block and place it on the pathway directly across the first jump pad closest to where you picked up the block. Placing the single blocks in such a way will allow you to control which way the jump pads launch you.</p><p><strong>4)</strong> Jump across the two jump pads, use the carpet and grab the picture gallery piece. Backtrack and use the jump pads to land on the curved pathway opposite Ilo’s location. Follow the path and unite.</p><p><strong>Sebastian’s Story II</strong></p><p><!-- Start of Brightcove Player --></p><p><strong>1)</strong> Immediately switch to Ilo and move up to the monster block.</p><p><strong>2)</strong> Switch back to Milo and travel past the monster block. Grab the single block, place it to make a bridge from the monster block to the next platform, then place the block to the side of the floating cube and stand on it.</p><p><strong>3)</strong> Switch to Ilo and press the plunger button. Grab the trap door block with Milo and use the plunger button to return him to the central pathway. End by distracting the monster block.</p><p><strong>4)</strong> Switch to Milo, walk past the monster block so you’re near Ilo’s location and hand off the trap door block. Move back and distract the monster block.</p><p><strong>5)</strong> Switch to Ilo, grab the block and place it to the side of your pathway to reach the underside. Continue forward and use the series of carpets. Use the trap door block here to reach the extend block. The picture gallery piece can a be reached by using the trap door block to access the underside of the cube on which the extension block was found.</p><p><strong>6)</strong> Backtrack with the extend block in hand and place it into the gap just past the monster block. This allows the moving beast to cross a platform and step on a plunger button.</p><p><strong>7)</strong> Snag the trap door block and head to the section of the platform where blocks are being moved by plungers. Use just one carpet and head over to Milo, using the trap door block to maneuver around the obstacles and unite.</p><h2 id="chapter-3">Chapter 3</h2><h2 id="achievement-2">Achievement:</h2><p><strong>You’re In The Way (10g)</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> brightcove.createExperiences(); </script><!-- End of Brightcove Player --></p><p>This achievement is easiest to obtain in the Cut and Paste level of Chapter 3. The cage monster wanders around a square platform in the center of the level. After both Ilo and Milo are on the same platform, approach the cage monster from opposite angles to trap it between the two. Move forward to break it open, finishing the level and nailing the achievement.</p><p>This achievement is easiest to obtain in the Cut and Paste level of Chapter 3. The cage monster wanders around a square platform in the center of the level. After both Ilo and Milo are on the same platform, approach the cage monster from opposite angles to trap it between the two. Move forward to break it open, finishing the level and nailing the achievement.</p><h2 id="levels-2">Levels</h2><p><p><strong>Cut and Paste</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Pick up the single block and cross the gap to the central platform. Use the block again to reach the second single block. Use both blocks to cross the gap and reach the yellow safka.</p><p><strong>2)</strong> Switch to Milo, take the first carpet you come to and pick up the picture gallery piece. Backtrack and pick up the flying block, place it in the gap in front of you and ride it up.</p><p><strong>3)</strong> Pick up the flying block and use the carpet to the side. Walk to the second cube, turn around and place the flying block on the carpet cube. This allows you to access the green safka</p><p><strong>4)</strong> Use Ilo and Milo to trap the cage monster by approaching it from different sides of the square platform. Breaking it open nets you the purple safka and the You’re in the Way (10g) achievement, finishing the level.</p><p><strong>Paper Perfection</strong></p><p><strong>1)</strong> Pick up the single block and cross the gap to the central platform. Use the block again to reach the second single block. Use both blocks to cross the gap and reach the yellow safka.</p><p><strong>2)</strong> Switch to Milo, take the first carpet you come to and pick up the picture gallery piece. Backtrack and pick up the flying block, place it in the gap in front of you and ride it up.</p><p><strong>3)</strong> Pick up the flying block and use the carpet to the side. Walk to the second cube, turn around and place the flying block on the carpet cube. This allows you to access the green safka</p><p><strong>4)</strong> Use Ilo and Milo to trap the cage monster by approaching it from different sides of the square platform. Breaking it open nets you the purple safka and the You’re in the Way (10g) achievement, finishing the level.</p><p><strong>Paper Perfection</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Switch to Ilo, grab the flying block, use the carpet and hand it off to Milo.</p><p><strong>2)</strong> As Milo, place the flying block to the left of your starting cube.</p><p><strong>3)</strong> Switch to Ilo, walk to your starting location and ride the flying cube down to the level below. Here you will find the green safka. Ride the block back up.</p><p><strong>4)</strong> Switch to Milo, pick up the flying block and place it in the gap near the pillar Ilo was walking on. Ride the block up, pick it up and use the carpet to the side to reach the purple safka.</p><p><strong>5)</strong> Place the flying block to the side of the carpet cube attached to the long pillar. This will allow you to ride the block to the soundtrack gallery piece, which is on a small, hidden platform.</p><p><strong>6)</strong> Ride back down and trap the cage monster to obtain the yellow safka. Use the carpets to unite.</p><p><strong>Scribbled World</strong></p><p><strong>1)</strong> Switch to Ilo, grab the flying block, use the carpet and hand it off to Milo.</p><p><strong>2)</strong> As Milo, place the flying block to the left of your starting cube.</p><p><strong>3)</strong> Switch to Ilo, walk to your starting location and ride the flying cube down to the level below. Here you will find the green safka. Ride the block back up.</p><p><strong>4)</strong> Switch to Milo, pick up the flying block and place it in the gap near the pillar Ilo was walking on. Ride the block up, pick it up and use the carpet to the side to reach the purple safka.</p><p><strong>5)</strong> Place the flying block to the side of the carpet cube attached to the long pillar. This will allow you to ride the block to the soundtrack gallery piece, which is on a small, hidden platform.</p><p><strong>6)</strong> Ride back down and trap the cage monster to obtain the yellow safka. Use the carpets to unite.</p><p><strong>Scribbled World</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Use the carpet and turn along the bottom of your original path to reach the picture gallery piece. Continue to the second carpet and grab the flying block. Back track across the second carpet and place the block on the first carpet cube. Ride it over to the purple safka.</p><p><strong>2)</strong> Pick up the flying block and walk to the side of your starting location. Place the block past one of the ledges to ride it up and grab the soundtrack gallery piece. Use the carpet on this platform to reach the green safka.</p><p><strong>3)</strong> Ride the block back down to the starting platform, pick it up and follow the carpets. Place the flying block on the last carpet cube and ride it to access the platform with the cube stealer.</p><p><strong>4)</strong> Switch to Ilo, grab the single block and bridge the gap near Milo. Use both characters to trap the cage creature to obtain the yellow safka and unite.</p><p><strong>White Balance</strong></p><p><strong>1)</strong> Use the carpet and turn along the bottom of your original path to reach the picture gallery piece. Continue to the second carpet and grab the flying block. Back track across the second carpet and place the block on the first carpet cube. Ride it over to the purple safka.</p><p><strong>2)</strong> Pick up the flying block and walk to the side of your starting location. Place the block past one of the ledges to ride it up and grab the soundtrack gallery piece. Use the carpet on this platform to reach the green safka.</p><p><strong>3)</strong> Ride the block back down to the starting platform, pick it up and follow the carpets. Place the flying block on the last carpet cube and ride it to access the platform with the cube stealer.</p><p><strong>4)</strong> Switch to Ilo, grab the single block and bridge the gap near Milo. Use both characters to trap the cage creature to obtain the yellow safka and unite.</p><p><strong>White Balance</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Collect the single block. Circle around the path to the right and pick up the picture gallery piece. Place the block near the moving beast on the cube plate to direct it toward the apple cube and over the plunger button. Ride the beast to reach the purple safka.</p><p><strong>2)</strong> Switch to Milo and ride the plunger block to reach the extend block. Use the block to get back to the other side and head toward the circular platform. Walk around the platform to reach the yellow safka. Use the carpet to reach the soundtrack gallery piece.</p><p><strong>3)</strong> Backtrack to the original pathway and use the extend cube to reach the second plunger button. This will allow you to reach the platform Ilo is on. Before uniting, use the extend block to reach the green safka.</p><p><strong>Floating Cardboard Box</strong></p><p><strong>1)</strong> Collect the single block. Circle around the path to the right and pick up the picture gallery piece. Place the block near the moving beast on the cube plate to direct it toward the apple cube and over the plunger button. Ride the beast to reach the purple safka.</p><p><strong>2)</strong> Switch to Milo and ride the plunger block to reach the extend block. Use the block to get back to the other side and head toward the circular platform. Walk around the platform to reach the yellow safka. Use the carpet to reach the soundtrack gallery piece.</p><p><strong>3)</strong> Backtrack to the original pathway and use the extend cube to reach the second plunger button. This will allow you to reach the platform Ilo is on. Before uniting, use the extend block to reach the green safka.</p><p><strong>Floating Cardboard Box</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Switch to Ilo, pick up the single block and direct the moving beast down the carpets so that it eats through the apple cubes and presses the plunger button. Be sure to grab the yellow safka. Place the single block next to the plunger block.</p><p><strong>2)</strong> Switch to Milo and travel along the now-accessible pathway to pick up the trap block. Place it next to the single block.</p><p><strong>3)</strong> Switch to Ilo and pick up the trap door block. Place it on the far side of the plunger block, drop through and pick up the green safka. Backtrack up a carpet near the plunger button with the trap door block in hand. Place it at the end of the pathway, fall through and grab the soundtrack gallery piece.</p><p><strong>4)</strong> Use the trap door to return, pick it up and hand it off to Milo.</p><p><strong>5)</strong> Switch to Milo, pick up the trap door block and place it on the edge of your current pathway, facing out from the level. Fall through, pick up the block and snag the picture gallery piece and purple safka from the central pathway.</p><p><strong>6)</strong> Use the carpets to reach the square pathway that the moving beast is traveling on. Use the trap door block to fall through and use the carpets to unite.</p><p><strong>Origami</strong></p><p><strong>1)</strong> Switch to Ilo, pick up the single block and direct the moving beast down the carpets so that it eats through the apple cubes and presses the plunger button. Be sure to grab the yellow safka. Place the single block next to the plunger block.</p><p><strong>2)</strong> Switch to Milo and travel along the now-accessible pathway to pick up the trap block. Place it next to the single block.</p><p><strong>3)</strong> Switch to Ilo and pick up the trap door block. Place it on the far side of the plunger block, drop through and pick up the green safka. Backtrack up a carpet near the plunger button with the trap door block in hand. Place it at the end of the pathway, fall through and grab the soundtrack gallery piece.</p><p><strong>4)</strong> Use the trap door to return, pick it up and hand it off to Milo.</p><p><strong>5)</strong> Switch to Milo, pick up the trap door block and place it on the edge of your current pathway, facing out from the level. Fall through, pick up the block and snag the picture gallery piece and purple safka from the central pathway.</p><p><strong>6)</strong> Use the carpets to reach the square pathway that the moving beast is traveling on. Use the trap door block to fall through and use the carpets to unite.</p><p><strong>Origami</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Use the carpet and grab the picture gallery piece. Use the second carpet to grab the flying block, return to your starting location and place it on the cube plate.</p><p><strong>2)</strong> Switch to Milo, grab the flying block. Place it one cube away from the cube extension opposite the carpet cube on the platform. Walk around the platform so that the cage monster runs away from you into the grounded flying cube. This will force the cage monster to run up the extension, hop the gap and use the carpet.</p><p><strong>3)</strong> Pick up the flying block and move into the cage creature to snag the yellow safka. Use the carpets to reach the green safka. Place the flying block on the cube plate. Use the carpet and ride the flying block to the next section.</p><p><strong>4)</strong> Once on the other side, pick up the flying block, use the carpet and place the block to make a path to the section above with the extend block. Ride over, grab the extend block and the purple safka.</p><p><strong>5)</strong> Backtrack, use the carpet near you and cross the gap using the extend block to unite.</p><p><strong>Color Vision</strong></p><p><strong>1)</strong> Use the carpet and grab the picture gallery piece. Use the second carpet to grab the flying block, return to your starting location and place it on the cube plate.</p><p><strong>2)</strong> Switch to Milo, grab the flying block. Place it one cube away from the cube extension opposite the carpet cube on the platform. Walk around the platform so that the cage monster runs away from you into the grounded flying cube. This will force the cage monster to run up the extension, hop the gap and use the carpet.</p><p><strong>3)</strong> Pick up the flying block and move into the cage creature to snag the yellow safka. Use the carpets to reach the green safka. Place the flying block on the cube plate. Use the carpet and ride the flying block to the next section.</p><p><strong>4)</strong> Once on the other side, pick up the flying block, use the carpet and place the block to make a path to the section above with the extend block. Ride over, grab the extend block and the purple safka.</p><p><strong>5)</strong> Backtrack, use the carpet near you and cross the gap using the extend block to unite.</p><p><strong>Color Vision</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Grab the single block, cross the gap. Place the cube directly opposite the block of where you got it so the moving beast is rerouted. As soon as the beast turns around, pick up the block and cross the gap to the side you started on.</p><p><strong>2)</strong> Place the block along the ledge of the level in the same section where the apple cube is located. It should be positioned so the moving beast is rerouted to move toward the wall with the apple cube.</p><p><strong>3)</strong> Pick up the same block once more and drop it in the cab kitty-corner from the apple cube. If done correctly, the moving beast will eat through the cube and open the path. Drop the cube into the path and stand on top of the moving beast.</p><p><strong>4)</strong> Switch to Ilo, pick up the cube and route the moving beast into the remaining apple cube on the path. Backtrack into the path that was opened by the first cube to find the purple safka.</p><p><strong>5)</strong> Continue forward, moving the beast toward the platform with the soundtrack gallery piece which can be reached by Milo. Grab the yellow safka and route the beast in the direction it came from which will cause it to use the carpet so milo can reach the green safka.</p><p><strong>6)</strong> Finally, route the moving beast so that it walks to the cube with two carpets on it. Switch to Milo and walk off the beast and unite.</p><p><strong>Sketchy Sky</strong></p><p><strong>1)</strong> Grab the single block, cross the gap. Place the cube directly opposite the block of where you got it so the moving beast is rerouted. As soon as the beast turns around, pick up the block and cross the gap to the side you started on.</p><p><strong>2)</strong> Place the block along the ledge of the level in the same section where the apple cube is located. It should be positioned so the moving beast is rerouted to move toward the wall with the apple cube.</p><p><strong>3)</strong> Pick up the same block once more and drop it in the cab kitty-corner from the apple cube. If done correctly, the moving beast will eat through the cube and open the path. Drop the cube into the path and stand on top of the moving beast.</p><p><strong>4)</strong> Switch to Ilo, pick up the cube and route the moving beast into the remaining apple cube on the path. Backtrack into the path that was opened by the first cube to find the purple safka.</p><p><strong>5)</strong> Continue forward, moving the beast toward the platform with the soundtrack gallery piece which can be reached by Milo. Grab the yellow safka and route the beast in the direction it came from which will cause it to use the carpet so milo can reach the green safka.</p><p><strong>6)</strong> Finally, route the moving beast so that it walks to the cube with two carpets on it. Switch to Milo and walk off the beast and unite.</p><p><strong>Sketchy Sky</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --></p><p><strong>1)</strong> Grab the flying block, place it in the gap ahead and ride it to the top level. Use the carpets to reach the green safka and picture gallery piece. Continue forward, using all the carpets to reach the purple safka. Place the flying block on the far end of the carpet cube.</p><p><strong>2)</strong> Backtrack and grab the single block. Use the carpets and place it so that it blocks the flying block’s landing spot. This will allow you to reposition the flying block so it reaches Ilo’s platform.</p><p><strong>3)</strong> Switch to Ilo, cross the gap and pick up the yellow safka. Ride the flying block up, but before uniting, use the single block to trap the flying block in a position that allows you to reach the platform with the soundtrack gallery piece. Finally, unite.</p><p><strong>1)</strong> Grab the flying block, place it in the gap ahead and ride it to the top level. Use the carpets to reach the green safka and picture gallery piece. Continue forward, using all the carpets to reach the purple safka. Place the flying block on the far end of the carpet cube.</p><p><strong>2)</strong> Backtrack and grab the single block. Use the carpets and place it so that it blocks the flying block’s landing spot. This will allow you to reposition the flying block so it reaches Ilo’s platform.</p><p><strong>3)</strong> Switch to Ilo, cross the gap and pick up the yellow safka. Ride the flying block up, but before uniting, use the single block to trap the flying block in a position that allows you to reach the platform with the soundtrack gallery piece. Finally, unite.</p><p><strong>Wet Ink</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpets to reach the soundtrack gallery piece and purple safka. Circle around the platform, grab the single block and pick up the yellow safka.</p> <p><strong>2)</strong> Place the single block in the corner of the platform to make a 2x2 square, with the cube stealer being the corner farthest from the monster block. This will allow you to pick up the single block and walk over the cube stealer so that it spits the single block out on top of the monster block.</p> <p><strong>3)</strong> Walk near the monster block to make a bridge on the upper platform.</p> <p><strong>4)</strong> Switch to Ilo and grab the flying block. Use the carpet and place the block against the cube plate.</p> <p><strong>5)</strong> Switch to Milo, grab the flying block and place it back on the cube plate. Use the nearby carpet to ride the block to the top level. Grab the green safka. Using the carpet here will let you grab the picture gallery piece.</p> <p><strong>6)</strong> Place the flying block so it extends out from the cube where the picture gallery piece was. Use the carpets and ride the block down to Ilo and unite.</p> <p><strong>Blank Paper</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Grab the flying block, cross the gap and use the carpets. Place the block on top of the farthest carpet cube. Use the carpet and ride the block over to the center platform.</p> <p><strong>2)</strong> Place the flying block so that you can ride it to the ledge and pick up the single block you passed over. Ride the flying block back and place the single block on the central platform to make a 2x2 square.</p> <p><strong>3)</strong> While standing on the block you just placed, set the flying block on the square next to you and ride it to the section near Milo, bringing the single block with you.</p> <p><strong>4)</strong> Cross the gap and use the single block so that it protrudes out of the level. Grab the flying block and place it to the side of the single block, ride it up to the next platform.</p> <p><strong>5)</strong> Use the carpet to walk along the center of the level, traveling through the narrow hallway to snag the picture gallery piece.</p> <p><strong>6)</strong> Once back on the upper platform, grab the flying cube and place it to your side. Ride the block up to the top most carpet cubes. Use the carpets to reach the outer section of the level, pick up the single block cube and use it to bridge your way to Milo. Unite.</p> <p><strong>The Incredible Mr. Pork</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Continue straight ahead at the split, walk around the circular path and grab the single block. Place it so that it extends outwards from the cube next to the cube stealer. Grab the flying block, place it next to the single block and make a bridge so you can bypass the cube stealer with both blocks in hand.<br></p> <p>2) Backtrack with the flying block and place it on the cube plate near your starting location.</p> <p><strong>3)</strong> Switch to Ilo, head to the jump pad nearby and use it to land on the ascended flying block. Use the second jump pad and follow the path. The picture gallery piece can be found on the lower circular platform.</p> <p><strong>4)</strong> Use the carpets on this platform to reach Milo and unite.</p> <p><strong>Sebastian’s Story III</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Follow the path until you reach the flying block. Pick it up and head back toward Milo’s location. Place the block so that it extends out from the end of your current platform.</p> <p><strong>2)</strong> Switch to Milo, pick up the flying block. Follow the curved pathway, zoom out so you can see the platform above you and place the flying block so that it reaches the platform with the moving beast.</p> <p><strong>3)</strong> Follow the curve path in the opposite direction to reach the flying block and ride it. Step onto the moving beast and onto the platform in front of you. Move past the cube stealer, using the moving beasts to cross the gaps and grab the extend block.</p> <p>4) With the block in hand, return to the central platform between the two moving beasts. Follow the curved path and place the extend block on the final cube so it extends upwards.</p> <p><strong>5)</strong> Switch to Ilo and grab the extend block. Use the two carpets near you and place the block so that it extends outward from the final cube of the pathway. This should make the block extend underneath a pillar, allowing a moving beast on the other side to access a new pathway.</p> <p><strong>6)</strong> Switch to Milo and return to the moving beasts, standing atop the one that will cross the extend cube. Walk off of the moving beast and onto the newly accessed platform.</p> <p><strong>7)</strong> Switch to Ilo, pick up the extend cube and use it to form a bridge between the two carpet cubes. Use the carpet to reach the picture gallery piece. Continue down the path to unite with Milo.</p></p><h2 id="chapter-4">Chapter 4</h2><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>Cheese Moon</strong></p> <p><strong>1)</strong> Walk forward, pick up the light block. Use it to reach the platform behind you and grab the yellow safka.</p> <p><strong>2)</strong> Place the light block on the cube plate and cross the illuminated pathway. Stand on the red block.</p> <p><strong>3)</strong> Switch to Milo, grab the rotating block and place it so it extends out from the platform near the purple jelly. Rotate to the bottom of the platform and grab the green safka. Head back to the top of the platform, pick up the and place it extending out from the single cube sticking out from the platform.</p> <p><strong>4)</strong> Rotate once, pick up the block and place it extending outward from the purple block. Rotate twice and use the jump pad. Continue forward, pick up the second rotating block and place it near you to reach the purple safka.</p> <p><strong>5)</strong> Place the block near the original one to make a bridge. Pick up the first rotating block and use it to rotate your way to the picture gallery piece. Using the first rotating block, backtrack and use it to reach the plunger button. Use the plunger button to bring Ilo to your current platform.</p> <p><strong>6)</strong> After switching to Ilo and bringing him to the platform, use the carpet to reach the second rotating block. Rotate so that you’re underneath the plunger block. Pressing the plunger button as Milo will allow Ilo to reach the bottom of the far platform and access the soundtrack gallery piece.</p> <p><strong>7)</strong> Use the plunger to get back to the same platform as Milo, use the rotating block to scale the plunger pillar and unite.</p> <p><strong>Nebula</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpet and pick up the extend block. Backtrack to your starting location.</p> <p><strong>2)</strong> Switch to Ilo, pick up the extend block and place it so it extends out from the single block on the opposite side of the platform from the purple jelly.</p> <p><strong>3)</strong> Switch to Milo, place your extend block to form a bridge. Continue forward and grab the flying block. Head back, use the carpet and move your extend block out of the way. Place the flying block in the empty gap.</p> <p><strong>4)</strong> Switch to Ilo, move your extend block and grab the flying block when it ascends. Cross the gap to reach the yellow safka and ride the flying block to pick up the rotating block. Step on to the upper platform and place the rotating block out from nearest end cube of the platform.</p> <p><strong>5)</strong> Rotate once to reach the picture gallery piece. Pick up the rotating block, place it at the end of the square platform with the small pillar extending from the bottom of it. This will allow you to use the rotating block to reach the purple safka</p> <p><strong>6)</strong> Rotate once more and use the carpets to reach the green safka. From the green safka’s location, place the rotating block so it extends outward from the carpet cube. Rotate once, pick up the block and place it near the soundtrack gallery piece to reach it. Rotate back to the pillar with the carpet cubes.</p> <p><strong>7)</strong> Place the rotating block so it protrudes from the side of the block adjacent to the carpet cube (nearest Milo). Hop on the block.</p> <p><strong>8)</strong> Switch to Milo and pick up the extend block nearby. As Ilo rotates positions, use the extend cube to lock him in place once he reaches the same plane you’re on and unite.</p> <p><strong>Cradle</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Grab the single block, use the carpets behind you and place it in the gap.</p> <p><strong>2)</strong> Switch to Ilo, grab the nearby block and place it in the gap in front of you.</p> <p><strong>3)</strong> Switch back to Milo, cross the bridge and grab the light block. Place it near the bridge to illuminate it.</p> <p><strong>4)</strong> Switch to Ilo, cross the illuminated bridge and grab the yellow safka.</p> <p><strong>5)</strong> Switch to Milo, grab the light block and cross back over the bridge. Use the to single blocks to make a path extending toward the post in the center of the level. Place the light block at the end of the two blocks to illuminate both pathways.</p> <p><strong>6)</strong> Switch to Ilo, cross the next illuminated pathway and grab the purple safka and trap door block. Place the block adjacent to the cube it was sitting on to reach the bottom of the platform. Pick up the picture gallery piece and cross the bridge to the green safka.</p> <p><strong>7)</strong> Switch to Milo, use the blocks to once again make a bridge to the opposite platform and unite.</p> <p><strong>Star Light</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Switch to Milo, grab the flying block and use the twisting pathway to reach the purple safka. Head back, place the flying block in the gap to reach the light block. Place it so it extends from the cube with the purple jelly.</p> <p><strong>2)</strong> Switch to Ilo and use the twisting path to reach the light cube. Pick it up and grab the picture gallery piece underneath it. Use the nearby carpets to reach the yellow safka. Place the light block so it extends out from the cube on which the safka was located. Use the two blocks to reach the soundtrack gallery piece.</p> <p><strong>3)</strong> Head back to the platform, pick up the flying block and place it on the cube plate. Use the carpets, grab the light block and place it so that Milo can cross the gap (be sure to use the carpet at the end of the pathway).</p> <p><strong>4)</strong> As Ilo, pick up the light block and ride the flying block to the next platform. This platform has two cube plates on it. You must alternate which plate you place the light block on top of so that Milo can reach the green safka. After the safka is obtained, Milo needs to head back, use the carpet, and cross the illuminated pathway to the platform Ilo started on.</p> <p><strong>5)</strong> Follow the pathway, use the carpets, ride the flying block and unite.</p> <p><strong>Cosmos</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Switch to Ilo, grab the rotating block and place it on the cube adjacent to the monster block. The rotating block will roll up to Milo’s location. Use the jump pad to reach the next platform.</p> <p><strong>2)</strong> Switch to Milo, grab the rotating block when it reaches your location and extend it outward from the center block at the bottom of the platform. Rotate twice to reach the underside of the platform and grab the green safka.</p> <p><strong>3)</strong> Pick up the rotating block, continue forward to reach the picture gallery piece. Send the rotating block back up to Ilo on the second platform.</p> <p><strong>4)</strong> Switch to Ilo, grab the block when it reaches you. Extend it outward from the end cube near the jump pad, rotate twice to reach the soundtrack gallery piece.</p> <p><strong>5)</strong> Head back and extend the block outward from the end block on the same pathway as the purple jelly. Rotate once to reach the purple safka. Rotate twice more to reach the flying block. Rotate twice reach the side of the platform from which you got the purple safka. If you’re camera is facing the pillar, you want to place the flying black so it extends out to the right of the cube nearest the pillar.</p> <p><strong>6)</strong> Rotate three times to reach the upper side of the platform, pick up the rotating block. Send it back up to Milo.</p> <p><strong>7)</strong> Switch to Milo and pick up the block once it reaches you. Extend it outward so you rotate to the upper side of the platform between the two single blocks. Pick up the yellow safka and place the first single block so it extends outward from the center cube of the platform, parallel to the extending cubes to the side.</p> <p><strong>8)</strong> Extend the rotating block out from the single block and pick up the second single block. Rotate once, place the second single block to make a bridge, and pick up the rotating block. Place it in a reachable place and maneuver one of the single blocks into the gap just past where the flying block stops at the height of its ascension.</p> <p><strong>9)</strong> Place the rotating block extending out from the single block you just placed, rotate once, pick up the rotating block and ride the flying block down. Once at the bottom of the platform, use the rotating block to reach Ilo and unite.</p> <p><strong>Dreamer</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpets to your right to reach and stand next to the monster cube to make it pop up.</p> <p><strong>2)</strong> Switch to Milo, grab the extend cube. Use it to cross the gap in front of you. Use the carpets to reach the yellow safka and green safka. Backtrack and stand next to the second monster block.</p> <p><strong>3)</strong> Switch to Ilo, use the carpet and pick up the flying block. Use the carpet at the end of the pathway to reach the picture gallery piece. Head back, place the flying block in the gap and ride it up to the next platform. Use the carpet to reach the purple safka.</p> <p><strong>4)</strong> Head back, use the carpet to climb to the top of the platform and scare the cage monster so it jumps across the cubes and presses the plunger button. Use the newly accessible carpet to reach Milo and unite.</p></p><p><strong>Lullaby</strong></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Switch to Ilo and step on to the moving beast.</p> <p><strong>2)</strong> Switch to Milo and press the plunger button once the beast has stepped onto the farthest cube on its pathway to move it to the parallel platform. Pick up the single block and walk around the side of the beast’s current platform to reach the yellow safka. Place the block in the gap so the beast can move forward. Stand on the block opposite the plunger across the gap.</p> <p><strong>3)</strong> Switch to Ilo, walk off of the moving beast and use the jump pad to reach the next platform. Use the plunger button to move Milo to the next platform. Continue on and stand near the purple jelly.</p> <p><strong>4)</strong> Switch to Milo, grab the extend block and place it so it’s reachable by Ilo.</p> <p><strong>5)</strong> Switch to Ilo, grab the extend block and place it so extends across the cube near the purple safka and apple cube. This will force the moving beast to eat through the apple cube. Grab the nearby picture gallery piece.</p> <p><strong>6)</strong> After the beast eats through the apple cube, pick up the extend block and step onto the beast. Walk off onto the carpet cube and route the moving beast into the next apple cube. Backtrack to grab the purple safka.</p> <p><strong>7)</strong> Continue following the platform toward the beginning of the level to reach the soundtrack gallery piece. The extend block can be used to reach the green safka. Head back and unite with Milo.</p> <p><strong>Count Sheep</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Grab the single block and use the two carpets to reach the yellow safka. Place the block so it extends out from the carpet cube toward the nearby pillar.</p> <p><strong>2)</strong> Switch to Milo, grab the flying block and ride it to the next platform. Pick up the block again, use the carpet to reach the purple safka and place the flying block on top of the carpet cube. Ride the block to the next pathway.</p> <p><strong>3)</strong> Pick up the flying block and place it back where you just got it to change its flight direction. Ride it to the next platform and grab the rotating block. Place the block so it extends out from the cubes with purple jelly on them.</p> <p><strong>4)</strong> Rotate once, pick up the block and place it so it extends out from the final block of the L-shaped platform. Rotate once to reach the soundtrack gallery piece. Head back to the block, rotate three times to reach your previous location.</p> <p><strong>5)</strong> Place the rotating block so it extends out from the jelly cubes again. After you get back to the upper level of the surface (the same plane the jelly is on), pick up the rotating block and place it in the center gap.</p> <p><strong>6)</strong> Grab the flying block and place it past the rotating block. Grab the rotating block and use it to make a bridge to the plunger cube. Stand on the plunger cube, grab the rotating block and use the carpets to reach the cube stealer.</p> <p><strong>7)</strong> Use the rotating block to bypass the cube stealer and reach the green safka. Place the rotating block on the end of the cube near the safka to reach the picture gallery piece. Rotate back to the top surface of the cubes and unite with Ilo.</p> <p><strong>Night Time</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Walk down either path and use Ilo to alternate the light block between the gaps so Milo can cross and use the first carpet. Once this is done, have Ilo place the light block in the center gap of his platform.</p> <p><strong>2)</strong> Switch to Milo and use the carpet on the long pillar. Cross the illuminated bridge and grab the trap door block. Place it extending out from the last cube in front of you. Drop through to reach the picture gallery piece.</p> <p><strong>3)</strong> Head back to the other side and carry the trap door block across the illuminated bridge. Place it in one of the gaps you crossed over earlier to hand it off to Ilo.</p> <p><strong>4)</strong> As Ilo, grab the trap door block and place it so it extends from the edge of the platform near a carpet cube. Pick up the block and snag the purple safka.</p> <p><strong>5)</strong> Use the twisting pathway, place the trap door at the end of the path to reach the yellow safka. Travel back through the trap door.</p> <p><strong>6)</strong> Continue on, use the first carpet and follow the path along the pillar to reach the rotating block. First use the trap door block to reach the green safka. Using the trap door block on the other side of the pillar will net you the soundtrack gallery piece.</p> <p><strong>7)</strong> Pick up the rotating block and use it near Milo to rotate to his platform and unite.</p> <p><strong>Space Flight</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use all the single blocks nearby to make a bridge extending outward opposite your starting location. You should reach two more single blocks hanging off the side of a flying block.</p> <p><strong>2)</strong> Grab those two single blocks and place them at the opposite end of your pathway. Pick up the flying block, placing it on top of the last block you placed.</p> <p><strong>3)</strong> Switch to Milo and use the trap door. Pick up the flying block and place it so it extends out kitty-corner form Ilo’s location. The block should move so that it’s flush with the block protruding near Ilo’s location.</p> <p><strong>4)</strong> Use the trap door again, ride the flying block down and move to the adjacent cube.</p> <p><strong>5)</strong> Switch to Ilo and grab the flying block, positioning it so it extends out opposite from the cube Milo’s pillar is touching. Grab a single block, ride the flying block up and place the single block to make a bridge to Milo’s platform. Unite.</p> <p><strong>Robot Kingdom</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Use the carpets on your initial platform to reach the light block. Place it nearby to activate the illuminated bridge and cross to the second platform. Use the carpets on this platform to reach the rotating block.</p> <p><strong>2)</strong> Cross back to the first platform. Face your camera so the illuminated bridge is ahead of you. Use both blocks to make a bridge to the platform on your left.</p> <p><strong>3)</strong> While on this platform, use both blocks to form another bridge to the platform ahead of you (the branch of the illuminated bridge is touching it). Now you can place the light block near the illuminated bridge to activate the entire thing.</p> <p><strong>4)</strong> Pick up the rotating block and cross the illuminated bridge to the new platform. Move to the side of the green switch away from the illuminated bridge and place the rotating block directly on top of it. Now the block will move across the entire square cube, activating the switches as it hits them.</p> <p><strong>5)</strong> Use the illuminated platform to reach the central platform. Use the carpets to reach the block that the yellow plunger cube will pull. Standing on this block brings you to yet another square platform. This platform has the picture gallery piece on one of its sides.</p> <p><strong>6)</strong> Stand on the green plunger cube and wait for it to pull a block to you. Stand on this block to reach the final platform, which has a flying block.</p> <p><strong>7)</strong> Switch to Ilo, grab the rotating block. Use the carpet and press the red plunger button.<br> Place the rotating block so that it moves around the platform and over the plunger cube. Press the button as the block is on the plunger cube to move it to the next platform. It will now rotate around the adjacent platform, activating the purple plunger.</p> <p><strong>8)</strong> Ride the purple plunger block over to the next platform. Grab the single block and head back to the platform you just came from. Use the red plunger to bring the rotating block back to your platform.</p> <p><strong>9)</strong> Use the rotating and single blocks to make a bridge to the platform with the flying block. Both Ilo and Milo must position each flying block so that they fly to the same position, meeting in the middle. Once positioned, have them step on their flying blocks to unite.</p> <p><br></p> <p><strong>Sebastian's Story IV</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><strong>1)</strong> Move near the monster block. Wait until the moving beast is on top of it to stand next to it, extending it upward.</p> <p><strong>2)</strong> Switch to Milo and press the red and green plunger buttons. You have to manipulate the plunger cubes so that the moving beast is forced to change directions and hit the other two switches on its platform.</p> <p><strong>3)</strong> First use the green plunger to force the beast into activating the yellow switch.</p> <p><strong>4)</strong> Now use the red button to route the beast so that it activates the purple switch. The trick here is to hit the red switch a second time as soon as the beast walks into the red block and changes direction toward the purple switch. You need to quickly stand on the cube opposite the green switch so that you can ride it toward the jump pad once the beast touches the purple switch.</p> <p><strong>5)</strong> Now wait for the moving beast to reach your location (don’t use the jump pad!) and move on top of it.</p> <p><strong>6)</strong> Switch to Ilo. When the beast moves on top of the monster cube, move away to lower it. Raise the block again once the beast is off of it.</p> <p><strong>7)</strong> Switch to Milo, step off the beast on to the upper platform and grab the single block from the top of the monster block. Get back on the beast.</p> <p><strong>8)</strong> Switch to Ilo and move away from the monster block once the moving beast is on top of it. Milo can now access the picture gallery piece.</p> <p><strong>9)</strong> Use Ilo to raise the monster block. Stand on top of it with Milo and lower it to unite.</p> <p><strong>Platform 2</strong></p></p><p><!-- Start of Brightcove Player --></p><p><!-- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><script type="text/javascript"> // <![CDATA[<!-- brightcove.createExperiences(); //--> ]]> // </script><!-- End of Brightcove Player --> <p><br> At least, we’ve reached the final puzzle. This one is pretty straight forward.</p> <p><strong>1)</strong> Grab the light block. Place it so that it extends out from the side of the plunger cube. Stand on the light block to bypass the cubes in the middle.</p> <p><strong>2)</strong> Once on the other side, pick up the light block and head to the end of the pathway. Place the light block on the side of the plunger cube like in the last step. The cube will now be moved around, activating different sections of the illuminated bridge at a time. Cross the bridge.</p> <p><strong>3)</strong> Follow the path and grab the extend block after riding the plunger cube. Place the cube so it extends under the cube directly in front of you and ride it. This will bring you to a second extend cube which must be used like the last to successfully cross the platform.</p> <p><strong>4)</strong> The path brings you to the final soundtrack gallery piece. End by sitting in the train.</p> <p><strong>5)</strong> Switch to Milo, grab the single block and walk over the cube stealer so it spits the block on top of the monster block. Do this with the second block as well and use the monster blocks to make a bridge for the moving beast. It hits a plunger button, clearing a path for you.</p> <p><strong>6)</strong> Continue onward and grab the single block. This must be used to bridge your way to the second single block. Both blocks must be used in a series of bridges to reach the end of the pathway.</p> <p><strong>7)</strong> Use the jump pad and carpets to reach an area with multiple jump pads. Immediately turn after using the carpet and use the first jump pad to move forward. At the fork, you want to face the direction you previously came from. You should end up on a cube with purple jelly on it. Use the jump pad that will launch you in the direction you just launched from, then face toward the train platform. If done correctly you will end up on the platform, score the final picture gallery piece and finish the game by uniting with Ilo on the train.</p> <p>Congratulations!</p> <p><em>Jan 21, 2010</em></p></p>
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                                                            <title><![CDATA[ Halo: Reach Campaign Walkthrough Guide ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The final chapter of the Halo saga has arrived, and our guide to the single player campaign is here to give you a hand if you get stuck. We’ve also got lots more Reach coverage on the way; multiplayer strategies are in the pipeline in addition to a guide for the game's collectibles. Make sure to read our <a href="http://www.gamesradar.com/xbox360/halo-reach/review/halo-reach-super-review/a-2010091011301903044/g-2009060110582402047" target="_blank">Halo: Reach Super Review</a>, and check back soon for additional Reach guides, cheats and hints, <a href="http://www.gamesradar.com/xbox360/halo-reach/cheats-guides-faqs/g-2009060110582402047" target="_blank">all right here</a>.</p><p><strong>Note: Campaign Achievements are highlighted in black, and as of right now you've officially been put on SPOILER ALERT!</strong></p><h2 id="mission-1-noble-actual">Mission 1: NobleActual</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r6CQnTk76BN7AapRfTgvke" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8f24fb8644ed2009bd755f26d92a8de0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Nothing more than a cut scene. Sit back and enjoy.<br></p><h2 id="mission-2-winter-contingency">Mission 2: WinterContingency</h2><p><strong>Noble Team</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="muyS7VQ49uaNf4TqSUcyRQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/11a01ed456db59e6350cad390fd8ea4c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the initial cut scene, it’s time to kick things off. Start by setting your controls and then hop on out of the Falcon and follow the team. Make your way to the West and head to the small gathering of buildings located below you – using your Sprint to get there a little quicker. Locate the beacon at the marker and Kat will ponder why there is no explosive residue and then tell you to get a move on. Continue heading West and then to the South, to the buildings there and <strong>feel free to start gunning down the Moa – the Ostrich looking things - if you want to nabthe "Keep it Clean"Achievement.</strong> Head through the buildings and you will reach the next objective.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PAwZsA8pdNcZnQjiLcSvMQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f08cd2aea576dd3cea32dca60e381427.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When you reach the next building, some refugees will open a door and exit. They will tell you that they were hiding andwere attacked. Leave them and head north through the buildings and you will come to – DUN DUN DUN – the Covenant! Take out the enemies in the area, either by popping them through the open window or by heading down the stairs. Use the fuel tank on the left side of the outside area for a hand if you need be and then push your way North across the bridge there as more Covenant get dropped into battle.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qEeUZyvCpoEqV8kvLdGFue" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1fc9a6f0806f5cebfa6868ee570b91a7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once the crowd has been thinned, head East across the river and up the bank on the far side. There will be a gang of grunts here among the hay bales as well as a few Elites to the far side. <strong>Also be sure to clear a few more of the Moa here if you are after the "Keep it Clean" achievement.</strong> Hop down the ledge with Jorge and Carter and continue on your way heading North to find a truck on the right side that you can drive. Again, <strong>if you want another achievement, skip using the truck and hoof it through the next area.</strong> Again, the Sprint Armor ability is pretty useful here.</p><p><strong>Rebels Don’t Leave Plasma Burns</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sACYAL5XVPdMzo29mTcVye" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ba8c78a88dc502e71bbae7d8d8e5318b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Once you reach the next area, there will be another gaggle of Moa running around; that should cap off your “Keep It Clean” Achievement when you mow them down.</strong> Keep trekking East across the river and then South towards the Covenant’s grunting and chirping. When you encounter them, you will be told that there are heat signatures in the building ahead and you’ll be tasked with clearing it out. Wipe out the enemies scattered bout and then you will get a radio message about a distress signal. Apparently the Covenant have landed on Reach. Ahem. <strong>When you're heading through the building that you just cleared out, you can use a med pack in there to get your “Doctor, Doctor” achievement out of the way.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JCmBQdPopuHe39RJdAwY4f" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5d7efcbad70c2db5e364bbba94bab905.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the call, head outside to the Southwest and cross the bridge. Make your way up the path to the left towards the Covenant Drop ship to find the missing troopers. Once you reach the top of the hill and the structures there, head inside and down the stairs to find some ammo and weapons. Clear out the enemies there and have a little chat with the soldiers. As you do, another Covenant drop ship will enter and drop some more bullet fodder for you. Use the building for cover while waiting for the EVAC and let the soldiers do the majority of the work if you feel so inclined. Pop out to play clean up on the remaining enemies when you are feeling up for it. <strong>Once they're all dead, your achievement – “They’ve Always Been Faster” - for not taking the truck will pop.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4x3uwjcDcNn2mgikW64s7f" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1df45ed64c37c3ea63aacdd74ecbc329.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Hop into the Falcon when it lands and Kat will update you on all the happenings that are occurring. Next stop is a Relay Outpostwhere you'll need to clear out of more Covenant. Hop out when you land and quickly find some cover; there are a lot of enemies here and it can be a little tough. At the North side, Kat will be working on a door control panel and you will need to continue defending the Outpost from the Covenant until she says she'ss ready. If you really feel like it, there is a forklift in the room to the right that you can hop in and go for a spin and see if you can run over some enemies. I wouldn’t suggest it however, but hey, it’s fun! Once Kat says she is ready, head back into the corridor and the door will close once everyone else decides to join you.</p><p><strong>Skeleton Crew</strong></p><p>Kick on your night vision by pressing on the D-pad and follow the corridor until the cutscene plays. Once the chat is over, Jorge and you and ready to roll after the Zealot. Make your way to the end of the loading bay after clearing out the grunts and head down the stairs. Make your way around the right side, through the corridor there and you will come face to face with the Zealot. Use grenades, far shots and whatever other tricks you have to take him down and be sure to grab his plasma sword once he’s bitten the dust. Head into the room on the far end and take out another Elite that is messing around in there. Once the area is clear, you'll need to switch a junction box and the head back to the team.</p><p><strong>The Best Defense…</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fr7AEPxKeAZxy6d98ZLVCf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f468eb8bffaf4ef9342ef2ccbdaf3671.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Kat and Six, you’re out here. As you exit the Falcon, head up to the balcony on the left side and take out the rush of Jackals and Elites that enter the area. Once the place is clear, head to the east and go down the ramp to enter a small area there where you can reload and grab a Target Locator and an Armor LockUp Ability. I’d stick with the Sprint for now, so head out and two Wraiths will show up for you to test out the Target Locator on. <strong>Try to take out both tanks with one Target Locator shot for the “Two Corpses in One Grave” achievement.</strong> Once the Wraiths are down, clear out the rest of the enemies and make your way to the warthog that gets dropped off. Here you have a choice of going either East or West. If you go East, you’ll head for the Comms Array and need to flip some switches, head West and you’ll need to activate an anti-aircraft gun.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="d7vvXqDY5inbVrho9kaSHf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f736b6927eec5a4d164e2894ff9541d1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As the Phantom drops off Covenant soldiers, make your way inside the building there and stock up on ammo. Activate the switch on the roof after reliving it off the Elites there and the gun will be active. Once it is, clear out the rest of the enemies; you'll now need to head to Farragut Outpost to the East. Hop in the Warthog again and follow the road until you finally reach the outpost. Wipe out the Covenant around and in the buildings and you will need to turn on two of the generators, one in each of the buildings.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HaoBG3mKttUkxVunBjLU3m" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/06f23116adec67c226b0dd39629ec368.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>In the room with the first switch, there is some health and another Armor Lockup ability, as well as a Sprint. Head to the second building and climb to the roof. If it seems a little too hairy for you, there is a sniper rifle in the middle section, between the two large buildings on the upper level you can use to thin out the enemies.</p><p><strong>Minimum Safe Distance</strong></p><p>Once both generators are activated, hop down to the road and you will be told to return to base. Hop on the Warthog – preferably the new one that was dropped, because it has a sweet ass turret, and follow along the road, taking out the Ghosts and Elites along the way. Hit the switch beside the gate where you previously were and head north, back up the ramp. Clear the area and then follow Kat’s money maker into the lower entrance of the base where there will be two Hunters. Hit them hard and hit them in their gooey backs to take them down. Once they're finally ass up, head through the security office to the elevator.</p><p><strong>Office of Naval Intelligence</strong></p><p>Step out of the elevator and head south, taking out the grunts and Elites in the corridors. The shotgun is your friend here as you're are going to be getting up close. As you enter the lobby area, you will now be able to have soldiers that follow you around. Their names will appear to the right of your motion sensor – which really just serves to show you how many are with you and when they die. Clear the lobby and make your way up the ramps and stairs to get to the top floor. Once you reach the top with Emile and can get outside through the broken walls, head to the far east side, and there will be a rocket launcher in the corridor there. Use it to take down the Banshees and the Phantom there. You may also want to use it on the cloaked Elites that are lurking around as well.</p><h2 id="mission-4-nightfall">Mission 4:Nightfall</h2><p><strong>…Too Quiet</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LkUYkJQ6bkvV6sQveM5CRf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/05206fe0db4e67a2412acd3c231d2806.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Oooooo it’s night time and there are wolves and I’m scared. Ok so no wolves, but there is a Jun. Make your way along the cliff ledge and you will come to an Elite. <strong>Use the assassination maneuver to get your “That’s a knife” achievement</strong> and then clear out the rest of the grunts along the path. Hop down to the ground below. If you head to the east, there will be a Hologram Ability to grab, but I still suggest using the Sprint. Drop to the area below and there will be a crap load of Covenant there. Clear them out as best you can – there really is a crap load in there – and make your way Southeast.</p><p><strong>Let Sleeping Dogs Lie</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V8ws28n752DqugGeWJedVf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/43111d32beb0f9d0c3f59bef3c0d6035.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will eventually come to a clearing that has two HUGE beasts causing a ruckus. You can either avoid and ignore them, or take them out and prove you really are the ultimate badass. Either way head southwest afterwards and follow the path along the fenced cliff. You will then come to a pump station that is occupied by a civilian militia. Help them take out the incoming Covenant force and be sure to pick up the Drop Shield Ability near the center of the area. The Drop Shield will put a shield up around you as well as heal you while you are inside of it. It’s one of the more useful abilities in the game. Once the second drop ship comes, follow the civilians through the river bed to the hydro plant.</p><p><strong>I’ll Just Leave This Here…</strong></p><p>Once you reach the hydro plant, you’ll need to plant a charge on the Covenant defense system. Make your way to the bridge and fight your way across, grabbing the Plasma Cannon from the platform to the right if you feel like some heavy fire power. Clear the plant of enemies and then you will need to defend Jun as he plants the charge from Hunters the drop ships leave behind. Once they are down, continue Southeast and go through the large gates. There will be two large turrets that need to be taken out here, the first of which can easily be done by sneaking up around to take out the operator. The second can be taken out by tossing a grenade from the hill top just to the right of it. Once they are both out, continue along the path until the cut scene plays.</p><p><strong>Tempest Perimeter</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UHtNjhPmTPCmGcJT39xDaf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/040a27873b9ce98fdda452235e4651d9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you start, you will be smack dab in the middle of a massive fire fight. Grab some cover and start popping Covenant heads as quickly as possible. You will be automatically equipped with a grenade launcher so make full use of it. Continue up the path and you will get the objective to secure a landing zone. Clear out all the enemies you can and then you will get the call to disable the anti-aircraft gun. Hop in the Warthog and roll west until you can see the gun. Take out the army of Covenant that are in the way and finally you will be able to make your way to the opening in the side of the giant gun. Once inside, there will be a core that is shielded with a weak side. Shoot it and then toss in a grenade or shoot the core and high tail it out of there.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nVMYjACQzW6S2hcTShuVef" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/97f95e53c33f2559eb1525cad9301db9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once the gun is down, the UNSC will start bombing runs and you can then proceed onwards. Head west along the road and make a right up the hill to find a bridge there. There will be a Wraith and a Phantom in your way, so use the Warthog rocket launcher to take them out, then make your way across and continue through the canyon heading southwest.</p><p><strong>Hand Over Fist</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="we3JwB2aMbGPcKWW9e9rif" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/923d60e63abe5cf40ebdfc147669fb25.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you roll through the canyon, you will come to a mining facility that is crawling with those Covenant scum! Pop the turret on the far side and then cross over to enter. When you do, you will get word that there is a Zealot nearby. Make your way up to the catwalk to the left and head up the stairs. You’ll come across some Jackals and grunts and will go through a corridor to a walkway on the other side. At the far end will be a plasma cannon turret that needs to be taken out before proceeding. You can do so easily by shooting the fuel tank to his left and watching him and the tank blow sky high. Once that’s done, grab the cannon and continue south and the Zealot will be on the platform across from you. <strong>Use the DMR or Needle Rifle to take out the Zealot from here to get the “Your Heresy Will Stay Your Feet” Achievement.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Su86fYSXXQbj2YxEDzrmnf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/45599c07b5327caad1f4f5c46b03becf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Drop down to the lower level and then take the stairs up to the next platform and of course there will be a group of grunts along the way. There is also a room to the left side that has health and a Sprint ability in it if needed. Drop through the blown opening in the floor and hop on one of the many Ghosts or the Revenant there. Follow the path and you will be told that there is another AA gun that they want you to take out. Continue south and you will eventually reach it. Make your way to the entrance of it and 2 Hunters will come hulking out. After you deal with them, blow the gun, using the same technique as the previous AA gun and make your way back out. A Wraith will also show up once the gun is down, so clear out the area of all enemies and a Falcon will come pick you up.</p><p><strong>The Spire</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HdkGHojNAqez7reKCHKtrf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/293ddd85fb72deea08dad3716132f8b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You are now in control of the Falcon’s gun, so blast away at any and everything you see below you that's a threat. It’s pretty straight forward, but make sure you get the Wraiths and turrets as soon as you can. After your fantastic landing, grab the Jetpack Ability – make sure you do - on the right side and head up the hill going southwest towards the Spire. Once you get near the Spire, take out the turrets that are guarding it to make things coming up much, much easier. If you look to the right, there is a structure of pipes on the right side. Use the jetpack to boost up to land on them and then from there boost over to the spire.</p><p>Once you land on the upper deck, use the beam lift in the center of the room to go all the way to the top. When you do reach the top, there will be a few grunts and some sword wielding Elites to deal with. Use your fancy foot work to take them down and then flip the switch for the shield to the Spire. Once you do, a scene will play and you are off to the next mission.</p><h2 id="mission-6-long-night-of-solace">Mission 6: Long Nightof Solace</h2><p><strong>First Floor: Aliens, Beaches, Secret Launch Stations</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tTGPkhgGWD5sf7XWJKvb6g" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cfc59359cdbd2e9118cb08b70e809842.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you and your crew land on the beachhead, head north and fight through the swarm of enemies that are already creeping about and incoming. It’s a pretty straightforward battle, just keep your wits about you and make sure to use the barricades for cover. Once you reach the top, head up the stairs and enter through the door that opens. Head down the corridor, through the corpse filled rooms until you reach the launch room. Head up the stairs to enter the Sabre and strap in.</p><p><strong>Operation: Uppercut</strong><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kobiuDEUeExcj5vhKHbqAg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a42ca19d3f6322ded2b48f2b0abb811c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Whoa now. We’re not in Kansas anymore. Now that you are in control of your Sabre, use the right trigger to fire your cannons and rockets. Use Y to switch between them. Some Banshees will start showing up after a little floating around. You can use the cannons to take them down easily – just watch where you are going and don’t crash in to them or the UNSC ships. Once the Banshee’s are gone, some Seraphs will show up. Take out their shields with your cannons and then use the rockets to finish them off. For the third round, you will need to take out a bunch of Phantoms that appear, but for these you can just use rockets. Once they're all down, you will need to head the Sabre towards the Savannah to dock.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UmMqmnxuXDcJ8VYWqNPDEg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/67f2b52f444fb3393d06e14f5d99fefa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the scene plays, you will now have the slipspace drive as the Covenant Corvette shows up. You will need to take out the Corvettes 4 Engines as well as its Seraph escorts. <strong>If you manage to take out the Corvette in less than 3 minutes, you can nab yourself the “Wake up, Buttercup” Achievement.</strong> Once you have disabled the engines and taken care of the escorts, you will need to fly up to the top of the Corvette until a scene kicks in and you and your land and board the cruiser.<br></p><p><strong>And The Horses You Flew in On…</strong><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CxBc5BAQEJFdiw6CcNBsHg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b7a91dcfdb85ca54f73026f831bad620.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Drop through the opening once you are out of your Sabre and start taking out every enemy you come across. Follow the corridor to the hangar and again, make use of your violent tendencies to clear the room of Covenant. Make sure to clear the upper platforms on both sides and once the room is clear, activate the switch that will allow Jorge to enter with the Pelican. After the scene, you will need to head to the bridge, so head out of the hanger and follow the corridor until you see the Savannah light up like the fourth of July. Once you reach the bridge, kill the crowd of enemies in there, start by assassinating one of the elites, and then just go all Rambo on the rest.</p><p>Once the bridge is clear, set the refuelling sequence so that the Corvette will return to the super carrier. Now that the Corvette is on a course of death, head back to the hanger to give Jorge a hand with the Covenant that have shown up. As you enter, you will need to protect the Pelican and the Slipspace Bomb. If you want some extra protection, there is an Armor Lockup at the rear of the Pelican, as well as a Sprint Ability. Again clear the room of enemies, including the platforms on both sides until Jorge says it’s good to go. Once all is quiet in the hanger, watch the scene, wipe a tear and move onto the next mission.</p><p><strong>The Devil His Due</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7avzDMxCrKHEyWHBhtkzLg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9623e885f58ab03bfe59d239636f3b5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now that you are back on Reach and miraculously alive, you need to hook up with the soldiers in the area. As you only have a pistol, you are going to want to move quick and not stick around looking at the scenery. Head straight forward from the start and go through the doors at the far end. Head up the stairs after dealing with the Jackals and enter the next door on the left. Pop the suicide grunts that come running at you and head down the stairs. Continue through the corridor to meet more grunts with grenades in hand and eventually you’ll come to a large room. Take the ramp up and you will come out side to a large courtyard filled with Brutes.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pZftSnhdBnS9Ebdrowt4Rg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/53ee9735620ec1cca24e50ce72e58c91.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow the walkway and now you will be tasked with having to evacuate the civilians from the tower. A Spartans work is never done, I tells ya! Take out the Brutes and grab the Spiker gun and their plentiful ammo. Oh…and don’t kill any of the civilians or else the game with immediately stop. Just a warning. Once the Brutes are down, enter the Atrium and you will need to make your way to the elevator. There will be a load more Brutes here, so give them a taste of their own …spikes and continue to the far North end. Hit the elevator switch when you get there and then wait for the elevator to arrive. Continue to defend against the Brutes as the drop ship enter, until the elevator shows up, and again, make sure to not kill any civilians. Grab the Gravity Hammer from the Brute Captain when you can and then hop the elevator.</p><p><strong>Too Close to the Sun</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AhrxVmZ6hypRQsyWzk4iWg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/68542a90fa85f926506348454cb337dc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once the elevator reach your floor, head forward and to the left and you will come outside to a few Banshee’s flying around. Grab a Jetpack from the other side of the rickety walkway on the right and then start hopping your way across the platforms to the other side. Ignore the Banshees and follow the “bullfrogs” to the other side. Head along the catwalks and you will encounter some Brutes and Brute Captains. Take them all out and then head up the stairs at the far west side. You will need to jet up to the balcony above you and enter the door there to come out to an area with more Jackals and Brutes.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x8QKCyEG5bRFjUmMc8niag" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f6afd9ddd7214f6d9d9a02ed293b7b21.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Make short work of them with your hammer and continue up the stairs until you enter the tower again. There will be a staircase on either side as you enter and you will be told to clear the landing pad. Clearing this room is tough and takes some time, so be careful and don’t rush out just to die. Once the room is empty, a Brute Captain will enter and there will be two turrets outside to take out. Either destroy them or take out the operators and head out to the landing platform where a Falcon will be waiting for you.</p><p><strong>I Should Have Become a Watchmaker</strong></p><p>Now that you are airborne, take hold of the gatling gun and clear out as many of the rooftop enemies that you can. Once you leave the area of the buildings, start talking out the Wraith tanks and watch the destruction that takes place. Hop out of the Falcon when the time comes and follow the path north. Use the Warthog or the Ghost there to clear out the Covenant enemies quickly and continue to the missile battery. Take out the Brute Captains guarding it and activate the switch on it. Head south across the bridge to the next battery and activate that one as well. Now head northeast to activate the missiles. Make your way to the right side of the area and use the jet pack to boost to the roof of the building the activation switch is housed in. Head down the stairs and clear out the enemies in side and pound the button. Once you do, sit back and watch the fireworks.</p><h2 id="mission-8-new-alexandria">Mission 8: NewAlexandria</h2><p><strong>Fly by Night</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="65pWyzEvLEZqcYJoTryQeg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2b2a4d1a39068ef11dbe54c402928593.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Time for one kick ass mission! Hop in to the Falcon and take off into the city sky. Use the Left trigger to gain altitude and the left bumper to lose altitude. Once you are at a height you like, press the right bumper to lock it in. Now that your flying lesson is over, lets go! Head north east and you will need to take out some Banshees and the first jammer. Make your way to the hospital and land GENTLY at the door. Take out the grunts and Jackals there and then head inside. You will need to go down a few floors clearing out the ton of grunts on the way, to reach the Brutes at the bottom. Once you do reach the bottom, head trough the double doors to the east and continue through the corridor. At the far end, you will finally reach the jammer and will need to activate the switch on it. Once you do, hightail it back to the Falcon, back the same way you came, through the same corridor and staircases that are full of enemies again.</p><p>Once you are back to the Falcon, hop in and get airborne again. Head to the next objective, to the southwest and take out the Jackals that are on the roof as well as any Banshees that show up. After the marines take off, make your way west to the telecom tower to disable another jammer. Along the way, you may find some AA guns firing at you. Take out three of them to get yourself the “I Didn’t Train to Be a Pilot” Achievement. Once you reach the tower, use the Falcon to clear out any enemies outside, then land and head for the door. Once you are inside, you will be greeted by four Hunters. Yep, Four of them. Do your best to get up behind them and hit their gooey caramel insides to take them down. Or…if you are like me, you can just run for the jammer and activate it and then get the hell out of there.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GJ75ktJAY2hUMgPxW5RRjg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ae629920090590fc505fdfac11464eae.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Head back to the Falcon and hop in to get to the last jammer. On the way you will have to take out some Banshee and witness one hell of a catastrophe in the city skyline. Head east to Sinoviet tower and again, land at the landing pad after clearing the outside area with the Falcon’s guns. Hop out and head into the tower. Make your way to the far end, up the elevator and then up the stairs on either the left or right side. Continue along and the hallway and you will come to a marine who has a gun to his own head. Ignore him – or kill him like I did – and jump over the wall behind him. When you hit the ground, turn right and you will come to the jammer. Activate the switch so that it goes kablooey and then start heading back. Some drones will start to attack, but make your way into the elevator and escape to the Falcon.</p><p><strong>Last One Out…Turn Out the Lights</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xZ5kVkNt2vL5j2BJV2gFog" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e94fe68a9a9c5b4b690f83501572f7b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Covenant are hitting the HQ pretty hard and it’s all Kats fault. Quickly make your way to the Oni building and take out the Shade turrets on the surrounding buildings so the Pelicans can evac survivors. Take out the turrets and the Banshees and Phantoms that show up. Once all is quiet, land at the landing pad that is now operational at the Oni building to trigger a scene and end the mission.</p><h2 id="mission-9-the-package">Mission 9: ThePackage</h2><p><strong>Torch and Burn</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fjAr2yRAywQLH9vhuMC3sg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4819c474e811d67100acd16feded114b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Things aren’t looking too pretty on Reach. First order of business for the morning is to take out the Covenant AA guns so that the rest of the Noble folk can join in. Head west across the water and then south into enemy territory. Take out the turrets quickly and use them to clear the rest of the area. Once all is quiet again, head south through the passage and you will come to a Scorpion tank. Hop on in and get rolling eastwards along the road. Take out the platforms and the turrets along the way until you reach the first AA gun. To destroy them, you will need to do what you did previously, and enter them at the bottom and blow up the core inside. Take out the one and then move to the next and pride yourself on a job well done.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6qK55DPeyxfLuGVsPeb7wg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/22ab1f54342a3053b994d047031aaacc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Roll North to the sword base gate and light up all the Covenant that are stupid enough to try and take on your Scorpion. Actually there is a ton of resistance with turrets, Wraiths and just about every other thing the Covenant has, so be careful on your approach and make sure to target the biggest threats first.</p><p><strong>Latchkey</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qxDGDwMk6duA5hRvqAVQ2h" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4f4647bab9fb24c7fcaced263a9d142e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you reach the gate, enter the doorway and head back up the ramp again – for the third time this game - and finally into the base once again. Head through the security office on the left side and continue through the doors, north up the large ramp, and around the catwalk to the ramp on the far side. Keep following the catwalk, through the doors and you will eventually come to a hallway where the A.I. will tell you to proceed to the coordinates. Here you will be able to stock up of ammo, health and switch out your Armor Abilities, but again, if you have Sprint, - I’d stick with it. After a few straggling cloaked Elites, head up the ramp and to the right, as Carter just said. Hit the control for the door on the left and when you head through a scene will play.</p><p><strong>This Cave is Not a Natural Formation</strong></p><p>Once you are out of the lift, you will need to set up a perimeter outside of the lab. Head to each of the 4 turrets and activate each one. When all four are online, head back to the lab door and set up shop there. There is plenty of health, ammo and Armor Abilities there to make a stand. When the turrets take too much damage, they will shut down and you will need to make your way to them to activate them again. There are a ton of enemies that come pouring in during this stand-off and keeping the turrets active is your best bet. The enemies will continue to get tougher and tougher, but there will also be vehicles you can hijack to help even the odds some. Once the lab doors open, get your butts inside and watch the interesting cut scene.</p><p><strong>Once More Unto the Breach</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yDqjMrTqwZahzVdhjnU37h" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c1a9bd67e148add755548946810f8aa5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you take your little tumble, you will come to the edge of a cliff. Below you will be a Zealot and a gaggle of grunts skulking around. <strong>You can get the “If They Came to Hear Me Beg” Achievement by running off the cliff, landing on the Zealot below and performing an assassination on him.</strong> It can be tricky to pull off, but it can be done – eventually. Fight through the rest of the enemies here and make your way along the road with Emile on the Mongoose. Keep going along the road, past the Scarabs, through the tunnel, and over the jump.</p><p><strong>This Town isn’t Big Enough</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9VEqvN9BdNNmcGZP8W2hCh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/15567dbb13d6582352b0132c01ece294.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you pass the structure on the right, you will come up against a mass of Covenant enemies. Some grunts and grunt captains will pop in to say hi, as well as a Wraith tank. Once they are all destroyed, follow Emile to the north through some more resistance in the canyons. Eventually a cut scene will kick in as a Scarab blocks your way. After it is over, continue through the canyons and grab supplies if you need them from the dead soldier just inside the first entrance. Drones will attack soon after along with some Jackals, so sprinting isn’t a bad idea about now. To the East, the canyon exit will have an Armor Lockup and Drop Shield Ability if you want to use them to get some health back.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="thDRdqD79i8PpWF2u9EyHh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0def67e97a59e809bbe5d6e6825c978e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you reach the Pillar, there will be a massive battle going on below you. Jump on in and make your way east. Head through the opening under it and make your way into the next area. Fight a ton more Covenant here as well as turrets and Ghosts. When you eventually clear the area, head inside and take out the elites and grunts there and make your way through the corridor on the lower level. You’ll run into some soldiers who will tell you the dry dock is “across the way” and you will able to grab some health here as well as the Hologram and Sprint ability. Enter the next room to face even more enemies and then head out the door to the north to find a set of stairs that will lead you to two Hunters and some crates. Once you take out the hunters, a door to the east, up the stairs will open, allowing you inside the building there.</p><p>Make your way to the south and you will face some more jackals and another Elite. Take his plasma sword if you like and continue across the catwalk for a showdown with a brute captain and a few more enemies. Once they are all FINALLY defeated, head up the stairs at the far end and go through the door, up the stairs, through the corridor and eventually outside.</p><p><strong>Keyes</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3uEArUPDkYP7BicgzYTUNh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/05d867185b42698728ba2ea1e4ee59a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you make your way outside, the soldiers there will inform you of the situation on Autumn. You will need to clear the landing zone for Keyes to bring in a Pelican so you can hand him the package. Make your way forward and start going all gung-ho on the crazy mess of Covenant enemies below. Drop ship after drop ship will continue to bring more enemies, so if you can grab a Gravity Hammer or Plasma Sword – or both – I would highly suggest it. Eventually you will wipe them all out and Keyes and his Pelican will show up. When they do arrive, watch the scene and try not to get choked up. Once the scene is over, head to the MAC Cannon and activate it. Before you get to the cannon, you will need to plow your way through numerous elites and Jackals, but there is health packs in the side rooms if need be. Once they are all down, head up the stairs to the east.</p><p>As you reach the MAC Cannon, you will need to take out each of the Phantoms and Banshees that show up, quickly; If you don’t they'll take you out quick. You will see the Super Cruiser in the sky, but ignore it for now and just focus on the real threats. You won’t be able to hit the SC until it gets closer, so even aiming at it is a waste of time. When you are able to hear it, a large red circle will appear and Keyes will tell you to go for it. One shot is all it takes so nail it good and watch the cut scene afterwards as the game ends.</p><p>OR DOES IT??</p><h2 id="mission-11-lone-wolf">Mission 11: LoneWolf</h2><p><strong>There’ll Be Another Time…</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2RyR9qvTqGPhRPvNMXJ9Qh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/12ae47b2344ec18810bd66eb1e9beed5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the credits roll, your only objective here is to stay alive. It’s a losing battle, but it’s still something to see just how long you can survive for all by yourself with limited options. Do your best to stay on your feet after drop ship after drop ship of enemies land, and once you do finally get taken down, then the game is really over.</p><p><em>Sep 14, 2010</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/halo-reach-campaign-walkthrough-guide/</link>
                                                                            <description>
                            <![CDATA[ The final chapter of the Halo saga has arrived, and our guide to the single player campaign is here to give you a hand if you get stuck. We’ve also got lots more Reach coverage on the way; multiplayer strategies are in the pipeline in addition to a guide for the game's collectibles. Make sure to read our Halo: Reach Super Review, and check back soon for additional Reach guides, cheats and hints, all right here. ]]>
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                                                                        <pubDate>Tue, 14 Sep 2010 23:20:22 +0000</pubDate>                                                                                                                                <updated>Thu, 14 Apr 2016 22:15:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jeff McAllister ]]></dc:creator>                                                                                    <dc:source><![CDATA[ null ]]></dc:source>
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                            <![CDATA[
                            <article>
                                <p>The final chapter of the Halo saga has arrived, and our guide to the single player campaign is here to give you a hand if you get stuck. We’ve also got lots more Reach coverage on the way; multiplayer strategies are in the pipeline in addition to a guide for the game's collectibles. Make sure to read our <a href="http://www.gamesradar.com/xbox360/halo-reach/review/halo-reach-super-review/a-2010091011301903044/g-2009060110582402047" target="_blank">Halo: Reach Super Review</a>, and check back soon for additional Reach guides, cheats and hints, <a href="http://www.gamesradar.com/xbox360/halo-reach/cheats-guides-faqs/g-2009060110582402047" target="_blank">all right here</a>.</p><p><strong>Note: Campaign Achievements are highlighted in black, and as of right now you've officially been put on SPOILER ALERT!</strong></p><h2 id="mission-1-noble-actual">Mission 1: NobleActual</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r6CQnTk76BN7AapRfTgvke" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8f24fb8644ed2009bd755f26d92a8de0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Nothing more than a cut scene. Sit back and enjoy.<br></p><h2 id="mission-2-winter-contingency">Mission 2: WinterContingency</h2><p><strong>Noble Team</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="muyS7VQ49uaNf4TqSUcyRQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/11a01ed456db59e6350cad390fd8ea4c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the initial cut scene, it’s time to kick things off. Start by setting your controls and then hop on out of the Falcon and follow the team. Make your way to the West and head to the small gathering of buildings located below you – using your Sprint to get there a little quicker. Locate the beacon at the marker and Kat will ponder why there is no explosive residue and then tell you to get a move on. Continue heading West and then to the South, to the buildings there and <strong>feel free to start gunning down the Moa – the Ostrich looking things - if you want to nabthe "Keep it Clean"Achievement.</strong> Head through the buildings and you will reach the next objective.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PAwZsA8pdNcZnQjiLcSvMQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f08cd2aea576dd3cea32dca60e381427.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When you reach the next building, some refugees will open a door and exit. They will tell you that they were hiding andwere attacked. Leave them and head north through the buildings and you will come to – DUN DUN DUN – the Covenant! Take out the enemies in the area, either by popping them through the open window or by heading down the stairs. Use the fuel tank on the left side of the outside area for a hand if you need be and then push your way North across the bridge there as more Covenant get dropped into battle.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qEeUZyvCpoEqV8kvLdGFue" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1fc9a6f0806f5cebfa6868ee570b91a7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once the crowd has been thinned, head East across the river and up the bank on the far side. There will be a gang of grunts here among the hay bales as well as a few Elites to the far side. <strong>Also be sure to clear a few more of the Moa here if you are after the "Keep it Clean" achievement.</strong> Hop down the ledge with Jorge and Carter and continue on your way heading North to find a truck on the right side that you can drive. Again, <strong>if you want another achievement, skip using the truck and hoof it through the next area.</strong> Again, the Sprint Armor ability is pretty useful here.</p><p><strong>Rebels Don’t Leave Plasma Burns</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sACYAL5XVPdMzo29mTcVye" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ba8c78a88dc502e71bbae7d8d8e5318b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Once you reach the next area, there will be another gaggle of Moa running around; that should cap off your “Keep It Clean” Achievement when you mow them down.</strong> Keep trekking East across the river and then South towards the Covenant’s grunting and chirping. When you encounter them, you will be told that there are heat signatures in the building ahead and you’ll be tasked with clearing it out. Wipe out the enemies scattered bout and then you will get a radio message about a distress signal. Apparently the Covenant have landed on Reach. Ahem. <strong>When you're heading through the building that you just cleared out, you can use a med pack in there to get your “Doctor, Doctor” achievement out of the way.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JCmBQdPopuHe39RJdAwY4f" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5d7efcbad70c2db5e364bbba94bab905.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the call, head outside to the Southwest and cross the bridge. Make your way up the path to the left towards the Covenant Drop ship to find the missing troopers. Once you reach the top of the hill and the structures there, head inside and down the stairs to find some ammo and weapons. Clear out the enemies there and have a little chat with the soldiers. As you do, another Covenant drop ship will enter and drop some more bullet fodder for you. Use the building for cover while waiting for the EVAC and let the soldiers do the majority of the work if you feel so inclined. Pop out to play clean up on the remaining enemies when you are feeling up for it. <strong>Once they're all dead, your achievement – “They’ve Always Been Faster” - for not taking the truck will pop.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4x3uwjcDcNn2mgikW64s7f" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1df45ed64c37c3ea63aacdd74ecbc329.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Hop into the Falcon when it lands and Kat will update you on all the happenings that are occurring. Next stop is a Relay Outpostwhere you'll need to clear out of more Covenant. Hop out when you land and quickly find some cover; there are a lot of enemies here and it can be a little tough. At the North side, Kat will be working on a door control panel and you will need to continue defending the Outpost from the Covenant until she says she'ss ready. If you really feel like it, there is a forklift in the room to the right that you can hop in and go for a spin and see if you can run over some enemies. I wouldn’t suggest it however, but hey, it’s fun! Once Kat says she is ready, head back into the corridor and the door will close once everyone else decides to join you.</p><p><strong>Skeleton Crew</strong></p><p>Kick on your night vision by pressing on the D-pad and follow the corridor until the cutscene plays. Once the chat is over, Jorge and you and ready to roll after the Zealot. Make your way to the end of the loading bay after clearing out the grunts and head down the stairs. Make your way around the right side, through the corridor there and you will come face to face with the Zealot. Use grenades, far shots and whatever other tricks you have to take him down and be sure to grab his plasma sword once he’s bitten the dust. Head into the room on the far end and take out another Elite that is messing around in there. Once the area is clear, you'll need to switch a junction box and the head back to the team.</p><p><strong>The Best Defense…</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fr7AEPxKeAZxy6d98ZLVCf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f468eb8bffaf4ef9342ef2ccbdaf3671.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Kat and Six, you’re out here. As you exit the Falcon, head up to the balcony on the left side and take out the rush of Jackals and Elites that enter the area. Once the place is clear, head to the east and go down the ramp to enter a small area there where you can reload and grab a Target Locator and an Armor LockUp Ability. I’d stick with the Sprint for now, so head out and two Wraiths will show up for you to test out the Target Locator on. <strong>Try to take out both tanks with one Target Locator shot for the “Two Corpses in One Grave” achievement.</strong> Once the Wraiths are down, clear out the rest of the enemies and make your way to the warthog that gets dropped off. Here you have a choice of going either East or West. If you go East, you’ll head for the Comms Array and need to flip some switches, head West and you’ll need to activate an anti-aircraft gun.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="d7vvXqDY5inbVrho9kaSHf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f736b6927eec5a4d164e2894ff9541d1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As the Phantom drops off Covenant soldiers, make your way inside the building there and stock up on ammo. Activate the switch on the roof after reliving it off the Elites there and the gun will be active. Once it is, clear out the rest of the enemies; you'll now need to head to Farragut Outpost to the East. Hop in the Warthog again and follow the road until you finally reach the outpost. Wipe out the Covenant around and in the buildings and you will need to turn on two of the generators, one in each of the buildings.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HaoBG3mKttUkxVunBjLU3m" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/06f23116adec67c226b0dd39629ec368.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>In the room with the first switch, there is some health and another Armor Lockup ability, as well as a Sprint. Head to the second building and climb to the roof. If it seems a little too hairy for you, there is a sniper rifle in the middle section, between the two large buildings on the upper level you can use to thin out the enemies.</p><p><strong>Minimum Safe Distance</strong></p><p>Once both generators are activated, hop down to the road and you will be told to return to base. Hop on the Warthog – preferably the new one that was dropped, because it has a sweet ass turret, and follow along the road, taking out the Ghosts and Elites along the way. Hit the switch beside the gate where you previously were and head north, back up the ramp. Clear the area and then follow Kat’s money maker into the lower entrance of the base where there will be two Hunters. Hit them hard and hit them in their gooey backs to take them down. Once they're finally ass up, head through the security office to the elevator.</p><p><strong>Office of Naval Intelligence</strong></p><p>Step out of the elevator and head south, taking out the grunts and Elites in the corridors. The shotgun is your friend here as you're are going to be getting up close. As you enter the lobby area, you will now be able to have soldiers that follow you around. Their names will appear to the right of your motion sensor – which really just serves to show you how many are with you and when they die. Clear the lobby and make your way up the ramps and stairs to get to the top floor. Once you reach the top with Emile and can get outside through the broken walls, head to the far east side, and there will be a rocket launcher in the corridor there. Use it to take down the Banshees and the Phantom there. You may also want to use it on the cloaked Elites that are lurking around as well.</p><h2 id="mission-4-nightfall">Mission 4:Nightfall</h2><p><strong>…Too Quiet</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LkUYkJQ6bkvV6sQveM5CRf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/05206fe0db4e67a2412acd3c231d2806.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Oooooo it’s night time and there are wolves and I’m scared. Ok so no wolves, but there is a Jun. Make your way along the cliff ledge and you will come to an Elite. <strong>Use the assassination maneuver to get your “That’s a knife” achievement</strong> and then clear out the rest of the grunts along the path. Hop down to the ground below. If you head to the east, there will be a Hologram Ability to grab, but I still suggest using the Sprint. Drop to the area below and there will be a crap load of Covenant there. Clear them out as best you can – there really is a crap load in there – and make your way Southeast.</p><p><strong>Let Sleeping Dogs Lie</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V8ws28n752DqugGeWJedVf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/43111d32beb0f9d0c3f59bef3c0d6035.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You will eventually come to a clearing that has two HUGE beasts causing a ruckus. You can either avoid and ignore them, or take them out and prove you really are the ultimate badass. Either way head southwest afterwards and follow the path along the fenced cliff. You will then come to a pump station that is occupied by a civilian militia. Help them take out the incoming Covenant force and be sure to pick up the Drop Shield Ability near the center of the area. The Drop Shield will put a shield up around you as well as heal you while you are inside of it. It’s one of the more useful abilities in the game. Once the second drop ship comes, follow the civilians through the river bed to the hydro plant.</p><p><strong>I’ll Just Leave This Here…</strong></p><p>Once you reach the hydro plant, you’ll need to plant a charge on the Covenant defense system. Make your way to the bridge and fight your way across, grabbing the Plasma Cannon from the platform to the right if you feel like some heavy fire power. Clear the plant of enemies and then you will need to defend Jun as he plants the charge from Hunters the drop ships leave behind. Once they are down, continue Southeast and go through the large gates. There will be two large turrets that need to be taken out here, the first of which can easily be done by sneaking up around to take out the operator. The second can be taken out by tossing a grenade from the hill top just to the right of it. Once they are both out, continue along the path until the cut scene plays.</p><p><strong>Tempest Perimeter</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UHtNjhPmTPCmGcJT39xDaf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/040a27873b9ce98fdda452235e4651d9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you start, you will be smack dab in the middle of a massive fire fight. Grab some cover and start popping Covenant heads as quickly as possible. You will be automatically equipped with a grenade launcher so make full use of it. Continue up the path and you will get the objective to secure a landing zone. Clear out all the enemies you can and then you will get the call to disable the anti-aircraft gun. Hop in the Warthog and roll west until you can see the gun. Take out the army of Covenant that are in the way and finally you will be able to make your way to the opening in the side of the giant gun. Once inside, there will be a core that is shielded with a weak side. Shoot it and then toss in a grenade or shoot the core and high tail it out of there.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nVMYjACQzW6S2hcTShuVef" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/97f95e53c33f2559eb1525cad9301db9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once the gun is down, the UNSC will start bombing runs and you can then proceed onwards. Head west along the road and make a right up the hill to find a bridge there. There will be a Wraith and a Phantom in your way, so use the Warthog rocket launcher to take them out, then make your way across and continue through the canyon heading southwest.</p><p><strong>Hand Over Fist</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="we3JwB2aMbGPcKWW9e9rif" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/923d60e63abe5cf40ebdfc147669fb25.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you roll through the canyon, you will come to a mining facility that is crawling with those Covenant scum! Pop the turret on the far side and then cross over to enter. When you do, you will get word that there is a Zealot nearby. Make your way up to the catwalk to the left and head up the stairs. You’ll come across some Jackals and grunts and will go through a corridor to a walkway on the other side. At the far end will be a plasma cannon turret that needs to be taken out before proceeding. You can do so easily by shooting the fuel tank to his left and watching him and the tank blow sky high. Once that’s done, grab the cannon and continue south and the Zealot will be on the platform across from you. <strong>Use the DMR or Needle Rifle to take out the Zealot from here to get the “Your Heresy Will Stay Your Feet” Achievement.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Su86fYSXXQbj2YxEDzrmnf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/45599c07b5327caad1f4f5c46b03becf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Drop down to the lower level and then take the stairs up to the next platform and of course there will be a group of grunts along the way. There is also a room to the left side that has health and a Sprint ability in it if needed. Drop through the blown opening in the floor and hop on one of the many Ghosts or the Revenant there. Follow the path and you will be told that there is another AA gun that they want you to take out. Continue south and you will eventually reach it. Make your way to the entrance of it and 2 Hunters will come hulking out. After you deal with them, blow the gun, using the same technique as the previous AA gun and make your way back out. A Wraith will also show up once the gun is down, so clear out the area of all enemies and a Falcon will come pick you up.</p><p><strong>The Spire</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HdkGHojNAqez7reKCHKtrf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/293ddd85fb72deea08dad3716132f8b1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You are now in control of the Falcon’s gun, so blast away at any and everything you see below you that's a threat. It’s pretty straight forward, but make sure you get the Wraiths and turrets as soon as you can. After your fantastic landing, grab the Jetpack Ability – make sure you do - on the right side and head up the hill going southwest towards the Spire. Once you get near the Spire, take out the turrets that are guarding it to make things coming up much, much easier. If you look to the right, there is a structure of pipes on the right side. Use the jetpack to boost up to land on them and then from there boost over to the spire.</p><p>Once you land on the upper deck, use the beam lift in the center of the room to go all the way to the top. When you do reach the top, there will be a few grunts and some sword wielding Elites to deal with. Use your fancy foot work to take them down and then flip the switch for the shield to the Spire. Once you do, a scene will play and you are off to the next mission.</p><h2 id="mission-6-long-night-of-solace">Mission 6: Long Nightof Solace</h2><p><strong>First Floor: Aliens, Beaches, Secret Launch Stations</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tTGPkhgGWD5sf7XWJKvb6g" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cfc59359cdbd2e9118cb08b70e809842.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you and your crew land on the beachhead, head north and fight through the swarm of enemies that are already creeping about and incoming. It’s a pretty straightforward battle, just keep your wits about you and make sure to use the barricades for cover. Once you reach the top, head up the stairs and enter through the door that opens. Head down the corridor, through the corpse filled rooms until you reach the launch room. Head up the stairs to enter the Sabre and strap in.</p><p><strong>Operation: Uppercut</strong><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kobiuDEUeExcj5vhKHbqAg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a42ca19d3f6322ded2b48f2b0abb811c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Whoa now. We’re not in Kansas anymore. Now that you are in control of your Sabre, use the right trigger to fire your cannons and rockets. Use Y to switch between them. Some Banshees will start showing up after a little floating around. You can use the cannons to take them down easily – just watch where you are going and don’t crash in to them or the UNSC ships. Once the Banshee’s are gone, some Seraphs will show up. Take out their shields with your cannons and then use the rockets to finish them off. For the third round, you will need to take out a bunch of Phantoms that appear, but for these you can just use rockets. Once they're all down, you will need to head the Sabre towards the Savannah to dock.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UmMqmnxuXDcJ8VYWqNPDEg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/67f2b52f444fb3393d06e14f5d99fefa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the scene plays, you will now have the slipspace drive as the Covenant Corvette shows up. You will need to take out the Corvettes 4 Engines as well as its Seraph escorts. <strong>If you manage to take out the Corvette in less than 3 minutes, you can nab yourself the “Wake up, Buttercup” Achievement.</strong> Once you have disabled the engines and taken care of the escorts, you will need to fly up to the top of the Corvette until a scene kicks in and you and your land and board the cruiser.<br></p><p><strong>And The Horses You Flew in On…</strong><br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CxBc5BAQEJFdiw6CcNBsHg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b7a91dcfdb85ca54f73026f831bad620.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Drop through the opening once you are out of your Sabre and start taking out every enemy you come across. Follow the corridor to the hangar and again, make use of your violent tendencies to clear the room of Covenant. Make sure to clear the upper platforms on both sides and once the room is clear, activate the switch that will allow Jorge to enter with the Pelican. After the scene, you will need to head to the bridge, so head out of the hanger and follow the corridor until you see the Savannah light up like the fourth of July. Once you reach the bridge, kill the crowd of enemies in there, start by assassinating one of the elites, and then just go all Rambo on the rest.</p><p>Once the bridge is clear, set the refuelling sequence so that the Corvette will return to the super carrier. Now that the Corvette is on a course of death, head back to the hanger to give Jorge a hand with the Covenant that have shown up. As you enter, you will need to protect the Pelican and the Slipspace Bomb. If you want some extra protection, there is an Armor Lockup at the rear of the Pelican, as well as a Sprint Ability. Again clear the room of enemies, including the platforms on both sides until Jorge says it’s good to go. Once all is quiet in the hanger, watch the scene, wipe a tear and move onto the next mission.</p><p><strong>The Devil His Due</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7avzDMxCrKHEyWHBhtkzLg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d9623e885f58ab03bfe59d239636f3b5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now that you are back on Reach and miraculously alive, you need to hook up with the soldiers in the area. As you only have a pistol, you are going to want to move quick and not stick around looking at the scenery. Head straight forward from the start and go through the doors at the far end. Head up the stairs after dealing with the Jackals and enter the next door on the left. Pop the suicide grunts that come running at you and head down the stairs. Continue through the corridor to meet more grunts with grenades in hand and eventually you’ll come to a large room. Take the ramp up and you will come out side to a large courtyard filled with Brutes.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pZftSnhdBnS9Ebdrowt4Rg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/53ee9735620ec1cca24e50ce72e58c91.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Follow the walkway and now you will be tasked with having to evacuate the civilians from the tower. A Spartans work is never done, I tells ya! Take out the Brutes and grab the Spiker gun and their plentiful ammo. Oh…and don’t kill any of the civilians or else the game with immediately stop. Just a warning. Once the Brutes are down, enter the Atrium and you will need to make your way to the elevator. There will be a load more Brutes here, so give them a taste of their own …spikes and continue to the far North end. Hit the elevator switch when you get there and then wait for the elevator to arrive. Continue to defend against the Brutes as the drop ship enter, until the elevator shows up, and again, make sure to not kill any civilians. Grab the Gravity Hammer from the Brute Captain when you can and then hop the elevator.</p><p><strong>Too Close to the Sun</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AhrxVmZ6hypRQsyWzk4iWg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/68542a90fa85f926506348454cb337dc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once the elevator reach your floor, head forward and to the left and you will come outside to a few Banshee’s flying around. Grab a Jetpack from the other side of the rickety walkway on the right and then start hopping your way across the platforms to the other side. Ignore the Banshees and follow the “bullfrogs” to the other side. Head along the catwalks and you will encounter some Brutes and Brute Captains. Take them all out and then head up the stairs at the far west side. You will need to jet up to the balcony above you and enter the door there to come out to an area with more Jackals and Brutes.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x8QKCyEG5bRFjUmMc8niag" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f6afd9ddd7214f6d9d9a02ed293b7b21.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Make short work of them with your hammer and continue up the stairs until you enter the tower again. There will be a staircase on either side as you enter and you will be told to clear the landing pad. Clearing this room is tough and takes some time, so be careful and don’t rush out just to die. Once the room is empty, a Brute Captain will enter and there will be two turrets outside to take out. Either destroy them or take out the operators and head out to the landing platform where a Falcon will be waiting for you.</p><p><strong>I Should Have Become a Watchmaker</strong></p><p>Now that you are airborne, take hold of the gatling gun and clear out as many of the rooftop enemies that you can. Once you leave the area of the buildings, start talking out the Wraith tanks and watch the destruction that takes place. Hop out of the Falcon when the time comes and follow the path north. Use the Warthog or the Ghost there to clear out the Covenant enemies quickly and continue to the missile battery. Take out the Brute Captains guarding it and activate the switch on it. Head south across the bridge to the next battery and activate that one as well. Now head northeast to activate the missiles. Make your way to the right side of the area and use the jet pack to boost to the roof of the building the activation switch is housed in. Head down the stairs and clear out the enemies in side and pound the button. Once you do, sit back and watch the fireworks.</p><h2 id="mission-8-new-alexandria">Mission 8: NewAlexandria</h2><p><strong>Fly by Night</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="65pWyzEvLEZqcYJoTryQeg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2b2a4d1a39068ef11dbe54c402928593.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Time for one kick ass mission! Hop in to the Falcon and take off into the city sky. Use the Left trigger to gain altitude and the left bumper to lose altitude. Once you are at a height you like, press the right bumper to lock it in. Now that your flying lesson is over, lets go! Head north east and you will need to take out some Banshees and the first jammer. Make your way to the hospital and land GENTLY at the door. Take out the grunts and Jackals there and then head inside. You will need to go down a few floors clearing out the ton of grunts on the way, to reach the Brutes at the bottom. Once you do reach the bottom, head trough the double doors to the east and continue through the corridor. At the far end, you will finally reach the jammer and will need to activate the switch on it. Once you do, hightail it back to the Falcon, back the same way you came, through the same corridor and staircases that are full of enemies again.</p><p>Once you are back to the Falcon, hop in and get airborne again. Head to the next objective, to the southwest and take out the Jackals that are on the roof as well as any Banshees that show up. After the marines take off, make your way west to the telecom tower to disable another jammer. Along the way, you may find some AA guns firing at you. Take out three of them to get yourself the “I Didn’t Train to Be a Pilot” Achievement. Once you reach the tower, use the Falcon to clear out any enemies outside, then land and head for the door. Once you are inside, you will be greeted by four Hunters. Yep, Four of them. Do your best to get up behind them and hit their gooey caramel insides to take them down. Or…if you are like me, you can just run for the jammer and activate it and then get the hell out of there.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GJ75ktJAY2hUMgPxW5RRjg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ae629920090590fc505fdfac11464eae.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Head back to the Falcon and hop in to get to the last jammer. On the way you will have to take out some Banshee and witness one hell of a catastrophe in the city skyline. Head east to Sinoviet tower and again, land at the landing pad after clearing the outside area with the Falcon’s guns. Hop out and head into the tower. Make your way to the far end, up the elevator and then up the stairs on either the left or right side. Continue along and the hallway and you will come to a marine who has a gun to his own head. Ignore him – or kill him like I did – and jump over the wall behind him. When you hit the ground, turn right and you will come to the jammer. Activate the switch so that it goes kablooey and then start heading back. Some drones will start to attack, but make your way into the elevator and escape to the Falcon.</p><p><strong>Last One Out…Turn Out the Lights</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xZ5kVkNt2vL5j2BJV2gFog" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e94fe68a9a9c5b4b690f83501572f7b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Covenant are hitting the HQ pretty hard and it’s all Kats fault. Quickly make your way to the Oni building and take out the Shade turrets on the surrounding buildings so the Pelicans can evac survivors. Take out the turrets and the Banshees and Phantoms that show up. Once all is quiet, land at the landing pad that is now operational at the Oni building to trigger a scene and end the mission.</p><h2 id="mission-9-the-package">Mission 9: ThePackage</h2><p><strong>Torch and Burn</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fjAr2yRAywQLH9vhuMC3sg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4819c474e811d67100acd16feded114b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Things aren’t looking too pretty on Reach. First order of business for the morning is to take out the Covenant AA guns so that the rest of the Noble folk can join in. Head west across the water and then south into enemy territory. Take out the turrets quickly and use them to clear the rest of the area. Once all is quiet again, head south through the passage and you will come to a Scorpion tank. Hop on in and get rolling eastwards along the road. Take out the platforms and the turrets along the way until you reach the first AA gun. To destroy them, you will need to do what you did previously, and enter them at the bottom and blow up the core inside. Take out the one and then move to the next and pride yourself on a job well done.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6qK55DPeyxfLuGVsPeb7wg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/22ab1f54342a3053b994d047031aaacc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Roll North to the sword base gate and light up all the Covenant that are stupid enough to try and take on your Scorpion. Actually there is a ton of resistance with turrets, Wraiths and just about every other thing the Covenant has, so be careful on your approach and make sure to target the biggest threats first.</p><p><strong>Latchkey</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qxDGDwMk6duA5hRvqAVQ2h" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4f4647bab9fb24c7fcaced263a9d142e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you reach the gate, enter the doorway and head back up the ramp again – for the third time this game - and finally into the base once again. Head through the security office on the left side and continue through the doors, north up the large ramp, and around the catwalk to the ramp on the far side. Keep following the catwalk, through the doors and you will eventually come to a hallway where the A.I. will tell you to proceed to the coordinates. Here you will be able to stock up of ammo, health and switch out your Armor Abilities, but again, if you have Sprint, - I’d stick with it. After a few straggling cloaked Elites, head up the ramp and to the right, as Carter just said. Hit the control for the door on the left and when you head through a scene will play.</p><p><strong>This Cave is Not a Natural Formation</strong></p><p>Once you are out of the lift, you will need to set up a perimeter outside of the lab. Head to each of the 4 turrets and activate each one. When all four are online, head back to the lab door and set up shop there. There is plenty of health, ammo and Armor Abilities there to make a stand. When the turrets take too much damage, they will shut down and you will need to make your way to them to activate them again. There are a ton of enemies that come pouring in during this stand-off and keeping the turrets active is your best bet. The enemies will continue to get tougher and tougher, but there will also be vehicles you can hijack to help even the odds some. Once the lab doors open, get your butts inside and watch the interesting cut scene.</p><p><strong>Once More Unto the Breach</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yDqjMrTqwZahzVdhjnU37h" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c1a9bd67e148add755548946810f8aa5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After you take your little tumble, you will come to the edge of a cliff. Below you will be a Zealot and a gaggle of grunts skulking around. <strong>You can get the “If They Came to Hear Me Beg” Achievement by running off the cliff, landing on the Zealot below and performing an assassination on him.</strong> It can be tricky to pull off, but it can be done – eventually. Fight through the rest of the enemies here and make your way along the road with Emile on the Mongoose. Keep going along the road, past the Scarabs, through the tunnel, and over the jump.</p><p><strong>This Town isn’t Big Enough</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9VEqvN9BdNNmcGZP8W2hCh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/15567dbb13d6582352b0132c01ece294.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you pass the structure on the right, you will come up against a mass of Covenant enemies. Some grunts and grunt captains will pop in to say hi, as well as a Wraith tank. Once they are all destroyed, follow Emile to the north through some more resistance in the canyons. Eventually a cut scene will kick in as a Scarab blocks your way. After it is over, continue through the canyons and grab supplies if you need them from the dead soldier just inside the first entrance. Drones will attack soon after along with some Jackals, so sprinting isn’t a bad idea about now. To the East, the canyon exit will have an Armor Lockup and Drop Shield Ability if you want to use them to get some health back.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="thDRdqD79i8PpWF2u9EyHh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0def67e97a59e809bbe5d6e6825c978e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you reach the Pillar, there will be a massive battle going on below you. Jump on in and make your way east. Head through the opening under it and make your way into the next area. Fight a ton more Covenant here as well as turrets and Ghosts. When you eventually clear the area, head inside and take out the elites and grunts there and make your way through the corridor on the lower level. You’ll run into some soldiers who will tell you the dry dock is “across the way” and you will able to grab some health here as well as the Hologram and Sprint ability. Enter the next room to face even more enemies and then head out the door to the north to find a set of stairs that will lead you to two Hunters and some crates. Once you take out the hunters, a door to the east, up the stairs will open, allowing you inside the building there.</p><p>Make your way to the south and you will face some more jackals and another Elite. Take his plasma sword if you like and continue across the catwalk for a showdown with a brute captain and a few more enemies. Once they are all FINALLY defeated, head up the stairs at the far end and go through the door, up the stairs, through the corridor and eventually outside.</p><p><strong>Keyes</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3uEArUPDkYP7BicgzYTUNh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/05d867185b42698728ba2ea1e4ee59a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As you make your way outside, the soldiers there will inform you of the situation on Autumn. You will need to clear the landing zone for Keyes to bring in a Pelican so you can hand him the package. Make your way forward and start going all gung-ho on the crazy mess of Covenant enemies below. Drop ship after drop ship will continue to bring more enemies, so if you can grab a Gravity Hammer or Plasma Sword – or both – I would highly suggest it. Eventually you will wipe them all out and Keyes and his Pelican will show up. When they do arrive, watch the scene and try not to get choked up. Once the scene is over, head to the MAC Cannon and activate it. Before you get to the cannon, you will need to plow your way through numerous elites and Jackals, but there is health packs in the side rooms if need be. Once they are all down, head up the stairs to the east.</p><p>As you reach the MAC Cannon, you will need to take out each of the Phantoms and Banshees that show up, quickly; If you don’t they'll take you out quick. You will see the Super Cruiser in the sky, but ignore it for now and just focus on the real threats. You won’t be able to hit the SC until it gets closer, so even aiming at it is a waste of time. When you are able to hear it, a large red circle will appear and Keyes will tell you to go for it. One shot is all it takes so nail it good and watch the cut scene afterwards as the game ends.</p><p>OR DOES IT??</p><h2 id="mission-11-lone-wolf">Mission 11: LoneWolf</h2><p><strong>There’ll Be Another Time…</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2RyR9qvTqGPhRPvNMXJ9Qh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/12ae47b2344ec18810bd66eb1e9beed5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After the credits roll, your only objective here is to stay alive. It’s a losing battle, but it’s still something to see just how long you can survive for all by yourself with limited options. Do your best to stay on your feet after drop ship after drop ship of enemies land, and once you do finally get taken down, then the game is really over.</p><p><em>Sep 14, 2010</em></p>
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                                                            <title><![CDATA[ Starcraft II: Wings of Liberty – Campaign walkthrough & strategy guide ]]></title>
