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Halo 3: ODST

Also known as: Halo 3: Recon

Halo 3: ODST

A terribly expansive expansion that manages just fine without Master Chief

The Rookie spends the first two minutes of ODST having a nap, 60 seconds dropping to Earth and then the next six hours sleeping off the trip. He’ll spend the next few hours wishing he’d woken up a little faster. Frankly, he had it coming.

ODST begins with a mystery and it’s the first of many. The six-man squad is planning on infiltrating the Prophet of Regret’s ship in the closing moments of Halo 2’s second mission, but are told en route of their new objective in New Mombasa. Lucky too, since Regret fires up the slipspace drive and kills every ODST in the boarding party, scattering the six-man squad across the city. The Rookie is knocked unconscious and wakes up many hours after nightfall.

Heading out into the world it becomes clear the game is everything Bungie said it wasn’t. The Rookie is slower, shorter, and less agile than MC; he can’t use equipment and has a health bar rather than a regenerating shield. It’s Tom Clancy’s Halo 3 – all long-range ambushes and carefully-planned movements. The Rookie fights with a silenced and scoped pistol, and a silenced SMG held with two hands for greater accuracy than the similar gun in the hands of the Chief. He has a map, comms, and intel screen plus nightvision and an enhanced reality mode ripped right from GRAW which identifies targets.

New Mombasa is the biggest environment in any Halo game, far exceeding the likes of the Tsavo Highway in Halo 3. Bungie want you to think of ODST as a detective story, and have immersed the city in layer upon sleazy layer of high tech film noir atmosphere, with hazy streets illuminated by moody pools of light beneath street lamps and roadside signs.

Beacons placed by the city’s Superintendent AI onto the map pop up on your HUD’s VISR system, guiding you to your destination. It’s a city filled with Covenant patrols, secrets, and easter eggs off the beaten track. It’s a world where Bungie’s flawless level design makes for perfect shootouts and a world where Halo’s AI is pushed to the limit, improvising and reacting on the fly in a completely open world.

The city at night is a subdued and empty place where you’ll set ambushes and pick off enemies from afar, but the linear missions are all-out action set-pieces ripped from past Halo games. Missions and flashbacks are also cleverly interlinked; when The Rookie finds a collapsed bridge and a discarded detonator you’ll temporarily ‘flashback’ into the shoes of the team’s demolitions expert Dutch, a mere two hours after the drop, as he sets about destroying the bridge you’ve just found in ruins.


 
53 Comments
Order Comments: Newest First | Oldest First
Dexsus  - 4 months 15 days ago 
Hmm, looks good but with all the good sandbox games coming out this autumn/winter I think they should have scrapped the linear missions altogether. Although I'm sure Bungie know what they're doing.
usmovers_02  - 4 months 15 days ago 
Yuck. Why are they trying to fix what isn't broken? Just stick with the original formula. I'll be passing on this one.
r3ap3r  - 4 months 15 days ago 
i think this is gonna be a good game but i guess time will only tell.
MW3M  - 4 months 15 days ago 
"Look smoother than a porn star’s nut sack"

Someone's been watching Zero Punctuation...
Scott1121  - 4 months 15 days ago 
I think they could have done much more and im not sure i want to play as an odst the fun of halo was being an almost inhuman killing machine
shadowless92  - 4 months 15 days ago 
I WNAT THIS
i love halo i think this will be a huge success no matter what and im glad to see a change
GoldenMe  - 4 months 15 days ago 
Wow, this preview is absolutly terrible. And I like Halo.

Why does this preview suck? Becuase it was from The Xbox World 360 UK editor, Micheal Gapper. He's probably paid by Microsoft to say this. I want to read GamesRadar's articles, not this guy's crap.

I'll still be getting this game, no matter what.

And inb4 immature gaylo calling. Seriously people, that's pathetic.
MechGyver  - 4 months 15 days ago 
"Lets see you dance sucker you got nothing on me..."
cart00n  - 4 months 15 days ago 
It's a weird set, to be sure - 2 disks? One with all the H3 dl maps? Nice for ppl new to H3, but I'm pretty sure the regulars have all the maps already. Will ODST's campaign be enough to make them want to spend another $60?

