Quantcast

BioShock 2


Why BioShock 2 is a TERRIBLE IDEA

One Rapture-loving Radar editor hates the sequel already

Words: David Houghton, GamesRadar UK

When I first heard that a sequel was on the cards, my ambivalence rapidly gave way to a series of possible concepts. I came up with two overall directions the game could take. One was a new setting and story in a new place and time, taking the broad themes of BioShock and reimagining them in a different context. It still wasn’t 100% necessary, but it could have led to a fairly satisfying and worthwhile companion piece. The other idea was a grab-bag of unimaginative, clichéd, painfully obvious ‘twists’ on the original game’s formula, which required less than five minutes’ thought in total to compile.



Above: The last place I wanted to see, believe it or not.

With no exaggeration I can (un)happily say that every BioShock 2 reveal so far was festering at the bottom of that bag months ago. Seriously. It’s like a check-list of everything I didn’t want:

Rapture was f*cked-up and great. If we set it in Rapture, but years later and even more f*cked up, it’s bound to be even more great, right?!

Wrong. It will be something we’ve already seen before with a few more cracks and leaks. The magic of Rapture came from its newness. It was the sheer originality of its design that made it such an immersive world to explore. It was a beautifully crafted achievement; all at once alien and familiar, beautiful and terrifying. To retread its creaky boards will achieve nothing but to cloud its specialness.

And we’re supposed to be excited that the first-generation Splicers have degenerated and become feral? The reason the Splicers were so damn unnerving wasn’t their superhuman physical abilities. It was their degraded humanity. It was the fact that they had enough left of themselves to remain sympathetic, despite their horrific physical and mental decay. If a bunch of them have become genero-monsters (as the Doom-Imp-style designs in the preview video below imply), then Rapture is going to be even duller than I’d feared.

Big Daddies are awesome. Let’s play as one!

How agonisingly unexpected. [/sarc] Not only is the idea the most obvious form of thoughtless fanboy-bait (particularly given the last sections of the original game), it doesn’t even hold together as a game mechanic. To make a Big Daddy actually work as a protagonist, 2K Marin have had to make him faster and more agile, and downgrade his power. He’s also got plasmids and a built-in research camera. So he’s basically Jack with a big fat drill strapped to his arm. Massively contrived and boring. Quite an achievement.

Rapture is under the sea. Big Daddies wear diving suits. Let’s go swimming!

Yeah, we’ll be able to explore the sea bed in BioShock 2. And we’ll instantly lose that sense of panicked claustrophobia so inherent to even BioShock’s most expansive areas. While BioShock 2’s devs have rightly pointed out that the sea was an ever-present character in the original game, their justification for going outside – the idea that you’ll finally be able to meet that character face to face – is simplistic and misguided in the extreme. BioShock’s sea was a silent, oppressive threat, and the tentative distance between you and it maintained the tension. Going for a swim is going to be like Jason Voorhees taking off his mask and sitting down to talk through his issues.

There are Big Daddies and Little Sisters. How about we really subvert things by making a BIG SISTER! Like a Big Daddy, but female!

Oh for f*ck’s sake.

And it gets worse. We’re getting a predictable repeat of the radio-guidance narrative mechanic using an inexplicably-still-in-Rapture Tenenbaum. And the contrivance of the protagonist character has forced a prototype Big Daddy plotline, which will no doubt lift the lid on (read: ruin) the genuinely disturbing history so delicately sketched in the original game.

Every idea is obvious. Every idea is pointless. Every idea feels like a desperate, contrived, flailing subversion attempt which will detract far more from the original game’s design than it can ever hope to add.

Need more evidence? The next page holds two simple but massively important coffin nails for BioShock 2.


 
97 Comments
Order Comments: Newest First | Oldest First
AfricanWoolf  - 6 months 25 days ago 
From my thoughts to your pen.
rxb  - 6 months 25 days ago 
I think this is one of those situations where you just have to ignore the rematch/sequel to preserve the love for the original.

Just like Terminator 3 or superman returns.

I can see you think they are doing it wrong but after the money Bioshock made can you really expect them not to make another?
iKOemos  - 6 months 25 days ago 
I know this can't be as the good as the original. Bioshock was an absolute Masterpiece. But I know this game will be very good and I look forward to playing it.
cookie23q  - 6 months 25 days ago 
good article i still want bioshock 2 though the first one waz ACE!
helix92  - 6 months 25 days ago 
The 1st one was amazing and this one may not be as good but wait for it to come out. It could be equally as good if not better than the original.
Collymilad  - 6 months 25 days ago 
I dont get it.

