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Resident Evil 5

Also known as: RE 5, Resident Evil V, Resi 5

Can one of 2009's biggest games live up to its groundbreaking predecessor?

Words: Brett Elston, GamesRadar US

It’s impossible to overstate how important Resident Evil 4 was to the zombie-smashing franchise, and (surprisingly) the industry as a whole. Within one game it banished the shambling undead, revamped the rustic, horrid controls and pioneered the over-the-shoulder view that countless games have since taken as their own (see: Gears of War, Dark Sector, Dead Space). It was the definition of revolutionary, and successfully reformed the aging series into a must-play experience.

 

Resident Evil 5, on the other hand, can’t possibly do all that again. It can’t set a new standard for third-person action as it so closely apes RE4 that it’s almost the same game with amazing new visuals and a few enhancements. In other words, kind of like what RE3 was to RE2 – a technical improvement but lacking in imagination.


Above: A rough analogy, but apt 

However, RE5 does manage to improve upon certain gameplay touches we all adored in RE4, as well as deliver one teeth-shattering scenario after another, so don’t for a second think RE5’s come up short. It had an impossibly tough act to follow and even caught in the long, long shadow of part four, manages to stand out as one of the most memorable action experiences of late, particularly with two players.

But realize what we said – one of the best action experiences, because…

 

Resident Evil 5 humbles even part four’s more-fight-than-flight gameplay. The vast majority of the game, which takes bio-terror agent Chris Redfield from the sun-baked village of Kijuju to elaborate underground facilities, focuses on shooting the living hell out of anything that moves. There’s no fright, no jump scares, no sense of terror whatsoever. You’re almost always weighed down with ammo and top-notch weapons, ready to eviscerate infected Majini villagers, bat monsters or whatever other bioengineered horror is scurrying through the hallways (including one long-absent creature from the PSone days).


Above: Lickers are back! 

Button-mashy melee attacks are far more prevalent than before, and are key to downing enemies quickly. Shoot a guy in the leg, for example, and he’ll stumble into a position where Chris can uppercut, then stomp his head into paste, saving several bullets in the process. You can even chain these together with a co-op pal, flattening some big baddies in no time. Naturally you’ll need to break out the firearms for groups or larger than life monsters, but there’s definitely a more visceral, in-your-face approach than before. It’s a drastic change, but one that makes asploding parasitic monster heads immensely entertaining.


Above: Chris winding up for a face-caving uppercut 

Other action-oriented changes: the map is an easily read heads-up display instead of a separate screen, and you buy/upgrade weapons in between each level instead of tracking down a gravel-voiced vendor. Die, and you pop right back to that item screen for re-stocking, then return to the mid-level checkpoint. This ups the adrenaline and gets you back in the game quickly, but sacrifices any remaining chance of the game ever scaring you in any way. There’s hardly any sense of danger or loss at all.


Above: You know what’s not scary? Turrets! 

The “KILL IT NOW!” direction makes repeat plays quite inviting, as you no longer have to worry about conserving ammo or losing tons of progress per death; you’re free to unleash hell at your leisure.

Combine this streamlined interface with enemies that are even more active than RE4’s bloodthirsty Los Ganados, and you quickly forget you’re playing Resident Evil. The afflicted Majini soldiers lay down cover fire, man boats, talk openly amongst themselves and deftly race motorcycles across bumpy African wilderness while firing automatic weapons. They’re about as far from zombies as you could get, but, in tandem with all the toothy monstrosities, definitely make for exciting shootouts and offer plenty of over-the-top gore-splosion moments.


Above: So many ways to die (boss spoilers!)

 

Control, usually stiff and limiting in RE titles, has been further tweaked to accommodate all the rocket launching, grenade tossing violence. You can now walk with the left stick and move with the right, plus quick-select weapons with the d-pad, enabling quicker responses than even RE4’s improved handling. Strangely, remnants of vintage Evil are still intact, squishing RE5 in between two disparate genres:


Above: It’s an action game with horror trappings 

Despite the much-appreciated two-stick control, you still cannot walk and shoot at the same time. Capcom has said this is due to the series’ survival horror roots, but um, what “roots” are we talking about? The ones part four trimmed, or the ones part five douses in weed killer? If it looks like Gears, has occasional cover like Gears and has the same one-button partner revive like Gears, we expect to be able to at least walk and fire at the same time (hell, we’d even settle for a dive-away-from-danger jump like every other action game on the market).

The idea is that limiting your movement ups the fear factor. It worked for the first four games just fine, but given that RE5 is in no way a horror experience, it would have made a whole lot more sense just to let us move freely.

 

Other horror silliness disrupts the “go-go-go” gameplay, like puzzles involving crests and chalices (which are slowly working their way out of the series) and knee-high objects that neither Chris nor Sheva can step over, forcing you to sniff out the proper path when, if it were any other gun-heavy game, we could hop right over. If you’ve made your peace with this kind of stuff, it won’t bother you at all. If you’re trying RE for the first time because of the cool-ass trailers and explodaganza screenshots, such bizarre restrictions could irritate enough to make you put the controller down and fire up a game that doesn’t insist on clutching dusty old ideas.

