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                            <title><![CDATA[ Latest from GamesRadar+ AU in News ]]></title>
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        <description><![CDATA[ All the latest news content from the GamesRadar+  AU team ]]></description>
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                                                            <title><![CDATA[ Nintendo announces Indie World Showcase for tomorrow ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A new Nintendo Indie World showcase will air on Wednesday, October 28, the company announced today.</p><p>First revealed in the Nintendo Today app (and still unmentioned on Nintendo socials), the latest Indie World showcase is currently thin on details. The lineup for these indie events is always a mystery, but we also don't know how long this show will run. We do know that the show will start at 10am ET / 2pm GMT (due to the current time change gap). </p><p>Compared to traditional Nintendo Direct shows, Indie World showcases are obviously light on Nintendo IP, though the likes of Cadence of Hyrule, a rare collaboration with indie hit Crypt of the NecroDancer, means we can never truly rule out some kind of crossover. </p><p>But, as ever, the focus is on third-party games from smaller developers. I suspect many people will also be focusing on <a href="https://www.gamesradar.com/games/action/hollow-knight-silksong-fans-are-convinced-sea-of-sorrow-dlc-is-launching-soon-as-a-single-emoji-from-team-cherrys-marketing-lead-spurs-a-silkposting-renaissance/"><u>the DLC for Hollow Knight: Silksong, Sea of Sorrow</u></a>, as Silksong itself had a major Nintendo showcase presence in the past and, even post-release, Silksong fans can't resist a desperate theory.  </p><p><em>This story is developing</em>. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/nintendo-announces-indie-world-showcase-for-tomorrow/</link>
                                                                            <description>
                            <![CDATA[ Nintendo Indie World event coming Wednesday, October 28 ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 14:01:39 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 14:04:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch ad showing Bowser and Bowser Jr, the latter playing on a Switch while the former watches with a surprised expression on his face]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch ad showing Bowser and Bowser Jr, the latter playing on a Switch while the former watches with a surprised expression on his face]]></media:text>
                                <media:title type="plain"><![CDATA[Nintendo Switch ad showing Bowser and Bowser Jr, the latter playing on a Switch while the former watches with a surprised expression on his face]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>A new Nintendo Indie World showcase will air on Wednesday, October 28, the company announced today.</p><p>First revealed in the Nintendo Today app (and still unmentioned on Nintendo socials), the latest Indie World showcase is currently thin on details. The lineup for these indie events is always a mystery, but we also don't know how long this show will run. We do know that the show will start at 10am ET / 2pm GMT (due to the current time change gap). </p><p>Compared to traditional Nintendo Direct shows, Indie World showcases are obviously light on Nintendo IP, though the likes of Cadence of Hyrule, a rare collaboration with indie hit Crypt of the NecroDancer, means we can never truly rule out some kind of crossover. </p><p>But, as ever, the focus is on third-party games from smaller developers. I suspect many people will also be focusing on <a href="https://www.gamesradar.com/games/action/hollow-knight-silksong-fans-are-convinced-sea-of-sorrow-dlc-is-launching-soon-as-a-single-emoji-from-team-cherrys-marketing-lead-spurs-a-silkposting-renaissance/"><u>the DLC for Hollow Knight: Silksong, Sea of Sorrow</u></a>, as Silksong itself had a major Nintendo showcase presence in the past and, even post-release, Silksong fans can't resist a desperate theory.  </p><p><em>This story is developing</em>. </p>
                                                            </article>
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                                                            <title><![CDATA[ I'm making just one upgrade to my Nintendo Switch 2 setup ahead of Legend of Zelda Ocarina of Time Remake ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.gamesradar.com/hardware/gaming-controllers/the-best-nintendo-switch-2-controllers/">best Nintendo Switch 2 controllers</a> typically have one thing in common, but it rarely makes its way into our handheld adventures. Back buttons have been keeping thumbs on sticks for years now, and while the <a href="https://www.gamesradar.com/hardware/gaming-controllers/nintendo-switch-2-pro-controller-review/">Switch 2 Pro Controller</a>, <a href="https://www.gamesradar.com/hardware/gaming-controllers/8bitdo-ultimate-2-review/">8BitDo Ultimate 2</a>, <a href="https://www.gamesradar.com/hardware/gaming-controllers/gamesir-super-nova-review/">GameSir Super Nova,</a> and countless other gamepads keep those clackers to hand in docked mode, handheld players are often left in the dust. With the Legend of Zelda: Ocarina of Time remake launching next week, I'm going to need some paddles on the go. </p><p>Thankfully, there's an all-in-one out there. We've been road-testing the <a href="https://www.gamesradar.com/hardware/gaming-keyboards/crkd-nitro-deck-2-review/">CRKD Nitro Deck 2</a> all month, finally scoring it 4/5 stars in our review. The Joy-Con replacement system packs four back buttons into its chassis (alongside a host of additional features) and, despite only just hitting the market, it's already discounted. </p><div class="product"><a data-dimension112="957a5508-d1fa-11f1-9690-f75454d3bc35" data-action="Deal Block" data-label="CRKD Nitro Deck 2" data-dimension48="CRKD Nitro Deck 2" data-dimension25="$79.99" href="https://www.amazon.com/CRKD-Nitro-Deck-Controller-Gaming-Console/dp/B0G6MNCNSG" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="WzKYN99WsSDkvbRTQW8yjL" name="NitroDeck2-deal" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/WzKYN99WsSDkvbRTQW8yjL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The CRKD Nitro Deck 2 has only just hit the market, but it's already on sale. With $20 off the $99.99 launch price, Amazon has the Switch 2, Switch OLED, and OG Switch control system (with back buttons) down to a record-low $79.99. <a class="view-deal button" href="https://www.amazon.com/CRKD-Nitro-Deck-Controller-Gaming-Console/dp/B0G6MNCNSG" target="_blank" rel="nofollow" data-dimension112="957a5508-d1fa-11f1-9690-f75454d3bc35" data-action="Deal Block" data-label="CRKD Nitro Deck 2" data-dimension48="CRKD Nitro Deck 2" data-dimension25="$79.99">View Deal</a></p></div><p>We don't yet fully know how The Legend of Zelda: Ocarina of Time Remake's controls are going to pan out. <a href="https://www.reddit.com/r/OcarinaOfTime/comments/1wav7n4/the_controls_for_the_remake_so_far/" target="_blank">U/DefiantCharacter</a> has a pretty substantial shakedown of everything we've been shown via gameplay demos so far, though, and that gives us plenty to work with. </p><ul><li><strong>Join </strong><a href="https://whatsapp.com/channel/0029Vb7fj9k0LKZFw7aYqt0I" target="_blank"><strong>GamesRadar+ Deals</strong></a><strong> on WhatsApp for our top daily discounts</strong></li></ul><p>A lot of it is conjecture, of course, but there are some quick moments that would make sense to map across a set of rear clackers. Switching weapons, jumping while climbing, and swapping between items all (so far) look like face button or d-pad operations. While Ocarina of Time isn't exactly an esports speedster, keeping those controls within easy reach has its benefits. </p><p>I'm not a competitive player, I'm not climbing ranked, and I certainly can't stand against younger battle royale-ers. But I still love me a set of back buttons. Whether it's keeping my dodge nimble in Control: Resonant (or <a href="https://www.gamesradar.com/hardware/gaming-controllers/your-pro-controllers-back-buttons-could-be-the-answer-to-control-resonants-spongy-enemies/">relieving some of that button mashing pressure</a>) or simply speeding up my walk without having to hold 'B' in Pokemon Pokopia or Dragon Quest 2 HD 2D Remake, I'm living proof that you don't need to be a speedster to enjoy an extra set of buttons. </p><p>The main draw is that you get to keep your thumbs firmly on those main sticks. That means easier camera and movement controls while your other fingers take care of your quick-select items, dodges, attacks, and jumps. Less scrambling up and down the face of the controller makes for a far more relaxing experience, and a lot less pressure on these aging joints. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="agKDF6GCUwYYDZ7FA6xcPL" name="Deck2-2" alt="Photo of the CRKD Nitro Deck 2 sitting on a Star Wars-themed wooden table." src="https://cdn.mos.cms.futurecdn.net/agKDF6GCUwYYDZ7FA6xcPL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>That's all fine and dandy in docked mode. Having to swap my whole control scheme when I'm playing on the go can halt proceedings. Plus, Ocarina of Time is begging to be played in handheld mode, curled up on a stormy Fall evening. </p><p>So what are your options? </p><p>The CRKD Nitro Deck 2 is the only Joy-Con replacement with back buttons we've fully tested and verified so far. It's a little more expensive than the previous generation (though today's discount is helping in that arena) but brings a chunkier, more ergonomic shape to your handheld adventures while offering thumbstick tightening, additional shoulder buttons, and adjustable deadzones. While that tightening process feels a little cheaper than it should at this price, the large Steam Deck-esque shape makes storage and transportation tricky, and that rumble is pretty OP, the Nitro Deck 2 also doubles as a docked pro controller. That's two cuccos with one Death Mountain boulder. </p><p>Alternatively, <a href="https://www.mobapad.com/products/mobapad-m12-switch-2-joycon" target="_blank">for $99.99</a> (usually $124.99), you can opt for the Mobapad M12S. This drops your back controls from four buttons to two, though it improves on the Nitro Deck 2's capacitor-based thumbsticks with full TMR tech. There's also the far-more-expensive Nyxi Hyperion 3 Ultra - a full-fat Switch 2 Joy-Con replacement system that keeps the OG's mouse functionality and its own TMR thumbsticks. You'll be dropping <a href="https://www.amazon.com/NYXI-Hyperion-Ultra-Switch-Controller-2/dp/B0HJ27BB25" target="_blank">$149.99</a> (down from $199.99 at Amazon) on this set, though, and still halving CRKD's back button count. </p><p>Ultimately, we'll stick with the Nitro Deck 2 for Legend of Zelda: Ocarina of Time Remake. Those additional back paddles and the lower price make for a compelling setup upgrade ahead of release. </p><p><strong>Our top Nintendo Switch 2 controllers:</strong></p><ul><li><strong>Switch 2 Pro Controller | </strong><a href="https://www.amazon.com/Nintendo-SwitchTM-2-Pro-Controller-Switch/dp/B0F3VTFD6J" target="_blank"><strong>$89 at Amazon</strong></a></li><li><strong>GameSir Super Nova | </strong><a href="https://www.bestbuy.com/product/gamesir-super-nova-wireless-gaming-controller-nintendo-switch-switch-2-pc-ios-android-hall-effect-stick-trigger-charging-dock-red-white/J3Q5QYHZP2/sku/6622090" target="_blank"><del>$49.99</del><strong> $29.99 at Best Buy</strong></a></li><li><strong>8BitDo Ultimate 2 | </strong><a href="https://www.amazon.com/Bluetooth-Controller-Joysticks-Switchable-Gaming-Console/dp/B0F194QFT2" target="_blank"><del>$69.99</del><strong> $56.99 at Amazon</strong></a></li></ul><p><em>We're also rounding up the </em><a href="https://www.gamesradar.com/hardware/accessories/the-best-nintendo-switch-2-accessories/"><em>best Nintendo Switch 2 accessories</em></a><em> you can stock up on ahead of Ocarina of Time, as well as the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-nintendo-switch-headset-tested/"><em>best Nintendo Switch headsets</em></a><em> and </em><a href="https://www.gamesradar.com/hardware/best-nintendo-switch-2-cases/"><em>best Nintendo Switch 2 cases</em></a><em>. </em></p><p><em>Of course, we've also got </em><a href="https://www.gamesradar.com/black-friday-nintendo-switch-deals/"><em>Black Friday Nintendo Switch deals</em></a><em> looming over the horizon as well. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/gaming-controllers/im-making-just-one-upgrade-to-my-nintendo-switch-2-setup-ahead-of-legend-of-zelda-ocarina-of-time-remake/</link>
                                                                            <description>
                            <![CDATA[ The Legend of Zelda: Ocarina of Time Remake launches next week, here's how I'm upgrading my handheld experience in anticipation. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 27 Oct 2026 13:29:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Controllers]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tabitha Baker ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Pdm5hN2zwhdQpL8Amr4bW9-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future/Rosalie Newcombe]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Photo of the CRKD Nitro Deck 2 sitting on a Star Wars-themed wooden table.]]></media:description>                                                            <media:text><![CDATA[Photo of the CRKD Nitro Deck 2 sitting on a Star Wars-themed wooden table.]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>The <a href="https://www.gamesradar.com/hardware/gaming-controllers/the-best-nintendo-switch-2-controllers/">best Nintendo Switch 2 controllers</a> typically have one thing in common, but it rarely makes its way into our handheld adventures. Back buttons have been keeping thumbs on sticks for years now, and while the <a href="https://www.gamesradar.com/hardware/gaming-controllers/nintendo-switch-2-pro-controller-review/">Switch 2 Pro Controller</a>, <a href="https://www.gamesradar.com/hardware/gaming-controllers/8bitdo-ultimate-2-review/">8BitDo Ultimate 2</a>, <a href="https://www.gamesradar.com/hardware/gaming-controllers/gamesir-super-nova-review/">GameSir Super Nova,</a> and countless other gamepads keep those clackers to hand in docked mode, handheld players are often left in the dust. With the Legend of Zelda: Ocarina of Time remake launching next week, I'm going to need some paddles on the go. </p><p>Thankfully, there's an all-in-one out there. We've been road-testing the <a href="https://www.gamesradar.com/hardware/gaming-keyboards/crkd-nitro-deck-2-review/">CRKD Nitro Deck 2</a> all month, finally scoring it 4/5 stars in our review. The Joy-Con replacement system packs four back buttons into its chassis (alongside a host of additional features) and, despite only just hitting the market, it's already discounted. </p><div class="product"><a data-dimension112="957a5508-d1fa-11f1-9690-f75454d3bc35" data-action="Deal Block" data-label="CRKD Nitro Deck 2" data-dimension48="CRKD Nitro Deck 2" data-dimension25="$79.99" href="https://www.amazon.com/CRKD-Nitro-Deck-Controller-Gaming-Console/dp/B0G6MNCNSG" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="WzKYN99WsSDkvbRTQW8yjL" name="NitroDeck2-deal" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/WzKYN99WsSDkvbRTQW8yjL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The CRKD Nitro Deck 2 has only just hit the market, but it's already on sale. With $20 off the $99.99 launch price, Amazon has the Switch 2, Switch OLED, and OG Switch control system (with back buttons) down to a record-low $79.99. <a class="view-deal button" href="https://www.amazon.com/CRKD-Nitro-Deck-Controller-Gaming-Console/dp/B0G6MNCNSG" target="_blank" rel="nofollow" data-dimension112="957a5508-d1fa-11f1-9690-f75454d3bc35" data-action="Deal Block" data-label="CRKD Nitro Deck 2" data-dimension48="CRKD Nitro Deck 2" data-dimension25="$79.99">View Deal</a></p></div><p>We don't yet fully know how The Legend of Zelda: Ocarina of Time Remake's controls are going to pan out. <a href="https://www.reddit.com/r/OcarinaOfTime/comments/1wav7n4/the_controls_for_the_remake_so_far/" target="_blank">U/DefiantCharacter</a> has a pretty substantial shakedown of everything we've been shown via gameplay demos so far, though, and that gives us plenty to work with. </p><ul><li><strong>Join </strong><a href="https://whatsapp.com/channel/0029Vb7fj9k0LKZFw7aYqt0I" target="_blank"><strong>GamesRadar+ Deals</strong></a><strong> on WhatsApp for our top daily discounts</strong></li></ul><p>A lot of it is conjecture, of course, but there are some quick moments that would make sense to map across a set of rear clackers. Switching weapons, jumping while climbing, and swapping between items all (so far) look like face button or d-pad operations. While Ocarina of Time isn't exactly an esports speedster, keeping those controls within easy reach has its benefits. </p><p>I'm not a competitive player, I'm not climbing ranked, and I certainly can't stand against younger battle royale-ers. But I still love me a set of back buttons. Whether it's keeping my dodge nimble in Control: Resonant (or <a href="https://www.gamesradar.com/hardware/gaming-controllers/your-pro-controllers-back-buttons-could-be-the-answer-to-control-resonants-spongy-enemies/">relieving some of that button mashing pressure</a>) or simply speeding up my walk without having to hold 'B' in Pokemon Pokopia or Dragon Quest 2 HD 2D Remake, I'm living proof that you don't need to be a speedster to enjoy an extra set of buttons. </p><p>The main draw is that you get to keep your thumbs firmly on those main sticks. That means easier camera and movement controls while your other fingers take care of your quick-select items, dodges, attacks, and jumps. Less scrambling up and down the face of the controller makes for a far more relaxing experience, and a lot less pressure on these aging joints. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="agKDF6GCUwYYDZ7FA6xcPL" name="Deck2-2" alt="Photo of the CRKD Nitro Deck 2 sitting on a Star Wars-themed wooden table." src="https://cdn.mos.cms.futurecdn.net/agKDF6GCUwYYDZ7FA6xcPL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>That's all fine and dandy in docked mode. Having to swap my whole control scheme when I'm playing on the go can halt proceedings. Plus, Ocarina of Time is begging to be played in handheld mode, curled up on a stormy Fall evening. </p><p>So what are your options? </p><p>The CRKD Nitro Deck 2 is the only Joy-Con replacement with back buttons we've fully tested and verified so far. It's a little more expensive than the previous generation (though today's discount is helping in that arena) but brings a chunkier, more ergonomic shape to your handheld adventures while offering thumbstick tightening, additional shoulder buttons, and adjustable deadzones. While that tightening process feels a little cheaper than it should at this price, the large Steam Deck-esque shape makes storage and transportation tricky, and that rumble is pretty OP, the Nitro Deck 2 also doubles as a docked pro controller. That's two cuccos with one Death Mountain boulder. </p><p>Alternatively, <a href="https://www.mobapad.com/products/mobapad-m12-switch-2-joycon" target="_blank">for $99.99</a> (usually $124.99), you can opt for the Mobapad M12S. This drops your back controls from four buttons to two, though it improves on the Nitro Deck 2's capacitor-based thumbsticks with full TMR tech. There's also the far-more-expensive Nyxi Hyperion 3 Ultra - a full-fat Switch 2 Joy-Con replacement system that keeps the OG's mouse functionality and its own TMR thumbsticks. You'll be dropping <a href="https://www.amazon.com/NYXI-Hyperion-Ultra-Switch-Controller-2/dp/B0HJ27BB25" target="_blank">$149.99</a> (down from $199.99 at Amazon) on this set, though, and still halving CRKD's back button count. </p><p>Ultimately, we'll stick with the Nitro Deck 2 for Legend of Zelda: Ocarina of Time Remake. Those additional back paddles and the lower price make for a compelling setup upgrade ahead of release. </p><p><strong>Our top Nintendo Switch 2 controllers:</strong></p><ul><li><strong>Switch 2 Pro Controller | </strong><a href="https://www.amazon.com/Nintendo-SwitchTM-2-Pro-Controller-Switch/dp/B0F3VTFD6J" target="_blank"><strong>$89 at Amazon</strong></a></li><li><strong>GameSir Super Nova | </strong><a href="https://www.bestbuy.com/product/gamesir-super-nova-wireless-gaming-controller-nintendo-switch-switch-2-pc-ios-android-hall-effect-stick-trigger-charging-dock-red-white/J3Q5QYHZP2/sku/6622090" target="_blank"><del>$49.99</del><strong> $29.99 at Best Buy</strong></a></li><li><strong>8BitDo Ultimate 2 | </strong><a href="https://www.amazon.com/Bluetooth-Controller-Joysticks-Switchable-Gaming-Console/dp/B0F194QFT2" target="_blank"><del>$69.99</del><strong> $56.99 at Amazon</strong></a></li></ul><p><em>We're also rounding up the </em><a href="https://www.gamesradar.com/hardware/accessories/the-best-nintendo-switch-2-accessories/"><em>best Nintendo Switch 2 accessories</em></a><em> you can stock up on ahead of Ocarina of Time, as well as the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-nintendo-switch-headset-tested/"><em>best Nintendo Switch headsets</em></a><em> and </em><a href="https://www.gamesradar.com/hardware/best-nintendo-switch-2-cases/"><em>best Nintendo Switch 2 cases</em></a><em>. </em></p><p><em>Of course, we've also got </em><a href="https://www.gamesradar.com/black-friday-nintendo-switch-deals/"><em>Black Friday Nintendo Switch deals</em></a><em> looming over the horizon as well. </em></p>
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                                                            <title><![CDATA[ "Valve has held gaming back for years," Epic Games CEO proclaims in his latest jab against Steam ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/epic-games/">Epic Games</a> CEO Tim Sweeney is once again taking aim at Steam on Twitter, this time talking about Steamworks. </p><p>In case you haven't noticed, Epic Games CEO doesn't particularly care for <a href="https://www.gamesradar.com/uk/tag/valve/" target="_blank">Valve</a>, having <a href="https://www.gamesradar.com/games/epic-games-ceo-tim-sweeney-supports-the-usd900-million-lawsuit-against-valve-arguing-steam-is-the-only-major-store-still-holding-onto-payment-ties-and-30-percent-junk-fee/" target="_blank">supported a lawsuit against the company</a>, complained about <a href="https://www.gamesradar.com/games/epic-games-boss-calls-steam-ai-disclosures-really-irresponsible-of-valve-as-they-make-it-much-much-much-harder-for-a-game-developer-to-have-a-chance-of-success/" target="_blank">Steam AI disclosures</a>, and taken shots at <a href="https://www.gamesradar.com/uk/tag/gabe-newell/">Gabe Newell</a> following the <a href="https://www.gamesradar.com/platforms/pc-gaming/tim-sweeney-goes-after-gabe-newell-following-valves-steam-deck-price-hike-severe-disruptions-in-the-component-parts-supply-chain-for-megayachts/">Steam Deck price hike</a>. </p><p>Just recently, Epic proudly claimed it had <a href="https://www.gamesradar.com/games/epics-bulletproof-plan-to-outdo-steam-we-vibe-coded-the-epic-games-launcher/" target="_blank">"vibe coded the Epic Games Launcher</a> to be faster than the other guy," following its <a href="https://www.gamesradar.com/games/epic-games-undergoes-huge-pivot-for-maximum-ai-acceleration-amid-reports-of-disney-shooter-delay-due-to-the-controversial-tech/" target="_blank">"huge pivot" into "maximum AI acceleration"</a> (although <a href="https://www.gamesradar.com/games/valve-beats-epic-to-the-punch-updates-steam-launcher-1-day-before-its-rival-claims-to-be-faster-thanks-to-ai-powered-vibe-coding/" target="_blank">Steam had already</a><a href="https://www.gamesradar.com/games/valve-beats-epic-to-the-punch-updates-steam-launcher-1-day-before-its-rival-claims-to-be-faster-thanks-to-ai-powered-vibe-coding/"> launched a faster update</a> the day prior). </p><p>And now, the latest episode has been sparked by former principal animation programmer at Epic Games, Kiaran Ritchie, who laments Valve's 30% on <a href="https://x.com/kiaran_ritchie/status/2114773489895018569" target="_blank">Twitter</a>, saying "It's really sad that the games industry is drained by a 30% tax on gross revenue." Following that, he adds, "you could vibe code a Steam alternative in a week," noting that "Steam's only remaining value is its network."</p><p>Enter Sweeney, who eventually <a href="https://x.com/TimSweeneyEpic/status/2114935043064013229" target="_blank">adds</a>, "Valve has held gaming back for years by locking developers’ PC games into Steamworks’ social walled garden," noting that "players can’t talk to other players on iOS, Android, Xbox, PlayStation, Switch, or even other PC stores." </p><p>This, naturally, has a community note attached, with proof on the <a href="https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay" target="_blank">Steamworks website, showing</a> that you can use Steam Datagram Relay (which Valve describes as its "virtual private gaming network") on other platforms if your game launches on Steam. </p><p>You can feel however you want about <a href="https://www.gamesradar.com/you-mad-bro-lawsuit-emails-reveal-valves-internal-response-to-epic-ceos-you-assholes-rant-about-steam-revenue-cuts/">Valve's 30% cut</a> on games or it pretty much owning the market as far as PC gaming platforms go. But to assert that it's "held gaming back" when the Steam Deck and Steam Machine have been spearheads of gaming on Linux over the years, thanks to Proton – not to mention being among the most significant players in the rise of digital games – is certainly a take. </p><p><em></em><a href="https://www.gamesradar.com/games/little-tim-is-so-obsessed-with-gabe-ex-valve-dev-not-impressed-by-epics-updated-steam-rival-or-tim-sweeneys-latest-dig-at-gabe-newell/"><em>"Little Tim is so obsessed with Gabe" – Ex-Valve dev not impressed by Epic's updated Steam rival or Tim Sweeney's latest dig at Gabe Newell</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/valve-has-held-gaming-back-for-years-epic-games-ceo-tim-sweeney-proclaims-in-his-latest-jab-against-steam/</link>
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                            <![CDATA[ Just under two weeks after the new "vibe coded" Epic Games Store launched ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 13:08:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Epic Games via YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tim Sweeney in a black jacket]]></media:description>                                                            <media:text><![CDATA[Tim Sweeney in a black jacket]]></media:text>
                                <media:title type="plain"><![CDATA[Tim Sweeney in a black jacket]]></media:title>
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                                <p><a href="https://www.gamesradar.com/uk/tag/epic-games/">Epic Games</a> CEO Tim Sweeney is once again taking aim at Steam on Twitter, this time talking about Steamworks. </p><p>In case you haven't noticed, Epic Games CEO doesn't particularly care for <a href="https://www.gamesradar.com/uk/tag/valve/" target="_blank">Valve</a>, having <a href="https://www.gamesradar.com/games/epic-games-ceo-tim-sweeney-supports-the-usd900-million-lawsuit-against-valve-arguing-steam-is-the-only-major-store-still-holding-onto-payment-ties-and-30-percent-junk-fee/" target="_blank">supported a lawsuit against the company</a>, complained about <a href="https://www.gamesradar.com/games/epic-games-boss-calls-steam-ai-disclosures-really-irresponsible-of-valve-as-they-make-it-much-much-much-harder-for-a-game-developer-to-have-a-chance-of-success/" target="_blank">Steam AI disclosures</a>, and taken shots at <a href="https://www.gamesradar.com/uk/tag/gabe-newell/">Gabe Newell</a> following the <a href="https://www.gamesradar.com/platforms/pc-gaming/tim-sweeney-goes-after-gabe-newell-following-valves-steam-deck-price-hike-severe-disruptions-in-the-component-parts-supply-chain-for-megayachts/">Steam Deck price hike</a>. </p><p>Just recently, Epic proudly claimed it had <a href="https://www.gamesradar.com/games/epics-bulletproof-plan-to-outdo-steam-we-vibe-coded-the-epic-games-launcher/" target="_blank">"vibe coded the Epic Games Launcher</a> to be faster than the other guy," following its <a href="https://www.gamesradar.com/games/epic-games-undergoes-huge-pivot-for-maximum-ai-acceleration-amid-reports-of-disney-shooter-delay-due-to-the-controversial-tech/" target="_blank">"huge pivot" into "maximum AI acceleration"</a> (although <a href="https://www.gamesradar.com/games/valve-beats-epic-to-the-punch-updates-steam-launcher-1-day-before-its-rival-claims-to-be-faster-thanks-to-ai-powered-vibe-coding/" target="_blank">Steam had already</a><a href="https://www.gamesradar.com/games/valve-beats-epic-to-the-punch-updates-steam-launcher-1-day-before-its-rival-claims-to-be-faster-thanks-to-ai-powered-vibe-coding/"> launched a faster update</a> the day prior). </p><p>And now, the latest episode has been sparked by former principal animation programmer at Epic Games, Kiaran Ritchie, who laments Valve's 30% on <a href="https://x.com/kiaran_ritchie/status/2114773489895018569" target="_blank">Twitter</a>, saying "It's really sad that the games industry is drained by a 30% tax on gross revenue." Following that, he adds, "you could vibe code a Steam alternative in a week," noting that "Steam's only remaining value is its network."</p><p>Enter Sweeney, who eventually <a href="https://x.com/TimSweeneyEpic/status/2114935043064013229" target="_blank">adds</a>, "Valve has held gaming back for years by locking developers’ PC games into Steamworks’ social walled garden," noting that "players can’t talk to other players on iOS, Android, Xbox, PlayStation, Switch, or even other PC stores." </p><p>This, naturally, has a community note attached, with proof on the <a href="https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay" target="_blank">Steamworks website, showing</a> that you can use Steam Datagram Relay (which Valve describes as its "virtual private gaming network") on other platforms if your game launches on Steam. </p><p>You can feel however you want about <a href="https://www.gamesradar.com/you-mad-bro-lawsuit-emails-reveal-valves-internal-response-to-epic-ceos-you-assholes-rant-about-steam-revenue-cuts/">Valve's 30% cut</a> on games or it pretty much owning the market as far as PC gaming platforms go. But to assert that it's "held gaming back" when the Steam Deck and Steam Machine have been spearheads of gaming on Linux over the years, thanks to Proton – not to mention being among the most significant players in the rise of digital games – is certainly a take. </p><p><em></em><a href="https://www.gamesradar.com/games/little-tim-is-so-obsessed-with-gabe-ex-valve-dev-not-impressed-by-epics-updated-steam-rival-or-tim-sweeneys-latest-dig-at-gabe-newell/"><em>"Little Tim is so obsessed with Gabe" – Ex-Valve dev not impressed by Epic's updated Steam rival or Tim Sweeney's latest dig at Gabe Newell</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script>
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                                                            <title><![CDATA[ Keanu Reeves is replacing Reacher star Alan Ritchson for Netflix action movie Maelstrom ]]></title>
                                                                                                <dc:content><![CDATA[ <p>John Wick star Keanu Reeves is going back to what he does best, fighting bad guys, as the actor joins Netflix's upcoming action movie Maelstrom.</p><p>According to <a href="https://pagesix.com/2026/10/26/hollywood/keanu-reeves-to-star-in-netflix-revival-of-die-hard-inspired-action-movie-first-pitched-in-1993/" target="_blank">Page Six</a>, Reeves is replacing Reacher star Alan Ritchson, who was cast in the project earlier this year but recently dropped out. The reason for Ritchson's departure is unknown. No further cast announcements have been made. </p><p>Maelstrom, which is a Nordic word meaning powerful whirlpool,  is set to follow a Federal Marshal who is guarding a woman seeking witness protection as she prepares to testify against her ex-fiancé, a crooked arms dealer. However, when a hurricane rolls in, blocking communication from the outside world, the two must both survive through the natural disaster while fighting off the onslaught of men working for the criminal in question. </p><p>The project is actually decades in the making. The story was originally penned by the late writer Gregory Fitzpatrick and sold to Warner Bros. in 1993 by producer Jeff Robinov. However, the movie failed to move forward. But since former Warner Bros. Pictures president Robinov signed a new deal with Netflix, the streamer has decided to revive the project. </p><p>The upcoming movie is directed by Jaume Collet-Serra, best known for his 2024 Netflix thriller Carry-On and his 2016 shark movie The Shallows. How to Rob a Bank's Mark Bianculli is on board as screenwriter, polishing Fitzpatrick's script. Bianculli and Collet-Serra are also working together on the upcoming remake of the 1993 action movie Cliffhanger.</p><p>Funnily enough, Carry-On was also brought back to life by the streamer, after the script lay dormant for 11 years. Carry-On stands as Netflix's third most-viewed English-language movie ever, according to <a href="https://www.netflix.com/tudum/top10/most-popular" target="_blank">Tudum</a>, with a whopping 172.1 million views. </p><p>Maelstrom does not yet have a release date. For more, check out our list of the <a href="https://www.gamesradar.com/entertainment/best-netflix-movies/">best Netflix movies</a>, and keep up with <a href="https://www.gamesradar.com/upcoming-movies/">new movies</a> on the way. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDjNW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDjNW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/action-movies/keanu-reeves-is-replacing-reacher-star-alan-ritchson-for-netflix-action-movie-maelstrom/</link>
                                                                            <description>
                            <![CDATA[ John Wick star Keanu Reeves is going back to fighting bad guys in upcoming Netflix action movie Maelstrom ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 12:57:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Movies]]></category>
                                                    <category><![CDATA[Netflix]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Movies]]></category>
                                                    <category><![CDATA[Streaming Services]]></category>
                                                                                                                    <dc:creator><![CDATA[ Megan Garside ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yNQvSwQ9pPMpH4W3YkjcpB-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Lionsgate]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[John Wick 4]]></media:description>                                                            <media:text><![CDATA[John Wick 4]]></media:text>
                                <media:title type="plain"><![CDATA[John Wick 4]]></media:title>
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                                <p>John Wick star Keanu Reeves is going back to what he does best, fighting bad guys, as the actor joins Netflix's upcoming action movie Maelstrom.</p><p>According to <a href="https://pagesix.com/2026/10/26/hollywood/keanu-reeves-to-star-in-netflix-revival-of-die-hard-inspired-action-movie-first-pitched-in-1993/" target="_blank">Page Six</a>, Reeves is replacing Reacher star Alan Ritchson, who was cast in the project earlier this year but recently dropped out. The reason for Ritchson's departure is unknown. No further cast announcements have been made. </p><p>Maelstrom, which is a Nordic word meaning powerful whirlpool,  is set to follow a Federal Marshal who is guarding a woman seeking witness protection as she prepares to testify against her ex-fiancé, a crooked arms dealer. However, when a hurricane rolls in, blocking communication from the outside world, the two must both survive through the natural disaster while fighting off the onslaught of men working for the criminal in question. </p><p>The project is actually decades in the making. The story was originally penned by the late writer Gregory Fitzpatrick and sold to Warner Bros. in 1993 by producer Jeff Robinov. However, the movie failed to move forward. But since former Warner Bros. Pictures president Robinov signed a new deal with Netflix, the streamer has decided to revive the project. </p><p>The upcoming movie is directed by Jaume Collet-Serra, best known for his 2024 Netflix thriller Carry-On and his 2016 shark movie The Shallows. How to Rob a Bank's Mark Bianculli is on board as screenwriter, polishing Fitzpatrick's script. Bianculli and Collet-Serra are also working together on the upcoming remake of the 1993 action movie Cliffhanger.</p><p>Funnily enough, Carry-On was also brought back to life by the streamer, after the script lay dormant for 11 years. Carry-On stands as Netflix's third most-viewed English-language movie ever, according to <a href="https://www.netflix.com/tudum/top10/most-popular" target="_blank">Tudum</a>, with a whopping 172.1 million views. </p><p>Maelstrom does not yet have a release date. For more, check out our list of the <a href="https://www.gamesradar.com/entertainment/best-netflix-movies/">best Netflix movies</a>, and keep up with <a href="https://www.gamesradar.com/upcoming-movies/">new movies</a> on the way. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDjNW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDjNW.js" async></script>
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                                                            <title><![CDATA[ New KPop Demon Hunters choreography video reunites us with HUNTR/X after the events of the Netflix film ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Over a year after the movie was released on Netflix, HUNTR/X has returned in a new KPop Demon Hunters clip. </p><p>In the video, which you can watch below, the girl group performs the choreography for their song 'How It's Done.' That's particularly exciting, since the choreography isn't included in the film – Rumi, Mira, and Zoey are taking down a plane full of demons as they perform the song, instead. Thanks to the markings on Rumi in the new footage, we can tell that this is set after the events of the film, too. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114763990467330357"><p lang="en" dir="ltr">HUNTR/X don't miss. Revealing the official choreography for "How It's Done!" https://t.co/jvLXwqaRzs<a href="https://twitter.com/cantworkitout/status/2114763990467330357">October 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That's not all, either, as <a href="https://www.netflix.com/tudum/articles/kpop-demon-hunters-choreography" target="_blank">Netflix has revealed</a> more videos will be coming throughout the week for 'Golden,' 'Takedown,' 'Soda Pop,' and 'Your Idol.' We'll also get to see the choreographers Nain, Leejung Lee, and K-Tigers performing the dances in separate videos. So, if your Halloween costume is KPop Demon Hunters inspired, now you can show off some dance moves, too. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114884789081608433"><p lang="en" dir="ltr">Full choreo, no cuts. 👀HUNTR/X’s “How It’s Done,” choreographed by Leejung Lee. https://t.co/yCsm1qHGHn<a href="https://twitter.com/cantworkitout/status/2114884789081608433">October 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p><a href="https://www.gamesradar.com/entertainment/animation-movies/kpop-demon-hunters-2-release-date-cast-trailer-plot-netflix/">KPop Demon Hunters 2</a> is also in the works, but it's going to take a while to arrive. The film is slated for a 2029 release, and, unusually for a Netflix film, it will be arriving in theaters, too. "When the KPop Demon Hunters sequel comes, you can expect a very broad theatrical release," <a href="https://www.gamesradar.com/entertainment/animation-movies/kpop-demon-hunters-2-will-be-coming-to-cinemas-in-a-very-broad-and-global-theatrical-release/">Netflix CEO Ted Sarandos has shared</a>. </p><p>This isn't the first time we've seen the character return since the film, either, as <a href="https://www.gamesradar.com/entertainment/animation-movies/kpop-demon-hunters-2-may-still-be-a-way-off-yet-but-at-least-we-have-this-new-short-to-quite-literally-whet-our-appetite/">they also appeared in a McDonald's ad</a> earlier in the year. </p><p>You can stream KPop Demon Hunters on Netflix now. For more, check out our guide to the <a href="https://www.gamesradar.com/entertainment/best-netflix-movies/">best Netflix movies</a> to fill out your watchlist. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONJo1O"></div>                            </div>                            <script src="https://kwizly.com/embed/ONJo1O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/animation-movies/new-kpop-demon-hunters-choreography-video-reunites-us-with-huntr-x-after-the-events-of-the-netflix-film-with-more-on-the-way/</link>
                                                                            <description>
                            <![CDATA[ HUNTR/X is back to show us how it's done ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 12:41:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Animated Movies]]></category>
                                                    <category><![CDATA[Netflix]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Movies]]></category>
                                                    <category><![CDATA[Streaming Services]]></category>
                                                                                                <author><![CDATA[ molly.edwards@futurenet.com (Molly Edwards) ]]></author>                    <dc:creator><![CDATA[ Molly Edwards ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8MJnLUdf2EQdMTaqsNfwXP-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m a Senior Entertainment Writer here at GamesRadar+, covering all things film and TV for the site&#039;s Total Film section. I previously worked on the Disney magazines team at Immediate Media, and also wrote on the CBeebies, MEGA!, and Star Wars Galaxy titles after graduating with a BA in English. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Netflix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Huntr/x in KPop Demon Hunters]]></media:description>                                                            <media:text><![CDATA[Huntr/x in KPop Demon Hunters]]></media:text>
                                <media:title type="plain"><![CDATA[Huntr/x in KPop Demon Hunters]]></media:title>
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                                <p>Over a year after the movie was released on Netflix, HUNTR/X has returned in a new KPop Demon Hunters clip. </p><p>In the video, which you can watch below, the girl group performs the choreography for their song 'How It's Done.' That's particularly exciting, since the choreography isn't included in the film – Rumi, Mira, and Zoey are taking down a plane full of demons as they perform the song, instead. Thanks to the markings on Rumi in the new footage, we can tell that this is set after the events of the film, too. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114763990467330357"><p lang="en" dir="ltr">HUNTR/X don't miss. Revealing the official choreography for "How It's Done!" https://t.co/jvLXwqaRzs<a href="https://twitter.com/cantworkitout/status/2114763990467330357">October 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That's not all, either, as <a href="https://www.netflix.com/tudum/articles/kpop-demon-hunters-choreography" target="_blank">Netflix has revealed</a> more videos will be coming throughout the week for 'Golden,' 'Takedown,' 'Soda Pop,' and 'Your Idol.' We'll also get to see the choreographers Nain, Leejung Lee, and K-Tigers performing the dances in separate videos. So, if your Halloween costume is KPop Demon Hunters inspired, now you can show off some dance moves, too. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114884789081608433"><p lang="en" dir="ltr">Full choreo, no cuts. 👀HUNTR/X’s “How It’s Done,” choreographed by Leejung Lee. https://t.co/yCsm1qHGHn<a href="https://twitter.com/cantworkitout/status/2114884789081608433">October 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p><a href="https://www.gamesradar.com/entertainment/animation-movies/kpop-demon-hunters-2-release-date-cast-trailer-plot-netflix/">KPop Demon Hunters 2</a> is also in the works, but it's going to take a while to arrive. The film is slated for a 2029 release, and, unusually for a Netflix film, it will be arriving in theaters, too. "When the KPop Demon Hunters sequel comes, you can expect a very broad theatrical release," <a href="https://www.gamesradar.com/entertainment/animation-movies/kpop-demon-hunters-2-will-be-coming-to-cinemas-in-a-very-broad-and-global-theatrical-release/">Netflix CEO Ted Sarandos has shared</a>. </p><p>This isn't the first time we've seen the character return since the film, either, as <a href="https://www.gamesradar.com/entertainment/animation-movies/kpop-demon-hunters-2-may-still-be-a-way-off-yet-but-at-least-we-have-this-new-short-to-quite-literally-whet-our-appetite/">they also appeared in a McDonald's ad</a> earlier in the year. </p><p>You can stream KPop Demon Hunters on Netflix now. For more, check out our guide to the <a href="https://www.gamesradar.com/entertainment/best-netflix-movies/">best Netflix movies</a> to fill out your watchlist. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONJo1O"></div>                            </div>                            <script src="https://kwizly.com/embed/ONJo1O.js" async></script>
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                                                            <title><![CDATA[ Cyberpunk: Edgerunners creator has noticed the tide is turning against season 1 vs. "superior" season 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Cyberpunk: Edgerunners creator Bartosz Sztybor has noticed a sudden shift in opinion when fans compare the first and second seasons of the Netflix anime series.</p><p>"I'm happy all of you discuss which season is better," Sztybor wrote on <a href="https://x.com/sztybor_writes/status/2113798382334455993?s=20" target="_blank">Twitter</a>. "There were (still are) disappointed voices that S2 is not S1, but I see now more people saying S2 is superior and S1 was meh."</p><p>Sztybor added, "Remember – S2 wouldn't exist without S1, but also S2 completes S1. Like Capri & D, Lucy & David."</p><p>Cyberpunk: Edgerunners currently sits at a perfect 100% <a href="https://www.rottentomatoes.com/tv/cyberpunk_edgerunners/s01" target="_blank">Rotten Tomatoes score</a> for its first season, with season 2 lagging behind with an 80% score and a noticeable dip in audience votes. </p><p>Cyberpunk: Edgerunners' first season followed the exploits of up-and-coming netrunner David Martinez as he carved out his own legacy in the streets amid a backdrop of criminals and corpos who wanted him dead.</p><p>The second season, a separate story set after the events of the first season, revolved around four protagonists – D., Talia, Weak, and Roman – as they navigated the dangers of Night City after an AI weapon is brought into the world.</p><p>The first two seasons even carried some connective narrative tissue, most notably the repeated mentions of David Martinez in season 2. </p><p>Sztybor even <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-is-in-constant-dialogue-with-season-1-with-one-character-inspired-by-a-david-martinez-what-if-moment/">confirmed to GamesRadar+</a> that the two seasons could be viewed as one whole, with each "in constant dialogue" with the other.</p><p>"I remember while writing season 1, I had a thought: 'What if David made it? What if he didn't die?' He will become this celebrity Edgerunner in a few years," Sztybor said. "But then I thought, okay, he's a flawed character and tragic persona – it wouldn't end well for him. That's why the character of Weak is in Edgerunners season 2… I wanted to create something that will be in constant dialogue with Edgerunners season 1."</p><p>Cyberpunk: Edgerunners is now streaming on Netflix.</p><p>For more, we have the <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-timeline-what-year/">Cyberpunk timeline</a> for you chooms to scroll through, plus the complete guide to the <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-ending-explained-who-dies/">Cyberpunk: Edgerunners season 2 ending</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-creator-has-noticed-the-tide-is-turning-against-season-1-vs-superior-season-2/</link>
                                                                            <description>
                            <![CDATA[ Is season 2 growing on fans? ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 12:29:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Anime Shows]]></category>
                                                    <category><![CDATA[Netflix]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[TV]]></category>
                                                    <category><![CDATA[Streaming Services]]></category>
                                                                                                <author><![CDATA[ bradley.russell@futurenet.com (Bradley Russell) ]]></author>                    <dc:creator><![CDATA[ Bradley Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ns8PGmm8UaL4GZLkTaQm9a-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Netflix/CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[D in Cyberpunk: Edgerunners 2]]></media:description>                                                            <media:text><![CDATA[D in Cyberpunk: Edgerunners 2]]></media:text>
                                <media:title type="plain"><![CDATA[D in Cyberpunk: Edgerunners 2]]></media:title>
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                                <p>Cyberpunk: Edgerunners creator Bartosz Sztybor has noticed a sudden shift in opinion when fans compare the first and second seasons of the Netflix anime series.</p><p>"I'm happy all of you discuss which season is better," Sztybor wrote on <a href="https://x.com/sztybor_writes/status/2113798382334455993?s=20" target="_blank">Twitter</a>. "There were (still are) disappointed voices that S2 is not S1, but I see now more people saying S2 is superior and S1 was meh."</p><p>Sztybor added, "Remember – S2 wouldn't exist without S1, but also S2 completes S1. Like Capri & D, Lucy & David."</p><p>Cyberpunk: Edgerunners currently sits at a perfect 100% <a href="https://www.rottentomatoes.com/tv/cyberpunk_edgerunners/s01" target="_blank">Rotten Tomatoes score</a> for its first season, with season 2 lagging behind with an 80% score and a noticeable dip in audience votes. </p><p>Cyberpunk: Edgerunners' first season followed the exploits of up-and-coming netrunner David Martinez as he carved out his own legacy in the streets amid a backdrop of criminals and corpos who wanted him dead.</p><p>The second season, a separate story set after the events of the first season, revolved around four protagonists – D., Talia, Weak, and Roman – as they navigated the dangers of Night City after an AI weapon is brought into the world.</p><p>The first two seasons even carried some connective narrative tissue, most notably the repeated mentions of David Martinez in season 2. </p><p>Sztybor even <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-is-in-constant-dialogue-with-season-1-with-one-character-inspired-by-a-david-martinez-what-if-moment/">confirmed to GamesRadar+</a> that the two seasons could be viewed as one whole, with each "in constant dialogue" with the other.</p><p>"I remember while writing season 1, I had a thought: 'What if David made it? What if he didn't die?' He will become this celebrity Edgerunner in a few years," Sztybor said. "But then I thought, okay, he's a flawed character and tragic persona – it wouldn't end well for him. That's why the character of Weak is in Edgerunners season 2… I wanted to create something that will be in constant dialogue with Edgerunners season 1."</p><p>Cyberpunk: Edgerunners is now streaming on Netflix.</p><p>For more, we have the <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-timeline-what-year/">Cyberpunk timeline</a> for you chooms to scroll through, plus the complete guide to the <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-ending-explained-who-dies/">Cyberpunk: Edgerunners season 2 ending</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script>