                                                                                                <dc:content><![CDATA[ <p>How long has it been since you've played Starcraft? Weeks? Months? Years? Probably years. In that case you'll probably find our guide to the Terran campaign pretty handy. We've got the first 3 missions for you today, but don't worry, we'll be updating it next week with the rest. In the mean time, keep practicing and get those APMs up! And if you don't know what APMs are, may God have mercy on you if you try the multiplayer.</p><p><strong>We'll be continually updating this guide with more levels, please keep checking back!</strong></p><h2 id="index">Index</h2><p><a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097" target="_blank">Mission 1 - Liberation Day</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-2" target="_blank">Mission 2 - The Outlaws</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-3" target="_blank">Mission 3 - Zero Hour</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-4" target="_blank">Mission 4 - The Evacuation</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-5" target="_blank">Mission 5 - Outbreak</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-6" target="_blank">Mission 6 - The Devil's Playground</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-7" target="_blank">Mission 7 - Smash and Grab</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-8" target="_blank">Mission 8 - Safe Haven</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-9" target="_blank">Mission 9 - Haven's Fall</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-10" target="_blank">Mission 10 - The Great Train Robbery</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-11" target="_blank">Mission 11 - Welcome to the Jungle</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-12" target="_blank">Mission 12 - The Dig</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-13" target="_blank">Mission 13 - Cutthroat</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-14" target="_blank">Mission 14 - Ghost of a Chance</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-15" target="_blank">Mission 15 - Breakout</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-16" target="_blank">Mission 16 - The Moebius Factor</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-17" target="_blank">Mission 17 - Engine of Destruction</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-18" target="_blank">Mission 18 - Supernova</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-19" target="_blank">Mission 19 - Media Blitz</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-20" target="_blank">Mission 20 - Piercing the Shroud (Secret Mission)</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-21" target="_blank">Mission 21 - Maw of the Void</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-22" target="_blank">Mission 22 - Gates of Hell</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-23" target="_blank">Mission 23 - Belly of the Beast</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-24" target="_blank">Mission 24 - All In</a><br></p><h2 id="mission-1-26ndash-liberation-day">Mission 1 %26ndash;Liberation Day</h2><p>This first mission is really just there to whet your appetite, so don't sweat it too much. Throughout this guide, stuff you need to do just to complete the mission will be written normally, andstuff that you need solely to get achievements (but can otherwise ignore) we'll caption for you. The appended, underlined"Protips" are tips that are useful for the particular missions and the single-player generally, but are also good advice for multiplayer – who said campaign doesn't train you for online?</p><p><strong>1.Move up the road:</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fHuBsR6WkuiAvXhEGbCvDT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d6be34592887001655a8e17570d640e3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Just select your dudes and move them to the right, along the road. Don't forget to use Attack Move (press A, and then left-click where you want them to go).</p><p><u>Protip: If you don't have a clear goal when you're moving somewhere, or if you're moving into unknown territory, always use attack move. It can save you precious split-seconds on reaction time.</u></p><p><strong>2. Shoot the dudes behind the barricade.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KiQNDhAeawJForwQ9j9CPT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e6b5465a0214dac4a670e87dd9057cea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.If you're using attack command, the firefight should begin automatically.</p><p>b.Once it does, however, be sure to select your troops and have them focus fire on a single target. Otherwise, attack move may cause them to split their fire which is less than ideal from an efficiency perspective.</p><p><u>Protip: Remember that in most cases, you want to focus everybody's shooting on a single target at a time and then move on to the next one. This is important because it kills each targeted guy more quickly, and in a one-to-one fight, that means one fewer gun shooting your dude -- which means you'll suffer, ultimately, less attrition.</u></p><p><strong>3.(Achievement) Blow up this propaganda hologram.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i5dSg5t7bKBMzFFJ8PRSTT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b489caa079c123f88dd939dfafacdd5a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Pretty straightforward here. Just select your guys and right click. Whee!</p><p><strong>4.</strong><strong>Same deal with these guys as the first couple behind the barricade. Focus fire for the win.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ub7gtb2YnpWyPegzrtZZXT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/29c466fd941c2d50a020db8e3b048758.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>5. When you come around this corner, just wait a second.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hWfhRF4ppq6uyJoHrw5fcT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6386881e9a4a49357e11d008234b8699.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.You've got an overwhelming enemy force here, but hang back for a second and you'll get some help.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K495fq7QAynaVXDfbnCdiT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4bc6be10e92175304f5f3598ee2b14db.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>b.Once the dropships come in and drop off your guys, immediately attack with everybody. And don't forget to select everyone – including the new guys who just dropped in -- and focus that fire on one target at a time!</p><p><strong>6.(Achievement) Once you've cleared these guys out, make sure to take out the holograms to your south and to your west.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6Hs3DbDnLykAKbfVpkS9oT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6f50cd41cd4400553a05b27429fcb56d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>7.Once</strong><strong>you've taken out the holoboards, move north toward the main Dominion base.</strong></p><p>a.After a cutscene you'll have to take out more troops, and then a vehicle with a mounted gun. If you're playing on hard or brutal difficulty, you may be down to just a few guys here, or even Raynor alone. Have no fear, you'll be reinforced soon, and Raynor is more than capable of taking care of this stuff on his own.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ub8sDMKVeN7DcepyWEnEtT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d260103a61b63e6b2762dee26c1200db.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>b.You'll get another cutscene and you'll be joined by an angry mob armed with Molotovs. Viva la revolucion!</p><p><strong>8.(Achievement) Proceed north, kill the bad guys, and take out the last holograms.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QHiCY5A8Y2j3WhTVH4uKyT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d63311e5d81bee7df1469bd8eb5c4e9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>9.Keep going north and just kill anyone in your way – the mob should do most of the work.</strong></p><p>a.And speaking of the mob, if you're down to just Raynor, and he's hurt, don't be afraid to use the mob as meat shields. The AI baddies are programmed to prioritize the mob over your guys, so don't be afraid to let the cannon fodder be just that. Stalin would be so proud!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YJZyizXn6QTLPbhkEqcZ5U" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9bf7512d6c04867b30faf120312dc03a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>10.Once you near the main objective, you'll get confronted by a couple of Dominion vehicles. With the mob's help, these should go down fairly quickly.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2tTXbBALRg89dAtYiY3RBU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6b4e133bd9617f46884f82323d8c4d9c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a. Make sure you kill them if you want to get the achievement for killing all the bad guys on hard difficulty!</p><p><strong>11.Finally, destroy the Logistics Headquarters (again the mob will do most of the job here) to finish the mission!</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tEwVwozkjDAV58WFfJoFGU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/eab8f26a3348fe3cfddf2886d9842592.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Again, this is a pretty stress-free affair: it's trying to reinforce what you learned in the tutorials about base-building and unit movement. If you're going for the achievements here, it can be a slightly more difficult affair, as you've got a time limit with which to complete the mission. But don't worry, the following will give you the build order you need to do it up like a champ.</p><p><strong>1.Start off by selecting all your SCVs and assigning them to mine minerals.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A3q5BW4fBaEcyg9JwkmJNU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d10fb86da839bf32846ce6c17c1ca952.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><u>Protip: Any mission, multiplayer or otherwise, in which you start with any number of builder units, immediately assign them to start mining. Just an easy way to maximize your efficient use of time</u>.</p><p><strong>2.First thing you wanna do with your troops is send them to the north to pick up the caches of 100 minerals and Vespene gas up there.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="P9x2PK5HAupVZ5VBe96fSU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/05e8379689d49bd59d452851d2f33df2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Then bring them back to your base, because you're about to be attacked by a small force. You should take them out easily.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AzPkaJ5FCfri6ZsqCmAnYU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f4946f9c01da4cfd0f7b6f69927b8ba5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>3.Meanwhile, as your soldiers are grabbing caches and fighting, you need to do a few things on the homefront:</strong></p><p>a.Once you get the Vespene gas cache, immediately append a Tech Lab to your barracks so you can build medics.</p><p>b.Second, make sure you cue up at least 4 SCVs at your home base.</p><p>c.Finally, take two of your SCVs off of mining duty, and assign one to build two supply depots (one after the other), and the other to build a Vespene gas refinery on the geyser.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wXvL7FDSej7qdDtYyjDfeU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2e27dcd23f9d9b96d1d1fb57a09142e6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>4.Now go over to your barracks and cue up a couple of medics, and as many marines as your resources will allow.</strong></p><p><u>Protip: Medics are what are known in military-speak as a "force multiplier" – they aren't particularly strong on their own, but by adding them to a group of regular soldiers, they make the group several times stronger because of their support abilities. Like regular multipliers in math, you don't need tons of force multipliers to get a lot of strength. They also, however, have diminishing returns because of the supply cap that Starcraft 2 has, so a good rule of thumb is: one medic for every six marines.</u></p><p>a.Once you've got a couple of medics and at least nine marines, group everybody together and head north toward a little dirt road that splits off the asphalt. Up here are some Dominion marines and some caches of minerals. Grab em.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="seVPwXwnsBoD4JzLWYQKjU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/13871a49b58eb3c6fbf02c88eaebf891.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>b. Ensure that you are now building marines at all times in your barracks. Also, build two more SCVs now and have them mine minerals.</p><p><u>Protip: Don't forget to use the rally point ability of your buildings to make your life easier. Select your headquarters and right click on the minerals to automatically assign SCVs to mining. And select the barracks and right click on a forward position to ferry troops up your lines automatically.</u></p><p><strong>5.Now, build another medic, and take her and whatever marines you've got to the left along the bottom of the map. You may get a cry for help around now, but if you've been moving fast enough, you'll pre-empt it.</strong></p><p>a.You'll meet some resistance here, but this is one of the few instances in which you do not want to use attack move. Rather, proceed quickly to the green insignia on the ramp.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nyzpNSWhvChvDhedV3RFpU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6bab5f6e267db5af549a66bb05e7e342.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>b. Once you hit that insignia the neutral troops will become yours. Immediately select everybody and start that focus fire action again!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4Vo5mguiNKMN9Pp4MMmuuU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/46e72ec8d896b021d8558d706c0c7ff9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>6.You'll also notice that you got yourself a brand-spankin' new barracks with a new tech lab attached. Resist the urge to build new medics unless you currently have fewer than four in your group. Instead, spam marines.</strong></p><p>a.<strong>(Achievement)</strong> Also, don't forget to pick up all the Vespene gas and minerals caches around the area, you don't need to do this for the main mission anymore, but you do for the achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yP2xCxnCHkfd3skpUdEm2V" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b301dc313d950ca732f31b16e1d3ec9b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>7.From here, you need to be spamming the crap out of marines from both your barracks. Don't forget to set the rallying point from the barracks at your main base to near your current location so you can build up a big force quickly. Once you've got between 30-40 marines and around 5-6 medics, you're ready.</strong></p><p>a.Head north up the road with your posse, you should remember to continue to build reinforcements at your barracks at all times and send them up constantly.</p><p>b.At first, you'll encounter some Dominion light vehicles. Just focus fire on these, and you'll go through them quickly. Proceed northwards.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pZo55dDAT8BEAgiiTFqP7V" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f78ac185c2efdddb01e20d7e4d6d3d78.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>8.Next you'll run into a Dominion barracks and some marines. You should be able to deal with these pretty easily, just make sure you're constantly sending up reinforcements to replace any losses.</strong></p><p><u>Protip: Always, always, go for soft targets over hard targets when you have a choice – soft targets go down easier and faster, reducing the enemy's ability to damage you while minimizing your casualties. In this particular case, prioritize the straggler marines over the bunker until you've got nothing else to shoot at.</u></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XABTVFV9zU69qbPQxQJiCV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a6874ebf9a92e69f1fa767ff61000aa7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>9.From here it's more to the north, and pretty straightforward: kill everything.</strong></p><p>a.As always, make sure you prioritize stuff that can hurt you over stuff that can't (combat units over SCVs and buildings) and then prioritize buildings that make stuff that hurts you over those that don't (barracks over headquarters).</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gPsmU4W8sD8xbmoMpZtHJV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1ca3b782b2265d5a617cdae4e49149cd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>b.Just go through and destroy the Dominion base in detail.</p><p><strong>10.Once you've blown the crap out of the main structures, mop up the supply depots and SCVs and such. If you've timed everything right, you should get all the achievements here!</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aCnKRdoPCxrWueANWKh6PV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1b78c2de63a4b447697f8f0dfdcf10ab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This is the last of the early-game semi-tutorial missions. Here, you're going to learn how to defend and repair stuff, but also how a good offense can be the best defense. It's also the first mission in which you'll encounter non-Terrans; in this case the dreaded Zerg. Keep in mind that one of the optional achievement goals here basically makes this an entirely different mission, so I'll address that only at the end, in green.</p><p><strong>1.As usual, select your SCVs and have them start mining. Also, select your headquarters and right-click on the minerals to make sure that new SCVs start mining right off the bat.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XHPTSLUw7p5oReTjRJ52UV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0abe26277b2e00f5fcd235413cf30dba.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Immediately cull one of your SCVs off the main pack and have it build a refinery.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DYXCqQMivXWbu2yJU8PVZV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b4141a21854d0101de04bd76c628588e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>b.Don't forget to set your headquarters to build SCVs, either. You're going to want at least five more throughout the course of the mission.</p><p><strong>2.Next, take a look at the top portion of your base. You'll see you've got some unmanned bunkers here. Take your marines and stick 'em in there – make sure you don't garrison any medics you may have, as this will not be an effective use of the bunkers.</strong></p><p>a.You can tell the bunkers are full when the bar on top of them goes from greyed out to fully white.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CnDFxaZ3Z2q8FVLNsgM4fV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bc15cb21ec07b294108fdb4fa7e07e4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>3.Leave the two inner bunkers empty for now. You don't need them filled up.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FhQPaMQktHySTeo6R7jikV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/79718e312273ee9c9097756fbfaab98d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Also, at this time make sure you build a Tech Lab on one of your two bunkers and a [NAME OF ADD-ON] on the other. One should build only marines all the time, the other – the one with the tech lab – should build one medic for about every 6 marines, and should otherwise build marines all the time.</p><p><strong>4.Around this time you should be attacked by some Zerg. Usually just a few Zerglings, sometimes some more interesting stuff, but your garrisoned bunkers and rocket towers should easy be able to handle them.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aoLqptbBp4Jxm5Kk8XxHrV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1f54c92cc464924ab76ea8d5e226a2cf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Don't forget to repair your bunkers and towers when they're damaged. Assign an SCV to float around for this purpose.</p><p>b.When the SCV is not repairing, have it build Supply Depots.</p><p>c.Build a TON of these if you want to get the offensive achievement. You'll want a supply capacity of over 100, and will probably want to build an extra SCV to dedicate solely to this purpose.</p><p>d.<strong>(Achievement)</strong> Also, at this time, if you're planning on doing the offensive mission, make sure you upgrade your marines' armor at the Engineering Bay. You can also upgrade their weapons if you have the resources, but this is slightly less important.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6jtC8ySq7TvB4JYaiHMAwV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa6ba328627901eadf6dc0f093e107d7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>5.You should keep on building marines and medics until you've got a total of about 20 folks. Keep this force in the strip of ground between your bunkers to float around and handle any minor Zerg raids.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rwr7Nd6Qq9bBTVcqFgpn3W" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2887446ef0cf067f6940fae7f9724abf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>6.That's pretty much it for the main mission. If you like, you can build multiple, redundant bunkers and garrison them, as well. In general, you want to stack them with overlapping fields of fire, so that they kinda look like the 5 pips on the side of a die. You should definitely take this tack if you want to get the achievement for not losing any buildings during the mission.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RaU5n7jzqhy2p9BafygbLW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6ab090b7391c9208b6eea51f9b2fbc92.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Easy peasy, just repair, relax, and hold out for pickup.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UFtxStoPFiCGRiuSXWjCSW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/86e3b8cf27bcf4c0b0436bd5608d042f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>7.(Achievement) Now, if you want to get the achievement for killing four Zerg hatcheries on hard difficulty, you're going to have to alter your tactics from the above slightly.</strong></p><p>a.First of all, you can't just sit back and chill. You'll get periodic messages from groups of marines asking for help – go save them. You'll meet surprisingly little resistance doing this at first, so about a dozen marines and a medic should do ya.</p><p>b.However, if you actually want to take out the Zerg, you're going to need a lot more guys: about 40-50, in fact – so figure about 35 marines with about 7 or 8 medics.</p><p>c.Once you've got that posse together, head to the left corner of the map, and using attack move, assault the Zerg base.</p><p><strong>8.(Achievement) The primary thing to keep in mind is the rule I mentioned above: always kill what can hurt you first. This is not always a good tip for multiplayer, but in single-player, where the AI can't respond by making new defenses and such, this is gospel.</strong></p><p>a.Especially important in this case are the Spine Crawlers. These things do massive damage to your marines and need to be killed post-haste. Do your best, also, not to expose your guys to multiple spine crawlers at once. Bunch them up and stay out of range.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eMXt44jQ8MzqRDdZGesTXW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/656fa0f2b7dfb05ced47ace5057bba0a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>9.(Achievement) Once you've dealt with the Spine Crawlers and other defenders, move on to killing the hatcheries. Don't worry about the other buildings much – they don't really matter at all in the long run.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XbWxfBoEdkNvuMUn4adRcW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6a208899b447f5ae673e34757b30ac2f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Also, make sure you're building plenty of marines and medics back at the home base and rallying them up to reinforce you at all times.</p><p><strong>10.(Achievement) There are three hatcheries in this particular base, so destroy them all, then high tail it north to the second Zerg enclave. Make sure you've got plenty of marines – again, at least 35 – and in this case ignore everything and just attack the nearest hatchery. This is one of the few times I give you permission to ignore stuff that's attacking you for stuff that isn’t.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j9thpW6iDRBvkggaE3ZRhW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d44b41aa17c37db581ed2e83ba4ca4a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Once you've killed the last hatchery, you've got your achievement, so pull your remaining dudes back to your base and dig in for the impending finale!</p><p>This mission will have you escort convoys of refugees through a Zerg infested area. You'll need to get at least 50 of them to the extraction point to complete the mission</p><p><strong>1. Push forward</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LeWCq2Thtqf5PL5ThhBDoW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d2a002d384d063afa0ec17cc1e4c511c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You start the mission with 2 medics and 2 Firebat units. The Firebats use short-range flamethrower attacks that are devastating against melee units like Zerglings. They don’t have much range though, so be careful of Hydralisks. Push forward to the encampment, there are a few Zerglings along the way, but they shouldn’t give you any trouble, feel free to pick up the minerals and gas deposits on the way.</p><p><strong>2. Get to the encampment</strong></p><p>You'll be given control of the base. Immediately build 3 additional SCVs and start building as many Marines as you can. The barracks you're given has a tech lab attached so you can build additional Firebats or medics, but 2 medics will be plenty for your patrol squad and the existing Firebats will be plenty as well.</p><p><strong>3. Accompany the Convoy</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gjFUgX4XbfoNBzHP8sW3xW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/75b3d773e1839cc291647e2c1fde4824.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Each convoy will need to be defended at 3 points: immediately to the left after leaving the base near the first bunker, on the right near the opening after the first bunker, and at the third bunker on the left. The first convoy will leave soon after you take over the base but don't worry about it, your Firebats and medics will be adequate as long as you stay near the convoy.</p><p><strong>4. (Achievement) Collect the first Zerg chrysalis</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rzpdY9eQMeBtLetdHCVk4X" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6aba57acbc9fc92200fd40566b8bf234.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first Zerg chrysalis will be directly to the right of the extraction point, you can't miss it.</p><p><strong>5. Set up your defenses</strong></p><p>Once the first wave is over you should have enough marines to at least partially fill each of the premade bunkers, do so. Continue building marines as you're going to want a small force to accompany your medics and Firebats; they'll be your point team. Once you've got enough marines built for your main squad, send an SVC out to build a bunker at the second Zerg attack point and fill it up with marines. For maximum efficiency, build an SCV for each bunker and have him stand behind it so he'll automatically repair it.</p><p><strong>6. (Achievement) Collect the other chrysalises</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DmKwePbNvUoa7k2dmBbL9X" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3e32f64a47ed68038906312a73b6aeed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>During the second wave you'll see the second chrysalis to the right of the convoy path near the second opening/Zerg attack point. Go in and grab it, but be careful as you'll be in extremely close proximity to the Zerg base, and it's filled with way more enemies than you can handle.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dusQBZ7fgKNUxpM9DiiEEX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d6ee9f4b8e33d4896711c4c0449b10c3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The third chrysalis is to the left of the first bunker, down the path a little bit. Ideally you'll want to snag this right after pushing back a wave of Zerg at the bunker so you won't run into a large squad waiting to strike.</p><p>If you can set up the full bunkers with SCVs repairing them at each of the three points you really shouldn’t have a problem with this mission, just keep your squad close to the truck and make sure none of the bunkers are taking too much damage.</p><p>This is a defense heavy mission that'll have you protecting your base from an endless onslaught of infested Terrans that only attack by night. By day you'll send out a force to raze all of the Infested Terran buildings.</p><p><strong>1. Set up your defense</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6edE8qnC7rXoQMrmwienyb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/117773c1bc3a3ae766ebe81b4b355e6e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As usual, get your resource production going immediately and build 3-4 additional SCVs. Upgrade your two barracks with a reactor and a tech lab. Build an Engineering Bay and begin researching the weapons and armor upgrades.<br> Your main defense points will be to the left and right of the Colony Ship up on the ramp, and the South entrance to your base that's temporarily protected by debris:</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j5KdFhBTEooguXtRgnEw4c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a0a956e2c89d357c32624c97cbf04b77.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Have 2 SCVs build bunkers at these points and immediately pile 4 marines into each. Position the Firebats and Medics you've been given to the left or right of the bunker and have them hold position. Finally, build a supply depot to the left or right of the bunker to seal up any space in your line that enemies could slip through. Leave 1 or 2 SCVs there during the night to repair the bunkers and have them harvest during the day. This defense will easily get you through the first night few nights. Enemies will not assault the base from the south until the second night at earliest so you can put off building there, but make sure you have a defense there lest you get overrun.</p><p><strong>2. Watch for aberrations</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kGpoGScrcyMMsrRuQkpQ9c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/836bca87d0fb52ae6bee31ac69ceb20b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The only thing to look out for are the "Aberration" infested Terrans, large melee creatures that do massive damage, As soon as you see one approaching focus all your attacks on it as it can quickly ruin your defense.</p><p><strong>3. Assault the Infested buildings</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="24Aa6E5vaDcpK3rBPrJtCc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cf176ee2e658cff06d0928f8e7d01b31.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After your defenses are set up, begin building a squad to destroy the infested buildings during the day. You can opt to build a large squad of quick marauder units but as long as you plan ahead, you can have a squad of Marines do the destruction and get back before nightfall. You'll be given 3 Hellions soon after the first night, which can be helpful for quick strikes, but actually may work better for defense because of their long range flame throwers. The Infested buildings are defenseless during the day except for some small Zergbroodlings that spawn from wrecked buildings. They do virtually no damage but it can add up over time, so bring a medic with your squad. Start heading back to your base when you get the 30 second warning.</p><p><strong>4. (Achievement) Kill the Infestors</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ddwS4BjqkfdbRodetitjHc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/136a5511e766c437b6406320444977cb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You'll be informed of Infestor units that only appear at night but can be killed for additional Zerg research points. The Infestor units' location is displayed clearly on the map, but unless you've already cleared the area of buildings it can be dangerous to approach them at night as infested buildings spawn dozens of enemies at night. Make sure to clear the buildings on the middle right and lower left first to make it easier to kill the Infestors, they're pushovers that can be killed with either your Hellion squador a few marines.</p><p><strong>5. Wrap it up</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kaWomGHFBuRzbGjJpRe9Xc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d27e6df80ab47f7c7c2a611030a02d49.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Destroying buildings decreases the number of Zerg that spawn from that area, so clearing a lot of buildings around one of your defense points will decrease the intensity of the attack as the nights go on. Make sure to shift your mobile forces to the side that has more Infested buildings so you're not caught off guard.</p><p>You'll have more than enough resources to handle this mission, just make sure to always be producing units to strengthen your daytime attack while defending. Make sure to monitor the attack points for Aberrations and use your daytime attack crew to help out if it looks like a point is getting overrun.</p><p>This mission requires you to gather 8000 minerals with your SCVs and Reapers. Your SCVs will automatically start harvesting but pay attention; since the minerals in this level are all located in low areas they're subject to lava flooding. This means you'll have to clear out all your SCVs periodically so they don’t melt, but don’t worry, your adjutant will warn you when the lava is rising and there's atimer as well.</p><p><strong>1. Don't build</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vEn2c3CkmDArbYQLwVGHSX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/90713b0acc30767c8b8806e024280795.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The trick with this level is trying to build as few units as possible since every mineral spent prevents you from getting closer to your 8000 goal. After the first flood Tosh will give you some Reapers to use. Reapers are extremely fast and powerful, though they can’t take much damage. This will be your main squad, and if used correctly will be the only assault units you'll need. Very light Zerg attacks on your bases are likely so it doesn't hurt to build a2-3 marines and a medic to protect it as you're exploring with the Reapers. The medic can also heal your Reapers of any damage they've taken, making them doubly useful.</p><p><strong>2. Free the Northern base</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ggDd4rSQKUqnMbm7DX2NXX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/22a8fcfeb336caf3e52f5325fecf2733.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Immediately to the north is another Command Center and some additional SCVs, though you'll have to kill a few burrowed Zerg to get to them. Have the Reapers kill the Hydralisk first and then the Zerglings. The Reapers are fast enough to shoot the Zerglings, retreat back a little bit, and shoot again without the Zerglings ever catching up, this will allow them to handle almost any melee unit with no risk as long as you move them properly.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UfsWacLwnUvtioU7sbancX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fe3c17767688bcb62e31cd4ce8b9be0b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you've got the additional units, land the command center as close to the nearby minerals as possible to minimize the time it takes for the SCV's to deposit their load, just make sure to allow enough time for the command center to get out of the lava zone. Directly to the northeast of the base and SCVs you just got are some additional Reapers, though you'll have to kill a few more Zerg to get them.</p><p><strong>3. Search for mineral pick ups</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nVSpyaLUozsbRsJFTiSThX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2240c92d2d5ed2d2c04ee2a7a56d95aa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As your SCV's are gathering minerals send the Reapers around the map looking for collectible mineral pick-ups, of which there are a lot. The Zerg base is confined mostly to theSouth andSouth Eastside of the map, so avoid those areas; everywhere else is fair game. Make sure to use the Reaper's leaping ability to check high areas as they almost all have large collections of minerals.</p><p><strong>4. (Achievement) Kill the Brutalisk</strong></p><p>The bottom left of the map contains the Brutalisk, your secondary mission objective. This huge Zerg creature will only attack if provoked but will one hit kill any of your units it manages to hit. Fortunately your Reapers are much too fast for it and can easily defeat him using the same, run back and shoot tactics used for the Zerglings. The Brutalisk will only follow you for so far before returning to his area, though you can easily shoot him on his way back and draw him out again. There's an achievement for killing him by drawing him out into the lava, and this is easily done with a Reaper, just draw him out as far as he'll go with a few seconds left and have the Reaper jump up to safety when the lava arrives.</p><p><strong>5. Rescue the last of the Reapers</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HCoJH2GKNgHRPoED5yKBnX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4b7e9a5b3cff40cb294306a0302a3c67.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is a large cache of minerals and the last of Tosh's Reapers at the bottom of the screen but be careful as this area is quite literally in the midst of a Zerg outpost. Be quick about it if you want to minimize casualties, or rush in if you're close to the goal and collect these minerals to push you to 8000.</p><p>This is by far one of the easier missions in the campaign. You're objective is to reach the Protoss artifact before the Zerg do. The north part of the map is primarily off limits as its where the Protoss will be battling the Zerg, think of it as a progress bar, the closer the Zerg get to the Artifact the closer you are to losing. Honestly though, on normal difficulty the Zerg move at a snail’s pace trying to get through the Protoss defenses, and there's little chance of losing to them.</p><p><strong>1. Assemble your crew</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7SQaBL3urg8jab9TQP67sX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/895fb39366b9b0a854756d9f2cc7968e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Immediately after starting Swann will send you some Marauders, these are heavy marines with rocket launchers that do big damage to armored targets but have a slower attack rate. Team them up with the marines and medic you started with and make quick work of the Stalkers.</p><p><strong>2. Collect the first Relic</strong></p><p>You can see the first ProtossRelic from your base but you'll have to take a detour through a small Zerg and then a small Protoss outpost. Be careful as you can lose troops if you're not careful. Once that's collected, loop back around to your base and continue building units. You don't need a large force to overwhelm the Protoss; aim for 4-6 Marauders, 2 Medics and 6-7 Marines. Feel free to use the Mercenary units to speed up the process. You can build an additional Barracks if you're really impatient.</p><p><strong>3. Begin your attack</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zw6knppGFC9eQCbxDhqFxX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9d6b7d03f6d7327453f5d804f3237abf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When attacking the Protoss, take out the Nexuses first if possible, as the Proton Cannon turrets will shut down once the nexus is destroyed. You'll encounter some Sentry units while crossing the bridge that will use their barrier move that prevents you from crossing. Blow up the Sentry units first as they'll create barriers and shields that will protect their units. Hang back to avoid taking damage from the Stalkers and wait for the barrier to drop before pushing forward.</p><p><strong>4. Collect the second Relic</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZmRN9CK5nr6G32TMWpcK4Y" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5e31eb6e88d623900c044de2732b306a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>The secondrelic is south after crossing the bridge. Continue clearing out the Protoss. If you're in a hurry don't worry about razing all their structures.</p> <p><strong>5. Collect the third Relic</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZmRN9CK5nr6G32TMWpcK4Y" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5e31eb6e88d623900c044de2732b306a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The thirdrelic is in the South East right before the base. Once you've reached the base, take out the enemy units and destroy their production buildings so they can't attack you from behind.</p><p><strong>6. Collect the final Relic and secure the Artifact</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dXmmvWUjEqbjMPjyhaTwBY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/be87224c3b483639f2a6ba4f367281be.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The finalrelic is to the east of the Protoss base, down a narrow path with Nexuses on it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wGheR57Qx7ynVWUC6vpmHY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c2ac51f426d5be2917d18f952c994d0d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you reach the Artifact 3 large statues will come to life and attack you with strong melee. Focus fire each of them and they'll go down quickly. If you're looking for the rock solid achievement bring additional medics and some more firepower to ensure you won't lose any units.</p><p><strong>NOTE:</strong> You'll get this mission if you choose to helpAriel Hansonand protect the Haven settlers from the Protoss</p><p>This mission can be tricky if you're not prepared. The main objective isn't too hard, but completing the secondary one is difficult unless you start producing Vikings ASAP.</p><p><strong>1. Build Vikings, assemble a ground force</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="APHimatd6VzhMnBzVFbfNY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/57a3edd0aa5b70a9716e11323e0da8a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As soon as you've got your SCVs going build a reactor on your Starport and your Barracks. Start building 4-5 Vikings as soon as you can afford to while pumping out marines to assault the Nexuses. Build an Armory and an Engineering Bay ASAP also, upgrading ship and infantry weapons first. You likely won't need to build a Tech Lab as long as you keep your 2 medics alive, and you can use the mercenaries if you need Mauraders/Firebats.</p><p><strong>2. Assault the first Nexus</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9Q6jBgk65ZcXSSociX7uSY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ed6c3c26e2d5e7e06ec7141b42b41155.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you've got a squad of marines about 7-10 deep with the 2 medics you were given, assault the first nexus point. It's lightly defended and shouldn't be a problem.</p><p><strong>3. (Achievement) Take down the first Terror Fleet</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nAwroc5zAJs7StxnRtpVfY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/184564b8aa23f066b910ebaac1727dfd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Around this time you'll be given the secondary objective of defending the refugees fromthe Terror Fleet, a marauding group of Carriers that attack the settlements. Fortunately the Vikings fair pretty well against these ships and you’ll only need 5-6 to shut down the first wave of the Terror Fleet.</p><p><strong>4. Assault the second Nexus</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bUmmVSzFMgxYmjzcWHyekY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aca11fc677a5093571a9af836a4973aa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Continue building marines and with a squad of around 15, assault the second nexus point. This one is slightly more defended as there is a huge ProtossColossus here that can make short work of your marines. Use your stimpacks and focus fire it first before clearing out the Stalkers and Proton Cannons. After clearing out the base, leave this squad in position as you build more troops for the assault on the final Nexus.</p><p><strong>5. (Achievement) Eleminate the second Terror Fleet</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JAyMV58zfybXxEXhXF9gqY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/99272d0b2721897551d98e8e29f09c56.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second Terror Fleet will appear; hopefully you've built some more Vikings or repaired your existing ones. 6-7 Vikings will do just fine, especially if you've upgraded the ship plating and weapons at the armory.</p><p>Your base may be periodically attacked while you're assaulting the Nexuses and the terror fleet so it’s good to build a single bunker with 4 marines and an SCV just in case. A walker will assault your base near the end of the match, but he'll be no match for the bunker.</p><p><strong>6. Assault the final Nexus</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H8bDknpWCPNqpo4BcdeWxY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/90559a6427232080aec6ab8c6b7d65d4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The final Nexus is much more heavily defended that the other two and you should bring your Vikings along to support the ground troops as there is a squad of ships that will need to be handled. It's good to supplement your marine/medic ground horde with some mercenaries before the final push, specifically the Mauraders, as they'll add a much needed punch. Assault the final Nexus, taking out the Carriers first, destroy it and the Purifier Mothership's shields will fall.</p><p><strong>7. (Achievement) Eleminate the final Terror Fleet</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3mDtGPjq7rnWfpxAvGDSEZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c3711584fea6ee3404bc530929f1d76.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The third Terror Fleet will appear at this point which can be problematic if your Vikings are still injured from the assault on the 3rd Nexus. Take some time to have your SCVs repair them or build additional Vikings; you can lag a little before saving them if necessary to make the repairs.</p><p><strong>8. Destroy the Purifier</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EoJHwQ5HmqJdf6L64xxeJZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3da81e9f821e79b082b7261e395f28fd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Purifier Mothership is usually escorted by a few air units, but the Vikings can make short work of them. Make sure to supplement your attack on the Mothership with some marines, as the Vikings take heavy damage from the Mothership and will likely need assistance to bring it down. Use the Marine's stimpacks to boost their attack speed as they will usually be killed in one hit by the Purifier's laser anyway so the health loss is not an issue. Defeat the Purifier to end the mission.</p><p><strong>NOTE:</strong> This is the mission you'll have to complete if you choose to side with the Protoss and eliminate the Infected Haven settlers.</p><p><strong>1. Build Vikings and a ground force</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mc6G6FJGQpoS5DnkLUvCQZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a6901b362ea9b598630265c33eedc415.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This mission involves destroying a number of Infested Terran and Zerg bases. This mission (or its alternate Safe Haven), introduces the Viking, an aerial unit that can also serve as a land unit. As soon as you start, build a reactor on your Starport and begin building additional Vikings. Build an Armory and Engineering bay as well while creating a small force of marines to protect the base. Lay down a bunker (or Perdition cannon if you have it) to the north and south with a few Supply Depots to form a wall. You'll be periodically attacked by infested Terran though rarely will they present a threat. Like the previous Outbreak mission, make sure to keep an eye out for Aberrations.</p><p><strong>2. Destroy the first Infested structures</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HFHi8XEwWZtVh96KXRwQUZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b88f09c167e5b912152fb9d1bea65d4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you've got a few Vikings, clear out the nearest Infested area; take down the Brood Lords and Mutalisks first in aerial form, then switch to assault mode and destroy all the infested buildings, you'll get a message when you've completely cleared the area.</p><p><strong>3. Take out the Northeast base</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xm4bd5YYM7nf5x68rjNPZZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2f8a5e9f5e18a529777718ce9ce0d6e8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>From here, bring the Vikings back and have them repaired while you build additional Vikings and continue to upgrade your ships at the armory. Begin building a small ground force to help your Vikings, as the large bases have anti air turrets in place which can quickly destroy flying units. The ground force needn’t be huge, 10 marines and a medic will suffice. Take out the base in the Northeast first as its large but lightly defended.</p><p><strong>4. (Achievement) Protect the colonists</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5Cb3QDZnHTZWYS4NssWyeZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/996fbdb00d38a78820e3cbcce8c9e2f9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You'll periodically get notices that some of the settlements are being infected. If you're looking for the achievement you'll need to drop what you're doing to help them. To save them you must destroy the Infestor building before it is fully formed. As long as you've got a squad of 7 or so Vikings just follow the method from the first base you destroyed and you should be fine. Kill the Brood Lords and Mutalisks first then clean up after transforming. Note that the settlements can and will be reinfested and you may have to rescue them each more than once.</p><p><strong>5. Continue the assault on the Infested structures</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yAc5n4wKGqqfBhwqdxKCkZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/10c233bab7502fca846b96c388029b19.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The larger bases may require some more ground help to weaken their anti-air defense. A squad of 7 marines, a medic and the two mercenary siege tanks make an excellent ground assault force, as the marines can protect the tanks in siege mode as they safely bombard the bases. Just make sure to call off the siege tanks once you've transformed the Vikings to assault mode to avoid splash damage from the cannons.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MUQtfiUfKDYcJyH573dfyZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/33e0a4ffcc513ffe5aa1486afd1b94e5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As with previous missions, you should be focused on your offense as the attacks on your base should be easily handled by your bunkers and turrets. Once you've cleared the last base the mission is over.</p><p>This is a fun mission that introduces the Diamondback tank, a mobile strike unit that'll come in very handy. The goal is to destroy at least 5 of the 8 trains that are traveling across the map.</p><p><strong>1. Retrieve the Diamondbacks</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ybdC9EuU8GqTVekdU8tBCa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3775af0fec8f725e86c33b5eea216a0b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Immediately as the mission starts you'll be informed there are some abandoned Diamondback tanks in the area, 3 to be exact. After you've got your SCVs cooking, take your four marines and collect all the tanks. There are no enemies guarding them so there's no risk.</p><p><strong>2. Build an armory, engineering bay and marine squad</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TzxmhQtwzNAzEAMcyfKeGa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ce8fed1b31413c891b9d6eabcb839019.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you're funds begin coming in, build an Armory and upgrade vehicle weapons and plating. Cover your base's two entrances with a bunker and 3-4 supply depots each. As with previous missions, building a reactor on your barracks is preferred so you can pump out some marines ASAP, but feel free to use Mauraders if you prefer.</p><p><strong>3. Destroy the first trains</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ARAhzNjiBzFxpo65PmHzLa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f99e3e7d3122a93126d97f4d6b177602.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first train will come chugging by at a slow speed and with no escort, destroy it with your new Diamondbacks and the Marines you were given. Once this train is down, start building as many diamondbacks as you can afford. All told, aim for around 12 and you'll have a very easy time with this mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="moykDf6sGBGLTVAqr9mrSa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/eac014ca45da4ff8a547849be8c10e2f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Your base is conveniently located near a major curving choke point which is the ideal place to attack the trains that will show up. If you have an assault squad of marines waiting there they can help do damage to the trains as they pass or take care of the escort units so that the Diamondbacks can focus on taking out the train. The escorts initially consist of marines and some Firebats but get upgraded to the dune buggies. Make sure to clear at least some of the escort with your marine squad to mitigate damage to the Diamondbacks.</p><p><strong>4. (Achievement) Collect the rest of the Diamondbacks and Zerg bones</strong></p><p>Between trains you can find the reaming Diamondbacks listed here:</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7qE4sf4k5QaxHvJpTxffXa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e96e4a2a090b9bf3454c7154276c5c34.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Diamondback #4</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SGVbEp9wasTnq4c3QyTjba" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/393952e4bfd0539e8eae185ca16f37d4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Diamondback #5</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CRLja8JSTC387zmT4thUkg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2b3033bef43c3d296305ccce8e2fe514.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Diamondback #6</strong></p><p>You can also collect the Zerg research items, 2 of which are automatically marked on your map; the third is directly south of your base near an abandoned Diamondback.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tN7kwMQN5TNxytZNndWMma" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d36b5a610338804154cc85132786dff2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Zerg Bones #3</strong></p><p><strong>5. Take out the fast trains</strong></p><p>Eventually the train's speed will increase. This may require a little chase with the Diamondbacks, but you should be doing at least 80% damage to the train before it even passes your base. The enemy will then build bunkers around the tracks to protect the trains, but if you are eliminating the trains at the first turn/chokepoint, you'll only have to deal with two bunkers.Your large squad of Diamondbacks orMarineswill make short work of these.</p><p><strong>6. (Achievement) Take out the Death Squad</strong></p><p>You'll get an announcement and an icon onyour map once the enemy dispatches their death squad, a large band of dangerous Mauraders. While the game advises you to avoid them, they almost always intersect with the 7th train directly north of your base, which can be a huge hassle. Trying to handle them and the train simultaneously will do big damage to your Diamondbacks while giving the train a chance to escape. Either take them out before the 7th train arrives or hang back and just let the 7th train pass by if you don't mindletting one get away. Note that killing the Death Squad will net you the "Bully the Bullies" achievement.</p><p><strong>7. Destroy the final trains</strong></p><p>Around the 6th and 7th train your base is likely to be attacked by a small squad with some siege tanks. If you don’t spot them and they go into siege mode they can serious damage your base. Make sure to have a few mobile units lurking around the edge of your base just in case so you can spot the tanks before they set up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZL3ooe7XWRxFgwYY2nAHra" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1f951976f1b926717fe6e1a201451658.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The final train features a heavy escort, including Goliaths and a Raven so make sure your Marine squad is prepared to help out the Diamondbacks and soak up some fire. You'll collect your mystery prize from the last train and end th e mission.</p><p>This mission is fairly straight forward but can be a bit confusing until you understand the Protoss' attack pattern. Your SCVs need to extract gas from the highlighted purple geysers and will be attacked as they do so, it’s up to you to send a squad with them for protection.</p><p><strong>1. Crank out some Marines</strong></p><p>This mission features some Goliaths you can use, but they're very expensive and frankly aren't worth the required cash to upgrade and repair. The easiest way to do this is, as usual, with Marines. Build a Tech Lab on the existing Barracks and an Engineering Bay to upgrade infantry weapons and armor. Once you've got the cash build another barracks with a reactor. Make sure to build many additional SCVs as you'll need to make up for the fact a few of them will be busy completing mission objectives and not gathering resources.</p><p><strong>2. Begin capping the west side Geysers</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xf2Z7rCgDrYezMiCYrh6PE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa325a79141a51fd1f3b730b5a6231ef.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once An SCV starts gathering gas, it’s usually about 20 seconds before a small squad of Protoss will show up to attack, usually 2 stalkers 2 flying ships and occasionally a zealot. Any small squad of marines with a medic should be able to handle this assault. If you decide to cap 2 geysers at once, it's not a huge problem, just be prepared for a heavier assault. Anything more than 2 geysers at once is not advised.</p><p>Instead of capping the nearest geyser, instead tap two of the geysers north west of your base. If you do these first, you can usually get away with only a very light assault on your SCVs that the Goliaths and a few marines can handle. Cap the third geyser in that area and then the fourth immediately to the left of your base. That will leave three more.</p><p><strong>3. (Achievement) Collect the Protoss relics</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v77JWQKBb74CXQ8V3rgvya" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b9115259441fda14c0de6942031c72db.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Protoss Relic #1</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tvLJCMmk2ZcdRKQ5wMq96b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/548cda8cc69940a61ea770f29b63c447.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Protoss Relic #2</strong></p><p>Obtaining these two will require you to fight far more troops than you would normally, as you'll be forced to clear both areas. If you choose to grab both, make sure you have a very large group of 20 something Marines to push through the Protoss lines. These relics can be a pain on harder difficulty modes so don't expect to simply waltz in.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pHH3JSj6zC84BBBPadi4Ab" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2545c9c87a34d43f061f59cbac0dc7bd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Protoss Relic #3</strong></p><p><strong>4. Begin capturing the East side Geysers</strong></p><p>From this point you can choose to push to the geyser further into the Northwest or Further into the North east. The North west area is recommended as it only has a few small outposts to deal with as opposed to the Protoss base to the NE.<br> The mission's biggest problem comes from trying to collect all the relics as there is one on each side of the map. the first one is conveniently located near your base but the other two are on opposite ends of the map:</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xeYV77PUBV7bdN46A4JrEb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/28975547b35ea228ad8fc40b01d6555d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Protoss will sporadically launch attacks on your base during this mission, but it’s nothing a few marines can't handle. If things get out of hand make sure to utilize the Mercenaries at your disposal. Other than that, this is a straight forward mission that, as long as you don't get greedy and stay patient, is easy to manage.</p><p><strong>1. Claim your base</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="abH8PQuENUrx8QAzs6ScLb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e4451ccd00dd9314e6d6c0f387f58bb1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This is another base defense mission were you'll be weathering a Protoss assault as your Laser Cannon rips through A huge stone door. The mission begins with a few ground units, push forward and kill the scattered Protoss forces; Swann will then send you two siege Tanks and you'll get a short tutorial on how to use them. Press forward and reclaim the base.</p><p><strong>2. Set up you base defense</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="izXyq2dKsYeP2DN2WSFeQb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c2c7182ac3e43accb8d7aa320526abac.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Do as Raynor says and set up a bunker and a Siege Tank at each of your base's entrances, manufacturing some marines to fill the bunkers up. Immediately build an armory and start researching vehicle weapon tech; Siege Tanks are supremely powerful in this mission and teching them up will be a huge benefit.</p><p><strong>3. Abuse the laser drill</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ehuce2rEbGC8SQed7ykvVb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1ad9603020cb20b314ea586e068f2125.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Eventually you'll be given manual control of the laser drill. Use it to take out the Protoss Archons and Colossuses before they reach your base. Your map will glow red and alert you when there is a high threat target waiting to strike. The Canon automatically resumes firing after you target it to kill enemies so don't worry about re-aiming it.</p><p><strong>4. Solidify the base defense</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gQuTkj3Bu5c2TGrYcDMGbb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1ab0396a80eef74740f3c61c5ca508c6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As your resources pile up build additional siege tanks and place them at the points indicated, aim for a bunker and 3 siege tanks at each choke point. They'll have maximum damage here and any enemies they don't manage to kill will easily be handled by the bunker. You can supplement the line with marines and Marauders if necessary, but as long as you take out the high threat targets with the laser, the Protoss won’t stand a chance.</p><p><strong>5. (Achievement) Capture the Protoss Relics</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WoHaNozhzzmmfmLTK5zhob" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/81e001eb9abefc521e336f49940605f5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Relic #1</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="baEcR8keeqkNMcfhwF4ytb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e0718c64ccc367744247e773c1f93831.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Relic #2</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DZh5KVBZQFrmoZfFDrnEBc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/656c0702901deb8764d55d77ae71ce9d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Relic #3</strong></p><p>This should leave you with a ton of extra money that you should use to build a Starport and 4-5 Vikings. Your laser cannon can't directly shoot at the Protoss ruins unless there is a friendly unit nearby, so send the Vikings out to spot them. Each ruin is very lightly defended with only one proton cannon whichthe Vikingscan easily avoid or destroy. Convert the Vikings to assault mode to pick up the relic from the destroyed structure.<br></p><p><strong>1. Don't build</strong></p><p>This mission begins in a frantic race to snag as many minerals as possible so you can buy a mercenary army. The timing on this mission is pretty tight and you'll need to really work on a shoestring budget, producing as few units as possible.</p><p><strong>2. Assemble a small squad</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KcGcGGCWY3LaThsG7uPzGc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8b01328dee7a50edc25efe989e9f62a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As in theDevil's Playgroundmission, there are a huge number of mineral and gas pickups scattered around the level and they're essential to beating your opponent to the required 6000 minerals. You'll want to have a small assault squad, with 5-6 marines and 1 medic. This mission is a great indicator of just how efficient medics are, as your five marines will be able to handle dozens of enemies. Aside from the required tech lab to build the medic, don’t build any structures or summon mercenaries.</p><p><strong>3. Deploy the spider mines</strong></p><p>Once you've been awarded the vulture bikes, do as Raynor says and drop some spider mines around the base for defense. Your base will occasionally get attacked by a small force, so investing in another 4 marines and a medic to defend it is a good idea. Be careful as the Vulture's spidermines can damage your own troops if they're nearby during the explosion.</p><p><strong>4. Collect mineral pickups and attack enemy bases</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G7F6WGtpLRrRLixLtSMgPc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3d31451253ebb13406e6b61373413b8c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>With your marines and medic going north, collect minerals as you go and take out any enemies you encounter. The enemy command center to the north east is very lightly guarded and your marines should be able to destroy it, hurting your enemy's mineral gathering. Do the same with your Vultures, collecting mineral drops and killing any marines or SCVs you see on the way. Pay attention to the Vultures' health and rememberto have them retreat back to base for repairs if necessary.</p><p><strong>5. (Achievement) Collect the Protoss Relics</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2YW4MtcneewVudn2jL6hTc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b9e8a84c6b9fdf44a74c9e3ea624ed2d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Relic #1</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M3LCyKD2svXNDvrC2Q6QYc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/403b52255e6c4c75a5b971a7fee31cdf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Relic #2</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iov5qEEMYXjCXmmUnn6idc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/83a39c66806ed5fe0871ada79c36fb26.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Relic #3</strong></p><p>Once you're close to your goal, send theVultures South to pick up mineral drops and collect the Protoss relics. One is directly to the south of your base, another is near the lower middle of the map, and one is to the north. If you're worried about losing troops before getting the contract, feel free to collect the minerals after you've acquired the mercenary forces.</p><p><strong>6. Prepare the mercenary troops to assault the enemy base</strong></p><p>Once you've gotten the minerals you'll be given control of a huge army to the East. Your goal is to take out your enemy's command Center to the north of the map. You really won't need any additional troops as the mercenary force is enormous. Empty out the bunkers at the mercenary base for some additional elite Marines, and take the squad up North, taking out any enemies on your way. You won’t need to worry about protecting the base so make sure to take the Siege Tanks as well.</p><p>Push into the lower base with your squad and take out the enemy's, barracks and factory. Positioning your Siege Tanks near the ramps is helpful and will soften up the forces before they reach you. When you head up the ramp, you'll get a notice that the enemy has a surprise for you and a large red reticule will appear; this is him calling in a nuke. Quickly clear your units out of the area and wait for the explosion to go off. Once you're clear, proceed forward. The command center is at the top of the next base but there's a Battlecruiser up there you'll need to take care of first. Once the enemy's base is almost destroyed he'll surrender and the mission will end.</p><p><strong>NOTE:</strong> You will only do this mission if you chose toside with Nova against Tosh</p><p>This is another hero unit style mission where you’ll be primarily using just one powerful Ghost. Nova has a Snipe ability on cool down that can one hit kill any infantry unit, make sure to use it as often as possible.</p><p><strong>1. Snipe the infatntry, have the squad destroy the detector units</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zkr9aMv3CHyofXQznYSDCe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9626cb6368ec652f4f03a47de2c7344f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As the mission starts move Nova down the cat walk to the side, killing the Marauder and looping around the back, stop when you get in range of the missile turret as it can see through your cloak. Send the marine/medic squad to take out the turret, taking out the bunker along the way.</p><p><strong>2. Dominate the Siege Tank</strong></p><p>Move everyone forward and Nova will gain the Domination ability which you can use on the Siege Tank. Be careful to stay out of the detection radius of the Raven as you approach.</p><p><strong>3. Dominate the Battlecruiser</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UvvzPiFQtkR69o9ujarnnc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5b8f0661b653eb1b7f114dda92c4aa71.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Have Nova snipe the stationed units and approach the Jorium stockpile. Use the domination ability on the Battlecruiser and it will destroy the stockpile for you.</p><p><strong>4. Dominate the Raven</strong></p><p>The next section is a bit more difficult. You'll start in another part of the base and immediately be attacked by a raven and some ground forces, dominate the Raven so you can't be detectedand kill the ground units. Move forward and have Nova take out the two Vikings so Raynor can land his troops.</p><p><strong>5. Open the Gate</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YKoucMR3Yj59L4VgiRmMsc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/12e17697ffd6a4955849e2c4cccebdb2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Fly one of the Ravens over the wall and have it use a Seeker Missle on the marine closest to the highlighted gate power unit, you'll destroy both of them and open the gate.</p><p><strong>6. Destroy the bunker with you Siege Tanks</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pdbAL8RTz7N9yNuVQDvcxc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d452b8ec4b8e9cc051d9cf197a7d09fa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Position your Siege Tanks just out of range of the bunker and have them take it out</p><p><strong>7. Eliminate the enemy Siege tank with your Raven</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hBnoLaNMzWECguK956r34d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d8d7f5510f62387e277730a2d86e72a4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Try and hold onto the first Raven you dominated, they'll be very helpful here. Keep an eye out for the Siege Tank on the platform after the bunker and have a Raven chuck an auto turret down, which will kill it. See? Useful. Have the other Raven use a Seeker Missile on the group of infantry gathered around the missile turret.</p><p><strong>8. Send the Reapers around the side to eliminateenemy defenses</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UYoK79Dz4FAkhzEGEu9d9d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3e25e9c91a4bb3fe4ebfb0a39959e335.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>From here you can command your Reapers to jump up onto the raised area to theeast which will give them a great opportunity to take out a siege tank, a bunker and a number of missile turrets.</p><p><strong>9. Dodge the nuke</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nhVRwzCZM4bQWwVFDWggEd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6a21a68856a44f97d78f02fffdb4228e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you press forward with the rest of the squad, Tosh will warn you about a present, it’s another nuke. Hang back and wait for it to go off. The trick is not being under it when it explodes.</p><p><strong>10. Hack the Nuke Silo, Nuke the gas plant</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pHZiQsMDtcihzY2CkDesKd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/180fec019f65cac7f5b5f9b2a3ffb2a5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>If you've cleared the units on the right you should be ok to proceed with Nova, have her snipe that jerk Specter that called in the nuke and inch your way up the ramp to the left of the Gas depot. Snipe all the infantry here and have Nova hack the nuke silo.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HNWsFqqrhAzKt8n25PaBRd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d4b4a494a1404169d839897252955e4f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now go drop that bad boy on the gas depot.</p><p><strong>11. Dominate the Siege Tank</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4gMZgrHGh3jzQohd3CQHWd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4ea2af7211fc87e7fd41298c89fde97e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next section will have you controlling Nova and some Ships. First, head north a bit and dominate the Siege Tank. Inch it up to the ledge, put it in siege mode, and you'll be able to smoke a missile turret, a Goliath, a Bunker and more. This will make the north path easier.</p><p><strong>12. Dominate the Raven or continue using the Siege Tank</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pa3A3fYjzKownyyuwYY3bd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dbc24690f6f472b1cc7046d00521391a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>If you head north you'll be working towards a nuke silo that Nova can use. Have her Dominate the first Raven you see and use its auto turrets and seeker missiles to take out anything in your path. When you head down the ramp here pay attention as a nuke will get dropped right near the base of the Psi-Indoctrinator, so clear out..</p><p><strong>13. Elimate the Specter</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PuMRDAYX8A2zdPR2H8YKgd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/513745b9680aa8a4376c69210a87057f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There's a Specter in the middle of the map between two missile turrets on the walk way. Use your Banshees to take out the turrets and the Goliath that's in the area.</p><p><strong>14. Destroy the Psi-Indoctrinator</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qGkP3UydUPxvWfjq5zTwmd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dd38e7a76fa571da11b3fb99bb62632a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Essentially there's two ways you can do this, take the norhtern most path and get the nuke, or go southwhere you'll encounter an imprisoned Zerg Brutalisk you can unleash on Tosh's goons and a Thor unit that you can dominate.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PzmPGjGBtyNpni4yWcMdrd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/10c10b7229b3bc8206a99369def8e900.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The nuke method is easier, but the Southern path is more fun. destroy the barrier imprisoning the Brutalisk and he'll storm out, taking out the group of enemies nearby. The Zerg unit can clear most of the bottom of the map, and the nearby Thor and some well placed Seeker missiles will take care of the troops around the Psi-Indoctrinators. you may have to bring your ships in to wipe out the stragglers. Or you can just nuke it if you're in a hurry.</p><p><strong>NOTE:</strong> this is the mission you'll get if you side with Tosh and attempt to break the former Specters out of New Folsom Prison</p><p>This mission follows the same pattern as theother Hero unitmissions, as you'll be commanding a permanently cloaked unit with lots of special powers. There's a base and a lot of troops here, but you won't actually be controlling any of them, you'll just be focusing on Tosh.</p><p><strong>1.Check out Tosh's abilities</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a2Bpzh2MekoSKfU2YdtJbc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d35eb2a460d9d74d50f9b54140107af0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The beginning of the level will explain Tosh's powers to you including his mind blast and psi shield. Tosh will need to use his psi shield to get through areas that are covered with detectors. Be careful though as the shield will only protect him against light fire, any sustained heavy fire will quickly kill him.</p><p><strong>2. Push forward with Raynor's troops</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H37txsDwE5AVBzxzSU59fc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7a6627f1c5bedf3dea88d4b2611e37c2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Proceed forward and Raynor's troops will begin the assault. It's important not to worry too much about them, as helping them will put Tosh in more danger than is necessary; they'll respawn indefinitely so don't worry about them dying.Let the troops fight and sneak around the side hallway indicated by the arrow and steel grating.</p><p><strong>2. (Achievement) Free the first group of prisoners</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7NvE9vbH4bzuDstFWKwSjc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2daf33b7f21f77af7a7bc99947a6f796.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You'll soon come across the first set of prisoners to free. Try and position tosh to stay just out of range and have him shoot the vehicles and mindblast the infantry if possible. Once their numbers have been reduced, use his psi shield and take out any detector units. The same strategy works for all the prison guard areas.</p><p><strong>3. Use your nukes to break through the enemy line</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="J9awuoUbVptZybx7VQNtoc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a15615b7fd8f5547e3a00708825c23ed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Press further forward and you'll be given 5 tactical nukes to use. Use one at the chokepoint to clear out the troops and the missile turret. Once you're past the wall turn left and take out the positioned siege tanks guarding the choke point.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UM7yPSUZjUmbLa9wcKpjtc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c4346f36e0727515f32f87dc4cfb01e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use your second nuke at the foot of the main base, taking out the missile turrets and the Thors. Remember to focus on hitting the missile turrets; as long as those are taken out none of these big bad enemies can hit you.</p><p><strong>4. Position Tosh and start destroying the main base</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GAvQRYwzeUq4Yjr94Xmbxc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/823cd6a11406eb98606bc0e2f9678589.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Where to position Tosh</strong></p><p>Pop your Psi shield and run up the ramp and to the left. You should be able to see a tiny gap between two missile turrets, position Tosh here and take out some buildings and missile turrets with another nuke.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ErpMZdRVPnUDS77mJ4Ja3d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/913608c40e2a778e88567930afaa7b1e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>From here on out just keep dropping nukes and wrecking buildings and Raynor's troops will help you. Clear the base and the mission is done. You'll now have access to Specter troops.</p><p><strong>1. Build an Armory and Engineering Bay</strong></p><p>This mission introduces the Medivac unit, a transport vehicle that also serves as a Medic. This mission also follows a pretty strict time limit, as you have to beat Kerrigan to the Data Vaults. Get the SCVs going as usual and build an engineering bay and an armory, begin researching infantry weapons and armor, and ship plating.</p><p><strong>2. Begin creating Marines and Medics, build small defensive line</strong></p><p>Build a small defensive line at your base's entrance and keep a few marines at your base to deal with the periodic attacks from the Nydus Worm near your base, make sure to destroy the canal quickly after it appears.</p><p>The Medivacs are useful but they have heinously low armor and can quickly be destroyed by Spore Colonies or Hydralisks, taking all your precious troops with them. be extremely careful when moving around the map with a full load of troops.</p><p><strong>3. Destroy the first Data Vault and rescue the infantry</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GLPQ9cvJ6yS3ip2r4Xt5Ae" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/acf89df77a2bebc06a403645c476a708.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you've got your production going, load one of the Medivacs with marines and leave the other empty. Rescue the troops marked on your map and have all of your forces fire from the high perch to destroy the first Vault. Load everyone back up and return to base.</p><p><strong>4. Build additional Medivacs and infantry</strong></p><p>Begin building 2 more Medivacs and some additional troops to fill them, feel free to use the mercenaries as time is important here. Make sure to build a few Vikings to escort your Medivacs, while there aren't a lot of aerial units in this map, the Medivacs are totally defenseless and nothing's more annoying than losing your platoon of troops because you sent them in unprotected.</p><p><strong>5. (Achievement) Kill the enemy Brutalisk</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FSwrQbSRPqNpTaqxn3ykEe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/01dc883d809457301163eafa7332e5f1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Load every one up and take a trip to the middle of the base where the optional Zerg research Brutalisk is. He's not difficult to kill and clearing the spore Colonies out here will give you a straight line to the last Data Vault, so it’s worth it. A Medic, a few marines and marauders should be plenty to take care of the Brutalisk.</p><p><strong>6. Destroy the second Data Vault</strong></p><p>Approaching the second Data vault can be dangerous, as it's covered heavily with spore colonies. Take your medics up behind your base and have them loop around on the edge of the map to the corner nearest the second Data Vault.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZcvhHZMMZDQe9CPD2VRxKe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d3b0005dbfc4c2a19bce60b631166f12.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> You'll have to drop your troops off at a little distance for safety's sake. Have them proceed down the narrow corridor taking out the Spore Colonies, then loop back around and up to the base.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DwAJpgShQp7WyvNUX8ErQe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e00b4ed730d060dbe0671cd6f53c9f56.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Activate the troops here to bolster your numbers. Be careful of Kerrigan as you may run into her as you're looping around up to the base. Once the Data Vault and spore colonies are destroyed, send your Medivacs in and return to base for repairs and healing.</p><p><strong>7. Destroy the final Data Vault</strong></p><p>The last data vault is much easier by comparison. Fill up the four Medivacs with all the troops you can muster and head in a straight line to the point indicated in this pic:</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3wrV3QPXroxDKrSFdG3VVe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ee51f616131a130931e74bea17875b65.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You can safely deploy your troops here, and its only a small distance to the last Data Vault.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iLGQuK8RhRET9ab6FuLQae" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3683ce0755f0c5078f1db4786f91dca8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Storm in with your units, a dozen marines a few Mauraders and 2 Medics is plenty, and take the last point to end the mission.</p><p><strong>1. Escort Tychus, collect the first Zerg Artifact</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DZYzssunnx9vT9eMZJRTce" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/09a8ab60bca64bc935e64268c3487dd5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This mission begins with a small squad following Tychus. You can't control him and he tends to rush ahead of you so just make sure you keep up with your medics so he doesn’t die. The First Zerg research item is right at the first turn in the hallway directly after you begin</p><p><strong>2. Set up your base, begin teching up</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="McBNTodb6CvYHYFQ8Muape" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e6cd5b9a6f1427504e1fd3008f61e42e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Tychus gets his huge armored Odin suit and it's going to be up to you to protect him. Set your base up and begin building armory and Engineering bay upgrades. Have 2 SCVs build a small defensive line at the north side of your base, a bunker a turret and 2 Supply Depots will do.</p><p><strong>3. Assist Tychus, build additional Wraiths</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EzPNWHfiqApzw4LYJxtBve" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8544b3cb7c42f9f3befb6583a873cef0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Tychus will begin attacking and Swann will send you some free Wraiths. Start building a ground assault squad to assist Tychus but try and keep your focus on upgrades and building wraiths.</p><p>Use the Wraiths Swann gives you to take out the Battlecruiser, and then follow Tychus into the first base. Let him clear out the enemies here but be aware more troops will approach from the east entrance of the base.</p><p><strong>4. Repair Tychus</strong></p><p>While Tychus is taking a break send an SCV over to heal him up. Don't let the SCV get into the fight but keep him close by if Tychus needs help.</p><p><strong>5. Clear the next base, collect the next Zerg Artifact</strong></p><p>Continue to bolster your ground assault squad and your Wraith force. Build a Medivac to help transport troops to Tychus as he plows forward taking out bases. You'll find the next Zerg artifact at the next base against the wall:</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XbwAXH7DLoQpcyk2VvYvze" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3275c59a5be3a47a99d7a268672a4113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>6. Destroy third base, assist Tychus</strong></p><p>Follow the same pattern for the next bases, letting Tychus do most of the heavy lifting. Take out air units for him and focus fire heavy hitters. Watch out for the Siege Tank on the right side of the 3rd base here; if you get ahead of Tychus it'll do some serious damage to your ground force.</p><p><strong>7. Destroy fourth base collect final Zerg artifact</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wdPCxNpsZDWzNggJiiYw6f" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/79576faf5cc44eccc8a71b50a72a3ef0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Press on to the Fourth base. The final Zerg research piece is against the wall in a jar as before. Make sure your Wraiths are taking out the Battlecruisers and other air units.</p><p><strong>8. (Achievement) Destroy the Loki</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Hvg8U7WsRnke7xat8WUgCf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/12d4890b072662327d1d8be402df795f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>To the North East of this pace is the Bonus mission objective Loki. It's a huge Battlecruiser that comes to life once you get near it. Fortunately it's kind of a pushover and 5-6 Wraiths can easily take it down, but be prepared to lose a few ships in the process.</p><p><strong>9. Call in Wraiths, destroy the final base</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2yAYjmh67h3nu92CF6WeVf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/80a4fb054a7ce1a687ab22761719a2c9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Pushing into the final base isn't difficult; just make sure you've got 6 or so wraiths to help take out the Battlecruisers here. At this point Tychus will nuke the final base and you're done.</p><p>This mission can be a little stressful knowing that a wall of flame is constantly pushing towards you, but if you stay patient and use mercenaries you can power through. You don't have to worry about building Supply Depots in this mission so make sure to crank out as many troops as you can.</p><p><strong>1. Clear the Protoss forces</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Cd9c8mEGmkgAB84mdeRGMd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e7e444c47136ad8568e1bdf11fd9f0fd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Simple enough, use your shiny new Banshees to kill all the Protoss forces so your base can land, and begin building</p><p><strong>2. Collect two Protoss Relics</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YscwzPc92phabkkVh5wjQd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2696a00e4e949d7bdf6151497f6556b5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Directly East of your base is the first Protoss Relic, and directly South of that is the second one, though you'll have to clear some Protoss forces to get it.</p><p><strong>3. Assault the nearby Protoss base</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LTXPjMDrDJdqX94JqcE2Vd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/95ac45a026dd1b92b37509f4c94d8b48.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You're going to need to move your base from the encroaching flame wall, so you'll have to clear out the Protoss base to the east. It's got a fair amount of resources and is easily denefndable. A combination of Marines Medics and Banshees will be more than enoughto clear out the units. Make sure to bolster your forces with mercenary units as they're stronger than regular units and will save you the hassle of having to tech up regular units with buildings you'll lose in the fire.</p><p><strong>4. Collect the third and fourth Protoss Relics</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UEi72ztRCc9SKaJCrbCMZd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d6dcef0fc9c664c7efb97a63d12f935.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The third Protoss Relic is slightly north of the main road, off a clearly indicated path, clear the Protoss units there and grab it. The final Protoss Relic is to theEast of the destroyed Protoss base that you've moved your buildigns into near a bridge. Unless you plan on taking the base out, and approaching the Data Vault this way, it's easier to send some Vikings in for this one..</p><p><strong>5. Make your push into the first Protoss base</strong></p><p>To get to the Data Vault, you're going to need to push through two Protoss bases that are right beside each other. You can either go through the northern most ramp or the one further to the south. It's your call as both bases are equally dense.The best way to do this is to push through the first base and then hold the position, bringing your base in like you did previously in the level. Repair, resupply and heal here before you push into the second base.</p><p>Both bases are pretty heavily defended, so plan for some losses. Fortunately the final base seems reluctant to attack you once you've eleminated the second base, so don't hesitate to move your buildings in while your assault units give them some cover.</p><p><strong>6. Take the final Protoss base, destroy the Data Vault</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B25vsuLqf4iTSKoT3fCzdd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/abdc1e38cf1c011433fc42d3ede29f2d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you've replenished your forces, make your final push towards the Data Vault. Siege Tank sniping works well here as does aerial support from your Banshees, and either Marine or Viking assitance for any errant air units. If you've made it this far the last push should be cake.</p><p><strong>1. Do as much damage as possible during the sneak attack.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9rrKThoDPJ7YwYkiLizUq4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/798ae4e899f339a0d032ede24d34306e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Tychus will once again be piloting the Odin in this mission, meaning there’ll be destruction abound. You actually start the mission in control of Tychus while your base’s production is automated. Your surprise attack means that enemies won’t shoot back at Tychus until he’s hit them, so take advantage and blow up high threat units first. The Odin actually takes damage faster than you’d expect, so make sure to eliminate the Siege Tanks and other heavy hitters.</p><p><strong>2. (Achievement) Take out a Barracks a Factory and a Starport</strong></p><p>While tearing down the enemy structures, you’ll need to be a little picky to get his achievement. Depending on what direction you go, you might miss out on one of the specific structures. The only available Starports are to the North which will require you to travel to two different bases to destroy the enemy buildings. The Odin is slow as molasses, so factor in the time it will take you to get from one base to the other.</p><p><strong>3. Build a base defense, repair the Odin</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qtxsXqAkpdCT2UebWMDkif" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ba782043c8d44cc3e1756c1277b2fc29.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once the sneak attack is over you’ll assume control of the base. Build a small defensive line at each entrance to your base, but note that you’ll suffer the heaviest attacks from whatever direction still has the most enemy buildings left standing. Also make sure to build a few aerial units for your base defense, as the enemy has an annoying habit of attacking from the elevated platform directly north. Call in the mercenary Vikings of Banshees if you don’t feel like building a starport.</p><p><strong>4. Unlock the secret mission</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tG4TFaVdatWhYSGPRZXipf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d3038d2b2b5ab015b06cca5a31fdfa6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The bottom right corner of the map contains an isolated red building, that when destroyed, will drop secret documents. Collect these to unlock the secret mission Piercing the Shroud</p><p><strong>5. Assemble a ground force</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qucd7aj9xFmKKjzoKTkVvf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/48db62ca07d5beedea588c672a02710e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As usual, a force of Marines supported by Medics will come in handy here. Make sure to include a few SCVs with your ground force to repair your Odin and Thor units.</p><p><strong>6. Assault and hold each point.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9f2ZL84YZ5cDhEDD9eS82g" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/481dba2ce7516315bbd7e3e15967bf1e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Depending on how much damage you did during the sneak attack, at least two of the bases should be partly destroyed. As long as you keep your Odin and Thor units repaired, they can handle capturing each point almost on their own. The Marines well help solidify your advantage, but make sure to watch out for any left over Siege Tanks, as they’ll make very short work of your foot soldiers. Just send the Odin and Thor into each point first to soak up damage and then send in the Marines afterwards. Have the SCVs hold the point and park the machines on them so they’ll get repaired. Capture all three points and the mission will end.</p><p>This is the secret mission you unlocked in Media Blitz. Another small squad mission, this one has you controlling Raynor and some Marines through a secret facility.</p><p><strong>1. Breach the door, grenade the enemies</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xC8oNfMPf7JNkSQrS9SG7g" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9709abd93ca9a49b53fccdbb2d794239.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Raynor has some unique abilities in this mission, an explosive charge that allows him to breach doors and grenades, both of which you’ll get to use immediately.</p><p><strong>2. Use the security console, release the Zerglings</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7nkHrZm2bAdnGtmmeeBzBg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/06c2cb1a59092fae95b8d722e4690736.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you’ve got into the security console, you’ll be given the option of unleashing some enemies on the Marine force waiting to ambush you. Releasing the Zerglings is the best option as they’ll take out all of the Marines but also lose most of their force in the process, making it easy for you to mop up. Whatever you do don’t unleash the Zealots as they’ll kill all the Marines and most will survive, making it an extremely difficult fight for you in such close quarters.</p><p><strong>3. Collect the first Protoss Relic</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aAzcw5YcMszGuYYx7CaxGg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5aee957762fb3eeb5bb0b1aa8227d01.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you’ve cleared out the remaining Zerglings, blow up the holding pen you released them from as it contains the first Protoss Relic. Continue forward, you can breach the door on the right for additional plasma gun ammo.</p><p><strong>4. Make your way forward and request reinforcements</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DNbBYMh9ukemfF3bm2PTMg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa0b9fef428638a9586f2a1370ca51c1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Access the next computer and you‘ll be given the choice of calling down some reinforcements. It’s best to pick the 8 Marines or 3 Marauders as the additional Medics are unnecessary and the Firebats are unable to attack from range while moving.</p><p><strong>5. (Achievement) Defeat the Brutalisk, collect the second Relic</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ivBPPa82mo8VQJTL6kSzRg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/997afecd13ca3094fe4730fb17e3040d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Have Raynor take care of the scattered troops around the room before accessing the computer. You can skip killing the brutalisk if you’re not up for it, but you’ll miss out on the level’s main achievement and 4 Zerg research points. To defeat the Brutalisk you’ll need to put maximum range between you and it, so make sure your Marines are in position before you let it out. Have your Marines use their stimpacks and focus fire the Brutalisk while Raynor uses the Plasma gun ammo and grenades. If possible, try and get the Brutalisk to attack an individual unit and have them kite the Brutalisk around.</p><p><strong>6. Destroy the containment unit, run away</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BQKMViwQwBNEupWeptnDXg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5a098a9d3d0d19b5269643148213c5e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Move to the next room and destroy the containment unit, you’ll unleash the prototype creature, sending it on a rampage. After the rampage, follow the path through the debris until the prototype appears, its invulnerable so keep moving. You’ll encounter some scattered enemies as you’re fleeing which raynor can quickly dispose of with grenades.</p><p><strong>7. Collect the second Protoss Relic, flee the base.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pebFFHm8dPGY35CDrvCMbg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/81aee63124e6dab79075b9c8181fc354.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After a little chase the prototype will vanish, take a break to heal and assemble yourself if necessary. Continue pushing through the scattered enemy forces, using Raynor’s grenades where necessary. A little further forward and the prototype will appear again, attempting to break through some debris keep moving forward using greandes to clear groups of enemies that will hold you up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RrB7RgcZoLakPA2imXEXE6" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/46d15eac53ada6699c1f9099bd2b7453.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: CAMEO</strong></p><p>Push forward until the Prototype disappears again, using your chrono rounds to slow him down and focus firing the debris in the way. Make enough progress and the Prototype will vanish again. At this point, backtrack a little to find the last Protoss relic being guarded by two Zealots. Continue forward and be prepared for the final Prototype ambush, use the last of your Chrono rounds to slow him down and make a break for the transport.</p><p>This mission introduces the Battlecruiser and all its mighty power. You'l constantlly be taking damage from Protoss force fields in this mission so its important that you strike hard at the Rip Field generators before pulling back out to repair.</p><p><strong>1. Destroy the first Rip Field generator</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="stmXvyHLXaJkUtz8tbfxt4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a0d6c5c36016d255c9dd8c3ab37a34e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Easily done with your 3 starting Battlecruisers, send them in and have them use their Yamato Guns on the generator, it will blow up, allowing you to push forward.</p><p><strong>2. Begin harvesting, create a defense</strong></p><p>Build a small defense for your initial base, as you’re likely to have some Protoss periodically dropped on your doorstep. A few Marines in a bunker and a Missile Turret are ideal. Get an Armory going and level up Ship plating and weapons, you’ll need them.</p><p><strong>3. Build the fleet</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JtpCttU7HAYVf5HYCnSgpg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/77a5a4f16f2fe1b650287ebffcad9b51.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Overkill?</strong></p><p>The easiest way to accomplish this mission is just by spamming Battlecruisers and making sure they’re repaired. Build the Tech Lab on your Starport and begin spamming Battlecruisers out as fast as you can, build an additional Starport if you really want to speed things up. The ships very quickly eat up resources, so make sure to have your SCVs producing Supply Depots.</p><p><strong>4. Rescue the prisoners</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DiA9TLz8TQnF5xWXHkqeug" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/78d4e4a116a973751a742b60ad0e1079.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The prisoners are marked clearly on the map, scoot a few Battlecrusiers over to each green triangle and destroy their jail to free them. The prisoners can be helpful in taking out pesky ground forces and reducing the potential damage your Battlecruisers might take. They are permanently cloaked, and do an excellent job taking out High Templars and Archons. Just be careful not to stray too close to detector units.</p><p><strong>5. Destroy the Mothership</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EXBtwMaL3FiRvQsLCydjyg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/57da5abcaf00359a2f4ac3f5cd3cba68.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At this point the Protoss will summon a Morthership to the field. As usual, they are very powerful and have the ability to temporarily warp units out of existence. Spawn a large group of Vikings or Wraiths from the Mercencary building to give your Battlecrusiers some anti air support before taking on the Mothership, as you’ll need to make up for the units that will be warped away. Make sure to use your Yamato gun on them, but don’t worry about it if the Battlecruisers get warped, Vikings and Wraiths are more damaging as anti air and have better range.</p><p><strong>5. Continue destroying the Rip Field generators</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4A2MRaf7LAuGhNfYQQ8pEh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4c3a1588945591590b3688b21e82c19e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once the second Rip Field is down, begin moving your base from its starting point, across the gap towards the Protoss base you destroyed. Set up a rudimentary defense here as well just in case your Battlecruisers are too far away to help. Continue to build Battlecurisers and take down each generator one at a time. Make sure to continue freeing the Protoss prisoners and having them attack as well.</p><p><strong>6. Destroy the Xel’Naga Vault</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EF9cwCGxQk24u9f276bcKh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e0f12692819b03753458cd0680d0b61d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As long as you take it slow and make sure your Battlecruisers are repaired, you can easily push forward, taking out all the enemy Protoss and Yamato Gunning the Rip Field generators. Make sure to destroy the Rip Field generator to the left of the Xel’Naga Vault before destroying the Vault to get the Achievement for destroying all of the generators. Destroy the vault to finish the mission.</p><p><strong>1. Establish a defense</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wrzzRerwRTkdfethjvHAqd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f379fdcf034af8ca76c01cc743e04040.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As usual, Marines and some bunkers will do the job here.</p><p><strong>2. Build a ground force</strong></p><p>More Marines, Medics, a few Firebats,and possibly a few Marauders, especially if you've upgraded them with the ammo that slows enemies.</p><p><strong>3. Begin rescuing drop pods, be picky</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xCymMXajmu3nJXhnQs74ud" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/78714e9357b3daaf168648ddcc30beac.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Since you've already got decent infantry, try and focus on rescuing the aerial units and heavy weapons so you won't have to waste resources building the required structures</p><p><strong>4. Push towards Warfield's downed ship with mercenary air units</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H5H26EarmLHdE4gWxUtyxd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8be88399ca8b3df337567d64a7f6343e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Since your forces are somewhat limited here, take full advantage of the mercenary units, especially the mercenary Battlecruiser. If you opt to use the Battlecruiser you should be able to loop around behind the Nydus Worms and with the help of some Banshees take out the Spore Colonies.</p><p><strong>5. Destroy the Nydus Worms</strong></p><p>With the Spore Colonies down you'll be able to individually take down each worm with the Battlecruiser's lasers and Yamato Gun. If you park the ship over Gen Warfield's bunkers his SCVs will actually repair the Battlecruiser for you. If you start taking too much damage, just pull back to your area to the north and none of the ground units will be able to hit you.</p><p>Another small scale mission, but this time you'll take control of Raynor, Tychus, Swann, and Egon. This is a pretty straight forward mission, and instead of a step by step guide just use these general tips and it shouldn't be too difficult. Remember that your character units can't die, they can only be incapacitated, so don't panic if one of them goes down.</p><p><strong>1. Memorize the hotkeys for each character</strong></p><p>Each character is mapped to an individual key, as are their special moves, so make sure to figure them out. Individually clicking in the middle of a fight takes longer than it should, so get used to using the hotkeys.</p><p><strong>2. Use Raynor to take out Nydus Worms, Spine Crawlers andhigh threat targets</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bEcd8GEPvzj7XWvfhJLM9e" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/290d16f06559c210ca0836ce72a0e8b4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Raynor is essentially a Ghost unit that can't cloak and his Penetrator round ability is similar to Snipe, but hits everything in its path. The 300 damage is best used for taking out Spine Crawlers or hard to reach Nydus Worms. Also look out for Aberrations and Ultralisks to use it against as they can quickly decimate your forces if left unchecked.</p><p><strong>3. Spam Tychus' grenade</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GG8BgLujhaY5VVdpLgoaDe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2ec48981ec2a447b4a85d6f73ad30a4f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Tychus' grenade is an extremely useful area of effect weapon that does high damage and will automatically kill most Zerg in its radius so make sure to use it at every opportunity, especially when the Zerg begin to swarm you. Also note it can't hurt your units so feel free to use it in close proximity if you're getting overrun.</p><p><strong>4. Plug chokepoints with Swann's turret</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nrYW4TTybkG4CpXEj5ahGe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/51da4f47b794669a7d2a9aa4b8cb7e67.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Swann can drop an auto turret flamethrower periodically, but its reset is longer than the other abilities, so make sure to save it for large swarms of Zerg or tight chokepoints only. Don't forget to redeploy it once its timer is up either.</p><p><strong>5. Keep the rest of the units to the rear</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hr3xsgjntkwYHwnCExYTLe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fd37cb6a7e4736581d67ca2aa2e4f0c0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Egon functions like a regular Medic, so make sure to keep him close to, but behind the other characters so he can do his thing. Be careful as its easy for large swarms of Zerg to make positioning the individual units difficult. The Marines and Medics you acquire should also stay to the rear until you need them for defending the bombs you'll be planting. Make sure the Medic is placed behind the Marines at all times.</p><p><strong>1. Quickly bolster your defenses</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v4bk8sr4kXuj3iTHKTqsQe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ebff5a10f8b967a56627cddae57983dc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You need to act quickly here as the Zerg will be relentlessly attacking you during this mission. Fortunately you start off with a full base and a lot of units already built. Depending on whether you destroyed the Nydus Canals or the Air Unit platform, you'll want to build extra Siege Tanks/anti-infantryof Missile Turrets/anti-air. Make sure you've got 3 bunkers on each side of your base and use any researched anti-Zerg tech, like the psi-disruptor or Perdition turret, if you have it.</p><p><strong>2. Begin building Battlecruisers and Vikings/Wraiths</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Tf24Sact4pXFNLNExSLHVe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/47c32f8a9202ffcf872d70aed0e68208.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Battlecruisers are incredibly helpful in this mission as their abilities are already researched, and you'll want to do as much damage to Kerrigan as quickly as possible. Left unchecked, she can run through your defenses in an instant, so try and cut her off with your Battlecruisers. TheirYamato gun shots will quickly force her to retreat but make sure to bring some other aerialunits to soak up her 1 hit kill move.</p><p><strong>3. Beat back Kerrigan</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AnnR3yqrPH4pozJEgTGJYe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a5e5d3be924cb87377f7698529edf2e4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Not long after you've defeated the first few waves of enemies you'll be given warning that Kerrigan herself is approaching. She only approaches from your base's two forward points, and she appears on the map, so you'll have a moment to gather your forces to take her out. As previously mentioned, try and just spamBattlecruisers at her, as it's easier justto queue up a bunch of ships than to have to rebuild bunker and turret positions.</p><p><strong>4.Rebuild your defenses</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qF4Cr8jmJPM7smWwQ2LJke" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1a5ccc1682ffb8ce4dac9daa7f6ae017.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You'll likely lose a bunker or some units while stopping Kerrigan or managing the myriad tasks you have to complete during this mission, so make sure to have SCVs ready to go at all your major choke points to repair and rebuild. A small SCV brigade to repair Battlecruisers is also helpful.</p><p><strong>5. Repel the Leviathan (Optional)</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4VeEciwU3LvwfzGKrURAqe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c2db5586b2de655cc58fb3ee805e3610.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Leviathan only appears if you destroyed the Nydus Canal, but can quickly crush your base if left unchecked. You'll get a warning when he makes his approach, so make sure to gather your Vikings and Battlecruisers to take him out. Yamato Gun/Vikingfocus fire will usually do the trick.</p><p><strong>6. Don't be afraid to use the Artifact</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hbWHQx5swAKTBNqHENRZue" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/53fda1b6af6fcff8e917f8a9ade323f2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Protoss Artifact recharges every couple of minutes, and unless you're going for the achievement, don't worry about using it when things get hairy. You'll usually be given a warning when large waves are incoming, so feel free to pop it if your defenses are wavering.</p><p><strong>7. Be prepared for drop pods/Nydus Canals</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ytTbvMnS3MyNGP9DtCGmye" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7decbe21754d9280de7f6c82596bfe14.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As the mission marches on there's a good chance the Zerg forces will start deploying behind your defensive line. It's easy to not notice this since you'll constantly be getting "Under attack" messages. Pay particular attention to the area around your Mercenary Facility as the Zerg seem very fond of deploying here. Also pay close attention to Brood Lords, who can attack your positions while remaining just out of range of bunkers and turrets, you'll need Vikings or Wraiths to clear them out quickly.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/</link>
                                                                            <description>
                            <![CDATA[ How long has it been since you've played Starcraft? Weeks? Months? Years? Probably years. In that case you'll probably find our guide to the Terran campaign pretty handy. We've got the first 3 missions for you today, but don't worry, we'll be updating it next week with the rest. In the mean time, keep practicing and get those APMs up! And if you don't know what APMs are, may God have mercy on you if you try the multiplayer.  ]]>
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                                                                        <pubDate>Sat, 31 Jul 2010 08:14:29 +0000</pubDate>                                                                                                                                <updated>Thu, 14 Apr 2016 22:13:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Strategy]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                                    <dc:creator><![CDATA[ GamesRadar_ US ]]></dc:creator>                                                                                    <dc:source><![CDATA[ null ]]></dc:source>
