Zatch Bell!: Mamodo Fury

Another one of these anime games... to ignore

Words: on December 18, 2006

We wish the GameCube could end on a higher note, but if Zatch Bell!: Mamodo Fury is any indication, gamers should just consider BatenKaitos Origins and Twilight Princess the only options this season. If you venture beyond these greats, you may encounter Zatch Bell!'s utterly busted fighting system, and that's a scenario none of us wants to see.



Even though the anime's one of the nuttiest shows on the air, the game is as typical as can be. As the master of a mamodo, it's up to you to send it into battle and destroy all other mamodos that wander into this world. Rather than jump into the fray yourself, you issue commands to the little demon doll from a relatively safe distance. Not a bad setup, but there are so few attacks you'll be bored within minutes. Actually hitting someone is practically a miracle, given how poorly the camera handles. Now take all these problems, throw in some uninteresting arenas and you've got yourself a bland-ass fighting game. It's you and your enemy mamodo dancing in circles trying to take each other out. Yay.

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Zatch Bell!: Mamodo Fury (GameCube)

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