They also got the multiplayer right. Hosting co-op through Xbox Live and jumping in and out out of other players' games is a snap. The interface also easily allows you to trade items with other players. Battles end much faster when you have two or three other people tagging along, and the banter traded through the headset injects a little bit of flavor that you don't get when playing solo.
Of course, while the multiplayer does uplift the experience, it doesn't do so to the extent that you'll feel justified spending sixty dollars for an otherwise generic, half-hearted dungeon crawler


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