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                                <p>How long has it been since you've played Starcraft? Weeks? Months? Years? Probably years. In that case you'll probably find our guide to the Terran campaign pretty handy. We've got the first 3 missions for you today, but don't worry, we'll be updating it next week with the rest. In the mean time, keep practicing and get those APMs up! And if you don't know what APMs are, may God have mercy on you if you try the multiplayer.</p><p><strong>We'll be continually updating this guide with more levels, please keep checking back!</strong></p><h2 id="index">Index</h2><p><a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097" target="_blank">Mission 1 - Liberation Day</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-2" target="_blank">Mission 2 - The Outlaws</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-3" target="_blank">Mission 3 - Zero Hour</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-4" target="_blank">Mission 4 - The Evacuation</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-5" target="_blank">Mission 5 - Outbreak</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-6" target="_blank">Mission 6 - The Devil's Playground</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-7" target="_blank">Mission 7 - Smash and Grab</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-8" target="_blank">Mission 8 - Safe Haven</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-9" target="_blank">Mission 9 - Haven's Fall</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-10" target="_blank">Mission 10 - The Great Train Robbery</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-11" target="_blank">Mission 11 - Welcome to the Jungle</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-12" target="_blank">Mission 12 - The Dig</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-13" target="_blank">Mission 13 - Cutthroat</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-14" target="_blank">Mission 14 - Ghost of a Chance</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-15" target="_blank">Mission 15 - Breakout</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-16" target="_blank">Mission 16 - The Moebius Factor</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-17" target="_blank">Mission 17 - Engine of Destruction</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-18" target="_blank">Mission 18 - Supernova</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-19" target="_blank">Mission 19 - Media Blitz</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-20" target="_blank">Mission 20 - Piercing the Shroud (Secret Mission)</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-21" target="_blank">Mission 21 - Maw of the Void</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-22" target="_blank">Mission 22 - Gates of Hell</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-23" target="_blank">Mission 23 - Belly of the Beast</a><br> <a href="http://www.gamesradar.com/pc/f/starcraft-ii-wings-of-liberty-campaign-walkthrough-strategy-guide/a-20100730114747656048/g-20070518211627437097/p-24" target="_blank">Mission 24 - All In</a><br></p><h2 id="mission-1-26ndash-liberation-day">Mission 1 %26ndash;Liberation Day</h2><p>This first mission is really just there to whet your appetite, so don't sweat it too much. Throughout this guide, stuff you need to do just to complete the mission will be written normally, andstuff that you need solely to get achievements (but can otherwise ignore) we'll caption for you. The appended, underlined"Protips" are tips that are useful for the particular missions and the single-player generally, but are also good advice for multiplayer – who said campaign doesn't train you for online?</p><p><strong>1.Move up the road:</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fHuBsR6WkuiAvXhEGbCvDT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d6be34592887001655a8e17570d640e3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Just select your dudes and move them to the right, along the road. Don't forget to use Attack Move (press A, and then left-click where you want them to go).</p><p><u>Protip: If you don't have a clear goal when you're moving somewhere, or if you're moving into unknown territory, always use attack move. It can save you precious split-seconds on reaction time.</u></p><p><strong>2. Shoot the dudes behind the barricade.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KiQNDhAeawJForwQ9j9CPT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e6b5465a0214dac4a670e87dd9057cea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.If you're using attack command, the firefight should begin automatically.</p><p>b.Once it does, however, be sure to select your troops and have them focus fire on a single target. Otherwise, attack move may cause them to split their fire which is less than ideal from an efficiency perspective.</p><p><u>Protip: Remember that in most cases, you want to focus everybody's shooting on a single target at a time and then move on to the next one. This is important because it kills each targeted guy more quickly, and in a one-to-one fight, that means one fewer gun shooting your dude -- which means you'll suffer, ultimately, less attrition.</u></p><p><strong>3.(Achievement) Blow up this propaganda hologram.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i5dSg5t7bKBMzFFJ8PRSTT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b489caa079c123f88dd939dfafacdd5a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Pretty straightforward here. Just select your guys and right click. Whee!</p><p><strong>4.</strong><strong>Same deal with these guys as the first couple behind the barricade. Focus fire for the win.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ub7gtb2YnpWyPegzrtZZXT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/29c466fd941c2d50a020db8e3b048758.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>5. When you come around this corner, just wait a second.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hWfhRF4ppq6uyJoHrw5fcT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6386881e9a4a49357e11d008234b8699.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.You've got an overwhelming enemy force here, but hang back for a second and you'll get some help.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K495fq7QAynaVXDfbnCdiT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4bc6be10e92175304f5f3598ee2b14db.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>b.Once the dropships come in and drop off your guys, immediately attack with everybody. And don't forget to select everyone – including the new guys who just dropped in -- and focus that fire on one target at a time!</p><p><strong>6.(Achievement) Once you've cleared these guys out, make sure to take out the holograms to your south and to your west.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6Hs3DbDnLykAKbfVpkS9oT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6f50cd41cd4400553a05b27429fcb56d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>7.Once</strong><strong>you've taken out the holoboards, move north toward the main Dominion base.</strong></p><p>a.After a cutscene you'll have to take out more troops, and then a vehicle with a mounted gun. If you're playing on hard or brutal difficulty, you may be down to just a few guys here, or even Raynor alone. Have no fear, you'll be reinforced soon, and Raynor is more than capable of taking care of this stuff on his own.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ub8sDMKVeN7DcepyWEnEtT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d260103a61b63e6b2762dee26c1200db.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>b.You'll get another cutscene and you'll be joined by an angry mob armed with Molotovs. Viva la revolucion!</p><p><strong>8.(Achievement) Proceed north, kill the bad guys, and take out the last holograms.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QHiCY5A8Y2j3WhTVH4uKyT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d63311e5d81bee7df1469bd8eb5c4e9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>9.Keep going north and just kill anyone in your way – the mob should do most of the work.</strong></p><p>a.And speaking of the mob, if you're down to just Raynor, and he's hurt, don't be afraid to use the mob as meat shields. The AI baddies are programmed to prioritize the mob over your guys, so don't be afraid to let the cannon fodder be just that. Stalin would be so proud!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YJZyizXn6QTLPbhkEqcZ5U" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9bf7512d6c04867b30faf120312dc03a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>10.Once you near the main objective, you'll get confronted by a couple of Dominion vehicles. With the mob's help, these should go down fairly quickly.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2tTXbBALRg89dAtYiY3RBU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6b4e133bd9617f46884f82323d8c4d9c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a. Make sure you kill them if you want to get the achievement for killing all the bad guys on hard difficulty!</p><p><strong>11.Finally, destroy the Logistics Headquarters (again the mob will do most of the job here) to finish the mission!</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tEwVwozkjDAV58WFfJoFGU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/eab8f26a3348fe3cfddf2886d9842592.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Again, this is a pretty stress-free affair: it's trying to reinforce what you learned in the tutorials about base-building and unit movement. If you're going for the achievements here, it can be a slightly more difficult affair, as you've got a time limit with which to complete the mission. But don't worry, the following will give you the build order you need to do it up like a champ.</p><p><strong>1.Start off by selecting all your SCVs and assigning them to mine minerals.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A3q5BW4fBaEcyg9JwkmJNU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d10fb86da839bf32846ce6c17c1ca952.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><u>Protip: Any mission, multiplayer or otherwise, in which you start with any number of builder units, immediately assign them to start mining. Just an easy way to maximize your efficient use of time</u>.</p><p><strong>2.First thing you wanna do with your troops is send them to the north to pick up the caches of 100 minerals and Vespene gas up there.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="P9x2PK5HAupVZ5VBe96fSU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/05e8379689d49bd59d452851d2f33df2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Then bring them back to your base, because you're about to be attacked by a small force. You should take them out easily.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AzPkaJ5FCfri6ZsqCmAnYU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f4946f9c01da4cfd0f7b6f69927b8ba5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>3.Meanwhile, as your soldiers are grabbing caches and fighting, you need to do a few things on the homefront:</strong></p><p>a.Once you get the Vespene gas cache, immediately append a Tech Lab to your barracks so you can build medics.</p><p>b.Second, make sure you cue up at least 4 SCVs at your home base.</p><p>c.Finally, take two of your SCVs off of mining duty, and assign one to build two supply depots (one after the other), and the other to build a Vespene gas refinery on the geyser.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wXvL7FDSej7qdDtYyjDfeU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2e27dcd23f9d9b96d1d1fb57a09142e6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>4.Now go over to your barracks and cue up a couple of medics, and as many marines as your resources will allow.</strong></p><p><u>Protip: Medics are what are known in military-speak as a "force multiplier" – they aren't particularly strong on their own, but by adding them to a group of regular soldiers, they make the group several times stronger because of their support abilities. Like regular multipliers in math, you don't need tons of force multipliers to get a lot of strength. They also, however, have diminishing returns because of the supply cap that Starcraft 2 has, so a good rule of thumb is: one medic for every six marines.</u></p><p>a.Once you've got a couple of medics and at least nine marines, group everybody together and head north toward a little dirt road that splits off the asphalt. Up here are some Dominion marines and some caches of minerals. Grab em.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="seVPwXwnsBoD4JzLWYQKjU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/13871a49b58eb3c6fbf02c88eaebf891.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>b. Ensure that you are now building marines at all times in your barracks. Also, build two more SCVs now and have them mine minerals.</p><p><u>Protip: Don't forget to use the rally point ability of your buildings to make your life easier. Select your headquarters and right click on the minerals to automatically assign SCVs to mining. And select the barracks and right click on a forward position to ferry troops up your lines automatically.</u></p><p><strong>5.Now, build another medic, and take her and whatever marines you've got to the left along the bottom of the map. You may get a cry for help around now, but if you've been moving fast enough, you'll pre-empt it.</strong></p><p>a.You'll meet some resistance here, but this is one of the few instances in which you do not want to use attack move. Rather, proceed quickly to the green insignia on the ramp.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nyzpNSWhvChvDhedV3RFpU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6bab5f6e267db5af549a66bb05e7e342.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>b. Once you hit that insignia the neutral troops will become yours. Immediately select everybody and start that focus fire action again!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4Vo5mguiNKMN9Pp4MMmuuU" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/46e72ec8d896b021d8558d706c0c7ff9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>6.You'll also notice that you got yourself a brand-spankin' new barracks with a new tech lab attached. Resist the urge to build new medics unless you currently have fewer than four in your group. Instead, spam marines.</strong></p><p>a.<strong>(Achievement)</strong> Also, don't forget to pick up all the Vespene gas and minerals caches around the area, you don't need to do this for the main mission anymore, but you do for the achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yP2xCxnCHkfd3skpUdEm2V" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b301dc313d950ca732f31b16e1d3ec9b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>7.From here, you need to be spamming the crap out of marines from both your barracks. Don't forget to set the rallying point from the barracks at your main base to near your current location so you can build up a big force quickly. Once you've got between 30-40 marines and around 5-6 medics, you're ready.</strong></p><p>a.Head north up the road with your posse, you should remember to continue to build reinforcements at your barracks at all times and send them up constantly.</p><p>b.At first, you'll encounter some Dominion light vehicles. Just focus fire on these, and you'll go through them quickly. Proceed northwards.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pZo55dDAT8BEAgiiTFqP7V" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f78ac185c2efdddb01e20d7e4d6d3d78.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>8.Next you'll run into a Dominion barracks and some marines. You should be able to deal with these pretty easily, just make sure you're constantly sending up reinforcements to replace any losses.</strong></p><p><u>Protip: Always, always, go for soft targets over hard targets when you have a choice – soft targets go down easier and faster, reducing the enemy's ability to damage you while minimizing your casualties. In this particular case, prioritize the straggler marines over the bunker until you've got nothing else to shoot at.</u></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XABTVFV9zU69qbPQxQJiCV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a6874ebf9a92e69f1fa767ff61000aa7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>9.From here it's more to the north, and pretty straightforward: kill everything.</strong></p><p>a.As always, make sure you prioritize stuff that can hurt you over stuff that can't (combat units over SCVs and buildings) and then prioritize buildings that make stuff that hurts you over those that don't (barracks over headquarters).</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gPsmU4W8sD8xbmoMpZtHJV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1ca3b782b2265d5a617cdae4e49149cd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>b.Just go through and destroy the Dominion base in detail.</p><p><strong>10.Once you've blown the crap out of the main structures, mop up the supply depots and SCVs and such. If you've timed everything right, you should get all the achievements here!</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aCnKRdoPCxrWueANWKh6PV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1b78c2de63a4b447697f8f0dfdcf10ab.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This is the last of the early-game semi-tutorial missions. Here, you're going to learn how to defend and repair stuff, but also how a good offense can be the best defense. It's also the first mission in which you'll encounter non-Terrans; in this case the dreaded Zerg. Keep in mind that one of the optional achievement goals here basically makes this an entirely different mission, so I'll address that only at the end, in green.</p><p><strong>1.As usual, select your SCVs and have them start mining. Also, select your headquarters and right-click on the minerals to make sure that new SCVs start mining right off the bat.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XHPTSLUw7p5oReTjRJ52UV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0abe26277b2e00f5fcd235413cf30dba.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Immediately cull one of your SCVs off the main pack and have it build a refinery.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DYXCqQMivXWbu2yJU8PVZV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b4141a21854d0101de04bd76c628588e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>b.Don't forget to set your headquarters to build SCVs, either. You're going to want at least five more throughout the course of the mission.</p><p><strong>2.Next, take a look at the top portion of your base. You'll see you've got some unmanned bunkers here. Take your marines and stick 'em in there – make sure you don't garrison any medics you may have, as this will not be an effective use of the bunkers.</strong></p><p>a.You can tell the bunkers are full when the bar on top of them goes from greyed out to fully white.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CnDFxaZ3Z2q8FVLNsgM4fV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bc15cb21ec07b294108fdb4fa7e07e4d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>3.Leave the two inner bunkers empty for now. You don't need them filled up.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FhQPaMQktHySTeo6R7jikV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/79718e312273ee9c9097756fbfaab98d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Also, at this time make sure you build a Tech Lab on one of your two bunkers and a [NAME OF ADD-ON] on the other. One should build only marines all the time, the other – the one with the tech lab – should build one medic for about every 6 marines, and should otherwise build marines all the time.</p><p><strong>4.Around this time you should be attacked by some Zerg. Usually just a few Zerglings, sometimes some more interesting stuff, but your garrisoned bunkers and rocket towers should easy be able to handle them.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aoLqptbBp4Jxm5Kk8XxHrV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1f54c92cc464924ab76ea8d5e226a2cf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Don't forget to repair your bunkers and towers when they're damaged. Assign an SCV to float around for this purpose.</p><p>b.When the SCV is not repairing, have it build Supply Depots.</p><p>c.Build a TON of these if you want to get the offensive achievement. You'll want a supply capacity of over 100, and will probably want to build an extra SCV to dedicate solely to this purpose.</p><p>d.<strong>(Achievement)</strong> Also, at this time, if you're planning on doing the offensive mission, make sure you upgrade your marines' armor at the Engineering Bay. You can also upgrade their weapons if you have the resources, but this is slightly less important.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6jtC8ySq7TvB4JYaiHMAwV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa6ba328627901eadf6dc0f093e107d7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>5.You should keep on building marines and medics until you've got a total of about 20 folks. Keep this force in the strip of ground between your bunkers to float around and handle any minor Zerg raids.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rwr7Nd6Qq9bBTVcqFgpn3W" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2887446ef0cf067f6940fae7f9724abf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>6.That's pretty much it for the main mission. If you like, you can build multiple, redundant bunkers and garrison them, as well. In general, you want to stack them with overlapping fields of fire, so that they kinda look like the 5 pips on the side of a die. You should definitely take this tack if you want to get the achievement for not losing any buildings during the mission.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RaU5n7jzqhy2p9BafygbLW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6ab090b7391c9208b6eea51f9b2fbc92.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Easy peasy, just repair, relax, and hold out for pickup.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UFtxStoPFiCGRiuSXWjCSW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/86e3b8cf27bcf4c0b0436bd5608d042f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>7.(Achievement) Now, if you want to get the achievement for killing four Zerg hatcheries on hard difficulty, you're going to have to alter your tactics from the above slightly.</strong></p><p>a.First of all, you can't just sit back and chill. You'll get periodic messages from groups of marines asking for help – go save them. You'll meet surprisingly little resistance doing this at first, so about a dozen marines and a medic should do ya.</p><p>b.However, if you actually want to take out the Zerg, you're going to need a lot more guys: about 40-50, in fact – so figure about 35 marines with about 7 or 8 medics.</p><p>c.Once you've got that posse together, head to the left corner of the map, and using attack move, assault the Zerg base.</p><p><strong>8.(Achievement) The primary thing to keep in mind is the rule I mentioned above: always kill what can hurt you first. This is not always a good tip for multiplayer, but in single-player, where the AI can't respond by making new defenses and such, this is gospel.</strong></p><p>a.Especially important in this case are the Spine Crawlers. These things do massive damage to your marines and need to be killed post-haste. Do your best, also, not to expose your guys to multiple spine crawlers at once. Bunch them up and stay out of range.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eMXt44jQ8MzqRDdZGesTXW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/656fa0f2b7dfb05ced47ace5057bba0a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>9.(Achievement) Once you've dealt with the Spine Crawlers and other defenders, move on to killing the hatcheries. Don't worry about the other buildings much – they don't really matter at all in the long run.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XbWxfBoEdkNvuMUn4adRcW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6a208899b447f5ae673e34757b30ac2f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Also, make sure you're building plenty of marines and medics back at the home base and rallying them up to reinforce you at all times.</p><p><strong>10.(Achievement) There are three hatcheries in this particular base, so destroy them all, then high tail it north to the second Zerg enclave. Make sure you've got plenty of marines – again, at least 35 – and in this case ignore everything and just attack the nearest hatchery. This is one of the few times I give you permission to ignore stuff that's attacking you for stuff that isn’t.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j9thpW6iDRBvkggaE3ZRhW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8d44b41aa17c37db581ed2e83ba4ca4a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>a.Once you've killed the last hatchery, you've got your achievement, so pull your remaining dudes back to your base and dig in for the impending finale!</p><p>This mission will have you escort convoys of refugees through a Zerg infested area. You'll need to get at least 50 of them to the extraction point to complete the mission</p><p><strong>1. Push forward</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LeWCq2Thtqf5PL5ThhBDoW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d2a002d384d063afa0ec17cc1e4c511c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You start the mission with 2 medics and 2 Firebat units. The Firebats use short-range flamethrower attacks that are devastating against melee units like Zerglings. They don’t have much range though, so be careful of Hydralisks. Push forward to the encampment, there are a few Zerglings along the way, but they shouldn’t give you any trouble, feel free to pick up the minerals and gas deposits on the way.</p><p><strong>2. Get to the encampment</strong></p><p>You'll be given control of the base. Immediately build 3 additional SCVs and start building as many Marines as you can. The barracks you're given has a tech lab attached so you can build additional Firebats or medics, but 2 medics will be plenty for your patrol squad and the existing Firebats will be plenty as well.</p><p><strong>3. Accompany the Convoy</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gjFUgX4XbfoNBzHP8sW3xW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/75b3d773e1839cc291647e2c1fde4824.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Each convoy will need to be defended at 3 points: immediately to the left after leaving the base near the first bunker, on the right near the opening after the first bunker, and at the third bunker on the left. The first convoy will leave soon after you take over the base but don't worry about it, your Firebats and medics will be adequate as long as you stay near the convoy.</p><p><strong>4. (Achievement) Collect the first Zerg chrysalis</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rzpdY9eQMeBtLetdHCVk4X" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6aba57acbc9fc92200fd40566b8bf234.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first Zerg chrysalis will be directly to the right of the extraction point, you can't miss it.</p><p><strong>5. Set up your defenses</strong></p><p>Once the first wave is over you should have enough marines to at least partially fill each of the premade bunkers, do so. Continue building marines as you're going to want a small force to accompany your medics and Firebats; they'll be your point team. Once you've got enough marines built for your main squad, send an SVC out to build a bunker at the second Zerg attack point and fill it up with marines. For maximum efficiency, build an SCV for each bunker and have him stand behind it so he'll automatically repair it.</p><p><strong>6. (Achievement) Collect the other chrysalises</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DmKwePbNvUoa7k2dmBbL9X" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3e32f64a47ed68038906312a73b6aeed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>During the second wave you'll see the second chrysalis to the right of the convoy path near the second opening/Zerg attack point. Go in and grab it, but be careful as you'll be in extremely close proximity to the Zerg base, and it's filled with way more enemies than you can handle.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dusQBZ7fgKNUxpM9DiiEEX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d6ee9f4b8e33d4896711c4c0449b10c3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The third chrysalis is to the left of the first bunker, down the path a little bit. Ideally you'll want to snag this right after pushing back a wave of Zerg at the bunker so you won't run into a large squad waiting to strike.</p><p>If you can set up the full bunkers with SCVs repairing them at each of the three points you really shouldn’t have a problem with this mission, just keep your squad close to the truck and make sure none of the bunkers are taking too much damage.</p><p>This is a defense heavy mission that'll have you protecting your base from an endless onslaught of infested Terrans that only attack by night. By day you'll send out a force to raze all of the Infested Terran buildings.</p><p><strong>1. Set up your defense</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6edE8qnC7rXoQMrmwienyb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/117773c1bc3a3ae766ebe81b4b355e6e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As usual, get your resource production going immediately and build 3-4 additional SCVs. Upgrade your two barracks with a reactor and a tech lab. Build an Engineering Bay and begin researching the weapons and armor upgrades.<br> Your main defense points will be to the left and right of the Colony Ship up on the ramp, and the South entrance to your base that's temporarily protected by debris:</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j5KdFhBTEooguXtRgnEw4c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a0a956e2c89d357c32624c97cbf04b77.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Have 2 SCVs build bunkers at these points and immediately pile 4 marines into each. Position the Firebats and Medics you've been given to the left or right of the bunker and have them hold position. Finally, build a supply depot to the left or right of the bunker to seal up any space in your line that enemies could slip through. Leave 1 or 2 SCVs there during the night to repair the bunkers and have them harvest during the day. This defense will easily get you through the first night few nights. Enemies will not assault the base from the south until the second night at earliest so you can put off building there, but make sure you have a defense there lest you get overrun.</p><p><strong>2. Watch for aberrations</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kGpoGScrcyMMsrRuQkpQ9c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/836bca87d0fb52ae6bee31ac69ceb20b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The only thing to look out for are the "Aberration" infested Terrans, large melee creatures that do massive damage, As soon as you see one approaching focus all your attacks on it as it can quickly ruin your defense.</p><p><strong>3. Assault the Infested buildings</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="24Aa6E5vaDcpK3rBPrJtCc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cf176ee2e658cff06d0928f8e7d01b31.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After your defenses are set up, begin building a squad to destroy the infested buildings during the day. You can opt to build a large squad of quick marauder units but as long as you plan ahead, you can have a squad of Marines do the destruction and get back before nightfall. You'll be given 3 Hellions soon after the first night, which can be helpful for quick strikes, but actually may work better for defense because of their long range flame throwers. The Infested buildings are defenseless during the day except for some small Zergbroodlings that spawn from wrecked buildings. They do virtually no damage but it can add up over time, so bring a medic with your squad. Start heading back to your base when you get the 30 second warning.</p><p><strong>4. (Achievement) Kill the Infestors</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ddwS4BjqkfdbRodetitjHc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/136a5511e766c437b6406320444977cb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You'll be informed of Infestor units that only appear at night but can be killed for additional Zerg research points. The Infestor units' location is displayed clearly on the map, but unless you've already cleared the area of buildings it can be dangerous to approach them at night as infested buildings spawn dozens of enemies at night. Make sure to clear the buildings on the middle right and lower left first to make it easier to kill the Infestors, they're pushovers that can be killed with either your Hellion squador a few marines.</p><p><strong>5. Wrap it up</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kaWomGHFBuRzbGjJpRe9Xc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d27e6df80ab47f7c7c2a611030a02d49.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Destroying buildings decreases the number of Zerg that spawn from that area, so clearing a lot of buildings around one of your defense points will decrease the intensity of the attack as the nights go on. Make sure to shift your mobile forces to the side that has more Infested buildings so you're not caught off guard.</p><p>You'll have more than enough resources to handle this mission, just make sure to always be producing units to strengthen your daytime attack while defending. Make sure to monitor the attack points for Aberrations and use your daytime attack crew to help out if it looks like a point is getting overrun.</p><p>This mission requires you to gather 8000 minerals with your SCVs and Reapers. Your SCVs will automatically start harvesting but pay attention; since the minerals in this level are all located in low areas they're subject to lava flooding. This means you'll have to clear out all your SCVs periodically so they don’t melt, but don’t worry, your adjutant will warn you when the lava is rising and there's atimer as well.</p><p><strong>1. Don't build</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vEn2c3CkmDArbYQLwVGHSX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/90713b0acc30767c8b8806e024280795.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The trick with this level is trying to build as few units as possible since every mineral spent prevents you from getting closer to your 8000 goal. After the first flood Tosh will give you some Reapers to use. Reapers are extremely fast and powerful, though they can’t take much damage. This will be your main squad, and if used correctly will be the only assault units you'll need. Very light Zerg attacks on your bases are likely so it doesn't hurt to build a2-3 marines and a medic to protect it as you're exploring with the Reapers. The medic can also heal your Reapers of any damage they've taken, making them doubly useful.</p><p><strong>2. Free the Northern base</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ggDd4rSQKUqnMbm7DX2NXX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/22a8fcfeb336caf3e52f5325fecf2733.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Immediately to the north is another Command Center and some additional SCVs, though you'll have to kill a few burrowed Zerg to get to them. Have the Reapers kill the Hydralisk first and then the Zerglings. The Reapers are fast enough to shoot the Zerglings, retreat back a little bit, and shoot again without the Zerglings ever catching up, this will allow them to handle almost any melee unit with no risk as long as you move them properly.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UfsWacLwnUvtioU7sbancX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fe3c17767688bcb62e31cd4ce8b9be0b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you've got the additional units, land the command center as close to the nearby minerals as possible to minimize the time it takes for the SCV's to deposit their load, just make sure to allow enough time for the command center to get out of the lava zone. Directly to the northeast of the base and SCVs you just got are some additional Reapers, though you'll have to kill a few more Zerg to get them.</p><p><strong>3. Search for mineral pick ups</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nVSpyaLUozsbRsJFTiSThX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2240c92d2d5ed2d2c04ee2a7a56d95aa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As your SCV's are gathering minerals send the Reapers around the map looking for collectible mineral pick-ups, of which there are a lot. The Zerg base is confined mostly to theSouth andSouth Eastside of the map, so avoid those areas; everywhere else is fair game. Make sure to use the Reaper's leaping ability to check high areas as they almost all have large collections of minerals.</p><p><strong>4. (Achievement) Kill the Brutalisk</strong></p><p>The bottom left of the map contains the Brutalisk, your secondary mission objective. This huge Zerg creature will only attack if provoked but will one hit kill any of your units it manages to hit. Fortunately your Reapers are much too fast for it and can easily defeat him using the same, run back and shoot tactics used for the Zerglings. The Brutalisk will only follow you for so far before returning to his area, though you can easily shoot him on his way back and draw him out again. There's an achievement for killing him by drawing him out into the lava, and this is easily done with a Reaper, just draw him out as far as he'll go with a few seconds left and have the Reaper jump up to safety when the lava arrives.</p><p><strong>5. Rescue the last of the Reapers</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HCoJH2GKNgHRPoED5yKBnX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4b7e9a5b3cff40cb294306a0302a3c67.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There is a large cache of minerals and the last of Tosh's Reapers at the bottom of the screen but be careful as this area is quite literally in the midst of a Zerg outpost. Be quick about it if you want to minimize casualties, or rush in if you're close to the goal and collect these minerals to push you to 8000.</p><p>This is by far one of the easier missions in the campaign. You're objective is to reach the Protoss artifact before the Zerg do. The north part of the map is primarily off limits as its where the Protoss will be battling the Zerg, think of it as a progress bar, the closer the Zerg get to the Artifact the closer you are to losing. Honestly though, on normal difficulty the Zerg move at a snail’s pace trying to get through the Protoss defenses, and there's little chance of losing to them.</p><p><strong>1. Assemble your crew</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7SQaBL3urg8jab9TQP67sX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/895fb39366b9b0a854756d9f2cc7968e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Immediately after starting Swann will send you some Marauders, these are heavy marines with rocket launchers that do big damage to armored targets but have a slower attack rate. Team them up with the marines and medic you started with and make quick work of the Stalkers.</p><p><strong>2. Collect the first Relic</strong></p><p>You can see the first ProtossRelic from your base but you'll have to take a detour through a small Zerg and then a small Protoss outpost. Be careful as you can lose troops if you're not careful. Once that's collected, loop back around to your base and continue building units. You don't need a large force to overwhelm the Protoss; aim for 4-6 Marauders, 2 Medics and 6-7 Marines. Feel free to use the Mercenary units to speed up the process. You can build an additional Barracks if you're really impatient.</p><p><strong>3. Begin your attack</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zw6knppGFC9eQCbxDhqFxX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9d6b7d03f6d7327453f5d804f3237abf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When attacking the Protoss, take out the Nexuses first if possible, as the Proton Cannon turrets will shut down once the nexus is destroyed. You'll encounter some Sentry units while crossing the bridge that will use their barrier move that prevents you from crossing. Blow up the Sentry units first as they'll create barriers and shields that will protect their units. Hang back to avoid taking damage from the Stalkers and wait for the barrier to drop before pushing forward.</p><p><strong>4. Collect the second Relic</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZmRN9CK5nr6G32TMWpcK4Y" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5e31eb6e88d623900c044de2732b306a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p>The secondrelic is south after crossing the bridge. Continue clearing out the Protoss. If you're in a hurry don't worry about razing all their structures.</p> <p><strong>5. Collect the third Relic</strong></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZmRN9CK5nr6G32TMWpcK4Y" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5e31eb6e88d623900c044de2732b306a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The thirdrelic is in the South East right before the base. Once you've reached the base, take out the enemy units and destroy their production buildings so they can't attack you from behind.</p><p><strong>6. Collect the final Relic and secure the Artifact</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dXmmvWUjEqbjMPjyhaTwBY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/be87224c3b483639f2a6ba4f367281be.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The finalrelic is to the east of the Protoss base, down a narrow path with Nexuses on it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wGheR57Qx7ynVWUC6vpmHY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c2ac51f426d5be2917d18f952c994d0d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you reach the Artifact 3 large statues will come to life and attack you with strong melee. Focus fire each of them and they'll go down quickly. If you're looking for the rock solid achievement bring additional medics and some more firepower to ensure you won't lose any units.</p><p><strong>NOTE:</strong> You'll get this mission if you choose to helpAriel Hansonand protect the Haven settlers from the Protoss</p><p>This mission can be tricky if you're not prepared. The main objective isn't too hard, but completing the secondary one is difficult unless you start producing Vikings ASAP.</p><p><strong>1. Build Vikings, assemble a ground force</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="APHimatd6VzhMnBzVFbfNY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/57a3edd0aa5b70a9716e11323e0da8a3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As soon as you've got your SCVs going build a reactor on your Starport and your Barracks. Start building 4-5 Vikings as soon as you can afford to while pumping out marines to assault the Nexuses. Build an Armory and an Engineering Bay ASAP also, upgrading ship and infantry weapons first. You likely won't need to build a Tech Lab as long as you keep your 2 medics alive, and you can use the mercenaries if you need Mauraders/Firebats.</p><p><strong>2. Assault the first Nexus</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9Q6jBgk65ZcXSSociX7uSY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ed6c3c26e2d5e7e06ec7141b42b41155.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you've got a squad of marines about 7-10 deep with the 2 medics you were given, assault the first nexus point. It's lightly defended and shouldn't be a problem.</p><p><strong>3. (Achievement) Take down the first Terror Fleet</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nAwroc5zAJs7StxnRtpVfY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/184564b8aa23f066b910ebaac1727dfd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Around this time you'll be given the secondary objective of defending the refugees fromthe Terror Fleet, a marauding group of Carriers that attack the settlements. Fortunately the Vikings fair pretty well against these ships and you’ll only need 5-6 to shut down the first wave of the Terror Fleet.</p><p><strong>4. Assault the second Nexus</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bUmmVSzFMgxYmjzcWHyekY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aca11fc677a5093571a9af836a4973aa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Continue building marines and with a squad of around 15, assault the second nexus point. This one is slightly more defended as there is a huge ProtossColossus here that can make short work of your marines. Use your stimpacks and focus fire it first before clearing out the Stalkers and Proton Cannons. After clearing out the base, leave this squad in position as you build more troops for the assault on the final Nexus.</p><p><strong>5. (Achievement) Eleminate the second Terror Fleet</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JAyMV58zfybXxEXhXF9gqY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/99272d0b2721897551d98e8e29f09c56.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The second Terror Fleet will appear; hopefully you've built some more Vikings or repaired your existing ones. 6-7 Vikings will do just fine, especially if you've upgraded the ship plating and weapons at the armory.</p><p>Your base may be periodically attacked while you're assaulting the Nexuses and the terror fleet so it’s good to build a single bunker with 4 marines and an SCV just in case. A walker will assault your base near the end of the match, but he'll be no match for the bunker.</p><p><strong>6. Assault the final Nexus</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H8bDknpWCPNqpo4BcdeWxY" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/90559a6427232080aec6ab8c6b7d65d4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The final Nexus is much more heavily defended that the other two and you should bring your Vikings along to support the ground troops as there is a squad of ships that will need to be handled. It's good to supplement your marine/medic ground horde with some mercenaries before the final push, specifically the Mauraders, as they'll add a much needed punch. Assault the final Nexus, taking out the Carriers first, destroy it and the Purifier Mothership's shields will fall.</p><p><strong>7. (Achievement) Eleminate the final Terror Fleet</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3mDtGPjq7rnWfpxAvGDSEZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3c3711584fea6ee3404bc530929f1d76.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The third Terror Fleet will appear at this point which can be problematic if your Vikings are still injured from the assault on the 3rd Nexus. Take some time to have your SCVs repair them or build additional Vikings; you can lag a little before saving them if necessary to make the repairs.</p><p><strong>8. Destroy the Purifier</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EoJHwQ5HmqJdf6L64xxeJZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3da81e9f821e79b082b7261e395f28fd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Purifier Mothership is usually escorted by a few air units, but the Vikings can make short work of them. Make sure to supplement your attack on the Mothership with some marines, as the Vikings take heavy damage from the Mothership and will likely need assistance to bring it down. Use the Marine's stimpacks to boost their attack speed as they will usually be killed in one hit by the Purifier's laser anyway so the health loss is not an issue. Defeat the Purifier to end the mission.</p><p><strong>NOTE:</strong> This is the mission you'll have to complete if you choose to side with the Protoss and eliminate the Infected Haven settlers.</p><p><strong>1. Build Vikings and a ground force</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mc6G6FJGQpoS5DnkLUvCQZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a6901b362ea9b598630265c33eedc415.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This mission involves destroying a number of Infested Terran and Zerg bases. This mission (or its alternate Safe Haven), introduces the Viking, an aerial unit that can also serve as a land unit. As soon as you start, build a reactor on your Starport and begin building additional Vikings. Build an Armory and Engineering bay as well while creating a small force of marines to protect the base. Lay down a bunker (or Perdition cannon if you have it) to the north and south with a few Supply Depots to form a wall. You'll be periodically attacked by infested Terran though rarely will they present a threat. Like the previous Outbreak mission, make sure to keep an eye out for Aberrations.</p><p><strong>2. Destroy the first Infested structures</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HFHi8XEwWZtVh96KXRwQUZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b88f09c167e5b912152fb9d1bea65d4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you've got a few Vikings, clear out the nearest Infested area; take down the Brood Lords and Mutalisks first in aerial form, then switch to assault mode and destroy all the infested buildings, you'll get a message when you've completely cleared the area.</p><p><strong>3. Take out the Northeast base</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xm4bd5YYM7nf5x68rjNPZZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2f8a5e9f5e18a529777718ce9ce0d6e8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>From here, bring the Vikings back and have them repaired while you build additional Vikings and continue to upgrade your ships at the armory. Begin building a small ground force to help your Vikings, as the large bases have anti air turrets in place which can quickly destroy flying units. The ground force needn’t be huge, 10 marines and a medic will suffice. Take out the base in the Northeast first as its large but lightly defended.</p><p><strong>4. (Achievement) Protect the colonists</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5Cb3QDZnHTZWYS4NssWyeZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/996fbdb00d38a78820e3cbcce8c9e2f9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You'll periodically get notices that some of the settlements are being infected. If you're looking for the achievement you'll need to drop what you're doing to help them. To save them you must destroy the Infestor building before it is fully formed. As long as you've got a squad of 7 or so Vikings just follow the method from the first base you destroyed and you should be fine. Kill the Brood Lords and Mutalisks first then clean up after transforming. Note that the settlements can and will be reinfested and you may have to rescue them each more than once.</p><p><strong>5. Continue the assault on the Infested structures</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yAc5n4wKGqqfBhwqdxKCkZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/10c233bab7502fca846b96c388029b19.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The larger bases may require some more ground help to weaken their anti-air defense. A squad of 7 marines, a medic and the two mercenary siege tanks make an excellent ground assault force, as the marines can protect the tanks in siege mode as they safely bombard the bases. Just make sure to call off the siege tanks once you've transformed the Vikings to assault mode to avoid splash damage from the cannons.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MUQtfiUfKDYcJyH573dfyZ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/33e0a4ffcc513ffe5aa1486afd1b94e5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As with previous missions, you should be focused on your offense as the attacks on your base should be easily handled by your bunkers and turrets. Once you've cleared the last base the mission is over.</p><p>This is a fun mission that introduces the Diamondback tank, a mobile strike unit that'll come in very handy. The goal is to destroy at least 5 of the 8 trains that are traveling across the map.</p><p><strong>1. Retrieve the Diamondbacks</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ybdC9EuU8GqTVekdU8tBCa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3775af0fec8f725e86c33b5eea216a0b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Immediately as the mission starts you'll be informed there are some abandoned Diamondback tanks in the area, 3 to be exact. After you've got your SCVs cooking, take your four marines and collect all the tanks. There are no enemies guarding them so there's no risk.</p><p><strong>2. Build an armory, engineering bay and marine squad</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TzxmhQtwzNAzEAMcyfKeGa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ce8fed1b31413c891b9d6eabcb839019.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you're funds begin coming in, build an Armory and upgrade vehicle weapons and plating. Cover your base's two entrances with a bunker and 3-4 supply depots each. As with previous missions, building a reactor on your barracks is preferred so you can pump out some marines ASAP, but feel free to use Mauraders if you prefer.</p><p><strong>3. Destroy the first trains</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ARAhzNjiBzFxpo65PmHzLa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f99e3e7d3122a93126d97f4d6b177602.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The first train will come chugging by at a slow speed and with no escort, destroy it with your new Diamondbacks and the Marines you were given. Once this train is down, start building as many diamondbacks as you can afford. All told, aim for around 12 and you'll have a very easy time with this mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="moykDf6sGBGLTVAqr9mrSa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/eac014ca45da4ff8a547849be8c10e2f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Your base is conveniently located near a major curving choke point which is the ideal place to attack the trains that will show up. If you have an assault squad of marines waiting there they can help do damage to the trains as they pass or take care of the escort units so that the Diamondbacks can focus on taking out the train. The escorts initially consist of marines and some Firebats but get upgraded to the dune buggies. Make sure to clear at least some of the escort with your marine squad to mitigate damage to the Diamondbacks.</p><p><strong>4. (Achievement) Collect the rest of the Diamondbacks and Zerg bones</strong></p><p>Between trains you can find the reaming Diamondbacks listed here:</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7qE4sf4k5QaxHvJpTxffXa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e96e4a2a090b9bf3454c7154276c5c34.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Diamondback #4</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SGVbEp9wasTnq4c3QyTjba" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/393952e4bfd0539e8eae185ca16f37d4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Diamondback #5</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CRLja8JSTC387zmT4thUkg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2b3033bef43c3d296305ccce8e2fe514.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Diamondback #6</strong></p><p>You can also collect the Zerg research items, 2 of which are automatically marked on your map; the third is directly south of your base near an abandoned Diamondback.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tN7kwMQN5TNxytZNndWMma" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d36b5a610338804154cc85132786dff2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Zerg Bones #3</strong></p><p><strong>5. Take out the fast trains</strong></p><p>Eventually the train's speed will increase. This may require a little chase with the Diamondbacks, but you should be doing at least 80% damage to the train before it even passes your base. The enemy will then build bunkers around the tracks to protect the trains, but if you are eliminating the trains at the first turn/chokepoint, you'll only have to deal with two bunkers.Your large squad of Diamondbacks orMarineswill make short work of these.</p><p><strong>6. (Achievement) Take out the Death Squad</strong></p><p>You'll get an announcement and an icon onyour map once the enemy dispatches their death squad, a large band of dangerous Mauraders. While the game advises you to avoid them, they almost always intersect with the 7th train directly north of your base, which can be a huge hassle. Trying to handle them and the train simultaneously will do big damage to your Diamondbacks while giving the train a chance to escape. Either take them out before the 7th train arrives or hang back and just let the 7th train pass by if you don't mindletting one get away. Note that killing the Death Squad will net you the "Bully the Bullies" achievement.</p><p><strong>7. Destroy the final trains</strong></p><p>Around the 6th and 7th train your base is likely to be attacked by a small squad with some siege tanks. If you don’t spot them and they go into siege mode they can serious damage your base. Make sure to have a few mobile units lurking around the edge of your base just in case so you can spot the tanks before they set up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZL3ooe7XWRxFgwYY2nAHra" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1f951976f1b926717fe6e1a201451658.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The final train features a heavy escort, including Goliaths and a Raven so make sure your Marine squad is prepared to help out the Diamondbacks and soak up some fire. You'll collect your mystery prize from the last train and end th e mission.</p><p>This mission is fairly straight forward but can be a bit confusing until you understand the Protoss' attack pattern. Your SCVs need to extract gas from the highlighted purple geysers and will be attacked as they do so, it’s up to you to send a squad with them for protection.</p><p><strong>1. Crank out some Marines</strong></p><p>This mission features some Goliaths you can use, but they're very expensive and frankly aren't worth the required cash to upgrade and repair. The easiest way to do this is, as usual, with Marines. Build a Tech Lab on the existing Barracks and an Engineering Bay to upgrade infantry weapons and armor. Once you've got the cash build another barracks with a reactor. Make sure to build many additional SCVs as you'll need to make up for the fact a few of them will be busy completing mission objectives and not gathering resources.</p><p><strong>2. Begin capping the west side Geysers</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xf2Z7rCgDrYezMiCYrh6PE" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa325a79141a51fd1f3b730b5a6231ef.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once An SCV starts gathering gas, it’s usually about 20 seconds before a small squad of Protoss will show up to attack, usually 2 stalkers 2 flying ships and occasionally a zealot. Any small squad of marines with a medic should be able to handle this assault. If you decide to cap 2 geysers at once, it's not a huge problem, just be prepared for a heavier assault. Anything more than 2 geysers at once is not advised.</p><p>Instead of capping the nearest geyser, instead tap two of the geysers north west of your base. If you do these first, you can usually get away with only a very light assault on your SCVs that the Goliaths and a few marines can handle. Cap the third geyser in that area and then the fourth immediately to the left of your base. That will leave three more.</p><p><strong>3. (Achievement) Collect the Protoss relics</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v77JWQKBb74CXQ8V3rgvya" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b9115259441fda14c0de6942031c72db.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Protoss Relic #1</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tvLJCMmk2ZcdRKQ5wMq96b" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/548cda8cc69940a61ea770f29b63c447.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Protoss Relic #2</strong></p><p>Obtaining these two will require you to fight far more troops than you would normally, as you'll be forced to clear both areas. If you choose to grab both, make sure you have a very large group of 20 something Marines to push through the Protoss lines. These relics can be a pain on harder difficulty modes so don't expect to simply waltz in.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pHH3JSj6zC84BBBPadi4Ab" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2545c9c87a34d43f061f59cbac0dc7bd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Protoss Relic #3</strong></p><p><strong>4. Begin capturing the East side Geysers</strong></p><p>From this point you can choose to push to the geyser further into the Northwest or Further into the North east. The North west area is recommended as it only has a few small outposts to deal with as opposed to the Protoss base to the NE.<br> The mission's biggest problem comes from trying to collect all the relics as there is one on each side of the map. the first one is conveniently located near your base but the other two are on opposite ends of the map:</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xeYV77PUBV7bdN46A4JrEb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/28975547b35ea228ad8fc40b01d6555d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Protoss will sporadically launch attacks on your base during this mission, but it’s nothing a few marines can't handle. If things get out of hand make sure to utilize the Mercenaries at your disposal. Other than that, this is a straight forward mission that, as long as you don't get greedy and stay patient, is easy to manage.</p><p><strong>1. Claim your base</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="abH8PQuENUrx8QAzs6ScLb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e4451ccd00dd9314e6d6c0f387f58bb1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This is another base defense mission were you'll be weathering a Protoss assault as your Laser Cannon rips through A huge stone door. The mission begins with a few ground units, push forward and kill the scattered Protoss forces; Swann will then send you two siege Tanks and you'll get a short tutorial on how to use them. Press forward and reclaim the base.</p><p><strong>2. Set up you base defense</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="izXyq2dKsYeP2DN2WSFeQb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c2c7182ac3e43accb8d7aa320526abac.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Do as Raynor says and set up a bunker and a Siege Tank at each of your base's entrances, manufacturing some marines to fill the bunkers up. Immediately build an armory and start researching vehicle weapon tech; Siege Tanks are supremely powerful in this mission and teching them up will be a huge benefit.</p><p><strong>3. Abuse the laser drill</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ehuce2rEbGC8SQed7ykvVb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1ad9603020cb20b314ea586e068f2125.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Eventually you'll be given manual control of the laser drill. Use it to take out the Protoss Archons and Colossuses before they reach your base. Your map will glow red and alert you when there is a high threat target waiting to strike. The Canon automatically resumes firing after you target it to kill enemies so don't worry about re-aiming it.</p><p><strong>4. Solidify the base defense</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gQuTkj3Bu5c2TGrYcDMGbb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1ab0396a80eef74740f3c61c5ca508c6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As your resources pile up build additional siege tanks and place them at the points indicated, aim for a bunker and 3 siege tanks at each choke point. They'll have maximum damage here and any enemies they don't manage to kill will easily be handled by the bunker. You can supplement the line with marines and Marauders if necessary, but as long as you take out the high threat targets with the laser, the Protoss won’t stand a chance.</p><p><strong>5. (Achievement) Capture the Protoss Relics</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WoHaNozhzzmmfmLTK5zhob" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/81e001eb9abefc521e336f49940605f5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Relic #1</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="baEcR8keeqkNMcfhwF4ytb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e0718c64ccc367744247e773c1f93831.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Relic #2</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DZh5KVBZQFrmoZfFDrnEBc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/656c0702901deb8764d55d77ae71ce9d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Relic #3</strong></p><p>This should leave you with a ton of extra money that you should use to build a Starport and 4-5 Vikings. Your laser cannon can't directly shoot at the Protoss ruins unless there is a friendly unit nearby, so send the Vikings out to spot them. Each ruin is very lightly defended with only one proton cannon whichthe Vikingscan easily avoid or destroy. Convert the Vikings to assault mode to pick up the relic from the destroyed structure.<br></p><p><strong>1. Don't build</strong></p><p>This mission begins in a frantic race to snag as many minerals as possible so you can buy a mercenary army. The timing on this mission is pretty tight and you'll need to really work on a shoestring budget, producing as few units as possible.</p><p><strong>2. Assemble a small squad</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KcGcGGCWY3LaThsG7uPzGc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8b01328dee7a50edc25efe989e9f62a2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As in theDevil's Playgroundmission, there are a huge number of mineral and gas pickups scattered around the level and they're essential to beating your opponent to the required 6000 minerals. You'll want to have a small assault squad, with 5-6 marines and 1 medic. This mission is a great indicator of just how efficient medics are, as your five marines will be able to handle dozens of enemies. Aside from the required tech lab to build the medic, don’t build any structures or summon mercenaries.</p><p><strong>3. Deploy the spider mines</strong></p><p>Once you've been awarded the vulture bikes, do as Raynor says and drop some spider mines around the base for defense. Your base will occasionally get attacked by a small force, so investing in another 4 marines and a medic to defend it is a good idea. Be careful as the Vulture's spidermines can damage your own troops if they're nearby during the explosion.</p><p><strong>4. Collect mineral pickups and attack enemy bases</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G7F6WGtpLRrRLixLtSMgPc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3d31451253ebb13406e6b61373413b8c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>With your marines and medic going north, collect minerals as you go and take out any enemies you encounter. The enemy command center to the north east is very lightly guarded and your marines should be able to destroy it, hurting your enemy's mineral gathering. Do the same with your Vultures, collecting mineral drops and killing any marines or SCVs you see on the way. Pay attention to the Vultures' health and rememberto have them retreat back to base for repairs if necessary.</p><p><strong>5. (Achievement) Collect the Protoss Relics</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2YW4MtcneewVudn2jL6hTc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b9e8a84c6b9fdf44a74c9e3ea624ed2d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Relic #1</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M3LCyKD2svXNDvrC2Q6QYc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/403b52255e6c4c75a5b971a7fee31cdf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Relic #2</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iov5qEEMYXjCXmmUnn6idc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/83a39c66806ed5fe0871ada79c36fb26.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Relic #3</strong></p><p>Once you're close to your goal, send theVultures South to pick up mineral drops and collect the Protoss relics. One is directly to the south of your base, another is near the lower middle of the map, and one is to the north. If you're worried about losing troops before getting the contract, feel free to collect the minerals after you've acquired the mercenary forces.</p><p><strong>6. Prepare the mercenary troops to assault the enemy base</strong></p><p>Once you've gotten the minerals you'll be given control of a huge army to the East. Your goal is to take out your enemy's command Center to the north of the map. You really won't need any additional troops as the mercenary force is enormous. Empty out the bunkers at the mercenary base for some additional elite Marines, and take the squad up North, taking out any enemies on your way. You won’t need to worry about protecting the base so make sure to take the Siege Tanks as well.</p><p>Push into the lower base with your squad and take out the enemy's, barracks and factory. Positioning your Siege Tanks near the ramps is helpful and will soften up the forces before they reach you. When you head up the ramp, you'll get a notice that the enemy has a surprise for you and a large red reticule will appear; this is him calling in a nuke. Quickly clear your units out of the area and wait for the explosion to go off. Once you're clear, proceed forward. The command center is at the top of the next base but there's a Battlecruiser up there you'll need to take care of first. Once the enemy's base is almost destroyed he'll surrender and the mission will end.</p><p><strong>NOTE:</strong> You will only do this mission if you chose toside with Nova against Tosh</p><p>This is another hero unit style mission where you’ll be primarily using just one powerful Ghost. Nova has a Snipe ability on cool down that can one hit kill any infantry unit, make sure to use it as often as possible.</p><p><strong>1. Snipe the infatntry, have the squad destroy the detector units</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zkr9aMv3CHyofXQznYSDCe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9626cb6368ec652f4f03a47de2c7344f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As the mission starts move Nova down the cat walk to the side, killing the Marauder and looping around the back, stop when you get in range of the missile turret as it can see through your cloak. Send the marine/medic squad to take out the turret, taking out the bunker along the way.</p><p><strong>2. Dominate the Siege Tank</strong></p><p>Move everyone forward and Nova will gain the Domination ability which you can use on the Siege Tank. Be careful to stay out of the detection radius of the Raven as you approach.</p><p><strong>3. Dominate the Battlecruiser</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UvvzPiFQtkR69o9ujarnnc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5b8f0661b653eb1b7f114dda92c4aa71.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Have Nova snipe the stationed units and approach the Jorium stockpile. Use the domination ability on the Battlecruiser and it will destroy the stockpile for you.</p><p><strong>4. Dominate the Raven</strong></p><p>The next section is a bit more difficult. You'll start in another part of the base and immediately be attacked by a raven and some ground forces, dominate the Raven so you can't be detectedand kill the ground units. Move forward and have Nova take out the two Vikings so Raynor can land his troops.</p><p><strong>5. Open the Gate</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YKoucMR3Yj59L4VgiRmMsc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/12e17697ffd6a4955849e2c4cccebdb2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Fly one of the Ravens over the wall and have it use a Seeker Missle on the marine closest to the highlighted gate power unit, you'll destroy both of them and open the gate.</p><p><strong>6. Destroy the bunker with you Siege Tanks</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pdbAL8RTz7N9yNuVQDvcxc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d452b8ec4b8e9cc051d9cf197a7d09fa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Position your Siege Tanks just out of range of the bunker and have them take it out</p><p><strong>7. Eliminate the enemy Siege tank with your Raven</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hBnoLaNMzWECguK956r34d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d8d7f5510f62387e277730a2d86e72a4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Try and hold onto the first Raven you dominated, they'll be very helpful here. Keep an eye out for the Siege Tank on the platform after the bunker and have a Raven chuck an auto turret down, which will kill it. See? Useful. Have the other Raven use a Seeker Missile on the group of infantry gathered around the missile turret.</p><p><strong>8. Send the Reapers around the side to eliminateenemy defenses</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UYoK79Dz4FAkhzEGEu9d9d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3e25e9c91a4bb3fe4ebfb0a39959e335.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>From here you can command your Reapers to jump up onto the raised area to theeast which will give them a great opportunity to take out a siege tank, a bunker and a number of missile turrets.</p><p><strong>9. Dodge the nuke</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nhVRwzCZM4bQWwVFDWggEd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6a21a68856a44f97d78f02fffdb4228e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you press forward with the rest of the squad, Tosh will warn you about a present, it’s another nuke. Hang back and wait for it to go off. The trick is not being under it when it explodes.</p><p><strong>10. Hack the Nuke Silo, Nuke the gas plant</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pHZiQsMDtcihzY2CkDesKd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/180fec019f65cac7f5b5f9b2a3ffb2a5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>If you've cleared the units on the right you should be ok to proceed with Nova, have her snipe that jerk Specter that called in the nuke and inch your way up the ramp to the left of the Gas depot. Snipe all the infantry here and have Nova hack the nuke silo.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HNWsFqqrhAzKt8n25PaBRd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d4b4a494a1404169d839897252955e4f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Now go drop that bad boy on the gas depot.</p><p><strong>11. Dominate the Siege Tank</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4gMZgrHGh3jzQohd3CQHWd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4ea2af7211fc87e7fd41298c89fde97e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The next section will have you controlling Nova and some Ships. First, head north a bit and dominate the Siege Tank. Inch it up to the ledge, put it in siege mode, and you'll be able to smoke a missile turret, a Goliath, a Bunker and more. This will make the north path easier.</p><p><strong>12. Dominate the Raven or continue using the Siege Tank</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pa3A3fYjzKownyyuwYY3bd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dbc24690f6f472b1cc7046d00521391a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>If you head north you'll be working towards a nuke silo that Nova can use. Have her Dominate the first Raven you see and use its auto turrets and seeker missiles to take out anything in your path. When you head down the ramp here pay attention as a nuke will get dropped right near the base of the Psi-Indoctrinator, so clear out..</p><p><strong>13. Elimate the Specter</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PuMRDAYX8A2zdPR2H8YKgd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/513745b9680aa8a4376c69210a87057f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There's a Specter in the middle of the map between two missile turrets on the walk way. Use your Banshees to take out the turrets and the Goliath that's in the area.</p><p><strong>14. Destroy the Psi-Indoctrinator</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qGkP3UydUPxvWfjq5zTwmd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dd38e7a76fa571da11b3fb99bb62632a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Essentially there's two ways you can do this, take the norhtern most path and get the nuke, or go southwhere you'll encounter an imprisoned Zerg Brutalisk you can unleash on Tosh's goons and a Thor unit that you can dominate.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PzmPGjGBtyNpni4yWcMdrd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/10c10b7229b3bc8206a99369def8e900.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The nuke method is easier, but the Southern path is more fun. destroy the barrier imprisoning the Brutalisk and he'll storm out, taking out the group of enemies nearby. The Zerg unit can clear most of the bottom of the map, and the nearby Thor and some well placed Seeker missiles will take care of the troops around the Psi-Indoctrinators. you may have to bring your ships in to wipe out the stragglers. Or you can just nuke it if you're in a hurry.</p><p><strong>NOTE:</strong> this is the mission you'll get if you side with Tosh and attempt to break the former Specters out of New Folsom Prison</p><p>This mission follows the same pattern as theother Hero unitmissions, as you'll be commanding a permanently cloaked unit with lots of special powers. There's a base and a lot of troops here, but you won't actually be controlling any of them, you'll just be focusing on Tosh.</p><p><strong>1.Check out Tosh's abilities</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a2Bpzh2MekoSKfU2YdtJbc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d35eb2a460d9d74d50f9b54140107af0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The beginning of the level will explain Tosh's powers to you including his mind blast and psi shield. Tosh will need to use his psi shield to get through areas that are covered with detectors. Be careful though as the shield will only protect him against light fire, any sustained heavy fire will quickly kill him.</p><p><strong>2. Push forward with Raynor's troops</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H37txsDwE5AVBzxzSU59fc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7a6627f1c5bedf3dea88d4b2611e37c2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Proceed forward and Raynor's troops will begin the assault. It's important not to worry too much about them, as helping them will put Tosh in more danger than is necessary; they'll respawn indefinitely so don't worry about them dying.Let the troops fight and sneak around the side hallway indicated by the arrow and steel grating.</p><p><strong>2. (Achievement) Free the first group of prisoners</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7NvE9vbH4bzuDstFWKwSjc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2daf33b7f21f77af7a7bc99947a6f796.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You'll soon come across the first set of prisoners to free. Try and position tosh to stay just out of range and have him shoot the vehicles and mindblast the infantry if possible. Once their numbers have been reduced, use his psi shield and take out any detector units. The same strategy works for all the prison guard areas.</p><p><strong>3. Use your nukes to break through the enemy line</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="J9awuoUbVptZybx7VQNtoc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a15615b7fd8f5547e3a00708825c23ed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Press further forward and you'll be given 5 tactical nukes to use. Use one at the chokepoint to clear out the troops and the missile turret. Once you're past the wall turn left and take out the positioned siege tanks guarding the choke point.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UM7yPSUZjUmbLa9wcKpjtc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c4346f36e0727515f32f87dc4cfb01e2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Use your second nuke at the foot of the main base, taking out the missile turrets and the Thors. Remember to focus on hitting the missile turrets; as long as those are taken out none of these big bad enemies can hit you.</p><p><strong>4. Position Tosh and start destroying the main base</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GAvQRYwzeUq4Yjr94Xmbxc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/823cd6a11406eb98606bc0e2f9678589.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Where to position Tosh</strong></p><p>Pop your Psi shield and run up the ramp and to the left. You should be able to see a tiny gap between two missile turrets, position Tosh here and take out some buildings and missile turrets with another nuke.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ErpMZdRVPnUDS77mJ4Ja3d" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/913608c40e2a778e88567930afaa7b1e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>From here on out just keep dropping nukes and wrecking buildings and Raynor's troops will help you. Clear the base and the mission is done. You'll now have access to Specter troops.</p><p><strong>1. Build an Armory and Engineering Bay</strong></p><p>This mission introduces the Medivac unit, a transport vehicle that also serves as a Medic. This mission also follows a pretty strict time limit, as you have to beat Kerrigan to the Data Vaults. Get the SCVs going as usual and build an engineering bay and an armory, begin researching infantry weapons and armor, and ship plating.</p><p><strong>2. Begin creating Marines and Medics, build small defensive line</strong></p><p>Build a small defensive line at your base's entrance and keep a few marines at your base to deal with the periodic attacks from the Nydus Worm near your base, make sure to destroy the canal quickly after it appears.</p><p>The Medivacs are useful but they have heinously low armor and can quickly be destroyed by Spore Colonies or Hydralisks, taking all your precious troops with them. be extremely careful when moving around the map with a full load of troops.</p><p><strong>3. Destroy the first Data Vault and rescue the infantry</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GLPQ9cvJ6yS3ip2r4Xt5Ae" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/acf89df77a2bebc06a403645c476a708.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you've got your production going, load one of the Medivacs with marines and leave the other empty. Rescue the troops marked on your map and have all of your forces fire from the high perch to destroy the first Vault. Load everyone back up and return to base.</p><p><strong>4. Build additional Medivacs and infantry</strong></p><p>Begin building 2 more Medivacs and some additional troops to fill them, feel free to use the mercenaries as time is important here. Make sure to build a few Vikings to escort your Medivacs, while there aren't a lot of aerial units in this map, the Medivacs are totally defenseless and nothing's more annoying than losing your platoon of troops because you sent them in unprotected.</p><p><strong>5. (Achievement) Kill the enemy Brutalisk</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FSwrQbSRPqNpTaqxn3ykEe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/01dc883d809457301163eafa7332e5f1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Load every one up and take a trip to the middle of the base where the optional Zerg research Brutalisk is. He's not difficult to kill and clearing the spore Colonies out here will give you a straight line to the last Data Vault, so it’s worth it. A Medic, a few marines and marauders should be plenty to take care of the Brutalisk.</p><p><strong>6. Destroy the second Data Vault</strong></p><p>Approaching the second Data vault can be dangerous, as it's covered heavily with spore colonies. Take your medics up behind your base and have them loop around on the edge of the map to the corner nearest the second Data Vault.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZcvhHZMMZDQe9CPD2VRxKe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d3b0005dbfc4c2a19bce60b631166f12.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> You'll have to drop your troops off at a little distance for safety's sake. Have them proceed down the narrow corridor taking out the Spore Colonies, then loop back around and up to the base.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DwAJpgShQp7WyvNUX8ErQe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e00b4ed730d060dbe0671cd6f53c9f56.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Activate the troops here to bolster your numbers. Be careful of Kerrigan as you may run into her as you're looping around up to the base. Once the Data Vault and spore colonies are destroyed, send your Medivacs in and return to base for repairs and healing.</p><p><strong>7. Destroy the final Data Vault</strong></p><p>The last data vault is much easier by comparison. Fill up the four Medivacs with all the troops you can muster and head in a straight line to the point indicated in this pic:</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3wrV3QPXroxDKrSFdG3VVe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ee51f616131a130931e74bea17875b65.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You can safely deploy your troops here, and its only a small distance to the last Data Vault.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iLGQuK8RhRET9ab6FuLQae" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3683ce0755f0c5078f1db4786f91dca8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Storm in with your units, a dozen marines a few Mauraders and 2 Medics is plenty, and take the last point to end the mission.</p><p><strong>1. Escort Tychus, collect the first Zerg Artifact</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DZYzssunnx9vT9eMZJRTce" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/09a8ab60bca64bc935e64268c3487dd5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This mission begins with a small squad following Tychus. You can't control him and he tends to rush ahead of you so just make sure you keep up with your medics so he doesn’t die. The First Zerg research item is right at the first turn in the hallway directly after you begin</p><p><strong>2. Set up your base, begin teching up</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="McBNTodb6CvYHYFQ8Muape" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e6cd5b9a6f1427504e1fd3008f61e42e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Tychus gets his huge armored Odin suit and it's going to be up to you to protect him. Set your base up and begin building armory and Engineering bay upgrades. Have 2 SCVs build a small defensive line at the north side of your base, a bunker a turret and 2 Supply Depots will do.</p><p><strong>3. Assist Tychus, build additional Wraiths</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EzPNWHfiqApzw4LYJxtBve" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8544b3cb7c42f9f3befb6583a873cef0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Tychus will begin attacking and Swann will send you some free Wraiths. Start building a ground assault squad to assist Tychus but try and keep your focus on upgrades and building wraiths.</p><p>Use the Wraiths Swann gives you to take out the Battlecruiser, and then follow Tychus into the first base. Let him clear out the enemies here but be aware more troops will approach from the east entrance of the base.</p><p><strong>4. Repair Tychus</strong></p><p>While Tychus is taking a break send an SCV over to heal him up. Don't let the SCV get into the fight but keep him close by if Tychus needs help.</p><p><strong>5. Clear the next base, collect the next Zerg Artifact</strong></p><p>Continue to bolster your ground assault squad and your Wraith force. Build a Medivac to help transport troops to Tychus as he plows forward taking out bases. You'll find the next Zerg artifact at the next base against the wall:</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XbwAXH7DLoQpcyk2VvYvze" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3275c59a5be3a47a99d7a268672a4113.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>6. Destroy third base, assist Tychus</strong></p><p>Follow the same pattern for the next bases, letting Tychus do most of the heavy lifting. Take out air units for him and focus fire heavy hitters. Watch out for the Siege Tank on the right side of the 3rd base here; if you get ahead of Tychus it'll do some serious damage to your ground force.</p><p><strong>7. Destroy fourth base collect final Zerg artifact</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wdPCxNpsZDWzNggJiiYw6f" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/79576faf5cc44eccc8a71b50a72a3ef0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Press on to the Fourth base. The final Zerg research piece is against the wall in a jar as before. Make sure your Wraiths are taking out the Battlecruisers and other air units.</p><p><strong>8. (Achievement) Destroy the Loki</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Hvg8U7WsRnke7xat8WUgCf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/12d4890b072662327d1d8be402df795f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>To the North East of this pace is the Bonus mission objective Loki. It's a huge Battlecruiser that comes to life once you get near it. Fortunately it's kind of a pushover and 5-6 Wraiths can easily take it down, but be prepared to lose a few ships in the process.</p><p><strong>9. Call in Wraiths, destroy the final base</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2yAYjmh67h3nu92CF6WeVf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/80a4fb054a7ce1a687ab22761719a2c9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Pushing into the final base isn't difficult; just make sure you've got 6 or so wraiths to help take out the Battlecruisers here. At this point Tychus will nuke the final base and you're done.</p><p>This mission can be a little stressful knowing that a wall of flame is constantly pushing towards you, but if you stay patient and use mercenaries you can power through. You don't have to worry about building Supply Depots in this mission so make sure to crank out as many troops as you can.</p><p><strong>1. Clear the Protoss forces</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Cd9c8mEGmkgAB84mdeRGMd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e7e444c47136ad8568e1bdf11fd9f0fd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Simple enough, use your shiny new Banshees to kill all the Protoss forces so your base can land, and begin building</p><p><strong>2. Collect two Protoss Relics</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YscwzPc92phabkkVh5wjQd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2696a00e4e949d7bdf6151497f6556b5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Directly East of your base is the first Protoss Relic, and directly South of that is the second one, though you'll have to clear some Protoss forces to get it.</p><p><strong>3. Assault the nearby Protoss base</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LTXPjMDrDJdqX94JqcE2Vd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/95ac45a026dd1b92b37509f4c94d8b48.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You're going to need to move your base from the encroaching flame wall, so you'll have to clear out the Protoss base to the east. It's got a fair amount of resources and is easily denefndable. A combination of Marines Medics and Banshees will be more than enoughto clear out the units. Make sure to bolster your forces with mercenary units as they're stronger than regular units and will save you the hassle of having to tech up regular units with buildings you'll lose in the fire.</p><p><strong>4. Collect the third and fourth Protoss Relics</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UEi72ztRCc9SKaJCrbCMZd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d6dcef0fc9c664c7efb97a63d12f935.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The third Protoss Relic is slightly north of the main road, off a clearly indicated path, clear the Protoss units there and grab it. The final Protoss Relic is to theEast of the destroyed Protoss base that you've moved your buildigns into near a bridge. Unless you plan on taking the base out, and approaching the Data Vault this way, it's easier to send some Vikings in for this one..</p><p><strong>5. Make your push into the first Protoss base</strong></p><p>To get to the Data Vault, you're going to need to push through two Protoss bases that are right beside each other. You can either go through the northern most ramp or the one further to the south. It's your call as both bases are equally dense.The best way to do this is to push through the first base and then hold the position, bringing your base in like you did previously in the level. Repair, resupply and heal here before you push into the second base.</p><p>Both bases are pretty heavily defended, so plan for some losses. Fortunately the final base seems reluctant to attack you once you've eleminated the second base, so don't hesitate to move your buildings in while your assault units give them some cover.</p><p><strong>6. Take the final Protoss base, destroy the Data Vault</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B25vsuLqf4iTSKoT3fCzdd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/abdc1e38cf1c011433fc42d3ede29f2d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you've replenished your forces, make your final push towards the Data Vault. Siege Tank sniping works well here as does aerial support from your Banshees, and either Marine or Viking assitance for any errant air units. If you've made it this far the last push should be cake.</p><p><strong>1. Do as much damage as possible during the sneak attack.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9rrKThoDPJ7YwYkiLizUq4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/798ae4e899f339a0d032ede24d34306e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Tychus will once again be piloting the Odin in this mission, meaning there’ll be destruction abound. You actually start the mission in control of Tychus while your base’s production is automated. Your surprise attack means that enemies won’t shoot back at Tychus until he’s hit them, so take advantage and blow up high threat units first. The Odin actually takes damage faster than you’d expect, so make sure to eliminate the Siege Tanks and other heavy hitters.</p><p><strong>2. (Achievement) Take out a Barracks a Factory and a Starport</strong></p><p>While tearing down the enemy structures, you’ll need to be a little picky to get his achievement. Depending on what direction you go, you might miss out on one of the specific structures. The only available Starports are to the North which will require you to travel to two different bases to destroy the enemy buildings. The Odin is slow as molasses, so factor in the time it will take you to get from one base to the other.</p><p><strong>3. Build a base defense, repair the Odin</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qtxsXqAkpdCT2UebWMDkif" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ba782043c8d44cc3e1756c1277b2fc29.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once the sneak attack is over you’ll assume control of the base. Build a small defensive line at each entrance to your base, but note that you’ll suffer the heaviest attacks from whatever direction still has the most enemy buildings left standing. Also make sure to build a few aerial units for your base defense, as the enemy has an annoying habit of attacking from the elevated platform directly north. Call in the mercenary Vikings of Banshees if you don’t feel like building a starport.</p><p><strong>4. Unlock the secret mission</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tG4TFaVdatWhYSGPRZXipf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2d3038d2b2b5ab015b06cca5a31fdfa6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The bottom right corner of the map contains an isolated red building, that when destroyed, will drop secret documents. Collect these to unlock the secret mission Piercing the Shroud</p><p><strong>5. Assemble a ground force</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qucd7aj9xFmKKjzoKTkVvf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/48db62ca07d5beedea588c672a02710e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As usual, a force of Marines supported by Medics will come in handy here. Make sure to include a few SCVs with your ground force to repair your Odin and Thor units.</p><p><strong>6. Assault and hold each point.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9f2ZL84YZ5cDhEDD9eS82g" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/481dba2ce7516315bbd7e3e15967bf1e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Depending on how much damage you did during the sneak attack, at least two of the bases should be partly destroyed. As long as you keep your Odin and Thor units repaired, they can handle capturing each point almost on their own. The Marines well help solidify your advantage, but make sure to watch out for any left over Siege Tanks, as they’ll make very short work of your foot soldiers. Just send the Odin and Thor into each point first to soak up damage and then send in the Marines afterwards. Have the SCVs hold the point and park the machines on them so they’ll get repaired. Capture all three points and the mission will end.</p><p>This is the secret mission you unlocked in Media Blitz. Another small squad mission, this one has you controlling Raynor and some Marines through a secret facility.</p><p><strong>1. Breach the door, grenade the enemies</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xC8oNfMPf7JNkSQrS9SG7g" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9709abd93ca9a49b53fccdbb2d794239.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Raynor has some unique abilities in this mission, an explosive charge that allows him to breach doors and grenades, both of which you’ll get to use immediately.</p><p><strong>2. Use the security console, release the Zerglings</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7nkHrZm2bAdnGtmmeeBzBg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/06c2cb1a59092fae95b8d722e4690736.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you’ve got into the security console, you’ll be given the option of unleashing some enemies on the Marine force waiting to ambush you. Releasing the Zerglings is the best option as they’ll take out all of the Marines but also lose most of their force in the process, making it easy for you to mop up. Whatever you do don’t unleash the Zealots as they’ll kill all the Marines and most will survive, making it an extremely difficult fight for you in such close quarters.</p><p><strong>3. Collect the first Protoss Relic</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aAzcw5YcMszGuYYx7CaxGg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5aee957762fb3eeb5bb0b1aa8227d01.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you’ve cleared out the remaining Zerglings, blow up the holding pen you released them from as it contains the first Protoss Relic. Continue forward, you can breach the door on the right for additional plasma gun ammo.</p><p><strong>4. Make your way forward and request reinforcements</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DNbBYMh9ukemfF3bm2PTMg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa0b9fef428638a9586f2a1370ca51c1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Access the next computer and you‘ll be given the choice of calling down some reinforcements. It’s best to pick the 8 Marines or 3 Marauders as the additional Medics are unnecessary and the Firebats are unable to attack from range while moving.</p><p><strong>5. (Achievement) Defeat the Brutalisk, collect the second Relic</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ivBPPa82mo8VQJTL6kSzRg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/997afecd13ca3094fe4730fb17e3040d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Have Raynor take care of the scattered troops around the room before accessing the computer. You can skip killing the brutalisk if you’re not up for it, but you’ll miss out on the level’s main achievement and 4 Zerg research points. To defeat the Brutalisk you’ll need to put maximum range between you and it, so make sure your Marines are in position before you let it out. Have your Marines use their stimpacks and focus fire the Brutalisk while Raynor uses the Plasma gun ammo and grenades. If possible, try and get the Brutalisk to attack an individual unit and have them kite the Brutalisk around.</p><p><strong>6. Destroy the containment unit, run away</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BQKMViwQwBNEupWeptnDXg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5a098a9d3d0d19b5269643148213c5e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Move to the next room and destroy the containment unit, you’ll unleash the prototype creature, sending it on a rampage. After the rampage, follow the path through the debris until the prototype appears, its invulnerable so keep moving. You’ll encounter some scattered enemies as you’re fleeing which raynor can quickly dispose of with grenades.</p><p><strong>7. Collect the second Protoss Relic, flee the base.</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pebFFHm8dPGY35CDrvCMbg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/81aee63124e6dab79075b9c8181fc354.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After a little chase the prototype will vanish, take a break to heal and assemble yourself if necessary. Continue pushing through the scattered enemy forces, using Raynor’s grenades where necessary. A little further forward and the prototype will appear again, attempting to break through some debris keep moving forward using greandes to clear groups of enemies that will hold you up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RrB7RgcZoLakPA2imXEXE6" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/46d15eac53ada6699c1f9099bd2b7453.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: CAMEO</strong></p><p>Push forward until the Prototype disappears again, using your chrono rounds to slow him down and focus firing the debris in the way. Make enough progress and the Prototype will vanish again. At this point, backtrack a little to find the last Protoss relic being guarded by two Zealots. Continue forward and be prepared for the final Prototype ambush, use the last of your Chrono rounds to slow him down and make a break for the transport.</p><p>This mission introduces the Battlecruiser and all its mighty power. You'l constantlly be taking damage from Protoss force fields in this mission so its important that you strike hard at the Rip Field generators before pulling back out to repair.</p><p><strong>1. Destroy the first Rip Field generator</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="stmXvyHLXaJkUtz8tbfxt4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a0d6c5c36016d255c9dd8c3ab37a34e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Easily done with your 3 starting Battlecruisers, send them in and have them use their Yamato Guns on the generator, it will blow up, allowing you to push forward.</p><p><strong>2. Begin harvesting, create a defense</strong></p><p>Build a small defense for your initial base, as you’re likely to have some Protoss periodically dropped on your doorstep. A few Marines in a bunker and a Missile Turret are ideal. Get an Armory going and level up Ship plating and weapons, you’ll need them.</p><p><strong>3. Build the fleet</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JtpCttU7HAYVf5HYCnSgpg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/77a5a4f16f2fe1b650287ebffcad9b51.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Overkill?</strong></p><p>The easiest way to accomplish this mission is just by spamming Battlecruisers and making sure they’re repaired. Build the Tech Lab on your Starport and begin spamming Battlecruisers out as fast as you can, build an additional Starport if you really want to speed things up. The ships very quickly eat up resources, so make sure to have your SCVs producing Supply Depots.</p><p><strong>4. Rescue the prisoners</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DiA9TLz8TQnF5xWXHkqeug" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/78d4e4a116a973751a742b60ad0e1079.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The prisoners are marked clearly on the map, scoot a few Battlecrusiers over to each green triangle and destroy their jail to free them. The prisoners can be helpful in taking out pesky ground forces and reducing the potential damage your Battlecruisers might take. They are permanently cloaked, and do an excellent job taking out High Templars and Archons. Just be careful not to stray too close to detector units.</p><p><strong>5. Destroy the Mothership</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EXBtwMaL3FiRvQsLCydjyg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/57da5abcaf00359a2f4ac3f5cd3cba68.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At this point the Protoss will summon a Morthership to the field. As usual, they are very powerful and have the ability to temporarily warp units out of existence. Spawn a large group of Vikings or Wraiths from the Mercencary building to give your Battlecrusiers some anti air support before taking on the Mothership, as you’ll need to make up for the units that will be warped away. Make sure to use your Yamato gun on them, but don’t worry about it if the Battlecruisers get warped, Vikings and Wraiths are more damaging as anti air and have better range.</p><p><strong>5. Continue destroying the Rip Field generators</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4A2MRaf7LAuGhNfYQQ8pEh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4c3a1588945591590b3688b21e82c19e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once the second Rip Field is down, begin moving your base from its starting point, across the gap towards the Protoss base you destroyed. Set up a rudimentary defense here as well just in case your Battlecruisers are too far away to help. Continue to build Battlecurisers and take down each generator one at a time. Make sure to continue freeing the Protoss prisoners and having them attack as well.</p><p><strong>6. Destroy the Xel’Naga Vault</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EF9cwCGxQk24u9f276bcKh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e0f12692819b03753458cd0680d0b61d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As long as you take it slow and make sure your Battlecruisers are repaired, you can easily push forward, taking out all the enemy Protoss and Yamato Gunning the Rip Field generators. Make sure to destroy the Rip Field generator to the left of the Xel’Naga Vault before destroying the Vault to get the Achievement for destroying all of the generators. Destroy the vault to finish the mission.</p><p><strong>1. Establish a defense</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wrzzRerwRTkdfethjvHAqd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f379fdcf034af8ca76c01cc743e04040.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As usual, Marines and some bunkers will do the job here.</p><p><strong>2. Build a ground force</strong></p><p>More Marines, Medics, a few Firebats,and possibly a few Marauders, especially if you've upgraded them with the ammo that slows enemies.</p><p><strong>3. Begin rescuing drop pods, be picky</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xCymMXajmu3nJXhnQs74ud" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/78714e9357b3daaf168648ddcc30beac.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Since you've already got decent infantry, try and focus on rescuing the aerial units and heavy weapons so you won't have to waste resources building the required structures</p><p><strong>4. Push towards Warfield's downed ship with mercenary air units</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H5H26EarmLHdE4gWxUtyxd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8be88399ca8b3df337567d64a7f6343e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Since your forces are somewhat limited here, take full advantage of the mercenary units, especially the mercenary Battlecruiser. If you opt to use the Battlecruiser you should be able to loop around behind the Nydus Worms and with the help of some Banshees take out the Spore Colonies.</p><p><strong>5. Destroy the Nydus Worms</strong></p><p>With the Spore Colonies down you'll be able to individually take down each worm with the Battlecruiser's lasers and Yamato Gun. If you park the ship over Gen Warfield's bunkers his SCVs will actually repair the Battlecruiser for you. If you start taking too much damage, just pull back to your area to the north and none of the ground units will be able to hit you.</p><p>Another small scale mission, but this time you'll take control of Raynor, Tychus, Swann, and Egon. This is a pretty straight forward mission, and instead of a step by step guide just use these general tips and it shouldn't be too difficult. Remember that your character units can't die, they can only be incapacitated, so don't panic if one of them goes down.</p><p><strong>1. Memorize the hotkeys for each character</strong></p><p>Each character is mapped to an individual key, as are their special moves, so make sure to figure them out. Individually clicking in the middle of a fight takes longer than it should, so get used to using the hotkeys.</p><p><strong>2. Use Raynor to take out Nydus Worms, Spine Crawlers andhigh threat targets</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bEcd8GEPvzj7XWvfhJLM9e" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/290d16f06559c210ca0836ce72a0e8b4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Raynor is essentially a Ghost unit that can't cloak and his Penetrator round ability is similar to Snipe, but hits everything in its path. The 300 damage is best used for taking out Spine Crawlers or hard to reach Nydus Worms. Also look out for Aberrations and Ultralisks to use it against as they can quickly decimate your forces if left unchecked.</p><p><strong>3. Spam Tychus' grenade</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GG8BgLujhaY5VVdpLgoaDe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2ec48981ec2a447b4a85d6f73ad30a4f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Tychus' grenade is an extremely useful area of effect weapon that does high damage and will automatically kill most Zerg in its radius so make sure to use it at every opportunity, especially when the Zerg begin to swarm you. Also note it can't hurt your units so feel free to use it in close proximity if you're getting overrun.</p><p><strong>4. Plug chokepoints with Swann's turret</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nrYW4TTybkG4CpXEj5ahGe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/51da4f47b794669a7d2a9aa4b8cb7e67.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Swann can drop an auto turret flamethrower periodically, but its reset is longer than the other abilities, so make sure to save it for large swarms of Zerg or tight chokepoints only. Don't forget to redeploy it once its timer is up either.</p><p><strong>5. Keep the rest of the units to the rear</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hr3xsgjntkwYHwnCExYTLe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fd37cb6a7e4736581d67ca2aa2e4f0c0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Egon functions like a regular Medic, so make sure to keep him close to, but behind the other characters so he can do his thing. Be careful as its easy for large swarms of Zerg to make positioning the individual units difficult. The Marines and Medics you acquire should also stay to the rear until you need them for defending the bombs you'll be planting. Make sure the Medic is placed behind the Marines at all times.</p><p><strong>1. Quickly bolster your defenses</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v4bk8sr4kXuj3iTHKTqsQe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ebff5a10f8b967a56627cddae57983dc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You need to act quickly here as the Zerg will be relentlessly attacking you during this mission. Fortunately you start off with a full base and a lot of units already built. Depending on whether you destroyed the Nydus Canals or the Air Unit platform, you'll want to build extra Siege Tanks/anti-infantryof Missile Turrets/anti-air. Make sure you've got 3 bunkers on each side of your base and use any researched anti-Zerg tech, like the psi-disruptor or Perdition turret, if you have it.</p><p><strong>2. Begin building Battlecruisers and Vikings/Wraiths</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Tf24Sact4pXFNLNExSLHVe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/47c32f8a9202ffcf872d70aed0e68208.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Battlecruisers are incredibly helpful in this mission as their abilities are already researched, and you'll want to do as much damage to Kerrigan as quickly as possible. Left unchecked, she can run through your defenses in an instant, so try and cut her off with your Battlecruisers. TheirYamato gun shots will quickly force her to retreat but make sure to bring some other aerialunits to soak up her 1 hit kill move.</p><p><strong>3. Beat back Kerrigan</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AnnR3yqrPH4pozJEgTGJYe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a5e5d3be924cb87377f7698529edf2e4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Not long after you've defeated the first few waves of enemies you'll be given warning that Kerrigan herself is approaching. She only approaches from your base's two forward points, and she appears on the map, so you'll have a moment to gather your forces to take her out. As previously mentioned, try and just spamBattlecruisers at her, as it's easier justto queue up a bunch of ships than to have to rebuild bunker and turret positions.</p><p><strong>4.Rebuild your defenses</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qF4Cr8jmJPM7smWwQ2LJke" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1a5ccc1682ffb8ce4dac9daa7f6ae017.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You'll likely lose a bunker or some units while stopping Kerrigan or managing the myriad tasks you have to complete during this mission, so make sure to have SCVs ready to go at all your major choke points to repair and rebuild. A small SCV brigade to repair Battlecruisers is also helpful.</p><p><strong>5. Repel the Leviathan (Optional)</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4VeEciwU3LvwfzGKrURAqe" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c2db5586b2de655cc58fb3ee805e3610.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Leviathan only appears if you destroyed the Nydus Canal, but can quickly crush your base if left unchecked. You'll get a warning when he makes his approach, so make sure to gather your Vikings and Battlecruisers to take him out. Yamato Gun/Vikingfocus fire will usually do the trick.</p><p><strong>6. Don't be afraid to use the Artifact</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hbWHQx5swAKTBNqHENRZue" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/53fda1b6af6fcff8e917f8a9ade323f2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>The Protoss Artifact recharges every couple of minutes, and unless you're going for the achievement, don't worry about using it when things get hairy. You'll usually be given a warning when large waves are incoming, so feel free to pop it if your defenses are wavering.</p><p><strong>7. Be prepared for drop pods/Nydus Canals</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ytTbvMnS3MyNGP9DtCGmye" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7decbe21754d9280de7f6c82596bfe14.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>As the mission marches on there's a good chance the Zerg forces will start deploying behind your defensive line. It's easy to not notice this since you'll constantly be getting "Under attack" messages. Pay particular attention to the area around your Mercenary Facility as the Zerg seem very fond of deploying here. Also pay close attention to Brood Lords, who can attack your positions while remaining just out of range of bunkers and turrets, you'll need Vikings or Wraiths to clear them out quickly.</p>
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                                                            <title><![CDATA[ Best of CheatPlanet July 19th-23rd, Limbo walkthrough and DQ IX FAQs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's the dog days of summer gentlemen, and the game pickings are slim. Even so CheatPlanet has you covered on all the recent releases you've been tearing into.Gorgeous monochromeplatform puzzler Limbo? <a href="http://www.gamesradar.com/f/limbo-walkthrough-and-achievement-guide/a-20100722102448406057" target="_blank">Covered</a>. Dragon Quest IX? <a href="http://www.gamesradar.com/ds/dragon-quest-ix-sentinels-of-the-starry-skies/faq/g-20061212102521556085/c-83863528560067568" target="_blank">Check</a>. RedDead Redemption? <a href="http://www.gamesradar.com/ps3/red-dead-redemption/cheats-guides-faqs/g-20090204142751500025" target="_blank">You're kidding right?</a></p><h2 id="limbo">Limbo</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z5aRJJ5uwgZhipDcPTPKVQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f426a649823a57dbd84c999b544bc802.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Limbo has some mind bending puzzles to get through, but <a href="http://www.gamesradar.com/f/limbo-walkthrough-and-achievement-guide/a-20100722102448406057" target="_blank">with our complete walkthrough and achievement guide</a>, you’ll be breezing through it in no time, scary spiders be damned. And who knows, you might even spare the little protagonist some grisly deaths!</p><h2 id="dragon-quest-ix-sentinels-of-the-starry-skies">Dragon Quest IX:Sentinels of the Starry Skies</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gEvaZyC3hEPUbmdsDsJGaQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/07a159cb7a5cce3a6256a23e51158941.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>While DQIX will never be as huge in America as it is in Japan, it’s a rock solid old school RPG for anyone that’s interested. I’ve got two IRL friends hounding me to play it as I type this. Make sure to check out <a href="http://www.gamesradar.com/ds/dragon-quest-ix-sentinels-of-the-starry-skies/faq/g-20061212102521556085/c-83863528560067568" target="_blank">our DQIX Alchemy and Bestiary FAQ courtesy of poster “Zaraf”</a>. That’s definitely enough info to tide you over until next week.</p><p><em>July 25, 2010</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/best-of-cheatplanet-july-19th-23rd-limbo-walkthrough-and-dq-ix-faqs/</link>
                                                                            <description>
                            <![CDATA[ It's the dog days of summer gentlemen, and the game pickings are slim. Even so, CheatPlanet has you covered on all the recent releases you've been tearing into. Gorgeous monochrome platform puzzler Limbo? Covered. Dragon Quest IX? Check. Red Dead Redemption? You're kidding right?  ]]>
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                                                                        <pubDate>Mon, 26 Jul 2010 03:55:26 +0000</pubDate>                                                                                                                                <updated>Thu, 14 Apr 2016 22:12:35 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ GamesRadarMichaelGrimm ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/138d988037e2eee76544994d4634349b.jpg ]]></dc:source>
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                                <p>It's the dog days of summer gentlemen, and the game pickings are slim. Even so CheatPlanet has you covered on all the recent releases you've been tearing into.Gorgeous monochromeplatform puzzler Limbo? <a href="http://www.gamesradar.com/f/limbo-walkthrough-and-achievement-guide/a-20100722102448406057" target="_blank">Covered</a>. Dragon Quest IX? <a href="http://www.gamesradar.com/ds/dragon-quest-ix-sentinels-of-the-starry-skies/faq/g-20061212102521556085/c-83863528560067568" target="_blank">Check</a>. RedDead Redemption? <a href="http://www.gamesradar.com/ps3/red-dead-redemption/cheats-guides-faqs/g-20090204142751500025" target="_blank">You're kidding right?</a></p><h2 id="limbo">Limbo</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z5aRJJ5uwgZhipDcPTPKVQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f426a649823a57dbd84c999b544bc802.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Limbo has some mind bending puzzles to get through, but <a href="http://www.gamesradar.com/f/limbo-walkthrough-and-achievement-guide/a-20100722102448406057" target="_blank">with our complete walkthrough and achievement guide</a>, you’ll be breezing through it in no time, scary spiders be damned. And who knows, you might even spare the little protagonist some grisly deaths!</p><h2 id="dragon-quest-ix-sentinels-of-the-starry-skies">Dragon Quest IX:Sentinels of the Starry Skies</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gEvaZyC3hEPUbmdsDsJGaQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/07a159cb7a5cce3a6256a23e51158941.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>While DQIX will never be as huge in America as it is in Japan, it’s a rock solid old school RPG for anyone that’s interested. I’ve got two IRL friends hounding me to play it as I type this. Make sure to check out <a href="http://www.gamesradar.com/ds/dragon-quest-ix-sentinels-of-the-starry-skies/faq/g-20061212102521556085/c-83863528560067568" target="_blank">our DQIX Alchemy and Bestiary FAQ courtesy of poster “Zaraf”</a>. That’s definitely enough info to tide you over until next week.</p><p><em>July 25, 2010</em></p>
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                                                            <title><![CDATA[ Limbo walkthrough and achievement guide ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Are you tired of seeing your little shadowy self get repeatedly skewered, sliced, and smashed into a grayscale sandwich spread? Yeah, neither are we. But the show must go on, and you’ve got 200 gamerscore to earn. Limbo is a beautifully dark platform puzzler with a very unique style, and we’ve got a guide to help you breeze through the game and find allten collectable achievements along the way.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ocii8oJwUjEjFzkm4zuKGP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d6b85835e4627e42ba9aa9301849e5fc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This guide is divided into chapters. The chapter labels coincide with where the game drops you when choosing ‘Load Chapter’ from the main menu. Note that the game will not tell you when you’ve left one chapter for another.</p><ul><li><em>Once you've finished the game, why not check out these awesome </em><a href="https://www.gamesradar.com/games-like-limbo/"><em>games like Limbo</em></a></li></ul><h2 id="chapter-1-2">Chapter 1</h2><p><strong>- WRONG WAY (5g):</strong> Run to the left to find a magic egg. Step on it to receive an achievement.</p><h2 id="chapter-2-2">Chapter 2</h2><p>Drag the crate out of the pond. Position it under the hanging rope. Swing up, climb the branches, and push over the broken portion. Use this to cross the pond.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="beLVKVErZHBDBacLevxWLP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/caad404ed33dd51adc3eacfa46550d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>- <strong>ALTITUDE IS ATTITUDE (5g):</strong> From the top branch, jump left onto a partially hidden rope. Climb halfway up and swing left to reach an achievement.</p><p>Continue on until your reach the giant spider. Beware of his initial attack, then get him to strike at you twice more. This will knock down the bear trap from the branch you just passed under. Use this trap to catch the legs of the spider as it stabs at you.</p><p>Continue on until you are inevitably wrapped up in the spider’s webs. Wiggle around to drop from the ceiling and hop along until you reach a loose boulder.</p><p>Push this boulder and quickly move back to avoid the falling tree. Keep going until you jump down onto a larger boulder. Ride this to safety. When you reach the hanging rope, be careful not to swing forward at first to avoid a falling bear trap.</p><p>Leap from stump to stump and onto the thin branch. Move back quickly to avoid the falling log.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a5svsTsgh3eY5XhexK5rPP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f196fd65c6741fa976c9690f8bcea52a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At the segment pictured above, jump onto the middle log then straight up to avoid the swinging boulder trap.</p><p>You’ll encounter some mechanical spider legs - be careful and run underneath. Jump across the pit, but run and jump back over once the flaming tire comes rolling toward you. Now continue on. You can simply jump to avoid the rolling rock, but hurry or you’ll face another flaming tire.</p><p>Once you pass the hanging corpse, get ready for some maneuvering. Inch forward until the first bear trap swings down, then move a step or twoforwards againto avoid the second. Climb the rope to your left to proceed.</p><p>You’ll reach a log - push it into the water quickly and jump on. Leap as soon as possible from the log and continue on. When you reach the see-saw, stand on the right side until the spider raises you up. Jump quickly to the ledge and keep going.</p><p>Eventually the spider will fall into a pit behind you. Proceed right to trip a boulder trap. Run back to the left, drop down, and let it roll overhead and crush the spider</p><p>When you reach the spiked pit, the spider will return once more (less threatening this time). Let it stab at you. The spider is now dead dead. Pull his leg off and push the body into the spike pit to proceed.</p><p>Climb the ladder and move left. Jump onto the hanging crate with the raven on it. Hopping will make it fall. Use this crate to reach the ledge below.</p><p>After using the floating bodies to hop across the water, drag one of them with you and push it into the trap ahead.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pitYX4HgqWFv8uaKiWi2TP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0e92667d46afd773daedd61c15007445.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When you reach the trap pictured above, make sure to jump onto the raised segment to avoid death. The next trap operates the opposite way - avoid the raised segment. Once you jump across the spike pit, three enemies with blow guns will chase you. Run back to the left making sure to avoid the traps and the not so wise enemies will be crushed.</p><p>At the bottom of the ladder, there is a mine cart to the left. Pull it to the right as far as possible, then grab the rope above the saws. Climb the rope as it drops to avoid death, then hurry below and jump from the mine cart to catch it before it retracts above the saws. Swing from this rope to the next, and once the two weights are even with each other, jump to the right and run underneath.</p><p>You’ll reach a glowing maggot hanging from a tree. You’ll learn you can’t avoid these. You cannot control the direction you run in with this maggot on your head, but it hates direct light. Make sure to jump at the bottom of the steep hill to avoid the water and you’ll find a crate. Jump over the crate.</p><p>When the light forces you to change direction, push the crate along and then jump on it when under the hanging munchers to remove the head maggot.</p><p>You’ll encounter a timid frog trying to get the hanging glowy yum-yums. Hop up and down on top of the ledge containing these treats to coax the frog out. Quickly get between it and its hiding spot on the right. This will force it left instead and into the spinning wheel.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eZbdzobCtq6cWna72tVzXP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/abfa74600934c2b8ee015f558bad0133.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Pull the lever and hold it until the rain turns on. Continue until you reach a hanging chain. Fall into the pit beyond this and pull the log into the center of the pit. Climb out via the ladder on the left. Grab the chain to connect the pipes and fill the gap with water, allowing you to cross.</p><p>If you don’t feel like reading, just watch the video to figure out this segment. At the bottom of the slope, push the crate along until it is underneath the trap door. Pull the lever to the right of the ladder, then quickly climb up and pull the trap door open. Jump onto the rising crate. When possible, jump from the crate to the ladder. At this level, pull the crate out from under the ledge and hop on. Once the water rises you can reach the ledge above. At the top of the slope, take a flying leap, grabbing the ledge below as you fall. Pull open the trap door. The water will cause a ball to rise. Once it does, close the trap door so that you can push this ball to the right. Line it up with the crate above, then hurry up the ladder and stand on the crate. Be quick about all this as the timing is very tight.</p><p>When you reach the ladder, run past it and pull the lever. After the water rises, pull this lever again. Climb the ladder and jump across the water. Pull this second lever and you will be able to cross.</p><p>Another head maggot... Before it latches onto you pull the crate out from under it and all the way to the left. Let the maggot hop on, then use the crate to reach the ledge above and enter the light. This will turn you around so that you can proceed across the ladders.</p><p>You cannot change direction with the head maggot attached but you can slow down. Carefully jump across the breaking pipes until you reach a second patch of light. This will turn you around.<br> The water is rising now so hurry all the way back to the first patch of light in order to face the correct direction. Jump on the right ladder and wait for the water to raise a section of pipe. Use this pipe to make the jump to solid ground. Jump so the hanging munchers eat the maggot off your head.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SbYCkpNWse8zr8ttKwqAcP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a933862b83182574717c4e425e8427f9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>- IT’S STUCK (10g):</strong> Wait for section of pipe to come ashore and pull it to the right past the ladder. Push it into the water about 75%, hop on, then leap to the left and grab the partially hidden chain. This drops a magic egg - step on it for an achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gKzV5sU8xigbfAvLv5wGi4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6f0ef7c41be76a1c27040679f2aab39b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When you reach the hotel sign, time your leap so that you grab onto the H just as it turns off (it stays lit for exactly three seconds). Hop onto the O, then drop down to the left. Swing across the gap using the rope under the T and turn off the current. You can now pass safely over all five letters. Beware that the arrow at the end will fall out from under you so make that final jump a quick one.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GmwWpmuhV6oKN2o2TbNEzP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2b3a4ff3dd042a2afa83d694175c4c4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Push the ladder on wheels so that one wheel is on the slope. Let it go and climb up as you roll down the slope. Leap from the ladder in order to break the glass.</p><p>After you drop down from the rope, head left. Touch the small structure, then quickly back up before it topples onto you. Head right and get your dose of hanging head maggot. With the structure out of the way, the light will force you to turn around.</p><p>Eventually you’ll reach a button on the ground. Step on it, then hold left on the control stick until the box drops in front of you. Hop on, then leap over the saw and let the hanging munchers ahead eat the head maggot.</p><p>Now head back in the direction you came. On the first hanging pipe, run from end to end to start a see-saw motion. When the left end reaches high enough you can proceed. Pull this next pipe and let it go. It will swing back and forth allowing you to reach the next ledge.</p><h2 id="chapter-14">Chapter 14</h2><p>Continue past the elevator. You’ll need to move the crate so that it is lifted when you activate the elevator. Push the crate off the lift.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iorGcno4Cd8bCFMvdJ696Q" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c7298db7649bc45467b9a9af7c8345ac.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>- URBAN EXPLORATION (10g):</strong> Lower the elevator, then press the button and quickly hop from the crate to the top of the elevator. Before you get smashed like Jeff Daniels, leap to the left and grab the rope. This drops a magic egg from the pipe. Swing to the RIGHT and use the elevator to break your fall. Step on the egg for the achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DbnJgMG8H9VHNBiW7S5n84" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/046eb4504f5a2b7168b46f6b1c7c0288.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Push the crate so that it is in the center of the see-saw making sure the left end is still down. Activate the elevator but quickly grab the portion with a handle and pull that onto the see-saw. This will let you proceed.</p><p>Push the crate into the center of the room, pull the lever on the right, and wait for the rope to come down. Pull the lever again and use the crate to grab the rope before it gets out of reach.</p><p>This area is tricky. You need to time the button presses so that the right crate falls onto the left one. Refer to the video.</p><p><strong>-ALONE IN THE DARK (10g):</strong> Go past the ladder and down the slope into the dark. As you run, you’ll hear your shoes hit water. Jump at this point to avoid drowning. Continue on to find a magic egg - step on it for an achievement.</p><p>Move slowly toward the fly so as not to scare it off. When you are within a few feet, jump forward and grab its legs in order to proceed.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MiqwvPnha2XLyUoqKx2JYQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7bce58ba4ae0cef1574dccf68cd26cf3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Continue on and climb the ladders. You’ll eventually reach an area with two ledges on rails. Make sure they are in the position as seen in the screenshot before pressing the button on the left. Push the button, then hop over the left ledge and push it so that it catches the tire. Pull the ledge all the way to the right ledge, then push the right ledge all the way to the right. This should transport the tire successfully.</p><p>Return the switch below near where the tire fell. Push the tire up the slope to the left, then run to the right. When the tire activates the switch, jump and pull the crate under and past the open door. Don’t worry if you screw up the first time, the tire will hit the switch once more due to momentum. Use this crate to reach the lever to your right.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z5aRJJ5uwgZhipDcPTPKVQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f426a649823a57dbd84c999b544bc802.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>-CLIMBING THE COG (10g):</strong> Before you pull the lever, hop onto the cog and proceed right to find a magic egg. Step on it for an achievement.</p><p>After getting the achievement, climb the ladder and push the crate at the top onto the cog. After pulling the lever, push your first crate onto the cog as well. This will give you two crates for the next area.</p><p>Put one crate on the button and one next to wall on the right in order to reach the next area.</p><p>Before pressing the button in this next area, swing from the chain in order to get it moving back and forth. Time it so that you press the button and can grab the chain before it gets out of reach. Refer to the video.</p><p>Push the small cog into the large one. The screen will begin to rotate and the trap door near the small cog will fall open. Ride the cog up to the next area.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3Koo3RwjFNpJAnHcYQwKeQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0ffbe934e15dc937489a76d14d837688.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You need to turn off the magnet, and push the crate to the top of the slope. Run back down quickly and turn on the magnet to lock the crate in place about halfway down the slope, allowing you to proceed.</p><p>Run past the lever, and pull the crate underneath the chain. Pull the lever and leap up and grab the chain. The screen will again rotate - wait until the crate is under you and let go of the chain. Leap from the crate just before it touches the saw and grab the next chain. Swing to the wall on the left, the slope will ease your fall.</p><p>Push the lever to rotate the level again. Wait for the crate to fall, the push it to the ledge on your right quickly and jump to the next area.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aBmXuQq6VLfShoY7uhyYhQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7ca6aeafe36998529fcca5fd8d3ed91f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Another head maggot. Once it latches on, head back to the hanging lamp and you’ll change direction. Run under the first press, and grab onto the second but do not climb up. Wait for the press to close then run across, as seen in the screenshot. Use the crates on the next conveyor belt to reach the hanging munchers.</p><p><strong>-BACKTRACKING (10g):</strong> Use one of the crates in order to backtrack. You need to time your jump from a crate, and hang on to the edge of the press just like before. Climb onto the press, and as it rises jump to the ladder on the left to reach an area with a magic egg. Step on it for an achievement.</p><p>Use the lever to change the direction in which the cogs are spinning in order to reach the ladder. From here, climb onto the left cog which should be spinning counter-clockwise.</p><p>Head past the ladder on wheels. Pull the mine cart left until it is under the lever above. Now go back to the ladder.</p><p>The timing is tricky here so refer to the video. The object is to time the ladder’s movement so that you can jump from it after turning on the electricity and reach the ledge above.</p><p>Jump onto the lever, and drop down into the mine cart. Upon reaching a ladder, use it. Leap over the incoming saw, timing things so that you land on the cart below. As soon as the cart goes off the rails, jump off and stop it from rolling into the button on the wall.<br> Give the cart a push so that it has some uphill momentum, then climb onto it and jump to ledge. Hurry to the right before the cart turns the juice on.</p><p>Activating this lever rotates the screen again. Proceed carefully, and leap to a ladder and then to a ledge, using the swinging lamp as your guide.</p><p><strong>-GUIDED BY SPARKS (10g):</strong> Climb onto the crate against the wall. Take a leap of faith to your left and climb onto the ledge there. Take another leap to the right. You’ll find a magic egg - step on it for an achievement.</p><p>Push the crate left and down onto the charged platform to proceed.</p><p>The point here is to use the gun above to destroy the gun below. Refer to the video.</p><p>When you reach the two crates next to a button, push one to the top of the slope on the right. Let it go, and run back making sure to leap over the button. Stand on top of the crate on the left, and when the crate on the right slides over the button, you will be lifted. Jump off onto the ledge.</p><p>After the crate falls, make sure to keep it from sliding off the right edge. Push it to the left so that you can reach the ladder.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NeVmbAdGbRgGXRbQxdtqmQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d18a3e0b41b406f39773139ef40c7343.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Run to the right and hop on the ladder. It will drop down. Now push the crate below you up the slope again. Rush back, climb up the new ladder, and hurry to the left so that you can grab the other crate before it drops. Align this crate with the ledge above you. Now push the crate up that slope again, and get back here quickly. You need to be standing on the upper crate when the switch is activated in order to proceed.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bnufoTyiZggbyHcYWP6opQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9d785273a7a51a307662cf5b9b2938ba.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>-UNDER GROUND (10g):</strong> Without pressing the button, stand as seen in the screenshot. Press down on the control stick to drop into an area with a magic egg. Step on it for an achievement. Leap around blindly until you find a chain you can use to climb out of this hole.</p><p>Use the elevator. On the upper level, get on top of the elevator and trip the machine gun above. It will shoot down a crate - push this crate so that it is on top of the elevator and ride up with it. The gun cannot shoot through this crate. Use the crate to leap over the gun. Proceed until you find a switch.</p><p>You need to use this switch to alternate gravity and bring another crate into reach. Use the momentum that the slope provides. Refer to the video.</p><p>With the crate now in reach, push it to the right as far as it can go (behind the gun). Pull the crate off the top of the elevator and push it all the way to the right so that you can reach the ladder.</p><p>At the top of the latter you’ll find a gravity switch. Flip it, then run left and grab the crate which you left near the gun. It will be on the ceiling now. Drag it back to the gravity switch area.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QLxEtQKAgFBwLRsbqN4YtQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c6d5a4161fbb4a056af525e015709b3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Configure the crates as seen above. As soon as the platform to start sliding left hit the gravity switch. Run to your right and scramble up the crates and the platform and climb down the ladder.</p><p>Here turn on the magnet button first, then the gravity button. But switch off the gravity button just before the large block on the left touches the ceiling. This allows you to climb up the block on the right. Refer to the video for exact timing.</p><p>Press the first gravity switch and you’ll hear a platform with a rope sliding toward you. Time it so that you press the gravity switch on the ceiling as the platform is moving toward you (the moment the entire platform is in view). That way when you drop down, you can grab the rope before it slides away again. Let go of the rope before you swing into the spikes. Slide down the slope, jump, and hit the gravity switch.</p><p>Hit the next gravity switch as you jump, but be careful to time it so that you land when the electricity is off. Continue down to the O, and slide off the right side.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pMnW9HNqBPM7vaFbEvBewQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e4952844d54a49629881a7a5e458f4aa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>-GOING UP (10g):</strong> Head right, and leap of the ledge, hitting the gravity switch in mid-air. Immediately move left over the crate and drop down (well, up). You’ll see a handle in the wall. Pull it out. If you did everything quickly enough, a magic egg will fall out. Step on it for the game’s final collectable achievement.</p><p>It’s best to refer to the video for the next couple segments. You need to move the crate to the right, but make sure you are back above the gravity switch when it turns off so that you can turn it on again in mid air.</p><p>Once you reach the magnet switch with the gun, listen to the audio and leap out to turn off the magnet just as the gravity is about to flip again.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6dqpsMzkVZfR7ucKEXkf2R" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dc48c113c7eed0a50475a6624affad9e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Hang off the edge of the platform here as seen above. Before the gravity flips you to the ceiling, drop off and move forward a bit. You should fall up before the gun fires. Move left and line up with the open gap below.</p><p>In the area with the saws, time your leap so that gravity shifts before you fall into the second saw.</p><p>This is the final puzzle. You need to time your leap in order to fall up and past the switch but have gravity pull you back down before you hit the saw at the top. As you’re falling back down, hit the switch. Congratulations! You’ve beat Limbo, and should be at least 190 gamerscore richer. Beat the game again in one setting without dying more than five times for the final 10.</p><p><em>July 23, 2010</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/limbo-walkthrough-and-achievement-guide/</link>
