Above: EA's Battlefield Heroes is free, but makes its money on items like the outfits seen in the video above.
GR: Any thoughts on the rising number of announcements
for big MMO titles that are adopting the F2P model post-launch?
MD: I'm not surprised. It's much easier to gain user
adoption when you lower the entry barrier, and if you produce engaging content
it's more profitable to adopt F2P.
GR: Do you think The Old Republic will be the last big
production MMO with a monthly fee business model?
MD: No, I think that a lot of titles that have been in
the production pipeline for the last 3-5 years will still retain the P2P model
simply because they were too far along to change horses mid-stream. I wouldn't
be surprised to see more come out with that model over the next 1-2 years, but
I do believe that the number will drop off very steeply after that. Too many
publishers have been burned trying to follow WoW's success with a subscription model
and they're looking for a new model to emulate.
GR: Do you think WoW, Rift, or The Old Republic might
consider F2P models in the future?
MD: Absolutely, Trion has already showed their
willingness to publish F2P games with End of Nations and WoW is now free up to
level 20. I think that as the competition heats up and the quality of free
games increases they'll have to reconsider their model or they'll see their
market share erode significantly.
Above: Though their MMORPG Rift costs a monthly fee, Trion's MMORTS End of Nations will be free-to-play.
GR: There are more and more options for keeping track of
friends, game stats, sharing videos, and voice chat. What's Xfire's role in all
this as we move toward a future with more F2P titles?
MD: Xfire has always and will remain a centralized,
cross-publisher solution for keeping track of friends, chatting and sharing
game media. Our role going forward is to maintain the highest quality user
experience for players, but to also provide more services for F2P publishers to
take advantage of all of the tools Xfire has already built to drive engagement,
virality and trial of their games. They to success in F2P is distribution and
long term engagement - Xfire helps both and we're building out more solutions
to help drive these benefits even further for publishers.
Oct 18, 2011