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The Top 7... Franchise failures

Take a look back at some of the industry's most fantastically disastrous non-starters

Words: Mikel Reparaz, GamesRadar US

3. Vexx
2003 | PS2, Xbox, GameCube

The game: Before Shadow the Hedgehog started packing heat, Vexx was the poster child for a weird industry trend: taking cute platform mascots and trying to make them "dark" and "edgy" so as to appeal to 12-year-old badasses. Jak II was one of the few games to pull this off successfully, but Vexx looked like what you'd get if Eddie Munster and Wolverine somehow got the same monkey pregnant, and the effect was nothing short of ridiculous. His game, however, was standard 3D platform-hopping fare - hop around, beat up cute bad guys, collect the thingies (in this case gruesome beating hearts) and solve occasional puzzles. No surprises there - which is actually kind of surprising in itself, considering how much effort the marketing department at publisher Acclaim apparently put into making Vexx all hip.

Above: Look at this screenshot and tell us you haven't already played this a million times before

The ambition: This one should be painfully obvious. Right from the first press release's assertion that "There's a new 'bad boy' in town and every other character in the video game industry should be prepared to be 'VEXX-ed,'" Acclaim was hoping to out-market the likes of Crash Bandicoot and Sonic. Vexx's cherub face, deadly claws and "dark" attitude were all carefully calculated and focus-tested to be as sellable as possible. It's clear that Acclaim saw this as a potential signature franchise - and, probably, a way to yank itself out of the financial sand trap in which it was increasingly becoming mired.

What killed it? Aside from a general lack of interest, a laughable main character and a failure to distinguish itself from every other platformer on the market, Vexx was one of the properties sucked into oblivion when Acclaim went bankrupt in 2004. But don't worry, Vexx fans - all is not lost. In 2006, Canadian publisher Throwback announced it had acquired the rights to Vexx, along with a slew of other crummy Acclaim franchises; whether a Vexx sequel will actually materialize remains to be seen.

2. RapJam: Volume One
1995 | SNES

The game: Long before Def Jam brought together large groups of rap artists to kick the gold fillings out of each other's heads, erstwhile developers Mandingo and 64WD assembled a crew of '90s MCs for a no-rules streetball tournament. With acts like Naughty By Nature, LL Cool J and all three members of Public Enemy signed up for the player roster, the game looked set to be a hit with fans of rap, basketball and that one MTV show where rappers played basketball.

Above: Believe it or not, you're looking at Flavor Flav, Terminator X and Chuck D facing off against LL Cool J, Warren G and Queen Latifah. Can you tell which is which?

The ambition: To eventually create RapJam: Volume Two, thereby giving Sticky Fingaz yet another videogame to inexplicably appear in.

What killed it? If you're going to make a game called RapJam, there are two things it needs to have above everything else: rap music and rappers. RapJam has neither. Its "music" is limited to one short, generic-sounding loop that plays during the title screen and menus (but not during the games themselves), and while you get to select your team from a broad assortment of hideous 16-bit rapper portraits, it doesn't make a damn bit of difference who you pick. They're all going to end up looking, dressing and playing exactly like Wesley Snipes in White Men Can't Jump. Except for plus-size hip-hop divas Queen Latifah and Yo-Yo (the only female rappers in the game), who look like tiny, reed-thin teenagers.

Then there are the supplemental characters, because when you buy a game about rappers playing basketball, what you really want is to see them playing against little kids and cartoonishly emaciated crack whores. It also didn't help that, as a basketball game, RapJam is broken - you'll mysteriously pass the ball to the opposing team, watch helplessly as your opponents leap dozens of feet into the air and grimace as you realize you can't tell any of the players apart.

But probably the game's biggest failing was that it grossly misjudged its target audience: SNES gamers were almost uniformly nerdy kids who couldn't give a damn about hip-hop if they tried. Sad but true.


 
6 Comments
Order Comments: Newest First | Oldest First
Nessrox  - 1 year 2 months ago 
I've never even heard of these games. Some look very interesting
playgameshard84  - 1 year 2 months ago 
yeah i heard of almost every game on that list and they all sucked. I bought Advent rising, that was the biggest mistake ever.
Mr_Hertz  - 1 year 2 months ago 
Nessrox, try Marc Ecko´s Getting Up. I got what GR was about, kinda timing problems with the market.

Sometimes the camera fuucks a bit, but SURELY DOESNT take away your will to play.

Its stylish, has good videos, and detailed environment (of course to the date it was designed). I remember i was hangin outside of a huge building and i still could see the cars traffic down below.

Good songs either, and an evolving plot. Nice scenes too (the brigde challenge, the painting no moving trains when you could see the day rising and tunnels till you do the job), secrets, legendary graffitis...

Well im not INTO eckos clothing, mean... im not a blind fan, right. But this game has its style. Its different and I enjoyed to get to the end.


Of course the list is old, but you cant beat a game just cuz of its graphics. Instead the game has good graphics, but not NEXT GEN.. of course it was made in 2005.

Still a good one.
Sizzler  - 1 year 1 month ago 
What kind of Mormon undertones?
oreopizza47  - 9 months 14 days ago 
hey! i quite enjoyed Pryzm... apart from the crappy controls, feindishly stupid levels, camera... nevermind.
chocolategenocide  - 4 months 23 days ago 
i think ive heard of advent rising.
other than that ive never heard of any of these games
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