Mass Effect

Mass Effect - BioWare Interview, Part Two

Where are role playing games headed... and how will this epic sci-fi saga get them there?

Words: Charlie Barratt, GamesRadar US

Last week, we spent a jaw-dropping hour with upcoming sci-fi RPG Mass Effect. For our real-time impressions, as well as mid-demo conversation with BioWare founders Dr. Ray Muzyka and Dr. Greg Zeschuk, check out part one of our interview.

Before we got kicked out of the behind-doors session, however, we managed to squeeze in a few last questions about the inspirations and innovations for Mass Effect... and what the game means to the future evolution of the RPG.

GamesRadar: Can you go over your process for developing Mass Effect? What are you hoping to achieve?

Ray Muzyka, BioWare CEO: When we started out, we had a vision for the game - making a vast experience that spans a whole galaxy, which brings you up to an emotional high and then never lets you down. We wanted to bring you into this universe and disperse you amongst really credible digital actors that you believe and feel for.

Greg Zeschuk, BioWare President: For a long time in this company, we've also been working on the whole concept of digital acting. It started five or six years ago with Knights of the Old Republic, where we started doing full voice over and full character interaction. Now we've developed a new technology so that, in Mass Effect, it's entirely autonomous and procedural. For example, Shepard knows when another character is talking to him, so first he'll turn his eyes and then he'll turn his head to look at them. We've tried to create a situational awareness. Making great stories requires great story delivery, which is why we went so far in this area.

RM: The tool set that we built is just awesome in terms of allowing us to create content and digital actors, to convey story and to build interesting combat situations. It's all in engine, so everything floats back and forth. There are not cuts, loads or pre-rendered movies because everything you're seeing is the actual game.

 
The sexy babes of BlizzCon 2008
PC Feature
Oct 13, 2008
Flying old crankypants
PC Feature
Oct 13, 2008
The Top 7... toughest opening levels
360 Feature
Oct 13, 2008
Far Cry 2 user-created levels possible on Xbox... N4G
360 News from N4G
Oct 14, 2008
Next Episode of Mortal Kombat's MKast Now Live N4G
360 News from N4G
Oct 14, 2008
Shocking: Left 4 Dead Rated M by ESRB N4G
360 News from N4G
Oct 14, 2008
Ubisoft Prepares Massive Ads Campaign N4G
360 News from N4G
Oct 14, 2008
Ubisoft Sponsor FS04 Big Freeze N4G
360 News from N4G
Oct 14, 2008