Quantcast

Halo Wars


Exclusive interview with the Lead Designer of Halo Wars

How they created a Flood world from 100 feet off the ground

Words: GamesRadar US

Just because it’s named after an environment (the Halo rings), doesn’t mean Halo Wars gets to relax, create a bunch of ring-shaped levels and proclaim that all maps should be symmetrical. The game will have to balance the lore of the Halo series with the new units and innovation to keep strategy gamers and non-Halo fans happily plopped down in front of their TVs and enjoying the new RTS addition to the Halo series. It also helps that they gave us new, exclusive screens to look at.

The Lead Designer, Dave Pottinger, who was kind enough to answer a few of the questions that we’ve had burning in the back of our brains, can answer most of questions about the game better than we can. Here’s what he had to say:  

GamesRadar: What types of environments are you using for the game? Does each area affect gameplay differently, or are they there more to provide beautiful scenery?

Dave Pottinger: There are four main environments in the game. We’ve publicly talked about three of the environments: The “nuclear winterized” snowy version of Harvest, the humid jungle environments of the resort planet Arcadia and the Flood environment. We aren’t saying where the latter one is yet because that would give away a healthy dose of the story. Similarly, the last of the main environments is a pretty special place for a Halo game. It’s set in a place that the astute fan will recognize from the fiction, but it’s not a place the games have taken players yet. In addition to those four main environments, there’s one special campaign mission that is usually a pretty big surprise once people realize what they’re playing “on”.


Above: Concept art from the frozen world Harvest

The environments definitely do play a big part in gameplay. Sure, they look kickass, but they affect what you do as well. The Flood world is by far the easiest example. You have to play “against” the map when you play on those levels. Plus, one of the maps even lets you unleash the Flood on your enemy. The other maps have special things, too. There are hard light bridges that you can turn on or off; it’s always fun to watch your enemy’s army fall to its death if you can time it right. There are Forerunner structures that, if garrisoned by your infantry, provide huge economic or military bonuses as well. We’ve worked really hard to ensure that each map has unique gameplay to that map. It’s something that we hope will provide a lot of replay value for our fans.


Above: Concept art from the jungle planet Arcadia

GR: Can you give us an example of some tactics that might change depending on what environment you’re in?

DP: Sure, here are a couple of my favorites:

The “Release” map is one of the Flood world maps. It’s icky and slimy and just all-out creepy. The artists and sound guys did an awesome job making it feel cramped and scary. That’s a tall order for a strategy game where you’re 100 feet off the ground. Like most Flood maps, you have to contend with the very aggressive Flood forms running around. We have the expected stuff like Carriers (the bulbous guys that spill out Infection Forms when they pop) and flavors of infected wildlife. There are also some new surprises like the Flood Tentacle. It’s this mutated “root” that’s grown out of the ground and will grab anything that gets close. Things like that mean that you don’t have free reign to traipse across the map. You have to do a little build-up ahead of time.

But, the huge game changer on “Release” is the ability to unleash the Flood on your enemy. There are a couple of Forerunner lock mechanisms that you can take control of on the map. Once you have those, you can divert some resources to essentially “buy” some Flood. They start streaming out of a door next to your enemy’s town and all hell breaks loose. Of course, since they’re Flood units, they will totally turn on you and attack your guys if you get too close. And, since it’s a strategy game, your enemy can do the same thing to you. It’s a huge swing in gameplay to suddenly have this whole other way to attack your enemy that doesn’t require as much build up.

Another great example of the gameplay variety is on “Blood Gulch.” That map is our homage to the original. We’ve had to change a few things to make it suitable for a strategy game, but everyone who has played it agrees that it has that “Blood Gulch” feel. That map has a pretty direct line to your enemy. You know where he is, he knows where you are. At some point, he will undoubtedly roll into your base with a big army. The big twist is that there are also some Forerunner teleporters behind each base. These are great for creating feints or executing a dual front attack. I’ve had a lot of fun luring my enemy out of his base to attack a small force of mine while I sent my larger force into the back of his base. That’s a very tense, action-filled map from the start because the terrain doesn’t provide any protection whatsoever.


