Combat
Xenoblade
Chronicles adopts a style of combat very similar to that of MMORPGs. As such, battle
is usually only entered at your discretion, and your orientation in relation to
the enemy plays an important role. But there’s more to it than just aggro and
backslashing.
Tension
Above: Shouty
faces means your characters are more likely to score critical hits. This also
works in real life
Tension is
directly related to your accuracy and critical hit rate. Tension can be
instantly raised at the beginning of battle with a successful Battle Start
Affinity move. Tension can be lowered by getting your ass kicked.
Tension
becomes more of a factor later in the game. If you see that most of your
attacks are whiffing, chances are your tension is in the dumps. Wait for an AI
character to come over and encourage you. Alternatively, you can encourage
other members experiencing low tension by running over to them and pressing b.
Break, Topple, and Daze
Above: One
of these Chilkins is suffering break (pink) and the other topple (green). Both
are goin’ down
One of the
most important aspects to planning your party is to make sure you can
consistently put enemies into the daze state: a short period of immobility and
vulnerability. But daze cannot be achieved without first a topple, nor a topple
without first a break. Break moves always appear pink on the Arts bar, topple
green, and daze yellow. It is uncommon for one character to be able to use all
three moves on their own, so a team effort is usually required. Enemies in a
daze are more susceptible to critical hits, have lower defense, and cannot
move, making the combo a crucial part of high-level combat.
Party Gauge
The party
gauge is at the top left corner of your screen. It serves only two purposes: to
allow reviving of an incapacitated character (costs 1 bar) or to allow a chain
attack (costs 3 bars). You fill the chain gauge by landing critical hits or
bonus effects (such as the increased damage from a properly executed
backslash). This gauge decreases over time, both in and out of battle.
Attack Chains
Pressing up
while your central Talent Arts icon is selected will bring up the attack chain
option. If the chain gauge is full, you can activate a powerful chain attack at
the cost of the entire gauge.
Above: A
blue triangle means an attack chain is available
Initially,
you may only get the minimum of three turns in one chain attack. However, as
the game progresses and the affinity between your characters improves, the
chances of increasing the length of the attack grows. Using similarly colored
skills also increases the odds of a continued attack.
Attaining
high affinity in order to bolster your chain attacks is absolutely crucial for
fighting extremely strong monsters. Damage output greatly increases after each
turn of the chain attack, allowing you to achieve values of well over 100,000
later in the game.
Visions
The Monado
allows Shulk to see some fatal blows before they happen. Once the vision takes
place, you’ll have a set amount of time to try and delay or avoid the attack. If
the name of the attack has a number after it, try using the Monado’s shield
ability (if it’s leveled up to match the number) to completely neutralize said
attack.
Another great strategy is to move over to one of
your party members while the timer is counting down. You can press b to “warn”
them, which basically allows you to manually use one of their arts. Use this
opportunity to force the dull AI to use one of Sharla’s heal rounds or one of
Reyn’s aggro-drawing moves.
deathman00789 - April 9, 2012 7:42 p.m.