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How modern gaming has made us into wimpy gamers

Think you're hardcore? By current standards you might be. But you're still a noob

Words: David Houghton, GamesRadar UK

Once, we were a proud warrior people, adept in every skill, discipline and combat technique required to earn mastery over our every digital domain. We were a pantheon of noble thumb-ninjas, our legendary victories and kill-counts matched in number only by the calluses on our digits; calluses we wore as badges of honour through the eternal, bloody war against AI and our fellow man. But through its ever more sophisticated design and an unerring need to be accessible to all, modern gaming has done us a disservice.

Not only are our skills being neutered, it's being done in a way which makes us think we're still at the top of our game. It's exactly like The Matrix. Exactly like The Matrix. Yes, a no-thumbed bonobo monkey can now feel a simulation of the sense of achievement we've enjoyed since the '80s, but just remember, as The Incredibles told us, when everyone's super, no-one will be. Don't believe the full extent to which we've been emasculated? Read on.

Regenerative health

By far the worst offense perpetrated against good, honest, battle-hardened gaming skills. Let this be clear; you have no reason - no reason at all - to feel proud of yourself for defeating your enemy if you can shrug off a bullet-wound with a nice quiet sit down. That's like Superman beating up old ladies and being all "Hur hur! I r teh badass" about it.

Automatically regenerating health makes an utter mockery of the skills really needed to succeed in any combat situation. Is it enough to wade blindly into any conflict, happy to soak up any number of gunshots, punches and stabbings to the face as long as you're scoring a few hits yourself? Has any soldier, swordsman or martial artist in history ever tried to get through a fight by simply dishing out the damage with a flagrant disregard for personal safety? Probably a few have, but no-one's ever heard of them because they died really bloody quickly!

Real combat is a skilled balance of damage and evasion. It's about wrong-footing your opponent and maximising attack opportunities while maintaining a tactical sense of self-preservation. It is not about charging into a battle zone, thoughtlessly swinging your gun around your head, safe in the knowledge that you spotted a rock to recharge behind on your way in, and thus are in no danger from the assembled enemy ranks whatsoever.


Auto-aim



A system implemented originally, and still primarily, in the first-person shooter. The first-person shooter being a genre based almost entirely around the concept of aiming. Is anyone else seeing anything wrong with this?

So what's next? Auto-driving in the next Burnout update? Auto-punching and kicking in the home versions of Street Fighter IV? A Mario game where we only have to maneuver the portly one within six feet of a koopa before he runs up and bops them on the head, all of his own accord?

Look, we could understand this crap when FPS had rubbish controls. Aiming up and down with cursor keys was always an excercise in knitting with spaghetti, and in a strictly head-on game like the original Doom, vertical auto-aim was vital. But in this age of decent dual analogue control and the unfailing wonder of the laser mouse, it's just patronising. Auto-aim is like being eight years old, falling arse over tit off the bike you're trying to learn to ride, and having your well-meaning but intrusive grandma grab the back of the saddle and guide you along.

"Aw, is the poor wittle man having trouble shooting the baddies? Here, let Granny Halo do it for you, diddums"

"Sod off, grandmother. Shooting these bastards to death is my own business. How will I ever become a man if you won't allow me the honour of my own headshots?"


Unskippable Tutorials

We need a manual or a tutorial, not both. Do publishers assume we're illiterate as well as woefully unskilled? Do they think that we won't understand the meaning of all those cryptic symbols, shapes and colours in their unfathomable grimoire, and thus will need worked, practical examples before we can make sense of "Press A to jump"? This kind of hand-holding just will not do.

But woah! "Hold A to jump higher!?" What kind of avant garde torment is this?

Hold us mother, we're scared!

 
57 Comments
fionnoh - 2 months 2 days ago
"War continues in the morning"

rofl. loved the article.
shockolate - 2 months 2 days ago
i fully agree with this article
ELpork - 2 months 2 days ago
Thank god for mega man 9.
Amnesiac - 2 months 2 days ago
"Weren't you harder a minute ago?" "Yes, but I felt bad." Classic.

Oh and I agree: bring on MM9, a REAL challenge!
Flowerbed - 2 months 2 days ago
That section on Scalable AI sounds just like the new South African Education System. "Does the adjudicators of school tests lower the pass mark for stupid kids so that everyone can get an A?"...uhhh...over here, sort of. hahaha. ridiculous.