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                                                            <title><![CDATA[ Razer's new Kraken Kitty V3 headset has a cosplay mode, but I'd be wary about taking your gaming tech to a convention ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Last week, Razer unveiled the latest addition to its long line of cat-ear-having headsets, the Kraken Kitty V3. This new headset is designed to "transition seamlessly from streaming setup to cosplay accessory" thanks to its new 'Cosplay Mode,' which allows you to plug its USB-C cable into a power bank to keep it illuminated for cons and events.<br><br>As someone who used to cosplay before the word was even mainstream (yes, I'm that old), it's great to see brands like Razer acknowledge some of the most creative and hard-working individuals that have been fueling comic cons for decades, but just be careful when it comes to taking gaming tech to conventions. The <a href="https://www.razer.com/gaming-headsets/razer-kraken-kitty-v3?srsltid=AYCX9vKvRZ3glRm3QLCH1PtSFjpGegiJVSE1jGPyR2egWbvHK9513YI0" target="_blank">$99 (via Razer)</a> <a href="https://www.gamesradar.com/best-gaming-headsets/">gaming headset</a> looks neat, but any tech worn at a busy show floor is going to be a target for anything from damage to theft. I'd feel far more comfortable if you settled for using it to make videos with your friends at home than putting accessories that will be pricey to replace in harm's way.</p>        <div class="featured_product_block featured_block_horizontal" data-id="f2947fae-d1f8-11f1-8d9c-cd6e2d9ed2d1">            <a href="https://www.razer.com/gaming-headsets/razer-kraken-kitty-v3?srsltid=AYCX9vKvRZ3glRm3QLCH1PtSFjpGegiJVSE1jGPyR2egWbvHK9513YI0" data-model-name="Razer Kraken Kitty V3 - Quartz" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KR44EEtfjXaPQXcHgkGNLU.jpg" alt="Image of the Razer Kraken Kitty V3 headset with a white background."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Razer</div>                                        <div class="featured__title">Razer Kraken Kitty V3 - Quartz</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>The Razer Kraken Kitty V3 is currently available through the Razer online store for $99, but it might take a moment before it appears at other US and UK retailers like the rest of the Kraken Kitty line-up.</p></p>                </div>                            </div>        </div><p>When I've had cosplays that called for headsets or headphones in the past, I went down the cheap route. Hatsune Miku's Magnet outfit requires a pair of cans with butterfly wing attachments, while mine were fake and built up from foam pieces. I didn't want to lug around real headphones or stick Glow EL wire around tech I actually used that couldn't be removed later. <br><br>When it came to putting together a Futaba cosplay from Persona 5, I did dabble in a real pair of cans for many years, but grabbed the cheapest, less than £10 pair of wireless black headphones I could find. Futaba, being the nerd she is, likely would not have settled for a cheap headset, and in reality I could see her preferring a <a href="https://www.gamesradar.com/razer-headsets/">Razer headset</a> like the <a href="https://www.gamesradar.com/hardware/headsets-headphones/razer-barracuda-v2-pro-review/">Barracuda V2 Pro</a> instead, but utilizing real and expensive accessories to replace them just wasn't on my mind. By that stage, I was more than familiar with what conventions were like since cosplaying from 2010, and running the risk of damaging or losing something I used for gaming or music every day wasn't going to be an option. Cosplay is expensive enough without factoring in replacing a gaming headset.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LzqjZTSSJkFJUAaFf6JtEk" name="razerkitty32" alt="Marketing image of all three models of the Razer Kraken Kitty V3 headset." src="https://cdn.mos.cms.futurecdn.net/LzqjZTSSJkFJUAaFf6JtEk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>That's why, while Razer states that users can "keep the RGB lighting illuminated at conventions, cosplay gatherings, and community events" on its <a href="https://www.razer.com/newsroom/product-news/kraken-kitty-v3" target="_blank">official blog</a>, I'd recommend omitting the 'conventions' part. At $99, the Kraken Kitty V3 is one of the cheapest in the Kitty lineup (especially the <a href="https://www.gamesradar.com/hardware/headsets-headphones/the-razer-kraken-kitty-v3-pro-proves-that-cat-headsets-can-have-style-and-substance-review/">Kraken Kitty V3 Pro</a> that costs $179.99 / £179.99), but replacing even $100 when cosplay is pricey enough is not going to be fun.<br><br>Of course, there's every likelihood nothing will happen to your accessories, and I'm not your mom, so you can entirely do as you please. Just as someone more than familiar with the con circuit and headsets, I don't want to run the risk of your $100 headset, which isn't typically designed to withstand the climate of an over-sold and packed convention, ending up needing to be replaced. That's before I even get into the fact that it weighs 315g, and when adding heavy wigs into the picture, you don't really want that stuck on your head for multiple hours at a time.</p><p>If you do want the headset for gaming, streaming, and frolicking around in cosplay at small gatherings and meet-ups with your friends, there's plenty to like here. The pair is equipped with Razer's signature 40mm TriForce audio drivers, which sound great, and they feature a HyperClear cardioid microphone too. They're also Chroma-powered, so you can use Razer's Chroma app to sync them up to any other RGB-riddled Razer tech you have laying around.</p><p>However, typically, conventions and expensive tech you don't want to replace or have any harm come to them don't mix. No matter how purr-fectly cool and illuminating they look.</p><ul><li><strong>View all Razer Kraken Kitty gaming headsets </strong><a href="https://www.amazon.com/s?k=razer+kraken+kitty&crid=VU7YTXYNLQGT&sprefix=razer+kraken+kitt%2Caps%2C258&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li></ul><div data-widget-type="multimodelreview" data-widget-title="Today's best Razer Kraken Kitty headset deals..." data-model-name="Razer Kraken Kitty V2 BT,Razer Kraken Kitty V3 Pro,Razer Kraken Kitty V2 Pro,Razer Kraken Kitty Edition,Razer Kraken Kitty V2 - Gengar Edition,Razer Kraken Kitty V2 BT - Kuromi Edition"></div><p><em>Want more headset options? Check out our guides to the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-ps5-headset-tested/"><em>best PS5 headsets</em></a><em>, </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-nintendo-switch-headset-tested/"><em>best Nintendo Switch headsets,</em></a><em> and the </em><a href="https://www.gamesradar.com/best-pc-headset-for-gaming/"><em>best PC headsets for gaming</em></a><em> while you're here.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/headsets-headphones/razers-new-kraken-kitty-v3-headset-has-a-cosplay-mode-but-id-be-wary-about-taking-your-gaming-tech-to-a-convention-any-time-soon/</link>
                                                                            <description>
                            <![CDATA[ Razer's new Kraken Kitty V3 headset is designed for streamers and cosplayers alike, but I'd be wary about taking your gaming tech to conventions. ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 12:23:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Headsets & Headphones]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marketing image of the quartz Razer Kraken Kitty V3 headset.]]></media:description>                                                            <media:text><![CDATA[Marketing image of the quartz Razer Kraken Kitty V3 headset.]]></media:text>
                                <media:title type="plain"><![CDATA[Marketing image of the quartz Razer Kraken Kitty V3 headset.]]></media:title>
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                                <p>Last week, Razer unveiled the latest addition to its long line of cat-ear-having headsets, the Kraken Kitty V3. This new headset is designed to "transition seamlessly from streaming setup to cosplay accessory" thanks to its new 'Cosplay Mode,' which allows you to plug its USB-C cable into a power bank to keep it illuminated for cons and events.<br><br>As someone who used to cosplay before the word was even mainstream (yes, I'm that old), it's great to see brands like Razer acknowledge some of the most creative and hard-working individuals that have been fueling comic cons for decades, but just be careful when it comes to taking gaming tech to conventions. The <a href="https://www.razer.com/gaming-headsets/razer-kraken-kitty-v3?srsltid=AYCX9vKvRZ3glRm3QLCH1PtSFjpGegiJVSE1jGPyR2egWbvHK9513YI0" target="_blank">$99 (via Razer)</a> <a href="https://www.gamesradar.com/best-gaming-headsets/">gaming headset</a> looks neat, but any tech worn at a busy show floor is going to be a target for anything from damage to theft. I'd feel far more comfortable if you settled for using it to make videos with your friends at home than putting accessories that will be pricey to replace in harm's way.</p>        <div class="featured_product_block featured_block_horizontal" data-id="f2947fae-d1f8-11f1-8d9c-cd6e2d9ed2d1">            <a href="https://www.razer.com/gaming-headsets/razer-kraken-kitty-v3?srsltid=AYCX9vKvRZ3glRm3QLCH1PtSFjpGegiJVSE1jGPyR2egWbvHK9513YI0" data-model-name="Razer Kraken Kitty V3 - Quartz" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KR44EEtfjXaPQXcHgkGNLU.jpg" alt="Image of the Razer Kraken Kitty V3 headset with a white background."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Razer</div>                                        <div class="featured__title">Razer Kraken Kitty V3 - Quartz</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>The Razer Kraken Kitty V3 is currently available through the Razer online store for $99, but it might take a moment before it appears at other US and UK retailers like the rest of the Kraken Kitty line-up.</p></p>                </div>                            </div>        </div><p>When I've had cosplays that called for headsets or headphones in the past, I went down the cheap route. Hatsune Miku's Magnet outfit requires a pair of cans with butterfly wing attachments, while mine were fake and built up from foam pieces. I didn't want to lug around real headphones or stick Glow EL wire around tech I actually used that couldn't be removed later. <br><br>When it came to putting together a Futaba cosplay from Persona 5, I did dabble in a real pair of cans for many years, but grabbed the cheapest, less than £10 pair of wireless black headphones I could find. Futaba, being the nerd she is, likely would not have settled for a cheap headset, and in reality I could see her preferring a <a href="https://www.gamesradar.com/razer-headsets/">Razer headset</a> like the <a href="https://www.gamesradar.com/hardware/headsets-headphones/razer-barracuda-v2-pro-review/">Barracuda V2 Pro</a> instead, but utilizing real and expensive accessories to replace them just wasn't on my mind. By that stage, I was more than familiar with what conventions were like since cosplaying from 2010, and running the risk of damaging or losing something I used for gaming or music every day wasn't going to be an option. Cosplay is expensive enough without factoring in replacing a gaming headset.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LzqjZTSSJkFJUAaFf6JtEk" name="razerkitty32" alt="Marketing image of all three models of the Razer Kraken Kitty V3 headset." src="https://cdn.mos.cms.futurecdn.net/LzqjZTSSJkFJUAaFf6JtEk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>That's why, while Razer states that users can "keep the RGB lighting illuminated at conventions, cosplay gatherings, and community events" on its <a href="https://www.razer.com/newsroom/product-news/kraken-kitty-v3" target="_blank">official blog</a>, I'd recommend omitting the 'conventions' part. At $99, the Kraken Kitty V3 is one of the cheapest in the Kitty lineup (especially the <a href="https://www.gamesradar.com/hardware/headsets-headphones/the-razer-kraken-kitty-v3-pro-proves-that-cat-headsets-can-have-style-and-substance-review/">Kraken Kitty V3 Pro</a> that costs $179.99 / £179.99), but replacing even $100 when cosplay is pricey enough is not going to be fun.<br><br>Of course, there's every likelihood nothing will happen to your accessories, and I'm not your mom, so you can entirely do as you please. Just as someone more than familiar with the con circuit and headsets, I don't want to run the risk of your $100 headset, which isn't typically designed to withstand the climate of an over-sold and packed convention, ending up needing to be replaced. That's before I even get into the fact that it weighs 315g, and when adding heavy wigs into the picture, you don't really want that stuck on your head for multiple hours at a time.</p><p>If you do want the headset for gaming, streaming, and frolicking around in cosplay at small gatherings and meet-ups with your friends, there's plenty to like here. The pair is equipped with Razer's signature 40mm TriForce audio drivers, which sound great, and they feature a HyperClear cardioid microphone too. They're also Chroma-powered, so you can use Razer's Chroma app to sync them up to any other RGB-riddled Razer tech you have laying around.</p><p>However, typically, conventions and expensive tech you don't want to replace or have any harm come to them don't mix. No matter how purr-fectly cool and illuminating they look.</p><ul><li><strong>View all Razer Kraken Kitty gaming headsets </strong><a href="https://www.amazon.com/s?k=razer+kraken+kitty&crid=VU7YTXYNLQGT&sprefix=razer+kraken+kitt%2Caps%2C258&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li></ul><div data-widget-type="multimodelreview" data-widget-title="Today's best Razer Kraken Kitty headset deals..." data-model-name="Razer Kraken Kitty V2 BT,Razer Kraken Kitty V3 Pro,Razer Kraken Kitty V2 Pro,Razer Kraken Kitty Edition,Razer Kraken Kitty V2 - Gengar Edition,Razer Kraken Kitty V2 BT - Kuromi Edition"></div><p><em>Want more headset options? Check out our guides to the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-ps5-headset-tested/"><em>best PS5 headsets</em></a><em>, </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-nintendo-switch-headset-tested/"><em>best Nintendo Switch headsets,</em></a><em> and the </em><a href="https://www.gamesradar.com/best-pc-headset-for-gaming/"><em>best PC headsets for gaming</em></a><em> while you're here.</em></p>
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                                                            <title><![CDATA[ Kingdom Come: Deliverance 2 studio hit by cyberattack, CEO confirms ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Kingdom Come: Deliverance developer Warhorse Studios has been hit with a cyberattack, the studio confirms, with both company systems and data accessed. </p><p>Warhorse acknowledges the cyberattack in a statement posted on its website, noting that measures are already underway to investigate and secure its systems.</p><p>"Warhorse Studios confirms that it has been the target of a cyberattack," the <a href="https://www.warhorsestudios.cz/en/incident" target="_blank"><u>statement begins</u></a>. "We are working with cybersecurity experts to secure our systems, investigate the incident, and assess its full impact. The attack involved unauthorized access to company systems as well as access to company data. We are coordinating with the relevant authorities as the investigation continues."</p><p>Warhorse CEO Martin Frývaldský has also responded to the situation. "This is a serious incident for Warhorse Studios and everyone affected," he says. "Our immediate priority is to secure our systems, establish the full extent of the breach, and take the necessary steps to protect our employees, partners, and community. We are dedicating the resources needed to address this situation and will communicate further information as soon as we responsibly can."</p><p>Right now, Warhorse hasn't stated whether any information – be it about its employees or the projects it's working on – has been leaked online, but the statement acknowledging that company data was accessed suggests there's a strong possibility it has. </p><p>Sadly, we've seen this happen before with other studios. The <a href="https://www.gamesradar.com/gta-6-leak-brings-90-allegedly-videos-and-screens-leak-online/"><u>infamous Rockstar Games hack of 2022</u></a> saw the first wave of GTA 6 leaks shared online, and <a href="https://www.gamesradar.com/insomniac-games-responds-to-massive-hack-extremely-distressing-but-work-on-marvels-wolverine-continues-as-planned/"><u>2023's Insomniac Games cyberattack</u></a> saw not only employees' personal data stolen but also <a href="https://www.gamesradar.com/marvels-wolverine-leak-rapidly-spreads-online-1-week-after-marvels-spider-man-studio-insomniac-suffers-huge-data-breach/"><u>early, leaked gameplay from Marvel's Wolverine</u></a> posted. </p><p>Earlier this year, it was confirmed that Warhorse is working on both a new Kingdom Come game <a href="https://www.gamesradar.com/games/rpg/kingdom-come-deliverance-2-studio-confirms-lord-of-the-rings-rumors-warhorse-is-making-an-open-world-middle-earth-rpg/"><u>and an open-world Lord of the Rings RPG</u></a>. The former <a href="https://www.gamesradar.com/games/action-rpg/warhorses-new-kingdom-come-adventure-is-most-definitely-a-game-releasing-as-early-as-2027-embracer-ceo-confirms-but-im-dying-to-know-if-its-full-blown-rpg-or-a-spinoff/"><u>could be launching as early as April 2027</u></a>, according to Embracer Group CEO Phil Rogers, with the company hoping to launch it some time between then and March 2028.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/kingdom-come-deliverance-2-studio-hit-by-cyberattack-ceo-confirms-this-is-a-serious-incident-for-warhorse-studios-and-everyone-affected/</link>
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                            <![CDATA[ "The attack involved unauthorized access to company systems as well as access to company data," the studio says ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 12:14:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Deep Silver, Warhorse]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Kingdom Come: Deliverance 2]]></media:description>                                                            <media:text><![CDATA[Kingdom Come: Deliverance 2]]></media:text>
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                                <p>Kingdom Come: Deliverance developer Warhorse Studios has been hit with a cyberattack, the studio confirms, with both company systems and data accessed. </p><p>Warhorse acknowledges the cyberattack in a statement posted on its website, noting that measures are already underway to investigate and secure its systems.</p><p>"Warhorse Studios confirms that it has been the target of a cyberattack," the <a href="https://www.warhorsestudios.cz/en/incident" target="_blank"><u>statement begins</u></a>. "We are working with cybersecurity experts to secure our systems, investigate the incident, and assess its full impact. The attack involved unauthorized access to company systems as well as access to company data. We are coordinating with the relevant authorities as the investigation continues."</p><p>Warhorse CEO Martin Frývaldský has also responded to the situation. "This is a serious incident for Warhorse Studios and everyone affected," he says. "Our immediate priority is to secure our systems, establish the full extent of the breach, and take the necessary steps to protect our employees, partners, and community. We are dedicating the resources needed to address this situation and will communicate further information as soon as we responsibly can."</p><p>Right now, Warhorse hasn't stated whether any information – be it about its employees or the projects it's working on – has been leaked online, but the statement acknowledging that company data was accessed suggests there's a strong possibility it has. </p><p>Sadly, we've seen this happen before with other studios. The <a href="https://www.gamesradar.com/gta-6-leak-brings-90-allegedly-videos-and-screens-leak-online/"><u>infamous Rockstar Games hack of 2022</u></a> saw the first wave of GTA 6 leaks shared online, and <a href="https://www.gamesradar.com/insomniac-games-responds-to-massive-hack-extremely-distressing-but-work-on-marvels-wolverine-continues-as-planned/"><u>2023's Insomniac Games cyberattack</u></a> saw not only employees' personal data stolen but also <a href="https://www.gamesradar.com/marvels-wolverine-leak-rapidly-spreads-online-1-week-after-marvels-spider-man-studio-insomniac-suffers-huge-data-breach/"><u>early, leaked gameplay from Marvel's Wolverine</u></a> posted. </p><p>Earlier this year, it was confirmed that Warhorse is working on both a new Kingdom Come game <a href="https://www.gamesradar.com/games/rpg/kingdom-come-deliverance-2-studio-confirms-lord-of-the-rings-rumors-warhorse-is-making-an-open-world-middle-earth-rpg/"><u>and an open-world Lord of the Rings RPG</u></a>. The former <a href="https://www.gamesradar.com/games/action-rpg/warhorses-new-kingdom-come-adventure-is-most-definitely-a-game-releasing-as-early-as-2027-embracer-ceo-confirms-but-im-dying-to-know-if-its-full-blown-rpg-or-a-spinoff/"><u>could be launching as early as April 2027</u></a>, according to Embracer Group CEO Phil Rogers, with the company hoping to launch it some time between then and March 2028.</p>
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                                                            <title><![CDATA[ Street Fighter star promises Zangief will "shine" in the sequel, confirming the cast has signed on for two more movies ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Zangief may have only shown up for a short time in the new <a href="https://www.gamesradar.com/entertainment/street-fighter-movie-release-date-cast-plot-trailer-news/">Street Fighter</a> movie, but star Olivier Richters has responded to fan complaints, promising that his bulky warrior will show up again, as he and the rest of the cast have signed on for multiple movies. </p><p>On October 26, video game content creator Top Hat Gaming Man posted a video on <a href="https://www.youtube.com/watch?v=g5QGeLQynzc" target="_blank">YouTube</a> complaining about Street Fighter's portrayal of Zangief, aka Red Cyclone, and his lack of screen time. However, Ritchers himself, otherwise known as The Dutch Giant, commented under the video, saying this isn't the last fans have seen of him. </p><p>"When they asked me to play Zangief, it was all very clear. There was one goal: show a glimpse of Zangief and his power, so we all want more. All actors, including me, signed for 3 movies," said Reacher season 3 star Ritchers. "If a sequel is made, Zangief will shine was the promise. Apart from that, you can't expect from a 2-hour movie with so many characters for everyone to shine in the first part. But anyways, thanks for wanting to see more of Zangief."</p><p>Now, Ritchers isn't all out confirming a sequel there, as Paramount has yet to confirm Street Fighter 2. But it is interesting that the cast signed onto three movies, meaning that the original plan included a sequel and a threequel. This is not a huge surprise, as the movie does end on a cliffhanger with Ryu, Ken, Chun-Li, Guile, and Dhalsim setting off after Bison. You can read more about that in our <a href="https://www.gamesradar.com/entertainment/live-action-movies/street-fighter-movie-ending-explained/">Street Fighter ending explained</a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kFBGKJ2EiDsAx5vv9678qk" name="streetfighter" alt="Olivier Richters as Zangief in Street Fighter (2026)" src="https://cdn.mos.cms.futurecdn.net/kFBGKJ2EiDsAx5vv9678qk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paramount Pictures)</span></figcaption></figure><p>Before the movie was even realised, director Kitao Sakurai teased that Street Fighter 2 was already being written. "It's something that we're thinking about and developing," he said to <a href="https://movieweb.com/street-fighter-2-movie-sequel-director-kitao-sakurai/" target="_blank">MovieWeb</a>. "We definitely have a lot of ideas, and we're writing currently." However, Sakurai said a sequel depends on how the first movie performs. Street Fighter has earned $79.6 million so far against an $82 million production budget, not including marketing costs.</p><p>It sounds as though Street Fighter game studio Capcom wants the movie franchise to continue too. <a href="https://www.gamesradar.com/entertainment/live-action-movies/street-fighters-chun-li-star-reveals-the-gory-scene-that-was-cut-out-because-capcom-feared-it-would-be-deforming-the-character-in-a-way/">Chun-Li star Callina Liang recently revealed</a> that the original script contained a scene where she cuts off her finger to prove her loyalty to Bison. However, that was replaced by a hand branding as Capcom was worried about deforming the character, which would make future appearances costly in the VFX department. Now, if there weren't more movies on the way, surely this wouldn't have been an issue. </p><p>Street Fighter is out in theaters now. For more, check out our <a href="https://www.gamesradar.com/entertainment/live-action-movies/street-fighter-movie-review/">Street Fighter review</a> and list of<a href="https://www.gamesradar.com/entertainment/live-action-movies/street-fighter-movie-easter-eggs/"> Street Fighter movie Easter eggs</a>, and keep up with<a href="https://www.gamesradar.com/upcoming-video-game-movies/"> upcoming video game movies</a> on the way. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODJyme"></div>                            </div>                            <script src="https://kwizly.com/embed/ODJyme.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/live-action-movies/street-fighters-zangief-star-promises-his-character-will-shine-in-the-sequel-confirming-he-and-the-rest-of-the-cast-have-signed-on-for-two-more-movies/</link>
                                                                            <description>
                            <![CDATA[ Although Street Fighter 2 has yet to be confirmed, the cast has signed on for two more movies ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 12:00:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Live Action Movies]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Movies]]></category>
                                                                                                                    <dc:creator><![CDATA[ Megan Garside ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yNQvSwQ9pPMpH4W3YkjcpB-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ken Masters and Ryu in the Street Fighter movie]]></media:description>                                                            <media:text><![CDATA[Ken Masters and Ryu in the Street Fighter movie]]></media:text>
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                                <p>Zangief may have only shown up for a short time in the new <a href="https://www.gamesradar.com/entertainment/street-fighter-movie-release-date-cast-plot-trailer-news/">Street Fighter</a> movie, but star Olivier Richters has responded to fan complaints, promising that his bulky warrior will show up again, as he and the rest of the cast have signed on for multiple movies. </p><p>On October 26, video game content creator Top Hat Gaming Man posted a video on <a href="https://www.youtube.com/watch?v=g5QGeLQynzc" target="_blank">YouTube</a> complaining about Street Fighter's portrayal of Zangief, aka Red Cyclone, and his lack of screen time. However, Ritchers himself, otherwise known as The Dutch Giant, commented under the video, saying this isn't the last fans have seen of him. </p><p>"When they asked me to play Zangief, it was all very clear. There was one goal: show a glimpse of Zangief and his power, so we all want more. All actors, including me, signed for 3 movies," said Reacher season 3 star Ritchers. "If a sequel is made, Zangief will shine was the promise. Apart from that, you can't expect from a 2-hour movie with so many characters for everyone to shine in the first part. But anyways, thanks for wanting to see more of Zangief."</p><p>Now, Ritchers isn't all out confirming a sequel there, as Paramount has yet to confirm Street Fighter 2. But it is interesting that the cast signed onto three movies, meaning that the original plan included a sequel and a threequel. This is not a huge surprise, as the movie does end on a cliffhanger with Ryu, Ken, Chun-Li, Guile, and Dhalsim setting off after Bison. You can read more about that in our <a href="https://www.gamesradar.com/entertainment/live-action-movies/street-fighter-movie-ending-explained/">Street Fighter ending explained</a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kFBGKJ2EiDsAx5vv9678qk" name="streetfighter" alt="Olivier Richters as Zangief in Street Fighter (2026)" src="https://cdn.mos.cms.futurecdn.net/kFBGKJ2EiDsAx5vv9678qk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paramount Pictures)</span></figcaption></figure><p>Before the movie was even realised, director Kitao Sakurai teased that Street Fighter 2 was already being written. "It's something that we're thinking about and developing," he said to <a href="https://movieweb.com/street-fighter-2-movie-sequel-director-kitao-sakurai/" target="_blank">MovieWeb</a>. "We definitely have a lot of ideas, and we're writing currently." However, Sakurai said a sequel depends on how the first movie performs. Street Fighter has earned $79.6 million so far against an $82 million production budget, not including marketing costs.</p><p>It sounds as though Street Fighter game studio Capcom wants the movie franchise to continue too. <a href="https://www.gamesradar.com/entertainment/live-action-movies/street-fighters-chun-li-star-reveals-the-gory-scene-that-was-cut-out-because-capcom-feared-it-would-be-deforming-the-character-in-a-way/">Chun-Li star Callina Liang recently revealed</a> that the original script contained a scene where she cuts off her finger to prove her loyalty to Bison. However, that was replaced by a hand branding as Capcom was worried about deforming the character, which would make future appearances costly in the VFX department. Now, if there weren't more movies on the way, surely this wouldn't have been an issue. </p><p>Street Fighter is out in theaters now. For more, check out our <a href="https://www.gamesradar.com/entertainment/live-action-movies/street-fighter-movie-review/">Street Fighter review</a> and list of<a href="https://www.gamesradar.com/entertainment/live-action-movies/street-fighter-movie-easter-eggs/"> Street Fighter movie Easter eggs</a>, and keep up with<a href="https://www.gamesradar.com/upcoming-video-game-movies/"> upcoming video game movies</a> on the way. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODJyme"></div>                            </div>                            <script src="https://kwizly.com/embed/ODJyme.js" async></script>
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                                                            <title><![CDATA[ Horrified is the perfect family board game for Halloween, blending horror royalty with amazing team gameplay ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Horrified is like a board game version of Frankenstein's monster; it stitches together parts from many of the <a href="https://www.gamesradar.com/best-board-games/">best board games</a>, giving them new, shambling life. The result is one hellishly potent tincture soaked in atmosphere, but drink with caution. It's the kind of mix that'll keep you coming back for more, long after Halloween is done.</p><p>There are scarier board games out there, and some of those are deeper. But if you want one that'll entertain your family just as well as it delights your friends, I'd argue that Horrified is the perfect choice. I've played a <em>lot </em>of spooky things in my time reviewing and reporting on the industry, but I'd argue that this best threads the needle between genuinely good strategy and family-friendly scares. While young children won't get on with its blend of tactics and teamwork (this is recommended for ages 10 and up, so I'd advise starting anyone younger on something like <a href="https://www.gamesradar.com/zombie-kidz-evolution-review/">Zombie Kidz Evolution</a> instead), everyone else should be left with a game they can really sink their fangs into.</p>        <div class="featured_product_block featured_block_horizontal" data-id="a39234ba-cc7f-11f1-aa4b-174dfc8dbeb6">            <a href="https://www.amazon.com/Ravensburger-Horrified-Universal-Monsters-Strategy/dp/B07QQHTD4Q/" data-model-name="Ravensburger Horrified" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/BeU6q49ripXc9U7ZBxdLZj.jpg" alt="Horrified box on a plain background"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Ravensburger</div>                                        <div class="featured__title">Horrified</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>You can typically pick up Horrified for much less than its full price of $45/£40, and it's often on offer. The same is true for its many spin-offs, but I think the original (which stars Universal Monsters like Dracula, Frankenstein's Monster, the Wolfman, and Mummy) is the best.</p></p>                </div>                            </div>        </div><p>In Horrified, you emerge from the mists into a classic eastern European village that's so gothic it'd probably come up if you searched "dark and stormy night." It's the stuff of classic horror films; creaky windmills, creepy institutes, and castles on the hill. Naturally, that means it's the perfect haunt for monsters – and a host of them are descending to chow down on the hapless locals like it's an all-you-can-eat buffet.</p><p>Don't assume you'll be able to fight these villains head on, of course; like so many of the  <a href="https://www.gamesradar.com/games/board-games/best-halloween-board-games/">best Halloween board games</a>, there's a twist. In this case, every single monster has a unique set of challenges you must complete to defeat them, be it destroying Dracula's coffins or finding the Creature from the Black Lagoon's lair. Because you choose two monsters (or more, if you're feeling brave) to play against every session, you'll need to juggle both objectives at the same time if you want to win.</p><p>This is where Horrified gets deliciously wicked. Because they're bad sports, the monsters won't stay idle while you're trying to gather everything you need to defeat them or complete their mini-games; each monster could activate at random after every turn, with some going more than once depending on the event card you've drawn. They'll then prioritize moving toward and attacking civilians or players whenever possible – and if a villager is eaten or you're hurt, the global 'terror' level rises. Pass a certain terror threshold and it's game over.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KEjv43HR69foYxrxbCwZjg" name="Horrified" alt="Horrified monster tables with miniatures on a wooden surface" src="https://cdn.mos.cms.futurecdn.net/KEjv43HR69foYxrxbCwZjg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Benjamin Abbott)</span></figcaption></figure><p>This is a similar system to the one seen in <a href="https://www.gamesradar.com/pandemic-board-game-review/">Pandemic</a> (another superb team game), and it rachets up the tension just as much. You need to work on beating each monster, yes, but you've also got to keep the villagers who randomly spawn safe. You'll often be forced to choose between the mission or civilians/your allies, and it's a dastardly position to be put in. Additionally, you can protect yourself from attack by giving up items… but these are usually needed to defeat monsters. The result is an engaging challenge; good communication, a battleplan, and thinking ahead are essential here.</p><p>It's true that you can be scuppered by bad luck, especially if villagers spawn too close to monsters early on or the items you need haven't been drawn yet. But in my experience, there's usually a way back if you're clever about your moves and prioritize well. Plus, starting on the backfoot is true to the horror genre; it just adds to the underlying tension. </p><p>This is true across the Horrified series, so even if you're not a fan of the Universal Monsters theme, there are plenty of alternatives. As a case in point, you can tackle an X-Files style spin-off via North American cryptids or cross swords with <a href="https://www.gamesradar.com/games/board-games/horrified-dungeons-and-dragons-review/">classic D&D foes</a>. The most recent instalment is <a href="https://www.gamesradar.com/games/board-games/horrified-dungeons-and-dragons-ravenloft-review/">Horrified: Ravenloft</a>, which still uses D&D as a setting but goes back to Horrified's gothic roots. Basically, you can pick your poison.</p><p>No matter what, I maintain that these are a great Halloween choice. They nail the spooky vibe but don't rely on aesthetics alone, providing a watertight co-op experience that most everyone will be able to get involved with. Want something you family or friends can play and, crucially, <em>enjoy </em>this October? Horrified is a very solid choice.</p><ul><li><strong>See the latest deals on horror board games </strong><a href="https://www.amazon.com/s?k=Horror+board+games&crid=2HHDWF0M2FVQH&sprefix=horror+board+game%2Caps%2C227&ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><div data-widget-type="multimodelreview" data-widget-title="Today's best prices on our favorite horror board games for Halloween" data-model-name="Avalon Hill Betrayal at House on the Hill 3rd edition,Unfathomable,Ravensburger Horrified,Tettrix Games Deep Regrets,Fantasy Flight Games Arkham Horror: The Card Game Chapter Two Core Set,Restoration Games Unmatched: Cobble & Fog,Awaken Realms Nemesis: Retaliation,Mansions of Madness 2nd Edition,Zombicide 2nd Edition"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/board-games/horrified-is-the-perfect-family-board-game-for-halloween-blending-horror-royalty-with-amazing-team-gameplay/</link>
                                                                            <description>
                            <![CDATA[ Our resident board game expert has advice on the perfect board game to play with your family this Halloween. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 27 Oct 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Board Games]]></category>
                                                    <category><![CDATA[Tabletop Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ benjamin.abbott@futurenet.com (Benjamin Abbott) ]]></author>                    <dc:creator><![CDATA[ Benjamin Abbott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/EbTqVCYA64K6bMTASqJCYW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;ve been writing about games in one form or another since 2012, and my bylines include Metro, TechRadar, and PC Gamer. However, these days you&#039;ll find me managing GamesRadar+&#039;s tabletop gaming and toy coverage – I spend my time handling everything from board game reviews to the latest Lego news. I&#039;ve also been obsessed with Warhammer since the 1990s and enjoy nothing more than running tabletop RPGs like D&amp;D as a Dungeon Master, so if it involves rolling dice or nerdy collectibles, consider me interested! In my spare time I adore playing board games of all kinds and trying my hand at Magic: The Gathering (beware my goblin-heavy Red Deck Wins/RDW), as well crafting wargaming boards to fight over in 40K and Age of Sigmar. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Horrified board game with pumpkins, tokens, and candles]]></media:description>                                                            <media:text><![CDATA[Horrified board game with pumpkins, tokens, and candles]]></media:text>
                                <media:title type="plain"><![CDATA[Horrified board game with pumpkins, tokens, and candles]]></media:title>
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                                <p>Horrified is like a board game version of Frankenstein's monster; it stitches together parts from many of the <a href="https://www.gamesradar.com/best-board-games/">best board games</a>, giving them new, shambling life. The result is one hellishly potent tincture soaked in atmosphere, but drink with caution. It's the kind of mix that'll keep you coming back for more, long after Halloween is done.</p><p>There are scarier board games out there, and some of those are deeper. But if you want one that'll entertain your family just as well as it delights your friends, I'd argue that Horrified is the perfect choice. I've played a <em>lot </em>of spooky things in my time reviewing and reporting on the industry, but I'd argue that this best threads the needle between genuinely good strategy and family-friendly scares. While young children won't get on with its blend of tactics and teamwork (this is recommended for ages 10 and up, so I'd advise starting anyone younger on something like <a href="https://www.gamesradar.com/zombie-kidz-evolution-review/">Zombie Kidz Evolution</a> instead), everyone else should be left with a game they can really sink their fangs into.</p>        <div class="featured_product_block featured_block_horizontal" data-id="a39234ba-cc7f-11f1-aa4b-174dfc8dbeb6">            <a href="https://www.amazon.com/Ravensburger-Horrified-Universal-Monsters-Strategy/dp/B07QQHTD4Q/" data-model-name="Ravensburger Horrified" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/BeU6q49ripXc9U7ZBxdLZj.jpg" alt="Horrified box on a plain background"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Ravensburger</div>                                        <div class="featured__title">Horrified</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>You can typically pick up Horrified for much less than its full price of $45/£40, and it's often on offer. The same is true for its many spin-offs, but I think the original (which stars Universal Monsters like Dracula, Frankenstein's Monster, the Wolfman, and Mummy) is the best.</p></p>                </div>                            </div>        </div><p>In Horrified, you emerge from the mists into a classic eastern European village that's so gothic it'd probably come up if you searched "dark and stormy night." It's the stuff of classic horror films; creaky windmills, creepy institutes, and castles on the hill. Naturally, that means it's the perfect haunt for monsters – and a host of them are descending to chow down on the hapless locals like it's an all-you-can-eat buffet.</p><p>Don't assume you'll be able to fight these villains head on, of course; like so many of the  <a href="https://www.gamesradar.com/games/board-games/best-halloween-board-games/">best Halloween board games</a>, there's a twist. In this case, every single monster has a unique set of challenges you must complete to defeat them, be it destroying Dracula's coffins or finding the Creature from the Black Lagoon's lair. Because you choose two monsters (or more, if you're feeling brave) to play against every session, you'll need to juggle both objectives at the same time if you want to win.</p><p>This is where Horrified gets deliciously wicked. Because they're bad sports, the monsters won't stay idle while you're trying to gather everything you need to defeat them or complete their mini-games; each monster could activate at random after every turn, with some going more than once depending on the event card you've drawn. They'll then prioritize moving toward and attacking civilians or players whenever possible – and if a villager is eaten or you're hurt, the global 'terror' level rises. Pass a certain terror threshold and it's game over.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KEjv43HR69foYxrxbCwZjg" name="Horrified" alt="Horrified monster tables with miniatures on a wooden surface" src="https://cdn.mos.cms.futurecdn.net/KEjv43HR69foYxrxbCwZjg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Benjamin Abbott)</span></figcaption></figure><p>This is a similar system to the one seen in <a href="https://www.gamesradar.com/pandemic-board-game-review/">Pandemic</a> (another superb team game), and it rachets up the tension just as much. You need to work on beating each monster, yes, but you've also got to keep the villagers who randomly spawn safe. You'll often be forced to choose between the mission or civilians/your allies, and it's a dastardly position to be put in. Additionally, you can protect yourself from attack by giving up items… but these are usually needed to defeat monsters. The result is an engaging challenge; good communication, a battleplan, and thinking ahead are essential here.</p><p>It's true that you can be scuppered by bad luck, especially if villagers spawn too close to monsters early on or the items you need haven't been drawn yet. But in my experience, there's usually a way back if you're clever about your moves and prioritize well. Plus, starting on the backfoot is true to the horror genre; it just adds to the underlying tension. </p><p>This is true across the Horrified series, so even if you're not a fan of the Universal Monsters theme, there are plenty of alternatives. As a case in point, you can tackle an X-Files style spin-off via North American cryptids or cross swords with <a href="https://www.gamesradar.com/games/board-games/horrified-dungeons-and-dragons-review/">classic D&D foes</a>. The most recent instalment is <a href="https://www.gamesradar.com/games/board-games/horrified-dungeons-and-dragons-ravenloft-review/">Horrified: Ravenloft</a>, which still uses D&D as a setting but goes back to Horrified's gothic roots. Basically, you can pick your poison.</p><p>No matter what, I maintain that these are a great Halloween choice. They nail the spooky vibe but don't rely on aesthetics alone, providing a watertight co-op experience that most everyone will be able to get involved with. Want something you family or friends can play and, crucially, <em>enjoy </em>this October? Horrified is a very solid choice.</p><ul><li><strong>See the latest deals on horror board games </strong><a href="https://www.amazon.com/s?k=Horror+board+games&crid=2HHDWF0M2FVQH&sprefix=horror+board+game%2Caps%2C227&ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><div data-widget-type="multimodelreview" data-widget-title="Today's best prices on our favorite horror board games for Halloween" data-model-name="Avalon Hill Betrayal at House on the Hill 3rd edition,Unfathomable,Ravensburger Horrified,Tettrix Games Deep Regrets,Fantasy Flight Games Arkham Horror: The Card Game Chapter Two Core Set,Restoration Games Unmatched: Cobble & Fog,Awaken Realms Nemesis: Retaliation,Mansions of Madness 2nd Edition,Zombicide 2nd Edition"></div>
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                                                            <title><![CDATA[ Most mobile controllers have two sticks, but this might be the gamepad that finally gets me playing PS2 on my iPhone ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It started with Crash Bandicoot but ultimately ended with Dark Cloud. When I first picked up a PS2 controller more than 20 years ago, it was to spin and jump as a shorts-bearing marsupial. Whenever I return to the system in my 30s it's to roam the dungeons of Level-5's village-builder RPG. And yet, even with an Asus ROG Ally kitted out for PS2 emulation I still sometimes struggle to put down the DualSense or close the gaming laptop and return to the simpler days of Nolun (or Norune) Village. </p><p>Pairing one of the <a href="https://www.gamesradar.com/best-phones-for-gaming/">best gaming phones</a> with one of the <a href="https://www.gamesradar.com/best-mobile-controller/">best mobile controllers</a> has half-solved this blindspot already. With the <a href="https://www.gamesradar.com/hardware/retro/gamesir-pocket-taco-review/">GameSir Pocket Taco</a> (currently on sale for <a href="https://www.amazon.com/Vertical-Controller-Bluetooth-Portable-Pass-Through-Smartphone/dp/B0HCPB27FZ" target="_blank"><strong>$27.99 at Amazon</strong></a>) at my side I've been blasting through GameBoy Advance titles. Being able to whip out my phone at a moment's notice and tap through gaming history rather than doomscroll has been a backlog-saver. </p><p>It's something I would rarely do at home, not when I have kit to test on the very latest releases. While it demands the right game (and what could be better than quickly hopping into a world-building Dark Cloud dungeon run while waiting for the bus), being able to jump in and out of classic titles while on the go has turbo-charged my GBA adventures. It doesn't, however, feature the sticks required for PlayStation adventures. Instead, I'm hoping the Abyxlute M5 will do the same for my PS2 memories. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yf6PdCVGMqSCiHjZhpVKV6" name="Abxylute M5" alt="Abxylute M5 mobile controller on a purple background" src="https://cdn.mos.cms.futurecdn.net/Yf6PdCVGMqSCiHjZhpVKV6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Abxylute)</span></figcaption></figure><p>The magnetic attachment and slide-up design of the new Abxylute M5 and M6 mean they could, theoretically, stay permanently attached to your phone. Push up that screen and you've got a full selection of controls waiting for you; two thumbsticks (low-profile carbon-film on the M5 and capacitive on the M6), d-pad, face buttons, shoulders and triggers (Hall effect no less, on the M6). In other words, a full set of PS2 controls ready and waiting whenever I find myself reaching for some thought-preventing entertainment. </p><p>The Abxylute pop-up mobile controllers are currently still in their Kickstarter phase, though Early Bird pricing <a href="https://abxylute.com/" target="_blank">has now ended</a>. The brand does have some presence at wider retailers, like Amazon, so hopefully we'll see these gamepads popping up more across the web shortly. </p><div  class="fancy-box"><div class="fancy_box-title">A flippin' alternative</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hHcpNQjKho7ZbKnU7FKGjj" name="Abxylute M4" caption="" alt="Abxylute M4 controller shown magnetically connecting to an iPhone" src="https://cdn.mos.cms.futurecdn.net/hHcpNQjKho7ZbKnU7FKGjj-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Abxylute)</span></figcaption></figure><p class="fancy-box__body-text">While we wait for the M5 and M6 to return to the shelves, the Abxylute M4 is 10% off at Amazon. It's a much smaller design, but still manages to cram two thumbsticks and both L1/2 and R1/2 bumpers.</p><p class="fancy-box__body-text"><strong>Abxylute M4 | </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/abxylute-Controller-Portable-Bluetooth-Pocket-Sized-Smartphone/dp/B0FWBYDF8Y" target="_blank"><strong>$44.99 at Amazon</strong></a></p></div></div><p>It's those two sticks that are driving the M5 and M6 to the top of my brain. Yes, yes, I know. Most of the modern mobile controllers worth their salt will come with a full set of controls. Taking a look at the top contenders across the market, though, they're all designed to <em>accompany </em>your phone rather than staying permanently attached. </p><p>The <a href="https://www.gamesradar.com/hardware/gaming-controllers/elo-vagabond-review/">ELO Vagabond</a> will need its own pouch in my backpack and you can forget about keeping the <a href="https://www.gamesradar.com/hardware/gaming-controllers/razer-kishi-v3-pro-review/">Razer Kishi V3 Pro</a> in a back pocket. Even the foldable <a href="https://www.gamesradar.com/hardware/gaming-controllers/asus-rog-tessen-review/">Asus ROG Tessen</a> (while taking up less space) will likely be left at home when leaving in a rush. Hell, even Razer's tiny Prio controller runs the risk of being stuck in a drawer. </p><p>Often, the best controller is the one you have with you - and that's doubly true of mobile gaming. Abxylute's gamepads will have to prove that they're light, thin, and sturdy enough to withstand days in pockets, but their permanent connection to my phone might finally bring my PS2 backlog under control. Who knows, I might even get round to ripping my Dark Cloud 2 disc. </p><p><strong>Our top mobile controllers</strong></p><ul><li><strong>ELO Vagabond | </strong><a href="https://www.amazon.com/Vagabond-Mobile-Gaming-Controller-Android-iOS/dp/B0DBQBP3D5" target="_blank"><strong>$99.99 at Amazon</strong></a></li><li><strong>GameSir G8 Galileo | </strong><a href="https://www.amazon.com/GameSir-G8-Galileo-Controller-Joysticks/dp/B0CM3C9HRG" target="_blank"><strong>$79.99 at Amazon</strong></a></li><li><strong>Razer Kishi V3 Pro | </strong><a href="https://www.amazon.com/Razer-Gaming-Controller-iPhone-Android-Smartphone/dp/B0F231T7BG" target="_blank"><del>$149.99</del><strong> $125.99 at Amazon</strong></a></li></ul><p><em>We're also rounding up the </em><a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/"><em>best retro handhelds</em></a><em> for those after a purpose-built device, and showing you </em><a href="https://www.gamesradar.com/hardware/retro/how-to-play-ps2-games/"><em>how to play PS2 games</em></a><em> in 2026. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/gaming-controllers/most-mobile-controllers-have-two-thumbsticks-but-this-might-be-the-gamepad-that-finally-gets-me-finishing-ps2-games-on-my-iphone/</link>
                                                                            <description>
                            <![CDATA[ The Abxylute M5 and M6 are on their way, and that flip design plus two thumbsticks makes them a solid answer to my PS2 backlog problems. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 27 Oct 2026 11:59:33 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 12:19:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Controllers]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tabitha Baker ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Pdm5hN2zwhdQpL8Amr4bW9-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dark Cloud PS2 game running on an iPhone 13 Pro with a mobile controller in the background]]></media:description>                                                            <media:text><![CDATA[Dark Cloud PS2 game running on an iPhone 13 Pro with a mobile controller in the background]]></media:text>
                                <media:title type="plain"><![CDATA[Dark Cloud PS2 game running on an iPhone 13 Pro with a mobile controller in the background]]></media:title>
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                            <article>
                                <p>It started with Crash Bandicoot but ultimately ended with Dark Cloud. When I first picked up a PS2 controller more than 20 years ago, it was to spin and jump as a shorts-bearing marsupial. Whenever I return to the system in my 30s it's to roam the dungeons of Level-5's village-builder RPG. And yet, even with an Asus ROG Ally kitted out for PS2 emulation I still sometimes struggle to put down the DualSense or close the gaming laptop and return to the simpler days of Nolun (or Norune) Village. </p><p>Pairing one of the <a href="https://www.gamesradar.com/best-phones-for-gaming/">best gaming phones</a> with one of the <a href="https://www.gamesradar.com/best-mobile-controller/">best mobile controllers</a> has half-solved this blindspot already. With the <a href="https://www.gamesradar.com/hardware/retro/gamesir-pocket-taco-review/">GameSir Pocket Taco</a> (currently on sale for <a href="https://www.amazon.com/Vertical-Controller-Bluetooth-Portable-Pass-Through-Smartphone/dp/B0HCPB27FZ" target="_blank"><strong>$27.99 at Amazon</strong></a>) at my side I've been blasting through GameBoy Advance titles. Being able to whip out my phone at a moment's notice and tap through gaming history rather than doomscroll has been a backlog-saver. </p><p>It's something I would rarely do at home, not when I have kit to test on the very latest releases. While it demands the right game (and what could be better than quickly hopping into a world-building Dark Cloud dungeon run while waiting for the bus), being able to jump in and out of classic titles while on the go has turbo-charged my GBA adventures. It doesn't, however, feature the sticks required for PlayStation adventures. Instead, I'm hoping the Abyxlute M5 will do the same for my PS2 memories. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yf6PdCVGMqSCiHjZhpVKV6" name="Abxylute M5" alt="Abxylute M5 mobile controller on a purple background" src="https://cdn.mos.cms.futurecdn.net/Yf6PdCVGMqSCiHjZhpVKV6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Abxylute)</span></figcaption></figure><p>The magnetic attachment and slide-up design of the new Abxylute M5 and M6 mean they could, theoretically, stay permanently attached to your phone. Push up that screen and you've got a full selection of controls waiting for you; two thumbsticks (low-profile carbon-film on the M5 and capacitive on the M6), d-pad, face buttons, shoulders and triggers (Hall effect no less, on the M6). In other words, a full set of PS2 controls ready and waiting whenever I find myself reaching for some thought-preventing entertainment. </p><p>The Abxylute pop-up mobile controllers are currently still in their Kickstarter phase, though Early Bird pricing <a href="https://abxylute.com/" target="_blank">has now ended</a>. The brand does have some presence at wider retailers, like Amazon, so hopefully we'll see these gamepads popping up more across the web shortly. </p><div  class="fancy-box"><div class="fancy_box-title">A flippin' alternative</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hHcpNQjKho7ZbKnU7FKGjj" name="Abxylute M4" caption="" alt="Abxylute M4 controller shown magnetically connecting to an iPhone" src="https://cdn.mos.cms.futurecdn.net/hHcpNQjKho7ZbKnU7FKGjj-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Abxylute)</span></figcaption></figure><p class="fancy-box__body-text">While we wait for the M5 and M6 to return to the shelves, the Abxylute M4 is 10% off at Amazon. It's a much smaller design, but still manages to cram two thumbsticks and both L1/2 and R1/2 bumpers.</p><p class="fancy-box__body-text"><strong>Abxylute M4 | </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/abxylute-Controller-Portable-Bluetooth-Pocket-Sized-Smartphone/dp/B0FWBYDF8Y" target="_blank"><strong>$44.99 at Amazon</strong></a></p></div></div><p>It's those two sticks that are driving the M5 and M6 to the top of my brain. Yes, yes, I know. Most of the modern mobile controllers worth their salt will come with a full set of controls. Taking a look at the top contenders across the market, though, they're all designed to <em>accompany </em>your phone rather than staying permanently attached. </p><p>The <a href="https://www.gamesradar.com/hardware/gaming-controllers/elo-vagabond-review/">ELO Vagabond</a> will need its own pouch in my backpack and you can forget about keeping the <a href="https://www.gamesradar.com/hardware/gaming-controllers/razer-kishi-v3-pro-review/">Razer Kishi V3 Pro</a> in a back pocket. Even the foldable <a href="https://www.gamesradar.com/hardware/gaming-controllers/asus-rog-tessen-review/">Asus ROG Tessen</a> (while taking up less space) will likely be left at home when leaving in a rush. Hell, even Razer's tiny Prio controller runs the risk of being stuck in a drawer. </p><p>Often, the best controller is the one you have with you - and that's doubly true of mobile gaming. Abxylute's gamepads will have to prove that they're light, thin, and sturdy enough to withstand days in pockets, but their permanent connection to my phone might finally bring my PS2 backlog under control. Who knows, I might even get round to ripping my Dark Cloud 2 disc. </p><p><strong>Our top mobile controllers</strong></p><ul><li><strong>ELO Vagabond | </strong><a href="https://www.amazon.com/Vagabond-Mobile-Gaming-Controller-Android-iOS/dp/B0DBQBP3D5" target="_blank"><strong>$99.99 at Amazon</strong></a></li><li><strong>GameSir G8 Galileo | </strong><a href="https://www.amazon.com/GameSir-G8-Galileo-Controller-Joysticks/dp/B0CM3C9HRG" target="_blank"><strong>$79.99 at Amazon</strong></a></li><li><strong>Razer Kishi V3 Pro | </strong><a href="https://www.amazon.com/Razer-Gaming-Controller-iPhone-Android-Smartphone/dp/B0F231T7BG" target="_blank"><del>$149.99</del><strong> $125.99 at Amazon</strong></a></li></ul><p><em>We're also rounding up the </em><a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/"><em>best retro handhelds</em></a><em> for those after a purpose-built device, and showing you </em><a href="https://www.gamesradar.com/hardware/retro/how-to-play-ps2-games/"><em>how to play PS2 games</em></a><em> in 2026. </em></p>
