Ace Combat 5: The Unsung War (2004) - Kazutoki Kono
What are your feelings on Ace Combat 5?
Ace Combat 5 was the first time I served as director. During Ace 4 I was responsible for the visuals, story and presentation. But as the director of 5, I had to make the final decision on everything, and carry the vision for the entire project. Ace 5 literally broadened my perception of the creative process by leaps and bounds. I approached the project as if it were the last one I would ever do, so I took every idea in my head and tried everything to make them a reality.
What aspects of Ace Combat 5 were unique to the series?
Ace 5 combined the concept of war movies with a grand sense of scale, emotion, drama, the bonds between war comrades and took them all head-on. If Ace 4 was a curveball, Ace 5 was a fastball aimed straight over the plate. I remember telling the staff, "A chance to make a game like this only comes along once or twice in your career," and I truly believe we created a high benchmark for the style of the series.
Now that it's over, is there anything you think could have been done better?
I kept changing and adjusting various areas of the game. Just before the master deadline, I ordered the entire replay specification changed. Of course the producer and staff stopped me before I could follow through. Thinking back now, I probably didn't have my head on straight. That's just not the kind of thing a director should do.









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