Add in the myriad of magic and technical enhancements available - plus the fact that you'll have to pay for them between rounds, Counter-Strike style - and the game's strategy grows surprisingly complex. Should the cumbersome troll improve its jump, speed and reload time with the addition of Wired Reflexes, or just try to escape more easily (through walls, floors and ceilings) with a Teleport spell? Would you rather play the role of a healer with the Tree of Life and Resurrect, or the role of a killer with Gust (blast foes with wind), Strangle (choke them with poisonous crystals) and Summon (crush them under the feet of your trained monster)?
But while the basic gameplay is undeniably fun, Shadowrun doesn't give you nearly enough ways in which to enjoy it. The complete exclusion of a single player experience (unless you count the six training levels or the option to fight against AI-controlled bots) will be a deal breaker for many. But those of us willing to pay full price for half a game should, at the very least, receive a damn good half game. Unfortunately, even Shadowrun's multiplayer is paltry.


Facebook
N4G




