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Lost Planet: Extreme Condition


The 10 most common game design mistakes

Yes, we would like some cheese with our whine – all this bitching has made us hungry

Words: Tyler Wilde, GamesRadar US

Making games is hard. Making fun of them isn’t. It’s really, really easy, actually. Of course, we wouldn’t be so critical if we didn’t love them so damn much (and if we weren’t, you know, critics). We think games are just the bee’s knees, and that’s why we get so pissed about all the stupid crap they do.

We can forgive the small things, but when they’re as painful and inexplicably chronic as the 10 below, we’ve got to act in the only way we know how – by making a list. It wasn’t hard to think of 10 things game developers constantly irk us with – we could have geeked on and on about 20, even 30, but we aren’t trying to nitpick…well, yes we are…but we aren’t trying to rub hydrochloric acid into gaping chest wounds. We’re being constructive!

 Does anyone think that running back and forth across an area looking for the exit is fun? These “puzzles” are not really puzzles at all. There’s no figuring them out, only stumbling onto the right bit of the map. OH, we were supposed to crawl through that vent over there that was really hard to see. As great as it is, Half-Life 2 is full of “go through the vent” moments.

 


Sometimes they’re even more obtuse than that. It isn’t A + B = C, it’s A + whatever the hell they felt like = turn left at the pickle. The games most commonly criticized for this kind of absurdity are classic point-and-click adventure games – but that was sort of part of their charm. We forgive them for that. But much like modern art, once it’s done, it’s not cool anymore.


Programming quirks aren’t always considered aspects of “game design,” but we interact with the final product, not the ideal inside of some luminary’s head. The design not only includes how the game is supposed to work, but how it actually works.

And how do most game’s AIs work? Like three-year-olds who just had spoonfuls of extra-drowsy cold medicine. NPCs never seem to have any idea what’s going on around them, and it doesn’t seem like anyone needs to revolutionize the art of AI programming to give them a just little more awareness.

How many times have you run circles around your supposed leader while he shuffles toward your next objective like a defective wind-up toy? Maybe it’s not the developer’s fault that we don’t play along and creep around behind their zombie-like characters, but all they’d have to do is change one line of dialog and our suspension of disbelief would be maintained. “Follow me” becomes “Meet me there,” and voila!

 

What’s worse are NPCs with the attention spans of caffeine-addled Jack Russell Terriers. Take Fallout 3 for example: Shoot a neutral NPC in the face and he goes berserk, as he should, but then get close enough to talk to him, and he’s all “Gee, how are ya?” WE JUST SHOT YOU IN THE FACE YOU STUPID SHIT. End the conversation and he goes straight back to whacking you with a pipe. Maybe, just maybe, dialog could be disabled when we’re in the middle of killing someone.


With just a few exceptions, we don’t like these, no matter how “cinematic” they make the game. In fact, if the word “cinematic” ever enters your head, you’re probably doing it wrong. Reacting to button-prompts is fun in rhythm games, but when a big yellow ‘Y’ pops into the middle of our screen during a firefight, the last thing we’re thinking is “Gee, how cinematic.”

 


 
82 Comments
Order Comments: Newest First | Oldest First
gorillazbmx6  - 5 months 20 days ago 
Dumb AI can be really funny though, as long as they all arent clueless
Demonflare  - 5 months 20 days ago 
#1 Unskippable Tedium video started playing...I stopped the video.
Ell223  - 5 months 20 days ago 
trying to go all the way to one out of two hundred just because the merchant doesn't have enough gold on my xbox version of oblivion is the worst!
it takes forever!
RebornKusabi  - 5 months 20 days ago 
Number 5 annoys me, no **** that- number 5 pisses me off so much that I have quit playing several recent games completely because of not being able to quick-save or hard-save at any time.
NeoKef  - 5 months 20 days ago 
GD!!!!!! Those worms in Lost Planet were hell! And to start back to spend five minutes to get ready, just to die under 2 minutes is horriable.

Great feature, GR
JhonMutrix  - 5 months 20 days ago 
I agree about level grinding. As if a 40-hour RPG isn't long enough, they still feel the need to pad it out with painful repetition. It's ridiculous.
Corsair89  - 5 months 20 days ago 
DAMN YOU, UNSKIPPABLE CUTSCENES!!!
NipplesTheSuperHippo  - 5 months 20 days ago 
"Press X to make win happen!" Lol, great stuff.
michaelmcc827  - 5 months 20 days ago 
Great Article!
More like these.
Cyberninja  - 5 months 20 days ago 
i had to comment because the recaptcha makes it to easy its "aid Chaos" everything on this list aids chaos
VivaStrangeness  - 5 months 20 days ago 
I think Fahrenheit definitely did quick-time events right and others should have followed in suit
itsgoodtobetheking  - 5 months 20 days ago 
The unsinkable cut scenes have to be my biggest peave for sure. Force Unleashed had some of those that were annoying especially if it was an area that was particularly difficult.
Grenade  - 5 months 20 days ago 
Great article, but I think that on the unskippable tedium one, you should have added that the ability to pause is nice. Uncharted and MGS4 are, like, the only games that I've ever played that let me pause during cinematics.
dewfish  - 5 months 20 days ago 
I have stopped playing so many resident evil and RPG's because of getting killed and then realizing that I had to 10-20 minutes worth of crap all over again before returning to the fight I just lost.
iKOemos  - 5 months 19 days ago 
Woo-Hoo! Vents! Dark, small, dingy vents....
Ninja-KiLLR  - 5 months 19 days ago 
i really hate non-skippable cut scenes. that urks me so much im looking at u BLACK even though it is like 4 years old i remeber trudging through poorly made cut scenes and pressing ever button to make it stop
Koouunn  - 5 months 19 days ago 
lol "push x to make win happen" that is an epic win right there
Skykid  - 5 months 19 days ago 
Wow, you speak truth. Are you guys prophets? :)
zerolegends  - 5 months 19 days ago 
Why complain about stupid AI. if i was shot in the face i would beat them talk to them and beat them with a steel pipe again.
xXD0min8oRXx  - 5 months 19 days ago 
So true, but meh, games can't be perfect.

reCAPTCHA: short coming ( I dunno.. )
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