GamesRadar: Okay, then can we talk about the action?
TF: The world that the character exists in is an occupied world and we are making it feel like an occupied world. If the player is running around the street with a gun strapped to their back or they're throwing grenades or punching people, they're going to draw attention to themselves. As you'd expect in an open-world game, there are firearms and guns, but then the player also has a great melee system to use as well, which we treat as a stealth tool. It doesn't create as much noise as firearms or explosions and is a great way for him to jump in, do a small encounter, take out a few dudes quickly and then get away before anything big is going to come raining down on him.
When everything does hit the wall and you're getting flooded with Nazis, the player can escape. We didn't want him to just go hide in shadows; we really wanted it to feel like he can move through the world. All of the buildings in the world are climbable, so the player can scale drain pipes or grab windowsills and make their way slowly up the building to try to avoid the Nazi presence. That also works as a tool when going into an encounter. If there are a lot of Nazis down the street that are likely to give you problems, you can go up and around and then drop down in on them and give them a surprise.









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