                                                                            <description>
                            <![CDATA[ Solve every puzzle and get every achievement with our complete Limbo guide ]]>
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                                                                        <pubDate>Sat, 24 Jul 2010 03:12:20 +0000</pubDate>                                                                                                                                <updated>Wed, 04 May 2022 15:13:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Adventure]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Matt Hughes ]]></dc:creator>                                                                                    <dc:source><![CDATA[ null ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                            <![CDATA[
                            <article>
                                <p>Are you tired of seeing your little shadowy self get repeatedly skewered, sliced, and smashed into a grayscale sandwich spread? Yeah, neither are we. But the show must go on, and you’ve got 200 gamerscore to earn. Limbo is a beautifully dark platform puzzler with a very unique style, and we’ve got a guide to help you breeze through the game and find allten collectable achievements along the way.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ocii8oJwUjEjFzkm4zuKGP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d6b85835e4627e42ba9aa9301849e5fc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>This guide is divided into chapters. The chapter labels coincide with where the game drops you when choosing ‘Load Chapter’ from the main menu. Note that the game will not tell you when you’ve left one chapter for another.</p><ul><li><em>Once you've finished the game, why not check out these awesome </em><a href="https://www.gamesradar.com/games-like-limbo/"><em>games like Limbo</em></a></li></ul><h2 id="chapter-1-2">Chapter 1</h2><p><strong>- WRONG WAY (5g):</strong> Run to the left to find a magic egg. Step on it to receive an achievement.</p><h2 id="chapter-2-2">Chapter 2</h2><p>Drag the crate out of the pond. Position it under the hanging rope. Swing up, climb the branches, and push over the broken portion. Use this to cross the pond.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="beLVKVErZHBDBacLevxWLP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/caad404ed33dd51adc3eacfa46550d88.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>- <strong>ALTITUDE IS ATTITUDE (5g):</strong> From the top branch, jump left onto a partially hidden rope. Climb halfway up and swing left to reach an achievement.</p><p>Continue on until your reach the giant spider. Beware of his initial attack, then get him to strike at you twice more. This will knock down the bear trap from the branch you just passed under. Use this trap to catch the legs of the spider as it stabs at you.</p><p>Continue on until you are inevitably wrapped up in the spider’s webs. Wiggle around to drop from the ceiling and hop along until you reach a loose boulder.</p><p>Push this boulder and quickly move back to avoid the falling tree. Keep going until you jump down onto a larger boulder. Ride this to safety. When you reach the hanging rope, be careful not to swing forward at first to avoid a falling bear trap.</p><p>Leap from stump to stump and onto the thin branch. Move back quickly to avoid the falling log.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a5svsTsgh3eY5XhexK5rPP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f196fd65c6741fa976c9690f8bcea52a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At the segment pictured above, jump onto the middle log then straight up to avoid the swinging boulder trap.</p><p>You’ll encounter some mechanical spider legs - be careful and run underneath. Jump across the pit, but run and jump back over once the flaming tire comes rolling toward you. Now continue on. You can simply jump to avoid the rolling rock, but hurry or you’ll face another flaming tire.</p><p>Once you pass the hanging corpse, get ready for some maneuvering. Inch forward until the first bear trap swings down, then move a step or twoforwards againto avoid the second. Climb the rope to your left to proceed.</p><p>You’ll reach a log - push it into the water quickly and jump on. Leap as soon as possible from the log and continue on. When you reach the see-saw, stand on the right side until the spider raises you up. Jump quickly to the ledge and keep going.</p><p>Eventually the spider will fall into a pit behind you. Proceed right to trip a boulder trap. Run back to the left, drop down, and let it roll overhead and crush the spider</p><p>When you reach the spiked pit, the spider will return once more (less threatening this time). Let it stab at you. The spider is now dead dead. Pull his leg off and push the body into the spike pit to proceed.</p><p>Climb the ladder and move left. Jump onto the hanging crate with the raven on it. Hopping will make it fall. Use this crate to reach the ledge below.</p><p>After using the floating bodies to hop across the water, drag one of them with you and push it into the trap ahead.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pitYX4HgqWFv8uaKiWi2TP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0e92667d46afd773daedd61c15007445.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When you reach the trap pictured above, make sure to jump onto the raised segment to avoid death. The next trap operates the opposite way - avoid the raised segment. Once you jump across the spike pit, three enemies with blow guns will chase you. Run back to the left making sure to avoid the traps and the not so wise enemies will be crushed.</p><p>At the bottom of the ladder, there is a mine cart to the left. Pull it to the right as far as possible, then grab the rope above the saws. Climb the rope as it drops to avoid death, then hurry below and jump from the mine cart to catch it before it retracts above the saws. Swing from this rope to the next, and once the two weights are even with each other, jump to the right and run underneath.</p><p>You’ll reach a glowing maggot hanging from a tree. You’ll learn you can’t avoid these. You cannot control the direction you run in with this maggot on your head, but it hates direct light. Make sure to jump at the bottom of the steep hill to avoid the water and you’ll find a crate. Jump over the crate.</p><p>When the light forces you to change direction, push the crate along and then jump on it when under the hanging munchers to remove the head maggot.</p><p>You’ll encounter a timid frog trying to get the hanging glowy yum-yums. Hop up and down on top of the ledge containing these treats to coax the frog out. Quickly get between it and its hiding spot on the right. This will force it left instead and into the spinning wheel.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eZbdzobCtq6cWna72tVzXP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/abfa74600934c2b8ee015f558bad0133.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Pull the lever and hold it until the rain turns on. Continue until you reach a hanging chain. Fall into the pit beyond this and pull the log into the center of the pit. Climb out via the ladder on the left. Grab the chain to connect the pipes and fill the gap with water, allowing you to cross.</p><p>If you don’t feel like reading, just watch the video to figure out this segment. At the bottom of the slope, push the crate along until it is underneath the trap door. Pull the lever to the right of the ladder, then quickly climb up and pull the trap door open. Jump onto the rising crate. When possible, jump from the crate to the ladder. At this level, pull the crate out from under the ledge and hop on. Once the water rises you can reach the ledge above. At the top of the slope, take a flying leap, grabbing the ledge below as you fall. Pull open the trap door. The water will cause a ball to rise. Once it does, close the trap door so that you can push this ball to the right. Line it up with the crate above, then hurry up the ladder and stand on the crate. Be quick about all this as the timing is very tight.</p><p>When you reach the ladder, run past it and pull the lever. After the water rises, pull this lever again. Climb the ladder and jump across the water. Pull this second lever and you will be able to cross.</p><p>Another head maggot... Before it latches onto you pull the crate out from under it and all the way to the left. Let the maggot hop on, then use the crate to reach the ledge above and enter the light. This will turn you around so that you can proceed across the ladders.</p><p>You cannot change direction with the head maggot attached but you can slow down. Carefully jump across the breaking pipes until you reach a second patch of light. This will turn you around.<br> The water is rising now so hurry all the way back to the first patch of light in order to face the correct direction. Jump on the right ladder and wait for the water to raise a section of pipe. Use this pipe to make the jump to solid ground. Jump so the hanging munchers eat the maggot off your head.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SbYCkpNWse8zr8ttKwqAcP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a933862b83182574717c4e425e8427f9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>- IT’S STUCK (10g):</strong> Wait for section of pipe to come ashore and pull it to the right past the ladder. Push it into the water about 75%, hop on, then leap to the left and grab the partially hidden chain. This drops a magic egg - step on it for an achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gKzV5sU8xigbfAvLv5wGi4" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6f0ef7c41be76a1c27040679f2aab39b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>When you reach the hotel sign, time your leap so that you grab onto the H just as it turns off (it stays lit for exactly three seconds). Hop onto the O, then drop down to the left. Swing across the gap using the rope under the T and turn off the current. You can now pass safely over all five letters. Beware that the arrow at the end will fall out from under you so make that final jump a quick one.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GmwWpmuhV6oKN2o2TbNEzP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a2b3a4ff3dd042a2afa83d694175c4c4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Push the ladder on wheels so that one wheel is on the slope. Let it go and climb up as you roll down the slope. Leap from the ladder in order to break the glass.</p><p>After you drop down from the rope, head left. Touch the small structure, then quickly back up before it topples onto you. Head right and get your dose of hanging head maggot. With the structure out of the way, the light will force you to turn around.</p><p>Eventually you’ll reach a button on the ground. Step on it, then hold left on the control stick until the box drops in front of you. Hop on, then leap over the saw and let the hanging munchers ahead eat the head maggot.</p><p>Now head back in the direction you came. On the first hanging pipe, run from end to end to start a see-saw motion. When the left end reaches high enough you can proceed. Pull this next pipe and let it go. It will swing back and forth allowing you to reach the next ledge.</p><h2 id="chapter-14">Chapter 14</h2><p>Continue past the elevator. You’ll need to move the crate so that it is lifted when you activate the elevator. Push the crate off the lift.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iorGcno4Cd8bCFMvdJ696Q" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c7298db7649bc45467b9a9af7c8345ac.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>- URBAN EXPLORATION (10g):</strong> Lower the elevator, then press the button and quickly hop from the crate to the top of the elevator. Before you get smashed like Jeff Daniels, leap to the left and grab the rope. This drops a magic egg from the pipe. Swing to the RIGHT and use the elevator to break your fall. Step on the egg for the achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DbnJgMG8H9VHNBiW7S5n84" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/046eb4504f5a2b7168b46f6b1c7c0288.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Push the crate so that it is in the center of the see-saw making sure the left end is still down. Activate the elevator but quickly grab the portion with a handle and pull that onto the see-saw. This will let you proceed.</p><p>Push the crate into the center of the room, pull the lever on the right, and wait for the rope to come down. Pull the lever again and use the crate to grab the rope before it gets out of reach.</p><p>This area is tricky. You need to time the button presses so that the right crate falls onto the left one. Refer to the video.</p><p><strong>-ALONE IN THE DARK (10g):</strong> Go past the ladder and down the slope into the dark. As you run, you’ll hear your shoes hit water. Jump at this point to avoid drowning. Continue on to find a magic egg - step on it for an achievement.</p><p>Move slowly toward the fly so as not to scare it off. When you are within a few feet, jump forward and grab its legs in order to proceed.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MiqwvPnha2XLyUoqKx2JYQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7bce58ba4ae0cef1574dccf68cd26cf3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Continue on and climb the ladders. You’ll eventually reach an area with two ledges on rails. Make sure they are in the position as seen in the screenshot before pressing the button on the left. Push the button, then hop over the left ledge and push it so that it catches the tire. Pull the ledge all the way to the right ledge, then push the right ledge all the way to the right. This should transport the tire successfully.</p><p>Return the switch below near where the tire fell. Push the tire up the slope to the left, then run to the right. When the tire activates the switch, jump and pull the crate under and past the open door. Don’t worry if you screw up the first time, the tire will hit the switch once more due to momentum. Use this crate to reach the lever to your right.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z5aRJJ5uwgZhipDcPTPKVQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/f426a649823a57dbd84c999b544bc802.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>-CLIMBING THE COG (10g):</strong> Before you pull the lever, hop onto the cog and proceed right to find a magic egg. Step on it for an achievement.</p><p>After getting the achievement, climb the ladder and push the crate at the top onto the cog. After pulling the lever, push your first crate onto the cog as well. This will give you two crates for the next area.</p><p>Put one crate on the button and one next to wall on the right in order to reach the next area.</p><p>Before pressing the button in this next area, swing from the chain in order to get it moving back and forth. Time it so that you press the button and can grab the chain before it gets out of reach. Refer to the video.</p><p>Push the small cog into the large one. The screen will begin to rotate and the trap door near the small cog will fall open. Ride the cog up to the next area.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3Koo3RwjFNpJAnHcYQwKeQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0ffbe934e15dc937489a76d14d837688.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You need to turn off the magnet, and push the crate to the top of the slope. Run back down quickly and turn on the magnet to lock the crate in place about halfway down the slope, allowing you to proceed.</p><p>Run past the lever, and pull the crate underneath the chain. Pull the lever and leap up and grab the chain. The screen will again rotate - wait until the crate is under you and let go of the chain. Leap from the crate just before it touches the saw and grab the next chain. Swing to the wall on the left, the slope will ease your fall.</p><p>Push the lever to rotate the level again. Wait for the crate to fall, the push it to the ledge on your right quickly and jump to the next area.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aBmXuQq6VLfShoY7uhyYhQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7ca6aeafe36998529fcca5fd8d3ed91f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Another head maggot. Once it latches on, head back to the hanging lamp and you’ll change direction. Run under the first press, and grab onto the second but do not climb up. Wait for the press to close then run across, as seen in the screenshot. Use the crates on the next conveyor belt to reach the hanging munchers.</p><p><strong>-BACKTRACKING (10g):</strong> Use one of the crates in order to backtrack. You need to time your jump from a crate, and hang on to the edge of the press just like before. Climb onto the press, and as it rises jump to the ladder on the left to reach an area with a magic egg. Step on it for an achievement.</p><p>Use the lever to change the direction in which the cogs are spinning in order to reach the ladder. From here, climb onto the left cog which should be spinning counter-clockwise.</p><p>Head past the ladder on wheels. Pull the mine cart left until it is under the lever above. Now go back to the ladder.</p><p>The timing is tricky here so refer to the video. The object is to time the ladder’s movement so that you can jump from it after turning on the electricity and reach the ledge above.</p><p>Jump onto the lever, and drop down into the mine cart. Upon reaching a ladder, use it. Leap over the incoming saw, timing things so that you land on the cart below. As soon as the cart goes off the rails, jump off and stop it from rolling into the button on the wall.<br> Give the cart a push so that it has some uphill momentum, then climb onto it and jump to ledge. Hurry to the right before the cart turns the juice on.</p><p>Activating this lever rotates the screen again. Proceed carefully, and leap to a ladder and then to a ledge, using the swinging lamp as your guide.</p><p><strong>-GUIDED BY SPARKS (10g):</strong> Climb onto the crate against the wall. Take a leap of faith to your left and climb onto the ledge there. Take another leap to the right. You’ll find a magic egg - step on it for an achievement.</p><p>Push the crate left and down onto the charged platform to proceed.</p><p>The point here is to use the gun above to destroy the gun below. Refer to the video.</p><p>When you reach the two crates next to a button, push one to the top of the slope on the right. Let it go, and run back making sure to leap over the button. Stand on top of the crate on the left, and when the crate on the right slides over the button, you will be lifted. Jump off onto the ledge.</p><p>After the crate falls, make sure to keep it from sliding off the right edge. Push it to the left so that you can reach the ladder.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NeVmbAdGbRgGXRbQxdtqmQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d18a3e0b41b406f39773139ef40c7343.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Run to the right and hop on the ladder. It will drop down. Now push the crate below you up the slope again. Rush back, climb up the new ladder, and hurry to the left so that you can grab the other crate before it drops. Align this crate with the ledge above you. Now push the crate up that slope again, and get back here quickly. You need to be standing on the upper crate when the switch is activated in order to proceed.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bnufoTyiZggbyHcYWP6opQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9d785273a7a51a307662cf5b9b2938ba.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>-UNDER GROUND (10g):</strong> Without pressing the button, stand as seen in the screenshot. Press down on the control stick to drop into an area with a magic egg. Step on it for an achievement. Leap around blindly until you find a chain you can use to climb out of this hole.</p><p>Use the elevator. On the upper level, get on top of the elevator and trip the machine gun above. It will shoot down a crate - push this crate so that it is on top of the elevator and ride up with it. The gun cannot shoot through this crate. Use the crate to leap over the gun. Proceed until you find a switch.</p><p>You need to use this switch to alternate gravity and bring another crate into reach. Use the momentum that the slope provides. Refer to the video.</p><p>With the crate now in reach, push it to the right as far as it can go (behind the gun). Pull the crate off the top of the elevator and push it all the way to the right so that you can reach the ladder.</p><p>At the top of the latter you’ll find a gravity switch. Flip it, then run left and grab the crate which you left near the gun. It will be on the ceiling now. Drag it back to the gravity switch area.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QLxEtQKAgFBwLRsbqN4YtQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c6d5a4161fbb4a056af525e015709b3c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Configure the crates as seen above. As soon as the platform to start sliding left hit the gravity switch. Run to your right and scramble up the crates and the platform and climb down the ladder.</p><p>Here turn on the magnet button first, then the gravity button. But switch off the gravity button just before the large block on the left touches the ceiling. This allows you to climb up the block on the right. Refer to the video for exact timing.</p><p>Press the first gravity switch and you’ll hear a platform with a rope sliding toward you. Time it so that you press the gravity switch on the ceiling as the platform is moving toward you (the moment the entire platform is in view). That way when you drop down, you can grab the rope before it slides away again. Let go of the rope before you swing into the spikes. Slide down the slope, jump, and hit the gravity switch.</p><p>Hit the next gravity switch as you jump, but be careful to time it so that you land when the electricity is off. Continue down to the O, and slide off the right side.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pMnW9HNqBPM7vaFbEvBewQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e4952844d54a49629881a7a5e458f4aa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>-GOING UP (10g):</strong> Head right, and leap of the ledge, hitting the gravity switch in mid-air. Immediately move left over the crate and drop down (well, up). You’ll see a handle in the wall. Pull it out. If you did everything quickly enough, a magic egg will fall out. Step on it for the game’s final collectable achievement.</p><p>It’s best to refer to the video for the next couple segments. You need to move the crate to the right, but make sure you are back above the gravity switch when it turns off so that you can turn it on again in mid air.</p><p>Once you reach the magnet switch with the gun, listen to the audio and leap out to turn off the magnet just as the gravity is about to flip again.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6dqpsMzkVZfR7ucKEXkf2R" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dc48c113c7eed0a50475a6624affad9e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Hang off the edge of the platform here as seen above. Before the gravity flips you to the ceiling, drop off and move forward a bit. You should fall up before the gun fires. Move left and line up with the open gap below.</p><p>In the area with the saws, time your leap so that gravity shifts before you fall into the second saw.</p><p>This is the final puzzle. You need to time your leap in order to fall up and past the switch but have gravity pull you back down before you hit the saw at the top. As you’re falling back down, hit the switch. Congratulations! You’ve beat Limbo, and should be at least 190 gamerscore richer. Beat the game again in one setting without dying more than five times for the final 10.</p><p><em>July 23, 2010</em></p>
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                                                            <title><![CDATA[ Dragon Age: Origins walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Dragon Age: Origins is massive. Of course, you knew that already. Doing a guide that covers every sidequest, item location, and available dialogue option for every class, race, and gender combination would be tantamount to creating an encyclopedia. But what if you’re just stuck at a particular point in the main story and you don’t want to sift through the mountains of text covering every little side detail? Read our guide. We’ll see you through the rough bits. And if you're just looking for love, head over to our DAO<a href="http://www.gamesradar.com/f/dragon-age-origins-romance-and-recruitment-guide/a-2010010612035550043" target="_blank">romance and recruitment guide</a>.</p><p><br></p><h2 id="table-of-contents-4">Table ofContents</h2><p><br> Becoming a Grey Warden<br> <a href="http://www.gamesradar.com/f/dragon-age-origins-walkthrough/a-2010010811830872007/p-2" target="_blank">The Circle of Magi</a><br> <a href="http://www.gamesradar.com/f/dragon-age-origins-walkthrough/a-2010010811830872007/p-3" target="_blank">The Arl of Redcliffe</a><br> <a href="http://www.gamesradar.com/f/dragon-age-origins-walkthrough/a-2010010811830872007/p-5" target="_blank">Nature of the Beast</a><br> <a href="http://www.gamesradar.com/f/dragon-age-origins-walkthrough/a-2010010811830872007/p-6" target="_blank">A Paragon of Her Kind</a><br> <a href="http://www.gamesradar.com/f/dragon-age-origins-walkthrough/a-2010010811830872007/p-8" target="_blank">The Landsmeet</a><br> <a href="http://www.gamesradar.com/f/dragon-age-origins-walkthrough/a-2010010811830872007/p-9" target="_blank">The Landsmeet, revisited</a><br> <a href="http://www.gamesradar.com/f/dragon-age-origins-walkthrough/a-2010010811830872007/p-10" target="_blank">The Final Battle</a><br> <br> <br></p><h2 id="becoming-a-grey-warden">Becoming a GreyWarden</h2><p><br> Depending on the race and class you choose when you build your character, you’ll experience a unique Origin Story. They’re pretty straightforward – just follow any quest markers the game gives you and get comfortable with the basic battle mechanics. Our guide will begin once your Origin Story is complete, i.e., you’ve started your quest to become a Grey Warden.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dVbR3g6iE7y4N93AqcZBab" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/36352b0ab1e0ebf2e83cc61cbd321fed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>NEW AREA: Ostagar<br></strong>You’ll arrive in Ostagar and immediately be given the option to engage in a number of sidequests. Our guide will keep you on the main story path as much as possible, unless the reward for completing a sidequest is particularly useful. For now, talk to Alistair.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="64R3Cfgs3meokGFHVPMFdb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a9dd1474ff6f3327040fad8dc6fa0381.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>RECRUIT: Alistair<br></strong>He’ll be marked with a quest icon, and you’ll have to talk to him to continue. He’ll join you automatically, but be nice to him – “I look forward to traveling with you” is a good, positive response.</p><p><strong>RECRUIT: Jory, Daveth</strong><br> Also automatic when you talk to Duncan.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ip5sU4rNCEPQ7PdXkwWtgb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60988c9257b6b24806fc721c8c3f89f5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>RECRUIT: Dog</strong><br> There’s a dog that’s sick in the Kennels. First, put on his muzzle, and you’ll get a sidequest to find a healing flower. It’s in the Korcari Wilds. Heal the Dog, and he’ll be yours to keep after the Tower of Ishal mission. He’ll appreciate any bones you find.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hibJDePATQMit7wbDs8jkb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e43a228b4c3fb33f92d4f69aebf6d7cc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UZn4iubwKnsGexuFF4Vtpb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0db6399455c2f771caa4c22bebad613a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Make your way through the Korcari Wilds and meet Morrigan. You’ll join the Grey Wardens officially through the Joining, and go through a couple cutscenes before beginning the Tower of Ishal mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NScBahRJp6HwivNK978Jtb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2607b652c9c30a7eb659036f49926b9d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>NEW AREA: Tower of Ishal<br> RECRUIT: Tower Guard/Soldier</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ab6fr2rFNuSsv2nZQyK9wb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0829e903a206048587db30a0cebb7451.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You’ll have your first real taste of battle here in the Tower of Ishal. There’s not much good loot, but keep in mind that you can’t return here once the battle is over.</p><p><strong>BOSS: Ogre</strong><br> On the top floor of the tower, you’ll face your first real boss encounter with an Ogre. When he crouches down, he’s preparing a charge move, so get out of the way. His shockwave will knock you down, so if you’re playing a Mage, it may be in your best interest to stay back and let your comrades soak up more of the damage. Otherwise, let loose on him and heal as needed.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x22XHwC3CxiSKVEPToYPzb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ba6a2c525706751a4c00bf5dac140210.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Order your party to spread out when the Ogre gets ready to charge</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BTve8YvViqmfAads6gNZ4c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fdde5e32318e24c5ace455e3b9448644.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>RECRUIT: Morrigan</strong><br> Automatically recruited, but try not to get involved in the conflict between Alistair and Morrigan. They never get a long, and you’ll lose points with whomever you side against.</p><p><strong>NEW AREA: Lothering<br> RECRUIT: Sten / Leliana<br></strong>Sten, a Qunari criminal, waits in a cage near the edge of town. Tell Sten you’re a Grey Warden and he’ll recommend talking to the Reverend Mother to get the key to his cage. You’re not going to convince the Reverend Mother to give you Sten’s key without threatening her, though. Threatening a priest will severely hurt your approval rating with Alistair, but will raise your approval with Morrigan.</p><p>Better to first go into Dane’s Refuge and fight the guards. You’ll be able to pick up Leliana automatically when you talk to her. Talk to the Reverend Mother with Leliana in your party, and you’ll automatically get the key to pick up Sten.</p><p><strong>NOTE:</strong> The sidequests in both Lothering and Ostagar are one-time only. Whether you complete them or not is up to you. But you won’t be able to go back and complete them later if you skip them.</p><p><strong>NEW AREA: Camp<br></strong>Head north in Lothering, and move on. After meeting some friendly dwarves, you’ll wind up at night in camp. Talking to Alistair at camp can make him drop hints about an amulet you’ll find in the Arl Study in Redcliffe a little later. While traveling to Redcliffe, Alistair will reveal a secret about his royal heritage. Being understanding is a good move. He’ll also appreciate it if you avoid telling him that you think of him differently. You can also buy a Golden rope Necklace from the Dwarf here – Morrigan will love it.</p><p>Congratulations! You’ve become a Grey Warden, assembled a party, and set out on your quest to save Ferelden. Now the real game begins.</p><p>Even though level scaling means that each quest is equally difficult, we recommend tackling the Circle of Magi quest first. Once you’ve finished it, you can enlist the Magi’s help in exorcising the demon from Connor, who waits in Redcliffe.</p><p><br></p><h2 id="the-circle-of-magi">The Circle ofMagi</h2><p><br> <strong>NEW AREA: Lake Calenhad Docks</strong><br> To the left is the Spoiled Princess bar. The innkeeper has an Apprentice’s Amulet to sell, but other than that, there’s nothing vital to do. Carrol is waiting at the docks. If you have Morrigan in your party, try cutting a deal with him for a laugh. At the tower, Gregoir will greet you. Don’t worry about losing approval here; you’re fine either way.</p><p><strong>NEW AREA: Magi Tower</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tXthUy5ETW8pAokZvFr38c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7cfe269b40a0f1673ebb9f7bac78d830.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>RECRUIT: Wynne</strong><br> After a few corridors, you’ll meet up with Wynne. Agree to help her, and she’ll join you. Morrigan will disapprove, though. Battle your way through some demons. Wynne will help you out a great deal with her healing spells. Owain is on the top floor. He’ll mention Niall, which will update your quest.</p><p>A Blood Mage will attack shortly after, and you’ll need to choose whether or not to kill her. In other words, you will have to decide between siding with Leliana (by sparing her) or Alistair (by killing her). The fallen Blood Mage will give you the Rose of Orlais. Give it to Wynne if you like. A Water-stained Portrait lies in the Charred Corpse in the stockroom. Sten will love it. At the top of the map is a Silver Chain, which Morrigan will appreciate. On this floor to the west, there’s a Chantry Amulet, which Leliana will want, too.</p><p><strong>KEY ITEM: Black Grimoire</strong><br> Found the Black Grimoire in Irving’s Chest at the bottom of the map in the Senior Mage Quarters. If you’re playing a male character, giving it to Morrigan is a one-way ticket to romance. She’ll read it back at camp, and as soon as she finishes it, she’ll task you to kill Flemeth.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7XhY3qASDFBL5JsBd5fyqk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/07c06a9a000033a2d0b32ee89505add5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: You’ll find the Black Grimoire in the Senior Mage Quarters</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H5j8d8Pxo9DHcscuyfqhuk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/276d83b97be40f36611fcf5bf79a4ed4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RLztnvmPUmHHA7FBiZ8LD9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/482cd2c29a5b311384eb2c6250d2f093.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: After you give Morrigan the Black Grimoire, she’ll ask you to kill Flemeth</strong></p><p>On the third floor, you’ll see a series of statues. If you accepted the Watchguard quest, triggering them in the following order will complete the quest: left, right, center. In the center room are a lot of baddies. One Abomination holds a White Runestone, for Alistair. Cursed Templars are in the two o’ clock room, one of which holds a gold bar, for Zevran.</p><p><strong>BOSS: Bewitched Templar / Desire Demon</strong><br> The Desire Demon has some area spells, but your Winter’s Grasp can freeze her in her tracks. Once she’s down, pick up the Sun Blonde Vint-1. When you meet Oghren, he’ll want it.</p><p><strong>NEW AREA: Lost in Dreams<br> BOSS: Duncan</strong><br> You’re going to have to fight your way back to consciousness. Attacking the fake Duncan one-on-one is tricky, so keep your distance if you’re a mage. Take him out first if you can. The other Wardens won’t pose too much of a threat afterwards. Grab the Lyrium to continue.</p><p>Talk to Niall, and then touch the portal. After killing the Rage Demon, talk to the mouse, and he will teach you how to shapeshift. You’ll open up a slew of new areas here by touching the Fade Pedestal. Go to “The Darkspawn Invasion” on the map and take the mouse hole there. If you go straight, you’ll pick up The Essence of Cunning, which adds a permanent +1 to your cunning stat. Keep fighting demons and traveling through mouse holes until you get a new shapeshifting ability, Spirit. Use Spirit on the Essence of Willpower statues for a boost, and go back to Weisshaupt with it on for another boost. In the Burning Tower, there’s a mouse hole and an Essence of Cunning to grab, along with some burning dogs to take down. Knock out the Burning Templar to get his power, letting you walk through flames and rendering you invulnerable to fire damage. There’s a Spirit Door you can walk through in the previous room for some good loot. Next stop is Mages Asunder.</p><p>One room in particular is filled with Crazy Mages, and is pretty tough. Using the Burning Man is the best strategy. You’ll be immune to the Mages’ fire attacks, and you’ll be able to use the Fireball spell at range. Don’t forget that while shapeshifting, you won’t be able to use Quick Heals. You’ll get the Golem form last. At this point, feel free to explore the Fade some more and gather upgrades, or head to the Templar’s Nightmare to progress.</p><p>Use all your forms here wisely, switching as necessary. Near the end, you’ll spot a demon that turns into a mouse. Follow her and take her down to open up new paths. Now start venturing into each area and taking out the demon boss at the end using your powers. Sprits are strong against Golems, Golems are strong against humans, and Burning Man can be helpful for both, provided you keep your distance.</p><p><strong>Nightmares</strong><br> For each area you complete, you’ll gain access to your party members’ nightmares. Each member of your party is being tricked by demons. You can Persuade them to come to their senses if you’re coercive enough, but once the spell is broken, you’ll have to fight the demons off.</p><p><strong>NEW AREA: Inner Sanctum<br> BOSS: Sloth Demon</strong><br> He’s faster than his name would suggest. However, you can freeze him in place for a moment with an ice spell. The Spirit’s prison won’t hold him, so try and stun him with the Golem. For his second form, ready all your ice spells. The third form is burnable, but at this point you should just be attacking him with anything you’ve got. When the Sloth Demon turns into a Spirit and summons a Blizzard, crush him with the Golem.<br> <br> Talking to Niall doesn’t affect your party’s approval, so say what you want to him. Loot his fallen body for the Litany of Adralla. Now that you’re conscious again, search the nearby rooms and fight a Drake. A beef Bone lies in a nearby chest, for your Dog. Watch out for an ambush in the second to last room!</p><p>Cullen is in the last room – Wynne will fight you if you say you plan to hurt any innocents, so you’d be wise to anger Cullen instead. He’s in no position to fight.</p><p><strong>BOSS: Uldred</strong><br> You may be confused about how to use the Litany of Adralla in battle. You’ll need to open the advanced section of the radial menu to use it on the mages with the white circles coming from them. This will free them from the Blood Mage’s control, allowing them to help in your fight. You can use it on Uldred when he casts spells too.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DZGjfhj4ytC2vCp2LrRnDc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/022b65a859db6cdc08c9c358e1633729.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once Uldred is defeated, create a new save. You’ll soon have to decide whether to side with the Blood Mages or the Templars. If you reload and do both, you’ll get both Achievements. Wynne will officially join your party either way.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hjp6gKMUuMsgNEFNnYhDHc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/554bb41b5327d8e6f462563133fa3617.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Congrats! You’ve saved Ferelden from the wrath of the Blood Mages.</p><p>Perth is up on the hill, and Mother Hannah waits in the chantry. No matter what, Mother Hanna’s not going to give holy protection to Perth and his soldiers, so this task isn’t really worth your time. Might as well wait for sundown.<br> <br> <strong>MINIBOSS: The Battle of Redcliffe</strong><br> The key here is to manage your resources. Don’t be afraid to dip into your reservoirs of mana and life potions often if you find yourself in a bind.<br> Talk to Bann Teagan after the battle before he goes to the castle, he’ll give you his Signet Ring. Use it on the secret passage, found in the windmill.<br> <br> <strong>KEY ITEM: Andraste’s Grace</strong><br> Found in the near the Windmill in Redcliffe village, they remind Leliana of her mother. Give them to her for a huge boost in approval. If you miss them, don’t worry. You’ll have more chances later.</p><p>If you’ve chosen to play a Mage, you’ll see someone from your Origin Story in the underground passage. Remember him? You can set him free, leave him, or kill him. Killing him makes all your teammates hate you, leaving him does nothing, and letting him go opens up a different set of options.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sc2SUSTuvVFaTdCCDuNhLc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4272db562dcb877aaa3ecdb81e3bf25.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xRfXUTnzdZqiHgU6td2UQc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e847de73b5bcd28fd5e6894ac712fe4a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5qxpHvdQ2x4dJBmYXDncUc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/071c1ba88888eb95437a9ab4617997b2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You’ll score points with Morrigan for letting him go free, but be sure to persuade Alistair that it’s OK first, or you will lose points with both him and Leliana.</p><p><strong>NEW AREA: Redcliffe Castle Interior</strong><br> Valena, the Blacksmith’s daughter, is hiding in a room on the main floor in the top right portion of the map. You’ll score big points from Alistair and Leliana for saving her. Return to Owen (the Blacksmithy) for some Dwarven Armor as a reward. Go to the main hall to face Connor.</p><p><strong>MINIBOSS: Connor</strong><br> You can agree to kill Connor or travel to the Circle Tower instead. You’ll only be able to employ the help of the Magi if you’ve already saved them from the Blood Mages. Otherwise, you’ll be forced to fight.</p><p><strong>KEY ITEM: Alistair’s mother’s pendant</strong><br> After you finish fighting Connor’s minions, go into the next room. On the desk is a book and Alistair’s mother’s pendant. Grab it. It’s your ticket to winning his approval.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8St3XMuPAoq53jfBsPiMYc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/370955e97a6113dbcffc9b8c4b302364.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KV45N7B7F4xwbE5HMJ2xYk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5bc6421c9edf411a501b5f431b8e1575.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZQWiEHtC4PHXfKYtMb9Yfc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b4d495f642b884c1926dd35193cfc3f8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Somewhere around this point, Alistair may tell you about his half-sister Goldanna in Denerim. Agree to seek her out, and you’ll get additional approval points for accepting the task.</p><p>A Vault Key can be found in the castle halls. Inside the vault, you’ll find a weapons and armor cache containing The Fox’s Bow, a Crossbow, Ice Bolt, Chevalier’s Mace, Longbow, Heavy Chainmail Gloves, Heavy Chainmail, 2 Battleaxes, a Soldier’s Helm, Eamon’s Shield, Wooden Kite Shield, Executioner’s Helm and a Silver-framed Still Life. Give the Still Life to Sten.</p><p><strong>BOSS: Desire Demon</strong><br> Get too close to the Arl and Connor’s going to have a problem. Ah well, time for some self-defense, then. The Desire Demon will summon Enraged Corpses, Lesser Rage Demons, Devouring Corpses, and many others while she runs and hides. While she’s out in the open, she’ll use a shockwave against you. Focus everything you’ve got on her when she’s open, and use any freezing or stun spells that you have.</p><p>You can choose to spare Connor or kill him yourself, but if you choose to spare him, Lady Isolde will kill him instead. Morrigan and Leliana can be convinced this is for the best and even approve of your decision to let Lady Isolde do the killing, but if Connor dies, Alistair will blame you for his death once you return to camp.</p><p><strong>Gift: The Guerrins of Ferelden: A History</strong><br> Found in the Bookshelf near the exit to the Main Floor. Wynne will like it.<br> Now that Connor’s reign of terror is over, it’s up to you to find the Urn of Sacred Ashes. It’s in the Village of Haven, but you’ll want to head to Denerim first.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CoUqMCefkypHN8CTG96Qhc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/261fecbff044db7dffd2bf086aee3da5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>RECRUIT: Zevran</strong><br> As you begin to travel from one area to the next, you may find yourself ambushed by the assassin Zevran. All you have to do to acquire Zevran for your party is best him in battle and choose to spare his life. It may ruffle the feathers of a few in your crew, but it sure beats killing off one of the better recruits at your disposal. Plus, you’ll be able to sleep with him, regardless of your gender.</p><p><strong>NEW AREA: Denerim</strong><br> You’ll immediately stumble upon Goldanna’s house if you’ve talked with Alistair about her and agreed to meet her. Things aren’t going to go too well, but that doesn’t mean you can’t get a few points from telling him you care.</p><p>Head into Weylon’s house. There’s no wrong way to go about this conversation, but you should know that the Weylon you’re speaking to is an impostor. In the room he doesn’t want you to enter lies the real Weylon’s body, along with the Steel Symbol of Andraste. Leliana will like it.</p><p>To find the Urn of Sacred Ashes, you’ll need to head to the Village of Haven next.</p><p><strong>NEW AREA: Village of Haven</strong><br> After a cold welcoming by a guard, feel free to explore the village.</p><p><strong>KEY ITEM: Antivan Leather Boots</strong><br> You’ll find an Iron Chest in the Village Shop. If you’re skilled enough to break the lock, you’ll get some great gifts, including Antivan Leather Boots for Zevran and a Locket for Morrigan. If you’re not skilled enough to break the lock yet, you can always come back later. Head up to the Chantry to fight Eirik.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U3PZ2QHhoxTCT2MkzV6B2m" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/996590738fb339f7f7dae515135679a4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>MINIBOSS: Eirik</strong><br> You know the drill by now. All of Eirik’s men will attack in a cluster. Assuming you have the magic and a clear shot, use any area spells you have to take them all out at once. This battle shouldn’t be too difficult at this point. Make sure to grab Eirik’s Medallion off him once he’s down.</p><p>Be sure to check the left room for a few good items, including a small silver bar for Zevran. Look for Genitivi behind the brick wall. He’ll take you to the Ruined Temple.</p><p><strong>NEW AREA: Ruined Temple</strong><br> To the east are several cultists and a gift: Discovering Dragon’s Blood. Wynne will like it. To the right is a locked door and a few scrolls that will update your codex. Up the stairs and to the right are a series of rooms, one of which contains a Black Pearl and a key to the locked door you passed earlier. There’s some Chasind Sack Mead there, too. Save it for Oghren. Use the key on the first locked door and get a key to the main hall. Make your way through the guards, while taking note of the many traps that line the hall. Use electricity spells if you have them. An Ash Wraith waits for you along with a number of guards. The Ash Wraiths hide in treasure chests. Only the locked one in this room is safe to open. Make your way from here to the Wrymling Lair.<br> <br> <strong>NEW AREA: Wrymling Lair<br></strong>There are several minor treasures to find here, including a Stone Warrior Statuette, which Alistair will appreciate. Father Kolgrim will ask you to help his cult. Once again, you can either help him or defy him. Helping him will win you points with negatively aligned characters, and you’ll lose no points with Alistair as long as you can persuade him you have something up your sleeve. If you fight him, be warned – he’s pretty tough. You will get a Faith’s Edge for beating him though, which is pretty sweet.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2jENkXnRkbG4xNo35HANmc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4b431c48dd46f5074128a2ec90cf8996.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>NEW AREA: Mountain Top</strong><br> Banging the gong will wake the High Dragon. Don’t do it unless you think you can beat one of the toughest bosses in the game. If Kolgrim is still alive, he’ll make sure you don’t have to fight it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EaiaZRDjP5nFhLDPHc6dqc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8b601f877c3229c4619db983d1e41306.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>OPTIONAL BOSS: High Dragon</strong><br> If you do choose to fight the High Dragon, you may be able to survive by staying far away with a team of Mages and spamming spells from the bridge. Your best bet is to keep your distance and heal your allies constantly. This battle is a grind and you’ll need to be well equipped to survive. You’ll get a Dragon Scale, which triggers a quest, and other random goodies for your efforts if you prevail.</p><p><strong>NEW AREA: The Gauntlet</strong><br> In the first room, you’ll have to answer a series of riddles. Here are the answers:</p><p><strong>Riddle:</strong> The smallest lark could carry it, while a strong man might not. Of what do I speak?<br> <strong>Answer:</strong> A tune</p><p><strong>Riddle:</strong> An eye for an eye, a tooth for a tooth. The debt of blood must be paid in full. Of what do I speak?<br> <strong>Answer:</strong> Vengeance</p><p><strong>Riddle:</strong> The bones of the world stretch towards the sky's embrace. Veiled in white, like a bride greeting her groom. Of what do I speak?<br> <strong>Answer:</strong> The mountains</p><p><strong>Riddle:</strong> No man has seen it but all men know it. Lighter than air, sharper than any sword. Comes from nothing, but will fell the strongest armies. Of what do I speak?<br> <strong>Answer:</strong> Hunger</p><p><strong>Riddle:</strong> She wields the broken sword, and separates true kings from tyrants. Of what do I speak?<br> <strong>Answer:</strong> Mercy</p><p><strong>Riddle:</strong> A poison of the soul, passion's cruel counterpart; from love she grows, till love lies slain. Of what do I speak?<br> <strong>Answer:</strong> Jealousy</p><p><strong>Riddle:</strong> I'd neither a guest nor a trespasser be; in this place I belong, that belongs also to me. Of what do I speak?<br> <strong>Answer:</strong> Home</p><p><strong>Riddle:</strong> Echoes from the shadow realm, whispers of things yet to come. Thought's strange sister dwells in night, is swept away by dawning light. Of what do I speak?<br> <strong>Answer:</strong> Dreams</p><p>In the next room, you’ll do battle with ghost versions of your party. If you can, lure them through the choke point you entered through. Next, you’ll see a circular room with a number of panels. Your goal here will be to use all the members of your party together to make the bridge appear.</p><p>Each segment of the bridge corresponds with two panels, one on each half of the room. You’ll need one party member on each panel to make that segment safe to walk on. Make the bridge pieces in order - each time you get a new piece of bridge made, have the one designated party member not standing on a panel cross to that new piece.</p><p>In the next room, there’s an altar. Take off your gear to continue and grab those ashes! Don’t forget to take the Golden Demon Pendant off the Unfortunate Adventurer to give to Morrigan, and make sure you save. If you defile the ashes with Kolgrim’s blood, Leliana will turn on you. However, you’ll also get the “Sacrilegious” Achievement/Trophy. Otherwise, just take the ashes for the Ceremonialist Achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GTPi4ZXNY8rMnLfMHiHVuc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/417b91eaa7e54fa29c1ef7ea0fff1256.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There’s a shortcut in the west of the Mountain Top to get you to the Ruined Temple quicker. Show Genitivi the pouch, but don’t kill him to keep everyone happy. Then, make your way all the way back to Redcliffe Castle. Once you return to the Arl, you’ll save the day and get yourself the Redcliffe Elite Shield.<br> Congratulations! You’re now the Hero of Redcliffe.</p><p><strong>NEW AREA: Brecilian Forest</strong><br> There’s a Great Bear here protecting a Longsword, as well as a few wolves. Don’t miss the Andraste’s Grace at the top of the map! Leliana will go nuts for it. Swiftrunner will meet you, and then you’ll have some Darkspawn to deal with, including an Ogre.</p><p>In a pile of rubble near where you fight the Ogre, you’ll find two gifts: an Ox Bone for your dog, and a Painted Skyball, which any party member will like. Soldier on through the forest, taking any loot you find.</p><p>You’ll see a Dalish woman who has been turned into a werewolf up ahead. Mercy killing her will win you a few points with Leliana. A pack of bears can be found to the north, along with another Ogre. There’s a hermit hiding in a tree stump that will trade some items with you. Reach into his hut and steal the Grand Oak Acorn. You’ll have to fight the geezer off next, but he shouldn’t be a problem. In the south is the Grand Oak, who will gladly take your acorn. Behind the Great Oak is a campsite. Examine all of the items here and you’ll unleash a Shade Demon. Be careful! You’ll have to fight it by yourself.</p><p>Now that you’ve helped out the Great Oak, you can disturb the tombstones in the same area to summon another Remnant and get a Juggernaut Helm and Tevinter Shield. You can also pass through that annoying Forest Barrier, too. Swiftrunner will greet you, but you won’t be able to kill him. A pile of bones just past where you fight him holds an Onyx Demon Statuette for Alistair. Grab the rune in the nearby chest on your way to the Ruins.</p><p><strong>NEW AREA: Ruins</strong><br> Make your way south, fighting the giant spiders along your way. There’s a Dragon in a room filled with traps. If you have a Rogue who can disarm the traps, you can rack up easy experience here. Don’t forget to loot the Dragon’s Hoard.<br> <br> A ghostly boy waits for you on the lower level. He’s going to ambush you, so try and funnel the skeletons into a doorway and let ‘em have it. In the right room lies a Sarcophagus, with a Fancy Scroll (for Wynne) and a Tablet, both of which are tied to quests. In the far southwest corner of the map is a Sarcophagus with a Legacy White Shear for Oghren, and some nice gear too.</p><p>You’ll also spot a Phylactery in the southern room. Touch the gem, apologize for frightening it, offer to help it, and then approach the stone altar with the gem. Take its memories, and then put it back. You’ll complete the Arcane Warrior Quest. The Entrance to the Lair of the Werewolves is in the top left corner of the map.</p><p><strong>NEW AREA: Lair of the Werewolves</strong><br> The werewolves are not happy to see you. If one gets on top of you, you’re in trouble. If you can, get a teammate to help you out, quick! Near where you meet the Gatekeeper is a Glass Phylactery, which will summon another Remnant. You can fight the Gatekeeper, but he’ll bring a lot more of his friends along.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZaUQxqbfVtGVBS353Vaaxc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9cdc76a9f96ea6431a4e35170f232562.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After talking to the Lady of the Forest, you’ll need to get Zathrian. Don’t miss the shortcut to the upper level to the right of where you talk to her! You can choose to side with either Zathrian or the Lady of the Forest. There’s an Achievement/Trophy for both choices. You’ll only get Slayer if you convince the Lady to kill all the Elves back at camp. However, you should know that Leliana and Alistair side with the Werewolves; Morrigan, on the other hand, does not. Depending on your choice, you’ll fight one of two bosses: Zathrian or the Lady of the Forest (revealed as Witherfang).</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TVXws4L3b9tVJrCjSVhjzc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5b1f03ff9fa44f451940e3021a4873c4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>BOSS: Witherfang</strong><br> Your usual techniques for taking down groups will work fine, though funneling the wolves isn’t a great option in such a big room.</p><p><strong>BOSS: Zathrian</strong><br> Zathrian will summon a few trees to help him while he fires projectiles from a distance. You might try a Mana drain spell, or maybe a shield to protect yourself from his magic. Make sure you don’t kill him after the battle, though – Leliana won’t like it. He’ll end the curse for you, which will make everyone happy, especially Leliana. Travel back to the Dalish camp to finish this quest.<br> Congratulations! You’ve ended the Elf/Werewolf conflict.</p><p><strong>NEW AREA: Orzammar Commons</strong><br> There are lots of quests to take and people to see here. Take up some sidequests if you like, or head to the Diamond Quarter to continue.</p><p><strong>KEY ITEM: Cute Nug</strong><br> If you’re hoping to woo Leliana, one of your first stops should be the Dust Town. An Idle Dwarf is a little ways down the road. Talk to Leliana first, who will tell you she wants a Nug as a pet. After this conversation, a new conversation option will appear for the Idle Dwarf. Just leave Dust Town and talk to him again to receive a cute Nug.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qj7U8BVmewfmJR65axQnfk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dfaca8eb745f840af625a00d3497a841.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At Garin’s shop, you can find a Golden Mirror that will trigger a conversation with Morrigan, a Gold Amulet that she will also love, and a Gemmed Bracelet that anyone will like.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TxPFTNshk2amWEmSHMjfkk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3e834e86630429277be04913b4405752.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wPDJomaDUPY6UrHaFgqSnk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b45feea341b6770f20837fc4f9bdca5e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>NEW AREA: Diamond Quarter</strong><br> Harrowmont’s Estate has some chests, quests and a codex update, but your destination is the Chamber of the Assembly. Here, things get tricky. You’ll have to side with either Prince Bhelen or Lord Harrowmont to continue. To side with Bhelen, talk to Vartag in the Chamber of the Assembly and accept his quest. Or, to side with Lord Harrowmont, talk to Dulin right outside the Chamber and accept his quest instead.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BxJE2Y26mKh9AUytXeV5Fd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c35c4fbbec7e423d859ac74eff3f89bc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="996hQ86Tm9GFofX5fEpYJd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6da380b963cdcd382d2c0b58043930a6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Our guide will cover both options, starting with Harrowmont, then Bhelen.<br> <br> <strong>Siding with HARROWMONT</strong><br> Talk to Dulin to enter the Proving Grounds under Harrowmont’s name. You’ll need to convince the two warriors Baizyl and Gwiddon to fight in the Proving. Baizyl waits on the left side. Persuade or Intimidate him to find out more about his relationship. He’ll tell you to see Myaja, whose locked quarters are in the same building to the south.</p><p>Gwiddon is in the northern room. Either Intimidate or Persuade him to goad him into a fight. Now that that’s taken care of, talk with the Proving Master. You’ll have to face some easy baddies as part of your Proving, which shouldn’t be a big problem. You’ll get to choose a partner for the fourth battle. Baizyl or Gwiddon can fight with you, and they aren’t too shabby. Return to Dulin at the Tapsters Tavern after you win to meet Lord Harrowmont.<br> <br> <strong>Siding with BHELEN</strong><br> Talking to Vartag will start a simple quest. You’ll need to deliver some documents to Lady Dace and Lord Helmi. Lady Dace is in the Diamond Quarter near House Harrowmont. She’ll give you a map to the Aeducan Thaig, found in the Deep Roads. Before venturing there, first go to Tapster’s Tavern and talk to Lord Helmi. He’s a lot easier to convince. Once you’re ready, go to the Deep Roads, accessible through the Commons.</p><p><strong>NEW AREA: Aeducan Thaig</strong><br> There’s not much here other than some simple corridors, a few minor gems, and a bunch of Darkspawn. Lord Dace is north. Head back to the Chamber of the Assembly and speak to Vartag, who will take you to Bhelen.</p><p><strong>Entering Jarvia’s Hideout</strong><br> Regardless of whom you’ve sided with, you’re going to have to take out Jarvia. You’ll be ambushed on your way there, but it shouldn’t be a problem. Alimar’s Emporium holds your next clue. Enter the Slums house and get ready to fight. Persuade or Intimidate the thug to get a Finger Bone Token and use it on the Suspicious Door outside.</p><p><strong>NEW AREA: Cartel Hideout</strong><br> Defeat the gang of thugs. There are a number of chests and crates in this area, but be wary of the trip wire in the southern portion of the map. After you loot the two barrels in this corridor, take a left at the fork. You can fight a guard who drops a key. Free the prisoner and continue.</p><p>Note that there are a number of stashes around here. You’ll only be able to open Jammer’s Stash Box if you only take the least expensive trinket from all the other stashes. A Longrunner’s Cap is your reward for your trouble. Jarvia is waiting in the upper right corner of the map, but the path leading to where she’s hiding crisscrosses plenty.</p><p><strong>BOSS: Jarvia</strong><br> If you can sleep or stun the archers from afar, this battle will be much easier. There are numerous traps to be found if you choose to chase Jarvia, and unfortunately the door locks behind you, preventing an easy funnel. You’ll get plenty of good gear for finishing her off.</p><p>Once you’re done, loot all you can find and head back to the Diamond Quarter to meet whomever you sided with (House Harrowmont for Lord Harrowmont, Orzammar Royal Palace for Bhelen). You’ll have to enter the Deep Roads again, but this time you’ll have help.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UpWJgFz32wmZMe5ECGf2Nd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d45cbb37f81e1716176dcd4dbeaa7d04.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>RECRUIT: Oghren</strong><br> He’ll join you to help find Branka.</p><p><strong>NEW AREA: Cardin’s Cross</strong><br> Expect lots of battles and another Ogre encounter. This can be kind of tough. Cast an area spell as soon as possible for crowd control. Either way, heal often and bust your way through!</p><p>A chest carries a Totem, near where you fight the 2 Broncos. Sten will like it.</p><p><strong>NEW AREA: Ortan Thaig</strong><br> You’ll see an Ogre fighting some spiders. If you can hit them all with an area spell, you’ll get XP for killing them all. There are plenty more spiders to go around if you miss the opportunity, though.</p><p>You’ll find Ruck near the area where you fought the Golem. He’s near the Darkspawn corpse. Several spiders will spawn behind you after you talk to him, but you can trade with him soon afterwards if you track him down. Head over the bridge and be ready to fight two more Stone Golems. After that, the Spiders won’t want to fight you anymore until you reach the…</p><p><strong>MINIBOSS: Corrupted Spider Queen</strong><br> The Spider Queen keeps her distance and will occasionally encase you in a web before teleporting away and summoning more spiders. Fire spells will work reasonably well, but this battle is mostly an endurance test. Collect Branka’s Journal and head to the Dead Trenches next.</p><p><strong>NEW AREA: The Dead Trenches</strong><br> You’ll run into a group of Legionnaires. They’ll be of great help, but remember to heal them. You’ll fight a slew of archers and another Ogre across the bridge. Make sure all the baddies are being dealt with simultaneously, or you’ll be in trouble. Work your way through the Trenches, being mindful of the traps along the way.</p><p><strong>MINIBOSS: Darkspawn Horde</strong><br> Expect to encounter a huge group of enemies here. If you’ve got the fireball spell, use it often, along with Tempest or Blizzard. These spells take up a lot of Mana, but you’ll need them for crowd control in this fight. As always, keep an eye on your party’s health, and let them come to you.</p><p>Prepare yourself for a Shriek ambush, and then keep heading north. There’s some Armor of the Legion in a Sarcophagus near where you fight the Emissary. As you continue on, you’ll start hearing strange voices. Heading north when you hear about the “seventh day” will send you into another battle with some Corrupted Spiders and some decent loot.</p><p>Past where you speak with Hespith is an Ominous Door. You can’t open it yet, so head past it to the Legionnaire Shrine. Touch the Legion of the Dead Relic to update your codex and the Legionnaire Altar to get the key to the Ominous Door. The Spirits will turn on you, so be ready!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FdZsT7JxapW2AY8Xo7TXRd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/75492d76b572883416e1aa5e549a3938.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>BOSS: Broodmother</strong><br> First things first, you’re going to want to take down the Broodmother’s tentacles. Once they’re gone, you can attack her without too much of a problem. Area spells like Fireball, Tempest, and Blizzard work well. Be careful for the Darkspawn she summons, too. With the Broodmother gone, head to the Anvil of the Void. Branka is waiting.</p><p><strong>NEW AREA: Anvil of the Void</strong><br> Grab the Lyrium during battles for a much-needed Mana boost. There’s a room full of green gas nearby. It won’t hurt you too much to fight the Golems in there, but if you lure them through the doorway you came in, this otherwise difficult battle becomes almost comically easy. Make sure your teammates hold their positions, and dispatch all the Golems one by one. The same goes for the next room. Make your party wait outside, and force the Golems to bring the fight to you.</p><p><strong>MINIBOSS: Forgotten Spirits</strong><br> This battle is a bit different. By killing a Forgotten Spirit, you’ll activate the Anvil near it. Touching the Anvil will make the faces on the column spew blood, which means you’re doing it right. Hit the bleeding eyes with anvil beams as fast as possible. This will stop more spirits from being summoned. This is a tough battle, but it gets easier as you go. Don’t give up! Be sure to save once you’re done because a big decision is coming up.</p><p><strong>BOSS</strong>: Branka/Caridin<br> You’ll have to side with either Caridin or Branka regarding whether or not you’ll preserve or destroy the Anvil. The right, moral thing to do is destroy the Anvil. As a result, Leliana and Alistair will strongly disapprove of any attempt to use it, while Zevran or Morrigan will approve. Oghren doesn’t want to fight his wife, but he will approve of destroying the Anvil, so for him it basically balances out. Either way, fighting all these Golems is pretty tough. Try to avoid elemental spells like Fire, but Electrical attacks work OK. After the battle, make sure to reload your save file so you can get both Achievements/Trophies.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x64pvyjFTVEC2HehcTHcVd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9d322e404333030eafe63799c4ca53fc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you’ve got your crown, loot the nearby chest for a bunch of goodies, including a Medium Silver Bar for Zevran. There’s also an easy sidequest here if you take a tracing of the Golem’s Registry. Once you’re ready to leave, talk to Oghren. You’ll warp all the way back up to Orzammar to settle the election business. Get another save file ready – you’ll want it soon.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gBCHtn7kuf75AQi5nsDjZd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5d2d179cbb74c2ff76ba30bed371b4e0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Back at Orzammar</strong><br> Guess what? Regardless of whether you backed Bhelen or Harrowmont originally, you can choose whomever you want now that you have the crown in your possession. If you go with Bhelen, you can fight Harrowmont or let him go. You’ll get the Maul from Bhelen as a reward. If you side with Harrowmont, you’ll immediately have to fight Bhelen. You’ll get a fancy staff and some approval points from Alistair for your troubles. Regardless, you’ll get the troops you need to fight the Blight.</p><p>Congratulations! You’ve crowned the next king of Orzammar.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yGuxwi4nRGfpd6oubxLkdd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7fce53ecabe960e067546e10921c32d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>NEW AREA: Arl of Denerim’s Estate</strong><br> You don’t have to help Erlina, but if you did, she’ll show you a secret entrance and distract the guards while you wait in the bushes. Of course, you can battle your way through this whole next section, but the stealth approach is more fun. Make your way to Anora’s room, and then continue past it. Make sure to loot the Chest of Documents for the Grey Warden Documents. You can use them with Riordan in the next room if you like, but it’s not vital. Continue to the Dungeons and get ready for some more battling.</p><p><strong>NEW AREA: Dungeon</strong><br> Other than a few sidequests to nab, this section is just another grind. Rexel waits in a cell. Once you grab the key off the nearby jailor, you can kill Rexel or set him free, it doesn’t really matter.</p><p><strong>MINIBOSS: Arl Howe</strong><br> The Arl’s got quite a posse, but the Mages around him are the biggest threat. Take them out first, and then focus on the Arl. He’s got plenty of life, but he’s stunnable and his attacks miss often. Vaughn is waiting in the next room. Zevran will disapprove if you set him free, but Morrigan will approve. There’s another prisoner here named Irminric, who you should definitely free if you want extra help at the Landsmeet. Head back up to the main floor to free Anora, but a surprise is waiting for you.</p><p>When Cauthrien tries to stop you, you have options. Also, you’re not supposed to win this fight. The guards hopelessly outnumber you, and you’re going to let Anora go regardless. It’s best to surrender, but there’s no penalty for failing if you choose to fight.</p><p><strong>NEW AREA: Fort Drakon</strong><br> You can wait for your friends to bust you out, or try to break free. It’s pretty boring if you just wait, so we’ll show you how to break out instead. Call the guard over and persuade him for a little sexy action, then kick his ass. There are some guard uniforms nearby, which will help you slip by undetected. First, relieve the guard in the Officer’s Armory, then head to the Storage Room and talk to the guards to learn about their missing swords. Finally, head to the Colonel’s room. A soldier cannot do without Discipline, by the way. The soldiers will give you the password if you don’t have it already. It’s “Rabbit.” Head back to the Arl of Redcliffe’s Estate. Once there, talk to Anora and get the next main quest. You’ll be heading to the Elven Alienage next. But don’t go just yet!</p><p><strong>KEY ITEM: Duncan’s Shield</strong><br> Talk to Riordan in Eamon’s study and ask him about the Warden’s secret vault. It’s located in the Warehouse in Denerim’s Market District – once Riordan unlocks it, you can examine the shelf in the back room to reveal a secret passage.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="axqoU66xQCXJimG7HMp4hd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b0088a61314774bd90f72d9406eae2ad.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e9ubbcPZDnryaqQrbp9gjd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2958dcfef1dd0e852b8e0312b55f1fa5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Gift Duncan’s Shield to Alistair. It’s the last major gift for him, assuming you’ve been following this guide. He’ll get all weepy over it.</p><p>Head to the Gnawed Noble Tavern. Alfstanna, Irminric’s sister is waiting. Sighard will also be there, and he’ll give you a reward. Note that the entrance to the Alienage is NOT accessible via the city map. The entrance is in the Market District on the eastern side of the map. Don’t get stuck like we did.</p><p><strong>KEY ITEM: Andraste’s Grace</strong><br> There’s another lovely flower for Leliana, between Valendrian’s house and Ser Otto. If you missed it the first two times around, here’s your last chance!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QhF3ZR3fxBEWt5SrmdkaXk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ac8a12f0389203acdc7ec88a29e7c36f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Mt5MNKyR8AuDuJQtBp86ck" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c30d600c0bc6f55d38254eb304b0d86b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <br> You’re going to have to talk to Ser Otto here, and accept his quest to continue. To continue, you’ll need to investigate the Pool of Blood and the Dead Dog, both of which are near the orphanage. The Feral Dog will work too. Head with Otto to the Orphanage to continue.</p><p><strong>NEW AREA: Orphanage</strong><br> Follow the spook around. He’ll release some hounds on you, but nothing too bad. You’ll face a bunch of battles through the linear corridors, including some Rage Abominations near the end. Fight it out and funnel whenever possible! Ser Otto will die during this quest, but that’s OK. Once back in the Alienage, talk to the Elf Guard. You can bribe him or kill him. Save the elves locked in the nearby cage, go outside, beat up the guards and talk to Shianni. Your next destination is the Apartments, to the north.</p><p><strong>NEW AREA: Apartments<br> MINIBOSSES: Devera and Caladrius</strong><br> Grab the Free Sailor Sextant in the first chest you see, and then give the Veal Bone to your Dog. Head south to exit this area, and get ready to fight more guards. Devera is in the next room. She’s pretty hard to Persuade or Intimidate, but not too hard to take down. Caladrius waits for you in the next room. It’s up to you to decide how intimidating you think you’ve become. You may be able to convince him to pack up and leave without a fight. However, if you must fight, be sure to take out his guards first. After he’s defeated, you can convince him to increase your physical strength using Blood Magic, but this is done at the expense of the remaining slaves.</p><p>Congratulations! You’ve saved the Elves, found evidence that incriminates Loghain, and are finally ready to complete the Landsmeet.</p><p><strong>A Note on the Landsmeet</strong><br> At this point, a number of factors will determine how the Landsmeet plays out, and your dialogue choices will have a heavy impact on who is crowned King (or Queen). As you present the evidence you have against Loghain, the allies you’ve gathered will reveal their allegiances, and you’ll have to use your persuasion skills to make your case. There are a number of endings to discover – which one you get will depend entirely on your own choices. No matter what you choose, however, Loghain will be ousted and you’ll have to fight him.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jDVidTLKygNFr8CpyrWjrd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7d2fd38c9f96e97ab9293349a6cee439.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>BOSS: Loghain</strong><br> If you choose to duel, it’s a one-on-one fight, so use whomever you’re best with. Be extra careful not to get knocked down. Disorient him and prevent him from attacking if you can!</p><p><strong>POSSIBLE RECRUIT: Teyrn Loghain</strong><br> After Loghain is defeated, you’ll have a huge choice to make: kill Loghain in front of everyone, or take him into the Grey Wardens. Take Loghain into the Grey Wardens and Alistair will be extremely upset, leaving forever. If you choose to recruit Loghain, you can also increase his approval by giving him maps, which you can purchase in a few of the shops around Denerim.<br> <br> Once all the cinemas are over, get ready for the final battle.</p><p><strong>NEW AREA: Denerim Gates</strong><br> At this point, the baddies shouldn’t be too much of a problem. Use area spells to thin out the Grunts, gather what remains of your party, and venture into the Market District.</p><p><strong>Market District</strong><br> For this battle, you’ll have the help of your armies and you can choose which class to send into battle. We recommend using Mages to take down the Ogres, but there are a number of good strategies here based on your team makeup and fighting style.</p><p><strong>The Alienage<br></strong>Convince Shianni to defend her home if you can. Either way, hit the Ogre and archers with every area spell you’ve got as long as you’re protected by the wooden gate. You’ll get the Dawn Ring from Shianni for your help. Head north and continue to the Palace District.</p><p>You’ll have to hold the gates with your secondary party while your main party forges ahead. Speak with the Officer to begin the battle, and make sure everyone is properly equipped. If you’ve been neglecting your secondary characters, here’s your chance to redeem yourself. Talk to the Messenger once the gates are secured to finish this encounter.</p><p><strong>Palace District</strong><br> Head up the left, battling the archers on the stairs. Again, we recommend controlling Mages, but pick the allies you like best. The enemies here are weak, but plentiful. Focus on the Alphas and thin out everyone else with area spells. Don’t forget about Mind Blast, and save as often as you can after each battle.</p><p><strong>Fort Drakon</strong><br> There’s a Dragon Thrail ready to greet you, along with a number of archers – remember that dragons are immune to fire spells. Be careful of spell traps, and above all else, be patient and let the baddies come to you. Now’s a great time to call your Elves if you’ve got ‘em.</p><p>Once you’re inside the Fort, head straight down. You’ll be ambushed by Lesser Shades first, then face a ton of corpses in a narrow hall. Don’t forget to grab the great weapons and armor in the nearby armories.</p><p><strong>Fort Drakon: Second Floor</strong><br> At this point, you should be used to the general tactics associated with dungeon crawling. There aren’t any hugely valuable items here, so head towards the center of the map and keep heading south. A few more Ogres stand in your way before you hit the rooftop. Get ready for the final battle!</p><p><strong>BOSS: Archdemon</strong><br> First off, remember that you have your armies at your disposal. This battle is broken into 4 parts. For the first part, the Archdemon will mostly stand still and attack, though it will fly to a new location every once in a while. You can dodge its attacks if you’re far enough away, but your tank’s health should be your top priority. Be patient and be careful. If your tank falls, it’s over.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QW87SU7QoMRyGqZfU6Awtd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ae85422705c02c752aed281dabc7d5db.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>For the second phase, the Archdemon will summon Darkspawn minions and fly to a harder to reach area. Avoid the vortex it spits out – it will decrease your attack and defense. You can deal absurd amounts of damage from a safe distance by using the ballistae on the battlefield. By keeping away, you should be able to bypass the third phase of this fight altogether.</p><p>Congratulations! You’ve saved Ferelden from the threat of the Blight. Give yourself a big pat on the back. You’ve earned it.</p><p><em>Jan 8, 2009<br> <br></em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fn5GgUXenmwvzYLbwWePx7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa746823c6ba90ef0cdc4f21fbce3b9b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><a href="http://www.gamesradar.com/f/dragon-age-origins-romance-and-recruitment-guide/a-2010010612035550043" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hcgwdarKdCnVHY25yPV38A" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/02e88900c06fee28d4dfdf60121c43de.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Your guidebook to getting the ladies and lads of Ferelden into your party… and pants!<br></p><a href="http://www.gamesradar.com/pc/dragon-age-origins/review/dragon-age-origins/a-20091103105511435092/g-2007021318127502086" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aaiyYe6kmrHT7Pyq42aMyd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a0271e1048c1fa5c5b958abce6893373.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get ready for high fantasy at its finest<br></p><p><br> <br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GdgHhpb5CYoKhM6zyCJp4f" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/33872c5b3e9fbaca68a3fd021ce73776.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a href="http://www.gamesradar.com/f/dragon-age-origins-romance-and-recruitment-guide/a-2010010612035550043"> Dragon Age: Origins – blood party</a><br> A primal primer to your blood spattered brethren in this ultraviolent RPG</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/dragon-age-origins-walkthrough/</link>
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                            <![CDATA[ Dragon Age: Origins is massive. Of course, you knew that already. Doing a guide that covers every sidequest, item location, and available dialogue option for every class, race, and gender combination would be tantamount to creating an encyclopedia. But what if you’re just stuck at a particular point in the main story and you don’t want to sift through the mountains of text covering every little side detail? Read our guide. ]]>
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                                                                        <pubDate>Sat, 09 Jan 2010 06:20:11 +0000</pubDate>                                                                                                                                <updated>Thu, 14 Apr 2016 21:09:31 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Joe_Newman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ null ]]></dc:source>
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                            <article>
                                <p>Dragon Age: Origins is massive. Of course, you knew that already. Doing a guide that covers every sidequest, item location, and available dialogue option for every class, race, and gender combination would be tantamount to creating an encyclopedia. But what if you’re just stuck at a particular point in the main story and you don’t want to sift through the mountains of text covering every little side detail? Read our guide. We’ll see you through the rough bits. And if you're just looking for love, head over to our DAO<a href="http://www.gamesradar.com/f/dragon-age-origins-romance-and-recruitment-guide/a-2010010612035550043" target="_blank">romance and recruitment guide</a>.</p><p><br></p><h2 id="table-of-contents-4">Table ofContents</h2><p><br> Becoming a Grey Warden<br> <a href="http://www.gamesradar.com/f/dragon-age-origins-walkthrough/a-2010010811830872007/p-2" target="_blank">The Circle of Magi</a><br> <a href="http://www.gamesradar.com/f/dragon-age-origins-walkthrough/a-2010010811830872007/p-3" target="_blank">The Arl of Redcliffe</a><br> <a href="http://www.gamesradar.com/f/dragon-age-origins-walkthrough/a-2010010811830872007/p-5" target="_blank">Nature of the Beast</a><br> <a href="http://www.gamesradar.com/f/dragon-age-origins-walkthrough/a-2010010811830872007/p-6" target="_blank">A Paragon of Her Kind</a><br> <a href="http://www.gamesradar.com/f/dragon-age-origins-walkthrough/a-2010010811830872007/p-8" target="_blank">The Landsmeet</a><br> <a href="http://www.gamesradar.com/f/dragon-age-origins-walkthrough/a-2010010811830872007/p-9" target="_blank">The Landsmeet, revisited</a><br> <a href="http://www.gamesradar.com/f/dragon-age-origins-walkthrough/a-2010010811830872007/p-10" target="_blank">The Final Battle</a><br> <br> <br></p><h2 id="becoming-a-grey-warden">Becoming a GreyWarden</h2><p><br> Depending on the race and class you choose when you build your character, you’ll experience a unique Origin Story. They’re pretty straightforward – just follow any quest markers the game gives you and get comfortable with the basic battle mechanics. Our guide will begin once your Origin Story is complete, i.e., you’ve started your quest to become a Grey Warden.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dVbR3g6iE7y4N93AqcZBab" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/36352b0ab1e0ebf2e83cc61cbd321fed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>NEW AREA: Ostagar<br></strong>You’ll arrive in Ostagar and immediately be given the option to engage in a number of sidequests. Our guide will keep you on the main story path as much as possible, unless the reward for completing a sidequest is particularly useful. For now, talk to Alistair.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="64R3Cfgs3meokGFHVPMFdb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a9dd1474ff6f3327040fad8dc6fa0381.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>RECRUIT: Alistair<br></strong>He’ll be marked with a quest icon, and you’ll have to talk to him to continue. He’ll join you automatically, but be nice to him – “I look forward to traveling with you” is a good, positive response.</p><p><strong>RECRUIT: Jory, Daveth</strong><br> Also automatic when you talk to Duncan.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ip5sU4rNCEPQ7PdXkwWtgb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/60988c9257b6b24806fc721c8c3f89f5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>RECRUIT: Dog</strong><br> There’s a dog that’s sick in the Kennels. First, put on his muzzle, and you’ll get a sidequest to find a healing flower. It’s in the Korcari Wilds. Heal the Dog, and he’ll be yours to keep after the Tower of Ishal mission. He’ll appreciate any bones you find.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hibJDePATQMit7wbDs8jkb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e43a228b4c3fb33f92d4f69aebf6d7cc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UZn4iubwKnsGexuFF4Vtpb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0db6399455c2f771caa4c22bebad613a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Make your way through the Korcari Wilds and meet Morrigan. You’ll join the Grey Wardens officially through the Joining, and go through a couple cutscenes before beginning the Tower of Ishal mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NScBahRJp6HwivNK978Jtb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2607b652c9c30a7eb659036f49926b9d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>NEW AREA: Tower of Ishal<br> RECRUIT: Tower Guard/Soldier</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ab6fr2rFNuSsv2nZQyK9wb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0829e903a206048587db30a0cebb7451.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You’ll have your first real taste of battle here in the Tower of Ishal. There’s not much good loot, but keep in mind that you can’t return here once the battle is over.</p><p><strong>BOSS: Ogre</strong><br> On the top floor of the tower, you’ll face your first real boss encounter with an Ogre. When he crouches down, he’s preparing a charge move, so get out of the way. His shockwave will knock you down, so if you’re playing a Mage, it may be in your best interest to stay back and let your comrades soak up more of the damage. Otherwise, let loose on him and heal as needed.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x22XHwC3CxiSKVEPToYPzb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ba6a2c525706751a4c00bf5dac140210.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: Order your party to spread out when the Ogre gets ready to charge</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BTve8YvViqmfAads6gNZ4c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fdde5e32318e24c5ace455e3b9448644.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>RECRUIT: Morrigan</strong><br> Automatically recruited, but try not to get involved in the conflict between Alistair and Morrigan. They never get a long, and you’ll lose points with whomever you side against.</p><p><strong>NEW AREA: Lothering<br> RECRUIT: Sten / Leliana<br></strong>Sten, a Qunari criminal, waits in a cage near the edge of town. Tell Sten you’re a Grey Warden and he’ll recommend talking to the Reverend Mother to get the key to his cage. You’re not going to convince the Reverend Mother to give you Sten’s key without threatening her, though. Threatening a priest will severely hurt your approval rating with Alistair, but will raise your approval with Morrigan.</p><p>Better to first go into Dane’s Refuge and fight the guards. You’ll be able to pick up Leliana automatically when you talk to her. Talk to the Reverend Mother with Leliana in your party, and you’ll automatically get the key to pick up Sten.</p><p><strong>NOTE:</strong> The sidequests in both Lothering and Ostagar are one-time only. Whether you complete them or not is up to you. But you won’t be able to go back and complete them later if you skip them.</p><p><strong>NEW AREA: Camp<br></strong>Head north in Lothering, and move on. After meeting some friendly dwarves, you’ll wind up at night in camp. Talking to Alistair at camp can make him drop hints about an amulet you’ll find in the Arl Study in Redcliffe a little later. While traveling to Redcliffe, Alistair will reveal a secret about his royal heritage. Being understanding is a good move. He’ll also appreciate it if you avoid telling him that you think of him differently. You can also buy a Golden rope Necklace from the Dwarf here – Morrigan will love it.</p><p>Congratulations! You’ve become a Grey Warden, assembled a party, and set out on your quest to save Ferelden. Now the real game begins.</p><p>Even though level scaling means that each quest is equally difficult, we recommend tackling the Circle of Magi quest first. Once you’ve finished it, you can enlist the Magi’s help in exorcising the demon from Connor, who waits in Redcliffe.</p><p><br></p><h2 id="the-circle-of-magi">The Circle ofMagi</h2><p><br> <strong>NEW AREA: Lake Calenhad Docks</strong><br> To the left is the Spoiled Princess bar. The innkeeper has an Apprentice’s Amulet to sell, but other than that, there’s nothing vital to do. Carrol is waiting at the docks. If you have Morrigan in your party, try cutting a deal with him for a laugh. At the tower, Gregoir will greet you. Don’t worry about losing approval here; you’re fine either way.</p><p><strong>NEW AREA: Magi Tower</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tXthUy5ETW8pAokZvFr38c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7cfe269b40a0f1673ebb9f7bac78d830.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>RECRUIT: Wynne</strong><br> After a few corridors, you’ll meet up with Wynne. Agree to help her, and she’ll join you. Morrigan will disapprove, though. Battle your way through some demons. Wynne will help you out a great deal with her healing spells. Owain is on the top floor. He’ll mention Niall, which will update your quest.</p><p>A Blood Mage will attack shortly after, and you’ll need to choose whether or not to kill her. In other words, you will have to decide between siding with Leliana (by sparing her) or Alistair (by killing her). The fallen Blood Mage will give you the Rose of Orlais. Give it to Wynne if you like. A Water-stained Portrait lies in the Charred Corpse in the stockroom. Sten will love it. At the top of the map is a Silver Chain, which Morrigan will appreciate. On this floor to the west, there’s a Chantry Amulet, which Leliana will want, too.</p><p><strong>KEY ITEM: Black Grimoire</strong><br> Found the Black Grimoire in Irving’s Chest at the bottom of the map in the Senior Mage Quarters. If you’re playing a male character, giving it to Morrigan is a one-way ticket to romance. She’ll read it back at camp, and as soon as she finishes it, she’ll task you to kill Flemeth.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7XhY3qASDFBL5JsBd5fyqk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/07c06a9a000033a2d0b32ee89505add5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: You’ll find the Black Grimoire in the Senior Mage Quarters</strong></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H5j8d8Pxo9DHcscuyfqhuk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/276d83b97be40f36611fcf5bf79a4ed4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RLztnvmPUmHHA7FBiZ8LD9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/482cd2c29a5b311384eb2c6250d2f093.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Above: After you give Morrigan the Black Grimoire, she’ll ask you to kill Flemeth</strong></p><p>On the third floor, you’ll see a series of statues. If you accepted the Watchguard quest, triggering them in the following order will complete the quest: left, right, center. In the center room are a lot of baddies. One Abomination holds a White Runestone, for Alistair. Cursed Templars are in the two o’ clock room, one of which holds a gold bar, for Zevran.</p><p><strong>BOSS: Bewitched Templar / Desire Demon</strong><br> The Desire Demon has some area spells, but your Winter’s Grasp can freeze her in her tracks. Once she’s down, pick up the Sun Blonde Vint-1. When you meet Oghren, he’ll want it.</p><p><strong>NEW AREA: Lost in Dreams<br> BOSS: Duncan</strong><br> You’re going to have to fight your way back to consciousness. Attacking the fake Duncan one-on-one is tricky, so keep your distance if you’re a mage. Take him out first if you can. The other Wardens won’t pose too much of a threat afterwards. Grab the Lyrium to continue.</p><p>Talk to Niall, and then touch the portal. After killing the Rage Demon, talk to the mouse, and he will teach you how to shapeshift. You’ll open up a slew of new areas here by touching the Fade Pedestal. Go to “The Darkspawn Invasion” on the map and take the mouse hole there. If you go straight, you’ll pick up The Essence of Cunning, which adds a permanent +1 to your cunning stat. Keep fighting demons and traveling through mouse holes until you get a new shapeshifting ability, Spirit. Use Spirit on the Essence of Willpower statues for a boost, and go back to Weisshaupt with it on for another boost. In the Burning Tower, there’s a mouse hole and an Essence of Cunning to grab, along with some burning dogs to take down. Knock out the Burning Templar to get his power, letting you walk through flames and rendering you invulnerable to fire damage. There’s a Spirit Door you can walk through in the previous room for some good loot. Next stop is Mages Asunder.</p><p>One room in particular is filled with Crazy Mages, and is pretty tough. Using the Burning Man is the best strategy. You’ll be immune to the Mages’ fire attacks, and you’ll be able to use the Fireball spell at range. Don’t forget that while shapeshifting, you won’t be able to use Quick Heals. You’ll get the Golem form last. At this point, feel free to explore the Fade some more and gather upgrades, or head to the Templar’s Nightmare to progress.</p><p>Use all your forms here wisely, switching as necessary. Near the end, you’ll spot a demon that turns into a mouse. Follow her and take her down to open up new paths. Now start venturing into each area and taking out the demon boss at the end using your powers. Sprits are strong against Golems, Golems are strong against humans, and Burning Man can be helpful for both, provided you keep your distance.</p><p><strong>Nightmares</strong><br> For each area you complete, you’ll gain access to your party members’ nightmares. Each member of your party is being tricked by demons. You can Persuade them to come to their senses if you’re coercive enough, but once the spell is broken, you’ll have to fight the demons off.</p><p><strong>NEW AREA: Inner Sanctum<br> BOSS: Sloth Demon</strong><br> He’s faster than his name would suggest. However, you can freeze him in place for a moment with an ice spell. The Spirit’s prison won’t hold him, so try and stun him with the Golem. For his second form, ready all your ice spells. The third form is burnable, but at this point you should just be attacking him with anything you’ve got. When the Sloth Demon turns into a Spirit and summons a Blizzard, crush him with the Golem.<br> <br> Talking to Niall doesn’t affect your party’s approval, so say what you want to him. Loot his fallen body for the Litany of Adralla. Now that you’re conscious again, search the nearby rooms and fight a Drake. A beef Bone lies in a nearby chest, for your Dog. Watch out for an ambush in the second to last room!</p><p>Cullen is in the last room – Wynne will fight you if you say you plan to hurt any innocents, so you’d be wise to anger Cullen instead. He’s in no position to fight.</p><p><strong>BOSS: Uldred</strong><br> You may be confused about how to use the Litany of Adralla in battle. You’ll need to open the advanced section of the radial menu to use it on the mages with the white circles coming from them. This will free them from the Blood Mage’s control, allowing them to help in your fight. You can use it on Uldred when he casts spells too.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DZGjfhj4ytC2vCp2LrRnDc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/022b65a859db6cdc08c9c358e1633729.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once Uldred is defeated, create a new save. You’ll soon have to decide whether to side with the Blood Mages or the Templars. If you reload and do both, you’ll get both Achievements. Wynne will officially join your party either way.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hjp6gKMUuMsgNEFNnYhDHc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/554bb41b5327d8e6f462563133fa3617.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Congrats! You’ve saved Ferelden from the wrath of the Blood Mages.</p><p>Perth is up on the hill, and Mother Hannah waits in the chantry. No matter what, Mother Hanna’s not going to give holy protection to Perth and his soldiers, so this task isn’t really worth your time. Might as well wait for sundown.<br> <br> <strong>MINIBOSS: The Battle of Redcliffe</strong><br> The key here is to manage your resources. Don’t be afraid to dip into your reservoirs of mana and life potions often if you find yourself in a bind.<br> Talk to Bann Teagan after the battle before he goes to the castle, he’ll give you his Signet Ring. Use it on the secret passage, found in the windmill.<br> <br> <strong>KEY ITEM: Andraste’s Grace</strong><br> Found in the near the Windmill in Redcliffe village, they remind Leliana of her mother. Give them to her for a huge boost in approval. If you miss them, don’t worry. You’ll have more chances later.</p><p>If you’ve chosen to play a Mage, you’ll see someone from your Origin Story in the underground passage. Remember him? You can set him free, leave him, or kill him. Killing him makes all your teammates hate you, leaving him does nothing, and letting him go opens up a different set of options.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sc2SUSTuvVFaTdCCDuNhLc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a4272db562dcb877aaa3ecdb81e3bf25.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xRfXUTnzdZqiHgU6td2UQc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e847de73b5bcd28fd5e6894ac712fe4a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5qxpHvdQ2x4dJBmYXDncUc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/071c1ba88888eb95437a9ab4617997b2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>You’ll score points with Morrigan for letting him go free, but be sure to persuade Alistair that it’s OK first, or you will lose points with both him and Leliana.</p><p><strong>NEW AREA: Redcliffe Castle Interior</strong><br> Valena, the Blacksmith’s daughter, is hiding in a room on the main floor in the top right portion of the map. You’ll score big points from Alistair and Leliana for saving her. Return to Owen (the Blacksmithy) for some Dwarven Armor as a reward. Go to the main hall to face Connor.</p><p><strong>MINIBOSS: Connor</strong><br> You can agree to kill Connor or travel to the Circle Tower instead. You’ll only be able to employ the help of the Magi if you’ve already saved them from the Blood Mages. Otherwise, you’ll be forced to fight.</p><p><strong>KEY ITEM: Alistair’s mother’s pendant</strong><br> After you finish fighting Connor’s minions, go into the next room. On the desk is a book and Alistair’s mother’s pendant. Grab it. It’s your ticket to winning his approval.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8St3XMuPAoq53jfBsPiMYc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/370955e97a6113dbcffc9b8c4b302364.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KV45N7B7F4xwbE5HMJ2xYk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5bc6421c9edf411a501b5f431b8e1575.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZQWiEHtC4PHXfKYtMb9Yfc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b4d495f642b884c1926dd35193cfc3f8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Somewhere around this point, Alistair may tell you about his half-sister Goldanna in Denerim. Agree to seek her out, and you’ll get additional approval points for accepting the task.</p><p>A Vault Key can be found in the castle halls. Inside the vault, you’ll find a weapons and armor cache containing The Fox’s Bow, a Crossbow, Ice Bolt, Chevalier’s Mace, Longbow, Heavy Chainmail Gloves, Heavy Chainmail, 2 Battleaxes, a Soldier’s Helm, Eamon’s Shield, Wooden Kite Shield, Executioner’s Helm and a Silver-framed Still Life. Give the Still Life to Sten.</p><p><strong>BOSS: Desire Demon</strong><br> Get too close to the Arl and Connor’s going to have a problem. Ah well, time for some self-defense, then. The Desire Demon will summon Enraged Corpses, Lesser Rage Demons, Devouring Corpses, and many others while she runs and hides. While she’s out in the open, she’ll use a shockwave against you. Focus everything you’ve got on her when she’s open, and use any freezing or stun spells that you have.</p><p>You can choose to spare Connor or kill him yourself, but if you choose to spare him, Lady Isolde will kill him instead. Morrigan and Leliana can be convinced this is for the best and even approve of your decision to let Lady Isolde do the killing, but if Connor dies, Alistair will blame you for his death once you return to camp.</p><p><strong>Gift: The Guerrins of Ferelden: A History</strong><br> Found in the Bookshelf near the exit to the Main Floor. Wynne will like it.<br> Now that Connor’s reign of terror is over, it’s up to you to find the Urn of Sacred Ashes. It’s in the Village of Haven, but you’ll want to head to Denerim first.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CoUqMCefkypHN8CTG96Qhc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/261fecbff044db7dffd2bf086aee3da5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>RECRUIT: Zevran</strong><br> As you begin to travel from one area to the next, you may find yourself ambushed by the assassin Zevran. All you have to do to acquire Zevran for your party is best him in battle and choose to spare his life. It may ruffle the feathers of a few in your crew, but it sure beats killing off one of the better recruits at your disposal. Plus, you’ll be able to sleep with him, regardless of your gender.</p><p><strong>NEW AREA: Denerim</strong><br> You’ll immediately stumble upon Goldanna’s house if you’ve talked with Alistair about her and agreed to meet her. Things aren’t going to go too well, but that doesn’t mean you can’t get a few points from telling him you care.</p><p>Head into Weylon’s house. There’s no wrong way to go about this conversation, but you should know that the Weylon you’re speaking to is an impostor. In the room he doesn’t want you to enter lies the real Weylon’s body, along with the Steel Symbol of Andraste. Leliana will like it.</p><p>To find the Urn of Sacred Ashes, you’ll need to head to the Village of Haven next.</p><p><strong>NEW AREA: Village of Haven</strong><br> After a cold welcoming by a guard, feel free to explore the village.</p><p><strong>KEY ITEM: Antivan Leather Boots</strong><br> You’ll find an Iron Chest in the Village Shop. If you’re skilled enough to break the lock, you’ll get some great gifts, including Antivan Leather Boots for Zevran and a Locket for Morrigan. If you’re not skilled enough to break the lock yet, you can always come back later. Head up to the Chantry to fight Eirik.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U3PZ2QHhoxTCT2MkzV6B2m" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/996590738fb339f7f7dae515135679a4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>MINIBOSS: Eirik</strong><br> You know the drill by now. All of Eirik’s men will attack in a cluster. Assuming you have the magic and a clear shot, use any area spells you have to take them all out at once. This battle shouldn’t be too difficult at this point. Make sure to grab Eirik’s Medallion off him once he’s down.</p><p>Be sure to check the left room for a few good items, including a small silver bar for Zevran. Look for Genitivi behind the brick wall. He’ll take you to the Ruined Temple.</p><p><strong>NEW AREA: Ruined Temple</strong><br> To the east are several cultists and a gift: Discovering Dragon’s Blood. Wynne will like it. To the right is a locked door and a few scrolls that will update your codex. Up the stairs and to the right are a series of rooms, one of which contains a Black Pearl and a key to the locked door you passed earlier. There’s some Chasind Sack Mead there, too. Save it for Oghren. Use the key on the first locked door and get a key to the main hall. Make your way through the guards, while taking note of the many traps that line the hall. Use electricity spells if you have them. An Ash Wraith waits for you along with a number of guards. The Ash Wraiths hide in treasure chests. Only the locked one in this room is safe to open. Make your way from here to the Wrymling Lair.<br> <br> <strong>NEW AREA: Wrymling Lair<br></strong>There are several minor treasures to find here, including a Stone Warrior Statuette, which Alistair will appreciate. Father Kolgrim will ask you to help his cult. Once again, you can either help him or defy him. Helping him will win you points with negatively aligned characters, and you’ll lose no points with Alistair as long as you can persuade him you have something up your sleeve. If you fight him, be warned – he’s pretty tough. You will get a Faith’s Edge for beating him though, which is pretty sweet.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2jENkXnRkbG4xNo35HANmc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4b431c48dd46f5074128a2ec90cf8996.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>NEW AREA: Mountain Top</strong><br> Banging the gong will wake the High Dragon. Don’t do it unless you think you can beat one of the toughest bosses in the game. If Kolgrim is still alive, he’ll make sure you don’t have to fight it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EaiaZRDjP5nFhLDPHc6dqc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8b601f877c3229c4619db983d1e41306.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>OPTIONAL BOSS: High Dragon</strong><br> If you do choose to fight the High Dragon, you may be able to survive by staying far away with a team of Mages and spamming spells from the bridge. Your best bet is to keep your distance and heal your allies constantly. This battle is a grind and you’ll need to be well equipped to survive. You’ll get a Dragon Scale, which triggers a quest, and other random goodies for your efforts if you prevail.</p><p><strong>NEW AREA: The Gauntlet</strong><br> In the first room, you’ll have to answer a series of riddles. Here are the answers:</p><p><strong>Riddle:</strong> The smallest lark could carry it, while a strong man might not. Of what do I speak?<br> <strong>Answer:</strong> A tune</p><p><strong>Riddle:</strong> An eye for an eye, a tooth for a tooth. The debt of blood must be paid in full. Of what do I speak?<br> <strong>Answer:</strong> Vengeance</p><p><strong>Riddle:</strong> The bones of the world stretch towards the sky's embrace. Veiled in white, like a bride greeting her groom. Of what do I speak?<br> <strong>Answer:</strong> The mountains</p><p><strong>Riddle:</strong> No man has seen it but all men know it. Lighter than air, sharper than any sword. Comes from nothing, but will fell the strongest armies. Of what do I speak?<br> <strong>Answer:</strong> Hunger</p><p><strong>Riddle:</strong> She wields the broken sword, and separates true kings from tyrants. Of what do I speak?<br> <strong>Answer:</strong> Mercy</p><p><strong>Riddle:</strong> A poison of the soul, passion's cruel counterpart; from love she grows, till love lies slain. Of what do I speak?<br> <strong>Answer:</strong> Jealousy</p><p><strong>Riddle:</strong> I'd neither a guest nor a trespasser be; in this place I belong, that belongs also to me. Of what do I speak?<br> <strong>Answer:</strong> Home</p><p><strong>Riddle:</strong> Echoes from the shadow realm, whispers of things yet to come. Thought's strange sister dwells in night, is swept away by dawning light. Of what do I speak?<br> <strong>Answer:</strong> Dreams</p><p>In the next room, you’ll do battle with ghost versions of your party. If you can, lure them through the choke point you entered through. Next, you’ll see a circular room with a number of panels. Your goal here will be to use all the members of your party together to make the bridge appear.</p><p>Each segment of the bridge corresponds with two panels, one on each half of the room. You’ll need one party member on each panel to make that segment safe to walk on. Make the bridge pieces in order - each time you get a new piece of bridge made, have the one designated party member not standing on a panel cross to that new piece.</p><p>In the next room, there’s an altar. Take off your gear to continue and grab those ashes! Don’t forget to take the Golden Demon Pendant off the Unfortunate Adventurer to give to Morrigan, and make sure you save. If you defile the ashes with Kolgrim’s blood, Leliana will turn on you. However, you’ll also get the “Sacrilegious” Achievement/Trophy. Otherwise, just take the ashes for the Ceremonialist Achievement.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GTPi4ZXNY8rMnLfMHiHVuc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/417b91eaa7e54fa29c1ef7ea0fff1256.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>There’s a shortcut in the west of the Mountain Top to get you to the Ruined Temple quicker. Show Genitivi the pouch, but don’t kill him to keep everyone happy. Then, make your way all the way back to Redcliffe Castle. Once you return to the Arl, you’ll save the day and get yourself the Redcliffe Elite Shield.<br> Congratulations! You’re now the Hero of Redcliffe.</p><p><strong>NEW AREA: Brecilian Forest</strong><br> There’s a Great Bear here protecting a Longsword, as well as a few wolves. Don’t miss the Andraste’s Grace at the top of the map! Leliana will go nuts for it. Swiftrunner will meet you, and then you’ll have some Darkspawn to deal with, including an Ogre.</p><p>In a pile of rubble near where you fight the Ogre, you’ll find two gifts: an Ox Bone for your dog, and a Painted Skyball, which any party member will like. Soldier on through the forest, taking any loot you find.</p><p>You’ll see a Dalish woman who has been turned into a werewolf up ahead. Mercy killing her will win you a few points with Leliana. A pack of bears can be found to the north, along with another Ogre. There’s a hermit hiding in a tree stump that will trade some items with you. Reach into his hut and steal the Grand Oak Acorn. You’ll have to fight the geezer off next, but he shouldn’t be a problem. In the south is the Grand Oak, who will gladly take your acorn. Behind the Great Oak is a campsite. Examine all of the items here and you’ll unleash a Shade Demon. Be careful! You’ll have to fight it by yourself.</p><p>Now that you’ve helped out the Great Oak, you can disturb the tombstones in the same area to summon another Remnant and get a Juggernaut Helm and Tevinter Shield. You can also pass through that annoying Forest Barrier, too. Swiftrunner will greet you, but you won’t be able to kill him. A pile of bones just past where you fight him holds an Onyx Demon Statuette for Alistair. Grab the rune in the nearby chest on your way to the Ruins.</p><p><strong>NEW AREA: Ruins</strong><br> Make your way south, fighting the giant spiders along your way. There’s a Dragon in a room filled with traps. If you have a Rogue who can disarm the traps, you can rack up easy experience here. Don’t forget to loot the Dragon’s Hoard.<br> <br> A ghostly boy waits for you on the lower level. He’s going to ambush you, so try and funnel the skeletons into a doorway and let ‘em have it. In the right room lies a Sarcophagus, with a Fancy Scroll (for Wynne) and a Tablet, both of which are tied to quests. In the far southwest corner of the map is a Sarcophagus with a Legacy White Shear for Oghren, and some nice gear too.</p><p>You’ll also spot a Phylactery in the southern room. Touch the gem, apologize for frightening it, offer to help it, and then approach the stone altar with the gem. Take its memories, and then put it back. You’ll complete the Arcane Warrior Quest. The Entrance to the Lair of the Werewolves is in the top left corner of the map.</p><p><strong>NEW AREA: Lair of the Werewolves</strong><br> The werewolves are not happy to see you. If one gets on top of you, you’re in trouble. If you can, get a teammate to help you out, quick! Near where you meet the Gatekeeper is a Glass Phylactery, which will summon another Remnant. You can fight the Gatekeeper, but he’ll bring a lot more of his friends along.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZaUQxqbfVtGVBS353Vaaxc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9cdc76a9f96ea6431a4e35170f232562.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>After talking to the Lady of the Forest, you’ll need to get Zathrian. Don’t miss the shortcut to the upper level to the right of where you talk to her! You can choose to side with either Zathrian or the Lady of the Forest. There’s an Achievement/Trophy for both choices. You’ll only get Slayer if you convince the Lady to kill all the Elves back at camp. However, you should know that Leliana and Alistair side with the Werewolves; Morrigan, on the other hand, does not. Depending on your choice, you’ll fight one of two bosses: Zathrian or the Lady of the Forest (revealed as Witherfang).</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TVXws4L3b9tVJrCjSVhjzc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5b1f03ff9fa44f451940e3021a4873c4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>BOSS: Witherfang</strong><br> Your usual techniques for taking down groups will work fine, though funneling the wolves isn’t a great option in such a big room.</p><p><strong>BOSS: Zathrian</strong><br> Zathrian will summon a few trees to help him while he fires projectiles from a distance. You might try a Mana drain spell, or maybe a shield to protect yourself from his magic. Make sure you don’t kill him after the battle, though – Leliana won’t like it. He’ll end the curse for you, which will make everyone happy, especially Leliana. Travel back to the Dalish camp to finish this quest.<br> Congratulations! You’ve ended the Elf/Werewolf conflict.</p><p><strong>NEW AREA: Orzammar Commons</strong><br> There are lots of quests to take and people to see here. Take up some sidequests if you like, or head to the Diamond Quarter to continue.</p><p><strong>KEY ITEM: Cute Nug</strong><br> If you’re hoping to woo Leliana, one of your first stops should be the Dust Town. An Idle Dwarf is a little ways down the road. Talk to Leliana first, who will tell you she wants a Nug as a pet. After this conversation, a new conversation option will appear for the Idle Dwarf. Just leave Dust Town and talk to him again to receive a cute Nug.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qj7U8BVmewfmJR65axQnfk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dfaca8eb745f840af625a00d3497a841.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>At Garin’s shop, you can find a Golden Mirror that will trigger a conversation with Morrigan, a Gold Amulet that she will also love, and a Gemmed Bracelet that anyone will like.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TxPFTNshk2amWEmSHMjfkk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3e834e86630429277be04913b4405752.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wPDJomaDUPY6UrHaFgqSnk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b45feea341b6770f20837fc4f9bdca5e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>NEW AREA: Diamond Quarter</strong><br> Harrowmont’s Estate has some chests, quests and a codex update, but your destination is the Chamber of the Assembly. Here, things get tricky. You’ll have to side with either Prince Bhelen or Lord Harrowmont to continue. To side with Bhelen, talk to Vartag in the Chamber of the Assembly and accept his quest. Or, to side with Lord Harrowmont, talk to Dulin right outside the Chamber and accept his quest instead.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BxJE2Y26mKh9AUytXeV5Fd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c35c4fbbec7e423d859ac74eff3f89bc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="996hQ86Tm9GFofX5fEpYJd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6da380b963cdcd382d2c0b58043930a6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Our guide will cover both options, starting with Harrowmont, then Bhelen.<br> <br> <strong>Siding with HARROWMONT</strong><br> Talk to Dulin to enter the Proving Grounds under Harrowmont’s name. You’ll need to convince the two warriors Baizyl and Gwiddon to fight in the Proving. Baizyl waits on the left side. Persuade or Intimidate him to find out more about his relationship. He’ll tell you to see Myaja, whose locked quarters are in the same building to the south.</p><p>Gwiddon is in the northern room. Either Intimidate or Persuade him to goad him into a fight. Now that that’s taken care of, talk with the Proving Master. You’ll have to face some easy baddies as part of your Proving, which shouldn’t be a big problem. You’ll get to choose a partner for the fourth battle. Baizyl or Gwiddon can fight with you, and they aren’t too shabby. Return to Dulin at the Tapsters Tavern after you win to meet Lord Harrowmont.<br> <br> <strong>Siding with BHELEN</strong><br> Talking to Vartag will start a simple quest. You’ll need to deliver some documents to Lady Dace and Lord Helmi. Lady Dace is in the Diamond Quarter near House Harrowmont. She’ll give you a map to the Aeducan Thaig, found in the Deep Roads. Before venturing there, first go to Tapster’s Tavern and talk to Lord Helmi. He’s a lot easier to convince. Once you’re ready, go to the Deep Roads, accessible through the Commons.</p><p><strong>NEW AREA: Aeducan Thaig</strong><br> There’s not much here other than some simple corridors, a few minor gems, and a bunch of Darkspawn. Lord Dace is north. Head back to the Chamber of the Assembly and speak to Vartag, who will take you to Bhelen.</p><p><strong>Entering Jarvia’s Hideout</strong><br> Regardless of whom you’ve sided with, you’re going to have to take out Jarvia. You’ll be ambushed on your way there, but it shouldn’t be a problem. Alimar’s Emporium holds your next clue. Enter the Slums house and get ready to fight. Persuade or Intimidate the thug to get a Finger Bone Token and use it on the Suspicious Door outside.</p><p><strong>NEW AREA: Cartel Hideout</strong><br> Defeat the gang of thugs. There are a number of chests and crates in this area, but be wary of the trip wire in the southern portion of the map. After you loot the two barrels in this corridor, take a left at the fork. You can fight a guard who drops a key. Free the prisoner and continue.</p><p>Note that there are a number of stashes around here. You’ll only be able to open Jammer’s Stash Box if you only take the least expensive trinket from all the other stashes. A Longrunner’s Cap is your reward for your trouble. Jarvia is waiting in the upper right corner of the map, but the path leading to where she’s hiding crisscrosses plenty.</p><p><strong>BOSS: Jarvia</strong><br> If you can sleep or stun the archers from afar, this battle will be much easier. There are numerous traps to be found if you choose to chase Jarvia, and unfortunately the door locks behind you, preventing an easy funnel. You’ll get plenty of good gear for finishing her off.</p><p>Once you’re done, loot all you can find and head back to the Diamond Quarter to meet whomever you sided with (House Harrowmont for Lord Harrowmont, Orzammar Royal Palace for Bhelen). You’ll have to enter the Deep Roads again, but this time you’ll have help.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UpWJgFz32wmZMe5ECGf2Nd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d45cbb37f81e1716176dcd4dbeaa7d04.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>RECRUIT: Oghren</strong><br> He’ll join you to help find Branka.</p><p><strong>NEW AREA: Cardin’s Cross</strong><br> Expect lots of battles and another Ogre encounter. This can be kind of tough. Cast an area spell as soon as possible for crowd control. Either way, heal often and bust your way through!</p><p>A chest carries a Totem, near where you fight the 2 Broncos. Sten will like it.</p><p><strong>NEW AREA: Ortan Thaig</strong><br> You’ll see an Ogre fighting some spiders. If you can hit them all with an area spell, you’ll get XP for killing them all. There are plenty more spiders to go around if you miss the opportunity, though.</p><p>You’ll find Ruck near the area where you fought the Golem. He’s near the Darkspawn corpse. Several spiders will spawn behind you after you talk to him, but you can trade with him soon afterwards if you track him down. Head over the bridge and be ready to fight two more Stone Golems. After that, the Spiders won’t want to fight you anymore until you reach the…</p><p><strong>MINIBOSS: Corrupted Spider Queen</strong><br> The Spider Queen keeps her distance and will occasionally encase you in a web before teleporting away and summoning more spiders. Fire spells will work reasonably well, but this battle is mostly an endurance test. Collect Branka’s Journal and head to the Dead Trenches next.</p><p><strong>NEW AREA: The Dead Trenches</strong><br> You’ll run into a group of Legionnaires. They’ll be of great help, but remember to heal them. You’ll fight a slew of archers and another Ogre across the bridge. Make sure all the baddies are being dealt with simultaneously, or you’ll be in trouble. Work your way through the Trenches, being mindful of the traps along the way.</p><p><strong>MINIBOSS: Darkspawn Horde</strong><br> Expect to encounter a huge group of enemies here. If you’ve got the fireball spell, use it often, along with Tempest or Blizzard. These spells take up a lot of Mana, but you’ll need them for crowd control in this fight. As always, keep an eye on your party’s health, and let them come to you.</p><p>Prepare yourself for a Shriek ambush, and then keep heading north. There’s some Armor of the Legion in a Sarcophagus near where you fight the Emissary. As you continue on, you’ll start hearing strange voices. Heading north when you hear about the “seventh day” will send you into another battle with some Corrupted Spiders and some decent loot.</p><p>Past where you speak with Hespith is an Ominous Door. You can’t open it yet, so head past it to the Legionnaire Shrine. Touch the Legion of the Dead Relic to update your codex and the Legionnaire Altar to get the key to the Ominous Door. The Spirits will turn on you, so be ready!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FdZsT7JxapW2AY8Xo7TXRd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/75492d76b572883416e1aa5e549a3938.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>BOSS: Broodmother</strong><br> First things first, you’re going to want to take down the Broodmother’s tentacles. Once they’re gone, you can attack her without too much of a problem. Area spells like Fireball, Tempest, and Blizzard work well. Be careful for the Darkspawn she summons, too. With the Broodmother gone, head to the Anvil of the Void. Branka is waiting.</p><p><strong>NEW AREA: Anvil of the Void</strong><br> Grab the Lyrium during battles for a much-needed Mana boost. There’s a room full of green gas nearby. It won’t hurt you too much to fight the Golems in there, but if you lure them through the doorway you came in, this otherwise difficult battle becomes almost comically easy. Make sure your teammates hold their positions, and dispatch all the Golems one by one. The same goes for the next room. Make your party wait outside, and force the Golems to bring the fight to you.</p><p><strong>MINIBOSS: Forgotten Spirits</strong><br> This battle is a bit different. By killing a Forgotten Spirit, you’ll activate the Anvil near it. Touching the Anvil will make the faces on the column spew blood, which means you’re doing it right. Hit the bleeding eyes with anvil beams as fast as possible. This will stop more spirits from being summoned. This is a tough battle, but it gets easier as you go. Don’t give up! Be sure to save once you’re done because a big decision is coming up.</p><p><strong>BOSS</strong>: Branka/Caridin<br> You’ll have to side with either Caridin or Branka regarding whether or not you’ll preserve or destroy the Anvil. The right, moral thing to do is destroy the Anvil. As a result, Leliana and Alistair will strongly disapprove of any attempt to use it, while Zevran or Morrigan will approve. Oghren doesn’t want to fight his wife, but he will approve of destroying the Anvil, so for him it basically balances out. Either way, fighting all these Golems is pretty tough. Try to avoid elemental spells like Fire, but Electrical attacks work OK. After the battle, make sure to reload your save file so you can get both Achievements/Trophies.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x64pvyjFTVEC2HehcTHcVd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9d322e404333030eafe63799c4ca53fc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Once you’ve got your crown, loot the nearby chest for a bunch of goodies, including a Medium Silver Bar for Zevran. There’s also an easy sidequest here if you take a tracing of the Golem’s Registry. Once you’re ready to leave, talk to Oghren. You’ll warp all the way back up to Orzammar to settle the election business. Get another save file ready – you’ll want it soon.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gBCHtn7kuf75AQi5nsDjZd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5d2d179cbb74c2ff76ba30bed371b4e0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Back at Orzammar</strong><br> Guess what? Regardless of whether you backed Bhelen or Harrowmont originally, you can choose whomever you want now that you have the crown in your possession. If you go with Bhelen, you can fight Harrowmont or let him go. You’ll get the Maul from Bhelen as a reward. If you side with Harrowmont, you’ll immediately have to fight Bhelen. You’ll get a fancy staff and some approval points from Alistair for your troubles. Regardless, you’ll get the troops you need to fight the Blight.</p><p>Congratulations! You’ve crowned the next king of Orzammar.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yGuxwi4nRGfpd6oubxLkdd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7fce53ecabe960e067546e10921c32d3.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>NEW AREA: Arl of Denerim’s Estate</strong><br> You don’t have to help Erlina, but if you did, she’ll show you a secret entrance and distract the guards while you wait in the bushes. Of course, you can battle your way through this whole next section, but the stealth approach is more fun. Make your way to Anora’s room, and then continue past it. Make sure to loot the Chest of Documents for the Grey Warden Documents. You can use them with Riordan in the next room if you like, but it’s not vital. Continue to the Dungeons and get ready for some more battling.</p><p><strong>NEW AREA: Dungeon</strong><br> Other than a few sidequests to nab, this section is just another grind. Rexel waits in a cell. Once you grab the key off the nearby jailor, you can kill Rexel or set him free, it doesn’t really matter.</p><p><strong>MINIBOSS: Arl Howe</strong><br> The Arl’s got quite a posse, but the Mages around him are the biggest threat. Take them out first, and then focus on the Arl. He’s got plenty of life, but he’s stunnable and his attacks miss often. Vaughn is waiting in the next room. Zevran will disapprove if you set him free, but Morrigan will approve. There’s another prisoner here named Irminric, who you should definitely free if you want extra help at the Landsmeet. Head back up to the main floor to free Anora, but a surprise is waiting for you.</p><p>When Cauthrien tries to stop you, you have options. Also, you’re not supposed to win this fight. The guards hopelessly outnumber you, and you’re going to let Anora go regardless. It’s best to surrender, but there’s no penalty for failing if you choose to fight.</p><p><strong>NEW AREA: Fort Drakon</strong><br> You can wait for your friends to bust you out, or try to break free. It’s pretty boring if you just wait, so we’ll show you how to break out instead. Call the guard over and persuade him for a little sexy action, then kick his ass. There are some guard uniforms nearby, which will help you slip by undetected. First, relieve the guard in the Officer’s Armory, then head to the Storage Room and talk to the guards to learn about their missing swords. Finally, head to the Colonel’s room. A soldier cannot do without Discipline, by the way. The soldiers will give you the password if you don’t have it already. It’s “Rabbit.” Head back to the Arl of Redcliffe’s Estate. Once there, talk to Anora and get the next main quest. You’ll be heading to the Elven Alienage next. But don’t go just yet!</p><p><strong>KEY ITEM: Duncan’s Shield</strong><br> Talk to Riordan in Eamon’s study and ask him about the Warden’s secret vault. It’s located in the Warehouse in Denerim’s Market District – once Riordan unlocks it, you can examine the shelf in the back room to reveal a secret passage.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="axqoU66xQCXJimG7HMp4hd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b0088a61314774bd90f72d9406eae2ad.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e9ubbcPZDnryaqQrbp9gjd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2958dcfef1dd0e852b8e0312b55f1fa5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Gift Duncan’s Shield to Alistair. It’s the last major gift for him, assuming you’ve been following this guide. He’ll get all weepy over it.</p><p>Head to the Gnawed Noble Tavern. Alfstanna, Irminric’s sister is waiting. Sighard will also be there, and he’ll give you a reward. Note that the entrance to the Alienage is NOT accessible via the city map. The entrance is in the Market District on the eastern side of the map. Don’t get stuck like we did.</p><p><strong>KEY ITEM: Andraste’s Grace</strong><br> There’s another lovely flower for Leliana, between Valendrian’s house and Ser Otto. If you missed it the first two times around, here’s your last chance!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QhF3ZR3fxBEWt5SrmdkaXk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ac8a12f0389203acdc7ec88a29e7c36f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Mt5MNKyR8AuDuJQtBp86ck" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c30d600c0bc6f55d38254eb304b0d86b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <br> You’re going to have to talk to Ser Otto here, and accept his quest to continue. To continue, you’ll need to investigate the Pool of Blood and the Dead Dog, both of which are near the orphanage. The Feral Dog will work too. Head with Otto to the Orphanage to continue.</p><p><strong>NEW AREA: Orphanage</strong><br> Follow the spook around. He’ll release some hounds on you, but nothing too bad. You’ll face a bunch of battles through the linear corridors, including some Rage Abominations near the end. Fight it out and funnel whenever possible! Ser Otto will die during this quest, but that’s OK. Once back in the Alienage, talk to the Elf Guard. You can bribe him or kill him. Save the elves locked in the nearby cage, go outside, beat up the guards and talk to Shianni. Your next destination is the Apartments, to the north.</p><p><strong>NEW AREA: Apartments<br> MINIBOSSES: Devera and Caladrius</strong><br> Grab the Free Sailor Sextant in the first chest you see, and then give the Veal Bone to your Dog. Head south to exit this area, and get ready to fight more guards. Devera is in the next room. She’s pretty hard to Persuade or Intimidate, but not too hard to take down. Caladrius waits for you in the next room. It’s up to you to decide how intimidating you think you’ve become. You may be able to convince him to pack up and leave without a fight. However, if you must fight, be sure to take out his guards first. After he’s defeated, you can convince him to increase your physical strength using Blood Magic, but this is done at the expense of the remaining slaves.</p><p>Congratulations! You’ve saved the Elves, found evidence that incriminates Loghain, and are finally ready to complete the Landsmeet.</p><p><strong>A Note on the Landsmeet</strong><br> At this point, a number of factors will determine how the Landsmeet plays out, and your dialogue choices will have a heavy impact on who is crowned King (or Queen). As you present the evidence you have against Loghain, the allies you’ve gathered will reveal their allegiances, and you’ll have to use your persuasion skills to make your case. There are a number of endings to discover – which one you get will depend entirely on your own choices. No matter what you choose, however, Loghain will be ousted and you’ll have to fight him.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jDVidTLKygNFr8CpyrWjrd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7d2fd38c9f96e97ab9293349a6cee439.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>BOSS: Loghain</strong><br> If you choose to duel, it’s a one-on-one fight, so use whomever you’re best with. Be extra careful not to get knocked down. Disorient him and prevent him from attacking if you can!</p><p><strong>POSSIBLE RECRUIT: Teyrn Loghain</strong><br> After Loghain is defeated, you’ll have a huge choice to make: kill Loghain in front of everyone, or take him into the Grey Wardens. Take Loghain into the Grey Wardens and Alistair will be extremely upset, leaving forever. If you choose to recruit Loghain, you can also increase his approval by giving him maps, which you can purchase in a few of the shops around Denerim.<br> <br> Once all the cinemas are over, get ready for the final battle.</p><p><strong>NEW AREA: Denerim Gates</strong><br> At this point, the baddies shouldn’t be too much of a problem. Use area spells to thin out the Grunts, gather what remains of your party, and venture into the Market District.</p><p><strong>Market District</strong><br> For this battle, you’ll have the help of your armies and you can choose which class to send into battle. We recommend using Mages to take down the Ogres, but there are a number of good strategies here based on your team makeup and fighting style.</p><p><strong>The Alienage<br></strong>Convince Shianni to defend her home if you can. Either way, hit the Ogre and archers with every area spell you’ve got as long as you’re protected by the wooden gate. You’ll get the Dawn Ring from Shianni for your help. Head north and continue to the Palace District.</p><p>You’ll have to hold the gates with your secondary party while your main party forges ahead. Speak with the Officer to begin the battle, and make sure everyone is properly equipped. If you’ve been neglecting your secondary characters, here’s your chance to redeem yourself. Talk to the Messenger once the gates are secured to finish this encounter.</p><p><strong>Palace District</strong><br> Head up the left, battling the archers on the stairs. Again, we recommend controlling Mages, but pick the allies you like best. The enemies here are weak, but plentiful. Focus on the Alphas and thin out everyone else with area spells. Don’t forget about Mind Blast, and save as often as you can after each battle.</p><p><strong>Fort Drakon</strong><br> There’s a Dragon Thrail ready to greet you, along with a number of archers – remember that dragons are immune to fire spells. Be careful of spell traps, and above all else, be patient and let the baddies come to you. Now’s a great time to call your Elves if you’ve got ‘em.</p><p>Once you’re inside the Fort, head straight down. You’ll be ambushed by Lesser Shades first, then face a ton of corpses in a narrow hall. Don’t forget to grab the great weapons and armor in the nearby armories.</p><p><strong>Fort Drakon: Second Floor</strong><br> At this point, you should be used to the general tactics associated with dungeon crawling. There aren’t any hugely valuable items here, so head towards the center of the map and keep heading south. A few more Ogres stand in your way before you hit the rooftop. Get ready for the final battle!</p><p><strong>BOSS: Archdemon</strong><br> First off, remember that you have your armies at your disposal. This battle is broken into 4 parts. For the first part, the Archdemon will mostly stand still and attack, though it will fly to a new location every once in a while. You can dodge its attacks if you’re far enough away, but your tank’s health should be your top priority. Be patient and be careful. If your tank falls, it’s over.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QW87SU7QoMRyGqZfU6Awtd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ae85422705c02c752aed281dabc7d5db.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>For the second phase, the Archdemon will summon Darkspawn minions and fly to a harder to reach area. Avoid the vortex it spits out – it will decrease your attack and defense. You can deal absurd amounts of damage from a safe distance by using the ballistae on the battlefield. By keeping away, you should be able to bypass the third phase of this fight altogether.</p><p>Congratulations! You’ve saved Ferelden from the threat of the Blight. Give yourself a big pat on the back. You’ve earned it.</p><p><em>Jan 8, 2009<br> <br></em></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fn5GgUXenmwvzYLbwWePx7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fa746823c6ba90ef0cdc4f21fbce3b9b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><a href="http://www.gamesradar.com/f/dragon-age-origins-romance-and-recruitment-guide/a-2010010612035550043" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hcgwdarKdCnVHY25yPV38A" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/02e88900c06fee28d4dfdf60121c43de.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Your guidebook to getting the ladies and lads of Ferelden into your party… and pants!<br></p><a href="http://www.gamesradar.com/pc/dragon-age-origins/review/dragon-age-origins/a-20091103105511435092/g-2007021318127502086" target="_blank" rel="nofollow"><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aaiyYe6kmrHT7Pyq42aMyd" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a0271e1048c1fa5c5b958abce6893373.jpg" mos="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br> Get ready for high fantasy at its finest<br></p><p><br> <br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GdgHhpb5CYoKhM6zyCJp4f" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/33872c5b3e9fbaca68a3fd021ce73776.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><a href="http://www.gamesradar.com/f/dragon-age-origins-romance-and-recruitment-guide/a-2010010612035550043"> Dragon Age: Origins – blood party</a><br> A primal primer to your blood spattered brethren in this ultraviolent RPG</p>
