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Resident Evil 5

Also known as: RE 5, Resident Evil V, Resi 5

Can one of 2009's biggest games live up to its groundbreaking predecessor?

Words: Brett Elston, GamesRadar US

Playing alone, RE5 is a great game, not an exceptional one. Fellow BSAA agent Sheva Alomar is hardly the best AI combat partner we’ve seen, and the whole game feels like it’s too scared to do anything but replicate RE4 with a fresh face. On the other hand, grab a friend to chew through the campaign together, and suddenly RE5 becomes a whole new experience, and in our eyes, the only way it should be played. Teaming up to one-two punch a chainsaw-wielding maniac or using mounted machine guns to mow down an oversized meatsack who wears bodies on his belt is exciting no matter how similar the gameplay feels or outdated the controls are.

The levels are built around two people playing together, with Sheva usually wandering off to open a door or to pull a distant switch in tandem with Chris. If a split-headed dog or an infected Majini grabs one player, the other can rush to their rescue and plant fist into bloodshot face. Similarly, when one of you dies, there’s a period of time you can be revived a la Gears of War, ready for action all over again with slightly recharged health. These ideas have all been done before, but somehow the mixture of Gears-style camaraderie with familiar RE trappings makes it seem a bit fresher than it did even in Gears 2. The same goes for the bosses, which are mostly designed in a way that both players have an active role in its destruction.

Another co-op boon is the doubling-up of sellable treasures. Any diamonds or goods you find can be sold by Chris and by Sheva, so there’s never an argument over who gets more money. It’s totally equal, enabling you both to equip your character as you like. This blessedly allows one player to be the sniper, and the other can forgo long-distance weapons and focus on machine guns or grenade launchers. In RE4, limited storage space meant you had to ignore some weapons entirely.


Above: 54 items can be stored, but only nine taken into each level

Now any weapon, no matter the size, only takes up one slot. It’s less entertaining than RE4’s Tetris-like attaché case, but makes a lot more sense in a fast-paced game meant for two people.

There are some unexpected drawbacks to the otherwise outstanding co-op. First is an RE standby that never bothered us until now – the long-winded block of text that describes, in detail, all the myriad viruses and bases Umbrella has employed over the years. Fine to read by yourself, but imagine playing with someone else, maybe someone who’s entirely engrossed with the story and really wants to read everything:


Hm, this is relevant to my interests


Ah yes, that would follow


Oh… there’s more? Very well, I like Resident Evil’s nuanced, carefully constructed storyline


Good Christ there’s more?


Keep in mind you HAVE to scroll through all the pages

You aren’t forced to read it along with the partner, but while they’re poring over every sentence they’re literally standing still, staring at a piece of paper. Should you also check it out? If you don’t care, should you progress and accidentally trigger a cutscene that interrupts their reading? It’s very disruptive and after the third or fourth ream of exposition we both agreed to ignore them and, you know, play the goddamn game.

The other setback is the fact that Sheva stops delivering helpful dialogue during co-op. Playing alone, she does a great job of pointing things out with quick quips that guide you to the next plot point; playing co-op, this dialogue doesn’t occur and you both have to figure out a lot of obscure stuff yourself. Nothing wrong with that in principle, but some areas required such specific triggers to advance we spent hours trying to deduce just what in the blazing heart of Satan we were supposed to do. Trying the same areas in single-player, the AI Sheva made quick sense of the situation.


Above: Sheva up close, with Chris in the distance pulling a switch as well

Without these prompts and no clear direction, a handful of areas are damn close to awful, and once we finished them we swore to never, ever discuss them again. Can’t recall any place in RE4 that elicited such a strong negative reaction, an effect that’s intensified when two people have to suffer instead of one. On that note, let’s hear from Mikel Reparaz, our dedicated Sheva player and professional Player Two.

Playing as Sheva isn’t fundamentally any different from playing as Chris. She can use the same weapons and items, and despite Chris’ balloon-armed physique, the two seem to be about the same where strength and speed are concerned.

The biggest difference is that you’ll always be the one who gets boosted over obstacles or across wide chasms, after which you’ll need to figure out how to clear a path for your partner. So while Chris spends a small but significant chunk of time either covering you from a distance or staring at the walls, you’ll need to wade through hordes of Majini, alone, to find the door (locked “from the other side,” naturally) that’ll let Chris in to resume your normal tag-team ass-kicking. These solo sequences are more dangerous than usual, because there’s nobody to heal you if you get mortally wounded, but they make playing as the sidekick in co-op a little more interesting.

Also, splitting up can sometimes get you out of trouble, as it did in one of the wetlands villages we explored later in the game. Here, Chris had to boost Sheva up to grab a key item from a hut on stilts, because the ladder was broken. Grabbing the item magically caused a Majini swarm to fill the village, and while Chris was stuck on the ground, Sheva had a safe place from which to snipe.

