Deformable worlds
Since next-gen techno grunt means developers can create credible, solid-looking videogame worlds, the next logical step must be to let us utterly destroy them. Fracture is the obvious forerunner in this area. LucasArts' seismotastic shooter casts you as a futuristic demolitions expert with a difference - namely that you can shape, deform or manipulate the very ground you stand on using an array of innovative weaponry. It's "truly groundbreaking" according to the developers. See what they did there? Aha haha, etcetera and so forth.
Meanwhile, Battlefield: Bad Company is set to push destruction in a more traditional direction, with developer DICE aiming to make "nearly everything destructible". If you need a more accurate stat, the prediction is 90% of everything, apparently. With experience gained from the wide-open worlds of the Battlefield multiplayer series, we're hoping that Bad Company's environments will be big enough for us to use the wall-breaking, loophole-creating tech to create free-form tactics, rather than merely as a solution to a series of linear tasks.









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