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                                                            <title><![CDATA[ GTA IV - spoiler-free walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>The Cousins Bellic</strong><br> A nice easy introduction to<a href="http://www.gamesradar.com/xbox360/grand-theft-auto-iv/g-2006051014323586065">GTA</a>’s driving. Drive to Roman’s place with your drunk cousin in tow. If you fail this, you’ve got a long road ahead.</p><p><strong>It’s your Call</strong><br> Another simple mission, and your first chance to use your mobile phone. Just watch out for the loan sharks and phone Roman when they arrive. Get back to the depot. Easy.</p><p><strong>Three’s A Crowd</strong><br> Pick up Mallorie and Michelleat the subway, then takeMichelle back to her apartment. Call Roman and he’ll tell you to buy some clothes - just don’t spend too much, because money’s tight at the moment.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S6JhGXkLNu6SHGjRWvUMX8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/00960da2467aed9c781c762e4768eae1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>First Date</strong><br> Here you need to take Michelle bowling. We’re not sure if you need to win, but she’s so hopeless at bowling that you probably will anyway. Then just take her home. After this, you can call her anytime to set up another date.</p><p><strong>Bleed Out</strong><br> Go and find Roman on the basketball court. You’re going to have to fight the people beating him up, but try to only take on one at a time, or you’ll get surrounded. Use the disarm on Darden to take his knife away and then stab him.</p><p><strong>Easy Fare</strong><br> This is your first cab mission for Roman. Pick up Jermaine, take him where he wants, then lose the cops. After this, you’ll be able to take on taxi missions to earn extra money.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DjjsCj4txsQh3P6XsuEpY8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/936640eb3cc2a6f6eaf4fca24e83a12d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Jamaican Heat</strong><br> Pick up Little Jacob and take him where he wants. Go to the vantage point and wait - if you stay where you‘re told, there‘s no chance of enemies hitting you. Shoot them all, then get back to Jacob’s house. Another easy mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aqdKcpkpacjEaMyoyBtba8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/30f39c7c1b6c439614319fb7a90d9532.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Concrete Jungle</strong><br> This is your first chance to do some in-car shooting, but it’s just as easy to runyour targetsover. After that’s done, take Jacob to the house marked on your map and let him keep the enemies busy while you shoot everyone. This mission introduces cover shooting if you haven’t done it yet.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W9EE3FZQUhSqcT3Gw6Wfc8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5846ea2fe222b4f1cded61bc4ecb6822.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zjntrk66S6K3A9YPjuYYe8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b31f2e330497eb5412361040f2b6084.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Bull In A China Shop</strong><br> Go to the shop indicated on your map, and throw a brick through window to convince them to pay up. This brick trick’s handy for causing a distraction in situations when pulling a gun might be considered going a bit far.</p><p><strong>Hung Out To Dry</strong><br> You’ll want to pick a fairly chunky car to ram the man you're chasing off the road - if you hit him directly from behind you might go through the windshield. There’s a car out the back you can hotwire, but a Patriot might be a better choice.</p><p><strong>Clean Getaway</strong><br> Here you just need to catch the subway, then punch out the two guys there. If you’ve got a gun, just shoot them. Then it’s off to the car wash and then to the garage to finish the mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hAGuJ2iMsG4NvAiRa85kg8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/178110486062600bb8995c33b4e836e0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Ivan The Not So Terrible</strong><br> Your chase target here is a pretty ropey driver, so the tough bit of this mission’s chasing him across the rooftops.<br> Chase him in car, across rooftops, stamp on his hands or let him go. This might affect what happens later, though…</p><p><strong>Uncle Vlad</strong><br> Head to Comrades but park your car out back and equip a shotgun. Pop the bodyguards, sprint through the doors, drive out front and make sure you pick up Roman, then follow your target. You need to be quick, but the end of the mission will introduce you to the game's first execution sequence.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QyQx2Sp7DpxrrUPGwPi3j8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d990c98f253e4b5f5fbcd0655a4fb822.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Crime and Punishment</strong><br> This is the first mission where you need to get a cop car: to do it, either call 911 - although this means one guy will stay in the car and need to be dealt with - or fire into the air to attract police attention. This way both cops will leave their car to investigate, and you can steal it without getting a wanted rating. Now all you have to do is pull over vans - but make sure you’ve got a shotgun equipped for when things inevitably go wrong.</p><p><strong>Do You Have Protection?</strong><br> Drive to the Sex shop, then kneecap the guy you've been told to. Head back to the gun shop and you‘ll be rewarded with an SMG.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y5v454bEMYZHm63h2vN3m8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/06e8b7dd79ba8f89b8f964c5a2a82fb5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Final Destination</strong><br> Here, you’re heading to the subway to whack a guy. Have a gun ready, because one of his bodyguards has an SMG and you need to take him out fast. After that’s done, sprint across the tracks and pop your target before he gets in a car. Or shoot out his tyres and kill him when he crashes.</p><p><strong>No Love Lost</strong><br> This is one of the first missions where there’s no point in shooting at your target - you just need to be careful you don’t fall off your bike and chase him at a distance. When his gang turns up in the park, dismount at a distance from them, and use trees as cover while you shoot them all. There’s no rush for this.</p><p><strong>Rigged To Blow</strong><br> Here you've been given a truck rigged with a bomb. Drive carefully, because one or two knocks will make it explode. Just take it to the destination, and watch it blow from a distance. Easy.</p><p><strong>Killing ******* (censored to avoid spoiler)<br></strong>Before taking on this mission, answer the text message on your phoneto find a bulletproof vest behind the bins. Pull your shotgunbefore the club. Shotgun everyone, head through the alley andup the stairs. Wait for him to get to the roof, then you can do him as he pops out. No mercy, because he’s got a machine gun.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gRKnhVS6Y7rrDWDZwGDEVa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5221c34556963cf738430362efde2ae.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nX7EWdNENYhor6Rzpc2Uz8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5cf763c73cab31d83fbf9cd505eb322c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Logging on</strong><br> This is your introduction to the internet cafe. Just go and set up a profile at Lovemeet.com - the second part of this mission comes later.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NLks7wJyCri6j83MMTZV49" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c216488f7a7e769c14a2c86f07cbd01c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Search and Delete</strong><br> First, get a cop car and use the computer. When you find your target, you can’t stop him until a certain point, although you can shoot out his tyres. You need to watch out for trucks swerving around in the road in front of you, but the trickiest part of this mission is losing the police attention you’ll get from running through toll booths. Just stay calm and don’t bump or shoot any civilians and it’ll be fine.</p><p><strong>Easy As Can Be</strong><br> This is a tough drive with lots of shooters. Brake early on the corners - it’s better to slow down a bit than power slide, mess it up and have to reverse out of a spot while everyone’s peppering you with gunfire.</p><p><strong>Shadow</strong><br> Although this mission’s called Shadow, you don’t really need to be that stealthy - you can just spook the dealer you’re after, then sprint after him. Then shoot him and his mates, and you’re done.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ThbTzRC9YKjJcDkt8QnE69" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e26d5211fd152a33420f320780da1cd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Russian Revolution</strong><br> Little Jacob will help you out on this mission, but this is mainly about precision aiming and taking cover. You’ll have to brave the cops to make it out of the front, but if you pop a couple you’ll have a fairly clear route past the rest. Then it’s plain sailing to lose them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zXaJWjWoRJUeCdFN4ULS99" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0b454fed390409945a839f2bd7eb7f46.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Out Of The Closet</strong><br> Go to the internet cafe. Your date’s going to be at the diner on 69th and Hove. There are cops around, so stab him when he runs to avoid any trouble.<br> <br> <strong>No. 1</strong><br> This is the game’s only story mode race - the only thing you need to worry about is the second to last checkpoint where crashing through a barrier could put you in the riverbed. Otherwise, just take the corners steady - you‘ll have plenty of time to outdistance the other racers on the straights.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GdAV3BdGSLmUKRVyXCMGD9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fc32ca2d335359f5a06708f1e874a472.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XysrvCgbNV6XMEB6jUZwG9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d4d7e98d710acc3468bae23aa386251e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Escuela Of The Streets</strong><br> This is the first mission where you really need to tail someone. Watch out at the traffic lights and on corners, because it‘s easy to accidentally get too close and scare your targets off early. When you get to your destination, shoot everyone. You can either shoot the lock off the door - which’ll warn them that you’re coming in - or throw a brick through the window, climb in that way and take them by surprise. There’s a Sprunk machine at the back of the warehouse to top up your health when you’re done.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yTL4VaaDXYcgxmS384gEL9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ce047310714631ac4f9fa81e21d811f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Street Sweeper</strong><br> Here you need the element of surprise to get all your targets. Kill the first two gang members by ramming your car into them, jump out to finish stragglers then get the other car. There are cops everywhere, but if you start a gunfight there’s a chance they’ll actually do your job for you.</p><p><strong>The Puerto Rican Connection</strong><br> Here you‘re following an elevated train. Just switch to the far view with select and look out for corners by watching the radar. When it stops, pop the two goons then sprint after the guy. You can shoot him at a distance if you use the lockon, but try to do him in one shot to minimise police interference.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fZJtBP826Qiq8YAAJk8ZP9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/77dec2f5bcc5ac220b58076810ddcbdc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Luck of the Irish</strong><br> A relatively simple introduction to sniping, this. The only tricky bits are that you’ll need to shoot the guy struggling with Packie on the left, and the last guy through the window of his truck.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8hPGHLRNTWos6U5JMCojS9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/21958e79121123b3ff5b4bb9729e03c9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Blow Your Cover</strong><br> Don’t pull a gun until you’re up the first flight of stairs in this mission - even though the people downstairs threaten you, you don’t actually need to take them on. On the way up the stairs, blast everyone, and grab the medipack on the stairwell. Get the vest on the rooftop, then blast a path out through the SWAT teams.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wGhShANdnw8EDsmeZzTSX9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/72efa72023432ae696ea4d49b42df1f1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>The Snow Storm</strong><br> If you‘ve got a sniper rifle, you can shoot the first couple of guys with that. Then head into the old hospital and methodically clear everyone out. The room with the coke has two guys with guns and a bulletproof vest inside - you’ll need it to escape from the cops. Don’t get bogged down in a gunfight, just clear a path and grab one of the SUVs parked on the left as you leave.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t8Frf3R6yTFy7mcJG7kmZ9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c0750ed364b0fa5509136fb2e6fda509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Deconstruction for Beginners</strong><br> Although Playboy X wants you to go up on the roof with him, you don’t have to - the three lookouts are on the end of each crane and you can shoot them from ground level with a sniper rifle. Switch to the AK as you enter the building site and be methodical before you move forward. Clean out as many people as you can before you shoot the third union boss - this’ll send in a chopper full of backup for the final boss. You move in a fairly straight line, so as long as you don’t dash forward nobody should get behind you.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hxbBP9zzDFwNeVL8RfYDd9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7cddead04779970225c0b7ef51807f68.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Photo Shoot</strong><br> Here you’ll need to use your mobile phone camera to identify your target, but as long as you get him vaguely in the shot you don’t actually need to get a close-up of his face. Your target's the one in the black jacket - he’s got two cars parked for the getaway but you can pop him before he gets to them if you shoot straight away. If he makes it, they’re both Patriots, so you’ve got a tough chase ahead…</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8MsD2QV8vRovda8rVqjSh9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7bd623d7855be85f79800880fb37695b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7fNeFRmcjVxsWHcAdpW2m9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a85e39eb07300affbf083f14c0b9ece8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Call And Collect</strong><br> The blackmailer you’re looking for is wearing a black and yellow puffy jacket. If you can’t see him, just walk through the crowd - you can call him on the phone twice, but the second time Niko will start threatening him and scare him into running. There’s no way to kill him without attracting police attention, so shoot him in the head and make a run for the nearest car.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQH8zQFhixGSzwgYtsMop9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8148b93576fd5156e1ac1470b8c8ceaf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Final Interview</strong><br> Go to Perseus to get a suit plenty of time ahead of your job interview. Once you’re in the office with him alone, shoot your target. The easiest way to escape - assuming you’ve got a bit of health left - is to shoot out the windows and jump out, avoiding taking on security in his office. Then grab a car and make your getaway.</p><p>Alternately, you can quietly knife him and walk out the front entrance or the window with nobody the wiser. Your call.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yJp6QbqCx9PYSeYKGdaws9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8199c15546d1244abd108f9bc9aef705.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Lure</strong><br> Once you’re on the roof with the sniper rifle there are two ways of getting the target in your sights - you can either shoot his satellite dish so that he gets up to adjust his TV, or check his phone number - it’s on his phone - through your sights and give him a call to make him get up. Either way, pop him in the back of the head.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NzNYwQcPXvxojqWREF3fw9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/61044ba3f2249dc233b00dc0c45324ed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PfuhEiLAt3uXZTV4YWLfz9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e4fd10fe52271b296b6ab946aa7eb02b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Ruff Rider</strong><br> Go to the arcade: you’ll be given a choice of killing a girl or letting her go, but either way you’ll need to chase down her boyfriend on a motorbike. He’ll crash eventually, and you can run over his head.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DQxzBRPJqeyicEec4Jr46A" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/eac47ac5b2c3abd3ce6741b5835e4481.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Undress To Kill</strong><br> This is a slightly tough mission, because there are three guys to kill. The first is in the front office, near the doors, with a shotgun - if you sneak in, you can kill him with a melee weapon without alerting the club staff. The second target’s near the stage, chatting to a stripper - you can’t shoot him without causing a massive ruckus. The third guy’s in a booth at the back, having a dance - he’s carrying an AK and being guarded by a guy with a shotgun, but you’re best off popping him second, then killing the second target when he runs. Anyone who makes it to the car park will jump in a van and head down the stairs at the rear, making you chase them - if more than one guy gets away, the passengers will shoot at you as you chase them. If you’ve got a car, you can block the steps, but trying to break into any of the vehicles in the car park will set off the alarm.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T6uBZbT4a9cCrmGnUWn6AA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1f15b3a09e928ae77095b38b86d89155.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Have A Heart</strong><br> This is an easy mission - just remember to pay the toll on the way to the hospital, or you’ll get bogged down in a police chase and run out of time.</p><p><strong>The Holland Play</strong><br> This is where you get to make the game’s first major decision - whether to kill one friend or another. The less powerful one's only protected by one guy with a bat. The more powerful one's protected by a gang of goons, and he’ll make a run for it - but killing him gets you his apartment as a safe house.</p><p><strong>Wrong Turn</strong><br> Check your emails and go to the jewelry shop to find your target. Watch where you can cut him off at corners as he runs, and you’ll be able to chase him down easily.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GcnYWQEhZWsAyU7pxL7hHA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5e2655600e7af52d13412c0e1427c99.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3yX5ADgomzFLucXUPTtNLA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0743f531a04dfd2784c54f4ecf169e8a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Harboring A Grudge</strong><br> When your buddy says, ‘Get at ‘em’ - DON’T. Stay hidden behind the sign with him, and pick off your targets one by one. More will appear when you jump down, so be ready - and watch for the ones on the right. When you’re done, go into the office behind the truck to find a medipack, then steal the truck. Be careful when you’re dropping grenades - only do it when you’re on a straight with nothing ahead, otherwise you run the risk of getting stuck and blowing yourself up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W6vQxn8pLcDRmumEYnx3QA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e1d352f17f01c013c3e31d07d05d661c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Waste Not Want Knots</strong><br> This is your first heist with your new friends, so make sure you look after them. You can barrel in the front, but there’s much less risk if you climb over the fence and head for the side door. Once you’re inside, the boys will announce that they’re pushing forward - stay with them, or one of them’ll die. Get to the office so the boys don’t get shot, then sprint out again.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uLBP2VL8AtuEM2r5ebzGUA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7ac40bf1ef1d5e58d16c4ee8e9ba6ff8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Three Leaf Clover</strong><br> This is one of the toughest missions in the game - and the longest. Don’t get bogged down killing cops - you need to avoid taking damage and pop the guys marked in red on the radar to clear a path. Don’t stay in open spaces because you’ll get shot, and grab the medipack as you head into the tube station. Make sure you get a big four-door when it’s time to run - you’re going to have to run four police roadblocks so you need something chunky. You can get loads of distance on the bridge, but as soon as you hit the off-ramp, veer right and towards the tree-lined park - here it’s pretty easy to lose the cops because they’re terrible at off-roading. If you break your car but you’ve got rid of police attention, you can call a cab to get you back to the safe house - it’s much less risky than trying to steal a car.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WS2Fwohnvkap8xX3CSzRXA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/77442c74accfb4437751f595722994a4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>A Long Way To Fall</strong><br> Check the text to find the guy you need to intimidate, then head upstairs. You need to be really careful on this mission, because every doorway means you could be shot from two angles. Stay close to the walls, and always tackle the stairs slowly. The last guy isn’t packing a gun, so you don’t need to worry about him too much.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Rd3iPvtWMN7gRVuBgTJ9cA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e8c9d1a92841377877c0a063019e28d0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Hostile Negotiations</strong><br> Someone's been kidnapped, and it’s time for a huge gunfight. On the lower levels, fire in bursts so you don’t get shot while you’re firing at someone else, and feel free to lob grenades around. When you get to the victim, you can use the sniper rifle for a perfect shot at the guy holding him, but it’s fairly easy to just free-aim.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZHkicEE6HSXw9fs4Qy8Nb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/47393af5324860171b858c407e46b5ac.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ar6rBdvTsBTgJeXXTfdWjA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/013d9dd7c1dde5e804b3acc4cff18fe8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Dust Off</strong><br> This is a pretty simple one. Just shoot the two guys guarding the chopper, then make a run for it and jump in. Nobody’s going to chase you if you do it efficiently.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y9ENRYt2ghjMUs2VddoRoA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/40559b8d5ef441456dcf1b13bddd1d97.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Paper Trail</strong><br> Here you need to pick up the chopper you were using earlier and fly it in a chase after another copter. The only bit to worry about is flying under the bridge - don’t descend too sharply, or you’re dead. After that, stay on the right of the enemy chopper to let Little Jacob get a clear shot. After that, you’re free to try making friends with him.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pmvQkvq7sLUqYqd3jjWKsA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/673a3d10dabed52994b0a510a4079968.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Portrait Of A Killer</strong><br> This is basically a street fight, so you run the risk of attracting police attention if you shoot from the wrong place. You can get behind your enemies and attack from above, which is probably the best bet - otherwise they’ve got a height advantage on you. Just stay as far away as you can and pop the lot of them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FDuv6VrQQHymyA3g8GHrxA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2f88a34c3e8b69a269370f1dd6466db0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Taking Out The Trash</strong><br> This is an easy one. The boys on the back of the Trashmaster keep the enemies off you, so you just need to drive. And not crash into anyone, obviously.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sVTFr4jmPQJB8mYg8PFV7B" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bc1e65ad6c124c86f2a092883832cb84.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Meltdown</strong><br> This is an easy car chase. Just make it to the park, shoot the henchmen and chase your target to the toilet. Shoot the doors open and you’ll find him cowering. Kill him and leave with the diamonds.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kqJ8Ecm4QFSTjporYGbBBB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7d4b05dc418715a88a0c749685f4c227.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="niPMaMergZfjEpdsiveKEB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4a16527b9ed92eb590f91fdb75962c17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Smackdown</strong><br> Tricky one, this. When you find your target, follow him through the back alleys to his house. Now you’ve got two options. You can stay at a distance and work your way in slowly, shooting the guy on the porch and then taking cover outside the door - but that’ll alert the police, and there’s a risk that they’ll shoot you in the back. The other option is to do things quick - ram your car into the house and try to take out a couple ofyour enemiesbefore they get inside, then dash in and take cover behind the sofa to shoot the rest. The last man’ll be hiding at the top of the stairs with a shotgun, so be careful about popping him. There’s nothing you can do about the police turning up, but that can work to your advantage - if they get drawn into a firefight, they might finish off your enemies for you. Whatever happens, leave via the back door and circle around to the right to find one of the getaway cars parked in the yard.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PSuhuXFNLLe9ociP44GEJB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/782147219d2d662f216733b834a9a8aa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Babysitting</strong><br> Another tough one. The key here is to stay close to the boat you're escorting- as long as you’re relatively nearby, he won’t die, even if you can’t kill his pursuers. Once you get the rocket launcher, use it to take out any boats behind you, but be careful about using it on any boats near the one you're escorting - you’re probably better off switching back to the machinegun and shooting the men rather than their boat.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gneCnWw9sVHYBisjifWfMB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8c9e9625190e6e9ce8b846368faf5268.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Tunnel Of Death</strong><br> There’s no rush to block the tunnel here, so make sure you’re loaded up before you do it. When the ambush starts, shoot the guy who’s approaching you, then start rolling grenades into the police cars - don’t risk using the rocket launcher, because it’s too easy to blow yourself up. Once the mission’s done, you can take it fairly steady in the police transport.</p><p><strong>Blood Brothers</strong><br> This isn’t really a mission - it’s more like a decision. Do you shoot the prick or the wreck? One's more rewarding, but the other will actually <em>get</em> you a reward, so pick carefully.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="34AGUtbU3Jeg4AWhNMARcb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e4beb8fa78baeb5071f4c6bf23372b4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xLW8d4mpVLN83qLepH6JVB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4145fd0c8969a6bc44c214f4b20e3c06.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Museum Piece</strong><br> Get behind cover straight away. There are guys coming at you from all sides, so make sure your back’s covered while you clear out one aisle - then you can concentrate on the others. There’s a medipack at the top of the stairs, so grab that and watch out for more people appearing on the balconies as you head through the museum. When you get outside, shoot the first two guys you see, then jump in a car and lose everyone.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C4bE7Ht52wPrRrvZTo2YZB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/facb090f3910e03bcc9031a422e85018.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>No Way On The Subway</strong><br> Another mission where you can’t kill the people you’re chasing until a certain point. You’ll need to chase them through the subway - you can actually kill the first biker after passing a couple of trains, but if you leave him alone he’ll crash into an oncoming train on his own and die anyway. After that the last biker veers onto the bridge - follow him, and accelerate to take the jump when he brakes. He’ll crash, so you can shoot him or run him over at leisure.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KUokLke4V6Z3T6gHgvfkdB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/203947213f8f5c323fef1eb670c00ec6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Late Checkout</strong><br> Once you get up in the lift here the shooting’s going to start straight away, so tap left on the D-pad to pull out your biggest gun and get blasting. This is actually a fairly decent place to use a rocket launcher, grenades or Molotovs, because the confined space makes them very effective. The toughest section happens as you reach the roof - the glass stops you dashing through to take cover, but doesn’t stop bullets. Keep your head down and blind fire over the top to take down the first few enemies.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="APWmxwHjC9xFjrssQHvCiB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/de23e1df12ae892fd21e4cda8012e900.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Truck Hustle</strong><br> This one’s a simple matter of shooting absolutely everyone before you even try to make it onto the truck. After you sprint to the truck and grab the back, just pull back on the stick to hang on at the corners.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vu3fy8cGr5WWYK5TNmemmB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9508f8b547bc96b92beb67e7b41ebfc6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Trespass</strong><br> Phil gives you two options here, but the best one is to head around the back and shoot your way up the building. It’s best to take a rocket launcher on this mission so you can take out the chopper easily, but a few clips of carbine ammo will do the job just as well.</p><p><strong>Catch The Wave</strong><br> Once the shooting starts in this mission, hide behind the truck to shoot the mobsters, then stay between Phil and the boats once you’re on the water. All you have to do is stay alive and between Phil and the boats, and eventually you’ll ‘lose’ the other boats. Simple.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZA9nW7vdra4Pizkcz7G4qB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b5096375431a8c7f136686ed560b0ff6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>To Live And Die In Alderney</strong><br> Things go wrong as soon as you get to Frankie’s house in this mission, so be ready to get driving. You’ll need to follow Phil’s car - shoot at the cops if you want - until it’s time to do a runner on foot. Don’t worry if Frankie gets hit, because it doesn’t seem to matter too much if he dies. The main thing is to lose the cops, which is easiest to do by going through people’s back gardens until you cut off their line of sight.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5ePyBmvgFL86YHVvTKHns8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/785fa0c5c777053d9d2889e75026f950.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Weekend At Florian’s</strong><br> Instead of getting a GPS in this mission, you need to listen to directions. If you can’t be bothered with that, though, just head to Middle Park West in Broker - that‘s where you‘ll find Florian.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BbMi7LoRWFw6nbbCHypSuB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/12b3c76dec871f5114b45fb779c0b608.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="myTkdj2KrmowGBp9KenVsb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/45f5ac4568c647d6ee897515725e939e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Hating The Haters</strong><br> This is another chase scene where you can’t kill your target until a certain point - just be aware that you’re going to have to pick Bernie up on your moped, because you don’t want to drive past and lose him.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wf47BUh7myxzQSEsARDxxB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e8e61d7dd8d48eadcd1e0a7f841befb2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Union Drive Blackmailers</strong><br> This is possibly the toughest chase in the game, because the blackmailers can’t be stopped and will flip cars over as you chase them. Once you’ve made it along the freeway - and don’t worry about the cops who show up to tackle the blackmailers - they’ll become vulnerable and eventually crash, letting you take them down as they dash through the park. Just don’t go too nuts with the shooting, or you’ll have to lose the cops before you can finish the mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AEG9Ezg92Bp8uKjqA9Nj3C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/33da9f983747d750d9f742f51a86f062.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Buoys Ahoy</strong><br> Inevitably, your picnic’s going to go wrong - so when it does, just follow the enemy boat until it crashes. You can actually flank your attackers by scrambling up the bank and getting behind them, which takes them by surprise and lets you shoot them in the back. Get the one nearest the boats first, so that when the cops turn up you can hop in the boat and run for it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GiRCLL3KQmHP9uuQfY9o6C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c7818e9ac36bb902fe2ea35e5b539d52.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Actions Speak Louder Than Words</strong><br> This is another tailing mission, but unlike the last one the bad guys don’t stop at red lights, so it’s more important to stay with them than to keep your distance. When you get to their HQ, leave your car on the getaway spot, then trigger the bomb and finish off anyone left. Afterwards you’ll have to evade the police which can be tricky because of the lack of places to go - stay on the straights until you find a place with a junction, then zigzag.</p><p><strong>I Need Your Clothes, Your Boots and your Motorcycle</strong><br> The bike you need’s around the side of the house. Go and find the man you’re supposed to be killing, but be aware that he’s going to bolt straight away. There aren’t too many preset events in this chase - although you need to be wary of buses coming out of the side streets - so the main thing is to practice hitting your power slides to get around corners fast. Dab the brakes coming in, then hit the handbrake as you go into the bend and accelerate out.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="seFq9dtXhMRnDZt2FjRrAC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/304683eb0097f02e39460122a448c1b2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>I’ll Take Her</strong><br> Although you’re technically supposed to drive your kidnappee towards the coast so she doesn’t get nervous, it isn’t really that important - as soon as you crash or do something crazy in the car, you’ll spook her and you can get on with the kidnap. Don’t go too fast - she’ll grab the wheel or slap you, making you swerve, and if you’re travelling at speed you’ll collide with something and trash the car. Keep it steady and brake every time she goes nuts - after five or six, Niko will knock her unconscious, letting you tackle the freeway drive in peace. Just don’t forget to pay the tolls.</p><p><strong>She’s A Keeper</strong><br> You can’t afford to switch cars in this mission because Grace’ll die - so focus on avoiding the Ancellotis rather than shooting it out with them. As always, zigzagging is your friend - once they’re all gone, just cruise on home.</p><p><strong>Diamonds Are A Girl’s Best Friend</strong><br> Another mission gone wrong - again, get straight to cover. Don’t worry about Packie too much, but be aware that the walkways don’t give you much cover - you’ll need to stick close to the pipes if you want to avoid taking damage.</p><p><strong>Pegorino’s Pride</strong><br> You’ll want to wear a suit to get into this mission. The sniping’s relatively easy - just start shooting as soon as the guys run in from the back. Keep your distance as much as possible as you make your way into the building, and shoot as many people as possible from as far away as possible - you can pop the lookouts on the stairway and in the window from miles away with the sniper rifle, saving you from making a dash across open ground. Once you get to the building, stay in cover and shoot as many people as you can before you go inside, paying special attention to the guys coming from the doorway on the right. Once you go a certain distance into the building you’ll be told to get to Pegorino before he dies - run, because you’ve only got about thirty seconds to get to him. A bulletproof vest really helps out in this mission, because you don’t want to be worrying about your own health. Then it’s a simple car chase to clean up the final few guys.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2EjCLvfVQufFdYAjR2mFHC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/caba7fd1f420ea3dd317b17be565f600.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Flatline</strong><br> The important thing here is not to pull a gun on the way in - if you do, it’s an instant two-star wanted level. Head for the ER and shoot your target's bodyguard, then your target. This makes the police arrive, but they’ll leave their cars out front, so shoot a path through and grab a motor to get out. If you’re running low on health, there’s a Sprunk machine in the lobby that you can use for top ups.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW3f2WuENgVWcKW298FyLC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fb6278de8c6e23fb23af1aef73f7cdea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5ePyBmvgFL86YHVvTKHns8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/785fa0c5c777053d9d2889e75026f950.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Undertaker</strong><br> This is a massive shootout at the church - keep an eye on Packie, and take cover behind the hearse as you roll grenades under your enemies' cars. Shoot the dudes. When you get in the hearse to drive to the cemetery, don’t drift around the corners or you’ll lose the coffin.<br> <br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="haKhzNqjDwazWsra8HVAfF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/859bef5f1185410403c6fca47882cf83.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Entourage</strong><br> Find the gangsters and get in convoy - this opening bit is simple enough. When the shooting starts, get to cover straight away. Shoot all the gangsters from the alley, then jump in your car. Four cars will get on you when you hit the intersection, so drive straight at the lead one and veer around it to break out of the ambush. Then just zigzag through the streets until you’re away. Try not to shoot too much, or you’ll have the cops to worry about as well.</p><p><strong>Dining Out</strong><br> No point messing around here: shoot the maitre d' of the restaurant (he’s packing), then shoot the guys who come to investigate. Then shoot everyone else, being careful as you head up the stairs, and go through the kitchen to kill everyone else. As your target escapes, slide down the ladder (by holding X) and sprint into the alley to blow up his car. Job done.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UWbXWfWyXoGxL5i39oYM8c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dc7047ce511217349f52f4fff5deb871.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Liquidize The Assets</strong><br> When you get to the compound with the cocaine vans, climb over the fence to the right of the gate - now you can clamber up onto the walls. Wipe everyone out, but before you start blowing up the trucks, head around to the right and shoot the people who come out of the side door - otherwise they’ll make a break for it in one of the vans, making you fail the mission. Once everyone’s dead, conserve ammo by driving all the trucks into a group and leaving the forklift truck near them, then detonating the cylinder on it with a shot or two. This’ll make everything go up like a bonfire.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="64MZXspYa6uEiKQz6btzXC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c6954e7319cd30b2fa0ca8acad78f9fb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Finally,you're presented with a difficult decision; someonemarked for deathby Niko is delivered to the Liberty City airport for Niko to do with as he pleases. This isn’t really a mission as such; more of a chance for Niko to either settle the score or be the bigger man and walk away. Make your choice either way, and that’s it for this particular encounter.<br> <br> Now an old enemy is on the phone; surprisingly, he wants to make pals! This is another crucial juncture for Niko- should he side with his enemy and bring home potential megabucks, or opt for revenge and chase the bastard down to his lair?Choose your poison- whichever mission you opt for, there’s going to be a crazy amount of shooting so make sure you're tooled up on both the ammo and armour fronts...</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yCgzdvkHCvMjo5g8T25WCc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5c37b809a89e020c630672d3197c6d06.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Head to the warehouse down at the docks, where- surprise- just waltzing in and grabbing the money doesn’t exactly go according to plan. An enormous warehouse shootout beckons, so make damn sure you’re packing full AK ammo and body armour. Then it’s simply a case of taking your sweet time, seeking cover at every opportunity and using manual zoomed aim to gradually pick your foes off one by one. After about fifty are dead, you should have worked your way up to the office at the top of the warehouse interior. Drat, some SOB is making off with the proceeds! Leg it down to the floor, snag that van waiting outside and chase the thieves across the docks. Be careful not to let them get too much of a lead otherwise you’ll have to restart the mission. Once you’ve caught them, it’s mission completed...<br> <br> <strong>A Dish Best Served Cold</strong><br> But you don’t want to do that, do you? Nah, revenge is much sweeter, so it’s off to the Platypus tanker to finally flush the bastard out. This ship is literally crawling with machinegun and shotgun-toting grunts, so take advantage of the crane that’s located right next to the boarding plank. Take down the nearest guards from above with your AK, before switching to sniper rifle and eliminating every enemy in sight. Be sure to look carefully; the more you can pick off at this stage, the less there’ll be to worry about onboard. Once you’re on the ship tread carefully; it’s not uncommon to have left a foe slip through the net, and if they catch you unawares, Niko’s history. Work your way through to the bridge before activating the opening of the bow doors. This’ll trigger another wave of baddies, so remember to seek cover and- above all- <em>take your time</em>. After you’ve reached the interior of the hull, wipe out the goons protecting your target before taking him down with grenades from cover. Your target can take a lot of punishment, so be careful. After he’s been incapacitated, enjoy the sweet satisfaction of kneecapping him before popping a cap in his sorry head. Phew, only one more mission remains!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hQ8GyK4UwuAXrbtha8s8Gc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/27fce8abd3e6cadfc754690efcfb09e5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Finale</strong><br> If you opted for revenge, there's just one thing left to do:tear across Liberty City with a couple of friends to take down one last bad guy. Your target's holed up inside an abandoned pier building, but instead of going for a direct all-out assault, slip around the back by the pier and up onto the roof via a handy ladder. Pick all the goons off from your handy vantage point with your AK, before dropping down onto floor level and clearing out the rest of the building by nipping in through the now unguarded front door. The target's making a break for it, so chase him down the pier- taking out any remaining stragglers with extreme prejudice.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ci8FSsh3vkxKHC9x5HWTiC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b185744f9f2c071e2bfec3e5b171643.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Drat, he’s got a boat! Never mind, snag the nearby trial bike and hair down the beach in hot pursuit. After a few minutes, you’ll see a ramp pointing out to sea. Gun it and tear off the ramp- Niko will grab hold of a handy chopper piloted by his pals. Suspend your disbelief for a moment, because this next bit is tricky. Your mates tell you to stay low to your target as you tail him, but since he’s blasting rockets at you, that means less dodging time- so keep nice and high so you’ve got ample time to maneuver. After a period of sustained pelting with your minigun, your target's mashed up boat docks on an island, where Niko finally has the chance to end his particular Liberty City story.</p><p><strong>Finale, take 2<br></strong>But wait, did you pick money over revenge? If so, then things will unfold slightly differently. This version of the mission is pretty much identical to the one we just went through - except that, when your target makes a break for it, he'll scamper over the roof to a waiting helicopter. Once the cutscene plays out, immediately swim to the nearest boat and start chasing the bastard, dodging the rockets that he'll lob your way. Finally, a friendly chopper will roar in and hover low over the water for a few seconds; in that time, you'll need to pull in underneath it, which is no easy task. We had a lot of trouble with this one, but found that if you come in from the chopper's right - thereby avoiding some of the wake it tosses up - it's slightly more feasible. Once you're in control of the chopper, tail your enemyand pelt him with minigun fire until you both crash-land. After that, it's all a matter of chasing down your target and delivering one final dis in the form of a hail of bullets.</p><p><em>Apr 28, 2008</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/gta-iv-spoiler-free-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ The Cousins Bellic A nice easy introduction to GTA’s driving. Drive to Roman’s place with your drunk cousin in tow. If you fail this, you’ve got a long road ahead. It’s your Call Another simple mission, and your first chance to use your mobile phone. Just watch out for the loan sharks and phone Roman when they arrive. Get back to the depot. Easy. ]]>
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                                                                        <pubDate>Wed, 30 Apr 2008 20:28:42 +0000</pubDate>                                                                                                                                <updated>Thu, 14 Apr 2016 22:29:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
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                                <p><strong>The Cousins Bellic</strong><br> A nice easy introduction to<a href="http://www.gamesradar.com/xbox360/grand-theft-auto-iv/g-2006051014323586065">GTA</a>’s driving. Drive to Roman’s place with your drunk cousin in tow. If you fail this, you’ve got a long road ahead.</p><p><strong>It’s your Call</strong><br> Another simple mission, and your first chance to use your mobile phone. Just watch out for the loan sharks and phone Roman when they arrive. Get back to the depot. Easy.</p><p><strong>Three’s A Crowd</strong><br> Pick up Mallorie and Michelleat the subway, then takeMichelle back to her apartment. Call Roman and he’ll tell you to buy some clothes - just don’t spend too much, because money’s tight at the moment.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S6JhGXkLNu6SHGjRWvUMX8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/00960da2467aed9c781c762e4768eae1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>First Date</strong><br> Here you need to take Michelle bowling. We’re not sure if you need to win, but she’s so hopeless at bowling that you probably will anyway. Then just take her home. After this, you can call her anytime to set up another date.</p><p><strong>Bleed Out</strong><br> Go and find Roman on the basketball court. You’re going to have to fight the people beating him up, but try to only take on one at a time, or you’ll get surrounded. Use the disarm on Darden to take his knife away and then stab him.</p><p><strong>Easy Fare</strong><br> This is your first cab mission for Roman. Pick up Jermaine, take him where he wants, then lose the cops. After this, you’ll be able to take on taxi missions to earn extra money.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DjjsCj4txsQh3P6XsuEpY8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/936640eb3cc2a6f6eaf4fca24e83a12d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Jamaican Heat</strong><br> Pick up Little Jacob and take him where he wants. Go to the vantage point and wait - if you stay where you‘re told, there‘s no chance of enemies hitting you. Shoot them all, then get back to Jacob’s house. Another easy mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aqdKcpkpacjEaMyoyBtba8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/30f39c7c1b6c439614319fb7a90d9532.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Concrete Jungle</strong><br> This is your first chance to do some in-car shooting, but it’s just as easy to runyour targetsover. After that’s done, take Jacob to the house marked on your map and let him keep the enemies busy while you shoot everyone. This mission introduces cover shooting if you haven’t done it yet.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W9EE3FZQUhSqcT3Gw6Wfc8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5846ea2fe222b4f1cded61bc4ecb6822.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zjntrk66S6K3A9YPjuYYe8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b31f2e330497eb5412361040f2b6084.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Bull In A China Shop</strong><br> Go to the shop indicated on your map, and throw a brick through window to convince them to pay up. This brick trick’s handy for causing a distraction in situations when pulling a gun might be considered going a bit far.</p><p><strong>Hung Out To Dry</strong><br> You’ll want to pick a fairly chunky car to ram the man you're chasing off the road - if you hit him directly from behind you might go through the windshield. There’s a car out the back you can hotwire, but a Patriot might be a better choice.</p><p><strong>Clean Getaway</strong><br> Here you just need to catch the subway, then punch out the two guys there. If you’ve got a gun, just shoot them. Then it’s off to the car wash and then to the garage to finish the mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hAGuJ2iMsG4NvAiRa85kg8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/178110486062600bb8995c33b4e836e0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Ivan The Not So Terrible</strong><br> Your chase target here is a pretty ropey driver, so the tough bit of this mission’s chasing him across the rooftops.<br> Chase him in car, across rooftops, stamp on his hands or let him go. This might affect what happens later, though…</p><p><strong>Uncle Vlad</strong><br> Head to Comrades but park your car out back and equip a shotgun. Pop the bodyguards, sprint through the doors, drive out front and make sure you pick up Roman, then follow your target. You need to be quick, but the end of the mission will introduce you to the game's first execution sequence.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QyQx2Sp7DpxrrUPGwPi3j8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d990c98f253e4b5f5fbcd0655a4fb822.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Crime and Punishment</strong><br> This is the first mission where you need to get a cop car: to do it, either call 911 - although this means one guy will stay in the car and need to be dealt with - or fire into the air to attract police attention. This way both cops will leave their car to investigate, and you can steal it without getting a wanted rating. Now all you have to do is pull over vans - but make sure you’ve got a shotgun equipped for when things inevitably go wrong.</p><p><strong>Do You Have Protection?</strong><br> Drive to the Sex shop, then kneecap the guy you've been told to. Head back to the gun shop and you‘ll be rewarded with an SMG.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y5v454bEMYZHm63h2vN3m8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/06e8b7dd79ba8f89b8f964c5a2a82fb5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Final Destination</strong><br> Here, you’re heading to the subway to whack a guy. Have a gun ready, because one of his bodyguards has an SMG and you need to take him out fast. After that’s done, sprint across the tracks and pop your target before he gets in a car. Or shoot out his tyres and kill him when he crashes.</p><p><strong>No Love Lost</strong><br> This is one of the first missions where there’s no point in shooting at your target - you just need to be careful you don’t fall off your bike and chase him at a distance. When his gang turns up in the park, dismount at a distance from them, and use trees as cover while you shoot them all. There’s no rush for this.</p><p><strong>Rigged To Blow</strong><br> Here you've been given a truck rigged with a bomb. Drive carefully, because one or two knocks will make it explode. Just take it to the destination, and watch it blow from a distance. Easy.</p><p><strong>Killing ******* (censored to avoid spoiler)<br></strong>Before taking on this mission, answer the text message on your phoneto find a bulletproof vest behind the bins. Pull your shotgunbefore the club. Shotgun everyone, head through the alley andup the stairs. Wait for him to get to the roof, then you can do him as he pops out. No mercy, because he’s got a machine gun.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gRKnhVS6Y7rrDWDZwGDEVa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d5221c34556963cf738430362efde2ae.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nX7EWdNENYhor6Rzpc2Uz8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5cf763c73cab31d83fbf9cd505eb322c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Logging on</strong><br> This is your introduction to the internet cafe. Just go and set up a profile at Lovemeet.com - the second part of this mission comes later.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NLks7wJyCri6j83MMTZV49" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c216488f7a7e769c14a2c86f07cbd01c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Search and Delete</strong><br> First, get a cop car and use the computer. When you find your target, you can’t stop him until a certain point, although you can shoot out his tyres. You need to watch out for trucks swerving around in the road in front of you, but the trickiest part of this mission is losing the police attention you’ll get from running through toll booths. Just stay calm and don’t bump or shoot any civilians and it’ll be fine.</p><p><strong>Easy As Can Be</strong><br> This is a tough drive with lots of shooters. Brake early on the corners - it’s better to slow down a bit than power slide, mess it up and have to reverse out of a spot while everyone’s peppering you with gunfire.</p><p><strong>Shadow</strong><br> Although this mission’s called Shadow, you don’t really need to be that stealthy - you can just spook the dealer you’re after, then sprint after him. Then shoot him and his mates, and you’re done.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ThbTzRC9YKjJcDkt8QnE69" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e26d5211fd152a33420f320780da1cd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Russian Revolution</strong><br> Little Jacob will help you out on this mission, but this is mainly about precision aiming and taking cover. You’ll have to brave the cops to make it out of the front, but if you pop a couple you’ll have a fairly clear route past the rest. Then it’s plain sailing to lose them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zXaJWjWoRJUeCdFN4ULS99" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0b454fed390409945a839f2bd7eb7f46.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Out Of The Closet</strong><br> Go to the internet cafe. Your date’s going to be at the diner on 69th and Hove. There are cops around, so stab him when he runs to avoid any trouble.<br> <br> <strong>No. 1</strong><br> This is the game’s only story mode race - the only thing you need to worry about is the second to last checkpoint where crashing through a barrier could put you in the riverbed. Otherwise, just take the corners steady - you‘ll have plenty of time to outdistance the other racers on the straights.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GdAV3BdGSLmUKRVyXCMGD9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fc32ca2d335359f5a06708f1e874a472.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XysrvCgbNV6XMEB6jUZwG9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d4d7e98d710acc3468bae23aa386251e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Escuela Of The Streets</strong><br> This is the first mission where you really need to tail someone. Watch out at the traffic lights and on corners, because it‘s easy to accidentally get too close and scare your targets off early. When you get to your destination, shoot everyone. You can either shoot the lock off the door - which’ll warn them that you’re coming in - or throw a brick through the window, climb in that way and take them by surprise. There’s a Sprunk machine at the back of the warehouse to top up your health when you’re done.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yTL4VaaDXYcgxmS384gEL9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ce047310714631ac4f9fa81e21d811f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Street Sweeper</strong><br> Here you need the element of surprise to get all your targets. Kill the first two gang members by ramming your car into them, jump out to finish stragglers then get the other car. There are cops everywhere, but if you start a gunfight there’s a chance they’ll actually do your job for you.</p><p><strong>The Puerto Rican Connection</strong><br> Here you‘re following an elevated train. Just switch to the far view with select and look out for corners by watching the radar. When it stops, pop the two goons then sprint after the guy. You can shoot him at a distance if you use the lockon, but try to do him in one shot to minimise police interference.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fZJtBP826Qiq8YAAJk8ZP9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/77dec2f5bcc5ac220b58076810ddcbdc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Luck of the Irish</strong><br> A relatively simple introduction to sniping, this. The only tricky bits are that you’ll need to shoot the guy struggling with Packie on the left, and the last guy through the window of his truck.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8hPGHLRNTWos6U5JMCojS9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/21958e79121123b3ff5b4bb9729e03c9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Blow Your Cover</strong><br> Don’t pull a gun until you’re up the first flight of stairs in this mission - even though the people downstairs threaten you, you don’t actually need to take them on. On the way up the stairs, blast everyone, and grab the medipack on the stairwell. Get the vest on the rooftop, then blast a path out through the SWAT teams.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wGhShANdnw8EDsmeZzTSX9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/72efa72023432ae696ea4d49b42df1f1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>The Snow Storm</strong><br> If you‘ve got a sniper rifle, you can shoot the first couple of guys with that. Then head into the old hospital and methodically clear everyone out. The room with the coke has two guys with guns and a bulletproof vest inside - you’ll need it to escape from the cops. Don’t get bogged down in a gunfight, just clear a path and grab one of the SUVs parked on the left as you leave.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t8Frf3R6yTFy7mcJG7kmZ9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c0750ed364b0fa5509136fb2e6fda509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Deconstruction for Beginners</strong><br> Although Playboy X wants you to go up on the roof with him, you don’t have to - the three lookouts are on the end of each crane and you can shoot them from ground level with a sniper rifle. Switch to the AK as you enter the building site and be methodical before you move forward. Clean out as many people as you can before you shoot the third union boss - this’ll send in a chopper full of backup for the final boss. You move in a fairly straight line, so as long as you don’t dash forward nobody should get behind you.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hxbBP9zzDFwNeVL8RfYDd9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7cddead04779970225c0b7ef51807f68.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Photo Shoot</strong><br> Here you’ll need to use your mobile phone camera to identify your target, but as long as you get him vaguely in the shot you don’t actually need to get a close-up of his face. Your target's the one in the black jacket - he’s got two cars parked for the getaway but you can pop him before he gets to them if you shoot straight away. If he makes it, they’re both Patriots, so you’ve got a tough chase ahead…</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8MsD2QV8vRovda8rVqjSh9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7bd623d7855be85f79800880fb37695b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7fNeFRmcjVxsWHcAdpW2m9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a85e39eb07300affbf083f14c0b9ece8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Call And Collect</strong><br> The blackmailer you’re looking for is wearing a black and yellow puffy jacket. If you can’t see him, just walk through the crowd - you can call him on the phone twice, but the second time Niko will start threatening him and scare him into running. There’s no way to kill him without attracting police attention, so shoot him in the head and make a run for the nearest car.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQH8zQFhixGSzwgYtsMop9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8148b93576fd5156e1ac1470b8c8ceaf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Final Interview</strong><br> Go to Perseus to get a suit plenty of time ahead of your job interview. Once you’re in the office with him alone, shoot your target. The easiest way to escape - assuming you’ve got a bit of health left - is to shoot out the windows and jump out, avoiding taking on security in his office. Then grab a car and make your getaway.</p><p>Alternately, you can quietly knife him and walk out the front entrance or the window with nobody the wiser. Your call.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yJp6QbqCx9PYSeYKGdaws9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8199c15546d1244abd108f9bc9aef705.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Lure</strong><br> Once you’re on the roof with the sniper rifle there are two ways of getting the target in your sights - you can either shoot his satellite dish so that he gets up to adjust his TV, or check his phone number - it’s on his phone - through your sights and give him a call to make him get up. Either way, pop him in the back of the head.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NzNYwQcPXvxojqWREF3fw9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/61044ba3f2249dc233b00dc0c45324ed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PfuhEiLAt3uXZTV4YWLfz9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e4fd10fe52271b296b6ab946aa7eb02b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Ruff Rider</strong><br> Go to the arcade: you’ll be given a choice of killing a girl or letting her go, but either way you’ll need to chase down her boyfriend on a motorbike. He’ll crash eventually, and you can run over his head.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DQxzBRPJqeyicEec4Jr46A" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/eac47ac5b2c3abd3ce6741b5835e4481.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Undress To Kill</strong><br> This is a slightly tough mission, because there are three guys to kill. The first is in the front office, near the doors, with a shotgun - if you sneak in, you can kill him with a melee weapon without alerting the club staff. The second target’s near the stage, chatting to a stripper - you can’t shoot him without causing a massive ruckus. The third guy’s in a booth at the back, having a dance - he’s carrying an AK and being guarded by a guy with a shotgun, but you’re best off popping him second, then killing the second target when he runs. Anyone who makes it to the car park will jump in a van and head down the stairs at the rear, making you chase them - if more than one guy gets away, the passengers will shoot at you as you chase them. If you’ve got a car, you can block the steps, but trying to break into any of the vehicles in the car park will set off the alarm.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T6uBZbT4a9cCrmGnUWn6AA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1f15b3a09e928ae77095b38b86d89155.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Have A Heart</strong><br> This is an easy mission - just remember to pay the toll on the way to the hospital, or you’ll get bogged down in a police chase and run out of time.</p><p><strong>The Holland Play</strong><br> This is where you get to make the game’s first major decision - whether to kill one friend or another. The less powerful one's only protected by one guy with a bat. The more powerful one's protected by a gang of goons, and he’ll make a run for it - but killing him gets you his apartment as a safe house.</p><p><strong>Wrong Turn</strong><br> Check your emails and go to the jewelry shop to find your target. Watch where you can cut him off at corners as he runs, and you’ll be able to chase him down easily.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GcnYWQEhZWsAyU7pxL7hHA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5e2655600e7af52d13412c0e1427c99.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3yX5ADgomzFLucXUPTtNLA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0743f531a04dfd2784c54f4ecf169e8a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Harboring A Grudge</strong><br> When your buddy says, ‘Get at ‘em’ - DON’T. Stay hidden behind the sign with him, and pick off your targets one by one. More will appear when you jump down, so be ready - and watch for the ones on the right. When you’re done, go into the office behind the truck to find a medipack, then steal the truck. Be careful when you’re dropping grenades - only do it when you’re on a straight with nothing ahead, otherwise you run the risk of getting stuck and blowing yourself up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W6vQxn8pLcDRmumEYnx3QA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e1d352f17f01c013c3e31d07d05d661c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Waste Not Want Knots</strong><br> This is your first heist with your new friends, so make sure you look after them. You can barrel in the front, but there’s much less risk if you climb over the fence and head for the side door. Once you’re inside, the boys will announce that they’re pushing forward - stay with them, or one of them’ll die. Get to the office so the boys don’t get shot, then sprint out again.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uLBP2VL8AtuEM2r5ebzGUA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7ac40bf1ef1d5e58d16c4ee8e9ba6ff8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Three Leaf Clover</strong><br> This is one of the toughest missions in the game - and the longest. Don’t get bogged down killing cops - you need to avoid taking damage and pop the guys marked in red on the radar to clear a path. Don’t stay in open spaces because you’ll get shot, and grab the medipack as you head into the tube station. Make sure you get a big four-door when it’s time to run - you’re going to have to run four police roadblocks so you need something chunky. You can get loads of distance on the bridge, but as soon as you hit the off-ramp, veer right and towards the tree-lined park - here it’s pretty easy to lose the cops because they’re terrible at off-roading. If you break your car but you’ve got rid of police attention, you can call a cab to get you back to the safe house - it’s much less risky than trying to steal a car.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WS2Fwohnvkap8xX3CSzRXA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/77442c74accfb4437751f595722994a4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>A Long Way To Fall</strong><br> Check the text to find the guy you need to intimidate, then head upstairs. You need to be really careful on this mission, because every doorway means you could be shot from two angles. Stay close to the walls, and always tackle the stairs slowly. The last guy isn’t packing a gun, so you don’t need to worry about him too much.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Rd3iPvtWMN7gRVuBgTJ9cA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e8c9d1a92841377877c0a063019e28d0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Hostile Negotiations</strong><br> Someone's been kidnapped, and it’s time for a huge gunfight. On the lower levels, fire in bursts so you don’t get shot while you’re firing at someone else, and feel free to lob grenades around. When you get to the victim, you can use the sniper rifle for a perfect shot at the guy holding him, but it’s fairly easy to just free-aim.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZHkicEE6HSXw9fs4Qy8Nb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/47393af5324860171b858c407e46b5ac.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ar6rBdvTsBTgJeXXTfdWjA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/013d9dd7c1dde5e804b3acc4cff18fe8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Dust Off</strong><br> This is a pretty simple one. Just shoot the two guys guarding the chopper, then make a run for it and jump in. Nobody’s going to chase you if you do it efficiently.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y9ENRYt2ghjMUs2VddoRoA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/40559b8d5ef441456dcf1b13bddd1d97.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Paper Trail</strong><br> Here you need to pick up the chopper you were using earlier and fly it in a chase after another copter. The only bit to worry about is flying under the bridge - don’t descend too sharply, or you’re dead. After that, stay on the right of the enemy chopper to let Little Jacob get a clear shot. After that, you’re free to try making friends with him.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pmvQkvq7sLUqYqd3jjWKsA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/673a3d10dabed52994b0a510a4079968.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Portrait Of A Killer</strong><br> This is basically a street fight, so you run the risk of attracting police attention if you shoot from the wrong place. You can get behind your enemies and attack from above, which is probably the best bet - otherwise they’ve got a height advantage on you. Just stay as far away as you can and pop the lot of them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FDuv6VrQQHymyA3g8GHrxA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2f88a34c3e8b69a269370f1dd6466db0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Taking Out The Trash</strong><br> This is an easy one. The boys on the back of the Trashmaster keep the enemies off you, so you just need to drive. And not crash into anyone, obviously.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sVTFr4jmPQJB8mYg8PFV7B" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bc1e65ad6c124c86f2a092883832cb84.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Meltdown</strong><br> This is an easy car chase. Just make it to the park, shoot the henchmen and chase your target to the toilet. Shoot the doors open and you’ll find him cowering. Kill him and leave with the diamonds.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kqJ8Ecm4QFSTjporYGbBBB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7d4b05dc418715a88a0c749685f4c227.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="niPMaMergZfjEpdsiveKEB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4a16527b9ed92eb590f91fdb75962c17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><br> <strong>Smackdown</strong><br> Tricky one, this. When you find your target, follow him through the back alleys to his house. Now you’ve got two options. You can stay at a distance and work your way in slowly, shooting the guy on the porch and then taking cover outside the door - but that’ll alert the police, and there’s a risk that they’ll shoot you in the back. The other option is to do things quick - ram your car into the house and try to take out a couple ofyour enemiesbefore they get inside, then dash in and take cover behind the sofa to shoot the rest. The last man’ll be hiding at the top of the stairs with a shotgun, so be careful about popping him. There’s nothing you can do about the police turning up, but that can work to your advantage - if they get drawn into a firefight, they might finish off your enemies for you. Whatever happens, leave via the back door and circle around to the right to find one of the getaway cars parked in the yard.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PSuhuXFNLLe9ociP44GEJB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/782147219d2d662f216733b834a9a8aa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Babysitting</strong><br> Another tough one. The key here is to stay close to the boat you're escorting- as long as you’re relatively nearby, he won’t die, even if you can’t kill his pursuers. Once you get the rocket launcher, use it to take out any boats behind you, but be careful about using it on any boats near the one you're escorting - you’re probably better off switching back to the machinegun and shooting the men rather than their boat.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gneCnWw9sVHYBisjifWfMB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8c9e9625190e6e9ce8b846368faf5268.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Tunnel Of Death</strong><br> There’s no rush to block the tunnel here, so make sure you’re loaded up before you do it. When the ambush starts, shoot the guy who’s approaching you, then start rolling grenades into the police cars - don’t risk using the rocket launcher, because it’s too easy to blow yourself up. Once the mission’s done, you can take it fairly steady in the police transport.</p><p><strong>Blood Brothers</strong><br> This isn’t really a mission - it’s more like a decision. Do you shoot the prick or the wreck? One's more rewarding, but the other will actually <em>get</em> you a reward, so pick carefully.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="34AGUtbU3Jeg4AWhNMARcb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e4beb8fa78baeb5071f4c6bf23372b4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xLW8d4mpVLN83qLepH6JVB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4145fd0c8969a6bc44c214f4b20e3c06.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Museum Piece</strong><br> Get behind cover straight away. There are guys coming at you from all sides, so make sure your back’s covered while you clear out one aisle - then you can concentrate on the others. There’s a medipack at the top of the stairs, so grab that and watch out for more people appearing on the balconies as you head through the museum. When you get outside, shoot the first two guys you see, then jump in a car and lose everyone.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C4bE7Ht52wPrRrvZTo2YZB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/facb090f3910e03bcc9031a422e85018.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>No Way On The Subway</strong><br> Another mission where you can’t kill the people you’re chasing until a certain point. You’ll need to chase them through the subway - you can actually kill the first biker after passing a couple of trains, but if you leave him alone he’ll crash into an oncoming train on his own and die anyway. After that the last biker veers onto the bridge - follow him, and accelerate to take the jump when he brakes. He’ll crash, so you can shoot him or run him over at leisure.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KUokLke4V6Z3T6gHgvfkdB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/203947213f8f5c323fef1eb670c00ec6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Late Checkout</strong><br> Once you get up in the lift here the shooting’s going to start straight away, so tap left on the D-pad to pull out your biggest gun and get blasting. This is actually a fairly decent place to use a rocket launcher, grenades or Molotovs, because the confined space makes them very effective. The toughest section happens as you reach the roof - the glass stops you dashing through to take cover, but doesn’t stop bullets. Keep your head down and blind fire over the top to take down the first few enemies.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="APWmxwHjC9xFjrssQHvCiB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/de23e1df12ae892fd21e4cda8012e900.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Truck Hustle</strong><br> This one’s a simple matter of shooting absolutely everyone before you even try to make it onto the truck. After you sprint to the truck and grab the back, just pull back on the stick to hang on at the corners.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vu3fy8cGr5WWYK5TNmemmB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9508f8b547bc96b92beb67e7b41ebfc6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Trespass</strong><br> Phil gives you two options here, but the best one is to head around the back and shoot your way up the building. It’s best to take a rocket launcher on this mission so you can take out the chopper easily, but a few clips of carbine ammo will do the job just as well.</p><p><strong>Catch The Wave</strong><br> Once the shooting starts in this mission, hide behind the truck to shoot the mobsters, then stay between Phil and the boats once you’re on the water. All you have to do is stay alive and between Phil and the boats, and eventually you’ll ‘lose’ the other boats. Simple.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZA9nW7vdra4Pizkcz7G4qB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b5096375431a8c7f136686ed560b0ff6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>To Live And Die In Alderney</strong><br> Things go wrong as soon as you get to Frankie’s house in this mission, so be ready to get driving. You’ll need to follow Phil’s car - shoot at the cops if you want - until it’s time to do a runner on foot. Don’t worry if Frankie gets hit, because it doesn’t seem to matter too much if he dies. The main thing is to lose the cops, which is easiest to do by going through people’s back gardens until you cut off their line of sight.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5ePyBmvgFL86YHVvTKHns8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/785fa0c5c777053d9d2889e75026f950.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Weekend At Florian’s</strong><br> Instead of getting a GPS in this mission, you need to listen to directions. If you can’t be bothered with that, though, just head to Middle Park West in Broker - that‘s where you‘ll find Florian.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BbMi7LoRWFw6nbbCHypSuB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/12b3c76dec871f5114b45fb779c0b608.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="myTkdj2KrmowGBp9KenVsb" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/45f5ac4568c647d6ee897515725e939e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Hating The Haters</strong><br> This is another chase scene where you can’t kill your target until a certain point - just be aware that you’re going to have to pick Bernie up on your moped, because you don’t want to drive past and lose him.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wf47BUh7myxzQSEsARDxxB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e8e61d7dd8d48eadcd1e0a7f841befb2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Union Drive Blackmailers</strong><br> This is possibly the toughest chase in the game, because the blackmailers can’t be stopped and will flip cars over as you chase them. Once you’ve made it along the freeway - and don’t worry about the cops who show up to tackle the blackmailers - they’ll become vulnerable and eventually crash, letting you take them down as they dash through the park. Just don’t go too nuts with the shooting, or you’ll have to lose the cops before you can finish the mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AEG9Ezg92Bp8uKjqA9Nj3C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/33da9f983747d750d9f742f51a86f062.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Buoys Ahoy</strong><br> Inevitably, your picnic’s going to go wrong - so when it does, just follow the enemy boat until it crashes. You can actually flank your attackers by scrambling up the bank and getting behind them, which takes them by surprise and lets you shoot them in the back. Get the one nearest the boats first, so that when the cops turn up you can hop in the boat and run for it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GiRCLL3KQmHP9uuQfY9o6C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c7818e9ac36bb902fe2ea35e5b539d52.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Actions Speak Louder Than Words</strong><br> This is another tailing mission, but unlike the last one the bad guys don’t stop at red lights, so it’s more important to stay with them than to keep your distance. When you get to their HQ, leave your car on the getaway spot, then trigger the bomb and finish off anyone left. Afterwards you’ll have to evade the police which can be tricky because of the lack of places to go - stay on the straights until you find a place with a junction, then zigzag.</p><p><strong>I Need Your Clothes, Your Boots and your Motorcycle</strong><br> The bike you need’s around the side of the house. Go and find the man you’re supposed to be killing, but be aware that he’s going to bolt straight away. There aren’t too many preset events in this chase - although you need to be wary of buses coming out of the side streets - so the main thing is to practice hitting your power slides to get around corners fast. Dab the brakes coming in, then hit the handbrake as you go into the bend and accelerate out.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="seFq9dtXhMRnDZt2FjRrAC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/304683eb0097f02e39460122a448c1b2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>I’ll Take Her</strong><br> Although you’re technically supposed to drive your kidnappee towards the coast so she doesn’t get nervous, it isn’t really that important - as soon as you crash or do something crazy in the car, you’ll spook her and you can get on with the kidnap. Don’t go too fast - she’ll grab the wheel or slap you, making you swerve, and if you’re travelling at speed you’ll collide with something and trash the car. Keep it steady and brake every time she goes nuts - after five or six, Niko will knock her unconscious, letting you tackle the freeway drive in peace. Just don’t forget to pay the tolls.</p><p><strong>She’s A Keeper</strong><br> You can’t afford to switch cars in this mission because Grace’ll die - so focus on avoiding the Ancellotis rather than shooting it out with them. As always, zigzagging is your friend - once they’re all gone, just cruise on home.</p><p><strong>Diamonds Are A Girl’s Best Friend</strong><br> Another mission gone wrong - again, get straight to cover. Don’t worry about Packie too much, but be aware that the walkways don’t give you much cover - you’ll need to stick close to the pipes if you want to avoid taking damage.</p><p><strong>Pegorino’s Pride</strong><br> You’ll want to wear a suit to get into this mission. The sniping’s relatively easy - just start shooting as soon as the guys run in from the back. Keep your distance as much as possible as you make your way into the building, and shoot as many people as possible from as far away as possible - you can pop the lookouts on the stairway and in the window from miles away with the sniper rifle, saving you from making a dash across open ground. Once you get to the building, stay in cover and shoot as many people as you can before you go inside, paying special attention to the guys coming from the doorway on the right. Once you go a certain distance into the building you’ll be told to get to Pegorino before he dies - run, because you’ve only got about thirty seconds to get to him. A bulletproof vest really helps out in this mission, because you don’t want to be worrying about your own health. Then it’s a simple car chase to clean up the final few guys.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2EjCLvfVQufFdYAjR2mFHC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/caba7fd1f420ea3dd317b17be565f600.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Flatline</strong><br> The important thing here is not to pull a gun on the way in - if you do, it’s an instant two-star wanted level. Head for the ER and shoot your target's bodyguard, then your target. This makes the police arrive, but they’ll leave their cars out front, so shoot a path through and grab a motor to get out. If you’re running low on health, there’s a Sprunk machine in the lobby that you can use for top ups.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW3f2WuENgVWcKW298FyLC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fb6278de8c6e23fb23af1aef73f7cdea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5ePyBmvgFL86YHVvTKHns8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/785fa0c5c777053d9d2889e75026f950.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Undertaker</strong><br> This is a massive shootout at the church - keep an eye on Packie, and take cover behind the hearse as you roll grenades under your enemies' cars. Shoot the dudes. When you get in the hearse to drive to the cemetery, don’t drift around the corners or you’ll lose the coffin.<br> <br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="haKhzNqjDwazWsra8HVAfF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/859bef5f1185410403c6fca47882cf83.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Entourage</strong><br> Find the gangsters and get in convoy - this opening bit is simple enough. When the shooting starts, get to cover straight away. Shoot all the gangsters from the alley, then jump in your car. Four cars will get on you when you hit the intersection, so drive straight at the lead one and veer around it to break out of the ambush. Then just zigzag through the streets until you’re away. Try not to shoot too much, or you’ll have the cops to worry about as well.</p><p><strong>Dining Out</strong><br> No point messing around here: shoot the maitre d' of the restaurant (he’s packing), then shoot the guys who come to investigate. Then shoot everyone else, being careful as you head up the stairs, and go through the kitchen to kill everyone else. As your target escapes, slide down the ladder (by holding X) and sprint into the alley to blow up his car. Job done.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UWbXWfWyXoGxL5i39oYM8c" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dc7047ce511217349f52f4fff5deb871.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Liquidize The Assets</strong><br> When you get to the compound with the cocaine vans, climb over the fence to the right of the gate - now you can clamber up onto the walls. Wipe everyone out, but before you start blowing up the trucks, head around to the right and shoot the people who come out of the side door - otherwise they’ll make a break for it in one of the vans, making you fail the mission. Once everyone’s dead, conserve ammo by driving all the trucks into a group and leaving the forklift truck near them, then detonating the cylinder on it with a shot or two. This’ll make everything go up like a bonfire.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="64MZXspYa6uEiKQz6btzXC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c6954e7319cd30b2fa0ca8acad78f9fb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Finally,you're presented with a difficult decision; someonemarked for deathby Niko is delivered to the Liberty City airport for Niko to do with as he pleases. This isn’t really a mission as such; more of a chance for Niko to either settle the score or be the bigger man and walk away. Make your choice either way, and that’s it for this particular encounter.<br> <br> Now an old enemy is on the phone; surprisingly, he wants to make pals! This is another crucial juncture for Niko- should he side with his enemy and bring home potential megabucks, or opt for revenge and chase the bastard down to his lair?Choose your poison- whichever mission you opt for, there’s going to be a crazy amount of shooting so make sure you're tooled up on both the ammo and armour fronts...</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yCgzdvkHCvMjo5g8T25WCc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5c37b809a89e020c630672d3197c6d06.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Head to the warehouse down at the docks, where- surprise- just waltzing in and grabbing the money doesn’t exactly go according to plan. An enormous warehouse shootout beckons, so make damn sure you’re packing full AK ammo and body armour. Then it’s simply a case of taking your sweet time, seeking cover at every opportunity and using manual zoomed aim to gradually pick your foes off one by one. After about fifty are dead, you should have worked your way up to the office at the top of the warehouse interior. Drat, some SOB is making off with the proceeds! Leg it down to the floor, snag that van waiting outside and chase the thieves across the docks. Be careful not to let them get too much of a lead otherwise you’ll have to restart the mission. Once you’ve caught them, it’s mission completed...<br> <br> <strong>A Dish Best Served Cold</strong><br> But you don’t want to do that, do you? Nah, revenge is much sweeter, so it’s off to the Platypus tanker to finally flush the bastard out. This ship is literally crawling with machinegun and shotgun-toting grunts, so take advantage of the crane that’s located right next to the boarding plank. Take down the nearest guards from above with your AK, before switching to sniper rifle and eliminating every enemy in sight. Be sure to look carefully; the more you can pick off at this stage, the less there’ll be to worry about onboard. Once you’re on the ship tread carefully; it’s not uncommon to have left a foe slip through the net, and if they catch you unawares, Niko’s history. Work your way through to the bridge before activating the opening of the bow doors. This’ll trigger another wave of baddies, so remember to seek cover and- above all- <em>take your time</em>. After you’ve reached the interior of the hull, wipe out the goons protecting your target before taking him down with grenades from cover. Your target can take a lot of punishment, so be careful. After he’s been incapacitated, enjoy the sweet satisfaction of kneecapping him before popping a cap in his sorry head. Phew, only one more mission remains!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hQ8GyK4UwuAXrbtha8s8Gc" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/27fce8abd3e6cadfc754690efcfb09e5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Finale</strong><br> If you opted for revenge, there's just one thing left to do:tear across Liberty City with a couple of friends to take down one last bad guy. Your target's holed up inside an abandoned pier building, but instead of going for a direct all-out assault, slip around the back by the pier and up onto the roof via a handy ladder. Pick all the goons off from your handy vantage point with your AK, before dropping down onto floor level and clearing out the rest of the building by nipping in through the now unguarded front door. The target's making a break for it, so chase him down the pier- taking out any remaining stragglers with extreme prejudice.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ci8FSsh3vkxKHC9x5HWTiC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b185744f9f2c071e2bfec3e5b171643.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Drat, he’s got a boat! Never mind, snag the nearby trial bike and hair down the beach in hot pursuit. After a few minutes, you’ll see a ramp pointing out to sea. Gun it and tear off the ramp- Niko will grab hold of a handy chopper piloted by his pals. Suspend your disbelief for a moment, because this next bit is tricky. Your mates tell you to stay low to your target as you tail him, but since he’s blasting rockets at you, that means less dodging time- so keep nice and high so you’ve got ample time to maneuver. After a period of sustained pelting with your minigun, your target's mashed up boat docks on an island, where Niko finally has the chance to end his particular Liberty City story.</p><p><strong>Finale, take 2<br></strong>But wait, did you pick money over revenge? If so, then things will unfold slightly differently. This version of the mission is pretty much identical to the one we just went through - except that, when your target makes a break for it, he'll scamper over the roof to a waiting helicopter. Once the cutscene plays out, immediately swim to the nearest boat and start chasing the bastard, dodging the rockets that he'll lob your way. Finally, a friendly chopper will roar in and hover low over the water for a few seconds; in that time, you'll need to pull in underneath it, which is no easy task. We had a lot of trouble with this one, but found that if you come in from the chopper's right - thereby avoiding some of the wake it tosses up - it's slightly more feasible. Once you're in control of the chopper, tail your enemyand pelt him with minigun fire until you both crash-land. After that, it's all a matter of chasing down your target and delivering one final dis in the form of a hail of bullets.</p><p><em>Apr 28, 2008</em></p>
