Apex Legends patch notes: Nerfs for Wraith, Lifeline, and Pathfinder, the L-Star arrives, and more big changes

(Image credit: EA)

The new Apex Legends patch notes have arrived, and they are full of changes for nearly every aspect of the squad-based battle royale. We've already broken out the Apex Legends Battle Pass challenges, Apex Legends map changes, Apex Legends ranked mode, and Apex Legends Wattson as the latest hero, so this article will focus on more granular changes like hero tweaks and individual weapon buffs.

L-Star and low-end weapon upgrades switch up the meta

The L-Star is your new airdrop weapon of choice. It's a high-speed light machine gun that fires extra-large plasma projectiles, making it easier to score hits than most weapons. As a gold weapon, it comes with its own limited supply of ammo, and an overheat mechanic will keep you from chewing through it all too fast. On the other side of the weapon hierarchy, the Flatline, P2020, and Alternator have all had their damage increased, which should make them more viable beyond the "whoever finds a gun first wins" rush.

New Hop-Ups and Attachments expand your arsenal options

The guns you might have gotten into the habit of overlooking get even better with a new set of Hop-Ups. Disruptor Rounds give you increased damage to shielded targets, and they're only compatible with the Alternator or RE-45. Then slap a Hammerpoint Rounds Hop-Up into your P2020 or Mozambique to shred enemies the rest of the way down with increased damage to unshielded targets. Meanwhile, all energy weapons have had their default magazine size reduced, but you can buff them back up with the new Energy Mags attachment (it also increases reload speed at Rare quality and above).

Fortified buff and Low Profile nerf make the big boys better

Apex Legends' beleaguered big boys Gibraltar and Caustic are getting even better damage reduction to compensate for their bullet-catching bulk. Now their Fortified perk will increase their damage by 15%, up from 10%, which will make them even hardier than their competition. Not only that, but harder-to-hit targets are now hit with the Low Profile "perk": Wraith, Lifeline, and Pathfinder all now take an additional 5% damage from any source. If you're keeping track at home, that means half of the current cast of heroes has a built-in damage adjustment; Bangalore, Bloodhound, Mirage, Octane, and Wattson remain at standard levels.

Stats page shows you the numbers and it's just the start

Oh, you want stats? Apex Legends has got stats, and not just in those little trackers you can stick on your banner either. The new, full-on Stats Page can be accessed by selecting your name while in the lobby, and it will show a selection of your progress for both your full account history and the current season. Right now it prominently displays how many games you've played, how many wins you've racked up, how many Top 5s you've placed in, how much damage you've dealt, and how many kills you've gotten. That also includes a lifetime kill/death ratio, which will probably be very depressing for me. Respawn Entertainment says this is just the start for the Stats Page and it wants to hear from players about what they want to see added next.

Ring changes give you more electrical death to worry about

The new ring changes are pretty fiddly, so I'll just copy over the updates straight from Respawn's official post:

With Season 2, we’ll be trying out new circle closing speed, size, and damage that now applies to both Ranked Leagues and the normal Apex Queue.

Ring Damage is now the following:

  • Round 1: 2% damage taken per tick.
  • Round 2: 5% damage taken per tick.
  • Round 3: 10% damage taken per tick.
  • Round 4: 20% damage taken per tick.
  • Round 5: 20% damage taken per tick.
  • Round 6 and beyond: 25% damage taken per tick.

Ring start and closing speed is now the following:

First Circle

Starts closing after: 3 minutes.
Time to close: 2 minutes.

Second Circle

Starts closing after: 2 minutes 30 seconds.
Time to close: 2 minutes.

Third Circle

Starts closing after: 2 minutes 15 seconds.
Time to close: 2 minutes.

Fourth Circle

Starts closing after: 2 minutes.
Time to close: 2 minutes.

Fifth Circle

Starts closing after: 1 minute 30 seconds.
Time to close: 1 minutes 40 seconds.

Sixth Circle

Starts closing after: 1 minute 30 seconds.
Time to close: 1 minutes 40 seconds.

Seventh Circle

Starts closing after: 2 minutes.
Time to close: 1 minute 20 seconds.

Eighth Circle

Starts closing after: 20 seconds.
Time to close: 1 minute 20 seconds.

Ring radius for the first circle has been slightly reduced [it’s about 9% smaller than it was before].

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