Zoo Tycoon 2: Extinct Animals review

  • Tranquilizing crazed dinos
  • Caring for the lovable dodo
  • Discovering each species
  • Not enough new stuff
  • Appeals to a niche audience
  • Not exactly blistering graphics

Nov 26, 2007

There are certainties in life; the sky is blue, there will be yet another new reality TV show next week, and there will always be more Zoo Tycoon. Extinct Animals does what it says on the box, bringing long-since dead animals back to life by manipulating fossils, and challenging you to shoe-horn in said fauna into your budding zoo. The caveat is that these animals are not easy to deal with - notably the angry dinosaurs which occasionally become enraged, turning your zoo to rubble and eating passers-by. All right, not that last one.

The dinos need to be controlled by either your new ability to tranquilize them, or if it becomes a serious, your local dinosaur capture team. Players also have to deal with disease, hunting down the source of the illness by analyzing food, objects and trees in the animals' enclosures. This adds another level of depth to Zoo Tycoon 2, and it's a laugh playing House MD with your animals, even if it's easy.

Ultimately, Zoo Tycoon 2 has its audience, and this expansion builds upon the structure in place. This isn't going to change the world, nor is it going to win any new gamers, but it's worth a go if you've got a copy of the game on hand, especially considering the bargain price of the Zoo Keeper Collection at the moment.

More Info

Release date: Oct 16 2007 - PC (US)
Available Platforms: PC
Genre: Simulation
Published by: Microsoft
Developed by: Blue Fang
ESRB Rating:
Everyone 10+: Cartoon Violence

1 comment

Showing 1-1 of 1 comment

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000