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                                                            <title><![CDATA[ WORLD'S FIRST GTA IV WALKTHROUGH! ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><a href="http://www.gamesradar.com/ps3/f/grand-theft-auto-iv-strategy-headquarters/a-20080430115147431094/g-20060313153735796095"> GTA IV Strategy HQ</a></li><li>Walkthrough</li><li><a href="http://www.gamesradar.com/ps3/f/gta-iv-spoiler-free-walkthrough/a-2008042816401388641358/g-20060313153735796095"> Spoiler-free walkthrough</a></li><li><a href="http://www.gamesradar.com/ps3/grand-theft-auto-iv/news/gta-iv-find-all-pigeons-stunt-jumps-hidden-weapons-and-more/a-2008042910333810028/g-20060313153735796095"> Maps to secrets</a></li><li><a href="http://www.gamesradar.com/grand-theft-auto-iv/cheats/">Cheats</a></li><li><a href="http://www.gamesradar.com/xbox360/grand-theft-auto-iv/review/grand-theft-auto-iv-the-fluff-free-review/a-20080426131740210029/g-2006051014323586065"> Xbox 360 review</a></li><li><a href="http://www.gamesradar.com/ps3/grand-theft-auto-iv/review/grand-theft-auto-iv/a-2008042774322495013/g-20060313153735796095"> PS3 review</a></li><li><a href="http://www.gamesradar.com/ps3/grand-theft-auto-iv/news/the-gta-iv-information-hub/a-2008042411324092081/g-20060313153735796095"> GTA IV Information Hub</a></li></ul><p><strong>SPOILER ALERT!</strong> In case you didn't notice that you're reading a<a href="http://www.gamesradar.com/xbox360/grand-theft-auto-iv/g-2006051014323586065">Grand Theft Auto IV</a>walkthrough, we just wanted to give you a fair warning that you are perilously close to uncovering some serious plot spoilers.<br> <br> For those of you who want to relish every twist and turn in<a href="http://www.gamesradar.com/xbox360/grand-theft-auto-iv/g-2006051014323586065">GTA IV</a>'s sordid story, we suggest that you quickly <a href="http://www.gamesradar.com/f/gta-iv-spoiler-free-walkthrough/a-2008042816401388641358"> click here</a>for a completely spoiler-free version of this walkthrough, therebyavoiding any game-ruining revelations (and while you're at it,remember to check out our<a href="http://www.gamesradar.com/xbox360/grand-theft-auto-iv/news/the-gta-iv-information-hub/a-2008042411324092081/g-2006051014323586065">Grand Theft Auto IV Information Hub</a>). But if you're the type of person that wants to know how a movie ends before you see it or the sort that secretly opens his Christmas presents before December 25th, read on for detailed descriptions that'll guide you through every story mission from beginning to end.<br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikovS6eCxXYAhUjzaRTbV8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/321999e82512b56a2d34b1050ec7d671.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>The Cousins Bellic</strong><br> A nice easy introduction to GTA’s driving. Drive to Roman’s place with your drunk cousin in tow. If you fail this, you’ve got a long road ahead.</p> <p><strong>It’s your Call</strong><br> Another simple mission, and your first chance to use your mobile phone. Just watch out for the loan sharks and phone Roman when they arrive. Get back to the depot. Easy.</p> <p><strong>Three’s A Crowd</strong><br> Another mission with the loan sharks. Pick up Mallory at the subway. Then go pick up Michelle, then take her back to her apartment. Call Roman and he’ll tell you to buy some clothes - just don’t spend too much, because money’s tight at the moment.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S6JhGXkLNu6SHGjRWvUMX8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/00960da2467aed9c781c762e4768eae1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>First Date</strong><br> Here you need to take Michelle bowling. We’re not sure if you need to win, but she’s so hopeless at bowling that you probably will anyway. Then just take her home. After this, you can call her anytime to set up another date.</p> <p><strong>Bleed Out</strong><br> Go and find Roman on the basketball court. You’re going to have to fight the people beating him up, but try to only take on one at a time, or you’ll get surrounded. Use the disarm on Darden to take his knife away and then stab him.</p> <p><strong>Easy Fare</strong><br> This is your first cab mission for Roman. Pick up Jermaine, take him where he wants, then lose the cops. After this you’ll be able to take on taxi missions to earn extra money.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DjjsCj4txsQh3P6XsuEpY8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/936640eb3cc2a6f6eaf4fca24e83a12d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>Jamaican Heat</strong><br> Pick up little Jacob and take him where he wants. Go to the vantage point and wait for dealers - if you stay where you‘re told, there‘s no chance of them hitting you. Shoot them all, then get back to Jacob’s house. Another easy mission.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aqdKcpkpacjEaMyoyBtba8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/30f39c7c1b6c439614319fb7a90d9532.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>Concrete Jungle</strong><br> This is your first chance to do some in-car shooting, but it’s just as easy to run Little Jacob’s competitors over. After that’s done, take Jacob to the dealers’ house and let him keep them busy while you shoot everyone. This mission introduces cover shooting if you haven’t done it yet.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W9EE3FZQUhSqcT3Gw6Wfc8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5846ea2fe222b4f1cded61bc4ecb6822.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zjntrk66S6K3A9YPjuYYe8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b31f2e330497eb5412361040f2b6084.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>Bull In A China Shop</strong><br> Go to the shop that‘s giving Vlad trouble, and throw a brick through window to convince them to pay up. This brick trick’s handy for causing a distraction in situations when pulling a gun might be considered going a bit far.</p> <p><strong>Hung Out To Dry</strong><br> Here you’re chasing the owner of the Laundromat, so you’ll want to pick a fairly chunky car to ram him off the road - if you hit him directly from behind you might go through the windshield. There’s a car out the back you can hotwire, but a Patriot might be a better choice.</p> <p><strong>Clean Getaway</strong><br> Here you just need to catch the subway, then punch out the two guys there. If you’ve got a gun, just shoot them. Then it’s off to the car wash and then to the garage to finish the mission.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hAGuJ2iMsG4NvAiRa85kg8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/178110486062600bb8995c33b4e836e0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>Ivan The Not So Terrible</strong><br> Ivan’s a pretty ropey driver, so the tough bit of this mission’s chasing him across the rooftops.<br> Chase him in car, across rooftops, stamp on his hands or let him go. This might affect what happens later, though…</p> <p><strong>Uncle Vlad</strong><br> Head to Comrades but park your car out back and equip a shotgun. Pop the bodyguards, sprint through the doors, drive out front and make sure you pick up Roman, then follow Vlad. You need to be quick, but you finally get to execute the guy who’s been causing you so much grief.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QyQx2Sp7DpxrrUPGwPi3j8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d990c98f253e4b5f5fbcd0655a4fb822.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>Crime and Punishment</strong><br> This is the first mission where you need to get a cop car: to do it, either call 911 - although this means one guy will stay in the car and need to be dealt with - or fire into the air to attract police attention. This way both cops will leave their car to investigate, and you can steal it without getting a wanted rating. Now all you have to do is pull over vans - but make sure you’ve got a shotgun equipped for when things inevitably go wrong.</p> <p><strong>Do You Have Protection?</strong><br> Drive to the Sex shop, then kneecap the guy Faustin tells you to. Head back to the gun shop and you‘ll be rewarded with an SMG.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y5v454bEMYZHm63h2vN3m8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/06e8b7dd79ba8f89b8f964c5a2a82fb5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>Final Destination</strong><br> Here you’re heading to the subway to whack a guy. Have a gun ready, because one of his bodyguards has an SMG and you need to take him out fast. After that’s done, sprint across the tracks and pop your target before he gets in a car. Or shoot out his tyres and kill him when he crashes.</p> <p><strong>No Love Lost</strong><br> This is one of the first missions where there’s no point in shooting at your target - you just need to be careful you don’t fall off your bike and chase him at a distance. When his gang turns up in the park, dismount at a distance from them, and use trees as cover while you shoot them all. There’s no rush for this.</p> <p><strong>Rigged To Blow</strong><br> Here Faustin’s given you a truck rigged with a bomb. Drive carefully, because one or two knocks will make it explode. Just take it to the destination, and watch it blow from a distance. Easy.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7wo62jitTLiLTacnWuto8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e58f967a5a3dabc4a6ad5fafa0213a11.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Killing Faustin</strong><br> Before taking on this mission, answer Dimitri’s text to find a bulletproof vest behind the bins. Shotgun pull before the club. Shogtun everyone, through the alley, up the stairs. Wait for him to get to the roof, then you can do him as he pops out. No mercy, because he’s got a machine gun.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5HQnDqA8S8EmTDafNpBCw8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/543dc95139d3f60c330138f1e7dde4dc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nX7EWdNENYhor6Rzpc2Uz8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5cf763c73cab31d83fbf9cd505eb322c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Logging on</strong><br> This is your introduction to the internet cafe. Just go and set up a profile at Lovemeet.com - the second part of this mission comes later.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NLks7wJyCri6j83MMTZV49" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c216488f7a7e769c14a2c86f07cbd01c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Search and Delete</strong><br> First, get a cop car and use the computer. When you find your target, you can’t stop him until a certain point, although you can shoot out his tyres. You need to watch out for trucks swerving around in the road in front of you, but the trickiest part of this mission is losing the police attention you’ll get from running through toll booths. Just stay calm and don’t bump or shoot any civilians and it’ll be fine.</p><p><strong>Easy As Can Be</strong><br> This is a tough drive with lots of shooters. Brake early on the corners - it’s better to slow down a bit than power slide, mess it up and have to reverse out of a spot while everyone’s peppering you with gunfire.</p><p><strong>Shadow</strong><br> Although this mission’s called Shadow, you don’t really need to be that stealthy - you can just spook the dealer you’re after, then sprint after him. Then shoot him and his mates, and you’re done.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ThbTzRC9YKjJcDkt8QnE69" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e26d5211fd152a33420f320780da1cd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Russian Revolution</strong><br> Little Jacob will help you out on this mission, but this is mainly about precision aiming and taking cover. You’ll have to brave the cops to make it out of the front, but if you pop a couple you’ll have a fairly clear route past the rest.Then it’s plain sailing to lose them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zXaJWjWoRJUeCdFN4ULS99" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0b454fed390409945a839f2bd7eb7f46.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Out Of The Closet</strong><br> Go to the internet cafe. Your date’s going to be at the diner on 69th and Hove. There are cops around, so stab him when he runs to avoid any trouble.<br> <br> <strong>No. 1</strong><br> This is the game’s only story mode race - the only thing you need to worry about is the second to last checkpoint where crashing through a barrier could put you in the riverbed. Otherwise, just take the corners steady - you‘ll have plenty of time to outdistance the other racers on the straights.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GdAV3BdGSLmUKRVyXCMGD9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fc32ca2d335359f5a06708f1e874a472.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XysrvCgbNV6XMEB6jUZwG9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d4d7e98d710acc3468bae23aa386251e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Escuela Of The Streets</strong><br> This is the first mission where you really need to tail someone. Watch out at the traffic lights and on corners, because it‘s easy to accidentally get too close and scare your targets off early. When you get to your destination, shoot everyone. You can either shoot the lock off the door - which’ll warn them that you’re coming in - or throw a brick through the window, climb in that way and take them by surprise. There’s a Sprunk machine at the back of the warehouse to top up your health when you’re done.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yTL4VaaDXYcgxmS384gEL9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ce047310714631ac4f9fa81e21d811f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Street Sweeper</strong><br> Here you need the element of surprise to get all your targets. Kill the first two gang members by ramming your car into them, jump out to finish stragglers then get the other car. There are cops everywhere, but if you start a gunfight there’s a chance they’ll actually do your job for you.</p><p><strong>The Puerto Rican Connection</strong><br> Here you‘re following an elevated train. Just switch to the far view with select and look out for corners by watching the radar. When it stops, pop the two goons then sprint after the guy. You can shoot him at a distance if you use the lockon, but try to do him in one shot to minimise police interference.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fZJtBP826Qiq8YAAJk8ZP9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/77dec2f5bcc5ac220b58076810ddcbdc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Luck of the Irish</strong><br> A relatively simple introduction to sniping, this. The only tricky bits are that you’ll need to shoot the guy struggling with Packie on the left, and the last guy through the window of his truck.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8hPGHLRNTWos6U5JMCojS9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/21958e79121123b3ff5b4bb9729e03c9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Blow Your Cover</strong><br> Don’t pull a gun until you’re up the first flight of stairs in this mission - even though the people downstairs threaten you, you don’t actually need to take them on. On the way up the stairs, blast everyone, and grab the medipack on the stairwell.Get the vest on the rooftop, then blast a path out through the SWAT teams.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wGhShANdnw8EDsmeZzTSX9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/72efa72023432ae696ea4d49b42df1f1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>The Snow Storm</strong><br> If you‘ve got a sniper rifle, you can shoot the first couple of guys with that. Then head into the old hospital and methodically clear everyone out. The room with the coke has two guys with guns and a bulletproof vest inside - you’ll need it to escape from the cops. Don’t get bogged down in a gunfight, just clear a path and grab one of the SUVs parked on the left as you leave.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t8Frf3R6yTFy7mcJG7kmZ9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c0750ed364b0fa5509136fb2e6fda509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Deconstruction for Beginners</strong><br> Although Playboy X wants you to go up on the roof with him, you don’t have to - the three lookouts are on the end of each crane and you can shoot them from ground level with a sniper rifle. Switch to the AK as you enter the building site and be methodical before you move forward. Clean out as many people as you can before you shoot the third union boss - this’ll send in a chopper full of backup for the final boss. You move in a fairly straight line, so as long as you don’t dash forward nobody should get behind you.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hxbBP9zzDFwNeVL8RfYDd9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7cddead04779970225c0b7ef51807f68.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Photo Shoot</strong><br> Here you’ll need to use your mobile phone camera to identify your target, but as long as you get him vaguely in the shot you don’t actually need to get a close-up of his face. Marlon’s the one in the black jacket - he’s got two cars parked for the getaway but you can pop him before he gets to them if you shoot straight away. If he makes it, they’re both Patriots so you’ve got a tough chase ahead…</p><p>[</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8MsD2QV8vRovda8rVqjSh9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7bd623d7855be85f79800880fb37695b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7fNeFRmcjVxsWHcAdpW2m9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a85e39eb07300affbf083f14c0b9ece8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Call And Collect</strong><br> The blackmailer you’re looking for is wearing a black and yellow puffy jacket. If you can’t see him, just walk through the crowd - you can call him on the phone twice, but the second time Niko will start threatening him and scare him into running. There’s no way to kill him without attracting police attention, so shoot him in the head and make a run for the nearest car.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQH8zQFhixGSzwgYtsMop9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8148b93576fd5156e1ac1470b8c8ceaf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Final Interview</strong><br> Go to Perseus to get a suit plenty of time ahead of your job interview. Once you’re in the office with him alone, shoot Goldberg. The easiest way to escape - assuming you’ve got a bit of health left - is to shoot out the windows and jump out, avoiding taking on security in his office. Then grab a car and make your getaway.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yJp6QbqCx9PYSeYKGdaws9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8199c15546d1244abd108f9bc9aef705.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Lure</strong><br> Once you’re on the roof with the sniper rifle there are two ways of getting the target in your sights - you can either shoot his satellite dish so that he gets up to adjust his TV, or check his phone number - it’s on his phone - through your sights and give him a call to make him get up. Either way, pop him in the back of the head.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NzNYwQcPXvxojqWREF3fw9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/61044ba3f2249dc233b00dc0c45324ed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PfuhEiLAt3uXZTV4YWLfz9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e4fd10fe52271b296b6ab946aa7eb02b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Ruff Rider</strong><br> Go to the arcade: you’ll be given a choice of killing a girl or letting her go, but either way you’ll need to chase down her boyfriend on a motorbike. He’ll crash eventually, and you can run over his head.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DQxzBRPJqeyicEec4Jr46A" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/eac47ac5b2c3abd3ce6741b5835e4481.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Undress To Kill</strong><br> This is a slightly tough mission, because there are three guys to kill. The first is in the front office, near the doors, with a shotgun - if you sneak in, you can kill him with a melee weapon without alerting the club staff. The second target’s near the stage, chatting to a stripper - you can’t shoot him without causing a massive ruckus. The third guy’s in a booth at the back, having a dance - he’s carrying an AK and being guarded by a guy with a shotgun, but you’re best off popping him second, then killing the second target when he runs. Anyone who makes it to the car park will jump in a van and head down the stairs at the rear, making you chase them - if more than one guy gets away, the passengers will shoot at you as you chase them. If you’ve got a car, you can block the steps, but trying to break into any of the vehicles in the car park will set off the alarm.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T6uBZbT4a9cCrmGnUWn6AA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1f15b3a09e928ae77095b38b86d89155.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Have A Heart</strong><br> This is an easy mission - just remember to pay the toll on the way to the hospital, or you’ll get bogged down in a police chase and run out of time.</p><p><strong>The Holland Play</strong><br> This is where you get to make the game’s first major decision - whether to kill Dwayne or Playboy X. Dwayne’s only protected by one guy with a bat. Playboy’s protected by a gang of goons, and he’ll make a run for it - but killing him gets you his apartment as a safe house.</p><p><strong>Wrong Turn</strong><br> Check your emails and go to the jewelry shop to find your target. Watch where you can cut him off at corners as he runs, and you’ll be able to chase him down easily.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GcnYWQEhZWsAyU7pxL7hHA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5e2655600e7af52d13412c0e1427c99.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3yX5ADgomzFLucXUPTtNLA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0743f531a04dfd2784c54f4ecf169e8a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Harboring A Grudge</strong><br> When Packie says ‘Get at ‘em’ - DON’T. Stay hidden behind the sign with him, and pick off the Triads one by one. More will appear when you jump down, so be ready - and watch for the ones on the right. When you’re done, go into the office behind the truck to find a medipack, then steal the truck. Be careful when you’re dropping grenades - only do it when you’re on a straight with nothing ahead, otherwise you run the risk of getting stuck and blowing yourself up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W6vQxn8pLcDRmumEYnx3QA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e1d352f17f01c013c3e31d07d05d661c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Waste Not Want Knots</strong><br> This is your first heist with the McReary boys, so make sure you look after them. You can barrel in the front, but there’s much less risk if you climb over the fence and head for the side door. Once you’re inside, the boys will announce that they’re pushing forward - stay with them, or one of them’ll die. Get to the office so the boys don’t get shot, then sprint out again.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uLBP2VL8AtuEM2r5ebzGUA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7ac40bf1ef1d5e58d16c4ee8e9ba6ff8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Three Leaf Clover</strong><br> This is one of the toughest missions in the game - and the longest. Don’t get bogged down killing cops - you need to avoid taking damage and pop the guys marked in red on the radar to clear a path. Don’t stay in open spaces because you’ll get shot, and grab the medipack as you head into the tube station. Make sure you get a big four-door when it’s time to run - you’re going to have to run four police roadblocks so you need something chunky. You can get loads of distance on the bridge, but as soon as you hit the off-ramp, veer right and towards the tree-lined park - here it’s pretty easy to lose the cops because they’re terrible at off-roading. If you break your car but you’ve got rid of police attention, you can call a cab to get you back to the safe house - it’s much less risky than trying to steal a car.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WS2Fwohnvkap8xX3CSzRXA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/77442c74accfb4437751f595722994a4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>A Long Way To Fall</strong><br> Check the text to find the guy you need to intimidate, then head upstairs. You need to be really careful on this mission, because every doorway means you could be shot from two angles. Stay close to the walls, and always tackle the stairs slowly. The last guy isn’t packing a gun, so you don’t need to worry about him too much.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Rd3iPvtWMN7gRVuBgTJ9cA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e8c9d1a92841377877c0a063019e28d0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Hostile Negotiations</strong><br> Roman’s been kidnapped, and it’s time for a huge gunfight. On the lower levels, fire in bursts so you don’t get shot while you’re firing at someone else, and feel free to lob grenades around. When you get to Roman, you can use the sniper rifle for a perfect shot at the guy holding him, but it’s fairly easy to just free-aim.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ztWhwyYK6fFsaxRvzF6dgA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6d6c0a3d37d68fce2886de522c6c9156.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ar6rBdvTsBTgJeXXTfdWjA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/013d9dd7c1dde5e804b3acc4cff18fe8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Dust Off</strong><br> This is a pretty simple one. Just shoot the two guys guarding the chopper, then make a run for it and jump in. Nobody’s going to chase you if you do it efficiently.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y9ENRYt2ghjMUs2VddoRoA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/40559b8d5ef441456dcf1b13bddd1d97.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Paper Trail</strong><br> Here you need to pick up the chopper you were using earlier and fly it in a chase after another copter. The only bit to worry about is flying under the bridge - don’t descend too sharply, or you’re dead. After that, stay on the right of the enemy chopper to let Little Jacob get a clear shot. After that, you’re free to try making friends with him.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pmvQkvq7sLUqYqd3jjWKsA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/673a3d10dabed52994b0a510a4079968.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Portrait Of A Killer</strong><br> This is basically a street fight, so you run the risk of attracting police attention if you shoot from the wrong place. You can get behind the Russians and attack from above, which is probably the best bet - otherwise they’ve got a height advantage on you. Just stay as far away as you can and pop the lot of them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FDuv6VrQQHymyA3g8GHrxA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2f88a34c3e8b69a269370f1dd6466db0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Taking Out The Trash</strong><br> This is an easy one. The boys on the back of the Trashmaster keep the enemies off you, so you just need to drive. And not crash into anyone, obviously.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sVTFr4jmPQJB8mYg8PFV7B" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bc1e65ad6c124c86f2a092883832cb84.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Meltdown</strong><br> This is an easy car chase. Just make it to the park, shoot Luca’s henchmen and chase him to the toilet. Shoot the doors open and you’ll find Luca cowering. Kill him and leave with the diamonds.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kqJ8Ecm4QFSTjporYGbBBB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7d4b05dc418715a88a0c749685f4c227.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="niPMaMergZfjEpdsiveKEB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4a16527b9ed92eb590f91fdb75962c17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Smackdown</strong><br> Tricky one, this. When you find Bucky, follow him through the back alleys to his house. Now you’ve got two options. You can stay at a distance and work your way in slowly, shooting the guy on the porch and then taking cover outside the door - but that’ll alert the police, and there’s a risk that they’ll shoot you in the back. The other option is to do things quick - ram your car into the house and try to take out a couple of Bucky’s boys before they get inside, then dash in and take cover behind the sofa to shoot the rest. The last man’ll be hiding at the top of the stairs with a shotgun, so be careful about popping him. There’s nothing you can do about the police turning up, but that can work to your advantage - if they get drawn into a firefight, they might finish off Bucky’s boys for you. Whatever happens, leave via the back door and circle around to the right to find one of the getaway cars parked in the yard.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PSuhuXFNLLe9ociP44GEJB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/782147219d2d662f216733b834a9a8aa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Babysitting</strong><br> Another tough one. The key here is to stay close to Kim’s boat - as long as you’re relatively nearby, he won’t die, even if you can’t kill his pursuers. Once you get the rocket launcher, use it to take out any boats behind you, but be careful about using it on any boats near Kim’s - you’re probably better off switching back to the machinegun and shooting the men rather than their boat.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gneCnWw9sVHYBisjifWfMB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8c9e9625190e6e9ce8b846368faf5268.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Tunnel Of Death</strong><br> There’s no rush to block the tunnel here, so make sure you’re loaded up before you do it. When the ambush starts, shoot the guy who’s approaching you, then start rolling grenades into the police cars - don’t risk using the rocket launcher, because it’s too easy to blow yourself up. Once the mission’s done, you can take it fairly steady in the police transport.</p><p><strong>Blood Brothers</strong><br> This isn’t really a mission - it’s more like a decision. Do you shoot Francis or Derrick? Pick Derrick, and you'll get a cool reward from Francis. But if you pick Francis, you’ll unlock the Undertaker mission for later…</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gL7TD28zgMxTxZfnRPpCSB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3f482af329f1f787c087bf1fa6722bb1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xLW8d4mpVLN83qLepH6JVB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4145fd0c8969a6bc44c214f4b20e3c06.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Museum Piece</strong><br> Get behind cover straight away. There are guys coming at you from all sides, so make sure your back’s covered while you clear out one aisle - then you can concentrate on the others. There’s a medipack at the top of the stairs, so grab that and watch out for more people appearing on the balconies as you head through the museum. When you get outside, shoot the first two guys you see, then jump in a car and lose everyone.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C4bE7Ht52wPrRrvZTo2YZB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/facb090f3910e03bcc9031a422e85018.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>No Way On The Subway</strong><br> Another mission where you can’t kill the people you’re chasing until a certain point. You’ll need to chase them through the subway - you can actually kill the first biker after passing a couple of trains, but if you leave him alone he’ll crash into an oncoming train on his own and die anyway. After that the last biker veers onto the bridge - follow him, and accelerate to take the jump when he brakes. He’ll crash, so you can shoot him or run him over at leisure.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KUokLke4V6Z3T6gHgvfkdB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/203947213f8f5c323fef1eb670c00ec6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Late Checkout</strong><br> Once you get up in the lift here the shooting’s going to start straight away, so tap left on the D-pad to pull out your biggest gun and get blasting. This is actually a fairly decent place to use a rocket launcher, grenades or Molotovs, because the confined space makes them very effective. The toughest section happens as you reach the roof - the glass stops you dashing through to take cover, but doesn’t stop bullets. Keep your head down and blind fire over the top to take down the first few enemies.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="APWmxwHjC9xFjrssQHvCiB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/de23e1df12ae892fd21e4cda8012e900.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Truck Hustle</strong><br> This one’s a simple matter of shooting absolutely everyone before you even try to make it onto the truck. After you sprint to the truck and grab the back, just pull back on the stick to hang on at the corners.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vu3fy8cGr5WWYK5TNmemmB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9508f8b547bc96b92beb67e7b41ebfc6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Trespass</strong><br> Phil gives you two options here, but the best one is to head around the back and shoot your way up the building. It’s best to take a rocket launcher on this mission so you can take out the chopper easily, but a few clips of carbine ammo will do the job just as well.</p><p><strong>Catch The Wave</strong><br> Once the shooting starts in this mission, hide behind the truck to shoot the mobsters, then stay between Phil and the boats once you’re on the water. All you have to do is stay alive and between Phil, and eventually you’ll ‘lose’ the other boats. Simple.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZA9nW7vdra4Pizkcz7G4qB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b5096375431a8c7f136686ed560b0ff6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>To Live And Die In Alderney</strong><br> Things go wrong as soon as you get to Frankie’s house in this mission, so be ready to get driving. You’ll need to follow Phil’s car - shoot at the cops if you want - until it’s time to do a runner on foot. Don’t worry if Frankie gets hit, because it doesn’t seem to matter too much if he dies. The main thing is to lose the cops, which is easiest to do by going through people’s back gardens until you cut off their line of sight.</p><p><strong>Story mission</strong></p><p><strong>Weekend At Florian’s</strong><br> Instead of getting a GPS in this mission, you need to listen to directions. If you can’t be bothered with that, though, just head to Middle Park West in Broker - that‘s where you‘ll find Florian.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BbMi7LoRWFw6nbbCHypSuB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/12b3c76dec871f5114b45fb779c0b608.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Bernie's missions</strong></p><p><strong>Hating The Haters</strong><br> This is another chase scene where you can’t kill your target until a certain point - just be aware that you’re going to have to pick Bernie up on your moped, because you don’t want to drive past and lose him.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wf47BUh7myxzQSEsARDxxB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e8e61d7dd8d48eadcd1e0a7f841befb2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Union Drive Blackmailers</strong><br> This is possibly the toughest chase in the game, because the blackmailers can’t be stopped and will flip cars over as you chase them. Once you’ve made it along the freeway - and don’t worry about the cops who show up to tackle the blackmailers - they’ll become vulnerable and eventually crash, letting you take them down as they dash through the park. Just don’t go too nuts with the shooting, or you’ll have to lose the cops before you can finish the mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AEG9Ezg92Bp8uKjqA9Nj3C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/33da9f983747d750d9f742f51a86f062.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Buoys Ahoy</strong><br> Inevitably, your picnic’s going to go wrong - so when it does, just follow the enemy boat until it crashes. You can actually flank Dimitri’s men by scrambling up the bank and getting behind them, which takes them by surprise and lets you shoot them in the bank. Get the one nearest the boats first, so that when the cops turn up you can hop in the boat with Bernie and run for it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GiRCLL3KQmHP9uuQfY9o6C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c7818e9ac36bb902fe2ea35e5b539d52.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Actions Speak Louder Than Words</strong><br> This is another tailing mission, but unlike the last one the bad guys don’t stop at red lights, so it’s more important to stay with them than to keep your distance. When you get to their HQ, leave your car on the getaway spot, then trigger the bomb and finish off anyone left. Afterwards you’ll have to evade the police which can be tricky because of the lack of places to go - stay on the straights until you find a place with a junction, then zigzag.</p><p><strong>I Need Your Clothes, Your Boots and your Motorcycle</strong><br> The bike you need’s around the side of the house. Go and find the man you’re supposed to be killing, but be aware that he’s going to bolt straight away. There aren’t too many preset events in this chase - although you need to be wary of buses coming out of the side streets - so the main thing is to practice hitting your power slides to get around corners fast. Dab the brakes coming in, then hit the handbrake as you go into the bend and accelerate out.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="seFq9dtXhMRnDZt2FjRrAC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/304683eb0097f02e39460122a448c1b2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>I’ll Take Her</strong><br> Although you’re technically supposed to drive your kidnappee towards the coast so she doesn’t get nervous, it isn’t really that important - as soon as you crash or do something crazy in the car, you’ll spook her and you can get on with the kidnap. Don’t go too fast - she’ll grab the wheel or slap you, making you swerve, and if you’re travelling at speed you’ll collide with something and trash the car. Keep it steady and brake every time she goes nuts - after five or six, Niko will knock her unconscious, letting you tackle the freeway drive in peace. Just don’t forget to pay the tolls.</p><p><strong>She’s A Keeper</strong><br> You can’t afford to switch cars in this mission because Gracie’ll die - so focus on avoiding the Ancellotis rather than shooting it out with them. As always, zigzagging is your friend - once they’re all gone, just cruise on home.</p><p><strong>Diamonds Are A Girl’s Best Friend</strong><br> Another mission gone wrong - again, get straight to cover. Don’t worry about Packie too much, but be aware that the walkways don’t give you much cover - you’ll need to stick close to the pipes if you want to avoid taking damage.</p><p><strong>Pegorino’s Pride</strong><br> You’ll want to wear a suit to get into this mission. The sniping’s relatively easy - just start shooting as soon as the guys run in from the back. Keep your distance as much as possible as you make your way into the building, and shoot as many people as possible from as far away as possible - you can pop the lookouts on the stairway and in the window from miles away with the sniper rifle, saving you from making a dash across open ground. Once you get to the building, stay in cover and shoot as many people as you can before you go inside, paying special attention to the guys coming from the doorway on the right. Once you go a certain distance into the building you’ll be told to get to Pegorino before he dies - run, because you’ve only got about thirty seconds to get to him. A bulletproof vest really helps out in this mission, because you don’t want to be worrying about your own health. Then it’s a simple car chase to clean up the final few guys.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2EjCLvfVQufFdYAjR2mFHC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/caba7fd1f420ea3dd317b17be565f600.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Flatline</strong><br> The important thing here is not to pull a gun - if you do, it’s an instant two-star wanted level. Head for the ER and shoot Anthony’s bodyguard, then Anthony. This makes the police arrive, but they’ll leave their cars out front, so shoot a path through and grab a motor to get out. If you’re running low on health, there’s a Sprunk machine in the lobby that you can use for top ups.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW3f2WuENgVWcKW298FyLC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fb6278de8c6e23fb23af1aef73f7cdea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5ePyBmvgFL86YHVvTKHns8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/785fa0c5c777053d9d2889e75026f950.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Undertaker</strong><br> This is a massive shootout at the church - keep an eye on Packie, and take cover behind the hearse as you roll grenades under the Albanians’ cars. Shoot the dudes. When you get in the hearse to drive to the cemetery, don’t drift around the corners or you’ll lose the coffin.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6X6jr2M7jqJt9HLrnmMrQC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/21b3265c365b112301938d77d4d3cfb7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Entourage</strong><br> Find the gangsters and get in convoy - this opening bit is simple enough. When the shooting starts, get to cover straight away. Shoot all the gangsters from the alley, then jump in your car. Four cars will get on you when you hit the intersection, so drive straight at the lead one and veer around it to break out of the ambush. Then just zigzag through the streets until you’re away. Try not to shoot too much, or you’ll have the cops to worry about as well.</p><p><strong>Dining Out</strong><br> No point messing around here: shoot the maitre d' of the Korean restaurant (he’s packing), then shoot the guys who come to investigate. Then shoot everyone else, being careful as you head up the stairs, and go through the kitchen to kill everyone else. As Fuk escapes, slide down the ladder (by holding X) and sprint into the alley to blow up his car. Job done.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5p9RZy7JYFvMdbQQcZd7VC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4b84261696818ce60f664d2fc08bca3a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Liquidize The Assets</strong><br> When you get to the compound with the cocaine vans, climb over the fence to the right of the gate - now you can clamber up onto the walls. Wipe everyone out, but before you start blowing up the trucks, head around to the right and shoot the people who come out of the side door - otherwise they’ll make a break for it in one of the vans, making you fail the mission. Once everyone’s dead, conserve ammo by driving all the trucks into a group and leaving the forklift truck near them, then detonating the cylinder on it with a shot or two. This’ll make everything go up like a bonfire.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="64MZXspYa6uEiKQz6btzXC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c6954e7319cd30b2fa0ca8acad78f9fb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Finally, Gambetti and Ray come good on their word and Niko’s greatest nemesis- the crooked soldier Darko- is delivered, bound and beaten, into Liberty City airport for Niko to do with as he pleases. This isn’t really a mission as such; more of a chance for Niko to either settle the score or be the bigger man and walk away. We chose to spare Darko, since he’s a drug-addled, guilt-ridden wreck. Or you could just cap him in the head. Either way, that’s it for this particular mission. And you thought Darko was going to be the final boss, didn’t you?<br> <br> Now Dimitri’s on the phone; surprisingly, he wants to make pals! This is another crucial juncture for Niko- should he side with the traitor and bring home potential megabucks or opt for revenge and chase Dimitri down to his lair? So, choose your poison- whichever mission you opt for, there’s going to be a crazy amount of shooting so make sure you're tooled up on both the ammo and armour fronts...</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EWhHajhzEPwvWqU2MB3yZC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/14005f19d36b67e22a41d4d864616a00.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Head to the warehouse down at the docks, where- surprise- just waltzing in with Phil Bell and grabbing the money doesn’t exactly go according to plan. An enormous warehouse shootout beckons, so make damn sure you’re packing full AK ammo and body armour. Then it’s simply a case of taking your sweet time, seeking cover at every opportunity and using manual zoomed aim to gradually pick your foes off one by one. After about fifty are dead, you should have worked your way up to the office at the top of the warehouse interior. Drat, some SOB is making off with the proceeds! Leg it down to the floor, snag that van waiting outside and chase the thieves across the docks. Be careful not to let them get too much of a lead otherwise you’ll have to restart the mission. Once you’ve caught them, it’s mission completed...<br> <br> <strong>A Dish Best Served Cold</strong><br> But you don’t want to do that, do you? Nah, revenge is much sweeter, so it’s off to Dimitri’s tanker to finally flush the traitor out. This ship is literally crawling with machinegun and shotgun-toting grunts, so take advantage of the crane that’s located right next to the boarding plank. Take down the nearest guards from above with your AK, before switching to sniper rifle and eliminating every enemy in sight. Be sure to look carefully; the more you can pick off at this stage, the less there’ll be to worry about onboard. Once you’re on the ship tread carefully; it’s not uncommon to have left a foe slip through the net, and if they catch you unawares Niko’s history. Work your way through to the bridge before activating the opening of the bow doors. This’ll trigger another wave of baddies, so remember to seek cover and- above all- <em>take your time</em>. After you’ve reached the interior of the hull, wipe out the goons protecting Dimitri before taking him down with grenades from cover. Dimitri can take a lot of punishment, so be careful. After he’s been incapacitated, enjoy the sweet satisfaction of kneecapping him before popping a cap in his sorry head. Phew, only one more mission remains!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B422uD35Lq4KtxrbJuZAeC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d268819ceaadda3cab199d172ca2f61d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Finale</strong><br> He’s hardly a contender for the Biggest Bad Guy in GTA IV, but that doesn’t stop paranoid mentalist Jimmy Pegorino from deciding he wants Niko dead after the Dimitri debacle. Niko feels likewise, so he, Little Jacob and Packie tear across Liberty City to dish out a final dose of justice. Pegorino’s holed up inside an abandoned pier building, but instead of going for a direct all-out assault, slip around the back by the pier and up onto the roof via a handy ladder. Pick all the goons off from your handy vantage point with your AK, before dropping down onto floor level and clearing out the rest of the building by nipping in through the now unguarded front door. Pegorino’s making a break for it, so chase him down the pier- taking out any remaining stragglers with extreme prejudice.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ci8FSsh3vkxKHC9x5HWTiC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b185744f9f2c071e2bfec3e5b171643.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Drat, he’s got a boat! Never mind, snag the nearby trial bike and hair down the beach in hot pursuit. After a few minutes, you’ll see a ramp pointing out to sea. Gun it and tear off the ramp- Niko will grab hold of a handy chopper piloted by his pals. Suspend your disbelief for a moment, because this next bit is tricky. Your mates tell you to stay low to Pegorino as you tail him, but since he’s blasting rockets at you that means less dodging time- so keep nice and high so you’ve got ample time to maneuver. After a period of sustained pelting with your minigun, Pegorino’s mashed up boat docks at Happiness Island where Niko finally has the chance to end his particular Liberty City story. Sadly, for Niko, it’ll come at a hefty personal price.</p><p><strong>Finale, take 2<br></strong>But wait, did you pick money over revenge? If so, then things will unfold slightly differently. This version of the mission is pretty much identical to the one we just went through - except that, when Dimitri (not Pegorino) makes a break for it, he'll scamper over the roof to a waiting helicopter. Once the cutscene plays out, immediately swim to the nearest boat and start chasing the bastard, dodging the rockets that he'll lob your way. Finally, a friendly chopper will roar in and hover low over the water for a few seconds; in that time, you'll need to pull in underneath it, which is no easy task. We had a lot of trouble with this one, but found that if you come in from the chopper's right - thereby avoiding some of the wake it tosses up - it's slightly more feasible. Once you're in control of the chopper, tail your enemyand pelt him with minigun fire until you both crash-land on Happiness Island. After that, it's all a matter of chasing the traitor down and delivering one final dis in the form of a hail of bullets.</p><p><em>Apr 28, 2008</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/worlds-first-gta-iv-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ The Cousins Bellic A nice easy introduction to GTA’s driving. Drive to Roman’s place with your drunk cousin in tow. If you fail this, you’ve got a long road ahead. It’s your Call Another simple mission, and your first chance to use your mobile phone. Just watch out for the loan sharks and phone Roman when they arrive. Get back to the depot. Easy. ]]>
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                                                                        <pubDate>Tue, 29 Apr 2008 17:18:12 +0000</pubDate>                                                                                                                                <updated>Sat, 16 Apr 2016 13:50:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
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                                <ul><li><a href="http://www.gamesradar.com/ps3/f/grand-theft-auto-iv-strategy-headquarters/a-20080430115147431094/g-20060313153735796095"> GTA IV Strategy HQ</a></li><li>Walkthrough</li><li><a href="http://www.gamesradar.com/ps3/f/gta-iv-spoiler-free-walkthrough/a-2008042816401388641358/g-20060313153735796095"> Spoiler-free walkthrough</a></li><li><a href="http://www.gamesradar.com/ps3/grand-theft-auto-iv/news/gta-iv-find-all-pigeons-stunt-jumps-hidden-weapons-and-more/a-2008042910333810028/g-20060313153735796095"> Maps to secrets</a></li><li><a href="http://www.gamesradar.com/grand-theft-auto-iv/cheats/">Cheats</a></li><li><a href="http://www.gamesradar.com/xbox360/grand-theft-auto-iv/review/grand-theft-auto-iv-the-fluff-free-review/a-20080426131740210029/g-2006051014323586065"> Xbox 360 review</a></li><li><a href="http://www.gamesradar.com/ps3/grand-theft-auto-iv/review/grand-theft-auto-iv/a-2008042774322495013/g-20060313153735796095"> PS3 review</a></li><li><a href="http://www.gamesradar.com/ps3/grand-theft-auto-iv/news/the-gta-iv-information-hub/a-2008042411324092081/g-20060313153735796095"> GTA IV Information Hub</a></li></ul><p><strong>SPOILER ALERT!</strong> In case you didn't notice that you're reading a<a href="http://www.gamesradar.com/xbox360/grand-theft-auto-iv/g-2006051014323586065">Grand Theft Auto IV</a>walkthrough, we just wanted to give you a fair warning that you are perilously close to uncovering some serious plot spoilers.<br> <br> For those of you who want to relish every twist and turn in<a href="http://www.gamesradar.com/xbox360/grand-theft-auto-iv/g-2006051014323586065">GTA IV</a>'s sordid story, we suggest that you quickly <a href="http://www.gamesradar.com/f/gta-iv-spoiler-free-walkthrough/a-2008042816401388641358"> click here</a>for a completely spoiler-free version of this walkthrough, therebyavoiding any game-ruining revelations (and while you're at it,remember to check out our<a href="http://www.gamesradar.com/xbox360/grand-theft-auto-iv/news/the-gta-iv-information-hub/a-2008042411324092081/g-2006051014323586065">Grand Theft Auto IV Information Hub</a>). But if you're the type of person that wants to know how a movie ends before you see it or the sort that secretly opens his Christmas presents before December 25th, read on for detailed descriptions that'll guide you through every story mission from beginning to end.<br></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikovS6eCxXYAhUjzaRTbV8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/321999e82512b56a2d34b1050ec7d671.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>The Cousins Bellic</strong><br> A nice easy introduction to GTA’s driving. Drive to Roman’s place with your drunk cousin in tow. If you fail this, you’ve got a long road ahead.</p> <p><strong>It’s your Call</strong><br> Another simple mission, and your first chance to use your mobile phone. Just watch out for the loan sharks and phone Roman when they arrive. Get back to the depot. Easy.</p> <p><strong>Three’s A Crowd</strong><br> Another mission with the loan sharks. Pick up Mallory at the subway. Then go pick up Michelle, then take her back to her apartment. Call Roman and he’ll tell you to buy some clothes - just don’t spend too much, because money’s tight at the moment.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S6JhGXkLNu6SHGjRWvUMX8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/00960da2467aed9c781c762e4768eae1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>First Date</strong><br> Here you need to take Michelle bowling. We’re not sure if you need to win, but she’s so hopeless at bowling that you probably will anyway. Then just take her home. After this, you can call her anytime to set up another date.</p> <p><strong>Bleed Out</strong><br> Go and find Roman on the basketball court. You’re going to have to fight the people beating him up, but try to only take on one at a time, or you’ll get surrounded. Use the disarm on Darden to take his knife away and then stab him.</p> <p><strong>Easy Fare</strong><br> This is your first cab mission for Roman. Pick up Jermaine, take him where he wants, then lose the cops. After this you’ll be able to take on taxi missions to earn extra money.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DjjsCj4txsQh3P6XsuEpY8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/936640eb3cc2a6f6eaf4fca24e83a12d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>Jamaican Heat</strong><br> Pick up little Jacob and take him where he wants. Go to the vantage point and wait for dealers - if you stay where you‘re told, there‘s no chance of them hitting you. Shoot them all, then get back to Jacob’s house. Another easy mission.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aqdKcpkpacjEaMyoyBtba8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/30f39c7c1b6c439614319fb7a90d9532.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>Concrete Jungle</strong><br> This is your first chance to do some in-car shooting, but it’s just as easy to run Little Jacob’s competitors over. After that’s done, take Jacob to the dealers’ house and let him keep them busy while you shoot everyone. This mission introduces cover shooting if you haven’t done it yet.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W9EE3FZQUhSqcT3Gw6Wfc8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5846ea2fe222b4f1cded61bc4ecb6822.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zjntrk66S6K3A9YPjuYYe8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b31f2e330497eb5412361040f2b6084.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>Bull In A China Shop</strong><br> Go to the shop that‘s giving Vlad trouble, and throw a brick through window to convince them to pay up. This brick trick’s handy for causing a distraction in situations when pulling a gun might be considered going a bit far.</p> <p><strong>Hung Out To Dry</strong><br> Here you’re chasing the owner of the Laundromat, so you’ll want to pick a fairly chunky car to ram him off the road - if you hit him directly from behind you might go through the windshield. There’s a car out the back you can hotwire, but a Patriot might be a better choice.</p> <p><strong>Clean Getaway</strong><br> Here you just need to catch the subway, then punch out the two guys there. If you’ve got a gun, just shoot them. Then it’s off to the car wash and then to the garage to finish the mission.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hAGuJ2iMsG4NvAiRa85kg8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/178110486062600bb8995c33b4e836e0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>Ivan The Not So Terrible</strong><br> Ivan’s a pretty ropey driver, so the tough bit of this mission’s chasing him across the rooftops.<br> Chase him in car, across rooftops, stamp on his hands or let him go. This might affect what happens later, though…</p> <p><strong>Uncle Vlad</strong><br> Head to Comrades but park your car out back and equip a shotgun. Pop the bodyguards, sprint through the doors, drive out front and make sure you pick up Roman, then follow Vlad. You need to be quick, but you finally get to execute the guy who’s been causing you so much grief.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QyQx2Sp7DpxrrUPGwPi3j8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d990c98f253e4b5f5fbcd0655a4fb822.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>Crime and Punishment</strong><br> This is the first mission where you need to get a cop car: to do it, either call 911 - although this means one guy will stay in the car and need to be dealt with - or fire into the air to attract police attention. This way both cops will leave their car to investigate, and you can steal it without getting a wanted rating. Now all you have to do is pull over vans - but make sure you’ve got a shotgun equipped for when things inevitably go wrong.</p> <p><strong>Do You Have Protection?</strong><br> Drive to the Sex shop, then kneecap the guy Faustin tells you to. Head back to the gun shop and you‘ll be rewarded with an SMG.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y5v454bEMYZHm63h2vN3m8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/06e8b7dd79ba8f89b8f964c5a2a82fb5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><p><strong>Final Destination</strong><br> Here you’re heading to the subway to whack a guy. Have a gun ready, because one of his bodyguards has an SMG and you need to take him out fast. After that’s done, sprint across the tracks and pop your target before he gets in a car. Or shoot out his tyres and kill him when he crashes.</p> <p><strong>No Love Lost</strong><br> This is one of the first missions where there’s no point in shooting at your target - you just need to be careful you don’t fall off your bike and chase him at a distance. When his gang turns up in the park, dismount at a distance from them, and use trees as cover while you shoot them all. There’s no rush for this.</p> <p><strong>Rigged To Blow</strong><br> Here Faustin’s given you a truck rigged with a bomb. Drive carefully, because one or two knocks will make it explode. Just take it to the destination, and watch it blow from a distance. Easy.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7wo62jitTLiLTacnWuto8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e58f967a5a3dabc4a6ad5fafa0213a11.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Killing Faustin</strong><br> Before taking on this mission, answer Dimitri’s text to find a bulletproof vest behind the bins. Shotgun pull before the club. Shogtun everyone, through the alley, up the stairs. Wait for him to get to the roof, then you can do him as he pops out. No mercy, because he’s got a machine gun.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5HQnDqA8S8EmTDafNpBCw8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/543dc95139d3f60c330138f1e7dde4dc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nX7EWdNENYhor6Rzpc2Uz8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5cf763c73cab31d83fbf9cd505eb322c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Logging on</strong><br> This is your introduction to the internet cafe. Just go and set up a profile at Lovemeet.com - the second part of this mission comes later.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NLks7wJyCri6j83MMTZV49" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c216488f7a7e769c14a2c86f07cbd01c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Search and Delete</strong><br> First, get a cop car and use the computer. When you find your target, you can’t stop him until a certain point, although you can shoot out his tyres. You need to watch out for trucks swerving around in the road in front of you, but the trickiest part of this mission is losing the police attention you’ll get from running through toll booths. Just stay calm and don’t bump or shoot any civilians and it’ll be fine.</p><p><strong>Easy As Can Be</strong><br> This is a tough drive with lots of shooters. Brake early on the corners - it’s better to slow down a bit than power slide, mess it up and have to reverse out of a spot while everyone’s peppering you with gunfire.</p><p><strong>Shadow</strong><br> Although this mission’s called Shadow, you don’t really need to be that stealthy - you can just spook the dealer you’re after, then sprint after him. Then shoot him and his mates, and you’re done.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ThbTzRC9YKjJcDkt8QnE69" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1e26d5211fd152a33420f320780da1cd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Russian Revolution</strong><br> Little Jacob will help you out on this mission, but this is mainly about precision aiming and taking cover. You’ll have to brave the cops to make it out of the front, but if you pop a couple you’ll have a fairly clear route past the rest.Then it’s plain sailing to lose them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zXaJWjWoRJUeCdFN4ULS99" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0b454fed390409945a839f2bd7eb7f46.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Out Of The Closet</strong><br> Go to the internet cafe. Your date’s going to be at the diner on 69th and Hove. There are cops around, so stab him when he runs to avoid any trouble.<br> <br> <strong>No. 1</strong><br> This is the game’s only story mode race - the only thing you need to worry about is the second to last checkpoint where crashing through a barrier could put you in the riverbed. Otherwise, just take the corners steady - you‘ll have plenty of time to outdistance the other racers on the straights.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GdAV3BdGSLmUKRVyXCMGD9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fc32ca2d335359f5a06708f1e874a472.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XysrvCgbNV6XMEB6jUZwG9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d4d7e98d710acc3468bae23aa386251e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Escuela Of The Streets</strong><br> This is the first mission where you really need to tail someone. Watch out at the traffic lights and on corners, because it‘s easy to accidentally get too close and scare your targets off early. When you get to your destination, shoot everyone. You can either shoot the lock off the door - which’ll warn them that you’re coming in - or throw a brick through the window, climb in that way and take them by surprise. There’s a Sprunk machine at the back of the warehouse to top up your health when you’re done.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yTL4VaaDXYcgxmS384gEL9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3ce047310714631ac4f9fa81e21d811f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Street Sweeper</strong><br> Here you need the element of surprise to get all your targets. Kill the first two gang members by ramming your car into them, jump out to finish stragglers then get the other car. There are cops everywhere, but if you start a gunfight there’s a chance they’ll actually do your job for you.</p><p><strong>The Puerto Rican Connection</strong><br> Here you‘re following an elevated train. Just switch to the far view with select and look out for corners by watching the radar. When it stops, pop the two goons then sprint after the guy. You can shoot him at a distance if you use the lockon, but try to do him in one shot to minimise police interference.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fZJtBP826Qiq8YAAJk8ZP9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/77dec2f5bcc5ac220b58076810ddcbdc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Luck of the Irish</strong><br> A relatively simple introduction to sniping, this. The only tricky bits are that you’ll need to shoot the guy struggling with Packie on the left, and the last guy through the window of his truck.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8hPGHLRNTWos6U5JMCojS9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/21958e79121123b3ff5b4bb9729e03c9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Blow Your Cover</strong><br> Don’t pull a gun until you’re up the first flight of stairs in this mission - even though the people downstairs threaten you, you don’t actually need to take them on. On the way up the stairs, blast everyone, and grab the medipack on the stairwell.Get the vest on the rooftop, then blast a path out through the SWAT teams.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wGhShANdnw8EDsmeZzTSX9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/72efa72023432ae696ea4d49b42df1f1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>The Snow Storm</strong><br> If you‘ve got a sniper rifle, you can shoot the first couple of guys with that. Then head into the old hospital and methodically clear everyone out. The room with the coke has two guys with guns and a bulletproof vest inside - you’ll need it to escape from the cops. Don’t get bogged down in a gunfight, just clear a path and grab one of the SUVs parked on the left as you leave.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t8Frf3R6yTFy7mcJG7kmZ9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c0750ed364b0fa5509136fb2e6fda509.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Deconstruction for Beginners</strong><br> Although Playboy X wants you to go up on the roof with him, you don’t have to - the three lookouts are on the end of each crane and you can shoot them from ground level with a sniper rifle. Switch to the AK as you enter the building site and be methodical before you move forward. Clean out as many people as you can before you shoot the third union boss - this’ll send in a chopper full of backup for the final boss. You move in a fairly straight line, so as long as you don’t dash forward nobody should get behind you.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hxbBP9zzDFwNeVL8RfYDd9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7cddead04779970225c0b7ef51807f68.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Photo Shoot</strong><br> Here you’ll need to use your mobile phone camera to identify your target, but as long as you get him vaguely in the shot you don’t actually need to get a close-up of his face. Marlon’s the one in the black jacket - he’s got two cars parked for the getaway but you can pop him before he gets to them if you shoot straight away. If he makes it, they’re both Patriots so you’ve got a tough chase ahead…</p><p>[</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8MsD2QV8vRovda8rVqjSh9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7bd623d7855be85f79800880fb37695b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7fNeFRmcjVxsWHcAdpW2m9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/a85e39eb07300affbf083f14c0b9ece8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Call And Collect</strong><br> The blackmailer you’re looking for is wearing a black and yellow puffy jacket. If you can’t see him, just walk through the crowd - you can call him on the phone twice, but the second time Niko will start threatening him and scare him into running. There’s no way to kill him without attracting police attention, so shoot him in the head and make a run for the nearest car.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rQH8zQFhixGSzwgYtsMop9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8148b93576fd5156e1ac1470b8c8ceaf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Final Interview</strong><br> Go to Perseus to get a suit plenty of time ahead of your job interview. Once you’re in the office with him alone, shoot Goldberg. The easiest way to escape - assuming you’ve got a bit of health left - is to shoot out the windows and jump out, avoiding taking on security in his office. Then grab a car and make your getaway.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yJp6QbqCx9PYSeYKGdaws9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8199c15546d1244abd108f9bc9aef705.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Lure</strong><br> Once you’re on the roof with the sniper rifle there are two ways of getting the target in your sights - you can either shoot his satellite dish so that he gets up to adjust his TV, or check his phone number - it’s on his phone - through your sights and give him a call to make him get up. Either way, pop him in the back of the head.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NzNYwQcPXvxojqWREF3fw9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/61044ba3f2249dc233b00dc0c45324ed.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PfuhEiLAt3uXZTV4YWLfz9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e4fd10fe52271b296b6ab946aa7eb02b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Ruff Rider</strong><br> Go to the arcade: you’ll be given a choice of killing a girl or letting her go, but either way you’ll need to chase down her boyfriend on a motorbike. He’ll crash eventually, and you can run over his head.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DQxzBRPJqeyicEec4Jr46A" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/eac47ac5b2c3abd3ce6741b5835e4481.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Undress To Kill</strong><br> This is a slightly tough mission, because there are three guys to kill. The first is in the front office, near the doors, with a shotgun - if you sneak in, you can kill him with a melee weapon without alerting the club staff. The second target’s near the stage, chatting to a stripper - you can’t shoot him without causing a massive ruckus. The third guy’s in a booth at the back, having a dance - he’s carrying an AK and being guarded by a guy with a shotgun, but you’re best off popping him second, then killing the second target when he runs. Anyone who makes it to the car park will jump in a van and head down the stairs at the rear, making you chase them - if more than one guy gets away, the passengers will shoot at you as you chase them. If you’ve got a car, you can block the steps, but trying to break into any of the vehicles in the car park will set off the alarm.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T6uBZbT4a9cCrmGnUWn6AA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/1f15b3a09e928ae77095b38b86d89155.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Have A Heart</strong><br> This is an easy mission - just remember to pay the toll on the way to the hospital, or you’ll get bogged down in a police chase and run out of time.</p><p><strong>The Holland Play</strong><br> This is where you get to make the game’s first major decision - whether to kill Dwayne or Playboy X. Dwayne’s only protected by one guy with a bat. Playboy’s protected by a gang of goons, and he’ll make a run for it - but killing him gets you his apartment as a safe house.</p><p><strong>Wrong Turn</strong><br> Check your emails and go to the jewelry shop to find your target. Watch where you can cut him off at corners as he runs, and you’ll be able to chase him down easily.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GcnYWQEhZWsAyU7pxL7hHA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e5e2655600e7af52d13412c0e1427c99.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3yX5ADgomzFLucXUPTtNLA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/0743f531a04dfd2784c54f4ecf169e8a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Harboring A Grudge</strong><br> When Packie says ‘Get at ‘em’ - DON’T. Stay hidden behind the sign with him, and pick off the Triads one by one. More will appear when you jump down, so be ready - and watch for the ones on the right. When you’re done, go into the office behind the truck to find a medipack, then steal the truck. Be careful when you’re dropping grenades - only do it when you’re on a straight with nothing ahead, otherwise you run the risk of getting stuck and blowing yourself up.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W6vQxn8pLcDRmumEYnx3QA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e1d352f17f01c013c3e31d07d05d661c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Waste Not Want Knots</strong><br> This is your first heist with the McReary boys, so make sure you look after them. You can barrel in the front, but there’s much less risk if you climb over the fence and head for the side door. Once you’re inside, the boys will announce that they’re pushing forward - stay with them, or one of them’ll die. Get to the office so the boys don’t get shot, then sprint out again.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uLBP2VL8AtuEM2r5ebzGUA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7ac40bf1ef1d5e58d16c4ee8e9ba6ff8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Three Leaf Clover</strong><br> This is one of the toughest missions in the game - and the longest. Don’t get bogged down killing cops - you need to avoid taking damage and pop the guys marked in red on the radar to clear a path. Don’t stay in open spaces because you’ll get shot, and grab the medipack as you head into the tube station. Make sure you get a big four-door when it’s time to run - you’re going to have to run four police roadblocks so you need something chunky. You can get loads of distance on the bridge, but as soon as you hit the off-ramp, veer right and towards the tree-lined park - here it’s pretty easy to lose the cops because they’re terrible at off-roading. If you break your car but you’ve got rid of police attention, you can call a cab to get you back to the safe house - it’s much less risky than trying to steal a car.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WS2Fwohnvkap8xX3CSzRXA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/77442c74accfb4437751f595722994a4.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>A Long Way To Fall</strong><br> Check the text to find the guy you need to intimidate, then head upstairs. You need to be really careful on this mission, because every doorway means you could be shot from two angles. Stay close to the walls, and always tackle the stairs slowly. The last guy isn’t packing a gun, so you don’t need to worry about him too much.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Rd3iPvtWMN7gRVuBgTJ9cA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e8c9d1a92841377877c0a063019e28d0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Hostile Negotiations</strong><br> Roman’s been kidnapped, and it’s time for a huge gunfight. On the lower levels, fire in bursts so you don’t get shot while you’re firing at someone else, and feel free to lob grenades around. When you get to Roman, you can use the sniper rifle for a perfect shot at the guy holding him, but it’s fairly easy to just free-aim.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ztWhwyYK6fFsaxRvzF6dgA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6d6c0a3d37d68fce2886de522c6c9156.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ar6rBdvTsBTgJeXXTfdWjA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/013d9dd7c1dde5e804b3acc4cff18fe8.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Dust Off</strong><br> This is a pretty simple one. Just shoot the two guys guarding the chopper, then make a run for it and jump in. Nobody’s going to chase you if you do it efficiently.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y9ENRYt2ghjMUs2VddoRoA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/40559b8d5ef441456dcf1b13bddd1d97.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Paper Trail</strong><br> Here you need to pick up the chopper you were using earlier and fly it in a chase after another copter. The only bit to worry about is flying under the bridge - don’t descend too sharply, or you’re dead. After that, stay on the right of the enemy chopper to let Little Jacob get a clear shot. After that, you’re free to try making friends with him.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pmvQkvq7sLUqYqd3jjWKsA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/673a3d10dabed52994b0a510a4079968.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Portrait Of A Killer</strong><br> This is basically a street fight, so you run the risk of attracting police attention if you shoot from the wrong place. You can get behind the Russians and attack from above, which is probably the best bet - otherwise they’ve got a height advantage on you. Just stay as far away as you can and pop the lot of them.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FDuv6VrQQHymyA3g8GHrxA" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2f88a34c3e8b69a269370f1dd6466db0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Taking Out The Trash</strong><br> This is an easy one. The boys on the back of the Trashmaster keep the enemies off you, so you just need to drive. And not crash into anyone, obviously.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sVTFr4jmPQJB8mYg8PFV7B" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bc1e65ad6c124c86f2a092883832cb84.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Meltdown</strong><br> This is an easy car chase. Just make it to the park, shoot Luca’s henchmen and chase him to the toilet. Shoot the doors open and you’ll find Luca cowering. Kill him and leave with the diamonds.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kqJ8Ecm4QFSTjporYGbBBB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7d4b05dc418715a88a0c749685f4c227.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="niPMaMergZfjEpdsiveKEB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4a16527b9ed92eb590f91fdb75962c17.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Smackdown</strong><br> Tricky one, this. When you find Bucky, follow him through the back alleys to his house. Now you’ve got two options. You can stay at a distance and work your way in slowly, shooting the guy on the porch and then taking cover outside the door - but that’ll alert the police, and there’s a risk that they’ll shoot you in the back. The other option is to do things quick - ram your car into the house and try to take out a couple of Bucky’s boys before they get inside, then dash in and take cover behind the sofa to shoot the rest. The last man’ll be hiding at the top of the stairs with a shotgun, so be careful about popping him. There’s nothing you can do about the police turning up, but that can work to your advantage - if they get drawn into a firefight, they might finish off Bucky’s boys for you. Whatever happens, leave via the back door and circle around to the right to find one of the getaway cars parked in the yard.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PSuhuXFNLLe9ociP44GEJB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/782147219d2d662f216733b834a9a8aa.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Babysitting</strong><br> Another tough one. The key here is to stay close to Kim’s boat - as long as you’re relatively nearby, he won’t die, even if you can’t kill his pursuers. Once you get the rocket launcher, use it to take out any boats behind you, but be careful about using it on any boats near Kim’s - you’re probably better off switching back to the machinegun and shooting the men rather than their boat.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gneCnWw9sVHYBisjifWfMB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8c9e9625190e6e9ce8b846368faf5268.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Tunnel Of Death</strong><br> There’s no rush to block the tunnel here, so make sure you’re loaded up before you do it. When the ambush starts, shoot the guy who’s approaching you, then start rolling grenades into the police cars - don’t risk using the rocket launcher, because it’s too easy to blow yourself up. Once the mission’s done, you can take it fairly steady in the police transport.</p><p><strong>Blood Brothers</strong><br> This isn’t really a mission - it’s more like a decision. Do you shoot Francis or Derrick? Pick Derrick, and you'll get a cool reward from Francis. But if you pick Francis, you’ll unlock the Undertaker mission for later…</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gL7TD28zgMxTxZfnRPpCSB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3f482af329f1f787c087bf1fa6722bb1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xLW8d4mpVLN83qLepH6JVB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4145fd0c8969a6bc44c214f4b20e3c06.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Museum Piece</strong><br> Get behind cover straight away. There are guys coming at you from all sides, so make sure your back’s covered while you clear out one aisle - then you can concentrate on the others. There’s a medipack at the top of the stairs, so grab that and watch out for more people appearing on the balconies as you head through the museum. When you get outside, shoot the first two guys you see, then jump in a car and lose everyone.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C4bE7Ht52wPrRrvZTo2YZB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/facb090f3910e03bcc9031a422e85018.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>No Way On The Subway</strong><br> Another mission where you can’t kill the people you’re chasing until a certain point. You’ll need to chase them through the subway - you can actually kill the first biker after passing a couple of trains, but if you leave him alone he’ll crash into an oncoming train on his own and die anyway. After that the last biker veers onto the bridge - follow him, and accelerate to take the jump when he brakes. He’ll crash, so you can shoot him or run him over at leisure.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KUokLke4V6Z3T6gHgvfkdB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/203947213f8f5c323fef1eb670c00ec6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Late Checkout</strong><br> Once you get up in the lift here the shooting’s going to start straight away, so tap left on the D-pad to pull out your biggest gun and get blasting. This is actually a fairly decent place to use a rocket launcher, grenades or Molotovs, because the confined space makes them very effective. The toughest section happens as you reach the roof - the glass stops you dashing through to take cover, but doesn’t stop bullets. Keep your head down and blind fire over the top to take down the first few enemies.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="APWmxwHjC9xFjrssQHvCiB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/de23e1df12ae892fd21e4cda8012e900.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Truck Hustle</strong><br> This one’s a simple matter of shooting absolutely everyone before you even try to make it onto the truck. After you sprint to the truck and grab the back, just pull back on the stick to hang on at the corners.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vu3fy8cGr5WWYK5TNmemmB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9508f8b547bc96b92beb67e7b41ebfc6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Trespass</strong><br> Phil gives you two options here, but the best one is to head around the back and shoot your way up the building. It’s best to take a rocket launcher on this mission so you can take out the chopper easily, but a few clips of carbine ammo will do the job just as well.</p><p><strong>Catch The Wave</strong><br> Once the shooting starts in this mission, hide behind the truck to shoot the mobsters, then stay between Phil and the boats once you’re on the water. All you have to do is stay alive and between Phil, and eventually you’ll ‘lose’ the other boats. Simple.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZA9nW7vdra4Pizkcz7G4qB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b5096375431a8c7f136686ed560b0ff6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>To Live And Die In Alderney</strong><br> Things go wrong as soon as you get to Frankie’s house in this mission, so be ready to get driving. You’ll need to follow Phil’s car - shoot at the cops if you want - until it’s time to do a runner on foot. Don’t worry if Frankie gets hit, because it doesn’t seem to matter too much if he dies. The main thing is to lose the cops, which is easiest to do by going through people’s back gardens until you cut off their line of sight.</p><p><strong>Story mission</strong></p><p><strong>Weekend At Florian’s</strong><br> Instead of getting a GPS in this mission, you need to listen to directions. If you can’t be bothered with that, though, just head to Middle Park West in Broker - that‘s where you‘ll find Florian.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BbMi7LoRWFw6nbbCHypSuB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/12b3c76dec871f5114b45fb779c0b608.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Bernie's missions</strong></p><p><strong>Hating The Haters</strong><br> This is another chase scene where you can’t kill your target until a certain point - just be aware that you’re going to have to pick Bernie up on your moped, because you don’t want to drive past and lose him.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wf47BUh7myxzQSEsARDxxB" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e8e61d7dd8d48eadcd1e0a7f841befb2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Union Drive Blackmailers</strong><br> This is possibly the toughest chase in the game, because the blackmailers can’t be stopped and will flip cars over as you chase them. Once you’ve made it along the freeway - and don’t worry about the cops who show up to tackle the blackmailers - they’ll become vulnerable and eventually crash, letting you take them down as they dash through the park. Just don’t go too nuts with the shooting, or you’ll have to lose the cops before you can finish the mission.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AEG9Ezg92Bp8uKjqA9Nj3C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/33da9f983747d750d9f742f51a86f062.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Buoys Ahoy</strong><br> Inevitably, your picnic’s going to go wrong - so when it does, just follow the enemy boat until it crashes. You can actually flank Dimitri’s men by scrambling up the bank and getting behind them, which takes them by surprise and lets you shoot them in the bank. Get the one nearest the boats first, so that when the cops turn up you can hop in the boat with Bernie and run for it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GiRCLL3KQmHP9uuQfY9o6C" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c7818e9ac36bb902fe2ea35e5b539d52.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Actions Speak Louder Than Words</strong><br> This is another tailing mission, but unlike the last one the bad guys don’t stop at red lights, so it’s more important to stay with them than to keep your distance. When you get to their HQ, leave your car on the getaway spot, then trigger the bomb and finish off anyone left. Afterwards you’ll have to evade the police which can be tricky because of the lack of places to go - stay on the straights until you find a place with a junction, then zigzag.</p><p><strong>I Need Your Clothes, Your Boots and your Motorcycle</strong><br> The bike you need’s around the side of the house. Go and find the man you’re supposed to be killing, but be aware that he’s going to bolt straight away. There aren’t too many preset events in this chase - although you need to be wary of buses coming out of the side streets - so the main thing is to practice hitting your power slides to get around corners fast. Dab the brakes coming in, then hit the handbrake as you go into the bend and accelerate out.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="seFq9dtXhMRnDZt2FjRrAC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/304683eb0097f02e39460122a448c1b2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>I’ll Take Her</strong><br> Although you’re technically supposed to drive your kidnappee towards the coast so she doesn’t get nervous, it isn’t really that important - as soon as you crash or do something crazy in the car, you’ll spook her and you can get on with the kidnap. Don’t go too fast - she’ll grab the wheel or slap you, making you swerve, and if you’re travelling at speed you’ll collide with something and trash the car. Keep it steady and brake every time she goes nuts - after five or six, Niko will knock her unconscious, letting you tackle the freeway drive in peace. Just don’t forget to pay the tolls.</p><p><strong>She’s A Keeper</strong><br> You can’t afford to switch cars in this mission because Gracie’ll die - so focus on avoiding the Ancellotis rather than shooting it out with them. As always, zigzagging is your friend - once they’re all gone, just cruise on home.</p><p><strong>Diamonds Are A Girl’s Best Friend</strong><br> Another mission gone wrong - again, get straight to cover. Don’t worry about Packie too much, but be aware that the walkways don’t give you much cover - you’ll need to stick close to the pipes if you want to avoid taking damage.</p><p><strong>Pegorino’s Pride</strong><br> You’ll want to wear a suit to get into this mission. The sniping’s relatively easy - just start shooting as soon as the guys run in from the back. Keep your distance as much as possible as you make your way into the building, and shoot as many people as possible from as far away as possible - you can pop the lookouts on the stairway and in the window from miles away with the sniper rifle, saving you from making a dash across open ground. Once you get to the building, stay in cover and shoot as many people as you can before you go inside, paying special attention to the guys coming from the doorway on the right. Once you go a certain distance into the building you’ll be told to get to Pegorino before he dies - run, because you’ve only got about thirty seconds to get to him. A bulletproof vest really helps out in this mission, because you don’t want to be worrying about your own health. Then it’s a simple car chase to clean up the final few guys.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2EjCLvfVQufFdYAjR2mFHC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/caba7fd1f420ea3dd317b17be565f600.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Flatline</strong><br> The important thing here is not to pull a gun - if you do, it’s an instant two-star wanted level. Head for the ER and shoot Anthony’s bodyguard, then Anthony. This makes the police arrive, but they’ll leave their cars out front, so shoot a path through and grab a motor to get out. If you’re running low on health, there’s a Sprunk machine in the lobby that you can use for top ups.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JW3f2WuENgVWcKW298FyLC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fb6278de8c6e23fb23af1aef73f7cdea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5ePyBmvgFL86YHVvTKHns8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/785fa0c5c777053d9d2889e75026f950.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Undertaker</strong><br> This is a massive shootout at the church - keep an eye on Packie, and take cover behind the hearse as you roll grenades under the Albanians’ cars. Shoot the dudes. When you get in the hearse to drive to the cemetery, don’t drift around the corners or you’ll lose the coffin.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6X6jr2M7jqJt9HLrnmMrQC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/21b3265c365b112301938d77d4d3cfb7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Entourage</strong><br> Find the gangsters and get in convoy - this opening bit is simple enough. When the shooting starts, get to cover straight away. Shoot all the gangsters from the alley, then jump in your car. Four cars will get on you when you hit the intersection, so drive straight at the lead one and veer around it to break out of the ambush. Then just zigzag through the streets until you’re away. Try not to shoot too much, or you’ll have the cops to worry about as well.</p><p><strong>Dining Out</strong><br> No point messing around here: shoot the maitre d' of the Korean restaurant (he’s packing), then shoot the guys who come to investigate. Then shoot everyone else, being careful as you head up the stairs, and go through the kitchen to kill everyone else. As Fuk escapes, slide down the ladder (by holding X) and sprint into the alley to blow up his car. Job done.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5p9RZy7JYFvMdbQQcZd7VC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4b84261696818ce60f664d2fc08bca3a.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Liquidize The Assets</strong><br> When you get to the compound with the cocaine vans, climb over the fence to the right of the gate - now you can clamber up onto the walls. Wipe everyone out, but before you start blowing up the trucks, head around to the right and shoot the people who come out of the side door - otherwise they’ll make a break for it in one of the vans, making you fail the mission. Once everyone’s dead, conserve ammo by driving all the trucks into a group and leaving the forklift truck near them, then detonating the cylinder on it with a shot or two. This’ll make everything go up like a bonfire.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="64MZXspYa6uEiKQz6btzXC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c6954e7319cd30b2fa0ca8acad78f9fb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Finally, Gambetti and Ray come good on their word and Niko’s greatest nemesis- the crooked soldier Darko- is delivered, bound and beaten, into Liberty City airport for Niko to do with as he pleases. This isn’t really a mission as such; more of a chance for Niko to either settle the score or be the bigger man and walk away. We chose to spare Darko, since he’s a drug-addled, guilt-ridden wreck. Or you could just cap him in the head. Either way, that’s it for this particular mission. And you thought Darko was going to be the final boss, didn’t you?<br> <br> Now Dimitri’s on the phone; surprisingly, he wants to make pals! This is another crucial juncture for Niko- should he side with the traitor and bring home potential megabucks or opt for revenge and chase Dimitri down to his lair? So, choose your poison- whichever mission you opt for, there’s going to be a crazy amount of shooting so make sure you're tooled up on both the ammo and armour fronts...</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EWhHajhzEPwvWqU2MB3yZC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/14005f19d36b67e22a41d4d864616a00.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Head to the warehouse down at the docks, where- surprise- just waltzing in with Phil Bell and grabbing the money doesn’t exactly go according to plan. An enormous warehouse shootout beckons, so make damn sure you’re packing full AK ammo and body armour. Then it’s simply a case of taking your sweet time, seeking cover at every opportunity and using manual zoomed aim to gradually pick your foes off one by one. After about fifty are dead, you should have worked your way up to the office at the top of the warehouse interior. Drat, some SOB is making off with the proceeds! Leg it down to the floor, snag that van waiting outside and chase the thieves across the docks. Be careful not to let them get too much of a lead otherwise you’ll have to restart the mission. Once you’ve caught them, it’s mission completed...<br> <br> <strong>A Dish Best Served Cold</strong><br> But you don’t want to do that, do you? Nah, revenge is much sweeter, so it’s off to Dimitri’s tanker to finally flush the traitor out. This ship is literally crawling with machinegun and shotgun-toting grunts, so take advantage of the crane that’s located right next to the boarding plank. Take down the nearest guards from above with your AK, before switching to sniper rifle and eliminating every enemy in sight. Be sure to look carefully; the more you can pick off at this stage, the less there’ll be to worry about onboard. Once you’re on the ship tread carefully; it’s not uncommon to have left a foe slip through the net, and if they catch you unawares Niko’s history. Work your way through to the bridge before activating the opening of the bow doors. This’ll trigger another wave of baddies, so remember to seek cover and- above all- <em>take your time</em>. After you’ve reached the interior of the hull, wipe out the goons protecting Dimitri before taking him down with grenades from cover. Dimitri can take a lot of punishment, so be careful. After he’s been incapacitated, enjoy the sweet satisfaction of kneecapping him before popping a cap in his sorry head. Phew, only one more mission remains!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B422uD35Lq4KtxrbJuZAeC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/d268819ceaadda3cab199d172ca2f61d.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Finale</strong><br> He’s hardly a contender for the Biggest Bad Guy in GTA IV, but that doesn’t stop paranoid mentalist Jimmy Pegorino from deciding he wants Niko dead after the Dimitri debacle. Niko feels likewise, so he, Little Jacob and Packie tear across Liberty City to dish out a final dose of justice. Pegorino’s holed up inside an abandoned pier building, but instead of going for a direct all-out assault, slip around the back by the pier and up onto the roof via a handy ladder. Pick all the goons off from your handy vantage point with your AK, before dropping down onto floor level and clearing out the rest of the building by nipping in through the now unguarded front door. Pegorino’s making a break for it, so chase him down the pier- taking out any remaining stragglers with extreme prejudice.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ci8FSsh3vkxKHC9x5HWTiC" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/7b185744f9f2c071e2bfec3e5b171643.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Drat, he’s got a boat! Never mind, snag the nearby trial bike and hair down the beach in hot pursuit. After a few minutes, you’ll see a ramp pointing out to sea. Gun it and tear off the ramp- Niko will grab hold of a handy chopper piloted by his pals. Suspend your disbelief for a moment, because this next bit is tricky. Your mates tell you to stay low to Pegorino as you tail him, but since he’s blasting rockets at you that means less dodging time- so keep nice and high so you’ve got ample time to maneuver. After a period of sustained pelting with your minigun, Pegorino’s mashed up boat docks at Happiness Island where Niko finally has the chance to end his particular Liberty City story. Sadly, for Niko, it’ll come at a hefty personal price.</p><p><strong>Finale, take 2<br></strong>But wait, did you pick money over revenge? If so, then things will unfold slightly differently. This version of the mission is pretty much identical to the one we just went through - except that, when Dimitri (not Pegorino) makes a break for it, he'll scamper over the roof to a waiting helicopter. Once the cutscene plays out, immediately swim to the nearest boat and start chasing the bastard, dodging the rockets that he'll lob your way. Finally, a friendly chopper will roar in and hover low over the water for a few seconds; in that time, you'll need to pull in underneath it, which is no easy task. We had a lot of trouble with this one, but found that if you come in from the chopper's right - thereby avoiding some of the wake it tosses up - it's slightly more feasible. Once you're in control of the chopper, tail your enemyand pelt him with minigun fire until you both crash-land on Happiness Island. After that, it's all a matter of chasing the traitor down and delivering one final dis in the form of a hail of bullets.</p><p><em>Apr 28, 2008</em></p>
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                                                            <title><![CDATA[ The Simpsons Game video walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p><p><em>31 Aug 2007</em></p> <p>Being one of the few hugely devoted Simpson's fans that religiously watches back to back episodes oncable TVevery night, buys the box sets and regularly attempts to defend the recent series lack of form on the pretence they usually have at least one laugh out loud Homer moment, we've been rooting for a decent Simpsons game for years.<br> <br> Having to put up with people claiming that Hit 'n' Run was a 'good' Simpsons game (no it wasn't) was bad enough but the fact it turned out to be one of the bestselling games of all time just compounded our misery. Thankfully, EA's Simpsons effort is not a Crazy Taxi clone - although the story line, penned by The Simpsons writers is a parody of a series of recent game titles. So we get levels titled things like Shadow Of The Colossal Donut, Medal Of Homer and Grand Theft Scratchy.</p></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hosPpsA9eZZTeCXzWe7vrL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/83f20b2e8231c1fb8a6cd995535c310e.jpg" mos="" link="" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/the-simpsons-game-video-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ 31 Aug 2007 Being one of the few hugely devoted Simpson's fans that religiously watches back to back episodes on cable TV every night, buys the box sets and regularly attempts to defend the recent series lack of form on the pretence they usually have at least one laugh out loud Homer moment, we've been rooting for a decent Simpsons game for years. Having to put up with people claiming that Hit 'n' Run was a 'good' Simpsons game (no it wasn't) was bad enough but the fact it turned out to be ]]>
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                                                                        <pubDate>Fri, 31 Aug 2007 16:37:15 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 11:34:28 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ gamesradar_george1 ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/d9cd477b0851d129a16f87dff8b39117.jpg ]]></dc:source>
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                                <p><p><em>31 Aug 2007</em></p> <p>Being one of the few hugely devoted Simpson's fans that religiously watches back to back episodes oncable TVevery night, buys the box sets and regularly attempts to defend the recent series lack of form on the pretence they usually have at least one laugh out loud Homer moment, we've been rooting for a decent Simpsons game for years.<br> <br> Having to put up with people claiming that Hit 'n' Run was a 'good' Simpsons game (no it wasn't) was bad enough but the fact it turned out to be one of the bestselling games of all time just compounded our misery. Thankfully, EA's Simpsons effort is not a Crazy Taxi clone - although the story line, penned by The Simpsons writers is a parody of a series of recent game titles. So we get levels titled things like Shadow Of The Colossal Donut, Medal Of Homer and Grand Theft Scratchy.</p></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hosPpsA9eZZTeCXzWe7vrL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/83f20b2e8231c1fb8a6cd995535c310e.jpg" mos="" link="" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure>
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                                                            <title><![CDATA[ The Halo 3 Beta walkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p><p><span class="text_article_body">The <em>Halo 3</em> multiplayer beta goes live on Wednesday, May 16 so why not give yourself a head start withour hints and tips on all three maps. You'll thank us in the end.<br> <br> <!--[manual]-->We've been playing the beta day and night since we got our hands on it last Friday afternoon. You can read our first impressions of <a href="https://www.gamesradar.com/us/xbox360/game/features/article.jsp?releaseId=2005000000000000000350&articleId=20070511145423420018&sectionId=1003" target="_blank">the game here</a> but that won't really help you become a <em>Halo 3</em> god. And there are plenty of spacemen already jumping around with an uncanny knack for shooting you in the head.</span></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dF5SttBsKUuBVmJrmPfEh5" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/44bd18fb334487d92cc6eb123dedca81.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>We have compiled a list of hints that'll go a long way to getting your foot on the ladder in ranked matchmaking deathmatch games. Print it out and keep it by your side at all times. Before we gettoo far inthough, remember that you need to know your bumper buttons on the 360 pad.<br> <br> Forget X, that's now used to deploy equipment. The Right bumper is used to pick up two-handed weapons and reload them. If you're a dual-wielder, remember to hold both bumpers over the weapons to arm both your hands. Reloading the left and right weapon is also done independently with the corresponding bumper.<br> <br> There are now three different grenade types, (Frag, Plasma, and Spike) and you can only carry two of each, instead of four. You'll need to use the left bumper button to swap between them and you can't lob a grenade while dual-wielding.</p><p><strong><span class="crosshead">Snowbound</span><br></strong><br> A large open map that features two structures connected by a network of tunnels. To have a chance on this map you'll need to be able to use mid-range weapons like the Battle Rifle, Carbine and Spartan Laser like a Jedi uses the Force. You will get sniped - a lot - so don't go wandering around in the open. And zooming around in the Ghost will only make you an easy target for the Spartan Laser.<br> <br> There are plenty of grenades lying around so make sure you use them. Killing from the grave is half the game these days...<br> <br> An Invisibility pick-up hides in a small underground passage not connected to the tunneled-network. The shotgun is what you need here for close range battles in the tunnels, though the new and improved assault rifle goes a long way in <em>Halo 3</em>. You'll also find the Brute Shot sitting on top of the large gray tunnel entrance.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8s7yBcCvfaT3AriZfUJ2SJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4fd64ffa57f22ff225608f620aae7014.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong><span class="crosshead">Valhalla</span><br></strong><br> First thing's first, you need to control the Spartan Laser, found on the ridge in the middle of the map. Zoom in and lead your target as it charges up then let rip. It'll take out any vehicle and whoever's in it. Due to the size of the map it's perfect for sniping people from the back of your base or the little tunnels that line the sides.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ycdh5GEbmbHrTfBWpvpn2J" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4d25e646903290c5bacee7a9aae08868.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Another important weapon is the missile pod, located in the back of your base. This heavy weapon homes in like the rocket launcher did in <em>Halo 2</em> but you'll be a sitting duck while carrying it around. Try jumping into a Man-Cannon and attacking from the air. Push the exploding barrels into it too, just for a laugh.</p><p>You'll get the Trip Mine on this level, which will take out anything that hits its sensors. Keep this in your pocket and drop it just before someone runs you over in a vehicle. BOOM!<br> <br> Keep an eye out for snipers in the main camping areas: on top of the two bases; hiding behind the crashed Pelican; in the secluded caves on the extreme left and right sides of the map and,oddly enough, on the hill in the center of the map.</p><p><span class="crosshead"><strong>High Ground</strong></span><br> <br> Ourfavorite map of the beta! Look out for campers sniping from the beach area at the bottom, some people can't help themselves. If you're one of them, picking up the invisibility on the ridge is a must.<br> <br> Important weapons here are the rocket launcher and Brute Shot but the map holds a fewassault rifles, one shotgun, and there's even a Spartan Laser hiding up in the lookout post. There iseven a huge metal gate guarded bya turretthat can be ripped off its tripod by pressing B once you're on it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xNbg2smtkWkQgwGtvcLX7J" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/566c8ce5939bb0efe917dee1c76bd202.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>To open the main gate, you'll have to get past the front wall into the base, then hit the switch on the ledge to the left of the gate near the main tower. There are three ways to do this. You could jump over the destroyed section of wall to the right of the gate or gun your way through the broken bunker on the left. There's a hatch on top of the bunker that can be shot open too. The third way involves the Portable Grav Lift and hopping over the wall. While we're talking about the Grav Lift you can also use it give the Mongoose a peg up.<br> <br> Once inside the base it's all about close-range combat, and the assault rifle will do you proud if you back it up with plenty of random grenade flinging. This is also where dual-wielding some Brute Spikers makes you one tough mother to beat.<br> <br> Remember the Plasma Pistol that no one really used much? Well it's an awesome weapon for taking out a player's shield but it's been upgraded for <em>Halo 3</em>. Fire a full charge at a moving vehicle and it'll knock out allpowerfor six seconds, stopping it dead. This gives you plenty of time to board the vehicle or just blow it up.</p><p><em>May 15, 2007</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/the-halo-3-beta-walkthrough/</link>
                                                                            <description>
                            <![CDATA[ The Halo 3 multiplayer beta goes live on Wednesday, May 16 so why not give yourself a head start with our hints and tips on all three maps. You'll thank us in the end. We've been playing the beta day and night since we got our hands on it last Friday afternoon. You can read our first impressions of the game here but that won't really help you become a Halo 3 god. And there are plenty of spacemen already jumping around with an uncanny knack for shooting you in the ]]>
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                                                                        <pubDate>Tue, 15 May 2007 23:16:21 +0000</pubDate>                                                                                                                                <updated>Thu, 14 Apr 2016 21:39:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS]]></category>
                                                                                                                    <dc:creator><![CDATA[ Gavin _Ogden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ null ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                    <content:encoded >
                            <![CDATA[
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                                <p><p><span class="text_article_body">The <em>Halo 3</em> multiplayer beta goes live on Wednesday, May 16 so why not give yourself a head start withour hints and tips on all three maps. You'll thank us in the end.<br> <br> <!--[manual]-->We've been playing the beta day and night since we got our hands on it last Friday afternoon. You can read our first impressions of <a href="https://www.gamesradar.com/us/xbox360/game/features/article.jsp?releaseId=2005000000000000000350&articleId=20070511145423420018&sectionId=1003" target="_blank">the game here</a> but that won't really help you become a <em>Halo 3</em> god. And there are plenty of spacemen already jumping around with an uncanny knack for shooting you in the head.</span></p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dF5SttBsKUuBVmJrmPfEh5" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/44bd18fb334487d92cc6eb123dedca81.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>We have compiled a list of hints that'll go a long way to getting your foot on the ladder in ranked matchmaking deathmatch games. Print it out and keep it by your side at all times. Before we gettoo far inthough, remember that you need to know your bumper buttons on the 360 pad.<br> <br> Forget X, that's now used to deploy equipment. The Right bumper is used to pick up two-handed weapons and reload them. If you're a dual-wielder, remember to hold both bumpers over the weapons to arm both your hands. Reloading the left and right weapon is also done independently with the corresponding bumper.<br> <br> There are now three different grenade types, (Frag, Plasma, and Spike) and you can only carry two of each, instead of four. You'll need to use the left bumper button to swap between them and you can't lob a grenade while dual-wielding.</p><p><strong><span class="crosshead">Snowbound</span><br></strong><br> A large open map that features two structures connected by a network of tunnels. To have a chance on this map you'll need to be able to use mid-range weapons like the Battle Rifle, Carbine and Spartan Laser like a Jedi uses the Force. You will get sniped - a lot - so don't go wandering around in the open. And zooming around in the Ghost will only make you an easy target for the Spartan Laser.<br> <br> There are plenty of grenades lying around so make sure you use them. Killing from the grave is half the game these days...<br> <br> An Invisibility pick-up hides in a small underground passage not connected to the tunneled-network. The shotgun is what you need here for close range battles in the tunnels, though the new and improved assault rifle goes a long way in <em>Halo 3</em>. You'll also find the Brute Shot sitting on top of the large gray tunnel entrance.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8s7yBcCvfaT3AriZfUJ2SJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4fd64ffa57f22ff225608f620aae7014.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong><span class="crosshead">Valhalla</span><br></strong><br> First thing's first, you need to control the Spartan Laser, found on the ridge in the middle of the map. Zoom in and lead your target as it charges up then let rip. It'll take out any vehicle and whoever's in it. Due to the size of the map it's perfect for sniping people from the back of your base or the little tunnels that line the sides.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ycdh5GEbmbHrTfBWpvpn2J" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4d25e646903290c5bacee7a9aae08868.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>Another important weapon is the missile pod, located in the back of your base. This heavy weapon homes in like the rocket launcher did in <em>Halo 2</em> but you'll be a sitting duck while carrying it around. Try jumping into a Man-Cannon and attacking from the air. Push the exploding barrels into it too, just for a laugh.</p><p>You'll get the Trip Mine on this level, which will take out anything that hits its sensors. Keep this in your pocket and drop it just before someone runs you over in a vehicle. BOOM!<br> <br> Keep an eye out for snipers in the main camping areas: on top of the two bases; hiding behind the crashed Pelican; in the secluded caves on the extreme left and right sides of the map and,oddly enough, on the hill in the center of the map.</p><p><span class="crosshead"><strong>High Ground</strong></span><br> <br> Ourfavorite map of the beta! Look out for campers sniping from the beach area at the bottom, some people can't help themselves. If you're one of them, picking up the invisibility on the ridge is a must.<br> <br> Important weapons here are the rocket launcher and Brute Shot but the map holds a fewassault rifles, one shotgun, and there's even a Spartan Laser hiding up in the lookout post. There iseven a huge metal gate guarded bya turretthat can be ripped off its tripod by pressing B once you're on it.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xNbg2smtkWkQgwGtvcLX7J" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/566c8ce5939bb0efe917dee1c76bd202.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p>To open the main gate, you'll have to get past the front wall into the base, then hit the switch on the ledge to the left of the gate near the main tower. There are three ways to do this. You could jump over the destroyed section of wall to the right of the gate or gun your way through the broken bunker on the left. There's a hatch on top of the bunker that can be shot open too. The third way involves the Portable Grav Lift and hopping over the wall. While we're talking about the Grav Lift you can also use it give the Mongoose a peg up.<br> <br> Once inside the base it's all about close-range combat, and the assault rifle will do you proud if you back it up with plenty of random grenade flinging. This is also where dual-wielding some Brute Spikers makes you one tough mother to beat.<br> <br> Remember the Plasma Pistol that no one really used much? Well it's an awesome weapon for taking out a player's shield but it's been upgraded for <em>Halo 3</em>. Fire a full charge at a moving vehicle and it'll knock out allpowerfor six seconds, stopping it dead. This gives you plenty of time to board the vehicle or just blow it up.</p><p><em>May 15, 2007</em></p>
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                                                            <title><![CDATA[ PokeWalkthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <p><p>When you begin a new game, you’ll be greeted by the Professor, who will prompt you to choose a gender and name for your character. You’ll also have a chance to name your friend/rival. After a brief introduction, you’ll start off in your house in sleepy Twinleaf Town, having a chat with your mother. Go outside and stop by your friend’s place – he’ll come crashing through the door, spouting some brilliant idea about the red Gyarados you just saw on the news. Once he joins up with you, head west and north with him until you reach the shore. You’ll see the professor and his protégé will be having a nice chat. After they leave, your buddy will notice that they forgot a suitcase in the bushes. As soon as you pick it up, you’ll be assaulted by wild Starlies!</p> <p>Now’s your opportunity to pick your starter pokemon from the pokeballs left in the suitcase. Your choices are Turtwig, a grass-type; Chimchar, a fire-type; and Piplup, a water-type. All three are very good pokemon, so just pick the one that appeals to you the most. (For this guide, we went with Piplup). You’ll end up in a battle against Starly, but it’s a cakewalk – just use your standard attack a couple of times and you’ll be set.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="snjwgqCBU8U9KPxmGhxGc6" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/728a2e5f2562e0af22f5aba583529f21.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: Here's where you begin your quest. Look at all that healthy grass. That'll give you high hopes</strong></p><p>Exit this area to see a short scene with the Professor again. Return home and talk with your mother, who will advise you to go to Sandgem Town. She’ll also give you a pair of running shoes, which let you increase your molasses-like walking speed to a brisk dash with a press of the B button. You’ll now need to go back through Route 201, but this time, head east. You will probably encounter a few wild Pokemon, though they’re not much of a threat. Still, if your HP gets dangerously low, it’s best to run.</p><p>You’ll reach Sandgem and talk with the Professor’s protégé, who is actually the character you didn’t choose as your player earlier. After another run-in with your buddy, they’ll take you inside the lab for a chat with the boss. He’s a bit peeved that he’s now missing two prized pokemon, but he gets over it pretty fast – and bestows your current critter on you as a gift. Say YES when he prompts you later in the conversation to get your Pokedex. This Pokedex covers all the beasties native to the Sinnoh region.</p><p>After your meeting, the professor’s protégé will show you the town’s Pokemon Center and shop. Before you can head anywhere, you’ll need to stop back at home and talk with your mother again. She’ll give you the Journal. Your friend’s mother will then barge in looking for her son. Since she can’t find him, she’ll ask you to deliver a package for her. Looks like you’re stuck chasing after him again – but first, let’s catch us some pokes!</p><p><p>You can now return to Sandgem town. If you head north and to the west on Route 202, you’ll spot the Professor’s pal in the grass. They’ll demonstrate how to catch wild Pokemon, and give you 5 Pokeballs to start with. (You can buy more at the Pokemart if you need them). Now’s the time to catch some more pokemon and add to your burgeoning ranks!</p> <p><strong>ROUTE 201 POKEMON<br></strong>Starly - Levels 2-4 - Common<br> Bidoof - Levels 2-4 - Common</p> <p><strong>ROUTE 202 POKEMON<br></strong>Starly - Levels 2-4 - Common<br> Bidoof - Levels 2-4 - Common<br> Shinx - Levels 3-4 - Common<br> Kricketot - Levels 3-4- Uncommon (Nocturnal)</p> <p>None of these Pokemon are particularly difficult to find and/or catch, though it should be noted that Kricketot only shows up in the early morning and late night. You’ll also encounter a few opponents on Route 202, so take some time to build your levels up a bit. Kricketot might be more difficult to level up due to his initially slow attack, so you might opt to make him your default pokemon, then switch him out for a stronger fighter once battle begins. Also, try to find a Shinx with the Intimidate ability, which lowers enemy attack immediately after Shinx’s deployment. Even if you don’t plan on making Shinx a party staple, it’s a helpful skill to have at this point early on.</p> <p><strong>ACQUIRING THE POKETCH</strong></p> <p>Jubilife town is a fairly large place, home to a TV broadcast station, a Pokemon School, and a company manufacturing devices called “Poketch.” If you talk to people around town, you’ll hear something about being able to win a Poketch, but first, you’ll need to drop by the Pokemon School. Defeat the students’ pokemon in battle, and talk with your friend again. Give him the package and he’ll find two Town Maps inside of it, one of which he’ll give to you. (Select and use it on the Bag screen to look at it.)</p> <p>A man will spot you and instruct you to go speak with 3 clowns for the Poketch contest. The clowns are located outside the Poketch company, in front of the TV station, and around the area of the Pokemart. They’ll ask you trivia questions, all of which should be incredibly obvious. Score 3 correct answers and go back to the man you spoke to earlier to receive the Poketch! Feel free to mess around with it a bit – it doesn’t have many functions yet, but you’ll earn more as the game progresses.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sH3tRmrVyJRB66LkSvHcg6" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bac0e78a2d4137e5b81c11566e589a0b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: It's like a game-show. Answer this clown's question and win a beautiful Poketch. If your Price is Right, that is</strong></p><p>Also, you may encounter a TV reporter hanging around who wants to interview you. There are several of these reporters throughout the game. Doing the interview doesn’t affect anything super-important, it’s just a fun diversion.</p><p><p><strong>ROUTE 203 POKEMON</strong><br> Starly - Levels 4-6 - Common<br> Shinx - Levels 4-5 - Common<br> Bidoof - Levels 4-6 - Uncommon<br> Abra - Levels 4-5 -Uncommon<br> Kricketot - Level 4 – Rare (Nocturnal)</p> <p><strong>ROUTE 204 POKEMON</strong><br> Budew – Levels 4-5 - Common<br> Shinx – Levels 4-5 - Uncommon<br> Bidoof – Levels 4-6 – Common<br> Kricketot – Level 4 – Rare (Nocturnal)<br> Starly – Levels 4-6 – Common</p> <p><strong>ROUTE 204 CAVE POKEMON</strong></p> <p>Zubat – Levels 4-6 – Abundant<br> Geodude – Level 5 – Uncommon<br> Psyduck – Level 5 – Very rare</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pouZ9XndSMuYYcFqrNmYj6" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6c3c1a1089eac3d44d3386700efe4a34.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: Behold, a battle in Route 204. This route is blocked off at first because of the horrors you'll find within. Just look at that little green guy. He's so scary </strong></p><p>Route 204, to the north, is a dead end at the moment (you can’t progress past the cave at the end without Rock Smash), but it’s in your best interest to capture and build up a Budew or two. They’ll be extremely useful in the looming Gym battle. You can also try catching a Psyduck in the cave, but they are extremely rare. There’s an area where they’re common not too far ahead, so you’re probably better off waiting until then.</p><p>Route 203, to the east, leads to Oreburgh City. You’ll encounter your, uh, “friend” near the entrance to town. He’ll have one of the starter pokemon you didn’t choose, and he wants to challenge you to a fight with it! Fortunately, he’s still pretty inexperienced, so as long as you avoid having him exploit your weaknesses, you’ll be okay. There are several other fights for the picking here, too - they can be avoided by staying out of peoples’ line of sight. Before you enter the cave, swing around north and west to grab a Paralyze Heal from a pokeball on a small outlet. You might also want to try snagging Abra. Since Abras always use teleport as their first battle command, you’ll just have to throw a pokeball and hope luck is on your side. The little guy will be near useless until he hits level 16, so use the method mentioned above for Kricketot to have Abra earn EXP in combat.</p><p><strong>CAVE TO OREBURGH<br></strong>Zubat - Levels 5-7 - Common<br> Geodude - Levels 5-7 - Common</p><p>Inside the cave, you’ll run into an explorer who will bestow upon you HM08, which teaches Rock Smash. Unfortunately, you can’t do anything with it until you’ve got your first Gym Badge, so just hold tight for now. Keep heading right, fighting off misguided souls who may challenge you. You’ll see several Rock-type pokemon amongst their ranks, giving you a clue of what’s soon to come. Eventually you’ll reach the exit to Oreburgh City.</p><p><strong>OREBURGH CITY AND THE FIRST GYM</strong></p><p>When you get to Oreburgh City, head towards the gym. Your buddy is at the entrance, and he’ll inform you that the gym leader is nowhere to be found. Where could he be? He’s actually down south in the mines, but before going there, talk to the locals and, if you don’t have many, buy a couple potions at the Pokemart. A youngster in one of the buildings has a Great Ball for you, and a miner near the tunnel entrance will give you a Super Potion. There's a girl inside a house who will trade you an Abra for a Machop, but be forewarned that the Abra might not be very well-behaved until you get more badges.</p><p><strong>ROUTE 207 POKEMON</strong></p><p>Kricketot – Level 6 – Rare (nocturnal)<br> Machop – Levels 5-7 – Common<br> Geodude – Levels 5-7 - Abundant</p><p>You may also want to pop up north to route 207. Like 204, it’s a dead end for now, but Machops live in the shrubbery around there. They’ll be very useful in upcoming battles, so it’s a good idea to try and trap one now.</p><p>Now, head down into the mines.</p><p><strong>MINE POKEMON</strong></p><p>Geodude - Levels 5-10 - Abundant<br> Onix - Levels 8-9 - Rare<br> Zubat - Levels 7-8 - Uncommon</p><p>This actually isn’t a very large area, though the enemy encounters may give you problems if you aren’t prepared. Most of the wild pokemon you’ll encounter are Rock-type, and they’re weak against Grass, Water, and Fighting. Budew, Turtwig, Piplup, and Machop are all good choices for taking on these enemies. (You might also want to try for an Onix while you’re here). Head all the way downstairs to the southernmost part of the caves. You’ll find a guy in a hard hat – that’s Roark, the gym leader. He’ll invite you back up to challenge him. You can pick up some items and battle some of the other miners before heading back to the surface for your first Gym Battle. Make sure your Pokemon are healed fully, and that your anti-Rock-type pokemon are well trained (we recommend level 13 or higher).</p><p><strong>OREBURGH GYM</strong></p><p>If you want, you can fight two other Rock-type pokemon handlers before taking on Roark. They’re not too hard if you do opt to take them on, but they can also be completely avoided by taking a route that keeps out of their line of sight. Roark’s waiting for you with his Rock-type team, and he’s got a big surprise for you. Check out the movie below to see how we aced Roark’s challenge.</p><p>After winning the battle, you’ll receive the Coal Badge and TM76, Stealth Rock.</p><p>When you get to Oreburgh City, head towards the gym. Your buddy is at the entrance, and he’ll inform you that the gym leader is nowhere to be found. Where could he be? He’s actually down south in the mines, but before going there, talk to the locals and, if you don’t have many, buy a couple potions at the Pokemart. A youngster in one of the buildings has a Great Ball for you, and a miner near the tunnel entrance will give you a Super Potion. There's a girl inside a house who will trade you an Abra for a Machop, but be forewarned that the Abra might not be very well-behaved until you get more badges.</p><p><strong>ROUTE 207 POKEMON</strong></p><p>Kricketot – Level 6 – Rare (nocturnal)<br> Machop – Levels 5-7 – Common<br> Geodude – Levels 5-7 - Abundant</p><p>You may also want to pop up north to route 207. Like 204, it’s a dead end for now, but Machops live in the shrubbery around there. They’ll be very useful in upcoming battles, so it’s a good idea to try and trap one now.</p><p>Now, head down into the mines.</p><p><strong>MINE POKEMON</strong></p><p>Geodude - Levels 5-10 - Abundant<br> Onix - Levels 8-9 - Rare<br> Zubat - Levels 7-8 - Uncommon</p><p>This actually isn’t a very large area, though the enemy encounters may give you problems if you aren’t prepared. Most of the wild pokemon you’ll encounter are Rock-type, and they’re weak against Grass, Water, and Fighting. Budew, Turtwig, Piplup, and Machop are all good choices for taking on these enemies. (You might also want to try for an Onix while you’re here). Head all the way downstairs to the southernmost part of the caves. You’ll find a guy in a hard hat – that’s Roark, the gym leader. He’ll invite you back up to challenge him. You can pick up some items and battle some of the other miners before heading back to the surface for your first Gym Battle. Make sure your Pokemon are healed fully, and that your anti-Rock-type pokemon are well trained (we recommend level 13 or higher).</p><p><strong>OREBURGH GYM</strong></p><p>If you want, you can fight two other Rock-type pokemon handlers before taking on Roark. They’re not too hard if you do opt to take them on, but they can also be completely avoided by taking a route that keeps out of their line of sight. Roark’s waiting for you with his Rock-type team, and he’s got a big surprise for you. Check out the movie below to see how we aced Roark’s challenge.</p><p>After winning the battle, you’ll receive the Coal Badge and TM76, Stealth Rock.</p><p><p>Now that we’ve got the Rock Smash HM, we’re ready to head north of Jubilife. Take one of your common pokemon you’re not planning on using much and slap Rock Smash on them so that it won’t occupy a valuable skill slot of one of your better pokes. We suggest using a random Bidoof or Geodude for this purpose, since they’re common as dirt and easy to re-catch should you want another to actually build up as a fighter.</p> <p>Along the way, you might want to use your newfound Rock Smash to get into the northern part of the cave to Oreburgh. There’s not much you can do in the basement yet without a bike, but you do have an opportunity to grab Psyduck here. They’re not essential, and they’ll be widely available later on, so it’s up to you if you want to take the side trip or not.</p> <p><strong>BASEMENT POKEMON:<br></strong>Zubat - Levels 8-10 - Abundant<br> Psyduck - Levels 8-10 - Common<br> Geodude - Level 9 - Uncommon</p> <p>You’ll wind up back in Jubilife. You’re going to need to head up towards route 204, but just before you get there, you’re going to run into trouble.</p> <p>What is Pokemon without its organized crime syndicates? This time around the bad guys are a group called Team Galactic. As we leave Jubilife, we run into some hoodlums harassing the Professor and his assistant. They soon take notice of your presence, and attack you as a team. Time for your first 2 on 2 pokemon fight!</p> <p>Judging from this battle, prerequisites for membership in Team Galactic are apparently ugly turquoise bowl cuts and gross incompetence. Their pokemon don’t put up much of a fight, and you should be able to take them down pretty easily. You’ll scare them off after you win – but not for long.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xw76UyRAJaJ8CtyHyRnVp6" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ef1db6bec73941f8a80352712653b0ef.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: Team Galactic is so stylish. Soon all the kids will be rockin' the turquoise helmet hair</strong></p><p>You might want to duck inside the now-open Jubilife TV Tower before setting off northward. There’s some fun stuff inside, including a pokemon dress-up and photo center, and computers that will give you all kinds of statistics and records about your exploits up to this point.</p><p>Once you’re back on Route 204, you’ll find that the road north is pretty straightforward. Simply crush the rocks in the cave that are blocking your way when you encounter them. There will be a few more trainer encounters along the road, including another 2 on 2 fight, so keep your pokes in fine fighting condition.</p><p>You’ll soon reach the botanical village of Floaroma. The local industry is based around harvesting wild berries and selling honey. You can collect some berries around town, but since the berry plants vanish once they’ve been stripped, we recommend waiting a bit before you go on your picking spree. Talk to a lady inside the flower shop, and you’ll be given a Sprayduck watering can, which you can use on berry bushes and trees to help them grow and produce more fruit later on. Try feeding the berry plants you find with the Sprayduck regularly – after a day or two of regular watering, you’ll wind up with a larger harvest than you would have had otherwise. You can also trade berries for accessories at the flower shop, but you probably don’t have enough yet to get anything worthwhile.</p><p>Not much else to do here for now, so set out east to Route 205.</p><p><strong>ROUTE 205 POKEMON:</strong></p><p>Bidoof – Level 8 - uncommon<br> Pachirisu – Levels 7-8 - common<br> Buizel - Levels 7-9 - common<br> Shellos - Levels 7-9 - common</p><p>You’ll run into a little girl who’s clearly in distress. Seems that Team Galactic’s gone and set up operations in the nearby power plant, and her daddy’s trapped in there doing their bidding. Well, we can’t have that, now, can we?</p><p>Head east over to the Valley Windworks – with the giant windmills spinning outside, you can’t possibly miss it. If you aren’t up for another boss encounter just yet, you can romp through the shrubbery to build levels and try and catch some of the local species before you break in. Make sure you at least snag a Pachirisu with the Pick Up ability, as you can get some very good use out of it. Once you feel like you’re ready, head on over to the Windworks entrance and beat up the Galactic guarding the place. You should win with little effort, but as it turns out, you need a key to get in anyway. D’oh! Looks like we’ve got a little bit of backtracking to do.</p><p>Head back over to Floaroma, and go up the the northern part of town. You’ll see a path leading into the trees, which is where you want to go. You’ll come out in a garden to see an old man being bossed around by Galactic thugs. Rather than fighting a two-on-two battle, they’ll challenge you one after the other. With only a couple of bugs and a Zubat in their pokemon ranks, they’re still not much of a threat.</p><p>After you send them packing, the old man will thank you and give you a key that they dropped. How perfectly convenient! He’ll also give you some Honey, which can be applied to gold-colored trees to lure certain Pokemon to you. You can buy additional supplies of Honey from him from this point on. Feel free to stock up!</p><p>Anyway, back to our main quest: saving pops. Head up to the door of the Windworks and use your newfound key to gain entry.</p><p>The Windworks building is actually pretty small. There’s a few Team Galactic goons standing around who will force you into a battle if they see you. They can be avoided, but they aren’t all that difficult and yield some decent EXP, so it might be to your benefit to take them on. What you really need to watch out for, however, is Mars – the Team Galacticcommander who’s in charge of the power plant. She’s got one particularly nasty surprise in store when you fight her. Check out the movie below and see what we mean.</p><p>Even better, the bridge to the rest of Route 205 is finally free of Galactic loiterers, allowing you to continue north. But before you cross, you might want to check your calendar. Is it Friday yet? If it is, there’s an opportunity waiting to snag a very strange new pokemon for your roster. Watch this clip to see just how to go about catching the tricky Drifloon.</p><p>There are more trainers along the way, which means more opportunity to earn money and lots of EXP. If your pokes get hurt or start running low on PPs for their skills, you might want to think twice before breaking out the potions or heading back to the Pokecenter, because you’re going to meet someone soon who will take care of all of that for you.</p><p>Unfortunately, part of the trail is blocked by shrubbery. Looks like you’re going to have to take a detour through the forest. Who knows what lurks within…?</p><p>After you send them packing, the old man will thank you and give you a key that they dropped. How perfectly convenient! He’ll also give you some Honey, which can be applied to gold-colored trees to lure certain Pokemon to you. You can buy additional supplies of Honey from him from this point on. Feel free to stock up!</p><p>Anyway, back to our main quest: saving pops. Head up to the door of the Windworks and use your newfound key to gain entry.</p><p>The Windworks building is actually pretty small. There’s a few Team Galactic goons standing around who will force you into a battle if they see you. They can be avoided, but they aren’t all that difficult and yield some decent EXP, so it might be to your benefit to take them on. What you really need to watch out for, however, is Mars – the Team Galacticcommander who’s in charge of the power plant. She’s got one particularly nasty surprise in store when you fight her. Check out the movie below and see what we mean.</p><p>Even better, the bridge to the rest of Route 205 is finally free of Galactic loiterers, allowing you to continue north. But before you cross, you might want to check your calendar. Is it Friday yet? If it is, there’s an opportunity waiting to snag a very strange new pokemon for your roster. Watch this clip to see just how to go about catching the tricky Drifloon.</p><p>There are more trainers along the way, which means more opportunity to earn money and lots of EXP. If your pokes get hurt or start running low on PPs for their skills, you might want to think twice before breaking out the potions or heading back to the Pokecenter, because you’re going to meet someone soon who will take care of all of that for you.</p><p>Unfortunately, part of the trail is blocked by shrubbery. Looks like you’re going to have to take a detour through the forest. Who knows what lurks within…?</p><p><p>As soon as you step into Eterna Forest, you’ll be greeted by a girl named Cheryl. Seems she’s gotten lost, and she’d like your help to find her way home. She’ll be glad to help you fight – the only pokemon she has is a Chansey, but she’ll also volunteer to heal your poke-party to full after every battle.</p> <p>If you’ve been looking for a good opportunity to train up your pokemon, this should sound like music to your ears. You can expend all the HP and PP in battle that you want – even faint! – and Cheryl will heal you right up as soon as battle’s ended, making EXP earning pretty painless. You won’t need to leave the forest to heal, but if you want to change your pokemon party members, feel free to head back to Floaroma’s Pokemon Center. Cheryl will be waiting for you again back at the forest entrance.</p> <p><strong>ETERNA FOREST POKEMON</strong></p> <p>Wurmple – Levels 10-11 – Common<br> Silcoon – Levels 10-11 – Common (Diamond only)<br> Cascoon – Levels 10-11 – Common (Pearl only)<br> Beautifly – Level 12 – Rare (Diamond only)<br> Dustox – Level 12 – Rare (Pearl only)<br> Budew – Levels 10-12 – Common<br> Buneary – Levels 10-12 – Common<br> Murkrow – Levels 10-12 – Uncommon, nocturnal (Diamond only)<br> Misdreavus – Levels 10-12 – Uncommon, nocturnal (Pearl only)</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ibXLp5uKGecMQgwPCvWat6" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa840e5c56acf72ed92388d718c469f2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: You and Cheryl look so cute when you're massacring the creatures of the forest</strong></p><p>All the battles you’ll fight with Cheryl will be 2-on-2. There’s some new pokes here you probably haven’t seen in the wild before – Buneary, Beautifly, Dustox, et cetera. If it’s nighttime and you’re playing the Pearl version, you’ll also have the opportunity to catch Misdreavus, a noteworthy Ghost-type pokemon who can learn many Psychic attacks and is immune to all Ground skills.</p><p>In order to catch Pokemon in wild 2-on-2 fights, you’ll need to faint one of the pokes first. This leaves the remaining pokemon vulnerable to thrown Pokeballs. The only big thing to worry about is Cheryl’s Chansey fainting the poke you’re trying to catch by accident, since she’s under CPU control. Fortunately, Chansey has about a 50% chance of using a healing skill, and the Egg Bomb has fairly lousy accuracy, but it’s still something you should be aware of. You may just opt to wait until Cheryl leaves you before you try collecting the forest fauna.</p><p>Trainer battles here are also all 2-on-2 fights. Since Cheryl will heal your pokemon completely after each battle, don’t fret too much over losing health or using scarce PPs – just focus on taking these guys down.</p><p>Once you reach the exit, Cheryl will thank you and bid farewell – for now. If you go back into Eterna Forest after this, you’ll only fight one-on-one wild pokebattles, and you won’t be healed after combat resolves. Oh well, it was nice while it lasted.</p><p>Now, we’re off to Eterna city to earn your second badge! The northern part of Route 205 you’ll need to cross is full of fishermen who’ve got Water-type pokes in abundance. A Grass or Electric types can blow through them all pretty quickly, but considering most of these guys’ rosters consist of pathetic Magikarp, you won’t have any problems taking them on with any of your team.</p><p>Eterna’s not exactly a hip, happening place. In fact, it’s pretty sleepy city, for the most part. Team Galactic’s set up shop in a huge building in the northern part of town, and their influence can be felt as you walk around and talk to people. There’s also a statue of a mysterious Pokemon in the center of town which will undoubtedly foreshadow encounters to come.</p><p>When you first enter Eterna, you’ll be greeted by a mysterious blonde woman, who will give you the Cut HM before taking off. While you’ll see shrubbery you can use Cut on scattered about the city and its vicinity, you won’t actually be able to make use of the HM skill until you’ve got your second Gym Badge. Fortunately, that’s not too far off. A girl in the apartment buildings has a Chatot she’s willing to trade for a Buizel. Chatots aren’t encountered in the wild for quite some time yet, so if you want to add another Flying type to your roster, you can take advantage of this.</p><p>The Explorer Kit will be bestowed upon you in another house, which you can use to enter the Sinnoh Underground. (See our earlier feature for more info about the Underground!) Finally, there’s an interesting store here that sells herbal remedies. These tend to be considerably less expensive than Potions and other Pokemart-bought healing items, but pokemon tend to dislike the taste. Feeding a poke too much herbal medicine can decrease its affection towards you, which can be a problem if you’re trying for happiness-based evolutions.</p><p>Speaking of happiness-based evolutions, there’s a lady loitering around the Pokemon Center here who will share a new Poketch application with you. The Happiness Checker allows you to approximate the happiness levels of your individual team members. By tapping the pokemon with your stylus and holding it, you’ll see hearts form above its head. One heart means the poke likes you, two means you’re becoming close, and two hearts that grow larger indicates a pokemon that loves you forever and ever. (Or at least until you shove 30 Bitter Roots down its throat). If you see no hearts at all, then you’ve still got a ways to go to bond with that particular poke.