Interview: Age of Conan developer discusses the increasingly popular MMOG genre
Words: Stuart Bishop, CVG UK
Can there only ever be one MMOG that's THE MMOG at any one time due to the subscription model and investment of time required? How many people dedicate their time to more than one MMOG at a time...?
Ellingsen: Yes and no. What developers need to do, and what Funcom is paying particular attention to, is to create massively multiplayer online games that are different.
Releasing a World of Warcraft clone might not be such a good idea seeing Blizzard already did a brilliant job at it, and people are most likely going to stick with the best alternative if the games are that similar in terms of content, features and setting.
This is something we realized long ago, and when we launched Anarchy Online, we went away from the fantasy setting and went for a sci-fi setting instead - doing it differently.
It's the same with Age of Conan, where we are using a darker and more sinister fantasy setting than what you're used to, and at the same time incorporating unique features such as real-time combat, a high level of violence, a mature setting and so on.
And don't even get me started on The Secret World - it's going to be something completely different than what you're used to!