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Fallout 3

Also known as: Fallout III

Fallout 3: Basic Leveling Guide

Advance from measly vault dweller to head exploder with ease

Words: Tyler Wilde, GamesRadar US

Level 5


At this point, there's not much left for me to tell you. There are 20 levels total, but on normal difficulty, you can beat the entire main quest without leveling past 12 (I did it in 8 hours, go ahead, beat me if you want). So by Level 5, you shouldn't have much to worry about. You can pursue the main quest, or take on just about any of the side quests.

Keep working on your primary combat skill, and train up another one, because who knows when you'll run out of ammo or your weapon will break and you'll have to switch to a less familiar one. You should have been focusing on either Science or Lockpick, and if you feel confident with your progress, keep going, or spend a little time on the other one. Don't forget about repair and medicine, and if you're really set on being a ninja, keep on dropping points into sneak.

Remember to take the Comprehension perk before you read any books. Otherwise, take Intense Training or another perk. If you're unsure of what to take, I'll leave you with my perk recommendations, all the way to level 20:

Recommended Perks:

  • Intense Training - There are ten levels of this sucker, which means ten extra S.P.E.C.I.A.L points. It's worth taking this several times, in my opinion.
  • Black Widow/Lady Killer - Not the best perk, but it can be helpful. Unfortunately for the dudes, Black Widow is a bit more useful than Lady Killer, because the wasteland has a greater male population.
  • Educated - Always take this at level 4, always.
  • Comprehension - Take this before you read any books.
  • Gunslinger - Increases your hit chance in V.A.T.S. with one-handed guns, and is a worthwhile choice if you like pistols.
  • Toughness - +10 to Damage Resistance... There is no reason not to take this.
  • Commando - Same as Gunslinger, but for two-handed guns (hunting rifle, laser rifle, etc.).
  • Scrounger - Increases your chance of finding ammo in boxes, desks, cabinets, etc.. More ammo? Why not!
  • Strong Back - This one gives you the ability to carry 50 more pounds of equipment. I'm not big on carrying stuff around (I enlist followers for that!) but if you like wearing heavy armor and grabbing everything you find, this could be very useful.
  • Mister Sandman - But only because it's cool. This perk allows you to instantly kill any sleeping adults. Okay, it's not often that this will be useful, but some of the perks are just fun. Also, if you're the cheatin' type, I've seen a little glitch that'll make your leveling a bit easier. I haven't tested it yet, but apparently if you use the skill on a sleeping child, you'll gain experience as if you killed him, but the kid won't die (none of the kids in the game can be killed). So you can just keep doing it and gaining experience all night long.
  • Mysterious Stranger - Once again, because it's cool. Now and then, a Humphrey Bogart lookalike will join you in V.A.T.S. and take some shots at your opponent. Neat!
  • Nerd Rage! - Definitely take this if you have a high Science skill. When your health is at less than 20%, your Strength will raise to 10, and you'll gain 50 Damage Resistance. Then it's revenge time.
  • Fast Metabolism - Increases the health you receive from a Stimpak by 20%.
  • Life Giver - Well, who wouldn't want an immediate bonus of 30 HP?
  • Silent Running - Removes the effect movement has on your ability to stay hidden - for the ninjas out there, this is invaluable.
  • Sniper - Increases the chance of hitting an opponent's head in V.A.T.S. by 25%. If you already took Gunslinger and/or Commando, this'll make you an unstoppable head exploder.
  • Cyborg - Adds 10% to Damage Resistance, Poison Resistance, Radiation Resistance, and Energy Weapons. Totally a good idea.
  • Action Boy/Girl - Adds 25 extra Action Points, which is about equivalent to one more attack in V.A.T.S.. If you use V.A.T.S. often, this is for you.
  • Better Criticals - Increase the damage done by Critical Hits by 50%, and is useful for the stealthy types.
  • Tag! - Allows you to tag another skill, instantly increasing it by 15 points. If you're tired of sucking at lockpick or science or whatever, use this for a quick fix.
  • Paralyzing Palm - If you use unarmed combat, this is a must, as it freezes opponents for 30 seconds (meaning they're totally dead).
  • Ninja - Plus 15% chance of performing a critical strike, and plus 25% damage on critical sneak attacks. For the slinky killer, this is it.
  • Grim Reaper's Sprint - Turns you into Max Payne... er, sort of. If you kill an opponent in V.A.T.S., all of your action points are restored, meaning you can clear a whole room if you're careful.
  • Solar Powered - Increases your Strength by 2 and gives you slow health regeneration in direct sunlight - brilliant for explorers.

Maxed out!


Want a 100% absolutely maxed out character of doom? Well, it is possible (kind of). I haven't done it, but here's how I'd suggest you proceed:

Start with an Intelligence of 9, and immediately after you exit the vault, run to Rivet City and find the Intelligence Bobblehead. Take the Educated and Comprehension perks (of course), and all levels of Intense Training. Find all of the books, Bobbleheads and such.

You'll never be able to increase all of your S.P.E.C.I.A.L. stats to 10 permanently, even with all ten levels of Intense Training and every Bobblehead, but with the help of chems and special armor/weapons, I'm sure you can (at least temporarily) max out every S.P.E.C.I.A.L. and every skill.

