BioShock

Down with the goblins - Or how to make MMOs fun again

We rip the genre apart, dig up its foundations, and then put it back together.

Words: David Houghton, GamesRadar UK

What are the hallmarks of the MMO? What are the things that it sells itself on and does better than any other style of game?

If you ask hardcore fans, they’ll tell you that it’s the genre that allows you to be anyone, absolutely anywhere, and do anything. That it’s the one that  most truly lets you inhabit and live the life of another person in another place and time. That more than any other, it brings people together in the social aspect of gaming and lets them share and shape their collective experiences as a group.

Except that it isn’t and it doesn’t. These are all myths of the modern MMO, and the reasons behind them are long-standing and deep-rooted in an anachronistic design philosophy which has stubbornly refused to evolve along with the rest of gaming. The more it claims to do these things, the more its methods show up how badly it fails. A genre that’s missed the point of what it’s supposed to do. That’s the hallmark of the MMO.

Related Games
BioShock
Xbox 360
Mythos
PC
20 Most Rabidly Patriotic Games
Xbox Feature
Jul 4, 2008
Directory of hotness
360 Feature
Jul 4, 2008
Genre Blender
PC Feature
Jul 3, 2008
The Incredible Hulk now has online multiplayer N4G
360 News from N4G
Jul 6, 2008
Anime Expo: Namco Bandai On Display N4G
360 News from N4G
Jul 6, 2008
Mortal Kombat vs DC To Be Rated Teen N4G
360 News from N4G
Jul 6, 2008
Game Releases for the Week of July 6, 2008 N4G
360 News from N4G
Jul 5, 2008
Burnout Paradise To Introduce Planes N4G
360 News from N4G
Jul 5, 2008