                                                            </article>
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                                                            <title><![CDATA[ The Anbernic RG DDS just lost official support from the best 3DS emulator ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Anbernic is undeniably one of the <a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/">best retro handheld</a> makers around, but for 3DS emulator devs like Azahar, it's flying too close to the piracy solicitation sun. In a series of posts tied to the portable maker's latest device, the clamshell RG DDS, the team has denounced decisions to use "unofficial piracy-focused forks" of the software in gameplay advertising, in turn distancing itself from the brand. </p><p>In an X <a href="https://x.com/azaharemu/status/2114686844159787288?s=20" target="_blank">thread</a>, the Azahar Emulator team confirms, "It has come to our attention that handheld manufacturer Anbernic has been promoting their latest handheld device, the RG DDS, using unofficial piracy-focused forks of Azahar, and has been openly featuring these forks in their advertising material." The <a href="https://www.youtube.com/watch?v=yhfxeP-eFyY" target="_blank">trailer</a> in question uses <a href="https://github.com/AzaharPlus/AzaharPlus/releases" target="_blank">Azahar Plus</a> to run games like Pokemon Ultra Sun, Resident Evil Revelations, Monster Hunter Generations Ultimate, Zelda: Ocarina of Time 3D, and Kirby's Blowout Blast. </p><p>The idea of an emulator team turning its back on a handheld maker for playing games with its emulator might be a head-scratcher. However, Azahar says, "After some internal discussion, we have decided that we will NOT be officially supporting this device or others from this manufacturer: Any issues or bugs related to devices from this specific manufacturer will not be investigated or resolved."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114686844159787288"><p lang="en" dir="ltr">It has come to our attention that handheld manufacturer Anbernic has been promoting their latest handheld device, the RG DDS, using unofficial piracy-focused forks of Azahar, and has been openly featuring these forks in their advertising material.<a href="https://twitter.com/cantworkitout/status/2114686844159787288">October 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Azahar goes a step further, saying, "If you would like to stay on a device with guaranteed official support, we recommend looking for alternatives." Simply put, the developer reckons you should opt for something like the <a href="https://www.gamesradar.com/hardware/handhelds/retroid-just-said-hold-my-3ds-to-anbernic-and-revealed-a-usd149-pocket-duo-lite/">Retroid Pocket Duo</a>. Again, some of you may feel this reaction is disproportionate, but it makes sense, since <a href="https://www.gamesradar.com/hardware/handhelds/the-functional-equivalent-of-superfakes-the-esa-wants-retro-handhelds-loaded-with-roms-to-be-on-the-notorious-markets-naughty-list-but-i-need-it-to-target-the-real-bad-eggs/" target="_blank">Anbernic could end up on the US Notorious Markets list</a> alongside other ROM-loaded handhelds. </p><p>I should stress that Anbernic isn't necessaily the one selling handhelds with unauthorized ROMs included, as it's usually third-party sellers who will explicitly use the devices for piracy. That said, the portable maker is doing itself zero favors by demoing its hardware using anything Nintendo, and outright showing the world that  Azahar can run Ocarina of Time right before the remake drops could place the dev team under Ninty's litigious spotlight. </p><p>Keep in mind that Azahar was born out of the back of Citra, a renowned 3DS emulator that was closed down alongside its Yuzu Switch emulator sibling following a <a href="https://www.gamesradar.com/with-yuzu-agreeing-to-pay-nintendo-a-dollar24-million-settlement-the-switch-emulators-future-looks-bleak/">$2.4 million settlement with Nintendo</a>. That more than explains why devs are now treading with extreme caution, and with the Entertainment Software Association already calling Anbernic out specifically, the emulator could end up being a patsy for the new portable.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/yhfxeP-eFyY" allowfullscreen></iframe></div></div><p>Sailing the seven seas of video game piracy has always been a fine line. In fact, the only reason players are able to play their legally owned backups on other devices at all is down to old precedents set by historic court cases (like <a href="https://en.wikisource.org/wiki/Sony_Computer_Entertainment_America,_Inc._v._Bleem,_LLC" target="_blank">Bleem! vs. Sony</a>). Technically speaking, it's all still a grey area, and the last thing the scene wants is Nintendo finally bringing a party to court to set a new precedent. </p><p>The reason Azahar should watch its back all comes down to the liability of software vs. hardware. Technically speaking, Anbernic could argue that its device isn't exclusively designed for running <a href="https://www.gamesradar.com/best-3ds-games/">Nintendo 3DS games</a>, despite looking almost exactly like the 2000s clamshell. On the other hand, emulators are more or less the tools that allow people to pirate games in the first place, meaning they are likely to face heavier legal repercussions than a handheld maker. </p><p>I've been covering the retro console and handheld scene for a <em>long time, </em>and I'd argue Anbernic isn't doing anything out of the ordinary with its RG DDS marketing. At the same time, Azahar is right to distance itself from anything that could be construed as piracy, even if the art of running your own game backups with enhanced resolutions and settings is more nuanced. The big N doesn't deem running its games on anything that isn't officially branded hardware legal, and that'll become a real issue as handhelds and emulators evolve. </p><ul><li><strong>3DS handhelds </strong><a href="https://www.amazon.com/s?k=3DS+handheld&crid=MZS1O17E4MV1&sprefix=3ds+handhel%2Caps%2C182&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li><li><strong>Retro handhelds </strong><a href="https://www.amazon.com/s?k=retro+handhelds&crid=1AME07XGW33L6&sprefix=retro+handheld%2Caps%2C218&ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Swing by the </em><a href="https://www.gamesradar.com/best-gaming-handheld/"><em>best gaming handhelds</em></a><em> for souped up portable PCs that can run your Steam library on the go.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/retro/we-recommend-looking-for-alternatives-the-anbernic-rg-dds-just-lost-official-support-from-the-best-3ds-emulator-and-its-thanks-to-unofficial-piracy-focused-forks/</link>
                                                                            <description>
                            <![CDATA[ The 3DS emulator Azahar says it will no longer support the Anbernic RG DDS due to the company's use of "unofficial piracy-focused forks." ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 27 Oct 2026 11:52:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Retro]]></category>
                                                    <category><![CDATA[Handhelds]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                <author><![CDATA[ phil.hayton@futurenet.com (Phil Hayton) ]]></author>                    <dc:creator><![CDATA[ Phil Hayton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ygA7jyaZ6Q8QizTZkkHFE8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I’ve been messing around with PCs, video game consoles, and tech since before I could speak. Don’t get me wrong, I kickstarted my relationship with technology by jamming a Hot Wheels double-decker bus into my parent’s VCR, but we all have to start somewhere. I even somehow managed to become a walking, talking buyer’s guide at my teenage supermarket job, which helped me accept my career fate. So, rather than try to realise my musician dreams, or see out my University degree, I started running my own retro pop culture site and writing about video games and tech for the likes of TechRadar, The Daily Star, and the BBC before eventually ending up with a job covering graphics card shenanigans at PCGamesN. Now, I’m your friendly neighbourhood Hardware Editor at GamesRadar, and it’s my job to make sure you can kick butt in all your favourite games using the best gaming hardware, whether you’re a sucker for handhelds like the Steam Deck and Nintendo Switch or a hardcore gaming PC enthusiast. &lt;/p&gt;&lt;p&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Anbernic]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Anbernic RG DDS handheld in black running Zelda Ocarina of Time 3D.]]></media:description>                                                            <media:text><![CDATA[Anbernic RG DDS handheld in black running Zelda Ocarina of Time 3D.]]></media:text>
                                <media:title type="plain"><![CDATA[Anbernic RG DDS handheld in black running Zelda Ocarina of Time 3D.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Anbernic is undeniably one of the <a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/">best retro handheld</a> makers around, but for 3DS emulator devs like Azahar, it's flying too close to the piracy solicitation sun. In a series of posts tied to the portable maker's latest device, the clamshell RG DDS, the team has denounced decisions to use "unofficial piracy-focused forks" of the software in gameplay advertising, in turn distancing itself from the brand. </p><p>In an X <a href="https://x.com/azaharemu/status/2114686844159787288?s=20" target="_blank">thread</a>, the Azahar Emulator team confirms, "It has come to our attention that handheld manufacturer Anbernic has been promoting their latest handheld device, the RG DDS, using unofficial piracy-focused forks of Azahar, and has been openly featuring these forks in their advertising material." The <a href="https://www.youtube.com/watch?v=yhfxeP-eFyY" target="_blank">trailer</a> in question uses <a href="https://github.com/AzaharPlus/AzaharPlus/releases" target="_blank">Azahar Plus</a> to run games like Pokemon Ultra Sun, Resident Evil Revelations, Monster Hunter Generations Ultimate, Zelda: Ocarina of Time 3D, and Kirby's Blowout Blast. </p><p>The idea of an emulator team turning its back on a handheld maker for playing games with its emulator might be a head-scratcher. However, Azahar says, "After some internal discussion, we have decided that we will NOT be officially supporting this device or others from this manufacturer: Any issues or bugs related to devices from this specific manufacturer will not be investigated or resolved."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114686844159787288"><p lang="en" dir="ltr">It has come to our attention that handheld manufacturer Anbernic has been promoting their latest handheld device, the RG DDS, using unofficial piracy-focused forks of Azahar, and has been openly featuring these forks in their advertising material.<a href="https://twitter.com/cantworkitout/status/2114686844159787288">October 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Azahar goes a step further, saying, "If you would like to stay on a device with guaranteed official support, we recommend looking for alternatives." Simply put, the developer reckons you should opt for something like the <a href="https://www.gamesradar.com/hardware/handhelds/retroid-just-said-hold-my-3ds-to-anbernic-and-revealed-a-usd149-pocket-duo-lite/">Retroid Pocket Duo</a>. Again, some of you may feel this reaction is disproportionate, but it makes sense, since <a href="https://www.gamesradar.com/hardware/handhelds/the-functional-equivalent-of-superfakes-the-esa-wants-retro-handhelds-loaded-with-roms-to-be-on-the-notorious-markets-naughty-list-but-i-need-it-to-target-the-real-bad-eggs/" target="_blank">Anbernic could end up on the US Notorious Markets list</a> alongside other ROM-loaded handhelds. </p><p>I should stress that Anbernic isn't necessaily the one selling handhelds with unauthorized ROMs included, as it's usually third-party sellers who will explicitly use the devices for piracy. That said, the portable maker is doing itself zero favors by demoing its hardware using anything Nintendo, and outright showing the world that  Azahar can run Ocarina of Time right before the remake drops could place the dev team under Ninty's litigious spotlight. </p><p>Keep in mind that Azahar was born out of the back of Citra, a renowned 3DS emulator that was closed down alongside its Yuzu Switch emulator sibling following a <a href="https://www.gamesradar.com/with-yuzu-agreeing-to-pay-nintendo-a-dollar24-million-settlement-the-switch-emulators-future-looks-bleak/">$2.4 million settlement with Nintendo</a>. That more than explains why devs are now treading with extreme caution, and with the Entertainment Software Association already calling Anbernic out specifically, the emulator could end up being a patsy for the new portable.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/yhfxeP-eFyY" allowfullscreen></iframe></div></div><p>Sailing the seven seas of video game piracy has always been a fine line. In fact, the only reason players are able to play their legally owned backups on other devices at all is down to old precedents set by historic court cases (like <a href="https://en.wikisource.org/wiki/Sony_Computer_Entertainment_America,_Inc._v._Bleem,_LLC" target="_blank">Bleem! vs. Sony</a>). Technically speaking, it's all still a grey area, and the last thing the scene wants is Nintendo finally bringing a party to court to set a new precedent. </p><p>The reason Azahar should watch its back all comes down to the liability of software vs. hardware. Technically speaking, Anbernic could argue that its device isn't exclusively designed for running <a href="https://www.gamesradar.com/best-3ds-games/">Nintendo 3DS games</a>, despite looking almost exactly like the 2000s clamshell. On the other hand, emulators are more or less the tools that allow people to pirate games in the first place, meaning they are likely to face heavier legal repercussions than a handheld maker. </p><p>I've been covering the retro console and handheld scene for a <em>long time, </em>and I'd argue Anbernic isn't doing anything out of the ordinary with its RG DDS marketing. At the same time, Azahar is right to distance itself from anything that could be construed as piracy, even if the art of running your own game backups with enhanced resolutions and settings is more nuanced. The big N doesn't deem running its games on anything that isn't officially branded hardware legal, and that'll become a real issue as handhelds and emulators evolve. </p><ul><li><strong>3DS handhelds </strong><a href="https://www.amazon.com/s?k=3DS+handheld&crid=MZS1O17E4MV1&sprefix=3ds+handhel%2Caps%2C182&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li><li><strong>Retro handhelds </strong><a href="https://www.amazon.com/s?k=retro+handhelds&crid=1AME07XGW33L6&sprefix=retro+handheld%2Caps%2C218&ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Swing by the </em><a href="https://www.gamesradar.com/best-gaming-handheld/"><em>best gaming handhelds</em></a><em> for souped up portable PCs that can run your Steam library on the go.</em></p>
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                                                            <title><![CDATA[ James Gunn marks 65 years of Matt Hagen's Clayface by praising Tom Rhys Harries' "astounding performance" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>DC Studios boss James Gunn has heaped praise on <a href="https://www.gamesradar.com/entertainment/dc-movies/clayface-release-date-plot-cast-news/">Clayface</a> lead Tom Rhys Harries on the 65th anniversary of Matt Hagen's comic book debut.</p><p>"It’s one thing to watch someone become a monster, but another to feel everything that person is losing along the way. Tom Rhys Harries gives an astounding performance in Clayface, bringing an emotional weight to the horror in a way that feels incredibly personal," Gunn wrote on Twitter. "Happy anniversary to Matt Hagen, who debuted in DETECTIVE COMICS #298."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114778528063582619"><p lang="en" dir="ltr">It’s one thing to watch someone become a monster, but another to feel everything that person is losing along the way. Tom Rhys Harries gives an astounding performance in Clayface, bringing an emotional weight to the horror in a way that feels incredibly personal. Happy anniversary to Matt Hagen, who debuted in DETECTIVE COMICS #298.<a href="https://twitter.com/cantworkitout/status/2114778528063582619">October 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>While the concept of Clayface precedes Matt Hagen's first appearance by decades, that iteration of the shapeshifting Batman villain has become one of the in vogue choices ever since Batman: The Animated Series' two-part 'Feat of Clay' back in 1992 helped popularize the character.</p><p>Since then, multiple versions of Clayface have graced our screens, including the hammy actor Basil Karlo (voiced by Alan Tudyk) in Harley Quinn. The character – again, Karlo's version – also popped up in Batman: Arkham City,</p><p>But the DCU is going all-in on Hagen, with the character first appearing in animated series Creature Commandos before Rhys Harries made his gloopy mark on the troubled figure in live action earlier this month.</p><p>Yet, there's been no mention of Batman, despite the Caped Crusader <a href="https://www.gamesradar.com/entertainment/dc-movies/batman-is-around-during-the-events-of-clayface-confirms-dc-studios-co-ceo-this-is-the-introduction-to-the-live-action-gotham/">supposedly roaming around Gotham</a> during the events of Clayface.</p><p>Speaking to that absence, director James Watkins told <a href="https://www.gamesradar.com/entertainment/dc-movies/clayface-director-didnt-want-to-reference-batman-because-the-dc-horror-is-like-how-joker-is-the-story-of-one-person-in-gotham/">GamesRadar</a>+, "It's a city of a very many million people, and this is Matt Hagen's story. I didn't want to get too cute. I just wanted to be honest to the story."</p><p>Clayface has also proved to be <a href="https://www.gamesradar.com/entertainment/dc-movies/clayface-surpassed-its-budget-in-opening-weekend-and-is-tracking-to-become-one-of-the-most-profitable-dc-movies-this-decade/">a modest success at the box office</a>, recouping its budget in its first weekend.</p><p>For a spoiler-filled breakdown of the finale, we have a <a href="https://www.gamesradar.com/entertainment/dc-movies/clayface-ending-explained-who-dies/">Clayface ending</a> guide. There's also a wider look at <a href="https://www.gamesradar.com/entertainment/dc-movies/clayface-dc-timeline/">how Clayface fits on the DCU timeline</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X8vJDW"></div>                            </div>                            <script src="https://kwizly.com/embed/X8vJDW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/dc-movies/james-gunn-marks-65-years-of-matt-hagens-clayface-by-praising-the-astounding-performance-by-tom-rhys-harries-in-dcus-first-horror/</link>
                                                                            <description>
                            <![CDATA[ The DC boss takes a trip down memory lane ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 11:30:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[DC Movies]]></category>
                                                    <category><![CDATA[Horror Movies]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Movies]]></category>
                                                    <category><![CDATA[Action Movies]]></category>
                                                                                                <author><![CDATA[ bradley.russell@futurenet.com (Bradley Russell) ]]></author>                    <dc:creator><![CDATA[ Bradley Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ns8PGmm8UaL4GZLkTaQm9a-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Tom Rhys Harries as Matt Hagen in Clayface]]></media:description>                                                            <media:text><![CDATA[Tom Rhys Harries as Matt Hagen in Clayface]]></media:text>
                                <media:title type="plain"><![CDATA[Tom Rhys Harries as Matt Hagen in Clayface]]></media:title>
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                                <p>DC Studios boss James Gunn has heaped praise on <a href="https://www.gamesradar.com/entertainment/dc-movies/clayface-release-date-plot-cast-news/">Clayface</a> lead Tom Rhys Harries on the 65th anniversary of Matt Hagen's comic book debut.</p><p>"It’s one thing to watch someone become a monster, but another to feel everything that person is losing along the way. Tom Rhys Harries gives an astounding performance in Clayface, bringing an emotional weight to the horror in a way that feels incredibly personal," Gunn wrote on Twitter. "Happy anniversary to Matt Hagen, who debuted in DETECTIVE COMICS #298."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114778528063582619"><p lang="en" dir="ltr">It’s one thing to watch someone become a monster, but another to feel everything that person is losing along the way. Tom Rhys Harries gives an astounding performance in Clayface, bringing an emotional weight to the horror in a way that feels incredibly personal. Happy anniversary to Matt Hagen, who debuted in DETECTIVE COMICS #298.<a href="https://twitter.com/cantworkitout/status/2114778528063582619">October 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>While the concept of Clayface precedes Matt Hagen's first appearance by decades, that iteration of the shapeshifting Batman villain has become one of the in vogue choices ever since Batman: The Animated Series' two-part 'Feat of Clay' back in 1992 helped popularize the character.</p><p>Since then, multiple versions of Clayface have graced our screens, including the hammy actor Basil Karlo (voiced by Alan Tudyk) in Harley Quinn. The character – again, Karlo's version – also popped up in Batman: Arkham City,</p><p>But the DCU is going all-in on Hagen, with the character first appearing in animated series Creature Commandos before Rhys Harries made his gloopy mark on the troubled figure in live action earlier this month.</p><p>Yet, there's been no mention of Batman, despite the Caped Crusader <a href="https://www.gamesradar.com/entertainment/dc-movies/batman-is-around-during-the-events-of-clayface-confirms-dc-studios-co-ceo-this-is-the-introduction-to-the-live-action-gotham/">supposedly roaming around Gotham</a> during the events of Clayface.</p><p>Speaking to that absence, director James Watkins told <a href="https://www.gamesradar.com/entertainment/dc-movies/clayface-director-didnt-want-to-reference-batman-because-the-dc-horror-is-like-how-joker-is-the-story-of-one-person-in-gotham/">GamesRadar</a>+, "It's a city of a very many million people, and this is Matt Hagen's story. I didn't want to get too cute. I just wanted to be honest to the story."</p><p>Clayface has also proved to be <a href="https://www.gamesradar.com/entertainment/dc-movies/clayface-surpassed-its-budget-in-opening-weekend-and-is-tracking-to-become-one-of-the-most-profitable-dc-movies-this-decade/">a modest success at the box office</a>, recouping its budget in its first weekend.</p><p>For a spoiler-filled breakdown of the finale, we have a <a href="https://www.gamesradar.com/entertainment/dc-movies/clayface-ending-explained-who-dies/">Clayface ending</a> guide. There's also a wider look at <a href="https://www.gamesradar.com/entertainment/dc-movies/clayface-dc-timeline/">how Clayface fits on the DCU timeline</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X8vJDW"></div>                            </div>                            <script src="https://kwizly.com/embed/X8vJDW.js" async></script>
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                                                            <title><![CDATA[ Devs "fear" launching near GTA 6, but one analyst says they shouldn't ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's no secret that the <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> launch will likely prove one of the biggest video game releases, well, <em>ever</em> – but that doesn't mean other developers have to fear being overshadowed by the Rockstar behemoth in November.</p><p>Veteran analyst and Circana games lead Mat Piscatella seems to believe as much, anyway, telling <a href="https://gamesbeat.com/circanas-mat-piscatella-not-everyone-wants-to-play-gta-interview/" target="_blank">GamesBeat</a> that some devs' worries about launching near GTA 6 might be a tad "overblown," so to speak. <br><br>"The fear of many teams to put their game in the same window as GTA is completely overblown," he says. "GTA is going to be a massive game. Of course it is." But that doesn't mean that literally <em>everyone</em> cares about it.</p><p>It's going to be a huge cultural event, but not every one of the 49 million people who own a PS5 or an Xbox Series in the US is going to be interested in that," as Piscatella puts it. "There are a whole bunch of people who are going to want to play other things." <br><br>For example, "There's a whole Switch market that's going to want to play other things because they won't be able to play Grand Theft Auto." And, you know, PC.</p><p>That's why Piscatella advises devs who aren't aiming for the same target audience that GTA 6 is to not worry – like "any kind of cozy game or life sim or first-person shooter." There's more to gamers' interests than Rockstar, after all. "Just because Grand Theft Auto is there doesn't mean there isn't a potential market to address." <br><br>Heck, I'm proof myself. I'm not too big on GTA, but I'm looking forward to a <em>lot</em> of November releases.</p><p>There's <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> for one – but, alas, various other devs have also chosen to avoid next month as a potential launch window, as <a href="https://www.gamesradar.com/games/grand-theft-auto/going-against-gta-6-for-such-games-would-be-suicide-gta-6-delay-is-bad-for-everyone-except-rockstar-as-analysts-predict-major-devs-will-avoid-a-2026-winter-release-like-its-rancid/">Piscatella predicted last year</a>. <br><br>"Everyone's just scared," as the analyst says. "I guess I get it, but I just think it's completely overblown." Plus, it's, uh, "given GTA a completely wide-open window because everyone else moved," leaving it a bit bare in November release-wise, all things considered.</p><p>Piscatella concludes that "we'll see what happens, stating that he thinks "this is more fear than anything else." But, still, "We haven't seen a game this big in… literally 13 years!" It <em>is</em> one of those <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> that everyone, fan or not, knows about, I suppose.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/former-gta-6-and-red-dead-redemption-2-designer-says-layoffs-at-rockstar-arent-the-real-danger-the-question-is-whether-you-can-meet-the-expectations/"><em>Former GTA 6 and Red Dead Redemption 2 designer says layoffs at Rockstar aren't the real danger – "The question is whether you can meet the expectations"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/devs-fear-launching-near-gta-6-but-one-analyst-says-they-shouldnt-a-lot-of-people-are-going-to-want-to-play-other-things/</link>
                                                                            <description>
                            <![CDATA[ There's room for more than Rockstar's behemoth ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 11:18:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
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                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 Lucia]]></media:description>                                                            <media:text><![CDATA[GTA 6 Lucia]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6 Lucia]]></media:title>
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                                <p>It's no secret that the <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> launch will likely prove one of the biggest video game releases, well, <em>ever</em> – but that doesn't mean other developers have to fear being overshadowed by the Rockstar behemoth in November.</p><p>Veteran analyst and Circana games lead Mat Piscatella seems to believe as much, anyway, telling <a href="https://gamesbeat.com/circanas-mat-piscatella-not-everyone-wants-to-play-gta-interview/" target="_blank">GamesBeat</a> that some devs' worries about launching near GTA 6 might be a tad "overblown," so to speak. <br><br>"The fear of many teams to put their game in the same window as GTA is completely overblown," he says. "GTA is going to be a massive game. Of course it is." But that doesn't mean that literally <em>everyone</em> cares about it.</p><p>It's going to be a huge cultural event, but not every one of the 49 million people who own a PS5 or an Xbox Series in the US is going to be interested in that," as Piscatella puts it. "There are a whole bunch of people who are going to want to play other things." <br><br>For example, "There's a whole Switch market that's going to want to play other things because they won't be able to play Grand Theft Auto." And, you know, PC.</p><p>That's why Piscatella advises devs who aren't aiming for the same target audience that GTA 6 is to not worry – like "any kind of cozy game or life sim or first-person shooter." There's more to gamers' interests than Rockstar, after all. "Just because Grand Theft Auto is there doesn't mean there isn't a potential market to address." <br><br>Heck, I'm proof myself. I'm not too big on GTA, but I'm looking forward to a <em>lot</em> of November releases.</p><p>There's <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> for one – but, alas, various other devs have also chosen to avoid next month as a potential launch window, as <a href="https://www.gamesradar.com/games/grand-theft-auto/going-against-gta-6-for-such-games-would-be-suicide-gta-6-delay-is-bad-for-everyone-except-rockstar-as-analysts-predict-major-devs-will-avoid-a-2026-winter-release-like-its-rancid/">Piscatella predicted last year</a>. <br><br>"Everyone's just scared," as the analyst says. "I guess I get it, but I just think it's completely overblown." Plus, it's, uh, "given GTA a completely wide-open window because everyone else moved," leaving it a bit bare in November release-wise, all things considered.</p><p>Piscatella concludes that "we'll see what happens, stating that he thinks "this is more fear than anything else." But, still, "We haven't seen a game this big in… literally 13 years!" It <em>is</em> one of those <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> that everyone, fan or not, knows about, I suppose.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/former-gta-6-and-red-dead-redemption-2-designer-says-layoffs-at-rockstar-arent-the-real-danger-the-question-is-whether-you-can-meet-the-expectations/"><em>Former GTA 6 and Red Dead Redemption 2 designer says layoffs at Rockstar aren't the real danger – "The question is whether you can meet the expectations"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script>
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                                                            <title><![CDATA[ Mass Effect 5 lead says it's "heartbreaking" to see the team BioWare built split apart ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Former Halo and Assassin's Creed artist Nicolas 'Sparth' Bouvier has revealed that he served as the art director for the Mass Effect franchise until BioWare's closure. </p><p><a href="https://www.gamesradar.com/uk/tag/bioware/">BioWare</a> announced last week that <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">it is closing down</a>, months after <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/" target="_blank">EA was acquired</a> by private investors and effectively said out loud that <a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/" target="_blank">cuts were</a><a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/"> on the way</a>. </p><p>On top of the studio's closure, the <a href="https://www.gamesradar.com/mass-effect-5-guide/" target="_blank">Mass Effect 5</a> project in development at the studio was canceled. This was later revealed to be Mass Effect Universe as <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">a leaked trailer</a> made its way to the web shortly after the announcement, which in turn <a href="https://www.gamesradar.com/games/mass-effect/bioware-fans-beg-palworld-studio-to-save-mass-effect-by-buying-the-ip-from-ea-i-got-close-to-30-dms-emails-from-fans/">caused even more fan outcry</a>, as the trailer looked to be cooking up something promising.</p><p>In a thread on <a href="https://x.com/nbsparth/status/2114920375952052719" target="_blank">Twitter</a>, Bouvier – who was a senior artist on the original Assassin's Creed, as well as the 343-era Halo games – says "in light of last week’s news about BioWare’s closure," he was choosing now to reveal that "from April until last week, I was the art director of the Mass Effect franchise." He adds, "It was a privilege to work alongside such a talented team, with the shared ambition of exploring new creative territories while staying true to the legacy and spirit of the Mass Effect trilogy."</p><p>"Knowing that this work will never see the light of day is truly heartbreaking," Bouvier continues, saying, "We were good at this. We really were. I'm thinking about the team, the talent, what we could have achieved." </p><p>He adds, "In nearly 30 years in this industry, I've rarely seen a group so tightly knit, so experienced, and so good at working together," before concluding that he is "honored to have been part of it."</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/assassins-creed-and-halo-veteran-who-served-as-mass-effect-5s-art-director-says-its-heartbreaking-to-see-the-team-bioware-built-split-apart-we-were-good-at-this/</link>
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                            <![CDATA[ "In nearly 30 years in this industry, I’ve rarely seen a group so tightly knit, so experienced, and so good at working together" ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 11:15:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 5]]></media:description>                                                            <media:text><![CDATA[Mass Effect 5]]></media:text>
                                <media:title type="plain"><![CDATA[Mass Effect 5]]></media:title>
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                                <p>Former Halo and Assassin's Creed artist Nicolas 'Sparth' Bouvier has revealed that he served as the art director for the Mass Effect franchise until BioWare's closure. </p><p><a href="https://www.gamesradar.com/uk/tag/bioware/">BioWare</a> announced last week that <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">it is closing down</a>, months after <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/" target="_blank">EA was acquired</a> by private investors and effectively said out loud that <a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/" target="_blank">cuts were</a><a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/"> on the way</a>. </p><p>On top of the studio's closure, the <a href="https://www.gamesradar.com/mass-effect-5-guide/" target="_blank">Mass Effect 5</a> project in development at the studio was canceled. This was later revealed to be Mass Effect Universe as <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">a leaked trailer</a> made its way to the web shortly after the announcement, which in turn <a href="https://www.gamesradar.com/games/mass-effect/bioware-fans-beg-palworld-studio-to-save-mass-effect-by-buying-the-ip-from-ea-i-got-close-to-30-dms-emails-from-fans/">caused even more fan outcry</a>, as the trailer looked to be cooking up something promising.</p><p>In a thread on <a href="https://x.com/nbsparth/status/2114920375952052719" target="_blank">Twitter</a>, Bouvier – who was a senior artist on the original Assassin's Creed, as well as the 343-era Halo games – says "in light of last week’s news about BioWare’s closure," he was choosing now to reveal that "from April until last week, I was the art director of the Mass Effect franchise." He adds, "It was a privilege to work alongside such a talented team, with the shared ambition of exploring new creative territories while staying true to the legacy and spirit of the Mass Effect trilogy."</p><p>"Knowing that this work will never see the light of day is truly heartbreaking," Bouvier continues, saying, "We were good at this. We really were. I'm thinking about the team, the talent, what we could have achieved." </p><p>He adds, "In nearly 30 years in this industry, I've rarely seen a group so tightly knit, so experienced, and so good at working together," before concluding that he is "honored to have been part of it."</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out"</em></a></p>
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                                                            <title><![CDATA[ Pokemon's free-to-play MOBA, Pokemon Unite, is shutting down in March after less than 6 years ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The end is nigh for Pokemon's free-to-play MOBA title Pokemon Unite, which is set to shut down for good almost six years after its launch in March 2027.</p><p>In <a href="https://unite.pokemon.com/en-us/news/unite-end-of-service/"><u>a blog post</u></a> shared today, the Pokemon Unite devs confirm that service for both the Switch and mobile versions of the game come to an end on March 23, 2027, at midnight UTC. "We offer our sincerest gratitude to the many Trainers who have played since service started for the Nintendo Switch version on July 21, 2021," a statement reads.</p><p>From now on, new purchases of Aeos gems (premium microtransactions) have been stopped, though anyone with a remaining stash will still be able to use what they'd already got until the game is shut down. Similarly, the paid monthly membership service, Unite Club, can no longer be purchased by new subscribers – existing members will continue to receive their paid benefits until their current membership period ends, with automatic renewals also now switched off.</p><p>As a last hurrah for the game, on November 12, Pokemon Unite will be getting an update that adds a couple of key things – a special event that'll run to the end of service, which will let you earn Unite coins from logging in and completing missions. These can be exchanged for things like Unite licenses for different playable Pokemon, Holowear to dress them up in, and trainer fashion items. </p><p>The other new feature to be added is a big one for longtime players who want something to remember the game by even after its shutdown – if you complete a required download before the end of service, you'll be able to access a library feature "to view certain records and in-game content." </p><p>The <a href="https://unite.pokemon.com/en-us/news/unite-special-event-library-feature/"><u>devs explain</u></a>: "This will allow Trainers to visit the Practice Area as well as view items and achievements they obtained in-game – such as Holowear, Unite licenses, Trainer fashion items, emblems, tournament results, and more – even after service ends. We are also working on a way to look back at special memories you created with your Pokemon."</p><p>It's sad news – Unite may not have been the most popular Pokemon spin-off, but it's great fun and has also been a major part of tournaments like the Pokemon Europe International Championships and Worlds, where it's drawn extremely enthusiastic crowds. Being sat in the crowd for the EUIC finals a few years ago was genuinely one of my highlights of the event, even though I didn't play Unite at the time, just because the excitement was so contagious. </p><p>"Again, we would like to express our deepest gratitude to everyone involved with Pokemon UNITE up to this point," the devs conclude. "We hope you continue to enjoy Pokemon UNITE until service ends."</p><p><a href="https://www.gamesradar.com/games/pokemon/pokemon-ruby-sapphire-and-emerald-switch-ports-feel-all-but-confirmed-fans-believe-as-new-pokemon-home-update-suggests-more-gba-games-could-be-on-the-way/"><u><em>Pokemon Ruby, Sapphire, and Emerald Switch ports feel all but confirmed, fans believe as new Pokemon Home update suggests more GBA games could be on the way.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Od2P2e"></div>                            </div>                            <script src="https://kwizly.com/embed/Od2P2e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/pokemon/after-less-than-6-years-pokemon-unite-is-shutting-down-but-its-getting-a-feature-thatll-let-you-hold-onto-your-progress-even-after-the-servers-are-dead/</link>
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                            <![CDATA[ New in-game purchases have already been blocked ]]>
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                                                                        <pubDate>Tue, 27 Oct 2026 11:00:31 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 11:20:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Pokemon]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Adventure Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[The Pokemon Company  / TiMi Studio Group]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cropped key art for Pokemon Unite shows Cinderace, Greninja, and Pikachu competing.]]></media:description>                                                            <media:text><![CDATA[Cropped key art for Pokemon Unite shows Cinderace, Greninja, and Pikachu competing.]]></media:text>
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                                <p>The end is nigh for Pokemon's free-to-play MOBA title Pokemon Unite, which is set to shut down for good almost six years after its launch in March 2027.</p><p>In <a href="https://unite.pokemon.com/en-us/news/unite-end-of-service/"><u>a blog post</u></a> shared today, the Pokemon Unite devs confirm that service for both the Switch and mobile versions of the game come to an end on March 23, 2027, at midnight UTC. "We offer our sincerest gratitude to the many Trainers who have played since service started for the Nintendo Switch version on July 21, 2021," a statement reads.</p><p>From now on, new purchases of Aeos gems (premium microtransactions) have been stopped, though anyone with a remaining stash will still be able to use what they'd already got until the game is shut down. Similarly, the paid monthly membership service, Unite Club, can no longer be purchased by new subscribers – existing members will continue to receive their paid benefits until their current membership period ends, with automatic renewals also now switched off.</p><p>As a last hurrah for the game, on November 12, Pokemon Unite will be getting an update that adds a couple of key things – a special event that'll run to the end of service, which will let you earn Unite coins from logging in and completing missions. These can be exchanged for things like Unite licenses for different playable Pokemon, Holowear to dress them up in, and trainer fashion items. </p><p>The other new feature to be added is a big one for longtime players who want something to remember the game by even after its shutdown – if you complete a required download before the end of service, you'll be able to access a library feature "to view certain records and in-game content." </p><p>The <a href="https://unite.pokemon.com/en-us/news/unite-special-event-library-feature/"><u>devs explain</u></a>: "This will allow Trainers to visit the Practice Area as well as view items and achievements they obtained in-game – such as Holowear, Unite licenses, Trainer fashion items, emblems, tournament results, and more – even after service ends. We are also working on a way to look back at special memories you created with your Pokemon."</p><p>It's sad news – Unite may not have been the most popular Pokemon spin-off, but it's great fun and has also been a major part of tournaments like the Pokemon Europe International Championships and Worlds, where it's drawn extremely enthusiastic crowds. Being sat in the crowd for the EUIC finals a few years ago was genuinely one of my highlights of the event, even though I didn't play Unite at the time, just because the excitement was so contagious. </p><p>"Again, we would like to express our deepest gratitude to everyone involved with Pokemon UNITE up to this point," the devs conclude. "We hope you continue to enjoy Pokemon UNITE until service ends."</p><p><a href="https://www.gamesradar.com/games/pokemon/pokemon-ruby-sapphire-and-emerald-switch-ports-feel-all-but-confirmed-fans-believe-as-new-pokemon-home-update-suggests-more-gba-games-could-be-on-the-way/"><u><em>Pokemon Ruby, Sapphire, and Emerald Switch ports feel all but confirmed, fans believe as new Pokemon Home update suggests more GBA games could be on the way.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Od2P2e"></div>                            </div>                            <script src="https://kwizly.com/embed/Od2P2e.js" async></script>
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                                                            <title><![CDATA[ JRPG vets say humans will always need to "turn zero into one," but AI "can improve efficiency" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There's no telling what the role of generative AI in game development will look like in the future, but if there's anyone who can predict that trajectory with any sense of authority, it's a team of veterans with more than 100 years of experience leading some of the most beloved franchises of all time.</p><p>I'm referring to Square Enix veterans and JRPG architects Yoshinori Kitase, Hiromichi Tanaka, and Koichi Ishii, who were instrumental in the conception and general direction of the Final Fantasy and Mana series. The trio recently sat down with <a href="https://www.famitsu.com/article/202610/91345" target="_blank">Famitsu</a> (via <a href="https://automaton-media.com/en/news/final-fantasy-and-mana-veterans-weigh-in-on-how-ai-will-change-game-development-and-why-turning-zero-into-one-should-always-be-a-humans-job/" target="_blank">Automaton</a>) for Mana's 35th anniversary and to talk about the future of AI in game development. While their insights and predictions aren't exactly the hottest of takes, it's always worth paying attention when developers of their caliber are willing to share insights into such a hot button issue.</p><p>Essentially, the JRPG veterans believe AI is and will continue to make it easier to make games, but they're cautioning against the idea of AI-generated concepts for games, which they say humans will always be essential in creating. "Humans need to be involved in the initial step of turning zero into one. That will never change," Kitase says. "The next generation of creators absolutely needs the ability to turn zero into one."</p><p>Agreeing with Kitase, Tanaka says the games industry will keep trending toward a "competition of ideas" in which humans come up with the initial concept while AI helps streamline development processes.</p><p>The prevalence of AI in game development is one of the major factors fueling an ongoing layoff crisis in the industry as companies replace human workers with AI particularly for non-creative tasks like routine coding, QA, and debugging. Adding on to his previous statement, Kitase says relegating menial tasks to machines will help humans focus on the soul of the game.</p><p>"During the process of turning one into a hundred, if we can improve efficiency by supplementing traditional human work with support from AI and game engines, I think people will be able to focus more on that initial stage of turning zero into one," he says.</p><p>Echoing his peers, Ishii is optimistic about AI's potential for prototyping and testing, but agreed that there will always be a demand for human-centric design. "If AI does everything on its own, the result might be polished, but it could end up feeling like it’s missing human warmth," he says.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-dethrones-final-fantasy-7-rebirth-with-the-series-largest-steam-peak-for-a-single-player-jrpg/"><em>Final Fantasy Resonance dethrones Final Fantasy 7 Rebirth with the series' largest Steam peak for a single-player JRPG</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/on-ai-in-game-dev-final-fantasy-and-mana-veterans-say-humans-will-always-need-to-turn-zero-into-one-but-robots-can-improve-efficiency/</link>
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                            <![CDATA[ "Humans need to be involved in the initial step of turning zero into one. That will never change" ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 23:58:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 screenshot of Sephiroth with flames in the background]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 screenshot of Sephiroth with flames in the background]]></media:text>
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                                <p>There's no telling what the role of generative AI in game development will look like in the future, but if there's anyone who can predict that trajectory with any sense of authority, it's a team of veterans with more than 100 years of experience leading some of the most beloved franchises of all time.</p><p>I'm referring to Square Enix veterans and JRPG architects Yoshinori Kitase, Hiromichi Tanaka, and Koichi Ishii, who were instrumental in the conception and general direction of the Final Fantasy and Mana series. The trio recently sat down with <a href="https://www.famitsu.com/article/202610/91345" target="_blank">Famitsu</a> (via <a href="https://automaton-media.com/en/news/final-fantasy-and-mana-veterans-weigh-in-on-how-ai-will-change-game-development-and-why-turning-zero-into-one-should-always-be-a-humans-job/" target="_blank">Automaton</a>) for Mana's 35th anniversary and to talk about the future of AI in game development. While their insights and predictions aren't exactly the hottest of takes, it's always worth paying attention when developers of their caliber are willing to share insights into such a hot button issue.</p><p>Essentially, the JRPG veterans believe AI is and will continue to make it easier to make games, but they're cautioning against the idea of AI-generated concepts for games, which they say humans will always be essential in creating. "Humans need to be involved in the initial step of turning zero into one. That will never change," Kitase says. "The next generation of creators absolutely needs the ability to turn zero into one."</p><p>Agreeing with Kitase, Tanaka says the games industry will keep trending toward a "competition of ideas" in which humans come up with the initial concept while AI helps streamline development processes.</p><p>The prevalence of AI in game development is one of the major factors fueling an ongoing layoff crisis in the industry as companies replace human workers with AI particularly for non-creative tasks like routine coding, QA, and debugging. Adding on to his previous statement, Kitase says relegating menial tasks to machines will help humans focus on the soul of the game.</p><p>"During the process of turning one into a hundred, if we can improve efficiency by supplementing traditional human work with support from AI and game engines, I think people will be able to focus more on that initial stage of turning zero into one," he says.</p><p>Echoing his peers, Ishii is optimistic about AI's potential for prototyping and testing, but agreed that there will always be a demand for human-centric design. "If AI does everything on its own, the result might be polished, but it could end up feeling like it’s missing human warmth," he says.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-dethrones-final-fantasy-7-rebirth-with-the-series-largest-steam-peak-for-a-single-player-jrpg/"><em>Final Fantasy Resonance dethrones Final Fantasy 7 Rebirth with the series' largest Steam peak for a single-player JRPG</em></a></p>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced is getting its "final major update" this week ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Ubisoft has announced that this week's <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynced </a>update will be its "final major content update."</p><p>Last week, Ubisoft broke its months-long silence on Assassin's Creed Black Flag Resynced by <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-is-finally-getting-the-new-game-plus-update-players-begged-for-ubisoft-confirms/">revealing a forthcoming New Game Plus mode</a>, and at the time I questioned whether that would be the only thing in the update. Now we have all the answers, with Ubisoft's <a href="https://www.ubisoft.com/en-us/game/assassins-creed/news/5Z1RxwznM6CcrkSEVoibmh/ac-black-flag-resynced-title-update-108-patch-notes" target="_blank">patch notes</a> detailing a higher difficulty mode, hidden community chests, new takedowns, new cosmetics, and a host of bug fixes. Not bad at all for the revamped pirate game's final sendoff.</p><p>The New Game Plus mode is pretty standard, letting you play through the main quest from the beginning with everything you picked up in your previous playthrough, and with an increasing world difficulty for every new playthrough. Same goes for Nightmare difficulty as the game's hardest challenge with the "deadliest" enemies. Specifically, all of your foes will deal 1.8x their normal damage, parries will be trickier to pull off, and crucially, the one-shot kill safety will be disabled, meaning any stray bullet will have the potential to take you out even if you're full health. Meanwhile, stealth will be more tilted in your enemies' favor, all ships will do more damage to your own, and even sea creatures like sharks and jellyfish will be more dangerous than before.</p><p>There isn't a whole lot of information on the new community chests, but Ubisoft says they'll be "more challenging" to find and will include "special community requested rewards."</p><p>In a nice little throwback to 2013's Black Flag, the final Resynced update will add new takedowns from the original game, including hidden blade, unarmed, single sword and gunblade takedowns. Why these weren't in the remake to start with, I have no idea, but better late than never. Rounding out the update are a bunch of new cosmetics including new outfits, new pet skins, and trinkets, which you can uncover by playing the New Game Plus mode, as well as a treasure chest full of bug fixes.</p><p>Assassin's Creed Black Flag Resynced version 1.0.8 releases on PS5, Xbox Series X/S, and PC on October 27.</p><p><em>Find out where Black Flag ranks on our list of the </em><a href="https://www.gamesradar.com/best-assassins-creed-games/"><em>best Assassin's Creed games</em></a><em> ever.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-is-getting-its-final-major-update-this-week-and-it-includes-a-new-nightmare-difficulty-new-game-plus-and-more/</link>
                                                                            <description>
