Like comic books and movies, videogames tend to present an exaggerated representation of men and women. Dudes are typically muscle-bound meatheads with powerful jaw lines and a thorough understanding of all forms of combat, while women generally have back-breaking chests and dress like strippers regardless of their profession. ...
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Every time a game is successful, critically or commercially, folks start speculating about sequels. Will there be a sequel? How many sequels? When will we see the sequel? What will happen in the sequel? Who shows up in the sequel? Sequel? ...
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Seven new maps come with this updated for Time Trial mode: running alone against the clock, in this case through abstract obstacle courses of floating blocks. They’re strikingly beautiful in a different way to the game’s real-world city: spacey, chunky, dreamlike. ...
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We do a lot of list features here at GamesRadar, and each presents its own obstacles. So, just when we think we’ve done it all, a fellow editor throws the gauntlet down with an insurmountable challenge. “Does gaming have a greatest shoe?” Surely.
“I dare you.” ...
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Just a few weeks ago we celebrated the very best of 2008 with our Platinum Chalice Awards.Today though, we must temper our merriment with disdain and head-sagging shame, for these are the moments that truly made our stomachs turn. ...
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In examining the best gaming franchises in recent years, we’ve found the best titles to be those that tweaked a significant portion of the core mechanics. On the surface, gameplay is largely the same, yet with different environments (see: Halo or almost every Nintendo game from Twilight Princess to Mario Galaxy). ...
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Ever since the Xbox 360 arrived three years ago, the so-called next-gen era of gaming has been depressingly devoid of beautiful games. We’re not talking graphics, mind, we’re talking colors. ...
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Another holiday shopping season is here, bringing with it the grim realization that, once again, the game industry has failed to learn its damn lesson. Just like every other year, seemingly every game publisher on the planet has decided to shove its biggest releases onto store shelves for the holidays, confident that they won’t be buried under the avalanche of every other publisher doing the exact same thing. ...
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This is it folks, the massive barrage of new games that’s threatened us for months while we patiently twiddled our stupid thumbs over the entire summer. Why can’t they release this crap steadily throughout the year (and don’t say “Christmas”)?
Anywho, we’re talking up the many, many new games this week, including Call of Duty, Mirror’s Edge and Banjo Kazooie, plus the Top 7 and a boatload of community goodness. ...
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Bags bags bags, it always seems like you’ve got too many bags! Runners from all over the Mirror’s Edge-verse have been stashing bags throughout their multicolored city and we’ve found ‘em all. Wanna know where they are? Read on in our video-tastic, screenshot-ific guide to all 30 hidden items, netting 80 Achievement Points (or a Gold Trophy for the PS3 players) in the process. ...
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Every aspect of Mirror's Edge looks absolutely first class. Which is why we're super pumped about the game's release this Friday. And as you've undoubtedly noticed, we've been counting down the days with a rather special Mirror's Edge mini-site, which we've been updating daily. ...
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We're literally running up the walls waiting for Mirror's Edge. But that's because we're playing the demo. Not because we've decided to take up free-running while we wait for the game to come out next Friday. And, as luck would have it, there's new Mirror's Edge stuff to look at on our fancy Mirror's Edge countdown site. ...
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Can you believe it? T-Dar is officially half a year old! Dan Amrich from OXM and Scott Butterworth of PTOM fame team up with Chris and Brett to make this a podcast for the ages... if ages were determined by discussions about videogame presidents, Gears of War 2 and how to get kicked off Xbox Live. ...
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The biggest UK gaming event this year is just days away ...
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"There are no new ideas. There are only new ways of making them felt."- Audre Lorde, a poet who wasn't the first person to have this idea
The idea that there are no new ideas isn't a new idea at all. In fact, it's a pretty old one and its veracity can be seen in the games industry too. ...
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