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Tomb Raider: Underworld


Doing what made the original great, and adding a considerable face-lift

It looks gorgeous. The incredible vistas merit just standing still and taking it all in for a while. Lara’s newly smoothed face is capable of detailed expressions, with a brow that even furrows into delicate pleats when she’s concerned. The water has realistic waves, Lara’s body gets dirty when crawling around in the dust, and most importantly, the platforms and grips look like they belong in the world, rather than having been artificially placed there.

Lara’s grappling hook is back, but here again Crystal Dynamics have made a significant step forward. Previously it was a rather contrived device: this time it’s much more malleable. When you’re attempting to cross from one end of an arena to the other, and you realise you could get from this ledge to that grip by rappelling down, and then running along and dropping – it all feels like your use of the grappling hook, rather than their prescribed route. The rope can even be wrapped around objects and then pulled on to drag them over or turn them from a distance.

Even the swimming isn’t hateful. This being a Tomb Raider game it’s still the weakest part, but you’re never fighting horrible controls while Lara runs out of air for the 15th time. Oxygen conservation is never even a factor; with scuba gear on hand for any wet bits (it does mean you can’t drown her, however). And thanks to the wonderful design, swimming among sunken ruins is gasp-inducing, with schools of fish zipping about, and even the odd shark attack. Ah yes: endangered species. Of course Lara meets tigers, pumas, and other endangered creatures, and of course she can shoot them dead. But magnificently, this time out our heroine carries a tranquillizer gun – you can finish the game without ever becoming the target of Greenpeace’s ire.

Combat in Tomb Raider games has always been a problem. Just as with the recent Prince of Persia trilogy, the games are fantastic because of the athletics, not the biffing. While there’s never a fight where you think, “That was a worthwhile encounter,” this time around they’re a lot less offensive.
The auto-targeting is enhanced by Lara being able to not only shoot but also kick and punch if people/creatures get too close, and also do a few silly slow-mo tricks for extra damage. There is, in fact, a bullet-time mode based on her adrenaline levels – but it’s telling that we finished the game without ever figuring out how to use it properly.

And as we said at the beginning, no boss fights! It’s an excellent decision, keeping all mega-baddie disposals confined to the cutscenes where they belong. In the bosses’ stead are wonderful uber-puzzles, super-challenging scenarios to tax your leaping skills. Figuring out how to traverse the final level made us feel like a genius in a way fighting an enemy never could. In a game about exploration and gymnastics, it’s only right and proper that this is what gets scaled-up for the climaxes.


 
20 Comments
Order Comments: Newest First | Oldest First
muffchild  - 1 year 12 days ago 
sweeeet...
garnsr  - 1 year 12 days ago 
I've been wanting a good action adventure game for a while, and have been waiting for this, but I hadn't heard anything for a few months, I was getting worried it wasn't going well. Now I'll have to go pick this up in the next few days.
LONGDONGpiChong  - 1 year 12 days ago 
they say that you will hate
Not the best combat
a bit on short side
weak story

But isn't all those reasons the most important parts of A game????
oreomonkey  - 1 year 12 days ago 
yes becuz u want a short 2 hour game with a bad story and boring combat... good thinking Longdon
bassfu  - 1 year 12 days ago 
Good missing the point Oreo.

He meant that if people will hate the fundamentals of a game why would you rate it a 9?
purpleshirt  - 1 year 12 days ago 
oreo... rofl
u r epic fail
jk
like i was joking with the leet speak
but your still an epic fail
solidsnake_5552000  - 1 year 12 days ago 
How short is "a bit on the short side"? less than 10 hours??
Crankr  - 1 year 12 days ago 
This game doesn't look so cool. All you do is crawl around the levels same as always, with Lara getting dirty and wet and... oh god, WANT!!!
derringer83  - 1 year 11 days ago 
Crankr.... you pretty much wrapped it up and sold it to me. WANT!!!
muffchild  - 1 year 11 days ago 
I'd chew the corn outta Lara's poop.
lewis42025  - 1 year 11 days ago 
@muffchild: LOL!!!!!!!! ROFL!!!!!!! LMAO!!!!!! WHATEVER!! U R FREAKIN HILARIOUS!!!!!!!
lewis42025  - 1 year 11 days ago 
whew.....that made my day, but this game looks great
muffchild  - 1 year 10 days ago 
was playing this last night. I'm not sure how they did it but this game looks outta this world up close. the textures and lighting are phenomenal and the polygon count is through the roof. And Lara's vagina bulge looks amazing in a wetsuit while shes straddling a slippery pole.
fallenangel660  - 1 year 10 days ago 
woow looks amazing!
kram101  - 1 year 7 days ago 
looks cool
Kilr  - 1 year 4 days ago 
Just played the demo and this game is deff. rent worthy. One of the few amazing puzzlegames that comes out recently
hayes514  - 11 months 3 days ago 
i was disappointed when i turned on the game and found that there was no croft manor to play
SuperBadnik  - 9 months 18 days ago 
One of the best Tomb Raiders yet. Now i can't decide if The Last Revelation or this is the best Tomb Raider.
SuperBadnik  - 8 months 3 days ago 
Loved this game. At least one of the best Tomb Raiders, if not the best. It's kinda annoying it was a bit short, as it's soo good and the DLC was top notch also. Roll on TR9 :D
FluffyDestructo  - 3 months 6 days ago 
Great great game. it was pretty short and easy but still a lot of fun. Probably the best one yet.
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The Knowledge
Tomb Raider: Underworld
Tomb Raider: Underworld

Genre: Action
Release date: Nov 18, 2008
Published by: Eidos
Developed by: Crystal Dynamics
Franchise: Tomb Raider
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
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