I'm nervous about the health bar, tho' - does this mean we're gonna have to look for health packs? Another weird decision, considering Bungie were the pioneers of "self-regenerating health" which they claimed was the product of keeping the game focused on action and fun. "Thirty seconds of fun" FEELS like 30 seconds when you have to keep casting about, looking for health whilst in the middle of a fire-fight. Trying something different is admirable, but not when that different something is simply taking a few steps backward into gaming history. Health-packs are SO last century...
cart00n  - 4 months 15 days ago 
@GoldenMe: just because someone works on a mag that specializes on a particular platform doesn't mean they're on the take. Did you READ the article? Did you not notice how the writer attacked the game's old-ass engine and its graphical shortcomings? I know if I was paying some guy to kiss my ass, I wouldn't let him get away with talking about jaggies in reference to MY flag ship products. Leastways, he'd be kissing a WHOLE lot more than my ass after I'd read what he wrote!
MechGyver  - 4 months 15 days ago 
@GoldenMe:
You Got Served
Defguru7777  - 4 months 15 days ago 
I'm not worried about having health. They did that in Halo 1 and that game is still pretty fun. As for the Rookie not being the Master Chief, I don't see it as a problem. It would be if you played as the Rookie during a Halo 3 mission. But considering ODST is created with the Rookie in mind, the enemies will present the same difficulty.

Also, I'm pretty sure Firefight is on the ODST disk and not the Halo 3 multiplayer disk. I watched a preview on another site and the main menu had campaign and Firefight.

I'm glad that they have both sandbox style gameplay and Halo missions. It's a way for them to experiment with new gameplay without getting rid of the old type. This way, if the sandboxing bombs (which I'm sure it won't), the missions will still be good. And besides, a lot of the Halo 1 missions are miniature sandboxes (Halo (the mission) and The Silent Cartographer).

And I think it'll be worth sixty bucks. Think; a new campaign, a new multiplayer mode that's really expansive (if it's anything like Horde), new Halo 3 maps, and Halo 3 multiplayer on its own disk with every map? Seems like sixty bucks for me. And even if you bought all the maps, you'll at least have more room on your hard drive. I only bought Legendary maps, and they were on discount. I got Heroic when it was free, and I got Mythic when I got Halo Wars LE.
civver  - 4 months 15 days ago 
Sandbox games are getting popular. Not that that's a problem.
Cwf2008  - 4 months 15 days ago 
Ony reason i'd get this game is to hold an anti-halo rally outside Bungie studios, while im burning the bungie flag and thousands and thousands of people chant "DEATH TO BUNGIE!" and begin breaking down the doors to Bungie studios, culminating in...never mind

But i'll pass. Why? Because Modern Warfare 2 is gonna be a thousand times better.

reCAPTCHA: intement ecru
mrbobguy66  - 4 months 15 days ago 
I laughed hard when they said, "It lacks even a semblance of the anti-aliasing which makes Gears of War look smoother than a porn star’s nut sack" Good article btw.
Doorstop  - 4 months 15 days ago 
While I can see that Halo 3 doesn't stand up as well as some later 360 games, I wouldn't downright call the game ugly compared to them. It sounds more like looking for flaws.

Not saying the game will be perfect, mind you.
jar-head  - 4 months 15 days ago 
Their first shot of an open world would be, Halo: reach, right? Werent those "rumors of complete open world interface released?
JC182  - 4 months 15 days ago 
i can't wait for this game to come out i love halo games.
TheMonarch  - 4 months 15 days ago 
Cart00n, if you check the videos you can see that the health is based off of the first Halo. It has a regen system, I think they called it an "adrenaline" meter, but once that's worn down it goes to a health bar. I like that because that was tension that was lacking in the last two games. When you were down to one or two boxes of health, knowing you had a large scale encounter to survive before finding the next health pack. I personally can't wait for Firefight. I loved Horde in Gears, mainly because it was just my friends and you don't have to worry about jerks griefing.
venomman01  - 4 months 14 days ago 
health sounds great for me. Maybe not being so invincible will be fun. but not health packs.
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The Knowledge

Halo 3: ODST

Genre: Shooter
Expected release date: Fall 2009
Published by: Microsoft
Developed by: Bungie
Franchise: Halo
Multiplayer Modes:
Online
16 player VS
4 player CO-OP
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