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Too Human

Also known as: Too Human: Part 1

How modern gaming has made us into wimpy gamers

Think you're hardcore? By current standards you might be. But you're still a noob

Words: David Houghton, GamesRadar UK

Bosses who don't reset their health when you die

Bosses used to be something to be feared. Towering, all-conquering bastards of untold destruction who we had to earn bitter victory over every single time. Defeating one of those behemoths not only improved our gaming skills ready for the onslaught of the next, more difficult level, but also served as great character-building, both in-game and in the real world. Beating a boss made us feel like we and our on-screen hero had gone through a rite of passage together, and it was also an important tool in pacing the increasing difficulty of a game.

But to modern bosses, we pose only one simple question: What are you the boss of, exactly? Because it must be a pretty piss-weak organisation if a being of ever-degrading health and non-existing sense of self-preservation has limp-wristedly wrestled control of it. Far from giving us reason to man up and hone our fighting abilities, bosses are often now impossible not to beat on the first go. We don't need skills any more, we just need to have a spare ten minutes and no problem with back-tracking a few feet. We die, we restart, get back to the boss, and we find that although we now have full energy, he's spent the intervening time absent-mindedly perusing the texture quality of the surrounding architecture and is in exactly the same beaten-down state we left him in. It's about attrition, not ability. It says a lot when the button you'll use most frequently in a boss fight is Start.


Cut-scenes that do the fighting for us



And half the time we spend battling the malnourished-kitten styles of these bosses of not-much-in-particular, we're not actually fighting them at all! We're just watching them die while pressing the occasional button. It's about as challenging as switching a life-support system off.

It used to be that the introduction of a boss was a terrifying and awe-inspiring affair. "Holy shit!", we used to exclaim, "You expect me to fight that!?" Well not any more they don't. The scarier the boss, the more likely it is that its introductory cut-scene will involve it falling down a hole, getting auto-killed by your character, or just becoming bored and buggering off somewhere else with only a vague notion of returning at some later point in the game. And even if we do have to do the fighting ourselves, all too often the fight will boil down to landing a few easy hits, moving in close as said boss reels and cries like a chronically depressed dandelion in a gale, and then hammering two or three inputs as instructed on-screen to trigger an effortless kill.


Check-points and quick-saves

Has a marathon runner really run a marathon if he completes the course over fifty-two days, doing half a mile every day? No. No he has not. If that were the case, then the Radar staff could count ourselves as endurance athletes just for doing the walk to work every day. And endurance athletes we certainly are not.

Anyone can be good in short bursts. It's consistency that really counts. Anyone who started gaming back in the early days of cassette tapes and 8-bit cartridges knows what commitment really means. Hard-drives and memory cards have killed our dedication.


Scalable AI



If a batter isn't doing too well in a game of baseball, does the bat quadruple in size and the ball fill up with helium to allow for bigger hits? Does the adjudicators of school tests lower the pass mark for stupid kids so that everyone can get an A? And does, in fact, the rain stop falling if you find yourself outside without an umbrella? The answer to all of these questions is of course a resounding "No". The reason? Because if any of those things happened, it would be bloody ridiculous, it would remove all elements of achievement and self-improvement from life, and no-one would ever learn anything from anything. Much like what scalable AI does, then.

And to add insult to even bigger, more annoying insult, this insidious process of adapting game difficulty according to the player's skill actually provides an incentive for being shit. Finding things difficult? Just stand still, take a beating, and the world will go easy on you. What kind of a life lesson is that?



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58 Comments
Order Comments: Newest First | Oldest First
fionnoh  - 1 year 2 months ago 
"War continues in the morning"

rofl. loved the article.
shockolate  - 1 year 2 months ago 
i fully agree with this article
ELpork  - 1 year 2 months ago 
Thank god for mega man 9.
Amnesiac  - 1 year 2 months ago 
"Weren't you harder a minute ago?" "Yes, but I felt bad." Classic.

Oh and I agree: bring on MM9, a REAL challenge!
Flowerbed  - 1 year 2 months ago 
That section on Scalable AI sounds just like the new South African Education System. "Does the adjudicators of school tests lower the pass mark for stupid kids so that everyone can get an A?"...uhhh...over here, sort of. hahaha. ridiculous.

