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Fallout 3

Also known as: Fallout III

Fallout 3: Basic Leveling Guide

Advance from measly vault dweller to head exploder with ease

Words: Tyler Wilde, GamesRadar US

Level 2


You are given this level as a freebee just after leaving the vault. Focus on skills that are going to help you get through the next few levels (such as Repair, Explosives, Lockpick, Science, and your primary combat skill).

Note: If you want to disarm the bomb in Megaton, you'll need an Explosives skill of 25.

While some of the more interesting perks may seem like the best choice, I recommend choosing Intense Training for your first two level increases. If you’re Intelligence is below 9, increase that. Otherwise, focus on a different weakness.

Note: At least early on, always ignore perks which only offer Skill increases. An extra 5 points to your Sneak skill is not nearly as valuable as one extra Agility point.

Walk to Megaton and visit Moria at Craterside Supply. Help her with the prologue to her book to receive the armored vault suit, then sell any junk you accumulated in Vault 101 and stock up on ammo. Talk to Moriarty and use your speech skills, hack his console, or pay him to get the info you need about your dad. The next step is up to you - you can do Mister Burke’s bidding, disarm the bomb, or agree to Burke’s plan and then rat him out.

Before you do anything else – a couple of tips:

1. Moriarty tells you about this if you don’t have enough caps to pay him for information about your dad, but if you had the money or got the information some other way, head over to Springvale (the small town you passed on the way to Megaton). Inside the only intact house in the town you’ll find a woman who supposedly owes Moriarty some caps. Convince her to give you the caps and there’s some free money for you. She says she gave you everything she has, but if you kill her you’ll find more caps on her body (at the cost of Karma). What a liar.

2. The Strength Bobblehead is inside Simms' house. To get in, you either need to have a high Lockpick skill, pickpocket Simms and steal the key, or take the key off of Simms' body. It’s up to you. I managed to pick his pocket with a sneak skill of 40. Just be sure to save right before you do it, in case you’re caught.

Whichever path you choose (disarm or detonate), you’ll get enough experience for completing it to advance to Level 3.

On the next page: Levels 3 and 4...


 
87 Comments
Order Comments: Newest First | Oldest First
Laini  - 1 year 14 days ago 
Excellent guide.
I'm about level 17 with my first character and yeah, I went for all the +5 skill Perks >_<

Looking forward to making an evil character, being nice is all right but sometimes you just gotta be bad :P

Also...first >_>
GamesRadarTylerWilde  - 1 year 14 days ago 
Yeah, being evil can be nice. My first character was a total dud because I took lame perks, ignored Repair and Medicine (which are totally useful later), and spread my skill points out across too many combat types (you can't be good at everything, at least not early on). So that's why I decided to write this guide... I made six characters in the process, and leveled them all up to about 10 :).
ModernCreed  - 1 year 14 days ago 
Good article Tyler! Will defiantly help in my second play through when I become an evil bastard.
Laini  - 1 year 14 days ago 
I was smart enough to stick my Medicine and Repair skills nice and high but neglected Lockpick because of the negative Karma.

Fortunetly I realised how important it was after just a few levels and now it's around the 90 mark.

I quite like the Energy Weapons but I find there simply aren't enough of them around to make it worthwhile putting points into it.
GamesRadarTylerWilde  - 1 year 14 days ago 
- Modified by Moderator
Yeah, it can be tough to find Energy Weapons, but as you advance through the main quest, you'll start to find all sorts of Laser Rifles and Plasma Rifles.

I love them too. Maybe I should have included in the guide that there's a Laser Pistol in the Super-Duper Mart for those low-levelers who badly want one. Well, consider this me including it!
thebigtarget1  - 1 year 14 days ago 
actually, for specials in the beginning its important to take away from skills you wont be using, espesialy luck, which is useless, and charisma wcich most people wont use
GamesRadarTylerWilde  - 1 year 14 days ago 
I agree that you need to take away from S.P.E.C.I.A.L.s that you don't need, depending on your character... but Luck is useless?! No way! For one shot kills, you'll need critical hits, plus a high luck will give you access to a lot of the cooler perks.
Laini  - 1 year 14 days ago 
I think I put too much in Charisma to start with really, I found it didn't have as much affect on Barter and Speech as I thought it would.

Still it's cool, it's a learning process.
It's fun to tweak your character and see what happens.
GamesRadarTylerWilde  - 1 year 14 days ago 
Tweaking is fun! And yeah, Charisma didn't do as much as I'd liked, so I mostly ignore it now. Though just for the sake of self-image, I kind of like having a bit, even though it doesn't significantly affect the game :).
Gourdmaster  - 1 year 14 days ago 
I really wish i had read this guide before i started the game because now i realize i really screwed up some stuff.
GamesRadarTylerWilde  - 1 year 14 days ago 
Eh, don't worry too much. I screwed up a bit too with my first character - but as I said, it's really pretty impossible to make a totally useless character. And the game is totally worth a second, or even third playthrough - there's so much to do, and so many different ways to do it, I'm sure you haven't seen everything yet. Kind of like Mass Effect... I played through twice, and I'm thinking that when I'm tired of Fallout 3 I'll go back and play again.
BlackKraken  - 1 year 14 days ago 
I tagged medicine, repair and small guns.
I've now got them all at 100, as well as big guns and energy weapons.
On another point, Fawkes is awesome! But it sucks how late into the game he can join you.
GamesRadarTylerWilde  - 1 year 14 days ago 
Fawkes is great, and it is too bad you can't get him earlier. For a good time, save your game in a nice, law abiding town (so you can reload and don't ruin your good name), then kill someone and run somewhere safe, with a nice view. Watch him destroy everyone. :)
smallberry  - 1 year 13 days ago 
This is excellent! I was looking for something like this. Awesome work Tyler.
quicksilver_503  - 1 year 13 days ago 
while this is useful, it all seems a bit clinical to me. while i do think about my choices i don't really want to calculate my character to such a degree.
KHfan  - 1 year 13 days ago 
i started out with my first charecter trying to be a saint but then i messed it up by killing everyone i saw, its just so much fun:D

nice work tyler, i appreciate it
lordkemo  - 1 year 13 days ago 
Great guide ty... the only thing...

In this game it makes no sense at all to take unarmed. It totally worthless, always. It's my biggest complaint with the game to have a stat that will never get used. Running up to anything and trying to punch it will just make them angry and you dead.
GamesRadarTylerWilde  - 1 year 13 days ago 
Yeah, agreed that I'd never go with unarmed, but some people like to, and you _can_ do it, kind of, but you'll probably have to use melee weapons until you're tough enough to handle it (and have some iron knuckles).
idlemindkiller  - 1 year 13 days ago 
great guide, im gonna give some of this a try. good job tyler
idlemindkiller  - 1 year 13 days ago 
im only at a level 4 on my first character and plan to start a second one soon. what a kick-ass game!!!!
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