Dead Cells is getting another DLC in 2021 called Fatal Falls
The second paid Dead Cells expansion adds two new mid-game areas
Dead Cells is getting its second paid expansion, aptly titled Fatal Falls, in 2021. Up top is a teaser trailer previewing two new mid-game areas coming to inevitably test your patience and resolve for life. In addition to the new biomes, Motion Twin says Fatal Falls will add "a significant amount of new content" to Dead Cells when it becomes available for $4.99. The studio is also celebrating a significant sales milestone with Dead Cells now at 3.5 million copies sold.
The two new biomes are called The Fractured Shrines and The Undying Shores, and as you can see in the teaser, they can be treacherous places to practice your yoga poses. Along with a brand new boss fight, the new biomes are parallels to the Stilt Village, Clock Tower, and Time Keeper areas and their alternate paths. "These additions will provide significant new options for fans looking for middle-run exploration and are brimming with new ways to succumb to a terribly painful death," reads a line from the press release. Motion Twin says also to expect a cache of new weapons, teasing that specifics "will be revealed soon."
In case it's been a while since your last playthrough, Dead Cells: The Bad Seed DLC launched back in February and added two new early-game biomes and a bunch of new weapons. Considering that The Bad Seed also cost $5, it's probably safe to assume Fatal Falls' new content will be similar in scope.
Dead Cells is one of the best Switch indie games available now.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.
Stellar Blade director "grew up too poor to afford" a PS1, but when he finally got one in college, Ridge Racer and Final Fantasy inspired him to make games
Oh, that's why the Stellar Blade devs were terrified by demo players: one fan's spent "about 60 hours" maxing Eve's skill tree before the action RPG is even out