</p><p>The Gym is in the southwest part of town, and it’s populated by lots of Grass-type pokes. This could give you some problems if you don’t have pokemon that can deal with Grass types. Poison, Flying, Bug and Fire types are your best bet, while Rock, Water, and Ground types should sit this one out. If you’re deficient in these departments, you’ll probably want to head back over to Eterna forest to capture and train up some of its insect specimens. Beautifly and Dustox make great combatants for these upcoming battles.</p><p>You can also pop on over quickly to Route 211, towards the east.</p><p><strong>ROUTE 211 POKEMON</strong></p><p>Meditite – Levels 12-14 – Common<br> Bidoof – Levels 12-14 – Common<br> Chingling – Level 13 – Rare<br> Ponyta – Level 13 – Rare<br> Geodude – Level 13 – Rare</p><p><strong>ROUTE 211 CAVE POKEMON</strong></p><p>Cleffa – Level 12 – Common<br> Meditite – Levels 13-14 – Common<br> Geodude – Level 13 – Common<br> Zubat – Level 13 – Uncommon<br> Chingling – Level 13 – Rare<br> Machop – Level 13 - Rare</p><p>There’s some decent Pokemon here for the catching. Meditite’s an interesting Fighting/Psychic combination, and Chingling can also contribute some good vibes to your crew with its Psychic skills. Ponyta’s a Fire type, which may come in useful for the Gym. It doesn’t learn its first Fire skill (Ember) until Level 16, though, so you’ll probably have to train it up a bit before it becomes even remotely useful for the Gym. If you have a good amount of Grass-beaters in your roster already, you may opt to save yourself the trouble and try to catch Ponyta in another area later. Wild Ponyta at higher levels tend to have a better skillset, making training them much easier.<br> <br> You can’t really go much of anywhere here yet, though, as the cave to Mt. Coronet requires the Strength HM to enter. You can try and snag a Cleffa here if you’d like, though. We’ll just have to stop on by again later.</p><p>Once you’re ready to take on the gym, head on inside!</p><p>There’s a fairly simple puzzle you have to complete before you can take on the gym leader, Gardenia. You’ll need to play a game of Hide and Seek with four of her assistants, and win against each one in battle. None of them are too tough, but finding them can be a tad tricky, since you’ll need to locate them in a specific order.</p><p>When you've conquered your first four challengers, it'll be time to take on Gardenia herself. She has some very strong Grass types, including a new <em>D/P</em> addition, Roserade. Bring your strongest Pokemon to the forefront to take her on! Check out our movie to see what she'ss got up her sleeve, and how to handle it.</p><p>When you first enter Eterna, you’ll be greeted by a mysterious blonde woman, who will give you the Cut HM before taking off. While you’ll see shrubbery you can use Cut on scattered about the city and its vicinity, you won’t actually be able to make use of the HM skill until you’ve got your second Gym Badge. Fortunately, that’s not too far off. A girl in the apartment buildings has a Chatot she’s willing to trade for a Buizel. Chatots aren’t encountered in the wild for quite some time yet, so if you want to add another Flying type to your roster, you can take advantage of this.</p><p>The Explorer Kit will be bestowed upon you in another house, which you can use to enter the Sinnoh Underground. (See our earlier feature for more info about the Underground!) Finally, there’s an interesting store here that sells herbal remedies. These tend to be considerably less expensive than Potions and other Pokemart-bought healing items, but pokemon tend to dislike the taste. Feeding a poke too much herbal medicine can decrease its affection towards you, which can be a problem if you’re trying for happiness-based evolutions.</p><p>Speaking of happiness-based evolutions, there’s a lady loitering around the Pokemon Center here who will share a new Poketch application with you. The Happiness Checker allows you to approximate the happiness levels of your individual team members. By tapping the pokemon with your stylus and holding it, you’ll see hearts form above its head. One heart means the poke likes you, two means you’re becoming close, and two hearts that grow larger indicates a pokemon that loves you forever and ever. (Or at least until you shove 30 Bitter Roots down its throat). If you see no hearts at all, then you’ve still got a ways to go to bond with that particular poke.</p><p>The Gym is in the southwest part of town, and it’s populated by lots of Grass-type pokes. This could give you some problems if you don’t have pokemon that can deal with Grass types. Poison, Flying, Bug and Fire types are your best bet, while Rock, Water, and Ground types should sit this one out. If you’re deficient in these departments, you’ll probably want to head back over to Eterna forest to capture and train up some of its insect specimens. Beautifly and Dustox make great combatants for these upcoming battles.</p><p>You can also pop on over quickly to Route 211, towards the east.</p><p><strong>ROUTE 211 POKEMON</strong></p><p>Meditite – Levels 12-14 – Common<br> Bidoof – Levels 12-14 – Common<br> Chingling – Level 13 – Rare<br> Ponyta – Level 13 – Rare<br> Geodude – Level 13 – Rare</p><p><strong>ROUTE 211 CAVE POKEMON</strong></p><p>Cleffa – Level 12 – Common<br> Meditite – Levels 13-14 – Common<br> Geodude – Level 13 – Common<br> Zubat – Level 13 – Uncommon<br> Chingling – Level 13 – Rare<br> Machop – Level 13 - Rare</p><p>There’s some decent Pokemon here for the catching. Meditite’s an interesting Fighting/Psychic combination, and Chingling can also contribute some good vibes to your crew with its Psychic skills. Ponyta’s a Fire type, which may come in useful for the Gym. It doesn’t learn its first Fire skill (Ember) until Level 16, though, so you’ll probably have to train it up a bit before it becomes even remotely useful for the Gym. If you have a good amount of Grass-beaters in your roster already, you may opt to save yourself the trouble and try to catch Ponyta in another area later. Wild Ponyta at higher levels tend to have a better skillset, making training them much easier.<br> <br> You can’t really go much of anywhere here yet, though, as the cave to Mt. Coronet requires the Strength HM to enter. You can try and snag a Cleffa here if you’d like, though. We’ll just have to stop on by again later.</p><p>Once you’re ready to take on the gym, head on inside!</p><p>There’s a fairly simple puzzle you have to complete before you can take on the gym leader, Gardenia. You’ll need to play a game of Hide and Seek with four of her assistants, and win against each one in battle. None of them are too tough, but finding them can be a tad tricky, since you’ll need to locate them in a specific order.</p><p>When you've conquered your first four challengers, it'll be time to take on Gardenia herself. She has some very strong Grass types, including a new <em>D/P</em> addition, Roserade. Bring your strongest Pokemon to the forefront to take her on! Check out our movie to see what she'ss got up her sleeve, and how to handle it.</p><p><p>Congratulations, you’ve got your second Gym badge! Now that you’ve got use of Cut, you may want to use it to access previously unavailable areas surrounding Eterna Forest. It also makes it much easier to get back to Jubilife City, in case you wanted to stop by TV station for the lottery or access the GTS. You may also remember a building surrounded by shrubs towards the end of Eterna Forest. You can enter the building now, and see what sort of treasures (and pokes) it has to offer you. See our sidequests section for more info on this area.</p> <p>Meanwhile, it appears that you’ll need a bike to reach the next area. Team Galactic is preventing you from getting said bike. This just won’t do! We’ll need to head up into the Team Galactic building to kindly ask them to cease and desist. Or perhaps kicking their butts and sending them running away crying will suffice.</p> <p>Use Cut to clear away the bushes blocking your entrance to the building, and head inside. You can talk to the Galatic grunts inside if you want – some will fight you, while some will just blather on about how awesome and evil they are. None of them are particularly difficult, though.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="n4MtdPwYAyANDmFLKxSvw6" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a8435136dd94e57219bdf0bae251dea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: A mega-duel in the Galactic building. Boom! You just laid down the circles all up in his grill</strong></p><p>On the top floor, you’ll encounter another Galactic leader, Jupiter. Think back to the Mars fight and you’ll have an idea of what to expect here – one fairly small-fry pokemon (in this case, a Zubat) and one evolved, high-level monstrosity (Skuntank). Zubat won’t be too tough to tackle - since you’ve fought so many of them already, you’ll know how to deal with them. This particular Zubat does have the Toxic skill, though, which can leave your poke badly poisoned. If your pokemon gets hit with this technique, make sure to cure it right away.</p><p>Skuntank is the real danger in this encounter, though. It’s got a whole ton of HP and uses Dark and Poison techniques. Poison types are usually weak against Psychic attacks, but Skuntank’s Dark type negates any Psychic damage, so don’t bother with those. Instead, try to nail it with the strongest attacks you’ve got. It’s weak against Ground attacks, but odds are you don’t have any of those at the moment, so you’ll really just need to tough it out. Use Glare, Tail Whip, and Screech to knock down its defenses if need be. Since it’s got such high HP and defense, it still may take several hits before it goes down. Jupiter won’t hesitate to give it Super Potions when she deems it necessary, either. It won’t be very easy, but if you keep at it, Skuntank will be disarmed.</p><p>You’ve sent Team Galactic packing, hooray! The owner of the local bike shop is ready to thank you by giving you one of his new-model bicycles. Put on your biker shorts, because we’re going to go riding!</p><p><p>Now that you’ve got your bike, it’s time to take it for a ride down the bike trail leading south to Route 207. Actually, you don’t have much choice, because if you try and exit west, a man will enthusiastically block your way and tell you that you really need to try out the bike trail! Ooookay then.</p> <p>Operating the bike is simple. By pressing B, you can switch between third and fourth gear. Third gear allows you to maintain a constant speed, while fourth gear starts out slow but quickly reaches high speeds. Fourth gear is particularly useful for gaining speed necessary to fly off bike ramps and ride up steep slopes.</p> <p>Along the bike trail, you’ll run into several trainers. You can carefully avoid all of them if you’d like, but since they give good EXP and money, it doesn’t hurt to fight them. And if your team gets low on health, you can easily bike back up to Eterna and hit up the Pokemon Center. When you finally reach the building at the end of the trail, you can talk to the scientist inside. If you have at least 35 pokemon listed in your Pokedex (not necessarily captured, but at least seen), then he’ll gift you with the handy EXP Share item. Exit out and you’ll be at the entrance of Route 207, where you’ll see your friend standing around. They’ll ask how you’re doing, and then give you theItem FinderPoketch application, and the VS Seeker. For information on using both of these great items, see our Pokemon Mastery guide.</p> <p>If you head south from here, you can return toOreburgh city via a shortcut. (To get back to the main part of route 207, ride up the bike slope after gaining speed in Fourth Gear. You can also explore the area beneath the bike trail (Route 206) if you want – just chop down the bushes blocking the path with Cut and head back north.</p> <p><strong>ROUTE 206 POKEMON</strong></p> <p>Kricketot – Level 14 – Rare<br> Kricketune – Level 15 – Rare<br> Stunky – Levels 14-16 – Common (Diamond only)<br> Bronzor – Level 15 – Rare<br> Geodude – Level 14 – Rare<br> Ponyta – Levels 14-16 - Common</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pro3vwfYpDzeci8UFRUa27" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/44e06709182d6c36737b665db68150f0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: Do the Dew</strong></p><p>There are some goodies stashed along the way, and there are a couple caves you might want to explore. The first, Wayward Cave, is located all the way north. The second cave is actually a little bit south and to the left of Wayward Cave, and has its entrance obscured by the bike trail. Unfortunately, you can’t actually go anywhere in this cave yet without Strength, but you’ll definitely want to remember its location for later. As always, you can attempt to catch several new pokemon here. Bronzor is a steel-type pokemon with killer defenses, while Stunky’s the pre-evolved form of the Skuntank you just fought.</p><p>Route 207 swings eastward towards a cave. There aren’t any patches of tall grass here in which to encounter wild pokemon – just trainers who are standing around all day wanting to pick a fight. (Sometimes it seems like hardly anybody in Sinnoh has an actual job, doesn’t it?)</p><p>Entering the cave, you’ll meet with a mysterious stanger who will babble some emo crap at you about hating the world. Take it to Livejournal, buddy, we’ve got Gyms to conquer. Once he’s out of your face, you can cross the path to the other side of the cave. If one of your pokemon has Rock Smash as an ability, you can take a shortcut by crushing the boulders in your way. Approach the light at the end of the tunnel, and you’ll emerge at Route 208.</p><p><p>Route 208 has yet more trainers to take on, along with a few pokemon lurking in the grass.</p> <p><strong>ROUTE 208 POKEMON</strong></p> <p>Meditite – Levels 16-17 – Common<br> Bidoof – Level 16 – Common<br> Bibarel – Levels 17-18 – Rare<br> Psyduck – Levels 16-18 – Common<br> Machop – Levels 16-17 - Uncommon</p> <p>The only really noteworthy wild Pokemon here is Bibarel, the evolved form of Bidoof and HM Slave extraordinaire. Don’t fret if you don’t find one, though, since they’ll become increasingly common the further along you go.</p> <p>At the end of the road, near the entrance to Hearthome City, there’s a small house. Talk to the young girl inside and she’ll give you the Berry Finder Poketch application (provided you answer “yes”). The lady there also sells pokepoop... er, mulch. It acts as fertilizer and can help berries grow if you use it when planting. Closeby is a field of grass where you’ll find a martial artist training. Rather than fighting you, he’ll give you a strange Keystone item when you talk to him. Maybe this will be useful later…</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yiAfNAJbsZqZig25rZPo67" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/92c90d81ad1fb576755c69a8c13489f2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: The flower shop. Fertilize your garden with good ole pokepoop, yum</strong></p><p>But anyhow, on to Hearthome! Hearthome is a place famous for its Pokemon Super Contests. Pokemon Super Contests are totally optional, and we’ll be covering them in more detail in our post-game guide. Needless to say, a lot of the local economy is built around supporting the contests. You’ll run into one of the contest judges as soon as you set foot in the city limits.</p><p>There’s a Gym here in Hearthome, but it’s going to be a good while yet before you’re allowed entry. That doesn’t mean there’s not plenty to do here, though. Up north is Amity Square, where you can take one of your “cute” pokemon for a walk with you. (Mind you, the ladies in charge have a very subjective definition of “cute”).</p><p>There are some nice items lying around, including one hidden in one of the stone structures. When you run around here, your pokemon may find things that can be used as accessories. Turn around and press A to check up on them every now and then, and if you’re lucky, they’ll have something for you.</p><p>You can also try your hand at making Poffin, a delicious and healthy treat for your pokemon that will boost their stats for the Super Contests. Talk to the old man at the Pokemon Fan Club building to receive a Poffin Case. After you’ve got the case, you can head on over to the Poffin bakery and try your hand at cooking up some beauty enhancements. Just make sure your arm’s in OK shape, because if you’re planning on a Poffin baking spree, it’s going to get tired really fast from the constant spinning.</p><p>Even if you don’t want to enter any contests now, you should stop by Super Contest Central to meet the gym leader, then go inside to see a brief scene involving your mom embarrassing you in public. Oh, parents. After this bit’s played out, you will be able to leave Hearthome through the southeast exit.</p><p>Well, you will after you manage to administer another beatdown to your rival, anyway. He’ll have his Starly and a few additional pokemon in tow, all around level 20 or so. None of them are really noteworthy save for the starter pokes – by this point he’ll have evolved them into their second form, making them far tougher than before. Once you’re done with fighting him, he’ll run off again.</p><p>A man near said exit is carrying a pokemon egg he’ll happily give to you. Make room for it by emptying a slot on your Pokemon roster, or else you won’t be able to take it from him. You’ll need to keep it in your party if you want it to hatch. The amount of time the egg takes to hatch depends on how fast you can rack up several thousand steps on your Poketch pedometer. It’ll take a while (probably around 10,000 steps), but once the egg hatches, you’ll be the proud parent of Happiny. Aww, how precious.</p><p><p>So now let’s take a stroll down Route 209.</p> <p><strong>ROUTE 209 POKEMON</strong></p> <p>Starly – Level 16 – Common<br> Staravia – Levels 16-17 – Uncommon<br> Bibarel – Levels 16-18 – Common<br> Mime Jr. – Level 16 – Common<br> Chansey – Level 16 – Very Rare<br> Ghastly – Level 16 – Uncommon (Nocturnal)<br> Zubat – Level 16-17 – Uncommon (Nocturnal)</p> <p>Some pretty good pokes to be found here. Mime Jr. is the cuter, younger version of the far freakier Mr. Mime, while Staravia is the evolved form of Starly. The notorious Chansey’s also lurking around here, though she’s a pretty tough find. You’re probably better off raising that Happiny you just got than going through the headache of trying to snag a wild Chansey.</p> <p>Shortly after starting along the path, you’ll see a fisherman enjoying his pastime near the end of a dock. Talk to him and he’ll give you the Good Rod, which will allow you to catch better Pokemon from fishing. Feel free to try it out here if you’d like – you may just luck into catching a Goldeen or Gyarados. (Or perhaps fate will spite you and send an endless supply of high-level Magikarp out to take you down).</p> <p>As is par for the course with Pokemon, there’s many a trainer along the road waiting to ambush you with a battle challenge. If you’re playing during the morning, you may also encounter some additional opponents in the form of joggers.</p> <p>When the path swings north, you’ll see a big building off a little to the east. This is the Lost Tower, a horribly morbid structure where the souls of dead pokemon lament forever and ever. You don’t necessarily have to go there now, but it’s probably a good idea to get it out of the way.</p> <p><strong>LOST TOWER POKEMON</strong></p> <p>Ghastly – Levels 18-21 – Common<br> Zubat – Levels 18-21 – Common<br> Golbat – Levels 21-22 – Rare</p> <p>For a place meant to honor the memories of pokemon who’ve passed away, there sure are a lot of jerks just loitering around. Oh well. The Tower’s only about 5 floors high, so even with its high enemy encounter rate, it’s not too huge a hassle. At the top, there will be two old ladies. One will bestow upon you HM04, Strength, which will be useful… about four gyms later. Argh. The other will give you the Cleanse Tag, which can help reduce random enemy encounters if you give it to the lead pokemon in your party.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="orijp7NX7XGdhWv2HKPuB7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6909587460eb3e006c2f402f464a5040.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: The Lost Tower graveyard. When they've got blue tombstones, you know it's serious</strong></p><p>Once you’ve got your HM, head back out of the Tower and up to Solaceon City. This is a pretty small country town, but it’s got some noteworthy establishments – particularly, the Ruins and the Pokemon Day Care. We talk about the Ruins in the sidequests section, and the Pokemon Day Care is discussed in our Pokemaster strategy. If you opt to drop off some pokes at the Day Care, talk to a man who appears inside the Day Care building to get the Raising Checker for your Poketch. A person near the town entrance also has the Pokemon History Poketch application for you. While it’s not as useful as other Poketch tools, it’s still a neat way to keep tabs on your most recent catches. Rest up and stock up here in Solaceon, because it’s a long-ass trek over to Veilstone City.</p><p><strong>ROUTE 210 POKEMON</strong></p><p>Kricketune – Levels 18-19 – Uncommon<br> Chansey – Levels 18-20 – Very Rare<br> Mime Jr. – Levels 18-19 – Common<br> Geodude – Levels 18-19 – Common<br> Ponyta – Levels 18-20 - Common</p><p><strong>ROUTE 215 POKEMON</strong></p><p>Kricketune – Level 20 - Rare<br> Abra – Level 20 - Rare<br> Kadabra – Level 20 - Uncommon<br> Ponyta – Levels 20-21 - Common<br> Geodude – Levels 20-21- Common</p><p>Nothing new here as far as Pokemon go, unfortunately. Kadabra might be one to grab if you don’t have one already, since they’re among the best pure-psychic type Pokemon out there. Wild pokemon here do yield a lot of EXP, though, so you might want to consider doing some level-grinding before taking the path over to Veilstone.</p><p>Route 210 has some grass that is taller and thicker than usual, meaning you can’t ride your bike in it. It’s quite annoying, especially since you’ll want to use some of the bike ramps scattered around to reach various items. You’ll be stopped dead about midway through the route, though, by a blockade of… Psyducks? Lord knows why we can’t just sic a Pachirisu and Luxio army on all of them, but oh well, we’re just going to have to take a detour through Route 215. Before we do, however, we can stop by the Café. There are a few trainers inside who will challenge you if you speak to them, but the real reason for visiting is to obtain fresh, delicious Moo Moo Milk. A bottle of Moo Moo Milk costs 800 pokedollars and restores 100 HP, making it a fairly inexpensive way to restore a large amount of HP to your ailing critters. Plus, it doesn’t leave them angry at you like herbal medicine does, so that’s a bonus. If you have the scratch, make sure to stock up.</p><p>Now we’re off eastward, through Route 215, home of the perpetual torrential downpour. It’s raining here, and it never ever stops, which is helpful to Water-type pokes. (Though Ponyta makes this place its habitat – you figure that one out). It’s a long and somewhat twisty structure of stairs, ledges, and grass patches that takes a while to slog through. If one of your Pokemon can use Cut, you can take a few shortcuts. Otherwise, you’re stuck going the long way around. Trainers here have a lot of fighting-type pokemon, foreshadowing your next Gym encounter. One trainer pokemon to look out for here, though, is Croagunk. They are only weak to Ground attacks, and can resist a lot of stuff you throw at them.</p><p>Finally, we’re at Veilstone City!</p><p>Things aren’t quite right in Veilstone City. Sure, you’ve got Sinnoh’s biggest department store that sells almost everything you could ever want and then some, but there’s also a very shady casino operation that might make one a bit suspicious. Not to mention the gigantic Team Galactic headquarters looming large above the streets…</p><p>But what we’re really here for is the Veilstone Gym, home of Maylene and her martial-arts masters, so let’s worry about that before we go sightseeing. Heal up at the Pokemon Center (as you’re probably hurting really bad by now), then head to the southwestern part of the city.</p><p>The gym contains a sliding puzzle here which needs to be solved – check out our movie to see how it’s done. Most of the encounters here are near-unavoidable, so have a bunch of Psychic- and Flying- types in your party and ready to go to handle them. Maylene herself awaits at the end.</p><p>Once that’s all over and done with, your buddy’s happy, and you’ll be able to sneak into the Galactic warehouse to get HM02, Fly. This HM isn’t required to finish the game, but it is extremely useful, as it allows you to teleport to any town or city you have already been to.</p><p>Things have quieted down a bit, so you might as well enjoy what Veilstone has to offer. You can visit the Game Corner, which is actually a casino. You’ll first need to get the Coin Case, which a clown inside one of the houses is holding. Play his guessing game until you win the item from him. You can then buy casino credits with money, and play the slots for hours while you weep for your misspent, corrupted youth. Earn enough credits and you can go next door and exchange them for items and TMs.</p><p>There’s also the Veilstone Department Store, which has almost everything you could possibly want. Vitamins? Got ‘em. Pokeballs of every shape and size? You betcha. Temporary battle boost items? You’d better believe it. TMs? They’ll cost you an arm and a leg, but they’re here. Just make sure to bring cash and lots of it, because much of this stuff is stupidly expensive. You can also get the Counter for your Poketch by speaking with the woman at the second floor sales counter. Another thing of note: The vending machines on the top floor sell inexpensive drinks that can restore the HP of pokemon. They’re cheaper than potions and don’t decrease the happiness level of your pokes, so it wouldn’t hurt to buy a whole bunch for future adventuring.</p><p>Finally, there’s a residence with a woman who offers massages. Get your mind out of the gutter, guys, this lady actually is a licensed pokemon massage therapist. Give a poke over to her for a quick massage and it’ll boost its happiness level. You can ask for a massage once a day, so come back often.</p><p>But what we’re really here for is the Veilstone Gym, home of Maylene and her martial-arts masters, so let’s worry about that before we go sightseeing. Heal up at the Pokemon Center (as you’re probably hurting really bad by now), then head to the southwestern part of the city.</p><p>The gym contains a sliding puzzle here which needs to be solved – check out our movie to see how it’s done. Most of the encounters here are near-unavoidable, so have a bunch of Psychic- and Flying- types in your party and ready to go to handle them. Maylene herself awaits at the end.</p><p>Once that’s all over and done with, your buddy’s happy, and you’ll be able to sneak into the Galactic warehouse to get HM02, Fly. This HM isn’t required to finish the game, but it is extremely useful, as it allows you to teleport to any town or city you have already been to.</p><p>Things have quieted down a bit, so you might as well enjoy what Veilstone has to offer. You can visit the Game Corner, which is actually a casino. You’ll first need to get the Coin Case, which a clown inside one of the houses is holding. Play his guessing game until you win the item from him. You can then buy casino credits with money, and play the slots for hours while you weep for your misspent, corrupted youth. Earn enough credits and you can go next door and exchange them for items and TMs.</p><p>There’s also the Veilstone Department Store, which has almost everything you could possibly want. Vitamins? Got ‘em. Pokeballs of every shape and size? You betcha. Temporary battle boost items? You’d better believe it. TMs? They’ll cost you an arm and a leg, but they’re here. Just make sure to bring cash and lots of it, because much of this stuff is stupidly expensive. You can also get the Counter for your Poketch by speaking with the woman at the second floor sales counter. Another thing of note: The vending machines on the top floor sell inexpensive drinks that can restore the HP of pokemon. They’re cheaper than potions and don’t decrease the happiness level of your pokes, so it wouldn’t hurt to buy a whole bunch for future adventuring.</p><p>Finally, there’s a residence with a woman who offers massages. Get your mind out of the gutter, guys, this lady actually is a licensed pokemon massage therapist. Give a poke over to her for a quick massage and it’ll boost its happiness level. You can ask for a massage once a day, so come back often.</p><p>We’ve returned from our sojourn in Veilstone with a new Gym Badge and the Fly HM. This time around, let’s head to the southern exit of Hearthome, which leads to route 212, and, unfortunately, another overly lengthy journey. Sigh.</p><p><strong>ROUTE 212 POKEMON</strong></p><p>Roselia – Levels 16-17 – Uncommon<br> Starly – Level 16 – Common<br> Staravia – Level 17-18 – Uncommon<br> Kricketune – Level 19 – Rare<br> Budew – Level 16 – Common<br> Wooper – Level 16-18 - Uncommon</p><p>Route 212 has two new pokemon for you – the Grass-tastic Roselia, and the amphibious Wooper. It also has a lot of trainers waiting to pick a fight. And… police? Jeez, guys, is this an illegal vitamin trafficking sting or something? Fortunately, they only seem to bother you at night. But that’s hardly the only hassle here, as you’ve also got narrow bridges you’ll need to use your bike to cross, even more pouring rain, and giant swamps you can get stuck in. If you do find yourself stuck, you’re going to have to struggle your way out by mashing the D-pad like a madman. If you keep running while you cross swamps, you seem to have a lesser chance of getting trapped, so keep on holding down that B button (assuming you don’t already).</p><p>You might also see the Pokemon Mansion along the way. This is a completely optional area that doesn’t offer a whole lot at the moment. It plays a bigger part in things after defeating the Elite Four. We’ll be divulging all the dirt on this place in our upcoming post-game guide. For right now, you have the opportunity to collect Pichu and Pikachu in the Mansion’s garden. Electric types are useful in the next Gym, so if you’re not sick to death of the little yellow rodents, you may want to consider putting one in your party for the upcoming showdown.</p><p>Thank god, we’re finally at Pastoria! Here we’ve got the Safari Zone, where all manner of strange and bizarre pokemon specimens can potentially fall into your possession. (See our Pokemastery guide for more Safari Zone information). You will need to enter the Safari Zone at least once to get the HM05 (Defog, <em>Pokemon D/P</em> 's token near-worthless HM) from a patron and meet the Gym Leader at the observation deck, but beyond that, it's completely optional.</p><p>On the east side of Pastoria lives a man who can re-teach a pokemon a move it has forgotten (or opted not to learn) in the past. The cost for his work is one Heart Scale, which are found in the Sinnoh Underground. Even if you don’t require his services now, it’s good to know where he’s at.</p><p>When you’ve done everything you’ve wanted to do, head on over to the Gym. There’s a puzzle here involving raising and lowering later levels to get to where you need to go. Watch our movie to see how it’s done.</p><p>Most trainers here are unavoidable, like in the previous Gym. They’ve all got Water-type pokemon in their arsenal, so bring along your Electrics and your Grass types. If you’re deficient in either of these categories, the Pokemon Mansion offers Pikachus galore (as we mentioned above), and the Safari Zone is home to Budew, Roselia, and Carnivine.</p><p>Like Maylene before him, Crasher Wake is a relative pushover. You’ve probably encountered Gyarados andFloatzel by this point in time. Gyarados goes down quick with a couple Electric jolts, and Floatzel also shares this particular weakness. Quagsire is an anomaly, since it’s a Water/Ground type that is completely immune to Electric attacks. However, this dual nature makes it take 4x damage from Grass attacks. Knowing that, your tactics for taking on the blobby blue amphibian should be pretty obvious. After emerging victorious, you will get the Fen Badge and the ability to useDefog outside of battle. Hooray?</p><p>Man, these gym leaders are dropping like flies. How about we try busting into the Hearthome Gym now?</p><p><strong>ROUTE 212 POKEMON</strong></p><p>Roselia – Levels 16-17 – Uncommon<br> Starly – Level 16 – Common<br> Staravia – Level 17-18 – Uncommon<br> Kricketune – Level 19 – Rare<br> Budew – Level 16 – Common<br> Wooper – Level 16-18 - Uncommon</p><p>Route 212 has two new pokemon for you – the Grass-tastic Roselia, and the amphibious Wooper. It also has a lot of trainers waiting to pick a fight. And… police? Jeez, guys, is this an illegal vitamin trafficking sting or something? Fortunately, they only seem to bother you at night. But that’s hardly the only hassle here, as you’ve also got narrow bridges you’ll need to use your bike to cross, even more pouring rain, and giant swamps you can get stuck in. If you do find yourself stuck, you’re going to have to struggle your way out by mashing the D-pad like a madman. If you keep running while you cross swamps, you seem to have a lesser chance of getting trapped, so keep on holding down that B button (assuming you don’t already).</p><p>You might also see the Pokemon Mansion along the way. This is a completely optional area that doesn’t offer a whole lot at the moment. It plays a bigger part in things after defeating the Elite Four. We’ll be divulging all the dirt on this place in our upcoming post-game guide. For right now, you have the opportunity to collect Pichu and Pikachu in the Mansion’s garden. Electric types are useful in the next Gym, so if you’re not sick to death of the little yellow rodents, you may want to consider putting one in your party for the upcoming showdown.</p><p>Thank god, we’re finally at Pastoria! Here we’ve got the Safari Zone, where all manner of strange and bizarre pokemon specimens can potentially fall into your possession. (See our Pokemastery guide for more Safari Zone information). You will need to enter the Safari Zone at least once to get the HM05 (Defog, <em>Pokemon D/P</em> 's token near-worthless HM) from a patron and meet the Gym Leader at the observation deck, but beyond that, it's completely optional.</p><p>On the east side of Pastoria lives a man who can re-teach a pokemon a move it has forgotten (or opted not to learn) in the past. The cost for his work is one Heart Scale, which are found in the Sinnoh Underground. Even if you don’t require his services now, it’s good to know where he’s at.</p><p>When you’ve done everything you’ve wanted to do, head on over to the Gym. There’s a puzzle here involving raising and lowering later levels to get to where you need to go. Watch our movie to see how it’s done.</p><p>Most trainers here are unavoidable, like in the previous Gym. They’ve all got Water-type pokemon in their arsenal, so bring along your Electrics and your Grass types. If you’re deficient in either of these categories, the Pokemon Mansion offers Pikachus galore (as we mentioned above), and the Safari Zone is home to Budew, Roselia, and Carnivine.</p><p>Like Maylene before him, Crasher Wake is a relative pushover. You’ve probably encountered Gyarados andFloatzel by this point in time. Gyarados goes down quick with a couple Electric jolts, and Floatzel also shares this particular weakness. Quagsire is an anomaly, since it’s a Water/Ground type that is completely immune to Electric attacks. However, this dual nature makes it take 4x damage from Grass attacks. Knowing that, your tactics for taking on the blobby blue amphibian should be pretty obvious. After emerging victorious, you will get the Fen Badge and the ability to useDefog outside of battle. Hooray?</p><p>Man, these gym leaders are dropping like flies. How about we try busting into the Hearthome Gym now?</p><p><p>Before we head back to Hearthome, though, we should go harass Team Galactic some more. We’ve been sorely neglecting our need to wipe them off the map. So, after you’ve finished cleaning up in the Gym, talk to the Galactic goon hanging around the Safari Zone. Be prepared for a wild goose chase! Pursue him east, then badger him again. As he runs off, you’ll meet… oh jeez, it’s him again.</p> <p>He’s mostly the same as he was last time, though his pokemon are of higher levels than before (around Level 25-28). You should be able to clean his clock without too many problems if you’re well prepared with your best pokemon team.</p> <p>Okay, now let’s get to the chase!</p> <p><strong>ROUTE 213 POKEMON</strong></p> <p>Buizel – Levels 20-22 – Common<br> Wingull – Levels 20-21 – Common<br> Shellos – Levels 20-22 – Common<br> Floatzel – Levels 21-22 – Rare</p> <p>It’s all Water-type pokemon here by the seashore. You’ll recognize Floatzel from your last Gym Leader encounter, and you probably saw Wingulls handled by some of the lesser trainers inside. Shellos is a different shape and color than it is in western Sinnoh, so if you’re a completionist, you’ll want to grab that one for sure. You can attempt to fish for more Water-type Pokemon here, as well.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PXRndbdum5fEZMZtBU6iF7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c34797c992aec8c28435a25ad7d82f73.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: The chase will lead you to this handsome froggy</strong></p><p>There’s trainers around here, too, of course and they’ve got – surprise – even more water Pokemon! If you’ve still got your Grass and Electric gym team tagging along with you, they’re going to have a field day here.</p><p>Keep heading east, and you’ll bump into that Galactic loser again. Talk to him once again and he’ll bolt. Now head north to the Lake Valour area. If you follow the main path north, you’ll go through the Hotel. The desk clerk will heal your pokes if you talk to him, which is certainly convenient. Now, head through the north exit of the Hotel. You’ll see that there’s a lot of expensive-looking property around here you may want to investigate. Also, be sure to stop by the restaurant and battle the trainers there, since they’re all filthy stinkin’ rich with cashola. Ka-ching!</p><p>Anyhow, let’s not lose track of the task at hand. The Team Galactic guy you’ve been chasing is close to the restaurant. Give him another tap on the shoulder to send him fleeing yet again. Follow him north now, where he’ll finally grow a spine and attack you… with a single Glameow. Oooh, scary.</p><p>Beat him and he’ll run off yet again. When you head north, you’ll see Cynthia, who you met a while earlier. Have a chat with her and she’ll give you Secret Medicine, which you can use to alleviate whatever it is that the Psyduck Brigade on Route 210 is suffering from.</p><p>So what now? Well, we’ve got to head back to Veilstone. We can either Fly there or take Route 214 northbound. There’s some good wild pokemon living along the Route, so it wouldn’t hurt to go that way. Of course, it’s entirely up to you.</p><p><strong>ROUTE 214 POKEMON</strong></p><p>Kricketune – Level 23-24 – Rare<br> Geodude – Level 22-23 – Common<br> Graveler – Level 23-24 – Uncommon<br> Girafarig – Level 23-24 – Rare<br> Stunky – Level 23-24 - Uncommon (Diamond only)<br> Ponyta – Level 23-24 – Common</p><p>Girafarig is something of an oddity – a Normal/Psychic combination type. It can also use Dark skills, which can cause some major hurting if you’re trying to take it on using a Ghost type. Graveler is Geodude’s evolution, and you can pick one up now if you want, but just be forewarned that by the time you reach the game’s end you’ll be cursing the existence of the things. If you do catch one, you can immediately trade it to a friend and back to have it evolve into its final form, Golem.</p><p>We’re back in Veilstone. What now?</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T5a9VyjxxF4SmeoPHayeK7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e447e21ccd3bd69f72594ebc43815c06.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: Move, Psyduck, get out the way, get out the way Psyduck, get out the way</strong></p><p>Remember the gaggle of Psyducks on Route 210? It’s time to go back there and give the little guys what they need. They’ll clear the path for you, allowing you to proceed further north.</p><p>Cynthia will sneak up behind you again and chat for a little bit. Answer “yes” to her question to receive an Ancient Charm. She’ll then take off again. Hmmm.</p><p>Anyway, your trek northwards will involve running through a large field of grass. There’s a couple of ninja wannabes lurking amongst the vegetation, and they’ll pop out to challenge you if you enter their line of vision. As you move further and further north, you’ll notice that it’s getting harder and harder to see anything…</p><p>While it’s possible to get through this area without using Defog, it’s almost a necessity, since the fog also affects your pokemon fights. Fog makes pokemon more likely to miss when they attack each other. While it goes both ways (both you and the enemy are affected), it can cause battles to drag out for far too long.</p><p><strong>FOGGY PASS POKEMON</strong></p><p>Bibarel – Level 24 – Common<br> Meditite – Levels 24-26 – Common<br> Psyduck – Levels 25-26 – Common<br> Machop – Levels 25-26 – Common<br> Machoke – Level 26 – Rare</p><p>If you’re going to be chasing Pokemon here, Machoke’s the one to get. Trade him to a friend and back to get the Machamp evolution when you have a chance.</p><p>Hike westward, fighting off trainers and wild pokemon when they foolishly decide to cross your path. It’s going to be a pretty tiring slog, since trainers are all over the place and they’ve got a wide variety of pokemon to throw at you. Finally, you’ll emerge in Celestic City.</p><p>Celestic City is a real old-fashioned, backwater place. There’s not even a Pokemart around here, they just run the local supply store out of a residence. At least they have a Pokemon Center, which is more than can be said for Twinleaf. Take your Pokemon to the center for some recovery, then talk to the locals for some goodies (Knowledge Glasses and an Analog Clock Poketch application, to be specific).</p><p>There’s one thing that’s out of place here, and that’s the Team Galactic flunky standing in front of a cave entrance smack-dab in the middle of town. He wouldn’t be standing there if he wasn’t trying to guard something, right? Talk to him and pick a fight. He’s got Croagunk and Beautifly for his pokemon, both of which you’ve fought several times before.</p><p>He’ll dash off with his tail between his legs when you’re through with him. The town elder will come talk to you once he’s gone, thanking you for your help in ridding Celestic of his presence. She’ll notice the Charm Cynthia gave you and show you the inside of the cave, which details a legend of three ancient psychic pokemon: Azelf, Uxie, and Mesprit. She’ll then give you HM03, Surf, which you can use after you complete the fifth Gym.</p><p>Pop outside to find Blue-Haired Emo Guy again, once again spouting his loathing of the world and mentioning something about Mt. Coronet. Yeah, whatever, buddy, we’re not wasting time listening to your blather when we’ve got Gyms to conquer.</p><p>Go to the Pokecenter and get one of your Fly-using pokes from the computer, so we’re not stuck having to go through the godforsaken foggy clearing and rainforest again to return to Hearthome. Once you land back in the city, prepare for your next full-on Gym assault!</p><p>So after what seems like forever, we are now finally, finally ready to take down Fantina in the Hearthome Gym! Though she may not look it, Fantina’s actually a master of the undead, and both her and her gym lackeys carry almost exclusively Ghost-type pokemon. Ghost types fall prey quite easily to Dark attacks, so bring a few Dark types along. Ghost pokemon are also vulnerable to their own Ghost-type attacks, but if you pit two Ghosts against each other, it could turn into a bloodbath (ectoplasmbath?) pretty quick. Some pokemon can use Ghost attacks like Astonish even though they aren’t Ghosts themselves, so they’re a good choice for your roster as well. Keep in mind that Normal-type pokemon are also completely immune to Ghost attacks. If you caught Girafarig earlier, this is a perfect place to unleash its wrath. It can use Dark and Ghost skills, and it’s a dual Normal/Psychic type. While Psychics are usually weak to Ghost-type skills, Girafarig’s Normal type completely makes up for that weakness by nullifying Ghost damage.</p><p>The thing is, you might not even need a superpowered army here, because the Hearthome Gym is one of few where you don’t necessarily have to fight any trainers before you take on the Gym Leader. If you do opt to battle them, you’ll get some extra EXP and money, but you can go through the entire Gym up to the end without a battle. All you need to do is answer some simple math questions. If you answer correctly, you proceed. If you answer incorrectly, you wind up in a battle.</p><p>For the benefit of those of you too lazy to open up Calculator, we’ll even give you the solutions. Enjoy!</p><p>For the first question, the answer is “15.” (right door)<br> For the second question, the answer is “40.” (center door)<br> For the third question, the answer is “39.” (left door)<br> For the final question, the answer is “15.” (right door)</p><p>Once you reach the end, it’s time to deflate Fantina’s ego!</p><p>Ground, Fighting, and Normal attacks are utterly worthless in this fight, so leave them at the door. Instead, focus on utilizing as many Dark and Ghost attacks as you can. Her Drifblim is a tank, with a whole balloon-load of HP and an ability that deals your pokemon damage whenever the thing gets hit with a physical attack. If you have any special Dark- or Ghost- based skills, make use of those. Otherwise, you’re probably just going to have to eat a bit of additional damage to take it down. Gengar’s not too tough – it’s fast, but it’s not so hot in the defense department. The real one to watch out for is Mismagius. It has an extremely high Special Attack stat, which can allow it to put some serious hurting on your pokemon. It’s also got access to some Psychic skills, which can induce confusion in your critter. The key here is simply to hit fast, hit hard, and hit often. If you can do that, it won’t be too much trouble at all.</p><p>Congratulations, you’ve got your fifth Gym Badge! You’ve also got the Surf HM now. Awesome! We could use it to swim over to the next gym in Canalave… but why do that when we can get some previously unobtainable and hidden items first?</p><p>You can also get to the Ironworks now, which is covered in the Sidequests section. Be sure to drop by the Poketch company in Jubilife again, too, for a new Poketch application.</p><p>Okay, now we’re ready for Canalave. Maybe.</p><p>The thing is, you might not even need a superpowered army here, because the Hearthome Gym is one of few where you don’t necessarily have to fight any trainers before you take on the Gym Leader. If you do opt to battle them, you’ll get some extra EXP and money, but you can go through the entire Gym up to the end without a battle. All you need to do is answer some simple math questions. If you answer correctly, you proceed. If you answer incorrectly, you wind up in a battle.</p><p>For the benefit of those of you too lazy to open up Calculator, we’ll even give you the solutions. Enjoy!</p><p>For the first question, the answer is “15.” (right door)<br> For the second question, the answer is “40.” (center door)<br> For the third question, the answer is “39.” (left door)<br> For the final question, the answer is “15.” (right door)</p><p>Once you reach the end, it’s time to deflate Fantina’s ego!</p><p>Ground, Fighting, and Normal attacks are utterly worthless in this fight, so leave them at the door. Instead, focus on utilizing as many Dark and Ghost attacks as you can. Her Drifblim is a tank, with a whole balloon-load of HP and an ability that deals your pokemon damage whenever the thing gets hit with a physical attack. If you have any special Dark- or Ghost- based skills, make use of those. Otherwise, you’re probably just going to have to eat a bit of additional damage to take it down. Gengar’s not too tough – it’s fast, but it’s not so hot in the defense department. The real one to watch out for is Mismagius. It has an extremely high Special Attack stat, which can allow it to put some serious hurting on your pokemon. It’s also got access to some Psychic skills, which can induce confusion in your critter. The key here is simply to hit fast, hit hard, and hit often. If you can do that, it won’t be too much trouble at all.</p><p>Congratulations, you’ve got your fifth Gym Badge! You’ve also got the Surf HM now. Awesome! We could use it to swim over to the next gym in Canalave… but why do that when we can get some previously unobtainable and hidden items first?</p><p>You can also get to the Ironworks now, which is covered in the Sidequests section. Be sure to drop by the Poketch company in Jubilife again, too, for a new Poketch application.</p><p>Okay, now we’re ready for Canalave. Maybe.</p><p>Time to set sail for Canalave! To get to this seashore city, we'll have to leave Jubilife through the western exit, then use Surf along the docks to swim further westward.</p><p><strong>ROUTE 218 POKEMON</strong></p><p>Floatzel - Levels 28-30 - Common<br> Wingull - Levels 28-29 - Uncommon<br> Gastrodon - Levels 28-30 - Uncommon<br> Shellos - Level 28 - Common<br> Mr. Mime - Levels 29-30 - Uncommon<br> Glameow - Levels 28-30 - Common (Pearl only)</p><p>A nice selection of Pokemon here. Gastrodon is the evolution of Shellos, and the additional Ground attribute it gains negates the common Electric weakness water types have. Glameow, who you've seen a lot of in Galactic's roster, is a very solid Normal-type Pokemon that you can secure if you're playing <em>Pearl</em>. Mr. Mime's a longtime <em>Pokemon</em> staple, and they're still as freaky as they ever were.</p><p>You'll likely encounter some additional Pokemon while surfing, including a few you probably haven't seen in the wild before. Pelipper is Wingull's evolution, and besides looking rather disturbing, he can be rather tough. Tentacool is like the Zubat of the seas - so obnoxiously common that you'd never miss them if they all suddenly went extinct one day. The levels of the water Pokes tend to be pretty high, making them harder to take down, so be wary.</p><p>Once you arrive at Canalave, you'll see that it is quite a scenic city. It might be great for tourists, but it's not all that interesting for you, save for one thing: the Move Deleter. The Move Deleter is the only way you can get rid of HM-taught skills, so if you've got an otherwise strong Poke being weighed down with Rock Smash, this is the place you'll need to go.</p><p>But, of course, what we're really here for is the Gym. Once we've healed our team up at the Pokemon Center and ensured that we have enough healing supplies, we'll set about our task of taking down Byron.</p><p>Unfortunately, we're going to be rudely interrupted first by you-know-who. Your "friend" is back, and he's got his usual team with him. His Starly's finally evolved into Staravia, and he's got another new addition to the crew: the tough Bug Fighter Heracross. Otherwise, he's got the same team as he had last time, just with levels a bit higher. Get him out of the way so we can move on towards our real goal.</p><p>You'd expect the Canalave Gym to be Water-based, but we've already conquered a Water-centric Gym in Pastoria. Instead, the Canalave Gym is based around Steel types. The puzzle here is a maze which involves taking platforms up and down between two areas. It might seem a bit daunting at first, but it's really not too difficult if you pay attention to the locations of things.</p><p>Steel type pokemon seem tough and intimidating at first, since a lot of attacks only do half damage to them, but they've got two major weak points: Fire and Fighting attacks. A strong Fighter can really clean up the place in no time, mopping the floor with the Steelixes and Onixes the trainers throw at you. If you come in well prepared, this place - including Byron - is a total cinch. There are a few oddities to watch out for, though. One trainer has an Azumarill, a pure Water-type pokemon. Byron's Bronzor doesn't take as much Fighting damage as the other enemies you've fought here, and its Psychic attacks can sting a pure Fighter badly, but Fire-based attacks will melt it in no time flat. Still, Byron's top-level Pokemon, a Bastiodon, is dual Rock/Steel type, meaning it takes 4x damage from fighting attacks. It's not so fearsome now that we know that. Give it the martial-arts beating it's begging for!<br> <br></p><p>Go outside and jeer at your buddy a bit, then get your stuff packed and ready to go for a long, long trek. Put on your parka, because things are about to get chilly.<br></p><p><strong>ROUTE 218 POKEMON</strong></p><p>Floatzel - Levels 28-30 - Common<br> Wingull - Levels 28-29 - Uncommon<br> Gastrodon - Levels 28-30 - Uncommon<br> Shellos - Level 28 - Common<br> Mr. Mime - Levels 29-30 - Uncommon<br> Glameow - Levels 28-30 - Common (Pearl only)</p><p>A nice selection of Pokemon here. Gastrodon is the evolution of Shellos, and the additional Ground attribute it gains negates the common Electric weakness water types have. Glameow, who you've seen a lot of in Galactic's roster, is a very solid Normal-type Pokemon that you can secure if you're playing <em>Pearl</em>. Mr. Mime's a longtime <em>Pokemon</em> staple, and they're still as freaky as they ever were.</p><p>You'll likely encounter some additional Pokemon while surfing, including a few you probably haven't seen in the wild before. Pelipper is Wingull's evolution, and besides looking rather disturbing, he can be rather tough. Tentacool is like the Zubat of the seas - so obnoxiously common that you'd never miss them if they all suddenly went extinct one day. The levels of the water Pokes tend to be pretty high, making them harder to take down, so be wary.</p><p>Once you arrive at Canalave, you'll see that it is quite a scenic city. It might be great for tourists, but it's not all that interesting for you, save for one thing: the Move Deleter. The Move Deleter is the only way you can get rid of HM-taught skills, so if you've got an otherwise strong Poke being weighed down with Rock Smash, this is the place you'll need to go.</p><p>But, of course, what we're really here for is the Gym. Once we've healed our team up at the Pokemon Center and ensured that we have enough healing supplies, we'll set about our task of taking down Byron.</p><p>Unfortunately, we're going to be rudely interrupted first by you-know-who. Your "friend" is back, and he's got his usual team with him. His Starly's finally evolved into Staravia, and he's got another new addition to the crew: the tough Bug Fighter Heracross. Otherwise, he's got the same team as he had last time, just with levels a bit higher. Get him out of the way so we can move on towards our real goal.</p><p>You'd expect the Canalave Gym to be Water-based, but we've already conquered a Water-centric Gym in Pastoria. Instead, the Canalave Gym is based around Steel types. The puzzle here is a maze which involves taking platforms up and down between two areas. It might seem a bit daunting at first, but it's really not too difficult if you pay attention to the locations of things.</p><p>Steel type pokemon seem tough and intimidating at first, since a lot of attacks only do half damage to them, but they've got two major weak points: Fire and Fighting attacks. A strong Fighter can really clean up the place in no time, mopping the floor with the Steelixes and Onixes the trainers throw at you. If you come in well prepared, this place - including Byron - is a total cinch. There are a few oddities to watch out for, though. One trainer has an Azumarill, a pure Water-type pokemon. Byron's Bronzor doesn't take as much Fighting damage as the other enemies you've fought here, and its Psychic attacks can sting a pure Fighter badly, but Fire-based attacks will melt it in no time flat. Still, Byron's top-level Pokemon, a Bastiodon, is dual Rock/Steel type, meaning it takes 4x damage from fighting attacks. It's not so fearsome now that we know that. Give it the martial-arts beating it's begging for!<br> <br></p><p>Go outside and jeer at your buddy a bit, then get your stuff packed and ready to go for a long, long trek. Put on your parka, because things are about to get chilly.<br></p><p><p>It’s said that Mount Coronet is where everything began in Sinnoh. What lies at the top of the mountain, far above the hustle and bustle of the world below? We’re going to find out.</p> <p>In order to access Mount Coronet, we’ll need to take Route 211 from either Eterna City or Celestic Town. Previously, we couldn’t climb the mountain thanks to the boulders in our way, but a little Strength will fix that.</p> <p><strong>ROUTE 211 CAVE BASEMENT POKEMON</strong></p> <p>Machoke – Levels 31-32 – Rare<br> Graveler – Level 31 – Uncommon<br> Golbat – Levels 30-32 – Common<br> Clefairy – Levels 30-32 – Uncommon<br> Meditite – Levels 30-32 – Common<br> Chingling – Levels 30-32 – Rare</p> <p>Some very cool pokemon to be had here. You’ve seen most of these guys already, but if you passed them up before, you can snag them here at a higher level. Clefairy’s a longtime pokemon favorite who makes his first appearance here. If you didn’t catch and raise a Cleffa, you now have another opportunity to obtain the pink fluffball.</p> <p>It’s foggy in here, so you may want to use Defog. It’s not necessary, but again, it is helpful both in finding your way and fighting wild pokemon. Head north, collecting items strewn about the cavern as you see fit. You’ll reach a flight of stairs that will take you up to the first floor again. From here, you can reach route 216.</p> <p><strong>ROUTE 216 POKEMON</strong></p> <p>Sneasel – Levels 32-34 – Common<br> Meditite – Levels 32-34 – Common<br> Snover – Levels 33-34 – Common<br> Machoke – Level 33 – Uncommon<br> Graveler – Levels 33-34 – Rare</p> <p>Finally, we encounter some wild Ice types! Sneasel’s a dual Ice/Dark type with a lot of speed behind it, and Snover’s a mutant pine-tree with the power to create snowstorms at will. Snover’s interesting, but Sneasel’s really the one to get. If you’d rather not worry about trying to catch pokemon now, you can wait until you’re closer to Snowpoint City.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zTwZmhc3o2qERW3irX3EP7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fc0839f2e60ccd1f9c6fb87a8f38e2e1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: Battle in the snow. Dramatic</strong></p><p>The first thing you’ll notice is that it’s snowing. Thanks to the snow drifts, you can’t ride your bike in most places here. On top of that, the snow blows around in battle, damaging non-Ice pokemon for a few HP every turn. Making your life even more miserable are a bunch of trainers who have nothing better to do than stand around in the cold looking for other trainers to harass. You can take either the high road (crossing bridges) or the low road (slogging through snow), but both lead westward to a small lodge. If you want you (and you probably will) you can hop into the bed and press A for a refreshing, healing snooze.</p><p>Alas, we’re not through with our wintry wanderings just yet. We’ve still got Route 217 to handle.</p><p><strong>ROUTE 217 POKEMON</strong></p><p>Sneasel – Levels 34-36 - Common<br> Machoke – Levels 35-37 - Uncommon<br> Meditite – Level 35 - Rare<br> Medicham – Levels 35-36 - Common<br> Snover – Levels 34-36 – Common</p><p>Medicham can cause many a headache to an unprepared trainer. It’s the evolution of Meditite, and has a good mix of Psychic and Fighting skills to annoy the daylights out of you. On top of that, it gets an attack bonus from its Pure Power ability. Ghost skills will knock the wind out of it, but even then, it can put a lot of hurt on you if you don’t keep on your toes.</p><p>Remember how much fun wading through the snow was on route 216? Guess what, it just got even better! Not only does the blizzard increase in intensity, obscuring your vision, but the blowing snow will impede your speed, making you an easy target for enemy trainers to sneak up on. The only thing you can do is just keep pressing north, keeping your team as healthy as possible.</p><p>There’s an important item here that’s easy to miss: HM08, Rock Climb. It’s over on the western side of the Route, so keep your eyes peeled for pokeballs sitting cold and lonely in the snow. Getting this now will save you a lot of headaches later.</p><p>When you emerge from the snowstorm, you’ll be close to Lake Acuity and Snowpoint City.</p><p>At last, civilization! Snowpoint City offers the usual amenities – a Pokemon Center and Pokemart – along with its very own Gym. There’s a temple of some sorts up north that’s off-limits (for now) and a girl who wants to trade a Haunter for a Medicham. The trade is well worth it, some Medichams are common around here and the Haunter comes carrying an Everstone, which can be useful in pokemon breeding.</p><p>Once you’ve recovered sufficiently, head towards the Snowpoint Gym.</p><p>Gym 7 has what may be <em>Pokemon D/P's</em> most annoying puzzle, involving sliding on ice to clear a path to the Gym Leader. To save you much frustration and tears, we’ve filmed the solution to this puzzle for you. You’ll be interrupted by trainers along the way, so don’t lose track of where you’re going. If you need to reset the puzzle, pop in and out of the Gym entrance and everything will revert to its original state, but the trainers you fought won’t bother to challenge you again.</p><p>The trainers here use a mix of Ice and Water pokemon. There’s no one particular type that will be effective against both of these, so bring a good mix of strong Pokemon with you. Fire and Fighting types can take care of the Ice pokemon, while Grass and Electric pokemon can clean up the Water types. A strong Electric poke might be the best all-around combatant for this arena. (Just watch out for Quagsire!)</p><p>Gym leader Candice’s pokemon, however, are all strongly Ice-based. The sole exception is Medicham, who will drive you every bit as crazy as it did in the fields. If any of your current team has Ghost skills, make heavy use of them to dispose of Medicham ASAP. The rest of Candice’s team have very pronounced weaknesses, and are even possible to one-hit-faint if your pokemon are strong enough. Snover and Abomasnow are both very weak to Fire skills, and Sneasel falls quickly to a strong fighter.</p><p>We’ve conquered our seventh gym, and now we’ve only got one more badge left to go! We’ve also got a new TM and the ability to use Rock Climb. Remember all those items you saw sitting up on ledges you couldn’t reach? It’s time to get them all! We’ve got a movie showing all the items you can collect using Rock Climb. Check it out.</p><p>You can also stop by the Poketch company in Jubilife again for an new application that lets you check the effectiveness of attacks against certain types of Pokemon.</p><p>Unfortunately, all is not well. There’s trouble afoot in Sinnoh… big trouble. Stop by the library in Canalave to have a long and meaningful talk with Prof. Rowan, your rival, and his assistant. You’ll hear a lot of important story information, then be rudely interrupted by an earthquake. You’ll hear the bad news when you step outside. Lake Valour’s been drained!</p><p>Once you’ve recovered sufficiently, head towards the Snowpoint Gym.</p><p>Gym 7 has what may be <em>Pokemon D/P's</em> most annoying puzzle, involving sliding on ice to clear a path to the Gym Leader. To save you much frustration and tears, we’ve filmed the solution to this puzzle for you. You’ll be interrupted by trainers along the way, so don’t lose track of where you’re going. If you need to reset the puzzle, pop in and out of the Gym entrance and everything will revert to its original state, but the trainers you fought won’t bother to challenge you again.</p><p>The trainers here use a mix of Ice and Water pokemon. There’s no one particular type that will be effective against both of these, so bring a good mix of strong Pokemon with you. Fire and Fighting types can take care of the Ice pokemon, while Grass and Electric pokemon can clean up the Water types. A strong Electric poke might be the best all-around combatant for this arena. (Just watch out for Quagsire!)</p><p>Gym leader Candice’s pokemon, however, are all strongly Ice-based. The sole exception is Medicham, who will drive you every bit as crazy as it did in the fields. If any of your current team has Ghost skills, make heavy use of them to dispose of Medicham ASAP. The rest of Candice’s team have very pronounced weaknesses, and are even possible to one-hit-faint if your pokemon are strong enough. Snover and Abomasnow are both very weak to Fire skills, and Sneasel falls quickly to a strong fighter.</p><p>We’ve conquered our seventh gym, and now we’ve only got one more badge left to go! We’ve also got a new TM and the ability to use Rock Climb. Remember all those items you saw sitting up on ledges you couldn’t reach? It’s time to get them all! We’ve got a movie showing all the items you can collect using Rock Climb. Check it out.</p><p>You can also stop by the Poketch company in Jubilife again for an new application that lets you check the effectiveness of attacks against certain types of Pokemon.</p><p>Unfortunately, all is not well. There’s trouble afoot in Sinnoh… big trouble. Stop by the library in Canalave to have a long and meaningful talk with Prof. Rowan, your rival, and his assistant. You’ll hear a lot of important story information, then be rudely interrupted by an earthquake. You’ll hear the bad news when you step outside. Lake Valour’s been drained!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XeSUrXNUBtruivjqWwD9U7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/42a80076c4abcf746efe2018e5e0bb0c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: The lake. She is dry</strong></p><p>Fly back over to the area near Lake Valour. When you approach the entrance to the lake, you’ll see that the people blocking before have fled the scene. Step into the woods to find a dry lake with hundreds of half-dead Magikarp flopping around. Lovely.</p><p>Work your way to the cave in the center of the lake, leaving a trail of bruised and beaten Galactic grunts in your path. Inside is Saturn, another Galactic Commander. Prepare for another boss battle!</p><p>Saturn has Kadabra and Bronzor, who you should both be familiar with by this point. The real danger is his Toxicroak, the evolution of the always-annoying Croagunk. It can hit hard and take a lot of punishment. Keep your pokemon as healthy as necessary, and keep attacking with your strongest skills!</p><p>Saturn might be beaten, but it seems that the other two Galactic Commanders are hanging around Lake Verity and Lake Acuity. Lake Verity is the place where you received your very first Pokemon, so Fly back to Twinleaf and prepare for a not-so-sweet homecoming.</p><p>At Lake Verity, you’ll find the Professor and his assistant taking on Mars and her lackeys. You’ll need to fight off a few grunts in double-battles before you can reach Mars. If you remember your previous battle against her, she had a particularly tough Purugly in her poke-roster. She’s still got the cat, and it’s still a tank, but she’s also got Golbat and Bronzor with it. You know the drill with the latter two by now – the Purugly’s still the one to look out for. Use strong Fighting skills to do as much damage to the fat feline as possible each turn.</p><p>She’ll run off after your victory, but not before taunting you with the knowledge that Team Galactic has captured the Legendary Trio of Uxie, Mesprit, and Azelf. Uh-oh. Better see what’s going on at Lake Acuity.</p><p>Fly back to Snowpoint and make a beeline for the lake. Your rival will be fending off Jupiter, and (shockingly) will be doing a halfway decent job. Thankfully, you won’t have to pick a fight here, as Jupiter will run off on her own. Everyone’s headed back to Galactic HQ, apparently. Where could that be? In that huge building that dominates the Veilstone skyline, perhaps…</p><p>Fly on back over to Veilstone City. It’s time to rid this town of the stench of Team Galactic once and for all. Unfortunately, there’s that little problem of “getting in.” Seems like you need a keycard of some sort to go inside. If past experience is anything to go by, Galactic Grunts are really lousy at holding onto their entry devices. Check around the Galactic buildings to find one such grunt that will oh-so-conveniently drop the keycard for you. Thanks, buddy!</p><p>Now for the “breaking in” part of things. Head back to the warehouse where you found Fly, then use the keycard to open the door you couldn’t get through previously. There’s a Dark Stone lying around here, too, which you can use to evolve one of your pokes. Grab that and then head into the basement.</p><p>When you reach the basement, you'll see another door that will require a new keycard to open up. We've got an exclusive movie showing us going from meeting our rival at the Lake all the way up to the door before the big boss!</p><p>Along the way, you’ll spot a bed sitting smackdab in the middle of HQ. If you ever need some recovery, return here for a quick nap with your pokemon. (You figure out why the Galactic lackeys never attempt to chloroform and kidnap you in your sleep.)</p><p>Now, it’s time to face the Galactic Boss himself. What might this master of villainy look like?</p><p>It's none other than Whiny McEmokid, the blue-haired Cyrus. Don't evil masterminds have better things to do than mope around all day? Sheesh.</p><p>He seems much happier now, though, since Team Galactic’s plans appear to have (finally) met with success. Are you ready for a fight? You’d better be! Watch as we take on Cyrus’s super-team.</p><p>After you win, Cyrus will give you a Master Ball (that he says he no longer needs) before taking off. Apparently you are playing right into his plans, and that’s never good… but it doesn’t seem like we have much choice but to follow him to Mt. Coronet.</p><p>After taking the warp panel out of the room, we wind up in a dark, creepy-looking lab filled with tubes and computers. As we walk through the place, we come across a terrifying sight – the Legendary Trio hooked up to some of these mechanical monstrosities!</p><p>You’ll also find Saturn lurking here, and he’s none too happy about that whole lake incident. You’re going to have to fight him again, it seems. His pokemon are the same team you went up against at Lake Valour, but at higher levels. Use the same tactics as you did before and you’ll pull through just fine.</p><p>It looks like he’s finally ready to admit defeat, and allows you to release the Legendary Trio. Thankfully, this is the last we’ll be seeing of him. His partners-in-crime, however…</p><p>Now for the “breaking in” part of things. Head back to the warehouse where you found Fly, then use the keycard to open the door you couldn’t get through previously. There’s a Dark Stone lying around here, too, which you can use to evolve one of your pokes. Grab that and then head into the basement.</p><p>When you reach the basement, you'll see another door that will require a new keycard to open up. We've got an exclusive movie showing us going from meeting our rival at the Lake all the way up to the door before the big boss!</p><p>Along the way, you’ll spot a bed sitting smackdab in the middle of HQ. If you ever need some recovery, return here for a quick nap with your pokemon. (You figure out why the Galactic lackeys never attempt to chloroform and kidnap you in your sleep.)</p><p>Now, it’s time to face the Galactic Boss himself. What might this master of villainy look like?</p><p>It's none other than Whiny McEmokid, the blue-haired Cyrus. Don't evil masterminds have better things to do than mope around all day? Sheesh.</p><p>He seems much happier now, though, since Team Galactic’s plans appear to have (finally) met with success. Are you ready for a fight? You’d better be! Watch as we take on Cyrus’s super-team.</p><p>After you win, Cyrus will give you a Master Ball (that he says he no longer needs) before taking off. Apparently you are playing right into his plans, and that’s never good… but it doesn’t seem like we have much choice but to follow him to Mt. Coronet.</p><p>After taking the warp panel out of the room, we wind up in a dark, creepy-looking lab filled with tubes and computers. As we walk through the place, we come across a terrifying sight – the Legendary Trio hooked up to some of these mechanical monstrosities!</p><p>You’ll also find Saturn lurking here, and he’s none too happy about that whole lake incident. You’re going to have to fight him again, it seems. His pokemon are the same team you went up against at Lake Valour, but at higher levels. Use the same tactics as you did before and you’ll pull through just fine.</p><p>It looks like he’s finally ready to admit defeat, and allows you to release the Legendary Trio. Thankfully, this is the last we’ll be seeing of him. His partners-in-crime, however…</p><p>We’re headed back to Mt. Coronet. This time we’ll need to use the southern entrance, which can be accessed off Route 208. You’ll need both Surf and Rock Climb to get there. Before we trek back up the mountain, though, it’s a good idea to buy bucketloads of the best pokeballs you can get, namely Ultra Balls and Dusk Balls. We’re going to need a whole lot of them in the future.</p><p>If you tried to come to this place earlier, your path to the top was probably blocked by an image depicting the Legendary Trio. In its place now, however, is a massive hole in the wall. Go through the hole and up the stairs to reach the outdoors.</p><p>It looks like we’re stuck in another blizzard. Even better, the pathway up the mountain is crawling with Galactic scum. Wonderful.</p><p><strong>MT. CORONET POKEMON</strong></p><p>Clefairy – Levels 38-41 – Rare<br> Bronzong – Levels 39-41 – Rare<br> Snover – Levels 38-39 – Common<br> Abomasnow – Levels 39-40 – Common<br> Machoke – Levels 39-41 – Uncommon<br> Medicham – Levels 38-41 – Common<br> Golbat – Level 39 – Common<br> Chingling – Levels 38-41 – Rare<br> Graveler – Levels 38-40 – Common<br> Chimecho – Levels 39-41 - Rare</p><p>Catching Pokemon shouldn’t be a focus right now. You’ll want to save as many Pokeballs as possible for your upcoming showdown. Just focus on taking out wild pokes, defeating Galactic lackeys, and keeping your team healthy.</p><p>There’s a pretty twisty path through the mountain here, which leads both inside and around the mountain’s caverns. A few shortcuts can be had through the use of HM skills like Strength, but for the most part, you’re going to have to just trudge slowly up the mountain path. Eventually you’re going to come to a very bright place. It looks like a sanctuary of some sort.</p><p>You’ll fight off a couple of Galactic stragglers, then notice Cyrus, Mars, and Jupiter are here. Crap. This can’t be good.</p><p>Cyrus is releasing the power of Dialga! Or Palkia, if you’re playing the Pearl version, as we did. Sit back and watch a very impressive scene of the Legendary Pokemon displaying their true power. Everything has already been set in motion for the end of the world as we know it. Can we possibly turn things around?</p><p>You’d better believe it!</p><p>The first thing we’ll want to do is get Mars and Jupiter out of the way. As you prepare to take them on, you get some unexpected help – your longtime rival is going to join in the fray with all of his Pokemon! Things are looking up already!</p><p>Mars has her usual Golbat/Bronzor/Purugly team, while Jupiter has Bronzor, Golbat, and Skutank. As always, Purugly and Skutank are you two biggest threats. Fortunately, you’ve got some additional backup thanks to your rival joining you. His Munchlax isn’t horribly useful, so don’t worry if it falls in battle – he’ll just bring out something more effective. This fight can seem tough, but in reality, it’s a 12-against-6 battle, making it a pretty tough one to lose outright. It may take some time before the dynamic duo goes down, but they’ll fall to your combined might eventually. Don’t fret about your pokes fainting, either…</p><p>…because once those two are down for the count, your rival will heal your pokemon to full health. Wow, so he actually is useful for something! Now it’s time to put Cyrus in his place. His pokemon have grown in strength since you last saw them. Get ready for a tough fight!</p><p>Things are hardly over yet, though. Dialga/Palkia are still hanging around, and they’re pretty peeved about this whole situation. Professor and protégé arrive to tell you what to do: you’re going to need to restrain its fury – by force.</p><p>Chances are, you’re pretty exhausted from your last fight. If you don’t feel like your Pokemon are in good enough shape to withstand a full-on Dialga or Palkia assault, then by all means, just use that Master Ball you were given and save yourself a lot of frustration. If you want to try and capture them the old-fashioned way, though, you should probably try and hit them with debilitating status ailments first and foremost. Ice, Sleep and Paralyze are recommended, since conditions like Poison, Confuse, and Burn can cause damage, and we don’t want to hurt these guys more than necessary. After that, we’ll have to chip away at their HP. Using techniques that hit their weaknesses (Palkia is Water/Dragon, and Dialga is Steel/Dragon) is good to lower them below half of their HP, but after that, use less-damaging skills to get them as low on HP as possible without causing them to faint. Once you’ve got their HP low, start throwing Pokeballs! Ultra balls are a safe bet, though their fail rate for these guys is still pretty high. If you’re playing at night, you may have better luck with Dusk balls. Meanwhile, as you keep throwing your pokeballs, Palkia/Dialga will continue their assault. Keep your pokes healthy until you’ve got the master of time and space trapped!</p><p>Congratulations, you have contained the rage of one of the great pokemon and saved the world! You’d think accomplishing this feat would make you Worldwide Pokemon Champion by default, but alas, we still have one more Gym and Victory Road to conquer. Can’t a trainer ever catch a break?</p><p>By the way, now that Dialga and Palkia are out of the way, you can chase after the legendary trio themselves at the three lakes. See our sidequests guide for more info.</p><p>If you tried to come to this place earlier, your path to the top was probably blocked by an image depicting the Legendary Trio. In its place now, however, is a massive hole in the wall. Go through the hole and up the stairs to reach the outdoors.</p><p>It looks like we’re stuck in another blizzard. Even better, the pathway up the mountain is crawling with Galactic scum. Wonderful.</p><p><strong>MT. CORONET POKEMON</strong></p><p>Clefairy – Levels 38-41 – Rare<br> Bronzong – Levels 39-41 – Rare<br> Snover – Levels 38-39 – Common<br> Abomasnow – Levels 39-40 – Common<br> Machoke – Levels 39-41 – Uncommon<br> Medicham – Levels 38-41 – Common<br> Golbat – Level 39 – Common<br> Chingling – Levels 38-41 – Rare<br> Graveler – Levels 38-40 – Common<br> Chimecho – Levels 39-41 - Rare</p><p>Catching Pokemon shouldn’t be a focus right now. You’ll want to save as many Pokeballs as possible for your upcoming showdown. Just focus on taking out wild pokes, defeating Galactic lackeys, and keeping your team healthy.</p><p>There’s a pretty twisty path through the mountain here, which leads both inside and around the mountain’s caverns. A few shortcuts can be had through the use of HM skills like Strength, but for the most part, you’re going to have to just trudge slowly up the mountain path. Eventually you’re going to come to a very bright place. It looks like a sanctuary of some sort.</p><p>You’ll fight off a couple of Galactic stragglers, then notice Cyrus, Mars, and Jupiter are here. Crap. This can’t be good.</p><p>Cyrus is releasing the power of Dialga! Or Palkia, if you’re playing the Pearl version, as we did. Sit back and watch a very impressive scene of the Legendary Pokemon displaying their true power. Everything has already been set in motion for the end of the world as we know it. Can we possibly turn things around?</p><p>You’d better believe it!</p><p>The first thing we’ll want to do is get Mars and Jupiter out of the way. As you prepare to take them on, you get some unexpected help – your longtime rival is going to join in the fray with all of his Pokemon! Things are looking up already!</p><p>Mars has her usual Golbat/Bronzor/Purugly team, while Jupiter has Bronzor, Golbat, and Skutank. As always, Purugly and Skutank are you two biggest threats. Fortunately, you’ve got some additional backup thanks to your rival joining you. His Munchlax isn’t horribly useful, so don’t worry if it falls in battle – he’ll just bring out something more effective. This fight can seem tough, but in reality, it’s a 12-against-6 battle, making it a pretty tough one to lose outright. It may take some time before the dynamic duo goes down, but they’ll fall to your combined might eventually. Don’t fret about your pokes fainting, either…</p><p>…because once those two are down for the count, your rival will heal your pokemon to full health. Wow, so he actually is useful for something! Now it’s time to put Cyrus in his place. His pokemon have grown in strength since you last saw them. Get ready for a tough fight!</p><p>Things are hardly over yet, though. Dialga/Palkia are still hanging around, and they’re pretty peeved about this whole situation. Professor and protégé arrive to tell you what to do: you’re going to need to restrain its fury – by force.</p><p>Chances are, you’re pretty exhausted from your last fight. If you don’t feel like your Pokemon are in good enough shape to withstand a full-on Dialga or Palkia assault, then by all means, just use that Master Ball you were given and save yourself a lot of frustration. If you want to try and capture them the old-fashioned way, though, you should probably try and hit them with debilitating status ailments first and foremost. Ice, Sleep and Paralyze are recommended, since conditions like Poison, Confuse, and Burn can cause damage, and we don’t want to hurt these guys more than necessary. After that, we’ll have to chip away at their HP. Using techniques that hit their weaknesses (Palkia is Water/Dragon, and Dialga is Steel/Dragon) is good to lower them below half of their HP, but after that, use less-damaging skills to get them as low on HP as possible without causing them to faint. Once you’ve got their HP low, start throwing Pokeballs! Ultra balls are a safe bet, though their fail rate for these guys is still pretty high. If you’re playing at night, you may have better luck with Dusk balls. Meanwhile, as you keep throwing your pokeballs, Palkia/Dialga will continue their assault. Keep your pokes healthy until you’ve got the master of time and space trapped!</p><p>Congratulations, you have contained the rage of one of the great pokemon and saved the world! You’d think accomplishing this feat would make you Worldwide Pokemon Champion by default, but alas, we still have one more Gym and Victory Road to conquer. Can’t a trainer ever catch a break?</p><p>By the way, now that Dialga and Palkia are out of the way, you can chase after the legendary trio themselves at the three lakes. See our sidequests guide for more info.</p><p><p>So where haven’t we been yet? Sunyshore City’s been off limits for quite some time now, but it looks like the Route 222 path is finally clear for us. Eastward ho!</p> <p><strong>ROUTE 222 POKEMON</strong></p> <p>Glameow – Levels 40-42 – Uncommon (Pearl only)<br> Wingull – Levels 41-42 – Uncommon<br> Mr, Mime – Levels 41-42 – Rare<br> Gastrodon – Levels 40-42 – Common<br> Chatot – Levels 40-41 – Common</p> <p>Gastrodon, like Shellos before it, looks very different on this side of Sinnoh. Feel free to try and snag one if you’re a completionist. Otherwise, Chatot can be had if you passed it up in Eterna, but the rest of the wild pokes are disappointingly familiar.</p> <p>There’s an upper path and a lower path to can take to cross this route, and each one has trainers out for your honor. The lower road also has some houses you can pop in and visit. There’s a fisherman living in one of them who will measure any Remoraids you’ve caught. If you beat the current record, you’ll get a special prize.</p> <p>There’s still not all that much noteworthy here. Let’s just get to Sunyshore already. That final Gym Badge is calling our name!</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t6ZpQpKA5A7eDybCvzc2Y7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b945194f724286e0655a3ee08cf68f04.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: The final gym. Epic</strong></p><p>Ah, beautiful Sunyshore. This place is way cooler than Canalave. Upon entering town, you’ll be, uh, greeted by a red-haired youth. What’s the deal with him? He takes up residence in front of the Gym, and it doesn’t look like he plans to move. Argh. Well, you might as well have a go around town to kill time…</p><p>You can finally buy stickers here. Though they don’t have any real affect on your battles, you can apply them to your pokeballs using the PCs in the various Pokemon Centers. You’ll also notice a familiar face along the coast facing Route 223 – it’s Jasmine from Johto! Be sure to stop by and say hi.</p><p>There’s a lighthouse you can enter, where you’ll find the Gym Leader, Volkner. Talk to him and he’ll return to his post. Return to the Gym and talk to that red-haired punk, and he’ll finally get out of the way. Are you ready for your final Gym challenge?</p><p><p>Welcome to the Sunyshore Gym, a maze of gears! You’ll have to manipulate the gears via switches to get to where you need to go. Watch carefully how the switches interact with each type of gear to figure out how to get to where you need to go.</p> <p>The trainers here have a mix of Electric- and Psychic-type pokemon. Electric-type pokes have but one weakness… Ground attacks. Ground-type pokemon are also completely immune to Electric strikes. Alas, Ground-type pokemon are in somewhat short supply. If you haven’t been there already, we suggest stopping by the hidden portion of the Wandering Cave (check our sidequests page for the details) and try and capture a Gabite before going here. The little guy will need a good amount of training before he’s ready for prime time, but at Level 40, it learns the Dig attack, which alone is powerful enough to shut down over half of this gym’s trainers. Wooper/Quagsire and Gastrodon are also ones to consider.</p> <p>Volker actually has a somewhat varied roster. Besides Raichu and Luxray, two pure-Electric-types, he’s also got the Normal-type Ambipom and the Water-type Octillery. Don’t let them throw off your rhythm! Be sure you have a good set of varied attacks spread amongst your Pokemon. If you play smart, you should pull through this fight without too much of a hassle.</p> <p>Congratulations, you’ve got the last badge! The only things keeping you from being the Pokemon Champion now are Victory Road and the Elite Four at the Pokemon League… and a watery path called Route 223.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p6P5PHc3tSvkVBESQaDcb7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e074b9c17ce18daf800c6da4560dc81f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: On Victory Road, you'll find a deadly hippopotamus</strong></p><p>Before we set sail, let’s talk to Jasmine again and tell her how we totally owned Volker a moment ago. She’ll be so impressed that she’ll give you the final HM, Waterfall! Put it on the same pokemon you use for Surfing. From that bit of shoreline, you can start sailing north, towards Victory Road and the Legendary Pokemon League.</p><p><strong>ROUTE 223 POKEMON</strong></p><p>Tentacruel – Levels 38-46 – Abundant<br> Pelipper – Levels 36-40 – Uncommon<br> Mantyke – Levels 30-39 – Uncommon</p><p>Tentacruel proves to be no problem at all to catch, simply because it’s all over the place. Pelipper and Mantyke appear far less frequently. Mantyke is undeniably cute, and has a bizarre but interesting means of evolution, but you probably have more than enough good Water-type pokemon already. Its massive Electric weakness (due to dual Flying nature) also hurts a lot.</p><p>The trainers here have some pretty high-level pokes. Fortunately, they’re all of the Water type, meaning you can use your strongest Grass and Electric pokemon to sink them without a second thought.</p><p>It’s a somewhat lengthy cruise, but you’ll eventually reach a massive waterfall. Use your newly learned HM here and scale it to reach the entrance to Victory Road! There’s a Pokemon Center conveniently located here, which you can Fly to later on if need be. In fact, you may just want to spend some time preparing yourself first, then Flying back when you’re finished, because the final stretch of the game will test you to your limits.</p><p><strong>VICTORY ROAD POKEMON</strong></p><p>Steelix – Levels 45-46 – Rare<br> Onix – Levels 44-45 – Uncommon<br> Machoke – Levels 44-46 – Common<br> Golbat – Levels 44-46 – Common<br> Graveler – Levels 44-45 – Common<br> Medicham – Levels 45-47 – Uncommon<br> Kadabra – Levels 45-47 – Uncommon<br> Floatzel – Levels 44-45 - Common</p><p>If you thought just getting to Victory Road was a pain, you’re in for a very nasty surprise. We’re not going to mince words – Victory Road is hell. The encounter rate is high, the enemies are strong, and the trainers just don’t stop coming at you. Since the enemies are of a very high level, they can be tough to run from and immune to your Repel items, so you’ll most definitely need a huge stockpile of curative items.</p><p>You’ll need five HM skills to complete Victory Road from beginning to end – Rock Smash, Strength, Surf, Waterfall, and Rock Climb. Here’s how we fought our way through this challenging area.</p><p>It may take a few attempts, but you will eventually emerge from the caverns at the top of the hill, in front of the final Pokemon Center before the Elite Four. This Pokemon Center’s a bit different from the others – there’s a Pokemart inside of it, along with an ominous door being guarded by a lady. Speak to her to learn that the Elite Four wait for you beyond that doorway. If you think you’re ready to fight them, tell her you want to go inside…</p><p>…no, wait, we need one last fight against our rival. Just once more, for old times’ sake.</p><p>Remember that Munchlax he had when fighting Team Galactic? He’ll bring that out against you, only now it’s a full-grown Snorlax. The thing is a tank, able to take several strong hits of its weakness (Fighting) without fainting. Making it worse is Snorlax’s full healing ability. All it needs to do is sleep for a few turns to recover full health. Your best bet is to try and up your attack power (via Swords Dance or similar skills) and hit him as hard as you can while he’s snoozing. His other pokemon have all reached their final-stage evolutions, making them very formidable opponents. Your key to success is carefully watching what types he’ll bring out, then quickly bringing out members of your own team that can hit at their weaknesses.</p><p>We’re not going to spoil your penultimate fight against the Elite Four, but we can tell you what to expect. You will fight all of the Elite Four in a row, with no way to return to the Pokemon Center except for total defeat. If you do fall against any of them, you’ll have to restart at the first of the Four when you go to challenge them again. We suggest picking 6 of your favorite pokemon, making sure you have a good variety of skills spread among them. The pokemon of the Elite Four range in levels from 53-63, which is a pretty wide spread. If you think you need to spend some extra time training before you take the challenge, do it! Don’t be afraid to use the Legendaries if you’ve caught them, either – after all, you’ve earned the right to use their power, so you may as well put it to use!</p><p>Here are the Pokemon you can expect to see the Elite Four using:</p><p>Dustox, Vespiquen, Heracross, Drapion, Beautifly<br> Hippowdon, Whiscash, Quagsire, Sudowoodo, Golem<br> Infernape, Steelix, Lopunny, Drifblum, Rapidash<br> Mr. Mime, Griafarig, Alakazam, Bronzong, Medicham</p><p>After that is the final boss. You’ve come this far, and you’ve fought against the best of the best. Use everything you’ve learned against the six pokemon this trainer brings to the arena: Spiritomb, Milotic, Lucario, Roserade, Gastrodon, and Gachomp.</p><p>And that’s it! You’re now the Sinnoh Pokemon Champion. Walk proud, for you have accomplished many amazing feats on your journey. But the best part is that there’s still plenty more adventures to come. Stay tuned to GamesRadar for our upcoming guide covering everything you can do after finishing the game!</p><p>Steelix – Levels 45-46 – Rare<br> Onix – Levels 44-45 – Uncommon<br> Machoke – Levels 44-46 – Common<br> Golbat – Levels 44-46 – Common<br> Graveler – Levels 44-45 – Common<br> Medicham – Levels 45-47 – Uncommon<br> Kadabra – Levels 45-47 – Uncommon<br> Floatzel – Levels 44-45 - Common</p><p>If you thought just getting to Victory Road was a pain, you’re in for a very nasty surprise. We’re not going to mince words – Victory Road is hell. The encounter rate is high, the enemies are strong, and the trainers just don’t stop coming at you. Since the enemies are of a very high level, they can be tough to run from and immune to your Repel items, so you’ll most definitely need a huge stockpile of curative items.</p><p>You’ll need five HM skills to complete Victory Road from beginning to end – Rock Smash, Strength, Surf, Waterfall, and Rock Climb. Here’s how we fought our way through this challenging area.</p><p>It may take a few attempts, but you will eventually emerge from the caverns at the top of the hill, in front of the final Pokemon Center before the Elite Four. This Pokemon Center’s a bit different from the others – there’s a Pokemart inside of it, along with an ominous door being guarded by a lady. Speak to her to learn that the Elite Four wait for you beyond that doorway. If you think you’re ready to fight them, tell her you want to go inside…</p><p>…no, wait, we need one last fight against our rival. Just once more, for old times’ sake.</p><p>Remember that Munchlax he had when fighting Team Galactic? He’ll bring that out against you, only now it’s a full-grown Snorlax. The thing is a tank, able to take several strong hits of its weakness (Fighting) without fainting. Making it worse is Snorlax’s full healing ability. All it needs to do is sleep for a few turns to recover full health. Your best bet is to try and up your attack power (via Swords Dance or similar skills) and hit him as hard as you can while he’s snoozing. His other pokemon have all reached their final-stage evolutions, making them very formidable opponents. Your key to success is carefully watching what types he’ll bring out, then quickly bringing out members of your own team that can hit at their weaknesses.</p><p>We’re not going to spoil your penultimate fight against the Elite Four, but we can tell you what to expect. You will fight all of the Elite Four in a row, with no way to return to the Pokemon Center except for total defeat. If you do fall against any of them, you’ll have to restart at the first of the Four when you go to challenge them again. We suggest picking 6 of your favorite pokemon, making sure you have a good variety of skills spread among them. The pokemon of the Elite Four range in levels from 53-63, which is a pretty wide spread. If you think you need to spend some extra time training before you take the challenge, do it! Don’t be afraid to use the Legendaries if you’ve caught them, either – after all, you’ve earned the right to use their power, so you may as well put it to use!</p><p>Here are the Pokemon you can expect to see the Elite Four using:</p><p>Dustox, Vespiquen, Heracross, Drapion, Beautifly<br> Hippowdon, Whiscash, Quagsire, Sudowoodo, Golem<br> Infernape, Steelix, Lopunny, Drifblum, Rapidash<br> Mr. Mime, Griafarig, Alakazam, Bronzong, Medicham</p><p>After that is the final boss. You’ve come this far, and you’ve fought against the best of the best. Use everything you’ve learned against the six pokemon this trainer brings to the arena: Spiritomb, Milotic, Lucario, Roserade, Gastrodon, and Gachomp.</p><p>And that’s it! You’re now the Sinnoh Pokemon Champion. Walk proud, for you have accomplished many amazing feats on your journey. But the best part is that there’s still plenty more adventures to come. Stay tuned to GamesRadar for our upcoming guide covering everything you can do after finishing the game!</p><p>There’s plenty of things to do outside of the main quest in Pokemon Diamond/Pearl. Here are the sidequests you enjoy before you complete the main game (by defeating the Elite Four). There are some really cool items and pokemon you can only obtain through these sidequests, including three Legendaries, so they’re well worth your time!</p><p><strong>Wandering Cave, Part 1</strong><br></p><p>WHEN CAN YOU ACCESS IT? After you get the bike by throwing Team Galactic out of Eterna City.<br></p><p>WHAT DO YOU NEED? the Cut skill, the Flash skill<br></p><p>The Wandering Cave is located south of Eterna City, underneath the giant bridge that is the bike trail. Going into the cave, you’ll notice that everything is dark. While you’re free to stumble around in the inky blackness, using the Flash TM skill will illuminate the caverns enough for you to get some idea of where you’re headed. There are a few items (both hidden and visible) to be found, as well as several trainer encounters. At the end of the cave, you’ll find Mira, who is lost and needs help getting out. While you take her back to the cave’s entrance, you’ll be in a similar situation as you were with Cheryl in Eterna Forest. This sidequest really doesn’t yield anything super-interesting, besides another opportunity for easy Pokemon training. Since the cave itself is a maze and the encounter rate is quite high, going in here might be more annoying than beneficial for some. You’re perfectly free to skip it and return when your Pokemon can easily wipe the floor with any of the wild beasties in here.</p><p><strong>Wandering Cave, Part 2<br></strong></p><p>WHEN CAN YOU ACCESS IT? After getting the bike, but you’ll need the Strength skill to actually get anywhere<br></p><p>WHAT DO YOU NEED? The Strength skill, the bike, Pokeballs<br></p><p>The entrance to the second part of the Wandering Cave is to the left of the first entrance, and is obscured by the bike trail hanging above it. When you enter, you’ll find another dark room with several boulders that can be pushed out of the way with Strength. Don’t worry about using Flash at all, you won’t need it.<br></p><p>In the basement, there are several items to be had by using your bike to jump off ramps to reach otherwise inaccessible areas. The real treasures here, though, are rare, wild Gibles. Gibles are Dragon/Ground critters who can evolve into fearsome Gabites and Gachomps. It may take some meandering before you encounter one, but they’re more than worth the trouble.</p><p><strong>Eterna Forest Manor</strong><br></p><p>WHEN CAN YOU ACCESS IT? After getting the Cut skill<br></p><p>WHAT DO YOU NEED? Nothing else<br></p><p>Oooh, spooky. This dilapidated mansion has an air of creepiness around it, making it a perfect nesting ground for Ghost-type pokemon. Ghastly is abundant, and you can snag a whole bunch of the little creeps here if you want. If you have one of the GBA Pokemon games, try plugging it in before going inside for the chance to encounter some additional Ghost-type favorites.</p><p><strong>Ruins<br></strong></p><p>WHEN CAN YOU ACCESS IT? Anytime after you first visit Solaceon town<br></p><p>WHAT DO YOU NEED?: The Item Finder at the ready<br></p><p>This sidequest’s pretty short, but there’s some fun stuff to do here. The wild pokemon that live here are the 28 varieties of Unown, and there are also messages in the ruins written in Unown-script that you can have fun decoding. This place has a lot of apparent dead ends, but keep that Item Finder out – what looks like an empty room may actually contain fabulous treasure. All in all, the ruins are a worthy and enjoyable little excursion.</p><p><strong>Fuego Ironworks<br></strong></p><p>WHEN CAN YOU ACCESS IT? Anytime after getting the Surf skill<br></p><p>WHAT DO YOU NEED? Nothing else<br></p><p>This is a pretty short sidequest you can access from Route 205, consisting of a maze, a few trainer fights, and some item collection. The maze part can be kind of tough. Fortunately, we’ve got the solution ready for you! Check out the movie below to see now only how to reach the end of the maze, but recover all the items scattered about.</p><p><strong>Iron Mountain</strong><br></p><p>WHEN CAN YOU ACCESS IT?: After completing the Canalave Gym<br></p><p>WHAT DO YOU NEED? Nothing else<br></p><p>You might opt to leave an empty space in your Poke-roster for this one. Take the Ferry in Canalave after completing the Gym to reach Iron Mountain. The cave at Iron Mountain has most of the typical cave-dwelling pokemon in it, though every now and then you might run into a Steelix. Partway through the cave, you’ll run into Riley (a trainer so awesome that even his HAT has hair-spikes). He acts the same way as Cheryl and Mira, fighting alongside you in double battles and healing your pokemon after every fight. His poke of choice is Lucario, who can smash many of the Rock-types that lurk here with its swift fighting skills. With Riley at your side, you can explore the Iron Cave thoroughly, collecting treasures and battling trainers, without having to worry about the health of your pokemon. Eventually, you’ll run into some Team Galactic goons and do battle with them. Send them packing and Riley will offer you a mysterious Pokemon egg. Carry it with you for approximately 6000 steps to hatch Lucario’s pre-evolution, Riolu! This is the only Riolu you’ll be given in the game, so take good care of it!</p><p><strong>The Legendary Trio</strong><br></p><p>WHEN CAN YOU ACCESS IT?: Anytime after you beat/capture Dialga (Diamond) or Palkia (Pearl)<br></p><p>WHAT DO YOU NEED?: High-level Pokemon, the Surf skill, a ton of Ultra and Dusk balls, and a hell of a lot of patience<br></p><p>The legendary Psychic trio of Azelf, Uxie, and Mesprit have been freed, and they’re up for you to capture! They each reside in a cave in the middle of a lake. Azelf is in a cave at Lake Valor, Uxie is hanging around Lake Acuity, and Mesprit is in Lake Verity (but not for long).<br> When you get into a battle with these three, be prepared for a struggle. They’re Psychic-type Pokemon, and strong ones at that. Their weaknesses are Ghost, Dark, and Bug attacks, so start with one of those off the bat to knock out a good amount of its HP.<br></p><p>With Uxie and Azelf, you’ll want to chip away at its HP as much as possible before trying to capture it. Ghost-type pokemon are a good choice for holding them at bay since they are strong against Psychic attacks and impervious to Normal strikes, but you’ll still need to keep tabs on the health of your pokes. Once you’ve got their HP down to a sliver, start throwing pokeballs at them. They are extremely difficult to contain, so it will probably take many tries before you snag them. Ultra Balls have a higher chance to trap them than other. Dusk Balls are also very effective with Azelf and Uxie, since they’re fought in caves.</p><p>Mesprit is a bit trickier. You can go to the cave where it dwells, but you’ll only see an image of it. The Professor’s assistant will then pop in to tell you that Mesprit is on the lose, and you’ll need to use the map on your Poketch to keep tabs on its location. Making the chase difficult is Mesprit’s ability to travel long distances in a short amount of time. If you wind up in the exact area it is hanging around in, simply run among the grass patches or Surf along the water to trigger an enemy encounter, where you’re very likely to meet it. Try to hit it with Paralyze, Ice, or Sleep status conditions – otherwise, it’ll probably flee the first opportunity it gets. It retains all damage and status conditions it suffered in previous encounters in the next matchup, so every time you run into it, things will be a bit easier. Still, Mesprit is definitely one of the most difficult pokes to catch in all of <em>D/P</em>.<br></p><p>Check out our exclusive movie to see us capture this trio!</p><p><strong>Wandering Cave, Part 1</strong><br></p><p>WHEN CAN YOU ACCESS IT? After you get the bike by throwing Team Galactic out of Eterna City.<br></p><p>WHAT DO YOU NEED? the Cut skill, the Flash skill<br></p><p>The Wandering Cave is located south of Eterna City, underneath the giant bridge that is the bike trail. Going into the cave, you’ll notice that everything is dark. While you’re free to stumble around in the inky blackness, using the Flash TM skill will illuminate the caverns enough for you to get some idea of where you’re headed. There are a few items (both hidden and visible) to be found, as well as several trainer encounters. At the end of the cave, you’ll find Mira, who is lost and needs help getting out. While you take her back to the cave’s entrance, you’ll be in a similar situation as you were with Cheryl in Eterna Forest. This sidequest really doesn’t yield anything super-interesting, besides another opportunity for easy Pokemon training. Since the cave itself is a maze and the encounter rate is quite high, going in here might be more annoying than beneficial for some. You’re perfectly free to skip it and return when your Pokemon can easily wipe the floor with any of the wild beasties in here.</p><p><strong>Wandering Cave, Part 2<br></strong></p><p>WHEN CAN YOU ACCESS IT? After getting the bike, but you’ll need the Strength skill to actually get anywhere<br></p><p>WHAT DO YOU NEED? The Strength skill, the bike, Pokeballs<br></p><p>The entrance to the second part of the Wandering Cave is to the left of the first entrance, and is obscured by the bike trail hanging above it. When you enter, you’ll find another dark room with several boulders that can be pushed out of the way with Strength. Don’t worry about using Flash at all, you won’t need it.<br></p><p>In the basement, there are several items to be had by using your bike to jump off ramps to reach otherwise inaccessible areas. The real treasures here, though, are rare, wild Gibles. Gibles are Dragon/Ground critters who can evolve into fearsome Gabites and Gachomps. It may take some meandering before you encounter one, but they’re more than worth the trouble.</p><p><strong>Eterna Forest Manor</strong><br></p><p>WHEN CAN YOU ACCESS IT? After getting the Cut skill<br></p><p>WHAT DO YOU NEED? Nothing else<br></p><p><p>Oooh, spooky. This dilapidated mansion has an air of creepiness around it, making it a perfect nesting ground for Ghost-type pokemon. Ghastly is abundant, and you can snag a whole bunch of the little creeps here if you want. If you have one of the GBA Pokemon games, try plugging it in before going inside for the chance to encounter some additional Ghost-type favorites.</p> <p><strong>Ruins<br></strong></p> <p>WHEN CAN YOU ACCESS IT? Anytime after you first visit Solaceon town<br></p> <p>WHAT DO YOU NEED?: The Item Finder at the ready<br></p> <p>This sidequest’s pretty short, but there’s some fun stuff to do here. The wild pokemon that live here are the 28 varieties of Unown, and there are also messages in the ruins written in Unown-script that you can have fun decoding. This place has a lot of apparent dead ends, but keep that Item Finder out – what looks like an empty room may actually contain fabulous treasure. All in all, the ruins are a worthy and enjoyable little excursion.</p> <p><strong>Fuego Ironworks<br></strong></p> <p>WHEN CAN YOU ACCESS IT? Anytime after getting the Surf skill<br></p></p><p>WHAT DO YOU NEED? Nothing else<br></p><p>This is a pretty short sidequest you can access from Route 205, consisting of a maze, a few trainer fights, and some item collection. The maze part can be kind of tough. Fortunately, we’ve got the solution ready for you! Check out the movie below to see now only how to reach the end of the maze, but recover all the items scattered about.</p><p><strong>Iron Mountain</strong><br></p><p>WHEN CAN YOU ACCESS IT?: After completing the Canalave Gym<br></p><p><strong>Iron Mountain</strong><br></p><p>WHEN CAN YOU ACCESS IT?: After completing the Canalave Gym<br></p><p>WHAT DO YOU NEED? Nothing else<br></p><p>You might opt to leave an empty space in your Poke-roster for this one. Take the Ferry in Canalave after completing the Gym to reach Iron Mountain. The cave at Iron Mountain has most of the typical cave-dwelling pokemon in it, though every now and then you might run into a Steelix. Partway through the cave, you’ll run into Riley (a trainer so awesome that even his HAT has hair-spikes). He acts the same way as Cheryl and Mira, fighting alongside you in double battles and healing your pokemon after every fight. His poke of choice is Lucario, who can smash many of the Rock-types that lurk here with its swift fighting skills. With Riley at your side, you can explore the Iron Cave thoroughly, collecting treasures and battling trainers, without having to worry about the health of your pokemon. Eventually, you’ll run into some Team Galactic goons and do battle with them. Send them packing and Riley will offer you a mysterious Pokemon egg. Carry it with you for approximately 6000 steps to hatch Lucario’s pre-evolution, Riolu! This is the only Riolu you’ll be given in the game, so take good care of it!</p><p><strong>The Legendary Trio</strong><br></p><p>WHEN CAN YOU ACCESS IT?: Anytime after you beat/capture Dialga (Diamond) or Palkia (Pearl)<br></p><p>WHAT DO YOU NEED?: High-level Pokemon, the Surf skill, a ton of Ultra and Dusk balls, and a hell of a lot of patience<br></p><p>The legendary Psychic trio of Azelf, Uxie, and Mesprit have been freed, and they’re up for you to capture! They each reside in a cave in the middle of a lake. Azelf is in a cave at Lake Valor, Uxie is hanging around Lake Acuity, and Mesprit is in Lake Verity (but not for long).<br> When you get into a battle with these three, be prepared for a struggle. They’re Psychic-type Pokemon, and strong ones at that. Their weaknesses are Ghost, Dark, and Bug attacks, so start with one of those off the bat to knock out a good amount of its HP.<br></p><p>With Uxie and Azelf, you’ll want to chip away at its HP as much as possible before trying to capture it. Ghost-type pokemon are a good choice for holding them at bay since they are strong against Psychic attacks and impervious to Normal strikes, but you’ll still need to keep tabs on the health of your pokes. Once you’ve got their HP down to a sliver, start throwing pokeballs at them. They are extremely difficult to contain, so it will probably take many tries before you snag them. Ultra Balls have a higher chance to trap them than other. Dusk Balls are also very effective with Azelf and Uxie, since they’re fought in caves.</p><p>Mesprit is a bit trickier. You can go to the cave where it dwells, but you’ll only see an image of it. The Professor’s assistant will then pop in to tell you that Mesprit is on the lose, and you’ll need to use the map on your Poketch to keep tabs on its location. Making the chase difficult is Mesprit’s ability to travel long distances in a short amount of time. If you wind up in the exact area it is hanging around in, simply run among the grass patches or Surf along the water to trigger an enemy encounter, where you’re very likely to meet it. Try to hit it with Paralyze, Ice, or Sleep status conditions – otherwise, it’ll probably flee the first opportunity it gets. It retains all damage and status conditions it suffered in previous encounters in the next matchup, so every time you run into it, things will be a bit easier. Still, Mesprit is definitely one of the most difficult pokes to catch in all of <em>D/P</em>.<br></p><p>Check out our exclusive movie to see us capture this trio!</p><p><strong>The Legendary Trio</strong><br></p><p>WHEN CAN YOU ACCESS IT?: Anytime after you beat/capture Dialga (Diamond) or Palkia (Pearl)<br></p><p>WHAT DO YOU NEED?: High-level Pokemon, the Surf skill, a ton of Ultra and Dusk balls, and a hell of a lot of patience<br></p><p>The legendary Psychic trio of Azelf, Uxie, and Mesprit have been freed, and they’re up for you to capture! They each reside in a cave in the middle of a lake. Azelf is in a cave at Lake Valor, Uxie is hanging around Lake Acuity, and Mesprit is in Lake Verity (but not for long).<br> When you get into a battle with these three, be prepared for a struggle. They’re Psychic-type Pokemon, and strong ones at that. Their weaknesses are Ghost, Dark, and Bug attacks, so start with one of those off the bat to knock out a good amount of its HP.<br></p><p>With Uxie and Azelf, you’ll want to chip away at its HP as much as possible before trying to capture it. Ghost-type pokemon are a good choice for holding them at bay since they are strong against Psychic attacks and impervious to Normal strikes, but you’ll still need to keep tabs on the health of your pokes. Once you’ve got their HP down to a sliver, start throwing pokeballs at them. They are extremely difficult to contain, so it will probably take many tries before you snag them. Ultra Balls have a higher chance to trap them than other. Dusk Balls are also very effective with Azelf and Uxie, since they’re fought in caves.</p><p>Mesprit is a bit trickier. You can go to the cave where it dwells, but you’ll only see an image of it. The Professor’s assistant will then pop in to tell you that Mesprit is on the lose, and you’ll need to use the map on your Poketch to keep tabs on its location. Making the chase difficult is Mesprit’s ability to travel long distances in a short amount of time. If you wind up in the exact area it is hanging around in, simply run among the grass patches or Surf along the water to trigger an enemy encounter, where you’re very likely to meet it. Try to hit it with Paralyze, Ice, or Sleep status conditions – otherwise, it’ll probably flee the first opportunity it gets. It retains all damage and status conditions it suffered in previous encounters in the next matchup, so every time you run into it, things will be a bit easier. Still, Mesprit is definitely one of the most difficult pokes to catch in all of <em>D/P</em>.<br></p><p>Check out our exclusive movie to see us capture this trio!</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/pokewalkthrough/</link>
                                                                            <description>
                            <![CDATA[ When you begin a new game, youll be greeted by the Professor, who will prompt you to choose a gender and name for your character. Youll also have a chance to name your friend/rival. After a brief introduction, youll start off in your house in sleepy Twinleaf Town, having a chat with your mother. Go outside and stop by your friends place – hell come crashing through the door, spouting some brilliant idea about the red Gyarados you just saw on the news. Once he joins up with you, head west ]]>
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                                                                        <pubDate>Mon, 23 Apr 2007 20:46:00 +0000</pubDate>                                                                                                                                <updated>Sat, 16 Apr 2016 13:46:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Pokemon]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Adventure]]></category>
                                                                                                                    <dc:creator><![CDATA[ Heidi_Kemps ]]></dc:creator>                                                                                    <dc:source><![CDATA[ null ]]></dc:source>