Sorry for the arb comment. I'm procrastinating
mfwahwah - 2 months 2 days ago
Hmm. If gaming is this easy now, I'd like to see some videos of you beating every "difficult" game on Hard out there with no problems ;)
NERDRAGE - 2 months 2 days ago
lol this article is quite true the old games are harder than new ones pacman to gers of war which one is harder hm pacman
EvoAnubis - 2 months 2 days ago
100% agree!
JimMcDosh - 2 months 2 days ago
Yeah I miss the good ole day when you had to tweak your machine to make the game work. Doom, Strife, Duke Nukem 3D etc..etc.. had to be a real geek to even get teh game to load and the sound to work. those were the days.

Jiff
http://www.FireMe.To/udi
infinite doo - 2 months 2 days ago
I would die w/o my autosave. if my comp crashes or I forget or hit the wrong button it can save me a few hours =). However, I agree about the rest; autolock F***s up my aim in FPSs because it locks on but I was trying to aim manually so my aim moves too far to one direction and I miss; regenerating health vs health bar doesnt faze me much, it just changes how far across the map I have to run to heal. I gotta say unskippable tutorials arent as bad as a missing tutorial in a game that needs to properly explain the controls (BF:BC left bumper = go? WTF!?). All in all I wouldnt say harder or easier, just different.
Also, am I the only one who notices that all the games media has become REALLY jaded? yahtzee croshaw, gamesradar, and X-play have all lost the edge they used to have and have gone just as mainstream as the games they review (BF:Bad Company was not a good game, gamesradar!). I think this article really signifies how much you have become jaded and disillusioned. Im a pretty serious gamer, but destructible environments still amaze me and quicktime events have never bugged me. It doesnt bug me that all the reviewers have become this way, but I remember when we got excited about using dual analog sticks to aim or when you could press A to climb a small wall and wish for the wide-eyed enthusiasm we used to have for those little innovations
lakawak - 2 months 2 days ago
Gee...call me crazy, but I never had to aim my fireballs when I was Fiery Mario. OR in ANY 8 bit game since it was 2D. I could go on and on about this poorly written, and unfunny article, but that really says it all in just how bad this article is. Luckily for you, you have more than enough paid spammers to front page this to Digg and other sites.
lakawak - 2 months 2 days ago
Oh and autosave...yeah..it sure was tough to play those games in the 80s where you could easily finish them in LESS THAN AN HOUR! The ones that you couldn't had....well...lookie here...a SAVE feature! Anther bullshit lie. Seriously, thiws is written like a high school freshman wrote it. I can almost picture the author giggleing like a 14 year old and how funny he thinks he is being. But he is the only one laughing. (Kind of like his picture.)
Tochy - 2 months 2 days ago
im a noob? NOOOOOOOOOOOOOOOOO!!!!!!!!!!
rabbit1397 - 2 months 2 days ago
Thank god for N+.
londonjack - 2 months 2 days ago
mario sure as hell has gotton easier
cr1ms0n - 2 months 2 days ago
Alot of games today are easier... like assassins creed was way too damn easy, it should include a more challenging/extra controls for serious gamers. pac-man is still a hard game! but multiplayer is the way to go if you want a real challenge. as far as first person shooters go, tactics usually wins over auto aim. then theres games like tekken, it can be fun and challenging, but juggling people in the air for 3/4 of their life bar is just damn ridiculous. i think alot of the action games today need to focus on better movement. movement in most games just feels too restrictive.
EdelweissPirate - 2 months 2 days ago
To say nothing of the content, wtf with the male-centered language? No wonder gamer geeks complain that they don't get laid. They flatly refuse to believe that girls play video games and therefore can't converse with them without prematurely ejaculating. Wanna be emasculated? Wait till you realize I was a better shot than you when I was 8.
JumppyMcFarfingham - 2 months 2 days ago
Ah, this is very true. We need more games like I Wanna be the Guy. Yes, I beat it. Yes, on hard mode. Every time a game comes out that presents the slightest bit of challenge, people wine about it. guess what? Halo on legendary mode is EASY! Anybody can beat that game. Devil May Cry, not that hard. Shinobi, decent challenge. Gamers ARE soft nowadays.
GamerGeekThatGetsLaid - 2 months 2 days ago
Bulllll...shiiiit.

I take it that you've never played Ninja Gaiden, Ninja Gaiden 2, or pretty much any top-quality video game on the most difficult setting.

Devil May Cry 4, Hell or Hell mode, anyone?
JoeMasturbaby - 2 months 2 days ago
EdelweissPirate: im a gamer geek, i get laid.

swallow your pride.
you are no better than the "geeks" you insult.
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