Ace Combat 6: Fires of Liberation

Air Combat (PlayStation - 1995)
You are the team leader of an elite corps of mercenaries - fighter pilots hired to strike where NATO air forces have failed.

It's the summer of 1995. The whole world is eyeballing Sony's PlayStation, a machine that's supposed to somehow topple videogame giants Sega and Nintendo. While Sega digs its own grave with a rocket-powered backhoe, Nintendo sticks to its guns in all the wrong ways, leaving Sony with a free, open road to success. Part of that initial success was, without a doubt, Namco's trio of excellent launch titles - Ridge Racer, Tekken and the original Air Combat.

The first game in the series lacks the polish and shine of the PS2 and even PSP entries, but there's no denying how thrilling the game was back in the day. As far as consoles were concerned, this was the first true realization of jet warfare. You could roam 360 degrees in pursuit of targets. A hangar of 15 custom-painted aircraft was at your disposal (provided you had the cash), each one handling differently and specifically to the plane's real-world design. Taking an A-10 out for a spin shouldn't be the same as an F-22, and here it wasn't. You could feel the tank killer's massive, unstoppable girth barely floating through the air - it was a truly perfect flying experience for the time. Today, not so much. It's aged as poorly as all the other 32- and 64-bit games, so going back to check it out may or may not spin your turbines (actually, it won't). But for flight fans, the mix of arcade fun and just-enough realism would prove potent enough to last for more than a decade.

Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.