Next – Mercenaries mode and our final verdict on Resident Evil 5


 
90 Comments
Order Comments: Newest First | Oldest First
Ramen_Soup  - 8 months 21 days ago 
I think RE4 is better then RE5. I remember the first time I played RE4 I was like holy then I played the RE5 demo and was like meh its okay. But this game still seems pretty cool. Nice review by the way.
wrapdump  - 8 months 21 days ago 
YAY! Nice review lads, gamesradar reviews have never steered me wrong yet, I'll be there launch night.
jar-head  - 8 months 21 days ago 
this is by far another F8cking amazing review, this friday is gana be loaded with Rebull+mosters's BFC+some caffein pills
riodoku79  - 8 months 21 days ago 
Awww...not scary? Oh well. I still want it.
Grenade  - 8 months 21 days ago 
I'm so mad that you actually complained about having to stop to shoot.

Just... no.
noobmasteroftehworld  - 8 months 21 days ago 
YYYEEESSS OMG I LOVE RESIDENT EVIL I CANT WAIT TO PWN SOME NOOB MANJINI ASS!
GearsofRabies  - 8 months 21 days ago 
Nazi Zombies on World at War has that same splitscreen style and it sucks.
mirthor  - 8 months 21 days ago 
i effing love me some resident evil. i cant wait till thursday at midnight to get my grubby gamer hands on this new chapter of a finely crafted franchise.
rocketfuel  - 8 months 21 days ago 
@GearsofRabies,

Not only nazi zombies but the whole freakin game's split screen is like that. I rally have no idea why, its not very reveloutionary to me, it just seems stupid
Z-man427  - 8 months 21 days ago 
as big an RE fan as I once was, i do not want RE5. usually, if GR reviews a game as good, i'll play it. but i played the demo and hated it.

Capcom could have made something that could have been a GOTY contender. RE5 just seems like a missed opportunity. They reskinned RE4, sped up the infected, because they aren't zombies and gave the awful AI character a gun.

I may rent it in a few months just to see what the buzz is, but i highly doubt i'll be buying this.

No hard feelings to you though GR. It was still a very well written review, as always
understudybass  - 8 months 21 days ago 
The 'you need to stand still to shoot' idea kills me and, personally, it killed the demo. i just don't understand WHY they'd stick with that antiquated control idea. stupid stupid stupid.
GoldenMe  - 8 months 21 days ago 
I'm just not a fan of the series, and aftr the games demo, it's a double negative for me.

And no, that will not make a positive.
Fenix654  - 8 months 21 days ago 
For all it's flaws, I still love the series.
I'm not really complaining about an improved Resi 4.
BTW: I didn't think resident evil 4 was all that scary, but it did do a good job of making you think that something was going to pop out at you all the time
RebornKusabi  - 8 months 21 days ago 
I will be renting it but the lack of fear and horror keeps me from buying the game.
Samael  - 8 months 21 days ago 
Sounds very good, but I am very pissed that they kept the "no shooting while moving" while getting rid of any remnants of fright. If that continues into RE6...grr.
NelosAngelos  - 8 months 21 days ago 
I expected it to borrow a lot from RE4, but never really this much. I'm also a little sad to hear the fact that the survival horror has basically just gotten a little less "horror" and a bit more "whips out mini-gun to shoot a fly buzzing in my face, while shouting guttural "HELL YES! DIE ZOMBIES!!!"

It still looks entertaining and I liked the demo, the visuals are sharp as all hell. I'll probably have it as a "Hey man, wanna come over and play a game?" experience though. Nice review by the way.
TheWebSwinger  - 8 months 21 days ago 
Where did my excitement for this game go? Sigh.
RonnyLive19881  - 8 months 21 days ago 
"I'm so mad that you actually complained about having to stop to shoot.

Just... no."

I KNOW! If they want to play Gears 3, Gaylo 4 or Killzone 3 they are obviously not fans of Resident Evil at all. Stoping to shoot, herbs and the Survival aspects are the only things that have survived from the first ones.
RonnyLive19881  - 8 months 21 days ago 
Why are people basing their opinions off a year old demo? Things have changed since then!
Hiimad  - 8 months 21 days ago 
For me one of the main draws of RE4,Was that it was hard on normal,the first time i played through it.

Since i have reserved the limited edition and payed it off,Im wondering,Will that remain?is it still going to be a hard game the first run through,and then the second and third will it just be easier as you get better weapons and the like?

You could up the difficulty by youreself by just using the handguns though,right?
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The Knowledge
Resident Evil 5
Resident Evil 5

Genre: Action
Release date: 13 Mar 2009
Published by: Capcom
Developed by: Capcom
Franchise: Resident Evil
Multiplayer Modes:
Online
2 player CO-OP
9 AWESOME
Read the review
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