                            <![CDATA[ Update 1.0.8 is out October 27 ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 22:06:33 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 10:58:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin's Creed]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed Black Flag Resynced gameplay showing Edward Kenway standing in front of a vast ocean and a fluttering Union Jack]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed Black Flag Resynced gameplay showing Edward Kenway standing in front of a vast ocean and a fluttering Union Jack]]></media:text>
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                                <p>Ubisoft has announced that this week's <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynced </a>update will be its "final major content update."</p><p>Last week, Ubisoft broke its months-long silence on Assassin's Creed Black Flag Resynced by <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-is-finally-getting-the-new-game-plus-update-players-begged-for-ubisoft-confirms/">revealing a forthcoming New Game Plus mode</a>, and at the time I questioned whether that would be the only thing in the update. Now we have all the answers, with Ubisoft's <a href="https://www.ubisoft.com/en-us/game/assassins-creed/news/5Z1RxwznM6CcrkSEVoibmh/ac-black-flag-resynced-title-update-108-patch-notes" target="_blank">patch notes</a> detailing a higher difficulty mode, hidden community chests, new takedowns, new cosmetics, and a host of bug fixes. Not bad at all for the revamped pirate game's final sendoff.</p><p>The New Game Plus mode is pretty standard, letting you play through the main quest from the beginning with everything you picked up in your previous playthrough, and with an increasing world difficulty for every new playthrough. Same goes for Nightmare difficulty as the game's hardest challenge with the "deadliest" enemies. Specifically, all of your foes will deal 1.8x their normal damage, parries will be trickier to pull off, and crucially, the one-shot kill safety will be disabled, meaning any stray bullet will have the potential to take you out even if you're full health. Meanwhile, stealth will be more tilted in your enemies' favor, all ships will do more damage to your own, and even sea creatures like sharks and jellyfish will be more dangerous than before.</p><p>There isn't a whole lot of information on the new community chests, but Ubisoft says they'll be "more challenging" to find and will include "special community requested rewards."</p><p>In a nice little throwback to 2013's Black Flag, the final Resynced update will add new takedowns from the original game, including hidden blade, unarmed, single sword and gunblade takedowns. Why these weren't in the remake to start with, I have no idea, but better late than never. Rounding out the update are a bunch of new cosmetics including new outfits, new pet skins, and trinkets, which you can uncover by playing the New Game Plus mode, as well as a treasure chest full of bug fixes.</p><p>Assassin's Creed Black Flag Resynced version 1.0.8 releases on PS5, Xbox Series X/S, and PC on October 27.</p><p><em>Find out where Black Flag ranks on our list of the </em><a href="https://www.gamesradar.com/best-assassins-creed-games/"><em>best Assassin's Creed games</em></a><em> ever.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Mass Effect 5 was Journey composer's "biggest dream project" – here's 20 minutes of music he created ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The saddest part of <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a>'s death is the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">end of BioWare</a> and the developers whose livelihoods are being upended. Yet it's difficult for fans not to think of the RPG that might have been, too. After an apparent <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">trailer for Mass Effect 5 leaked</a>, we now also have an idea of what the game's music might've sounded like thanks to legendary Journey composer Austin Wintory.</p><p>As it turns out, Wintory had been in discussions with the developers to score Mass Effect 5, and he's now shared a 20 minute long "elaborate production" of "early musical drafts" he'd envisioned for the game. He notes in the description of the <a href="https://www.youtube.com/watch?v=dBO8s_McKjU" target="_blank">YouTube video</a> that he had "not yet learned any narrative details of what they were planning," so his compositions are a pure "exploration" of what the game might sound like, but there's a world where Mass Effect 5 would've featured these tracks or something close to them.</p><p>"Working on Mass Effect 5 was my career's biggest dream project, my white whale," Wintory explains. "It is my favorite franchise of all time, and for the last couple years I'd been in serious conversations with BioWare and EA to jump in."</p><p>The music itself is pure Mass Effect – a combination of otherworldly synths and traditional orchestral sounds that paint a picture of a galaxy full of mystery and danger. "My suggestion was to treat the original game's masterful Jack Wall / Sam Hulick score as a starting point, and to build on it from there with deeper use of physical, analog synths and a more tightly interwoven use of the orchestra," Wintory says.</p><p>There are eight tracks here, and yes, they include Wintory's fantastic take on the track for scanning the galaxy map. Throughout the video, bits of text explain his approach for each song, and they've all managed to make me even sadder that we'll never see this vision of the game come to life.</p><p>"Thank you BioWare, Casey Hudson, Jack Wall, Sam Hulick, and countless others for several decades of my most cherished gaming memories," Wintory concludes. "And thank you to those at BioWare and EA who recently emboldened me to dream of what my place in that universe might sound like."</p><p><a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><em>Almost 200,000 Mass Effect fans sign petition to save the series after BioWare's demise, and both Commander Shepard actors are on board with fan efforts</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/mass-effect-5-was-journey-composers-biggest-dream-project-and-he-was-in-serious-discussions-with-bioware-to-handle-the-soundtrack-heres-20-minutes-of-music-he-composed-for-the-rpg/</link>
                                                                            <description>
                            <![CDATA[ "Thank you to those at BioWare and EA who recently emboldened me to dream of what my place in that universe might sound like" ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 21:34:18 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 10:58:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 5]]></media:description>                                                            <media:text><![CDATA[Mass Effect 5]]></media:text>
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                            <article>
                                <p>The saddest part of <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a>'s death is the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">end of BioWare</a> and the developers whose livelihoods are being upended. Yet it's difficult for fans not to think of the RPG that might have been, too. After an apparent <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">trailer for Mass Effect 5 leaked</a>, we now also have an idea of what the game's music might've sounded like thanks to legendary Journey composer Austin Wintory.</p><p>As it turns out, Wintory had been in discussions with the developers to score Mass Effect 5, and he's now shared a 20 minute long "elaborate production" of "early musical drafts" he'd envisioned for the game. He notes in the description of the <a href="https://www.youtube.com/watch?v=dBO8s_McKjU" target="_blank">YouTube video</a> that he had "not yet learned any narrative details of what they were planning," so his compositions are a pure "exploration" of what the game might sound like, but there's a world where Mass Effect 5 would've featured these tracks or something close to them.</p><p>"Working on Mass Effect 5 was my career's biggest dream project, my white whale," Wintory explains. "It is my favorite franchise of all time, and for the last couple years I'd been in serious conversations with BioWare and EA to jump in."</p><p>The music itself is pure Mass Effect – a combination of otherworldly synths and traditional orchestral sounds that paint a picture of a galaxy full of mystery and danger. "My suggestion was to treat the original game's masterful Jack Wall / Sam Hulick score as a starting point, and to build on it from there with deeper use of physical, analog synths and a more tightly interwoven use of the orchestra," Wintory says.</p><p>There are eight tracks here, and yes, they include Wintory's fantastic take on the track for scanning the galaxy map. Throughout the video, bits of text explain his approach for each song, and they've all managed to make me even sadder that we'll never see this vision of the game come to life.</p><p>"Thank you BioWare, Casey Hudson, Jack Wall, Sam Hulick, and countless others for several decades of my most cherished gaming memories," Wintory concludes. "And thank you to those at BioWare and EA who recently emboldened me to dream of what my place in that universe might sound like."</p><p><a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><em>Almost 200,000 Mass Effect fans sign petition to save the series after BioWare's demise, and both Commander Shepard actors are on board with fan efforts</em></a></p>
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                                                            <title><![CDATA[ Microsoft is looking to cut over a quarter of the whole company in new voluntary buyout program ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft has made thousands of layoffs over the past few years, and it's not done cutting jobs yet. After implementing a voluntary buyout program earlier this year, the company is now offering it to a reported 60,000 employees. That number represents over a quarter of the company, a telling indicator of just how much human labor Microsoft is looking to cut as it continues to go all in on AI.</p><p>"This is a time-limited, voluntary program that gives those who are eligible the opportunity to leave Microsoft with financial support and career planning resources," the company says in a message to employees, which it also <a href="https://blogs.microsoft.com/blog/2026/10/26/introducing-a-voluntary-exit-offer/" target="_blank">published online</a>.</p><p>Official communication from Microsoft does not detail how many employees will be eligible for the voluntary exit offer, but <a href="https://www.cnbc.com/2026/10/26/microsoft-msft-voluntary-buyouts.html" target="_blank">CNBC</a> reports that "around 60,000 people" will receive the offer, or around 27% of the company. Certainly, not every eligible employee will accept the deal, but the numbers remain staggering.</p><p><a href="https://www.gamesradar.com/games/after-laying-off-15-000-employees-in-a-year-microsoft-will-now-reportedly-pay-yet-more-employees-to-quit-voluntarily-in-historic-first/">Microsoft offered voluntary buyouts earlier in the year to an estimated 9,000 employees</a>, and recently <a href="https://blogs.microsoft.com/blog/2026/07/06/the-latest-in-our-company-transformation/" target="_blank">reported</a> that "more than 30% of eligible employees chose to participate" in the program. Assuming the reported estimates were accurate, that means that around 3,000 employees took the buyouts.</p><p>That's on top of the 6,000 laid off in May 2025, <a href="https://www.gamesradar.com/games/of-the-9-000-workers-let-go-in-microsofts-layoff-blitz-less-than-half-were-at-xbox-specifically/">9,000 laid off in July 2025</a>, and 4,800 laid off in July 2026. Xbox has been hit particularly hard in these layoffs, with 1,600 jobs in Microsoft's gaming division eliminated as part of the 2026 cuts, and another 1,600 layoffs currently in progress. More of those cuts are <a href="https://www.gamesradar.com/platforms/xbox/xbox-is-reportedly-planning-three-waves-of-layoffs-between-now-and-january-as-part-of-its-plan-to-cut-3-200-jobs-by-the-end-of-the-fiscal-year/">expected to be announced between now and January</a>.</p><p><a href="https://www.gamesradar.com/games/amid-mass-xbox-layoffs-microsoft-ceo-satya-nadella-says-the-streamlining-is-great-to-see/"><em>Amid mass Xbox layoffs, Microsoft CEO Satya Nadella says the "streamlining" is "great to see"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/microsoft-is-looking-to-cut-over-a-quarter-of-the-whole-company-in-new-voluntary-buyout-program-with-60-000-employees-reportedly-eligible/</link>
                                                                            <description>
                            <![CDATA[ The company has already laid off nearly 20,000 people in the past 18 months ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 20:39:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Cortana]]></media:description>                                                            <media:text><![CDATA[Cortana]]></media:text>
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                                <p>Microsoft has made thousands of layoffs over the past few years, and it's not done cutting jobs yet. After implementing a voluntary buyout program earlier this year, the company is now offering it to a reported 60,000 employees. That number represents over a quarter of the company, a telling indicator of just how much human labor Microsoft is looking to cut as it continues to go all in on AI.</p><p>"This is a time-limited, voluntary program that gives those who are eligible the opportunity to leave Microsoft with financial support and career planning resources," the company says in a message to employees, which it also <a href="https://blogs.microsoft.com/blog/2026/10/26/introducing-a-voluntary-exit-offer/" target="_blank">published online</a>.</p><p>Official communication from Microsoft does not detail how many employees will be eligible for the voluntary exit offer, but <a href="https://www.cnbc.com/2026/10/26/microsoft-msft-voluntary-buyouts.html" target="_blank">CNBC</a> reports that "around 60,000 people" will receive the offer, or around 27% of the company. Certainly, not every eligible employee will accept the deal, but the numbers remain staggering.</p><p><a href="https://www.gamesradar.com/games/after-laying-off-15-000-employees-in-a-year-microsoft-will-now-reportedly-pay-yet-more-employees-to-quit-voluntarily-in-historic-first/">Microsoft offered voluntary buyouts earlier in the year to an estimated 9,000 employees</a>, and recently <a href="https://blogs.microsoft.com/blog/2026/07/06/the-latest-in-our-company-transformation/" target="_blank">reported</a> that "more than 30% of eligible employees chose to participate" in the program. Assuming the reported estimates were accurate, that means that around 3,000 employees took the buyouts.</p><p>That's on top of the 6,000 laid off in May 2025, <a href="https://www.gamesradar.com/games/of-the-9-000-workers-let-go-in-microsofts-layoff-blitz-less-than-half-were-at-xbox-specifically/">9,000 laid off in July 2025</a>, and 4,800 laid off in July 2026. Xbox has been hit particularly hard in these layoffs, with 1,600 jobs in Microsoft's gaming division eliminated as part of the 2026 cuts, and another 1,600 layoffs currently in progress. More of those cuts are <a href="https://www.gamesradar.com/platforms/xbox/xbox-is-reportedly-planning-three-waves-of-layoffs-between-now-and-january-as-part-of-its-plan-to-cut-3-200-jobs-by-the-end-of-the-fiscal-year/">expected to be announced between now and January</a>.</p><p><a href="https://www.gamesradar.com/games/amid-mass-xbox-layoffs-microsoft-ceo-satya-nadella-says-the-streamlining-is-great-to-see/"><em>Amid mass Xbox layoffs, Microsoft CEO Satya Nadella says the "streamlining" is "great to see"</em></a></p>
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                                                            <title><![CDATA[ Cyberpunk 2077 player recreates Kingsley from Edgerunners season 2 in-game, and it's hilariously OP ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After years of waiting, <a href="https://www.gamesradar.com/uk/cyberpunk-edgerunners/">Cyberpunk: Edgerunners</a> season 2 arrived last week, and it's every bit the bright, vivacious exploration of Night City I hoped it'd be. One of the more memorable characters is Weak Kingsley, a well-built mercenary, and after someone managed to replicate his stats in <a href="https://www.gamesradar.com/uk/cyberpunk-2077/" target="_blank">Cyberpunk 2077</a>, it's clear he's just a tad overpowered.</p><p>A former hotshot in the dystopian metropolis, Weak was eventually knocked off the food chain of violence and became a Solo who exists on the fringes. Regardless, he's managed to keep himself well-equipped, no easy feat considering most of his body is cyberware.</p><p>The YouTuber <a href="https://www.youtube.com/watch?v=pieqDJNQt5E" target="_blank">KhrazeGaming</a> decided to explore what Weak is actually bringing to the table by piecing together his full loadout from when he was at the peak of his powers. Spoilers: things go a little too well.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pieqDJNQt5E" allowfullscreen></iframe></div></div><p>Weak's main weapon is a special revolver that unleashes lightning with each bullet. This gun, called Coronation, is a highly upgraded version of the Burya, using multiple mods to create the desired firepower.</p><p>You sacrifice some overall damage, but the combination of bullets and electricity you can chain between enemies more than makes up for it. Khraze points out in his video that once you get the hang of the exact amount of charge you need, you'll see lightning bounce across groups of adversaries in a glorious display of destruction.</p><p>Who needs secondary weapons when you have 'Dan' and 'Ger' built-in; gorilla arms are the backup, and you can use those to chain takedowns and wallop whomever you're facing. These are built by focusing on blunt damage in the skill tree, complemented by the Quake ability, which is bolstered by AfterShock and Ripple Effect.</p><p>The video outlines the specifics of the Cyberware and such that help tie everything together. The result is ludicrous. Quite literally barreling through enemies like they're nothing. Weak was once called King, and that version clearly still exists in him. Going to be tough for<a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-3-is-not-guaranteed-as-creator-says-they-need-a-perfect-story-to-move-forward/"> Edgerunners season 3</a> to top this.</p><p><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-lead-says-its-been-a-hell-of-a-weekend-as-the-rpg-hit-its-highest-steam-player-count-in-3-years-thanks-to-edgerunners-2-and-2-5-update/"><em>Cyberpunk 2077 lead says it's been a "hell of a weekend" as the RPG hit its highest Steam player count in 3 years thanks to Edgerunners 2 and 2.5 update</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-player-recreates-kingsleys-build-from-edgerunners-season-2-in-game-and-its-so-op-you-can-kill-most-enemies-using-nothing-but-your-fists/</link>
                                                                            <description>
                            <![CDATA[ CD Projekt Red should consider going deeper on the official crossover ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 17:35:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Cyberpunk: Edgerunners season 2 trailer grabs]]></media:description>                                                            <media:text><![CDATA[Cyberpunk: Edgerunners season 2 trailer grabs]]></media:text>
                                <media:title type="plain"><![CDATA[Cyberpunk: Edgerunners season 2 trailer grabs]]></media:title>
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                                <p>After years of waiting, <a href="https://www.gamesradar.com/uk/cyberpunk-edgerunners/">Cyberpunk: Edgerunners</a> season 2 arrived last week, and it's every bit the bright, vivacious exploration of Night City I hoped it'd be. One of the more memorable characters is Weak Kingsley, a well-built mercenary, and after someone managed to replicate his stats in <a href="https://www.gamesradar.com/uk/cyberpunk-2077/" target="_blank">Cyberpunk 2077</a>, it's clear he's just a tad overpowered.</p><p>A former hotshot in the dystopian metropolis, Weak was eventually knocked off the food chain of violence and became a Solo who exists on the fringes. Regardless, he's managed to keep himself well-equipped, no easy feat considering most of his body is cyberware.</p><p>The YouTuber <a href="https://www.youtube.com/watch?v=pieqDJNQt5E" target="_blank">KhrazeGaming</a> decided to explore what Weak is actually bringing to the table by piecing together his full loadout from when he was at the peak of his powers. Spoilers: things go a little too well.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pieqDJNQt5E" allowfullscreen></iframe></div></div><p>Weak's main weapon is a special revolver that unleashes lightning with each bullet. This gun, called Coronation, is a highly upgraded version of the Burya, using multiple mods to create the desired firepower.</p><p>You sacrifice some overall damage, but the combination of bullets and electricity you can chain between enemies more than makes up for it. Khraze points out in his video that once you get the hang of the exact amount of charge you need, you'll see lightning bounce across groups of adversaries in a glorious display of destruction.</p><p>Who needs secondary weapons when you have 'Dan' and 'Ger' built-in; gorilla arms are the backup, and you can use those to chain takedowns and wallop whomever you're facing. These are built by focusing on blunt damage in the skill tree, complemented by the Quake ability, which is bolstered by AfterShock and Ripple Effect.</p><p>The video outlines the specifics of the Cyberware and such that help tie everything together. The result is ludicrous. Quite literally barreling through enemies like they're nothing. Weak was once called King, and that version clearly still exists in him. Going to be tough for<a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-3-is-not-guaranteed-as-creator-says-they-need-a-perfect-story-to-move-forward/"> Edgerunners season 3</a> to top this.</p><p><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-lead-says-its-been-a-hell-of-a-weekend-as-the-rpg-hit-its-highest-steam-player-count-in-3-years-thanks-to-edgerunners-2-and-2-5-update/"><em>Cyberpunk 2077 lead says it's been a "hell of a weekend" as the RPG hit its highest Steam player count in 3 years thanks to Edgerunners 2 and 2.5 update</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script>
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                                                            <title><![CDATA[ Ghost of Yotei developer Sucker Punch reportedly hit with layoffs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>26 people at <a href="https://www.gamesradar.com/ghost-of-tsushima-guide-walkthrough/">Ghost of Tsushima</a> and <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-guide/">Ghost of Yotei</a> developer Sucker Punch have been laid off, according to a new report. Sony had previously spoken in glowing terms of Yotei's financial success, and the developers had just launched a <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-complete-edition-launches-on-disc-alongside-echoes-of-sekigahara-dlc-a-full-on-narrative-expansion-with-a-new-location/">major new expansion in Echoes of Sekigahara</a> a few weeks ago.</p><p>"After carefully observing the challenges in the market and reviewing the team needs for our next project, we've decided to make some staffing reductions," Sucker Punch leadership says in an email to staff published by <a href="http://t" target="_blank">Aftermath</a>, which first reported the news. "Several positions across Sucker Punch will be eliminated as a result."</p><p>The email insists that studio leaders "did not make this decision lightly" and "have given this a lot of attention and worked to support our affected colleagues during this transition as well as we can." Employees will apparently be given "more details about the future" next week.</p><p><a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-hit-3-3-million-sales-in-its-first-month-making-it-a-ps5-best-seller-and-putting-it-on-track-to-hit-the-5-million-sales-milestone-that-took-tsushima-4-months/">Ghost of Yotei sold 3.3 million copies within its first month</a>, performing better than Ghost of Tsushima did in the same period. Sony was keen to brag about how the game <a href="https://www.gamesradar.com/games/action/ghost-of-yotei-has-exceeded-the-sales-of-ghost-of-tsushima-in-the-same-period-of-time-says-sony-cfo-and-significantly-contributed-to-the-companys-financial-results/">"significantly contributed" to its financial results in the period</a>. Sucker Punch even managed to <a href="https://www.gamesradar.com/games/open-world/at-roughly-usd60-million-ghost-of-yotei-has-dodged-the-spiralling-sequel-costs-that-rocked-marvels-spider-man-2-and-horizon-forbidden-west/">make the game for a much cheaper price</a> than many of PlayStation's other massive PS5 games.</p><p>But we've seen again and again how little a game's success has to do with the fortunes of the developers who made it, despite how <a href="https://www.gamesradar.com/games/this-isnt-a-sad-day-tim-sweeney-shares-the-time-he-called-a-beloved-studios-death-economically-realistic-more-or-less-says-you-shouldnt-boo-him-when-hes-right/">billionaire publisher bosses might suggest otherwise</a>. Xbox offered a stunning example with Hi-Fi Rush in 2023, which the company described as <a href="https://www.gamesradar.com/xbox-says-hi-fi-rush-was-a-success-in-all-key-measurements-amid-rumors-of-poor-sales/">a success "in all key measurements"</a> and <a href="https://www.gamesradar.com/games/action/microsoft-reportedly-closing-the-bethesda-studios-behind-redfall-hi-fi-rush-and-more-following-reprioritization-of-titles-and-resources/">shut down the studio that made it a year later</a>.</p><p>The <a href="https://www.gamesradar.com/games/action/were-back-baby-hi-fi-rush-and-tango-gameworks-have-been-resurrected-by-pubg-publisher-krafton-with-50-transferred-developers-now-working-on-hi-fi-rush-2/">Hi-Fi Rush devs would eventually get a second chance</a>, and it doesn't sound like Sucker Punch as a whole is going anywhere. But if critical acclaim and financial success aren't enough to keep the Sonys and Microsofts of the world from laying off their developers, it's tough to imagine what criteria devs can now look toward for success.</p><p><a href="https://www.gamesradar.com/platforms/playstation/playstation-creator-says-games-have-stagnated-urges-developers-not-to-lose-their-curiosity-as-the-industry-reaches-a-major-turning-point-ahead-of-the-next-stage/"><em>PlayStation creator says games have stagnated, urges developers not to lose their "curiosity" as the industry reaches a major turning point ahead of the "next stage."</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/open-world/ghost-of-yotei-developer-sucker-punch-reportedly-hit-with-layoffs-despite-selling-millions-and-significantly-contributing-to-sonys-financials/</link>
                                                                            <description>
                            <![CDATA[ "After carefully observing the challenges in the market and reviewing the team needs for our next project, we've decided to make some staffing reductions" ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 17:25:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Open World Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sucker Punch / Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ghost of Yotei Atsu holding katana]]></media:description>                                                            <media:text><![CDATA[Ghost of Yotei Atsu holding katana]]></media:text>
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                                <p>26 people at <a href="https://www.gamesradar.com/ghost-of-tsushima-guide-walkthrough/">Ghost of Tsushima</a> and <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-guide/">Ghost of Yotei</a> developer Sucker Punch have been laid off, according to a new report. Sony had previously spoken in glowing terms of Yotei's financial success, and the developers had just launched a <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-complete-edition-launches-on-disc-alongside-echoes-of-sekigahara-dlc-a-full-on-narrative-expansion-with-a-new-location/">major new expansion in Echoes of Sekigahara</a> a few weeks ago.</p><p>"After carefully observing the challenges in the market and reviewing the team needs for our next project, we've decided to make some staffing reductions," Sucker Punch leadership says in an email to staff published by <a href="http://t" target="_blank">Aftermath</a>, which first reported the news. "Several positions across Sucker Punch will be eliminated as a result."</p><p>The email insists that studio leaders "did not make this decision lightly" and "have given this a lot of attention and worked to support our affected colleagues during this transition as well as we can." Employees will apparently be given "more details about the future" next week.</p><p><a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-hit-3-3-million-sales-in-its-first-month-making-it-a-ps5-best-seller-and-putting-it-on-track-to-hit-the-5-million-sales-milestone-that-took-tsushima-4-months/">Ghost of Yotei sold 3.3 million copies within its first month</a>, performing better than Ghost of Tsushima did in the same period. Sony was keen to brag about how the game <a href="https://www.gamesradar.com/games/action/ghost-of-yotei-has-exceeded-the-sales-of-ghost-of-tsushima-in-the-same-period-of-time-says-sony-cfo-and-significantly-contributed-to-the-companys-financial-results/">"significantly contributed" to its financial results in the period</a>. Sucker Punch even managed to <a href="https://www.gamesradar.com/games/open-world/at-roughly-usd60-million-ghost-of-yotei-has-dodged-the-spiralling-sequel-costs-that-rocked-marvels-spider-man-2-and-horizon-forbidden-west/">make the game for a much cheaper price</a> than many of PlayStation's other massive PS5 games.</p><p>But we've seen again and again how little a game's success has to do with the fortunes of the developers who made it, despite how <a href="https://www.gamesradar.com/games/this-isnt-a-sad-day-tim-sweeney-shares-the-time-he-called-a-beloved-studios-death-economically-realistic-more-or-less-says-you-shouldnt-boo-him-when-hes-right/">billionaire publisher bosses might suggest otherwise</a>. Xbox offered a stunning example with Hi-Fi Rush in 2023, which the company described as <a href="https://www.gamesradar.com/xbox-says-hi-fi-rush-was-a-success-in-all-key-measurements-amid-rumors-of-poor-sales/">a success "in all key measurements"</a> and <a href="https://www.gamesradar.com/games/action/microsoft-reportedly-closing-the-bethesda-studios-behind-redfall-hi-fi-rush-and-more-following-reprioritization-of-titles-and-resources/">shut down the studio that made it a year later</a>.</p><p>The <a href="https://www.gamesradar.com/games/action/were-back-baby-hi-fi-rush-and-tango-gameworks-have-been-resurrected-by-pubg-publisher-krafton-with-50-transferred-developers-now-working-on-hi-fi-rush-2/">Hi-Fi Rush devs would eventually get a second chance</a>, and it doesn't sound like Sucker Punch as a whole is going anywhere. But if critical acclaim and financial success aren't enough to keep the Sonys and Microsofts of the world from laying off their developers, it's tough to imagine what criteria devs can now look toward for success.</p><p><a href="https://www.gamesradar.com/platforms/playstation/playstation-creator-says-games-have-stagnated-urges-developers-not-to-lose-their-curiosity-as-the-industry-reaches-a-major-turning-point-ahead-of-the-next-stage/"><em>PlayStation creator says games have stagnated, urges developers not to lose their "curiosity" as the industry reaches a major turning point ahead of the "next stage."</em></a></p>
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                                                            <title><![CDATA[ Sony reportedly investigating as PS5 users report hackers posing as children being added to PSN ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony is reportedly investigating an apparent PS5 security issue as users report unauthorized "child family members" being added to their PSN accounts.</p><p>That's according to a machine-translated <a href="https://www.sankei.com/article/20261026-R6W5WIZL4NJALL4QF4H4KKVXHM/" target="_blank"><u>statement sent to The Sankei Shimbun</u></a>, which notes that the child accounts in question have apparently been able to bypass both passwords and two-factor authentication, as reported by affected users.</p><p>Essentially, it seems, hackers have been able to set up a PlayStation Family on unsuspecting users' PSN accounts, adding themselves as a child family member. Depending on which parental controls are enabled, child accounts may be able to play games and, more concerningly, buy items from the PlayStation Store using linked payment methods. Users have also expressed concerns that hackers could see account information and personal details, such as their full names, through this method.</p><p>What's worse is that shutting this situation down once a child family member account has been added isn't exactly straightforward, which is almost certainly why hackers are posing as children even though I'd guess most of them probably aren't. <a href="https://www.playstation.com/en-gb/support/account/playstation-family-account-set-up/" target="_blank"><u>As Sony details</u></a> on its own family management help page, "child members cannot be removed from your family" – you can remove an <em>adult </em>family member, but a child account can't be turned into one unless they've been upgraded once eligible, based on their birth date. It's a frankly baffling restriction, and has caused problems for folks facing similar problems before this recent wave of issues.</p><p>Just take <a href="https://www.reddit.com/r/playstation/comments/17lfpxc/why_isnt_it_possible_to_delete_a_child_account/" target="_blank"><u>this Reddit post from three years ago</u></a> documenting one user facing the exact same sort of problem: a mysterious child account making purchases with their credit card and being unable to remove them. They were able to change the hacker's account settings to prevent further purchases, but it's hardly an ideal solution.</p><p>For now, it seems that <a href="https://x.com/BA20090112/status/2114335260926410785?s=20" target="_blank"><u>many</u></a> Japanese <a href="https://x.com/mitumikan/status/2114636223218372772?s=20" target="_blank"><u>users</u></a> in particular are experiencing this, but the issue isn't Japan-exclusive. "I just woke up, and I had my email to my PSN account change from this stupid child family management exploit where unauthorized accounts are added to your family management where they can see your account information. FUCKING FIX IT," one <a href="https://x.com/july31/status/2113818704148672616?s=20" target="_blank"><u>affected user</u></a> writes. </p><p><a href="https://x.com/NakeBlake/status/2114132339169042639?s=20" target="_blank"><u>Another responds</u></a>: "Dude i have the same thing on my account right now, it doesnt even let you remove them at all its actually fucked." </p><p>While Sony investigates, it's a good idea to remain vigilant about two-factor authentication, review your account to make sure there aren't any family members you didn't add yourself, and contact PlayStation Support to have them removed if necessary.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/another-ps5-jailbreak-has-seemingly-arrived-ahead-of-gta-6-and-sony-and-rockstars-worst-nightmare-could-be-on-the-horizon/"><u><em>Another PS5 jailbreak has seemingly arrived ahead of GTA 6, and Sony and Rockstar's worst nightmare could be on the horizon.</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/sony-reportedly-investigating-as-ps5-users-report-hackers-posing-as-children-being-added-to-their-psn-accounts-apparently-bypassing-two-factor-authentication/</link>
                                                                            <description>
                            <![CDATA[ Stay vigilant ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 17:25:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony / Naughty Dog]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Last of Us Part 1 ]]></media:description>                                                            <media:text><![CDATA[The Last of Us Part 1 ]]></media:text>
                                <media:title type="plain"><![CDATA[The Last of Us Part 1 ]]></media:title>
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                                <p>Sony is reportedly investigating an apparent PS5 security issue as users report unauthorized "child family members" being added to their PSN accounts.</p><p>That's according to a machine-translated <a href="https://www.sankei.com/article/20261026-R6W5WIZL4NJALL4QF4H4KKVXHM/" target="_blank"><u>statement sent to The Sankei Shimbun</u></a>, which notes that the child accounts in question have apparently been able to bypass both passwords and two-factor authentication, as reported by affected users.</p><p>Essentially, it seems, hackers have been able to set up a PlayStation Family on unsuspecting users' PSN accounts, adding themselves as a child family member. Depending on which parental controls are enabled, child accounts may be able to play games and, more concerningly, buy items from the PlayStation Store using linked payment methods. Users have also expressed concerns that hackers could see account information and personal details, such as their full names, through this method.</p><p>What's worse is that shutting this situation down once a child family member account has been added isn't exactly straightforward, which is almost certainly why hackers are posing as children even though I'd guess most of them probably aren't. <a href="https://www.playstation.com/en-gb/support/account/playstation-family-account-set-up/" target="_blank"><u>As Sony details</u></a> on its own family management help page, "child members cannot be removed from your family" – you can remove an <em>adult </em>family member, but a child account can't be turned into one unless they've been upgraded once eligible, based on their birth date. It's a frankly baffling restriction, and has caused problems for folks facing similar problems before this recent wave of issues.</p><p>Just take <a href="https://www.reddit.com/r/playstation/comments/17lfpxc/why_isnt_it_possible_to_delete_a_child_account/" target="_blank"><u>this Reddit post from three years ago</u></a> documenting one user facing the exact same sort of problem: a mysterious child account making purchases with their credit card and being unable to remove them. They were able to change the hacker's account settings to prevent further purchases, but it's hardly an ideal solution.</p><p>For now, it seems that <a href="https://x.com/BA20090112/status/2114335260926410785?s=20" target="_blank"><u>many</u></a> Japanese <a href="https://x.com/mitumikan/status/2114636223218372772?s=20" target="_blank"><u>users</u></a> in particular are experiencing this, but the issue isn't Japan-exclusive. "I just woke up, and I had my email to my PSN account change from this stupid child family management exploit where unauthorized accounts are added to your family management where they can see your account information. FUCKING FIX IT," one <a href="https://x.com/july31/status/2113818704148672616?s=20" target="_blank"><u>affected user</u></a> writes. </p><p><a href="https://x.com/NakeBlake/status/2114132339169042639?s=20" target="_blank"><u>Another responds</u></a>: "Dude i have the same thing on my account right now, it doesnt even let you remove them at all its actually fucked." </p><p>While Sony investigates, it's a good idea to remain vigilant about two-factor authentication, review your account to make sure there aren't any family members you didn't add yourself, and contact PlayStation Support to have them removed if necessary.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/another-ps5-jailbreak-has-seemingly-arrived-ahead-of-gta-6-and-sony-and-rockstars-worst-nightmare-could-be-on-the-horizon/"><u><em>Another PS5 jailbreak has seemingly arrived ahead of GTA 6, and Sony and Rockstar's worst nightmare could be on the horizon.</em></u></a></p>
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                                                            <title><![CDATA[ "Just because you can order at a restaurant doesn’t mean you’re a chef," lawyer says of AI vibe code ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In one example of generative AI tools being misused, a lawyer who specializes in video game contracts says a recent agreement fell through after the client received a load of vibe-coded material made by someone who didn't "know what he made."</p><p>Haley MacLean, IP lawyer and video game practice head at Voyer Law, shared the anonymized incident on <a href="https://bsky.app/profile/haleyfax.bsky.social/post/3myrzmlpny22r" target="_blank"><u>Bluesky</u></a>. </p><p>"Programming contractor delivers my client a milestone," she begins. "It’s broken and full of issues so we request revisions before acceptance. Contractor says he can’t and wants full payment. Turns out it’s all AI and he doesn’t even know what he made. So he’s not getting paid and he wasted my client’s time." </p><p>In an interview with GamesRadar+, MacLean previously <a href="https://www.gamesradar.com/games/echoing-palworld-dev-video-game-lawyer-says-all-her-clients-have-anti-ai-contracts-because-gamers-hate-it-and-its-a-copyright-landmine-i-think-were-going-to-see-lawsuits/"><u>outlined the legal arguments</u></a> against gen AI use in game development, calling it a copyright risk, a threat to reputation, and a rights ownership hazard. Here, she examines the tech through the lens that more and more developers – in games and beyond – are using: even looking purely at output and ignoring ethical or creative concerns, there's a clear difference between applying AI and thoughtlessly relying on it.</p><p>"Also it was a breach of [confidentiality] because he stuck all the confidential game info into the AI tool to 'make' the milestone so there’s also that, she adds. "Just because you can order at a restaurant doesn’t mean you’re a chef."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K8yJ4PtPLeS2UpgkBEhUJC" name="monster hunter world meowscular chef.jpg" alt="Monster Hunter World cat chef" src="https://cdn.mos.cms.futurecdn.net/K8yJ4PtPLeS2UpgkBEhUJC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>MacLean told us that she sees more and more clients baking anti-AI clauses into contracts, and she recommends this sort of protection due to the legal risks the tech poses. "Now it's just boilerplate, to the point that if I did encounter one that didn't have a gen AI clause, if the publisher was creating assets too, I would say we need to push for that to make sure the publisher is not using gen AI in the marketing, porting, QA of your game," she said. </p><p>A torrent of AI slop <a href="https://www.gamesradar.com/games/valve-veteran-says-steam-is-overwhelmed-with-slop-and-ai-crap-in-next-fest-event-fears-pc-becoming-more-like-mobile-this-is-the-thing-that-im-worried-about-more-than-anything/"><u>on storefronts like Steam</u></a>, and in open-source circles <a href="https://www.gamesradar.com/games/platformer/zelda-and-banjo-pc-port-devs-slam-new-vibe-coded-banjo-tooie-recompilation-throwing-ai-at-it-is-just-disrespectful/"><u>like ports and recomps</u></a>, has intensified discussion of how gen AI should be treated and used in games. The heads of PS3 emulator RPCS3 <a href="https://www.gamesradar.com/games/stop-submitting-ai-slop-code-ps3-emulator-rpcs3-shuts-down-vibe-coders-tells-them-to-learn-how-to-debug-code-and-leave-behind-something-useful-to-humanity-when-youre-gone/"><u>took words from the mouths of many</u></a>, telling AI-reliant vibe coders to "learn how to debug, code, and leave behind something useful to humanity when you're gone."</p><p>Games industry leaders like Epic Games CEO Tim Sweeney remain <a href="https://www.gamesradar.com/games/still-mad-at-valve-for-steams-ai-disclosures-epic-games-boss-criticizes-forcing-developers-to-write-a-political-statement-to-be-used-against-them-by-the-hate-mob/"><u>devout AI proponents</u></a>, but <a href="https://www.gamesradar.com/games/why-so-many-game-developers-dont-want-to-use-generative-ai/"><u>many developers have said they oppose the tech</u></a>, or at least its current mainstream forms, for several reasons. </p><p>Epic even <a href="https://www.gamesradar.com/games/epic-wants-to-pay-you-usd50-000-to-vibe-code-an-ai-slop-game/"><u>briefly made gen AI a requirement</u></a> for a new Unreal Engine game jam, and that was just days after saying it <a href="https://www.gamesradar.com/games/epics-bulletproof-plan-to-outdo-steam-we-vibe-coded-the-epic-games-launcher/"><u>"vibe coded" the new Epic Games Store launcher</u></a>. It's hard not to feel like we're poisoning language, with vibe coding increasingly used to refer to code made by people who understand AI prompts better than programming languages.  </p><p>In 2025, Valve co-founder <a href="https://www.gamesradar.com/games/valves-gabe-newell-predicts-ai-will-lead-to-a-funny-situation-where-people-who-dont-know-how-to-program-could-be-more-effective-than-people-whove-been-programming-for-a-decade/"><u>Gabe Newell predicted</u></a> that AI could lead to a "funny situation" where less-experienced programmers who are better with AI tooling could be "more effective" in terms of value creation.  </p><p><a href="https://www.gamesradar.com/games/simulation/in-a-steam-next-fest-plagued-by-ai-slop-the-biggest-single-player-demo-is-a-game-about-fighting-rampant-ai-a-sim-where-youre-basically-a-merchant-in-cyberpunk-2077/"><u><em>In a Steam Next Fest plagued by AI slop, the biggest single-player demo is a game about fighting "rampant AI" – a sim where you're basically a merchant in Cyberpunk 2077</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/just-because-you-can-order-at-a-restaurant-doesnt-mean-youre-a-chef-game-lawyer-says-ai-generated-code-made-with-confidential-details-did-nothing-but-waste-everybodys-time/</link>
                                                                            <description>
                            <![CDATA[ Game code delivered to a client was killed after the programmer admitted knowing nothing about it ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 17:12:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Best 3DS games - Phoenix Wright: Ace Attorney - Dual Destinies]]></media:description>                                                            <media:text><![CDATA[Best 3DS games - Phoenix Wright: Ace Attorney - Dual Destinies]]></media:text>
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                                <p>In one example of generative AI tools being misused, a lawyer who specializes in video game contracts says a recent agreement fell through after the client received a load of vibe-coded material made by someone who didn't "know what he made."</p><p>Haley MacLean, IP lawyer and video game practice head at Voyer Law, shared the anonymized incident on <a href="https://bsky.app/profile/haleyfax.bsky.social/post/3myrzmlpny22r" target="_blank"><u>Bluesky</u></a>. </p><p>"Programming contractor delivers my client a milestone," she begins. "It’s broken and full of issues so we request revisions before acceptance. Contractor says he can’t and wants full payment. Turns out it’s all AI and he doesn’t even know what he made. So he’s not getting paid and he wasted my client’s time." </p><p>In an interview with GamesRadar+, MacLean previously <a href="https://www.gamesradar.com/games/echoing-palworld-dev-video-game-lawyer-says-all-her-clients-have-anti-ai-contracts-because-gamers-hate-it-and-its-a-copyright-landmine-i-think-were-going-to-see-lawsuits/"><u>outlined the legal arguments</u></a> against gen AI use in game development, calling it a copyright risk, a threat to reputation, and a rights ownership hazard. Here, she examines the tech through the lens that more and more developers – in games and beyond – are using: even looking purely at output and ignoring ethical or creative concerns, there's a clear difference between applying AI and thoughtlessly relying on it.</p><p>"Also it was a breach of [confidentiality] because he stuck all the confidential game info into the AI tool to 'make' the milestone so there’s also that, she adds. "Just because you can order at a restaurant doesn’t mean you’re a chef."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K8yJ4PtPLeS2UpgkBEhUJC" name="monster hunter world meowscular chef.jpg" alt="Monster Hunter World cat chef" src="https://cdn.mos.cms.futurecdn.net/K8yJ4PtPLeS2UpgkBEhUJC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>MacLean told us that she sees more and more clients baking anti-AI clauses into contracts, and she recommends this sort of protection due to the legal risks the tech poses. "Now it's just boilerplate, to the point that if I did encounter one that didn't have a gen AI clause, if the publisher was creating assets too, I would say we need to push for that to make sure the publisher is not using gen AI in the marketing, porting, QA of your game," she said. </p><p>A torrent of AI slop <a href="https://www.gamesradar.com/games/valve-veteran-says-steam-is-overwhelmed-with-slop-and-ai-crap-in-next-fest-event-fears-pc-becoming-more-like-mobile-this-is-the-thing-that-im-worried-about-more-than-anything/"><u>on storefronts like Steam</u></a>, and in open-source circles <a href="https://www.gamesradar.com/games/platformer/zelda-and-banjo-pc-port-devs-slam-new-vibe-coded-banjo-tooie-recompilation-throwing-ai-at-it-is-just-disrespectful/"><u>like ports and recomps</u></a>, has intensified discussion of how gen AI should be treated and used in games. The heads of PS3 emulator RPCS3 <a href="https://www.gamesradar.com/games/stop-submitting-ai-slop-code-ps3-emulator-rpcs3-shuts-down-vibe-coders-tells-them-to-learn-how-to-debug-code-and-leave-behind-something-useful-to-humanity-when-youre-gone/"><u>took words from the mouths of many</u></a>, telling AI-reliant vibe coders to "learn how to debug, code, and leave behind something useful to humanity when you're gone."</p><p>Games industry leaders like Epic Games CEO Tim Sweeney remain <a href="https://www.gamesradar.com/games/still-mad-at-valve-for-steams-ai-disclosures-epic-games-boss-criticizes-forcing-developers-to-write-a-political-statement-to-be-used-against-them-by-the-hate-mob/"><u>devout AI proponents</u></a>, but <a href="https://www.gamesradar.com/games/why-so-many-game-developers-dont-want-to-use-generative-ai/"><u>many developers have said they oppose the tech</u></a>, or at least its current mainstream forms, for several reasons. </p><p>Epic even <a href="https://www.gamesradar.com/games/epic-wants-to-pay-you-usd50-000-to-vibe-code-an-ai-slop-game/"><u>briefly made gen AI a requirement</u></a> for a new Unreal Engine game jam, and that was just days after saying it <a href="https://www.gamesradar.com/games/epics-bulletproof-plan-to-outdo-steam-we-vibe-coded-the-epic-games-launcher/"><u>"vibe coded" the new Epic Games Store launcher</u></a>. It's hard not to feel like we're poisoning language, with vibe coding increasingly used to refer to code made by people who understand AI prompts better than programming languages.  </p><p>In 2025, Valve co-founder <a href="https://www.gamesradar.com/games/valves-gabe-newell-predicts-ai-will-lead-to-a-funny-situation-where-people-who-dont-know-how-to-program-could-be-more-effective-than-people-whove-been-programming-for-a-decade/"><u>Gabe Newell predicted</u></a> that AI could lead to a "funny situation" where less-experienced programmers who are better with AI tooling could be "more effective" in terms of value creation.  </p><p><a href="https://www.gamesradar.com/games/simulation/in-a-steam-next-fest-plagued-by-ai-slop-the-biggest-single-player-demo-is-a-game-about-fighting-rampant-ai-a-sim-where-youre-basically-a-merchant-in-cyberpunk-2077/"><u><em>In a Steam Next Fest plagued by AI slop, the biggest single-player demo is a game about fighting "rampant AI" – a sim where you're basically a merchant in Cyberpunk 2077</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script>
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                                                            <title><![CDATA[ Obsession star Inde Navarrette is "a big fan" of Call of Duty and wants a role in Taylor Sheridan's movie ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Obsession star Inde Navarrette wants to have a role in the Call of Duty movie. </p><p>Navarrette formerly streamed games on Twitch (and can be found streaming today, too) and is a fan of the Call of Duty franchise, so, when <a href="https://collider.com/call-of-duty-movie-ray-nicholson-inde-navarrette-taylor-sheridan/" target="_blank">Collider </a>asked what it would take for her to join the film, unsurprisingly she sounded very keen. </p><p>"Nothing. It's a phone call. It's a text," she told the publication. "If they call me, they're like, 'There's a car outside. You gotta go.' Definitely. I'm a big fan. I'm really excited to see what they do. As a fan, I would be excited. I'm a big fan. Yeah. Very excited."</p><p>The movie hails from Yellowstone creator Taylor Sheridan, who will co-write and produce, and Peter Berg, who will co-write and direct. </p><p>"If you really look at the missions and the storylines and the characters like Captain Price, Soap, Ghost, and Alex, these are complicated humans. These are not – and no disrespect – cartoon characters or comic books," <a href="https://www.gamesradar.com/entertainment/live-action-movies/call-of-duty-movie-director-says-theres-real-soul-to-the-modern-warfare-universe-these-are-not-and-no-disrespect-cartoon-characters-or-comic-books/">Berg said recently of the film</a>. "These are very nuanced storylines; there's a real soul to the Modern Warfare universe."</p><p>Navarrette, meanwhile, has been <a href="https://www.gamesradar.com/entertainment/marvel-movies/marvels-x-men-cast-announced-d23/">cast as Rogue</a> in <a href="https://www.gamesradar.com/entertainment/marvel-x-men-movie-release-date-story-cast-trailer-news/">Marvel's X-Men movie</a>, as revealed at <a href="https://www.gamesradar.com/news/live/marvel-star-wars-d23-panel-2022-announcements/">this year's D23</a>. The rest of the cast includes the likes of Sadie Sink as Jean Grey, Kit Connor as Cyclops, Adam Driver as Mr. Sinister, and Christopher Abbott as Professor X. </p><p>"Kevin [Feige] just wants to take a big swing and start anew, not be beholden to any of the movies that have come before." Lee Sung Jin told <a href="https://deadline.com/2026/06/lee-sung-jin-beef-x-men-interview-1236950632/" target="_blank"><u>Deadline</u></a>. </p><p>The Call of Duty movie is arriving on June 30, 2028. While you wait, check out our guide to all the most exciting <a href="https://www.gamesradar.com/upcoming-video-game-movies/">upcoming video game adaptations</a>.  </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ozn32O"></div>                            </div>                            <script src="https://kwizly.com/embed/Ozn32O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/action-movies/obsession-star-inde-navarrette-is-a-big-fan-of-call-of-duty-and-wants-a-role-in-taylor-sheridans-movie/</link>
                                                                            <description>
                            <![CDATA[ Inde Navarrette wants to be in the Call of Duty movie ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 17:01:37 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 10:58:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Movies]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Movies]]></category>