Why does it matter if they make a sequel? You can just ignore it if you choose to, and even if you can't it's not like it changes the first game at all. It's still exactly the same and as brilliant as it ever was.
Bossco  - 6 months 25 days ago 
I agree with everything in this article, I desperatley want Bioshock 2 to be as good and as inventive as the original but I know it wont be. I will still buy it though as it will probably be a decent shooter.
scbyfn4evr  - 6 months 25 days ago 
Come to think of it....
Bioshock 2 would be kinda like having a Shadow of the Colossus 2, or Okami 2, and that would be laaaaaaaem.
Schuultz  - 6 months 25 days ago 
You're bringing up some great points. There is little to no chance of Bioshock 2 reaching the same heights and creating the same emotions as the first one, but I've gotten used to this experience through so many franchises.
You have to think of Bioshock 2 as what it really is: A sequel to the gameplay and story of Bioshock, not its spirit...

As you said, the spiritual successor will arrive some time - just not with this game...
quicksilver_502  - 6 months 25 days ago 
i think i'll wait till i play the game before ranting about how bad the game will be.
throughironsights  - 6 months 25 days ago 
Is it just me or do all game critics from the UK love to be pessimist assholes?
firefox706  - 6 months 25 days ago 
The first one was and still is amazing but whose to say the second one won't be just as amazing despite the first being complete
noobeater  - 6 months 25 days ago 
aint played either,

BUT..

game franchises have always done it, you point out bioshock 2 may ruin the overall experiance but banjo tooie, COD WaW, Resi 5 and many more have all kinda ruined my opinion of their earlier incarnations.

But i still bought them ll as im ure many will for this.

How bout we all disregard this and all other bad sequals to focus on getting rid of the real problem. The Wii.
crabbo  - 6 months 25 days ago 
It truly is sad, that we live in a world where, money is our highest priority. We throw away our integrity, and uniqueness in the pursuit.

Bioshock 2 has some interesting concepts, but overall it seems like nothing more than a "cash in" on the franchise kind of deal.

I'm intrigued by some of the concepts, but I'm absolutely loathing the results.


Great article... I couldn't agree with you more!
Grenade  - 6 months 25 days ago 
This article speaks the truth. BioShock will likely be raped for all its worth.
Samael  - 6 months 25 days ago 
I totally disagree. I like how Bioshock 2 looks and I am dripping with anticipation. Enjoy being in the minority.
jamboy199three  - 6 months 25 days ago 
whoot minority
oryandymackie  - 6 months 25 days ago 
Yeah, being a Big Daddy will retract from the original, the protagonist jack timidly opening the doors to the lighthouse, and skulking quietly down to the bathysphere. if you're a Big Daddy with a huge drill strapped to your arm you're pretty much fearless. And fear played a huge part in the game.
Clownsarescary  - 6 months 25 days ago 
David Houghton, sir, I absolutely agree with you. It's downright naive to think Bio 2 isn't just one big cash-in on the Bioshock name. The ideas the developers have put forward reek of a 'formed by comittee' process, while anyone hoping to revisit the same sense of awe they first had stepping into rapture will be sorely dissapointed. This looks uninspired, stale, and most criminally, dull. Move on, people.
NipplesTheSuperHippo  - 6 months 25 days ago 
I don't know if I think Bioshock 2 is a terrible idea, just one that will truly have to prove itself to the public. I do think, however, that it is too early on in development, or at least what has been shown of the game, to pass any judgment on it.

You said: "It will be something we’ve already seen before with a few more cracks and leaks. The magic of Rapture came from its newness. It was the sheer originality of its design that made it such an immersive world to explore."
Exactly, the newness, but the newness of what was seen. Would not the unknown parts of a mysterious city be new?
There are new environments and or parts of the city that were unexplored, new weapons, probably new plasmids, new gamplay, new main enemy, and even the cookie cutter splicers have evolved into something different and new. Plus, even though it is still technically the same character, being the Big daddy is almost like being a new character in itself. Even though if you are reading this article you probably already know, but there will even be new little sister choices, little as they may be. But again, there might be more in the little sister choices to come, it is just too bloody early to tell anything beyond that it is still rapture, just the unknown parts.

So I really don't think there is anything to worry about. If Bioshock 2 is even a sliver of what Bioshock was, I will definitely buy it, and from what I have seen, it looks to be that and more.
Related Games
BioShock 2
Xbox 360
BioShock
Xbox 360
BioShock
PS3
This is fan art
360 Feature
2 Dec 2009
TalkRadar UK #16: We swear it well
PS3 Feature
2 Dec 2009
Cheat on your console
360 Feature
1 Dec 2009
Rock Band vocal strategies
360 Feature
1 Dec 2009
Bayonetta demo Live N4G
360 News from N4G
3 Dec 2009
Gamefly PS3 & Xbox 360 Dealness Continues N4G
360 News from N4G
3 Dec 2009
EA to stand by Tiger Woods N4G
360 News from N4G
3 Dec 2009
Edge of Twilight Delayed N4G
360 News from N4G
3 Dec 2009