With all this talk of innovation, it’s easy to lose sight of what MOH: Airborne still, fundamentally, is: a (mostly) traditional first-person shooter. It’s an FPS with aspirations of unscripted freeform play, but these things are a twist on, rather than a fundamental revision of the genre - and the nature of the AI means that a lot of similar situations will recur no matter where you land. In a sense, Airborne gives you back what you put into it - it rewards a determination to enjoy what it has to offer. But equally, the game’s finer moments could easily pass people by.





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