                                                                                                <author><![CDATA[ molly.edwards@futurenet.com (Molly Edwards) ]]></author>                    <dc:creator><![CDATA[ Molly Edwards ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8MJnLUdf2EQdMTaqsNfwXP-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m a Senior Entertainment Writer here at GamesRadar+, covering all things film and TV for the site&#039;s Total Film section. I previously worked on the Disney magazines team at Immediate Media, and also wrote on the CBeebies, MEGA!, and Star Wars Galaxy titles after graduating with a BA in English. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Focus Features]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Inde Navarrette as Nikki in Obsession]]></media:description>                                                            <media:text><![CDATA[Inde Navarrette as Nikki in Obsession]]></media:text>
                                <media:title type="plain"><![CDATA[Inde Navarrette as Nikki in Obsession]]></media:title>
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                            <article>
                                <p>Obsession star Inde Navarrette wants to have a role in the Call of Duty movie. </p><p>Navarrette formerly streamed games on Twitch (and can be found streaming today, too) and is a fan of the Call of Duty franchise, so, when <a href="https://collider.com/call-of-duty-movie-ray-nicholson-inde-navarrette-taylor-sheridan/" target="_blank">Collider </a>asked what it would take for her to join the film, unsurprisingly she sounded very keen. </p><p>"Nothing. It's a phone call. It's a text," she told the publication. "If they call me, they're like, 'There's a car outside. You gotta go.' Definitely. I'm a big fan. I'm really excited to see what they do. As a fan, I would be excited. I'm a big fan. Yeah. Very excited."</p><p>The movie hails from Yellowstone creator Taylor Sheridan, who will co-write and produce, and Peter Berg, who will co-write and direct. </p><p>"If you really look at the missions and the storylines and the characters like Captain Price, Soap, Ghost, and Alex, these are complicated humans. These are not – and no disrespect – cartoon characters or comic books," <a href="https://www.gamesradar.com/entertainment/live-action-movies/call-of-duty-movie-director-says-theres-real-soul-to-the-modern-warfare-universe-these-are-not-and-no-disrespect-cartoon-characters-or-comic-books/">Berg said recently of the film</a>. "These are very nuanced storylines; there's a real soul to the Modern Warfare universe."</p><p>Navarrette, meanwhile, has been <a href="https://www.gamesradar.com/entertainment/marvel-movies/marvels-x-men-cast-announced-d23/">cast as Rogue</a> in <a href="https://www.gamesradar.com/entertainment/marvel-x-men-movie-release-date-story-cast-trailer-news/">Marvel's X-Men movie</a>, as revealed at <a href="https://www.gamesradar.com/news/live/marvel-star-wars-d23-panel-2022-announcements/">this year's D23</a>. The rest of the cast includes the likes of Sadie Sink as Jean Grey, Kit Connor as Cyclops, Adam Driver as Mr. Sinister, and Christopher Abbott as Professor X. </p><p>"Kevin [Feige] just wants to take a big swing and start anew, not be beholden to any of the movies that have come before." Lee Sung Jin told <a href="https://deadline.com/2026/06/lee-sung-jin-beef-x-men-interview-1236950632/" target="_blank"><u>Deadline</u></a>. </p><p>The Call of Duty movie is arriving on June 30, 2028. While you wait, check out our guide to all the most exciting <a href="https://www.gamesradar.com/upcoming-video-game-movies/">upcoming video game adaptations</a>.  </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ozn32O"></div>                            </div>                            <script src="https://kwizly.com/embed/Ozn32O.js" async></script>
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                                                            <title><![CDATA[ This pastel Disney Halloween collection is a real vibe, and it's so sweet I think I'm practically having a sugar overload ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you like spooky season but want something a little more aesthetically pleasing than the usual neon-orange pumpkins and black bats, I think you need to see this new Disney Halloween pastel range. </p><p>Summoned from regions beyond last year, this collection brings a cuter, chill energy to your October festivities – and while I'm normally a staunch traditionalist when it comes to Halloween decs (like this <a href="https://www.gamesradar.com/toys-collectibles/nightmare-before-christmas-fans-beware-this-enchanting-disney-halloween-decoration-will-be-kryptonite-for-you">Nightmare Before Christmas collectible that will be kryptonite to fans</a>), I'm being won over. There's something disarmingly sweet about this pastel range, and besides being downright adorable, they're a little more subtle than other Disney Halloween merch; the clothes don't always scream 'Halloween' at the top of their lungs.</p><p>The Minnie Mouse Cutie Ghost Light is an exception, but I'll allow it because of how painfully cute it is. I can already tell that my toddler is going to be obsessed when I break it out for Halloween, because she's got a soft spot for both Minnie (which is what she calls Mickey as well, which tells you a lot about who she prefers), all things spooky, and pink. </p><p>Because there are quite a few to choose from in this collection (and many are on offer in the wider Halloween sale at <a href="https://www.disneystore.com/halloween-shop/?srule=sorting-option-63">Disney Store US</a> and <a href="https://www.disneystore.co.uk/offers/promotion10">Disney Store UK</a>), here are my favorites. For the UK version, just click 'view details' below each entry.</p>        <div class="featured_product_block featured_block_hero" data-id="55efb69a-cc90-11f1-97f4-737a4416f372">            <a href="https://www.disneystore.com/minnie-mouse-cutie-ghost-light-up-decor-medium-16-434080892291.html" data-model-name="Minnie Mouse Cutie Ghost Light-Up Decor – Medium 16''" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/2dL4B7QS3yEuSurGnZe3rS.jpg" alt="Disney, Minnie Mouse Cutie Ghost Light-Up Decor – Medium 16''"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Disney</div>                                        <div class="featured__title">Minnie Mouse Cutie Ghost Light-Up Decor – Medium 16''</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong>UK: </strong><a href="https://www.disneystore.co.uk/minnie-mouse-cutie-ghost-light-up-figure-434081191539.html?" target="_blank"><strong>£36 at Disney Store</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="52807e3e-cc92-11f1-bcd8-5f7c5902c110">            <a href="https://www.disneystore.com/mickey-and-minnie-mouse-cutie-ghost-t-shirt-for-women-5106057431232M.html" data-model-name="Mickey and Minnie Mouse Cutie Ghost T-Shirt for Women" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/bkBUAAJzjf9sreEJnfQWL6.webp" alt="Disney, Mickey and Minnie Mouse Cutie Ghost T-Shirt for Women"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Disney</div>                                        <div class="featured__title">Mickey and Minnie Mouse Cutie Ghost T-Shirt for Women</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong>UK: </strong><a href="https://www.disneystore.co.uk/pastel-ghost-oversized-t-shirt-5106050290191M.html?" target="_blank"><strong>£23 at Disney Store</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="52807eb6-cc92-11f1-8159-ff2498bed268">            <a href="https://www.disneystore.com/minnie-mouse-light-up-pastel-jack-o-lantern-small-434080892116.html" data-model-name="Minnie Mouse Light-Up Pastel Jack-o'-Lantern – Small" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/toAUkkjbYPmGreBrnjEvU6.webp" alt="Disney, Minnie Mouse Light-Up Pastel Jack-o'-Lantern – Small"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Disney</div>                                        <div class="featured__title">Minnie Mouse Light-Up Pastel Jack-o'-Lantern – Small</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong>UK: </strong><a href="https://www.disneystore.co.uk/minnie-mouse-light-up-pumpkin-434081192291.html" target="_blank"><strong>£26 at Disney Store</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="52807f24-cc92-11f1-b1fe-7b1b6c325e56">            <a href="https://www.disneystore.com/mickey-and-minnie-mouse-halloween-pastel-pumpkin-light-up-decor-large-20-434080861266.html" data-model-name="Mickey and Minnie Mouse Halloween Pastel Pumpkin Light-Up Decor – Large 20''" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/4V6EkmbbaH9sSgemhfA7MF.webp" alt="Disney, Mickey and Minnie Mouse Halloween Pastel Pumpkin Light-Up Decor – Large 20''"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Disney</div>                                        <div class="featured__title">Mickey and Minnie Mouse Halloween Pastel Pumpkin Light-Up Decor – Large 20''</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong>UK: </strong><a href="https://www.disneystore.co.uk/mickey-and-minnie-mouse-halloween-pastel-pumpkin-light-up-decor-434081192116.html" target="_blank"><strong>£65 at Disney Store</strong></a></p></p>                </div>                            </div>        </div><p><em>Looking for other spooky goodies? </em><a href="https://www.gamesradar.com/toys-collectibles/start-building-these-lego-halloween-sets-this-weekend-and-youll-be-done-in-time-for-the-spookiest-night-of-the-year/"><em>Start building these Lego Halloween sets now and you'll be done in time for the spookiest night of the year.</em></a></p><ul><li><strong>Save up to 40% on Disney Halloween merch </strong><a href="https://www.disneystore.com/halloween-shop/?srule=sorting-option-63" target="_blank"><strong>at Disney Store US</strong></a></li><li><strong>Get up to 20% off on Disney Halloween merch </strong><a href="https://www.disneystore.co.uk/offers/promotion10?start=48&sz=24" target="_blank"><strong>at Disney Store UK</strong></a></li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/toys-collectibles/this-pastel-disney-halloween-collection-is-a-real-vibe-and-its-so-sweet-i-think-im-practically-having-a-sugar-overload/</link>
                                                                            <description>
                            <![CDATA[ The Disney Halloween pastel and Cutie collection is incredibly sweet, so I've rounded up my favorite decorations and goodies ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 17:31:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Toys & Collectibles]]></category>
                                                                                                <author><![CDATA[ benjamin.abbott@futurenet.com (Benjamin Abbott) ]]></author>                    <dc:creator><![CDATA[ Benjamin Abbott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/EbTqVCYA64K6bMTASqJCYW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;ve been writing about games in one form or another since 2012, and my bylines include Metro, TechRadar, and PC Gamer. However, these days you&#039;ll find me managing GamesRadar+&#039;s tabletop gaming and toy coverage – I spend my time handling everything from board game reviews to the latest Lego news. I&#039;ve also been obsessed with Warhammer since the 1990s and enjoy nothing more than running tabletop RPGs like D&amp;D as a Dungeon Master, so if it involves rolling dice or nerdy collectibles, consider me interested! In my spare time I adore playing board games of all kinds and trying my hand at Magic: The Gathering (beware my goblin-heavy Red Deck Wins/RDW), as well crafting wargaming boards to fight over in 40K and Age of Sigmar. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Disney Halloween ghost with Minnie ears, lit up amongst autumnal decorations]]></media:description>                                                            <media:text><![CDATA[Disney Halloween ghost with Minnie ears, lit up amongst autumnal decorations]]></media:text>
                                <media:title type="plain"><![CDATA[Disney Halloween ghost with Minnie ears, lit up amongst autumnal decorations]]></media:title>
                                                    </media:content>
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                            <![CDATA[
                            <article>
                                <p>If you like spooky season but want something a little more aesthetically pleasing than the usual neon-orange pumpkins and black bats, I think you need to see this new Disney Halloween pastel range. </p><p>Summoned from regions beyond last year, this collection brings a cuter, chill energy to your October festivities – and while I'm normally a staunch traditionalist when it comes to Halloween decs (like this <a href="https://www.gamesradar.com/toys-collectibles/nightmare-before-christmas-fans-beware-this-enchanting-disney-halloween-decoration-will-be-kryptonite-for-you">Nightmare Before Christmas collectible that will be kryptonite to fans</a>), I'm being won over. There's something disarmingly sweet about this pastel range, and besides being downright adorable, they're a little more subtle than other Disney Halloween merch; the clothes don't always scream 'Halloween' at the top of their lungs.</p><p>The Minnie Mouse Cutie Ghost Light is an exception, but I'll allow it because of how painfully cute it is. I can already tell that my toddler is going to be obsessed when I break it out for Halloween, because she's got a soft spot for both Minnie (which is what she calls Mickey as well, which tells you a lot about who she prefers), all things spooky, and pink. </p><p>Because there are quite a few to choose from in this collection (and many are on offer in the wider Halloween sale at <a href="https://www.disneystore.com/halloween-shop/?srule=sorting-option-63">Disney Store US</a> and <a href="https://www.disneystore.co.uk/offers/promotion10">Disney Store UK</a>), here are my favorites. For the UK version, just click 'view details' below each entry.</p>        <div class="featured_product_block featured_block_hero" data-id="55efb69a-cc90-11f1-97f4-737a4416f372">            <a href="https://www.disneystore.com/minnie-mouse-cutie-ghost-light-up-decor-medium-16-434080892291.html" data-model-name="Minnie Mouse Cutie Ghost Light-Up Decor – Medium 16''" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/2dL4B7QS3yEuSurGnZe3rS.jpg" alt="Disney, Minnie Mouse Cutie Ghost Light-Up Decor – Medium 16''"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Disney</div>                                        <div class="featured__title">Minnie Mouse Cutie Ghost Light-Up Decor – Medium 16''</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong>UK: </strong><a href="https://www.disneystore.co.uk/minnie-mouse-cutie-ghost-light-up-figure-434081191539.html?" target="_blank"><strong>£36 at Disney Store</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="52807e3e-cc92-11f1-bcd8-5f7c5902c110">            <a href="https://www.disneystore.com/mickey-and-minnie-mouse-cutie-ghost-t-shirt-for-women-5106057431232M.html" data-model-name="Mickey and Minnie Mouse Cutie Ghost T-Shirt for Women" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/bkBUAAJzjf9sreEJnfQWL6.webp" alt="Disney, Mickey and Minnie Mouse Cutie Ghost T-Shirt for Women"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Disney</div>                                        <div class="featured__title">Mickey and Minnie Mouse Cutie Ghost T-Shirt for Women</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong>UK: </strong><a href="https://www.disneystore.co.uk/pastel-ghost-oversized-t-shirt-5106050290191M.html?" target="_blank"><strong>£23 at Disney Store</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="52807eb6-cc92-11f1-8159-ff2498bed268">            <a href="https://www.disneystore.com/minnie-mouse-light-up-pastel-jack-o-lantern-small-434080892116.html" data-model-name="Minnie Mouse Light-Up Pastel Jack-o'-Lantern – Small" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/toAUkkjbYPmGreBrnjEvU6.webp" alt="Disney, Minnie Mouse Light-Up Pastel Jack-o'-Lantern – Small"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Disney</div>                                        <div class="featured__title">Minnie Mouse Light-Up Pastel Jack-o'-Lantern – Small</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong>UK: </strong><a href="https://www.disneystore.co.uk/minnie-mouse-light-up-pumpkin-434081192291.html" target="_blank"><strong>£26 at Disney Store</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="52807f24-cc92-11f1-b1fe-7b1b6c325e56">            <a href="https://www.disneystore.com/mickey-and-minnie-mouse-halloween-pastel-pumpkin-light-up-decor-large-20-434080861266.html" data-model-name="Mickey and Minnie Mouse Halloween Pastel Pumpkin Light-Up Decor – Large 20''" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/4V6EkmbbaH9sSgemhfA7MF.webp" alt="Disney, Mickey and Minnie Mouse Halloween Pastel Pumpkin Light-Up Decor – Large 20''"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Disney</div>                                        <div class="featured__title">Mickey and Minnie Mouse Halloween Pastel Pumpkin Light-Up Decor – Large 20''</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong>UK: </strong><a href="https://www.disneystore.co.uk/mickey-and-minnie-mouse-halloween-pastel-pumpkin-light-up-decor-434081192116.html" target="_blank"><strong>£65 at Disney Store</strong></a></p></p>                </div>                            </div>        </div><p><em>Looking for other spooky goodies? </em><a href="https://www.gamesradar.com/toys-collectibles/start-building-these-lego-halloween-sets-this-weekend-and-youll-be-done-in-time-for-the-spookiest-night-of-the-year/"><em>Start building these Lego Halloween sets now and you'll be done in time for the spookiest night of the year.</em></a></p><ul><li><strong>Save up to 40% on Disney Halloween merch </strong><a href="https://www.disneystore.com/halloween-shop/?srule=sorting-option-63" target="_blank"><strong>at Disney Store US</strong></a></li><li><strong>Get up to 20% off on Disney Halloween merch </strong><a href="https://www.disneystore.co.uk/offers/promotion10?start=48&sz=24" target="_blank"><strong>at Disney Store UK</strong></a></li></ul>
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                                                            <title><![CDATA[ The Witcher "wouldn't have been possible" without BioWare, CD Projekt Red reminds fans ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare may be gone</a>, but the legendary studio's legacy lives on through the countless developers who loved its RPGs. But in the case of CD Projekt Red, it's more than an abstract influence. As the first Witcher game celebrates its 19th birthday, CDPR is keen to remind fans that it wouldn't have been possible without BioWare's direct support.</p><p>"19 years ago, an ambitious dream to bring an iconic book series into the world of video games came to life with the release of The Witcher. It was the start of an unforgettable path, which wouldn't have been possible without our friends at BioWare," CD Projekt Red says in a <a href="https://bsky.app/profile/thewitcher.com/post/3myrvuf7jo22d" target="_blank">Bluesky post</a>.</p><p>"From lending us their Aurora Engine and sharing their knowledge, to giving us a spot at their booth at E3, their support helped turn our vision into Geralt’s first interactive adventure."</p><p>The makers of The Witcher have extensively credited BioWare's support in the past. CD Projekt started life as a distributor of PC games in Poland, which was once completely dominated by piracy. "Software is free, hardware is what you pay for," as CD Projekt co-founder Marcin Iwiński recalled in a <a href="https://www.youtube.com/watch?v=uNZkTk5gLuo" target="_blank">2017 interview with NoClip</a>.</p><p>But CD Projekt began to find success by creating Polish localizations of games from around the world at a level of quality the pirates couldn't compete with. One of the company's early coups was a publishing deal for the original Baldur's Gate, the 1998 classic that had put BioWare on the map. It was a frightening deal for CD Projekt, since the company had to assume all the risk on an initial order of 3,000 units.</p><p>"Before we signed the deal, we were shitting our pants with [co-founder] Michal [Kiciński] that these 3,000 units can bankrupt us," Iwiński explained. "Because if we fail, you know, we're done. We're never seeing a lot of money in it, and maybe we'll not sell 3,000, or 1,000."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uNZkTk5gLuo" allowfullscreen></iframe></div></div><p>But thanks to CD Projekt's lavish treatment of Baldur's Gate, which included professional Polish voice acting, a deluxe collector's box, and a deal with a local publisher's version of Dungeons & Dragons, the company created a hit. 18,000 units had been ordered before the game even hit the market, and the game had sold 50,000 units "within the first year."</p><p>After building a successful publishing business, CD Projekt decided to expand into developing its own, original games. You probably know where this is going: the company secured the license for a series of fantasy stories legendary among Polish readers, and got to work on The Witcher.</p><p>Amid a scramble to secure a publisher for The Witcher, the company founded a development-focused subsidiary in CD Projekt Red. (Now, of course, the <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-and-cyberpunk-company-weve-all-been-calling-cd-projekt-red-is-now-officially-cd-projekt-red-presumably-because-they-got-sick-of-us-calling-them-cd-projekt-red/">entire company is known as CD Projekt Red</a>.) The studio would end up approaching BioWare to license the Aurora Engine which had been used to create Neverwinter Nights.</p><p>A year later, CD Projekt Red flew to Edmonton to show the Aurora-powered Witcher to the heads of BioWare. The studio's half-broken demo "magically" worked during this demonstration, and managed to impress. "You talk to the RPG gods, and they will rule on your demo if it's good or not. Imagine the amount of stress," Iwiński said.</p><p>In fact, BioWare liked that original version of The Witcher so much that the studio invited CD Projekt Red to show the game at a shared E3 booth. A tiny studio which few outside of Poland had even heard of would share space with a glitzy demonstration of BioWare's presumed next big hit: Jade Empire.</p><p>Ultimately, The Witcher would cast a much longer shadow than Jade Empire, but both BioWare and CD Projekt Red would find mainstream, mass market success with the likes of Mass Effect and The Witcher 3, respectively. The history of both companies are directly intertwined, and there's an alternate timeline where <a href="https://www.gamesradar.com/bioware-missed-our-big-opportunity-to-be-steam-and-sell-the-witcher-were-kicking-ourselves-about-it-now/">CD Projekt Red might've assisted BioWare in taking on Steam</a>. Oh, what might have been.</p><p><a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><em>Almost 200,000 Mass Effect fans sign petition to save the series after BioWare's demise, and both Commander Shepard actors are on board with fan efforts.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-wouldnt-have-been-possible-without-bioware-cd-project-red-reminds-fans-as-the-rpg-turns-19/</link>
                                                                            <description>
                            <![CDATA[ The histories of CD Projekt Red and BioWare are deeply intertwined ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 26 Oct 2026 16:44:55 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 16:54:18 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt and a monster attack each other face-to-face in official art for The Witcher]]></media:description>                                                            <media:text><![CDATA[Geralt and a monster attack each other face-to-face in official art for The Witcher]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt and a monster attack each other face-to-face in official art for The Witcher]]></media:title>
                                                    </media:content>
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                            <article>
                                <p><a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare may be gone</a>, but the legendary studio's legacy lives on through the countless developers who loved its RPGs. But in the case of CD Projekt Red, it's more than an abstract influence. As the first Witcher game celebrates its 19th birthday, CDPR is keen to remind fans that it wouldn't have been possible without BioWare's direct support.</p><p>"19 years ago, an ambitious dream to bring an iconic book series into the world of video games came to life with the release of The Witcher. It was the start of an unforgettable path, which wouldn't have been possible without our friends at BioWare," CD Projekt Red says in a <a href="https://bsky.app/profile/thewitcher.com/post/3myrvuf7jo22d" target="_blank">Bluesky post</a>.</p><p>"From lending us their Aurora Engine and sharing their knowledge, to giving us a spot at their booth at E3, their support helped turn our vision into Geralt’s first interactive adventure."</p><p>The makers of The Witcher have extensively credited BioWare's support in the past. CD Projekt started life as a distributor of PC games in Poland, which was once completely dominated by piracy. "Software is free, hardware is what you pay for," as CD Projekt co-founder Marcin Iwiński recalled in a <a href="https://www.youtube.com/watch?v=uNZkTk5gLuo" target="_blank">2017 interview with NoClip</a>.</p><p>But CD Projekt began to find success by creating Polish localizations of games from around the world at a level of quality the pirates couldn't compete with. One of the company's early coups was a publishing deal for the original Baldur's Gate, the 1998 classic that had put BioWare on the map. It was a frightening deal for CD Projekt, since the company had to assume all the risk on an initial order of 3,000 units.</p><p>"Before we signed the deal, we were shitting our pants with [co-founder] Michal [Kiciński] that these 3,000 units can bankrupt us," Iwiński explained. "Because if we fail, you know, we're done. We're never seeing a lot of money in it, and maybe we'll not sell 3,000, or 1,000."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uNZkTk5gLuo" allowfullscreen></iframe></div></div><p>But thanks to CD Projekt's lavish treatment of Baldur's Gate, which included professional Polish voice acting, a deluxe collector's box, and a deal with a local publisher's version of Dungeons & Dragons, the company created a hit. 18,000 units had been ordered before the game even hit the market, and the game had sold 50,000 units "within the first year."</p><p>After building a successful publishing business, CD Projekt decided to expand into developing its own, original games. You probably know where this is going: the company secured the license for a series of fantasy stories legendary among Polish readers, and got to work on The Witcher.</p><p>Amid a scramble to secure a publisher for The Witcher, the company founded a development-focused subsidiary in CD Projekt Red. (Now, of course, the <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-and-cyberpunk-company-weve-all-been-calling-cd-projekt-red-is-now-officially-cd-projekt-red-presumably-because-they-got-sick-of-us-calling-them-cd-projekt-red/">entire company is known as CD Projekt Red</a>.) The studio would end up approaching BioWare to license the Aurora Engine which had been used to create Neverwinter Nights.</p><p>A year later, CD Projekt Red flew to Edmonton to show the Aurora-powered Witcher to the heads of BioWare. The studio's half-broken demo "magically" worked during this demonstration, and managed to impress. "You talk to the RPG gods, and they will rule on your demo if it's good or not. Imagine the amount of stress," Iwiński said.</p><p>In fact, BioWare liked that original version of The Witcher so much that the studio invited CD Projekt Red to show the game at a shared E3 booth. A tiny studio which few outside of Poland had even heard of would share space with a glitzy demonstration of BioWare's presumed next big hit: Jade Empire.</p><p>Ultimately, The Witcher would cast a much longer shadow than Jade Empire, but both BioWare and CD Projekt Red would find mainstream, mass market success with the likes of Mass Effect and The Witcher 3, respectively. The history of both companies are directly intertwined, and there's an alternate timeline where <a href="https://www.gamesradar.com/bioware-missed-our-big-opportunity-to-be-steam-and-sell-the-witcher-were-kicking-ourselves-about-it-now/">CD Projekt Red might've assisted BioWare in taking on Steam</a>. Oh, what might have been.</p><p><a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><em>Almost 200,000 Mass Effect fans sign petition to save the series after BioWare's demise, and both Commander Shepard actors are on board with fan efforts.</em></a></p>
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                                                            <title><![CDATA[ Helldivers 2 celebrates Liberty Day with a free gun, locks out tons of players with new anti-cheat ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Hark, today is October 26, and that means it's Liberty Day, the greatest celebration in <a href="https://www.gamesradar.com/uk/helldivers-2/">Helldivers 2</a>. For democracy, etcetera and so forth. This year, players are getting a special gun, which would be nice if many can't play the game due to anti-cheat protections.</p><p>Arrowhead Game Studios has revealed the goodies you can avail of if you care about intergalactic justice. There are special decorations from your Super Destroyer, of course – what's a party without banners, branded rugs and other bits and pieces strewn across the vessel?</p><p>There's merch too, including a shirt, a plushie, and a replica medal. I'm choosing not to look at how much the t-shirt is because I need to stop buying them but I like the color. Anyway, the top addition will be the weapon: the AR-23L Liberator Legacy.</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/De7TY3mEuMY/" target="_blank">A post shared by Helldivers 2 (@helldivers2game)</a></p><p>A photo posted by </p></blockquote></div><p>An old school gun, with a new school aesthetic. It'll be unlocked once Liberty Day ends, and to get it, you just need to complete the special missions that'll be going on. It's a daily with extra pizazz, and I've never had much trouble sorting out the checklist for this most democratic of days.</p><p>There are a number of minigames as well, but the fun is unfortunately being sucked out of this shindig because PC players aren't able to log in properly. Easy Anti Cheat is blocking people's access indiscriminately, bringing up an error message when they try and drop in.</p><p>The supposed protections were <a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-is-getting-new-anti-cheat-targeting-modifications-that-create-unfair-advantages-but-the-community-argues-these-gameplay-mods-are-only-used-to-target-glitches-the-devs-havent-fixed/">only added last week</a>, and now many members of the community are stuck sitting around, waiting for a fix to roll out. "Turns out the freedom in freedom day is freedom to play something else I guess," comments a <a href="https://www.reddit.com/r/Helldivers/comments/1xfqczu/comment/19rol4qhzxmg0/" target="_blank">frustrated player on Reddit</a>.</p><p>The thread is full of others who're just as annoyed. I'm always down to toast the glory of Super Earth, but it'd be nice if everyone could relish in the annual reminder of our battle against the insect and robot scourge.</p><p><a href="https://www.gamesradar.com/games/valve-veteran-says-steam-is-overwhelmed-with-slop-and-ai-crap-in-next-fest-event-fears-pc-becoming-more-like-mobile-this-is-the-thing-that-im-worried-about-more-than-anything/"><em>Valve veteran says Steam is "overwhelmed with slop and AI crap" in Next Fest event, fears PC becoming more like mobile: "This is the thing that I'm worried about more than anything."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj5xyO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj5xyO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/third-person-shooter/helldivers-2-celebrates-liberty-day-with-a-free-gun-accidentally-locks-out-tons-of-players-with-its-new-anti-cheat/</link>
                                                                            <description>
                            <![CDATA[ Arrowhead's accidentally put a damper on its own party ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 26 Oct 2026 16:34:25 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 19:52:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Third Person Shooters]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
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                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ZbYykiRsZeFrRkuEmE53KW-1920-80.jpg">
                                                            <media:credit><![CDATA[Arrowhead Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of a Helldiver pointing to the camera in the Helldivers 2 Super Earth Escapes video.]]></media:description>                                                            <media:text><![CDATA[A screenshot of a Helldiver pointing to the camera in the Helldivers 2 Super Earth Escapes video.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of a Helldiver pointing to the camera in the Helldivers 2 Super Earth Escapes video.]]></media:title>
                                                    </media:content>
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                            <article>
                                <p>Hark, today is October 26, and that means it's Liberty Day, the greatest celebration in <a href="https://www.gamesradar.com/uk/helldivers-2/">Helldivers 2</a>. For democracy, etcetera and so forth. This year, players are getting a special gun, which would be nice if many can't play the game due to anti-cheat protections.</p><p>Arrowhead Game Studios has revealed the goodies you can avail of if you care about intergalactic justice. There are special decorations from your Super Destroyer, of course – what's a party without banners, branded rugs and other bits and pieces strewn across the vessel?</p><p>There's merch too, including a shirt, a plushie, and a replica medal. I'm choosing not to look at how much the t-shirt is because I need to stop buying them but I like the color. Anyway, the top addition will be the weapon: the AR-23L Liberator Legacy.</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/De7TY3mEuMY/" target="_blank">A post shared by Helldivers 2 (@helldivers2game)</a></p><p>A photo posted by </p></blockquote></div><p>An old school gun, with a new school aesthetic. It'll be unlocked once Liberty Day ends, and to get it, you just need to complete the special missions that'll be going on. It's a daily with extra pizazz, and I've never had much trouble sorting out the checklist for this most democratic of days.</p><p>There are a number of minigames as well, but the fun is unfortunately being sucked out of this shindig because PC players aren't able to log in properly. Easy Anti Cheat is blocking people's access indiscriminately, bringing up an error message when they try and drop in.</p><p>The supposed protections were <a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-is-getting-new-anti-cheat-targeting-modifications-that-create-unfair-advantages-but-the-community-argues-these-gameplay-mods-are-only-used-to-target-glitches-the-devs-havent-fixed/">only added last week</a>, and now many members of the community are stuck sitting around, waiting for a fix to roll out. "Turns out the freedom in freedom day is freedom to play something else I guess," comments a <a href="https://www.reddit.com/r/Helldivers/comments/1xfqczu/comment/19rol4qhzxmg0/" target="_blank">frustrated player on Reddit</a>.</p><p>The thread is full of others who're just as annoyed. I'm always down to toast the glory of Super Earth, but it'd be nice if everyone could relish in the annual reminder of our battle against the insect and robot scourge.</p><p><a href="https://www.gamesradar.com/games/valve-veteran-says-steam-is-overwhelmed-with-slop-and-ai-crap-in-next-fest-event-fears-pc-becoming-more-like-mobile-this-is-the-thing-that-im-worried-about-more-than-anything/"><em>Valve veteran says Steam is "overwhelmed with slop and AI crap" in Next Fest event, fears PC becoming more like mobile: "This is the thing that I'm worried about more than anything."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj5xyO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj5xyO.js" async></script>
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                                                            <title><![CDATA[ Phantom Blade Zero dev tells players to "reserve at least 300GB of free disk space" for PC pre-load ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Updated Phantom Blade Zero PC system requirements affirm a 145GB install size, which is about on par with today's storage hogs (derogatory). The truly scary part is the 300GB that developer S-Game reserves for pre-loading and installing the dang thing. </p><p>In a recent Twitter <a href="https://x.com/pbzero_official/status/2114401628191441135/photo/2" target="_blank"><u>post</u></a>, S-Game shared Phantom Blade Zero's final PC specs along with a few scary words of advice – update your GPU drivers, install the game on an SSD, and so on. But then the hammer falls: "The game is approximately 145 GB. Please reserve at least 300 GB of free disk space for the pre-load process." </p><p>Even accounting for compression and install hurdles, 300GB is a terrifying volume of storage for a studio to recommend. The good news is that the other system requirements are pretty tame – 16GB of RAM, an Intel i5-10600k or AMD Ryzen 5 5600X, and an Nvidia 3060 or equivalent are recommended for 1440p – and Phantom Blade Zero is worth a significant portion of your drive. </p><p>Our <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-review/"><u>Phantom Blade Zero review</u></a> calls this kung fu epic "a GOTY contender with combat that looks as good as it feels." We're in good company: <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zeros-metacritic-score-beats-out-onimusha-and-nioh-3-as-one-of-the-top-action-games-this-year/"><u>Phantom Blade Zero's Metacritic score</u></a> puts it ahead of Capcom's Onimusha: Way of the Sword and Koei Tecmo's Nioh 3, which are both fabulous new action games in their own right. Like many others, we reviewed the PC version of the game, so we can also confirm that it goes in the coveted 'good PC port' jar. </p><p>I was spared the review grind, so I'm only about 12 hours into Phantom Blade Zero myself, but I can already tell that it's going to rank highly on my own Game of the Year list. All of those hours were logged this weekend (on PS5, where it also runs well), and I was reluctant to put the game down come Sunday night. I was able to sample Phantom Blade Zero multiple times thanks to demo and developer interview appointments leading up to release, and I always had a good feeling about it. It's a relief that the full game is as good as I'd hoped, even if it does demand a harrowing percentage of your SSD. </p><p>The <a href="https://www.gamesradar.com/goldenjoystickawards/">Golden Joystick Awards 2026</a> are open, so vote for your own Ultimate Game of the Year now. </p><p><em>The </em><a href="https://www.gamesradar.com/best-games-of-2026/"><u><em>best games of 2026</em></u></a><em>, so far.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OLYB6X"></div>                            </div>                            <script src="https://kwizly.com/embed/OLYB6X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-dev-tells-players-to-reserve-at-least-300gb-of-free-disk-space-for-pc-pre-load-of-the-145gb-monster-and-as-absurd-as-that-sounds-im-telling-you-its-worth-it/</link>
                                                                            <description>
                            <![CDATA[ A game shouldn't require 300 GB of anything ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 26 Oct 2026 16:27:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[S-Game]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Phantom Blade Zero release date trailer screenshots]]></media:description>                                                            <media:text><![CDATA[Phantom Blade Zero release date trailer screenshots]]></media:text>
                                <media:title type="plain"><![CDATA[Phantom Blade Zero release date trailer screenshots]]></media:title>
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                                <p>Updated Phantom Blade Zero PC system requirements affirm a 145GB install size, which is about on par with today's storage hogs (derogatory). The truly scary part is the 300GB that developer S-Game reserves for pre-loading and installing the dang thing. </p><p>In a recent Twitter <a href="https://x.com/pbzero_official/status/2114401628191441135/photo/2" target="_blank"><u>post</u></a>, S-Game shared Phantom Blade Zero's final PC specs along with a few scary words of advice – update your GPU drivers, install the game on an SSD, and so on. But then the hammer falls: "The game is approximately 145 GB. Please reserve at least 300 GB of free disk space for the pre-load process." </p><p>Even accounting for compression and install hurdles, 300GB is a terrifying volume of storage for a studio to recommend. The good news is that the other system requirements are pretty tame – 16GB of RAM, an Intel i5-10600k or AMD Ryzen 5 5600X, and an Nvidia 3060 or equivalent are recommended for 1440p – and Phantom Blade Zero is worth a significant portion of your drive. </p><p>Our <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-review/"><u>Phantom Blade Zero review</u></a> calls this kung fu epic "a GOTY contender with combat that looks as good as it feels." We're in good company: <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zeros-metacritic-score-beats-out-onimusha-and-nioh-3-as-one-of-the-top-action-games-this-year/"><u>Phantom Blade Zero's Metacritic score</u></a> puts it ahead of Capcom's Onimusha: Way of the Sword and Koei Tecmo's Nioh 3, which are both fabulous new action games in their own right. Like many others, we reviewed the PC version of the game, so we can also confirm that it goes in the coveted 'good PC port' jar. </p><p>I was spared the review grind, so I'm only about 12 hours into Phantom Blade Zero myself, but I can already tell that it's going to rank highly on my own Game of the Year list. All of those hours were logged this weekend (on PS5, where it also runs well), and I was reluctant to put the game down come Sunday night. I was able to sample Phantom Blade Zero multiple times thanks to demo and developer interview appointments leading up to release, and I always had a good feeling about it. It's a relief that the full game is as good as I'd hoped, even if it does demand a harrowing percentage of your SSD. </p><p>The <a href="https://www.gamesradar.com/goldenjoystickawards/">Golden Joystick Awards 2026</a> are open, so vote for your own Ultimate Game of the Year now. </p><p><em>The </em><a href="https://www.gamesradar.com/best-games-of-2026/"><u><em>best games of 2026</em></u></a><em>, so far.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OLYB6X"></div>                            </div>                            <script src="https://kwizly.com/embed/OLYB6X.js" async></script>
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                                                            <title><![CDATA[ BioShock director confirms they're "still working on it" but says its world is "tough to crack" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Despite being in limbo for years, the BioShock movie director Francis Lawrence says they're "close" to a breakthrough amid a leadership shake-up at Netflix.</p><p>"I hope so. You know, it's tricky on a couple fronts," Lawrence admitted to <a href="https://thedirect.com/article/bioshock-movie-francis-lawrence-story-world" target="_blank">The Direct</a>. "I'm definitely active in it. We are still working on it. It is a tough nut to crack that world and that story, especially because you are the character when you play the game, and so creating that character from scratch into that world that quite honestly, is pretty batshit in a most amazing way. It's tricky. So we're getting there, and we're getting close, which is great."</p><p>An adaptation of BioShock, which revolved around an underwater art-deco utopian society gone very, very wrong, would surely be a surefire hit for fans who have been desperate to see Rapture brought to life. But Lawrence warns that Netflix's current situation – the streamer fired head of film Dan Lin and chief content officer Bela Bajaria – could prove a roadblock.</p><p>"I would love nothing more than to be able to make that movie. So still working on it," Lawrence said. "And then, you have also just the Netflix of it all because Netflix right now has had regime changes and just all of that kind of nonsense that I don't like to have to deal with or have to. So we'll see. Hopefully we'll figure it out."</p><p>A BioShock movie <a href="https://www.gamesradar.com/a-bioshock-movie-is-coming-and-netflix-asks-if-youd-kindly-stay-tuned-for-more/">was announced at Netflix back in 2022</a>. Since then, there have been small bursts of updates – including producer Roy Lee revealing last year that the feature film <a href="https://www.gamesradar.com/entertainment/action-movies/netflixs-bioshock-movie-is-definitely-based-on-the-first-game-says-director-and-the-script-is-still-being-worked-on/">would be based on the 2007 game</a>. </p><p>Lee was <a href="https://www.gamesradar.com/entertainment/live-action-movies/netflix-and-take-two-are-very-anxious-for-the-bioshock-movie-to-coincide-with-the-release-of-potential-new-incarnations-of-the-game/">quoted as saying</a> earlier this year that Netflix and publishers Take-Two were "very anxious" to release the movie in line with "potential new incarnations of the game."</p><p>Lawrence also told <a href="https://www.gamesradar.com/entertainment/live-action-movies/bioshock-movie-director-says-hes-been-dying-to-make-his-netflix-adaptation-and-theyre-pretty-close-to-a-script/">GamesRadar+</a> this month that he was "dying" to make the BioShock movie, which has since been retooled with a smaller budget.</p><p>For more, check out the <a href="https://www.gamesradar.com/upcoming-video-game-movies/">upcoming video game movies</a> in the works, plus all the latest <a href="https://www.gamesradar.com/upcoming-ps5-games/">new PS5 games</a> heading your way.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/live-action-movies/bioshock-movie-director-confirms-theyre-still-working-on-it-but-says-its-world-and-story-is-a-tough-nut-to-crack/</link>
                                                                            <description>
                            <![CDATA[ Francis Lawrence is keen to head to Rapture ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 26 Oct 2026 15:49:54 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 10:58:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Live Action Movies]]></category>
                                                    <category><![CDATA[Bioshock]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Movies]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                                                                <author><![CDATA[ bradley.russell@futurenet.com (Bradley Russell) ]]></author>                    <dc:creator><![CDATA[ Bradley Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ns8PGmm8UaL4GZLkTaQm9a-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[2K Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[BioShock]]></media:description>                                                            <media:text><![CDATA[BioShock]]></media:text>
                                <media:title type="plain"><![CDATA[BioShock]]></media:title>
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                                <p>Despite being in limbo for years, the BioShock movie director Francis Lawrence says they're "close" to a breakthrough amid a leadership shake-up at Netflix.</p><p>"I hope so. You know, it's tricky on a couple fronts," Lawrence admitted to <a href="https://thedirect.com/article/bioshock-movie-francis-lawrence-story-world" target="_blank">The Direct</a>. "I'm definitely active in it. We are still working on it. It is a tough nut to crack that world and that story, especially because you are the character when you play the game, and so creating that character from scratch into that world that quite honestly, is pretty batshit in a most amazing way. It's tricky. So we're getting there, and we're getting close, which is great."</p><p>An adaptation of BioShock, which revolved around an underwater art-deco utopian society gone very, very wrong, would surely be a surefire hit for fans who have been desperate to see Rapture brought to life. But Lawrence warns that Netflix's current situation – the streamer fired head of film Dan Lin and chief content officer Bela Bajaria – could prove a roadblock.</p><p>"I would love nothing more than to be able to make that movie. So still working on it," Lawrence said. "And then, you have also just the Netflix of it all because Netflix right now has had regime changes and just all of that kind of nonsense that I don't like to have to deal with or have to. So we'll see. Hopefully we'll figure it out."</p><p>A BioShock movie <a href="https://www.gamesradar.com/a-bioshock-movie-is-coming-and-netflix-asks-if-youd-kindly-stay-tuned-for-more/">was announced at Netflix back in 2022</a>. Since then, there have been small bursts of updates – including producer Roy Lee revealing last year that the feature film <a href="https://www.gamesradar.com/entertainment/action-movies/netflixs-bioshock-movie-is-definitely-based-on-the-first-game-says-director-and-the-script-is-still-being-worked-on/">would be based on the 2007 game</a>. </p><p>Lee was <a href="https://www.gamesradar.com/entertainment/live-action-movies/netflix-and-take-two-are-very-anxious-for-the-bioshock-movie-to-coincide-with-the-release-of-potential-new-incarnations-of-the-game/">quoted as saying</a> earlier this year that Netflix and publishers Take-Two were "very anxious" to release the movie in line with "potential new incarnations of the game."</p><p>Lawrence also told <a href="https://www.gamesradar.com/entertainment/live-action-movies/bioshock-movie-director-says-hes-been-dying-to-make-his-netflix-adaptation-and-theyre-pretty-close-to-a-script/">GamesRadar+</a> this month that he was "dying" to make the BioShock movie, which has since been retooled with a smaller budget.</p><p>For more, check out the <a href="https://www.gamesradar.com/upcoming-video-game-movies/">upcoming video game movies</a> in the works, plus all the latest <a href="https://www.gamesradar.com/upcoming-ps5-games/">new PS5 games</a> heading your way.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script>
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                                                            <title><![CDATA[ Silent Hill Townfall lead was "kept in the dark" about Silent Hill f and 2 remake ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Silent Hill Townfall director Jon McKellan says Konami did not let the dev team know about all of the other Silent Hill projects that were in the works concurrently. </p><p>After about a decade in the bin, with the wound of the Hideo Kojima-led Silent Hills being cancelled still fresh on the minds of horror fans, <a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> decided it was back. This happened in a single stream announcing <a href="https://www.gamesradar.com/silent-hill-2-remake-ps5/">Silent Hill 2 Remake</a>, <a href="https://www.gamesradar.com/uk/silent-hill-f/">Silent Hill f</a>, <a href="https://www.gamesradar.com/silent-hill-townfall-is-a-new-game-from-a-beloved-indie-horror-studio/">Silent Hill: Townfall</a>, and the duo of things we didn't know would be awful at the time – <a href="https://www.gamesradar.com/silent-hill-ascension-is-a-live-real-time-interactive-series-coming-in-2023/">Silent Hill Ascension</a> and <a href="https://www.gamesradar.com/silent-hill-2-movie/">Return to Silent Hill</a>. </p><p>While the <a href="https://www.gamesradar.com/konami-and-the-medium-developer-bloober-team-announce-strategic-partnership/">Bloober Team collab</a> on Silent Hill 2 was long-rumored, the announcement of three other Silent Hill games (if you can call Ascension a game?) was a total shock for a franchise that had been as dead as whatever James Sunderland most recently bashed with a big stick. </p><p>Speaking at MCM London Comic Con (via <a href="https://www.videogameschronicle.com/news/konami-deliberately-kept-its-multiple-silent-hill-games-secret-from-each-studio-to-avoid-crossover" target="_blank">VGC</a>) McKellan – the founder of Screen Burn – revealed how he and the development team first found out that there were other Silent Hill games in the works alongside Townfall, saying, "We found out about a lot of those projects when everyone else did. When they announced them." He adds, "we were kind of kept in the dark, which was kind of exciting as a fan to not see behind the curtain too much."</p><p>Even after the cats were out of the bag, Konami didn't give the team much insight into what the others were doing either. McKellan says, "[Motoi] Okamoto-san, who's the series producer, was very keen to not let projects influence each other, and not compromise too much." Even without the knowledge of other games in development, if there was too much crossover, the Konami team would step in, he explains. </p><p>"They'd not necessarily tell us what it was, but just be like 'there's another thing that's doing something similar, so maybe veer off from that direction.'"</p><p>Despite Konami's wishes to keep the three games unique, McKellan stresses it wasn't a restrictive environment either, saying, "It wasn't like a Marvel phase where it would be like 'know your slot and stay within that.'" He adds, "We got to be very creatively free, just with the knowledge that Konami and the team there would step in if they felt they had to."</p><p>So what did get changed through this process? Not much from the sounds of things. "I think only once did we have a thing," McKellan explains, "they felt 'this is maybe a little too close, you may want to pivot and just go in a different option' for one of the enemy designs."</p><p><em></em><a href="https://www.gamesradar.com/games/silent-hill/the-90s-are-a-perfect-time-for-horror-says-silent-hill-townfall-dev-who-wants-the-game-to-make-you-feel-technologically-vulnerable/"><em>The '90s are a "perfect time for horror," says Silent Hill: Townfall dev who wants the game to make you feel technologically vulnerable.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W02dkX"></div>                            </div>                            <script src="https://kwizly.com/embed/W02dkX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/silent-hill/silent-hill-townfall-lead-was-kept-in-the-dark-about-silent-hill-f-and-2-remake-because-the-series-producer-didnt-want-to-let-projects-influence-each-other/</link>
                                                                            <description>
                            <![CDATA[ "We found out about a lot of those projects when everyone else did. When they announced them" ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 15:24:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Silent Hill]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Survival Horror Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A crop of Simon looking at his CRTV among protest signs in St Amelia in Silent Hill Townfall]]></media:description>                                                            <media:text><![CDATA[A crop of Simon looking at his CRTV among protest signs in St Amelia in Silent Hill Townfall]]></media:text>
