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Too Human

Also known as: Too Human: Part 1

The tale of a hammer-wielding space-Viking that’s not quite to our liking

A decent online RPG or dungeon crawler is still something of a holy grail for the 360 – and consoles in general for that matter. So our hopes for Too Human have been understandably high. It’s from a great developer, it’s been in development for what seems like an eternity and, bar one disastrous early showing a few years ago, it’s always looked to be on track. Unfortunately, the results are a little bit disappointing.

That’s not to say it’s a terrible game though. The venomous criticism that the game’s received of late is largely unfair and blown out of proportion – Too Human is a solid enough, level-up, hack-’n’-slash effort, with plenty of depth in skill customization and item hunting to make it compelling – particularly in co-op. But for every smart idea it introduces, there are plenty of aspects which are downright irritating.

Let’s take the combat system for example: it’s a little unusual to say the least. Rather than hammering at the buttons to perform combos, you simply hold the right stick in the direction you want to attack and your character automatically starts swinging at the target. In fairness, once you get your head around how it works, it’s a smart mechanic (it alleviates some of the repetition normally associated with dungeon crawlers) but the payoff has been an irritating compromise on camera control, with the preset views not always proving useful while the camera motion feels jarring and disorientating. Aiming your firearms doesn't work so well either, as it can be tough to pick out the one enemy among ten that you need to shoot even when the camera isn't moving.

This is just something you’re expected to put up with, but it joins a long list of similarly clumsy problems. Like the game’s handling of death for example. When you’re out of energy, an Angel-like figure comes down to revive you - it takes almost half a minute to complete, is utterly tedious and criminally unskippable. Combined with an often bewildering plot and the game’s assumption that you’ll just understand and figure out the game mechanics yourself, you can really feel your patience being stretched to the limit. This, for many, will be a barrier that prevents you from enjoying the action, and prevents the game from reaching its true potential.

And there is potential here – like we said, at its heart lies a decent game. Smashing robots is satisfying. There are very clever ideas tucked in (like low-level loot automatically selling itself when your inventory fills up) and the whole sci-fi space vikings theme is pretty cool, as is the art direction throughout the entire experience.

So the question remains, should you actually fork over your hard-earned cash for it? Well, that depends on how forgiving you are. Anyone determined, with a love of dungeon crawlers, and all the loot-hunting and levelling they involve, will find something to enjoy here. After an initial playthough, they’ll find satisfaction in replaying it just as long as they have a like-minded friend willing to join in the action.

For everyone else though, it’s a tough one to recommend. It’s short-lived and frustrating as a solo-experience. Many of Too Human’s game design decisions are inexplicably idiotic and it will probably end up making you angry – so what’s the point?

[Ed note: While Geraint Evans is the author of record for this piece, a few key edits have been made based upon the GR staff's own time with the game. Any discrepancies between this and the original version of the piece published in GamesMaster UK are deliberate, but wholly the responsibility of the GR edit team.]

Aug 18, 2008

You'll love
  • Satisfying combat
  • Great co-op
  • Lovely presentation of story
You'll hate
  • Stupid camera angles
  • Only two players?
  • A little on the short side

 
18 Comments
Order Comments: Newest First | Oldest First
MegamanFan  - 1 year 3 months ago 
I hoped it to be better.
im disapointed..but it looks kinda cool i gues il give this one a try.
MegamanFan  - 1 year 3 months ago 
oh! i allmost forgot....1st comment!
lol just kiding
frmonth  - 1 year 3 months ago 
I had the exact same exsperience as was described here with the demo. Nothing to pull me in didnt even finish the demo in the end.
ak_undead  - 1 year 3 months ago 
the gameplay could have been deeper but i liked amount of enimies on screen, they gave the game a great atmosphere. To bad the story was kinda shallow.
birdofprey  - 1 year 3 months ago 
They been working on this game forever...I thought they would get all the bugs work out
LONGDONGpiChong  - 1 year 3 months ago 
this game is a 8 not a 6
chaps70  - 1 year 2 months ago 
far too short 10 hours give me more
deanbauer  - 1 year 2 months ago 
I was never too keen on the demo, I hated the controls for the sword fighting. I think i'll give this one a miss and keep money aside for November... looks like an expensive month!
CAPST3R  - 1 year 2 months ago 
this took...10 years?
assaultjoker  - 1 year 2 months ago 
this looks kinda cool
assaultjoker  - 1 year 2 months ago 
wow i wonder if it is that good or not
giorgos093  - 1 year 2 months ago 
it looks great
djtwisted219  - 1 year 2 months ago 
i own this game and its ok i like it becuase it has alot of monsters.and it dosent hate 10 hours if ur just learning own to play it takes 14 to 17 hours.
cc15  - 1 year 2 months ago 
it is a very good game
xxBIONICxKiller  - 1 year 1 month ago 
This ga,me isnt really that good.Its very boring.
R38P3R  - 11 months 24 days ago 
*vomit*

right stick attack?!
Vivapwnata  - 11 months 23 days ago 
Does anyone know if this game is any good, Like truthfully,not out of critisism? I was considering it for my next game, but i was disappointed to see a six for the rating...Either this or GTA IV. please fill me in or e-mail me.THX
gaia  - 11 months 20 hours ago 
either this or GTA 4? how can you even ask that? GTA 4 is one of the best games ever and you compare it with a simply decent game with some problems?
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The Knowledge

Too Human

Genre: Action
Expected release date: TBA 2008
Published by: Microsoft
Developed by: Silicon Knights
Designer: Denis Dyack
Multiplayer Modes:
Offline
1 player SOLO
Online
2 player CO-OP
6 DECENT
Read the review
Latest Articles About This Game
The tale of a hammer-wielding space-Viking that’s not quite to our liking
Xbox 360 Review  -  19 Aug 2008