Oct 9, 2007
You're probably here to read about Portal, Valve's first-person puzzle game about opening rifts in space to cross uncrossable obstacle courses. It's designed around one simple but mind-expanding idea: you can shoot a hole in any wall, and then another one somewhere else, and if you walk into one you'll come out of the other. Fire them side by side and you'll walk straight back into the room you just left. Fire them on the floor and ceiling and you'll fall through the same room at terminal velocity forever.
The game grips you by the wrist and leads you briskly past the befuddling basics of these rifts, straight to the good stuff. Within a few short levels you're using orthogonal portals to translate your gravitational potential into lateral velocity and flinging yourself exhilaratingly over turrets and lethal slime. By nudging you gently through rooms that cleverly lead your eye to the correct - yet patently impossible - solution, it swiftly teaches you a dazzling roster of lunatic tricks.


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