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                                <p>Silent Hill Townfall director Jon McKellan says Konami did not let the dev team know about all of the other Silent Hill projects that were in the works concurrently. </p><p>After about a decade in the bin, with the wound of the Hideo Kojima-led Silent Hills being cancelled still fresh on the minds of horror fans, <a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> decided it was back. This happened in a single stream announcing <a href="https://www.gamesradar.com/silent-hill-2-remake-ps5/">Silent Hill 2 Remake</a>, <a href="https://www.gamesradar.com/uk/silent-hill-f/">Silent Hill f</a>, <a href="https://www.gamesradar.com/silent-hill-townfall-is-a-new-game-from-a-beloved-indie-horror-studio/">Silent Hill: Townfall</a>, and the duo of things we didn't know would be awful at the time – <a href="https://www.gamesradar.com/silent-hill-ascension-is-a-live-real-time-interactive-series-coming-in-2023/">Silent Hill Ascension</a> and <a href="https://www.gamesradar.com/silent-hill-2-movie/">Return to Silent Hill</a>. </p><p>While the <a href="https://www.gamesradar.com/konami-and-the-medium-developer-bloober-team-announce-strategic-partnership/">Bloober Team collab</a> on Silent Hill 2 was long-rumored, the announcement of three other Silent Hill games (if you can call Ascension a game?) was a total shock for a franchise that had been as dead as whatever James Sunderland most recently bashed with a big stick. </p><p>Speaking at MCM London Comic Con (via <a href="https://www.videogameschronicle.com/news/konami-deliberately-kept-its-multiple-silent-hill-games-secret-from-each-studio-to-avoid-crossover" target="_blank">VGC</a>) McKellan – the founder of Screen Burn – revealed how he and the development team first found out that there were other Silent Hill games in the works alongside Townfall, saying, "We found out about a lot of those projects when everyone else did. When they announced them." He adds, "we were kind of kept in the dark, which was kind of exciting as a fan to not see behind the curtain too much."</p><p>Even after the cats were out of the bag, Konami didn't give the team much insight into what the others were doing either. McKellan says, "[Motoi] Okamoto-san, who's the series producer, was very keen to not let projects influence each other, and not compromise too much." Even without the knowledge of other games in development, if there was too much crossover, the Konami team would step in, he explains. </p><p>"They'd not necessarily tell us what it was, but just be like 'there's another thing that's doing something similar, so maybe veer off from that direction.'"</p><p>Despite Konami's wishes to keep the three games unique, McKellan stresses it wasn't a restrictive environment either, saying, "It wasn't like a Marvel phase where it would be like 'know your slot and stay within that.'" He adds, "We got to be very creatively free, just with the knowledge that Konami and the team there would step in if they felt they had to."</p><p>So what did get changed through this process? Not much from the sounds of things. "I think only once did we have a thing," McKellan explains, "they felt 'this is maybe a little too close, you may want to pivot and just go in a different option' for one of the enemy designs."</p><p><em></em><a href="https://www.gamesradar.com/games/silent-hill/the-90s-are-a-perfect-time-for-horror-says-silent-hill-townfall-dev-who-wants-the-game-to-make-you-feel-technologically-vulnerable/"><em>The '90s are a "perfect time for horror," says Silent Hill: Townfall dev who wants the game to make you feel technologically vulnerable.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W02dkX"></div>                            </div>                            <script src="https://kwizly.com/embed/W02dkX.js" async></script>
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                                                            <title><![CDATA[ VisionQuest has forever changed the way you'll watch one Avengers: Infinity War moment ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/entertainment/marvel-tv-shows/visionquest-release-date-cast-trailer-plot/">VisionQuest</a> episode 4 will change the way you watch Avengers: Infinity War forever with its major Ultron revelation. </p><p>The following contains <strong>spoilers for the show, so turn back now if you're not up to date on </strong><a href="https://www.gamesradar.com/disney-plus-price-release-date-shows-movies-streaming-marvel/"><strong>Disney Plus</strong></a><strong>!</strong></p><p>In the episode, as Vision faces off against <a href="https://www.gamesradar.com/entertainment/marvel-tv-shows/visionquest-jocasta-explained/">Jocasta</a>, Ultron urges him to give up control and allow him to pilot the synthezoid body. Vision ultimately does, and Ultron deals with the situation in a way only the murder bot could – by tricking Jocasta into killing her own hostage. </p><p>Now that we know Vision preserved Ultron's code rather than killing him at the end of Avengers: Age of Ultron, it's possible that, when Thanos reversed time to pry the Mind Stone out of Vision's head, Ultron might have been capable of taking the wheel then, too. </p><p>While it seems Ultron (and the other AIs) only came to life like this inside of <a href="https://www.gamesradar.com/wandavision-white-vision-explained/">White Vision</a>'s head, it's possible that the synthezoid might have had a way of handing over control to Ultron. And, it's likely Ultron would have been able to retaliate against Thanos in some way, which could have prevented the Blip entirely. </p><p>"Is it just me that thinks this moment Ultron was definitely screaming at Vision to let him take the wheel?" says one fan on <a href="https://x.com/lorxell/status/2114268477124952565" target="_blank"><u>Twitter</u></a>. </p><p>Whether Ultron was actually capable of seizing control of Vision or not at that stage on the <a href="https://www.gamesradar.com/mcu-timeline-marvel-movies-tv-shows/">Marvel timeline</a> is unknown – but we do know that he currently has control of Vision's body, and he has Tommy Shepherd, too. What happens next is anyone's guess, but it's bound to be chaotic. </p><p>VisionQuest continues weekly on Disney Plus, and you can keep up to date with our <a href="https://www.gamesradar.com/entertainment/marvel-tv-shows/visionquest-release-date-time-schedule-disney-plus/">VisionQuest release schedule</a>. For more, check out our <a href="https://www.gamesradar.com/entertainment/marvel-tv-shows/visionquest-review/">VisionQuest review</a> for our spoiler-free verdict on the show. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2EN0e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2EN0e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/marvel-tv-shows/visionquest-has-forever-changed-the-way-youll-watch-one-avengers-infinity-war-moment/</link>
                                                                            <description>
                            <![CDATA[ VisionQuest has given Infinity War new context ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 15:19:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Marvel TV Shows]]></category>
                                                    <category><![CDATA[Disney Plus]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[TV]]></category>
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                                                                                                <author><![CDATA[ molly.edwards@futurenet.com (Molly Edwards) ]]></author>                    <dc:creator><![CDATA[ Molly Edwards ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8MJnLUdf2EQdMTaqsNfwXP-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m a Senior Entertainment Writer here at GamesRadar+, covering all things film and TV for the site&#039;s Total Film section. I previously worked on the Disney magazines team at Immediate Media, and also wrote on the CBeebies, MEGA!, and Star Wars Galaxy titles after graduating with a BA in English. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Vision (Paul Bettany) in VisionQuest]]></media:description>                                                            <media:text><![CDATA[Vision (Paul Bettany) in VisionQuest]]></media:text>
                                <media:title type="plain"><![CDATA[Vision (Paul Bettany) in VisionQuest]]></media:title>
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                                <p><a href="https://www.gamesradar.com/entertainment/marvel-tv-shows/visionquest-release-date-cast-trailer-plot/">VisionQuest</a> episode 4 will change the way you watch Avengers: Infinity War forever with its major Ultron revelation. </p><p>The following contains <strong>spoilers for the show, so turn back now if you're not up to date on </strong><a href="https://www.gamesradar.com/disney-plus-price-release-date-shows-movies-streaming-marvel/"><strong>Disney Plus</strong></a><strong>!</strong></p><p>In the episode, as Vision faces off against <a href="https://www.gamesradar.com/entertainment/marvel-tv-shows/visionquest-jocasta-explained/">Jocasta</a>, Ultron urges him to give up control and allow him to pilot the synthezoid body. Vision ultimately does, and Ultron deals with the situation in a way only the murder bot could – by tricking Jocasta into killing her own hostage. </p><p>Now that we know Vision preserved Ultron's code rather than killing him at the end of Avengers: Age of Ultron, it's possible that, when Thanos reversed time to pry the Mind Stone out of Vision's head, Ultron might have been capable of taking the wheel then, too. </p><p>While it seems Ultron (and the other AIs) only came to life like this inside of <a href="https://www.gamesradar.com/wandavision-white-vision-explained/">White Vision</a>'s head, it's possible that the synthezoid might have had a way of handing over control to Ultron. And, it's likely Ultron would have been able to retaliate against Thanos in some way, which could have prevented the Blip entirely. </p><p>"Is it just me that thinks this moment Ultron was definitely screaming at Vision to let him take the wheel?" says one fan on <a href="https://x.com/lorxell/status/2114268477124952565" target="_blank"><u>Twitter</u></a>. </p><p>Whether Ultron was actually capable of seizing control of Vision or not at that stage on the <a href="https://www.gamesradar.com/mcu-timeline-marvel-movies-tv-shows/">Marvel timeline</a> is unknown – but we do know that he currently has control of Vision's body, and he has Tommy Shepherd, too. What happens next is anyone's guess, but it's bound to be chaotic. </p><p>VisionQuest continues weekly on Disney Plus, and you can keep up to date with our <a href="https://www.gamesradar.com/entertainment/marvel-tv-shows/visionquest-release-date-time-schedule-disney-plus/">VisionQuest release schedule</a>. For more, check out our <a href="https://www.gamesradar.com/entertainment/marvel-tv-shows/visionquest-review/">VisionQuest review</a> for our spoiler-free verdict on the show. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2EN0e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2EN0e.js" async></script>
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                                                            <title><![CDATA[ Steam Next Fest is "overwhelmed with slop and AI crap," Valve veteran says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's no secret that Valve's latest Steam Next Fest has been <a href="https://www.gamesradar.com/games/this-steam-next-fest-has-over-7-000-games-so-far-almost-double-what-we-saw-in-june-2026-and-so-so-many-of-them-are-using-ai/">plagued by games using AI</a> in some shape or form, with <em>thousands</em> of titles cropping up for the event – and that's not exactly great news for indie developers trying to leave their mark.</p><p>Chet Faliszek, a Valve veteran with credits on beloved titles like Half-Life, Portal, and Left 4 Dead, acknowledges the AI-induced debacle in a new <a href="https://youtu.be/1skT4jp9rxc?si=nZ6kAGDms5od1uG3" target="_blank">YouTube video (below)</a>. "Steam Next Fest started this week and it is overwhelmed with slop and AI crap and just a ton of games," as he first says. "It's 8,000+ games." <br><br>And, as he goes on to explain, that's not <em>such</em> a big problem for consumers themselves as the algorithm can resolve itself. For indie devs, however, it's a pretty substantial issue. <br><br>"What's the problem then? And what do I worry about? Well, it's indies finding players." Steam Next Fest "used to be a place that you could start your press beat," Faliszek recalls, "where you could announce your game essentially and get it in there… and every game got some amount of attention, some amount of traction, some amount of feedback and from there you could then grow out."</p><p>That's not so easy anymore. It's not just down to AI, the phenomenon of seeing various clones – think that <a href="https://www.gamesradar.com/games/simulation/the-steam-ripoff-market-is-so-bad-that-viral-game-needle-in-a-haystack-simulator-is-facing-8-copycats-before-release-and-has-slapped-original-on-itself-to-clarify/">Needle In A Haystack Simulator</a> game – is evident in other markets like mobile gaming, as Faliszek describes, and it's becoming commonplace on PC now, too. <br><br>I'm instantly reminded of Roblox, which sees folks churning out sloppy ripoffs of popular hits (especially indie titles, mind you) on the daily. Just see <a href="https://www.gamesradar.com/games/co-op/roblox-clones-of-meccha-chameleon-have-more-players-than-the-original-steam-sensation-after-just-3-weeks/">Meccha Chameleon</a> for example.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/1skT4jp9rxc" allowfullscreen></iframe></div></div><p>In the mobile game space, he notes, "Never is there a design track because your design is steal someone else's and learn how to bring more players in and then how to monetize those players and that'll make you more money." <br><br>Seeing this take off with PC games – which it can do more easily thanks to AI – is sad. "It used to be that Valve was about Steam, about meritocracy, that the best games rose up over time."</p><p>Faliszek brings up Greenlight, Steam's discontinued program to help bolster more community support for indie games. It's not around anymore, but overall, things are far more complicated now. <br><br>"With these overwhelming numbers and what's already happening on Steam where you have to go in with a community, you have to go in and not have your announcement be your PR beat, but instead you have to have a PR beat to get to that announcement."</p><p>Again, it's like the mobile game market. "We're getting to the point that's like mobile where it's not the meritocracy of game design, but it's meritocracy of user acquisition, and this is the really, really scary part." And, all of those AI clones? The <em>thousands</em> of random games taking over the storefront? Not helping. <br><br>"This is the thing that I'm worried about more than anything on Steam. That's where we get as we see all of these games being stolen and taken."</p><p>Here's hoping we see more <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> that <em>aren't</em> clones or AI-generated cash-grabs make their way to Steam's front page more often in the coming future, and the market somehow heals… I'm not sure I'll be holding my breath, though.</p><p><a href="https://www.gamesradar.com/games/simulation/in-a-steam-next-fest-plagued-by-ai-slop-the-biggest-single-player-demo-is-a-game-about-fighting-rampant-ai-a-sim-where-youre-basically-a-merchant-in-cyberpunk-2077/"><em>In a Steam Next Fest plagued by AI slop, the biggest single-player demo is a game about fighting "rampant AI" – a sim where you're basically a merchant in Cyberpunk 2077.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnkRrO"></div>                            </div>                            <script src="https://kwizly.com/embed/WnkRrO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/valve-veteran-says-steam-is-overwhelmed-with-slop-and-ai-crap-in-next-fest-event-fears-pc-becoming-more-like-mobile-this-is-the-thing-that-im-worried-about-more-than-anything/</link>
                                                                            <description>
                            <![CDATA[ "It used to be that Valve was about Steam, about meritocracy…" ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 15:08:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Valve via Steam]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Steam calendar four by three grid of multiple games]]></media:description>                                                            <media:text><![CDATA[Steam calendar four by three grid of multiple games]]></media:text>
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                                <p>It's no secret that Valve's latest Steam Next Fest has been <a href="https://www.gamesradar.com/games/this-steam-next-fest-has-over-7-000-games-so-far-almost-double-what-we-saw-in-june-2026-and-so-so-many-of-them-are-using-ai/">plagued by games using AI</a> in some shape or form, with <em>thousands</em> of titles cropping up for the event – and that's not exactly great news for indie developers trying to leave their mark.</p><p>Chet Faliszek, a Valve veteran with credits on beloved titles like Half-Life, Portal, and Left 4 Dead, acknowledges the AI-induced debacle in a new <a href="https://youtu.be/1skT4jp9rxc?si=nZ6kAGDms5od1uG3" target="_blank">YouTube video (below)</a>. "Steam Next Fest started this week and it is overwhelmed with slop and AI crap and just a ton of games," as he first says. "It's 8,000+ games." <br><br>And, as he goes on to explain, that's not <em>such</em> a big problem for consumers themselves as the algorithm can resolve itself. For indie devs, however, it's a pretty substantial issue. <br><br>"What's the problem then? And what do I worry about? Well, it's indies finding players." Steam Next Fest "used to be a place that you could start your press beat," Faliszek recalls, "where you could announce your game essentially and get it in there… and every game got some amount of attention, some amount of traction, some amount of feedback and from there you could then grow out."</p><p>That's not so easy anymore. It's not just down to AI, the phenomenon of seeing various clones – think that <a href="https://www.gamesradar.com/games/simulation/the-steam-ripoff-market-is-so-bad-that-viral-game-needle-in-a-haystack-simulator-is-facing-8-copycats-before-release-and-has-slapped-original-on-itself-to-clarify/">Needle In A Haystack Simulator</a> game – is evident in other markets like mobile gaming, as Faliszek describes, and it's becoming commonplace on PC now, too. <br><br>I'm instantly reminded of Roblox, which sees folks churning out sloppy ripoffs of popular hits (especially indie titles, mind you) on the daily. Just see <a href="https://www.gamesradar.com/games/co-op/roblox-clones-of-meccha-chameleon-have-more-players-than-the-original-steam-sensation-after-just-3-weeks/">Meccha Chameleon</a> for example.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/1skT4jp9rxc" allowfullscreen></iframe></div></div><p>In the mobile game space, he notes, "Never is there a design track because your design is steal someone else's and learn how to bring more players in and then how to monetize those players and that'll make you more money." <br><br>Seeing this take off with PC games – which it can do more easily thanks to AI – is sad. "It used to be that Valve was about Steam, about meritocracy, that the best games rose up over time."</p><p>Faliszek brings up Greenlight, Steam's discontinued program to help bolster more community support for indie games. It's not around anymore, but overall, things are far more complicated now. <br><br>"With these overwhelming numbers and what's already happening on Steam where you have to go in with a community, you have to go in and not have your announcement be your PR beat, but instead you have to have a PR beat to get to that announcement."</p><p>Again, it's like the mobile game market. "We're getting to the point that's like mobile where it's not the meritocracy of game design, but it's meritocracy of user acquisition, and this is the really, really scary part." And, all of those AI clones? The <em>thousands</em> of random games taking over the storefront? Not helping. <br><br>"This is the thing that I'm worried about more than anything on Steam. That's where we get as we see all of these games being stolen and taken."</p><p>Here's hoping we see more <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> that <em>aren't</em> clones or AI-generated cash-grabs make their way to Steam's front page more often in the coming future, and the market somehow heals… I'm not sure I'll be holding my breath, though.</p><p><a href="https://www.gamesradar.com/games/simulation/in-a-steam-next-fest-plagued-by-ai-slop-the-biggest-single-player-demo-is-a-game-about-fighting-rampant-ai-a-sim-where-youre-basically-a-merchant-in-cyberpunk-2077/"><em>In a Steam Next Fest plagued by AI slop, the biggest single-player demo is a game about fighting "rampant AI" – a sim where you're basically a merchant in Cyberpunk 2077.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnkRrO"></div>                            </div>                            <script src="https://kwizly.com/embed/WnkRrO.js" async></script>
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                                                            <title><![CDATA[ Mass Effect 5 was called Universe because you could "create parallel universes," says ex-BioWare dev ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We'll never know exactly what BioWare was going for in <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a>, since the studio's now been shut down by <a href="https://www.gamesradar.com/uk/tag/ea/">EA</a>. A former lead on the sci-fi RPG has spoken about the ideas at play, especially concerning the title, Mass Effect: Universe, and I'm not sure I want to hear any more because it just makes the disappointment worse.</p><p>After it was announced that BioWare was closed, a <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">trailer leaked online for Mass Effect: Universe</a>, which has since been confirmed as the actual fifth installment. The collective fandom is now a-flurry with questions about the aspirations and ideas behind this brave new frontier, and Romain Toutain, ex-technical director on the franchise, has shed some light on them in a livestream on Twitch.</p><p>His comments were made in French, but a <a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw/post/3mynrejw5o22m" target="_blank">Bluesky user</a> was able to translate portions and put subtitles on a clip. There were a number of insights, but the biggest and most fascinating was the reason behind the title – you had the power to create and manipulate timelines in the game to some extent.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:fqslpumuzq4cd2def6e5z4iw/app.bsky.feed.post/3mynrejw5o22m" data-bluesky-cid="bafyreic6muux7bijd4ivexc3s7lwocjsb3irqhm47amhobnp2dhnjss7ly" cite="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw/post/3mynrejw5o22m"><p lang="en">So earlier, my brother was watching Octobinz (Romain Toutain)'s livestream on Twitch. He was the Technical Director on Mass Effect Universe, so I wanted to share some bits he discussed.As he speaks french, I added subtitles to make it more accessible for everyone!#MassEffect #MassEffectUniverse</p>— @loustica-lucia.bsky.social (<a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw?ref_src=embed">@loustica-lucia.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw/post/3mynrejw5o22m">2026-10-26T14:59:37.491Z</a></blockquote><p>"One of the reasons why it was called Mass Effect: Universe is that you had so many choices that you could plug your saves together to create parallel universes," he says. "To keep it simple. It's not exactly how it worked. You had different timelines, basically."</p><p>He adds players would've had the ability to "almost generate timelines," similar to Zero Time Dilemma. That's a relatively obscure puzzler from Spike Chunsoft where you play through missions in a non-linear fashion and the characters lose their memories every 90 minutes.</p><p>I get the impression BioWare was dancing with a multiverse of some kind, but not to the extent of Ratchet and Clank: Rift Apart where you could jump between realities. Knowing BioWare, it would've been more existential and grandiose, and possibly going the Starfield route where every endgame is technically an alternate timeline.</p><p>Toutain confirms previously reported details, such as hand-to-hand combat and a customizable main character. "All the choices made in the first Mass Effect games were taken into account," he mentions, suggesting Universe would've explored every possible way you could screw up the original trilogy.</p><p>I would very much like to play this game, if only to see how things could've been if Mordin didn't – well, you know. Somewhere out there is a dimension where we get Mass Effect: Universe. I hope the me that lives there knows how good he has it.</p><p><a href="https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/"><em>"EA never actually sells anything," former Mass Effect 5 dev says – so don't expect the RPG to be saved as "they just shut things down and sit on their licenses."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODalQX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODalQX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/mass-effect-5-is-called-universe-because-you-could-plug-your-saves-together-to-create-parallel-universes-says-former-bioware-lead-dev/</link>
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                            <![CDATA[ "You had different timelines, basically" ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 26 Oct 2026 15:00:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[EA]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Garrus in Mass Effect 3]]></media:description>                                                            <media:text><![CDATA[Garrus in Mass Effect 3]]></media:text>
                                <media:title type="plain"><![CDATA[Garrus in Mass Effect 3]]></media:title>
                                                    </media:content>
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                            <article>
                                <p>We'll never know exactly what BioWare was going for in <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a>, since the studio's now been shut down by <a href="https://www.gamesradar.com/uk/tag/ea/">EA</a>. A former lead on the sci-fi RPG has spoken about the ideas at play, especially concerning the title, Mass Effect: Universe, and I'm not sure I want to hear any more because it just makes the disappointment worse.</p><p>After it was announced that BioWare was closed, a <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">trailer leaked online for Mass Effect: Universe</a>, which has since been confirmed as the actual fifth installment. The collective fandom is now a-flurry with questions about the aspirations and ideas behind this brave new frontier, and Romain Toutain, ex-technical director on the franchise, has shed some light on them in a livestream on Twitch.</p><p>His comments were made in French, but a <a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw/post/3mynrejw5o22m" target="_blank">Bluesky user</a> was able to translate portions and put subtitles on a clip. There were a number of insights, but the biggest and most fascinating was the reason behind the title – you had the power to create and manipulate timelines in the game to some extent.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:fqslpumuzq4cd2def6e5z4iw/app.bsky.feed.post/3mynrejw5o22m" data-bluesky-cid="bafyreic6muux7bijd4ivexc3s7lwocjsb3irqhm47amhobnp2dhnjss7ly" cite="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw/post/3mynrejw5o22m"><p lang="en">So earlier, my brother was watching Octobinz (Romain Toutain)'s livestream on Twitch. He was the Technical Director on Mass Effect Universe, so I wanted to share some bits he discussed.As he speaks french, I added subtitles to make it more accessible for everyone!#MassEffect #MassEffectUniverse</p>— @loustica-lucia.bsky.social (<a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw?ref_src=embed">@loustica-lucia.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw/post/3mynrejw5o22m">2026-10-26T14:59:37.491Z</a></blockquote><p>"One of the reasons why it was called Mass Effect: Universe is that you had so many choices that you could plug your saves together to create parallel universes," he says. "To keep it simple. It's not exactly how it worked. You had different timelines, basically."</p><p>He adds players would've had the ability to "almost generate timelines," similar to Zero Time Dilemma. That's a relatively obscure puzzler from Spike Chunsoft where you play through missions in a non-linear fashion and the characters lose their memories every 90 minutes.</p><p>I get the impression BioWare was dancing with a multiverse of some kind, but not to the extent of Ratchet and Clank: Rift Apart where you could jump between realities. Knowing BioWare, it would've been more existential and grandiose, and possibly going the Starfield route where every endgame is technically an alternate timeline.</p><p>Toutain confirms previously reported details, such as hand-to-hand combat and a customizable main character. "All the choices made in the first Mass Effect games were taken into account," he mentions, suggesting Universe would've explored every possible way you could screw up the original trilogy.</p><p>I would very much like to play this game, if only to see how things could've been if Mordin didn't – well, you know. Somewhere out there is a dimension where we get Mass Effect: Universe. I hope the me that lives there knows how good he has it.</p><p><a href="https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/"><em>"EA never actually sells anything," former Mass Effect 5 dev says – so don't expect the RPG to be saved as "they just shut things down and sit on their licenses."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODalQX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODalQX.js" async></script>
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                                                            <title><![CDATA[ Steam "loading user data" error causing major issues – Valve's store down a second time in a week ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Steam is down for many people, with launch error "loading user data" preventing a non-trivial group of users from playing games or accessing the store. </p><p>At the time of writing, <a href="https://steamstat.us/"><u>SteamDB's</u></a> status detector reports everything is in the green, but <a href="https://downdetector.com/status/steam/"><u>Down Detector</u></a> shows ongoing reports of problems with Steam. Error reports began to spike around 8am ET today, October 26, and have continued to rise in the hours since. </p><p>Here in the Eastern US, I'm able to load Steam and boot a game without issue at the time of writing. However, one of my US coworkers ran into the "loading user data" endless loop just moments ago, and rebooting Steam multiple times didn't help resolve it. </p><p>If you're just looking to browse, make a purchase, or access social features, you may have better luck on the web version of the storefront, as this error seems to be on the launcher side. </p><p>Anecdotes that align with our experience suggest that redeeming a Steam product code or purchasing a game, then starting the download and installation process, could contribute to the "loading user data" stall. Valve has yet to comment on this reported issue. </p><p>This is the second Steam outage in a week, with the store <a href="https://www.gamesradar.com/games/the-steam-store-goes-down-as-valve-seemingly-joins-the-whole-internet-struggling-amid-php-vulnerabilities/"><u>briefly tanking on October 21</u></a> amid a storm of PHP vulnerability responses online. It's unclear if Valve was also reacting to PHP concerns, which saw newly discovered holes in a web-critical system potentially expose stores and sites to bad actors, or if the downtime was just strangely timed. </p><p><em></em><a href="https://www.gamesradar.com/games/still-mad-at-valve-for-steams-ai-disclosures-epic-games-boss-criticizes-forcing-developers-to-write-a-political-statement-to-be-used-against-them-by-the-hate-mob/"><u><em>Still mad at Valve for Steam's AI disclosures, Epic Games boss criticizes "forcing developers to write a political statement to be used against them by the hate mob"</em></u></a><em></em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/steam-loading-user-data-error-causing-major-issues-valves-store-is-down-for-the-second-time-in-a-week/</link>
                                                                            <description>
                            <![CDATA[ It's possible that installing is fueling errors on Steam ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 14:21:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Valve]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Steam sale: a screenshot of a collection games in a Steam library]]></media:description>                                                            <media:text><![CDATA[Steam sale: a screenshot of a collection games in a Steam library]]></media:text>
                                <media:title type="plain"><![CDATA[Steam sale: a screenshot of a collection games in a Steam library]]></media:title>
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                            <article>
                                <p>Steam is down for many people, with launch error "loading user data" preventing a non-trivial group of users from playing games or accessing the store. </p><p>At the time of writing, <a href="https://steamstat.us/"><u>SteamDB's</u></a> status detector reports everything is in the green, but <a href="https://downdetector.com/status/steam/"><u>Down Detector</u></a> shows ongoing reports of problems with Steam. Error reports began to spike around 8am ET today, October 26, and have continued to rise in the hours since. </p><p>Here in the Eastern US, I'm able to load Steam and boot a game without issue at the time of writing. However, one of my US coworkers ran into the "loading user data" endless loop just moments ago, and rebooting Steam multiple times didn't help resolve it. </p><p>If you're just looking to browse, make a purchase, or access social features, you may have better luck on the web version of the storefront, as this error seems to be on the launcher side. </p><p>Anecdotes that align with our experience suggest that redeeming a Steam product code or purchasing a game, then starting the download and installation process, could contribute to the "loading user data" stall. Valve has yet to comment on this reported issue. </p><p>This is the second Steam outage in a week, with the store <a href="https://www.gamesradar.com/games/the-steam-store-goes-down-as-valve-seemingly-joins-the-whole-internet-struggling-amid-php-vulnerabilities/"><u>briefly tanking on October 21</u></a> amid a storm of PHP vulnerability responses online. It's unclear if Valve was also reacting to PHP concerns, which saw newly discovered holes in a web-critical system potentially expose stores and sites to bad actors, or if the downtime was just strangely timed. </p><p><em></em><a href="https://www.gamesradar.com/games/still-mad-at-valve-for-steams-ai-disclosures-epic-games-boss-criticizes-forcing-developers-to-write-a-political-statement-to-be-used-against-them-by-the-hate-mob/"><u><em>Still mad at Valve for Steam's AI disclosures, Epic Games boss criticizes "forcing developers to write a political statement to be used against them by the hate mob"</em></u></a><em></em></p>
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                                                            <title><![CDATA[ Christopher Nolan can rest easy after Elon Musk's Grok releases a bad AI version of The Odyssey  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After months of threatening a new project, Elon Musk's AI assistant Grok has released the first part of its 'adaptation' of The Odyssey on X (formerly known as Twitter).</p><p>The <a href="https://x.com/imagine/status/2113712964419063911?s=20" target="_blank">opening seven minutes of The Odyssey</a> – which I watched, so you don't have to – was put together in 'creative collaboration' with Wonder Studios and director Dev Walker.</p><p>Charting Odysseus' first journey out to Troy, the footage (if you want to call it that) features stilted line deliveries, uncanny AI actors, and a battle scene that might send you to sleep.</p><p>It has led to widespread criticism in the comments, with some decrying the project's results as "soulless" and "terrible."</p><p>In July, X owner Musk <a href="https://x.com/elonmusk/status/2079758604656316619?lang=en" target="_blank">continued his outbursts</a> against Christopher Nolan's The Odyssey, writing, "Before this year ends, Grok Imagine will make a full-length movie of The Odyssey that is historically accurate and true to the art of Homer."</p><p>X then <a href="https://x.com/grok/status/2089443401695470006?lang=en" target="_blank">offered three cash prizes</a> of up to $100,000 for prompts that show "what Grok Imagine's video and voice capabilities can do."</p><p>Mercifully, we have an Odyssey adaptation – from Nolan – that does the source material justice. </p><p>The Odyssey's box office run is about to come to an end with almost $1.8 billion taken, marking it out as the highest-grossing R-rated movie of all time, and the most successful of Nolan's storied career. Awards season is just around the corner and some of its main cast, Anne Hathaway and Robert Pattinson among them, are being talked about as potential Oscars contenders.</p><p>For more on 2026's (real) films, check out our <a href="https://www.gamesradar.com/movie-release-dates/">movie release dates</a> calendar.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDjNW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDjNW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/drama-movies/christopher-nolan-can-rest-easy-after-elon-musks-grok-releases-a-terrible-ai-version-of-the-odyssey/</link>
                                                                            <description>
                            <![CDATA[ A tragedy ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 14:10:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Drama Movies]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Movies]]></category>
                                                                                                <author><![CDATA[ bradley.russell@futurenet.com (Bradley Russell) ]]></author>                    <dc:creator><![CDATA[ Bradley Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ns8PGmm8UaL4GZLkTaQm9a-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Universal Pictures]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Benny Safdie as Agamemnon and Matt Damon as Odysseys in The Odyssey]]></media:description>                                                            <media:text><![CDATA[Benny Safdie as Agamemnon and Matt Damon as Odysseys in The Odyssey]]></media:text>
                                <media:title type="plain"><![CDATA[Benny Safdie as Agamemnon and Matt Damon as Odysseys in The Odyssey]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>After months of threatening a new project, Elon Musk's AI assistant Grok has released the first part of its 'adaptation' of The Odyssey on X (formerly known as Twitter).</p><p>The <a href="https://x.com/imagine/status/2113712964419063911?s=20" target="_blank">opening seven minutes of The Odyssey</a> – which I watched, so you don't have to – was put together in 'creative collaboration' with Wonder Studios and director Dev Walker.</p><p>Charting Odysseus' first journey out to Troy, the footage (if you want to call it that) features stilted line deliveries, uncanny AI actors, and a battle scene that might send you to sleep.</p><p>It has led to widespread criticism in the comments, with some decrying the project's results as "soulless" and "terrible."</p><p>In July, X owner Musk <a href="https://x.com/elonmusk/status/2079758604656316619?lang=en" target="_blank">continued his outbursts</a> against Christopher Nolan's The Odyssey, writing, "Before this year ends, Grok Imagine will make a full-length movie of The Odyssey that is historically accurate and true to the art of Homer."</p><p>X then <a href="https://x.com/grok/status/2089443401695470006?lang=en" target="_blank">offered three cash prizes</a> of up to $100,000 for prompts that show "what Grok Imagine's video and voice capabilities can do."</p><p>Mercifully, we have an Odyssey adaptation – from Nolan – that does the source material justice. </p><p>The Odyssey's box office run is about to come to an end with almost $1.8 billion taken, marking it out as the highest-grossing R-rated movie of all time, and the most successful of Nolan's storied career. Awards season is just around the corner and some of its main cast, Anne Hathaway and Robert Pattinson among them, are being talked about as potential Oscars contenders.</p><p>For more on 2026's (real) films, check out our <a href="https://www.gamesradar.com/movie-release-dates/">movie release dates</a> calendar.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDjNW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDjNW.js" async></script>
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                                                            <title><![CDATA[ Alix Wilton Regan announced as Golden Joystick Awards host as Ultimate Game of the Year voting goes live ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Alix Wilton Regan, aka Lara Croft in Tomb Raider: Legacy of Atlantis and Tomb Raider Catalyst, and most recent guest on our <a href="https://www.youtube.com/watch?v=GkMUpySyUaM" target="_blank">G+RLS podcast</a>, will be the host for the Golden Joystick Awards 2026. </p><p>Alix will be joined by guest presenters from across the gaming industry when the event happens on November 11, which is both an in-person event and live streamed across <a href="https://www.youtube.com/@GamesRadar"><u>YouTube</u></a>, <a href="https://www.twitch.tv/goldenjoystickawards"><u>Twitch</u></a> and <a href="https://twitter.com/GoldenJoysticks"><u>X,</u></a> as well as Future Games Show, PC Gamer, and of course right here on GamesRadar+.</p><p>"I’m absolutely thrilled to be your host," said Alix. "We’re celebrating the greatest games of the past 12 months - and, more importantly, the incredibly talented teams who made them happen. The people who put in thousands of hours creating virtual worlds for us to get hopelessly lost in. Get ready for an evening of special guests, spectacular games and plenty of silly jokes. If you haven’t cast your vote yet, now’s the time to vote for your Ultimate Game of the Year. See you on November 11th when we will unveil your winners!'</p><p>Which is excellently timed, Alix, because the vote for the Ultimate Game of the Year category <a href="https://www.gamesradar.com/goldenjoystickawards/">just went live</a>! </p><h2 id="the-nominees-for-ultimate-game-of-the-year-at-the-golden-joystick-awards-2026-are">The nominees for Ultimate Game of the Year at the Golden Joystick Awards 2026 are...</h2><ul><li><strong>007 First Light</strong></li><li><strong>Big Walk</strong></li><li><strong>CONTROL Resonant</strong></li><li><strong>Crimson Desert</strong></li><li><strong>Dispatch</strong></li><li><strong>Forza Horizon 6</strong></li><li><strong>Phantom Blade Zero</strong></li><li><strong>Pokémon Pokopia</strong></li><li><strong>PRAGMATA</strong></li><li><strong>Resident Evil Requiem</strong></li><li><strong>STAR WARS: Galactic Racer</strong></li><li><strong>The Blood of Dawnwalker</strong></li></ul><a href="https://www.gamesradar.com/goldenjoystickawards/" class="button button--large button--primary">VOTE NOW</a><p>The voting for the Ultimate Game of the Year for the Golden Joystick Awards 2026 will run until 5<strong>pm PT / 8pm ET / midnight GMT on Friday, October 30, 2026, </strong>so you've only got a few days to decide which of these games is your number one this year. </p><p>"This year’s shortlist offers a fascinating cross-section of our industry in 2026, with the work of small teams of indie developers sitting shoulder to shoulder with titanic gaming franchises like Pokémon and Resident Evil, as well as huge IPs like STAR WARS and James Bond," adds Daniel Dawkins, Content Director on the Golden Joystick Awards. "The Golden Joystick Awards are the only games awards show chosen by the players - and we can’t wait to see who the public vote for as their Ultimate Game of the Year."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/events-conferences/alix-wilton-regan-announced-as-golden-joystick-awards-host-as-ultimate-game-of-the-year-voting-goes-live/</link>
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                            <![CDATA[ You've got just 5 days to vote for your UGOTY in this year's Golden Joystick Awards ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 14:05:02 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 14:32:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Events & Conferences]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ sam.loveridge@futurenet.com (Sam Loveridge) ]]></author>                    <dc:creator><![CDATA[ Sam Loveridge ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JKVzu4Buf8nmwkrwf2LnoF-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Alix Wilton Regan to host the Golden Joystick Awards 2026]]></media:description>                                                            <media:text><![CDATA[Alix Wilton Regan to host the Golden Joystick Awards 2026]]></media:text>
                                <media:title type="plain"><![CDATA[Alix Wilton Regan to host the Golden Joystick Awards 2026]]></media:title>
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                                <p>Alix Wilton Regan, aka Lara Croft in Tomb Raider: Legacy of Atlantis and Tomb Raider Catalyst, and most recent guest on our <a href="https://www.youtube.com/watch?v=GkMUpySyUaM" target="_blank">G+RLS podcast</a>, will be the host for the Golden Joystick Awards 2026. </p><p>Alix will be joined by guest presenters from across the gaming industry when the event happens on November 11, which is both an in-person event and live streamed across <a href="https://www.youtube.com/@GamesRadar"><u>YouTube</u></a>, <a href="https://www.twitch.tv/goldenjoystickawards"><u>Twitch</u></a> and <a href="https://twitter.com/GoldenJoysticks"><u>X,</u></a> as well as Future Games Show, PC Gamer, and of course right here on GamesRadar+.</p><p>"I’m absolutely thrilled to be your host," said Alix. "We’re celebrating the greatest games of the past 12 months - and, more importantly, the incredibly talented teams who made them happen. The people who put in thousands of hours creating virtual worlds for us to get hopelessly lost in. Get ready for an evening of special guests, spectacular games and plenty of silly jokes. If you haven’t cast your vote yet, now’s the time to vote for your Ultimate Game of the Year. See you on November 11th when we will unveil your winners!'</p><p>Which is excellently timed, Alix, because the vote for the Ultimate Game of the Year category <a href="https://www.gamesradar.com/goldenjoystickawards/">just went live</a>! </p><h2 id="the-nominees-for-ultimate-game-of-the-year-at-the-golden-joystick-awards-2026-are">The nominees for Ultimate Game of the Year at the Golden Joystick Awards 2026 are...</h2><ul><li><strong>007 First Light</strong></li><li><strong>Big Walk</strong></li><li><strong>CONTROL Resonant</strong></li><li><strong>Crimson Desert</strong></li><li><strong>Dispatch</strong></li><li><strong>Forza Horizon 6</strong></li><li><strong>Phantom Blade Zero</strong></li><li><strong>Pokémon Pokopia</strong></li><li><strong>PRAGMATA</strong></li><li><strong>Resident Evil Requiem</strong></li><li><strong>STAR WARS: Galactic Racer</strong></li><li><strong>The Blood of Dawnwalker</strong></li></ul><a href="https://www.gamesradar.com/goldenjoystickawards/" class="button button--large button--primary">VOTE NOW</a><p>The voting for the Ultimate Game of the Year for the Golden Joystick Awards 2026 will run until 5<strong>pm PT / 8pm ET / midnight GMT on Friday, October 30, 2026, </strong>so you've only got a few days to decide which of these games is your number one this year. </p><p>"This year’s shortlist offers a fascinating cross-section of our industry in 2026, with the work of small teams of indie developers sitting shoulder to shoulder with titanic gaming franchises like Pokémon and Resident Evil, as well as huge IPs like STAR WARS and James Bond," adds Daniel Dawkins, Content Director on the Golden Joystick Awards. "The Golden Joystick Awards are the only games awards show chosen by the players - and we can’t wait to see who the public vote for as their Ultimate Game of the Year."</p>
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                                                            <title><![CDATA[ Save Mass Effect movement backed by The Expanse RPG devs inspired by BioWare ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Owlcat Games, the developer of Mass Effect-inspired RPG The Expanse: Osiris Reborn, has joined the calls to save Mass Effect.</p><p>Last week it was announced that <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare is closing down</a> and development on the next Mass Effect game is cancelled. This was followed by the leak of a <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">trailer for a game titled Mass Effect Universe</a>. Naturally, binning off one of the most beloved RPG series of all time has caused outcry from fans, with a<a href="https://www.change.org/p/savemasseffect?recruited_by_id=f0dc2c40-ce2c-11f1-a78e-339670fecebe&utm_source=share_petition&utm_campaign=psf_combo_share_initial&utm_term=psf_promote_or_share&utm_medium=copylink&share_id=rMVGzVb6WL" target="_blank"> petition campaign</a> to save the franchise currently sitting at over 210,000 signatures. </p><p>In a post on Twitter, The Expanse: Osiris Reborn account shared a fan petition to save Mass Effect, noting that, "The Expanse show was saved by fans in the past. So the #SaveMassEffect movement has our full support." </p><p>The Expanse debuted on Syfy in 2015, but after its <a href="https://screenrant.com/prime-video-greatest-fan-campaign-expanse/" target="_blank">cancellation and massive fan outcry</a>, the series was subsequently picked up by Amazon Prime Video for its final three seasons.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114371433614770351"><p lang="en" dir="ltr">The Expanse show was saved by fans in the past. So the #SaveMassEffect movement has our full support.Please consider signing the petition (link in the quoted post).<a href="https://twitter.com/cantworkitout/status/2114371433614770351">October 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unfortunately, Romain Toutain – who served as technical director for <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a> – isn't too confident about the campaign. Toutain recently said he believes it's unlikely that a revival will come to pass, saying,<a href="https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/"> "EA never actually sells anything"</a> and "they just shut things down and sit on their licenses." </p><p>This has been seen before with the likes of American McGee's Alice series, with the former Doom developer saying EA has <a href="https://www.gamesradar.com/american-mcgee-says-they-were-emotionally-quite-destroyed-by-ea-canceling-alice-asylum-and-now-they-cant-touch-the-ip-for-the-rest-of-their-life/">"no desire to see the Alice franchise continued.</a>" Which is to say nothing of the landfill of dead EA franchises – which, at the <em>very </em>best, get a remaster or mobile spinoff nobody wants – like Command and Conquer, Dungeon Keeper, Burnout, Dead Space… the list goes on. </p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/save-mass-effect-movement-backed-by-the-expanse-rpg-devs-inspired-by-bioware-the-expanse-show-was-saved-by-fans-in-the-past/</link>
                                                                            <description>
                            <![CDATA[ "The #SaveMassEffect movement has our full support" ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 13:21:57 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 14:02:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Owlcat Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for The Expanse: Osiris Reborn showing a montage of character with a crystal explosion beneath them on a white background]]></media:description>                                                            <media:text><![CDATA[Key art for The Expanse: Osiris Reborn showing a montage of character with a crystal explosion beneath them on a white background]]></media:text>
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                                <p>Owlcat Games, the developer of Mass Effect-inspired RPG The Expanse: Osiris Reborn, has joined the calls to save Mass Effect.</p><p>Last week it was announced that <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare is closing down</a> and development on the next Mass Effect game is cancelled. This was followed by the leak of a <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">trailer for a game titled Mass Effect Universe</a>. Naturally, binning off one of the most beloved RPG series of all time has caused outcry from fans, with a<a href="https://www.change.org/p/savemasseffect?recruited_by_id=f0dc2c40-ce2c-11f1-a78e-339670fecebe&utm_source=share_petition&utm_campaign=psf_combo_share_initial&utm_term=psf_promote_or_share&utm_medium=copylink&share_id=rMVGzVb6WL" target="_blank"> petition campaign</a> to save the franchise currently sitting at over 210,000 signatures. </p><p>In a post on Twitter, The Expanse: Osiris Reborn account shared a fan petition to save Mass Effect, noting that, "The Expanse show was saved by fans in the past. So the #SaveMassEffect movement has our full support." </p><p>The Expanse debuted on Syfy in 2015, but after its <a href="https://screenrant.com/prime-video-greatest-fan-campaign-expanse/" target="_blank">cancellation and massive fan outcry</a>, the series was subsequently picked up by Amazon Prime Video for its final three seasons.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114371433614770351"><p lang="en" dir="ltr">The Expanse show was saved by fans in the past. So the #SaveMassEffect movement has our full support.Please consider signing the petition (link in the quoted post).<a href="https://twitter.com/cantworkitout/status/2114371433614770351">October 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unfortunately, Romain Toutain – who served as technical director for <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a> – isn't too confident about the campaign. Toutain recently said he believes it's unlikely that a revival will come to pass, saying,<a href="https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/"> "EA never actually sells anything"</a> and "they just shut things down and sit on their licenses." </p><p>This has been seen before with the likes of American McGee's Alice series, with the former Doom developer saying EA has <a href="https://www.gamesradar.com/american-mcgee-says-they-were-emotionally-quite-destroyed-by-ea-canceling-alice-asylum-and-now-they-cant-touch-the-ip-for-the-rest-of-their-life/">"no desire to see the Alice franchise continued.</a>" Which is to say nothing of the landfill of dead EA franchises – which, at the <em>very </em>best, get a remaster or mobile spinoff nobody wants – like Command and Conquer, Dungeon Keeper, Burnout, Dead Space… the list goes on. </p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out"</em></a></p>