Sorry for the arb comment. I'm procrastinating
mfwahwah  - 1 year 2 months ago 
Hmm. If gaming is this easy now, I'd like to see some videos of you beating every "difficult" game on Hard out there with no problems ;)
NERDRAGE  - 1 year 2 months ago 
lol this article is quite true the old games are harder than new ones pacman to gers of war which one is harder hm pacman
EvoAnubis  - 1 year 2 months ago 
100% agree!
JimMcDosh  - 1 year 2 months ago 
Yeah I miss the good ole day when you had to tweak your machine to make the game work. Doom, Strife, Duke Nukem 3D etc..etc.. had to be a real geek to even get teh game to load and the sound to work. those were the days.

Jiff
http://www.FireMe.To/udi
infinite doo  - 1 year 2 months ago 
I would die w/o my autosave. if my comp crashes or I forget or hit the wrong button it can save me a few hours =). However, I agree about the rest; autolock F***s up my aim in FPSs because it locks on but I was trying to aim manually so my aim moves too far to one direction and I miss; regenerating health vs health bar doesnt faze me much, it just changes how far across the map I have to run to heal. I gotta say unskippable tutorials arent as bad as a missing tutorial in a game that needs to properly explain the controls (BF:BC left bumper = go? WTF!?). All in all I wouldnt say harder or easier, just different.
Also, am I the only one who notices that all the games media has become REALLY jaded? yahtzee croshaw, gamesradar, and X-play have all lost the edge they used to have and have gone just as mainstream as the games they review (BF:Bad Company was not a good game, gamesradar!). I think this article really signifies how much you have become jaded and disillusioned. Im a pretty serious gamer, but destructible environments still amaze me and quicktime events have never bugged me. It doesnt bug me that all the reviewers have become this way, but I remember when we got excited about using dual analog sticks to aim or when you could press A to climb a small wall and wish for the wide-eyed enthusiasm we used to have for those little innovations
lakawak  - 1 year 2 months ago 
Gee...call me crazy, but I never had to aim my fireballs when I was Fiery Mario. OR in ANY 8 bit game since it was 2D. I could go on and on about this poorly written, and unfunny article, but that really says it all in just how bad this article is. Luckily for you, you have more than enough paid spammers to front page this to Digg and other sites.
lakawak  - 1 year 2 months ago 
Oh and autosave...yeah..it sure was tough to play those games in the 80s where you could easily finish them in LESS THAN AN HOUR! The ones that you couldn't had....well...lookie here...a SAVE feature! Anther bullshit lie. Seriously, thiws is written like a high school freshman wrote it. I can almost picture the author giggleing like a 14 year old and how funny he thinks he is being. But he is the only one laughing. (Kind of like his picture.)
Tochy  - 1 year 2 months ago 
im a noob? NOOOOOOOOOOOOOOOOO!!!!!!!!!!
rabbit1397  - 1 year 2 months ago 
Thank god for N+.
londonjack  - 1 year 2 months ago 
mario sure as hell has gotton easier
cr1ms0n  - 1 year 2 months ago 
Alot of games today are easier... like assassins creed was way too damn easy, it should include a more challenging/extra controls for serious gamers. pac-man is still a hard game! but multiplayer is the way to go if you want a real challenge. as far as first person shooters go, tactics usually wins over auto aim. then theres games like tekken, it can be fun and challenging, but juggling people in the air for 3/4 of their life bar is just damn ridiculous. i think alot of the action games today need to focus on better movement. movement in most games just feels too restrictive.
EdelweissPirate  - 1 year 2 months ago 
To say nothing of the content, wtf with the male-centered language? No wonder gamer geeks complain that they don't get laid. They flatly refuse to believe that girls play video games and therefore can't converse with them without prematurely ejaculating. Wanna be emasculated? Wait till you realize I was a better shot than you when I was 8.
JumppyMcFarfingham  - 1 year 2 months ago 
Ah, this is very true. We need more games like I Wanna be the Guy. Yes, I beat it. Yes, on hard mode. Every time a game comes out that presents the slightest bit of challenge, people wine about it. guess what? Halo on legendary mode is EASY! Anybody can beat that game. Devil May Cry, not that hard. Shinobi, decent challenge. Gamers ARE soft nowadays.
GamerGeekThatGetsLaid  - 1 year 2 months ago 
Bulllll...shiiiit.

I take it that you've never played Ninja Gaiden, Ninja Gaiden 2, or pretty much any top-quality video game on the most difficult setting.

Devil May Cry 4, Hell or Hell mode, anyone?
JoeMasturbaby  - 1 year 2 months ago 
EdelweissPirate: im a gamer geek, i get laid.

swallow your pride.
you are no better than the "geeks" you insult.
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