Is it annoying to see ideas similar to yours in games like Army of Two and Assassin's Creed?
I've seen Army of Two but, without slating the competition or anything, I see an army of two people who are exactly the same. The reality of Kane & Lynch is they're characters, they're people, they have background. Which is something I think is really missing from games - and how that background ties into the story.
But Assassin's Creed and the crowd thing, I'd say we did the crowd thing first - if you've seen the Mardi Gras level in Hitman: Blood Money. I see AC's crowd and I see 30 people. I don't see 400 people. I'd like to think that we're ahead of the game in that fashion. I haven't seen anything quite as impressive as the nightclub scene in Kane & Lynch.
Can you give us any hints about what we can expect beyond the levels we've already seen?
What we can say is that the Tokyo skyscraper level that you've seen - when you're rappelling down the side of it and you can see the streets below and the cars and everything - that level continues down, and then you've got a shootout in the streets.
Do you think gamers will enjoy playing as two nasty guys like Kane and Lynch?
I think so, yes. I think people bond with the work that's been done on the characters. Like Kane for example, he's a little older, he's not a chiselled-looking model-type, he's got a scar down his face, he's starting to go a bit bald, a bit grey. He's no oil painting but he's still cool. He doesn't have to be the next Men's Health magazine cover model or anything like that.
And it's funny because I always thought people were going to bond more to Kane than they would Lynch, but Lynch is proving really popular. People seem to love the fact that he's just a lunatic, you know, which I think people can relate to. It's testament to the work done by the studio on the characters.









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