On some level, roughly 98 percent of all videogames are about the end of the world. There's always some supervillain/monster/alien race who's threatening to conquer the Earth or blow up the galaxy, and it's up to you to stop him/her/it/them. For all the games that use end-of-the-world scenarios to drive their plots, though, how many actually don't let you avert the apocalypse? The end of the world is always a potent threat, but it's even more potent when you have to sit there and watch it unfold. Here are the most interesting scenarios:
7. Bullet Witch
The end: After a series of disasters that kill millions of people, mankind is finally pushed to the brink of extinction in 2013, as demonic "Legions of Horror" sweep across the globe, exterminating all life and inspiring laughable lines like "Witches don't need… prayers!"
But it's awesome, because: Bullet Witch kind of sucks as a game, but it's difficult to find fault with an end-of-times scenario that involves a hot chick in a leather skirt killing boatloads of demons. Especially when it means you'll need to run around atop a flying jetliner, shooting at a giant dragon that sprays eyeballs everywhere.
What's more, this particular Armageddon seems almost completely survivable. The demonic hordes mostly consist of chatty, gun-toting zombies in Vietnam-era fatigues, who can be killed just fine with normal weapons. They're lousy shots, too, and even the really big, nasty ones are dumb enough to have obvious weak spots - like, say, brains and hearts on the outside. How they even managed to survive to the point where a super-powered witch had to intervene is frankly beyond our capacity to reason - we can only guess it had something to do with all those previous disasters softening humanity up first.
Is it really the end? Nah. The apocalypse is in full swing and humanity has been all but destroyed, but once Alicia's finished mopping up that nasty hellspawn infestation, it's guaranteed to bounce back in no time.
Aww, come on. No Drakengard (2)? They had some great damn apocalypse scenes. In the second one, *the sky shatters.* It's freaking phenomenal. Sure, they're not the best games in the world, but it's freaking great to watch. And participate in.
Also, sort of Custom Robo. You start off in a nice little suburb, unaware that you're actually inside a rather small dome with only like 10 buildings in it, and later you get to leave and see the the devastated world that one out-of-control robo wrought. It's really cool, because you think early in the game that the fact that there's only like ten buildings with interconnected streets that don't leave is just standard game simplification, but it turns out that's actually *real*. I dunno.
Yeah, both Drakengard games REALLY REALLY needed am mention in this. Especially the first game because, in a way, the more you tried to save the world and your loved one (ie the more difficult the ending is to get) the more effed you are.
You also forgot the story route in Nocturne where you stop the world's rebirth and finish it off so you can take on the devil and even YWVH.
Finally, where the hell is the Chrono Trigger "game over" ending?