Of course, as it’s primarily a stealth game this wouldn’t be a major problem if it wasn’t for the fact that the main missions are utterly, soul-crushingly linear. Try to nip down a non-regulation alleyway and you’ll hit an invisible wall and get a weary message from your commander telling you that you’re going “off-mission.” Even if it makes sense to move down one particular street, if the game has other ideas, you’ll just have to fumble through the vamp-infested route that’s been chosen for you. It really is as if Vampire Rain actually wants to crush any inkling of curiosity or creativity you may fancy displaying as you progress through it.
We didn’t think there was much they could do to turn this stinker round in time for its debut, and, sadly, we were right. Vampire Rain deserves to be staked and its dust blown to the four winds, never to rise again.


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