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                                <p><p>When you begin a new game, you’ll be greeted by the Professor, who will prompt you to choose a gender and name for your character. You’ll also have a chance to name your friend/rival. After a brief introduction, you’ll start off in your house in sleepy Twinleaf Town, having a chat with your mother. Go outside and stop by your friend’s place – he’ll come crashing through the door, spouting some brilliant idea about the red Gyarados you just saw on the news. Once he joins up with you, head west and north with him until you reach the shore. You’ll see the professor and his protégé will be having a nice chat. After they leave, your buddy will notice that they forgot a suitcase in the bushes. As soon as you pick it up, you’ll be assaulted by wild Starlies!</p> <p>Now’s your opportunity to pick your starter pokemon from the pokeballs left in the suitcase. Your choices are Turtwig, a grass-type; Chimchar, a fire-type; and Piplup, a water-type. All three are very good pokemon, so just pick the one that appeals to you the most. (For this guide, we went with Piplup). You’ll end up in a battle against Starly, but it’s a cakewalk – just use your standard attack a couple of times and you’ll be set.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="snjwgqCBU8U9KPxmGhxGc6" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/728a2e5f2562e0af22f5aba583529f21.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: Here's where you begin your quest. Look at all that healthy grass. That'll give you high hopes</strong></p><p>Exit this area to see a short scene with the Professor again. Return home and talk with your mother, who will advise you to go to Sandgem Town. She’ll also give you a pair of running shoes, which let you increase your molasses-like walking speed to a brisk dash with a press of the B button. You’ll now need to go back through Route 201, but this time, head east. You will probably encounter a few wild Pokemon, though they’re not much of a threat. Still, if your HP gets dangerously low, it’s best to run.</p><p>You’ll reach Sandgem and talk with the Professor’s protégé, who is actually the character you didn’t choose as your player earlier. After another run-in with your buddy, they’ll take you inside the lab for a chat with the boss. He’s a bit peeved that he’s now missing two prized pokemon, but he gets over it pretty fast – and bestows your current critter on you as a gift. Say YES when he prompts you later in the conversation to get your Pokedex. This Pokedex covers all the beasties native to the Sinnoh region.</p><p>After your meeting, the professor’s protégé will show you the town’s Pokemon Center and shop. Before you can head anywhere, you’ll need to stop back at home and talk with your mother again. She’ll give you the Journal. Your friend’s mother will then barge in looking for her son. Since she can’t find him, she’ll ask you to deliver a package for her. Looks like you’re stuck chasing after him again – but first, let’s catch us some pokes!</p><p><p>You can now return to Sandgem town. If you head north and to the west on Route 202, you’ll spot the Professor’s pal in the grass. They’ll demonstrate how to catch wild Pokemon, and give you 5 Pokeballs to start with. (You can buy more at the Pokemart if you need them). Now’s the time to catch some more pokemon and add to your burgeoning ranks!</p> <p><strong>ROUTE 201 POKEMON<br></strong>Starly - Levels 2-4 - Common<br> Bidoof - Levels 2-4 - Common</p> <p><strong>ROUTE 202 POKEMON<br></strong>Starly - Levels 2-4 - Common<br> Bidoof - Levels 2-4 - Common<br> Shinx - Levels 3-4 - Common<br> Kricketot - Levels 3-4- Uncommon (Nocturnal)</p> <p>None of these Pokemon are particularly difficult to find and/or catch, though it should be noted that Kricketot only shows up in the early morning and late night. You’ll also encounter a few opponents on Route 202, so take some time to build your levels up a bit. Kricketot might be more difficult to level up due to his initially slow attack, so you might opt to make him your default pokemon, then switch him out for a stronger fighter once battle begins. Also, try to find a Shinx with the Intimidate ability, which lowers enemy attack immediately after Shinx’s deployment. Even if you don’t plan on making Shinx a party staple, it’s a helpful skill to have at this point early on.</p> <p><strong>ACQUIRING THE POKETCH</strong></p> <p>Jubilife town is a fairly large place, home to a TV broadcast station, a Pokemon School, and a company manufacturing devices called “Poketch.” If you talk to people around town, you’ll hear something about being able to win a Poketch, but first, you’ll need to drop by the Pokemon School. Defeat the students’ pokemon in battle, and talk with your friend again. Give him the package and he’ll find two Town Maps inside of it, one of which he’ll give to you. (Select and use it on the Bag screen to look at it.)</p> <p>A man will spot you and instruct you to go speak with 3 clowns for the Poketch contest. The clowns are located outside the Poketch company, in front of the TV station, and around the area of the Pokemart. They’ll ask you trivia questions, all of which should be incredibly obvious. Score 3 correct answers and go back to the man you spoke to earlier to receive the Poketch! Feel free to mess around with it a bit – it doesn’t have many functions yet, but you’ll earn more as the game progresses.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sH3tRmrVyJRB66LkSvHcg6" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/bac0e78a2d4137e5b81c11566e589a0b.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: It's like a game-show. Answer this clown's question and win a beautiful Poketch. If your Price is Right, that is</strong></p><p>Also, you may encounter a TV reporter hanging around who wants to interview you. There are several of these reporters throughout the game. Doing the interview doesn’t affect anything super-important, it’s just a fun diversion.</p><p><p><strong>ROUTE 203 POKEMON</strong><br> Starly - Levels 4-6 - Common<br> Shinx - Levels 4-5 - Common<br> Bidoof - Levels 4-6 - Uncommon<br> Abra - Levels 4-5 -Uncommon<br> Kricketot - Level 4 – Rare (Nocturnal)</p> <p><strong>ROUTE 204 POKEMON</strong><br> Budew – Levels 4-5 - Common<br> Shinx – Levels 4-5 - Uncommon<br> Bidoof – Levels 4-6 – Common<br> Kricketot – Level 4 – Rare (Nocturnal)<br> Starly – Levels 4-6 – Common</p> <p><strong>ROUTE 204 CAVE POKEMON</strong></p> <p>Zubat – Levels 4-6 – Abundant<br> Geodude – Level 5 – Uncommon<br> Psyduck – Level 5 – Very rare</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pouZ9XndSMuYYcFqrNmYj6" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6c3c1a1089eac3d44d3386700efe4a34.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: Behold, a battle in Route 204. This route is blocked off at first because of the horrors you'll find within. Just look at that little green guy. He's so scary </strong></p><p>Route 204, to the north, is a dead end at the moment (you can’t progress past the cave at the end without Rock Smash), but it’s in your best interest to capture and build up a Budew or two. They’ll be extremely useful in the looming Gym battle. You can also try catching a Psyduck in the cave, but they are extremely rare. There’s an area where they’re common not too far ahead, so you’re probably better off waiting until then.</p><p>Route 203, to the east, leads to Oreburgh City. You’ll encounter your, uh, “friend” near the entrance to town. He’ll have one of the starter pokemon you didn’t choose, and he wants to challenge you to a fight with it! Fortunately, he’s still pretty inexperienced, so as long as you avoid having him exploit your weaknesses, you’ll be okay. There are several other fights for the picking here, too - they can be avoided by staying out of peoples’ line of sight. Before you enter the cave, swing around north and west to grab a Paralyze Heal from a pokeball on a small outlet. You might also want to try snagging Abra. Since Abras always use teleport as their first battle command, you’ll just have to throw a pokeball and hope luck is on your side. The little guy will be near useless until he hits level 16, so use the method mentioned above for Kricketot to have Abra earn EXP in combat.</p><p><strong>CAVE TO OREBURGH<br></strong>Zubat - Levels 5-7 - Common<br> Geodude - Levels 5-7 - Common</p><p>Inside the cave, you’ll run into an explorer who will bestow upon you HM08, which teaches Rock Smash. Unfortunately, you can’t do anything with it until you’ve got your first Gym Badge, so just hold tight for now. Keep heading right, fighting off misguided souls who may challenge you. You’ll see several Rock-type pokemon amongst their ranks, giving you a clue of what’s soon to come. Eventually you’ll reach the exit to Oreburgh City.</p><p><strong>OREBURGH CITY AND THE FIRST GYM</strong></p><p>When you get to Oreburgh City, head towards the gym. Your buddy is at the entrance, and he’ll inform you that the gym leader is nowhere to be found. Where could he be? He’s actually down south in the mines, but before going there, talk to the locals and, if you don’t have many, buy a couple potions at the Pokemart. A youngster in one of the buildings has a Great Ball for you, and a miner near the tunnel entrance will give you a Super Potion. There's a girl inside a house who will trade you an Abra for a Machop, but be forewarned that the Abra might not be very well-behaved until you get more badges.</p><p><strong>ROUTE 207 POKEMON</strong></p><p>Kricketot – Level 6 – Rare (nocturnal)<br> Machop – Levels 5-7 – Common<br> Geodude – Levels 5-7 - Abundant</p><p>You may also want to pop up north to route 207. Like 204, it’s a dead end for now, but Machops live in the shrubbery around there. They’ll be very useful in upcoming battles, so it’s a good idea to try and trap one now.</p><p>Now, head down into the mines.</p><p><strong>MINE POKEMON</strong></p><p>Geodude - Levels 5-10 - Abundant<br> Onix - Levels 8-9 - Rare<br> Zubat - Levels 7-8 - Uncommon</p><p>This actually isn’t a very large area, though the enemy encounters may give you problems if you aren’t prepared. Most of the wild pokemon you’ll encounter are Rock-type, and they’re weak against Grass, Water, and Fighting. Budew, Turtwig, Piplup, and Machop are all good choices for taking on these enemies. (You might also want to try for an Onix while you’re here). Head all the way downstairs to the southernmost part of the caves. You’ll find a guy in a hard hat – that’s Roark, the gym leader. He’ll invite you back up to challenge him. You can pick up some items and battle some of the other miners before heading back to the surface for your first Gym Battle. Make sure your Pokemon are healed fully, and that your anti-Rock-type pokemon are well trained (we recommend level 13 or higher).</p><p><strong>OREBURGH GYM</strong></p><p>If you want, you can fight two other Rock-type pokemon handlers before taking on Roark. They’re not too hard if you do opt to take them on, but they can also be completely avoided by taking a route that keeps out of their line of sight. Roark’s waiting for you with his Rock-type team, and he’s got a big surprise for you. Check out the movie below to see how we aced Roark’s challenge.</p><p>After winning the battle, you’ll receive the Coal Badge and TM76, Stealth Rock.</p><p>When you get to Oreburgh City, head towards the gym. Your buddy is at the entrance, and he’ll inform you that the gym leader is nowhere to be found. Where could he be? He’s actually down south in the mines, but before going there, talk to the locals and, if you don’t have many, buy a couple potions at the Pokemart. A youngster in one of the buildings has a Great Ball for you, and a miner near the tunnel entrance will give you a Super Potion. There's a girl inside a house who will trade you an Abra for a Machop, but be forewarned that the Abra might not be very well-behaved until you get more badges.</p><p><strong>ROUTE 207 POKEMON</strong></p><p>Kricketot – Level 6 – Rare (nocturnal)<br> Machop – Levels 5-7 – Common<br> Geodude – Levels 5-7 - Abundant</p><p>You may also want to pop up north to route 207. Like 204, it’s a dead end for now, but Machops live in the shrubbery around there. They’ll be very useful in upcoming battles, so it’s a good idea to try and trap one now.</p><p>Now, head down into the mines.</p><p><strong>MINE POKEMON</strong></p><p>Geodude - Levels 5-10 - Abundant<br> Onix - Levels 8-9 - Rare<br> Zubat - Levels 7-8 - Uncommon</p><p>This actually isn’t a very large area, though the enemy encounters may give you problems if you aren’t prepared. Most of the wild pokemon you’ll encounter are Rock-type, and they’re weak against Grass, Water, and Fighting. Budew, Turtwig, Piplup, and Machop are all good choices for taking on these enemies. (You might also want to try for an Onix while you’re here). Head all the way downstairs to the southernmost part of the caves. You’ll find a guy in a hard hat – that’s Roark, the gym leader. He’ll invite you back up to challenge him. You can pick up some items and battle some of the other miners before heading back to the surface for your first Gym Battle. Make sure your Pokemon are healed fully, and that your anti-Rock-type pokemon are well trained (we recommend level 13 or higher).</p><p><strong>OREBURGH GYM</strong></p><p>If you want, you can fight two other Rock-type pokemon handlers before taking on Roark. They’re not too hard if you do opt to take them on, but they can also be completely avoided by taking a route that keeps out of their line of sight. Roark’s waiting for you with his Rock-type team, and he’s got a big surprise for you. Check out the movie below to see how we aced Roark’s challenge.</p><p>After winning the battle, you’ll receive the Coal Badge and TM76, Stealth Rock.</p><p><p>Now that we’ve got the Rock Smash HM, we’re ready to head north of Jubilife. Take one of your common pokemon you’re not planning on using much and slap Rock Smash on them so that it won’t occupy a valuable skill slot of one of your better pokes. We suggest using a random Bidoof or Geodude for this purpose, since they’re common as dirt and easy to re-catch should you want another to actually build up as a fighter.</p> <p>Along the way, you might want to use your newfound Rock Smash to get into the northern part of the cave to Oreburgh. There’s not much you can do in the basement yet without a bike, but you do have an opportunity to grab Psyduck here. They’re not essential, and they’ll be widely available later on, so it’s up to you if you want to take the side trip or not.</p> <p><strong>BASEMENT POKEMON:<br></strong>Zubat - Levels 8-10 - Abundant<br> Psyduck - Levels 8-10 - Common<br> Geodude - Level 9 - Uncommon</p> <p>You’ll wind up back in Jubilife. You’re going to need to head up towards route 204, but just before you get there, you’re going to run into trouble.</p> <p>What is Pokemon without its organized crime syndicates? This time around the bad guys are a group called Team Galactic. As we leave Jubilife, we run into some hoodlums harassing the Professor and his assistant. They soon take notice of your presence, and attack you as a team. Time for your first 2 on 2 pokemon fight!</p> <p>Judging from this battle, prerequisites for membership in Team Galactic are apparently ugly turquoise bowl cuts and gross incompetence. Their pokemon don’t put up much of a fight, and you should be able to take them down pretty easily. You’ll scare them off after you win – but not for long.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xw76UyRAJaJ8CtyHyRnVp6" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ef1db6bec73941f8a80352712653b0ef.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: Team Galactic is so stylish. Soon all the kids will be rockin' the turquoise helmet hair</strong></p><p>You might want to duck inside the now-open Jubilife TV Tower before setting off northward. There’s some fun stuff inside, including a pokemon dress-up and photo center, and computers that will give you all kinds of statistics and records about your exploits up to this point.</p><p>Once you’re back on Route 204, you’ll find that the road north is pretty straightforward. Simply crush the rocks in the cave that are blocking your way when you encounter them. There will be a few more trainer encounters along the road, including another 2 on 2 fight, so keep your pokes in fine fighting condition.</p><p>You’ll soon reach the botanical village of Floaroma. The local industry is based around harvesting wild berries and selling honey. You can collect some berries around town, but since the berry plants vanish once they’ve been stripped, we recommend waiting a bit before you go on your picking spree. Talk to a lady inside the flower shop, and you’ll be given a Sprayduck watering can, which you can use on berry bushes and trees to help them grow and produce more fruit later on. Try feeding the berry plants you find with the Sprayduck regularly – after a day or two of regular watering, you’ll wind up with a larger harvest than you would have had otherwise. You can also trade berries for accessories at the flower shop, but you probably don’t have enough yet to get anything worthwhile.</p><p>Not much else to do here for now, so set out east to Route 205.</p><p><strong>ROUTE 205 POKEMON:</strong></p><p>Bidoof – Level 8 - uncommon<br> Pachirisu – Levels 7-8 - common<br> Buizel - Levels 7-9 - common<br> Shellos - Levels 7-9 - common</p><p>You’ll run into a little girl who’s clearly in distress. Seems that Team Galactic’s gone and set up operations in the nearby power plant, and her daddy’s trapped in there doing their bidding. Well, we can’t have that, now, can we?</p><p>Head east over to the Valley Windworks – with the giant windmills spinning outside, you can’t possibly miss it. If you aren’t up for another boss encounter just yet, you can romp through the shrubbery to build levels and try and catch some of the local species before you break in. Make sure you at least snag a Pachirisu with the Pick Up ability, as you can get some very good use out of it. Once you feel like you’re ready, head on over to the Windworks entrance and beat up the Galactic guarding the place. You should win with little effort, but as it turns out, you need a key to get in anyway. D’oh! Looks like we’ve got a little bit of backtracking to do.</p><p>Head back over to Floaroma, and go up the the northern part of town. You’ll see a path leading into the trees, which is where you want to go. You’ll come out in a garden to see an old man being bossed around by Galactic thugs. Rather than fighting a two-on-two battle, they’ll challenge you one after the other. With only a couple of bugs and a Zubat in their pokemon ranks, they’re still not much of a threat.</p><p>After you send them packing, the old man will thank you and give you a key that they dropped. How perfectly convenient! He’ll also give you some Honey, which can be applied to gold-colored trees to lure certain Pokemon to you. You can buy additional supplies of Honey from him from this point on. Feel free to stock up!</p><p>Anyway, back to our main quest: saving pops. Head up to the door of the Windworks and use your newfound key to gain entry.</p><p>The Windworks building is actually pretty small. There’s a few Team Galactic goons standing around who will force you into a battle if they see you. They can be avoided, but they aren’t all that difficult and yield some decent EXP, so it might be to your benefit to take them on. What you really need to watch out for, however, is Mars – the Team Galacticcommander who’s in charge of the power plant. She’s got one particularly nasty surprise in store when you fight her. Check out the movie below and see what we mean.</p><p>Even better, the bridge to the rest of Route 205 is finally free of Galactic loiterers, allowing you to continue north. But before you cross, you might want to check your calendar. Is it Friday yet? If it is, there’s an opportunity waiting to snag a very strange new pokemon for your roster. Watch this clip to see just how to go about catching the tricky Drifloon.</p><p>There are more trainers along the way, which means more opportunity to earn money and lots of EXP. If your pokes get hurt or start running low on PPs for their skills, you might want to think twice before breaking out the potions or heading back to the Pokecenter, because you’re going to meet someone soon who will take care of all of that for you.</p><p>Unfortunately, part of the trail is blocked by shrubbery. Looks like you’re going to have to take a detour through the forest. Who knows what lurks within…?</p><p>After you send them packing, the old man will thank you and give you a key that they dropped. How perfectly convenient! He’ll also give you some Honey, which can be applied to gold-colored trees to lure certain Pokemon to you. You can buy additional supplies of Honey from him from this point on. Feel free to stock up!</p><p>Anyway, back to our main quest: saving pops. Head up to the door of the Windworks and use your newfound key to gain entry.</p><p>The Windworks building is actually pretty small. There’s a few Team Galactic goons standing around who will force you into a battle if they see you. They can be avoided, but they aren’t all that difficult and yield some decent EXP, so it might be to your benefit to take them on. What you really need to watch out for, however, is Mars – the Team Galacticcommander who’s in charge of the power plant. She’s got one particularly nasty surprise in store when you fight her. Check out the movie below and see what we mean.</p><p>Even better, the bridge to the rest of Route 205 is finally free of Galactic loiterers, allowing you to continue north. But before you cross, you might want to check your calendar. Is it Friday yet? If it is, there’s an opportunity waiting to snag a very strange new pokemon for your roster. Watch this clip to see just how to go about catching the tricky Drifloon.</p><p>There are more trainers along the way, which means more opportunity to earn money and lots of EXP. If your pokes get hurt or start running low on PPs for their skills, you might want to think twice before breaking out the potions or heading back to the Pokecenter, because you’re going to meet someone soon who will take care of all of that for you.</p><p>Unfortunately, part of the trail is blocked by shrubbery. Looks like you’re going to have to take a detour through the forest. Who knows what lurks within…?</p><p><p>As soon as you step into Eterna Forest, you’ll be greeted by a girl named Cheryl. Seems she’s gotten lost, and she’d like your help to find her way home. She’ll be glad to help you fight – the only pokemon she has is a Chansey, but she’ll also volunteer to heal your poke-party to full after every battle.</p> <p>If you’ve been looking for a good opportunity to train up your pokemon, this should sound like music to your ears. You can expend all the HP and PP in battle that you want – even faint! – and Cheryl will heal you right up as soon as battle’s ended, making EXP earning pretty painless. You won’t need to leave the forest to heal, but if you want to change your pokemon party members, feel free to head back to Floaroma’s Pokemon Center. Cheryl will be waiting for you again back at the forest entrance.</p> <p><strong>ETERNA FOREST POKEMON</strong></p> <p>Wurmple – Levels 10-11 – Common<br> Silcoon – Levels 10-11 – Common (Diamond only)<br> Cascoon – Levels 10-11 – Common (Pearl only)<br> Beautifly – Level 12 – Rare (Diamond only)<br> Dustox – Level 12 – Rare (Pearl only)<br> Budew – Levels 10-12 – Common<br> Buneary – Levels 10-12 – Common<br> Murkrow – Levels 10-12 – Uncommon, nocturnal (Diamond only)<br> Misdreavus – Levels 10-12 – Uncommon, nocturnal (Pearl only)</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ibXLp5uKGecMQgwPCvWat6" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aa840e5c56acf72ed92388d718c469f2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: You and Cheryl look so cute when you're massacring the creatures of the forest</strong></p><p>All the battles you’ll fight with Cheryl will be 2-on-2. There’s some new pokes here you probably haven’t seen in the wild before – Buneary, Beautifly, Dustox, et cetera. If it’s nighttime and you’re playing the Pearl version, you’ll also have the opportunity to catch Misdreavus, a noteworthy Ghost-type pokemon who can learn many Psychic attacks and is immune to all Ground skills.</p><p>In order to catch Pokemon in wild 2-on-2 fights, you’ll need to faint one of the pokes first. This leaves the remaining pokemon vulnerable to thrown Pokeballs. The only big thing to worry about is Cheryl’s Chansey fainting the poke you’re trying to catch by accident, since she’s under CPU control. Fortunately, Chansey has about a 50% chance of using a healing skill, and the Egg Bomb has fairly lousy accuracy, but it’s still something you should be aware of. You may just opt to wait until Cheryl leaves you before you try collecting the forest fauna.</p><p>Trainer battles here are also all 2-on-2 fights. Since Cheryl will heal your pokemon completely after each battle, don’t fret too much over losing health or using scarce PPs – just focus on taking these guys down.</p><p>Once you reach the exit, Cheryl will thank you and bid farewell – for now. If you go back into Eterna Forest after this, you’ll only fight one-on-one wild pokebattles, and you won’t be healed after combat resolves. Oh well, it was nice while it lasted.</p><p>Now, we’re off to Eterna city to earn your second badge! The northern part of Route 205 you’ll need to cross is full of fishermen who’ve got Water-type pokes in abundance. A Grass or Electric types can blow through them all pretty quickly, but considering most of these guys’ rosters consist of pathetic Magikarp, you won’t have any problems taking them on with any of your team.</p><p>Eterna’s not exactly a hip, happening place. In fact, it’s pretty sleepy city, for the most part. Team Galactic’s set up shop in a huge building in the northern part of town, and their influence can be felt as you walk around and talk to people. There’s also a statue of a mysterious Pokemon in the center of town which will undoubtedly foreshadow encounters to come.</p><p>When you first enter Eterna, you’ll be greeted by a mysterious blonde woman, who will give you the Cut HM before taking off. While you’ll see shrubbery you can use Cut on scattered about the city and its vicinity, you won’t actually be able to make use of the HM skill until you’ve got your second Gym Badge. Fortunately, that’s not too far off. A girl in the apartment buildings has a Chatot she’s willing to trade for a Buizel. Chatots aren’t encountered in the wild for quite some time yet, so if you want to add another Flying type to your roster, you can take advantage of this.</p><p>The Explorer Kit will be bestowed upon you in another house, which you can use to enter the Sinnoh Underground. (See our earlier feature for more info about the Underground!) Finally, there’s an interesting store here that sells herbal remedies. These tend to be considerably less expensive than Potions and other Pokemart-bought healing items, but pokemon tend to dislike the taste. Feeding a poke too much herbal medicine can decrease its affection towards you, which can be a problem if you’re trying for happiness-based evolutions.</p><p>Speaking of happiness-based evolutions, there’s a lady loitering around the Pokemon Center here who will share a new Poketch application with you. The Happiness Checker allows you to approximate the happiness levels of your individual team members. By tapping the pokemon with your stylus and holding it, you’ll see hearts form above its head. One heart means the poke likes you, two means you’re becoming close, and two hearts that grow larger indicates a pokemon that loves you forever and ever. (Or at least until you shove 30 Bitter Roots down its throat). If you see no hearts at all, then you’ve still got a ways to go to bond with that particular poke.</p><p>The Gym is in the southwest part of town, and it’s populated by lots of Grass-type pokes. This could give you some problems if you don’t have pokemon that can deal with Grass types. Poison, Flying, Bug and Fire types are your best bet, while Rock, Water, and Ground types should sit this one out. If you’re deficient in these departments, you’ll probably want to head back over to Eterna forest to capture and train up some of its insect specimens. Beautifly and Dustox make great combatants for these upcoming battles.</p><p>You can also pop on over quickly to Route 211, towards the east.</p><p><strong>ROUTE 211 POKEMON</strong></p><p>Meditite – Levels 12-14 – Common<br> Bidoof – Levels 12-14 – Common<br> Chingling – Level 13 – Rare<br> Ponyta – Level 13 – Rare<br> Geodude – Level 13 – Rare</p><p><strong>ROUTE 211 CAVE POKEMON</strong></p><p>Cleffa – Level 12 – Common<br> Meditite – Levels 13-14 – Common<br> Geodude – Level 13 – Common<br> Zubat – Level 13 – Uncommon<br> Chingling – Level 13 – Rare<br> Machop – Level 13 - Rare</p><p>There’s some decent Pokemon here for the catching. Meditite’s an interesting Fighting/Psychic combination, and Chingling can also contribute some good vibes to your crew with its Psychic skills. Ponyta’s a Fire type, which may come in useful for the Gym. It doesn’t learn its first Fire skill (Ember) until Level 16, though, so you’ll probably have to train it up a bit before it becomes even remotely useful for the Gym. If you have a good amount of Grass-beaters in your roster already, you may opt to save yourself the trouble and try to catch Ponyta in another area later. Wild Ponyta at higher levels tend to have a better skillset, making training them much easier.<br> <br> You can’t really go much of anywhere here yet, though, as the cave to Mt. Coronet requires the Strength HM to enter. You can try and snag a Cleffa here if you’d like, though. We’ll just have to stop on by again later.</p><p>Once you’re ready to take on the gym, head on inside!</p><p>There’s a fairly simple puzzle you have to complete before you can take on the gym leader, Gardenia. You’ll need to play a game of Hide and Seek with four of her assistants, and win against each one in battle. None of them are too tough, but finding them can be a tad tricky, since you’ll need to locate them in a specific order.</p><p>When you've conquered your first four challengers, it'll be time to take on Gardenia herself. She has some very strong Grass types, including a new <em>D/P</em> addition, Roserade. Bring your strongest Pokemon to the forefront to take her on! Check out our movie to see what she'ss got up her sleeve, and how to handle it.</p><p>When you first enter Eterna, you’ll be greeted by a mysterious blonde woman, who will give you the Cut HM before taking off. While you’ll see shrubbery you can use Cut on scattered about the city and its vicinity, you won’t actually be able to make use of the HM skill until you’ve got your second Gym Badge. Fortunately, that’s not too far off. A girl in the apartment buildings has a Chatot she’s willing to trade for a Buizel. Chatots aren’t encountered in the wild for quite some time yet, so if you want to add another Flying type to your roster, you can take advantage of this.</p><p>The Explorer Kit will be bestowed upon you in another house, which you can use to enter the Sinnoh Underground. (See our earlier feature for more info about the Underground!) Finally, there’s an interesting store here that sells herbal remedies. These tend to be considerably less expensive than Potions and other Pokemart-bought healing items, but pokemon tend to dislike the taste. Feeding a poke too much herbal medicine can decrease its affection towards you, which can be a problem if you’re trying for happiness-based evolutions.</p><p>Speaking of happiness-based evolutions, there’s a lady loitering around the Pokemon Center here who will share a new Poketch application with you. The Happiness Checker allows you to approximate the happiness levels of your individual team members. By tapping the pokemon with your stylus and holding it, you’ll see hearts form above its head. One heart means the poke likes you, two means you’re becoming close, and two hearts that grow larger indicates a pokemon that loves you forever and ever. (Or at least until you shove 30 Bitter Roots down its throat). If you see no hearts at all, then you’ve still got a ways to go to bond with that particular poke.</p><p>The Gym is in the southwest part of town, and it’s populated by lots of Grass-type pokes. This could give you some problems if you don’t have pokemon that can deal with Grass types. Poison, Flying, Bug and Fire types are your best bet, while Rock, Water, and Ground types should sit this one out. If you’re deficient in these departments, you’ll probably want to head back over to Eterna forest to capture and train up some of its insect specimens. Beautifly and Dustox make great combatants for these upcoming battles.</p><p>You can also pop on over quickly to Route 211, towards the east.</p><p><strong>ROUTE 211 POKEMON</strong></p><p>Meditite – Levels 12-14 – Common<br> Bidoof – Levels 12-14 – Common<br> Chingling – Level 13 – Rare<br> Ponyta – Level 13 – Rare<br> Geodude – Level 13 – Rare</p><p><strong>ROUTE 211 CAVE POKEMON</strong></p><p>Cleffa – Level 12 – Common<br> Meditite – Levels 13-14 – Common<br> Geodude – Level 13 – Common<br> Zubat – Level 13 – Uncommon<br> Chingling – Level 13 – Rare<br> Machop – Level 13 - Rare</p><p>There’s some decent Pokemon here for the catching. Meditite’s an interesting Fighting/Psychic combination, and Chingling can also contribute some good vibes to your crew with its Psychic skills. Ponyta’s a Fire type, which may come in useful for the Gym. It doesn’t learn its first Fire skill (Ember) until Level 16, though, so you’ll probably have to train it up a bit before it becomes even remotely useful for the Gym. If you have a good amount of Grass-beaters in your roster already, you may opt to save yourself the trouble and try to catch Ponyta in another area later. Wild Ponyta at higher levels tend to have a better skillset, making training them much easier.<br> <br> You can’t really go much of anywhere here yet, though, as the cave to Mt. Coronet requires the Strength HM to enter. You can try and snag a Cleffa here if you’d like, though. We’ll just have to stop on by again later.</p><p>Once you’re ready to take on the gym, head on inside!</p><p>There’s a fairly simple puzzle you have to complete before you can take on the gym leader, Gardenia. You’ll need to play a game of Hide and Seek with four of her assistants, and win against each one in battle. None of them are too tough, but finding them can be a tad tricky, since you’ll need to locate them in a specific order.</p><p>When you've conquered your first four challengers, it'll be time to take on Gardenia herself. She has some very strong Grass types, including a new <em>D/P</em> addition, Roserade. Bring your strongest Pokemon to the forefront to take her on! Check out our movie to see what she'ss got up her sleeve, and how to handle it.</p><p><p>Congratulations, you’ve got your second Gym badge! Now that you’ve got use of Cut, you may want to use it to access previously unavailable areas surrounding Eterna Forest. It also makes it much easier to get back to Jubilife City, in case you wanted to stop by TV station for the lottery or access the GTS. You may also remember a building surrounded by shrubs towards the end of Eterna Forest. You can enter the building now, and see what sort of treasures (and pokes) it has to offer you. See our sidequests section for more info on this area.</p> <p>Meanwhile, it appears that you’ll need a bike to reach the next area. Team Galactic is preventing you from getting said bike. This just won’t do! We’ll need to head up into the Team Galactic building to kindly ask them to cease and desist. Or perhaps kicking their butts and sending them running away crying will suffice.</p> <p>Use Cut to clear away the bushes blocking your entrance to the building, and head inside. You can talk to the Galatic grunts inside if you want – some will fight you, while some will just blather on about how awesome and evil they are. None of them are particularly difficult, though.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="n4MtdPwYAyANDmFLKxSvw6" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5a8435136dd94e57219bdf0bae251dea.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: A mega-duel in the Galactic building. Boom! You just laid down the circles all up in his grill</strong></p><p>On the top floor, you’ll encounter another Galactic leader, Jupiter. Think back to the Mars fight and you’ll have an idea of what to expect here – one fairly small-fry pokemon (in this case, a Zubat) and one evolved, high-level monstrosity (Skuntank). Zubat won’t be too tough to tackle - since you’ve fought so many of them already, you’ll know how to deal with them. This particular Zubat does have the Toxic skill, though, which can leave your poke badly poisoned. If your pokemon gets hit with this technique, make sure to cure it right away.</p><p>Skuntank is the real danger in this encounter, though. It’s got a whole ton of HP and uses Dark and Poison techniques. Poison types are usually weak against Psychic attacks, but Skuntank’s Dark type negates any Psychic damage, so don’t bother with those. Instead, try to nail it with the strongest attacks you’ve got. It’s weak against Ground attacks, but odds are you don’t have any of those at the moment, so you’ll really just need to tough it out. Use Glare, Tail Whip, and Screech to knock down its defenses if need be. Since it’s got such high HP and defense, it still may take several hits before it goes down. Jupiter won’t hesitate to give it Super Potions when she deems it necessary, either. It won’t be very easy, but if you keep at it, Skuntank will be disarmed.</p><p>You’ve sent Team Galactic packing, hooray! The owner of the local bike shop is ready to thank you by giving you one of his new-model bicycles. Put on your biker shorts, because we’re going to go riding!</p><p><p>Now that you’ve got your bike, it’s time to take it for a ride down the bike trail leading south to Route 207. Actually, you don’t have much choice, because if you try and exit west, a man will enthusiastically block your way and tell you that you really need to try out the bike trail! Ooookay then.</p> <p>Operating the bike is simple. By pressing B, you can switch between third and fourth gear. Third gear allows you to maintain a constant speed, while fourth gear starts out slow but quickly reaches high speeds. Fourth gear is particularly useful for gaining speed necessary to fly off bike ramps and ride up steep slopes.</p> <p>Along the bike trail, you’ll run into several trainers. You can carefully avoid all of them if you’d like, but since they give good EXP and money, it doesn’t hurt to fight them. And if your team gets low on health, you can easily bike back up to Eterna and hit up the Pokemon Center. When you finally reach the building at the end of the trail, you can talk to the scientist inside. If you have at least 35 pokemon listed in your Pokedex (not necessarily captured, but at least seen), then he’ll gift you with the handy EXP Share item. Exit out and you’ll be at the entrance of Route 207, where you’ll see your friend standing around. They’ll ask how you’re doing, and then give you theItem FinderPoketch application, and the VS Seeker. For information on using both of these great items, see our Pokemon Mastery guide.</p> <p>If you head south from here, you can return toOreburgh city via a shortcut. (To get back to the main part of route 207, ride up the bike slope after gaining speed in Fourth Gear. You can also explore the area beneath the bike trail (Route 206) if you want – just chop down the bushes blocking the path with Cut and head back north.</p> <p><strong>ROUTE 206 POKEMON</strong></p> <p>Kricketot – Level 14 – Rare<br> Kricketune – Level 15 – Rare<br> Stunky – Levels 14-16 – Common (Diamond only)<br> Bronzor – Level 15 – Rare<br> Geodude – Level 14 – Rare<br> Ponyta – Levels 14-16 - Common</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pro3vwfYpDzeci8UFRUa27" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/44e06709182d6c36737b665db68150f0.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: Do the Dew</strong></p><p>There are some goodies stashed along the way, and there are a couple caves you might want to explore. The first, Wayward Cave, is located all the way north. The second cave is actually a little bit south and to the left of Wayward Cave, and has its entrance obscured by the bike trail. Unfortunately, you can’t actually go anywhere in this cave yet without Strength, but you’ll definitely want to remember its location for later. As always, you can attempt to catch several new pokemon here. Bronzor is a steel-type pokemon with killer defenses, while Stunky’s the pre-evolved form of the Skuntank you just fought.</p><p>Route 207 swings eastward towards a cave. There aren’t any patches of tall grass here in which to encounter wild pokemon – just trainers who are standing around all day wanting to pick a fight. (Sometimes it seems like hardly anybody in Sinnoh has an actual job, doesn’t it?)</p><p>Entering the cave, you’ll meet with a mysterious stanger who will babble some emo crap at you about hating the world. Take it to Livejournal, buddy, we’ve got Gyms to conquer. Once he’s out of your face, you can cross the path to the other side of the cave. If one of your pokemon has Rock Smash as an ability, you can take a shortcut by crushing the boulders in your way. Approach the light at the end of the tunnel, and you’ll emerge at Route 208.</p><p><p>Route 208 has yet more trainers to take on, along with a few pokemon lurking in the grass.</p> <p><strong>ROUTE 208 POKEMON</strong></p> <p>Meditite – Levels 16-17 – Common<br> Bidoof – Level 16 – Common<br> Bibarel – Levels 17-18 – Rare<br> Psyduck – Levels 16-18 – Common<br> Machop – Levels 16-17 - Uncommon</p> <p>The only really noteworthy wild Pokemon here is Bibarel, the evolved form of Bidoof and HM Slave extraordinaire. Don’t fret if you don’t find one, though, since they’ll become increasingly common the further along you go.</p> <p>At the end of the road, near the entrance to Hearthome City, there’s a small house. Talk to the young girl inside and she’ll give you the Berry Finder Poketch application (provided you answer “yes”). The lady there also sells pokepoop... er, mulch. It acts as fertilizer and can help berries grow if you use it when planting. Closeby is a field of grass where you’ll find a martial artist training. Rather than fighting you, he’ll give you a strange Keystone item when you talk to him. Maybe this will be useful later…</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yiAfNAJbsZqZig25rZPo67" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/92c90d81ad1fb576755c69a8c13489f2.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: The flower shop. Fertilize your garden with good ole pokepoop, yum</strong></p><p>But anyhow, on to Hearthome! Hearthome is a place famous for its Pokemon Super Contests. Pokemon Super Contests are totally optional, and we’ll be covering them in more detail in our post-game guide. Needless to say, a lot of the local economy is built around supporting the contests. You’ll run into one of the contest judges as soon as you set foot in the city limits.</p><p>There’s a Gym here in Hearthome, but it’s going to be a good while yet before you’re allowed entry. That doesn’t mean there’s not plenty to do here, though. Up north is Amity Square, where you can take one of your “cute” pokemon for a walk with you. (Mind you, the ladies in charge have a very subjective definition of “cute”).</p><p>There are some nice items lying around, including one hidden in one of the stone structures. When you run around here, your pokemon may find things that can be used as accessories. Turn around and press A to check up on them every now and then, and if you’re lucky, they’ll have something for you.</p><p>You can also try your hand at making Poffin, a delicious and healthy treat for your pokemon that will boost their stats for the Super Contests. Talk to the old man at the Pokemon Fan Club building to receive a Poffin Case. After you’ve got the case, you can head on over to the Poffin bakery and try your hand at cooking up some beauty enhancements. Just make sure your arm’s in OK shape, because if you’re planning on a Poffin baking spree, it’s going to get tired really fast from the constant spinning.</p><p>Even if you don’t want to enter any contests now, you should stop by Super Contest Central to meet the gym leader, then go inside to see a brief scene involving your mom embarrassing you in public. Oh, parents. After this bit’s played out, you will be able to leave Hearthome through the southeast exit.</p><p>Well, you will after you manage to administer another beatdown to your rival, anyway. He’ll have his Starly and a few additional pokemon in tow, all around level 20 or so. None of them are really noteworthy save for the starter pokes – by this point he’ll have evolved them into their second form, making them far tougher than before. Once you’re done with fighting him, he’ll run off again.</p><p>A man near said exit is carrying a pokemon egg he’ll happily give to you. Make room for it by emptying a slot on your Pokemon roster, or else you won’t be able to take it from him. You’ll need to keep it in your party if you want it to hatch. The amount of time the egg takes to hatch depends on how fast you can rack up several thousand steps on your Poketch pedometer. It’ll take a while (probably around 10,000 steps), but once the egg hatches, you’ll be the proud parent of Happiny. Aww, how precious.</p><p><p>So now let’s take a stroll down Route 209.</p> <p><strong>ROUTE 209 POKEMON</strong></p> <p>Starly – Level 16 – Common<br> Staravia – Levels 16-17 – Uncommon<br> Bibarel – Levels 16-18 – Common<br> Mime Jr. – Level 16 – Common<br> Chansey – Level 16 – Very Rare<br> Ghastly – Level 16 – Uncommon (Nocturnal)<br> Zubat – Level 16-17 – Uncommon (Nocturnal)</p> <p>Some pretty good pokes to be found here. Mime Jr. is the cuter, younger version of the far freakier Mr. Mime, while Staravia is the evolved form of Starly. The notorious Chansey’s also lurking around here, though she’s a pretty tough find. You’re probably better off raising that Happiny you just got than going through the headache of trying to snag a wild Chansey.</p> <p>Shortly after starting along the path, you’ll see a fisherman enjoying his pastime near the end of a dock. Talk to him and he’ll give you the Good Rod, which will allow you to catch better Pokemon from fishing. Feel free to try it out here if you’d like – you may just luck into catching a Goldeen or Gyarados. (Or perhaps fate will spite you and send an endless supply of high-level Magikarp out to take you down).</p> <p>As is par for the course with Pokemon, there’s many a trainer along the road waiting to ambush you with a battle challenge. If you’re playing during the morning, you may also encounter some additional opponents in the form of joggers.</p> <p>When the path swings north, you’ll see a big building off a little to the east. This is the Lost Tower, a horribly morbid structure where the souls of dead pokemon lament forever and ever. You don’t necessarily have to go there now, but it’s probably a good idea to get it out of the way.</p> <p><strong>LOST TOWER POKEMON</strong></p> <p>Ghastly – Levels 18-21 – Common<br> Zubat – Levels 18-21 – Common<br> Golbat – Levels 21-22 – Rare</p> <p>For a place meant to honor the memories of pokemon who’ve passed away, there sure are a lot of jerks just loitering around. Oh well. The Tower’s only about 5 floors high, so even with its high enemy encounter rate, it’s not too huge a hassle. At the top, there will be two old ladies. One will bestow upon you HM04, Strength, which will be useful… about four gyms later. Argh. The other will give you the Cleanse Tag, which can help reduce random enemy encounters if you give it to the lead pokemon in your party.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="orijp7NX7XGdhWv2HKPuB7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/6909587460eb3e006c2f402f464a5040.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: The Lost Tower graveyard. When they've got blue tombstones, you know it's serious</strong></p><p>Once you’ve got your HM, head back out of the Tower and up to Solaceon City. This is a pretty small country town, but it’s got some noteworthy establishments – particularly, the Ruins and the Pokemon Day Care. We talk about the Ruins in the sidequests section, and the Pokemon Day Care is discussed in our Pokemaster strategy. If you opt to drop off some pokes at the Day Care, talk to a man who appears inside the Day Care building to get the Raising Checker for your Poketch. A person near the town entrance also has the Pokemon History Poketch application for you. While it’s not as useful as other Poketch tools, it’s still a neat way to keep tabs on your most recent catches. Rest up and stock up here in Solaceon, because it’s a long-ass trek over to Veilstone City.</p><p><strong>ROUTE 210 POKEMON</strong></p><p>Kricketune – Levels 18-19 – Uncommon<br> Chansey – Levels 18-20 – Very Rare<br> Mime Jr. – Levels 18-19 – Common<br> Geodude – Levels 18-19 – Common<br> Ponyta – Levels 18-20 - Common</p><p><strong>ROUTE 215 POKEMON</strong></p><p>Kricketune – Level 20 - Rare<br> Abra – Level 20 - Rare<br> Kadabra – Level 20 - Uncommon<br> Ponyta – Levels 20-21 - Common<br> Geodude – Levels 20-21- Common</p><p>Nothing new here as far as Pokemon go, unfortunately. Kadabra might be one to grab if you don’t have one already, since they’re among the best pure-psychic type Pokemon out there. Wild pokemon here do yield a lot of EXP, though, so you might want to consider doing some level-grinding before taking the path over to Veilstone.</p><p>Route 210 has some grass that is taller and thicker than usual, meaning you can’t ride your bike in it. It’s quite annoying, especially since you’ll want to use some of the bike ramps scattered around to reach various items. You’ll be stopped dead about midway through the route, though, by a blockade of… Psyducks? Lord knows why we can’t just sic a Pachirisu and Luxio army on all of them, but oh well, we’re just going to have to take a detour through Route 215. Before we do, however, we can stop by the Café. There are a few trainers inside who will challenge you if you speak to them, but the real reason for visiting is to obtain fresh, delicious Moo Moo Milk. A bottle of Moo Moo Milk costs 800 pokedollars and restores 100 HP, making it a fairly inexpensive way to restore a large amount of HP to your ailing critters. Plus, it doesn’t leave them angry at you like herbal medicine does, so that’s a bonus. If you have the scratch, make sure to stock up.</p><p>Now we’re off eastward, through Route 215, home of the perpetual torrential downpour. It’s raining here, and it never ever stops, which is helpful to Water-type pokes. (Though Ponyta makes this place its habitat – you figure that one out). It’s a long and somewhat twisty structure of stairs, ledges, and grass patches that takes a while to slog through. If one of your Pokemon can use Cut, you can take a few shortcuts. Otherwise, you’re stuck going the long way around. Trainers here have a lot of fighting-type pokemon, foreshadowing your next Gym encounter. One trainer pokemon to look out for here, though, is Croagunk. They are only weak to Ground attacks, and can resist a lot of stuff you throw at them.</p><p>Finally, we’re at Veilstone City!</p><p>Things aren’t quite right in Veilstone City. Sure, you’ve got Sinnoh’s biggest department store that sells almost everything you could ever want and then some, but there’s also a very shady casino operation that might make one a bit suspicious. Not to mention the gigantic Team Galactic headquarters looming large above the streets…</p><p>But what we’re really here for is the Veilstone Gym, home of Maylene and her martial-arts masters, so let’s worry about that before we go sightseeing. Heal up at the Pokemon Center (as you’re probably hurting really bad by now), then head to the southwestern part of the city.</p><p>The gym contains a sliding puzzle here which needs to be solved – check out our movie to see how it’s done. Most of the encounters here are near-unavoidable, so have a bunch of Psychic- and Flying- types in your party and ready to go to handle them. Maylene herself awaits at the end.</p><p>Once that’s all over and done with, your buddy’s happy, and you’ll be able to sneak into the Galactic warehouse to get HM02, Fly. This HM isn’t required to finish the game, but it is extremely useful, as it allows you to teleport to any town or city you have already been to.</p><p>Things have quieted down a bit, so you might as well enjoy what Veilstone has to offer. You can visit the Game Corner, which is actually a casino. You’ll first need to get the Coin Case, which a clown inside one of the houses is holding. Play his guessing game until you win the item from him. You can then buy casino credits with money, and play the slots for hours while you weep for your misspent, corrupted youth. Earn enough credits and you can go next door and exchange them for items and TMs.</p><p>There’s also the Veilstone Department Store, which has almost everything you could possibly want. Vitamins? Got ‘em. Pokeballs of every shape and size? You betcha. Temporary battle boost items? You’d better believe it. TMs? They’ll cost you an arm and a leg, but they’re here. Just make sure to bring cash and lots of it, because much of this stuff is stupidly expensive. You can also get the Counter for your Poketch by speaking with the woman at the second floor sales counter. Another thing of note: The vending machines on the top floor sell inexpensive drinks that can restore the HP of pokemon. They’re cheaper than potions and don’t decrease the happiness level of your pokes, so it wouldn’t hurt to buy a whole bunch for future adventuring.</p><p>Finally, there’s a residence with a woman who offers massages. Get your mind out of the gutter, guys, this lady actually is a licensed pokemon massage therapist. Give a poke over to her for a quick massage and it’ll boost its happiness level. You can ask for a massage once a day, so come back often.</p><p>But what we’re really here for is the Veilstone Gym, home of Maylene and her martial-arts masters, so let’s worry about that before we go sightseeing. Heal up at the Pokemon Center (as you’re probably hurting really bad by now), then head to the southwestern part of the city.</p><p>The gym contains a sliding puzzle here which needs to be solved – check out our movie to see how it’s done. Most of the encounters here are near-unavoidable, so have a bunch of Psychic- and Flying- types in your party and ready to go to handle them. Maylene herself awaits at the end.</p><p>Once that’s all over and done with, your buddy’s happy, and you’ll be able to sneak into the Galactic warehouse to get HM02, Fly. This HM isn’t required to finish the game, but it is extremely useful, as it allows you to teleport to any town or city you have already been to.</p><p>Things have quieted down a bit, so you might as well enjoy what Veilstone has to offer. You can visit the Game Corner, which is actually a casino. You’ll first need to get the Coin Case, which a clown inside one of the houses is holding. Play his guessing game until you win the item from him. You can then buy casino credits with money, and play the slots for hours while you weep for your misspent, corrupted youth. Earn enough credits and you can go next door and exchange them for items and TMs.</p><p>There’s also the Veilstone Department Store, which has almost everything you could possibly want. Vitamins? Got ‘em. Pokeballs of every shape and size? You betcha. Temporary battle boost items? You’d better believe it. TMs? They’ll cost you an arm and a leg, but they’re here. Just make sure to bring cash and lots of it, because much of this stuff is stupidly expensive. You can also get the Counter for your Poketch by speaking with the woman at the second floor sales counter. Another thing of note: The vending machines on the top floor sell inexpensive drinks that can restore the HP of pokemon. They’re cheaper than potions and don’t decrease the happiness level of your pokes, so it wouldn’t hurt to buy a whole bunch for future adventuring.</p><p>Finally, there’s a residence with a woman who offers massages. Get your mind out of the gutter, guys, this lady actually is a licensed pokemon massage therapist. Give a poke over to her for a quick massage and it’ll boost its happiness level. You can ask for a massage once a day, so come back often.</p><p>We’ve returned from our sojourn in Veilstone with a new Gym Badge and the Fly HM. This time around, let’s head to the southern exit of Hearthome, which leads to route 212, and, unfortunately, another overly lengthy journey. Sigh.</p><p><strong>ROUTE 212 POKEMON</strong></p><p>Roselia – Levels 16-17 – Uncommon<br> Starly – Level 16 – Common<br> Staravia – Level 17-18 – Uncommon<br> Kricketune – Level 19 – Rare<br> Budew – Level 16 – Common<br> Wooper – Level 16-18 - Uncommon</p><p>Route 212 has two new pokemon for you – the Grass-tastic Roselia, and the amphibious Wooper. It also has a lot of trainers waiting to pick a fight. And… police? Jeez, guys, is this an illegal vitamin trafficking sting or something? Fortunately, they only seem to bother you at night. But that’s hardly the only hassle here, as you’ve also got narrow bridges you’ll need to use your bike to cross, even more pouring rain, and giant swamps you can get stuck in. If you do find yourself stuck, you’re going to have to struggle your way out by mashing the D-pad like a madman. If you keep running while you cross swamps, you seem to have a lesser chance of getting trapped, so keep on holding down that B button (assuming you don’t already).</p><p>You might also see the Pokemon Mansion along the way. This is a completely optional area that doesn’t offer a whole lot at the moment. It plays a bigger part in things after defeating the Elite Four. We’ll be divulging all the dirt on this place in our upcoming post-game guide. For right now, you have the opportunity to collect Pichu and Pikachu in the Mansion’s garden. Electric types are useful in the next Gym, so if you’re not sick to death of the little yellow rodents, you may want to consider putting one in your party for the upcoming showdown.</p><p>Thank god, we’re finally at Pastoria! Here we’ve got the Safari Zone, where all manner of strange and bizarre pokemon specimens can potentially fall into your possession. (See our Pokemastery guide for more Safari Zone information). You will need to enter the Safari Zone at least once to get the HM05 (Defog, <em>Pokemon D/P</em> 's token near-worthless HM) from a patron and meet the Gym Leader at the observation deck, but beyond that, it's completely optional.</p><p>On the east side of Pastoria lives a man who can re-teach a pokemon a move it has forgotten (or opted not to learn) in the past. The cost for his work is one Heart Scale, which are found in the Sinnoh Underground. Even if you don’t require his services now, it’s good to know where he’s at.</p><p>When you’ve done everything you’ve wanted to do, head on over to the Gym. There’s a puzzle here involving raising and lowering later levels to get to where you need to go. Watch our movie to see how it’s done.</p><p>Most trainers here are unavoidable, like in the previous Gym. They’ve all got Water-type pokemon in their arsenal, so bring along your Electrics and your Grass types. If you’re deficient in either of these categories, the Pokemon Mansion offers Pikachus galore (as we mentioned above), and the Safari Zone is home to Budew, Roselia, and Carnivine.</p><p>Like Maylene before him, Crasher Wake is a relative pushover. You’ve probably encountered Gyarados andFloatzel by this point in time. Gyarados goes down quick with a couple Electric jolts, and Floatzel also shares this particular weakness. Quagsire is an anomaly, since it’s a Water/Ground type that is completely immune to Electric attacks. However, this dual nature makes it take 4x damage from Grass attacks. Knowing that, your tactics for taking on the blobby blue amphibian should be pretty obvious. After emerging victorious, you will get the Fen Badge and the ability to useDefog outside of battle. Hooray?</p><p>Man, these gym leaders are dropping like flies. How about we try busting into the Hearthome Gym now?</p><p><strong>ROUTE 212 POKEMON</strong></p><p>Roselia – Levels 16-17 – Uncommon<br> Starly – Level 16 – Common<br> Staravia – Level 17-18 – Uncommon<br> Kricketune – Level 19 – Rare<br> Budew – Level 16 – Common<br> Wooper – Level 16-18 - Uncommon</p><p>Route 212 has two new pokemon for you – the Grass-tastic Roselia, and the amphibious Wooper. It also has a lot of trainers waiting to pick a fight. And… police? Jeez, guys, is this an illegal vitamin trafficking sting or something? Fortunately, they only seem to bother you at night. But that’s hardly the only hassle here, as you’ve also got narrow bridges you’ll need to use your bike to cross, even more pouring rain, and giant swamps you can get stuck in. If you do find yourself stuck, you’re going to have to struggle your way out by mashing the D-pad like a madman. If you keep running while you cross swamps, you seem to have a lesser chance of getting trapped, so keep on holding down that B button (assuming you don’t already).</p><p>You might also see the Pokemon Mansion along the way. This is a completely optional area that doesn’t offer a whole lot at the moment. It plays a bigger part in things after defeating the Elite Four. We’ll be divulging all the dirt on this place in our upcoming post-game guide. For right now, you have the opportunity to collect Pichu and Pikachu in the Mansion’s garden. Electric types are useful in the next Gym, so if you’re not sick to death of the little yellow rodents, you may want to consider putting one in your party for the upcoming showdown.</p><p>Thank god, we’re finally at Pastoria! Here we’ve got the Safari Zone, where all manner of strange and bizarre pokemon specimens can potentially fall into your possession. (See our Pokemastery guide for more Safari Zone information). You will need to enter the Safari Zone at least once to get the HM05 (Defog, <em>Pokemon D/P</em> 's token near-worthless HM) from a patron and meet the Gym Leader at the observation deck, but beyond that, it's completely optional.</p><p>On the east side of Pastoria lives a man who can re-teach a pokemon a move it has forgotten (or opted not to learn) in the past. The cost for his work is one Heart Scale, which are found in the Sinnoh Underground. Even if you don’t require his services now, it’s good to know where he’s at.</p><p>When you’ve done everything you’ve wanted to do, head on over to the Gym. There’s a puzzle here involving raising and lowering later levels to get to where you need to go. Watch our movie to see how it’s done.</p><p>Most trainers here are unavoidable, like in the previous Gym. They’ve all got Water-type pokemon in their arsenal, so bring along your Electrics and your Grass types. If you’re deficient in either of these categories, the Pokemon Mansion offers Pikachus galore (as we mentioned above), and the Safari Zone is home to Budew, Roselia, and Carnivine.</p><p>Like Maylene before him, Crasher Wake is a relative pushover. You’ve probably encountered Gyarados andFloatzel by this point in time. Gyarados goes down quick with a couple Electric jolts, and Floatzel also shares this particular weakness. Quagsire is an anomaly, since it’s a Water/Ground type that is completely immune to Electric attacks. However, this dual nature makes it take 4x damage from Grass attacks. Knowing that, your tactics for taking on the blobby blue amphibian should be pretty obvious. After emerging victorious, you will get the Fen Badge and the ability to useDefog outside of battle. Hooray?</p><p>Man, these gym leaders are dropping like flies. How about we try busting into the Hearthome Gym now?</p><p><p>Before we head back to Hearthome, though, we should go harass Team Galactic some more. We’ve been sorely neglecting our need to wipe them off the map. So, after you’ve finished cleaning up in the Gym, talk to the Galactic goon hanging around the Safari Zone. Be prepared for a wild goose chase! Pursue him east, then badger him again. As he runs off, you’ll meet… oh jeez, it’s him again.</p> <p>He’s mostly the same as he was last time, though his pokemon are of higher levels than before (around Level 25-28). You should be able to clean his clock without too many problems if you’re well prepared with your best pokemon team.</p> <p>Okay, now let’s get to the chase!</p> <p><strong>ROUTE 213 POKEMON</strong></p> <p>Buizel – Levels 20-22 – Common<br> Wingull – Levels 20-21 – Common<br> Shellos – Levels 20-22 – Common<br> Floatzel – Levels 21-22 – Rare</p> <p>It’s all Water-type pokemon here by the seashore. You’ll recognize Floatzel from your last Gym Leader encounter, and you probably saw Wingulls handled by some of the lesser trainers inside. Shellos is a different shape and color than it is in western Sinnoh, so if you’re a completionist, you’ll want to grab that one for sure. You can attempt to fish for more Water-type Pokemon here, as well.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PXRndbdum5fEZMZtBU6iF7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c34797c992aec8c28435a25ad7d82f73.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: The chase will lead you to this handsome froggy</strong></p><p>There’s trainers around here, too, of course and they’ve got – surprise – even more water Pokemon! If you’ve still got your Grass and Electric gym team tagging along with you, they’re going to have a field day here.</p><p>Keep heading east, and you’ll bump into that Galactic loser again. Talk to him once again and he’ll bolt. Now head north to the Lake Valour area. If you follow the main path north, you’ll go through the Hotel. The desk clerk will heal your pokes if you talk to him, which is certainly convenient. Now, head through the north exit of the Hotel. You’ll see that there’s a lot of expensive-looking property around here you may want to investigate. Also, be sure to stop by the restaurant and battle the trainers there, since they’re all filthy stinkin’ rich with cashola. Ka-ching!</p><p>Anyhow, let’s not lose track of the task at hand. The Team Galactic guy you’ve been chasing is close to the restaurant. Give him another tap on the shoulder to send him fleeing yet again. Follow him north now, where he’ll finally grow a spine and attack you… with a single Glameow. Oooh, scary.</p><p>Beat him and he’ll run off yet again. When you head north, you’ll see Cynthia, who you met a while earlier. Have a chat with her and she’ll give you Secret Medicine, which you can use to alleviate whatever it is that the Psyduck Brigade on Route 210 is suffering from.</p><p>So what now? Well, we’ve got to head back to Veilstone. We can either Fly there or take Route 214 northbound. There’s some good wild pokemon living along the Route, so it wouldn’t hurt to go that way. Of course, it’s entirely up to you.</p><p><strong>ROUTE 214 POKEMON</strong></p><p>Kricketune – Level 23-24 – Rare<br> Geodude – Level 22-23 – Common<br> Graveler – Level 23-24 – Uncommon<br> Girafarig – Level 23-24 – Rare<br> Stunky – Level 23-24 - Uncommon (Diamond only)<br> Ponyta – Level 23-24 – Common</p><p>Girafarig is something of an oddity – a Normal/Psychic combination type. It can also use Dark skills, which can cause some major hurting if you’re trying to take it on using a Ghost type. Graveler is Geodude’s evolution, and you can pick one up now if you want, but just be forewarned that by the time you reach the game’s end you’ll be cursing the existence of the things. If you do catch one, you can immediately trade it to a friend and back to have it evolve into its final form, Golem.</p><p>We’re back in Veilstone. What now?</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T5a9VyjxxF4SmeoPHayeK7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e447e21ccd3bd69f72594ebc43815c06.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: Move, Psyduck, get out the way, get out the way Psyduck, get out the way</strong></p><p>Remember the gaggle of Psyducks on Route 210? It’s time to go back there and give the little guys what they need. They’ll clear the path for you, allowing you to proceed further north.</p><p>Cynthia will sneak up behind you again and chat for a little bit. Answer “yes” to her question to receive an Ancient Charm. She’ll then take off again. Hmmm.</p><p>Anyway, your trek northwards will involve running through a large field of grass. There’s a couple of ninja wannabes lurking amongst the vegetation, and they’ll pop out to challenge you if you enter their line of vision. As you move further and further north, you’ll notice that it’s getting harder and harder to see anything…</p><p>While it’s possible to get through this area without using Defog, it’s almost a necessity, since the fog also affects your pokemon fights. Fog makes pokemon more likely to miss when they attack each other. While it goes both ways (both you and the enemy are affected), it can cause battles to drag out for far too long.</p><p><strong>FOGGY PASS POKEMON</strong></p><p>Bibarel – Level 24 – Common<br> Meditite – Levels 24-26 – Common<br> Psyduck – Levels 25-26 – Common<br> Machop – Levels 25-26 – Common<br> Machoke – Level 26 – Rare</p><p>If you’re going to be chasing Pokemon here, Machoke’s the one to get. Trade him to a friend and back to get the Machamp evolution when you have a chance.</p><p>Hike westward, fighting off trainers and wild pokemon when they foolishly decide to cross your path. It’s going to be a pretty tiring slog, since trainers are all over the place and they’ve got a wide variety of pokemon to throw at you. Finally, you’ll emerge in Celestic City.</p><p>Celestic City is a real old-fashioned, backwater place. There’s not even a Pokemart around here, they just run the local supply store out of a residence. At least they have a Pokemon Center, which is more than can be said for Twinleaf. Take your Pokemon to the center for some recovery, then talk to the locals for some goodies (Knowledge Glasses and an Analog Clock Poketch application, to be specific).</p><p>There’s one thing that’s out of place here, and that’s the Team Galactic flunky standing in front of a cave entrance smack-dab in the middle of town. He wouldn’t be standing there if he wasn’t trying to guard something, right? Talk to him and pick a fight. He’s got Croagunk and Beautifly for his pokemon, both of which you’ve fought several times before.</p><p>He’ll dash off with his tail between his legs when you’re through with him. The town elder will come talk to you once he’s gone, thanking you for your help in ridding Celestic of his presence. She’ll notice the Charm Cynthia gave you and show you the inside of the cave, which details a legend of three ancient psychic pokemon: Azelf, Uxie, and Mesprit. She’ll then give you HM03, Surf, which you can use after you complete the fifth Gym.</p><p>Pop outside to find Blue-Haired Emo Guy again, once again spouting his loathing of the world and mentioning something about Mt. Coronet. Yeah, whatever, buddy, we’re not wasting time listening to your blather when we’ve got Gyms to conquer.</p><p>Go to the Pokecenter and get one of your Fly-using pokes from the computer, so we’re not stuck having to go through the godforsaken foggy clearing and rainforest again to return to Hearthome. Once you land back in the city, prepare for your next full-on Gym assault!</p><p>So after what seems like forever, we are now finally, finally ready to take down Fantina in the Hearthome Gym! Though she may not look it, Fantina’s actually a master of the undead, and both her and her gym lackeys carry almost exclusively Ghost-type pokemon. Ghost types fall prey quite easily to Dark attacks, so bring a few Dark types along. Ghost pokemon are also vulnerable to their own Ghost-type attacks, but if you pit two Ghosts against each other, it could turn into a bloodbath (ectoplasmbath?) pretty quick. Some pokemon can use Ghost attacks like Astonish even though they aren’t Ghosts themselves, so they’re a good choice for your roster as well. Keep in mind that Normal-type pokemon are also completely immune to Ghost attacks. If you caught Girafarig earlier, this is a perfect place to unleash its wrath. It can use Dark and Ghost skills, and it’s a dual Normal/Psychic type. While Psychics are usually weak to Ghost-type skills, Girafarig’s Normal type completely makes up for that weakness by nullifying Ghost damage.</p><p>The thing is, you might not even need a superpowered army here, because the Hearthome Gym is one of few where you don’t necessarily have to fight any trainers before you take on the Gym Leader. If you do opt to battle them, you’ll get some extra EXP and money, but you can go through the entire Gym up to the end without a battle. All you need to do is answer some simple math questions. If you answer correctly, you proceed. If you answer incorrectly, you wind up in a battle.</p><p>For the benefit of those of you too lazy to open up Calculator, we’ll even give you the solutions. Enjoy!</p><p>For the first question, the answer is “15.” (right door)<br> For the second question, the answer is “40.” (center door)<br> For the third question, the answer is “39.” (left door)<br> For the final question, the answer is “15.” (right door)</p><p>Once you reach the end, it’s time to deflate Fantina’s ego!</p><p>Ground, Fighting, and Normal attacks are utterly worthless in this fight, so leave them at the door. Instead, focus on utilizing as many Dark and Ghost attacks as you can. Her Drifblim is a tank, with a whole balloon-load of HP and an ability that deals your pokemon damage whenever the thing gets hit with a physical attack. If you have any special Dark- or Ghost- based skills, make use of those. Otherwise, you’re probably just going to have to eat a bit of additional damage to take it down. Gengar’s not too tough – it’s fast, but it’s not so hot in the defense department. The real one to watch out for is Mismagius. It has an extremely high Special Attack stat, which can allow it to put some serious hurting on your pokemon. It’s also got access to some Psychic skills, which can induce confusion in your critter. The key here is simply to hit fast, hit hard, and hit often. If you can do that, it won’t be too much trouble at all.</p><p>Congratulations, you’ve got your fifth Gym Badge! You’ve also got the Surf HM now. Awesome! We could use it to swim over to the next gym in Canalave… but why do that when we can get some previously unobtainable and hidden items first?</p><p>You can also get to the Ironworks now, which is covered in the Sidequests section. Be sure to drop by the Poketch company in Jubilife again, too, for a new Poketch application.</p><p>Okay, now we’re ready for Canalave. Maybe.</p><p>The thing is, you might not even need a superpowered army here, because the Hearthome Gym is one of few where you don’t necessarily have to fight any trainers before you take on the Gym Leader. If you do opt to battle them, you’ll get some extra EXP and money, but you can go through the entire Gym up to the end without a battle. All you need to do is answer some simple math questions. If you answer correctly, you proceed. If you answer incorrectly, you wind up in a battle.</p><p>For the benefit of those of you too lazy to open up Calculator, we’ll even give you the solutions. Enjoy!</p><p>For the first question, the answer is “15.” (right door)<br> For the second question, the answer is “40.” (center door)<br> For the third question, the answer is “39.” (left door)<br> For the final question, the answer is “15.” (right door)</p><p>Once you reach the end, it’s time to deflate Fantina’s ego!</p><p>Ground, Fighting, and Normal attacks are utterly worthless in this fight, so leave them at the door. Instead, focus on utilizing as many Dark and Ghost attacks as you can. Her Drifblim is a tank, with a whole balloon-load of HP and an ability that deals your pokemon damage whenever the thing gets hit with a physical attack. If you have any special Dark- or Ghost- based skills, make use of those. Otherwise, you’re probably just going to have to eat a bit of additional damage to take it down. Gengar’s not too tough – it’s fast, but it’s not so hot in the defense department. The real one to watch out for is Mismagius. It has an extremely high Special Attack stat, which can allow it to put some serious hurting on your pokemon. It’s also got access to some Psychic skills, which can induce confusion in your critter. The key here is simply to hit fast, hit hard, and hit often. If you can do that, it won’t be too much trouble at all.</p><p>Congratulations, you’ve got your fifth Gym Badge! You’ve also got the Surf HM now. Awesome! We could use it to swim over to the next gym in Canalave… but why do that when we can get some previously unobtainable and hidden items first?</p><p>You can also get to the Ironworks now, which is covered in the Sidequests section. Be sure to drop by the Poketch company in Jubilife again, too, for a new Poketch application.</p><p>Okay, now we’re ready for Canalave. Maybe.</p><p>Time to set sail for Canalave! To get to this seashore city, we'll have to leave Jubilife through the western exit, then use Surf along the docks to swim further westward.</p><p><strong>ROUTE 218 POKEMON</strong></p><p>Floatzel - Levels 28-30 - Common<br> Wingull - Levels 28-29 - Uncommon<br> Gastrodon - Levels 28-30 - Uncommon<br> Shellos - Level 28 - Common<br> Mr. Mime - Levels 29-30 - Uncommon<br> Glameow - Levels 28-30 - Common (Pearl only)</p><p>A nice selection of Pokemon here. Gastrodon is the evolution of Shellos, and the additional Ground attribute it gains negates the common Electric weakness water types have. Glameow, who you've seen a lot of in Galactic's roster, is a very solid Normal-type Pokemon that you can secure if you're playing <em>Pearl</em>. Mr. Mime's a longtime <em>Pokemon</em> staple, and they're still as freaky as they ever were.</p><p>You'll likely encounter some additional Pokemon while surfing, including a few you probably haven't seen in the wild before. Pelipper is Wingull's evolution, and besides looking rather disturbing, he can be rather tough. Tentacool is like the Zubat of the seas - so obnoxiously common that you'd never miss them if they all suddenly went extinct one day. The levels of the water Pokes tend to be pretty high, making them harder to take down, so be wary.</p><p>Once you arrive at Canalave, you'll see that it is quite a scenic city. It might be great for tourists, but it's not all that interesting for you, save for one thing: the Move Deleter. The Move Deleter is the only way you can get rid of HM-taught skills, so if you've got an otherwise strong Poke being weighed down with Rock Smash, this is the place you'll need to go.</p><p>But, of course, what we're really here for is the Gym. Once we've healed our team up at the Pokemon Center and ensured that we have enough healing supplies, we'll set about our task of taking down Byron.</p><p>Unfortunately, we're going to be rudely interrupted first by you-know-who. Your "friend" is back, and he's got his usual team with him. His Starly's finally evolved into Staravia, and he's got another new addition to the crew: the tough Bug Fighter Heracross. Otherwise, he's got the same team as he had last time, just with levels a bit higher. Get him out of the way so we can move on towards our real goal.</p><p>You'd expect the Canalave Gym to be Water-based, but we've already conquered a Water-centric Gym in Pastoria. Instead, the Canalave Gym is based around Steel types. The puzzle here is a maze which involves taking platforms up and down between two areas. It might seem a bit daunting at first, but it's really not too difficult if you pay attention to the locations of things.</p><p>Steel type pokemon seem tough and intimidating at first, since a lot of attacks only do half damage to them, but they've got two major weak points: Fire and Fighting attacks. A strong Fighter can really clean up the place in no time, mopping the floor with the Steelixes and Onixes the trainers throw at you. If you come in well prepared, this place - including Byron - is a total cinch. There are a few oddities to watch out for, though. One trainer has an Azumarill, a pure Water-type pokemon. Byron's Bronzor doesn't take as much Fighting damage as the other enemies you've fought here, and its Psychic attacks can sting a pure Fighter badly, but Fire-based attacks will melt it in no time flat. Still, Byron's top-level Pokemon, a Bastiodon, is dual Rock/Steel type, meaning it takes 4x damage from fighting attacks. It's not so fearsome now that we know that. Give it the martial-arts beating it's begging for!<br> <br></p><p>Go outside and jeer at your buddy a bit, then get your stuff packed and ready to go for a long, long trek. Put on your parka, because things are about to get chilly.<br></p><p><strong>ROUTE 218 POKEMON</strong></p><p>Floatzel - Levels 28-30 - Common<br> Wingull - Levels 28-29 - Uncommon<br> Gastrodon - Levels 28-30 - Uncommon<br> Shellos - Level 28 - Common<br> Mr. Mime - Levels 29-30 - Uncommon<br> Glameow - Levels 28-30 - Common (Pearl only)</p><p>A nice selection of Pokemon here. Gastrodon is the evolution of Shellos, and the additional Ground attribute it gains negates the common Electric weakness water types have. Glameow, who you've seen a lot of in Galactic's roster, is a very solid Normal-type Pokemon that you can secure if you're playing <em>Pearl</em>. Mr. Mime's a longtime <em>Pokemon</em> staple, and they're still as freaky as they ever were.</p><p>You'll likely encounter some additional Pokemon while surfing, including a few you probably haven't seen in the wild before. Pelipper is Wingull's evolution, and besides looking rather disturbing, he can be rather tough. Tentacool is like the Zubat of the seas - so obnoxiously common that you'd never miss them if they all suddenly went extinct one day. The levels of the water Pokes tend to be pretty high, making them harder to take down, so be wary.</p><p>Once you arrive at Canalave, you'll see that it is quite a scenic city. It might be great for tourists, but it's not all that interesting for you, save for one thing: the Move Deleter. The Move Deleter is the only way you can get rid of HM-taught skills, so if you've got an otherwise strong Poke being weighed down with Rock Smash, this is the place you'll need to go.</p><p>But, of course, what we're really here for is the Gym. Once we've healed our team up at the Pokemon Center and ensured that we have enough healing supplies, we'll set about our task of taking down Byron.</p><p>Unfortunately, we're going to be rudely interrupted first by you-know-who. Your "friend" is back, and he's got his usual team with him. His Starly's finally evolved into Staravia, and he's got another new addition to the crew: the tough Bug Fighter Heracross. Otherwise, he's got the same team as he had last time, just with levels a bit higher. Get him out of the way so we can move on towards our real goal.</p><p>You'd expect the Canalave Gym to be Water-based, but we've already conquered a Water-centric Gym in Pastoria. Instead, the Canalave Gym is based around Steel types. The puzzle here is a maze which involves taking platforms up and down between two areas. It might seem a bit daunting at first, but it's really not too difficult if you pay attention to the locations of things.</p><p>Steel type pokemon seem tough and intimidating at first, since a lot of attacks only do half damage to them, but they've got two major weak points: Fire and Fighting attacks. A strong Fighter can really clean up the place in no time, mopping the floor with the Steelixes and Onixes the trainers throw at you. If you come in well prepared, this place - including Byron - is a total cinch. There are a few oddities to watch out for, though. One trainer has an Azumarill, a pure Water-type pokemon. Byron's Bronzor doesn't take as much Fighting damage as the other enemies you've fought here, and its Psychic attacks can sting a pure Fighter badly, but Fire-based attacks will melt it in no time flat. Still, Byron's top-level Pokemon, a Bastiodon, is dual Rock/Steel type, meaning it takes 4x damage from fighting attacks. It's not so fearsome now that we know that. Give it the martial-arts beating it's begging for!<br> <br></p><p>Go outside and jeer at your buddy a bit, then get your stuff packed and ready to go for a long, long trek. Put on your parka, because things are about to get chilly.<br></p><p><p>It’s said that Mount Coronet is where everything began in Sinnoh. What lies at the top of the mountain, far above the hustle and bustle of the world below? We’re going to find out.</p> <p>In order to access Mount Coronet, we’ll need to take Route 211 from either Eterna City or Celestic Town. Previously, we couldn’t climb the mountain thanks to the boulders in our way, but a little Strength will fix that.</p> <p><strong>ROUTE 211 CAVE BASEMENT POKEMON</strong></p> <p>Machoke – Levels 31-32 – Rare<br> Graveler – Level 31 – Uncommon<br> Golbat – Levels 30-32 – Common<br> Clefairy – Levels 30-32 – Uncommon<br> Meditite – Levels 30-32 – Common<br> Chingling – Levels 30-32 – Rare</p> <p>Some very cool pokemon to be had here. You’ve seen most of these guys already, but if you passed them up before, you can snag them here at a higher level. Clefairy’s a longtime pokemon favorite who makes his first appearance here. If you didn’t catch and raise a Cleffa, you now have another opportunity to obtain the pink fluffball.</p> <p>It’s foggy in here, so you may want to use Defog. It’s not necessary, but again, it is helpful both in finding your way and fighting wild pokemon. Head north, collecting items strewn about the cavern as you see fit. You’ll reach a flight of stairs that will take you up to the first floor again. From here, you can reach route 216.</p> <p><strong>ROUTE 216 POKEMON</strong></p> <p>Sneasel – Levels 32-34 – Common<br> Meditite – Levels 32-34 – Common<br> Snover – Levels 33-34 – Common<br> Machoke – Level 33 – Uncommon<br> Graveler – Levels 33-34 – Rare</p> <p>Finally, we encounter some wild Ice types! Sneasel’s a dual Ice/Dark type with a lot of speed behind it, and Snover’s a mutant pine-tree with the power to create snowstorms at will. Snover’s interesting, but Sneasel’s really the one to get. If you’d rather not worry about trying to catch pokemon now, you can wait until you’re closer to Snowpoint City.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zTwZmhc3o2qERW3irX3EP7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fc0839f2e60ccd1f9c6fb87a8f38e2e1.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: Battle in the snow. Dramatic</strong></p><p>The first thing you’ll notice is that it’s snowing. Thanks to the snow drifts, you can’t ride your bike in most places here. On top of that, the snow blows around in battle, damaging non-Ice pokemon for a few HP every turn. Making your life even more miserable are a bunch of trainers who have nothing better to do than stand around in the cold looking for other trainers to harass. You can take either the high road (crossing bridges) or the low road (slogging through snow), but both lead westward to a small lodge. If you want you (and you probably will) you can hop into the bed and press A for a refreshing, healing snooze.</p><p>Alas, we’re not through with our wintry wanderings just yet. We’ve still got Route 217 to handle.</p><p><strong>ROUTE 217 POKEMON</strong></p><p>Sneasel – Levels 34-36 - Common<br> Machoke – Levels 35-37 - Uncommon<br> Meditite – Level 35 - Rare<br> Medicham – Levels 35-36 - Common<br> Snover – Levels 34-36 – Common</p><p>Medicham can cause many a headache to an unprepared trainer. It’s the evolution of Meditite, and has a good mix of Psychic and Fighting skills to annoy the daylights out of you. On top of that, it gets an attack bonus from its Pure Power ability. Ghost skills will knock the wind out of it, but even then, it can put a lot of hurt on you if you don’t keep on your toes.</p><p>Remember how much fun wading through the snow was on route 216? Guess what, it just got even better! Not only does the blizzard increase in intensity, obscuring your vision, but the blowing snow will impede your speed, making you an easy target for enemy trainers to sneak up on. The only thing you can do is just keep pressing north, keeping your team as healthy as possible.</p><p>There’s an important item here that’s easy to miss: HM08, Rock Climb. It’s over on the western side of the Route, so keep your eyes peeled for pokeballs sitting cold and lonely in the snow. Getting this now will save you a lot of headaches later.</p><p>When you emerge from the snowstorm, you’ll be close to Lake Acuity and Snowpoint City.</p><p>At last, civilization! Snowpoint City offers the usual amenities – a Pokemon Center and Pokemart – along with its very own Gym. There’s a temple of some sorts up north that’s off-limits (for now) and a girl who wants to trade a Haunter for a Medicham. The trade is well worth it, some Medichams are common around here and the Haunter comes carrying an Everstone, which can be useful in pokemon breeding.</p><p>Once you’ve recovered sufficiently, head towards the Snowpoint Gym.</p><p>Gym 7 has what may be <em>Pokemon D/P's</em> most annoying puzzle, involving sliding on ice to clear a path to the Gym Leader. To save you much frustration and tears, we’ve filmed the solution to this puzzle for you. You’ll be interrupted by trainers along the way, so don’t lose track of where you’re going. If you need to reset the puzzle, pop in and out of the Gym entrance and everything will revert to its original state, but the trainers you fought won’t bother to challenge you again.</p><p>The trainers here use a mix of Ice and Water pokemon. There’s no one particular type that will be effective against both of these, so bring a good mix of strong Pokemon with you. Fire and Fighting types can take care of the Ice pokemon, while Grass and Electric pokemon can clean up the Water types. A strong Electric poke might be the best all-around combatant for this arena. (Just watch out for Quagsire!)</p><p>Gym leader Candice’s pokemon, however, are all strongly Ice-based. The sole exception is Medicham, who will drive you every bit as crazy as it did in the fields. If any of your current team has Ghost skills, make heavy use of them to dispose of Medicham ASAP. The rest of Candice’s team have very pronounced weaknesses, and are even possible to one-hit-faint if your pokemon are strong enough. Snover and Abomasnow are both very weak to Fire skills, and Sneasel falls quickly to a strong fighter.</p><p>We’ve conquered our seventh gym, and now we’ve only got one more badge left to go! We’ve also got a new TM and the ability to use Rock Climb. Remember all those items you saw sitting up on ledges you couldn’t reach? It’s time to get them all! We’ve got a movie showing all the items you can collect using Rock Climb. Check it out.</p><p>You can also stop by the Poketch company in Jubilife again for an new application that lets you check the effectiveness of attacks against certain types of Pokemon.</p><p>Unfortunately, all is not well. There’s trouble afoot in Sinnoh… big trouble. Stop by the library in Canalave to have a long and meaningful talk with Prof. Rowan, your rival, and his assistant. You’ll hear a lot of important story information, then be rudely interrupted by an earthquake. You’ll hear the bad news when you step outside. Lake Valour’s been drained!</p><p>Once you’ve recovered sufficiently, head towards the Snowpoint Gym.</p><p>Gym 7 has what may be <em>Pokemon D/P's</em> most annoying puzzle, involving sliding on ice to clear a path to the Gym Leader. To save you much frustration and tears, we’ve filmed the solution to this puzzle for you. You’ll be interrupted by trainers along the way, so don’t lose track of where you’re going. If you need to reset the puzzle, pop in and out of the Gym entrance and everything will revert to its original state, but the trainers you fought won’t bother to challenge you again.</p><p>The trainers here use a mix of Ice and Water pokemon. There’s no one particular type that will be effective against both of these, so bring a good mix of strong Pokemon with you. Fire and Fighting types can take care of the Ice pokemon, while Grass and Electric pokemon can clean up the Water types. A strong Electric poke might be the best all-around combatant for this arena. (Just watch out for Quagsire!)</p><p>Gym leader Candice’s pokemon, however, are all strongly Ice-based. The sole exception is Medicham, who will drive you every bit as crazy as it did in the fields. If any of your current team has Ghost skills, make heavy use of them to dispose of Medicham ASAP. The rest of Candice’s team have very pronounced weaknesses, and are even possible to one-hit-faint if your pokemon are strong enough. Snover and Abomasnow are both very weak to Fire skills, and Sneasel falls quickly to a strong fighter.</p><p>We’ve conquered our seventh gym, and now we’ve only got one more badge left to go! We’ve also got a new TM and the ability to use Rock Climb. Remember all those items you saw sitting up on ledges you couldn’t reach? It’s time to get them all! We’ve got a movie showing all the items you can collect using Rock Climb. Check it out.</p><p>You can also stop by the Poketch company in Jubilife again for an new application that lets you check the effectiveness of attacks against certain types of Pokemon.</p><p>Unfortunately, all is not well. There’s trouble afoot in Sinnoh… big trouble. Stop by the library in Canalave to have a long and meaningful talk with Prof. Rowan, your rival, and his assistant. You’ll hear a lot of important story information, then be rudely interrupted by an earthquake. You’ll hear the bad news when you step outside. Lake Valour’s been drained!</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XeSUrXNUBtruivjqWwD9U7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/42a80076c4abcf746efe2018e5e0bb0c.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: The lake. She is dry</strong></p><p>Fly back over to the area near Lake Valour. When you approach the entrance to the lake, you’ll see that the people blocking before have fled the scene. Step into the woods to find a dry lake with hundreds of half-dead Magikarp flopping around. Lovely.</p><p>Work your way to the cave in the center of the lake, leaving a trail of bruised and beaten Galactic grunts in your path. Inside is Saturn, another Galactic Commander. Prepare for another boss battle!</p><p>Saturn has Kadabra and Bronzor, who you should both be familiar with by this point. The real danger is his Toxicroak, the evolution of the always-annoying Croagunk. It can hit hard and take a lot of punishment. Keep your pokemon as healthy as necessary, and keep attacking with your strongest skills!</p><p>Saturn might be beaten, but it seems that the other two Galactic Commanders are hanging around Lake Verity and Lake Acuity. Lake Verity is the place where you received your very first Pokemon, so Fly back to Twinleaf and prepare for a not-so-sweet homecoming.</p><p>At Lake Verity, you’ll find the Professor and his assistant taking on Mars and her lackeys. You’ll need to fight off a few grunts in double-battles before you can reach Mars. If you remember your previous battle against her, she had a particularly tough Purugly in her poke-roster. She’s still got the cat, and it’s still a tank, but she’s also got Golbat and Bronzor with it. You know the drill with the latter two by now – the Purugly’s still the one to look out for. Use strong Fighting skills to do as much damage to the fat feline as possible each turn.</p><p>She’ll run off after your victory, but not before taunting you with the knowledge that Team Galactic has captured the Legendary Trio of Uxie, Mesprit, and Azelf. Uh-oh. Better see what’s going on at Lake Acuity.</p><p>Fly back to Snowpoint and make a beeline for the lake. Your rival will be fending off Jupiter, and (shockingly) will be doing a halfway decent job. Thankfully, you won’t have to pick a fight here, as Jupiter will run off on her own. Everyone’s headed back to Galactic HQ, apparently. Where could that be? In that huge building that dominates the Veilstone skyline, perhaps…</p><p>Fly on back over to Veilstone City. It’s time to rid this town of the stench of Team Galactic once and for all. Unfortunately, there’s that little problem of “getting in.” Seems like you need a keycard of some sort to go inside. If past experience is anything to go by, Galactic Grunts are really lousy at holding onto their entry devices. Check around the Galactic buildings to find one such grunt that will oh-so-conveniently drop the keycard for you. Thanks, buddy!</p><p>Now for the “breaking in” part of things. Head back to the warehouse where you found Fly, then use the keycard to open the door you couldn’t get through previously. There’s a Dark Stone lying around here, too, which you can use to evolve one of your pokes. Grab that and then head into the basement.</p><p>When you reach the basement, you'll see another door that will require a new keycard to open up. We've got an exclusive movie showing us going from meeting our rival at the Lake all the way up to the door before the big boss!</p><p>Along the way, you’ll spot a bed sitting smackdab in the middle of HQ. If you ever need some recovery, return here for a quick nap with your pokemon. (You figure out why the Galactic lackeys never attempt to chloroform and kidnap you in your sleep.)</p><p>Now, it’s time to face the Galactic Boss himself. What might this master of villainy look like?</p><p>It's none other than Whiny McEmokid, the blue-haired Cyrus. Don't evil masterminds have better things to do than mope around all day? Sheesh.</p><p>He seems much happier now, though, since Team Galactic’s plans appear to have (finally) met with success. Are you ready for a fight? You’d better be! Watch as we take on Cyrus’s super-team.</p><p>After you win, Cyrus will give you a Master Ball (that he says he no longer needs) before taking off. Apparently you are playing right into his plans, and that’s never good… but it doesn’t seem like we have much choice but to follow him to Mt. Coronet.</p><p>After taking the warp panel out of the room, we wind up in a dark, creepy-looking lab filled with tubes and computers. As we walk through the place, we come across a terrifying sight – the Legendary Trio hooked up to some of these mechanical monstrosities!</p><p>You’ll also find Saturn lurking here, and he’s none too happy about that whole lake incident. You’re going to have to fight him again, it seems. His pokemon are the same team you went up against at Lake Valour, but at higher levels. Use the same tactics as you did before and you’ll pull through just fine.</p><p>It looks like he’s finally ready to admit defeat, and allows you to release the Legendary Trio. Thankfully, this is the last we’ll be seeing of him. His partners-in-crime, however…</p><p>Now for the “breaking in” part of things. Head back to the warehouse where you found Fly, then use the keycard to open the door you couldn’t get through previously. There’s a Dark Stone lying around here, too, which you can use to evolve one of your pokes. Grab that and then head into the basement.</p><p>When you reach the basement, you'll see another door that will require a new keycard to open up. We've got an exclusive movie showing us going from meeting our rival at the Lake all the way up to the door before the big boss!</p><p>Along the way, you’ll spot a bed sitting smackdab in the middle of HQ. If you ever need some recovery, return here for a quick nap with your pokemon. (You figure out why the Galactic lackeys never attempt to chloroform and kidnap you in your sleep.)</p><p>Now, it’s time to face the Galactic Boss himself. What might this master of villainy look like?</p><p>It's none other than Whiny McEmokid, the blue-haired Cyrus. Don't evil masterminds have better things to do than mope around all day? Sheesh.</p><p>He seems much happier now, though, since Team Galactic’s plans appear to have (finally) met with success. Are you ready for a fight? You’d better be! Watch as we take on Cyrus’s super-team.</p><p>After you win, Cyrus will give you a Master Ball (that he says he no longer needs) before taking off. Apparently you are playing right into his plans, and that’s never good… but it doesn’t seem like we have much choice but to follow him to Mt. Coronet.</p><p>After taking the warp panel out of the room, we wind up in a dark, creepy-looking lab filled with tubes and computers. As we walk through the place, we come across a terrifying sight – the Legendary Trio hooked up to some of these mechanical monstrosities!</p><p>You’ll also find Saturn lurking here, and he’s none too happy about that whole lake incident. You’re going to have to fight him again, it seems. His pokemon are the same team you went up against at Lake Valour, but at higher levels. Use the same tactics as you did before and you’ll pull through just fine.</p><p>It looks like he’s finally ready to admit defeat, and allows you to release the Legendary Trio. Thankfully, this is the last we’ll be seeing of him. His partners-in-crime, however…</p><p>We’re headed back to Mt. Coronet. This time we’ll need to use the southern entrance, which can be accessed off Route 208. You’ll need both Surf and Rock Climb to get there. Before we trek back up the mountain, though, it’s a good idea to buy bucketloads of the best pokeballs you can get, namely Ultra Balls and Dusk Balls. We’re going to need a whole lot of them in the future.</p><p>If you tried to come to this place earlier, your path to the top was probably blocked by an image depicting the Legendary Trio. In its place now, however, is a massive hole in the wall. Go through the hole and up the stairs to reach the outdoors.</p><p>It looks like we’re stuck in another blizzard. Even better, the pathway up the mountain is crawling with Galactic scum. Wonderful.</p><p><strong>MT. CORONET POKEMON</strong></p><p>Clefairy – Levels 38-41 – Rare<br> Bronzong – Levels 39-41 – Rare<br> Snover – Levels 38-39 – Common<br> Abomasnow – Levels 39-40 – Common<br> Machoke – Levels 39-41 – Uncommon<br> Medicham – Levels 38-41 – Common<br> Golbat – Level 39 – Common<br> Chingling – Levels 38-41 – Rare<br> Graveler – Levels 38-40 – Common<br> Chimecho – Levels 39-41 - Rare</p><p>Catching Pokemon shouldn’t be a focus right now. You’ll want to save as many Pokeballs as possible for your upcoming showdown. Just focus on taking out wild pokes, defeating Galactic lackeys, and keeping your team healthy.</p><p>There’s a pretty twisty path through the mountain here, which leads both inside and around the mountain’s caverns. A few shortcuts can be had through the use of HM skills like Strength, but for the most part, you’re going to have to just trudge slowly up the mountain path. Eventually you’re going to come to a very bright place. It looks like a sanctuary of some sort.</p><p>You’ll fight off a couple of Galactic stragglers, then notice Cyrus, Mars, and Jupiter are here. Crap. This can’t be good.</p><p>Cyrus is releasing the power of Dialga! Or Palkia, if you’re playing the Pearl version, as we did. Sit back and watch a very impressive scene of the Legendary Pokemon displaying their true power. Everything has already been set in motion for the end of the world as we know it. Can we possibly turn things around?</p><p>You’d better believe it!</p><p>The first thing we’ll want to do is get Mars and Jupiter out of the way. As you prepare to take them on, you get some unexpected help – your longtime rival is going to join in the fray with all of his Pokemon! Things are looking up already!</p><p>Mars has her usual Golbat/Bronzor/Purugly team, while Jupiter has Bronzor, Golbat, and Skutank. As always, Purugly and Skutank are you two biggest threats. Fortunately, you’ve got some additional backup thanks to your rival joining you. His Munchlax isn’t horribly useful, so don’t worry if it falls in battle – he’ll just bring out something more effective. This fight can seem tough, but in reality, it’s a 12-against-6 battle, making it a pretty tough one to lose outright. It may take some time before the dynamic duo goes down, but they’ll fall to your combined might eventually. Don’t fret about your pokes fainting, either…</p><p>…because once those two are down for the count, your rival will heal your pokemon to full health. Wow, so he actually is useful for something! Now it’s time to put Cyrus in his place. His pokemon have grown in strength since you last saw them. Get ready for a tough fight!</p><p>Things are hardly over yet, though. Dialga/Palkia are still hanging around, and they’re pretty peeved about this whole situation. Professor and protégé arrive to tell you what to do: you’re going to need to restrain its fury – by force.</p><p>Chances are, you’re pretty exhausted from your last fight. If you don’t feel like your Pokemon are in good enough shape to withstand a full-on Dialga or Palkia assault, then by all means, just use that Master Ball you were given and save yourself a lot of frustration. If you want to try and capture them the old-fashioned way, though, you should probably try and hit them with debilitating status ailments first and foremost. Ice, Sleep and Paralyze are recommended, since conditions like Poison, Confuse, and Burn can cause damage, and we don’t want to hurt these guys more than necessary. After that, we’ll have to chip away at their HP. Using techniques that hit their weaknesses (Palkia is Water/Dragon, and Dialga is Steel/Dragon) is good to lower them below half of their HP, but after that, use less-damaging skills to get them as low on HP as possible without causing them to faint. Once you’ve got their HP low, start throwing Pokeballs! Ultra balls are a safe bet, though their fail rate for these guys is still pretty high. If you’re playing at night, you may have better luck with Dusk balls. Meanwhile, as you keep throwing your pokeballs, Palkia/Dialga will continue their assault. Keep your pokes healthy until you’ve got the master of time and space trapped!</p><p>Congratulations, you have contained the rage of one of the great pokemon and saved the world! You’d think accomplishing this feat would make you Worldwide Pokemon Champion by default, but alas, we still have one more Gym and Victory Road to conquer. Can’t a trainer ever catch a break?</p><p>By the way, now that Dialga and Palkia are out of the way, you can chase after the legendary trio themselves at the three lakes. See our sidequests guide for more info.</p><p>If you tried to come to this place earlier, your path to the top was probably blocked by an image depicting the Legendary Trio. In its place now, however, is a massive hole in the wall. Go through the hole and up the stairs to reach the outdoors.</p><p>It looks like we’re stuck in another blizzard. Even better, the pathway up the mountain is crawling with Galactic scum. Wonderful.</p><p><strong>MT. CORONET POKEMON</strong></p><p>Clefairy – Levels 38-41 – Rare<br> Bronzong – Levels 39-41 – Rare<br> Snover – Levels 38-39 – Common<br> Abomasnow – Levels 39-40 – Common<br> Machoke – Levels 39-41 – Uncommon<br> Medicham – Levels 38-41 – Common<br> Golbat – Level 39 – Common<br> Chingling – Levels 38-41 – Rare<br> Graveler – Levels 38-40 – Common<br> Chimecho – Levels 39-41 - Rare</p><p>Catching Pokemon shouldn’t be a focus right now. You’ll want to save as many Pokeballs as possible for your upcoming showdown. Just focus on taking out wild pokes, defeating Galactic lackeys, and keeping your team healthy.</p><p>There’s a pretty twisty path through the mountain here, which leads both inside and around the mountain’s caverns. A few shortcuts can be had through the use of HM skills like Strength, but for the most part, you’re going to have to just trudge slowly up the mountain path. Eventually you’re going to come to a very bright place. It looks like a sanctuary of some sort.</p><p>You’ll fight off a couple of Galactic stragglers, then notice Cyrus, Mars, and Jupiter are here. Crap. This can’t be good.</p><p>Cyrus is releasing the power of Dialga! Or Palkia, if you’re playing the Pearl version, as we did. Sit back and watch a very impressive scene of the Legendary Pokemon displaying their true power. Everything has already been set in motion for the end of the world as we know it. Can we possibly turn things around?</p><p>You’d better believe it!</p><p>The first thing we’ll want to do is get Mars and Jupiter out of the way. As you prepare to take them on, you get some unexpected help – your longtime rival is going to join in the fray with all of his Pokemon! Things are looking up already!</p><p>Mars has her usual Golbat/Bronzor/Purugly team, while Jupiter has Bronzor, Golbat, and Skutank. As always, Purugly and Skutank are you two biggest threats. Fortunately, you’ve got some additional backup thanks to your rival joining you. His Munchlax isn’t horribly useful, so don’t worry if it falls in battle – he’ll just bring out something more effective. This fight can seem tough, but in reality, it’s a 12-against-6 battle, making it a pretty tough one to lose outright. It may take some time before the dynamic duo goes down, but they’ll fall to your combined might eventually. Don’t fret about your pokes fainting, either…</p><p>…because once those two are down for the count, your rival will heal your pokemon to full health. Wow, so he actually is useful for something! Now it’s time to put Cyrus in his place. His pokemon have grown in strength since you last saw them. Get ready for a tough fight!</p><p>Things are hardly over yet, though. Dialga/Palkia are still hanging around, and they’re pretty peeved about this whole situation. Professor and protégé arrive to tell you what to do: you’re going to need to restrain its fury – by force.</p><p>Chances are, you’re pretty exhausted from your last fight. If you don’t feel like your Pokemon are in good enough shape to withstand a full-on Dialga or Palkia assault, then by all means, just use that Master Ball you were given and save yourself a lot of frustration. If you want to try and capture them the old-fashioned way, though, you should probably try and hit them with debilitating status ailments first and foremost. Ice, Sleep and Paralyze are recommended, since conditions like Poison, Confuse, and Burn can cause damage, and we don’t want to hurt these guys more than necessary. After that, we’ll have to chip away at their HP. Using techniques that hit their weaknesses (Palkia is Water/Dragon, and Dialga is Steel/Dragon) is good to lower them below half of their HP, but after that, use less-damaging skills to get them as low on HP as possible without causing them to faint. Once you’ve got their HP low, start throwing Pokeballs! Ultra balls are a safe bet, though their fail rate for these guys is still pretty high. If you’re playing at night, you may have better luck with Dusk balls. Meanwhile, as you keep throwing your pokeballs, Palkia/Dialga will continue their assault. Keep your pokes healthy until you’ve got the master of time and space trapped!</p><p>Congratulations, you have contained the rage of one of the great pokemon and saved the world! You’d think accomplishing this feat would make you Worldwide Pokemon Champion by default, but alas, we still have one more Gym and Victory Road to conquer. Can’t a trainer ever catch a break?</p><p>By the way, now that Dialga and Palkia are out of the way, you can chase after the legendary trio themselves at the three lakes. See our sidequests guide for more info.</p><p><p>So where haven’t we been yet? Sunyshore City’s been off limits for quite some time now, but it looks like the Route 222 path is finally clear for us. Eastward ho!</p> <p><strong>ROUTE 222 POKEMON</strong></p> <p>Glameow – Levels 40-42 – Uncommon (Pearl only)<br> Wingull – Levels 41-42 – Uncommon<br> Mr, Mime – Levels 41-42 – Rare<br> Gastrodon – Levels 40-42 – Common<br> Chatot – Levels 40-41 – Common</p> <p>Gastrodon, like Shellos before it, looks very different on this side of Sinnoh. Feel free to try and snag one if you’re a completionist. Otherwise, Chatot can be had if you passed it up in Eterna, but the rest of the wild pokes are disappointingly familiar.</p> <p>There’s an upper path and a lower path to can take to cross this route, and each one has trainers out for your honor. The lower road also has some houses you can pop in and visit. There’s a fisherman living in one of them who will measure any Remoraids you’ve caught. If you beat the current record, you’ll get a special prize.</p> <p>There’s still not all that much noteworthy here. Let’s just get to Sunyshore already. That final Gym Badge is calling our name!</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t6ZpQpKA5A7eDybCvzc2Y7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b945194f724286e0655a3ee08cf68f04.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: The final gym. Epic</strong></p><p>Ah, beautiful Sunyshore. This place is way cooler than Canalave. Upon entering town, you’ll be, uh, greeted by a red-haired youth. What’s the deal with him? He takes up residence in front of the Gym, and it doesn’t look like he plans to move. Argh. Well, you might as well have a go around town to kill time…</p><p>You can finally buy stickers here. Though they don’t have any real affect on your battles, you can apply them to your pokeballs using the PCs in the various Pokemon Centers. You’ll also notice a familiar face along the coast facing Route 223 – it’s Jasmine from Johto! Be sure to stop by and say hi.</p><p>There’s a lighthouse you can enter, where you’ll find the Gym Leader, Volkner. Talk to him and he’ll return to his post. Return to the Gym and talk to that red-haired punk, and he’ll finally get out of the way. Are you ready for your final Gym challenge?</p><p><p>Welcome to the Sunyshore Gym, a maze of gears! You’ll have to manipulate the gears via switches to get to where you need to go. Watch carefully how the switches interact with each type of gear to figure out how to get to where you need to go.</p> <p>The trainers here have a mix of Electric- and Psychic-type pokemon. Electric-type pokes have but one weakness… Ground attacks. Ground-type pokemon are also completely immune to Electric strikes. Alas, Ground-type pokemon are in somewhat short supply. If you haven’t been there already, we suggest stopping by the hidden portion of the Wandering Cave (check our sidequests page for the details) and try and capture a Gabite before going here. The little guy will need a good amount of training before he’s ready for prime time, but at Level 40, it learns the Dig attack, which alone is powerful enough to shut down over half of this gym’s trainers. Wooper/Quagsire and Gastrodon are also ones to consider.</p> <p>Volker actually has a somewhat varied roster. Besides Raichu and Luxray, two pure-Electric-types, he’s also got the Normal-type Ambipom and the Water-type Octillery. Don’t let them throw off your rhythm! Be sure you have a good set of varied attacks spread amongst your Pokemon. If you play smart, you should pull through this fight without too much of a hassle.</p> <p>Congratulations, you’ve got the last badge! The only things keeping you from being the Pokemon Champion now are Victory Road and the Elite Four at the Pokemon League… and a watery path called Route 223.</p></p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p6P5PHc3tSvkVBESQaDcb7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/e074b9c17ce18daf800c6da4560dc81f.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" credit="" class=""></p></div></div></figure><p><strong>Above: On Victory Road, you'll find a deadly hippopotamus</strong></p><p>Before we set sail, let’s talk to Jasmine again and tell her how we totally owned Volker a moment ago. She’ll be so impressed that she’ll give you the final HM, Waterfall! Put it on the same pokemon you use for Surfing. From that bit of shoreline, you can start sailing north, towards Victory Road and the Legendary Pokemon League.</p><p><strong>ROUTE 223 POKEMON</strong></p><p>Tentacruel – Levels 38-46 – Abundant<br> Pelipper – Levels 36-40 – Uncommon<br> Mantyke – Levels 30-39 – Uncommon</p><p>Tentacruel proves to be no problem at all to catch, simply because it’s all over the place. Pelipper and Mantyke appear far less frequently. Mantyke is undeniably cute, and has a bizarre but interesting means of evolution, but you probably have more than enough good Water-type pokemon already. Its massive Electric weakness (due to dual Flying nature) also hurts a lot.</p><p>The trainers here have some pretty high-level pokes. Fortunately, they’re all of the Water type, meaning you can use your strongest Grass and Electric pokemon to sink them without a second thought.</p><p>It’s a somewhat lengthy cruise, but you’ll eventually reach a massive waterfall. Use your newly learned HM here and scale it to reach the entrance to Victory Road! There’s a Pokemon Center conveniently located here, which you can Fly to later on if need be. In fact, you may just want to spend some time preparing yourself first, then Flying back when you’re finished, because the final stretch of the game will test you to your limits.</p><p><strong>VICTORY ROAD POKEMON</strong></p><p>Steelix – Levels 45-46 – Rare<br> Onix – Levels 44-45 – Uncommon<br> Machoke – Levels 44-46 – Common<br> Golbat – Levels 44-46 – Common<br> Graveler – Levels 44-45 – Common<br> Medicham – Levels 45-47 – Uncommon<br> Kadabra – Levels 45-47 – Uncommon<br> Floatzel – Levels 44-45 - Common</p><p>If you thought just getting to Victory Road was a pain, you’re in for a very nasty surprise. We’re not going to mince words – Victory Road is hell. The encounter rate is high, the enemies are strong, and the trainers just don’t stop coming at you. Since the enemies are of a very high level, they can be tough to run from and immune to your Repel items, so you’ll most definitely need a huge stockpile of curative items.</p><p>You’ll need five HM skills to complete Victory Road from beginning to end – Rock Smash, Strength, Surf, Waterfall, and Rock Climb. Here’s how we fought our way through this challenging area.</p><p>It may take a few attempts, but you will eventually emerge from the caverns at the top of the hill, in front of the final Pokemon Center before the Elite Four. This Pokemon Center’s a bit different from the others – there’s a Pokemart inside of it, along with an ominous door being guarded by a lady. Speak to her to learn that the Elite Four wait for you beyond that doorway. If you think you’re ready to fight them, tell her you want to go inside…</p><p>…no, wait, we need one last fight against our rival. Just once more, for old times’ sake.</p><p>Remember that Munchlax he had when fighting Team Galactic? He’ll bring that out against you, only now it’s a full-grown Snorlax. The thing is a tank, able to take several strong hits of its weakness (Fighting) without fainting. Making it worse is Snorlax’s full healing ability. All it needs to do is sleep for a few turns to recover full health. Your best bet is to try and up your attack power (via Swords Dance or similar skills) and hit him as hard as you can while he’s snoozing. His other pokemon have all reached their final-stage evolutions, making them very formidable opponents. Your key to success is carefully watching what types he’ll bring out, then quickly bringing out members of your own team that can hit at their weaknesses.</p><p>We’re not going to spoil your penultimate fight against the Elite Four, but we can tell you what to expect. You will fight all of the Elite Four in a row, with no way to return to the Pokemon Center except for total defeat. If you do fall against any of them, you’ll have to restart at the first of the Four when you go to challenge them again. We suggest picking 6 of your favorite pokemon, making sure you have a good variety of skills spread among them. The pokemon of the Elite Four range in levels from 53-63, which is a pretty wide spread. If you think you need to spend some extra time training before you take the challenge, do it! Don’t be afraid to use the Legendaries if you’ve caught them, either – after all, you’ve earned the right to use their power, so you may as well put it to use!</p><p>Here are the Pokemon you can expect to see the Elite Four using:</p><p>Dustox, Vespiquen, Heracross, Drapion, Beautifly<br> Hippowdon, Whiscash, Quagsire, Sudowoodo, Golem<br> Infernape, Steelix, Lopunny, Drifblum, Rapidash<br> Mr. Mime, Griafarig, Alakazam, Bronzong, Medicham</p><p>After that is the final boss. You’ve come this far, and you’ve fought against the best of the best. Use everything you’ve learned against the six pokemon this trainer brings to the arena: Spiritomb, Milotic, Lucario, Roserade, Gastrodon, and Gachomp.</p><p>And that’s it! You’re now the Sinnoh Pokemon Champion. Walk proud, for you have accomplished many amazing feats on your journey. But the best part is that there’s still plenty more adventures to come. Stay tuned to GamesRadar for our upcoming guide covering everything you can do after finishing the game!</p><p>Steelix – Levels 45-46 – Rare<br> Onix – Levels 44-45 – Uncommon<br> Machoke – Levels 44-46 – Common<br> Golbat – Levels 44-46 – Common<br> Graveler – Levels 44-45 – Common<br> Medicham – Levels 45-47 – Uncommon<br> Kadabra – Levels 45-47 – Uncommon<br> Floatzel – Levels 44-45 - Common</p><p>If you thought just getting to Victory Road was a pain, you’re in for a very nasty surprise. We’re not going to mince words – Victory Road is hell. The encounter rate is high, the enemies are strong, and the trainers just don’t stop coming at you. Since the enemies are of a very high level, they can be tough to run from and immune to your Repel items, so you’ll most definitely need a huge stockpile of curative items.</p><p>You’ll need five HM skills to complete Victory Road from beginning to end – Rock Smash, Strength, Surf, Waterfall, and Rock Climb. Here’s how we fought our way through this challenging area.</p><p>It may take a few attempts, but you will eventually emerge from the caverns at the top of the hill, in front of the final Pokemon Center before the Elite Four. This Pokemon Center’s a bit different from the others – there’s a Pokemart inside of it, along with an ominous door being guarded by a lady. Speak to her to learn that the Elite Four wait for you beyond that doorway. If you think you’re ready to fight them, tell her you want to go inside…</p><p>…no, wait, we need one last fight against our rival. Just once more, for old times’ sake.</p><p>Remember that Munchlax he had when fighting Team Galactic? He’ll bring that out against you, only now it’s a full-grown Snorlax. The thing is a tank, able to take several strong hits of its weakness (Fighting) without fainting. Making it worse is Snorlax’s full healing ability. All it needs to do is sleep for a few turns to recover full health. Your best bet is to try and up your attack power (via Swords Dance or similar skills) and hit him as hard as you can while he’s snoozing. His other pokemon have all reached their final-stage evolutions, making them very formidable opponents. Your key to success is carefully watching what types he’ll bring out, then quickly bringing out members of your own team that can hit at their weaknesses.</p><p>We’re not going to spoil your penultimate fight against the Elite Four, but we can tell you what to expect. You will fight all of the Elite Four in a row, with no way to return to the Pokemon Center except for total defeat. If you do fall against any of them, you’ll have to restart at the first of the Four when you go to challenge them again. We suggest picking 6 of your favorite pokemon, making sure you have a good variety of skills spread among them. The pokemon of the Elite Four range in levels from 53-63, which is a pretty wide spread. If you think you need to spend some extra time training before you take the challenge, do it! Don’t be afraid to use the Legendaries if you’ve caught them, either – after all, you’ve earned the right to use their power, so you may as well put it to use!</p><p>Here are the Pokemon you can expect to see the Elite Four using:</p><p>Dustox, Vespiquen, Heracross, Drapion, Beautifly<br> Hippowdon, Whiscash, Quagsire, Sudowoodo, Golem<br> Infernape, Steelix, Lopunny, Drifblum, Rapidash<br> Mr. Mime, Griafarig, Alakazam, Bronzong, Medicham</p><p>After that is the final boss. You’ve come this far, and you’ve fought against the best of the best. Use everything you’ve learned against the six pokemon this trainer brings to the arena: Spiritomb, Milotic, Lucario, Roserade, Gastrodon, and Gachomp.</p><p>And that’s it! You’re now the Sinnoh Pokemon Champion. Walk proud, for you have accomplished many amazing feats on your journey. But the best part is that there’s still plenty more adventures to come. Stay tuned to GamesRadar for our upcoming guide covering everything you can do after finishing the game!</p><p>There’s plenty of things to do outside of the main quest in Pokemon Diamond/Pearl. Here are the sidequests you enjoy before you complete the main game (by defeating the Elite Four). There are some really cool items and pokemon you can only obtain through these sidequests, including three Legendaries, so they’re well worth your time!</p><p><strong>Wandering Cave, Part 1</strong><br></p><p>WHEN CAN YOU ACCESS IT? After you get the bike by throwing Team Galactic out of Eterna City.<br></p><p>WHAT DO YOU NEED? the Cut skill, the Flash skill<br></p><p>The Wandering Cave is located south of Eterna City, underneath the giant bridge that is the bike trail. Going into the cave, you’ll notice that everything is dark. While you’re free to stumble around in the inky blackness, using the Flash TM skill will illuminate the caverns enough for you to get some idea of where you’re headed. There are a few items (both hidden and visible) to be found, as well as several trainer encounters. At the end of the cave, you’ll find Mira, who is lost and needs help getting out. While you take her back to the cave’s entrance, you’ll be in a similar situation as you were with Cheryl in Eterna Forest. This sidequest really doesn’t yield anything super-interesting, besides another opportunity for easy Pokemon training. Since the cave itself is a maze and the encounter rate is quite high, going in here might be more annoying than beneficial for some. You’re perfectly free to skip it and return when your Pokemon can easily wipe the floor with any of the wild beasties in here.</p><p><strong>Wandering Cave, Part 2<br></strong></p><p>WHEN CAN YOU ACCESS IT? After getting the bike, but you’ll need the Strength skill to actually get anywhere<br></p><p>WHAT DO YOU NEED? The Strength skill, the bike, Pokeballs<br></p><p>The entrance to the second part of the Wandering Cave is to the left of the first entrance, and is obscured by the bike trail hanging above it. When you enter, you’ll find another dark room with several boulders that can be pushed out of the way with Strength. Don’t worry about using Flash at all, you won’t need it.<br></p><p>In the basement, there are several items to be had by using your bike to jump off ramps to reach otherwise inaccessible areas. The real treasures here, though, are rare, wild Gibles. Gibles are Dragon/Ground critters who can evolve into fearsome Gabites and Gachomps. It may take some meandering before you encounter one, but they’re more than worth the trouble.</p><p><strong>Eterna Forest Manor</strong><br></p><p>WHEN CAN YOU ACCESS IT? After getting the Cut skill<br></p><p>WHAT DO YOU NEED? Nothing else<br></p><p>Oooh, spooky. This dilapidated mansion has an air of creepiness around it, making it a perfect nesting ground for Ghost-type pokemon. Ghastly is abundant, and you can snag a whole bunch of the little creeps here if you want. If you have one of the GBA Pokemon games, try plugging it in before going inside for the chance to encounter some additional Ghost-type favorites.</p><p><strong>Ruins<br></strong></p><p>WHEN CAN YOU ACCESS IT? Anytime after you first visit Solaceon town<br></p><p>WHAT DO YOU NEED?: The Item Finder at the ready<br></p><p>This sidequest’s pretty short, but there’s some fun stuff to do here. The wild pokemon that live here are the 28 varieties of Unown, and there are also messages in the ruins written in Unown-script that you can have fun decoding. This place has a lot of apparent dead ends, but keep that Item Finder out – what looks like an empty room may actually contain fabulous treasure. All in all, the ruins are a worthy and enjoyable little excursion.</p><p><strong>Fuego Ironworks<br></strong></p><p>WHEN CAN YOU ACCESS IT? Anytime after getting the Surf skill<br></p><p>WHAT DO YOU NEED? Nothing else<br></p><p>This is a pretty short sidequest you can access from Route 205, consisting of a maze, a few trainer fights, and some item collection. The maze part can be kind of tough. Fortunately, we’ve got the solution ready for you! Check out the movie below to see now only how to reach the end of the maze, but recover all the items scattered about.</p><p><strong>Iron Mountain</strong><br></p><p>WHEN CAN YOU ACCESS IT?: After completing the Canalave Gym<br></p><p>WHAT DO YOU NEED? Nothing else<br></p><p>You might opt to leave an empty space in your Poke-roster for this one. Take the Ferry in Canalave after completing the Gym to reach Iron Mountain. The cave at Iron Mountain has most of the typical cave-dwelling pokemon in it, though every now and then you might run into a Steelix. Partway through the cave, you’ll run into Riley (a trainer so awesome that even his HAT has hair-spikes). He acts the same way as Cheryl and Mira, fighting alongside you in double battles and healing your pokemon after every fight. His poke of choice is Lucario, who can smash many of the Rock-types that lurk here with its swift fighting skills. With Riley at your side, you can explore the Iron Cave thoroughly, collecting treasures and battling trainers, without having to worry about the health of your pokemon. Eventually, you’ll run into some Team Galactic goons and do battle with them. Send them packing and Riley will offer you a mysterious Pokemon egg. Carry it with you for approximately 6000 steps to hatch Lucario’s pre-evolution, Riolu! This is the only Riolu you’ll be given in the game, so take good care of it!</p><p><strong>The Legendary Trio</strong><br></p><p>WHEN CAN YOU ACCESS IT?: Anytime after you beat/capture Dialga (Diamond) or Palkia (Pearl)<br></p><p>WHAT DO YOU NEED?: High-level Pokemon, the Surf skill, a ton of Ultra and Dusk balls, and a hell of a lot of patience<br></p><p>The legendary Psychic trio of Azelf, Uxie, and Mesprit have been freed, and they’re up for you to capture! They each reside in a cave in the middle of a lake. Azelf is in a cave at Lake Valor, Uxie is hanging around Lake Acuity, and Mesprit is in Lake Verity (but not for long).<br> When you get into a battle with these three, be prepared for a struggle. They’re Psychic-type Pokemon, and strong ones at that. Their weaknesses are Ghost, Dark, and Bug attacks, so start with one of those off the bat to knock out a good amount of its HP.<br></p><p>With Uxie and Azelf, you’ll want to chip away at its HP as much as possible before trying to capture it. Ghost-type pokemon are a good choice for holding them at bay since they are strong against Psychic attacks and impervious to Normal strikes, but you’ll still need to keep tabs on the health of your pokes. Once you’ve got their HP down to a sliver, start throwing pokeballs at them. They are extremely difficult to contain, so it will probably take many tries before you snag them. Ultra Balls have a higher chance to trap them than other. Dusk Balls are also very effective with Azelf and Uxie, since they’re fought in caves.</p><p>Mesprit is a bit trickier. You can go to the cave where it dwells, but you’ll only see an image of it. The Professor’s assistant will then pop in to tell you that Mesprit is on the lose, and you’ll need to use the map on your Poketch to keep tabs on its location. Making the chase difficult is Mesprit’s ability to travel long distances in a short amount of time. If you wind up in the exact area it is hanging around in, simply run among the grass patches or Surf along the water to trigger an enemy encounter, where you’re very likely to meet it. Try to hit it with Paralyze, Ice, or Sleep status conditions – otherwise, it’ll probably flee the first opportunity it gets. It retains all damage and status conditions it suffered in previous encounters in the next matchup, so every time you run into it, things will be a bit easier. Still, Mesprit is definitely one of the most difficult pokes to catch in all of <em>D/P</em>.<br></p><p>Check out our exclusive movie to see us capture this trio!</p><p><strong>Wandering Cave, Part 1</strong><br></p><p>WHEN CAN YOU ACCESS IT? After you get the bike by throwing Team Galactic out of Eterna City.<br></p><p>WHAT DO YOU NEED? the Cut skill, the Flash skill<br></p><p>The Wandering Cave is located south of Eterna City, underneath the giant bridge that is the bike trail. Going into the cave, you’ll notice that everything is dark. While you’re free to stumble around in the inky blackness, using the Flash TM skill will illuminate the caverns enough for you to get some idea of where you’re headed. There are a few items (both hidden and visible) to be found, as well as several trainer encounters. At the end of the cave, you’ll find Mira, who is lost and needs help getting out. While you take her back to the cave’s entrance, you’ll be in a similar situation as you were with Cheryl in Eterna Forest. This sidequest really doesn’t yield anything super-interesting, besides another opportunity for easy Pokemon training. Since the cave itself is a maze and the encounter rate is quite high, going in here might be more annoying than beneficial for some. You’re perfectly free to skip it and return when your Pokemon can easily wipe the floor with any of the wild beasties in here.</p><p><strong>Wandering Cave, Part 2<br></strong></p><p>WHEN CAN YOU ACCESS IT? After getting the bike, but you’ll need the Strength skill to actually get anywhere<br></p><p>WHAT DO YOU NEED? The Strength skill, the bike, Pokeballs<br></p><p>The entrance to the second part of the Wandering Cave is to the left of the first entrance, and is obscured by the bike trail hanging above it. When you enter, you’ll find another dark room with several boulders that can be pushed out of the way with Strength. Don’t worry about using Flash at all, you won’t need it.<br></p><p>In the basement, there are several items to be had by using your bike to jump off ramps to reach otherwise inaccessible areas. The real treasures here, though, are rare, wild Gibles. Gibles are Dragon/Ground critters who can evolve into fearsome Gabites and Gachomps. It may take some meandering before you encounter one, but they’re more than worth the trouble.</p><p><strong>Eterna Forest Manor</strong><br></p><p>WHEN CAN YOU ACCESS IT? After getting the Cut skill<br></p><p>WHAT DO YOU NEED? Nothing else<br></p><p><p>Oooh, spooky. This dilapidated mansion has an air of creepiness around it, making it a perfect nesting ground for Ghost-type pokemon. Ghastly is abundant, and you can snag a whole bunch of the little creeps here if you want. If you have one of the GBA Pokemon games, try plugging it in before going inside for the chance to encounter some additional Ghost-type favorites.</p> <p><strong>Ruins<br></strong></p> <p>WHEN CAN YOU ACCESS IT? Anytime after you first visit Solaceon town<br></p> <p>WHAT DO YOU NEED?: The Item Finder at the ready<br></p> <p>This sidequest’s pretty short, but there’s some fun stuff to do here. The wild pokemon that live here are the 28 varieties of Unown, and there are also messages in the ruins written in Unown-script that you can have fun decoding. This place has a lot of apparent dead ends, but keep that Item Finder out – what looks like an empty room may actually contain fabulous treasure. All in all, the ruins are a worthy and enjoyable little excursion.</p> <p><strong>Fuego Ironworks<br></strong></p> <p>WHEN CAN YOU ACCESS IT? Anytime after getting the Surf skill<br></p></p><p>WHAT DO YOU NEED? Nothing else<br></p><p>This is a pretty short sidequest you can access from Route 205, consisting of a maze, a few trainer fights, and some item collection. The maze part can be kind of tough. Fortunately, we’ve got the solution ready for you! Check out the movie below to see now only how to reach the end of the maze, but recover all the items scattered about.</p><p><strong>Iron Mountain</strong><br></p><p>WHEN CAN YOU ACCESS IT?: After completing the Canalave Gym<br></p><p><strong>Iron Mountain</strong><br></p><p>WHEN CAN YOU ACCESS IT?: After completing the Canalave Gym<br></p><p>WHAT DO YOU NEED? Nothing else<br></p><p>You might opt to leave an empty space in your Poke-roster for this one. Take the Ferry in Canalave after completing the Gym to reach Iron Mountain. The cave at Iron Mountain has most of the typical cave-dwelling pokemon in it, though every now and then you might run into a Steelix. Partway through the cave, you’ll run into Riley (a trainer so awesome that even his HAT has hair-spikes). He acts the same way as Cheryl and Mira, fighting alongside you in double battles and healing your pokemon after every fight. His poke of choice is Lucario, who can smash many of the Rock-types that lurk here with its swift fighting skills. With Riley at your side, you can explore the Iron Cave thoroughly, collecting treasures and battling trainers, without having to worry about the health of your pokemon. Eventually, you’ll run into some Team Galactic goons and do battle with them. Send them packing and Riley will offer you a mysterious Pokemon egg. Carry it with you for approximately 6000 steps to hatch Lucario’s pre-evolution, Riolu! This is the only Riolu you’ll be given in the game, so take good care of it!</p><p><strong>The Legendary Trio</strong><br></p><p>WHEN CAN YOU ACCESS IT?: Anytime after you beat/capture Dialga (Diamond) or Palkia (Pearl)<br></p><p>WHAT DO YOU NEED?: High-level Pokemon, the Surf skill, a ton of Ultra and Dusk balls, and a hell of a lot of patience<br></p><p>The legendary Psychic trio of Azelf, Uxie, and Mesprit have been freed, and they’re up for you to capture! They each reside in a cave in the middle of a lake. Azelf is in a cave at Lake Valor, Uxie is hanging around Lake Acuity, and Mesprit is in Lake Verity (but not for long).<br> When you get into a battle with these three, be prepared for a struggle. They’re Psychic-type Pokemon, and strong ones at that. Their weaknesses are Ghost, Dark, and Bug attacks, so start with one of those off the bat to knock out a good amount of its HP.<br></p><p>With Uxie and Azelf, you’ll want to chip away at its HP as much as possible before trying to capture it. Ghost-type pokemon are a good choice for holding them at bay since they are strong against Psychic attacks and impervious to Normal strikes, but you’ll still need to keep tabs on the health of your pokes. Once you’ve got their HP down to a sliver, start throwing pokeballs at them. They are extremely difficult to contain, so it will probably take many tries before you snag them. Ultra Balls have a higher chance to trap them than other. Dusk Balls are also very effective with Azelf and Uxie, since they’re fought in caves.</p><p>Mesprit is a bit trickier. You can go to the cave where it dwells, but you’ll only see an image of it. The Professor’s assistant will then pop in to tell you that Mesprit is on the lose, and you’ll need to use the map on your Poketch to keep tabs on its location. Making the chase difficult is Mesprit’s ability to travel long distances in a short amount of time. If you wind up in the exact area it is hanging around in, simply run among the grass patches or Surf along the water to trigger an enemy encounter, where you’re very likely to meet it. Try to hit it with Paralyze, Ice, or Sleep status conditions – otherwise, it’ll probably flee the first opportunity it gets. It retains all damage and status conditions it suffered in previous encounters in the next matchup, so every time you run into it, things will be a bit easier. Still, Mesprit is definitely one of the most difficult pokes to catch in all of <em>D/P</em>.<br></p><p>Check out our exclusive movie to see us capture this trio!</p><p><strong>The Legendary Trio</strong><br></p><p>WHEN CAN YOU ACCESS IT?: Anytime after you beat/capture Dialga (Diamond) or Palkia (Pearl)<br></p><p>WHAT DO YOU NEED?: High-level Pokemon, the Surf skill, a ton of Ultra and Dusk balls, and a hell of a lot of patience<br></p><p>The legendary Psychic trio of Azelf, Uxie, and Mesprit have been freed, and they’re up for you to capture! They each reside in a cave in the middle of a lake. Azelf is in a cave at Lake Valor, Uxie is hanging around Lake Acuity, and Mesprit is in Lake Verity (but not for long).<br> When you get into a battle with these three, be prepared for a struggle. They’re Psychic-type Pokemon, and strong ones at that. Their weaknesses are Ghost, Dark, and Bug attacks, so start with one of those off the bat to knock out a good amount of its HP.<br></p><p>With Uxie and Azelf, you’ll want to chip away at its HP as much as possible before trying to capture it. Ghost-type pokemon are a good choice for holding them at bay since they are strong against Psychic attacks and impervious to Normal strikes, but you’ll still need to keep tabs on the health of your pokes. Once you’ve got their HP down to a sliver, start throwing pokeballs at them. They are extremely difficult to contain, so it will probably take many tries before you snag them. Ultra Balls have a higher chance to trap them than other. Dusk Balls are also very effective with Azelf and Uxie, since they’re fought in caves.</p><p>Mesprit is a bit trickier. You can go to the cave where it dwells, but you’ll only see an image of it. The Professor’s assistant will then pop in to tell you that Mesprit is on the lose, and you’ll need to use the map on your Poketch to keep tabs on its location. Making the chase difficult is Mesprit’s ability to travel long distances in a short amount of time. If you wind up in the exact area it is hanging around in, simply run among the grass patches or Surf along the water to trigger an enemy encounter, where you’re very likely to meet it. Try to hit it with Paralyze, Ice, or Sleep status conditions – otherwise, it’ll probably flee the first opportunity it gets. It retains all damage and status conditions it suffered in previous encounters in the next matchup, so every time you run into it, things will be a bit easier. Still, Mesprit is definitely one of the most difficult pokes to catch in all of <em>D/P</em>.<br></p><p>Check out our exclusive movie to see us capture this trio!</p>
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