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                                                            <title><![CDATA[ Robert Pattinson says he's "so happy" Steven Soderbergh will complete filming on The Batman 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/entertainment/dc-movies/the-batman-2-release-date-cast-story-guide/">The Batman 2</a> star Robert Pattinson says Steven Soderbergh stepping in to finish filming on the DC sequel is "incredibly generous", as production resumes on the beleaguered superhero sequel.</p><p>Filming on The Batman Part II was <a href="https://www.gamesradar.com/entertainment/dc-movies/the-batman-2-production-is-temporarily-paused-while-director-matt-reeves-steps-away-to-deal-with-a-family-matter/">temporarily paused</a> earlier this month when writer-director Matt Reeves left the set to deal with an ongoing family matter. Shortly after, it was announced that director <a href="https://www.gamesradar.com/entertainment/dc-movies/the-batman-2-is-set-to-resume-filming-with-steven-soderbergh-stepping-in-for-matt-reeves-to-help-with-the-final-weeks-of-principal-photography/">Steven Soderbergh would step in to finish principal photography</a>, working with Reeves to fulfill his vision for the movie.</p><p>When GamesRadar+ caught up with Pattinson to discuss his latest release, Primetime, this weekend, the Bruce Wayne star discussed resuming production on The Batman Part II with Soderbergh behind the camera, and revealed when he's due back on set to complete principal photography.</p><p>"I am so happy he's come on to help Matt," Pattinson earnestly explains when asked how he feels about the award-winning Traffic, Erin Brockovich and Ocean's director stepping in for Reeves. "It's incredibly generous of him – and he's doing it in the loveliest way. It's completely selfless.</p><p>"I think Matt had put so much work into the script, and we're almost done," Pattinson continues. "So for someone to come in and say, 'I just want to help Matt do it; I want to do it in conjunction with him and just get it to the edit.' And to have someone who's as talented as Steven doing it is great."</p><p>When does filming start up again? "I think they're in production already," Pattinson says. "And I'm starting in a couple of days."</p><p>In a statement, DC Studios noted it was Soderbergh who approached Reeves, offering to complete production on the movie with DC Studios' full support. Reeves, it seems, will still handle post-production duties on the movie in collaboration with Soderbergh, <a href="https://www.gamesradar.com/entertainment/dc-movies/matt-reeves-says-hes-not-leaving-the-batman-2-after-steven-soderbergh-steps-in-to-help-finish-the-dc-elseworlds-movie/">clarifying on social media that he is "not leaving"</a> The Batman Part II.</p><p>As for Pattinson, the star of Primetime, The Odyssey and The Drama is <a href="https://www.gamesradar.com/entertainment/drama-movies/primetime-star-robert-pattinson-says-its-a-miracle-he-made-four-huge-movies-in-2026-how-is-this-happening/">having something of a banner year</a> after appearing in three well-received movies already in 2026, and he still has highly anticipated sci-fi sequel <a href="https://www.gamesradar.com/entertainment/sci-fi-movies/dune-3-release-date-cast-trailer-plot/">Dune 3</a> to come – something he describes as a "miracle": "To get these movies in the first place is awesome," the star tells GamesRadar+. "And for them all to be working, I'm like, 'How is this happening?'"</p><p>The Batman Part II releases in theaters on February 18, 2028. Primetime is currently playing in US theaters and arrives on digital from November 3. In the UK, Primetime releases in cinemas on October 30, with select preview screenings from October 28. For more, here's our guide to the most exciting <a href="https://www.gamesradar.com/upcoming-movies/">upcoming movies</a> still to come in 2026.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oz3JVX"></div>                            </div>                            <script src="https://kwizly.com/embed/Oz3JVX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/dc-movies/the-batman-2-robert-pattinson-steven-soderbergh/</link>
                                                                            <description>
                            <![CDATA[ Exclusive: Primetime star Robert Pattinson tells GamesRadar+ about completing filming on The Batman 2 with director Steven Soderbergh ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 13:02:14 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 13:11:17 +0000</updated>
                                                                                                                                            <category><![CDATA[DC Movies]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Movies]]></category>
                                                    <category><![CDATA[Action Movies]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Tanswell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cEkMLfASTTyLKAwUgNixfS-320-70.jpg ]]></dc:source>
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                                                                                                        <dc:contributor><![CDATA[ Jordan Farley ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Warner Bros./Matt Reeves]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Batman 2]]></media:description>                                                            <media:text><![CDATA[The Batman 2]]></media:text>
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                                <p><a href="https://www.gamesradar.com/entertainment/dc-movies/the-batman-2-release-date-cast-story-guide/">The Batman 2</a> star Robert Pattinson says Steven Soderbergh stepping in to finish filming on the DC sequel is "incredibly generous", as production resumes on the beleaguered superhero sequel.</p><p>Filming on The Batman Part II was <a href="https://www.gamesradar.com/entertainment/dc-movies/the-batman-2-production-is-temporarily-paused-while-director-matt-reeves-steps-away-to-deal-with-a-family-matter/">temporarily paused</a> earlier this month when writer-director Matt Reeves left the set to deal with an ongoing family matter. Shortly after, it was announced that director <a href="https://www.gamesradar.com/entertainment/dc-movies/the-batman-2-is-set-to-resume-filming-with-steven-soderbergh-stepping-in-for-matt-reeves-to-help-with-the-final-weeks-of-principal-photography/">Steven Soderbergh would step in to finish principal photography</a>, working with Reeves to fulfill his vision for the movie.</p><p>When GamesRadar+ caught up with Pattinson to discuss his latest release, Primetime, this weekend, the Bruce Wayne star discussed resuming production on The Batman Part II with Soderbergh behind the camera, and revealed when he's due back on set to complete principal photography.</p><p>"I am so happy he's come on to help Matt," Pattinson earnestly explains when asked how he feels about the award-winning Traffic, Erin Brockovich and Ocean's director stepping in for Reeves. "It's incredibly generous of him – and he's doing it in the loveliest way. It's completely selfless.</p><p>"I think Matt had put so much work into the script, and we're almost done," Pattinson continues. "So for someone to come in and say, 'I just want to help Matt do it; I want to do it in conjunction with him and just get it to the edit.' And to have someone who's as talented as Steven doing it is great."</p><p>When does filming start up again? "I think they're in production already," Pattinson says. "And I'm starting in a couple of days."</p><p>In a statement, DC Studios noted it was Soderbergh who approached Reeves, offering to complete production on the movie with DC Studios' full support. Reeves, it seems, will still handle post-production duties on the movie in collaboration with Soderbergh, <a href="https://www.gamesradar.com/entertainment/dc-movies/matt-reeves-says-hes-not-leaving-the-batman-2-after-steven-soderbergh-steps-in-to-help-finish-the-dc-elseworlds-movie/">clarifying on social media that he is "not leaving"</a> The Batman Part II.</p><p>As for Pattinson, the star of Primetime, The Odyssey and The Drama is <a href="https://www.gamesradar.com/entertainment/drama-movies/primetime-star-robert-pattinson-says-its-a-miracle-he-made-four-huge-movies-in-2026-how-is-this-happening/">having something of a banner year</a> after appearing in three well-received movies already in 2026, and he still has highly anticipated sci-fi sequel <a href="https://www.gamesradar.com/entertainment/sci-fi-movies/dune-3-release-date-cast-trailer-plot/">Dune 3</a> to come – something he describes as a "miracle": "To get these movies in the first place is awesome," the star tells GamesRadar+. "And for them all to be working, I'm like, 'How is this happening?'"</p><p>The Batman Part II releases in theaters on February 18, 2028. Primetime is currently playing in US theaters and arrives on digital from November 3. In the UK, Primetime releases in cinemas on October 30, with select preview screenings from October 28. For more, here's our guide to the most exciting <a href="https://www.gamesradar.com/upcoming-movies/">upcoming movies</a> still to come in 2026.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oz3JVX"></div>                            </div>                            <script src="https://kwizly.com/embed/Oz3JVX.js" async></script>
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                                                            <title><![CDATA[ Street Fighter's Chun-Li star reveals the scene that was cut because Capcom feared "it would be deforming the character" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Chun-Li star Callina Liang has revealed that a few of her <a href="https://www.gamesradar.com/entertainment/street-fighter-movie-release-date-cast-plot-trailer-news/">Street Fighter</a> scenes were cut because video game company Capcom didn't want to damage the character's brand. </p><p>In the scene where Chun-Li goes undercover and infiltrates Lord M. Bison's (David Dastmalchian) criminal organization, Liang revealed that an earlier version of the script saw the fighter cut off her finger to prove her loyalty to Bison. However, the scene was cut because Capcom, the creator of the Street Fighter franchise, didn't approve. </p><p>"Chun-Li was originally supposed to chop off a finger, but Capcom … They went back and forth with the script, and eventually they decided that hand-branding was the better way to do it," said Laing to <a href="https://www.hollywoodreporter.com/movies/movie-features/street-fighter-callina-liang-chin-li-1236739271/" target="_blank">The Hollywood Reporter</a>. "If she had no pinky for the rest of the [potential series], it would be deforming the character in a way."</p><p>The reason Chun-Li was at odds with Bison in the first place was to avenge her father's death. However, the movie found a way for Chun-Li to continue her mission in another way. Instead of losing a finger, Chun-Li has the mark of Shadaloo imprinted on her palm. Capcom's hesitation makes sense, as if Chun-Li had lost a finger this early on, the team would have to factor in editing her digit off in future sequels, which would have been costly. The issue would have also affected future Street Fighter merchandise.</p><p>But that's not all, as Liang said that another scene was altered as well. When Chun-Li is trying to convince Ken Masters (Noah Centineo) that the tournament is just a ploy for Bison to drain Rhu's powers, Liang says that Chun-Li was supposed to slap Ken. Centineo told Liang to hit him as hard as she could for real, but the footage never made it to the final edit. "We actually tried multiple takes where I physically slapped him across the face," added Liang. "There was no way to really fake it, so Noah just let me slap him in the face a couple of times. It didn't end up making it into the final cut, but it was fun."</p><p>Street Fighter is out in theaters now. For more, check out our <a href="https://www.gamesradar.com/entertainment/live-action-movies/street-fighter-movie-review/">Street Fighter review</a> and list of<a href="https://www.gamesradar.com/entertainment/live-action-movies/street-fighter-movie-easter-eggs/"> Street Fighter movie Easter eggs</a>, and keep up with<a href="https://www.gamesradar.com/upcoming-video-game-movies/"> upcoming video game movies</a> on the way. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODJyme"></div>                            </div>                            <script src="https://kwizly.com/embed/ODJyme.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/live-action-movies/street-fighters-chun-li-star-reveals-the-gory-scene-that-was-cut-out-because-capcom-feared-it-would-be-deforming-the-character-in-a-way/</link>
                                                                            <description>
                            <![CDATA[ Capcom toned down one violent Chun-Li moment in the Street Fighter movie ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 12:53:21 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 13:11:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Live Action Movies]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Movies]]></category>
                                                                                                                    <dc:creator><![CDATA[ Megan Garside ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yNQvSwQ9pPMpH4W3YkjcpB-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Chun-Li in the Street Fighter movie]]></media:description>                                                            <media:text><![CDATA[Chun-Li in the Street Fighter movie]]></media:text>
                                <media:title type="plain"><![CDATA[Chun-Li in the Street Fighter movie]]></media:title>
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                                <p>Chun-Li star Callina Liang has revealed that a few of her <a href="https://www.gamesradar.com/entertainment/street-fighter-movie-release-date-cast-plot-trailer-news/">Street Fighter</a> scenes were cut because video game company Capcom didn't want to damage the character's brand. </p><p>In the scene where Chun-Li goes undercover and infiltrates Lord M. Bison's (David Dastmalchian) criminal organization, Liang revealed that an earlier version of the script saw the fighter cut off her finger to prove her loyalty to Bison. However, the scene was cut because Capcom, the creator of the Street Fighter franchise, didn't approve. </p><p>"Chun-Li was originally supposed to chop off a finger, but Capcom … They went back and forth with the script, and eventually they decided that hand-branding was the better way to do it," said Laing to <a href="https://www.hollywoodreporter.com/movies/movie-features/street-fighter-callina-liang-chin-li-1236739271/" target="_blank">The Hollywood Reporter</a>. "If she had no pinky for the rest of the [potential series], it would be deforming the character in a way."</p><p>The reason Chun-Li was at odds with Bison in the first place was to avenge her father's death. However, the movie found a way for Chun-Li to continue her mission in another way. Instead of losing a finger, Chun-Li has the mark of Shadaloo imprinted on her palm. Capcom's hesitation makes sense, as if Chun-Li had lost a finger this early on, the team would have to factor in editing her digit off in future sequels, which would have been costly. The issue would have also affected future Street Fighter merchandise.</p><p>But that's not all, as Liang said that another scene was altered as well. When Chun-Li is trying to convince Ken Masters (Noah Centineo) that the tournament is just a ploy for Bison to drain Rhu's powers, Liang says that Chun-Li was supposed to slap Ken. Centineo told Liang to hit him as hard as she could for real, but the footage never made it to the final edit. "We actually tried multiple takes where I physically slapped him across the face," added Liang. "There was no way to really fake it, so Noah just let me slap him in the face a couple of times. It didn't end up making it into the final cut, but it was fun."</p><p>Street Fighter is out in theaters now. For more, check out our <a href="https://www.gamesradar.com/entertainment/live-action-movies/street-fighter-movie-review/">Street Fighter review</a> and list of<a href="https://www.gamesradar.com/entertainment/live-action-movies/street-fighter-movie-easter-eggs/"> Street Fighter movie Easter eggs</a>, and keep up with<a href="https://www.gamesradar.com/upcoming-video-game-movies/"> upcoming video game movies</a> on the way. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODJyme"></div>                            </div>                            <script src="https://kwizly.com/embed/ODJyme.js" async></script>
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                                                            <title><![CDATA[ "EA never actually sells anything," former Mass Effect 5 dev says – so don't expect it to be saved  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Mass Effect fans got horrible news last week with the announcement of <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/"><u>BioWare's closure</u></a> as well as the cancellation of <a href="https://www.gamesradar.com/mass-effect-5-guide/"><u>Mass Effect 5</u></a> – or, as it apparently would have been called, Mass Effect Universe. And just when you thought things couldn't get any worse, one former dev now suggests that EA isn't likely to sell the project to another studio to finish it off, either.</p><p>The next Mass Effect game was revealed in 2020, and in the years since, we have learned very little about it. That was until shortly after BioWare's closure, when an <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/"><u>apparent trailer for a game titled Mass Effect Universe was posted online</u></a> and looked, upsettingly, good. </p><p>Romain Toutain served as franchise technical director for Mass Effect at BioWare since early 2022, and in a recent Twitch stream reacting to this trailer – which he describes as an internal trailer rather than one we were ever meant to see – he responds to a fan asking if EA could have sold the studio and its project in order to save them (translated by Bluesky user loustica-lucia and verified using machine translation).</p><p>"But EA never actually sells anything," he replies. "They just shut things down and sit on their licenses."</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:fqslpumuzq4cd2def6e5z4iw/app.bsky.feed.post/3mynrejw5o22m" data-bluesky-cid="bafyreic6muux7bijd4ivexc3s7lwocjsb3irqhm47amhobnp2dhnjss7ly" cite="https://bsky.app/profile/loustica-lucia.bsky.social/post/3mynrejw5o22m"><p lang="en">So earlier, my brother was watching Octobinz (Romain Toutain)'s livestream on Twitch. He was the Technical Director on Mass Effect Universe, so I wanted to share some bits he discussed.As he speaks french, I added subtitles to make it more accessible for everyone!#MassEffect #MassEffectUniverse</p>— @loustica-lucia.bsky.social (<a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw?ref_src=embed">@loustica-lucia.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/loustica-lucia.bsky.social/post/3mynrejw5o22m">2026-10-26T12:46:10.178Z</a></blockquote><p>The publisher's apparent reluctance to sell any of its IP is something that <a href="https://www.gamesradar.com/games/dragon-age/ea-has-a-huge-repository-of-dormant-ips-that-are-just-sitting-there-after-usd55-billion-buyout-says-former-dragon-age-and-anthem-producer-so-it-could-make-better-financial-sense-to-sell-studios-instead-of-shutting-them-down/"><u>former BioWare executive producer Mark Darrah previously acknowledged</u></a> after plans for its <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/"><u>$55 billion acquisition</u></a> were first announced last year. At the time, he suggested that this was "in large part because the individuals who would be responsible for making those decisions, for looking for those opportunities, are actually incentivized to not take risks. They are incentivized to not be the person who sold an IP that then turned into a billion-dollar franchise." </p><p>Even so, he suggested at the time that EA might look to its "huge repository of dormant IPs" and consider selling them to help with the enormous debt it's taken on as part of the acquisition. </p><p>"You might even see them toying with the idea of shutting some of their existing studios. Maybe they shut them down, but maybe they look for opportunities to sell off entire studios or entire groups," he said.</p><p>Now, following BioWare's closure, he <a href="https://www.gamesradar.com/games/dragon-age/ea-killing-bioware-could-lead-to-mass-effect-and-dragon-age-rights-being-sold-former-lead-says-but-they-could-just-as-easily-bury-them-in-the-vault/"><u>suggests that Mass Effect and Dragon Age's fate could go either way.</u></a> With no one working on the series within EA, that "might make them more likely to sell off those IPs," but equally, "it might also make them more likely to try to forget that they ever existed and bury them in the vault," he says.</p><p>None of this is stopping the Mass Effect fanbase's determination to save the series, though. A <a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><u>petition has now surpassed 200,000 signatures</u></a>, and the actors who played Commander Shepard, Jennifer Hale and Mark Meer, have both publicly expressed their support.</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><u><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out."</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/</link>
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                            <![CDATA[ Romain Toutain suggests it's unlikely another studio will be able to finish Mass Effect Universe after BioWare's closure ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 12:48:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect]]></media:description>                                                            <media:text><![CDATA[Mass Effect]]></media:text>
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                                <p>Mass Effect fans got horrible news last week with the announcement of <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/"><u>BioWare's closure</u></a> as well as the cancellation of <a href="https://www.gamesradar.com/mass-effect-5-guide/"><u>Mass Effect 5</u></a> – or, as it apparently would have been called, Mass Effect Universe. And just when you thought things couldn't get any worse, one former dev now suggests that EA isn't likely to sell the project to another studio to finish it off, either.</p><p>The next Mass Effect game was revealed in 2020, and in the years since, we have learned very little about it. That was until shortly after BioWare's closure, when an <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/"><u>apparent trailer for a game titled Mass Effect Universe was posted online</u></a> and looked, upsettingly, good. </p><p>Romain Toutain served as franchise technical director for Mass Effect at BioWare since early 2022, and in a recent Twitch stream reacting to this trailer – which he describes as an internal trailer rather than one we were ever meant to see – he responds to a fan asking if EA could have sold the studio and its project in order to save them (translated by Bluesky user loustica-lucia and verified using machine translation).</p><p>"But EA never actually sells anything," he replies. "They just shut things down and sit on their licenses."</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:fqslpumuzq4cd2def6e5z4iw/app.bsky.feed.post/3mynrejw5o22m" data-bluesky-cid="bafyreic6muux7bijd4ivexc3s7lwocjsb3irqhm47amhobnp2dhnjss7ly" cite="https://bsky.app/profile/loustica-lucia.bsky.social/post/3mynrejw5o22m"><p lang="en">So earlier, my brother was watching Octobinz (Romain Toutain)'s livestream on Twitch. He was the Technical Director on Mass Effect Universe, so I wanted to share some bits he discussed.As he speaks french, I added subtitles to make it more accessible for everyone!#MassEffect #MassEffectUniverse</p>— @loustica-lucia.bsky.social (<a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw?ref_src=embed">@loustica-lucia.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/loustica-lucia.bsky.social/post/3mynrejw5o22m">2026-10-26T12:46:10.178Z</a></blockquote><p>The publisher's apparent reluctance to sell any of its IP is something that <a href="https://www.gamesradar.com/games/dragon-age/ea-has-a-huge-repository-of-dormant-ips-that-are-just-sitting-there-after-usd55-billion-buyout-says-former-dragon-age-and-anthem-producer-so-it-could-make-better-financial-sense-to-sell-studios-instead-of-shutting-them-down/"><u>former BioWare executive producer Mark Darrah previously acknowledged</u></a> after plans for its <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/"><u>$55 billion acquisition</u></a> were first announced last year. At the time, he suggested that this was "in large part because the individuals who would be responsible for making those decisions, for looking for those opportunities, are actually incentivized to not take risks. They are incentivized to not be the person who sold an IP that then turned into a billion-dollar franchise." </p><p>Even so, he suggested at the time that EA might look to its "huge repository of dormant IPs" and consider selling them to help with the enormous debt it's taken on as part of the acquisition. </p><p>"You might even see them toying with the idea of shutting some of their existing studios. Maybe they shut them down, but maybe they look for opportunities to sell off entire studios or entire groups," he said.</p><p>Now, following BioWare's closure, he <a href="https://www.gamesradar.com/games/dragon-age/ea-killing-bioware-could-lead-to-mass-effect-and-dragon-age-rights-being-sold-former-lead-says-but-they-could-just-as-easily-bury-them-in-the-vault/"><u>suggests that Mass Effect and Dragon Age's fate could go either way.</u></a> With no one working on the series within EA, that "might make them more likely to sell off those IPs," but equally, "it might also make them more likely to try to forget that they ever existed and bury them in the vault," he says.</p><p>None of this is stopping the Mass Effect fanbase's determination to save the series, though. A <a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><u>petition has now surpassed 200,000 signatures</u></a>, and the actors who played Commander Shepard, Jennifer Hale and Mark Meer, have both publicly expressed their support.</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><u><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out."</em></u></a></p>
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                                                            <title><![CDATA[ Miyamoto says the most interesting thing about Super Mario bros is that you don't fight Bowser ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Shigeru Miyamoto says the most interesting thing about the original <a href="https://www.gamesradar.com/uk/super-mario/">Super Mario</a> Bros. is the fact that Mario doesn't actually fight Bowser in the 1985 platformer. </p><p>Last week, Miyamoto – who created the likes of <a href="https://www.gamesradar.com/uk/legend-of-zelda/">The Legend of Zelda</a>, <a href="https://www.gamesradar.com/uk/games/platformer/donkey-kong/">Donkey Kong</a>, and <a href="https://www.gamesradar.com/games/zelda-and-mario-creator-shigeru-miyamoto-becomes-first-ever-dev-to-receive-japans-greatest-cultural-award-but-hes-crediting-all-of-nintendo-these-achievements-were-not-the-work-of-one-person/"> </a><a href="https://www.gamesradar.com/uk/pikmin-4/">Pikmin</a> – <a href="https://www.gamesradar.com/games/zelda-and-mario-creator-shigeru-miyamoto-becomes-first-ever-dev-to-receive-japans-greatest-cultural-award-but-hes-crediting-all-of-nintendo-these-achievements-were-not-the-work-of-one-person/">received the Japanese Order of Culture</a> from the Japanese government and is the first-ever game developer to win the award, which typically has been awarded to actors, musicians, and Nobel Prize laureates. Miyamoto is perhaps best known for his unique ideas in game design, with stories of his <a href="https://www.gamesradar.com/games/donkey-kong/nintendo-icon-shigeru-miyamoto-spent-his-time-testing-donkey-kong-bananza-smashing-and-digging-in-one-spot-which-tracks-following-his-hour-long-breath-of-the-wild-playtesting-stint-just-climbing-trees/" target="_blank">unorthodox methods during playtesting </a>at Nintendo widely reported, so it's no surprise he has some unique opinions about his own titles. </p><p>Speaking at a press conference following his award, attended by <a href="https://news.denfaminicogamer.jp/interview/261023n/3" target="_blank">Denfaminicogamer</a>, Miyamoto details what he believes is the most intriguing aspect of the 1985 platformer that single-handedly changed the industry as we know it. But rather than its innovation in platforming through its scrolling screens and secrets, Miyamoto singles out the game's boss fights; namely, the fact that they really aren't fights at all. </p><p>Miyamoto notes that the developers were struggling with how to create a climactic battle, but eventually had the thought that since the game is about running to the right, why not make the bosses that way? So from there, Bowser's 'fights' – which consisted of jumping over him and a number of projectiles he shot to destroy the bridge from beneath him – were born. </p><p>And from there on out, Mario's fights with Bowser became more like actual fights, such as throwing his explosives at the clown car in Super Mario World or grabbing his tail and launching him into explosives in Super Mario 64. Although Miyamoto does neglect to mention that you <em>can </em>fight Bowser in Super Mario Bros., given that throwing enough fireballs at him will also kill him. </p><p><em></em><a href="https://www.gamesradar.com/games/nintendo-mastermind-shigeru-miyamoto-says-ai-provides-an-opportunity-to-reflect-on-whats-really-important-in-game-dev-which-i-think-is-a-positive-thing/"><em>Nintendo mastermind Shigeru Miyamoto says AI "provides an opportunity to reflect on what's really important" in game dev, "which I think is a positive thing"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnkRrO"></div>                            </div>                            <script src="https://kwizly.com/embed/WnkRrO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/platforms/nintendo/nintendos-shigeru-miyamoto-says-the-most-interesting-thing-about-super-mario-bros-is-that-you-dont-actually-fight-bowser/</link>
                                                                            <description>
                            <![CDATA[ I mean, he can fight Bowser if he has fireballs, but I get the point ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 26 Oct 2026 12:36:46 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 14:02:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Super Mario]]></category>
                                                    <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mario defeats Bowser in the original Super Mario Bros]]></media:description>                                                            <media:text><![CDATA[Mario defeats Bowser in the original Super Mario Bros]]></media:text>
                                <media:title type="plain"><![CDATA[Mario defeats Bowser in the original Super Mario Bros]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Shigeru Miyamoto says the most interesting thing about the original <a href="https://www.gamesradar.com/uk/super-mario/">Super Mario</a> Bros. is the fact that Mario doesn't actually fight Bowser in the 1985 platformer. </p><p>Last week, Miyamoto – who created the likes of <a href="https://www.gamesradar.com/uk/legend-of-zelda/">The Legend of Zelda</a>, <a href="https://www.gamesradar.com/uk/games/platformer/donkey-kong/">Donkey Kong</a>, and <a href="https://www.gamesradar.com/games/zelda-and-mario-creator-shigeru-miyamoto-becomes-first-ever-dev-to-receive-japans-greatest-cultural-award-but-hes-crediting-all-of-nintendo-these-achievements-were-not-the-work-of-one-person/"> </a><a href="https://www.gamesradar.com/uk/pikmin-4/">Pikmin</a> – <a href="https://www.gamesradar.com/games/zelda-and-mario-creator-shigeru-miyamoto-becomes-first-ever-dev-to-receive-japans-greatest-cultural-award-but-hes-crediting-all-of-nintendo-these-achievements-were-not-the-work-of-one-person/">received the Japanese Order of Culture</a> from the Japanese government and is the first-ever game developer to win the award, which typically has been awarded to actors, musicians, and Nobel Prize laureates. Miyamoto is perhaps best known for his unique ideas in game design, with stories of his <a href="https://www.gamesradar.com/games/donkey-kong/nintendo-icon-shigeru-miyamoto-spent-his-time-testing-donkey-kong-bananza-smashing-and-digging-in-one-spot-which-tracks-following-his-hour-long-breath-of-the-wild-playtesting-stint-just-climbing-trees/" target="_blank">unorthodox methods during playtesting </a>at Nintendo widely reported, so it's no surprise he has some unique opinions about his own titles. </p><p>Speaking at a press conference following his award, attended by <a href="https://news.denfaminicogamer.jp/interview/261023n/3" target="_blank">Denfaminicogamer</a>, Miyamoto details what he believes is the most intriguing aspect of the 1985 platformer that single-handedly changed the industry as we know it. But rather than its innovation in platforming through its scrolling screens and secrets, Miyamoto singles out the game's boss fights; namely, the fact that they really aren't fights at all. </p><p>Miyamoto notes that the developers were struggling with how to create a climactic battle, but eventually had the thought that since the game is about running to the right, why not make the bosses that way? So from there, Bowser's 'fights' – which consisted of jumping over him and a number of projectiles he shot to destroy the bridge from beneath him – were born. </p><p>And from there on out, Mario's fights with Bowser became more like actual fights, such as throwing his explosives at the clown car in Super Mario World or grabbing his tail and launching him into explosives in Super Mario 64. Although Miyamoto does neglect to mention that you <em>can </em>fight Bowser in Super Mario Bros., given that throwing enough fireballs at him will also kill him. </p><p><em></em><a href="https://www.gamesradar.com/games/nintendo-mastermind-shigeru-miyamoto-says-ai-provides-an-opportunity-to-reflect-on-whats-really-important-in-game-dev-which-i-think-is-a-positive-thing/"><em>Nintendo mastermind Shigeru Miyamoto says AI "provides an opportunity to reflect on what's really important" in game dev, "which I think is a positive thing"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnkRrO"></div>                            </div>                            <script src="https://kwizly.com/embed/WnkRrO.js" async></script>
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                                                            <title><![CDATA[ This is still my favorite horror board game after a decade of play, and it's my go-to for Halloween ]]></title>
                                                                                                <dc:content><![CDATA[ <p>At face-value, horror board games are running at a disadvantage compared to movies. Creepy visuals, jump-scares, eerie music… none of it carries over to the tabletop. But when you're limping through the endless corridors of a haunted mansion while being pursued by another player with the tenacity of Michael Myers, all that anxiety comes flooding in.</p><p>That's the Betrayal at House on the Hill experience. I've been playing this horror board game series for well over a decade now, and I'm still not bored of it; thanks to a host of unique scenarios that trigger based on the cards you draw, its haunts are always unexpected. Best of all, it's downright <em>fun. </em>Many of those missions will become watercooler moments or the source of in-jokes for your group, and it's rare for you not to be on the edge of your seat when they get going. If you ask me, it's one of the best <a href="https://www.gamesradar.com/games/board-games/best-halloween-board-games/">Halloween board games</a> weighing down shelves right now.</p><div class="product"><a data-dimension112="cc09fede-cc73-11f1-8103-edc851f44c22" data-action="Deal Block" data-label="Betrayal at the House on the Hill 3rd Edition" data-dimension48="Betrayal at the House on the Hill 3rd Edition" data-dimension25="$48.95" href="https://www.amazon.com/Hasbro-Gaming-Betrayal-Cooperative-Scenarios/dp/B09H23M384/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="f66HUgFkGs9zfGuuaiJzSP" name="hasbro-gaming-avalon-hill-betrayal-at-th-b915b6e7-8f58-4b2c-8bcc-01fc9f48c4c7.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/f66HUgFkGs9zfGuuaiJzSP-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Hasbro-Gaming-Betrayal-Cooperative-Scenarios/dp/B09H23M384/" target="_blank" rel="nofollow" data-dimension112="cc09fede-cc73-11f1-8103-edc851f44c22" data-action="Deal Block" data-label="Betrayal at the House on the Hill 3rd Edition" data-dimension48="Betrayal at the House on the Hill 3rd Edition" data-dimension25="$48.95">Betrayal at the House on the Hill 3rd Edition: was $59.99 now $48.95</a></strong><br>While it retails for $60/£45, you can usually get the current third edition of Betrayal at House on the Hill for a lot less via Amazon. While this version is the most recent and arguably best, an older <a href="https://www.gamesradar.com/betrayal-at-house-on-the-hill-2nd-edition-review/">second edition</a> is still kicking around. It's pretty great, packs 50 alternate scenarios, and can be found easily <a href="https://www.amazon.com/Hasbro-Games-Betrayal-House-Hill/dp/B08Q44HS82/" target="_blank">at Amazon</a>.<br><br><strong>UK: </strong><a href="https://www.amazon.co.uk/Hasbro-Gaming-F4541-Cooperative-Multi-Colour/dp/B09H23M384/" target="_blank"><strong>Check price at Amazon</strong></a></p></div><p>Taking on the role of horror cliches like the jock or creepy kid, you arrive at a <em>totally normal and not at all haunted </em>house for a randomly-selected reason (from paranormal investigations to a mysterious summons). You then begin to explore, but don't expect a standard board. Unlike so many of the <a href="https://www.gamesradar.com/best-board-games/">best board games</a>, each room is a randomly drawn tile. That means the mansion is always different no matter how many times you play. Most contain a supernatural event or item to help or hinder you, so tread carefully. </p><p>One of these could be an Omen, a special artefact that provides a major bonus… but could trigger one of the game's 50 unique scenarios too. Because you roll a die for each of the Omens in play and start a mission on a result of 5 or more, the clock truly is ticking down to doomsday. </p><p>You see, that title isn't an empty threat; many of Betrayal's 50 scenarios turn a player against everyone else, resulting in a tense race to the finish line. Both sides have secret objectives, so it's also a game of cat and mouse where you're scrambling to get an upper hand.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9cGbU5iY3gTLydWfqUbdd7" name="Betrayal at House on the Hill.jpg" alt="Betrayal at House on the Hill 3rd edition box and board" src="https://cdn.mos.cms.futurecdn.net/9cGbU5iY3gTLydWfqUbdd7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>These missions range from creepy to tongue-in-cheek B-movie plots, and they may not all be well-balanced. However, they're always a blast. The ghost of a serial killer may be possessing your friend, forcing you to fight for your life. Maybe a faceless man is stalking you through the halls, summoned every time you try to figure out their name and thus banish them. Perhaps the house has started to flood, letting in dark things from beneath the waves. No matter what, it's never less than thrilling.</p><p>Sure, there are deeper or more chilling horror board games (Nemesis, say). But few balance accessibility and atmosphere like Betrayal at House on the Hill. For me, it's the best option for the majority of people – and you're damn right I'll be playing it this Halloween. </p><p><em>If you want to see how the newest version compares to the older one, don't miss our guide to </em><a href="https://www.gamesradar.com/betrayal-at-house-on-the-hill-third-edition-vs-second-edition/"><em>Betrayal at House on the Hill 3rd Edition vs. 2nd Edition</em></a><em>. As for a new experience, </em><a href="https://www.gamesradar.com/toys-collectibles/start-building-these-lego-halloween-sets-this-weekend-and-youll-be-done-in-time-for-the-spookiest-night-of-the-year/"><em>start building these Lego Halloween sets now and you'll be done in time for the spookiest night of the year</em></a><em>.</em></p><ul><li><strong>See the latest deals on horror board games </strong><a href="https://www.amazon.com/s?k=Horror+board+games&crid=2HHDWF0M2FVQH&sprefix=horror+board+game%2Caps%2C227&ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><div data-widget-type="multimodelreview" data-widget-title="Today's best prices on our favorite horror board games for Halloween" data-model-name="Avalon Hill Betrayal at House on the Hill 3rd edition,Unfathomable,Ravensburger Horrified,Tettrix Games Deep Regrets,Fantasy Flight Games Arkham Horror: The Card Game Chapter Two Core Set,Restoration Games Unmatched: Cobble & Fog,Awaken Realms Nemesis: Retaliation,Mansions of Madness 2nd Edition,Zombicide 2nd Edition"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/board-games/this-is-still-my-favorite-horror-board-game-after-a-decade-of-play-and-its-my-go-to-for-halloween/</link>
                                                                            <description>
                            <![CDATA[ I've been playing Betrayal at House on the Hill for multiple editions now, and it's still my absolute favorite Halloween board game thanks to its careful balance of accessibility with atmosphere. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 26 Oct 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 09:18:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Board Games]]></category>
                                                    <category><![CDATA[Tabletop Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ benjamin.abbott@futurenet.com (Benjamin Abbott) ]]></author>                    <dc:creator><![CDATA[ Benjamin Abbott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/EbTqVCYA64K6bMTASqJCYW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;ve been writing about games in one form or another since 2012, and my bylines include Metro, TechRadar, and PC Gamer. However, these days you&#039;ll find me managing GamesRadar+&#039;s tabletop gaming and toy coverage – I spend my time handling everything from board game reviews to the latest Lego news. I&#039;ve also been obsessed with Warhammer since the 1990s and enjoy nothing more than running tabletop RPGs like D&amp;D as a Dungeon Master, so if it involves rolling dice or nerdy collectibles, consider me interested! In my spare time I adore playing board games of all kinds and trying my hand at Magic: The Gathering (beware my goblin-heavy Red Deck Wins/RDW), as well crafting wargaming boards to fight over in 40K and Age of Sigmar. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Betrayal at House on the Hill  box, dice, tokens, and board pieces on a wooden table]]></media:description>                                                            <media:text><![CDATA[The Betrayal at House on the Hill  box, dice, tokens, and board pieces on a wooden table]]></media:text>
                                <media:title type="plain"><![CDATA[The Betrayal at House on the Hill  box, dice, tokens, and board pieces on a wooden table]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>At face-value, horror board games are running at a disadvantage compared to movies. Creepy visuals, jump-scares, eerie music… none of it carries over to the tabletop. But when you're limping through the endless corridors of a haunted mansion while being pursued by another player with the tenacity of Michael Myers, all that anxiety comes flooding in.</p><p>That's the Betrayal at House on the Hill experience. I've been playing this horror board game series for well over a decade now, and I'm still not bored of it; thanks to a host of unique scenarios that trigger based on the cards you draw, its haunts are always unexpected. Best of all, it's downright <em>fun. </em>Many of those missions will become watercooler moments or the source of in-jokes for your group, and it's rare for you not to be on the edge of your seat when they get going. If you ask me, it's one of the best <a href="https://www.gamesradar.com/games/board-games/best-halloween-board-games/">Halloween board games</a> weighing down shelves right now.</p><div class="product"><a data-dimension112="cc09fede-cc73-11f1-8103-edc851f44c22" data-action="Deal Block" data-label="Betrayal at the House on the Hill 3rd Edition" data-dimension48="Betrayal at the House on the Hill 3rd Edition" data-dimension25="$48.95" href="https://www.amazon.com/Hasbro-Gaming-Betrayal-Cooperative-Scenarios/dp/B09H23M384/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="f66HUgFkGs9zfGuuaiJzSP" name="hasbro-gaming-avalon-hill-betrayal-at-th-b915b6e7-8f58-4b2c-8bcc-01fc9f48c4c7.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/f66HUgFkGs9zfGuuaiJzSP-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Hasbro-Gaming-Betrayal-Cooperative-Scenarios/dp/B09H23M384/" target="_blank" rel="nofollow" data-dimension112="cc09fede-cc73-11f1-8103-edc851f44c22" data-action="Deal Block" data-label="Betrayal at the House on the Hill 3rd Edition" data-dimension48="Betrayal at the House on the Hill 3rd Edition" data-dimension25="$48.95">Betrayal at the House on the Hill 3rd Edition: was $59.99 now $48.95</a></strong><br>While it retails for $60/£45, you can usually get the current third edition of Betrayal at House on the Hill for a lot less via Amazon. While this version is the most recent and arguably best, an older <a href="https://www.gamesradar.com/betrayal-at-house-on-the-hill-2nd-edition-review/">second edition</a> is still kicking around. It's pretty great, packs 50 alternate scenarios, and can be found easily <a href="https://www.amazon.com/Hasbro-Games-Betrayal-House-Hill/dp/B08Q44HS82/" target="_blank">at Amazon</a>.<br><br><strong>UK: </strong><a href="https://www.amazon.co.uk/Hasbro-Gaming-F4541-Cooperative-Multi-Colour/dp/B09H23M384/" target="_blank"><strong>Check price at Amazon</strong></a></p></div><p>Taking on the role of horror cliches like the jock or creepy kid, you arrive at a <em>totally normal and not at all haunted </em>house for a randomly-selected reason (from paranormal investigations to a mysterious summons). You then begin to explore, but don't expect a standard board. Unlike so many of the <a href="https://www.gamesradar.com/best-board-games/">best board games</a>, each room is a randomly drawn tile. That means the mansion is always different no matter how many times you play. Most contain a supernatural event or item to help or hinder you, so tread carefully. </p><p>One of these could be an Omen, a special artefact that provides a major bonus… but could trigger one of the game's 50 unique scenarios too. Because you roll a die for each of the Omens in play and start a mission on a result of 5 or more, the clock truly is ticking down to doomsday. </p><p>You see, that title isn't an empty threat; many of Betrayal's 50 scenarios turn a player against everyone else, resulting in a tense race to the finish line. Both sides have secret objectives, so it's also a game of cat and mouse where you're scrambling to get an upper hand.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9cGbU5iY3gTLydWfqUbdd7" name="Betrayal at House on the Hill.jpg" alt="Betrayal at House on the Hill 3rd edition box and board" src="https://cdn.mos.cms.futurecdn.net/9cGbU5iY3gTLydWfqUbdd7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>These missions range from creepy to tongue-in-cheek B-movie plots, and they may not all be well-balanced. However, they're always a blast. The ghost of a serial killer may be possessing your friend, forcing you to fight for your life. Maybe a faceless man is stalking you through the halls, summoned every time you try to figure out their name and thus banish them. Perhaps the house has started to flood, letting in dark things from beneath the waves. No matter what, it's never less than thrilling.</p><p>Sure, there are deeper or more chilling horror board games (Nemesis, say). But few balance accessibility and atmosphere like Betrayal at House on the Hill. For me, it's the best option for the majority of people – and you're damn right I'll be playing it this Halloween. </p><p><em>If you want to see how the newest version compares to the older one, don't miss our guide to </em><a href="https://www.gamesradar.com/betrayal-at-house-on-the-hill-third-edition-vs-second-edition/"><em>Betrayal at House on the Hill 3rd Edition vs. 2nd Edition</em></a><em>. As for a new experience, </em><a href="https://www.gamesradar.com/toys-collectibles/start-building-these-lego-halloween-sets-this-weekend-and-youll-be-done-in-time-for-the-spookiest-night-of-the-year/"><em>start building these Lego Halloween sets now and you'll be done in time for the spookiest night of the year</em></a><em>.</em></p><ul><li><strong>See the latest deals on horror board games </strong><a href="https://www.amazon.com/s?k=Horror+board+games&crid=2HHDWF0M2FVQH&sprefix=horror+board+game%2Caps%2C227&ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><div data-widget-type="multimodelreview" data-widget-title="Today's best prices on our favorite horror board games for Halloween" data-model-name="Avalon Hill Betrayal at House on the Hill 3rd edition,Unfathomable,Ravensburger Horrified,Tettrix Games Deep Regrets,Fantasy Flight Games Arkham Horror: The Card Game Chapter Two Core Set,Restoration Games Unmatched: Cobble & Fog,Awaken Realms Nemesis: Retaliation,Mansions of Madness 2nd Edition,Zombicide 2nd Edition"></div>
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                                                            <title><![CDATA[ Primetime star Robert Pattinson says "it's a miracle" he made four huge movies in 2026: "How is this happening?" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Robert Pattinson is having a stellar year. Back in April, the British actor joined Zendaya in the hard-hitting A24 movie The Drama, with the pair returning to the big screen in July for Christopher Nolan's fantasy epic <a href="https://www.gamesradar.com/entertainment/drama-movies/christopher-nolan-the-odyssey-release-date-cast-plot-trailer/">The Odyssey</a>. Next up, he tackles the lead role in the true-crime psychological thriller Primetime before embarking on a trip to Arrakis with Timothée Chalamet in <a href="https://www.gamesradar.com/entertainment/sci-fi-movies/dune-3-release-date-cast-trailer-plot/">Dune 3</a>. Alongside these acclaimed, high-profile theatrical releases, he's also working on a big-budget superhero sequel you might've heard of… <a href="https://www.gamesradar.com/entertainment/dc-movies/the-batman-2-release-date-cast-story-guide/">The Batman 2</a>.</p><p>"To get these movies in the first place is awesome," exclaims an excited Pattinson, speaking exclusively to GamesRadar+ via Zoom from the UK. "And for them all to be working, I'm like, 'How is this happening?'"</p><p>The Tenet, Twilight and Good Time star unfurls a hearty laugh as he jumps up from his chair and accidentally hops off screen momentarily. "It's a miracle," he chuckles, his face breaking into a broad smile. </p><p>In Primetime, Pattinson is winning rave reviews – and early awards buzz – for his <a href="https://www.gamesradar.com/entertainment/drama-movies/primetime-director-says-he-wanted-the-movie-based-on-to-catch-a-predator-to-feel-like-a-fever-dream-that-kind-of-turned-into-a-nightmare/">uncanny and rather unsettling performance</a> as the presenter of the US true-crime show To Catch A Predator. Set in the early-2000s, this gritty biographical drama sees the actor embrace the role of Chris Hansen, complete with the American host's distinctive accent, vocal tics and physical mannerisms. </p><p>"Luckily, there's an enormous amount of footage [of Hansen]," Pattinson says about his research process. "But it's not about trying to be a holistic embodiment of him. I'm trying to play the Chris Hansen purely from the show." </p><p>The show in question – To Catch A Predator – ran from 2004 to 2008 as part of Dateline NBC. The hidden-camera series followed a string of undercover sting operations that endeavored to catch adult men seeking sex with minors. And despite it being off screen for close to two decades, the project continues to live on via social media, YouTube clips and online forums. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N92HxursiUb52PnALiNDzB" name="Primetime" alt="Robert Pattinson in Lance Oppenheim's Primetime" src="https://cdn.mos.cms.futurecdn.net/N92HxursiUb52PnALiNDzB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: A24)</span></figcaption></figure><p>"There's a really unusual half-life that the show has had on the internet," explains Pattinson. "There are fan forums for To Catch A Predator that are so active now – and are still discussing these stings from 20 years ago. That's what I found really, really unique for something that's a news show. You know, this is not a fictional character. I tried to get as much of that information as possible into the performance and then turn it up to 11 to just see what happens."  </p><p>With four major movie releases in 2026, we ask Pattinson if he finds it easy to switch between roles. Perhaps there will be a little Chris Hansen in his Dune: Part Three sci-fi character, Scytale?</p><p>"Probably not in Dune," he tells us. "I pretty much went directly to The Odyssey from the day I wrapped [Primetime]. Normally, I don't find it particularly difficult to go between accents – from my normal accent to whatever accent I'm doing. But I found Chris' accent – or my version of Chris' accent – so difficult to do that I was constantly practicing it all the time." </p><p>Pattinson is articulate and animated as he chats away about the twang of his Primetime character potentially turning up in a lavish Greek fantasy epic. "It was standard American in The Odyssey," he explains. "I definitely noticed there are some early scenes that I shot in Italy for The Odyssey where I'd almost forgotten what my standard American sounded like. There's definitely a little bit of crossover. I had to actually get a dialect coach to remind me of what the Mid-Atlantic accent sounded like."</p><p>One thing's for sure: Pattinson is in his prime.</p><p>Primetime is currently playing in US theaters and arrives on digital from November 3. In the UK, Primetime releases in cinemas on October 30, with select preview screenings from October 28. For more, here's our guide to the most exciting <a href="https://www.gamesradar.com/upcoming-movies/">upcoming movies</a> still to come in 2026, including Dune: Part Three</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYkYbW"></div>                            </div>                            <script src="https://kwizly.com/embed/XYkYbW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/drama-movies/primetime-star-robert-pattinson-says-its-a-miracle-he-made-four-huge-movies-in-2026-how-is-this-happening/</link>
                                                                            <description>
                            <![CDATA[ Exclusive: The star of Primetime, Dune: Part Three, The Drama, and The Odyssey on his banner year ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 11:56:35 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 13:11:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Drama Movies]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Movies]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Tanswell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cEkMLfASTTyLKAwUgNixfS-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Robert Pattinson as Chris Hansen in Primetime]]></media:description>                                                            <media:text><![CDATA[Robert Pattinson as Chris Hansen in Primetime]]></media:text>
                                <media:title type="plain"><![CDATA[Robert Pattinson as Chris Hansen in Primetime]]></media:title>
