This doesn’t sound so bad, right? The problem is, combat in Xiaolin Showdown is amazingly, astoundingly boring. The scroll pieces take forever to appear on the map, and while you wait for them to show up, you’re stuck doing nothing but running around and pounding on the other fighters to try and get some extra energy.
Every now and then enemies will pop in, but fighting the same robot for the umpteenth time gets old fast. The assorted combat backdrops don’t help any, either. Their design is utterly bland, and they have few unique features and hazards that would make them fun to fight on.
Confounding this is the weak fighting engine. The characters have different sizes and specialties, but they all handle the same. Planning combo strings offers little benefit beyond what button mashing would accomplish. The powerful charge attack is slow and useless unless your character has earned enough points to increase their skill.
Targeting is a pain, and more often then not when you try to specify a target, you’ll wind up beating on the wrong person. Effects of the special attack items you earn seem to hit at random and are either extremely powerful or incredibly useless. Topping all of this off is a complete lack of any on-screen status display, leaving you clueless as to your current ranking and condition.
jscriber100 - September 18, 2010 1:11 p.m.