 
25 Comments
Order Comments: Newest First | Oldest First
Jax  - 9 months 26 days ago 
This is looking better and better. I cant wait for the game to come out.
chainchomp  - 9 months 26 days ago 
I have to say I was pleasantly suprised at the generous halo wars demo. If i didn't play the demo I might have given this game a miss.
FierceDeity  - 9 months 26 days ago 
so locust in halo then lol. oh how i hate gears of war
may get this
Spybreak8  - 9 months 26 days ago 
Yea the demo has a lot of content, skirmish will allow us to play over and over until launch! RA3 demo should have done this, that was deleted to make room for this lol.
gutlessVADER  - 9 months 26 days ago 
the demo is awesome, can't wait to get my hands on the game
reyalejandro13  - 9 months 26 days ago 
All my firends are hatingon this for the reasons of "ït's not a shooter", "RTS's suck", and my favorite, "It's not ODST". I've been hearing this more and more from people, and i'm starting to think i'm the only one who wants this game. Can't wait for it. HALO 4ever baby.
GoldenMe  - 9 months 25 days ago 
No "Gaylo" comment? Sweet, keep that crap out of here.

And I was also pleased with the demo. The controls were smooth and had a great feel. Screw Endwar and its voice command gimmick, this is what I want.

Lol reCAPTCHA: purse practicability
Cwf2008  - 9 months 25 days ago 
Hahaha i downloaded the demo. Despite Halo 3 sucking, i have to say that this game isnt...horrible. Its no Warcraft 3, but its passable. Not worth buying, but its actually ok

And wtf? reCAPTCHA: Clearing Police

Ok...nothing wrong with that
swordworld04  - 9 months 25 days ago 
played the demo, looks pretty cool. Worth renting, at least
Cernunnos  - 9 months 25 days ago 
possible spoiler!!

so... basically what he is saying is that the location they wont reveal is Reach?
i wouldnt be surprised if the special campaign mission is simply the battle you read about in the beginning of the third book (the first strike.)

i would actually be happy to wager money on it.
Skykid  - 9 months 25 days ago 
My dear boy, i might just take the wager that its Reach.

But i might be dissappointed
Skykid  - 9 months 25 days ago 
It might be Reach, it might not. Who knows? Anyways, I like suprises.
djsn1per  - 9 months 25 days ago 
I bet that the "special mission" that isn't in a spaceship is actually on top of the spaceship or something to that extent. sorta like the special cosmonaut mission in RA2 maybe?
AFTERLIFEJOSH  - 9 months 25 days ago 
Can't wait. I thought the demo was pretty good.
xFnKxTaLeNtx  - 9 months 25 days ago 
Loved the demo, hope the game is as good
Sebastian16  - 9 months 25 days ago 
This game looks FAIL.
kazuma733  - 9 months 24 days ago 
I have reserved this game, and think nay know that it will be awesome. Oh and as per the mystery level it's either going to be outside the Piller Of Autumm, because of the (not technicaly on a ship) part. Or it will be onyx becouse a forerunner shield world.

yeah i'll take that bet...lunch!!
Cernunnos  - 9 months 24 days ago 
@Kazuma:
if by "outside the pillar of autumn" you are refering to at the end of the first book then i think you are somewhat right. i think that that battle will be a part of the game, but not not as the surprise.

it could be onyx though, it could. but personally i really hope its Reach. 100+ spartans vs 10 000 covenant? that would be shit-fucking-awesome and you know it! ;)
jackf-11  - 9 months 24 days ago 
lol recaptcha: Crusade impos

I thinnk that the bonus level may be in..... A GIANT WORM. Gears lol.

*SPOILER*

I have a feeling that the fourth may be on the Rubble, a group af asteroids, or project Exodus, but that would mess the whole plot up.
Wait, recieving insane idea.



Onyx.
GrantG  - 9 months 24 days ago 
I just preordered mine yesterday
This is fan art
360 Feature
2 Dec 2009
TalkRadar UK #16: We swear it well
PS3 Feature
2 Dec 2009
Cheat on your console
360 Feature
1 Dec 2009
Rock Band vocal strategies
360 Feature
1 Dec 2009