Dungeons and Dragons Online: Stormreach review

It's time to party - because if you don't, you die

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The secret of the paper-and-pencil D&D's long-standing appeal is simple: storytelling. D&DO nods to this by preserving the Dungeon Master's role as talespinner. Like the real-life nerds who roll the funny dice to decide the outcome of a tabletop game, the pre-recorded narrator describes theareas that players visit. He might tell certain party members exclusive information - for instance, rangers might be the only ones to hear his comments about hard-to-detect footprints - so team members will need to communicate. The DM acts out parts too, changing his voice for bosses and villains. It's a great way to preserve the spirit of the tabletop experience and give the game a little extra personality.

The graphics do their part too. Sewers flow with green water; taverns glow with the light of powerful crystals; skies stretch out forever with dusky hues, their dark clouds signaling an impending storm. The city of Stormreach looks palpable and magical, until some nearly-naked nimrod named "Sexaholic" runs by to remind you that the only thing that really makes MMOs stink is other people.

More info

GenreRole Playing
DescriptionThis MMORPG feels worthy of its weighty title, preserving the spirit of the classic pen-and-paper experience with, um, much better graphics.
Platform"PC"
US censor rating"Teen"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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