Nov 11, 2008


 Fallout 3 Bobblehead Guide
Complete your stat-boosting collection with videos, maps, and detailed directions



Fallout 3 Main Quest Guide
Max your stats by level 4… then tell us how you did it


 
87 Comments
Order Comments: Newest First | Oldest First
Laini  - 1 year 14 days ago 
Excellent guide.
I'm about level 17 with my first character and yeah, I went for all the +5 skill Perks >_<

Looking forward to making an evil character, being nice is all right but sometimes you just gotta be bad :P

Also...first >_>
GamesRadarTylerWilde  - 1 year 14 days ago 
Yeah, being evil can be nice. My first character was a total dud because I took lame perks, ignored Repair and Medicine (which are totally useful later), and spread my skill points out across too many combat types (you can't be good at everything, at least not early on). So that's why I decided to write this guide... I made six characters in the process, and leveled them all up to about 10 :).
ModernCreed  - 1 year 14 days ago 
Good article Tyler! Will defiantly help in my second play through when I become an evil bastard.
Laini  - 1 year 14 days ago 
I was smart enough to stick my Medicine and Repair skills nice and high but neglected Lockpick because of the negative Karma.

Fortunetly I realised how important it was after just a few levels and now it's around the 90 mark.

I quite like the Energy Weapons but I find there simply aren't enough of them around to make it worthwhile putting points into it.
GamesRadarTylerWilde  - 1 year 14 days ago 
- Modified by Moderator
Yeah, it can be tough to find Energy Weapons, but as you advance through the main quest, you'll start to find all sorts of Laser Rifles and Plasma Rifles.

I love them too. Maybe I should have included in the guide that there's a Laser Pistol in the Super-Duper Mart for those low-levelers who badly want one. Well, consider this me including it!
thebigtarget1  - 1 year 14 days ago 
actually, for specials in the beginning its important to take away from skills you wont be using, espesialy luck, which is useless, and charisma wcich most people wont use
GamesRadarTylerWilde  - 1 year 14 days ago 
I agree that you need to take away from S.P.E.C.I.A.L.s that you don't need, depending on your character... but Luck is useless?! No way! For one shot kills, you'll need critical hits, plus a high luck will give you access to a lot of the cooler perks.
Laini  - 1 year 14 days ago 
I think I put too much in Charisma to start with really, I found it didn't have as much affect on Barter and Speech as I thought it would.

Still it's cool, it's a learning process.
It's fun to tweak your character and see what happens.
GamesRadarTylerWilde  - 1 year 14 days ago 
Tweaking is fun! And yeah, Charisma didn't do as much as I'd liked, so I mostly ignore it now. Though just for the sake of self-image, I kind of like having a bit, even though it doesn't significantly affect the game :).
Gourdmaster  - 1 year 14 days ago 
I really wish i had read this guide before i started the game because now i realize i really screwed up some stuff.
GamesRadarTylerWilde  - 1 year 14 days ago 
Eh, don't worry too much. I screwed up a bit too with my first character - but as I said, it's really pretty impossible to make a totally useless character. And the game is totally worth a second, or even third playthrough - there's so much to do, and so many different ways to do it, I'm sure you haven't seen everything yet. Kind of like Mass Effect... I played through twice, and I'm thinking that when I'm tired of Fallout 3 I'll go back and play again.
BlackKraken  - 1 year 14 days ago 
I tagged medicine, repair and small guns.
I've now got them all at 100, as well as big guns and energy weapons.
On another point, Fawkes is awesome! But it sucks how late into the game he can join you.
GamesRadarTylerWilde  - 1 year 14 days ago 
Fawkes is great, and it is too bad you can't get him earlier. For a good time, save your game in a nice, law abiding town (so you can reload and don't ruin your good name), then kill someone and run somewhere safe, with a nice view. Watch him destroy everyone. :)
smallberry  - 1 year 14 days ago 
This is excellent! I was looking for something like this. Awesome work Tyler.
quicksilver_503  - 1 year 13 days ago 
while this is useful, it all seems a bit clinical to me. while i do think about my choices i don't really want to calculate my character to such a degree.
KHfan  - 1 year 13 days ago 
i started out with my first charecter trying to be a saint but then i messed it up by killing everyone i saw, its just so much fun:D

nice work tyler, i appreciate it
lordkemo  - 1 year 13 days ago 
Great guide ty... the only thing...

In this game it makes no sense at all to take unarmed. It totally worthless, always. It's my biggest complaint with the game to have a stat that will never get used. Running up to anything and trying to punch it will just make them angry and you dead.
GamesRadarTylerWilde  - 1 year 13 days ago 
Yeah, agreed that I'd never go with unarmed, but some people like to, and you _can_ do it, kind of, but you'll probably have to use melee weapons until you're tough enough to handle it (and have some iron knuckles).
idlemindkiller  - 1 year 13 days ago 
great guide, im gonna give some of this a try. good job tyler
idlemindkiller  - 1 year 13 days ago 
im only at a level 4 on my first character and plan to start a second one soon. what a kick-ass game!!!!
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