Kill… Wraiths
You’ll hear their tomb-dry breathing before you see these sprits. Their screeching attack cry isn’t much nicer. Every Wraith has a special curse, such as draining strength or magical power.
Kill… Clannfears
These small, dinosaur-ish Daedra beasts can jump huge distances, giving them an incredible attack range and that boney head can inflict huge damage. Avoid groups of them completely.
Kill… Land Dreugh
Part crab, part psychopath, these demonic crustaceans live near wet areas. Despite their humanoid torso they’re wild animals that scuttle into attack quickly with shock magic.
Kill… Ogres
Large, solitary chaps, found wandering hills and mountains. Essentially very dumb - so stupid, in fact, their teeth can be used to make a poison that damages a victim’s intelligence.
Kill… Flame Atronachs
These elementals are often found in the flaming, hell-like dimension of Oblivion. They prefer to hurl fireballs but are agile melee fighters when cornered. Attack with frost magic; cold is their weakness.
Kill… Frost Atronachs
The polar (get it?) opposite of the Flame Atronach, these entities are made of ice. They can heal themselves so rapid and sustained attacks are required to defeat them, preferably fire-based.
Kill… Daedroths
A form of Daedra most often found patrolling around Oblivion gates. Their most noticeable characteristic is an odd head shake, performed just before fighting as they cast a shield spell.
Kill… Spider Daedra
These powerful lasses use lightning magic plus poisonous spit that drains health. They can heal their wounds and create little spiderlings that rush in to attack with a paralyzing bite.
Kill… Xivilai
One of the highest-level Daedra. They have a huge range of spells but also use weapons: usually two-handed axes or hammers. Worst of all, they usually summon a Clannfear during battle.