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Fallout 3

Also known as: Fallout III

Fallout 3: Basic Leveling Guide

Advance from measly vault dweller to head exploder with ease

Words: Tyler Wilde, GamesRadar US

Level  1 – Your initial stats


When you create your character inside Vault 101, you are able to distribute your S.P.E.C.I.A.L. stats however you see fit, and tag three skills (which increases their initial values).

Tip: Grab everything you can on your way out of the vault. Seriously - junk, weapons, clothes, armor - take it all! You'll be glad you did when you sell it all later. And don't miss the Medicine Bobblehead on your dad's desk!

As a general rule for your S.P.E.C.I.A.L. stats – make sure your intelligence is high. It affects the number of Skill Points you receive when you level up, and you want as many as you can get. Don't worry too much if some of your other stats are a bit low - they can be increased later using the Intense Training perk.

When tagging your three skills, make sure you tag at least one primary combat method – this can be Small Guns, Energy Weapons, Melee, or Unarmed. You may choose Big Guns or Explosives as a secondary combat method, but don't get too caught up in them right away, they aren't nearly as practical as the others.

Lockpick is very practical, especially early on when you'll be searching for ammo. Repair is practically essential, unless you plan on being a rich opportunist who can pay for all of his repairs (in which case, think about dropping some points into Barter later). Science and Medicine are also viable options for your tagged skills, though you should have grabbed the Medicine Bobblehead in the vault, making it less important.

Note: Even if you don't tag Repair, expect to dump a lot of skill points into it later.

The following basic archetypes can be used as a general guideline for your point distribution.

Gunslinger

If you intend to primarily use guns, your most important stats (aside from Intelligence) are Agility, Perception, and Luck. These will give you bonuses to Energy Weapons, Small Guns, Explosives, and Lockpick (useful for finding ammo), and will increase your available Action Points and the chance you will score Critical Hits. While some will warn you against lowering your Strength and Endurance, it's my feeling that a skilled gunslinger can afford the hits, because melee combat should be rare, and you can avoid damage by keeping your distance and using cover. For a more balanced character, drop your Perception and Luck a bit and bump up your Strength and Endurance.

Example: Str 2, Per 6, End 4, Cha 3, Int 9, Agi 9, Luck 7

When tagging skills for this character, I chose Repair, Lockpick, and Small Guns. Just stay away from stuff that your low Strength and Endurance makes impractical, like Unarmed or Big Guns. If you really want to, tag Small Guns and Energy Weapons, and your gun prowess will be formidable.

Grunt

If you intend to fight with your hands, melee weapons, big guns, explosives, and the like, focus on Strength, Endurance, and Luck. This will increase the amount of damage you can take, the amount of damage you can deal in close combat, and your chance of a critical hit.

Example: Str 9, Per 2, End 7, Cha 2, Int 8, Agi 5, Luck 7

When tagging my skills for this character, I chose Melee Weapons, Unarmed, and Repair.

Assassin

For a slower, more ninja-like approach, focus on Strength, Agility, and Luck, but don't drop your Endurance (to take damage in close combat) or Perception (to identify enemies before they see you, and to assist in lockpicking) below 5. If you must sacrifice some Intelligence to balance this character, make up for it by using the Intense Training perk as you level up.

Example: Str 7, Per 5, End 5, Cha 1, Int 7, Agi 8, Luck 8

You don’t have to be quite as unlikable as I was with a Charisma of 1, so fiddle with the numbers a bit until you feel you've got a good balance. If you'd like to make a high Charisma character, you'll have to make sacrifices across the board. 

When tagging my skills, I chose Lockpick, Melee Weapons, and Sneak.

Tip: Make sure you have a save game just before leaving the vault, this way you can go back and muck around with your character as much as you like without having to relive childhood.

On the next page: Escape from the Vault!


 
87 Comments
Order Comments: Newest First | Oldest First
Laini  - 1 year 14 days ago 
Excellent guide.
I'm about level 17 with my first character and yeah, I went for all the +5 skill Perks >_<

Looking forward to making an evil character, being nice is all right but sometimes you just gotta be bad :P

Also...first >_>
GamesRadarTylerWilde  - 1 year 14 days ago 
Yeah, being evil can be nice. My first character was a total dud because I took lame perks, ignored Repair and Medicine (which are totally useful later), and spread my skill points out across too many combat types (you can't be good at everything, at least not early on). So that's why I decided to write this guide... I made six characters in the process, and leveled them all up to about 10 :).
ModernCreed  - 1 year 14 days ago 
Good article Tyler! Will defiantly help in my second play through when I become an evil bastard.
Laini  - 1 year 14 days ago 
I was smart enough to stick my Medicine and Repair skills nice and high but neglected Lockpick because of the negative Karma.