Next page – how co-op makes the whole thing better


 
90 Comments
Order Comments: Newest First | Oldest First
Ramen_Soup  - 7 months 30 days ago 
I think RE4 is better then RE5. I remember the first time I played RE4 I was like holy then I played the RE5 demo and was like meh its okay. But this game still seems pretty cool. Nice review by the way.
wrapdump  - 7 months 30 days ago 
YAY! Nice review lads, gamesradar reviews have never steered me wrong yet, I'll be there launch night.
jar-head  - 7 months 30 days ago 
this is by far another F8cking amazing review, this friday is gana be loaded with Rebull+mosters's BFC+some caffein pills
riodoku79  - 7 months 30 days ago 
Awww...not scary? Oh well. I still want it.
Grenade  - 7 months 30 days ago 
I'm so mad that you actually complained about having to stop to shoot.

Just... no.
noobmasteroftehworld  - 7 months 30 days ago 
YYYEEESSS OMG I LOVE RESIDENT EVIL I CANT WAIT TO PWN SOME NOOB MANJINI ASS!
GearsofRabies  - 7 months 30 days ago 
Nazi Zombies on World at War has that same splitscreen style and it sucks.
mirthor  - 7 months 30 days ago 
i effing love me some resident evil. i cant wait till thursday at midnight to get my grubby gamer hands on this new chapter of a finely crafted franchise.
rocketfuel  - 7 months 30 days ago 
@GearsofRabies,

Not only nazi zombies but the whole freakin game's split screen is like that. I rally have no idea why, its not very reveloutionary to me, it just seems stupid
Z-man427  - 7 months 30 days ago 
as big an RE fan as I once was, i do not want RE5. usually, if GR reviews a game as good, i'll play it. but i played the demo and hated it.

Capcom could have made something that could have been a GOTY contender. RE5 just seems like a missed opportunity. They reskinned RE4, sped up the infected, because they aren't zombies and gave the awful AI character a gun.

I may rent it in a few months just to see what the buzz is, but i highly doubt i'll be buying this.

No hard feelings to you though GR. It was still a very well written review, as always
understudybass  - 7 months 30 days ago 
The 'you need to stand still to shoot' idea kills me and, personally, it killed the demo. i just don't understand WHY they'd stick with that antiquated control idea. stupid stupid stupid.
GoldenMe  - 7 months 30 days ago 
I'm just not a fan of the series, and aftr the games demo, it's a double negative for me.

And no, that will not make a positive.
Fenix654  - 7 months 30 days ago 
For all it's flaws, I still love the series.
I'm not really complaining about an improved Resi 4.
BTW: I didn't think resident evil 4 was all that scary, but it did do a good job of making you think that something was going to pop out at you all the time
RebornKusabi  - 7 months 29 days ago 
I will be renting it but the lack of fear and horror keeps me from buying the game.
Samael  - 7 months 29 days ago 
Sounds very good, but I am very pissed that they kept the "no shooting while moving" while getting rid of any remnants of fright. If that continues into RE6...grr.
NelosAngelos  - 7 months 29 days ago 
I expected it to borrow a lot from RE4, but never really this much. I'm also a little sad to hear the fact that the survival horror has basically just gotten a little less "horror" and a bit more "whips out mini-gun to shoot a fly buzzing in my face, while shouting guttural "HELL YES! DIE ZOMBIES!!!"

It still looks entertaining and I liked the demo, the visuals are sharp as all hell. I'll probably have it as a "Hey man, wanna come over and play a game?" experience though. Nice review by the way.
TheWebSwinger  - 7 months 29 days ago 
Where did my excitement for this game go? Sigh.
RonnyLive19881  - 7 months 29 days ago 
"I'm so mad that you actually complained about having to stop to shoot.

Just... no."

I KNOW! If they want to play Gears 3, Gaylo 4 or Killzone 3 they are obviously not fans of Resident Evil at all. Stoping to shoot, herbs and the Survival aspects are the only things that have survived from the first ones.
RonnyLive19881  - 7 months 29 days ago 
Why are people basing their opinions off a year old demo? Things have changed since then!
Hiimad  - 7 months 29 days ago 
For me one of the main draws of RE4,Was that it was hard on normal,the first time i played through it.

Since i have reserved the limited edition and payed it off,Im wondering,Will that remain?is it still going to be a hard game the first run through,and then the second and third will it just be easier as you get better weapons and the like?

You could up the difficulty by youreself by just using the handguns though,right?
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The Knowledge
Resident Evil 5
Resident Evil 5

Genre: Action
Release date: Mar 13, 2009
Published by: Capcom
Developed by: Capcom
Franchise: Resident Evil
Multiplayer Modes:
Online
2 player CO-OP
9 AWESOME
Read the review
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