There seems to be a sort of epidemic going on with third-person melee action games. Every one seems to have huge, long combos and enemies that require thirty hits to take down. And there always has to be some kind of air juggle. Well from what we’ve seen, it’s not the case with Enslaved. The combat is simple – Monkey has combos, but they don’t get ridiculous. Combat is also not the main focus of the game – most of the time, Monkey and Trip explore the environment and figure out how to get from A to B. It’s also not a bloody game – the only enemies we’ve seen are mechs, and although we have seen some brutal finishing animations of boss mechs, the focus isn’t on mass slaughter of fleshbags.
Above: Boss mechs are intimidating, but you won't have to memorize twenty different combos to beat them