Characters, combinations, and AI
Every
character has a different set of skill, and therefore is meant to serve a
different purpose. Reyn , with his high HP and tendency to draw aggro, is the
perfect tank. While he’s absorbing the attacks and attention of enemies, Shulk
can move behind to pull of backslashes.
AI and the break, topple, and daze combo
Characters
like Dunban have the ability to break, topple, and daze all by themselves; however,
AI-controlled characters are far more likely to follow up a break with a topple
than they are to initiate the process with a break of their own. As such, it’s
a good idea to break on your own and hope your AI pal will follow up with a
topple move.
A good
example is the pairing of Shulk and Reyn. Shulk has more than one way to break
an opponent, but no easy way to topple. If you use Shulk to initiate break,
Reyn should automatically use a topple move (if it’s available). Because you
then have a very small window of opportunity to daze, you should use Shulk for
that purpose.
Always make
sure you have your party’s arts configured so that daze is attainable. Even if
the enemy you are fighting is resistant to break, chances are you can break
through that defense by trying the moves during a chain attack.
AI and ether use
Above:
Melia’s various spells are only truly useful if you’re directly controller her
Characters
like Sharla and Melia base their strategies around ether arts. Unfortunately,
Xenoblade’s AI has trouble effectively utilizing these abilities during crucial
moments, so you may want to try taking direct control of these characters
during important battles.
For
instance, Sharla has a number of highly effective medic skills, making her one
of the best characters in the game. But the AI doesn’t seem to understand when
to use certain skills, such as the party-curing Heal Round, if at all. The same
concept applies with Melia’s summon spells. Perhaps you prefer to summon a
flame first to bolster your party’s strength, then follow up with two summon
bolts to use for offensive purposes. The AI doesn’t recognize when strategies
like this are needed, making Melia almost useless unless you’re directly
controlling her.
The clock
Some NPCs,
whether they give quests or not, only come out during certain times. A good
strategy when scouring a town gathering quests is to do a second run after
you’ve fast-forwarded the clock 12 hours. This ensures you will have access to
virtually all of the NPCs currently available in a given area.
Above: This
is a picture of a clock, just in case you iPhone whippersnappers don’t know
what one looks like
The same rule applies to monsters and unique
monsters. Monsters are generally stronger at night, and if you’re hunting for a
unique in a certain area but can’t find them, chances are they aren’t ‘awake.’
Fast forward the clock and see if they appear.
deathman00789 - April 9, 2012 7:42 p.m.