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                                <p>Robert Pattinson is having a stellar year. Back in April, the British actor joined Zendaya in the hard-hitting A24 movie The Drama, with the pair returning to the big screen in July for Christopher Nolan's fantasy epic <a href="https://www.gamesradar.com/entertainment/drama-movies/christopher-nolan-the-odyssey-release-date-cast-plot-trailer/">The Odyssey</a>. Next up, he tackles the lead role in the true-crime psychological thriller Primetime before embarking on a trip to Arrakis with Timothée Chalamet in <a href="https://www.gamesradar.com/entertainment/sci-fi-movies/dune-3-release-date-cast-trailer-plot/">Dune 3</a>. Alongside these acclaimed, high-profile theatrical releases, he's also working on a big-budget superhero sequel you might've heard of… <a href="https://www.gamesradar.com/entertainment/dc-movies/the-batman-2-release-date-cast-story-guide/">The Batman 2</a>.</p><p>"To get these movies in the first place is awesome," exclaims an excited Pattinson, speaking exclusively to GamesRadar+ via Zoom from the UK. "And for them all to be working, I'm like, 'How is this happening?'"</p><p>The Tenet, Twilight and Good Time star unfurls a hearty laugh as he jumps up from his chair and accidentally hops off screen momentarily. "It's a miracle," he chuckles, his face breaking into a broad smile. </p><p>In Primetime, Pattinson is winning rave reviews – and early awards buzz – for his <a href="https://www.gamesradar.com/entertainment/drama-movies/primetime-director-says-he-wanted-the-movie-based-on-to-catch-a-predator-to-feel-like-a-fever-dream-that-kind-of-turned-into-a-nightmare/">uncanny and rather unsettling performance</a> as the presenter of the US true-crime show To Catch A Predator. Set in the early-2000s, this gritty biographical drama sees the actor embrace the role of Chris Hansen, complete with the American host's distinctive accent, vocal tics and physical mannerisms. </p><p>"Luckily, there's an enormous amount of footage [of Hansen]," Pattinson says about his research process. "But it's not about trying to be a holistic embodiment of him. I'm trying to play the Chris Hansen purely from the show." </p><p>The show in question – To Catch A Predator – ran from 2004 to 2008 as part of Dateline NBC. The hidden-camera series followed a string of undercover sting operations that endeavored to catch adult men seeking sex with minors. And despite it being off screen for close to two decades, the project continues to live on via social media, YouTube clips and online forums. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N92HxursiUb52PnALiNDzB" name="Primetime" alt="Robert Pattinson in Lance Oppenheim's Primetime" src="https://cdn.mos.cms.futurecdn.net/N92HxursiUb52PnALiNDzB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: A24)</span></figcaption></figure><p>"There's a really unusual half-life that the show has had on the internet," explains Pattinson. "There are fan forums for To Catch A Predator that are so active now – and are still discussing these stings from 20 years ago. That's what I found really, really unique for something that's a news show. You know, this is not a fictional character. I tried to get as much of that information as possible into the performance and then turn it up to 11 to just see what happens."  </p><p>With four major movie releases in 2026, we ask Pattinson if he finds it easy to switch between roles. Perhaps there will be a little Chris Hansen in his Dune: Part Three sci-fi character, Scytale?</p><p>"Probably not in Dune," he tells us. "I pretty much went directly to The Odyssey from the day I wrapped [Primetime]. Normally, I don't find it particularly difficult to go between accents – from my normal accent to whatever accent I'm doing. But I found Chris' accent – or my version of Chris' accent – so difficult to do that I was constantly practicing it all the time." </p><p>Pattinson is articulate and animated as he chats away about the twang of his Primetime character potentially turning up in a lavish Greek fantasy epic. "It was standard American in The Odyssey," he explains. "I definitely noticed there are some early scenes that I shot in Italy for The Odyssey where I'd almost forgotten what my standard American sounded like. There's definitely a little bit of crossover. I had to actually get a dialect coach to remind me of what the Mid-Atlantic accent sounded like."</p><p>One thing's for sure: Pattinson is in his prime.</p><p>Primetime is currently playing in US theaters and arrives on digital from November 3. In the UK, Primetime releases in cinemas on October 30, with select preview screenings from October 28. For more, here's our guide to the most exciting <a href="https://www.gamesradar.com/upcoming-movies/">upcoming movies</a> still to come in 2026, including Dune: Part Three</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYkYbW"></div>                            </div>                            <script src="https://kwizly.com/embed/XYkYbW.js" async></script>
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                                                            <title><![CDATA[ Tomb Raider star Alix Wilton Regan opens up about the reality of filming intense Lara Croft action scenes during her period ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Alix Wilton Regan discussed the realities of filming high-octane action scenes as Lara Croft for Tomb Raider Legacy of Atlantis during her menstrual cycle.</p><p>Speaking as a guest on the GamesRadar G+RLS podcast, Alix addressed the confidence required to play the iconic hero while wearing skin-tight motion capture catsuits, shifting the conversation to a topic rarely, if ever, discussed by action stars in the gaming space: menstruation.</p><p>"Occasionally I’m on my period the week that we film," she shared candidly. "And you know, that’s okay. And then I was thinking about it and I was like, my God, of all of Lara's adventures, if we imagine her as a real woman. She’s also been on her period at points."</p><p>The Cyberpunk 2077 and Dragon Age actor didn't mince words regarding the awkwardness that often meets the subject in professional settings, pushing back directly against the stigma. "You can just imagine people going like, 'don't say the P-word.' And I’m like, well, guys, it's a natural bodily function of being a woman. It's what has gifted you humanity. So the correct answer is thank you."</p><p>She explained that at the times when her cycle leaves her feeling less than her best, she relies on physical anchors to tap into Lara’s legendary swagger. "On weeks where you do feel like, 'I'm on my period, or I'm not as confident, or I'm not feeling as sassy or as cool,' it's just something about Lara that gets you there.”</p><p>Lara's iconic weaponry certainly helps. “You put those dual pistols on, because on the PCAP stage, I get to put the holster on. And instantly you feel confident and you feel really grounded, which is why I ask for it in scenes, even when I'm not using it, because it adds weight and bulk to your thighs. So it lowers your center of gravity, which just kind of roots you to the earth, and it does make you feel more confident. It just makes me feel stronger, you know?"</p><p>Join us for a new episode of G+RLS every other Friday and let us know what you'd love to hear us talking about. We're available on YouTube, Spotify, Apple Podcasts, Deezer, and Amazon Music.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/tomb-raider/tomb-raider-star-alix-wilton-regan-opens-up-about-the-reality-of-filming-intense-lara-croft-action-scenes-during-her-period/</link>
                                                                            <description>
                            <![CDATA[ That tomb of the month ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 11:55:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Tomb Raider]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Serena Cherry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/mrHKq3u3VNHgBD6YDzo7kh-320-70.jpeg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Serena Cherry is a games journalist and a metal musician; she joined GamesRadar+ in 2022 as its Social Media Editor. Serena&#039;s writing has previously appeared in PC Gamer, Guitar World, Kerrang!, Metal Hammer, Decibel, Metal Injection, Metal Sucks, Terrorizer Magazine, Vice, EasyJet Magazine, CoasterForce, and Bristol 24/7. Besides Dark Souls, Bloodborne, and Elden Ring (obviously), she enjoys rollercoasters, anime, Formula 1, and Robot Wars. Most likely to be found talking excitedly about video game soundtracks.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The GamesRadar+ G+RLS podcast logo in purple and orange]]></media:description>                                                            <media:text><![CDATA[The GamesRadar+ G+RLS podcast logo in purple and orange]]></media:text>
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                                <p>Alix Wilton Regan discussed the realities of filming high-octane action scenes as Lara Croft for Tomb Raider Legacy of Atlantis during her menstrual cycle.</p><p>Speaking as a guest on the GamesRadar G+RLS podcast, Alix addressed the confidence required to play the iconic hero while wearing skin-tight motion capture catsuits, shifting the conversation to a topic rarely, if ever, discussed by action stars in the gaming space: menstruation.</p><p>"Occasionally I’m on my period the week that we film," she shared candidly. "And you know, that’s okay. And then I was thinking about it and I was like, my God, of all of Lara's adventures, if we imagine her as a real woman. She’s also been on her period at points."</p><p>The Cyberpunk 2077 and Dragon Age actor didn't mince words regarding the awkwardness that often meets the subject in professional settings, pushing back directly against the stigma. "You can just imagine people going like, 'don't say the P-word.' And I’m like, well, guys, it's a natural bodily function of being a woman. It's what has gifted you humanity. So the correct answer is thank you."</p><p>She explained that at the times when her cycle leaves her feeling less than her best, she relies on physical anchors to tap into Lara’s legendary swagger. "On weeks where you do feel like, 'I'm on my period, or I'm not as confident, or I'm not feeling as sassy or as cool,' it's just something about Lara that gets you there.”</p><p>Lara's iconic weaponry certainly helps. “You put those dual pistols on, because on the PCAP stage, I get to put the holster on. And instantly you feel confident and you feel really grounded, which is why I ask for it in scenes, even when I'm not using it, because it adds weight and bulk to your thighs. So it lowers your center of gravity, which just kind of roots you to the earth, and it does make you feel more confident. It just makes me feel stronger, you know?"</p><p>Join us for a new episode of G+RLS every other Friday and let us know what you'd love to hear us talking about. We're available on YouTube, Spotify, Apple Podcasts, Deezer, and Amazon Music.</p>
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                                                            <title><![CDATA[ Kumagumi just turned my favorite arcade shmup into a jacket, but I get it if you're here for memes ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Video game attire isn't remotely novel at this stage, but I really wasn't expecting a jacket based on the 1998 arcade shooter Truxton. You've got Kumagumi, a Japanese merch brand, to thank for turning a whole bunch of Toaplan shmups into threads, and yes, the game that introduced me to the very concept of memes is included.</p><p>Yes, that latter game is "Zero Wing", the arcade shooter that gifted us "all your base are belong to us" via a terrible translation. Spotted by <a href="https://www.timeextension.com/news/2026/10/new-toaplan-clothing-range-pays-tribute-to-a-truly-iconic-video-game-moment" target="_blank">Time Extension</a>, the range sadly doesn't include anything with that specific botched phrase on it, instead opting for the line prior, with antagonist CATS exclaiming "how are you gentlemen !!" (Don't forget the double exclamation mark; that's important.)</p><p>There are 27 pieces in the  Kumagumi x Toaplan collection, covering some of my all-time favorite Mega Drive shooters, like Hellfire, FixEight, Btsugun, and the aforementioned Zero Wing and Truxton. Again, I know many of you will be here purely for the memes, but it was the $149 jacket based on the latter vertical shooter that really reeled me in as a <a href="https://www.gamesradar.com/best-retro-consoles/">retro console</a> and arcade nerd. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/62CBDJB5SGpftFWENuRYvi-1920-80.jpg" alt="Black t-shirt with CATS from Zero Wing and caption "how are you gentlemen !!"" /><figcaption><small role="credit">Kumagumi / Toaplan</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3TEBZxeBb3RFZ5p73oyQti-1920-80.jpg" alt="Back and front view of Kumagumi Truxton bomber jacket with skull embroidery on back." /><figcaption><small role="credit">Kumagumi / Toaplan</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dbW5Q4o5SjLBoyyFZsQeti-1920-80.jpg" alt="Six pieces from the Kumagumi x Topalan collection including the Zero Wing CATS T-shirt." /><figcaption><small role="credit">Kumagumi / Toaplan</small></figcaption></figure></figure><p>Sadly, my plans to rock the fashion scene by turning the Truxton jacket into a fit have to go on hold since it's already out of stock. That has potentially ruined my Monday since I was planning an '80s-inspired getup for my next visit to the arcade, but alas, I'll have to join the waitlist. The thing that hooked me in the first place is that this bomber jacket, complete with skull bomb art on the back, looks like it's straight off the back of someone in '80s Osaka.</p><p>Perhaps the jacket going AWOL is a blessing, as it does mean if you haven't played any of these legendary shooters, you can invest in doing just that. Those of you without any means to play right now should probably think about grabbing an Evercade console (like the Super Pocket <a href="https://www.amazon.com/s?k=super+pocket&crid=3G2F9BRQBPHIG&sprefix=super+pocke%2Caps%2C231&ref=nb_sb_noss_2" target="_blank">for $69.99</a>), as Blaze's Toaplan cartridge packs Truxton, Zero Wing, and six other classics <a href="https://www.amazon.com/Evercade-Toaplan-Cartridge-Not-Machine-Specific/dp/B0BDDJ2T9Q" target="_blank">for $35.36</a>. That's reasonable, seeing as original Sega Mega Drive copies of the games come in at substantially more for a single cart, and Zero Wing didn't actually land in the US market to begin with.</p><p>I'll play devil's advocate and say that while you'll have a blast playing Truxton on a handheld like the <a href="https://www.gamesradar.com/super-pocket-review/">Super Pocket</a> or the shiny new <a href="https://www.gamesradar.com/hardware/retro/evercade-nexus-review/">Evercade Nexus</a> if you're feeling fancy, I do prefer my OG Mega Drive setup. It all comes down to my preferences for blasting the high-contrast vertical shooter visuals into my eyeballs using a CRT, but I do pair Sega's old timer with an <a href="https://www.gamesradar.com/hardware/retro/8bitdo-m30-2-4g-wireless-gamepad-for-sega-mega-drive-review/">8Bitdo M30 2.4GHz</a> wireless controller (<a href="https://www.amazon.com/8Bitdo-Wireless-Gamepad-Original-Genesis-Drive/dp/B07HB1XFQW/" target="_blank">$29.99 at Amazon</a>, FYI) to freshen things up with wireless, authentic buttons. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/RvsEwYemaFfzXqzXRdZEYX-1920-80.jpg" alt="Hand holding 8Bitdo M30 2.4GHz controller in front of desk with Japanese Sega Mega Drive connected to Sony Trinitron CRT TV with BLÅHAJ Ikea shark on top and Golden Axe title on screen." /><figcaption><small role="credit">Phil Hayton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qzL9jr5DsVn2wtEfP7ovmN-1920-80.jpg" alt="Sega Mega Drive connected to Sony Trinitron CRT with Truxton gameplay on screen." /><figcaption><small role="credit">Phil Hayton</small></figcaption></figure></figure><p>I could probably rhyme off a dozen ways to play Toaplan's excellent shooters, including using the <a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/">best retro handhelds</a> if you have your collection backed up. However, I get that some of you will already have that in hand and either just came for the pretty jacket, daft 2000s memes, or both. If that's the case, you'll want to keep an eye on Kumagumi's storefront for stock drops, but I'll always take an opportunity to talk about playing old games using new stuff since that level of love is why we have clothing like this in the first place.</p><p><em>Swing by the </em><a href="https://www.gamesradar.com/hardware/retro/best-retro-controllers/"><em>best retro controllers</em></a><em> for authentic classic console gamepads with modern day abilities.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/retro/kumagumi-just-turned-my-favorite-arcade-shmup-into-a-jacket-but-i-get-it-if-youre-here-for-memes/</link>
                                                                            <description>
                            <![CDATA[ Toaplan has teamed up with Kumagumi to turn a bunch of arcade classics into attire, including a Truxton bomber jacket and a meme-inspired T-shirt. ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 11:54:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Retro]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                <author><![CDATA[ phil.hayton@futurenet.com (Phil Hayton) ]]></author>                    <dc:creator><![CDATA[ Phil Hayton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ygA7jyaZ6Q8QizTZkkHFE8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I’ve been messing around with PCs, video game consoles, and tech since before I could speak. Don’t get me wrong, I kickstarted my relationship with technology by jamming a Hot Wheels double-decker bus into my parent’s VCR, but we all have to start somewhere. I even somehow managed to become a walking, talking buyer’s guide at my teenage supermarket job, which helped me accept my career fate. So, rather than try to realise my musician dreams, or see out my University degree, I started running my own retro pop culture site and writing about video games and tech for the likes of TechRadar, The Daily Star, and the BBC before eventually ending up with a job covering graphics card shenanigans at PCGamesN. Now, I’m your friendly neighbourhood Hardware Editor at GamesRadar, and it’s my job to make sure you can kick butt in all your favourite games using the best gaming hardware, whether you’re a sucker for handhelds like the Steam Deck and Nintendo Switch or a hardcore gaming PC enthusiast. &lt;/p&gt;&lt;p&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Kumagumi / Phil Hayton]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Back view of Truxton jacket by Kumagumi on left and hand holding Razer Edge with Truxton gameplay on right.]]></media:description>                                                            <media:text><![CDATA[Back view of Truxton jacket by Kumagumi on left and hand holding Razer Edge with Truxton gameplay on right.]]></media:text>
                                <media:title type="plain"><![CDATA[Back view of Truxton jacket by Kumagumi on left and hand holding Razer Edge with Truxton gameplay on right.]]></media:title>
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                                <p>Video game attire isn't remotely novel at this stage, but I really wasn't expecting a jacket based on the 1998 arcade shooter Truxton. You've got Kumagumi, a Japanese merch brand, to thank for turning a whole bunch of Toaplan shmups into threads, and yes, the game that introduced me to the very concept of memes is included.</p><p>Yes, that latter game is "Zero Wing", the arcade shooter that gifted us "all your base are belong to us" via a terrible translation. Spotted by <a href="https://www.timeextension.com/news/2026/10/new-toaplan-clothing-range-pays-tribute-to-a-truly-iconic-video-game-moment" target="_blank">Time Extension</a>, the range sadly doesn't include anything with that specific botched phrase on it, instead opting for the line prior, with antagonist CATS exclaiming "how are you gentlemen !!" (Don't forget the double exclamation mark; that's important.)</p><p>There are 27 pieces in the  Kumagumi x Toaplan collection, covering some of my all-time favorite Mega Drive shooters, like Hellfire, FixEight, Btsugun, and the aforementioned Zero Wing and Truxton. Again, I know many of you will be here purely for the memes, but it was the $149 jacket based on the latter vertical shooter that really reeled me in as a <a href="https://www.gamesradar.com/best-retro-consoles/">retro console</a> and arcade nerd. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/62CBDJB5SGpftFWENuRYvi-1920-80.jpg" alt="Black t-shirt with CATS from Zero Wing and caption "how are you gentlemen !!"" /><figcaption><small role="credit">Kumagumi / Toaplan</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3TEBZxeBb3RFZ5p73oyQti-1920-80.jpg" alt="Back and front view of Kumagumi Truxton bomber jacket with skull embroidery on back." /><figcaption><small role="credit">Kumagumi / Toaplan</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dbW5Q4o5SjLBoyyFZsQeti-1920-80.jpg" alt="Six pieces from the Kumagumi x Topalan collection including the Zero Wing CATS T-shirt." /><figcaption><small role="credit">Kumagumi / Toaplan</small></figcaption></figure></figure><p>Sadly, my plans to rock the fashion scene by turning the Truxton jacket into a fit have to go on hold since it's already out of stock. That has potentially ruined my Monday since I was planning an '80s-inspired getup for my next visit to the arcade, but alas, I'll have to join the waitlist. The thing that hooked me in the first place is that this bomber jacket, complete with skull bomb art on the back, looks like it's straight off the back of someone in '80s Osaka.</p><p>Perhaps the jacket going AWOL is a blessing, as it does mean if you haven't played any of these legendary shooters, you can invest in doing just that. Those of you without any means to play right now should probably think about grabbing an Evercade console (like the Super Pocket <a href="https://www.amazon.com/s?k=super+pocket&crid=3G2F9BRQBPHIG&sprefix=super+pocke%2Caps%2C231&ref=nb_sb_noss_2" target="_blank">for $69.99</a>), as Blaze's Toaplan cartridge packs Truxton, Zero Wing, and six other classics <a href="https://www.amazon.com/Evercade-Toaplan-Cartridge-Not-Machine-Specific/dp/B0BDDJ2T9Q" target="_blank">for $35.36</a>. That's reasonable, seeing as original Sega Mega Drive copies of the games come in at substantially more for a single cart, and Zero Wing didn't actually land in the US market to begin with.</p><p>I'll play devil's advocate and say that while you'll have a blast playing Truxton on a handheld like the <a href="https://www.gamesradar.com/super-pocket-review/">Super Pocket</a> or the shiny new <a href="https://www.gamesradar.com/hardware/retro/evercade-nexus-review/">Evercade Nexus</a> if you're feeling fancy, I do prefer my OG Mega Drive setup. It all comes down to my preferences for blasting the high-contrast vertical shooter visuals into my eyeballs using a CRT, but I do pair Sega's old timer with an <a href="https://www.gamesradar.com/hardware/retro/8bitdo-m30-2-4g-wireless-gamepad-for-sega-mega-drive-review/">8Bitdo M30 2.4GHz</a> wireless controller (<a href="https://www.amazon.com/8Bitdo-Wireless-Gamepad-Original-Genesis-Drive/dp/B07HB1XFQW/" target="_blank">$29.99 at Amazon</a>, FYI) to freshen things up with wireless, authentic buttons. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/RvsEwYemaFfzXqzXRdZEYX-1920-80.jpg" alt="Hand holding 8Bitdo M30 2.4GHz controller in front of desk with Japanese Sega Mega Drive connected to Sony Trinitron CRT TV with BLÅHAJ Ikea shark on top and Golden Axe title on screen." /><figcaption><small role="credit">Phil Hayton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qzL9jr5DsVn2wtEfP7ovmN-1920-80.jpg" alt="Sega Mega Drive connected to Sony Trinitron CRT with Truxton gameplay on screen." /><figcaption><small role="credit">Phil Hayton</small></figcaption></figure></figure><p>I could probably rhyme off a dozen ways to play Toaplan's excellent shooters, including using the <a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/">best retro handhelds</a> if you have your collection backed up. However, I get that some of you will already have that in hand and either just came for the pretty jacket, daft 2000s memes, or both. If that's the case, you'll want to keep an eye on Kumagumi's storefront for stock drops, but I'll always take an opportunity to talk about playing old games using new stuff since that level of love is why we have clothing like this in the first place.</p><p><em>Swing by the </em><a href="https://www.gamesradar.com/hardware/retro/best-retro-controllers/"><em>best retro controllers</em></a><em> for authentic classic console gamepads with modern day abilities.</em></p>
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                                                            <title><![CDATA[ Call of Duty movie director says there's "real soul to the Modern Warfare universe": "These are not cartoon characters" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Over the past few years, it seems as though many video game movies have teetered on the sillier side, but the director of the upcoming Call of Duty adaptation promises that his adaptation will verge on the serious side, exploring the harsh reality of war, just like the games. </p><p>"If you really look at the missions and the storylines and the characters like Captain Price, Soap, Ghost, and Alex, these are complicated humans. These are not – and no disrespect – cartoon characters or comic books," said writer-director Peter Berg to <a href="https://x.com/ComicBook/status/2113751614331011422?s=20" target="_blank">ComicBook</a>. "These are very nuanced storylines;  there’s a real soul to the Modern Warfare universe."</p><p>"Yes, there’s violence, and hardware, and equipment, and killing," added Berg, "But underneath it, I think the game, and the creators of the game, are really looking at the cost of war, the cost of having to be a warrior who’s, for whatever reason, chosen to put himself between real danger and the rest of us, and the burden that these guys carry."</p><p>Although no plot details have been revealed, <a href="https://www.gamesradar.com/entertainment/action-movies/call-of-duty-movie-officially-set-in-the-modern-warfare-universe/">the upcoming Call of Duty movie is said to bring the Call of Duty: Modern Warfare universe to life</a>. The first Modern Warfare game was released in 2007, focusing on characters Sergeant Paul Jackson of the US Marines 1st Force Recon and Sergeant 'Soap' MacTavish of the British 22nd SAS Regiment, as both sides go into battle after a civil war breaks out in Russia, which leads to the breakdown of a Middle Eastern regime. These events raise the risk of a nuclear weapons launch against the West, so the US and UK join forces.</p><p>As you can probably tell, the game's plot harbors very serious themes, some of which are pertinent to the current state of the world, so it is no surprise that Berg wants to treat the adaptation with care. "This is not just a 'Hey let's shoot them all up and chew popcorn.' There's a real soul underneath it that understands, that Taylor Sheridan understands." Berg says that although the movie won't be as "graphically violent" as his next war movie, The Mosquito Bowl, which is set to hit Netflix on November 25, 2026, "there will be a really strong soul and consequence of war in the film."</p><p>The Call of Duty movie is set to hit theatres in summer 2028, in line with the franchise's 25th anniversary. For more, check out our list of the <a href="https://www.gamesradar.com/best-call-of-duty-games/">best Call of Duty games</a>, and keep up with all of the <a href="https://www.gamesradar.com/upcoming-video-game-movies/">upcoming video game adaptations</a> on the way.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODJyme"></div>                            </div>                            <script src="https://kwizly.com/embed/ODJyme.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/live-action-movies/call-of-duty-movie-director-says-theres-real-soul-to-the-modern-warfare-universe-these-are-not-and-no-disrespect-cartoon-characters-or-comic-books/</link>
                                                                            <description>
                            <![CDATA[ Call of Duty movie director promises a serious adaptation about "the cost of war and the cost of having to be a warrior" ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 11:53:25 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 13:11:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Live Action Movies]]></category>
                                                    <category><![CDATA[Action Movies]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Movies]]></category>
                                                                                                                    <dc:creator><![CDATA[ Megan Garside ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yNQvSwQ9pPMpH4W3YkjcpB-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Modern Warfare]]></media:description>                                                            <media:text><![CDATA[Modern Warfare]]></media:text>
                                <media:title type="plain"><![CDATA[Modern Warfare]]></media:title>
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                                <p>Over the past few years, it seems as though many video game movies have teetered on the sillier side, but the director of the upcoming Call of Duty adaptation promises that his adaptation will verge on the serious side, exploring the harsh reality of war, just like the games. </p><p>"If you really look at the missions and the storylines and the characters like Captain Price, Soap, Ghost, and Alex, these are complicated humans. These are not – and no disrespect – cartoon characters or comic books," said writer-director Peter Berg to <a href="https://x.com/ComicBook/status/2113751614331011422?s=20" target="_blank">ComicBook</a>. "These are very nuanced storylines;  there’s a real soul to the Modern Warfare universe."</p><p>"Yes, there’s violence, and hardware, and equipment, and killing," added Berg, "But underneath it, I think the game, and the creators of the game, are really looking at the cost of war, the cost of having to be a warrior who’s, for whatever reason, chosen to put himself between real danger and the rest of us, and the burden that these guys carry."</p><p>Although no plot details have been revealed, <a href="https://www.gamesradar.com/entertainment/action-movies/call-of-duty-movie-officially-set-in-the-modern-warfare-universe/">the upcoming Call of Duty movie is said to bring the Call of Duty: Modern Warfare universe to life</a>. The first Modern Warfare game was released in 2007, focusing on characters Sergeant Paul Jackson of the US Marines 1st Force Recon and Sergeant 'Soap' MacTavish of the British 22nd SAS Regiment, as both sides go into battle after a civil war breaks out in Russia, which leads to the breakdown of a Middle Eastern regime. These events raise the risk of a nuclear weapons launch against the West, so the US and UK join forces.</p><p>As you can probably tell, the game's plot harbors very serious themes, some of which are pertinent to the current state of the world, so it is no surprise that Berg wants to treat the adaptation with care. "This is not just a 'Hey let's shoot them all up and chew popcorn.' There's a real soul underneath it that understands, that Taylor Sheridan understands." Berg says that although the movie won't be as "graphically violent" as his next war movie, The Mosquito Bowl, which is set to hit Netflix on November 25, 2026, "there will be a really strong soul and consequence of war in the film."</p><p>The Call of Duty movie is set to hit theatres in summer 2028, in line with the franchise's 25th anniversary. For more, check out our list of the <a href="https://www.gamesradar.com/best-call-of-duty-games/">best Call of Duty games</a>, and keep up with all of the <a href="https://www.gamesradar.com/upcoming-video-game-movies/">upcoming video game adaptations</a> on the way.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODJyme"></div>                            </div>                            <script src="https://kwizly.com/embed/ODJyme.js" async></script>
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                                                            <title><![CDATA[ Microsoft extends Arkane Lyon deadline to "explore options," including helping finish Marvel's Blade ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Last week, it was reported that <a href="https://www.gamesradar.com/tag/microsoft/">Microsoft</a>'s negotiations over the fate of Arkane Studios could be reaching an impasse as the deadline approached. The home of the Xbox brand has since confirmed the end date has been extended, allowing more time for a positive resolution.</p><p>Since summer, union representatives have been <a href="https://www.gamesradar.com/games/xbox-negotiations-with-marvels-blade-developer-arkane-reportedly-arent-going-well-and-that-could-mean-the-dishonored-studio-shutting-down-next-month/">discussing what'll ultimately happen</a> to Arkane in Xbox's grand restructuring with Microsoft. French law requires that any layoffs involving 1,000 or more people include an attempt to consider alternatives before letting people go.</p><p>As such, PlayStation's rival has to sit at the table with the makers of Dishonored and look at where the studio could go. Several options are being considered, presumably meaning the team could be sold to another publisher or media group.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/basLDO2bj2k" allowfullscreen></iframe></div></div><p>Microsoft's been generally tight-lipped, but in <a href="https://www.pcgamer.com/gaming-industry/time-could-be-running-out-for-arkane/" target="_blank">a statement</a> to PC Gamer, it was revealed that the timeline is growing longer. "We have extended the consultation period by one additional month as we explore options," a representative told the outlet, "including finding a partner to support the studio through the development work still ahead. This is a defined extension, and we remain committed to keeping the Works Council informed throughout the process."</p><p>The "development work still ahead" is on Marvel's Blade, a project that was announced in 2023. There are conflicting reports on its status, as a union rep told French outlet Le Monde it was nearing completion, whereas PC Gamer now says sources claim it still has years to go.</p><p>Regardless, any and all unreleased games become potential casualties amid the kind of layoffs Xbox is making. But at least it seems like everyone involved wants Blade to see the light of day.</p><p>Unfortunately, what comes after is still to be seen. Even if Arkane is bought, the likelihood remains that some jobs will be cut by the new owner. It's a sad situation. Watch this space.</p><p><a href="https://www.gamesradar.com/platforms/xbox/xbox-coo-and-ex-minecraft-boss-leaves-microsoft-after-just-3-months-in-the-role/"><em>Xbox COO and ex-Minecraft boss leaves Microsoft after just 3 months in the role</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/microsoft-extends-deadline-to-explore-options-for-dishonored-studio-arkanes-future-as-the-team-continues-work-on-marvels-blade/</link>
                                                                            <description>
                            <![CDATA[ The daywalker may yet live beyond Xbox's restructuring ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 11:52:50 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 14:02:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Blade]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Blade]]></media:text>
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                                <p>Last week, it was reported that <a href="https://www.gamesradar.com/tag/microsoft/">Microsoft</a>'s negotiations over the fate of Arkane Studios could be reaching an impasse as the deadline approached. The home of the Xbox brand has since confirmed the end date has been extended, allowing more time for a positive resolution.</p><p>Since summer, union representatives have been <a href="https://www.gamesradar.com/games/xbox-negotiations-with-marvels-blade-developer-arkane-reportedly-arent-going-well-and-that-could-mean-the-dishonored-studio-shutting-down-next-month/">discussing what'll ultimately happen</a> to Arkane in Xbox's grand restructuring with Microsoft. French law requires that any layoffs involving 1,000 or more people include an attempt to consider alternatives before letting people go.</p><p>As such, PlayStation's rival has to sit at the table with the makers of Dishonored and look at where the studio could go. Several options are being considered, presumably meaning the team could be sold to another publisher or media group.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/basLDO2bj2k" allowfullscreen></iframe></div></div><p>Microsoft's been generally tight-lipped, but in <a href="https://www.pcgamer.com/gaming-industry/time-could-be-running-out-for-arkane/" target="_blank">a statement</a> to PC Gamer, it was revealed that the timeline is growing longer. "We have extended the consultation period by one additional month as we explore options," a representative told the outlet, "including finding a partner to support the studio through the development work still ahead. This is a defined extension, and we remain committed to keeping the Works Council informed throughout the process."</p><p>The "development work still ahead" is on Marvel's Blade, a project that was announced in 2023. There are conflicting reports on its status, as a union rep told French outlet Le Monde it was nearing completion, whereas PC Gamer now says sources claim it still has years to go.</p><p>Regardless, any and all unreleased games become potential casualties amid the kind of layoffs Xbox is making. But at least it seems like everyone involved wants Blade to see the light of day.</p><p>Unfortunately, what comes after is still to be seen. Even if Arkane is bought, the likelihood remains that some jobs will be cut by the new owner. It's a sad situation. Watch this space.</p><p><a href="https://www.gamesradar.com/platforms/xbox/xbox-coo-and-ex-minecraft-boss-leaves-microsoft-after-just-3-months-in-the-role/"><em>Xbox COO and ex-Minecraft boss leaves Microsoft after just 3 months in the role</em></a></p>
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                                                            <title><![CDATA[ No Man's Sky lead back at it again with emoji posting, prompting theories about potential new update ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Stop us if you've heard this before, but <a href="https://www.gamesradar.com/no-mans-sky-guide/">No Man's Sky</a> and Hello Games lead Sean Murrary is yet again posting cryptic emojis online with zero context or explanation – cryptic emojis that have notably <em>always</em> led to updates in the past.</p><p>Remember the <a href="https://www.gamesradar.com/games/survival/no-mans-sky-fans-on-alert-for-cosmos-update-news-as-hello-games-boss-sean-murray-starts-vague-posting-cocktail-emojis/">cocktail emojis</a> that had folks buzzing about the <a href="https://www.gamesradar.com/games/survival/no-mans-sky-cosmos-is-the-next-big-update-as-hello-games-refuses-to-slow-down-after-10-years/">Cosmos update</a> a few months back? Or, how about how Murray <a href="https://www.gamesradar.com/games/survival/after-days-of-teasing-no-mans-sky-fans-with-cryptic-emoji-posts-hello-games-boss-sean-murray-reveals-new-update-with-gravity-guns-recycling-and-vehicle-customization-that-lets-us-build-spider-mechs/">teased the Remnant patch</a>, which launched <a href="https://www.gamesradar.com/games/survival/after-days-of-teasing-no-mans-sky-fans-with-cryptic-emoji-posts-hello-games-boss-sean-murray-reveals-new-update-with-gravity-guns-recycling-and-vehicle-customization-that-lets-us-build-spider-mechs/">with a Garry's Mod-style gravity gun</a> in February, with hi-vis vest emojis? <br><br>And you can't forget the <a href="https://www.gamesradar.com/games/survival/no-mans-sky-boss-sean-murray-once-again-gets-the-community-dancing-with-just-a-few-short-posts-save-some-emojis-for-light-no-fire-buddy/">stadium emojis</a>, which were teasing the big <a href="https://www.gamesradar.com/games/survival/no-mans-sky-xeno-arena-update-lets-you-raise-train-and-battle-the-alien-creatures-found-across-the-universe-is-inspired-by-hello-games-love-of-pokemon-palworld-world-of-warcrafts-pet-battling/">Xeno Arena additions</a>, or the <a href="https://www.gamesradar.com/games/survival/no-mans-sky-gets-yet-another-free-update-as-the-swarm-adds-a-bit-of-helldivers-2-flair-to-the-survival-game-with-its-biggest-and-most-epic-space-battles-to-date/">The Swarm update</a>, which was <a href="https://www.gamesradar.com/games/survival/no-mans-sky-lead-is-once-again-emoji-posting-leaving-fans-wondering-what-bees-might-mean-for-the-survival-games-next-update-hive-colony-swarm/">hinted at</a> via bee emojis and nothing else. It's a pattern, to say the least. Now, Murray is back with more, having just left a post with naught more than a decaying rose emoji – you know the one – over on <a href="https://x.com/NoMansSky/status/2114455076647649280" target="_blank">Twitter</a>. <br><br>The Hello Games boss has put the same emoji up on Facebook and other social media platforms, meaning that this <em>probably</em> isn't a drill and is, much like past vague emoji-posting, some sort of mysterious teaser about… well, something. There's no telling just what it could be pointing toward, however.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114455076647649280"><p lang="en" dir="ltr">🥀<a href="https://twitter.com/cantworkitout/status/2114455076647649280">October 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Comments see folks speculating about seasons on planets, spooky expeditions, and, perhaps most amusingly, the death of No Man's Sky to finally make way for <a href="https://www.gamesradar.com/light-no-fire-guide/">Light No Fire</a> (probably not happening, y'all, sorry). <br><br>As one fan jests, "Hey Sean… So when can I get some Light No Fire news?" Others are simply mindblown at the prospect of yet <em>another</em> No Man's Sky update, considering how many we've witnessed this year alone.</p><p>There's also the fact that we just got the <a href="https://www.gamesradar.com/games/survival/no-mans-sky-devs-compress-the-survival-game-to-under-5gb-for-free-to-try-mobile-launch-overcoming-seemingly-impossible-technical-challenge-we-wanted-to-disprove/">mobile launch</a> of the space game, which was a bit mind-blowing in itself, seeing as Hello Games had to somehow manage to compress No Man's Sky into less than 5GB. <br><br>It's clear to me that these developers are always hard at work on one thing or another (even if the one thing we want most, <em>ahem</em>, Light No Fire, is being kept tightly under wraps for the time being, sadly).</p><p>I'd wager we'll see a few – or more – decaying rose emojis from Murray and Hello Games later today before we finally learn what they're supposed to be teasing, so I'd advise keeping a close eye on their official social media channels.</p><p><a href="https://www.gamesradar.com/games/survival/if-people-werent-playing-no-mans-sky-i-dont-think-we-would-want-to-do-updates-says-sean-murray-but-hed-probably-try-to-sneak-in-more-content-years-later-anyway/"><em>"If people weren't playing No Man's Sky, I don't think we would want to do updates," says Sean Murray, but he'd probably try to sneak in more content years later anyway.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONJL1O"></div>                            </div>                            <script src="https://kwizly.com/embed/ONJL1O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/survival/no-mans-sky-lead-back-at-it-again-with-cryptic-emoji-posting-prompting-theories-about-a-potential-new-update-and-prayers-for-any-light-no-fire-news/</link>
                                                                            <description>
                            <![CDATA[ Again, Sean Murray? ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 11:52:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Hello Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[No Man&#039;s Sky screenshot showcasing a character floating in space next to a ship]]></media:description>                                                            <media:text><![CDATA[No Man&#039;s Sky screenshot showcasing a character floating in space next to a ship]]></media:text>
                                <media:title type="plain"><![CDATA[No Man&#039;s Sky screenshot showcasing a character floating in space next to a ship]]></media:title>
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                            <article>
                                <p>Stop us if you've heard this before, but <a href="https://www.gamesradar.com/no-mans-sky-guide/">No Man's Sky</a> and Hello Games lead Sean Murrary is yet again posting cryptic emojis online with zero context or explanation – cryptic emojis that have notably <em>always</em> led to updates in the past.</p><p>Remember the <a href="https://www.gamesradar.com/games/survival/no-mans-sky-fans-on-alert-for-cosmos-update-news-as-hello-games-boss-sean-murray-starts-vague-posting-cocktail-emojis/">cocktail emojis</a> that had folks buzzing about the <a href="https://www.gamesradar.com/games/survival/no-mans-sky-cosmos-is-the-next-big-update-as-hello-games-refuses-to-slow-down-after-10-years/">Cosmos update</a> a few months back? Or, how about how Murray <a href="https://www.gamesradar.com/games/survival/after-days-of-teasing-no-mans-sky-fans-with-cryptic-emoji-posts-hello-games-boss-sean-murray-reveals-new-update-with-gravity-guns-recycling-and-vehicle-customization-that-lets-us-build-spider-mechs/">teased the Remnant patch</a>, which launched <a href="https://www.gamesradar.com/games/survival/after-days-of-teasing-no-mans-sky-fans-with-cryptic-emoji-posts-hello-games-boss-sean-murray-reveals-new-update-with-gravity-guns-recycling-and-vehicle-customization-that-lets-us-build-spider-mechs/">with a Garry's Mod-style gravity gun</a> in February, with hi-vis vest emojis? <br><br>And you can't forget the <a href="https://www.gamesradar.com/games/survival/no-mans-sky-boss-sean-murray-once-again-gets-the-community-dancing-with-just-a-few-short-posts-save-some-emojis-for-light-no-fire-buddy/">stadium emojis</a>, which were teasing the big <a href="https://www.gamesradar.com/games/survival/no-mans-sky-xeno-arena-update-lets-you-raise-train-and-battle-the-alien-creatures-found-across-the-universe-is-inspired-by-hello-games-love-of-pokemon-palworld-world-of-warcrafts-pet-battling/">Xeno Arena additions</a>, or the <a href="https://www.gamesradar.com/games/survival/no-mans-sky-gets-yet-another-free-update-as-the-swarm-adds-a-bit-of-helldivers-2-flair-to-the-survival-game-with-its-biggest-and-most-epic-space-battles-to-date/">The Swarm update</a>, which was <a href="https://www.gamesradar.com/games/survival/no-mans-sky-lead-is-once-again-emoji-posting-leaving-fans-wondering-what-bees-might-mean-for-the-survival-games-next-update-hive-colony-swarm/">hinted at</a> via bee emojis and nothing else. It's a pattern, to say the least. Now, Murray is back with more, having just left a post with naught more than a decaying rose emoji – you know the one – over on <a href="https://x.com/NoMansSky/status/2114455076647649280" target="_blank">Twitter</a>. <br><br>The Hello Games boss has put the same emoji up on Facebook and other social media platforms, meaning that this <em>probably</em> isn't a drill and is, much like past vague emoji-posting, some sort of mysterious teaser about… well, something. There's no telling just what it could be pointing toward, however.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114455076647649280"><p lang="en" dir="ltr">🥀<a href="https://twitter.com/cantworkitout/status/2114455076647649280">October 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Comments see folks speculating about seasons on planets, spooky expeditions, and, perhaps most amusingly, the death of No Man's Sky to finally make way for <a href="https://www.gamesradar.com/light-no-fire-guide/">Light No Fire</a> (probably not happening, y'all, sorry). <br><br>As one fan jests, "Hey Sean… So when can I get some Light No Fire news?" Others are simply mindblown at the prospect of yet <em>another</em> No Man's Sky update, considering how many we've witnessed this year alone.</p><p>There's also the fact that we just got the <a href="https://www.gamesradar.com/games/survival/no-mans-sky-devs-compress-the-survival-game-to-under-5gb-for-free-to-try-mobile-launch-overcoming-seemingly-impossible-technical-challenge-we-wanted-to-disprove/">mobile launch</a> of the space game, which was a bit mind-blowing in itself, seeing as Hello Games had to somehow manage to compress No Man's Sky into less than 5GB. <br><br>It's clear to me that these developers are always hard at work on one thing or another (even if the one thing we want most, <em>ahem</em>, Light No Fire, is being kept tightly under wraps for the time being, sadly).</p><p>I'd wager we'll see a few – or more – decaying rose emojis from Murray and Hello Games later today before we finally learn what they're supposed to be teasing, so I'd advise keeping a close eye on their official social media channels.</p><p><a href="https://www.gamesradar.com/games/survival/if-people-werent-playing-no-mans-sky-i-dont-think-we-would-want-to-do-updates-says-sean-murray-but-hed-probably-try-to-sneak-in-more-content-years-later-anyway/"><em>"If people weren't playing No Man's Sky, I don't think we would want to do updates," says Sean Murray, but he'd probably try to sneak in more content years later anyway.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONJL1O"></div>                            </div>                            <script src="https://kwizly.com/embed/ONJL1O.js" async></script>
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                                                            <title><![CDATA[ Cyberpunk: Edgerunners season 3 is not guaranteed as creator says it needs a "perfect story" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Cyberpunk: Edgerunners creator Bartosz Sztybor reveals what needs to happen for season 3 to be made.</p><p>Speaking to <a href="https://comicbook.com/anime/feature/cyberpunk-edgerunners-showrunner-addresses-animes-future-after-season-2-finale/" target="_blank">ComicBook</a> on the prospect of <a href="https://www.gamesradar.com/entertainment/anime-shows/will-there-be-a-cyberpunk-edgerunners-season-3/">Cyberpunk: Edgerunners season 3,</a> Sztybor said, "There’s a lot of stories to tell in Night City and beyond, so you never know." </p><p>That doesn't mean a third season will be greenlit anytime soon, though. Sztybor pointed to the perfectionism of CD Projekt Red as a key underlying reason why it's not a guarantee.</p><p>"I think the whole studio’s approach, [CD Projekt RED’s], is that there always needs to be a perfect story and a perfect director, artist, or a studio that will be able to pull off this story," Sztybor admitted. </p><p>He added, "So if the stars align and [we] will be able to create something high quality again, then yes. But if there’s no perfect story or no perfect director with his or her unique voice, then maybe it will be just two Edgerunners."</p><p>There is still plenty of hope among the fandom, however. </p><p>The <a href="https://x.com/edgerunners/status/2114371410655158528" target="_blank">Edgerunners Twitter account</a> shared a poll for the community-led 'All About You', which asks for fans to contribute art and gameplay photos around a specific theme. This time, one of the options was 'The Next Edgerunners Legend', with the caption stating "Night City’s stories are far from over." Surely not an Edgerunners 3 tease, but it's got the community whipped up into a frenzy nonetheless.</p><p>If you still need a 'new' taste of Edgerunners, you could do a lot worse than <a href="https://www.gamesradar.com/entertainment/anime-shows/romans-footage-in-cyberpunk-edgerunners-has-been-spliced-together-and-it-changes-how-you-watch-season-2/">watch the 'Roman Cut'</a>, which brings together all the camera footage from budding auteur Roman for a 10-minute rush through Night City.</p><p>For more, we have our guide to the <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-ending-explained-who-dies/">Cyberpunk: Edgerunners season 2 ending</a>, as well as the confirmed <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-timeline-what-year/">Cyberpunk timeline</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-3-is-not-guaranteed-as-creator-says-they-need-a-perfect-story-to-move-forward/</link>
                                                                            <description>
                            <![CDATA[ It could still happen... ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 11:49:23 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 13:11:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Anime Shows]]></category>
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                                                                                                <author><![CDATA[ bradley.russell@futurenet.com (Bradley Russell) ]]></author>                    <dc:creator><![CDATA[ Bradley Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ns8PGmm8UaL4GZLkTaQm9a-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Cyberpunk: Edgerunners season 2]]></media:description>                                                            <media:text><![CDATA[Cyberpunk: Edgerunners season 2]]></media:text>
                                <media:title type="plain"><![CDATA[Cyberpunk: Edgerunners season 2]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Cyberpunk: Edgerunners creator Bartosz Sztybor reveals what needs to happen for season 3 to be made.</p><p>Speaking to <a href="https://comicbook.com/anime/feature/cyberpunk-edgerunners-showrunner-addresses-animes-future-after-season-2-finale/" target="_blank">ComicBook</a> on the prospect of <a href="https://www.gamesradar.com/entertainment/anime-shows/will-there-be-a-cyberpunk-edgerunners-season-3/">Cyberpunk: Edgerunners season 3,</a> Sztybor said, "There’s a lot of stories to tell in Night City and beyond, so you never know." </p><p>That doesn't mean a third season will be greenlit anytime soon, though. Sztybor pointed to the perfectionism of CD Projekt Red as a key underlying reason why it's not a guarantee.</p><p>"I think the whole studio’s approach, [CD Projekt RED’s], is that there always needs to be a perfect story and a perfect director, artist, or a studio that will be able to pull off this story," Sztybor admitted. </p><p>He added, "So if the stars align and [we] will be able to create something high quality again, then yes. But if there’s no perfect story or no perfect director with his or her unique voice, then maybe it will be just two Edgerunners."</p><p>There is still plenty of hope among the fandom, however. </p><p>The <a href="https://x.com/edgerunners/status/2114371410655158528" target="_blank">Edgerunners Twitter account</a> shared a poll for the community-led 'All About You', which asks for fans to contribute art and gameplay photos around a specific theme. This time, one of the options was 'The Next Edgerunners Legend', with the caption stating "Night City’s stories are far from over." Surely not an Edgerunners 3 tease, but it's got the community whipped up into a frenzy nonetheless.</p><p>If you still need a 'new' taste of Edgerunners, you could do a lot worse than <a href="https://www.gamesradar.com/entertainment/anime-shows/romans-footage-in-cyberpunk-edgerunners-has-been-spliced-together-and-it-changes-how-you-watch-season-2/">watch the 'Roman Cut'</a>, which brings together all the camera footage from budding auteur Roman for a 10-minute rush through Night City.</p><p>For more, we have our guide to the <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-ending-explained-who-dies/">Cyberpunk: Edgerunners season 2 ending</a>, as well as the confirmed <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-timeline-what-year/">Cyberpunk timeline</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script>
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