Fortunetly I realised how important it was after just a few levels and now it's around the 90 mark.

I quite like the Energy Weapons but I find there simply aren't enough of them around to make it worthwhile putting points into it.
GamesRadarTylerWilde  - 1 year 14 days ago 
- Modified by Moderator
Yeah, it can be tough to find Energy Weapons, but as you advance through the main quest, you'll start to find all sorts of Laser Rifles and Plasma Rifles.

I love them too. Maybe I should have included in the guide that there's a Laser Pistol in the Super-Duper Mart for those low-levelers who badly want one. Well, consider this me including it!
thebigtarget1  - 1 year 14 days ago 
actually, for specials in the beginning its important to take away from skills you wont be using, espesialy luck, which is useless, and charisma wcich most people wont use
GamesRadarTylerWilde  - 1 year 14 days ago 
I agree that you need to take away from S.P.E.C.I.A.L.s that you don't need, depending on your character... but Luck is useless?! No way! For one shot kills, you'll need critical hits, plus a high luck will give you access to a lot of the cooler perks.
Laini  - 1 year 14 days ago 
I think I put too much in Charisma to start with really, I found it didn't have as much affect on Barter and Speech as I thought it would.

Still it's cool, it's a learning process.
It's fun to tweak your character and see what happens.
GamesRadarTylerWilde  - 1 year 14 days ago 
Tweaking is fun! And yeah, Charisma didn't do as much as I'd liked, so I mostly ignore it now. Though just for the sake of self-image, I kind of like having a bit, even though it doesn't significantly affect the game :).
Gourdmaster  - 1 year 14 days ago 
I really wish i had read this guide before i started the game because now i realize i really screwed up some stuff.
GamesRadarTylerWilde  - 1 year 14 days ago 
Eh, don't worry too much. I screwed up a bit too with my first character - but as I said, it's really pretty impossible to make a totally useless character. And the game is totally worth a second, or even third playthrough - there's so much to do, and so many different ways to do it, I'm sure you haven't seen everything yet. Kind of like Mass Effect... I played through twice, and I'm thinking that when I'm tired of Fallout 3 I'll go back and play again.
BlackKraken  - 1 year 14 days ago 
I tagged medicine, repair and small guns.
I've now got them all at 100, as well as big guns and energy weapons.
On another point, Fawkes is awesome! But it sucks how late into the game he can join you.
GamesRadarTylerWilde  - 1 year 14 days ago 
Fawkes is great, and it is too bad you can't get him earlier. For a good time, save your game in a nice, law abiding town (so you can reload and don't ruin your good name), then kill someone and run somewhere safe, with a nice view. Watch him destroy everyone. :)
smallberry  - 1 year 13 days ago 
This is excellent! I was looking for something like this. Awesome work Tyler.
quicksilver_503  - 1 year 13 days ago 
while this is useful, it all seems a bit clinical to me. while i do think about my choices i don't really want to calculate my character to such a degree.
KHfan  - 1 year 13 days ago 
i started out with my first charecter trying to be a saint but then i messed it up by killing everyone i saw, its just so much fun:D

nice work tyler, i appreciate it
lordkemo  - 1 year 13 days ago 
Great guide ty... the only thing...

In this game it makes no sense at all to take unarmed. It totally worthless, always. It's my biggest complaint with the game to have a stat that will never get used. Running up to anything and trying to punch it will just make them angry and you dead.
GamesRadarTylerWilde  - 1 year 13 days ago 
Yeah, agreed that I'd never go with unarmed, but some people like to, and you _can_ do it, kind of, but you'll probably have to use melee weapons until you're tough enough to handle it (and have some iron knuckles).
idlemindkiller  - 1 year 13 days ago 
great guide, im gonna give some of this a try. good job tyler
idlemindkiller  - 1 year 13 days ago 
im only at a level 4 on my first character and plan to start a second one soon. what a kick-ass game!!!!
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