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Mass Effect


The 10 most common game design mistakes

Yes, we would like some cheese with our whine – all this bitching has made us hungry

Words: Tyler Wilde, GamesRadar US


Not every game needs a story. Left 4 Dead is a prime example. Some good characters and a simple situation is enough, and any more would be pointless. All we really need to know in a shooter or RTS is who we’re fighting, and why we’re fighting them. Any more and it better be worth our time.

It is worth our time in a lot of games, but in just as many others we really don’t care. We think we care, because we like the game, but we don’t. Halo’s story could have been drastically simplified and we still would have enjoyed it. We might even have enjoyed it more, because we wouldn’t have spent so much time picking apart its convolution.

We don’t need more “go rescue so-and-so” or “plant five charges” missions. They only exist because someone thought we needed variety (as if repetitive tasks are variety), and more convincing that there’s a story going on somewhere behind-the-scenes. Don’t bother! Give us a good reason to shoot the bad guys and we’ll shoot the bad guys. Offer challenges that weren’t contrived to make us feel all storied up, and we promise we’ll still have fun.


Ok, it’s time for a boss – now FORGET EVERYTHING YOU’VE BEEN DOING FOR THE LAST THREE HOURS.
What? We know bosses are supposed to be hard, but that doesn’t mean they have to completely discard the game’s established mechanics. Build on the existing mechanics - let us use what we’ve learned. Oh, and don’t think we don’t realize that the super-powerful mega-weapon you gave us earlier is suddenly inexplicably useless.

This also applies to those annoying-ass driving levels that developers love to slap into the middle of shooters. Why the hell are we driving when we’ve spent the last ten levels shooting?


I’m tired. I want to go to bed, and I don’t want to leave my stupid console paused all night. Why are some developers so terrified of letting us save our damn games? If you think being generous with save points will make your game too easy, you’re probably doing it wrong.

We don’t mind re-killing a bunch of dudes if we have to. What we want to avoid by saving often is walking through empty hallways and re-organizing our inventories. The difficulty of a game shouldn’t be entirely reliant on making us die and redo large, tedious sections of non-action. If we die in a big firefight, let us go back a little ways before that battle so that we can prepare a new strategy and jump back in. Don’t make us walk around for five minutes first.

We forgive you Capcom, but only because you’re so lovable.


 
82 Comments
Order Comments: Newest First | Oldest First
gorillazbmx6  - 6 months 10 days ago 
Dumb AI can be really funny though, as long as they all arent clueless
Demonflare  - 6 months 10 days ago 
#1 Unskippable Tedium video started playing...I stopped the video.
Ell223  - 6 months 10 days ago 
trying to go all the way to one out of two hundred just because the merchant doesn't have enough gold on my xbox version of oblivion is the worst!
it takes forever!
RebornKusabi  - 6 months 10 days ago 
Number 5 annoys me, no **** that- number 5 pisses me off so much that I have quit playing several recent games completely because of not being able to quick-save or hard-save at any time.
NeoKef  - 6 months 10 days ago 
GD!!!!!! Those worms in Lost Planet were hell! And to start back to spend five minutes to get ready, just to die under 2 minutes is horriable.

Great feature, GR
JhonMutrix  - 6 months 10 days ago 
I agree about level grinding. As if a 40-hour RPG isn't long enough, they still feel the need to pad it out with painful repetition. It's ridiculous.
Corsair89  - 6 months 10 days ago 
DAMN YOU, UNSKIPPABLE CUTSCENES!!!
NipplesTheSuperHippo  - 6 months 10 days ago 
"Press X to make win happen!" Lol, great stuff.
michaelmcc827  - 6 months 10 days ago 
Great Article!
More like these.
Cyberninja  - 6 months 10 days ago 
i had to comment because the recaptcha makes it to easy its "aid Chaos" everything on this list aids chaos
VivaStrangeness  - 6 months 10 days ago 
I think Fahrenheit definitely did quick-time events right and others should have followed in suit
itsgoodtobetheking  - 6 months 10 days ago 
The unsinkable cut scenes have to be my biggest peave for sure. Force Unleashed had some of those that were annoying especially if it was an area that was particularly difficult.
Grenade  - 6 months 10 days ago 
Great article, but I think that on the unskippable tedium one, you should have added that the ability to pause is nice. Uncharted and MGS4 are, like, the only games that I've ever played that let me pause during cinematics.
dewfish  - 6 months 10 days ago 
I have stopped playing so many resident evil and RPG's because of getting killed and then realizing that I had to 10-20 minutes worth of crap all over again before returning to the fight I just lost.
iKOemos  - 6 months 10 days ago 
Woo-Hoo! Vents! Dark, small, dingy vents....
Ninja-KiLLR  - 6 months 10 days ago 
i really hate non-skippable cut scenes. that urks me so much im looking at u BLACK even though it is like 4 years old i remeber trudging through poorly made cut scenes and pressing ever button to make it stop
Koouunn  - 6 months 10 days ago 
lol "push x to make win happen" that is an epic win right there
Skykid  - 6 months 10 days ago 
Wow, you speak truth. Are you guys prophets? :)
zerolegends  - 6 months 10 days ago 
Why complain about stupid AI. if i was shot in the face i would beat them talk to them and beat them with a steel pipe again.
xXD0min8oRXx  - 6 months 10 days ago 
So true, but meh, games can't be perfect.

reCAPTCHA: short coming ( I dunno.. )
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