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Condemned 2: Bloodshot


Condemned 2: Bloodshot - Interview

This bloody game will screw with you

Words: Gavin Ogden, CVG UK

Forensics was a great part of the original. How have you expanded this for the sequel?

Hantzopoulos: Well we've completely revamped the forensics system. You were told what to do, how to do it and even when to do it in the original. We started with the idea that you would run own your own investigation in Condemned 2.

It's based on your power of observation, lateral thinking and using your tools. You've got three tries to get each step right. Rose is also back form the original to help you. First you study your evidence, say a dead body that looks like a cop, and make an ID. If you zoom over the face you're given a few options to choose from - male, female, young, old? Next you can look at his badge and see numbers. Then you call it in to Rose. We call this building the chain of evidence.

Then you're going to need to determine cause of death. The obvious place to look would be where all the blood is coming from and identify the wound. Is it a burn, a bludgeon, a gun shout? Then you need to find out if this is the crime scene. Pull out your light tool and you may see a trail of blood indicating the victim crawled away from the crime scene.

Once you've put it all together you get a 30 second mind's eye moment showing how the crime happened just like in CSI. You'll also get scored on how well you do in each examination.

Tell us more about the feature you're calling Hobo Fight Club.

Hantzopoulos:
This was born out of testing the AI and weapons. We'd throw them all in this ring and just fight to see what worked and what didn't. We started playing it for two or three hours at a time because it was badass and thought we'd make a game out of it.

It's separate to multiplayer and single-player also. When you finish a level you unlock all the weapons and characters in that level to use in Hobo Fight Club. The goal is to survive wave after wave of attacks and you can set parameters like number of opponents and weapon sets. It's also tied to leaderboards.

 
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