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Condemned Criminal Origins


The ten greatest years in videogame history

We calculated the best 120 months in gaming - you won't believe the results

Words: GamesRadar US

1980

Granted, 1980 wasn't the birth of video games, but it was when the baby started making some serious noise. Arcades were becoming social centers, muscling out pinball machines a quarter at a time. And when you read the all-time, all-star roster, it's easy to see why. Centipede, Defender, Battlezone, Tempest, Berzerk, Missile Command, Warlords, Phoenix, Star Castle - even the first sequels: Asteroids Deluxe and the head-to-head Space Invaders II. They're all seminal, and they all came out in a 12-month span, only to be swallowed up by video gaming's first legitimate pop-culture phenomenon, Pac-Man. What's more interesting is that each of those games looks, feels and plays completely differently. It was a time of great creativity and innovation, and these games remain among the most popular, playable, and inspirational games ever, even today. Looking at the class of 1980 is like looking at gaming's DNA.

Home consoles started enjoying serious success this year too, with the Atari 2600 hosting Adventure plus the home versions of arcade hits Night Driver, Video Pinball and the January release of the monster system-seller, Space Invaders. Imagine - the ability to play your favorite coin-operated games in the privacy of your own home, on your TV! That concept might just catch on.


Of course, if you had one of those fancy, expensive TRS-80 "home computers," you were probably "standing in an open field west of a white house, with a boarded front door." (There was a small mailbox there, too.) That was all the info that adventurers in Zork were given at the outset of their epic journey; the rest of the details were described in text and filled in by the imagination of the player. Another fan of adventure games, Richard Garriott, started selling homemade copies of a dungeon crawler named Akalabeth: World of Doom at the ComputerLand store where he worked. Realizing he could improve it and add graphics, he set out writing his next game: Ultima.

Meanwhile, in faraway Japan, a little company named Nintendo created the Game & Watch, a series of LCD timepieces that also played action games. With a folding design that offered twin, stacked screens, the company's first handheld machines wound up inspiring the look and functionality of the Nintendo DS some 25 years later.


 
7 Comments
Order Comments: Newest First | Oldest First
babo_u_da  - 11 months 10 days ago 
im gonna be gay and just do this FIRST!
(sry people who hate playing first)
Wazoox2  - 11 months 10 days ago 
2nd last paragraph, it says Incredible Hulk: Maximum Destruction.. is it not Ultimate Destruction?
CoD_22  - 11 months 8 days ago 
How can they like star wars battlefront? touch the right analog stick and your crosshair thingy will shoot off a metre or so. its impossible to snipe and its just too easy. the only thing that makes it hard is your teammates because they die and you lose your reinforcements. if it was just you on your own you would own them!
CoD_22  - 11 months 8 days ago 
i realise i may have contradicted myself slightly. its easy because you can run up to people to kill them without losing any health or you can get in tanks and become invincible. and they have no snipers because they have all given up trying as well. and that makes it really boring.
Wolf007  - 11 months 7 days ago 
How about you just put the greatest year of gaming. 1997! You talked about FFVII, is has there ever been a greater game. I think not! By the way, why doesn't it get ported to PS3 and the 360. It would sell like 300 million copies!
mjmont92  - 10 months 19 days ago 
woo for 1997! dark forces II is one of my all time favorite shooters. (much better than Halo 3 imo)
rbrent  - 4 months 16 days ago 
This would be perfect for a timeline of the history of video games that I've been putting together at http://timelines.com/topics/video-games.

It's on a website called http://timelines.com. Anyone is free to contribute to it and enhance it with images, videos, or commentary.

Our idea is to create an interactive historical record of anything and everything, based on specific events that combine to form timelines. We're trying to achieve a sort of user-created multimedia encyclopedia, in which no event is too big and no event is too small, and where each event can contain various types of resources, such as video, images, maps, etc. It's also a good way to direct traffic to your blog because your events will pop up along with anything else that's thematically related. We're also planning on creating an embeddable version of our timelines in the near future.