GamesRadar: A lot of people see BioShock as a spiritual remake of the System Shock games. How do you think BioShock improves on that formula?
KL: I think System Shock 2 is a really good game but not a great shooter. I think we had the resources and time with BioShock to make a great shooter along with a great game. The level of presentation and polish, obviously, is so much higher - not just because time has marched on and we have better technology, but because we had more resources. Finally, we worked really hard to make sure it was an easy game to get into. We wanted this game to be loved not just by the hardcore PC gamer. We wanted Joe Halo and Joe Gears of War - who love those games because they're awesome shooters, and they scratch that itch - to pick up BioShock and have it be familiar to him. Then we could bring on all the additional depth and coolness in the game, but do it in a way where we really support the average guy. That guy can understand BioShock, whereas he probably couldn't understand System Shock 2 because it was a little too hardcore.









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